POPULARITY
I am joined by Mike from vswitchzero, who has a fascinating YouTube channel dedicated to 90s retro PC hardware and gaming. In this podcast, we explore the fascinating history of this exciting era of 3D acceleration advancement with classic graphics cards including the 3Dfx Voodoo while delving into the repairs, nostalgia and the pitfalls of revisiting retro PC computing. Topics include: Commander Keen, Doom, Quake and the evolution of PC gaming hardware during the 90s Introduction of 3DFX and Voodoo graphics cards, including personal experiences and significant technological leaps Voodoo 2 SLI configurations and their impact on 3D gaming Comparisons between 3DFX, PowerVR and other competing technologies of the time Popular sound cards like the Creative Sound Blaster series and Yamaha DB50XG/SW60XG General MIDI and enhanced gaming experiences through better audio fidelity Mike’s Train Wreck Voodoo 2 repair Issues with capacitor failures and maintaining vintage hardware Benefits of modern retro PC projects and new hardware options mimicking retro systems Insights into building and maintaining retro PCs versus using modern emulation tools like DOSBox The joy of hardware repair and the satisfaction of reviving old systems Early PC setups, the transition to multimedia PCs and the rise of CD-ROM drives Reflections on the transformative era of PC gaming in the 90s Ongoing retro hardware projects and the increasing value of vintage components SUBSCRIBE TO THE SHOW: Amazon Music | Apple Podcasts | Deezer | Pocket Casts | RSS | Spotify | YouTube Music | YouTube SUPPORT THE SHOW: Donate to the Game & Gadget Podcast & Pixel RefreshSUBMIT QUESTIONS FOR THE SHOW: Submit a question for the Game & Gadget PodcastFIND OUT MORE: What is the Game & Gadget Podcast WEBSITE: Pixel Refresh – Gaming, Gadgets & Tech both Retro & ModernEMAIL SUBSCRIBE: Latest Articles / Reviews via EmailPIXEL REFRESH YOUTUBE CHANNEL: Pixel Refresh on YouTubeFREE GAME SOUNDTRACKS: ScummVM Music Enhancement Project Original post link: 90s Retro PCs with vswitchzero Interview – Game & Gadget Podcast #39, created by James Woodcock. For even more content, visit Pixel Refresh - Gaming & Tech | Retro & Modern. Original post link: 90s Retro PCs with vswitchzero Interview – Game & Gadget Podcast #39, created by James Woodcock. For even more content, visit Pixel Refresh - Gaming & Tech | Retro & Modern.
Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/july-1994-116535754 Or check out the complete version of this month's two-parter here: https://www.patreon.com/posts/july-1994-116535754 7 Minutes in Heaven: Streets of Rage 3 Video Version: https://www.patreon.com/posts/7-minutes-in-of-116533647 https://www.mobygames.com/game/11193/streets-of-rage-3/ Corrections: June 1994 Ep - https://www.patreon.com/posts/june-1994-113403594 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.mobygames.com/group/427/dragons-lair-series-and-versions/ https://en.wikipedia.org/wiki/Entertainment_Software_Association https://en.wikipedia.org/wiki/Comics_Code_Authority Kelsey Lewin did a video on the Extertainment Bike https://www.youtube.com/watch?v=nEuAWIU89sQ The bat was called the Batter-Up Bat https://www.youtube.com/watch?v=6jt3Fa1c_zg I think Tom Kalinske is mixing memories with 1994 Summer CES https://www.youtube.com/watch?v=kc4trf57Rgg https://www.youtube.com/watch?v=sUn7cERhImY https://www.polygon.com/features/2019/6/7/18653968/e3-history-1995-sega-saturn-nintendo-64-playstation-launch https://en.wikipedia.org/wiki/Marcia_Lucas https://www.mobygames.com/game/4572/final-fantasy-ii/ https://www.mobygames.com/game/5202/final-fantasy-iii/ 1994: Japanese console sales drop dramatically JAPANESE MARKET SHARES, Consumer Electronics, July 11, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 28 Pg. 15 Weak dollar hurts Japanese exports 95-YEN RATE DEVASTATING FOR MOST EXPORTS, Jiji Press Ticker Service, JULY 14, 1994, THURSDAY https://www.macrotrends.net/2550/dollar-yen-exchange-rate-historical-chart Convertible bonds are big in Japan Issuances of convertible bonds swell Higher Rates Hold Down Volume Of Straight Bonds, The Nikkei Weekly (Japan), July 25, 1994, Section: FINANCE; Pg. 15 Sega's long-term debt rated A3, Japan Economic Newswire, JULY 28, 1994, THURSDAY Semiconductor industry breaks mold Market Place; Are investors in semiconductor stocks living in the past?, The New York Times, July 15, 1994, Friday, Late Edition - Final, Section: Section D; ; Section D; Page 6; Column 3; Financial Desk ; Column 3; Byline: By John Markoff Trip Hawkins leaves EA NEW PCMCIA NEWSLETTER; CMP STAFF TO INTERACTIVE WEEK; EWORLD EYES LARGE ONLINE ACCOUNTS; HAWKINS LEAVES PRIOR, FIRM, Advertising Age, July 04, 1994, Section: Pg. 35 MediaVision premises searched Media Vision Bankruptcy, The New York Times, July 27, 1994, Wednesday, Late Edition - Final, Section: Section D; ; Section D; Page 20; Column 5; Financial Desk ; Column 5; https://archive.org/details/PC-Player-German-Magazine-1994-07/page/n13/mode/2up https://en.wikipedia.org/wiki/Media_Vision#Products Time Warner wants to make ads interactive TIME WARNER INTERACTS WITH MORE THAN ORLANDO DEAL WITH INTERPUBLIC GIVES AGENCY GROUP ACCESS TO VIDEOGAMES, CD-ROMS, Advertising Age, July 04, 1994, Section: Pg. 18, byline: By Scott Donaton ARTERIAL AVENGER VIDEO GAME AVAILABLE FOR COMMUNITY EVENTS/HEALTH FAIRS, PR Newswire, July 7, 1994, Thursday - 10:45 Eastern Time, Section: State and Regional News Video game offers early intervention in the fight against tobacco use; "Rex Ronan -- Experimental Surgeon" goes inside the human body to illustrate the dangers of smoking, Business Wire, July 15, 1994, Friday BATES USA SURVEY IS BULLISH ON INTERACTIVE PREDICTS $7.2 BILLION MARKET WITHIN 10 YEARS;ADS WILL SUBSIDIZE COSTS, Advertising Age, July 11, 1994, Section: Pg. 26, byline: By Scott Donaton Leagas Delaney 'Predator' commercial takes slot in World Cup computer game, Campaign, July 15, 1994, Business and Industry, Section: Pg. 31; https://www.mobygames.com/game/134894/tricky-quiky-games-die-suche-nach-den-verschollenen-seiten/ https://www.mobygames.com/game/6717/helicopter-mission/ https://www.mobygames.com/game/9244/bi-fi-roll-action-in-hollywood/ https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.07/page/n7/mode/2up https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.07/page/n9/mode/2up McDonald's launches first FMV ad on AOL McDonald's to Post Golden Arches Along Information Superhighway, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), July 21, 1994, Business and Industry, Section: Pg. B7; Vol. 224; No. 14; ISSN: 0099-9660 HBO and Warner go interactive Home Box Office and Warner Music Group join Michael Nash in forming new multimedia partnership, Business Wire, July 12, 1994, Tuesday GTE goes Interactive BITS AND PIECES, TELECOMWORLDWIRE, July 1, 1994 Jim Henson goes interactive Muppets' hand in interactivity, The Hollywood Reporter, July 21, 1994, Thursday, Byline: Scott Hettrick Time Mirror goes interactive Rose CEO of TM Multimedia, The Hollywood Reporter, July 27, 1994, Wednesday Nick Nicholas invests in VR Media Industry Visionary, Nick Nicholas, Becomes Major Investor in Zombie Inc., Business Wire, July 15, 1994, Friday https://www.mobygames.com/company/1266/zombie-studios-inc/games/ Havas and Sony join forces Alliance Havas-Sony dans l'edition electronique, Echos, July 21, 1994 Sony, Havas playing games, The Hollywood Reporter, July 22, 1994, Friday, Byline: Pia Farrell http://jolt.law.harvard.edu/articles/pdf/v12/12HarvJLTech561.pdf France expands multimedia services Media Futures: The French connection - John Ridding looks at the country's growing multimedia businesses / The world's superhighways, Financial Times (London,England), July 4, 1994, Monday, Section: Pg. 15, Byline: By JOHN RIDDING Telecom deregulation hits Japan Barrier lowered between cable-TV, phone firms, The Nikkei Weekly (Japan), July 4, 1994, Section: INDUSTRY DIGEST; Pg. 9, Byline: BY NORRI KAGEKI Staff writer IDSA and SPA try to find common ground IDSA AND SPA MEET ON RATINGS, Consumer Electronics, July 11, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 28 Pg. 13 No Headline In Original, Consumer Electronics, July 18, 1994, Section: NOTEBOOK; Vol. 34, No. 29; Pg. 14 IDSA and SPA fail to find common ground 2 GAME RATING SYSTEMS, Consumer Electronics, July 25, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 30 Competing rating systems revealed Ratings Symbols Unveiled for Computer, Video Games, The Associated Press, July 28, 1994, Thursday, AM cycle, Section: Business News, Byline: By JEANNINE AVERSA, Associated Press Writer https://legacy.3drealms.com/tech/rsac.html https://legacy.3drealms.com/tech/esrb.html Lieberman and Kohl weigh in on systems Ratings Symbols Set for Computer, Video Games, The Associated Press, July 29, 1994, Friday, PM cycle, Section: Business News, Byline: By JEANNINE AVERSA, Associated Press Writer TESTIMONY REGARDING THE VIDEO GAME RATING ACT OF 1994 SUBMITTED BY MARK TRAPHAGEN - COUNSEL SOFTWARE PUBLISHERS ASSOCIATION SOFTWARE PUBLISHERS ASSOCIATION JOINT HEARING OF THE SENATE GOVERNMENTAL AFFAIRS SUBCOMMITTEE ON REGULATION AND GOVERNMENT INFORMATION AND THE SENATE JUDICIARY SUBCOMMITTEE ON JUVENILE JUSTICE, Federal News Service, JULY 29, 1994, FRIDAY German voluntary game ratings begin https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.07/page/n9/mode/2up https://usk.de/ Nintendo signs onto CESI NINTENDO SIGNS FOR CES INTERACTIVE '95, Consumer Electronics, July 4, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 27; Pg. 13 IDSA AND SPA MEET ON RATINGS, Consumer Electronics, July 11, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 28 Pg. 13 ISDA chooses E3 New L.A. interactive expo lines up Sony, Sega, IDSA; E3 will take on CES and VSDA next spring, The Hollywood Reporter, July 18, 1994, Monday, Byline: Scott Hettrick IDSA ENDORSES E3 SHOW, SAME DATES AS CES INTERACTIVE, Consumer Electronics, July 18, 1994, Section: THIS WEEK'S NEWS; Vol. 34, No. 29; Pg. 10 Namco consolidates coin op subsidiaries Play Meter, July 1994, pg. 14 Time Warner licenses Jaguar ATARI CORPORATION AND TIME WARNER INTERACTIVE INC. JAGUAR DEAL, PR Newswire, July 12, 1994, Tuesday - 07:53 Eastern Time, Section: Financial News, Dateline: SUNNYVALE, Calif., July 12 https://system16.com/hardware.php?id=778 Bally breaks up Play Meter, July 1994, pg. 28 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Die Voodoo-Grafikchips des jungen Unternehmens 3dfx Interactive beherrschen in den späten Neunzigerjahren den rasant wachsenden Markt der 3D-Grafikkarten. Sie katapultieren das einstige Arbeitsgerät PC ins Zeitalter polygonaler 3D-Spiele und zementieren seine technologische Vormachtstellung gegenüber Heimcomputern und Konsolen. Doch die Voodoo-Herrschaft währt nur drei Jahre: Das Unternehmen, das seinen Erfolg überlegen schneller Hardware verdankt, agiert selbst viel zu langsam. Henner und Gunnar nehmen sich im Gespräch der Geschichte des Unternehmens 3dfx an, leiten den historischen Kontext her und bewerten die Technologie der legendären Voodoo-Karten. Podcast-Credits: Sprecher/Redaktion: Henner Thomsen, Gunnar Lott Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Für Unterstützer von Stay Forever erscheint demnächst auch noch eine SFT-Bonus-Folge mit weiteren Geschichten rund um 3dfx! www.stayforever.de
Si cualquiera de nosotros tuviera que hacer un Kickstarter sería uno de esos desastres de los de coger el dinero de un montón de incautos y terminar en un paraíso fiscal. Lo tenemos muy claro. Pero en el caso de Martín Gamero es su tercer Kickstarter y esperamos que sea un éxito como los anteriores. En este caso viene a presentarnos “El legado desaparecido” el tercer volumen del proyecto que empezó con el legado de 3DFX, una serie de libros que nos cuentan las historia de las tarjetas gráficas y de las compañías que estuvieron detrás de ellas para que nosotros solo tuviéramos que preocuparnos de poner la barrita de los gráficos a la derecha del todo. Nosotros vamos a asegurarnos nuestra copia en el Kickstarter, que luego se acaban y todo son llantos. ¿Qué vas a hacer tú?
Retro Entre Amigos 12x04 – Feliz Navidad 2023 Saludos a todos los amigos de Retro entre amigos¡!! FELIZ NAVIDAD Volvemos este nada frio mes de diciembre y casi tan pronto como mantecados de supermercado con nuestro programa especial de Navidad. Reunimos en torno a la mesa bastante cuadrada a unos cuantos amigos de los de “toda la vida” para celebrar lo mayores que nos estamos poniendo, lo obsoleto de nuestro conocimiento y lo trasnochado de casi todo lo que comentamos. Todo ello queda demostrado en nuestro particular concurso de frases “fuera del tiempo”. ¿Teneis vosotros las vuestras?... contadnos¡! Por otro lado, nuestras habituales secciones del “Dragonero frustrado”, “El Reparatero” y “Pues yo echo de menos”. En la sección “Os traigo un juego”, no solo hablamos del juego “Loom” del mes pasado, sino que traemos a “Shogo Armored Division” para PC clásico que nos acerca el bueno de OinOin3. Todo un shooter que recordamos en glorioso 3DFX y a la venta en todos los kioskos Al hilo de esto... informamos de nuestro GOTY REAM. En breve, podréis votar cual es según vuestra opinión, cual es el “juego del año” que hemos traido este año en Retro Entre Amigos. Por último, además de trospidos asuntos variopintos, queremos sobre todo y, por encima de todo desearos una FELIZ NAVIDAD en la que tengáis al menos algo de paz, que es precisamente eso que no sobra en el mundo precisamente. Como siempre... GRACIAS por estar ahí y tambien MUCHAS GRACIAS a todos esos niños (algunos ya no tanto) que han participado en este programa con sus audios con sus mejores deseos para todos vosotros esta Navidad. Nos vemos en año nuevo… ¡!!!!!!!!! Retrosaludos (con alguna copa de mas) Josua Ckultur & La alegre pandilla
Tech news is getting a little too surreal for us lately, so we're taking a brief trip back to a simpler time. This week we go through the very first issue of Boot (later Maximum PC) from 1996, which has everything from Jean-Louis Gassée on the launch of the BeBox to Bill Gates on the x86 PC's murder of SGI, the very first cable modem service, a motorized (?) Panasonic laptop, some shocking secrets about the first Dream Machine and the letters section, the Will Smith byline that almost was, and a bunch more.Read along at home with Boot issue #1: https://archive.org/details/boot-magazine-vol01-issue01-sept-1996Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod
We have a special guest this week from Germany. Ian joins us to talk all things 3dfx VooDoo. We also think about some claims from Lord Alan Sugar that his products were better than Apple's. Could he be right? Finally we talk about RPGs and the rewrite of Thalion's Ambermoon. We are kindly sponsored by Pixel Addict Magazine, the monthly digital culture magazine. Available from WHSmith in the UK and various other newsagents around the world. You can also buy individual issues and subscriptions (printed and PDF) at https://www.pixel.addict.media/ 00:00 - Show Opening 11:47 - Amber New Moon Story Link: https://github.com/Pyrdacor/Ambermoon.net 35:06 - Sugaring The Apple Story Link: https://www.thesun.co.uk/tv/21218988/alan-sugar-bold-amstrad-product-claim/ 49:01 - Voodoo Hoodoo How Much Will You Do? Story Link: https://www.ebay.com/itm/325521605074 59:07 - Community Question of the Week
Ubisoft enables Steam Deck support for the Division 2! 3DFX support is noped from the kernel, indie Smash Bros with Farlanders, an asset store for GODOT, and game packing made easy with GameImage.
En el episodio de hoy charlamos sobre la escasez de procesadores, gráficas y consolas con el experto en hardware Martín Gamero, autor de los libros "El legado de 3Dfx y "Entre soldados demonios y polígonos" Esta es la primera parte de la entrevista cuya continuación se publicará con posterioridad. Con @JordiLlatzer y Martín Gamero @3dfxlegacy Web de Martín: https://kentinelstudios.com Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
It turns out that 640 wasn't enough for everyone, so we made one more. This week's episode talks about AMD's Radeon RX 6600 XT performance, as well as the painful realities of pricing and availability. We also talk about the crazy Rocket 4 Plus Destroyer, and the A500 mini - which is the mini console that Amiga fans have been waiting for, unless it isn't. Full list of topics in the timestamps below.Programming note: There will be no show next week! We return the week after (August 25).Timestamps:00:00 Intro02:19 Burger of the week07:07 Radeon RX 6600 XT review29:28 Sabrent's Rocket 4 Plus DESTROYER34:08 Amiga LIVES: the A500 mini39:05 Ad Break: LinkedIn Talent Solutions40:13 So long, 3dfx parody account48:27 Need for Speed 27th anniversary52:29 Battlefield 2042 tech preview arrives56:41 Picks of the week1:06:54 Outro★ Support this podcast on Patreon ★
Will Judd and Daniel Hughes join me to discuss the rivalry between 3Dfx and PowerVR among other tech discussions in the latest Game & Gadget Podcast.
Somehow we managed to convince a guest to join us on DF Direct Weekly! Sam Machkovech from Ars Technica shows us around the Playdate handheld and joins in discussing the news of the week, bringing with him a 'special' bonus Q+A for Rich... 00:00:00 Introductions 00:01:55 Playdate hands-on crankin' 00:20:53 Final Fantasy Pixel Remaster impressions 00:34:59 The State of VR 00:51:26 3DFX... what? 00:57:01 Zool ReDimensioned announced 01:00:44 Sam's impressions on Flight Simulator 01:07:09 DF Retro: Super Star Wars feedback 01:10:31 SAM GETS RICH: Sam's Rootin Tootin Big America Cowboy Lightning Round of Questions 01:17:29 Supporter Q1: If a game uses normal rasterization and isn't using something like DLSS, are Nvidia's tensor cores basically sitting idle? 01:20:09 Supporter Q2: With all the other remakes of retro consoles on the market, do you see an option for DF to look into more alternative hardware going forward? 01:22:29 Supporter Q3: I've seen a tweet about how Zelda Wii U Tech Demo looks "better" than actual zelda games, can you explain the differences on a video between BoTW and this demo? 01:28:31 Supporter Q4: What one game in your opinion changed the gaming landscape the most? 01:31:01 Supporter Q5: Is it possible/probable that we could see tech like DLSS used to improve the experience of streamed video? 01:32:58 Supporter Q6: do you expect Nintendo to make any OS changes to prevent OLED burn-in or image retention? 01:39:38 End Game
A tartalom: 00:00:00 - Bevezetés 00:05:55 - Horizon 2 csúszás, nincs megerősítve 00:27:24 - 22 millió PS5 a pénzügyi év végére?! 00:35:00 - Mégis lesz Halo Battle Royale? 00:49:52 - Indul az AoE4 béta 01:00:26 - A Gamepass és a Pasziánsz Premium 01:08:23 - Meglepő siker a Mass Effect: LE 01:19:09 - EA: "Több megbecsülést érdemlünk" 01:25:50 - Indul a BF 2042 béta, nem streamelhető 01:30:45 - Valve: 1% Linux közösség + AMD fejlesztés 01:40:50 - Half-Life 2 remaster ... szerűség 01:45:15 - Kirúghatja-e az Activision a Blizzardot?! 02:24:17 - Megvan az első(!) nyereséges Epic Store játék 02:36:18 - Bevásárolt az Embracer Group, köztük a 3DRealms-t 02:41:00 - Trollkodás, aminek felült a szakma: Visszatér a 3DFX! 02:50:53 - Kínai Kommunista Párt: A játék ópium. 02:55:30 - New World (újabb) csúszás: szeptember 28. 02:58:40 - Tales of ARISE: jön a főzés, pecázás 03:00:15 - Stadia "white label" - az utolsó szalmaszál? 03:06:50 - Ubisoft perel egy cheateket gyártó céget 03:11:29 - Beyond Good & Evil 2: viszlát, prev-gen!
This week on the podcast we talk about our reviews of the Lexar NQ100 480GB Solid State Drive and the Creative Sound Blaster Play! 4 USB DAC. We also discuss rumors of 3dfx coming back, ASUS and Noctua working on a graphics card together, Colorful's RTX 3060 Mini card, Intel Z690, AMD AM5 and much more!
Someone once (reportedly) said, "640(K) ought to be enough for anybody". If that's true then this is the LAST EVER edition of the podcast. However, Bill G. claims never to have said this, so I guess he wants us to keep going. FINE.Timestamps:00:00 Intro02:28 Burger of the week05:15 AMD announces the Radeon RX 6600 XT graphics card16:51 Some Mac Pro related Radeon graphics thing18:47 AMD Ryzen 7 5700G reviews are out29:04 ASUS launching Crosshair VIII EXTREME X570 board32:18 3dfx coming back??!!41:23 TPM busted!47:44 SKYNET (sort of)54:10 MS Cloud PC PRICING excitement1:00:23 Picks of the week1:12:58 Outro★ Support this podcast on Patreon ★
Japanese games get weird 3Dfx is no more and Steven Kent ushers in a new age of game history These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in December of 2000. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Links: Corrections: N/A 2000: AMOA 2000 https://www.retromags.com/files/file/4321-gamepro-issue-147-december-2000/ pg. 36 https://www.mobygames.com/game/arcade/grid__ https://www.youtube.com/watch?v=2OqDCk15Zcc https://www.mobygames.com/game/cart-fury-championship-racing https://www.youtube.com/watch?v=gtUyXMqow2c https://www.mentalfloss.com/article/627439/ms-pac-man-galaga-arcade-game-on-amazon Japanese arcade show brings out the weird https://www.highwaygames.com/arcade-machines/boong-ga-boong-ga-spank-7607/ https://www.youtube.com/watch?v=vg6sXy4ZHhA https://www.highwaygames.com/arcade-machines/images/boong-ga-boong-ga-spank-17758-7607.jpg SegaNet goes live https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20137%20%28December%202000%29/page/n32/mode/1up https://sega.fandom.com/wiki/SegaNet https://www.retromags.com/files/file/4321-gamepro-issue-147-december-2000 pg. 44 http://podcast.theycreateworlds.com/e/dreams-of-sega/ Dreamcast to get flatfee internet service in Spain https://archive.org/details/MicromaniaTerceraEpocaSpanishIssue71/page/n5/mode/1up https://web.archive.org/web/20010201064400/http://dreamcast.terra.es/ Microsoft is touting their Xbox exclusives https://www.retromags.com/files/file/4321-gamepro-issue-147-december-2000/ pg. 36 https://www.mobygames.com/game/silent-hill-2-restless-dreams/release-info https://www.mobygames.com/game/crash-bandicoot-the-wrath-of-cortex https://www.mobygames.com/game/xbox/metal-gear-solid-2-substance/mobyrank Supreme Court refuses to hear Sony's appeal in Virtual Game Station case https://archive.org/details/NextGen72Dec2000/page/n16/mode/1up https://en.wikipedia.org/wiki/Connectix_Virtual_Game_Station 3Dfx reports $100 million in second quarter losses https://archive.org/details/Computer_Gaming_World_Issue_197/page/n46/mode/1up https://en.wikipedia.org/wiki/3dfx_Interactive#Voodoo_4_and_5 3Dfx sues Nvidia https://archive.org/details/PC-Player-German-Magazine-2000-13/page/n149/mode/1up https://www.cbronline.com/news/3dfx_sues_nvidia_for_patent_infringement/ https://www.theregister.com/2000/08/29/nvidia_sues_3dfx_over_patents/ 3Dfx sells to Nvidia and is shuttered http://www.x86-secret.com/articles/divers/v5-6000/letter_to_customers.htm AmigaOne is coming... maybe... https://archive.org/details/MicromaniaTerceraEpocaSpanishIssue71/page/n55/mode/1up https://en.wikipedia.org/wiki/AmigaOne Last Ninja reboot planned https://archive.org/details/PC_Zone_97_Xmas_2000/page/n28/mode/1up https://en.wikipedia.org/wiki/The_Last_Ninja_(series)#Last_Ninja_4 Gameplay.com introduces streaming games https://archive.org/details/PC_Zone_97_Xmas_2000/page/n120/mode/1up https://en.wikipedia.org/wiki/Game_(retailer) Mattel sells off game division https://archive.org/details/PC-Player-German-Magazine-2000-12/page/n20/mode/1up https://en.wikipedia.org/wiki/Mattel_Interactive https://www.broderbund.com/ Samsung announces camera phone https://archive.org/details/MicromaniaTerceraEpocaSpanishIssue71/page/n55/mode/1up https://en.wikipedia.org/wiki/J-SH04 Steven L Kent releases his first book on video game history https://archive.org/details/NextGen72Dec2000/page/n22/mode/1up https://en.wikipedia.org/wiki/Steven_L._Kent Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan of History of How We Play.
All these new PC hardware announcements have us feeling nostalgic again, so we took another trip down memory lane to talk in-depth about the '90s 3D accelerator boom. The rise and fall of 3dfx! The OpenGL vs. Direct3D wars! All those .plan updates! Join us for some reminiscing about how we got from the earliest cards to the GeForces and Radeons of today.Computer Time vs. Human TimeSupport the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod
Retro Nation je nominováno na cenu Křišťálová lupa. Pomozte nám ji získat! Další informace najdete tady. Děkujeme! V pokračování historie válek výrobců grafických čipů uslyšíte o sabotážích, podrazech mezi velkými korporacemi! V minulém díle kroužili Michal Rybka s Martinem Vaňem kolem začátků 3D akcelerace. Dozvěděli jste se, z jakého prostředí 3D grafika přišla a kdo byl jejím největším tahounem. V pokračování si poslechnete o souboji 3Dfx a a Nvidia, ale také o ATI vs Nvidia a o snahách společnosti Intel urvat si z koláče GPU také svůj kousek. Stranou nezůstane ani společnost S3, jejíž grafické karty doprovázely nejednoho hráče v 90. letech před nástupem 3D akcelerátorů. Michal Rybka nezapomíná ani na velikány oboru. Tentokrát vás seznámí s Edwinem Catmullem, jedním ze zakladstelů počítačové grafiky. Catmull pracoval pro George Lucase, Pixar, Steva Jobse a pro Disney a za svoji přelomovou práci si odnesl Oscara a Turingovu cenu, což je takový Oscar kombinovaný s nobelovkou pro technologické průkopníky. Nejlepší na tom je, že Catmull stále žije, takže ve Wolfcastu uslyšíte o historii, která je velmi mladá. Podívejte se na https://www.retronation.czna další skvělé výlety do herního retra!
¡Bienvenidos de nuevo a Macchiato Club Podcast!En el menú de hoy, Macchiato Club Podcast en GameMetron te trae: -Un dato curioso sobre acusar a tus hermanitos. -Pc vs Consola ¿Quién gana? OPINIÓN DE "EXPERTOS".-Tarjetas gráficas: Dolores de cabeza.-Historia de las Tarjetas gráficas. 3DFX y SLi en tarjetas.-¿Qué te llama de un juego? Nuestro menú de medio tiempo incluye:Molinette Cinema con Ansiedad.Muchas gracias por seguirnos en esta segunda temporada del Macchiato Club Podcast~Recuerda: #QuédateEnCasa (Aún)© Todos los derechos reservados.Podcasters: Hanny, Alitas y Cynoh.Macchiato Club Podcast by GameMetron®.Macchiato Club® Alan Corona y Erick Sánchez.Las opiniones expresadas en el presente podcast son de entera responsabilidad de quienes porporcionan la información y no representan, necesariamente, el pensamiento corporativo de GameMetron.
Die 1990er-Jahre waren für Fans von Computer- und Videospielen eine goldene Epoche: Das Jahrzehnt von Love Parade, MTV, Tamagotchi und Discman hat zahlreiche Games-Klassiker, langlebige Franchises und aufregende Hardware-Innovationen hervorgebracht, von denen die Spieleindustrie teilweise heute noch zehrt. Auch wir haben viele denkwürdige Erinnerungen an diese Dekade, die unsere Begeisterung für das Medium geschürt und uns den Weg in unseren heutigen Beruf als Spielejournalisten geebnet hat. In dieser Folge von Games Insider schwelgen Benedikt, Sönke und Olaf in wohliger Nostalgie und sprechen über Gaming-Momente, die für immer bleiben werden. Mit dabei sind Erlebnisse mit unsterblichen Meilensteinen wie The Secret of Monkey Island, Doom, Tomb Raider, The Legend of Zelda: A Link to the Past, Duke Nukem 3D, Gran Turismo, Half-Life, Metal Gear Solid, Command & Conquer, Super Mario 64, Rebel Assault, System Shock, Resident Evil und dem Bundesliga Manager Professional. Um nur einige der in dieser Episode thematisierten Spiele zu nennen. Außerdem erinnern wir uns an "Wow"-Momente mit den ersten 3D-Beschleunigerkarten von 3dfx, unglaubliche Gerüchte rund um einen ehemals indizierten id-Software-Shooter, Speicher-Einrichtungsorgien unter MS-DOS und Strand-Spielessions mit dem Game Boy. Und ein paar launige Hörer-Anekdoten geben wir ebenfalls zum Besten. Jetzt aber Ohren auf und viel Vergnügen mit der neuen Episode! Benedikt, Sönke & Olaf Unterstützt unsere Arbeit und erhaltet exklusive Bonus-Podcasts: https://www.patreon.com/gamesinsider
00:00 Co tam u nas słychać? 7:34 Unreal Engine 5 demo technologiczne Lumen in the Land of Nanite Andrzej Koloska - Kids With Sticks - https://kidswithsticks.com/ Krzysztof Pachulski - Technical Evangelist w Epic Games - http://blog.dalton.gd/ Maciej Miąsik - https://pixelcrow.com/ źródła: https://www.eurogamer.pl/articles/2020-05-15-oto-nowa-generacja-unreal-engine-5-w-akcji-na-playstation-5-analiza-digital-foundry https://youtu.be/iIDzZJpDlpA https://youtu.be/IIdn6yNdHMY Grupa Rock i Borys na FB - https://www.facebook.com/groups/805231679816756/ Słuchaj nas na Lectonie: https://lectonapp.com/p/rckbrs Słuchaj nas na Spotify: https://spoti.fi/2WxzUqj Słuchaj nas na iTunes: https://apple.co/2Jz7MPS Program LIVE w niedzielę od osiemnastej - https://jarock.pl/live/rock Rock i Borys to program o grach, technologii i życiu
Arcade operators fear the VCS Nintendo trounces Atari in court and The PS2 takes Japan by storm These stories and a very tired Karl on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in April of 1980, 1990, 2000. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Correction: Tiertex did not do Back to the Future 2, it was Images Software Ltd. 1980: FCC lets Ma Bell go online https://www.nytimes.com/1980/04/08/archives/computer-curb-lifted-for-phone-companies-fcc-in-decontrol-move.html?searchResultPosition=2 The Ludites are back... and their wearing berets https://www.nytimes.com/1980/04/11/archives/raiders-in-france-destroy-two-computer-centers.html?searchResultPosition=3 https://en.wikipedia.org/wiki/Action_directe_(armed_group) https://en.wikipedia.org/wiki/Luddite Warner, Mattel, and Coleco report record profits Playthings, April 1980, pg. 11 Toy & Hobby World, April 1980 AMD is making it rain https://www.nytimes.com/1980/04/30/archives/companies-compete-to-lure-employees-california-computer-suppliers.html?searchResultPosition=11 https://en.wikipedia.org/wiki/Advanced_Micro_Devices https://www.nytimes.com/1980/04/08/archives/intel-reports-higher-profits.html?searchResultPosition=17 Game Consoles are the up and coming thing... just not at toy retailers. Playthings, April 1980, pg. 55 Arcade game operators fear the VCS Play Meter, April 1980, pg. 36 Inflation grips the arcade industry... and the industry fights back! Replay, April 1980, pg. 29 https://en.wikipedia.org/wiki/Federal_funds_rate Cinematronics sues Atari over Asteroids Play Meter April 1980, pg. 41 Play Meter October 15, 1981 pg. 148 https://tinyurl.com/ybhc4gxy TSR opens UK office Playthings, April 1980, pg. 10 https://www.webcitation.org/655ldIQOO?url=http://www.thekyngdoms.com/forums/viewtopic.php?t=37 https://en.wikipedia.org/wiki/Don_Turnbull_(game_designer) https://en.wikipedia.org/wiki/Warhammer_(game) https://en.wikipedia.org/wiki/Games_Workshop SSI brings wargaming to the digital world https://archive.org/details/CreativeComputingbetterScan198004/page/n44/mode/1up https://en.wikipedia.org/wiki/Joel_Billings 1990: Nintendo can sue retailers that carry unlicensed NES carts Playthings April 1980 https://casetext.com/case/atari-games-corp-v-nintendo-of-america The arcade is coming home https://en.m.wikipedia.org/wiki/Neo_Geo_(system) https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20009%20%28April%201990%29#page/n29/mode/2up https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20009%20%28April%201990%29#page/n42/mode/1up https://archive.org/details/ACEIssue31Apr90/page/n8/mode/1up https://www.youtube.com/watch?v=cNtfVTaSLOg&list=PLjnUa-_dnEnMFh2ANIXDqLShwMuDu2Ols https://www.youtube.com/watch?v=7pSYKXaFK0M&list=PLjnUa-_dnEnMFh2ANIXDqLShwMuDu2Ols&index=26 The GX4000 is on its way https://archive.org/details/ACEIssue31Apr90/page/n8/mode/1up https://en.wikipedia.org/wiki/Amstrad_GX4000 Sega expands Master System licensees to European companies https://archive.org/details/computer-and-videogames-101/page/n8/mode/1up https://archive.org/details/zero-magazine-06/page/n8/mode/1up https://www.mobygames.com/browse/games/sega-master-system/us-gold-ltd/ https://www.mobygames.com/browse/games/sega-master-system/image-works/ https://www.mobygames.com/browse/games/sega-master-system/titus-interactive-sa/ Atari turns a profit https://www.atariarchives.org/atarileaks/timeline.html https://www.youtube.com/watch?v=e_g-JIfV3sg&feature=youtu.be https://www.latimes.com/archives/la-xpm-1987-08-24-fi-2005-story.html https://www.latimes.com/archives/la-xpm-1989-11-09-fi-1502-story.html Playthings April 198 US Memories shuts down. https://archive.org/details/1990-04-compute-magazine/page/n7/mode/1up https://www.latimes.com/archives/la-xpm-1989-12-26-fi-922-story.html https://www.latimes.com/archives/la-xpm-1990-01-28-fi-1464-story.html https://tinyurl.com/yafagpwh https://tinyurl.com/y7obdfup Madden gets updated Roster data disk https://archive.org/details/1990-04-compute-magazine/page/n125/mode/1up https://en.wikipedia.org/wiki/John_Madden_Football_(1988_video_game) Super Mario Ice Capades https://www.youtube.com/watch?v=Fuuhn2cfVUE https://www.mariowiki.com/Mario_Ice_Capades https://archive.org/details/ACEIssue31Apr90/page/n9/mode/1up 2000: PS2 launches in Japan. https://archive.org/details/mm63_20190722/page/n10/mode/1up https://en.wikipedia.org/wiki/PlayStation_2#Reception Xbox finally revealed https://archive.org/details/mm63_20190722/page/n4/mode/1up https://en.wikipedia.org/wiki/Xbox_(console) Nintendo does what everyone knew they would... delay the Dolphin...AND the Gameboy Advance https://archive.org/details/mm63_20190722/page/n5/mode/1up https://en.wikipedia.org/wiki/Game_Boy_Advance https://en.wikipedia.org/wiki/GameCube Conker is no longer a nice guy... https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20129%20%28April%202000%29#page/n39/mode/1up https://www.mobygames.com/game/n64/conkers-bad-fur-day Final Fantasy is going online https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20129%20%28April%202000%29#page/n33/mode/2up https://en.wikipedia.org/wiki/Final_Fantasy_XI Fallout 3 to go 3D https://archive.org/details/PC-Player-German-Magazine-2000-04/page/n11/mode/1up https://en.wikipedia.org/wiki/Fallout_(series)#Van_Buren_(Black_Isle_Studios'_Fallout_3) https://en.wikipedia.org/wiki/Van_Buren_(video_game) https://www.youtube.com/watch?v=5TvcanIELcY Origin shuts down the Ultima 9 boards https://archive.org/details/Computer_Gaming_World_Issue_189/page/n34/mode/1up https://en.wikipedia.org/wiki/Ultima_IX:_Ascension#Reception Protestors go after Midway https://www.retromags.com/files/file/3941-gamepro-issue-139-april-2000/ pg. 36 https://www.gamasutra.com/view/news/93462/Midway_Protests.php Cavedog is gone but Chris Taylor is hitting it big https://archive.org/details/mm63_20190722/page/n68/mode/1up https://www.mobygames.com/company/wargaming-seattle Infogrames goes through another COO https://archive.org/details/NextGen64Apr2000/page/n11/mode/1up 3Dfx cuts 20% of its workforce https://archive.org/details/NextGen64Apr2000/page/n11/mode/1up https://www.gamespot.com/articles/meet-3dfxs-new-ceo/1100-2447005/ https://www.forbes.com/2000/12/18/12183dfx.html#24c92428637f https://www.barrons.com/articles/barrons-100-most-influential-women-in-finance-tricia-griffith-51584709204 Hasbro is going to defend its Atari rights https://archive.org/details/NextGen64Apr2000/page/n11/mode/1up https://archive.org/details/PC-Player-German-Magazine-2000-04/page/n118/mode/1up Psychic sues Pokemon https://www.retromags.com/files/file/3941-gamepro-issue-139-april-2000/ pg. 34 https://en.wikipedia.org/wiki/Abra,_Kadabra,_and_Alakazam#Controversy EA buys up Dreamworks Interactive https://archive.org/details/NextGen64Apr2000/page/n18/mode/1up https://en.wikipedia.org/wiki/Danger_Close_Games Freeloader.com is bringing free games to you https://archive.org/details/PC_Zone_Issue_088_2000-04_Dennis_Publishing_GB/page/n22/mode/1up https://www.pinsentmasons.com/out-law/news/freeloadercom-to-shut-down Recommended Links: They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Sound Effects by Ethan of History of How We Play.
Space Force Mission, NASCAR Goes Digital, Atlas Comet, 3Dfx Lego GPU - TechTalk v2.0 (ep. 8)
Tercer programa de la undécima temporada, segundo durante el apocalipsis, y en esta ocasión tenemos al señor Rickysknight analizando una de las secuelas más esperadas del panorama y sin duda un título que hará las delicias de todos Ori and the will of the wisps. Además tenemos un invitado muy muy especial hablándonos de su libro "El Legado de 3DFX".
In this Weeks TechtalkRadio, Andy Taylor and John Broadway talk about the long association of working together in Morning Radio. John shares some of the Nerdy Sides the guys found out about each other with the love of Technology. With John being in Wisconsin the guys talk about the different living conditions during the winter and a sliding trash truck that highlighted his day. New Technology has come to Office Max with the ability to create Podcast in a section devoted to this task. Andy shares how easy has it been made for Green Screen/Blank Flat Color Wall Video on a Video Cast with products from Logitech. Andy stresses the best feature for Audio Cast and Video is going to be clean audio. Great Video but bad audio can make it hard to keep the listeners or viewers. The guys talk about how gaming has changed since the early 90's and how they look today! While we had great products from 3DFX and Diamond, the power required for today’s game is amazing and the output mind-blowing. The Guys talk about the end of Microsoft Windows 7 Support and how to upgrade to Windows 10. John and Andy talk about some of the Best Operating Systems in the past years. If you are doing the upgrade to Windows 10, John and Andy share some things to consider before doing the update. Want your computer to move faster? John and Andy talk about Hard Drive Upgrades and why moving to SSD is such a great idea. The guys talk about Backing up a system using Acronis 2020 and the process. John talks about Virtual Imaging on Drives. John has a hobby, it is involves chickens! Connect with us on our Social Media sites. Facebook @techtalkers Twitter @TechtalkRadio Instagram techtalkradio Web: TechtalkRadio.Com
Bushnell borrows big to build! Tengen trounced in Tetris tussle! Pokemon perceived to push to pupils! These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in December of 1979, 1989, 1999. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Show Notes: 1979: Pizza Time theater gets big loan Replay December 1979, pg. 6 Play Meter December, 1979, pg. 37 AMOA show reviews are in RePlay December 1979, pg. 15 Sega standardizes their arcade boards Play Meter December 1979, pg. 92 Play Meter Update Edition Dec. 31 1979, pg. 1 https://www.sandiegoreader.com/news/1982/jul/15/cover-exactly-zaxxon/# Space Invaders modification boards are out Play Meter December, 1979, pg. 24 Space Invader clones hit home computers https://archive.org/details/CreativeComputingbetterScan197912/page/n20 https://en.wikipedia.org/wiki/Super_Invader_(video_game) The Computer Shopper debuts https://archive.org/details/byte-magazine-1979-12-rescan/page/n210 IBM Microcomputer rumors promise a revolution https://archive.org/details/Kilobaud197912/page/n5 1989: JAMMA show jam packed with... carnival games? https://archive.org/details/ACE_Issue_27_1989-12_Future_Publishing_GB/page/n9 Microprose opens development studio in the UK https://archive.org/details/ACE_Issue_27_1989-12_Future_Publishing_GB/page/n10 Epyx files for Chapter 11 Bankruptcy https://archive.org/details/Computer_Gaming_World_Issue_66/page/n9 https://en.wikipedia.org/wiki/Epyx Activision is a gaming company once again! https://archive.org/details/Computer_Gaming_World_Issue_66/page/n9 https://en.wikipedia.org/wiki/Activision#Mediagenic_(1988%E2%80%931992) Club Caribe launches on Q-Link https://archive.org/details/Video_Games_Computer_Entertainment_Issue_11_December_1989 page 23 https://en.wikipedia.org/wiki/Habitat_(video_game) https://en.wikipedia.org/wiki/Quantum_Link http://neohabitat.org A new month, a new Atari hardware launch! https://archive.org/details/ACE_Issue_27_1989-12_Future_Publishing_GB/page/n10 http://www.atari-computermuseum.de/abc286.htm Lynx stalls https://archive.org/details/GamePro_Issue_005_December_1989/page/n89 Sega parts ways with Tonka https://archive.org/details/GamePro_Issue_005_December_1989/page/n89 https://segaretro.org/Tonka Konix misses Xmas and payments... https://archive.org/details/thegamesmachine-25/page/n6 The Wizard hits theaters! https://archive.org/details/GamePro_Issue_005_December_1989/page/n48 https://en.wikipedia.org/wiki/The_Wizard_(1989_film) Nintendo beats Atari in Tetris fight Replay, December 1989, pg. 11 1999: Y2K is upon us! https://en.wikipedia.org/wiki/Year_2000_problem 3dfx CEO, Gregory Ballard steps down https://archive.org/details/NextGen60Dec1999/page/n13 https://www.cnet.com/news/3dfxs-chief-executive-resigns/ The French game publisher stock market money spree continues! https://archive.org/details/NextGen60Dec1999/page/n13 https://www.mobygames.com/company/virgin-interactive-entertainment-inc https://www.mobygames.com/company/titus-interactive-sa Barnes & Nobel buys up Babbages Etc. https://archive.org/details/NextGen60Dec1999/page/n14 https://en.wikipedia.org/wiki/GameStop Pokemon, the OG Loot box https://www.nytimes.com/1999/09/24/nyregion/suit-claims-pokemon-is-lottery-not-just-fad.html https://archive.org/details/NextGen60Dec1999/page/n14 Arcade games get rated https://archive.org/details/NextGen60Dec1999/page/n19 Disney's Quest to dominate arcades comes to an end https://archive.org/details/NextGen60Dec1999/page/n19 https://www.youtube.com/watch?v=UZQGtnEL2xs Games to movies still a thing. https://archive.org/details/PC_Zone_Issue_083_1999-12_Dennis_Publishing_GB/page/n22 Recommended Links: They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/
Taito is going Made in USA Capcom launches the CP System 1 With the PS2 launch looming, the Dreamcast is thinking "I might be in trouble" These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in November of 1979, 1989, 1999. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com Or on YouTube https://tinyurl.com/y4st4bub And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Show Notes: 1979: FCC Regulates computer market https://tinyurl.com/y6pnt3uy Last month we got Visicalc, this month we get WordStar https://tinyurl.com/yymblfrk https://en.wikipedia.org/wiki/WordStar http://georgerrmartin.com/notablog/2018/04/25/fire-blood-on-the-way/ Taito opens American plant RePlay November 1979, pg. 7 https://en.wikipedia.org/wiki/Taito AMOA show preview RePlay November 1979, pg. 28, 55 https://www.youtube.com/watch?v=Hcmdlzm1Tyw Joe Keenan becomes president of Pizza Time Theatre Play Meter November 1979, pg 67 https://showbizpizza.fandom.com/wiki/Pizza_Time_Theatre Atari Chess is coming https://archive.org/details/PersonalComputing197911/page/n74 https://en.wikipedia.org/wiki/Video_Chess Atari tries to touch Simon... https://www.youtube.com/watch?v=JkjjzNYDR9Q https://archive.org/details/CreativeComputingbetterScan197911/page/n19 Electronic games are big business for Xmas http://www.wishbookweb.com/FB/1979_Sears_Wishbook/files/assets/basic-html/page-652.html Christmas outlook not so jolly Christmas Outlook for Stores: Not So Jolly, U.S. News & World Report, November 19, 1979 Consumer Scorecard, The Associated Press, November 23, 1979 1989: Logotron splits up https://archive.org/details/ACE_Issue_26_1989-11_Future_Publishing_GB/page/n9 https://sonycorporation.fandom.com/wiki/Guerrilla_Cambridge https://www.mobygames.com/company/creature-labs-ltd Maxwell sells Microdeal https://archive.org/details/ACE_Issue_26_1989-11_Future_Publishing_GB/page/n149 https://en.wikipedia.org/wiki/Mirrorsoft https://www.mobygames.com/company/microdeal-ltd Epyx exits computer gaming biz https://www.filfre.net/2016/12/a-time-of-endings-part-2-epyx/ https://archive.org/details/ACE_Issue_26_1989-11_Future_Publishing_GB/page/n149 https://archive.org/details/Computer_Gaming_World_Issue_65/page/n9 Polarware gets bought by Merit Software https://archive.org/details/Computer_Gaming_World_Issue_65/page/n9 http://graphicsmagician.com/polarware/index.htm The Sam Coupe gets presented to the press https://archive.org/details/ACE_Issue_26_1989-11_Future_Publishing_GB/page/n8 https://en.wikipedia.org/wiki/SAM_Coupé Oswald is taking Danish TV by storm https://archive.org/details/ACE_Issue_26_1989-11_Future_Publishing_GB/page/n8 http://www.lemonamiga.com/games/details.php?id=2764 Lucasfilm games is going console https://archive.org/details/Computer_Gaming_World_Issue_65/page/n9 https://www.mobygames.com/browse/games/lucasarts/offset,175/so,1d/list-games/ https://www.mobygames.com/developer/sheet/view/developerId,1744/ Mega Drive peripherals are on the horizon https://archive.org/details/computer-video-games-magazine-096/page/n11 https://segaretro.org/Sega_Graphic_Board https://segaretro.org/Mega_Drive_Floppy_Disk_Drive Entrepreneurs are picking up NEC's slack https://archive.org/details/ACE_Issue_26_1989-11_Future_Publishing_GB/page/n27 The PC Engine II is coming! https://archive.org/details/computer-video-games-magazine-096/page/n11 https://en.wikipedia.org/wiki/PC_Engine_SuperGrafx PC Engine based arcade hardware shown off at Vegas AMOA show https://archive.org/details/computer-video-games-magazine-096/page/n102 https://www.tg-16.com/pce_tg16_JAMMA_conversion_kit.htm Capcom gets on the reusable arcade board bandwagon https://archive.org/details/ACE_Issue_26_1989-11_Future_Publishing_GB/page/n21 https://en.wikipedia.org/wiki/CP_System 1999: Atari Games gets renamed to Midway Games West https://mcurrent.name/atarihistory/at_games.html Interplay is going to the movies https://archive.org/details/PC-Player-German-Magazine-1999-11/page/n10 https://fallout.fandom.com/wiki/Interplay_Films Hasbro buys Wizards of the Coast https://archive.org/details/PC-Player-German-Magazine-1999-11/page/n14 3dfx in trouble https://en.wikipedia.org/wiki/3dfx_Interactive#Voodoo3_and_strategy_shift https://archive.org/details/PC-Player-German-Magazine-1999-11/page/n11 https://archive.org/details/PC_Zone_Issue_082_1999-11_Dennis_Publishing_GB/page/n34 Dreamcast US launch numbers revealed! https://archive.org/details/NextGen59Nov1999/page/n12 https://segaretro.org/History_of_the_Sega_Dreamcast/Release Dreamcast launches in Europe https://archive.org/details/MicromaniaTerceraEpocaSpanishIssue58/page/n4 Sega talks big about online gaming https://archive.org/details/NextGen59Nov1999/page/n22 PS2 details revealed! https://archive.org/details/NextGen59Nov1999/page/n34 https://en.wikipedia.org/wiki/PlayStation_2_online_functionality Game Boy Advanced announced https://archive.org/details/NextGen59Nov1999/page/n11 https://en.wikipedia.org/wiki/Game_Boy_Advance Recommended Links: They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/
Sound Blaster! 3DFX! Games that go unpatched because there's no way to fix them! That's right, we're going back 25 years to 1994. Yes, 25 years. We're all hella old, in case that had not occurred to anyone. But who am I kidding, if you're listening to this show you are probably part of the gamer geriatrics, pausing from your record run of Chip's Challenge or Kye to dust off your AARP card and get cheap coffee at McDonald's, nursing it from 9 AM to 11 AM before going to the smaller grocery store in town because the bigger store just has too many choices and the lights are too bright. Anyway, lots of good games came out in 1994. Rowan correctly names the Overall Game of the Year while Rob and Sean have good intentions but are unfortunately wrong. Art by Carlos Villa.
The RGDS boys sit down to chat about memories of PC gaming during the 90’s and the numerous Hardware upgrades they purchased to play the latest and greatest games. Hear why Matt L can’t be trusted to buy a good Graphics card, why Drisky was king of the gaming world (for a while at least), why Kingy overpays for corporate junk and Matt A believes the PC’s time is now (as well as then…). If you played PC games in the 90’s and know your RTS from FPS, your 3DFX from PhysX and your HBP from your AGP, you’ll have a blast dipping back in time with this episode. @TheDrisk @UVTKingy @Lambomat @Matt_Aguilera
Aquí tenéis la segunda parte del programa dedicado a 3dfx. La campaña del libro "El legado de 3dfx" (https://www.kickstarter.com/projects/mgp1982/the-legacy-of-3dfx-el-legado-de-3dfx) sigue adelante, y Martin vuelve a estar con nosotros para recordar a esta magnífica empresa a través de sus juegos. Le damos un repaso a nuestros juegos favoritos, emuladores y batallitas personales con la serie Voodoo en nuestros ordenadores.
En esta ocasión, os contamos lo agitada que está la industria con el poster de la peli de Sonic, los bailes de Fortnite, los triunfadores y anuncios de los Game Awards, el cese de fabricación de las mini de Nintendo, los movimientos en las stores digitales, los cambios en Street Fighter V y el personaje preferido por los jugadores en AC Odyssey. Además, hablamos con Martin Gamero sobre la campaña en Kickstarter de su libro "El legado de 3DFX": https://www.kickstarter.com/projects/mgp1982/the-legacy-of-3dfx-el-legado-de-3dfx?lang=es Sigue el podcast: iVoox ? http://ivoox.ILTjuegos.com iTunes ? http://itunes.ILTjuegos.com Spotify ? http://spotify.ILTjuegos.com Programa 065: Peli de Sonic, los polémicos bailes de Fortnite, los enanos le crecen a Steam y "El legado de 3DFX" Emisión: 20-12-2018 Aún No Es Viernes; Sevilla FC Radio
Reviews This Week: Cooler Master MasterCase H500 Case Review (https://thinkcomputers.org/cooler-master-mastercase-h500-case-review/) Other Stuff This Week: Case Mod Friday: Thermaltake Level 20 Black Edition (https://thinkcomputers.org/case-mod-friday-thermaltake-level-20-black-edition/) Ultimate Tech Stocking Stuffers Guide Giveaway (https://thinkcomputers.org/ultimate-tech-stocking-stuffers-guide/2/) News This Week: NVIDIA GeForce RTX 2060 Marketing Materials Leak (https://thinkcomputers.org/nvidia-geforce-rtx-2060-marketing-materials-leak/) 3DFX’s Last Known GPU Pictured and Benchmarked (https://thinkcomputers.org/3dfxs-last-known-gpu-pictured-and-benchmarked/) AMD RTG Senior VP and General Manager Mike Rayfield to Resign (https://thinkcomputers.org/amd-rtg-senior-vp-and-general-manager-mike-rayfield-to-resign/) Intel Details “Sunny Cove” Clean-Slate CPU Core Architecture (https://thinkcomputers.org/intel-details-sunny-cove-clean-slate-cpu-core-architecture/) Intel’s 28-Core Xeon W-3175X Up For Sale at $3,999 (https://thinkcomputers.org/intels-28-core-xeon-w-3175x-up-for-sale-at-3999/) Gigabyte Launches The Z390 AORUS Xtreme Waterforce Motherboard (https://thinkcomputers.org/gigabyte-launches-the-z390-aorus-xtreme-waterforce-motherboard/) Subnautica is Free on the Epic Games Store (https://thinkcomputers.org/subnautica-is-free-on-the-epic-games-store/) Discord Store Offering 90% Revenue Share to Developers (https://thinkcomputers.org/discord-store-offering-90-revenue-share-to-developers/) Coming Next Week: Zotac RTX 2080 AMP Extreme Graphics Card (https://www.zotac.com/hk/product/graphics_card/zotac-gaming-geforce-rtx-2080-amp-extreme) Scythe Ninja 5 CPU Cooler (http://www.scythe-eu.com/en/products/cpu-cooler/ninja-5.html)
Entramos en el mes de diciembre y con este frío nos acompaña como viene a ser habitual la lista de juegos que llegan a PlayStation Plus y Xbox Live Gold. ¿Quién se lleva el gato al agua en esta ocasión? Por otro lado, como todos sabéis en escasos días asistiremos a una nueva gala de los Game Awards donde además de entregar premios a los mejores juegos del año, hay diez anuncios previstos y que prometen dar de qué hablar. Hay muchas más noticias, así como una entrevista a Martín Gamero, autor del libro El Legado de 3DFX (https://www.kickstarter.com/projects/mgp1982/the-legacy-of-3dfx-el-legado-de-3dfx) y con el que hablaremos sobre la mítica fabricante de tarjetas gráficas. Y quédate hasta el final porque Toni ha estado en la Barcelona Games World y nos cuenta todo lo que allí ha visto, que no ha sido poco. >>>>>>>>>>>>>>>>>>>>>> En este programa han participado Sergio Tur, Aitor Velasco y Toni Domínguez. Gracias al patrocinio de la tienda www.Collectoys.es este proyecto es sostenible. Compra con un 5% de descuento en sus productos con el código "elbatallonpluto". Síguenos en: DISCORD: https://discord.gg/CerwY5y Twittter (https://twitter.com/elbatallonpluto) Facebook (https://facebook.com/elbatallonpluto)
Programa monotemático en el que entrevistamos a Martín Gamero, el escritor del libro "El legado de 3dfx". En este programa daremos un vistazo al kickstarter de su libro (¡apoyadle!), y tendréis un repaso a algunos eventos interesantes de la vida y obras de esa empresa que revolucionó los videojuegos 3D.
Aquí tienes el programa número 11 de esta temporada. El podcast es más corto de lo habitual y esto es debido a las diferentes ausencias. Esperamos que el contenido sea de vuestro agrado. En la entrevista hablaremos con Martín Gamero, autor de libro El legado de 3dfx: La empresa que llevó el 3d a las casas para que otras lo aprovecharan. En el debate, y como propuesta de la audiencia, hablaremos de los early adopters y de como puede ser positivo o negativo comprar en el día de lanzamiento. SUMARIO: 00:00 – Presentación. 7:37 – Entrevista a Martín Gamero, autor de libro El legado de 3dfx. 49:02 – Análisis. 53:33 – Debate: Los early adopters. 1:59:44 – Medios para contactar con Revogamers Radio y diferentes apuntes. 2:07:22 – Despedida y cierre. Puedes contribuir en la campaña de kickstarter en el siguiente enlace: https://www.kickstarter.com/projects/mgp1982/the-legacy-of-3dfx-el-legado-de-3dfx Esperamos que el contenido que hemos preparado para este programa sea de vuestro agrado. Desde aquí os invitamos a participar a través de la diferentes vías. Han participado en este programa: -Manuel Luis Mena - Juan Carlos Medina - Juan David Vargas.
Aquí tienes el programa número 11 de esta temporada. El podcast es más corto de lo habitual y esto es debido a las diferentes ausencias. Esperamos que el contenido sea de vuestro agrado. En la entrevista hablaremos con Martín Gamero, autor de libro El legado de 3dfx: La empresa que llevó el 3d a las casas para que otras lo aprovecharan. En el debate, y como propuesta de la audiencia, hablaremos de los early adopters y de como puede ser positivo o negativo comprar en el día de lanzamiento. SUMARIO: 00:00 – Presentación. 7:37 – Entrevista a Martín Gamero, autor de libro El legado de 3dfx. 49:02 – Análisis. 53:33 – Debate: Los early adopters. 1:59:44 – Medios para contactar con Revogamers Radio y diferentes apuntes. 2:07:22 – Despedida y cierre. Puedes contribuir en la campaña de kickstarter en el siguiente enlace: https://www.kickstarter.com/projects/mgp1982/the-legacy-of-3dfx-el-legado-de-3dfx Esperamos que el contenido que hemos preparado para este programa sea de vuestro agrado. Desde aquí os invitamos a participar a través de la diferentes vías. Han participado en este programa: -Manuel Luis Mena - Juan Carlos Medina - Juan David Vargas.
Segundo programa de esta cuarta temporada donde aprovechando la futura publicación del libro "El legado de 3DFX" de Martin Gamero, hablaremos junto a él del por qué de este libro y de que significó 3DFX en nuestras vidas de jugador.
Saludos Killbiters !! Volvemos con un programa íntimo y breve con nuestro amigo Kaiser77 que se acerca a los micros de Killbits para charlar sobre el nuevo libro al que ha dado vida y que acaba de ser lanzado en Kickstarter y presentado en la RetroSevilla 2018. EL LEGADO DE 3DFX https://www.kickstarter.com/projects/mgp1982/the-legacy-of-3dfx-el-legado-de-3dfx?ref=619236&token=4a23bc76 En un formato entrevista nos cuenta los entresijos de su creación, la motivación que le llevó a lanzarse en esta aventura y el contenido que podemos esperar cuando lo tengamos en nuestras manos. Sin más, esperamos que os guste el contenido y podéis dejarnos vuestras impresiones en los comentarios, que siempre son bienvenidas. Gracias por estar ahí detrás en cada programa y disculpadnos la falta de contenido últimamente. Saludos !!
Running OpenBSD/NetBSD on FreeBSD using grub2-bhyve, vermaden’s FreeBSD story, thoughts on OpenBSD on the desktop, history of file type info in Unix dirs, Multiboot a Pinebook KDE neon image, and more. ##Headlines OpenBSD/NetBSD on FreeBSD using grub2-bhyve When I was writing a blog post about the process title, I needed a couple of virtual machines with OpenBSD, NetBSD, and Ubuntu. Before that day I mainly used FreeBSD and Windows with bhyve. I spent some time trying to set up an OpenBSD using bhyve and UEFI as described here. I had numerous problems trying to use it, and this was the day I discovered the grub2-bhyve tool, and I love it! The grub2-bhyve allows you to load a kernel using GRUB bootloader. GRUB supports most of the operating systems with a standard configuration, so exactly the same method can be used to install NetBSD or Ubuntu. First, let’s install grub2-bhyve on our FreeBSD box: # pkg install grub2-bhyve To run grub2-bhyve we need to provide at least the name of the VM. In bhyve, if the memsize is not specified the default VM is created with 256MB of the memory. # grub-bhyve test GNU GRUB version 2.00 Minimal BASH-like line editing is supported. For the first word, TAB lists possible command completions. Anywhere else TAB lists possible device or file completions. grub> After running grub-bhyve command we will enter the GRUB loader. If we type the ls command, we will see all the available devices. In the case of the grub2-bhyve there is one additional device called “(host)” that is always available and allows the host filesystem to be accessed. We can list files under that device. grub> ls (host) grub> ls (host)/ libexec/ bin/ usr/ bhyve/ compat/ tank/ etc/ boot/ net/ entropy proc/ lib/ root/ sys/ mnt/ rescue/ tmp/ home/ sbin/ media/ jail/ COPYRIGHT var/ dev/ grub> To exit console simply type ‘reboot’. I would like to install my new operating system under a ZVOL ztank/bhyve/post. On another terminal, we create: # zfs create -V 10G ztank/bhyve/post If you don’t use ZFS for some crazy reason you can also create a raw blob using the truncate(1) command. # truncate -s 10G post.img I recommend installing an operating system from the disk image (installXX.fs for OpenBSD and NetBSD-X.X-amd64-install.img for NetBSD). Now we need to create a device map for a GRUB. cat > /tmp/post.map ls (hd0) (hd0,msdos4) (hd0,msdos1) (hd0,openbsd9) (hd0,openbsd1) (hd1) (host) The hd0 (in this example OpenBSD image) contains multiple partitions. We can check what is on it. grub> ls (hd0,msdos4)/ boot bsd 6.4/ etc/ And this is the partition that contains a kernel. Now we can set a root device, load an OpenBSD kernel and boot: grub> set root=(hd0,msdos4) grub> kopenbsd -h com0 -r sd0a /bsd grub> boot After that, we can run bhyve virtual machine. In my case it is: # bhyve -c 1 -w -u -H -s 0,amd_hostbridge -s 3,ahci-hd,/directory/to/disk/image -s 4,ahci-hd,/dev/zvol/ztank/bhyve/post -s 31,lpc -l com1,stdio post Unfortunately explaining the whole bhyve(8) command line is beyond this article. After installing the operating system remove hd0 from the mapping file and the image from the bhyve(8) command. If you don’t want to type all those GRUB commands, you can simply redirect them to the standard input. cat
Welcome to Dev Game Club, where we are turning our eyes to 1996's Tomb Raider. In this episode we situate the game in its time, paying particular attention to the challenges of 3D and technology at the time. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Peru Issues covered: setting the game in its time, 3D acceleration, "at least they got our names right," having to control a bunch of extra stuff in 3D, camera control in Super Mario 64 or Crash Bandicoot or Resident Evil, handling challenges differently through design and technology, Brett fumbles around the PS1 hardware, lack of save anywhere on PS1, designing for console vs PC, "the Indy game that people wanted," starting in Peru and Raiders callbacks, the ambient score supplementing exploration and loneliness, broken keymapping, Lara's evolving backstory, a strong self-sufficient woman, objectifying the character, nude mods, strong character design, British culture, traveling well, amalgamation of clear character archetypes, sensibility of a British icon, setting up a world via simple short character interactions, analogue in Resident Evil, world-building through grace notes, pulp antecedents, pure exploration, exploration as its own reward, finding secrets, doing whatever it needs to do to serve the core fantasy, level construction, Brett becomes a German, wanting more tracked data, stats and baseball, adding more tracking over time, using data in development, digging into his WoW stats, the person Tim spends the third most amount of time with, games that terrify you so much you can't play them, does Alien impact people who don't know the movies. Games, people, and influences mentioned or discussed: Jason Botta, Crystal Dynamics, Toby Gard, CORE Design, PlayStation, Crash Bandicoot, Lara Craft GO, Nokia, 3Dfx, Xbox, Super Mario 64, Nintendo 64, Diablo, Star Wars: Shadows of the Empire, Donkey Kong Country 3, Resident Evil, Quake, Indy's Desktop Adventures, Duke Nuke'em 3D, Civilization, 3DO, Meridian 59, Andrew and Christopher Kirmse, Game Developer, GDC, Game Programming Gems, X-Wing vs TIE Fighter, Indiana Jones and the Fate of Atlantis, Raiders of the Lost Ark, Next Generation, Sherlock Holmes, James Bond, Batman, Temple of Doom, Allan Quatermain, H. Rider Haggard, King Solomon's Mines, Spice Girls, Ian Livingstone, EIDOS, Deathtrap Dungeon, Games Workshop, Warhammer, Peter Molyneux, John Wick, Soul Reaver, Hal Barwood, Indiana Jones and the Infernal Machine, The Producers, Maas Neotek Proto, Final Fantasy, League of Legends, DOTA, Blizzard, Hearthstone, World of Warcraft, Eric Bartoszak/WeyounNumber6, Prey, Alien: Isolation, P.T., Ico. Next time: Thru Greece @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
In this Week’s Show, Justin takes a trip and is out of the studio. Andy Taylor shares info on the bumpy wild ride of Bitcoin and Alt Coins and again recommends Crypto Coin Trader on Facebook. Slick checks in and prepares to leave for Las Vegas for CES2018. With 2018 here, TechtalkRadio enters its 20th year of broadcasting. The history of the show is covered with its beginnings in Palm Springs and friendship with Mike O’Brien. We interview Brad Doslyn of Boot Magazine in this Segment from 1997 in our first couple of months broadcasting. The fun part of this trip in the time machine of TechtalkRadio gives us an idea of the hardware that was THE top of the line in 1997 with a Dream Machine Build from Boot Magazine. Mike describes Gray Market and buying from a distributor in getting parts for building computers. Altec Lansing, Creative Labs, Diamond Multimedia, Iomega, Plextor and 3DFX are names mentioned in this segment. Allie Fried of the Consumer Technology Association is in Las Vegas preparing for the CES2018. Allie shares some of the advance predictions for Vendors and Participants to CES2018. Celeb’s, the Media and deal makers will make appearances at CES. Andy Taylor shares some information on the recently announced flaw in Intel CPU’s Architecture noted as Meltdown and Scepter. What to expect over the next few weeks and how patches and updates should be applied. The Website of the Week, http://www.windows93.net
3dfx Interactive fue una compañía especializada en la manufactura de procesadores gráficos 3D y, más tarde, tarjetas gráficas para uso en PC. Fue la gran dominante en la época inicial de las tarjetas aceleradoras 3D, a finales de los años 1990 Esta historia comienza con 4 tipos: Ross Smith, Gary Tarolli, Scott Sellers y Gordon Campbell.
Buenas de nuevo y bienvenidos a un episodio donde la nostalgia juega un papel fundamental. Vamos a hablar del primer FPS completamente en 3D y sus posteriores iteraciones. Esta semana Rejugamos Quake. Vamos a tratar largo y tendido la historia de ID software hasta su llegada a 1996 y la salida de este titulo con Carmack y Romero a la cabeza. Hablaremos desde la nostalgia de como cambiaban los pc´s del momento, de 3DFX, de graficas...megahercios...cibers...multiplayer y muchas cosas más de nuestras batallas por defender la tierra de los Strogg. Y dentro de 15 dias...
Buenas de nuevo y bienvenidos a un episodio donde la nostalgia juega un papel fundamental. Vamos a hablar del primer FPS completamente en 3D y sus posteriores iteraciones. Esta semana Rejugamos Quake. Vamos a tratar largo y tendido la historia de ID software hasta su llegada a 1996 y la salida de este titulo con Carmack y Romero a la cabeza. Hablaremos desde la nostalgia de como cambiaban los pc´s del momento, de 3DFX, de graficas...megahercios...cibers...multiplayer y muchas cosas más de nuestras batallas por defender la tierra de los Strogg. Y dentro de 15 dias...
Recorded on July 25th with Brian Fife, James Fingal and Thomas Westberg. Tom talks about early arcade games, starting with Spacewar! and ending with Donkey Kong. Jim describes his present-day arcade experiences. Brian asks the group about game development, and they briefly discuss game development frameworks. World of Tanks, 38 Studios - Boston Magazine, Scott Jennings - Broken Toys, Copernicus - MMO, Todd McFarlane, R.A. Salvatore, Portal 2 Book, Bastion, Penny Arcade Expo, Fieldrunners 2, Subatomic Studios, Madfinger Zombie Game, King of Dragon Pass, Final Fantasy 3 - Google Play, Space Pirates and Zombies, Subspace, Spec Ops: The Line, Max Payne 3, Fake Sponsor - Cardboard Council, Metal Gear Solid, Alien vs. Predator, Midway Games, Gauntlet: Dark Legacy, Computer Space, Electro-Mechanical Game, Vertical Sync, Gun Fight, Space Invaders, Battlezone, Tempest, Xybots, Mortal Kombat, Street Fighter, 3DFX, Dance Dance Revolution, Kinect, Dance Maniax, Guitar Hero Arcade, Fruit Ninja, Chuck E Cheese’s, Big Buck Hunter, Golden Tee, Brady Bunch Movie, Pong, Galaga, Galaxian, Centipede, Missile Command, Atari, The Sopranos, Little Big Planet 2, Pac-Man, Asteroids, Lunar Lander, Spacewar!, Galaxy Game, Digital PDP–11, Donkey Kong, ECL Logic, General Computer Corp, Racing the Beam, Atari 2600, Breakout, Tank, Warlords, Boom Blox, Smash TV, Superbrothers: Sword and Sworcery, Unity3D Engine, Kongregate, PyGame, Löve2d, Crafty, Geometry Wars, Particle Effects, Flixel, Remember the Milk, Turbografix 16, Bonk’s Adventure, Millitary Madness.