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In this episode of the Ardan Labs Podcast, host Bill Kennedy speaks with Delaney Gillilan about his work with NATS and the development of Datastar, a hypermedia framework that blends server-side rendering with the power of a full-stack SPA. Delaney shares his journey from performing in Vegas to tech startups, his experience in real-time systems and 3D design, and the challenges of data management in modern development. They also discuss AI integration, Web 4.0, and the future of reactive web applications.00:00 Introduction02:34 What is Delaney Doing Today?10:44 Frontend Innovation21:29 Background and Early Computer Experiences31:00 Transition to 3D Design39:10 Moving to Game Development44:00 Writing Code that Lasts48:30 Casino Logistics56:30 Military Experience / Frontend Work1:02:30 Datastar in Modern Development1:17:30 Future Directions / Closing1:26:30 Contact InfoConnect with Delaney: Linkedin: https://www.linkedin.com/in/delaney-gillilan-338734a8/X: https://x.com/DelaneyGillilanMentioned in this Episode:Datastar : https://data-star.dev/ Want more from Ardan Labs? You can learn Go, Kubernetes, Docker & more through our video training, live events, or through our blog!Online Courses : https://ardanlabs.com/education/ Live Events : https://www.ardanlabs.com/live-training-events/ Blog : https://www.ardanlabs.com/blog Github : https://github.com/ardanlabs
In this episode of the XR Motion Podcast, we dive into the journey of 3D artist and VFX compositor Luiggi, covering everything from his early inspirations to breaking into the professional world of visual effects. We go over the software he uses, the challenges he's faced—including corrupt payment practices in Ecuador—and the realities of working in studios versus freelancing.We also talk about the importance of community in the VFX industry, how participating in challenges fosters growth, and what it felt like for Luiggi to win the Pwnisher Challenge. He shares insights on VR, AR, AI, and even his unexpected journey into launching a poncho business. Plus, he drops some valuable tips for anyone looking to compete in creative challenges.If you're an artist looking to grow, collaborate, and stay ahead in the digital art world, this episode is for you!
In this episode of Flavors Unknown, host Emmanuel Laroche sits down with Dinara Kasko, the Ukrainian pastry artist who's revolutionized the world of baking. Combining her architectural background with a passion for pastry, Dinara creates breathtaking edible sculptures using cutting-edge 3D printing techniques. Her unique approach has earned her international acclaim, inspiring bakers and artists alike. Dinara shares her incredible journey—from her memories of traditional desserts growing up in Ukraine to her rise to fame as a 3D pastry pioneer. She opens up about how the war in Ukraine forced her to relocate with her family while continuing to innovate and grow her business. You'll hear how she finds inspiration, manages her creative process, and uses technology like AI to bring her edible designs to life. What you'll learn from Baker Dinara Kasko Memories of Home: Dinara Kasko reflects on her childhood in Ukraine and the influence of her mom's cooking. (3:11) Traditional Desserts: Discover the classic sweets that shaped Dinara's early love for baking. (4:54) Before Pastry: Her career path as an architect and designer before diving into the world of baking. (10:34) First Dessert: The story of the first dessert Dinara Kasko ever made. (7:57) The Transition to Pastry: How she turned baking into a full-time career. (8:54) A Quick Rise to Fame: When Dinara's innovative work captured global attention. (11:03) Architectural Inspiration: How she merges her design expertise with pastry. (12:42) Her 3D Designs: Behind the scenes of her famous molds and intricate creations. (14:53) Sharing Creativity: How Dinara inspires others through her work. (17:17) Creating Unique Molds: The process of turning inspiration into tangible designs. (18:29) AI in Pastry: How technology is expanding her creative possibilities. (20:06) Workload Management: Balancing creativity with running a business. (22:43) The Impact of War: The challenges of maintaining a business amid conflict. (24:27) Leaving Ukraine: Dinara Kasko's decision to relocate for her family's safety. (27:13) For the Kids: How her children influence her decisions and creativity. (28:22) Advice for Bakers: Dinara's tips for those looking to follow in her footsteps. (30:15) Gaining Popularity: Her thoughts on building a brand in the pastry world. (31:09) Current Projects: What Dinara is working on next. (32:10) Where to Shop: Find Dinara's molds and designs online. (34:44) Rental Challenges: The difficulties of securing space for her work. (35:47) Guilty Pleasures: What makes any food irresistible for Dinara. (37:03) Favorite Ingredients: Her two go-to items in the kitchen. (38:34) Pumpkin Spice Thoughts: Her take on the seasonal craze. (39:37) Do What You Love: Dinara's advice on pursuing passion and creativity. (41:03) I'd like to share a potential educational resource, "Conversations Behind the Kitchen Door", my new book that features dialogues with accomplished culinary leaders from various backgrounds and cultures. It delves into the future of culinary creativity and the hospitality industry, drawing from insights of a restaurant-industry-focused podcast, ‘flavors unknown”. It includes perspectives from renowned chefs and local professionals, making it a valuable resource for those interested in building a career in the culinary industry. Get the book here! Links to most downloaded episodes (click on any picture to listen to the episode) Chef Sheldon Simeon Chef Andy Doubrava Chef Chris Kajioka Chef Suzanne Goin Social media Baker Dinara Kasko Instagram Social media Dinara Moulds Instagram Links mentioned in this episode Dinara Kasko Moulds SUBSCRIBE TO THE ‘FLAVORS UNKNOWN' NEWSLETTER
In this insightful podcast, Jess Hewitt, a talented creative director and 3D artist, opens up about her journey in the creative industry, balancing work and passion projects. Despite working in the 3D design world for only a short time, Jess has already collaborated with major brands, including Maxon, and has created stunning animations for their 2025 release. Her secret? Maintaining a sense of fun and authenticity in her creations. Jess shares her approach to art, why she refuses to rush content for the sake of it, and how she navigates the pressure of perfection while continuously growing her skills. Listeners will be inspired by Jess's candid thoughts on artistic growth, the importance of staying true to yourself, and how networking can lead to unexpected opportunities. Whether you're a 3D artist or simply interested in creative processes, this podcast is packed with valuable insights on how to stay motivated, find joy in what you do, and push the boundaries of your craft. https://www.instagram.com/virtuallyvisual/
In this episode we speak with Pranav! A 3D animator who's past projects include Transformers: Rise of the Beast and Argyle. We discuss how he broke into the industry, his thoughts on Unreal Engine 5 Metahumans, and the importance of a strong support system. Instagram: https://www.instagram.com/tuff_warlockArt Station: https://www.artstation.com/thedetectiveguy1 https://vimeo.com/858159538https://vimeo.com/872807393Creating in Color is a podcast show casing the creative endeavors of Black, Indigenous and People of Color. Anyone from production, illustration, interior design and technology!Creating in Color's SocialsYouTube: https://www.youtube.com/@creatingincolorInstagram: https://www.instagram.com/creating.in.color/Twitter: https://twitter.com/Create_inColorKo-fi: https://www.ko-fi.com/creatingincolorIntro/Outro song by NamikazeSound Cloud: https://soundcloud.com/namikazeYoutube: https://www.youtube.com/user/NamiKazeCapKaybe's SocialsYoutube: https://www.youtube.com/@MaybeitsKaybeInstagram: https://www.instagram.com/maybeitskaybe/Twitter: https://twitter.com/maybeitskaybeTwitch: https://www.twitch.tv/maybeitskaybe
In this episode, we are on the road for the Killbillies Chalk the Line Tour and talk a little about some of the things we have been doing. Killbillies can be found at the following links: Facebook: https://www.facebook.com/killbilliesfl Instagram: https://www.instagram.com/killbilliesfl YouTube: https://www.youtube.com/@KillbilliesFlorida Website: https://killbillies.net Enjoy their music on Spotify, or you can find them on the new 561 Music Playlist we created of various local artists that we will be continually updating. Killbillies on Spotify: https://open.spotify.com/artist/0gAJPR2LPY51vvsGkhthGk?si=5-7GFeHUQ7yCy4HqQV6xrg 561 Music Playlist: https://open.spotify.com/playlist/7y2i0AgJTGRMtxMADgZ7AZ?si=Zp77sqBTuewWTDouxH2g 561 Music Links: Facebook: https://www.facebook.com/561musicpodcast Instagram: https://www.instagram.com/561musicpodcast Twitter: https://twitter.com/561musicpodcast YouTube: https://www.youtube.com/c/561musicpodcast A huge thank you to our sponsors this week. OASIS ROOT COFFEE AND KAVA LOUNGE Oasis Root Coffee and Kava Lounge in Jupiter is a fun, relaxing place to come by drink kava, java, or tea, and hang out… South Pacific Style! Open daily from 8am-1am. Located at 185 E. Indiantown Rd., Suite 111, Jupiter, FL 33477. LIVE MUSIC COMMUNITY Thank you to Justin and Live Music Community for all they do to make our podcasts as professional as possible. If you are looking to do a podcast, record an album, do a live stream, or anything of that type, Live Music Community is the place to go. LMC is also a music school that takes it up a notch by not only teaching the foundations of music theory and songs on instruments and vocals but also teaches the students the full band experience. They team your child up with like-minded individuals who then go on to play shows, do live streams, and learn the dos and don'ts of being in a successful working band. You can find them online at https://www.livemusiccommunity.com and on Facebook and Instagram @LMCFlorida 561 Music Podcast was recorded by our producer Justin Hucker at Live Music Community, which offers podcasting, video production, live stream, music lessons, recording and so much more. Check them out and take a virtual studio tour here: https://www.livemusiccommunity.com Special Guest: Killbillies.
In this episode, Patrick Foley dives deep into the world of 3D art and food artistry, sharing his experiences and insights gained through various stages of his career. From using social media to showcase his work to getting further involved in the 3D community, Patrick discusses the crucial elements that have shaped his journey. Want to learn more about the amazing Hologram?Click here for 10% off your Looking Glass display! https://go.referralcandy.com/share/B4D7S7Zor use our Promo code at checkout: FRIEND-B4D7S7Zhttps://lookingglassfactory.com/ --- Support this podcast: https://podcasters.spotify.com/pod/show/xrmotinon/support
This week we have 3D artist and owner of Taylored Faces and Balloons Tee Taylor in the studio to talk about her unique 3D art style and how she was able quit her 9 to 5 to focus on art full time. Hosts: @hunguppod @tonypurnelllightworker Production: @marquisedavon Creative Assist: @sterlyg Studio: @recphilly
In this episode we speak with Sonali Dutta! A Surfacing Artist in Film/Tv Visual Effects, who's past projects include The Mandalorian, Ahsoka, The Book of BobaFett, Hawkeye and Nimona. We discuss how she broke in, tips on improving your skills and portfolio as well what inspired her to mentor with Women in Animation.Instagram: https://www.instagram.com/sonalicg Linkedin: https://www.linkedin.com/in/sonaliduttaart/Creating in Color is a podcast show casing the creative endeavors of Black, Indigenous and People of Color. Anyone from production, illustration, interior design and technology!Creating in Color's SocialsYouTube: https://www.youtube.com/@creatingincolorInstagram: https://www.instagram.com/creating.in.color/Twitter: https://twitter.com/Create_inColorKo-fi: https://www.ko-fi.com/creatingincolorIntro/Outro song by NamikazeSound Cloud: https://soundcloud.com/namikazeYoutube: https://www.youtube.com/user/NamiKazeCapKaybe's SocialsYoutube: https://www.youtube.com/@MaybeitsKaybeInstagram: https://www.instagram.com/maybeitskaybe/Twitter: https://twitter.com/maybeitskaybeTwitch: https://www.twitch.tv/maybeitskaybe
We had the chance to do a live session from the NFT Factory in Paris with the 3D Artist Shavonne Wong. Shavonne's first solo show in Europe will open on August 31st at 6:30 pm at the NFT Factory, and the exhibition will stand until September 9. You can discover her work on the NFT Factory Website.The Artistic Journey of Shavonne WongShavonne's work is a testament to the power of 3D art. Her pieces are not just realistic; they evoke deep emotions, making viewers question the boundaries between reality and digital art. During our session, she discussed her transition from photography to 3D art, emphasizing the limitless creative possibilities the medium offers.The Intersection of Art and TechnologyWhile Shavonne's primary focus remains on her art and the emotions it evokes, she occasionally integrates technology into her creative process. For instance, she mentioned using ChatGPT in her workflow for her artwork In Suspension. However, these technological integrations serve as anecdotes in her broader artistic journey, rather than defining elements."The Duality of ETH" is a pair of digital artworks titled “Introvert” and “Extrovert” that depict the dual facets of personality, dynamically shifting based on Ethereum traffic, prompting viewers to contemplate their own dual tendencies within the ever-evolving crypto environment.The Exhibition: What's on Display?All the NFT Factory Screens will be dedicated to Shavonne's work and seven pieces will be for sale, including three original ones created for Marie Claire Arabia. The Stargazer's Dream is one of them.Beyond Realism: Conveying EmotionsBenoit Couty aptly pointed out, "It's one thing to be able to produce realistic portraits, but it's something else to be able to convey emotions." This sentiment was echoed by many during the session, highlighting the depth and emotional resonance of Shavonne's work.Upcoming Events and ToursFor those interested in diving deeper into Shavonne's artistic world, there are artist tours scheduled for September 1st and 2nd. During these tours, Shavonne will guide visitors through the exhibition, sharing insights into her journey and the thought processes behind her artworks.Let's meet in the Factory !Shavonne Wong's solo show at the NFT Factory shows exciting possibilities that 3D art offers. We invite everyone to experience this unique blend of realism and emotion IRL.Useful Links:* Eventbrite of the opening* Catalog of the exposition* Private tour This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.nftmorning.com
Kevin, Derek, Sam, & Amanda chat about Coinbase & Binance and the SEC, the future of 3D art, and the $1.1 million Fidenza sale. Plus, they welcome David Greenstein, Co-Founder of sound.xyz, to chat about music NFTs, sound.xyz design decisions, embracing L2s, and empowering artists. Follow David on Twitter | https://twitter.com/dgreenstein1 Sound.xyz | http://sound.xyz _________ Stay connected with PROOF: Follow Derek on Twitter | https://twitter.com/derekedws Follow Amanda on Twitter | http://twitter.com/akaStevey_ Follow Sam on Twitter | https://twitter.com/punk9059 Check out PROOF Daily Countdown on YouTube | https://youtube.com/playlist?list=PLsvBBjkB4w7b1rL4uzAqM894nzYxDc2-1 Turn Notifications on for Proof Podcasts on Twitter | http://twitter.com/proofpodcasts __________ 0:00:00 Intro 0:00:30 Host Chat & Community Check-in 0:03:47 Kevin's V1 Punks Story 0:09:30 Coinbase & Binance Sued by SEC 0:24:30 Apple Vision Pro & Future of 3D NFTs -Sterling Crispin's tweet https://twitter.com/sterlingcrispin/status/1665792422914453506?s=46&t=IG7eKfVyTHLyrvO31AejjQ -Joy, 3D Artist https://www.artstation.com/joy3dartist -Voxels Wearables https://opensea.io/collection/cryptovoxel-wearables -Justin from Monaverse's Take https://twitter.com/justinmmelillo/status/1666490653985890316 0:45:19 $1.1 million Fidenza Sale -Fidenza 545 https://opensea.io/assets/ethereum/0xa7d8d9ef8d8ce8992df33d8b8cf4aebabd5bd270/78000545 0:48:40 Moonbirds Mythics Chronicles 0:52:43 David Greenstein, Co-Founder of sound.xyz -https://sound.xyz/ -Design Decisions -Mint Mechanics -L2 launch https://twitter.com/soundxyz_/status/1666107395217453062 1:11:40 Outro
Nicole Ruggiero is a 3D visual artist whose work concentrates on tech and culture. She lives in Queens, NY and has recently been heavily inspired by retro gaming, storytelling, character creation, the psychology of gambling, laundromats, and gamifying mundane tasks. When she's not working she enjoys playing video games, collecting trading cards, touching grass, and hanging out with her cats. --- Support this podcast: https://podcasters.spotify.com/pod/show/xrmotinon/support
is this world heaven or hell? / it takes two eyes to see the truth of this world - material cynicism is one eye, spiritual optimism the other / when stereoscopic depth perception kicks in we understand what we're doing here / this world isn't meant to be a paradise, it's a university / try on the Bhagavatam's philosophy / human being on earth - it's a great opportunity / uncontrolled senses are plunderers / family members can be like Jackals / chasing the mirage / “at last, my love has come along” / our life is an egg tottering on the spoon of a toddler
is this world heaven or hell? / it takes two eyes to see the truth of this world - material cynicism is one eye, spiritual optimism the other / when stereoscopic depth perception kicks in we understand what we're doing here / this world isn't meant to be a paradise, it's a university / try on the Bhagavatam's philosophy / human being on earth - it's a great opportunity / uncontrolled senses are plunderers / family members can be like Jackals / chasing the mirage / “at last, my love has come along” / our life is an egg tottering on the spoon of a toddler
Can you remember the first time you watched Star Wars? The excitement of the opening crawl, the unforgettable characters, and the battles between the Jedi and the dark side? In our special Star Wars Day edition of the podcast, we invite you to join us as we share our own memories and explore the immense impact of this beloved franchise on multiple generations. From movie theaters to collectibles to how it has shaped pop culture, we discuss the ways in which Star Wars has captivated and influenced us all.How has the term 'nerd' evolved over time, and what role has Star Wars played in that transformation? We delve into the growing popularity of collecting Star Wars toys and how the franchise has infiltrated our daily lives, from our profiles to our viewing habits. Additionally, we look at the Clone Wars cartoon series and its essential contribution to the franchise's rich background.But it's not all about the galaxy far, far away. We also touch upon controversies in the entertainment industry, including the casting of Marvel's The Eternals and the scrutiny on actors and actresses in the age of social media. From the impact of Star Wars on the movie-going experience to the casting of iconic superheroes, this episode is packed full of engaging discussions on the entertainment world that surrounds us. So grab your lightsaber and hop in the Millennium Falcon; let's embark on this journey together!(0:01:54) - Three Pints of Pop(0:06:40) - Star Wars' Generational Impact(0:11:39) - Star Wars Impact on Pop Culture(0:15:54) - Nerd Evolution & Star Wars Popularity(0:19:49) - Clone Wars(0:30:00) - Entertainment Industry Controversies(0:42:43) - Fast and Furious and Other Movies(0:49:24) - Movie Recommendations and Discussion(0:52:07) - John Wick's Impact, Harry Potter Adaptation(1:00:26) - Movie and TV Recommendations(1:11:55) - TV Shows & Theme Park Recommendations(1:20:42) - Star Wars 3D Art Updateswww.TheTouringFanLive.commedia@TheTouringFanLive.Comwww.facebook.com/TheTouringFanLiveInstagram-@TheTouringFanLiveCopyright The Touring Fan Live 2022
Guest Page Fast links to Items: Richard – Jonathan Fast links to Bios: Jonathan – Support The Other Side of Midnight! 3D Art of the Gods What if…? An ancient group of ET gods carved the rock planets and moons in our solar system. The entire surface of Mars and Earth are covered with reliefs crafted by highly advanced beings. The towering spires, arches, monoliths, murals and monuments in Arches National Park, Utah, purported by mainstream archeologists and geologists as “erosion”, are actually grandiose 3D-models imbued with hyperdimensional technology. Could these anomalous time-capsules include encoded directions for initiating magical portals to other dimensions? Tonight we explore Part 1 of an ongoing discussion in which astral Samaritan and metaphysical researcher, Jonathan Womack, presents his astonishing theories gleaned from “mountains” of evidence supporting his claim that the key to disclosure is literally “staring us in the face”. Join us… Richard C. Hoagland [...]
Angelinas spannende GameDev-Reise beginnt bei der Lokalisation von Spielen, mündet später in ihrer Anstellung als Prop Artist und überspannt Japan, Luxemburg, Belgien, Frankreich, Australien und Deutschland. Erst übersetzt sie noch selbst, hilft später beim koordinieren des Loka-Teams aber beschließt dann, obwohl sie Sprachen immer noch sehr liebt, ihrer anderen Passion nachzugehen: der Kunst. Wir sprechen über Art-Blockaden, die Zweifel nicht gut genug zu sein, wie sie den Sprung in die Grafik-Produktion geschafft hat und das eine erfolgreiche Karriere nicht davon abhängig ist, ob man bei einer AAA-Firma arbeitet.
Alpha Centauri Kid (ACK) is a multi-disciplinary artist known for his signature minimalistic glitch art that has taken the crypto community by storm. He entered the space in 2021 and has one of the most esteemed collector bases, including Punk 6529, VVD, Anonymoux, and many more. A humble servant of The Muse, ACK obeys her will at all costs. His main purpose is to make you feel something (often pain) while experiencing his art. He achieves this through the clever use of tools available to web3 creators and does it with a swagger unique only to him. From faking his death on the blockchain to the most elaborate color study that captivated the entire art market for a month. You never quite know what he'll do next. ACK has cemented his spot in blockchain history and, in my opinion, will be named one of the greatest artists of our time, and today, you get to hear his story.We cover everything from his first minted (NFT) Elon Musk meme to his experience debuting The Muse silkscreen prints at Christie's. We also chat through scene creation, the challenges of incorporating music into his art, and his legendary performance piece, "The Great Color Study." And so much more.Boonafide Links:Twitter: https://twitter.com/BoonaETHWebsite: https://www.boonafide.comAlpha Centauri Kid Links:Twitter: https://twitter.com/lphaCentauriKidAll links: https://linktr.ee/alphacentaurikidArtworks discussed:"Elon, God of memes."Link: https://opensea.io/assets/ethereum/0x60f80121c31a0d46b5279700f9df786054aa5ee5/314403"i promise i can change"Link: https://superrare.com/artwork-v2/i-promise-i-can-change-36334 "The Great Color Study"Link: https://opensea.io/collection/ackcolorstudy"The Muse" Christie's Contemporary Day Sale AuctionLink: https://www.christies.com/en/lot/lot-6398293"She doesn't NEED you"Link: https://foundation.app/@lphaCentauriKid/foundation/47600NFTs used in this podcast:Intro music by Sean Mundy: https://twitter.com/seanmundyphoto"Artists Garden" by Samantha Cavet- https://twitter.com/samanthacavetThis podcast is for entertainment purposes only, and nothing we discuss should be relied upon for investment or financial advice.Boona & guests may own NFTs discussed in this podcast.Support the show
3D Art Creating Flowers in Houdini
Follow the hosts:https://twitter.com/GuyNorcalhttps://twitter.com/Klutch_NFTFollow the pod:https://twitter.com/NorCalandKlutchMusic Credits:https://twitter.com/RoomInEight
Ross Mason is my guest today on The Jesse Nyberg Podcast. Ross is a super-talented graphic designer and 3D artist who creates amazing work and uses his talent to share knowledge with others through youtube tutorials and other content. In this episode, we chat about Ross and I chat about how to stand out as a designer, the importance of sharing your creative knowledge with others, and more! Ross Links: https://linktr.ee/iamrossmason
NFT Origin Stories welcomes Ben Mauro to discuss: 0:00 Introduction 1:40 Origin Story 14:50 Entering NFTs 19:15 First mints 33:50 Huxley 41:44 What's next? 44:27 Lightning round Ben Mauro https://www.huxleysaga.com https://twitter.com/BenMauroArt https://www.instagram.com/ben_mauro Episode Mentions: Beeple; Victor Mosquera; Katsuhiro Otomo (Akira); Hayao Miyazaki (Totoro); Fvckrender; RTFKT; Parallel; Syd Mead; Moebius
The creative process is for many an act of exploration and self-discovery. For artist Kimberlee Rocca, a self-described “Monday Girl” who loves getting to work, it's a necessary outlet for a continuing stream of ideas needing release. When not designing custom homes for the family business she's in the studio piecing together all the elements of her latest creation. North Liberty is the headquarters of local media, regional financial and national transportation companies and home to solar energy and tech startups, and entrepreneurs getting their big ideas off the ground. Get to know your new business community.
Will Anielewicz is an artist. Others have at various times used engineer or developer or sequence supervisor to describe what he does, but the Polish-born Canadian is motivated by a purer force. For all the credits on his IMDb, his proudest achievement is undeniably having his work exhibited in SIGGRAPH's first-ever exhibition of computer art back in 1981.
NFT Origin Stories welcomes Laith Safa to discuss: 0:00 Introduction 3:16 Evolution of 3D lighting 5:15 Origin Story 9:23 Selected Works 22:25 Experiences 29:19 Joining team Artifex Laith Safa https://www.laithsafa.com/ https://twitter.com/l_safa3 https://www.instagram.com/laithsafa Episode Mentions: Carlos Marcial, LIRONA, BakaArts, Cozomo d'Medici, Kevin Rose
You don't have to be a coder to have a meaningful, impactful (& lucrative) career in Web3. As a creative director, 3d designer & graphic artist he's worked with some of the biggest names in music including Lil Uzi, 24KGoldn, YNW Melly & he's even worked with Reddit
Our first two-part episode of CGI Fridays – and if you've caught up with Episode 6, you'll understand why – Australian-born veteran of small and large screen CG is, like many Aussies, a natural raconteur. When we left him he was recalling work on James Cameron's epic Titanic – which in 1997 overtook Star Wars' box office records – so it's appropriate that we rejoin him for CGI Fridays Episode 7 in the climatic final chapter of the Prequel Trilogy. His full IMDb lists his credits asAxanar (visual effects supervisor) (announced)Into the Wolves Den (visual effects supervisor) (pre-production)The Black Demon (visual effects supervisor) (post-production)Servant (TV Series) (Post VFX Supervisor - 1 episode)- Episode #4.1 (2023) ... (Post VFX Supervisor: Powerhouse VFX)Queer as Folk (TV Series) (visual effects supervisor - 1 episode)- Babylon (2022) ... (visual effects supervisor)Lady of the Manor (visual effects supervisor)Fear of Rain (visual effects supervisor)The Hurricane Heist (visual effects supervisor)Powers (TV Series) (visual effects supervisor - 10 episodes)Pee-wee's Big Holiday (visual effects supervisor)Self/less (visual effects supervisor)Away & Back (TV Movie) (on-set visual effects coordinator)Birdman or (The Unexpected Virtue of Ignorance) (visual effects supervisor - uncredited)My Mistress (additional visual effects)Prelude to Axanar (Short) (on-set visual effects supervisor)Cosmos (TV Mini Series documentary) (visual effects consultant - 13 episodes)So You Think You Can Dance (TV Series) (visual effects artist - 1 episode)American Idol: The Search for a Superstar (TV Series) (visual effects artist - 16 episodes)Last Vegas (visual effects supervisor)The Internship (visual effects consultant)The 85th Academy Awards (TV Special) (visual effects supervisor - segment "Sally Field and sock puppet sketches", uncredited)The Twilight Saga: Breaking Dawn - Part 2 (visual effects supervisor)The Twilight Saga: Breaking Dawn - Part 1 (visual effects supervisor)Tower Heist (visual effects consultant)Unknown (visual effects supervisor)Season of the Witch (visual effects supervisor: additional photography, Shreveport)The Social Network (visual effects supervisor: Outback Post)Harry Potter and the Forbidden Journey (Video short) (visual effects supervisor)X-Men Origins: Wolverine (visual effects supervisor: CafeFx)Punisher: War Zone (on-set visual effects supervisor: Pixel Magic)Rush Hour 3 (co-visual effects supervisor)Moola (visual effects supervisor)Eragon (sabre artist: ILM)Pirates of the Caribbean: Dead Man's Chest (sabre artist: ILM)Mission: Impossible III (sabre artist: ILM)Cheaper by the Dozen 2 (sabre artist: ILM)The Chronicles of Narnia: The Lion, the Witch and the Wardrobe (digital artist: ILM)Jarhead (sabre artist: ILM)The Island (sabre artist: ILM)War of the Worlds (sabre artist: ILM)Star Wars: Episode III - Revenge of the Sith (sabre artist: ILM)xXx²: The Next Level (sabre artist: ILM)The Pacifier (sabre artist: ILM)Radius (Short) (visual effects supervisor)The Day After Tomorrow (sabre artist: ILM)Van Helsing (sabre artist: ILM)Peter Pan (sabre artist: ILM)Master and Commander: The Far Side of the World (sabre artist: ILM)Tarzan (TV Series) (visual effects compositor - 1 episode)Out of Time (inferno artist: additional titles)Seabiscuit (interactive compositing artist: SPI)Ghosts of the Abyss (Documentary) (visual effects supervisor: Technicolor/Complete Post)Children of Dune (TV Mini Series) (visual effects - 3 episodes)Gods and Generals (visual effects supervisor: Complete Post Inc.)Life at Five Feet (TV Movie) (visual effects compositor)Will & Grace (TV Series) (visual effects artist - 53 episodes)That '70s Show (TV Series) (visual effects - 1 episode)My Big Fat Greek Wedding (digital compositor - uncredited)The Dangerous Lives of Altar Boys (visual effects: Complete Post)My Wife and Kids (TV Series) (visual effects)Britney Spears Live from Las Vegas (TV Special documentary) (visual effects supervisor: opening sequence: Complete Post - uncredited)Star Trek: Enterprise (TV Series) (lead animator - 1 episode)Reba (TV Series) (visual effects)Elvira's Haunted Hills (digital compositor: main title)Along Came a Spider (digital compositor - uncredited)Children Are the Music in our Lives (visual effects supervisor)Monkeybone (visual effects supervisor)Dracula 2001 (digital compositor)Bruno (compositing supervisor)Titus (TV Series) (visual effects)Chain of Command (visual effects supervisor)The Magician's House (TV Series) (visual effects supervisor)Angel (TV Series) (digital compositor: 2001)Star Trek: Deep Space Nine (TV Series) (digital compositor - 98 episodes, 1993 - 1999) (visual effects artist - 1 episode, 1999)Star Trek: Insurrection (visual effects supervisor - uncredited)Letters from a Killer (visual effects supervisor: POP Film)Armageddon (visual effects compositing supervisor)Doctor Dolittle (digital compositor: POP Film)Flubber (digital effects compositor - uncredited)Starship Troopers (digital effects compositor - uncredited)Titanic (digital compositing supervisor: POP Film)An American Werewolf in Paris (visual effects animator - uncredited)The Devil's Advocate (visual effects supervisor: POP Film - uncredited)Batman & Robin (compositor - uncredited)Volcano (digital compositing supervisor)Just Shoot Me! (TV Series) (visual effects artist)Star Trek: First Contact (visual effects supervisor)Star Trek: Voyager (TV Series) (visual effects artist - 48 episodes, 1995 - 1996) (visual effects animator - 1 episode, 1995)Broken Arrow (digital effects compositor - uncredited)The Adventures of Captain Zoom in Outer Space (TV Movie) (visual effects artist)Timemaster (animation supervisor)Apollo 13 (visual effects animator - uncredited)Michael Jackson: Video Greatest Hits - HIStory (Video) (visual effects artist: Remember The Time)Batman Forever (compositor - uncredited)Fluke (main title design) / (visual effects designer)Legend (TV Series) (visual effects animator)Evolver (visual effects supervisor)Tales from the Crypt (TV Series) (digital compositor - 2 episodes)Treasure Island: The Adventure Begins (TV Movie) (digital compositor)Dumb and Dumber (visual effects compositor - uncredited)MacGyver: Trail to Doomsday (TV Movie) (visual effects animator - uncredited)Alien Nation: Dark Horizon (TV Movie) (digital compositor)Dinosaurs (TV Series) (visual effects artist - 65 episodes)The River Wild (visual effects supervisor)Where Are My Children? (TV Movie) (digital compositor)Blown Away (digital effects compositor - uncredited)Uncovered (visual effects: Digital Magic)Star Trek: The Next Generation (TV Series) (visual effects compositor - 60 episodes, 1992 - 1994) (digital compositor - 11 episodes, 1991 - 1992) (animaton supervisor - 1 episode, 1992) (visual effects animator - 1 episode, 1991)MacGyver: Lost Treasure of Atlantis (TV Movie) (visual effects)Shrunken Heads (digital compositor: Digital Magic)The Critic (TV Series) (digital compositor: Digital Magic)Viper (TV Series) (digital effects compositor)'Star Trek: Deep Space Nine': Behind the Scenes (Video documentary) (digital compositor)Philadelphia Experiment II (visual effects animator - uncredited)The Nightmare Before Christmas (inferno artist: ILM - 3D version 2006)The Adventures of Brisco County, Jr. (TV Series) (digital compositor)Brooklyn Bridge (TV Series) (visual effects artist - 7 episodes)Coneheads (digital effects compositor - uncredited)Running Delilah (TV Movie) (digital compositor - uncredited)Super Mario Bros. (digital compositor - uncredited)Cliffhanger (digital effects compositor - uncredited)The Sandlot Kids (visual effects animator) / (visual effects compositor)Journey to the Center of the Earth (TV Movie) (visual effects animator - uncredited)Warlock: The Armageddon (visual effects artist: Digital Magic)Dr. Quinn, Medicine Woman (TV Series) (digital compositor)Martin & Lewis: Their Golden Age of Comedy (TV Mini Series documentary) (digital compositor: Digital Magic)Toys (visual effects animator - uncredited)The Jacksons: An American Dream (TV Mini Series) (digital compositor - 2 episodes)Bram Stoker's Dracula (visual effects animator - uncredited)Mastergate (TV Movie) (compositor: Digital Magic)Bebe's Kids (visual effects animator)Bill & Ted's Excellent Adventures (TV Series) (digital compositor)The Young Indiana Jones Chronicles (TV Series) (visual effects animator)Michael Jackson: Remember the Time (Music Video short) (visual effects artist: Digital Magic)Simply Mad About the Mouse (Short) (visual effects animator)MacGyver (TV Series) (visual effects animator - 2 episodes)Dark Justice (TV Series) (digital compositor)Family Matters (TV Series) (visual effects artist - 1 episode)Baywatch (TV Series) (digital compositor: Digital Magic)Round the Twist (TV Series) (visual effects animator: first series)While You're Down There (TV Series) (visual effects animator)Fame and Misfortune (TV Series) (effects animator)Rock Arena (TV Series) (digital artist - 1 episode)Woodstock (Documentary) (digital effects compositor: rating card explosion sequence - directors cut, uncredited)
In the five years I've been watching NFTs, I have seen a lot of projects launch. I've seen some that have exploded and some that have been epic fails. What I love to see is a project I get into that has the legs to stick around and truly work out and develop their roadmap. This is the case for SuperYetis. I minted three SuperYetis over a year ago and not only have these guys survived, they are thriving and have airdropped additional NFTs to holders, have land, and more announcements around what they're doing. SuperYeti is the first 10K, 3D NFT. We are the home of the meme-lords & sh*t posters, the artists and builders. We're the original NFT meme project and the only thing we're serious about is building! We recently dropped three big announcements, our current and on going Land Quarry sale, Yeti Bomber (video game) and Seddona, a marketplace for games like Steam but for web3. Full Show Notes: http://nifty.show/179 SUBSCRIBE, RATE, & REVIEW: Podcasts: http://nifty.show/itunesSpotify: http://nifty.show/spotifyStitcher: http://nifty.show/stitcherGoogle Play: http://nifty.show/playiHeart: https://nifty.show/iheartYouTube: http://badco.in/youtube FOLLOW US ON SOCIAL MEDIA: Twitter: @theniftyshow - @badcryptopod - @joelcomm - @finallyaligned Facebook: /TheNiftyShow /BadCryptoPod /JoelComm LinkedIn: /in/joelcomm Instagram: @BadCryptoPodcast DISCLAIMER: Do your own due diligence and research. Neither Joel Comm nor Zach Comm are FINANCIAL ADVISORS. We are sharing our journey with you as we learn more about this crazy little thing called cryptocurrency. We make NO RECOMMENDATIONS. Don't take anything we say as gospel. Do not come to our homes with pitchforks because you lost money by listening to us. We only share with you what we are learning and what we are investing it. We will never "pump or dump" any cryptocurrencies. Take what we say with a grain of salt. You must research this stuff on your own! Just know that we will always strive for RADICAL TRANSPARENCY with any show associations.See omnystudio.com/listener for privacy information.
From a firefighter's mosaic to phasers and photon torpedoes, digital painter and animator Adam Howard reveals a passion for pyro in CGI Fridays Episode 6. It's easy to drop meaningless platitudes about the power of teachers to change lives, but as Adam Howard tells Ed Kramer in CGI Fridays Episode 6, his entire career has one man at the heart of it – a teacher prepared to go the extra mile.
Probably the only person at ILM to prefer Star Trek over Star Wars, Henry LaBounta shares his incredible career with Ed Kramer on CGI Fridays Episode 4.The first generation to have been inspired by big screen CGI, Henry LaBounta was working on commercials for Crawford Digital Effects in Atlanta when Robert Patrick's liquid metal T-1000 in Terminator 2: Judgment Day (1991) literally changed his life.Learn how LaBounta got his start at Industrial Light and Magic, before moving to DreamWorks, and then changing lanes entirely as senior art director at Electronic Arts.Henry LaBounta's full IMDb profile is:Need for Speed: Heat (Video Game) (senior art director)Need for Speed: Payback (Video Game)Need for Speed: Hot Pursuit (Video Game) (senior art director)Skate 2 (Video Game)Burnout Paradise (Video Game)Skate. (Video Game)SSX 3 (Video Game) (senior art director)BraceFace Brandi (Short) (visual effects compositor)People I Know (visual effects supervisor: PDI/Dreamworks)Minority Report (visual effects supervisor: PDI/Dreamworks)A.I. Artificial Intelligence (visual effects supervisor: PDI)Mission: Impossible II (visual effects supervisor: PDI - as Henry Labounta)Supernova (digital effects producer: PDI)Forces of Nature (visual effects supervisor)The Prince of Egypt (supervising sequence lead: "Red Sea" sequence)Twister (digital tornado designer)Casper (senior CG supervisor)Star Trek: Generations (computer effects artist: ILM)Baby's Day Out (senior digital artist)
From pitching Tron to opening the Stargate, Frank Vitz discusses his career in visual effects in the new episode of Ed Kramer's CGI Fridays. Vitz is best known for his work at animation studio Kleiser-Walczak Construction Co, where – alongside CGI Fridays host Ed Kramer and previous guest Jeff Kleiser – he contributed to the visual effects of the late Doug Trumbull's multimedia Luxor Las Vegas attraction, and its spiritual successor, Roland Emmerich's ancient astronaut action movie and accidental franchise-starter, Stargate (1994). His association with Kleiser goes back further than the company when by eerie coincidence, Vitz – then working for Robert Abel and Associates – found himself at ground zero for the birth of modern CGI: 1982's Tron.Frank Vitz's full IMDB profile reads:How to Boil a Frog (Documentary) (cgi supervisor)X-Men 2 (visual effects supervisor: Kleiser-Walczak)Evolution (TV Mini Series documentary) (animator - 7 episodes, 2002) (visual effects supervisor - 7 episodes, 2002)Corkscrew Hill (Short) (technical supervisor)X-Men (visual effects supervisor: Kleiser Walczak)The Amazing Adventures of Spider-Man (Video short) (visual effects)The Rage: Carrie 2 (visual effects coordinator)Judge Dredd (head of software: Kleiser-Walczak)Stargate (software development: Kleiser-Walczak)In Search of the Obelisk (Short) (head of software: Klesier Walczak)TRON (systems programmer: Robert Abel and Associates)
If you're a fan of Stargate SG-1 then you should know Jeff Kleiser's name. It's not your fault if you don't, he can't be found in a single episode of the show, but along with CGI Fridays host Ed Kramer, and future podcast guest Frank Vitz, they created the visual language of 1994's Stargate movie – the iconic kawoosh of the Stargate opening and morphing helmets of the Jackal Guards and Horus Guards – that are now indelibly linked to the series.But how we got there has more twists and turns – and Tide – than you might expect from a résumé that groans under the weight of visual effects triumphs.Jeff Kleiser's full IMDb profile reads:The Legen of Ne Zha (visual effects supervisor: synthespian studios)Defrost: The Virtual Series (TV Short) (vfx consultant)RoboCop (visual effects supervisor: Perception NYC)Ra.One (visual effects supervisor)Surrogates (visual effects plate supervisor: Synthespian Studios)X-Men: The Last Stand (visual effects supervisor: Kleiser-Walczak)Scary Movie 4 (visual effects supervisor: Synthespian Studios)Slither (senior visual effects supervisor: Kleiser-Walczak)Fantastic Four (executive producer: Kleiser-Walczak - as Jeff Kleiser)Son of the Mask (visual effects supervisor: Kleiser-Walczak)Exorcist: The Beginning (executive producer: Kleiser-Walczak)Scary Movie 3 (executive producer: Kleiser-Walczak - as Jeff Kleiser)X-Men 2 (senior visual effects supervisor: Kleiser-Walczak)The One (senior visual effects supervisor: Kleiser-Walczak)X-Men (creative advisor: Kleiser-Walczak)The Amazing Adventures of Spider-Man (Video short) (animation director)The Rage: Carrie 2 (digital effects executive producer: Kleiser-Walczak)Mortal Kombat: Annihilation (digital effects producer: Kleiser-Walczak)It's My Party (computer animation supervisor: Kleiser-Walczak)Judge Dredd (computer animation supervisor: Kleiser-Walczak)Honey, I Shrunk the Audience (Short) (animation director - uncredited)Stargate (executive producer: Kleiser-Walczak - as Jeff Kleiser)Clear and Present Danger (computer animation supervisor: Kleiser-Walczak)Secrets of the Luxor Pyramid (visual effects supervisor: Kleiser-Walczak)Luxor Live (Short) (visual effects supervisor)Theater of Time (Short) (visual effects supervisor)In Search of the Obelisk (Short) (visual effects supervisor: Kleiser-Walczak)Honey, I Blew Up the Kid (digital effects supervisor: Kleiser-Walczak - uncredited)Flight of the Navigator (digital effects supervisor)Still of the Night (optical effects: EFX Unlimited, New York - as J. Kleiser)Summer Lovers (special optical effects: EFX Unlimited - as Jeff Kleiser)TRON (computer production supervisor: Digital Effects Inc.)Xanadu (layout artist: special visual effects unit)The Blue Lagoon (special optical effects)
In this week's episode: Josh and Lauren are finally face-to-face on Broadway!Instagram is getting into NFT's – can we trust Adam Mosseri this time though?U.S. users are on track to spending more time on Tiktok than on YouTube. Impressive.And a cool interview with Paul Leys, Co-Founder of 368 in NYC – wait, what is 368? Paul tells us, "...it's a lot of things..." and he shares how they make it all work!There really is a Global Meme Summit. No, really. MemeCon for short.Can you guess what this week's upload is? Hint: It has something to do with Nebula.As always, catch a new episode every Friday on your favorite podcasting site. Please leave a comment and visit our website www.creatorupload.com – please subscribe and send us a message - We'd love to hear from you! One of our sponsors (who we luv!), Jellysmack is promoting its amazing Creator Program – be sure to check it out!
This is episode #002 of the FuturePerfect Podcast where we talk with compelling people breaking new ground in art, media, and entertainment. This podcast is produced by FuturePerfect Studio, an extended reality studio creating immersive experiences for global audiences. Episodes are released every two weeks, visit our website futureperfect.studio for more details.The text version of this interview has been edited for length and clarity. Find the full audio version above or in your favorite podcast app.This week we interview Team Rolfes, a digital performance and image studio led by Sam and Andy Rolfes. The studio specializes in figurative animation, VR puppetry, and mixed reality collage. They create works across multiple formats, including livestream improvisational comedy, live motion capture animation on large festival stages and in underground rave bunkers, print design for fashion collections, album covers and music videos. They have collaborated with Lady Gaga, Danny Elfman, Danny L Harle, Nike, Netflix, Adult Swim and performed at music festivals across the world. On June 4th, 2022, they will premiere their live 3D musical 3-2-1 RULE at Carriageworks in Sydney, Australia. The work is being developed together with writer and net artist Jacob Bakkila and artist songwriter Lil Mariko.I first encountered your work as an online video in 2020 as a part of the Lunchmeat Festival of electronic music and art based in Prague. I think it was called Sam Rolfes 360° AV experience. I watched it on my Oculus headset and the work was so exhilarating, but also disconcerting and humorous at the same time. It was like a fever dream complete with moving walls, objects melting, spaces constantly changing sizes, and yet was extremely beautiful. For me, the work exemplified this intriguing in-betweenness that you embrace: part puppet show, theme park ride, sculpture, live performance, gaming, and installation. And this makes absolute sense because you've been making experiences across media and genres for a very long time.You were both originally trained in painting and fine art. How did you get from there to the work that you're doing now?Sam Rolfes: Yes, Andy and I both come from a painting background. Our mom was a painter. She ran a little 3D studio when we were kids. She had these big huge books on Blender and 3ds Max laying around.Andy Rolfes: It was a long path back to 3D. We played around with 2D a lot more. We read about musculature systems in the 3D books and wondered how in the world people can even set this stuff up.SR: There was also a lot about wireframes. When we were kids 3D was just kind of boring. It felt like math and I didn't want to do math I just wanted to make a cool race car. AR: Yeah a lot of math. I remember making a sword in Blender when I was 12. It's a pretty linear shape, but it was the most taxing process. So I went back to 2D. I could just play with a plane and an abstraction and it was more fun.These 3D tools, along with game engines and other design software, have become some of the most significant toolsets for conceptualizing and building your work. What happened in terms of your training where you suddenly realized you needed to leave painting and watercolor and shift into 3D?SR: I don't remember how I came across it, but I came across ZBrush, a 3D sculpting program where you can mash things around like digital clay. That was the big aha moment for me. A lot times it hides (honestly oftentimes to its detriment) the mathy elements and we found that it was actually in keeping with our painting background where it allows for semi-improvisation, but with an impressionistic sculptural object. Andy started playing more with Maya and Blender as well. And we both slowly got into it just because it was fun.AR: I went through the whole watercolor track and was doing semi-pro photography and developing an interest in photogrammetry. As I was seeing Sam play around with ZBrush, I got into it and jumped back into 3D. I actually went back to 3ds Max. I was putting photogrammetry scans in there and throwing grass around and rendering that out and realized it had gotten way better. And I started bringing in my 2D stuff and playing with ways to collage that in. I played around with that and Cinema 4D before I ended up going back to ZBrush.SR: This was in tandem with the 2012 to 2016 era of internet art and post internet art. There were a lot of people doing 3D art. They would kind of kludge something together in Maya and make it shiny and spin around. And that stuff still exists to some extent these days, but was increasingly present in Chicago where I was living at the time. I had just moved back from Austin after being there for a year after graduating art school. I was starting to do more show flyers and stuff like that and I was trying to find whatever scene existed in Chicago. You wouldn't know it because none of the people would actually hang out in person, but a lot of interesting things in the glitch scene and post internet scene were coming out of Chicago. I was trying to engage with this new community and was finding our perspective within that. I realized we could take a different approach because of our painting background. All these other people were coming more from a digital art or computer science background. They had an art game program at SAIC where I went to school, but I was so turned off by it because everybody was making these white box gallery experiences and they were all the same. That was one reason why it took me a while to get into Unreal Engine. I was still traumatized by having to virtually walk through all these terribly designed spaces. And then I started doing music videos. Our first one was for this group Amnesia Scanner. And I started using ZBrush as a live visual performance tool and did visuals for shows. I would make characters for every musician performing. There's no real rigging in ZBrush, but I managed to make the characters bounce around like marionettes. From there I got a bit of an understanding of realtime performance.And then Amnesia Scanner kind of blew up on the internet. We don't reach out to musicians like this, but I just like sent them an email. They're very mysterious and I didn't know where they were based. I sent them an email that was in four different languages that was like, please let's work together. And they responded to me. So I spent two months with an initial dev trying out both Unity and Unreal. And Unreal ended up being better.I got in contact through a friend of a friend with this guy Eric Anderson, who was running a three-story punk venue in Chicago called The Keep. We met and he had a prototype Oculus Rift. This was back in 2015 or something like that. And I went to this DIY spot and then stayed there for a week and we just banged out this crazy video. I just palmed the prototype Oculus headset to do the camera. There was no sequencer and there was nothing rendered in Unreal. This was all recorded. I exported it all and took it to my painting mentor's place and uploaded it to his 12 year old daughter's gaming computer. And it took like 24 hours for it to load on that computer and then we performed it there and just recorded it straight from the screen. It felt good enough that we kind of just kept running with it for everything after that.So in terms of music, your past works have a long dialogue with rave culture, hyperpop, and new forms of media that circulate on the internet. Tell us more about that dialogue and how it informs some of your current work.AR: I was kind of plugged into, or at least aware of, both vaporwave and glitch and everything in between that, like the acerbic visuals and everyone realizing 3D is a lot more approachable. The communities I've engaged with have definitely been varied and scattered. It's a lot of pulling things together and trying to figure out what works. Up until recently not many friends or people I've know have directly engaged with 3D. But I show them what I'm working on and try to connect different communities together and see how we can work together.SR: And more recently you've been more active in the visual artist communities than I have. I've been more interested in those rave cultures. I have a long career of DJing and producing. I've been in the turntable scene, the glitch hop scene, the witch house scene, and now it's hyperpop. It all ends up being the same. The through line is just experimentalism basically. It's just like a certain amount of interest in a new sound.Hyperpop is an interesting illustration of this to talk about because it's this weird thing where underground culture was made mainstream and at the same time, at least initially, was not diluted upon becoming mainstream. I guess this has happened all the time, but it's the most recent occurrence that I participated in. Hyperpop is this weird sound that somehow a ton of people know about and it became a meme and a joke because of course it was gonna be. But watching that dynamic was very interesting. We've had a long history with different music scenes. Both me performing as a DJ, but also us doing stage performances with musicians on big festival stages with mocap (motion capture) VR performances that are kind of accompaniments to their music. We've got an opera and a kind of a 3D musical in the works right now. But where it all started was album covers and then music videos. It was about participating in those communities and finding a way to, as visual artists, be a part if it more than just fans, but actually help shape the ideas and shape where everything is going. What are the ideas you're shaping? What's the content and the substance of what you're trying to shape right now?SR: Generally we try and get in and maybe expand the visual dynamic range. With a lot of experimental approaches, especially in the music scenes, it ends up being a lot about vibe or the nerdy tech or kind of esoteric stuff. For us, we can use all these esoteric tech tools, but use them hopefully for a compelling overarching narrative.And I'm sure we'll talk more about the performative aspects of our work with using digital tools. But in these electronic scenes it ends up losing a certain humanity. A lot of it for us has been trying to reconnect to this live, in-the-moment feeling. Our work is trying to hit the same subconscious feeling of being in the moment and having all these things happening rather than have some kind of contrived tech demo construction or something.AR: Especially nowadays where people are like—oh yeah I need to touch grass. We want to somehow bring that back to the digital and think how can we make this more physical? We're combining that with strong motivations and guiding lights in theater, performance, athletics, heavy physicality. And we're thinking what can we really do with having our bodies fling around, often literally, and have that cascade and become a deeper narrative that also has its own motivations of speaking to the community or wherever our eyes are fixated at the moment.Performance in front of a live audience is super central to you guys. Give us a sense of the infrastructure you need to build in order to create one of your dynamic realtime performances. How does it work compositionally, dramaturgically and technically? What does it take to put together and create a realtime dynamic performance in front of a live audience.SR: Right now, one of our projects is this stage adaptation for this short film, this bigger thing 3-2-1 RULE that's going to debut in Australia in a month. That one is going to be significantly more structured and quality controlled beforehand rather than being a crazy thing where it's incredibly improvisational. Often times each show is purpose built to a certain extent. Most of our projects inherit worlds and characters and assets from previous projects, but they they build on each other. We'll have a collection of scenes that are modular and existing in the same world. Each one is setup for a specific type of camera shot and a specific type of motion capture or VR mechanic.AR: Before we get into designing the motion, we also have to figure what the arc of the performance is. What's the energy, what modes want to fit where? Is this going to be a soft moment or is it going to be more excitable? We chart the long arc and mini arcs of the scene.SR: Oftentimes we're not able to meet with the musicians until we get to whatever country we're going to. Prior to meeting them we set up these modular scenes, each with their arc in terms of mechanics and scene dynamic. We have a whole collection of things and plug them together to an extent. Because the performances are so improvisational, it's kind of like acting the part of a good DJ who's watching the audience, watching the musicians, listening, and deciding what's right in the moment.We work this way when we're making music videos as well. Where we build the environment in VR and then kind of feel out where the choreography of a scene is supposed to go. This big Australian debut of 3-2-1 RULE is going to be pretty regimented. We're going to have everything planned, but there's still going to be a fair amount of improvisation since it's all realtime. I would never want to cut out the potential for those kind of magical moments to happen.It sounds like 3-2-1 RULE is a very important transitional project for you where you're in control of the narrative and you're not in service of some other musicians. Tell me where the title 3-2-1 RULE comes from and give me a sense of what you're producing.SR: The name comes from this backup strategy in tech where you're supposed to have three backups. I'm gonna get this wrong, but one is local, one is on the cloud, and one is offsite. The staged work is an adaptation of a short film and will eventually be either a feature film or a playable game. It's one of the major projects for us this year. It's kind of a parody of both the metaverse stuff and the contemporary moment. But also a way to talk about memory and people's relationships and history together on the internet and what happens when you use the cloud platforms as a prosthetic brain or a prosthetic memory where you're offloading moments together. The work follows these gig economy workers who respond to listings posted on an app that gathers memories for people in a metaverse space. If someone wants to remember the best day they ever had or the way their dad danced around when he made breakfast they would use this app and the gig economy workers dive in and play these genre parody games to unlock the memory for them. The conceit is that AI can obviously go in and scan your brain or scan the internet and grab this stuff, but it could never recreate the senses that really make up the core of what the memory is. So you have these gig economy workers who kind of chemically collage and assemble these things together for their clients.The stage adaptation served the dual function of giving us an excuse to start building out everything for this broader narrative project really fast. And to start developing this format that's closer to a musical. The debut in Australia will be with the musician Lil Mariko, but the idea is that we would put this on all over the world, and it could be any musician friend that would star in this role. It might be customized for each musician a bit. There are moments where there's narrative and there are moments were they could just perform their songs. This is kind of our pitch for a new performance format that could be replicated elsewhere and could really bring variety to the music performance world. Because I mean I love music shows. I love venues. I love playing them. I love going to them. I'm at them all the time. But I'm sick of music shows and the format has hardly changed. There exists this potential to unite all these different formats including visuals, sound, music, and narrative. And it takes a little more work. But I think we might be good people to try it out.You're working with writer and social network artist Jacob Bakkila. What is he bringing to the work?SR: We initially brought Jacob in on our now defunct Netflix project we were developing. He has a whole career of performing as bots on the internet or doing genre parody things and all these satirical things that are really brilliant. The project was going really well, but there was too much red tape and it got canceled. But we were talking afterward about working together and we had a kernel of the idea for 3-2-1 RULE. He said, okay I think I can do this and went away for a few days and came back with the base concept for 3-2-1 RULE. And it just threaded the needle between stuff that our team had already been working on for our game and other projects. I work directly with Jacob on the broader concepts and the story and where it goes, but he can churn out hilarious writing very quickly. It's a mishmash of different online references from every generation and he's so conversant in that kind of dialogue that he can make it feel genuinely realistic. He's able to sit in this incredibly online space that I feel is very essential to this story. He just generally knows how to fit everything together in a very nice way and was able to bring the emotion to the project.Do you have a sense of what you want the audience to experience? What do you want them to come away with? What kind of impact do you want to have on them?SR: Maybe it varies a bit between the live show, the eventual short, and then whatever the final big project is. I want it to be jarring, but funny. I want it to reflect upon our online relationships and what we've given up in terms of community, interpersonal dialogue, memory and moments together. How much are we sacrificing for platforms?Would it be safe to say that you obviously have a fraught relationship with these platforms? You've experimented in these spaces, you draw inspiration from these spaces, you post in these spaces, and simultaneously, you're frustrated and critical of these spaces. SR: We're participating in them because there really is no alternative. I have friends who are making their own distributed web3 based platforms like people doing Channel and people doing other projects, like more horizontal lefty things here and there. But they still have to promote it on platforms because that is just where all this stuff exists. So much of our stuff, especially if it has any narrative, does have a platform critical element to it because I can't think of anything else to comment on. It feels so absurd to be forced to fit this art that we do, that could take so many different forms, into a box that's 1080 by 1080 pixels and lasts a minute. There's always been constraints to art, but with platforms it's not a meritocracy, and the best stuff does not rise to the surface. The platforms themselves do not promote things that are in keeping with the value system of anybody within their right minds. It promotes things that will do well on the platform for its own good. I don't think that's a healthy thing for an artistic community, or for an artist, or for anything. I think most people recognize this to an extent. In a sense, critiquing it and putting it in my little skits is just coping. It's like acknowledging it, but I only have so much ability to actually do anything about it. It's also just generally frustrating with the moment we're in. The trick is speaking to that moment and then not getting too trapped in the Twitter style riffing on the discourse of the day. That stuff will do better, it is incentivized because you will get better metrics and the platforms want that kind of momentary ephemeral thing. But then if you go back a week later, it doesn't hit the same. So that's also a trap. Having things be somehow engaging with the contemporary moment, acknowledging where we are right now, and what our relation is to these platforms and to the economy and to how they have basically become the air we breath. Doing that and then also figuring out how you have it be something that lasts longer than 10 minutes is always a struggle artistically.In all of our discussion we haven't touched on the literal politics of the day. I mean, we haven't talked about Ukraine, we haven't talked about Russia. We haven't talked about the elections. We haven't talked about any of that. What's your relationship to these events and the work you're doing? Is it something you avoid, something you engage with, or something you don't wanna participate in?SR: All the political discourse, at least between the conservative and liberal sphere, I don't give a s**t about. My interest is in the working class relation to their power, and collective bargaining and what we can do about it. I have opinions about imperialism and being against it and what the US should be doing abroad. But a much more tangible thing to engage with is union and platform issues.AR: It feels more actionable. Stuff that doesn't feel like beating the same drum. We're not trying to be Beeple where we just do modern day political cartoons.SR: That's that momentary discourse thing I'm talking about where it's like oh, I'm going to make an Elon thing. Like who cares?AR: It feels far too ephemeral. And there's a time in place for that, the political art.SR: And I have done some stuff like that, I mean I've thrown Zuckerberg into some s**t, but I don't know.AR: But that's also trying to keep things contemporary and keeping with a sense of immediacy. I feel like we usually try to tie things down to more. Not really universal, well sort of universal because working class issues are fairly universal outside of maybe the top 1%. But try to speak to the broader issues, and try to speak more to the individual themselves rather than trying to talk to political issues that will come and go all the time. Even if they don't seem like they ever go away.SR: Talking about the news of the day and making art about the news of the day is both a symptom of a broader issue that is very much not the discourse in the mainstream media or however you wanna phrase it. Not to sound like too much like a post-left guy, but it's a liberal trap to make your art about an issue that is being discussed by the media that you have no control over. It's a liberal trap in that it is a culture war fabrication that art can change the world. Like if we make the most moral Disney movie, then everybody will be good. It ignores people's relation to their labor and all these other things. It's like, if we have no more bad villains who do problematic things on TV, then everybody's gonna be okay. And I think a lot of artists end up in that trap, feeling the push to have to make work about things like this. Both because it's incentivized by the platform, and because again it's the churn of the daily discourse you're supposed to plug into. And just morally they feel like oh, I have to be saying something. And I'm not saying that my stuff is not cope because there's a left version of this that is just cope too. But it's just like posting on Twitter. It's not doing anything. We've all been trained to be cultural commentators. All we are doing is quote tweeting people endlessly while the same structural system continues. And I just have no interest in participating in that. It's entertainment at the end of the day and it's entertainment for some people and my stuff is entertainment for lefty types and I'm not necessarily accomplishing anything more, but I at least think that the topics that I'm interested in maybe are more realistically accomplished.AR: I usually just look to the actual items. I just made an artwork for the Queer Museum of Digital Art, which is part of the whole web3 sphere. They're trying to fundraise.SR: Just to clarify, I was not talking about that kind of stuff. I'm not saying that fundraising's bad or anything like that.AR: I know. I know. For Ukraine or other huge issues, I'm just going to donate or help however I can. If sharing something might help connect one or two other people, I'm aware of my presence as a node within this whole network. If i'm one of a thousand other people sharing this, but there are three other people in my network who didn't see this it's cool if it's actionable. Not if it's just hot takes.SR: That community building is also way more important than making art about it. Communities can make art and have that steer people in a certain direction. Just to self roast a little bit, if I made the most perfectly leftist take down of whatever, that doesn't accomplish anything either. So making these alternative structures, not to get into dual power talk, but building community structures that exist outside of these platform capital dependent things, I think is the most important thing.What communities are you working with specifically?SR: I have yet to start helping them really in a way that I can give myself credit for, but Jaded is a new organization. It's some people from the Black Socialists in America, Zack Fox, and a bunch of comedians have started this artist co-op and community. They're building a venue, they're going to be funding scripts, they just debuted this podcast they're doing. Black Socialists in America also have all these other projects like The Dual Power App, which helps give people tools for building co-ops and horizontal things and community structures that don't rely on basic finance capital. They are a great example.And then Channel, I did some work for them. They're a web3 venture. I don't want to over explain their thing because I will probably do a bad job. They've done a lot of platform critical work, podcasts, and they're a bunch of lefty artists. But from time to time they would get shadowbanned. And they are still, regardless of how critical they are, dependent on these platforms to a certain extent. They're working to untether that. In the same way that people are tethered to their jobs because they can't get universal healthcare, they have to stay at the job for healthcare. To give themselves a life raft or a way to untether from that toxic situation, the idea is that basically their followers are on the chain so that they can move to whatever platform. You don't lose followers when you jump somewhere else. It's a first step towards an alternative platform structure or an alternative community structure that does not rely on passing through AWS and Google and relying on this huge stack from just a couple companies. Both of them, Channel and Jaded are awesome examples, and we help where we can.That's great. This really helps fill in a whole other part of your practice that I'm learning more and more about all the time. So I'm super excited to hear you talk about that.We have so many things in common and we have some really interesting overlapping happening between Team Rolfes and FuturePerfect Studio. It's very exciting and I can't wait to see more of your work and have more conversations with both of you. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit futureperfect.substack.com
If you want more content or just want to support the podcast/channel then check out: https://www.patreon.com/Jessenyberg Intranetgirl is back on The Jesse Nyberg Podcast today. Intra is a talented 3d artist and YouTuber who has grown a following from her laid-back blender tutorials. In this episode Intra and I chat about her return to youtube, liminal spaces, getting into a creative flow state, and more! Intra Links: https://www.youtube.com/c/intranetgirlx https://www.instagram.com/intranetgirl/?hl=en
NFT Origin Stories welcomes Josh Pierce to discuss: 00:00 Introduction 01:55 Origin story 11:55 Art education 19:10 Art as meditation 30:50 NFT connections 48:45 Lightning round 55:20 What's next Josh Pierce joshpierce.net twitter.com/jpierce_art instagram.com/_jpierce
In this episode I just speak about a few basic differences of creating 3D art and world building on Horizon Worlds vs Altspace in the Metaverse --- Send in a voice message: https://anchor.fm/linda-acevedo/message
This is the full interview with 3D digital artist Tiago Higgs, a long time Bitcoiner and contributor to several Bitcoin projects and documentaries. Tiago discusses his opinion on Bitcoin, how it has impacted his life, time preference, dealings with clients and many other Bitcoin related topics, as well as his work on films, documentaries, video games and netflix. ----------------------------------------------- Follow Tiago on social media: Twitter: https://twitter.com/TheOnlyHiggs Tiago's website: https://tiagohiggs.com/ ----------------------------------------------- Welcome to the 37th episode of Bitrefill's To The Moon Podcast. To The Moon is Bitrefill's new weekly podcast to discuss Bitcoin, altcoins, adoption, news & current events, and all things crypto. Join host Lawrence Ray, along with Jerry Okai, and Ricardo Martinez, for a light-hearted and humorous weekly discussion about the latest developments in the crypto economy. ----------------------------------------------- Bitrefill is the largest crypto store since 2014!
Djeison Canuto and I have a really nice conversation about the visual effects industry, earning a living and providing, family politics, and the dynamics of modern dating.
In the final segment of our interview with Author and Artist George Saoulidis, Geaorge explains how he creates his 3D art and the creative process behind it, he also details his experiences working in the Greek Television industry, and why he doesn't do much animation. ----------------------------------------------- Follow George on social media: Twitter: https://twitter.com/saoulidisg George's Store: https://mythographystudios.com/ George's Blog: https://georgesaoulidis.com/3dprint/ ----------------------------------------------- Welcome to the 33rd episode of Bitrefill's To The Moon Podcast. To The Moon is Bitrefill's new weekly podcast to discuss Bitcoin, altcoins, adoption, news & current events, and all things crypto. Join host Lawrence Ray, along with Jerry Okai, and Ricardo Martinez, for a light-hearted and humorous weekly discussion about the latest developments in the crypto economy. ----------------------------------------------- Bitrefill is the largest crypto store since 2014!
Today on Ep 17. of Cracked I'm joined by Sheila Szilagyi Noseworthy! This part glass artist, part glass engineer and glass architect recently appeared as a competitor on the very first stained glass competition show ever on Discovery Plus, The Meet Your Maker Showdown. From glass clutches, to surfboards, to wearable shoes to bridal bouquets, this artist knows no glass ceiling for what's possible to create. Today we discuss her experience on the show and THERE ARE SPOILERS so if you don't want to know who wins yet put this episode on hold. We'll also talk about favorite self care practices, her recent discovery and love of the cosplay world, and the surprising place she's finding most of the tools and supplies for her glass and mosaic art. Hint: There's one in your town!To see more of Sheila's work, her instagram is @sheilaszilagyi and her website is sheilaszilagyi.com.Honorable mentions from this episode:Sheila's fume extractor-https://amzn.to/3mdH3uSSheila's light table-https://amzn.to/3m9Vz6EDe-lead soap-https://amzn.to/3q6ZG4tSheila's favorite artists-Max Randolph Studios@max_randolph_studiosMargo Marquette@marquette_stained_glassFor episodic sponsorship opportunities please email hello@runaglassworks.com*As an Amazon Associate I earn from qualifying purchases.Support the show (https://www.patreon.com/runaglassworks)
Mitch is back again again on today's ‘Infinite Minute'! Mitch does a deep, deep dive into the stickers section of the OP, Caity notices a fantastic cheeky detail, Jono does his best to derail everything, and we talk about our favourite OPs ever!Full spoilers for ‘Sk8 the Infinity' are contained within this podcast.Sk8's 3D Art director's twitter!Skate Rat - Note this has gone UP IN PRICE since our recording
On episode 12, Jer and Cito sit down for two interviews. First, they chat with one of the main Discord Administrators and head of Community Growth and Outreach for Foxxies NFTs. Currently, they are partnering with Catharsis to do NFTs as well as 3d Pendants. The guys talk about both companies and how they came together in this recent collaboration. Please check out our Twitter page for details and give away information - @Allin4NFTFoxxies:WebsiteTwitterDiscordOpen SeaShikaku:TwitterCatharsis:WebsiteTwitterDiscord Open SeaCatharsis partners with NFTribe:Discordadditional hosts:MylesRichardJames
ENTER GIVEAWAY HERE https://twitter.com/blakeCNFT/status/1469853873229737986 (Giveaway ends on the 15th) Today we're talking about Lazy Llamas, Lazy Llamas, 3D Art, Mutations, a P2E Llamaverse, and much more to the Cardano NFT space! Wen Drop?? Dec 16th 11AM EST Qty - 5000 Price - 42ADA Show Notes: Lazy Llama Twitter https://twitter.com/LazyLlamasCNFT Lazy Llamas Discord https://discord.gg/BpJwXRasDg Lazy Llamas Website https://www.lazyllamas.io/ Serum-X https://www.lazyllamas.io/serum-x Founder/Team https://www.lazyllamas.io/ Roadmap https://www.lazyllamas.io/ Socials: https://linktr.ee/blakeCNFT Business inquiries: blakecnft@hotmail.com --- Send in a voice message: https://anchor.fm/blakecnft/message
Codorniu Champagne Review, The California Homeless Problem, and The Van Gogh 3D Art Exhibit We call Mims - Clays mom and wish her a happy birthday and talk about the Van Gogh exhibit in San Francisco - which is supposed to be amazingWe review Codorniu Sparkling WineCava wines in generalESPN 8 The Ocho has been running promos as part of the Dodgeball AnniversaryThe Hyatt in Los Angeles off Sunset, which is referred to as The Riot HouseLos Angeles, Venice Beach, and San Francisco have turned into homeless tent cities, trash holes, and havens for public drug abuse, bathrooms, and "bum fights".the Dark Knight Returns parts 1 and 2 animated movieChristopher Nolan's Batman SeriesHeathers top 5, which is really a top 2 and includes Dodgeball. She also likes The Goonies and A Clockwork Orange
Dan Hardesty is an artist in Pennsylvania who does illustration and also makes computer 3D artwork that actually gets created and 3D printed for live stage sets for performances at the Sight & Sound Theatres a production the performs live stories from the bible. We talk about how Dan went from drawing to illustration to eventually creating these large set pieces. Dan is also starting a new webcomic on his Instagram page called The Almighty Sandwich. Links Dan Hardesty on Instagram http://www.instagram.com/danhardestyart Dan Hardesty website http://www.danielhardesty.com Tom Ray's Art Podcast Website https://www.tomrayswebsite.com --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/tomraysartpodcast/message Support this podcast: https://anchor.fm/tomraysartpodcast/support
About Tracy,Tracy Lee's Profile: linkedin.com/in/tracyleestumWebsite: tracyleestum.com Email: info@tracyleestum.comTwitter: tracyleestumInstagram: https://www.instagram.com/tracyleestum/ Tracy's Bio:Tracy Lee Stumis an American artist best known for her 3D street paintings orchalkdrawings. She at one point held the Guinness World Record for the Largest Chalk Painting by an Individual.[1]Tracy Lee Stum began drawing as soon as she could clutch a crayon. She studied privately as a child and earned a bachelor's degree at Tyler School of Art in Philadelphia. She continued her studies in naturalism at the Florence Academy of Art in Italy.A gregarious graffiti lover, Tracy began street painting in 1998 and is considered by Madonnari peers, festival directors and viewers alike as one of the finest street painters today. Known for splashing color in festivals and events in all corners and crevices of the globe, her paintings have won numerous awards & accolades – her only regret is that her masterpieces rarely fit on the fridge.In 2006 Tracy added the Guinness World Record to her collection of vinyl for the largest street painting by an individual. In 2013 she was honored to be a contributor on the Cannes Gold Lion award-winning team for their work in the now iconic Honda CRV commercial.Experienced in multi-city campaigns for such clients as Cadillac, SoBe, and Dos Equis, Tracy is continually creating commissioned 3D and 4D works in chalk for advertising, public and private events, corporate PR and educational sectors. Her international team building skills have been utilized in developing street painting festivals in China, Mexico, India, Russia and throughout the United States. Her art travels well and is always up to date on all of its shots.Tracy has been privileged and honored to serve as the US State Department's 2012 cultural ambassador. She's toured Tajikistan and India creating 3D street paintings and teaching workshops at distinguished universities and art colleges to promote education, awareness and positive cross-cultural communication.In 2013 Tracy put on clean pants and stepped effortlessly into management as she curated the first annual DO/AC 3D Chalk Festival in Atlantic City, New Jersey, showcasing 14 renowned international 3D street art & chalk artists.Tracy's chalk conversations speak to her vast audience with imagination, beauty and playfulness – often with a thick Italian accent.Show Intro:When was a kid, I loved going to the mall when they had artists exhibitions. I could watch for hours as artist of all stripes created magic in front of passersby. I was mesmerized as the sweep of a had could create a deep forest with a shaft of light cutting through the green, a galloping horse, or a crowded street scene.When living in New York and the Philadelphia area I marveled at the graffiti artists whose mural paintings stretched the full height of buildings. Not only was I awestruck with the subject matter but the sheer size of these creations always left me wondering …How do they do that?I remember going to a Bougereau exhibit in Montreal where the paintings were huge and seeing the Night's Watch at the Rijksmuseum in Amsterdam and being transfixed as people jostled for position all around me.A few years ago, I started tuning into street art where skilled painters would use chalk to create masterful illusions of 3 dimensions on the pavement. These works, when viewed from a specific place, seemed to magically transform the warped image into a 3D experience into which you could place yourself. I have spent years teaching perspective drawing where the size of the image fits on a drafting table. This took perspective to a whole new level for me.Tracy Lee Stum is an American artist best known for her 3D street paintings made with chalk. At one point, she held the Guinness World Record for the Largest Chalk Painting by an Individual.[1]She began drawing as soon as she could clutch a crayon. She studied privately as a child and earned a bachelor's degree at Tyler School of Art in Philadelphia. She continued her studies in naturalism at the Florence Academy of Art in Italy.A gregarious graffiti lover, Tracy began street painting in 1998 and is considered by festival directors and viewers alike as one of the finest street painters today. In 2013 she was honored to be a contributor on the Cannes Gold Lion award-winning team for work on the iconic Honda CRV commercial and is she continually creating commissioned 3D and 4D works in chalk for advertising, public and private events, corporate PR and educational sectors. Tracy has travelled the world creating beautiful street art and been privileged and honored to serve as the US State Department's 2012 cultural ambassador teaching workshops at distinguished universities and art colleges to promote education, awareness and positive cross-cultural communication.We share a love of art and making paintings, though mine are still on canvas resting on an easel, and I am delighted to have Tracy share her passion and craft with us.About David Kepron:LinkedIn Profile: linkedin.com/in/david-kepron-9a1582bWebsites: https://www.davidkepron.com (personal website)vmsd.com/taxonomy/term/8645 (Blog)Email: david.kepron@NXTLVLexperiencedesign.comTwitter: DavidKepronPersonal Instagram: https://www.instagram.com/davidkepron/NXTLVL Instagram: https://www.instagram.com/nxtlvl_experience_design/Bio:David Kepron is a multifaceted creative professional with a deep curiosity to understand ‘why', ‘what's now' and ‘what's next'. He brings together his background as an architect, artist, educator, author, podcast host and builder to the making of meaningful and empathically-focused, community-centric customer connections at brand experience places around the globe. David is a former VP - Global Design Strategies at Marriott International. While at Marriott, his focus was on the creation of compelling customer experiences within Marriott's “Premium Distinctive” segment which included: Westin, Renaissance, Le Meridien, Autograph Collection, Tribute Portfolio, Design Hotels and Gaylord hotels. In 2020 Kepron founded NXTLVL Experience Design, a strategy and design consultancy, where he combines his multidisciplinary approach to the creation of relevant brand engagements with his passion for social and cultural anthropology, neuroscience and emerging digital technologies. As a frequently requested international speaker at corporate events and international conferences focusing on CX, digital transformation, retail, hospitality, emerging technology, David shares his expertise on subjects ranging from consumer behaviors and trends, brain science and buying behavior, store design and visual merchandising, hotel design and strategy as well as creativity and innovation. In his talks, David shares visionary ideas on how brand strategy, brain science and emerging technologies are changing guest expectations about relationships they want to have with brands and how companies can remain relevant in a digitally enabled marketplace. David currently brings his creativity and insight on brand experiences to an international audience as a member of VMSD magazine's Editorial Advisory Board, as a Board Member of the Interactive Customer Experience Association (ICXA) and Sign Research Foundation's (SRF) Program Committee.He has held teaching positions at New York's Fashion Institute of Technology (F.I.T.), the Department of Architecture & Interior Design of Drexel University in Philadelphia, the Laboratory Institute of Merchandising (L.I.M.) in New York, the International Academy of Merchandising and Design in Montreal and he served as the Director of the Visual Merchandising Department at LaSalle International Fashion School (L.I.F.S.) in Singapore. In 2014 Kepron published his first book titled: “Retail (r)Evolution: Why Creating Right-Brain Stores Will Shape the Future of Shopping in a Digitally Driven World” and he is currently working on his second book to be published soon. David also writes a popular blog called “Brain Food” which is published monthly on vmsd.com.
Teresa began learning about 3D animation at university then towards the end of her course, Teresa approached guest lecturer Lucy Hardcastle about interning at her studio where she worked on campaigns for fashion clients. Always looking to learn more animation skills on the side, Teresa's Instagram face filters helped her grow a following and soon she was being hired to work on music videos. This year she started Morbo, her own agency, specialising in 3D animation.
When you are making something from nothing you have to believe! Markus Geiger's belief has resulted in 7 kickstarters and a growing fan base for his #boardgame brain children! Space Kraken is one such beautiful baby and is currently funding on #kickstarter. His games are highly original and employ novel approaches to age old mechanics. Markus describes his passion, process and important insights into doing kickstarters right! You can follow Markus's evolving portfolio at 3D Lab Art. Enjoy the Random
TEXTURE is one of the Elements of Art that is readily seen in 3D artworks. Watch this episode on YouTube: https://youtu.be/luGFdA9ksE4. Materials, surfaces in 3D artworks vary tremendously and contribute towards the character of an artwork. This video provide examples of contemporary art and images from art history where texture plays an integral role. Discussion led by Art Prof Clara Lieu and Art Prof Teaching Artist Cat Huang. Support Art Prof on Patreon: https://www.patreon.com/artprof or make a one-time donation: https://www.paypal.me/artprof
This week, Pat Isaacson (Pats Glass Studio) and Sandy Ashbaugh (Contemporary Ceramic Artist) discuss how to display and marketing three-dimensional art through social media and in galleries. There are some special considerations and techniques to keep in mind when translating the dimension of space through flat images. Pat Isaacson - Pats Glass Studio Pat Isaacson was a programmer and systems analyst for many years, working for IBM in Salt Lake City and Honeywell in Chicago and finally starting her own business. “There was always something new to learn when working with computers. It was a creative and rewarding vocation for me.” In the early 90's Pat developed a love of glass art and started collecting glass pieces. A few years ago she decided to try her hand at creating glass and purchased a small kiln. Little did she know how it was going to take over her life! She has now added a second kiln and any available funds are spent on classes, glass, and tools. (and her electric bill!) “I enjoy selecting the color schemes and combinations for my glass pieces, and strive to create patterns and shapes that please my eye based on years of experience in making and appreciating art, and influenced by my love of architecture and mathematics.” Pat is a juried member of the Sonoran Arts League and Arizona Designers and Craftsmen. Sandy Ashbaugh - Contemporary Ceramic Artist Ceramic artist Sandy Ashbaugh has been working in clay for over 30 years. She uses a traditional hand-building method of slab construction and sgraffito, yet achieves a modern aesthetic. Among her best-known pieces are those from her uniquely designed and handcrafted, sake set collection, as well as her lidded vessel series. The latter was published in Lark Craft’s “500 Raku,” juried into various shows, and purchased by public and private institutions. Sandy draws inspiration from architectural and interior design elements, like those from the Bauhaus movement, Frank Lloyd Wright, and Frank Gehry. She obtained her BFA from Florida Atlantic University and has worked in clay ever since. Residing in Arizona, she is passionate about art education and has been involved with local schools and communities, teaching art as well as coordinating art programs and shows since 2004. Find Pat's Work: The JoyEful Gallery at El Pedregal - http://www.joyefulgallery.com On the Edge Gallery (Scottsdale, AZ) - https://www.ontheedgegallery.com/home Instagram - https://www.instagram.com/pats.glass.studio Pinterest - https://www.pinterest.com/PatsGlassStudio Facebook - https://www.facebook.com/patsglass pisaacson@cox.net Find Sandy's Work: Vision Gallery (Chandler, AZ) - https://www.visiongallery.org San Tan Artists Guild - https://www.santanartistsguild.com Artists of the Superstitions - http://www.artistsofthesuperstitions.com Ocotillo Artists Group - https://www.facebook.com/ocotilloartistsgroup Facebook - https://www.facebook.com/sashbaugh4 Instagram - https://www.instagram.com/sandyashbaughceramics https://sandyashbaugh.com sandyashbaughceramics@gmail.com Please enjoy the podcast and don't forget to join my art chats on Monday and Friday mornings 8 Pacific/11 Eastern and for Wednesday Happy Hour at 4 Pacific/7 Eastern. Monday chats have a topic, Friday is Zen Art Zoom, and Happy Hour is open to anything. To join, message me on Instagram (@curiouskirby or @kirbyplessasart) or join my Curious Kirby Creatives Facebook Group. Music: Michael Shynes Song: A Sweet Suspicion --- Send in a voice message: https://anchor.fm/curiouskirby/message
Happy International Women's Day y'all!Episode 2 of the We are Womxn Podcast features another one of the 8 selected artists for MARCH Art House's annual (virtual) exhibition which is up and running right now on our website: www.marcharthouse.com. You can also look to our IG feed for some images and information about new artists week to week (@marcharthouse). This episode Kate March chats with ceramic sculptor, Kimberly Riner. Please check out more of her art and creative process on her website: kimberlyriner.wordpress.com Kimberly Riner is Visual Arts Director, Averitt Center for the Arts, received her Masters of Fine Art from Georgia Southern University in 3D Art with an emphasis in ceramics. Riner currently holds faculty positions at Georgia Southern University, and Ogeechee Technical College.She is actively involved in growing the art scene in the Statesboro area where she has worked with ArtsFest, Summer Studios and Creative Art Studio. Most recently, Riner opened the Averitt Center's new visual arts facility: The Roxie Remley Center for Fine Arts.Her artwork has been exhibited both nationally and internationally and is held in private collections. Exhibition venues include: Mason City, IA; Atlanta, GA; North Charleston, SC; Lake City, SC; Fort Meyers, FL; Sheffield, England, UK.
Stefan Pabst paints three dimensional pictures that have viewers scratching their heads -- or reeling in horror. His creations include life-like scorpions and tarantulas. Stefan’s artworks are a YouTube sensation.
Take action for a chance to win a copy of Prof. Avi Loeb's book - Extraterrestrial: The First Sign of Intelligent Life Beyond Earth Enter Daily for more chances to win!! Click Here: https://app.viralsweep.com/sweeps/full/ee7759-81710?framed=1 Today's episode Richard Magill. I'm from mississauga, Ontario. In Canada. Long story short: I have befriended extraterrestrials and have been documenting their unfathomably intricate, 3d immersive art for over three years. I have a dream job that nobody ever dreamed of: I am the personal photographer for extraterrestrials. Besides having invisible UFO light energy on standby, ready to make me art whenever we both so choose, I have an alien fish/shrimp, gifts from extraterrestrials and the world's first alien/UFO selfie from another dimension. I am self-publishing a photobook containing their artistry. 50% of the profits is going to environmental causes. Any help with getting the world's attention would be much appreciated. A 20 minute documentary about my situation is on YouTube Contact Info: Twitter: Richardmagill2 Youtube: Richard Magill Email - r_magill@hotmail.com Podcast Stuff Facebook: The Dark Horde - https://www.facebook.com/thedarkhordellc Facebook: The Tempest Universe - https://www.facebook.com/thetempestuniverse Facebook: Manny's Page - https://www.facebook.com/MannyPodcast Twitter: The Tempest Universe - https://twitter.com/ufobusterradio Twitter: The Dark Horde - https://twitter.com/HordeDark Discord Group - https://discord.com/channels/679454064890871869/679454064890871875 Mail can be sent to: The Dark Horde LLC PO BOX 769905 San Antonio TX 78245 Tel: (972) 591-8880
Take action for a chance to win a copy of Prof. Avi Loeb's book - Extraterrestrial: The First Sign of Intelligent Life Beyond Earth Enter Daily for more chances to win!! Click Here: https://app.viralsweep.com/sweeps/full/ee7759-81710?framed=1 Today's episode Richard Magill. I'm from mississauga, Ontario. In Canada. Long story short: I have befriended extraterrestrials and have been documenting their unfathomably intricate, 3d immersive art for over three years. I have a dream job that nobody ever dreamed of: I am the personal photographer for extraterrestrials. Besides having invisible UFO light energy on standby, ready to make me art whenever we both so choose, I have an alien fish/shrimp, gifts from extraterrestrials and the world's first alien/UFO selfie from another dimension. I am self-publishing a photobook containing their artistry. 50% of the profits is going to environmental causes. Any help with getting the world's attention would be much appreciated. A 20 minute documentary about my situation is on YouTube Contact Info: Twitter: Richardmagill2 Youtube: Richard Magill Email - r_magill@hotmail.com Podcast Stuff Facebook: The Dark Horde - https://www.facebook.com/thedarkhordellc Facebook: The Tempest Universe - https://www.facebook.com/thetempestuniverse Facebook: Manny's Page - https://www.facebook.com/MannyPodcast Twitter: The Tempest Universe - https://twitter.com/ufobusterradio Twitter: The Dark Horde - https://twitter.com/HordeDark Discord Group - https://discord.com/channels/679454064890871869/679454064890871875 Mail can be sent to: The Dark Horde LLC PO BOX 769905 San Antonio TX 78245 Tel: (972) 591-8880
Take action for a chance to win a copy of Prof. Avi Loeb’s book - Extraterrestrial: The First Sign of Intelligent Life Beyond EarthEnter Daily for more chances to win!! Click Here: https://app.viralsweep.com/sweeps/full/ee7759-81710?framed=1Today’s episode Richard Magill. I'm from mississauga, Ontario. In Canada. Long story short: I have befriended extraterrestrials and have been documenting their unfathomably intricate, 3d immersive art for over three years. I have a dream job that nobody ever dreamed of: I am the personal photographer for extraterrestrials.Besides having invisible UFO light energy on standby, ready to make me art whenever we both so choose, I have an alien fish/shrimp, gifts from extraterrestrials and the world's first alien/UFO selfie from another dimension.I am self-publishing a photobook containing their artistry. 50% of the profits is going to environmental causes.Any help with getting the world's attention would be much appreciated. A 20 minute documentary about my situation is on YouTube Contact Info:Twitter: Richardmagill2 Youtube: Richard Magill Email - r_magill@hotmail.comPodcast StuffFacebook: The Dark Horde - https://www.facebook.com/thedarkhordellcFacebook: The Tempest Universe - https://www.facebook.com/thetempestuniverseFacebook: Manny’s Page - https://www.facebook.com/MannyPodcastTwitter: The Tempest Universe - https://twitter.com/ufobusterradioTwitter: The Dark Horde - https://twitter.com/HordeDarkDiscord Group - https://discord.com/channels/679454064890871869/679454064890871875Mail can be sent to:The Dark Horde LLCPO BOX 769905San Antonio TX 78245Tel: (972) 591-8880
Our guest today has founded his own company, been featured alongside Mercedes-Benz, Vogue, and Harper’s Bazaar released a course on how to get started creating 3D art and is on a mission to bring more sustainability and representation via virtual models through 3D art. Impressive? Well, he has done this all by the age of 16! Lucas Klubb a Melbourne-based creative with a passion for graphic design in its 2D and 3D forms. He is the founder and artistic director of Klubb Visuals, which works on filter-creation, CGI avatar creation, and commercial graphic design. The young teen has worked with a multitude of clients and worked on many different passion projects throughout the years. Lucas is wise beyond his years and shares valuable expertise on how he taught himself 3D art, the importance of passion projects, and leverage what you love as a way to generate leads, and gives us a snapshot into the possibilities of virtual reality. Follow Lucas: https://www.klubbvisuals.com/ Follow Pexels: https://www.pexels.com/
#017 - Are you wondering what it's like to study video game art at university? Join Connor as he interviews Sophie Stübinger about all things creative.We cover quite a few topics:Sophie's story to game artInspirations that pioneered an interest in a painterly 3D styleTips for self-learnersThe value of building personal portfolios for your career and developmentBeing purposeful with each creation Ensuring you continue learning whenever you sit down at your workstationManaging expectations Where a university course hits and misses the markHow to subvert expectations in visual artBuilding pieces inspired by or based upon other artist's work as a learning hackTransitioning from 2D to 3D art and what that's likeWhy Blender is Sophie's favourite software, and how awesome it is that it's a completely free program anyone could download and learn to create amazing worksPushing through procrastination Combating our tendencies to overthink everythingOvercoming art blockIncorporating social media into your creative life Dealing with its psychological side effects Keeping internally motivated and using feedback to find your blind spots.How discord and twitter are fostering incredibly close-knit communities for artists and game developers and how to leverage them for your development.Remembering that you're part of an artists cycle, where you're not as great as your idols, but are probably inspiring people yourself without realising itFinding good criticsManaging mental healthTaking breaks when you need them Pontificating on the current culture that doesn't yet talk about the links between mental health and creativity enough for the amount we all succumb to itYou can learn more about the community behind Create With Us Productions or read our newsletter for creatives here:https://www.cwupcommunity.comJoin the community, hit subscribe, and keep creative!You can find this episode's show notes at:https://www.cwupcommunity.com/keepcreative/sophiestubinger
#015 - Ever dreamed of studying 3D game art at university? Join Connor as he interviews Nina Klos all things creativity.We cover quite a few topics:what it's like studying 3D art for games at universityhow self-teaching via the internet (like the rest of us) is a significant part of educationtips on persevering what leads creatives-in-the-making to burnoutmaking time for breaks when there is none nurturing a playful mindset to fight the frustration of learning new things sourcing feedback and why it's crucial to your growthNina's experience with anxiety how anxiety sabotages (and in at least one way assists) creativityimposter syndrome why we tend to hate our own work and how to deal with thatthe 3D modelling processinjecting personality into your portfolios in a "Where's Waldo/Wally" kind of waycreative continuityNina's views on style: its importance and how to get your owncopying from reference as a learning hackthe value of surrounding yourself within communities (in person and online with apps like Discord)reaching out of your comfort zone when you're shy or afraidfighting the creative stubbornness we all share which makes us think we need to do everything ourselvesthe advantage of failing publicly (be it online or in front of classmates) to your learningthe superweapon for Nina's creativity that is Gantt charts, a powerful productivity tool for setting mini deadlines or 'sprints'the value of detaching your identity from your work in order to make it better Nina's evergreen advice that she would give herself were she to start all over again You can learn more about the community behind Create With Us Productions or read our newsletter for creatives here:https://www.cwupcommunity.comJoin the community, hit subscribe, and keep creative!You can find this episode's show notes at:https://www.cwupcommunity.com/keepcreative/ninaklos
https://academy.artheroes.co/student-meetup
Welcome to the EXP Podcast hosted by Tim Burroughs and co-hosts Kem Yaralioglu and Luan Vetoreti. Each episode we will have 2 guests join us to talk about various topics related to Environment Art. This episode features Tyler Smith, Senior Environment Artist at Sucker Punch and Chris Radsby, Senior Environment Artist at Ubisoft Massive. We cover a range of topics including: creating amazing personal work fast, making projects dynamic using shaders and vfx and using tools in creative ways. https://www.artstation.com/tsmith3d https://www.artstation.com/chrisradsby Ben Cloward's channel as mentioned in video: https://www.youtube.com/user/bcloward/videos Intro Music by A Himitsu - https://www.youtube.com/watch?v=6WQjgHuUDWU https://www.exp-points.com Patreon - https://www.patreon.com/exppoints Discord - https://discord.gg/hdv6ZEb Twitter - https://twitter.com/exp_points_int Facebook - https://www.facebook.com/experiencepoints.international LinkedIn - https://www.linkedin.com/company/experiencepoints/ Instagram - https://www.instagram.com/experiencepointsinternational/
Every artist can feel their art stagnate and not getting better is incredibly frustrating. In this episode we talk about our top ten reasons why your art isn’t getting better and exactly what you can do about it!
The Kaur Show Ep 14 The Power Of 3D Art WITH TARAN SINGH FROM Taran3D Hosts - Gurinder Kaur & Ranjeet Kaur www.thekaurshow.com
This week on the Project Freelance I am joined by 3D artist and animator, Cam Harper. Based out of Brighton, UK, Cam has a very unique art style and I wanted to dig into their brain about their creative process and where they gain inspiration from. Enjoy this amazing episode. Sip on some Liquid Death water. Use "Justtheletterk" at checkout for 10% off: https://liquiddeath.com/discount/JUSTTHELETTERK?rfsn=4455068.84f06b&utm_source=refersion&utm_medium=affiliate&utm_campaign=4455068.84f06b Get social with Cam: http://instagram.com/camharperart Get social with me: http://instagram.com/projectfreelance / http://instagram.com/kenagonio http://twitter.com/projectfreelnce Have questions during this time? Head to http://justtheletterk.com/booking to book a Skype call with me! Pick up a copy of my book: http://justtheletterk.com/notracers Pick up a photo print: http://justtheletterk.darkroom.tech Rate the show here: https://podcasts.apple.com/us/podcast/project-freelance/id1278428639 PUBLIC FACEBOOK GROUP: http://festyy.com/wCEjcJ Youtube Channel: http://Youtube.com/JustTheLetterK Listen to my music: Spotify: https://open.spotify.com/artist/2IYBQZQJovw9BRlgQO8JDM?si=z8zURA1VSq2hqoDElJnNvw Apple: https://music.apple.com/us/artist/chasing-satellites/284251200 These are a few of my favorite things: Things to help with Photo/Video Creation: Deals on Adobe Products: http://festyy.com/wCEhV1 License My Stock Photography: https://stock.adobe.com/contributor/207466518/NoTracers Sell Your Photos as Stock Photography: https://submit.shutterstock.com/?ref=168404180 My Favorite Photo Contest Sites: Viewbug http://festyy.com/wCEh2W (free photography ebook upon signup) Gurushots: http://festyy.com/wCEh39 (Free bundle upon signup) Grow Your Youtube SEO: http://festyy.com/wCEh4D Check out MINT for your expenses: https://itunes.apple.com/us/app/mint-personal-finance-money/id300238550?mt=8- Track Your Mileage with MileIQ: http://festyy.com/wCEjyg Where to listen to Project Freelance: Listen on itunes: https://itunes.apple.com/us/podcast/project-freelance/id1278428639?mt=2 Listen on Anchor: https://anchor.fm/projectfreelance Listen on Spotify: https://open.spotify.com/show/0hnPaJUv5gCjPeOHaZG1rw?si=ytxAeUmwQL2lKxxlxz8BKw - My 2019 KIT for Filmmaking, Photography & Vlogs: My Drone: https://amzn.to/2KXtsWh Handheld Stabilized camera: https://amzn.to/2KVBQ8M Main Vlog Camera: https://amzn.to/33YttjX Wide Angle Lens: https://amzn.to/2HmJ4QM Pretty art lens: https://amzn.to/2HGxwZ1 3 legged tripod: https://amzn.to/322EGhK Portable Solar Charger: https://amzn.to/348KfNE Magic Backpack: https://amzn.to/340OCu7 Storage: https://amzn.to/2ZmaCA9 Rode video mic: https://amzn.to/2zl2zon Skullcandy Headphones: https://amzn.to/2ZtmGLG My audio recording setup: https://amzn.to/2zoiEJX - #mikeromer #projectfreelance #podcast --- Send in a voice message: https://anchor.fm/projectfreelance/message
This week on the Project Freelance I am joined by 3D artist and animator, Cam Harper. Based out of Brighton, UK, Cam has a very unique art style and I wanted to dig into their brain about their creative process and where they gain inspiration from. Enjoy this amazing episode. Sip on some Liquid Death water. Use "Justtheletterk" at checkout for 10% off: https://liquiddeath.com/discount/JUSTTHELETTERK?rfsn=4455068.84f06b&utm_source=refersion&utm_medium=affiliate&utm_campaign=4455068.84f06bGet social with Cam: http://instagram.com/camharperartGet social with me: http://instagram.com/projectfreelance / http://instagram.com/kenagoniohttp://twitter.com/projectfreelnceHave questions during this time? Head to http://justtheletterk.com/booking to book a Skype call with me!Pick up a copy of my book: http://justtheletterk.com/notracersPick up a photo print: http://justtheletterk.darkroom.techRate the show here: https://podcasts.apple.com/us/podcast/project-freelance/id1278428639PUBLIC FACEBOOK GROUP: http://festyy.com/wCEjcJYoutube Channel: http://Youtube.com/JustTheLetterKListen to my music:Spotify: https://open.spotify.com/artist/2IYBQZQJovw9BRlgQO8JDM?si=z8zURA1VSq2hqoDElJnNvwApple: https://music.apple.com/us/artist/chasing-satellites/284251200These are a few of my favorite things:Things to help with Photo/Video Creation:Deals on Adobe Products: http://festyy.com/wCEhV1License My Stock Photography: https://stock.adobe.com/contributor/207466518/NoTracersSell Your Photos as Stock Photography: https://submit.shutterstock.com/?ref=168404180My Favorite Photo Contest Sites:Viewbug http://festyy.com/wCEh2W (free photography ebook upon signup)Gurushots: http://festyy.com/wCEh39 (Free bundle upon signup)Grow Your Youtube SEO: http://festyy.com/wCEh4DCheck out MINT for your expenses: https://itunes.apple.com/us/app/mint-personal-finance-money/id300238550?mt=8-Track Your Mileage with MileIQ: http://festyy.com/wCEjygWhere to listen to Project Freelance:Listen on itunes: https://itunes.apple.com/us/podcast/project-freelance/id1278428639?mt=2Listen on Anchor: https://anchor.fm/projectfreelanceListen on Spotify: https://open.spotify.com/show/0hnPaJUv5gCjPeOHaZG1rw?si=ytxAeUmwQL2lKxxlxz8BKw-My 2019 KIT for Filmmaking, Photography & Vlogs:My Drone: https://amzn.to/2KXtsWhHandheld Stabilized camera: https://amzn.to/2KVBQ8MMain Vlog Camera: https://amzn.to/33YttjXWide Angle Lens: https://amzn.to/2HmJ4QMPretty art lens: https://amzn.to/2HGxwZ13 legged tripod: https://amzn.to/322EGhKPortable Solar Charger: https://amzn.to/348KfNEMagic Backpack: https://amzn.to/340OCu7Storage: https://amzn.to/2ZmaCA9Rode video mic: https://amzn.to/2zl2zonSkullcandy Headphones: https://amzn.to/2ZtmGLGMy audio recording setup: https://amzn.to/2zoiEJX-#camharper #projectfreelance #podcast
This week on the Project Freelance podcast I am joined by an extremely talented 3D artist and Animator named Miron Malaki, otherwise known as Osaki.Png on Instagram. Osaki is a polish artist who is self taught and he's only 18 and is already making a living as a freelancer. I came across his work recently and needed to get him on this podcast to share his story. In this episode we talk about how he got started, where he draws inspiration from, and we go over some of his specific projects. Enjoy this episode and please check out Osaki's work! Sip on some Liquid Death water. Use "Justtheletterk" at checkout for 10% off: https://liquiddeath.com/discount/JUSTTHELETTERK?rfsn=4455068.84f06b&utm_source=refersion&utm_medium=affiliate&utm_campaign=4455068.84f06b Follow Osaki: http://instagram.com/osaki.png Get social with me: http://instagram.com/projectfreelance / http://instagram.com/kenagonio http://twitter.com/projectfreelnce Have questions during this time? Head to http://justtheletterk.com/booking to book a Skype call with me! Pick up a copy of my book: http://justtheletterk.com/notracers Pick up a photo print: http://justtheletterk.darkroom.tech Rate the show here: https://podcasts.apple.com/us/podcast/project-freelance/id1278428639 PUBLIC FACEBOOK GROUP: http://festyy.com/wCEjcJ Youtube Channel: http://Youtube.com/JustTheLetterK Listen to my music: Spotify: https://open.spotify.com/artist/2IYBQZQJovw9BRlgQO8JDM?si=z8zURA1VSq2hqoDElJnNvw Apple: https://music.apple.com/us/artist/chasing-satellites/284251200 These are a few of my favorite things: Things to help with Photo/Video Creation: Deals on Adobe Products: http://festyy.com/wCEhV1 License My Stock Photography: https://stock.adobe.com/contributor/207466518/NoTracers Sell Your Photos as Stock Photography: https://submit.shutterstock.com/?ref=168404180 My Favorite Photo Contest Sites: Viewbug http://festyy.com/wCEh2W (free photography ebook upon signup) Gurushots: http://festyy.com/wCEh39 (Free bundle upon signup) Grow Your Youtube SEO: http://festyy.com/wCEh4D Check out MINT for your expenses: https://itunes.apple.com/us/app/mint-personal-finance-money/id300238550?mt=8- Track Your Mileage with MileIQ: http://festyy.com/wCEjyg Where to listen to Project Freelance: Listen on itunes: https://itunes.apple.com/us/podcast/project-freelance/id1278428639?mt=2 Listen on Anchor: https://anchor.fm/projectfreelance Listen on Spotify: https://open.spotify.com/show/0hnPaJUv5gCjPeOHaZG1rw?si=ytxAeUmwQL2lKxxlxz8BKw - My 2019 KIT for Filmmaking, Photography & Vlogs: My Drone: https://amzn.to/2KXtsWh Handheld Stabilized camera: https://amzn.to/2KVBQ8M Main Vlog Camera: https://amzn.to/33YttjX Wide Angle Lens: https://amzn.to/2HmJ4QM Pretty art lens: https://amzn.to/2HGxwZ1 3 legged tripod: https://amzn.to/322EGhK Portable Solar Charger: https://amzn.to/348KfNE Magic Backpack: https://amzn.to/340OCu7 Storage: https://amzn.to/2ZmaCA9 Rode video mic: https://amzn.to/2zl2zon Skullcandy Headphones: https://amzn.to/2ZtmGLG My audio recording setup: https://amzn.to/2zoiEJX - #osaki #projectfreelance #podcast --- Send in a voice message: https://anchor.fm/projectfreelance/message
This week on the Project Freelance podcast I am joined by an extremely talented 3D artist and Animator named Miron Malaki, otherwise known as Osaki.Png on Instagram. Osaki is a polish artist who is self taught and he's only 18 and is already making a living as a freelancer. I came across his work recently and needed to get him on this podcast to share his story. In this episode we talk about how he got started, where he draws inspiration from, and we go over some of his specific projects. Enjoy this episode and please check out Osaki's work! Sip on some Liquid Death water. Use "Justtheletterk" at checkout for 10% off: https://liquiddeath.com/discount/JUSTTHELETTERK?rfsn=4455068.84f06b&utm_source=refersion&utm_medium=affiliate&utm_campaign=4455068.84f06b Follow Osaki:http://instagram.com/osaki.png Get social with me: http://instagram.com/projectfreelance / http://instagram.com/kenagoniohttp://twitter.com/projectfreelnceHave questions during this time? Head to http://justtheletterk.com/booking to book a Skype call with me!Pick up a copy of my book: http://justtheletterk.com/notracersPick up a photo print: http://justtheletterk.darkroom.techRate the show here: https://podcasts.apple.com/us/podcast/project-freelance/id1278428639PUBLIC FACEBOOK GROUP: http://festyy.com/wCEjcJYoutube Channel: http://Youtube.com/JustTheLetterKListen to my music:Spotify: https://open.spotify.com/artist/2IYBQZQJovw9BRlgQO8JDM?si=z8zURA1VSq2hqoDElJnNvwApple: https://music.apple.com/us/artist/chasing-satellites/284251200These are a few of my favorite things:Things to help with Photo/Video Creation:Deals on Adobe Products: http://festyy.com/wCEhV1License My Stock Photography: https://stock.adobe.com/contributor/207466518/NoTracersSell Your Photos as Stock Photography: https://submit.shutterstock.com/?ref=168404180My Favorite Photo Contest Sites:Viewbug http://festyy.com/wCEh2W (free photography ebook upon signup)Gurushots: http://festyy.com/wCEh39 (Free bundle upon signup)Grow Your Youtube SEO: http://festyy.com/wCEh4DCheck out MINT for your expenses: https://itunes.apple.com/us/app/mint-personal-finance-money/id300238550?mt=8-Track Your Mileage with MileIQ: http://festyy.com/wCEjygWhere to listen to Project Freelance:Listen on itunes: https://itunes.apple.com/us/podcast/project-freelance/id1278428639?mt=2Listen on Anchor: https://anchor.fm/projectfreelanceListen on Spotify: https://open.spotify.com/show/0hnPaJUv5gCjPeOHaZG1rw?si=ytxAeUmwQL2lKxxlxz8BKw-My 2019 KIT for Filmmaking, Photography & Vlogs:My Drone: https://amzn.to/2KXtsWhHandheld Stabilized camera: https://amzn.to/2KVBQ8MMain Vlog Camera: https://amzn.to/33YttjXWide Angle Lens: https://amzn.to/2HmJ4QMPretty art lens: https://amzn.to/2HGxwZ13 legged tripod: https://amzn.to/322EGhKPortable Solar Charger: https://amzn.to/348KfNEMagic Backpack: https://amzn.to/340OCu7Storage: https://amzn.to/2ZmaCA9Rode video mic: https://amzn.to/2zl2zonSkullcandy Headphones: https://amzn.to/2ZtmGLGMy audio recording setup: https://amzn.to/2zoiEJX-#osaki #projectfreelance #podcast
In episode 4, artist James Tralie and I chat art, surrealism, his work at NASA, space exploration and his love for France and its cuisine.
The positive impact of the internet in the gaming world. The importance of distributing gaming information and showcasing new talent. How to make your art visible and welcome all the feedback as it comes. The elimination of game download time and A.I in the future of game development. What keeps a unique platform in the industry as compared to the boring ‘copy and cut’ trends that come and go. Connect with Kyrylo Tokarev: LinkedIn: https://www.linkedin.com/in/kikatok/ Facebook: https://www.facebook.com/kikatok 3D Printing Program from Art Heroes: https://academy.artheroes.co/3D-printing-program-by-maarten-verhoeven More on Art Heroes and our digital art programs: https://academy.artheroes.co/ Art Heroes official instagram: http://instagram.com/artheroes/ Enjoyed the episode? Review Art Heroes on Apple Podcasts: http://bit.ly/artheroespodcast Listen to the show on Spotify: http://bit.ly/artheroesspotify Download free Zbrush materials from our mentors: https://artheroes.mykajabi.com/materials-bundle 130+ resources for 3D artists: https://artheroes.co/130-resources-for-3d-artists Partnership & collaboration inquiries: maria.jd@artheroes.co
The Artist APPEALS: The 7 Step System to Make Money with Your Art
Former classmate and friend to Erin Sparler joins her this week to dive into the 3D art world. Casper De La Cruz attended the Academy of Art in San Francisco at the same time as Erin. Not only did they go to school together, but they also both majored in Computer Arts. Both Artists obtaining the same degree, reached success utilizing it through separate paths. Casper now works for a small company called AV Design. This company designs 3D animation for consumers, one commonly known consumer their company creates for is, Lego. 3D Art has evolved and advanced in many ways over the years, where now you can create almost anything from animation art. Casper helps to identify the many specializations and options out there in animation and 3D art. The art world is unique because it can often have differing complexities and specifications depending what avenue an artist chooses to pursue. Casper helps to describe the details and platforms accompanied by the 3D and animation avenue. In this episode you'll hear: [2:00] About Casper's Work [4:00] First Job After College [5:28] How to Enter the 3D World Today [6:27] About Demo Reels [8:06] 3D Specializations and Programs [10:10] What Can't Be Made With 3D Animation [12:00] 3D in Advertising and Movie [13:30] Presentation of 3D Animation and the Evolvement [15:55] Time Spent Creating Animation [17:40] How Casper's 3D Company Launched [22:54] The Truth Behind Lego's Shared Stories [23:50] Lego Product Launch, Sets and Modeling [25:10] The Whole Process of Creating a 3D Animation Video [28:04] How the Different Roles of 3D Animation Work Simultaneously [29:50] File Naming and Structuring of 3D Work [33:10] Copyright Can be Tedious [34:20] Caper's Contracted Secrecy with Lego in Exchange for Work and Experience [36:55] How Generations and Technology Have Changed [38:31] How to Acknowledge Success Within the Fast-Paced 3D World Links Mentioned: Casper De La Cruz Software Mentioned: Maya 3d Studio Max Houdini Phoenix Fume Erin's Links: LinkedIn Twitter Website EyeConnects Crafts The Artist Appeals Podcast
Brendan McCaffrey has been in the industry since 1996, and he's definitely one of the best people to speak about the inception of 3D art, as an industry. In this episode we're talking about how art technology evolved, where it all started, and how it has been changing. Besides, Brendan is talking about his current workflow, routine, tools and gives a bunch of helpful tips to optimize your processes. SHOWNOTES: Stylized Character Program by Art Heroes: https://academy.artheroes.co/ Moto GP Key Art by Brendan: https://www.artstation.com/artwork/gY2qe Brendan's final project at Art Heroes: https://youtu.be/jjCnFBF2MZw The best way to keep up to date with Brendan is on Artstation: https://www.artstation.com/bmcaff Brendan on Behance: https://www.behance.net/bmcaff Official website: www.bmcaff.com
This Episode Jordan & Moe want to wish all of you a merry Christmas + an interview with a very special guest: Marco Mori. You might not have heard of him but you've seen his work on Social Media. Marco is one of the most successful 3D-Animators in the world, having worked with stars like Kanye West or GORILLAZ at age 27. you can find his art on Instagram: @macomoroni and on his website: marcomori.net
Welcome to this minisode of Color Decoded! What are Art Education for the Blind's guidelines for describing art? Erin will explain the Guidelines that she uses in the Color Decoded episodes that feature specific art works to describe the works for an audience of listeners. The Guidelines advocate touching artworks and art analogs to learn about them and Erin suggests some places you might be able to find 3D models of art.
Get all the links at greyscalegorilla.com/podcasts Greyscalegorilla Plus 3D Design + Motion Tour - 25% off with code: GSG3DMT Half Rez 8 Blendfest DFWC4D Meetup - Mograph.com and EyeDesyn THX Deep Note - Genesis (2019) THX Deep Note - Behind the Scenes Video Copilot Orb Disney Plus MLB Advanced Media BAMTech YouTube TV Veronica Mars The Boys Chernobyl Cinema 4D R21 Features Custom C4D Workflow Icons - Coming Soon The Happy Toolbox Vol 2. Greyscalegorilla Podcast page
Show Notes: (Get Links) Previous Podcast - Cinema 4D Goes Subscription, Which version of Cinema 4D do I subscribe to?, What to Know About Maxon’s New Cinema 4D + Redshift Subscription, Autodesk Maya/3ds Max Indie Licenses - CG Channel, Blender 2.8, Moore's Law, RealSmart Motion Blur, An Ode to Kai's Power Goo - MacWorld, Nick and Chad's Computers, Greyscalegorilla Plus, Production Software You Should Know About: Cinema 4D, Adobe Creative Cloud, After Effects, Photoshop, Premiere Pro, Substance, Houdini, Blender, Fusion, Nuke Plugins You Should Know About: TurboSquid, KitBash, Greyscalegorilla Plugins and Assets, Video Copilot, Red Giant,
In this episode, Mike and Chop quickly introduce themselves, and very briefly explain what they are up to talking about all the Wrong F'ing Questions that pop up on digital art and 3d forums. Future episodes will all begin with a track that our buddy Jay, aka Sinuous, was gracious enough to make for us, you can check out more of his music - after listening to a couple episodes of WFQ, of course ;) - on soundcloud.
We know what you all are wondering. And in this episode, Mike and Chop settle it once and for all: What render engine is the best?
We see it all over the internet, on digital art boards and forums everywhere: your software is only a tool and every image needs to tell a story. It is and they do. But a tool is only valuable if you know how to use it, and a story can take a lot of forms, but needs to be well told. In this episode, Mike and Chop dive into these two over-used answers, and talk about all the things they tend to leave out.
It's happened to everyone, you present a masterpiece to your client, only to have them ruin it with a dictionary's worth of changes. In this episode, Mike and Chop get to the bottom of why, and more importantly, what you can do about it.
Getting quality feedback on your work is one of the best ways to grow as an artist, but asking in a way that gets you that feedback is a trickier issue altogether. Mike and Chop break down how to ask and get meaningful feedback on your work.
In this, the first full episode of WFQ, Mike and Chop dive into the murky grounds of emulating another artist. There is, without question, a ton to be learned from the artists that you look up to, but there is no recipe or list of steps that will get you there.
CG Chatter Podcast: The Art, Business, and Lifestyle of Creating Computer Graphics
In this episode of the CG Chatter Podcast, I chat with Anthony Marquette, Founder and Director of the Pixels and Polygons School of 3D Art and Animation, about education, competitions, and how to build your own computer. Learn more at cgchatter.com.
we talking about the beginning of 3d art using sfm for faze adl into his fame for doing art in the fortnite community.
@Mod3llr A multi-platform artist. A digital creator across Film & Music, he has spent over 20 years honing his passions across the globe. From London to Beijing, Vancouver and Auckland. Specializing in both visual effect for Films and Techno/IDM production, whilst DJing under his MOD3LLR Alias. His career as a professional DJ began prior to the early 90's, however, it was only at this time that his passion and involvement in electronic music truly began to manifest. EBM, IDM or Techno were growing rapidly on the scene and Alonso felt a natural connection. Drawing meaning and interpretation from the layers and textures this evolving sound exposed. Now immersed in this new electro scene he began to collaborate with a defining group of talented DJ's and producers. As a resident DJ at both Tik and La Fabrica (both Gijon, Spain) he was integral in introducing the North of Spain to this new sound. Both clubs went on to become a huge success with La Fabrica becoming one of the most important after hours venues in Spain in the late 90`s. As the decade drew to a close, his's attention turned towards a new form of expression as he began to explore audiovisual arts, 3D animation and Visual effects. Although it has now been 20 years since his primary focus shifted from Music to 3D Art, his involvement and driving passion for music has firmly remained. Having spent countless hours over the years producing in the studio as well as DJ'ing whenever the time has allowed. Nowadays, he is based in the UK, where he is continuing to expand and explore his creative musical platform while playing sets all over the globe. tracklist__ 01_MOD3LLR - ID12 - Unreleased 02_MOD3LLR - AR05 - Unreleased 03_MOD3LLR - ID03 - Unreleased 04_MOD3LLR - ID10 - Unreleased 05_MOD3LLR - ID21 - Unreleased 06_MOD3LLR - OS06 - Unreleased 07_MOD3LLR - Early Dark energy 08_MOD3LLR - Gimps 09_MOD3LLR - ID05 - Unreleased 10_MOD3LLR - PR01 - Unreleased 11_MOD3LLR - DT08 - Unreleased 12_MOD3LLR -Non-stationary
@Mod3llr A multi-platform artist. A digital creator across Film & Music, he has spent over 20 years honing his passions across the globe. From London to Beijing, Vancouver and Auckland. Specializing in both visual effect for Films and Techno/IDM production, whilst DJing under his MOD3LLR Alias. His career as a professional DJ began prior to the early 90's, however, it was only at this time that his passion and involvement in electronic music truly began to manifest. EBM, IDM or Techno were growing rapidly on the scene and Alonso felt a natural connection. Drawing meaning and interpretation from the layers and textures this evolving sound exposed. Now immersed in this new electro scene he began to collaborate with a defining group of talented DJ's and producers. As a resident DJ at both Tik and La Fabrica (both Gijon, Spain) he was integral in introducing the North of Spain to this new sound. Both clubs went on to become a huge success with La Fabrica becoming one of the most important after hours venues in Spain in the late 90`s. As the decade drew to a close, his's attention turned towards a new form of expression as he began to explore audiovisual arts, 3D animation and Visual effects. Although it has now been 20 years since his primary focus shifted from Music to 3D Art, his involvement and driving passion for music has firmly remained. Having spent countless hours over the years producing in the studio as well as DJ'ing whenever the time has allowed. Nowadays, he is based in the UK, where he is continuing to expand and explore his creative musical platform while playing sets all over the globe. tracklist__ 01_MOD3LLR - ID12 - Unreleased 02_MOD3LLR - AR05 - Unreleased 03_MOD3LLR - ID03 - Unreleased 04_MOD3LLR - ID10 - Unreleased 05_MOD3LLR - ID21 - Unreleased 06_MOD3LLR - OS06 - Unreleased 07_MOD3LLR - Early Dark energy 08_MOD3LLR - Gimps 09_MOD3LLR - ID05 - Unreleased 10_MOD3LLR - PR01 - Unreleased 11_MOD3LLR - DT08 - Unreleased 12_MOD3LLR -Non-stationary
Do you know anyone whose work was nominated for an Emmy? I DO! In this epi, I interview a friend of mine who is a professional 3D CGI artist - YEP, it's exactly what you're thinking and way more!
Samantha Rogers started learning 3D Art during high school and, as soon as she graduated, she immediately jumped into working on freelance projects. Once she started posting her work on ArtStation, she was trending. And this led to her being recruited to take an Art Test for ArenaNet. Which is where she is now, working as a Creature Artist. :) Take a listen to the podcast to pick up the nuggets of wisdom she shares. They range from how important it is to pick a strong concept on which to base your project to why it's important to have a strong sculpt on which to add amazing textures to the necessity of constantly setting new milestones for yourself as an artist. One of the highlights of this conversation for me? It's when she shared an article by her studio director on how to be a better artist. It boils down to 3 simple tips: (1) Use reference; (2) Be nice; and (3) Ask yourself why you're making the art. Learn more about Vertex School here: http://www.vertexschool.com More about Samantha Rogers: www.artstation.com/samrog Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Bootcamp here: http://www.vertexschool.com
Research VR Podcast - The Science & Design of Virtual Reality
Colin Northway and Robin Stethem talk about their unreleased VR Art Gallery called the Museum of Other Realities. Topics discussed: - removing "elitism” from Art & museums - Art pieces turning into hangout spots - Architecture generated out of noise - Digital art’s scarcity/value problem - Using Etherium as a way to tie value to digital art recorded: May 2018
In this episode we chat about the another episode of the MCU's first television show, Agents of S.H.I.E.L.D.! Season 2: Episode 7 -The Writing on the Wall You can find the complete plot on Wikipedia here (https://en.wikipedia.org/wiki/The_Writing_on_the_Wall_(Agents_of_S.H.I.E.L.D.)#Plot)
G.G. and Cortana are the hosts of Shift Happens Podcast. A live podcast that airs every Friday night on The Fringe FM and on spreaker. Brian "G.G." BreslerAfter growing up skateboarding and playing music in Houston, TX, G.G. decided to move out to Los Angeles in 2009 after getting sponsored by the likes of Monster Energy and Osiris Shoes, to pursue his skateboarding career.It wasn’t long before he also got work as a drummer in Hollywood, which led to working as a tech. for various major artists, including Thomas Pridgen of The Mars Volta.It wasn’t long before G.G. became very well acquainted with and eventually started working for some major Hollywood corporate conglomerates that were also involved with the development of Artificial Intelligence technology back in 2010.After witnessing first hand an above-the-law battle between multiple conglomerates over this A.I. technology, he discovered how deep the world of conspiracy & mass psychological manipulation truly is.After being forced to move out of the area due to various related circumstances in 2011, G.G. has since been determined to get to the seemingly never-ending-bottom of what’s really happening behind the curtains of our reality, and who is pulling the strings.He currently hosts Shift Happens on The Fringe FM along with Cortana, Friday Nights 7 pm- 9 pm, where they continue to explore the inner workings of our reality.Experiencer of supernatural phenomena since she could remember, Cortana comes from a family where discussing paranormal activity and dreams was accepted as simply a part of life. Lucid dreaming, experiencing sleep paralysis, out of body experiences being second nature.While all the kids were reading Harry Potter, she was actually out practicing magick from a very young age; Gaining an extensive knowledge of neo-pagan customs, ceremonial magick, herbs, oils, candles and especially crystals.Aside from the esoteric, Cortana has spent time in, out, around and through the games industry of Seattle, Wa. First being a bit of a cosplaying socialite, then pursuing a career in marketing, all the whole witnessing the good, the bad, and the very ugly of that world. After extensive psychedelic experiences in order to recover from past trauma she remembered she was an artist she decided to enroll in Academy for Interactive Entertainment in 2013, where she received an Advance Diploma in Professional Game Development specializing in 3D Art and Animation. She maintains this was the best decision she ever made.Life however had different plans for her...Cortana is the Co-Host of Shift Happens Which Airs Every Friday Night 7 pm PST-9 pm PST.
Hey, guys! In this episode, I am chatting with Carlos Ortega, a self-taught 3D artist and graphic designer from Mexico. He is most known for his stunning character designs, perfectly rendered in 3D. He wants to create online tutorials for CG artists to learn from. Full Interview notes, guest contacts, key takeaways, and resources: https://artsideoflife.com/carlos-ortega-elizalde/ Special offer for Art Side of Life listeners
Welcome to the 3D Art Direct Podcast Session 2 Session 2 includes Nine Essential Composition Tips for Digital Artists, a special offer of a 70% reduction on Poser version 8, an editorial on collaborative art and the promotion of those artists covered in our free monthly magazine of issue 17, including Bjorn Malmberg (Poser, Hexagaon and Vue), Ryan Malone (Poser and Vue), Lewis Moorcroft (Mojoworld) and Glenn Clovis (Photoshop). Sign up to get our free monthly on-line magazine at www.3dartdirect.com.
Welcome to the 3D Art Direct Podcast Session 1 In this session we introduce 3D Art Direct's mission statement to help and inspire 3D digital artists. There's a brief introduction about me, Paul Bussey, the editor of 3D Art Direct magazine, and I promote four artists published in issue 16 of our magazine, Tarik Keskin, Neil Thacker, DeeDee Davies and Les Garner from Sixus1 Media. There's a tribute to Ralph McQuarrie who inspired many a digital artist and we paint a potted history of his involvement with George Lucas and Star Wars in his influence on the eventual box office success of this movie and its sequels.