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Clarence is naked. Doc (Oc) is jumping into Ubers. Jess the naga-reaper is shedding her skin across rush hour like it's molting season in hell.After the chaos, Clarence reveals he has a brother. But elsewhere, Monday - with a broken heart and blade - wanders into a quiet park. There, memories begin to surface. A spark ignites. Sword ki stirs within him.Then, a face: Patches. He was in the temple. The memory returns, and with it comes another name... Rolo. PLAY THE DUST WORLD RPG NOW:We've released the epic RPG Dust world and we want your help. Dust World PBTA is RPG Empire's sci-fi western game that's simple, fast, and Powered By The Apocalypse. Are you ready? Enter The Gun-Filled Lands Of An Obliterated Civilization. Play as gunslinging anime-inspired heroes on their mission to discover the truth behind the lost civilization and its technology. GET THE GUIDE NOW:https://www.therpgempire.com/shop/p/b2ck9ai8u8d7i6j5xs48oojt742uq2Dust world RPG Podcast is an actual play Role-playing podcast like the Adventure Zone Podcast or Critical Role. The setting is a sci-fi western a few hundred years after a great war burned the earth and a virus called white horse dissolved most organic matter into dust creating the wastelands.Dust World RPG is a Powered By The Apocalypse game. Dust World is a Tabletop Role-Playing game created by Paul Parnell Copywrite 2020. The setting was created by Paul Parnell and Michael Yatskar. The game was written by Paul-Thomas Parnell and Dumaresq de Pencier.OTHER PROJECTS FROM THE RPG EMPIRE:Strangers in the Pines: A Monster Of The Week actually play roleplaying podcast inspired by things like Gravity Falls, Stranger Things, and Fringe. It takes place in a small strange town called Pine Forge nestled in the Blackwood national park in Northeast Oregon, USA, and follows, the exploits of 3 unusual high school students as they try to unravel the mysteries of the Strangers in the Pines.https://www.therpgempire.com/strangers-in-the-pinesCONNECT WITH US:Join our Discord Server to chat with us and talk all things RPGs: https://discord.gg/2jnyGv9Follow and send us DMs on Instagram: @theRPGempireJoin the Empire!
Jared and Joe discuss the upcoming release of James Gunn's Superman as well as some of Gunn's best films. Plus, a review of some great superhero RPGs, the final season of Andor with special guest Skid Maher, and a few obscure obsessions. 0:00 Intro 15:00 Superman 2025 37:45 James Gunn 1:10:00 Superhero RPGs 1:37:30 Andor Season 2 Watch the video here: https://youtu.be/8sdppnf4OhM Access exclusive podcasts, ad-free episodes, and livestreams with a 30-day free trial with code "GCN30" at jointhenaish.com. Join Troy Lavallee, Joe O'Brien, Skid Maher, Matthew Capodicasa, Sydney Amanuel, and Kate Stamas as they tour the country. Get your tickets today at https://hubs.li/Q03cn8wr0. For more podcasts and livestreams, visit https://hubs.li/Q03cmY380. Learn more about your ad choices. Visit megaphone.fm/adchoices
We rewind and add a day to the researcher's mission so they can have a chance to properly investigate Shell Island - and there's PLENTY to figure out!Check out the Patreon and support us at patreon.com/storiesrpgPlay along at home! Download the Gigacity Guardians game sheet here: storiesrpg.gumroad.com/l/gigacity1StoriesRPG is the play-at-home, listen-and-learn game that helps people of all ages tell amazing tales together. Each season, we explore a new world, create characters, and go on epic adventures - and provide play-to-learn, coloring book, choose-your-own-adventure games to help listeners of all ages fall in love with writing!Created by Michael Low of LuckofLegends.com and Daniel Hinds of StoriesPodcast.com, StoriesRPG is a thrilling way to start bringing a love of writing, fantasy, fiction, and literacy into your home.
Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs.You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.See more from Lawrence Schick:Website: https://swashbucklingadventure.net/Video Game History Foundation:Email: podcast@gamehistory.orgWebsite: gamehistory.orgSupport us on Patreon: /gamehistoryorg
Hark, noble Cabalists, and well met! Gather ye ‘round, for thou art most welcome to yet another enchanted convening of the Lords of the Dungeon! This day, our bold and steadfast adventurers doth recount the wondrous tales of their voyage through the strange and many-layer'd realms of Planescape, with the wise and venerable Archmage AC guiding their path. Thereafter, the Lords dost heed the call of the arcane scrolls sent forth by our loyal listeners - speaking on their most cherished villains, the sacred handling of canon lore, the art of imparting wisdom unto fledgling Game Masters, and the campaign settings they wouldst most desire to conjure for their fellowship. So attend, brave souls, for much knowledge and mirth await within!
Resident Evil changed everything. When originally released in 1996, what was once a niche genre for enthusiasts was now a blockbuster staple in every second home. All of a sudden people were craving zombies, horrifying monsters and disturbing themes. It was so popular that Square, far more known for its more traditional JRPGs, decided to throw its hat in the ring and make Parasite Eve.On the surface, the game appeared to be textbook survival horror. But dig a little deeper and you could see that Square was unable to escape its roots. Turn based mode happened in a sphere similar to Vagrant Story, upgrades were plentiful and incremental, and the storytelling had more cutscenes than gameplay at least in the early stages. Thematically this was still horrifying…but under the hood was a different story.Was this blend of genres ultimately successful, giving survival horror a fresh new perspective? Or is it impossible to reconcile grim resources management with the power fantasy that RPGS almost always offer?On this episode, we discuss:StoryHow does Parasite Eve use real world science to lend an air of credibility to the horrific changes that are happening all over Manhattan? Does it execute the smaller details well even if the larger picture is a bit silly at times?CombatHow enjoyable is the moment to moment real time combat of Parasite Eve? The game requires you to dodge attacks, and pick the best moment to strike. Is this too simplistic or does it work well?ProgressionHow do the weapon and armour upgrades work in Parasite Eve? Does it provide the player with a satisfying sense of progression, or is it all just a confusing mess?We answer these questions and many more on the 132nd episode of the Retro Spectives Podcast!—Intro Music: KieLoBot - Tanzen KOutro Music: Rockit Maxx - One point to anotherParasite Eve OST: Yoko Shinomura—What crazy weapon upgrade paths do you like to use? Is the NG+ mode worth playing? How is Parasite Eve 2 different from the original? Come let us know what you think on our discord server!Come let us know what you think or recommend us a new game on our community discord server!If you would like to support the show monetarily, you can buy us a coffee here!
Planning sessions, we love to hate them. But, in kids' DnD, do they actually have a distinct purpose? In this episode, Ryan & Allison chat about how planning sessions help kids develop important life skills such as executive function, verbal processing, and teamwork - and, what important role adults at the table fill to help. Welcome to Area of Effect, a podcast from the creators of The Kids Table, where we discuss how tabletop RPGs benefit kids and answer your questions about playing TTRPGs with the kids at your table! About us: When kids are at the table, everyone wins! Playing Dungeons & Dragons (and other Tabletop Role-Playing Games) with kids helps develop critical thinking, creativity, communication, collaboration, & confidence - not to mention the connections you'll build around the table. That's why we produce this original, kid-inclusive show along, share tip videos, and write adventure modules to help you play TTRPGs with the kids at your own table! For Our Kids' Adventures & More: www.thekidstablednd.com To Support Our Work: www.patreon.com/TheKidsTableDnD Follow @TheKidsTableDnD on Instagram, TikTok & Facebook #dndactualplay #family #dungeonsanddragons #thekidstablednd #dndwithkids #actualplay #ttrpg #familyshow #familygames #kids #adventure #fantasy#drama #storytelling #roleplaying
Welcome to the only RPG awards in the world: the Effies.Max Lander and Aaron King dig through RPGs of yore to bring you valuable nuggets of mechanics, lore, and strangeness. They read the fucking manual so that you don't have to.If you want to chat about the episode, join our Discord. And check us out on Patreon for extra episodes!
Send us a textNext week: Dragon Age 2!! Prologue, A Friend in the Guard, The Way It Should Be, Birthright, Portrait of the Past, The Bone Pit, Get Back to Work, Loose Ends, Magistrate's OrdersDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 10, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageJune 17, 2025: The Final Battle and Dragon Age: Origins Final ThoughtsJune 24, 2025: Dragon Age Awakening part 1July 1, 2025: Dragon Age Awakening part 2July 8, 2025: Dragon Age: Origins - The Golems of Amgarrak DLC and Witch Hunt DLC Support the showContact: http://linktr.ee/squelchcast
Welcome to another episode of Perspective Checks where I sit down with friends and folks from the TTRPG world and discuss what they love about this wonderful hobby! The first of two Perspective Checks this month on RPGs and their intersection with creative writing is with Steve Morrison of Errant Adventures, an excellent solo actual play podcast which has followed a sci-fi epic through multiple seasons (appropriately called Books) using different systems and more! Steve is also one half of the Ironsworn Guyz podcast along with Matt Risby (a.k.a. The Bad Spot, see previous Perspective Checks episode for more with Matt). Steve comes on to talk about his experiences with RPGs, writing, and doing a solo podcast, and how that Venn diagram has a lot of overlap, but it took some time to find the right balance. He recently changed up his process and it is really interesting to think about how TTRPGs (solo or otherwise) can really work alongside creative writing to make for better stories than doing either on their own. I cannot recommend Errant Adventures enough, go give it a listen! ----more---- Join the DMs After Dark Discord channel! I made a Ko-Fi if you feel absurdly generous and want to help cover podcast hosting costs & all the upkeep. I'm still working on whether I want to offer anything special over there or just give my extreme gratitude (maybe some stickers or something in the mail) to those who donate, but no pressure whatsoever :) Where to Follow Rene Plays Games: LinkTree | BlueSky | Threads | Instagram | Facebook | DMs After Dark Rene's Games: MECH | One Last Quest email: RenePlaysGamesPod@gmail.com Music in the Episode: Theme Song written & produced by Dan Pomfret | @danfrombothbands
Say what you want about your average mobile game, but there are a growing number of great RPGs you can play on your phone. Sure, some have hostile gacha mechanics, and many of the best get shut down eventually, but the care, budget, attention, and talent that goes into some mobile RPG soundtracks is no less than their console or PC brethren. In some cases, it's even tragic (or tragedic...) that we may only have a collection of music to remember some games by. So join us today as we cover a bunch of music for games that rarely, if ever, make their way into typical episodes of Rhythm Encounter!(Please note this episode was recorded far in advance of publication, so the notes about recent episodes of our other podcasts are outdated, but you should listen to them anyway!)Featuring: Mike Salbato, Patrick Gann, Audra Bowling, Pete Leavitt; Edited by Jono LoganLinks for this episodeSmoke Signals at Sea transcribed by k l e i a クレイア: YouTubeSarah Brightman Interview on Love and Deepspace: YouTubeTracklistWhat's in a Name, Anyway?0:09:54 - Smoke Signals at Sea (Yasunori Nishiki) - Octopath Traveler: Champions of the Continent OST vol.20:13:20 - Tragedic Paramours (Shunsuke Tsuchiya) - Another Eden OST 2Boisterous Relaxation0:30:30 - The story so far (Shuhei Naruse, perf. Chisato Akita) - The Legend of Heroes: Trails of Cold Steel - Northern War0:34:44 - Jinzhou (maybe jixwang) - Wuthering WavesHeartbreak Block0:51:50 - Smooth White (Takeharu Ishimoto, Devin Kinoshita) - Final Fantasy Record Keeper OST Vol. 50:56:08 - Entrance: Celestial Fulcrum (Kenji Ito, arr. Kohei Tanaka, perf. Ayano Nonomura) - Romancing SaGa Re;univerSeFlow and Deepspace1:12:47 - Whence the Flow Cometh / Springvale I (Yu-Peng Chen) - Genshin Impact1:14:12 - Love and Deepspace (Sarah Brightman) - Love and Deepspace1:39:23 - Pete's Bonus Track!Album links for places to buy, stream, and more are available in our post on RPGFan.Get in Touch:RPGFan.comRPGFan ShopEmail us: music@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom
Welcome to our One Hundred and Forty Third episode!Our podcast is dedicated to all things board games, RPGs, CGs and more.Pour your favourite beverage, pull up a comfy chair 'cuz we are ready to roll.In this week's episode, we sit back and have a chill talk with a little board game talk.Until next time, on a Double Double ‘n Dice!--------------The following music was used for this media project:Music: Lobby Time by Kevin MacLeodLink: https://www.chosic.com/download-audio/29284/Music: Chill House Vol. 7 by Sascha EndeLink: https://ende.app/en/song/13019-chill-house-vol-7License: Creative Commons Attribution 4.0 International (CC BY 4.0)Send us a textContact us: tripledpodcast@dm-north.comCheck us out on www.dm-north.comSupport us at ko-fi.com/dmnorthtvJoin the dmNorthTV DiscordNeed a dice bag? Contact Jocelyn and/or visit JoceStitch Etsy store
If you've ever wondered why your dungeon feels less like a terrifying crawl through the dark and more like a grayscale video game, this episode shines a light on everything wrong—and weird—about darkvision. In this remastered and updated episode of the RPGBOT.Podcast, the hosts revisit one of their most debated topics: how vision mechanics function in tabletop RPGs, especially Dungeons & Dragons and Pathfinder. They dive deep into how different systems handle lighting, visibility, and the ever-confusing rules around darkvision. The episode unpacks the practical and narrative implications of light and darkness on exploration, combat, and roleplay—while also poking fun at the sheer absurdity of adventurers who can see in total darkness but never think to bring a lantern. Whether you're a rules lawyer, a narrative-driven GM, or just someone who's tired of arguing over torches, this episode casts a light on what works, what doesn't, and how to make vision mechanics better at your table. Key Discussion Points: Darkvision is Overused Most fantasy races have darkvision, which undermines the significance of light sources and ambient visibility mechanics in dungeon crawls and wilderness travel. Darkness Isn't a Binary The hosts break down how various RPG systems treat “darkness” as either full concealment or simply a lighting condition—highlighting how this impacts realism and gameplay clarity. Low-Light Vision, Infrared, and Blindsight There's a whirlwind of different vision types across systems. The crew discusses how these interact with rules as written, and how easily they're misinterpreted or misused. Narrative Consequences of Light Lighting impacts tone, mood, and narrative. A well-placed torch can heighten suspense; a spell like Darkness can reshape a battlefield. Mechanical Consequences Fighting in dim light? You might have disadvantage. No vision in magical darkness? Better hope someone brought See Invisibility or Devil's Sight. The hosts detail how to make vision a tactical element again. The “Human Tax” Playing a human or other race without darkvision often feels like a penalty, rather than a tradeoff. The crew discusses how to rebalance the lighting meta to make non-darkvision races feel less punished. Solutions for GMs From clever dungeon design to creative lighting rules, the team suggests practical strategies for making light and darkness relevant again—without slowing down the game. The Meta Problem Darkvision often becomes an assumed default at many tables. The episode closes with a call to reevaluate assumptions and bring tension back to the dark. Key Takeaways: Darkvision is often poorly explained, inconsistently applied, and over-relied upon. Making light meaningful again requires buy-in from both players and GMs. Vision types beyond darkvision (like tremorsense or truesight) are powerful tools—but can be balance-breaking if unchecked. Lighting should be a storytelling element as well as a mechanical tool. Consider adding environmental challenges, magical lighting effects, and vision-blocking terrain to elevate encounters. Don't be afraid to reward clever lighting solutions or punish parties who ignore visibility as a tactical factor. A torchlit dungeon is more exciting than one where everyone sees perfectly in grayscale. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
To celebrate Independence Day, Joe and Jared discuss the 65 years of Captain America and some of the best independent RPGs on the market. Plus, a thoroughly American argument about the coutry's best city, and a throwdown to determine the best fictional president of all time! 0:00 Intro12:29 Three Questions35:57 Captain America1:13:08 Indie RPGs1:39:47 GM Fiat1:49:26 Listener AwardWatch the video here: https://youtu.be/Tq6dzivIs5I Learn more about your ad choices. Visit megaphone.fm/adchoices
We're back from Origins, and we've got stories to tell! AC from Lords of the Dungeon joins us to spin some yarns from our trip to Columbus, Ohio. Then we dive into the games we've been playing, including Friedrich, Euphoria, Coffee Traders, Wroth, Mystery of the Abbey, The Quest for El Dorado, and a featured review of Stupor Mundi by Nestore Mangone. Stevie S takes the helm for the News segment while Tony's away, and the Gang answers a couple of listener questions. Friedrich: 00:30:39, Euphoria: 00:39:56, Coffee Traders: 00:45:03, Wroth: 00:53:18, Mystery of the Abbey: 01:02:59, The Quest for El Dorado: 01:13:31, Stupor Mundi: 01:25:32, News with Stevie S: 01:59:55, Short Topic Extravaganza: 02:47:54. Check out our sponsors Restoration Games at https://restorationgames.com/. Game Toppers at https://www.gametoppersllc.com/. And CGE at https://czechgames.com/.
We're back, comfort fans! To kick off season 4, we're welcoming back guest Katherine Pyeatt to talk nerdy about a movie that collects many of our old favorite conventions into one awesome package, Dungeons & Dragons: Honor Among Thieves! It's got action & adventure, a ragtag team of found family, a tremendous sense of humor, complex special makeup effects, tons of pop culture references, and one wonderfully thicc dragon. We talk about the fabulous fight choreography, the detailed weapon-crafting, our own experiences with RPGs (including tabletop gaming and a whole lot of Baldur's Gate 3), the necessity of creating a well-rounded party, and we celebrate the one specific thief who stole all three of our hearts. Choose your class and join the campaign for this special season opener episode!
Download Cash App Today: https://capl.onelink.me/vFut/7u0sm0fp #CashAppPod Sign up with our exclusive referral code KINDAFUNNY in your profile. Send $5 to a friend within 14 days, and you'll get $10 dropped right into your account. Terms apply. *Referral Reward Disclaimer: As a Cash App partner, I may earn a commission when you sign up for a Cash App account.* #sponsored Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. Thank you for the support! Run of Show - - Start - Housekeeping - Topic of the Show: Greg has a heart to heart - Why is Pokemon different? - Ads - Greg fights the chat - More pokemon talk - What is that you liked about RPGs? Learn more about your ad choices. Visit megaphone.fm/adchoices
Download Cash App Today: https://capl.onelink.me/vFut/7u0sm0fp #CashAppPod Sign up with our exclusive referral code KINDAFUNNY in your profile. Send $5 to a friend within 14 days, and you'll get $10 dropped right into your account. Terms apply. *Referral Reward Disclaimer: As a Cash App partner, I may earn a commission when you sign up for a Cash App account.* #sponsored Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. Thank you for the support! Run of Show - - Start - Housekeeping - Topic of the Show: Greg has a heart to heart - Why is Pokemon different? - Ads - Greg fights the chat - More pokemon talk - What is that you liked about RPGs? Learn more about your ad choices. Visit megaphone.fm/adchoices
Download Cash App Today: https://capl.onelink.me/vFut/7u0sm0fp #CashAppPod Sign up with our exclusive referral code KINDAFUNNY in your profile. Send $5 to a friend within 14 days, and you'll get $10 dropped right into your account. Terms apply. *Referral Reward Disclaimer: As a Cash App partner, I may earn a commission when you sign up for a Cash App account.* #sponsored Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. Thank you for the support! Run of Show - - Start - Housekeeping - Topic of the Show: Greg has a heart to heart - Why is Pokemon different? - Ads - Greg fights the chat - More pokemon talk - What is that you liked about RPGs? Learn more about your ad choices. Visit megaphone.fm/adchoices
Download Cash App Today: https://capl.onelink.me/vFut/7u0sm0fp #CashAppPod Sign up with our exclusive referral code KINDAFUNNY in your profile. Send $5 to a friend within 14 days, and you'll get $10 dropped right into your account. Terms apply. *Referral Reward Disclaimer: As a Cash App partner, I may earn a commission when you sign up for a Cash App account.* #sponsored Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. Thank you for the support! Run of Show - - Start - Housekeeping - Topic of the Show: Greg has a heart to heart - Why is Pokemon different? - Ads - Greg fights the chat - More pokemon talk - What is that you liked about RPGs? Learn more about your ad choices. Visit megaphone.fm/adchoices
Many organizations focus on keeping attackers out, but what happens when one gets in? We spoke to Ramesh Ramani, Staff Security Engineer at Block about the real challenge, which is preventing them from leaving with your data. In this episode, Ramesh details the innovative system his team built to automate egress access control at scale, moving beyond traditional, inefficient methods.Ramesh explains how by establishing "sources of truth" for both internal applications and external partners, they created a centralized governance model. This system uses SPIFFE IDs to understand application identity, validates data-sharing requests against partner approvals, and provides a seamless, self-service experience for developers. Discover how this approach not only enhances security by preventing unauthorized data exfiltration but also improves incident response, allowing them to instantly revoke access to compromised third-party domains.Guest Socials - Ramesh's Linkedin Podcast Twitter - @CloudSecPod If you want to watch videos of this LIVE STREAMED episode and past episodes - Check out our other Cloud Security Social Channels:-Cloud Security Podcast- Youtube- Cloud Security Newsletter - Cloud Security BootCampIf you are interested in AI Cybersecurity, you can check out our sister podcast - AI Cybersecurity PodcastQuestions asked:(00:00) - Introduction(00:55) - Ramesh Ramani's Journey: From Network Engineer to Cloud Security at Block(02:03) - The "Trapped Thief" Analogy: Why Egress Is a Critical, Overlooked Problem(04:07) - The Trigger for Automation: Why Traditional Egress Security Doesn't Scale(07:36) - The Secret Sauce: Using SPIFFE IDs for Application Identity Across Any Cloud(14:42) - How It Works: Requesting Access & Denying Leaks to Partners like ChatGPT(30:39) - The Foundation: Why You Must Start with a "Source of Truth" for Apps & Partners(31:23) - Incident Response: Instantly Cutting Off Access When a Partner is Compromised(33:58) - Rollout Strategy: How to Implement Egress Controls Without Burdening Other Teams(37:35) - The Fun Section: Tech, Family, RPGs, and the Best Vegetarian RamenResources discussed during the episode:BSidesSF 2025 - Centralizing Egress Access Controls Across a Hybrid Environment.
Send us a textNext week: Dragon Age: Origins - The Golems of Amgarrak DLC and Witch Hunt DLCDragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 10, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageJune 17, 2025: The Final Battle and Dragon Age: Origins Final ThoughtsJune 24, 2025: Dragon Age Awakening part 1July 1, 2025: Dragon Age Awakening part 2Support the showContact: http://linktr.ee/squelchcast
In this special episode John is joined by Amber, Hailee, and Matt from the RPG collective, Cloud Curio. We discuss their new project, Book of Wyrms as well as growing up in RPGs, and learning how to get support as a GM when designing new adventures Book of Wyrms on KickstarterCheck out John's new podcast: Zombie StrainsContact Us!splatbookpod@gmail.comThe Splatphone!Roll For Topic
SaltPOD 0006, Summer 2025 Release date: June 30, 2025 Welcome gamers! If you are a board gamer, a social gamer, or someone who loves RPGs, SaltCON is a place for you. Welcome back to SaltPOD, your dedicated deep dive into the vibrant world of SaltCon and the incredible community that makes it tick! If you're new here, SaltPOD is your backstage pass, your insider scoop, your direct line to all things SaltCON. SaltCON – the biggest and best tabletop gaming convention in the Mountain West! We're here to explore the amazing games, the fantastic people, and the unforgettable experiences that make SaltCon a must-attend event year after year. Get ready to level up your excitement!" This episode we are reviewing all the great things that happened at SaltCON Summer which happened June 6th through the 8th at the Davis Conference Center, in Layton City. The first Summer event is the smallest of the events that happen at the Davis Conference Center, but that does not mean there is a shortage of events and fun to be had. This was still three days that were packed full of RPG events, Board Game events, Social gaming events, and even a tournament or two to be played in. So sit back and let's dig in. We have a lot to talk about. Vendor Hall Some very cool stuff for gaming drinks, games, and gaming accessories. https://www.facebook.com/diethuludimension/ https://www.etsy.com/shop/DiceChaos/ https://wyvernwarfare.com/ https://www.facebook.com/Fictionmobile/ https://binarycocoa.com/ https://aalazersquirrel.com/ https://www.4xpgaming.com/ Hot Games: Andromeda's Edge Cat Blues: The Big Gig Creature Caravan Critter Kitchen Finspan House of Fado SETI: Search for Extraterrestrial Intelligence Slay the Spire: The Board Game Play to Win Games I played a handful of games from this game on the shelves, there were around 30 games that were there to try out and to get a chance to win them. Even if you just wanted to review the rules and enter to win the game that is an option, but this is a great way to try a game and see if you want to have a chance to win them. https://saltcon.com/summer-play-to-win/ Gaming library A huge game library with over 2500 games to check out and play. Classic games, and new games alike. There were 278 different events the attendees could sign up for. 178 Total RPG events. 85 RPG events 26 Pathfinder events 67 Dungeons and Dragons Adventurers League events Pathfinder Society: Salt of the Ocean Multi Table Event In the Eye of Abendego, the storm has receded just enough to reveal two particularly interesting new sites: one is a wrecked Pathfinder ship and the other an ancient island associated with prophesiers and demons. With some help from an old pirate friend, the Pathfinders are kitted up in order to investigate these two new occurrences, however it seems like she wasn't the only pirate with her eyes on these strange new prizes. The Society will have to face the dangers of sea and storm as they sail to their goal, hoping to beat their rivals to the hidden secrets! This event was played with multiple tables running simultaneously, at multiple level tiers. The Pathfinder Society came out victorious! D&D Adventurers League: Hold Back the Dead Multi Table Event The Adventurer's League had some close calls, and not everyone made it out alive this time... but the dead have been vanquished. For now. Hold Back the Dead is a multi-table Dungeons & Dragons adventure where heroes must defend a stronghold under siege by an overwhelming undead force. As the tide of the dead rises, players work together across tables to uncover the source of the invasion and prevent an ancient evil from breaking through. Designed for epic coordination and tense decisions, it blends horror, heroism, and high-stakes combat in a dynamic battlefield setting. Playtests for new RPG systems were available at SaltCON Summer with the highlights being Untold RPG and Nephilim the Forsaken, brought in by local game designers. SaltCON End of Summer will have a stronger focus on prototype RPG systems and welcomes game developers to join the SaltCON GameMasters Guild on Discord or Facebook to learn more about bringing their systems to the convention. Total sessions run: 175 Other popular games included Cyberpunk Red, Shadowdark, Call of Cthulhu, Shadowrun, Vampire the Masquerade, The Electric State, BESM, Nimble 2, Dragonbane, DC20, and many more! Game Swap Flea Market Saturday for 2-hours Tournaments Sabacc EventsBroadway Murder Mystery - Groomed for Murder! This was a big hit and will return for End of Summer with rumor of a second game being added. Grilled to Death Nebula: A 4X inspired Big Group Game Tichu around with Danny We had about half of the attendees learning Tichu for the first time, it was really cool to see them pick up strategies after each hand! There were many surprising outcomes, including many successful and unsuccessful Tichu calls, hands that looked certain, than turned upside down, and many laughs. Everyone that I spoke to that was learning for the first time was excited to get the game, and play some more! Blood on the Clock Tower Nine different event and one how to play event Mini Painting Seminar Saturday 1:30 64 total board game events Board Game Events 30 Board Game Events Meeple Nation events 34 Meeple Nation Board Game Events What a way to start the Summer of Gaming. So what is next? SaltCON End of Summer August 29-31 1000 badges Game library RPG area Tons of RPG events Hot Games No-Ship Math Trade Game swap Open all three days Flea Market Saturday 9-10AM Figure Painting Saturday 12:30 -3:30PM Vendors Reserved tables Four left Next Year SaltCON is adding a Sixth Event. One that will have many people very excited. SaltCON Cruise August 7-14 Leaving Seattle and cruising up to Alaska and then back to Seattle. Limited to 100 spots Gaming Library Room Block If you have any questions feel free to email us at MeepleNation@gmail.com. We are always excited to hear about new games and exciting events and great times. And with that we have completed another deep dive into the salty goodness of SaltCon! We hope you're as excited as we are for all the fun and games. Remember, SaltPOD is your ongoing connection to these amazing events. But the board gaming adventure doesn't stop here! If you love in-depth discussions, diverse perspectives, and talking about all things board games, be sure to check out our regular podcast, Meeple Nation! There we have episodes serving up fantastic content week after week. Until next time, keep rolling those dice, and we'll see you at SaltCon!"Thanks for listening.
ILP# 406 6/29/2025lordsofgaming.net/ADVANCED GG & ILP Use Code "IRONLORD" for 10% OFF https://advanced.gg/?ref=IRONLORDS1) ILP NEW Fourth Wall MERCH: https://ironlordspodcast-shop.fourthwall.com/2) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords3) HAWORTH Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7MILP PATREON: www.patreon.com/IronLordsPodcastCheck out the "Lords of Gaming Network" Discord server! : discord.gg/Z7FZqzgThe Lords are on Spotify, Google Play, Itunes & Soundcloud! Check out the links below!Reach out to:lordsofgaming.net/contact-us/if you are interested in writing with us!*********************************************************00:00 - ILP#406 Pre-Show18:00 - ILP Intro1:08:01 - Death Stranding 2 Impressions1:25:00 - Gene Park Joins For Death Stranding 2 discussion/GOTY debate!1:59:58 - Gaming Forte debates King begins regarding Death Stranding!3:01:48 - Xbox Gaming Division Layoffs?4:02:43 - Xbox Meta Quest 3S Release4:13:37 - Square Enix & Turn Based RPGS4:28:22 - ILP#406 Outro*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:play.google.com/music/m/Iz2esvyqe…ron_Lords_PodcastILP SoundCloud: @user-780168349ILP Itunes: itunes.apple.com/us/podcast/iron-…uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN:www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.
This Audio first aired in 2023 FInd us on... INSTAGRAM Apple Stitcher Facebook Our Patreon
This Audio first aired in 2023 FInd us on... INSTAGRAM Apple Stitcher Facebook Our Patreon
Writer, musician, and game designer James Curcio joins us for a warm, wide-ranging chat on magic, myth, and RPGs. From Dungeons & Dragons to Mage: The Ascension and Modern Mythology, we talk play, storytelling, and the mystery of it all. Oh, yeah, and we also shoot the breeze about goblins, game systems, and why magic might just be another name for imagination.Show Notes Generation Hex - Editor Jason Louv brings together a batch of wild and thoughtful voices from the edge of things—a generation of young folks dreaming up bold new paths for spirit, soul, and what it means to grow as human beings—including an essay by James Curcio. Blades in the Dark - A tabletop role-playing game about a scrappy crew of daring scoundrels chasing fortune and stirring up trouble on ghost-filled streets. Fate Accelerated - Folks just call it FAE—is a slimmed-down, easy-to-learn version of Fate Core that still packs all the punch and flexibility of the full game. It's quick as a whip to pick up, and before you know it, you and your pals can be off adventuring in the world of your favorite book, movie, or show—or cookin' up a brand-new world of your own. Best part? Setup's a breeze. You can go from idea to dice-rollin' in just a few minutes. Alan Moore and his latest book, The Great When, a spellbinding new series full of murder, magic, and mayhem—set between two Londons: one picking up the pieces after World War II, and the other a hidden world brimming with mystery and wonder. Grant Morrison and his comic book series, The Invisibles, a scrappy little cell of The Invisible College—a secret bunch fighting the good fight against all kinds of oppression, using time travel, magic, meditation, and (when needed) a good ol' fashioned scuffle. The Expanse - a role-playing game brings the big, bold world of James S.A. Corey's hit sci-fi books right to your tabletop. Built on Green Ronin's trusty Adventure Game Engine—the same one that powers Fantasy AGE, Blue Rose, and Modern AGE—this game drops you into a future where Earth folks, Martians, and Belters are all jockeying for power and resources out in the stars. But something old and alien is waking up, and the story of humanity's future is fixing to take a wild new turn. Modern Mythologies, a podcast exploring mythmaking and mechanics in RPGs. You can find James' work at: jamescurcio.com fallencycle.com modernmythology.net Operation Watchtower - a podcast rooter in Kult: Divinity Lost, set in the wake of 9/11 and launches September 11, 2025.
Ever wondered what happens when your cleric starts a cult, your paladin questions their god, and your podcast host thinks he is one? Tune in and find out. In this episode, the RPGBOT.Podcast crew dives deep into the divine—and the deranged—as they tackle the topic of religion in tabletop RPGs. From the celestial bureaucracy of the Forgotten Realms to Pathfinder's heavily codified pantheon, the hosts examine how religion shapes settings, drives character motivation, and complicates moral choices. The discussion explores the roles of deities, demigods, and divine casters, while also indulging in some theological tomfoolery—particularly Randall's growing obsession with founding his own religion (again). The team debates the practicality of divine mandates, the game balance implications of cleric subclasses, and the power fantasy baked into faith-based character classes. The conversation also touches on real-world mythology, the narrative utility of gods behaving badly, and the delicate balance between satire, reverence, and good storytelling. They offer advice for players looking to roleplay pious characters, and for GMs aiming to weave religion into their campaigns without derailing the plot—or sparking a holy war at the table. Heroforge (affiliate link) RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 6 – The Tarrasque Keith Baker on Eberron – RPGBOT.Masterclass S3E3 Fate of the Norns – RPGBOT.News S3E33 Uncaged Goddesses – RPGBOT.News S2E85 Content from RPGBOT.net DnD 5e – New Multiclass Build Handbook: Bugbear-y Me In Damage Other Stuff Call of Cthulhu DragonLance: Shadow of the Dragon Queen (affiliate link) Eberron Forgotten Realms Key Topics Covered What is religion in RPGs, really? A look at how deities and religious systems function mechanically, thematically, and narratively in TTRPGs. Clerics, paladins, and divine magic users Breaking down how divine spellcasting differs from arcane, and why worship matters when you're trying to resurrect someone. Pantheon building for GMs Advice on how to craft believable deities, religious orders, and mythologies without creating a 500-page cosmology document. Pathfinder vs. D&D: Theological Smackdown Comparing how each system handles religion, from domain mechanics to deity portfolios. Randall's "cult" update A recurring segment where Randall outlines the tenets of his latest personal religion, now featuring more bureaucracy and glowing robes. Real-world inspiration Drawing from world mythologies—Greek, Norse, Egyptian, and more—to inform homebrew pantheons and religious conflict. How to roleplay faith without being a jerk The dos and don'ts of playing religious characters respectfully and effectively, whether they're humble missionaries or fire-and-brimstone zealots. Religion as a plot device Using divine conflict, prophecy, and religious institutions to drive compelling story arcs and moral dilemmas. Key Takeaways Religion in RPGs should serve the story, not dominate it unless you're running a full-on holy crusade campaign (in which case, go nuts). Clerics and paladins aren't just healbots and smite machines—their connection to a divine force can be a powerful roleplay and plot development tool. Pathfinder 2E provides more mechanical granularity for divine casters, including strict deity rules, domains, and edicts, while D&D 5E often leaves more interpretive space. Don't be afraid to create your own gods—as long as the players buy in, custom pantheons can be more meaningful than official lore. Faith can be funny, dramatic, or both—as Randall proves, religion doesn't always have to be serious to be significant. Avoid real-world controversy by keeping fantasy religion grounded in the game world, and respecting your table's comfort levels. NPC clergy can serve as guides, foils, or villains—well-developed religious characters can offer a moral compass or a righteous threat. Religious conflict can enhance drama—whether it's interfaith strife, fallen paladins, or rogue prophets with too much divine backing. Closing Thoughts Divine intervention is just another storytelling tool—sometimes it's literal lightning bolts, and sometimes it's a quiet moment of purpose for your character. Use it well, and you'll find that gods can add more than just healing spells to your game. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ever wondered what happens when your cleric starts a cult, your paladin questions their god, and your podcast host thinks he is one? Tune in and find out. In this episode, the RPGBOT.Podcast crew dives deep into the divine—and the deranged—as they tackle the topic of religion in tabletop RPGs. From the celestial bureaucracy of the Forgotten Realms to Pathfinder's heavily codified pantheon, the hosts examine how religion shapes settings, drives character motivation, and complicates moral choices. The discussion explores the roles of deities, demigods, and divine casters, while also indulging in some theological tomfoolery—particularly Randall's growing obsession with founding his own religion (again). The team debates the practicality of divine mandates, the game balance implications of cleric subclasses, and the power fantasy baked into faith-based character classes. The conversation also touches on real-world mythology, the narrative utility of gods behaving badly, and the delicate balance between satire, reverence, and good storytelling. They offer advice for players looking to roleplay pious characters, and for GMs aiming to weave religion into their campaigns without derailing the plot—or sparking a holy war at the table. Heroforge (affiliate link) RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 6 – The Tarrasque Keith Baker on Eberron – RPGBOT.Masterclass S3E3 Fate of the Norns – RPGBOT.News S3E33 Uncaged Goddesses – RPGBOT.News S2E85 Content from RPGBOT.net DnD 5e – New Multiclass Build Handbook: Bugbear-y Me In Damage Other Stuff Call of Cthulhu DragonLance: Shadow of the Dragon Queen (affiliate link) Eberron Forgotten Realms Key Topics Covered What is religion in RPGs, really? A look at how deities and religious systems function mechanically, thematically, and narratively in TTRPGs. Clerics, paladins, and divine magic users Breaking down how divine spellcasting differs from arcane, and why worship matters when you're trying to resurrect someone. Pantheon building for GMs Advice on how to craft believable deities, religious orders, and mythologies without creating a 500-page cosmology document. Pathfinder vs. D&D: Theological Smackdown Comparing how each system handles religion, from domain mechanics to deity portfolios. Randall's "cult" update A recurring segment where Randall outlines the tenets of his latest personal religion, now featuring more bureaucracy and glowing robes. Real-world inspiration Drawing from world mythologies—Greek, Norse, Egyptian, and more—to inform homebrew pantheons and religious conflict. How to roleplay faith without being a jerk The dos and don'ts of playing religious characters respectfully and effectively, whether they're humble missionaries or fire-and-brimstone zealots. Religion as a plot device Using divine conflict, prophecy, and religious institutions to drive compelling story arcs and moral dilemmas. Key Takeaways Religion in RPGs should serve the story, not dominate it unless you're running a full-on holy crusade campaign (in which case, go nuts). Clerics and paladins aren't just healbots and smite machines—their connection to a divine force can be a powerful roleplay and plot development tool. Pathfinder 2E provides more mechanical granularity for divine casters, including strict deity rules, domains, and edicts, while D&D 5E often leaves more interpretive space. Don't be afraid to create your own gods—as long as the players buy in, custom pantheons can be more meaningful than official lore. Faith can be funny, dramatic, or both—as Randall proves, religion doesn't always have to be serious to be significant. Avoid real-world controversy by keeping fantasy religion grounded in the game world, and respecting your table's comfort levels. NPC clergy can serve as guides, foils, or villains—well-developed religious characters can offer a moral compass or a righteous threat. Religious conflict can enhance drama—whether it's interfaith strife, fallen paladins, or rogue prophets with too much divine backing. Closing Thoughts Divine intervention is just another storytelling tool—sometimes it's literal lightning bolts, and sometimes it's a quiet moment of purpose for your character. Use it well, and you'll find that gods can add more than just healing spells to your game. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Hunter succumbs to the fungal infestation. His eyes are hollowed out, his body no longer his own. Meanwhile, Jess (now a giant naga-zombie-serpent-thing) has her hungry gaze set on Ziggy. Will she devour him the same way Tuck is devouring the burgers in the Uber? And uh - there's a tucan in a suit of armor now. Monday seizes his moment, sword raised to strike down Clancey. Somehow, it feels like time itself comes to a halt. His blade shatters into dust. The one thing that's kept him alive... is gone.PLAY THE DUST WORLD RPG NOW:We've released the epic RPG Dust world and we want your help. Dust World PBTA is RPG Empire's sci-fi western game that's simple, fast, and Powered By The Apocalypse. Are you ready? Enter The Gun-Filled Lands Of An Obliterated Civilization. Play as gunslinging anime-inspired heroes on their mission to discover the truth behind the lost civilization and its technology. GET THE GUIDE NOW:https://www.therpgempire.com/shop/p/b2ck9ai8u8d7i6j5xs48oojt742uq2Dust world RPG Podcast is an actual play Role-playing podcast like the Adventure Zone Podcast or Critical Role. The setting is a sci-fi western a few hundred years after a great war burned the earth and a virus called white horse dissolved most organic matter into dust creating the wastelands.Dust World RPG is a Powered By The Apocalypse game. Dust World is a Tabletop Role-Playing game created by Paul Parnell Copywrite 2020. The setting was created by Paul Parnell and Michael Yatskar. The game was written by Paul-Thomas Parnell and Dumaresq de Pencier.OTHER PROJECTS FROM THE RPG EMPIRE:Strangers in the Pines: A Monster Of The Week actually play roleplaying podcast inspired by things like Gravity Falls, Stranger Things, and Fringe. It takes place in a small strange town called Pine Forge nestled in the Blackwood national park in Northeast Oregon, USA, and follows, the exploits of 3 unusual high school students as they try to unravel the mysteries of the Strangers in the Pines.https://www.therpgempire.com/strangers-in-the-pinesCONNECT WITH US:Join our Discord Server to chat with us and talk all things RPGs: https://discord.gg/2jnyGv9Follow and send us DMs on Instagram: @theRPGempireJoin the Empire!
If you've ever wanted to party in a magical forest where the trees are judging you and the weather is trying to kill you, this is your episode. A massive thank you to Dungeon Master Adamantine for sponsoring this episode! Whether you want to explore mythic Athens in person or dive into the underdark from your living room, Nick Fotopoulos—aka DM Adamantine—runs unforgettable sessions across systems including D&D, Call of Cthulhu, and Vampire: The Masquerade. Book a game with him at his website or at StartPlaying. Episode Summary: In this episode of the RPGBOT.Podcast, the crew ascends to the upper planes—specifically Arborea, the chaotic good realm of unfiltered passion, overflowing food, and wildly unpredictable weather. The discussion kicks off with character dynamics in tabletop RPGs, including the joys of playing support roles (bards get a lot of love), and meanders gloriously into an exploration of Arborea's distinct layers and their mythic, emotional, and environmental weight. From the fertile lands of Arvandor to the infinite-but-three-feet-deep ocean of Aqualore, and the ruin-scattered, chalk-dusted dunes of Mithardir, the hosts explore what it means to live—or afterlive—in Arborea. They compare the plane to California, invoke the chaotic energy of a 24/7 frat party to describe Sylvania, and debate whether your party name really matters. Along the way, you'll encounter sentient forests, eldritch food carts, mysterious spiriters, and a lot of strong opinions about weather patterns and campaign storytelling. Heros' Feast (affiliate link) 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Arborea RPGBOT.Podcast Episodes The Abyss Archeron Arcadia The Beastlands Bytopia Carceri Celestia The Ethereal Plane The Feywild Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Key Takeaways: Support Characters Shine: Playing bards and support-focused characters can be extremely rewarding, both narratively and mechanically. Arborea's Alignment: As a Chaotic Good plane, Arborea thrives on passion, impulse, and idealism—but it's not without danger. Oaths Matter: Making promises in Arborea might have magical or moral weight. Break them at your peril. Arvandor = Abundance: This lush and fertile layer feels like a divine Whole Foods. It's the breadbasket of the Outer Planes. Weather Gone Wild: You may experience thunderstorms, lightning, or perpetual sunlight—all in a matter of minutes. Ecology and Afterlife: Arborea is home to Eladrin, elven petitioners, and protective nature spirits. It might be your final resting place... or party destination. Aqualore: Vast ocean, but only three feet deep. Still wet, still weird. Sea elves abound, but not much else. Mithardir: A lifeless chalk desert haunted by ruins of fallen gods and vicious storms. Adventure hooks lie buried under sand. Nautilus: A floating trade hub where adventurers can find deep-sea gear—and probably a weird side quest. Sylvania: A kaleidoscopic chaos realm where every moment is a party and nothing makes sense. It's Animal House with cosmic consequences. Party Names: Whether you're “Team Fireball” or “The Drunken Disciples of Kord,” a good name makes recaps easier and sets the campaign tone. Pop Culture Comparisons: Arborea is described as California, Sylvania is Vegas meets Coachella, and the Widow's Henge might be Top Chef meets eldritch horror. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In this episode we handle some great listener mail discussing important, non-game con items, whether pulp has transformed from a genre to play style in RPGs, and face the aftermath of doing the TSR Indiana Jones game. For our main offering we have the divisive classic, "Against the Cult of the Reptile God." And like the naga that lies at the conclusion of the adventure our thoughts and writhe between praise and reproach of the adventure's parts - you'll never gues who Bill winds up siding with (actually, you will because there are only two other hosts...). Here's the addition Bill's company made to try and fix some of the issues with this adventure: https://www.drivethrurpg.com/en/product/263910/n0-5-twisting-trail-of-the-reptile-cult
In our previous episode, we explored what makes a board game a true masterpiece—a creation that showcases a designer's greatest achievement, marked by exceptional craftsmanship, originality, and lasting impact. This time, we're taking the conversation even deeper. In Masterpieces 2, the Founders shift the spotlight to the brilliant minds behind the games themselves. We'll be celebrating the visionary game designers whose work has shaped the hobby - and welcoming four Honorary Founders as guest hosts, each presenting their favorite designer and the game they consider to be that designer's crowning achievement.
Send us a textNext week: Dragon Age Awakening part 2Dragon Age: Origins Schedule:April 15, 2025: Origin Stories to Tower of IshalApril 23, 2025: Lothering, First Camp, Lake Calenhad Docks, Circle TowerApril 29, 2025: Redcliffe Village, Redcliffe Castle, Redcliffe Village side quests, Mage Tower side quests, the Caravan and Battlefield world map side questsMay 6, 2025: Soldier's Peak DLC, Denirim, and Haven (Urn of Sacred Ashes, part 1)May 13, 2025: Ruined Temple (Urn of the Sacred Ashes, part 2)May 20, 2025: Leliana's Song DLC, Companion Side QuestsMay 27, 2025: Brecilian Forest, Return to Ostegar DLCJune 3, 2025: Orzammar, the Deep RoadsJune 10, 2025: The Landsmeet, the Arl of Denerim's Estate, Fort Drakon, and the Elven AlienageJune 17, 2025: The Final Battle and Dragon Age: Origins Final ThoughtsJune 24, 2025: Dragon Age Awakening part 1Support the showContact: http://linktr.ee/squelchcast
What if imagination could build real-world skills? In this episode, we will explore how tabletop role-playing games (RPGs) like D&D help neurodiverse kids develop confidence, communication, and connection. Guests Bex Taylor-Klaus and Mischa Stanton share how these games create powerful opportunities for growth. Ready to rethink what play can do? Hit play and join the adventure. What to expect in this episode:How tabletop games help kids explore emotions in a way that feels safe and empoweringWhy fantasy worlds reveal real-life struggles, your child may not know how to nameHow made-up heroes give kids the language to express who they really areWhat collaborative storytelling teaches about empathy, autonomy, and connectionWhy entering your child's world can be the bridge to stronger relationshipsAbout Mischa Stanton (xe/they)Mischa is a Los Angeles–based storyteller, sound designer, and game consultant whose acclaimed work spans projects for MARVELS, Netflix, LeVar Burton Reads, and Audible. Mischa specializes in sci-fi, fantasy, and tabletop roleplay. AboutBex Taylor-Klaus (they/them)Bex is a producer, actor, and imaginative force of nature whose voice spans mediums from screen to storytelling. Known for genre-defying creativity and heartfelt performances, Bex brings humor, insight, and bold authenticity to their work.Connect with Mischa and BexWebsite: The Wandering Path Podcast: The Wandering Path YouTube: The Wandering PathInstagram: @wanderingpathpod Related Links:Yes, You Can Teach Life Skills Through Gaminghttps://podcasts.apple.com/us/podcast/ep-075-yes-you-can-teach-life-skills-through-gaming/id1565976964?i=10005794088722022 International Conference on ADHD Takeaways Part 2: Technology & Gaming Addictionhttps://podcasts.apple.com/us/podcast/ep-096-2022-internl-conf-on-adhd-takeaways-part-2-technology/id1565976964?i=1000598581977Get your FREE copy of 12 Key Coaching Tools for Parents at https://impactparents.com/gift.Read the full blog here:https://impactparents.com/tabletop-gaming-social-emotional-skills-for-neurodiverse-kids?preview=trueConnect with Impact Parents:Instagram: https://www.instagram.com/impactparentsFacebook: https://www.facebook.com/ImpactParentsLinkedIn: https://www.linkedin.com/company/impactparentsSponsors"Cognitive Ergonomics from the Inside Out" – A New ADHD InterventionDo you recognize current ADHD interventions fall short? At DIG Coaching, we've developed a groundbreaking field of engineering called Cognitive Ergonomics from the Inside Out. Discover a fresh approach to ADHD care that looks beyond traditional methods.Learn more at www.cognitive-ergonomics.com
Jeff AKA finalboss of Final Boss Editing comes on the show today to not only talk three games, but to talk about Worldseekers - A Deckbuilding RPG that brings you into the real world to play. Hear all about how this game blends elements together from RPGs, turn-based games, augmented reality exploration games, and more to bring an experience you should certainly remember. Jeff also chats games with us including Nethack, No Man's Sky, and Ingress. First and foremost check out Worldseekers on C3 and head to worldseekers.io to check out the links for the game so far. Our hosts' links can be found at c3.gg/rey and c3.gg/danThe show is Executive Produced by Channel 3 Founder Joel Willis who can be found at c3.gg/joelOur theme song is provided by Castor Garden. Find all of their tracks on Spotify by simply going to c3.gg/castorgardenmusic or find all of their links at c3.gg/castorgardenALSO! https://adam-evalt.itch.io/neoclassical-mystery is a music package that our own castorgarden put together for game developers. Go check it out or contact Castor Garden for your own custom music package.About Channel3.gg: channel3.gg is social networking built from the ground up for gamers. Sure you can do all the stuff like on the old social medias like post pictures, videos, comments and the like. Channel 3 is so much more than that though. It takes the social media experience and game-ifies it. Made a great post that someone likes (1-ups) or respawns? You earn XP experience points that level you up. New levels mean chances to win tickets for physical prizes, earn digital flair for your profile, and more. Additionally there are weekly events hosted by Channel 3 that let the community unwind and kick back with a little friendly competition. Sure, you want to win but it's more about hanging out and the vibes. These events are hosted on C3's Twitch Channel and also earn XP for participants. XP can also be earned for completing quests-questions related to games and being a gamer, challenges where you go forth and complete a task in a game, rating & reviewing games and systems, creating specifically themed lists of games and more. You can find Channel 3 in both the Android and Apple App Stores or at c3.gg/app
D&D puts players in control of a collaborative story, but can kids handle the necessary moral choices? On this episode, Allison & Ryan chat about a moral dilemma presented to our kid heroes in Season 2 of our show, why this was an age-appropriate theme, and how you can determine which topics to introduce to the kids at your own table. Welcome to Area of Effect, a podcast from the creators of The Kids Table, where we discuss how tabletop RPGs benefit kids and answer your questions about playing TTRPGs with the kids at your table! About us: When kids are at the table, everyone wins! Playing Dungeons & Dragons (and other Tabletop Role-Playing Games) with kids helps develop critical thinking, creativity, communication, collaboration, & confidence - not to mention the connections you'll build around the table. That's why we produce this original, kid-inclusive show along, share tip videos, and write adventure modules to help you play TTRPGs with the kids at your own table! For Our Kids' Adventures & More: www.thekidstablednd.com To Support Our Work: www.patreon.com/TheKidsTableDnD Follow @TheKidsTableDnD on Instagram, TikTok & Facebook #dndactualplay #family #dungeonsanddragons #thekidstablednd #dndwithkids #actualplay #ttrpg #familyshow #familygames #kids #adventure #fantasy#drama #storytelling #roleplaying
We're halfway through 2025 and if we were only judging years by the quality of their RPGs this would be a pretty good one! By every other metric; it sure is a year!This week Kat, Nadia, and Eric are recapping the RPG standouts of the year so far and predicting what hits we still have on the horizon!Tune in to live recordings of the show every Saturday morning at https://www.twitch.tv/bloodgodpod, subscribe for bonus episodes and discord access at https://www.patreon.com/bloodgodpod and celebrate our 10th Anniversary with new merch at https://shop.bloodgodpod.com Also in this episode: Clair Obscur 100 Line Final Fantasy x Magic: The Gathering Monster Hunter Wilds PC optimization Elden Ring: Nightreign's longevity Kingdom Come Deliverance II Fantasy Life i Deltarune 3 + 4 Pokemon Legends Z-A A lot of Pokemon Scarlet and Violet Discourse Timestamps: 9:04 - Main Topic - 2025 So Far 46:56 - 2025 RPGs to Watch Out For 1:01:16 - Random Encounters I dunno, it just blends into Random Encounter lately - The Tavern 1:20:32 - Nadia's Nostalgia Nook Music Used in this Episode: Do Your Best - [Breath of Fire III] Pub - [Lunar Knights] A Curious Tale - [Secret of Mana] Abandoned Ship - [Pokemon Ruby and Sapphire] Learn more about your ad choices. Visit megaphone.fm/adchoices
Ever pick a feat so bad it made your character question their entire existence? Good news—this episode is your mulligan. Need a professional GM to help you respec your party's chaos into a compelling narrative? Book a session with the one and only Dungeon Master Adamantine! Whether you're in Athens, Greece, connecting online, or just looking to combine your vacation with a dragon-slaying adventure, DM Adamantine is your go-to Game Master for high-quality TTRPG sessions in D&D, Call of Cthulhu, Vampire: The Masquerade, and more. Find your next unforgettable adventure at www.dungeonmasteradamantine.com or book sessions at StartPlaying.games/gm/dmadamantine. In this episode of the RPGBOT.Podcast, the hosts embrace change—literally—as they dive deep into the concept of retraining mechanics in tabletop RPGs like Dungeons & Dragons 5E and Pathfinder 2E. But before the character sheet gets erased, they kick things off with a nerdy detour into Neverwinter Nights 2: Enhanced Edition, share opinions on the Resident Evil franchise, and wax nostalgic about the golden age of gaming. Then the core conversation begins: What do you do when the feat you picked at Level 3 turns out to be hot garbage? Or when your barbarian realizes Intelligence isn't just a dump stat—it's a lifestyle choice? That's where retraining comes in. The hosts discuss why retraining is essential for both new and experienced players, the narrative and mechanical implications of character do-overs, and how GMs can avoid turning the process into a bureaucratic nightmare. They compare systems, critique design philosophies, and remind everyone that flexibility is key to fun. If you've ever regretted your build, re-specced mid-campaign, or wanted to take a mulligan on your bard's flute proficiency, this episode is for you. PF2 Retraining on Archives of Nethys Neverwinter Nights 2 (Affiliate Link) Strongholds and Followers Dimension20 NaddPod Slither Film Cornetto Trilogy Bojack Horseman Tedd Lasso Key Takeaways Retraining is essential for helping players adapt to new strategies, party dynamics, or just plain regret. Pathfinder 2E offers clear, structured retraining rules that make it easy to respec without breaking immersion. D&D 5E, by contrast, provides limited retraining options, often requiring house rules to fill in the gaps. Retraining is especially useful for new players who don't yet grasp the long-term consequences of build choices. Costs for retraining—whether time, gold, or in-world narrative—should be clear but not punitive. The “burden of knowledge” can be overwhelming; good retraining systems ease that pressure. Character development should be fluid, allowing for organic growth and change over time. Retraining can include skills, feats, class features, and even languages, though learning Infernal overnight might stretch believability. Tone shifting—from serious to humorous or vice versa—is an important skill for both players and GMs. Humor should act as a pressure release, not a tonal whiplash. Matching your group's emotional energy and narrative expectations is vital for a good game session. Every table should discuss retraining rules upfront, so expectations are clear and rerolls don't become courtroom dramas. Even Call of Cthulhu has unique retraining mechanics that focus on realism and narrative trauma—proof that every game handles it differently. Retraining mechanics support player agency, increase campaign longevity, and ultimately make the game more fun. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to our One Hundred and Forty Second episode!Our podcast is dedicated to all things board games, RPGs, CGs and more.Pour your favourite beverage, pull up a comfy chair 'cuz we are ready to roll.In this week's episode, we talk about Heroclix. Until next time, on a Double Double ‘n Dice!--------------The following music was used for this media project:Music: Lobby Time by Kevin MacLeodLink: https://www.chosic.com/download-audio/29284/Music: Japan Lo-Fi Vol. 2Link: https://ende.app/en/song/12959-japan-lo-fi-vol-2License: Creative Commons Attribution 4.0 International (CC BY 4.0)Send us a textContact us: tripledpodcast@dm-north.comCheck us out on www.dm-north.comSupport us at ko-fi.com/dmnorthtvJoin the dmNorthTV DiscordNeed a dice bag? Contact Jocelyn and/or visit JoceStitch Etsy store
This one is all about the call-in feedback for the discussions I recently shared with Anthony, aka Runeslinger, from Casting Shadows on the topic of the Story Divide. More specifically, these messages largely relate to the longest episode ever - S15 Ep9 What are Roleplaying Games - in which we discussed the emergence of the Story Divide through the lens of what game designers were writing in their books.Big thanks to Anthony, aka Runeslinger, for adding his responses to this call-in episode. Thanks also to JonM, Jason C, Carl D, Wiebe, Bob, and BJ for the calls this episode… and also to Marnie for the encouragement. Without you all, this discussion wouldn't happen and my thinking wouldn't have been stretched even further. Thank you!Game on!Casting Shadows: castingshadowsblog.com/The Accidental "Lie" in RPGs:castingshadowsblog.com/?p=13470Lucifer's Lexicon: On RPG Concepts and Terms: castingshadowsblog.com/2025/04/28/lucifers-lexicon-on-rpg-concepts-and-terms/The Alexandrian: Roleplaying Games versus Storytelling Games:thealexandrian.net/wordpress/6517/roleplaying-games/roleplaying-games-vs-storytelling-gamesRoleplay Rescue Details:Voice Message:speakpipe.com/roleplayrescuePatreon:patreon.com/rpgrescue Email:roleplayrescue@pm.meBlogroleplayrescue.com Bluesky Social:https://bsky.app/profile/ubiquitousrat.bsky.socialMeWe:https://mewe.com/p/roleplayrescueLogo and artwork by MJ Hiblen:https://www.patreon.com/MJHiblenART/ Hosted on Acast. See acast.com/privacy for more information.
This one is all about the call-in feedback for the discussions I recently shared with Anthony, aka Runeslinger, from Casting Shadows on the topic of the Story Divide. More specifically, these messages largely relate to the longest episode ever - S15 Ep9 What are Roleplaying Games - in which we discussed the emergence of the Story Divide through the lens of what game designers were writing in their books.Big thanks to Anthony, aka Runeslinger, for adding his responses to this call-in episode. Thanks also to JonM, Jason C, Carl D, Wiebe, Bob, and BJ for the calls this episode… and also to Marnie for the encouragement. Without you all, this discussion wouldn't happen and my thinking wouldn't have been stretched even further. Thank you!Game on!Casting Shadows: castingshadowsblog.com/The Accidental "Lie" in RPGs:castingshadowsblog.com/?p=13470Lucifer's Lexicon: On RPG Concepts and Terms: castingshadowsblog.com/2025/04/28/lucifers-lexicon-on-rpg-concepts-and-terms/The Alexandrian: Roleplaying Games versus Storytelling Games:thealexandrian.net/wordpress/6517/roleplaying-games/roleplaying-games-vs-storytelling-gamesRoleplay Rescue Details:Voice Message:speakpipe.com/roleplayrescuePatreon:patreon.com/rpgrescue Email:roleplayrescue@pm.meBlogroleplayrescue.com Bluesky Social:https://bsky.app/profile/ubiquitousrat.bsky.socialMeWe:https://mewe.com/p/roleplayrescueLogo and artwork by MJ Hiblen:https://www.patreon.com/MJHiblenART/ Hosted on Acast. See acast.com/privacy for more information.
DEFEATING THE WIZARDS: Nerd news broke this week when Critical Role announced that they made two new hires––Chris Perkins and Jeremy Crawford––both who happen to be veteran designers who recently left the Dungeons & Dragons franchise at Wizards of the Coast (WotC). Our hosts talk about that move and how it may (or may not) impact the TTRPG industry. TOPICS: (00:00) Intro - Critical Role's New Hires (13:19) RPGs changing with the times (32:04) Multiplayer DnD (41:06) Outro - Poo Poo Pictures (44:56) Outtakes RELEVANT EPISODES: "Open Awesome License" (13 January 2023): Where our hosts discuss WotC's major revision to its Open Game License, to the dismay of many people (and companies). "Do the Laugh" (27 January 2023): Where Andrew updates us on the aftermath of WotC's OGL revision. "Keyboard Blades" (6 June 2025): Where Andrew talks about the release of Critical Role's original RPG, Daggerheart. RELEVANT LINKS: "Dungeons & Dragons 4th Edition: Teaser." YouTube, uploaded by GamerZer0, 16 August 2007. Harte, Charles. "Critical Role's Darrington Press Hires Two Legendary Dungeons & Dragons Designers." Game Informer, 16 June 2025. "VFX Artists React to Bad and Great CGi 175 (ft. Adam Savage)." YouTube, uploaded by ColliderCrew, 10 May 2025 INFO: Visit our website at forallintents.net and leave your thoughts as comments on the page for this episode. Join our Facebook page Social: Andrew - Mastodon, D. Bethel - Instagram & BlueSky Subscribe to our YouTube channel. FEATURED MUSIC: "Disco Medusae" by Kevin McLeod Link: https://incompetech.filmmusic.io/song/3652-disco-medusae "District Four" by Kevin McLeod Link: https://incompetech.filmmusic.io/song/3662-district-four Tracks are licensed under Creative Commons BY Attribution 4.0 License (http://creativecommons.org/licenses/by/4.0/
John and Craig welcome author Stu Horvath to look at the rich history of tabletop role playing games. From Stu's collection of over 2300 RPGs, they look at the evolution of collaborative storytelling, interactive narrative design, and the communities of players they inspire. We also discuss the complicated influences of J.R.R. Tolkien and H.P. Lovecraft on the world of D&D, and how the need to escape their derivative influences pushed RPGs to new heights of world-building and storytelling. In our bonus segment for premium members, Stu leads us down down down to discuss a surprisingly recent narrative staple: dungeons. Links: Monsters, Aliens, and Holes in the Ground by Stu Horvath VintageRPG.com by Stu Horvath D&D 5th Edition Amateur press association (APA) Little Wars by H.G. Wells Peter Cushing painting his minifigs Chainmail by Gary Gygax & Jeff Perren Chaosium Tunnels & Trolls Dread RPG Fiasco Scriptnotes episode 142: The Angeles Crest Fiasco Critical Role Alien: The Roleplaying Game Star Wars: The Roleplaying Game Traveller 2024 D&D Player's Handbook Blackoath Entertainment Thousand Year Old Vampire Tales From the Loop RPG Honey Heist WWDC live translation She Used to Be Mine performance and vocal coach reaction Kolchak: The Night Stalker Get a Scriptnotes T-shirt! Check out the Inneresting Newsletter Become a Scriptnotes Premium member, or gift a subscription Subscribe to Scriptnotes on YouTube Craig Mazin on Instagram John August on Bluesky and Instagram Outro by Nick Moore (send us yours!) Scriptnotes is produced by Drew Marquardt and edited by Matthew Chilelli. Email us at ask@johnaugust.com You can download the episode here.
Hey now, and welcome to a special early release of The Secret Cabal Gaming Podcast! The gang is on their way to Origins Game Fair, and we figured it'd be nice to give everyone something to listen to if you're driving to Columbus, Ohio today. In this episode, the Founders talk about the games they've been playing, including The Quest for El Dorado, Stupor Mundi, Earth, Heat: Pedal to the Metal, and Terraforming Mars with the Colonies and Prelude expansions. They also feature The Dark Quarter from Evan Derrick. Then, after Tony T delivers his always-arousing tabletop gaming news segment, the fellas take questions from listeners - covering topics like what makes a great game day, what they've learned from board games, and what a first-time convention attendee should expect. The Quest for El Dorado: 00:08:32, Stupor Mundi: 00:14:41, Earth: 00:22:58, Heat Pedal to the Metal: 00:31:56, Terraforming Mars: 00:39:12, The Dark Quarter: 00:53:09, News with Tony T: 01:26:59, Short Topic Extravaganza: 02:10:03. Check out our sponsors Restoration Games at https://restorationgames.com/. Game Toppers at https://www.gametoppersllc.com/. And CGE at https://czechgames.com/.
Send us a textOnes Ready goes scorched earth on the Manda Bay attack—a tragic cocktail of leadership failure, intelligence gaps, and straight-up tactical laziness that left Americans dead and a base in flames. This isn't just a “bad day at work” story—this is what happens when we let comfort, complacency, and half-baked threat assessments set the tempo.In this episode, we dissect the 2020 al-Shabaab attack on Manda Bay, Kenya, and the damning DoD report that followed. From unmanned gates to zero reaction plans, we break down just how avoidable this disaster was—and why the term “low-risk” might as well be a death sentence. Hard truths, hard lessons, and no pulled punches.