Podcasts about Tilt Brush

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Best podcasts about Tilt Brush

Latest podcast episodes about Tilt Brush

Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Make STEAM Work For You

Award-winning artist and metaverse designer Juliana Loh has a challenge for you. And it's going to be fun. Not to mention beautiful, interactive and you may just find yourself coming back to it more than once. Juliana accomplishes these goals with her latest metaverse world, Awaken the Giants, accessible on Altspace. Awaken the Giants, Juliana explains, is both a social experiment and a way of connecting to explore our highest aspirations. Created on Tiltbrush, Juliana's immersive world allows you to explore concepts, share ideas and experience a sense of wonder as you literally "get inside the heads" of her giants. Plus, you get to fly! The first thing that will happen, as you enter Juliana's immersive world, is that you'll be asked to turn on "flight" mode to travel. Then you zoom through a lighted tunnel to sparkly areas, taking as much time as you would like and investigating what you see on the platforms, the figures you encounter and the ideas that result from your experience. And--you're going to wind up with a takeaway to use in your creative life. But we won't do a spoiler here! Juliana talked about her background, shared the story of "Awaken the Giants" and offered a look at some of her additional work in the metaverse. On this edition of Over Coffee® we cover: What first inspired Juliana to become an artist; Her memories of the first time she created art in virtual reality; The resources that gave her a background for creating art in 3D; How Juliana came to create Awaken the Giants; A closer look at what visitors experience; One of the creative challenges that helped Juliana grow as an artist as she built her immersive world; What she observed as people interacted with her world; What the figures in her world represent; Two of the most exciting professional honors she's received since the start of her XR career; The creative takeaway which the Awaken the Giants experience gives visitors; Juliana's guidance to fellow artists creating in the metaverse; An overall challenge which allowed her to continue growing; What works well for her, with setting priorities; A closer look at another of Juliana's worlds--Jingleville--which she created in 2019 and which allowed her to explore some of the techniques she uses for Awaken the Giants; Why certain elements are present in Juliana's Tiltbrush art; The real-world "magic" which inspires her; Her advice to fellow creatives who want to share their work to make a difference; An exciting opportunity that's coming up for her (you'll want to see this!).

soul 3d created giants awaken xr infusing tilt brush altspace over coffee
Tiger Heart Chats
Tiger Heart Chats: Episode 26 - Sarah Ticho

Tiger Heart Chats

Play Episode Listen Later May 13, 2022 50:09


This is the twenty sixth episode of the Tiger Heart Chats podcast featuring Tiger Heart CEO Sanj Surati and Founder & CEO of Hatsumi, Sarah Ticho. This podcast has been recorded in collaboration with ISE live in Barcelona on recorded on Thursday 12th May 2021. In this podcast, Sarah talks about her work with immersive technology in the health space and how the importance of creativity within the space is integral to ensuring that innovation occurs in a prosperous way.Some of the topics raised include: ISE - https://www.iseurope.orgHatsumi - https://www.hatsumivr.comHealth CareVirtual Realty Arts Fabrica Gallery - https://www.fabrica.org.ukFilm Mental Health Narrative University of South Wales - https://www.southwales.ac.ukBody Mapping - https://en.wikipedia.org/wiki/BodyMapGoogle Tilt Brush - https://www.tiltbrush.comHospitals NHS - https://www.nhs.ukArts Council - https://www.artscouncil.org.ukImmerse UK - https://www.immerseuk.orgXR Health - https://www.xr.healthNHS X - https://www.nhsx.nhs.ukAR House - https://www.arhouse.laLucas Rizzotto - https://www.instagram.com/_lucasrizzotto/Snapchat - https://www.snapchat.com/en-GBNiantic - https://nianticlabs.com/en/Dojo Cat - https://www.instagram.com/dojacat/Fashion Vogue - https://www.vogue.comNike - https://www.nike.com/Mr Bongo - https://www.mrbongo.comAudio Walks Plus X - https://www.plus-ex.comAmelia Kallman - https://www.ameliakallman.comRefik Anadol - https://www.instagram.com/refikanadol/Places:JapanBrightonAustraliaThe Netherlands United KingdomHollywood HillsLos Angeles Advice:Think about how creativity can help people Focus on creating a language between different worlds Push to create communities Try to elevate people so that you can enable artists in new ways Value your life Support change Don't take yourself seriously Allow yourself to enjoy it Have clear boundariesSarah Ticho Links:https://www.instagram.com/sirateeko/https://twitter.com/SarahTichowww.Xrhealthuk.orgSanj Surati & Tiger Heart: https://www.twitter.com/tigerhearttech/https://www.instagram.com/tigerhearttech/ https://www.twitter.com/sanjsurati/ https://www.instagram.com/artistryinsentiment/You can listen to the Podcast on the following links: Apple: https://podcasts.apple.com/us/podcast/tiger-heart-chats/id1507957892?uo=4 Google: https://bit.ly/2znRXIKDeezer: https://www.deezer.com/show/1048492Spreaker: https://www.spreaker.com/show/tiger-heart-chatsCastbox: https://castbox.fm/channel/id2779314Podcast Addict: https://podplayer.net/?podId=2855948Podchaser: https://www.podchaser.com/podcasts/tiger-heart-chats-1112186JioSaavn: https://www.jiosaavn.com/shows/Tiger-Heart-Chats/1/TJgps4JXdps_Don't forget to share: #tigerheartchats https://www.tigerheartlondon.comTiger Heart is an innovation agency that specialises in emerging technologies set up by Digital Atelier Sanj Surati. Sanj is an award winning multi-disciplined Digital Atelier with over twenty years of experience within the music, fashion and luxury industries. London-based Sanj has been working within digital and technology since 1998. He has seen the cultural shift in human habit and behaviour as we all evolve into digital consumers. Some of his successes have been burgeoning, ground breaking and, more importantly, culturally relevant.

Space Debris Podcast
Pressure Sensitive: A Beginners Guide to VR - Ep 5

Space Debris Podcast

Play Episode Listen Later Jan 26, 2022 120:46


More VR and Quest talk. Vr controller and remapping custom bindings discussion. Pistol whip VR clever game mechanics implementation and weekly challenges discussed. Kaz loves BTS BeatSaber. More talk about custom map and mods (support Scoresaber on Patreon). Tons of the best free VR game recs, random game recs. Walk-About Mini Golf, Super Hot VR, Viveport Infinity, Zombieland VR, Google Earth, Tilt Brush, Open Brush, Blocks (goodbye google poly), Medium, Quill, The Lab, nVidia Funhouse, Gorilla Tag, RecRoomVR, Flipside (dgtlhrt talks about getting to work w TESD podcast and make animated videos all in VR). BillDance met Pendleton Ward in Anyland & Justin Roiland in Altspace. We praise Brian Redban for Virtual Redban and promoting vr on Joe Rogan Experience. Shout out Gingas & we show off some of her awesome TikTok vids. Ray Kurzweil & The Singularity. The 6th day movie, Would you kill a true AI or your AI-self? Dgtlhrt shows off his meteorite. BillDance is having an existential crisis & Kaz is self proclaimed “happy go lucky”. Water ring toss live stream and Kaz's fidget spinners collection. Samurai Slaughter House, Pixel Ripped 1989 & 1995, God of War.

Arts Management and Technology Laboratory
VR Concerts & VR Art: Will the Metaverse Change Our Cultural Experiences?

Arts Management and Technology Laboratory

Play Episode Listen Later Jan 20, 2022 23:58


In this guest-produced episode, Kopal Srivastava and Morgan Hogenmiller dive deep into virtual reality applications. They discuss the social and cultural applications for VR with Tom Corbett, a CMU faculty member at iDeate Lab, before experiencing the possibilities of VR art and concerts firsthand. After using Soundscape VR and Tilt Brush, Kopal and Morgan discuss the ways VR technology might be used in the future and what changes need to be made in order for immersive experiences in the metaverse to be more comfortable and rewarding.

Guessors
6. The rise of personalized VR spaces

Guessors

Play Episode Listen Later Nov 4, 2021 9:23


Google Tilt Brush and Multibrush (open source, multi-player version of original Tilt Brush) are amazing VR apps that can be used to create personalized VR environments (or mind rooms) that facilitate greater concentration, productivity, or a sense of peace & well-being.In episode 6, James talks about the metaverse, Marc Andreesen's thoughts on "Reality Privilege", and how existing VR apps can lead to quality-of-life improvements.Find me on social media:-> https://www.linkedin.com/in/jameshaven-> https://twitter.com/TopGuessorLinks:-> https://about.fb.com/news/2021/10/facebook-company-is-now-meta/-> https://niccolo.substack.com/p/the-dubrovnik-interviews-marc-andreessen-> https://techjury.net/blog/virtual-reality-statistics/

vr spaces personalized marc andreesen tilt brush
Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Make STEAM Work For You

When it comes to a great time, futurist Celeste Lear is a triple threat. Not only is she a musician/performer: she's a VR/Virtual event producer, 3D artist as well as a professional DJ of 13+ years.  So far, Celeste has released five albums and ten singles of her original music. And she's taking her gifts to the metaverse. “DJ Celeste” as she's known, is one of the first of a new wave of futuristic DJs to build 3D modeled nightclub and festival venues and perform as an avatar in virtual reality. Her DJ skills get people up and dancing, onsite physically or virtually.  Her various avatars and venue are eye-catching and fun.  And she has a rare talent: she can play guitar, live, to match the beats! Meanwhile, as founder of Los Angeles-based entertainment company Boutique Electronique Music, she also acts as a virtual event producer/designer, music director and is working with a professional team on some revolutionary, exciting new festivals, concerts and even conferences such the Consumer Electronics Show (CES®) in VR! When the pandemic forced the 2020 Burning Man Festival to go virtual, DJ Celeste seized the opportunity, conceptualized and designed her own 3D stage & dance floor in VR, using the applications “Tilt Brush” and “Blender”, and brought the party to the metaverse, first inside SecondLife with the BURN2 community (complete with her pet unicorn!) and then to other platforms, including AltSpaceVR (BRCvr), The Infinite Playa and the Dusty Multiverse This year, she's looking forward to another Burning Man performance.  (Here's a link to her Burning Man 2020 mix!) And if you'd like to know more about virtual stage design, she has a free tutorial on her website. DJ Celeste talks here about her background as a performer, her experiences in the metaverse and what works well for creating a party in VR. On this edition of Over Coffee®, we cover: How Celeste discovered her passion for music; The professional experience that inspired her to work in virtual reality; Her first performance experience in virtual reality; How the 2020 Burning Man virtual experience "supercharged" her interest in working in the metaverse; Celeste's plans for the 2021 Virtual Burn (you can get involved, and if you're lucky you might hear her perform live!) Her favorite mind-blowing memories from Virtual Burning Man 2020; Celeste's advice for anyone starting to create new worlds in virtual reality; Some of Celeste's favorite platforms and resources for working in VR; What's involved, in creating your own virtual venue; One of Celeste's favorite experiences creative experiences, designing a unique venue; How to prevent problems or troubleshoot, if something goes wrong while working "live" in VR; Lessons learned, from DJ Celeste's creative experiences in the metaverse; Where to find DJ Celeste's music, see her tutorials and any upcoming events at which she'll be performing; And how to learn more about being a part of this year's Burning Man experience!      

Full Dive Gaming: a Virtual Reality Podcast in VR
Podcast Ep. 47: Art & Museums in VR, Facebook & IN GAME ADS

Full Dive Gaming: a Virtual Reality Podcast in VR

Play Episode Listen Later Jun 24, 2021 58:16


Today we have an AMAZING Guest! VR Artist: Kayleigh Eliza, check her out here: Instagram: https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqbHM4NnpfZ1h6RWFzTE1raU9EYWdYb0N2VUhhUXxBQ3Jtc0tsMXQ3Rmp4TFZZelFVR0RkbFZtMXZXUDBoMG16eTdXTUstMm8yMVdWS182ZVBFTExRYjAzSzhRSWNMc3hERFBXVkgwNDFjRnFKcmVTemF6eXNRem5DV3BlRk1PMWs2R280TTY5MERITElaM3V6Zng5OA&q=https%3A%2F%2Fwww.instagram.com%2Fkayleigh_eliza_vr%2F (https://www.instagram.com/kayleigh_el...) YouTube: https://www.youtube.com/channel/UCpRuNF4bcpObSG5OckCBNEw (https://youtube.com/channel/UCpRuNF4b...) Twitter: https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqa3U2SEQxS2IzWUU5YS1nSVpGRzRzbFR4c0NHUXxBQ3Jtc0tseTlUakNDWl8yeFFfREFMNFZSeE80dkZnNUlBWnRBaUhldUx5OURHb0hhVncxUGhVSTJIeHZqVlltY1hqU2k5VGd6X3JPWDVicGU1dlFqdlJxT1c0NG5WVHdJZEFGTHlWOF91YW9vcXRaeDdveUFEYw&q=https%3A%2F%2Ftwitter.com%2Fkayleigh_eliza_ (https://twitter.com/kayleigh_eliza_) TikTok: www.tiktok.com/@kayleighsmythh This week we discuss VR Art, Facebook Ads, the Museum of Other Realities, and much more. Welcome to the Full Dive Gaming podcast, bringing a weekly dive of all the news, discussion, and condensed nerd talk you need for VR gaming! Every Friday we release FULL PODCASTS on all Your Favorite major platforms: Spotify, Apple, Google... etc. We post daily segments here on YouTube for you to enjoy throughout the week and see our interactions inside of VR, where we film and record every podcast! https://www.youtube.com/watch?v=TcJJaPVYHZk&t=0s (0:00) Intro https://www.youtube.com/watch?v=TcJJaPVYHZk&t=155s (2:35) QnA https://www.youtube.com/watch?v=TcJJaPVYHZk&t=485s (8:05) Kayleigh's Artwork https://www.youtube.com/watch?v=TcJJaPVYHZk&t=760s (12:40) NEWS https://www.youtube.com/watch?v=TcJJaPVYHZk&t=781s (13:01) Facebook Adding ADS to VR https://www.youtube.com/watch?v=TcJJaPVYHZk&t=1103s (18:23) Breakthrough Lenses https://www.youtube.com/watch?v=TcJJaPVYHZk&t=1425s (23:45) Gaming, Museum of Other Realities https://www.youtube.com/watch?v=TcJJaPVYHZk&t=2017s (33:37) Tilt Brush and Kayleigh's Art Skills https://www.youtube.com/watch?v=TcJJaPVYHZk&t=3454s (57:34) Outro SUPPORT US: -https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqa0xlZ1ZLelIxMUtMUnFRZEdzdHZKVlM1SVVxZ3xBQ3Jtc0tsdnlqUkNZaDFwRmllY2FWbEZPSk5BTFlJUWVnbWVqWkEyVE1xVHI5LVFJS1BVSzl2MndNQXJsbDhmN2NoS2NlbkljanY3S2tYYkh1VERhcEV2TDRxMjlYRE1WakV5SVhFcWhCQWUtWXUyOWZVdE1RWQ&q=https%3A%2F%2Fwww.patreon.com%2Ffulldivegaming (https://www.patreon.com/fulldivegaming) Join The Discord Server: -https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqbHJJZUw4MWZTNDFlNVhuVzB2bW5Zd3YwR3ZTZ3xBQ3Jtc0tsXzdndTlGWl9MbzhjUUswR1pEOTJMQXEtNmxJOGIzNUxId1JqRDR3N2g3aGVYQnItNGN5bE9ZUTBITWZyVDQ5NEIxLUFsdFpDM3F2ZEVnNDRvTmZUbGpKMjJsSHRwNWNtcHQyZGg2c2xiajBKMUQ3Zw&q=https%3A%2F%2Fdiscord.gg%2FVWGcT3G (https://discord.gg/VWGcT3G) LISTEN TO FULL EPISODES: -SPOTIFY: https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqa2o1c0ZlSEVSWERSR0dKVzFNMWJWSGJlZGpud3xBQ3Jtc0tuQ2xGTHlOVEx6ZGdZVmYzQmdKYnZ2Ylllc3pyN0RabU1NeWZTMVlpU0JjSVFZR0k0Zm9iZV82UE1XU1lDSTdxcVZQeEZ4VGhPekF6QjJMZE5tR1Rtd3FlTDFuXzhITnN2Y2dnNk80aFlSbDVzVnNqWQ&q=https%3A%2F%2Fopen.spotify.com%2Fshow%2F1BhFGZWRhobzEVsQ9csjhA%3Fsi%3DO_Zo3xtuS7eFJz5jNzbwdw (https://open.spotify.com/show/1BhFGZW...) -APPLE: https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqbnhQN1RRcU1YSm1RT2x3YXBmX0FkQm9NTVpsd3xBQ3Jtc0tsYmJUaUZUZXk1WHdtYXQ5b01Kb1RZS2ZZd0cycV9Wem1jdXVqR01MQ1ZJdXpHRURmWDFIc0ZkWGJ1bERpLUNJdHY5cXk5RmRpMGtBc2w3SzZOWEpoR2FJanMweVBUTjRLdGtnYkYzaTIyNmZUVFZGSQ&q=https%3A%2F%2Fpodcasts.apple.com%2Fus%2Fpodcast%2Ffull-dive-gaming-podcast%2Fid1513469932 (https://podcasts.apple.com/us/podcast...) -GOOGLE PODCASTS:... Support this podcast

the Pixels Chips - Toys e 3d design
Scultura Digitale - Tilt Brush by Google

the Pixels Chips - Toys e 3d design

Play Episode Listen Later Apr 21, 2021 14:36


Questo è the Pixels Chips e io sono Matteo Sgherri. News, stampa e scultura 3d per giocattoli e art toys, il mio progetto, eventi e molto altro. tilt Brush by google https://www.tiltbrush.com/

Everything Virtual - Your Source for Everything VR and Virtual Reality
Ep. 202 - Google Abandons Tilt Brush | Oculus App Lab

Everything Virtual - Your Source for Everything VR and Virtual Reality

Play Episode Listen Later Mar 4, 2021 40:03


In this episode, Ronnie and Zain discuss the implications of Google abandoning Tilt Brush although the project will be open sourced. They also touch on the Oculus App Lab announcement. Thanks for listening! --- Support this podcast: https://anchor.fm/everythingvirtual/support

Virtually Relevant
A change in Facebook?

Virtually Relevant

Play Episode Listen Later Mar 3, 2021 68:12


Is facebook taking a step in the right direction? Possibly, but sadly not when it comes to their Quest 2 elite headstraps apparently. Some big news also came from Google about Tilt Brush. Gravity sketch seems to be in the same boat as well. There's also some rumors about a Apple VR headset that we discuss. Now certainly seems to be the time according to some VR numbers that have been shared from Steam!If you like this podcast please rate and review us in your favorite podcast app and consider becoming a patron here.Enjoy!

FReality - VR Podcast
Ep.176 - Valve's Brain Interface, Tilt Brush Goes Open Source and Doom Eternal VR

FReality - VR Podcast

Play Episode Listen Later Feb 2, 2021 117:20


In this episode, the FReality crew discusses the Valve's Brain Interface, Tilt Brush going Open Source and Doom Eternal VR! *Release Date:* 30 January 2021 on https://www.youtube.com/freality/live

Amplified Intelligence
Painting in Virtual Reality with Estella Tse

Amplified Intelligence

Play Episode Listen Later Feb 2, 2021 62:48


Estella Tse is a creative director and artist working in emerging technology. She is known for her 3D immersive artwork. Sarah and Kathleen chat with Estella about her work as a virtual and augmented reality artist, her background and the state of digital art tools.    Episode Links Estella's Website: https://www.estellatse.com/ Estella's Twitter: https://twitter.com/estellatse Estella's Instagram: https://www.instagram.com/estellatse/ Tiltbrush: https://www.tiltbrush.com/ KFC Gaming Console: https://landing.coolermaster.com/kfconsole/ XR: https://en.wikipedia.org/wiki/Extended_reality   Show Links Podcast Website: https://www.amplifiedpod.com/ Podcast Instagram: https://www.instagram.com/amplified_pod/ Podcast Twitter: https://twitter.com/amplified_pod

Brad & Will Made a Tech Pod.
72: The State of the (Virtual) Union

Brad & Will Made a Tech Pod.

Play Episode Listen Later Jan 31, 2021 87:03


It's time for a check-in on the health of VR, including the latest in headsets and controllers, standout games and productivity software, the open-sourcing of Tilt Brush, our amazement that Windows Mixed Reality still exists, and the potential for AR to eventually supplant the whole thing anyway. You knew we'd find an excuse to use that photo eventually.Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

The Daily Crunch – Spoken Edition
Google open sources Tilt Brush VR software as it shuts down internal development

The Daily Crunch – Spoken Edition

Play Episode Listen Later Jan 29, 2021 3:11


As Facebook and Apple begin to fire up more projects in the AR/VR world, Google has spent the last year shutting down most of their existing projects in that space. Today, the folks at Google announced they had ended active development of Tilt Brush, a VR painting app that was one of virtual reality's early […]

Material
292: Being Google

Material

Play Episode Listen Later Jan 29, 2021 66:02


What's Google up to this week? The company faces a standoff Down Under and refuses to validate conspiracy theories through its employee-contributed PAC. We also bid adieu to Google's Project Loon and its VR painting app, Tilt Brush.

google vr pac down under project loon tilt brush
Relay FM Master Feed
Material 292: Being Google

Relay FM Master Feed

Play Episode Listen Later Jan 29, 2021 66:02


What's Google up to this week? The company faces a standoff Down Under and refuses to validate conspiracy theories through its employee-contributed PAC. We also bid adieu to Google's Project Loon and its VR painting app, Tilt Brush.

google vr pac material down under project loon tilt brush
All About Android (Video HD)
AAA 509: Beeper Brings iMessage to Android - No more green bubbles, LG's exit, Android 12, Oneplus and Oppo

All About Android (Video HD)

Play Episode Listen Later Jan 27, 2021 77:11


Interview with Eric Migikovsky, creator of Beeper Google is open sourcing Tilt Brush. Android 12 features might include App Pairs and double tap gesture. Google is redesigning search results on mobile. LG is condering an exit of the smartphone business. OnePlus and Oppo move closer in a combined R&D situation. Honor's first post-Huawei device, the Honor V40, is announced. A TON of rugged phone emails! Read our show notes here: http://bit.ly/36e0DyM Hosts: Jason Howell, Florence Ion, and Ron Richards Guest: Eric Migicovsky Subscribe to All About Android at https://twit.tv/shows/all-about-android. Sponsor: udacity.com/twit coupon code TWiT

All TWiT.tv Shows (Video HD)
All About Android 509: Beeper Brings iMessage to Android

All TWiT.tv Shows (Video HD)

Play Episode Listen Later Jan 27, 2021 77:16


Interview with Eric Migikovsky, creator of Beeper Google is open sourcing Tilt Brush. Android 12 features might include App Pairs and double tap gesture. Google is redesigning search results on mobile. LG is condering an exit of the smartphone business. OnePlus and Oppo move closer in a combined R&D situation. Honor's first post-Huawei device, the Honor V40, is announced. A TON of rugged phone emails! Read our show notes here: http://bit.ly/36e0DyM Hosts: Jason Howell, Florence Ion, and Ron Richards Guest: Eric Migicovsky Subscribe to All About Android at https://twit.tv/shows/all-about-android. Sponsor: udacity.com/twit coupon code TWiT

All TWiT.tv Shows (Video HI)
All About Android 509: Beeper Brings iMessage to Android

All TWiT.tv Shows (Video HI)

Play Episode Listen Later Jan 27, 2021 77:16


Interview with Eric Migikovsky, creator of Beeper Google is open sourcing Tilt Brush. Android 12 features might include App Pairs and double tap gesture. Google is redesigning search results on mobile. LG is condering an exit of the smartphone business. OnePlus and Oppo move closer in a combined R&D situation. Honor's first post-Huawei device, the Honor V40, is announced. A TON of rugged phone emails! Read our show notes here: http://bit.ly/36e0DyM Hosts: Jason Howell, Florence Ion, and Ron Richards Guest: Eric Migicovsky Subscribe to All About Android at https://twit.tv/shows/all-about-android. Sponsor: udacity.com/twit coupon code TWiT

All TWiT.tv Shows (Video LO)
All About Android 509: Beeper Brings iMessage to Android

All TWiT.tv Shows (Video LO)

Play Episode Listen Later Jan 27, 2021 77:16


Interview with Eric Migikovsky, creator of Beeper Google is open sourcing Tilt Brush. Android 12 features might include App Pairs and double tap gesture. Google is redesigning search results on mobile. LG is condering an exit of the smartphone business. OnePlus and Oppo move closer in a combined R&D situation. Honor's first post-Huawei device, the Honor V40, is announced. A TON of rugged phone emails! Read our show notes here: http://bit.ly/36e0DyM Hosts: Jason Howell, Florence Ion, and Ron Richards Guest: Eric Migicovsky Subscribe to All About Android at https://twit.tv/shows/all-about-android. Sponsor: udacity.com/twit coupon code TWiT

All About Android (MP3)
AAA 509: Beeper Brings iMessage to Android - No more green bubbles, LG's exit, Android 12, Oneplus and Oppo

All About Android (MP3)

Play Episode Listen Later Jan 27, 2021 77:11


Interview with Eric Migikovsky, creator of Beeper Google is open sourcing Tilt Brush. Android 12 features might include App Pairs and double tap gesture. Google is redesigning search results on mobile. LG is condering an exit of the smartphone business. OnePlus and Oppo move closer in a combined R&D situation. Honor's first post-Huawei device, the Honor V40, is announced. A TON of rugged phone emails! Read our show notes here: http://bit.ly/36e0DyM Hosts: Jason Howell, Florence Ion, and Ron Richards Guest: Eric Migicovsky Subscribe to All About Android at https://twit.tv/shows/all-about-android. Sponsor: udacity.com/twit coupon code TWiT

All TWiT.tv Shows (MP3)
All About Android 509: Beeper Brings iMessage to Android

All TWiT.tv Shows (MP3)

Play Episode Listen Later Jan 27, 2021 77:11


Interview with Eric Migikovsky, creator of Beeper Google is open sourcing Tilt Brush. Android 12 features might include App Pairs and double tap gesture. Google is redesigning search results on mobile. LG is condering an exit of the smartphone business. OnePlus and Oppo move closer in a combined R&D situation. Honor's first post-Huawei device, the Honor V40, is announced. A TON of rugged phone emails! Read our show notes here: http://bit.ly/36e0DyM Hosts: Jason Howell, Florence Ion, and Ron Richards Guest: Eric Migicovsky Subscribe to All About Android at https://twit.tv/shows/all-about-android. Sponsor: udacity.com/twit coupon code TWiT

All About Android (Video HI)
AAA 509: Beeper Brings iMessage to Android - No more green bubbles, LG's exit, Android 12, Oneplus and Oppo

All About Android (Video HI)

Play Episode Listen Later Jan 27, 2021 77:11


Interview with Eric Migikovsky, creator of Beeper Google is open sourcing Tilt Brush. Android 12 features might include App Pairs and double tap gesture. Google is redesigning search results on mobile. LG is condering an exit of the smartphone business. OnePlus and Oppo move closer in a combined R&D situation. Honor's first post-Huawei device, the Honor V40, is announced. A TON of rugged phone emails! Read our show notes here: http://bit.ly/36e0DyM Hosts: Jason Howell, Florence Ion, and Ron Richards Guest: Eric Migicovsky Subscribe to All About Android at https://twit.tv/shows/all-about-android. Sponsor: udacity.com/twit coupon code TWiT

All About Android (Video LO)
AAA 509: Beeper Brings iMessage to Android - No more green bubbles, LG's exit, Android 12, Oneplus and Oppo

All About Android (Video LO)

Play Episode Listen Later Jan 27, 2021 77:11


Interview with Eric Migikovsky, creator of Beeper Google is open sourcing Tilt Brush. Android 12 features might include App Pairs and double tap gesture. Google is redesigning search results on mobile. LG is condering an exit of the smartphone business. OnePlus and Oppo move closer in a combined R&D situation. Honor's first post-Huawei device, the Honor V40, is announced. A TON of rugged phone emails! Read our show notes here: http://bit.ly/36e0DyM Hosts: Jason Howell, Florence Ion, and Ron Richards Guest: Eric Migicovsky Subscribe to All About Android at https://twit.tv/shows/all-about-android. Sponsor: udacity.com/twit coupon code TWiT

Mentor My Mix
DJ Celeste: Working with Next Level Creative Tools in VR For Artists & DJ's

Mentor My Mix

Play Episode Listen Later Oct 13, 2020 61:15


In this episode Greg and DJ Celeste discuss the transition of the current live music industry from venues and festivals to online live-streaming, Twitch and VR parties, including the use of Tiltbrush and Blender as a stage building tool for visual artist in collaboration with musicians and venues in the online space.  Collaborating with cello Joe in Oakland. Filming a music video pre-covid. The amount of musicians and producers in our orbit. Producing and releasing music during quarantine. Making vibrant music with Ableton for ecstatic dance parties. The Boutique Electronique label in Germany. Producing Hip-hop. Livestreams with costumes. The financial impact of Covid-19 on the artist community. Learning to adapt to the new normal. Social media marketing. Wanting to believe in the arts and the good of people. The cutting edge of music technology and its effect on the perspective of art imitating life and life imitating art. Making VR art with Tiltbrush for events in Second Life. Using Blender with help from a Pixar animator. The struggle of using Mac vs Windows when developing in VR. Learning how to use Unity. Learning new platforms like Roblox, while mitigating the concern of too much screen time. Missing Burning Man, adapting to the “Virtual Burn”. Love of Anime, love of Unicorns. Using Tribe XR as a VR platform to educate new and upcoming DJs, especially during quarantine. Different VR creative and performance platforms like Wave and AltSpace, different platforms integration with Rekordbox. Purchasing an Oculust Quest, and performing in VR at the Great Northern SF Nightclub. Live VR performance DJ set.

The Creative Psychotherapist
VFTS 2. Voices From the Expressive Therapies Summit | Digital Art Interventions for COVID & Beyond | Kendra Carlson

The Creative Psychotherapist

Play Episode Listen Later Aug 19, 2020 60:21


Today's Voices From the Expressive Therapies Summit Series Guest is Kendra Carlson, MAAT, ATR-BC. She is a Registered and Board Certified Art Therapist at Yale New Haven Children's Hospital, and Adjunct Professor at Springfield College Art Therapy/Counseling Graduate Program. Kendra's work includes lifespan populations with a focus on adolescents and experience in chronic physical and mental illness. Developed and implements a grant-based digital art therapy program for behavioral health patients in crisis as well as hospitalized adolescents and children with co-morbidity diagnoses and trauma. She is project leader and co-facilitator of the PRN International multi-disciplinary mental health team for Jamaica Homestead, West Indies where she leads art therapy with the Homestead students and staff for mindfulness, affect identification, community building, self-expression and coping strategies. Kendra supervises post-graduate students for art therapy registration, and instructs courses including Art Therapy & Counseling in a Digital World. She has presented at the UN Education - Learning & Literacy Committee, Yale's Humanities in Medicine, Yale Child Study Center, Expressive Therapies Summit, Connecticut Art Therapy Association's Colloquium and served on its Board of Directors. In this episode, Kendra shares about her work engaging clients using digital art therapy approaches with apps and tools accessible to all. She will be facilitating an all day Symposium, with 5 esteemed colleagues, at the Expressive Therapies Summit titled: Creative Teletherapy Strategies & Virtual Interventions for Coping with COVID & Racial Injustice. Resources: Mood Meter App by Mark Brackett, PhD. http://moodmeterapp.com/ PicMonkey https://www.picmonkey.com/ Procreate https://procreate.art/ Not Mentioned, but a fun digital art tool http://bomomo.com/ Tilt Brush, Virtual Reality 3D Painting https://www.tiltbrush.com/ { I tried this tool earlier this year and I can attest to it being WONDERFUL tool! } Permission to Feel: Unlocking the Power of Emotions to Help Our Kids, Ourselves, and Our Society Thrive also by Mark Brackett, PhD All Day Symposium at the Expressive Therapies Summit NY, 2020 Creative Teletherapy Strategies & Virtual Interventions for Coping with COVID & Racial Injustice - Presented by: Kendra Carlson, MAAT, ATR-BC, Symposium Coordinator Christian Bellissimo, MSW, LCSW, RPT April D. Duncan, MSW, LCSW, RPT Scott Giacomucci, DSW, LCSW, BCD, FAAETS, PAT Brian Jantz, MA, MT-BC, LPMT Suzi Tortora, EdD, BC-DMT, LCAT, LMHC, CMA Disclaimer: To be transparent, the links to the books mentioned in the show are Amazon affiliate links. We receive a small fee if you purchase an item using the links. We use the fees to help us grow and improve the podcast. We will never use an affiliate link to the product that don't believe in or haven't vetted ourselves. Thank you for your support.

100 Sekunden Wissen
VR Experience

100 Sekunden Wissen

Play Episode Listen Later Jul 9, 2020 3:14


Im Museum, da steht neben einem Kunstwerk immer Titel und Name der Künstlerin, und sowas wie: «Öl auf Leinwand». In virtuellen Ausstellungsräumen sind die Kunstwerke etwas anders deklariert: nämlich mit «Image», «Tilt-Brush», «360-Grand-Film» oder mit «Experience». Was hat es damit auf sich?

Zero to Start VR Podcast: Unity development from concept to Oculus test channel
All Systems Go! Our new VR setup, exploring AltSpace, VRChat, Tilt Brush and Facebook VR art communities

Zero to Start VR Podcast: Unity development from concept to Oculus test channel

Play Episode Play 31 sec Highlight Listen Later May 7, 2020 27:00


We're back! Thanks to Berkeley Community Media, Melanie has a new VR-ready gaming PC and is all set with Unity Hub and the Oculus Rift CV1. On this episode we reflect on my early days in VR (way back in 2015) and my first GearVR project, how VR development keeps you on your toes, we dive into Melanie's new PC and the VR experiences she's been exploring including AltSpace and VRChat. We also highlight a few of the many thriving VR art communities on Facebook that will inspire you on your VR journey and more. As always, stay focused in dev mode with our weekly music playlists on YouTube: Elements and The GammaHappy Installing! Featured linksOculus Start Developer program 360 VIDEO: Snow Angel "We Love"360 Filmmaker Kevin KunzeXEODesign CEO Nicole Lazzaro SpatialFirst CEO Emily OlmanZencaster High Fidelity PodcastingAbleton - software and hardware for music creation and performanceVR Hardware / Tools / Social PlatformsVIDEO: ASUS G11 Gaming Desktop Computer overviewUnity HubAltSpaceVRThe HiveVR in AltSpaceTOOL KIT: AltSpace world building VRChatTilt Brush by GoogleGoogle BlocksVR art communities on FacebookXR ArtistsVR Art Live!Learning Unity for VR/AR Artists Tilt Brush ArtistsImmersive AnimationFollow us on Twitter@iSiciliana@BCMORG@Quirkeley@ar_vr_womenJoin ARVR Women and Allies on Facebook===================Zero to Start Music by Melanie Mentzel and Leonard Sherman

RingCast - Podcast di disinformazione videoludica
RingCast Episodio 123 - La quiete prima della tempesta

RingCast - Podcast di disinformazione videoludica

Play Episode Listen Later Feb 27, 2020 135:06


Il 2020 è iniziato in modo strano, e non stiamo solo parlando della pandemia che presto ucciderà tutte le mamme preoccupate dei gruppi whatsapp, ma perché non stanno uscendo giochi nuovi di rilievo. Sintomo di un problema più grande, o alla fine si sono tutti arresi al backlog di Steam? Scopriamolo insieme in questa incredibile puntata di RingCast dove Ferruccio è diventato un professorone, Gatsu rivela le sue connessioni con Escobar, Michele ne sa più di Carmack e Vito non può giocare a Stadia a causa di un complotto di Fastweb. Buon ascolto! ----more----     In questo episodio: [00:07:38] Casa Ferruccio [00:15:27] Casa Gatsu [00:22:04] Fare videogiochi è difficile, Series X, riabbracciare gente morta in VR, Stadia [01:10:24] Mosaic, Death Stranding, RDR2, Tilt Brush, Journey to the Savage Planet, Kentuky Route Zero, Gylt, Astral Chain, Dreams Gli RPG di Gatsu: http://www.theworldanvil.com/negozio I corsi di game crowdfunding di Gatsu: https://academy.writingbold.comTwitch di Vito: https://www.twitch.tv/vitoiuvaraLa roba eSport di Simone: https://www.twitch.tv/esl_it/videos    Supportaci qui: https://patron.podbean.com/ringcast Referral Amazon: https://www.amazon.it/?tag=ringcast-21 Telegram: https://telegram.me/RingCast   Fate podcast? L'ottimo Poducer è finalmente disponibile: https://ulti.media/poducer/   Link itunes: QUI (attenzione, dovete abilitare l’Explicit content)

Over Coffee® | Stories and Resources from the Intersection of Art and Science | Exploring How to Make STEAM Work For You

(Royalty-free image by Gerd Altman, from Pixabay.) During a festival, art, competition, and music aren't unusual. But getting to experience them in virtual reality really is. And that's exactly the opportunity which the Global VR Art Fest and Tournament will be offering attendees! The Global VR Art Fest and Tournament starts off in London on Thursday, February 13th.  After that opening date in the U.K., there will be local festivals in thirteen cities in five different countries--including the U.S. and Australia. And attendees will get to create art in virtual reality, as well as simply seeing it.  There will also be prizes for new participants, as well as competition prizes on the professional-artist level. Paul Rock is both the co-founder of Toronto-based arcade Another Reality, and the organizer of the Global VR Art Fest and Tournament.  We talked about the origin of this special event, what attendees can expect to experience and some of the cities which will be participating. On this edition of Over Coffee® you will hear: How Paul first realized the potential of VR as a vehicle for artists; The inspiration that first led him to organize the Global VR Art Fest and Tournament; What attendees will experience; Paul's advice for beginners; What it's like to create art in Tilt Beush; A look at some of the cities in which the Global VR Art Fest and Tournament is happening; A look at the VR technology in which a DJ's creating the music!; The prizes for which artists will be competing; Paul's vision for the future of his special event; Some of his favorite resources for creating art in VR (in addition to Tilt Brush); One mistake to avoid, when creating VR art; One of the biggest challenges Paul has faced, in creating his series of special VR events; How you can help support the Global VR Art Fest and Tournament.  

Immersive Talks
Sophocles.Art - Immersive Talks Episode 17

Immersive Talks

Play Episode Listen Later Dec 6, 2019 22:04


Welcome to season 2 episode 4!This week Palmer speaks with Sophocles.Art about his background and how Jump Into the Light turned him onto VR painting. He now educates people in the art of Virtual Reality painting all over the city. He curates shows for other artists as well, bringing communities together through his passion for art and creativity. Please check out his channels on Instagram @sophocles.art and @startshows

Immersive Talks
Sophocles.Art - Immersive Talks Episode 17

Immersive Talks

Play Episode Listen Later Dec 6, 2019 22:05


Welcome to season 2 episode 4! This week Palmer speaks with Sophocles.Art about his background and how Jump Into the Light turned him onto VR painting. He now educates people in the art of Virtual Reality painting all over the city. He curates shows for other artists as well, bringing communities together through his passion for art and creativity. Please check out his channels on Instagram @sophocles.art and @startshows

The Tangent Show
Tangent Show #13 - Oculus Quest, Google TiltBrush, AI content gen... PLUS quit your 'gamified' job!!

The Tangent Show

Play Episode Listen Later Aug 18, 2019 70:24


We talk about: The new Oculus Quest just came out and of course Isaac was first in line. What he's using it for and how it's way more than a gaming system! We also show how our 15 year old is using Google Tilt Brush for art projects. How to use AI to generate endless content on any topic you can think of including recipes, news stories, erotica and much more! Katharyne rants about why gamification isn't a substitute for fulfilling work and why you should probably quit if your employer does this to you (Jeff Bezos, we're looking at your 'Tetris' game in the Amazon warehouse). News about Paypal policy changes (and sadly they're not great!), Canva news, Tangent Template updates... and much more! Plus we go niche hunting at Twitch - it's not just for video games, we check out Curious Cat, explore tabletopping at Critical Role and much more! Links: KDP Group: https://www.facebook.com/groups/amazoncreatespace Tangent Templates: https://templates.tangent.rocks Canva: https://canva.com Curious Cat: https://curiouscat.me Twitch: https://www.twitch.tv Critical Role: https://critrole.com Tilt Brush by Google: https://www.tiltbrush.com/ TalkToTransformer: https://talktotransformer.com/

Checkpoints
Rebroadcast - Episode 53 - Rami Ismail

Checkpoints

Play Episode Listen Later Aug 11, 2019 114:43


My guest today is Rami Ismail, a Dutch/Egyptian video game developer, creator of presskit() and one half of one of the most prolific and successful independent video game studios of the past few years, Vlambeer. We talk about his very early fascination with how games worked and pulling apart code in QBasic, why the Polystation was a blessing in disguise, questionable tactics in Starsiege: Tribes, why he enjoys giving talks so much, the runway train that is Vlambeer and the mystery of it's logo, "I do what I do for many reasons, and those reasons are life and influence and impact and death and responsibility and legacy and also videogames." PATREON! - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Gorillas.bas, Destiny, Nuclear Throne, Starsiege: Tribes, Transport Tycoon, Uncharted 4, Golden Sun, Tiltbrush, Job Simulator, Split/second, Blue Dragon, Metal Gear Solid, Deus Ex, Killer Loop, Contra, Doom, Starcraft. RSS HERE Twitter - twitter.com/CheckpointsShow Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk Music: Samuel Baker - http://soundcloud.com/furoshiki

airhacks.fm podcast with adam bien
Web Applications Without Frameworks

airhacks.fm podcast with adam bien

Play Episode Listen Later Jun 16, 2019 51:05


An airhacks.fm conversation with Ben Farell (@bfarrellforever) about: copying and pasting game programming logic from magazines into a TI 994a, the ugly purple people picker, accidentally buying Java books, boring C++ without visual elements, dangerous assembly classes, Macromedia Director in 1996, developing with Flash, suddenly in 2010 Flash lost its popularity, writing casual games for kids, a thick book about LiveScript, JavaScript is just Java with a bit script, Java was great and the visual stuff was boring, writing code in key frames, Adobe Flex, Adobe Flex Builder, typesafe ActionScript, GreenSock, GreenSock started with Flash, the book about WebComponents, plain vanilla, no thrills, JavaScript, developing applications without a framework, potential migrations, stable React, JavaScript becomes more and more similar to Java, CSS 3 without less or Sass, plain lit-html and hyperhtml as fallback, template literals vs. lit-html, partial rendering with lit-html, no virtual DOM, possible security issues with plain template literals, lit-html and event binding, lit-html vs. custom attributes for wiring, separating templates and business logic with modules, bad experiences as Java developer with maintaining multiple files, CSS extensions with houdini, a standard for hooking into browser's CSS processing, is there no more need for frameworks?, frameworks as hindrance, the Vaadin Router webcomponent, building a navigation component, the magic under the hoot comes with good intentions, building fusion reactors for CRUD, using custom elements for application structuring, the reflection best practice, shadow DOM is supported on all browsers, shadow DOM is problematic with CSS design systems, Constructible Style Sheets to the rescue, start without Shadow DOM, then introduce it on demand, customizing styles with CSS properties, using IDs without Shadow DOM is hard, ShadowDOM with querySelector, Adobe Project Aero, browsersync in development mode, obsolete build systems, bunding with rollupjs and babel plugin for legacy browser support, pikapkg - the anti-bundler, 2005 EMMY for Sesame Street Games Channel, cheating with annoying Elmo, WebComponents in Action (discount code: podairhacks19): a book about making WebComponents without a framework, outdated Polymer, VR and AR with WebComponents, a-frame, Occulus Quest and Tiltbrush, Ben Farell on twitter: @bfarrellforever Also checkout: http://webcomponents.training, http://effectiveweb.training or visit http://airhacks.com

Discover Virtual Reality Design Podcast
Episode 07: “VR Art, featuring Tilt Brush artist Rosie Summers”

Discover Virtual Reality Design Podcast

Play Episode Listen Later May 25, 2019 42:13


In episode 7, we cover the following: - What’s up: Immersive Arts Lab, Opera Beyond XR project - Peer review: Self-Portrait (Interior) by Theo Triantafyllidis: https://theotrian.itch.io/self-portrait-interior - Guest interview: Tilt Brush artist Rosie Summers on her practice

Xtended Realities
Xtended Realities | #004 | VR & AR News Recap from April

Xtended Realities

Play Episode Listen Later Apr 18, 2019 33:13


In this episode we break down all the latest XR news from the 1st half of April. We cover the Nintendo Switch Labo VR, the Valve Knuckles/Index Controllers driver update, PS5 hardware news & how it affects PSVR, Tiltbrush for Oculus Quest, and AR at Coachella. Xtended Realities is a podcast production of ICVR - a software development studio based in Los Angeles, CA that specializes in VR/AR & emerging tech.  01:20 - Nintendo Switch Labo VR https://www.roadtovr.com/nintendo-switch-vr-labo-kit-announcement-april-release/ 07:48 - Valve Index/Knuckles Controllers Update https://www.youtube.com/watch?v=0JRYKY9ZDRU 14:51 - Sony PS5 & PSVR https://www.wired.com/story/exclusive-sony-next-gen-console/ 24:54 - Tilt Brush for Oculus Quest https://tech.fb.com/google-announces-tilt-brush-for-oculus-quest/ 27:18 - AR at Coachella https://vrscout.com/news/coachella-ar-interactive-stage/ 29:42 - Lightning Round   Thanks for listening and please subscribe if you enjoyed the content! Please visit our website for more information at: http://icvr.io Follow us on Facebook: https://www.facebook.com/icvr.io/ Check us out on Instagram: https://www.instagram.com/icvr.io/

Discover Virtual Reality Design Podcast
Episode 04: "Breaks in presence"

Discover Virtual Reality Design Podcast

Play Episode Listen Later Apr 9, 2019 52:19


In the episode, we discuss the following: - Aki's job news - Vocabulary: "Breaks in presence" - VR Original: Tilt Brush - Dev story: Wireframing with Tilt Brush

presence breaks vocabulary aki tilt brush wireframing
The Boost VC Podcast
Ep. 86: The Tipping Point of VR Mass Adoption—with Tipatat Chennavasin of Venture Reality Fund

The Boost VC Podcast

Play Episode Listen Later Feb 21, 2019 37:36


If you look at the numbers, VR appears to be on the precipice of mass adoption. 60 virtual reality titles have generated more than $1M in revenue, with the top-grossing games making $10M-plus. Millions of headsets are in circulation, and we're seeing 3K to 5K concurrent users per popular title. Governments are investing billions to develop VR technology and $3.4B in VC money was invested in the ecosystem last year alone. So, what will it take for VR to take off around the world? Tipatat Chennavasin is the cofounder and General Partner with The Venture Reality Fund, a VC firm that invests in early-stage AR, VR and AI startups in an effort to power the future of computing. Tipatat is a thought leader in the AR/VR space, mentoring companies, incubators and accelerators around the world. Prior to The VR Fund, he served as cofounder and CEO of Big Head Mode, a mobile gaming startup acquired by PlayFirst in 2013. Tipatat earned his BS in Symbolic Systems from Stanford. Today, Tipatat joins us to explain what first drew him into the world of virtual reality. He describes the consumer appetite for VR in Asia and the incredible Chinese city dedicated to the space. Tipatat also shares detailed metrics around VR adoption and VC investment in the industry. Listen in for Tipatat's insight on the tipping point for global acceptance of virtual and augmented reality—and learn about his vision of the role VR will play in the future of work. Topics Covered What inspired Tipatat to invest in VR Cured real life fear of heights Change way we learn, heal and communicate The consumer appetite for VR in Asia Gaming ingrained in culture Chinese government investment How the numbers differ from perceived investor sentiment $3.4B invested in ecosystem during trough $3.2B invested during height of hype The data around VR adoption 3M PlayStation VR, 4M NVIDIA headsets 60 titles made $1M+ in revenue (top-grossing $10M) Tipatat's take on the most surprising VR use case Virtual influencers What's preventing mass adoption of VR Alignment of hardware and software Underestimate impact of Oculus Quest How Tipatat spends his time in VR 2.5 hours/day VRChat, Rec Room and art programs Tipatat's insight on the current gaps in VR Use digital skills to make living in VR Enable non-IT workers to do IT work Resources Tipatat on Boost VC S2EP03 https://simplecast.com/s/28858f9c John Carmack https://www.britannica.com/biography/John-Carmack CES https://www.ces.tech/ VRST in Tokyo https://vrst.acm.org/vrst2018/ Nordic VR Forum https://vrforum.no/ Road to VR https://www.roadtovr.com/ VRChat https://www.vrchat.net/ SteamDB https://steamdb.info/ Oculus Quest https://www.oculus.com/quest/ Beat Saber http://beatsaber.com/ Rec Room https://www.againstgrav.com/rec-room/ Job Simulator https://jobsimulatorgame.com/ FitXR https://fitxr.com/ Space Pirate Trainer https://www.spacepiratetrainer.com/ Future Present by Michael Pinsky https://www.amazon.com/Future-Present-Ethics-Science-Fiction/dp/0838639240 Tilt Brush https://www.tiltbrush.com/ Oculus Quill https://www.oculus.com/experiences/rift/1118609381580656/ Goro Fujita https://twitter.com/gorosart?lang=en Connect with Boost VC Boost VC Website https://www.boost.vc/ Boost VC on Facebook https://www.facebook.com/boostvc/ Boost VC on Twitter https://twitter.com/BoostVC

Marsham Toy Hour
Marsham Toy Hour: Season 3 Ep 10 - Nathan Jurevicius

Marsham Toy Hour

Play Episode Listen Later Apr 2, 2018 89:48


This week, we catch up with Nathan Jurevicius as he returns to the show. Nathan talks on his collaboration with the IKEA 2018 Art Event and shares his experience working with glass as a medium. Nathan tells of future projects in the works, including currently developing a Scary Girl free roam virtual reality experience! Other talking points were the closing of Toys R Us and the potential impact on the toy industry, pop up locations, ToyCon UK and Shanghai Toy Show releases, virtual reality, Tilt Brush, and more. George and Gary advise a caller on his conundrum regarding custom commission etiquette and how to handle a commission with a lack of progress and communication.  Links to things discussed: IKEA Art Event 2018 Scary Girl Shanghai Toy Show (STS) ToyCon UK Five Points Fest VIP tickets Meow Wolf   Outro: Toys R Us Jingle by Chase Holfelder https://www.youtube.com/watch?v=VvTplYFJUFQ   Sponsors: https://www.spankystokes.com https://www.thetoychronicle.com https://www.strangecattoys.com (use promo code "DOPE" at checkout for 10% off entire order) https://www.3dretro.com

ikea dope toys r us tilt brush scary girl chase holfelder
Research VR Podcast - The Science & Design of Virtual Reality
054 - SculptrVR's New 'Smooth' Update Explained w/ Nathan Rowe!

Research VR Podcast - The Science & Design of Virtual Reality

Play Episode Listen Later Oct 31, 2017 85:57


Petr and Az are joined by CEO and Cofounder of SculptrVR Nathan Rowe to talk at length about their BIGGEST update: 'Smooth' sculpting. We talk about the Oculus Santa Cruz II, Valve endorsing low-persistence LCD displays, the Acer MR Headset Review, and Adobe Premiere Pro's latest VR editing update. As for the main story, Nathan explains SculptrVR insane performances challenges of creating a world building tool with ability to scale the world by 10,000x! Download SculptrVR on Steam: http://store.steampowered.com/app/418520/SculptrVR/

Uberview - The Overwatch Podcast
Episode 42 - My Death Doesn't Match

Uberview - The Overwatch Podcast

Play Episode Listen Later Sep 23, 2017 71:34


Deathmatch released. Hero changes we’ve previously discussed (Junkrat, Roadhog, Orisa) have been released including a couple changes to Widow that we didn’t know about. Is the Junkertown Queen going to be a playable character? A particularly prolific system abuser and Blizzard's actions. The new comic.  Doomfist changing the meta: as predicted.  Junkertown reminds JB of 2Fort from TF2. Which makes sense. Junkrat and Ana coming to Hots. Deathwing skin for D.Va - awesome! Volskaya battleground + themed skins. The Little Things Basketballs WERE nerfed! https://dotesports.com/overwatch/overwatch-basketball-nerf-fixed-17096 The making of Rise and Shine, the Mei animated short: https://youtu.be/3LNOHyt_ynE Cool Community Stuff Mei painted in VR with Tilt Brush. https://www.artstation.com/artwork/dWE8X Link Overwatch style. https://www.artstation.com/artwork/5V3PP Bastion cosplay from start to finish: https://imgur.com/gallery/pw1LY Closing Where to find us on social media Christi: @lishadra @voiceofthebigjb, youtube.com/thebigjb, twitch.tv/streamthebigjb Email: uberviewshow@gmail.com Website- UberViewshow.com Thanks to everyone and bye

MIND & MACHINE: Future Tech + Futurist Ideas + Futurism
Working Inside Virtual Space with Computer Scientist Steven Schkolne

MIND & MACHINE: Future Tech + Futurist Ideas + Futurism

Play Episode Listen Later Sep 11, 2017 43:08


While earning his PhD in computer science at Caltech, Steven Schkolne laid the foundations for popular Virtual Reality art programs like Tilt Brush and Quill -- 15 years ahead of the rest of the world. He is now building a VR-based tool for creating digital objects for video games such as Minecraft and Grand Theft Auto 5. His VR tool, called 3dSunshine, creates objects useable both inside and outside of VR, a new breed of VR software laying the groundwork that will enable the workforce of the future. Steven shares his insights with us based on 19 years of experimenting with and creating Virtual Reality, insights that often run contrary to current VR conventional wisdom. More on Steven at: https://en.wikipedia.org/wiki/Steven_Schkolne http://www.huffingtonpost.com/author/steven-schkolne https://www.facebook.com/schkolne More on 3dSunshine at: http://www.3dsunshine.com http://store.steampowered.com/app/513760/3dSunshine ___________ MIND & MACHINE features interviews by August Bradley with leaders in transformational technologies. Follow MIND & MACHINE: Twitter: @MindAndMachine_ https://twitter.com/MindAndMachine_ Instagram: @MindAndMachine http://www.instagram.com/mindandmachine/ Facebook: https://www.facebook.com/MindAndMachine.io More on host August Bradley: https://www.linkedin.com/in/augustbradley https://twitter.com/augustbradley SPECIAL THANKS to our PRODUCTION SPONSORS: Zeiss Lenses - http://www.zeiss.com/camera-lenses/us... Chimera Lighting - http://www.chimeralighting.com

The Boost VC Podcast
Ep. 24: Tipatat Chennavasin, VR Investor for the Venture Reality Fund

The Boost VC Podcast

Play Episode Listen Later Sep 7, 2017 29:43


The next 3 podcasts are VR focused, and to kick them off, we thought it would be appropriate to have the man who is at the center of all VR/AR, Tipatat Chennavasin, join us to discuss the industry. He is an investor with The VR Fund, and when VR is in the air, he is there. You are going to enjoy what he has to say. http://www.thevrfund.com/ https://angel.co/tipatat https://twitter.com/tipatat

Pro Video Podcast
Pro Video Podcast 23: Lisa Shingles. One Woman Band. Shoot, Edit, Motion, Grade and Deliver.

Pro Video Podcast

Play Episode Listen Later Sep 7, 2017 36:31


Lisa Shingles role covers filming, editing, motion, effects and grading. Working in a team creating learning content for hospital education. Host Blair Walker discusses with Lisa the types of projects, workflows and challenges involved in her role.   Show Links: Premiere Pro Lumetri Colour Essential Graphics Audition NAB Node Fest Speed Sscriber Plural Eyes Mae Ryan Will Littlejohn Fashion design in VR with Tilt Brush. https://vimeo.com/tonyzhou Satoshi Kon - Editing Space & Time Lisa Shingles - Vimeo Lisa Shingles - Instagram Lisa Shingles - Website   Pro Video Podcast Online: Blair Walker - Twitter Blair Walker - Instagram Pro Video Podcast - Slack Pro Video Podcast - Facebook Group Pro Video Podcast - Facebook Page Pro Video Podcast - Twitter Pro Video Podcast - Website

Eight and a Half Bit
Episode 218 - The shocking conclusion of E3 2017!

Eight and a Half Bit

Play Episode Listen Later Jun 27, 2017 102:01


We finish off this year's E3 coverage with Nintendo and OTHER THINGS! Then we wave our Arms around before experiencing new, terrifying realities! All this AND MORE™! Games discussed: Arms, Rick and Morty VR, Superhot VR, Tilt Brush, Young Conker, Shantae: Half Genie Hero, Killing Floor 2, The Secret World Legends, Disgaea 5 demo, Xenoblade Chronicles 2, Kirby Switch, Yoshi Switch,     Metroid Prime 4, Metroid: Samus Returns, Super Mario Odyssey, Mario & Luigi Superstar Saga + Bowser's Minions, Monster Hunter world, Hunt: Showdown, Minit, Beyond Good and Evil 2, Sea of thieves, Life Is Strange: Before the Storm, Bubsy: The Woolies Strike Back, Thimbleweed Park   Follow us on twitter! Eight and a Half Bit: @8AndAHalfBit James: @JamesBowling Amy: @iamtoshki Paul: @MrParoxysm

Animalators
Episode 42: Live at Blend Fest 2017

Animalators

Play Episode Listen Later Jun 16, 2017 48:15


On this week’s episode, we were live at Blend Fest 2017 with Andrew Kramer, Patrick Osborne and Erica Gorochow. During the panel, we talked about how originality is a byproduct of authenticity, how their is power in saying yes to something you may not be ready for and the importance of creating in new mediums.   Links: Andrew’s website http://www.videocopilot.net Patrick’s website http://www.bighappyaccident.com/blog/ Erica’s Website http://peprally.co Tilt Brush - https://www.tiltbrush.com This American Life - https://www.thisamericanlife.org   Notes: -#blendanimalators -Blend -Pursuit of originality   -Creation -Originality is a byproduct of authenticity -Passion -Taking risks/chances -Safe Ideas -Pushing boundaries -Experimentation -Process of elimination -Sometimes limitations/constraints are good (ex. Creating a new idea in the world of Star Wars...it has to look like it belongs in that world, but can be a brand new idea) -Problem solving -Storyboards in VR -TiltBrush -Trying new mediums -Community in originally (Pulling inspiration from others-copying to learn) -Practice - Progression - “It’s not where you take things from--it’s where you take them to.” -Jean-Luc Godard -Balance -Power in saying yes to something maybe you’re not ready for

This Is Rad!

We are… we are VR! This week Kyle and Matthew are joined by The FOO Show's Will Smith - no, not THAT Will Smith - to talk about the past, present and future of VR. Will hosts a virtual reality talk show about video games and discusses building an avatar and parts of their show in VR. The gang discusses early gaming experiences (mad love for the Wavebird, yo), drone races, experimenting with narrative structure and, of course, the shittiness of VR Troopers. What are you waiting for? Move all your furniture out of the way, pop on your goggles and plug in for some virtual rad-ality! This episode is sponsored by Loot Crate. Give yourself a geeky gift this month! Visit www.lootcrate/thisisrad and enter the promo code thisisrad for $3 off on any new subscription. Weekly Rads: Clive Barker's Hellraiser Anthology, Squatty Potty, Snipperclips Raddendums: Horizon, Red Dead, BioWare, Film & Odyssey, Breath of the Wild, Tilt Brush, Jedi Training Academy video, Google Cardboard, Keep Talking and Nobody Explodes, Daydream, The FOO Show

Research VR Podcast - The Science & Design of Virtual Reality
041 - Understand autistic children through VR

Research VR Podcast - The Science & Design of Virtual Reality

Play Episode Listen Later Apr 18, 2017 38:54


This week on ResearchVR we talk about an innovative use of VR as a therapeutical tool to work with autistic children. Check out our discussion with Kirill Pokutnyy and Sergei Tereshchenko from Sensorama Lab.

Last Turtle
4 – Jason Lange – IMAX VR

Last Turtle

Play Episode Listen Later Apr 3, 2017


In this episode I’m joined by my friend Jason Lange where we discuss our recent visit to the new IMAX VR Experience Center in Los Angeles. We detail it’s like to go to one of the first VR Arcades, what we liked, what could be improved, and dive into some of the experiences offered there. Show notes: IMAX VR Experience Jason Lange – Website – Twitter Do The Evolution Podcast The Seventh Kingdom Podcast HTC Vive Star VR Subpack Google Tiltbrush Technodelics Meditation VR Update: IMAX & Warner Bros. Partner on “Premium” VR Content

los angeles partner vr virtual reality warner bros imax tilt brush vr arcades jason lange imax vr
3D Printing Today
178_3DPrinting_Today

3D Printing Today

Play Episode Listen Later Mar 16, 2017 45:51


Sketchfab and Tilt Brush, Verifying tolerances, Whats your “go to” filament?, Smoothing your model

EnterVR
The growth of virtual reality in China

EnterVR

Play Episode Listen Later Feb 27, 2017 78:29


Welcome to Enter VR! On this episode we are joined by Zhen Cao, a VR investor and UX designer. Here is a snippet of some of the things we discussed 3:00 What does Outpost VC invest on? Intro to Zhen. 5:00 What guides Outpost's investment strategy? 7:00 Microdose VR has killer app potential. Tiltbrush comparison does not match well. 8:00 What sets a company apart from the competition? Tiltbrush and Microdose are both great but they are not the same thing.* 13:30 What makes some companies more easy to invest to than others? "Harnassing human relationships is one of the greatest powers a start up can leverage." 12:00 Why E-sports are interesting to pay attention to for investors? https://itunes.apple.com/us/app/inke-broadcast-amazing-life/id978985106?mt=8 https://www.crunchbase.com/organization/inke#/entity "E Sports taps into our human need to want to be part of a group" 20:00 China is poised to bring E-sports and VR together. 22:00 The VR industry should take note of the monetization strategies coming out of E sports. 30:00 Will the dominance of vr arcades in China change what kinds content people will buy? 31:00 What is the worst thing you can do in the realm of moneytization? 33:00 How do you end up loosing focus of your initial goals? 35:00 Zhen is looking for the 'prezi' of vr. https://prezi.com/ 37:00 Popular IPs need to come to VR. 44:00 VR and AR will battle for your attention. How does affect investment? 48:00 Will VR adaptations of movies be better than the movies that inspired them? 1:04:00 Sell me VR property in google earth VR. 1:05:00 Zhen's thoughts on the VR AI startups? 1:09:00 Zhen's hope and fears for the future of VR. https://twitter.com/GemInVR http://www.outpostvc.com/ Intro sound clips are from: "World of Tomorrow" By Don Hertzfeldt Worshyper - Dreamt (Hard Comma White Remix) https://soundcloud.com/doandroidsdance/worshyper-dreamt-hard-comma-white-remix Please support the artist! Disclosure. The views expressed in this podcast are my personal opinions. Thanks for listening!

Wardcast
Episode 63: Beef Familiar With

Wardcast

Play Episode Listen Later Nov 11, 2016 95:29


In what will surely be an unforgettable week in American history, the guys decide to speak to the subject that they know best: video games. Dylan returns to Fallout 4 — season pass in tow — with the Far Harbor DLC, leading to a discussion on the use of AI in popular culture. Dan has finished building his VR-ready machine, and with Vive in hand, he tries out all the experiences Steam VR has to offer. We also answer our first podcast email, deal with wild Gengars, and convince Dan to start posting on Medium. Games include Fallout 4, Mafia III, Tilt Brush, The Lab, Overwatch, Batman: The Telltale Series, and Rec Room. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!

MisanthroPlay
Episode #24 Punk, Cyber Style

MisanthroPlay

Play Episode Listen Later Nov 4, 2016 181:25


Robert and Alvin take a trip down artificially-implemented memory lane to remember Cyberpunk wholesale, and examine its influence on games at large. Also, We Play: Abzu, Quadrilateral Cowboy, Stellaris, Shiren the Wanderer: The Tower of Fortune and the Dice of Fate, Little Noah/Battle Champs, and TiltBrush.

style fortune fate punk dice cyber cyberpunk stellaris tilt brush quadrilateral cowboy shiren
backspace.fm
#166: せきぐちあいみさんが仮想空間に描くTilt Brushの世界

backspace.fm

Play Episode Listen Later Sep 26, 2016 154:20


このページをウェブブラウザで見る: リンク 美人YouTuberで、HTC ViveでTilt Brushを使い、素晴らしい立体作品を描くVRアーティスト、せきぐちあいみさんがゲスト。YouTuberとしての心がけも伺います。 backspacefm ML入会フォーム SoundCloudで再生 Podcastを購読 今日のネタ 世界で話題!VRアーティストせきぐちあいみパフォーマンス iPhoneケース展 公式サイト – iPhone Creative Festa Tilt Brush by Google 【閲覧注意】ぎゃあああああああ! 大量のゴキブリが顔面めがけて襲い来るSAN値直葬系VR-FPS「コックローチVR」 - ねとらぼ ZERO LATENCY VR ASCII:VRで恐怖体験!人気美人YouTuberが潜入!絶叫してきたよ 短期集中連載:せきぐちあいみのVR特捜最前線 Michelle Rodriguezさんのツイート: So cool to draw in virtual reality【VR Art#6】風神雷神/Wind and Thunder Gods(HTC Vive/TiltBrush) VR GALLERY by Sony Digital Entertainment VRお絵描きソフト『Tilt Brush』、3DCG作品をSketchfabに共有可能に Mogura VR - 国内外のVR最新情報 VR空間で描いた日本庭園がすごく風流 簡単そうに書いているけど……どうなってんだ? - ねとらぼ 空中に絵を描ける世界初の3Dペン 「3Doodler」公式サイト ナカバヤシ株式会社 Touch by Oculus Oculus Palmer Luckey: The Facebook Near-Billionaire Secretly Funding Trump's Meme Machine - The Daily Beast In Wake of Palmer Luckey Report, Multiple Devs Drop Oculus Support - GameSpot YouTube Space Tokyo - YouTube 大正製薬製品カタログ/センパアS/乗りもの酔いに/酔ってからでも効く Tobii EyeX – experience eye tracking in consumer devices Tilt Brush update transforms Google VR into immersive music studio 【VR Art#11】ねぶた祭り/Japanese Festival(HTC Vive/TiltBrush) - YouTube 開発者がGoogleの新しいVRプラットフォームDaydreamを試してみて分かったこと Mogura VR - 国内外のVR最新情報 美人すぎるユーチューバー・関口愛美さんがヤリマンに!? - グノシー 三方よし「売り手よし、買い手よし、世間よし」:近江商人 - Wikipedia 【実験】YouTuber動画…果たしてどうなる?!(サムネイル検証) - YouTube SekiguchiAimiCHANNEL - YouTube 狙い - YouTube D800/D800E - 一眼レフカメラ ニコンイメージング ミタマンマ伊達メガネ カメラ(動画・静止画),ウェアラブルカメラ サンコーレアモノショップ 現時点で最高のライフログデバイスを見つけた:CloseBox:オルタナティブ・ブログ Snapchat、会社名を「Snap」に変更し、10秒動画撮影サングラスを発売へ - ITmedia ニュース 5 things we know about Snapchat's new Spectacles - Mashable Snapchat改めSnapのシュピーゲルCEOの近況(スーパーモデルと婚約とか):海外速報部ログ:オルタナティブ・ブログ 買って分かったiPhone 7 Plusの進化 荻窪圭の携帯カメラでこう遊べ:iPhone 7 Plusは2つのカメラをどう使い分けているのか - ITmedia Mobile GOPRO DRONE!!! Karma flying in NYC - YouTube ついにGoProからドローン「Karma」が出た!新型HERO5を乗せて4K空撮が可能に ギズモード・ジャパン no new folk studio Inc. #092: ロボットファッションクリエイターきゅんくんの正体を知る!とドリキンの長い言い訳 – backspacefm 気になってたIoTの光る靴、 #orphe 持ってらっしゃる方がいたのでちょっと履かせて頂いた!waterモード!楽しい。。 Paint It VR(仮想現実く塗れ!) SoundCloud この番組はフェンリル株式会社の提供でお届けしております。 今回は犬猫10秒動画のmofurを紹介しました。メーリングリストでは、フェンリルのモバイルバッテリープレゼントもご案内しております。 mofur公式サイト よろしく! 主な機材 ドリキン SHURE SM10A-CN ヘッドウォーン型ダイナミックマイクロフォン ZOOM ズーム リニアPCM/ICハンディレコーダー H6 松尾 SHURE SM10A-CN ヘッドウォーン型ダイナミックマイクロフォン YAMAHA コンピューターレコーディングシステム AUDIOGRAM6 結花さん SHURE SM10A-CN ヘッドウォーン型ダイナミックマイクロフォン SHURE USBインターフェース X2U

The 0HITPOINTS Podcast
8/10/16 - Episode 88 - Eighters Gonna Eight

The 0HITPOINTS Podcast

Play Episode Listen Later Aug 10, 2016 98:54


Ryan and Matt "All Sorts of Man's Sky" Amberg are back and barfing about LCD Soundsystem live, Warm Bodies, King Kong, and Filmage before it's on to time spent with the Lawbreakers alpha, No Man's Sky, Matt's HTC Vive-venture with Tilt Brush, Job Simulator, and Keep Talking and Nobody Explodes, then Wolfenstein: The New Order, Overwatch, and Pokemon Go. Also Metroid 2 finally came out, Evolve's evolution, Rocket League rumblings, Destiny's Iron Bowel Syndrome, Quake Champions' and Prey's latest trailers, and Farmer Fenix's Tomato Wars 2027™. Then make way for the lightning round with Telltale's Batman, XCOM 2, Dead Rising, Civ 6, and Rocksmith 2014 remastered!

Wardcast
Episode 41: Quakerman

Wardcast

Play Episode Listen Later Jun 12, 2016 101:54


Dan rejoins the pack to talk about his time so far at Team One, specifically his experiences with all things VR: Tilt Brush, VR on Unity, VR user experience design, and more. On top of all that, E3 is upon us, and the EA Press Conference is happening as we speak. We talk about what we are looking forward to during the expo. We also talk about Halo PC mods, Pittsburgh bridges, and billable hours. Games include Tilt Brush, Lego Jurassic World, Overwatch, and The Witcher 3: Wild Hunt. Got a question for the show? Join us on Discord or email us at contact@ward-games.com!

games unity pittsburgh vr discord e3 witcher overwatch wild hunt team one tilt brush lego jurassic world halo pc ea press conference
Gotham Press
The Dulcet Tones of The8th - Season 1 Episode 16

Gotham Press

Play Episode Listen Later May 23, 2016 78:21


Welcome back friends and new fans! We're happy to have The8th joining us for this episode to tell us all about some of the nice products to be had at your local Hustler Hollywood store! Along with that we get some news on Awesome's day at DomCon LA, a excerpt of a story ready by The8th, news on some shows, Zeolist admits to rubbing one out to this image and movies coming up! So please kick back, relax and enjoy the latest from your friends at the Gotham Press Podcast ----------------------------------------------------------------------------------- Nerd News     Listener suggested topic - Nightvale the8th     Entertainment     Games (Video, Board, Card, Etc)     PokéMon Go field tests going live - http://www.engadget.com/2016/05/16/pokemon-go-field-test-signups-live-now/     e3 Nintendo Movies     90% Of The Black Panther Cast Will Be African Or African American - http://comicbook.com/marvel/2016/05/13/90-of-the-black-panther-cast-will-be-african-or-african-american/     Ron Pearlman gunning for the role of Cable in Deadpool 2 - http://moviepilot.com/posts/3923395 TV     X-files coming back - http://bloody-disgusting.com/music/3391259/another-season-x-files-works/     Supergirl, Arrow, The Flash, and Legends Crossover Planned - http://comicbook.com/dc/2016/05/19/supergirl-arrow-the-flash-and-legends-crossover-planned/ Tech     Tilt Brush by Google - http://www.tiltbrush.com     Robo-insects -  www.sciencedaily.com/releases/2016/05/160519144554.htm     Check out CoWatch: The Most Affordable High-End Smartwatch on #indiegogo! - http://igg.me/at/cowatch/x/13747690 Books     House of Leaves - http://www.penguinrandomhouse.com/books/36526/house-of-leaves-by-mark-z-danielewski/ Kink News     Poll results     Listener suggested topic - sexual shaming     Kink of the week to discuss - Toys Kink Education - Toy education: http://www.goodvibes.com/s/content/c/Sexual-Education-Good-Vibrations-How-To Events - Bondage Workshop at Hustler Hollywood Bakersfield Freebies - listeners, email GothamPresspodcast@gmail.com with the three things asked for at the end.

Gaming Pilgrimage Podcast
Episode 65 - The Vive Has Arrived

Gaming Pilgrimage Podcast

Play Episode Listen Later May 19, 2016 98:18


This week on the Gaming Pilgrimage Podcast (Episode 65 - The Vive Has Arrived): - Uncharted 4, Fire Emblem Fates Revelation, Devil May Cry 4 Special Edition, Brutal Doom - Kirby Planet Robobot, Pokemon Omega Ruby, Metal Gear Solid V The Phantom Pain - The Vive Has Arrived. Audioshield, TiltBrush, The Lab, The Brookhaven Experiment Demo, Space Pirate Trainer, Keep Talking and Nobody Explodes, Cloudlands VR Minigolf, Project CARS, AltspaceVR, BigScreen - Centipede and Missile Command Movies - Nintendo entering the Film Industry - Hideo Kojima working on new action game - River City Ransom SP delayed to TBA - Project Spark is "sunsetting" - Disney Infinity is going away, forever - Pheonix Wright 6 coming to North America - Capcom doing something crazy for RE for 20th Anniversary - Monster Hunter Generations coming July - Civilization VI Announced! - Persona 3 English Manga coming this Fall - Pokemon Sun and Moon - Questions and Answers (Email your questions to GamingPilgrimagePodcast@gmail.com) ... and more The Gaming Pilgrimage Podcast is three friends talking about whatever is on our minds about video games, anime and other pop culture. Episodes go up every Wednesday. Viewer Discretion is Advised Intro Music - Green Grass Graduation Remix (from Megaman ZX) by 0rangaStang - Link: www.youtube.com/watch?v=yaAAQzS42cU

The Google Educast
Google Educast 189 - Spaces, Slides and Snagit

The Google Educast

Play Episode Listen Later May 18, 2016 54:04


Join Dan, Sean and Chris as they catch up on the last few weeks. Just because we take a break doesn't mean Google does! Meet Spaces, Google new tool to solve some problem we didn't know we had. Slides gets a Q&A feature. Yay! We talk VR, Tiltbrush, Chrome based alternatives to sophisticated software tools, GBoard, and more. We say goodbye to Snagit, and ruminate on what might happen at Google I/O tomorrow.

Grumpy Old Geeks
158: It's Neat!

Grumpy Old Geeks

Play Episode Listen Later May 6, 2016 62:21


The grumps are back in the saddle; bots in the wild; Uber, Airbnb, Lyft, Tinder & Facebook shenanigans; Apple Music steals music, Reznor to the rescue; OpenAI; BeautifulPeople hacked; Tilt Brush; ResetPlug; Twin Peaks cast; Star Trek is back; Oldchella! Show notes at http://grumpyoldgeeks.com/158

O'Reilly Radar Podcast - O'Reilly Media Podcast
Timoni West on nailing the virtual reality user experience

O'Reilly Radar Podcast - O'Reilly Media Podcast

Play Episode Listen Later Mar 24, 2016 31:17


The O'Reilly Radar Podcast: VR UX hurdles, bringing VR mainstream, and preparing for user behavior.This week, I chat with Timoni West, the principal designer at Unity Labs, where she specializes in virtual reality (VR) user experience. We talk about VR, the UX hurdles designers are tackling, what will drive mainstream adoption, and what we can expect from VR in the future.West will be talking more about VR at Strata + Hadoop World San Jose 2016 in her session "Virtual reality in 2016 and in the future." Here are some highlights from our chat: UX hurdles in VR The biggest UX challenges I've seen people tackling in various ways are, first, locomotion: how do you move around a space if the space is larger than the physical space you have available to you? If you're going to use some sort of movement mechanic to move the user's camera forward, how do you do that without getting them sick? There's a couple of really brilliant solutions to this already, so I think long term maybe that won't be so much of a big issue as it will be just deciding which one you want to go with. Do you want to use blink locomotion? Do you want to have a slow moving track? Do you want to have a portal-like mechanism, and so on. Another big one is how do you interact with objects in the world? Obviously, you can use the triggers to grab in a lot of different VR experiences right now. But having things like secondary hot keys if you want to interact with something in a slightly different way—what is the equivalent of the alt key in VR? That's something that comes up a lot in my particular line of work because we're taking a very complicated piece of software and trying to translate it into VR. There's also a lot around button mappings because no one has used controllers like these before. The Oculus Touch controllers are a bit more like a conventional game controller, but the Vive controllers definitely have a fairly new interaction, having grip buttons on the side and having the thumb pads that you can use as sort of a secondary radial menu. So, teaching people how to use that or figuring out when it's best to use those types of interactions—it's all new now. There's no standardization, nor do I think there should be at this point, but just trying to set things up so that people can smoothly move into interacting in your particular world. I think it's one of the biggest hurdles if you're making a game, or you're making an experience, or if you're making an app, or whatever for VR. Right now, there's a lot of special controllers that have huge text instructions next to them: 'Point here. Click here. Swipe your thumb right here. Right here, look at the arrow, right here.' Even then, people don't necessarily get it. Bringing VR mainstream I've shown off a lot of demos to ordinary people or friends—I had my parents come in and my brothers come in, none of whom do anything related to technology. The gear stuff is fairly compelling, especially little kids love it, but when people try out things like Fantastic Contraption or Tilt Brush, where they're actively creating and they are actively manipulating and making their own space in the world, that seems to be where people get the most excited—when they think they have some part of it or some ownership, they're not just looking at a beautiful scene. You can play a lot of video games and never have it occur to you that you can make a video game, right? When you have these creation tools, then I think people really feel like they can do something with it, they can own it. I think that is the thing that tumbles you over that cliff into actually considering maybe dropping $2,000 on a VR headset and computer. It is a lot of money right now. On the other hand, I'm carrying around a $700 tiny computer in my pocket all the time. Clearly, people get used to it. Hand gestures vs controllers When I first started in VR design, I was very bullish on natural hand gestures. I was like, 'Yeah, of course. Of course that's what we're going to do—we're going to use nail polish that doubles as a sensor and have our fingers be tracked in space. It seems intuitive.' But the longer that I work in VR, the more I'm bullish on controllers because they have very definite and definable actions attached to them. If I make a gesture with my hand, it could be a yes, it could be a no, it could be a thumbs up, it could be snapping my fingers. Those are things you want to do anyway, and having them remap to a specific verb in a specific app isn't always what you want. I'd like to be able to wave my hand without it opening up a menu item. Heads-up VR UX designers: Users will try to break everything There's an Apollo 11 VR experience. It was a pretty well-known Kickstarter. We have one of the demos on our computer. You're actually in the Apollo 11 shuttle and there's two astronauts sitting next to you, you're the furthest one to the left. I make everyone stand up and actually walk out of the capsule because then you can see the moon going toward you and you can see the Earth getting farther away from you. It's a really cool view. I did the demo once just trying to peer out the tiny little capsule window before I was like, 'Wait, I'm in VR, I can just go through the wall and go look. I don't need to be looking through this tiny little capsule window.' It feels so uncomfortable and people are like, 'What? You want me to walk through the...what? I can do that?' They sort of shuffle along really cautiously and then they get outside and they're happy. Stuff like that is pretty great. VR experience designers should definitely keep in mind that everyone will try to break everything and stick their heads in weird places.

earth west virtual vr kickstarter heads apollo virtual reality vive ux users xd user experience swipe nailing 'point tilt brush oculus touch bringing vr fantastic contraption unity labs
O'Reilly Radar Podcast - O'Reilly Media Podcast
Timoni West on nailing the virtual reality user experience

O'Reilly Radar Podcast - O'Reilly Media Podcast

Play Episode Listen Later Mar 24, 2016 31:17


The O'Reilly Radar Podcast: VR UX hurdles, bringing VR mainstream, and preparing for user behavior.This week, I chat with Timoni West, the principal designer at Unity Labs, where she specializes in virtual reality (VR) user experience. We talk about VR, the UX hurdles designers are tackling, what will drive mainstream adoption, and what we can expect from VR in the future.West will be talking more about VR at Strata + Hadoop World San Jose 2016 in her session "Virtual reality in 2016 and in the future." Here are some highlights from our chat: UX hurdles in VR The biggest UX challenges I've seen people tackling in various ways are, first, locomotion: how do you move around a space if the space is larger than the physical space you have available to you? If you're going to use some sort of movement mechanic to move the user's camera forward, how do you do that without getting them sick? There's a couple of really brilliant solutions to this already, so I think long term maybe that won't be so much of a big issue as it will be just deciding which one you want to go with. Do you want to use blink locomotion? Do you want to have a slow moving track? Do you want to have a portal-like mechanism, and so on. Another big one is how do you interact with objects in the world? Obviously, you can use the triggers to grab in a lot of different VR experiences right now. But having things like secondary hot keys if you want to interact with something in a slightly different way—what is the equivalent of the alt key in VR? That's something that comes up a lot in my particular line of work because we're taking a very complicated piece of software and trying to translate it into VR. There's also a lot around button mappings because no one has used controllers like these before. The Oculus Touch controllers are a bit more like a conventional game controller, but the Vive controllers definitely have a fairly new interaction, having grip buttons on the side and having the thumb pads that you can use as sort of a secondary radial menu. So, teaching people how to use that or figuring out when it's best to use those types of interactions—it's all new now. There's no standardization, nor do I think there should be at this point, but just trying to set things up so that people can smoothly move into interacting in your particular world. I think it's one of the biggest hurdles if you're making a game, or you're making an experience, or if you're making an app, or whatever for VR. Right now, there's a lot of special controllers that have huge text instructions next to them: 'Point here. Click here. Swipe your thumb right here. Right here, look at the arrow, right here.' Even then, people don't necessarily get it. Bringing VR mainstream I've shown off a lot of demos to ordinary people or friends—I had my parents come in and my brothers come in, none of whom do anything related to technology. The gear stuff is fairly compelling, especially little kids love it, but when people try out things like Fantastic Contraption or Tilt Brush, where they're actively creating and they are actively manipulating and making their own space in the world, that seems to be where people get the most excited—when they think they have some part of it or some ownership, they're not just looking at a beautiful scene. You can play a lot of video games and never have it occur to you that you can make a video game, right? When you have these creation tools, then I think people really feel like they can do something with it, they can own it. I think that is the thing that tumbles you over that cliff into actually considering maybe dropping $2,000 on a VR headset and computer. It is a lot of money right now. On the other hand, I'm carrying around a $700 tiny computer in my pocket all the time. Clearly, people get used to it. Hand gestures vs controllers When I first started in VR design, I was very bullish on natural hand gestures. I was like, 'Yeah, of course. Of course that's what we're going to do—we're going to use nail polish that doubles as a sensor and have our fingers be tracked in space. It seems intuitive.' But the longer that I work in VR, the more I'm bullish on controllers because they have very definite and definable actions attached to them. If I make a gesture with my hand, it could be a yes, it could be a no, it could be a thumbs up, it could be snapping my fingers. Those are things you want to do anyway, and having them remap to a specific verb in a specific app isn't always what you want. I'd like to be able to wave my hand without it opening up a menu item. Heads-up VR UX designers: Users will try to break everything There's an Apollo 11 VR experience. It was a pretty well-known Kickstarter. We have one of the demos on our computer. You're actually in the Apollo 11 shuttle and there's two astronauts sitting next to you, you're the furthest one to the left. I make everyone stand up and actually walk out of the capsule because then you can see the moon going toward you and you can see the Earth getting farther away from you. It's a really cool view. I did the demo once just trying to peer out the tiny little capsule window before I was like, 'Wait, I'm in VR, I can just go through the wall and go look. I don't need to be looking through this tiny little capsule window.' It feels so uncomfortable and people are like, 'What? You want me to walk through the...what? I can do that?' They sort of shuffle along really cautiously and then they get outside and they're happy. Stuff like that is pretty great. VR experience designers should definitely keep in mind that everyone will try to break everything and stick their heads in weird places.

earth west virtual vr kickstarter heads apollo virtual reality vive ux users xd user experience swipe nailing 'point tilt brush oculus touch bringing vr fantastic contraption unity labs
EnterVR
Taking Roy off the grid, Zen Zone launch, the next Metal Gear VR and more with Aaron Lemke

EnterVR

Play Episode Listen Later Dec 9, 2015 103:30


Hello and welcome to another installment of the Enter VR podcast! On this episode I hang out with Aaron Lemke, Founder at Unello Design and all around scholar and gentleman of the proto metaverse. Come along as we dive into conversation about VR deving and some other loosely tan genial subjects to VR. 1:00 Getting a proper Audio metronome to work in Unity? 1:10 What is Unity good and bad at? 2:50 12 hour work days will ruin your posture. 5:00 Can standing desks be bad for you ? 6:10 Wearing an HMD while walking on a treadmill? 7:30 VR developers on the side walk eating tacos. 10:40 This podcast is not sponsored by anyone and all the views reflect my own opinions or the opinions Incepted into my mind via subliminal messages. 11:30 Going to the Unity Vision Summit. 13:00 "We're all optimists about this technology". 13:30 Altruism Vs. Profit. I actually like Buzzfeed blue. Buzzfeed is the phenomena of supply demand in the exchange digital media. How do you make money with media companies these days? How does technology reflect our human nature? 18:00 Everything in life is on a spectrum. 18:33 I need a new catch phrase. 20:00 We want to be productive in VR! 21:30 Dreams by Media Molecule has got us hyped. 23:00 Turning the obstacles of VR into business opportunities. 25:30 I wouldn't mind owning a Nintendo Dolphin. 27:20 People want to escape reality? Why do we want to escape reality? 28:38 Elegant is probably not right term. 30:10 The rise of a new jock mentality through e-sports? 32:00 Lorne Michaels please buy our idea! 33:40 http://www.theatlantic.com/magazine/archive/2015/11/we-need-an-energy-miracle/407881/ 36:00 Transcending the self through nature. 38:00 Aaron is working on something awesome for the Vive. 40:10 Aaron is playing a lot of Tiltbrush and Fantastic Contraption on the Vive. http://fantasticcontraption.com/ 42:00 Pewdiepie played Aaron's game. https://www.youtube.com/watch?v=PEbpMQB_PvA https://www.youtube.com/watch?v=rSD6kEirHaM 44:00 Swarm hiveminds could counteract the power of AI? 45:00 Read the Metarmorphosis of Prime Intellect. Spoiler alert!!!! 46:00 How long before we fight the first robot war? 47:10 Rick and Morty is amazing! 49:00 Taking Roy off the grid! 54:00 It's the year 15,219 and your government doesn't want you to know. 55:00 Sand hydraulics are bad ass. 56:00 Watch Tim's Vermir. http://www.imdb.com/title/tt3089388/ 58:00 Technology is eternally linked to art. http://www.imdb.com/title/tt3204392/ 1:03:00 Learning game development helps you appreciate nature. 1:07:00 People are very critical of real world environments in VR. 1:08:00 Lands End is pretty sweet on the Gear VR. 1:10:00 Will Apple ever make a VR product? 1:12:00 VR is taking too long to get here. 1:14:00 Creating a VR fetish island. 1:17:00 Can VR make you more violent? 1:18:00 Creating the next Metal Gear for VR. 1:21:00 Don't step on the lava vr. 1:26:00 Will we ever see haptic gloves? 1:27:00 Deep uses human breath as input. 1:31:00 Debating the best tracking solutions. 1:33:00 I'll be the last guy Oculus will ever hire btw. 1:36:00 Lighthouse will become Wifi in a utopian future. 1:38:00 Closing thoughts and how to stay in touch. Thanks to Aaron for being a true scholar and gentleman of virtual reality and thank you for listening! Keep in touch with Aaron with the links below: http://www.unellodesign.com/ https://twitter.com/aaronlemke https://twitter.com/UnelloDesign https://www.youtube.com/watch?v=Y0xNbnvTt0c Enter VR is available on Stitcher, SoundCloud and Itunes. Follow @entervr on twitter for more updates and content.

LHVR – VRNews.tv
Left-Handed VR Podcast – Episode 041: Vive’n It Up

LHVR – VRNews.tv

Play Episode Listen Later Sep 21, 2015


Recorded on 2015-09-18 In our forty first episode, Jason gets a Vive and we talk about TheBlu, Job Simulator, Tiltbrush, Aperture Robot Repair, Fruit Slash VR, Jason going to Oculus Connect 2, Vive shortcomings, how the touch controllers compare to the vive controllers, OC2 predictions, /r/vive kerfuffle, user feedback, Driving Home with Rev. Kyle, GTA […]

LHVR – VRNews.tv
Left-Handed VR Podcast – Episode 039: Our Banjaxed Anniversary

LHVR – VRNews.tv

Play Episode Listen Later Jul 18, 2015


Recorded on 2015-07-17 In our thirty ninth episode, we celebrate our one year anniversary and talk about social media, London Vive jam, the Vive, theBlu, Tiltbrush, VRMT, Jason tries a GearVR, are 360 videos VR?, a look back at the last year, Portal Stories Mel, Windows 10 release soon, Irish slang, and user feedback

EnterVR
An emotionally intelligent metaverse, VR expo 2015 and drone taxi services with Karl Krantz

EnterVR

Play Episode Listen Later Apr 23, 2015 51:27


Hello listeners! Welcome to the EnterVR podcast! On today's show I speak with Karl Krantz about organizing the largest virtual reality industry conference in the world, the creation of an emotionally intelligent metaverse and drone taxis of the future. 1:00 What is the worst thing that could happen to VR right now? 2:30 The general sentiment of the VR industry at this point. 4:00 John Carmack's prediction for the gaming industry in the next 10 years. What can you afford with a billion dollar VR production. 6:00 Envisioning an emotionally intelligent metaverse. 9:20 What will make people come back to virtual reality? 12:00 What will be the killer app for VR? 14:00 User generated VR vs. content creator centric VR experiences. 16:30 Figuring "discovery" for user generated vr content. 18:00 How Valve came out of the blue with an HMD. 22:00 What is the most important feature the consumer GearVR needs to have. 24:00 Using Samsung Smart Waches as input for GearVR. 24:30 Seeing miniature worlds in VR. 28:00 Trying out Tiltbrush with the Vive. 29:30 SVVR expo is right around the corner! 32:00 Will HTC Vive, Crescent Bay and Morpheus be present at SVVR? 33:00 Keeping up with the exponential growth of SVVR. 34:00 Important companies will be making big announcements at the conference. 35:00 There will be a VR museum exhibit at the conference this year. 39:00 The lessons learned from putting on massive VR conferences. 40:30 Volunteer at SVVR and get in for FREE. 43:00 Drone taxi services, will replace car taxis in the future. 47:00 What happens when you pair exponential technologies with other exponential technologies? Thanks again to Karl for being a true scholar and gentleman of virtual reality and thank you for listening! Keep in touch and get more info with the links below: http://vrexpo.com/ http://svvr.com/ http://www.meetup.com/SiliconValleyVirtualReality/ https://twitter.com/svvr2015