Podcasts about The Lord of the Rings

1954-1955 fantasy book by J. R. R. Tolkien

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    Keep It!
    One Odyssey To Rule Them All

    Keep It!

    Play Episode Listen Later Jul 22, 2026 84:02


    Louis and Nina deep dive into Christopher Nolan's “The Odyssey,” play a “What Would You Do” game about seat snatching in a packed theater, and discuss their favorite movies from “The Odyssey” ‘s star studded cast. Plus, the two get into Andy Serkis's all white adaptation of the “Lord of The Rings.”For a transcript of this episode, please email transcripts@crooked.com.

    The Left Page
    Mean Green Hermeneutic Machine w/ Jay

    The Left Page

    Play Episode Listen Later Jul 20, 2026 104:06


    We take a dive into Arthuriana, adaptation, and more, as we talk about The Green Knight wit our good friend Jay! Considering how not only the poem Sir Gawain and the Green Knight connects with the Dev Patel film, but also exploring the themes involved and how they can be treated by a contemporary framing. And, of course, as we talk about adapting things, we go beyond just this pair, briefly going into Scorcese's The Last Temptation of Christ, but also interpretations of broader Arthuriana, and of course, how could we not go into Lord of the Rings? Lots to dive into and explore in history and today with this one, enjoy!   Check out Jay on Library Punk: http://librarypunk.gay/   If you can and are interested in early episodes and our bonus content, soon to be plenty more, check out our Patreon! https://www.patreon.com/leftpage  Also! If you're not there already, feel free to join our Discord! https://discord.gg/J2wgG3yrPN Outro Music: Don't Leave! · El-Funoun Palestinian Popular Dance Troupe. From the Album: Zareef ℗ 2006 El-Funoun Episode cover art: Angus McKie, 1978

    Eternal Durdles
    Donato Giancola on 30 Years of Magic Art

    Eternal Durdles

    Play Episode Listen Later Jul 20, 2026 39:30


    This week, Zac sits down with legendary Magic illustrator Donato Giancola to discuss his remarkable career, from illustrating Thran Tome, Steel Golem, Chrome Mox, Mirari, and Shivan Dragon, to painting book covers for Mark Twain, Jules Verne, Lord of the Rings, and much more. Along the way, Donato shares stories about breaking into the industry, his creative process, the influence of comics and fantasy art, and why Magic has always been just one part of a much larger artistic journey. We discuss:Breaking into Magic during MirageThe story behind Thran TomeSteel Golem and Chrome MoxPainting Magic packaging artWorking on Lord of the Rings and classic novelsComic book inspirations including Walt Simonson and Bill SienkiewiczWhy Donato stepped away from MagicThe changing relationship between artists and Wizards of the CoastAdvice for aspiring illustratorsWhat makes great fantasy art timeless If you grew up with Magic during the Mirage through Mirrodin era, this conversation is packed with nostalgia, incredible stories, and a behind-the-scenes look at some of the game's most beloved artwork.#MagicTheGathering #MTG #FantasyArt #DonatoGiancola #MagicArtist00:00 Introducing Donato Giancola00:48 The Story Behind Thran Tome02:30 Hidden Details in the Box Set Artwork03:25 Discovering Fantasy Art05:20 First Professional Illustration Jobs09:58 Breaking Into Magic: The Gathering12:31 Working with Wizards of the Coast14:07 Artist Rights & Leaving Magic15:15 Life Beyond Magic Illustration16:50 Painting Tolkien's Middle-earth20:47 Getting Started with Magic Art22:05 Construct of Time & Chrome Inspirations25:45 Steel Golem Memories29:29 Comic Book Influences32:31 Painting Mordenkainen & Modern Magic34:16 Favorite Magic Illustrations36:46 Advice for Aspiring Artists38:51 The Importance of Finishing Your Work40:00 Closing Thoughts Timestamps

    Eternal Durdles
    Donato Giancola on 30 Years of Magic Art

    Eternal Durdles

    Play Episode Listen Later Jul 20, 2026 39:30


    This week, Zac sits down with legendary Magic illustrator Donato Giancola to discuss his remarkable career, from illustrating Thran Tome, Steel Golem, Chrome Mox, Mirari, and Shivan Dragon, to painting book covers for Mark Twain, Jules Verne, Lord of the Rings, and much more. Along the way, Donato shares stories about breaking into the industry, his creative process, the influence of comics and fantasy art, and why Magic has always been just one part of a much larger artistic journey. We discuss:Breaking into Magic during MirageThe story behind Thran TomeSteel Golem and Chrome MoxPainting Magic packaging artWorking on Lord of the Rings and classic novelsComic book inspirations including Walt Simonson and Bill SienkiewiczWhy Donato stepped away from MagicThe changing relationship between artists and Wizards of the CoastAdvice for aspiring illustratorsWhat makes great fantasy art timeless If you grew up with Magic during the Mirage through Mirrodin era, this conversation is packed with nostalgia, incredible stories, and a behind-the-scenes look at some of the game's most beloved artwork.#MagicTheGathering #MTG #FantasyArt #DonatoGiancola #MagicArtist00:00 Introducing Donato Giancola00:48 The Story Behind Thran Tome02:30 Hidden Details in the Box Set Artwork03:25 Discovering Fantasy Art05:20 First Professional Illustration Jobs09:58 Breaking Into Magic: The Gathering12:31 Working with Wizards of the Coast14:07 Artist Rights & Leaving Magic15:15 Life Beyond Magic Illustration16:50 Painting Tolkien's Middle-earth20:47 Getting Started with Magic Art22:05 Construct of Time & Chrome Inspirations25:45 Steel Golem Memories29:29 Comic Book Influences32:31 Painting Mordenkainen & Modern Magic34:16 Favorite Magic Illustrations36:46 Advice for Aspiring Artists38:51 The Importance of Finishing Your Work40:00 Closing Thoughts Timestamps

    The RPGBOT.Podcast
    UNEARTHED ARCANA - EVEN MORE VILLAINOUS OPTIONS: Evil Gets a Second Draft

    The RPGBOT.Podcast

    Play Episode Listen Later Jul 20, 2026 74:49


    We return to Wizards of the Coast's Villainous Options, now revised after the first round was lovingly pushed down the stairs by public feedback. Some subclasses survived untouched. Some got a makeover. Some were taken behind the shed, especially the Primordial Patron, which had one great idea and the mechanical confidence of a wet napkin. Good news, though: the demon sorcerer finally feels demonic, the Titan Druid is now a proper kaiju tank, and the Hell Knight has upgraded from flaming disappointment to legally playable infernal gambling problem. Show Notes This episode revisits Wizards of the Coast's latest Unearthed Arcana update for Villainous Options, which means the crew returns to the scene of the crime to see what survived the feedback cycle, what got rewritten, and what was quietly removed from the suspect board. The earlier Villainous Options episodes gave us some strong concepts with mixed execution: villainous path feats like the Death Knight and Lich, subclasses like the Titan Druid and Hell Knight, and later options like the Path of Lament Barbarian, Pestilence Cleric, Venom Monk, and the now-defenestrated Primordial Patron Warlock. Some of those were apparently well-liked enough to move forward with little public revision. Others came back covered in red ink and shame. The episode opens by sorting out what is not in the new UA. Path of Lament, Pestilence Cleric, and Venom Monk appear to have landed well enough that they did not need another public pass, though the hosts still have a few lingering concerns about capstones, wording, and whether weaponized sadness is legally distinct from being a barbarian with theater kid energy. The Death Knight and Lich villain paths also seem likely to continue, though Ash remains skeptical that the Lich is as ready as WotC apparently thinks it is. The Primordial Patron, meanwhile, is gone for now, which hurts because the concept rules, but the subclass itself never really delivered on the fantasy of making a pact with an ancient elemental apocalypse. Then the real revisions begin with Circle of the Titan Druid, which gets a much-needed identity check. The old version wanted to be a giant monster but had all the durability of a parade float in a hailstorm. The new version leans harder into tanking: better AC, more temporary hit points, stronger damage scaling, a shorter but more practical Titan form duration, and a capstone swallow ability that finally feels like being eaten by a kaiju instead of being mildly inconvenienced by one. Behemoth and Insectoid both look more playable, with Insectoid getting a strong healing identity, while Leviathan still mostly answers the question, "What if your subclass feature was swimming?" Hell Knight also gets a major facelift, mostly by reducing its dependence on rolling exactly the right number before anything interesting happens. The infernal wounds now feel more like a real subclass engine, with rider effects that happen more consistently and Devil's Luck upgrades when the dice cooperate. It is much better than before, but the table still finds it a little too constrained by resources and a little too enamored with gambling mechanics. It is no longer borderline unplayable, which is progress, but it may still need another pass before it becomes the infernal fighter fantasy everyone clearly wants. The big winner is Demonic Sorcery. The previous version felt like a melee sorcerer with terrible life choices, a bad spell list, and an aura table that made everyone remember why random subclass tables are rarely fun. The revision gives it Abyssal Rupture, a movable sphere of demonic problems that pulls enemies around, creates battlefield control, scales into difficult terrain, and eventually supports summon fiend in a way that finally screams Abyss instead of discount Hexblade with a concussion. The spell list is also dramatically better, replacing nonsense like Hallow and overused Misty Step with options that fit the theme and support the playstyle. It still needs damage scaling on the rupture, but this is the rare UA glow-up where the hosts go from roasting the thing to wanting to play it. The episode also touches on the new feats and epic boons, which range from charming people by picking their pockets to setting better hunting traps to becoming weirdly hard to fool, possess, or kill with necrotic damage. The hosts speculate about what book this material is actually building toward, with possibilities ranging from a renamed Book of Vile Darkness to an evil campaign supplement, a fiendish planar guide, or something tied to the Abyss and Nine Hells. Whatever it becomes, the consensus is cautiously positive: WotC seems to be listening, the revisions are mostly moving in the right direction, and the demon sorcerer finally has enough flavor to stop apologizing for itself. Key Takeaways This UA is a feedback-driven revision of the previous Villainous Options material, not a totally new batch of evil toys. Path of Lament Barbarian, Pestilence Cleric, and Venom Monk appear to have been received well enough that they did not return for major public revision. The Death Knight and Lich villain paths seem likely to continue, though the hosts still think Lich needs more work and Death Knight may get broadened for more martial builds. The Primordial Patron Warlock is gone for now, which is sad because the idea is excellent, but the original execution did not feel like a pact with an elemental world-ending horror. Circle of the Titan Druid is much stronger now and has a clearer role as the tanky kaiju druid. Titan Druid's improved AC, temporary hit points, damage scaling, and better swallow feature make the subclass feel much closer to its fantasy. Behemoth looks solid, Insectoid now has a meaningful healer/tank angle, and Leviathan still feels like the one you pick because the campaign has too much water. Hell Knight is much better because infernal wounds now do interesting things more consistently instead of asking players to roll a six before the subclass becomes fun. Hell Knight still feels too resource-limited and may need another pass, especially if the goal is to make infernal wounds feel like the subclass's real engine. Demonic Sorcery is the standout winner of the revision. The new Abyssal Rupture gives Demonic Sorcery a strong identity built around battlefield control, forced movement, difficult terrain, and demon-flavored chaos. The Demonic Sorcery spell list is dramatically improved and now actually supports the theme instead of asking why a demon sorcerer has Hallow. The hosts like the revised Demonic Sorcery enough that it went from "why would I play this?" to "I would play this immediately." The new feats and epic boons are more mechanically interesting than expected, with a few strong options for social manipulation, traps, protection, and high-level anti-undead or anti-illusion play. The likely future product may be an evil campaign book, a spiritual successor to Book of Vile Darkness, or a broader fiendish/planar supplement. Overall verdict: WotC appears to be listening, the revisions are mostly better, and the villains are finally getting options that do more than look cool while failing their own saving throw. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    #AutisticAF Out Loud
    Autistic Noir: They Called It "Immaturity." They Missed Every Red Flag

    #AutisticAF Out Loud

    Play Episode Listen Later Jul 20, 2026 28:55


    Cold openWelcome to the Treatment Funhouse…First room. Guy in a jumpsuit, “We gotta strap ya in.” He waves at a chair. “Safety,” he says in a bored voice.So you sit. You really want… something… different in your miserable life.[Brief music]Suddenly he snaps manacles on your wrists. Then behind you he grabs a blowtorch…[music]IntroThis is AutisticAF Out Loud, Season 7, episode 1. Today, I find moments of joy… after some brutal ones.Like Leonard Cohen sang in Suzanne, “among the garbage and the flowers.”I'm Johnny Profane. Startled awake. Taking a new direction. And writing a neurodivergent autobiography… out loud.Content note: Mentions abuse, trauma, suicidality... and dark humor.Just one autistic elder's voice. Raw.3 fragments from my free archive, autisticaf.me… I'll tell you more at the break.[music]Welcome to the Treatment FunhouseBeing trapped in the medical model of autism for decades?Imagine an elaborate carnival funhouse… the kind that's a maze. You gotta find your way out. But…This one's got a horror theme.The sign outside… “23 Mirrored Rooms That Will Change Your Life… Forever!”Never saw that before.So you stand in the long wait line. That, naturally, doubles back on itself. Many times.Finally, you belly up to the barker's ticket window. Start to scan the price board.“125 bucks?” You cry out.“You wanna change yer life, kid? Whatchya think it would cost?”So you sigh. You think…You need… different. You fork over.First room. Guy in a jumpsuit, “We gotta strap ya in.” He waves at the chair. “Safety,” he says in a bored voice.So you sit. You really want… well, something… different in your miserable life.Suddenly, he snaps manacles on your wrists. Then behind you, he grabs a blowtorch.You see this scene reflected in all the mirrors. In detail. Enhanced by all your grisly memories.You protest. “What the actual fuck.”“Trust me. This is the latest research. Sure as hell gonna change your life.” That smile. Thin. Cold. Professional. “We got paying customers outside. Lined up. Waiting to get inside. You in… or out.”You reflect on your miserable life. You nod.Then he slowly, methodically works you over. A light burn here. Another there. Starting at your feet. Working upwards.You scream. You cry. You plead. You evade. You bargain. Not a word out of Jumpsuit Guy.And… the only way you can block out the terror reflected in those mirrors?Close your eyes…He finishes. He unshackles you. Helps you up as you tremble. Guides you efficiently to the door.“Next room. Room of Knives. Yer gonna love it,” he laughs.“Just 22 to go.” Leans in… conspiratorially. Whispers in my ear…“Wait til the Meds room. Everybody talks about the Meds Room.”Beat.“If you make it there.”musicInterludeOkay, then. A fun little… metaphor. Now… some dark reality. Family… and professionals… tossed off what I was going through in my late teens as “immaturity.” Something I'd age out of. Totally ignoring all the red danger flags of the coming disaster.Quick side note. Some folks wrote you couldn't read articles. Multiple platform problems… demands you subscribe… pestering friends, even if they used a“free” link.I heard ya . So, I built my free personal archive at autisticaf.me. No paywall. No ads to piss ya off. All free & shareable… on me.You'll find more pieces like this next one… there. — The Autistic Treatment Funhouse, Room of ExamsThey Called It Immaturity. They Missed Everything.Content note: This is the tough one I mentioned. With the brutal flowers.Look, first of all… This is not the beginning of a poor-me story.This is a story of how I found moments of joy… and darkness… in my autistic life. Like Leonard Cohen sang in Suzanne, “among the garbage and the flowers.”But I found dark humor... every where.1972 was a hell of a summer… Room 1I first sought a diagnosis at 19. Following suicide attempt #1.I was driving after dark. Which I wasn't supposed to do… new family rule.See, I'd damaged our car the week before, making a hasty turn into our driveway near Jumping Deer Road in Katonah. Hit the damn stone wall on the way in.This was Westchester County, NY. Local code only allowed a nano break between the 18th-Century stones guarding our yard. Colonial heritage or something… masking slave labor.I'm in the doghouse. With parents already skeptical about letting me go to college. Not “mature” enough.Yet, when the hood and fender are finally fixed? They drop me off on a muggy, hazy June night. Out in the boonies at the old Amawak Service Center on Route 202.“Pick it up and bring it home. No side stops.” Then they instruct me, “Be… careful.” Rolling their collective 4 eyes.I pull out, then wait. The light's gotta change at the 4-lane intersection with Route 35 before I can head home.The light turns green. I go into a weird space in my head. There's… there's some reason I shouldn't turn left… yet… But I watch myself shrug, flick my signal switch, and turn. Right into two lanes of accelerating traffic coming right at me.Don't remember much more. Just the red, don't-turn-yet-idiot arrow. Staring at me brightly… through the windshield that used to be there.I survived. That classic, white 1965 Mustang… didn't. Barely street legal, 271-horse V8 under the hood. Maybe the most collectible American car of all time.A hand-me-down gift to our family from my father's father. Who bragged, “I had to jew the dealer down from 5 grand,” back when he bought it new in '65. A lot of money then.Um, things got tense at home.“You are responsible for your own actions. You are the cause here.”Parental meeting time.“Uh, I don't know what happened.” I couldn't stand these “meetings.” So many in my childhood. This was maybe the worst of all.“I don't know. It… it... just happened.”Making my parents even more furious. These were avid Ayn Rand readers. And my grandfather? He slept beside an orderly nightstand. Mein Kampf tucked tightly in its tidy drawer. My dead father's voice echoes coldly in my mind still. “You are responsible for your own actions. You are the cause here.” But, I stumble on. Making things worse… in my way.“Something's wrong. I don't know what. I'm having horrible visions. Hitting people with the car as I drive by. Hitting their bodies… bones…” I trail off. Into stony silence, I say, “And now something weird happened. I think… I think… maybe I should see a doctor…”Next thing I know, I'm sitting in front of a Westchester County caseworker. Cuz my parents felt a psychologist or private therapist cost too much.I had no idea what I was feeling… much less why.The intake experience was horrific.I felt… badgered.She called it… delicately. “Maybe the accident looked like an attempt to… maybe… harm yourself?” But she continued with a sledgehammer.“I know you have a secret you want to tell me.” Rinse, repeat… Rinse, repeat…I wanted so badly to please her. But had no idea what I was feeling… much less why.Worse yet? There were things I didn't want to tell her. Darker than the physical or sexual abuse she was probably check-listing. Things a traumatized kid might do… himself.I never went back. I told my parents I was uncomfortable talking to her.My dad rocked back in his dark, maple, Early American dining room chair. “Fine. That's your choice.”He paused. Looking directly at my mother as he said to me, “I can see you won't speak to this counselor. I see no reason to look for another for you to talk to. Your decision.”And that was that.We were all dying for freedom.Finally at 63, a psychologist specializing in autism gave me another name, Alexithymia.He said a lot of autistics can know something is wrong. But not know what. And baptized me, Autism Spectrum Disorder… with a side of ADHD.2016 was a good year. A damn fine year.But 1972 was a summer from hell.The last US troops shipped home, fleeing Viet Nam. Palestinians massacred Israelis at the Olympics. My father died that August. The week after he molested me for the last time.We were all dying for freedom.[music]Cuz… if you don't know us… how ya gonna love us.InterludeOkay. Here's the last frag I toss… today. Let's end with joyful moments. Among the dark. Let's end with survival.See, I'm giving you these fragments of my life…Cuz… if you don't know us… how ya gonna love us.And this is part of me, too…[music]I Don't Think I Had a “Personality” as a KidI was busy finding Infinity in a burnt-off ant leg…This one brings home the stakes.The moments of joy along the way… that drew a line under what could have been. Not if they fixed me. But maybe what all of our children could be.If we just listen to them. And support what they say they need.“What are you doing…?”My mother's voice was sharp.I'm lying spreadeagled on the backyard grass, face down.“I've called you three times.” Annoyed. “WHAT are you doing…?”I don't know it in Second Grade… But I have difficulties shifting attention when I'm lost in thought…I try to focus my ears…Then think back,review my short-term memory,and replay the last few moments.Trying to hear and translate anything she might have said while I'm in my private thought bubble…Already at 7, this process of “rehearsing” or “rewinding the tape” to interpret what's going on? It's an automatic, constant routine when I'm around… well, people.Checking for verbal mistakes, missed cues… Just trying to understand, what's going on…?So I'm still trying to sort it out,choose words carefully to explain,clearing my throat,moving my sleeping tongue,loosening my jaw,getting ready to speak…“HEY! WHAT ARE YOU DOING?!”“Umm… Nothing…?” Close as I come to a lie at that age.I've been lying in the grass for an hour or so, exploring with my new magnifying glass.See, there was this great hobby shop in Johnson City. It had all kinds of cool science “toys.” And I had saved my 50-cent allowance for weeks to buy a “Real, hand-held, magnifying glass  —  made with ALL-METAL handle!!”I was entranced.Examining grass leaves, dew drops, and…Ants.Dozens of ants. One after another.Legs.Antennae.Mandibles.Eyes.Guiltily burning off the occasional leg with focused sunlight…Endless fascination…I was in the flow…“Okay. Whatever you are doing…” I wait for the command I know will end my timeless bliss… “Stop doing it. It's time for lunch.”I sigh. Roll over.And. Trudge. In.Hardly sounds like abuse, right…..??Imagine that last, delicious dream you're enjoying as you drowse in a warm snuggly bed… when you don't have to get up…My autistic joys are hard to explain to another person.Pretty much ANY non-autistic person.And trying to… drags me into Deep Philosophical Waters…Imagine that last, delicious dream you're enjoying as you drowse in a warm snuggly bed on a lazy Saturday morning when you don't have to get up…And someone screams, “GET UP!”Eyes pop open. Instantly. You're so startled, for a minute… you have no idea where you are, what you're doing, the time of day, the season…Now… imagine that… if you can…Every. Damn. Day. Many, many, MANY times a day… Every single day of your childhood.Torture.Being startled out of the flow? It's like that.Capisce? Ya dig? Feel me?That's as close as I can think of to explain my moments of autistic flow.Or, better yet, my autistic joys.That same joy you seeon an autistic kid's faceas he dances endlesslyin a sprinkler in the sun…If I had to guess, this is precisely what Being in the Moment, in the Now, maybe even Zen Satori…Mean.Gradually as I aged, these blissful moments became fewer and fewer…Now, that's all preamble to what I really wanna talk about…Here's the deal on Flow…I think that's where I spent most of my time as a young kid.When I wasn't interacting with family, a few schoolmates, parents, one teacher a year… the few humans I let into my life back then.And that time alone… Endlessly exploring, learning, feeling, being… was…Wordless delight.Gradually as I aged, these blissful moments became fewer and fewer… further and further and further apart… nearly gone…First, I was forced into a school system… That I was clearly not wired for.Rigid.Lockstep.Regimented.Regulated.BORING.No Free Time.To simply… explore.Later, of course, it got MUCH worse. Jobs, relationships, finances… Life in Modern Adult America.Like when I founded Unix World magazine. I was so high on the concept and the joy of process… My inner vision won us awards our first year. Western Publishing Association Best New Publication and Best Issue. Beating out Macworld and PC World.Yeah. We won awards. A couple months after I was fired from my own mag. Fired because… in my autistic mind… the game was Create the Most Amazing Publication… Ever.But the whole time, the world was shouting that it was Make the Most Money You Can… Right Now.Snake eyes. I lost.My natural state, left alone to my own devices? Wandering from moment to moment of… fascination.Now, I have some personal speculation to get off my chest.First… I don't think I had a native personality when I was a kid…At least not as bell-curve average humans understand a personality.My natural state, left alone to my own devices? Wandering from moment to moment of fascination. No motivations. No intentions. No (verbal) thought…So… I was either happy exploring in the fields… or with my chemistry set in the basement… or catching polliwogs in Spring pools…Or I was forced to don my “personality.”In other words,the language,facial expressions,body language,polite responses,social lies,and predictable actionsthat humans think of as “personality”…and that social contact demands.Which is so natural for most humans, they aren't even aware of it.Even though they must have it from me… to feel safe.But, for me, “personality” was likebeing dragged out of my comfy pajamas,forced intothe worst, most cumbersome, restrictive, awkward, embarrassing winter coat,ear muffs,muffler,heavy snow boots,and mittensyour mother ever stuffed you intoto shove you onto that bus to kindergarten…And “personality” still is suffocating. Today. In my 70s. Ten years after diagnosed as autistic and ADHD.Especially, “fun times”… They're the real killers.Parties.Intimate conversations…Shudder... Family holidays? So nightmarish, I wrote the 7-page narrative poem sneaking my mother's creepy g-d on high.These are all times I must adopt my “personality.” You know, to survive. No matter how much “fun” they're supposed to be.What pros call “masking”? Really nothing more than exhausting habits of behavior & speech. That I must shroud myself in. Like an embalmed mummy. Just so it's easy for other humans… to feel “comfortable” around me.Not an essential Self. Just, ya know, “personality.”Certainly not me. Nothing comfortable about it.I'm going to hazard a guess.Which may be narcissistic delusion… Flow seems awfully close to what the Buddha described as experiencing “no-self” vs. the “conditioned mind.”From at least age 2 on, I clearly remember lucid dreaming and long periods of time spent without verbal thought of any kind. Just perceiving, in awe and wonder…EVERYTHING.Until I had to interact with humans. Any humans. Even those I was required… to “love.”And donning the “personality”? The joy collapsed. Fast as a quantum waveform when you try to measure it. Not into pain…Collapsing into an all-absorbing effort.Intellectualizing every word,gesture,tone of voice of my own…Then interpreting all those of each and every human I was with at the time…and THEN determining precisely the right word,tone of voice,facial expression,and body attitude to project back…all at the same timeTo avoid being in trouble.Because I was… Bad.And I had to protect everyone around me from that.Every. Single. Second…And even at a young age, a growing sense of the need to protect others…From me.Because I was different. Because I hurt people without understanding. Because I acted as if I were “arrogant”… etc., etc.Like two divorces. Cuz I could be amazing for 3 to 6 months. Caring. Fun as hell. Then fall into deep depressions and work burnouts. Cuz I couldn't handle that much intimacy. Hell, that much time alone with another human…Because I was… Bad.And I had to protect everyone around me from that.Every. Single. Second… That I am with another human.Except very young children. And of course, animals… Since I was… 4 years old.Now since diagnosis, I found a few tricks.In 2019 when I first started writing about my autism, I was all about lists. Trying to “help” others. Took me a year or two to realize we are… every one of us autists… different. Different lives. Different needs and goals. Different survival skills.So I'm only an “expert” on my own life. Even if I am the only expert on that there is.Your mileage certainly will vary.But for me? My autistic life is not about “getting better.” Or fixing me. It's about knowing who I truly am. And what I truly need. Doing what I can to meet those needs.Then being… me.So I moved to the Country…Living in the trailer across the courtyardFrom my third, loving wifeWhere I can reduce sensory overload.Reduce the number of humans I talk with To only folks I feel comfortable around.And stopped failing at jobs I was never built to do.But I… now… can pursue those things that have brought me joy since childhood.Spending unstructured, unmeasured time on any of my passions…walking in the wildest Nature I have access to,baking bread,fermenting pickles,gardening,deep-focus while replaying a favorite movie… that seventh time,illustrating,writing,playing music,researching world events….so, so many others.When I pursue a “special interest”… alone? Sometimes it's nearly orgasmic… In fact, I've redefined my understanding of my passions.They're not a forbidden pleasure. A shameful quirk. Something I “waste time on” when there's nothing more important to do.They are my gateway to Bliss, Satori, Oneness… Maybe even whatever God is… or Isn't…I'm not talking toxic positivity. My autistic joys aren't some advanced spiritual state I've achieved in my 70s. And now, suddenly… I'm here to tell you how to make everything okay. And talk you into buying your 5th NEW self-help system on the way out the door.But my joys are moments of love and happiness sprinkled through most of my days. Between meltdowns and burnouts. And some average life.They are my reason for Being.There are just NOT 7 Easy Things that Successful Autistics Do…That Will Change My Life Forever.There's just living complex… and in the end… wild autistic life.being old & autistic ain't so bad.losing inhibitions.some of which protected me from…Life.freedom turns out to be pain…and joy…in superposition.until maybe they annihilate you.Notes from the bardobefore the bardoI learned a lot that Spring afternoon on the lawn in Johnson City.I saw Infinity in a burnt-off ant leg.And, eventually… I went for it.[music]OutroNow you know. So... there ya go.This project is consuming me. In that good, auDHD passionate way. Cuz your response keeps me going.If it meant something to you… I bet you know someone else it will mean something to. Share it.Everything's free at autisticaf.me. For everyone. On me.Stay weird.Stay fierce.Stay alive. * If this 3 fragments grabbed you… binge them all in order here: The Book: Frag by Frag.Click to get the next frag in your inbox free. Plus a PDF of my chapbook. To support my work, consider a paid subscription.These fragments are from my upcoming autobiography, Autistic Noir: My Life is My Art, arriving Fall 2026.I'm building a book out loud. Fragment by fragment. Just like I lived it.The Next ActDon't trust a corporate algorithm's decision about whether you get to see the next excerpt or not.Join my Substack for free… and the next fragment comes straight to your inbox. And you get a free digital download of my complete poetry chapbook.* Unlock the next act for free.Why I Write My AutobiographyI'm only an expert on my own life. Born 1953, diagnosed at 63. Your mileage will vary.Individual minority voices speaking truth out loud? They build bridges to mainstream readers. Think Malcolm X. Think Maya Angelou, Think Janet Mock's Redefining Realness.This Fall, I hope to deliver that kind of impact, that power with My Autistic Life is My Art. For our neurodivergent community.Since 2019 I've published a quarter of a million words. Over half the size of the Lord of the Rings trilogy.Gotta be a pony somewhere in that shit. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit johnnyprofaneknapp.substack.com/subscribe

    The Myth Pilgrim
    134 Learning to let go with Hobbits

    The Myth Pilgrim

    Play Episode Listen Later Jul 20, 2026 19:10


    The Lord of the Rings is a profound parable about letting go—and the perils that befall those who refuse to do so. Allow Tolkien to illuminate the Gospel invitation to detachment and trust.

    RPGBOT.Podcast
    UNEARTHED ARCANA - EVEN MORE VILLAINOUS OPTIONS: Evil Gets a Second Draft

    RPGBOT.Podcast

    Play Episode Listen Later Jul 20, 2026 74:49


    We return to Wizards of the Coast's Villainous Options, now revised after the first round was lovingly pushed down the stairs by public feedback. Some subclasses survived untouched. Some got a makeover. Some were taken behind the shed, especially the Primordial Patron, which had one great idea and the mechanical confidence of a wet napkin. Good news, though: the demon sorcerer finally feels demonic, the Titan Druid is now a proper kaiju tank, and the Hell Knight has upgraded from flaming disappointment to legally playable infernal gambling problem. Show Notes This episode revisits Wizards of the Coast's latest Unearthed Arcana update for Villainous Options, which means the crew returns to the scene of the crime to see what survived the feedback cycle, what got rewritten, and what was quietly removed from the suspect board. The earlier Villainous Options episodes gave us some strong concepts with mixed execution: villainous path feats like the Death Knight and Lich, subclasses like the Titan Druid and Hell Knight, and later options like the Path of Lament Barbarian, Pestilence Cleric, Venom Monk, and the now-defenestrated Primordial Patron Warlock. Some of those were apparently well-liked enough to move forward with little public revision. Others came back covered in red ink and shame. The episode opens by sorting out what is not in the new UA. Path of Lament, Pestilence Cleric, and Venom Monk appear to have landed well enough that they did not need another public pass, though the hosts still have a few lingering concerns about capstones, wording, and whether weaponized sadness is legally distinct from being a barbarian with theater kid energy. The Death Knight and Lich villain paths also seem likely to continue, though Ash remains skeptical that the Lich is as ready as WotC apparently thinks it is. The Primordial Patron, meanwhile, is gone for now, which hurts because the concept rules, but the subclass itself never really delivered on the fantasy of making a pact with an ancient elemental apocalypse. Then the real revisions begin with Circle of the Titan Druid, which gets a much-needed identity check. The old version wanted to be a giant monster but had all the durability of a parade float in a hailstorm. The new version leans harder into tanking: better AC, more temporary hit points, stronger damage scaling, a shorter but more practical Titan form duration, and a capstone swallow ability that finally feels like being eaten by a kaiju instead of being mildly inconvenienced by one. Behemoth and Insectoid both look more playable, with Insectoid getting a strong healing identity, while Leviathan still mostly answers the question, "What if your subclass feature was swimming?" Hell Knight also gets a major facelift, mostly by reducing its dependence on rolling exactly the right number before anything interesting happens. The infernal wounds now feel more like a real subclass engine, with rider effects that happen more consistently and Devil's Luck upgrades when the dice cooperate. It is much better than before, but the table still finds it a little too constrained by resources and a little too enamored with gambling mechanics. It is no longer borderline unplayable, which is progress, but it may still need another pass before it becomes the infernal fighter fantasy everyone clearly wants. The big winner is Demonic Sorcery. The previous version felt like a melee sorcerer with terrible life choices, a bad spell list, and an aura table that made everyone remember why random subclass tables are rarely fun. The revision gives it Abyssal Rupture, a movable sphere of demonic problems that pulls enemies around, creates battlefield control, scales into difficult terrain, and eventually supports summon fiend in a way that finally screams Abyss instead of discount Hexblade with a concussion. The spell list is also dramatically better, replacing nonsense like Hallow and overused Misty Step with options that fit the theme and support the playstyle. It still needs damage scaling on the rupture, but this is the rare UA glow-up where the hosts go from roasting the thing to wanting to play it. The episode also touches on the new feats and epic boons, which range from charming people by picking their pockets to setting better hunting traps to becoming weirdly hard to fool, possess, or kill with necrotic damage. The hosts speculate about what book this material is actually building toward, with possibilities ranging from a renamed Book of Vile Darkness to an evil campaign supplement, a fiendish planar guide, or something tied to the Abyss and Nine Hells. Whatever it becomes, the consensus is cautiously positive: WotC seems to be listening, the revisions are mostly moving in the right direction, and the demon sorcerer finally has enough flavor to stop apologizing for itself. Key Takeaways This UA is a feedback-driven revision of the previous Villainous Options material, not a totally new batch of evil toys. Path of Lament Barbarian, Pestilence Cleric, and Venom Monk appear to have been received well enough that they did not return for major public revision. The Death Knight and Lich villain paths seem likely to continue, though the hosts still think Lich needs more work and Death Knight may get broadened for more martial builds. The Primordial Patron Warlock is gone for now, which is sad because the idea is excellent, but the original execution did not feel like a pact with an elemental world-ending horror. Circle of the Titan Druid is much stronger now and has a clearer role as the tanky kaiju druid. Titan Druid's improved AC, temporary hit points, damage scaling, and better swallow feature make the subclass feel much closer to its fantasy. Behemoth looks solid, Insectoid now has a meaningful healer/tank angle, and Leviathan still feels like the one you pick because the campaign has too much water. Hell Knight is much better because infernal wounds now do interesting things more consistently instead of asking players to roll a six before the subclass becomes fun. Hell Knight still feels too resource-limited and may need another pass, especially if the goal is to make infernal wounds feel like the subclass's real engine. Demonic Sorcery is the standout winner of the revision. The new Abyssal Rupture gives Demonic Sorcery a strong identity built around battlefield control, forced movement, difficult terrain, and demon-flavored chaos. The Demonic Sorcery spell list is dramatically improved and now actually supports the theme instead of asking why a demon sorcerer has Hallow. The hosts like the revised Demonic Sorcery enough that it went from "why would I play this?" to "I would play this immediately." The new feats and epic boons are more mechanically interesting than expected, with a few strong options for social manipulation, traps, protection, and high-level anti-undead or anti-illusion play. The likely future product may be an evil campaign book, a spiritual successor to Book of Vile Darkness, or a broader fiendish/planar supplement. Overall verdict: WotC appears to be listening, the revisions are mostly better, and the villains are finally getting options that do more than look cool while failing their own saving throw. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Podcast Notes Playlist: Latest Episodes
    Jameson Olsen - Becoming the Main Character (Ep. 322)

    Podcast Notes Playlist: Latest Episodes

    Play Episode Listen Later Jul 19, 2026


    Infinite Loops: Read the notes at at podcastnotes.org. Don't forget to subscribe for free to our newsletter, the top 10 ideas of the week, every Monday --------- What if the great stories were more than just stories? Jameson Olsen, host of Becoming the Main Character, joins guest host Liberty to explore fiction as a kind of operating system for life — a way to study agency, ambition, empathy, failure, courage, and change without having to live every consequence yourself. Through Hamlet, Frankenstein, Sherlock Holmes, Lord of the Rings, training montages, NPCs, and the Hero's Journey, they discuss what it means to stop drifting through life and start holding the pen of your own story. Important Links: Listen to Jameson's podcast here: https://www.becomingmain.com/

    So Many Sequels: A Movie Podcast
    Troy (2004) Movie Review — Mythology Month

    So Many Sequels: A Movie Podcast

    Play Episode Listen Later Jul 18, 2026 35:37


    Troy made nearly $500 million worldwide, cast half of Lord of the Rings as extras, and turned Brad Pitt into a Greek demigod for two hours and forty-three minutes. It also cut every god out of Homer's Iliad and left Achilles as a straight-up atheist.Josh, Garrett, and David dig into what David Benioff's screenplay kept, what it invented, and why removing the mythology from a mythology movie might be the reason nobody in it feels worth rooting for. Plus: the Letterboxd guessing game, a Peter O'Toole story that did not end well for anyone, and a rating that dropped the more they talked about it.Part of Mythology Month, timed to Christopher Nolan's The Odyssey — now in theaters. Follow So Many Sequels at somanysequels.com and @somanysequelspod on Instagram.

    The RPGBOT.Podcast
    2014 DnD 5e MONKS Levels 5 - 20 (Remastered) - Beyond the Flurry of Blows: Strategic Tips for Mastering the Class

    The RPGBOT.Podcast

    Play Episode Listen Later Jul 18, 2026 72:56


    At levels 1 through 4, the 2014 Monk is a beautiful dream: you punch, you kick, you spend ki like a raccoon with a stolen credit card. Then levels 5 through 20 arrive, and suddenly the class asks, "Would you like to stun a dragon, run across a lake, catch a missile, become immune to poison, astral project emotionally, and still somehow worry about running out of ki before lunch?" This episode dives into the Monk's awkward, glorious, high-speed middle and late game, where every turn is a choice between tactical brilliance and blowing your entire budget on Flurry of Blows because punching four times feels spiritually correct. Show Notes In this episode of the RPGBOT.Podcast, the team continues the 2014 DnD 5e Monk breakdown by moving beyond the early levels and into the part of the class where things get weird, fast, and occasionally very effective. Levels 5 through 20 are where the Monk picks up its signature battlefield identity: mobility, disruption, defensive tricks, and the ability to make enemy spellcasters deeply regret standing within sprinting distance. The discussion centers on what Monks actually do well once Extra Attack, Stunning Strike, and higher-level ki features come online. This is not just about throwing more punches. It is about choosing when to spend ki, when to conserve it, which enemies deserve a Stunning Strike attempt, and how to use the Monk's speed to pressure weak points instead of face-tanking like a fighter with worse armor and better hamstrings. The episode also looks at the Monk's scaling problem. The class gains a lot of flavorful and useful features, but its damage can start to lag behind other martial characters unless the player leans into the Monk's strengths. That means playing like a skirmisher, controller, mage-hunter, and mobile problem solver rather than trying to win every fight by standing still and trading hits. By the late game, features like Evasion, Diamond Soul, Empty Body, and improved movement turn the Monk into something incredibly hard to pin down. You may not always be the biggest damage dealer at the table, but you can be the character who crosses the map, ruins the villain's concentration, survives the fireball, and then politely explains that gravity is more of a suggestion than a rule. Key Takeaways Level 5 is the Monk's big glow-up. Extra Attack and Stunning Strike dramatically change how the class plays, giving the Monk real battlefield control instead of just more ways to punch things. Stunning Strike is powerful, but expensive. It can shut down dangerous enemies, but burning ki on every hit is a fast road to becoming a lightly armored commoner with martial arts branding. Monks are skirmishers, not front-line tanks. Their speed, mobility, and defensive tools work best when they pick targets carefully, disrupt key enemies, and avoid getting surrounded. Ki management is the entire game. Flurry of Blows, Patient Defense, Step of the Wind, Stunning Strike, and subclass abilities all compete for the same limited resource, so every choice matters. The Monk is excellent at harassing casters and fragile backline enemies. High movement speed and multiple attacks make the Monk great at reaching enemies who thought they were safely hiding behind the big monsters. Defensive features become a major strength. Evasion, Stillness of Mind, Purity of Body, Diamond Soul, and Empty Body all help the Monk survive effects that can ruin other characters. Damage scaling can be frustrating. The Monk gets more options and survivability, but it may struggle to keep pace with optimized martial builds in raw damage. Ability scores are tight. Monks usually want Dexterity, Wisdom, and Constitution, which makes feats tempting but costly. Late-game Monks are weird in the best way. Running up walls, ignoring poison, surviving saving throws, turning invisible, and resisting damage all support the fantasy of a supernatural martial artist. The best Monk play is tactical, not automatic. The class rewards players who think about positioning, target priority, resource timing, and when not to spend ki just because the button is shiny. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    2014 DnD 5e MONKS Levels 5 - 20 (Remastered) - Beyond the Flurry of Blows: Strategic Tips for Mastering the Class

    RPGBOT.Podcast

    Play Episode Listen Later Jul 18, 2026 72:56


    At levels 1 through 4, the 2014 Monk is a beautiful dream: you punch, you kick, you spend ki like a raccoon with a stolen credit card. Then levels 5 through 20 arrive, and suddenly the class asks, "Would you like to stun a dragon, run across a lake, catch a missile, become immune to poison, astral project emotionally, and still somehow worry about running out of ki before lunch?" This episode dives into the Monk's awkward, glorious, high-speed middle and late game, where every turn is a choice between tactical brilliance and blowing your entire budget on Flurry of Blows because punching four times feels spiritually correct. Show Notes In this episode of the RPGBOT.Podcast, the team continues the 2014 DnD 5e Monk breakdown by moving beyond the early levels and into the part of the class where things get weird, fast, and occasionally very effective. Levels 5 through 20 are where the Monk picks up its signature battlefield identity: mobility, disruption, defensive tricks, and the ability to make enemy spellcasters deeply regret standing within sprinting distance. The discussion centers on what Monks actually do well once Extra Attack, Stunning Strike, and higher-level ki features come online. This is not just about throwing more punches. It is about choosing when to spend ki, when to conserve it, which enemies deserve a Stunning Strike attempt, and how to use the Monk's speed to pressure weak points instead of face-tanking like a fighter with worse armor and better hamstrings. The episode also looks at the Monk's scaling problem. The class gains a lot of flavorful and useful features, but its damage can start to lag behind other martial characters unless the player leans into the Monk's strengths. That means playing like a skirmisher, controller, mage-hunter, and mobile problem solver rather than trying to win every fight by standing still and trading hits. By the late game, features like Evasion, Diamond Soul, Empty Body, and improved movement turn the Monk into something incredibly hard to pin down. You may not always be the biggest damage dealer at the table, but you can be the character who crosses the map, ruins the villain's concentration, survives the fireball, and then politely explains that gravity is more of a suggestion than a rule. Key Takeaways Level 5 is the Monk's big glow-up. Extra Attack and Stunning Strike dramatically change how the class plays, giving the Monk real battlefield control instead of just more ways to punch things. Stunning Strike is powerful, but expensive. It can shut down dangerous enemies, but burning ki on every hit is a fast road to becoming a lightly armored commoner with martial arts branding. Monks are skirmishers, not front-line tanks. Their speed, mobility, and defensive tools work best when they pick targets carefully, disrupt key enemies, and avoid getting surrounded. Ki management is the entire game. Flurry of Blows, Patient Defense, Step of the Wind, Stunning Strike, and subclass abilities all compete for the same limited resource, so every choice matters. The Monk is excellent at harassing casters and fragile backline enemies. High movement speed and multiple attacks make the Monk great at reaching enemies who thought they were safely hiding behind the big monsters. Defensive features become a major strength. Evasion, Stillness of Mind, Purity of Body, Diamond Soul, and Empty Body all help the Monk survive effects that can ruin other characters. Damage scaling can be frustrating. The Monk gets more options and survivability, but it may struggle to keep pace with optimized martial builds in raw damage. Ability scores are tight. Monks usually want Dexterity, Wisdom, and Constitution, which makes feats tempting but costly. Late-game Monks are weird in the best way. Running up walls, ignoring poison, surviving saving throws, turning invisible, and resisting damage all support the fantasy of a supernatural martial artist. The best Monk play is tactical, not automatic. The class rewards players who think about positioning, target priority, resource timing, and when not to spend ki just because the button is shiny. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    NonCensored
    Andy Burnham Will Make You Wet With Hope

    NonCensored

    Play Episode Listen Later Jul 17, 2026 37:06


    If you don't fill in this survey http://bit.ly/noncensored-survey, we will get off with your mum, AND your dad.This week Harriet Langley-Swindon is joined by Andy Burhnam, XXX; Chairman of South Central Thames Water Sir Lord Douglas Brown OBE CBE, who explains why his company going into profit is a good thing for the customers who've been charged more; and Eshaan Akbar has a White-Hot & Spicy Takeaway of the Week about Lord Of The Rings.If you're listening to the Patreon you'll also hear an interview with Jemma, a woman who's been banned from the Internet. If that sounds like something you'd like to hear or watch, then head on over to Patreon.com/NonCensored and sign up for just £4 or £8 per month; you'll also get every episode early and without adverts, exclusive bonus podcasts, and the warm fuzzy feeling you get from knowing you're supporting the people who make a thing you like.Please follow our social media accounts!Instagram: @noncensoredpodcastTikTok: @noncensoredpodWith thanks to Rosie Holt, Brendan Murphy, Eshaan Akbar, Will Sebag-Montefiore, Oliver Izod, Holly Burn and Ed Morrish.Rosie's sitcom, Crossing The Floor, is available now on BBC Sounds. Her play, Churchill's Urinal, will be on at the Edinburgh Festival Fringe (tickets here), where she will also be doing a new character comedy/stand-up show, The Illegal Aliens Have Landed (tickets here).Brendan is taking a brand new show, Indy, to the Edinburgh Festival Fringe in August. It's a three-man retelling of Indiana Jones, and tickets are available here.Eshaan has started a new, live podcast called The Early Evening Show, every Sunday evening on YouTube, and his latest stand-up special, Fool Moon, is also available on YouTube.Will will be at the Edinburgh Festival Fringe with his new show Game Of Phones. Tickets are available here.Oliver says he does't have anything to promote, so just go and follow him on Instagram.Holly also doesn't have anything to promote, so follow her Instagram account and also her podcast's Instagram account.Ed produces P.O.V., a scripted sketch show on BBC Sounds which has NonCensored regulars like Davina, Will and Sooz in it. He also produces Sound Heap With John-Luke Roberts, an award-winning improvised sketch show that features many NonCensored regulars like Rosie, Brendan, Will, Sooz and Joz.Show photography is by Karla Gowlett and design is by Chris Barker. Original music is by Paddy Gervers and Rob Sell at Torch and Compass.NonCensored is a Lead Mojo production Hosted on Acast. See acast.com/privacy for more information.

    The Jason Rantz Show
    Hour 1: New income tax poll, KING 5 immigration bias, guest Judge David Stevens

    The Jason Rantz Show

    Play Episode Listen Later Jul 16, 2026 47:37


    Exclusive: New poll spells trouble for income tax. KING 5 has another ridiculous story about an illegal immigrant arrest. Actor Andy Serkis explains why the cast of the new ‘Lord of the Rings’ movie he is directing has a predominantly White cast. // Joe Biden is releasing a book that he clearly didn’t write. // Guest: Mason County Judge David Stevens is running for the Washington State Supreme Court. 

    Text Me Back! With Lindy West And Meagan Hatcher-Mays

    We're alive and in the flesh! That's what they're saying!!!!The lore in this episode is not to be missed. A new Text Me Back cast member has entered the villa and she is something to behold. We would share her to the IG, but fear we would be banned from the network forever. Tune into the youtube over at www.youtube.com/@textmebackpod for the juice–and special shoutout to Rosalie Gale of Ugly Baby, Belinda The BOLD and her Unique Boutique, and our many wonderful Seattle pals for introducing this new icon.New Microsegment in this episode: The Concept of Having a Younger Brother. Younger brothers? We're onto you, and we don't like it. Little sisters, tell us what YOU get up to via the BFF Part Phone (703) 829-0003. And is everything irie in this episode? No it is not. Sorry in advance, we should probably have cut all that. If you are an offended Jamaican, please do write in with your thoughts and complaints at deartextmeback@gmail.com so we can issue a personal apology and DO NOT make our bad behavior your stim of the week!!!Special thanks to Labour Temple in Seattle for the gorgeous space!!!NEVER LISTENED TO THE POD BEFORE? HERE IS YOUR STARTER KIT TO BEING BFFS WITH US!Learn all about the Kayak Dad lore in: It's Our First Episode!Meet Kevin in: Lindy and Meagan Need to Talk About KevinLearn why they keep saying BBW in Lindy and Meagan Are Officially BBWsWE NEED OUR ACCOLADES! It helps people find the show.⭐⭐⭐⭐⭐ (5 stars only please) on Spotify⭐⭐⭐⭐⭐ (5 stars only please) on Apple PodcastsGive us Rave Reviews and Accolades on Apple Podcasts! Two besties making us and each other laughA pleasure to listen to two funny gals talk about everything from the crucial to acknowledge democratic and capitalist decay, but more importantly, and much more frequently, the absolute absurdity and silliness that is life. From snakes, to butts, to food, to TV- these two cover it all with humor. Thanks Lindy and Meagan!EMILY ANNA ALL THE IMPORTANT JOURNALISM YOU COULD POSSIBLY NEED!!! YOU'RE SO WELCOME EMILY!!!!STUFF TO CHECK OUT:Ace & Jig (Lindy's vest!)Check out Rosalie's store Ugly BabyOrder Lindy's book!!!! Adult BracesNEWSLETTER ME BACK (A FREE WAY TO SUPPORT THE SHOW!)Check out SWAMP PERSON Subscribe to Lindy's newsletter butt news!Check out our MERCH so we can make MORE merch!! (Patrons get a discount, so check us out at patreon.com/textmebackpod)Listen Ad-Free by joining our $12 Patreon tier Freakaconda!Subscribe to Lindy's newsletter butt news!Join our Discord! We're obsessed with these people.⋆。°✩⋆。°✩⋆。°✩⋆。°If you like this episode and want us to keep making the show forever, please subscribe to our Patreon. This podcast will always be free, but we need your help to produce it -- and if you support our Patreon, you'll get all kinds of goodies in addition to the show itself! Learn more about the different tiers and rewards here: https://www.patreon.com/TextMeBackPodAlso! Please keep in touch with us! You can text OR CALL us at the Best Friend Party Phone: (703) 829-0003.We're on Instagram at @textmebackpod!You can email us at deartextmeback@gmail.com!WE WANT TO HEAR FROM YOU SO BAD!⋆。°✩⋆。°✩⋆。°✩⋆。°TEXT ME BACK is a production of Lindy West and Meagan Hatcher-Mays, proud members of the BFF Network. Our senior producer is Meagan Hatcher-Mays. Our other senior producer is Lindy West. Our show is produced by Alli Slice.Our music is by Chief Ahamefule J. Oluo. Diana Bowen is our video and creative advisor. Our digital strategist is Chance Nichols.You can also follow the podcast on Instagram and TikTok @textmebackpod. And for even more bestie content, follow Lindy and Meagan on Instagram at @thelindywest and @importantmeagan!TEXT ME BACK is a comedy podcast where Lindy West and Meagan Hatcher-Mays spiral about politics, pop culture, dogs, space, friendship, anxiety, Lord of the Rings, and whatever cursed topic is haunting them that week. Along the way, they've welcomed brilliant and hilarious guests including Lizz Winstead (The Daily Show), Kelsey McKinney (Normal Gossip), Samantha Irby (We Are Never Meeting in Real Life), Guy Branum (Hacks), collaborators, comedians, political experts, writers, and internet icons for deeply unserious conversations.⋆。°✩⋆。°✩⋆。°✩⋆。°See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    Vassals of Kingsgrave
    VOK 889 – Soccercast 26 – World Cup Semi Final Review and Final preview

    Vassals of Kingsgrave

    Play Episode Listen Later Jul 16, 2026


    Join Bina007 and Bing as they discuss the results of the World Cup Semi Final matches and look ahead to the Finals. [MP3] Download or play this episode directly[Archive] View this episode's page on Archive.org[Discord] Join The Craziness![iTunes] Subscribe to us … Continue reading →

    Mythic Mind Legacy Podcast
    182 - The Two Towers, Part 2: Helm's Deep - The Palantir

    Mythic Mind Legacy Podcast

    Play Episode Listen Later Jul 16, 2026 34:39 Transcription Available


    We are continuing our Lord of the Rings study with the Book III, Chs. 7-11.Purchase the entire course, including our recorded live meetings, here: Purchase CourseWatch the video of this episode and subscribe to my YouTube channel here: https://youtu.be/_XTGWHb0iDYBecome a patron of Mythic Mind at patreon.com/mythicmindListen to all THREE Mythic Mind podcasts:Mythic MindMythic Mind GamesMythic Mind Movies & Shows(or become a patron to get all three shows in one ad-free feed)Become a supporter of this podcast: https://www.spreaker.com/podcast/mythic-mind--5808321/support.

    The RPGBOT.Podcast
    CASTING MISSILES - Adapting DnD to Other Levels of Technology

    The RPGBOT.Podcast

    Play Episode Listen Later Jul 16, 2026 64:59


    This week on the RPGBOT.Podcast, the hosts ask the eternal tabletop question: what happens when your beloved fantasy RPG grows up, gets a driver's license, discovers firearms, and immediately becomes everyone's problem? We begin with PishPash My Memory is Trash merch, accidental mug design crimes, Pride, wizard bazookas, and Ash's long-simmering legal case against the movie Bright. Then we get to the real issue: how do you let someone fight Tiamat with an Uzi without turning your campaign into a spreadsheet, a war crime, or Shadowrun with the serial numbers filed off? Show Notes In this episode, the RPGBOT crew takes a deep dive into adapting fantasy tabletop RPG systems like D&D and Pathfinder to other technology levels, including modern fantasy, science fiction, cyberpunk-adjacent worlds, post-apocalyptic settings, and anything else where a greatsword might have to share table space with a grenade launcher. Tyler walks through the history of previous attempts to drag D&D-style mechanics out of the dungeon and into other genres, including d20 Star Wars, d20 Modern, Star Wars Saga Edition, Star Wars 5e, and the often-forgotten Modern Magic Unearthed Arcana. Along the way, the hosts dig into how those systems handled things like armor, hit points, wounds, vitality, class design, talents, occupations, reputation, and the eternal question of whether getting shot with a blaster should feel worse than being poked with a longsword. The conversation turns into a practical design checklist for anyone trying to run fantasy rules in a modern or sci-fi setting. The big issues are weapons, armor, hit points, movement, vehicles, skills, tools, hacking, currency, magic, classes, monsters, and access to dangerous gear. A gun that does more damage than a sword is easy to write down. Making that gun fun, balanced, available, expensive, illegal, scary, and not immediately campaign-breaking is the actual work. The hosts also wrestle with the big philosophical question: at what point have you changed D&D so much that you should just play a different game? Tyler's rule of changing three major things makes its return, Ash argues for fantasy with modern aesthetics, Randall brings up comet-based magic awakenings and Maximum Overdrive, and everyone briefly imagines what happens when a party of adventurers has to fight a kaiju from inside a tank. Finally, the Question of the Week asks the most important dice-related question possible: what is your favorite die, and which one deserves to be thrown into the sea? Ash defends the d8 and declares war on the foot-stabbing d4. Tyler gives some love to the underappreciated d12. Randall hates the actual d100 because it is basically a tiny chaotic bowling ball that refuses to stop rolling. D20 Modern on DMsGuild (affiliate link) D20 Future on DMsGuild (affiliate link) SW5e Bright RPGBOT.Store DnD 5e modern rules UA "Modern Magic" Dan Helmick's update IMDB Maximum Overdrive Dimension 20: A Starstruck Odyssey Dice Miner (affiliate link) Key Takeaways Adapting fantasy RPGs to modern or sci-fi settings is not just about adding guns. You have to rethink combat assumptions, armor, hit points, movement, skills, equipment, enemies, and the economy. Previous d20-based games offer useful examples. d20 Star Wars experimented with wounds and vitality. d20 Modern used basic classes tied to ability scores, occupations, talents, and advanced classes. Star Wars Saga Edition showed some early design DNA that later appeared in 4e. Firearms and modern weapons change the math quickly. A pistol, rifle, grenade, or blaster can make traditional fantasy damage assumptions look very strange unless the system accounts for armor, accuracy, availability, legality, and consequences. Armor may need to work differently. In a modern game, characters probably are not walking around in plate armor, so armor might reduce damage, resist ballistic attacks, or be replaced partly by class-based defense or plot-armor-style scaling. Hit points can still work, but they need a clear interpretation. They might represent luck, stamina, near misses, tactical positioning, or cinematic survival rather than literal meat points. Vehicles change encounter design. Horses and overland travel are one thing. Cars, motorcycles, tanks, aircraft, and spaceships make movement, chase scenes, distance, and random encounters much more complicated. Skills and tools need updating. Computers, hacking, piloting, driving, engineering, and modern medicine may need to be skills, tool proficiencies, lore-style specialties, or full subsystems depending on how important they are to the campaign. The modern world makes Strength harder to justify unless the game gives it a reason to matter. Close quarters, carrying capacity, melee restrictions, grappling, armor, and specialized builds can help keep strong characters relevant. Classes may need reskinning rather than replacement. A barbarian might become a super-soldier, a rage-serum bruiser, or a minigun-wielding menace. A cleric might serve an ideal, philosophy, cosmic force, AI god, or belief system rather than a traditional deity. Magic can stay magical, become technology, or sit beside technology. Fireball might still be a spell, or it might be a grenade, a rocket launcher, a plasma weapon, or a problem for your insurance provider. Monsters still work if you treat them thoughtfully. Vampires, mind flayers, zombies, kaiju, and the Tarrasque can all survive in modern settings if their defenses, tactics, environment, and narrative role make sense. Access matters. Just because tanks, RPGs, and military hardware exist does not mean the party can buy them at Fantasy Costco. Price, legality, scarcity, black markets, and consequences are balancing tools. Currency may be better handled abstractly. Modern money can become tedious fast, so a wealth stat or resource system may work better than tracking every nickel, dime, credit card, crypto wallet, and suspicious suitcase full of cash. Tyler's three-change rule is a useful warning sign. If you need to make three huge changes to force D&D into another genre, consider whether another RPG already does what you want better. The episode's greatest lesson may be this: you can absolutely kill Tiamat with an Uzi, but first you need to know what that does to armor class, encounter balance, campaign tone, and the local black market. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    RPGBOT.Podcast
    CASTING MISSILES - Adapting DnD to Other Levels of Technology

    RPGBOT.Podcast

    Play Episode Listen Later Jul 16, 2026 64:59


    This week on the RPGBOT.Podcast, the hosts ask the eternal tabletop question: what happens when your beloved fantasy RPG grows up, gets a driver's license, discovers firearms, and immediately becomes everyone's problem? We begin with PishPash My Memory is Trash merch, accidental mug design crimes, Pride, wizard bazookas, and Ash's long-simmering legal case against the movie Bright. Then we get to the real issue: how do you let someone fight Tiamat with an Uzi without turning your campaign into a spreadsheet, a war crime, or Shadowrun with the serial numbers filed off? Show Notes In this episode, the RPGBOT crew takes a deep dive into adapting fantasy tabletop RPG systems like D&D and Pathfinder to other technology levels, including modern fantasy, science fiction, cyberpunk-adjacent worlds, post-apocalyptic settings, and anything else where a greatsword might have to share table space with a grenade launcher. Tyler walks through the history of previous attempts to drag D&D-style mechanics out of the dungeon and into other genres, including d20 Star Wars, d20 Modern, Star Wars Saga Edition, Star Wars 5e, and the often-forgotten Modern Magic Unearthed Arcana. Along the way, the hosts dig into how those systems handled things like armor, hit points, wounds, vitality, class design, talents, occupations, reputation, and the eternal question of whether getting shot with a blaster should feel worse than being poked with a longsword. The conversation turns into a practical design checklist for anyone trying to run fantasy rules in a modern or sci-fi setting. The big issues are weapons, armor, hit points, movement, vehicles, skills, tools, hacking, currency, magic, classes, monsters, and access to dangerous gear. A gun that does more damage than a sword is easy to write down. Making that gun fun, balanced, available, expensive, illegal, scary, and not immediately campaign-breaking is the actual work. The hosts also wrestle with the big philosophical question: at what point have you changed D&D so much that you should just play a different game? Tyler's rule of changing three major things makes its return, Ash argues for fantasy with modern aesthetics, Randall brings up comet-based magic awakenings and Maximum Overdrive, and everyone briefly imagines what happens when a party of adventurers has to fight a kaiju from inside a tank. Finally, the Question of the Week asks the most important dice-related question possible: what is your favorite die, and which one deserves to be thrown into the sea? Ash defends the d8 and declares war on the foot-stabbing d4. Tyler gives some love to the underappreciated d12. Randall hates the actual d100 because it is basically a tiny chaotic bowling ball that refuses to stop rolling. D20 Modern on DMsGuild (affiliate link) D20 Future on DMsGuild (affiliate link) SW5e Bright RPGBOT.Store DnD 5e modern rules UA "Modern Magic" Dan Helmick's update IMDB Maximum Overdrive Dimension 20: A Starstruck Odyssey Dice Miner (affiliate link) Key Takeaways Adapting fantasy RPGs to modern or sci-fi settings is not just about adding guns. You have to rethink combat assumptions, armor, hit points, movement, skills, equipment, enemies, and the economy. Previous d20-based games offer useful examples. d20 Star Wars experimented with wounds and vitality. d20 Modern used basic classes tied to ability scores, occupations, talents, and advanced classes. Star Wars Saga Edition showed some early design DNA that later appeared in 4e. Firearms and modern weapons change the math quickly. A pistol, rifle, grenade, or blaster can make traditional fantasy damage assumptions look very strange unless the system accounts for armor, accuracy, availability, legality, and consequences. Armor may need to work differently. In a modern game, characters probably are not walking around in plate armor, so armor might reduce damage, resist ballistic attacks, or be replaced partly by class-based defense or plot-armor-style scaling. Hit points can still work, but they need a clear interpretation. They might represent luck, stamina, near misses, tactical positioning, or cinematic survival rather than literal meat points. Vehicles change encounter design. Horses and overland travel are one thing. Cars, motorcycles, tanks, aircraft, and spaceships make movement, chase scenes, distance, and random encounters much more complicated. Skills and tools need updating. Computers, hacking, piloting, driving, engineering, and modern medicine may need to be skills, tool proficiencies, lore-style specialties, or full subsystems depending on how important they are to the campaign. The modern world makes Strength harder to justify unless the game gives it a reason to matter. Close quarters, carrying capacity, melee restrictions, grappling, armor, and specialized builds can help keep strong characters relevant. Classes may need reskinning rather than replacement. A barbarian might become a super-soldier, a rage-serum bruiser, or a minigun-wielding menace. A cleric might serve an ideal, philosophy, cosmic force, AI god, or belief system rather than a traditional deity. Magic can stay magical, become technology, or sit beside technology. Fireball might still be a spell, or it might be a grenade, a rocket launcher, a plasma weapon, or a problem for your insurance provider. Monsters still work if you treat them thoughtfully. Vampires, mind flayers, zombies, kaiju, and the Tarrasque can all survive in modern settings if their defenses, tactics, environment, and narrative role make sense. Access matters. Just because tanks, RPGs, and military hardware exist does not mean the party can buy them at Fantasy Costco. Price, legality, scarcity, black markets, and consequences are balancing tools. Currency may be better handled abstractly. Modern money can become tedious fast, so a wealth stat or resource system may work better than tracking every nickel, dime, credit card, crypto wallet, and suspicious suitcase full of cash. Tyler's three-change rule is a useful warning sign. If you need to make three huge changes to force D&D into another genre, consider whether another RPG already does what you want better. The episode's greatest lesson may be this: you can absolutely kill Tiamat with an Uzi, but first you need to know what that does to armor class, encounter balance, campaign tone, and the local black market. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Sinisterhood
    Episode 405: In-Q-Tel: The CIA's Silicon Valley Venture

    Sinisterhood

    Play Episode Listen Later Jul 15, 2026 87:27


    Nearly 3 decades ago, the CIA became a venture capitalist. One of its early bets was a surveillance company named after an all-seeing stone from Lord of the Rings. That company's founder now hosts an annual secret gathering of the most powerful people in the world. And, of course, an infamous dead sex trafficker had the invitation. This week's episode is In-Q-Tel: The CIA's Silicon Valley Venture.Click here for this week's show notes.Click here to sign up for our Patreon and receive hundreds of hours of bonus content.Please click here to leave a review and tell us what you think of the show.CRIMEWAVE AT SEA 2027 is happening Feb. 8-12, 2027!  Tickets on Sale: Feb. 13, 2026  Get $100 off your stateroom and a private meet and greet with us!  Go to http://crimewaveatsea.com/SINISTERPlease consider supporting the companies that support us!-To grab your PAKA hoodie, go to WWW.PAKAAPPAREL.COM.-To get your new wireless plan for just 15 bucks a month, go to www.MINTMOBILE.com/sinisterhood.-To explore pet insurance coverage, visit ASPCApetinsurance.com/CREEPY. -Hero Bread is offering 10% off your order. Go to hero.co and use code CREEPY at checkout.

    Nerdrotic Podcast
    The Odyssey REACTION | LOTR Doomed! – Nerdrotic Nooner 599 w Chris Gore

    Nerdrotic Podcast

    Play Episode Listen Later Jul 15, 2026


    The Nerdrotic Nooner with Chris Gore @FilmThreat Produced by @XrayGirl_ from @pourchoices_ Las Vegas Meet Up RSVP: https://www.eventbrite.com/e/friday-night-tights-6th-annual-vegas-meetup-tickets-1992231896231 Americon 250 Registration: https://www.ticketweb.com/event/americon-250-thirsty-horse-saloon-tickets/14207464?utm_medium=affiliate&utm_source=5128861-Google%20Events&source=ev Become a NerdroticContinue reading

    Mostly Murder (But Sometimes Not)
    How to Get to Heaven from Belfast, "The Wake"

    Mostly Murder (But Sometimes Not)

    Play Episode Listen Later Jul 15, 2026 91:38


    New episode out now! We watched the first episode of the Netflix show How to Get to Heaven from Belfast, a story about three women investigating the sudden death of their estranged childhood friend who held a mysterious secret. We discuss how this is a very vibes-heavy show, loved the Northern Irish setting and appreciated that it was in modern day, and got excited about the fact that we don't have a clue what is happening and how we all had different theories. We also loved the specificity of the early 2000s music and cyclical fashion choices, really enjoyed the cinematography, and have deeper discussions surrounding personhood and friendship and memory and who we are when we return to those who knew us long ago. Katy felt like a boomer, Carrie critiques flashlight use, Maddy reveals her car's name, and Mack shares anchoring techniques. We also talk about our deep psychological need to prove we're right, have a lengthy tangent about digital preservation and the transient nature of modern digital culture, learn not to drive in Ohio at night, and believe that Europe has just as many trash people as the US. Listen to hear more about mudlarking, Avril Lavigne, Community, MBTA closures, The Lord of the Rings, wearing dresses over jeans, age gap relationships, and Zune's. Enjoy!TW: Existentialism about death, age difference relationship, gaslighting, Fred and Rose WestShow Notes and Links:The Deep Dive Academy, PodcastAisling Bea on QI: Aisling Bea's Irish Version of Twinkle TwinkleWhen Your Digital Life Vanishes by Julian Lucas, New Yorker ArticleNETFLIX HAD ANOTHER BAD IDEA : AGE OF ATTRACTION | KennieJD

    Movie Trivia Schmoedown
    Reactions For The Odyssey Are Out! Is This Nolan's Best Movie Yet?!

    Movie Trivia Schmoedown

    Play Episode Listen Later Jul 14, 2026 122:18


    Kristian Harloff breaks down the biggest movie news stories of the day, led by another wave of overwhelmingly positive reactions to **Christopher Nolan's The Odyssey**. A second round of early reviews has arrived, and the praise remains nearly unanimous. Is **The Odyssey** shaping up to be Nolan's next masterpiece and a major awards contender? Kristian discusses the latest reactions and what they could mean for the film's box office and Oscar chances. Plus, Marvel fans are buzzing over new **X-Men** casting rumors, including reports that **Adam Driver** has been cast as Magneto and that **Bill Skarsgård** and **Patrick Wilson** are being considered for Professor X. The show also covers the confirmed release date and runtime for the **Avengers: Doomsday** trailer, Andy Serkis' comments about using AI to de-age characters in **The Lord of the Rings: The Hunt for Gollum**, and **Spaceballs 2** taking aim at **The Mandalorian and Grogu**. Stories For Today: * Round 2 Of The Odyssey Early Reviews Arrive And Are Still Nearly Unanimous * The Lord Of The Rings: The Hunt For Gollum Director Andy Serkis Says AI Will Be Used To De-Age Characters * Spaceballs 2 Is Already Making Fun Of The Mandalorian And Grogu * Avengers: Doomsday Trailer Release Date Confirmed; Runtime Officially Revealed * X-Men: Marvel Studios Reboot Reportedly Casts Adam Driver As Magneto * X-Men Rumor: Bill Skarsgård And Patrick Wilson Eyed To Play MCU's Professor X Today's show is packed with major updates across Hollywood as **The Odyssey** continues to build incredible momentum with critics, Marvel fans speculate about the future of the **X-Men** in the MCU, and anticipation grows for the first **Avengers: Doomsday** trailer. Kristian also dives into the latest Lord of the Rings news and the surprising **Spaceballs 2** parody targeting **The Mandalorian and Grogu**. If you're a fan of Christopher Nolan, Marvel, X-Men, Avengers, Lord of the Rings, Star Wars, or the latest movie news, this episode is for you. #TheOdyssey #ChristopherNolan #Marvel #MCU #XMen #Magneto #AdamDriver #ProfessorX #AvengersDoomsday #LordOfTheRings #TheHuntForGollum #AndySerkis #Spaceballs2 #StarWars #MovieNews #KristianHarloffShow #EntertainmentNews SPONSORS: Ka'Chava: Go to https://kachava.com and use code KRISTIAN for 15% off your first order.

    How to Be a Better DM
    Lord of the Rings as DnD - C.C. S2E6

    How to Be a Better DM

    Play Episode Listen Later Jul 14, 2026 19:49


    Welcome once again, dear Dungeon Masters and Game Masters! Today we talk about how the Lord of the Rings trilogy can be described mostly as DnD checks and situations.In this episode you will learn how to take a movie and analyze it in DnD terms, maybe even translating some situations into the table.Creative Contraband is a segment designed and hosted with love by Danny Barrett for How to Be a Better DM.Find Danny at: ⁠⁠⁠⁠https://www.instagram.com/gamemaster.hof⁠⁠⁠⁠If you want more content for Dungeon Masters and Game Masters alike, you can find related projects and sponsored links here:Worldsmith: ⁠⁠⁠⁠⁠⁠⁠⁠http://session0studios.com/worldsmith⁠⁠⁠⁠⁠⁠⁠⁠Roll and Play Press: ⁠⁠⁠⁠⁠⁠⁠⁠http://session0studios.com/rollandplay⁠⁠⁠⁠⁠⁠⁠⁠Phantasm Studios: ⁠⁠⁠⁠⁠⁠⁠⁠https://session0studios.com/fantasms⁠⁠⁠⁠⁠⁠⁠⁠Monument Studios: ⁠⁠⁠⁠⁠⁠⁠⁠session0studios.com/monumentstudios⁠⁠⁠⁠⁠⁠⁠⁠Discord: ⁠⁠⁠⁠⁠⁠⁠⁠http://session0studios.com/discord⁠⁠⁠⁠⁠⁠⁠⁠Patreon: ⁠⁠⁠⁠⁠⁠⁠⁠https://session0studios.com/patreon⁠⁠⁠⁠⁠⁠⁠⁠Dungeon Master Level Up Guide: ⁠⁠⁠⁠⁠⁠⁠⁠https://session0studios.com/newsletter

    Past Present Feature with Marcus Mizelle
    E78 • The Power of Containment • MADS MENGEL, dir. of ‘The Guest‘, Special Jury + Best Director WINNER at Karlovy Vary

    Past Present Feature with Marcus Mizelle

    Play Episode Listen Later Jul 14, 2026 49:00 Transcription Available


    Danish filmmaker Mads Mengel joins Past Present Feature just before his world premiere of The Guest in the Crystal Globe Competition at the Karlovy Vary International Film Festival. Since this recording, The Guest has gone on to win the festival's Special Jury Prize, while Mengel received the Best Director Award. We discuss how the film grew from a simple question into an intimate family drama shaped by years of writing, collaboration, and refinement.Along the way, we explore contained storytelling, the Danish filmmaking model, building a visual language around performance rather than coverage, and why practical limitations often lead to stronger creative decisions. Mads also reflects on the films and filmmakers that shaped his love of cinema, including Magnolia, Eternal Sunshine of the Spotless Mind, The Lord of the Rings, 12 Angry Men, and The Conversation.At its core, our conversation is about making more with less, trusting the people around you, and discovering that limitations often become your greatest creative advantage.What Movies Are You Watching?Introducing the Past Present Feature Film Festival, a new showcase celebrating cinematic storytelling across time. From bold proof of concept shorts to stand out new films lighting up the circuit, to overlooked features that deserve another look. Sponsored by the Past Present Feature podcast and Leica Camera. Submit now at filmfreeway.com/PastPresentFeature Revival Hub is your guide to specialty screenings in Los Angeles - classics on 35mm, director Q&As, rare restorations, and indie gems you won't find on streaming. We connect moviegoers with over 200 venues across LA, from the major revival houses to the 20-seat microcinemas and more.Visit revivalhub.com to see what's playing this week. Support the showListen to all episodes on Spotify, Apple Podcasts, and more, as well as at www.pastpresentfeature.com. Like, subscribe, and follow us on our socials @pastpresentfeatureThe Past Present Feature Film Festival - Nov. 19-21, 2026 in Hollywood, CA - Submit at filmfreeway.com/PastPresentFeature

    Aunties on Air...and some Uncles too
    Aunties on Air: REPLAY: "Leaning into Learning" Storytelling in Many Forms

    Aunties on Air...and some Uncles too

    Play Episode Listen Later Jul 14, 2026 61:55


    REPLAY:  "Leaning into Learning": Storytelling in Many Forms Join us in re-listening to this special episode with Mike Sockabasin, which originally aired last fall as part of our "Leaning into Learning" series. This series provided a deeper look at the hard work some of our very own Wabanaki artists, creatives and historical documenters have been taking part in throughout their careers. Uncle Gavin opens this special episode with a new introduction, reflecting on our time spent with Mike, as well as his thoughts behind choosing to share this episode again. Enjoy hearing from Mike Sockabasin again as he talks with our Aunties about Storytelling, film, filmmaking and his journey in discovering his passion for his work!  Wabanaki Words Used: Apc-oc (again in the future, parting, good-bye, farewell) https://pmportal.org/dictionary/apc-oc   Topics Discussed: Mike Sockabasin - https://www.instagram.com/mikesockabasin/?hl=en Houlton Band of Maliseet Indians - https://maliseets.net/ Coastal Maine Botanical Gardens - https://www.mainegardens.org/ Ice Caves - https://mainebyfoot.com/ice-caves-debsconeag-lakes-wilderness-area/ Thanksgiving Holiday History - https://www.smithsonianmag.com/blogs/national-museum-american-indian/2022/11/23/thanksgiving-from-an-indigenous-perspective/ Motahkomikuk - https://en.wikipedia.org/wiki/Passamaquoddy_Indian_Township_Reservation Dwayne Tomah - https://www.kennedy-center.org/artists/t/to-tz/dwayne-tomah/ Dwayne Tomah, Wax Cylinders - https://passamaquoddypeople.com/language/passamaquoddy PBS, Wax Cylinder Project Story - https://www.youtube.com/watch?v=EENc_P6rHz4 “Lord of the Rings” - https://en.wikipedia.org/wiki/The_Lord_of_the_Rings_(film_series) EMCC, CAD Program - https://www.emcc.edu/academics/programs/programs-of-study/building-construction/ Lost Kitchen - https://findthelostkitchen.com/pages/watch   Wabanaki Tribal Nations: Houlton Band of Maliseet  Houlton Band of Maliseet Indians | Littleton, ME (maliseets.net) Mi'kmaq Mi'kmaq Nation | Presque Isle, ME (micmac-nsn.gov) Passamaquoddy Tribe Indian Township  Passamaquoddy Tribe @ Indian Township | Peskotomuhkati Motahkomikuk Passamaquoddy Tribe Sipayik  Sipayik Tribal Government – Sipayik (wabanaki.com) Penobscot Nation  Penobscot Nation | Departments & Info | Indian Island, Maine   Special Thanks/Woliwon:  Guests: Mike Sockabasin Producer: Gavin Allen Podcast Team: Macy Downs

    2 Men with a Mic!
    Mitch's Twisted Game Show..

    2 Men with a Mic!

    Play Episode Listen Later Jul 14, 2026 74:59


    Ever thought about betting five years of your life for a guaranteed wish? Mitch kicks off the episode with a wild game show pitch where an AI knows your death date, you wager your remaining years, and a creepy comedian hosts the whole twisted mess. From there, the conversation goes off the rails in the best way possible. We chat about California's weirdly split weather before taking a deep dive into the early, experimental days of Pink Floyd (including the ridiculous inside joke about a band member's obsession with marmalade).We also track the ultimate Hollywood glow-up: James Cameron. Find out how he survived directing the absolute disaster that was Piranha II: The Spawning—complete with out-of-focus footage—to give us masterpieces like The Terminator and Aliens. But it's not all fun and movies. Things take a dark, conspiratorial turn as we break down Oscar-winner Roger Avary's intense claims about deep-state occult rituals in Hollywood. Finally, we look at the legendary Christian thriller This Present Darkness. It has been stuck in development hell for decades, but we discuss how modern AI and a Lord of the Rings style multi-part series might finally bring its epic spiritual warfare to life.

    Geektown Radio - TV News, Interviews & UK TV Air Dates
    Geekstorians: Middle-Earth, Inc. | How Peter Jackson Built The Impossible & What The Machine Did Next

    Geektown Radio - TV News, Interviews & UK TV Air Dates

    Play Episode Listen Later Jul 14, 2026 52:51


    This week on Geekstorians, we travel to Middle-earth, not as tourists, but as slightly suspicious historians with a map, a torch, and some concerns about licensing agreements.In 1998, Peter Jackson walked into New Line Cinema with a fantasy epic most of Hollywood considered impossible. What followed became one of cinema's great gambles: three films, shot back-to-back, built in New Zealand by artists, craftspeople, performers, technicians, and people who apparently did not believe sleep was legally required.But this episode is not just about how The Lord of the Rings became a miracle.It's about what happened after the miracle.Because once Middle-earth proved it could be enormous, prestigious, beloved, and wildly profitable, it stopped being only a story. It became territory. A machine. A place where skipped chapters, side roads, appendices, rights deals, and strange little corners of Tolkien's world could all become valuable.From Jackson's impossible pitch, to Weta's handmade craft, to Oscar glory, to The Hobbit, The Rings of Power, and the modern hunt for whatever Middle-earth still has left to give, this is the story of what happens when a beloved world becomes too successful to leave alone.This is Middle-Earth, Inc.For more geeky news, reviews, interviews, and air dates, head to Geektown.co.uk. You can also listen to Geektown Radio, our weekly podcast covering the latest in TV, film, and gaming.Support this show http://supporter.acast.com/geektown. Hosted on Acast. See acast.com/privacy for more information.

    Pints With Aquinas
    Love, Loss and the Meaning of Suffering (Dr. Peter Kreeft) | Ep. 587

    Pints With Aquinas

    Play Episode Listen Later Jul 13, 2026 172:34


    On May 31, 2026, Dr. Peter Kreeft's beautiful wife of 63 years, Maria Antoinette Kreeft, went home to her Heavenly reward. In his own words, Dr. Kreeft told us before coming, “There is much to say about that: a story of struggle and grace.” The following conversation is just that. Ep. 587 Theotokos Rosaries: https://dwplus.shop/TheotokosRosaries - - -

    The Thomas Jefferson Hour
    #1712 The Changing Face of Hollywood

    The Thomas Jefferson Hour

    Play Episode Listen Later Jul 13, 2026 52:42


    Clay welcomes Sandra Murray to talk about her 40-year career behind the scenes of major Hollywood film productions. Sandra has worked on over 250 films, including Titanic, King Kong, Les Misérables, and The Lord of the Rings trilogy, most often creating the "Making of the Movie" features that accompany distribution. She has worked with some of the major filmmakers of the last half-century, including her friend Clint Eastwood. The American film industry is undergoing a revolutionary set of changes, not all of them, in her opinion, good. Movie theaters are increasingly empty. Streaming is king. Artificial Intelligence and CGI (Computer-Generated Imagery) are transforming special effects. Independent films are easier and less expensive to make, but much harder to distribute. So many films are produced across so many platforms that there is no longer a common body of movies most Americans have seen. Nobody is quite sure where the film industry is headed, but Sandra Murray shares her insights. This episode was recorded on April 10, 2026.  

    Ghost Huns
    EP190: Pump and Dump

    Ghost Huns

    Play Episode Listen Later Jul 13, 2026 75:37


    This week the huns discuss being scared in a hot country - how is it possible? Has Hannah entered her Lord of the Rings era and Big Suze into her Wimbledon era? TV recco of the week is US Traitors - juicy af. We get into fake tan fails and when we pull the Tarot, it involves burning buildings. Is that to do with the heatwave maybe.  Anyway, let's get really scared. To the stories. Story 1 - Hannah is taking us to the dating apps. If you match with Ethan, watch out. Who's the Licorice man?  Story 2 - A gorge hun on Patreon wrote us this TRUE story about her friend inheriting a cottage in the Scottish Highlands... creepy as all hell. Story 3 - We get nostalgic with Hannah's story of Bob (the big perv) and the lady of the woods... CREEP OF THE WEEEEEEEK cow cow cow cow cacow - is from the stunning Donna. A queer horror story coming hot off the press from Belgium. This is PART ONE! Join us next week for PART TWO!  We wrap up the chaos adhd-riddled episode with a pendulum to look for the jewellery thief ghost... If you've stayed with us til the end, enjoy. WE LOVE YAAAAAAAAA xoxoxox  JOIN OUR PATREON! EXTRA bonus episodes AND a monthly ghost hunt for just £4.50!  Or £6 for AD-FREE EPS and weekly AGONY HUNS! We'll solve your problems huns!  Sign up here: www.patreon.com/GhostHuns MERCH IS HERE: https://ghosthuns.co.uk/ HALLOWEEN 2026 TIX HERE: https://podlifeevents.com/event-details/ghost-huns---live-from-cheerful-earful-11-oct-2026-tickets Every self-made person started somewhere. Your journey starts for free at shopify.co.uk Learn more about your ad choices. Visit podcastchoices.com/adchoices

    Vassals of Kingsgrave
    VoK 888: DragonCast – “Tumbleton” House of the Dragon (S03E04 Review)

    Vassals of Kingsgrave

    Play Episode Listen Later Jul 13, 2026


    The Vassals gather to discuss the latest episode of HBO’s House of the Dragon. Hosts: Adam (drownedsnow), Michal (inkasrain), Kevin (Nuncle Kevin), Katie (Seheron/Lady Griffin), Zander (Lord Baron Blackfyre), and Hannah (wingedshadow) Spoilers: This episode could cover anything from George … Continue reading →

    Vassals of Kingsgrave
    VOK 887 – Soccercast 26 – Quarter Final Roundup

    Vassals of Kingsgrave

    Play Episode Listen Later Jul 13, 2026


    Join Bina007 and Bing as they discuss the results of the World Cup Quarter Final matches and look ahead to the Semi-Finals. [MP3] Download or play this episode directly[Archive] View this episode's page on Archive.org[Discord] Join The Craziness![iTunes] Subscribe to us … Continue reading →

    Mythic Mind Legacy Podcast
    181 - J.R.R. Tolkien and the Long Defeat

    Mythic Mind Legacy Podcast

    Play Episode Listen Later Jul 13, 2026 10:55 Transcription Available


    What does the future hold? What has been let go by the past? How should we view the moving horizon?In this episode, I draw from Tolkien's letters, The Lord of the Rings, and his essays, "The Monsters and the Critics" and "On Fairy-Stories," to discuss his concept of The Long Defeat.Purchase the entire course, including our recorded live meetings, here:Purchase CourseWatch the video of this episode and subscribe to my YouTube channel here:https://youtu.be/R-1Yp1Z8dv4Become a patron of Mythic Mind at patreon.com/mythicmindListen to all THREE Mythic Mind podcasts:Mythic MindMythic Mind GamesMythic Mind Movies & Shows(or become a patron to get all three shows in one ad-free feed)Become a supporter of this podcast: https://www.spreaker.com/podcast/mythic-mind--5808321/support.

    The RPGBOT.Podcast
    PF2 ROGUE Part 2 - Scoundrels, Ruffians, and Weaponized Gaslighting

    The RPGBOT.Podcast

    Play Episode Listen Later Jul 13, 2026 58:48


    Before the rogues can reach legendary proficiency, the episode must first survive the real high-level threats: Producer Dan being sleepy, Tyler's aggressively early bedtime policy, Ash explaining the freedom of having no kids, a Starfinder boss who walks through space walls, and the devastating possibility that a spider might disrupt Tyler's routine. Once everyone finally remembers this is supposed to be a Pathfinder 2e rogue episode, the party returns to levels 11 through 20, where rogues stop being "sneaky knife people" and become invisible, paralyzing, truth-proof, pants-stealing engines of felony. Show Notes This episode continues the RPGBOT.Podcast Pathfinder 2e rogue build series, picking up at level 11 and carrying the Mastermind, Scoundrel, and Ruffian builds all the way to level 20. Tyler, Ash, and Randall revisit their characters and explore what happens when rogues move beyond "I stab the off-guard guy" and into "I delete actions, rewrite memories, steal impossible objects, ignore magical detection, and turn violence into a pyramid scheme." Tyler's Mastermind continues to lean into Recall Knowledge, ranged support, and battlefield control. His rogue knows things about things, then stabs those things, then tells his friends how to stab those things better. Randall's Ruffian keeps building into the direct approach: intimidation, bleed, debilitating strikes, reactive setups, and the wonderful simplicity of punching someone so effectively that an ally also gets to hit them. Ash's Catfolk Scoundrel doubles down on deception, stealth, social nonsense, and the extremely upsetting power to convince someone that he has secretly been part of their life the whole time. The mid-level progression brings several major rogue upgrades. Critical Debilitation and Bloody Debilitation add nasty new rider effects. Greater Rogue Reflexes turns Reflex saves into a comedy routine where explosions are mostly someone else's problem. Double Debilitation lets rogues stack problems on top of problems. Master Strike gives rogues a terrifying late-game opener that can paralyze, knock unconscious, or kill a target if the dice cooperate. The episode also highlights how wild high-level skill feats become. Reveal Machinations lets Ash emotionally destroy someone by claiming to be their secret dad. Scare to Death lets Randall intimidate people so hard their hearts may simply quit. Legendary Thief opens the door to absurd theft, including the possibility of stealing weapons, armor, or, naturally, pants. Blank Slate makes Ash so good at lying that divination magic simply refuses to perceive him. True Perception gets called out as a must-have, because permanent true sight is extremely hard to argue with. By level 20, everyone converges on Enduring Debilitation because sometimes the correct answer is obvious. Extending a debilitation for a full minute is brutal, especially when it means a boss might lose a third of their actions for most of a fight. The hosts also shout out other capstone-style options like Hidden Paragon, Steel Essence, Perfect Distraction, Reactive Distraction, and Craft Anything, showing that high-level rogues can be invisible legends, impossible thieves, decoy-swapping nightmares, or walking item factories. In classic RPGBOT fashion, the episode is equal parts mechanical breakdown, build advice, and conversational derailment. It is a guide to high-level rogues, but it is also a warning: once a rogue reaches legendary proficiency, the laws of physics, social trust, and basic workplace safety are all optional. Key Takeaways This episode covers Pathfinder 2e rogues from levels 11 through 20, continuing the three builds from Part 1: Tyler's Mastermind, Ash's Catfolk Scoundrel, and Randall's Ruffian. High-level rogues become much more than sneak attackers. They gain stronger saves, better weapon proficiency, powerful debilitations, absurd skill feats, and some truly ridiculous capstone options. Incredible Scout is a strong party-facing general feat because it can improve initiative for the whole group when using the Scout exploration activity. Critical Debilitation is a standout level 12 option because slowed is one of the nastiest conditions in Pathfinder 2e, and even a success can still matter. Bloody Debilitation gives rogues a straightforward damage option by adding significant persistent bleed damage. Greater Rogue Reflexes makes rogues extremely hard to punish with Reflex-based effects, especially combined with their already strong Reflex progression. Leave an Opening is excellent for team damage because it lets an ally make a reactive strike when the rogue critically hits an off-guard target. Double Debilitation lets rogues apply two debilitations at once, but the interaction matters. If one debilitation ends, both end, so sometimes one strong debilitation is better than stacking. Reveal Machinations is one of the funniest skill feats discussed. Ash frames it as convincing an enemy that you have secretly been their father, mentor, or recurring trauma goblin all along. Scare to Death is both mechanically useful and hilarious. Even when it does not kill something outright, frightened conditions are still valuable. Dispelling Slice gives rogues a way to make casters sad by cutting through active magical effects on an off-guard target. Legendary Thief opens up absurd theft possibilities, including stealing things that should be impossible to steal under normal circumstances. Blank Slate is peak Scoundrel nonsense. Ash becomes so good at deception that detection, revelation, and scrying magic can simply fail to notice him. Powerful Sneak makes Sneak Attack more reliable by helping against precision immunity or resistance and improving low sneak attack damage rolls. Master Strike is a terrifying level 19 feature that lets rogues add a major incapacitating effect when they damage an off-guard target. True Perception gets called out as an incredible general feat because constant true sight is useful on almost any character who can qualify. Enduring Debilitation is the big level 20 winner. Making a debilitation last for a full minute can dramatically change a boss fight. Hidden Paragon, Steel Essence, Craft Anything, Perfect Distraction, and Reactive Distraction show how high-level rogues can specialize into legendary stealth, impossible theft, crafting absurdity, or decoy-based nonsense. The Mastermind becomes a knowledge-based support striker, the Ruffian becomes a fear-and-bleed melee bully, and the Scoundrel becomes a deception-fueled social and stealth menace. The real lesson: high-level rogues do not just break into places. They break action economy, memories, magic detection, enemy confidence, and possibly the pants economy. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Daily Comedy News
    Sandler on Officiating Taylor Swift Travis Kelce to New Heights!, more Louis CK Backlash, and some Colbert Rumors

    Daily Comedy News

    Play Episode Listen Later Jul 13, 2026 13:43 Transcription Available


    Johnny Mac records Daily Comedy News from a dark basement during a multi-day power outage as out-of-state crews reconnect lines. He reports a People Magazine item claiming Adam Sandler quickly agreed to officiate Taylor Swift and Travis Kelce's wedding and kept it low-key, and notes he couldn't pull a planned Michael Loftus comment due to no internet. USA Today quotes comedians criticizing Louis CK's Netflix return, including remarks from Margaret Cho, W. Kamau Bell, and Steve Hofstetter; Mac adds an anecdote about Hofstetter's past album art targeting Larry the Cable Guy. He discusses a Rob Shuter Substack claiming Stephen Colbert is struggling after his show's cancellation and is writing, including work on a Lord of the Rings film. In a “Bad Ideas” segment he covers Leslie Jones' HGTV series Roast My Rental, Chelsea Handler's Dear Chelsea podcast network launch, and Armisen/Brownstein's Portlandia rewatch podcast. He also mentions Bobby Flay enjoying golf with Colin Jost and profiles UK satirical candidate Count Binface (formerly Lord Buckethead).00:48 Sandler Officiates Swift02:12 Outage Script Chaos02:41 Comedians on Louis CK04:44 Colbert Cancellation Gossip06:11 Bad Ideas Segment06:14 Leslie Jones Rental Roast07:54 Chelsea Handler Podcast Network09:42 Portlandia Rewatch Podcast11:01 Bobby Flay Golf Talk11:42 Count Binface Politics Become a supporter of this podcast: https://www.spreaker.com/podcast/daily-comedy-news-with-johnny-mac-a-daily-briefing-on-comedians-and-the-comedy-industry--4522158/support.Daily Comedy News with Johnny Mac is a daily podcast covering comedians, stand-up comedy, late night television, and the comedy industry. New episodes every morning. Follow on Apple Podcasts, Spotify, or wherever you listen. Part of the Caloroga Shark Media network.Contact John at John@thesharkdeck dot com For Uninterrupted Listening, use the Apple Podcast App and click the banner that says Uninterrupted Listening.  $4.99/month John's Substack about media is free.This is the animal sanctuary mentioned in the February 10 episode.

    Can I Say Something?
    Interview With Cameron Kunzelman

    Can I Say Something?

    Play Episode Listen Later Jul 13, 2026 67:58


    This week, we're joined by writer, critic, podcaster, and assistant professor Cameron Kunzelman to discuss his work in game studies, the intersection of video games and philosophy, his various podcasts, and his latest deep dive into The Lord of the Rings on Shelved by Genre.Check Out Damian's Social's Here

    RPGBOT.Podcast
    PF2 ROGUE Part 2 - Scoundrels, Ruffians, and Weaponized Gaslighting

    RPGBOT.Podcast

    Play Episode Listen Later Jul 13, 2026 58:48


    Before the rogues can reach legendary proficiency, the episode must first survive the real high-level threats: Producer Dan being sleepy, Tyler's aggressively early bedtime policy, Ash explaining the freedom of having no kids, a Starfinder boss who walks through space walls, and the devastating possibility that a spider might disrupt Tyler's routine. Once everyone finally remembers this is supposed to be a Pathfinder 2e rogue episode, the party returns to levels 11 through 20, where rogues stop being "sneaky knife people" and become invisible, paralyzing, truth-proof, pants-stealing engines of felony. Show Notes This episode continues the RPGBOT.Podcast Pathfinder 2e rogue build series, picking up at level 11 and carrying the Mastermind, Scoundrel, and Ruffian builds all the way to level 20. Tyler, Ash, and Randall revisit their characters and explore what happens when rogues move beyond "I stab the off-guard guy" and into "I delete actions, rewrite memories, steal impossible objects, ignore magical detection, and turn violence into a pyramid scheme." Tyler's Mastermind continues to lean into Recall Knowledge, ranged support, and battlefield control. His rogue knows things about things, then stabs those things, then tells his friends how to stab those things better. Randall's Ruffian keeps building into the direct approach: intimidation, bleed, debilitating strikes, reactive setups, and the wonderful simplicity of punching someone so effectively that an ally also gets to hit them. Ash's Catfolk Scoundrel doubles down on deception, stealth, social nonsense, and the extremely upsetting power to convince someone that he has secretly been part of their life the whole time. The mid-level progression brings several major rogue upgrades. Critical Debilitation and Bloody Debilitation add nasty new rider effects. Greater Rogue Reflexes turns Reflex saves into a comedy routine where explosions are mostly someone else's problem. Double Debilitation lets rogues stack problems on top of problems. Master Strike gives rogues a terrifying late-game opener that can paralyze, knock unconscious, or kill a target if the dice cooperate. The episode also highlights how wild high-level skill feats become. Reveal Machinations lets Ash emotionally destroy someone by claiming to be their secret dad. Scare to Death lets Randall intimidate people so hard their hearts may simply quit. Legendary Thief opens the door to absurd theft, including the possibility of stealing weapons, armor, or, naturally, pants. Blank Slate makes Ash so good at lying that divination magic simply refuses to perceive him. True Perception gets called out as a must-have, because permanent true sight is extremely hard to argue with. By level 20, everyone converges on Enduring Debilitation because sometimes the correct answer is obvious. Extending a debilitation for a full minute is brutal, especially when it means a boss might lose a third of their actions for most of a fight. The hosts also shout out other capstone-style options like Hidden Paragon, Steel Essence, Perfect Distraction, Reactive Distraction, and Craft Anything, showing that high-level rogues can be invisible legends, impossible thieves, decoy-swapping nightmares, or walking item factories. In classic RPGBOT fashion, the episode is equal parts mechanical breakdown, build advice, and conversational derailment. It is a guide to high-level rogues, but it is also a warning: once a rogue reaches legendary proficiency, the laws of physics, social trust, and basic workplace safety are all optional. Key Takeaways This episode covers Pathfinder 2e rogues from levels 11 through 20, continuing the three builds from Part 1: Tyler's Mastermind, Ash's Catfolk Scoundrel, and Randall's Ruffian. High-level rogues become much more than sneak attackers. They gain stronger saves, better weapon proficiency, powerful debilitations, absurd skill feats, and some truly ridiculous capstone options. Incredible Scout is a strong party-facing general feat because it can improve initiative for the whole group when using the Scout exploration activity. Critical Debilitation is a standout level 12 option because slowed is one of the nastiest conditions in Pathfinder 2e, and even a success can still matter. Bloody Debilitation gives rogues a straightforward damage option by adding significant persistent bleed damage. Greater Rogue Reflexes makes rogues extremely hard to punish with Reflex-based effects, especially combined with their already strong Reflex progression. Leave an Opening is excellent for team damage because it lets an ally make a reactive strike when the rogue critically hits an off-guard target. Double Debilitation lets rogues apply two debilitations at once, but the interaction matters. If one debilitation ends, both end, so sometimes one strong debilitation is better than stacking. Reveal Machinations is one of the funniest skill feats discussed. Ash frames it as convincing an enemy that you have secretly been their father, mentor, or recurring trauma goblin all along. Scare to Death is both mechanically useful and hilarious. Even when it does not kill something outright, frightened conditions are still valuable. Dispelling Slice gives rogues a way to make casters sad by cutting through active magical effects on an off-guard target. Legendary Thief opens up absurd theft possibilities, including stealing things that should be impossible to steal under normal circumstances. Blank Slate is peak Scoundrel nonsense. Ash becomes so good at deception that detection, revelation, and scrying magic can simply fail to notice him. Powerful Sneak makes Sneak Attack more reliable by helping against precision immunity or resistance and improving low sneak attack damage rolls. Master Strike is a terrifying level 19 feature that lets rogues add a major incapacitating effect when they damage an off-guard target. True Perception gets called out as an incredible general feat because constant true sight is useful on almost any character who can qualify. Enduring Debilitation is the big level 20 winner. Making a debilitation last for a full minute can dramatically change a boss fight. Hidden Paragon, Steel Essence, Craft Anything, Perfect Distraction, and Reactive Distraction show how high-level rogues can specialize into legendary stealth, impossible theft, crafting absurdity, or decoy-based nonsense. The Mastermind becomes a knowledge-based support striker, the Ruffian becomes a fear-and-bleed melee bully, and the Scoundrel becomes a deception-fueled social and stealth menace. The real lesson: high-level rogues do not just break into places. They break action economy, memories, magic detection, enemy confidence, and possibly the pants economy. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Harvest Bible Chapel Pittsburgh North Sermons - Harvest Bible Chapel Pittsburgh North

    Introduction: I Will Doubt... (Numbers 13:1-14:38) If I Am Paralyzed by MY CIRCUMSTANCES . (Num 13:25-33) If I Choose the Comfort of MY PAST . (Num 14:1-4) Romans 6:20-21 - For when you were slaves of sin, you were free in regard to righteousness. But what fruit were you getting at that time from the things of which you are now ashamed? For the end of those things is death. If I Tune Out GODLY COUNSEL . (Num 14:5-10a) James 1:22-25 - But be doers of the Word, and not hearers only, deceiving yourselves. For if anyone is a hearer of the Word and not a doer, he is like a man who looks intently at his natural face in a mirror. For he looks at himself and goes away and at once forgets what he was like. But the one who looks into the perfect law, the law of liberty, and perseveres, being no hearer who forgets but a doer who acts, he will be blessed in his doing. If I Follow the CROWD . (Num 14:10b-38) Sermon Notes (PDF): BLANKHint: Highlight blanks above for answers! For Our Example: Ancient Warnings for the Church Today - Do Not Be Doubters Taylor Brown Download Audio Transcript 00:48Well, please turn your Bibles to Numbers chapter 13. Numbers chapter 13.00:55Now, as you turn there, I have a question for you. Have you ever been sent on a spy mission?01:02Really, nobody. I was sent on a spy mission in college. Do you want to hear about it?01:09All right, so in college, I worked for a pet sitting service. I would walk dogs, feed cats, and stay at people's houses while they were on vacation. And one day, my boss asked me to come into her office, and she sat me down for story time. Apparently, she had a client who was a local celebrity, who I won't name here, but this guy was having romantic troubles, to say the least. He and his girlfriend couldn't even be in the same room as each other anymore. And so he asked her to move out and take her stuff with her.01:45And I thought to myself, okay. Interesting, but what does this have to do with me? My boss told me, well, our client doesn't want to go to the house to see if his girlfriend has left or not. He wants one of us to do it. He's going to pay us to do it. And you're the only guy on my payroll, and I don't want to ask the women to do it. Don't worry, you're not breaking and entering. We have his garage code. We have his permission. I know this is a lot to ask, but I'll pay After a lot of reassurance, I would not be arrested or stabbed.02:20I drove over to this guy's house, and I sat on his street for a while.02:25Just like, what am I doing?02:27And there was no car in the driveway.02:30So I eventually get the courage to get out of my car, walk up the driveway.02:34I peek into the garage.02:35It's empty.02:38Type in the garage code.02:40Slip in.02:41And I just keep yelling out, hello, hello.02:44Don't worry.02:45I'm not a burglar. Your boyfriend sent me over. I don't know if that would have really been helpful. Or not. I don't really know. It's what I said. I was really nervous. I wasn't getting sneak attacked or pepper sprayed. But it became very clear that the woman was not there. But here's the problem. All of her stuff was still there. So I had to go back to my boss and our client with a bad report. The woman is gone, but her stuff ain't.03:15I knew that my boss and my client would not be very happy with this bad report from my spy mission. This morning we are studying a biblical spy mission. Twelve Israelite spies are sent on an important assignment and most of the spies come back with a report that won't make Moses or God himself very happy. In my case, I simply reported what I saw all those years ago.03:45But when it comes to the Israelite spies, the unfaithful Israelite spies, they report what they wanted to see. They report what they saw through the eyes of fear when they should report on what they saw through the eyes of faith. These unfaithful spies experience doubt. And at its core, doubt is distrust in the character, purposes, and promises of God. They allow doubt to cloud their vision and make their decisions for them.04:23What about you? You may not be a spy like me, but can you relate to the 10 unfaithful spies at all? Do you ever experience doubt? Do you ever look at your life through the eyes of fear instead of the eyes of faith?04:46Do you ever allow doubt to cloud your vision and make your decisions for you? We are taking a short pause on the book of 1 Corinthians to focus on the books of Exodus and Numbers. This is the second week of our latest series for our example, Ancient Warnings for the Church today. Ancient Israel's history of disobedience should be studied for the sake of our obedience.05:16today. Throughout Exodus and Numbers, the Israelites set negative examples for us to avoid, and God provides warnings that we should not ignore. Last week, we studied the golden calf incident at Mount Sinai, and we received the warning to not be idolaters. This morning, we will receive another warning from God. Do not be doubters. Do not be doubters.05:45You know, heeding this warning, listening to this command from God may be a tall order for some of you. We live in such a stressed out and anxious culture where worry is normalized and excused. Everyone is worried about something. Politics, gas prices, the economy, house projects, young children inside the home, grown-up children outside the home.06:15the home, personal appearance, public opinion, the list is endless. You know, worry and doubt are not just problems out there. Worry and doubt are problems in this room. The outside culture has invaded the church. Many professing Christians are just as stressed out and worried as the unbelievers around them.06:45of faithful dependence upon God, we can so often be negative examples of disbelief in God and his plans for our lives. Maybe your worry is obvious to everyone around you besides you. Maybe you justify your worry in saying, well, I can't help it. This is my personality type. There's nothing I can do. Or maybe you are very well aware of your anxiety.07:15The doubts pile up in your mind, and you don't know what to do next. You don't know how to handle this serious issue. Thankfully, no matter where you fall on the spectrum of doubt, the Lord tells you what to do next in His Word. In Numbers chapter 13 through 14, the Lord calls you to avoid the negative examples of the 10 unfaithful Israelite spies, and He calls you to follow the positive of the two faithful spies. In these chapters, God shines a light on the potholes and pitfalls that will trip you up and cause you to fall into doubt. So before we continue, let's go to the Lord and ask for his help. Please pray for me. I will faithfully proclaim God's word and I will pray for you that you will faithfully receive God's word. Father, you have never once given us a reason to doubt you.08:18But we come before you today to acknowledge that we doubt you all the time.08:23We worry, we stress, we give ourselves over to anxiety.08:30Father, we repent of this and we ask for your help to change.08:35May you use your word to transform us.08:39May you use your word to remind us of your past faithfulness.08:44So the Israelites have escaped slavery in Egypt. They were delivered from the Egyptian army and they passed through the Red Sea. Last week we learned they survived their horrible act of idolatry at the base of Mount Sinai.09:14of disobedience, they're finally at the edge of the promised land. They made it. This journey was a lot harder than it needed to be, but they're finally here. It's like when you're driving on vacation in bumper to bumper traffic and your kids are arguing the whole time. The trip was really painful, but it's going to be worth it, right? The trip's going to be worth it. The destination is going to make all that worth it, right?09:44of the Israelites. Not so much when it comes to the Israelite family vacation.09:50They botched the trip to the promised land, and they're about to botch the trip into the promised land.09:58Twelve spies are sent to spy out the land, scope out the enemies that occupy it, and bring back a report.10:05Before they head out, Moses gives them a pep talk in chapter 13, verse 20.10:10He says, be of good courage and bring some of the fruit of the land. As you discussed, only two of the spies listen to Moses. Only two of them are of good courage and bring back a good report. Ten of them are cowards and they bring back a very negative report. These men choose to travel down the path that leads to doubt. And their path to doubt is the same exact path to doubt that you and I willingly walk down all the time.10:45So what is the path to doubt?10:49There are four attitudes and actions that will lead you to doubting the Lord and His good purposes for you.10:56So on your outline, I will doubt if I am paralyzed by my circumstances.11:02I will doubt if I am paralyzed by my circumstances.11:10Let's read verses 25-27 of chapter 13.11:36It flows with milk and honey. And this is its fruit. So far, so good, right? The first section of this report seems faithful. They give a positive description of the land. It's flowing with milk and honey. They even obey Moses' command and bring back some of the fruit of the land. Good job, guys. Well, this thumbs up is about to turn to a thumbs down. Very quickly, this report goes off the rails in verses 28 through 29.12:06However, that's when it goes wrong. However, the people who dwell in the land are strong, and the cities are fortified and very large, and besides, we saw the descendants of Anaknir.12:19The Amalekites dwell in the land of the Negev.12:21The Hittites, the Jebusites, and the Amorites dwell in the hill country.12:25And the Canaanites dwell by the sea and along the Jordan.12:31They're doing great until that, however, changes everything.12:38Yes, the land has a lot of flocks.12:40It has a lot of fruit.12:42It's a great land.12:44But the people there are really scary.12:47They are freakishly tall.12:48They have huge cities with massive walls.12:51They are way too strong.12:56There are enemies everywhere.13:00The unfaithful spies overshadow the goodness of the land with their however talk.13:07They downplay God's good gift to them, and they overhype the obstacles in their way.13:14You and I are great at this kind of however talk as well.13:19You think to yourself, yeah, I should be more present at home and engaging with my kids.13:24However, I'm just so exhausted when I get home.13:27I have nothing left to give.13:31Oh, I know I should take part in the New Testament reading plans that they're doing at Harvest. However, I'm just way too busy to commit to something like that. Maybe whenever life slows down. I should lead my family in devotions. However, I don't really know what I would say. I don't really know what I would do, so I'm just going to avoid that. I know I should share my faith and tell people about Jesus. However, I'm an introvert.14:00And it really makes me uncomfortable to do that. However talk leads to doubt. Doubt leads to disobedience. And disobedience leads to a denial of the blessings that God wants to give to you. A voice of reason cuts through their however talk in verse 30. Caleb, one of the faithful spies, speaks up for God and tells the truth. He calls people to action. Look at verse 30. But Caleb quieted the people before Moses and said, let us go up at once and occupy it for we are well able to overcome it. The unfaithful spies are dumping gasoline on the fire and fueling the fear of the people. The Israelites must respond in a loud panic because Caleb has to shut them up. He says, shush them so that they will listen to them.15:00And Caleb says, guys, let's stop talking and let's start going. We will defeat them. This is Caleb's epic movie moment. He is rallying the troops like William Wallace and Braveheart or Theoden in Lord of the Rings. If this were a movie, the epic music would blast. They would all raise their swords and storm the promised land. Happy ending. Is that what happens?15:30Now, the response to Caleb's epic speech is more however talk. The unfaithful spies ratchet up. They intensify their bad report in verses 31 through 33. Then the men who had gone up with him said, we are not able to go up against the people for they are stronger than we are. A.K.A. they are stronger than God.16:01So they brought to the people of Israel a bad report of the land that they had spied out saying the land through which we have gone to spy out is a land that devours its inhabitants and all the people that we saw in it are of a great height and there we saw the Nephilim the sons of Anak who come from the Nephilim and we seem to ourselves like grasshoppers and so we seemed to them. In verse 27 They mix in a positive description of the land. It's flowing with milk and honey. In these verses, they are straight negative. Now on second thought, the land isn't so great. Actually, it's a terrible place that will destroy us, that will devour us, and the people there are way too strong. We will lose if we go. What is their problem? Why are they saying these things?17:00making a bad decision you'll say and do just about anything to carry that out you'll exaggerate you'll lie you'll steamroll over others who disagree with you never underestimate the power of fear and its ability to distort your perception of reality the unfaithful spies are paralyzed by what they saw in the promised land and they are too and do what God said.17:35Can you relate to the ten unfaithful spies at all?17:40Do you ever exaggerate your problems?17:44Do you ever catastrophize your life?17:49Do you feel paralyzed by your circumstances right now and unable to move forward?17:56Maybe you are paralyzed by the difficult circumstances of your marriage right now.18:01Your marriage hasn't been good for months, maybe even years, and you've given up hope that it will ever change, so you just sleepwalk through life.18:11Maybe you are paralyzed by the difficult circumstances of your children not really caring about Jesus, constantly disobeying you, and you've just given up.18:23You doubt that things will ever change. So you wave the white flag. Maybe the difficult circumstance you are paralyzed by right now is a relational strain in your life. You and a family member haven't talked for a long time. Whenever you're in the same room, there's a lot of tension. And you doubt that it will ever improve. So you stop doing your part in reconciling the relationship. Maybe you are paralyzed by the difficult circumstance of a very hard decision that you need to make very soon. And you think to yourself, there's no way there will be a positive outcome to this, so it doesn't really matter what I decide. You're paralyzed. You don't know what to do, so you decide to do nothing. You decide to disobey the Lord. And please hear me, I know that many of you are going through an intense season of suffering. Some of which I know, some of which I don't know. You're experiencing loss, isolation, sickness, deep wounds in your family. The hits keep on coming and you don't see an end in sight. I do not want to minimize your pain, but I do want to maximize your view of the Lord. You will continue to be paralyzed by your circumstances until you choose to focus on the God who is far greater and far stronger than your circumstances. You may have been thrown for a loop by what happened to you, but God wasn't. Instead of being paralyzed by the immensity of your problems, be encouraged by the immensity of your God. When you have a small vision of God, your problems seem unbelievably out of control.20:27But when you have a big vision of a big God, your problems are teeny tiny in comparison.20:34Small God, big problems.20:36Big God, small problems.20:38Do that with me.20:39Small God, big problems.20:42Big God, small problems.20:45Remember, I will doubt if I am paralyzed by my circumstances.20:50Secondly, I will doubt if I choose the comfort of my past. I will doubt if I choose the comfort of my past. The day after a presidential election is a fascinating social experiment, isn't it? Does the losing side really respond with grace and poise? Almost never. You turn on the TV, no matter who wins, no matter who loses, there is a temper tantrum.21:20There's upset feelings. There's even crying. People threatening to leave the country, which never actually happens. I've never seen that. People actually follow through on that. The Israelites react to this bad report in a very similar way at the beginning of Numbers 14. Look at verses 1 through 4 of chapter 14. Then all the congregation raised a loud cry, and the people wept that night. And all the people of Israel grumbled against Moses and Aaron.21:50The whole congregation said to them, Would that we had died in the land of Egypt, or would that we had died in the wilderness?21:56Why is the Lord bringing us into this land to fall by the sword?22:00Our wives and our little ones will become a prey.22:03Would it not be better for us to go back to Egypt?22:08And they said to one another, Let us choose a leader and go back to Egypt.22:15Wouldn't you know it, it's pity party time.22:18The Israelites are feeling bad for themselves. Do you see yourself in this response at all? I know that I do. I had a very bad reaction a few weeks ago. I had a very long and frustrating day, and I just wanted to go to bed. Anybody else, has that ever happened to you? You're just like, I'm just done with this day. I want to start over fresh tomorrow. And I thought to myself, you know what, I'm just going to fill up my water bottle, just in case I'm thirsty in the middle I'm going to go to bed. So I fill it up to the brim. It's a pretty big water bottle. Here's the problem. I didn't tighten the lid. So when I go to grab it, it spills over the entire counter. It goes down into all the drawers and it goes back behind the oven. And I just sit there and be like, what just happened? The water was everywhere. It took me 20 minutes to clean it up. I had to pull the oven out and dry behind there. And then you see all the stuff that's under your oven, which is really gross. So I'm scrubbing. I'm vacuuming. I'm doing all that. I have to pull all the drawers open and towel them dry. All of our pans are soaked. All of our bread bags are soaked. I'm fuming. And I go up to my bedroom and I tell my wife all about it. I have a very bad reaction. I say, why does this stuff always happen to me? I'm like a magnet for annoying and embarrassing stories. And then I proceeded to list all the embarrassing things that happened to me recently.23:47Like getting hit by an uninsured DoorDash driver. Who else has that happened to? Breaking my foot on stilts. Who else has that happened to? If you don't know that story, take me to Chick-fil-A sometime and I'll tell you all about it. But anyway, I'm going through this list and I finally finish my monologue. And my wife says, nothing. And she looks at me with the look that only a wife can have.24:17This water incident was not ridiculous. My response was ridiculous. Even more than that, my response was ungodly and wrong. The Israelites' response in this passage is ridiculous. It's ungodly. It's wrong. They grumble and complain against their leaders. They grumble and complain against God. They even accuse God of pulling a cruel prank on them.24:45Oh, God only brought us out of Egypt so we could die here. He did that to kill our children. Yeah, that makes a lot of sense, guys. God did all that just to zing you. Right. It's ridiculous. Foolish thinking leads to foolish behavior. I don't want to focus too much on their grumbling because we're going to talk about their complaining more at the end of this series. The Israelites not only complain and make accusations, They also openly rebel against God. And they start a mutiny. They refuse to enter the promised land. And they say, we're going back to Egypt. They want to go back to slavery. Why would they want to do that? Why would the Israelites want to go back to slavery? Because it's familiar. Because it's comfortable. Because there are no surprises.25:46They know what to expect from day to day. A life of bondage is more comfortable than a life of trusting God. And the same is true for Christians today. This is why in times of trial and uncertainty, you are the most tempted to go back to who you used to be and what you used to do before Jesus Christ saved you. You are the most tempted to slip back into your old sinful patterns.26:16And Paul warns against this temptation in Romans 6, 20-21. He says, For when you were slaves of sin, you were free in regard to righteousness. But what fruit were you getting at the time from the things of which you were now ashamed? What good did it do you? For the end of those things is death. There is no upside to sin. There is no benefit to going back. It is pointless.26:46You will be disappointed when you slip back into your old self. When you slip back into your old sinful patterns. It's like watching a movie that you used to love when you were a kid, but now it does nothing for you. Just turn it off and move on. It's like slipping into an old jacket that used to fit you so well in high school or college, but now it's way too loose, it's way too tight. Take it off, throw it in the trash, and wear something that's fits who you actually are now.27:20I could spend the rest of this sermon listing off all the sinful patterns you are tempted to slip back into.27:26But that's pointless because you know exactly what sinful pattern you are tempted to slip back into.27:35Maybe you're feeling that itch right now.27:39Maybe you've scratched that itch already and you're feeling that urge yet again.27:46Well, please consider the answer to these two questions with me. When has sin ever helped you? What's the answer to that question? Never. When has sin ever been the right solution to your problem? Not even once. Going back to your past sin will only hurt you and it will never help you. It will only amplify the fears and doubts that you're already experiencing.28:14experiencing. Sometimes it feels like the current of temptation is impossible to resist.28:20But that's not true.28:22Don't just give up and go back.28:24Instead, by the grace of God, by the power of the Holy Spirit, dig in and move forward.28:31Be honest with a Christian friend or family member.28:36Talk to me or one of the elders after service.28:38We would love to pray for you.28:39We would love to give you the counsel that you need.28:43Listen to the warning of this passage. I know that many of you just need to hear from the Lord. You don't have to go back. You don't have to do this. Do you believe that? You don't have to go back. You may feel like you have to give in to your sin, but you don't. You don't have to do this. You I will doubt if I am paralyzed by my circumstances. I will doubt if I choose the comfort of my past. I will doubt if I tune out godly counsel. I will tune out if I tune out godly counsel. At this point, most of the Israelites are packing their bags and typing the address for Egypt in their GPS. They are ready to go.29:43But there are four men who are willing to stand in the gap and go against the grain of this insanity. And two of these men are the faithful spies, Joshua and Caleb. They speak up and give godly counsel. In chapter 14, verses 5 through 9.30:13and said to all the congregation of the people of Israel, the land which we passed to to spy it out is an exceedingly good land.30:22If the Lord delights in us, he will bring us into this land and give it to us, a land that flows with milk and honey.30:30Only do not rebel against the Lord.30:33And do not fear the people of the land, for they are bred for us.30:37Their protection is removed from them, and the Lord is with us.30:41Do not fear them. Caleb is two for two with the inspiring speeches. And this time Joshua, his friend, backs him up. You think, okay, maybe this time the people will listen. Maybe this time they will respond in faith instead of doubt. Look at their response in verse 10. Then all the congregation said to stone them with stones. Once again, you just want to reach the Pages of Scripture and shake them by the shoulders. Why won't you listen? Why do you keep disobeying? Why do you keep doubting? Those are great questions. Let me answer those questions with questions of my own. Have you ever not listened to God's Word in the past? Have you ever closed your Bible after reading it and not done what it said?31:41Have you ever not lived out what you were called to in a faithful sermon? Have you ever tuned out godly counsel from a wise Christian friend? I see a lot of nodding heads. I hear some yeses. But why? Why didn't you listen to God's word? Why did you tune out godly counsel? Because you thought you knew better than God. You trusted yourself.32:11when you should have trusted him. That godly counsel from a solid Christian friend wasn't what you wanted to hear, so you chose to go with your own way. You chose to follow your own advice. Like mold, doubt thrives in the darkness. Doubt will continue to spread in your heart and your mind if you do not willingly expose yourself to the light of God's word. But here's the thing.32:41It's not enough to just buy a lamp and put it in your living room.32:46What do you need to do next?32:49Turn it on.32:50That's the only way you can experience the illuminating power of the lamp.32:54You have to do something.32:56This requires action.32:58It's the same with God's Word.33:00It's not enough just to have the Bible on your nightstand, on your bookshelf.33:05You have to actually do something.33:07You have to actually read it.33:10It's not even enough just to read the Bible. It's not enough just to come every Sunday and hear the Word. You have to actually do something with it. You have to actually have action and follow through. You have to live in obedience to it to truly experience the life-giving power of God's Word. The death-destroying power of Scripture. This requires you doing what it says.33:40I stole it from the Bible. Listen to James.33:45But be doers of the word and not hearers only, deceiving yourselves.33:48For if anyone is a hearer of the word and not a doer, he is like a man who looks intently at his natural face in the mirror.33:55For he looks at himself and goes away and at once forgets what he was like.33:59But the one who looks into the perfect law, the law of liberty and perseveres, being no hearer who forgets but a doer who acts, he will be blessed in his doing.34:11The Israelites hear what God has to say, but they do not do what God says. They are hearers who forget and not doers who act, so they forfeit God's blessing. Are you a hearer who forgets? Or are you a doer who acts and receives God's blessing? Could it be that you are so worried, anxious, and filled with doubt because you know a lot this book, but you're not doing a lot with this book.34:46Your knowledge of Scripture is very high, but your obedience percentage is very, very low.34:55I have to tell you, that's a very destructive place to be, and you do not want to stay there.35:01If you stay in that position of knowing a lot, but not doing what the Bible says, you will doubt that God knows what He is doing.35:09You will doubt that God loves you. You will doubt your salvation. You will not have an assurance of your faith. This is why so many believers do not believe in the truth of the gospel, not trust that they have an assurance. They're not living in obedience to Scripture. They're not enjoying that close fellowship that comes with doing what God says. You know the Bible, but don't live it out. You will doubt.35:39It's just a matter of time.35:43I will doubt if I am paralyzed by my circumstances.35:47I will doubt if I choose the comfort of sin.35:50I will doubt if I tune out godly counsel.35:53And finally, I will doubt if I follow the crowd.35:58I will doubt if I follow the crowd.36:04Israel is about to treat Joshua and Caleb like human pinatas.36:08They're about to stone them.36:11Then in chapter 14, verse 10, God shows up on the scene himself and stops the whole thing, and he takes Moses aside for a personal conversation.36:22It's very similar to what we studied last week in Exodus chapter 32.36:26Once again, God tells Moses, I'm going to destroy this rebellious people and start over with you.36:33Once again, Moses pleads for mercy.36:37And once again, God responds that plea for mercy and chooses to save the Israelites. God answers Moses' request, but there will be consequences. There will be consequences for the doubters, and there will be blessing for those who remain faithful. Let's look at these consequences and blessings in chapter 14, verse 20 into 38. I know it's a lot, but please stay with me.37:07But truly, as I live, as all the earth shall be filled with the glory of the Lord, none of the men who have seen my glory and my signs that I did in Egypt and in the wilderness, and yet have put me to the test these ten times, and have not obeyed my voice, shall see the land that I swore to give to their fathers, and none of those who despise me shall see it. But my servant Caleb, because he has a different spirit and has followed me fully, I will bring him to the land into which he went, and his descendants shall possess it.37:37Now since the Amalekites and the Canaanites dwell in the valleys, turn tomorrow and set out for the wilderness by the way of the Red Sea. And the Lord spoke to Moses and to Aaron saying, How long shall this wicked congregation grumble against me? I have heard the grumblings of the people of Israel which they grumble against me. Say to them, As I live, declares the Lord, what you have said in my hearing I will do to you. Your dead bodies shall fall in this wilderness.38:07who have grumbled against me. Not one shall come into this land where I swore you, where I make you to dwell, except Caleb, the son of Jephunneh, and Joshua, the son of Nun. But your little ones, who you said would become prey, I will bring in, and they shall know the land that you have rejected. But as for you, your dead bodies shall fall in the wilderness, and your children shall be shepherds in the wilderness 40 years, and shall suffer for your faithlessness. And for the last of your dead bodies lies in the wilderness.38:38According to the number of the days in which you spy out the land, 40 days, a year for each day, you shall bear your iniquity 40 years, and you shall know my displeasure. I, the Lord, have spoken. Surely this I will do to all this wicked congregation who are gathered together against me. In this wilderness they shall come to a full end, and there they shall die. And the men whom Moses sent to spy out the land, who returned and made all the congregation grumble against him, by bringing up a bad report, the man who brought up a bad report of the land died by a plague before the Lord. Of those who went out to spy the land, only Joshua the son of Nun and Caleb the son of Jephunneh remained alive. Let's cover the consequences first. The older generations who doubted and grumbled will never see the promised land. They will die in the wilderness. And along the way they'll have to wander for 40 years.39:37One year for every single day the spies were in the land. The younger generations will see the promised land, but they have to wait for 40 years. So if you are 19 when this happened, how old will you be when you see the promised land? 59 years old. These are the consequences for doubting the Lord. These are the consequences for caring about public opinion more than God's definitive word.40:06These are the consequences for following the crowd instead of following the Lord. But there is blessing for those who follow the Lord instead of follow the crowd. God says only two of the spies will not die. Only two of the spies will see the promised land. Joshua and Caleb. These men remain faithful when everyone around them is faithless. They choose to trust when everyone else doubts.40:37Why? What makes them so special? Well, God tells us. God says it's about Caleb. He has a different spirit than the rest of the Israelites. He says he follows the Lord fully. What does that mean? It means that Caleb does whatever God says, no matter what. When it's easy, when it's not so easy, when it seems impossible.41:10He only cares about what God says. He doesn't lick His finger and try to figure out which direction the wind is blowing. He is willing to stand out as different. He refuses to blend in and be like everybody else. Do you have a different spirit than the non-believers around you? Do you have a different spirit than the non-Christians at work, your non-Christian neighbors? Or do you look just like them? Do you follow the Lord fully, or do you follow the Lord half-heartedly? I said at the beginning of this message that many Christians look just as anxious, stressed out, and worried as the non-Christians around them. Is that you today?42:08If that's you, you can have a different spirit today. You can follow the Lord fully today. You can bring all of your cares, all of your intrusive thoughts to God, and His perfect peace will guard your heart and your mind today. You can cast all of your anxieties on Him today because He cares for you today. And every other day after that, you can make a change today.42:36I really don't want you to mishear me. Please listen carefully.42:40You will experience doubt. You will experience worry. You will experience fear.42:47These are just the realities of living in a fallen world. But you do not need to be controlled by these things any longer. You don't need to be worried all the time. Do not sentence yourself to a life of stress.43:02It may be a badge of honor in this sinful culture, but it will not be rewarded in heaven. Being worried all the time may seem normal by this world's standards, but it is not normal by heaven's standards. Do not follow the crowd and willingly travel down the path to doubt any longer. Be on guard against the four attitudes and actions that will lead you down the path to doubt.43:31You will doubt if you are paralyzed by your circumstances. You will doubt if you choose the comfort of your past. You will doubt if you tune out godly counsel. And you will doubt if you follow the crowd. The Lord is so faithful in giving us what we need to fight against doubt. He has given us His word. He has given us prayer. He has given us His people.44:01and he has given us the Lord's Supper. You may be wondering, how does communion help me to fight against doubt? Every single time we share in this meal together, we are rejecting the lies of this world and we are proclaiming the truths of God's word. Every single time we take part in this meal together, we are rejecting the lies that Jesus is just a made-up fairy tale or some moral teacher who has nice things to say 2,000 years ago. We are proclaiming that Jesus Christ is Savior and Lord. We are rejecting the lies that we're not sure what happens after you die, or there are multiple ways to God. No, instead, we are proclaiming that Jesus Christ is the only way, the only truth, and the only life. We are rejecting the lies that God doesn't care about us. We are proclaiming that God is our Father, and He adopted us through faith in His Son.45:00We are rejecting the lie that we could ever be good enough to earn God's love and we are proclaiming that in Christ we are loved by God. We are accepted by God. We are forgiven. We are made new. Every single time we share this meal together we are rejecting the lies of this world and proclaiming the unshakable truths of heaven. What better way is there to fight against doubt than that? Our communion servers and our worship team can now make their way forward.45:31You do not need to be a member of Harvest Bible Chapel to take part in the Lord's Supper, but you do need to be a member of the family of God. There are some of you in this room who do not have faith in Jesus Christ. You doubt what the Bible says about who He is and what He has done. If that's you, I encourage you to stay seated. I encourage you to consider where your doubt has led you. Doubting Jesus has only led to misery, heartache, and pain. I implore you today to be done with doubt and to place your trust in Jesus Christ alone for salvation. If you are a born-again believer in Jesus, in a few moments you will walk down one of the center aisles and come receive the elements from one of our servers. You will go back to your seat and wait until we take the Lord's Supper together. You can come as you are ready. Small Group DiscussionRead Numbers 13:1-14:38What was your big take-away from this passage / message?Why has worry become such an acceptable sin in the church? What do you tend to worry and stress about the most?What circumstances are you paralyzed by and how can you begin to move forward?What biblical command or godly counsel do you need to apply to your life right now?BreakoutPray for one another.

    The Giz Wiz (Audio)
    Episode #2100: Lord of The Rings

    The Giz Wiz (Audio)

    Play Episode Listen Later Jul 11, 2026 43:49


    We check out an emergency monitor upgrade, explore fun new toys from the Toy Insider event, discover Crayola's latest creations, and Chad tries a pair of clever key ring gadgets.

    Gin & Tantra
    The Hidden Power of Archetypes: Carl Jung and Buddhist Empowerment

    Gin & Tantra

    Play Episode Listen Later Jul 11, 2026 31:32


    What happens when Carl Jung's Philosophy and Psychology meets Buddhist empowerment? In this episode we explore the fascinating relationship between Jungian archetypes and Buddhist iconography, examining how symbolic images become living forces within spiritual practice rather than mere religious art. We discuss how empowerment transforms practice from something external into something deeply personal, allowing practitioners to cultivate an inner world capable of reshaping their experience of reality. Along the way we unpack the role of imagination in both psychology and Buddhism, asking whether the world's we create internally can genuinely influence the world we inhabit. Using examples from Lord of the Rings, we explore how mythology, story and archetypal journeys illuminate the path of spiritual transformation and why these narratives continue to resonate across cultures today. We also introduce the traditional stages of Buddhist empowerment, explaining their purpose, symbolism and how they serve as gateways into a deeper contemplative practice.

    The Giz Wiz (HD Video)
    Episode #2100: Lord of The Rings

    The Giz Wiz (HD Video)

    Play Episode Listen Later Jul 11, 2026 43:49


    We check out an emergency monitor upgrade, explore fun new toys from the Toy Insider event, discover Crayola's latest creations, and Chad tries a pair of clever key ring gadgets.

    Fantasy for the Ages
    The Real Reasons Malazan Doesn't Have More Fans

    Fantasy for the Ages

    Play Episode Listen Later Jul 11, 2026 17:43


    Many readers says Malazan Book of the Fallen is one of the greatest fantasy series ever written… so why is its fandom so much smaller than those of The Wheel of Time, The Stormlight Archive, The Lord of the Rings, or The First Law?In this Fantasy for the Ages solo episode, Jim shares his own journey through Steven Erikson's monumental epic — from never having even heard of Malazan before starting the channel, to struggling through Gardens of the Moon and Deadhouse Gates, to ultimately falling in love with one of the richest and most ambitious fantasy worlds ever created.Along the way, Jim counts down his Top 10 reasons why the Malazan fandom remains surprisingly small, exploring everything from the series' intimidating complexity and emotional weight to its brutal violence, enormous commitment, understated marketing, and uniquely dry sense of humor.Whether you're a longtime Malazan veteran, someone who abandoned the series, or you've been wondering if you should finally give it a try, this episode is for you.What do YOU think?Why isn't the Malazan fandom larger? And if you're a fan, what keeps you coming back to Steven Erikson's incredible world? Share your thoughts in the comments; we'd love to hear from you!If you enjoy fantasy reviews, rankings, discussions, and deep dives into the best fantasy, science fiction, and horror has to offer, be sure to Like, Subscribe, and ring the notification bell so you never miss a new Fantasy for the Ages episode!A special thank you to our incredible Patreon supporters. Your encouragement helps make this channel possible!: patreon.com/FantasyForTheAges#Malazan #BookTube #FantasyBooks #EpicFantasy #StevenErikson #GardensOfTheMoon #MalazanBookOfTheFallen #FantasyForTheAges #Fantasy #BookReview⸻Ways to connect with us:Follow Jim/Father on Goodreads: https://www.goodreads.com/user/show/13848336-jim-scriven Join us on Discord: https://discord.gg/jMWyVJ6qKk Follow us on "X": @Fantasy4theAges Follow us on Blue Sky: @fantasy4theages.bsky.socialFollow us on Instagram: fantasy_for_the_ages Follow us on Mastodon: @FantasyForTheAges@nerdculture.de Email us: FantasyForTheAges@gmail.com Check out our merch: https://www.newcreationsbyjen.com/collections/fantasyfortheagesJim's Microphone: Blue Yeti https://tinyurl.com/3shpvhb4 Jim's Camera: Razer Kito Pro https://tinyurl.com/c873tc2n 0:00 - Opening Skit1:26 - Episode Explanation2:16 - Jim's Experience with Malazan7:37 - 10 Reasons the Malazan Fandom is So Small16:00 - Wrap-up & Conclusion————————————————————————————Music and video elements licensed under Envato Elements:https://elements.envato.com/

    The RPGBOT.Podcast
    2014 DnD 5e MONKS Levels 1 - 4 (Remastered) - Ascend to Greatness or Stumble in the Shadows

    The RPGBOT.Podcast

    Play Episode Listen Later Jul 11, 2026 51:57


    Monks are supposed to be serene masters of body, mind, and spirit, which is adorable because in 2014 DnD 5e they mostly begin life as a lightly dressed Dex-Wis-Con spreadsheet sprinting toward danger with 10 hit points and a dream. This week, the RPGBOT crew enters the monastery to ask the big questions. Can you punch your way to enlightenment? Is ki a precious spiritual resource or just a tiny battery labeled please do not waste on disappointment? And at levels 1 through 4, are Monks ascending to greatness, or are they simply discovering that inner peace does not count as armor? Show Notes This episode begins the RPGBOT.Podcast's two-part breakdown of the 2014 DnD 5e Monk, starting where every fragile martial arts legend begins: levels 1 through 4. The crew digs into what makes the Monk exciting, frustrating, stylish, and mechanically hungry enough to eat every good ability score on your character sheet. The conversation looks at the Monk's core identity as a fast, unarmored martial character built around Dexterity, Wisdom, and Constitution. That sounds elegant until you realize the class wants all three of those stats immediately, then quietly asks whether you also had room for feats, survivability, and emotional support snacks. From Unarmored Defense to Martial Arts, the early Monk has a lot of cool tools, but not always enough breathing room to use them comfortably. The team also explores the Monk's early features, including Flurry of Blows, Slow Fall, and the looming promise of Stunning Strike. There is plenty to like here, especially for players who enjoy movement, positioning, and the fantasy of solving problems with disciplined violence. But the episode also does not shy away from the class's pain points, including limited weapon options, resource pressure, and design choices that make the Monk feel like it is constantly trying to do three jobs while dressed for yoga. Subclasses also enter the dojo, with discussion of options like Ascendant Dragon, Open Hand, Shadow, Drunken Master, Four Elements, Long Death, Mercy, and Cobalt Soul. Some bring strong flavor, some bring real mechanical value, and some bring the familiar DnD experience of reading a subclass feature and whispering, why would you do this to me? Along the way, the crew talks optimization, multiclassing, race choices, ability score improvements, and how to build a Monk that can actually survive long enough to become the terrifying battlefield blur you imagined. It is a practical, opinionated, and occasionally exasperated look at a class with fantastic vibes, uneven mechanics, and the eternal promise that someday, somehow, punching a dragon in the ankle will be a sound tactical plan. Key Takeaways The 2014 DnD 5e Monk has one of the strongest class fantasies in the game, but the mechanics can struggle to fully support it. Early Monks rely heavily on Dexterity, Wisdom, and Constitution, making them very ability-score dependent right from level 1. Unarmored Defense is flavorful and useful, but it also means the Monk needs strong stats to keep up defensively. Martial Arts gives the Monk its core identity, letting the character fight with speed, flexibility, and style without relying on heavy weapons or armor. Weapon limitations can make early Monk choices feel narrower than expected, especially compared to other martial classes. Ki is powerful but limited, so early Monks need to be careful about when they spend it and when they save it. Flurry of Blows is iconic, but it competes for the same limited resource pool as other Monk tricks. Slow Fall is useful and very funny when it works, especially if your campaign includes cliffs, towers, rooftops, or poor decisions. Stunning Strike is one of the Monk's most famous features, but its effectiveness depends heavily on enemy Constitution saves and ki availability. Subclass choice matters a lot because some Monk subclasses help solve the class's problems, while others mostly hand you a decorative ribbon and a bill. Open Hand and Mercy tend to offer more reliable mechanical value, while subclasses like Four Elements can be harder to recommend without generous table support. Shadow Monk brings strong utility and sneaky fantasy, especially for players who want mobility, stealth, and magical ninja nonsense. Ascendant Dragon adds big style and elemental flavor, giving the Monk a more dramatic combat identity. Drunken Master, Long Death, and Cobalt Soul each offer distinct flavor and tools, but their value depends heavily on campaign style and player expectations. Multiclassing can help some Monk builds, but it can also delay important class features and make an already hungry build even hungrier. Ability Score Improvements are especially important because the Monk often needs raw stats more than flashy feats. Race choice can make a meaningful difference, especially when it supports Dexterity, Wisdom, survivability, mobility, or extra utility. The Monk works best when the player leans into movement, positioning, skirmishing, and selective resource use rather than trying to stand still and trade hits like a Fighter. The class is stylish, mobile, and fun, but it asks the player to manage limitations carefully. The Monk's biggest tragedy is that it looks like a simple punch class, but underneath the robes is a complicated optimization puzzle doing parkour. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

    Ideas from CBC Radio (Highlights)
    Redeeming swamps from their wasteland reputation

    Ideas from CBC Radio (Highlights)

    Play Episode Listen Later Jul 10, 2026 54:08


    Bogs, marshes, and swamps have long been cast as toxic wastelands, from the dead marshes in Tolkien's Lord of the Rings to the vegetal monster from the DC comic. But in fact wetlands store more carbon than forests. Experts argue wetlands are crucial to our future. It's time to rewrite this squelchy story. *This episode originally aired on Oct. 17, 2022.

    The Jacked Up Review Show Podcast
    Dragonheart Franchise Overview Minisode (with Jon Mark!)

    The Jacked Up Review Show Podcast

    Play Episode Listen Later Jul 10, 2026 15:20


    We close out the Dragon podcast themed week with a look at Universal Pictures' DRAGONHEART franchise:   *Is the original film the third best Dragon movie of all time or does some of its script problems compromise that ranking nowadays?   *Does supporting actor Brian Thompson get to do most of his usual bad guy antics?   *Are the Spain filming locations surprisingly eye-catching?   *Why are the visual & practical effects hated on so damn much?   *Why was the epic theme song reused in so many epic movie trailers?   *And some surprisingly high praise for some of the LORD OF THE RINGS inspired sequels!     SONGS USED: "Thrilling Trailer Riser Version 1" by Soundscrate, "Finale" by Randel Edelman (from Dragonheart OST)

    Text Me Back! With Lindy West And Meagan Hatcher-Mays
    Lindy and Meagan Lay Slob Watch TV

    Text Me Back! With Lindy West And Meagan Hatcher-Mays

    Play Episode Listen Later Jul 9, 2026 81:51


    GOO GOO GAH GAHWe are two camera-ready babies who are continuing our Pulitzer-level reporting on P*SS ADDICTED GOATS. You all need to take a course on BASIC SURVIVAL. We're worried about you!!!! And thank you to everyone who called in and brought their lack of self-preservation to the forefront. Straggling thoughts welcome on the P*ss Freak Hotline (703) 829-0003. And Janice?Goat Janice??? We're watching you, sweetie.But first! We gotta talk about Costco. The good people from Kirkland USA got our asses. Apparently we DO need thousands of dollars worth of popcorn on the regular. Feels good to admit it. Costco, you got two (2) BBW influencers at your disposal singing your praises, let us knowwwww deartextmeback@gmail.comPlus, as promised Meagan comes forth with an important installment of TikTok Digest: Religious Psychosis Edition. And we may or may not supersize the ep to placate the Marble voters of America. Tune in to find out if your vote really matters or if Text Me Back is running a sham democracy!And a new segment you literally cannot miss. We're calling it... Agatha Christie. The segment rings in a defining moment in Text Me Back history, and all we'll tell you in the shownotes is that it has something to do with Hoarders.And for the record, MHM is NOT retired! But if you want to keep her gainfully funemployed, consider becoming a beautiful member of our patreon!Patreon.com/textmebackpod.NEVER LISTENED TO THE POD BEFORE? HERE IS YOUR STARTER KIT TO BEING BFFS WITH US!Lindy's weird card writing episode in Lindy and Meagan Corner the Zombie Pig DemographicListen to Meagan surrender to the experience in the Buggy lady episode in Lindy and Meagan Lead as Two KingsListen to Stephen's diss-track episode: Lindy and Meagan Escape Through a Grizzly's Colon Learn all about the Kayak Dad lore in: It's Our First Episode!Meet Kevin in: Lindy and Meagan Need to Talk About KevinLearn why they keep saying BBW in Lindy and Meagan Are Officially BBWsWE NEED OUR ACCOLADES! It helps people find the show.⭐⭐⭐⭐⭐ (5 stars only please) on Spotify⭐⭐⭐⭐⭐ (5 stars only please) on Apple PodcastsGive us Rave Reviews and Accolades on Apple Podcasts! My Weekly TreatTo make cheese straws, combine 2 cups of self-rising flour, 1/4 teaspoon of cayenne pepper, and 1/4 teaspoon of salt. Mix in 2 cups of shredded sharp cheddar cheese and 1 cup of softened butter, then pipe or shape the dough into straws and bake at 350°F for 10-15 minutes until lightly browned.RABBITSA YOU HAVE PROVIDED IN INCREDIBLY VALUABLE SERVICE TO US. YOUR BBWS THANK YOU.STUFF TO CHECK OUT:Order Lindy's book!!!! Adult BracesNEWSLETTER ME BACK (A FREE WAY TO SUPPORT THE SHOW!)Check out SWAMP PERSON Subscribe to Lindy's newsletter butt news!Check out our MERCH so we can make MORE merch!! (Patrons get a discount, so check us out at patreon.com/textmebackpod)Listen Ad-Free by joining our $12 Patreon tier Freakaconda!Subscribe to Lindy's newsletter butt news!Join our Discord! We're obsessed with these people.⋆。°✩⋆。°✩⋆。°✩⋆。°If you like this episode and want us to keep making the show forever, please subscribe to our Patreon. This podcast will always be free, but we need your help to produce it -- and if you support our Patreon, you'll get all kinds of goodies in addition to the show itself! Learn more about the different tiers and rewards here: https://www.patreon.com/TextMeBackPodAlso! Please keep in touch with us! You can text OR CALL us at the Best Friend Party Phone: (703) 829-0003.We're on Instagram at @textmebackpod!You can email us at deartextmeback@gmail.com!WE WANT TO HEAR FROM YOU SO BAD!⋆。°✩⋆。°✩⋆。°✩⋆。°TEXT ME BACK is a production of Lindy West and Meagan Hatcher-Mays, proud members of the BFF Network. Our senior producer is Meagan Hatcher-Mays. Our other senior producer is Lindy West. Our show is produced by Alli Slice.Our music is by Chief Ahamefule J. Oluo. Diana Bowen is our video and creative advisor. Our digital strategist is Chance Nichols.You can also follow the podcast on Instagram and TikTok @textmebackpod. And for even more bestie content, follow Lindy and Meagan on Instagram at @thelindywest and @importantmeagan!TEXT ME BACK is a comedy podcast where Lindy West and Meagan Hatcher-Mays spiral about politics, pop culture, dogs, space, friendship, anxiety, Lord of the Rings, and whatever cursed topic is haunting them that week. Along the way, they've welcomed brilliant and hilarious guests including Lizz Winstead (The Daily Show), Kelsey McKinney (Normal Gossip), Samantha Irby (We Are Never Meeting in Real Life), Guy Branum (Hacks), collaborators, comedians, political experts, writers, and internet icons for deeply unserious conversations.⋆。°✩⋆。°✩⋆。°✩⋆。°See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    Vassals of Kingsgrave
    VOK 886 – Soccercast 26 – R16 Roundup

    Vassals of Kingsgrave

    Play Episode Listen Later Jul 9, 2026


    Join Bina007 and Bing as they discuss the results of the World Cup R16 matches and look ahead to the Quarter-Finals. [MP3] Download or play this episode directly[Archive] View this episode's page on Archive.org[Discord] Join The Craziness![iTunes] Subscribe to us on … Continue reading →

    Movie Trivia Schmoedown
    I Finally Watch OBSESSION! Was It Worth The Hype?! SPOILER REVIEW!

    Movie Trivia Schmoedown

    Play Episode Listen Later Jul 2, 2026 106:55


    COME JOIN HARLOFF, ELLIS AND STERGER FOR A NIGHT OF COMEDY - THURSDAY, 10/8 @ 7:30PM SHOW HOSTED BY:  KYLE LEWIS  https://brokerage.govs.com/shows/376674 Kristian Harloff finally watched **Obsession**—and it's time to talk about it! After becoming one of the year's biggest surprise box office success stories, the horror phenomenon has been impossible to ignore. Did **Obsession** live up to the hype? Kristian shares his full thoughts on the film, what worked, what didn't, why audiences have embraced it, and whether it deserves all the praise it's been receiving. Plus, Hugh Jackman hints that he may not be finished playing Wolverine after **Avengers: Secret Wars**, **Minions & Monsters** gets off to a strong opening at the box office, Amy Adams discusses her role in **Star Wars: Starfighter**, and Anya Taylor-Joy reveals new details about joining **The Lord of the Rings: The Hunt for Gollum**. Stories For Today: * Kristian's Review of Obsession * Hugh Jackman Hints At Plans To Continue Playing Wolverine After Avengers: Secret Wars * Minions & Monsters Has $14M Opening Day * Justice League Star Amy Adams Reveals She Only Has A "Small Part" In Star Wars: Starfighter * Anya Taylor-Joy Talks Her Gollum Role Today's show is headlined by Kristian's long-awaited review of **Obsession**, one of the year's biggest breakout movies. After dominating the box office and generating massive word-of-mouth, Kristian gives his spoiler-free thoughts on whether the film lives up to its reputation and why it has connected with audiences. The episode also covers the latest Marvel, Star Wars, Lord of the Rings, and box office news, including Hugh Jackman's Wolverine future and the strong debut of **Minions & Monsters**. If you're a fan of **Obsession**, Marvel, Wolverine, Star Wars, Lord of the Rings, or the latest movie news, this episode is for you. #Obsession #MovieReview #KristianHarloff #Wolverine #HughJackman #AvengersSecretWars #Marvel #MCU #StarWars #AmyAdams #LordOfTheRings #TheHuntForGollum #AnyaTaylorJoy #MinionsAndMonsters #BoxOffice #MovieNews SPONSORS: LIQUID IV: Tear. Pour. Live More. Go to https://www.LIQUIDIV.com and get 20% off your first purchase with code KRISTIAN at checkout