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Rogers ventures beyond the city walls to meet Zavier, the Captain of the Fields—an isolated, aging guild officer starved for information from the Tower. Over sour cider and half-truths, Rogers carefully manipulates the old captain's frustrations, painting Ralan as a chaotic, incompetent leader while casting himself as the guild's true savior during the crisis. He omits crucial details about why communication ceased, weaponizing Zavier's isolation against the absent Guildmaster. As Rogers weaves his narrative of heroism and Ralan's failures, he secures another potential ally in his shadow campaign.Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.Want to binge The Thieves Guild with fewer ads? Every Friday night we release a bonus episode of the week's previous five chapters, with fewer ads in between chapters and a seamless listening experience! Perfect for a weekend binge! ---If you would like to view a map of Ness, you can find it here.---Check out our other audiobook podcasts!Artifacts of the ArcaneA historical urban fantasy set at the beginning of World War Two. The world has abandoned magic, but magic hasn't abandoned the world.ThursdayA cyberpunk VR thriller.No one can be trusted when nothing is real.---Find out more about writer/show runner Jake Kerr: https://www.jakekerr.comFollow Jake on Bluesky @jakekerr.com
Welcome to our review of PR pitches and mergers and acquisitions in the UK PR scene with Andrew Bloch. Here we discuss the biggest pitch wins, mergers and acquisitions that the PR sector has seen in November 2025.Andrew is the lead consultant PR, social, content and influencer at the new business consultancy firm AAR and a partner at PCB Partners, where he advises on buying and selling marketing services agencies.Andrew also runs the advisory firm Andrew Bloch & Associates.Don't forget The PRmoment Award's early bird entry deadline, on 19 December Market OverviewNovember has been a very buoyant month.The market has seen great wins and has been extremely busy on the M&A front, which is probably expected since people were trying to complete deals before the budget announcement.It is an important time of year for pitches, as agencies line up new business for the following year and clients aim to get everything in place for 2026.PITCHESWarburtons appoints Burson The UK's biggest bakery appoints Burson to handle its brand and consumer communications, focusing on building its heritage and innovation narratives ahead of the company's 150th anniversary. Burson will also manage the corporate news agenda.BAKERY79 appoints Stakked The modern food-to-go concept, established by Park Garage Group, has hired Stakked for PR support. The campaign will focus on building consumer awareness and driving uptake as Bakery79 rapidly converts forecourt concessions as part of its acceleration into the UK food-to-go market.Astrid & Miyu appoints Aisle 8 The jewellery brand, which operates 20 UK stores alongside sites in New York and LA, selects Aisle 8 (a fashion, beauty, and lifestyle specialist) to elevate its brand image and media profile.Bodyform appoints Earnies The menstrual care brand, part of the Essity portfolio, has appointed Earnies to deliver a major awareness campaign highlighting the impact and challenges associated with heavy periods.Tonys Chocolonely appoints Shook and Here Be Dragons Tony's has appointed Shook and Here Be Dragons for a creative project celebrating the chunky nature of its chocolate bars. The campaign involves using high-profile talent, like 'The World's Strongest Footballer', as well as a PR stunt marking the standardization of the brand's signature red colour.WaterAid appoints Mischief The global water charity has selected Mischief to deliver its festive campaign and winter appeal. The project focuses on raising awareness and funds to support WaterAid's mission to help communities access clean water, decent toilets, and good hygiene.Baller League appoints SoapBox The 6-a-side football league has hired SoapBox, a sport communications specialist, to handle its PR, event management, and press office function.Meta appoints John Doe Meta has expanded John Doe's brief to include creative communications for its wearables products, covering AI glasses, VR headsets, and other emerging technology from the Meta Wearables portfolio.The Cayman Islands Department of Tourism appoints W The Department of Tourism has awarded W a five-year contract for UK and European PR and communications. The agency will execute a strategic program covering media relations, influencer partnerships, and event activations to position the destination as a leading Caribbean holiday choice.Samsung appoints Ogilvy Samsung has expanded Ogilvy's remit to handle the brand's UK social and influencer work. This appointment builds on Ogilvy's existing relationship with Samsung, which includes B2B responsibilities across Europe.BMW Group appoints Kindred Kindred has been appointed to develop the creative communications strategy for both the BMW and Mini brands. The brief focuses o
Marty, Eric and Dave review the latest news, some exciting patents, and make their AVP app and games pick of the year. PatentsMake XR Feel Natural: Apple Patent designed to Keep Virtual Content Comfortable During Head Movementhttps://x.com/PatentlyApple/status/1995183850398625987Look to Wake: Apple Patents Waveguide "Gaze-to-Wake" Gratings for Future AR Glasseshttps://x.com/PatentlyApple/status/1995164472496029782 Apple Files Patent for Vision Pro Audio Enhancement Accessoryhttps://x.com/PatentlyApple/status/1994809120617357700 Cool by Design: Apple Patents a Glasses Arm that Routes Heat away from Your Headhttps://x.com/PatentlyApple/status/1994787469733286097 Reviews of AVP M5 Apple gave Vision Pro two big, very needed upgrades recentlyhttps://9to5mac.com/2025/11/28/apple-gave-vision-pro-two-big-very-needed-upgrades-recently/ Vision Pro M5 review: It's time for Apple to make some tough choiceshttps://arstechnica.com/gadgets/2025/11/where-apples-vision-pro-stands-today-post-m5-refresh/ Vision Pro M5 Evaluation: Analyzing Apple's Key Choiceshttps://lonelybrand.com/blog/vision-pro-m5-evaluation-analyzing-apples-key-choices/ Ars Technica reviews Apple's M5 Vision Pro: 'Hope Apple keeps working on it'https://macdailynews.com/2025/11/26/ars-technica-reviews-apples-m5-vision-pro-hope-apple-keeps-working-on-it/ Apple's Rumored Smart Glasses: The 'Vision Pro Killer' We Didn't Expecthttps://www.geeky-gadgets.com/apples-smart-glasses-2026/AVP vs. the competitionM5 Apple Vision Pro vs. Steam Frame: Spatial computing vs. VR gaminghttps://appleinsider.com/inside/apple-vision-pro/vs/m5-apple-vision-pro-vs-steam-frame-spatial-computing-vs-vr-gaming Pico Reportedly Releasing Vision Pro Competitor in 2026 with Self-developed Chiphttps://www.roadtovr.com/pico-vision-pro-competitor-specs-release-date/ AVP and enterpriseDoes the Vision Pro have a home in the enterprise?https://www.computerworld.com/article/4091432/does-the-vision-pro-have-a-home-in-the-enterprise.html Real Madrid and Red BullReal Madrid partners with Apple on immersive Vision Prodocumentarv & next-gen fan experiencehttps://blooloop.com/real-madrid-vr-experience/ Real Madrid plans 'infinite stadium' for the Apple Vision Pro https://www.avinteractive.com/territories-news/europe/more-than-100-cameras-film-real-madrid-for-apple-vision-pro-25-11-2025/ New Apple Immersive Content Coming Soon toVision Pro From Real Madrid and Red Bullhttps://www.roadtovr.com/apple-vision-pro-immersive-video-red-bull-real-madrid/ AVP processing heartbreak with BjorkEditorial: Processing Heartbreak in Vision Pro with Bjork's Vulnicura VRhttps://appleosophy.com/2025/11/26/editorial-processing-heartbreak-in-vision-pro-with-bjorks-vulnicura-vr/ AVP for 30 days Becca Farsace had Apple Vision Pro replace her other screens for a monthhttps://9to5mac.com/2025/11/26/becca-farsace-had-apple-vision-pro-replace-her-other-screens-for-a-month/ What are your app of the year and game of the year for AVPEricApp - Screenshttps://apps.apple.com/us/app/screens-5-vnc-remote-desktop/id1663047912?platform=vision Spatial Galleryhttps://spatialgallery.apple.com/item?id=IgZurQ2WYwX2 Game - What…If (from 2024)https://apps.apple.com/us/app/what-if-an-immersive-story/id6479251303 What…If from 2024DaveApp - Fishing Haven & Apple TV https://apps.apple.com/us/app/fishing-haven/id6737493339https://apps.apple.com/us/app/apple-tv/id1174078549?platform=visionGame - Solitaire by Mobilitywarehttps://apps.apple.com/us/app/solitaire-by-mobilityware/id1556715867?platform=visionMartyApp - OmniFocus 4 & Fantastical https://apps.apple.com/us/app/omnifocus-4/id1542143627https://apps.apple.com/us/app/fantastical-calendar/id718043190Game - Puzzling Placeshttps://apps.apple.com/us/app/puzzling-places/id6473639841 Website: ThePodTalk.NetEmail: ThePodTalkNetwork@gmail.com
Send us a textWe explore how simulation and VR turn abstract lessons into action, helping students build clinical judgment through safe mistakes, clear feedback, and repeatable practice. Dr. Stephanie Justice shares practical setup tips, leadership lessons, and a realistic roadmap for immersive learning.• simulation as a safe space to learn and fail• debriefing to build clinical judgment and confidence• VR for repetition, scale, and AI-driven feedback• hygiene, battery life, and hardware management• staffing models with asynchronous labs and student workers• breakthrough student moments in high fidelity and VR• leadership growth through NLN's program• the future with mixed reality and better analytics• practical advice for starting and iterating• wellness uses of headsets beyond patient careBe sure to check them out at xrenegades.com or on LinkedInVisit us at www.innovativesimsolutions.comBe sure to hit that like and subscribe button so you never miss an episodeInnovative SimSolutions.Your turnkey solution provider for medical simulation programs, sim centers & faculty design.
Vesper's carefully constructed plan teeters on collapse as he tracks down George, the Captain of the Lower Quarter and the third piece of his rebellion against the Merchants Guild. The hunt leads him through abandoned guild halls and suspicious craftsmen to the Crooked Loom—a tavern built against the Great Wall where men drink to forget. What he finds isn't the leader he needs, but a broken man drowning in ale and despair, wearing a crooked captain's badge like a mockery of authority. With the steel secured and Bertram eliminated, Vesper's two-legged stool threatens to tip. Can a drunk hiding in the shadows be transformed into the ally he desperately needs, or has the Lower Quarter's captain given up for good?Become a supporter of this podcast: https://www.spreaker.com/podcast/the-thieves-guild--6141933/support.Some secrets are worth dying for. Some are worth killing for.Want to binge The Thieves Guild with fewer ads? Every Friday night we release a bonus episode of the week's previous five chapters, with fewer ads in between chapters and a seamless listening experience! Perfect for a weekend binge! ---If you would like to view a map of Ness, you can find it here.---Check out our other audiobook podcasts!Artifacts of the ArcaneA historical urban fantasy set at the beginning of World War Two. The world has abandoned magic, but magic hasn't abandoned the world.ThursdayA cyberpunk VR thriller.No one can be trusted when nothing is real.---Find out more about writer/show runner Jake Kerr: https://www.jakekerr.comFollow Jake on Bluesky @jakekerr.com
ILP# 425 11/30/2025https://lordsofgaming.net/1) ADVANCEDGG Use Code "IRONLORD30" for 10% off https://advanced.gg/pages/partner-ironlords?_pos=1&_psq=ironl&_ss=e&_v=1.02) ILP VALARI PILLOW Use Code "ILP15" valari.gg/?ref=ironlordspodcastroundtable3) ILP MERCH: https://ironlordspodcast-shop.fourthwall.com/collections/allsofgaming.net/4) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords5) HAWORTH Gaming Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7M*********************************************************00:00 - ILP#425 Pre-Show19:39 - ILP#425 Intro1:09:43 - 2 Xbox 2026 1st Party Title Leaks2:11:17 - Battlefield 6 Success Vs COD Black Ops 72:58:41 - Destiny 3 Rumors/Star Wars Renegades3:38:25 - Nintendo Acquires Bandai Namco Singapore4:06:31 - ILP#425 Outro*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:play.google.com/music/m/Iz2esvyqe…ron_Lords_PodcastILP SoundCloud: @user-780168349ILP Itunes: itunes.apple.com/us/podcast/iron-…uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN:www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.
In this episode of the First Date Follow-Up, Justin reaches out after getting completely ghosted by Tristan, despite what he thought was an amazing VR arcade date. From explosive gameplay moments to one very suspicious “bulge” in his jacket, something on this date set off major red flags. Now, Tristan reveals the real reason she disappeared, and it’s not what anyone expected. Ever been ghosted after what you thought was an amazing date? Do you REALLY want that Second Date? The Jubal Show has your back! On First Date Follow Up, we track down the person who disappeared to get the real reason why. Awkward, hilarious, and sometimes downright shocking—First Date Follow Up delivers the truth, whether you want to hear it or not. Will there be a second date or just secondhand embarrassment? Subscribe to The Jubal Show's First Date Follow Up and find out! ➡︎ Get on The Jubal Show with your story - https://thejubalshow.com This is just a tiny piece of The Jubal Show. You can find every podcast we have, including the full show every weekday right here…➡︎ https://thejubalshow.com/podcasts The Jubal Show is everywhere, and also these places: Website ➡︎ https://thejubalshow.com Instagram ➡︎ https://instagram.com/thejubalshow X/Twitter ➡︎ https://twitter.com/thejubalshow Tiktok ➡︎ https://www.tiktok.com/@the.jubal.show Facebook ➡︎ https://facebook.com/thejubalshow YouTube ➡︎ https://www.youtube.com/@JubalFresh Support the show: https://the-jubal-show.beehiiv.com/subscribeSee omnystudio.com/listener for privacy information.
In this episode of the First Date Follow-Up, Justin reaches out after getting completely ghosted by Tristan, despite what he thought was an amazing VR arcade date. From explosive gameplay moments to one very suspicious “bulge” in his jacket, something on this date set off major red flags. Now, Tristan reveals the real reason she disappeared, and it’s not what anyone expected. Ever been ghosted after what you thought was an amazing date? Do you REALLY want that Second Date? The Jubal Show has your back! On First Date Follow Up, we track down the person who disappeared to get the real reason why. Awkward, hilarious, and sometimes downright shocking—First Date Follow Up delivers the truth, whether you want to hear it or not. Will there be a second date or just secondhand embarrassment? Subscribe to The Jubal Show's First Date Follow Up and find out! ➡︎ Get on The Jubal Show with your story - https://thejubalshow.com This is just a tiny piece of The Jubal Show. You can find every podcast we have, including the full show every weekday right here…➡︎ https://thejubalshow.com/podcasts The Jubal Show is everywhere, and also these places: Website ➡︎ https://thejubalshow.com Instagram ➡︎ https://instagram.com/thejubalshow X/Twitter ➡︎ https://twitter.com/thejubalshow Tiktok ➡︎ https://www.tiktok.com/@the.jubal.show Facebook ➡︎ https://facebook.com/thejubalshow YouTube ➡︎ https://www.youtube.com/@JubalFresh Support the show: https://the-jubal-show.beehiiv.com/subscribeSee omnystudio.com/listener for privacy information.
In this episode of the First Date Follow-Up, Justin reaches out after getting completely ghosted by Tristan, despite what he thought was an amazing VR arcade date. From explosive gameplay moments to one very suspicious “bulge” in his jacket, something on this date set off major red flags. Now, Tristan reveals the real reason she disappeared, and it’s not what anyone expected. Ever been ghosted after what you thought was an amazing date? Do you REALLY want that Second Date? The Jubal Show has your back! On First Date Follow Up, we track down the person who disappeared to get the real reason why. Awkward, hilarious, and sometimes downright shocking—First Date Follow Up delivers the truth, whether you want to hear it or not. Will there be a second date or just secondhand embarrassment? Subscribe to The Jubal Show's First Date Follow Up and find out! ➡︎ Get on The Jubal Show with your story - https://thejubalshow.com This is just a tiny piece of The Jubal Show. You can find every podcast we have, including the full show every weekday right here…➡︎ https://thejubalshow.com/podcasts The Jubal Show is everywhere, and also these places: Website ➡︎ https://thejubalshow.com Instagram ➡︎ https://instagram.com/thejubalshow X/Twitter ➡︎ https://twitter.com/thejubalshow Tiktok ➡︎ https://www.tiktok.com/@the.jubal.show Facebook ➡︎ https://facebook.com/thejubalshow YouTube ➡︎ https://www.youtube.com/@JubalFresh Support the show: https://the-jubal-show.beehiiv.com/subscribeSee omnystudio.com/listener for privacy information.
On this episode of the Ruff Talk VR podcast we are remote again this week so we can focus the weekend on building our new studio - but the show goes on! Including the release date of Walkabout Mini Golf's Alices Adventures in Wonderland, Deadpool VR hitting #1 on the Meta Quest store, Ghost Town and Bootstrap Island coming to PS VR2, Beat Saber OST 8, upcoming VR games, AI world generation from Meta, G-Rebels PCVR support, and much more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase form: https://forms.gle/HxwkK9zuwydwbkKM8Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/0:00 - Episode start5:50 - Walkabout Mini Golf - Alice's Adventures in Wonderland Course11:25 - Deadpool VR #1 on Meta Quest Store14:40 - Bootstrap Island PS VR217:10 - Ghost Town PS VR221:20 - Beat Saber OST 833:10 - Smash Eat Grow38:00 - Pinball FX - Godzilla vs King Kong and Charlie Brown DLC45:30 - Starvault full launch47:30 - Meta AI world generation54:20 - Les Mills XR Dance PCVR57:00 - True Surf1:02:15 - G-Rebels1:04:30 - Meta Rayban trade in program1:09:30 - Upcoming VR GamesSupport the show
Manager Minute-brought to you by the VR Technical Assistance Center for Quality Management
In this powerful new episode of Manager Minute, host Carol Pankow sits down with renowned researcher and educator Dr. Jim Herbert to unpack one of the most urgent challenges in vocational rehabilitation today: counselor turnover and retention. Drawing from his brand-new national study on RSA-funded personnel, Jim breaks down the real factors that influence whether VR counselors intend to stay — or walk away. From organizational support and supervisor relationships to workload, generational values, and work–life balance, Jim reveals why retention is a "whole system issue," not a single-variable problem. He also shares bold, practical solutions for VR agencies, including flexible scheduling, paid internships, rehiring retirees, strengthening supervision practices, and his attention-grabbing recommendation of a 32-hour workweek at full pay. As a new partner with the VRTAC, Jim also previews upcoming national recruitment and retention initiatives — including a new toolkit for VR HR teams and direct clinical supervision work with a selected state VR agency. This is an episode every VR director, supervisor, and counselor needs to hear. Listen now and join the conversation about the future of the VR workforce. Listen Here Full Transcript: {Music} Jim: Supervisors play an understated but really critical role in the relationship with their counselors and how that contributes to them staying or leaving. What I suggested was moving to a four day, 32 hour workweek at the same pay. What are you doing to try to address this? What's working for you, and then be able to kind of put that in a toolkit or a resource? We want to share that nationwide. So I'm looking for a state VR agency of supervisors and say, yep, let's tangle with that academic from Penn State. Let's do it. {Music} Intro Voice: Manager Minute, brought to you by the Vocational Rehabilitation Technical Assistance Center. Conversations powered by VR. One manager at a time, one minute at a time. Here is your host, Carol Pankow. Carol: Well, welcome to the manager minute. Joining me in the studio today is Doctor Jim Herbert. Jim's a long time researcher, educator and advocate for the field of rehabilitation counseling, and I'm thrilled to share that he will also be working with us on the VRTAC grant in some exciting new recruitment and retention efforts. And today, we get to talk not only about Jim's earlier research on counselor turnover, but also his brand new national study on the long term effectiveness of RSA training and what predicts whether VR personnel intend to stay or leave. So, Jim, this makes me laugh to ask you this. How are things going in your retirement? Jim: That's right. Yes. As you know, I recently retired, quote unquote, effective July 1st. I'll just tell you that I'm in what they refer to as the honeymoon phase. So basically it's like, oh, I love it. So while I continue to do academic work, such as the project that we're working with you guys on, I'm really super busy with nonacademic projects like gardening and landscaping. And as you saw, we just got a new puppy who consumes quite a lot of my time, so it's going wonderful. Carol: I love it, I just have to chuckle because you are the busiest retired guy I know, so we were glad we could snag you. Jim: I'm glad to be snagged. Carol: That's awesome. So today we're going to dive into a topic that hits close to home for every VR professional. Why rehabilitation counselors leave the field, and what keeps others committed for the long haul. So let's start by imagining a counselor with a full caseload, endless paperwork, competing demands someone who came into this work to make a difference, but they're now struggling to stay motivated. What makes some counselors walk away while others find ways to stay the course? So let's dig into your work. So, Jim, what first drew you to studying counselor retention and turnover in VR? Jim: Well, as we'll discuss a little bit further, everything else in terms of VR and my work in VR, I have a long history and frankly, a long affection for state counsellors. 40 some years ago when I got into this field, I got to work with a lot of VR counselors and I have so much respect for them in the work that they do. And over the last couple of decades in particular, things are becoming increasingly more and more difficult. And so as we'll talk a little bit, maybe we can get into like your first questions about, well, which I think is a critical one, like, well, why is it that some counselors stay and why do others leave? And so, you know, when you look at that a little bit and feel free to interrupt me because, you know, many academicians, we tend to be a little bit long-winded. Carol: You're a talker, Jim. Jim: There you go. So, you know, when you look at it, it's really a combination of individual and situational factors. You know, when you ask counselors, well what attracted you to this? And I think people get drawn into the profession because they want to make a difference. They see people that need help and they feel like, hey, I'm in a position maybe I can offer support or direction and services can make a difference in their lives. So I think that's a big part of it. And then also as a result of that, why they get into that field, I think what happens is over the years, things start to change. They start thinking like, geez, you know what? I thought I got into this field, the job was going to be this way. And really now what I'm finding is it's not that way, or what happens is the thing that drew me in terms of the interaction with people and making the impact. I find myself spending more time with the documentation process and all the rules and regulations, and not as much time to really that I would like to having that one on one contact with people. So I think what happens is their job, their satisfaction changes as a function of kind of, you know, over that period. The other thing I'll just say to expand on why some people stay and why they walk away. I think one of the things in the beginning, especially with new counselors, their knowledge about the world of work and the job as a state VR counselor. They have a different understanding of what that's all involve. Okay. And one of the things that I think is important to, particularly those individuals, maybe in your audience who are thinking about being a rehab counselor, either switching in or pursuing training. One of the things that I try to stress with my students is make sure you get lots of experience. So while you're going to school and getting your education, do that volunteer work. Do a practicum. Do an internship with a state VR agency. I've said this a thousand, but certainly lots of times I'll say you'll learn more in the field from any lecture that I'm going to give or any rehab professor. So I think what happens with particularly newer counselors, they have a limited understanding about what is this job about and what do you need to do to be a successful rehab. So we only know what we know. So their expectations, I think they get a little disillusioned. A second thing though, as I said, the work of a VR counselor counselor's tough stuff. You know, you look at the research over the decades about things that impact rehab counselors decision and what is the things that they don't like. So lower salaries, comparison to other kind of counseling positions, high caseloads, the paperwork, lack of supervisory support, particularly in the area of clinical supervision. And we get a chance. I can talk about that a little bit further. There's also, I think, an incongruity between what a counselor has interest in their needs and what they're motivated by and what exists in the work environment. Those factors definitely contribute to work satisfaction. And the other thing we can talk about this in terms of our study, lack of autonomy, the inflexibility, you know, with work schedule and then obviously, you know, kind of personal reasons. So you've got all these factors that counselors have to have some resiliency to try to navigate all these kinds of challenges. And I think that's the key difference. What is it that counselor a can because they all have all these same challenges. Why is a say I can negotiate this whereas counselor B and I can't do that. And I think that probably over simplistic explanation is there is a resiliency for that. Counselors like I can take all of these and then I can look at yep, these are problems. But these other things still are important to me. And I can still kind of navigate that. And then the final thing, and I've become more and more aware of it over the last couple years, multi-generational workforce. So people are living longer. I mean, I, you know, I'm a baby boomer. I think technically I think I'm a late baby boomer, but so basically I'm ancient. But we have people, you have the Gen Z, and I think that's the group from 97 to 2012. You got the millennials born, you know, 81, 86. You got the Gen Xers and those when you talk with people from different generations. When I talk with my students who mostly the Gen Z millennial type. They have a different view about the world of work. And basically if I had and again, this I don't mean to stereotype, but I think there's some validity in this. And I have a son who's 28 years old and he'll say, dad, you work too damn hard. And so the thing is, is like what he's saying is, and I think others of his generation, there's more to life than work. And so when I look at work, while that's important, I don't have the same kind of importance necessary that you might attach to it. And in fact, what I'm really looking for is a better balance, work life balance. And this is where state VR agencies, I think, kind of fall down because we need to kind of how do we kind of create that better balance so that we have, particularly the younger ones who we invest a lot of money, effort, we want to retain them. We don't want to lose them. So that's probably more than what you wanted. Carol: It's all good. I have a 28 year old son, too, and we just had this conversation yesterday about work life balance, and I just said how lucky he was to work for a company coming right out of college where he was getting five weeks of vacation a year. Jim: Yes. Carol: And I talked to him like when I first started my first five years with the state. You got two weeks? Yeah. And it wasn't until five years you got a little more. And now you can get, like, two and a half or something. It was something horrible like that. But that view that this generation has, it is I think it's healthier, actually, than what we all did. We just put up with some pretty miserable. Yes. Working situations? Jim: Yes. Absolutely. You're correct. Carol: Can you walk us through the big picture, what your study set out to understand and why it's so important right now? Jim: Yeah, yeah, yeah. I like your phrase of the big picture. So let me see if I can cut to the chase. Maybe. And so I mentioned a little bit earlier that my work began here a couple of years ago as a result of kind of a pilot study. But basically I was interested because RSA provides a lot of funding for people trying to work as rehab counselors. But my pilot study about 4 or 5 years ago. So the big picture, to put it simply, is we got to do a better job of screening people who are interested in doing this work. And once we do that, we have to do everything we can to make sure that they continue in that. So my research basically is trying to well, let's dive into that and figure out why is it who stays and who leaves. Carol: So what did your research reveal about the biggest factors that predict whether the counselor stays or leaves? Jim: Yeah, yeah. All right. Now this one's going to be a little bit more detail a little bit more, uh, hopefully not convoluted. Carol: For lay people Jim Lay people. Jim: Yes. That's right. Exactly. Yeah, yeah. So without diving too much in statistical models and all that kind of stuff, basically what we were trying to figure out is this if we ask a rehab counselor, are you planning to stay for the next 12 months. Are you planning to leave? So we use that as kind of. Our big question is who's likely to say yes, I'm planning to stay or no, I'm planning to leave in 12 months. So we developed based on the literature that we saw, a hypothetical model that we said essentially this the amount that an organization supports their employees. So what is it that in this case, what is it that the state VR agency does that is designed not only to benefit the organization but also benefit the worker. So providing them with a decent salary, benefits, training, the opportunity for telework, telecommuting, flexible work hours, greater contact with clients. So we said, okay, well, that we know from the literature that seems to be kind of an important component. We also know from and this is work that I've done over the last couple of decades, supervisors play, in my opinion, an understated but really critical role in the relationship with their counselors and how that contributes to them staying or leaving. And so the degree and type of supervisor support we felt, well, that will impact the employees perception of their jobs, whether they like their jobs, the career opportunities that exist within the agencies, and help them develop the skills that they'll need to grow to move on. So you've got supervisor support, you've got organizational career support. But we said, well, are there any other things? How does that kind of impact. And what we found was, well, we know that if you have a I'll just say for lack of a better simplified way to look at it, a supportive work culture that includes, you know, the supervisor that we know that that can impact the counselors hopefulness about their jobs and the level of engagement that they have. So the degree of vigor, if you will, the dedication that the worker performs, which also impacts job satisfaction. So our conceptual model basically says, well, if we could understand the complex relationship between all of the kinds of organizational supports of which there are many and we haven't identified, but just using that general term, the perceptions of how our individual council feels that they're doing in that job, the degree of satisfaction they get from it, and the amount of supervision, the level type of supervision supervisor provides. If all those factors are positive, if you will, they're more likely to stay as opposed to if they find the organization not supportive. They don't have a supervisor who's supportive, they don't feel engaged in the work that they do. So that's basically kind of what our model and what we found was that that combination of Organization support being hopeful about the job that I do. Having a supportive supervisor that promotes work engagement. Let me just use this analogy. If I had a pizza pie that said, this pizza pie represents all of people's intention to leave. Okay, well, what I just said that was if you have good support, organization supervisor, you're engaged. Half of that pizza pie is attributed to those factors. So that's a lot of pizza. All right. That's a big part of it. So what that means is if we think about for state VR agencies, what is it that we do as an organization that tries to promote that kind of support? What do we do in terms of our supervisors that are engaging with their councils and provide that kind of support? If we can take a look at those factors, then we're more likely for those counselors say, you know what, I'm going to stick around. Carol: So did you have any findings that surprised you? Jim: Yeah, there were a couple of things. One of the things I know we're talking about state voc rehab. Our study of 1000 rehab counselors did not only address state VR, but also those in private for practice proprietary public nonprofit agencies and facilities. We also looked at counselors and administrators. So we're kind of interested in, well, is the intent to leave the same regardless of what your job title? In other words, does a counselor sort of have a different kind of intent than a supervisor, than an administrator? And we're also interested in well, does a counselor's intent vary as a function of the work settings? So in other words, our state VR counsel is more likely to express an intent to leave than those in private for practice rehab or nonprofit rehab. And basically what we found was when you look at all those outcome variables that we talked about work engagement, career support, job satisfaction, supervisor support, reasons for leaving, reasons for staying. When we look at that, what we found, and this was somewhat surprising to me, we found that there's really no difference whether across setting or job type. So in other words, the factors that motivate someone to stay or to leave are pretty much the same, regardless of your work setting or your job title. So that to me was a little bit surprising, because in my conversations and talking with counselors at various settings, somehow I always, I guess going into this truthfully, I was expecting that there would be a difference and particularly be more dissatisfaction with state VR than the other settings. And what we found was that's not the case. So the reasons for staying or leaving are essentially the same across settings and work title. So I just raised this finding because I think state VR unfairly receives criticism that their work environments particularly challenging and trying to retain workers. So I'll just say that every work setting has its own unique aspects to it. Carol: Yeah, the grass is not always greener. You always think that. And I have found over time, like working with people where you have that grass is greener mentality. No matter where they go, they always run into the same issues, no matter where they've changed the job. There's some people I've known for several decades who have always been kind of unhappy in the current setting, and they go to the new one and they're happy for a hot minute, but then they're unhappy there, too. So it's kind of more about them and whatever they're bringing to that or how they relate to those new jobs. It's so interesting. That strikes me as an interesting finding. Jim: Yeah, a lot of this was gleaned from interactions and stories and things that I heard from counselors, like, why do you stay? Why do you leave? And again, to me it's just amazing Easing that the similarity that exists. So clearly, while there's some nuances that, you know, a counselor will complain about large caseloads or noncompetitive salaries, limited schedule and flexibility, those kinds of things. One of the things that while there are some differences in terms as you move up the career ladder, if you will, as an administrator, maybe a little bit different, but the role of the supervisor, I think this was another thing that was a little bit I kind of knew, but it really reinforced it was how important their role is in contributing to the work climate of the counselor. And like I've said to the supervisors, and I've trained a lot of folks across the country, counselor job is tough. Supervisor's job is way tough because they have a lot of times. And what's happening now with the vacancies, the supervisors are now asked to pick up caseloads of counselors. So not only do they have to do the job of managing 5 to 10 counselors, now they have components, so it makes it really difficult. And I think when I listen to the stories, those are the things that kind of like really strike me as unfortunately, I think just getting tougher and tougher each year. Carol: 100%, kind of in reading some of your information and you go, okay, yeah. You think the counselor, all right, now they're going to be the supervisor. And it's going to be better and easier somehow easier. And it's not like they just realize how exponentially the job gets so much tougher. It doesn't necessarily get better. You might get paid a little more as you move up the food chain, but the work gets more complex, and then you're dealing with all the people part of the job. Jim: Absolutely. And you really hit it on. An important part is that unfortunately, most super like I do training in clinical supervision. So basically I train supervisors how to help their counselors become better counselors and the relationship they have with their clients. But what you find is, I'd say 99% of the supervisors that I've worked with, what do they know about clinical supervision? And, well, really not too much. And well, why is that? Because they didn't get that in their training. So they'll get all about the administrative components, the policies and procedures. And that's important. But how do you help your counselor with the relationship that they have with their individual customers? That relationship is so critical because if that relationship isn't positive, you're going to have a poor voc rehab outcome. Carol: Well, and those supervisors may have also not been you know, they didn't get any sort of clinical supervision when they were a counselor, so they moved to supervisor. It's not like they magically had that appear somewhere, right? So they don't have no frame of reference on how to even do that. Jim: Yeah, you're absolutely correct. Carol: So I know you stated, so some VR counselors, the state VR counselors, you know, they report more stress and paperwork, but yet they still find satisfaction in stay. So what distinguishes that? Like what distinguishes those who stay from those who leave. Jim: Yeah, yeah. Well, this gets to the earlier thing. We were kind of talking a little bit about the issue about resiliency, the issue about when the stresses of the job, when things are happening, sometimes will happen. Counselors will kind of take that on and they pay kind of a high emotional price, the investment with that. And so it's the counselor who can kind of keep that in check, cannot sort of internalize that. I can still do good work. Yes. It would be nice if I had lower case loads. Yes, it'd be nice if I got more money. Yes, it would be nice if this and that changed. So I think we talked a little bit about this earlier, but I think what really kind of differentiates those two counselors is just that ability to not kind of internalize that and as a result, still able to kind of negotiate the things that are necessary to move the client forward. Because if you kind of take all this in, you know, you go home at the end of the day, you're just kind of wiped. And so that's really to me, kind of a key component. Carol: Do you think that's something that can be taught like, or is that kind of how people are? That's the thing I wonder, like, Can you really teach someone how to, like, not get so emotionally involved into the situation? I mean, I suppose there's some techniques or something, but yeah, it might very well be just kind of the person you are and how you respond to things around you just in your life overall. Jim: Right. Yeah, that's a good point. And some would certainly say, and there's something to be said, sort of the nature nurture environment kind of issue. Yeah. There's clearly people that in terms of just kind of their makeup, this is how they, you know, they just they see the world half full, the glass is half full. I had a clerical person years and was the most upbeat. In fact, I used to call her Susie Sunshine. It's like no matter what, she just didn't get down. And I thought, is this for real? Are you on some sort of happy? What's this all about? So that's there's a part of that. But yes, it can be taught. And so a lot of it is, you know, in terms of our behaviors as well, how's that influence its influence in our thinking. So you can get very catastrophic. Like, you know, I got a caseload of 150. I'm stressed. You know, I can't get to all my clients. And, you know, I should be able to, you know, answer them within a 24 hour period. And if somebody asks to see me, I should be. Yeah. Well, there's a lot of things that you should. And yes, it would be nice, but you have to kind of ask yourself, given the resources that I have, I have to be realistic about this. And so it sounds maybe a little trite, but in some ways it's kind of like, you know, you got to cut yourself some slack. You have to kind of say, yes, if I had 25 clients, yes, life would be different, but I don't. Sometimes you can explain this to your consumers and sometimes, yeah, they get it. In other cases it's not. But you can't let that define who you are because if you do, you're setting yourself up for unrealistic expectations which aren't going to be fulfilled. So you're going to be kind of frustrated and yeah, probably leave the organization. You know, I was like, hey, this isn't for me. Carol: So it's really a practice thing. I mean, it's probably a time thing and a practice to kind. Jim: Of has to be. Yeah, it has to be intentional. And this is where in terms of a good supervisor working with the council, it's like, you know, boy, you seem kind of, you know, really stressed. What's that about? What's going on. What's the belief system that you're operating from. What are your expectations you're placing on yourself? And sometimes it seems so obvious to the outsider. And I can just say in my own personal life, I mean, how many times is like, you know, hey, this is really obvious to somebody else. she's new news to me. Carol: Yeah. Jim: sometimes. Yeah. You gotta have that outside perspective to kind of like, let's take a look about what? What are those messages you're telling yourself? And are they realistic? Carol: Right. What do you think are the most actionable steps that VR agencies can take right now? Jim: Well, I wanted to give a shout out to a couple scholars. Yes, I've done some work in this. Doctor Landon from Utah State has done some work in this. Doctor Wu from northeastern Illinois, doctor McFarland from San Diego State. Yes, I know Fred's retired, but you know his legacy. So besides my own work, those folks, if you look at some of their work and my work and the team that I've worked with, there's a couple things. And this is like a long, long list because I started kind of writing a few things out here. The obvious thing is offer competitive salaries, but given the historical and current climate, it doesn't bode well for states are going to say, oh, we're going to increase your budget by 15% or 20%, which would allow you to hire more counselors at a competitive rate. So with that being said, I proposed at a CSAVR conference a couple years ago what seemed to be kind of a radical recommendation. Let me start with the most radical thing first, and then we'll get into some other. So the radical thing that I proposed was I recommended that we move from a five day to a four day workweek. Now, I'm not talking about 40 hours, ten hours a day, four days of work. Because remember, we're talking about the culture and the climate. So working those extra two hours every day is like, well, yeah, I'd have a day off, but is that really going to be meaningful? So given that states a lot of times don't have as much influence in their budget, what I suggested was moving to a four day, 32 hour workweek at the same pay. Now, I can imagine some of you... Carol: Heads blew up, They did, yeah. Jim: Yeah. That's right. Yeah, exactly. Like, who is this academic? What the heck does he know? So before you discount that, let me just kind of invite those that might push back on that and say, well, just for a moment, just indulge me. Just say like, well, let's just say if we did that. Okay. Well, first off, I would offer that the average work week, I think, for most state VR counselors is 37.5, so it's not really technically 40 hours of work. You'll remember my earlier comments about the younger generational workers. They want to see that kind of work life balance. So having greater time to devote to myself, my family, recreation, other pursuits, those become increasingly important. And again, I'll just offer this. We didn't talk about this as a result in the study, but if you need any further evidence of the support for this recommendation, one of the research questions that we asked an ancillary one, but we basically asked them about what are your thoughts or feelings about a 32 hour workweek? And we looked at intent to leave and surprise, surprise, yeah, that was a significant predictor in terms of yeah, that would cause me to stay. All right. Let's unpack this a little bit further. I would offer to the State Council because again, we know what we know. We've always been 40 hours a week. And as I talked at the conference and I wrote in a Journal of Rehab article, you know, before the work week used to be 50, 60 hours a week, that was normal. You work Saturdays. All right. And it wasn't until Henry Ford said, you know what? Maybe we gotta rethink this thing. And, you know, he was proposing. Let's move to a 40 hour. Well, that was just heresy, because we just knew what we knew. So when we asked counselors and supervisors how much of an impact a 32 hour work week with no salary reduction, 75% of counselors and supervisors say that has a significant or very significant influence in me remaining on their jobs. My thought is, given we're not going to get more tip, most likely not a whole influx in terms of additional revenue for states. What can we control? Is this something that we can control? So that's like my radical. Okay. Carol: Yeah. You're Henry Ford now Jim. Jim: Yeah, I'm Henry Ford. Carol: I love it, I love it. Jim: I wish I was, at least I wish I was. I wish I was a descendant of Henry. so a less controversial recommendation. And frankly, it's funny because I see us kind of going back now and not in a good way. State VR agencies, while they offer telework, there are more and more state VR agencies are kind of like, well, let's get back to the good old days. Well, first off, I'm not sure that was kind of the good old days. I mean, clearly the pandemic contributed to a major societal change about rethinking about our work schedule. Before that, if council said, hey, I'd like to stay at home for about three days a week and do my work. They'd say, that ain't happening. And so actually, what we find is, yes, you can do this job from home. And, you know, we have the markers, the accountability in terms of our statuses and, you know, the progress that you're making. So I mean, that's the bottom line. Are you getting closed successful rehabilitations with your clients. But now kind of what's happening is that we seems, at least what I've heard through talking with counselors and supervisors throughout the United States is there seems to be kind of a return of offering on site rehabilitation services. You know, that's something that I would ask us to really kind of take a look at that, and not only in terms of the telework, but let's think about the work flexibility. How often do we offer our counselors part time work or even evening hours? A lot of people retiring. That's a tremendous amount of experience that's going out the door. And you just wonder sometimes like, okay, so you want to retire. Great. Wonderful. But well, it's kind of like that's kind of what happened. Carol: That's what happened to you, Jim. Jim: That's right. So then the thing is kind of say, well, what if you work part time? What if you work X amount of hours a day or a week or whatever? So rehiring maybe recently retired workers. And again, let's focus on those that had proven track records. So, hey, they're a great rehab counselors and, yeah, we'd like to have them back. That's something could be done. Another thing that I think that could be done, and we used to do this in Pennsylvania, and unfortunately, it's at least as far as I know, we're not currently doing it. And if we are. My apologies to Povor, but provide paid internships and if possible, offer employee benefits to graduate students who complete their clinical internships with the state VR agency. And the great thing about this from a state VR, you get to see, you know, when you interview and screen, a candidate, maybe you spend an hour or two with them. That's a lot different from seeing somebody five days a week over a, you know, five, six month period. You got a lot of information about this person. And also you have then kind of a buy in from them like, yeah, this gives me some idea about what this job is all about. So you know, doing that and I know in Pennsylvania historically, they would hold back some of their training dollars to help kind of support that. Maybe that's something could we look at? If we do? Just a little ancillary comment I'd make. Students graduate in May, August and December. So if you can somehow when you know, like, okay, we're going to have a vacancy, it'd be wonderful if you can kind of coordinate that with the times they graduate. So if, you know, for example, someone's going to retire and maybe they're going to retire in May rather than waiting May to start that job search, maybe start that job search March or April. And then because of the two months, oftentimes it takes to go through the screening and all the documentation and all that, then you can kind of coincide that, you know, and target it with those dates. Because I've had a number of students say, yeah, I'd like to work for the state VR, but I'm not waiting around 2 or 3 months. I need to get a job. I need to start making some money. So related to that, another recommendation I have is and some states are doing this trying to reexamine their screening procedure. So let's take a look and say look, what can we do to reduce the time between when we know a vacancy exists and the time of hire. So, as I said, most people, whether you're a student or not, unless you're currently working, you can't wait for 2 or 3 months. Other things that they could do is, you know, we talked earlier about the importance of the work climate. You know, we've got to monitor that. So we said that one's intention to leave that's mitigated based on whether the counselor feels they're engaged in that process. So that's an important predictor. And as it relates to that specific variable it's about 40%. Well that's a big deal. So the message is if I feel engaged in this process I'm more likely, more likely to stay. So we talked also about the role of the supervisor and how a lot of supervisors, unfortunately, while they do really great on the administrative components, the clinical components, the sit down with the counselor and let's take a look at your relationships with your clients and what I can do to try to help you to have a good, effective working relationship because I know if the counselor has that relationship with you, they're going to be more likely to get successful rehab. So constant assessment about what's going on now, how can we do that better? And, you know, through maybe stay interviews or, or even exit interviews to find out what did we do wrong. Is there anything we could do better? It's difficult because we have to be able to hear kind of things that maybe we don't like to hear. Carol: We don't like to hear. Jim: Yeah. And as you know, that's kind of a big part of where we're going in terms of my work with you guys. Carol: Yes. So on that note, you are going to be working with the new VRTAC and some recruitment retention pieces. So you want to talk a little bit about that. What that works going to look like. Jim: Yeah yeah yeah. And you know sometimes somebody said yes I'm very excited. And no you're not. No I actually I am very excited about this work and I really feel very fortunate. You guys offer me the opportunity to partner with you. So building on some of the stuff, we talked a little bit about, one of the things that we plan to do is develop this toolkit. And basically what that means is we're hoping to provide a resource for human resource managers, in particular, who work in the state VR program to try to help them and also state VR leadership teams, but also to help them address kind of the recruitment and retention problems that have been so well documented over the years. So I've begun looking at some of the existing literature as a way to kind of framework. Okay, so we've talked about a lot of this already. What is it that predicts who's going to stay? Who's going to leave? We haven't talked too much about the recruitment aspect, but that's another thing that we're going to address to say, okay, what do we know already in terms of the literature? But that's only a part of it. And the other thing that I'm really kind of excited about is the opportunity to work with the HR Resource Professional Group, professional teams. John Walsh I know has been involved with that as well. And basically what I'm hoping to do is because I know when you talk with states leadership team, sometimes a state will be doing something. I'm getting excited. Just kind of talk about I can't even get my words out. They'll be doing something you think, man, you know, that is really cool. That's a great idea. Yeah. I wonder how nobody else, you know, knows about that. So it's amazing to me kind of the creativity that people have, but they just don't know about it. And so what I'm hoping to do is engage in a series of kind of focus groups, questions that gets to that, like not just what are the problems. I think we have a pretty good handle on that. But then what solutions? What are you doing to try to address this, what's working for you, and then be able to kind of put that in a toolkit or a resource that all states can use. So from the collective experiences from the various state VR agencies, we want to share that nationwide. And if everything goes according to plan, we're hoping to have that available in about a year, I think. Carol: Yeah, a little less than a year. Jim: Oh, a little. Carol: Okay, a little less Jim. Let's see. Jim: Okay. Carol: Reining it in. Jim: Yes, yes. Carol: And then the other fun thing, you'll get to work with a state. Jim: That's right. Thank you. The other component I've done clinical supervision training for about 12 different states. And I've met with each over the last probably 15 years. Each time I do it, I refine it a little better, a little better. And so I think I've got things down pretty good now. So I'm really interested now to work with the state to try to help their supervisors to work more effectively with their counselors, and in particular, how can I help supervisors to help their counselors become more effective as a counselor? And I have four kind of group supervision approaches that I know from. My research has proven pretty effective. So I'm looking for a state VR agency of supervisor and say, yep, let's tangle with that academic from Penn State. Let's do it. So that's the other component to it as well. Yes. Carol: Yeah, we're really excited about that work. So Jim, thanks again for joining us on the manager minute. I really appreciate you being here. And for our listeners, if Jim has said something that is sparking your interest, especially with some work he's going to do with the VRTAC, please do reach out to us if you are interested in that for your agency. And until next time, everyone keep doing the great work that changes lives. Appreciate you. Have a great day! {Music} Outro Voice: Conversations powered by VR. One manager at a time. One minute at a time. Brought to you by the VRTAC. Catch all of our podcast episodes by subscribing on Apple Podcasts, Google Podcasts, or wherever you listen to podcasts. Thanks for listening.
The Nimbus Research Centre at Munster Technological University (MTU), working through the ENTIRE European Digital Innovation Hub (EDIH), part of a national programme helping businesses and public bodies adopt new digital technologies, has helped a Cork-based entrepreneur turn a simple recycling idea into an immersive virtual reality (VR) education product and a new business, Envir-Aware Ltd. Working through ENTIRE EDIH and drawing on Nimbus' digital transformation expertise, the MTU team supported Cork entrepreneur Jim Mulcahy in developing Enviro-Bin-Aware, a VR training app that teaches correct sorting and deposit-return choices through short, game-style levels. Jim Mulcahy of Envir-Aware spotted a simple but costly problem, which was that bin colours mean different things. At his home, the burgundy bin is for recycling and the green bin is for general waste, the opposite to the national 'MyWaste' scheme, where black denotes general waste and green denotes clean, dry recyclables. Discussing the journey from idea to innovation with the Nimbus Research Centre, Jim said: "Through our research we found there is obvious widespread confusion when it comes to domestic waste management with the array of multicoloured wheelie bins out there. The attitude and support from the entire Nimbus team was brilliant: there's no such thing as 'we can't' with them. I couldn't say enough about them. They backed my idea, iterated it with me, and brought the technical know-how to bring our Enviro-Bin-Aware VR App to fruition. Nimbus developing the Enviro-Bin-Aware VR app didn't just help our digital transformation; it has created a whole new business opportunity for my company. People were absolutely blown away by the power of the interactive environmental message they were left with. Apart from the many hours of research, workshops & working closely with the Nimbus team, our overall investment has been quite low." Early demonstrations of the Enviro-Bin-Aware VR app have generated strong interest in pilot projects and wider regional roll-outs. Envir-Aware are also delivering their first Enviro-Bin-Aware VR app presentation to a large Cork-based multinational corporation, and a group of Cork County Libraries. Brian Cahill, Nimbus EI TEC Gateway Manager, said: "ENTIRE lets organisations de-risk digital projects through scoping, prototyping and pilot testing. That approach accelerated this concept from storyboard to working VR tool." ENTIRE supports are offered within a time-bound funding envelope. For SMEs, support is provided under the de minimis state aid rules and draws on the company's available de minimis allocation. For public sector organisations, support is fully subsidised, subject to eligibility. With demand increasing, MTU encourages organisations to make contact promptly to confirm eligibility and secure support within the current window. ENTIRE is fully funded by Enterprise Ireland and led by Tyndall National Institute, with consortium partners including Walton Institute, Munster Technological University, University College Cork and Skillnet Ireland.
In this fascinating Part II of our conversation with multi-instrumentalist and composer Alexander Parsons, we explore how spatial audio and virtual reality are revolutionizing the concert experience. We chat about combining VR, augmented reality, and liver performances to create memorable and meaningful experiences for audiences. Alexander shares his groundbreaking work with The Room is Not Silent Collective and their immersive installation "From the Fields." Topics Covered in this Episode: -How spatial audio creates immersive 3D soundscapes with 64+ speakers -The future of VR concerts blending mixed reality with live orchestration -Behind the scenes of Mirror Shot Collective's multi-sensory performances at BAFTA and SXSW -Creating "From the Fields" - a historical audio installation exploring London's Saint Giles district -Why spatial audio changes music beyond just "sounds whizzing around" -The intersection of classical training, DJ culture, and software-based sound design
professorjrod@gmail.comA single glowing dot in a glass tube changed how we understand the world. We follow that spark from Carl Ferdinand Braun's cathode-ray breakthrough to radar operators reading life-and-death blips, to living rooms lit by television and desktops shaped by GUI windows. Along the way, we show why screens didn't just display information—they taught humans to think in frames, patterns, and pixels.I walk through the interface pivots that mattered: when computers stopped spitting paper and started talking back visually; when text terminals gave way to Xerox PARC's icons and pointers; when Apple and IBM normalized monitors as the heart of personal computing with standards like CGA, EGA, and VGA. Then we dive into the flat panel turn: the physics of liquid crystals, the jump from passive to active matrix TFT, and the moment LCDs escaped laptops to conquer the desk. We weigh plasma's cinematic highs and practical lows, and how LED backlights, higher refresh rates, and HDR transformed clarity, contrast, and color.From there, we explore OLED's promise—self-emissive pixels with true blacks, flexible forms, and motion precision that redefined smartphones, TVs, and creative workflows. We compare Mini‑LED's local dimming advances and MicroLED's potential for brightness, longevity, and perfect blacks, while noting the manufacturing roadblocks. Finally, we look ahead: curved, foldable, and rollable designs that adapt to you; VR and AR that pull displays onto your eyes; and early steps toward holograms and light field systems that project depth without headsets. The through-line is simple and profound: as control over light improves, the screen fades and the experience takes its place.If this journey reshaped how you see your monitor, share it with a friend, subscribe for more deep dives, and leave a review to help others discover Technology Tap.Support the showArt By Sarah/DesmondMusic by Joakim KarudLittle chacha ProductionsJuan Rodriguez can be reached atTikTok @ProfessorJrodProfessorJRod@gmail.com@Prof_JRodInstagram ProfessorJRod
En este episodio del podcast nos metemos en la Artcade de Terrifier y, a partir de ahí, nos tiramos de cabeza a la actualidad más gamberra del mundo del videojuego: desde cómo la peña se ha acostumbrado a comprar juegos tirados de precio y poner en apuros a cualquiera que quiera cobrar más de 25 euros por su título, hasta el subidón absurdo del precio de la RAM que va a encarecer cada nueva consola y PC que llegue a nuestras vidas. Comentamos el “Star Fox que no es de Nintendo” con Wild Blue Skies y el regreso cafre de Carmageddon: Rogue Shift, echamos bilis cariñosa con Ubisoft por transformar un nuevo Splinter Cell en XDefiant y luego querer que los NPC sean tus colegas con IA, y celebramos que Nintendo vaya a lo grande comprando Bandai Namco Singapore para convertirla en Nintendo Studios Singapore. También hay ración de nostalgia para viejuners con plataformas a lo Donkey Kong Country, rajadas sobre cómo Death Stranding 2 pierde el aura de exclusivo “GOTYable” al asomarse a PC, y un repaso a cómo la experiencia Xbox a pantalla completa en Windows 11 y los nuevos perfiles de las ROG Ally prometen exprimir mejor nuestros juegos mientras el futuro de Naughty Dog, la VR sin gafas y hasta Arturo Pérez-Reverte gamer se cuelan en la conversación. Nuestra nueva web: https://sietebits.substack.com INICIO - F-Zero - Big Blue [Remix] - Qumu - https://www.youtube.com/watch?v=gOqIPvqn1YU COMENTARIOS - Kirby Super Star - Meta Knight's Revenge [Remix] - Qumu - https://www.youtube.com/watch?v=wWgYwu4irvQ&list=RDwWgYwu4irvQ NOTICIAS - Bloody Tears (VIP Remix) - Castlevania II Simon's Quest - Snivys - https://www.youtube.com/watch?v=xuzTkqfaQSQ&list=RDxuzTkqfaQSQ FINAL - Chocobo Theme - Final Fantasy REMIX - NoteBlock - https://www.youtube.com/watch?v=JohxA3Wx4R8
Most assume that the difference between Greek literature and the Semitic Scrolls, written in Biblical Hebrew, Aramaic, and Qurʾanic Arabic, lies in narrative. It does not. Narrative is the veil, a carrier wave for what remains unseen. Everything hinges on lexicography. The decisive divide is grammatical.Greek “meaning” is a conceptually “built” construct, grounded in philosophical abstraction and analytic inference. Semitic function emerges from triliteral consonantal roots that test, constrain, and judge the observer. Greek vocabulary operates within a narrow conceptual field, like a teenager wearing a VR headset, viewing an AI paradise while sitting in a garbage heap. Semitic vocabulary operates within an open functional field. The same teenager with the headset removed, discovering he sits in an open field among living, breathing things, where biblical roots carry behavioral consequences.This becomes immediately visible in Luke 8:47. The single Greek verb λανθάνω (lanthano) activates a constellation of six distinct Hebrew roots:ע־ל־ם (ʿayin-lamed-mem, hiddenness)מ־ע־ל (mem-ʿayin-lamed, covert breach)צ־פ־ן (ṣade-fe-nun, stashing, treasuring)ע־ד־ר (ʿayin-dalet-resh, missing from the count)כ־ח־ד (kaf-ḥet-dalet, concealment from the king)ר־א־ה (resh-ʾalef-he, divine seeing)That Scripture draws on such a wide Semitic field to express “not escaping notice” shows how seriously the biblical tradition treats hiddenness and uncovering. Each root contributes a different functional angle: what is hidden to humans, what is hidden in betrayal, what is hidden as hoarded, what is missing from the tally, what is concealed from authority, and what is seen by God. The phenomenon is not Greek versus Hebrew. Multiple Semitic operations of judgment underwrite a single functional moment in Luke. This density is lexical, not narrative, let alone speculative. It reflects how the Semitic system encodes the living, breathing reality around us.Across the Abrahamic scrolls, these triliteral roots operate like living tissue. They replicate, invert, intensify, and map action to consequence. Hidden sin is traceable in Hebrew because ע־ל־ם (ʿayin-lamed-mem) is not a metaphor but a function. It moves. The Qurʾan does the same with خ-ف-ي (khāʾ-fāʾ-yāʾ) and غ-ف-ل (ghayn-fāʾ-lām). Luke's Greek lexicon operates because a biological Hebrew bone structure undergirds the scroll. Without that structural field, no instance of λανθάνω (lanthano) conveys, or is able to convey, the full weight of divine accounting. However, once the field is “seen” Scripturally, “with the ears,” the semantics are relentless. The Pauline scales (not scales of measurement) fall off. (Acts 9:18)Only a Hellenist, in our time a Westerner, is fooled by what they can see, or worse, by what they imagine they can explain. A true Semite has ears to hear. Through hearing, the blind learn to see, and the deaf and the mute are healed.The unseen, الغيب (al-ghayb) and נֶעֱלָם (neʿlam), is not mysticism. It is judgment. It is the Lord's test. Hiddenness is God's domain. Covering belongs to God; uncovering belongs to God; the scales of measurement, المِيزَان (al-mīzān) belong to God; the tally belongs to God. The Qurʾan repeats the decree of Luke, that the Lord is not unaware of what you do. Previously, Ecclesiastes insisted the same. Every hidden deed is brought into judgment. (Ecclesiastes 12:14) Luke and Matthew proclaimed that what is concealed will be shouted openly. (Matthew 10:26; Luke 12:2) This mechanism is not literary ornamentation. It is the biological operating system of the Abrahamic scrolls, coded in living, breathing triliteral grammar.The problem for the now dominant West is that Greek thought presupposes that meaning originates in the human mind. The human city becomes the center, the planted earth becomes a concretized static, or idolized center, human proportion becomes the measure, and vision, human sight, becomes epistemology. Once vision governs understanding, enlightenment becomes darkness, because the logos of the human being projects its categories outward.Scripture dismantles this, not because the Greeks lacked intelligence, but because the entire Greek system assumes the human observer as the reference point.Scripture forbids this. Every consonant is intentional. Greek has letters that should not exist because they collapse two sounds into a single symbol. To the Semitic ear, as Fr. Paul Tarazi explains, “psi, xi, and the Greek chi” expose that Greek writing is constructed, not found. The Greek alphabet was designed, not discovered. It is man-made. It does not correspond to what is heard in nature. The living and moving, breathing triliteral system prevents human projection by preventing morphological collapse. The scriptural lexicon forces the hearer to receive what is written in creation. In Scripture, projection is stripped away and reality is conveyed as inscribed. The effect is destabilizing. Idols disappear. The hearer is confronted by what is found, confronted by reality.God is not mocked.Hearing is the anchor. The Greek philosophical tradition debates whether vision originates in the eye or in the object, a question already speculative. Scripture never entertains such speculation. Hearing is unilateral. The hearer does not hear the self. The hearer receives. Scripture is heard, not inferred, not theorized, not constructed, not “built”. The Qurʾan operates the same way. قَرَأَ (qaraʾ, to recite), أَذَان (adhān, the call), أُذْن (udhn, ear, instrument of hearing). Sound poured into another's ear. Scripture is submission through hearing what is found unbound by the logos of man. Cosmology heard, not seen, let alone imagined. Functional. Simple, not simplistic.All of us are shaped by whatever language we hear in our environment from the time we are born, and Scripture is the only speech that shatters that formation, continually scattering us out of our own projection, the palaces and temples we build in our mind, into the hearing of the biblical God who speaks in the wilderness. It cannot and must not be “about” narrative. It must function as the living words themselves, the breathing lexicon of God. He must control our literal vocabulary.Scripture is heard, not built.It is found, not fashioned by man's logos.Western thought resists this simplicity because the God of Abraham leaves no hiding place for Greek temples. No hiding place for sin.This week, I discuss Luke 8:47-48. ★ Support this podcast on Patreon ★
Todas escuchamos hablar alguna vez sobre Juana de Arco, pero no sabemos mucho de su historia. Hoy te cuento sobre uno de los personajes que está presente en la Agenda de mujeres Místicas 2026 que salió con VR editoras. ..Contacto: @lu.gaitanhola@lugaitan.com ..La agenda está disponible en Argentina, Uruguay y Chile...Música y edición: @alejo_lafo
This binge compilation contains 5 episodes.Episodes included:1. The Board and the Blade (November 24, 2025)2. An Obstacle Removed (November 25, 2025)3. Alard's Homecoming (November 26, 2025)4. The Rock and the Wind (November 27, 2025)5. The Road West (November 28, 2025)---Episode 1: The Board and the Blade
Las beguinas fueron una comunidad de mujeres de la Edad Media que se dedicaron a asistir a otras mujeres, traducir los textos sagrados para que lleguen a mucha gente pero, además, fueron perseguidas por su autonomía. Entre las beguinas, hay un personaje que hizo historia: Marguerite Porette. En este episodio, te cuento sobre todo esto que está en la Agenda de Mujeres Místicas 2026 que salió con VR editoras...Contacto: @lu.gaitanhola@lugaitan.com..La agenda está disponible en Argentina, Uruguay y Chile. ..Música y edición: @alejo_lafo
Welcome to this classic episode. Classics are my favorite episodes from the past 10 years, published once a month. These are N of 1 conversations with N of 1 people. Palmer Luckey is a relentless builder and original thinker. He founded Oculus, bringing virtual reality to the mainstream, and is now reshaping the future of defense and technology with Anduril. I hope you enjoy this conversation. Palmer is the founder of Anduril, which makes next-generation military technology for the US and its allies. Since bringing the company to life in 2017, Palmer and Anduril have disrupted the established order in the Defense industry. Prior to Anduril, Palmer founded Oculus VR, a virtual reality business that he sold to Facebook for $2 billion. Palmer is only in his early 30s, but he has already experienced more than most people will in a 40-year career. We talk about innovation, invention, differentiated thinking, and so much more. Please enjoy this great discussion with Palmer Luckey. Listen to Patrick's Business Breakdowns with Anduril CEO. For the full show notes, transcript, and links to mentioned content, check out the episode page here. ----- This episode is brought to you by WorkOS. WorkOS is a developer platform that enables SaaS companies to quickly add enterprise features to their applications. With a single API, developers can implement essential enterprise capabilities that typically require months of engineering work. By handling the complex infrastructure of enterprise features, WorkOS allows developers to focus on their core product while meeting the security and compliance requirements of Fortune 500 companies. Visit WorkOS to Transform your application into an enterprise-ready solution in minutes, not months. ----- Invest Like the Best is a property of Colossus, LLC. For more episodes of Invest Like the Best, visit joincolossus.com/episodes. Stay up to date on all our podcasts by signing up to Colossus Weekly, our quick dive every Sunday highlighting the top business and investing concepts from our podcasts and the best of what we read that week. Sign up here. Follow us on Twitter: @patrick_oshag | @joincolossus Show Notes (00:00:00) Welcome to Invest Like the Best (00:01:15) Meet Palmer Luckey (00:02:03) The importance of synthetic long-chain hydrocarbon fuel (00:08:12) Ranking America's potential for innovation (00:11:18) Why there aren't more Thiel Fellowships (00:13:31) The principles that motivate and drive him (00:16:56) What it has been like working in the world of defense after the attack on Israel (00:19:09) Surprising lessons learned when building a large company (00:22:37) How to approach a new field initially (00:27:20) Meeting other out-of-the-box thinkers (00:31:46) Inventors working backward from existing systems versus forward from their ideals (00:33:26) The most pressing issue in national security (00:39:36) What matters most for America from a defense perspective (00:42:33) How to determine which problems to prioritize (00:48:59) Lessons learned from working with AI (00:55:56) How Apple is shaping the future of VR (01:00:11) Which videogame a prospective employee should excel at (01:02:41) Why Oculus was so successful in marketing (01:09:48) The kindest thing
In this episode, I sit down with Peter Twohy, Principal of the award-winning 2e Architects and one of the earliest pioneers of Virtual Reality in residential design. Long before VR became mainstream, Peter was using immersive technology to help homeowners walk through their future spaces—bringing clarity, confidence, and excitement to the design process.Peter has since trained more than 1,500 architects around the world on how to integrate VR into their workflows, shaping how the industry communicates ideas and collaborates with clients. We also dive into his early career in Germany, how that experience sharpened his design perspective, and why personalized, deeply thoughtful homes remain at the heart of his Maryland-based practice today.If you're interested in architecture, innovation, or what the future of home design looks like, this episode is a must-listen.
We discuss the best Black Friday XR deals including steep Quest 3S discounts with Horizon+ perks and PS VR2's limited-time price cut, as well as Meta's new smart glasses trade-in program that even gives credit for AirPods. We also cover Godot's upgraded XR support with a universal OpenXR APK, the latest Horizon OS v83 features like system-level positional TimeWarp and temporal dimming, and the reportedly upcoming 2026 Pico headset with 4K micro-OLED displays and an R1-style chip. Finally, we dive into the latest AI tools for 3D layout and reconstruction including Meta's WorldGen, systems that bring real-world objects and images into VR in seconds, and the new Horizon Hyperscape update that lets you invite friends as Meta avatars, along with our hands-on impressions of visiting Hyperscape worlds.
Host Trevor Schmidt chats with Hutchison law partner and former D1 athlete Anna Tharrington and Mike Halpert, CEO of Ver Coaching, about Mike's journey fueled by a sense of "calling" to develop an app that uses VR headsets for athlete vision training. Mike explains that the technology improves hand-eye coordination and performance by training the eye muscles to work better in sync with quick, measurable results. He highlights the impact on mental confidence, citing the vast improvement one athlete made; going from struggling at the plate to hitting an at-bat home run after using the app. Mike shares the honest challenge of being a founder, stressing the need for a strong support community and the mindset that you "have to be okay with failure". Plus, Anna tries out the Ver Coaching app and the results are impressive!Hosted by Trevor Schmidt, Founder Shares is brought to you by Hutchison PLLC.
For those listeners in the United States, a Happy Thanksgiving to you all. Thanks for being part of Experience by Design podcast and making putting on the show worthwhile and rewarding. And for those of you in Canada, Happy Belated Thanksgiving. And for those in other parts of the world, I hope you can take a moment to give thanks for whatever you feel thankful.Giving thanks is not just something that should be reserved for one day a year. Giving gratitude should be something that we all do everyday. I know that I am trying to do so, especially for the small things in life. Gratitude is a practice like any other practice, and the more we do it, the better we can get at it. Not that I am good at it yet, but I am definitely trying to get better.Today's episode is about giving thanks for those who served in such a way that they were awarded the highest honor in the US military: The Medal of Honor. I welcome Alexandra Rhue (SVP, Museum Engagement and Strategic Initiatives from the National Medal of Honor Museum) and Michael Lewis (Executive Creative Director from G&A) to talk about their work in creating and developing the National Medal of Honor Museum, located in Arlington, TX.We talk about the 3500 plus stories behind each person who was awarded the medal, but how each story comes down to the same elements of courage, sacrifice, commitment, integrity, citizenship, and patriotism. A major element of the museum is to inspire all visitors to recognize how these elements are in all of us as well. In other words, we talk about the hero that is within us all by exploring the stories and lives of those who have been recognized for their supreme valor and in many instances ultimate sacrifice. We talk about the symbolism that is layered throughout the National Medal of Honor Museum, starting with the very architecture of the structure. We explore the ways that US society has evolved in terms of recognizing and discussing military conflict and service. Alex and Michael emphasize the ultimate goal is not just recognition, but getting people to leave with a renewed sense of service to their own communities in whatever capacity they can, and to live the values embodied in the Medal of Honor. We also discuss the design and visitor experience of a museum and memorial. We explore the balance between immersive technology and traditional museum elements, aiming to create an emotional and personal experience. Michael and Alexandra explained the use of multimedia, including large-scale images, VR installations, and interactive projections, while emphasizing the importance of technology that enhances rather than distracts from the visitor journey. Alexandra and Michael emphasized the importance of placing visitors' perspectives at the center of storytelling, incorporating both human narratives and technological elements to enrich the visitor experience.Alexandra Rhue: https://www.linkedin.com/in/alexandra-rhue/National Medal of Honor Museum: https://mohmuseum.org/Instagram: https://www.instagram.com/mohmuseum/Twitter/X: https://x.com/MohMuseumFacebook: National Medal of Honor Museum | Arlington TX | FacebookMichael Lewis: https://www.linkedin.com/in/mgelewis/G & A: https://gallagherdesign.com/G & A Instagram: https://www.instagram.com/g.ampersand.a/G & A LinkedIn: https://www.linkedin.com/company/g-a-strategy-and-design/
Try Shortform, the invaluable app that helps me prepare for every conversation I have! Get $50 off the annual plan at https://shortform.com/impossible Today, I'm speaking with Jaron Lanier, a pioneer in VR, about where it will take us next to expand human consciousness. In this wide-ranging conversation, Jaron Lanier explores how technology reshapes perception, identity, and the future of humanity. From the psychology of virtual reality to the energy demands of modern AI, we trace how today's tools influence what it means to be human—and what kind of humans we might ultimately become. KEY TAKEAWAYS 00:01:52 Lanier warns AI may reduce human uniqueness. 00:09:23 VR can alter how we perceive and inhabit our bodies. 00:12:58 VR faces biological limits like cyber-sickness. 00:28:43 Reality and VR both distort perception in useful ways. 00:40:20 AI's rapid growth is driving major energy demands. 00:54:59 Apple's original “iPhone” idea was partly inspired by Lanier's VR headset. 01:00:53 Talmudic tradition shows the value of preserving multiple perspectives. 01:14:59 Human senses are both extremely precise and deeply flawed. 01:31:10 Tech culture often mimics medieval-style philosophical debates. 01:41:45 Social media harms users by manipulating attention. 01:51:26 Technology shapes the kind of humans we choose to become. - Additional resources: Get My NEW Book: Focus Like a Nobel Prize Winner: https://www.amazon.com/dp/B0FN8DH6SX?ref_=pe_93986420_775043100 Please join my mailing list here
Nikola Todorovic is the Co-Founder of Wonder Dynamics, an Autodesk company, which is one of the most groundbreaking AI companies transforming the future of filmmaking.In this episode, Nikola opens up about building an AI startup from scratch, surviving the early chaos of generative AI, and why he believes the future belongs to creators. We go deep on AI, tech, creativity, entrepreneurship, mental resilience, and the future of storytelling; including how Nikola and Tye Sheridan built a product people thought was “impossible,” what really happened behind the scenes of their viral launch, and why democratizing filmmaking matters more today than ever.If you're a filmmaker, 3D artist, startup founder, or AI-curious entrepreneur, this is one of the most important conversations of 2025.Episode 75 Chapter:00:00:00 – Introduction00:03:50 – Early days of Wonder Dynamics & scaling challenges00:05:45 – The power of “Permissionless Storytelling”00:07:10 – Nikola's childhood, war, and escaping through film00:11:45 – The origins of Wonder Studio 00:13:25 – Pivoting from VR to AI filmmaking00:15:10 – Funding, team size & early startup struggles00:20:20 – The emotional rollercoaster of building something new00:22:40 – Why creators forget their darkest moments00:24:45 – Fear, discomfort & pushing through self-doubt00:28:10 – Perspective: comparing yourself to your past, not others00:30:10 – What truly brings happiness (scarcity & meaning)00:32:30 – Why hiring curious people beats hiring experts00:35:15 – The “say yes and figure it out” philosophy00:37:00 – How uncertainty becomes a competitive advantage00:38:45 – Nature vs nurture00:41:20 – What top creatives really struggle with00:49:35 – The problem with modern AI launches00:51:10 – Generative AI editability00:53:00 – Multimodal future of filmmaking00:56:20 – AI's irony: the first jobs it replaced were creative00:58:00 – Why AI won't kill filmmaking01:02:40 – Democratization of filmmaking in 202501:05:50 – Why now is the best time ever to be a creator01:07:10 – Final thoughts on storytelling, creativity & the futureLearn Unreal Engine in 14 Days - $300 OFF https://join.baddecisions.studio/c/podcast?discounts=PODCASTIf this podcast is helping you, please take 2 minutes to rate our podcast on Spotify or Apple Podcasts, It will help the Podcast reach and help more people! Spotify - https://open.spotify.com/show/12jUe4lIJgxE4yst7rrfmW?si=ab98994cf57541cfApple Podcasts (Scroll down to review)- https://podcasts.apple.com/us/podcast/bad-decisions-podcast/id1677462934Find out more about Brandon:https://www.instagram.com/lunchbqxJoin our discord server where we connect and share assets:https://discord.gg/zwycgqezfD Bad Decisions Audio Podcast
Det började med en video en natt. Nu lagar Martin Bäckius ramen som Broth Boy i gästspel på krogar, finrestauranger och festivaler. Lyssna på alla avsnitt i Sveriges Radios app. Martin Bäckius älskar ramen, japansk nudelsoppa. Han är känd som Broth Boy på sociala medier, där han lägger ut bilder och videor på sina ramen.Martin/Broth Boy är en självlärd, frilansande ramen-makare, som numera gör inhopp på olika krogar, finrestauranger och festivaler i Sverige.När vi träffar honom förbereder han för sittning med 140 gäster på Vrå, en japansk-nordisk restaurang i Posthotellet i Göteborg. Finkrog möter street food i en femrätters-meny som Martin tagit fram tillsammans med Vrås kock och operativa chef Sofia B Olsson.Han förklarar sin fascination för ramen och hur det hela började med att han såg en video en natt.Martin förklarar också skillnaden på olika ramen, och hur de är uppbyggda.
In 1993, Atari launched the Jaguar, a console that promised 64-bit power and a bold return to gaming glory—but the reality was far more complicated. In this episode, we explore how Atari partnered with Flare Technology, canceled its 16-bit Panther system, and aimed to leapfrog the competition with a futuristic design that was ambitious, confusing, and notoriously difficult to develop for. We trace the Jaguar's tangled architecture, marketing push to “Do the Math,” and the hardware quirks that doomed it from the start. Our conversation also dives into the console's standout games, failed add-ons like the Jaguar CD and VR, and its strange second life as an open platform for homebrewers. Join us as we plug in and power up the story of the Atari Jaguar on today's trip down Memory Card Lane.Read transcript
On this episode of the Ruff Talk VR podcast we are interviewing Devin Reimer, Founder and CEO of AstroBeam to talk about their upcoming VR game - Stellar Cafe! Devin is a former co-founder of Owlchemy Labs and has been a pioneer in new forms of input in VR, and that continues with Stellar Cafe. A voice input game with completely AI NPCs, this game is leading the charge in a new form of input. Listen as we get to know Devin and learn more about Stellar Cafe!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase form: https://forms.gle/HxwkK9zuwydwbkKM8Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Wishlist Stellar Cafe: https://www.meta.com/experiences/stellar-cafe/23951924494476537Support the show
In this episode of Cross Button VR, host Reece speaks with Yacine Salmi, founder and CEO of Salmi Games, about the development of their game Sweet Surrender and the future of VR gaming. They discuss the evolution of the VR industry, the challenges of game development, and the technical aspects of porting games to platforms like PSVR2.-Sweet Surrender LinksPSVR2 - https://store.playstation.com/en-gb/concept/10015727Steam - https://store.steampowered.com/app/638130/Sweet_Surrender_VR/Quest - https://www.meta.com/en-gb/experiences/sweet-surrender/4723352327707414/-Meta Quest Affiliate: 10% off all Quest Games Here - https://tinyurl.com/39mxmkcv - or use code CBVR on the Meta store for a discountAll links, including Discord: https://linktr.ee/crossbuttonvr-Chapters00:00 Introduction to Yacine Salmi and Salmi Games02:48 The Journey of Sweet Surrender and Future Projects05:25 Exploring Previous Titles and Development Philosophy08:04 The Evolution of VR and Market Dynamics11:08 Yacine's Path to Game Development and VR Vision14:01 The Challenges of Developing in the VR Space16:49 Porting to PSVR2: Insights and Experiences19:28 The Technical Aspects of Porting and Development Challenges22:00 Certification and Release Process on Consoles26:07 Branding and Terminology in Gaming27:56 Experiences with Sony and Game Development30:21 Deciding to Port to PlayStation34:42 Game Mechanics and Player Experience38:52 Industry Changes and Market Dynamics48:03 Visual Style and Game Design Choices51:25 The State of the VR Industry58:24 Game Development Insights and Challenges01:05:02 Community Engagement and Feedback01:11:43 Looking Ahead: Future Projects and Aspirations
V社突然发布三款新硬件:主机、手柄、VR头显,是要抢客厅还是割韭菜?性能真能打吗?价格多少你会买?大家好,兔子洞播客继续更新,前几天V社发布了三款新的游戏硬件,包括一台主机、一个手柄和一个VR头显,我们如何看待这三款产品呢?今天跟大家分享下我们的看法。录制:沐夏、晨伦剪辑/后期:晨伦欢迎大家收听、订阅、赞赏。如果大家有任何想法或意见建议,欢迎在节目下方留言。以下大纲由AI生成,仅供参考:02:01 超越PS5的性能与手柄设计:STEAMDECK六倍性能与独特手柄功能04:03 新的游戏手柄设计:独立手柄和VR头显的价格和功能比较07:03 手柄与头显的价格定位:STEAM硬件购买考虑因素分析10:36 STEAMDECK、头显和手柄:游戏爱好者理想的选择14:08 STEAM移动平台:玩游戏的新选择与优势分析17:39 虚拟大屏体验:头戴设备在游戏娱乐中的应用前景21:10 游戏盒子:方便性与性能的平衡,满足玩家需求24:42 游戏手柄购买指南:选择适合你的手柄型号和品牌28:16 FPS手柄选择与游戏体验:直觉操作与精确射击的平衡之道31:49 体验提升还是陷阱?- 带你了解最新市场动态!35:20 游戏盒子的未来:主机游戏用户市场的挑战与机遇38:52 游戏味儿缺失?PS5与小黑盒之间的差异与竞争分析
A Note from James:Tye Sheridan is one of my favorite actors. You might know him as Cyclops in the X-Men movies (Apocalypse, etc.) or as the lead in Ready Player One—which is not only a great movie but also one of my favorite sci-fi books. One of his first films was Mud with Matthew McConaughey.What I didn't realize: since 2016, while still acting, Tye has also been a serious AI entrepreneur. He and Nikola Todorovic co-founded AI-powered VFX/CGI company, Wonder Dynamics, now an Autodesk company, that built AI tools to make visual effects more accessible.I wanted them both on to talk about how AI will change filmmaking—potentially letting someone like me make a movie that would normally cost hundreds of millions because of VFX—and, just as important, how Tye balanced being a movie star and an entrepreneur at the same time. I also wanted Nikola's take on where AI is going and whether it will take jobs. Fascinating conversation ahead—here are Tye Sheridan and Nikola Todorovic.Episode Description:James sits down with actor–founder Tye Sheridan and VFX director Nikola Todorovic to unpack how their company's AI tools (now part of Autodesk) are changing what small teams can pull off—and what that means for studios, budgets, and actual stories. They trace the path from stitching 360° GoPro rigs and a VR proof-of-concept… to a first demo for Steven Spielberg… to a platform that lets indies do big-look work without big-studio burn. You'll hear clear, non-hyped answers on where text-to-video fits, why they focus on editable 3D over black-box 2D, and a candid take on the only moat that still matters: writing something people care about.What You'll Learn:A workable cost model for VFX-heavy projects: where 10× savings can come from—and where they can't.How to run “lean” on real productions: recruiting cross-disciplinary talent and sequencing funding without chasing hype cycles.3D pipelines vs. text-to-video: why pros need full control of lighting, camera, and performance—and how Sora-style tools can still complement the workflow.Story first, always: the audience forgives limited budgets—not lazy scripts.A pragmatic future for studios and indies: expanding voices without erasing human actors or craft.Timestamped Chapters:[00:02:00] “Hollywood is nervous”: James frames the AI anxiety he's hearing in studio rooms.[00:03:01] A note from James: why Tye's career (from Mud to Ready Player One) made him the right guest—plus Nikola's VFX roots.[00:06:03] Tree of Life to tech startup: meeting on set, Chivo's influence, and early curiosity about tools.[00:13:46] DIY 360° & the Spielberg audition: the VR demo, a $10k experiment, and a first product pitch to Steven.[00:20:12] The question everyone asks: will AI erase studio jobs—or expand what smaller teams can make?[00:24:00] Distribution changed—financing didn't: presales, streaming, strikes, and why a bigger shift is still coming.[00:27:12] Reality check on budgets: VFX vs. SFX, and how a $100M effects bill could land near $10M.[00:36:02] Running lean + real backers: Founders Fund, MaC VC, Horizons; hiring for overlap (CV/ML/VFX/eng).[00:37:44] From waitlist to workflows: who used the platform first, and a TV case where weeks became days.[00:42:12] Sora vs. 3D pipelines: where text-to-video fits—and why pros avoid black-box 2D for final shots.[01:00:45] “A decade of procrastination”: the founders joke about building a company to avoid writing their own film—then set sights on making it.Additional Resources:Tye Sheridan — filmography and roles (Ready Player One, X-Men). WikipediaNikola Todorovic — Co-founder, Wonder Dynamics (Autodesk company). linkedin.comAutodesk acquires Wonder Dynamics — press release (May 21, 2024). Autodesk NewsAutodesk Flow Studio (formerly Wonder Studio) — product page & docs. AutodeskReady Player One (2018). WikipediaThe Card Counter (2021). WikipediaThe Tree of Life (2011) & Emmanuel “Chivo” Lubezki. IMDbSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
We're kicking things off at the IAAPA Expo 2025, the global meeting place for theme-park creators, innovators, and anyone who thinks fun should come with seat belts and safety restraints. With more than 1,100 exhibitors and endless new ride concepts, animatronics, VR demos, and snack samples, the Expo is always an overload of creativity — in the best possible way. We'll break down what caught our eye, the coolest booths we explored, and of course… the food we sampled along the way.From there, we head into Hollywood Studios for dinner at Sci-Fi Dine-In Theater, one of the most uniquely themed restaurants in all of Walt Disney World. We'll share what we ate, some fun Imagineering trivia (including those famous license plate Easter eggs), and why burgers, onion rings, and milkshakes just taste better when you're sitting in a glowing retro convertible under a fake night sky.Finally, we wrap up at The BOATHOUSE, where we enjoyed classic lobster rolls with perfect waterfront views and a side of Disney Springs energy. We'll talk ambience, fun facts, and why this spot continues to be one of the most reliable dining experiences at Disney.
In one of our most popular episodes, Peter and Dan explore the benefits of cultivating an “Exponential Mindset,” an understanding that computation and derivative technologies (AI, VR, 3D Printing, etc.) are growing exponentially. Thirty doublings drive a billion-fold improvement that the human (linear) brain finds difficult to grasp. In this episode: Peter discusses how humans evolved to be linear thinkers, yet the power of our technology has long been doubling every 18 months. And the power of exponential doublings can be extraordinarily hard to wrap our heads around. Dan covers the history of the steam engine, examining how this specific innovation saw an exponential boom in global mobility. Peter outlines how exponential technologies are converging, disrupting, and transforming business models and industries, enabling even small teams to compete successfully with large corporations.
Are humanoid robots going to decide which countries get rich and which fall behind?Probably yes.In this TechFirst, I talk with Dr. Robert Ambrose, former head of one of NASA's first humanoid robot teams and now chairman of Robotics and Artificial Intelligence at Alliant. We dig into the future of humanoids, how fast they are really advancing, and what it means if China wins the humanoid race before the United States and other western nations.We start with NASA's early humanoid work, including telepresence robots on the space station that people could literally “step into” with VR in the 1990s. Then we zoom out to what counts as a robot, why bipedal mobility matters so much, how humanoids will move from factories into homes, and why the critical photo of the robot revolution might be taken in Beijing instead of Times Square.Along the way, Ambrose shares how US policy once helped avoid losing robotics leadership to Japan, why the National Robotics Initiative mattered, what the drone war in Ukraine is doing to autonomy, and how small and medium businesses can survive and thrive in a humanoid and AI agent world.In this episode:• NASA's first generations of humanoid robots and “stepping into” a robot body• Why humanoids make sense in a world built for human hands, height, and motion• The design tension between purpose built machines and general purpose humanoids• How biped mobility went from blooper reels to marathon running in a decade• Why a humanoid should not cost more than a car, and what happens when it does not• Humanoids as the next car or PC, and when families will buy their own “Rosie”• China, the US, and where the defining photo of the robot century gets taken• How government investment, DARPA challenges, and wars shape robotics• Alliant's work with physical robots, soft bots, and AI agents for real businesses• Why robots are not future overlords and why “they will take all our jobs” is lazy thinkingIf you are interested in humanoid robots, AI agents, manufacturing, or the future of work and geopolitics, this one is for you.Subscribe for more deep dives on AI, robots, and the tech shaping our future!00:00 Intro, will China eat America's lunch in humanoid robotics01:18 NASA's early humanoids, generations of robots and VR telepresence03:00 “Stepping into the robot” moment and designing for astronaut tools05:10 Human built environments, half humanoids, and weird lower body experiments07:00 Safety, cobots, and working around people at NASA and General Motors12:15 What is a robot, really, and why Ambrose has a very big tent definition16:00 Single purpose machines vs general purpose robots, Roombas, elevators, and vending machines18:30 The next “lurch” in robotics, from industrial arms to Mars rovers to drones22:40 Biped mobility, from blooper reel to marathon runner, and why legs matter24:10 Cars, Roombas, and why most robots will never get in and out of a car25:20 Parking between cars, robot garages, and rethinking buildings for mobile vehicles28:00 Geopolitics 101, China's manufacturing backbone and humanoids as almost free labor31:05 Cars and PCs as precedents, when price and reliability unlock mass adoption34:00 When families buy their own “Rosie” and what value a home humanoid must deliver37:00 Times Square vs Beijing, who gets the iconic photo of the robot transition43:00 How the US almost lost robotics to Japan and what the National Robotics Initiative did48:00 DARPA, Mars rovers, the drone war in Ukraine, and why government investment matters52:00 Alliant, soft bots, AI agents, and helping small and medium businesses adapt54:00 Who is building humanoids in the US, China, and beyond right now56:00 What governments should do next and why robots are not our overlords
Kent Bye—host of the Voices of VR podcast and one of XR's most prolific journalists with over 1,680 published interviews—joins Charlie and Ted for a wide ranging conversation on the state of immersive storytelling, the ethics of AI, and why XR's future might be less about consumer headsets and more about embodied presence and human connection. Kent's decade-long commitment to documenting artists, creators, and developers at the ground level offers a counterpoint to hype-driven tech coverage, revealing the messy, vital ecosystem sustaining VR through festival circuits, location-based entertainment, and government-funded experimental projects that rarely make headlines.The conversation opens with Jeff Bezos's new AI robotics company Prometheus, Amazon's one-to-one human-robot workforce parity, and the implications of industrial AI automation. Ted shares his recent appearance on cinematographer Roger Deakins's podcast, where they discussed AI as a creative tool rather than a threat—a perspective Kent echoes when discussing artists who use AI to critique AI's "colonizing force." Kent explains his philosophy of "boots on the ground" journalism inspired by Knight Ridder's Iraq War reporting, focusing on developers and creators closest to the work rather than corporate press releases.Kent reveals why he's been lukewarm on smart glasses despite industry excitement—monocular displays give him headaches, his prescription is too strong for current hardware, and most importantly, there's no compelling narrative content yet. He contrasts this with VR's rich immersive storytelling at festivals like Venice Immersive, Sundance New Frontier, IDFA DocLab, and Tribeca, where government-funded European projects push the medium's boundaries in ways U.S. startups can't afford to explore. The discussion touches on Meta's Ray-Ban AI glasses, the impracticality of Meta's neural band input, and why Snap's developer platform remains the most interesting AR ecosystem despite limited consumer traction.Guest HighlightsPublished 1,682 VR interviews with 1,000+ unpublished; focused on artists, creators, and developers over corporate narratives.Covers 30+ hours of immersive content per festival at Venice, Sundance, IDFA DocLab—documenting ephemeral art that may never distribute widely.Started in 2014 after buying Oculus DK1; began by capturing oral history at Silicon Valley VR Conference's first gathering.Background as F-22 Raptor radar systems engineer turned documentary filmmaker—blends hardcore technical knowledge with artistic sensibility.Advocates for XR as antidote to smartphone addiction—technologies that foster embodied presence rather than infinite distraction.News HighlightsJeff Bezos launches Prometheus AI robotics company—focusing on industrial applications where enterprise adoption will drive innovation faster than consumer markets.Amazon hits one-to-one human-robot workforce parity—roughly 1 million humans, 1 million robots, with plans to shed 100K+ workers over five years.Warner Brothers settles with AI music company Udio—following Axel Springer, AP, and Fox licensing deals as New York Times litigation drags on.Enterprise AI startups raise massive rounds—Stut (collections automation, $29.5M from Andreessen), Albatross (real-time personalization, $12.5M), signaling vertical-specific AI SaaS wave.HaptX acquired by Ohio manufacturer—haptic glove company pivots to industrial training applications after years targeting consumer VR.Thanks to our sponsors Zappar and VitureNew episodes every Tuesday. Hosted on Acast. See acast.com/privacy for more information.
Fei-Fei Li and Justin Johnson are cofounders of World Labs, who have recently launched Marble (https://marble.worldlabs.ai/), a new kind of generative “world model” that can create editable 3D environments from text, images, and other spatial inputs. Marble lets creators generate persistent 3D worlds, precisely control cameras, and interactively edit scenes, making it a powerful tool for games, film, VR, robotics simulation, and more. In this episode, Fei-Fei and Justin share how their journey from ImageNet and Stanford research led to World Labs, why spatial intelligence is the next frontier after LLMs, and how world models could change how machines see, understand, and build in 3D. We discuss: The massive compute scaling from AlexNet to today and why world models and spatial data are the most compelling way to “soak up” modern GPU clusters compared to language alone. What Marble actually is: a generative model of 3D worlds that turns text and images into editable scenes using Gaussian splats, supports precise camera control and recording, and runs interactively on phones, laptops, and VR headsets. Fei-fei's essay (https://drfeifei.substack.com/p/from-words-to-worlds-spatial-intelligence) on spatial intelligence as a distinct form of intelligence from language: from picking up a mug to inferring the 3D structure of DNA, and why language is a lossy, low-bandwidth channel for describing the rich 3D/4D world we live in. Whether current models “understand” physics or just fit patterns: the gap between predicting orbits and discovering F=ma, and how attaching physical properties to splats and distilling physics engines into neural networks could lead to genuine causal reasoning. The changing role of academia in AI, why Fei-Fei worries more about under-resourced universities than “open vs closed,” and how initiatives like national AI compute clouds and open benchmarks can rebalance the ecosystem. Why transformers are fundamentally set models, not sequence models, and how that perspective opens up new architectures for world models, especially as hardware shifts from single GPUs to massive distributed clusters. Real use cases for Marble today: previsualization and VFX, game environments, virtual production, interior and architectural design (including kitchen remodels), and generating synthetic simulation worlds for training embodied agents and robots. How spatial intelligence and language intelligence will work together in multimodal systems, and why the goal isn't to throw away LLMs but to complement them with rich, embodied models of the world. Fei-Fei and Justin's long-term vision for spatial intelligence: from creative tools for artists and game devs to broader applications in science, medicine, and real-world decision-making. — Fei-Fei Li X: https://x.com/drfeifei LinkedIn: https://www.linkedin.com/in/fei-fei-li-4541247 Justin Johnson X: https://x.com/jcjohnss LinkedIn: https://www.linkedin.com/in/justin-johnson-41b43664 Where to find Latent Space X: https://x.com/latentspacepod Substack: https://www.latent.space/ Chapters 00:00:00 Introduction and the Fei-Fei Li & Justin Johnson Partnership 00:02:00 From ImageNet to World Models: The Evolution of Computer Vision 00:12:42 Dense Captioning and Early Vision-Language Work 00:19:57 Spatial Intelligence: Beyond Language Models 00:28:46 Introducing Marble: World Labs' First Spatial Intelligence Model 00:33:21 Gaussian Splats and the Technical Architecture of Marble 00:22:10 Physics, Dynamics, and the Future of World Models 00:41:09 Multimodality and the Interplay of Language and Space 00:37:37 Use Cases: From Creative Industries to Robotics and Embodied AI 00:56:58 Hiring, Research Directions, and the Future of World Labs
On this week's episode, host Bree Mills is joined by Romi Rain! The duo sit down to reflect on Romi's iconic career in the adult industry, from her sexual awakening to performing for pleasure & her latest foray as a sex educator. From clout chasing, connecting with your performing partner, and why orgies are underrated, these two talk through it all! Tune in to hear all things Romi's obsession with ASMR, why awards might be overrated, how we can protect the golden age of porn, and SO MUCH MORE! Romi Rain: https://www.instagram.com/romirain/Bree Mills: https://www.instagram.com/thebreemills/ The ADULT TIME Podcast: https://linktr.ee/TheADULTTIMEPodcast ABOUT ADULT TIME:Adult Time is a digital subscription platform for a new era of adult entertainment. We are a brand built by people who believe in a future where mature audiences can safely, securely, and proudly have a place in their lineup for premium adult content. In addition to our addictive programming, Adult Time is dedicated to creating a personalized content experience for all our viewers with 400+ channels, 60,000 episodes, and VR and interactive toy integration.
Can you imagine a world in which a wearable device, like a smartwatch, could move your fingers to strum the guitar or play the drums? That kind of technology is part of the innovative research coming out of the Human-Computer Integration Lab at the University of Chicago, led by renowned computer scientist Pedro Lopes. His lab is developing a new generation of gadgets that use haptics (or tactile sensations like the buzz of your smartphone) to move your body, replicate your sense of smell and even make you feel things.In this episode, Lopes explores the potential of wearable devices to transform our future as well as brain-computer interfaces that are being developed by companies like Elon Musk's Neuralink that directly into the body. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Support our work here at The Israel Guys: https://israelguys.link/TIGmember For the past five years, Hamas has been quietly spying on Israeli soldiers, gathering intel on nearly 100,000 IDF personnel through social media, WhatsApp groups, and even publicly shared photos and videos. They used this information to build incredibly realistic simulators and VR models of Israeli bases — training their operatives to infiltrate with surgical precision. According to Israeli officers, the models were so accurate that even seasoned soldiers admitted they had never seen their own bases mapped out so clearly. In this video, we also cover: Israel's massive strike on Hezbollah's chief of staff, Haytham Ali Tabatabai, in Operation Black Friday. The ongoing Israeli response to Hamas violations of the Gaza ceasefire, including precision strikes on key leaders and terrorists. The shocking story of 17 Hamas operatives attempting to escape tunnels in Gaza, with 11 killed and 6 captured. Insights into how Hamas continues to rearm and plan attacks despite ceasefires, showing the ongoing threats Israel faces. Follow us on Telegram: https://t.me/theisraelguys Follow Us On X: https://x.com/theisraelguys Follow Us On Facebook: https://www.facebook.com/theisraelguys Instagram: https://www.instagram.com/theisraelguys Heartland Tumbler: https://theisraelguys.store/products/heartland-tumbler "Israel" Leather Patch Hat: https://theisraelguys.store/products/israel-1948-cap #Israel #Hamas #IDF #Hezbollah #MiddleEast #Military #OperationBlackFriday #Gaza #StandWithIsrael
ILP# 424 11/23/2025https://lordsofgaming.net/1) ADVANCEDGG Use Code "IRONLORD30" for 10% off https://advanced.gg/pages/partner-ironlords?_pos=1&_psq=ironl&_ss=e&_v=1.02) ILP VALARI PILLOW Use Code "ILP15" valari.gg/?ref=ironlordspodcastroundtable3) ILP MERCH: https://ironlordspodcast-shop.fourthwall.com/collections/allsofgaming.net/4) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords5) HAWORTH Gaming Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7M*********************************************************00:00 - ILP #424 Pre-Show28:56 - ILP #424 Intro35:10 - AdvancedGG "WOLFSBANE" Exclusive ILP Flavor43:05 - Valari 30% Off Black Friday Sale & Deals1:00:39 - Demeo x Dungeons & Dragons Battlemarked1:21:01 - The Game Awards Nominees (Crown Your Lord Competition)3:17:18 - Xbox Partner Show & Silent Hill 2 Xbox3:48:33 - Moonlighters 2 (Addict Breakdown)3:59:36 - ILP#424 Outro*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:play.google.com/music/m/Iz2esvyqe…ron_Lords_PodcastILP SoundCloud: @user-780168349ILP Itunes: itunes.apple.com/us/podcast/iron-…uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN:www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.
On this episode of the Ruff Talk VR podcast we are kicking off the week talking all the latest VR news! Including coming off of one of the best weeks this year for VR game launches! INcluding Roboquest VR, Deadpool VR, Demeo x Dungeon and Dragons: Battlemarked, and Thrill of the Fight 2's full launch! We also talk some other news such as PS VR2 and Meta Quest 3S Black Friday sales, chess added to Walkabout Mini Golf, a Ninja Warrior VR game, Meta's Hyperscape getting multiplayer, and much more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase form: https://forms.gle/HxwkK9zuwydwbkKM8Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
As a note, well…two notes, we won't be doing a show next week and will return with a new episode the first Saturday in December. Secondly, there's a point in the video portion of the show where I forgot to change the screen. Probably more entertaining really. There actually was a decent amount of news worth talking about and should still be when we return in two weeks, but for this one, we just run down the current deals to be had and what to watch out for during the Black Friday sales. If I buy anything or not it's always my favorite time of year to see some good discounts. Some are better than others and some years are better than others. As an overall assessment of this year’s deals – we've had better. Much better. That isn't to say it's all at a loss here, but there's been better and bigger discounts on far more items in the past than we're seeing this year. Trust me, I know. I've been doing this whole thing back when you physically had to line up outside a store for the sales. As is the case with this time of year, all of us at In-Game Chat (yeah, I know, it's like just two of us at this point) are exceptionally thankful for every single one of you reading this and listening/watching the show. Be it live or after the fact. We're here because of you and we cannot tell you how much it means to know you're out there supporting us. We hope you have a fantastic holiday season and we'll see you on December 6th. Ubisoft, you just got a massive truck load of money from Tencent. You WON'T make another Splinter Cell, but you really should. It has been 4,479 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 4,787 job losses in the gaming industry since January 1, 2025.