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In this episode Mark speaks to author Johnny B. Truant about THE ARTISAN AUTHOR. Prior to the interview, Mark shares comments from recent episodes, a personal update, and a word about this episode's sponsor. This episode's sponsor: This episode is sponsored by an affiliate link to Manuscript Report. Use code MARK5 at checkout and save $5.00 off your own personalized report. In the interview, Mark and Johnny talk about: Johnny's return to this podcast (with neither of them being able to remember how many episodes he'd been on previously). Technically, this is his fourth time. Two previous episodes were interviews, and the other was Johnny's brief guest reflection spot in Episode 300 Why Johnny's new book THE ARTISAN AUTHOR is a much-anticipated and needed book in the industry A definition of what it means to be an artisan author, which is kind of the opposite of being a "rapid release, Kindle-only eBook" author The importance of taking away that stress-cycle of having to pump out so many books as a single prescription "how to do it" answer Remembering an important thing that, just like there is no single "the way" neither is being an artisan author The paradigm shift and mindset change that is required as a fundamental starting point How readers outside of the eBook/Kindle-only marketplace aren't as focused on lower price points and are okay with higher prices The reality of the publishing landscape in terms of the books being sold and money being earned The misinterpretation of the book Johnny and Sean Platt released years ago called WRITE, PUBLISH, REPEAT How there are two kinds of writers. The type who approach the business as trying to solve a puzzle and the type who approach it as a way of telling a story that they really want to share How a call of "go slow and make art" is not nearly as sexy as a "solution" The experience of driving off to meet a couple of long-term fans to sign and sell directly to them Connections and humanity being a key element of the artisan author experience The value of authentic connection, regardless of whether or not it's in person or online That powerful experience Johnny had doing one of his first major live book signing events as an author at Author Nation in Vegas and how that led to doing a lot more in person events The ability to adapt to a customer based on their reactions in person Look at it as connections, and then if sales happen . . . great! Being really generous with your time and attention Some of the logistics of doing an in person book signing A couple of unexpected and amusing anecdotes from selling books in person The Kickstarter that Johnny is doing for this book, which runs July 15 through Aug 14 (johnnybtruant.com/artisan) The additional "continuum of education" that Johnny is including in this Kickstarter (Artisan University) The importance of authors entering into things with conscious decisions rather than just blindly following the generic advice they've found And more . . . After the interview Mark reflects on a few specific points from the discussion. Links of Interest: Johnny B. Truant's Website The Artisan Author EP 424 - Passion From Between and Beyond the Pages with Jessica Rampersad EP 322 - The Art of Noticing with Johnny B. Truant EP 302 - Fat Vampires, Storytelling, and Empathy with Johnny B. Truant EP 300 - Celebrating 300 Episodes with Guest Reflections Manuscript Report (Mark's affiliate link) Buy Mark a Coffee Patreon for Stark Reflections Mark's YouTube channel Mark's Stark Reflections on Writing & Publishing Newsletter (Signup) An Author's Guide to Working With Bookstores and Libraries The Relaxed Author Buy eBook Direct Buy Audiobook Direct Publishing Pitfalls for Authors An Author's Guide to Working with Libraries & Bookstores Wide for the Win Mark's Canadian Werewolf Books This Time Around (Short Story) A Canadian Werewolf in New York Stowe Away (Novella) Fear and Longing in Los Angeles Fright Nights, Big City Lover's Moon Hex and the City Only Monsters in the Building The Canadian Mounted: A Trivia Guide to Planes, Trains and Automobiles Yippee Ki-Yay Motherf*cker: A Trivia Guide to Die Hard Merry Christmas! Shitter Was Full!: A Trivia Guide to National Lampoon's Christmas Vacation Johnny B. Truant is one of indie publishing's early authorities, having created and co-hosted the original Self Publishing Podcast with Sean Platt and David Wright. He is also the author of the indie cornerstone guide Write. Publish. Repeat, and hosted the Smarter Artist Summit author conference in Austin, Texas from 2015-2018 with the same two partners. On the fiction side, Johnny is the bestselling author of Fat Vampire, adapted by The SyFy Network as Reginald the Vampire. His other books include Pretty Killer, Gore Point, Invasion, The Beam, Dead City, Unicorn Western, and over 100 other titles across many genres. Originally from Ohio, Johnny and his family now live in Austin, Texas where he's finally surrounded by creative types as weird as he is. The introductory, end, and bumper music for this podcast (“Laser Groove”) was composed and produced by Kevin MacLeod of www.incompetech.com and is Licensed under Creative Commons: By Attribution 3.0
Rob is the undisputed expert in all things Wilderlands of High Fantasy and Citystate of the Invincible Overlord. He launched his Kickstarter, Into the Majestic Fantasy Realms, the Northern Marches, on my show as part of a long interview I had with him. Link to that is below. He joined the Friday Night Random Party Genberator Gang to finish it off. The Kickstarter is still taking late backers!His New Kickstarter:https://www.kickstarter.com/projects/batintheatticgames/into-the-majestic-fantasy-realms-the-northern-marchesThe Long Interview:https://youtube.com/live/f1BOAFY6_40
L'équipe d'Un Board Game Parfait continue sa tradition avec sa classique annuelle de l'épisode Cabanon. Un épisode enregistré en présentiel avec toute l'équipe dans une ambiance festive et décontractée avec plusieurs moments cocasses au menu. On vous parle de nos dernières expériences ludiques, on répond aux questions de notre communauté Patreon, et on joue à la version HITSTER Jeux de société du Prof!0:00 - Générique0:30 - Introduction6:36 - Tour de table de Jules (Wave) 17:05 - Tour de table de Vincent (Nucleum) 26:15 - Tour de table de LP (Fate: Defenders of Grimheim) 32:40 - Tour de table de Patrice (Les Châteaux de Bourgogne)38:28 - Tour de table de PM (Lorcana: World Championship)48:48 - Tour de table de David (Emberleaf)59:28 - Interlude I1:00:00 - Chronique des Patrons1:02:44 - Question #1 (Pierre-Luc)1:15:26 - Question #2 (Miguel)1:26:51 - Question #3 (Sam)1:35:21 - Question #4 (La Flèche)1:48:40 - Question #5 (Hugo)1:53:38 - Question #6 (Samir)2:03:41 - Question #7 (Patrick)2:16:07 - Question #8 (Jean-Louis)2:20:16 - Question #9 (Hugo)2:26:23 - Question #10 (Richard)2:30:06 - Interlude II2:30:38 - HITSTER version Jeux de société2:57:58 - ConclusionSend us a textSupportez-nous sur Patreon:https://www.patreon.com/professeurboardgameVisitez notre commanditaire premium Lillojeux:596 boul. Perron, Maria, QCBoutique en ligne: https://www.lillojeux.ca/Page Facebook: https://www.facebook.com/lillojeuxYouTube: https://www.youtube.com/channel/UCVdrvh7UHAz0Q95s1o_MHyQ
Are you a shameless self-promoter? Brad thinks a little bit of shame might be a good thing. Also — how do you find good comics?Today's ShowWhose house are you in?Susan MacTaggart's personal affirmationDreamhost.com/comiclabOval vs rounded corber word balloonsFinding good comics.SummaryIn this episode of ComicLab, hosts Brad Guigar and Dave Kellett explore the nuances of self-promotion in the comic industry, using a humorous anecdote about a drop of water to illustrate how small events can have significant impacts on our mindset. They discuss the importance of understanding the context of promotion, emphasizing the idea of 'whose house are you in' to navigate social media and community interactions effectively. The conversation highlights the balance between promoting one's work and being a supportive community member, advocating for kindness and generosity as key strategies for building relationships and gaining visibility in the comic world.Next, they discuss the importance of word balloons, lettering techniques, and the challenges of discovering new webcomics. They explore the nuances of choosing the right shape for word balloons, the significance of readability in comics, and share personal strategies for finding new comics to read. The conversation also touches on the role of tastemakers in the comic community and the importance of supporting fellow creators through platforms like Kickstarter.TakeawaysA single drop of water can change your perspective.Understanding the context of promotion is crucial.It's important to know whose house you are in when promoting.Self-promotion should be done in a way that respects the community.Being kind and helpful can lead to better engagement.Not every post needs to be promotional; value can be given freely.Building relationships is more effective than aggressive self-promotion.Generosity in sharing others' work can enhance your own visibility.Reading the room is important, but knowing the room is even more so.Success often requires starting, even if you're not great at first.Word balloon shapes can significantly affect readability.Choosing the right word balloon is a blend of art and science.Lettering is crucial for maintaining the flow of a comic.Consistency in negative space around text enhances clarity.Discovering new webcomics can be challenging but rewarding.Tastemakers play a vital role in comic discovery.Supporting creators through platforms like Kickstarter is beneficial.Personal preferences influence the choice of word balloon shapes.Readability is essential for engaging the reader.Comic creation involves multiple stages of design and thought. You get great rewards when you join the ComicLab Community on Patreon$2 — Early access to episodes$5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.If you'd like a one-on-one consultation about your comic, book it now!Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. Dave Kellett is the creator of Sheldon and Drive.
Our hosts return to the podcave and sit down to review the first solo outing for Harley Quinn in the episode, Harley's Holiday.Alex and Will discuss the excellent but also cartoony style to the animation for this episode. Comparing character expressions to the likes of Animaniacs or Looney Toons. Plus, was Harley always planning to go back to crime? She did have her costume in her bag whilst out shopping. Our hosts also take note of Robin's fish spinning skills, Veronica Vreeland's crazy Dad, the Whacky Races style car chase, the origin story of Boxy Bennet's name, and even the ghost of Stan Lee makes an appearance! Excelsi-ahhhhh! Tip Jar: https://buymeacoffee.com/batmantaspodJoin Our Discord - https://discord.com/invite/bQF76V3nUsOutbreaks Vol. 1 Kickstarter - https://www.kickstarter.com/projects/speechcomics/outbreaks-volume-1-an-ongoing-zombie-anthology-series?ref=discovery&term=outbreaks&total_hits=1475&category_id=252Follow us on TikTok - https://www.tiktok.com/@batmantaspod?_t=8zn1yhsgnfz&_r=1Follow us on YouTube - https://www.youtube.com/@batmantaspodFollow the Pod on Instagram - https://www.instagram.com/batmantaspod/Follow the Pod on Facebook - https://www.facebook.com/BatmanTASPod/Follow the Pod on Twitter - https://twitter.com/batmantaspod1Subscribe to Will's Patreon - https://www.patreon.com/willrobsonSpeech Comics Website - https://www.speechcomics.com/Monster Mash 1-2 Kickstarter: https://www.kickstarter.com/projects/speechcomics/mobster-mash-1-2-classic-movie-monsters-as-mobstersWill's WhatNot Page - https://www.whatnot.com/user/speechcomics
Welcome to another episode of Las Platicas, a show hosted by Comadres y Comics, where we meet with creators and friends to talk about upcoming projects, events and all around awesome news in the comic community. Today we're once again joined by Javier Hernandez, a pioneering indie cartoonist and one of the leading voices in Latino comics for more than three decades. Best known as the creator of El Muerto: The Aztec Zombie, Javier's work is a powerful blend of Mexican folklore, myth, and modern life. But Javier's impact goes far beyond the page. As a co-founder of the Latino Comics Expo, the nation's first convention dedicated to spotlighting Latino comic creators, he's helped build a vital platform for diverse voices, championing independent storytelling and community connection.Now, he's bringing us his latest project, Man from Mictlan, a new comic that journeys into the mysteries of life, death, and the underworld—all told through his unmistakable artistic style. He's here to share more about this current Kickstarter campaign (already fully funded), his creative process, and why these stories matter so much right now.X: @javierhernandez IG: @javierloscomex YT: loscomextv www.loscomex.storenvy.com Follow us on socials @comadresycomicsVisit our website comadresycomics.comProduced by Comadres y Comics Podcast
Al talks about Tamagotchi Plaza to Kevin Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:34: What Have We Been Up To 00:21:32: I Know What You Released Last Month 00:23:38: Game News 00:42:07: See How Many Of The Top 10 Steam Games Kevin Can Guess 00:52:10: Tamagotchi Plaza 01:12:25: Outro Links Gaucho and the Grassland Release Wandering Village 1.0 Release Cottonville Release Tiny Garden “Summer Breeze Content Update + Cosmetic Pack” Disney Dreamlight Valley “The Storybook Vale - Part 2: The Unwritten Realm Update” Len's Island Post 1.0 Roadmap Stardew Valley Top rated game on Steam Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al. (0:00:36) Kev: My name is Kevin. Supposedly. (0:00:37) Al: And we’re here, we’re here, supposedly. (0:00:40) Al: Why? What’s what has happened? (0:00:40) Kev: I don’t know. I’ve just… I mean, I’ve never seen the documentation to back it up. (0:00:46) Kev: I’m just saying. (0:00:46) Al: You’ve never seen your birth certificate. (0:00:47) Kev: Birth certificate? No, I don’t… I can’t remember the last time I’ve seen it now. (0:00:51) Kev: If… Yeah, I mean, I probably had to dust it out for something. (0:00:52) Al: Wow, have you seen your driving license or your passport? (0:00:56) Kev: Oh, yeah, you know what? Sure. I guess driver license. Yeah, all right. (0:01:01) Al: Is this Kevin, Kevin, is this where we find out that you’re undocumented, Kevin? (0:01:06) Kev: You know, I’d be a surprise to me too. But here’s the fun part is it doesn’t matter anymore. (0:01:13) Al: Well, that’s device very true. (0:01:22) Al: All right, and we’re here today to talk about cartridge code games, because I didn’t get (0:01:23) Kev: Oh, you know, I can keep that gym in. (0:01:33) Kev: and not nothing (0:01:34) Al: through that sentence. (0:01:36) Al: Is that how this episode is going to be? (0:01:38) Kev: That’s supposedly where you’re talkin’ to me (0:01:41) Al: I need a holiday. (0:01:42) Kev: Well, well, you’re close to one, aren’t you? (0:01:44) Al: Good news! (0:01:46) Al: All right, this episode, we’re going to talk for a very short period of time, (0:01:51) Al: and you’ll understand why later. We’re going to talk about Time of Got You Plaza. (0:01:57) Al: Spoiler alert, don’t play this game. Before that, we’ve got some news. We have what we’ve been up to. (0:02:07) Al: But first of all, wait, do I normally do that in that order? I know what you released the (0:02:11) Al: the last months before what we’ve been up to. (0:02:11) Kev: Isn’t it normally what we’ve been up to first usually? Yeah (0:02:14) Al: I think it is, yeah, OK, right. (0:02:16) Al: Yeah, let’s do that. (0:02:17) Al: Ah, why, why? (0:02:18) Al: It was a section and it just it just moved the title, not the whole section. (0:02:19) Kev: I was destroying (0:02:22) Kev: He’s destroying the show live on on air (0:02:23) Al: Stupid thing. (0:02:25) Al: I’d love to destroy some show notes. (0:02:28) Al: So we’ve got before that, we’ve got some news. (0:02:30) Al: We’ve got I know what you released last month. (0:02:33) Al: But first of all, Kevin, what have you been up to? (0:02:36) Kev: Um, let me think here, um, not yeah, I (0:02:42) Kev: Okay, so a lot of the usuals. Um, a little busy this week. Um, uh (0:02:48) Al: running away from ice agents. Sorry. I really should not joke about that because the ice will (0:02:50) Kev: Yeah, oh no, yeah, yeah that is a genuine concern every day (0:02:57) Al: hear it and they’ll come for you. We can clip it for the slack. (0:02:58) Kev: Yeah, yeah, yeah (0:03:03) Kev: The joys of being (0:03:05) Kev: Yeah, the joys of… (0:03:06) Kev: being a brown skinned boy in America right now. (0:03:13) Kev: There’s an ex… (0:03:15) Kev: So… (0:03:17) Kev: It feels like a lot of these ice raids are in the workplace, right? (0:03:21) Kev: And so, mine just feels extra, like, odd because I work for a Chinese company, Technica… (0:03:28) Al: Oh no. Oh no. (0:03:28) Kev: Well… (0:03:29) Kev: I mean, they are… (0:03:31) Kev: They have a… (0:03:33) Kev: Incorporation… (0:03:34) Kev: They are incorporated here in America, right? (0:03:36) Al: Yeah, yeah, yeah. (0:03:37) Kev: They are in separate American companies. (0:03:39) Kev: But, you know, the HQ is in China, so… (0:03:41) Al: And let’s not let’s not pretend like technically an American company would stop any rabid anti-Chinese (0:03:41) Kev: You know, there’s a… (0:03:48) Al: people in America doing anything, you know? (0:03:48) Kev: Oh, yeah! (0:03:49) Kev: Yeah, yeah, yeah, I know. (0:03:51) Kev: For sure, I’m just saying, like, there’s… (0:03:53) Kev: There’s a few layers, extra fun layers to this equation. (0:03:54) Al: Yeah. (0:03:57) Al: As always, they’re not going to come for you in that case, because they’re only coming (0:04:00) Kev: Yeah. (0:04:03) Al: for the manual laborers, right, because they’re the only ones that– (0:04:06) Al: be illegal, obviously. That’s true. That’s true. Oh, goodness. (0:04:08) Kev: They’ll run out eventually. We’re still in year one. (0:04:14) Kev: I live in Georgia. I mean, I’m in the blue area of Georgia, but it’s still Georgia. (0:04:19) Kev: Southern. (0:04:21) Kev: Oh, good. (0:04:21) Al: Oh, a happy, happy podcast. (0:04:25) Al: What have you been up to, Kevin? (0:04:28) Kev: Well, while I’m not sweating my legal status, even though I was born here, (0:04:34) Kev: Um, I’ve been, I’ve been playing. (0:04:36) Al: I mean, who knows whether that counts or not anymore? (0:04:38) Kev: Uh, according to some people in certain positions, I’ve been, uh, I’ve been playing card games, uh, a lot of card games in the past week. (0:04:50) Kev: Like, yeah, a lot of the usual stuff, but, um, Marvel snap. (0:04:54) Kev: We got the, the fantastic Ford season, um, the, the like, uh, based off the new movie, um, that’s coming up. (0:04:58) Al: Ah, yes. Is that July then? Cool. Any good cards? (0:05:02) Kev: Yeah. (0:05:03) Kev: Yeah. (0:05:03) Kev: That’s the July season. (0:05:05) Kev: And okay, there’s two (0:05:08) Kev: Okay, so (0:05:10) Kev: Yes. Okay. First of all, the season pass card is is mr. Fantastic, but the Pedro Pascal version (0:05:17) Kev: so one you get the bonus of Pedro Pascal at first I was I was (0:05:22) Kev: Hesitant about Pedro as mr. Fantastic. I don’t get me wrong. I love Pedro (0:05:26) Al: Yeah, you were being racist about him, yeah. (0:05:28) Kev: Yeah, but but just mr. Fantastic so like the whitest white boy you’ve ever seen right and now I’ve been I’ve been I’ve warmed up (0:05:36) Kev: to it. In fact, I’m down. (0:05:38) Kev: For the revision, let’s let’s just retroactively put Pedro Pascale in all the Mr. Fantastic (0:05:43) Kev: appearances. That’s what I’m down for. The cards pretty dang good. Marvel Snap is reaching (0:05:53) Kev: to play. It feels like it’s reaching to play. So there’s just it’s just going bananas, like (0:05:58) Kev: the power levels going up, which, you know, in most card games, that’s what you have to (0:06:02) Kev: do because you have to keep releasing new cards that people want to buy. But the other (0:06:08) Kev: Interesting tidbit, okay, I can’t remember when they introduced it or (0:06:12) Kev: if it’s always been there. (0:06:15) Kev: So you know that there’s a season pass in Marvel Snap, it’s the big thing. (0:06:18) Al: Yep. I am aware. (0:06:20) Kev: There’s the premium season pass, that’s where you actually pay the money and (0:06:25) Kev: you get the card, right? (0:06:26) Al: Yeah. Yeah, that just unlocks 10 extra levels, right? (0:06:26) Kev: Because the season pass, every player gets it, but (0:06:29) Kev: you don’t get half of it until you pay the $10 or whatever. (0:06:32) Kev: All right, do you remember there is a super premium? (0:06:38) Kev: That’s what it was originally. (0:06:38) Al: Yes, you’re going to tell me it’s now different. (0:06:40) Kev: So X number of months ago, they said, okay, now if you get the super premium, (0:06:46) Kev: you will get this variant, right? (0:06:49) Kev: And for people familiar in Snap, variants are a big thing because they’re your (0:06:52) Kev: flare, I guess technically it can unlock a card for you if you don’t have it. (0:06:58) Kev: But it’s nice, it’s not mandatory. (0:07:02) Kev: It’s an existing card or whatever, but it’s just a little extra icing on top, right? (0:07:08) Kev: And so I was like, okay, sure, that makes sense. (0:07:09) Kev: A nice little extra bonus if you get the super premium. (0:07:12) Kev: I never got the super premium because I didn’t want to pay $20 for that. (0:07:18) Kev: But now they have finally, they’ve pushed the button, (0:07:24) Kev: they’ve crossed the line, they broke the glass. (0:07:27) Kev: There is a brand new card in the super premium version. (0:07:30) Al: Oh no. No disaster. (0:07:32) Kev: Yep, and the optics aren’t great because I don’t. (0:07:38) Kev: No, if you remember a couple of weeks ago, I talked about there was a mode where they (0:07:41) Kev: introduced a new card, but it was basically impossible to get the card just playing for free. (0:07:46) Al: Yeah, you had to have like 500 matches or something. (0:07:49) Kev: Yeah, something like that. (0:07:51) Kev: Yeah, so people were already up in arms about that. (0:07:54) Kev: And that was about a month ago or so. (0:07:57) Kev: So now they’ve got this, so it’s just very clear that the devs or the higher ups, whoever, (0:08:04) Kev: There’s pressure being put on the game to make it (0:08:07) Al: » Yep. I don’t know any other games like that, but yep. (0:08:08) Kev: more pay to win, right? (0:08:10) Kev: I mean… (0:08:12) Kev: Yeah… (0:08:14) Kev: Yeah, I know. (0:08:16) Kev: Completely novel idea. (0:08:18) Kev: But yeah, they’ve done that finally. (0:08:22) Kev: And the worst part is it’s a pretty decent card. (0:08:24) Kev: So… (0:08:26) Kev: The Fantastic Four, all the new versions that will come out. (0:08:30) Kev: A lot of them revolve around this… (0:08:32) Kev: It’s a mechanic that’s existed since the start of the game, (0:08:36) Kev: They, they kind of labeled it. (0:08:38) Kev: End of turn. (0:08:39) Kev: Um, it’s just an ability that activates at the end of turn. (0:08:43) Kev: Um, for like, right. (0:08:44) Kev: So like Mr. (0:08:45) Kev: Fantastic, he gives like a card in your hand, like a plus one power or something. (0:08:49) Kev: End of turn. (0:08:49) Kev: Right. (0:08:50) Kev: And then some of the other fantastic four members, um, they all have. (0:08:50) Al: That’s different, because that’s not what Mr. Fantastic was before. (0:08:55) Kev: No, right. (0:08:56) Kev: He was an ongoing, he boosted other ones, but yeah, this new version (0:08:58) Al: Yeah. (0:08:59) Kev: just boost cards in your hand. (0:09:01) Kev: Um, I’m trying to remember, but there were cards that had this kind (0:09:04) Kev: of ability at the beginning. (0:09:06) Kev: Um, like sunspot, sunspot. (0:09:08) Kev: One right end of turn he would gain a power right um so (0:09:08) Al: Yes, yep. (0:09:12) Kev: So it’s basically that idea, but they just like okay. We make an official label now (0:09:17) Al: Yeah, because I think they were just like random things it was just like it would say (0:09:21) Kev: Yeah (0:09:22) Al: in the description what it happened because I think the other there was I guess you know (0:09:23) Kev: Right (0:09:26) Al: Red Hulk was another one that would do that it would it would give you it would gain power (0:09:27) Kev: Yeah exactly exactly (0:09:32) Al: based on what you didn’t use I think I can’t remember or the opponent used yeah yeah otherwise (0:09:33) Kev: Or what the opponent like if they didn’t use the other energy yeah (0:09:38) Kev: Yeah, but exactly right there were a handful of cards that did that but they they and this was I don’t know a couple months (0:09:43) Kev: ago they they codified that well this season they’re pushing that like all the think three of the four (0:09:49) Kev: Have or at least three of the four have end of turn abilities and the super premium card (0:09:57) Kev: Is the fantastic car? (0:09:59) Kev: And the fantastic car gives a boost to end of turn cards, so it works in this whole (0:10:06) Kev: Fantastic. (0:10:08) Kev: That’s a decent card and it looks fun and cool, but it’s behind this extra paywall. (0:10:16) Kev: So, that’s got people riled up, unhappy, myself included. (0:10:16) Al: Mm-hmm. Not great (0:10:22) Kev: So, and again, the worst… (0:10:24) Al: Side note… (0:10:26) Kev: I’m sorry. (0:10:27) Al: Side note, there’s… you say it’s the fantastic art. (0:10:30) Al: Have they done non-living beings before? (0:10:34) Kev: Uh, well, I mean not counting robots. Um, no, I don’t think so. Like that’s the first like vehicle sort of thing (0:10:40) Al: Yeah, because they’ve done like, obviously, like, they’ve done like ego and they’ve like, (0:10:41) Kev: No, I think yeah (0:10:45) Al: they’ve done like other celestial beings and stuff like that, but like, (0:10:47) Kev: Yeah, yeah (0:10:49) Al: yeah, and you write robots and stuff, but I don’t like, (0:10:51) Kev: Don’t sentient beings (0:10:52) Al: the fantastic car doesn’t even like, pretend to be sentient. (0:10:56) Kev: No, no, it is just a car right it’s just a vehicle (0:10:58) Al: Yeah, it’s literally a car. (0:10:59) Kev: Yeah, that one that flies but still (0:11:02) Al: They’re running out of people already, is that the problem? (0:11:03) Kev: Yeah, no (0:11:05) Kev: I (0:11:07) Kev: Don’t think they’re running out because Marvel has a lot of dumb characters, but you know the the ones people get excited about maybe they’re (0:11:17) Kev: They’ve been going a little fast (0:11:20) Kev: They did actually a while back they introduced a new card called skills (0:11:26) Kev: Which are not not characters. They’re just like so (0:11:30) Kev: The a lot of the dr. Strange spells were called (0:11:34) Kev: skills they introduce some magician type characters who generated skills in your in and (0:11:41) Kev: Skills they when you play them, they just disappear they they have a cost they they play them they have an ability and they disappear (0:11:47) Al: Yeah. (0:11:49) Kev: So they don’t stay and generate power on your board or whatever (0:11:53) Kev: And so they introduced that so that that was kind of like their first really like okay, we’re introducing some new cards that aren’t just characters (0:12:01) Kev: But yes the fantastic cars for it as I can tell (0:12:04) Kev: It’s like the first one that’s like a piece of equipment or or vehicle or whatever (0:12:05) Al: I, I just remembered, I just remembered Thanos gives you the Infinity Stones. (0:12:09) Kev: Yeah, oh (0:12:11) Kev: Yeah, there you go. Yeah, I forgot about that. Yeah, that’s just true those aren’t characters. Yeah (0:12:14) Al: It was not the first, and I don’t need people telling me, “Oh, technically the (0:12:18) Al: Infinity Stones have a consciousness.” (0:12:25) Kev: But yeah (0:12:27) Kev: So it’s it’s a wild time and the worst part is Marvel snap is still in my opinion good like the game is good though (0:12:34) Kev: Cakes are still solid (0:12:36) Kev: It’s grown so much that you can kind of play whatever you deck want you want now (0:12:42) Kev: I’ve said that a handful times and still true, right? (0:12:44) Kev: But I said that because there there were errors of snap where we’re they were dominated by certain archetype or a certain card or whatever (0:12:44) Al: Mm-hmm Oh (0:12:49) Al: Yeah, yeah, yeah (0:12:52) Kev: Right, we don’t see that as much now. There are no real problem (0:12:57) Kev: children (0:12:59) Kev: But but maybe because of that I don’t know but they’re (0:13:04) Kev: They’re pushing harder for the pay to win like give us money (0:13:08) Kev: So that kind of sucks especially because again, I like the game. It’s still enjoyable in my opinion (0:13:13) Kev: The games are still six turns. They’re fast. They’re there because he can play lots of different types and and and archetypes and it’s fun (0:13:23) Kev: But so yeah, I will keep playing until like I don’t know what we’ll see i’m the frog in the boiling pot and all that (0:13:29) Kev: we’ll see (0:13:32) Kev: But other than that, the other… (0:13:34) Kev: A big card game I’ve been playing. (0:13:42) Kev: Marvel Rivals Season 3. I need to do that in grey. (0:13:45) Kev: I don’t know if you saw it, but… (0:13:47) Kev: Sorry, it’s just so I thought. (0:13:49) Kev: I’ll report on that when I do play it. (0:13:53) Kev: Magic the Gathering. (0:13:56) Kev: I’m still playing the Arena, the online version. (0:13:59) Kev: And Final Fantasy sets still going strong and all that. (0:14:02) Kev: I tried drafting for the first time. (0:14:04) Kev: Online, but it’s still drafting. (0:14:07) Al: Is that is that a built in feature of Arena? (0:14:34) Kev: If you pick a card you want out of your pack and then you pass the cards to the next person and you know (0:14:40) Kev: Everyone kind of swaps packs and everyone keeps selecting out of these different packs until you have a pile of your own cards from all (0:14:47) Kev: These different packs (0:14:49) Kev: and (0:14:50) Kev: So it was always a novel idea. I never tried it before but I know something very weird about like, okay (0:14:55) Kev: I have this pack. I don’t want to share the cards. Why am I giving you my cards, but (0:15:01) Kev: But it works out because after you know the (0:15:04) Kev: packs are going around and rotated and all that like you have a deck that you (0:15:10) Kev: know there’s X number of packs and from that you’ve actually built the deck that (0:15:14) Kev: kind of sort of works if you know what you’re doing right and everyone’s kind of (0:15:18) Kev: on the same playing field because everyone’s opening all these new packs (0:15:21) Kev: nobody has any you know bringing in any existing cards or whatever so it’s kind (0:15:27) Kev: of a levelish playing field um bit of luck in there of course depending on (0:15:31) Kev: what you open or whatnot. (0:15:34) Kev: it’s a fun novel idea. And so on Arena, the version I play, the actual drafting part (0:15:43) Kev: is done with bots. You don’t actually do it with the other players. So that’s nice because (0:15:48) Kev: you don’t have to, you know, there’s not a timer or anything, you know, you’re just like, (0:15:52) Kev: okay, here, I think about it, pick what I want. Or if you know, if you need to go step away, (0:15:57) Kev: go to the bathroom, whatever you can, right, there’s no pressure to actually finish the draft (0:16:01) Kev: in X number of minutes or whatever. (0:16:05) Kev: But then when you build your deck, then you go, uh, you play against actual other players who’ve done the similar, um, drafting process. (0:16:12) Kev: Um, so, um, it, yeah, it’s an awful experience. (0:16:16) Kev: I think it’s fun actually. (0:16:18) Kev: Like I get it now with the appeal of the drafting. (0:16:20) Kev: Um, and, uh, but yeah, it’s, it’s good. (0:16:24) Kev: Final, the Final Fantasy cards was so good. (0:16:25) Kev: I, I, I’m angry at how good they are. (0:16:29) Kev: Um, the two, um, but I, at the very least I stayed clean. (0:16:34) Kev: I haven’t any money into magic for in a hot minute. (0:16:38) Kev: Um, and at least not any for anything for Final Fantasy. (0:16:42) Kev: So I feel good pounding myself on the back for that. (0:16:44) Kev: I’ve stayed strong. (0:16:45) Kev: Um, but yeah, other than that, um, nothing, nothing else. (0:16:50) Kev: I can’t, man. (0:16:51) Kev: Oh man. (0:16:51) Kev: Have you seen the master’s costume, Pokemon masters, the costumes lately? (0:16:56) Al: I’ve seen some of it. (0:16:58) Al: I’ve not really kind of been paying too much attention. (0:16:58) Kev: Did you see the, did you see the, the Larry, the vacation layer? (0:17:04) Kev: Oh, okay. (0:17:04) Kev: Hold on. (0:17:05) Kev: All right. (0:17:05) Kev: I’m going to make the usual slack exclusive thread. (0:17:08) Kev: Um, um, but yeah, it’s a, uh, uh, they gave Larry a, a, uh, Hawaiian, like a (0:17:18) Kev: lowland themed, um, uh, vacation suit and masters. (0:17:23) Kev: It’s very funny. (0:17:24) Kev: Um, uh, they also got summer Cynthia. (0:17:28) Kev: So she’s, I believe five or six variants of Cynthia now, because guess what? (0:17:34) Kev: Popular. (0:17:34) Kev: Did you know that Al? (0:17:35) Kev: Did you know she’s popular? (0:17:36) Al: Hm hm hm, whaaat? (0:17:37) Kev: Um, um, Skyla got a fun suit with jump off. (0:17:43) Kev: Um, yeah, masters is good. (0:17:45) Kev: The big, I haven’t dropped money on it in a while, but I, I want those costumes. (0:17:51) Kev: So yeah, I can say. (0:17:52) Kev: So that’s me all gotcha, all, all gambling, all card games. (0:17:56) Kev: What about you? (0:17:56) Kev: Al, what gotcha and gambling have you been up to lately? (0:18:00) Al: Oh, just my usual Pokemon, right? (0:18:02) Al: Although I’ve not put any money in since Go Fest. (0:18:03) Kev: Yeah. (0:18:05) Kev: I heard about that, that last episode, you got your training. (0:18:06) Al: So, yeah. (0:18:08) Kev: Gimme, gimme, gimme gold in the, in the, in the Dakota, get her weren’t yet. (0:18:13) Kev: I’m, I need to know, is she free? (0:18:16) Kev: I need to know. (0:18:19) Al: think so. I don’t think so. No, what have I actually been playing? Let’s see. I’ve been (0:18:20) Kev: Yeah. (0:18:26) Al: playing Tamagotchi Plaza and when I say playing, I played about half an hour and then searched (0:18:31) Al: online to make sure I wasn’t missing anything before I sold the game. More about that later (0:18:36) Kev: Wow, that’s fast. (0:18:37) Al: on in the episode, but that’s your, yeah it is. I have never, I’ve never stopped playing a game (0:18:46) Al: that fast and not been like, “Ugh!” (0:18:49) Al: This just isn’t for me, and instead being like, “This is just a bad game.” (0:18:52) Kev: Oh I’m excited, I’m excited to hear about this later. (0:19:00) Al: And I’ve also been playing some Land’s Island, slowly, obviously, because if you’ve listened (0:19:06) Al: to the previous episode, listener, you will know that I am not playing on my Steam Deck, (0:19:11) Al: which is how I normally play games, Steam Deck or Switch 2, while watching TV with my wife. (0:19:19) Al: So I’ve got to play it at my desk, and I don’t like doing that, right? Who wants to be sitting at (0:19:24) Al: your office desk playing games? So I’ve just been doing it for a couple of hours a week, (0:19:26) Kev: Alright. I get it. It’s undecided, but maybe. But hey, I mean, good for them, right? Yeah, (0:19:31) Al: but I have been enjoying that, I think. I think I’m enjoying Land’s Island, I think it’s a fun game. (0:19:42) Al: Yeah, I mean, I’m still annoyed about the controller support, but other than that, (0:19:47) Al: I think I’m enjoying it. (0:19:48) Kev: yeah. Yeah, that, that, I mean, that’s, that’s very fair. I’m with you on that boat. I want (0:19:53) Kev: controllers for my games, by and large. (0:19:56) Kev: I did not grow up a PC gamer so, um, you know, obviously I can do, you know, point (0:20:02) Kev: and click or management type games. (0:20:04) Kev: There’s no problem on the mouse, but like the people who do shooters and stuff like (0:20:07) Kev: that on the, the, on the mouse and keyboard, I don’t get it. (0:20:11) Kev: I can’t, I can’t, it’s, it’s beyond my poor comprehension. (0:20:17) Kev: But hey, good for lens Island. (0:20:18) Kev: Like that was a journey, but they got there. (0:20:21) Kev: Um, they, they, yeah. (0:20:23) Al: something like that. They got somewhere anyway. All right, I think that’s it. I’m just kind (0:20:27) Kev: They did stuff, they improved, they improved to some measure, I’m told. (0:20:37) Al: of waiting for Donkey Kong, to be honest. (0:20:38) Kev: Yeah, yeah, I don’t blame you. It’s like that game looks very good and shocker and yeah, yeah, I (0:20:44) Al: Yeah. Soon. (0:20:48) Kev: Wish he had more transformations. That’s it’s like the big thing. We’ve only seen three. Maybe there’s more (0:20:52) Al: Well, there might be more like surely they would have shown (0:20:55) Kev: Yeah, well the question is (0:20:58) Kev: Like what’s a good number right like because you know, obviously (0:21:02) Al: Yeah, like ten would be too many probably like that feels over (0:21:06) Kev: Yeah, right (0:21:09) Kev: And there’s probably gonna be some super transformation for the final fight because that feels like a thing this they would do (0:21:13) Al: Of course, of course. (0:21:16) Kev: But like normally I’d say I know five is a good number not counting anything finale spectacle transformation (0:21:23) Al: Well, let’s see what happens, but I’d be surprised if they’ve shown us everything. (0:21:28) Al: Let’s put it that way. We’ll see, but we will see. (0:21:32) Al: All right, well, let’s get into I Know What You Released last month. (0:21:37) Al: A quiet month, apparently, June was. I don’t know how I missed this out of the episode from (0:21:42) Al: two weeks ago, which is when I was meant to do it, but apparently I did. (0:21:46) Al: Just three games released. We got Rune Factory Guardians of Azuma. (0:21:52) Al: I haven’t played that. (0:21:53) Al: We’ve got Lenz Island 1.0. (0:21:55) Al: Obviously I’ve played that. (0:21:56) Al: And we’ve got Tamagotchi Plaza. (0:21:58) Al: Please do not play that. (0:22:00) Kev: I’ve played none of these games one day. I’ll play a room factory game. I would like to I (0:22:08) Al: Yeah, I feel like I could- (0:22:08) Kev: Mean (0:22:10) Kev: Yeah, I mean it’s it’s story of seasons, but more anime juice up the anime they said (0:22:16) Al: It’s much, I would say it’s much more like, it’s a combat game that just happens to have (0:22:21) Al: farming in it, rather than, especially now, I think you could probably argue in the four (0:22:22) Kev: sure okay sure yeah yeah sure and you know what that makes sense like you’re (0:22:27) Al: and before days, that it was Harvest Moon with, with combat, but now I think it’s definitely (0:22:34) Al: focused the other way around. (0:22:39) Kev: gonna do two series differentiate sure why not long as they have the cow all as (0:22:42) Al: Yeah, yeah, different cow, but yeah, all right. (0:22:45) Kev: well (0:22:49) Kev: Wait, it’s a different they don’t use the story of Caesar’s cow (0:22:50) Al: Well, I don’t think so. (0:22:53) Kev: Oh, no, never mind. It’s all it’s almost don’t care (0:22:58) Al: Yeah, because they don’t have standard animals in Unfactory. (0:23:00) Al: They have like other animals. (0:23:01) Al: So it’s kind of like a lion cow, but you will love the name. (0:23:04) Kev: Oh, huh, I’ll check it out. Okay, I’ll see a (0:23:08) Al: It’s called a buff-a-moo. (0:23:11) Kev: buffer (0:23:13) Kev: Let’s see. So like a buffalo but a buffer. Okay. Oh (0:23:19) Kev: Okay, that’s oh wait no that is a while (0:23:23) Kev: Mmm the design is kind of cute, but it also makes me think of the the girl dog from from (0:23:30) Kev: Full metal alchemist. I don’t like that (0:23:32) Al: Well, there you go. (0:23:38) Al: All right, we’re going to get into some news and we are going to start off with Kevin’s (0:23:38) Kev: Okay, that’s that’s an interesting camera (0:23:44) Al: favorite news. (0:23:45) Al: Gaucho and the Grassland have announced that they’re releasing on the 16th of July. (0:23:51) Al: You may notice, Kevin, that is basically now. (0:23:54) Al: When this episode comes out, it will be out. (0:23:55) Kev: that is when this episode comes out I will be playing this game probably i’m assuming it has (0:23:59) Al: Yeah. (0:24:01) Kev: controller support that’s that’s the the uh kind of the line in the sand for me great well yeah (0:24:04) Al: It says it has feel controller support, but I don’t know whether I can trust that or not. (0:24:12) Kev: you know that’s a good point too but um yeah I don’t know what can I say it’s still the same like (0:24:19) Kev: every trailer just continues to deliver the same promise you are being a cowboy that’s it (0:24:25) Kev: it and I like it’s a fun yeah yeah the the the the art style is cute kind of that overcooked (0:24:26) Al: Kevin was sold the moment he saw the first thing about being a cowboy, he was like “I’m sold, (0:24:30) Al: I don’t need to know anymore!” (0:24:37) Kev: the looking art style um but yeah I get you get to yeah and I can see that you you get to lasso (0:24:40) Al: It’s doing a little bit of the Animal Crossing curved world as well. (0:24:47) Kev: cows like that you know they knew that’s the activity you want to do you throw you have your (0:24:51) Kev: Europe, you’re the last of the count, so they… (0:24:55) Kev: I’m sold. (0:24:56) Al: Yeah. I need to know how it feels. Right. Because the controls for that, it could either be interesting or just horrific and terrible to play. So it’ll be interesting to see how that goes. (0:25:08) Kev: uh you’re right and it’s gonna be a very delicate like thing to get right so we’ll we’ll see um (0:25:17) Kev: tune in because I promise you you will find out on this show thoughts on about this game (0:25:20) Al: It does have a demo. (0:25:23) Kev: one form or another it does I won’t play it i’m just going in blind i’m going all in (0:25:30) Al: Next, we have Wandering Village. They have announced that they’re exiting Early Access. (0:25:38) Al: They’re releasing their 1.0 this week on the 17th of July, one day after Gaut you on the (0:25:44) Kev: That’s right after. I only have one day if I want to play Cowboy if I want to do this. I will not do that. (0:25:45) Al: grassland. (0:25:53) Al: And that is going to Steam Switch, Xbox and PlayStation all on the same page. (0:25:57) Kev: What a wild trailer because you have your huge dinosaur with the village or whatever on top (0:26:02) Kev: in the trailer. Oh okay, I didn’t know that. The art style is interesting because it’s 3D but like (0:26:03) Al: on onboo, I believe his name is. (0:26:11) Kev: 2d characters and and like (0:26:14) Kev: It’s not octopath like (0:26:16) Kev: It’s a full like CG 3d looking world, but the characters look like flat paper. It’s it’s it’s very interesting (0:26:25) Kev: Dynamic the thing is bad. Just interesting. But yeah is you have that and then you have people with like (0:26:32) Kev: Bane masks and then people (0:26:36) Kev: Burning the whole village (0:26:38) Kev: Forest for some reason. I don’t know. There’s a lot going on here. It is fascinating (0:26:44) Kev: And coming out on all consoles and everything that’s good good for them. That’s that’s impressive (0:26:49) Al: Yep, continuing this week’s releases, (0:26:54) Al: we have Cottonville is releasing on the 17th of July. (0:26:58) Kev: They’re just making up for last month by everything out one week as they stay. (0:27:03) Al: Everything on the same day. (0:27:06) Al: This was originally a Kickstarter, but apparently the Kickstarter was banned. (0:27:12) Al: And so now it’s just, yeah, so goodness sake. (0:27:12) Kev: B-band? (0:27:16) Al: Let me let me read what it was. (0:27:19) Al: There’s a statement on it. Here we go. (0:27:21) Al: This was back in the 15th. (0:27:21) Kev: Oh goodness. (0:27:23) Al: Dear Community, it says titled Kickstarter Update. (0:27:29) Al: Dear Community, firstly, we would like to sincerely thank you for your incredible (0:27:33) Al: support and participation in our first Kickstarter campaign. (0:27:36) Al: It genuinely means the world to us. (0:27:38) Al: Unfortunately, due to an oversight on our part, our Kickstarter campaign was (0:27:43) Al: suspended for unintentionally breaching Kickstarter’s guidelines. (0:27:47) Al: As a result, all contributions have been fully remembered. (0:27:49) Al: We are very grateful for the support gathered and to out show appreciation to all our backers (0:28:14) Al: and we are working on the very best solution to how to reward your contributions. (0:28:20) Al: Thank you again for your amazing support and interest in Cottonville. It truly means so (0:28:22) Al: much to us. While this was our first experience with Kickstarter and it did not go as planned, (0:28:27) Al: we’ve learned a lot. We’re looking forward to future campaigns now armed with valuable. (0:28:34) Kev: that didn’t answer my question. Why? Were crimes committed at any point? Maybe. Unintentional (0:28:40) Al: So I wonder, so it looks like what they did was they cancelled the Kickstarter and created (0:28:43) Kev: crimes? (0:28:52) Al: a new Kickstarter, and I’m wondering whether that’s the rule they broke, like you can’t (0:28:58) Al: recreate a Kickstarter or something like that. (0:29:00) Kev: Mm-hmm. I can see that that makes sense (0:29:03) Kev: Yeah, I’m big. Why well, why would they do that in the first place? I don’t know (0:29:08) Al: Don’t know, is this game a scam? I don’t know. (0:29:10) Kev: big (0:29:14) Kev: That I mean there’s the other fact that they are making the game without Kickstarter anymore (0:29:20) Kev: That’s the I did these are very weird flags. I don’t know. They’re red flags. They’re just weird flags (0:29:29) Al: » They are definitely flags. (0:29:31) Kev: Yeah, and the wildest part is it’s for this game that (0:29:38) Kev: Like isn’t for me. It feels very Facebook (0:29:42) Al: Oh, yeah, I hate the look of the game into it. (0:29:42) Kev: like gamey (0:29:45) Al: So it’s from it’s from the publisher Red Deer Games who have done such games (0:29:51) Al: such as Sprout Valley, Garden Buddies. (0:29:54) Kev: Monocats, I don’t know any of you wait no in a Sprout Valley (0:29:56) Al: And a bunch of other things that all definitely look like scam games. (0:30:01) Kev: And is this money laundering very possibly you (0:30:05) Al: I mean, Sprout Valley was a game and it was a fine game. (0:30:10) Al: Garden Buddies, I’m pretty sure we didn’t. (0:30:12) Al: It’s a publisher, not a developer, right? (0:30:16) Kev: yeah look i’m the game dev people oh it’s a public oh the publisher sure well okay exactly (0:30:23) Kev: well exactly the more reason to believe it may be money laundering the devs are maybe legit and (0:30:28) Al: Although, well, so this is where it gets interesting, is Cottonville is developed by the publisher. (0:30:39) Al: I think it’s their first game that they’re developing, rather than publishing. (0:30:40) Kev: you’re right it is you’re right um well that’s um (0:30:49) Kev: this is very strange and again if it were like a game that you know looked better you know that (0:30:58) Kev: being that might be one thing but it looks so I don’t know it just it just feels very weird (0:31:08) Al: it does. It is very weird. It does have a demo. Will I play the demo? Who knows? We’ll see. (0:31:08) Kev: the way the characters are always looking at you. (0:31:10) Kev: Straight up the camera, I don’t like it. (0:31:22) Al: Will I buy the game? Probably not, but I guess it depends how the demo goes, I guess. It’s (0:31:24) Kev: I also probably own that. (0:31:29) Al: just, yeah, those animations are so weird. [sighs] (0:31:32) Kev: Yeah (0:31:33) Kev: it (0:31:35) Kev: Comes out same day as wandering village, which noticeably feels much less possibly a scam (0:31:42) Al: Well, that game’s already out, it’s just not out in 1.0. (0:31:46) Al: All right, rounding out this week’s releases, (0:31:52) Al: Tiny Garden have announced their Summer Breeze content update (0:31:57) Al: and cosmetic pack are releasing on the 17th of July. (0:32:02) Kev: It’s our I don’t know. I gotta think of a barbenheimer equivalent cotton (0:32:07) Kev: wandering garden, I don’t know (0:32:10) Al: Best bet is, I think it’s the same week as Barbara Naimer happened. (0:32:13) Kev: Really that’s incredible (0:32:13) Al: Yeah, because it was definitely July and I think it was this week. (0:32:18) Kev: Yeah, my favorite thing about barbenheimer like I mean both movies are fine or whatever but people kind of under their breath were like (0:32:23) Al: Two years ago. (0:32:25) Kev: But barbie was a little bit better though (0:32:27) Al: Oh, it absolutely was, yeah, I enjoyed Oppenheimer, but it was it was not as good a film. (0:32:29) Kev: Yeah (0:32:36) Al: But I look, I’m not saying it’s a bad film, but I mean, Barbara. (0:32:43) Al: It was my film of the year that year. (0:32:44) Kev: I mean, the two lead roles kind of killed it in every aspect. (0:32:52) Al: Yeah, yeah, 21st of July, it was I was right, it’s the same week. (0:33:00) Al: So this would be Gaucho Wandering Cotton Garden. (0:33:07) Kev: yep there you go glad we found our episode title (0:33:07) Al: Oh, OK, fine. (0:33:11) Al: Yeah, new content pack DLC for Tiny Garden. (0:33:18) Al: If you’re enjoying that game, it was such a cheap game. (0:33:21) Al: I suspect this will be paid. (0:33:22) Al: It’s DLC. It does look like it’s paid DLC, so I mean, go support it. It’s good. (0:33:29) Kev: - Yeah, there you go. (0:33:31) Kev: That’s a cute idea of like, it’s all cosmetics. (0:33:36) Kev: Whole game is cosmetics, right? (0:33:38) Kev: So like introducing these packs, that’s a good idea. (0:33:42) Kev: And it’s like there’s some, (0:33:44) Kev: like you can grow palm trees and wait, (0:33:47) Kev: no, there’s new mechanics. (0:33:48) Kev: Hold on, they’re saying new mechanics. (0:33:48) Al: So I think so if I if I understand it correctly, the new plants and new mechanics are a free (0:33:49) Kev: Oh, oh music. (0:33:55) Al: update and the cosmetics are the DLC. (0:33:58) Kev: Uh, okay, that makes sense as it should be good for them (0:34:02) Al: That is the correct way to do things, yes, I agree. (0:34:04) Kev: Pokemon (0:34:10) Kev: But good for them good for you tiny garden you little garden that (0:34:15) Al: We also have an update for Disney Dreamlight Valley. (0:34:19) Al: I feel like these are coming out all the time and also I care about them less and less. (0:34:22) Kev: I mean it’s yeah yeah that’s that’s good that’s called diminishing returns and (0:34:30) Kev: and that’s what happens when you have Disney with a bajillion IPs and (0:34:36) Kev: whatever and and the worst part is like I don’t know I most of these don’t feel (0:34:43) Kev: like big story expansion I mean a lot of them are but I don’t know just I look at (0:34:50) Kev: other games like look at the mojo (0:34:52) Kev: games right when the new contents there’s big story chapters and stuff to (0:34:57) Kev: do these I don’t know maybe it’s all because it’s existing IPs like I don’t (0:35:05) Kev: know it just doesn’t have the same hype around it maybe it’s because it’s too (0:35:11) Kev: saccharine they can’t they can’t go crazy they can’t have the chapter where (0:35:16) Kev: or Scar eats Remy from Ratatouille. (0:35:20) Al: I, yeah, I wonder if, because obviously they’ve done this thing where the DLCs have been split up, (0:35:25) Al: so this update is called the storybook veil part two, the unwritten realm update. (0:35:32) Kev: Okay. Okay, one name. (0:35:38) Al: And I kind of feel like maybe it would be better if they just did all the DLC (0:35:42) Al: for the storybook veil at once, right? Because we talked about this before, where I don’t think I’d be (0:35:50) Al: booting up Stardew every two months if there was a new update, but the way that he bundles it all (0:35:54) Kev: Mm-hmm (0:35:56) Al: together in an update every two years or three years or whatever, means that I’m super excited, (0:36:01) Al: because it’s like, oh, it has been years since I’ve probably played the game, let’s go in, (0:36:05) Al: we’ve got loads of new content, I’m really excited for that. Whereas this is just constant, here’s (0:36:10) Al: new update. And I suspect they’ve probably got numbers to show that this keeps people invested, (0:36:18) Al: Right. Like if we talk about. (0:36:20) Al: I wouldn’t want one big update every two years for that, but I don’t know. (0:36:25) Al: It’s a difficult one, but I don’t even play the game anymore. (0:36:25) Kev: Uh-huh, well I mean, yeah I’ve never played the game so I’m just completely talking without (0:36:30) Al: So who might it complete? (0:36:36) Kev: any frame reference. (0:36:38) Al: What that’s not what we do (0:36:44) Kev: So we say right after declaring cotton fields a scam without having touched it or planning (0:36:48) Al: No, I did not, excuse me, I did not, I would like to clarify, as per my lawyers have just (0:36:49) Kev: to. (0:36:55) Al: told me to do, I, lol, I did not claim that the game was a scam. I asked whether it was (0:37:03) Al: and felt, it said it felt a little scammy. That is all I’m saying. I, yep, that is very (0:37:08) Kev: - Feel of a scam. (0:37:12) Al: different to claiming it is a scam. It feels scammy, it’s not the same thing. (0:37:14) Kev: - True, true. (0:37:16) Kev: Yeah, true. (0:37:18) Al: This one has, so this update, what does this have? The final part of the story for (0:37:26) Al: the storybook veil, which is Maleficent and Hades doing some stuff. (0:37:32) Al: Who’s the new characters? Is that Peter Pan? (0:37:33) Kev: It’s embedded, looks like it. (0:37:37) Al: And who else is with Peter? Is that Aurora? No, not Aurora. What am I talking about? Who is that? (0:37:44) Kev: Trying to see that is (0:37:44) Al: I just saw the colour of dress. (0:37:47) Kev: Wait, who is that? Is that a player character? That might be the player character. I don’t think I recognize (0:37:49) Al: Oh, that’s the player character, that would make sense, right? And a monkey? Who’s the monkey? (0:37:53) Kev: Yeah, I know (0:37:57) Al: I can’t see, this image is so small. (0:37:59) Kev: It is I’m trying to yeah, that’s just a pet monkey (0:38:03) Al: And for some reason, the patch notes don’t mention characters other than Maleficent and Hades. (0:38:09) Al: Like normally they list, I don’t think so. (0:38:09) Kev: Wasn’t Peter Pan already added? Oh (0:38:14) Kev: Okay, I don’t know I don’t know it says yeah there become pals with Peter Pan you’re right yeah, I don’t know that’s just a pet monkey (0:38:18) Al: Oh, here we go. No, I there is Aurora, right? So venture into the pages of a storybook to uncover Aurora in an enchanting dream style, in addition to her regular (0:38:26) Kev: There’s a guy who looks evil with wings. He looks cool. I don’t know what else (0:38:34) Kev: And that dog on Peter Pan (0:38:36) Al: Anyway, whatever. There’s an update. I don’t think you need us to explain. (0:38:42) Kev: There’s Eric’s dog - what’s the best dog in Disney movies we should we should make it ranking (0:38:50) Al: That sounds like a greenhouse episode. All right. (0:38:53) Kev: Best pets for Disney (0:38:56) Al: We have two more news updates. The first is Lens Island have released their post 1.0 roadmap. (0:39:04) Kev: Mm-hmm is the bro map just say take the money and run I’d applaud somebody if they said that (0:39:05) Al: So, first of all. (0:39:06) Al: I mean, they had a Kickstarter that if they were going to take the money and run it would (0:39:15) Al: have been back then. (0:39:16) Al: So they say the rest of July will be post release bug fixing. (0:39:21) Al: In August, there will be a community feedback update. (0:39:22) Kev: Sure (0:39:25) Al: I have community feedback. (0:39:26) Al: Give us proper controller support. (0:39:29) Kev: There’s the the developer livestream you see you can yell at them in real time. Thank you (0:39:34) Al: Also, silly question, is that not the whole point of early access, (0:39:37) Al: is to get community feedback and update it based on that? (0:39:39) Al: Like, why are you waiting until after 1.0 to do that? (0:39:42) Al: Whatever. (0:39:42) Kev: It’s fine, it’s fine (0:39:44) Al: And then in December, they will be releasing a major content update. (0:39:48) Al: No information on that. (0:39:49) Al: Just there will be stuff and more coming in 2026. (0:39:51) Kev: So I was about to say, so the roadmap is we’re going to work on it, maybe. (0:39:53) Al: So it’s a pretty loose. (0:39:58) Al: You know. (0:40:01) Al: Yeah, yeah, yeah. (0:40:03) Al: the update is. (0:40:04) Al: We’re going to bug fix, and then we’re going to add some changes, and then we’re going to (0:40:08) Al: have a new new content. And it says December. I wouldn’t be surprised if it wasn’t this year. (0:40:10) Kev: listen to people yeah yep we’ll see I mean but they’re gonna continue to (0:40:23) Kev: support it which I mean every game does now because games or service did you (0:40:28) Kev: know that out (0:40:29) Al: Yes. And let me double check. (0:40:32) Al: But I think this is, let me double check something. (0:40:38) Al: And they do just seem to have. (0:40:40) Al: So I am not aware of another game that they’re working on just now or anything else. (0:40:46) Al: I thought I was aware of one, but no, I think that’s a different company. (0:40:50) Al: So maybe they are just planning on continuing work on Lenz Island. (0:40:55) Al: I I doubt that that is going to be continue to be. (0:40:59) Al: And final piece of news, Kevin Stardew Valley is now the this Stardew Valley is now the (0:41:05) Kev: » Yeah, that’s correct. (0:41:18) Kev: Hmm, yeah, yeah this this one scares me (0:41:27) Al: top-rated game on Steam. (0:41:29) Al: Iso. (0:41:29) Kev: That scares me (0:41:35) Kev: Steam has a lot of games on it. I’ll I (0:41:39) Kev: Know there has to be I know there has to be a number one (0:41:44) Kev: Like but it just feels so surreal that the game that (0:41:49) Kev: Not that we care about per se but that is so close to us because of this podcast like (0:41:55) Kev: That’s the number one. That’s wild to me (0:41:58) Al: So have you don’t click on the don’t click on the link to the top 250. (0:42:03) Al: Have you looked at it at all? (0:42:04) Al: I want to check. (0:42:04) Kev: No, I’m not. (0:42:05) Al: OK, so let’s do a little let’s do a little game. (0:42:08) Al: See how many of the top 10 Kevin can guess. (0:42:11) Kev: Oh, there’s a bajillion games on Steam. (0:42:15) Kev: I don’t know. (0:42:17) Al: Think of games that people like. (0:42:17) Kev: All right. (0:42:18) Kev: OK, OK, Portal 2 is number two because that’s the one that (0:42:21) Al: So, yeah, so we know that we’ve got two already. (0:42:21) Kev: got me dethroned. (0:42:23) Al: We’ve got Stardium and got Portal 2, number one and number two. (0:42:25) Kev: Oh, well, let’s see. (0:42:28) Kev: And here’s part of the question, right? (0:42:30) Kev: How is this calculated, right? (0:42:32) Kev: Because if a game has 5.0 review (0:42:34) Al: Yeah, so I suspect you have to get above a certain amount of, let’s put it this way, (0:42:35) Kev: But only has 100 reviews (0:42:37) Kev: It’s probably not hitting the top (0:42:39) Kev: Even though if it is really good you know (0:42:45) Al: I will give you a clue, every single one of the top 10 has over 100,000 volts. So it’s (0:42:51) Kev: Okay. Sure. (0:42:52) Al: at least some kind of popular game. Nope, that is number 14. (0:42:56) Kev: Sure. Okay. Like, uh, I know Baldur’s gate three is up there. (0:43:01) Kev: No, it’s Baldur’s gate three is really wow. (0:43:04) Al: Yep, number 14 with 8.73. I will say it’s very crowded at the top, right? So 8.73, (0:43:08) Kev: Wow. I, wow. I’m, I’m. (0:43:14) Al: compare that to Stardew at 1, 8.87, right? Like there’s not a lot in it, they’re all very close. (0:43:21) Kev: I’m not gonna get a single guess here (0:43:23) Al: I think you will keep going. I think you will get some wrong, but I think you’ll get some right. (0:43:27) Kev: Okay, see yeah cuz I mean like okay, I’m trying to think oh, this is hard right because a lot of games (0:43:35) Kev: Are really good, but they’re ports right like (0:43:38) Kev: Spider-man is now on Steam if I recall right the spider-man 1/2 are they (0:43:42) Al: Definitely not up there. It was not it was not a very well-received port because it was very bad. (0:43:48) Kev: Yeah, that’s true I forgot about that right (0:43:48) Al: I don’t I can’t even see them in the list. Let’s see where we’ve got Spider-Man. (0:43:51) Kev: Like uh see this is the thing (0:43:53) Al: The first Spider-Man is 140 and Spider-Man 2 is not. (0:43:58) Kev: Great that’s fantastic see this is the thing like I have to think about I don’t think about steam as much as (0:44:07) Al: Would you like some clues? (0:44:09) Al: I can give you some. (0:44:10) Kev: Is one of them Stanley parable (0:44:10) Al: They all. (0:44:12) Al: It is not there. (0:44:14) Kev: God yeah, okay. Yeah, I don’t know this is oh (0:44:17) Al: Let me let me give you a clue. (0:44:19) Al: Let me give you a clue by giving you genres. (0:44:19) Kev: Okay, okay. (0:44:22) Al: So we have what number three, the genre is open world survival craft. (0:44:28) Kev: Oh my goodness. Oh god. Is it power? No! (0:44:32) Al: No, it is not power world. (0:44:33) Kev: I’m kidding. I know it’s not power. (0:44:35) Kev: What is it? (0:44:38) Kev: Did, oh, what is the name? (0:44:40) Al: Our world is 241. (0:44:41) Kev: Is Umamusume pretty derby? Did it skyrocket to the top? (0:44:47) Kev: Do you know what I’m talking about, Al? (0:44:48) Al: I have no idea what you’re talking about. (0:44:52) Kev: Okay, oh man, I’m happy. (0:44:54) Kev: Dale is going to be thrilled. I brought it up on the podcast. Okay. (0:44:57) Al: Right, let’s stick to this. Open world survival craft, think of a game, a very popular game, (0:44:58) Kev: I’m okay. I’ll bring it up. Fine. Fine. That is no, cause that’s not on steam. Um, hug. (0:45:05) Al: that people like. What was that? Just say it. It was not Minecraft, no. I was tempted (0:45:11) Kev: See, no, cause Minecraft’s not on steam. Yeah. Yeah. No. Cause Minecraft’s not on steam. (0:45:18) Al: to say it’s open world survival craft, but not that one, thinking you were going to think (0:45:22) Kev: Yeah. Yeah. No. (0:45:23) Al: Minecraft initially. It is not correct, but it’s not Minecraft, but it is. (0:45:26) Kev: Is it? (0:45:28) Kev: AHHH! Is it um, oh gosh, I just I’m not a steam person. I don’t know these as well. Um, I what is? Oh my gosh. What is? (0:45:37) Kev: What is this? (0:45:38) Kev: What is that one horror-y game? (0:45:42) Kev: The four or something like that? I don’t remember. Just tell me. I don’t know. You’re gonna fail all these out. (0:45:44) Al: No, no, what? I don’t understand. It’s not Minecraft. It is 2D. (0:45:50) Kev: Oh wait. Oh (0:45:52) Al: Come on! Terraria number three! There we go! (0:45:52) Kev: Terraria! Oh my gosh. Terraria. Oh duh. Wow, I’m stupid. Yeah. (0:45:58) Kev: Terraria, duh. How did I not think that? Yeah. Wow. (0:45:59) Al: You will not get number four. I have never heard of this game. People Playground? (0:46:04) Kev: Well, I don’t know what that is. Um, okay, okay. (0:46:07) Al: Neither do I. It’s a sandbox game, apparently. Number five. Zombies. (0:46:13) Kev: It’s not it’s not art. It’s not gonna be an RE game. It’s (0:46:15) Al: No, but not far off. You’re kind of in the right game’s circle. (0:46:18) Kev: No, it’s I mean (0:46:26) Kev: I mean is it dead by I mean I don&am
A rock icon sets out to save music with a strange yellow gadget that almost no one understood.Neil Young's iPod KillerIf you're new to the show (thanks Apple Podcasts!) here are some favorite episodes to get you started:Freedom House Ambulance ServiceOne-Nil to the ArsenalGuerrilla Public Service ReduxTowers of SilenceThe House that Came in the MailThe Real Book Subscribe to SiriusXM Podcasts+ to listen to new episodes of 99% Invisible ad-free and a whole week early. Start a free trial now on Apple Podcasts or by visiting siriusxm.com/podcastsplus.
We're back for Episode 158 of Pixel Gaiden! In this episode Cody and Eric catch up on the news and cover 6 Good Hudsonsoft games. 8:48 - Quick Questions 32:36 - Patreon Song 37:38 - Tea Time With Tim - UK computer & game stores from the 80's to the 2000's 51:32 - Cody's Corner - Retro Games Market Update 1:29:22 - News 2:16:50 - 6 Good Games For Mini Consoles / Systems News - Cody - https://www.retronews.com/the-nyanja/ Tim - Zelda-Esque NES Homebrew 'Knight On The Moon' Gets Digital Release https://www.timeextension.com/news/2025/07/zelda-esque-nes-homebrew-knight-on-the-moon-gets-digital-release Cody - https://www.retronews.com/plants-vs-zombies-game-boy/ Eric - 3d NES games https://www.dsogaming.com/news/after-10-years-of-development-the-emulator-that-lets-you-play-nes-games-in-full-3d-has-been-fully-released/ Cody – Is ChuckeeCheese going to be worth going to again? https://www.timeextension.com/news/2025/07/iconic-arcade-chain-chuck-e-cheese-launches-new-locations-aimed-at-nostalgic-adults Tim – British F1 racing legend Nigel Mansel, The names sake C64 game lost to time by Gremlin Graphics has finally been found and released by Frank Gaskin and the team at Games That Were'nt. https://www.gamesthatwerent.com/gtw64/nigel-mansell-world-championship/ Video footage https://www.youtube.com/watch?v=lW62BDHXzb0 Cody – Cathedral Prequel https://www.timeextension.com/news/2025/07/nes-inspired-metroidvania-cathedral-is-getting-a-prequel-and-it-looks-incredible Eric - The 32-bit Generation Is Coming - Unofficial FPGA-Based Sega Neptune Launches This December https://www.timeextension.com/news/2025/07/the-32-bit-generation-is-coming-unofficial-fpga-based-sega-neptune-launches-this-december Cody - https://www.timeextension.com/news/2025/06/more-amico-games-release-on-switch-and-steam-as-the-company-still-insists-hardware-is-the-goal Tim - Evercade EXP-R And VS-R Refreshed With A New NES-Style Colour Scheme https://www.timeextension.com/news/2025/06/evercade-exp-r-and-vs-r-refreshed-with-a-new-nes-style-colour-scheme Eric - "Missing" Genesis Beat 'Em Up Paprium Is Finally Playable Under Emulation https://www.timeextension.com/news/2025/07/missing-genesis-beat-em-up-paprium-is-finally-playable-under-emulation CODY - https://www.timeextension.com/news/2025/07/modretros-chromatic-is-back-in-stock-alongside-sabrina-the-teenage-witch Cody - https://www.timeextension.com/news/2025/07/cuphead-is-now-playable-on-wii-u-thanks-to-a-new-unofficial-port Eric - GamerCard Developed by Clive Sinclair's Nephew https://www.retronews.com/gamercard/ Cody - https://www.timeextension.com/news/2025/07/the-netflix-hit-squid-game-is-now-a-game-boy-title-thanks-to-fans Eric - New Nintendo Magazine Ninsight Launches on Kickstarter https://www.retronews.com/ninsight-launches-kickstarter/ Cody - https://www.timeextension.com/news?page=2 NEWS OF THE WIERD Entry for this month, maybe ?! (From Time Extension) This Ocarina Of Time & Ace Attorney Crossover Is The Most Ridiculous N64 Mod We've Seen This Year Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon. Thank you to Henrik Ladefoged, Roy Fielding, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, Brian Arsenault, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, Vicky Lamburn, Mark Richardson, Scott Partelow, Paul Jacobson, Steve Rasmussen, Steve Rasmussen's Mom, Retro Gamer Nation, Peter Price, Brett Alexander, Jason Warnes, Josh Malone (48kram), AndrewSan, Jochwat, and Adam from Commodore Chronicles for making this show possible through their generous donation to the show. Support our sponsor Retro Rewind for all of your Commodore needs! Use our page at https://retrorewind.ca/pixelgaiden and our discount code PG10 for 10%
Send us a Text Message and suggest a topic or guest!Ever looked up from your smartphone and wondered where the time went? You're not alone. In this eye-opening conversation with Joe Hollier, co-founder of the Light Phone, we explore how our constant connection to smartphones is quietly eroding our family time, mental space, and ability to be fully present.We speak about:• Most smartphone apps are built to maximize "retention" through addictive design to collect data and sell advertising• The Light Phone offers essential utilities (calls, texts, navigation) without browsers, email, or social media• First Light Phone launched via Kickstarter, proving substantial demand for a minimalist phone option• How one boarding school went completely smartphone-free using Light Phones, seeing improved academic and social engagement• Light Phone offers privacy benefits as the company doesn't collect or sell user data unlike mainstream smartphone companiesFor more information about the Light Phone, visit their website. To get control over screen time and access our Cell Phone Contract check out our Tame the Tech printable. Ready for it all? Pour your favorite beverage and download our Tame the Tech Digital Bundle and get started on taming the tech in your home, with confidence! The Thriving Family Accelerator provides an easy, 3-step process to lower stress, parent as a united team, and enjoy a true friendship with your spouse & relationship with your kids. Sign up now for this live parent coaching with proven methods for positively engaging your family and redistributing the mental load.
Welcome to another explosive episode of the Comic Crusaders Podcast! Your host, Al Mega, is joined by the insanely talented Kane Gallagher—a rising force in the world of indie comics, pulling double duty as both writer and artist of the gritty, no-holds-barred dystopian epic, THE UNDERCLASS! What happens when society breaks down, power shifts to the brutal elite, and the people at the bottom say “enough”? The Underclass is a graphic novel that doesn't pull punches—dealing with themes of inequality, rebellion, survival, and justice, all wrapped in raw, visceral artwork and a story that'll stick with you long after you close the cover. In This Episode: Kane's journey from inspiration to creation The challenges (and rewards) of being both writer and artist Deep dive into the Underclass world: themes, characters, and message The Kickstarter process: what Kane's learned and what you can expect Exclusive scoop on campaign rewards, stretch goals, and future plans Support the project at: https://www.kickstarter.com/projects/wildnorthcomics/the-underclass-graphic-novel-by-kane-gallagher?ref=e50ua6 Follow on Social media at: https://www.instagram.com/kgdesigns.art/ https://www.facebook.com/wildnorthcomics/ https://www.wildnorthcomics.com/underclass Whether you're a comic creator, fan of dystopian stories, or just love supporting original voices in indie comics—this is the episode for YOU! Thank You for Watching / Listening! We appreciate your support! Episode 564 in an unlimited series! Hosted by Al Mega Follow on Twitter | Instagram | Facebook: @TheRealAlMega / @ComicCrusaders Make sure to Like/Share/Subscribe if you haven't yet: Rumble/Twitch: ComicCrusaders YouTube: /comiccrusadersworld Visit the official Comic Crusaders Comic Book Shop: comiccrusaders.shop Visit the OFFICIAL Comic Crusaders Swag Shop at: comiccrusaders.us Website: https://www.comiccrusaders.com/​​​​ Edited/Produced/Directed by Al Mega
Bryant Garvin, a 20-year veteran of the digital marketing world, announced his new position as Operator in Residence at Triple Whale. This role leverages Triple Whale's massive data set (35,000+ stores, $55B+ GMP annually) to build better products for marketers and e-commerce operators. Garvin discussed his evolved perspective on attribution, emphasizing Triple Whale's holistic approach using AI and data integration beyond simple dashboards. He highlighted the power of MOBI, Triple Whale's platform, in providing data-driven insights for strategic planning, such as Prime Day optimization. The conversation also touched upon the importance of humanizing data, considering the broader context of marketing beyond immediate clicks, and the crucial role of product quality in marketing success. Garvin shared successful marketing strategies from his past, including adding value instead of discounting and leveraging Kickstarter for product launches. He championed YouTube as an underutilized e-commerce channel and cautioned against relying solely on quick wins, advocating for long-term brand building. Finally, he emphasized the importance of authenticity and human connection in marketing, even in the age of AI, and shared a personal anecdote about his childhood dream of becoming a paleontologist.
Today, I share additional thoughts on the Victor/Victim topic as well as dive deeper into the homestead buying club concept. Heads up! Self-Reliance Festival ticket prices go up tomorrow at midnight — if you've been on the fence, now's the time: https://selfreliancefestival.com Featured Event Paul Wheaton has a pretty cool Kickstarter that's in early bird mode through today. The project? A movie about how they developed the “Willow Feeder,” their hands-off human waste composting system at Wheaton Labs. They've spent years refining this setup, and now they're ready to share it with the world. If you toss in just $1 today, you get early supporter perks — including extra stuff they won't offer later. Link: https://www.kickstarter.com/projects/paulwheaton/willow-feeders?ref=9xygxe Sponsors Sponsor 1: AgoristTaxAdvice.com/LFTN Sponsor 2: The Wealthsteading Podcast, InvestableWealth.com Tales from the Prepper Pantry Canning a bushel of green beans Adding a Freezer so we can better organize frozen stores for the household Busting with eggs and need to fix the freeze dryer Frugality Tip Meal planning keeps you from eating out and is healthier Operation Independence Moving the shed today so that we can put the glamper where the shed was and start renting that out. The shed will be turned into a camping cabin (with AC). Who wants to come to a workday to help us get the areas looking nice? Main Topic of the Day: Homestead Buying Club and VictorhoodHomestead Buying Club and Empowering Homesteaders First off, I listened to the interview with Tactical and so very much appreciated him sharing his story and I found it really impactful and also inspiring in continuing on my own healing journey and personal growth, hopefully with some new ideas. Second, last week's podcast about being a victor or victim was also helpful. It's the midst of burnout season for a lot of farmers (especially production based). It's all got my wheels turning again about an idea I had exactly a year ago after talking with another market vendor friend and being sick of all the sundresses and floppy hats and picturesque unrealistic homestead Instagram crap. I don't really know the exact vision but just craving a support group of people in similar situations. See the image I made below: But at the same time, the stress of farming for men is insane too. I know because I see it in Adam. He needs a community of like minded people. He's more isolated these days because he always feels behind on the farm. We are in a crucial make or break time with our expansion so it's been particularly stressful especially with cash flow management. I know it'll all work out but it can be tough. Adam left his full time job. I love the idea you had of a farm to table meal. Also, I've had ideas before of a “homestead Home Depot” salvage (like super cheap consignment or free scraps) where people can look to get spare items others don't need anymore to build things on their homestead. The bad thing is I know everybody likes to keep their own personal junk piles cause “they might need it” but used lumber and scrap metal, animal feeders, heat lamps, waterers, fencing etc can all help people get started or attain something on a budget. A network of people in the community willing to help people farm sit so that if ever there was a chance to travel you could pay someone familiar with handling livestock etc. Also, on a personal level for our business, if you get a pma in place, I'm *guessing* you could custom butcher a hog and still sell the individual cuts to holler hub members. There's some gray area there that I don't know about. If it was legal that way that would save people a good bit of money for super high quality pork. In any case, I've got 23 pigs ready in another month or two that I need to displace. We don't have freezer space for all 23 so I'm hoping to get some customs sold too These are all things that go on inside my brain and since you'd been discussing the holler hub, I thought I'd spill my ideas because I'm honestly overwhelmed with incubating and improving our current business model and not trying to start new ones at this time! I would still like for us to get out and about and adventure to your place for the next gathering so we'll bring your requested meats then unless you need otherwise. VICTORHOODAfter listening to Episode 1060, I had some thoughts on the content. I'll try not to be too long winded but having lived a life full of adversity and still navigating the fall out from some things, I have quite a bit of thoughts. While I don't hope to magically cure anyone, I do hope to plant some seeds for thought. Towards the end of the episode there was a hypothetical posed. I just want to say, as someone who has personally experienced abuse, I wanted to reiterate that any victim of a crime is never responsible for what their abuser does. They are ONLY responsible for their own healing. It's not fair, but it is our responsibility in how we move forward. As life is, we sometimes trust the wrong people, sometimes we are born to them, sometimes we are the person in the wrong place at the wrong time. Your singular responsibility, your role is not becoming a hurt person who hurts people. This is how we break cycles. This is how we become better people despite our adverse experiences. This is true when we get terminal diagnosis, we grew up in familial dysfunction, war, flooding, natural disaster and plagues. We lose people through death and abandonment. There are tons of adverse experiences we might not have placed ourselves in, however, we have choices, sometimes all of them are shit. Other times you must call yourself on your own shit. But remember, even manure can grow flowers and mushrooms. On Forgiveness, there are 4 steps. Tell the story Name the hurt Grant Forgiveness Renew or Release the Relationship While that sounds much simpler than it is, these are the steps one must take. Once you have granted forgiveness, you are not allowed to continue to punish someone for the hurt they caused, that however, does not mean you stop talking about it. It means being able to talk to the transgressor in a way that opens a door for continued forgiveness. Telling the story doesn't mean you stand on stage and out the person. It means you speak directly to the person who caused the hurt. It means you reach out to trusted allies for perspective and support. When we are emotionally escalated, our thoughts can get carried away. Practice pausing when your emotions are heightened. Nothing big will ever be able to be solved overnight. That means you do not have to have an answer today, tonight or even tomorrow. It only means you have a willingness to come together on the subject. Forgiveness is a practice. This means that sometimes you will have to choose to forgive over and over again. Every time that hurt or betrayal surfaces, you will have a decision to make. This makes repair work exceptionally important. If you are willing to forgive and the other person does not want to do repair work, you are entering a cycle of continued harm. Please know when to walk away. Sometimes the person you have to forgive is yourself. This is imperative for any repair and healing work. And finally steps to changing negative thought cycles: Pause and Notice -What am I thinking right now? Become aware of the loop, what is the thought or repeating pattern. Name the Pattern- What kind of thought is this? Am I catastrophizing, black and white thinking, mind reading (assuming I know what someone is thinking or judging me) or criticism? Feel and Validate- What feeling is driving this thought? Most negative thoughts are a reflection of an unmet need Acknowledge and name it with kindness instead of judgment or suppression Reframe the thought- What is a kinder, truer, and more empowering thought? Don't sugarcoat just shift towards something more balanced and compassionate. Ex: I've made mistakes, but I am learning, and mistakes do not define my character or value system. That was a good learning moment for me because I can be more aware of that moving forward. Look for evidence to prove yourself wrong. Think of this, if I am feeling unlovable, perhaps it's helpful to think of moments or people who make me feel genuinely cared for and loved. If I think I always have bad luck, try to remember a time when something worked out for me. Proving negative thoughts wrong can help disrupt the negative thoughts train. Shift and Choose- What supportive action can I take now? Do something that helps you reset. This can be journaling, breath work or moving your body. Do something that is for yourself, just YOU. Pouring yourself into something (like work) instead can be emotional bypassing. You want to be in your body and body aware, not avoiding it. Anyway, I hope all of this is helpful. I hope it gives some actionable steps to those who aren't certain where to start. And I hope this makes you all feel more free. Freedom is often found in the work we are avoiding. I want to add that you are worth your own 20 minutes for journaling, for a cup of quite coffee, for moving your body in a way that feels good to you. You have not received all the goodness you'll ever have in your life YET. But all of that begins and ends with you. Make it a great week. GUYS! Don't forget about the cookbook, Cook With What You Have by Nicole Sauce and Mama Sauce. Community Follow me on Nostr: npub1u2vu695j5wfnxsxpwpth2jnzwxx5fat7vc63eth07dez9arnrezsdeafsv Mewe Group: https://mewe.com/join/lftn Telegram Group: https://t.me/LFTNGroup Odysee: https://odysee.com/$/invite/@livingfree:b Resources Membership Sign Up Holler Roast Coffee Harvest Right Affiliate Link
New York Women in Film and Television: Women Crush Wednesdays
Before we take our summer break, we've got interviews with Ina Norris, Keya Mason and Sam Reetz!
This week, we talk about thinking through and working through interesting add-ons and promo ideas for a Kickstarter (2:30), working on an animation (14:00), a recap of ALA (21:40), prepping for a campaign (29:15), thinking hard about profanity's role in your comic (33:00), and artist's block (42:15).
Host Anthony Desiato and guest Mike Sangregorio relive their recent theater experience, pinpoint the comic book stories — including All-Star Superman, Superman: Birthright, Action Comics #775, and more — that seemingly influenced JAMES GUNN'S SUPERMAN, and address more audience reactions to the film. SPOILER WARNING!PLUS: Anthony and Mike share their thoughts on the recent audiobook adaptation of All-Star Superman."James Gunning for Superman" concludes TOMORROW (7/15/25) with a ranking of ALL Superman movies, including this new one!Check out the Kickstarter campaign for Caline: A Vlada Tale of the Damned here.Support the show and receive exclusive podcast content at Patreon.com/AnthonyDesiato, including the spinoff podcasts BEYOND METROPOLIS and DIGGING FOR JUSTICE!Visit BCW Supplies and use promo code FSP to save 10% on your next order of comics supplies. FACEBOOK GROUP: Digging for Kryptonite: A Superman Fan GroupFACEBOOK PAGE: @diggingforkryptonitepodINSTAGRAM: @diggingforkryptonitepodTWITTER: @diggingforkrpodBLUESKY: @diggingforkrpod.bsky.socialEMAIL: flatsquirrelproductions@gmail.comWEBSITE: FlatSquirrelProductions.com Digging for Kryptonite is a Flat Squirrel Production. Theme music by Dan Pritchard. Key art by Isaiah Simmons.
On this July 13, 2025 episode of The Outlaw Mudcast, I talk about upcoming product releases and featured matches for Supershow the Game at Gen Con. I also provide additional information about the Kickstarter campaign for Supershow: The Major Wrestling Edition as well as report on recent online tournaments and featured matches.
TECNOLOGIA y LIBERTAD twitter.com/D3kkaR BTC: dekkar$paystring.crypt Canal DekNet: https://t.me/boost?c=1296613841
Hi guys! A couple weeks ago Rob Conley wrapped up his Kickstarter live with us on the Random Party Generator Show. Matt Jackson decided not to show up, nor did he back it, so I gave him a call and put him live on air. A roast worthy of Dean Martin ensued. Enjoy!Rob is the undisputed expert in all things Wilderlands of High Fantasy and Citystate of the Invincible Overlord. He launched his Kickstarter, Into the Majestic Fantasy Realms, the Northern Marches, on my show as part of a long interview I had with him. Link to that is below. He joined the Friday Night Random Party Generator Gang to finish it off. The Kickstarter is still taking late backers!!!His New Kickstarter:https://www.kickstarter.com/projects/batintheatticgames/into-the-majestic-fantasy-realms-the-northern-marchesThe Long Interview:https://youtube.com/live/f1BOAFY6_40By Popular demand, here is the link to my new Analog Mancave Discord Server!https://discord.gg/RHxTCq3mzTHere's the link to my first Substack post!https://open.substack.com/pub/analogmancave/p/joethelawyers-analog-mancave-has?r=4ewp0k&utm_campaign=post&utm_medium=web&showWelcomeOnShare=trueMembers now get early access to videos now! Join for as little as 99 cents a month to get to see all the videos as soon as I upload them. Click Here to Join the Channel as a Member!https://www.youtube.com/channel/UCABv_juND7JHvVbJCjWjhlw/joinHere's my most viewed video of all time. :)https://youtu.be/bWRPXFJ8Bl8You can now listen to me on Spotify, Apple Podcasts, Locals, and Rumble, as well as YouTube. Links are below!Joe's Links:Discord: https://discord.gg/RHxTCq3mzTAnalog Mancave Facebook Group: https://www.facebook.com/groups/1331036104620724Substack: https://analogmancave.substack.com/Spotify: https://open.spotify.com/show/3NYr1znhg7i0aSQoyUcI6o?si=0c71530927984ea1Apple Podcasts: https://podcasts.apple.com/us/podcast/joethelawyers-analog-mancave/id1441356270Facebook: https://www.facebook.com/profile.php?id=100077311317522 Rumble: https://rumble.com/user/joethelawyerTwitter: https://twitter.com/analogmancave Twitch: https://www.twitch.tv/joethelawyerLocals: https://joethelawyersanalogmancave.locals.comEmail: analogmancave@gmail.com Instagram: https://www.instagram.com/analogmancave MeWe: www.mewe.com/i/joed15 Webpage: www.analogmancave.com
Episode 774 breaks down a stacked July game launch lineup, the Ninsight magazine Kickstarter, and Smash 64 Switch Online rumors!
Teacup Magic 2 Kickstarter is running until 28th July. Pledge now to receive such rewards as special edition hardbacks, audiobooks, tea and assorted merch, plus digital content. “Tea Parties for the Magically Inclined” is a recipe zine inspired by the comestibles of the Teacup Isles, including several recipes and a lot of opinions about how to serve and consume tea. Exclusively available in PDF & print zine format in the Teacup Magic 2 Kickstarter. Back Teacup Magic on Kickstarter today.
Why not buy a board game from our sponsors Kienda: kienda.co.uk/polyhedroncollider In Episode 170 of the Polyhedron Collider Cast, we dive into three very different games that prove once again how gloriously diverse the tabletop hobby can be, from classic fantasy adventures that make Steve feel old, to courtly power plays and master-crafted violins. First we step into the dark, nostalgic world of Fighting Fantasy Adventures, the classic adventure books reimagined as a co-op board game by legendary designer Martin Wallace. Can this tabletop take on the iconic solo gamebooks capture the magic and mayhem? We roll the dice and try not to die (spoiler: we died). Take the Throne is a fast-paced, strategic bluffing game that is heading to Kickstarter soon, and we've got an early look. With bluffing, tactical positioning, and a tight rule set, Take the Throne might just be your next favourite lunch-break skirmish. Finally, we fine-tune our skills in Luthier, a gorgeous and deeply thematic euro-game of crafting musical instruments for royalty, rich patrons and prestige. With its unique mechanics and stunning presentation, it struck a chord with us!
Hi guys! Welcome to my new series! Rob Conley is joining us live for another deep dive conversation. Rob is the undisputed expert in all things Wilderlands o0f High Fantasy and Citystate of the Invincible Overlord. He has published many RPG products, and will be talking about his upcoming Kickstarter, Into the Majestic Fantasy Realms, the Northern Marches. Join us!Here are some of Rob's products and sites:His New Kickstarter:https://www.kickstarter.com/projects/batintheatticgames/into-the-majestic-fantasy-realms-the-northern-marchesHis Free Blackmarsh Settinghttps://www.drivethrurpg.com/en/product/89944/blackmarsh?src=newest_recent&affiliate_id=205060How to Make a Fantasy Sandboxhttps://www.drivethrurpg.com/en/product/470041/how-to-make-a-fantasy-sandbox?affiliate_id=205060The Majestic Fantasy RPG, Basic Ruleshttps://www.drivethrurpg.com/en/product/337515/the-majestic-fantasy-rpg-basic-rules?src=hottest_filtered&affiliate_id=205060His Bloghttps://batintheattic.blogspot.com/I'm going to continue with my regular interviews with RPG Industry Professionals. These won't be the standard 15 minute surface level interviews that exist solely for someone to pimp their product. Following in the footsteps of Joe Rogan and Lex Fridman, I plan to go deep. I expect each interview to last at least 2 hours if not 3. We'll get into the guest's personal life, gaming history, and how they got into publishing RPG products. Then we will get into the ins and out of publishing, so you can learn from their experience.Ideally I'd like for these interviews to serve as a motivational video series to help encourage more people in the hobby to publish their own stuff. I plan to get into some technical details so we can demystify the experience, and so you'll see that you can also do it with a little hard work and determination.I hope you enjoy it!By Popular demand, here is the link to my new Analog Mancave Discord Server!https://discord.gg/RHxTCq3mzTHere's the link to my first Substack post!https://open.substack.com/pub/analogmancave/p/joethelawyers-analog-mancave-has?r=4ewp0k&utm_campaign=post&utm_medium=web&showWelcomeOnShare=trueMembers now get early access to videos now! Join for as little as 99 cents a month to get to see all the videos as soon as I upload them. Click Here to Join the Channel as a Member!https://www.youtube.com/channel/UCABv_juND7JHvVbJCjWjhlw/joinHere's my most viewed video of all time. :)https://youtu.be/bWRPXFJ8Bl8You can now listen to me on Spotify, Apple Podcasts, Locals, and Rumble, as well as YouTube. Links are below!Joe's Links:Discord: https://discord.gg/RHxTCq3mzTAnalog Mancave Facebook Group: https://www.facebook.com/groups/1331036104620724Substack: https://analogmancave.substack.com/Spotify: https://open.spotify.com/show/3NYr1znhg7i0aSQoyUcI6o?si=0c71530927984ea1Apple Podcasts: https://podcasts.apple.com/us/podcast/joethelawyers-analog-mancave/id1441356270Facebook: https://www.facebook.com/profile.php?id=100077311317522 Rumble: https://rumble.com/user/joethelawyerTwitter: https://twitter.com/analogmancave Twitch: https://www.twitch.tv/joethelawyerLocals: https://joethelawyersanalogmancave.locals.comEmail: analogmancave@gmail.com Instagram: https://www.instagram.com/analogmancave MeWe: www.mewe.com/i/joed15 Webpage: www.analogmancave.com
Send us a textTy and Troy are joined by Raf Cordero as they crack some drinks, talk hobby progress, and revisit Gen Cons past in “The Gen Con Time Machine.” From their first unforgettable trips to Parkside and Milwaukee to late-night gaming in Indy, it's a nostalgic dive through decades of dice, drinks, and dungeons. Plus: Relic Blade, Zombicide White Death, Outbreak Undead, Nightreign, and more!
This week on the Toy Power Podcast; we have Matt Teale'o back; to guide us through his recent epic journey in the Shit Box Rally! Kicking off from the 2nd May to 10th May (9 Days)! From buying a Second Hand Car; to actually channeling the Wacky Racers theme not only through the Car itself, but also going that extra mile, & actually wearing a Dick Dastardly & Muttley costume! Chris & Matt take the roads less travelled from Canberra to Townsville (via Silverton), as they trek an impressive 3500 - 4000km's using as many Tennis Balls & tricks as they can muster! Then we change gears & guide the chat towards another round of The Team! This time being based around the Trio of Good-Guys Properties that centre around Land, Sky & Water - Thundercats, Silverhawks & Tigersharks! This was a lot of fun, & clearly there is a stand-out M.V.P. Character! Do you Agree, or would you have done things differently? To find out more about Trent's new Book; including how to secure a copy for yourself; be sure to check out: https://thedarkepoch.org/ To follow Matt Tealeo's Toy Collecting Journey: Check out his Instagram page: @tealeos_toyboxSupport the show: http://patreon.com/toypowerpodcastSee omnystudio.com/listener for privacy information.
At the beginning of 2025, I mentioned wanting to see the return of Greg Rucka and Michael Lark's LAZARUS. Well, 2025 finally delivered something good for a change. LAZARUS is back, and its editor, Alejandro Arbona, is here to talk about one of the best comic books Image Comics has ever published. Also, we talk about the breathtaking horror one-shot Alejandro wrote, LAKE YELLOWWOOD SLAUGHTER. Goats Flying Press is its publisher. And you can still get in on the Kickstarter campaign. Click here to get to it.
Explore the latest in tabletop roleplaying with a look at new Kickstarters like 'Eastern Farraway', indie releases such as 'Nocturne', and a controversial 'Bear Grylls' RPG. Plus, get expert tips on making combat more interesting. About Audio EXP Audio EXP is Geek Native's highlights podcast. Each week, there's a recap of some favourite or exciting geeky news, conventions, interviews, and thought pieces. The average length of the podcast is around 10 minutes long. You will find a transcript of this week's podcast and links to the stories mentioned here: https://www.geeknative.com/177028/audio-exp-podcast-294-what-the-heck/
Cinematic Sound Radio - Soundtracks, Film, TV and Video Game Music
In a show packed with the best film music slotted into a 2-hour show, your host Jason Drury begins with music from Alan Silvestri's classic for BACK TO THE FUTURE (Intrada Records), which this year is celebrating its 40th anniversary. Jason then continues with music from recent Archive releases, including Hans Zimmer and Lisa Gerrard's GLADIATOR (La La Land Records), celebrating the score's 25th anniversary; the belated 40th anniversary celebration of Jerry Goldsmith's 1983 classic score for FIRST BLOOD (Intrada Records) and then selections from John Cameron for the 1980 Agatha Christie mystery movie THE MIRROR CRACK'D. Jason then continues the show with music from Henry Mancini's classic score from the classic 1983 mini-series THE THORN BIRDS, which has received a deluxe edition from Varese Sarabande Records, Basil Poledouris' 1990 Australian Western score QUIGLEY DOWN UNDER (Intrada Records) as well as selections from Jerry Goldsmith's 1972 TV movie thriller PURSUIT (Intrada Records), which is a re-recording from a recent Kickstarter campaign initiated by Producer and Orchestrator Leigh Phillips. Jason then rounds off the show with music from the new 2-CD set of Michael Kamen's classic score from the 1993 Disney adaptation of THE THREE MUSKETEERS (Intrada Records). Enjoy! —— Special thanks to our Patreon supporters: Matt DeWater, David Ballantyne, Joe Wiles, Maxime, William Welch, Alan Rogers, Dave Williams, Max Hamulyák, Jeffrey Graebner, Don Mase, Victor Field, Jochen Stolz, Emily Mason, Eric Skroch, Alexander Schiebel, Alphonse Brown, John Link, Matt Berretta, Eldaly Morningstar, Jim Wilson, Glenn McDorman, Chris Malone, Steve Karpicz, Deniz Çağlar, Brent Osterberg, Jérôme Flick, Alex Brouns, Randall Derchan, Angela Rabatin, Larry Reese, Thomas Tinneny, William Burke, Rudy Amaya, Stacy Livitsanis, Carl Wonders, Lee Wileman, Nathan Blumenfeld, Daniel Herrin, Scott Bordelon, James Alexander, Brett French, Ian Clark, Ron, Andy Gray, Joel Nichols, Steve Daniel, Corey O'Brien, John Leggett, Mim Williams, Grace Hamilton, Rob Kemp. —— Cinematic Sound Radio is fully licensed to play music by SOCAN. Support us on Patreon https://www.patreon.com/cinematicsoundradio Check out our NEW Cinematic Sound Radio TeePublic Store! https://www.teepublic.com/stores/cinematic-sound-radio Cinematic Sound Radio Web: http://www.cinematicsound.net Twitter: http://www.twitter.com/cinsoundradio Facebook: http://www.facebook.com/cinematicsound Cinematic Sound Radio Fanfare and Theme by David Coscina https://soundcloud.com/user-970634922 Bumper voice artist: Tim Burden http://www.timburden.com
Melissa and Jaymi chose the same deck, so what do the Cardslingers do… we make a whole thing of it! Today, we're all using a different Jamie Sawyer deck. And we're examining the Four of Pentacles. The good, the ugly, and how we have healthy saving tendencies. What will you do with your one precious life? We delved into our Jamie Sawyer tarot decks to share how one creative mind can interpret a card in various ways. Visit Jamie's site and see all the cool decks, journals, tarot tiles, and other products she has to share with us all. Homework: Take stock of what you have, including all the resources, and assess your current situation. FYI, Melissa has adjusted her rates to help those who are not at the baseline. So, visit her website and sign up for a reading now. https://melissacynova.com/services/ Catch Hilary and Melissa on Instagram for live readings. Follow them both and get a quick reading. Shoutouts Thank you, Jamie! We love you and your decks. Seriously! Shout-out to Claire! Kahla Givehand and the Soul Collage method Decks Mentioned Jaymi: The Felt Tarot by Jamie Sawyer (the deck is still in production, having been funded by Kickstarter a month or so ago). This link goes to the Felted Tarot tiles set. Melissa: The Out of Hands Tarot by Jamie Sawyer Hilary: The Pocket of Peers Tarot by Jamie Sawyer (sadly, out of print) Resources Mentioned Virginia Woolf's Room of One's Own Do you like what you hear? Send feedback to us at cardslingerscc@gmail.com. Follow us on Instagram at www.instagram.com/cardslingerscc. We also have a YouTube channel at youtube.com/@cardslingerscc. Eventually, we will back up the episodes and have more live content. Support our podcast with books or decks. We're adding all the books from each episode to our Cardslingers CC bookshop.org store. Each purchase from this store gives us a percentage to cover our costs! www.bookshop.org/shop/cardslingerscc. Reminder: We will NEVER DM you for a reading on any social media site. We schedule all readings and conversations through our personal websites.
What happens when centuries of British history meet thousands of Lego bricks? In this special interview, I'm joined by author Andrew Redfern, the creator of "Minifigure Monarchs: A History of Great Brits in Little Bricks" — an exciting new book that tells the story of British monarchs through brilliant Lego creations. We chat about Andy's love of history, how this creative project came about, what it's like recreating iconic historic scenes in Lego, and of course, his favourite monarchs and builds! From the Anglo-Saxons to the Windsors, this is history like you've never seen it before — colourful, creative, and completely brick-tastic. Find out more about the book and support Andy's Kickstarter project: https://www.kickstarter.com/projects/minifiguremonarchs/minifigure-monarchs Don't forget to like, comment, and subscribe for more interviews and fascinating Tudor content! #LEGOHistory #MinifigureMonarchs #LEGOArt #BritishMonarchy #KickstarterProject #ClaireRidgway #HistoryBookLaunch #LEGOCollectors #HistoricalLEGO #TudorHistory #HistoryNerdsUnite #CreativeHistory #LEGODesign
Gear up, geeks! On this episode of 2 Geeks and a Microphone, we're plugging into the electric world of Punkdroid Volume II with its visionary creator, Christian Douglas. Christian, known for his work on Pinochia, returns to unveil the next chapter of his gritty, high-octane cyberpunk saga. Join Mike and Stephen as they get the exclusive scoop on Christian's new Kickstarter campaign, the explosive next installment of his series. We'll chat about the inspiration behind the world, the challenges and triumphs of indie publishing, and what exciting new threats and adventures await in this latest Kickstarter campaign. If you love futuristic action and independent storytelling, this is a must-listen! Want a legendary beard like a true geek? Live Bearded has you covered. And you can support 2 Geeks and a Microphone by visiting https://livebearded.com/2GEEKS.
Often, I am surprised by the length of time between appearances for some of my guests. On this episode of The PVDcast, I welcome back to the show, Damian from Art NineTwo. We chat about his comic book, Galaxy Grappling Alliance. Damian talks about the upcoming issue #3 and the Kickstarter campaign to help fund it. Additionally, we discuss the previous issues of Galaxy Grappling Alliance and how you can get them. Throw in some tales about our wrestling fandom and you have one smashing episode! Don't forget to rate, review and subscribe to the show & new episodes of The PVDcast drop every Thursday!
1871. Un tren atraviesa el Desierto de Yuma, Arizona. Timadores, veteranos de guerra, hombres de negocios turbios, religiosos, y otros individuos misteriosos viajan con destino al salvaje oeste. Pero claro, nada saldrá como quieren, y cuando el tren descarrila en medio del desierto, los sobrevivientes deberán buscar refugio antes de que unas horribles criaturas los devoren. Esto es... Dead Money, un "weird western", o comic de horror western. Charlamos con le productore del proyecto, Mishka De Caro (quien además adaptó el guión a comic) y el dibujante Tomás Aira, quienes nos cuentan sobre el proceso creativo y los desafíos de hacer una adaptación de un guión de cine, mientras navegan entre elementos artísticos y culturales. Pueden ver más sobre el comic y contribuir con la campaña de fondos en Kickstarter: kck.st/4lt6G7z. Con música de Bonnie Tyler, y Sui Generis. Próximo programa: Superman (Cine) / Superman For All Seasons (Comics).
Knowing is half the battle and fun is the other half! Join hosts Dave West, Noel Wood, and Kristian Allen as they dive into the latest GI Joe news and reviews. This episode covers the newest wave of GI Joe Classified figures, exciting Kickstarter projects, and upcoming live events. Plus, a deep dive into the history of GI Joe characters and their replacements over the years.Highlights:Reviews of the latest GI Joe Classified figures, Updates on World War Hell Kickstarter and other projects, Discussion on the evolution of GI Joe characters, Upcoming live events and Dragon Con plans#GIJoe #Collectibles #Podcast #ActionFigures #DragonConFollow us on Instagram and join the Audible Army Facebook group for more updates and exclusive content!Music by Andy Samford
CATXXXX-XXXXXXXX-XXXXXXXXERROR (Unknown Source)Incident Elements:· scopophobia · body horror (eyes)· graphic violence · SFX: Screaming, squishingTranscripts available at https://rustyquill.com/transcripts/the-magnus-protocol/You can find a complete list of our Kickstarter backers https://rustyquill.com/the-magnus-protocol-supporter-wall/Created by Jonathan Sims and Alexander J Newall Directed by Alexander J NewallWritten by Jonathan SimsScript Edited with additional material by Alexander J NewallExecutive Producers April Sumner, Alexander J Newall, Jonathan Sims, Dani McDonough, Linn Ci, and Samantha F.G. Hamilton Associate Producers Jordan L. Hawk, Taylor Michaels, Nicole Perlman, Cetius d'Raven, and Megan Nice Produced by April SumnerFeaturing (in order of appearance) Shahan Hamza as Samama KhalidSasha Sienna as Georgie BarkerBillie Hindle as Alice DyerLydia Nicholas as Melanie KingFrank Voss as Basira HussainDialogue Editor – Lowri Ann DaviesSound Designer – Tessa VroomMastering Editor - Catherine RinellaMusic by Sam Jones (orchestral mix by Jake Jackson) Art by April Sumner SFX from Soundly and Freesound: JuanD20, felixblume, toefur, kooust, chris_dagorne, 1skyland, Yuval, Harrisando, sillygrizzlies, gbnelso, sturmankin, gadiraz, jameswrowles, Cornersting, CJspellfish, pfranzen, ScottStanderfer1, fordps3, iggy1345, bouncyballblue, dalexgray, wibwob, shutuplaika, ondrosik, CJspellsfish, Mediasaur, richwise, misimmonsvoice as well as previously credited artists.Check out our merchandise available at https://www.redbubble.com/people/RustyQuill/shop and https://www.teepublic.com/stores/rusty-quillSupport Rusty Quill by purchasing from our Affiliates;DriveThruRPG – DriveThruRPG.comJoin our community:WEBSITE: rustyquill.comFACEBOOK: facebook.com/therustyquillX: @therustyquillEMAIL: mail@rustyquill.com The Magnus Protocol is a derivative product of the Magnus Archives, created by Rusty Quill Ltd. and licensed under a Creative Commons Attribution Non-Commercial Share alike 4.0 International Licence. Hosted on Acast. See acast.com/privacy for more information.
THE BOOK: Is done. Yes you can still get in on The Kickstarter (but not the name/sentence levels). Also a Kindle Edition is now live. MGoBlog.com/25 Lineup: Sam, Seth, Craig, and Miz. Brian's still on dad duty; Ira's on a plane. Things Discussed: Wink Martindale criticism: The Emotional Rollercoaster sweatshirt from Sack the Stigma is great but Wink is cutting off the sleeves, which are the best part. Wink Martindale praise: His defensive approach changed to be much more college late in the season. Can't be in his head but we think he was having guys make reads that they were missing (examples: Zeke Berry nickel blitz from nowhere on the USC TD, or Barham leaving an RB wide open in the flat) and trying to play attention games with Mason Graham (see: the 3rd down sets). That's how the game is played in the NFL but in college it's much more straightforward. This is praise because he realized what was happening and changed what he was doing, which is extremely hard for people to do. Everybody was coming from success, so they had to get comfortable with each other. Was a big thing for the player as well. Will Johnson noted some of these players need the A and B explained before you tell them to do C. Rod Moore: Expect him to play, not sure how rusty he's going to be and what's the timeline. We'll hear from Rod when Sam interviews him. Mikey Keene vs Bryce Underwood: VERY different offensive planning. Kinds of passes are different, how you use his legs is different, how much pre-snap reading you're doing is different. Having Keene out in spring gave the offense clarity. Chip Lindsey offense: He uses RPOs and running QBs but he cuts back on the running and focuses on making the QBs more efficient. He also will turn regular routes into long bombs—they missed one to Channing Goodwin in the spring but it was open. RPOs and screens? Well you have to show you can beat man coverage to access those, and that means dropping back with a QB who can be safe in the pocket long enough to find his leverage and deliver an accurate pass all over the field to receives who create their own space. Do we have that QB, those WRs, that OL? OL: Sam's discussion with Sherrone started with Blake Frazier (because Sam asked) but he also said Andrew Babalola and Ty Haywood are more athletically talented than ANY guy they've had at Michigan until now. Link is battling with Frazier and Babalola for LT. Crippen: Not sure how much better he can get because his reads are spot-on, but versus top-of-the-line DTs who knew what's coming Crippen got physically manhandled. He's alright, but you need something on this offense that is better than alright if you want to take the pressure off of Bryce/his protection/his receivers. That said, centers pop late—how many times have we seen an Anderson or Bihl or Kugler or Vastardis have a great 5th year. WRs: Are probably a lot better than their stats last year (fewest WR yards since 1973, would have been bottom-third among Bo teams.) But there could be a player or three in there—they didn't have the passing. Warren didn't know what he was looking at half the time and wasn't accurate. Orji had no downfield accuracy at all. Defense knew it. Link vs Ohio State/Alabama? Did well, but the context was Michigan took dropbacks out of the offense.
Mahesh Guruswamy is a seasoned product development executive who has been in the software development space for over twenty years and has managed teams of varying sizes for over a decade. He is currently the chief technology officer at Kickstarter. Before that, he was an executive running product development teams at Mosaic, Kajabi, and Smartsheet.Listen NOW as Mahesh reveals principles from his book, "How to Deliver Bad News and Get Away With It".
Join Al Mega as he rides shotgun with the legendary writer Dan (D.G.) Chichester, the mind behind unforgettable Daredevil runs and now the creator of the wild, infernal new Kickstarter comic—Axles Infernal #1-2: The Damnation Delivery Service! We're talking flaming vengeance, cursed packages, and one of the most original indie comics burning up the crowdfunding charts! 🎯 Support the Kickstarter: https://www.kickstarter.com/projects/dgchichester/axlesinfernal2 Follow DG on social media: Socials: Storymaze.substack.com Tinyurl.com/axlesinfernal Bsky | X | The Gram: @dgchichester 🔔 Don't forget to LIKE, COMMENT, and SUBSCRIBE to stay on the ride for more indie comic fire! Thank You for Watching / Listening! We appreciate your support! Episode 563 in an unlimited series! Hosted by Al Mega Follow on Twitter | Instagram | Facebook: @TheRealAlMega / @ComicCrusaders Make sure to Like/Share/Subscribe if you haven't yet: Rumble/Twitch: ComicCrusaders YouTube: /comiccrusadersworld Visit the official Comic Crusaders Comic Book Shop: comiccrusaders.shop Visit the OFFICIAL Comic Crusaders Swag Shop at: comiccrusaders.us Website: https://www.comiccrusaders.com/​​​​ Edited/Produced/Directed by Al Mega #Daredevil #DanChichester #AxlesInfernal #KickstarterComics #ComicCrusadersPodcast #AlMega #InfernalDelivery #IndieComics
Find the Kickstarter here, and tune in on Instagram and TikTok for updates! We are $375 away from our next goal - can you help us reach that before Thurs July 24??If you have any trouble with the links, search for "Beer People" on kickstarter.com and look for our logo. The campaign is called "Brewing Change, One Story at a Time" and is featured as a "Project We Love" by the Kickstarter editing team
Join the Three of Seven Project team as they discuss important topics. BARBELL APPAREL Check out our favorite clothes that we wear everyday at BARBELL APPAREL WEBSITE Barbell Apparel was founded with a simple vision: clothing should be better. Founded by a team of friends and athletes, we started our story by launching our Athletic Fit Jeans on Kickstarter. That campaign grew past our wildest expectations, becoming the 2nd most funded fashion project of all time, and sparking a change across the fashion industry to bring "Athletic Fit" mainstream. https://barbellapparel.com/products/adapt-carry-short Check out 3 of 7 Project https://www.3of7project.com Apply for Rite of Passage at: https://www.3of7project.com/train Thank you for supporting Three of Seven Podcast on Patreon at: www.patreon.com/threeofseven Three of Seven Project Store https://3of7project.myshopify.com/pages/shop Apply for The Basic Course at: https://www.3of7project.com/train Check out the Three of Seven Project Youtube channel at: Three of Seven Project Youtube Nuff Said.
If you've ever wished you could sit in on a real coaching call inside Toy Creators Academy, today's your lucky day. This episode is part of a special behind-the-scenes series where I bring you inside the TCA Accelerator for a one-on-one strategy session with Joanna, the creator of Fren Forest.Joanna is a sculptural artist with a love for cozy characters, whimsical storytelling, and dreamy desk décor. She went from quietly crafting mini clay creatures in her studio to fully funding a collectible toy on Kickstarter and this episode walks you through exactly how she made that leap.You'll hear how Joanna turned her hand-sculpted characters into a collectible toy brand without a business degree or a marketing team. We'll break down the smart moves that helped her hit 50% of her Kickstarter goal on day one, why she scrapped flocking to stay lean, and the tiny design detail she refused to give up (toe beans!). Plus, we'll chat about balancing creativity with business, exploring licensing, and using small media wins to build big brand momentum.Joanna's journey is going to light a fire under your dreams and if you've been wondering whether Toy Creators Academy (or its Accelerator program!) can really help someone go from concept to collectible, this episode proves that with the right tools, guidance, and grit… your toy dream is possible.Listen for these Important Moments:[00:03:50] - Learn what it really takes to go from selling handmade art online to launching a mass-produced collectible toy without wasting years (or your savings) on trial and error.[00:08:30] - Got creative constraints? Hear how this artist built a clay-to-digital production workflow that worked with her medical needs and preserved the authenticity of her characters.[00:10:04] - Discover how cutting one costly feature saved her budget and timeline plus the one tiny detail she refused to compromise on because her fans adored it.[00:18:04] - Tired of juggling all the hats? This part of the episode explores how to shift from doing it all yourself to building a brand that licensing partners actually want.[00:37:17] - Joanna plans to open pre-orders after Kickstarter fulfillment. Azhelle shares how many artists sell in focused bursts to protect their energy and keep creativity flowing.Send The Toy Coach Fan Mail!Support the showPopular Masterclass! How To Make & Sell Your Toy IdeasYour Low-Stress, Start-To-Finish Playful Product Launch In 5 Steps >> https://learn.thetoycoach.com/masterclass
Greetings Programs! Tonight I am glad to be joined by long time friend Kevin Burkhardsmeier or "Burky" From Game Toppers LLC. He's been a good friend of mine for over 10 years and a longtime sponsor of the show. I wanted to talk about the history of Game Toppers and talk deep about what is in this Kickstarter currently going on and give everyone a peek behind the curtain. Thanks for listening!
Alex fires up the podcave and is joined by a new member of the pod family to review their top 5 worst & best episodes of Batman the Animated Series.Editor of the pod, Kade Calvin starts by sharing his least liked eps of BTAS and why they're stinkers. Then switches gears and highlights his top 5 fav episodes and why they stand out more than the others. Is it because they made him cry? Yes...the answer is yes. You might be surprised by the ones that didn't make his lists, but you'll have to listen to find out why! Tip Jar: https://buymeacoffee.com/batmantaspodJoin Our Discord - https://discord.com/invite/bQF76V3nUsOutbreaks Vol. 1 Kickstarter - https://www.kickstarter.com/projects/speechcomics/outbreaks-volume-1-an-ongoing-zombie-anthology-series?ref=discovery&term=outbreaks&total_hits=1475&category_id=252Follow us on TikTok - https://www.tiktok.com/@batmantaspod?_t=8zn1yhsgnfz&_r=1Follow us on YouTube - https://www.youtube.com/@batmantaspodFollow the Pod on Instagram - https://www.instagram.com/batmantaspod/Follow the Pod on Facebook - https://www.facebook.com/BatmanTASPod/Follow the Pod on Twitter - https://twitter.com/batmantaspod1Subscribe to Will's Patreon - https://www.patreon.com/willrobsonSpeech Comics Website - https://www.speechcomics.com/Monster Mash 1-2 Kickstarter: https://www.kickstarter.com/projects/speechcomics/mobster-mash-1-2-classic-movie-monsters-as-mobstersWill's WhatNot Page - https://www.whatnot.com/user/speechcomics
Al and Codey take another look at Len's Island, now that it has released 1.0 Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:26: What Have We Been Up To 00:11:16: Game News 00:35:00: New Games 00:39:17: Len’s Island 01:30:57: Outro Links Harvest Moon Cozy Bundle Delay Desktop Cat Cafe 2.0.0 Fields of Mistria 3rd Update Paleo Pines “Players Choice” Kickstarter Dave the Diver 2nd Anniversary Info Usagi Shima “Tanabata Star Festival” Update Bee Simulator: The Hive Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the harvest season. (0:00:33) Al: My name is Al. (0:00:34) Codey: And my name is Cody. (0:00:37) Al: And we are here today to talk about Cottagecore Games. (0:00:40) Codey: Oh, woo, ow, ow, ow. (0:00:44) Codey: I love it. I love it so much. (0:00:47) Al: I tolerate it. (0:00:49) Al: We are here today. (0:00:51) Al: We’re going to talk about Len’s Island, the second harvest of Len’s Island, (0:00:53) Codey: mm-hmm mm-hmm mm-hmm like three years ago yeah yeah much has changed (0:00:55) Al: because you did do an episode. (0:00:57) Al: You and Bev did an episode. (0:01:00) Al: When was that? (0:01:01) Al: I did have that up here, and then I lost it. (0:01:04) Al: Yeah, we think it was 2022. (0:01:06) Al: Yeah, yeah, there we go. (0:01:07) Al: Oh, April 2022, so more than three years ago. (0:01:12) Al: Wild. (0:01:15) Al: Well, I’ll be looking forward to hearing about what has changed. (0:01:20) Al: So, yeah, we’re going to talk about Len’s Island. (0:01:22) Al: Before that, obviously, we have news. (0:01:25) Al: But first of all, Cody, what have you been up to? (0:01:28) Codey: I have been obviously playing Lens Island the last couple days. (0:01:33) Codey: I have been, Pokemon Go has been having its like anniversary thing right now and you, (0:01:40) Codey: there is a chance to get shiny party hat worm bowl, which is my white whale. (0:01:46) Codey: I have a master ball ready to go for that little guy. (0:01:51) Codey: And so I’m trying to find one after we record this podcast, I will be going on a walk for (0:01:57) Codey: as long as I need to. (0:01:58) Codey: Um, no, I don’t care about that. (0:02:00) Al: Have you been trying to get a shiny gimme go? (0:02:04) Codey: I really just want the shiny, shiny party hat worm bowl. (0:02:07) Codey: And then I will probably just uninstall the game. (0:02:09) Al: Shiny purple. (0:02:11) Codey: Shiny party, purple party, purple. (0:02:13) Al: Party purple. (0:02:16) Al: Apparently, I’m really struggling with the word party in front of it. (0:02:17) Codey: Um, (0:02:19) Al: That’s really hard to say. (0:02:21) Al: Party purple. (0:02:22) Codey: Permable. (0:02:23) Al: Permple. (0:02:23) Codey: Uh, so I’ve been doing that. (0:02:25) Codey: I’m still playing honeygrove. (0:02:27) Codey: I just got the (0:02:28) Al: Has that, is that changing at all? (0:02:29) Codey: It’s just continuing. It’s just being the same game. There’s quests. There’s like parts of it that are unlocked. The one thing that I really friggin hate is there’s this ladybug lady who comes and goes. Her name is Abigail and she comes during the weekends and she leaves. It is. (0:02:30) Al: Or is it just continuing? (0:02:32) Al: Okay. (0:02:49) Codey: It is exponentially difficult to get her top tier reward and the things that she wants are things. (0:02:58) Codey: Nine times out of ten, it’s like plants that she brings that you can only plant when she’s there and if you have planted say you have 20 in your inventory and then she leaves, but the next time she comes you’re back to zero, which I think if they rolled the inventories over, I’d be so I’d participate more because I would feel like I have like a head start to the next time. (0:03:27) Codey: but they (0:03:28) Codey: don’t do that and so I’ve just kind of given up and whenever she arrives they (0:03:34) Codey: like make a big deal about how she showed up and then they cut they send (0:03:39) Codey: you to her screen and I’m like just let me click X like just let me be like okay (0:03:44) Codey: cool she’s here goodbye like I don’t want but every single time it cuts you (0:03:49) Codey: over to her screen and she says stuff and I’m just like leave me alone but I’m (0:03:54) Codey: still like unlocking parts of the map it’s just I don’t do a ton on it I just (0:03:58) Codey: every day for word mm-hmm (0:04:00) Al: Fair enough. I was going, I was going to say, it’s like, oh, I can’t believe you’re just (0:04:04) Al: playing the same game over and over for years. And then, and then, and then I realized we (0:04:07) Codey: hit me (0:04:10) Al: just talked about the ninth anniversary of Pokemon Go. Yeah. Yeah. See, I see I wouldn’t, (0:04:12) Codey: that and I will literally play minecraft forever for yeah (0:04:18) Al: but like Pokemon Go is like the thing that I continue forever. And it’s like, yeah, sure. (0:04:23) Al: I’ll play like party games regularly and I’ll do like, I will obviously play. (0:04:30) Al: Uh, other Pokemon games, but like, I’ll play them for until the new one comes out and then (0:04:35) Al: I’ll probably never touch them again, et cetera, et cetera. So it’s like, yeah, but no, I can’t (0:04:36) Codey: Um, so the other, yeah, the other things I’ve been still doing work, uh, probably (0:04:41) Al: really judge. (0:04:47) Codey: won’t be defending in September, but I’ll be defending in December instead. (0:04:51) Codey: Um, which is not a huge deal. (0:04:53) Codey: Uh, no, I’ll get it. (0:04:55) Codey: I would, my degree will get conferred in the spring, which I (0:04:58) Codey: kind of don’t really care anyways. (0:05:00) Al: » Just a formality. (0:05:01) Codey: Um, yeah, it’s a formality and like for jobs. (0:05:06) Codey: Um, people get accepted to jobs that require PhDs before they’ve even (0:05:12) Codey: defended, um, cause it’s a pretty, like, once you get to this point, you really (0:05:17) Codey: have to mess something up big time. (0:05:20) Codey: Like I would literally have to like stop putting any effort in and just give my (0:05:24) Codey: dissertation in this format it’s in now for them to be like, you’re not done. (0:05:29) Al: Yeah, yeah, yeah. You’ve gotten to that point, it’s like you have to really muck things up too. (0:05:30) Codey: Um, (0:05:34) Codey: Yeah. So, so I’m not really that worried about. (0:05:36) Codey: It. I have technicians right now, which is nuts because I, for this whole time I’ve been (0:05:42) Codey: solo or working with volunteers and the volunteers just helped me in the field. (0:05:47) Codey: I’ve been doing all the specimens by myself, but I have three henchmen right now. It is crazy. I (0:05:54) Codey: went from none to three in like a month. Um, a couple of them will be leaving at the end of July. (0:06:01) Codey: So this month is like a lot of me being working with them and making sure that they’re on the (0:06:07) Codey: and that we’re getting all the stuff that needs to be done done, which is really nice. Um, and (0:06:13) Codey: they’re all super great. We have a good little cohort. I’m also going to beetle school in a week (0:06:18) Codey: and a half. So like fly school, it’s same, same, but it’s Beatles and it’s Arizona, (0:06:25) Codey: which I’m not excited for that part, but I think it’ll be fine. I, I literally think I just won’t (0:06:32) Codey: go outside, except for at night, which it’s supposed (0:06:36) Codey: to be a lot colder at night in the desert area areas. (0:06:40) Codey: The big thing that’s in my life right now (0:06:42) Codey: is that I am fostering a stray cat. (0:06:46) Codey: So I will post a picture of him. (0:06:47) Codey: He’s gone through a couple name changes. (0:06:50) Codey: Initially, he was Calvin, and now he is Zuko. (0:06:57) Codey: And I got him because one of my friends (0:07:02) Codey: called me one night, like a week and a half ago, (0:07:04) Codey: and was like, we’ve caught a cat. (0:07:07) Codey: And I’m like, do you have head injuries? (0:07:11) Codey: Do you have a cat carrier slash– (0:07:13) Codey: do you know someone who could take care of this cat (0:07:15) Codey: until we can get it looked at? (0:07:17) Codey: And I came, we tried to get that cat. (0:07:19) Codey: They had caught it in a tote. (0:07:21) Codey: But then when we tried to move it from a tote to the cat (0:07:23) Codey: carrier, it escaped. (0:07:25) Codey: I went back later that day, I ended up finding this boy. (0:07:28) Codey: And he is just so chill, and just trots right up in purrs (0:07:32) Codey: and meows, and he just wanted food. (0:07:34) Codey: So I snagged him. (0:07:37) Codey: It says, “Zuko-Ime.” (0:07:39) Al: Ah, I see. (0:07:42) Al: I get that reference now, I wouldn’t have six months ago, but I get it now. (0:07:44) Codey: Yeah. (0:07:45) Codey: Oh, yeah, yeah. (0:07:47) Codey: So he’s Zuko after, at the end. (0:07:51) Codey: He’s calm. (0:07:52) Codey: He’s found his inner peace. (0:07:54) Codey: He’s just so chill. (0:07:54) Codey: He doesn’t– in the month and– not month and a half– week (0:07:58) Codey: and a half that I’ve had him, he hasn’t hissed. (0:08:00) Codey: He hasn’t raised a claw at all. (0:08:04) Codey: He and Stella get along really well. (0:08:07) Codey: Sometimes Stella will come at him pretty fast, (0:08:09) Codey: and he’s just raised a paw, but that’s it. (0:08:12) Codey: He doesn’t claw her. (0:08:14) Codey: He doesn’t hiss at her. (0:08:15) Codey: He’s just like, give me space. (0:08:16) Codey: And then she walks away. (0:08:19) Codey: And we were going to try and go find the other one. (0:08:22) Codey: We ended up finding it, and it’s a hoarding situation. (0:08:28) Codey: All of these cats are part of a hoarding situation. (0:08:30) Codey: There’s 20 cats that are part of it. (0:08:34) Codey: And so I’ve called the Humane Society and the Humane. (0:08:36) Codey: and they said that any time they’ve brought a cat that is injured or has something wrong with it to her and been like, “Hey, is this your cat?” (0:08:44) Codey: Even if they know it’s her cat, she’ll still say, “That’s not my cat.” (0:08:46) Codey: So they were like, “Don’t worry about it. Just keep trying to find him a good home.” (0:08:52) Codey: So she also doesn’t believe in spaying and neutering. (0:08:56) Codey: So it’s just a never-ending cycle. (0:08:58) Codey: She’s also living with her cat. (0:09:02) Codey: So it’s just a never-ending cycle. (0:09:08) Codey: So it’s kind of a big ol’ big thing. (0:09:10) Codey: But saving this baby. (0:09:14) Codey: And he’s a good boy. He’s very chill. (0:09:18) Codey: And that’s really the biggest stuff that I’ve been up to. (0:09:20) Codey: What about you, Al? What have you been up to? (0:09:24) Al: Well, I have been playing Lens Island, obviously, we’ll talk more about that later. (0:09:32) Al: What else have I been up to as I pause the game and scroll back to my list of things? (0:09:34) Codey: Pause the game. (0:09:40) Codey: Al, you’re not pausing the game. (0:09:42) Al: Of course I’m pausing the game. (0:09:43) Al: Oh, you mean I’m not playing the game, I got you. (0:09:44) Codey: Yeah, you’re not playing. (0:09:46) Codey: You’re not playing the game while you’re… (0:09:46) Al: No, of course not, Mario Kart World, yes. (0:09:48) Codey: No. (0:09:52) Al: I unlocked mirror mode, I don’t think I’ve done that in the last episode. (0:09:55) Al: Who knows, it’s been so long since I recorded that a whole week. (0:09:56) Codey: Mm-hmm, mm-hmm. (0:10:00) Al: And I started doing the mirror mode Grumpries and I don’t think I’m going to finish doing them. (0:10:09) Al: I think getting three stars in all of them in 150 is probably enough for me. I’m happy with that. (0:10:15) Al: So we’ll see. Maybe I’ll do more later. I don’t know, but I’ve got what we got left a week and a (0:10:22) Al: and a half until Donkey Kong. (0:10:25) Al: Which is the next game to look forward to. (0:10:30) Al: And I mean, you know, the usual Pokemon here and there. (0:10:33) Al: I got Shiny Patchourichu yesterday. (0:10:36) Al: And Pokemon Go, as usual. (0:10:39) Al: I got my Shiny Game of Go, even though you’re not looking for it. (0:10:41) Al: I was looking for it. (0:10:42) Codey: Nope. Yep. (0:10:42) Al: I got two Shiny Game of Go, one normal and one costume. (0:10:47) Al: It’s not a costume, though. (0:10:48) Al: It’s a pretend costume. (0:10:48) Codey: Yep. (0:10:52) Al: Yeah, I think that’s about it. (0:10:54) Al: Kids are on holiday from school now, so it’s all madness. (0:10:58) Codey: - Mm-hmm. (0:10:59) Al: And we’ll be going to the Isle of Man in a few weeks. (0:11:04) Al: So just trying to see how life is something like near sanity for a while. (0:11:04) Codey: Oh, woo. (0:11:10) Codey: - Mm-hmm, yeah, cool, mm-hmm. (0:11:12) Al: We’ll see. (0:11:14) Al: But yeah, I think that’s it. (0:11:16) Al: Let’s talk about some news. (0:11:19) Al: First up, we have the Harvest Moon Cozy Bundle, which is such a (0:11:24) Al: stupid name for this, but this is the Lost Valley in Skytree Village ports to Nintendo Switch. (0:11:33) Al: They have delayed it. (0:11:35) Al: It was meant to be coming out on the 3rd of July. (0:11:38) Al: It is now coming out on the 31st of July. (0:11:41) Al: There you go. (0:11:42) Codey: That’s the tweet. That’s it. (0:11:43) Al: That’s it. (0:11:44) Al: That’s it. (0:11:45) Al: Who knows what? (0:11:46) Al: It’s probably some weird thing to do with the physical version or something. (0:11:49) Al: That’s not a “we found a bug and we need to fix it.” (0:11:52) Al: That’s not long enough. (0:11:54) Al: So yeah, who knows what the problem is? (0:11:57) Al: But I guess we’ll find out. (0:12:00) Al: Next, we have Desktop Cat Cafe. (0:12:04) Al: No, goodness sake. (0:12:06) Al: Desktop Cat Cafe. (0:12:08) Al: I’ve released their 2.0 version. (0:12:12) Al: That is out now. (0:12:15) Al: They have apparently a patience meter for customers. (0:12:17) Al: I find this funny because who’s going to Cat Cafe for fast food, right? (0:12:23) Al: you’re going to a cat cafe for. (0:12:24) Codey: Yeah. Yeah. So I think well, so it’s it is a it’s a cafe that is cats, like your customers are cats. (0:12:33) Al: Oh, I misunderstood that. (0:12:34) Codey: Yeah, yeah, so this is this game is the rusty island rust. Yeah, a rusty is like, (0:12:37) Al: So it is. (0:12:40) Al: Yes, it’s a rust is like, yeah, yeah, yeah, I knew that much. (0:12:43) Al: I knew that much. (0:12:44) Al: I just forgotten that it was a cafe the cats go to. (0:12:46) Codey: yeah, so they’re, they’re all cats. And it’s very cute. I just thought it was funny, (0:12:51) Codey: because I’m sure that, like, the patient- (0:12:54) Codey: -meter or something you can toggle on and off. (0:12:56) Codey: I’m sure that you could have it be like, um, (0:12:58) Codey: you could have it be, like, slow-mode or something like that in the- (0:13:02) Codey: in the bottom, but you basically can, like, (0:13:04) Codey: make these little cafes across the bottom of your screen, (0:13:06) Codey: and now they’ve added this patient- (0:13:10) Codey: -meter, so it’s kind of like- (0:13:12) Codey: Did you ever play dining- Diner Dash? (0:13:14) Codey: Or anything like that? (0:13:14) Al: No, I did not. (0:13:16) Codey: Okay, so it’s like the- (0:13:18) Codey: It’s like those types of games where you have (0:13:20) Codey: orders that are up. I think Overcooked does this, (0:13:24) Codey: like, orders are there, and then they start getting, like, (0:13:26) Codey: more and more red, and they start shaking (0:13:28) Codey: when, like, the person is grumpy, (0:13:30) Codey: and they might just leave. (0:13:32) Codey: Um, and so it’s- (0:13:34) Codey: It’s an incentive to try and make sure (0:13:36) Codey: that you are prioritizing orders (0:13:38) Codey: in the order that they were received, (0:13:42) Codey: and then also, um, (0:13:44) Codey: that you make sure that each place (0:13:48) Codey: probably has all of the same- (0:13:50) Codey: all of the things that they want, (0:13:52) Codey: and might have (0:13:54) Codey: your worker cat, like, upgraded to be max speed or max efficiency or whatever. (0:13:59) Codey: And they also have different traits for your customers now. So it’s like there’s the patient (0:14:09) Codey: modifier. So it’s a decor item that impacts the nearby customers. So there’s something that you (0:14:15) Codey: can put down that makes your customers more patient. I think it’d be funny if that was like a TV. (0:14:21) Codey: If you put down like a TV and then they’re- (0:14:24) Codey: like oh I’m fine waiting because I have a TV to watch. (0:14:28) Codey: So they sit down and then they’re willing to wait longer. (0:14:32) Codey: There’s one that increases their- speeds up their decision time. (0:14:36) Codey: So because they’ll sit there and they’ll be like hmm what do I want? (0:14:38) Codey: And so there’s one that makes them decide faster. (0:14:42) Codey: And then there’s something that boosts how much they’ll spend. (0:14:46) Codey: So you will end up getting a higher revenue from per customer. (0:14:54) Codey: Things like that to also improve it. (0:14:56) Codey: I also think that it’s nice that they changed the order distribution. (0:15:02) Codey: So it sounds- I haven’t played this but from what it says to me what this sounds like is they had different cafes or different workstations or cafe stations. (0:15:14) Codey: And some cats might just- like all the cats might just go to one cafe. (0:15:20) Codey: So you have one cat that’s working one of the cafe stations. (0:15:24) Codey: Who’s just like absolutely overloaded and then another one is really not that busy. (0:15:32) Codey: Because it was randomized but it sounds like they’re now assigning those orders based on workload. (0:15:38) Codey: So if like one station is really really busy cats will be like I don’t want to go there and they’ll go to a different one and that kind of like spreads out the demand. (0:15:50) Al: Mm-hmm (0:15:54) Codey: You can also name your cats, name your cafe, different things like that. (0:15:58) Codey: You can upgrade your stations. The cats will walk faster on paths. (0:16:04) Codey: So if you draw paths they will speed up on those and you can shift click and copy something from one place to another. (0:16:18) Codey: This is a really cute game. I do know that Jordan. (0:16:24) Codey: Jordan is from Morris Games, the dev of Rusty’s retirement. (0:16:30) Codey: They have been like repping this game and saying that this game is really cute and that they recommend this game. (0:16:38) Codey: So I’m tempted, especially because I’m about to have to be writing a lot for my dissertation, but I also feel like this is just going to be a distraction. (0:16:48) Codey: Also, now that I’m looking at it, it’s Windows only, so it doesn’t matter, but… (0:16:52) Al: Mm hmm. (0:16:54) Codey: Very cute. It’s fine. (0:16:55) Al: Sad. (0:16:59) Al: Yeah, interesting. (0:17:02) Al: Good, they got a nice new update out. (0:17:06) Codey: Mm-hmm. (0:17:06) Al: Speaking of updates, next we have fields of mystery. (0:17:10) Codey: Fields of mystery. (0:17:14) Al: Their third major update is coming out on the 21st of July. (0:17:19) Al: They apparently have new large and extra-large chests. (0:17:22) Al: I’m very happy about it, because chests are never big enough for me. (0:17:26) Al: I hate chests being so small. (0:17:29) Al: Cough, lens, island, cough. (0:17:30) Codey: Yeah. (0:17:31) Al: Give me bigger chests. (0:17:33) Al: Presumably, there’s lots of other stuff. (0:17:35) Al: I can’t remember whether we talked about the third update or not, because, (0:17:40) Al: oh yes, it’s bringing (0:17:43) Al: eight heart events as well, dating a bunch of stuff. (0:17:48) Al: new mains, new mains monsters. (0:17:52) Al: The town cap has been raised by five levels, a bunch of stuff. (0:17:58) Al: I’m still not going to play the game again until 1.0, but good to see they’re just continuing. (0:18:03) Al: I think that’s the third update this year. (0:18:05) Codey: Yeah, it’s the third major update this year (0:18:08) Codey: It’s coming on July 21st (0:18:11) Codey: so they’re gonna have that like we said bigger storage another thing that some fans in the comment section that we’re really happy about is (0:18:17) Codey: The auto deposit feature. So being able if you have (0:18:18) Al: Ah yes. (0:18:22) Codey: like your (0:18:24) Codey: Chest open and your inventory open you can automatically like move things between them (0:18:30) Codey: just like by clicking a button so that if you already have stacks of stuff and you’re (0:18:35) Codey: inventory it’ll just automatically shuffle everything out of your out of from yeah i (0:18:40) Al: Yeah, I enjoy that feature. (0:18:42) Codey: really like that feature as well i’m very happy that they added that um so and I know the fans (0:18:48) Codey: are as well so good on them (0:18:51) Al: Next, we have Paleopines. (0:18:54) Al: They have launched a Kickstarter for their player’s choice expansion to Paleopines. (0:19:01) Codey: - Mm-hmm. (0:19:03) Al: It’s already hit his goal, so that’s good. (0:19:06) Al: There’s 24 days left. (0:19:08) Al: This, I don’t actually look at it, but it looks like Cody did, so talk about it. (0:19:11) Codey: Okay, yeah, I did. (0:19:13) Codey: I will talk about it. (0:19:15) Codey: So basically, they have gotten a lot of feedback (0:19:17) Codey: from the players. (0:19:19) Codey: And so they decided to accommodate a lot of those, (0:19:24) Codey: that feedback in a DLC and an expansion (0:19:27) Codey: that is part of this Kickstarter. (0:19:31) Codey: Kickstarter gives them money to work on the updates. (0:19:35) Codey: They did mention though, (0:19:36) Codey: that once the expansions are out, (0:19:40) Codey: if you’ve already bought the game, (0:19:41) Codey: it’s just gonna automatically be updated. (0:19:44) Codey: So even if you didn’t kickstart, it sounds like, (0:19:47) Codey: as long as you have the game, (0:19:49) Codey: you will reap the benefits of all of this stuff. (0:19:55) Codey: So, beautiful game, adorable game. (0:19:59) Codey: there’s been a lot of feedback. (0:20:01) Codey: And so they have a couple of different funding goals. (0:20:03) Codey: So they’ve hit the 75k pounds. (0:20:07) Codey: Let me figure it out. (0:20:09) Codey: Yeah. (0:20:10) Codey: So they hit that, but we’re still on our way (0:20:15) Codey: to the second stretch goal, which is for automated poop (0:20:21) Codey: clearing. (0:20:22) Codey: So the big questions that community members wanted (0:20:26) Codey: were that they wanted a spinosaurus in the game, (0:20:29) Codey: and they wanted more dreaming. (0:20:32) Codey: So that has been hit period, end of story, with their Kickstarter. (0:20:36) Codey: And so that will, they have slated that to be done in the autumn of this year, (0:20:41) Codey: which is almost now, honestly. (0:20:46) Codey: So that they’re expecting that to be done in the next few months. (0:20:51) Codey: The next thing, the next goal is for the better way to scoop poop. (0:20:55) Codey: I guess people said that it was something that couldn’t be automated. (0:20:59) Codey: It was something that was really frustrating. (0:21:01) Codey: They have made it so there are certain dinosaurs that you can (0:21:06) Codey: assign to be composting dinosaurs. (0:21:09) Codey: And they will go and pick the poop up for you and go and put it in the compost bin. (0:21:14) Codey: Super cool. (0:21:16) Codey: Another thing about the second stretch goal, which is a quality of life update, (0:21:21) Codey: is to be able to track the different colors of the dinosaurs in your journal. (0:21:27) Codey: I know that this game has a lot of different colors, (0:21:30) Codey: color variance of specific. (0:21:31) Codey: Dinosaurs, um, and you kind of had to just like know whether or not you (0:21:36) Codey: already had a color variant. (0:21:38) Codey: And so they’ve added that to the journal. (0:21:41) Codey: So you can now see like, Oh, I already have this color. (0:21:44) Codey: I need this other color. (0:21:46) Codey: Um, you can see that very clearly in your journal now, or will be able to see that (0:21:50) Codey: in winter 2025, if they reach that stretch goal. (0:21:53) Codey: Um, so that would require another 80,000 pounds past, um, the goal. (0:22:00) Codey: And then… (0:22:02) Codey: The last one that they have gotten a request for is a swamp exploration. (0:22:06) Codey: So there’s a swamp area. People really want to go into the swamp, I guess. (0:22:10) Codey: We all want to be ogres. (0:22:12) Codey: And so they have slotted that. It’s another Kickstarter stretch goal. (0:22:17) Codey: And if it is achieved, they expect to have that done in spring 2026. (0:22:22) Al: One thing I don’t like about this stretch goals thing. (0:22:26) Al: They’ve written it out as plus 40,000 pounds and plus 40,000 pounds. (0:22:30) Codey: » Yeah. (0:22:32) Al: You’re like, but what does that mean? (0:22:34) Al: What is the total amount there? (0:22:35) Al: Right? Because you’re not you’re not looking and it’s like it’s fine when you (0:22:38) Al: get to the first one because you’re like, oh, it’s just 75 plus 40. (0:22:41) Al: But then you go to the next one, it’s like, OK, well, it’s just 75 plus 40 plus 40. (0:22:45) Al: And then you go to the last one, you’re like plus 190,000 pounds, (0:22:48) Al: which, by the way, is more than the rest of them put together. (0:22:50) Codey: or yeah. No. Yep. Yeah, I agree. But that’s the goal posts and the timelines and everything. (0:22:51) Al: But you’re just like, OK, so what number is the half? (0:22:53) Al: 75 plus 40 plus 40 plus 190. (0:22:58) Al: I’m not doing all that maths. (0:23:00) Al: Just show us what number it is. Come on. (0:23:10) Codey: The Kickstarter itself, you can get rewards that will be in-game and in real life. So (0:23:17) Codey: things like you’ll get your name in the credits. (0:23:20) Codey: They might send you pins, they might send you a plush, just depending on which (0:23:24) Codey: Kickstarter level you choose. Another thing they said is to add a new color variant, (0:23:30) Codey: which I think is super cool. But then also like what if I chose a color variant and everyone hated (0:23:38) Codey: it and people just like pooped all over it and I was like oh I actually spent a lot of money (0:23:43) Codey: to choose. But yeah and again all of the updates that will go to the game for free so (0:23:51) Codey: if you’re right now I guess if you really want that poop thing help them achieve that part of the goal. (0:23:58) Al: I love to scoop poop. (0:23:59) Codey: But yeah that’s interesting. It’s also interesting to me how they’re like (0:24:06) Codey: it’ll be it’ll be free for you and I’m like okay but like it’s really not free. (0:24:12) Codey: People do have to pay quite a lot of money to get this. (0:24:18) Al: Well, so, but is it free? (0:24:20) Al: Like, is this just to raise money to do it and the actual update will be free for anyone? (0:24:24) Codey: - Yeah, so that’s what it is. (0:24:30) Codey: I don’t know, some of this stuff, (0:24:30) Codey: like some of the other stuff that they want, (0:24:32) Codey: like for the quality of life update (0:24:35) Codey: is to be able to reject quests or delete quests (0:24:40) Codey: because your quest log will just get overrun, I guess, (0:24:43) Codey: and people just wanted the ability to delete quests. (0:24:45) Codey: And so that will be a part of the quality of life update (0:24:48) Codey: that they want to release winter 2025. (0:24:51) Codey: So that is 80,000. (0:24:55) Codey: So that’d be 150,000, 155,000 pounds to needs to be what they hit. (0:25:00) Codey: I think they’re at a 90 something right now. (0:25:02) Codey: So, but that’s still is like a lot to even just have like this very simple thing. (0:25:08) Codey: It seems, I mean, it seems simple. (0:25:10) Codey: I think that part really is fairly simple. (0:25:14) Codey: They did and they did a good job in their video that they have of explaining why some of these things are not as simple as they seem like adding a Spinosaurus isn’t as simple as it seems. (0:25:24) Codey: Because of the optimization that has to happen as behind the scenes of adding in Spinosaurus. (0:25:32) Codey: So I get that, but for certain things like give them the option to delete. (0:25:38) Codey: I feel like I feel like you could do that. (0:25:40) Codey: I don’t know, especially if that’s something that like, I don’t know. (0:25:46) Codey: I don’t know. (0:25:48) Codey: I don’t know. (0:25:48) Codey: What if they don’t? (0:25:50) Codey: What if they don’t hit that? (0:25:50) Codey: Like, what if they don’t hit that goal? (0:25:52) Codey: Are they just not going to do these things then? (0:25:54) Codey: But I also get that they’re independent, like they need to get paid to be able to do these things. (0:26:02) Al: So I guess that the problem is, because they’ve struggled with money for quite a while. We’ve (0:26:09) Al: talked about that previously. We’re having issues with publishers and stuff like that anyway, (0:26:15) Al: whatever. So obviously, they need to make enough money to be able to keep going and be able to do (0:26:20) Al: what they want to do. And I guess the thing is that saying, “Oh, if we hit our main funding goal, (0:26:25) Al: we’ll give you these quality of life updates. It’s not going to excite people.” So you go, “Well, (0:26:29) Al: if we hit this funding goal we’ll give (0:26:32) Al: you Spinosaurus that sounds much more exciting. Which means that if you don’t put the main (0:26:40) Al: funding goal as enough to cover everything you want then you won’t be able to include (0:26:46) Al: the quality of life updates without more money. But then yeah it does feel a little bit like (0:26:52) Al: not great. It’s like yeah we’re waiting until we’ve got even more (0:26:58) Al: till we give you some quality of life updates, which yeah, doesn’t feel- (0:27:02) Al: great, but it’s a difficult one. (0:27:05) Codey: Mm-hmm, yep (0:27:07) Al: Anyway, they’ve had their funding goal, so that’s good. They’re going to get the Spinosaurus out, (0:27:12) Al: and probably we’ll hit the next one. Whether they’ll hit the one after that or not is a (0:27:18) Al: different question. I suspect they probably won’t hit the Swamp goal. That’s quite a lot more, (0:27:20) Codey: Yeah. (0:27:23) Al: but if you really want that, go help them out. You can get a lot of rewards for that as well. (0:27:32) Al: Go get your plushies, and design your bright pink Spinosaurus or whatever. (0:27:38) Codey: Sorry, I’m looking at the next thing already and getting confused. (0:27:41) Al: All right, Dive the Diver! (0:27:46) Al: A couple of bits of news here. It’s the second anniversary of the Diver, which wow, that’s (0:27:52) Al: crazy. A couple of things around the DLCs. First of all, the Godzilla DLC is back, (0:27:59) Codey: Uh-huh, uh-huh, uh-huh, uh-huh. (0:28:00) Al: so you can go get it if you didn’t get it (0:28:02) Al: before that one is a free one go get it now you just have to own the game if (0:28:06) Al: you own the game you can you can add the DLC you don’t have to play it or (0:28:09) Al: anything like that yet the itchy bands holiday has also been extended when you (0:28:17) Al: can get it until the end of 2026 (0:28:20) Codey: Mm-hmm. So this is one that so Ichiban Kasuga is the character. This is what I was just looking at (0:28:28) Codey: He’s a kid he’s the character in a game a yakuza game (0:28:32) Codey: and (0:28:34) Codey: That that game franchise is owned by Sega (0:28:39) Codey: Toshi hero Nagoshi and Sega and so because people have been commenting (0:28:44) Codey: They and they mentioned this in their video that people have been commenting about how like this limited availability thing (0:28:50) Codey: and how it seems kind of like it’s meant to stir up FOMO because (0:28:55) Codey: they only release some of the DLCs for a limited amount of time and (0:28:59) Codey: So it like makes you have to buy it during that time and the developer of David Iver said that is not the intention (0:29:07) Codey: the intention (0:29:09) Codey: For Sega is to they said the limited availability quote (0:29:14) Codey: That kind of approach is sometimes requested by large the large IP holders to help protect the value (0:29:20) Codey: Of their IP (0:29:22) Codey: so it’s the Sega people basically trying to (0:29:28) Codey: Protect the value of the IP of this character (0:29:32) Al: Is capitalism speak? (0:29:32) Codey: Which to me like is just not (0:29:35) Codey: It’s capitalism speak, but it’s also like I didn’t even know this game existed until it became a David Iver thing (0:29:42) Al: I feel like that’s a “you” thing. (0:29:45) Codey: Okay, but like I just feel like it is (0:29:47) Al: Yakuza is a pretty big game franchise. (0:29:50) Codey: Mmm, but like if you had it available all the time (0:29:57) Codey: There could be some people who play it and then they’re like, I actually like this this Ichiban character (0:30:03) Codey: what’s he from and then they go play yakuza and (0:30:07) Codey: if you (0:30:09) Codey: limit the available the availability of (0:30:13) Codey: That IP just kind of weird. I don’t know. I don’t like it. Anyway (0:30:18) Al: I mean, I just, I think the term “intellectual property” is a stupid term anyway, and we (0:30:19) Codey: There (0:30:20) Codey: Yeah. (0:30:25) Al: don’t need to get into copyright discussions, because we don’t need an anti-capitalism rant (0:30:30) Codey: We’ve already had one per month, but everything ever created ever is original. (0:30:30) Al: this podcast, even though people are probably looking for one. (0:30:35) Al: You can’t have intellectual property, it doesn’t make it, it’s just thoughts and ideas. (0:30:39) Al: Shut up! (0:30:41) Al: Yeah, well, there is that too. (0:30:48) Al: Just hate the term so much, “intellectual property”, it’s just because something doesn’t (0:30:49) Codey: Yeah, no. (0:30:52) Al: exist and therefore, so we got to create another term to mean something. (0:30:58) Al: First of all, just call it copyright, right? (0:31:00) Al: Just be upfront about it. (0:31:02) Al: What you’re saying is, we get to choose, therefore we’re choosing, it’s our copyright, the law (0:31:06) Al: gives us the right to choose, therefore we’re going to, that’s it. (0:31:10) Al: You don’t have to be like “oh, to help protect the value of IP”, IP has a value, right? (0:31:12) Codey: Yeah. Yep. Yep. Yay. Uh, yeah. So they are re-releasing it because there were people (0:31:16) Al: nonsense like. (0:31:18) Al: I think, oops, I did rant. (0:31:27) Codey: who were worried. They missed it the first time. Uh, this, both of them. I’m talking (0:31:29) Al: That’s the Godzilla one. No, the In the Jungle hasn’t been unavailable. (0:31:35) Codey: about Ichiban’s holiday. Oh, okay. (0:31:37) Al: Sorry, yeah, Ichiban’s Holiday, sorry. It has not been unavailable. It was new, (0:31:42) Codey: And they’re just making it go. Okay, cool. But they’re going to make sure that it has (0:31:44) Al: and they’ve given it a longer timeline. It only came out in April. (0:31:50) Codey: regular discounts going forward, um, to make sure that, yeah. The steam, steam summer sale ends. (0:31:54) Al: 50% off just now, until the 10th of July, which is the day after this episode. (0:31:59) Al: So, if you want to go buy it, go do it now. (0:32:02) Codey: Yeah. And the game itself is currently, is 40% off for the steam summer sale as well. (0:32:06) Al: Nice. A good game. Go buy it. (0:32:07) Codey: So hit that up. The last thing that they mentioned in this is the, in the jungle update. (0:32:12) Codey: So this is a update DLC, whatever, um, that allows like you go to land and there’s a lake (0:32:22) Codey: and it’ll, it, it adds the ability to catch freshwater fish. Um, and the, the update here (0:32:29) Codey: is that it’s probably delayed until spring 2026 because they want to make sure that they, uh, (0:32:35) Codey: make it the best it can be. Yeah. Nope. That’s pretty much it. (0:32:36) Al: I think I’m done with Dave the Diver. (0:32:40) Al: I don’t feel the pool to go back and play it. (0:32:43) Codey: What would be the pull? What would get you? (0:32:45) Al: I don’t know if there is something like I enjoyed when I was playing it, (0:32:49) Al: but I just it takes a lot to go back to a game. (0:32:54) Al: And I don’t think I feel that pool. (0:32:57) Codey: - Mm-hmm. (0:32:57) Al: It’s like Isheban’s Holiday. (0:33:00) Al: Yeah. (0:33:02) Al: OK, the in the jungle, it’s just more of the same. (0:33:06) Al: I enjoyed that, but. (0:33:08) Al: You know, I didn’t even I didn’t even play a huge amount of the Dredge DLC. (0:33:12) Al: I played the whole the Godzilla one, and that was good fun. (0:33:15) Al: That was very different. (0:33:17) Al: The Dredge one was different, but not in a way that felt I wanted to do it. (0:33:23) Al: And then, yeah, Isheban’s Holiday. (0:33:25) Al: I don’t really care. (0:33:28) Al: And the in the jungle is like, OK, fine. (0:33:31) Al: It’s just a different place that you’re fishing. (0:33:34) Codey: Yeah and new fish a new fish but it’s fine (0:33:34) Al: I’m not massively (0:33:36) Al: interested. (0:33:37) Al: Yeah. (0:33:38) Al: Yeah, but that’s the thing, okay, yay, morph- I didn’t even finish catching all the fish (0:33:44) Al: that were in the game, right? (0:33:45) Codey: Yeah (0:33:47) Al: You can’t make me have FOMO for when I hadn’t already completed something in the first place. (0:33:51) Codey: I agree. That’s where I’m at with any Zelda. I not love Zelda and also Pokemon IP right now (0:33:58) Codey: They’re like all the new game and I’m like man. I didn’t I don’t even remember playing (0:34:04) Codey: Scarlet and Violet, so it’s whatever (0:34:04) Al: All right, finally, Usagi Shima new update, the Tanabata Star Festival update. It’s more (0:34:08) Codey: Last update, yep (0:34:18) Codey: So yeah (0:34:19) Al: of the same. You got it. You like it. Go get your Tanabata bamboo. (0:34:24) Codey: Yep, so there’s a some new decorations with Tana Bada back bamboo (0:34:29) Codey: Your bunnies have are carrying little heartfelt wishes that they’re (0:34:34) Codey: putting on on the Bamboo as their their wishes for the year or their wishes for (0:34:40) Codey: the the coming time and they’re so cute it’s free update you just do it in the (0:34:47) Codey: App Store Google Play Store if you already have the game so I am NOT (0:34:52) Codey: intrigued enough to do this so that’s that’s the updates (0:34:54) Al: Mm hmm. That’s the updates. We also have a new game, and that is B simulator. Oh, is (0:35:01) Codey: Mm-hmm (0:35:04) Codey: The hive I think be simulator has been out for a while this is like (0:35:08) Al: this an update or a new game? (0:35:10) Codey: Yeah, so I think the hive is (0:35:14) Codey: Something a little different. It’s like a twist on the game, but it’s whatever man (0:35:21) Al: You know, you’re not interested. (0:35:24) Codey: No, I’m sick and tired of honey bee stuff man like (0:35:30) Al: » That’s the issue, fair. (0:35:34) Codey: This is not (0:35:35) Codey: Indicative of anywhere else in the world, but the United States (0:35:39) Codey: Has held up honey bees as like the poster child of pollinator conservation and the honey bee itself is not native to (0:35:49) Codey: North America it was brought over because people wanted honey (0:35:54) Codey: And now it is used because it is act it is an incredibly effective pollinator for certain plants (0:35:59) Codey: And the only reason it’s really effective is because we’ve decimated all of the houses. (0:36:04) Codey: We don’t have a habitat for local pollinators and native pollinators, so they don’t live near our farms anymore because we just do this monoculture and we spray all these pesticides. (0:36:14) Codey: So the natives aren’t there anymore, they can’t do the pollinating anymore, so we have to bring in these honeybees. (0:36:20) Codey: But honeybees are the equivalent of a chicken. (0:36:24) Codey: It’s like if we held up a chicken and said, “Let’s save the endangered birds.” (0:36:34) Codey: That is not… Yes, I agree with what you’re saying, but that is not an endangered… That’s not even a native bird. (0:36:44) Codey: No. So in the United States, it’s really frustrating. I want to see more stuff about native bees, which is one of the reasons I super loved, Apico and Elle, adding in native bees. (0:37:00) Codey: He also I mean like that game is more (0:37:04) Codey: It could have been in the like well first of all it’s a fantasy game (0:37:06) Codey: But it could have been in nor in not in North America (0:37:09) Codey: So the bees are there are social bees that live in hives that are native to (0:37:17) Codey: Where like Europe and Asia and stuff like that, so that’s fine. It’s it’s fine. It’s fine (0:37:23) Codey: I’ll get off my soapbox, but be simulator the hive is (0:37:27) Codey: Quote the epic adventure of a tiny bee in a vast world collect pollen race through jet streams (0:37:34) Codey: And protect your hive from wasps now even bigger with the hive expansion (0:37:40) Codey: Gather resources build and customize your very own beehive (0:37:45) Codey: so this looks like (0:37:47) Codey: You can build your hive in a bunch of different places (0:37:51) Codey: Also gotta say the hive that the pictures were obscene not accurate. They wouldn’t do they wouldn’t leave this much space, but okay (0:38:01) Codey: It’s just (0:38:04) Codey: It’s fine people will enjoy playing it. I I don’t want to poop poo on people’s people’s fun too much (0:38:10) Codey: I’m down for bug games (0:38:12) Al: Could be worse (0:38:13) Codey: Could be worse (0:38:15) Al: As with many things could be worse (0:38:17) Codey: But it’s coming out on the 4th of August and there is not a price currently oh, yep (0:38:22) Al: Ah, well there you go go look at it if you’re interested in it (0:38:30) Al: Cody will not be playing it presumably (0:38:33) Codey: No, I will not though if people are interested in I can’t even say this I can never mind redacted (0:38:40) Codey: I was gonna say if people are interested in learning how honeybee biology happens, but I don’t even know if it’s gonna be accurate (0:38:46) Codey: I’m gonna have to play it. I (0:38:48) Al: Oh, okay. (0:38:50) Codey: Mean I’m not I would have to play it to be able to tell whether or not it’s accurate but (0:38:54) Al: I thought you were saying I have to play it. (0:38:56) Codey: No, I (0:38:58) Codey: cannot (0:38:59) Codey: Put my thumbs up on this so okay (0:39:02) Al: Fair enough. (0:39:03) Codey: So that’s all the news (0:39:06) Al: Woo! (0:39:07) Codey: What is the deluxe? Wait a minute (0:39:10) Al: Oh, the deluxe edition of “Be Simulated the Hive”. (0:39:12) Codey: Lens island. No lens island. We’re jumping right into it (0:39:14) Al: Oh, interesting. (0:39:17) Al: All right, okay. Well, let’s start this then. So, (0:39:21) Al: this is the second harvest of Lens Island. We had an episode three years ago, three years ago. Goodness me. (0:39:28) Codey: It’s been a hot minute. (0:39:30) Al: But three years ago and that was like (0:39:32) Al: two years after the start of the pandemic, that is where we are just now. (0:39:36) Al: That’s how much time is changing. (0:39:38) Al: And like the podcast was three years old at that point. (0:39:38) Codey: Mm hmm. As each day passes, we get closer to 2050 than we are to 2000. (0:39:45) Al: And closer to death. (0:39:49) Al: Sorry. (0:39:51) Codey: so (0:39:52) Al: So anyway, (0:39:55) Al: dumpty dum, we are going to talk about this because I so right. (0:40:01) Al: Okay, grr! (0:40:02) Al: Probably should have listened to the other, the old episode, to check what (0:40:05) Al: was actually covered in that three years ago, but we’ll see how this goes. (0:40:10) Codey: Yeah I can tell you. I did not but I just remember. So all that really existed in the first episode (0:40:11) Al: I hadn’t played the game at that point. Oh yeah, did you really listen to it? (0:40:17) Al: Oh, fair enough. (0:40:23) Codey: that we played and recorded, all that was really there was a base bare bones island. There was (0:40:30) Codey: nothing on the first island that you come to. There was no people. So you just showed up, (0:40:40) Codey: a house. I don’t even think there was a tutorial in the way that there is now. And so you built a (0:40:47) Codey: house. You could go into the mines. The mines and the dungeon were one in the same. So there or at (0:40:56) Codey: least I had not encountered anything that was explicitly different. So now they are very (0:41:02) Codey: different. There are multiple dungeons. And the mines themselves. (0:41:11) Codey: The mines were about as difficult as they are now. If not, I think they might have been a little bit (0:41:18) Codey: more difficult because it was really hard. Both. I mean, because before it was the mines and the (0:41:18) Al: Do you mean the dungeon? (0:41:24) Codey: dungeon. So it was like all in one. But yeah, you just kind of get, you know, there’s a spawning (0:41:31) Codey: point for the baddies. They come out, they overwhelm you super fast. I think maybe there (0:41:38) Codey: there was, I guess there still is a cool down for consuming. (0:41:40) Codey: Things, um, though now consuming things doesn’t just fill your health. (0:41:47) Codey: It’s just kind of like Minecraft where it fills your fullness. (0:41:51) Codey: And when you’re full, full, then your health auto-regenerates. (0:41:53) Al: Depends which one it is. So the cooked meat from the deer, it heals you. (0:41:56) Codey: Yeah. (0:41:59) Codey: Yeah. (0:41:59) Codey: There weren’t deer last time. (0:42:02) Codey: Um, it was pretty basic. (0:42:04) Codey: And then there was one, uh, addition to the Island that you. (0:42:10) Codey: Could I think unlock. (0:42:13) Codey: And then you went to another area and it was like a pirates Bay area. (0:42:16) Al: Mm, OK. (0:42:17) Codey: And there were people there. (0:42:19) Codey: And so you could sell and trade things and play pirate games and stuff like there. (0:42:27) Codey: Um, but nothing was on the main Island that you were on. (0:42:32) Codey: Um, I also don’t think there was really like the story. (0:42:35) Codey: So when you play the game now, it has more of the story. (0:42:38) Codey: It was really just the bare bones. (0:42:41) Codey: There was farming, um, and there was crafting and stuff, but they have, they (0:42:45) Codey: fleshed it out so much more and I’m, it’s really gratifying to see where the game (0:42:50) Codey: has gone, um, and yeah, I think that’s where I’ll pause the, my, my two (0:42:57) Codey: cents about the second harvest. (0:42:58) Al: to start with. OK, cool. Yeah, OK, so I guess to give people a quick overview, just in case (0:43:06) Al: you haven’t listened to the original episode or you’ve forgotten or whatever, it’s a survival (0:43:12) Al: game. You are a character, you come to an island and you have to survive, you have to (0:43:20) Al: build a house, you have to do all these things. And then there’s obviously, as Cody mentioned, (0:43:25) Al: There’s a story to that. (0:43:28) Al: Yeah, is that enough of a quick overview of what the game is in and of itself? (0:43:34) Codey: Yes, yeah, so it’s like a survival game, but there are these creatures that you learn in the beginning intro part are used to be people, but they were corrupted by this. (0:43:50) Codey: What do they call it a light stone or something? It’s like a, but it’s a resource and they got corrupted by it and now they’re these monster things, which changes my morality a little bit. (0:44:04) Codey: I’m like, Oh, no, like, what if later on down the line there’s you find like a cure and then you’ve killed thousands of these things. (0:44:14) Al: If you don’t kill them, they’ll kill you. (0:44:16) Codey: You’re right. They will. They kind of look I really love the art for them as well. There’s they get kind of Demi Gorgon esque like from. (0:44:26) Al: I did notice that one was very much like the demagogue and from Stranger Things. (0:44:28) Codey: Mm-hmm, stranger things, yeah. (0:44:34) Codey: Um, and it is multiplayer. (0:44:35) Codey: So you can play with one to eight players, which is super nice. (0:44:39) Codey: Um, able to play with your friends. (0:44:41) Codey: Um, and there’s a skill tree and there’s a map. (0:44:46) Codey: I don’t know. (0:44:46) Codey: It’s, it, it’s, it has a lot of potential. (0:44:50) Codey: Like it’s a super open world. (0:44:52) Codey: You can really build it how you want it. (0:44:56) Al: Yeah, okay, so let’s before we get into the game proper. I want to do my complaining section because (0:45:02) Codey: - Yeah, I will second some of your complaints. (0:45:04) Al: So let me get my list and let me pause the game and get back to my list (0:45:08) Codey: - Yeah, stop playing the game while you’re… (0:45:09) Al: so controller support in this game is (0:45:12) Al: Absolutely dreadful. It is just so bad (0:45:15) Al: So when I first opened it when the when the when it first entered early access over three years ago (0:45:20) Al: It had no controller support and so basically just didn’t work on the steam deck at all. Okay, fine. Sure (0:45:26) Al: Whatever. It’s early access. I think that you should have controller support from the start, but whatever fine. I’ll come back later (0:45:31) Al: I came back later and control support does exist, but it is very bare bones and very terrible (0:45:39) Al: When I loaded up the game on my steam deck (0:45:42) Al: You can’t start a game with the controller (0:45:45) Al: There’s like certain buttons that you can’t even highlight using the controller and select (0:45:48) Codey: » Yeah. (0:45:51) Al: Um, and then even when you’re in the game, there’s other things like that. (0:45:54) Al: Like you can’t. (0:45:56) Al: Sleep in that you can’t click the sleep button on a bed without (0:46:00) Al: using the touchscreen stuff like that. (0:46:03) Al: Like really basic stuff that you need to do. (0:46:05) Al: Like, I don’t think a single person, uh, who was on the team, uh, tested this (0:46:11) Al: from like, actually tested controller support. (0:46:14) Al: I think they, they built in some controller support and they went, yeah, (0:46:19) Al: that’s good enough. (0:46:19) Al: That’ll stop people complaining. (0:46:21) Al: Spoiler alert, it won’t. (0:46:23) Al: Um, I honestly think it’s (0:46:26) Al: absolutely dreadful. Like, I think that if you only play games on the Steam Deck, (0:46:31) Al: or if you only play games with the controller, do not buy this game. That’s it. I cannot (0:46:38) Al: legitimately say that anybody who does that can play the game. Like, just don’t do it. (0:46:45) Al: I tried so hard, and I maybe got through like two hours on the Steam Deck before I just broke down (0:46:52) Al: and load it up on my computer and it’s (0:46:56) Al: so much better. It’s playable now. I cannot overstate, that’s the word I’m looking for, (0:46:58) Codey: Yeah. (0:47:02) Codey: Overstate. (0:47:05) Al: I cannot overstate just how bad the controller support is. It’s embarrassing how bad it is. (0:47:12) Codey: I am right there with you so I played a little bit last night. I was playing last night and I (0:47:18) Codey: was just playing on my Mac with my trackpad and I was like this is not fun because there’s sometimes (0:47:22) Al: Mm. Yeah, oh, scrolling on the trackpad. (0:47:27) Codey: you have to double click sometimes you have to scroll like so I was just really struggling with (0:47:31) Codey: that yeah yeah it was really not f
In this episode of Fortress of Comic News, hosts Chris and Mike discuss a variety of topics including the return of Smokey Bear comics, casting rumors for the next James Bond film, and the latest developments in Marvel's Ironheart series. They also pay tribute to the late comic creator Jim Shooter, review several new comic releases, and share their thoughts on upcoming projects in the comic book industry.In this conversation, the creators discuss the development of the Smokey Bear comic, focusing on the Junior Rangers and the educational aspects of the stories. They delve into the creative process, the challenges of editorial approvals, and the licensing agreements that shape the project. The discussion also covers their plans for future issues, distribution strategies, and the Kickstarter campaign that supports the comic's launch.https://www.kickstarter.com/projects/drenproductions/smokeys-junior-rangers?ref=1hvkz4https://drenproductions.com/https://drenproductions.substack.com/Dren Production's Socials X - @DrenProductions Instagram - @DrenProductions FaceBook - https://www.facebook.com/DrenProductionsComics we discuss in this episode:Justice League vs. Godzilla vs. Kong 2 #2Godzilla vs. Thor #1Captain America #1(2025)Star Wars: Doctor Aphra-Chaos Agent #1Ultimate Wolverine #7The Avengers #28Countdown to the Cobalt Crisis #0Fantastic Four #33Superman #27JSA #9Godzilla: Heist #5Foolkiller #7 Vol. 1The Last Spartan: Red Tape Vol. 1Get your Fortress Comics merchandise with the link belowhttps://www.teepublic.com/user/fortress-comicsFortressofComicNews.comhttps://chriscomicscorner.substack.com/YouTube.com/FortressComicsFind Chris: https://bio.site/chrisrundtMike twitter @fortressrickerMike's Comic Bone Graft:https://globalcomix.com/c/bentbox-shorts/chapters/en/4/1Patreon.com/FortressComicshttps://www.tiktok.com/@chriscomicscornerThanks for Listening!#marvel #marvelcomics #mcu #dccomics #comicbooks #comicnews #podcast #indiecomics #batman
Jace is joined by the series artist for the self-published title Rise. An intense super hero story focused on more than just action. It is a story that explores what it means to be a hero and even more than that, what it means to be a good person, a man who provides. Many stories have deconstructed what it means to be a super hero or just a hero, but few have done it with the intensity of RIse. Joi as as Ryan talks about the initial designs for the character and series as well as the striking the balance between actions and emotional beats. Also, be sure to go check out the campaign and pledge so you can experience this incredible story and art first hand.
In this interview collaborators and friends, Bart Sears and Mark McNabb share stories of their time together at the Joe Kubert School, working for Marvel Comics and DC Comics, designing Hasbro's COPS N' Crooks line of toys, creating iconic covers for Wizard magazine and so much more.You can view a video version of the interview on our YouTube channel at this link: https://youtu.be/2fgBEi8zWuETheir latest project, Drawing Powerful Heroes Vol. 3 is available on Kickstarter at this link https://www.kickstarter.com/projects/sen-ko/drawing-powerful-heroes-brutes-and-babes-3-the-splash-page?ref=discovery&term=drawing%20powerful%20heroes&total_hits=6&category_id=250 Thanks to our monthly supporters Alex Wollenschlaeger Aaron Krieger Mark Syp Seth Johnson Dapper Dan Paladin Matthew Toliusis Phillip Sevy Robb Matt Frank Anderson Russell Sheath Bartley Blackmon Kevin Decent Damon Bjorn watson Ryot acovio Alex Giannini Nate Clark William Bruce West Mark Florio David Fink Brent Cranfill MarWe Bruno Cavalcante David M Dalibor Žujović Evin Bryant Gary Hutcherson Fernando Pinto Jeremy Dawe MeltFaceKillah Brian Acosta Joe Marcello DenimJedi Miitchell Hall Lee Markowitz Mark McDonald ★ Support this podcast on Patreon ★
On this episode of YKS, we've got more Kickstarters than you can shake a stick at. That is, until they Kickstart a really big stick! Oh golly…don't give ‘em any ideas. Actually, do. That would help them and help me. What other ideas do you got? Do you have any ideas about how certain pleasant strokables might be improved? Or perhaps some thoughts on making sports betting more crypto-friendly? What about a sitcom that's, uh, well, I don't know. Maybe don't do the sitcom one. Tell you what, listen to this episode of the show, THEN come up with ideas. THEN I can have the ideas. And THEN they make a crazy movie about my life starring Zac Efron. And you, my friend, my inspiration, you can see the movie. Music for YKS is courtesy of Howell Dawdy, Craig Dickman, Mr. Baloney, and Mark Brendle. Additional research by Zeke Golvin. YKS is edited by Producer Dan. Social Media by Maddalena Alvarez.Executive Producer Tim Faust (@crulge)YKS Premium Wow! I can feel the sand between my toes…it feels like a beach party with some of my favorite content creators and THEIR favorite summer movies! That's right, YKS Beach Party is back on YKS Premium! Join us and all our beach partyin' friends for a month of surftacular fun at Patreon.com/YourKickstarterSucksFollow us on Instagram: @YKSPod, TikTok: YourKickstarterSucks and subscribe to our YouTube channel for more video stuff! Wow, 2025 is lit!! Gift subscriptions to YKS Premium are now available at Patreon.com/yourkickstartersucks/giftSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The crew awakens aboard a legendary ship, surrounded by impossible beauty. Is this the future they were meant to make, or the past they were sent to stop? This mission could change everything. Or it already has.Graham is launching Cosmic Dark on Kickstarter soon. Sign up to be notified when it goes live! https://www.kickstarter.com/projects/grahamwalmsley/cosmic-darkContent Warnings: Body Horror, Terminal Illness, Psychological Horror, Medical Trauma, Corporate Exploitation, ProfanityCastGraham Walmsley as GMBridgett Jeffries as MirNic Rosenberg as DarbyRoss Bryant as PierceScott Dorward as TerrenceCorbin Cupp as MariusEdited by Corbin Cupp Hosted on Acast. See acast.com/privacy for more information.
CAT1RB5535-17061995-10062024transmutation (organs) -/- experimentation (metal)Incident Elements:· graphic descriptions of post-mortem examinationTranscripts available at https://rustyquill.com/transcripts/the-magnus-protocol/You can find a complete list of our Kickstarter backers https://rustyquill.com/the-magnus-protocol-supporter-wall/Created by Jonathan Sims and Alexander J Newall Directed by Alexander J NewallWritten by Alexander J NewallScript Edited with additional material by Jonathan SimsExecutive Producers April Sumner, Alexander J Newall, Jonathan Sims, Dani McDonough, Linn Ci, and Samantha F.G. Hamilton Associate Producers Jordan L. Hawk, Taylor Michaels, Nicole Perlman, Cetius d'Raven, and Megan Nice Produced by April SumnerFeaturing (in order of appearance) Lowri Ann Davies as Celia RilpleyAnusia Battersby as Gwen BouchardSarah Lambie as Lena KelleyBillie Hindle as Alice DyerRobert Vernon as Heinrich UnheilmichDialogue Editor – Nico VetteseSound Designer – Meg McKellar Mastering Editor - Catherine RinellaMusic by Sam Jones (orchestral mix by Jake Jackson) Art by April Sumner SFX from Soundly and Freesound: martinimeniscus, fransiscopcoutinho, TRP, jberkuta14, Uk by Darkproductions_2016, iggy1345, kyles, unkleceeg, Greg_surr, alec_mackay, MWsfx. Additional sounds by Tessa Violet as well as previously credited artists.Check out our merchandise available at https://www.redbubble.com/people/RustyQuill/shop and https://www.teepublic.com/stores/rusty-quillSupport Rusty Quill by purchasing from our Affiliates;DriveThruRPG – DriveThruRPG.comJoin our community:WEBSITE: rustyquill.comFACEBOOK: facebook.com/therustyquillX: @therustyquillEMAIL: mail@rustyquill.com The Magnus Protocol is a derivative product of the Magnus Archives, created by Rusty Quill Ltd. and licensed under a Creative Commons Attribution Non-Commercial Share alike 4.0 International Licence. Hosted on Acast. See acast.com/privacy for more information.