Podcasts about rpgs

Game in which players assume the roles of characters in a fictional setting

  • 3,344PODCASTS
  • 15,438EPISODES
  • 1h 14mAVG DURATION
  • 2DAILY NEW EPISODES
  • Feb 2, 2026LATEST
rpgs

POPULARITY

20192020202120222023202420252026

Categories




    Best podcasts about rpgs

    Show all podcasts related to rpgs

    Latest podcast episodes about rpgs

    The Vintage RPG Podcast
    Sounds from RPGS

    The Vintage RPG Podcast

    Play Episode Listen Later Feb 2, 2026 43:46


    What does an RPG sound like? This week on the Vintage RPG Podcast, we take a look at some bands that seem to draw inspiration from tabletop roleplaying games. On tap: Hällas, Slough Feg, Shadowland, Castillo, Lost Legion and Castle Rat. * * * Instagram? Old news. Join the Vintage RPG Newsletter! That's where all the cool kids are now! Stu's book, Monsters, Aliens, and Holes in the Ground is for sale now! Buy it! Patreon? Discord? Cool RPG things to buy? All the Vintage RPG links you need are right here in one place! Like, Rate, Subscribe and Review the Vintage RPG Podcast! Edited by the one and only R. Alex Murray. Send questions, comments or corrections to info@vintagerpg.com. Available on iTunes, Google Podcasts, iHeartRadio, Spotify, YouTube and your favorite podcast clients. The Vintage RPG illustration is by Shafer Brown. Follow him on Twitter. Tune in next week for the next episode. Until then, may the dice always roll in your favor!

    Reformed Brotherhood | Sound Doctrine, Systematic Theology, and Brotherly Love
    Self-Righteousness: The Subtle Distance from the Father's Heart

    Reformed Brotherhood | Sound Doctrine, Systematic Theology, and Brotherly Love

    Play Episode Listen Later Feb 2, 2026 67:07


    In this episode of The Reformed Brotherhood, Tony and Jesse continue their deep dive into the Parable of the Prodigal Son by examining the often-overlooked character of the elder brother. While the younger son's rebellion is obvious, the elder brother's self-righteous moralism represents a more subtle—and perhaps more dangerous—form of lostness. Through careful exegesis of Luke 15:25-32, the hosts explore how religious performance, resentment of grace, and merit-based thinking can keep us far from the Father's heart even while we remain close to the Father's house. This conversation challenges listeners to examine their own hearts for traces of elder brother theology and calls us to celebrate the scandalous grace that restores sinners to sonship. Key Takeaways Two ways to be lost: The parable presents both flagrant rebellion (the younger son) and respectable self-righteousness (the elder son) as forms of spiritual lostness that require God's grace. The elder brother's geographic and spiritual position: Though physically near the house and faithful in service, the elder brother was spiritually distant from the father's heart, unable to celebrate grace extended to others. Moralism as a subtle distance: Self-righteous religion can be more deceptive than open rebellion because it appears virtuous while actually rejecting the father's character and values. The father pursues both sons: God's gracious pursuit extends not only to the openly rebellious but also to the self-righteous, demonstrating that election and grace are sovereign gifts, not earned rewards. The unresolved ending: The parable intentionally leaves the elder brother's response unstated, creating narrative tension that challenges the original audience (Pharisees and scribes) and modern readers to examine their own response to grace. Adoption as the frame of obedience: True Christian obedience flows from sonship and inheritance ("all that I have is yours"), not from a wage-earning, transactional relationship with God. Resentment reveals our theology: When we find ourselves unable to celebrate the restoration of repentant sinners, we expose our own need for repentance—not from scandal, but from envy and pride. Key Concepts The Elder Brother's Subtle Lostness The genius of Jesus' parable is that it exposes a form of lostness that religious people rarely recognize in themselves. The elder brother never left home, never squandered his inheritance, and never violated explicit commands. Yet his response to his brother's restoration reveals a heart fundamentally opposed to the father's character. His complaint—"I have served you all these years and never disobeyed your command"—demonstrates that he viewed his relationship with the father transactionally, as an employer-employee arrangement rather than a father-son bond. This is the essence of legalism: performing religious duties while remaining distant from God's heart. The tragedy is that the elder brother stood within reach of everything the father had to offer yet experienced none of the joy, fellowship, or security of sonship. This form of lostness is particularly dangerous because it wears the mask of righteousness and often goes undetected until grace is extended to someone we deem less deserving. The Father's Gracious Pursuit of the Self-Righteous Just as the father ran to meet the returning younger son, he also went out to plead with the elder brother to come into the feast. This detail is theologically significant: God pursues both the openly rebellious and the self-righteous with the same gracious initiative. The father's response to the elder brother's complaint is not harsh correction but tender invitation: "Son, you are always with me, and all that is mine is yours." This reveals that the problem was never scarcity or the father's favoritism—the elder brother had always possessed full access to the father's resources and affection. The barrier was entirely on the son's side: his inability to receive sonship as a gift rather than a wage. This mirrors the historical situation of the Pharisees and scribes who grumbled at Jesus for receiving sinners. They stood adjacent to the kingdom, surrounded by the promises and covenant blessings of God, yet remained outside because they could not accept grace as the principle of God's dealing with humanity. The invitation still stood, but it required them to abandon their merit-based system and enter the feast as recipients of unearned favor. The Unresolved Ending and Its Challenge to Us Luke deliberately leaves the parable unfinished—we never learn whether the elder brother eventually joined the celebration. This narrative technique places the reader in the position of the elder brother, forcing us to answer for ourselves: will we enter the feast or remain outside in bitter resentment? For the original audience of Pharisees and scribes, this unresolved ending was a direct challenge to their response to Jesus' ministry. Would they continue to grumble at God's grace toward tax collectors and sinners, or would they recognize their own need and join the celebration? For contemporary readers, the question remains equally pressing. When we hear of a notorious sinner coming to faith, do we genuinely rejoice, or do we scrutinize their repentance with suspicion? When churches extend membership to those with broken pasts, do we celebrate restoration or quietly question whether they deserve a place at the table? The parable's open ending is not a literary flaw but a pastoral strategy: it refuses to let us remain passive observers and demands that we examine whether we harbor elder brother theology in our own hearts. Memorable Quotes The father's household is a place where grace produces joy, not just merely relief. The elder brother hears the joy before he sees it. That's often how resentment works, isn't it? We're alerted to the happiness of others and somehow there's this visceral response of wanting to be resentful toward that joy, toward that unmerited favor. — Jesse Schwamb There is a way to be near the house, church adjacent, religiously active, yet to be really far from the father's heart. The elder brother is not portrayed as an atheist, but as a moralist. And moralism can be a more subtle distance than open rebellion. — Jesse Schwamb God doesn't keep sinners from repenting. The reprobate are not prohibited or prevented by God from coming to faith. They're being kept out by their own stubborn refusal to come in. That's where this punchline hits so hard. — Tony Arsenal Full Transcript [00:00:44] Jesse Schwamb: Welcome to episode 477 of The Reformed Brotherhood. I'm Jesse.  [00:00:51] Tony Arsenal: And I'm Tony. And this is the podcast with ears to hear. Hey brother.  [00:00:55] Jesse Schwamb: Hey brother.  [00:00:56] Parables and God's Word [00:00:56] Jesse Schwamb: Speaking of ears to hear, it struck me that this whole thing we've been doing all this parable talk is really after the manner of God's words. And one of the things I've really grown to appreciate is how God speaks to the condition of those whom he addresses. He considers our ability, our capacity as his hearers to process what he's saying, and that leads into these amazing parables that we've been talking about. He doesn't speak as he is able to speak. So to speak, but I didn't mean that to happen. But as we were able to hear, and that means he spoke in these lovely parables so that we might better understand him. And today we're gonna get into some of the drama of the best, like the crown jewel as we've been saying, of maybe all the parables. The Parable of the Lost Son. We spoke a little bit about it in the last episode. Definitely want to hit that up because it's setting you up for this one, which is the definitive episode. But now we're gonna talk about this first, this younger lost son. Get into some of all of these like juicy details about what takes place, and really, again, see if we can find the heart of God. Spoiler. We can and we'll,  [00:02:04] Tony Arsenal: yeah,  [00:02:04] Affirmations and Denials [00:02:04] Jesse Schwamb: but before we do both of those things, it's of course always time at this moment to do a little affirming with or denying against. Of course, if you haven't heard us before, that's where we take a moment to say, is there something that we think is undervalued that we wanna bring forward that we'd recommend or think is awesome? Or conversely, is there something that's overvalued that's just, we're over it. The vibe is done. We're gonna deny against that. So I say to you, as I often do, Tony, are you affirming with or deny against?  [00:02:31] Tony's Nerdy Hobby: Dungeons and Dragons [00:02:31] Tony Arsenal: I'm affirming tonight. Um, I don't know how much the audience realizes of a giant ridiculous nerd I am, but we're about to go to entirely new giant nerd depths. [00:02:43] Jesse Schwamb: All right. I  [00:02:43] Tony Arsenal: think,  [00:02:44] Jesse Schwamb: let's hear it.  [00:02:44] Tony Arsenal: So, um, I was a huge fan of Stranger Things. Some, there's some issues with the show, and I understand why some people might not, um, might not feel great about watching it. You know, I think it falls within Christian liberty. But one of the main themes of the show, this is not a spoiler, you learn about this in episode one, is the whole game. The whole show frames itself around Dungeons and Dragons, right? It's kind of like a storytelling device within the show that the kids play, Dungeons and Dragons, and everything that happens in the Dungeons and Dragons game that they're playing, sort of like, um, foreshadows what's actually gonna happen in the show. Which funny if, you know Dungeons and Dragons lore, you kind of learn the entire plot of the story like ahead of time. Um, but so I, stranger Things just finished up and I've kind of been like itching to get into Dungeons and Dragons. I used to play a little bit of tabletop when I was in high school, in early college and um, I just really like the idea of sort of this collaborative storytelling game. Um, whether it's Dungeon Dragons or one of the other systems, um, Dungeons and Dragons is the most popular. It's the most well published. It's the most well established and it's probably the easiest to find a group to play with. Although it is very hard to find a group to play with, especially, uh, kind of out in the middle of nowhere where I live. So this is where the ultra super nerdy part comes in.  [00:04:02] Jesse Schwamb: Alright, here we  [00:04:03] Tony Arsenal: go. I have been painstakingly over the last week teaching Google Gemini. To be a dungeon master for me. So I've been playing Dungeons and Dragons more or less by myself with, uh, with Google Gemini, and I'm just having a lot of fun with it. Um, you can get a free copy of the rules online if you, I think it's DND, the letter NDND beyond.com. They have a full suite of like tools to create your character. Access to a basic set of the core rules. Um, you can spend a lot of money on Dungeons and Dragons, uh, and if you want to like really get into it, the books are basically textbooks. Like you're buying $300 or 300 page, $300, 300 page textbooks, um, that are not all that differently costs than like college textbooks. You'll buy a 300 page Dungeon master guide that's like $50 if you want a paper copy. So, but you can get into it for free. You can get the free rolls online, you can use their dungeon, the d and d Beyond app and do all your dice rolls for free. Um, you, you can get a free dice roller online if you don't want to do their, their app. Um, but it's just a lot of fun. I've just been having a lot of fun and I found that the, I mean. When you play a couple sessions with it, you see that the, the um, the A IDM that I've created, like it follows the same story beats 'cause it's only got so much to work with in its language model. Um, but I'm finding ways to sort of like break it out of that model by forcing it to refer to certain websites that are like Dungeons and Dragons lore websites and things like build your, build your campaign from this repository of Dungeons and Dragons stuff. So. I think you could do this with just about any sort of narrative storytelling game like this, whether you're playing a different system or d and d Pathfinders. I mean, there's all sorts of different versions of it, but it's just been a lot of fun to see, see it going. I'm trying to get a group together. 'cause I think I would, I would probably rather play Dungeons and Dragons with people, um, and rather do it in person. But it's hard to do up here. It's hard to get a, get a group going. So that's my super nerdy affirmation. I'm not just affirming Dungeons and Dragons, which would already be super nerdy. I'm affirming playing it by myself on my phone, on the bus with Google Gemini, AI acting like I'm not. Just this weird antisocial lunatic. So I'm having a lot of fun with it.  [00:06:20] Jesse Schwamb: So there are so many levels of inception there. Yeah. Like the inception and everything you just said. I love it.  [00:06:27] Tony Arsenal: Yeah. Well, what I'm learning is, um, you can give an, and, and this is something I didn't realize, what ai, I guess I probably should have, you know, it's not like an infinite thing. Um, you can give an AI instructions and if your chat gets long enough, it actually isn't referring back to the very beginning of the chat most of the time. Right. There's a, there's like a win context window of about 30 responses. So like if you tell the AI, don't roll the dice for me, like, let me roll dices that are related to my actions, eventually it will forget that. So part of what I've been doing is basically building, I'm using Google Gemini when the AI does something I don't want it to do, I say, you just did something I don't want it to do. Gimme a diagnostic report of why you did that. It will explain to me why it did what it did. Right. Why it didn't observe the rules. And then I'm feeding that into another. Prompt that is helping me generate better prompts that it refers back to. So it's kind of this weird iterative, um, yeah, I, I don't, I'm like, I maybe I'm gonna create the singularity. I'm not sure. Maybe this is gonna be possible. We should sit over the edge. It's gonna, it's gonna learn how to cast magic spells and it's gonna fire bolt us in the face or something like that. Right. But, uh, again, high risk. I, I, for one, welcome our AO AI dungeon masters. So check it out. You should try it. If you could do this with chat GPT, you could do it with any ai. Um, it, it, it is going to get a little, I have the benefit because I have a Google Workspace account. I have access to Google Pro or the Gemini Pro, which is a better model for this kind of thing. But you could do this with, with chat GPT or something like that. And it's gonna be more or less the same experience, I think. But I'm having a, I'm having a ton of fun with it. Um. Again, I, I, there's something about just this, Dungeons and Dragons at its core is a, it's like a, an exercise in joint storytelling, which is really fascinating and interesting to me. Um, and that's what most tabletop RPGs are like. I suppose you get into something like War Hammer and it's a little bit more like a board. It's a mixture of that plus a board game. But Dungeons and Dragons, the DM is creating the, I mean, not the entire world, but is creating the narrative. And then you as a player are an actor within that narrative. And then there's a certain element of chance that dice rolls play. But for the most part, um, you're driving the story along. You're telling the story together. So it's, it's pretty interesting. I've also been watching live recordings of Dungeons and Dragon Sessions on YouTube. Oh,  [00:08:50] Jesse Schwamb: wow.  [00:08:51] Tony Arsenal: Like, there's a, there's a channel called Critical Role. Like these sessions are like three and a half hours long. So, wow. I just kinda have 'em on in the background when I'm, when I'm, uh, working or if I'm, you know, doing something else. Um, but it's really interesting stuff. It's, it's pretty cool. I think it's fun. I'm a super nerd. I'm, I'm no shame in that. Um, I'm just really enjoying it.  [00:09:09] Jesse Schwamb: Listen, nerdery is great. That's like part of the zeitgeist now. Listen to culture. It's cool to be a nerd. I don't know much about d and d. I've heard a lot about this idea of this community that forms around. Yeah. The story, correct me if I'm wrong, can't these things go on for like years, decades?  [00:09:25] Tony Arsenal: Oh yeah, yeah. Like, you can do there. There, some of this has made its way into the official rule books, but basically you could do what's called a one shot, which is like a self-contained story. Usually a single session, you know, like you get a Dungeon master, game master, whichever you wanna call the person. Three to four, maybe five characters, player characters. And one session is usually about two hours long. So it's not like you sit down for 20 minutes, 30 minutes at a time and play this right. And you could do a one shot, which is a story that's designed to, to live all within that two hour session. Um, some people will do it where there isn't really any planned like, outcome of the story. The, the DM just kind of makes up things to do as they go. And then you can have campaigns, which is like, sometimes it's like a series of one shots, but more, it is more like a long term serialized period, you know, serialized campaign where you're doing many, um, many, many kinds of, uh, things all in one driving to like a big epic goal or battle at the end, right? Um, some groups stay together for a really long time and they might do multiple campaigns, so there's a lot to it. Game's been going on for like 50, 60, 70 years, something like that. I don't remember exactly when it started, but  [00:10:41] Jesse Schwamb: yeah.  [00:10:41] Tony Arsenal: Um, it's an old game. It's kinda like the doctor who of of poor games and it's like the original tabletop role playing game, I think. [00:10:47] Jesse Schwamb: Right. Yeah, that makes sense. Again, there's something really appealing to me about not just that cooperative storytelling, but cooperative gameplay. Everybody's kind of in it together for the most part. Yeah. Those conquest, as I understand them, are joint in nature. You build solidarity, but if you're meeting with people and having fun together and telling stories and interacting with one another, there's a lot of good that comes out of that stuff there. A lot of lovely common grace in those kind of building, those long-term interactions, relationships, entertainment built on being together and having good, clean, fun together.  [00:11:17] Tony Arsenal: Yeah. Well, and it's, you know, it's, um. It's an interesting exercise. It's it, in some ways it's very much like improv. Like you, you think of like an improv comedy like show I've been to somewhere. Like, you know, you go to the show and it's an improv troupe, but they're like calling people from the crowd up and asking them for like different scenarios they might do. It's kind of like that in that like the GM can plan a whole, can plan a whole thing. But if I as a player character, um. And I've done this to the virtual one just to see what it does, and it's done some interesting things. One of the campaigns I was playing, I had rescued a merchant from some giant spiders and I was helping, like, I was helping like navigate them through the woods to the next town. And we kept on getting attacked and just outta nowhere. I was like, what if I sort of act as though I'm suspicious of this merchant now because why are we getting attacked all the time? And so I, I typed in sort of like a little. A mini role play of me accusing this guy. And it was something like, Randall, we get, we're getting attacked a lot for a simple merchant, Randall merchant. What happens if I cast a tech magic? What am I gonna find? And he's like, I don't know what I'm gonna find. I know I don't know anything. And then I cast a tech magic and it shifted. I mean, I don't know where the campaign was gonna go before that, but it shifted the whole thing now where the person who gave him the package he was carrying had betrayed him. It was, so that happens in real life too in these games, real life in these games. That happens in real, in-person sessions too, where a player or a group of players may just decide instead of talking to the contact person that is supposed to give them the clue to find the dungeon they're supposed to go to, instead they ambush them and murder them in gold blood. And now the, the dungeon master has to figure out, how do I get them back to this dungeon when this is the only person that was supposed to know where it is? So it, it does end up really stretching your thinking skills and sort of your improvisational skills. There's an element of, um, you know, like chance with the dice, um, I guess like the dice falls in the lot, but the lot is in the handle. Or like, obviously that's all ordained as well too, but there is this element of chance where even the DM doesn't get to determine everything. Um, if, if I say I want to, I want to try to sneak into this room, but I'm a giant barbarian who has, you know, is wearing like chain mail, there's still a chance I could do it, but the dice roll determines that. It's not like the, the GM just says you can't do that. Um, so it's, it's a, I, I like it. I'm, I'm really looking forward to trying to, getting into it. It is hard to start a group and to get going and, um, there's a part of me that's a little bit. Gun shy of maybe like getting too invested with a group of non-Christians for something like this. 'cause it can get a little weird sometimes. But I think that, I think that'll work out. It'll be fun. I know there's actually some people in our telegram chat. Bing, bing, bing segue. There we go. There's some people in our telegram chat actually, that we're already planning to do a campaign. Um, so we might even do like a virtual reform brotherhood, Dungeons and Dragons group. So that might be a new sub channel in the telegram at some point.  [00:14:13] Jesse Schwamb: There you go. You could jump right in. Go to t.me back slash reform brotherhood.  [00:14:18] Tony Arsenal: Yeah. Jesse, what are you affirming since I just spent the last 15 minutes gushing about my nerdy hobby?  [00:14:23] Jesse Schwamb: Uh, no, that was great. Can I, can I just say two things? One is, so you're basically saying it's a bit like, like a troll shows up and everybody's like, yes. And yeah. So I love that idea. Second thing, which is follow up question, very brief. What kind of merchant was Randall.  [00:14:39] Tony Arsenal: Uh, he was a spice trader actually.  [00:14:42] Jesse Schwamb: Yeah. I don't trust that.  [00:14:43] Tony Arsenal: And, and silk, silk and spices.  [00:14:45] Jesse Schwamb: Yeah. That's double, that's too strict.  [00:14:47] Tony Arsenal: He was actually good guy in the, in the story that developed out of this campaign. He actually became part of my family and like, like, like got adopted into the family because he lost everything on his own. Randy we're  [00:15:00] Jesse Schwamb: talking about Randy.  [00:15:01] Tony Arsenal: Randy Randall with one L. Yeah. The AI was very specific about  that.  [00:15:05] Jesse Schwamb: There's, there's nothing about this guy I trust. I, is this still ongoing? Because I think he's just trying to make his way deeper in,  [00:15:11] Tony Arsenal: uh, no, no. It, I'll, I'll wait for next week to tell you how much, even more nerdy this thing gets. But there's a whole thing that ha there was a whole thing out of this That's a tease. Tease. There was a, there was a horse and the horse died and there was lots of tears and there was a wedding and a baby. It was, it's all sorts of stuff going on in this campaign. [00:15:27] Jesse Schwamb: Yeah. And I'm sure. Randy was somewhere near that horse when it happened. Right?  [00:15:32] Tony Arsenal: It was his horse.  [00:15:33] Jesse Schwamb: Yeah, exactly. That's  [00:15:35] Tony Arsenal: exactly, he didn't, he didn't kill the horse. He had no power to knock down the bridge The horse was standing on.  [00:15:40] Jesse Schwamb: Listen, next week, I'm pretty sure that's what we're gonna learn is that it was all him. [00:15:45] Tony Arsenal: Alright, Jesse, save us from this. Save us from this, please. Uh,  [00:15:49] Jesse Schwamb: no.  What  [00:15:50] Tony Arsenal: you affirming, this is  [00:15:50] Jesse Schwamb: great.  [00:15:50] Jesse's Affirmation: Church Community [00:15:50] Jesse Schwamb: It's possible that there is a crossover between yours and mine if we consider. That the church is like playing a d and d game in the dungeon Masters Christ, and the campaigns, the gospel. So I was thinking maybe is it possible, uh, maybe this is just the, the theology of the cross, but that sometimes, like you need the denial to get to the affirmation. Have we talked about that kind of truth? Yeah,  [00:16:14] Tony Arsenal: yeah,  [00:16:15] Jesse Schwamb: for sure. So here's a little bit of that. I'll be very, very brief and I'm using this not as like just one thing that happened today, but what I know is for sure happening all over the world. And I mean that very literally, not just figuratively when it comes to the body of Christ, the local church. So it snowed here overnight. This was, this is the Lord's Day. We're hanging out in the Lord's Day, which is always a beautiful day to talk about God. And overnight it snowed. The snow stopped relatively late in the morning around the time that everybody would be saying, Hey, it's time to go and worship the Lord. So for those in my area, I got up, we did the whole clearing off the Kai thing. I went to church and I was there a little bit early for a practice for music. And when I pulled in, there weren't many there yet, but the whole parking lot unplowed. So there's like three inches of snow, unplowed parking lot. So I guess the denial is like the plow people decided like, not this time I, I don't think so. They understood they were contracted with the church, but my understanding is that when one of the deacons called, they were like, Ooh, yeah, we're like 35 minutes away right now, so that's gonna be a problem. So when I pulled in, here's what I was. Like surprise to find, but in a totally unexpected way, even though I understand what a surprise is. And that is that, uh, that first the elders and the deacons, everybody was just decided we're going to shovel an entire parking lot. And at some point big, I was a little bit early there, but at some point then this massive text change just started with everybody, which was, Hey, when you come to church, bring your shovel. And I, I will tell you like when I got out of the car. I was so like somebody was immediately running to clear a path with me. One of those like snow pushers, you know what I mean? Yeah. Like one, those beastly kind of like blade things.  [00:17:57] Tony Arsenal: Those things are, those things are the best.  [00:17:59] Jesse Schwamb: Yeah. You just run. And so you have never met a group of people that was more happy to shovel an entire large asphalt area, which normally shouldn't even be required. And. It just struck me, even in hindsight now thinking about it, it was this lovely confluence of people serving each other and serving God. It was as if they got up that morning and said, do you know what would be the best thing in the world for me to do is to shovel. And so everybody was coming out. Everybody was shoveling it. It was to protect everyone and to allow one into elaborate, one access. It was just incredible. And so I started this because the affirmation is, I know this happens in, in all of our churches, every God fearing God, loving God serving church, something like this is happening, I think on almost every Lord's day or maybe every day of the week in various capacities. And I just think this is God's people coming together because everybody, I think when we sat down for the message was exhausted, but. But there was so much joy in doing this. I think what you normally would find to be a mundane and annoying task, and the fact that it wasn't just, it was redeemed as if like we, we found a greater purpose in it. But that's, everyone saw this as a way to love each other and to love God, and it became unexpected worship in the parking lot. That's really what it was, and it was fantastic. I really almost hope that we just get rid of the plow company and just do it this way from now on. Yeah, so I'm affirming, recognize people, recognize brothers and sisters that your, your church is doing this stuff all the time and, and be a part of it. Jump in with the kinda stuff because I love how it brings forward the gospel.  [00:19:35] Tony Arsenal: Yeah. Yeah. That's a great story. It's a great, uh, a great example of the body of Christ being, what the body of Christ is and just pulling together to get it done. Um, which, you know, we do on a spiritual level, I think, more often than a physical level these days. Right, right. But, um, that's great. I'm sitting here going three inches of snow. I would've just pulled into the lot and then pulled out of the lot. But New Hampshire, it hits different in New Hampshire. Like we all d have snow tires and four wheel drive.  [00:20:02] Jesse Schwamb: It's, it's enough snow where it was like pretty wet and heavy that it, if, you know, you pack that stuff down, it gets slick. You can't see the people, like you can't have your elderly people just flying in, coming in hot and then trying to get outta the vehicle, like making their way into church.  [00:20:14] Tony Arsenal: Yeah.  [00:20:15] Jesse Schwamb: So there was, there was a lot more of that. But I think again, you would, one of the options would've been like, Hey, why don't we shovel out some sp spaces for the, for those who need it, for, you know, those who need to have access in a way that's a little bit less encumbered. Oh, no, no. These people are like, I see your challenge and I am going to shovel the entire parking lots.  [00:20:35] Tony Arsenal: Yeah. Yeah. It used to happen once in a while, uh, at the last church, uh, at, um, your dad's church. We would, where the plow would just not come on a Sunday morning or, or more often than not. Um, you know, what happens a lot of times is the plows don't want to come more than once. Right. If they don't have to. Or sometimes they won't come if they think it's gonna melt because they don't want to deal with, uh, with like customers who are mad that you plowed and that it all melts. But either way, once in a while. The plow wouldn't come or it wouldn't come in time. And what we would do is instead of trying to shovel an entire driveway thing, we would just went, the first couple people who would get there, the young guys in the church, there was only a couple of us, but the younger guys in the church would just, we would just be making trips, helping people into the, yeah. Helping people into the building. So, um, it was a pretty, you know, it was a small church, so it was like six trips and we'd have everybody in, but um, we just kind of, that was the way we pulled together. Um, yeah, that's a great, it's a great story. I love, I love stuff like that. Yeah, me too. Whether it's, whether it's, you know, plowing a, a parking lot with shovels instead of a plow, or it's just watching, um, watching the tables and the chairs from the fellowship, you know, all just like disappear because everybody's just, uh, picks up after themselves and cleans and stuff. That's, that's like the most concrete example of the body of Christ doing what the body of Christ does. Um, it's always nice, you know, we always hear jokes about like, who can carry the most, the most chairs,  [00:22:04] Jesse Schwamb: most  [00:22:04] Tony Arsenal: chairs. Uh, I think it's true. Like a lot of times I think like I could do like seven or eight sometimes. [00:22:10] Jesse Schwamb: Uh, you, that's, so, one more thing I wanna say. I, I wanted to tell you this privately, Tony, 'cause it just cracked me up 'cause I, you'll appreciate this. But now I'm realizing I think the brothers and sisters who listened to us talk for any length of time and in the context of this conversation, but the church will appreciate this too. On my way out, I, I happened because I was there early and the snow was crazy. I parked way further out, way on the edge of the lot to just allow for greater access because of all the shoveling that was happening. And by the way, I really hope there were a ton of visitors this morning because they were like, wow, this, this church is wild. They love to shovel their own lot and they're the happiest people doing it. Some sweaty person just ushered me in while they were casting snow. Like,  [00:22:47] Tony Arsenal: is this some new version of snake handling? You shovel your own lot and your impervious to back injuries.  [00:22:53] Jesse Schwamb: Uh. So I was walking out and as I walked past, uh, there was a, uh, two young gentlemen who were congregating by this very large lifted pickup truck, which I don't have much experience with, but it looked super cool and it was started, it was warming up, and they were just like casually, like in the way that only like people with large beards wearing flannel and Carhartt kind of do, like casually leaning against the truck, talking in a way that you're like, wow, these guys are rugged. And they sound, they're super cool, and they're probably like in their twenties. And all I hear as I pass by is one guy going, yeah, well, I mean that's, I was, I said to them too, but I said, listen, I'd rather go to a church with God-fearing women than anywhere else.  [00:23:36] Tony Arsenal: Nice.  [00:23:37] Jesse Schwamb: I was just like, yep. On the prowl and I love it. And they're not wrong. This is the place to be.  [00:23:42] Tony Arsenal: It is.  [00:23:43] Jesse Schwamb: Yeah. This is the place to be. Yeah. So all kinds of, all kinds of good things I think going on in that in the house of the Lord and where wherever you're at, I would say be happy and be joyful and look for those things and participate in, like you said, whether it's physical or not, but as soon as you said like the, our young men, our youth somehow have this competition of when we need to like pack up the sanctuary. How many chairs can I take at one time? Yeah. It's like the classic and it just happens. Nobody says like, okay, everybody line up. We're about to embark on the competition now. Like the strong man usher competition. It's just like, it just happens and  [00:24:17] Tony Arsenal: it's  [00:24:17] Jesse Schwamb: incredible.  [00:24:18] Tony Arsenal: I mean, peacocks fan out their tail feathers. Young Christian guys fan out. All of the table chairs, chairs they can carry. It's uh, it's a real phenomena. So I feel like if you watch after a men's gathering, everybody is like carrying one chair at a time because they don't wanna hurt their backs and their arms. Oh, that's  [00:24:36] Jesse Schwamb: true. That's  [00:24:37] Tony Arsenal: what I do. Yeah. But it's when the women are around, that's when you see guys carrying like 19 chairs. Yeah. Putting themselves in the hospital.  [00:24:42] Jesse Schwamb: That's what I, listen, it comes for all of us. Like I, you know, I'm certainly not young anymore by almost any definition, but even when I'm in the mix, I'm like, oh, I see you guys. You wanna play this game? Mm-hmm. Let's do this. And then, you know, I'm stacking chairs until I hurt myself. So it's great. That's, that is what we do for each other. It's  [00:25:01] Tony Arsenal: just, I hurt my neck getting outta bed the other day. So it happens. It's real.  [00:25:05] Jesse Schwamb: The struggle. Yeah, the struggle is real.  [00:25:07] The Parable of the Lost Son [00:25:07] Jesse Schwamb: Speaking of struggle, speaking of family issues, speaking of all kinds of drama, let's get into Luke 15 and let me read just, I would say the first part of this parable, which as we've agreed to talk about, if we can even get this far, it's just the younger son. [00:25:24] Tony Arsenal: Yeah.  [00:25:25] Jesse Schwamb: And again, don't worry, we're gonna get to all of it, but let me read beginning in, uh, verse 11 here. This is Luke chapter 15. Come follow along as you will accept if you're operating heavy machinery. And Jesus said, A man had two sons and the younger of them said to his father, father, give me the share of the estate that falls to me. So he divided his wealth between them. And not many days later, the younger son gathered everything together and went on a journey into a distant country. And there he squandered his estate living recklessly. Now, when he had spent everything, a severe famine occurred in that country and it began to be impoverished. So he went and hired himself to one of the citizens of that country, and he sent him into his fields to feed swine. So he went and as he was desiring to be fed with the pods that the swine were eating because no one was giving anything to him. But when he came to himself, he said, how many of my father's men have more than enough bread, but I am dying here with hunger. I'll rise up and go to my father, and I'll say to him, father, I have sinned against heaven and before you, I'm no longer worthy to be called your son. Make me as one of your hired men. So he rose up, came to his father, but while he was still a long way off. His father saw him and felt compassion and ran and embraced him. And the son said to him, father, I've sinned against heaven and before you, I'm no longer worthy to be called your son. But the father said to his slaves, quickly, bring out the best robe and put it on him, and put a ring on his hand and sandals on his feet and bring the fat in calf and slaughter it and let us celebrate. For the son of mine was dead and has come to life again. He was lost and he has been found and they began to celebrate.  [00:27:09] Tony Arsenal: Yeah. Yeah. This is such a, um, such a, I don't know, like pivotal seminal parable in the Ministry of Christ. Um, it's one of those parables and we, we mentioned this briefly last week that even most. It, it hasn't passed out of the cultural zeitgeist yet. A lot of biblical teaching has, I mean, a lot, I think a lot of things that used to be common knowledge where, where you could make a reference to something in the Bible and people would just get it. Um, even if they weren't Christian or weren't believers, they would still know what you were talking about. There's a lot of things in the Bible that have passed out of that cultural memory. The, the parable of the prodigal son, lost son, however you wanna phrase it, um, that's not one of them. Right. So I think it's really important for us, um, and especially since it is such a beautiful picture of the gospel and it has so many different theological touch points, it's really incumbent on us to spend time thinking about this because I would be willing to bet that if you weave. Elements of this parable into your conversations with nonbelievers that you are praying for and, and, you know, witnessing to and sharing the gospel with, if you weave this in there, you're gonna help like plant some seeds that when it comes time to try to harvest, are gonna pay dividends. Right. So I think it's a really, it's a really great thing that we're gonna be able to spend, you know, a couple weeks really just digging into this. [00:28:40] Jesse Schwamb: Yeah, and to define the beginning, maybe from the end, just slightly here, I like what you said about this cultural acknowledgement of this. I think one of the correctives we can provide, which is clear in the story, is in the general cultural sense. We speak of this prodigal as something that just returns comes back, was lost, but now is found. And often maybe there is this component of, in the familial relationship, it's as if they've been restored. Here we're gonna of course find that this coming to one senses is in fact the work of God. That there is, again, a little bit of denial that has to bring forward the affirmation here that is the return. And so again, from the beginning here, we're just talking about the younger son. We have more than youthful ambition.  [00:29:19] The Essence of Idolatry and Sin [00:29:19] Jesse Schwamb: This heart of, give me the stuff now, like so many have said before, is really to say. Give me the gifts and not you, which is, I think, a common fault of all Christians. We think, for instance of heaven, and we think of all the blessings that come with it, but not necessarily of the joy of just being with our savior, being with Christ. And I think there's something here right from the beginning, there's a little bit of this betrayal in showing idolatry, the ugliness of treating God's gifts as if there's something owed. And then this idea that of course. He receives these things and imme more or less immediately sometime after he goes and takes these things and squanderers them. And sin and idolatry, I think tends to accelerate in this way. The distance from the father becomes distance from wisdom. We are pulled away from that, which is good. The father here being in his presence and being under his care and his wisdom and in his fear of influence and concern, desiring then to say, I don't want you just give me the gifts that you allegedly owe me. And then you see how quickly like sin does everything you, we always say like, sin always costs more than you want to pay. And it always takes you further than you want to go. And that's exactly what we see here. Like encapsulated in an actual story of relationship and distance.  [00:30:33] Tony Arsenal: Yeah. Yeah. And I, you know, I think, um. It's interesting to me.  [00:30:39] The Greek Words for Property [00:30:39] Tony Arsenal: You know, I, I, I'm a big fan of saying you don't need to study Greek to understand your Bible, but I'm also a big fan of saying understanding a little bit of Greek is really helpful. And one of the things that I think is really intriguing, and I haven't quite parsed out exactly what I think this means, but the word property in this parable, it actually is two different Greek words that is translated as property, at least in the ESV. And neither one of them really fit. What our normal understanding of property would be. And there are Greek words that refer to like all of your material possessions, but it says, father, give me the share of property. And he uses the word usia, which those of us who have heard anything about the trinity, which is all of us, um, know that that word means something about existence. It's the core essence of a person. So it says, father, give me the share of usia that is coming to me. And then it says, and he divided his bias, his, his life between them. Then it says, not many days later, the younger son gathered all that he had took a journey into the far country. There he squandered his usia again. So this, this parable, Christ is not using the ordinary words to refer to material, uh, material accumulation and property like. I think probably, you know, Christ isn't like randomly using these words. So there probably is an element that these were somehow figuratively used of one's life possessions. But the fact that he's using them in these particular ways, I think is significant. [00:32:10] The Prodigal Son's Misconception [00:32:10] Tony Arsenal: And so the, the, the younger son here, and I don't even like calling this the prodigal sun parable because the word prodigal doesn't like the equivalent word in Greek doesn't appear in this passage. And prodigal doesn't mean like the lost in returned, like prodigal is a word that means like the one who spends lavishly, right? So we call him the prodigal son because he went and he squandered all of his stuff and he spent all of his money. So it doesn't even really describe the main feature or the main point of why this, this parable is here. It's just sort of like a random adjective that gets attached to it. But all of that aside, um. This parable starts off not just about wasting our property, like wasting our things, but it's a parable that even within the very embedded language of the parable itself is talking about squandering our very life, our very essence, our very existence is squandered and wasted as we depart from the Father. Right? And this is so like, um, it's almost so on the head, on the on the nose that it's almost a little like, really Jesus. Like this is, this is so like, slap you in the face kind of stuff. This is right outta like Romans, uh, Romans one, like they did not give thanks to God. They did not show gratitude to God or acknowledge him as God. This is what's happening in this parable. The son doesn't go to his father and say, father, I love you. I'm so happy to stay with you. I'm so happy to be here. He, he basically says like. Give me your very life essence, and I'm gonna go, I'm gonna go spend it on prostitutes. I'm gonna go waste your life, father, I'm gonna waste your life, your existence, your bias. I'm gonna go take that and I'm gonna squander it on reckless living. And I guess we don't know for sure. He, it doesn't say he spends it on prostitutes. That's something his brother says later and assumes he did. So I, I don't know that we do that. But either way, I'm gonna take what's yours, your very life, your very essence. And also that my life, my essence, the gift you've given me as my father, you've given me my life. In addition now to your life or a portion of your life. And I'm gonna go squander that on reckless living, right? Like, how much of a picture of sin is that, that we, we take what we've been given by God, our very life, our very essence, we owe him everything, and we squander that on sinful, reckless living. That that's just a slap in the face in the best way right out of the gate here.  [00:34:28] Jesse Schwamb: Yes, that, that's a great point because it's, it would be one thing to rebel over disobedience, another thing to use the very life essence that you've been given for destructive, self-destructive purposes. And then to use that very energy, which is not yours to begin with, but has been imbued in yours, external, all of these things. And then to use that very thing as the force of your rebellion. So it's double insult all the way around. I'm with you in the use of Greek there. Thank you. Locus Bio software. Not a sponsor of the podcast, but could be. And I think that's why sometimes in translations you get the word like a state because it's like the closest thing we can have to understanding that it's property earned through someone's life more or less. Yeah. And then is passed down, but as representative, not just of like, here's like 20 bucks of cash, but something that I spent all of me trying to earn and. And to your point, also emphasizing in the same way that this son felt it was owed him. So it's like really bad all around and I think we would really be doing ourselves a disservice if we didn't think that there's like a little bit of Paul washer saying in this, like I'm talking about you though. So like just be like, look at how disrespectful the sun is. Yeah. Haven't we all done this? To God and bringing up the idea of prodigal being, so that, that is like the amazing juxtaposition, isn't it? Like Prodigal is, is spent recklessly, parsimonious would be like to, to save recklessly, so to speak. And then you have the love the father demonstrates coming against all of that in the same way with like a totally different kind of force. So.  [00:36:02] The Famine and Realization [00:36:02] Jesse Schwamb: What I find interesting, and I think this is like set up in exactly what you said, is that when you get to verse 14 and this famine comes, it's showing us, I think that like providence exposes what Sin conceals.  [00:36:16] Tony Arsenal: Yeah.  [00:36:16] Jesse Schwamb: And want arrives. Not just because like the money ran out, but because again, like these idols, what he's replaced the father with, they don't satisfy. And repentance then often begins when God shows the emptiness of light apart life apart from him. That's like the affirmation being born out of the denial. And so I think that this also is evolving for us, this idea that God is going to use hardship, not as mere punishment, but as mercy that wakes us up and that the son here is being woken up, but not, of course, it's not as if he goes into the land, like you said, starts to spend, is like, whoa, hold on a second. This seems like a bad idea. It's not until all of that sin ever, like the worship of false things collapses under its own weight before it, which is like the precursor of the antecedent, I think, to this grand repentance or this waking up.  [00:37:05] Tony Arsenal: Yeah. Yeah. And you know, I also think it's, um.  [00:37:08] The Depths of Desperation [00:37:08] Tony Arsenal: A feature of this that I haven't reflected on too deeply, but is, is worth thinking about is the famine that's described here only occurs in this far country that he's in. [00:37:17] Jesse Schwamb: Yeah.  [00:37:17] Tony Arsenal: Right. So even that's right. And this is like a multitude of foolish decisions. This is compounding foolish decisions that don't, don't make any sense. Like they don't really actually make any sense. Um. There's not a logic to this, this lost son's decision making. He takes the property. Okay. I guess maybe like you could be anxious to get your inheritance, but then like he takes it to a far country. Like there's no reason for him to do that. If at any point through this sort of insane process he had stopped short, he would not have been in the situation he was in. Yes. And that, I love that phrase, that providence, you know, reveals, I don't know exactly how you said it, but like providence reveals what our sin can bring to us. Like he first see sins against his father by sort of like demanding, demanding his inheritance early. Then he takes it and he leaves his country for no reason. He goes to this far country, then he spends everything and then the famine arises. Right? And the famine arises in this other country.  [00:38:13] Jesse Schwamb: Right.  [00:38:13] Tony Arsenal: And that's, I think that is still again, like a picture of sin. Like we. We don't just, we don't just take what the father has and, and like spend it like that would be bad enough if we weren't grateful for what we have and what we've been given, and we just waste it. But on top of that, now we also have taken ourselves to a far country. Like we've gone away from the good, the good land of the Lord, as those who are not regenerate. We've gone away from the, the Lord into this far country. And it's not until we start to have this famine that we recognize what we've done. And again, this is, this is where I think we get a picture. There's so many theological, like points in this parable particular that it almost feels a little bit like a, like a. Parable that's intended to teach some systematic theology about for sure, the oral salus, which I think there's probably a lot of like biblical theology people that are ready to just crawl through the screen and strangle me for saying that. But this is such a glorious picture of, of regeneration too. [00:39:16] The Journey Back to the Father [00:39:16] Tony Arsenal: Like he comes to himself, there's nothing, there's nothing in the story that's like, oh, and the servant that he was, the other servant he was talking to mentioned that the famine, like there's nothing here that should prompt him to want to go back to his home, to think that his father could or would do anything about it, except that he comes to himself. He just comes to the realization that his father is a good man and is wise and has resources, and has takes care of his, of his servants on top of how he takes care of his sons. That is a picture of regeneration. There's no, yeah. Logical, like I'm thinking my way into it, he just one day realizes how much, how many of my father's servants have more than enough bread. Right. But I'm perishing here in this, this foolish other country with nothing. Right. I can't even, and the, the pods that the pigs ate, we can even, we can get into the pods a little bit here, but like. He wants to eat the pods. The pods that he's giving the pigs are not something that's even edible to humans. He's that destitute, that he's willing to eat these pods that are like, this is the leftover stuff that you throw to the pigs because no, no, nobody and nothing else can actually eat it. And that's the state he's in at the very bottom, in the very end of himself where he realizes my father is good and he loves me, and even if I can never be his son again, surely he'll take care of me. I mentioned it last week, like he wasn't going back thinking that this was gonna be a failing proposition. He went back because he knew or he, he was confident that his father was going to be able to take care of him and would accept him back. Right. Otherwise, what would be the point of going back? It wasn't like a, it wasn't like a, um, a mission he expected to fail at. He expected there to be a positive outcome or he wouldn't have done it. Like, it wouldn't make any sense to try that if there wasn't the hope of some sort of realistic option.  [00:41:09] Jesse Schwamb: And I think his confidence in that option, as you were saying, is in this way where he's constructed a transaction. Yeah. That he's gonna go back and say, if you'll just take me out as a slave, I know you have slaves, I will work for you. Right. Therefore, I feel confident that you'll accept me under those terms because I'll humble myself. And why would you not want to remunerate? Me for the work that I put forward. So you're right, like it's, it's strange that he basically comes to this, I think, sense that slavery exists in his life and who would he rather be the slave of,  [00:41:38] Tony Arsenal: right? [00:41:39] Jesse Schwamb: Yeah. And so he says, listen, I'm gonna come to the father and give him this offer. And I'm very confident that given that offer and his behavior, what I know about how he treats his other slaves, that he will hire me back because there's work to do. And therefore, as a result of the work I put forward, he will take care of me. How much of like contemporary theology is being preached in that very way right now?  [00:41:58] Tony Arsenal: Yeah.  [00:41:59] Jesse Schwamb: And that's really like why the minimum wages of sin is all of this stuff. It's death. It's the consequences that we're speaking about here. By the way, the idea about famine is really interesting. I hadn't thought about that. It is interesting, again, that sin casts him out into this foreign place where the famine occurs. And that famine is the beginning of his realization of the true destruction, really how far he's devolved and degraded in his person and in his relationships and in his current states. And then of course, the Bible is replete with references and God moving through famine. And whereas in Genesis, we have a local famine, essentially casting Joseph brothers into a foreign land to be freed and to be saved.  [00:42:39] Tony Arsenal: Right.  [00:42:40] Jesse Schwamb: We have the exact opposite, which is really kind of interesting. Yeah. So we probably should talk about, you know, verse 15 and the, and the pig stuff. I mean, I think the obvious statement here is that. It would be scandalous, like a Jewish hero would certainly feel the shame of the pigs. They represent UNC cleanliness and social humiliation. I'm interested again, in, in this idea, like you've started us on that the freedom that this younger brother sought for becomes slavery. It's kind of bondage of the wills style. Yeah. Stuff. There's like an, an attentiveness in the story to the degrading reversal in his condition. And it is interesting that we get there finally, like the bottom of the pit maybe, or the barrel is like you said, the pods, which it's a bit like looking at Tide pods and being like, these are delicious. I wish I could just eat these. So I, I think your point isn't lost. Like it's not just that like he looked at something gross and was so his stomach was grumbling so much that he might find something in there that he would find palatable. It, it's more than that. It's like this is just total nonsense. It, this is Romans one. [00:43:45] Tony Arsenal: Yeah. Yeah. And these pods, like, these aren't, um, you know, I guess I, I don't know exactly what these are. I'm sure somebody has done all of the historical linguistic studies, but the Greek word is related to the, the word for keratin. So like the, the same, the same root word. And we have to be careful not to define a Greek word based on how we use it. That's a reverse etymology fallacy. Like dunamis doesn't mean dynamite, it's the other direction. But the Greek word is used in other places, in Greek literature to describe like the horns of rhinoc, like,  [00:44:21] Jesse Schwamb: right,  [00:44:21] Tony Arsenal: this, these aren't like. These aren't pea pods. I've heard this described like these are like little vegetable pods. No, this is like they're throwing pieces of bone to the pigs.  [00:44:31] Jesse Schwamb: Yeah.  [00:44:31] Tony Arsenal: And the pigs, the pigs can manage it. And this is what this also like, reinforces how destitute and how deep the famine is. Like this isn't as though, like this is the normal food you give to pigs. Like usually you feed pigs, like you feed pigs, like the extra scraps from your table and like other kinds of like agricultural waste. These are, these are like chunks of bony keratin that are being fed to the pigs. So that's how terrible the famine is that not even the pigs are able to get food.  [00:45:00] Jesse Schwamb: Right?  [00:45:00] Tony Arsenal: They're given things that are basically inedible, but the pigs can manage it. And this, this kid is so hungry, he's so destitute that he says, man, I wish I could chew on those bony, those bony pods that I'm feeding them because that's how hungry and starved I am. You get the picture that this, um. This lost son is actually probably not just metaphorically on the brink of death, but he's in real risk of starvation, real risk of death that he, he can't even steal. He can't even steal from the pigs what they're eating, right? Like he can't even, he can't even glean off of what the pigs are eating just to stay alive. He, he's literally in a position where he has no hope of actually rescuing himself. The only thing that he can do, and this is the realization he has, the only thing he can do is throw himself back on the mercy of his father.  [00:45:50] Jesse Schwamb: That's  [00:45:50] Tony Arsenal: right. And, and hope, again, I think hope with confidence, but hope that his father will show mercy on him and his, his conception. I wanna be careful in this parable not to, I, I think there's something to what you're getting at or kinda what you're hinting at, that like his conception of mercy is. Not the full picture of the gospel. Yes. His conception of mercy is that he's going to be able to go and work and be rewarded for his laborers in a way that he can survive. And the gospel is so much broader and so much bigger than that. But at the same time, I think it's, it's actually also a confident hope, a faith-filled hope that his father's mercy is going to rescue him, is going to save him. So it is this picture of what we do. And, and I think, I think sometimes, um, I want to be careful how we say this 'cause I don't wanna, I don't want to get a bunch of angry emails and letters, but I think sometimes we, um, we make salvation too much of a theology test. And there's probably people that are like, Tony, did you really just say that? I think there are people who trust in the Lord Jesus thinking that that means something akin to what. This lost son thinks  [00:47:03] Jesse Schwamb: Right.  [00:47:03] Tony Arsenal: Exactly. They trust. They trust that Jesus is merciful and, and I'm not necessarily thinking of Roman Catholics. I'm not thinking of Roman Catholic theology for sure. I do think there are a fair number of Roman Catholic individuals that fall into this category where they trust Jesus to save them. Right. They just don't fully understand exactly what Jesus means, what that means for them to be saved. They think that Christ is a savior who will provide a way for them to be saved by His grace that requires them to contribute something to it. Arminians fall into that category. Right. I actually think, and I, I think there's gonna be if, if there's, if the one Lutheran who listens to our show hears this is gonna be mad, but I actually think Lutheran theology kind of falls into this in a sort of negative fashion in that you have to not resist grace in order to be saved. So I think. That is something we should grapple with is that there are people who fit into that category, but this is still a faith-filled, hope-filled confidence in the mercy of the father in this parable that he's even willing to make the journey back. Right? This isn't like right, he walks from his house down the street or from the other side of town. He's wandering back from a far country. He, he went into a far country. He has to come back from a far country. And yes, the father greets him from afar and sees him from afar. But we're not talking about like from a far country. Like he sees him coming down the road, it, he has to travel to him, and this is a picture of. The hope and the faith that we have to have to return to God, to throw ourselves on the mercy of Christ, trusting that he has our best interest in mind, that he has died for us, and that it is for us. Right? There's the, the knowledge of what Christ has done, and then there's the ascent to the truth of it. And then the final part of faith is the confidence or the, the faith in trust in the fact that, that is for me as well, right? This, this is a picture of that right here. I, I don't know why we thought we were gonna get through the whole thing in one week, Jesse. We're gonna spend at least two weeks on this lost son, or at least part of the second week here. But he, this is, this is also like a picture of faith. This is why I say this as like a systematic theology lesson on soteriology all packed into here. Because not only do we have, like what is repentance and or what does regeneration look like? It's coming to himself. What does repentance look like? Yes. Turning from your sins and coming back. What is, what is the orde solis? Well, there's a whole, there's a whole thing in here. What is the definition of faith? Well, he knows that his father is good. That he has more than enough food for his servants. He, uh, is willing to acknowledge the truth of that, and he's willing to trust in that, in that he's willing to walk back from a far country in order to lay claim to that or to try to lay claim to it. That's a picture of faith right there, just in all three parts. Right. It's, it's really quite amazing how, how in depth this parable goes on this stuff,  [00:49:54] Jesse Schwamb: right? Yeah. It's wild to note that as he comes to himself, he's still working. Yeah, in that far off country. So this shows again that sin is this cruel master. He hits the bottom, he wants the animal food, but he's still unfed. And this is all the while again, he has some kind of arrangement where he is trying to work his way out of that and he sees the desperation. And so I'm with you, you know, before coming to Christ, A person really, I think must come to themselves and that really is like to say they need to have a sober self-knowledge under God, right? Yeah. Which is, as we said before, like all this talk about, well Jesus is the answer. We better be sure what the question is. And that question is who am I before God? And this is why, of course, you have to have the law and gospel, or you have to have the the bad news before you can have the good news. And really, there's all of this bad news that's delivered here and this repentance, like you've been saying, it's not just mere regret, we know this. It's a turning, it's a reorientation back to the father. He says, I will arise and go to my father. So yeah, also it demonstrates to me. When we do come to ourselves when there's a sober self-knowledge under God, there is a true working out of salvation that necessarily requires and results in some kind of action, right? And that is the mortification of sin that is moving toward God again, under his power and direction of the Holy Spirit. But still there is some kind of movement on our part. And so that I think is what leads then in verse 19, as you're saying, the son and I do love this 'cause I think this goes right back to like the true hope that he has, even though it might be slightly corrupted or slightly wa

    Vidjagame Apocalypse
    I only like Anti RPG RPGS!

    Vidjagame Apocalypse

    Play Episode Listen Later Feb 1, 2026 142:43


    Hey everyone, it's a new episode! This week, we are joined by Greg Moore as we talk about Anti RPGS, and then in t he secound half we talk about some new games and some PC Gaming. 

    Talk Nintendo Podcast
    Episode 490: Jerruh Flew Away

    Talk Nintendo Podcast

    Play Episode Listen Later Jan 31, 2026 79:46


    We hope you enjoy RPGs because we got 'em by the spades. Balex has been busy with Inazuma Eleven: Victory Road while Carseat's been working through a pair of Final Fantasy games! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) (0:00:10) Hello! (0:17:53) Inazuma Eleven: Victory Road (0:36:50) Final Fantasy 7 Remake (0:47:35) Dragon Quest 7 Demo (0:52:15) Final Fantasy Tactics (1:08:30) Outie Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr

    Darker Days Radio
    #294 Gamehole 2025 Investigation and Mystery in RPGs Live Panel

    Darker Days Radio

    Play Episode Listen Later Jan 30, 2026 58:55


    Kenneth Hite moderates this panel with Crystal Mazur, Rick Meints, and Elisa Teague. We talk about how to approach investigations and mysteries within an RPG and how to keep it focused in those areas so as not to wander into horror. We talk about our favorite ways to put some urgency on players to keep the plot moving forward, and how not to completely stall progress. 

    RPG Fan's Retro Encounter
    478 - RPGs That Deserve a Perfect Score

    RPG Fan's Retro Encounter

    Play Episode Listen Later Jan 29, 2026 116:53


    All you need to do is close your eyes and concentrate. Retro Encounter enfolds you.On this week's episode of Retro Encounter, we discuss something that has only been awarded once at RPGFan: a perfect score. So, each panelist brings on one game they think deserves a perfect score and defend it against the panel. But there can be only one! Who will be our winner? Listen in to find out!

    Roll For Topic
    Episode 186 – What Games Do You Bring on Trips?

    Roll For Topic

    Play Episode Listen Later Jan 29, 2026 16:47


    Chris is heading off on a work trip, so discussion turns to which RPGs or board games you squeeze into your suitcase when traveling. With snow days and work trips imposing on our schedules, it’s a short episode–but we’ll be back next episode with a detailed breakdown of Andy’s epic Arkham Horror RPG weekend.

    The RPGBOT.Podcast
    PULP CTHULHU: How to Play 1 - Concepts and Themes

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 29, 2026 53:01


    Welcome to the RPGBOT.Podcast, where today's lesson is simple: cosmic horror, but with punchable Nazis. If classic Call of Cthulhu is about fragile academics discovering forbidden truths and immediately dying, Pulp Cthulhu is about kicking down the door, firing a shotgun at an elder god, and saying, "That all you got?" This episode is about concepts, themes, and vibes—the part of the game where sanity is optional, luck is currency, and surviving certain death might involve parachuting into a hot-air balloon you didn't know was there. Grab your fedora. We're going full pulp. Show Notes What Is Pulp Cthulhu? Pulp Cthulhu is a fully compatible variant of Call of Cthulhu that dials the game from existential despair to high-octane pulp adventure. Characters are tougher, more competent, and far more likely to survive long enough to matter. If Call of Cthulhu is The Thing or Evil Dead, Pulp Cthulhu is The Mummy, Army of Darkness, or Indiana Jones with eldritch nightmares.  Core Themes & Tone Heroic pulp action instead of grim cosmic inevitability Investigators who can take multiple hits and keep fighting A lighter, often comedic tone without abandoning horror Quips, gadgets, globe-trotting, and cinematic set pieces This makes Pulp Cthulhu an excellent transition for players coming from Dungeons & Dragons, Pathfinder, or other heroic tabletop RPGs. Setting & Genre Shift Time period: 1930s, just before World War II Scope: Global adventures—London, Cairo, jungles, ruins, secret bases Enemies: Cultists, mythos horrors… and a suspicious number of Nazis The game leans hard into classic pulp tropes: secret societies, forbidden relics, occult conspiracies, and globe-spanning races against evil. Core Mechanics D100 roll-under system with degrees of success Regular, Hard, and Extreme successes replace DCs Fumbles and pushed rolls create escalating consequences Skills improve when you fail them during advancement These mechanics reward specialization while keeping tension high, even for highly skilled characters. What Makes Pulp Cthulhu Different? Archetypes Two-Fisted Hero, Hard-Boiled Detective, Mystic, Mad Scientist, Femme Fatale, and more Each archetype boosts a core characteristic and grants bonus skills Talents Passive and active abilities that enhance combat, investigation, or survivability Categories include Physical, Mental, Combat, and Weird Science Hit Points Roughly double standard Call of Cthulhu HP Still deadly—just less instantly fatal Luck as a Meta-Currency Spend luck to: Cancel fumbles Reduce damage Stay conscious Cheat death entirely (with a suitably ridiculous explanation) Luck regenerates every session, encouraging aggressive use Insanity, Magic, and Weird Science Insane Talents can grant powerful abilities with narrative drawbacks Magic is faster to learn but still dangerous and unpredictable Psychic powers like telekinesis and clairvoyance are viable builds Weird Science introduces death rays, jetpacks, ghost detectors, and other Flash-Gordon-adjacent nonsense Yes, you can build a psychic mind-wizard or a mad scientist with a death ray. The game actively wants you to try. The Pulp Meter The game supports multiple pulp levels: Low Pulp: Almost classic Call of Cthulhu Mid Pulp: Standard Pulp Cthulhu rules High Pulp: Extra talents, cinematic survivability, full nonsense This episode sets the stage for going high pulp in future sessions Key Takeaways Pulp Cthulhu trades hopeless cosmic horror for heroic pulp survival Characters are tougher, more competent, and more fun to invest in Luck is a central mechanic that fuels cinematic storytelling The 1930s setting enables globe-trotting, occult conspiracies, and pulp villains Perfect for groups who want action, investigation, and horror without constant character death If you've ever wanted to punch Cthulhu—or at least shoot near him—this is your game Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

    The Secret Cabal Gaming Podcast
    Express 115: The Best of 2025

    The Secret Cabal Gaming Podcast

    Play Episode Listen Later Jan 28, 2026 80:20


    Hey Now Cabalists! In today's Express Don and Jamie present the annual Best of 2025 in which they discuss the games we love from the past year.

    Stories RPG
    Punk Pantheon, EP 1: Leaving the Real

    Stories RPG

    Play Episode Listen Later Jan 28, 2026 82:18


    Our first FULL YOUTUBE EPISODE of Stories RPG, and the start of the story of Punk Pantheon! The punks are about to discover their power - and the danger that comes with it! Eirnan lies to his mom and heads out to a Normal Stuff concert on his bike; Flutter encounters a gator-wrestling weirdo at the Donut Hole.

    The Game Design Round Table
    Season: RPG - Interlude: The Final Round Table

    The Game Design Round Table

    Play Episode Listen Later Jan 28, 2026 53:59


    Today, hosts Dirk Knemeyer and David Heron sit down today to have a discussion about RPGs stemming from a comment left by a user from the Discord channel. They dive into the importance of cards in combat mechanics, as well as David's connection to DnD.  

    BGMania: A Video Game Music Podcast
    Radio Hour, Volume 83

    BGMania: A Video Game Music Podcast

    Play Episode Listen Later Jan 28, 2026 66:48


    Episode #408 of BGMania: A Video Game Music Podcast. Today on the show, Bryan closes out the month of January 2026 with another eclectic mix in Radio Hour, Volume 83! We're starting the new year of Radio Hour with tracks spanning courtroom drama, retro shooters, tactical RPGs, free-to-play goodness, and skateboarding through the Underworld! Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike. EPISODE PLAYLIST AND CREDITS Blurring from Arknights: Endfield [Chengcheng Tang feat. Maria Nalyon, 2026] Pursuit -Corner the Culprit- from Phoenix Wright: Ace Attorney [Masakazu Sugimori/Akemi Kimura, 2005] Stage 4 from Sky Shark [Tim Follin, 1987] Breath of the Earth from Tactics Ogre: Let Us Cling Together [Masaharu Iwata, 1995] Empty Lands from Skate Story [Blood Cultures, 2025] Indian Summer from Skate Story [Blood Cultures, 2025] God Hook from Skate Story [John Fio, 2025] Theme 2 from Populous: The Beginning [Mark Knight, 1998] Chip Zeal from Just Shapes & Beats [Big Giant Circles, 2018] Cirinthia Town from Rise of the Third Power [Jacob McNatt & Michael Donner, 2022] Resort Hotel from Animal Crossing: New Horizons [Kazumi Totaka, 2020/2026] The Height of Majesty from The Legend of Heroes: Trails Beyond the Horizon [Mitsuo Singa, 2024] Spring River Flowers and Moonlight Night from Where Winds Meet [Yida feat. Yang Xue, 2025] Mirage Saloon -Act 2- from Sonic Mania [Tee Lopes, 2017] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously

    Squelch! Another Hearthstone Podcast!
    (Dragon Age: Inquisition) I'M IN THE BOOK!

    Squelch! Another Hearthstone Podcast!

    Play Episode Listen Later Jan 28, 2026 87:05


    You can send us a message if you click this link. Maybe? Only one way to find out...Dragon Age: Inquisition - Episode 10This Week: The Trespasser DLC Next Week: Dispatch, Chapters 1 through 3 Support the showContact: http://linktr.ee/squelchcast Support the show on Patreon at https://www.patreon.com/c/Squelch or https://www.twitch.tv/dan0play Join our Discord at https://discord.gg/HwPPtX627k

    Game Master's Journey
    Introduction to Daggerheart and Comparison with D&D, Pathfinder, and Numenera | GMJ 333

    Game Master's Journey

    Play Episode Listen Later Jan 27, 2026 81:11


    Today I'll share the top 10 most-played tabletop RPGs right now. There are some surprises in this list, at least to me. I'll also begin my series of episodes exploring the new RPG, Daggerheart, by talking a bit about what I like about it and why I'm excited to run it. I'll compare and contrast DH with D&D, Pathfinder, and Numenera. Some of the aspects of Daggerheart I'll touch on in this episode include the basic mechanics, campaign frames, and how the game encourages collaborative storytelling by having the players contribute to detailing the setting, NPCs, etc. during play. I'll also talk a bit about how Darrington Press has made every effort to reduce math in the game and cognitive load on the GM and the players.Play Daggerheart with Me on Start Playing Games.Subscribe via RSS, Apple Podcasts, or Spotify.Check out my sci-fi novel, Critical Balance.Have you read Critical Balance? Please leave a review on Amazon.Follow me on Bluesky.Join my Discord server.Email me.Check out my YouTube channel.Join my Book Club, now on Discord.Check Out my OTHER PODCAST - Lex Out LoudCall the Game Master's Journey voice mail: 951-GMJ-LEX1 (951-465-5391).The Top 10 Most Played Tabletop RPGs Right Now

    Breakfast in the Ruins
    Gamifying the Multiverse - Moorcock & RPGs Part IX

    Breakfast in the Ruins

    Play Episode Listen Later Jan 27, 2026 98:37


    We're talking RPGs again, this time in the company of Tanya Floaker (Mum Chums, Lo! Thy Dread Empire, Solstice, Be Seeing You, a|state). Along the way we'll get into Tanya's history with Moorcock and genre fiction, gaming in Thatcher's Scotland, first steps into game design and the pending launch of their new Kickstarter for The Thunder Perfect Mind, launching 1st February 2026. If you're interested in reading more, and even getting a hold of early drafts, check out Tanya's itch.io page. We'll also look into what Tanya would do around the gamification of Michael Moorcock's Multiverse, the 12-part comic series. I like it. I like it a lot. In addition, friend of the show and long-standing patron Randall Gatlin calls in to talk about all of this Moorcock malarkey and reveals what may possibly be the coolest interaction with Mike and Linda I've yet come across. Join us!

    N4G Radio
    ZTGD Radio #878 - 1/26/2026

    N4G Radio

    Play Episode Listen Later Jan 26, 2026 105:18


    We begin the week with free fighters, fairy tale RPGs, and the return of Fable.Hosts:KenRyanTerrenceTopics CoveredEscape From Ever After2XKOEarnest Evans CollectionHaunted House RenovatorTavern Manager Simulatorand more... Hosted on Acast. See acast.com/privacy for more information.

    The RPGBOT.Podcast
    PLANE OF ELYSIUM - The Only Afterlife with HOA-Free River Property

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 26, 2026 58:37


    Welcome back to the RPGBOT.Podcast, where today we're talking about Plane of Elysium—the one afterlife that sounds so good the Dungeon Master has to invent mechanics to stop you from moving there permanently. It's paradise. Your needs are met. You're at peace. You're happy. Too happy. In fact, if you stay too long, you might fail a Wisdom save and decide adventuring, heroism, and saving the multiverse are overrated compared to eternal riverfront property and a Mai Tai. And if that sounds suspiciously like quitting D&D to live in a gated community called "Ecstasy," don't worry—we'll explain why enforced happiness, dragon shift-work, and a giant bone spine gate mean Elysium is still absolutely unhinged. Show Notes What Is Elysium? Elysium is the Neutral Good Outer Plane, positioned between the Beastlands and Arborea. It represents true contentment, rest, and fulfillment, rather than law, chaos, or moral absolutism. Souls here aren't punished, tested, or judged—they're finally allowed to relax. The Core Vibe No labor, no scarcity, no stress. Everything you need is provided. Happiness is genuine—unless you're in the gate town, where it absolutely is not. The Four Layers of Elysium Amoria Gentle meadows, forests, and idyllic towns along the River Oceanus. Every settlement somehow has riverfront property. Biomes get weirder the farther you travel from the river (plains, badlands, deserts… for reasons). Eronia Craggy mountains, harsh winters, rugged terrain. Heaven for dwarves, mountain folk, and anyone who thinks Colorado weather is "nice actually." Belierin (Bellerin) The prison layer of heaven, which is a sentence that should worry you. Holds legendary threats that couldn't be killed: hydras, ancient evils, fallen dukes of Hell. Access is restricted—mostly via the River Oceanus. Perfect setup for a level 20 "heaven jailbreak" campaign. Thalassia Endless ocean dotted with heroic islands. Where the best souls go—or where deities personally abduct you before you die because you're just that good. Eternal tropical vacation, sailing, fishing, and zero capitalism. The River Oceanus A holy river that flows through Elysium and beyond. Functions as a major planar highway connecting multiple Upper Planes. Also conveniently Hydra-proof. Who Lives Here? Guardinals (celestial animal-folk with extreme "Narnia energy") Moon Dogs (the best boys; CR 12; hunt evil; deserve all the treats) Phoenixes, because nobody here is trying to harvest them for profit Numerous deities, including Pelor, Lathander, and Shantaea Pathfinder vs. D&D Pathfinder does have an Elysium—but it's functionally closer to D&D's Arborea. Same name, wildly different vibes. The Gate Town: Ecstasy Located in the Outlands, connected to Elysium. Appears joyful, welcoming, and celebratory… because happiness is magically enforced. Suppressed emotions inevitably explode into violence. Ruled by twin dragons: The Lightcaller (gold dragon, daytime ruler) The Night Whisperer (silver dragon, nighttime ruler) Never seen together. Definitely suspicious. Key Locations in Ecstasy Philosopher's Court – a "safe" place to vent grievances that now regularly turns into Fight Club. Revelhome Inn – run by a Lawful Neutral medusa who turns problem guests into garden statues. The Bone Plinth – a giant spine you climb to reach the gate to Elysium, because nothing says "upper plane" like skeletal horror décor. Planar Mechanics Overwhelming Joy (Optional Rule): Fail repeated Wisdom saves and you refuse to leave Elysium. If forcibly removed, you'll do everything possible to return. Fear effects are weakened. Violence is rare—unless you're in Ecstasy, where it's scheduled. Key Takeaways Elysium is D&D's most tempting afterlife—and the one most likely to derail your campaign. It offers true happiness, not moral judgment or endless labor. The layered structure lets every character imagine their perfect heaven. Belierin quietly turns heaven into an endgame boss rush. Ecstasy proves that enforced happiness is way scarier than honest suffering. Overwhelming Joy is a brilliant narrative mechanic for testing player priorities. If your party reaches Elysium and leaves voluntarily, they are either heroes… or liars. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The RPGBOT.Podcast
    2014 DnD 5e CLERICS LEVELS 1-10 (Remastered) - A Build Guide for Unleashing the Divine

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 24, 2026 64:34


    Somewhere in the multiverse, a cleric just whispered "I prepared Bless," and three dice immediately rolled higher out of pure fear. Because clerics aren't "the healbot," they're the divine Swiss Army knife: buffer, debuffer, front-liner, artillery, investigator, walking lie detector, and occasionally the person who politely asks a demon to leave and the demon actually does. Today we're building clerics from levels 1–10: how to pick your domain, what to prepare, how to stop wasting actions, and how to make your table say, "Wait… clerics can do that?" Show notes Cleric identity at levels 1–10: You're a full caster with armor, a strong action economy toolkit, and some of the best "party-wide value per spell slot" in the game. Choosing a Domain (Subclass) with intent What each domain wants to do in combat (frontline, blaster, controller, support, utility). How domain spells shape your "default prep list." The hidden question: "Do I want to solve problems with my action, my bonus action, or my reaction?" Ability scores and build priorities Wisdom as your engine (save DCs, prepared spells, key features). Constitution for concentration survivability. Strength vs Dexterity depending on armor and weapon plans. Armor, weapons, and "being accidentally hard to kill" Light/medium/heavy armor considerations. Shield math and when it's worth it. Weapon use: when it's a trap, when it's correct, and how cantrips change the calculus. Cantrips that actually matter Core combat cantrips (and why "I guess I'll swing my mace" is usually a cry for help). Utility cantrips that quietly win sessions. Spell preparation that doesn't make you cry Your "always-good" staples (buffs, heals, control, utility). How to prep for unknown adventuring days without over-prepping niche tools. Concentration discipline: the real cleric skill. Channel Divinity: use it early, use it often Turning Undead and its situational dominance. Domain Channel Divinity options as mid-tier power spikes. How Channel Divinity changes your "resource rhythm" between short rests. Level-by-level power spikes (1–10) L1: Domain + armor + Bless = "party performance enhancement plan" L2: Channel Divinity arrives (and suddenly your subclass has teeth) L3: 2nd-level spells broaden your problem-solving L5: 3rd-level spells are the "cleric becomes a headline" moment L6–8: subclass features + improved survivability + cantrip/weapon upgrades L9–10: 5th-level spells and consistent encounter impact Table role: how to be a cleric without becoming the babysitter Healing as a tool, not a lifestyle. Preventing damage and ending fights faster as the "real healing." Coordinating with your party so your buffs land where they matter. Key Takeaways  Start with your cleric job description Pick one primary role and one secondary role: Support/Buffer (primary) + Controller (secondary) Frontline (primary) + Support (secondary) Blaster (primary) + Utility/Support (secondary) Most clerics get in trouble when they try to be all of these every round. Concentration is your true hit point total A cleric who keeps concentration up is a force multiplier. A cleric who drops it every other round is a very polite person wearing armor. Practical habits: Don't stack concentration spells in your head like a wishlist—pick one plan per fight. Invest in Con saves/survivability decisions early. Position like you're important (because you are). Your "default fight plan" should fit on an index card Example templates: Support opener: Concentration buff → sustain/position → emergency heal only when it flips the encounter. Control opener: Concentration control → maintain distance/cover → punish clustering. Frontline opener: Concentration buff/control → stand where enemies hate it → force bad choices. Healing is strongest when it changes the math right now In-combat healing shines when it: Prevents an ally from going down before they lose their next turn, Buys a crucial round of actions, Keeps a key damage dealer online, Or pairs with control/positioning to stop the "down-up-down" cycle. Otherwise, healing between fights (and prevention during fights) is often more efficient. Domain spells and Channel Divinity are your build's "signature moves" If you're not using your domain's unique tools regularly, you may have picked a domain whose play pattern you don't actually enjoy. Levels 1–10 clerics win by being the most consistent person at the table You don't need perfect optimization to be great—clerics reward: Reliable concentration, Smart positioning, Prepared spells that solve common problems, And knowing when to spend resources to swing an encounter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    System Mastery
    319 - Red Dwarf

    System Mastery

    Play Episode Listen Later Jan 23, 2026 73:47


    Who's ready for licensed comedy property RPGs? These are always the best, am I right? Today is Red Dwarf, an RPG based on a British comedy sci-fi series. And boy is it ever something. Learn more about your ad choices. Visit megaphone.fm/adchoices

    DMs After Dark
    Deathmatch Island | Episode 7 - The Finale

    DMs After Dark

    Play Episode Listen Later Jan 23, 2026 206:06


    The end is here, The team finds answers.   We hope you enjoyed our series of Deathmatch Island by Tim Denee of Old Dog Games and Evil Hat Productions.   ----more---- Join the DMs After Dark Discord channel!   In case you haven't heard, our Redbubble has incredible RuneQuest art by Katrin Dirim available as shirts, stickers, pillows, and more, so check out all our new DMs After Dark merch!!   If you enjoy our streams, podcasts (plural! have you checked out the Rene Plays Games podcast?), or just our general nerdiness, please consider giving us a 5-star rating on your podcast app of choice! Like, follow, and subscribe to our Facebook, Twitter, and Instagram so you can comment & chat with us about all things RPGs.   And, as always, come hang out and catch our live streams on our Twitch or catch up on our YouTube.   Music in the Episode (in order of appearance): DMs After Dark Theme written & produced by Dan Pomfret | @danfrombothbands

    The Kids Table
    Area of Effect | 33: Stranger Things and Inclusion in D&D

    The Kids Table

    Play Episode Listen Later Jan 23, 2026 49:24


    Allison and Becca Bix of Women Play D&D chat about the history of inclusion (and, sadly, exclusion) in Dungeons & Dragons and how the pop culture phenomenon Stranger Things has prompted forward progress! You can find Becca and her fabulous work at https://www.womenplaydnd.co or on Instagram and Threads @womenplaydnd "Wyrmlings: An All Ages TTRPG" can be found at https://bit.ly/WyrmlingsTKT Welcome to Area of Effect, a podcast from the creators of The Kids Table, where we discuss how tabletop RPGs benefit kids and answer your questions about playing TTRPGs with the kids at your table!  About us: When kids are at the table, everyone wins! Playing TTRPGs levels up kids' critical thinking, creativity, communication, collaboration, & confidence. That's why we create our kid-inclusive D&D show, tips for playing with kids, and campaigns to bring the adventures home! Our Kids' Adventures:  Our Website Support Our Work:  Patreon Follow Us: YouTube, Instagram, TikTok, Threads #dungeonsanddragons #inclusion #strangerthings

    The RPGBOT.Podcast
    D&D CAMPAIGN SETTINGS - The Multiverse is a Soda Fountain and We're Bad at Choosing

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 22, 2026 72:54


    Welcome to the RPGBOT.Podcast, where tonight we bravely attempt to eat the entire Dungeons & Dragons campaign setting menu in one sitting. No tie-ins, no supplements, no "this was technically in Dragon Magazine once" nonsense: just the official D&D settings, served tasting-menu style. From post-apocalyptic deserts where magic killed the planet, to punk fantasy with robot soldiers, to the setting so generic it's basically carbonated water, we're ranking, roasting, and reminiscing about the worlds that shaped tabletop roleplaying games. Grab your character sheet, loosen your belt, and prepare for Forgotten Realms Coke vs Greyhawk Pepsi discourse. Show Notes In this episode of the RPGBOT.Podcast, we review the official Dungeons & Dragons campaign settings created by Wizards of the Coast (excluding licensed tie-ins and sub-settings) to help players and Dungeon Masters understand what makes each world distinct. Rather than deep dives, this episode delivers a high-level overview of each D&D setting's tone, themes, and playstyle, helping listeners decide which campaign setting best fits their table. Campaign Settings Covered Birthright – A kingdom-management focused D&D setting where divine bloodlines grant rulers supernatural authority. Ideal for players who want politics, rulership, and domain-level play alongside traditional adventuring. Dark Sun – A grimdark, post-apocalyptic fantasy setting defined by ecological collapse, psionics, scarce resources, and moral ambiguity. One of D&D's darkest campaign settings. Dragonlance – Epic fantasy rooted in legendary novels, fallen gods, returning dragons, and mythic heroism. A classic D&D setting built around narrative arcs and world-shaking events. Eberron – A pulp fantasy and dungeon-punk setting where magic functions as technology. Airships, warforged, political intrigue, and post-war fallout define this highly popular D&D world. Forgotten Realms – The default D&D campaign setting for 5e. High-magic, high-fantasy, dense lore, iconic characters, and flexible adventure design make it the most widely recognized setting. Greyhawk – The original published D&D setting, emphasizing sword-and-sorcery, moral ambiguity, and classic fantasy roots tied to iconic spells and characters. Mystara – A simplified fantasy setting originally designed for Basic D&D, featuring lighter tone, fewer races, and a more approachable style for new or younger players. Nentir Vale – A minimalist fourth-edition setting designed as a flexible framework rather than a fully realized world—perfect for Dungeon Masters who prefer homebrew. Planescape – A multiversal setting centered on Sigil, the City of Doors. Philosophical factions, planar travel, cosmic weirdness, and reality-bending concepts define this fan-favorite. Ravenloft – Gothic horror fantasy featuring cursed domains, tragic villains, and psychological dread. A setting focused on atmosphere, consequences, and survival. Spelljammer – Space fantasy for D&D, blending swashbuckling adventure with crystal spheres, astral travel, and magical ships sailing between worlds. Key Takeaways Not all D&D campaign settings are designed for the same playstyle—some emphasize politics, others horror, survival, or pulp action. Forgotten Realms works as the most flexible and accessible default setting, especially for new players. Eberron stands out for its coherent worldbuilding and logical use of magic as technology. Dark Sun and Ravenloft require player buy-in due to their heavy themes and darker tone. Planescape offers unmatched freedom and philosophical depth but demands strong DM preparation. Nentir Vale exists primarily as a DM toolkit rather than a narrative world. Older settings like Greyhawk, Dragonlance, and Mystara remain relevant for groups seeking classic fantasy vibes or nostalgia-driven campaigns. Dungeon Masters should choose a setting that reinforces—not fights—the story they want to tell. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Secret Cabal Gaming Podcast
    Episode 337: Covenant and the Physicality of Board Games

    The Secret Cabal Gaming Podcast

    Play Episode Listen Later Jan 21, 2026 193:30


    Welcome, Cabalists! It's time to get busy with another episode of The Secret Cabal, including a bunch of awesome games: Soothsayers, There and Back Again, Winds of Numa Sera, Nucleum, Cthulhu Dark Providence, and a feature review of Covenant from designer German P. Millan and Divir. Then, after Tony T gives us all the most important news stories from around the gaming industry, we talk about the physicality of board games. Soothsayers: 00:06:28, The Hobbit There and Back Again: 00:16:08, Winds of Numa Sera: 00:23:51, Nucleum: 00:35:43, Cthulhu Dark Providence: 00:47:00, Covenant Review: 00:56:47, News with Tony Y: 01:33:15, The Physicality of Board Games: 02:34:08. Check out our sponsors Restoration Games at https://restorationgames.com/ and Game Toppers at https://www.gametoppersllc.com/.

    Squelch! Another Hearthstone Podcast!
    (Dragon Age: Inquisition) TRY UNPLUGGING YOUR HAKKON AND PLUGGING IT BACK IN

    Squelch! Another Hearthstone Podcast!

    Play Episode Listen Later Jan 21, 2026 63:21


    You can send us a message if you click this link. Maybe? Only one way to find out...Dragon Age: Inquisition - Episode 9This Week: Jaws of Hakkon DLC Next Week: The Trespasser DLCSupport the showContact: http://linktr.ee/squelchcast Support the show on Patreon at https://www.patreon.com/c/Squelch or https://www.twitch.tv/dan0play Join our Discord at https://discord.gg/HwPPtX627k

    The Game Design Round Table
    Season: RPG - Exploring RPGs with Rob Daviau

    The Game Design Round Table

    Play Episode Listen Later Jan 20, 2026 56:40


    Today, Rob Daviau joins us again after a year to contribute to a conversation about RPGs. Dirk, David, and Rob talk about some of the practicalities of RPG's and GMing, as well as some of the problems that have arisen through both the tariffs and the lack of face to face gaming. A meaningful conversation that opens up some deeper ideas in the RPG and GM world.   

    Role Playing Public Radio
    Just One More Roll: Writing Mysteries for RPGs – Panel at Gen Con 2025

    Role Playing Public Radio

    Play Episode Listen Later Jan 19, 2026 51:07


    Writing a good mystery for a RPG can be tough to accomplish but it’s not impossible. Get tips from Ross Payton and Caleb Stokes on writing a great whodunit in your game! Threading the line between making the investigation too easy and too hard can be difficult, but we have enough experience to make it easier for you. This panel was recorded at Gen Con 2025. Check out Delta Green Dead Channels to support Caleb! Note: this panel was recorded at the Crowne Plaze hotel, which has an active railroad operating through it. I reduced noise as much as I could.

    The RPGBOT.Podcast
    ADAPTING PUBLISHED TTRPG SETTINGS - How to Pretend You Planned This the Whole Time

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 19, 2026 65:59


    Have you ever opened a published TTRPG adventure, read three chapters in, and thought: "There is absolutely no way my players will do any of this"? Welcome to Adapting Published TTRPG Settings, where the RPGBOT crew explains why modules are suggestions, railroads are imaginary, and your Big Bad will absolutely die three sessions early because someone invented an arcane nuclear device. Whether you're running Dungeons & Dragons, Pathfinder 2e, or your favorite tabletop roleplaying game, this episode is all about how to customize published adventures, steal player backstories, break plots responsibly, and still pretend you planned it all from the beginning. Show Notes In this episode of the RPGBOT.Podcast, the hosts dive deep into adapting published TTRPG settings to better suit your table, your players, and the chaos they inevitably create. Drawing from years of experience running official D&D adventures, Pathfinder 2e campaigns, and homebrew nightmares, the team explains why no module survives first contact with players—and why that's a good thing. Topics include how to customize published adventures without breaking the story, when it's okay to railroad (yes, really), and how to balance sandbox freedom with guided play. The hosts discuss common pitfalls like breaking narrative continuity, accidentally ruining game mechanics, and losing focus when a side quest becomes the main plot. You'll also learn why player backstories, class features, and character goals are the best raw material for reshaping any tabletop RPG setting. Practical advice covers adding new villains, replacing weak encounters, cutting boring dungeons, and remixing iconic elements from other TTRPG adventures and settings. From fixing overly linear modules to turning side quests into emotional gut punches, this episode is a masterclass in adventure customization for Game Masters who want their campaigns to feel personal, memorable, and fun. Key Takeaways for Game Masters Published TTRPG adventures are guidelines, not gospel, and should be adapted to fit your players' interests and play style. There is a healthy middle ground between sandbox chaos and rigid railroading, often called a guided experience. Player backstories, goals, and class mechanics are the best tools for customizing published modules. It's easier to add content than remove it, but cutting boring or irrelevant sections is sometimes necessary. Breaking the story, mechanics, or balance can be fun—if you know what you're doing and why. Players don't remember plot holes; they remember closed narrative loops that make past actions feel meaningful. If a side quest becomes more fun than the main plot, promote it—your players will thank you. Every published TTRPG setting can support wildly different campaigns depending on how the GM adapts it. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    A Double Double 'n Dice - A Dice Masters Podcast
    Zombie..Zombie..Nightcrawler

    A Double Double 'n Dice - A Dice Masters Podcast

    Play Episode Listen Later Jan 19, 2026 38:25


    Welcome to our One Hundred and Fifty Seventh episode!Our podcast is dedicated to all things board games, RPGs, CGs and more.Pour your favourite beverage, pull up a comfy chair 'cuz we are ready to roll.In this week's episode, we talk Clix and cute kid boardgame. Until next time, on a Double Double ‘n Dice!--------------The following music was used for this media project:Music: Lobby Time by Kevin MacLeodLink: https://www.chosic.com/download-audio/29284/Music: Podcast Music Vol. 23 [Morning Light], produced by Sascha EndeLink: https://ende.app/en/song/13187-podcast-music-vol-23-morning-lightSend us a textContact us: tripledpodcast@dm-north.comCheck us out on www.dm-north.comSupport us at ko-fi.com/dmnorthtvJoin the dmNorthTV DiscordNeed a dice bag? Contact Jocelyn and/or visit JoceStitch Etsy store

    RTFM
    RTFM: This is Where the Stars Died

    RTFM

    Play Episode Listen Later Jan 19, 2026 58:33


    This is Where the Stars Died by Scott Malthouse is a narrative war game, but what the heck does that mean? What is a war game even? Is it where you have to paint small men?⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Max Lander⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Aaron King⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ dig through RPGs of yore to bring you valuable nuggets of mechanics, lore, and strangeness. They read the fucking manual so that you don't have to.If you want to chat about the episode, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠join our Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. And ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠check us out on Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ for extra episodes!

    Defining Duke: An Xbox Podcast
    #263 | It's FINALLY Fable Time!

    Defining Duke: An Xbox Podcast

    Play Episode Listen Later Jan 18, 2026 222:37


    After years of secrecy and many delays, Xbox is set to pull the lid off one of its most anticipated RPGs at the upcoming Developer Direct. First rumored in 2017 and announced in 2020, Fable has been baking at Playground Games, the prolific racing game studio, for a long, long time. Now, Xbox promises a deep dive on everything from combat and choice to British humor and chickens. Is it do or die time for Fable? How does its early year showing shake up the already packed summer showcase? Will we finally get a release date? Perhaps just a release year? Indeed, there are so many questions, but most of these will be announced very shortly! Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:06:26 - A time games did play for us0:12:04 - The Rook speaks0:14:41 - Baby Dukes on the way0:18:04 - Motivating ourselves after work0:24:22 - Would Matty interview Todd Howard again?0:36:29 - Avowed is headed to PS5 with its biggest update yet0:50:54 - Forza Bros collect their biggest win yet0:59:50 - Hellblade 3 is the focus1:10:16 - Towerborne releases February 26 for $251:16:55 - Masters Of Albion releases on April 22nd, 20261:21:39 - Crimson Desert's map size debate1:26:07 - Is ATLUS finally revealing Persona 6 this year?1:32:43 - Division 3 will have as big an impact as Division 11:38:19 - Details on the secret Witcher 3 expansion1:42:54 - Stellar Blade Boss speaks out on AI use case1:47:59 - Meta closes several VR studios1:58:44 - Everything we learned about Divinity in Larian AMA2:19:46 - What We're Playing2:42:16 - Developer Direct confirmed for January 22nd Learn more about your ad choices. Visit podcastchoices.com/adchoices

    The Thirsty Mage
    Year in Review: 2025

    The Thirsty Mage

    Play Episode Listen Later Jan 18, 2026 57:57


    David and Casey take a look back on all the big releases of 2025 and debate what kind of year it was for RPGs.

    The RPGBOT.Podcast
    DEATH MECHANICS (Remastered): From Tragic Defeat to Heroic Sacrifice

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 17, 2026 49:28


    Death in tabletop RPGs is a lot like a group project: everyone insists they're prepared for it, nobody actually reads the rules, and somehow it's always the wizard's fault. In this episode, the RPGBOT crew stares straight into the great beyond—death saves, dying conditions, resurrection magic, and those awkward moments when the cleric checks their spell slots and quietly says, "So… about that body." Whether your character goes out in a blaze of glory or bleeds out behind a crate because no one had an action left, we're breaking down how death really works at the table—and how to make it memorable instead of miserable. Show Notes Character death is one of the most emotionally charged—and mechanically misunderstood—parts of tabletop roleplaying games. In this episode of the RPGBOT.Podcast, the hosts dig into how death mechanics work across popular systems, why they often feel harsher (or softer) than intended, and how players and GMs can turn character death into a powerful storytelling moment instead of a buzzkill. The discussion covers death saves, dying conditions, instant death effects, and the role of healing magic in prolonging—or preventing—the inevitable. The crew examines how different RPG systems handle mortality, from forgiving safety nets to brutal attrition-based designs, and what those choices say about the kind of stories those games want to tell. Beyond raw mechanics, the episode explores meaningful death: heroic sacrifices, last stands, narrative consequences, and when resurrection magic enhances the story versus when it cheapens the moment. The hosts also share table-tested advice for GMs on foreshadowing danger, setting expectations, and making sure character death feels fair—even when it's devastating. If you've ever wondered whether death should be rare, frequent, reversible, or permanent—or why every party suddenly becomes a tactical mastermind the moment someone drops to zero HP—this episode is for you. Key Takeaways Death mechanics shape tone. How a system handles dying directly affects whether the game feels heroic, gritty, or forgiving. Death saves are drama engines. They create tension, spotlight teamwork, and often reveal who really read their character sheet. Instant death is rare—but memorable. When it happens, it should feel earned, telegraphed, or narratively significant. Resurrection is a storytelling tool. Bringing a character back should have consequences, costs, or complications to preserve emotional weight. Heroic sacrifice beats random loss. Deaths tied to player choice are almost always more satisfying than unlucky math. GM communication matters. Clear expectations about lethality prevent resentment and help players invest emotionally. Death doesn't end the story. It can launch new arcs, reshape the party, or permanently change the world. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    And Now We Drink
    And Now We Drink Episode 441: With Kelly Collins

    And Now We Drink

    Play Episode Listen Later Jan 15, 2026 120:28


    Buckle up and grab your favorite drink as Matt Slayer welcomes Kelly Collins to her her first in-studio podcast conversation, on this lively episode of "And Now We Drink." Kelly, a Russian native currently residing in Spain, shares her first impressions of Los Angeles and the stark contrasts she has found between the U.S. and her European homes. From navigating LA's ethnic neighborhoods to deciding whether to explore other parts of America, Kelly offers a fresh perspective on cultural differences, while Matt adds in his characteristic humor and insights.   Discussing her experiences with travel and living abroad, Kelly relates her living journey, from Russia to Spain, and now contemplating time in the U.S. The pair dive into the complexities of adjusting to new cultural environments and how that shapes one's world view. Kelly's first exposure to America's wild elements, from car chases to earthquakes, adds a touch of drama to the episode.   Their candid dialogue even covers video games, with Kelly sharing her love for RPGs like Persona 5, and her thoughts on potentially streaming on Twitch. Touching on the  entertainment industry, Kelly addresses societal norms and how this career path has granted her significant life experiences and social freedoms.   Tune in for an engaging chat that covers everything from Kelly's aspirations to travel America with a fresh set of eyes, embracing the wild side with some American gun range experiences, and maybe even planning a shot at marriage. A blend of humor, insight, and candid life reflections, this episode brings a unique look at cultural exploration and personal growth. Don't miss out on the laughter and deep dive into the unexpected intersections of life on "And Now We Drink."   New Sponsor ALERT   We are proud to be brought to you by BellFlask   www.bellflask.com use promo code slayer20 for 20% off at checkout     Cover your shame in our wares. New Merch! anwd.net/merch The Patreon is full of exclusive content and directly supports the show. patreon.com/mattslayer   Subscribe to the youtube youtube.com/andnowwedrink

    Retrologic
    Ep - 138 New Year Round Table!

    Retrologic

    Play Episode Listen Later Jan 15, 2026 126:33


    Introduction Welcome to RetroLogic! I'm Shannon Eno here with John Cummis and Sam Wagers   But RetroLogic isn't just a podcast. It's a community of retro gamers! - We've got an active, friendly, and free discord. - Giveaways - Contests - AND Dive into our family of Retro podcasts! Like RetroGroove, a music history podcast, and On Topic Retro, a podcast dedicated to 1 video game per episode hosted by our very own John Cummins. - you can find everything at our website retrologic.games Tell me one thing that happened this week!   Housekeeping   New Website! - https://sites.google.com/view/retrologic/home GOTY 30: poll Results Community Breaks the tie to award Warcraft II best PC game of 1995 over Command and Conquer   Chrono Trigger has been crowned GOTY30 for 1995 over DKC2   The Price Is Retro If this is your first time playing Price Is Retro, here's how we play. I'm going to list off 4 or 5 games and everyone has to guess how much the lot is worth in total. Whoever is closest to the actual value wins that round! Everyone has a list and everyone guesses on each other's list. At the end, the player that won the most rounds wins the episode! But watch out for the robot Deus Guess Machina! He averages all of our guesses together for his own guess Dinosaur - Leonard - adds up original costs, retail value Ghost - Polterguest - always guesses 300 Shan's list Sam's list Dan's list Flightsy's list Sam's Spot the Fake   Trivia Card-no trivia card this episode   Show Topic Note: gamestop locations closing across usa SNES Operator now available for preorder   2026 Roundtable: Sam - 2025 RPG challenge Wellredmage (Moses) issued a challenge to complete 12 unfinished RPGs in 2025.  These are mine: Revelations: The Demon Slayer (GBC) Megaman Battle Network 6: Cybeast Gregar (Switch/ OG: GBA) Monster Hunter Wilds (PC) Illusion of Gaia (SNES) Metal Walker (GBC) Power Quest (GBC) Infinite Space (DS) Knights in the Nightmare (DS) The Granstream Saga (PSX) Dokapon (monster hunter) (GBA) For Frogs the Bell Tolls (GB) Etrian Odyssey Nexus (3DS) Castlevania: Lament of Innocence (PS2) Megaman X Command Mission (GC)   & Legend of the River King (2)   Dan - Animal Crossing Shannon - Dragon Quest HD2D complete! & Luigi's Mansion   John - Wario Land VB Community Couch Solo Which story overall are you liking more.  Octopath Zero or Octopath one?  You positive or indifferent to the inclusion of the town of Wishvale feature?   Eric Plunk What game or game series would you most like to see given the Digital Eclipse historical documentary treatment?   ChrisHL 94 I'm looking to take better advantage of my Switch Online plus expansion pass subscription. What games do you recommend I get into? Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Bluesky at @retrologicgames.bsky.social. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my Blusky bio. You can also find everything on our website Retrologic.games

    ADHd20
    Roll Model Kelly McLaughlin of the Dungeon Dudes

    ADHd20

    Play Episode Listen Later Jan 15, 2026 73:57


    We got Kelly McLaughlin (one half of the legendary Dungeon Dudes) to sit down and talk ADHD, masking, and why neurodivergent brains and TTRPGs might just be a perfect match. Spoiler for those that know us: Kelly agrees that it's not just about the dice—it's about taking off the real-world mask while putting on a character's, having actual agency in a world you can change, and exploring parts of yourself you didn't know needed exploring.Kelly opens up about his adult ADHD diagnosis, growing up hiding his love of Powerpuff Girls and the color purple in a small town that wasn't kind to nerds, and what tools give him the executive function to build systems that work. We dig into why D&D lets you "grab a sword and change the world" when real life feels overwhelming and uncontrollable, why every character we create is secretly about us (even when we don't realize it), and how the Dungeons of Drakkenheim team designs adventures with ADHD brains in mind.Also: K-pop Demon Hunters cosplay goals, Tales from Wood Creek (the escape room/reality TV/D&D fever dream with Deborah Ann Woll), cottagecore as resistance, and why Expedition 33 will make you cry. A lot.Check out the Dungeon Dudes at https://www.youtube.com/@DungeonDudes and grab Dungeons of Drakkenheim on D&D Beyond!

    The RPGBOT.Podcast
    PF2e LOST OMENS DRACONIC CODEX - What if dragons were… weird?

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 15, 2026 66:33


    Dragons are eternal. Gaming mice are not. In today's episode of the RPGBOT.Podcast, we survive cursed peripherals, catastrophic Kingdom turns, and at least one near-fatal werewolf encounter before finally turning our attention to the real reason we woke up before dawn: Paizo's Lost Omens: Draconic Codex. It's a book that asks the important questions—like "What if dragons were powered by magical traditions?", "What if dragons were made of swords?", and "What if a dragon respawned because you can't kill the joke?" Pour yourself a gallon of coffee and join us as we dig into archdragons, dragon gods, delight dragons, wish dragons, and more dragons than should legally fit in one hardcover. Show Notes In this episode, the RPGBOT crew reviews Lost Omens: Draconic Codex, Paizo's definitive Pathfinder Second Edition sourcebook for dragons. The discussion covers both lore and mechanics introduced in the Remaster era, highlighting how Pathfinder 2e has fully reinvented dragons to align with its four magical traditions: Arcane, Divine, Occult, and Primal . Covered Topics Include:  Remastered Dragon Lore Pathfinder's clean break from chromatic/metallic dragons Dragons aligned to magical traditions instead of color Why these dragons feel "native" to PF2e mechanics Dragon Creation Myth & Dragon Gods Apsu, Dahak, Sarshalatu, and the draconic origin story Dragon gods, pantheons, edicts, and anathema Cleric and champion support for dragon-aligned worship Archdragons & Dragon Physiology New age category: Archdragon Young → Adult → Ancient → Arch progression Why archdragons emerge during times of conflict Expanded archdragon stat blocks for existing dragons Bestiary Highlights (So Many Dragons) - Over 40 dragon types, including: Delight Dragons (joy, bubbles, toys, and respawning punchlines) Mocking Dragons (laughing at your failures—mechanically) Wish Dragons (granting wishes with no ritual cost… interpreted by the dragon) Vorpal Dragons (made of swords, can decapitate you and leave you alive) Sage Dragons (dragon nerds who weaponize your secrets) Wyrm Wraiths (void-fueled undead dragon horrors) Player & GM Options Dragon-themed archetypes and ancestry options Dragonets as playable, pseudo-dragon-like companions Expanded kobold options New spells, magic items, and dragon contracts (mechanical pacts that actually matter) GM Tools & Campaign Hooks Dragons as quest-givers, gods, villains, and punchlines High-level storytelling with wish-granting dragons Using dragons as expressions of magical philosophy Key Takeaways Lost Omens: Draconic Codex fully redefines dragons for Pathfinder 2e, making them mechanically and narratively distinct from D&D while remaining iconic . The four magical traditions give dragons clearer identities, spell access, and story roles. Archdragons provide true level-21+ threats with campaign-defining presence. Dragons in this book are not just monsters—they're gods, philosophers, tricksters, wish-granters, and walking rules arguments. Player options (dragonets, archetypes, contracts) meaningfully support dragon-centric campaigns. This book is a must-own for Pathfinder 2e GMs, especially for high-level or lore-heavy games. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Secret Cabal Gaming Podcast
    Dungeon Masters Ludus 01: Session Zero and the Group Charter

    The Secret Cabal Gaming Podcast

    Play Episode Listen Later Jan 14, 2026 55:24


    Hearken, O Cabalist, and attend these words drawn from dust-laden halls and candlelit vaults of memory. Welcome to the first chronicle of the reborn Dungeon Master's Ludus. On this day, the Lords of the Dungeon unseal the ancient tomes of wisdom, seeking to reveal the true art of fellowship between Game Master and players alike. Learn ways to forge adventuring companies bound by unity, tempered by trust, strengthened through cooperation, and guided by a shared yearning for the most glorious game that may be played. Huzzah!

    Squelch! Another Hearthstone Podcast!
    (Dragon Age: Inquisition) DIGGY DIGGY HOLE THE DLC

    Squelch! Another Hearthstone Podcast!

    Play Episode Listen Later Jan 14, 2026 62:35


    You can send us a message if you click this link. Maybe? Only one way to find out...Dragon Age: Inquisition - Episode 8This Week:  Dragon Age Inquisition, The Descent DLC    Next Week:  Dragon Age Inquisition, Jaws of Hakkon DLC  Support the showContact: http://linktr.ee/squelchcast Support the show on Patreon at https://www.patreon.com/c/Squelch or https://www.twitch.tv/dan0play Join our Discord at https://discord.gg/HwPPtX627k

    The RPGBOT.Podcast
    EBERRON - FORGE OF THE ARTIFICER 2: Mobile Bastions and Divorced-Dad Energy

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 12, 2026 70:08


    Welcome back to RPGBOT.Podcast, where Ash is a Top GM™, Tyler is still emotionally processing Bastions, and Randall has discovered that Eberron finally lets you live your best divorced-dad-with-a-houseboat fantasy. In Part 2 of our review of Eberron: Forge of the Artificer, we leave the artificer workshop behind and dive headfirst into dragonmarked intrigue, mobile bastions, noir detectives, political backstabbing, and the deeply dangerous question: "What if my base could walk?" This episode contains airships, crime fiction, economic monopolies, and at least one moment where we realize the answer to most Eberron problems is "build a bigger construct." Show Notes In RPGBOT.Podcast – Eberron: Forge of the Artificer (Part 2), the hosts continue their in-depth review of the book by shifting focus away from the artificer class and into the broader Eberron ecosystem. This episode examines the character options beyond artificers, including dragonmarked feats, reworked species, and the lore implications of opening dragonmarks to wider character concepts. From there, the discussion moves into Bastions, including mobile bases like airships, lightning rail trains, and ships—raising important questions about gameplay practicality, narrative freedom, and whether your party should legally be allowed to own a war machine. The back half of the episode explores Eberron's storytelling frameworks, including noir-inspired Sharn inquisitives, dragonmarked house intrigue, and campaign structures built around politics, monopolies, and inevitable wars. Key Takeaways Dragonmarks are the backbone of this book. If you like dragonmarked houses, intrigue, and economic power struggles, this chapter delivers in spades. New species updates are a big win. Warforged as constructs, kalashtar as aberrations, and revamped korovar (half-elves) meaningfully impact gameplay and spell interactions. Dragonmark feats heavily favor spellcasters. Martials should be cautious—many benefits scale best with spellcasting. Mobile Bastions are conceptually excellent and mechanically… messy. Airships, trains, and ships are cool, but DMs will need to smooth the edges. Eberron leans hard into genre play. Noir detective stories, Renaissance-style intrigue, and political drama are clearly supported. High-level play quietly breaks old Eberron assumptions. The book embraces higher-level NPCs and epic conflicts, even if it bends earlier canon. Everything eventually leads to war. Political intrigue, dragonmarked monopolies, and bastions all point toward large-scale conflict—and that's very on-brand for Eberron. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    99Vidas - Nostalgia e Videogames
    99Vidas 702 - Clair Obscur: Expedition 33, um (já) clássico absoluto!

    99Vidas - Nostalgia e Videogames

    Play Episode Listen Later Jan 10, 2026 179:15


    Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho batem um papo sobre "Clair Obscur: Expedition 33", jogo que já nasceu com status de clássico moderno. Mesmo sendo um título recente, o game conquistou algo raro na indústria: reconhecimento quase unânime de crítica, público e premiações, entrando rapidamente para o hall dos grandes nomes dos RPGs contemporâneos. Com uma narrativa envolvente, o jogo francês une arte, trilha e jogabilidade de maneira coesa e ousada. Seu universo melancólico, inspirado em uma estética que mistura fantasia sombria com influências artísticas europeias, cria uma identidade visual marcante, daquelas que ficam gravadas na memória do jogador. Cada cenário, personagem e trilha sonora parece cuidadosamente pensado para transmitir emoção, estranhamento e beleza ao mesmo tempo. Quais as maiores inovações? Como sse jogo conquistou tanta gente? É um jogo indie ou não?=- IMERSÃO ALURA | Bora começar 2026 fazendo aulas gratuitas de Python? CORRE PRA SE INSCREVER! https://alura.tv/99vidas-imersao-dados-2

    The RPGBOT.Podcast
    ELEMENTALS (Remastered): Unleash the Untamed Fury of Fire, Air, Water, and Earth!

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 10, 2026 58:03


    Show Notes Elementals are the walking embodiment of the four classic forces—fire, air, water, and earth—and they're one of the easiest monster families to drop into any campaign while still feeling mythic, dangerous, and thematically sharp. (Spotify) In this remastered episode, the RPGBOT crew digs into how to make elementals more than "a pile of hit points with a damage type"—including encounter roles, terrain design, and how to telegraph threats so your table feels challenged instead of cheap-shotted. What elementals are (in play): not just monsters, but mobile hazards and "terrain with teeth." Element-by-element encounter design: how fire/air/water/earth fights should feel different, even at the same CR/level band. Battlefield engineering: using smoke, wind, currents, collapsing ground, and difficult terrain to make elementals do elemental things. Player-facing tactics: reading resistances/immunities, avoiding trap damage types, and solving the encounter with positioning and control (not just DPR). GM toolbelt: telegraphing danger, escalating phases, and mixing minions/terrain so elementals don't devolve into a slog. Practical GM ideas you can steal immediately Fire: oxygen, visibility, spreading zones, panic movement (force decisions, not just damage). Air: verticality, forced movement, disarms/knockdowns, splitting the party without hard walls. Water: grapples, drowning pressure clocks, currents, "you can't stand where you want" fights. Earth: cover that changes, chokepoints that collapse, tremors, being pinned or isolated. Key Takeaways Elementals work best when the environment participates. If the room is a blank grid, elementals lose most of their identity. Make the "element" a problem to solve, not a damage type to resist. The memorable part is usually the smoke, the current, the sinkhole—not the stat block. Telegraph early, punish late. Give clear warnings (heat shimmer, rising wind, sudden undertow) so players can adapt before consequences spike. Different elements reward different counterplay. Fire wants spacing and line-of-sight management; water punishes isolation; air punishes clustering; earth punishes predictable lanes. Elementals shine in mixed encounters. Pair a "big elemental" with lesser hazards/minions so the fight has motion, decisions, and tempo. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Besties
    The Most Anticipated Games of 2026

    The Besties

    Play Episode Listen Later Jan 9, 2026 61:36


    2026 may be the year of Grand Theft Auto 6, but we're partial to the nearly 20 other games on our most anticipated list. You like RPGs? Prefer point-and-click adventures? Crave some tactics, life simulators, or deckbuilders? Whatever your interests, we have you covered! Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!

    Playin' & Slayin'
    #98 | Our Favorite Things of 2025!

    Playin' & Slayin'

    Play Episode Listen Later Jan 9, 2026 97:41


    Send us a textHappy New Year! As we look back at our favorite games, books, minis, shows, and moments of 2025—plus what we're playing, painting, backing, and watching as we kick off 2026.Also: MMOs, Kill Team, Zombicide, LitRPGs, and an Adepticon giveaway.There is also a video version of the podcast: https://youtu.be/jq9fAtmp3iAOur theme music is by *FADEBACK*

    Stories RPG
    Punk Pantheon, Session 0: Meet the Punks

    Stories RPG

    Play Episode Listen Later Jan 8, 2026 68:19


    Today we begin our NEW ARC - AND welcome a new cast member, Jaclyn, to the cast!We like to think that myths and gods are artifacts of the past, but they walk among us - humans touched by the power of the Ideal, the realm of human beliefs and emotions. Every god is a Scion of a human feeling, and they can change reality by channeling that power. But when the wrong gods assemble, they can warp reality for the worse; it is up to the newest Scions, young gods just coming into their powers, to learn the twisted game the elder gods are playing and try to break it all to pieces.To make a new ruling crew: a punk pantheon.

    The RPGBOT.Podcast
    EBERRON: FORGE OF THE ARTIFICER 1 - Union-Approved War-Forged Opinions

    The RPGBOT.Podcast

    Play Episode Listen Later Jan 8, 2026 79:44


    Welcome back to RPGBOT.Podcast, where optimism is optional, feedback is weaponized, and today we're firing up the lightning rails straight into Eberron: Forge of the Artificer. This is Part 1 of our review, which means we're here to ask the most important questions first: Does this book actually understand artificers? Does it respect Eberron's magic-as-industry vibe? And will Ash rant about corporate design decisions like an angry warforged with a union card? Spoiler: yes. Probably several times. Grab your tool proficiencies and buckle up—this is Eberron, where magic is practical, progress has consequences, and feedback is delivered with a hammer. NOTE: WE GOT SEVERAL RULES WRONG IN THIS EPISODE. We recorded after an initial read of the book, and I hadn't had time to analyze things in depth, so we made several mistakes. Check our full Artificer class guide, which represents the more accurately. Show Notes In RPGBOT.Podcast – Eberron: Forge of the Artificer Part 1, the crew kicks off a deep-dive review of Wizards of the Coast's newest Eberron supplement, focusing on core themes, design intent, and early impressions rather than final verdicts. This episode sets the foundation for the full review by examining how Forge of the Artificer approaches Eberron's defining pillars: magical technology, artificer identity, pulp action, and noir-inspired worldbuilding. Along the way, the hosts reflect on feedback culture, creator intent, and how production environments shape the final product—because you can't talk about artificers without talking about how things are made. Covered in Part 1: First impressions of Eberron: Forge of the Artificer Artificers as a class fantasy vs. mechanical execution Eberron's "magic as infrastructure" philosophy Tone consistency with classic Eberron (pulp + noir) Early signs of passion vs. corporate checkbox design What this book signals for future D&D 2024 content This is a setup episode—laying groundwork, raising expectations, and sharpening knives for Part 2. Key Takeaways Eberron still lives or dies on tone. The book's success hinges on whether it treats magic as an economic force, not just spell flavor. Artificers need identity, not just options. New tools are exciting, but the real test is whether the class fantasy feels coherent and intentional. Design fingerprints matter. You can feel when a book is made with enthusiasm—and when it's made to hit a release window. This is a promising start, not a final judgment. Part 1 is about signals and foundations; Part 2 will be about payoff. Feedback culture comes full circle. The episode opens with feedback talk for a reason: the hosts apply that same lens to the book itself. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    The Secret Cabal Gaming Podcast
    Episode 336: The Pirate Republic and a Short Topic Extravaganza

    The Secret Cabal Gaming Podcast

    Play Episode Listen Later Jan 7, 2026 191:12


    Hey Now Cabalists, and welcome to 2026! Today, the gang kicks off the episode with a bunch of great games they've been playing, including Obsession, Ankh, Oathsworn, Arydia, Charcuterie, and Earthborn Rangers, followed by a feature review of The Pirate Republic: Africa Gambit from Green Feet Games. Then, after Tony T gives you all the important tabletop gaming news, we wrangle a bunch of questions from our wonderful Cabalists. Ankh Gods of Egypt: 00:04:04, Oathsworn Into the Deepwood : 00:19:06, Arydia The Paths We Dare Tread: 00:32:05, Charcuterie The Board Game: 00:43:38, Earthborn Rangers: 00:49:10, The Pirate Republic Africa Gambit Review: 01:05:28, News with Tony Y: 01:45:12, Short Topic Extravaganza: 02:33:53. Check out our sponsors Restoration Games at https://restorationgames.com/ and Game Toppers at https://www.gametoppersllc.com/.

    Squelch! Another Hearthstone Podcast!
    (Mass Effect: Andromeda) FOLLOW THE ALIEN PLUMBING

    Squelch! Another Hearthstone Podcast!

    Play Episode Listen Later Jan 7, 2026 94:55


    You can send us a message if you click this link. Maybe? Only one way to find out...Mass Effect: Andromeda - Episode 8This Week: Meridian and the end of Andromeda Next Week: Dragon Age Inquisition, The Descent DLC Support the showContact: http://linktr.ee/squelchcast Support the show on Patreon at https://www.patreon.com/c/Squelch or https://www.twitch.tv/dan0play Join our Discord at https://discord.gg/HwPPtX627k

    Axe of the Blood God: USG's Official RPG Podcast
    Most-Anticipated RPGs of 2026

    Axe of the Blood God: USG's Official RPG Podcast

    Play Episode Listen Later Jan 5, 2026 96:21


    If this wasn't an RPG podcast we could have talked about Ace Combat the entire time. But luckily for you it IS an RPG podcast so Eric, Nadia, Victor, and special guest Len Hafer discuss all their most-anticipated RPGs of 2026 (and possibly beyond)! From the newest Fire Emblem to re-releases of GBA cult-classics, from Inaba to Singapore, from tactics to action; it's all here, baby, on this very futuristic episode of Axe of the Blood God! Subscribe for bonus episodes and discord access at https://www.patreon.com/bloodgodpod and celebrate our 10th Anniversary with new merch at https://shop.bloodgodpod.com Also in this episode: First person to correctly guess what picture Victor put in chat during the Monster Hunter Stories 3 segment gets a shout-out on the next episode But which part of the Divinity trailer is the grossest? How to get into Ys Anime Music Videos Note: Microsoft and the Xbox brand remain subjects of the BDS (Boycott, Divestment, Sanctions) movement for their complicity in the ongoing apartheid and genocide of Palestine. In the interest of journalism we've chosen to cover Microsoft but encourage you to visit https://www.bdsmovement.net/microsoft for more information. Timestamps: 8:32 - Main Topic - Hidden Gems of 2025 1:29:26 - Nadia's Nostalgia Nook Music Used in this Episode: Do Your Best - [Breath of Fire III] A Curious Tale - [Secret of Mana] Welcome to VA-11 HALL-A - [VA-11 HALL-A] Games Mentioned in this Episode: Warhammer 40,000: Dark Heresy .45 Parabellum Bloodhound Monster Hunter Stories 3 Fire Emblem: Fortune's Weave Persona 4 Revival Final Fantasy XIV 8.0: Noonballoon Dragon Quest VII ReImagined Zero Parades: For Dead Spies Divinity Varsapura The Adventures of Elliot: The Millenium Tales Code Vein II Blood of the Dawnwalker Mina The Hollower Sigma Star Saga DX Pokopia Trails in the Sky 2nd Chapter Big Walk Terra Invicta Abyss X Zero Duskbloods Queen's Domain Ace Combat 8: Wings of Theve Learn more about your ad choices. Visit megaphone.fm/adchoices

    BGMania: A Video Game Music Podcast
    Musical Review: Demonschool

    BGMania: A Video Game Music Podcast

    Play Episode Listen Later Jan 4, 2026 81:02


    Bonus Episode #61 of BGMania: A Video Game Music Podcast. Today on the show, Bryan enrolls at a secluded island university where cryptids, folklore, and tactical combat collide in Demonschool, the stylish RPG from developer Necrosoft Games. Drawing heavy inspiration from Italian horror cinema, Persona, and classic strategy RPGs like Fire Emblem, Demonschool blends a striking visual identity with an offbeat narrative centered on first-year student Faye and her classmates as they uncover the dark truths lurking beneath campus life. This Musical Review takes a deep dive into Demonschool's bold and groovy soundtrack, composed by Kurt Feldman. We explore how its pulsing synths, rhythms, and eerie tonal shifts reinforce the game's surreal atmosphere and emotional undercurrents, often doing more narrative work than dialogue ever could. Along the way, Bryan also discusses the game's grid-based combat, character-driven storytelling, and deliberate pacing, ultimately examining whether Demonschool managed to stand out in a crowded 2025 release for its commitment to its vision. Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff, & Mike. EPISODE PLAYLIST AND CREDITS Battle -Cutscene- from Demonschool [Kurt Feldman, 2025] Monday Overworld -Story- from Demonschool [Kurt Feldman, 2025] Shopping from Demonschool [Kurt Feldman, 2025] Tuesday Battle -Action- from Demonschool [Kurt Feldman, 2025] Wednesday Battle -Action- from Demonschool [Kurt Feldman, 2025] Fishing from Demonschool [Kurt Feldman, 2025] Thursday Battle -Action- from Demonschool [Kurt Feldman, 2025] Mansion from Demonschool [Kurt Feldman, 2025] Cooking from Demonschool [Kurt Feldman, 2025] Friday Overworld -Investigation- from Demonschool [Kurt Feldman, 2025] Boss Battle -Action- from Demonschool [Kurt Feldman, 2025] Weekend from Demonschool [Kurt Feldman, 2025] Final Battle -Action Phases I-III- from Demonschool [Kurt Feldman, 2025] Credits from Demonschool [Kurt Feldman, 2025] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously

    The Secret Cabal Gaming Podcast
    Express 114: Restarting Your Board Game Collection

    The Secret Cabal Gaming Podcast

    Play Episode Listen Later Dec 31, 2025 74:42


    Hey now, and happy New Year's Eve, Cabalists! Today, Chris, Don, and Jamie get together to discuss a nightmare scenario: catastrophe strikes and their entire board game collection is completely destroyed. If they had to start over from scratch, which five games would they rebuild their collection with? It's a tough question but we answer it today! Join the Discord at https://thesecretcabal.com/discord. Check out our sponsors Restoration Games at https://restorationgames.com/ and Game Toppers at https://www.gametoppersllc.com/.