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In the first episode of the second season of Light & Magic, George Lucas and Industrial Light & Magic take viewers behind the scenes of creating the special effects for The Phantom Menace. In this fully armed and operational episode of Podcast Stardust, we discuss: Our overall thoughts and reactions to the first episode of the second season of Light & Magic, How everyone at Industrial LIght & Magic wanted to work on a Star Wars movie, A surprising movie and character that was instrumental to the development of other digital characters like Jar Jar Binks, How people such as Rob Coleman, John Knoll, and Doug Chiang contributed to ILM and The Phantom Menace, The team effort that went into creating Jar Jar Binks, The storyboards for The Phantom Menace, and The software behind the podrace. Thanks for joining us for another episode! Subscribe to Podcast Stardust for all your Star Wars news, reviews, and discussion wherever you get your podcasts. And please leave us a five star review on Apple Podcasts. Find Jay and her cosplay adventures on J.Snips Cosplay on Instagram. Join us for real time discussion on the RetroZap Discord Server here: RetroZap Discord. Follow us on social media: Twitter | Facebook | Instagram | Pinterest | YouTube. T-shirts, hoodies, stickers, masks, and posters are available on TeePublic. Find all episodes on RetroZap.com.
Join Caitlin and Charlotte on this journey listening and reacting to the Star Wars: Episode III REVENGE OF THE SITH audio commentary! We pick quotes from George Lucas, Rick McCallum (EP), Rob Coleman (animation director), John Knoll and Roger Guyett (Visual Effects Supervisor) to unpack. On this episode: How does George Lucas describe Anakin throughout the commentary? What were the challenges with General Grievous and Yoda as animated characters? How Rick McCallum talks about George Lucas's creative process. Our thoughts of Anakin and Padmé's relationship in this latest viewing! (And what George thinks from a macro view!) …and so much more! Join our Patreon community and unlock bonus episodes + more! Our website! Follow us on Twitter/X @skytalkerspod Follow us on TikTok @skytalkers Follow us on Facebook Follow us on Instagram @skytalkerspodcast Follow Charlotte on Twitter/X @crerrity Follow Caitlin on Twitter/X @caitlinplesher Email us! hello@skytalkers.com Learn more about your ad choices. Visit megaphone.fm/adchoices
Százmillió jogvédetlen köhögés a tech szolgálatában, álomrögzítés, processzorszövés, tyúkérzelem-felismerés. Jegyzetek Strobogrammatikus szám (https://en.wikipedia.org/wiki/Strobogrammatic_number) Az első Photoshop-kép (https://www.theguardian.com/artanddesign/photography-blog/2014/jun/13/photoshop-first-image-jennifer-in-paradise-photography-artefact-knoll-dullaart) John Knoll elképzelhetetlenül menő (https://www.wired.com/2016/11/john-knoll-rogue-one-star-wars/) Heti hősünk: a 97 évesen 100 méteren OB-t nyerő (https://telex.hu/sport/2024/09/02/obadovics-gyula-sikfutas-bajnok) Obádovics Gyula, aki másról is híres (https://hu.wikipedia.org/wiki/Ob%C3%A1dovics_J._Gyula) Épségszalon rovat Éljünk soká (https://www.technologyreview.com/2024/08/26/1096126/aging-health-longevity-lifespan-advances-investment/), de milyen soká? (https://www.ons.gov.uk/peoplepopulationandcommunity/healthandsocialcare/healthandlifeexpectancies/articles/lifeexpectancycalculator/2019-06-07) Majd a Google megmondja a köhögésed alapján, hogy mi a bajod (https://mashable.com/article/google-training-ai-sickness) Ha mégsem, akkor a biztonság kedvéért vegyél fel maszkot (https://qubit.hu/2024/08/30/betegsegeket-felismero-okosmaszkot-fejlesztett-egy-kaliforniai-kutatocsoport) Álmok és rémálmok rovat Álomrögzítő gépen dolgoznak (https://www.sciencefocus.com/the-human-body/heres-how-ai-could-soon-decode-your-dreams) Hipnagógia (https://en.wikipedia.org/wiki/Hypnagogia#Signs_and_symptoms) Nem félünk az AI-tól! MIT: fogd meg a söröm (https://boingboing.net/2024/08/22/mits-ai-risk-database-exposes-700-ways-ai-could-ruin-your-life.html) Van képük hozzá rovat Mocskos okostévék! (https://arstechnica.com/gadgets/2024/08/tv-industrys-ads-tracking-obsession-is-turning-your-living-room-into-a-store/) Intel-mintás Navajo szőttes (https://www.righto.com/2024/08/pentium-navajo-fairchild-shiprock.html) Érzelemfelismerés csirkék arcán (https://hvg.hu/tudomany/20240821_csirkek-tyukok-haziallatok-erzelmek-leolvasasa-kutatas-borfelulet-elvorosodese)
SEASON 2 - EPISODE 88 - JOHN KNOLL - VFX SUPERVISOR On this episode of the Team Deakins Podcast, VFX supervisor John Knoll (THE BATMAN, ROGUE ONE, PIRATES OF THE CARIBBEAN) joins us to talk about his career and his craft. Despite growing up among an academic family of engineers, scientists, and medical professionals, John fell in love with the fantastic imagery of cinema and television, and he saw miniature work as his way into filmmaking. From cold-calling Industrial Light & Magic at 15 to later working for them, John reflects on his life as one who turns hobbies into professions, and we learn how John fuses technology with art in his work. John reveals, with great clarity, how slit-scans are actually composed and shares how he used the effect to generate the illusion of the Starship Enterprise entering and exiting warp speed. We later discuss the leadership responsibilities of being a supervisor, including giving negative feedback in such a way that elevates a collaborator's work. Towards the end, we also discuss the enduring appeal of miniatures for audiences and filmmakers alike. In addition to his work in VFX, John (alongside his brother Thomas) invented Photoshop, the popular photo-editing software used around the world. - This episode is sponsored by Godox
John Knoll is one of the most legendary visual effects artists in history. He also served as the visual effects supervisor for both the first “Mission: Impossible” and “Mission: Impossible – Ghost Protocol.” He talks about the shot he did on the first film to get his name in the opening credits, working with “Mission: Impossible – Ghost Protocol” director Brad Bird on the unmade earthquake epic “1906” and we get his Tom Cruise hair rankings. This episode was originally released in February 2020. You can own “Mission: Impossible – Dead Reckoning” on digital and 4K HD, Blu-ray and DVD now. Learn more about your ad choices. Visit megaphone.fm/adchoices
Going Rogue en español cuenta la apasionante historia de cómo se fraguó el proyecto cinematográfico Rogue One desde sus inicios hasta su estreno final pasando por todos los filtros y regrabaciones de la mano de su creadora original Tansy Gardam. Hoy os contamos cómo en 2013, Gareth Edwards fingió que iba a comer y, en lugar de eso, acudió a una reunión con Kiri Hart en Lucasfilm. Era uno de los pocos directores jóvenes y prometedores que habían sido elegidos para dirigir una nueva película de Star Wars gracias a su debut de bajo presupuesto Monsters. A Edwards le ofrecieron Destroyer of Worlds, propuesta originalmente craeda por John Knoll, leyenda de los efectos especiales y héroe personal de Edwards... Traducido y locutado por @rutvillamagna para Alkemist Podcast. Cabecera: Ruth García Ribote @rgribote ATENCIÓN, todas las investigaciones y opiniones pertenecen a Tansy Gardam, crítica de cine, escritora y productora australiana. Alkemist Podcast simplemente traduce y locuta sus palabras... infinito agradecimiento a Tansy por dejarnos difundir su podcast
On the latest 8111 I catch up with Stephen Rosenbaum!!! Stephen grew up in Los Angeles and always loved building things. As the youngest of three he thought he'd likely follow in his father's footsteps and become a doctor. But in 1977 he saw Star Wars and the seed was planted. While attending Berkeley he enrolled in the College of Environmental Design and began working in the nascent field of computer graphics. Stephen decided to stay in Northern California after college and landed a dream job as the first TA (Technical Assistant) at Industrial Light and Magic in 1989. Under the guidance of Doug Kay and George Joblove he honed his skills, developing software tools and scripts for managing files. The team was small and the opportunities were omnipresent. In those early days Stephen shared an office with John Knoll and they worked together to present some of the first digital composites. With the successes of The Abyss, Terminator 2, and Jurassic Park (among others) Stephen became the Computer Graphics Supervisor on Forrest Gump. In 1995 he won the VFX Oscar alongside Ken Ralston and George Murphy. When Ken Ralston left ILM for Sony Imageworks, Stephen joined his mentor and began working as a Visual Effects Supervisor on Contact. Stephen list of credits is impressive; Indian in the Cupboard, I Robot, The Waterhorse, Avatar, and he's been nominated for the VFX Oscar three times. Most recently Stephen served as the Visual Effects Supervisor on the impressive Apple TV+ series Masters of the Air. It was great fun to catch up with Stephen and to hear about his amazing journey. I cannot wait to see what he works on next.
Agradece a este podcast tantas horas de entretenimiento y disfruta de episodios exclusivos como éste. ¡Apóyale en iVoox! Going Rogue en español cuenta la apasionante historia de cómo se fraguó el proyecto cinematográfico Rogue One desde sus inicios hasta su estreno final pasando por todos los filtros y regrabaciones de la mano de su creadora original Tansy Gardam. Hoy os contamos cómo en 2013, Gareth Edwards fingió que iba a comer y, en lugar de eso, acudió a una reunión con Kiri Hart en Lucasfilm. Era uno de los pocos directores jóvenes y prometedores que habían sido elegidos para dirigir una nueva película de Star Wars gracias a su debut de bajo presupuesto Monsters. A Edwards le ofrecieron Destroyer of Worlds, propuesta originalmente craeda por John Knoll, leyenda de los efectos especiales y héroe personal de Edwards... Traducido y locutado por @rutvillamagna para Alkemist Podcast. Cabecera: Ruth García Ribote @rgribote ATENCIÓN, todas las investigaciones y opiniones pertenecen a Tansy Gardam, crítica de cine, escritora y productora australiana. Alkemist Podcast simplemente traduce y locuta sus palabras... infinito agradecimiento a Tansy por dejarnos difundir su podcast Escucha este episodio completo y accede a todo el contenido exclusivo de Alkemist. Descubre antes que nadie los nuevos episodios, y participa en la comunidad exclusiva de oyentes en https://go.ivoox.com/sq/875365
It's likely that everyone reading this has used, or at the very least heard of Adobe's ubiquitous piece of software called Photoshop. But are you familiar with the very first—and perhaps the most eccentric—of the evangelists working behind that magic curtain? Well, you're about to meet him today, in our latest podcast featuring pioneers of photography and imaging. As Adobe employee number 38, graphic designer Russell Preston Brown was in the room when brothers Thomas and John Knoll showed up to demonstrate a new piece of software, in 1988. Suitably impressed with what he saw, Russell made a beeline to Adobe co-founder John Warnock and uttered the imperative “Buy it! Now!” Thirty-five years later, Brown has not lost an ounce of passion for concocting magic with digital imaging tools, and for sharing his knowledge with other users during his outlandish workshops and events. Join us for a rollicking chat with this shapeshifting impresario in cowboy attire. From Brown's earliest training in darkroom photography to his current digital workflow syncing a mobile phone with Profoto lighting gear, we cover a lot of ground. Throughout our discussion, we reflect on the revolutionary effects of technological advances, plus Brown's uncanny luck to be there in the middle of the zeitgeist, which led him to a telling analogy: “Yes, I was in the right place at the right time. I made my fair share of contributions, but it all comes back to—what if the Knoll brothers had not decided to make Photoshop? I want to see that Jimmy Stewart episode of “A Wonderful Life,” where Photoshop didn't appear. Would we be using Letrasets?...” Guest: Russell Preston Brown For more information on our guests and the gear they use, see: https://blogd7.bhphotovideo.com/explora/podcasts/photography/adobes-first-evangelist-russell-preston-brown Above photograph © Russell Preston Brown Episode Timeline: 2:47: A peak behind the scenes of Brown's early experiences at Adobe and what constituted working as a graphic designer back in 1985. 10:24: Brown's early training in darkroom photography, the type of photos he made and the tech transitions to the mobile phones that he works with today. 15:55: Thomas Knoll calls the iPhone a hallucination of what you are seeing in terms of colors, dynamic range, and quality of light. It gives us what we want to remember from that moment. 19:45: Brown's workflow for shooting with an iPhone synched to Profoto strobes and other lighting modifiers, and his ability to carry everything around in one bag. 24:12: Comparing image captures from different brands of mobile phones: iPhone, Google Pixel 7 and Samsung 23. Plus, make sure to use a solar filter over the lens when photographing the eclipse. 31:27: Brown's experiences working directly with programmers in the development of Photoshop, plus working one-on-one with a programmer to develop actions, scripts, and panels for his own Photoshop tools. 36:06: Episode Break 36:39: Brown reflects on his rapport with photographic purists during early presentations about Photoshop—from a photojournalism conference in Perpignan, France, to an early discussion about digital with Greg Gorman. 42:39: Adobe's earliest dreams and goals about prepress and processing images to create CMYK output for print publication, and the subsequent ability to access Raw data. 47:15: Differentiating between generations of Adobe users and how they employ the software, plus distinguishing between Lightroom Classic and Lightroom Desktop. 51:46: Applications that have kept all the original tool sets, offering many routes to similar results, to serve the full range and successive generations of its user base. 54:00: The question of AI and differences between typing text and using AI prompts, or taking one's original photographs and supplementing them with AI through Photoshop's Generative Fill. 1:03:39: The dangers of using creative tools incorrectly, and Brown's predictions about creative trends to come. Guest Bio: Russell Preston Brown is the Senior Creative Director at Adobe Systems Incorporated, as well as an Emmy Award-winning instructor. His ability to bring together the world of design and software development is a perfect match for Adobe products. In Brown 's 38 years of creative experience at Adobe, he has contributed to the evolution of Adobe Photoshop and Adobe Illustrator with feature enhancements, and advanced scripts. Most recently he has started to travel the world with a mobile phone camera to capture his adventures from a whole new creative perspective. This new age of mobile photography has sparked his creativity and has inspired a variety of new imaging directions. Brown also specializes in inspirational hands-on training at Adobe MAX, where he shows users how to work and play with Adobe software. He shares his delight in testing the creative limits of his tools as a prolific creator of an entertaining collection of Photoshop tips and tricks. His in-depth design knowledge and zany presentation style have won him a regular following among beginning, intermediate, and advanced Photoshop users alike. A live performance of the Russell Brown Show is not to be missed. Stay Connected: Russell Preston Brown Website: https://russellbrown.com/ Russell Preston Brown on Instagram: https://www.instagram.com/dr_brown/ Russell Preston Brown on Facebook: https://www.facebook.com/russellprestonbrown/ Russell Preston Brown on Youtube: https://www.youtube.com/user/therussellbrownshow/videos Russell Preston Brown on Vimeo: https://vimeo.com/user6594224 Russell Preston Brown at the Photoshop Hall of Fame:https://www.photoshophalloffame.com/russell-brown Adobe Max: https://www.adobe.com/max.html
The great Clayton Sandell returns to take us inside his experience at the closing event for ILM's former home studio, including interviews and clips of legends Dennis Muren, Joe Johnston, and John Knoll! Clayton also tells us about his upcoming book Return of the Jedi: A Visual Archive, which comes out March 4, 2024. That and more Star Wars fun! The Resistance base is open to all, so please spread the word about our Star Wars podcast and join us! Subscribe free to the show on your preferred platform and join our Patreon for additional videos, streams, and more at patreon.com/resistancebroadcast.
Soutenez nous sur PatreonForfait 3€ épisode en accès anticipé sans pubForfait 5 € épisode en accès anticipé sans Pub + Accès aux Podcasts Exclusifs #ShitList, le Podcast cinéma de Retour vers le Turfu qui parle du pire du cinéma. Super héros, comédie, horreur, science-fiction, action, drame, tout y passe ! A l'occasion de la sortie de The Creator réalisé par Gareth Edwards et produit par Disney et la Fox, revenons aujourd'hui sur son dernier film Rogue one : A Star Wars Story qui lui a valu 7 ans de chômage en tant que réalisateur. Avec multiple phase de réecriture, de reshoot, de post prod et de montage fait en seulement 6 mois pour 60% du film, Rogue one est sorti en salle avec quasiment aucune image de ce qui était présenté en bande-annonce. Une sorte de monstre de frankenstein suicidaire qui aurait pu coûter un énorme four à Disney mais qui a réussi à atteindre quasiment 1 milliards de dollars de recette Mais ce Star Wars spin-off de la saga principale méritait-il son succès et la complaisance du public ? c'est ce qu'on va essayer de déterminer dans ce numéro Réalisé par Gareth Edwards déjà derrière l'incroyable Monsters en 2010 et le pas trop mal Godzilla en 2014 accompagné de Greig Fraser à la photo. Produit par LucasFilm et distribué par Disney avec un budget de production de 200M de dollars puis 65 millions de dollars supplémentaires pour les reshoots, ce qui donne un total de 265 Millions de dollars, ce qui est peut être, Mesdames, messieurs, ma foi, un tout petit peu abusé. Scénario écrit par John Knoll, Gary Whitta, le scénariste d'American Pie Chris Weitz et le Jean-Michel sauveteur d'embrouille à Hollywood, Tony Gilroy qui réecrira et retournera le dernier tiers du film 6 mois avant sa sortie car la prod jugeait la fin pas assez gigantesque Tout ce gigantesque trou financier sous la musique de Michael Giacchino qui a du composé le Score en 6 semaines parce qu'Alexandre Desplat s'est barré en milieu de prod pour le film Valerian Rogue One Situé entre les épisodes III et IV de la saga Star Wars, nous entraîne aux côtés d'individus ordinaires qui, pour rester fidèles à leurs valeurs, vont tenter l'impossible au péril de leur vie. Ils n'avaient pas prévu de devenir des héros, mais dans une époque de plus en plus sombre, ils vont devoir dérober les plans de l'Étoile de la Mort, l'arme de destruction ultime de l'Empire. Soutenez nous sur PatreonForfait 3€ épisode en accès anticipé sans pubForfait 5 € épisode en accès anticipé sans Pub + Accès aux Podcasts Exclusifs Si vous souhaitez soutenir ou aider notre Podcast Shitlist gratuitementNous vous demandons simplement de mettre des commentaires 5 étoiles avec un joli commentaire sur Apple Podcasts, Itunes ou Podcast Addict en vous remerciant par avance. Par ailleurs vous avez toujours la possibilité de nous envoyer vos suggestions de sujet pour qu'on en parle dans l'émission à l'adresse suivante shitlistpodcast@gmail.com Enregistré en live sur notre chaîne twitch ABONNEZ-VOUS ! Rattrapez le live sur notre chaine youtube Ne ratez aucun numéro, suivez-nous sur Twitter et Instagram Chroniqueurs Marvin Montes, Emmanuel Peudon, Karim Berradia et présenté par Luc LE GONIDEC Host : Luc LE GONIDECDesign : Christelle DauresMusique Jean Baptise BLAISMontage et mixage son : Luc LE GONIDEC https://retourversleturfu.com
Jonathan Rothbart's illustrious career in VFX includes credits on everything from Men In Black to Superman Returns and The Predator. He was a founding member of John Knoll's Rebel Mac Unit at ILM, he established The Orphanage, where he delivered the HUD shots for Iron Man, and then became a sought-after VFX supervisor for movies including Deadpool and John Wick: Chapter 4. In this in-depth podcast, Jonathan tells Chris some of the amazing stories from his big-screen adventures, including how adding a small addition to a Star Wars Episode I starfighter got him in big trouble, how he got through one of Hellboy's trickiest shots, and how After Earth's production took him on helicopter rides and mountainous hikes.
It's the episode everyone has been waiting for as this week we are giving our full spoiler filled talk on the much anticipated Indiana Jones and the Dial of Destiny! AND we are finally telling our insane stories from our legendary time at the red carpet premiere in Hollywood! Listen as we talk all about Indy's final adventure, why we loved it so much, how we connected with it, wonder if Jason may have blacked on the red carpet, reveal our thrilling encounter with superstar John Knoll, explain how we were trying to steal Funyuns on a plane and so much more! So, eat some In & Out, stay up for 25 hours and listen today! JOIN THE BLAST POINTS ARMY and SUPPORT BLAST POINTS ON PATREON! MANDALORIAN SEASON 3 COMMENTARIES HAPPENING NOW! KENOBI COMMENTARIES! BOOK OF BOOK REVIEW EPISODES! MANDO SEASON 1 & 2 REVIEW EPISODES! BAD BATCH! CLONE WARS ! BLAST POINTS Q&A EPISODES! ! Theme Music downloadable tracks! Extra goodies! and so much MORE! www.patreon.com/blastpoints SUBSCRIBE ON YOUTUBE TO SEE ALL THE CELEBRATION LONDON SUPER LIVE FROM HOME MADNESS : www.youtube.com/@blastpointspodcast2160/featured new Blast Points T-SHIRTS are now available! Represent your favorite podcast everywhere you go! Get logo shirts and classics like the Ben Burtt and Indiana shirt while supplies last! Perfect for conventions, dates, formal events and more! Get them here: www.etsy.com/shop/Gibnerd?section_id=21195481 if you dug the show, please leave BLAST POINTS a review on iTunes, Spotify and share the show with friends! If you leave an iTunes review, we will read it on a future episode! honestly! talk to Blast Points on twitter at @blast_points leave feedback, comments or ideas for shows! "like" Blast Points on Facebook for news on upcoming shows and links to some of the stuff we talk about in the show!! Join the Blast Points Super Star Wars Chill Group here www.facebook.com/groups/BlastPointsGroup/ we are also on Instagram! Wow! www.instagram.com/blastpoints your hosts are Jason Gibner & Gabe Bott! contact BLAST POINTS at : contact@blastpointspodcast.com send show ideas, feedback, voice messages or whatever! May the Force be with you, always!
The Mogollon culture was an indigenous culture in the Western United States and Mexico that ranged from New Mexico and Arizona to Sonora, Mexico and out to Texas. They flourished from around 200 CE until the Spanish showed up and claimed their lands. The cultures that pre-existed them date back thousands more years, although archaeology has yet to pinpoint exactly how those evolved. Like many early cultures, they farmed and foraged. As they farmed more, their homes become more permanent and around 800 CE they began to create more durable homes that helped protect them from wild swings in the climate. We call those homes adobes today and the people who lived in those peublos and irrigated water, often moving higher into mountains, we call the Peubloans - or Pueblo Peoples. Adobe homes are similar to those found in ancient cultures in what we call Turkey today. It's an independent evolution. Adobe Creek was once called Arroyo de las Yeguas by the monks from Mission Santa Clara and then renamed to San Antonio Creek by a soldier Juan Prado Mesa when the land around it was given to him by the governor of Alto California at the time, Juan Bautista Alvarado. That's the same Alvarado as the street if you live in the area. The creek runs for over 14 miles north from the Black Mountain and through Palo Alto, California. The ranchers built their adobes close to the creeks. American settlers led the Bear Flag Revolt in 1846, and took over the garrison of Sonoma, establishing the California Republic - which covered much of the lands of the Peubloans. There were only 33 of them at first, but after John Fremont (yes, he of whom that street is named after as well) encouraged the Americans, they raised an army of over 100 men and Fremont helped them march on Sutter's fort, now with the flag of the United States, thanks to Joseph Revere of the US Navy (yes, another street in San Francisco bears his name). James Polk had pushed to expand the United States. Manfiest Destiny. Remember The Alamo. Etc. The fort at Monterey fell, the army marched south. Admiral Sloat got involved. They named a street after him. General Castro surrendered - he got a district named after him. Commodore Stockton announced the US had taken all of Calfironia soon after that. Manifest destiny was nearly complete. He's now basically the patron saint of a city, even if few there know who he was. The forts along the El Camino Real that linked the 21 Spanish Missions, a 600-mile road once walked by their proverbial father, Junípero Serra following the Portolá expedition of 1769, fell. Stockton took each, moving into Los Angeles, then San Diego. Practically all of Alto California fell with few shots. This was nothing like the battles for the independence of Texas, like when Santa Anna reclaimed the Alamo Mission. Meanwhile, the waters of Adobe Creek continued to flow. The creek was renamed in the 1850s after Mesa built an adobe on the site. Adobe Creek it was. Over the next 100 years, the area evolved into a paradise with groves of trees and then groves of technology companies. The story of one begins a little beyond the borders of California. Utah was initialy explored by Francisco Vázquez de Coronado in 1540 and settled by Europeans in search of furs and others who colonized the desert, including those who established the Church of Jesus Christ of Latter-day Saints, or the Mormons - who settled there in 1847, just after the Bear Flag Revolt. The United States officially settled for the territory in 1848 and Utah became a territory and after a number of map changes wher ethe territory got smaller, was finally made a state in 1896. The University of Utah had been founded all the way back in 1850, though - and re-established in the 1860s. 100 years later, the University of Utah was a hotbed of engineers who pioneered a number of graphical advancements in computing. John Warnock went to grad school there and then went on to co-found Adobe and help bring us PostScript. Historically, PS, or Postscript was a message to be placed at the end of a letter, following the signature of the author. The PostScript language was a language to describe a page of text computationally. It was created by Adobe when Warnock, Doug Brotz, Charles Geschke, Bill Paxton (who worked on the Mother of All Demos with Doug Englebart during the development of Online System, or NLS in the late 70s and then at Xerox PARC), and Ed Taft. Warnock invented the Warnock algorithm while working on his PhD and went to work at Evans & Sutherland with Ivan Sutherland who effectively created the field of computer graphics. Geschke got his PhD at Carnegie Melon in the early 1970s and then went of to Xerox PARC. They worked with Paxton at PARC and before long, these PhDs and mathematicians had worked out the algorithms and then the languages to display images on computers while working on InterPress graphics at Xerox and Gerschke left Xerox and started Adobe. Warnock joined them and they went to market with Interpress as PostScript, which became a foundation for the Apple LaswerWriter to print graphics. Not only that, PostScript could be used to define typefaces programmatically and later to display any old image. Those technologies became the foundation for the desktop publishing industry. Apple released the 1984 Mac and other vendors brought in PostScript to describe graphics in their proprietary fashion and by 1991 they released PostScript Level 2 and then PostScript 3 in 1997. Other vendors made their own or furthered standards in their own ways and Adobe could have faded off into the history books of computing. But Adobe didn't create one product, they created an industry and the company they created to support that young industry created more products in that mission. Steve Jobs tried to buy Adobe before that first Mac as released, for $5,000,000. But Warnock and Geschke had a vision for an industry in mind. They had a lot of ideas but development was fairly capital intensive, as were go to market strategies. So they went public on the NASDAQ in 1986. They expanded their PostScript distribution and sold it to companies like Texas Instruments for their laser printer, and other companies who made IBM-compatible companies. They got up to $16 million in sales that year. Warnock's wife was a graphic designer. This is where we see a diversity of ideas help us think about more than math. He saw how she worked and could see a world where Ivan Sutherland's Sketchpad was much more given how far CPUs had come since the TX-0 days at MIT. So Adobe built and released Illustrator in 1987. By 1988 they broke even on sales and it raked in $19 million in revenue. Sales were strong in the universities but PostScript was still the hot product, selling to printer companies, typesetters, and other places were Adobe signed license agreements. At this point, we see where the math, cartesian coordinates, drawn by geometric algorithms put pixels where they should be. But while this was far more efficient than just drawing a dot in a coordinate for larger images, drawing a dot in a pixel location was still the easier technology to understand. They created Adobe Screenline in 1989 and Collectors Edition to create patterns. They listened to graphic designers and built what they heard humans wanted. Photoshop Nearly every graphic designer raves about Adobe Photoshop. That's because Photoshop is the best selling graphics editorial tool that has matured far beyond most other traditional solutions and now has thousands of features that allow users to manipulate images in practically any way they want. Adobe Illustrator was created in 1987 and quickly became the de facto standard in vector-based graphics. Photoshop began life in 1987 as well, when Thomas and John Knoll, wanted to build a simpler tool to create graphics on a computer. Rather than vector graphics they created a raster graphical editor. They made a deal with Barneyscan, a well-known scanner company that managed to distribute over two hundred copies of Photoshop with their scanners and Photoshop became a hit as it was the first editing software people heard about. Vector images are typically generated with Cartesian coordinates based on geometric formulas and so scale out more easily. Raster images are comprised of a grid of dots, or pixels, and can be more realistic. Great products are rewarded with competitions. CorelDRAW was created in 1989 when Michael Bouillon and Pat Beirne built a tool to create vector illustrations. The sales got slim after other competitors entered the market and the Knoll brothers got in touch with Adobe and licensed the product through them. The software was then launched as Adobe Photoshop 1 in 1990. They released Photoshop 2 in 1991. By now they had support for paths, and given that Adobe also made Illustrator, EPS and CMYK rasterization, still a feature in Photoshop. They launched Adobe Photoshop 2.5 in 1993, the first version that could be installed on Windows. This version came with a toolbar for filters and 16-bit channel support. Photoshop 3 came in 1994 and Thomas Knoll created what was probably one of the most important features added, and one that's become a standard in graphical applications since, layers. Now a designer could create a few layers that each had their own elements and hide layers or make layers more transparent. These could separate the subject from the background and led to entire new capabilities, like an almost faux 3 dimensional appearance of graphics.. Then version four in 1996 and this was one of the more widely distributed versions and very stable. They added automation and this was later considered part of becoming a platform - open up a scripting language or subset of a language so others built tools that integrated with or sat on top of those of a product, thus locking people into using products once they automated tasks to increase human efficiency. Adobe Photoshop 5.0 added editable type, or rasterized text. Keep in mind that Adobe owned technology like PostScript and so could bring technology from Illustrator to Photoshop or vice versa, and integrate with other products - like export to PDF by then. They also added a number of undo options, a magnetic lasso, improved color management and it was now a great tool for more advanced designers. Then in 5.5 they added a save for web feature in a sign of the times. They could created vector shapes and continued to improve the user interface. Adobe 5 was also a big jump in complexity. Layers were easy enough to understand, but Photoshop was meant to be a subset of Illustrator features and had become far more than that. So in 2001 they released Photoshop Elements. By now they had a large portfolio of products and Elements was meant to appeal to the original customer base - the ones who were beginners and maybe not professional designers. By now, some people spent 40 or more hours a day in tools like Photoshop and Illustrator. Adobe Today Adobe had released PostScript, Illustrator, and Photoshop. But they have one of the most substantial portfolios of products of any company. They also released Premiere in 1991 to get into video editing. They acquired Aldus Corporation to get into more publishing workflows with PageMaker. They used that acquisition to get into motion graphics with After Effects. They acquired dozens of companies and released their products as well. Adobe also released the PDF format do describe full pages of information (or files that spread across multiple pages) in 1993 and Adobe Acrobat to use those. Acrobat became the de facto standard for page distribution so people didn't have to download fonts to render pages properly. They dabbled in audio editing when they acquired Cool Edit Pro from Syntrillium Software and so now sell Adobe Audition. Adobe's biggest acquisition was Macromedia in 2005. Here, they added a dozen new products to the portfolio, which included Flash, Fireworks, WYSYWIG web editor Dreamweaver, ColdFusion, Flex, and Breeze, which is now called Adobe Connect. By now, they'd also created what we call Creative Suite, which are packages of applications that could be used for given tasks. Creative Suite also signaled a transition into a software as a service, or SaaS mindset. Now customers could pay a monthly fee for a user license rather than buy large software packages each time a new version was released. Adobe had always been a company who made products to create graphics. They expanded into online marketing and web analytics when they bought Omniture in 2009 for $1.8 billion. These products are now normalized into the naming convention used for the rest as Adobe Marketing Cloud. Flash fell by the wayside and so the next wave of acquisitions were for more mobile-oriented products. This began with Day Software and then Nitobi in 2011. And they furthered their Marketing Cloud support with an acquisition of one of the larger competitors when they acquired Marketo in 2018 and acquiring Workfront in 2020. Given how many people started working from home, they also extended their offerings into pure-cloud video tooling with an acquisition of Frame.io in 2021. And here we see a company started by a bunch of true computer sciencists from academia in the early days of the personal computer that has become far more. They could have been rolled into Apple but had a vision of a creative suite of products that could be used to make the world a prettier place. Creative Suite then Creative Cloud shows a move of the same tools into a more online delivery model. Other companies come along to do similar tasks, like infinite digital whiteboard Miro - so they have to innovate to stay marketable. They have to continue to increase sales so they expand into other markets like the most adjacent Marketing Cloud. At 22,500+ employees and with well over $12 billion in revenues, they have a lot of families dependent on maintaining that growth rate. And so the company becomes more than the culmination of their software. They become more than graphic design, web design, video editing, animation, and visual effects. Because in software, if revenues don't grow at a rate greater than 10 percent per year, the company simply isn't outgrowing the size of the market and likely won't be able to justify stock prices at an inflated earnings to price ratio that shows explosive growth. And yet once a company saturates sales in a given market they have shareholders to justify their existence to. Adobe has survived many an economic downturn and boom time with smart, measured growth and is likely to continue doing so for a long time to come.
For a special engagement, join Greg, Khaki, and special guest K as they discuss Rogue One: A Star Wars Story Former scientist Galen Erso lives on a farm with his wife and young daughter, Jyn. His peaceful existence comes crashing down when the evil Orson Krennic takes him away from his beloved family. Many years later, Galen becomes the Empire's lead engineer for the most powerful weapon in the galaxy, the Death Star. Knowing that her father holds the key to its destruction, Jyn joins forces with a spy and other resistance fighters to steal the space station's plans for the Rebel Alliance. Premiered on December 16, 2016, story by John Knoll and Gary Whitta, screenplay by Chris Weitz and Tony Gilroy, and directed by Gareth Edwards. Music by Zen_Man Cover Art by Cherriielle
Ini adalah cerita tentang John Knoll, salah satu pendiri dari Photoshop. Cerita ini dapat dilihat di Disney+ Hotstar berupa dokumenter dari ILM (Industrial Ligh & Magic). Judulnya "Light & Magic". Di dalam salah satu episodenya diceritakan tentang bagaimana John Knoll bergabung dengan ILM. Saya tertarik dengan kalimat "I think I've found my people" yang diutarakan oleh John Knoll ketika dia mengunjungi kantor ILM.
In December 2016, Rogue One: A Star Wars Story was released into the world. With six weeks of reshoots, a painfully short edit, an unexpected election and a new composer after the first one dropped out due to "scheduling issues", the film was finally finished - the day before its premiere. But was it successful? And more importantly, was it political? In this final episode of Going Rogue, we look at Rogue One's release, and legacy, and the new life it's about to take in Andor. Rogue One has now fascinated and captivated me for longer than every person who worked on it (expect John Knoll) - but why? What is it the film that haunts my every waking hour? I saw it in IMAX yesterday and I finally clocked Tony Gilroy's cameo. Did you know Tony Gilroy has a cameo in Rogue One? It's just his voice but he's the Rebel traffic controller who asks for their callsign and when Bodhi's like "... Rogue One?" it's Gilroy who says "Rogue One? There is no Rogue One?!" and honestly what a choice to make for the cameo. Gareth Edwards launches the Tantive V and saves the rebellion. Gilroy says "There is no Rogue One". CLIPS: - Rogue One: A Star Wars Story - Moving On (Michael Giacchino, Lost) - Your Father Would Be Proud (Michael Giacchino, Rogue One: A Star Wars Story) - Star Wars Main Theme (John Williams, Star Wars Episode IV: A New Hope) - Rey's Theme (John Williams, Star Wars Episode VI: The Force Awakens) - The Clone Wars Main Theme (Kevin Kiner, Star Wars: The Clone Wars) - Ahsoka Leaves (Kevin Kiner, Star Wars: The Clone Wars) - Trials of the Darksabre (Kevin Kiner, Star Wars: Rebels) - Reminiscence Therapy (John Powell, Solo: A Star Wars Story) - A Long Ride Ahead (Alternate Ending) (Michael Giacchino, Rogue One: A Star Wars Story Soundtrack Expanded Edition) - The Director's Cut - Rogue One with Gareth Edwards and Chris Miller - The Filmumentaries Podcast: 35 - Colin Goudie - Editor of Monsters and Rogue One MUSIC: "Tenebrous Brothers Carnival - Intermission", "Bicycle", "I Can Feel It Coming", "Screen Saver", "Bleeping Demo", "Stay the Course", "Hiding Your Reality", "Black Vortex", "Floating Cities", "Ever Mindful", "Wisp of Whorls" & "Concentration" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ "Suspended Animation", "Proxima Centuri" & "Quiescent In Time" by Shane Ivers - https://www.silvermansound.com
This episode we are joined by Tom Peitzman, visual effects producer for “Mission: Impossible 3” and “Ghost Protocol.” We discuss Tom Cruise getting knocked into the car in “3” (and the Shanghai jump), try to get details on the abandoned snowmobile chase at the beginning of “Ghost Protocol,” and chat about two of our favorite previous guests on the show – Industrial Light & Magic geniuses John Knoll and Roger Guyett.
The World's Sh*ttiest Voltron returns. With all four hosts standing by for the second week in a row, you know things are bound to go in a certain direction- straight down the toilet. We discuss Light and Magic: Episode 4 - I Think I Found My People (somewhat). Then we find out what happens when you cross a bear with a potato, where on an ILM human centipede John Knoll would be placed, and we dig deep into George Lucas' digital fantasies. Look out for the Wen-Dingos when traveling to Neckflap City! Turn up your headphones, dial back your sensibilities, and join the wretched hive of scum and villainy as we take the low road to resistance on Season Three, Episode Thirty Four of Force Insensitive!Send Email/Voicemail: mailto:forceinsensitive@gmail.comDirect Voice Message: https://www.speakpipe.com/ForceInsensitiveStart your own podcast: https://www.buzzsprout.com/?referrer_id=386Use our Amazon link: http://amzn.to/2CTdZzKFB Group: https://www.facebook.com/groups/ForceInsensitive/Twitter: http://twitter.com/ForceNSensitiveFacebook: http://facebook.com/ForceInsensitiveInstagram: http://instagram.com/ForceInsensitive
Today I'm talking to Gary Whitta, the co-writer of ROGUE ONE, as well as many many other pieces of Star Wars canon, who is returning to the show for the third time. We have such a blast talking about trilogies, John Knoll stories, adventures on the set of R1, as well as his incredible current projects. It is always such a treat whenever Gary comes around. I hope you all enjoy this episode as much as I enjoyed recording it. As mentioned, please check out his latest project, GUN DOG, which is streamed live on his Twitch channel: twitch.tv/garywhitta We have some cool episodes coming up very soon, including my interview with ILM's Rachel Rose. If you're enjoying the show, please head to Apple Podcasts or wherever you listen to these episodes and leave us a five-star rating and review! It means the world. Transcripts of previous episodes are available over at talkingbay94.com. For more behind-the-scenes stuff, as well as a link to some of our other in-depth interviews, check out: Website: www.TalkingBay94.com Twitter: www.twitter.com/TalkingBay94 Instagram: www.instagram.com/TalkingBay94
In 2013, Gareth Edwards pretended he was going to get lunch, and instead went to a meeting with Kiri Hart at Lucasfilm. He was one of a handful of promising young directors who'd been handpicked to direct a new Star Wars film, off the strength of his low-budget debut Monsters. Edwards was offered Destroyer of Worlds, originally pitched by VFX legend and Edwards's personal hero, John Knoll. Gary Whitta went into his meeting at Lucasfilm surprised to be considered for a film project at all, but his ideas hit the right note, naming basically every major influence Knoll had listed in his pitch. Whitta would write the first draft and come up with the film's title, Rogue One, before being replaced by Chris Weitz, Oscar nominated writer and noted Boba Fett hater. In the middle of all of this was Colin Goudie, an editor hired twelve months before Rogue One even started shooting, tasked with making the film out of other films. Welcome to the messy, contradictory world of Rogue One's script. CLIP SOURCES: - The Sci Fi Talks Podcast - The Rule of Two - The Filumentarians - The Director's Cut - IGN's WFH Rogue One Livestream MUSIC: "Bleeping Demo", "Hiding Your Reality", "Concentration", "Dreamcatcher", "Industrial Cinematic", "Stormfront", "Rynos Theme", "Ever Mindful", "Envision", "Anguish", "Twisting", "Lost Frontier", "Prelude & Action", "Stay the Course" & "Magic Scout" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ "Suspended Animation", "Void Glider" & "Quiescent in Time" by Shane Ivers - https://www.silvermansound.com
In 2003, John Knoll heard a rumour on the set of Star Wars Episode III: Revenge of the Sith. It sparked a chain of events that would span two decades, several films and one massive corporate takeover, and would finally result in Rogue One: A Star Wars Story. This is the story of Rogue One, told by someone who has spent more time thinking about the film than anyone who worked on it (except John Knoll). Each episode of Going Rogue covers a different phase of the film's life and the different lives it lived, from TV episode to low budget war movie to $200million franchise blockbuster. Ok I lied in the show the link to the script and John Knoll's pitch isn't live yet, I'm doing 10 hour days on a show out in the burbs and it's already past midnight, so those transcripts will go up tomorrow. Screenshot this to win a prize or something. MUSIC: "Hiding Your Reality", "Floating Cities", "Industrial Cinematic", "Phantom from Space", "Hitman", "Late Night Radio", "Screen Saver", "Odyssey", Sincerely", "Dreaming Flashback" & "Lithium" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ "Suspended Animation" & "Quiescent in Time" by Shane Ivers - https://www.silvermansound.com
For this very special episode of Retrosonic Podcast we caught up with all four members of the legendary Canadian Garage Rock band The Gruesomes as they rehearsed for their upcoming debut London show at Weirdsville on July 2nd, hard to believe this will be the first time the band have ever played the U.K. since forming in Montreal back in 1985. In this comprehensive and thoroughly entertaining show, singers and guitarists Bobby Beaton and Gerry Alvarez, bassist John Davis and drummer John Knoll take us on a wild ride from their formation in 1985, their split in 1990 and right up to their resurrection and classic comeback album "Cave-In!" in 2000. Along the way we discuss their debut E.P. "Jack The Ripper" and how it became a favourite of The Horrors, along with their first album, the impeccably titled "Tyrants of Teen Trash". We play tracks from each of their albums and their latest single alongside a pick of various influences and favourite songs from The Haunted, The Chords, Kit & The Outlaws, The Prisoners and The Sorrows. We also cover Canadian culture and music including the Montreal scene that spawned The Gruesomes. There's life threatening road accidents, touring Europe for the first time, why Spain loved The Gruesomes and the band's love of lemon curd! All this and lots, lots more in this teen-trash packed episode of Retrosonic Podcast. With sincere thanks to The Gruesomes - Bobby, John, Gerry & John and especially to Grant Fisher. The Gruesomes play their first and only UK show at Weirdsville at the Fiddler's Elbow in Chalk Farm on Saturday July 2nd with support from Retro Man Blog favourites The Jack Cades and DJ's Keb Darge, Mr A and Miss A. Psychotronic Visuals will be provided by Enjoy Yourself. For tracklisting, and links on where to buy tickets please check out the feature at Retro Man Blog at the link below. https://retroman65.blogspot.com/2022/06/retrosonic-podcast-with-gruesomes.html
The History of Photoshop and it's functionalities through the years.
La historia de Photoshop arranca con la visión de Thomas Knoll de desarrollar un visor de imágenes, bastante distanciado de las funciones de edición especializada. Sin embargo, su hermano John Knoll lo invitó a extender las alternativas de su programa. Así fue como pasó de nombres como Display e ImagePro hasta Photoshop.
Join us as this week we take a close up look at all the greatness the Disney Gallery episode on the making of the Mando Season 2 finale gave! It's a trip behind the scenes that left us shook and wondering how much Luke is Luke, is Luke Luke and what about Luuke? From real world issues to secret chili recipes, computer Luke voice and a hot John Knoll dubbed in German, this episode has it all! So travel into the Deep Core, celebrate the love & listen today! JOIN THE BLAST POINTS ARMY and SUPPORT BLAST POINTS ON PATREON! BAD BATCH REVIEW EPISODES! MANDO SEASON 1 & 2 REVIEW EPISODES!! BLAST POINTS Q&A EPISODES! Exclusive Commentaries! Extra goodies! and so much MORE! www.patreon.com/blastpoints new Blast Points T-SHIRTS are now available! Represent your favorite podcast everywhere you go! Get the logo in the BRAND NEW GREEN edition & other cool styles while supplies last! Get them here: www.etsy.com/shop/Gibnerd?section_id=21195481 visit the Blast Points website for comics, recipes, search for back episodes and so much more! www.blastpointspodcast.com if you dug the show, please leave BLAST POINTS a review on iTunes and share the show with friends! If you leave an iTunes review, we will read it on a future episode! honestly! talk to Blast Points on twitter at @blast_points leave feedback, comments or ideas for shows! "like" Blast Points on Facebook for news on upcoming shows and links to some of the stuff we talk about in the show!! Join the Blast Points Super Star Wars Chill Group here www.facebook.com/groups/BlastPointsGroup/ we are also on Instagram! Wow! www.instagram.com/blastpoints your hosts are Jason Gibner & Gabe Bott! contact BLAST POINTS at contact@blastpointspodcast.com send us show ideas, feedback, voice messages or whatever! May the Force be with you, always.
Despite electrical shock being a serious and potentially dangerous event, it is frequently portrayed in a cringeworthy comedic narrative. While arc flash safety requirements have changed work procedures, they may have overshadowed the dangers of electrical shock. This week Zack and Jason speak with electrical shock awareness advocate John Knoll about his story, and the possible long term health effects (sequelae) from electrical shock. The lasting effects can be neurological, physical, and psychological. This information may be news to members of the construction industry, and if not, it is an excellent reminder that electrical shock is no joke. Connect with us on Instagram or Facebookwww.wattsthewordpodcast.com#OSHA #CSA-Z462 #NFPA70 #apprentices #sunnybrook #electricalsafety #electricians Support the show (https://www.buymeacoffee.com/wattstheword)
Rogue One: A Star Wars Story (or simply Rogue One) is a 2016 American epic space opera film directed by Gareth Edwards. The screenplay by Chris Weitz and Tony Gilroy is from a story by John Knoll and Gary Whitta. It was produced by Lucasfilm and distributed by Walt Disney Studios Motion Pictures.
Talking Famers Market with John Knoll of 7Cedars Farm
David Dozoretz spearheaded the pre-visualization work on the Special Editions and the first two Star Wars prequels, as pre-vis effects supervisor. He is such an immense talent and has such incredible passion for his work, so it was a real honor. This is such a fun episode, a deep dive into what it was like to be working at Skywalker Ranch ... while they were literally changing how movies we being made forever. (Also stick around for a John Knoll egg toss picnic story.) To see more of his work (including the effects reel from The Phantom Menace we were talking about), head to his website: https://www.daviddozoretz.com/ This Friday, at 7:30 PM Central, we will be live again on Scener.com, breaking down Episode 6 of The Mandalorian Season 2. Like every Friday night this season, me and special guests will be pausing, rewinding, and analyzing every shot and, thanks to Scener’s technology, you’ll be able to watch seamlessly alongside us! Head to scener.com/talkingbay94 to set a reminder for this Friday and I’ll see you there! It is always so appreciated if you can leave a 5-star review of the show right here on your favorite podcast app, or on Podchaser: podchaser.com/TalkingBay94 Unedited transcripts of previous episodes are now available over at talkingbay94.com. For more behind-the-scenes stuff, as well as a link to some of our other in-depth interviews, check out: Website: www.TalkingBay94.com Twitter: www.twitter.com/TalkingBay94 Facebook: www.facebook.com/TalkingBay94 Instagram: www.instagram.com/TalkingBay94
The incredible work that Gavin Bocquet did with his team to bring worlds like Naboo, Coruscant and Geonosis to life in The Phantom Menace, Attack of the Clones and Revenge of the Sith, cannot go unsaid. This is a really rare interview with someone who made an indelible mark on the saga, as well as things like Young Indiana Jones, Dark Crystal: Age of Resistance and so many more … and I don’t think he’s talked in-depth about Star Wars in nearly a decade. It was a huge honor and a really great conversation. Some topics discussed: - His early mentorship with Stuart Craig (Saturn 3, Harry Potter) as well as working of Return of the Jedi with Norman Reynolds, as a Draftsman (Speeder bikes and Greeblies) - Working with Steven Soderbergh on Kafka, his second ever film - Walking over to his neighbor's house, Rick McCallum, on Christmas Eve to inquire about working on Young Indiana Jones (later with David Tattersall and Trisha Biggar) - Of course, the Prequels: collaborating with Doug Chiang and John Knoll, location scouting with McCallum (who wanted to shoot in the Vatican), the Pink / Yellow highlighters - And wrapping with some serious Dark Crystal: Age of Resistance talk that no Henson fan will want to miss. It is always so appreciated if you can leave a 5-star review of the show right here on your favorite podcast app, or on Podchaser: podchaser.com/TalkingBay94 Transcripts of previous episodes are starting to become available over at talkingbay94.com, which I hope will serve as a resource. Thank you all for making September the most-listened-to month we’ve ever had. And, for October, we have some incredible guests lined up, including Emily Swallow (The Armorer from The Mandalorian), pre-production wizard David Dozoretz, the geniuses at BLIND LTD, and author of the infamous but beloved Glove of Darth Vader series: Paul Davids. For more behind-the-scenes stuff, as well as a link to some of our other in-depth interviews, check out: Website: www.TalkingBay94.com Twitter: www.twitter.com/TalkingBay94 Facebook: www.facebook.com/TalkingBay94 Instagram: www.instagram.com/TalkingBay94
His work has spanned the prequels, the sequels, the spin-offs, Star Wars Insider covers and even the introduction of Darth Maul’s robotic legs, so it was a real thrill to be able to dive into the career of Aaron McBride, as well as his process and his inspirations. Some topics discussed: Blade Runner and Ridley Scott, interning on The Phantom Menace, working with Steven Spielberg on A.I. and Minority Report and what organic beef jerkey has to do with the skeleton pirates from Pirates of the Caribbean. With Star Wars, we dive further into his work on Revenge of the Sith (ballet dancers, the model shop making lava for Mustafar), Rogue One (working with John Knoll, designing K-2SO), The Last Jedi (Canto Bight, Fathiers), Solo (Maw Monster) and ILMxLAB (Vader Immortal). It is always so appreciated if you can leave a 5-star review of the show right here on your favorite podcast app, or on Podchaser: podchaser.com/TalkingBay94 For more behind-the-scenes stuff, as well as a link to some of our other in-depth interviews, check out: Website: www.TalkingBay94.com Twitter: www.twitter.com/TalkingBay94 Facebook: www.facebook.com/TalkingBay94 Instagram: www.instagram.com/TalkingBay94
You wanted the Best, you've got the Best! It's the Ahmed Best AOTC On Location videos!! Long thought lost, these videos showed up online last year (thanks to listener Matthew after hearing our Jar Jar episode) and suddenly all was right in the galaxy again! Listen along as we go over all 30 of the amazing videos with Ahmed talking to legends like George Lucas, John Knoll, Hayden Christensen drinking juice, RICK MCCALLUM and more!! It's all sunshine and autographs! So listen today and celebrate the love of the Star Wars super cult phenomenon ! Watch all the Ahmed Best On Location videos here : https://www.youtube.com/playlist?list=PLQ7bptPq74BeH1XXp7Uy_bXTEaBUabq5i JOIN THE BLAST POINTS ARMY and SUPPORT BLAST POINTS ON PATREON! Weekly CLONE WARS SEASON 7 review episodes! Exclusive Mandalorian review episodes! Commentaries! Extra goodies! and so much MORE! www.patreon.com/blastpoints NEW Blast Points T-SHIRTS are now available! Represent your favorite podcast everywhere you go & SHOUT IT OUT KLAUD! Get the logo in BESKAR STEEL! Get them here: www.etsy.com/shop/Gibnerd?section_id=21195481 visit the Blast Points website for comics, recipes, search for back episodes and much much more! www.blastpointspodcast.com if you dug the show please leave BLAST POINTS a review on iTunes and share the show with friends! If you leave an iTunes review, we will read it on a future episode! honestly! talk to Blast Points on twitter at @blast_points leave feedback, comments or ideas for shows! also like Blast Points on Facebook for news on upcoming shows and links to some of the stuff we talk about in the show!! Join the Blast Points Super Star Wars Chill Group here www.facebook.com/groups/BlastPointsGroup/ we are also on Instagram! Wow! your hosts are Jason Gibner & Gabe Bott! contact BLAST POINTS at contact@blastpointspodcast.com send us show ideas, feedback, voice messages or whatever! May the Force be with you, always.
In our final installment of our chat with legendary visual effects supervisor John Knoll (we don’t want it to end either), we talk a little bit about his work outside of the “Mission: Impossible” franchise, from “The Abyss” to “The Hunt for Red October” to (of course) all things “Star Wars.” But don’t worry, we still get his “Mission: Impossible” rankings and Tom Cruise hair rankings.
Once again we are joined by legendary visual effects supervisor John Knoll, and this time we do a deep dive on “Mission: Impossible – Ghost Protocol.” Knoll talks about working with director Brad Bird on the unmade earthquake epic “1906,” filming the Burj and sandstorm sequences, and the gentlemen’s agreement that “Star Wars: Rogue One” (which Knoll worked on) had with “Mission: Impossible – Rogue Nation.”
This week we are joined by legendary visual effects supervisor John Knoll, who served that role on both “Mission: Impossible” and “Mission: Impossible – Ghost Protocol.” In this episode we talk primarily about the first film, working with Brian De Palma, and what it took to pull off the train chase. Also, we get clarification on the face replacement debate!
Sure he’s the ILM chief creative head honcho, real life wizard, a Naboo Pilot and co-creator of Photoshop but the real question is will John Knoll be our valentine?! Listen and we are joined by Brandon from Talking Bay 94 as we explore the legends of John Knoll and reveal our shocking real life awkward encounters with him! Will he love us as much as we love him? Will he accept our final rose? So turn down the lights, get romantic and celebrate the love with BLAST POINTS! Listen to the wonderful Talking Bay 94: http://www.talkingbay94.com/ JOIN THE BLAST POINTS ARMY and SUPPORT BLAST POINTS ON PATREON! Exclusive Mandalorian review episodes! Commentaries! Extra goodies! Weekly CLONE WARS recaps coming soon! and so much MORE! www.patreon.com/blastpoints NEW Blast Points t-shirts are now available! Represent your favorite podcast & SHOUT IT OUT KLAUD! Get them here: www.etsy.com/shop/Gibnerd?section_id=21195481 visit the Blast Points website for comics, back episodes and much much more! www.blastpointspodcast.com if you dug the show please leave BLAST POINTS a review on iTunes and share the show with friends! If you leave an iTunes review, we will read it on a future episode! honestly! talk to Blast Points on twitter at @blast_points leave feedback, comments or ideas for shows! also like Blast Points on Facebook for news on upcoming shows and links to some of the stuff we talk about in the show!! Join the Blast Points Super Star Wars Chill Group here www.facebook.com/groups/BlastPointsGroup/ we are also on Instagram! Wow! your hosts are Jason Gibner & Gabe Bott! contact BLAST POINTS at contact@blastpointspodcast.com send us show ideas, feedback, voice messages or whatever! May the Force be with you, always.
It started as a simple pitch: John Knoll wanted to know the story behind the first paragraph of the Episode 4 opening crawl. Now, the boys talk in-depth about what they loved and didn't about the prelude to that paragraph, Rogue One: A Star Wars Story. Jason marvels at the connections and cameos from Star Wars Rebels and the novel Catalyst, and Fred continues to build his team in Galaxy of Heroes. Sync up for our deep-dive into Rogue One and how it fits into Episode 4.Be sure to rate and review us on your podcast app of choice and share us with all your people!Social Media:Twitter: @nowbsFacebook: facebook.com/smeggcoBrought to you by SmeggCo Entertainment
So, I did something dumb. When The Academy announced a panel featuring Marcia Lucas (!!!!), Ben Burtt (!!!!), John Dykstra, Dennis Muren, John Knoll, Harrison Ellenshaw (TB94 Episode 18), Richard Edlund (TB94 Episode 19) and many more ... I bought a ticket. And then it sold out. The event was in Los Angeles on a Thursday and I, well, live in Dallas. So I booked a flight, flew out to California and ended up having the time of my life. Here's a fun, quick listen about my trip, both my experience and some snippets from the panel. It is probably the closest I'll ever actually get to getting Marcia Lucas on this show. And definitely check out The Academy and all of the great events they are doing: https://www.oscars.org Our Talking Bay 94 web store is officially live with our first round of merch. Support the show with some great shirts, pins and stickers. Store: https://superkaiju.storenvy.com/ For more behind-the-scenes stuff, as well as a link to some of our other in-depth interviews, check out: Website: www.TalkingBay94.com Twitter: www.twitter.com/TalkingBay94 Instagram: www.instagram.com/TalkingBay94
Rogue One: A Star Wars Story is a 2016 American epic space opera film directed by Gareth Edwards. The screenplay by Chris Weitz and Tony Gilroy is from a story by John Knoll and Gary Whitta. --- Send in a voice message: https://podcasters.spotify.com/pod/show/tradepaperbacks/message --- Send in a voice message: https://podcasters.spotify.com/pod/show/rangerryan/message
Descarga este episodio Descarga este episodio RAYA AL HASÁN MARCA UN HITO EN EL MUNDO ÁRABE. Mujeres de todo el mundo árabe han celebrado el nombramiento de Raya al Hasán, la primera mujer de un país árabe que accede al cargo de ministra del Interior en un gobierno en el que hay cuatro mujeres y 26 hombres. Al Hasán ha ocupado ya altos cargos como el de ministra de Economía (2009-2011), pero su nombramiento para una cartera de seguridad está considerado como un hito. EUROPA PRESS EX CARDENAL ES EXPULSADO DEL VATICANO. El papa Francisco devolvió al estado laico al ex cardenal estadounidense Theodore McCarrick, de 88 años, acusado de abusos sexuales contra al menos un adolescente hace casi medio siglo, algo hasta ahora inédito en la historia de la Iglesia católica. EXCELSIOR UN OSCAR PARA PHOTOSHOP. La ceremonia de los Oscar técnicos se ha llevado a cabo hace un par de días y entre todos sus reconocimientos sobresale un galardón para Thomas Knoll, John Knoll y Mark Hamburg, el trío de oro detrás de Photoshop. La Academia tiene presente el gran alcance de la aplicación de edición de imágenes en el medio cinematográfico, tanto así que han declarado que Photoshop es quizás la herramienta favorita para los profesionales en el área. WWWHATSNEW “CHALECOS AMARILLOS” CUMPLEN 3 MESES. Los "chalecos amarillos” se manifestaron este sábado en París y en varias ciudades de Francia. Tres meses después del nacimiento de este movimiento empiezan a perder apoyo en la opinión pública. El ministerio de Interior estimó en 41.500 los manifestantes en todo el país, de los cuales 5.000 en París, cifra inferior a la de la semana anterior. EURONEWS CHINA BUSCA CAPTURAR ENERGÍA SOLAR EN EL ESPACIO. De acuerdo con reportes del The Sydney Morning Herald y Futurism, la Academia de Tecnología Espacial de China estaría trabajando actualmente en el desarrollo de una planta de energía solar orbital. La cuál capturaría la energía del sol allá arriba en el espacio para luego enviarla a la Tierra. El punto espectacular de todo ello es que el nivel de aprovechamiento del sol sería el máximo posible. Ya que no habría condiciones climatológicas que pudiesen reducir la captura de energía. Ambos medios afirman que el proyecto está en marcha. Con la meta firme de iniciar sus primeras pruebas de energía solar para el año 2025. SMH | FUTURISM NEGOCIACIONES PARA DISMINUIR EL MONTO DE LA MULTA. Facebook está negociando con el regulador estadounidense el monto de una multa, que podría ser de alrededor de 2.000 millones de dólares, por violar sus compromisos de protección de datos, según informó la prensa el viernes. Según el Washington Post y el New York Times, la FTC y Facebook están negociando actualmente la cantidad de un acuerdo que nuevamente evitaría el procesamiento. El NYT declara que la multa es de 41.000 dólares, pero que la FTC puede multiplicarla por el número total de usuarios involucrados. Según el Washington Post, las dos partes podrían ponerse de acuerdo en unos 2.000 millones de dólares. EXPANSION MÉXICO PROFESIONALIZA LOS VIDEOJUEGOS. La Comisión Nacional del Deporte (Conade), avala a los videojuegos como actividad profesional en México. Esta decisión ha servido para dar inicio a la Federación Mexicana de eSports, una asociación que acredita a los deportes electrónicos como un deporte, justo como el fútbol o básquetbol. Además de darle fuerza a los videojuegos y a las personas que los juegan, la Femes estará a cargo de crear selecciones que representen a México en varias competencias de nivel internacional y desarrollar nuevos duelos en el país. EL FINANCIERO OTRO SPOILER DE AVENGERS 4. Los juguetes de LEGO continúan mostrando spoilers importantes sobre Avengers 4: Endgame. La nueva filtración incluye una sorpresa que muchos fans del Universo Cinematográfico de Marvel estaban esperando. Se ha confirmado el "regreso" de los Chitauri, el ejército alienígena que protagonizó la batalla de Nueva York en el primer filme de Avengersen 2012. Avengers 4: Endgame se estrenará el próximo 26 de abril en todo el mundo, una fecha marcada en el calendario por millones de personas. INSTAGRAM PRIMER BANCO DEL MUNDO CON CRIPTOMONEDA PROPIA. Una noticia revolucionó esta semana al mundo financiero, JP Morgan Chase será el primer banco en el mundo en tener su propia criptomoneda: JPM Coin. En unos meses comenzarán los primeros ensayos de la criptomoneda, que tendrá un uso restringido. Además, JPM Coin estará indexada sobre el dolar. INFOBAE PREMIOS LAUREUS EDICIÓN XIX Los futbolistas Luka Modric, Balón de Oro y subcampeón del Mundo con Croacia y Kylian Mbappé, campeón en Rusia 2018 con Francia, el número uno del tenis, el serbio Novak Djokovic, el jugador de baloncesto LeBron James finalista de la NBA con Cleveland, o el Real Madrid vencedor de la Liga de Campeones y del Mundial de Clubes, forman parte de los nominados a las distintas categorías de la nueva edición de los Premios Laureus. Los prestigiosos Premios conocidos como ‘oscars del deporte’, que celebran este lunes 18 de febrero su XIX edición. Esta vez y por tercer año consecutivo se entregarán en Mónaco. MEDIO TIEMPO REALIDAD VIRTUAL EN VUELOS DE IBERIA. Iberia testará a partir de este lunes su sistema de gafas de realidad virtual en sus vuelos a Tel Aviv y Nueva York como complemento adicional a su oferta de ocio. La aerolínea ha desarrollado este proyecto en colaboración con la startup Inflight VR, una de las empresas que participan en el programa de aceleración Hangar 51 de IAG, grupo aéreo al que pertenece Iberia, y con la que ha firmado un acuerdo para establecer un periodo de prueba de seis meses tras los que se evaluará su continuidad. CINCO DIAS VENEZUELA AID LIVE. El cantante venezolano Nacho ya había confirmado su participación en el Venezuela Aid Live. En su Instagram el artista ha confirmado que la cantante e influencer de origen venezolano Lele Pons está también trabajando con la organización y que se presentará en la tarima. Chino Miranda y Ricardo Montaner son otros artistas que se suman a este evento que se realizará el 22 de Febrero en Cúcuta, Colombia. En las próximas horas se espera la confirmación de artistas como Alejandro Sanz, Anitta, Carlos Vives, Juanes, Luis Fonsi, Danny Ocean y Miguel Bosé. CARACOL Share on facebook Facebook Share on google Google+ Share on twitter Twitter Share on linkedin LinkedIn Share on whatsapp WhatsApp Te pedimos que te tomes un pequeño tiempo para responder a esta breve encuesta. Nos sirve para mejorar.
John Christ's dark, bluesy riffs and squealing solos were one of the most integral components of Danzig's first four albums. As part of the original lineup, which also featured bassist Eerie Von and Chuck Biscuits, Christ (whose real name is John Knoll) contributed to classic songs including Twist Of Cain, She Rides and Mother, all of which were featured on their Rick Rubin produced 1988 self-titled debut. Danzig's self-titled 1988 debut album turned 30 on August 31, and on this week's episode, I interview Christ about the creative process behind its recording, how he joined the band, as well as his current projects, which includes teaching college music courses at Peabody Prep and offering private guitar lessons. He also discussed the possibility of playing with Glenn Danzig again, and much more. His lively responses in our exclusive interview offers a vivid portrait of his musical career, making this a must-listen for any diehard Danzig fan and admirers of this truly underrated guitarist. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/slis/support
It’s time to release the Kraken and play with an organ as we send the Edinburgh Trader and crew to Davy Jones’ Locker. Join us for minutes 95-99 of Pirates of the Caribbean: Dead Man’s Chest as we make a couple of announcements regarding the evolution of The Black Pearl Show’s move to a longer, once a week episode (new episodes available on Wednesdays) and the 2nd Annual Listeners’ Contest, dive into the history with the Pirate Word of the Week and the 18th century phrase Mother Carey’s Chickens, compare releasing the Kraken in Ray Harryhausen’s Clash of the Titans (1981) with Davy Jones’ rendition in Dead Man’s Chest, Will Turner’s realization that his actions have ramifications that affect others, a dress that connects the lives of Davy Jones and Will Turner, references to 20,000 Leagues Under the Sea, Alfred Lord Tennyson, classic films including The Black Pirate with Douglas Fairbanks, The Dark Ark, Bible verses, and Godzilla, callbacks to Pirates of the Caribbean: Curse of the Black Pearl, Industrial Light and Magic’s (ILM) creation of the Kraken under supervision of John Knoll, Norse mythology about the Kraken, and recurring segment Really Bad Eggs. Thank you for listening to this episode of The Black Pearl Show (Pirates of the Caribbean Minute)! If you enjoyed it, please like and share on Twitter and Facebook. We’d also be VERY grateful if you could rate, review, and subscribe to Pirates of the Caribbean Minute (Black Pearl Show) on iTunes. You can also listen and review via Stitcher, Tune In, and Google Play. For questions or comments, you can call the show at 86-37-PIRATE or send an email to podcast@blackpearlminute.com. We just might feature your questions on future episodes. Your support helps a lot in ranking this show and would be greatly appreciated. If you’re looking for a podcast that discusses Disney’s Pirates of the Caribbean film franchise (in a movies by minutes format), integrates historical pirate and the golden age of piracy facts, analyzes and entertains, then Pirates of the Caribbean Minute is for you. Website: http://blackpearlminute.com Facebook: https://facebook.com/PiratesoftheCaribbeanMinute Twitter: https://twitter.com/blackpearlmin Instagram: https://instagram.com/blackpearlshow Cursed Listeners’ Crew (A Pirates of the Caribbean Minute Facebook Group): https://www.facebook.com/groups/272990339778981/
The plague of the sea sets a new bar and unleashes a technological leap forward for CG moviemaking effects. Join is for minute 85 of Pirates of the Caribbean Dead Man’s Chest as we discuss Will Turner’s bravado and calling Davy Jones yellow, Bootstrap Bill Turner spontaneously jumps into the Liar’s Dice game, Pirate Word of the Week, the invention of new motion capture and CG technology by John Knoll’s crew at ILM to bring Davy Jones to life in the film and allow closeups and animated eyes, and the connection to Walt Disney’s pioneering animation with Oswald the Lucky Rabbit was born in 1927, Mickey Mouse in 1928, and live-action animated Alice Comedies cartoons. Thank you for listening to this episode of The Black Pearl Show (Pirates of the Caribbean Minute)! If you enjoyed it, please like and share on Twitter and Facebook. We’d also be VERY grateful if you could rate, review, and subscribe to Pirates of the Caribbean Minute (Black Pearl Show) on iTunes. You can also listen and review via Stitcher, Tune In, and Google Play. For questions or comments, you can call the show at 86-37-PIRATE or send an email to podcast@blackpearlminute.com. We just might feature your questions on future episodes. Your support helps a lot in ranking this show and would be greatly appreciated. If you’re looking for a podcast that discusses Disney’s Pirates of the Caribbean film franchise (in a movies by minutes format), integrates historical pirate and the golden age of piracy facts, analyzes and entertains, then Pirates of the Caribbean Minute is for you. Website: http://blackpearlminute.com Facebook: https://facebook.com/PiratesoftheCaribbeanMinute Twitter: https://twitter.com/blackpearlmin Instagram: https://instagram.com/blackpearlshow Cursed Listeners’ Crew (A Pirates of the Caribbean Minute Facebook Group): https://www.facebook.com/groups/272990339778981/
Rogue One: A Star Wars Story is a 2016 American epic space opera film directed by Gareth Edwards. The screenplay by Chris Weitz and Tony Gilroy is from a story by John Knoll and Gary Whitta. It was produced by Lucasfilm and distributed by Walt Disney Studios Motion Pictures.
John Knoll, Chief Creative Officer of Industrial Light and Magic and visual effects legend, sits down with Adam and reveals how he cold called his way into LucasFilm, and how he had to be talked into pitching an idea he had, which ultimately became Rogue One.
No episódio de número 18 do V-Ray Master Talk nós conversamos com Delcio Gomes, generalista da Industrial Light & Magic. Numa conversa super divertida, Delcio conta da sua experiência em alguns dos mais incríveis estúdios do mundo como Pixomondo, Blur e ILM, como é trabalhar em blockbusters como Rogue One, Star Wars: The Force Awakens, Transformers 5, Terminator Genisys, Avengers: Age of Ultron e muitos outros. Se você quer entender melhor a pipeline dos grandes estúdios de VFX, saber o que era CG no final de Rogue One e vários outros segredos, este episódio está imperdível! Comentados neste podcast: Delcio Gomes do IMDb | http://www.imdb.com/name/nm5467258/?ref_=nv_sr_1 Blur Studio | http://www.blur.com/ Pixomondo | http://www.pixomondo.com/ Industrial Light & Magic VFX and Animation Studio | http://www.ilm.com/ A história de Toy Story | https://pt.wikipedia.org/wiki/Toy_Story Consequência | http://www.consequencia.com/portifolio_categoria/clipes-filmes Conspiração Filmes | http://www.conspiracao.com.br/home Six Flags, um parque de diversões muito louco | https://www.sixflags.com/ Estúdio Ícone | http://www.estudioicone.com/pt-br You know nothing, John Knoll | https://pt.wikipedia.org/wiki/John_Knoll Dennis Muren | https://en.wikipedia.org/wiki/Dennis_Muren Ben Snow e suas 4 indicações ao Oscar | https://en.wikipedia.org/wiki/Ben_Snow Clarisse | http://www.isotropix.com/ Katana | https://www.foundry.com/products/katana Double Negative | http://www.dneg.com/ Kris Costa, o Antropus | http://www.antropus.com/artblog/ Os episódios com Pedro Conti, Victor Hugo e Fernando Reule (na verdade, todos os episódios) | https://vraymasters.com/category/podcast/ Como sempre, não se esqueça de visitar o V-Ray Masters: http://www.vraymasters.com http://www.facebook.com/vraymasters/ http://www.facebook.com/groups/vraymaster/ Dúvidas? Sugestões? contato@vraymasters.com
For the 15th episode of The Exhaust Port podcast, Todd is joined by none other than Patrick Read Johnson, writer and director of the amazing film 5-25-77. The duo discuss everything including the inspiration and details of the film, John Knoll being the best man at Patrick's wedding and vice-versa, breakfast with George Lucas, and Read More ...
Can you really double your sales of a product you've created a while ago? And why are satellite products so very useful to clients and profitable to your info-product business? In this episode we look at info-products as we'd look at a piece of software like Photoshop. Find out the magic that already exists within your info-product and why you don't have to keep crazily searching for newer clients all the time. Read it online: Double Your Sales With Versions and Satellite Products ----------------- Most people have never heard of the Knoll brothers, but they've certainly heard of the program the brothers invented. That program was Photoshop Developed initially in 1987 by Thomas and John Knoll, it wasn't the sophisticated program like the modern version. Back then it wasn't called Photoshop, but was named “Image-Pro”. It was only when the Knoll brothers decided to sell the program in 1988 that they changed the name to Photoshop. As the story goes, no one was really interested in the program, except for Adobe. Adobe saw the potential and purchased all the wholesale rights, and by 1990 the first version of Photoshop was released. Today, Photoshop has gone through thousands of changes and 27 versions. Every time a version appeared on the market, two sets of customers bought the product: new clients and existing ones. And in that version history is a lesson for almost all of our information products. Photoshop is no doubt, built by its programmers, but who comes up with endless suggestions for the improvement of the program? A large portion comes from the users themselves. And who buys the newer version of Photoshop? Once again, it's the existing users of the program. Today, Adobe has a subscription model in place, where all upgrades are automatic, but for at least 20+ years, the newer versions of the product were purchased by existing users. A similar concept can be used to sell your own info-products It's not common in the information products world to think of books, videos or courses as they do in the software world. Most information product creators write a book or create a course and it stays in its original format. Yet your target profile is always looking for an improvement. At Psychotactics, we create newer versions of info-products as often as we possibly can. As you're probably aware, the Article Writing Course is now in Version 2.0. So is the First Fifty Words course and The Brain Audit has seen many versions since we first released it in back in 2002. Bear in mind that not all courses or info-products need constant revision, but instead of simply dashing madly into yet another information product, you might want to take a look at how versions will help sell info-products to an existing, as well as new audience. Listening to the target profile can also help you create more in-depth versions of your products Take the Article Writing Course for instance. It's an extremely comprehensive course and clients love it—they really do. At first the course existed as a standalone, but the target profile—or clients, in this case—kept asking for in-depth sub-courses. For instance, writing headlines is already covered in the Article Writing Course, but now we also have a separate eight-week headline course. The opening of the article, or the First Fifty Words as we call it, is also part of the Article Writing Course, but it's also a separate 8-week intensive course. What you're learning from the above example is that even when you have like what seems to be a complete info-product, clients are more than happy to buy in-depth versions of the components of the products. To make this clearer, let's break up the Article Writing Course into components – Headlines – First Fifty Words – Connectors – Subheads – Sandwiching – Objections – And so on. When you look at the list above, every component could possibly become a separate and more detailed information product or course. Some might be shorter, or take up fewer pages in a book, but they all have the propensity to break off from the mother ship called the “Article Writing Course” and become satellites of their own. And clients tend to want more of the same good stuff you're putting out. If you go deeper into the satellite info-products, clients are more than happy to buy into your offering. We know this to be true because of what we see at Psychotactics. A client will do the headlines course and then do the Article Writing Course and possibly the First Fifty Words course. Or they may start with the Article Writing Course and then move to the headlines course. The satellite courses don't cannibalise the main course. And this concept applies to any sort of info-products whether audio, video or text. And you know this to be true because of the music industry At some point, we've all bought music in some shape or form. Some of us may have had the pleasure of buying cassette tapes, CDs, DVDs and then signed up to Spotify, Pandora or Apple Music. The fact that we already have access to all the music we need doesn't stop us from listening to it on the radio or YouTube, for that matter. If the musician rolls into town, we're reasonably likely to pony up anywhere between $100-$500 for concert tickets. In short, all versions and satellite versions work and the client—your target profile—wants you to create updated or at least deeper content on the very same topic. The target profile is a great boon for a business If you have a target audience, you can't really do much. If you have some persona stuff, again you're just stabbing at some made up stuff. However, the moment you have a real client in front of you, you are able to learn so much more, because a real client speaks, complains, gives feedback and yes, buys your info-products. Even so, a target profile can be a distraction as we've learned on this target profile trip. So let's summarise what we've learned so far: What have we learned so far? The Knoll brothers: John and Thomas Knoll. We learned they invented Photoshop. But besides that very important point, we also learned: 1) How to create an information product and why you need to leave the target profile out of it There are times when you might want to include the target profile, but that product might end up like a lot of me-too products on the shelf. To go rogue, you might need to sit down all by yourself and create an information product that is based on how you see the client getting from A to B. To put this fact into perspective, think about Photoshop itself. No target profile created that program. Instead the Knoll Brothers worked out what was needed to get clients from A-B and off they went into generating that awesome piece of software. The Photoshop me-too products were largely constrained by the boundaries of Photoshop itself. In short, the me-too were more a sort of target profile driven info-product, while Photoshop itself was a creator's dream. The target profile is not completely excluded from the creation-process, though. Once you've gone through the early stages and have your content past the early drafts, the target profile becomes extremely useful. I tend to send the draft to the target profile to get their feedback. There's almost something that I have left out, things I've not explained, examples that need more detail, etc. And the target profile will give me that very pertinent (and often, persistent) feedback. However, the target profile does play a role in pre-selling the info-product. 2) The target profile and the pre-sell While you shouldn't really get the target profile involved in the early stages of creating the info-product, you should get that client in very early in the landing page/pre-sell process. The reason why the target profile is invaluable in the pre-sell stage, is because you get to know what motivates the client and the main problem they're facing. Once you have the biggest problem clear, you can create your sales page to tackle that issue. The target profile interview becomes utterly invaluable when you're in the sales/pre-sell phase. To understand more about how the target profile plays a role, pick up your copy of The Brain Audit and read the chapter on target profile yet again. 3) Finally, the target profile plays a significant role in in a version or satellite product creation Users usually want a sort of upgrade. They'll ask you to fix this and that in your info-product. Most info-product creators nod glibly and do nothing. They simply don't bother to create a newer version of the info-product. Admittedly not all products need an upgrade, and any sort of update can be as much, if not more work than the existing product. Even so, you're able to sell an upgraded product to existing as well as newer clients. The other aspect is the creation of satellite info-products Just because you have a complete and detailed info-product, doesn't mean your target profile won't hanker after even greater detail. This is when you create a satellite info-product. The Article Writing Course has satellite courses, and even The Brain Audit has satellite products. In short, the user is asking you to create info-products that help them understand your information differently or in an intermediate format. Paying attention to the target profile makes for loyal clients and substantial profits from an existing clientele. Instead of scrambling all over the place to get new clients all the time, you can use this concept of satellites products and versions to run an extremely profitable business. The target profile is crucial. Or not. It depends on the activity and the stages of your info-products. What’s the one thing you can do today? There’s no one thing. This is all about stages. 1. Write the product you want to write to help the customer get from point A to point B. 2. Once finished, have a target profile review it for feedback. Make changes. 3. Interview target profile to help create a sales page: – Find out the problems they're having and use those problems in the sales page. – Find out their solution, objections, testimonials, risk reversal and uniqueness. Use on the sales page. Next Step: If you missed the first part of this series, here is the link: Info-product Creation Part 1: When to Leave The Clients Out (And When to Include Them In)
Star Wars Turns 40! This episode has interviews with Alan Tudyk, John Knoll, and Hal Hickel from Rogue One: A Star Wars Story, conducted at Industrial Light & Magic. Could K2SO return in Rebels or another film? What did Anthony Daniels have to say to Alan? A bit of reminiscing on the Star Wars franchise, a story about Master P and Yoda, plus, quick Star Wars-centric bits with Harrison Ford and Liam Neeson from Downey’s interview archives, and the secrets behind the construction of a Sith Lord’s red lightsaber. Follow PopCurse on Twitter, Instagram, and Facebook. Follow Ryan J. Downey on Twitter, Instagram, and Facebook. Check out PopCurse network podcasts Speak N' Destroy, No Prize From God, and Hoosier Illusion. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/popcurse/message
Special guest Cillian Dwyer returns to That Old Pod to share his thoughts on this week's WWDC conference. Conversation dives into how Apple's announcement positions them relative to their competitors, what surprised us, and how we see the tools and advancements announced this week impacting the future. Longer discussion around the impacts of Apple joining the AR/VR revolution. Show Notes:What is WWDC 2017?Watch Apple’s 2017 WWDC Keynote which is the basis of today’s conversation, watching this first will drastically improve the listening experienceGoogle has their own version every year called Google I/O and its held each year in late MayMicrosoft's conference is named Microsoft Build which is generally held in early May each yearA seasoned Apple Developer commenting on the relaxed atmosphere of WWDC being held in San JoseTV and tvOSAmazon Prime tvOS app announcementHere’s Apple’s product page for watchOS 4Apple has opened up the future of Bluetooth accessories working directly with WatchWhat is NFC?Apple is opening up NFC to developers in iOS 11, which has been a subject of some contentionWatch satisfaction rates are through the roof, consistent across all the companies wearablesPotential glucose monitoring for WatchApple Watch health measurement’s accuracy is best in classWatch compared to proper chest monitorsWatch distance calculation is best in classApple allowing gym equipment providers to directly sync with WatchCustomers call using Pay on the watch a magical experiencewatchOS 2 to 3 was a major overhaul of the user experienceRecent comparison studies into Siri’s accuracy have shown room for improvement, although the results are fairly inconsistentSiri speaks 21 languages and 36 localizations, Cortana speaks 8, Google Assistant 4 and Alexa is merely bilingualYou can read Apple’s privacy page which does a terrific job of explaining how Apple prioritizes your privacy; the section on Siri has yet to be updated for iOS 11 where your device will sync the Siri data with each other, but that data will not be available to Apple; the best way I’ve seen this described was Horace Dediu who framed it that “Siri knows you, Apple does not”Siri’s learned behaviors are synced between your devices with iCloud in iOS 11The Wall Street Journal’s recent hit piece on Siri has garnered lots of attention recently, I felt the sourcing was pretty light for such a heavy tone, and it looks like I’m not the only oneUnderstanding extensions, released with iOS 8 in 2014, possibly one of the most underused power features of iOSExtensions allow the user to pass data between apps, something Android has allowed in a far less elegant form I believe since 2008 when the OS first launched, but certainly since 2009 when Cupcake added support for widgets I’ve shared my thoughts before on Android Wear 2.0’s adoption of cell radio supportApple announces MacOS High SierraWhat is Apple File System (APFS)?Many of the features of APFS such as full disk encryption and modern concepts such as snapshots and clones will theoretically allow Apple to provide drastically better solutions for system wide file encryption than File Vault, or system wide backup with Time MachineWhat is this ZFS Lucio speaks of?Remembering Mac OS X 10.6 Snow LeopardZFS support stripped from Snow LeopardWhat is HFS+? John Siracusa changed my life with these elegant write ups of file systems and backup solutionsApple to enforce 2FA as mandatory in iOS 11What is 2FA for Apple accounts?Mac OS Sierra and iOS 11 support HEVC, what is it?Apple announces Metal 2What is an eGPU?What is DirectX?Many windows machines powered by DirectX 11, but all machines running Windows 10 are powered by DirectX 12I had trouble finding the exact article Cillian was quoting to compare frame rates of World of Warcraft in Mac OS Sierra and Windows 10, but apparently performance in metal is terrificXamarin enables development of iPhone apps on Windows without a MacNew iMacs announcedNvidia explains why GPUs are so important for tasks such as augmented reality/virtual reality/mixed reality/machine learning/neural networksApple finally making desktop caliber video cards standard in all its 4k and 5k iMacs with the Radeon Pro 500 seriesHow does Radeon 580 Pro compare with Nvidea GTX 1080?AMD and it’s new Radeon Vega lineJohn Knoll, co-developed Photoshop with his brother and later started Industrial Light and Magic which has produced such movies as The Abyss, Pirates of the Caribbean, Speed Racer, Avatar, Hugo and all the modern Star Wars movies among many othersIndustrial Light and Magic (ILM)Cost of a graphics cardsApple stuns the world with the iMac ProCost of iMac Pro is stunningly lowApple’s 5k displays are getting ridiculousAffinity Photo appAffinity Photo demoCost of a last generation 8-core Xeon processor ranges from around $400 - $900What is ECC RAM?what is a teraflop?22 Teraflops is 4x more powerful than the Xbox Microsoft has teased releasing sometime this year codenamed ScorpioMicrosoft Surface StudioAppleCare+ for MacMacbook can now be configured with Intel’s i5 and i7 kaby lake chipsAre these processors custom Intel parts? I can’t find it listed anywhereKaby LakeiOS memory management16GB ram limit for Macbook ProsApple’s official dev kit for eGPUThe Talk Show goes live with Craig Federighi andPhil SchillerHTC ViveFinal Cut Pro XiOS 11 previewNew App Store design aestheticWhat is Aqua?Here’s a terrific history on the evolution of the Mac’s user interface designiTunes design evolution on the MacApple Music design has set the standard we are now seeing everywhereThere are currently around 2.2 million apps available in the App StoreNetflix prediction algorithms are gaining notorietyNetflix paralysis is being used to study human’s response to overwhelming optionsWhat is dogfooding?iMessage sync with iCloud and the new iMessage App drawerApple Pay with person to person payments in iOS 11Square provides a fantastic user experienceSplit view has been an option on the iPhone since the launch of iPhone 6 and iOS 9, provided you are not in zoomed modeControl center is redesigned to one page and is now customizableWhat is jailbreaking?All about Notification CenterA nice comprehensive look at all the design changes in iOS 11Airplay 2 and it’s support for multiple roomsWhat is a QR code?The iPhone camera app is now a basic QR code readerWhen guests are attempting to join your wifi network, iOS 11 will prompt you to provide your wifi passwordApple adds indoor maps for airports and mallsApple Maps gaining lane guidance and a specialized automatic Do Not Disturb Mode1PasswordSherlocking is a reference to an Operating System (OS) taking a third party app’s functionality and making it part of the native system, thus destroying the app’s market viability, R.I.P Sherlock1Password showing off their new iPad experienceiCloud keychain works within apps in iOS 11OS level integration of Facebook and Twitter was introduced in iOS 6, now removedWhat is iCloud keychain and how do I use it?Two step verification with Apple, which is different from 2FAWhat is Authty?Hacking with fan noiseWhat is an air gapped computer?The myth of security by obscurityMusic starts with workouts on watchOS 4Apple and silence is a dangerous comboThis is the biggest you can see album art in iTunes 12Lots of wasted space in Apple Music, look how small those navigation letters are!New iPad Pro, including new 10.5” screen sizeOG iPadiPhone upgrade programiPad Pro 12.9” offers 2732 x 2048 which is 5,595,136 at a density of 264 pixels per inch; the 15” MacBook Pro offers 2880 x 1800which is 5,184,000 pixels (about 2% more) with a density of 220 PPIUnderstanding ProMotion and the variable refresh rate displayBattery testing difficultiesiPad Pro performance improvementsPrevious gen iPad performance was already astoundingApple launches ARKit, a tool to allow developers to make augmented reality appsMicrosoft HoloLens is available today, but as this picture shows the limitations are still severeARKit demos are already absolutely mind boggling, remember these are being made by people on their iPhones and iPads less than 4 days after the tool launched while all of these people have been busy at the conference it was announced at (i.e., no free time)Understanding the new Depth APIMaui Jim sunglassesPlatforms State of the Union KeynoteARKit supports all A9 and A10 devicesPalm rejectionThis drag and drop demo from 3-5 minutes is absolutely stunningWhat are permissions?A10X SoC with 3x performance cores, 3x efficiency cores and a 12 core GPUApple announces the HomePod Apple MusicSpotifySpotify collaborative playlistsWhat is Chiptune?Reviews of quality of sound for the HomePod are very positiveBen Bajarin, Lucio butchers last namesHomePod spatial awarenessiPod HiFiLucio always assumes “late in the year” means the 2nd week in December, thus he is basically guaranteed to be correct or pleasantly surprisedSonos Play 3A8 processor in the HomePod, same as the current AppleTVHomePod does have a display, and according to Neil Cybart it’s the whole top, not the Siri waveformMagic LeapMicrosoft Satya Nadella, again, Lucio butchers last namesLucio and Cillian have discussed in much further depth on the topics of AR/VR here and on AMD here and hereThanks for listening! Lucio will be posting a written form of his WWDC impressions as soon as he can finish it.
Wookiee Radio is back with episode 20. This week we start with some Celebration coverage and then move on to talk about the new mobile game “Star Wars: Puzzle Droids.” Next we take a look at what special deals are being offered on May the Forth this year. In movie news, John Knoll is working […]
This month’s episode of Hyperspace Theories continues our discussion of storytelling lessons to be learned from Rogue One. In addition, we look ahead to the next Star Wars film and share our thoughts on the legacy of Carrie Fisher. We begin with our reactions to the newly revealed title of Episode VIII: The Last Jedi. The title has connections to The Force Awakens, of course, as well as to familiar themes from other Star Wars stories and the Legends tales. We also ponder the potential implications of the red lettering used in the title announcement. In our meta segment on speculating wisely, we evaluate the role of movie trailers in speculation on future Star Wars films. For both that film and The Force Awakens, Lucasfilm has released trailers which seek to convey the tone, themes, and feel of the story but which include scenes and dialogue that do not appear in the final film. We discuss the merits and risks of this approach, particularly if the franchise is trying to maintain a lockdown on spoilers. On the other hand, it is now clear that both The Force Awakens and Rogue One were undergoing major editing, reshoots and pickups, dialogue replacement, and others changes in the months, even final weeks, before the films’ releases. With Rogue One in particular, some of the seeming inconsistencies in the characterization of Jyn Erso in the early trailers compared to the later trailers and advertisements may have arisen from the changes made during Tony Gilroy’s significant reworking of the story. This raises a comparison to Star Wars Rebels, which, like The Clone Wars before it, has a consistent track record of trailers that include scenes and dialogue matching the final episodes to air. We wonder whether Rian Johnson’s The Last Jedi, which already is deep into editing and seems to have avoided the mad dash revising of the previous two films, will have trailers and marketing more comparable to Rebels than those movies. Our segment on world-building also revisits the production process of Rogue One and its ramifications on the story and characters. Relying on the information revealed in The Art of Rogue One, as well as a number of recent interviews by the film’s editors, we discuss major shifts in the development process. The stage of development for the characters and story of Rogue One include the initial treatment and sizzle reel by John Knoll, creative development in 2014 led by Gareth Edwards and Gary Whitta culminating in a screenplay by Whitta, a script rewrite by Chris Weitz (including, among other things, the creation of Chirut and Baze), principal photography by Edwards in 2015, extensive script revisions and reshoots from Tony Gilroy in the summer of 2016, and then final editing of the film into its ultimate form. We discuss how these instances of significant rethinking, over a relatively short span of time, impacted the tone, feel, and internal consistency of the plot and characters. This month’s storytelling segment is dedicated to Carrie Fisher. In addition to talking about her importance as Leia Organa, both within the story and to fandom and the real world, we also share our thoughts on Carrie Fisher as a storyteller herself. From her script doctoring to Postcards from the Edge and The Princess Diarist, Carrie Fisher could make us laugh and cry, and sometimes both at the same time. Related Links John Gilroy and Colin Goudie interview with Yahoo Movies UK John Gilroy interview with io9 John Gilroy interview with com John Gilroy interview with Yahoo Movies Ben Mendelsohn remarks via io9 Gareth Edwards remarks via Vulture Jenny Nicholson YouTube video "Top 10 Worst Reasons You Liked Rogue One" ABC’s Nightline coverage via io9 Photographs showing deleted content via Slashfilm Contact Information: Hyperspace Theories: Twitter @HyperspacePod Tricia Barr: Twitter @FANgirlcantina; email Tricia@fangirlblog.com B.J. Priester: Twitter @RedPenofLex; email Lex@fangirlblog.com Kay: Twitter @Geek_Kay; email Kay@fangirlblog.com
In this episode we discuss the newest casting news for the Han Solo movie and talk a bit of Episode VIII. The best part of this episode, though, is that we got to talk to Nick from London again! And this time his sister Sylvia joined us for a bit, too! As always, be sure to check our website for a more complete show guide. Leave us a comment there while you're at it! https://childrenoftheforce.com/2017/01/19/episode-58-nick-and-sylvia-and-woody-and-lumpy-and-a-soggy-rebel/We start the episode off singing various happy birthday songs to Liam. He’ll be 8 before our next episode! STAR WARSY STUFF [2:15]Liam and his friend Toby (who was a guest on episode 14 of Children of the Force!) had a sleepover and watched The Empire Strikes Back. Liam had Two observations and a question. Observation: There are no women pilots in Rogue Group on Hoth. Bummer. Observation: The Wampa scenes in the cave looked fake. Question: Did Wedge survive the original trilogy and does that mean he’s around during the sequel trilogy? We know he survived the OT, but we don’t know yet if he’s still kickin’ in the ST. I have a feeling we’ll get a definitive answer this February in Aftermath: Empire’s End. We revisit whether or not Saw laughed a lot in Rogue One. What do you think? Did he? Let us know at forcechildren@gmail.com We give a shout out to Martin Luther King Jr., since we recorded this episode on the holiday that honors him. NEWS [8:45] Woody Harrelson is coming to the Han Solo stand-alone film! We discuss that Yahoo story about John Knoll naming Jyn after some females in his life. We got some Episode VIII tidbits from Rian Johnson via USA Today. “It’s not Star Wars without violence.” -Anna A CONVERSATION WITH NICK (and Sylvia) FROM LONDON [18:00] Before Nick talks with us about his experience at the Star Wars Identities Exhibition, we talk with his sister, Sylvia, about female representation in Star Wars. We also sing her a birthday song! After talking all about the Star Wars Identities exhibit, we talk with Nick about Rogue One and he brings up that deleted Unkar Plutt scene, the Rebels’ Darksaber reveal, and that small press release from Lucasfilm about not using a CGI Carrie Fischer in Episode IX. JOKE [38:40] Nick has a joke: What’s the popular music style on Dagobah? And I have a joke: What did Kanan say when Saw threw water on Hera? Q&A COUNCIL [41:00] Al asks: What was the most surprising thing about Rogue One for you? (By the way, you can let us know your answer via any of the methods listed at the end of these show notes.) STUMP THE LUMP! [55:05] Name one Zabrak Jedi. OUTRO [1:03:00] Please connect with us in any of the following ways: Leave us a voicemail: https://www.speakpipe.com/ChildrenoftheForce Twitter: @forcechildren Facebook: Children of the Force Email: forcechildren@gmail.com Website: www.childrenoftheforce.comThrow us some cash on Patreon at: https://www.patreon.com/childrenoftheforceThanks for listening, and may the Force be with you!
We've made it to three episodes! Do you like two guys talking about things they're interested in? Of course you do! You can find us on other sites at @bytereview and @benjionelung This episode is on Youtube at: https://youtu.be/V_F9Av5z6g4 IN THIS EPISODE: 1:00 Christmas fun and our pitch for Amazon sponsorship 3:00 Christmas tree safety 4:10 Tom's new Apple Watch 8:10 Tom's obvious Apple sponsorship 11:30 NEW SEGMENT: Good News! Amazon Go and self service checkouts 18:50 Fantastic Beasts and Where To Find Them - spolier-free bit 23:30 Fantastic Beasts spoiler-tastic bit 28:30 John Knoll and ongoing Star Wars movies 29:20 Ben's brief opinion on Star One Rogue Wars 30:40 The new Spiderman trailer 32:30 A much-belated chat about Marvel TV series 38:20 Starbound: we're quite into it 48:00 Updating games vs new console versions 49:20 Super Mario Run, game prices and Minecraft's success Some things we talk about in this episode: Why you should water your Christmas tree Tom's controversial, obviously-sponsored Apple vs Samsung speed test video Amazon Go Fantastic Beasts and Where To Find Them John Knoll, the guy behind Rogue One and... Photoshop Spiderman Homecoming Rogue One: A Star Wars Story Starbound Super Mario Run Rayman Adventures Minecraft
Rob and Dave from the Doctor Who Show podcast take some time out from their usual gig to review the new Star Wars anthology film, Rogue One. Featuring listener comments from Jen, Doc, Kate, Alan, Renata and Richard, this is a podcast for Star Wars fans by Star Wars fans (who normally present as Doctor Who fans). Share and enjoy. -- Rogue One: A Star Wars Story (or simply Rogue One) is a 2016 American epic space opera film directed by Gareth Edwards and written by Chris Weitz and Tony Gilroy, from a story by John Knoll and Gary Whitta. It is the first stand-alone film in the Star Wars Anthology series. Rogue One stars Felicity Jones, Diego Luna, Ben Mendelsohn, Donnie Yen, Mads Mikkelsen, Alan Tudyk, Riz Ahmed, Jiang Wen and Forest Whitaker, and follows Jyn Erso, the daughter of the unwilling designer of the Galactic Empire's superweapon, the Death Star, and her quest to retrieve his plans of destroying it. Produced by Lucasfilm and distributed by Walt Disney Studios Motion Pictures, the film is chronologically set between Revenge of the Sith (2005) and A New Hope (1977). Principal photography began at Elstree Studios near London during early August 2015 and wrapped in February 2016, with reshoots and additional filming taking place in mid-June 2016. Rogue One premiered in Los Angeles on December 10, 2016, and was released in the United States on December 16, 2016.
In one corner of John Knoll's office at Lucasfilm stand three racks of imposing black computer servers. The sleek 6-foot-tall towers, complete with mechanical switches and fans, flash blue LEDs. Each bears the insignia of the Galactic Empire from Star Wars and a name—Death Star 748, Death Star 749. Imperial computers, these are. As impressive and menacing as the machines appear, they aren't real.
Rogue One WritersWelcome to Great Shot, Kid! A new podcast about the people who make Star Wars!For our series premiere, hosts John Mills and Mike Schindler take a look at the writers of the upcoming Star Wars story, Rogue One. We discuss the origins of John Knoll's pitch, Gary Whitta past screenplays, Chris Weitz's work not only as a writer, but as a producer and director as well, and how Tony Gilroy fits into the equation.
We’re beginning to learn more about the production and story of Rogue One, and these developments are the focus of this month’s episode of Hyperspace Theories. Whether based on information revealed previously or the newer details, speculation about Rogue One has to take into account the involvement of a significant new player in the movie’s production: Tony Gilroy. The Hollywood Reporter disclosed his prominent role in both the filming of reshoots and the editing of the film in post-production. Subsequently the latest teaser trailer confirmed that Gilroy also is a co-screenwriter – Rogue One has “story by John Knoll and Gary Whitta” and “screenplay by Chris Weitz and Tony Gilroy” in the credits. Under the WGA’s rules for awarding writing credit, this means Gilroy made major additional contributions to the screenplay after Weitz’s version, which itself was a complete reworking of Whitta’s draft. Gilroy is highly regarded for his work on the Bourne movie series, produced by Frank Marshall, as well as his own project, Michael Clayton. He also previously worked with Gareth Edwards in completing Godzilla, so the collaboration on Rogue One seems to be a natural fit. Further insight into Gilroy’s perspective on storytelling and movie-making appears in his BAFTA screenwriter’s lecture, which is definitely worth the time. Before concluding our meta segment on speculating wisely, we also discussed Kathleen Kennedy’s comments on the importance of female executives in the development process, and Kay shared her thoughts on Carrie Fisher’s appearance at Wizard World. Our world-building segment turns to the two Rogue One teaser trailers released recently. One aired on NBC during the Olympics; the other premiered in Japan. We share our reactions to the two trailers, and note how they convey different messages about the story of the movie and its characters. We also consider Edwards’ comments on what the title Rogue One might mean, and some hints about the planet Jedha from Entertainment Weekly. Additional images from the film appeared in Empire magazine and EW’s gallery. For the storytelling segment, we turn to the characters of Rogue One. So far the most has been shared about the lead, Jyn Erso, played by Felicity Jones. She spoke to EW about her character, as well as to Kyle Buchanan at Vulture, who shared several outtakes on Twitter. Additionally, Forest Whitaker at EW offered some intriguing insights into Saw Gerrera at the time of Rogue One, including a fascinating parallel with none other than Darth Vader. While hardcore Star Wars fans have been excited by what’s been revealed so far about the movie, we noted the ongoing discussion in fandom and the media about whether the marketing has been doing enough to reach casual fans. The Hollywood Reporter noted that reaction in China has been muted, especially compared to other properties, like the Marvel films, which already have a large established presence in the country. We conclude the episode with our plot bunny giveaway, with inspiration drawn from the Rogue One trailers. . Related Links: Kathleen Kennedy interview (December 2015) Kay’s recap of Carrie Fisher’s Wizard World panel Promotion Partners for Rogue One (via Inside the Magic) EW articles on K2-SO and Bodhi Rook Contact Information: Hyperspace Theories: Twitter @HyperspacePod Tricia Barr: Twitter @FANgirlcantina; email Tricia@fangirlblog.com B.J. Priester: Twitter @RedPenofLex; email Lex@fangirlblog.com Kay: Twitter @Geek_Kay; email Kay@fangirlblog.com
This week for their 30th episode, Jason & Gabe talk all about that little thing that happened in London last weekend. STAR WARS CELEBRATION!! they were not there, but they felt in their hearts. Join them in this fun, super sized episode as they talk all about the Rogue One stuff, the Rebels news, Thrawn, Bistan, the Episode 8 stuff, Han Solo move stuff and about stalking John Knoll in a bookstore. All that and more in this new episode of Blast Points! if you dug the show please leave BLAST POINTS a review on iTunes and share the show with friends! If you leave an iTunes review, i will read it on a future episode! honestly! talk to Blast Points on twitter at @blast_points leave feedback, comments or ideas for shows! also like Blast Points on Facebook for news on upcoming shows and links to some of the stuff we talk about in the show!! we are also on Instagram! Wow! your hosts are Jason Gibner & Gabe Bott! contact Jason at Gibnerd@hotmail.com May the Force be with you, always.
This episode was recorded 22 May 2013 live and in person at Adobe's offices in Fremont in Seattle. You can download the m4a file or subscribe in iTunes. (Or subscribe to the podcast feed.) John Nack is Principal Product Manager, Adobe Digital Video. He has a blog (definitely worth reading, especially if you use Photoshop) and is @jnack on Twitter. This episode is sponsored by Microsoft Azure Mobile Services. One of the cooler features recently added is the ability to create custom APIs. Originally you were limited to standard operations on your database tables — but now you can design any API you want. This allows you to create a full REST/JSON API that's tailored to your app, that works as efficiently as possible. (And it's all in JavaScript. Mobile Services runs Node.js. Write your apps in your favorite text editor on your Mac.) Things we mention, in order of appearance (pretty much): Adobe LiveMotion Photoshop John's Blog Kurt Vonnegut Granfalloons despair.com Cocoa 64-bit Carbon 64-bit Unfrozen Cave Man Olive Garden South Bend, Indiana Tiramisu St. Sebastian Breadsticks Monkeys 2005 Movable Type DeBabelizer GifBuilder Anarchie 1984 Mac 2001 Algonquin Hotel Apple II PCjr ASCII Art Clip Art Googly Eyes Bill Atkinson MacPaint Rorschach Test Apple II GS Great Books Quadra 840AV Quadra Ad Director SuperCard Søren Kierkegaard Immanuel Kant Notre Dame Football Windows NT HTML New York City 1998 Flash Macromedia Illustrator Navy ROTC San Francisco GoLive NetNewsWire After Effects Thomas Knoll Camera Raw Photoshop Touch Germany Philistinism Perfectionism Volkswagen Carbon-dating Web Standards SVG CSS Gus Mueller Acorn Neven Mrgan Khoi Vinh Croatia Portland JDI Healing Brush Buck Rogers Creative Cloud Facebook Smugmug WWDC Jetta Ketchup Death-march Comic Book Guy John Gruber “If you see a stylus, they blew it.” Microsoft Surface Metro UI Rahm Emmanuel: “You never want a serious crisis to go to waste.” The Mythical Man-Month Content-Aware Fill Shawshank InDesign Adobe Magazine Nike PageMaker Postscript SLR Lightroom Black & Decker Dr. Evil Loren Brichter Instagram Kickstarter NGO Tumblr Acquisition Troy Gaul Blurb The Onion: Report: 98 Percent Of U.S. Commuters Favor Public Transportation For Others Data T-1000 Syria MacApp Resource Manager John Knoll Industrial Light & Magic QuickTime OpenDoc Corba OLE SnapSeed Mac System 6 Apple events AppleScript Audio Bus 1992 “The only time you should start worrying about a soldier is when they stop bitchin'” Alan Kay: “The Mac is the first computer good enough to be criticized.” TapBots Tweetbot 2 Android Kai's Power Tools Kai Krause Fremont RUN DMC Porsche Boxster Flavawagon Google Glass Robert Scoble
VFX Legend John Knoll has made an impressive presentation about Industrial Light & Magic work on PACIFIC RIM at View Conference in Turin, Italy. Just after it, Pascal Chappuis and I took the chance to discuss with him.
Episode 10 pf Mindless Philosophers is now online for your listening enjoyment. This week, we talk about John Knoll and his appointment as Chief Creative Officer, Florence Welch and the rumor of her in Episode 7, and our whopping 2 … Continue reading →