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It's not always easy to get information from clients. If you're in a situation where you have good relationships with your clients, but you're struggling to get the information you need from them, there are very specific things that you can do that will help you to accomplish that a lot faster and a lot more organically. It'll just feel better when you're doing it right, and they'll be a lot more likely to help you with it. David: Hi, and welcome back. In today's episode, co-host Kevin Rosenquist, and I will be discussing getting information out of clients. Welcome back, Kevin. Kevin: Hey, welcome back to you too. I'm really excited to talk about this because let's be honest, like we're all very conscious of the fact that everyone wants our information, so it's a bit of a struggle sometimes. David: Yeah, it really is. And when we're looking at trying to extract information from clients, sometimes it's like trying to pull teeth. Or trying to get the information that we need to either advance the sale or to be able to get an order completed and that sort of thing. And it can definitely be challenging. Kevin: Yeah, no doubt. How much of it do you think is how people ask for the information? Instead of saying like, give me this. Is it better to kind of think about it in more of a storytelling narrative kind of way to pull things out? David: That's a great question. I think a lot of it depends on your personality and the way that you communicate with people. Many salespeople, many of the best salespeople, I think are natural storytellers. You ask them what time it is and it starts with a story. Right? So... Kevin: Well, it all started back when I was eight. David: Let's talk about time, shall we? Kevin: Yeah. David: Yeah, so I think it can take that form. I think there are also situations, a lot of times, where we know what we need to get from them, and sometimes if we're just going for it all the time, that can come across as a little too pushy in some ways. So I think there's a natural give and take that needs to happen, so that people can feel engaged with us. If they feel engaged in the conversation, if they feel that we're listening to them, paying attention to what they need, and that's woven in with getting the next piece of information that I need without coming across like an interrogator. Like I'm going to shine a light on you. It's like the third degree in the cop movies. Right? If it feels like that, they're gone. But when you're able to just engage them and let them know that you care about getting them a result, then they're a lot more likely to be free with the information. Kevin: Obviously at the front end of a sales cycle, it's more basic information and it keeps going, getting more detailed as things go on. Should people change their approach as they go on from first contacting someone to maybe having a warm or even hot lead? David: Definitely, and I think you raised exactly the right point there, which is that it does generally start out more general and then it gets more and more specific as you're getting down to it. Sometimes salespeople will lead with things like, what's your budget? Right? Which is kind of intrusive, right? Kevin: Yeah. That's the one, right? David: You don't need to ask me about my budget if I'm not buying anything from you, right? Kevin: Yeah, yeah. What's your budget? What's your timeline? Right? Isn't that what everybody always says first? David: Yeah. And that's not the kind of thing that generally needs to come first. Initially, what needs to happen is they need to feel some sort of connection. They need to have a clear idea of what you do, how you can help them, and all that sort of thing. So I think a lot of times, in the early stages of a relationship when we're first meeting a prospect, it is information gathering from us, but it's about trying to find out what they need, what they're looking for,
What are the things you can control in your business? What are the things that we can look at? Identifying the very specific companies, the very specific industries that we need to be able to interact with, to be able to get our customers as close to what they need as possible. We might not be able to get them exactly what they want at the price they want it. But most of them are going to understand that. Most clients are not going to blame you for the fact that the economy is doing certain things, or that there are things happening in the world. David: Hi, and welcome back. In today's episode, cohost Kevin Rosenquist and I will be discussing focusing on things you can control. Welcome back, Kevin. Kevin: Hey, it's great to be here, David. I always am a big preacher around the house of "control what you can control." You know, I can't do everything. So control what you can control. So I'm excited to talk about this. David: Yeah, it's a really good topic, both from a personal standpoint and from a business standpoint. It's so easy to get caught up in the day to day of what's going on outside our own environments. Especially with the news. Everybody's talking about different things that are happening regarding the economy, the stock market, all kinds of things that are happening. When we focus too much on the things that are outside of our control, we basically abdicate the things we can work on that move the needle for us. Kevin: Do you feel like people are even more focused on stuff they can't control? Like what's happening in the world and in the news now because of how much news is thrown at us in so many different ways with social media and whatnot? David: I think so. Yeah. I think it's always been like this. But yes, it does seem to be more of an epidemic lately, than maybe it has been in the past. I remember being exposed to this concept, I think it was in the Seven Habits of Highly Effective People. Stephen Covey was talking about your sphere of influence. Kevin: Mm-hmm. David: Where you basically draw a circle and you say, okay, inside this circle is what I can control. And everything outside. It is what I can't control, which is basically the world and everything else. Right. Kevin: Which is, which is a lot of stuff. David: It is a lot of stuff. If this is the circle, then everything outside the circle off into infinity is the stuff you can't control. Exactly. In a situation like that, the more you focus inside your sphere of influence, the bigger it gets. So when you're focusing on the things that you have control of, you end up having control of more things. When you focus your attention outside the sphere of influence, the smaller it gets. That's because you're not working on the things you can actually control. And so for those of us in business... When we are able to really pay attention to that, you can grow your sphere of influence. You can control more of your own environment to accomplish the things you're looking to accomplish. Kevin: Absolutely. So let 's get a little specific here. Let's talk about sales for a second. 'cause one of the things I think about with sales is that sales teams can get really tied up with market conditions and what competitors are doing and all that. How can sales teams kind of focus on what they can directly influence. David: That is such a brilliant example because it's so true. In sales meetings very often you'll have conversations. "Well, this person's doing this, or this person's doing that. Or these people are cutting their price." It's all valid. Those are all things that may actually be happening in the marketplace that we have to respond to. But the first thing to do in that situation is to say, how can we flip the script on this? How can we turn this into something that we can do that is going to be better, different, and received by the market in a way that makes what they're doing less important...
Kevin and Aislinn talk about Wanderstop, the new game from the creator of The Stanley Parable Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:23: What Have We Been Up To 00:11:58: Game News 00:29:07: New Games 00:31:44: Wanderstop 01:15:33: Outro Links Pixelshire Release Date Honeymancer Early Access Release Date Space Sprouts Release Date Dave the Diver “Ichiban’s Holiday” DLC Another Harvest Moon G-Mode Game Cattle Country Optional Combat Funguys Swarm Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kevin: Hello farmers, and welcome to another episode of the harvest season. My name is Kevin (0:00:34) Aislinn: And my name is Aislinn. (0:00:35) Kevin: And we are here to talk about cottagecore games supposedly that’s a little box. It’s whoo (0:00:40) Aislinn: Woo! (0:00:42) Kevin: I forget about that. Well, I always try to be a bit of a smart alec and adding nonsense there, but whoo (0:00:49) Kevin: Although I’m although I don’t know how much I like wooing at this game. I’m very hesitant about whoo (0:00:50) Aislinn: Woo! It’s cute, I like it. (0:00:56) Aislinn: That’s true, that’s true, you make a good point. (0:00:57) Kevin: I’m kidding. I love I love (0:00:58) Aislinn: Spoilers! (0:01:00) Kevin: We’re here to talk about wander stop the tea shop game by the I forget the actual dead team name the Stanley parable people (0:01:09) Kevin: Brace yourself because anyone who’s familiar Stanley parable knows that means things (0:01:16) Aislinn: I wholeheartedly agree. (0:01:17) Kevin: But (0:01:18) Kevin: Okay, but before we get to those things let’s talk about other things (0:01:23) Kevin: Aisling what’s what’s up? What’s been going on tell me about your sky high life? (0:01:26) Aislinn: Um, I think you already know what’s been going on. (0:01:30) Kevin: You (0:01:31) Aislinn: We’ve been very busy with work and when not working, (0:01:36) Aislinn: I’ve been very busy trying to make as much progress as humanly possible in Wandershop. (0:01:42) Kevin: Yeah (0:01:42) Aislinn: And when I’m not doing that, then I’m doing the usual like dailies on my phone of like (0:01:48) Aislinn: Pokémon Sleep, TCG Pocket. I’m hard into Neko Atsume right now. (0:01:50) Kevin: Uh-huh (0:01:52) Kevin: Okay (0:01:56) Aislinn: It’s just the original, and I want to try and get everything in Neko Atsume as much as possible. (0:01:57) Kevin: Okay, wait, what is that one do tell the name escapes me (0:02:03) Aislinn: It’s a cat collecting game. It’s a cat collecting mobile game, (0:02:07) Aislinn: and it’s literally just cat collection, and it’s so cute. It’s so cute. And there’s a new Neko Atsume (0:02:08) Kevin: oh yes okay i’m familiar with this one yes it is (0:02:14) Aislinn: that came out somewhat recently, so I’m like, I’m not gonna play that until I finish the original. (0:02:20) Aislinn: So that’s what I’ve been doing. And then if I’m not doing any of those, (0:02:22) Kevin: Sure. (0:02:25) Aislinn: that I’m doing a lot of wedding planning. (0:02:26) Aislinn: So that’s pretty much what I’ve been up to, yeah. (0:02:27) Kevin: Ahhh! (0:02:29) Kevin: Has that been on the show? Wait, has that been discussed on the show at all? (0:02:32) Kevin: I don’t, I don’t know if it… (0:02:32) Aislinn: No, it has not been discussed in the show, so. (0:02:34) Kevin: Ahh, okay, how far are we? What’s, uh, what’s our target date here? (0:02:39) Aislinn: Our tar- actually, I have not announced to, like, everyone the target date. (0:02:43) Kevin: Oh! (0:02:45) Aislinn: I’ve been keeping that, like, more on a personal note, but I can tell you June. (0:02:47) Kevin: Okay, well you got a range? (0:02:49) Kevin: Sure. (0:02:50) Kevin: Okay. Okay. Well, sure. Sure. Sure. Yeah. (0:02:52) Aislinn: Yeah, so we’re almost there. (0:02:52) Kevin: Yes. That’s correct. That’s correct. Very, um, very, very, uh, impressive dedicated you to to playing your wedding during the, the, the Go Fest this year, or whatever the thing’s called. (0:02:56) Aislinn: Yeah. (0:02:57) Aislinn: Yeah, yeah, yeah. (0:03:00) Aislinn: Literally, we’re not quite there yet. (0:03:06) Aislinn: It’s, yeah, no, each month that progresses closer and closer. (0:03:08) Kevin: Yes. That’s correct. That’s correct. Very, um, very, very, uh, impressive dedicated you to, to playing your wedding during the, the, the, the Go Fest this year, or whatever the thing’s called. (0:03:09) Aislinn: I’m like more and more just panic, panic, panic. (0:03:22) Aislinn: Well, that wasn’t that wasn’t in the works (0:03:22) Kevin: The, um, all right, but, uh, good stuff. Okay. So let’s see here. Okay. Just, just a side note on that. Have you, uh, I’d play a different kind of cat collecting game. Have you ever heard of the battle cats? (0:03:25) Aislinn: That wasn’t that wasn’t supposed to happen, but it just happened to happen and I was like well (0:03:29) Aislinn: We’re gonna see what happens with that (0:03:46) Aislinn: Um, no, what is that? I’m looking that up right now. (0:03:46) Kevin: Oh, I think I’ve talked to that on the show, but, um, (0:03:52) Kevin: you know, I’m going to tag you an image on the slack. I’m creating the, the live slack thread of me. (0:03:58) Aislinn: Wait, this looks so cute. (0:04:04) Kevin: What are you, you googled it. (0:04:04) Aislinn: I’m looking at it right now. (0:04:05) Aislinn: Yeah, of course I googled it. (0:04:08) Kevin: Okay. Because I was going to show all, but did you see the freaky ones yet? Um, yes, those are legs. Did you see the one with the buff one? That’s the last four legs. (0:04:10) Aislinn: Oh, those are legs. (0:04:19) Aislinn: I have not seen that yet. (0:04:22) Kevin: Yes. They’re kind of cute, but also terrifying. Like it’s, it’s a very cheek cheeky, like comical tone. Um, yeah. Yeah. There you go. There’s good old fish cat. And those are just the basics, right? Like this, it’s a gotcha game. (0:04:30) Aislinn: It’s a it’s a good aesthetic. I like, oh, I found the buff one. I found the buff one. (0:04:40) Kevin: So, and it’s, I think 10 years old now and they actually get a lot of crossovers. They’ve crossed over, they cross over like Hatsune Miku every six years. Um, Street Fighter was one. (0:04:50) Aislinn: Ooh. (0:04:54) Kevin: Um, Konosuba, I think lots of animes. I don’t know. Um, but it’s yeah. And on the best part, the best part about their crossover is you get both ways. You get Hatsune Miku as a playable character and then you get a cat that looks like Hatsune Miku. (0:05:00) Aislinn: You got me with Miku, that’s it. That’s the end-all for me. Miku or boss? That’s it. (0:05:13) Aislinn: Oh my god. That is wonderful. (0:05:14) Kevin: Here, I’ll see if I can find it. Um, I play that one on and off. My brother is a big, um, is a big, uh, (0:05:22) Kevin: battle cats fan more than ISO. Um, uh, but, uh, yeah, it’s, it’s a great one there. I posted a pic. You want to see it. Um, there’s your Hatsune Miku cat. Um, they literally just used the standard cat and put the costume on it. It’s, it’s hilarious. Oh, one of my favorite ones. They did Evangelion. (0:05:34) Aislinn: Oh my god! It’s so cute! It’s so good! (0:05:40) Aislinn: That’s wonderful! (0:05:46) Aislinn: Ooh, that’s sick. That’s really cool. (0:05:50) Kevin: That was a good one, that was a good one. (0:05:54) Kevin: Anyways, so anything else, I’m sorry? (0:05:55) Aislinn: Well, I will be checking out this game. (0:05:58) Aislinn: I will be checking out this game. (0:05:58) Kevin: Oh, it’s free, be warned. (0:06:02) Aislinn: Oh, perfect! That’s all I need. Free is for me. That’s it. (0:06:04) Kevin: There you go. (0:06:04) Aislinn: um that’s pretty much been it I guess actually one one little thing that I can kind of announce (0:06:06) Kevin: Aw, sick, I can’t wait to hear your thoughts on Battle Cats. (0:06:08) Kevin: It’s pretty fun. (0:06:10) Kevin: Anything else you’ve been up to? (0:06:19) Aislinn: and we’re really really hoping the best so like you know how I kept saying for today like oh i (0:06:21) Kevin: Yes, to be fair, you’re always busy so that wasn’t out of the ordinary. (0:06:23) Aislinn: have i’m busy earlier in the day and that’s we’re recording at 9 p.m eastern um yeah but it’s more (0:06:33) Aislinn: fun news so hope (0:06:34) Aislinn: we will have a new kitty or two in the household here so that’s what we were doing earlier today so i’m like I i’ve been holding that like i’ve been withholding that just for like a I wanted to get your genuine reaction like first reaction to it so (0:06:42) Kevin: Oh, oh hot off the press (0:06:54) Kevin: Oh (0:06:55) Aislinn: pause cast exclusive (0:06:57) Kevin: Podcast exclusive you heard it first here. Oh, that’s okay. Okay. You said possibly multiple. Well, yeah (0:07:05) Aislinn: yeah we’re just waiting on what I i’m not saying too much just because there’s a lot of logistics which I can tell you about later there’s a lot of logistics that we’re currently figuring out but it should hopefully work out tomorrow question mark. (0:07:11) Kevin: Sure (0:07:14) Kevin: Okay (0:07:15) Kevin: Yeah as (0:07:18) Kevin: You know, well, that’s that’s exciting. I can’t wait to hear and see them and so on but but that’s good (0:07:22) Aislinn: yeah. (0:07:24) Kevin: There should be logistics involved unlike us who a guy just kind of said. Hey, you want a free cat and handed us two kittens? (0:07:26) Aislinn: absolutely. (0:07:33) Kevin: Okay, oh they they are very love yes (0:07:33) Aislinn: but they are loved and that’s all that (0:07:34) Aislinn: matters but otherwise that’s it no not by any means (0:07:40) Kevin: Yeah that and let’s be honest cats are not the hardest to take care of (0:07:44) Kevin: You know that the hard part is cat. No, no such thing as catproofing but bracing for the uncommon storm, but (0:07:52) Aislinn: Yeah, we are definitely bracing here. (0:07:54) Kevin: Oh (0:07:55) Kevin: That’s exciting. I can’t wait to hear more. Um, congratulations. Very very excited about that (0:07:57) Aislinn: Yeah! Thank you! (0:08:00) Aislinn: What about for you? (0:08:01) Kevin: Okay, um (0:08:02) Kevin: so I will (0:08:02) Aislinn: I like your just Chicago man. (0:08:04) Kevin: Yeah, so I I don’t know if I mentioned it on this show, but I started a new job (0:08:12) Kevin: About a month and a half ago started February (0:08:15) Kevin: and (0:08:18) Kevin: I’m hit the ground running. They sent me to a trade show to man a booth (0:08:22) Kevin: and that was (0:08:24) Kevin: I was there all week this past week (0:08:26) Kevin: my feet are dead (0:08:28) Kevin: I’m ready to be chopped off (0:08:30) Kevin: not my first time in Chicago (0:08:32) Kevin: I actually went to that same event (0:08:34) Kevin: two years ago but (0:08:36) Kevin: as an attendee, not an exhibitor (0:08:38) Kevin: so yeah (0:08:38) Aislinn: Uh-huh. (0:08:40) Kevin: my role is partially sales now (0:08:42) Kevin: so I actually have to go up (0:08:44) Kevin: and pitch and talk to people and so on (0:08:46) Kevin: and so forth and try to get leads (0:08:48) Kevin: so that was (0:08:50) Kevin: busy, excited, it was good work (0:08:52) Kevin: Um, yeah. (0:08:52) Aislinn: Yeah. (0:08:54) Kevin: Um, I, I, I learned a lot trial by fire, absolutely, but good times. (0:08:58) Kevin: Um, and, and there was other enjoy it. (0:09:00) Kevin: Well, it was, it was like 90% work, but there were some nice dinners. (0:09:05) Kevin: One night we hit a piano bar. (0:09:07) Kevin: That was quite fun. (0:09:08) Aislinn: Ooooh, that’s really cool. (0:09:09) Kevin: Uh, it wasn’t, it wasn’t even, it wasn’t a super classy one. (0:09:12) Kevin: Um, it was very more bar than piano, if that makes sense. (0:09:15) Kevin: But you had the guy up there playing the songs and, and, and you can make requests (0:09:19) Kevin: and there was enough space to dance, which I did. (0:09:21) Kevin: I am a dancing machine. (0:09:22) Aislinn: Bye! (0:09:22) Kevin: fun fact. (0:09:24) Kevin: so yeah so which after a full day of standing and exhibiting wasn’t the best (0:09:30) Kevin: idea of my I pre bled my feet for the next day but but so worth it yeah yeah (0:09:34) Aislinn: Eh, it’s all in good fun. It’s all in good fun! (0:09:37) Kevin: um yeah that was uh that was fun I tried the deep dish that was good weather (0:09:44) Kevin: weather was insane it was it was snowing when I landed and like the next day we (0:09:50) Kevin: We hit 70 degrees and then two days later it hailed. (0:09:50) Aislinn: Oh, my. (0:09:54) Aislinn: Oh, my. (0:09:54) Kevin: It was a roller coaster. (0:09:56) Aislinn: Oh, my. (0:09:56) Kevin: Oh, a life first. I had a hailstone land directly into my mouth. (0:10:02) Kevin: As I said, was that hail and the duke just right in there? (0:10:06) Aislinn: Why do I feel like that’s like such a you thing? (0:10:10) Aislinn: That feels like such a you thing. (0:10:10) Kevin: Yeah, that’s… that’s correct. (0:10:12) Kevin: That is 100% correct. (0:10:16) Aislinn: I’ve never heard that before. That’s amazing. (0:10:18) Kevin: Yeah. (0:10:20) Kevin: Yup. (0:10:20) Aislinn: So it sounds like you had a great time in Chicago. (0:10:24) Kevin: Yeah, it was a lot of work, but it was a legendary time. (0:10:28) Kevin: We’ll be back in two years. Next year there’s a different trade. (0:10:30) Kevin: So actually here, right here in Atlanta, home turf. (0:10:34) Kevin: So at least I don’t have to do the major travel bit, but I’m sure it will be just as busy. (0:10:40) Kevin: But yes, good times were had, success was had by kind of me. (0:10:46) Kevin: Baby salesmen on his training wheels did little salesmen. (0:10:46) Aislinn: I’m sure you did great. (0:10:52) Kevin: Aside from that, obviously (0:10:54) Kevin: not a lot of time for games. I snuck in a few of the regulars. Marvel, Snap, Rivals, Unite, here and there on different occasions and so on. (0:11:00) Kevin: That’s all fine and all. (0:11:04) Kevin: Wander Stop, like you said, trying to squeeze in as much time humanly possible. (0:11:08) Kevin: And not even just because I want to play for the show, because I just want to play more Wander Stop. (0:11:08) Aislinn: No, me too I feel that, which we’ll definitely get into. (0:11:16) Kevin: And also, for the Mario-verse over there on the other show of Rainbow Road Radio, (0:11:22) Kevin: I play (0:11:24) Kevin: I did the same Kingdom. That’s not the little Mexican (0:11:27) Kevin: Kingdom in Super Mario Odyssey good times (0:11:30) Aislinn: Oh, sick. (0:11:31) Kevin: Yes, good. I love you mate. It’s all a replay (0:11:35) Kevin: But super enjoyable. I’m Mexican. What can I say? I’m super biased. They did I did Mario, Mexico (0:11:38) Aislinn: that game in general was just fantastic so i’m glad to hear that too that that section is like (0:11:40) Kevin: I have no complaints. They got him into sombrero (0:11:45) Kevin: It is yeah like (0:11:47) Kevin: What can I say what? (0:11:48) Aislinn: enjoyable for you (0:11:49) Kevin: She’s shocking this revisit to Super Mario Odyssey. Yeah, I’ve determined. It’s a good game (0:11:57) Kevin: Alright. (0:11:58) Kevin: Speaking of good games, I say that with an asterisk, or you have no idea. (0:12:02) Kevin: laughs Let’s talk about some game news. laughs Let’s talk about some announcements and such. (0:12:05) Aislinn: yeah (0:12:07) Kevin: Alright, take us away Ace with our first one. (0:12:09) Aislinn: all right so in game news the first game that I am looking at is pixel shire that’s going to be (0:12:16) Aislinn: releasing on the 8th of may and from what i’m looking at on the steam page it says that it is (0:12:22) Aislinn: an adventure farming sim 2d single player game from the developer capibits and it it really does (0:12:30) Aislinn: seem like a adventure farming sim 2d single player 2d single player game it also has notes about unique (0:12:37) Aislinn: RPG sandbox. (0:12:38) Aislinn: Which mixes Lifesim elements with town building, exploration, and combat. (0:12:46) Aislinn: And you can trade, you can do all the things that are normally in most farming sim games. (0:12:53) Kevin: that’s correct (0:12:55) Kevin: uh… I would (0:12:55) Aislinn: But it looks really cute! (0:12:56) Kevin: okay cs the first of all okay up (0:12:59) Kevin: the name I would imply it’s to be pixel art and it is cute (0:13:02) Kevin: uh… it is a a bit more chibi ask or or eight-bit than say uh… (0:13:05) Aislinn: Yeah. (0:13:08) Kevin: uh… stardew valley (0:13:09) Aislinn: It’s more round. (0:13:09) Kevin: uh… so you know (0:13:11) Kevin: uh… it’s a it’s different flavor (0:13:13) Kevin: uh… but there are some actually notable elements I think in here that (0:13:16) Kevin: they were talking about on first of all like you mentioned (0:13:18) Kevin: uh… sandbox as in (0:13:20) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:23) Aislinn: Yeah. Yeah, I think that’s really, really cool. (0:13:24) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:32) Aislinn: Yeah. Mm-hmm. (0:13:53) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:53) Aislinn: Oh, I didn’t realize that about this game too! That’s awesome! (0:14:08) Aislinn: I agree. Yeah, I like the art style. I like the kind of, I guess you could say animal (0:14:14) Aislinn: crossing aspect, but more so, more generally, the sandbox aspect of being able to, as it (0:14:20) Aislinn: says, re-sculpt the world through terraforming. I think that’s really, really cool. And honestly, (0:14:23) Kevin: Yeah, yeah, they they emphasize on the yeah, yeah, so. (0:14:25) Aislinn: any game that has animals that you can raise to, they are so cute in this game. I love (0:14:31) Aislinn: it. So, but it looks, it looks great. Like as someone, as someone has been in a stance (0:14:36) Aislinn: of like being overwhelmed constantly by (0:14:38) Aislinn: farming games. This is this is a farming game. I know. This (0:14:40) Kevin: Welcome, welcome to the show, Eastland. (0:14:45) Aislinn: is one farming game that actually does peak more (0:14:47) Aislinn: interest versus other farming games. So yeah, big props to (0:14:48) Kevin: Yeah. (0:14:51) Aislinn: them. Looks really, really cool. (0:14:53) Kevin: I have not facepalmed the one watching the trailer. (0:14:56) Kevin: So good on you. (0:14:58) Kevin: That’s a thumbs up. (0:15:00) Kevin: No, and you know what? (0:15:02) Kevin: I’m, I may jinx it, but I didn’t see any romance in there. (0:15:06) Aislinn: I’m sure there’s romance. There’s no way there’s not. There’s no way there’s not. (0:15:06) Kevin: Free free from the shackles. (0:15:08) Kevin: No, well, either way. (0:15:13) Kevin: Oh, oh, okay. (0:15:15) Kevin: Wait, hold on one second. (0:15:16) Kevin: I just want to say, okay, sorry about that. (0:15:16) Aislinn: Yeah. (0:15:18) Kevin: The jaws theme played as my puppy entered the room. (0:15:21) Aislinn: Oh, no. (0:15:21) Kevin: Um… [laughs] (0:15:23) Kevin: Um… [laughs] (0:15:25) Kevin: Okay. Alright, what’s up next? Do tell me. (0:15:28) Aislinn: All right, so the next game that I’m looking at here is Honeymancer, and it’s coming soon to Early Access. (0:15:36) Aislinn: It’s currently on March 27th. (0:15:38) Aislinn: So, yeah, or actually, yeah, that’s what it seems to look like. March 27th, Early Access, coming soon, and also another Pixel 2D-looking situation, but this is more so the tags are Indie, RPG, Pixel Graphics, Tower Defense 2D, and it looks like this is not really a farming game at all. (0:16:01) Aislinn: And when I first looked at it with the just because of the art style alone, I was like, oh, it’s another far (0:16:06) Aislinn: I’m again, I’m like, oh, wait, no, it’s not. Wait, that’s really cool. And it’s got bees and we love bees here. So (0:16:09) Kevin: Yeah (0:16:12) Kevin: Yeah, all right, so there’s a few few things going on here right first of all the premise of bear wizard (0:16:19) Kevin: That’s pretty strong already right you’re you’re setting its own bear witch excuse me (0:16:25) Kevin: You have a one you’re shooting things in combat (0:16:28) Kevin: You’re fighting off robots invading the forest with other cute neighbor animals (0:16:33) Aislinn: which the robots look so cute by the way I just again the art style I’m just like gosh I love (0:16:35) Kevin: They do (0:16:38) Aislinn: this art style it’s so cute I’m such a sucker for good art styles yeah they do it’s so cute (0:16:40) Kevin: I (0:16:41) Kevin: Yup, it is a it is a very strong art style. Absolutely. I’m again 2d pixel, but it’s a very strong one (0:16:47) Kevin: I like how even the trees kind of look like beehives. It’s a very cute little touch (0:16:53) Kevin: yep (0:16:54) Kevin: there looks like there’s (0:16:57) Kevin: Management of some kind you’re growing flowers for bees making potions. So, you know, there’s elements of cottagecore stuff (0:17:03) Kevin: But it’s not your standard you have grandpa’s farm or whatever on which is fun (0:17:09) Kevin: Special shoutouts to the as they describe it the bee dog. There’s a large bumblebee flying you around. It’s more bee than dog (0:17:17) Kevin: we the the big question which (0:17:20) Kevin: You know, we’ll have to wait is where does it land on the Cody scale of acceptability? (0:17:25) Aislinn: I know, we’ll have to stay tuned to find out, right? (0:17:28) Kevin: Is it is it is it Cheeba fight is it cartoonified enough? (0:17:34) Kevin: But I mean, it’s a pretty big bee. So I think she’s gonna be on (0:17:36) Aislinn: It is a very big B. (0:17:39) Kevin: Bigger than you. So I think I think she’s gonna be on board with this one (0:17:40) Aislinn: It really is. (0:17:44) Kevin: But there are other non giant bees that you are helping raise. So that’s fun (0:17:49) Kevin: You know, it’s hard to tell how deep they’re going into it and unexpected to be (0:17:53) Kevin: You know for on be sim but but it looks good enough. It goes into the bear honey (0:17:59) Aislinn: Yeah, no, it looks it looks really cute. It’s hard to get much information based off of just (0:17:59) Kevin: So yeah (0:18:03) Aislinn: the Steam page, but like it looks generally really cute. We’ll see you soon in early access. (0:18:04) Kevin: Yeah (0:18:06) Kevin: Yeah (0:18:09) Aislinn: If this is your type of gameplay, I think it’s worth checking out because it just the (0:18:09) Kevin: March 27th (0:18:13) Kevin: Yeah (0:18:13) Aislinn: colors alone are like really pretty too. Yeah, I love that. Uh-huh. Yeah, they feel very anime. (0:18:15) Kevin: The colors are very well done (0:18:16) Kevin: I like the expressions on the characters and the little portraits when they’re speaking they get exaggerated in cartoonish. That’s that’s (0:18:24) Kevin: Yeah. Yeah, it’s it’s fantastic (0:18:26) Kevin: I’m right because I think that’s probably a big criticism (0:18:30) Kevin: You have a lot of these cottage cores like the this character portraits are somewhat muted a lot of times (0:18:35) Kevin: I would say this one’s going for the anime eyes and everything (0:18:39) Aislinn: Yeah, I like it. I really do like it (0:18:39) Kevin: It’s great. I have one big criticism against it though (0:18:45) Kevin: And it’s nothing the game itself done, but unfortunately the title of honeymancer actually (0:18:45) Aislinn: Oh, okay (0:18:52) Kevin: I think it’s honey wizard has already been claimed by Winnie the Pooh in the Lorkana (0:18:57) Kevin: Card game have you okay? I posted it in the thread if you’ll take a look Aislin (0:19:01) Aislinn: Let me see. (0:19:02) Kevin: Lorkana the Disney TCG came out with a card called Winnie the Pooh honey wizard and (0:19:03) Aislinn: Oh my gosh, I’ve never, (0:19:07) Aislinn: I’ve never seen Winnie the Pooh look so magical. (0:19:09) Kevin: It’s pretty amazing. It’s (0:19:12) Kevin: Possibly the best card. They’ve ever come out with and so (0:19:15) Kevin: you know you do a lot of great things honeyman sir, but (0:19:16) Aislinn: Was that a pun? (0:19:20) Kevin: You got a tall tall bar or tall bear. I guess to cross to overcome there (0:19:24) Aislinn: What was that a pun though? Is that possibly you get it the pun because you said possibly possibly (0:19:28) Kevin: Do what oh (0:19:31) Kevin: Yes, yes (0:19:35) Kevin: Okay, I guess all right there all right beautiful (0:19:37) Aislinn: We got it we got we got there one way or another we got there (0:19:39) Kevin: I like this shot of the raccoon screaming in the trailer just eyes fisheyes in different directions with full vertical mouth. It’s great (0:19:52) Kevin: Yeah, all right (0:19:55) Kevin: What a speaking of moods. What do we actually I do have a mood. I don’t know what’s next. What’s next? (0:19:58) Aislinn: The next game is the next game is Space Sprouts, an exploration puzzle physics simulation 2D (0:20:01) Kevin: No, it’s (0:20:09) Aislinn: game are the tags, and it does primarily look like it’s a puzzle game where you bend the (0:20:17) Aislinn: rule of physics, experiment with unusual gadgets, and toss everything around. (0:20:23) Aislinn: I think out of the three games that we discussed so far, I think this game feels mostly up (0:20:28) Aislinn: because I’m always down for a good puzzle game, and the fact that there is physics in this too (0:20:31) Kevin: Uh huh. Yeah, in a good way. Yeah, that that that is a very specific alliterative title (0:20:33) Aislinn: really also intrigues me. It looks like it also kind of infuriates me, but I’m kind of, (0:20:38) Aislinn: oh perfect, cozy cosmic chaos feels like the perfect description for this game. (0:20:47) Kevin: and it works. Right, so space is the key thing right here, right? We’re not we’re managing (0:20:52) Kevin: a space station. And so you’re going to have gravity physics and light bending and all (0:20:56) Kevin: sorts of nonsense. There’s all in the trailer, you see the water floating around, you have (0:21:01) Kevin: a push it or whatever. So expect space shenanigans. Um, that sounds kind of cute. Like a very muted (0:21:09) Kevin: storybook looking design for these characters. Yep. Yeah. Yeah, it is a very nice looking (0:21:12) Aislinn: Yeah, I like the colors. (0:21:15) Aislinn: I’m all about the colors of all of these games so far. (0:21:18) Aislinn: All of these games look really, really nice. (0:21:21) Kevin: game. Demo out now if you are curious and full release date in just a little over a (0:21:28) Kevin: for a week on March 31st. (0:21:30) Aislinn: Almost there! (0:21:32) Kevin: Yup, so, uh, good on you space sprouts. (0:21:35) Kevin: Um, yeah, I’m sure some people hint, hint on the show. (0:21:39) Kevin: Might like, I don’t, I, I have no idea who, but I feel like somebody (0:21:42) Aislinn: I mean, I like it, I’m interested in it. (0:21:43) Kevin: on the show will want to play. (0:21:48) Kevin: Well, oh, there we, okay. (0:21:49) Kevin: That’s one down. (0:21:50) Kevin: Let’s, let’s get another, we’ll, we’ll, we’ll see. (0:21:53) Aislinn: I might be infuriated, I don’t know, but I’m also like, it’s a good type of infuriating (0:21:57) Kevin: Well, yeah, and that’s fine. (0:21:57) Aislinn: and that’s what this game looks like, so I’m into it. (0:22:01) Kevin: I’ve had the bad period on the show many, many times, possibly more than not. (0:22:07) Aislinn: It’d really be that way. (0:22:11) Kevin: All right, next up. (0:22:12) Kevin: Ooh, this is a good one. (0:22:14) Aislinn: You take the floor. (0:22:14) Kevin: I think they’d announced it. (0:22:16) Kevin: Yeah, I think they announced it during the game awards or no. (0:22:20) Kevin: Was that the jungle DLC? (0:22:21) Kevin: I feel like this was announced at some point, but if not, we got a full, (0:22:25) Kevin: uh, a more proper breakdown of Dave, the diver DLC can’t. (0:22:31) Kevin: Stop won’t stop. (0:22:32) Kevin: I mean, I mean, they’re made by the maple story desk, so they have (0:22:35) Kevin: the money to actually never stop. (0:22:37) Aislinn: Just keep going. (0:22:37) Kevin: Um, yeah, basically. (0:22:41) Kevin: Um, and so it is a, not that it is the second, um, crossover DLC this time (0:22:46) Kevin: with the like a dragon series, AKA previously known as the Yakuza series. (0:22:51) Kevin: Um, you are teaming up with itchy bond, um, and doing all sorts of shenanigans. (0:22:57) Kevin: Are you familiar with like a dragon at all? (0:22:59) Aislinn: I am like not I’ve never played the games, but like I am familiar and I remember when I heard about this (0:23:05) Aislinn: Because I heard about this like a while ago. I don’t remember how long it was long ago. It was but I was like, what? (0:23:10) Kevin: Yeah (0:23:10) Aislinn: I was like, how did the two these two worlds collide? I need to know how these two worlds collided. This is so cool (0:23:15) Kevin: Well (0:23:19) Kevin: It is and at the same time that feels appropriate for both franchises how on earth did this happen (0:23:25) Kevin: Um, I have never played one myself, but I am also familiar very familiar with the series (0:23:30) Kevin: so introduced we have (0:23:33) Kevin: Included in all these features. We have a genuine 2d beat ’em up side scroller where you can play as Ichiban and (0:23:41) Kevin: Cobra yeah, I think it plays Cobra Wow Oh Cobra’s playable. I didn’t catch that. That’s so cool (0:23:47) Kevin: There is a karaoke minigame because if nothing else what if that was included how could this be called like a dragon? (0:23:56) Kevin: We have let’s see what else here (0:23:59) Kevin: We’ve got we got several characters from the like a dragon series as staff members for your restaurant. It’s fun (0:24:07) Aislinn: I like that there seems to be the karaoke minigame. I feel like that fear feels very, like, Yakuza-esque. (0:24:08) Kevin: Ah, junk. (0:24:11) Kevin: Yeah. (0:24:15) Kevin: Oh, yeah, it is. (0:24:17) Kevin: Um, yeah, that land that launches, uh, April 10th, not terribly far away, about two weeks away. (0:24:26) Kevin: Um, so there, there will probably be a return to David diver sometime in the future. (0:24:32) Kevin: Uh, because I’m playing this. (0:24:34) Kevin: Absolutely. (0:24:36) Kevin: Um, that looks great. (0:24:36) Aislinn: It looks great, it really does look great. (0:24:40) Kevin: So I keep an eye out and then the jungle DLC is still being worked on and coming in the future. (0:24:45) Kevin: So again, can’t stop, won’t stop. (0:24:49) Kevin: Um, Dave keeps diving and doing everyone’s work. (0:24:52) Kevin: Um, all right, let’s see next up. (0:24:55) Kevin: Another series that has not yet stopped as of now. (0:24:58) Kevin: Uh, we’ve got story of seasons or I guess this one is like harvest moon proper because it’s, it’s in Japanese as of now, um, a harvest moon G mode game. (0:25:10) Kevin: Um, it, it is a port of a phone game from, what was it like 2008, I think on the harvest moon series. (0:25:16) Aislinn: Yes, it says 2008 on the Steam page, and yeah, it’s a port coming to Steam, but… (0:25:21) Kevin: Yup. (0:25:22) Kevin: Yup. (0:25:23) Kevin: So it’s a early mobile farming game and you know, that’s, that’s cool. (0:25:27) Kevin: You can see it, you can feel it kind of GBA S graphics, um, which is fun and cute. (0:25:34) Kevin: Um, you know, too bad it’s all in Japanese. (0:25:36) Aislinn: I, you know, cause I’ve been telling myself for the past like couple weeks, like I really (0:25:36) Kevin: So, this one I won’t be playing, probably. (0:25:45) Aislinn: should actively get back into learning Japanese. Cause I was learning Japanese at one point (0:25:50) Aislinn: when I was in like first grade and then I fell off cause I was a stubborn kid, long (0:25:54) Kevin: Hmm. Okay. (laughs) (0:25:55) Aislinn: story short, but like, I don’t know. Maybe if I get back into actually learning properly, (0:26:00) Aislinn: maybe I’ll pick up this game. It looks cute, but I don’t know anything about it because (0:26:02) Kevin: yeah it does (0:26:06) Kevin: yeah we can’t read a thing on it we just (0:26:10) Kevin: it’s all I can do is point and says that looks like a harvest moon game for a (0:26:14) Aislinn: I was like, “That’s a cow! That’s chicken! That’s all I’ve got!” (0:26:14) Kevin: phone (0:26:18) Kevin: there are anime pretty people that you can probably romance (0:26:22) Kevin: yeah uh… (0:26:24) Kevin: but uh… (0:26:26) Kevin: yeah uh… releasing on steam do we have a date for that (0:26:29) Kevin: And it’s coming soon. Yeah. (0:26:30) Aislinn: As of now, we do not have a date, but regardless, if you are interested in this and you can (0:26:33) Kevin: But yeah, we, yeah. (0:26:36) Aislinn: read Japanese, even if you can’t read Japanese and you are interested in it, it is coming soon! (0:26:41) Kevin: Oh man, go back to those early 2000s when you have the fan translation from GameFacts. (0:26:47) Kevin: Good times. (0:26:50) Kevin: But but yeah, you know, one thing to note, this is a second port that they’ve done in the series, (0:26:55) Kevin: which is interesting to me, suggesting that the first one was successful enough to warrant it. (0:27:00) Aislinn: I guess so. (0:27:01) Kevin: That’s pretty cool. (0:27:02) Aislinn: I’m glad. (0:27:02) Kevin: Yeah, I know nothing either. I should’ve picked up Japanese. I’m too big of a weeb not to. (0:27:03) Aislinn: I’m glad for the people that do care about this. (0:27:05) Aislinn: I know nothing about it, but I am happy for those that care about it. (0:27:12) Kevin: I mean, I know some Japanese words. I want to make them echo the journey one day, but in due time I guess. (0:27:20) Kevin: Alright, let’s see here. Next up we’ve got info on cattle country. Yes, not Kent County. Country bigger than that. (0:27:30) Kevin: We have got (0:27:33) Kevin: They say so what interesting thing (0:27:37) Kevin: The thing probably the biggest note is, you know, they’re talking about some features and whatnot, but combat is totally optional (0:27:44) Kevin: Which is kind of wild to see in these games right cuz (0:27:48) Kevin: You know most cottagecore games following the stardew template (0:27:53) Kevin: How you know have some kind of? (0:27:56) Kevin: combat stuck in there, right (0:27:58) Kevin: And it’s you know, just because it’s optional. It’s not bad here. I’m looking that you got bows and arrows (0:28:02) Kevin: And guns and all sorts of stuff (0:28:05) Kevin: But the fact that it’s optional and they’re advertising that that’s uh, that’s pretty fun (0:28:10) Aislinn: I think it’s great yeah I i don’t know why that would put that would it’s a great it’s (0:28:15) Aislinn: it’s a great thing honestly like I have nothing else to say besides like this is something that (0:28:19) Aislinn: is a great feature because if you want to do it you can do it if you don’t want to (0:28:22) Aislinn: you just ignore it’s a win-win (0:28:24) Kevin: Yup. Yup. This is another game where it looks like you can partner up with some of your neighbors or villagers and whatnot, so that’s, that’s fun. (0:28:32) Kevin: There’s, yeah, I think we’ve talked about it before, but there’s, if you look at the trailer, there’s square dancing. They’re playing a nice Western medley song. (0:28:40) Kevin: Um, you’re, it’s very, how, it’s, it’s HANU. Um, that’s what it is. We got state coaches, we got trains, all the good stuff. (0:28:40) Aislinn: Very, it’s definitely very howdy partner. (0:28:52) Kevin: Um, they’re good at ge– (0:28:54) Kevin: Hey, howdy, hey, get your snake in your boot and keep an eye out for cattle count–country. (0:28:57) Aislinn: I mean, there’s even a character named Bandit, so take that as you will. (0:29:00) Kevin: Um, again, I don’t– (0:29:02) Kevin: Yeah, there you go! Eyes required. (0:29:07) Kevin: Alright, next up, a new game, we’ve got, uh, okay. (0:29:10) Kevin: So I started looking at this, and, you know, pre-recording, you know, going over, preparing, whatnot. (0:29:15) Kevin: And I stopped because I just kept saying, “What is this?” I needed to– (0:29:20) Kevin: to put some of that energy into the recording. (0:29:24) Kevin: We are looking at a game called “Fungi’s Swarm.” (0:29:24) Aislinn: It’s so silly. (0:29:28) Kevin: Um, so, you know, G-U-Y-S, “Sworn.” (0:29:32) Kevin: Um, it is a bullet hell game. (0:29:36) Kevin: Um, it is their first dev, uh, like, dev blog. (0:29:41) Kevin: Um, and they are showing it’s– (0:29:44) Kevin: Kinda what the whole thing, right? It is a cartoony, survivor bullet hell, where you become a fungi, (0:29:49) Kevin: wield forest-crafted weapons and unleash bonkers powers against the fire killer. (0:29:54) Kevin: So you there’s a lot going on here. There’s a mushroom guy running around. There’s pumpkin vegetable monsters and bears and like vegetables. I don’t an apple bear and an apple. (0:30:08) Aislinn: There’s a there’s an easter egg for from Coral Island of a waterfowl and it’s the cutest thing I’ve ever seen (0:30:14) Kevin: What I didn’t see that’s incredible. That’s incredible. (0:30:20) Kevin: incredible you’re running around is your little fungus guy with (0:30:24) Kevin: giant watermelon acts like the waterman slice is bigger than you are (0:30:27) Kevin: it’s enormous there’s a great blaster gun thing you’ve got the powers like oh (0:30:34) Kevin: oh yeah that’s uh this is some good stuff there’s what is going on with this (0:30:40) Kevin: apple teeny it’s a half-eaten apple with a warm a very buff warm popping out of (0:30:45) Kevin: it you know there’s runs it’s oh it’s colorful it’s wacky it’s cartoony it’s (0:30:54) Kevin: magnificent I don’t what are these little for sanctuary pals you got like (0:30:58) Kevin: buzz balls with fruit stems there’s all block (0:31:00) Aislinn: I have no, not a single clue, but it looks like, it looks cute and fun, cozy and fun. (0:31:08) Kevin: yep yep (0:31:08) Aislinn: It looks like it’s a good balance of that, I feel like. (0:31:11) Aislinn: I feel like it does somehow fit into the Cottagecore game. (0:31:14) Aislinn: It just, it just somehow does fit, yes it is like a bullet hell game, but it still feels, (0:31:20) Aislinn: it feels like it’s going to be accessible enough to fall into the category of Cottagecore. (0:31:20) Kevin: Oh, yeah for sure. Um, it’s certainly caught my eye (0:31:27) Kevin: Obviously, we’re gonna be a ways off from this bad boy coming out, but I’m definitely keeping my out that is again fun guys swarm (0:31:35) Kevin: They’re good on you a lot of good news stories this week. Nothing. Nothing. Give me any heartache or anything (0:31:38) Aislinn: Honestly, yeah. (0:31:42) Kevin: That’s exciting stuff. Oh (0:31:45) Kevin: All right, and with that let’s talk about some let’s move on to something else exciting. Let’s talk about (0:31:50) Aislinn: Yeah. Oh my gosh. (0:31:50) Kevin: Wonder stuff, huh? (0:31:53) Kevin: Okay, so again, this is the tea shop simulator created by the Stanley parable dev team (0:32:01) Kevin: If you haven’t played Stanley parable (0:32:04) Kevin: You might want to pause go listen because I think we need to talk about it because that’s important for context (0:32:09) Kevin: and (0:32:10) Kevin: So important that acelin has actually played Stanley parable prior to the gay wonder stuff in preparation (0:32:17) Kevin: So let’s hear some thoughts (0:32:17) Aislinn: I did. Yeah, so I, yeah, once I found out that this game was being created by the people (0:32:25) Aislinn: that made Stanley Parable, I very much was like, I’ve always wanted to play Stanley Parable, (0:32:31) Aislinn: but I put that way up on my, I moved that way up for my backlog, because I knew and (0:32:35) Kevin: Uh-huh (0:32:37) Aislinn: I’ve heard great things about this game, which I think everyone knows about. If you haven’t (0:32:41) Aislinn: played the game, you still know the premise of the game and what the game is all about. (0:32:43) Kevin: John (0:32:44) Kevin: Yep for for (0:32:45) Aislinn: And I was very curious to check it out. (0:32:46) Kevin: Yeah for clarity. I have not played it myself, but as you said, I am very familiar (0:32:50) Kevin: I know all the secrets. I don’t feel free to let out whatever you want. Um, you just listener assume we’re spoiling whatever. Okay, it’s (0:32:53) Aislinn: Yeah, I played as many, spoiler warning for Stanley Parable, a very long time. (0:32:59) Kevin: Yes game that’s been out how long now (0:33:04) Aislinn: But the thing is, before I played Stanley Parable, I knew it was a strange game or a (0:33:08) Aislinn: very interesting game that a lot of people liked, but I didn’t know what the premise (0:33:11) Aislinn: of the game was. (0:33:12) Aislinn: So I went in pretty blind and it was an experience for sure. (0:33:17) Aislinn: It took me a while to get into because I was like, “What is happening?” (0:33:21) Kevin: Ha ha ha ha! (0:33:23) Aislinn: As I continued, I was like, “Okay, I’m starting to get it. (0:33:26) Aislinn: I’m starting to understand.” (0:33:27) Aislinn: And it was a very, very fun and fascinating and silly game. (0:33:33) Aislinn: And I did pretty much almost all of the endings except the ones like the, what was it, like (0:33:40) Aislinn: the baby one with like the dog and like the, you have to like stand up. (0:33:42) Kevin: Yeah, that’s correct. (0:33:44) Aislinn: You know that one, that one ending, we have to like be in the game for like three hours (0:33:47) Aislinn: or something. (0:33:49) Aislinn: I refused to do that one. (0:33:49) Kevin: Yeah, that’s correct. (0:33:50) Aislinn: I just watched it on YouTube. (0:33:51) Aislinn: I was like, “There’s no way I’m doing this.” (0:33:54) Aislinn: But just like that absurdity and like that confusion, I’m just like, “Yeah, no. (0:33:59) Aislinn: Okay. (0:33:59) Aislinn: I understand why people like this game now. (0:34:01) Aislinn: Like I have not experienced this in a game in a very, very, very long time.” (0:34:05) Aislinn: And it just took twists and turns and I was like, “Huh.” (0:34:09) Aislinn: And I was happy that I got to experience that before playing this game. (0:34:13) Aislinn: Cause I was curious if they were going to do things in this game that also (0:34:16) Aislinn: kind of caught me off guard and surprised me and that definitely did happen. (0:34:18) Kevin: All right, yep. (0:34:23) Aislinn: As a general notice, we’re not going to spoil like main plots of the game. (0:34:30) Aislinn: We may talk about a little bit of hint towards a little couple of things here (0:34:33) Aislinn: and there, but we’ll try our best to not spoil the game because both of us are (0:34:37) Aislinn: just about at the same point in the story and we both kind of share the sentiment (0:34:40) Aislinn: that we want y’all to check out the game and experience the not absurdity, but (0:34:47) Aislinn: just like the twists and turns of the game that also surprised me. (0:34:49) Kevin: Yep. (0:34:53) Aislinn: I was playing Wanderstop as I continued into it. (0:34:55) Kevin: Uh-huh. (0:34:56) Aislinn: Like it took me a while to get into Stanley Parable. (0:34:57) Aislinn: It took me a while to get into Wanderstop. (0:34:59) Aislinn: And as I continue, I was like start, I felt the same feeling that I felt when I (0:34:59) Kevin: Yeah. (0:35:03) Aislinn: was playing Wanderstop versus when I was playing Stanley Parable, but in just (0:35:04) Kevin: So. (0:35:07) Kevin: Mm-hmm. (0:35:08) Kevin: Right. (0:35:09) Kevin: Okay, so. (0:35:11) Kevin: Again, if someone who- so, that’s all great. (0:35:13) Kevin: And I appreciate you played it, ‘cause at least one of us can speak to it, but, um… (0:35:15) Aislinn: Well, you know about it too, you know. (0:35:19) Kevin: And so. (0:35:21) Kevin: Like. (0:35:22) Kevin: Maybe I don’t fully have heard everything, but the tone of Stanley Parable is almost… (0:35:29) Kevin: It’s very absurdist, very- almost adversarial in times, right? (0:35:32) Kevin: Like the narrator is constantly fighting against you, or you’re being sent down roads that are unpleasant, or so on and so forth, right? (0:35:39) Kevin: Like, it’s an enjoyable experience and a lot of fun, don’t get me, like, clearly, but… (0:35:45) Kevin: It is a very different vibe from a Cottagecore game, right? (0:35:49) Aislinn: Yes, very much so. (0:35:49) Kevin: So, when you- (0:35:51) Kevin: Right? (0:35:52) Kevin: And so when you hear they’re doing this- a tea shop simil- and they’re, you know, outright saying it’s gonna be a cozy game, like… (0:36:00) Kevin: What am I- what am I gonna do? I’m- I’m on guard, like, you’re the Stanley Parable people. (0:36:02) Aislinn: I know! (0:36:04) Kevin: I don’t believe a word you say, I am- (0:36:06) Aislinn: It literally says on the Steam page, “From the creator of the Stanley Parable.” (0:36:11) Aislinn: It’s the first line! (0:36:11) Kevin: Yep, so. (0:36:12) Kevin: Yup. (0:36:13) Kevin: So, I’m, you know, I’m coming into Wanderstop armed with a knife, just ready to fight back whatever this game’s- (0:36:19) Kevin: he’s gonna throw at me, right? (0:36:21) Kevin: Um… (0:36:22) Kevin: And, um… (0:36:24) Kevin: Well, I mean, shocker, it’s not the Stanley Parable, right? Like, some things carry over, like, it’s quality-quality writing. (0:36:31) Kevin: Excellent writing throughout, absolutely. (0:36:33) Kevin: There are some twists and turns, but it’s- it’s not in the insane, zany Stanley Parable way, it’s- it’s all, you know, in a narrative structure that- that fits it and whatnot. (0:36:46) Kevin: Um… (0:36:47) Kevin: I can confirm. (0:36:49) Kevin: I would call this a cozy game, but it’s a cozy game that sometimes pulls out a knife on you because sometimes I’m not ready for it. (0:36:54) Aislinn: Yes. (0:36:59) Aislinn: Yes. (0:37:00) Aislinn: Yes. (0:37:02) Kevin: I’ll get to that in a second, but the point being, there’s no secret endings, there’s no crazy insane tasks. (0:37:13) Kevin: And I tried, like one of the first things I did, like when you start the game you can run back into the force. I ran into the force like ten times. (0:37:19) Kevin: I was expecting something and nothing happened. I looked it up and there’s nothing, no insane hidden things like Stanley Parable, right? (0:37:30) Kevin: There’s some stuff, but nothing just completely insane. (0:37:36) Kevin: So yeah, it’s wild to see that they’re actually playing it straight. We’re getting a “cozy game”. (0:37:44) Kevin: So with that in mind, let’s talk about the premise, because I say (0:37:49) Kevin: “cozy” but there’s a big asterisk here because it is possibly one of the most “uncozy” openings to any game ever. (0:37:52) Aislinn: Mm-hmm. Mm-hmm. (0:37:57) Aislinn: But I loved it. I genuinely loved it. (0:37:57) Kevin: And yes, yep. So this is, and you’re not an avatar, you’re not a Stanley, a blankly avatar more or less, you are playing a character named Alta. (0:38:09) Kevin: She is a fighter, a warrior, goes into tournaments. The story starts with her description of her wanting to be the best. (0:38:18) Kevin: she’s undefeated for like three. (0:38:19) Kevin: and she just totally off her game so what does she do she seeks out help she (0:38:21) Aislinn: Very, very long time, but yeah. (0:38:45) Kevin: He seeks out Master Winters, a legendary warrior. (0:38:49) Kevin: Who she thinks can help her get a groove back. (0:38:52) Kevin: So, Alta runs through the forest, but then at some point, her body starts to fail her. (0:38:59) Kevin: She collapses, and she wakes up in this clearing in the forest, in front of a tea shop called “Wanderstup”. (0:39:06) Kevin: She meets the proprietor, a man named Boro, who is a fantastic… (0:39:10) Aislinn: Oh, he’s wonderful. I love him. (0:39:13) Kevin: He is the complete, I would say foil, like opposite foil to Alta. (0:39:16) Aislinn: Yeah. (0:39:17) Kevin: She is the most chills (0:39:19) Kevin: Zen just goes with the flow kind of guy. He’s happy. Good luck. He always cracking jokes and whatnot. Um (0:39:24) Aislinn: So sweet (0:39:26) Kevin: He’s a wonderful man. Um, he is the one who rescued Alta (0:39:30) Kevin: explains where she is and (0:39:33) Kevin: and basically suggests for her to take a break because (0:39:38) Kevin: One of the first thing she does is try to pick her her sword and she can’t (0:39:41) Kevin: Why meanwhile borrow can pick it up. No problem. And it’s just something (0:39:46) Kevin: Something going on with Arthur. She can’t fight. She can’t… (0:39:49) Kevin: She can’t lift her. (0:39:50) Kevin: if you run back into the forest like I did you just collapse and are sent back to the clearing so (0:39:54) Aislinn: I did too for context. I also did the same thing as you, because I was like, I just need to know. (0:39:57) Kevin: Yeah (0:39:59) Kevin: Yeah, it’s though it would be that (0:40:00) Aislinn: Especially again, coming off of Stanley Parable, I was like, I just need to know. (0:40:02) Kevin: it (0:40:04) Kevin: It would be the most Stanley peril thing in the world right the run out you get it ending (0:40:08) Kevin: like absolutely, so (0:40:10) Kevin: So yeah, so that um so with you know after repeated attempts if you do or you just give up (0:40:17) Kevin: Boro suggests to Ulta to just stay there (0:40:20) Kevin: and the tea shop to help out to try to rest and recover (0:40:23) Kevin: because she’s clearly suffering from over exhaustion. (0:40:27) Kevin: And and so that and already at this very 10 minute initial premise, (0:40:33) Kevin: the game is is is going at me like directly targeting me bullseye because. (0:40:39) Kevin: So, OK, you are a hard worker. (0:40:42) Kevin: You probably relate to this. (0:40:44) Kevin: I think a lot of people from our generation, how we were raised, like, (0:40:48) Kevin: you know, we a lot of people, (0:40:50) Kevin: we’re raising the very drive, like driven generation, right? (0:40:54) Kevin: Work hard, work hard, succeed, go to the next thing, right? (0:40:56) Aislinn: Yeah. Yeah. Yeah. (0:40:57) Kevin: Be the top, be first in class, right? (0:40:59) Kevin: And and I personally like my I was in the warrior, (0:41:02) Kevin: but like I graduated salutatorian in high school. (0:41:05) Kevin: Like my academic pursuits were like everything to me. (0:41:08) Aislinn: Mm-hmm. (0:41:10) Kevin: So I can relate to that very much so. (0:41:13) Kevin: And then there comes a point when life just punches you in the face (0:41:17) Kevin: And you, you know, you just, you’re, you’re knocked out a few. (0:41:20) Kevin: Notches. So I get this and I’m already very not comfortable with how personal this story has gotten. (0:41:26) Aislinn: Yeah, yeah, I really felt the anger that Alta was feeling in the beginning, not to the fullest extent, because I’m just generally not a very like angry person. But like, what, like the underlying emotions of that anger, I genuinely felt because I definitely also feel that in the sense that as a person that considers myself very hardworking as well, to be working so hard, and then to be knocked down like that, it really, really, really sucks. I get that. (0:41:34) Kevin: Yeah. Right. (0:41:54) Kevin: Yep (0:41:56) Aislinn: I definitely really felt for her right off the bat. Like immediately, I was like, Oh, this is one of those games. Oh, no, my heart. I was like, Oh, no, they really did. (0:42:00) Kevin: Yeah (0:42:04) Kevin: Yup (0:42:10) Kevin: Yup, yup. Yup. They have set the stage (0:42:15) Kevin: and and and again in right there in contrast with Boro a wonderful truly cozy character and then also the most (0:42:24) Kevin: I have possibly seen in a cottage core game (0:42:28) Kevin: But (0:42:30) Kevin: Like for me that one of the bits that really resonated is just running through the forest right getting back up going back (0:42:36) Kevin: Like I relate to that very much so to to maybe not on well (0:42:42) Kevin: Okay, I’ll say someone on the healthy levels, but or it’s let’s say it’s affected me right like I’ve definitely (0:42:47) Aislinn: We all go through it. We’re human. We all go through it. (0:42:48) Kevin: Right, right. Yeah (0:42:51) Kevin: Um, and so being forced to stop. (0:42:54) Kevin: That out of your control, that’s something I wouldn’t handle. (0:42:57) Kevin: Well, I&am
Summary This episode of "Coping" centers on the idea of 'Blue Christmas,' exploring how the holiday season can be both joyful and sorrowful for many people. Kathy and Kevin discuss how grief and joy can coexist during the holidays, particularly for those experiencing loss or major life changes. Kevin shares a personal experience from 2020 working as a bedside chaplain during Covid, while Kathy discusses her preference for Thanksgiving over Christmas due to its focus on gratitude. The conversation includes recommendations for grief support resources, specifically mentioning David Kessler's holiday grief support and Grief Share's 'Surviving the Holidays' program. The episode concludes with a suggested ritual of hanging a blue ornament and shares Jan Richardson's 'Blessing for the Brokenhearted' poem. Highlights Introduction to Blue Christmas Concept The hosts introduce the concept of 'Blue Christmas,' acknowledging that while the holiday season is typically portrayed as joyful, it can be a time of deep sorrow for many. Speaker0 emphasizes that it's acceptable to feel both joy and sadness during the holidays, whether due to recent loss or general struggles. Personal Experiences with Blue Christmas Kevin shares his significant Blue Christmas experience from 2020 while working as a hospital chaplain during Covid, feeling disconnected from the holiday spirit. Kathy reflects on her preference for Thanksgiving over Christmas, noting how commercialization has affected the holiday's meaning. Support Resources and Coping Strategies The hosts discuss two major grief support resources: David Kessler's holiday grief support sessions and Grief Share's 'Surviving the Holidays' program. Kathy shares a success story about someone who found community through Grief Share, even leading to social activities like cruises with fellow group members. Closing Ritual and Poetic Reflection The episode concludes with Kevin suggesting a ritual of hanging a blue ornament on the Christmas tree to acknowledge sadness during the holidays. The hosts share Jan Richardson's 'Blessing for the Brokenhearted' poem, which explores themes of love, grief, and resilience. Kevin Hey everyone, welcome back to another episode of "Coping". Today we're going to center around a powerful theme that speaks to many during this time of year. Kathy Yes, today we're going to be talking about the idea of a blue Christmas, and this acknowledges that while the holiday season is often portrayed as joyful and celebratory, for many it's a time of deep sorrow, reflection, and longing. Kevin All right, let's get started. Kevin So this concept of a blue Christmas reminds us that it's okay not to feel cheerful during the holidays, whether you've experienced a recent loss or a major life change this last year, or you just simply find yourself struggling. The idea of blue Christmas creates space for all of those feelings to exist without judgment. And I would even say to coexist that you can feel both joy and sadness in this time of year. What do you think about that, Kathy? Kathy Yes. I think that we often associate it with Elvis Presley's famous song, but the significance of this of course goes deeper and is felt more strongly depending on what your circumstances are. Churches and communities sometimes hold blue Christmas services as a way to honor grief and create a sacred space for those who need it. Kevin Yeah, and you know, whether you are part of a faith community or have your own faith practices at home, these types of rituals often feature quiet reflection, soft lighting, and even specific practices that can validate feelings of sadness, but are intended to offer some hope and comfort in that sense of community and in those rituals that are offered. And again, they just remind us that grief and joy can coexist. And I think this is an often misconception of grief in general, that the experience of grief happens only one stage at a time, it's like it's a linear experience. And those of you that have been through grief know that the reality is you can feel many emotions within one day and within one moment even. And so this time of year can bring up all of those emotions, perhaps not just joy, perhaps not just sadness, but a good mix of both. Kathy You know, we talk about a season that's supposed to be merry and bright. But like you mentioned, sometimes there's a mix of different things that occur in happy or celebratory times for us. It's that bittersweet that we talk about. Have you ever had a blue Christmas? Kevin That's such a good question. I don't think that there is one year in particular that was more blue than others. Well, you know, actually, now that I think of it, I think 2020 is perhaps the pinnacle blue Christmas for me. Kathy Sure, sure. Kevin At that time, I was working as a bedside chaplain at a hospital that was overrun with Covid, like many were. And it was the first year that I felt like it wasn't Christmas, that the season really had no meaning. And I felt disconnected from some of the decorations I saw up and around, some of the attire that folks were wearing, like Christmas hats and red. It just felt so far from the reality of what I was experiencing each day that I didn't know how to feel merry and bright and filled with joy and celebration in that year. And so I think that was the year that was a blue Christmas because it was like a non-existent Christmas. The spirit of the season was just so absent for me. What about for you? Kathy I don't know if I could think of an actual blue Christmas, but there have definitely been Christmases that have been hard and heavy for certain, where it didn't feel like that everything, it didn't match the moment of what the season is supposed to be. But I mean, I think the truth of the true story of Christmas is also the same. We just have commercialized it to, with the Hallmark movies and all of the trappings of Christmas, especially here in this country, which is why it's not my favorite holiday, admittedly. It's why I like Thanksgiving because it's back to the --Thanksgiving focuses more on gratitude and family and meaningful things. And so-- Kevin You bring up such a great point about how, you know, if you're listening today and you don't have a specific loss that you've had this year or perhaps you can't even think of a major loss in your life, a blue Christmas can still be an experience that you're you're having and it may just be all of those little losses that we carry with us in our lives and the hardships that shape us through year after year and perhaps you're not even sure why you feel a little bit of that tinge of sadness and the invitation from this idea of blue Christmas isn't to to invite all of those authentic feelings that you're feeling this time of year and allow whatever color your spirit is right now that it's okay to feel those feelings in the midst of seeing decorations go up and celebrations go up that we each have to create space for that blue or create space for whatever other color our spirit is this season Kathy Yes, exactly. And there are some wonderful resources that can help guide us through the process of navigating grief through the holidays. The first resource we'd like to highlight is Holiday Grief Support with David Kessler. And some of you may know David is one of the world's foremost experts on grief. His free holiday sessions offer practical strategies to help you honor your loved ones and find meaning during this challenging time. Kevin So, David Kessler is a resource that we reference a lot here on this podcast, and I think what's really special about David's work and his approach is that he focuses on finding a balance between grief that is real and present, but also the season that calls for celebration. And he talks about creating new traditions that can honor the past while also embracing the present and still what is to come. And so I just endorse this holiday grief support group and resources that David Kessler and his team offers. And there's a second resource that is also really beneficial any time of year, but especially now. There's a grief support group called Grief Share, and they have a specific gathering and resources called Surviving the Holidays. Again, recognizing this idea that the holidays can be merry and bright, but also filled with sadness. And so their program offers workshops. They also have some specifically designed steps that you can take, strategies to navigate all of the complexities of the season and all the emotions that come. Kathy Yes, I've known quite a few people who have benefited from Grief Share in our community. Two of the things that -- two of their offerings that are particularly important: one is that they do offer seasonal holiday "coping with the holiday" type workshops, which I think is the importance of planning ahead for when you might be missing your loved one or you're facing a loss, whatever that may be. And then the second thing about Grief Share is that they exist with ongoing groups. And I personally know someone who lost their wife and grief share literally saved his life because he's able to connect with this community. Last I heard he was going on a cruise with his Grief Share people. So it just really was a place for him to find connection and hope again. So we highly recommend Grief Share. Kevin And before we close today, we have a little bit of a homework assignment for you all. If you want to create space for a blue Christmas, I want to encourage you to hang a blue ornament on your Christmas tree somewhere. Whether it's front and center, whether it's off to the side, or just in the background that's at the top or towards the bottom, you find wherever the placement feels right. We want this ritual of hanging a blue ornament to symbolize you creating space for sadness this time of year. Kathy Before we close, we want to share a beautiful reflection that ties into the theme of A Blue Christmas. It's Jan Richardson's "Blessing for the Broken-Hearted" poem, which offers a powerful message about the resilience of love and grief. Kevin "A Blessing for the Broken-Hearted: by Jan Richardson. Let us agree for now that we will not say the breaking makes us stronger, or that it is better to have this pain than to have done without this love. Let us promise we will not tell ourselves time will heal the wound when every day our waking opens it anew. Perhaps, for now, it can be enough to simply marvel at the mystery of how a heart so broken can go on beating, as if it were made for precisely this, as if it knows the only cure for love is more of it, as if it sees the heart's sole remedy for breaking is to love still, as if it trusts that its own persistent pulse is the rhythm of a blessing we cannot begin to fathom, but will save us nonetheless. Amen.
Al and Kev talk about Piczle Cross: Story of Seasons Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:12: What Have We Been Up To 00:07:30: News 00:27:50: Piczle Cross: Story Of Seasons 00:43:16: Outro Links Disney Dreamlight Valley “The Laugh Floor” Update Notes Coral Island Updated Roadmap Ikonei Island Console Versions Farm Folks Conveyor Belts Farming Simulator Kids Trailer Minami Lane Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:32) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:36) Al: My name is Al, and we are here today to talk about Mario- wait, no, that was last week. (0:00:38) Kevin: and my name is Kevin yeah I mean we could no no we’re just waiting for Princess Peach since it’s the main thing um there’s a demo if you play it you know what it is and you can maybe have your fill okay well okay well okay all right well yeah all right well let me know when you do play though Thank you for the question. (0:00:46) Al: There’s not much to talk about just now. (0:00:56) Al: I still haven’t played Donkey Kong vs or Mario vs Donkey Kong yet. (0:01:01) Al: I’ve been busy with other things. (0:01:07) Al: I’ve bought the game. (0:01:08) Al: I have the game. (0:01:09) Al: It’s sitting here right next to me. (0:01:10) Al: I just haven’t played it yet. (0:01:13) Al: It actually arrived while I was in the US. (0:01:23) Al: I just need to add to the clip. (0:01:25) Al: Oh, well, dude. (0:01:28) Al: Don’t you worry, we need the content. (0:01:32) Al: Awesome. (0:01:33) Al: Hi, Kevin. Welcome. We, today, we’re going to talk about (0:01:37) Al: Pixel Cross Story of Seasons, which is the new story of season themed (0:01:43) Al: nonogram or pie-cross game, however you want to call it. (0:01:46) Kevin: Yeah, it’s it’s just a big cross it’s like it’s like Kleenex right the the brand name is the thing (0:01:52) Al: Exactly, exactly. So, I believe Nonogram is the non-branded generic name for it, (0:01:54) Kevin: Yeah (0:01:59) Kevin: Yeah (0:01:59) Al: and Picross is the standard one that people know, and Pixelcross is this series. So, (0:02:04) Al: just to be confusing. So, we’re going to talk about that. Before that, we have some news. (0:02:05) Kevin: This up start (0:02:13) Al: First of all, Kevin, what have you been up to? (0:02:16) Kevin: uh mostly sweating from the toilet (0:02:22) Kevin: um uh no but um what have I actually been playing um I uh no oh oh actually no big big day today I have done it I have done 152 shrines every piece of armor every same quest (0:02:40) Kevin: tonight my final showdown with Ganon too but I closed the book on Gears of the Kingdom (0:02:43) Al: Nice. (0:02:46) Kevin: very excited for that um yeah yeah fun fact i’ve actually been through that before because I was just like i’m curious what what happens if I go down here and I made it all the way to Ganon but then I got what by the the actual fights going on so um so yeah I at least have an idea of what to expect but uh now that I have a whole crew good stuff i’m looking forward to it. (0:02:48) Al: Awesome, that’s exciting. (0:03:13) Al: Fair enough (0:03:16) Kevin: It’s in a good place right now, but yeah, that’s kind of all I’ve been up to a lot. (0:03:42) Kevin: a lot of tears of the kingdom and big crush, really. (0:03:44) Kevin: What about you, Al? (0:03:45) Kevin: What you been up to? (0:03:46) Al: Yeah, I have actually been playing Pokemon. I’ve been doing, yeah, dangerous. The edge for presumably Legends, Legends Arceus, rather than Scarlet and Violet. I have been playing, (0:03:46) Kevin: Okay, I mean, I’ve gotten the itch. (0:04:05) Al: I’ve been doing the Venusaur raids, that’s what I’ve been doing. (0:04:08) Kevin: Okay. I… yeah, I mean like, um, I don’t know what it means, but right, they just don’t say who, (0:04:19) Kevin: as in what they did in Sword and Shield. Um, I don’t know if it’s because it’s kind of just following on that act, or because of the performance issues, or okay, there’s a number of reasons, I guess, (0:04:33) Kevin: but, um, I, um… (0:04:38) Kevin: I probably will go… I don’t know, I’ve missed a few of them for that mark, the collector and whatnot. (0:04:44) Kevin: Um, maybe I’ll fire… (0:04:46) Al: Yeah, I’m not a huge fan of how Pokemon like your your fellow trainers Pokemon fainting means that you just lose quicker. It feels not great, especially if you’re going online with randoms and you get one person who’s at level 50 and they get knocked out every two rounds, you’re dead and you’re dead in 30 seconds. It’s like that’s not fun. (0:04:57) Kevin: - Ah. (chuckling) (0:05:05) Kevin: oh yeah oh yeah that’s uh that’s oh that’s true see I have my brother and we play (0:05:14) Al: I feel like it kind of. (0:05:17) Al: It stops you recovering from bad strategy, right? (0:05:22) Al: Like, or it stops you recovering from bad players with good strategy. (0:05:23) Kevin: yeah (0:05:27) Al: Whereas, you know, because it’s too fast for you to be able to do anything about that. (0:05:27) Kevin: yep yeah (0:05:32) Al: Whereas in the sword and shield ones, yet them being knocked out wasn’t helping you. (0:05:37) Al: It’s not great that they’re being knocked out, but, you know, (0:05:39) Al: it wasn’t causing you an actual problem in that it was reducing the number of turns or whatever. (0:05:46) Kevin: What? Yeah, it was. (0:05:46) Al: So, not in, yeah, no, no, not in sword and shield. (0:05:47) Kevin: No, no, I’m thinking of the adventures. No, you’re right. I’m sorry. No, no, I’m thinking of the dead raid adventures. (0:05:52) Kevin: Yeah, yeah, yeah. Um… (0:05:52) Al: In sword and shield you had, like, was it 10 turns in total, I think, to knock it out. (0:05:57) Kevin: Yeah, yeah, you’re right. (0:05:58) Kevin: Huh. I never thought about that. (0:06:01) Kevin: That’s… (0:06:03) Kevin: That is a weird design choice. Like, I kind of get it. (0:06:06) Kevin: ‘Cause now that everyone’s kind of on their own turn and incentivizes people to, you know, actually carry their weight instead of just doing the thing. (0:06:16) Kevin: Although that might be more helpful in certain circumstances. (0:06:19) Kevin: Um, but, uh, I mean, yeah, there’s a whole discussion we could have about the design of those things. (0:06:25) Kevin: I… (0:06:27) Kevin: If they want to keep going with these raids and whatnot, I really feel they need to put a little more work into, uh… (0:06:35) Kevin: I don’t know how to best describe this. (0:06:38) Al: Oh, yeah, yeah, yeah. Yeah, like you can’t bring in a level 50 or whatever. Yeah. (0:06:39) Kevin: I guess just implementing limits or restrictions, right? Like… (0:06:44) Kevin: Rental Book. (0:06:46) Kevin: Yup, yup, you need to have a level 100 or whatever for this fight, yada yada. (0:06:52) Kevin: Um, there, yeah, there’s definitely a lot that could be done. (0:06:56) Kevin: Um, and we’ve had that conversation elsewhere, but Rental Pokemon would probably be the easiest thing to do. (0:07:02) Kevin: Here’s some Pokemon you can use for the rest. (0:07:02) Al: Yeah, I think it would be great to have not just rental Pokémon, but rental Pokémon that other people can submit. So like, you know, people like Steve and other like YouTubers and stuff could say these are the builds that I’m suggesting I think would be fantastic. (0:07:10) Kevin: Oh, that’d be great, yep. (0:07:16) Kevin: Influencers. (0:07:19) Al: But yeah, you’re right, we’ve talked about that over and over again. So I’ve been playing that and I’ve been playing Pixel Cross and that’s about it this week. Not much, not much. (0:07:30) Kevin: Yeah, alright. (0:07:30) Al: Should we talk about some news? (0:07:32) Al: So Disney Dreamlight Valley, the full patch notes for the laugh floor update right now. (0:07:33) Kevin: I guess so. We’re legally obligated to by no one. (0:07:43) Al: So we talked about this a little bit last episode, but just in that it was coming, and obviously it was going to have Monsters Inc. So they’ve detailed a bunch of stuff. The link is in the show notes. I guess a few things I’ll just pick out. They have included the two characters, Mike and Sully. (0:08:03) Al: There are a number of new items. (0:08:05) Al: They’ve got the partner statue. (0:08:08) Al: They start you with Walt and Mickey at Disneyland. (0:08:11) Kevin: Yeah. Oh, do they have it in now? Okay. (0:08:12) Al: They’ve added that in the game now. (0:08:15) Al: And of course, the armor. (0:08:17) Al: You’ve got Dreamlight armor outfit for some reason. (0:08:22) Al: A bunch of new customization, some new star paths and premium bundles. (0:08:29) Al: And Scrooge McDuck’s shop has been expanded. (0:08:32) Al: Absolutely. Yeah, one thing that really annoyed me about that game is you start up and then he’s like, “Oh, I need some money to expand my shop” and you’re like, “No, you don’t. Away and use your own money.” (0:08:36) Kevin: Give the rich duck more money. (0:08:50) Kevin: that’s on how you became a trillionaire don’t you know how capitalism works I need your money to make more money oh that’s a good one (0:08:51) Al: Ridiculous. Yeah, yeah, yeah, yeah. And… (0:09:03) Al: And, of course, you can change your name in the game now. So, there we go. (0:09:10) Al: If you want the more detailed notes there in the show notes, there’s a whole bunch of bugs fixed as well, which is always good. (0:09:16) Al: Next, we have an updated roadmap for Coral Island. So, I actually coincidentally talked about this last episode as well, because I was like, “Oh, I’ve not seen the roadmap in a while.” (0:09:27) Al: They’ve detailed the next three updates coming. (0:09:32) Al: 1.1, 1.2 and 1.3. (0:09:36) Al: They’ve given some detailed information on some of the things coming in 1.1, including the town rank will now go up to S, including some more story and questlines around that. (0:09:53) Al: The tourists are coming, which are the backers. (0:09:56) Al: There was a certain level of backer who could get themselves in as an NPC. (0:09:58) Kevin: Yeah, that’s, hmm, that’s, oh, I don’t, I don’t know if I like that, that’s a, that’s a weird discourse. (0:10:00) Al: coming as tourists. (0:10:02) Al: And, of course, they are not romanceable, which everybody on Twitter is mad about. (0:10:14) Al: It is a little bit, it is a little bit like, oh, these characters that are based on real people, yeah, that’s very, very weird. (0:10:23) Kevin: Mmm. Although I will say, for the people who made it in, they should be able to romance themselves. (0:10:30) Kevin: But that will stand behind. (0:10:35) Al: They’re also adding in the finale of the giant storyline, which I’m very happy with, actually (0:10:44) Al: has some story for the mare folk, which I’m very happy about because, come on, they’re adding hangouts where you can, it’s, I mean, it’s basically dates with NPCs, no, well, (0:10:52) Kevin: You couldn’t before with the mermaids? (0:10:59) Kevin: What was the point? (0:11:00) Al: with the mare folk, there was nothing, there was, you could barely talk to the mare folk, (0:11:03) Al: there was almost nothing. (0:11:03) Kevin: What was the point? (0:11:04) Al: And that was my biggest issue. (0:11:06) Al: They would just decided that was going to be post 1.0 content. (0:11:09) Al: And I don’t think it should have been, I think that this 1.1 update is what should have been (0:11:14) Al: update. That was my whole thing. (0:11:15) Kevin: Probably yeah. Oh my gosh. I’m just looking at the list. Holy mackerel. This should have been 1.0 (0:11:21) Al: I suspect it was a money thing, but. (0:11:24) Kevin: Probably in game dev money matters what? (0:11:32) Al: Yeah, and they’re adding Thai to the game as well. (0:11:38) Al: So I was going to say, if you speak Thai and not English, you’re not going to hear me say that. (0:11:40) Kevin: Okay, um (0:11:44) Al: But there you go. (0:11:45) Kevin: Well, yeah There’s one I have a question about what does what does (0:11:51) Kevin: improvements to the hat system mean what does that mean? (0:11:54) Al: So when you wear a hat, it’s limited on what hairstyles you can have for that. (0:12:02) Kevin: Oh gosh, I hate that. I hate that so much. As someone with long hair, I often get the short end of that stick in games. Sword and Shield, I could wear hats with my actual hairstyle and it killed me. They’re great hats. Unite, just inside. Pokemon Unite is really bad because and hats are considered the same thing, you can’t actually separate them. (0:12:03) Al: So, yeah. (0:12:32) Kevin: Um, save for a few instances, but a lot of the hats come with hair and you do. (0:12:39) Kevin: Oh, that that’s a, that’s one that that’s a very niche and specific thing that really gets under my skin. (0:12:44) Al: Yeah, it gets worse. So I believe until this new update, if you were wearing a hat, you just wouldn’t have any hair. So now they’re adding two hairstyles for hats. I’m quite happy about it personally, because the other thing that games quite often miss with hair is bald options. And they’ll go like, “Oh, here’s a buzz cut,” or whatever, but they’ll very rarely have bald, whereas this did have bald from the start. (0:12:51) Kevin: Oh, yeah. Oh, yeah. (0:12:57) Kevin: Okay. Well, AB steps. I wouldn’t call it. (0:13:08) Kevin: Okay. True. True. (0:13:14) Al: And we’ll actually have bald for hats. So a rare win for the bald heads. Cool. So yeah. (0:13:21) Kevin: Okay, there you go (0:13:27) Al: Oh, they’re also adding ocean farming and ranching. I’m very intrigued to see what… (0:13:30) Kevin: That’s a big one. (0:13:32) Kevin: Wait, what are you ranching? (0:13:34) Al: I don’t know. They’ve not detailed that yet, so I believe they’re going to talk about that in the next monthly update. So we’ll bring that when it comes. But yeah, I’m intrigued (0:13:44) Al: to see what they’re adding there. Like maybe sharks? Do you get to ranch sharks, maybe? (0:13:47) Kevin: mmm merfolk well you’re not wrong or at least can we get a revolutionary merperson who’s against the ranching I want some you know a little mermaid under (0:13:52) Al: Sounds like slavery. (0:14:14) Al: ICONI Island, they have said that their PlayStation Xbox versions are coming at the end of March. (0:14:26) Kevin: alright that game has very pretty art style only to check it out and not check it out but uh… (0:14:34) Kevin: now that we get consoles uh… (0:14:36) Kevin: oh he’s already on switch and paid down (0:14:38) Al: it is already on switch I believe oh wait maybe it’s not no it’s not on switch yet but they haven’t said anything about switch so who knows if they’ll ever actually come to switch because the this console update just (0:14:47) Kevin: okay well I’ll take (0:14:52) Kevin: mop-mop (0:14:57) Kevin: well I still might there’s a better chance I’ll check it out stuff oh the art isn’t the in-game visuals don’t match the art I’m not 100% you know what I mean all right but either way I’m more likely for me to check it out I do like (0:15:17) Kevin: having from up in the background there (0:15:23) Al: FarmFolks, they are adding quite, I think this is quite wild, their conveyor system. (0:15:31) Al: Have you watched the video on this, Kevin? (0:15:33) Kevin: Yes, it looks awesome. (0:15:35) Kevin: It looks like a monorail system. (0:15:36) Al: Yes, that’s exactly what it is. (0:15:38) Kevin: That’s what I’d call it. (0:15:40) Al: It’s like a monorail system with these trays that are going along this insane monorail system. (0:15:47) Al: And obviously the one they’ve built in the video is not what you would actually do, because is very very long and it doesn’t go (0:15:53) Al: anywhere, it just wiggles around. But I think they’re just trying to show how big and expansive it can be if you want it to be. So I am suddenly very interested in this game. (0:15:55) Kevin: yeah (0:15:59) Kevin: Yeah (0:16:03) Kevin: Right now you design your own roller coaster system for your crops or whatever (0:16:10) Kevin: Making up for that awful name (0:16:13) Al: Well, yeah. There are worse names, but yeah, it’s not a great- (0:16:16) Kevin: Well, okay, yes, yes, you’re right but um, yeah - Yeah. (0:16:26) Kevin: Oh, yeah, that looks fun. (0:16:27) Kevin: That’s a great looking monorail mare system. (0:16:33) Kevin: Kind of like Southfield reminds me of just the openness of it, (0:16:39) Al: Yeah, yeah. I forget, is this game out at all yet? It is not. I was wondering whether it was an early access one. No, it’s nothing. Nothing like that. And I don’t think we have (0:16:52) Kevin: Oh, well, looks that’s a good. (0:17:00) Kevin: I like that. (0:17:06) Kevin: I like how it looks with the art styles okay the (0:17:11) Kevin: My I know I’m I’m taking some interest in this. Wow the the person on their website. That’s just tracer from overwatch. Wow. Okay, um (0:17:20) Al: But in Fortnite style. (0:17:22) Kevin: But (0:17:26) Kevin: When will we get disney dreamland across fortnite (0:17:32) Al: Which way round, like… (0:17:33) Kevin: it’s closer than you think but you know what it could (0:17:36) Kevin: be either and or I don’t think so because there’s an announcement that they made an agreement they’re gonna put a whole universe in it for it like (0:17:38) Al: Because I feel like there have been Disney characters in Fortnite. (0:17:48) Al: - Yeah, but that’s. (0:17:51) Kevin: I mean I guess there’s the Marvel and Star Wars stuff but I don’t know if Disney Cooper I don’t think Mickey Minuss has been in Fortnite (0:17:58) Al: No, it looks like you’re right. (0:17:59) Al: It looks like they haven’t actually got any Disney proper characters in there. (0:18:04) Al: Just just the other the other companies they own. (0:18:12) Al: All right, Farming Simulator Kids, we have a release date (0:18:16) Al: for this is coming on the 26th of March. (0:18:20) Al: So just just under a month to go. (0:18:24) Al: We also know we have this trailer. (0:18:26) Al: have some sort of (0:18:28) Al: idea of the actual gameplay and it looks kind of minigame-esque, very much definitely looks like a kids game, I can see why it’s farming simulator kids. (0:18:40) Kevin: Yeah, there’s, uh, there’s a lot we can talk about here in my, uh, I mean, okay, first of all, it does, it’s not your boring, realistic, uh, no, not boring, but it’s not the standard, realistic farming simulator, it actually has a good, friendly style. (0:19:00) Kevin: Um, I think this is actually a very clever idea. (0:19:05) Kevin: Um, I, I think it’s your towards. (0:19:10) Kevin: It’s like, particularly young kids, um, because there’s like, basic maths and, and sorts of mini games. (0:19:20) Kevin: It’s also very clearly designed for tablets, which is a very common kid. (0:19:26) Kevin: Here’s your tablet thing now. (0:19:28) Kevin: Um, uh, I, I appreciate when there are, you know, genuine efforts to make quality type game (0:19:40) Kevin: kids, even as young as this demographic. (0:19:43) Kevin: Um, and it feels like that’s, uh, that’s how it’s going on here. (0:19:48) Kevin: Um, and, uh, it’s a smart move. (0:19:51) Kevin: Hook ’em on, hook ’em early to the Farm Simulator brand. (0:19:52) Al: Yeah, on one hand, it’s definitely, it looks very kid-friendly and very, it looks like it could be fun, while kind of getting some kind of ideas towards realistic farming in that it taught, you know, it’s trying to show you like the different stages and then what you do with these things. But it feels a little bit weird in that farming simulators thing is they are the realistic farming simulator. (0:20:22) Kevin: Yeah, yeah, I mean, I will say it is unexpected. I’ll say that. But I, I think it’s a clever. (0:20:22) Al: This is not in any way a realistic farming simulator. (0:20:28) Al: So, I don’t know, it feels a little bit weird (0:20:40) Kevin: I think it’s a good way of going about it right because like, I don’t think farming’s in the head. (0:20:48) Kevin: young, demographic feel, um, and there’s (0:20:52) Kevin: little bits like the actual farming aspects, right? (0:20:56) Kevin: The crops and the, and I’m on the livestock are relatively realistic, right? (0:21:02) Kevin: They’re not cartoony. (0:21:04) Al: Yeah, they’re oversimplified, though. That’s the point, right? I think it’s only as realistic as other farming sims, but I don’t know. I need to try it to see that, because I don’t know if that’s actually the case. (0:21:04) Kevin: Um, they’re in the, whatever art style it’s in, but it is still. (0:21:17) Kevin: I guess so. (0:21:20) Kevin: Yeah, I (0:21:23) Kevin: Yeah, there’s a lot going on here too. There’s the omics running shop you feed people sandwiches from (0:21:30) Kevin: Shirley violet those are the exact shippers early by the (0:21:36) Kevin: You do the farms you the you know the actual farming and livestock, but there’s like indoor games and things like that (0:21:43) Kevin: For some reason dragging a kid into a bathtub (0:21:48) Kevin: Yeah, I don’t know there’s I’m not surprised right farming simulator clearly has money, so um (0:21:55) Kevin: and I still think it’s a (0:21:59) Kevin: Good idea, and I think it’s it’s a pretty alright looking kid’s game (0:22:04) Al: Yeah, yeah. (0:22:05) Kevin: Although the the static followed by the aliens on the TV freaks me out a little that’s that’s some creepy harvest moon nonsense They’re pulling there (0:22:14) Al: Yeah, yeah, yeah. (0:22:16) Al: I’ll need to try this out to get Craig to try it and and see what it’s like. (0:22:21) Al: And last but not least, in the news, we have a new game, Minami Lane. (0:22:28) Al: Do you think it’s Minami? (0:22:30) Al: Minami. (0:22:30) Kevin: Sure, oh wait, it’s not Miami, it is Miami. (0:22:33) Al: Yeah, it does. (0:22:34) Al: So this game has just come out. (0:22:37) Kevin: Yeah. (0:22:41) Kevin: It’s not the GTA VI simulator, farming simulator. (0:22:46) Al: It came out yesterday, I think, as we were recording, so a week ago. (0:22:51) Al: The little blurb on it is, “Welcome to Minami Lane. (0:22:54) Al: Build your own street in this tiny, cosy, casual management sim. (0:22:59) Al: Unlock and customize buildings, manage your shops, and maximise the happiness of your (0:23:04) Al: villagers to complete quests and fill your street with (0:23:09) Kevin: Okay, so it, uh, it feels very, um, it’s the, the bunny game and the can’t game. (0:23:19) Kevin: When would you guys talk about before or wherever you talk about? (0:23:20) Al: Mm. Yes. Um, Usagi Shima and, uh, what’s it called? (0:23:23) Kevin: Yeah. (0:23:27) Kevin: That goes on the, yeah, it feels very much in that vein, probably (0:23:32) Kevin: largely because of the art style and the kind of isometric view. (0:23:39) Kevin: I mean, it’s really just centralized on this one street, right? (0:23:43) Kevin: So, um, uh, overall, but you like how it looks overall. (0:23:51) Kevin: Um, I think the art style is, it’s charming. (0:23:56) Kevin: It’s kind of old story book-ish feel. (0:24:00) Kevin: I don’t know how to describe that better. (0:24:02) Kevin: Um, I like the customizability options it looks like, and there’s some goofies. (0:24:09) Kevin: Like a Capa walking around. (0:24:11) Kevin: There’s cats that you can pet. (0:24:13) Kevin: Um, I think it’s cute. (0:24:15) Kevin: This feels like what I would have wanted from Garden Galaxy. (0:24:19) Al: Yeah, I feel like this is kind of, because I’ve talked about how I used to really like (0:24:27) Al: city building games and stuff, but then they got really complicated and I don’t like that anymore. (0:24:29) Kevin: Mm-hmm [laughter] (0:24:35) Al: But this feels like it’s simple enough that I could enjoy it, but complicated enough that it’s yeah, not just Garden Galaxy, it’s not just like put things down where you want them to. (0:24:49) Al: Like there’s actually a purpose to that and you’re trying to do something. (0:24:50) Kevin: Yeah. Yeah, there’s little bits of feedback like you’re customizing your ramen that you sell in the shop. That’s cute. Yeah, no, I agree. It’s striking a nice balance of actually having stuff to do or feels like but not overwhelming you with all the crazy, mighty aspects of those crazy city builders. (0:25:16) Al: - Yeah, and it’s super cheap. (0:25:20) Kevin: Let’s see, oh, it released, it’s already out, how much should we take? (0:25:23) Kevin: Wow, it’s like five bucks, yeah, you’re right, roughly, yeah. (0:25:28) Kevin: I’ll have to check that out, probably, maybe, I don’t know. (0:25:32) Al: No, no promises. Never any promises. Yeah, I’m very tempted to try this out. (0:25:34) Kevin: It looks cute, no promises. (0:25:42) Kevin: There’s a yokai tree, wait, what does that mean? (0:25:46) Kevin: Is that why there’s a cat by walking around? (0:25:46) Al: It’s a tree with yokai, obviously. I also like how it starts out small, and when it starts out small, it’s like the actual area you have is small. So you don’t have like, (0:25:48) Kevin: Bye. (0:25:58) Al: One of the things about city builders quite often is you have this massive area. (0:26:02) Al: But you can only use a tiny bit of it but you still have to see everything whereas this is like here it focuses only on the area you have and everything else is nothing right it’s like this is the only thing that exists to you this is this is your focus and then as more areas become available to you then they become visible in the game which I really like (0:26:04) Kevin: Mm-hmm, right? (0:26:16) Kevin: Yeah (0:26:18) Kevin: Yeah (0:26:22) Kevin: Right, right, yeah (0:26:25) Kevin: Yeah (0:26:27) Kevin: All the customization options too looks like (0:26:29) Al: Or you can build tree houses. (0:26:31) Kevin: Yeah, yeah, that’s what the yokai trees for (0:26:37) Kevin: Yeah, oh there you go, there’s your Boba cafe, oh shoot they got tenuki it’s off brand (0:26:43) Kevin: Tom Nook was running everything (0:26:46) Kevin: I (0:26:50) Kevin: This is tempting me, I won’t lie. I might actually look into it. He’s on the steam probably on the steam. It’s clickin (0:26:58) Kevin: Let’s team game on the odd bet it to find an audience on switch (0:27:02) Al: It is, it is only on Steam, yeah. (0:27:03) Kevin: Developers names you (0:27:05) Al: I can’t see any indication. (0:27:06) Kevin: Yeah, all right (0:27:10) Kevin: They’re probably not planning it now until the money rolls in (0:27:16) Kevin: Yeah, but man check it out folks Minami Lane. It’s cute (0:27:20) Kevin: If you like the soggy, I think whatever the thing was (0:27:24) Al: Usagi, Usagi Shima and Neko Atsumi, which by the way, we should probably mention, I guess, Neko Atsumi, they’re making a new, a new one, a second Neko. (0:27:26) Kevin: Thank you, there you go you like those check it out (0:27:37) Kevin: Yeah, they said all mad people like that for those bunnies we can’t let them steal our thunder (0:27:42) Al: Cool. That’s the news. Woo. So we are going to talk about what is definitely a farming game. Pixel cross story of season. (0:27:48) Kevin: Whoo (0:27:58) Kevin: You’re making things grow in your mind, Al. (0:28:05) Kevin: Okay, so first off, I mean simple. (0:28:08) Al: Yes, how to explain this game. (0:28:14) Kevin: Okay, you do know Picross, okay now that, but now put Story of Seasons on it, there you go. (0:28:20) Al: Yeah, I mean, so, so, yeah, so let’s let’s start out with, I mean, it is what you think is it’s it’s a nonogram, it’s a pie cross, whatever you want to call it. That is what it is. That is the game. But what’s quite interesting is that they have built a kind of self-creating farm in. (0:28:21) Kevin: This is the game. (0:28:23) Kevin: Guess what, I like both of those, it’s a good game. (0:28:50) Al: I’m not 100% sure exactly what’s happening, but I’m halfway through summer and I’ve not done that many puzzles. (0:28:53) Kevin: Mm hmm. Yeah. (0:29:08) Kevin: I thought it was one day per puzzle too, but you might be right. I don’t know. (0:29:18) Al: a few more days than I have puzzles done. (0:29:20) Kevin: Hmm (0:29:20) Al: But that aside, that aside, as you progress, you have your two, they’re like the horror, (0:29:32) Al: well, the story of seasons characters, the main ones. The harvest, yeah, but in 3D, (0:29:35) Kevin: the og harvest moon protagonists (0:29:39) Al: which is that they’ve recreated them in 3D, they are just going about doing a farm behind you. (0:29:45) Al: Now, they’re very slow, I would not take two seasons to start. (0:29:50) Al: Planting some seeds. But, I think it’s cute. (0:29:56) Kevin: Yeah, yeah. (0:29:58) Kevin: OK, let me take this to the back here. (0:30:00) Kevin: How much experience do you have with pickers and all? (0:30:03) Al: Oh, pretty decent amount, yeah. I’ve played a good chunk of the official progress ones. (0:30:05) Kevin: OK. (0:30:09) Al: I’ve played some many other ones. I had an app on my phone for a while doing some nonogram. (0:30:12) Kevin: Mm-hmm okay okay um that’s uh well you know because yeah that that’s the game right so if you’re you listener enjoy it you will enjoy this game undoubtedly so I think there’s two things we can look at it here first all the the story of seasons aspect of it because yeah that’s going on in the background but you’re just seeing it whenever you go back to the main menu. (0:30:16) Al: Yeah, you know, the usual. (0:30:42) Kevin: You can imagine with these themed puzzle games, all the puzzles are story of season related, right? (0:30:44) Al: Yeah. (0:30:46) Al: No, I’m actually looking at it right now. (0:30:48) Al: It’s completely paused while you’re doing puzzles. (0:31:06) Kevin: Your puzzles are going to be turnip and watering cans and characters from the story of season games. (0:31:12) Kevin: In fact, they have what’s called an almanac where you can just basically go through all the characters and stuff once you complete their puzzles, you get art and information on them and whatnot. (0:31:26) Kevin: And so it’s very much a story of seasons celebration type game as well, right? A lot more condensed, but it’s a fun little Hall of Fame. (0:31:41) Kevin: And on top of that. (0:31:42) Kevin: When big advantage it has over other (0:31:45) Kevin: The cross games you get that wonderful wonderful story of season soundtrack. They have a (0:31:52) Kevin: sampling from different games (0:31:55) Kevin: Um, and I really enjoy it, especially the wonderful life ones (0:31:59) Kevin: those those (0:32:02) Kevin: I (0:32:06) Al: I’m shocked, I’m shocked. (0:32:06) Kevin: So, yeah, that’s right (0:32:10) Kevin: So, you know, I give it thumbs up on (0:32:12) Kevin: that aspect from this little tribute game, right? (0:32:16) Kevin: But now looking at it, getting a little more in depth here from the cross side of it. (0:32:24) Kevin: I’m actually really surprised and pleased by how much of a control you can have over there. (0:32:32) Kevin: They give you a lot of accessibility and options to help deal with the puzzles. (0:32:36) Kevin: There’s color indicators to help you kind of see. (0:32:42) Kevin: There’s a clue you can look at here, or you’ve completed this row, or autofill empty spaces, etc. (0:32:52) Kevin: There’s a lot of options in my opinion, or at least compared to the ones I’ve played. (0:32:58) Kevin: And I think that’s cool. (0:33:00) Kevin: Me being who I am, I turn them all off, and I have just the grid with black and white numbers, (0:33:06) Kevin: and I go at it like that. (0:33:10) Kevin: because that’s how I like to play playgrounds, (0:33:11) Kevin: but, (0:33:12) Kevin: what, for people who maybe don’t enjoy it as much like I do in my crazy, miserable style, (0:33:20) Kevin: they offer a lot for that and, in fact, it’s the default. (0:33:24) Kevin: They ease your way into it, which I appreciate. (0:33:30) Kevin: I don’t know how many puzzles there are, but I feel like there’s probably a lot. (0:33:35) Al: There are a lot because I think there’s is it 30 on the first screen and then there are multiple screens and then there’s also 25 on the first screen but then but then there’s a good like seven or eight pages and then there’s also the mosaic ones as well that you build up as you go so yeah there’s quite a few. (0:33:42) Kevin: I… yeah, I think it’s 25 on the first… is it 30? 25, 30, one of them. (0:33:55) Kevin: Yep, the collage ones where you, you know, you do your different pictures, or different puzzles that form one big picture altogether, and I appreciate that, right? (0:34:09) Kevin: I played Pokemon Picross, which did a similar mechanic, and I’ve always found that a lot of fun. (0:34:15) Kevin: A clever way of doing, you know, a nice big picture that you can’t quite see. (0:34:22) Kevin: I, um, yeah, I mean. (0:34:25) Kevin: I don’t know, it’s- the game maybe feels small because it only has like two screens, basically, the puzzle screen and the main menu, but… (0:34:34) Al: I think, I mean, if you’re not used to Picross games, I can understand why you might think it was small, right? But like, I don’t know about you, but like, compared to most Picross games, it feels pretty standard. Size-wise. (0:34:48) Kevin: I guess so like I’m trying to think maybe I haven’t played as many as I like I (0:34:55) Kevin: Say the 3d ones I played Pokemon pick cross played Mario’s pick cross I’m trying to think I can’t remember the last time I played up across like s game or whatever. Um, so maybe you’re right (0:35:05) Kevin: but either way, it’s not really necessary because (0:35:08) Kevin: It’s just (0:35:14) Kevin: I (0:35:16) Kevin: I’m curious to see if… (0:35:19) Kevin: you know, once you complete certain sections from the almanac or collections or whatever, I’m curious to see if there’s any more. (0:35:26) Kevin: But, you know, all that’s just sprinkles on top. (0:35:30) Kevin: Yeah, what can I say? Spoolcross is really good, right? Like, it’s hard to critique it because it is what it is, right? (0:35:36) Kevin: It’s like Tetris, you know, Tetris. (0:35:38) Al: Yeah, I mean I also I really like the characters building away your farm in the background. (0:35:49) Al: I think it’s a really fun addition that makes it, like this is what makes it a story of seasons one, rather than just it’s across but also they’re all farming related, right? (0:35:52) Kevin: It is. Yeah. (0:35:58) Kevin: For. (0:36:01) Al: I mean obviously they’ve got some of the characters as them but come on. (0:36:02) Kevin: For. (0:36:06) Kevin: Yeah, you know, okay. (0:36:08) Al: So, I just double-checked there are 270 main ones and then there are five more collages which all have like 10 to 20 in them. (0:36:12) Kevin: Okay, I do. (0:36:16) Kevin: - That’s okay, yeah, that’s a good chunk, I appreciate that. (0:36:22) Kevin: All right, the bunch. (0:36:29) Kevin: Yeah, it’s something like that. (0:36:32) Kevin: Okay, one thing I will say, I do wish, because you’re right, (0:36:37) Kevin: the building up of the farm in the background, I think it’s cute and charming, right? (0:36:47) Kevin: I do wish they put it a little more up front. (0:36:50) Kevin: Like. (0:36:52) Kevin: I don’t know like maybe clearly saying, okay, complete three puzzles and you upgrade your barn or you get a cow in the background or whatever. (0:37:02) Al: Yeah. I’m actually wondering whether it might be time based, like real time based, or like the number of days you go in, because I just feel like I’m halfway through summer and they’re still breaking rocks. And I just, I feel like, I mean, I’ve basically only been playing it today, right? I haven’t, I haven’t played it before today. It only came out, what, two days ago. So I didn’t play it yesterday or the day before I played it today. So I, and (0:37:07) Kevin: I’m, yeah, that’s likely. (0:37:23) Kevin: Yeah. (0:37:28) Kevin: Yeah. (0:37:33) Al: it’s like most of these games designed to be play a few a day, then put it down. And so therefore I wouldn’t be surprised if that’s how they built up the farm is because that’s how they expect most people to play. It’s a couple of times a day. So each day the farm (0:37:39) Kevin: Yeah, I’m sure but those (0:37:52) Kevin: okay you know what that makes a lot of sense and you’re probably right and they’re also wrong because they should be wandering to the maniacs like me who just retreat and and just play pick rocks for hours and hours (0:37:56) Al: Yeah, I think this is the only game we could potentially cover this quickly after it came out, right? Two days. Two days and we’re already recording a podcast about it. I don’t think we’ve done that for any game. It is absolutely wild that we’ve done that. But it’ll be interesting. (0:38:16) Kevin: Well, when Story of Seasons Tetris comes out, we’ll do the same. (0:38:20) Al: We’ll check in. We’ll definitely check in. (0:38:26) Al: And in the future to see if it’s gone any further. Did you play in the last two days as well as today? What are your characters doing? Open up. (0:38:33) Kevin: Yes, I played. I haven’t played today, but I played yesterday and the day before um (0:38:39) Kevin: Um I think they’re roughly at the same place where you said I’m also I (0:38:44) Kevin: in summer I don’t recall how far I’m into it, but I spent some a lot of time in the (0:38:49) Kevin: the collage puzzle - (0:38:52) Kevin: But they’re I think they planted some seeds at this point (0:38:58) Al: See, mine haven’t. Nope, no seeds planted at all, so I, that does feel to me like it’s, (0:39:03) Kevin: I (0:39:06) Al: so I’ve finished. I’ve, yeah. (0:39:07) Kevin: Could be wrong. I might be misremembering um (0:39:11) Kevin: Like us like we said it’s only like when you go to the main menu when you see it right um so sometimes I’m not even paying that much attention. I’m (0:39:18) Kevin: They sometimes just looks like they’re just running around and just smashing stuff because that’s that was a lot of it at the beginning (0:39:25) Kevin: But I probably will stick with it, and I’m curious to see you know how big it will get (0:39:32) Kevin: It would have been (0:39:33) Kevin: I think it would have been a little fun to have a little more flourish during the actual puzzle - not inside the grid or anything But just maybe have the character standing around looking at the puzzle doing any moat or an action when something happens. You know what I mean? (0:39:48) Al: Yeah, yeah, that could have been fun. (0:39:50) Kevin: Just just a little something like that, right and and maybe introduce some other characters from the games Right because you have the almond I can that the puzzles or whatnot But it’d be nice to see him just hey walking by or saying hello or whatever (0:40:03) Kevin: But you know all that’s new thinking more or less because it’s pig cross really like it’s a double thumbs up for me (0:40:16) Al: No, I agree. I’m trying to think if there’s anything else we want to talk about this game. (0:40:16) Kevin: What the new Pokemon games pig cross sold [laughter] (0:40:28) Kevin: Uh, I mean, it was, yep, really simple, right? (0:40:29) Al: If you like Picross, you will like this game. That’s it. You should. (0:40:36) Kevin: And if, I will say, if you’ve never played pick offs, this is a fun one to get into. (0:40:42) Kevin: Yes, you should want to do it now to, uh, this is a good one to pick up. (0:40:48) Kevin: Like I said, there’s a lot of options and customizability and how you want to play. (0:40:53) Kevin: Um, and then I, I think it’s a very. (0:40:58) Kevin: Good entry point, not like that crosses anything crazy hard or anything, but it it makes you feel welcome. Let’s say (0:41:08) Al: I agree. It is definitely one of the most accessible ones, and it gives you it gives you an incentive as well. So if you do put on some of the hints and stuff like that, (0:41:12) Kevin: Yep, and the good music. (0:41:24) Al: it will indicate that that’s happened. It won’t penalize you, but it will indicate at the end that you used one of the specific things, which might give you an incentive to go, Oh, let me try doing it without those hints. (0:41:30) Kevin: Yeah, yep, yeah, yep (0:41:38) Al: I don’t like when they penalize you for doing stuff like that, (0:41:41) Al: but it’s fun to give you just a little bit of a nudge to be like, Hey, maybe try it. (0:41:44) Kevin: Yeah (0:41:46) Al: Maybe dry it, you know. (0:41:47) Kevin: Yeah, absolutely and (0:41:50) Kevin: Something of really minor detail that I haven’t seen in any of the I don’t think I’ve seen any other pick cross games I played (0:41:57) Kevin: It will actually record your time Which I think is fun. If you want to go back and see if you’ve improved any I got some tricks and whatnot (0:42:06) Al: Yeah, I managed to get the first level down to three seconds. (0:42:07) Kevin: Oh (0:42:11) Kevin: Jeez jeez man (0:42:14) Kevin: I probably could but I’m so methodical about my across like I know I could just look at it and solve it But I want to do it robot once I normally do (0:42:20) Al: Yeah, well, the good thing about that one is it’s just like the top three rows are all full and then the middle column is full. That’s all you need to do. So it’s like you can immediately see because it’s like four, you see four fives. So you just go across the fives and that’s it done. (0:42:41) Kevin: yeah yep yeah yes alright well I guess that’s that huh cuz I got nothing else for it um it’s a good one pick it again that’s pick pixel like you know you like the the squares you get it you get it out pixel story of seasons (0:42:41) Al: It was fun. It was fun to see how quickly I could do that one. And it’s literally just the only thing that’s stopping me is the fact that the buttons take time to move across. That’s it. (0:42:58) Al: Yeah, that’s fine. Play the game. (0:43:10) Al: Awesome. Cool. Well, thank you, Kevin, for joining me to talk about Pixel Cross Story of Seasons. I’m sure Mika will be sad that he wasn’t here to talk about it as well. (0:43:12) Kevin: something like that go look up google is where joe fine is (0:43:27) Kevin: Yeah, yeah, we’ll get him on when we went to be the second harvest (0:43:34) Al: Game of the year 2020 (0:43:37) Kevin: Well, look if you get is both on there’s a more than a non-zero chance of that (0:43:42) Al: Where can people find you on the internet, Kevin? (0:43:48) Kevin: Find me at Cooper Press for my personal Twitter on (0:43:52) Kevin: We’re currently now posting a lot of good dank memes about Pokemon legends (0:43:58) Kevin: Find me at spreader square to gonna see my art or find me at Rainbow Road radio The Mario podcast that I do with in this case last week out you were on (0:44:10) Kevin: Where we went through some Mario questions and discussed Brie Larson and most importantly we casted the (0:44:17) Kevin: live-action Mario movie (0:44:20) Kevin: So, you know buckle in for that one. What about you out? Where do people find you? (0:44:26) Al: Well you can find me on last week’s episode of Rainbow Road Radio. (0:44:30) Al: You can also find me on Twitter and on Mastodon at thescotbot. (0:44:37) Al: You can find the podcast on Tumblr and Twitter at THSPod. (0:44:43) Al: You can find links to everything we’ve talked about in the show notes and also on our website harvestseason.club where we also have a feedback form if you want to send us feedback. (0:44:54) Al: If you do that, it’ll probably get mentioned on the podcast. (0:44:56) Al: You’ll also find a link to our Patreon, patreon.com/thspod, (0:44:57) Kevin: Hey, there you go (0:45:03) Al: where you can support the podcast. If you do that, you will get access to the Slack, (0:45:08) Al: where we love to mock me. And we have been admiring Cody’s Fox Craft Island. (0:45:17) Al: You’ll also find bonus episodes of the podcast called The Greenhouse, (0:45:22) Al: Where we talk about things that are not, CODGECORE GAMES. (0:45:27) Al: Including either already out or coming out soon, depending on if I have any time tomorrow, (0:45:33) Al: will be me and Kevin talking about the Pokemon Day Presents and some stuff that happened in that. (0:45:44) Al: I mean, one thing, right? That’s what we’re going to be talking about, one thing. (0:45:47) Kevin: All right. (0:45:48) Al: Unless you particularly want to talk about the master’s updater. (0:45:53) Kevin: This is Thank you. (0:45:55) Al: All right, cool. Wow. Thank you. (0:45:56) Al: Thank you, Kevin, again, for joining me. Thank you listeners for listening and until next time, have a good harvest. (0:46:03) Theme Tune: The harvest season is created by Al McKinley, with support from our patrons, including our pro farmers, Kevin, Stuart and Alisa. (0:46:18) Theme Tune: Our art is done by Micah the Brave, and our music is done by Nick Burgess. (0:46:22) Theme Tune: Feel free to visit our website harvestseason.club for show notes and links to things we discussed in this episode. (0:46:38) Kevin: I mean, I guess it was the Marvel and Star Wars stuff, but I don’t know if Disney for Looper I don’t think Mickey Minuss has been in for it not yet (0:46:55) Al: scrolling down a list now. Marshmallow, some DC characters. This is a very long list. Alien, (0:46:58) Kevin: No goofy, immigrative. (0:47:05) Kevin: I’ll mope. (0:47:11) Kevin: Too long, some would say. (0:47:15) Kevin: Oh my gosh, he was in that. (0:47:22) Kevin: Solid snakes in there. (0:47:24) Al: It’s just such a long list, I feel like it’d be quicker to google it.
This podcast episode features a conversation with Kevin Crispin, a mental health advocate and podcast host. Kevin believes that stories are a powerful tool for healing. He shares his own experiences with anxiety and panic attacks, showcasing his humorous and sarcastic approach to mental health. Through their discussion, Kevin and host Lisa Boehm emphasize the importance of humor in dealing with mental health challenges and finding joy in the midst of difficult times. ............................................................. Find Kevin here: www.sadtimespodcast.com @sadtimespodcast (instagram) Facebook group: https://www.facebook.com/groups/373292146649249) ............................................................. Rising Strong links: Get new episode notifications: bit.ly/risingstrongupdates Follow us on Instagram: www.instagram.com/risingstrongpodcast Facebook page - send your reviews and comments via the 'comment' button here: www.facebook.com/risingstrongpodcast Email Lisa your ideas for solo episodes: https://www.lisakboehm.com/contact-lisa WIN SWAG: · Email a screenshot of your 5-star review for a chance to win some Rising Strong swag! Lisa@LisaKBoehm.com Remember to follow and subscribe so you never miss an episode ............................................................ TRANSCRIPTS: Host/Lisa: If you think humor and mental health don't go well together, you're wrong, because today's guest is going to make you giggle and smile. Kevin Crispin is a mental health advocate and podcast host who believes that stories are the great healing currency of humankind. Kevin and I connected in the podcast space online, and a few weeks ago I was on his podcast, sad times. It turns out that Kevin and I have a lot in common, including a long history with anxiety and panic attacks. Now, don't let that scare you. I think you'll really enjoy Kevin's humorous and sarcastic approach to mental health. Welcome to the show, Kevin. Kevin: Hey, thanks for having me. And I do want to say at this recording, we did record a couple of weeks ago. We have not released it yet, but don't worry. Now, as I watch you and learn how to do social media, I will tag you once we do release yours in the upcoming weeks. Host/Lisa: Perfect. Look forward to sharing that to the internets. Yes, to the Googles and the internets. Kevin: And the chat gbts, who will then explain to us what we just. Host/Lisa: Yeah, yeah. So let's jump right into this. Kevin, you have, as I said, a long history with anxiety. Let's go back in time and tell us when that started. Kevin: Yeah. When we conversed a little bit beforehand, I did make an attempt at a pithy remark to say it started when I was born, but really, I would say it was about when I was four was when I really started to notice it. I was someone who would get very anxious and wanted to make sure everybody around me felt okay and was okay. The first time I had a knowing panic attack, or at least where I felt like this doesn't feel right. I was about five years old. I was staying in my grandparents, and I was sitting in the living room at their house, and it was almost as if the walls were closing in on me because I just kept having the same thought over and over again. I'm going to run away. I'm going to run away. I'm going to run away now. I didn't want to run away, but I was so afraid I was going to run away. And I became consumed with that fear. So I'm consumed with this fear, which is antithetical to what I want to be doing at that moment, which was sitting in that chair thinking about the cubs or something. And I was consumed by the fear. But also a part of me was thinking to myself, but I don't want to do this. Why am I so worried about it? And this was long before I had had any sort of mental health diagnosis. This is long, a couple of years before I started therapy, and I had no idea about what that disconnect meant or what my perception of reality when I am anxious meant. Like, I couldn't have dove down into any of those things, but at the time I was just very afraid and very confused. Host/Lisa: Wow, that must have been frightening, especially as a little kid. Kevin: Yeah, it's pretty hardcore. And I think this is true and maybe this will be true of some of your listeners. I had all these thoughts, I got through it, but I didn't know how to talk to anybody about it because I didn't know how to explain to them. I thought if I went up to my grandma and said, I'm afraid I'm going to run away, she would say something very loving like, well, you're not going to run away. We won't let you. You're going to be just safe here. But when I try to explain, I don't want to run away, that's when you get the perplexed look like, well, why are you afraid of it? And so I just kind of kept it to myself. And that's something that I've done a lot of my life, is I've kept my worries to myself because I didn't always know how to explain them to people, and often too, at no fault of anybody else's. If you start to have a long explanation about the struggles that you're having, that can cause the anxiety for them, like, we'll wait. I don't understand what we're talking about and all this stuff. So I think I learned early on self learning behavior. Nobody taught me this to keep it to myself and just get through it and make sure everybody else is okay. Host/Lisa: I know myself with anxiety in particular. I felt really stupid saying things, just. Kevin: Saying them out loud. Host/Lisa: Saying them out loud. As soon as I started saying them out loud, it just sounded ridiculous that I would be anxious about something and then I was self conscious and then I wouldn't want to embarrass myself. And like you say, it's just for a variety of reasons. It's sometimes easier to keep it on the inside. Not so much healthy, but easier. Kevin: Or what we think is easier. Right? Host/Lisa: You're right. Kevin: It goes to something else that I've learned over the many years that often what's going on? I'm a big believer in storytelling. I believe, as I have said a couple of times, stories are the great healing power of humankind. The more we hear, the more we heal. But there's an adverse to that. And there are stories we tell ourselves in our head that are, in your case, that you just said, that's stupid. Or I'm self conscious about that. That's a story where, let's just say it's you and one other person and you don't want to tell them. It's almost as if you're taking their agency away, too, without giving them the chance to say, well, no, Lisa, it's not stupid. Or Kevin. No, it's not weird that you are afraid. You want to run away, but you're not wanting to run away. Host/Lisa: Yeah, that's really interesting, too. And I know we had talked, know the quote unquote voices in our love. You call yours Frank. Tell us, what about Frank. Kevin: Frank's a ************. I do want to say where Frank's name came from. I'm a big Tom Waits fan, and he has a record from 1983 called Frank's Wild Years. And there's a song on there, I believe. No, I'm sorry. 1983 was swordfish Trump bones with a song called Frank's Wild Years. He then had a record called Frank's Wild Years in 1987. Anyway, the song Frank's wild Years is a spoken word song about this dude who's just a **** and crazy and likes to drink Mickey's big mouths and burns down a house. And so I thought, that seems like the type of voice I've got going on in my head. And it's not that I hear voices. I'm lucky that I do not struggle with that. It's that it's my inner critic. Right? Critic being the nicest word I could ever say about Frank because he's much worse than he. For example, many times I've talked to somebody and I'm talking to them, and Frank is literally saying, you ******* idiot. They don't care what you're saying. You're not saying it right. You said, um, too many times. What the **** are you not. Just shut up, Kevin. Nobody wants to hear from you. Why don't you just go over there? I mean, it's just constant, constant. Host/Lisa: Hey, I have a Karen. I have a Karen. Kevin: Karen. There you go. Host/Lisa: Yeah. And my apologies to any listeners who are named Karen, but, yeah, my voice is Karen, and she's really annoying. I wouldn't say that she's always in my head criticizing me, but she's. She's calling me a dumb *** quite often for a variety of things. And I don't know if that's normal. I'd like to know how many people have that negative self talk going on. Kevin: My best guess is this. I think that there are variations of it, just like there are variations on most things. And I think certain people, it's very quiet, right? And then certain people, it's very loud. And I think a good example of this is something I've noticed about myself the last couple of years. I'm holding up my phone here, and I misplace that thing all the time. And it doesn't help that when I'm on the phone almost all the time, I have my wireless headphones on. So I'm walking around, and often I say out loud to myself when I can't find it, I say things, and I'm not kidding, things like, Kevin, you're a failure. Kevin, you idiot. Out loud. And then I've learned to stop and say, well, it's just a phone, so maybe not. But even this morning, I'm currently in a hotel room. And even this morning, as I went to leave, I had left the bolt lock thing on. So I opened the door and it caught, and it gave me a start. And I said, before I even thought about it, I said, ******* idiot. Come on. About something like that, right? And I'm not saying, feel sorry for me. Please don't think that that type of negative self talk throughout the day about something as innocuous as a bolt lock. It adds up for people, and it really can be very difficult to deal with. Host/Lisa: And I think especially, we're talking about mental health here. To hear ourselves talking to ourselves. I mean, the person that we spend the most time with, that we should love the most, and we talk the trashiest, too. That's not good on a good day, when life is good, but when we're in the worst of it. Yeah. I can't imagine anything worse. And yet we do it all the time. All the time. Kevin: It's almost as if. Have you thought about why we do it all the time? Do you have any hypotheses about that? Host/Lisa: I do, and I don't know if it fits or not. I think growing up, I was the kid. I was never an outsider, per se, but I was never one of the cool kids. I was always on the periphery, moved around a lot. There was a variety of reasons, but I found that acceptance, a lot of times came from self depreciating humor. Kevin: Yes. I'm sorry. I'm nodding, but yes. Host/Lisa: Yeah. And I feel like that has just stuck. Even though logically, I'm a reasonably intelligent human being, logically, I know that that is damaging logically. I know that I'm not stupid. I flub up. I do silly things. I'm a human being, but I catch myself on the daily just trash talking myself. And that's why I wonder, does everybody do. Kevin: Very, I think it's got to be on a know and know. I've had therapists say to me, well, now I'll explain a situation to them and I'll be like, I'm so mad at myself about X, Y or Z. And they'll say, well, Kevin, what would happen if your good friend came to you and said that they were in this situation? I'd say, well, that makes sense. That's normal. They're going to be fine. And they said, well, what's the difference between them and you? And I say, oh, well, I can't give myself that break. I don't really know. The best answer I could come up with is I still think it's some form of control. I still think, think that I am in some way exercising control over the situation by putting myself down. And I think that's foolish. But I think that at some point these voices develop in our heads and maybe they had a small need at that time that they met, but these patterns develop in our brains and then we grow and they stay and they get larger and larger and larger and larger. And so getting out of those patterns is a whole other thing. Host/Lisa: Well, and I think you're absolutely right. I mean, I read something a month or so ago and it keeps coming up daily in my life because I think it's so true. We do more of what we do more of and we get better at what we do more of. So, for example, if you trash talk yourself on the daily, that's a habit, right? It's a habit and it's something that I'm guessing would be as hard to stop doing as smoking or going on a diet or changing your eating habits, whatever. And you'd think of, I've been doing this for a number of decades now, right? So this isn't going to be something that I just read about, think about, hear about and go, oh, I'm so done that, right. And I think, yeah, it's something that I would like to stop and I would like to see you stop and I would like to see everybody who's struggling with that because it doesn't help us. Right. And even I think about raising kids, our kids definitely will all the time follow what we do more than follow what we say, right? So if mom is constantly looking in the mirror. I'm too fat, I've got to go on a diet, blah, blah, blah. Guess what? Kids are going to probably start saying, particularly daughters. And same thing with the self depreciation, right? Kids are going to grow up hearing that, too. So, yeah, something that we've got to stop. But let's change direction a little bit here. You and I had talked about this a little bit before we jumped on, and I love your sarcasm. Honestly. Like your sarcasm and humor. What? Do you think that the place, or do you think that humor has a place with mental health and why? Kevin: Absolutely. I think that humor has a place most places in the world. And then I'm going to say the word place again. Place. Place. So humor, I had, a long time ago, I had a realization, which was the only thing, there's so many things befuddling in life and so many things befuddling in the world, that the only thing that seems to make sense in any situation is kindness every time, 100%. But I think a close second is humor. And humor absolutely has a place in mental health, because if we take ourselves, in my opinion, if we take ourselves too seriously, we're in for a difficult road, because you have to laugh at yourself. And the way that I get through all the painful things that I've been through in my life is dark humor. I have to laugh at it. And before we got on, I told you about that thing that my mom said. And basically, I said to my mom, oh, I know why I was around. So she has a very dark sense of humor. We're at the Mayo clinic, and she's here. She has cancer. And I said, mom, I'm thinking about writing a travel diary for this. And she goes, oh, you can call it before my mom died. And that right there is a home run to me. I think that's perfect, because, well, we're all going to die anyway, so humor has to be there, because humor also elicits joy. Humor makes you laugh. I think of the movie airplane a lot. That's my favorite movie of all time. And that movie makes more sense to me than most anything I've seen, because it's so absurd all of the time, and it's so funny. And if we take not only ourselves too seriously, but the whole world around us, again, it's going to be tough going. I think so. I think there is that line you have to walk with people, because some people are different steps in their mental health journey, and they're not comfortable with the humor around it. And so on sad times, we do have levity when appropriate. There are times where humor maybe is not appropriate, but most of the time, I firmly, firmly, firmly believe it is going back to the self deprecating humor that you were talking about a moment ago. The summer of 1995, I got really obsessed with David Letterman because I could stay up late. I didn't have to get up to go school so I could watch his show. And he is Mr. Self deprecation. That's, like, all his humor is. That and irony, all day, every day. And it really struck a chord with me, and I thought it was really funny because it also keeps people off guard. But it shows. I like that guy because he doesn't think he's better than anybody or any of that. Right? So humor is unbelievably important to me. Host/Lisa: Do you seek funny things out, or do you seek things out that make you chuckle or laugh? Kevin: Not as often as I should, actually. My favorite thing in art is sadness. And the reason I say that is sadness. When I see sadness being put back to me in art, it makes my life make sense. It makes me feel less alone. Now, I know a lot of people, they need only an escape, and their escape is, oh, I'm going to go watch a comedy. Makes sense. I think that I could do more of that. But then Frank comes in and says, well, you're not doing enough. Why are you watching that Instagram reel? You should be reading. You should be writing. Apparently arithmetic, too. Reading, writing, arithmetic. And I don't allow myself that break for that joy. But that's a mistake on my part, I think, and that's a pattern I've learned. So I do seek out certain things. I love comedy, but I think it has to be curated around what mood I'm in, if that makes any sense. Host/Lisa: No, I think I understand that completely. My thing is I don't allow myself to have fun until all the work is done. All the things on the list are all crossed off. The dishwasher is empty. Is that stuff ever all done? No. So I find myself always having a reason not to go and have the fun. So, a little bit different from funny, seeking out humor, but along the same lines. And not to blame anybody, but that was kind of ingrained in me growing up. To be successful, you got to work first and play when there's time. And I've kind of become an unfun person, I want to say. And I just wonder if, again, these are ingrained thoughts or if it's a control thing or why we get into those habits. Kevin: You. Host/Lisa: If you're loving the show, I want to hear your feedback. Take a screenshot showing your five star rating and that you're subscribed to us on Apple Podcast or are following us on Spotify. Then head over to the rising strong podcast Facebook page, hit the message button and send it my way. You'll be entered to win some rising strong swag. I will draw one name at the end of each month. Good luck, and thanks for listening. Kevin: Well, I think a couple of things. These couple thoughts come to mind with one, I think you're a fun person, so stop that bullshit. Two, the human condition. Everybody says human nature, human condition. I think one of the things in the human condition that we don't acknowledge often is overcorrection. So we see something and say, I'm going to do better or I'm going to do that more. And we overcorrect. And usually it's like a pendulum. We go way the hell over here, and then we're like, we beat ourselves up or whatever, and we start to realize through the mental health work, et cetera. Okay, we got to come back over here. Not everything's the end of the world, to use your example, if I don't empty the dishwasher before I have a glass of wine and watch airplane, the other thing is, I think I've lost it. So overcorrection is one of them. And I think that, oh, nuance. Nuance is a word that has a meaning, but that meaning does not seem to be appearing in a lot of the culture anymore. Nuance is. Do you know the US show Yellowstone? Host/Lisa: Yes. Kevin: So I watched the first episode of that, and that's all I've watched. And I got done with the episode. I said, you know what? That show doesn't have any. And it's nuanced. It's just beating you over the head with it, which is fine, but when having complicated discussions about mental health, about the way we treat ourselves, people forget about the nuance of it and that it's not all or nothing all of the time. Host/Lisa: Right? Kevin: Yes. I was told the same thing. You got to work hard to get ahead, et cetera. Yes, of course, but there are limits to that. And the easiest example I can do of that is I've got this bottle of water. There is a way that you can overdose on water. If you drink too much water, you drown your cells. So let me get back to work on that. I never learned to swim, so that'll help with that. Host/Lisa: There we go. Yeah. When we talked before as well. You said that you really struggle with self doubt and impostor syndrome. And I guess that kind of ties all into what we've been talking about here today as well. Like that Frank guy. Is he playing a role in that? Kevin: Oh, yeah. Frank is the president, CEO, CFO, COO of the Kevin Self Doubt Institute, and he has built quite a massive I. So I did a writing exercise a number of years back where I started to write a letter to Frank. Okay. So I'm typing it out, I'm writing it, and then I started to let Frank's responses get typed out. And I would quickly switch to italic and it would be Frank's response then back to me, non italic. By the end of the letter was like the last page was all italics, which is him just beating me down. Host/Lisa: Wow. Kevin: Yeah. And it went out with my Christmas card and I lost a lot of friends. I'm just kidding. I don't send Christmas cards. I've always wanted to send a Christmas card where it's just me looking very confused and angry and alone, and just send it to people and be like, happy holidays. Because I think that'd be ******* hilarious. But I digress. Host/Lisa: Well, honestly, yeah, I dare you. Double dog dare you. Kevin: I also was taught to save your money when I was a kid. So Frank says to me, see, Frank takes. Frank is not interested in nuance either. So Frank's like, you're not going to spend that money on that. What are you going to do? You're going to waste your money on a joke like that? Which wouldn't be a waste, as we just talked about for ten minutes, because it would make people laugh. And laughter is great. Host/Lisa: So true. Do you have this thought that you need to, quote unquote, fix your anxiety, fix your mental health, fix anything about you? Or have you kind of gotten to this place where this is me, this is Kevin, and I accept that. Here's me. Kevin: I think I'm probably more in the latter. I think I've spent a lot of my time trying to fix it or trying to understand it, and by understanding it, think that I have control over it, when really control is an illusion. So I think I mostly accept it. I think where that gets dangerous is. So I've been diagnosed with OCD. And to put too much of how you see yourself in your diagnosis or how you view yourself gets to be if you're accepting of it, but at the same time, say, I am OCD, Kevin, blah, blah, blah, blah, blah. Again, nuance over correction gets you into trouble. I feel less about needing to fix it because I have done a lot of work through therapy, through medication, working out, et cetera. That helps me balance that. And it's helped me understand that who I am is not just my anxiety, but an anxiety. I've heard a lot of my mentors or people who I look up to call it a superpower, right? So my OCD, it can be debilitating, but it also has led me to accomplish a lot of stuff because it does keep me focused and driven and et cetera. So I don't think that I necessarily need to fix it as much anymore. Although Frank is telling me, and I'm not kidding, Frank is telling me right now, no, you do need to fix it. Be honest, Kevin. You always feel like you are not doing enough. So the version of me that I like, the non frank version, right, is saying everything's okay, but there's still work that I need to do to allow myself to sit quietly with that feeling that everything is okay and not have to immediately jump on top of it and make changes to it. Does that make sense? Host/Lisa: I think so. First of all, I think, can you fire Frank? He might be the CEO, but maybe it's time to give him the boot. Kevin: I've tried. The board of directors won't let me, which is just a bunch of mini franks. The ************ cloned himself, too. And look, he's not good company, and he's not funny, but it becomes so intense that I want anything but to feel that. And I think that is kind of one of the dirty little secrets about people with severe anxiety is they know they're not in their right mind when they think, I'll do anything to not feel this. But it is very. So uncomfortable that we just want to do anything. And so what we do, which perpetuates it, is we try to fight that thought or that feeling which invites the thought to stay. And then you just start doing this instead of just sitting with the thought, right. And then letting the thought dissipate on its own. I call it the voice, then I call it the anxiety, and then I call it a world. So what I mean is, the voice will say something. Here's an example. In a workplace, my boss comes in and says, kevin, can you pop in my office for a second? Right. My voice says, she's mad at you. You're going to get fired. Which causes a feeling of anxiety. That anxiety is that unease we feel, which is actually a. What's the word I want? Evolutionary trait. Right. To save us. But it is bastardized and magnified. So then you get that feeling which causes you to create a world to stop that feeling in your brain, and it happens in like 4 seconds. So it goes, Kevin, can you come step in my office for a second? I'm going to be fired. Oh, God, what am I going to do? You start to feel something, and then all of a sudden, in the world, you're walking out after having packed a box of your stuff and being ashamed as you walk by everybody because you've lost your job. And all that happens almost always way faster than we even know it's happened. And then what happens? What happens is we, I think at least I, more often than not in my life, have clung on to the world I've created and forgotten about which. He just popped her head in my office. Even so, in this example that I go into the office and I'm like. And not literally shaking, but very afraid, and they're like, oh, we just wanted to let you know that next Tuesday we're going to be closed, whatever it may be. And you're like, oh. And so it's like a push, pull, push, pull, push, pull. And that goes on for so many people all day, every day, and often, unfortunately, because so many people are parents and they're worried about paying their bills, and they're worried about, obviously, their children, maybe other members of their family, friends. They don't even have the time or the luxury to sit back and say, well, now let's follow that train of thought in my mind there for a moment. I did this, this, and this. Oh, wow. That's what happened. I created this whole world when that world didn't exist, if that makes sense. Host/Lisa: Yeah. Been there. Been there. You and I talked about this, I think, on your podcast, and I don't know if anybody else finds it helpful, but I would ask myself, is this the end of the world? Like this thought I'm having this worry I'm having. Is this the end of the world? And most of the time, the answer was no. The world will not end if I get fired. The world will not end if the garage doesn't get organized. I know. Yes. Talk about OCD. Yes, I've had panic attacks over. The garage will not be organized by this weekend like I had planned. Yes, this is true. But in my family, we've also had the worst possible thing happen to us. I mean, we've lost a child in a car accident. And that has also changed my perspective on things as well, because, frankly, I don't think anything can compare to that. So I feel like I've been through the worst. So other than, God forbid, losing another member of my family, my son, for example, anything else is survivable, but a lot of it is perspective. Kevin: Perspective. I love that word. I love the value in perspective. Having perspective, it's one of the most valuable things in the world, but it's really there on time. Host/Lisa: Oh, 100%. Kevin: And I think the way that you and I are saying that in a very solemn, accepting way says a lot about both of us. Right. To know that we are closer to forgiving ourselves for that than we may have been, as you said, 20 or 30 years ago. To say, you know what? I didn't do as well today. I'm going to try again tomorrow. Host/Lisa: Even just being aware of Frank and know, just being aware of the negative chatter, being aware of the habits, being, you know, even after you say it, Lisa, you dumbass. Yeah, okay. That's not serving me well. Awareness, right. I'm going to try not to say that anymore. Or being aware of just the terrible things that we do for ourselves and to ourselves. I think first we have to be aware, and then we have to believe that change is possible and that a change would be in our best interest. So, for know, kicking Karen to the curb when she shows up or being able to just have that perspective on the spot, which is really hard. But when Karen shows know, it's like, okay, shut up, I'm done. Kevin: I sometimes say that out loud. I don't know if you do. Oh, I do. You're not welcome here, or shut up. And that's why I can't go to Kroger anymore. But I say it out loud because it's almost as if it's like I'm now putting my foot down and we're moving forward. Right. Host/Lisa: Right. Kevin: I love what you said about awareness and then belief. And belief is similar to hope. And if you believe that things can get better, then I think the third thing is the actions and the work. Because the thing is, people always say, well, knowing is half the battle. To which I would say, well, often with my mental health struggles, I'm the Alexander the great of half the battle. But the other half, I don't have a ******* clue. I don't know how to change it. So awareness is the first step, and it's very difficult to have the awareness. But there's also that second step. Well, I guess third step, because second step is believing, and then third step of doing the work to make the change. So you can do it differently going forward, but it's hard, man. Host/Lisa: Oh, absolutely. I think that's why a lot of us are in this club. Right? It's because it's not easy. It's not something you can read one book about or listen to one podcast episode or go to one counseling therapy session. It's an ongoing process, but I think that segues perfectly into my next question, and that is, what do you do to help yourself? Kevin: Exercise. So, when the pandemic hit, I had been going to gyms for a while, and I would do, like, the elliptical or things like that for the cardio part. Well, all the gyms closed, and I had a very stressful job at the time. And I said, well, I'm going to lose my ******* mind. And I hate running. But I was like, I got to run. So I'd start running, and I became a bit of a runner. And that helps a lot. That helps me clear my head. It helps me organize my thoughts, and it kind of tires me out. I think what a lot of people maybe who aren't as anxious don't realize about anxieties, is it is exhausting. I know somebody who has a puppy, and one of the ways that she keeps her puppy calm, especially if the weather is bad, is she gives them little puzzles to try to get the treats out because it engages their brain and it wears them out. It's the same thing with anxiety. You could see somebody sitting there all day worrying, and then they're like, God, I'm exhausted. And they're like, you didn't do anything, but your body becomes so exhausted from the use of your brain. And so running not only enriches your brain, it allows your brain to reorient itself, very much like. And so exercise is a big one for me, writing. If I am able to get over the frank Hump, I guess we'll call it, which sounds terrible, if I can get over the frank Hump and actually write. I always write to figure something out. And one of my favorite things about writing is you start to write, and then it could be a couple of sentences or a couple of paragraphs. You're writing about something you had no idea you were going to write about, because it just comes because it's allowing those thoughts to flow freely. So exercise writing, and then mental health advocacy and making sure that people through the sad Times podcast, through motivational speaking that I'm trying to do, making sure that allowing people to share their stories and be somebody who can be there to listen and serve people that way is another good, positive thing for me, because when I was a kid, I had all these racing thoughts, and I really thought, nobody's brain is like this. I'm insane. I don't know what to do. I felt so isolated, so alone. And then I found out no other people go through this. And there was such an unbelievable relief to learn that I was not the only one going through this. And it wasn't relief that others were suffering. It was relief that I was not alone. And that's why I think stories are the great healing currency of humankind, because they help us feel less alone. So I guess those things. And reading, ******* reading. I'd always rather be reading. Always. And this phone ***** that up a little bit. But sometimes I'll put the phone in another room and I'll just sit with a book for an hour or whatever. People say, oh, I don't have time for reading, to which I say, well, you can make time for reading. Host/Lisa: Yeah. Kevin: Point for me to say, for somebody who has maybe two jobs and children, right? That's different. But somebody, maybe in my position, who has no children, you can always make time for reading. And I believe that we as a society, the greatest thing we ever did as a society was not invent the wheel, although that has helped. It was public libraries, because public libraries allow people to congregate. They allow people to understand ideas they'd never thought of. I think at the Chicago public library where I used to go almost daily, there was a quote from Oprah Winfrey on the wall that said something to the effect of getting my library card was like getting my citizenship. And so reading, understanding new ideas, being challenged by ideas, it is very good for me, and I think it's good for us as a race of people. Host/Lisa: Well, I think on some level, it circles back to what you had said earlier about the power of stories. And, I mean, to me, a book is a story, even if it's not a fictitious boy meets girl, whatever, or the three little pigs. A book is still a story, even if it's all based on fact. That's all about World War II or all about politics or all about whatever. It's a story. And I think our stories are very powerful. And what I have learned in the advocacy space as well is that when we tell our story, it allows other people to feel safe telling theirs. How many times have you shared a story where you've said, gosh, I really struggle with anxiety or this or that, and somebody else says, oh, my God, me too. Let me tell you about that. Yeah. Kevin: That's so well said. And one of the great parts of stories. And being human. Host/Lisa: Yeah. So I'm going to challenge you. I'm going to say that not the greatest thing is not maybe libraries, but the old campfire when we were cave people, instead of clubbing each other over the head at night, we were maybe grunting out a story or using our stick to draw a story in the dirt, because that's how the information was brought forward. Kevin: Yes, but to satirize the years I've spent in corporate culture. But is that scalable, Lisa? Host/Lisa: No, it is not. Kevin: Good Lord. Anyway, no, I think that's a very fair point. And I take your point. I think it's. Yeah. Instead of clubbing yourself over the head with it, using the club to draw in the sand or somehow to write on the wall with it. Right. Host/Lisa: There you go. See? Look at how far we've come. Look at how far. Yeah. Kevin: I mean, we've got bottled water. We pay like $3 for it, right? Yeah. Host/Lisa: What gives you hope, Kevin? Kevin: Kindness. Kindness gives me hope above all else. I think I'll use your phrasing. It's not the end of the world that gives me hope. I think for me personally, the more I learn about how the universe was made, the more I learn about my infantile spec spot in. It gives me hope. It makes me realize now, it makes you realize not everything is that big of a deal now. I still have my emotions, I still have my reactions, et cetera. So I still struggle with that. That gives me hope. Kindness, humor, gives me hope. The fact that we are able to change gives me hope. And I think mortality gives me some hope. And what I mean by that is if you read Walt Whitman, who I adore, it helps you focus on now instead of them. And that is hopeful to me. Host/Lisa: That is powerful. You're right. Kevin: I think I fail at that most of the time, but it does help me get there when I need to. Host/Lisa: What about resilience? What does resilience mean to you? Kevin: Resilience is, again, I'm going to go back to kindness. It's forgiveness. It's quite literally persistence. Maybe I use that grammatically wrong. Literally. I wrote it down on that sheet. What else did I put down? Host/Lisa: Trying to be more empathetic. Kevin: True. Host/Lisa: Laughing at myself and the world. Kevin: True. Host/Lisa: Trying to be kind to myself. It's not easy. Kevin: It is not easy. But as I've gotten older, as I've done some work in therapy, as I've tried to make changes to my patterns, I've learned that beating myself down is the opposite of resilience, and forgiving myself is kind of quintessential resilience. But, man, is it hard. It's very difficult, yeah. Host/Lisa: But it's like riding a bike, and only in the sense that we fall down a lot when we're first learning. And we just have to keep getting on that **** thing, right? Yeah, we're all scabbed up and scarred up. You just keep getting back on it. Right. A little farther the next time before you fall off. Kevin: True. Host/Lisa: So, we haven't really talked about your podcast sad times yet. So before we wrap things up here, can you give us a little synopsis of sad times and what you do over there? Kevin: Sure. So, sad Times is a podcast that was actually born out of my one man show. I did that one man show in 2017. It was called invisible now from the Dylan lyric, you're invisible now. You got no secrets to conceal. And in the show, the idea of the show was, you know, it would be funny is if I did a show where I talked about all the weird **** I've been afraid of. And I'm talking about, like, when I was a kid, I was afraid I was going to stick my head in a tornado siren and lose my hearing, to which everybody goes, well, just don't stick your head in a tornado siren said, ah, you're missing the point. I was afraid for a good long while, I was going to die in the electric chair. I had a full on panic attack about that in Chicago. My poor dad didn't know what the **** to do. And the goal of the show was, here's my weird ****, very much like what you just said. Here's my story. And then people say, oh, my God, I feel the same way. And I partnered with a mental health organization in the city of Chicago, and I was doing the show. And after one show, I came out, there was a woman standing there with her daughter who was maybe 1819, I don't know. And she introduced herself, said, hi, my name is. And I. Shame on me. I don't remember her name. I work with Cathedral counseling, which is who I worked with, and said, this is my daughter. And I looked to my right where she was, and she had tears in her eyes. And she all. All her life, she's been trying to explain to me what's going on with her brain. And then at the end of the show, she pointed and said, that's what's happening. And that was one of the best moments of my entire life ever. Because again, it helps people feel less alone. It helps them feel less ashamed of what they're going through. And that was wonderful. So I did that show. And then a friend of mine approached me. He was trying to build a streaming channel on Twitch. He said, I want you to do your show. Said, you know, I've already done that. And then one night I got drunk and we stopped by his house. I said, all right, here's my idea. I want to have people come on the show, and I wanted them to talk about sad, difficult times in their life. And what I don't want to do is try to fix it. I don't want to diagnose it, and I don't want to judge it. I just want them to talk about it. And the goal here is to help people feel less. So it was originally a twitch streaming show, and then due to life changes having to move and stuff, we turned it into a podcast. And so each week we have a kind and generous guest come on and talk about those extremely difficult times in their life. And I know it's called sad times, but it's really about the stories and about listening, wherever you are listening to that story and hearing something and saying, oh, I thought I was the only one who felt that way. You can find us at wwW, which means worldwide web, sadtimespodcast.com or on Instagram at sadtimespodcast. At the website, you can listen all episodes. You can register to be a guest. There's some other cool stuff. We have a blog where we do guest blogs, et cetera. So that's what sad times is. Host/Lisa: Actually, I have to say, your website is very robust. Very robust. Kevin: Oh, thank you,. Host/Lisa: kevin, I have enjoyed this so much. Thank you so much for coming on today. Kevin: Thank you for having me. I truly appreciate it. And I love the work that you're doing, and you're just kicking *** and taking names. So congratulations to you and thank you so much for having me. It's an honor. So thank you. Host/Lisa: And to my listeners, stay well and be resilient, and we will catch you next time. In season two of the rising strong podcast, I'll be dropping two episodes every week. The first will be interview style, dropped on Tuesday, and the second will be a deep dive into a specific topic of mental health, which will be dropped on Fridays. So if you have a certain topic that you'd like me to discuss, please reach out. And if I use your topic or your idea, I will shout you out on social media and your name will be entered to win some sweet rising strong swag. So thanks in advance and thanks for listening!
Kev and Spencer talk about Paleo Pines Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:21: What Have We Been Up To 00:14:37: News 00:37:08: Paleo Pines 01:45:09: Outro Links Garden Buddies Release Garden Buddies Release Trailer Ikonei Island Friends Pass Farming Simulator 22 Carrots Preview Garden Galaxy Autumn Update Mineko’s Night Market Patches Paleo Pines Patches Animal Crossing Lego Paleo Pines Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Kevin: Welcome farmers to the harvest season! (0:00:48) Spencer: Spared no expense. (0:00:49) Kevin: Hello. See what I wanted… I would have preferred the kazoo version. Have you heard that one? The kazoo version of Jurassic Park? Oh, I’ll have to send you a (0:00:50) Spencer: I have not heard that version. (0:01:00) Spencer: Aha. (0:01:01) Kevin: link. It’s an amazing one. I’ll do that right now. But in the meanwhile, hello listeners, farmers. I’m your host, Kevin, and with me today is Spencer! (0:01:14) Spencer: Yes, they thought they could get rid of me after the last episode I was on, but I’m back, (0:01:21) Spencer: so deal with it. (0:01:22) Kevin: And why? Because dinosaurs, of course, um, we are here to talk about, uh, (0:01:32) Kevin: Heliopines and Spencer, our resident dinosaur lover, alongside me. (0:01:40) Kevin: Um, I’m also a big fan. Um, we’re, uh, we were both very excited for this one. (0:01:46) Spencer: Yeah, I remember seeing it and I was like, “Oh man, I gotta wedge my way, force my way in with Al this time again.” (0:01:50) Kevin: Yeah. (0:01:53) Kevin: Yup, yup. (0:01:55) Kevin: But before that, um, you know–oh, see, I sent you the kazoo cover of Jurassic Park. (0:02:03) Kevin: Um, but before we get into paleopines, as usual, we’re gonna cover some news and other stuff. (0:02:11) Kevin: As usual, you can find the show notes and the transcript on the website, as always. (0:02:20) Kevin: Alright, but what we- (0:02:23) Spencer: Ah, games I’ve been playing. Well, I was playing Tears of the Kingdom for a while, and then, honestly, I’ve been playing a couple mobile games, so I started playing Monster Hunter now. (0:02:35) Spencer: Are you playing that? (0:02:36) Kevin: Oh, I am not okay first off for have you played Monster Hunter not mobile version Okay Uh-huh, right Okay Okay, but you hunted some things you have familiarity, okay, okay (0:02:37) Spencer: Oh, yeah. (0:02:45) Spencer: So I have Rise, and I also have Worlds, I think it is, for PS4. (0:02:51) Spencer: I just barely scratched the surface of both of them. (0:02:55) Spencer: I think it got a little bit farther in Rise than I did in Worlds. (0:02:59) Spencer: Oh yeah, I definitely hunted some things. (0:03:05) Spencer: See, the issue with me in those kind of games is like… (0:03:06) Kevin: Uh huh. (0:03:07) Spencer: The feedback loop for that kind of stuff is actually really… (0:03:12) Spencer: I like really enjoy it, but I get stuck on like (0:03:15) Spencer: the first level, because I’m like, “Oh cool, I hunted this monster. Let me like, hunt it again. Let me hunt it again.” (0:03:21) Kevin: Uh-huh, right. (0:03:21) Spencer: I just keep on hunting the same thing over and over again, and I never end up proceeding to the next level or the next area or wherever. (0:03:23) Kevin: I mean, that’s fine. You’ve got to do that at app points. (0:03:29) Spencer: Yeah, that’s true. So I am familiar with the series a little bit, but yeah, it’s been playing a lot of now. (0:03:41) Spencer: Well, I was playing a lot of now. (0:03:42) Kevin: Oh, okay, so tell me about now, because I’m fascinated how this works, but this is by Niantic, the Pokemon Go people. (0:03:43) Spencer: kind of… (0:03:49) Spencer: Yeah, so… (0:03:53) Spencer: So basically, like, while you’re walking around, you know, there’ll just be like, monsters kind of out where you are. (0:04:00) Spencer: Um, god, I think someone pointed out… (0:04:02) Spencer: It’s almost like the movie, in that it’s our world, but the monsters have now kind of like, invaded our world. (0:04:10) Spencer: Um, so you’re just walking around, there’ll be like, lesser monsters, you know, (0:04:15) Spencer: and like, ones that would actually be like, a hunt in the real game. (0:04:18) Spencer: And, you just fight ’em, you’re kind of timed, similarly to how you would do like a, say like a raid in Pokemon Go. (0:04:26) Spencer: Um, a lot more… (0:04:28) Spencer: Intensive than Pokemon Go, if you’ll believe that. (0:04:32) Spencer: You’re still basically clicking. (0:04:34) Spencer: But you can like… (0:04:35) Kevin: Okay, sure I right you’re you’re on mobile there’s only so much you can do right uh-huh (0:04:36) Spencer: Yeah, you can like, swipe to dodge. (0:04:40) Spencer: Yeah, you can swipe to dodge, you can get perfect, like, you know, perfect dodges and stuff. (0:04:45) Spencer: Um, and then there are some combinations. (0:04:48) Spencer: ‘Cause I’m using, um, what is it, Greatsword? (0:04:51) Spencer: And you can like, kind of do this thing where you like, if you start swinging and then you swipe, you’ll do kind of that shoulder, you know, shoulder charge attack. (0:05:03) Kevin: - Yeah, yeah, right. (0:05:03) Spencer: So there are definitely like, combos and stuff that you can figure out. (0:05:06) Spencer: It would benefit from a like, tutorial, you know, like in a fighting game, you have your little like, tutorial, you know, practice area. (0:05:15) Kevin: - Right. (0:05:15) Spencer: Or something like that, ‘cause you can like, then you could figure out, yeah, training room. (0:05:16) Kevin: - Oh, okay, yeah, training room, yeah. (0:05:20) Spencer: Um, but yeah, so you walk around, you fight monsters, you collect, uh, collect different resources, your little, um… (0:05:29) Spencer: What are the little cats called? (0:05:32) Kevin: Uh, the Palicos? (0:05:33) Spencer: Palakos, yeah, you have one, so it runs around and collects resources for you. (0:05:34) Kevin: Right, right. (0:05:38) Spencer: Um, it’ll also mark monsters too, so you can like, come back. (0:05:41) Spencer: back. Yeah, it’s pretty, my understanding is it’s a little bit more leaning. (0:05:45) Spencer: towards the world’s aesthetic. So the different monsters from there and stuff. (0:05:48) Kevin: Yeah, okay, sure. (0:05:50) Spencer: It’s fun. You kind of plateau a little bit if you aren’t able to go out and get resources. I’ve needed to upgrade like my weapons for a while now but I just simply can’t find find the resources I need. So it is what it is. But yeah, it’s been fun. (0:06:00) Kevin: Ahh. (0:06:02) Kevin: Okay. (0:06:04) Kevin: Have you tried any other weapons? (0:06:09) Spencer: Well, in Rise and in World I was using Swishax, which is not in this. (0:06:14) Kevin: Right what what (0:06:15) Spencer: Unfortunately. Yeah, they left it out. So I had to go with the next best thing. (0:06:22) Spencer: They do have, you know, your like kind of daily challenges that give you experience for your rank and some of the challenges will ask of you to do things with other weapons. So they do try to like kind of get you to branch out. It’ll be like, “Oh, (0:06:40) Spencer: kill three monsters with like a hammer or something like that.” So you will inevitably have at least one of each weapon somewhat, you know, upgraded and stuff so that way those little challenges won’t be such a pain. (0:06:40) Kevin: Okay. Okay. (0:06:52) Kevin: Uh-huh okay okay I I asked because so for people who aren’t familiar with monster hunter as the name implies right you’re just out hunting monsters but there’s different types of weapons and they all play significantly differently so I wonder like is that the same here does a bow hunt player feel different (0:07:20) Spencer: They definitely do. The, you know, like the sword and shield is a lot faster. You start off with that too. (0:07:27) Spencer: So you kind of like, I think you don’t even get to choose a different weapon until you reach rank 10. (0:07:33) Spencer: Which can go by pretty quickly depending on like the area you are and you know how close you are. (0:07:40) Spencer: Much like Pokemon Go, you know, it’s a lot of it’s dependent on how close you are to like stops and other points of interest, right? (0:07:46) Spencer: So, you know, if you’re close to things like that… (0:07:50) Spencer: …you’re ranking probably go up pretty quickly within the first day. (0:07:54) Spencer: And you can get to the other weapons. (0:07:56) Spencer: But yeah, there is definitely a different playstyle to each one. (0:08:00) Spencer: You know, for as much as it is just tapping and swiping. (0:08:04) Kevin: Okay, all right, that’s interesting, but the fact that they don’t have the Switch X weapon I’ve played for Decade Plus, yeah, I know that game goes in the trash. (0:08:18) Spencer: Yeah, it was kind of a bummer when I saw that, I was like, “Oh man!” (0:08:24) Kevin: Alright, what else have you been up to? (0:08:25) Spencer: Umm, that and, oh god, this is so embarrassing for me to admit, but have you ever seen the ads for uh, that mobile game, Raid? (0:08:35) Kevin: Rage Battle Legends! (0:08:37) Spencer: Shadow Legends, yeah! (0:08:38) Kevin: Did you get your 300 free heroes? (0:08:39) Spencer: I was just, I was like, I… (0:08:43) Spencer: I did not, I just downloaded it, I was like, “What is this game about?” I keep seeing (0:08:48) Spencer: it, let me just try it, you know, if, for those of you who don’t know me, I download too many mobile games, and then my phone is just like full of them, and I don’t play them, (0:08:59) Spencer: and it’s just, it’s a bad habit that I need to stop and break, but I was like, “Whatever, (0:09:04) Spencer: they have money to hire all these famous actors to promote their game, so maybe it’s good.” (0:09:11) Spencer: And it’s not bad, I’ll be honest, you know what, it’s not bad, it is definitely a mobile game. It has everything you’d expect from a mobile game. It has… (0:09:18) Spencer: you know, timed items, rechargeable energy, you know, all the little… that bombards you with buying packs and stuff, but you know, whatever. (0:09:30) Spencer: I’m not into PvP too much, so I’m not concerned about having the best champions right away and stuff, but you know, it’s a mobile game. (0:09:40) Spencer: I don’t know what else there is to say about it. You wait for things. (0:09:43) Kevin: Okay, like okay, what do the it’s a is it a it’s it a gotcha game? I’m assuming it’s a gotcha game right to get your (0:09:52) Spencer: yeah so there are there are these like hero crystals or something I’ve only been playing it for not too long so pardon me for any any hardcore raid players out there I just called the whatever you know these crystals and you like summon heroes and stuff and you know nine times out of ten you’re summoning one that’s gonna be used for fodder for something else but every once in a while you’ll summon some epic hero or whatever so yeah it’s a gachi game (0:10:01) Kevin: Okay [laughter] (0:10:20) Kevin: Okay, are there any cool designs? (0:10:23) Spencer: » They’re all pretty cool. (0:10:25) Spencer: If you are into like, you know, very like high fantasy and dark fantasy kind of stuff. (0:10:30) Spencer: They have some good stuff, you know, like Lord of the Rings or like, (0:10:34) Spencer: I don’t know what else, The Witcher. (0:10:37) Spencer: If you’re into that kind of stuff, then you’ll probably be drawn to the aesthetic. (0:10:39) Kevin: Okay, hi, Fanny. (0:10:41) Spencer: Yeah, there are, it is a little odd, some of the designs, (0:10:46) Spencer: cuz like they lean into like fantasy of multiple cultures. (0:10:52) Spencer: There’s like a whole subset of like, you know, (0:10:55) Spencer: clearly Asian inspired fantasy people and creatures. (0:10:58) Kevin: Oh, door. Okay. (0:11:00) Spencer: Which is kind of interesting to see with more European style, (0:11:05) Spencer: more medieval style fantasy. (0:11:08) Spencer: You know, you’ll have your like, knights of the round table style knight fighting alongside like a ninja, but I mean, (0:11:17) Spencer: I can see why they have enough money to make ads like that, so it’s very solid. (0:11:22) Kevin: Yeah? (0:11:23) Spencer: I will say that, yeah. (0:11:23) Kevin: And hey, now that it’s been brought on the podcast, I’m sure they’ll approach us for a sponsorship now. (0:11:28) Spencer: Hopefully, yeah, you’re welcome. (0:11:29) Kevin: There you go, Al. (0:11:31) Kevin: I can’t wait for Al to read how much he loves rage at relations. (0:11:37) Kevin: Um… (0:11:40) Kevin: Okay. (0:11:41) Kevin: Oh, hey- (0:11:41) Spencer: What have you been playing? (0:11:43) Kevin: Ugh… (0:11:45) Kevin: Mostly- (0:11:46) Kevin: Mostly paleopines, I don’t lie. (0:11:48) Kevin: Um… (0:11:49) Kevin: This week’s been a lot of paleopines. (0:11:53) Kevin: But, uh, before that, I’m going to plug the other show, Rainbow Road Radio, (0:12:01) Kevin: hosted by my- our mutual friend Alex, and I happen to be on it. (0:12:07) Kevin: We covered Luigi’s Mansion last week, we are back from our break. (0:12:12) Kevin: And, uh, to kick off Spooktober- (0:12:15) Kevin: Well, you know, Halloween, whatever. (0:12:18) Kevin: Uh, we played Luigi’s Mansion. (0:12:20) Kevin: Um, the original for the GameCube. (0:12:20) Spencer: Oh, okay, okay, I was going to ask, didn’t they re-release it for DS, correct, or 3DS? (0:12:22) Kevin: Uh, yeah. (0:12:24) Kevin: Yes. (0:12:27) Kevin: Actually, that’s interesting because Alex played it on the DS. (0:12:31) Kevin: He did the remake, I did the original version. (0:12:34) Kevin: Um, and it’s interesting to hear those comparisons, but I will say, overall, like, that’s still a really good game. (0:12:43) Kevin: I never ha- I hadn’t played it before, actually. (0:12:45) Kevin: This is my first time playing the original. (0:12:45) Spencer: Oh wow, really? (0:12:46) Kevin: Yeah, um, so no nostalgia rose-colored glasses or whatever. (0:12:52) Spencer: I think that was the first game I got for my GameCube. That and Wave Race, yeah. (0:12:52) Kevin: But I enjoyed it. (0:12:53) Kevin: Yeah. (0:12:57) Kevin: Ooh, waveries, that’s a good one. (0:12:58) Spencer: Yeah. (0:13:00) Kevin: Um, uh, yeah, it was a launch game, I think, for the GameCube, so that makes sense. (0:13:05) Kevin: Um, I was surprised- one thing I was surprised by, because I had seen- I played the second one, Dark Moon, (0:13:14) Kevin: and I watched my brother play Luigi’s Mansion 3. (0:13:18) Kevin: So what I didn’t expect is Luigi’s Mansion 1, boy that they… (0:13:22) Kevin: Saw Resident Evil and said “What if we do Resident Evil with the Luigi?” (0:13:27) Kevin: Um, because boy that feels like a Resident Evil game, both the tank controls and the aesthetic, um, but overall very fun. (0:13:36) Kevin: Uh, so yeah, uh, check that episode out if you want more details on that, um, (0:13:36) Spencer: Mm-hmm. (0:13:44) Kevin: But yeah, aside from that, uh, a lot of the usual stuff, uh, (0:13:50) Kevin: a holly right it’s october now so every (0:13:52) Kevin: thing’s getting spooky and whatnot masters has yeah masters has Pokemon masters has spooky costumes rock sand looks great in her witch outfit Pokemon unite is getting mimic you in a week or two and Marvel snaps getting all sort of spooky cards for this season and I love the dumb monsters that they have in Marvel so I’m really happy uh but yeah that’s what I’ve been up (0:13:55) Spencer: Yeah, all the spooky updates. (0:14:22) Kevin: to like I said though a lot of paleopines I don’t think I’ve played anything else on my switch this week of the paleopines right right ok and we’ll get into wide later but before that let’s talk about the news alright first up let’s see here garden buddies. This is… (0:14:31) Spencer: Yeah, that’s been consuming my time too, as far as actual console games go, it’s just (0:14:52) Kevin: This is our previously announced game, but regardless, we have a trailer for it. (0:14:59) Kevin: Let me actually take a look at it. We have it announced for October 20th. (0:15:05) Kevin: Oh boy, that’s quite an aesthetic. I don’t remember this game at all, but these are little (0:15:16) Kevin: crops and vegetables with faces… and a bat… uh… (0:15:22) Kevin: It’s really funny. (0:15:23) Spencer: Now I watched this trailer and the voices… Man, I don’t know if they’re gonna get a cease and desist from Rare, but boy oh boy do they sound like your typical Banjo-Kazooie, uh… You know, little babbles (0:15:37) Kevin: Yeah, yeah, they do they do or for people who haven’t played rare on Animal Crossing pretty close to that, too Yeah, so you don’t remember this what is this game exactly? (0:15:45) Spencer: Yeah, yeah. (0:15:53) Kevin: yeah, because I don’t remember the trailer here, but it is releasing the 20th of October I said which oh my gosh actually that’s gonna be like almost (0:16:07) Kevin: These people are listening to this podcast. It’ll be out and it will be on Steam and on switch So you can look forward to that. Let me double check (0:16:19) Spencer: Yeah, I was curious too, because I mean, the trailer that I got here was just the release date and as far as I can tell, you’re the vegetables themselves? (0:16:26) Kevin: Yeah Yep, yeah, you are it’s a unique blend of cozy gardening simulator and mental self-care that’s Okay, that’s a lot of buzzwords The art. I don’t know how I feel about the art. I kind of like it. I kind of hate it (0:16:55) Kevin: The eyes are very (0:16:56) Kevin: Very very like Toa’i baby eyes Umm But there’s a little mushroom guy riding a frog So that looks cool Uhh (0:17:15) Kevin: heartwarming story, players accompanied by Mutzi will explore the magical world creating and building their plant sanctuary. The relaxing storyline will be filled with uplifting narration as well as unexpected twists and turns. They will make lots of friends with animals and plant creatures they encounter. (0:17:37) Kevin: So yeah, okay, it sounds like a lot, but they’re really emphasizing the de-stress and cozy feeling and whatnot, uh… (0:17:45) Kevin: I’m interested to see how this looks like. (0:17:48) Kevin: It’s definitely not your average farming game, it doesn’t look like. (0:17:54) Kevin: Just seeing, uh… (0:17:56) Kevin: From the perspective of being these little crops and things. (0:17:59) Spencer: it gives me kind of like a not to bring a prayer again but like almost like a view of a pinata vibe like you’re caring for these vegetables as like creatures (0:18:00) Kevin: Um, but, whoop. Yeah, go ahead. (0:18:03) Kevin: Yep. Yeah, it seems like that. (0:18:15) Kevin: I didn’t play Viva Pinata, and I heard it was the greatest thing on Earth, and I missed out on it. (0:18:19) Spencer: I only played it a little bit. I just… yeah. (0:18:20) Kevin: Okay. Okay, well… (0:18:24) Kevin: Regardless, people can find out more! (0:18:28) Kevin: Uh, again, October 20th. Very, very soon. (0:18:31) Kevin: Especially for the people who are listening to this. (0:18:34) Kevin: Okay, next up, we have… (0:18:38) Kevin: Ikone Island News. (0:18:41) Kevin: We have the Friend Pass release. (0:18:45) Kevin: It is out now as of recording. (0:18:47) Kevin: And so, you can… (0:18:50) Kevin: Ah! Friends… I thought it was like a battle pass. No. (0:18:54) Kevin: It is multiplayer co-op with three of your friends. You can do it online. (0:19:00) Kevin: And… Oh, what? That’s so cool! (0:19:04) Kevin: If one… only one person has the full version, everyone can play indefinitely. (0:19:10) Kevin: Um, there’s like a demo that you can find out about. (0:19:15) Kevin: Play co-op for a few hours. (0:19:17) Kevin: Uh, two hours of play, it looks like. (0:19:19) Kevin: But, uh, if you have the whole game, everyone can just play. (0:19:22) Kevin: And you don’t have to buy it or four copies to have four people playing. (0:19:28) Kevin: Uh, that is very cool. (0:19:31) Spencer: Yeah, that’s always nice when they do some kind of like, as long as just one person owns something, you know, then everyone has access to it, at least via online, you know, like connecting to each other for multiplayer or something like that. (0:19:47) Kevin: Yeah, that is cool. There is a large list of patch notes. (0:19:55) Kevin: I invite people to look at the link because they are pretty in-depth with their patch notes. (0:20:02) Kevin: But the big new other big news is that this will be launching the full 1.0 version on November 9th of this year, (0:20:14) Spencer: All right around the corner. (0:20:14) Kevin: which will only be two or three. Yeah, two or three. (0:20:17) Kevin: That’s really impressive. Wow. What a feel-good announcement. (0:20:23) Kevin: Everyone can just play together and you not having to buy the game for everyone. (0:20:31) Kevin: That’s great. And so to remind people, IKONOI ISLAND. Let me see, I don’t remember. (0:20:38) Kevin: I talk so many games, I forget which ones are which. This one is… Why is there a shark man in this? (0:20:48) Kevin: Okay, so yeah, no, it’s very Minecraft-y. Gather resources, craft tools, build your base and whatnot. (0:20:59) Kevin: So basically very Minecraft survival type game on an island. The art is cute and there’s like a shark man. (0:21:06) Kevin: That seems cool. That’s exciting though. You know, Minecraft is… or the genre, whatever you want to call it, is great for multiplayer. (0:21:16) Kevin: So this is this. (0:21:17) Kevin: It really is exciting. (0:21:18) Kevin: And yeah, November 9th, that launches on Xbox, Steam, Epic Games, and PlayStation. (0:21:26) Kevin: Yeah, alright, there you go. (0:21:30) Kevin: Good job, Ikune Island. (0:21:32) Kevin: That actually might get me to play with multiple people. (0:21:36) Kevin: Uh, that’s so cool. (0:21:39) Kevin: Next up, we have news on… (0:21:44) Kevin: Oh, do the King of Bar Mee- (0:21:47) Kevin: simulators farming simulator 22 is that a weight? (0:21:51) Kevin: Yeah, okay 22. I thought they could wind up with the years, but I guess not I’m wrong, okay Okay, so it is An expansion okay. This is an expansion that will launch on November 14th They’re adding carrots. Why were carrots not available before? (0:22:10) Spencer: That, yeah, very odd. I had to reread that to make sure that was correct, because carrots are like the most basic crop, right? In just things, in general. You got carrots, you got like potatoes, and like wheat. (0:22:17) Kevin: Uh, in life? I can’t, like, yep, yeah, yeah, that’s really surprising, um, and it’s surprising because, like, looking, all the detail they put into these other machines they’re releasing and stuff like that, um, it’s okay, but, uh… (0:22:47) Kevin: There you go, carrots, um, they’re adding a few other things, what is it, parsnips and a few other crops, but, uh, yeah, I’m curious, yeah, more machines, crops, uh, oh, and there’s, (0:22:57) Spencer: And some more machines too. (0:23:04) Kevin: yeah, there’s new machines that specifically help with these crops, like carrots, oh my gosh, like, oh, this, this is intense, like, they have real intense machine names and stuff like that. (0:23:17) Kevin: But, uh, oh, redbeat, yep, there it is. (0:23:21) Kevin: Uh, anyways, that again is November 22nd. (0:23:24) Kevin: That is the premium expansion, uh, for farming simulator. (0:23:29) Kevin: 20-20, er, just 22. (0:23:32) Kevin: Okay, next up, ah, now this is a game I do know. (0:23:35) Kevin: We have Garden Galaxy, uh, for people unfamiliar. (0:23:40) Kevin: We did an episode on it. (0:23:41) Kevin: It is, uh, you’re building a little garden, (0:23:48) Kevin: everything’s kind of randomly generated, the items you get. (0:23:52) Kevin: Um, so it’s an interesting loop of trying to expand your item and trying to get your garden and get the items you want. (0:23:59) Kevin: Um, but, uh, they’re getting an update. (0:24:02) Kevin: I am pleased to see this game, uh, continue getting support because it is a fun game. (0:24:06) Kevin: I need to go back to it probably now because on October 16th, (0:24:10) Kevin: which means when people are listening to this, it will already be out, (0:24:14) Kevin: There is getting an update with all of the other videos. (0:24:17) Kevin: Autumn themed items, we got pumpkins, jack-o’-lanterns, (0:24:22) Kevin: your fall leaves, and whatnot. (0:24:25) Kevin: So yeah, I think that’s the first set of seasonal items they’ve done like that before. (0:24:32) Kevin: Oh, no, that’s not true, they did a summer update. (0:24:34) Kevin: Either way, that actually might get me back in because I’ve been meaning to check it out. (0:24:42) Kevin: I’m sure they’ve done a lot of patches. (0:24:44) Kevin: the 10 months it’s been out. (0:24:45) Spencer: So I’m looking at this. Are you on like an island or something or are you what exactly it’s like you said Just randomly generated (0:24:50) Kevin: So, you… yeah, so it starts off… you’re basically on a floating island or set… (0:25:01) Kevin: it’s a tile-based grid-type game, right? (0:25:05) Kevin: And so it’s just floating out in space. (0:25:08) Kevin: It’s basically like an island. (0:25:10) Spencer: Okay, hence galaxy. (0:25:11) Kevin: And you’re… yeah, yeah, that’s the name, right? (0:25:14) Kevin: Yeah, Garden Galaxy. (0:25:15) Kevin: And you’re just… you’re generating items to decorate your garden, but that includes… (0:25:20) Kevin: like, new piles of terrain and land to expand your area. (0:25:27) Kevin: So yeah, it is… it’s a fascinating little game because it’s… at least when I first played it, (0:25:28) Spencer: Ah, okay. (0:25:36) Kevin: it requires some patience. (0:25:39) Kevin: I remember calling it the most frustrating, cozy, or relaxing game I’ve ever played, (0:25:45) Kevin: because the loop of how things were generated was… (0:25:49) Kevin: » Thank you. (0:25:50) Kevin: » I recommend people do check it out because it’s only like 10 bucks and it is relaxing. At least when it wasn’t frustrating. (0:26:10) Kevin: Again, that is October 16th for the autumn update. Go get your spooky garden on and whatnot. Uh, oh god, oh no. (0:26:20) Kevin: No, this next news. I don’t like it. No, that’s why I don’t like it. Go ahead. (0:26:24) Spencer: Oh, I saw it. I’m excited. You want me to announce it? (0:26:31) Spencer: Alright, well, our next thing, Animal Crossing LEGO sets. (0:26:38) Spencer: This is an audio podcast, but I’m rubbing my hands together. (0:26:41) Kevin: Can hear it I can oh we have Okay, you’re already a Lego man, okay See that’s that’s a thing right cuz I’ve managed to not dive into Lego Like it’s it’s always been there. It’s tempted me But this is the one that’s probably gonna break me I’m I’m gonna be in (0:26:43) Spencer: If there’s one thing I spend more money on than video games, it is LEGO sets. (0:26:51) Spencer: Oh yeah, I’m looking at the Rivendell set right now. (0:27:11) Kevin: So to get more specific, there’s been rumors and leaks of this and whatnot. (0:27:15) Kevin: But we have official announcements that it will be releasing on March 2024. (0:27:21) Kevin: We have a handful of sets. (0:27:27) Kevin: They are Bunny’s Outdoor Activities, Cap’n’s Island Boat Tour, (0:27:31) Kevin: Nook’s Cranny and Rosie’s House, Isabelle’s House Visit, and Julian’s Birthday Party. (0:27:36) Spencer: So, my understanding is that these sets are also modular, this is what I’ve heard through the grapevine, and they are meant to be able to essentially create your own island as if you were actually making an island in Animal Crossing. (0:27:42) Kevin: Yes. That is correct. (0:27:50) Kevin: Yes, that is correct. They come, all the sets come on this flat base or whatever and yeah, (0:27:58) Kevin: you’ll just be able to swap the positions or interlock them. You know, LEGO your way through it and whatnot. (0:28:04) Kevin: Yeah, yeah. (0:28:04) Spencer: Yeah, I mean, they’re Legos, so, like, you know. (0:28:07) Spencer: Yes. (0:28:08) Spencer: But, uh… (0:28:10) Spencer: Which makes me feel like we can expect to see more than just what’s announced in the future. (0:28:15) Kevin: Yes, so one of the kickers the there’s minifigs right of course lego that’s one of the half the fun or whatever From what I saw they’re nothing too crazy. They all look pretty standard minifigs That look like Animal Crossing characters Okay, go ahead go ahead (0:28:26) Spencer: Yeah, now I have a gripe with these minifigs, I’m sorry, but the proportions look a little off in my opinion. (0:28:41) Spencer: When you’re playing Animal Crossing, the characters kind of look very like chibi-like and they’re very small, I guess. (0:28:47) Spencer: I mean, I guess they’re not small because your character also looks like it’s half the the size of a tree, but at the same time, everything is– (0:28:50) Kevin: Yeah. (0:28:56) Spencer: everything’s pretty trunk, you know, it’s just like you kind of have a big head, a little body, (0:29:01) Spencer: and they decided to make these regular minifigs size, so now this big head is on this kind of like elongated minifig body, and I don’t know, I think they should have gone with the shorter legs personally, or something, I just think they could have made it like half-sized minifigs. (0:29:11) Kevin: Yeah Okay I guess Yeah Well, I mean yeah, this is interesting because this is the merging of two very powerful vocal fan bases, right? (0:29:22) Spencer: I realized that would be an unpopular opinion. (0:29:39) Kevin: I will say though like I played since the original Animal Crossing right and they were even more chibi like back then they got a growth spurt (0:29:47) Spencer: Oh, for sure. (0:29:54) Kevin: So, I don’t know, maybe I’m just used to it because of that, but anyways, as for the sets, (0:30:01) Kevin: we have pricings for all of them. (0:30:05) Kevin: The most expensive one is Nook’s Cranny and the Rosy House, which is 75 bucks, which is forgiving for like, no sets, let’s say. (0:30:13) Spencer: Yeah, the LEGO sets are expensive now. (0:30:16) Spencer: So, 75 bucks for… (0:30:17) Kevin: Yeah. (0:30:19) Spencer: I mean you’re essentially getting two houses, right? (0:30:20) Kevin: Yes. More or less. (0:30:21) Spencer: Every other set is kind of more of one house, so… (0:30:24) Kevin: Yes. It’s still going to look small and I’m going to feel it’s way overpriced, but am I still going to get it? Probably. (0:30:32) Kevin: I want nookscranny. Oh, it’s not actually nookscranny. It’s one of the updated versions. It’s not the little shack. (0:30:37) Spencer: Yeah, it’s not the little shack, wow. (0:30:39) Kevin: Oh, that’s disappointing. Oh, well. (0:30:45) Kevin: But yeah, I’m really scared though, like, for myself because I’m worried. (0:30:54) Kevin: That this will be the gateway and I’m going to be buying my nookcranny set and I’m like, oh, you know what? There’s that Lego Green Hill Zone with Sonic. (0:31:03) Kevin: I could just put it right next to him, you know? Sonic could visit the cranny if I wanted to. (0:31:10) Spencer: You just, you know though, like in a year from now, they’re gonna have some, I’m gonna say almost $200 museum set, and it’s gonna have blathers, and it’s gonna have different sections of the museum, and little animals that you can put in there, little octopus, (0:31:23) Kevin: No! (0:31:29) Spencer: a little fish, a little frog, you know it’s in the pipeline. (0:31:33) Kevin: Why did you- I didn’t think about that. Why did you jinx me like this? (0:31:37) Kevin: No! That’s gonna be the best one! (0:31:40) Kevin: No! (0:31:41) Kevin: We don’t have Town Hall either. That one’s gonna be big. (0:31:41) Spencer: They go, “If it’s not in the pipeline, come hire me.” (0:31:44) Spencer: Ugh, yeah, town hall. (0:31:47) Kevin: Oh, it’s gonna hurt me. Okay. (0:31:50) Kevin: But, this is just the tip of the iceberg, because we’re talking Animal Crossing, right? (0:31:55) Kevin: There is very much room for the Animal Crossing blind bag minifigs or whatever. (0:32:01) Kevin: Um, or even furniture set. (0:32:03) Kevin: Animal Crossing has a lot of items, so I could easily dip into that. (0:32:07) Spencer: Yeah, everything in Animal Crossing could be a blind bag for this set. (0:32:08) Kevin: Right? And that terrorized me? (0:32:12) Spencer: It is a little, yeah. (0:32:15) Kevin: Oh, we don’t have a K.K. (0:32:39) Kevin: So yeah, stay tuned to see my demise as I finally dive into the LEGO world, and it all ends for me. (0:32:48) Kevin: All right, so again, that is 2024, still a few months before the end of that. (0:32:55) Kevin: Okay, you know what, I have a question for you. You say you’re into LEGO, (0:32:57) Kevin: I don’t know how hardcore you are, but do LEGOs run out of stock easily? (0:33:04) Spencer: Hear me sigh as I say that, um, trying to think. (0:33:11) Spencer: So in the past I used to just, you know, back, back in the day, you know, when they were still doing kind of just their, their own sets, which they still do. (0:33:20) Spencer: I know people complain that they have like too many licensed sets now, but they have plenty of unlicensed or, you know, only Lego sets. (0:33:29) Spencer: Um, you know, I kind of just got what was there. (0:33:32) Spencer: I was never particularly looking for any kind of (0:33:34) Spencer: set. There was this Mars like Mars set that they had that I really enjoyed that I did try to get like a couple of different sets from but nothing like you know going out of my way and stuff with the advent of the internet though and being able to look all this stuff up like I am now as an adult. There are definitely sets that do you know do just disappear because they’ve sold out of them or they just stop making them. I can’t imagine them doing this with the (0:33:46) Kevin: Okay. (0:33:48) Kevin: Yeah. (0:34:04) Spencer: Animal Crossing set. You know I got to imagine that this is something that they’re planning to continue to release you know new sets for and keep updating with the old sets. For instance the Mario sets I think you can still get a lot of those you know at least if you look you might have to look a little bit harder but they’re generally like available. The set that I totally missed out on and just kick myself every time I think about it is they had a Voltron set and it came with all the different all different parts and they all like you know they all transformed into Voltron together and stuff. Yes it was and I saw that and I was like one day I’ll get it and then I just waited too long and that’s what happens but. (0:34:15) Kevin: Okay. (0:34:16) Kevin: Okay. (0:34:20) Kevin: Sure. (0:34:40) Kevin: You could, in fact, form the head. (0:34:52) Kevin: Oh, I know that feeling um well, i’m just worried because Like I said, I don’t know how the inventory issues are dealt with um in lego, but They’re drawing in the animal crossing nintendo crowd, right? We look what happened with van gogh Oh, come on Look what happened with Remember when julian was a commodity or not julian. Whatever his name was the Pat with the heterochromia (0:35:21) Spencer: Oh, yeah, yeah. (0:35:23) Kevin: And when new horizons drop If anyone could make this is the inventory problem, it would be these fans. Um, but oh boy, here we go uh but maybe the well the price isn’t even the worst for all of them, but uh We’ll see. Um I just want them to bring back by onical. That’s the only lego thing I ever really got those were cool little robot dudes (0:35:48) Spencer: Hmm, interesting. I was somewhat into Bionicle. I had quite a few, but not as much as the regular sets. (0:35:58) Kevin: All right, um, two other pieces of news album and put them on here, (0:36:04) Kevin: but I do want to mention them. (0:36:06) Kevin: I hope I, I listened to the last episode, but I hope I’m not repeating anything. (0:36:10) Kevin: Um, there have been patches dropped both for Meneko’s night market and paleo pines. (0:36:16) Kevin: Uh, last two, well, the last game I covered and the one we’re covering today, (0:36:20) Kevin: um, the Meneko’s night market. (0:36:23) Kevin: I don’t know all the details, but I’m very thankful that they’ve got these patches (0:36:28) Kevin: out quickly and, uh, and they’re already available for switch and steam versions. (0:36:34) Kevin: Um, I hope Al will find the links and maybe put them in the show notes, (0:36:39) Kevin: but, uh, go check them out. (0:36:41) Kevin: I will possibly fire up Meneko’s night market again, see how much it’s improved. (0:36:45) Kevin: Um, because I very much liked that game, just hoping for few fixes and well, (0:36:50) Kevin: they roll some out, uh, paleo pines. (0:36:53) Kevin: I read the patch notes and it’s fascinating. (0:36:57) Kevin: Uh, at least one of the items is fascinating. (0:36:59) Kevin: In general, they just kind of, you know, polished up a few edges and, and did nice things. (0:37:05) Kevin: No major updates. (0:37:06) Kevin: Um, but, uh, with that said, let’s, let’s just get on into it. (0:37:13) Kevin: Uh, let’s talk about paleo pines. (0:37:14) Spencer: Yes, paleopines. (0:37:15) Kevin: Okay. (0:37:18) Kevin: So this is available on steam switch. (0:37:22) Kevin: I don’t know what else it’s available on. (0:37:23) Spencer: I think it’s available on everything. (0:37:24) Kevin: Uh, is it? (0:37:27) Kevin: Okay. (0:37:27) Kevin: Um. (0:37:28) Kevin: So, for people who don’t know, the elevator pitch is pretty simple. (0:37:33) Kevin: It’s farming, but you have dinosaurs. (0:37:35) Kevin: Um, it’s what’s on the box, and it’s what you get. (0:37:38) Kevin: Um. (0:37:39) Spencer: It’s… exactly what you get. (0:37:39) Kevin: Yup. (0:37:44) Kevin: Alright, so let’s, before we get into the nitty gritty, what are your overall thoughts? (0:37:51) Spencer: My overall thoughts and opinions, it’s good to start off with this because I’m someone that kind of complains about things even if I like them. So I enjoyed this game. I did have a thoroughly good time myself playing this game. There are plenty of things I would change about it but ultimately this is probably a game I will come back to I might even play it after we stop talking to be quite honest. (0:38:14) Kevin: Okay, I probably will see [laugh] (0:38:17) Spencer: yeah the last episode I was on (0:38:21) Spencer: I talked about parkasaurus I don’t think I’ve touched that game since we stopped talking about it yeah but this game this game was definitely enjoyable it’s got a lot of charm you know using the dinosaurs for farming is different I guess I mean I’m not as big of a farming game player has you know you guys are so maybe this is just exactly the same you just skinned as dinosaurs but it was fun (0:38:25) Kevin: Hahaha, well there you go. (0:38:39) Kevin: » Yes, right, yeah, yep. (0:38:51) Spencer: it has a collection element to it very much kind of like Pokemon or something like that you know so it scratches a lot of different itches for a lot of different people and I feel like you can get yourself lost without necessarily doing the main kind of quest so to speak yeah there are missions that you do too in this game and you know I spent plenty of time just fumbling around doing my own thing. (0:38:57) Kevin: - Yeah. (0:39:21) Spencer: You know, ultimately that’s kind of what I like in games like this, so yeah, I had a great time playing it, great, great might be a little exaggerating, so yeah, what did you think? (0:39:30) Kevin: Mm-hmm, okay All right, um So overall it’s a definite thumbs up and recommend for me This is hard for me because I love dinosaurs very much I Was a dinosaur kid growing up. I watched Jurassic Park when I was little dinosaurs were my Pokemon before Pokemon and (0:39:57) Kevin: And so, obviously I’m heavily biased toward a game that… (0:40:00) Kevin: …explores that, but as someone who is relatively well-versed in farming games, I still think it’s enjoyable. (0:40:11) Kevin: All the points you made, I agree with. (0:40:15) Kevin: So, let’s get into the… (0:40:19) Kevin: But, overall though, I would recommend this to people to try out. (0:40:23) Kevin: If you enjoy farming games, I think there’s a good chance you’ll enjoy this. (0:40:27) Kevin: And if you enjoy dinosaurs, you will probably also- (0:40:30) Kevin: enjoy this. (0:40:31) Spencer: you might even enjoy it even more than if you were just a farming game person quite honestly. (0:40:32) Kevin: I actually agree, yes, because I do think the dinosaurs are done really well. (0:40:40) Kevin: Um, but okay, let’s start into this specific. (0:40:43) Kevin: So, I have three sections here. (0:40:48) Kevin: The bad, the good, and the ugly. (0:40:50) Spencer: OK. (0:40:51) Kevin: So let’s start with the bad. What complaints do you have? (0:40:51) Spencer: Complaints. (0:40:56) Spencer: So the biggest thing– my complaints are small things that add up, right? (0:41:04) Spencer: Accessing things. (0:41:05) Spencer: For instance, if you’re on a mounted dinosaur, (0:41:09) Spencer: for whatever reason– unless I’m just horrible at this game– (0:41:12) Spencer: you cannot access or interact with things other than the dinosaur’s interaction. (0:41:18) Spencer: So let’s say you start off with the parasaur. (0:41:20) Spencer: That’s just your dinosaur that you start off with. (0:41:21) Kevin: Right? (0:41:23) Kevin: Right (0:41:23) Spencer: And each dinosaur has a skill. (0:41:27) Spencer: They can clear debris, which is what the parasaur can do. (0:41:30) Spencer: And it can sprint. Two actions. (0:41:32) Spencer: But if you’re not doing that, you can’t interact with anything else. (0:41:38) Spencer: If you want to talk to someone, you have to get off your dinosaur. (0:41:41) Spencer: If you want to access your storage, you have to get off your dinosaur. (0:41:44) Spencer: Which just blows me away. I was like, (0:41:46) Spencer: “Come on, the person’s right there. Just let me talk to them. (0:41:48) Spencer: to them. Why do I have to get off my dinosaur? (0:41:49) Kevin: Yep, yep, absolutely, um Yeah, I I want to put just a little side note, um since we’re getting into it, uh Spencer and I are dinosaurs or nerds so we will be using dinosaur names Apologies if you if you listener might not be familiar. I invite you to look them up because dinosaurs are cool (0:41:50) Spencer: So, that would be one thing I would, you know, developers, if you’re listening, patch that, please. (0:42:17) Spencer: Indeed, and then you’ll see the name and then you’ll be like, “How do I pronounce that?” (0:42:21) Spencer: And quite honestly, we probably won’t pronounce all of them right, but it’s fun and trying. (0:42:25) Kevin: yep yes okay but um but yes that’s that’s a good point um that is annoying how you can’t talk to someone uh or gather certain points gather certain materials off foraging points and whatnot while on a dinosaur uh at the very yeah no judge say that I can kind of understand the the foraging part maybe you’re high up on a t-rex but come on (0:42:44) Spencer: That’s correct, because some… Oh, sorry, go ahead. (0:42:55) Kevin: can talk to someone while mounted on a t-rex I can say hey (0:42:59) Spencer: Yeah, I don’t really understand the decision, to be quite honest. (0:43:05) Kevin: Yeah, well, there’s a few things I don’t 100% understand, like, so there’s a handful of little things. I don’t know if they all add up to me something major, but like, one of my biggest gripes is inventory stuff. You can get big numbers of items, right? Like, you can get hundreds and hundreds of pieces of wood. (0:43:28) Kevin: Well, when you want to move between your bag and your storage or whatever, you don’t have the option of saying, “Okay, take out…” (0:43:35) Kevin: …20 or 30. You can only do the entire amount or half of it. And that’s frustrating. (0:43:38) Spencer: Yes, I was gonna ask this, I wasn’t sure if I was just like, not getting- (0:43:44) Spencer: Was there a tutorial I missed? Or if this is like, you know, just, but yeah, it’s only stacks, right? (0:43:47) Kevin: nope, or at least, I missed it too then. (0:43:51) Kevin: Yeah, you can, and what’s odd is, it exists because when you sell things at the trader or whatever, (0:43:52) Spencer: Like, I was like- (0:43:57) Kevin: you can select exactly how many you want to sell. (0:44:01) Kevin: But that’s the only time. (0:44:02) Spencer: Yeah, no, but then it’s and it gets even more deep than that because it’s Inventory management from your storage to inventory is only stacks, right? So like you have 300 wood in your storage and then you click on it and it’ll put all 300 in there but in stacks of a hundred and then now you have to go back in return 200 stacks, so you only have one stack and (0:44:23) Kevin: Yup, yup, exactly. (0:44:29) Spencer: Then when you go to sell that wood, here’s what get (0:44:32) Spencer: me. You go to sell that wood, and then you can select individually. You can select like I only sell two wood, right? And they do have a button for min and max. So like I want to sell the whole stack of wood, but they don’t have a button to increment it in tens. Also, which I feel like is something like, yeah, that really, that whole thing needs a lot of work. (0:44:56) Kevin: Yeah, it is wild and again, there’s even the trading like said it’s still missing that stacks of 10 which would be nice But the fact that that’s the only place where you can do Individual counts of whatnot. It’s baffling to me Let’s see what what other little complaints can you think of? (0:45:20) Spencer: So, I don’t know if this would be a little complaint. (0:45:25) Spencer: I don’t know where this falls on your good, bad, and ugly. (0:45:25) Kevin: Hehe. (0:45:29) Spencer: I will say there were a lot of things I was finding out about the game. (0:45:34) Spencer: I didn’t get, I’ll be honest, I didn’t get like probably end game, is there an end game? (0:45:39) Spencer: I don’t really know. (0:45:41) Kevin: I think there is. I mean, there’s the main quest. You have to find where the rest of the parasaurs are. (0:45:42) Spencer: There is, right? (0:45:44) Spencer: Yeah. (0:45:45) Spencer: Yeah. (0:45:46) Spencer: Yeah, you know, like I said earlier, I kind of… (0:45:50) Spencer: just ended up doing my own thing, which is, you know, it is what it is. (0:45:52) Kevin: Yeah. (0:45:53) Kevin: Uh huh. (0:45:55) Spencer: That’s kind of how it’s designed in the game. (0:45:57) Spencer: But so there’s a lot of things that I feel like I was finding out kind of on my own without… (0:46:06) Spencer: that would have been better maybe explained, you know, like I’ll be honest. (0:46:12) Spencer: I didn’t realize that holding what was the RZ was sprint for some of those dinosaurs. (0:46:18) Spencer: I was puttin’ around that whole area, and it was taking me forever. (0:46:18) Kevin: Yep Yeah, ha ha ha ha oh no Oh No Um, oh, that’s raw. I agree with you Um, this is a complaint I have about many games because I think it’s a critical thing to be clear and explain yourself well and whatnot Um, I am struggling to think of I had a specific example, but I can’t think of it right now (0:46:23) Spencer: It would take like a half day just to get across the place. (0:46:47) Kevin: The sprinting thing there is a (0:46:48) Kevin: prompt on the bottom of the screen, but if you don’t pay it, they don’t call it out or anything. (0:46:52) Kevin: So it’s easy to miss, because there’s other prompts that are there, (0:46:56) Kevin: and the sprinting prompt is added when you’re on the right dinosaur, (0:47:00) Kevin: but it’s not there when you’re not on it, so it’s easily missable. (0:47:04) Kevin: possible. (0:47:06) Spencer: Oh, and so here’s the thing with the sprinting thing, too. (0:47:12) Spencer: If you click on, I believe it’s just R, (0:47:15) Spencer: your character will auto run in that direction. (0:47:16) Kevin: Wait, what? (0:47:17) Kevin: I didn’t know that! (0:47:19) Kevin: She- what?! (0:47:19) Spencer: Yes, there’s an auto run button. (0:47:21) Kevin: Oh my goodness. (0:47:22) Spencer: So I was clicking auto run, and I was thinking it was the sprint half the time. (0:47:22) Kevin: Oh, there you go. (0:47:24) Kevin: Oh, case in point. (0:47:32) Spencer: And I was like, this doesn’t look any faster. (0:47:35) Spencer: I guess I don’t need to hold the button. (0:47:36) Spencer: I feel like there’s a lot of things that get fed to you at either inopportune moments or just as far as information goes. (0:47:50) Spencer: You’re just kind of like, “Huh, I could have used that information like three days ago.” (0:47:54) Kevin: Yup, there was oh the So there is I remember my example. Um, there is a help option in the pause menu and it does have some tutorials in there It doesn’t really let you know that they’re there Which is a shame because a number of them are very helpful. They explain how to use your tools The one I wanted to mentioned was the soil we’ll get into it into it in a bit but essentially how to properly fertilize and till the soil and stuff like that. (0:48:29) Kevin: That information, I didn’t realize how it worked until I happened to find it in the tutorial items in the help menu. (0:48:37) Kevin: It would have been nice if that had been called out earlier. (0:48:40) Spencer: It’s funny that you mention the soil because it wasn’t until only the other day that I was, again, I was just thumbing through the profiles of the vegetables and I was like, (0:48:51) Spencer: “Huh, they really want you to crop rotate in this game, don’t they?” (0:48:53) Kevin: Yep, yep. (0:48:55) Spencer: That would have been useful to know before I planted tons of vegetables in random areas. (0:49:01) Kevin: Yep, um, absolutely. (0:49:04) Kevin: Um, so yeah, that is a complaint, like I said, I have about many games, just lack of clarity or not explaining things well. (0:49:12) Kevin: Uh, one hopefully that can get updated because that’s not impossible to fix. (0:49:17) Kevin: Just add some more prompts at certain points, so. (0:49:19) Spencer: No. (0:49:19) Spencer: Yeah, and I will give them credit, right? (0:49:20) Kevin: Fingers crossed we get those patches. (0:49:25) Spencer: Like some games you sit through tutorials and they are like, you know, some omnipotent someone or other talking at you going, “Hit A to use the ox.” (0:49:31) Kevin: Yep, yep Yep Yeah, it does it is not very handhold be not at all you Yeah, that’s One of the pros in my book that it doesn’t really put any pressure on you in almost any way (0:49:35) Spencer: You know, and then you’re like, “Okay, like I get it.” (0:49:37) Spencer: And then you have to sit there for like an hour. (0:49:39) Spencer: Right? (0:49:40) Spencer: This game really does kind of let you play the game almost right away. (0:49:58) Kevin: And I’ll get into that later when we talk about quests I think in the more (0:50:01) Kevin: detail but one final item I wanted to add in the bad list well I guess this kind of goes in the ugly I’m not the biggest fan of the art style of the game so okay well let me be more specific I like the dinosaurs the dinosaurs look great they’re they’re very cutesy and the way they’re presented in this game where people are just hanging out they’re your pals and working with them (0:50:16) Spencer: Really? (0:50:31) Kevin: and they live on your farm they’re not intimidating or scary I think that was managed really well I think that works well and I think it’s fantastic my part problem is the people right the people also have this very cutesy art style and it’s this might just be a very personal thing but it is really (0:50:48) Spencer: Okay, okay. (0:51:01) Kevin: looks like a Disney Junior show basically that’s the way I describe it in fact I watch Bluey right so I’ve seen other ads for Disney Junior shows there is one actually called Dino Ranch and it looks a lot like this yeah (0:51:07) Spencer: Yeah, I mean (0:51:18) Spencer: Yeah, the people are, I mean, it’s an art style, that’s for sure. (0:51:24) Spencer: It’s a design choice that they made. (0:51:27) Kevin: Yeah, and everything is very saccharine, like very… (0:51:31) Kevin: Happy… (0:51:33) Kevin: No one gets angry or there’s big problems or anything like that. (0:51:38) Kevin: There’s a character who says “zippity” and it just feels very kid show… (0:51:42) Kevin: Umm… (0:51:47) Spencer: Yeah, well, eh. So there’s a couple characters. One that stood out to me as Pippin. (0:51:54) Spencer: He does kind of get a little grumpy. (0:51:54) Kevin: Yeah They they’re actually in be non-binary Which I just like a thumbs up. That’s all right. No, but I just thumbs up to the Devs for throwing that in there right and I’ll have Pippin Pippin’s a little bit of a gremlin Go ahead Oh, yeah, yeah, I forgot about that that. (0:51:57) Spencer: Oh, sorry. (0:52:10) Spencer: Ah, yeah, but they get a little like, onry about things if you ask them to make like a, they make these, yeah, they make these like treats that, that’s basically how you tame the dinosaurs and they have like very specific, “Oh, it’s my family recipe, like don’t, we don’t screw with it” and then you ask them to make other treats and then they kind of get all upset about it instead of like, “Ah, fine, take your, take your
Al and Kev talk about Mineko's Night Market Also, we talk about Stardew Valley 1.6, the recently teased Lord of the Rings cottagecore game, and a number of recent release date announcements. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:42: What Have We Been Up To 00:15:56: News 00:45:50: Mineko’s Night Market 01:32:52: Outro Links Mineko’s Night Market Release Dates Mineko Plush Coral Island PS5 Critter Crops Delay Sun Down Survivors Update Orange Season Update Travellers Rest Update To Pixelia Kickstarter Stardew Valley 1.6 Sneak Peek Stardew Valley Joja Parrot Tales of the Shire Teaser Tales of the Shire Site Mineko’s Night Market Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season. My name is Al And I am playing the neko’s night market as we speak Fantastic we are gonna have so much to talk about this game. I think it’s gonna be (0:00:36) Kevin: I’m Kevin. (0:00:37) Kevin: Um, excuse me, I believe that is Wormburger’s Night Market? (0:00:47) Kevin: Uh, you think the game that’s been in development for eight years and has been my most anticipated game of like two years running? [laughs] (0:01:00) Al: Funny because like yeah, so like this podcast I’ve been going for like nearly five years now, right? (0:01:04) Al: And this game had already been announced four years before the podcast started So quite a while Did neko just poop on the ground It just just sat on the ground and stood up and then it was a garden block (0:01:12) Kevin: 2015 baby that’s that’s wild like I don’t I didn’t (0:01:25) Kevin: Yeah, if that’s possible, yeah. (0:01:26) Al: I think Niko just pooped on the ground. (0:01:30) Al: To give me somewhere to plant, all right. Well let’s see what happens with that. (0:01:34) Al: We’re gonna talk about the Niko’s Night Market, because somehow we managed to play this game in the five days since it came out. (0:01:43) Al: Yeah, we’re gonna talk about it. Before that, we’ve got a bunch of news to talk about. (0:01:43) Kevin: Yeah, but I played a lot so I have things to talk about (0:01:57) Al: there’s stuff we need to talk about, there’s stuff we definitely need to talk about. (0:01:58) Kevin: Is there I don’t I don’t I don’t know Not really I like going in blind [laugh] (0:02:00) Al: Have you not looked through the news? (0:02:02) Al: Oh Kevin, right, that’s fine, let’s go in blind. (0:02:05) Al: Most of it is pretty small, pretty quick, still good, but we’ve got two really chunky bits of news at the end that we need to talk about. (0:02:11) Kevin: Wait, we haven’t talked about that one yet? (0:02:13) Al: We have not talked about that yet. (0:02:14) Kevin: I- (0:02:14) Kevin: Oh my gosh, okay, we do have things to talk about, all right. (0:02:17) Al: Yep, we have big stuff to talk about. (0:02:20) Kevin: I know- I like how you know exactly what I’m looking at. (0:02:22) Al: Well, of course, of course I know. (0:02:26) Al: So we’ve recorded the last episode, I think like the day before that news came out. (0:02:30) Al: Um, was it me and Cody? I think it was. Uh, we, we’d recorded really early that week and then they came out with our news and that was really frustrating. So anyway. (0:02:31) Kevin: was it okay yes yes I didn’t know it was it good good (0:02:39) Al: Um, uh, first of all, though, Kevin, what have you been up to? (0:02:46) Kevin: Um, okay, so in the Good good old me decided to do a whole bunch of things before Monneko dropped so you know the Pokemon DLC has been out for a minute, there’s been a lot of talk and So I finally gave in and I started playing Pokemon, but I wanted to play a good one. So I’m playing sword and shield I started a nuzlocke (0:03:22) Kevin: And it’s it’s a fun one to nuzlock through Because there’s so many a wide variety of encounters and and It’s surprisingly challenging at times. There’s there’s some heavy hitters in the game One going back to that Jen Like all all joking aside I I This is a subjective opinion, but I think it looks better (0:03:31) Al: Mmm, yes. (0:03:52) Kevin: And then scarlet violet like maybe not technically there’s probably It’s… (0:03:54) Al: I mean, I don’t think I disagree with that. I mean, I’m definitely one of the Scarlet and Violet enjoyers and defenders, but I don’t think that as a game it looks better than Sword and Shield. Definitely not. But I think personally that’s generally a problem with open world games. I don’t think that any of them look amazing. Breath of the Wild and Tears of the Kingdom have some moments where you’re like, “Wow.” But those are very few (0:04:09) Kevin: Yeah yeah. (0:04:19) Kevin: Yeah. (0:04:20) Kevin: Yes. (0:04:24) Kevin: You’re- you’re ner- yep, you’re right. (0:04:24) Al: and most of the time it’s just the same rocks and grass again. I think that is just a problem with them. So yes, I agree. (0:04:29) Kevin: Yeah. (0:04:31) Kevin: That’s fair. Yeah, no, that’s- that’s- I think that’s accurate. (0:04:35) Kevin: Um, so yeah, it is an uphill battle, I think, in that sense for Scarlet Violet, but… (0:04:41) Kevin: Even stuff like just the color palettes, I think they really, really pop in, uh, Sword and Shield. (0:04:43) Al: Oh yeah, especially Balonia. Amazing, amazing town. Just gorgeous, love it. (0:04:46) Kevin: Um… (0:04:50) Kevin: Yeah, yeah, the neon mushroom town, it’s awesome, yep, yep. (0:04:58) Kevin: And also one other comment, just like, again, looking back. (0:05:02) Kevin: The gym battles are just so good in Sword and Shield, (0:05:09) Kevin: like just this whole spectacle of a stadium battle and the chanting, (0:05:11) Al: Oh, yes. Yeah, definitely. The music. (0:05:15) Kevin: which, you know, actually fits in on like Scarlet Violet. (0:05:20) Kevin: It’s so bombastic and thrilling, and again, (0:05:25) Kevin: just comparing to Scarlet Violet, like, because of the freedom, (0:05:30) Kevin: I don’t know, they just, it wasn’t as memorable maybe, but again, (0:05:35) Kevin: that’s something subjective, but point B, ultimately, (0:05:38) Kevin: Sword and Shield is still really good, really fun, (0:05:41) Kevin: and I’m enjoying going through one of those luck. (0:05:44) Kevin: Well, I was before Monetco dropped, um, aside from that, (0:05:49) Kevin: I have had a big fighting game, Inch, um, so I dusted off a game called Skullgirls! (0:05:56) Kevin: Um, are you familiar with this at all, Al? (0:05:58) Kevin: Okay, so Skullgirls was originally released in 2013-2014, (0:06:07) Kevin: and they are still developing new stuff for it. Um, not a sequel, like the same game. (0:06:14) Kevin: It’s wild, um, it was, uh, it’s no- (0:06:19) Kevin: notable in the fighting game community for a couple of reasons. (0:06:23) Kevin: One, I mean, it’s a good game, for fighting game reasons, um, (0:06:26) Kevin: but aside from that, um, it’s all hand-drawn art, so it looks really good. (0:06:32) Kevin: Um, it has like a very stylistic art deco thing going on with a lot of its environments and settings. (0:06:39) Kevin: Um, and as the name implies, Skullgirls, um, at least originally, the original eight, (0:06:46) Kevin: I believe we’re all female fighters, um, which was you know, obviously not the norm in gaming in general, right? (0:06:54) Kevin: Um, it’s an all female cast, um, and they’ve done rounds of DLCs since then. (0:07:00) Kevin: Um, I think it’s going to be up to 18 by the end of this year. (0:07:04) Kevin: Um, I think there’s two males, but the rest are all females. (0:07:10) Kevin: Um, well, I mean, there’s a robot female and an alien monster thing. (0:07:16) Kevin: Um, but so, you know, um, take that how you will. (0:07:20) Kevin: Uh, it’s, it’s dynamic. (0:07:22) Kevin: It’s fun. (0:07:22) Kevin: It’s like not even fighting game or not. (0:07:26) Kevin: It’s, it’s just very good writing comical and then vibrant. (0:07:31) Kevin: Um, so yeah, skull girls to anyone who enjoys fighting games. (0:07:34) Kevin: That’s a hearty recommendation. (0:07:36) Kevin: It’s basically out on anything and everything. (0:07:38) Kevin: Um, uh, but, uh, aside from, yeah, so those were the two things I did. (0:07:42) Kevin: And then, uh, Meneco Wednesday came and it’s been all Meneco since then. (0:07:47) Kevin: What about you? (0:07:50) Al: Yeah, well, I mean, I think basically Maneko is the only game I’ve been playing this week. (0:07:56) Al: Maneko, Maneko, Maneko. (0:07:59) Al: I did play some more Pokémon, so I think I got my… (0:08:03) Al: I can’t remember where I was when we last talked, or when I last said it on the podcast, (0:08:08) Al: but I have done… (0:08:10) Al: I’ve completed the DLC on both games. (0:08:14) Al: I decided just to do… (0:08:16) Al: So my scarlet was like basically I hadn’t done anything in it. (0:08:20) Al: So I did the DLC without having done any of the badges. (0:08:23) Al: And then I was like, I’m just going to do all the badges. (0:08:26) Al: So I just did everything on that one. (0:08:27) Al: So I’ve now completed that. (0:08:27) Kevin: Right at least it’s fast to do it unlike other Pokemon games you can just knock them out (0:08:29) Al: And then, yeah, certainly once you’ve got everything. (0:08:36) Al: And then what else did I do? (0:08:39) Al: I did the DLC on my scarlet, my violet as well. (0:08:43) Al: And I completed the decks on that. (0:08:46) Al: And there’s a couple of side quests as well in the DLC. (0:08:49) Al: I did those as well. (0:08:50) Al: And yeah, just a bunch of Pokemon stuff in there. (0:08:56) Kevin: Have you- have you not gotten a bit tired of Scarlet Violet after doing it like three four times? (0:09:03) Al: times, yeah. I mean the story, yeah, sure, right? Like, the story bit is not fun. I still enjoy playing those games. Like, I still enjoy the core loop of those games. I still enjoy collecting Pokémon, blah, blah, blah. I think I have decided that I’m not going to do the new Professor Oak challenge that I suggested. I think that’s probably going a bit far. And if I want to do a Professor Oak challenge. (0:09:30) Kevin: until the second DLC drops. (0:09:33) Al: Well, I was going to wait until that because if you’re going to do it, then do it all the way, right? (0:09:39) Al: But then I was like, actually, if I want to do it, there’s so many games I haven’t done a Professor Oak challenge of, (0:09:43) Al: just do another one. (0:09:45) Al: I’m thinking about maybe doing Legends Arceus 1, for example, which could be fun, (0:09:53) Al: because I don’t have a Legends Arceus save file just now. (0:09:56) Al: I was thinking when you were talking about Nuzlockes, maybe it would be interesting as a Nuzlock, (0:10:03) Al: because obviously you’re not using Pokemon, right? (0:10:05) Al: So they’re not going to die, but you can die in that game. (0:10:07) Al: You can get knocked out in that game. (0:10:09) Kevin: Oh. (0:10:09) Al: So doing like a no death Arceus run, that could be interesting. (0:10:10) Kevin: No. (0:10:16) Al: Yeah, that’s probably about games. (0:10:19) Al: I mean, Pokemon Go, obviously, but that’s probably about it with games. (0:10:23) Al: I have, however, been watching a couple of things. (0:10:25) Al: I’ve been watching X-Men 92 and the run-up to the new X-Men 97 coming out next year. (0:10:30) Al: And I. (0:10:30) Kevin: Alright, how’s that been? (0:10:33) Al: It’s it’s good fun. I’m surprised at how like quickly and succinctly they’re getting through X-Men story lines like Like in the first season they do like like five or six big X-Men stories Like just that’s it. Those ones are done now and you’re like, oh my word, right? Wow, that was fast Yeah Well, it’s (0:10:50) Kevin: Yeah, this was prime 90s Saturday morning cartoon stuff, so like, there’s no time for plots or build up. (0:10:58) Kevin: Go do your enemy of the week. (0:11:01) Al: That’s the thing and then there’s no (0:11:01) Kevin: You got toys to sell, man! (0:11:03) Al: There’s no filler episodes that are all action all the time So it will be interesting to see where they go because there’s still four seasons to go Just I’ve just finished the first season. So I’ve got four more to go and I’m like I feel like they’re running out of stories by now Although I do believe there is a crossover with the 90s spider-man as well that I’ll need to watch at some point Yeah, yeah, yeah, I know I know but that’s my I need to watch that as well right because it’s a crossover (0:11:03) Kevin: The- (0:11:20) Kevin: There is, but that is under the spine. (0:11:31) Kevin: Yeah, yeah, um, yeah, I If I assure you it does not matter Well, good luck with that because I’m sure it didn’t matter to the writers or whatever I will I will say like I (0:11:33) Al: I haven’t figured out where it lies in the timeline. (0:11:37) Al: I know it doesn’t matter. I know. I know it doesn’t matter, Kevin, but it matters to me. (0:11:56) Kevin: Was still pretty young when that X-Men first aired so I watched some of it (0:12:00) Al: Yes, in 1992, yes. (0:12:01) Kevin: but Yes, you know the year I was born I might be older than me So I didn’t watch it I Missed the boat a little on that one. I didn’t I watched it but just not like everything right but it’s still very much like many people was very iconic informative in my What I think of the X-Men right like that’s the theme the colors all the looks (0:12:05) Al: I was also quite young. (0:12:31) Kevin: It’s still my favorite beast of all time Yeah, but good stuff good stuff (0:12:40) Al: Yes, yeah, yeah, yeah. (0:12:41) Al: And then I also watched for the first time Scott Pilgrim versus the World, (0:12:46) Al: the film that is, the live action films. (0:12:46) Kevin: Okay, I have not watched this tell me tell me Wait we’re talking the live-action right? Yes. Yes. Okay, cuz the animated one’s not out yet Yes, okay. Yes, that’s right. Okay Okay, I hear a lot of love for this movie thing (0:12:48) Al: I thought it was really good. (0:12:50) Al: I think it does a good job. (0:12:52) Al: Like, obviously live action. (0:12:53) Al: Yeah, yeah, yeah, yeah, yeah. (0:12:55) Al: The animated one, it’s not, it’s not a, yeah, and it’s a series, I believe. (0:12:58) Al: It’s not a film. (0:13:00) Al: But so like. (0:13:02) Al: I think, I think, yeah, so I think a lot of people like it and a lot of people (0:13:10) Al: thought it was fine. (0:13:11) Al: I will say that live action is difficult to do, like, a good kind of comic bookie style film, like most, most live action comic book stuff doesn’t try and be comic bookie, right? (0:13:25) Al: But Scott Pilgrim definitely does. (0:13:29) Al: And I think they did it really well. (0:13:31) Al: I think it works like that. (0:13:32) Al: Like you, it definitely feels like a comic book film. (0:13:35) Al: It’s like, you know how Into the Spider-Verse feels like a comic book film. (0:13:40) Kevin: Yes. (0:13:40) Al: It’s not live action, but it feels comic bookie, whereas all the other ones really just feel like superhero stuff, right? (0:13:40) Kevin: Yes. (0:13:43) Kevin: Yes, yes, I know. (0:13:46) Al: It’s, it, it feels like that. (0:13:48) Al: It feels, it feels like they wanted it to feel like a comic book. (0:13:52) Al: And I think it works really well. (0:13:54) Al: I think there are a few things in the story that feel a bit odd, but that just might be me being a bit weird around it. (0:14:01) Al: I’m not sure whether it’s, because I’ve not, I’ve not read the original comic run of this, right? (0:14:07) Al: So I don’t know whether it tells it some of the bits in it. (0:14:10) Al: In a better way, or whether I’m just kind of being a bit weird with it. I don’t know. (0:14:11) Kevin: Mm-hmm Yeah, okay. All right, that’s cool Yeah, I might watch it just speak for the animated series because the animated series looks very impressive (0:14:15) Al: But I enjoyed it. It was good. (0:14:25) Al: Yes Well, that was the other thing that was the other reason why I was watching it I was like, I know I want to watch this at some point You know what why not now, you know before the animated series comes out would be a good idea (0:14:35) Kevin: Yep, yep, all right, that’s good. (0:14:43) Al: I mean bits and pieces here and there. I’m about to start the newest series of Star Trek Strange. (0:14:56) Al: There’s a lot to watch. What can I say? Have you been watching Ahsoka? Of course, as well. (0:15:01) Al: I’ve been watching Ahsoka, which I’ve been enjoying. And Loki starts this week. (0:15:07) Kevin: Oh, I i’ve got to catch up on stuff before I watch loki like I mean like the required reading. I don’t watch ant man No, I don’t think so either ant man Yes Yes, i’ve watched the original ones. I watch one division watch loki season one. So just ant man Um, but I am going to do it because yeah, I do I do too which really means yeah I just need to watch ant man, um, which uh, but i’m excited for because it looks good. Um (0:15:12) Al: I don’t think there’s a lot of required reading. (0:15:16) Al: Yeah, I’d say Ant-Man, Lokey and Ant-Man, and presumably you’ve watched WandaVision. (0:15:22) Al: Yeah. (0:15:25) Al: I suspect that’s all of it. (0:15:38) Kevin: Owen wilson’s really good in it. And so is uh, (0:15:40) Kevin: Tom loki whatever his name is it’ll it’ll stand yes tom tom loki son. Um (0:15:43) Al: Tom Hiddleston and we’ve got Kehuquan coming in as well and his character looks very fun. (0:15:54) Kevin: Yep. (0:15:54) Kevin: Alright. (0:15:55) Al: Yeah. Awesome. Well, should we talk about some news? (0:15:56) Kevin: I guess so. (0:16:00) Kevin: Hey, you wanna talk about Moneko first though? (0:16:01) Al: No, no, I do not. Let’s talk about some news. (0:16:03) Kevin: Yeah, and what’s our first news item? (0:16:07) Al: Uh, oh yeah. Oh, I hadn’t looked yet. (0:16:13) Al: I wrote all this up like four days ago. So Maneko, there’s some Maneko’s night market news. (0:16:21) Kevin: Yeah. (0:16:23) Al: So the Xbox and PlayStation versions, we’ve got dates for them now. They’re coming out on the 26th of October and the physical Switch and PS5 versions are coming the 27th of October. (0:16:36) Kevin: Uh, is it? I didn’t realize it’s already on, is it on PS5 I assume? (0:16:40) Kevin: Or wait, no, no, sorry. I’m, no, you just said that. (0:16:40) Al: No, no, so that’s the PS. Please, it’s Xbox and- (0:16:43) Al: PlayStation versions, yeah. But I think, I think, I think the PlayStation version is for PS4 and PS5, (0:16:44) Kevin: My mistake. Yes. (0:16:50) Al: but the physical version is just PS5. Well, on Switch, obviously. (0:16:54) Al: So there is a PS4 version of the game, but not physical, if that’s clear. (0:16:59) Kevin: um yeah sure it’s look by the end of october it’s going to be everywhere that’s the main but you can get it on switch or pc (0:17:08) Al: You can. You can. (0:17:10) Al: And we have it covered because you got Switch. (0:17:12) Al: I got it on PC and played it on Steam. (0:17:14) Kevin: Yup, and if that’s not enough physical for you you can get a physical manneco Well, I think you can because I’m clicking on the link and it’s not working. I don’t know why Okay, anyways, um Okay, they’re doing Okay The manneco people are doing a plush (0:17:15) Al: Oh boy. (0:17:20) Al: You can. (0:17:23) Al: Yeah, there’s a new link. (0:17:27) Al: I’ve got a new link here as far as… (0:17:29) Al: Don’t worry, it still exists. (0:17:31) Al: There you go. There’s your new link. (0:17:39) Kevin: Run of manneco. It’s a good-looking plug. It is by the it is by the (0:17:39) Al: Is that good looking plush? It’s really detailed. (0:17:43) Al: Yeah. (0:17:44) Kevin: Company called make ship which I am familiar with this is basically what they do. They do limited runs of plushies you know even They did one for Baron breakfast and I missed it I’m so sad But that’s the that’s a kicker right that it is limited. I think turn it boy had like two plushies through that but anyways So yeah make ship rise of the time recording 20 days when it comes out That’ll probably even more like two weeks left on the campaign (0:17:47) Al: Yeah, they’re doing the ooblets ones as well, I think, and stuff. (0:18:14) Kevin: So check it out if you want. It’s $30 maybe a little pricey But if you love an echo like I love an echo It’s probably worth it because you will probably never ever see any mother physical manneco birch like this again Not yet, but I will so pay day when it gets But yes and minico’s art works really well with plush I think like the the the style (0:18:40) Al: Yeah, I’m just, I’m really impressed with how detailed it is, right? Like you’ve got the eye detail, the hair detail, and the clothing detail, the ear, the backpack, it’s just, it’s all so great. (0:18:44) Kevin: Yeah, got the little mark under the eye, yeah Yeah make ship I have had make ship products before and they are quality products and yes the detail is as good as You’d hope or want or the the creators want whatever and it’s a good quality plush a decent size to not one of those tiny little things (0:19:12) Kevin: Okay, so yeah, that’s Minneko (0:19:20) Kevin: So October 20th, roughly? (0:19:22) Al: Yeah, it does actually say that on the page, you don’t have to count it. (0:19:23) Kevin: Yeah, 19th. (0:19:26) Al: If you scroll down a little bit, it shows you the date. It’s got a timeline. (0:19:29) Kevin: um okay well there you go there the look the links on the show notes click on there yeah that’s the only thing right they take forever with these limited run things but understandably so yeah oh yeah you’re oh gosh no no no that’s too close 2024 is a year away no I know I went into lone the home depot the other day and there was all the christmas decor (0:19:30) Al: “Production starts 20th of October. Shipman estimated January 13th.” (0:19:38) Al: That’s not too bad. That’s not too bad. November, December, that’s three months. (0:19:48) Al: Christmas is less than 100 days. (0:19:59) Kevin: before october that’s the norm what what else is you know what else is october (0:20:06) Al: We’ve got, we’ve got Coral Island have announced their PS5 version is coming on the 9th of October. (0:20:14) Al: I will say, you know I love a conspiracy around dates. This is a suspicious date. (0:20:20) Al: This is suspiciously close because the next update for Coral Island is the 1.0 update. (0:20:27) Al: Just saying. Now we don’t know when that’s coming, but all I’m saying is they haven’t said the PS5 (0:20:37) Kevin: once you switch there’s no going back or wait oh they mean for version well either way that still sounds very uh and they have the wean (0:20:52) Kevin: There’s the art right there. It has the merfolk in it. It’s all that looks like a 1.0 or Like a game case cover Is it I don’t know I’m (0:20:59) Al: I mean, I think that’s the same artist they’ve been using for ages, but yeah, yeah, pretty sure I’ve had pretty sure I had that wallpaper on my phone for six months. (0:21:09) Al: Yeah, so we’ll see. We’ll see whether I’m right or wrong. It might be too soon after the most recent update, but they also could have been working on both of them at the same time. We’ll find out in like a week, because that’s like a week away. (0:21:27) Al: Next we have Crater crops have been delayed to the end of the day. (0:21:29) Al: We have so many more to delay. Keep coming with your delays please. (0:21:35) Al: There’s too many games. We still have like 30 games listed that’s coming out this year. Go and delay them please. (0:21:46) Al: Would you mean no? Man alive, Kevin. (0:21:49) Al: That’s all right. It’s all right. You’ve got two weeks till you need to do the Paleo Pines episode. (0:21:49) Kevin: I want, I just want Maneko, nothing else, and I’ll leave you alone, games. (0:21:57) Al: Sundown Survivors, they’ve got their 1.4 update, which they have named “The Final Boss”. (0:22:05) Al: And I think that the update includes “The Final Boss” of the storyline. Just a thought there. (0:22:10) Kevin: What that’s wild (0:22:16) Al: It’s like, what do they call it? Bullet hell? It’s a roguelike type game. (0:22:24) Al: I’m not playing this game. I don’t know. There’s some stuff. There’s some farming, (0:22:25) Kevin: But you have Pokemon. (0:22:31) Al: right? I felt like I needed to include it, but this is… (0:22:34) Al: It’s like three quid as well. It’s very cheap. (0:22:48) Al: Okay, I don’t know what that means. (0:22:52) Al: Or was that shoot him up? Right, got you. Orange season also have an update out. The festival’s season, that is out now, (0:23:01) Al: and it adds a tomato war, the summer festival and the chicken race. (0:23:06) Kevin: These are all good, good words. I like, especially “tomato war.” (0:23:08) Al: Yeah, so it looks like it’s a festival where you’re like trying to hit each other with tomatoes. (0:23:11) Kevin: What does that mean? Oh, oh, you thought- oh. (0:23:18) Al: During the event, you and three other competitors will throw tomatoes at each other, earning points for hits and losing points for getting hit. The one with the highest score when the time is over wins. Don’t worry, all the tomatoes used weren’t apt for consumption anyway. Like it matters, it’s a game. (0:23:34) Al: Oh, there’s a swimming… Oh, wait, swimming? That is the Summer Festival. They just called it different things. They called it Summer Festival at the top and then they called it swimming festival. (0:23:34) Kevin: - Yeah. (0:23:48) Al: Let’s use swim and then there’s the chicken race, which I feel like that’s probably self-explanatory as well. (0:23:50) Kevin: just it looks good though (0:23:54) Al: Also, is that a dino chicken? Look at the colors on that chicken. (0:24:02) Kevin: I don’t… I think it’s the green-ish chicken. I don’t know. (0:24:07) Kevin: Um, there’s a whole bunch of other… (0:24:09) Al: Yes, they have the key one, I think, being that they’ve added control support, so this is good. (0:24:14) Al: Yes, yes, I do. As someone with a Steam Deck, I very much like controller support on Steam Games. (0:24:21) Al: Next, we have another update. Travelers Rest have their drinks and staff update. So… (0:24:31) Kevin: Those sound important to a game where you’re running a tabber. (0:24:35) Al: Yes. Yeah, so customers can order drinks. (0:24:39) Al: You can serve them drinks, and then there’s also… you can employ employees. (0:24:46) Al: They also added seasons to the game. Like, I feel like what was in this game before now, right? (0:24:52) Kevin: You can hire a bouncer. (0:24:53) Kevin: I’m wondering! (0:24:54) Al: They’ve added the guest room system as well. Like, there’s a lot in this update. (0:24:56) Kevin: New beverage aging system was that… (0:25:00) Kevin: There- ooh. (0:25:02) Kevin: That you’d expect in a tavern. (0:25:07) Kevin: A similar game. (0:25:07) Al: To be fair, to be fair, isn’t it? (0:25:09) Al: access. So it’s 0.6.1 update. Right, next we have two Pixellia which we’ve mentioned before but they are now in Kickstarter. Now what I want to do is I want Kevin to go and watch the entirety of this video before we talk about this. (0:25:14) Kevin: It’s a fun idea, just a little more time in the oven and it looks like- (0:25:29) Al: So I will probably cut this out listeners but I want Kevin to go and listen and then tell us what his thoughts. (0:25:29) Kevin: Alright. Alright, here we go. (0:25:32) Kevin: Are you sh- (0:25:34) Kevin: Alright, you don’t want- I can do it live as I’m watching. (0:25:38) Kevin: Alright. (0:25:39) Al: I mean you can do it live if you want but you don’t need to. (0:25:40) Kevin: Alright, based on my true story, is that what it just said? (0:25:45) Kevin: Yup, on my true story. (0:25:48) Kevin: I can live my life how I see fit, okay. (0:25:50) Kevin: Pixelian is a whole awful word. (0:25:53) Kevin: Is this just Pixel Sims? (0:25:53) Al: I know, right? (0:25:58) Al: I mean, I don’t know, I don’t think it’s Sims. (0:26:01) Al: It feels more like Pixel’s Second Life. (0:26:05) Kevin: or that short yeah oh yeah I’ll look at there’s a fashion runway yeah there’s a lot going on here well you can really do anything you can be a band basketball farmer okay you can you can decorate your space yeah okay this is just Sick in life pixel version. (0:26:10) Al: Because like, you are playing, because you’ve got one character that you’re playing. And it’s like, there’s so much going on. (0:26:20) Al: This is the thing, it just keeps going. (0:26:34) Kevin: Um (0:26:35) Kevin: Let’s embrace the thrill what you can rob banks And a hack I saw a binary oh my gosh grand theft auto actual street traffic violations Of course build bonds, what could that mean? (0:26:40) Al: Uh-huh, you can rob banks (0:26:49) Al: Yeah, you know, and then. (0:26:55) Kevin: You can’t go to jail. Yeah, i’m sure there’s I hope that jail system’s innovative Or immersive (0:27:02) Al: Yeah, I don’t know. I wonder if you can break out of it or not. (0:27:05) Al: What isn’t there? What isn’t there in this game? Like when I first saw this, I just thought it would be like another like life sim, standard life sim, but there’s an insane amount in this. (0:27:06) Kevin: Oh, you can you absolutely can oh, well, there’s a nightclub. Can you do crimes at the (0:27:20) Kevin: I mean, it is a life sim, but it’s a lot of life. (0:27:22) Al: Yeah, you can be a boxer. (0:27:24) Kevin: They really, this really is everything. (0:27:28) Kevin: Yup. (0:27:29) Kevin: Fishing, oh, there’s our cottage core. (0:27:31) Al: There’s our farming. (0:27:31) Kevin: Yeah, but who’s gonna, who wants to do that when you can rob banks? (0:27:36) Kevin: What is that? (0:27:37) Kevin: Is that the UN? (0:27:38) Kevin: Look, they have the bank robber right on the cover art. (0:27:40) Al: I think so. (0:27:42) Al: This is absolutely wild. (0:27:44) Kevin: That’s, they know that’s the good one. (0:27:48) Kevin: All right, there you go. (0:27:50) Kevin: They can’t do anything. (0:27:51) Kevin: It is. (0:27:54) Kevin: Wow, and boy, they’re so- (0:28:00) Al: Yeah, it’s not a huge goal. But yeah, still, I mean, you’ve seen ones with small goals not get hit. (0:28:06) Al: So, yeah, it’s going all right. Well, yeah, this is 2Pixellia. 2Pixellia is a pixel art life simulator game set in the charming country of Pixellia. Your journey begins with a life-changing decision to start a new life from scratch, bleh. And as you step off the bus, your choices will determine what that life will become. I wonder how much of that is like actual choice. I wonder if there’s things that you can’t actually do. (0:28:11) Kevin: They really do have politics. (0:28:30) Al: Like, do they build in, like, privilege and stuff like that? (0:28:36) Al: Is it easier for certain people to do certain things? (0:28:36) Kevin: Oh Oh, that would I would applaud them so hard if they did oh my gosh Idol I would would it be fun playing the game. I don’t know but reading it and seeing it happen and the Twitter Tweets that would come out of that. Oh my gosh, that would be the best (0:28:47) Al: I don’t know if that would be fun or not, that’s my only question. (0:28:54) Al: Yeah, it would be great as an art piece, certainly, right? (0:29:06) Kevin: Oh my gosh Okay Yeah, yeah just like the South Park difficulty slider Oh My gosh, okay. Look, you know what? They don’t even have to put gameplay in it But you like just lean into it like you can do anything (0:29:07) Al: But yeah, would that make it a fun game? (0:29:09) Al: I don’t know. (0:29:15) Al: I’m probably going to cut this bit, but like, you know, hard. (0:29:17) Al: More does your black, right? (0:29:18) Al: Yeah. (0:29:35) Kevin: Right in there. They’re added. That’s what they’re saying (0:29:36) Kevin: in their campaign. They’re advertising right. You can do anything and you can have like you could be a boxer You can be a bank robber. You can be a farmer. You can have privilege as a person of color You can do anything Oh my god, I mean there’s politics so the anarchy might Anarchism whatever you want to call it might be in the cards (0:30:06) Kevin: Dismantle the establishment Um, wow, that’s really uh, we’re very big and ambitious. That’s the word ambitious. Um And it looks the trailer looks like a game and with that small of a goal i’m assuming they’re Basically done It’s more game than not (0:30:23) Al: Yeah, so it does say that they’re expecting the final version to be out in May next year, (0:30:31) Al: I believe with the alpha coming out in December. So, I mean, that sounds to me like they, yeah, (0:30:38) Al: they have the features, right? They have the game and the alpha and beta will actually be an alpha and a beta, which is like actually testing the stuff that you’ve done rather than just going, “Hey, here’s a game without the stuff!” Right? You know, it’s like… (0:30:48) Kevin: Yep, does it work cough travelers rest cough No, I know (0:30:53) Al: “Here’s a game that has some stuff!” (0:30:56) Al: Which is… Well, I mean, that’s early on. They’re not calling it an alpha or beta. (0:31:00) Al: I just… I find it really annoying. Anyway, we don’t need to get into this again. (0:31:03) Al: What have I written in it? Yeah. It’s going to be interesting. Interesting to see. (0:31:07) Kevin: Yes, it’s big while yeah, that’s that’s yeah, you can really do anything sailing still an awful name So the there are clouds in the sky the ocean is wet Go ahead go ahead (0:31:10) Al: So, we’re going to talk about Stardew Valley. Let me start off. Let me start this off. (0:31:20) Al: Let me start this off! (0:31:24) Al: Kevin! (0:31:24) Al: So, Concern Date, like just after we recorded the last episode, posted this image on Twitter of, (0:31:33) Al: so have you ever done any Ginger Island stuff in Stardew? That was in the most recent update. (0:31:39) Al: I haven’t either, but I know that on Ginger Island, there’s a bunch of like parrots that you can use to unlock a bunch of stuff. And then, so this is an image of a parrot that is like (0:31:53) Al: JoJo branding, JoJo? JoJo? Is it JoJo? JoJo, sorry, JoJo, the JoJo branding on it. And so I’m like, (0:31:56) Kevin: Jojo, not Jojo. (0:32:01) Al: oh, interesting. Is this like another like JoJo based thing? How does this work? It’s going to be interesting to see what this is, presumably it’s on Ginger Island, or it’s in a new place that we don’t know about, something like that. And then, Concern Date just like posts a list of the features coming up in the next update. (0:32:23) Al: And you’re like, “Oh, okay.” Which includes one of the bullet points is Georgia alternatives to some of the endgame quests. (0:32:32) Al: So what I’m guessing is if you go the Georgia route for the community center, when you go to Ginger Island, all the parrots are Georgia parrots. (0:32:39) Kevin: Yup. (0:32:40) Kevin: Yup. (0:32:44) Kevin: Aw, sick. (0:32:46) Kevin: You’re gonna… (0:32:47) Kevin: Deforest that island and put on a Joja Mart there. (0:32:51) Al: I mean, I actually, I mean, I really enjoy doing the Georgia way of doing things, purely because it’s like, I like being able to just like, be a filthy capitalist, right? And just buy everything, right? Like, I’m just going to make so much money and just buy everything I need, right? Like, that’s fun to do. I obviously, I’ve only done it once, but it was fun to do it when I did it. Like, obviously, I enjoy doing the other way. (0:33:17) Kevin: - Yeah. (0:33:21) Al: But, you know, there’s a lot of my words, right? (0:33:26) Al: Okay, so let me just, let me just, well, let’s just go through this list and see if we have anything to say about them. How does that go? Because this is a lot of stuff coming in the new update. And I feel like, yeah, can we talk about this? Can we talk about this? Because, like, when Concern Date initially announced the 1.6 update, let me actually find the tweet. Because I’m sure and I can find it because he doesn’t tweet very much. (0:33:28) Kevin: Okay. (0:33:33) Kevin: Shock or… (0:33:35) Kevin: Cornsturn Day has a big update. laughs (0:33:49) Kevin: It’s also really short, like two sentences. (0:33:53) Kevin: Update coming, no release date. (0:33:54) Al: Okay, so what he said in his first tweet about 1.6 which was “April of this year” okay? (0:34:06) Al: Five months ago he said “There is going to be a StarJ 1.6 update. (0:34:10) Al: It’s mostly changes for modders, which will make it easier and more powerful to mod, but there is also new game content, albeit much less than 1.5.” (0:34:22) Kevin: This- Look, it is much less for a concerned ape by his scape metrics. (0:34:22) Al: Now look at this list. (0:34:24) Al: We have one new major festival, and two mini festivals. (0:34:36) Kevin: Wow, mini, okay! (0:34:37) Al: Right, so that’s just three festivals, right? (0:34:42) Al: Let’s not list it. (0:34:43) Al: You just added three new festivals in this update. (0:34:45) Al: He has added new late game content which expands on each of the skill areas. (0:34:50) Kevin: There’s a lot of skills in this game, so that’s the… (0:34:51) Al: There’s a lot of skills in this game. (0:34:54) Al: New items and crafting recipes. Sure, fine. We don’t know much about that. One of them looks to be a drink. One of them looks to be another warp totem. One is either golf clubs or a bag of worms. (0:35:04) Al: I don’t know. I can’t tell. Oh, could be. Oh, interesting. Is that… I wonder if that would… (0:35:06) Kevin: Quiver arrow arrow quiver Weapon new weapon I could see that (0:35:14) Al: Well, you can… There is no bow and arrow, isn’t there? There’s just… There’s the… (0:35:18) Al: The… What’s it called? The little… The little… The little kind of… What’s Bart Simpson’s thing? (0:35:19) Kevin: And this last I checked, slingshot. (0:35:23) Al: you know the like slingshot. (0:35:24) Al: Interesting arrow. I wonder how much of this is come from like stuff he’s adding into haunted chocolate here and going actually I want to add that into Stardew Valley. (0:35:33) Kevin: Other way around he’s it just adding haunted chocolates here in the Stardew I made the joke on the slack. It’s to start a 2.0 actually (0:35:34) Al: I mean I actually wouldn’t be surprised if he ended up adding if haunted chocolate here was a DLC yes and then we’ve got like I mean honestly I would not be surprised if haunted chocolate here ends up being DLC for Stardew Valley like we’ll all buy it and we’ll all love it. (0:35:54) Al: A hundred plus new lines of dialogue. (0:35:55) Kevin: Yep. (0:35:55) Kevin: That’s a lot of dialogue. (0:35:58) Al: Georgia alternatives to some of the end game quests. (0:36:01) Al: That’s what we’ve already talked about. (0:36:03) Al: Winter outfits for the villain. (0:36:05) Al: Winter outfits for the villagers. (0:36:07) Al: That’s all of the villagers are getting winter outfits. (0:36:09) Al: Now, one could say they should have already been there. (0:36:12) Al: That’s fair enough. (0:36:13) Al: But like that’s not a small thing to add, right? (0:36:17) Kevin: Sure, yes, right. (0:36:17) Al: Unique clothes for every single villager in the game. (0:36:21) Al: New type of reward for completing billboard accrues. (0:36:24) Al: Adding in support for 8 player multiplayer on PC. (0:36:29) Kevin: Oh nothing nothing big there. It’s just a player multiplayer They only on PC to be clear What is left to fall it’s a new farm that specializes in chocolate actually (0:36:30) Al: Just doubling the number of people that can play the game at once. (0:36:36) Al: A new farm! Another new farm! (0:36:42) Al: I don’t… (0:36:51) Al: I just, like, you could say this was small. (0:36:54) Al: If you want, I think you’re talking nonsense, right? (0:36:57) Kevin: I genuinely believe Concerned Ape thinks this is small. (0:36:58) Al: Like… (0:36:58) Al: Oh, I’m sure he does! (0:37:04) Al: I think he’s talking nonsense though. (0:37:06) Al: Like, this is not a small update. (0:37:08) Al: Yeah. (0:37:08) Kevin: And of course, he has the new secrets and more at the end, meaning there’s who knows what else. (0:37:14) Al: Yep. (0:37:16) Al: Do you know, I think he keeps doing this because it just keeps getting people back into the game because now I want to play stardom. (0:37:17) Kevin: It’s a blank check. (0:37:24) Al: So yeah, there’s a lot of stardom stuff coming. He says there’s no date for 1.6 yet and I believe him. (0:37:29) Kevin: Maybe. I mean, there’s winter outfits for you to celebrate. (0:37:39) Al: Well that’s exactly what’s going to happen right? Well for PC anyway, it’ll take a while for consoles but yeah, that’s going to be like “oh yeah, game’s out now”. (0:37:42) Kevin: Yeah, it’ll just look knowing him. It’s just he’s gonna have a tweet. So it’s out. That’s it Yeah (0:37:50) Al: But yeah, that’s going to be like, “Oh yeah, game’s out now.” (0:37:53) Al: You’re like, “Sorry, what?” (0:37:54) Al: There’ll be somebody who will load up Steam the moment it gets updated, (0:38:01) Al: and Concerned Date won’t have tweeted about it yet. (0:38:03) Al: Someone will be like, “Oh, he’s updated the game,” and then Concerned Date will announce it by retweeting that person’s tweet. It’s like, “Oh man, you don’t have to keep giving us this stuff for free right like I know I know we made a lot of money with stargy (0:38:04) Kevin: Oh, oh, oh, absolutely. (0:38:25) Al: right I know i’m sure he is but I mean you know dude’s working dude’s got to get paid like i’m just i’m sure he is (0:38:25) Kevin: I think he still is. (0:38:36) Kevin: I’m I’m not concerned about that. I’m sure he’s making good money Like you said like you said this every time he does this the new one point whatever number That’s that’s that’s sales. That’s absolutely sales Just you watch to just just you way you will eat (0:38:51) Al: I think I already own the game on everything. I don’t think I can buy it again. (0:38:55) Al: I just can’t decide what to play the game on again. Like, do I just continue on Switch? (0:39:03) Al: Do I play it on Steam Deck? Because the update’s probably going to come to Steam first. (0:39:09) Kevin: I don’t know. Well, I mean, yeah, it’s kind of just the first I don’t know. (0:39:09) Al: How good’s the controller I support on Steam? (0:39:19) Al: It was fine. (0:39:23) Kevin: I would like to see when (0:39:27) Al: Crazy. I’m presuming the new farm is to do with that, right? Like instead of four corners, it’s in eight corners. (0:39:33) Al: It does have full controller support on Steam. He did also say in his Steam update, (0:39:44) Al: which is different from the Tweet, he says, “I have no release date for it yet, but it will release it as soon as it’s ready. The content is pretty close to being finished, but then there will (0:39:59) Kevin: Yeah, because he’s on everything now, that tail end of development is a bit, it’s a, it’s a- (0:40:09) Al: Maybe I need to start soon so that I can actually get done with the 1.5 stuff. (0:40:13) Kevin: There you go, yeah, there you go. (0:40:16) Kevin: Look, okay, you’re debating where, here’s what you do. (0:40:18) Kevin: You have one on Switch, one on Steam Deck, (0:40:21) Kevin: one of them is the Jojo Route, one is not. (0:40:23) Kevin: There you go, problem solved. (0:40:28) Kevin: You know, look at that parrot, (0:40:31) Kevin: it’s on a stand with the J on it. (0:40:34) Kevin: You won’t get that if you don’t do Jojo Route. (0:40:41) Kevin: It’s a self-concerned game, not me! (0:40:45) Al: Also, we’ll see whether 1.7 happens or not. (0:40:48) Kevin: Oh, it… it… like… I… (0:40:49) Al: He’s only mentioned 1.7 once and that was in answer to a question as to whether there would be a 1.7 and he said, “Who knows?” (0:40:59) Kevin: I made- again I made the joke on Slack but this is almost as serious as it is a joke. (0:41:05) Kevin: It will outlive a lot of things. (0:41:08) Kevin: These Stardew updates. (0:41:09) Al: I feel like he said 1.5 was the last one, so he kind of already has failed at stopping. (0:41:11) Kevin: This man cannot stop. He’s just one of those people. (0:41:20) Al: Anyway, right, the other big news that we’ve got to talk about. (0:41:24) Al: Oh, so, Tales of the Shire. (0:41:24) Kevin: Something else that won’t stop, Lord of the Rings! (0:41:31) Al: Now, for some reason, and I think we all know the reason, the answer to that, the reason is money, right? (0:41:36) Kevin: money. (0:41:39) Al: But for some money-related reason, Lord of the Rings is making a cottagecore game based in the Shire. (0:41:49) Al: And that’s how you get the best of your own. (0:41:49) Al: I’m not. (0:41:50) Al: We know at this point. What I will say, what I will say is interesting. Weta Workshop are, (0:41:57) Al: it says to, it’s, what’s the other company? Sorry, I’m just trying to look at this again, (0:42:03) Al: because it, so Private Division, I don’t know who they are, but I know that Weta Workshop made physical props for the films. (0:42:17) Kevin: If you that trailer looks like it was filled not the set like I mean it’s a very short trailer just shows the book basically but like it you can see from that one shot like there’s a lot of love for Lord of the Rings here I am very confident that this will be a very good and Lord of the Rings. (0:42:20) Al: Yeah. (0:42:39) Kevin: Well actually actually I’m thinking about this now it’s all in the shire right like there’s a lot of important. (0:42:45) Al: Yes. (0:42:46) Al: Yes. (0:42:47) Kevin: The Lord of the Rings stuff not in the shire and how much of that is going to leak into here can you romance or on. (0:42:51) Al: Well, I’m presuming some people are coming to visit, right? (0:42:56) Al: No. (0:42:58) Kevin: I. (0:43:01) Al: So, games, the private division have worked on or with Hades. (0:43:12) Al: They worked with Supergiant Games on Hades. (0:43:13) Kevin: Oh. Oh boy. (0:43:16) Al: Ollie Ollie World. (0:43:17) Al: Skateboarding game. It’s very good. (0:43:22) Kevin: Okay, oh That’s a that’s a good one Good heavens these this is the good resume (0:43:24) Al: The Outer Worlds. (0:43:25) Al: Kerbal Space Program Enhanced Edition. (0:43:31) Al: And they’re making Tales of the Shire with Weta Workshop. (0:43:38) Al: Well, the interesting thing is, the point is, Weta Workshop have done Lord of the Rings stuff. (0:43:44) Al: Like they are, they did physically. (0:43:45) Al: This is supposed weird, they made physical, they’re not a game developer. (0:43:50) Al: They are so, so, so there we go. (0:43:51) Kevin: No, but they’re Lord of the Rings people. (0:43:54) Kevin: That’s what private division is for. (0:43:56) Kevin: They’re Lord of the… Yeah. (0:43:58) Kevin: Yeah, to be clear… (0:43:58) Al: Well, so it looks like Private Division are a publisher, not a developer. (0:44:01) Kevin: Oh, well, well, look. (0:44:03) Al: That’s fine. (0:44:04) Al: So they’re not, they are, that is correct. (0:44:05) Kevin: Weta Workshop is from New Zealand, I believe, if I’m not mistaken. (0:44:09) Kevin: Okay, well, New Zealand, I… (0:44:12) Kevin: I say somewhat jokingly, somewhat seriously. (0:44:15) Kevin: There is an appreciable amount of their GDP That is from Lord of the Rings! (0:44:21) Kevin: I am confident this will get the love and attention it deserves. (0:44:21) Al: I’m just, I am just fascinating. (0:44:26) Kevin: And it’s a lot of the rings, man. (0:44:35) Kevin: Well… (0:44:36) Al: Look, this is going to be dangerous, right? Because I love Lord of the Rings and I love Kochiko Games. I’m really worried about this. (0:44:37) Kevin: Oh, yeah. Oh, yeah. (0:44:44) Kevin: I think the expression of “I just want to be a hobbit” in the last video is… (0:44:51) Kevin: A little shire is a very common sentiment among people in general. (0:45:04) Al: 2024 to PC and console. I don’t think they’ve said (0:45:12) Kevin: I like how we’re excited, we have no idea what it’s gonna be like, like, no! (0:45:14) Al: It doesn’t matter, we know, we know what, like I, I trust that this will be good. (0:45:17) Kevin: Oh, I do too? No, I fully agree, I just, I just think it’s funny, like, that’s how confident we are in this project. (0:45:25) Al: Yeah. Yeah. (0:45:28) Kevin: That we don’t need any details, we’re gonna get it, and it’s gonna be good, and… (0:45:28) Al: I mean, that trailer looked good. (0:45:33) Kevin: You alright? There you go. (0:45:36) Al: So, yeah. (0:45:37) Al: Hopefully, we’ll find out soon. (0:45:42) Al: I sincerely hope so. (0:45:43) Kevin: can you have second breakfast argue right right okay okay yes yes all right (0:45:48) Al: Oh, shall we talk about Meneko’s Nightmark? (0:45:59) Al: I realised I hadn’t actually written down what things were going to talk about, so I’m just like frantically thinking up things. (0:46:06) Kevin: Well, as always, let’s start with the context of where we’re coming from. (0:46:13) Kevin: As you said earlier, you’re playing on Steam Deck, I’m playing on Switch, I’m interested to hear the comparison there. (0:46:21) Kevin: What are your overall thoughts, opinions? (0:46:25) Al: Yes, I like this game. I have some comments on things I would improve. (0:46:37) Kevin: There are definitely issues… small, like… (0:46:39) Al: Well, small in so much as like, it depends how you define a small. So one of the things I have noticed is that every loading screen is very long. (0:46:53) Kevin: Okay, I okay. Are we just gonna get into this like the bad because like All right. All right. Okay. I was yes loading This is probably the number one big issue loading times are Atrocious like I thought I was wondering if it was just a switch port, but okay, so it’s not okay Okay, I want to My very first thought about this game when I played it (0:46:55) Al: Let’s just go for it. Let’s get the bad out of the way so we can talk about the good, right? Let’s let’s go for it. (0:47:02) Al: Yeah. Yeah. (0:47:09) Al: It is not. It is the same on Steam Deck. (0:47:23) Kevin: So when you started you get the loading screen and it’s like mineko running in the corner but there’s no music or anything and I Genuinely thought my game had frozen as I soon as I’d started cuz the necker stopped moving [laughing] (0:47:28) Al: Yeah. Yeah. Yes. Yeah. Yeah. I feel like there’s something weird in terms of like, there, (0:47:44) Al: cause yeah, there’s some freezes and stuff as well, which sometimes can be a bit stressful. (0:47:46) Kevin: Yep. (0:47:47) Al: We are like, Oh no, have I lost my day? No, I haven’t. I have not lost any data. Um, (0:47:48) Kevin: Ee-eesh. (0:47:49) Kevin: Yeah. (0:47:55) Al: That’s not true, there was one, what happened? (0:47:58) Al: I can’t remember, there was one case where I had to restart and I lost the day, (0:48:01) Al: and I can’t remember what that was. Did I write it in Slack? (0:48:04) Al: Oh yes, no, I remember, I remember, I remember, there’s a button on the controller remapping where you can click it and it deletes all of your mapping so you can’t do anything with the game. (0:48:04) Kevin: I don’t… I mean, yeah… (0:48:08) Kevin: See, okay, my… oh, okay, so… (0:48:11) Kevin: Yeah. (0:48:15) Kevin: Yes. (0:48:19) Al: So if you click that button, which annoyingly the button is labeled default, so I can– (0:48:21) Kevin: Oh my god, are you see… (0:48:28) Al: I kind of thought that would set it to the default, right? (0:48:30) Al: Because I’d changed a few things and I was like, “All right, well, let me reset it to the default.” (0:48:34) Al: But the default is nothing. (0:48:34) Kevin: Ohhh… (0:48:36) Al: But the problem is then, I have no controls. Nothing worked. (0:48:36) Kevin: Ohhh yeah! (0:48:40) Al: So thankfully, it didn’t autosave, right? (0:48:42) Kevin: Yes, witches! (0:
Kevin Roy, Co-founder of GreenBananaSEO based in Beverly, Massachusetts Kevin Roy is the Co-founder of GreenBananaSEO, a full-stack digital ad agency, best known for search engine optimization but also providing paid media, Google AdWords, Facebook, and programmatic display services. Over the years the team has developed a number of internal systems to keep up with the work, including 24x7 online ordering system that funnels agency orders to his team and creates a workflow. Kevin says the agency always has more web development work than it can “keep up with” but over the past 15 years, it has always been a “loss leader.” The agency's motto is “Page 1 or you don't pay.” Kevin explains that the agency does not guarantee the agency's services will get a client on Page 1. It's about whether the client pays. Unless we get our clients on Page 1 for the keywords that they pick, they don't pay us. If we don't get them ranked, they don't pay us. If we get them ranked and lose their rankings, they don't pay us. We have to get them ranked and keep them ranked Part of the “secret sauce” of the agency's success is a comprehensive understanding of Google's webmaster tools and its ever-changing rules. Websites are optimized “based on a few very important factors.” The agency has an 80-step process, which is frequently updated to adapt to Google's policy changes. As a recent example of a new Google requirement, Kevin cites desktop viewability. The agency has integrated this requirement into the websites it manages and tested the sites to ensure they meet “all those metrics.” Kevin warns against using “tricks” to “game the system” to get a site ranked. He says, “Google is always going to be bigger and have more resources” and will eventually figure out the “game.” “That's not a position you want to put your client in,” he says. He believes it is more important to “just try to provide quality and relevance” and then adds, “It does take people a little longer to get ranked when you follow the rules, but it also is harder to lose your ranking when you do.” When Kevin decided to start his agency, he offered to build websites and run SEO for three successful businesspeople on two conditions: that they not tell anyone that he “did it for free” and that, if they were happy with his work, they would recommend him. The strategy worked. Today, the agency is 100% referral and “business just keeps coming in.” At the beginning of client engagement, GreenBananaSEO provides a free website audit and recommendations based on what it perceives to be a client's problem. Kevin says the agency is a “digital executioner” with an SEO division and a paid media division (focused on key performance indexes/conversions). He says the agency does “almost everything on a screen that's paid” including OTT (over-the-top) television, programmatic, geofencing, geotargeting, and addressable media. No billboards. No direct mail. “It's all paid media,” he explains, and the agency is “hired by people to make their messaging and their branding work.” Kevin can be reached on his personal page at: ijustmetkevin.com.or on his agency website at: greenbananaseo.com. Transcript Follows: ROB: Welcome to the Marketing Agency Leadership Podcast. I'm your host, Rob Kischuk, and my guest today is Kevin Roy, Co-founder of GreenBananaSEO based in Beverly, Massachusetts. Welcome to the podcast, Kevin. KEVIN: Hey, thanks for having me. ROB: Great to have you here. Why don't you start off by telling us about GreenBanana and what you specialize in? KEVIN: We don't sell bananas. GreenBananaSEO is a full-stack digital ad agency, and we're primarily known for our search engine optimization, but we also have a significant portion of our clients run paid media, Google AdWords, Facebook, programmatic display. One of the reasons that a lot of people know us for search engine optimization is our mottol, which is “Page 1 or you don't pay.” So unless we get our clients on Page 1 for the keywords that they pick, they don't pay us. If we don't get them ranked, they don't pay us. If we get them ranked and lose their rankings, they don't pay us. We have to get them ranked and keep them ranked. And the big secret is there's no secret. You just do what you're supposed to do. Google publishes their webmaster tools. They're not fun to read. [laughs] We read them and we optimize people's sites based on a few very important factors that I could always touch on later. But you don't try to game the system. You just try to provide quality and relevance, and you magically rank. ROB: How do you think about socializing that knowledge across your team? Some people who are there might have an intrinsic knowledge of what it takes, they've digested the notes on what Google likes, what Google doesn't like. But somebody new comes in or somebody's new to the industry – how do you think about putting them on the path of not looking for tricks and of doing the right thing? KEVIN: That's a great question. We have a process. We have an 80-step process and we teach our members to follow that process. But we also have a hierarchy of SEO director-level knowledge that are always going and looking for the latest changes that Google has published that they made and how we have to adapt our process to that. Something that just came out recently was desktop viewability. It's something that Google is amping people for if they don't have the right desktop viewability, so we have to make that part of it, go in and test that, make sure their site is hitting all those metrics and adapting the site to that. ROB: That makes sense. SEO has a long history, and it's been through – you're making reference to tips and tricks, and there were all these conversations about “secrets.” There were tools people would provide that would tell you these secrets. Did you always come at it from the non-secrets angle, or was that an evolution and there were some tricks that once were kind of helpful, but have really attenuated as Google has evolved its algorithm? KEVIN: The thing that's always stuck in the back of my mind is how massive Google is. There are tricks and things that you can do to game the system and try to get the site ranked, but Google is always going to be bigger and have more resources, and they are ultimately going to figure that out, and that's not a position you want to put your client in. I always say, it's not if you get caught, it's when you get caught. So if you decide that's the game you want to play, then buckle up. Maybe that's something you want to do, but that's not what we do. It does take people a little longer to get ranked when you follow the rules, but it also is harder to lose your ranking when you do. It's a lot more beneficial. And our clients are real businesses that are really trying to promote their work, and they can't afford to get caught for something we did. ROB: Page 1, that's a great target. Are there ever keywords I would want to target where you would look at me as a client and say, “You know, I get it, but that's a no. We can't guarantee that”? Is there a target that's too high? KEVIN: There are two parts to that answer. Number one, we don't guarantee ranking. We guarantee that if we can't get you there, you don't pay us. So when people call and say, “Hey, GreenBanana, we need to get on Page 1 in a month for these keyword phrases,” I'm like, “Great. We have an AdWords campaign for that. I can guarantee you'll get on Page 1 with a Google AdWords campaign because we're going to bid higher than your competitors for that.” But there are certain things Google takes into consideration, like domain authority, how long the site has been living, how much content is on the site, and that a lot plays into how successful we think we're going to be before we start the campaign. So if you started a brand new dating website today and said, “I want to get on Page 1 for dating,” I would say, “Okay, it's going to take us about 18 months to get you ranked. This is what it's going to cost when we do get you ranked. Sign this contract.” And you'll probably say, “I can't afford this.” [laughs] Because eHarmony and Match.com and Plenty of Fish and those people have teams and teams of SEO people. So yes, we can do it, but a lot of times if it's a super broad term that is hyper, hyper-competitive, like – everyone calls us for mesothelioma. SEOs have been working on that for 15 years, so we have 14½ years of catch-up to do. It's going to be expensive. ROB: That all makes sense. Where did this whole thing come from, Kevin? What made you decide to start GreenBanana? KEVIN: I used to be the web director for a company called eRoom Technology that ended up getting bought by EMC. It's a workspace collaboration, kind of like – I don't know if you use Basecamp or Teams. ROB: I know all the stuff. ClickUp and so many things now. KEVIN: Yeah, all those collaboration spaces. The company got bought out, and I had a team of people under me, and next thing you know I was doing about two hours' worth of work doing web edit updates and going to the gym for the rest of the time and realizing my job was not going to last long. When my boss got let go, I went off and decided to start my own company. I got a good severance package, and I went around and found three people in the area that were really good, that I thought were successful businesspeople, and I said, “I'm going to build you a website for free. I'm going to do your SEO. You're not going to tell anybody that I did it for free, and if you're happy with it, you can recommend me.” That's legitimately how the business started. ROB: Wow. KEVIN: Two of them worked out. One of them, that company either moved – I can't even remember what happened. But two of them recommended me, and that started the spiral. To this day, I spend my time – we don't have an outreach program. We don't even do our own SEO. If you look at our SEO, it could be a lot better. I know the audience can't see this, but the left-hand side of this sheet, there's 30 RFPs that I had to write last week, and we're 100% referral. We just try to help people. We'll do free audits for people and say, “This is what we think you should do. Your problem may not be able to be solved by SEO” – for example, if it's a product that no one's ever heard of before, SEO Is not what you want. It's going to be programmatic or social to get in front of people that might like your product. So we spend our days doing that, and miraculously, business just keeps coming in. It's been like that for 15 years. ROB: When you mention RFP, is that an expression of interest from a client who needs a proposal, or more of a formal RFP, competitive…? KEVIN: That's a good question. I don't write RFPs. Actually, I did. I wrote two and spent weeks doing them and no one ever called me back, so I don't write RFPs. [laughs] People calling us and asking for quotes, that's what I call RFPs. ROB: Understood. So, you're turning around a proposal, someone says, “What does this look like?”, you do a little bit of discovery, “I want to rank for this, I want to rank for that,” you turn it around and tell them, “This is what it looks like.” KEVIN: Yeah. We do an audit and then come and tell them, “Hey, is SEO the right thing for you? If it is, we'll help you pick some keyword phrases.” Then we send it to them, there's usually a little back and forth, and then we decide if we want to move forward or not. ROB: You just mentioned programmatic. I know earlier you mentioned not just SEO, but paid search, and then you mentioned social, which I didn't hear you mention earlier. Scope of services is always an interesting conversation. Where do you draw the line? Are you doing paid social? Do you do organic social? Where do you say yes, where do you say no? KEVIN: It's all paid media. We do almost everything on a screen that's paid, like OTT, which is connected to television, programmatic, geofencing, geotargeting, addressable. What we don't do is anything print. We don't do billboards. We don't do direct mail. People hire us because we're digital executioners. We don't even do – if someone calls and says, “I want the sexiest branding of anybody,” that's not what we do. We're hired by people to make their messaging and their branding work. We have an SEO division and we have a paid media division. The paid media team is solely focused on KPI or key performance indexes or conversions. When someone comes to work for GreenBanana as our paid media side, especially if they're from another agency, I tell them, if you're really, really good at this job, you can sell reporting for maybe two to three months. But you can sell conversions and leads forever. So everything that you're doing, you should absolutely figure out in the very beginning. We don't start a campaign until we figure out what the goal of the client is, and then you take the media that you're serving and drive it to that goal and try to maximize it. Sometimes social, like Facebook, Instagram, LinkedIn, Twitter, will outperform Google AdWords, or programmatic will outperform Twitter. A lot of our clients will come to us with, “Hey, I want to spend $5,000 in social and $2,500 in AdWords,” and we find out after running a campaign for 30 to 60 days, “You know what? AdWords is getting you double the amount of leads for the budget. We recommend you switch and pull your money from social into that.” And they always say yes, because the client doesn't care who we're giving money to; they just care about the success of the company. So that's how we do that. Our account execs are really well-versed in every single medium, and they're medium agnostic. They don't care if budget gets pulled from one medium to another, even if it affects our margin at GreenBanana, because our job is to get the campaigns to be most successful. Those are the clients that increase budget, that stay with us forever. We have a plumber that has been with us for 13 of our 15 years, and they went from spending $750 a month to $40,000 a month over that long period of time because the campaigns that we're working on are producing results. ROB: Right. It's an engine for their business now and would be a fairly terrifying thing to switch out, I think. Also hard to get too different – even if they wanted to test out a competitive firm, it's a little hard because then you're bidding on some of the same stuff, I would think. KEVIN: Oh yeah, that's a great point. You can't run two Google campaigns because if you have two firms running two Google campaigns, Google's only going to show one, and the one that's showing is going to actually be more expensive than the one that isn't. You just outbid yourself. So if you're a company ever trying to pit one agency against the other, don't have them run the same medium. Don't have them both run Facebook or both run AdWords. It's a terrible idea. ROB: That sounds like a good way to spend $80,000 a month instead. KEVIN: It's a good way to blow a lot of money, yeah. ROB: You mentioned you had this initial flywheel in the firm, three test subjects and some referrals, and still growing and spinning it by referrals. What was the moment – your title is co-founder, so where else did this start, and when did it start to expand beyond the co-founder territory? KEVIN: It got to a point where I was – we do web development in-house. We never talk about it because we have more than we can keep up with, and for some reason, in 15 years it's never been profitable. It's always this loss leader. So I was doing a lot of web development, and I was outsourcing the stuff that I couldn't keep up with. The outsource company that was local called me and said, “We can't keep up with the demand that you're sending us. Here's a guy we recommend you send some of this stuff to.” His name is Mark, and he's my business partner now. He and I really hit it off, and I said, “Let's just get in this together because we have complementary skillsets.” So that was the co-founder piece. When it went beyond it, we didn't have any money when we started. We didn't have any private equity. No angel investors. We would save a little and then hire an employee, and save a little and hire an employee. If you look at the trajectory of GreenBanana, we've always grown, but it's been a slow, steady organic growth to where we are right now. There are companies that have surpassed us that haven't done that, and you could argue that's a great way to do it, just got a big influx of cash and hired a team. But we said, no, we're just going to keep reinvesting the money we make and build and grow and learn. As we grow, we build. We have internal systems that we've built because we have a lot of other agencies that are clients of ours. We built an online ordering system so at midnight, an agency can put in all the orders and have it funnel to my team and create a workflow. But that didn't happen overnight. It took us a year and a half to build it. ROB: Right. You mentioned this commitment to steady growth. It can be tempting to push the fast-forward button. How, over this time, have you resisted the temptation to – whether it's to take a buyout and take some growth there, whether it's to take in some money and boost some hires – how have you been thinking about that as you proceed and stuck to the path of building growth organically? KEVIN: That's a great question. In the beginning, no one was coming and asking us, “Here's a bunch of money to go do something.” So that was easy. We did have some periods that we got a lot more customers than we could handle and we made mistakes. So that also made us nervous, and making sure that if someone just handed us a blank check, we probably wouldn't know what to do with it. If the opportunity came where someone said, “Here's a bunch of money and here's the 10 agencies that we've grown exactly like yours,” that would be a lot more attractive. Now that we're at the revenue that we're at, we're actually getting people that are asking us for that. But we haven't gotten anything attractive enough to have us say, “We'll give up half the business for that.” That's actually the answer. The answer is nothing's been attractive enough. ROB: That seems to be the case in services in general. I hear, at least, quite often that you're measuring the value of the business based on EBITDA, based on your actual earnings, and maybe you can back out some expenses that have been loaded onto the business, that kind of thing. But really, if you're healthy on EBITDA, then the business needs some cash to grow and some cash to distribute, and what's the hurry on the sale? The terms aren't usually enough to make you say, “I couldn't make that much profit in three years.” KEVIN: Right. Exactly. That seems to be what's happening. Also, I don't think digital's going away. I do think that certain mediums may come and go, but we're medium agnostic, so if Facebook blows up next month, it's going to stink, but we can shuffle. ROB: As you reflect on this journey so far – I guess you're about 12 to 13 years in – what are some things you've learned on this journey that you wish you could go back and tell yourself to do differently? It sounds like you wouldn't tell yourself to go take a check and get bought out, but I imagine there are some things you would consider doing differently along the way. KEVIN: I think a lot of it is psychological for me. If I could go back and say to 12 or 13 years ago Kevin, I'd say part of being an entrepreneur is there's a lot of times where you're taking three steps forward and two steps back. But the two steps back are never that bad. I've spent countless sleepless nights thinking of the worst thing that could possibly happen, and it's never happened. Not even kind of happened. It's legitimately never happened. So, if I could go back, I'd say stop worrying about that and focus on all the positive things because that thing's never going to happen. And if it repeatedly hasn't happened in 13 years, it's not a coincidence. So I think that's something I wish I knew a long time ago. But it's also something that I continue to wrestle with because it's kind of burned in the back of your brain. ROB: Absolutely. I needed that reminder from some other entrepreneurs yesterday. You have that moment, you have that day, where something small bad does happen. We had a job offer out that I was really excited about, and the last eight offers we put out were all accepted, and this person said no. I was like, oh man, that was not the answer I wanted. But same thing – you lose a client, but along the way, you've planted those seeds so that six months from now, you're going to say, “That was a speedbump. That was not the end of the world.” We grew from there. A lot of folks said their experience has been they hired somebody better right after they got a no. It's that long perspective, and I think planting the seeds and knowing you've done the work along the way. KEVIN: Right. There's a great quote – I don't even know who said it, but you don't find a way to go around the problem; you find a way to go through it. It seems to work out. We had an employee that stole almost a quarter of our business, left with that, and we made it back in a year. It's honestly the best thing that's ever happened. So things like that, at the time, horrible. And then I wouldn't change a thing now. ROB: [laughs] You might give them 50 cents to go do it. KEVIN: Seriously, yeah. ROB: They took maybe some customers that were more challenging to manage or maybe more loyal to a person than to the process. There's a lot to think about there. KEVIN: Yeah, and it makes you sit and evaluate and say, “What things do I have to do and what do I need and what are the things that are necessary?”, and you end up becoming better. That's what entrepreneurs do. People that aren't entrepreneurs don't understand it because those people are the ones that won't take that risk and say, “I've got to go. I can't do this. I can't handle this stress.” The entrepreneurs say, “I've got to figure out how to deal with it, because this is it.” ROB: Right. Kevin, as you look ahead to GreenBanana, the future of GreenBanana and the practice areas you're in – you mentioned maybe some channels go away, maybe there are some ways you're thinking about shifting the practice – what does the future look like? What are you excited about? KEVIN: I'm excited about – technology is increasing. Whether you find this good or bad, creepy or not, the amount of data you have on client behavior is only getting better and enabling us to be more accurate in helping our clients hit their conversions. So that evolution is really exciting. With the products that we have, like Google launching GA4 – they already launched it, but GA4 is better than Universal Analytics in how you can see data. Those things inside the products are great, and there's also all these other new products that are really exciting. I'm personally really excited about decentralized finance and crypto. We're trying to figure out a way to accept crypto payments. It's a pain in the butt to figure it out, but little things like that are fun for me, and I think as long as you're excited about learning about new tech, there's always going to be a business for a digital agency. ROB: That's interesting on the accepting crypto side. Even for existing financial applications – we had a client who wanted to pay us their discovery budget on I think Venmo, and getting a business account up and running on these services from a KYC perspective, instead of a personal account – half the time it's like they never even thought about it. There's a lot ahead of us on that front, I think. KEVIN: Yeah. That's the part we're having trouble with. If you want to send me crypto to my crypto personal wallet, it's easy. We can do it literally right now. But getting it into the business, getting it into QuickBooks, getting it to my accountants – I was like, whatever. Future Kevin will work on that. [laughs] ROB: Is there any particular business that you're seeing, some type of business that is perhaps most open to paying in crypto? What's that look like? KEVIN: None of the current businesses we're working with – I won't say none of them, but most of them wouldn't consider it. It's just something I'm personally interested in and I think it's going to happen. ROB: Absolutely. A lot of these things took some time, and then it's daily happenings. Pulling a little deeper into the topic, what are you seeing in defi and crypto? What direction excites you the most? Sometimes we're placing bets; sometimes we're just thinking about placing emotional bets with where we place our attention. What's drawing you as the most tangible next few things that are going to happen? KEVIN: I'm invested in crypto. The things that have done the best for me are Bitcoin and Ethereum. I do read some other defi newsletters, but full disclosure, none of them have done great. But I haven't really gone crazy into it. I spend most of my time on my company rather than researching that. I think the ease of transaction and the transparency of the transaction is so important, and I think that is what is going to – once people start to get more comfortable with decentralized finance, the ability to send money back and forth where there's a trackable ledger of it, I think that is really going to change business. I mean, for us to get a check from someone, for us to send money back and forth, for us to do an ETH transaction, it's our billing department on a phone call with someone, it's back and forth, it's waiting for 24 hours. Wallet to wallet is a QR code and a button, and it's there, and the ledger's there. I really think that's going to start to change the world if people can let go of the fact that they're not comfortable with it. ROB: There's a lot there and there's a lot to learn from all at the same time. Some of this stuff is kind of hard, some of the fees are kind of high, but you also see – I was just out at South by Southwest in Austin, and one of the most visible activations there was for an NFT collection called Doodles. They'd let you in the activation with your SXSW badge, but they'd let you in the VIP line if you could prove that you were a holder of a Doodles NFT. Which is about 12 ETH, so it's… KEVIN: Yeah, that's a lot of money. ROB: Absolutely. Looking at that, someone was like, “Could you just buy it and sell it?” I said, it depends on whether the thing's been pumped by the conference. If it's pumped by the conference, you're going to lose 2 ETH just because you bought it at a spiky time. That's bad news. KEVIN: I still have a hard time wrapping my head around the value of an NFT because it's a picture on a screen that everybody can take. I know you pay and it's yours, but you and I could take screenshots of each other right now. It's hard to tell who owns it. ROB: In this case they actually were validating ownership against the blockchain. To get in, they were actually authenticating the ownership. But definitely hard right now. KEVIN: Exactly. It's a currency that's validated, but it's like, what's the value of having that picture other than getting an entrance? I understand that piece of it, but sticking it on your computer and saying “I own this,” like the picture behind me – it's not really worth anything. I'm still trying to wrap my head around NFTs, and that's my fault because I know that they're really taking off. ROB: There's a lot to go there. Even in the judgment of art. I can buy art at IKEA or I can buy art at Sotheby's, and those are two very different things. But I can buy art at IKEA that probably looks like something I could buy at Sotheby's. The value there is subjective, and where it lands, who knows? KEVIN: Yeah, exactly. I heard this really interesting podcast about a guy that was spending – he's a wine collector, and some of those bottles of wine are hundreds of thousands of dollars, and he said, “I drank one and it really wasn't that good.” [laughs] “You can get a comparable wine for $28.” ROB: Absolutely, or $3 at Trader Joe's, right? KEVIN: It's like, is that $400,000 better than the $3 one? [laughs] Or is it 15 times better? ROB: Kevin, when people want to find and connect with you and with GreenBanana, where should they go to find you? KEVIN: I used to lose my business card all the time, so I bought ijustmetkevin.com. ROB: Nice. KEVIN: That'll take you to my page. Or you can just go to greenbananaseo.com ROB: That is excellent. Kevin, thank you for coming on the podcast. Thank you for sharing your experience, your knowledge, things you've learned. I think we're all better for it. Thank you very much. KEVIN: I appreciate your time. This was wonderful. Thank you. ROB: Best wishes to you and the team. Take care. KEVIN: Thanks. Take care. ROB: Thank you for listening. The Marketing Agency Leadership Podcast is presented by Converge. Converge helps digital marketing agencies and brands automate their reporting so they can be more profitable, accurate, and responsive. To learn more about how Converge can automate your marketing reporting, email info@convergehq.com, or visit us on the web at convergehq.com.
eCommerce Uncensored - Email Marketing | Facebook Ads | Social Media Marketing
Ecommerce marketing master, Ezra Firestone is on the show! Ezra & the guys talk about everything and anything ecommerce, personal life and overall entrepreneur/lifestyle balance! This is a direct transcript. Please forgive any grammar or spelling errors. Kevin: Hey everyone. And thanks for joining us on another episode of Ecommerce Uncensored is episode […] The post EU240: Replay: Ezra Firestone – Work/Life Balance and Success appeared first on eCommerce Uncensored.
Kevin Urrutia is Founder of Voy Media, a “growth marketing agency” focused on helping marketing executives grow their online businesses – but not from the “ground up.” Voy Media does not help companies that want to get started in online marketing, build clients' businesses, or act as any client's marketing team. Instead, the focus is on scaling successful client companies and taking them to the next level, moving them from 6 to 7 to 8 figures in monthly sales . . . and doing it fast. These clients already know what they need to do to build a business and they're doing it. They already have mature systems and processes in place for emailing prospective buyers and getting online content and reviews. Voy takes this collected information, breaks it down, and uses it to feed the creation of new ads, new videos, and new images for clients' social media – their already existing Facebook pages, Google Ads, and LinkedIn, Instagram, Snapchat, Twitter, and TikTok accounts. Kevin's background is in computer programming. During college, he started a web development consulting company. After he graduated, he moved to Silicon Valley to work for Mint.com (Intuit). In that fevered e-commerce boom era (global e-commerce sales topped $1 trillion in 2012, up 21.9% from the previous year), “I kept building things. I kept going to hackathon startup events.” Frustratingly, all that “building” and networking did not result in sales. Then Kevin discovered “marketing.” He researched SEO, found it “interesting,” and concluded that “Everything around you is really marketing, but it's great marketing when you don't think it's marketing.” He jumped to a startup called Zaarly, and then moved to New York and did what none of his programming buddies wanted to do: He started starting his own businesses. His buddies wanted “jobs.” He wanted to own something bigger and was willing to take the risk. Kevin started an online-scheduled cleaning company. and thereafter, a number of e-commerce companies, learning the lessons on switching products to drive sales and growing teams that he, today, passes on to his clients. In this interview, Kevin discusses how the recent iOS update, iOS 14, allows individuals to turn off tracking and limits a lot of ad options that used to be available for advertisers. Now, instead of looking at the individual platforms to get information, companies must ask the questions: “How much revenue did we make from new customers this week? How much did we spend on ads? What is the ratio between new customer revenue with ad spend?” Kevin says things are more “fluffy” in one sense, but companies do have a better grasp on their profitability. He says, “People are actually building brands again, versus like, ‘Hey I just want to make quick buck online.'” That's a good thing, he believes, because “Building a real business takes years.” Companies need to “reinvest into the branding. You got to reinvest into ads, copy, photography.” Kevin can be reached social platforms and on his agency's website at: https://voymedia.com/ where you will find case studies, courses, and Kevin's blog. Transcript follows: ROB: Welcome to The Marketing Agency Leadership Podcast. I'm your host, Rob Kischuk, and I am joined today by Kevin Urrutia, founder at Voy Media, based in New York City. Welcome to the podcast, Kevin. KEVIN: Hey, Rob. Thanks for having me. Super excited to be here. ROB: Great to have you on the cast. Why don't you start off by giving us an intro to Voy Media. What do you want to be known for? KEVIN: Voy Media . . . we're growth marketing agency. Pretty typical, but the difference between us and other agencies is my background is in computer science programming. We'll talk about a little bit more of that later on. The way we help founders is by we come in to help you scale. We're not here to help you get started in online marketing. That's a different type of agency. We're more here for founders or other marketing executives that want help to grow their online business with Facebook, Twitter, Instagram. Creatives are also a big part. We're doing that now with the whole new iOS update and we're seen trying to switch around and again restructure agency to fit the market's needs too. ROB: (Laughs) I see. So, this is not, “I have an idea. I want to get the word out there.” This is “I know who my customer is but help me because I still don't know how to reach them.” Is that where you play? KEVIN: It's a little bit after that, too, where you already spent some money and now you're saying, “Hey I have a marketing person in-house but we still need help because we want to scale” and you don't want to bring somebody new on again. So, I tell people all the time, we used to do what we said before . . . “Hey, you have a brand new idea. Let's help you” . . . and then it turned out that this was just a different type of client or customer that we didn't want to educate about what marketing was. It was just very difficult. I see some agencies do that. It's like I'm prey to you. Those clients, the ones that pay you that much, they're calling you every single day to give you an update. I think it's so funny, but like you've probably heard before, the more they pay you the less they call you. It's so true. ROB: That's amazing. What is it about a business at that stage that aligns with your talents? What's the playbook that starts to make sense at that stage that maybe isn't available sooner? KEVIN: I think the playbook that's available is that these businesses already have systems on how to get content, how to get reviews, how to do all that stuff – just feeds our creative team to make new ads, to make new videos, to make new images for their social media, for their Facebook page. It's not like we're saying, “Hey, you should send an email out to get customer reviews.” They already are doing this, so their mindsets are already in this – “Yep, this is what we need to build a brand or a company.” It's just a different business shift of a person and for us, it's less pulling, like “Hey, we need this from you.” It's more like “Yep, this is already in our pipeline. You're gonna get it next week.” If we can, we get user-generated content every week – We just get that in the Slack channel – “Hey, guys. Here's this week's content.” They already have a process in place and we're here to help them. I tell people all the time – a lot of times business owners, in the beginning, want us to basically build their whole business for them. I say, “No, I'm your marketing team. I'm not here to build your company.” ROB: This is our customer. What do you think? KEVIN: Yeah. I'm like, “I don't know. You have the product.” They're like, “Isn't your team supposed to do that?” Yes, but like, “I don't know exactly what you're doing” :Hey, it looks like this product. . . .like customers are complaining about this. Are you going to switch your product?” They're like, “No.” I'm like, “All right then. If your sales aren't going up, then you need to do something.” So, for me too, this comes from not just doing marketing, but because I've also had my own e-commerce companies too. So, I've had to switch products, I've had to grow a team, and that's where for me, it's like, I see you sometimes, I mean before like we work with founders, I'm like, “Hey, people are clearly complaining about this. Why aren't you switching or doing something?” And at least for me when I had my outdoor gear company – we recently sold it -- we made three to four versions of a trekking pole based on customer feedback because that's what you do as a business. You iterate over and over again. Sometimes people say, “Hey, this is a perfect product.” I'm like, “Is it a perfect product? You need to switch things around if people are complaining about it.” So, I don't know, for me, I'm trying to find people that, like I tell people all the time, the best people that we work with are people that have done it once, failed, and like, “Okay now. I know what to do because everybody has been through the trenches in the fire.” ROB: Sure. What it sounds like they have is they have a steady pipeline of content that speaks to their audience but . . . I think a lot of people's natural format is more long-form and not marketing copy, right? So, you can kind of take what they have, break it down, atomize it, align it to different channels, test some things, and then layer on a set of known tactics that work when you have legitimate content. KEVIN: Exactly. That's what it is. It's like, “We're here to use tactics to help you grow versus help you figure out these tactics are. We can help somewhat but there's only so much time we can tell clients, “Hey, you need you see.” and they're like “Oh? why? I don't know how to go get it.” I'm like. “Send an email out.” They're like, “Oh okay I forgot this week.” I'm like, “All right. (sighs) I can't press this send button for you.” ROB: Right? Step 1 is send an email this week. Then come back and talk to me. KEVIN: So yeah. I get it. I think for me, our agency – at least I tell people all the time – it just depends on what type of company or business you want to build. There's people that want to be in that zero to 1 stage, where it's like, “Hey, we're gonna build this system and process for you. But for me, I just don't want to be doing that. So, we're saying, we're shifting more towards – “Hey you have something and you have some sort of team. We're gonna come here implement, help you and supplement you and be that agency.” ROB: Sure. I'd be remiss if I didn't mention, I heard you mention briefly iOS 14. Obviously, the kind of individual targeting, opt-outs, all that is changing how ads run, how ads are tracked. What has been changing for you and how are you responding or suggesting people respond when it comes to the options that are no longer available to them due to those changes? KEVIN: I think iOS 14 . . . it's interesting. I see both. For us, bad side for a lot of agencies like us is . . . I tell people, like we were, you could track everything. So, our incentives are very like, “Hey look! We spend more money. We make more money.” We see revenue going up, we can spend more money.” Because it's tracked and now that has really affected our ability to scale as an agency and again clients as well because they were spending 15k a month, now they're spending 20k, and they're just like, “Well, the results are even worse and we're not getting any sales.” So, I think, what has changed a lot is the way we're tracking because now we're so used to just looking at the platforms, Google, Facebook, say, “Yep, this is a 1 to 1 or at least pseudo 1 to 1, where right now it's even worse. I don't even know where it's coming from. So, tracking itself has changed and, at least for us, the way we're doing it now is like what people should have been doing or at least sort of had done. Which is like, “Hey, this week, how much revenue did you make from new customers? How much did we spend on ads? What is the ratio between new customer revenue with ad spend?” It's a bit more fluffy, but at least you're saying that, yes, you are profitable. So, more daily profitability sheets/ weekly profitability sheets or even monthly – like your P&L. Go into your account each month and say, “Yep, reconcile all the expenses. Were we profitable?” Great, business is still good. That is something that, at least before iOS 14, people didn't really know, which is interesting. I think any business, you have to know this stuff. People are getting a little more savvy with these numbers. At the same time, something that I've seen shift is that – I think it's good going back with my background. I think now people are actually building brands again, versus like, “Hey I just want to make quick buck online.” ROB: Right. KEVIN: That was something that we saw so much because it was so easy to track, like, “Hey, you like pet stuff, right? Let me make this pet niche store and for the next 3 months let me make 20K.” It wasn't like a brand where, right now, similar to any business like you probably seen . . . Building a real business takes years. ROB: Right. KEVIN: And there's gonna be years where you don't make money. Everybody had this weird mentality like, “Hey, if I spend a thousand bucks, I need to make 5k this month” . . . or else “You suck – not me.” This is not how you build a company. You got to reinvest into the branding. You got to reinvest into ads, copy, photography . . . I just saw this crazy, quick-flipping of businesses where ten years ago, you were actually okay, “I'm gonna mess with your cake(?) and I'm gonna make this thing a big brand and try to build something. I think that's coming back again, which is great because it's gonna be entrepreneurs that I think want to build true businesses for the long-term. ROB: Right on. I think I may have heard this. I may have heard it wrong, but there's also an increasing challenge with now with the attribution window. Is that right? That there's actually a short, you can't, I think it's like used to be able to see if . . . so you ran an ad and somebody bought in thirty days. Mow you get what 7? KEVIN: Yeah. You got like 7 or even like 1 day. Sometimes it's just so much tougher? Yeah. ROB: So, it is more empirical. It's, “I spent money, am I making money? I increased my spend a little bit ago, am I making more money now?” It's trickier. KEVIN: It's definitely trickier, like I said. I think you now need to have the stomach for it, like, “Hey, you're hoping to make money,” and I get both sides. You know there's always the side of like, “Hey, I'm not a VC-funded company.” I'm like, “Yeah, I know.” Most people aren't, but there's a reason why companies like Facebook and Google – obviously those are outliers, but other companies such as them that spend . . . like Uber, right? literally in business for ten years and every year lose money, right? There's a reason why it's like – again, that's a bigger scale but you sometimes need to think yourself as a smaller scale, say, “Hey, you're in this for the long run.” You're like, “There's a reason why everybody knows Uber, like, “Hey I'm gonna get a cab because all the brand equity of the advertising.” So, a lot of times you've probably seen business owners don't want to do that because like, “No I need to make money.” I'm like, “Yes, you should make money – but there is something to be said for reinvest into your business and saying, “Hey, I'm gonna do this as ‘quote-unquote' my life's work. It doesn't do your life, but like the next 5 to 10 years, right. ROB: Sure. I think it's helpful. I think people are starting to get this understanding a little more – to know when you're doing brand marketing and to know when you're doing performance marketing because getting those things twisted is also a real source of misunderstanding if you . . . KEVIN: Oh yeah, there's definitely performance marketing everything and there's also brand marketing. A lot of people just want to do performance marketing but you still need to have great Instagram accounts, great Twitter accounts, great social media people. I tell people all the time, like, “Why do I need a social media manager– they don't make any money?” – But you still want people interacting with your community, talking to them. You know, some of the best companies out there do both performance and branding. Branding is one of those things that you see it when you see it. But when you're doing it, you don't see it. It's tough to put into a balance sheet but you know it when you see it. It's like Uber, you know? Lyft, you know? So it's hard. I know that for sure. ROB: And when sometimes it's even just a negative signal you're never going to see right? Somebody looks up your company. They look up your Twitter or your Instagram or your Facebook or your LinkedIn and if there's nothing there or if it's really dead, people judge that. I mean, they do. I do. KEVIN: I know I do. I always think marketing is so funny because, like I tell people, “What do you do when you look up a business?” I know you're gonna go like look up reviews. I know you're gonna look at Instagram and then I'm like, “How come for your company you don't think you need to do that?” ROB: Yeah. KEVIN: They hate when it's like, “Oh, yeah. I don't know what I'm saying.” They feel dumb but I just hate saying, “I'm like you. You do this same thing, too. So why don't you do for your business? I'm like “Hey if . . . I also tell people this. I'm on calls. I'm like, “If you weren't on your website, would you buy?” And if it's a no, then, “Why do you think other customers would buy?” – So like, “I don't know.” ROB: Take us back a little bit in time here, Kevin. Where did Voy Media come from and what led you to jump off this company-building cliff. KEVIN: Voy Media is my newest company that I started. Basically, my quick background is computer science. I was a programming major in upstate New York . . . Binghamton. All throughout college I knew I wanted to do my own startup – since I was17 – it's something I wanted to do for a long time. So, in college, I started doing one tiny bit which is my web building. I was 19 or 20. I had 2 employees working on web projects there. We were just getting customers through Craigslist – so developing stuff. For me it was mostly like I've always wanted to build a startup. After college I was like, “Okay I gotta go to Silicon Valley.” I went to work for Mint.com as a programmer and then I went to work for another startup there for 3 years. During this time, I wanted to build stuff so I kept building things. I kept going to hackathon startup events. One of the things that happened for me during this time – I have always was in this mindset of like, “Hey, if you build it, they will come.” Because, hey, if you have a great product people just naturally find you. That was the thing that programmers in Silicon Valley just said to each other. Like “Hey, if people build something great, people will just find it” is one hundred percent not true looking back – but the mindset was very different back then. So, I kept building stuff. Eventually, I was like, “Man, how come I'm not getting any customers?” And then, I started looking up “what is marketing.” I was like, “Okay, this is actually a thing.” That's when I started learning more about marketing. My initial foray into marketing was SEO, like black-hat, world-affiliate marketing, CPA stuff. That was for me very interesting. When I first discovered it, I was like, “Oh, this is very interesting.” The reason why I found it so interesting because these affiliate guys were getting these twenty dollars like, “Hey, you can make twenty dollars off this widget that you sell,” so they had to sell it for a hundred twenty bucks to make profit. So, I was like, “Oh, these guys are using cutting edge tactics.” You would join these underground forums or Skype groups of people saying like, “Hey, try this marketing message.” I was like, “Whoa!” I didn't realize marketing is like that – it was like performance for me. I always thought marketing was this branded thing. I didn't know there's this other type of marketing that was purely based on sales. That's what got me at least . . . at that point I wasn't doing ads. It opened up my eyes to this marketing world. I was like, “Oh, everything around you is really marketing, but it's great marketing when you don't think it's marketing.” Behind the scenes, there's guys pulling the levers that's doing the marketing. So, it's like one of those like realizations that you have. I was like, “Okay, this is kind of what I need to do anyways.” I came back to New York because I missed my family. I started my cleaning company called Maid Sailers and here, for this cleaning company, is where I did almost all the marketing. I did SEO. I did reviews, blogging, PPC, Yelp ads, kind of everything. I did that for about a year-and-a-half. I wanted to keep growing it but people that have a service-based company – even some like Moy media – service-based businesses can only grow as you grow people – humans, right? So, it's human capital intense kind of business, which is great to get started. So, I think I tell people, times like these are great businesses start. But if you want to grow it, I didn't think I could grow it that big. So, then I started ecommerce because at that time too I saw all my friends are doing FBA, Amazon, I was like, “I got to jump into this, right?” It's one of those things with FOMO -- I got to do it. Then I did my Montem, which is my outdoor gear company. This was more scalable because, at the time – it was much easier back then with e-commerce products like Amazon. You're selling. Then, again for Montem, when we did e-commerce, I learned so much more. This is kind of where I first started doing more Facebook ads, Google ads, review blogger reviews. We were like number 1 on Wirecutter, so we were able to do partnerships. We did retail. We were pitching retails with the events – kind of like everything involved and, at least for me, that's why I like entrepreneurship in startups because I like all this stuff I just described. If I worked for somebody, I would never be able to do it all. Because you're only stuck in 1 thing where it's like a founder you could just say, “Okay, I'm going to do it all like,” and you figured it out somehow, which is either exciting or not exciting for some people. For me, it's like, “Oh, this is awesome.” I went to China 3 times up to my factories. So that's kind of where the concept of Voy Media came – because I was doing this e-commerce stuff. And then I was like, “Okay, I want to help other founders achieve success,” – that's the inkling, the idea of Voy Media. Of course, what we are now is very different than what I thought initially because you iterate your business based on what you see. But that's how Voy Media started. ROB: How did you navigate away from those assumptions of the business, from those predispositions that you had? I mean, candidly, folks who come from a software developer background a lot of time have a hard time taking their hands off the keyboard. They want to be writing code, right? So how did you kind of navigate to the truth of the business instead of where you started? KEVIN: I always tell people that one of the main reasons why I always wanted to do a startup and it's something that I've always like wanted to do since I was 17. But one of the things when I was in Silicon Valley, at least for me when I was 21 or 22 – I don't know, I was probably 23 at the time – very naïve. I was looking at a lot of my friends in the space, like the programmers there, and they would just talk about stuff and I was like, “Oh, wow! These guys are really smart. I don't think I'll ever be that good. I need to do something else because these guys are just awesome programmers.” My roommate, his name was Adam. We worked at the same company and he would talk about a concept. I'm like, “Dude, I have no clue how you just got that!” I thought I was smart but that's kind of what for me I'm like, “I got figure out something else in my life because I want to make money but, clearly, you're on another level.” I was like, “Let me just do business stuff and that's kind of it for me.” Another relationship for me was that I would talk to him or talk to other people like, “Hey, why don't you start a company. You are really smart,” but they're like, “No, I just want to be an employee.” That made me think, “Hey, there's guys like me that want to have a company and then I can hire guys like him that don't want to take the risk,” and you're gonna hire these super smart people that are gonna work for you and that's where the realization came to me, “Hey, I don't have to be the smartest but there's a lot of smart people that don't want to take the risk I want to take, and they could just work for me. Yeah!” ROB: Yeah, so that's a good lesson to pick up along the way. As you reflect on the journey so far in building the business, what are some other key lessons you might want to go back and just tell yourself if you were starting over? Some good advice. KEVIN: Good advice is so obvious. But like hiring people – I think once you feel an inkling that a person's not going to work out, you really got to let them go because it's a drain on the company and drain on yourself. That's probably the one people always say but it's also the hardest because people with emotions and working with them. But that's really tough. I think it's getting better, at least for service-based companies, it's just getting really better at vetting the people you work with just because it's a really personal relationship and, if you already feel like they're gonna be a very demanding, upstart, they're probably gonna be demanding the whole relationship and it's just gonna be a battle to please them. That's something I tell my sales team all the time. Like any red flag. I could see an email and I'm like, “This is a red flag. I can tell already this is gonna be a terrible partner to work with. Let's not even sign them,” and they're like, “Why?” I'm like. “Trust me. This one word they said, I pretty much know what they're looking for.” I think another one that's super important, I think for me at least, it's like, “I couldn't do my theme(?) companies. Every company I've done it, it's been with a partner.” You need somebody there to talk to, to help you with the problem, because like any business they're gonna be high highs and low lows. Sometimes you need somebody else to talk to them about it because sometimes you can't tell your employees how you're feeling because then it's like, “I work for you,” and then they're like, “Oh well. If the founder's feeling this way, I can't feel that way either.” Having a partner that's on the same like equal level as you or around that area – you can like tell them the real issues and how you're feeling, so I think a partner is gonna be great. And again, it helps distribute the work depending on what you're doing and how you're splitting the stuff with the business because it's a lot of stuff to do. ROB: Yeah, is that somebody that you had early in the business or is that somebody you brought in? Is that somebody outside the business for you? What's that look like? KEVIN: For Voy Media, it's Wilson. I've known him since college. We've literally known each other for over ten years and we've going back to everything before like one tiny bit the Ruby on Rails company. He was my partner there, too, in Silicon Valley. When I moved there, he was in college and I just graduated. And I was like, “Yo, Wilson! I'm moving.” He's like, “I'll move there with you.” So I've known him for a long time. I tell people it really depends. There's these relationships are very . . . You need to be careful because there's a level of trust you already have so you can't really get mad at each other. But again, it's careful. Sometimes things go wrong, you get mad at each other but you know that “Hey, we're doing it because we both” . . . I I think you both need to know the goal of the business. So, it's like, “Hey, this is why I'm like upset with you. It's not that I'm upset about you personally, it's because I'm upset about the business and we both want to achieve this and we're not achieving it together. How do we get there?” So, it's a careful relationship, like any couple. Things are upsetting us. Why? Because we both want to be happy. How do we fix that issue so it's not like I'm attacking you personally? ROB: Right. And if you're partners on that, you got to solve it one way or another. You can't stay grumpy and you can't stay stuck in the mud. It can go sideways pretty quick. So, you had Wilson there really early on in the business. KEVIN: Yeah. ROB: What was another kind of key inflection point that you noticed, where you felt like you had to level up the capabilities of the firm? The people in the firm, the processes – were there any kind of chokepoints so far that you had to kind of reevaluate in a significant way? KEVIN: Yeah. I mean like honestly, at least for Voy Media, one of the biggest things that we made was hiring an operations person to really help clean up everything at the agency. Because from reporting to hiring, I think that really helped us. I think it's one of those things where . . . I consider one of those positions where you want to be so involved sometimes. But you need to bring on someone that can do the work for you, that's smarter than you, that you can give complete ownership. I think, with any business, that's probably the hardest part – giving up some part of the business to somebody else to run and just trusting them. That's probably some of the best things that we've done because now the agency has grown quicker. With that comes a few points. One is cash load. You have to have the money to hire somebody good or can you take a little hit on income? That way you know that this person is going to hopefully pay off in six months. As a bootstrap founder, you think about these things but hiring people like that is super helpful. ROB: Where was the business in terms of size, however you think about it, when you made that operations move? KEVIN: We were probably like 5 to 6 people. Now we're about 30 people. So, it's definitely grown a lot more now. But yeah, hiring those people – like higher level people are helpful because there's only so many people that are doing the work. Of course, you need those people as well. But you need people thinking about strategy, thinking about processes and systems and that's why it's helpful and again, at least for me, it's the biggest . . . honestly, one of the biggest things too is thinking about yourself as the founder, as the person running the company. What do you want to be doing? I don't want to be doing all this stuff. I want to hire somebody else to do it because that doesn't give me energy. It drains me. I want to be doing what gives me energy, which is podcasting, sales – that's exciting for me. So, I know I'm gonna do a better job and I know I'm gonna be reading books about it whereas like – “Hey, accounting, – I don't want to look this up.” Find somebody else to do it because it's going to drain you and that's going to affect your whole day. ROB: Wow. That all makes sense. As we look ahead for Voy Media – when you look at either what the company's doing or what will be necessary in the types of marketing that you do – what's coming up that you're excited about? KEVIN: What we're excited about right now I think, again going back to what I said before, we're working with founders building these great brands. Better for us to work with founders out in the long run – before I was quick. Like, “Hey this month sucked. You guys suck.” It's like, “Oh god, this is a stressful relationship.” It's more like, “Hey, let's build something big and great together,” and again a big thing for us too. It's gonna be the creatives. People are really open to having great images, great creatives. People are more open to trying new things now because they're seeing that Facebook isn't the only platform. There's now Facebook, there's TikTok, there's Instagram stories, like there's all this new stuff out there. It's exciting again to make content. I see that as exciting. Where before people were just like, “I just want to do Facebook ads. Okay.” “Well, TikTok.” “No, I don't know that platform.” Where people are, I think . . . I don't know . . . there's a shift there where people are more open to new stuff now. ROB: Yeah, it's certainly a shift. It's certainly interesting in terms of openness. How do you think about the difference between what should be legitimately out of bounds for a particular brand versus what is their being flexible in a way that that is actually necessary? People have their experimental budgets. It can't all be experimental but some of it has to be. KEVIN: I think it just depends what level you are. I think, for example, when we work with consumer companies, all the consumer platform is always great – TikTok, Snapchat, Instagram, Facebook of course. But if you're a consumer company, Linkedin doesn't make sense because that's more like professional. So, there are certain industries where it's very clear cut like, “Hey, if you're a SaaS or software or marketing company, you should be on LinkedIn because that's where quote – unquote professionals are. We think about it like that. As you get bigger and you're scaling your business, you need to think about platforms outside – like billboard ads are something that's more branded but there's a lot of ways to access those now in like easy platforms stuff. Some of my friends do that because they raise money and they say it's not effective. But I think something that brands need to think about right now is that, before, it was “you just sell online.” Now I'm seeing a big shift of online plus retail as well. So, getting into the Walmarts, the Targets, the Amazon's, the stores – everything like that is so important because it's more omnichannel versus like, “Hey I'm only direct to consumer.” I'm seeing that big shift now, too. ROB: Right on. When you say the billboard stuff is more accessible, what does that actually look like? Can I go like buy a billboard? Can I buy it where I want it? Can I set what time of day I want to see a digital like, I don't know . . . What can I do? KEVIN: I forgot the exact website. I'll try to find it later. But yeah, basically you can do exactly that. I think it's ClearView, one of those company that owns it. They now have a website similar to what you said where you can just say like, “Hey, for 100 bucks I want an ad near Times Square.” It makes it super simple and easy. You can just upload your creatives. Before it was kind of what you were saying . . . even subway ads now in New York City, you have to spend 30K minimum to get like one car of subway ads, where it should be self-serve, right? “Okay, I want one car, one creative . . . how much is it gonna cost? All right?” Subway ads are harder because you actually need to print the thing, where some of these new billboards are digital. So yeah, you could do it. I forgot the exact platform but it's cool. I've seen some friends do it just for experimental. It kind of works but it's one of those things where you just try it out and see. ROB: Sure. I've thought about it. There's some ways . . . maybe it's too creepy . . . but you can almost get account-based marketing. You know a bunch of people for this company come this way, light up this billboard during the commute, leave it shut down during lunchtime – like who knows, right? KEVIN: Yeah. It's funny you're saying that because there's this company . . . they were a remote job board, right? Facebook announced, I think a few months ago, that like, “Hey, starting in 2022, everybody needs to go back to work in the office.” So, then this company took out ads on that highway to say, “Hey, don't want to go back to work? Apply for new jobs here.” But exactly what you're saying. You can know where these things are, they'll pinpoint the area, and then you can do account-based marketing that way. People do this when they launch a Walmart or Target in the city. There will be billboards around there so say, “Hey, look! We're now available at Target down the street!” So, you can do that type of stuff. ROB: Very interesting. So much to do. So much to learn. Still, Kevin, congrats on the journey so far. Thank you for coming on and sharing with us as well. I wish you well and I know our audience will enjoy what you had to share. KEVIN: Thank you Thanks for having me. Appreciate it. ROB: Thanks, Kevin take care. Bye
We’ve all been there. It’s late at night, you’re flipping through the channels and you stop on CNBC. Chances are there is an old episode of Shark Tank playing, and sitting in one of those leather chairs you might have seen Kevin Harrington, one of the original sharks. Now think back many years ago, you’re still flipping through the channels, but this time you stop on an infomercial for a George Foreman Grill or a Tony Little Gazelle. Did you know you were actually seeing Kevin there, too? Maybe not physically, but Kevin’s fingerprints and dollars were very much present in those “as-seen-on-TV” specials. Kevin was the pioneer of the television infomercial, and, therefore, the direct-to-consumer industry. And when the internet emerged, Kevin was one of the first to move his sales online. On this episode of Up Next in Commerce, we grabbed Kevin for a quick interview to discuss his latest book, Mentor To Millions, and asked him to take us through his transition from TV powerhouse to digital investor. Kevin explains some of the key areas he looks at when determining if a company is worth investing in, and he details some of the ways that eCommerce companies should be thinking about marketing and product strategy. 3 Takeaways: If You Don’t Have Marketing Money, Get Marketing Money: It is impossible to have a successful business if no one knows you exist. No matter how small a company might be, marketing has to be a top priority and, when spent wisely, whatever you invest in marketing has the potential to lead to huge ROI. Follow the Customers: The move toward eCommerce began in the mid-1990s when TV infomercials started putting website addresses at the bottom of the screen. Suddenly, companies saw that customers were opting to bypass telephone operators and place the orders themselves, and from there, ecommerce as we know it emerged. By always testing new ways to capture customers, you create opportunities to discover and encourage new types of buying behavior. Exit This Way: What’s more valuable than a product? A brand. And with the marketing tools available today, the ability to create a brand that customers love and trust is easier than ever before. Big buyers everywhere are eager to tap into these niche, high-conversion networks, which in turn, creates exit opportunities for smaller companies that never would have existed in the past. For an in-depth look at this episode, check out the full transcript below. Quotes have been edited for clarity and length. --- Up Next in Commerce is brought to you by Salesforce Commerce Cloud. Respond quickly to changing customer needs with flexible Ecommerce connected to marketing, sales, and service. Deliver intelligent commerce experiences your customers can trust, across every channel. Together, we’re ready for what’s next in commerce. Learn more at salesforce.com/commerce --- Transcript: Stephaine: Welcome back to Up Next in Commerce. This is your host, Stephanie Postles, and today I'm really excited. We have Kevin Harrington on the show, the OG original shark from Shark Tank and the CEO of Harrington Enterprises. Kevin, welcome. Kevin: Stephanie, thanks for having me. Looking forward to having some fun today. Stephaine: Oh, me too. Your background is so interesting. I feel like I can't even do it justice, going through how you started out in the world of e-commerce. So, I was hoping you could actually touch on that, of where did you start in Ecommerce? Because I see you listed as the original everything. The infomercial guy, the guy who created this stuff. So, I want you to put it in your words how you started out in this industry. Kevin: Okay. Yeah. So, I started... I was a young entrepreneur back in Cincinnati, Ohio, one of six kids, and I had started a... Getting, ordered cable television. And so, I remember I got a 30 channel package. This was, now, early eighties. And so, I'm going through my 30 channels, 24 hours of sports on ESPN and 24 hours of movies on HBO. I get to Channel 30 and there's nothing there. So, I call the cable company and I said, "Hey, look. I love this cable, all these channels, 29 of them. But I'm paying for 30. Nothing on channel, Discovery Channel." Kevin: And so, they said, "Oh, Discovery is our latest channel. It's brand new. They don't have a budget for 24 hours a day. They do an 18 hour a day schedule. Six hours is nothing." And so, that's when the light bulb went off. I'm thinking, "Wait." I said... I literally said to the person, "If I have something to put on that six hours, would you be interested?" "Hey, yeah. Come on down. Talk to us. We're definitely... Whatever you're thinking." Kevin: So, anyway, make a long story short, I started putting products on Discovery Channel back in the early eighties. I then tied up that six-hour block on the nationwide level at the parent, Discovery, which was in now tens of millions of homes. And so... And again, this is back in the early eighties and we were doing the Food Saver, the Jack LaLanne Juicer, the Tony Little Fitness, George Foreman, Billy Mays. We even started getting into mainstream celebrities like Paris Hilton and her lip plumpers and the Kardashians and their skin care and things like this. So, we got involved, and this was early on, the early eighties. Nobody else was doing this, so people call me the inventor of the modern day infomercial. Kevin: So, that's when it all started and we've, over the years, gone public with a few companies. Build them, sell them, build them, sell them. I like entrepreneurship and bringing in the right kind of team of people to help, but... So, as we were then selling products on TV, that was the beginning of my entry into the marketplace and I think as we started getting more sophisticated, things started happening down the road, where we started putting websites. Of course, in the early eighties, websites didn't exist, right? It wasn't until, I believe, around '94 that things started. I mean, Amazon started in '94. I was in business for a dozen years before Amazon ever started. So, selling products direct to the consumer. Kevin: And in the nineties, we started putting websites into our infomercials and wow. All of a sudden, we found a certain percentage of the people, they didn't want to call the operator. They wanted to go straight to that website, get all of the details, and now we found a whole new area business between websites and Amazon and digital and now when you look at Facebook, etc. etc., it's a whole new world. Stephaine: That's awesome. So, what does your role look like today? I read that you have launched more than 20 businesses that have grown to over 100 million in sales each, so I wanted to hear kind of what are you doing today and what kind of principles are you using that you've learned from the many years that you've been doing this? Kevin: So, that first company that I mentioned, we ended up being a public company in a little bit of a complicated transaction. But here we were, public on the New York Stock Exchange. The stock was sitting at a dollar a share and I started bringing the right kind of people on board and you give options and things to people. But make a long story short, a few years later, that stock went to $20, and so I was one of the co-founders and had millions of shares, so this was my first chance to be like... And take some chips off the table, as they say, right? So... Because I was building my business all those years, putting all my own personal cash back into building the business until we had a public company, then I could use other people's money. We had lines of credit and all kinds of amazing things. So, that was the first public company that I got involved with and we had great success with it. So, I thought to myself, look, yes. I can make money selling products, but I can also make money driving share prices in public companies. Kevin: So, since then, fast forward, I like to participate in public companies. I like to be on the board if that's important for me from their standpoint. Also, there's hardcore board of directors of public companies. There's also advisory boards. So, as I invest in companies and take board seats and things, I'm involved now in about north of 10 public companies in some significant fashion, meaning I own equity, shares, board position, advisory seats, whatever. I mean, for example, one of my companies I got involved with five years ago was a little company called CELSIUS and it's an energy drink that... I don't know. Have you ever heard of CELSIUS [crosstalk 00:06:14]? Stephaine: Yes, I've... Yes, I have. Kevin: Okay. So, I got involved at a start-up, CELSIUS. The stock was 22 cents a share and again, I got a nice package when I got involved with these guys. But the stock yesterday hit $19, okay? So, I mean, it's... So, when you think about... When you get in in the beginning and get a big block and that block goes to a big number, that is wealth creation. So, I can talk about national media. I can talk about another one As Seen On TV, another one [inaudible] Travel Biz. I'm involved in various of these pub-cos. Some of them have product, some of them... Most of them have some kind of relation to what I can bring to the table. But I will say this. Almost every single one of them needs the expertise of Ecom and selling and doing digital marketing to create, whether it's customer acquisition or investor acquisition or friendly participant in whatever it might be, the acquisition of names and value to the company. Kevin: So, generally, when I join the board of a public company or the advisory board of a public company, I'll be helping bring some of the things that I've been dealing with and learning about over the last 30-some years in the world of Ecom and internet and digital. So, it... I think my focus now, since I've had great success with helping small pub-cos grow and create value for their shareholders, that's something that's near and dear to me and I love participating in those kind of opportunities. Stephaine: That's awesome. So, how are you able to build buzz or advise your companies to build buzz in the way that you were when you were using traditional media streams like TV? How can you have that same experience online or through word of mouth and conversions online? How are you advising your companies to get that same kind of buzz that you had generated in your past life? Kevin: [inaudible] If we went through... If we take a look at CELSIUS, for example. Let's look at that industry. CELSIUS was a start-up five years ago going against Red Bull and Monster, two of the biggest companies out there that had tremendous shelf space already. So, they started down the path of getting shelf space and they were successful at getting some space here and there, but what we also created was a direct to the consumer side of the business where we started bringing on influencers, big ones like Flo Rida, Khloe Kardashian, etc. And then micro-influencers, fitness influencers. We have hundreds and hundreds and hundreds of fitness influencers, micro-influencers, out there on some arrangement that we've made with them to blast all of the information out about CELSIUS, why they love it, why they use it. And these are people... Many of them that approached us because they were users of our product. Kevin: So, now what's happened... So, for example, Flo Rida. He had 26 million followers. He created an amazing buzz to the point where one of his followers and friends was Khloe Kardashian. Well, she said, "Hey, Flo. I love this CELSIUS. Can you get me some cases of it?" So, we're shipping her cases, Flo cases, hundreds of fitness influencers, and now our Amazon business is just crushing it. So, I mean, this is... You can't just sit and wait for it to happen. You got to build the buzz. Kevin: And by the way, there's one thing that I did not say we did. The old days of as seen on TV... I used to spend, some years, as much as $100 million on television. ABC, CBS, NBC, FOX, Discovery, Lifetime, all the cable networks, hundreds and hundreds of broadcast stations around the country. But it's very, very expensive and the brand, a product like CELSIUS, in the world of as seen on TV would cost millions, if not tens of millions. So, we chose to go in the newer and much more direct way by utilizing micro-influencers and we've had a great run. The product is now in 165,000 stores, but it's also being supported by the social media influence marketplace. Stephaine: Yeah. I love that. Yeah, really great story. So, someone does not have connections or even maybe a budget big enough to give them even a micro-influencer. What would you suggest to a new DTC startup who's trying to get in front of people? What kind of digital channel are you advising your companies to try out or marketing methods or anything? How would you tell a new person starting out, this is the things that you should look into that are working right now? Kevin: Well, if they don't have the budget, I'd recommend that they go raise some money and get a budget, okay? So... Because if you are in business and you say, "Well, I don't have a budget for the Facebook or Instagram." I mean, this is where you have to test, these outlets, because... I mean, I had a product that somebody brought me two years ago. They had attempted to sell it in stores and on QVC and different places and they got shut down because nobody had ever heard about it. There was no branding. And so, we started running some very inexpensive $5 ads on Facebook and then Instagram and for $5,000 in ads, we brought in $25,000 in credit card orders. Amazing, right? Stephaine: Yeah. That's great. Kevin: Now, these folks that owned the company, we had a partnership now where we're starting to run this and so we were spending 100,000 a week, bringing in 400,000 a week in sales. Making money, paying for itself, unbelievable. So, don't tell me as an entrepreneur, "I don't have the budget." Because for five grand, you can test and you're going to find out. You may be... That... What happens... If you bring in 25,000 in sales off a $5,000 spend, that's self-liquidates, makes money and you're in a big profit position. So, you have to figure out a way to test the digital forces out there. Kevin: The other thing you can do... I know some groups that represent a lot of influencers and there are some people taking aggressive positions, where maybe you could talk them into taking a little equity position in your company in exchange for exposure from groups of influencers, so... Because these big master influencing organizations that have... I know companies, they have 800 influencers that they work with. Well, they pay them, but there's nothing that says they couldn't dribble down some stock or some equity to some of them also, and I think... I'm aware of some companies that are now starting to do equity-based influence marketing and so, I think you're going to see something like that taking storm in the near future. Stephaine: That's really interesting. So, when you're picking companies to either go on their board or help them, what kind of metrics are you looking at for these Ecommerce companies that lets you know whether they're going to be a winner or not? What kind of things are you looking for to pick who you're going to support? Kevin: Well, I like to see that they're spending money on media or influencers or some form of getting distribution. And so, if a company is... They say, "Okay. We've got $100,000 a month budget and $25,000 a week, and we're going to go spend it in an area." I like to see returns on that investment. I like to see at least a one-to-one back, meaning you spend 100,000, you're bringing back 100-plus, at least 100 in sales. But I really prefer to see more like 200 minimum, because now that is now where you're getting to a self-liquidating situation. Kevin: So, the most ideal client or investment for me is when I come into a company that is spending money and actually making money on the spend, but they don't have the money for the media, they don't have the money for the inventory, so they need capital. That is a perfect thing for me because once we plug the capital in, the sales are going to start blossoming and there actually will be self-liquidation so the media, it won't be expensed. It's sort of like an investment to the future profit. So, I think that's... In an ideal scenario, somebody that has a business that has a media spend that's paying for itself. That is, first and foremost, the number one thing that I look for. Stephaine: Well, makes sense. So, for more start-up companies and public companies, do you see them struggling with a lot of the same problems or is it just completely different? And if so, what do you see them hung up on right now, in this environment? Kevin: So, I mean, I think start-ups are different, generally, than public companies. Usually, a public company is working off... The reason they've gone public is because they've figured out a model that generally works and so they want to tell the public, "Hey, look. We've figured this out. We've got the customer acquisition cost figured out and we've got long-term lifetime value of our customers figured out and we just need money to go... And when we go public, we sell stock, we raise money to build the business." Right? Now, that's generally the kind of pub-cos that I like to get involved with. They're kind of over that start-up phase. Kevin: The challenge with start-ups is getting to that point of proof of concept, knowing that you've got something and/or having... And I... Being an old DR guy, back to the old days of selling Ginsu knives and Food Savers and Tony Little Gazelles and Jack LaLanne juicers, I'm an old school guy that likes to see customer acquisition models that work. So, I highly recommend... If a start-up is trying to raise capital, if they can show me an economic model for customer acquisition, I'm in. I mean, it's then a much easier deal because I can see the money is going in and it's going to build the business. I don't like to sink money in that's going to be used for salaries and start-up costs and software and all these things. I like to see money that gets invested into marketing programs that focus on increasing sales and getting new customers. Kevin: So, if a start-up... I mean, if you look at a lot of these modern day start-ups, the Caspers, the Romans, the... I mean, even... There's one. What's the one called? Oh. I'll think of it in just a second, but it's BarkBox, okay? Where people get a box for their dog every month, right? Stephaine: Yep. Kevin: Well, what they were doing was using customer videos. People would open the box every month with their dog and show all the excitement and the fun they were having, and these customer videos were being sent out to millions of people, acquiring new customers. So, they've built a $250 million business with their customers sending out things on Instagram because they were excited about the product. So, they had... They had proof of concept, they had a business model that worked and a customer acquisition model that worked. Stephaine: Very cool. So, what are some... I mean, I'm sure you've seen a lot of different models of customer acquisition. What are some of the most creative ones or timeless ones that continue to work? Kevin: Well, I mean, I think... Let's start with the one I just mentioned because when... This is... BarkBox is a company that, they didn't start on TV like the "as seen on TV." No. That would have cost them millions. They went... They reached out to their customers and so... There's another girl that started a beauty company and she was an intern at Vogue and she went out and started blogging and getting all kinds of information out. She wanted to start her own brand, direct to the consumer, and this is now a billion dollar brand and for some reason, the name of it is escaping me. Kevin: The bottom line is, how did she build a billion dollar company from zero, right? I mean, it was... It's literally amazing. But how she did it was micro-influencers. She recruited 1.7 million micro-influencers and this just took off and built her company into a billion dollar brand. Stephaine: Yep. Kevin: But the bottom line is I had nothing to do with this company. I just watched her and followed her from intern to billion dollar business, and that's exciting for me as an entrepreneur, to see young entrepreneurs doing this. I think the folks that started the businesses Rent The Runway and the clothing companies that, you would get a box every month, those are companies that focused on really tight acquisition costs for their clientele, etc., etc. But I just... I love hearing about these stories, when somebody starts from zero, is an intern at a magazine and a couple years later, running a billion dollar brand. Stephaine: Yep. Yeah. I love that. That's awesome. We will look her up and put it in the show notes. Kevin: Okay. Stephaine: So, one last question before we dive also into your book. What big trend or patterns do you see coming to Ecommerce right now? Any disruptions or things that you see impacting Ecommerce in the next year? Kevin: Well, the big old Amazon is up there, kind of waving its big wand over the whole industry in the product side of the business, okay? And so, I will tell you, what's happening is I'm seeing entrepreneurs start a single product business, get it on Amazon and then somebody comes along, wants to buy them. This is pretty cool because you don't have to have a $100 million business, a $50 million business or even 10 million. You could be doing two, three million dollars a year and someone might be willing to pay you eight or 10 million for that. So, I mean, there is an amazing trend right now. I know people, they're doing roll-ups, as they call them. Stephaine: Yep. Kevin: They're buying companies that... They'll buy them on a multiple of sales or earnings and then, as a big company, they've got an attractive blended situation that allows for their multiples to work for them and then packaging these companies and selling them off. So, I think the difference today versus, let's say, me when I was starting close to 40 years ago, back in the early eighties and I'm running Tony Little and Jack LaLanne. We only thought about just selling a lot of product, building these sales and maybe go public. But we weren't selling these brands. We never thought about, "Oh, let me go sell Tony Little's Gazelle product. Let me go sell the Jack LaLanne Juicer as a company." Right? But it's... Kevin: Now, this is what's happening. People that start a product business realize it is a business and it might be worth... If you got a business that's doing 30 million in sales, it could be worth two or three times sales. It might be worth $60 or $90 million. I mean, these are things that people that are entrepreneurs need to explore because the key thing is there are exit strategies for entrepreneurs today, unlike the old days where it was a lot tougher to find somebody to buy an old asset that you had. Stephaine: Yep. I love that. Very inspiring. All right, so you have a new book out, Mentor to Millions. I want to hear a little bit about that. What is the book about? Tell us all the details. Kevin: [crosstalk] Mentor to Millions, it's myself and my co-author, Mark Timm. Now... And actually, it's very interesting. The foreword is buy Tom Ziglar, Zig Ziglar's son, so... Stephaine: Oh, I love Zig Ziglar. Kevin: Oh, yeah. Me too. And Zig was a mentor to me and he was also a mentor to Mark Timm, and the family, after Zig passed away, introduced Mark and I and said, "You guys should be doing business because you're two good guys that my father mentored." And so, make a long story short, this is a book about mentoring. It's a book... I mean, we turned this manuscript in in January, long before there was any real buzz about COVID crisis and the pandemic. But once the pandemic hit, March, April, and our book... It's just coming out now. It actually launches in September, so right now it's only pre-order and I'll tell folks about that. But the bottom line is it's about how to get a mentor, how to find a mentor, how to utilize the mentor in your world, because I have used many mentors in many ways, and what they did for me is they helped me take my business growth exponential. And not just added on business, but geometrically exponential is what happened for me when I got mentored by the right folks. Kevin: So, Mark and I... It's... I'm the mentor in the book and he's the mentee and it's a story of our relationship and the magical transformation that occurs in the process. So, it's a powerful book about mentoring and how and why and where and all of that. But we're pretty excited because Hay House is the publisher, launches next month. We've got a lot of effort going into it and if anybody would be interested in hearing more about it, they can go to kevinmentor.com and there's an explanation of the book and all about the chapters and the follow-through from me mentoring Mark along the way of building his business. So, thanks for asking. I appreciate that, Stephanie. Stephaine: Yep. That's awesome. We will definitely be checking that out. We will link it up and Kevin, thanks so much for joining the show. Kevin: Hey, it was great to be here. Stay safe and healthy. Take care. Stephaine: Thanks, Kevin.
Kevin Hourigan is President and CEO of Bayshore Solutions, a digital agency that started in 1996 as a branch of a managed services provider – a 3-member team building and maintaining client networks. Two years later? Thirty employees. Decades ago, one of the Kevin's engineers developed a company website and asked 100 of the company's clients if they would be interested in a 3-page website for $500. Client responses were either “What's a website?” or “We'll never need one of those.” One client agreed to give it a try. That $500 website cost $5,000 to build, but two years later, in 1998, clients came begging for websites, which were now more profitably priced at $7,500 and up. The company failed in its attempt to go public in the late 90s and survived the dot com crash in the early 2000s. Its base of paying clients plummeted 90%. In response, the company slashed its staff from 225 to 12 in a year. Larger agencies, the ones Kevin considered as his mentors, the ones that went public . . . failed. Bayshore Solutions is one of only 2% of the digital agencies that survived the dot com collapse. When Kevin realized that what he had left of the company would never again be “an aspiring dot-commer on the verge of going public, spending money like it's going out of style with clients spending money with us like it's going out of style,” he knew it was time to rebrand. He wanted the new name to be “agnostic,” that is, not tied to any transient technology. Bayshore Web Development could become obsolete. Baysore Solutions, on the other hand, would not be tied to any here today, gone tomorrow technology. For almost 25 years, BayShore Solutions has helped clients create advertising campaigns that drive qualified traffic. It designs and develops powerful stakeholder-targeted websites with the right marketing mix to help its clients succeed. The agency markets itself as a digital expert, applying strategies horizontally across a variety of verticals, transferring experience from one vertical to another completely unrelated (and non-competing) vertical. Every solution is unique, with a balance of the “bleeding edge of new and the tested, tried, and true.” Around 90% of implementation strategies are things Bayshore KNOWS will work. The 5 to 15% that is experimental will vary depending on the phase of an industry's business cycle. After Kevin had excellent experience working with a CEO coach, he decided to let his leadership team hire an executive team coach. The result? Tighter vision and a better definition of core values (working together, winning together, and solving problems together), with the team all learning together, rather than receiving the information from “an informed Kevin. He says, “Having a team coach, we're hearing the same thing at the same time.” In response to the impact of Covid-19, Kevin explains that his company has reduced unnecessary expenses and increased its marketing budget by 50%. He says the company's strategy is to market and sell its way through the crisis, rather than trying to cut its way through. The results so far? Leads are up, traffic is up, and sales have met December's forecasts. He plans to continue operating this way and says the agency's next 90-day plan is to remove unnecessary operational expenses and reinvest that money in sales and marketing efforts. Kevin can be found on his agency's website at: BayshoreSolutions.com or by email at: kevin@bayshoresolutions.com Transcript Follows: ROB: Welcome to the Marketing Agency Leadership Podcast. I'm your host, Rob Kischuk, and I'm joined today by Kevin Hourigan, President and CEO of Bayshore Solutions based in Tampa, Florida. Welcome to the podcast, Kevin. KEVIN: Hey, good morning, Rob. Nice to be here. ROB: Fantastic to have you here. Why don't you start off by telling us about Bayshore Solutions and where you are excellent? KEVIN: Appreciate that, Rob. Bayshore Solutions, we're a company that's about to celebrate our 25th year of providing services to our clients. I think what makes that special – we started this company in January of 1996, when America Online or AOL or however you might know of them was still on Version 1, and many people were still just getting introduced to the internet. As a digital agency, we've probably been around more than probably the top one percentile of the industry's experts. For almost 25 years, we've been helping our clients design and develop the correct website that's going to speak to their primary stakeholders as well as creating the advertising campaign that's going to drive qualified traffic and help our customers grow through a combination of the right website to the right audience with the right marketing mix. Enjoyed 25 years and still having fun at it. ROB: That's remarkable. Congratulations on those 25 years. If we rewind to 1996, what do websites look like, and what do your scopes of work look like at that time? KEVIN: It's too funny. I love telling the story, Rob. In January 1996 when we went to market, this was a new division of a company that I had. Back then, we would be what you might call a managed services provider or your outsourced IT department. But essentially, my company at the time really helped companies manage their computer networks – which, back then, there was no cloud; they were all in some kind of closet in the corner of a company's office space. We managed their servers, their desktop computers and things of that nature. One of our engineers was getting into web design and built our company's website and wanted to see if we could do the same for a couple of our clients. I told him I don't have any blockers to it. I wasn't super excited about the idea, but he was knocking on our clients' doors, and he was offering them a three-page website for $500. Of the first 100 people that he asked that were existing clients, they had two responses: “What is a website?” or “We'll never need one of those.” Finally, finally, one of them said yes. We built them a three-page website. Really, all it was, was a digital version of a trifold brochure that they had, but I think we spent $5,000 building this $500 website. But sooner or later, all that came back. About a year or two later, all of those companies that said, “What is a website?” or “we'll never need one of those” were banging on our door and saying, “Hey, listen, that website thing you talked about a year or two ago – I think we need one of those.” But the good news is they weren't $500 anymore; they were $7,500. I think we were such an early adopter to this that we were truly to educate a market on a need they were going to have, and they weren't ready yet. But when they were ready, they came back to us, and I think that's part of our viability. We're fortunate; we're one of only 2% of the agencies who survived the dot-com bubble burst. I think it was those early seeds we planted in building a good client base that helped us survive the dot-come bubble. We were a company that went from three employees when we got started to two years later having 30 employees to a year after that having 225 and blowing up huge in the dot-com bubble. But when the bubble burst, we went from 225 employees down to about 12 in a matter of a year period of time. If it wasn't for that early foundation of clients that we had found, I don't think we would have survived. There's an old saying, “What doesn't kill you makes you stronger.” Certainly, we learned a lot of experiences from that. But very thankful for that original client base that we had. ROB: In that timeframe, a lot of web companies went tremendously, tremendously upmarket. I don't think people realize how little you would get sometimes for a million-dollar website in that era. KEVIN: Yes. ROB: Kind of the iXLs and the Razorfishes of the world. Did you ever swim up to that scope and scale of website, or did your MSP roots also keep you grounded in – KEVIN: As I tell the story, we started out in '96 with $500 websites. In 1998, the average value got to be $7,500. In 2000 that went to $216,500. You just see how that was growing. iXL and Razorfish were what I would call my mentor companies. I'm very fortunate that I've had some great personal mentors in my career, but I had some corporate mentors. I looked at iXL and Razorfish as those two companies. I don't know if these are the right words, but I think we got cocky a little bit. We put billboards right above the headquarters of iXL of our company's brand. [laughs] So companies or employees going in there knew who we were, and we used that as one of our marketing tactics. Then, fortunately, I got a chance to actually go through the offices of Razorfish on a couple different occasions as our company was about to go public in the journey, and the bankers that were going to take us public also took Razorfish public. So, we got a chance to go see how Razorfish operated and things of that nature. But I think one of the blessings we ended up receiving was just that we didn't go public. iXL didn't survive; Razorfish changed ownership numerous times, bought and sold for losses during the journey. Because we didn't go public, I got to own the decisions that we had to make to navigate that journey. While it was no fun to deal with the downside of the dot-com bubble bursting, I do think it was a savior that we were able to make the changes necessary and nimble enough to be able to survive, where some of those mentors that I looked up to didn't have the same outcome. ROB: It's interesting. I think everybody in that time was a little bit cocky. You mentioned you had the billboard by iXL, and Milchem today puts billboards near their competitors just to spite them a little bit, although they are a cash machine. But iXL I believe also had a movie theater on their roof, so I think everyone was a little bit cocky. KEVIN: For sure. Cocky or stupid or a combination of each. Unfortunately, I think a victim of the times – everyone thought those were the right things to do. At that time, I joke like everyone in 1999 or 2000 was changing the name of their company to something “dot com.” I remember seeing State Farm change their name to “StateFarm.com.” Sears changed their name from Sears to “Sears.com.” Everyone thought if they didn't do that, they weren't going to survive, but fear was motivating their decision, and often good decisions aren't the outcome of fear. I think the dot-com bubble exploded for numerous different reasons, but one of them is everyone was chasing after something they didn't understand, and everyone got caught up in that momentum. The good news is that wasn't the right momentum, and correction needed to take place, and it did and everyone got better and stronger as a result of it. ROB: For sure. Amazing that you were even able to survive. How do you navigate that sort of path from 200+ employees to around 12? Obviously, there's the financial aspect of it, but there's also the psychological aspect, the identity of the company and your role shifting so quickly. How did you navigate that healthily and keep the business rolling as well? KEVIN: Of course, downsizing is never fun for anybody at all, but the reality is that the companies who paid me $500 for a website or later $7,500 stayed with me. The companies who were paying $216,500, it wasn't their money. They had investors, and when the dot-com bubble burst, those investors weren't funding those projects anymore. 90% of my clients could no longer pay their bills anymore, so I had to send a cease and desist letter to all my clients that if they couldn't meet their current financial obligations to our company, we had to sever services. 30 days later, I lost 90% of my client base. But who did I still have left? The people who paid me that $7,500, who had realistic expectations of what their investment was going to make for their business and how it was going to help them grow. The ones who had unrealistic expectations were someone who raised zillions and millions of dollars with this fantastic idea and spending money like it was going out of style – and then it went out of style, and there was no money to be had. I think in the journey of going down, some of my coworkers were cognizant enough to know that what we thought we all were working towards, the opportunity had gone. Others weren't quite there yet, and I think there was a hope that it would go back to the way it was. Unfortunately, some self-selected themselves to go somewhere else, and unfortunately we had more than one round of layoffs that helped some of that reduction as well. At the end of the journey, Rob, to your point, I ended up rebranding our company because the company that we were wasn't the company that we were going to become. I didn't want that brand of who we were – an aspiring dot-commer on the verges of going public, spending money like it's going out of style with clients spending money with us like it's going out of style – that went away, and I think I had to rebrand my company and find people how accepted the fact that it was never going to be what we thought it was, where we are going to have stock options and be worth a lot of money. I had to find a core team who realized that wasn't on the table anymore. I had to change the company's brand because I didn't want us hanging onto a lost hope that wasn't going to be a new reality. ROB: Wow, that's quite a shift, but it's tremendous to think about getting the right team on board for that shift. You mentioned you've been in business almost 25 years. KEVIN: Correct. ROB: One thing you see with agencies that stay in business for a while is sometimes they get mired in the previous generation of the marketing that was hot. There are still web design development agencies. There are still SEO and pay-per-click agencies. But the bar keeps on moving. The target keeps on moving. How have you navigated which lines of service and which technologies, which tools, which marketing channels to bring into the mix and which ones to hold at arm's length? KEVIN: That's a great question. When I rebranded the company, we came up with the brand Bayshore Solutions. Why'd you come up with Bayshore Solutions? The reality is very similar to the question you just asked. I named our company Bayshore Solutions, one, because our office was adjacent to Bayshore Boulevard in Tampa, Florida, so that's where the “Bayshore” came from. [laughs] But the “solutions” piece was I didn't want our company's name to be associated with any service that I didn't know would survive the outcome of the dot-com bubble burst. At the time, it could've been Bayshore Web Design. It could've been Bayshore Web Development. It could've been Bayshore SEO. It could've been any of those. But I didn't want to tattoo the name of our company and associate it to a service that may not be what the new norm was going to become. So, very agnostically, I used the word “solutions.” That gave us an opportunity to not be positioning our brand name with a particular area of the industry that you didn't know would still be surviving. Then on an ongoing basis, under Bayshore Solutions, the services that we provide – I've always said that at the end of the day, the value that we bring to our clients is a level of expertise over and above what they have. Our tagline is “Digital expertise to grow your business.” It's my job and our company's job to continue to find a balance between the bleeding edge of new and the tested, tried, and true. It's finding a solution that isn't too risky to be on the bleeding edge but isn't that lack of scalable to be leveraging the tested, tried, and true, and always be bringing a solution to our clients that balances a little bit of both, minimizes their bleeding edge risk, but maximizes their ability to have their investment have some scalability. It's always having that next level of expertise that our clients value and can appreciate, and the services around what we can do for them are going to help them move their needle towards growth. ROB: Is there a percent range of budget you recommend, often, towards more experimental channels? Less proven, in your words? KEVIN: It's a great question. I think while every client would love to hear every dollar that they spend absolutely is intended for strict ROI, the opportunity to find the right mix is putting a percentage in the media budget and services to some experimental type things. I think while every solution is unique and different, some are in the 10% range. Give or take 5 points is probably the right answer. So 5% to 15%. Often that variance can be where particular industries are in their particular cycle. Almost every vertical market has cycles. Some are in an upcycle, some are in a downcycle. Where you spend your exploratory dollars on an upcycle is probably a bigger percentage, and on a downcycle it's probably a smaller percentage. But it's finding that right mix, whether it's opportunity to grow in each particular vertical market that we're providing services for, and educating our clients that part of the opportunity to find their secret sauce is finding a budget that we can use for some exploratory services. The other neat thing that we do, Rob, is we market ourselves as digital experts horizontally across numerous verticals. When I talk to our clients every month and I ask about what's the value we bring back to them, what I hear them say is they have a choice of picking an agency with vertical market expertise or one who's more of a generalist across many vertical markets, and they appreciate picking Bayshore Solutions, who has this horizontal approach to many different verticals, because we're bringing ideas to their vertical that, if they had a vertical-focus-only agency, that agency wouldn't have that awareness from. And as we're able to share that expertise that we're learning in other verticals, it's not coming at a competitive risk that we learned it on one company that may be competing against another company; it's coming from experiences outside from another industry. So as we have that exploratory budget for each of our clients, a lot of the learning lessons don't come at the cost of their budget, but it comes from the learning lessons of other verticals and what seems to be working that can be applicable to that particular industry. ROB: I hear a through line, a sense of balance across what you're talking about. You talk about there's a balance in the channels of not too, too experimental and not too staid and old. There's a balance in your client base. There's a balance in choosing solutions as being forward-thinking but also flexible. Even in the Bayshore part, people who have been to Tampa and know Tampa know that there are parts of Bayshore Boulevard that are tremendously lovely and picturesque and evocative to someone who is from there and may or may not be able to afford to live on Bayshore Boulevard, but it seems flexible also. You mentioned that you also have an office in Denver. So, the name itself even can be about a place but is also not about a place, is also more general. When you have two offices, how are you thinking about that balance of local clients, regional clients, or location agnostic clients? What's the reasoning on the second office? KEVIN: That's a great question. The real purpose of the second office, Rob, was just an opportunity to expand our talent pool. Tampa's been amazing to us, but we wanted a complementary talent pool to be able to find digital experts in. Secondarily, we want to be able to serve our clients as easily as possible, and our clients are nationwide. So, we wanted a second office for that talent pool opportunity, but also to be able to serve our clients in their same time zone or one time zone away. As we expanded to a second office 8 years ago, we looked at either Mountain Time or Pacific Time, and that would give s the ability to serve same time zone or one time zone away. We looked at 13 communities and ended up picking Denver, Colorado, and couldn't be happier that that's where we ended up picking. I had no idea Denver would go gangbuster great and we'd be this community that's just been thriving like crazy, but I'm so fortunate that we did. It's funny, talking about Bayshore Solutions – I thought I was so crafty in coming up with this agnostic name. While it wasn't very attractive or – I hate to use the word “sexy” – it was very agnostic at the time, but certainly “Bayshore” in an application in Denver doesn't necessarily fit. I remember opening up the office out there, I'm like, man, I wonder if someone's going to question, “Why Bayshore Solutions? What's ‘Bayshore' mean?” out in Denver. It was probably about 3 years into being in Denver that we were having a kickoff meeting for a pretty significant size company, and the CEO of that business wanted to attend the first hour of that kickoff meeting. He said he was going to exit and leave it up to the rest of his team; he wanted to take me outside for just a moment and say a couple words. He goes, “I've got to ask you. Bayshore Solutions – are you guys from here?” I was like, finally someone asked that question. I knew it was going to come. [laughs] And it happened to be a company that was probably about $800 million in revenue that the CEO asked me for that. I'm sure if it was Denver, it should be “Snowcap Solutions” or something along those lines. What's really interesting about our journey is that very intentionally, we're headquartered not only to be able to serve our clients in the same time zone or one time zone away, but secondarily, Colorado and Florida are two of the top eight states that have the most digital talent within them. The advantage to Denver and to Florida is we don't have the cost burdens of a few of the others, but certainly California, Illinois, and New York. So very strategically, we are in two of the top eight most digital-rich talent states, but without the cost burdens, and secondarily, able to serve clients in the same time zone or one time zone away. That isn't accidental. That's very intentional, and I think it's been a benefit to our company and our customers as a result of some of that very intentional decision-making. ROB: It also seems aligned from a city culture – I have not lived in Denver per se, but both places are places where there are reasons to get outside. Those reasons are different, but both places have very many reasons to have a life outside of work that isn't just going to your house and hiding in the air conditioning, as if you'd gone to Phoenix or something. KEVIN: Right, exactly. No doubt about it. Culturally, we were a fit. In our dot-com rise, we did go from one office in Tampa – we had six offices total. Two of them were in California and one of them was in Chicago. I think we gelled well culturally with our Chicago coworkers. California was always different. We did research in four cities in California when we were doing our expansion, and when we got down to the final datapoints of what we were seeking from a data perspective, the list of 13 communities we looked at got narrowed down to just two. It was Denver, Colorado or Orange County, California. Then I had to make a decision, and I used this terrible logic to make my decision, but it was twofold. One was about 20 years ago, I made a commitment to myself I would never fly on a redeye the rest of my life. I only cheated on myself one time, and it was coming back from Orange County, California, and the only return one-way flight to Tampa from Orange County is a redeye. So, for that reason, it had a scar. Secondarily, I recalled having two offices in California, one in San Francisco and one in Los Angeles, and culturally, while they did a great job performing, there was always a cultural riff between our California coworkers and the remaining part of our company. For those two reasons, I picked Denver, Colorado, and again, I think I'm very fortunate that that's what the final decision was. I couldn't be happier about our progress in the Denver community. ROB: That's fantastic. Kevin, you mentioned that you made it not only through the dot-com bust, but the financial crisis. I'm sure come around March, or maybe sooner or maybe slightly later depending on how you look at things, in 2020, there was probably a little bit of a sense of, “Oh, here we go again” with the pandemic and the knock-on effects from that. Was there anything you did when you started seeing things shut down – how did you react and prepare, and how are you thinking about the situation now? KEVIN: There isn't a “COVID for Dummies” book published yet, so we're all flying this with our own experiences as a navigating tool. I think everybody's approached this in different ways. My company has taken a stance that when times get tough, we've reduced a lot of not necessary expenses, but we've actually increased our marketing budget by 50%. We're aggressive in trying to market and sell our way through this versus cut our way through this. We're having some upward trends. Our leads are up, our traffic is up, sales met expectations from our December forecast. We've had a couple months where we actually met those forecasts where I don't think, if we didn't go more aggressive from a marketing perspective, we'd have any ability to do so. Our company has tried to market our way through this, and that's continued to be what I think we're going to see ourselves do for the remainder of 2020. When people say, “Hey, what are we going to do in…?”, I'm not stating or committing to anything I can't own. Right now, I feel like I can own 30 days, 60 days, maybe 90 days, but I'm not comfortable that I know I can really own anything much further out than that. So, we are communicating frequently with our team on what our next 90-day plan is and removing any unnecessary operational expenses and reinvesting that into sales and marketing. We haven't had to lay off any people. We're trying to keep our great team together, and the way to do so isn't by cutting; it's by being aggressive and going to find business a little bit more intentional, a little bit more aggressive. There's companies out there that need help, and we're out there seeking those companies. That's how we're positioning ourselves in this pandemic. ROB: I think not even cautiously optimistic, but just optimistically – not even cautious. There's just an intentionality to it that I think is really worth looking at and listening to. It's not panicked. It's looking at opportunity without being opportunistic. I think that's a really good stance to consider. When you look back at the overall journey, it sounds like you've navigated a lot and learned a lot through that path, and we've talked through some of the changes, but overall if you look back and you could do some things over, what are some lessons you've learned along the way that you would maybe do differently if you were starting this 25-year-old company today in 2020? KEVIN: That's a great question. I used to have a CEO coach, and he asked me this loaded question one time. He said, “Hey Kevin, do you know how you get experience?” And I knew it was a loaded question. I knew his answer was going to be the only answer. I'm guessing, and he's like, “No, that's not it. That's not it.” I was like, “Coach Chris, tell me, how do you gain experience?” He said, “You gain experience by making mistakes and learning from them.” As I look back, I certainly didn't make every right decision, but I've gained a lot of experience. I think some of the things I might do differently – one is when we started our company in the dot-com era, we had a very, very focused culture that we were driving towards, but it was caught up into the dot-com era, which wasn't real. Then when that dot-com bubble exploded, that culture had expectations that weren't necessarily real. I think part of it would just be making sure that our culture is partially organically created and we have likeminded people that fit our core values, but also intentionally corporate-driven and that it's meeting the expectations of our customers, our coworkers, and our company altogether. So, I think maybe an added focus on an intentional organic culture as opposed to an intentional focus or an organic focus. It's a combination of both of those. Over the last few years, I think our company has really worked on a great balance of an intentional organic culture and really spending more time identifying the core values of Bayshore Solutions and finding people to work with us who meet those core values and use those as real true guiding posts. The result of that is the amount of internal friction within our organization is significantly less than it has ever been before. The cohesiveness of the team – they have fun together and meet all of our goals and objectives. I think in the past, we either had fun and didn't meet our goals and objectives, or we highly met our goals and objectives but sacrificed fun. Today I think I've learned that there is a fine way to balance both out and meet goals and objectives with a team that you appreciate working with every day, and everyone's having fun in the journey. ROB: You mentioned core values. Are those something you're able to share with us? I think it can often be helpful for others to hear each other's core values. KEVIN: Absolutely. First up, we work together, we win together, we solve problems together. Those are probably the three core values that we live by. We have a few others, but certainly we work together, and it's not just as a company. We work together with our clients on one digital team. We form a digital team with our clients and our coworkers on it. We work together, we win together, we solve problems together. We come to work with a positive winning attitude every day, problem-solving. We own our own accountability; we don't point fingers at others. That's really worked well, finding people who have that likeminded approach to who they want to work with and how they want to work – not only from a coworker perspective, but we see clients that meet those values also. Clients who don't necessarily share those same values become clients who maybe you don't have the same relationship with. So, it's not only who we work with, but who we work for, finding likeminded customers and coworkers. In that journey, we've enjoyed that journey much better from a customer and a coworker perspective. ROB: You mentioned a coach that you used to work with. Sometimes it's interesting to hear people's processes on working with a coach. Do you still work with a coach? How have you met that need for a voice outside of yourself? KEVIN: I don't have a personal CEO coach anymore, but our company has hired a coach, and in my journey of having a coach, it was great. It helped me see the blind spots that I couldn't see. So, the coach was very beneficial. But almost 2 years ago, I elected to switch from having a personal CEO coach to my leadership team having an executive coach. We all picked a coach together, and we started following Gino Wickman's Traction program called the Entrepreneurial Operating System. It goes by the acronym EOS. We found an implementer to be all of our team's coach – not just Kevin having a coach. The journey using Traction's EOS has been amazing for I think our entire leadership team and our entire company. It's given us a tighter vision, a better definition of what those core values are that we just were talking about. But instead of me learning on my own and trying to bring those lessons in to my leadership team, we're learning that all together as one cohesive team. When we hired our implementer, we made it a team hire, not “Kevin found one and brought him to the table.” It's our coach, not Kevin's coach. There's an old saying, “If you want people to be part of the plan, make them part of the planning process.” Having a team coach, we're hearing the same thing at the same time. Following Gino Wickman's Traction Entrepreneurial Operating System, this is stuff we're learning together. We're all part of the planning process. So being part of the plan comes much more easily and understandably to the whole team versus me creating this on my own and bringing it to them. It's just been far more understanding and aware and excitable as we've gone from “Kevin's CEO coach” to a team coach. ROB: That's a great lesson in bringing a lot of the pressure, even, off of yourself, bringing your team into the decision. I think we all need to think about and learn from that a little bit more. I was reminded yesterday when somebody on my team solved a problem better than I ever would have, but I felt like I needed to solve it at first. KEVIN: No doubt. Quite frankly, it's just finding the right people in the right roles. It's helped us complement each other. I don't have to have all the answers, and I think prior, I had to have all the answers. Today we have a very strong, strong leadership team here. We all know what we do well and the areas of the business that others do better. We're comfortable being very vulnerable and exposing where our strengths and our weaknesses are and dividing and conquering, and working together as one cohesive team. It's been highly effective. I used to joke, before we were following this Entrepreneurial Operating System, which goes by the acronym EOS, prior to all of us following the EOS, I joke we were following the KOS. People are like, “What's the KOS?” I'm like, “That's the Kevin operating system.” No one's written a book yet about the Kevin operating system, but there's tens of thousands of companies following this EOS. For sure it's been great guideposts to help us continue to find the right people to help us accomplish the things that our company seeks to do. ROB: Super-duper solid. Love it, Kevin. When people want to find you and find Bayshore Solutions, where should they go look you up? KEVIN: BayshoreSolutions.com, find us there. Love to hear from everybody. I'd like to have some ongoing dialogue. I'm easy to reach; it's just kevin@bayshoresolutions.com. Rob, I enjoyed the opportunity to share some of the Bayshore Solutions story with you today. ROB: This was great. It sounds like an excellent journey, and it's still rolling, so congratulations. KEVIN: Thank you. ROB: Be well, Kevin. Thank you. KEVIN: Thank you. ROB: Thank you for listening. The Marketing Agency Leadership Podcast is presented by Converge. Converge helps digital marketing agencies and brands automate their reporting so they can be more profitable, accurate, and responsive. To learn more about how Converge can automate your marketing reporting, email info@convergehq.com, or visit us on the web at convergehq.com.
“This has helped reinvigorate my passion for my career because I've been at burnout at least twice and ready to walk away. So I'm as energized as ever to do what I do.” Dr. Kevin: Hey folks, welcome back to another episode of Straight Shot Health Talk. This is your host, Dr. Kevin […]
A discussion with Tina Corey, LCSW Dr. Kevin: Hey folks… Welcome back to another episode of Straight Shot Health Talk. This is your host, Dr. Kevin and for today, we have a very special guest. Her name is Tina Corey and Ms. Corey is a social worker with Linn County Mental Health. She has […]
In today’s episode, we have the pleasure of featuring a well known & respected mobile home park guru, Kevin Bupp. He entered the real estate world at the young age of 19 where he started with single-family residential real estate. As time went on, he learned about commercial real estate and grew his portfolio- right before the crash of 2008. Like everything, you live and learn- and that’s what Kevin did. He did some soul searching and wanted to focus on his hobbies of health and fitness. He took some time off of real estate and built a company around custom cycling clothes and ran a social club 'Running For Brews.’ However, Kevin still had that real estate fire in him and his vision changed after a lunch meeting. Kevin became intrigued in mobile home parks and he owns several of them throughout the US. In today’s episode, he discusses how and why he chose mobile home parks in this second round of his career, the factors of a good deal & how to find them, and the importance of being in a good headspace. Episode Highlights: How Things Affected His Business In The Early 2000s 2012 Tragedy And Onwards The World of Mobile Home Parks Where To Learn About Investing In Mobile Home Parks Connect with Kevin Website: Kevinbupp.com Company Website: sunrisecapitalinvestors.com Podcast: Real Estate Investing for Cash Flow - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - TRANSCRIPTION Intro: Hey guys, today I'm very excited to discuss one of the most intriguing asset classes and one that is known to have caught my attention at least. And of course, I'm talking about mobile home parks. Mobile home parks are one of my primary targets as an investor because I truly believe that to create long term wealth, there is nothing better than buying a piece of land. And if that land also happens to be a cash cow, then I'm all in. I think mobile home parks are just that. So, in today's episode, I'm going to host Kevin Bupp who has a truly remarkable story and is considered a guru when it comes to mobile home parks. So, let's get going. Lady: Welcome to the commercial real estate investing podcast with Don and Eden where we cover all aspects of real estate investing with special attention to off-market strategies. Don: Alright, hey, Kevin. Welcome to the show. Kevin: Hey, Don, thanks for having me. I'm looking forward to it. Don: Of course I was looking forward to it as well because I know you're one of the best mobile home park investors out there. So, I'm very happy to have you on the show because it's not a secret that I'm very interested in mobile home parks. But first, I'm going to ask you a little bit about your career and how you got started so my audience could get to know you a little bit better. Kevin: Sure. Mobile home parks have been our focus for the past seven years. However, it's not really where I got started. Like a lot of folks, I got started in single-family residential real estate. It was introduced to me or I was introduced to it back when I was 19 years old. Ultimately took me about a year and a half to buy my first property and spent the next couple of years following that introduction to residential focusing on building a single-family rental portfolio. And that's the direction of my mentor at that time. That's exactly what his business model was. So, I just followed it to a tee. We would only ever wholesale or flip a home when we needed to build up capital reserves. But the long term intent was to always build a portfolio for long term cash flow. At some point during the first couple of years, I was introduced to the world of commercial real estate more specifically multifamily property and so we started diving into the multifamily space as well. This is back pre-2008. This is back in 2002-2007, leading up to '08. So, we had built quite a large portfolio of single-family properties and instead of acquiring apartment complexes as well, along with other miscellaneous commercial real estate. Don: Sounds risky build up a big portfolio just before 2008. So, did it end well? Kevin: Well, if I had a crystal ball, I surely would have planned slightly differently, right? No, it didn't end well at all. We're down in Southwest Florida pretty much ground zero, one of the ground zeroes for the real estate crash and crisis. It was a very challenging time. The single-family market down here suffered greatly, not just from a value perspective, all of our properties have a lot of equity. We had a very low leverage point we thought was a very conservative leverage point in our single-family properties. But what we found is within a year period of time slightly less, most, if not all of them were upside down in value. Don: It's like the worst nightmare for every investor. What happened to you? You were investing in single families in Florida before 2008. That's the worst-case scenario. Kevin: Yeah, and it wasn't just the values it was a rental, the occupancy got affected, a lot of people are leaving Florida back then there weren't jobs, a lot of the jobs, were heavily relying on real estate, the growth of real estate, you know, building and development practices. So we had to hit to our rental premiums that were charged, and we had to start offering concessions, and your rents don't always continually go up, there are certain points in times where rents can be affected, and you might have a little more of a challenging time occupying your units will take longer than usual, you might have to give some concessions away, couple free months of rent or a discounted rent for the first couple of months. So, we had to do that, we had to do all the above. It just was very, very hard to maintain the status quo when we had a portfolio that was underwater. In addition to that, it was negative cash flow, and it went from positive to a negative cash flow standpoint, you can't sustain that for very long least we couldn't. I didn't have $20 million sitting in the bank that could just keep feeding this beast and so we hung on for as long as we could. But ultimately, we were forced to essentially give back a lot of our portfolio to the banks. At that point, the banks didn't have the loss mitigation departments. This was very fresh. Most banks were forced to create those departments within their company to do workouts and loan modifications. However, that did not exist. The first year when things started going completely haywire, and so none of the banks were willing to work with us whatsoever. That's the last thing they wanted to discuss was that loan workout. We really did what we had to do and we tried to hold on as long as we could and ultimately had to get back a lot of what we had built over the years. Don: Okay, so when you say give back, I assume it was a deed in lieu? Foreclosure, right? Kevin: We had hundreds of properties. So, deed in lieu, some of the banks were so in disorganization at that point that they just didn't, there was a way we could speak with just ultimately went through the judicial process and went through foreclosure. We would short sell whatever we could just that we tried to work with the banks as much as possible. We were here, we were open, we're open-minded and willing to work with them. And so, some of the banks worked with us through short sales, we did that. Others again, there was no communication, there was no dialogue and so, those ultimately went through the judicial foreclosure process somewhere deed in lieu or willing to do whatever we could to ease the process on both sides. But again, there wasn't much organization with a lot of banks in the first couple of years of the crash. Now every bank has a loss mitigation department. There are people, there's a dedicated department to deal with loan modifications and doing reworks with borrowers. That didn't exist. It just didn't exist back then. Don: Of course. Going a little bit forward, then it's 2012. I know you made your first mobile home park deal, right? Kevin: That's correct. Yeah, took a couple of years off a real estate. Well, I shouldn't have I kind of kicked myself in the butt now. But it was damage control for a number of years. It was very hard to see the light at the end of the tunnel. And it's not a sob story. I've learned a lot from it. I lost my personal residence and got bank accounts got garnished. It was a very ugly personal time for me. I'm still young at heart today but I mean, I was in my 20s. And I'd never gone through something like this before. I've only ever experienced the positives of real estate. It was a lot to consume and to digest. I knew that I needed to focus on my health and fitness. And so, I started a few other businesses that were directly related to the health and fitness industry and that allowed me to number one, create some revenue and income for myself because I was broke. I mean, I'd have anything and my bank account got garnished. Don: What kind of business? Kevin: I started two different companies. One was a custom clothing company. I was a big runner, and I'm a cyclist, triathlete. And so, I was already ingrained in that community. And there was a huge need for custom cycling clothes and also running clothes for big events that we got into the sublimation business. I knew nothing about it before just watch some YouTube videos and did a bunch of my research and ultimately built a printing company. In addition to that, I love craft beer, and I love running as well. I thought there might be a great marriage. This is back again in like 2009 craft beer was kicking off. It wasn't as big as what it is today, but it was on a roll. So, I started a social running club that was called 'Running For Brews', and once a week and a set location, we meet for a social run. And afterward we have been at a local brewery and we ultimately ended up opening up 45 locations throughout the country. The bars we charge them for basically bringing people every week to the bar so we get paid based on the amount of attendance we had. It was a fun business. It was one allowed me to be in direct alignment with my interest and also stay healthy and fit as well. Because again, every week we were meeting and going for social runs, 5K's, 10 K's, what have you. And so, it didn't kill the world. We weren't making millions of dollars with it but it was a fun revenue-generating business for us. And then the printing company as well. So those two things allowed me to really tie together my hobbies, health, and fitness and also generate income while I was trying to work through the mess that I had been experiencing with the real estate downturn. Don: Nice. Yeah, I think it's very important to do things you love. I've had some rough times as well. And then I found out that my hobbies are the ones that really saved me and got me back to become a lucid person again. I like to skate, you would never know if you see me dressed up work, you'd never know. But if I need to clear my mind, I just go out and skate and do something. I'm sure you've done that and that helped you a lot with mood and willpower, right? Kevin: That's the one thing that I realized is that everything else was out of my control. My credit was shot, I was getting calls every day from creditors. There were a lot of things that were outside of my control. The one thing I could control was how I felt and how I dealt with these challenging times these days and months that were lying ahead. Being in peak shape, both mentally and physically surely helped me get through those times. I mean, if I had just sat around and ate a bunch of cupcakes and drank a bunch of beer and got overweight and lazy, I'm sure my mental fitness surely would not be in tip-top shape. Don: Let's talk about 2012, where you got back to real estate after the trauma that you've been through with establishing a very serious portfolio and then losing most of it in the crisis. Then you got back to real estate, which is I believe, you know, once you do real estate and you're successful, it doesn't matter what happened, you going to get back to it, right? Kevin: Yeah, that fire was inside me. I tried to pull out or once in a while during those tough years, and I wish I would have looked at it differently. I think if it ever happened again, I would have a different perspective. And everyone knows the old saying of ‘buy when there's blood in the street’, it's just really hard to put that theory to work when its blood that's out in the street, right? It's really hard to think about it when you're inside that bubble. But I think looking back I did the best I could. And I had that fire burning, things were looking better. I was in a better situation all around. I've gotten married to the love of my life, still married to her today, she dealt with me through those downtimes. We got married in 2010. So, she was with me during some really hard times. Life was looking great, didn't have good credit yet. Still, we're working through some financial challenges, everything else was just lining up perfectly. I knew I would get back into real estate, I knew I wanted to get that fire just glowing again. I look back and reflect on what I would have done differently or what mistakes I might have made back during my earlier years prior to the crash. What would the second round look like? Was it going to look the same or am I going to change my business model a little bit? What I realized is that I put a lot of time and energy into buying 120 plus single-family properties for the rental portfolio. I wasn't married, enjoyed what I did, but I put a lot of long hours and which is fine. I mean, you got to work your butt off. However, I knew there was a more efficient way kind of reflected back and I compared to my apartment complexes that we owned to the single-family properties and realize that we didn't put nearly as much effort into acquiring 500 doors, apartment doors as we did acquiring 120 single-family rentals and those apartments to seem to kind of chug along, whereas the rentals were scattered amongst three different counties. They were inefficient to operate. I just knew that moving forward, I didn't want to have to rebuild a single-family home portfolio. It wasn't a good fit. It wouldn't allow me to scale fast. I wanted to regrow things or rebuild things much faster than I had done it before. I knew that multifamily is a way to do that. I understood residential real estate. I knew that apartments were going to be a good fit for me and during that kind of journey of learning how the landscape has changed even the apartment space, I got introduced to a guy by the name of Randy. Randy owns mobile home parks here in Florida. He owned three of them had been a banker for his entire life, did a lot of lending on mobile home parks here in Florida and ultimately retired from the bank and went out and bought three fairly large mobile home communities and had lunch with Randy were introduced by a mutual friend. I had lunch with Randy one day just not interested in mobile home parks, but just really to meet someone new and I left that two-hour lunch meeting with Randy with a newfound interest in the mobile home park. He piqued my interest in many different ways that I had never even thought about as it relates to investing in parks and I left that meeting confirming that I was going to give the next 12 months of my life to learning everything I could about mobile home parks, not just learning it, but going on actually putting the use of buying a park. So, I was going to buy a park and either prove or disprove all the great things that Randy had said about the niche. So that's what I did. I went out and did that. So, this was like 2011 when I met Randy, and so in late 2012, bought our first Park up in Atlanta, Georgia still owns it today. The smaller community, it's the smallest thing that we own. However, we bought it at the right price, it's a great location. And the thing kicks out money every month without fail, bought that one, really enjoyed how it went. Bought the second one, which up in North Carolina bought a third one bought the fourth one and the story evolves forward seven years later, got communities and 11 different states right now and this has been our core business for the last seven years. So really, it has been very lucrative for us, it has been a lot of fun. It's a phenomenal niche. You've come into it, Don. I know you're looking to buy your first park so there's been a lot of things that have piqued your interest in this niche. Same things that probably peaked mine seven years ago. And we just took it and ran with it. So that's where we're at today. Don: I could tell you what I'm thinking about mobile home parks and where I'm coming from, I'm coming from owning a single-family portfolio as well. I'm also developing 30 units here in Hollywood, Florida. I'm developing the entire thing from the ground, it's going to be in A-class building, it’s going to be great, close to the beach. So, it's a great area. But somebody had a discussion with me, which also piqued my interest in mobile home parks for a few reasons. I can tell you what I'm thinking, and I want to know what you're thinking about this because I know you're the expert of them. So, here's what I'm thinking. I'm thinking that there are a few reasons why I'm interested in them. The first one is because they're not zoning for them anymore. So, it's just a fundamental of supply and demand. That's like the most basic thing in the universe. Supply, demand. If you have something that has more demand than supply, then you should try to get that thing for a good deal. So, they don't zone for them because they don't make as well as an income for the cities, as much as the multifamily would as far as property taxes from what I understand, maybe there are other reasons. So that's one reason. The second reason is that it's just not getting any cheaper and it's not getting any easier to find affordable housing in America. Some so many people have section eight vouchers but can't find homes and the population is growing. So, I don't see any stop to that, I just see how you know, we keep growing as far as that number and the gap between the rich and poor, that's not going anywhere as well. So, when rents are going to get compressed, how compressed are they going to get so that mobile home parks are going to go down in the price? That's the reason. The last reason is that its land. So, it's God's money. When bitcoins replace dollars and when the currency changes in the next 10 years or 20 years, the land is always going to be worth a lot of money. I think buying a mobile home park, close to downtown is a long term investment. It's the best investment you could make, because in cash flows and it's going to appreciate in a tremendous way. If somebody who owns a car dealership is going to want to buy our lot because there is no other land to buy it and they could pay you $15 million in 20 years in today's money. That's what I'm thinking. Am I right? Kevin: I think you hit all relevant points. And it's a great covered land play. We're not a speculative buyer. So, we don't buy our mobile home parks with the intent that there's going to be a higher and better use in 10 or 15, 20 years, we buy it for the income that's being generated as a mobile home community. However, we look at the higher and better use as icing on the cake. If you're within the path of progress or anywhere in its path, even if it takes 15, 20, 30 years to get to you, that land at some point in time should have a higher value than what it does today. Having a mobile home or mobile homes on that site paying you lot rent. People need a roof over their heads. It's a great way to cover the cost of owning that land and generate some income until that higher and better use comes along. So now, I wholeheartedly agree. I mean, it's a parking lot. It's kind of the same idea behind investing a parking lots like you see parking lots is urban core districts, downtown business districts. What a great covered land play. You've got basically a demand for parking, you got a prime piece of real estate at some point in time or another, those surface parking lots are going to have a much higher better using that could be high rise office building apartment complex, what have you, and I feel mobile home parks are very similar nature. Don: Okay, so let's talk about your criteria and your experience. So, what have you learned about investing in mobile home parks? What is it that you're looking for? Like when you see a deal, how do you know it's a good deal? Kevin: A good deal has a different definition for everybody. A lot of it depends on Is it a long term strategy, is it a short term strategy. For us, we like to look at things as though we're going to own them for 7 to 10 years if not longer than that, ideally longer than that, right? We have bought and sold things in the past. However, going into them, we pretty much decided that, that is that type of deal. Like we're going to get in here turn around, and we're not going to keep it for whatever reason that is we're going to look to flip it here in the next year or two. But as far as long term strategy, we know number one, speaking about the demographics, we want to be an area that is economically sound, that doesn't have a diminishing population to it, we want to be an area that has a strong median home price, strong median rental price as well, so that we know there's a demand for affordable housing. You know, we wouldn't have been an area that's got a diverse employment base as well. We want to know there are jobs available for our workers. Generally speaking, that's the demographics that we're seeking. As far as the deal itself, there are certain targets we have investors that we have to meet the demands of and so for us, we look at what kind of cash on cash return in this park generate, not just from day one, but look at year one, year three, year five, you know, what does the long term projection look like in this community? Where can we get it to go, where's the value add components and what's realistic of what we truly achieve in that given time, and our target then between year one and year two, is to be somewhere in the 12% to 13% cash on cash range, so that number is kind of changed over time. I could tell you that things have gotten a lot tighter, cap rates are going to press quite a great deal in our space, and the types of deals we were buying four years ago, you're not seeing as much of anymore back then we could easily be getting 15%, 16%, 17% cash on cash returns, sometimes upwards of 20% cash on cash returns quite often. It's getting a lot tighter lot harder to find those types of opportunities today, however, we still like to hit those lower double-digit cash on cash returns between year one and year two, and sometimes sooner, sometimes it might take a little longer. But that's really what the target is that we're reaching for. And that's a leveraged return, that's assuming that we're going to put some type of debt in place. The normal debt that we underwrite with is 70% loan to value 20-year amortization. Unless we know that it absolutely from day one will go either with CMBS or a Fannie or Freddie loan. In that case, typically, it's going to be in the 75% loan to value range in a 30-year amortization. Right now the rates are somewhere in the low foursome are actually below four, depending on what rate of an asset it is. So I'm not sure if that answers your question, Don, but what we're kind of looking for it doesn't mean that folks are out there hunting if it doesn't meet the criteria I just gave you, it's not a good deal because that just means it's a good deal for us and that actually fits our buying criteria. As far as like quality of assets, I say the one big thing that's changed for us over the last couple of years, not that we would ever buy low-quality assets, however, we're much more picky with the great asset that will buy today than what it might have been maybe five years ago. It's one of those things from a bandwidth perspective, you're always you're buying or dogs wanting to start parks. it's manageable when you're small when you've got a few communities, but just know that those dogs, if they're in a primary that might be different because you can always change the tenant base if you've got just a phenomenal location area. But if you're an okay area, but you got a low demographic that you're serving in your park, it might not ever be more than what it is there today, you know, and so you might just have a little bit more of a challenging demographic that you're serving. And it gets to a certain point where that's just not scalable. At least that's what we found when you're putting out a million fires left and right because you got an older park, it's kind of got a rougher tenant base that is just very demanding. You're always fighting them to get your payments on time. It's got a really old infrastructure that you're always repairing. Your bandwidth gets stretched very thin very quickly if you tried to own 10, 20, 30 of those parks, and so we're very particular nowadays with not just the quality the park itself above the ground, but also below the ground. What does that infrastructure look like, be very particular about what's the useful life that's there is there 10 years left in the water and sewer lines? Are there five years or 20 years? When was the park built? How about the roads themselves? What condition they're in? And how are they going to hold up over time? So we really put a lot emphasis on that, because we want to know that, number one, the tenant base that we're serving isn't going to be overwhelming for us that they're going to be just a good solid tenant base, but also the park itself, the infrastructure that we're not going to get surprised 10 years down the road with some major infrastructure improvements that we hadn't planned for. Lots of parks out there were built 60-70 years ago. Pipes don't last forever, sewer systems don't last forever, wastewater treatment plants don't last forever, and they're incredibly expensive to replace. Anyway, that's just some of the things that we look for out there searching. Don: I want to ask you a few questions about that. Because from the way you say it, it looks like you guys are looking to buy parks that are already established, occupied, are in good shape, but how could you get like that? Kevin: Yeah, give you an example. We got a parking contract right now, this is probably a perfect example for us. There's a park down in Texas, we're not closed yet, we're in contract for some I'm not going to mention the actual city and state or I'm not going to mention the city but it's in Texas. It's 204 lots and total. Still, this is a good example to use. So, this park, it's got 151 mobile home pads and then the remainder is RV pads, which is kind of a hybrid so it's not 100% mobile home. However, the RV-ers are long term. There are some folks that live there for like three, four years, it's very much a permanent type establishment. The mobile home lots of 149 of 151 are occupied and 26 of the RV lots of the 51 are occupied. From a revenue perspective, the park is fairly stable, the lot rents are at 375 they could easily go to probably 450 so it's got some move to run on the rents already. It's got city water and sewer it's already being built back so there's not a lot of recapture or revenue to be had thereby building back the water and sewer. They do have some recapture issues but not big ones, you know, things that are fairly easy for us to go in and fix probably a couple of water leaks and a few people that aren't paying their bills as they should be. But generally speaking, that upside has been kind of removed as well. However, where the upside in this park lies, is it looks like crap. The infrastructure is good. The water and sewer are good. It was built to the right specs. It's laid out well, however, the family that's owned it for the past 40 plus years, they just haven't enforced any rules at all. These are all 10 own homes. There are no park own homes here. I'd say maybe only a handful of homes have actual skirting and so the park looks loud. Hell, it looks horrible. The roads aren't in great shape against got good infrastructure there it was planned out well as far as layouts are concerned. All the lots are a big enough size to where they can fit. newer model single-wide some double-wide. It's got paved two car parking in each home. However, there are cars all over the place. It's more of a cosmetic type deal for us to go and improve other than raising the rents themselves. So, our intent with that one we're buying it for $5.65 million. More than likely what the first 12-18 months will look like there is trying to fix the minor water recapture issues that are going on. There's about $65,000 of water and sewer that's going somewhere and it's not getting recaptured. I don't know if it's a big water leak or what but we're going to fix that. Normally, it's pretty easy to kind of narrow down what the issue is there either if people aren't paying it, or there's a water leak in the water is going into the ground, one of those two things. We're going to do that we're going to go in and skirt every single home. It's going to cost us $150,000 to do it, but it's going to make that park look like a completely different part just by doing that every home will have a new skirting unit the home itself looks kind of like crap. It will look a million times better with skirting around it. We're going to do a massive community cleanup. There's lots of untagged vehicles, lots of crap around the houses, we're probably going to spend upwards of $50,000 just by buying renting 30, 40 yard dumpsters to get in there, get some labor in there to help people clean your mess up that they've created over the past 10, 15, 20 years. We're going to fix the roads by about $150,000 worth of road repair that is needed in that park and then the RV lots there's 25 that are empty right now all the hookups are there. I did some test ads to see what the demand was for a one-bedroom, one-bath park model home they'll park miles like one of the small little 99 square foot homes. Within 24 hours we had like 55 inquiries on Facebook so there's a great demand for that type of product in that marketplace. So, we're going to go by 26 park model homes and fill in those remainder of RV pads or if any of the other RV lots turn in the meantime we'll bring in a park model home. That way it looks more like a mobile home park then it does a mobile home park with an RV section with like fifth wheels and travel campers and things like that. So, we'll do that over this period of the first 12-18 months. We'll get rents up. I don't know if we're going to push them to $450 relegate but we'll get them over $400. Now here's the best part about this. It's in the best part of town it's a right down the road from a Country Club. It's right behind. It's probably one of the nice neighborhoods in the area. All the major retailers are within a block away so if you got a good arm you can throw a stone that far. It's very close by so it's in the best part of town however it looks like death. But the revenues coming in such a desirable area and the schools are so good right there that the park is full the vans full however it looks horrible, and so it had been on the market for a while for a much higher price and it just hadn't sold because it looks scares people away. However, I can see the underlying beauty because I know that the location in the market changes everything. I can easily take what's there now because I know there's enough people that are banging at the door to get in saying, ''Hey, I would love to live here and raise my family here because it's such a great part of town and great schools," that if I lose some of the bad people that are there, I know I'll fill those places right back in with good people. However, this park was in like the other side of town, it wouldn't be a good deal to me at all, I would never be able to make it look better than what it does today. Even if I put money into it, it would revert to its old self very quickly, and it would never be a strong operator. Collections are phenomenal revenues high, we can get the rents to $450 within the first two years will bail turn around and sell this market we choose to pry for slightly over $10 million is what the evaluation will come in at. If we fill in the park models, get the lot rents up to $450, fix the water recapture problem and aesthetically improve the park which will help drive down that cap rate on the sales side that it becomes all day every day at $10 million parks. Don: So okay, so let's talk about the numbers. So right now you're buying it based on the income I assume, right? Kevin: Yeah, it's about a seven cap. Now we're buying it out. Don: It's a seven cap. What would you say right now is the renovations that it requires as far as the dollar amount. Kevin: About a half-million dollars. Don: Half a million. So, you're buying it for 5.56? Right? Kevin: We're buying a 5.65. And then we got about a half million. Yeah. Don: Okay. You got to be a little bit over 6 million, right? Kevin: Correct. Don: Okay, so how are you going to bring the park into a valuation of 10 million? Is that because you're going to sell it on a lower cap rate? It's almost an institutional park. Right. The buyer for that is institutional. Kevin: So, it would it will be when we're done with it. Yeah, right now, not even close. But it will be when we're done with it. We evaluated a six and a half cap was where we ran it at. Don: That's your exit point? Kevin: Yeah, that'd be the exit point. Things in Texas right now in this market are trading for like five and a half cap. So, but we were low conservative with the exit there in case it fluctuates. Six and a half cap is what we used. Don: What's the NOI of the park if I may ask you right now. Kevin: Yeah, I don't know. Don, I couldn't do that. I'd be lying if I gave you a number right now. Don: But you're saying you could increase the NOI by roughly 35%? Kevin: That's correct. From a rent increase from a, there's like $120,000 worth of payroll in this park. So, there are lots of family members working there, there's a lot of expense line items that can be shaved down as well. Payroll being one big one. As I said, there's about a $65,000 water recapture issue that's happening. I'm not sure where it's going. It's either people aren't being charged, or there's a pretty massive leak. Just between that and payroll alone, there's $100,000 of additional revenue to be had. Filling in the remainder of the RV lots that are there with park model homes is a major boom, thinking assuming that you're in the 450 range as far as lot rents are concerned. Adding those 26 homes there is a major boom for that park as far as revenue and then if you raise the rents on the remainder of the park, and you get to that $450 mark, which is $75 above where it's at today. Let's just say that on all 200 lots in that park that we were able to achieve another $75 of revenue so that's another $180,000 a year of annual income that doesn't have any costs associated with it other than a rent letter increase going out. There are no additional costs associated with achieving that additional revenue. So just between that and shaving off some of the lifetime expenses, there's $280,000 of additional revenue there to be had. Don: Okay, so I want to ask you a question regarding buying a park that is currently in such a bad situation and condition that it doesn't cash flow, or it does, but not enough. So, it could be, you know, sometimes don't have negative cash flow. So, is that something that you recommend if there's a solid value on them, or that's something you would never do? You always want to buy something that cash flows right now. And so, when you buy it from day one, you already make money? Kevin: This one will cash flow. So, this one will support itself. We're not going to pay for all these improvements out of the cash flow. That's just a bad plan altogether. So, we're going to put up all this capX money as of right from the get-go. This is going to be funded right in the beginning. So, this one, not that situation. This one supports itself. Would we get into it if it didn't support itself? Probably not. It's just there's a lot of risks there on that size of a deal. If it truly is a negative cash flow. I feel very confident about it, but the timing gets Off relatively quickly, when you have such a major renovation project, just lining up crews and contractors. Missing a year off deadline on a big project like this is not unheard of, it could be very commonplace. So, it gets very expensive if you're truly losing money on a monthly basis, and you missed the target by a year of when these parks ready. So, if we're off by six months or a year, the park still makes money and still makes sense. It's still generating good levered cash on cash return while we're making these improvements. Now, there's a park we got in Georgia. Going into it, we knew number one, we didn't want to be in that marketplace. I didn't like the market all that well. However, what we're buying the park for, it was kind of like, there's no way we can lose here, especially based on the time that we can get the timing right of getting this place cleaned up and renovated, some of these homes so that we should be able to get in and get out and should have little to no risk associated with it. That's what we did took us about 18 months to get in and clean the place up. We did it with the intent of not taking any cash flow out the place didn't pay for itself. I guess we probably could have taken some cash flow at some point or we just put it all back in property and got it cleaned up, got it stabilized, and then turned around and sold it to a cash buyer and moved on to the next. So that one, we felt confident we had such a low basis in it. However, it's your first deal, and you gotta make it work, I will probably move away from something like that, man, there's just so many things that can go wrong. And it's like you've got all your life savings sunken into this thing or if you got your money and your investors money, but yet, you've never actually done a deal like that before, and you don't have a plan B, then I think it's incredibly risky. I think there's easier ways to make money than to do that, the model I just shared with you. However, I've got experience doing it, I've done it before and allow the money than deal with my own money in a wouldn't have sunk me if that deal wouldn't have gone as planned. And again, our basis was so low that it would have been very hard for us to lose. Don: I understand. Okay, so let's talk about how you find these deals because I know that's a big deal. That's 200 and some spaces, it's more of the institutional buyers typically the people are going to look for that. So how do you find these deals? Kevin: We got a lot of relationships with brokers, but I will say that the majority of the deals that we own today and that we have in our pipeline are due to our efforts. And that is direct mail, pick up the phone and cold call owners. And we take on the role of a broker. I mean, we identify parks in certain markets that we like, and we try to build a rapport with the owner or someone in the family that has ownership of that property. And this particular deal in Texas I gave you, you say it's an institutional it will be. However, it's not today, no institution, the right mind would touch this thing in the current condition that it's in. However, I know that it will be an institutional play once we're done with it. So that's where we hope to get it but that one was found via cold call, it was listed when we called on it. However, it was not listed on like loop net or any of the big commercial side that had a local commercial broker that had it marketed. I don't know where the heck he was marketing and Don, I'd never seen it before and normally I see pretty much everything that gets on the market. He had been asking, I think over $8 million for I think eight and a half million or something like that. He's not a mobile home park broker. He didn't understand the business. A lot of development happening right in this immediate area. I think that he's a little off what that lands worth. However, that's how he was marketing and it was like eight and a half million dollars. And we made a number of offers over the last six months and finally really took our offer knew we could execute on it. So that was a cold call. We get a lot from the cold calls, we get a lot from direct mail. But our goal is to really build relationships with owners, not just send them a piece of mail saying, "Hey, we buy mobile home parks, you'll call us." That doesn't work all that well. You know, our goal with the letter is a very personalized letter. And then we typically follow up with a phone call and just say hi, say hello, go to the relationship. You get to meet these folks at industry events that they're going to be attending. If I'm going to be in the local area, if I'm visiting another property, I get on our spreadsheet, I see who else has a park in that area, how we communicate with them. So, I try to get together coffee, try to grab lunch, what have you. Just build these relationships doing the same things a lot of brokers do, but we do it on our behalf. The goal of doing that is that remove competition because as soon as it gets into a broker's hand, it's their fiduciary responsibility to get the highest dollar amount for it right even if it's a pocket listing, per se. More than likely that pocket listing is going to get handed off to a number of potential buyers. We've never sold a property directly to the owner we've always used the broker. I get their capacity and where they fit in. I just don't like being the guy on the buy-side that has to bid against five other people for the same property. So, we typically go right to the owners. Don: When you get into a mobile home park and you see that it needs a lot of work, what would you say the price per pad? Of course, I know it depends on many factors that condition but what would you say is the dollar amount you have to renovate in case you have to put roads, in case you have to work on electricity and work on the septic tanks? Kevin: I can tell you what we do as far as like setting reserves aside on an annual basis per lot per year, we set aside a certain amount of money for ongoing capital reserve items, right but as far as like day one, what's needed. It's all across the board. This park here in Texas is going to be half a million dollars, we closed on the park just a couple of months ago up in Indiana. Its pristine man. It's so nice. We're kind of joking with where do we spend 10 thousand dollars. There's not much to do at all and all the water and sewers directly built by the city, public utilities built by the city, the roads are the perfect shape, all the structures are in good shape. So, we are not putting hardly any money into and it's not because we don't want to because there's nothing to do to it, there are no improvements that make. Now that was a good deal. It's probably one of the nicest parks we own. It's gorgeous. It's an 85 lot park, 42 the lots are occupied. It's all double wides. Hundred percent double wides. We paid 750 for it. Lot rents are $317 a month in direct build city, water, city sewer. All the 85 lots are developed, all the infrastructure hookups are there for 85 homes. However, there's only 42 in there. I'm not sure the story behind why it never really truly got off the ground, but it's a very high-end community. In fact, despite one of the nicer neighborhoods in this area to live even nicer than some stick-built homes. Some people just don't know what the heck they're doing. I mean, the guy was nice, the seller. He had known for seven years. There were three vacant double wides and then a fourth vacant double, which is the office. They have a nice office there, which will keep it as an office but it's a big double-wide so that came with the sales probably $50,000 home. And three other vacant double wides had over the last seven years, people had just abandoned. This guy never did anything with them. They have just been sitting there locked up, kind of preserved, you know, they all need some rehab. But we just got done rehabbing the first one couple weeks ago, we sold it for $23,900. Put about $9000 into it, and we got it for free. We're renovating the second one right now or I'll put about 10 or 11 into it and total renovation. And it'll probably sell for $24900. And then the third one about the same price point. So, the guy never does anything. He's double eyes. They just sat there money going down the drain. Yeah, yeah, that was a cold call effort. Don: You're going to fill out all the lots, right? Kevin: We haven't fully decided yet. I don't know what we're trying to wait and see. We bought it with the intent that it made sense even without infilling lots because it's a small town. So, we didn't run the performer based on Hey, we got to fill in X amount of loss per year because I just don't know what the demand. I'm not sure yet as to what that demand looks like and how many homes we could sell a year. So, what we're trying to use as a determining factor is how fast he's used mobile homes will sell the ones that we acquired through the sale. As we renovate them, if I got people showing up left and right on these next couple of deals with $25,000 cash in hand, they'll tell me that there's at least a market for probably $25,000 to $35,000 homes. However, I'm still not dead set on that there's a market for $60,000 or $70,000 homes. So anyway, the next couple of months will tell us a lot as to what kind of money people have that live there. And then that will help us decide what the next steps are as far as in filling that community. So that's the plan. I just don't know how many homes a year will be that we bring in. Don: I also don't like specifically on mobile home parks talking to brokers. So, I'm also calling and doing cold calls and talking directly with sellers and I have found out that it's probably the best way to do this in this space. I don't know why, I mean in multifamily, it wasn't working quite well for me when I was trying to call the owners directly but in mobile home parks, it does. For some reason, you call people and they're nice. Why do you think that is? Kevin: I don't like being cold-called. I hate being cold-called. However, one of my business partners that I own some of my private portfolio with, he picks up the phone, anyone calls. He also talked about a lot of the owners are still of the older generation, like our parent's generation. They're nicer, they're friendlier. They're used to having conversations in person, not just on a text message. Back in their day, how they communicated, right, they spoke with each other, they had an open line of dialogue. So I think that's why 15 years from now, I think that you might find that a completely different story, as far as mobile home parks are concerned, like who the owners are on the other side and are you able to have good quality conversations with them or is it just going to be in order to take on the other side, and you will never be able to get to the decision-maker. Don: So, what do you think is the best way for somebody who's trying to learn that asset class? What do you think they should do? Is it listening to podcasts and reading books? Where do you think it is the best information? Kevin: Education is the start with everything right? Thank God today we have podcasts. There's so much free information out there. We've got a mobile home park-specific podcasts, we've got 100 plus episodes. Lots of our earlier episodes are very granular. They go into like the operational side, we go into very deep intricacies on the finding the value and underwriting a park. Go listen to, you know, the hundreds of hours where the podcasts that are out there ours and there are other ones as well that are good. There are places like bigger pockets that have a dedicated mobile home park section of their forum. There's another dedicated mobile home park forum out there, you know, so there are lots of places to get free information. However, at some point in time, it's a matter of actively doing something. And sometimes it doesn't mean by yourself. I've always had partnerships, I enjoy it. I know what my strengths are, I know my weaknesses are. No one's good at everything. So being able to identify someone who's out there already doing it can help fast track your success in the space, find out what their weaknesses are. And maybe that's where your strengths lie, and your team up with something that's already got a little bit of traction, and has already done some deals or they're doing deals currently. You can kind of dive in and help them grow their business. That's a much faster way to do it then going at it all by yourself. However, some people don't want to partner they want to go at themselves, but you gotta take action some point of time. I'm going to buy a deal and everything that you've learned in theory, you know, will come into play. However, you'll learn things that don't pan out exactly how they did theoretically right? You learned by being in the trenches and doing a deal. Don: Of course. So, in case anybody wants to get in touch with you and kind of do something together, what is the best way to connect with you? Kevin: They can find me on my website. It's Kevinbupp.com. I do two weekly podcasts. One's real estate investing for cash flow. It's a commercial real estate investing podcast, you can find that on the kevinbupp.com website, or company website is sunrisecapitalinvestors.com. So if you want to see what we got going on the mobile home park space, that's where you can find that. And then we also have a mobile home park investing podcast. You can find any of our podcasts on iTunes, you just search my name, or search mobile home parks or real estate investing, you'll find it there. I'm not too hard to track down, Don. So, between a couple of those ways, yeah, they can't find me then they're not looking hard enough. Don: Okay. Well, Kevin, I want to thank you for being on the show today. And we appreciate all the insights you gave us. Kevin: Yeah. Thanks, Don. Thanks for having it's been a lot of fun. Don: All right. Thank you. Have a great day. Lady: Thanks for listening to the real estate investing podcast with Don and Eden. Stay tuned for more episodes. Till next time.
Kevin: Hey. This is Kevin Mahoney from Raging Chicken Press Colleen: And, this is Colleen Fitzgerald from A Home, Stony Run. Kevin: We’ve come together to bring you a new podcast called Free Range. Free Range focuses on food, politics, and communities of resistance...or community as resistance. Colleen: What a better way to ground our political organizing than in the very ground we walk upon. The people, places, and processes of sustenance. If you like what you hear, check out our projects and leave us a comment to let us know what you think. Kevin: You can find my work at RagingChickenPress.org. You can also check out Raging Chicken’s weekly podcast called Out d’Coup. Each week I talk to Raging Chicken’s muckraker-in-chief, Sean Kitchen, about the good, the bad, and the ugly in state and national politics. And, of course, make sure to like us on Facebook and follow @rcpress on Twitter. Colleen: You can find my work at TracedLines.com. Each week I write about my local farms, farmers, artisans, artists, and activists. You will find recipes, reflections, and photography that work to develop and discuss ways we build communities Follow me on at @mzccfitz on Instagram. Kevin: Hope you’re loving Free Range as much as we love making it. Bread and roses, all. Colleen: Vive la résistance! .
Copy Chief Kevin Rogers is in the club for a special inbetween-isode. This is a rare, second episode this week and it’s a good one. Kevin shares his journey from high school drop out with ambitions of stocking shelves at the grocery store to highly paid copywriter, then chief of his own community for copywriters and other business owners. Here’s a sample of what we covered: • How Kevin landed his first job (and had to create writing samples first) • His “go with your gut” principle for writing good copy • How relationships propelled his career forward and the “mentee mindset” • His four-part joke formula for creating stellar sales hooks • The three rules Kevin follows when he gives a speech (and the results) • What it takes to be an expert in something (and why most writers should have a “bat signal” talent) • John Carlton’s Pro Code, and • What really makes Kevin angry Plus we got the details on Kevin’s upcoming event in St. Petersburg called Copy Chief Live. It sounds like an amazing event that anyone who writes copy that gets conversions might want to check out. One more thing: it looks like Kevin may have set a new record for links on his show notes page. And it’s easily the funniest list we’ve ever published (at least until we get to Carrot Top. That guy’s not funny). Check them all out. And don’t forget to click the play button below, or scroll down for a full transcript. Most of the people and stuff we mentioned on the show: Sponsor: AirStory George Carlin Rodney Dangerfield Jerry Seinfeld Sam Kinison Bill Hicks Jim Breuer Billy Gardell Star Search Ed McMahon Carrot Top John Carlton Gary Halbert Gary Bencivenga CA Magazine Nothing in Common Vin Montelo Copy Chief Clayton Makepeace Daniel Levis Carline Anglade Cole Rachel Rofé Ryan Lee Dean Jackson Nicole Piper Todd Brown Ryan Levesque James Schramko Ben Johnson Ross O’Lochlainn Jody Raynsford Wardee Harmon Parris Lampropolous Joe Schriefer Marcella Allison Henry Bingaman Copy Chief Live PI4MM.com Kira’s website Rob’s website The Copywriter Club Facebook Group Intro: Content (for now) Outro: Gravity Full Transcript: The Copywriter Club Podcast is sponsored by Airstory, the writing platform for professional writers who want to get more done in half the time. Learn more at Airstory.co/club. Kira: What if you could hang out with seriously talented copywriters and other experts, ask them about their successes and failures, their work processes, and their habits, then steal an idea or two to inspire your own work? That’s what Rob and I do every week at The Copywriter Club Podcast. Rob: You’re invited to join the club for this special in-between-i-sode as we chat with copywriter and copy chief, Kevin Rogers, about his journey from standup comedian to highly sought after copywriter. The joke formula that became his secret for writing great hooks, mentoring other copywriters, and a special event he is putting together this Fall. Kira: Hey Kevin. Hey Rob. How’s it going? Rob: Hey guys. Kevin: Hey. Rob: Kevin, it’s great to have you here. Kevin: Man, it’s great to be here with you guys. Appreciate you having me. This will be a lot of fun. Rob: Yeah, we’ve actually had you on our list for a while, Kevin. Wanted to talk to you. You’ve got a lot of stuff going on, but let’s jump in maybe and start with your story, where you came from and how you got into copywriting? Kevin: It felt like a miracle when I found copywriting. It was like lightning striking twice in the best way in your life because I spent 10 years as a standup comedian and that was such a miracle thing to experience. A high school dropout, just had no direction. I was restless and I really hated, at one point, showing up to school every day. It just felt stupid. I don’t know what ... This isn’t for me. I wasn’t going to pursue college, and I just thought it was so much cooler to work at my job stocking shelves at grocery...
Bruce: Welcome to another episode of Whitetail Rendezvous. And we welcome Kevin Paulson of Hunting Life to our community today. Kevin, welcome to the show. HuntingLife.com Kevin: Hey, Thank you. I appreciate the opportunity and I’m super happy to be here.HuntingLife.com Bruce: Kevin, why don’t you share with our listeners a little bit about you,…
Bruce: Welcome to another episode of Whitetail Rendezvous. And we welcome Kevin Paulson of Hunting Life to our community today. Kevin, welcome to the show. HuntingLife.com Kevin: Hey, Thank you. I appreciate the opportunity and I’m super happy to be here.HuntingLife.com Bruce: Kevin, why don’t you share with our listeners a little bit about you,…
Panel Kevin Harwood (twitter github blog) Jaim Zuber (twitter Sharp Five Software) Ben Scheirman (twitter github blog NSSreencast) Andrew Madsen (twitter github blog) Pete Hodgson (twitter github blog) Charles Max Wood (twitter github Teach Me To Code Rails Ramp Up) Discussion 02:44 - Does iOS7's NSURLSession obviate the need for AFNetworking? 03:20 - SSL Pinning Charles Multiple Certificates 08:09 - Reachability 10:24 - Is AFNetworking 2.0 based of NSURLConnection? AFHTTPRequestOperationManager AFHTTPSessionManager 11:52 - Serialization 12:18 - Session Manager NSURLSessionTask NSURLSessionDataTask 15:59 - Using AFNetworking Upgrading 18:11 - AFNetworking and iOS7 20:46 - Prefetching 22:00 - Contributors 22:37 - The three20 Library Category Methods BlocksKit 30:53 - Managing a Large iOS Open-Source Library Mattt Thompson @mattt Mutual Mobile 34:00 - Submitting a Feature to Mattt Picks Macintosh Software Business (Yahoo Group) (Andrew) Low -- Christmas (Jaim) Awful Recruiters (Ben) backup (Ben) Three Africans Coffee (Ben) The Mute Button in Gmail (Pete) P2 Magazine (Pete) Chasin' Freshies: a fresh hop IPA from Deschutes (Pete) The Hobbit: The Desolation of Smaug (Chuck) AFHARchiver (Kevin) Bamboo (Kevin) Next Week Streaming with Chris Adamson Transcript PETE: I actually don't [unintelligible] that much. BEN: But you are British. You have to. PETE: Yeah. I'm a traitor to my nation. I also don't watch football that much. And that's why I use ‘football', not ‘soccer'. CHUCK: Hey everybody and welcome to episode 33 of the iPhreaks Show. This week on our panel, we have Jaim Zuber. JAIM: Hello from Minneapolis. CHUCK: Ben Scheirman. Andrew Madsen. ANDREW: Hi from Salt Lake City. CHUCK: Pete Hodgson. PETE: Hello from my pajamas. CHUCK: I'm Charles Max Wood from devchat.tv, with a real quick announcement: if you are interested in learning Ruby on Rails, my Rails Ramp Up course; if you buy it at the beginning of the year… actually, I´ll give you a few days. If you buy it by January 4th, you can get 30% off. You can get that on railsrampup.com We also have a special guess, and that's Kevin Harwood. KEVIN: Hey guys, from Austin, Texas. CHUCK: Is it snowing in Austin? KEVIN: It's actually 79 degrees right now. I think the high, it gets up 75 today. So it's a nice day here in Austin. ANDREW: That sounds nice. JAIM: Not bad. So you are an Auburn guy? KEVIN: I am. It was a pretty good weekend. Me and Tim Cook had a lot to cheer for on Saturday. JAIM: I can sense the glow all the way through the internet. KEVIN: I haven't stopped grinning since Saturday evening. CHUCK: [Laughs] JAIM: Yeah, that Auburn virus really infected my timeline. Really, the only person on my timeline that was tweeting anything other than football was John Siracusa and he was talking about TVs or something. PETE: I totally tune out whenever time it is that people tweet about this. I think it's like Sundays or Mondays or something. I get quite annoyed with Twitter and I just stopped using because I don't know, they are talking about touchdowns and basket hoops or something. I don't know. It's all very confusing to me. KEVIN: I'm actually hoping Twitter releases some statistic like they do, like a super bowl halftime show or something and see if we can see an impact from that game and see the usage spike on Twitter. PETE: Someone should do some sentiment analysis on Twitter, where they like to find out… that would be really cool actually to map like… JAIM: Didn't Apple buy a company that does that? PETE: Really? JAIM: Yeah, for like 200 million. What was it called, Topsy? Isn't that what they did? KEVIN: Yeah, I think so. PETE: You are telling me I just came up a 200 million dollar idea? [Laughter] I'm not going to tell you guys my other ideas.
Panel Kevin Harwood (twitter github blog) Jaim Zuber (twitter Sharp Five Software) Ben Scheirman (twitter github blog NSSreencast) Andrew Madsen (twitter github blog) Pete Hodgson (twitter github blog) Charles Max Wood (twitter github Teach Me To Code Rails Ramp Up) Discussion 02:44 - Does iOS7’s NSURLSession obviate the need for AFNetworking? 03:20 - SSL Pinning Charles Multiple Certificates 08:09 - Reachability 10:24 - Is AFNetworking 2.0 based of NSURLConnection? AFHTTPRequestOperationManager AFHTTPSessionManager 11:52 - Serialization 12:18 - Session Manager NSURLSessionTask NSURLSessionDataTask 15:59 - Using AFNetworking Upgrading 18:11 - AFNetworking and iOS7 20:46 - Prefetching 22:00 - Contributors 22:37 - The three20 Library Category Methods BlocksKit 30:53 - Managing a Large iOS Open-Source Library Mattt Thompson @mattt Mutual Mobile 34:00 - Submitting a Feature to Mattt Picks Macintosh Software Business (Yahoo Group) (Andrew) Low -- Christmas (Jaim) Awful Recruiters (Ben) backup (Ben) Three Africans Coffee (Ben) The Mute Button in Gmail (Pete) P2 Magazine (Pete) Chasin’ Freshies: a fresh hop IPA from Deschutes (Pete) The Hobbit: The Desolation of Smaug (Chuck) AFHARchiver (Kevin) Bamboo (Kevin) Next Week Streaming with Chris Adamson Transcript PETE: I actually don’t [unintelligible] that much. BEN: But you are British. You have to. PETE: Yeah. I'm a traitor to my nation. I also don’t watch football that much. And that’s why I use ‘football’, not ‘soccer’. CHUCK: Hey everybody and welcome to episode 33 of the iPhreaks Show. This week on our panel, we have Jaim Zuber. JAIM: Hello from Minneapolis. CHUCK: Ben Scheirman. Andrew Madsen. ANDREW: Hi from Salt Lake City. CHUCK: Pete Hodgson. PETE: Hello from my pajamas. CHUCK: I'm Charles Max Wood from devchat.tv, with a real quick announcement: if you are interested in learning Ruby on Rails, my Rails Ramp Up course; if you buy it at the beginning of the year… actually, I´ll give you a few days. If you buy it by January 4th, you can get 30% off. You can get that on railsrampup.com We also have a special guess, and that’s Kevin Harwood. KEVIN: Hey guys, from Austin, Texas. CHUCK: Is it snowing in Austin? KEVIN: It’s actually 79 degrees right now. I think the high, it gets up 75 today. So it’s a nice day here in Austin. ANDREW: That sounds nice. JAIM: Not bad. So you are an Auburn guy? KEVIN: I am. It was a pretty good weekend. Me and Tim Cook had a lot to cheer for on Saturday. JAIM: I can sense the glow all the way through the internet. KEVIN: I haven’t stopped grinning since Saturday evening. CHUCK: [Laughs] JAIM: Yeah, that Auburn virus really infected my timeline. Really, the only person on my timeline that was tweeting anything other than football was John Siracusa and he was talking about TVs or something. PETE: I totally tune out whenever time it is that people tweet about this. I think it’s like Sundays or Mondays or something. I get quite annoyed with Twitter and I just stopped using because I don’t know, they are talking about touchdowns and basket hoops or something. I don’t know. It’s all very confusing to me. KEVIN: I'm actually hoping Twitter releases some statistic like they do, like a super bowl halftime show or something and see if we can see an impact from that game and see the usage spike on Twitter. PETE: Someone should do some sentiment analysis on Twitter, where they like to find out… that would be really cool actually to map like… JAIM: Didn’t Apple buy a company that does that? PETE: Really? JAIM: Yeah, for like 200 million. What was it called, Topsy? Isn’t that what they did? KEVIN: Yeah, I think so. PETE: You are telling me I just came up a 200 million dollar idea? [Laughter] I'm not going to tell you guys my other ideas.