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Kickstarter co-founder Perry Chen joins Guy on the Advice Line, where they answer questions from three early-stage founders about what they really want from investment deals and acquisitions.Today we meet Jesse in Dallas, who's debating whether or not he should sell part or all of his cold plunge tub business. Then Catharine in Oregon, who's trying to figure out how to move on from the daily grind of her hot sauce brand. And Joe in Chicago, who has an ambitious vision for his chicken sandwich chain.Thank you to the founders of Modtub, HYCH, and Fry the Coop for being a part of our show. If you'd like to be featured on a future Advice Line episode, leave us a one-minute message that tells us about your business and a specific question you'd like answered. Send a voice memo to hibt@id.wondery.com or call 1-800-433-1298.And be sure to listen to Kickstarter's founding story as told by Perry on the show in 2017.This episode was produced by Alex Cheng with music by Ramtin Arablouei. It was edited by Andrea Bruce. Our audio engineer was Neal Rauch.You can follow HIBT on X & Instagram and sign up for Guy's free newsletter at guyraz.com or on Substack.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Al and Kev talk about the Wholesome Direct Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:53: Feedback 00:03:18: What Have We Been Up To 00:30:35: Snacko 1.0 00:32:46: Wholesome Direct 01:04:25: Outro Links Snacko 1.0 Wholesome Direct Wholesome Games Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kev: I’m Kevin. We’re back baby. This is the first episode back, right? (0:00:38) Al: They said they said we couldn’t do it, Kevin. (0:00:41) Al: They said we couldn’t do it. (0:00:43) Al: We said we couldn’t go on a break and come back because no one goes on a break (0:00:46) Kev: The they being you, I think primarily. (0:00:48) Al: and then comes back. (0:00:52) Al: No, everyone. (0:00:53) Al: Nobody believed in me. (0:00:57) Al: But here we are. (0:00:58) Al: back and here we are here today to talk (0:01:00) Al: about so many Cottagecore games like so many that I think some might just be that’s a game (0:01:03) Kev: Oh, a lot like they double. (0:01:06) Kev: It in the last five minutes. (0:01:13) Al: moving on we’ll see we’ll see we are we are here today to talk about the Wholesome Direct (0:01:14) Kev: Yeah, probably a lot of them we’re talking about the wholesome direct everyone (0:01:23) Al: specifically and a bunch of stuff in that not everything because it was an hour long and (0:01:30) Al: talked about everything in an hour long presentation we would probably be here all day and it’s already (0:01:37) Al: half eight at night that’s that’s also that’s also true so we’re going to talk about that we (0:01:37) Kev: and we don’t have enough to talk about it (0:01:40) Kev: ‘cause we don’t care about all of them. (0:01:46) Al: do have one piece of news that I want to cover before that and before that we’re going to talk (0:01:53) Al: about what we’ve been up to but first of all Kevin we’ve got feedback this is being sent in by Katie (0:01:56) Kev: Oh! (0:02:00) Al: of the show I have been listening to the podcast for some time now and it’s a highlight of my week (0:02:02) Kev: Uh-oh. (0:02:06) Al: not last two weeks so sorry I really enjoy hearing your honest and sometimes brutal opinions on games (0:02:06) Kev: When did we ruin it for her? (0:02:14) Al: and I especially enjoy how positive and how much energy Kev has on his solo episodes keep up the (0:02:21) Al: amazing work. There we go Kevin. You got a shout out. (0:02:23) Kev: Okay, I’m going, I’m trying to refrain from, you know, being sarcastic or whatever, putting myself down. But thank you very much. Sincerely, that means a lot. I have a lot of practice talking to myself. I think that’s what it is in my head space. Now, I just put a mic in front of it. (0:02:38) Al: I feel like the brutal opinions on games has to be talking about Shugadu Island, right? (0:02:54) Kev: Oh, I feel like there’s a number of episodes we could point to, including the ones we like. (0:02:58) Al: That is the particularly bad one. Well anyway, thank you Katie for the feedback. If you too (0:03:00) Kev: Yeah. (0:03:05) Al: want to send feedback you can do it on the website harvestseason.club (0:03:08) Al: There’s a feedback from there. Come send us more and you’ll get a mention on the podcast. (0:03:12) Kev: Yeah, all right. (0:03:15) Kev: You’d like right now, yay. (0:03:16) Kev: Thank you, Katie. (0:03:17) Kev: I very much appreciate it. (0:03:19) Al: Next Kevin, what have you been up to? (0:03:22) Kev: Boy, what do I– (0:03:23) Kev: Well, my internet has been out for a week, (0:03:27) Kev: so let’s start with that. (0:03:28) Al: That’s unfortunate. (0:03:29) Kev: Yep, it’s been a headache. (0:03:33) Kev: But here I am using not working internet. (0:03:40) Kev: But that’s kind of– (0:03:42) Kev: affected a lot of my gameplay, because so I didn’t realize just how many of my games are like online only. (0:03:48) Kev: Or have to connect to servers or whatever, like Zendless on Zero has a 2.0 update. I haven’t played that. Marvel Snap, (0:03:55) Kev: I don’t get that many games in this week. My phone’s dying, so it can’t– for whatever reason Snap just crashes on it now. (0:04:01) Kev: So I have to pretty much play on PC these days. (0:04:05) Kev: But Unite is gone, so on and so forth. (0:04:09) Kev: The one game I have been playing though (0:04:12) Kev: Unicorn Overlord, are you familiar with that, Al? (0:04:14) Al: I am. I’m a photo. (0:04:16) Kev: Okay, oh man, it’s… (0:04:20) Kev: So I picked it up on sale, it was like 30 USD, which is pretty cheap for a game of this size. (0:04:24) Kev: Um, it’s for people unfamiliar, it’s a strategy, real-time game. (0:04:32) Kev: I like Fire Emblem, but real-time. (0:04:34) Kev: And Good Heavens, this game does all the things I like in that game. (0:04:40) Kev: Um, okay. (0:04:42) Kev: So, have you ever played a Fire Emblem, Al? (0:04:44) Al: No. (0:04:44) Kev: Okay, but I assume you’re familiar with the concept of super-trust, right? (0:04:47) Al: Yeah. (0:04:48) Al: Yeah. (0:04:48) Kev: Yeah, okay. So, like I said, that’s correct. (0:04:51) Al: They’ve all got swords, that’s what I’m aware of. (0:04:54) Kev: And Unicorn Overlord also has swords. (0:04:56) Kev: Actually, Unicorn Overlord has a lot of Fire Emblem stuff. (0:05:00) Kev: It’s very much like an homage/love letter to a lot of strategy games, Fire Emblem included. (0:05:06) Kev: So, it has a lot of the elements borrowed from that. (0:05:10) Kev: that are like likely it feels (0:05:12) Kev: less like trying to knock them off and more become the wash / love letter anyway (0:05:19) Kev: so unlike Fire Emblem which is grid based this is not grid based it’s real (0:05:24) Kev: time you just send your units point A to point B and they’ll travel as close to (0:05:29) Kev: straight line as they can also they in Fire Emblem each character is a single (0:05:36) Kev: unit in this game you assemble teams of up to five characters in one unit with (0:05:42) Kev: front row and a back row so all of a sudden the complexity is through the (0:05:46) Kev: roof and it’s really enjoyable in my opinion right you got tanks in front (0:05:50) Kev: archers in the back so on and so forth and each character you can load them out (0:05:58) Kev: with different equipment skills and stuff and Fire Emblem is like every (0:06:02) Kev: character gets like two or three items that do almost just that’s basically but (0:06:07) Kev: in this one you can you can change their move sets so there’s (0:06:12) Kev: it like layers and layers and layers of complexity which is (0:06:15) Kev: really, really good. Yeah, I really, really like this game. (0:06:20) Kev: I’m at 60 hours so far. Yeah, good. No internet. So just (0:06:26) Kev: crushing it. But it is. It’s the arts really nice. Very, very (0:06:31) Kev: pretty. But but oh, great, great stuff. Um, yeah, that’s that’s (0:06:38) Kev: kind of the big thing I’ve been up to. (0:06:42) Kev: All right, Al, what about you? (0:06:44) Kev: Tell me– tell the poor pleb about the switch, too. (0:06:46) Al: The Switch 2, what? What are you talking about? Yes, yes, I’ve got the Switch 2 and I’ve been (0:06:52) Al: playing Mario Kart World. I haven’t had a huge amount of time on it yet. As we are talking, (0:06:58) Al: I have been… I was away. I was not at home when the Switch 2 came out on Thursday, and (0:07:06) Al: it was delivered to my home. I didn’t get back till Saturday evening, and so that’s (0:07:11) Al: about 24 hours ago as of now. So, yeah, I’ve not had a huge amount of time. (0:07:16) Al: Especially as obviously I had to set it up, and you know, I have kids and a life, and (0:07:20) Al: I can’t just always play the game. But I have put in a couple hours into it, both myself (0:07:27) Al: and me and my son playing it together, and it’s fun. I enjoy it. What I will say is that (0:07:35) Al: I love a lot of the… It’s a lot more reactive in terms of like, your character does a lot (0:07:44) Al: more while playing, which makes it feel (0:07:46) Al: a lot more real, right? Like there are more reactions to things. And, uh, so it’s really (0:07:54) Al: hard to explain, but there’s just lots of little things that they do that make it feel real. Um, (0:08:00) Al: the animations are all more detailed. Uh, when you, when you hit a car, you don’t now just like (0:08:07) Al: stop in the same way that you do when hit by, uh, uh, you know, a weapon you like get knocked to (0:08:15) Al: the side and you can actually (0:08:17) Al: there was one today where I was like hit it in such a way that I actually just ended up going up on two wheels (0:08:24) Al: and continuing to move. (0:08:26) Kev: What? (0:08:28) Al: Yeah, exactly. So there’s just lots of little things like that. (0:08:30) Al: It’s you don’t, whereas in Mario Kart 8, if you hit a vehicle, no matter how you hit it, (0:08:37) Al: you would just, you would just stop. (0:08:37) Kev: You do the somersault, you know, or whatever, yeah, uh-huh, yeah. (0:08:38) Al: Yeah, exactly. You’d just do the standard. (0:08:40) Al: I’ve been hit by something I have now stopped, whereas that’s not necessary. (0:08:44) Al: If you hit it, like, straight on, you will slow down. (0:08:46) Al: And, you know, spin off to the side. (0:08:49) Al: But if you hit it in certain ways, you can actually just keep going. (0:08:52) Al: It just depends on exactly how you hit it, which makes it a lot more fun, I think. (0:08:59) Al: And, you know, different weapons do different things depending (0:09:03) Al: on where they hit you and how they hit you and stuff like that. (0:09:06) Al: Which it is, it is, it’s really interesting. (0:09:06) Kev: Really, that’s fascinating. (0:09:10) Al: And it just, yeah, just the animations, like, you feel like the character moves (0:09:16) Al: the vehicle. It doesn’t just feel like you are one car, one model, stuff like that. (0:09:20) Kev: Wow, that’s the power of the Switch 2. (0:09:26) Al: Or is it the power of, like, 10 years of developing the next Mario Kart game? (0:09:31) Kev: No, no, this wasn’t possible on the Switch 1. (0:09:34) Kev: Impossible, absolutely. (0:09:38) Al: And I also like how, so one of the things about this game is obviously you’re just choosing (0:09:44) Al: a car rather than like choosing the body. (0:09:46) Al: The wheels and what’s it called, parachute. (0:09:49) Kev: Right. (0:09:53) Al: I quite like that because there’s less for you to have to think about. (0:09:57) Al: But what I do like is that each of the carts looks slightly different depending on the character. (0:10:04) Kev: Wow, that’s impressive. (0:10:06) Al: It’s not just like the base cart, the Mario cart, that if you’re Mario it’s red with the M on it. (0:10:10) Al: If you’re Luigi it’s green with the L on it. (0:10:14) Al: if you’re the cow, it’s grey with the cow. (0:10:16) Al: They put a lot of attention to detail in this game, a lot of effort. (0:10:18) Kev: - That’s all. (0:10:28) Kev: Wow, that’s impressive genuinely, like wow, that’s attention to detail. (0:10:38) Al: It’s really fun. Some things are going to take some getting used to like the controls are (0:10:44) Al: are obviously slightly different. (0:10:46) Al: The thing that’s knocking me off a lot is in eight and before, if you wanted to hold (0:10:54) Al: like a shell or banana behind you, you would have to hold down the fire button. Whereas now (0:10:58) Kev: Mm-hmm. Yeah. (0:11:02) Al: that happens by default. So as soon as you have it in the priority slot, it is behind you. (0:11:06) Kev: Okay, huh, I think. Okay. Sure, sure. I feel like at least one (0:11:09) Al: And then if you press it and hold it, it will just fire it. So I have spent a lot of time (0:11:17) Al: things because I was trying to have them behind me. But that’s just how you get used to it. (0:11:21) Al: And eventually you’ll stop doing that. But yeah. (0:11:25) Kev: other Mario Kart did that. But it’s not as common at the very (0:11:30) Al: possibly. Well, that’s the thing. Like, do I remember how things before 8 actually worked? (0:11:30) Kev: least, or regardless, it’s been what 10 years with our hard part (0:11:34) Kev: eight. (0:11:36) Kev: That’s how - that’s how video game historians - yeah, yeah. Now that’s fair. That’s how (0:11:39) Al: No, I do not. I’m not an idea. I don’t go back and play old Mario Kart all the time, right? (0:11:46) Al: That’s not my life. (0:11:50) Kev: video game historians chronicle things in the BMK8 era or the AMK8 era. But that’s (0:12:00) Kev: good stuff. Okay, how does - how does the free driving world… (0:12:04) Al: I haven’t done any of that yet. I’ve just been playing Grand Prix. I will say… (0:12:08) Kev: Mmm. Well, I mean, but you - you have between the phrases now, right? Like, that’s - you feel a (0:12:14) Al: So yeah, so I think no, is how I’ll say it. It is not like what I think Free Run will be at all. (0:12:15) Kev: taste of it. (0:12:26) Al: You’re not really driving between the courses. How it is, is yes you are driving, like you start (0:12:32) Al: Start on the finish line of the previous course. (0:12:35) Al: And then the first lap is to the starting line of the next course. (0:12:42) Al: And then this, and then you’ve got the second and third laps are on the course. (0:12:46) Al: It depends on what course it is. (0:12:47) Al: Like some of them are shorter, like baby park, and you actually have like then (0:12:51) Al: multiple laps around it, or a lot of them aren’t just like a single loop that you (0:12:56) Al: do a certain number of times. (0:12:57) Al: A lot of them are like the ones where you, you just have one long course that (0:13:01) Al: you do different sections of. (0:13:03) Al: It just depends on what it is. (0:13:05) Al: I am, I don’t really like it. (0:13:09) Al: I personally would just prefer the standard you’ve got your three courses (0:13:13) Al: and you do your three laps or however many laps. (0:13:16) Kev: » Sure, sure. (0:13:16) Al: Um, the driving between it just feels kind of tacked on and it almost feels (0:13:22) Al: like they wanted the open world thing. (0:13:24) Al: And sure, fine. (0:13:25) Al: I don’t, I I’ve not tried it yet, but I, I can imagine it’d be interesting. (0:13:30) Al: Um, but the all you must drive between the courses, the bit that is (0:13:35) Al: between the courses feels pretty either feels pretty generic and boring, or just (0:13:40) Al: feels like the previous course that you just finished and you’re like, I don’t (0:13:44) Al: understand why I’m still doing this course when I’m on the next course. (0:13:49) Al: And it doesn’t, the other, the other thing that I found a bit weird was it (0:13:52) Al: doesn’t start straight away. (0:13:55) Al: Like once you hit the finish line, you go into like, Oh, here’s the rankings. (0:13:59) Al: And then you have to start it again. (0:14:01) Al: And then because you’re starting again, you’re starting on the finish (0:14:04) Al: and it just feels like that’s a weird jarring thing. (0:14:08) Al: It’s like, Oh, you finished that race. (0:14:10) Al: Now let’s start the next race on this point. (0:14:13) Al: Like where you just finished, like it just, it feels like an idea that someone (0:14:17) Al: had, and then they went, yeah, let’s do that. (0:14:20) Al: But they never really did anything with it. (0:14:22) Al: And it almost would have felt more realistic or more interesting. (0:14:28) Al: If it just, the race hadn’t stopped at any point, or maybe if it, if you have. (0:14:35) Al: You have to wait for everyone else to get there, like, if you just like stayed in (0:14:40) Al: position at that point, and waited for everyone to catch up, but the fact that (0:14:41) Kev: Yeah, in that way, kind of– (0:14:46) Al: it goes like, Oh, now we’re going to like cut to this other screen, like they do in (0:14:50) Al: previous Mario carts, where you show the rankings, it almost defeats the purpose (0:14:54) Al: of then, then driving between the two courses. (0:14:57) Kev: Yeah, that’s so weird to me because, yeah, that doesn’t from the way it was described, like, that would have been, you know, what I would have thought, right? Like, you there, you know, you hit the finish line and then you just keep driving and maybe ranking is on the side or something. (0:14:57) Al: It’s like, well, what happened, what happened in that time? (0:15:00) Al: Because now I’m back on the finish line. (0:15:16) Al: 100% why I expected. And I guess the reason they don’t do that is they want everyone to catch up (0:15:19) Kev: That’s wild. (0:15:21) Al: so that you’re all starting at the same time for the next race. Sure, fine. But I feel like you (0:15:25) Kev: But, okay. (0:15:27) Kev: Yeah, but what’s the point? Like, that’s baffling to me. (0:15:28) Al: could have done that transition better, right? I don’t– I understand why they want something (0:15:34) Kev: Um… (0:15:37) Al: like this. It feels like it’s another mode, and I feel like they should have kept Grand Prix (0:15:41) Kev: Mm-hmm. (0:15:44) Al: as it was. And then this was like (0:15:45) Kev: Yeah. (0:15:47) Al: a new type of tour. A grand tour instead of a grand prix. I’m not saying this is bad, (0:15:48) Kev: Yeah, that’s what they should have done. Absolutely. Yeah, exactly. There you go. (0:15:56) Al: I’m saying I don’t like that this is instead of what we had before. (0:16:00) Kev: Right, right. I get that. Yeah, from what you’re describing, it doesn’t… (0:16:05) Kev: Yeah, it sounds like they fumbled that execution just a little bit. (0:16:09) Kev: And if you’re not here completely removing the standard Grand Prix for that, like, that’s a problem. That’s rough. (0:16:14) Al: Exactly. (0:16:16) Al: Exactly. (0:16:17) Al: Exactly. (0:16:17) Kev: Well, we’ll see. Like, I mean, I… I mean, I personally think we’re going to get DLCs that are just going to be standard Grand Prix-type modes. (0:16:19) Al: We will see. (0:16:30) Al: Interesting. I can’t see them not doing DLC for this. For two reasons, one, they did two sets of DLC for the previous game, and two… (0:16:31) Kev: Because… (0:16:35) Kev: Right, exactly, right? (0:16:40) Kev: Mm-hmm. And DLC for the remastered version of the game, that DLC. Yeah. (0:16:46) Al: Well, yeah, that was the second one. But anyway, secondly, it doesn’t feel like there’s enough races, because you have, like, eight. (0:16:56) Al: And it doesn’t feel like (0:17:00) Al: enough to me. I’m not regretting buying the game, especially because I got it in (0:17:01) Kev: Not anymore (0:17:05) Kev: Yeah (0:17:06) Al: the bundle, right? But I totally get why people are like, Oh, that feels like a lot (0:17:10) Al: of money for eight, eight grand prix. Especially when like, the preview, like, I don’t, I’m (0:17:18) Al: not expecting it necessarily will be free DLC. And obviously people complain about that, (0:17:23) Al: right? They’re like, Oh, you’re charging us $80 and then you’re also charging us more (0:17:24) Kev: Yeah. Yeah, yeah. Sure. Yeah, yeah, that’s what I suspect too. (0:17:27) Al: courses. But I can (0:17:30) Al: see the DLC being reasonably cheap, and it’s just like $10 or whatever, right? (0:17:36) Al: But it just, yeah, eight just feels, eight isn’t even as many as Mario Kart 8 Deluxe had. Eight (0:17:42) Al: Deluxe had 10. And so eight had eight, of course. Mario Kart 8 had eight courses, and then they (0:17:44) Kev: Yeah, yeah (0:17:48) Kev: Yeah (0:17:51) Al: added on eight grumpries, sorry, and then they added on two, I think, for DLC initially. And then that (0:17:56) Kev: - DLC, that’s correct. (0:17:57) Kev: - Yeah. (0:17:57) Al: That was all bundled together as Mario Kart 8 delivered. (0:18:00) Al: So Mario Kart 8 Deluxe had 10 and then they doubled in the other DLC, yeah. (0:18:00) Kev: - And then they doubled the number. (0:18:05) Al: So it just feels a little bit meh that we’re not even, we’ve not even got as many races as Mario Kart 8 Deluxe. (0:18:12) Kev: Yeah. Yeah, that’s fair, right? Like it’s, I think the pain point is just this, the way you’ve described how they fumbled their new Grand Prix version, right? Because like I could, I could live with eight cups or whatever, if it was the standard Grand Prix that, you know, you could just do ad nauseam like, you know, other Mario karts and it’d be fine. (0:18:12) Al: And then this is more expensive. (0:18:15) Al: None of that, none of that feels good. (0:18:43) Kev: But if you’re replacing that and given something that feels a little worse or a little awkward, yeah, it’s going to be rough. (0:18:51) Al: And let me get and let me point out the courses are really good. (0:18:55) Kev: Sure. Yeah. Are there any, any new ones you’re fond of that you’ve seen so far? (0:18:57) Al: And like. (0:19:02) Al: The the one I particularly like, obviously, I’ve not done them all. (0:19:06) Al: And I’ve not done them all yet, but the one that I’m particularly (0:19:10) Al: enjoying is the Donkey Kong one, I can’t remember what it’s called. (0:19:12) Kev: hmm is uh I don’t know which one because there’s obviously been a handful or if it’s a new one but uh okay (0:19:18) Al: Yeah, let me check. (0:19:20) Al: I think it’s a new one. (0:19:21) Al: And that I think is really fun. (0:19:25) Kev: oh yeah they saw they showed that one in the trailer first yeah that one looked cool (0:19:32) Al: You’re essentially it’s one of the ones that’s not like laps. (0:19:35) Al: It’s one specific course and you end at the end. (0:19:39) Al: And what I really like it is you’re essentially going through a Donkey Kong level, right? (0:19:44) Al: Like you’re going up this course and then at the end at the top is a robotic Donkey (0:19:46) Kev: Really? That’s cool. (0:19:51) Al: Kong, throwing barrels down at you. (0:19:53) Kev: Oh, that’s so cool. (0:19:55) Al: So I really like that and there’s like lots of stuff to avoid and there’s bouncy pads (0:20:01) Al: and stuff like that. (0:20:03) Kev: That’s so cool (0:20:06) Kev: And I can’t wait to check that out (0:20:08) Kev: But I mean, obviously we’re nitpicking but still Mario Kart, right? Like it’s still the overall good (0:20:12) Al: Yeah, I don’t regret it. I obviously want the bundle, but if I paid full price for this, (0:20:18) Al: I still wouldn’t be regretting it. It is still really good fun and it’s still going to sell (0:20:20) Kev: Yeah, yeah. Oh, absolutely. And cow is playable. Yep. Wait, really? That’s hilarious. That’s incredible. (0:20:22) Al: like bonkers. But yeah, I mean, and Caro is one of the best characters to actually play (0:20:30) Al: as. It’s one of the meta characters. It is, yeah. So yeah, I’m enjoying it. I get why (0:20:37) Kev: Oh. Oh, yeah. Yeah, sure. Mm-hmm. Well, that’ll be– that’s awesome. (0:20:42) Al: people might be frustrated with it and I haven’t tried everything in it yet, so I guess (0:20:47) Al: we’ll see. (0:20:50) Kev: Can’t wait to hear more people. I haven’t heard much about it, (0:20:54) Kev: but I’m obviously interested in the free roam mode or whatever. But good stuff. (0:21:04) Kev: How was vacation world not– how was touching grass? (0:21:07) Al: Yeah, I wasn’t really on holiday. I was still working. In fact, I was working more than (0:21:12) Kev: Oh, were you? (0:21:13) Al: I normally do. I was just doing it in a different place. But I didn’t have my kids, so it was (0:21:15) Kev: Oh, that was me this week, too. (0:21:21) Al: relaxing in some way. No, I had fun. It was a little bit frustrating on the Thursday at (0:21:21) Kev: Mm-hmm. (0:21:27) Al: the end to be like, “Everyone’s getting their Switch too, and mine’s at home. I just can’t (0:21:30) Al: get it.” But it was only two days. It was only two days, yeah. But it wasn’t even (0:21:30) Kev: mmm your squid word and patrick and sponger outside (0:21:37) Al: like it feels worse than the people who just weren’t getting it, I feel, right? Because (0:21:42) Kev: yeah yeah yeah yeah (0:21:42) Al: you’re like, “Oh yeah, that’s annoying, and I don’t have it, and I feel like I’m missing (0:21:46) Al: out.” But I was like, “I have paid money, and I have had one delivered to me. It’s just (0:21:51) Kev: I shouldn’t be missing out (0:21:52) Al: I am not where it is.” (0:21:55) Kev: oh there yeah I can see that that’s funny yeah obviously I haven’t gotten my (0:22:00) Kev: i’ll probably have or well not mine i’m getting one for calvin next week is a little late birthday (0:22:05) Kev: present um so i’ll be able to join the ranks of people driving his cow and talking about it (0:22:16) Kev: 24 racers that’s insane (0:22:16) Al: um it is and it does it does mean that you like especially the there’s a lot of kind of I think (0:22:24) Al: they might need to do some rebalancing in terms of how things work especially like the rubber (0:22:28) Al: banding and stuff like that because like if you don’t if you if you don’t get up to first place (0:22:30) Kev: Oh, yeah (0:22:33) Al: quickly you’re probably not going to stay there uh um the the middle just feels absolutely insane (0:22:36) Kev: Oh, that’s good. Oh, that’s good stuff. I (0:22:41) Al: just now. So, yeah. (0:22:43) Kev: Can’t you know back in back in the old days there are eight racers (0:22:55) Kev: It’s crazy to think like there are some chunks with that many characters (0:22:59) Al: You have to have two whole pages to view everyone. (0:23:00) Kev: in a race (0:23:03) Kev: The rankings, oh my goodness. Oh, that’s incredible. Oh (0:23:10) Kev: Good time (0:23:12) Al: The other thing I’ve tried out on my Switch 2 is Pokemon Violet, and let me tell you, (0:23:18) Al: obviously if you didn’t like the game before, you’re not going to like the game suddenly (0:23:20) Kev: Right, it doesn’t fix a lot of the core design issues, but yeah. (0:23:21) Al: now that it’s running at a decent speed. (0:23:24) Al: Exactly, it’s still the same game, but my word is incredible. (0:23:29) Al: If you like the game, it is an incredible upgrade, just so good. (0:23:36) Kev: - Mm-hmm, but yeah, yeah, I’ll sit. (0:23:41) Al: It drives me insane whenever I see anyone talking about this and people will reply and (0:23:45) Al: be like, “Oh, it’s $500 to get the game how it should have been.” (0:23:49) Al: I don’t shut up. (0:23:50) Al: I don’t care. (0:23:51) Al: It doesn’t matter. (0:23:52) Al: Yeah, you don’t like it. (0:23:53) Al: Don’t play it. (0:23:54) Al: Don’t buy this. (0:23:55) Al: Shut up, right? (0:23:56) Al: Let me enjoy the fact that this game now runs incredibly. (0:23:59) Al: And you know what I’m most excited for with this is how well I think the new game’s going (0:24:05) Al: to run. (0:24:06) Al: Because there’s no way it will run worse than this, right? (0:24:10) Kev: Well, well. (0:24:10) Al: Because well, no, no, no, let me, let me, let me. (0:24:13) Al: So my point is, right, like it is a clearly a much more small and focused world, right? (0:24:19) Al: And one of the big issues of this game was the fact that the world is like all loaded (0:24:23) Al: at once. (0:24:24) Kev: Oh, oh you’re talking about ZA. I thought you meant yeah. Okay. Oh no. Yeah. Yes (0:24:25) Al: Yeah, yeah. Oh, no, I’m not even thinking about that. (0:24:29) Al: just now. Not even thinking about that just now. (0:24:30) Kev: Yeah, ZA is gonna be great. Yeah. Sure sure sure. Yeah, that’s fine (0:24:34) Al: And so if this game runs this well, like surely that game will run just as well. And (0:24:40) Al: it’s going to be so good. And I think it looks, it looks better, right? Like a lot of the (0:24:45) Al: thing about this game is that it just looks bland and meh. And yeah, the character models (0:24:46) Kev: Mm-hmm. Yeah, absolutely. (0:24:51) Al: don’t look amazing in the new game, but I don’t really care about that, right? Like everything (0:24:55) Al: else in my opinion looks a lot nicer, kind of like the, you know, the (0:24:59) Al: bright colours in the night. I think the night time in particular is going to look really good in that game, especially on (0:25:04) Kev: I agree. Yeah, that is nice, right? Because, like, okay, obviously, we all know I’m unknown, (0:25:12) Kev: Scarlet Violet, Disparage or Dissenter, whatever you want to call it, right? I’m critical. (0:25:16) Al: For fair reasons, I’ve like, I’ve not, I’ve never, I’ve never said that your reasons are not the totally fair reasons. (0:25:18) Kev: Just a little bit critical. Like you said, yeah. Yeah, yeah, yeah. And, like, you know, there’s a lot of design choices. (0:25:30) Kev: Design Choices. (0:25:32) Kev: I don’t like other people who I like. (0:25:34) Kev: It’s not fixing those issues, but like I think just how poorly it ran. (0:25:44) Kev: You know that like I’m an Nintendo fan. (0:25:46) Kev: I’m a Pokemon fan. (0:25:48) Kev: I don’t care about technical stuff, generally speaking, right? (0:25:52) Kev: But like it was just so bad that even even someone like me, it felt embarrassing. (0:25:58) Kev: Like it was rough. (0:26:00) Kev: So it’s nice to have at least that improved. (0:26:01) Al: No one, no one defends it. Right? Like with, with other, with other games, like Legends, (0:26:08) Al: like some of us are like, actually, I like how it looks, right? Like I, you know, I don’t, (0:26:10) Kev: Yeah (0:26:12) Al: I think that a lot of that is down to taste, but with, with the performance issues in this (0:26:14) Kev: Sure (0:26:17) Al: game, it was just embarrassing. Nobody justified it. And if anybody even tried to, you’d be (0:26:19) Kev: It would nope, yeah, yeah (0:26:22) Al: like, come on, like let’s be real here. You can like the game and still admit how terrible (0:26:28) Al: the performances. Whereas now, it’s just… (0:26:29) Kev: Yep (0:26:33) Kev: Yeah, it’s crazy I’ve seen clips online it’s wild the difference (0:26:38) Kev: I genuinely did. (0:26:42) Kev: I did not think it would upgrade that much. (0:26:44) Al: Yeah. And that’s handheld as well, not even docked. In handheld, it feels incredible. (0:26:47) Kev: That’s crazy. (0:26:52) Kev: Important question. (0:26:55) Kev: Have you tried the raids? (0:26:57) Kev: Because that was the… (0:26:57) Al: I have not. Yeah, I’m not convinced it’s going to make a massive difference to raids, because (0:26:59) Kev: Okay, ‘cause that’s… (0:27:00) Kev: I mean, it’s great the world runs right now, (0:27:02) Kev: but the raids, like… (0:27:05) Kev: Oh. (0:27:08) Al: I think a lot of the issue with raids was the internet communication. But I don’t tend (0:27:12) Kev: Yeah, probably, but I was curious it’s like (0:27:17) Al: to do raids a huge amount. I do them when there’s a seven star out, if possible. If (0:27:20) Kev: Yeah (0:27:21) Al: possible I do them as a solo build, so I don’t have to deal with other people. (0:27:23) Kev: Mm-hmm, I yeah. No, that’s fair (0:27:28) Kev: But yeah, that’s uh (0:27:30) Kev: Because if raids were good like I genuinely might be tempted (0:27:35) Kev: Consider another playthrough to give it a second chance on switch do but anyways, not that I’ll have one for a while, but (0:27:42) Al: Well, we’ll see, we’ll see. (0:27:42) Kev: Anyways, that’s good stuff (0:27:46) Kev: that (0:27:47) Kev: that’s nice and (0:27:49) Kev: Yeah, good on you Pokemon team for putting the effort to make that happen (0:27:54) Al: Yeah, I clearly, like, I wonder whether they’d been working on this before the game came (0:28:00) Al: out or whether this is in reaction to the game coming out and being terrible. Because (0:28:04) Kev: Yeah. (0:28:05) Al: they did tell us, like, oh, we hear you and we understand. And the question is, was that (0:28:11) Al: the point where they go, oh, we can’t just, like, let this go. Like, this is something (0:28:16) Al: we actually need to deal with. And then, obviously, they’ve gone, like, decision made. Do we try (0:28:21) Al: Try it our best to make it work as well on the switch, or do we just… (0:28:24) Kev: Mm-hmm (0:28:24) Al: take all of the nonsense that we’re going to get for the next two and a half years, (0:28:28) Al: and then throw it all on the switch too, and hope that we gain back the positives for that. (0:28:35) Al: I wouldn’t be surprised if that was the case, right? That is a decent… That timeline works, (0:28:38) Kev: Yeah, yeah, absolutely. (0:28:43) Al: that’s more than two years. I could absolutely see that they hadn’t even considered this (0:28:45) Kev: Mm hmm. (0:28:48) Al: until the reception was so bad, and then they’ve gone, “You know what? We do need to deal with (0:28:52) Kev: Yeah, also (0:28:52) Al: this and they had a small team dealing (0:28:54) Al: with that for the last couple of years. (0:28:56) Kev: Sure, I’ll I’ll you know, I’ll say that they probably (0:29:02) Kev: Whenever they found out switch to upgrades we’re gonna have which I imagined was relatively early, you know, I (0:29:08) Kev: Imagine they were planning one for scarlet violent (0:29:10) Kev: I don’t see a version where they weren’t gonna do that (0:29:12) Kev: What I don’t think is I don’t think they were gonna put in the effort they did for this because that I think was reactionary (0:29:20) Kev: Because I think they wanted to (0:29:22) Kev: You know try to clean up their act if you know if it had come out (0:29:27) Kev: Not as good or you know if the original game might come out better (0:29:32) Kev: I don’t think it would have been this huge of a jump because they probably just (0:29:32) Al: Well, yeah, yeah. I mean, because it wouldn’t be better. I don’t know. Yeah. I do feel like (0:29:37) Kev: You know, then yeah. Well, yeah. Well, that’s true, but they wouldn’t put the effort, you know what I mean (0:29:43) Al: I do think a lot of this is like, we need to make sure people actually buy our next (0:29:47) Al: game. Let’s show them that we can actually make a good game or a smooth enough. Okay. (0:29:47) Kev: Yeah, yeah (0:29:52) Kev: Yeah (0:29:53) Al: A well performing game. And, and I think that’s probably has done a lot to improve people’s (0:29:59) Kev: Yeah (0:30:00) Al: view on things, right? (0:30:02) Kev: Yeah (0:30:02) Al: People who were, you were probably worried about the next game, right? (0:30:05) Kev: Yeah, well hey, you know like I make all the jokes about you know, we could the you know, then Gen 10 could fail (0:30:12) Kev: or you know or whatever, you know, but (0:30:15) Kev: But maybe this is actually a sign that they’re actually trying to (0:30:19) Kev: They’re gonna try to double down or you know (0:30:23) Kev: put in the effort to make sure it really comes out. (0:30:25) Kev: Um yeah but okay good stuff that’s that’s really nice to know the power of the switch too. (0:30:33) Al: it’s good fun. All right, we have one piece of news I want to talk about before we just (0:30:40) Al: go through the wholesome direct stuff that we want to talk about. Snacko, Snacko decided (0:30:42) Kev: All right, what is it? (0:30:43) Kev: What is it? (0:30:46) Kev: That’s the cat game. (0:30:46) Al: that just after we released our last episode two weeks ago, they decided they were going (0:30:54) Al: going to release their 1.0, just shadow drop it. (0:30:56) Kev: That’s correct. That’s how this works in this gig, podcast world. Things happen as soon as (0:31:07) Kev: you take a break. That’s good. (0:31:08) Al: And I’m not even joking. This was a legitimate shadow drop. Like I saw the Steam news about (0:31:16) Al: Snacko 1.0 and I’m like, hold up, wait a minute. Did I miss something? And then I looked through (0:31:19) Kev: Tempting you. (0:31:21) Al: everything and nope, I did not miss anything. This was just surprise. Here you go. Here’s (0:31:27) Al: the new, here’s 1.0. So there we go. Snacko 1.0. It’s probably finally time for me to (0:31:35) Kev: Probably. I’m just looking at it, it looks nice. Yeah, that’s a, they’re little like pixely, (0:31:45) Kev: 2D, 3D thing, it looks nice, and the cat’s very cute. Yeah, good for you, Snaggo. You made it to (0:31:52) Kev: 1.0, like, that’s always a genuine cause for celebration, assuming it’s a real 1.0, (0:31:58) Kev: and not one of those 1.0s, yeah, it’s kind of 1.0, but not really, because we still have a whole (0:32:02) Kev: a whole bunch of other stuff that didn’t make it in yet. (0:32:04) Al: Yeah, I think they’ve got more updates coming, but it feels like it looks like it’s extra stuff. (0:32:09) Al: But having said that, I haven’t played through it, so I don’t know. (0:32:11) Kev: Yeah. (0:32:12) Kev: Sure, sure, yeah, yeah, I know. (0:32:14) Kev: But I’m just saying, we all know those games out there (0:32:17) Kev: that at 1.0 really should not have been at 1.0. (0:32:18) Al: Yep. Yep, yep, yep, yep, we do, we do. (0:32:23) Kev: But– but– yeah. (0:32:24) Al: It doesn’t feel, from what I know about the game and the developers, (0:32:28) Al: it doesn’t feel like something they would do. (0:32:30) Al: I don’t feel like they would just go, “Here we go.” (0:32:30) Kev: Yeah, from what– yeah, like, I also agree. (0:32:34) Kev: - Yeah, I agree. (0:32:35) Kev: Very cute game, always has been cute, still cute. (0:32:40) Kev: I might be interested in, oh, there’s a demo. (0:32:42) Kev: I might, I’ll download that demo at the very least. (0:32:44) Kev: Good for you, Snacko. (0:32:46) Al: All right, let’s talk about the Wholesome Direct then. (0:32:49) Kev: Okay, okay. (0:32:51) Kev: Before we get into, because obviously we got our list, (0:32:54) Kev: I want to comment on the presentation, (0:32:56) Kev: ‘cause man, an hour straight of wholesome and cozy, (0:33:03) Kev: Oh, it’s a little it’s. (0:33:05) Kev: A little much and you know, obviously that’s the nature of the beast, but you know, I’m just look, I don’t know how big wholesome games their operation is right and and and they’re they’re trying right like they highlight so many streamers or you know, content creators or whatever and oh good for you, you know, little spotlight on these guys, but you know, maybe, maybe just just put a little more into that, right? (0:33:06) Al: - Yeah. (0:33:32) Kev: Every, I can’t just, I’m not. (0:33:35) Kev: I’m not blaming any one streamer because they, but they all just happened to have the same, you know, just palette color palette swap backgrounds of a shelf with plushies and some plants. (0:33:46) Al: Yeah, yeah, I definitely found that as well. The other thing that I found was like everybody (0:33:50) Al: talks in this calm voice. Yeah, exactly. It’s like cosy games, right? First of all, it’s (0:33:54) Kev: - ASMR? (0:33:55) Kev: - Yup. (0:34:00) Al: not cosy games. It’s wholesome direct, right? The whole point was it’s like we want a place (0:34:03) Kev: - Yeah, huh? (0:34:05) Al: to show a bunch of games that are not just shooting zombies, right? And that is a totally (0:34:10) Kev: Yeah, yeah. (0:34:11) Al: fair thing and that’s why I like it and it doesn’t that doesn’t (0:34:14) Kev: Yeah. (0:34:16) Al: have to mean calm and quiet and trying to send you to sleep which is I definitely felt like it was I don’t know whether it’s always been like this and I’m just getting annoyed with it or whether it’s getting more like this but yeah I was absolutely the same every streamer was the exact same voice and background and I also think that there was a little bit weird and like having a different streamer to introduce every single game felt a bit weird (0:34:33) Kev: » Yeah. (0:34:46) Al: in the every time there was a streamer on they were like here’s my name here’s my channel here’s what I do and it was all the same as well it’s like oh we do everything cozy and you’re like oh my word like yes you are just the exact same as all the other ones we’ve just seen like I don’t it was yeah I agree I’m glad you felt the same because it was just too much for me (0:34:52) Kev: Yeah. Yeah. Yeah. Yep. Yeah. And again, and yeah, and again, I’m not blaming any individual (0:35:09) Kev: streamer because I’m sure they got their prompt and they do their thing and that’s why. But (0:35:13) Kev: when, you know, the wholesome gang people, when they were putting, cutting, pasting all (0:35:16) Kev: this together, somebody should have said, you know what, this might be a little much. (0:35:20) Al: You get, it’s the same, it’s the same with everything, right? Like it’s when, when you (0:35:23) Kev: Yeah. Yeah. Yeah. Yeah. Yes. (0:35:24) Al: watch a Nintendo direct and you have the two hosts who make the same terrible jokes after (0:35:30) Al: every single game, you get annoyed about that. And when you have the Xbox showcase and like (0:35:35) Al: half of them are shooting zombies in the face, it’s the same thing again. It’s just like, (0:35:38) Kev: - Mm-hmm. (0:35:39) Al: why are all these games the same? And, and why is the presentation so long? And so like, (0:35:46) Al: I think maybe we need to spread these things out a little bit more in the year, right? Like (0:35:51) Al: June, for releasing game information, do we really need to? (0:35:55) Kev: Yeah, yeah (0:35:59) Kev: Yeah, I agree or or you know what I’m trying to look up a year (0:36:06) Al: It’s 2025. (0:36:08) Kev: Yeah, not our year I’m I’m trying to look to the the highest (0:36:13) Kev: The high bar of video game presentations at 2014. That’s what it was the Nintendo (0:36:20) Kev: 2014 e3 presentation. That’s the one where we had a (0:36:25) Kev: and Reggie fighting (0:36:27) Kev: With their DBZ fight with the amiibo humor that that one (0:36:27) Al: Mm hmm. Yeah. (0:36:32) Kev: Obviously not every company is gonna be able to produce goofy bits like that or whatever (0:36:36) Kev: But you know that the point is they tried right? They they put a little a little effort into the presentation (0:36:44) Kev: And so, you know, it’d be nice right? What’s crazy to me is some of these bits were like the streamers introducing game (0:36:49) Kev: Didn’t even mention the game (0:36:51) Kev: They just said he was a world premiere (0:36:52) Al: yeah yeah well there is that I i don’t know I also think like the live ones are really (0:36:55) Kev: But anyways, I digress (0:36:59) Al: annoying as well right did you watch the friday’s summer game fest it was just really it was really (0:37:01) Kev: Mm-hmm (0:37:03) Kev: No, I haven’t watched any other I’ve just seen the the bids oh (0:37:08) Al: awkward I didn’t like it and like there’s something about jeff keeley that like i’m not saying he (0:37:10) Kev: Yeah (0:37:14) Al: doesn’t like games i’m sure he does i’m sure he does like games but the way he presents himself (0:37:20) Al: is corporate students. (0:37:21) Kev: Uh-huh, yep, that’s correct. (0:37:22) Al: And I can’t take him seriously and it’s like when there was a point where he was like oh (0:37:29) Al: something some game was shown and he was like wow looks great and he moved on to the next thing (0:37:34) Kev: Yeah. Yeah. I think that’s kind of underlying the point, right? You want to get somebody (0:37:35) Al: and I’m like you did not sound sincere there, what are you on about? (0:37:43) Kev: who’s sincere about the presentation or whatever is being presented, right? Yes. Yeah. Yeah. (0:37:46) Al: Which Reggie did well. That was his thing. Like, he was a corporate guy and we all knew that, (0:37:52) Al: and we all knew that he would probably sell us if he could. But you also got that he cared, (0:37:55) Kev: Yeah. Yeah. Yeah. Right. (0:37:58) Al: and I don’t know whether that was real or not, but you definitely believed that he cared. (0:38:04) Kev: I mean, I think he cared, but maybe that’s just part of the whole thing he did. I don’t (0:38:09) Kev: know, but he, like the important thing is he made us believe he cared, right? He could (0:38:13) Kev: talk about his games. Like it sounded like someone who played the game or knew of the (0:38:17) Kev: game to whatever degree. And yeah, you’re right. Like that’s what we need. We just need (0:38:23) Kev: people who know, who care, who are sincere. Like they’ll, even if it’s, you know, just (0:38:29) Kev: some of a blurb, you can feel that, right? So the point to one. (0:38:34) Kev: Well, long story short, wild. I forget what the new one is. Wildflowers people call me. (0:38:40) Kev: I’ll do the blurb for your next one. I’ll do it. All right. Let’s get into it. (0:38:42) Al: Alright, let’s talk about some games then. I don’t know if you’ve got anything else that (0:38:49) Al: you want to talk about other than the stuff that’s in this list, because I think, but (0:38:52) Kev: OK, there’s– here, let me see if I can find a– (0:38:53) Al: I think this is all the Cottagecore related stuff in my list. Let’s go, let’s go with (0:39:01) Kev: just go to– I’ll be looking up another list. (0:39:04) Al: it. So we started off with Story of Seasons Grand Bazaar. No new real information, but (0:39:10) Al: There was a new trailer with some. (0:39:12) Al: Uh, bits and pieces and, uh, I’m going to be honest. (0:39:15) Al: I’m really excited about this game. (0:39:16) Al: I think I’m, I’ve, I never played the original obviously. (0:39:19) Al: Um, and it does things a bit differently. (0:39:20) Kev: Yeah, it looks it looks good. I’ll say that. It looks like it has that, you know, Nintendo (0:39:21) Al: Um, so I’m excited to play it. (0:39:32) Kev: C.Lo quality story of seasons quality that they do. It looks good. I’ll say that. Yeah. (0:39:32) Al: Next one that I wanted to talk about was gourdlets together. So it’s a new gourdlets game. It’s (0:39:44) Al: a multiplayer gourdlets game. Which I feel like is a fun thing to add into a gourdlets (0:39:50) Al: game. I guess the question is, does this feel like it should have been a separate game or (0:39:55) Al: should it have been an update to gourdlets? I don’t know, but it is what it is. I guess (0:39:57) Kev: another mode. I don’t either. Yeah, yeah, yeah, it’s true. Well, I could have seen that even (0:40:02) Al: it’s cheap. It feels a bit selfish to ask for anything more. (0:40:16) Kev: more paid DLC by that point with the difference. But yeah, I guess so. I don’t know. It’s not (0:40:22) Kev: appealing to me, like, I don’t know, I’m just not feeling it, but it’s cool. (0:40:27) Kev: It’s cool to see them, you know, wanting to do this. (0:40:30) Al: Yeah, it also feels, I think it feels much, it looks like it’s much more character-based (0:40:36) Al: rather than obviously the girdlets was design-based, like management style, whereas this, I think, (0:40:43) Al: looks like you’re controlling a character because it’s the multiplayer aspect. So I’m (0:40:49) Al: thinking that might vibe with me more than the previous one. (0:40:52) Kev: Yeah. No, I can see that. That’s fair. (0:40:56) Al: we got something that you’ll be interested in, Luma Island, the (0:41:00) Kev: Well, you know what I do like pirates you’re right about that (0:41:06) Al: Well you played. Did you not play Luma Island? Am I misremembering? (0:41:06) Kev: It looks I didn’t play them island. No, that wasn’t me (0:41:10) Al: Oh, I know Johnny did, but I thought you had done as well. Oh well. (0:41:13) Kev: No, I don’t think no that was me but I do like pirates (0:41:15) Al: Well the Luma Island pirate update is coming out on the 20th of June. So we had, (0:41:19) Al: we already knew about the pirate update, but now we know that it’s coming out next week. (0:41:26) Kev: you go. It’s pretty looking, I guess. I like pirates, I don’t know. Okay, like, you know, (0:41:32) Al: We got a new trailer for tales of the shire as well. (0:41:38) Kev: in the past week, I actually watched the Lord of the Rings trilogy. And like, dang, man, (0:41:44) Kev: what a what a legacy you have to live up to. Okay, first off, did we have a date? Because (0:41:54) Kev: We finally got a date. (0:41:55) Al: We did. We did have a date when when they delayed it from March, they gave us a date of that point. So yeah, this is this is still what we were expecting. (0:41:56) Kev: I’m kidding. Okay. Okay. Well, that’s soon. It looks kind of like where it was at. I don’t (0:42:07) Kev: know what to say. I’m pretty sure the game is clear what it’s going to be. And as I watched (0:42:16) Kev: The Lord of the Rings and looking at this trailer, I’m thinking, “I don’t know if this (0:42:21) Kev: is the one for me. I’m not the one who wants to live in a hobbit. I want to hang out with (0:42:26) Kev: you.” That’s what I want to do in Middle Earth. (0:42:28) Al: Yeah. I’m a bit the same. I just, I don’t know what it is about this game that’s not (0:42:36) Al: grabbing me because A Lord of the Rings, Shire based culture game should be something that (0:42:42) Al: I would love, but I just, I don’t know. There’s just, it’s not grabbed me in anything other (0:42:48) Al: than the concept since it was announced. (0:42:48) Kev: yeah yeah that’s the hard part right is the concept gonna be better than the game maybe (0:42:57) Kev: uh that’s that’s you know that’s tough it like I said it’s when you put the lord of the rings (0:43:03) Kev: name on the box you have made things so much harder for yourself because that’s a lot of (0:43:08) Kev: expectations on now um but we’ll see maybe when it comes on it’s actually incredible I don’t know (0:43:16) Kev: Gandalf looked very kawaii, I’ll give him that. (0:43:18) Kev: They give us little ubu Gandalf. (0:43:21) Al: “I think it’s the character models that really confuse me. It’s not that I hate how they look, (0:43:27) Kev: Yeah, they do feel a little weird. (0:43:28) Al: I just… I don’t know. It’s so hard to explain.” (0:43:33) Kev: Yeah, no, I know exactly what you mean. (0:43:35) Kev: It’s something– it’s just a little je ne sais quoi. (0:43:40) Kev: I agree. (0:43:42) Al: Not normally used in a positive frame, not a negative frame, but fair enough. (0:43:42) Kev: But yeah. (0:43:49) Kev: But we’ll see. (0:43:50) Kev: It’s coming out soon. (0:43:51) Kev: And maybe it’ll surprise us still. (0:43:56) Al: Next, we had a new game, Linked Banner of the Spark. Build a bright new world alongside (0:44:01) Kev: oh my goodness this game (0:44:05) Al: a band of rescued robot buddies in this colourful action RPG, battle waves of enemies in solo (0:44:10) Al: or co-op, then return home and use your parts to craft a thriving town, assemble your crew, (0:44:15) Al: and grow stronger with each new adventure. I mean, this is basically like robot cult (0:44:19) Al: of the lamb, right? Go out and get stuff, and then save some creatures, and then come (0:44:24) Al: back and build a town. (0:44:27) Al: Kotlin did it really well, so if it implements it well, I think this could be really good. (0:44:32) Kev: It looks so good to me. (0:44:34) Kev: Like, oh man, ‘cause I’ve never called credit (0:44:40) Kev: within the trailer show. (0:44:41) Kev: There’s still like some gardening (0:44:42) Kev: or something like that, I think. (0:44:43) Al: There’s definitely farming, I’m seeing a farming plot. (0:44:43) Kev: But either, yeah, yeah, yeah, yeah. (0:44:47) Al: It doesn’t look like it’s a big thing, it looks like it’s relatively small, but it is (0:44:53) Kev: But like, it does it great. (0:44:56) Kev: ‘Cause you have that and you have, you know, (0:44:57) Kev: you’re throwing robots in there. (0:44:58) Kev: Well, you know, that can be a different number of ways, (0:45:01) Kev: but the robot portion of it. (0:45:02) Kev: It looks sick, like you have a lot of knife hands like there’s some that look kind of threatening or genuinely actiony. (0:45:09) Kev: Um, there’s robot fish. That’s kind of fun. Um, I’m excited about this one. This one is high up on my list. It looks great. Um, the gameplay looks like what I want to the world’s colorful. I can’t wait. I’m so excited for this one. (0:45:26) Al: Yeah, I agree. Looks really fun. (0:45:28) Kev: All right, what’s next that’s not linked and thusly not as high on my list. (0:45:32) Kev: Oh well that blew up in my face because I forgot no this one is high up on my list too. (0:45:32) Al: Milano Milano’s odd collection or job collection. (0:45:43) Al: This one is, I think, PlayStation style is what they’re going. (0:45:48) Al: They’re calling it PlayStation one style. (0:45:48) Kev: Is (0:45:53) Al: It’s. (0:45:55) Kev: You okay, you g
In this episode of Fortress Comic News, hosts Chris and Mike discuss a variety of topics including gaming experiences, comic adaptations, and the impact of generational perspectives on comic characters. They also dive into the latest news from Marvel and Image Comics, share their thoughts on The Last of Us Season Two, and conduct an engaging interview with Zach Chapman about his work on Dino Knights. The episode wraps up with comic book reviews and recommendations, highlighting the importance of storytelling and representation in the comic book industry.In this engaging conversation, Zach Chapman discusses his journey in the comic book industry, the creation of his project 'Dino Knights', and the influences that shaped his work. He shares insights into the challenges of indie publishing, the importance of storytelling, and the unique blend of science fiction and fantasy in his narrative. The discussion also touches on the Kickstarter campaign for 'Dino Knights', shipping logistics, and the future of comic book culture.https://www.kickstarter.com/projects/houseofblood/dino-knights-the-once-and-future-knighthttps://houseofbloodcomic.square.site/Zach Chapman's Socials X - @ChappyZach Instagram - @ ChappyZach BlueSky - @ChappyZach.bsky.socialComics we discuss in this episode:Absolute Superman #8Absolute Green Lantern #3Absolute Wonder Woman #8Superman #26Hyde Street #6Redcoat #12Godzilla Heist #4Marvel Knights: The World to Come #1Imperial #1Ultimate Spider-Man: Incursion #1Justice League vs. Godzilla vs. Kong 2 #1The Umbrella Academy Vol. 1: Apocalypse SuiteKaiju No. 8 Vol. 13Get your Fortress Comics merchandise with the link belowhttps://www.teepublic.com/user/fortress-comicsFortressofComicNews.comhttps://chriscomicscorner.substack.com/YouTube.com/FortressComicsFind Chris: https://bio.site/chrisrundtMike twitter @fortressrickerMike's Comic Bone Graft:https://globalcomix.com/c/bentbox-shorts/chapters/en/4/1Patreon.com/FortressComicshttps://www.tiktok.com/@chriscomicscornerThanks for Listening!#marvel #marvelcomics #mcu #dccomics #comicbooks #comicnews #podcast #indiecomics #batman
Send us a textTy and Troy share what they've been playing, building, and backing—from Zombicide: White Death and Frosthaven to Pendragon 6E and Legions Imperialis. They also talk hobby progress, new Kickstarters, and Ty and Raf's new Goonhammer podcast The Campaign Trail. The main topic dives into adapting favorite books and movies into RPG encounters and miniature wargame scenarios, bringing epic moments from page and screen to the tabletop.Games We Played & Talked AboutZombicide: White Death – with Lacuna Coil & TMNT expansionsFrosthavenPendragon 6E – Arthurian RPG campaignCarcassonneDorfromantikRelic Blade – Caverns of Kural terrainLegions ImperialisTrench CrusadeBooks, Shows & MediaThe Last of Us Season 2 (HBO)Murderbot Diaries by Martha Wells – and Apple TV adaptationWitch King by Martha WellsSolo Leveling (Anime)Inevitable RuinThe Buffalo Hunter HunterFantasticlandOtherThe Campaign Trail – new campaign-focused podcast on Goonhammer PatreonUniversal Studios D&D Experience – Waterdeep live-action attraction https://youtu.be/hdHJvBCGz_Q?si=K38VPvUPQkETtVRVCrowdfundingSin Eater https://www.kickstarter.com/projects/huntersbooks/sin-eater-0Helwick Part II - Hell Hath No Fury https://www.kickstarter.com/projects/terrabloks/helwick-part-ii-hell-hath-no-furyBlades in the Dark Deep Cuts https://johnharper.itch.io/deep-cutsPlayin' and Slayin' is proud to be a member of the Goonhammer Media Network. Find more podcasts like this one at https://media.goonhammer.com/
Today, we're talking with Mahesh Guruswamy, CPTO at Kickstarter. In this episode, we discuss: How daily reflection on hard moments helped him grow as a leader—and led to his widely praised book How to Deliver Bad News and Get Away with It. How Kickstarter went from “printing money” and experiencing “insane” PMF to plateauing - and how they created urgency and competition to quickly turn it around The actual process Kickstarter used to activate its creator and backer communities to shape a better UX, build real loyalty, and re-ignite growth Links LinkedIn: https://www.linkedin.com/in/maheshguruswamy/ Website: https://www.maheshguruswamy.com/ Substack: https://maheshguruswamy.substack.com/ Resources How to Deliver Bad News and Get Away with It: A Manager's Guide, By Mahesh Guruswamy: https://www.amazon.com/How-Deliver-Bad-News-Away/dp/B0D7FHTTNN Tell Your CEO They're Wrong (And KEEP Your Career) | Steve Nash, Dir. Product (GumGum): https://youtu.be/oeEBy8mJfB0 Chapters 00:00 Intro 01:09 Mahesh's Background and Kickstarter Connection 02:08 The Power of Writing and Self-Reflection 04:28 Publishing a Book: How to Deliver Bad News 05:53 Effective Communication and Feedback 06:46 Navigating Tough Conversations 11:03 Kickstarter's Evolution and Challenges 14:16 Listening to Customers and Adapting 19:36 Navigating Market Shifts and Growth 20:34 Prioritizing Customer Feedback 25:59 Building and Engaging the Community 29:54 Competitive Strategies and Organizational Culture 34:05 Leadership and Legacy 37:03 Conclusion and Future Prospects Follow LaunchPod on YouTube We have a new YouTube page (https://www.youtube.com/@LaunchPod.byLogRocket)! Watch full episodes of our interviews with PM leaders and subscribe! What does LogRocket do? LogRocket's Galileo AI watches user sessions for you and surfaces the technical and usability issues holding back your web and mobile apps. Understand where your users are struggling by trying it for free at LogRocket.com (https://logrocket.com/signup/?pdr). Special Guest: Mahesh Guruswamy.
This week on the Bolcast, it's a bonus episode! We're trying something out!We teased some changes to the podcast and today, we unexpectedly have an episode for you! Surprise! We're going into the mailbag and reading stories submitted to the amithebolas@gmail.com inbox.Also, send us feedback about this one! If you like it, message me at amithebolas@gmail.com and tell me what you think!Today's mailbag was actually written up about in the article series that spun-off this column. https://edhrec.com/articles/am-i-the-bolas-forestwalking-the-only-other-green-playerA couple of things to plug:Dan Sheehan and his wife Julia (animator on Rick & Morty and Solar Opposites) have created a card game called Who's a Good Boy?: The Game Where Dogs Can Sin. Check out the Kickstarter at https://dogscansin.com and follow it for when it goes live next week!As always, we are sponsored by Cardsphere.com!Card Sphere, Get your cards here! Check out the referral link below!Don't forget to use your Bolcast promo at BoneBoxGames.com. Get your mitts on some amazing deckboxes for your collection.00:01:02 - Skip intro button - BoneBoxGames.com! Get your amazing Fresh Baked and Tarot deck boxes using Bolcast promo code! and of course CardSphere shout out!00:03:00 - An introduction to the bonus episode and the story.CardSphere referral link: https://www.cardsphere.com/?referrer=bolcastEdited by Ken PeddleHere is our Linktr.ee (linktr.ee/amithebolas)Check us out on YouTube:https://www.youtube.com/@AmITheBolcastCheck out www.edhrec.com where Morgan edits and Carrozza writes.Music by Mike CarrozzaFind us on Bluesky - We're moving away from Twitter. Slowly, but it's happening.Podcast - @amithebolcastCarrozza - @mikecarrozzaMorgan - @indigogentlemanThanks for listening!
Another Crazy Monday…Another Crazy YKS. This is one crazy show, and what does that make the listeners of it? Ha. Well, you guessed it and said it. Not me! But hey. Enough craziness…or is it? Not for this crazy guy! Nothing is ever enough! Except when it comes to have six Kickstarter projects to talk about on one episode, in which crazy case I find to be the exact correct amount. Curious, that! That being said, what would they even be…?Some Japanese treats for your dog, a card game about pimping, and a dashboard toy of a twerking lady? Well, there's only one word for that. And oh yeah…it's YKS!!! Music for YKS is courtesy of Howell Dawdy, Craig Dickman, Mr. Baloney, and Mark Brendle. Additional research by Zeke Golvin. YKS is edited by Producer Dan. Social Media by Maddalena Alvarez.Executive Producer Tim Faust (@crulge)YKS Premium – Download it. Listen to it. Watch it. Freak it!Follow us on Instagram: @YKSPod, TikTok: YourKickstarterSucks and subscribe to our YouTube channel for more video stuff! Wow, 2025 is lit!! Gift subscriptions to YKS Premium are now available at Patreon.com/yourkickstartersucks/giftSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
EPISODE SUMMARY Join our guest GM Austin Walker as he guides Dillin, satah, Kendrick Smith, and Natalie Walker through a desperate act of revolution in the official Actual Play for Going Rogue, a game about cynicism, hope, and making the ultimate sacrifice, crowdfunding on Kickstarter now through June 30th. SHOW NOTES Galactic & Going Rogue on Kickstarter now through the end of June! (WE'VE ONLY GOT ONE SHOT AT THIS) Galactic AP on Party of One One Shot News & Updates One Shot Patreon Follow the cast here! Dillin Austin Walker Kendrick Smith satah Natalie Watson ----------------------------------------------------- Japanese American National Museum fundraising campaign Find and call your representatives and be heard (US) Find and call your members of Parliament and be heard (Canada) Find and call your members of Parliament and be heard (UK) ---------------------------------------------------- Music Used in This Episode Change The World, Cody Martin This episode was produced by Jess Levine (@jessfrom.online on Bluesky) and edited, and co-produced by satah (@posatahchips.gaygothvibes.online on Bluesky), host and editor of folio. Learn more about your ad choices. Visit megaphone.fm/adchoices
The crew crash-lands on a strange, dead world once again. They encounter a crumbling mansion and fields of golden vegetation. The plants are watching. And every sunset brings something worse.Graham is launching Cosmic Dark on Kickstarter soon. Sign up to be notified when it goes live! https://www.kickstarter.com/projects/grahamwalmsley/cosmic-darkContent Warnings: Body Horror, War, Mass Death, Psychological Horror, Medical Trauma, Corporate Exploitation, ProfanityCastGraham Walmsley as GMCorbin Cupp as MariusNic Rosenberg as DarbyRoss Bryant as PierceScott Dorward as TerrenceEdited by Corbin Cupp Hosted on Acast. See acast.com/privacy for more information.
"I could embarrass the hell out of myself. And that's a fear. I'm just not going to give into it. It's like Apollo 13; failure is not an option. What do I have to do?"Today's episode was ripped directly from one of our 10,000 NOs Working Actors Community weekly zooms where Matt addresses the challenges that face our members. Today, Matt talks about how to overcome fear. He references a film he is making, titled Mickey Brasch, and all the emotions that came up when he started his Kickstarter campaign to raise funds for the project. The limitations we place on ourselves can often just be thoughts in our head. Instead of asking ourselves what can go wrong, we can reframe and ask ourselves what can go right!10,000 NOs is here to inspire you and help you realize you are not alone if you're battling to overcome rejection in your career or life.So, if you're an actor, writer or filmmaker and you like what you hear in the snippets from our Working Actors Community zooms enough to want to be a part of it, CLICK HERE.Remember, “failure” is just opportunity in disguise, and you can flip the script to make your setbacks serve you.SHOW LINKS:10,000 NOs: THE BOOKSUBSCRIBE TO OUR (WEEKLY) NEWSLETTERFOLLOW MATT ON SOCIALFIND OUT HOW YOU CAN JOIN THE WORKING ACTORS COMMUNITY
ComixLaunch: Crowdfunding for Writers, Artists & Self-Publishers on Kickstarter... and Beyond!
Tyler James hosts an engaging discussion with comic book creators Ed Hillyer aka ILYA, Allegra, Lisa Medin, and Adriano Ariganello as they share their Kickstarter experiences launching in the UK, Japan, Sweden and Canada. From launching first-time projects to managing mid-campaign challenges and leveraging community support, discover valuable insights and strategies for crowdfunding success. Whether you're a creator looking for tips or a backer curious about new projects, this episode is packed with useful advice and inspiring stories from the global Kickstarter community.
Marvel United Summer rages on—and this week, we're unleashing the X-factor! That's right, we're revisiting Marvel United: X-Men, the mutant-packed expansion that introduced anti-heroes and seriously leveled up the difficulty.Join Bryan and RP as they break down the gameplay mechanics, mutate their thoughts on the Kickstarter, and dive deep into comic book lore like a pair of adamantium-clawed nerds. Whether you're Team Xavier or rocking with Magneto, there's something for every Marvel maniac in this episode.Stream now on Spotify, Apple Podcasts, or wherever you get your superpowered content!#MarvelUnited #MarvelUnitedXmen #BoardGames
Mariah Parsons hosts the "Retention Chronicles" podcast, sponsored by Malomo, a shipping update platform praised by Alicia, founder of Midstoppers. Guest Kate Kasch discusses her career in the food industry, from Wrigley to Mars Inc, and her transition to scaling brands like Good Pop and Muddy Bites. Kate highlights the challenges of translating consumer interest into retail distribution, emphasizing the importance of social media presence and retailer relationships. She shares a successful campaign by Good Pop, the "Good Pop Hotline," and discusses the significance of authenticity and consumer engagement in retention strategies.Episode Timestamps:Kate's Career Journey 3:22Kate shares her 20-year career in the food space, starting from her first job out of college with Wrigley.She describes her experience working for Mars Inc, including roles in logistics, sales, analytics, and marketing.Kate talks about her midlife career change, leaving Mars Inc to join a small, scaling brand, Good Pop.She highlights her role in scaling Good Pop and the challenges of competing with established brands.Introduction to Muddy Bites 7:06Kate explains her recent move to Muddy Bites, a brand focused on bringing fun and joy back to snacking and cookies.She describes Muddy Bites as a 3D cookie inspired by the best part of an ice cream cone.Kate shares the brand's history and the founders' vision of creating a unique, shelf-stable cookie.Mariah expresses her excitement about trying Muddy Bites and shares her personal experience with the product.Challenges of Scaling a Brand 9:48Kate discusses the differences between working at a large global brand and a small emerging brand.She highlights the challenges of translating consumer interest into retail shelf space.Kate shares the story of Muddy Bites' Kickstarter launch and the difficulty of securing retail distribution.She emphasizes the importance of building consumer demand and marketing efforts to prove the brand's value to retailers.Retail Distribution and Consumer Acquisition 12:52Mariah and Kate discuss the challenges of acquiring retail distribution and the role of social media in consumer acquisition.Kate shares examples of successful campaigns, including Good Pop's "Good Pop Hotline" and Disney's emotional advertising.They talk about the importance of virality and social media presence in attracting retail buyers.Kate explains the need for a strong social media presence to create brand love and drive retail sales.Retention Strategies for DTC and Retail 25:53Kate outlines the tactics for retaining consumers in DTC and retail channels.She emphasizes the importance of timely reminders, reviews, and discounts in DTC retention.Kate discusses the role of in-store promotions, shelf availability, and retailer relationships in retail retention.She highlights the need for a captive audience and effective communication with retailers to drive sales.Authenticity and Consumer Connection 30:11Kate and Mariah discuss the importance of authenticity and emotional connection in branding.Kate shares examples of how large brands leverage their history and family roots to create authenticity.They talk about the role of founder stories and consumer involvement in building brand loyalty.Kate emphasizes the need for small brands to create a sense of community and ownership among their consumers.Conclusion and Future Collaboration 35:03Mariah thanks Kate for sharing her insights and experiences on the podcast.They discuss the potential for future collaborations and additional episodes.Mariah encourages listeners to subscribe, follow the podcast on social media, and suggest future guests.The episode concludes with a shout-out to the podcast sponsor, Malomo, and its benefits for Shopify brands.
Join Jay and Grant this episode as we continue our deep dive on the Return of the King and switch perspectives between the captains of Gondor and the wayward hobbits Frodo and Sam. The Nats' clubhouse book club is on a journey to Middle-earth this seasonBurgschneider blows past Kickstarter goals for Middle-earth Brandywine FestivalFinding Your Way Into Writing Fiction as J.R.R. Tolkien's GrandsonCheck us out on Goodreads:GrantJayContact us at exploringmiddleearthpod@gmail.comFollow us on Instagram! @exploringmiddle_earthFollow us on X! @ExpMiddleEarth https://twitter.com/ExpMiddleEarthConnect with us on myspace: https://myspace.com/exploringmiddle-earthMusic: Adventure (remaster) by Alexander Nakarada (https://www.creatorchords.com)Licensed under Creative Commons BY Attribution 4.0 Licensehttps://creativecommons.org/licenses/by/4.0/
Yee-haw and boo-yah! Today, your host Al Mega saddles up for a wild ride with the creative posse behind the Kickstarter sensation Atticus Crowe & The Voodoo Witch #01 – Western Horror Comic. We're talking to writer Adrian Liput, artist Alan Gajewski (aka Algoyo), and artist Dawid Malik about their epic journey from cosmic Vikings to cursed cowboys. Expect laughs, spooky vibes, and some serious behind-the-scenes dirt on this gothic Western horror mashup. Will they survive the swampy chaos of Kickstarter? Grab your six-shooter and find out! Links: Kickstarter: Atticus Crowe & The Voodoo Witch #01 https://www.kickstarter.com/projects/yellystudio/atticus-crowe-and-the-voodoo-witch-01-western-horror-comic Adrian Liput Instagram: / adr.liput Algoyo Instagram: / al.goyo Dawid Malik Instagram: / dravit_malik Thank You for Watching / Listening! We appreciate your support! Episode 554 in an unlimited series! Host: Al Mega Follow on Twitter | Instagram | Facebook @TheRealAlMega / @ComicCrusaders Make sure to Like/Share/Subscribe if you haven't yet: / comiccrusadersworld Twitch: / comiccrusaders Visit the official Comic Crusaders Comic Book Shop: comiccrusaders.shop Visit the OFFICIAL Comic Crusaders Swag Shop at: comiccrusaders.us Main Site: https://www.comiccrusaders.com/​​​​ Edited/Produced/Directed by Al Mega
Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond!
Ever wondered what it takes to launch a successful game on Kickstarter? In Episode 235 of Crowdfunding Nerds, Andrew and Sean sit down with Asher McClennahan, Kickstarter's head of games, to unravel the secrets behind a winning crowdfunding campaign. What are the "hygiene factors" you must nail on your campaign page? How can you leverage Kickstarter's organic traffic to skyrocket your project's visibility? Asher shares his journey from tech to gaming, underscoring the power of community and shared knowledge. We dive deep into mastering the art of clear communication, avoiding the pitfalls of too many stretch goals, and the crucial role of pre-launch marketing. Plus, get a grip on tracking campaign performance and understanding Kickstarter's algorithm. Whether you're a seasoned creator or a newbie, this episode is a treasure trove of insights. Tune in and supercharge your crowdfunding game! Links to check out! Kickstarter Connects: The Secrets to Funding Your Game Campaign - https://www.youtube.com/watch?v=C5fmC5zJAR0 Interview with Kickstarter's New Head of Games - https://stonemaiergames.com/interview-with-kickstarters-new-head-of-games/ What Matters Most To Backers On Your Kickstarter Page With Jeremy Howard - https://crowdfundingnerds.com/episode10/ Crowdfunding Nerds Community - https://www.facebook.com/groups/crowdfundingnerds Thank you to our sponsors! HeroTime1.com - Get a 3% discount off your Hero Time Manufacturing order using code: CrowdfundingNerds101 BridgeDist.com - We recommend Bridge Distribution & Fulfillment for US fulfillment and Amazon fulfillment. We use them for our own projects, too! CrowdfundingNerds.com/Academy - If you are looking to DIY your crowdfunding, we have highly impactful courses that teach you how to build, excite, and prepare a crowd to fund you on Launch Day! Check out our website at crowdfundingnerds.com and join our bustling community on Facebook. Stay Nerdy!
Atari's legendary title, Adventure, was the first of its kind and laid the groundwork for the future of game design. When Ilex, a small team in Brazil, showed Tower of Samsara to us for the first time, we were immediately captivated by its beautiful pixel art and animation and inspired by its mix of old and new gameplay hooks to create a unique metroidvania. Even more surprising was the opportunity to weave the classic Adventure into this sprawling epic, now titled Adventure of Samsara. We walk through the journey of the title from a failed Kickstarter to the impending release with Marcelo Rigon (CEO of Ilex, Creative Director, and Programmer), Gilerme Gaspar (Art Director at Ilex and 2D Artist), and Atari's resident Adventure Enthusiast, David Paige. YouTube: https://youtu.be/_39FhizV0Nc Wishlist Adventure of Samsara and play the demo: https://store.steampowered.com/app/1292460/Adventure_of_Samsara/ Join the Atari Club on Discord: https://discord.gg/atariclub Follow us: Ilex Games: instagram: https://www.instagram.com/ilexgames/ website: https://ilex.games/ Twitter: https://x.com/ilexgames Marcelo Rigon bsky: https://bsky.app/profile/mrigon.bsky.social twitter: https://x.com/arendhil linkedin: https://www.linkedin.com/in/mrigon/ instagram: https://www.instagram.com/arendhil/ Gaspar: LinkedIn: https://www.linkedin.com/in/guilherme-gaspar-901002282/ Instagram: https://www.instagram.com/ggaspar1138/ Atari: X: https://x.com/atari BlueSky: https://bsky.app/profile/atari.com Jason Polansky: https://bsky.app/profile/jaysofdoom.bsky.social
We have a special episode this week. Rishi Gandhi joins us to talk about his new project The Beasts We Carry. Join us and learn how you can make this film happen. The Kickstarter campaign is active now until July 2nd.Support The Beasts we Carry:https://www.kickstarter.com/projects/beasts/the-beasts-we-carry-a-horror-shortThe Beasts We Carry, a bold new live-action horror short film, has launched its Kickstarter campaign, inviting backers to help bring a deeply personal, visually striking, and socially resonant story to life. Written and directed by Rishi Gandhi, a South Asian American filmmaker whose life was shaped by post-9/11 xenophobia, the film channels real fear into psychological horror, asking: What if you could see the monsters inside people?Follow Rishi:Insta: @senor_rishblusky: @rishjg.bsky.socialtiktok: @rjg_filmFollow us @reviewedtodeathThank you to @tbmhorror for setting us upAll music provided by Groove Witness - www.groovewitness.usCreate your podcast today! #madeonzencasterRead our companion written reviews - imgur.com/user/trojaSpaceBandit
EPISODE SUMMARY Join our guest GM Austin Walker as he guides Dillin, satah, Kendrick Smith, and Natalie Watson through a desperate act of revolution in the official Actual Play for Going Rogue, a game about cynicism, hope, and making the ultimate sacrifice, crowdfunding on Kickstarter now through June 30th. SHOW NOTES Galactic & Going Rogue on Kickstarter now through the end of June! (WE'VE ONLY GOT ONE SHOT AT THIS) Galactic AP on Party of One One Shot News & Updates One Shot Patreon Follow the cast here! Dillin Austin Walker Kendrick Smith satah Natalie Watson ----------------------------------------------------- Japanese American National Museum fundraising campaign Find and call your representatives and be heard (US) Find and call your members of Parliament and be heard (Canada) Find and call your members of Parliament and be heard (UK) ---------------------------------------------------- Music Used in This Episode Change The World, Cody Martin This episode was produced by Jess Levine (@jessfrom.online on Bluesky) and edited, and co-produced by satah (@posatahchips.gaygothvibes.online on Bluesky), host and editor of folio. Learn more about your ad choices. Visit megaphone.fm/adchoices
In Episode 32, we discuss our collective Shelf of Shame! To start off the episode, we chat about the games that are bringing us joy: Love Letter: Batman, Spire's End: Hildegard, Endeavor: Deep Sea, and lower Tariffs in the U.S. which means… Kickstarter notifications.With so many unplayed games on our shelves, we decided to submit our individual top 5 most-excited-to-play games to Angela to secretly rank them. Angela reveals our collective top 4 games, and we discuss the state of our shelves and how we got to this point. Excitement, regret, shame, hope, and joy… all of these emotions describe how we feel about our shelves of shame. We're past calling them shelves of opportunity as our unplayed game count keeps ticking up this year; we knew we needed to talk about it, and one of us may have been feeling like they needed to confess.
Today's movie is The Lego Movie, directed by Phil Lord and Christopher Miller. This movie is part of our Kickstarter promo series, where we watch movies that are related in one way or another to our graphic novel trilogy Meow the Infinite. The campaign for the final book is now live on Kickstarter! If you enjoy the podcast, please consider checking it out!For us, everything is very much not awesome in The Lego Movie.Thanks for joining us for another episode of Molly Movie Club! This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.mollymovieclub.com
Holy Kryptonian catastrophe, comic crusaders! This week on Play Comics, we're diving headfirst into the digital dumpster fire that is Superman: Countdown to Apokolips for the Game Boy Advance – because apparently someone thought the best way to honor Superman: The Animated Series was to trap the Man of Steel in a tiny screen prison with graphics that make MS Paint look like the Sistine Chapel. Released in 2003 by the brave souls at Mistic Software (after poor Crawfish Interactive literally died during development – talk about your occupational hazards!), this isometric adventure promised to let players soar through Metropolis while battling Livewire, Metallo, and the fashion disaster known as Kalibak. What it actually delivered was a gaming experience so punishing that even Darkseid would file a complaint with customer service. Joining us for this digital descent into madness is Adam Maresh from my local shop back when he lived by me – a man who's seen more comic-to-game adaptations crash and burn than a rejected Justice League movie pitch. Together, we'll explore how this GBA “gem” managed to score a whopping 45% on GameRankings and somehow convinced IGN to give it a 4.5/10 (which in retrospect feels generous). So grab your emergency kryptonite antidote and prepare for an episode that's more fun than actually playing the game – which, let's face it, isn't exactly setting the bar stratospheric. Will Superman's portable adventure redeem itself through sheer nostalgic charm, or will it crash harder than a Daily Planet exclusive? Tune in to find out if this animated series tie-in belongs in the Fortress of Solitude… or the Phantom Zone! Learn such things as: Should we get Golden Age Superman back? What powers do you give the man who could have anything? Where's Krypto? I want Krypto! Everyone is always talking about Krypto. And so much more! You can find Adam at a place that even I technically don't know the location of. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to the Kickstarter campaign for Aces and Aros and to the Kickstarter campaign for Starlite for the promos today. Intro/Outro Music by Backing Track, who still believes in Santa and has no idea how those presents get under the tree.Read transcript
Tonight we're chatting with Illustrator Clint Langley and writer Chris McAuley about SHADOWS OF THE STOKERVERSE, a new illustrated story book launched on Kickstarter and soon to come out from Scratch Comics. After the hugely successful launch of the comic book series "Dracula The Return: Cult Of The White Worm" Scratch Comics and the equally successful launch of the Stokerverse Role Playing Game released by Nightfall Games, which featured the stunning artwork of 2000ad comic art legend Clint Langley (ABC Warriors, Slaine, WarHammer 4000), ideas started to flow between Chris McAuley, Clint Langley and team to find an exciting way to expand the Stokerverse beyond Dracula himself.Become a supporter of this podcast: https://www.spreaker.com/podcast/castle-of-horror-podcast--4268760/support.
This week on the Toy Power Podcast; Trent does a quick recap of the first three episodes of the Lego Masters - Grand Masters Of The Galaxy, with some behind the scenes insight & over-all fun from those episodes. Then both Frank & Trent speak to another TV show they are both present on: Cards & Collectables TV - now with a June 22nd air release date! Then its straight into the News - & wow, we have a lot to cover indeed! New Transformers Lego announcements, Megatron controversy, MASK doing awesome Mask things; plus another sub-category to the Four Horsemen's awesome Toyline, in the form of Infinite Legions!! Neca dropping the ball on the Wednesday sculpts, but great things are happening in the Predator Universe! Biker Mice From Mars are kicking butt & eating Hot Dogs; plus Marvel Legends ports the ol' Marvel Vs Capcom Games into plastic! Fantastic 4 Movie Figures & Popcorn Buckets, Sherella - with origin story, but kind of overshadowed by Mondo's 200X HeMan fig! Some confusion around Beastman & lots of Joy for more TMNT. SDCC exclusive announcements from TMNT & Street Fighter too. Shoutouts becomes its own segment & we finally have a date for our Milestone Episode 400 - Sat June 21st - so mark those calendars for a LIVE Video Recording! Enjoy!Support the show: http://patreon.com/toypowerpodcastSee omnystudio.com/listener for privacy information.
Join BC from Doin' the Most Brewing and Garrett from @ManMadeMead for their new live podcast The Homebrew Guys! Hosts of two of the most popular brewing channels on YouTube, these local Okies have an action-packed show planned: news from the brew world, a rundown of popular brew-community content online, homebrew themed games, and (hopefully) a few laughs. What would you like to see in future episodes? Let us know in the comments!
In our last episode of the series, we'll break down one of the most overlooked yet essential aspects of modern strategic planning: employee goal setting. Using the metaphor of a relay race, we'll explore how employees (your organization's sprinters) carry the baton of strategy across the finish line. But what happens when their efforts aren't aligned with departmental or strategic goals? Let's unpack why employee goals often get siloed in HR systems and investigate integrating them fully into your strategic framework.We'll look at best practices for setting clear, measurable, and motivating goals and emphasize the value of autonomy in unleashing employee innovation. From Google's 20% Rule to project sprint timelines inspired by Kickstarter, this episode offers actionable ways to transform your goal-setting process into a dynamic, participatory engine for progress. Whether you're a leader looking to engage your team or an employee seeking clarity and impact, this episode charts the path from fragmented efforts to unified, strategy-driven action.Show ReferencesStrickler, Y. (2011, June 17). Shortening the maximum project length [Blog post]. Kickstarter. https://www.kickstarter.com/blog/shortening-the-maximum-project-lengthSound Effect by Jerome ChauvelSound Effect by freesound_communityMusic by Dvir SilverstoneMusic by Joel FazhariMusic by Melody Ayres-GriffithsMusic by SoundUniverseStudio
Ethan Nicolle, and Eric Branscum join us for a chinwag about ‘This book might explode.' An action-packed, bi-monthly book bursting with original stories, wild comics, and creative activities for kids and their grown-ups. Support the Kickstarter: thisbookmightexplode.com/kickstarter Follow Ethan: @Axecop Follow Eric: @ericbranscum Featured music by Scott Buckley Contact the show: thetrueandthefictional@gmail.com Support the show: Buymeacoffee.com/sttatf (Former Patreon content is now free on YouTube) Follow us on the socials: FB: Facebook.com/storiesthetrueandthefictional IG: @stories_podcast X: @stories_ttatf Youtube: https://www.youtube.com/channel/UCzIXhRcUvPPAzpCL-_a9N4w Sponsor 1: Rebecca Cassells Buy her books on Amazon: https://www.amazon.com/.../e/B08WCH6RHG/ IG: Rebecca.cassells.92 FB: Rebecca Cassells books Sponsor 2: Martin Kearns: https://www.readkearns.com IG: @readkearns Sponsor 3: J.A. Bryden Jabryden.com Socials: @jabryden
Today, June 6th, 2025, is the 9 year anniversary of this podcast! 534 episodes, 15 countries, and so many fandoms talked about. Everything from big to niche fandoms. We've helped promote Kickstarters, movie releases, book releases, and so much more. For this episode, returning guest Briona aka StitchesandSpells joins me to be guest host of the podcast. She talks to me about the origins of the podcast, the number of different guest and fandoms I've had on, and more. We also talk about the community I try to strive for and being authentic to the audience who listens. I also catch up with Briona on what she's currently working on, as well as her travels. Thank you for being listeners of the podcast, whether you've been here since the first episode, or this latest one here. Be sure to check out Briona on her Instagram and listen to her previous episode! https://www.instagram.com/stitchesandspells/ https://talesfromthefandom.libsyn.com/episode-238-briona-aka-stitchesandspells-talks-star-wars-chilling-adventures-of-sabrina-stranger-things-and-cosplay
Meet Matthew Wolf, bestselling fantasy author and creator of the acclaimed Ronin Saga—a sweeping, character-driven adventure filled with ancient magic, mythical creatures, and a destiny that spans realms. Matthew crafts immersive worlds that blend rich lore, heart-pounding action, and unforgettable heroes. This is the second interview with Matthew and we dive into his latest book Heart of Flesh.Listen to the first interview: https://open.spotify.com/episode/1mKaWl5gdsXUISBz5hNHQSVisit: www.matthewwolfauthor.comBack his Kickstarter: https://www.kickstarter.com/projects/matthewwolf/heart-of-flesh-book-five-of-the-ronin-saga?ref=nav_search&result=project&term=matthew%20wolf&total_hits=16
Welcome back to Mavros, citizens! Using the brand new Daggerheart system from Critical Role's Darrington Press, we dive into a one-shot set in the Lowers of Mavros. The owner of the storied Carnelian Casino, a decaying monument to vice and excess, is carrying out murders and doing something deeply sinister with the souls of his victims. A small band of heroes, haunted by ghosts of failure and trauma, will stop at nothing to bring him down. And those heroes are: Connie Chang as Yùn Zuìhuo (she/they/ta) Luis Carazo as Erzan (he/him) Candace the Magnificent returning as Hecatae Hopewell (they/she) Caldwell Tanner returning as Ozrik "Shrimp Money" Johnson (he/him) and your not-so-neighbourhood GM Jeremy Cobb! Wanna listen ad free? Head over to our Patreon! But that's not all that's going on in Mavros! Our very first Kickstarter for the City of the Black Rose Campaign setting is LIVE NOW, in collaboration with Roll and Play Press! Completely system agnostic, there are Daggerheart specific additions to help you run a game in Mavros with the Daggerheart system - which, as you can hear, works particularly well for narrative storytelling games! We were fully funded in just 49 minutes! We've hit multiple stretch goals adding more content to the book, and more vignettes with special guests to the podcast - but just how much more have we got going on? Back us today and help us unveil everything that Mavros has to offer - on paper, at least! Follow the halflings: Jasper William Cartwright: @JW_CartwrightJeremy Cobb: @JeremyCobb1Liv Kennedy: @livkennedy Find all of our links here: https://linktr.ee/tbhalflings You can buy all our lovely merchandise here! as featured on Critical Role! Connect with us on Instagram, Bluesky and Facebook @3blackhalflings, on our Discord, or email Learn more about your ad choices. Visit megaphone.fm/adchoices
Today's episode is sponsored by Dreamhost. The first step in owning and controlling your own work is building a website, and Dreamhost is there to make that simple, painless, and inexpensive. Go to www.Dreamhost.com/ComicLab for details.The life of a comic artist is often a solitary one. Brad and Dave discuss ways of maintaining social connections for mental health and creativity. Later, they discuss the dangers of setting an artificially low Kickstarter goal.ON TODAY'S SHOWThe lone life of a comic artistUPDATE: Susan MacTaggart's affirmationshttp://www.Dreamhost.com/comiclab for special offers on web hosting for listenersAn artist is reminded of the importance of artSetting an artificially low Kickstarter goalSUMMARYIn this episode of ComicLab, hosts Brad Guigar and Dave Kellett explore the themes of socialization and loneliness in the life of cartoonists. They share humorous anecdotes from a recent trip to San Diego Comic Con, discuss the challenges of working alone, and emphasize the importance of maintaining social connections for mental health and creativity. The conversation also touches on practical tips for finding community, engaging with other cartoonists, and the value of stepping outside one's comfort zone to meet new people. In this episode, the hosts explore the importance of socialization for cartoonists and the healing power of art. They discuss how creative spaces can foster social interaction and the necessity of getting out of the studio.The conversation shifts to the emotional impact of art, particularly in times of personal grief, highlighting how art can provide escapism and comfort. The hosts reflect on their own experiences with art as a source of healing and the responsibility of artists to connect with their audience. In this episode, Brad Guigar and Dave Kellett discuss the significance of the arts in education and the joy of discovering new authors like John Scalzi.The show ends with discussing practical strategies for running successful Kickstarter campaigns. They emphasize the importance of understanding costs, setting realistic goals, and the potential risks of lowering funding targets. The hosts also explore the concept of urgency in crowdfunding and how to engage backers effectively, including leveraging early releases and creating special offers for supporters.TAKEAWAYSCartoonists often face loneliness in their profession.Finding a balance between solitude and socialization is crucial.Social interactions can enhance creativity and humor.Engaging with other cartoonists can provide support and inspiration.Joining groups like the National Cartoonist Society can foster connections.Participating in local meetups can improve mental health.Volunteering can introduce you to diverse perspectives.Maintaining friendships is essential for personal growth.Stepping out of your comfort zone can lead to new opportunities. Cartoonists can benefit from socializing in creative spaces.Art serves as a vital escape during tough times.Engaging with the community can enhance creativity.Walking a dog can lead to unexpected social interactions.Art can be a source of emotional healing.Creativity can be a daily practice, like brewing coffee.Comics can have a profound impact on readers' lives.Doom scrolling can be countered with engaging literature.Art can help maintain mental health and balance.Every artist contributes to the larger narrative of humanity. The arts are often undervalued in education.Discovering new authors can enhance escapism.Kickstarter strategies can significantly impact success.Setting realistic funding goals is crucial.Understanding costs is essential for Kickstarter campaigns.Lowering goals can be risky and detrimental.Project We Love may not significantly boost funding.Engaging backers early can create a sense of urgency.Special offers can incentivize early support.Learning from failed campaigns is part of the process. You get great rewards when you join the ComicLab Community on Patreon$2 — Early access to episodes$5 — Submit a question for possible use on the show AND get the exclusive ProTips podcast. Plus $2-tier rewards.If you'd like a one-on-one consultation about your comic, book it now!Brad Guigar is the creator of Evil Inc and the author of The Webcomics Handbook. Dave Kellett is the creator of Sheldon and Drive.
This fortnight, we finally catch Sinners (19:28, with midway twist spoilers from 26:33), the cinema sensation of 2025 so far, plus the latest season of Netflix's Love, Death & Robots (35:19), including the usual countdown of our favourite episodes. With bonus discussion of Homicide: Life on the Street and Mission Impossible: The Final Reckoning. Lastly, if you still need to back Nick's SoulD #2 Kickstarter, you've got about 28 hours after this podcast drops…
Join the Three of Seven Project team as they discuss important topics. BARBELL APPAREL Check out our favorite clothes that we wear everyday at BARBELL APPAREL WEBSITE Barbell Apparel was founded with a simple vision: clothing should be better. Founded by a team of friends and athletes, we started our story by launching our Athletic Fit Jeans on Kickstarter. That campaign grew past our wildest expectations, becoming the 2nd most funded fashion project of all time, and sparking a change across the fashion industry to bring "Athletic Fit" mainstream. https://barbellapparel.com/products/adapt-carry-short Check out 3 of 7 Project https://www.3of7project.com Apply for Rite of Passage at: https://www.3of7project.com/train Thank you for supporting Three of Seven Podcast on Patreon at: www.patreon.com/threeofseven Three of Seven Project Store https://3of7project.myshopify.com/pages/shop Apply for The Basic Course at: https://www.3of7project.com/train Check out the Three of Seven Project Youtube channel at: Three of Seven Project Youtube Nuff Said.
When you love comics, you become comics. Denis Kitchen began as a self-published underground cartoonist in 1969, but he quickly sprang into other roles, all serving the medium that first called to him. A year later, he launched Kitchen Sink Press, which would house numerous pioneers from the industry (R. Crumb, Howard Cruse, Art Spiegelman, Trina Robbins, Will Eisner, Harvey Kurtzman, etc). His role as publisher would eventually force him into the position of defender, fighting for the rights of his artists and creating the Comic Book Legal Defense Fund. Now, Denis Kitchen's career is the topic of a new documentary, Oddly Compelling: The Denis Kitchen Story, which is currently seeking funding via Kickstarter. The film gathers an astonishing array of talent to praise Denis Kitchen and offer context to a life that has shaped all comic readers, whether they know it or not. In this week's podcast, we sit down with Denis Kitchen for a long chat about making comics and serving comics. The artist is an icon, but a humble one. He kindly accepts adulation while dismissing it in the same breath. We discuss how comics are "just pictures on paper," but simple images can have a world-altering effect. If you want to fall deeper in love with the art form, this episode is for you. Please find the Kickstarter for Oddly Compelling: The Denis Kitchen Story here. Follow Denis Kitchen on Instagram and visit his website. This Week's Sponsor We're sponsored by 2000 AD, the greatest comic you're not reading! Within its pages is a whole universe of characters, from Judge Dredd and Strontium Dog to Rogue Trooper, Shakara, Halo Jones, and the poor sods slogging across the Cursed Earth in The Helltrekkers. Get a print subscription at your door every week - and the first issue is free! Or subscribe digitally, get free back issues, and download DRM-free copies of each issue for just $9 a month. That's 128 pages of incredible monthly comics for less than $10. Other Relevant Links to This Week's Episode: Join Comic Book Club in Person CBCC's Comic Shop Road Trip Patreon Exclusive: Saga of the Swamp Thing Book Club Support Your Local Comic Shop Free Patreon Series Final Round of Plugs (PHEW): Support the Podcast by Joining OUR PATREON COMMUNITY. The Comic Book Couples Counseling TeePublic Merch Page. Don't forget to grab your tickets for our June 29th Alamo Drafthouse Winchester screening of James Gunn's THE SUICIDE SQUAD, co-sponsored by Four Color Fantasies. And, of course, follow Comic Book Couples Counseling on Facebook, on Instagram, and on Bluesky @CBCCPodcast, and you can follow hosts Brad Gullickson @MouthDork & Lisa Gullickson @sidewalksiren. Send us your Words of Affirmation by leaving us a 5-star Review on Apple Podcasts. Continue your conversation with CBCC by hopping over to our website, where we have reviews, essays, and numerous interviews with comic book creators. Podcast logo by Jesse Lonergan and Hassan Otsmane-Elhaou.
Kerri Snook from Bouchette Design joins Ettie this week as guest co-host and they jump right in to talk about recent projects from Kerri, personal transformation, and AI influenced decks changing the Kickstarter landscape. The question of the episode is from a listener seeking advice for an overly zealous shopping compulsion. (Don't worry! We don't give financial advice on this podcast and aren't about to start now!) The deck of the week is the Phases and Forests Oracle deck by Katharine Ryalls. Also note that you can follow Katherine's project on Kickstarter for their upcoming mini edition of the Phases and Forests Oracle! You can support Kerri by signing up for the newsletter on her website and check out her current Kickstarter campaign for the Enchanted Divination Journals! On instagram, you can also follow her shop and her personal design page. Follow Ettie on Instagram and buy a personal reading from them in the Wildly Tarot Shop, and for bonus content support the podcast on Patreon!
Become an Official Member of the Dark Art Society! www.patreon.com/DarkArtSociety This week we have an AMAZING conversation with creator of the Mr. Unpronounceable comic, Tim Molloy. This is Tim's 3rd and while I wanted to have him on to promote his new Kickstarter project, "Mr. Unpronounceable Omnibus", we ended up have a seriously deep conversation about art making, the occult and mysticism, the scary dangers of AI and tons of other interesting stuff. This one is not to be missed by fans of the woo-woo (like me)! Also, a quick art life update. Mr Unpronounceable Kickstarter: https://www.kickstarter.com/projects/... Painted Wastelands etc-: https://www.agamemnonpress.com/ Website: https://www.timmolloy.com/ Instagram: http://instagram.com/timmolloyart The Dark Art Society Podcast is produced by Chet Zar. Become an Official Member of the Dark Art Society: https://www.patreon.com/DarkArtSociety Chet's Patreon: https://www.patreon.com/ChetZar Our sponsors: https://beautifulbizarreartprize.art Entries are now open for the 2025 Beautiful Bizarre Art Prize! There is over $70,000 worth of cash and prizes, and you can enter from anywhere in the world. Better yet, you don't have to submit a physical artwork! All you need to do is submit an image of your favourite piece from your whole portfolio – it doesn't even matter if the work you enter has sold. The Beautiful Bizarre Art Prize has six award categories: the RAYMAR Painting award, Victoria Olt Gallery Drawing award, Yasha Young Projects Sculpture award, Photography award, Digital Art award, and the Catherine K Gyllerstrom Emerging Artist Award. There is a brand new jury panel this year so it's a brand new chance to win! As well as the whole host of cash and product prizes, winners will also be invited to exhibit in the Beautiful Bizarre Magazine exhibition at Haven Gallery in Northport, NY alongside 70 of the world's best contemporary representational artists in October 2025. Better yet - the Beautiful Bizarre Magazine team guarantee that they look at every single entry! This is a great way to get on their radar for future opportunities too. AND they also share many of the entries on their social media and in online blogs from now until entries close on 17th July. For more information and to enter, go to https://beautifulbizarreartprize.art That's https://beautifulbizarreartprize.art ----- The Skull Shoppe: https://www.SkullShoppe.com ----- Art n Glow: My affiliate link : https://www.artnglow.refr.cc/chetzar Get 10% off by using code ZAR The Dark Art Society Podcast is produced by Chet Zar. Become an Official Member of the Dark Art Society: https://www.patreon.com/DarkArtSociety Chet's Patreon: https://www.patreon.com/ChetZar The Dark Art Society Instagram: https://www.instagram.com/darkartsociety Official Dark Art Society Website: https://www.darkartsociety.com The Dark Art Society Podcast is now available in a variety of places, including the following platforms: SoundCloud: @darkartsociety iTunes: https://apple.co/2gMNUfM Stitcher: https://www.stitcher.com/s?fid=134626... Podbay: https://podbay.fm/show/1215146981 YouTube: https://www.youtube.com/channel/UCrQB... https://DarkArtSociety.com Copyright Chet Zar LLC 2025
Send us a textWhat happens when a robot begins to experience human emotions? This fascinating question drives artist John Windzilak (known professionally as J-Dubs) in his groundbreaking project that blends art therapy, storytelling, and community building in surprising ways.On this episode, J-Dubs reveals how personal struggles with ADHD, heart issues, and childhood experiences led him to therapy, which ultimately inspired his character Voltage – a robot navigating the complex world of human emotions. What began as simple sketches evolved into a therapeutic coloring book that's resonating with people of all ages who struggle with emotional expression.The genius of J-Dubs' approach lies in its subtlety. Rather than presenting itself as therapy, the book invites readers into an engaging story about a mechanical being confronting very human challenges. Through coloring, readers can process their own feelings while following Voltage's journey. "If a robot could do it, why the hell can't I?" J-Dubs explains, highlighting how this character provides a safe distance from which to explore difficult emotions.Beyond the page, J-Dubs is building a community through "Bolt's Dream Masters," a platform where readers share their colored pages, transforming individual therapy into group healing. With plans to bring Voltage into schools and public spaces through murals, and a successful Kickstarter funding sensory toys to complement the book, J-Dubs is expanding this therapeutic universe in exciting ways.As J-Dubs so powerfully states: "It's hard being human, but it's not impossible. If you can get out of your way long enough to see from someone else's perspective, you might actually find a way to heal yourself." Visit jdubsarts.com to join this unique journey of emotional discovery.Want to be a guest on Living the Dream with Curveball? Send Curtis Jackson a message on PodMatch, here: https://www.podmatch.com/hostdetailpreview/1628631536976x919760049303001600
En esta ocasión hablamos con Jacob portillo y David Ramos de Málaga, sobre el juego, la vida y nuestra vejez. Kickstarter
In this episode of Fortress of Comic News, hosts Chris and Mike discuss various topics including their personal updates, an interview with Chris O'Hara about his Kickstarter project, and the latest news in the comic book world. They delve into the much anticipated Constantine 2 film, the upcoming San Diego Comic-Con, and the exciting announcement of a Marvel and DC crossover comic after over two decades. The conversation also touches on popular shows like The Last of Us and the current state of comics. In this episode, Mike and Chris delve into various comic book topics, including their love for He-Man, the legacy of Peter David, and the latest comic book releases. They discuss new series announcements, reflect on the impact of kryptonite on Superman, and share their thoughts on Daredevil's latest storyline. The conversation wraps up with a review of the comics they read this week and where listeners can find them online.In this engaging conversation, Chris O'Hara returns to discuss his latest comic project, 'Refuge', which aims to support displaced children through a unique narrative and charitable initiative. The discussion covers the importance of platforms like Global Comics, strategies for successful Kickstarter campaigns, and the creative choices behind the comic's art and storytelling. O'Hara emphasizes a consumer-centric approach, aiming to build a loyal readership while exploring innovative add-ons like a coloring book. The conversation highlights the challenges and rewards of indie comic creation, making it a must-listen for aspiring creators and comic enthusiasts alike.https://www.kickstarter.com/projects/bentboxcomics/refuge-chapter-1-an-all-ages-action-adventure-series/descriptionhttps://www.bentboxcomics.com/https://globalcomix.com/a/bentbox-comicsChris O'Hara's Socials X - @BentBoxComics Instagram - @BentBoxComics TikTok - @BentBoxComics BlueSky - @BentBoxComics.bsky.socialComics we discuss in this episode:Hulk & Dr. Strange #1Daredevil: Cold Day in Hell #2Redcoat #12Batman #160Ultimate Spider-Man #17Absolute Wonder Woman #8Hyde Street #6Superman #26Absolute Flash #3Fantastic Four #32Space Ghost #12Blade Forger #3New Gods #6Batman/Superman: World's Finest Annual 2025 #1Frankenstein the Unconquered #5Foolkiller #4-5ElfQuest: The Original Quest Book 1: Fire and FlightGet your Fortress Comics merchandise with the link belowhttps://www.teepublic.com/user/fortress-comicsFortressofComicNews.comhttps://chriscomicscorner.substack.com/YouTube.com/FortressComicsFind Chris: https://bio.site/chrisrundtMike twitter @fortressrickerMike's Comic Bone Graft:https://globalcomix.com/c/bentbox-shorts/chapters/en/4/1Patreon.com/FortressComicshttps://www.tiktok.com/@chriscomicscornerThanks for Listening!#marvel #marvelcomics #mcu #dccomics #comicbooks #comicnews #podcast #indiecomics #batman
Mark Diaz Truman is the ENnie award-winning co-founder of Magpie Games, a co-founder of the Indie Game Development Network, the designer of Cartel and Our Last Best Hope, and the co-designer of Urban Shadows, Zombie World, Root: The Roleplaying Game, Avatar Legends: The Roleplaying Game, and more. Since 2011, Mark has led tabletop game projects that raised over 12.5 million dollars on Kickstarter, and he has served as a developer on many award-winning roleplaying games, including Firefly, 7th Sea: 2nd Ed, Masks: A New Generation, and Bluebeard's Bride. He currently manages a team of more than ten full-time creators and support staff as CEO of Magpie Games.It was a true honor to talk to mark, to bond over our weirdness and to even brainstorm a game togther! You will love this chat!Check out Magpie Game!magpiegames.comThank you for listening to Weird Games & Weirder People!Please subscribe to the show to keep up with new episodes!If you would like to support the show, leave a review and/or join the Weirdos' Cool Club! It will help keep the podcast going! It will help me pay collaborators! It will help me do this work more often and better! I will really help! https://buttondown.com/old_skull/archive/join-the-weirdos-cool-club/You can also support me buy buying one of my games!Kosmosaursgot released in print, and it is my RPG inspired by Saturday morning cartoons about Space Dinosaur Rangers defending the galaxy from evildoers! Get your copy right here: https://www.exaltedfuneral.com/products/kosmosaurs-pdfGet other games of mine on Exalted Funeral: https://www.exaltedfuneral.com/search?q=Diogo+nogueiraOr buy anything at DriveThruRPG using this link: https://www.drivethrurpg.com/?affiliate_id=338514Or buy something from my itch store: https://diogo-old-skull.itch.ioSUBSCRIBE TO WEIRD TALES FROM THE OLD SKULL!The place where I share ideas, discoveries, weirdness, and the things I am developing, like new TTRPG books, zines, illustrations and a lot more. Lets get weird!Check out our latest post: https://buttondown.com/old_skull
When the moon is high and the muse is low, we often find ourselves in deep conversation with our own souls, asking, "Why do I do this?" And on today's episode, we welcome the steadfast and visionary Ron Newcomb, a former Marine and police officer who has traded in his uniform for a camera, answering that very question not just with thought—but with action.Many walk the tightrope between dreams and reality. But Ron doesn't walk it; he builds it. With a full-time job, family responsibilities, and the unrelenting buzz of daily life, filmmaking becomes more than a pursuit—it becomes a pilgrimage. In our conversation, Ron unveils the raw truth behind being a modern-day storyteller, caught between the 9-to-5 grind and the eternal call of the creative. His journey is not just about making films; it's about making space in a crowded world to remember who we really are when the credits roll.You see, filmmaking, as Ron wisely puts it, "isn't a want—it's a calling." It's not about lighting up a screen; it's about lighting a fire.There is a reverence in his approach, a kind of worship in the way he speaks of independent cinema. He isn't interested in chasing fame or fortune but in answering that whispering voice within that says, “Tell this story. It matters.” In an age where distractions are currency, Ron is cashing in for clarity. He's figured out that doing the work is the real prayer.As a self-proclaimed “storyteller,” Ron lays out three sacred paths for the indie filmmaker: seeking a manager to break through studio gates, finding a producing partner to align energies with, or rallying investors to go it alone. “I'm going to bang the drum on all three,” he says. That's not just a plan—it's a mantra. And true to that vow, he's organizing a bold, DC-based pitch event to connect filmmakers with gatekeepers. It's a beautiful paradox—waiting for no one while creating opportunities for everyone.We explored how the daily discipline—rising at six, family dinners, late-night writing—becomes the framework for spiritual resilience. This isn't just about making movies; it's about making meaning. Ron explains, “Contentment is found in the process, not the end result.” How very Zen. Each film, each failed Kickstarter, each late-night script rewrite is not a detour—it is the path. As he puts it, “You should feel filmmaking breathe within you.” And if it doesn't? It may be time to let go.Ron also speaks with reverence for collaboration, knowing that the alchemy of filmmaking lies not in the lone genius, but in the orchestra of souls rowing in rhythm. He is generous in spirit and grounded in grit, reminding us that the true power isn't just in raising capital or climbing a ladder—it's in raising each other. "If we all just left ego aside for a moment, I believe that all of us could get what we wanted." There's more than wisdom in that; there's a way forward.Become a supporter of this podcast: https://www.spreaker.com/podcast/indie-film-hustle-a-filmmaking-podcast--2664729/support.
Send us a textThis week on The Gamerheads Podcast, Roger sits down with Asa, the creator of BattleVersus!—a fast-paced, hero shooter-inspired tabletop game that's now live on Kickstarter. The two dive into the origins of the game, the design philosophy behind its accessible mechanics, and how Asa's love for competitive games shaped the development process.Asa opens up about what it's like to pitch a passion project to the world and what backers can expect as the campaign unfolds—including some exciting plans for future factions.Back the project and learn more here: BattleVersus! on KickstarterSupport the showHere are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Goodpods! Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on BlueSky: https://bsky.app/profile/gamerheadspodcast.comMusic: Jeff Dasler - Recus...
Our special two-part playthrough of Galactic continues, as our heroes stare down the Mandate and leap into battle!You can find the Galactic & Going Rogue crowdfunder on Kickstarter, live now through the end of June: https://www.kickstarter.com/projects/galacticgoingrogue/galactic-and-going-rogue-two-ttrpgs-of-war-among-the-stars?ref=dwc59lThis episode was produced and co-sound designed by Jess Levine (@jessfrom.online on Bluesky) and edited, co-produced, and co-sound designed by satah (@posatahchips.gaygothvibes.online on Bluesky). It uses music and SFX from Pond5, including creators ProSoundEffects, MellauSFX, PenroseAudio, LucorMusic, Colourman, and Talekeeper_Music. Guest performers on this episode include Ify Nwadiwe, Nala J. Wu, Dusty Hill, and Catrina Dennis! WE HAVE PARTIES EVERYWHERESupport this podcast at — https://redcircle.com/party-of-one-podcast/donationsAdvertising Inquiries: https://redcircle.com/brands
Welcome to the first episode of series 84, everyone! In this series, we are covering two amazing games in one! Galactic, a Star Wars inspired, Belonging Outside Belonging, GMless TTRPG about relationships, rebellion and war among the stars by Riley Rethal. As well as Going Rogue, a game inspired by Star Wars' Rogue One and Andor utilizing the same system but geared more towards one shots and shorter campaigns by Jess Levine! Our guest for this series is previous guest on the show, satah, who consulted on both of these games, and in this episode, we dive into learning about both Galactic and Going Rogue before we get to character creation in the next episode! Character Creation Cast Patreon https://patreon.com/charactercreationcast Announcements: Kickstarter for Galactic & Going Rogue ends June 30th! https://www.kickstarter.com/projects/galacticgoingrogue/galactic-and-going-rogue-two-ttrpgs-of-war-among-the-stars Kickstarter for Mutants from the Archives: Pet Shop Blues ends June 4th! https://www.kickstarter.com/projects/arbco/mutants-from-the-archives-pet-shop-blues Join our Discord! https://discord.charactercreationcast.com Check out other great shows on the network: https://oneshotpodcast.com Leave us reviews in any, or all, of these places: Character Creation Cast on Apple Podcasts (The best place to leave reviews for us) https://itunes.apple.com/us/podcast/character-creation-cast/id1363822066?mt=2&ls=1 Character Creation Cast on Podchaser https://podchaser.com/CharacterCreationCast Guests satah: BlueSky: https://bsky.app/profile/posatahchips.gaygothvibes.online Website: https://gaygothvibes.online Itch.io: https://satah.itch.io Folio: A Multi-Guest, Solo, Actual-Play Podcast: https://foliopod.carrd.co/ Games/Tools discussed this episode: Galactic and Going Rogue: Kickstarter: https://www.kickstarter.com/projects/galacticgoingrogue/galactic-and-going-rogue-two-ttrpgs-of-war-among-the-stars Timestamps: (00:00:00) - Announcements (00:01:51) - Introductions (00:04:36) - What's in a game? - Core Concepts (00:07:14) - What is the setting for these games? (00:11:00) - What tools do we need to play these games? (00:12:54) - Stories and Themes (00:20:04) - What are the core loops of these games? (00:22:50) - What is unique about these games? (00:29:24) - History of Galactic and Going Rogue (00:48:20) - Kickstarter Stretch Goals (00:56:08) - Call to Action (01:05:14) - Credits Music: Opening: Meditation Impromptu 03 (https://freemusicarchive.org/music/Kevin_MacLeod/Calming/Meditation_Impromptu_03) by Kevin MacLeod Clip 1: Fallen by Michael BriguglioOn Soundstripe: https://app.soundstripe.com/songs/17537 Clip 2: Saga by Cody MartinOn Soundstripe: https://app.soundstripe.com/songs/14687 Main Theme: Hero (Remix) (https://freemusicarchive.org/music/Steve_Combs/Principal_Photography_1493/11_Hero_Remix) by Steve Combs Our Podcast: Character Creation Cast: Website: https://www.charactercreationcast.com Contact Us: https://contact.charactercreationcast.com BlueSky: @CreationCast.net (https://bsky.app/profile/creationcast.net) Discord: https://discord.charactercreationcast.com/ TikTok: https://tiktok.com/@charactercreationcast Amelia Antrim: BlueSky: @gingerreckoning.bsky.social (https://bsky.app/profile/gingerreckoning.bsky.social) Ryan Boelter: BlueSky: @lordneptune.com (https://bsky.app/profile/lordneptune.com) Our Network: https://oneshotpodcast.com Learn more about your ad choices. Visit megaphone.fm/adchoices
Filmmakers Soren Christiansen and Ted Intorcio swing on by to hang out with Josh and chat about their new Kickstarter documentary, Oddly Compelling: The Denis Kitchen Story.Link: https://www.kickstarter.com/projects/tinto-press/oddly-compelling-the-denis-kitchen-story?ref=1euiax
In this episode, Keegan O'Connor, founder of ChillShark, shares his journey of launching a product that transforms bathtubs into cold plunges. He discusses the importance of identifying market needs, his unique marketing strategies for a successful Kickstarter campaign, and the lessons learned from his entrepreneurial experiences. Keegan emphasizes the significance of customer feedback and authentic interactions in building a successful business.
ComixLaunch: Crowdfunding for Writers, Artists & Self-Publishers on Kickstarter... and Beyond!
Tyler James hosts an enlightening panel of esteemed comics creators—Rob Multari (Lone Wolf Comics), Allan Liska (Green Archer Comics), and Christian Douglas (Unpopular Comics) —alongside Sam Kusek, the Comics Outreach Lead at Kickstarter. The discussion delves into the current state of crowdfunding for comic creators, focusing on Kickstarter's new pledge manager, the challenges of growing economic pressures, and market saturation.
Read transcriptHULK SMASH… your expectations! This week on Play Comics, we're going green with rage as we dive into 2005's The Incredible Hulk: Ultimate Destruction – the game that asked the important question: “What if we gave players the power to literally punch a helicopter out of the sky and then use a bus as a baseball bat?” Developed by Radical Entertainment for the PS2, Xbox, and GameCube, this comic book adaptation threw subtlety out the window faster than Banner throws a tantrum. Forget stealth missions or carefully planned strategies – this game was all about embracing your inner gamma-powered toddler and turning entire city blocks into your personal sandbox of destruction. Joining us for this episode of controlled chaos is Matt Storm from the fantastic podcasts “Fun” and Games and Reignite! They'll help us explore how this title managed to capture the pure, unadulterated joy of being an unstoppable force of nature with anger management issues. Together, we'll discuss whether throwing cars at military helicopters counts as a valid combat strategy, and why sometimes the best solution to every problem is just… more smashing. So strap in, podcast listeners – we're about to go from zero to “HULK STRONGEST THERE IS!” faster than you can say “you wouldn't like me when I'm angry.” Warning: No buildings, vehicles, or military installations were harmed in the making of this episode… but we can't make the same promise about our gaming controllers. HULK PODCAST! Learn such things as: Does anyone want to play as Bruce Banner? Will anyone write a comic based on a game that's based on a comic? Is this game just a modern retelling of Rampage? And if so, is that a problem? And so much more! You can find Matt @dj_stormageddon on Instagram, and Twitch, @djstormageddon on BlueSky, and to check out all of the shows they do check out DJStormageddon.com for “Fun” and Games (for looks at video games), Reignite (for a deep look at a video game series which started in the mass Effect universe and is now in the Dragon Age universe), or Screen Snark (which has ended but when I checked you could still grab episodes). If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky and in the Play Comics Podcast Fan Group on Facebook. A big thanks to the Kickstarter campaign for Aces and Aros and Capes on the Couch for the promos today. Intro/Outro Music by Backing Track, who is really angry that they didn't get to talk about this game. And we don't want to see them angry.Support Play Comics by contributing to their tip jar: https://tips.pinecast.com/jar/playcomics
Uriash kadici and Petrustitan hungaricus lived on Hateg island and would have had to deal with the murder giraffe—Hatzegopteryx. Plus the "titan of salt" Chadititan. We also celebrate world metrology day with some dinosaur size comparisons.For links to every news story, all of the details we shared about Eodromaeus, and our fun fact check out https://iknowdino.com/Eodromaeus-Episode-540/Join us at www.patreon.com/iknowdino for dinosaur requests, bonus content, ad-free episodes, and more.Dinosaur of the day Eodromaeus, the aptly named "dawn runner".In dinosaur news this week:There are two new titanosaur dinosaurs from Hateg Island: Uriash kadici (the largest known from the island) and Petrustitan hungaricus (formerly lumped with Magyarosaurus)There's another new titanosaur dinosaur, Chadititan calvoi, from Patagonia that was very small for a titanosaur This episode is brought to you by Sauros: the dino trick-taking puzzle game! Featuring beautiful mahjong-like tiles, paleoart-covered playmats, and custom dice and tokens. Get yours for just $40 at Kickstarter now!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Burnout shouldn't be the price of success, but setting boundaries at work is easier said than done. Tarveen Forrester, who oversees workplace culture at Kickstarter, shares practical strategies for protecting your time and cultivating “sustainable ambition,” so you can crush your goals — without letting them crush you.Want to help shape TED's shows going forward? Fill out our survey! Hosted on Acast. See acast.com/privacy for more information.