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In this episode, we are joined by Elie Hassenfeld, Co-Founder and CEO of GiveWell to discuss how data, transparency, and moral trade-offs can guide charitable giving with maximum impact. Elie brings his background in finance and philosophy to the world of global philanthropy—explaining how GiveWell rigorously evaluates programs to determine which ones save or improve lives most effectively. We explore how GiveWell assesses cost-effectiveness, why transparency is a core organizational value, and how moral weights shape grantmaking priorities. Elie also opens up about the challenges of running a high-stakes nonprofit that directs nearly $400 million annually, why global health interventions are often overlooked by traditional donors, and how they navigate philosophical dilemmas like saving a life versus doubling someone's income. This conversation blends finance, ethics, and effective altruism into a compelling framework for anyone who wants to do the most good with their giving. Key Points From This Episode: (0:01:00) Why charitable giving is a financial decision—and why it deserves evidence-based thinking. (0:02:20) GiveWell's mission: Using rigorous research to direct donor funds where they'll do the most good. (0:03:44) How Elie's frustration with vague charity claims led him to co-found GiveWell in 2007. (0:08:35) The scope of impact: GiveWell's 80-person team now directs ~$395M annually. (0:10:43) The weight of responsibility: Why directing hundreds of millions of dollars is both gratifying and stressful. (0:12:22) Radical transparency: Publishing internal debates and mistakes as a matter of principle. (0:13:06) GiveWell's core values: Maximize impact, transparency, truth-seeking, and deep consideration. (0:16:25) How GiveWell differs from traditional charity evaluators (like those focused on overhead ratios). (0:18:15) The business model: GiveWell is a nonprofit funded by donors—no cut taken from giving funds. (0:21:20) Who gives: A mix of finance and tech professionals across the U.S., Canada, and the UK. (0:22:16) EA and SBF: How distancing from the effective altruism label insulated GiveWell from the fallout. (0:24:04) GiveWell's four criteria for evaluating programs: Evidence, cost-effectiveness, room for more funding, and transparency. (0:29:45) How GiveWell identifies top charities—through academic research, NGO outreach, and sector immersion. (0:31:07) Current top charities: Against Malaria Foundation, Malaria Consortium, Helen Keller Intl, and New Incentives. (0:34:31) Why GiveWell shifted to global poverty after early comparisons showed massive cost-effectiveness differences. (0:39:24) Why the cost to save a life is higher than people think—nets don't reach everyone, and malaria risk is probabilistic. (0:43:27) How GiveWell measures “good”: lives saved, health improved, income increased—standardized into one metric. (0:46:47) Moral weights matter: Why GiveWell equates saving a life with doubling 100 families' income. (0:50:37) Where moral weights come from: surveys, literature, and direct community input from Kenya and Ghana. (0:53:44) Letting donors tweak the model: Tools exist to adjust for your personal moral priorities. (0:54:57) Do top charities cannibalize each other's impact? (Spoiler: Not really.) (0:56:20) Capacity assessment: How GiveWell determines how much money an organization can productively absorb. (1:00:15) Why even on-the-ground observations (like chlorine testing methods) shape their assessments. (1:01:27) Why evidence matters—especially when trying to help people you'll never meet. (1:03:55) Elie's personal definition of success: Deep relationships, personal growth, and demonstrable impact. Links From Today's Episode: Meet with PWL Capital: https://calendly.com/d/3vm-t2j-h3p Rational Reminder on iTunes — https://itunes.apple.com/ca/podcast/the-rational-reminder-podcast/id1426530582. Rational Reminder Website — https://rationalreminder.ca/ Rational Reminder on Instagram — https://www.instagram.com/rationalreminder/ Rational Reminder on X — https://x.com/RationalRemind Rational Reminder on TikTok — www.tiktok.com/@rationalreminder Rational Reminder on YouTube — https://www.youtube.com/channel/ Rational Reminder Email — info@rationalreminder.ca Benjamin Felix — https://pwlcapital.com/our-team/ Benjamin on X — https://x.com/benjaminwfelix Benjamin on LinkedIn — https://www.linkedin.com/in/benjaminwfelix/ Cameron Passmore — https://pwlcapital.com/our-team/ Cameron on X — https://x.com/CameronPassmore Cameron on LinkedIn — https://www.linkedin.com/in/cameronpassmore/ Editing and post-production work for this episode was provided by The Podcast Consultant (https://thepodcastconsultant.com)
What does it take to lead in an industry that's constantly reinventing itself? This week's guest David Gardner takes us behind the scenes of his journey from studio founder to EA games executive to venture capitalist at LVP, sharing lessons on leadership, risk, and the future of play.Episode Highlights[00:00:00] Intro: Meet David GardnerAn introduction to David Gardner's journey in games, from his early days to becoming a leader at Electronic Arts and later a venture capital investor.[00:07:30] Breaking into Games: From Atari to EA to AtariDavid Gardner shares an overview of his journey, from his early Atari days to becoming a key figure at Electronic Arts, to VC-ing and beyond. He also shares tips and tricks about being a "super connector" and the best way to create a network.[00:13:55] Obsessed with Computers: The Poster Child with an Apple IIDavid shares how he got started with games, from knocking on doors at 12 years old, to being on first-name basis with the Atari team & being snuck into conventions.[00:22:19] The Start of EA: Hired at 17 and Flown to CaliforniaDavid talks about getting hired by EA, setting up international trade for the company, and going on his first trip to London that changed his life. They also discuss the 10,000 hours rule and the role of education in growing up. [00:33:04] EA's Beginnings: Forging a Path David tells stories from EA's early expansion, including culture, leadership, and publishing strategies that shaped the modern industry.[00:42:05] Building EA's UK Branch: Translating Business Practices InternationallyBehind-the-scenes tales of creating EA's international branches, setting trends in the packaging and selling of games, and EA's growth over 20 years. [00:49:07] The Kool-Aid from the Past: Starting Anew and Going Back HomeDavid touches on the culture shock of going back to the US, navigating company politics, and why he ultimately left for the UK again. They discuss leaving EA and his old life behind, finding your place, and feeling valued.[00:56:54] Working at Atari: The Wake Up CallDavid unpacks the challenges at Atari and the economics of games across decades, from boxed products to digital distribution & free-to-play. He also discusses his start in investing.[1:05:03] From Executive to Investor: Founding London Venture PartnersThe journey from publishing to investing and venture capital, and why David co-founded LVP to back innovative game studios and companies (Unity, Playfish, Supercell, and more).[1:12:18] Outro: Closing RemarksSupport the showThank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.com Join our Patreon for early, ad-free episodes plus bonus content at https://patreon.com/FourthCurtain Come join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on Twitter: @fourthcurtainEdited and mastered at https://noise-floor.com Audio Editor: Bryen HensleyVideo Editor: Sarkis GrigorianProducer: Kimya TaheriArt: Paul RusselCommunity Manager: Doug ZartmanFeaturing Liberation by 505
In this episode of REACH, we sit down with Sarah Duncan, Executive Assistant to Maven Recruiting Group's Founder & CEO, Jessica Vann. With over two years of partnership under their belt, Sarah has been instrumental in helping Jessica balance the demands of running a company with the realities of family life and personal pursuits. From managing client communications and high-stakes priorities to ensuring the home front runs smoothly, Sarah's role extends far beyond the desk. This conversation provides a rare behind-the-scenes glimpse into the EA–executive partnership, offering insights on how to build trust, navigate diverse working styles, and establish systems that empower both the assistant and the leader to thrive. For Executive Assistants curious about supporting a Founder/CEO, or leaders wondering how an EA can truly transform their capacity and impact, Sarah's perspective provides both inspiration and practical insight.
Episode 390 - Gamescom, He-Man, and PS5 Price HikeIn Episode 390, we dive into the latest news from the gaming world. Capcom is going all-in for TGS 2025, bringing playable demos of Resident Evil Requiem, Street Fighter 6, Pragmata, and more, while EA is gearing up to reveal the Early Access date for the free-to-play Skate reboot. We also cover retro nostalgia with Masters of the Universe: Dragon Pearl of Destruction, Sony's increasing control over Bungie following Pete Parsons' departure, and a new Halloween multiplayer game from IllFonic. On the hardware side, Sony raises PS5 prices in the U.S. by $50. Finally, we highlight the biggest PlayStation announcements from Gamescom 2025, including Ghost of Yōtei, Hollow Knight: Silksong, LEGO Batman: Legacy of the Dark Knight, Call of Duty: Black Ops 7, and a host of indie titles, plus a quick look at upcoming releases like Metal Gear Solid Delta: Snake Eater and Lost Soul Aside.By joining our Patreon community for ONLY $1.00 per month, you'll also enjoy these exclusive benefits:Early Access: Be the first to listen to our episodes as soon as they're ready. Get ahead of the game and dive into the latest news, reviews, and discussions.Personalized Shoutout: As a token of our gratitude for your support, we'll give you a special shout out during one of our podcast episodes, acknowledging your contribution and dedication to our show.Custom Die-Cut Vinyl Sticker: Receive an exclusive custom die-cut vinyl sticker featuring our podcast's unique design. Showcase your support with this limited-edition collectible.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Hosted on Acast. See acast.com/privacy for more information.
This week-ahead reading for Aug 25-31, 2025 is an excerpt from today's Somatic Space class with Renee Sills. For the full-length forecast and embodied practice for this week, purchase the recording here.LEARN ABOUT THE GLOBAL STRIKE FOR GAZA (EVERY THURSDAY)Virgo Season's practices will be devoted to deep listening of bodily intuition, and cultivating practical skills that support sustainability in our practices. In today's session, some folks stayed to share about their experiences, which prompted conversation and more refinement around body listening as a practice.
Jayne Peressini has built a career on growth. From early days in gaming and fantasy sports to leadership roles at Reddit, DraftKings, and EA, she's always taken risks and found new ways forward. Today, she's applying that same mindset as Director of Product Management at eBay Collectibles.In this conversation, Jayne shares how her collecting roots with her dad shaped her passion, why she values risk and experimentation, and how eBay is working to support collectors, sellers, and shops across the hobby. We cover her professional journey, her perspective on growth, and what excites her most about the future of collecting.This episode is a reminder of what happens when passion meets profession—and why eBay remains at the center of the hobby.A special thank you to eBay for sponsoring Passion to Profession. The biggest and best marketplace to buy your next favorite trading card.Get your free copy of Collecting For Keeps: Finding Meaning In A Hobby Built On HypeGet exclusive content, promote your cards, and connect with other collectors who listen to the pod today by joining the Patreon: Join Stacking Slabs Podcast Patreon[Distributed on Sunday] Sign up for the Stacking Slabs Weekly Rip Newsletter using this linkFollow Stacking Slabs: | Twitter | Instagram | Facebook | Tiktok
This week, Steven is joined on the show by TJ Bruce, an advisor who set out to grow his practice through acquisition and ended up preparing taxes. TJ shares his experience with buying a book of business that happened to be doing tax prep, and his journey learning how to prepare taxes himself, and the value that clients see in that service. There are always bumps to learning something new, but TJ's clients are so thrilled with having their taxes prepared in-house that he is pursuing his EA designation and is committed to tax prep being a big part of the firms future. https://zurl.co/rRRp4
GAME DEV REVIEW #1NEWS:Top 5 Gaming NewsCall of Duty: Black Ops 7 Officially Revealed (GameSpot): Activision has unveiled the next entry in its massive first-person shooter franchise, "Call of Duty: Black Ops 7." The reveal trailer, showcased at Gamescom, provided a first look at the game's near-future setting and hinted at a narrative connected to previous "Black Ops" titles, with a release slated for late 2025.Battlefield 6 Beta Receives Positive Reception (Kotaku): The open beta for EA and DICE's "Battlefield 6" has concluded, with players and critics praising its return to a modern setting, large-scale maps, and destructible environments. The positive buzz is seen as a crucial step for the franchise to regain momentum after the mixed reception of its predecessor.Black Myth: Zhong Kui Announced by Game Science (Video Games Chronicle): The developers of the highly anticipated "Black Myth: Wukong" surprised audiences at Gamescom with the announcement of a new title, "Black Myth: Zhong Kui." This new game appears to be set in the same mythological universe, further expanding the rich world-building that has captivated a global audience.India Passes Bill to Regulate Online Gaming (Reuters): The Indian parliament has passed a new bill that will regulate the country's online gaming industry, including a ban on games that involve real-money wagering. This legislation is expected to have a significant impact on the rapidly growing Indian gaming market and the companies operating within it.Blizzard Co-Founder's Dreamhaven Struggles with Sales (Bloomberg): Mike Morhaime's Dreamhaven sold only 130,000 units of Wildgate one month after launch and 62,000 copies of Sunderfolk since April. Demonstrates the challenges new studios face in an oversaturated market, despite their pedigree.Top 3 AI x Gaming NewsSquare Enix Tech Demo Shows AI-Generated Detective Game (Square Enix): Square Enix presented a tech demo for a detective game where an AI generates case files, clues, and character motivations. This procedural narrative system ensures that no two playthroughs are the same, showcasing how AI can be used to create systemic and emergent gameplay loops.Unity 6.2 Launches All-In Generative AI Suite (CG Channel): Unity released Unity 6.2 on August 19 with comprehensive AI tools, including Generators for creating sprites, textures, and animations, plus an AI Assistant powered by GPT and Llama models. The update replaces Unity Muse with more flexible third-party AI model integration and expanded coding assistance capabilities.Tencent's AI Tool Slashes Art Production Time (Game Developer): Tencent unveiled an AI tool at Gamescom on August 22, 2025, that reduces art production time from days to minutes, streamlining asset creation for developers. The tool's efficiency could lower costs and accelerate game development cycles, sparking debates on artist job security.DATA:On August 9, League of Legends: Wild Rift had its biggest spike in daily IAP revenue on mobile… EVER!GAME DEV LESSONS - WEEKLY RETRO:1. Playing to Win2. Standard of Performance and Feedback3. Initial Soft Launch Focus
COMPLETAS VIERNES - TIEMPO ORDINARIO(Oración antes del descanso nocturno)*Link de apoyo al canal al final del escrito*INVOCACIÓN INICIALV. Dios mío, ven en mi auxilioR. Señor, date prisa en socorrerme. Gloria al Padre, y al Hijo, y al Espíritu Santo.Como era en el principio, ahora y siempre, por los siglos de los siglos. Amén.Salmo 87 - Ant. Señor, Dios mío, de día te pido auxilio, de noche grito en tu presencia.Señor, Dios mío, de día te pido auxilio,de noche grito en tu presencia;+ llegue hasta ti mi súplica,inclina tu oído a mi clamor.Porque mi alma está colmada de desdichas,y mi vida está al borde del abismo;ya me cuentan con los que bajan a la fosa,soy como un inválido.Tengo mi cama entre los muertos,como los caídos que yacen en el sepulcro,de los cuales ya no guardas memoria,porque fueron arrancados de tu mano.Me has colocado en lo hondo de la fosa,en las tinieblas del fondo;tu cólera pesa sobre mí,me echas encima todas tus olas.Has alejado de mí a mis conocidos,me has hecho repugnante para ellos:encerrado, no puedo salir,y los ojos se me nublan de pesar.Todo el día te estoy invocando,tendiendo las manos hacia ti.¿Harás tú maravillas por los muertos?¿Se alzarán las sombras para darte gracias?¿Se anuncia en el sepulcro tu misericordia,o tu fidelidad en el reino de la muerte?¿Se conocen tus maravillas en la tiniebla,o tu justicia en el país del olvido?Pero yo te pido auxilio,por la mañana irá a tu encuentro mi súplica.¿Por qué, Señor, me rechazasy me escondes tu rostro?Desde niño fui desgraciado y enfermo,me doblo bajo el peso de tus terrores,pasó sobre mí tu incendio,tus espantos me han consumido:me rodean como las aguas todo el día,me envuelven todos a una;alejaste de mí amigos y compañeros:mi compañía son las tinieblas.LECTURA BREVETú estás en medio de nosotros, Señor, tu nombre ha sido invocado sobre nosotros: no nos abandones, Señor Dios nuestro.RESPONSORIO BREVEV. En tus manos, Señor, encomiendo mi espíritu.R. En tus manos, Señor, encomiendo mi espíritu.V. Tú, el Dios leal, nos librarás.R. Te encomiendo mi espíritu.V. Gloria al Padre, y al Hijo, y al Espíritu Santo.R. En tus manos, Señor, encomiendo mi espíritu.CÁNTICO EVANGÉLICOAnt. Sálvanos, Señor, despiertos, protégenos mientras dormimos, para que velemos con Cristo y descansemos en paz.CÁNTICO DE SIMEÓN Lc 2, 29-32Ahora, Señor, según tu promesa,puedes dejar a tu siervo irse en paz,porque mis ojos han visto a tu Salvador,a quien has presentado ante todos los pueblosluz para alumbrar a las nacionesy gloria de tu pueblo Israel.Gloria al Padre, y al Hijo, y al Espíritu Santo.Como era en el principio, ahora y siempre, por los siglos de los siglos. Amén.Ant. Sálvanos, Señor, despiertos, protégenos mientras dormimos, para que velemos con Cristo y descansemos en paz.OREMOSSeñor, Dios todopoderoso: ya que con nuestro descanso vamos a imitar a tu Hijo que reposó en el sepulcro, te pedimos que, al levantarnos mañana, lo imitemos también resucitando a una vida nueva. Por Cristo nuestro Señor.CONCLUSIÓNV. El Señor todopoderoso nos conceda una noche tranquila y una santa muerte.R. Amén.ANTÍFONA FINAL DE LA SANTISIMA VIRGENDios te salve, Reina y Madre de misericordia, vida, dulzura y esperanza nuestra, Dios te salve. A ti llamamos los desterrados hijos de Eva, a ti suspiramos, gimiendo y llorando, en este valle de lágrimas. Ea, pues, Señora, abogada nuestra, vuelve a nosotros esos tus ojos misericordiosos, y después de este destierro muéstranos a Jesús, fruto bendito de tu vientre. Oh clemente, oh piadosa, oh dulce Virgen María! (489)
Learn how human-centric AI is changing businesses by increasing productivity, improving customer service, and boosting employee satisfaction, all without replacing people. In this episode of Sharkpreneur, Seth Greene speaks with Mark Vange, CEO of Autom8ly, a company focused on human-centered AI solutions. Mark explains how his company is transforming business operations by using AI to enhance human work, making employees more productive instead of replacing them. From improving customer service in sectors like trucking and healthcare to enabling AI-supported marketing, Mark discusses how businesses can use AI to boost efficiency and profits while keeping the human touch. Key Takeaways: → How collaborative AI can support businesses by enhancing employees' productivity. → The role of AI in automating everyday tasks like email marketing. → The importance of “confidence levels” in AI, balancing accuracy with real-world usability. → The challenge of keeping up with the rapid pace of technological advancements in AI while balancing human-scale adoption. → The value of entrepreneurial partners who can visualize cases in specific industries and collaborate with AI developers. Mark Vange brings a vision for technology, manages international teams, and has extensive experience in cloud-based delivery of mobile and social products. He also has the knowledge of building and selling several companies. At age 10, Mark met and fell in love with the Apple II computer, which led him to set aside a promising career as a violinist and dive into business and technology. He sold his first program that same year, started his first company by age 13, and entered university with 25 employees and the year's top-selling video game under his belt. Since then, Mark has founded and sold multiple companies and has become a sought-after advisor and mentor. Mark's first online success was VR-1, a company he helped grow into the world's largest publisher of Massively Multiplayer Games by creating a vision for MMO gaming, developing new communication protocols, and leading worldwide development efforts. Mark's most recent role was as Chief Technology Officer of Electronic Arts Interactive, which he joined through the acquisition of a company he co-founded, where he directed the development of EA's mobile, social, and online products and platforms. Connect With Mark: Website LinkedIn Learn more about your ad choices. Visit megaphone.fm/adchoices
What if I told you there's a way to pull $10,000–$50,000 of tax-free money out of your business every year—without working harder, changing your business model, or hiring a single new person?Sounds crazy, right? But it's been hiding in plain sight inside the IRS code for over 50 years.In this week's episode of Capability Amplifier, I sit down with my friend Nathaniel Ely (co-founder of TheAugustaRule.com) to break down how the Augusta Rule works, why most business owners are leaving serious money on the table, and how to make sure you don't miss out.I'll also share how I personally got a $40,000 tax-free check this year—and why I kicked myself when I realized I had missed out on hundreds of thousands of dollars in past years.KEY INSIGHTS & TAKEAWAYS:The Augusta Rule, Explained Simply A 14-day tax loophole that allows business owners to rent their residence(s) to their business, tax-free.Why Most CPAs Get It Wrong 80–90% of deductions fail because of sloppy documentation. If it's not written down, it doesn't exist.Multiple Homes = Multiple Opportunities Your vacation home, second home, or even your RV may qualify. The IRS defines “residence” more broadly than you think.Real Case Studies From a modest ranch in Ohio ($6,700 in savings) to multi-home entrepreneurs pulling in over $100K tax-free every year.The 10 Conditions for Compliance We cover the step-by-step checklist to keep everything bulletproof—and why this strategy only works if you follow the rules.Done-For-You Solutions Nathaniel's team built software + services to make compliance effortless. They're on a mission to put $1B back into entrepreneurs' pockets by 2030.TIME STAMPS:[00:00:00] What Is the Augusta Rule?Nathaniel explains how business owners can rent their home to their own company—14 days tax-free.[00:01:56] My $40K Check (and $360K Mistake)Mike shares his personal experience of saving—and losing—hundreds of thousands by not applying the rule earlier.[00:04:14] Why It's Called the Augusta RuleThe Masters golf tournament origins and how wealthy homeowners lobbied Congress to add this provision to the code.[00:06:42] From Tax Bills to Tax BreakthroughsNathaniel's personal journey of learning, failing, and finally systemizing the Augusta Rule.[00:12:40] Case Study: The “Normie Home” in OhioHow an average homeowner saves ~$6,700 annually with zero behavior change.[00:16:21] Multiple Homes, Big ReturnsHow vacation homes, rentals, and even RVs qualify under the IRS definition of “residence.”[00:18:37] Case Study: $126K in Tax-Free RentThree beach houses in Mexico equal $46K in real tax savings.[00:20:00] Case Study: $224K Rent = $118K Cash BackA California entrepreneur uses three properties to generate six-figure tax-free income.[00:22:46] The 10 Conditions for ComplianceFrom rental agreements to meeting length, the checklist that makes it all audit-proof.[00:32:11] How Easy Is It Really?Why Nathaniel's platform + EA support can make this a 5-minute-per-meeting task.[00:38:28] Free Tools & ResourcesThe Augusta Rule calculator, deduction guide, and masterclass—all available at TheAugustaRule.com/save.If you hate writing checks to the IRS, this is one of the biggest “money on the sidewalk” opportunities I've ever covered on this show. If you want to see how much money you're leaving on the table, head over to TheAugustaRule.com/save – you'll get the free calculator, deduction guide, and tools to estimate your tax-free savings – and you can even book a free consultation with an Augusta Rule specialist.
Send us a textGaming has lost its spark. Remember when a new game announcement would send chills down your spine? When trailers at Gamescom or E3 would have you counting down days until release? That magic seems increasingly rare in today's gaming landscape.We kick off with our usual life updates – a new remote cybersecurity position after seven grueling interviews, a catastrophic house flood that created an indoor waterfall, and the vehicle troubles that seem to follow us everywhere. But these personal challenges led us to a deeper conversation about the state of gaming in 2024.Watching the recent Gamescom presentations revealed a troubling pattern: both presenters and audiences seemed to go through the motions without genuine enthusiasm. Even announcements for major franchises like Monster Hunter, Final Fantasy, and Fallout failed to generate the excitement they once would have. The chat was filled with bored viewers, and the audience reactions were noticeably muted.The culprit? Triple-A studios playing it safe. Bethesda exemplifies this problem perfectly – fans have been begging for Elder Scrolls 6 for years, yet they've prioritized projects like Indiana Jones games and watched Starfield fall flat despite massive marketing. Meanwhile, EA and other major publishers continue churning out annual iterations of sports games with minimal innovation.Perhaps most concerning is the industry's addiction to the DLC model. Games like Destiny 2, World of Warcraft, and The Sims 4 have extended their lifecycles through endless expansions rather than creating true sequels. While financially lucrative, this approach leads to creative stagnation and player fatigue.Ironically, the games generating genuine excitement often come from indie developers or represent simplified experiences that respect players' time. Last year's Game of the Year winners weren't massive open-world epics but focused, polished experiences that offered something genuinely different.Have gaming showcases permanently lost their flair, or can the industry rediscover how to surprise and delight players? We'd love to hear what upcoming games actually have you excited – or if you've found yourself retreating to the comfort of older titles instead. https://www.carolinaotakus.com/
Episode Summary:Mark Otero (CEO of Azra Games, creator of Star Wars: Galaxy of Heroes) joins Player Driven to break down the real reason most games fail — they ignore what players actually want. In this raw, philosophical, and brutally honest conversation, Mark introduces the Hierarchy of Fun — a 5-layer model for building long-lasting emotional engagement in games.From escaping poverty through fantasy as a child in South Korea, to scaling a yogurt shop to fund his first game studio, to building billion-dollar RPGs at EA, Mark's story is a masterclass in design thinking, human behavior, and creative conviction. He also shares why AI will either multiply your creativity or expose your culture — and how his new title Ungodly aims to reset the bar for 4th-gen RPGs.This episode is for game devs, LiveOps leaders, publishing execs, and anyone asking: Why do some games stick... and others don't?
More like Lame Key Cards. Kat, Nadia, Eric, and Victor discuss the pros and cons of physical vs digital and what it means specifically to the history and culture of RPGs. Could it be that sometimes BOTH approaches are appropriate and that instead of pitting them against each other we should be addressing the underlying corporate systems that prevent us from experiencing art as anything other than consumers? Probably!Tune in to live recordings of the show every Saturday morning at https://www.twitch.tv/bloodgodpod, subscribe for bonus episodes and discord access at https://www.patreon.com/bloodgodpod and celebrate our 10th Anniversary with new merch at https://shop.bloodgodpod.comNote: Microsoft and the Xbox brand remain subjects of the BDS (Boycott, Divestment, Sanctions) movement for their complicity in the ongoing apartheid and genocide of Palestine. In the interest of journalism we've chosen to cover Microsoft but encourage you to visit https://www.bdsmovement.net/microsoft for more information. Also in this episode: The joy of getting a map with a game The frustration of downloading mandatory patches EA really is the worst What Tales game needs a remaster Hernias and Ronald McDonald Timestamps: 6:30 - Main Topic - Game Key Cards and the Importance of Physical Game Releases 1:05:14 - Random Encounters 1:11:04-ish - The Tavern - Dragon Age and Mass Effect Remasters, Tales of Xillia Remaster 1:34:00 - Nadia's Nostalgia Nook Music Used in this Episode: Do Your Best - [Breath of Fire III] Pub - [Lunar Knights] A Curious Tale - [Secret of Mana] The Hollow City - [Tales of Xillia 2] Learn more about your ad choices. Visit megaphone.fm/adchoices
Is it Xbox PC, or Xbox on PC or PC Xbox, or Xbox App on PC? Seems not even Microsoft knows... But We're looking forward to Xbox on Cup very soon. On this episode of The Regular Show
Zwar bestellen wir Battlefield 6 besser noch nicht vor, aber Spaß gemacht hat uns die Beta-Phase dennoch. In Folge 181 des PC Games Podcast plaudern wir über die grandiose Rückkehr des Shooters. Nach dem stark kritisierten Battlefield 2042 warten Fans der Reihe sehnsüchtig auf den Release des neuen Titels am 10. Oktober. Das kurze Anschnuppern in der offenen Beta verspricht tatsächlich einiges.Aus diesem Grund hat Podcast-Host Michi Grünwald seine Redaktions-Kollegen Carlo Siebenhüner und Yannik Cunha eingeladen und das Trio spricht ausführlich über die bisherigen Stärken und Schwächen. Schon einmal vorab: Die brachiale Action im Multiplayer gefällt allen, obwohl sie mit dem Franchise bislang komplett unterschiedliche Erfahrungen gesammelt haben.Auch Vergleiche zu Call of Duty müssen gezogen werden, schließlich belebt Konkurrenz das Geschäft. Ein starkes Battlefield setzt Activision und deren CoD-Entwicklerteams unter Druck. Die derzeitige Phase ist spannend und genau auf diese Tatsache zielt unser Podcast-Trio unter anderem ab. Vielleicht schaffen EA und die Entwickler wirklich das beinahe Unmögliche und brechen in die Phalanx von Call of Duty ein. Die Zeichen dafür stehen nicht allzu schlecht.Lasst uns in den Kommentaren wissen, wie viel Spaß ihr bis jetzt mit der Beta zu Battlefield 6 hattet, oder holt euch der Shooter gar nicht ab? Erzählt uns auch gerne, was ihr noch vermisst und wo ihr Verbesserungspotenzial seht. Jetzt bleibt uns nur noch übrig, euch viel Spaß beim Anhören der aktuellen Folge zu wünschen!Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.
Send us a textIn this episode...--> EA is calling the Battlefield 6 open beta its biggest ever, and Weekend 1 just wrapped up with a peak of 521,079 players, which is also an all-time peak for the entire Battlefield series.--> Nintendo has contacted the organizers of RTA, one of Japan's largest speedrunning charity events, to put a stop to the event's "unauthorized use" of Nintendo IP. --> Nintendo's wading into the baby and toddler market with a new toy, clothing, and general goods range it's pulling together under the My Mario banner.--> "Should we create a Pepsi video game?" the official Pepsi account asked on Twitter last week, apparently unaware that the Pepsiman game already exists.--> Also: Top 3 New Releases, Fan Theory 101We love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Connect with CafeBTW at linktr.ee/cafebtw- Get creative with Pixel Pond production company at pixelpondllc.com- Visit Absolutely the Best Podcast: A Work in Progress at linktr.ee/absolutelythebest**Use this link to get a $20 credit when you upgrade to a paid podcast hosting plan on Buzzsprout! buzzsprout.com/?referrer_id=1884378Hosts: retrogamebrews, wrytersview, donniegretroOpening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenSupport the show
COMPLETAS VIERNES - TIEMPO ORDINARIO(Oración antes del descanso nocturno)*Link de apoyo al canal al final del escrito*INVOCACIÓN INICIALV. Dios mío, ven en mi auxilioR. Señor, date prisa en socorrerme. Gloria al Padre, y al Hijo, y al Espíritu Santo.Como era en el principio, ahora y siempre, por los siglos de los siglos. Amén.Salmo 87 - Ant. Señor, Dios mío, de día te pido auxilio, de noche grito en tu presencia.Señor, Dios mío, de día te pido auxilio,de noche grito en tu presencia;+ llegue hasta ti mi súplica,inclina tu oído a mi clamor.Porque mi alma está colmada de desdichas,y mi vida está al borde del abismo;ya me cuentan con los que bajan a la fosa,soy como un inválido.Tengo mi cama entre los muertos,como los caídos que yacen en el sepulcro,de los cuales ya no guardas memoria,porque fueron arrancados de tu mano.Me has colocado en lo hondo de la fosa,en las tinieblas del fondo;tu cólera pesa sobre mí,me echas encima todas tus olas.Has alejado de mí a mis conocidos,me has hecho repugnante para ellos:encerrado, no puedo salir,y los ojos se me nublan de pesar.Todo el día te estoy invocando,tendiendo las manos hacia ti.¿Harás tú maravillas por los muertos?¿Se alzarán las sombras para darte gracias?¿Se anuncia en el sepulcro tu misericordia,o tu fidelidad en el reino de la muerte?¿Se conocen tus maravillas en la tiniebla,o tu justicia en el país del olvido?Pero yo te pido auxilio,por la mañana irá a tu encuentro mi súplica.¿Por qué, Señor, me rechazasy me escondes tu rostro?Desde niño fui desgraciado y enfermo,me doblo bajo el peso de tus terrores,pasó sobre mí tu incendio,tus espantos me han consumido:me rodean como las aguas todo el día,me envuelven todos a una;alejaste de mí amigos y compañeros:mi compañía son las tinieblas.LECTURA BREVETú estás en medio de nosotros, Señor, tu nombre ha sido invocado sobre nosotros: no nos abandones, Señor Dios nuestro.RESPONSORIO BREVEV. En tus manos, Señor, encomiendo mi espíritu.R. En tus manos, Señor, encomiendo mi espíritu.V. Tú, el Dios leal, nos librarás.R. Te encomiendo mi espíritu.V. Gloria al Padre, y al Hijo, y al Espíritu Santo.R. En tus manos, Señor, encomiendo mi espíritu.CÁNTICO EVANGÉLICOAnt. Sálvanos, Señor, despiertos, protégenos mientras dormimos, para que velemos con Cristo y descansemos en paz.CÁNTICO DE SIMEÓN Lc 2, 29-32Ahora, Señor, según tu promesa,puedes dejar a tu siervo irse en paz,porque mis ojos han visto a tu Salvador,a quien has presentado ante todos los pueblosluz para alumbrar a las nacionesy gloria de tu pueblo Israel.Gloria al Padre, y al Hijo, y al Espíritu Santo.Como era en el principio, ahora y siempre, por los siglos de los siglos. Amén.Ant. Sálvanos, Señor, despiertos, protégenos mientras dormimos, para que velemos con Cristo y descansemos en paz.OREMOSSeñor, Dios todopoderoso: ya que con nuestro descanso vamos a imitar a tu Hijo que reposó en el sepulcro, te pedimos que, al levantarnos mañana, lo imitemos también resucitando a una vida nueva. Por Cristo nuestro Señor.CONCLUSIÓNV. El Señor todopoderoso nos conceda una noche tranquila y una santa muerte.R. Amén.ANTÍFONA FINAL DE LA SANTISIMA VIRGENDios te salve, Reina y Madre de misericordia, vida, dulzura y esperanza nuestra, Dios te salve. A ti llamamos los desterrados hijos de Eva, a ti suspiramos, gimiendo y llorando, en este valle de lágrimas. Ea, pues, Señora, abogada nuestra, vuelve a nosotros esos tus ojos misericordiosos, y después de este destierro muéstranos a Jesús, fruto bendito de tu vientre. Oh clemente, oh piadosa, oh dulce Virgen María! (475)
According to The Gamer, all signs are pointing toward Battlefield 6 being a massive success when it launches later this October. But with success comes cheaters, and EA has stopped over 330,000 attempts so far. In order to prevent cheating, Battlefield 6 makes use of proprietary anti-cheat software, except there's just one problem — it wants your sole undivided attention as a result. In this episode, hosts Paul John Spaulding, Kyle Haglund, VP, Audio Engineering at Cybercrime Magazine, and Sam White, Video Producer at Cybercrime Magazine, discuss this news, alongside other recent stories that highlight just how much AI tech is transforming the gaming industry, and more. • For more on cybersecurity, visit us at https://cybersecurityventures.com
Tonight's topics: - Halo 3 ODST content teased for Helldivers 2 - Xbox Game Pass players just sample games - Shawn Layden criticizes Game Pass - Battlefield 6 second beta weekend, Valorant problems - EA refused pitches for Dragon Age Origins - Light of Moritram changes art - Control 2 under development - Older Sega executives excited about new Virtua Fighter Thanks as always to Shawn Daley for our intro and outro music. Follow him on Soundcloud: https://soundcloud.com/shawndaley Where to find Throwdown Show: Website: https://audioboom.com/channels/5030659 Twitch: https://www.twitch.tv/throwdownshow Twitter: https://twitter.com/ThrowdownShow YouTube: https://www.youtube.com/throwdownshow Discord: https://discord.gg/fdBXWHT Twitter list: https://twitter.com/i/lists/1027719155800317953
Tonight we're talking about Sony's shocking strategic shift, Microsoft's cancellation of Contraband, DLSS 3.1 reportedly being concealed within the Switch 2, some concerning early leaks of Black Ops 7's skins, EA's enourmous success with the Battlefield 6 open beta and more! ***** Watch the show LIVE Wednesday nights at 7PM Eastern - @benishandsomeyt ***** Reviews and subscriptions help us out so much. If you enjoyed the show, make sure to subscribe and leave us a review on iTunes. ***** Follow us on Twitter! Twitter.com/BenSmith2588 Twitter.com/csfdave Twitter.com/_gloriousginger Learn more about your ad choices. Visit podcastchoices.com/adchoices
Apparently it is EA night here on Three Dads! Pez has spent some time in the war and on the gridiron with Battlefield 6's open beta and Madden 26. Court met with the dev team for NHL 26 and has some insight for the game, plus a new deep dive dropped today. Lastly, Vice has dropped a pretty good article on Gen Z buying less and less games. Does this signal a problem for the gaming industry?
Xbox just keeps taking hits, and there is no way to spin it. Sony takes one on the chin too, as their Live Service goals aren't playing out the way they hoped. Plus Blizzard loses Rod, Strauss is the ultimate hype man, and Battlefield is back? Plus Paramount sets its sights on its new future, DC Studios has a plan, Captain Jack Sparrow might be back. Plus Reviews of Black Bag, Twisted Metal Season 2 and the first two episodes of Alien Earth.
Wild Talk Radio Network on iTunes » Wild Talk Radio Network on iTunes
On this special edition of The Rack Extra Reviews, Sir Rockin reviewed the latest release from EA Sports, Madden NFL 26! We break down all of the changes, new presentation efforts, wear & tear system, analytics & more! Madden NFL 26 Is Available Now, visit EA.com for more. Check it all out on this special […]
On this special edition of The Rack Extra Reviews, Sir Rockin reviewed the latest release from EA Sports, Madden NFL 26! We break down all of the changes, new presentation efforts, wear & tear system, analytics & more! Madden NFL 26 Is Available Now, visit EA.com for more. Check it all out on this special […]
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGameYoutube.com/RememberTheGameFacebook.com/RememberTheGamePodcastTikTok.com/@MemberTheGameAnd if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!Patreon.com/RememberTheGameGood wrestling games are awesome, and bad wrestling games are hilarious. But what about a game that isn't bad, but isn't good? It's just kinda, there? That's how I'd describe WCW Mayhem.The glory days of WCW were long gone by the time Mayhem dropped. THQ was taking their Revenge engine and turning it into WWF WrestleMania 2000, and EA picked up the bony remains of World Championship Wrestling to make a new wrestling game. The end result was Mayhem, a competent wrestling game with little replay value and a barebones career mode.I'm rolling solo this week, and while I still had fun playing WCW Mayhem, it made for a tricky review because there just isn't a lot of meat on the bone. But between the engine, ranting about Hulk Hogan, comparing it to other games from that era, and reminiscing about WCW as a whole, I managed to pry a 3-star match out of our game this week.And before we hit the ring, I put together another edition of the Infamous Intro!This week, someone asks if I think the big jumps in console generations are a thing of the past? What's my favourite WCW match? And where do I stand on the Pikmin series?Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 WCW "classics": WCW vs nWo World Tour, WCW Thunder, and WCW Backstage Assault.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Kev and Codey round up all the recent news Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:49: What Have We Been Up To 00:23:52: Game Releases 00:51:09: Game Updates 01:00:01: New Games 01:16:21: Outro Links Research Story 1.0 Little Witch in the Woods 1.0 Slime Rancher 2 1.0 Grimshire Early Access Hotel Galactic Early Access Hotel Galactic Apology Out and About Release Date Out and About Release Delay Ages of Cataria Early Access Release Go-go Town Switch Space Sprouts Update 1 Terra Nil Heatwave Update Snacko 1.1 Update Everdream Valley Family Time DLC Firefly Village Honogurashi No Niwa Galactic Getaway Development Issues Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kev: Hello farmers and welcome to another episode of the harvest season. My name is Kevin. I’m not alone today. I (0:00:38) Codey: Oooooh though people be clamorin’ for solo Kev time. (0:00:47) Kev: Like how I push the envelope every time I’m you know, I total line but oh (0:00:53) Codey: I’m gonna be real with you. (0:00:55) Codey: I have not listened to the most recent episode. (0:00:58) Codey: I think I’m still finishing up the Tiny Garden episode. (0:01:01) Kev: That’s okay, that’s fine. That’s fine. I (0:01:04) Codey: So I still have a couple episodes to go, (0:01:06) Codey: but I just know that you rock it every time. (0:01:13) Kev: Am (0:01:14) Kev: Getting an hour plus solo recording. I do that’s mmm. I don’t know if that’s good or bad (0:01:17) Codey: Mm-hmm. (0:01:20) Kev: That just so that just shows I’m very well versed in talking to myself (0:01:25) Kev: possibly too much (0:01:27) Codey: - Nah, you got, you’re good at it. (0:01:30) Codey: It’s all good. (0:01:31) Kev: Ah, yeah, okay. Well, hi everyone again. I’m Kevin (0:01:36) Codey: - Yeah, you are and I’m not Kevin, I’m Cody. (0:01:37) Kev: Yeah (0:01:39) Kev: And there you go. There we go (0:01:41) Kev: certifiably not Kevin (0:01:43) Codey: - Yeah. (0:01:43) Kev: And we are here to talk today to talk about cottagecore games. Whoo (0:01:48) Codey: - Oh woo, ow, ow, ow. (0:01:50) Kev: Now you dear listener may be wondering why cottagecore and not more deep diving into the Lord of (0:01:56) Codey: Yeah, we really set we set y’all up for, uh, for some, some shire stuff. But alas, we (0:02:00) Kev: And well (0:02:04) Kev: The month of the Shire (0:02:08) Codey: are here, not for the shire. (0:02:10) Kev: The fake out oh, but you know, you know what I’m gonna add something to the what I’ve been up to (0:02:18) Codey: Oh, okay, cool. (0:02:22) Kev: Okay (0:02:24) Kev: But yeah, we’re all over and we’re here to talk about news because news is built up (0:02:28) Kev: We are spoiler alert (0:02:32) Kev: We’re working on the Shire episode, whatever the tale of the Shire episode, but we needed a weak buffer (0:02:36) Kev: And so Cody and I said alright, we’ll just do some news because there’s plenty of news to talk about with the build-up. So (0:02:40) Codey: Yeah. It sure has been a hot minute. (0:02:45) Kev: Yep (0:02:47) Kev: Okay, so yeah news catch up and we’ll get to that as we do (0:02:50) Kev: But before that Cody tell me what has been going on over over there in Cody World (0:02:56) Codey: to think of it. So I think, uh, during those episodes recording with Johnny, I had not yet (0:03:03) Codey: gone to beetle school. So since that time I went to beetle school, you guys, and I had some, (0:03:11) Codey: it was really fun. Uh, I was up in the Chiricahua’s in Arizona, which is not like my first thought. (0:03:16) Codey: I was like, Oh God, Arizona, not looking forward to this super hot. I don’t do hot. Uh, the Chiricahua’s (0:03:21) Codey: were. Lovely. Um, I want to say it never got above like 70 (0:03:26) Codey: degrees. It was like around 70 degrees, but we could go down (0:03:26) Kev: Ooh, that’s lovely! (0:03:31) Codey: into the desert. And so we went into the desert like at night a (0:03:34) Codey: couple times and we got to see some, some tarantulas and some (0:03:38) Codey: rattlesnakes. And so like we got to, to adventure. We also went (0:03:43) Codey: up higher where it was almost like 11,000 feet elevation, um, (0:03:48) Codey: in the Chiricahuas. And it was, it was actually very cold up (0:03:50) Codey: there. I was like, I should have brought a jacket. Yeah. (0:03:52) Kev: Yeah, yeah, it’s the elevation right cuz Atlanta’s similar where we’re you know down South deep, Georgia (0:03:57) Kev: But what’s its mountain eats high evolution into elevation so it can still get chilly (0:04:01) Codey: Yeah. So that was really fun. I learned a lot about Beatles and I feel a lot more confident now. (0:04:06) Kev: So and and you did you graduate are you certified are you do you have a license to be a beetle now? (0:04:13) Codey: You know, it’s funny because when I went to fly school last summer, they gave me a little certificate. (0:04:18) Kev: Yeah (0:04:21) Codey: We did not get a certificate for Beatles. So I, all I have, all I have is the memories. (0:04:23) Kev: Oh, oh no the Beatles got a step up their game (0:04:31) Codey: Uh, the one thing that is beneficial about this is so fly school was more of an international thing. (0:04:36) Codey: There were like maybe six or seven of us that were from the US, but most of the students were from, um, all over the world. (0:04:43) Codey: But so it is unlikely for me to run into the people that I met from fly school at the conferences that I go to because I mostly just go to United States conferences. (0:04:52) Codey: But all, almost all the beetle people, except for like two people, uh, there was a Canadian and a New Zealander. Um, they were all. (0:05:01) Codey: Uh, citizens of America. And so I will be seeing most of them at the conference that I’m going to in November. Very stoked about that. (0:05:09) Codey: Um, cause you make these connections and then, you know, I, it’s like, Oh man, when am I ever going to see that? (0:05:15) Codey: That really cool Italian from, from fly school or whatever. Um, but yeah, I will see most of these people again. (0:05:16) Kev: - Yeah. (0:05:18) Kev: Yeah. (laughs) (0:05:22) Codey: And it’s just great to start building those connections. Um, so I did that. (0:05:27) Codey: that. (0:05:31) Codey: I have also been playing, I’m still playing honey Grove. (0:05:35) Codey: Um, I have unlocked a new explorer B so I’m now at five, but I think there’s six. (0:05:44) Codey: And I’m just like playing it a little bit at a time. (0:05:47) Codey: I’m working on my specimens as per usual so I will graduate or I will defend in the in December now I have had to. (0:05:54) Kev: Okay, these are real specimens. We switched to not the honeygrove specimens (0:05:56) Codey: Correct. We’ve switched to real life. (0:06:01) Codey: Yeah, into the real world. (0:06:04) Codey: So yeah, working on that, I had almost the entire time we were (0:06:08) Codey: kind of on our little break and we were doing the Lord of the (0:06:11) Kev: Yeah. (0:06:12) Codey: Rings stuff. I actually had people that helped me. So I (0:06:13) Kev: Yeah. (0:06:15) Kev: No. (0:06:16) Codey: wasn’t doing everything by myself, which was amazing. Yeah, (0:06:18) Kev: You had cronies. (0:06:20) Codey: we called him my henchmen. And so I had henchmen and they did (0:06:21) Kev: Yeah, there you go, that’s correct. (0:06:25) Codey: an amazing job and they learned so much and I’m so proud of (0:06:28) Codey: them. But I am like almost back to being solo now and I (0:06:31) Codey: am stressing but I got it. I’ve got this but I had to push back (0:06:36) Codey: my defense just because of how much work so I will be defending (0:06:40) Codey: in December now fingers crossed and then actually like graduating (0:06:45) Codey: and like walking for my doctorate in the spring, which (0:06:46) Kev: Oh, snap. (0:06:48) Codey: I don’t super care about it being like so far out. (0:06:52) Kev: Yeah. (0:06:52) Codey: It’s actually better for a lot of my family members that want (0:06:55) Codey: to come and watch me walk because yeah, so they don’t have (0:06:57) Kev: To plan, yeah. (0:06:58) Kev: Mm-hmm. (0:06:59) Codey: to come when it’s like. (0:07:01) Codey: Possibly snowy. (0:07:03) Codey: There’ve been times when my mom wanted to come visit or I wanted to go visit (0:07:06) Codey: home and it like during the June, um, sorry, December, um, January timeframe. (0:07:12) Kev: Yeah. (0:07:13) Codey: Then it just doesn’t work. (0:07:14) Kev: Yeah. (0:07:15) Codey: So it’s better for it to be. (0:07:16) Kev: Yeah. (0:07:16) Kev: I mean, yeah, it’s wild how people who don’t live in snowy areas just absolutely get bodied (0:07:26) Codey: Well, but even even that that I mean even just irrespective of that there is the fact that like (0:07:26) Kev: by snow. (0:07:32) Codey: We will have entire like planes shut down like people will try and travel like the last time I tried to go there (0:07:36) Kev: Oh, that… mmm… that is true. (0:07:41) Codey: I (0:07:42) Codey: Well, what’s the last time? (0:07:43) Codey: I don’t know (0:07:44) Codey: I tried to go home and I was gonna be home for like two and a half weeks and then I ended up having to cut (0:07:48) Codey: It short because my flight got delayed and then I finally got on the plane (0:07:52) Codey: Like it got delayed by like two days and then I finally got (0:07:54) Kev: No, my god, oh my goodness, oh (0:07:56) Codey: Yeah, and then I finally got on the plane. I was on the plane and then there were they had mechanical issues (0:08:00) Codey: And then finally when they can’t mechanical issues (0:08:01) Kev: No (0:08:03) Codey: Cleared up there was that flight was supposed to go to Chicago O’Hare and then O’Hare was getting like three feet of snow (0:08:10) Codey: So they were like, you know, you guys can sit tight (0:08:13) Codey: But we are basically being told to wait and I was just like nope screw it. I just left (0:08:16) Kev: Mm-hmm. Yeah. Yeah (0:08:20) Codey: like (0:08:22) Codey: No (0:08:23) Codey: But yeah, so that kind of stuff happens (0:08:24) Kev: Apologies to Aislinn for triggering her (0:08:26) Codey: especially (0:08:30) Codey: Yeah, it’s I mean, yeah, she knows all about it and (0:08:34) Codey: Yeah going even just like going to Arizona and my stuff got canceled a million times. So (0:08:40) Codey: It’s just a hard time out there right now for sure (0:08:44) Codey: But then my last update is I’m playing Tales of the Shire (0:08:50) Kev: Did you- did you- did you- did- how far are you? (0:08:53) Codey: Um, I don’t… (0:08:56) Codey: Are you playing it too? (0:08:57) Kev: No, I’m not. I’m just curious. (0:08:58) Codey: Oh, okay. (0:08:59) Kev: I- did you have, you know, ballpark estimate? 50%? (0:09:02) Codey: No, no, no, not anywhere near that. (0:09:03) Kev: Okay. (0:09:04) Codey: I’m still in the same… (0:09:05) Kev: There you go. (0:09:06) Codey: I’m still in the first, like… (0:09:08) Codey: I think you start in summer. (0:09:10) Kev: Okay. (0:09:10) Codey: And I’m still in summer. (0:09:11) Kev: Mmm, ahh. (0:09:12) Codey: Um, but I feel like I’m getting… (0:09:18) Codey: I’m, like, going at a good clip. (0:09:19) Codey: I just was gone for a long time. (0:09:22) Codey: And then now that I’m back, (0:09:23) Codey: I’ve been so busy with, like, getting caught up with work. (0:09:24) Kev: Yeah. (0:09:26) Codey: Visiting and stuff, and so, yeah. (0:09:27) Kev: Ahh, alright, alright. (0:09:29) Codey: Uh, well, so that’s what I’ve been up to. (0:09:30) Kev: Well, uh… (0:09:31) Codey: What have you been up to, Kev? (0:09:32) Kev: Well, I was just gonna say, I’m waiting to hear when you finally defeat Sauron, um, Tails of the Shire, but, uh… (0:09:38) Kev: But, hahaha, but, uh… (0:09:40) Codey: That is, that is interesting. (0:09:42) Codey: I’m at the point, um, I don’t know if… (0:09:44) Codey: So this is not a spoiler. (0:09:45) Codey: I don’t know if “Tales of the Shire” is before or after. (0:09:49) Codey: So, um, yeah, I’m not entirely sure. (0:09:53) Codey: It is unclear to me at this, at this stage. (0:09:56) Kev: What if you invite Sauron to tea and you don’t even know it? (0:09:56) Codey: I… (0:09:59) Kev: It could happen. (0:10:00) Codey: You know what? (0:10:01) Codey: It could happen. (0:10:07) Kev: That’s good stuff. (0:10:09) Kev: Okay, well, this past week I’ve been slammed by work. (0:10:13) Kev: I did the coming of the office on, (0:10:15) Kev: I have to come into the office on Saturday yesterday (0:10:18) Kev: ‘cause it’s that bad. (0:10:20) Kev: But other than that, the week before wasn’t as bad. (0:10:26) Kev: There was actually an office party dinner thing (0:10:30) Kev: where I tried to karaoke for the first time. (0:10:32) Codey: Ooh, did you like, did you enjoy it? (0:10:34) Kev: Oh yeah, so, okay. (0:10:36) Kev: I mean, first of all, I am into music, period. (0:10:39) Codey: Mm-hmm. (0:10:41) Kev: I am the one, first one on and last one off, (0:10:44) Kev: generally the dance floor. (0:10:46) Kev: Now, this wasn’t a dance floor, (0:10:48) Kev: even though I was moving a bit. (0:10:50) Kev: But, I mean, as evidenced by here, this endeavor, (0:10:54) Kev: I have no problem scre- (0:10:56) Kev: screaming things into a microphone so karaoke was to fit like a glove (0:11:01) Kev: um I I did many songs I don’t remember all of it I know I did um at first they (0:11:09) Kev: did like a curated list cuz they want to stay professionally yada yada but by the (0:11:14) Kev: end of it we’re just doing whatever I know I did the mean canto Columbia mean (0:11:19) Kev: canto from the Disney movie in canto I sung in Spanish build me up buttercup (0:11:22) Codey: Mm-hmm. (0:11:26) Kev: there um oh my girl by the temptations that was a good one so on and so forth (0:11:33) Kev: anyways I did karaoke stay tuned will that show up on a solo ops or maybe I (0:11:38) Codey: Ooh, like you would do karaoke on a solo episode. (0:11:43) Kev: cannot be stopped you do will I have a new theme song written for the heart (0:11:48) Kev: season maybe yeah yeah yeah yeah yeah yeah yeah yeah (0:11:50) Codey: I might, you know what, if ever we’re going to record again, I might have to, you know, I’m sick. (0:11:56) Kev: I mean will yeah oh my gosh I’ll should do one of those patreon goals you know (0:11:58) Codey: I want to hear the karaoke. (0:12:04) Codey: That would, you know what, that would be fun, having a greenhouse of karaoke. (0:12:08) Codey: I’m going to put that on there. I have green, oh my gosh, yeah, I have three greenhouses with (0:12:16) Kev: yeah we need to get that we got it we got (0:12:19) Codey: Kev on a sticky note on my laptop and it’s the Sonic 3 movie, Bluey and now karaoke. (0:12:26) Kev: all those are all excellent topics I love blue so I don’t watch blue in a (0:12:27) Codey: I know. (0:12:30) Kev: minute I’m not seeing all the way to something we’ll get there um okay but (0:12:36) Kev: yes karaoke so I carry okie on unabashedly and and yeah um okay game (0:12:44) Kev: stuff though um okay oh okay DK bonanza came out I do not have a switch to my (0:12:50) Kev: brother does I do not so I’ve not played it but (0:12:56) Kev: I do play Tetris 99 and they do events every now and then they’re the kind of (0:12:58) Codey: - Okay, yep. (0:13:03) Kev: always under the radar but I pick up on them because I’m a fiend for Tetris (0:13:07) Kev: DK Bonanza had an event where they put you know a special skin on the Tetris (0:13:12) Kev: screen the blocks and and they play music from the game and so on and so (0:13:17) Kev: forth it was great it’s fantastic music was stellar absolutely stellar so much (0:13:24) Kev: So that like a day or two after. (0:13:26) Kev: I was like, man, I want more of that DK Bonanza music in my veins. (0:13:30) Kev: So I loaded up on the done, you know, YouTube or whatever. (0:13:34) Kev: And then I saw spoilers. (0:13:35) Kev: I didn’t think I could ever see spoilers for a Donkey Kong game, but musical spoilers. (0:13:42) Kev: Which is wild that one, there were spoilers in the Donkey Kong game, but there are. (0:13:47) Kev: And two, that I was spoiled by the soundtrack. (0:13:49) Codey: by this soundtrack done dirty (0:13:53) Kev: so I uh you know (0:13:56) Kev: I haven’t played it but I will say that’s one of the greatest games ever (0:14:00) Kev: from what I’ve seen that will happen (0:14:03) Kev: oh goodness but um so yeah the DK bonanza it’s already good thumbs up from (0:14:10) Kev: you without playing it oh okay oh you know here’s another getting on game (0:14:16) Kev: thing and hey hey here we go people I’m still keeping it in theme I have been (0:14:21) Kev: watching Rings of Power on the Prime Video. (0:14:23) Codey: Ooooh. (0:14:26) Kev: Umm, that’s the Lord of the Rings the prequel series question mark? (0:14:29) Codey: Yeah, it’s it’s a prequel series. (0:14:30) Kev: I g- (0:14:32) Kev: Yeah, it is. I mean like, you know, it’s big open world of Tolkien lore, whatever, but- (0:14:38) Kev: But yes, it happens before the Lord of the Rings. (0:14:40) Kev: Umm… (0:14:41) Kev: I- I- Are you familiar with this at all, Cody? (0:14:44) Codey: unfortunately. Unfortunately, I wish I could get those hours back. No, so it is beautiful. (0:14:47) Kev: Oh, you are. (0:14:48) Kev: Th- That’s unfortunately you are. (0:14:56) Kev: That is all right. Oh no, uh-huh (0:15:00) Codey: It’s beautiful, but they only got rights to like some of the content. And so they just had to like, (0:15:08) Codey: make stuff up, and I hate it. Um. (0:15:09) Kev: Yeah, that’s what I’ve heard I (0:15:15) Codey: So without getting too, like, too nerdy, but this is still going to be fairly nerdy. And I could be (0:15:23) Codey: wrong, but this is kind of how I remember it. So Galadriel’s brothers were like fighting. They were (0:15:32) Codey: trying to get revenge on, I think Sauron, because he killed someone who was related to them in the (0:15:38) Codey: war of the, like, when they were trying to fight over the Silmarils. And so they basically like, killed. (0:15:44) Codey: They ended up, like, almost killing each other because they were just so, like, embroiled in this (0:15:47) Kev: - Yeah. (0:15:49) Codey: drama. And Galadriel, like, is known in the Silmarillion to have been like, I don’t want to (0:15:56) Codey: take part of my brother’s war, or my brother’s wars, or whatever. And then the Rings of Power (0:15:58) Kev: Okay, yeah (0:16:02) Codey: is all her taking part in her brother’s wars. And I’m like, no! So that was right away. I was like, (0:16:04) Kev: It is (0:16:08) Kev: Oh (0:16:12) Codey: Oh, I’m grumpy because she was. (0:16:13) Kev: That’s incredible (0:16:14) Codey: She was supposed to be like, not caring. (0:16:18) Codey: And she was just like, well, screw you guys. (0:16:20) Codey: I’m going to go live in the woods and. (0:16:21) Kev: I’m going to go in sight more war. Oh (0:16:24) Codey: Yeah, exactly. (0:16:25) Codey: And so, but I get they had to do things differently and like. (0:16:28) Kev: That’s that’s amazing (0:16:30) Kev: So I guess I have the privilege of being a normie like I have watched Florida the Rings in the Hobbit (0:16:34) Codey: Yeah. (0:16:35) Kev: But I’m I’m not deep in there. It’s it’s it’s I’ve struggled for it just to stick with me (0:16:40) Codey: Well, and there’s just like so much like, who is so wrong? (0:16:43) Kev: Yeah (0:16:45) Kev: Yes (0:16:45) Codey: Are we all Sauron? (0:16:48) Codey: Like, there’s a Sauron in all of us. (0:16:48) Kev: Maybe that maybe if we believe it (0:16:50) Codey: And I like the whole time and I’m just like, okay, I’m, I’m done with this. (0:16:54) Codey: Like, I, uh, (0:16:58) Kev: He does (0:17:00) Kev: That is probably (0:17:02) Kev: like one of the most (0:17:04) Kev: entertaining but in a bad kind of way like he’s very (0:17:08) Kev: Over the top almost like I mean not not ridiculously so but compared to the the movies, right? (0:17:13) Codey: Mm-hmm. (0:17:14) Kev: Sauron is a you know more of a force. He’s not a guy right? (0:17:17) Kev: He’s he is the giant eyeball in the sky and this overwhelming presence and here he’s he compared to that (0:17:23) Kev: He feels like a mustache twirling, you know, ooh spooky bit (0:17:26) Codey: Yeah, yeah. (0:17:29) Kev: But that’s it. I mean I’ve been enjoying it. I don’t know all the lore (0:17:32) Kev: I point to the screen when I know a thing but then that’s it (0:17:36) Kev: It’s the productions. Well done. It’s good production better production than the Hobbit (0:17:40) Codey: Yeah, it’s gorgeous. (0:17:41) Codey: It is beautiful and like, but I, (0:17:44) Codey: so I don’t think I’ve watched past the first season. (0:17:46) Codey: I don’t know how much there is. (0:17:48) Kev: There’s three two and they’re working on (0:17:51) Codey: Okay, I didn’t watch past the first one (0:17:53) Codey: because I just, I need to like take off my snooty hat, (0:17:58) Kev: - Yeah. (0:17:59) Codey: you know, and just let things be different and stuff. (0:18:02) Codey: and I just have yet to… (0:18:05) Codey: get the balls to do that, I guess, I don’t know. (0:18:08) Kev: Yeah, it’s hmm. I will I will say again. I say this as a very (0:18:14) Kev: novice casual Lord of the Rings enjoyer (0:18:16) Kev: I feel like they’re really trying hard to tie it to the Lord of the Rings. Yeah, you know the movies right because like (0:18:20) Codey: Yeah, but they’re like literally not supposed to. (0:18:24) Kev: Yeah, yeah, I know because there’s the the hobbits. They’re not even called hobbits (0:18:28) Kev: I forget anyways there are two hobbits and it’s very clearly trying to evoke Sam and Frodo even though they’re not and but no (0:18:37) Kev: Whatever (0:18:38) Kev: It’s fine. I’m enjoying it. Whatever. There you go (0:18:38) Codey: Yep, wasn’t my favorite. It’s I it is enjoyable, especially I think if you have not seen. Yeah, (0:18:45) Kev: The less you know the less, you know with the little tuning star (0:18:47) Codey: the last you know. But like what before it was coming up, I was like, so because I knew it was (0:18:52) Codey: coming. So I read that I was like, I’m gonna read the Silmarillion and then I can have like a little (0:18:53) Kev: Yeah (0:18:56) Codey: bit of idea and I really just shouldn’t have because it ruined it for me. Yep. (0:18:59) Kev: You know too much (0:19:01) Kev: You’re you’re into deep (0:19:03) Kev: Yeah, but I mean it’s it’s fine like it it’s it’s there are worse things to watch (0:19:08) Codey: Yeah, and I know, no, no, dude, that third one, this is me trying not to yell right now. (0:19:09) Kev: Arguably some of the Hobbit movies. Mm-hmm. That third one’s rough. I’m just sorry (0:19:20) Codey: That third one is rough for people because they don’t watch the extended edition. (0:19:25) Kev: Yeah (0:19:27) Codey: You got to watch all of it. (0:19:28) Kev: Okay, you know what that’s probably fair just that’s oh (0:19:31) Codey: There’s so much that’s like cut out that makes it seem like not then you’re like, (0:19:34) Kev: I believe it (0:19:37) Codey: why is he why is this (0:19:38) Codey: so (0:19:39) Kev: You (0:19:40) Kev: That is correct. That is my reaction to many things in that movie is someone who’s not seen the extended cut (0:19:46) Codey: You gotta see the extended come if you if you believe if you think the Hobbit movies are bad come come (0:19:47) Kev: Okay (0:19:51) Codey: We’ll go watch if you and you haven’t seen the extended and you haven’t seen the extended editions (0:19:52) Kev: Go listen to the episode (0:19:56) Codey: Go watch them and then come back to me (0:19:59) Kev: Okay, we have a greenhouse episode on the hobbit I have not listened to it to be fair (0:20:02) Codey: We do (0:20:06) Codey: We do we had fun with those for sure (0:20:07) Kev: But I will (0:20:08) Kev: Yeah, I bet (0:20:10) Codey: When we were recording them, we were like, I don’t know if I was gonna cut half of this or not (0:20:14) Kev: As Al pointed out those greenhouse discussions sparked more discussion in the slack than any other episode of anything (0:20:16) Codey: You (0:20:19) Codey: Yeah, maybe we just need to be let loose (0:20:29) Kev: Okay, um, but yeah, okay now they all right one more thing um for me um the big one (0:20:36) Kev: Uh, Drumroll, please unicorn overla- (0:20:38) Kev: Oh Lord, credits hit today baby! (0:20:41) Codey: Ooh! (0:20:43) Kev: Ooh, um, so I did, like, everything, to be fair, right? (0:20:43) Codey: How many hours is that? (0:20:48) Kev: ‘Cause they’re- they’re very clear, like, here’s the main missions, here’s a bunch of side missions, and you don’t- they’re optional. (0:20:54) Kev: Uh, I did it all, I clocked in at about 110 hours, I think it was. (0:21:00) Kev: Um, and yeah- (0:21:04) Kev: So, I mean, overall thumbs up, my comments are still- (0:21:07) Kev: It’s a– (0:21:08) Kev: Consistent game, I’ll say that. (0:21:10) Kev: Like it’s– (0:21:12) Kev: It’s the strategy gameplay. The story is nothing to write home about. It’s straightforward fantasy (0:21:21) Kev: armies and whatnot. (0:21:23) Kev: Political royalty, yada, yada. (0:21:26) Kev: So it’s enjoyable. It’s comfort food for me. So I enjoy it. Like it’s quality. Don’t get me wrong. (0:21:29) Codey: Yeah. (0:21:32) Kev: It’s not bad, but it just hits the spot for me. (0:21:36) Kev: My biggest complaint and this is gonna sound weird cuz I (0:21:39) Kev: Just said I clocked in 110 hours (0:21:41) Kev: it’s it’s not enough they’re missing and and (0:21:48) Kev: Specifically the end I think I mentioned this on a previous episode, but (0:21:52) Kev: As it came out the developers ran out of money towards the end and you can feel it you can feel it (0:22:00) Kev: So the like I said, there’s main missions, right? And as you beat them, you know (0:22:04) Kev: You’ll not you progress towards the final mission in the (0:22:09) Kev: ultimate main mission you unlock you get one new character a new class that you’ve never had before (0:22:16) Codey: Okay. (0:22:17) Kev: Which in you know these kind of strategy games, that’s a big deal like you don’t get any time to use your new toy basically (0:22:23) Codey: Mm hmm. (0:22:24) Codey: Yeah. (0:22:24) Kev: Congrats, you finally got the last character go beat the game (0:22:29) Kev: Now that’s it there is a little post game epilogue that I can do and whatnot (0:22:35) Kev: And it is still overall very big. It has a lot of (0:22:39) Kev: Variations and and just little things. There’s a couple of different endings you can do (0:22:45) Kev: There’s relationships and and and support conversations that are fun (0:22:52) Kev: But but yeah overall it’s great (0:22:56) Kev: one of the (0:22:58) Kev: Interesting things to get the true the best ending you have to get hitched you have to find a partner (0:23:02) Codey: Mmm. Boo. (0:23:04) Kev: Which is yeah (0:23:07) Kev: Yeah, they try to play it up in the (0:23:08) Kev: it’s it’s a little it’s a little forced a little you know shoehorned in but but (0:23:15) Kev: whatever I still I still have a lot of fun I’m very happy I want more I want (0:23:21) Kev: unicorn overlord 2 now please but yeah just thumbs up overall and that game (0:23:28) Kev: frequently goes on sale so if you have any interest in strategy you know fantasy (0:23:33) Kev: stuff go for it it’s good but okay and hey I hit credits on the game that (0:23:38) Kev: been often for me and at least not lately so yeah all right okay so that’s (0:23:43) Kev: uh that’s that’s stuff we’ve been up to whoo all right let’s get into news (0:23:50) Kev: there’s a lot of it all right we’re gonna start off with the game about Cody (0:23:56) Kev: research story in honor of her almost getting done so they came out with 1.0 (0:24:02) Kev: that is out now I don’t know when it would July it’s been (0:24:09) Kev: for a while more than now yep exactly (0:24:10) Codey: Well, yeah news catch-up episode everybody (0:24:15) Codey: Yeah, so this uh, this adds the epilogue the conclusion some end credits, you know proposals and marriage (0:24:22) Codey: One thing that I super enjoy about this is they have 10 marriage candidates and the proposals can either be player (0:24:29) Codey: initiated or NPC initiated (0:24:32) Kev: Oh, that’s… Oh my gosh! Has that been done before? (0:24:34) Codey: So I (0:24:37) Kev: Oh… (0:24:37) Codey: I don’t know, but I kind of like that where you’re. (0:24:40) Codey: Spend in time with an NPC and then suddenly you just hit a cut scene and they’re proposing to you like I think that’s awesome. (0:24:49) Kev: pretty good that’s pretty like you know obviously well documented lamenting of (0:24:54) Kev: the relationship mechanic or whatever but if you’re gonna do it put in some (0:24:57) Codey: Right. (0:24:59) Kev: effort do something new that’s good I like that that’s good (0:25:01) Codey: Yeah. (0:25:03) Codey: Definitely like that. (0:25:05) Codey: Give more to say about that. (0:25:07) Kev: no just with two things one that makes you think of unicorn oh Lord at one one (0:25:12) Kev: quick shout out just I remembered to get the true ending you have to have your (0:25:16) Kev: Which I think this is actually kind of a thumbs (0:25:19) Kev: up for me. You have to have whoever your selected partner is in your party for the final fight to get the true ending, which I think is kind of nice. (0:25:28) Kev: But yeah, no, just overall, I think that’s great. Having the other person initiate it, that’s great. (0:25:34) Kev: Yeah, no, I’m still kind of on the fence of it being included in the game at all, but here we are, and they did work, so I’ll give them props for that. (0:25:45) Codey: Um, yeah, so that was cool. (0:25:47) Codey: They also had some quality of life adjustments. (0:25:50) Codey: Um, so that brings the game to its 1.0, which is great. (0:25:53) Codey: And the current price is 1399. (0:25:55) Codey: They had it on sale for 60% off, I believe, um, for a hot minute. (0:26:00) Codey: But I think by the time this comes out, it’s already gone. (0:26:03) Codey: So, um, yeah, so, but that’s fine. (0:26:04) Kev: store. Yeah, it’s really not. And that’s, that’s fine. Yeah, the kind I almost feel bad that (0:26:07) Codey: 1399 is nothing. (0:26:08) Codey: Um, on August 28th, they’re going to increase it to 1499. (0:26:15) Codey: Just still feel nothing. (0:26:17) Codey: So you guys. (0:26:21) Kev: they said we, we are not charging, we’re not making money, they, they do deserve that money. (0:26:26) Codey: Yeah, so that was cool. (0:26:26) Kev: So good for them. (0:26:30) Codey: And then the final thing, they had a couple hints (0:26:34) Codey: of what they’re working on next. (0:26:35) Codey: And they are going to do Mac ports and Linux ports. (0:26:41) Codey: But Mac– ooh, very excited about that. (0:26:43) Kev: - Yeah, woo! (0:26:48) Codey: I just never touch my PC anymore. (0:26:50) Kev: laughs I… (0:26:52) Codey: So we’re going to move it up. (0:26:54) Codey: We’re supposed to move it up here this week. (0:26:56) Codey: Um, but I’m also like very busy right now. (0:26:59) Codey: So there’s no way I’m going to play it soon, but. (0:27:02) Kev: Yeah, I have never owned an Apple product. No, that’s not true. I had an iPad or iPod. (0:27:08) Codey: iPod. (0:27:08) Kev: Yeah, that’s an iPod, yes. Back in the day, like the Mini, the Nano, whatever. That’s it. (0:27:14) Kev: But hey, good for you people. Man, those romancibles, they are pretty people. (0:27:18) Codey: - Yeah. (0:27:23) Codey: That’s pretty, yeah. (0:27:25) Codey: They, yeah. (0:27:26) Kev: Sparkles all over. Somebody has birds in there. Good for them. (0:27:30) Codey: Yep. (0:27:32) Kev: All right. Yeah, good for your research story. I do think it is worth celebrating any of these games (0:27:39) Kev: because we’ve seen them in the docket so long, hit 1.0. So good for you. Yeah, (0:27:44) Kev: and it feels like a 1.0 release. Speaking of 1.0s, a little witch in the woods. (0:27:53) Kev: September 4th, they’re dropping the 1.0. And yeah, let’s hear it. (0:28:02) Kev: Okay, right now it’s $16. That is comparable to the other ones. Oh man, these people, (0:28:11) Kev: like, I feel weird saying it. I just feel bad for these devs who work so hard. (0:28:15) Kev: They could probably go up to $19.99. I’m just saying. No one’s gonna weep over the extra (0:28:17) Codey: Yeah, like that’s not going to be that’s not going to break the bank. (0:28:21) Kev: five bucks. I’m just saying. No, it’s not. They deserve a 20. I’m just saying. Anyways, (0:28:30) Kev: So yeah, it’s dropped (0:28:32) Kev: September 4th, it’s you know, all sorts of new features new areas the villager the village with new villagers stories (0:28:41) Kev: quality of life, etc, etc (0:28:44) Kev: so yeah, that’s (0:28:46) Kev: Yeah, good for them. That’ll be you know more less than a month when this drops (0:28:54) Kev: So yeah, I’m looking forward to that. Yeah, I don’t know how do we (0:29:00) Kev: I’m just thinking, how do I feel about the- (0:29:02) Kev: It does look very cute. I like the art style a lot. Will I play this? I don’t know, maybe. (0:29:06) Codey: Yeah, I’m, I don’t know how I feel bad, but I’m, I’m, I’m done with witches, man. I’ve. (0:29:12) Kev: It it has been used exhaustively in this space hasn’t it? (0:29:19) Kev: Yeah (0:29:20) Kev: But but hey (0:29:23) Kev: Well, let’s say here wait one second. Well, you know what? Let’s uh, oh gosh (0:29:30) Kev: No, never mind. Okay. Okay. Um, alright, let’s talk about (0:29:34) Kev: another release coming out (0:29:36) Kev: Slime Rancher 2 September 23rd that is another 1.0. It’s (0:29:42) Kev: Coming out on (0:29:44) Kev: Everything pretty much nuts. Not true steam epic games PS. I can’t believe the epic game store still running (0:29:50) Codey: Yep. Yep. (0:29:50) Kev: PS 5 and Xbox series x slash x s whatever that whatever the current letter is not switch not switch - (0:29:59) Kev: but (0:30:01) Kev: Yeah, it’s coming out. It looks (0:30:04) Kev: Chaotic and fun. It’s it’s weird. We don’t talk about first-person shooters on this on this show much (0:30:10) Kev: But yeah, here we go with you (0:30:12) Kev: Vacuum up or launch the slimes (0:30:15) Kev: Yeah, I don’t know the well. I didn’t play the first one. I will probably not play. There’s nothing wrong with it (0:30:21) Kev: I’m just busy (0:30:22) Codey: Yeah, not not super for me either. But I know some people (0:30:26) Codey: are really excited about it. So very happy for them that it is (0:30:28) Kev: Yeah, no it (0:30:30) Codey: coming out in a month and a half. (0:30:32) Kev: It looks like a quality game. I will say that so good for you so I’m rancher to have people (0:30:38) Kev: Alright, now let’s keep rolling. (0:30:43) Kev: Ok, we’re backing off from the releases. (0:30:46) Kev: Let’s go now to our bread and butter on the show, Early Access and Betas. (0:30:52) Kev: Early Access for the game called Grimshire. (0:30:58) Kev: It is officially out now. (0:31:02) Kev: Let’s see here. (0:31:04) Kev: Here, you wrote some notes, take it away Cody. (0:31:06) Codey: - Yeah, so I wrote some notes (0:31:08) Codey: because I hadn’t really heard about this game (0:31:10) Codey: and I was like, what, this is Grimshire? (0:31:14) Codey: But this is a cozy game podcast, (0:31:16) Codey: like Cottagecore game podcast, what? (0:31:18) Codey: And so I went and looked at it and it is, it’s cute. (0:31:22) Codey: It reminds me, like the character models (0:31:25) Codey: remind me a lot of Redwall. (0:31:28) Codey: Did you ever read the Redwall books? (0:31:30) Kev: Yeah yo, so yeah, this is Redwall is like one of my favorite fantasy variants. (0:31:37) Kev: I don’t know how to describe that, but like, because anytime you, the critter, it’s like anthropomorphic critters and little animals. (0:31:44) Codey: Mm-hmm. (0:31:45) Kev: I’m, I’m down like 10, I’m not going to lie. (0:31:50) Kev: That’s kind of what got me into magic. (0:31:52) Kev: They released a set called bloom burrow, which was Redwall s magic cards. (0:31:52) Codey: [LAUGHS] Yeah. (0:31:57) Kev: and it kind of caught my eye. (0:32:00) Kev: So yes, I love Redwall very much. (0:32:02) Codey: Yeah, so it reminds me of that and then, um, I kind of read more about it. (0:32:07) Codey: They said, quote, we’ve been working on this cozy but grim little world for the past three (0:32:11) Codey: years. (0:32:12) Codey: And I was like, cozy but grim? (0:32:16) Codey: Like how can something be cozy and grim at the same time? (0:32:20) Codey: But I have also been recently watching Little House on the Prairie. (0:32:24) Kev: Oh! Oh! That is, how should I put this? One of the Soria family staples. We’ve watched the series at least four times in the entirety! (0:32:27) Codey: Did you ever watch that show? (0:32:33) Codey: Okay. (0:32:38) Codey: Okay cool. (0:32:39) Codey: Yeah, so I would also describe that as cozy but grim. (0:32:44) Kev: Every episode of Tragedy, you can’t. (0:32:46) Codey: Every single episode. (0:32:48) Codey: And I was like texting Jeff cause I was watching them and I would just text him suddenly and (0:32:53) Codey: be like, she got a pet raccoon and then they thought the raccoon had rabies. (0:32:56) Kev: Oh, no, that episode! (0:32:59) Codey: And then he was like literally about to shoot the dog. (0:33:02) Codey: And the raccoon also bit Laura. (0:33:04) Codey: So if the dog got rabies, she was going to have rabies and then it was. (0:33:08) Codey: And I’m just like, I’m like sobbing, just tears streaming down my face. (0:33:12) Kev: The raccoon ups that one’s intense. Oh my gosh (0:33:12) Codey: And he was just, that was intense. (0:33:15) Codey: This is first season, like so many things happened in the first season. (0:33:19) Codey: And I’m like, Oh yeah, I would have described that also as cozy, but grim. (0:33:23) Kev: Yeah (0:33:23) Codey: So I get it. (0:33:26) Kev: Yeah (0:33:27) Kev: But yeah, and I mean if you watch the trailer for Grimshire here like yeah, it’s it’s pretty grim like towards the end (0:33:34) Kev: You see like the story is about (0:33:37) Codey: plague (0:33:37) Kev: Some survival stuff. There is a pyre. There’s a funeral pyre (0:33:39) Codey: Yeah (0:33:41) Codey: Yeah, cuz there’s plague there’s plague in the area so which is also a little house of the food (0:33:42) Kev: And people wondering if they’re gonna die (0:33:45) Kev: Yeah (0:33:48) Kev: More than multiple (0:33:49) Codey: More than one. Oh, no (0:33:51) Codey: Well, yeah (0:33:52) Codey: I guess cuz there I just they just had a typhus outbreak in this one and it didn’t make I know one of them (0:33:54) Kev: Yeah (0:33:57) Codey: Makes the sister go blind anyway (0:34:01) Codey: So they said quote in early access you can play throughout year one (0:34:04) Codey: but your file will be stuck on winter 28th once you get there. (0:34:07) Codey: The day keeps repeating after you go to bed, (0:34:09) Codey: and we will be adding more content and story in the future. (0:34:11) Codey: So just a heads up, if this is something (0:34:13) Codey: that you were going to think about doing, (0:34:16) Codey: then you’re not going to be able to go further than that. (0:34:20) Codey: And they also said that their old demo save files (0:34:24) Codey: won’t carry over into the full game. (0:34:27) Codey: So if there are any new demo– (0:34:32) Codey: if you restart a new demo now in the early access, (0:34:37) Codey: that will be compatible with the full game. (0:34:39) Codey: But if you’ve played the demo before, (0:34:43) Codey: you will have to start over. (0:34:45) Codey: Just a heads up. (0:34:46) Kev: That’s kind of a bummer (0:34:48) Codey: I get that it happens sometimes, though. (0:34:49) Kev: Yeah, I get it too. I’m just saying like yeah, you know (0:34:52) Kev: I I’m interested in this game because it’s got the red wall thing that the dark angle (0:34:57) Kev: I mean, I’m intrigued but uh, but I probably will wait till I know when you know, I can keep a save or whatever (0:35:02) Codey: Yep, and so they also say that they’re going to add more stuff as they head to 1.0. (0:35:04) Kev: Yeah (0:35:10) Codey: This is actually a common theme of a lot of what we’re talking about today. (0:35:15) Codey: They are going to add more, and they have a little bit of a roadmap, but there are no (0:35:19) Codey: dates on that roadmap. (0:35:21) Codey: So just letting you know what’s coming up, but they don’t have any expected like, “Oh, (0:35:28) Codey: we’re expecting this to be done at this time and this to be done at this time,” which is (0:35:30) Kev: Yeah, yeah, that that’s fine (0:35:31) Codey: It’s probably realistic. (0:35:32) Codey: Uhm, just feels a little. (0:35:36) Kev: Okay, well hey you I’m I’m definitely have my eye on Grimshire though all things said maybe not right now, but oh, but yeah (0:35:45) Kev: Okay (0:35:46) Kev: Let’s see what else next up another early access (0:35:50) Kev: Hotel galactic (0:35:53) Kev: Early oh my gosh $35. That’s kind of a it’s premium. That’s some premium pricing (0:35:56) Codey: I know, right? (0:36:00) Codey: Well, and there was drama associated with it. (0:36:00) Kev: Oh (0:36:05) Kev: Yeah, yeah (0:36:06) Codey: So they released the early access on July 24. (0:36:12) Codey: And in that initial post, they said (0:36:14) Codey: that in the weeks following the release, (0:36:17) Codey: they wanted feedback. (0:36:20) Codey: Again, they had a projected roadmap, (0:36:23) Codey: but I didn’t have dates on it. (0:36:24) Codey: Literally two days later. (0:36:26) Codey: They posed another thing on Steam that’s basically like oops. (0:36:30) Codey: We’re sorry for the state of the game. (0:36:33) Codey: Um, and they say, quote, our rundown hotel has not yet been restored to its future. (0:36:38) Codey: Glory. (0:36:38) Codey: We are fully aware of that. (0:36:40) Codey: And we sincerely apologize that our early access build did not (0:36:44) Codey: meet all of your expectations. (0:36:46) Codey: We made a mistake and we take full responsibility. (0:36:49) Codey: Um, as part of like this, that’s end quote, as part of this, uh, mistake, (0:36:54) Codey: quote unquote (0:36:56) Codey: They are adding compensation strategies so they’re going to find a way to compensate people who have already paid for this early access. (0:37:04) Codey: Kevin, how do you feel about that? (0:37:06) Kev: Oh, okay. Um, all right. First off, I’m gonna take one step back here. First of all, what is the game cuz let’s write that that’s gonna I think that illustrates expectations. It’s a clearly studio Ghibli specifically spirited away inspired game of how should I put this spirit favor esque of the, you know, the side view with the the rooms that you hop around that you’re building up a hotel that then and so yeah, you’re kind of (0:37:10) Codey: - Mm-hmm, right, so… (0:37:36) Kev: expanding the hotel, maintaining guests, etc, etc. We’ve talked about it before I just I just can’t remember anyway, so that’s the game. And so now, okay, before any drama $35 feels like a decent chunk of change for this game, considering spirit fair is noticeably not $35. Um, so you know, the expected prices set expectations, right? That’s like the number one thing in in gaming, (0:38:06) Kev: marketing, whatever. (0:38:09) Kev: So, you know, dropping $35 on the city, it better be good. Now, early when I play an early access, or, you know, I hear about it, I expect things to be buggy, right? That’s kind of a big part of the point, right? betas and play testing all that good stuff. So how bad was this? I can’t even imagine how bad this was to demand or (0:38:36) Kev: to elicit an apology. (0:38:38) Codey: Yeah, I think that that’s like my biggest issue and why I like pulled this question out because (0:38:44) Codey: if I am playing something that’s in early access I’m (0:38:47) Codey: expecting bugs like even if it’s game-breaking bugs like even if it is (0:38:51) Codey: something like they put this out two days later if there was if there were (0:38:57) Codey: bugs that made the game unplayable and it was then like two weeks later and they (0:39:02) Codey: hadn’t responded yeah compensate them like unless you had a friggin family (0:39:08) Codey: and you didn’t have any way to be working on the game at that time but (0:39:11) Codey: literally two days after full release I think that’s par for the course for a (0:39:17) Codey: game that is as ambitious as this game so personally I’d be like like if I were (0:39:25) Codey: one of the people who kick-started it or whatever I’d be like no no don’t worry (0:39:28) Codey: about reimbursing me just like take your time keep doing what you’re doing like (0:39:32) Codey: here’s more feedback and give feedback because they literally won’t need (0:39:36) Kev: Sure, sure. Well, okay. I think there’s two things one. There’s a compensation. I don’t think then it’s gonna be necessarily monetarily (0:39:43) Kev: That could just be you know in game item status, whatever something a bonus of some kind (0:39:50) Kev: That’s what I expect (0:39:53) Kev: But (0:39:54) Kev: But yeah, I like I agree with you (0:39:58) Kev: Like I don’t know maybe it’s just this developer. Maybe they’re just very sensitive about the (0:40:04) Kev: the responses, it could be, I don’t know, or. (0:40:06) Kev: Maybe it was just that bad. (0:40:09) Kev: I don’t know where this lands. (0:40:10) Codey: Okay, so they have, they do have some of the things, they explain what some of the bugs (0:40:16) Codey: were that were coming up. And I mean, some of them are like, you know, game like breaking (0:40:23) Codey: down or requests being blocked, cooking recipes not working, in game time, freezing stuff (0:40:29) Codey: like that. But my favorite too, was that the workers are refusing to perform tasks. And (0:40:33) Kev: Yeah, yeah, no, yeah, yeah, like, I mean, all right, you know what, I think that the (0:40:37) Codey: You know what? (0:40:38) Codey: Good for them. (0:40:40) Codey: Let them unionize. (0:40:40) Codey: Like that is a bug that if that was happening, I would cackle. (0:40:46) Codey: I would be laughing so hard and I would message them and be like, (0:40:48) Codey: Hey, this is happening. (0:40:50) Codey: But like, I mean, what are you going to do? (0:40:58) Kev: The only problem is, I’m going to go back to the $35 price point for early. (0:41:01) Codey: - Okay, yeah. (0:41:03) Kev: If that was their full release price point, sure, whatever, for early access, I don’t know, $15, maybe? That’s kind of high still, but, that’s, I mean it’s tough, you need money to keep it going, but I don’t know. (0:41:19) Kev: Ooh, that’s rough though. (0:41:20) Codey: So the other the other bug that I loved was that guests were stuck in an endless sleep loop. (0:41:30) Kev: I like that. (0:41:30) Codey: And you know what, same. I feel like sometimes in my life I there’s just a bug happening and I’m just stuck endlessly sleeping. (0:41:40) Kev: That’s not that’s that’s a feature not a bug (0:41:40) Codey: So I get it. Sometimes it just be that way. (0:41:50) Codey: Yeah, so those are the two things that I thought were hilarious other I mean like I get if (0:41:56) Kev: Yum (0:41:56) Codey: there’s like other things happening but that much outrage to come out in the 48 hours post (0:41:58) Kev: Yum (0:42:03) Kev: Well, you know here here’s another thing is (0:42:07) Kev: What if what is what about the knot game break (0:42:10) Kev: breaking part like what if it’s, you know, has just not fun, you know, like, sure. (0:42:14) Codey: but that’s again something that is going to be improved upon I mean I played lens islands (0:42:19) Codey: first one and like it was I saw where they were going with it but it was definitely like pretty (0:42:24) Codey: basic and they have improved it so much and it seems so fun now like oh sorry not seems it is (0:42:30) Codey: so fun now. But yeah, I just (0:42:30) Kev: Yeah (0:42:35) Kev: Yeah, like I said, I think the only real issue the mistake was the $35 price point (0:42:42) Kev: That’s all that’s that’s something to go back to right because I how much did you pay for for the other ones? (0:42:48) Kev: It wasn’t $35 (0:42:50) Codey: - No, probably not, yeah. (0:42:51) Kev: Yeah, right (0:42:53) Codey: I don’t even remember it was so long ago. (0:42:55) Kev: Yeah, but but anyways (0:42:59) Kev: Well, I’ll give him this (0:43:01) Kev: They they came out and said something right that’s good (0:43:04) Kev: So all right, that’s hotel galactic. I’ll keep keep an eye out to see if they fix that hotel (0:43:14) Kev: Okay, um, all right here next up and (0:43:20) Kev: Purred the a few sentences into Al’s notes. It is early access is confirmed. Oh (0:43:27) Kev: Oh, oh wait, no, not out yet. (0:43:29) Kev: It will be a, sorry. (0:43:30) Codey: No, no, no, no. (0:43:31) Kev: Dates, they’re weird. (0:43:32) Kev: It is out, when people are listening to this, it will be out. (0:43:35) Kev: It is already out now when we’re recording, ‘cause, wait, no? (0:43:39) Kev: Oh my go- oh my go- I’m misreading that, you’re right! (0:43:40) Codey: Okay, so let me let me do this. (0:43:41) Kev: Oh my gosh. (0:43:42) Codey: So Al wrote early access releasing. (0:43:43) Kev: Oh my goodness. (0:43:46) Codey: Well, out now maybe and then there’s another bullet not actually out yet, but was meant to be out 7th of August, but they clicked the wrong button on release. (0:43:54) Kev: Oh my go- (0:43:58) Codey: So, it’s fine. (0:44:02) Codey: This is their quote. I love this for them. (0:44:04) Codey: I mean, it’s probably very stressful for them, but I think this is hilarious. (0:44:08) Codey: Quote, “We are heartbroken to say this, but we can’t release today. We literally cannot press the button. It’s gone.” (0:44:16) Codey: The game is ready to go. Everything was prepared, but since this is our first release ever, we forgot to tick the early access checkbox on the Steam backend until this morning. (0:44:26) Codey: and once that is ticked, Steam automatically put our Steam page into (0:44:30) Codey: review mode, which is a normal process on their end, but for us it couldn’t have come at a worse (0:44:35) Codey: time. This has caused the release button to disappear and we cannot click it. (0:44:41) Kev: Aaaah! Hah! (0:44:42) Codey: Oh dude, but that is like such like beer like I could see that being like bureaucracy stuff like (0:44:47) Codey: that’s not how are you supposed to know how are you supposed to know to click that check box or (0:44:53) Codey: what if they started the game before that checkbox was there and then it just like was like well they (0:44:57) Codey: didn’t click it I don’t know it (0:45:00) Kev: But (0:45:00) Codey: good for that like they’ll figure it out it’s it’s only been three days there (0:45:02) Kev: Yeah, that that’s good (0:45:06) Codey: is not an update yet let me just double-check that this is true but (0:45:11) Kev: I’ve (0:45:14) Kev: I’ve just got to say I love (0:45:18) Kev: Game big news stories that come from pushin
Helldivers 2 teases a crossover with Halo, Remedy says they're unsatisfied with FBC: Firebreak, and Resident Evil Requiem is getting a new trailer at Gamescom. Thank you for the support! Run of Show - - Start - Housekeeping: Today after, KFGD, you'll get: GAMESCAST - Shit List: The top 25 Super Hero Movies of all time After Gamescast is Mafia: The Old Country w/ Nick If you're a Kinda Funny Member: Today's Gregway is coming at you from Tim. Thank you to our Patreon Producers: Karl Jacobs OmegaBuster & Delaney "The Somm" Twining The Roper Report - - Helldivers 2 Teases Halo: ODST Crossover Ahead of Xbox Release - Wesley Yin-Poole @ IGN - Ad - Remedy was ‘unsatisfied' with FBC: Firebreak's launch sales but says it has ‘a solid game to build on' - Chris Scullion @ VGC - Resident Evil Requiem is getting a new trailer at Gamescom - Former BioWare exec producer says EA was pitched multiple times to remaster the first three Dragon Age games - Jordan Middler @ VGC - Ninja Gaiden 4 to Last 15-20 Hours, Plus Challenge Missions and Optional ‘Purgatory' Battles - Alessio Palumbo @ WCCFTech - Tekken Tag Tournament 3: ‘Probably not in my working lifetime,' Harada says - Chris Scullion @ VGC - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
John met his second wife and started swinging after his failed suicide attempt and he called in to talk all about it. Tune in to hear all the details including what was going on in his life that made him so depressed, how and why he tried to kill himself, how and where he did it, why he wasn't successful and what happened immediately afterwards, the consequences he faced and how they ultimately helped him, how and why he got divorced and how he met his new wife, how and why they got into lifestyle right from get go, the swinger club they went to early on and why they weren't into it, the rules they had going into their open relationship, the nudist, swinger resort they went to and exactly what went down, their first couple swap and exactly what went down, their second couple swap and what went down, his poly relationship with a trans woman and his wife's poly relationship ship with the cis woman and why it didn't work out for either of them, how they continue to play with other but are no longer poly, how he lives his life now after what he faced and how it changed him for the better, the EA group available out there that helped him that is open and free and can help others plus a whole lot more. **This episode talks about a past suicide attempt but ends on a positive note. If you're struggling, please reach out — 988 is a great resource in the U.S.** **To see HOT pics of my female guests + hear anonymous confessions + get all the episodes early and AD FREE, join my Patreon! It's only $7 a month and you can cancel at any time. You can sign up here: https://www.patreon.com/StrictlyAnonymousPodcast and when you join, I'll throw in a complimentary link to my private Discord! MY BOOK IS NOW OUT FOR PRE-ORDER!!!! Strictly Anonymous Confessions: Secret Sex Lives of Total Strangers. A bunch of short, super sexy, TRUE stories. GET YOUR COPY NOW: https://amzn.to/4i7hBCd To join SDC and get a FREE Trial! click here: https://www.sdc.com/?ref=37712 or go to SDC.com and use my code 37712 Want to be on the show? Email me at strictlyanonymouspodcast@gmail.com or go to http://www.strictlyanonymouspodcast.com and click on "Be on the Show" Have something quick you want to confess while remaining anonymous? Call the CONFESSIONS hotline at 347-420-3579. You can call 24/7. All voices are changed. Sponsors: https://viia.co/STRICTLYANON Try VIIA and use code STRICTLYANON for great SEX and sleep https://butterwellness.com/ Use the code “STRICTLY” at checkout for 20% off your entire order https://liferx.md Start your transformation now and get $50 OFF your first month, use code: ANONYMOUS https://vb.health To get 10% off Load Boost and Drive Boost by VB Health use code: STRICTLY https://bluechew.com Get your first month of the new Blewchew Max FREE! use code: STRICTLYANON https://beducate.me/pd2520-anonymous Use code: ANONYMOUS to get 50% off your yearly pass plus get a 14-day money-back guarantee Follow me! Instagram https://www.instagram.com/strictanonymous/ Twitter https://twitter.com/strictanonymous?lang=en Website: http://www.strictlyanonymouspodcast.com/ Everything else https://linktr.ee/Strictlyanonymouspodcas Learn more about your ad choices. Visit megaphone.fm/adchoices
Title: Million Dollar Monday - Mike Hoffman Summary: Mike made his first million in real estate during the COVID short-term rental boom, and his last million by flipping outdated vending machine routes into modern micro markets selling unconventional products like shampoo and Tide pods. His next million will likely come from leveraging AI to scale vending and small business operations. He emphasizes the rapid evolution of AI and its ability to replace manual tasks, predicting a near future where AI-powered robots handle everyday chores. Links to Watch and Subscribe: https://youtu.be/1EOavier6ug Bullet Point Highlights: First million: Real estate + COVID timing (short-term rentals) Last million: Vending machines → flipped old routes into micro markets Sold high-ticket items (e.g., $35 shampoo) in vending setups Tech improvements + AI driving down costs, boosting efficiency Next million: Scaling vending/small biz ops with AI tools Believes AI is replacing human roles fast (e.g., virtual assistants) Predicts humanoid AI robots in homes within 5 years Transcript: Seth Bradley (00:00.172) Welcome to Million Dollar Mondays, how to make, keep, and scale a million dollars. Mike is a super successful entrepreneur in the vending machine business and beyond. Tell us, how did you make your first million dollars? Yeah, Seth, probably actually through real estate and just getting a little bit kind of lucky with timing with COVID and short term rentals and some of that. But yeah, that's probably how I got the first million. Gotcha. Yeah. Real estate usually plays a role in the everybody's strategy down the line, whether they're in, you know, in that primary business or not, you know, whether they start out there or they end up there, real estate usually plays a part. How'd you make your last million? Yeah, that's a good question because it's completely different than real estate, but it's actually been vending machines. that's been kind of fun. just, you you talk about product market fit whenever you're an entrepreneur with a business. And that was just kind of the perfect storm right now of traditional vending really kind of being outdated. And we found a product market fit. with it. Gotcha. Cool. And that was from, was this maybe mostly attributed to kind of buying those routes, those larger routes? Mike Hoffman (01:14.646) Exactly, yeah, buying old school routes and really kind of flipping them like a house with modern micro markets, charging with different products and what would fit in a vending machine like more of the unorthodox, know, toilet paper and tide pods and things that wouldn't fit in a traditional vending machine. I mean, we'll sell $35 bottles of shampoo in these micro markets. So just kind of go and add it in a different way. Yeah, and then with the aging population, there's got to be more and more of these things popping up. So there should be more opportunity for people to get involved or for people like yourself to just snag everything, right? Yeah, think there's no chance I could snag everything, not even just in this town alone that I'm currently in. I mean, machines are getting cheaper, the technology is getting way better with AI. And nowadays, it's not what fits in a vending machine motor. It's okay, what's shelf space? So if it's a bottle of shampoo or a glass Coke, it doesn't matter because it's not just getting thrown down the chute of a traditional machine. Makes sense, makes sense. Last, how are you planning on making your next million dollars? I think probably with AI, we're doing a lot of interesting stuff with helping people scale their vending routes that is applicable to any small business. And so I'm really intrigued. Just every time I go down a rabbit hole with some new AI tool, I feel like there's another better one that just came right behind it. So I just think it's kind of that time where you can really get ahead by just learning right now in this kind of wave of AI. Seth Bradley (02:49.27) Yeah, totally makes sense. mean, people that are not paying attention to AI, whether it's simply using chat GBT instead of Google search are getting left behind quickly because it's just advancing so fast. I can't even imagine what this world's going to look like five years from now, the way that things are moving. It's crazy. Three years ago when I was working for a tech company selling software to the government, I would have to work with three secretaries to schedule a meeting with the general to sell their software. Now my EA is literally an AI bot and everyone that's scheduling time on my calendar, they don't even know they're talking to a non-human, which is perfect. Yeah, 100%. I predicted within five years, everybody's going to have a humanoid robot in their home with AI instilled, and they're going to be doing physical things for us at our homes. I hope so. I hope they can go to Costco, get all our groceries, do our laundry, the dishes. Yup. Yup. Awesome, Links from the Show and Guest Info and Links: Seth Bradley's Links: https://x.com/sethbradleyesq https://www.youtube.com/@sethbradleyesq www.facebook.com/sethbradleyesq https://www.threads.com/@sethbradleyesq https://www.instagram.com/sethbradleyesq/ https://www.linkedin.com/in/sethbradleyesq/ https://passiveincomeattorney.com/seth-bradley/ https://www.biggerpockets.com/users/sethbradleyesq https://medium.com/@sethbradleyesq https://www.tiktok.com/@sethbradleyesq?lang=en Mike Hoffman's Links: https://www.instagram.com/mikehoffmannofficial/ https://x.com/mrpassive_?lang=en https://www.linkedin.com/in/mikedhoffmann/ https://www.tiktok.com/@mr.passive https://www.tiktok.com/@sethbradleyesq?lang=en
Brice is a former AAA developer turned indie. He's currently developing World's Goodest Pup, with past experience at EA on the Sims franchise, Crowdstar's Covet Fashion, Lead GameDesigner on ChefVille at Zynga, WB Games and more. Part 2 of 2. Music by Danny Baranowsky
Esto es GamersRD Podcast, nuestro programa semanal donde comentamos y damos opiniones sobre los más recientes acontecimientos del mundo del entretenimiento digital. La beta de Battlefield 6 ha sido un éxito que ha destronado la nueva temporada de Call of Duty: Black Ops 6. Hasta el momento, el juego tiene buena pinta de no ser un Battlefield 2042 y los jugadores han estado muy positivos con este nuevo juego de EA. Jugamos la beta y tenemos nuestra opinión al respecto. ¡Dale PLAY!
The year of the Ninja rages on! Fresh off Ninja Gaiden 2 Black and Ninja Gaiden Ragebound, we have more ninjas to talk about thanks to the new Shinobi demo alongside Ninja Gaiden 4. In a seemingly impossible move, Xbox brought together two legendary Japanese developers to reactivate a franchise that had laid dormant since 2012. There were still question marks even after a strong showing at this years Developer Direct. At the top of everyone's list following a ton of layoffs was simply: Does PlatinumGames still have it? Well, it appears that despite the winds of change blowing through the studio, the new wave of talent at Platinum is more than up to the task. Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:07:28 - Health Is Wealth0:20:25 - Starfield's PS5 port and Expansion 2 won't be out until 20260:42:12 - Xbox financials update0:50:54 - Pouring one out for BioShock fans1:03:17 - Battlefield 6 multiplayer reveal reactions1:16:12 - Nintendo Direct announces new Xbox games1:23:55 - THQ Nordic 2025 showcase breakdown1:31:25 - Kojima on OD when speaking to SSense about his career1:34:15 - EA is working on more games with Disney1:40:31 - So, uh, Ubisoft threatened to sue Edward Kenway's actor?1:45:37 - Ninja Gaiden 4 / What We're Playing2:39:34 - Coming soon to Xbox Game Pass2:44:01 - Game Pass Pick Of The Week Learn more about your ad choices. Visit podcastchoices.com/adchoices
Check out our Patreon at: http://www.patreon.com/McFixer Is Game Pass Bad for the Industry? Following some online discourse we talked about whether Game Pass is badd for the industry and discussed why we'll probably never know the real answer. Also, one of us went to the Battefield 6 event - you'll bever guess which one! ►Please Subscribe www.youtube.com/myxboxandme ►Patreon: http://www.patreon.com/McFixer ► BRAND NEW MXAM DISCORD - https://discord.gg/aQDSbAy8QH ► Twitter: @MCFixer @Kreshnikplays @MattPVideo @PaulDespawn ► Twitch: https://www.twitch.tv/McFixer ► Twitch: https://www.twitch.tv/Kreshnik ► Twitch: https://www.twitch.tv/PaulDespawn Timecodes: 00:00 Intro 25:13 What's in our box? (Lies of P: Overture, Battlefield, Wuchang, Grounded 2, Rainbow 6 Siege 52:34 Games coming to Xbox 01:00:20 Ravensoft QA team win first Union Contract 01:02:53 EA announces Sims 5 is not in the plans 01:09:27 Guess that Game
This week-ahead reading for Aug 4-10, 2025 is an excerpt from today's Somatic Space class with Renee Sills. For the full-length forecast and embodied practice for this week, purchase the recording here.Notable astrology for this week: On Wednesday, Aug 6, Mars enters Libra; on Friday, Aug 8, Mars trines Uranus and opposes Saturn; on Saturday, Aug 9, we have a full moon in Aquarius and Mars opposes Neptune; and on Sunday, Aug 10, Mars trines Pluto.Sabian Symbol for Aug 9's FULL MOON IN AQUARIUS: A Watchdog Standing GuardNOTE: We are still raising funds for Gaza. Purchase July 21's Somatic Space practice here — 100% of all recording sales for this class through Aug 11, 2025 will be donated to mutual aid fundraisers for Gaza.***❤️
Check out In Review, our movie review podcast! https://open.spotify.com/show/7qpmaTOqCuZePIVGZJnGYj The next Bioshock experiences development turmoil, Darksiders 4 has been announced, and everything announced at Evo over the weekend. Thank you for the support! Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: If you're a Kinda Funny Member: The Roper Report - - Next ‘BioShock' Game Changes Leaders After Development Turmoil - Darksiders IV and Other Things Announced at THQ Nordic's Digital Showcase - Ad - Sega shares the first combat gameplay from its upcoming Virtua Fighter project and more news from Evo - Rare celebrates their 40th anniversary! - EA ‘pretty motivated' to adapt Apex Legends for film or TV - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
Have your voice heard: https://docs.google.com/forms/d/e/1FAIpQLSfVpF8lnzYVfuF4S8TmpSahYI3fAYMw2h_qZRNTTy4sPL5oqw/viewform Go to http://factormeals.com/kindafunny50off and use code kindafunny50off to get 50 percent off plus FREE shipping on your first box Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. Nintendo Switch prices are going up after this weekend, Starfield is reportedly set for PS5 in Spring 2026, and EA has finally revealed Battlefield 6 details. Thank you for the support! 00:00:00 - Start00:09:50 - Housekeeping Today after, KFGD, you'll get: The Roper Report - 00:15:23 - Nintendo Switch prices are going up after this weekend00:27:13 - Nintendo has sold 6 million Switch 2 consoles and almost the same number of Mario Kart World00:34:03 - Ad00:36:44 - An Aside00:39:33 - Metroid & Kart00:45:44 - Starfield Reportedly Set for PS5 Release During Spring 2026 Alongside New Expansion00:54:21 - EA has finally Revealed Battlefield 6 Details00:57:23 - Assassin's Creed Black Flag actor says Ubisoft ‘threatened to sue' him after he teased a remake01:00:17 - Wee News!01:04:25 - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices