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O Nintendo 64 completa 30 anos e, neste episódio, relembramos a história de um dos consoles mais importantes de todos os tempos. Conversamos sobre os bastidores do desenvolvimento do N64, as escolhas da Nintendo durante a geração dos 64 bits e o cenário da indústria nos anos 90.Também analisamos a rivalidade entre Nintendo 64 e PlayStation 1, uma disputa que ajudou a moldar o futuro dos videogames. Falamos sobre o impacto do console na popularização dos jogos 3D e como suas decisões influenciaram toda a indústria.Além disso, revisitamos alguns dos maiores clássicos do Nintendo 64, como Super Mario 64, The Legend of Zelda: Ocarina of Time, Mario Kart 64, GoldenEye 007, Banjo-Kazooie e muitos outros. Uma viagem nostálgica por um console que marcou uma geração e deixou um legado que permanece vivo até hoje.
Tony: -Sony has an… Interesting controller patent: https://www.eurogamer.net/sony-controller-soft-hard-buttons-patent -Nintendo Treehouse: https://www.nintendolife.com/guides/nintendo-direct-june-2026-every-announcement-game-reveal-and-trailer Jarron: -XBox Drama: Margins can't continue: https://www.engadget.com/2191897/xbox-ceo-says-current-margins-cannot-continue-in-public-letter-to-staff/ They could spin off: https://www.theverge.com/games/949584/microsoft-spinning-off-xbox Studio Closures: https://www.theverge.com/games/950204/xbox-ninja-theory-shutdown-hellblade-senua https://www.theverge.com/games/949964/xbox-compulsion-games-closure-craig-duncan-departure https://www.ign.com/articles/psychonauts-developer-double-fine-responds-to-closure-reports-with-a-single-emoji -Steam Machine is imminent: https://videocardz.com/newz/valve-steam-machine-spotted-on-geekbench-with-steamos-suggesting-reviews-may-be-underway Owen: -I think we need to have a Golden Eye 007 party. Cancelled Xbox 360 version of GoldenEye 007 gets recompiled for PC — ‘No emulator, the game runs as a real native executable,' insists dev | Tom's Hardware -Pokemon Go (yes it's still a thing) will now let you play without playing. Kind of. Pokémon Go Adds Virtual Item That Helps Play the Game For You
Alors non, le kaiju du jeu vidéo japonais n'a peur de rien. En revanche, il vieillit, petit à petit. En ce mois de juin 2026, il fête les 30 ans de sa Nintendo 64, mais aussi le départ à la retraite de Takashi Tezuka, un nom aussi important que celui de Shigeru Miyamoto chez Nintendo. On revient donc sur le parcours de ces deux légendes du jeu vidéo dans cet épisode #66 ! Mais Marc, Nicolas et Thierry abordent aussi dans ce podcast : la première adaptation animée de Super Mario Bros. (en 1986 !), le superbe jeu d'action / aventure Mina the Hollower, le remake de Project Zero II: Crimson Butterfly, ou encore le dernier manga de l'auteur de Gantz. Pause musicale : Engage the Enemy (敵との対峙) - Xenoblade Chronicles: Definitive Edition OST, par ACE+ Chapitres : 00:00:00 Introduction 00:07:05 Vie au Japon - Les Eaux Troubles, Bitsummit 2026, Nintendo Museum, 40 ans Famitsu, Xenoblade 00:32:56 Hommage à Yuji Ohno 00:38:28 松 Matsu - Retraite de Takashi Tezuka et 30 ans de la Nintendo 64 01:20:32 Pause Musicale - Xenoblade, Engage the Enemy par ACE+ 01:24:18 竹 Take - Fatal Frame II: Crimson Butterfly Remake 01:38:09 竹 Take - Super Mario Bros Peach Hime Kyushutsu Daisakusen ! 01:57:38 竹 Take - Mina the Hollower 02:18:20 Courrier des Auditeurs 02:26:13 梅 Ume - Première partie de GoldenEye sur N64 02:28:27 梅 Ume - L'influence de Xevious sur Famicom 02:32:06 梅 Ume - La musique de dégustation dans Muramasa 02:33:57 和菓子 Wagashi - Kanreki Hime de Hiroya Oku 02:40:06 Conclusion Prolongez l'expérience avec la newsletter de Thierry. Véritable extension de l'émission, vous y trouverez des informations complémentaires ainsi que des illustrations visuelles.Le billet de l'épisode 66 est disponible ici. Retrouvez toutes les précédentes publications sur thierryfalcoz.fr Retrouvez-nous sur Twitter / X, mais aussi sur Bluesky Contactez-nous pixelbentopodcast@gmail.com
Video Game profits collapse, PC sales boom & The Next Gen battle begins in Japan These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in November 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Or Discord https://discord.gg/mYdkBJe8 Links: If you don't see all the links, find them here: https://www.patreon.com/VGNRTM/posts/november-1994-161464050 7 Minutes in Heaven: Jazz Jackrabbit Video Version: https://youtu.be/IIom2LSch6w https://www.mobygames.com/game/902/jazz-jackrabbit/ Corrections: Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ November 1984 Ep - https://www.patreon.com/VGNRTM/posts/november-1984-157521521 Great Exhibition Digital Recreation - https://www.youtube.com/watch?v=9wNEgZDetNk https://en.wikipedia.org/wiki/Nintendo_VS._System Moondust 7 Minutes - https://youtu.be/jT3QzYpUEck?si=MbYsjB7cDptFfIBY November 1994: Video Game Industry profits plummet Sega Reports 47 Percent Drop in Earnings in Fiscal First Half, Associated Press Worldstream, November 11, 1994; Friday 07:03 Eastern Time, Section: Financial pages SEGA PROFITS PLUNGE 43PC AS VIDEO GAME RIVALRY HOTS UP, The Guardian (London), November 12, 1994, Section: THE GUARDIAN HOME PAGE; Pg. 1, Byline: Nicholas Bannister In London And Kevin Rafferty In Tokyo EDITORS:Associated Press Worldstream, November 21, 1994; Monday 07:13 Eastern Time, Section: Financial pages KOEI LOWERS PROFIT ESTIMATES, Jiji Press Ticker Service, NOVEMBER 4, 1994, FRIDAY NAMCO SUFFERS LOWER PROFITS IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 4, 1994, FRIDAY KONAMI TO LOG 3.1-B.-YEN LOSS FOR FY '94, Jiji Press Ticker Service, NOVEMBER 9, 1994, WEDNESDAY KONAMI SLIPS INTO RED IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 25, 1994, FRIDAY CAPCOM SUFFERS SHARP DROPS IN PROFIT, SALES, Jiji Press Ticker Service, NOVEMBER 24, 1994, THURSDAY Play Meter November 1994, pg. 22 TAKARA RETURNS TO BLACK IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 18, 1994, FRIDAY T-HQ announces third-quarter results, s'ipment of the XBAND Video Game, Modem aNd new equity financing, Business Wire, November 14, 1994, Monday SOFTWARE ETC. STORES, INC. REPORTS THIRD QUARTER RESULTS, PR Newswire, November 10, 1994, Thursday - 13:59 Eastern time, Section: Financial News Software Etc. and Babbage's to merge SOFTWARE ETC. STORES, INC. REPORTS THIRD QUARTER RESULTS, PR Newswire, November 10, 1994, Thursday - 13:59 Eastern time, Section: Financial News Big money bets against Atari CBS rich with takeover rumors, USA TODAY, November 7, 1994, Monday, FINAL EDITION, Section: MONEY; Dan Dorfman; Pg. 4B, Byline: Dan Dorfman https://mdsass.com/our-team/ ATARI RESPONDS TO DAN DORFMAN ARTICLE IN USA TODAY, PR Newswire, November 8, 1994, Tuesday - 09:10 Eastern Time Atari stock plummets,The Financial Post (Toronto, Canada), November 8, 1994, Tuesday,DAILY EDITION, Section: SECTION 1, NEWS; Pg. 14; APPOINTMENT NOTICE, Byline: Bloomberg ATARI CORP. ANNOUNCES THIRD QUARTER AND NINE MONTHS 1994 RESULTS, PR Newswire, November 14, 1994, Monday - 05:59 Eastern Time, Section: Financial News COMPANY NEWS; ATARI STOCK RISES AS DEAL WITH SEGA IS COMPLETED, The New York Times, November 17, 1994, Thursday, Late Edition - Final, Distribution: Financial Desk , Section: Section D; ; Section D; Page 4; Column 1; Financial Desk ; Column 1; Siliwood deals abound! Activision, Henson in Multimedia Muppets Deal, Ad Day, November 7, 1994, Section: NEWS ROUNDUP; Pg. 12 Move over, nerds - Hollywood's here, The Age (Melbourne, Australia), November 15, 1994 Tuesday, Late Edition, Section: COMPUTERS; Frontier Media; Pg. 43 https://archive.org/details/electronic-games-1994-11z Baby Bells form Multimedia Colossus 3 BABY BELLS FORM MULTIMEDIA COLOSSUS 1994, Reuters News Service, St. Louis Post-Dispatch (Missouri), November 1, 1994, TUESDAY, FIVE STAR Edition, Section: BUSINESS; Pg. 6C TELEPHONE FIRMS AIM AT CABLE BELL ATLANTIC AND TWO OTHER, BABY BELLS PLAN A MULTIMEDIA VENTURE. , USERS COULD ORDER, VIDEOS.The Philadelphia Inquirer, November 1, 1994 Tuesday FINAL EDITION, Section: BUSINESS; Pg. C01 Info highway dream team / Ovitz wants Hollywood on high-tech map, USA TODAY, November 1, 1994, Tuesday, FINAL EDITION, Section: MONEY; Pg. 1B; Cover Stor William Morris goes Interactive William Morris Courts Agencies, ADWEEK, November 14, 1994, Western Edition, Byline: By Cathy Taylor Siemens gets into settop boxes 2 Companies Join Siemens In Video Plan, The New York Times, November 8, 1994, Tuesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 5; Column 1; Financial Desk ; Column 1;Byline: By Bloomberg Business News Intel, Backed On ITV, Sails For CablePort, Electronic Buyers News, November 28, 1994, Business and Industry, Section: Pg. 3; ISSN: 0164-6362, Byline: Jonathan Cassell TCI buys into Acclaim TCI AND ACCLAIM FORM PARTNERSHIP FOR INTERACTIVE, ENTERTAINMENT SOFTWARE, M2 PRESSWIRE, November 4, 1994 TeleWest goes public Time is right to float, says TeleWest, The Herald (Glasgow), November 8, 1994, Section: Pg. 25, Byline: Nicola Reeves BCE Holdings to buy Rage and Software Creations NEW GAME PLAN AT £25M BCE, Daily Mail (London), November 2, 1994, Section: Pg. 65 BCE HOLDINGS TO BUY SOFTWARE CREATIONS (HOLDINGS): 2, Extel Examiner, November 1, 1994, Tuesday - 03:04 Eastern Time, Section: Company News; Takeovers and Acquisitions COMPUTER GAMES MERGER GOES TO EUROPEAN LEVEL, The Guardian (London), November 5, 1994, Section: THE GUARDIAN CITY PAGE; Pg. 38, Byline: Jim Levi Consoled by a £10m fortune, Mail on Sunday (London), November 6, 1994, Section: Pg. 5, Byline: Jason Nisse Computer games 'set for surge in sales', The Times, November 9, 1994, Wednesday, Section: Business, Byline: By Neil Bennett Warner buys Renegade Amiga Games, November 1994, pg. 34 https://en.wikipedia.org/wiki/Renegade_Software Mindscape to buy Atreid Concept L'editeur Mindscape rachete Atreid Concept, Echos, November 19, 1994 https://www.mobygames.com/company/661/kalisto-entertainment-sa/ Video game ratings system still a thorn in coinop's side Play Meter, November 1994, pg. 20 https://arcade.fandom.com/wiki/Parental_Advisory_System Sega goes big with VR-1 Japanese take virtual reality for a ride; Sega has combined fairground rides, with hi-tech wizardry, writes Arnold Redhead, The Independent (London), November 21, 1994, Monday, Section: NETWORK PAGE; Page 25, Byline: ARNOLD REDHEAD https://en.wikipedia.org/wiki/VR-1 https://www.youtube.com/watch?v=L_rf9FiwBUk Japanese Next Gen Holiday Lineup Set Video-game makers out to zap 32-bit rivals, Nikkei Weekly, November 7, 1994, Business and Industry, Section: Pg. 9; Vol. 32; Multimedia video game wars begin, The Daily Yomiuri, November 8, 1994, Tuesday, Byline: Terumitsu Otsu; Daily Yomiuri Staff Writer Nintendo's super 'game boy' from Dundee, The Scotsman, November 16, 1994, Wednesday, Section: Pg. 32 NINTENDO, U.S. FIRM TO DEVELOP 3-D SOFTWARE, Jiji Press Ticker Service, NOVEMBER 22, 1994, TUESDAY https://nintendo.fandom.com/wiki/Paradigm_Entertainment Saturn release date set INDUSTRY TREND: CONSUMER ELECTRONICS FIRMS JOIN VIDEO GAME, ORGY, Jiji Press Ticker Service, NOVEMBER 18, 1994, FRIDAY New Video Machines Battle For Supremacy, The Associated Press, November 30, 1994, Wednesday, AM cycle, Section: Business News, Byline: By BRAVEN SMILLIE, Matsushita announces next gen system for 1995 Matsushita likely to market 64-bit game machines in '95, Japan Economic Newswire, NOVEMBER 15, 1994, TUESDAY Matsushita and IBM team up Matsushita, IBM in multimedia project, United Press International, November 20, 1994, Sunday, BC cycle https://en.wikipedia.org/wiki/Panasonic_M2#Technical_specifications 3DO announces massive loss Video Game Maker 3DO Reports $ 12.8 Million Second-Quarter Loss, The Associated Press, November 4, 1994, Friday, BC cycle (THDO) 3DO announces second quarter financial results, Business Wire, November 4, 1994, Friday Goldstar launches 3DO in USA Goldstar Co, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), November 8, 1994, Business and Industry, Section: Pg. B4; Vol. 224; No. 91; ISSN: 0099-9660 Creative to launch 3DO Blaster Unveiling the latest in computer magic / Film and fun: Morphing and more, USA TODAY, November 17, 1994, Thursday, FINAL EDITION, Section: LIFE; Pg. 4D 3DO Blaster Video - Retro Collective - https://youtu.be/qaHAuGmN3Tk?si=OHf5v3Z9vfJ3RZfl Nintendo launches massive DKC blitz https://youtu.be/SbHL8-XkXMA?si=d3GNpw2n57mTQBuL https://youtu.be/OGqUF02zVt4?si=XFO_2LUnM157ayC5 Burnett Seeks to Make Donkey Kong King, AdWeek Midwest; AdWeek, November 21, 1994, Business and Industry, Section: Pg. 2; Vol. XXXV; No. 47; Yen and old product cause slide in Nintendo profits, The Financial Post (Toronto, Canada), November 22, 1994, Tuesday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 15; APPOINTMENT NOTICE Video Games Showdown: Will Sega Zap Nintendo?, Christian Science Monitor 8Boston, MA), November 28, 1994, Monday, Section: ECONOMY; Pg. 4, Byline: Mark Trumbull, Staff writer of The Christian Science Monitor Nation Goes Ape For Donkey Kong Country; Runaway Sales for Hit Video, Game Exceed Box Office Gross for Current Number One Movie, Business Wire, November 30, 1994, Wednesda Atari to spend big in Europe Atari Tackles Games Giants In Pounds 5m Spend, Marketing, November 10, 1994 Jaguar launches in Japan Atari's Jaguar Enters Japanese Retail Markets 11/22/94, Newsbytes News Network, November 22, 1994 https://forums.atariage.com/topic/330871-the-japanese-atari-jaguar/ Sony announces Liverpool dev centre SONY CREATES 250 NEW JOBS FOR MERSEYSIDE, Press Association, November 7, 1994, Monday SONY ELECTRONIC INVESTMENT IN, The Guardian (London), November 8, 1994, Section: THE GUARDIAN CITY PAGE; Pg. 14, Byline: Martyn Halsall, Northern SONY TO SET UP U.K. GAME SOFTWARE CENTER, Jiji Press Ticker Service, NOVEMBER 8, 1994, TUESDAY JAPANESE GIANT TO MAKE GAMES AND 250 JOBS ON MERSEYSIDE, M2 PRESSWIRE, November 28, 1994 Nintendo signs Russian Distribution deal Russia: Nintendo has selected Steepler as an exclusive distributor of Nintendo video games., Kommersant, November 1, 1994 https://bootleggames.fandom.com/wiki/Steepler_Ltd.#1994:_Dendy:_The_New_Reality,_partnership_with_Nintendo https://en.wikipedia.org/wiki/Dendy Mortal Kombat 2 launch is massive Mortal moral: Gore sells, money yells, Computer Retail Week, November 14, 1994, Business and Industry, Section: Pg. 116; Vol. 4; Ad budget Rises Ad/Media Bulletin: Computer games ad push targets grown-ups, Marketing, November 17, 1994 Movie tie-ins getting tighter (SNAPSHOT), The Age (Melbourne, Australia), November 12, 1994 Saturday, Late Edition, Section: SATURDAY EXTRA; SNAPSHOT; Pg. 15 Another Big U.S. Deal Turns Sour for Japanese Firm, Associated Press Worldstream, November 18, 1994; Friday 06:09 Eastern Time, Section: International news, Byline: PETER LANDERS Hard lessons from Sony's software underbelly, The Independent (London), November 18, 1994, Friday, Section: BUSINESS & CITY PAGE; Page 34, Byline: HAMISH McRAE Leisure Concepts reports third quarter, nine-month results, Business Wire, November 14, 1994, Monday https://en.wikipedia.org/wiki/GoldenEye https://en.wikipedia.org/wiki/GoldenEye_007 Nintendo premiers VirtualBoy Nintendo Unveils Virtual Reality Game, The Associated Press , November 14, 1994, Monday, AM cycle, Section: Business News https://www.linkedin.com/in/kerry-ganofsky-15873/ Nintendo announces investment in Reflection Technology Inc.; home video game leader also acquires exclusive worldwide license for proprietary LED, display technology, Business Wire, November 14, 1994, Monday VIRTUALITY PLAYS DOWN IMPACT OF RIVAL NINTENDO PRODUCT, Extel Examiner,November 16, 1994, Wednesday - 07:16 Eastern Time, Section: Company News; Other https://en.wikipedia.org/wiki/Virtual_Boy PC sales boom Spurred by many factors, home PC sales are soaring, Star Tribune (Minneapolis, MN), November 10, 1994, Metro Edition, Section: Special; Pg. 2S, Byline: Steve Alexander; Staff Writer Bandai and Apple team up for children's PC BANDAI, APPLE TO JOINTLY DEVELOP PC FOR CHILDREN, Jiji Press Ticker Service, NOVEMBER 10, 1994, THURSDAY https://en.wikipedia.org/wiki/Apple_Pippin Apple sets sights on video games, The Financial Post (Toronto, Canada), November 11, 1994, Friday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 5; COLUMN Apple to sell MacOS at retail MICROFILE, The Guardian (London), November 17, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. 7 https://www.youtube.com/watch?v=8v4BaWwoyA0 Commodore Sale delayed... AGAIN! DELAY IN THE SALE OF COMMODORE CREATES ANXIETY A LONG WAIT COULD KILL PROSPECTS FOR THE FIRM'S AMIGA COMPUTERS. AT LEAST, THAT'S WHAT ITS ADHERENTS SAY., The Philadelphia Inquirer, November 7, 1994 Monday FINAL EDITION, Section: PHILADELPHIA BUSINESS; Pg. G01, byline: Dan Stets, Amiga Games, November 1994, pg. 19 Australia funds multimedia development Multimedia funding is welcome news, The Age (Melbourne, Australia), November 1, 1994 Tuesday, Late Edition, Section: COMPUTERS; Frontier Media; Pg. 34 Korea invests in games Korea Makes Huge Game Industry Investment, Newsbytes, November 21, 1994, Monday Looking Glass goes VC LOOKINGGLASS RECEIVES $3.8 MILLION IN VENTURE CAPITAL FROM INSTITUTIONAL VENTURE PARTNERS, MATRIX PARTNERS, PR Newswire, November 21, 1994, Monday - 14:24 Eastern Time, Section: Entertainment, Television, and Culture PC Player November 1994, pg. 17 Humongous bets on hand drawn art "FREDDI FISH AND THE CASE OF THE MISSING KELP SEEDS(TM) SWIMS INTO STORES,PR Newswire, November 7, 1994, Monday - 12:52 Eastern Time" Staples stocks games Office Superstores Emphasize 'Play" with Software, Discount Store News, November 7, 1994, Business and Industry, Section: Pg. S4; Vol. 33; No. 21; ISSN: 0012-3587 Amstrad targets direct market Marketing Technique: Key movers - Publishers are still paying mega bucks for titles on mega bytes. So why does computer publishing continue to thrive, asks Michael Kavanagh, Marketing, November 24, 1994, Byline: By MICHAEL KAVANAGH IBM moves to online software distribution IBM to beam up satellite-based software delivery, Network World, November 7, 1994, Section: TOP NEWS; Pg. 10, Byline: Michael Cooney IBM introduces multilevel disc IBM's multilevel optical disk named "Best of What's New", Business Wire, November 9, 1994, Wednesday https://research.ibm.com/publications/multilevel-volumetric-optical-storage AT&T buys Imagination network AT&T buys interactive computer games unit, Financial Times (London,England), November 16, 1994, Wednesday, Section: International Company News; Pg. 34, Byline: By LOUISE KEHOE and REUTER Xband launches PERSONAL TECHNOLOGY New video game service for kids ready to come on line Thursday, The Atlanta Journal and Constitution, November 13, 1994, Sunday, Section: BUSINESS; Section R; Page 3, Byline: By Kris Jensen STAFF WRITER Sega Channel to get nationwide rollout Sega Channel test a success -- service prepares for national rollout in December; Final test results far exceed expectations, Business Wire, November 30, 1994, Wednesday Jaguar to go online CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 Sega goes online Sega goes on-line with CompuServe & World Wide Web; real-time conferences, video clips, contests, chat rooms all part of new interactive, services for Sega fans, Business Wire, November 2, 1994, Wednesday "CHRYSLER CD-ROMS GROOVE TO GENERATION X; TREKKING TO THE INTERNET; ONLINE VIDEOGAME NETWORK BOWS; AOL BOOSTS INTERNET STRATEGY; OTHER NEWS: Advertising Age, November 14, 1994, Section: Pg. 22" Mosaic Communications changes name to Netscape CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 AOL goes shopping "CHRYSLER CD-ROMS GROOVE TO GENERATION X; TREKKING TO THE INTERNET; ONLINE VIDEOGAME NETWORK BOWS; AOL BOOSTS INTERNET STRATEGY; OTHER NEWS: Advertising Age, November 14, 1994, Section: Pg. 22" CUC buys netMarket CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 Paul Allen invests in Cnet Vulcan gets C/NET, The Financial Post (Toronto, Canada), November 4, 1994, Friday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 47, Business Briefs; CORRECTION Bill Gates touts information future at Comdex https://youtu.be/7fJWMsgxzvA?si=VzEkgqkFwbDHUzRz Microsoft chief sees new era in computing, St. Petersburg Times (Florida), November 21, 1994, Monday, City Edition, Times Publishing Company, Section: BUSINESS; TECHNOLOGY; TECH TALK; Pg. 8; DIGEST, Byline: DAVE GUSSOW Publishing Pearson Buys Future PEARSON ACQUIRES FUTURE PUBLISHING, M2 PRESSWIRE, November 28, 1994 Street Fighter the RPG Play Meter November 1994, pg. 170 Fighter History suit settled Computer game makers settle copyright dispute, Japan Economic Newswire, NOVEMBER 1, 1994, TUESDAY https://en.wikipedia.org/wiki/Data_East_USA,_Inc._v._Epyx,_Inc. https://en.wikipedia.org/wiki/Capcom_U.S.A._Inc._v._Data_East_Corp. Nintendo wins again NINTENDO WINS THIRD SUMMARY JUDGMENT THIS YEAR IN PATENT INFRINGEMENT CASE, PR Newswire, November 30, 1994, Wednesday - 14:45 Eastern Time, Section: Financial News GATT changes coming BAN ON CD, GAMES HIRE, The Sydney Morning Herald, November 20, 1994 Sunday, Late Edition, Section: BUSINESS; Pg. 58, Byline: BRUCE JONES VOTES IN FAVOR OF GATT, Congressional Press Releases, November 29, 1994, Tuesday, Section: PRESS RELEASE, Byline: STEPHEN HORN https://en.wikipedia.org/wiki/General_Agreement_on_Tariffs_and_Trade US Government to fund Software Protection Efforts in China Business Report ON TECHNOLOGY China shines as new market, The Atlanta Journal and Constitution, November 2, 1994, Wednesday, Section: BUSINESS; Section G; Page 2, Byline: By Bill Husted Cyber crime booming Crimes of the 'Net', Newsweek, November 14, 1994 , UNITED STATES EDITION, Section: BUSINESS; Software; Pg. 46 Internet Cafe profiled Are You Ready For The Future?, The Sunday Times (London), November 20, 1994, Sunday, Section: Features, Byline: Christopher Lloyd Hate moves online Report Assesses Extremist Groups in Europe, Associated Press Worldstream, November 15, 1994; Tuesday 10:34 Eastern Time, Section: International news, Byline: MARILYN AUGUST Cybermania 94 awards Interactivities, Playback, November 07, 1994, Section: Pg.9, Byline: Pamela David Lego awards video game resistance Lego awards annual prize for services to children, Agence France Presse -- English, November 15, 1994 11:14 Eastern Time, Section: International news CNN visits Brittannia Manor Haunted House Owner Goes All Out to Create Hell at Home, CNN NEWS 3:14 am ET, November 1, 1994 VR goes Dental "https://vrarwiki.com/wiki/Virtual_i-O_i-glasses! Dentist's drill or a 3D thrill The Age (Melbourne, Australia), November 8, 1994 Tuesday, Late Edition, Section: COMPUTERS; Pg. 50, Byline: Alan Sayre" Casio debuts digital camera New still camera puts your memories on silicon chips, The Vancouver Sun (British Columbia), November 17, 1994, Thursday, FINAL EDITION, Section: BUSINESS; Pg. D4 Interview with game translator PC Joker, pg. 61 William A. Higinbotham has passed William A. Higinbotham, 84; Helped Build First Atomic Bomb, The New York Times, November 15, 1994, Tuesday, Late Edition - Final, Distribution: National Desk , Section: Section D; ; Section D; Page 29; Column 5; National Desk ; Column 5; ; Obituary (Obit); Biography, Byline: William A. Higinbotham https://en.wikipedia.org/wiki/William_Higinbotham https://archive.org/details/sim_creative-computing_1982-10_8_10/page/190/mode/1up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Ladybird slams the door on AI pull requests, Kernel 7.1 brings a healthy performance boots for the Intel B580, emulating analog TV and VHS artifacts on Linux, and an official Proton drive for penguins.The video version of the show is available to Patrons, along with the Extended Chaos podcast featuring over an extra hour of LWDW content every week.PatreonDiscordYouTubeShow NotesTimestamps00:00 Intro06:12 Replacing X11 and Wayland13:38 Linux 7.1 is out20:07 Goldeneye 007 XBOX 360 remaster on Linux27:12 Distrowatch tuns 25TopicsWhy Serverhttps://github.com/joske/yserverLinux 7.1https://www.omgubuntu.co.uk/2026/06/linux-7-1-kernel-featuresGoldenEye 007 XBLA Recomphttps://interfacinglinux.com/community/linuxgaming/goldeneye-007-xbla-recomp-on-linux-native/Distrowatch turns 25!https://distrowatch.com/weekly.php?issue=20260601#sitenews
FULL VIDEOPT 1: https://open.spotify.com/episode/0H3iMXuxlTwVTJJHTyqmOu?si=zFMjJ4qGR96t881Mf0zjdQPT 2: https://open.spotify.com/episode/3kqJRhEyupWCawp6UHn8go?si=ujWJG0UuT5y2LvVUpu08EAPT 3 https://open.spotify.com/episode/7vM7LIR03rNX8S45LWJ1T5?si=hIBhurPhTDixlTpzEXZNFgLinktree: https://linktr.ee/AnalyticJoin The Normandy For Ad-Free NME, Additional Bonus Audio And Visual Content For All Things Nme+! Join Here: https://ow.ly/msoH50WCu0KWatch Analytic Dreamz go live with 007 First Light, the brand new James Bond video game from IO Interactive, the studio behind Hitman. In this highly anticipated title, players step into the shoes of a young, reckless MI6 recruit James Bond on his first standalone mission, earning his licence to kill against a dangerous rogue agent. Blending Ian Fleming's classic spy novels with modern cinematic flair, 007 First Light delivers a gripping origin story packed with global locations, high-stakes espionage, and thrilling set pieces.Analytic Dreamz brings his signature energetic style and deep gameplay analysis to this launch-day livestream. Experience third-person action-adventure with stealth, intense unarmed and weapon combat, creative gadget usage, vehicle chases, and Hitman-inspired mechanics fused with authentic Bond flair. Releasing May 27, 2026 on PS5, Xbox Series X|S, and PC (Nintendo Switch 2 version coming Q3 2026), this narrative-driven single-player experience is already generating strong pre-release buzz. Join Analytic Dreamz for raw reactions, expert breakdowns, and full immersion as we explore whether 007 First Light lives up to the legacy of classics like GoldenEye 007. Pre-order perks are available now — don't miss this fresh spy thriller!Privacy & Opt-Out: https://redcircle.com/privacy
Let us go back once again to Goldeneye and open some trading cards!! Will these cards look cool? I have no idea. We shall find out. We're also going to talk about the new video game First Light and James Bond in general. Hang out, grab a drink, and let's talk BOND!0:00 Opening0:20 Intro4:50 Opening Cards1:16:40 Trading Card Market1:28:16 Physical Media1:35:10 Wrap Up
Donate (no account necessary) | Subscribe (account required) Join Bryan Dean Wright, former CIA Operations Officer, as he covers today's top stories shaping America and the world. In this episode of The Wright Report, Bryan breaks down mounting allegations of voter fraud in the Los Angeles mayoral race, explains why California's electoral system may be structurally designed for manipulation, and lays out what July 10th means for the future of that fight. The Trump Administration is also making its most aggressive push yet to strip citizenship from foreign-born Americans who lied or committed crimes during the naturalization process, but Bryan explains why the Senate filibuster remains the single biggest obstacle to doing it at any meaningful scale. On the espionage front, China, Russia, and Israel are all ramping up intelligence operations against the U.S., and the bizarre case of CIA officer David Rush and his basement full of gold bars keeps getting stranger. Plus, screwworms have now crossed into New Mexico, infecting a dog in Lea County and triggering Canada to block live animal exports from Texas, with Bryan offering a clear warning for pet owners in the region. "And you shall know the truth, and the truth shall make you free." - John 8:32 Keywords: Bryan Dean Wright, Wright Report, Los Angeles mayor race, voter fraud, Karen Bass, Spencer Pratt, Nithya Raman, ballot harvesting, California elections, DOJ voter rolls, SAVE America Act, filibuster, denaturalization, Trump immigration, CIA officer gold bars, David Rush, special access program, China spy operations, Russia intelligence, Israel espionage, DIA threat level, screwworm outbreak, New Mexico, Ivermectin animals, Texas cattle industry, election integrity
Ile kosztowało stworzenie 007: First Light?Ile twórcy muszą sprzedać kopii by zarobić na grze? Czy dostaniemy kolejnegoBonda?
Confident and charismatic, James Bond's long-awaited return to games is the best since GoldenEye. Learn more about your ad choices. Visit podcastchoices.com/adchoices
SWTOR 7.9 is here with a story conclusion, 007 First Light is really good, and the NMS expedition is still in progress. That and more on this episode of the New Overlords Podcast with Sema and @MaxTheGrey. MP3 Direct Download Link YouTube Link Catch us in Discord at http://newoverlords.com/discord for notes on when we record … Better than Goldeneye? – New Overlords Podcast 609: 007 First Light Read More » The post Better than Goldeneye? – New Overlords Podcast 609: 007 First Light first appeared on NEW OVERLORDS.
Bond, we need you to stand in front of this wall and show off the latest styles from Old Navy. Check out Neon Crown by Jenny Reed on Kindle! - https://www.amazon.com/Neon-Crown-Jenny-Reed-ebook/dp/B0H1FBBTHBDiscussed: Hits of 2026, Mina the Hollower, games from our past that haunt us, Pocket Bomberman, N64 era of Bomberman, 007 First Light, GoldenEye, Perfect Dark, favorite eras of Bond, the influence of Uncharted, WarioWare montage, beige Find us everywhere: https://intothecast.onlineBuy some merch, if you'd like: https://shop.intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow Stephen Hilger: https://bsky.app/profile/stephenhilger.bsky.socialFollow Brendon Bigley: https://bsky.app/profile/bb.wavelengths.onlineProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 8 cover art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://ghostdown.online/---Timecodes:(00:00) - Intro (00:21) - Lost in the sauce (02:36) - Mina the Hollower | The goo flows (37:30) - BRIEF MECHANICAL SPOILER (38:03) - Mina the Hollower | The goo continues to flow (45:09) - Break (46:47) - Pocket Bomberman | Haunted games (01:01:39) - Kaboom (01:01:41) - Tell us about your haunted games (01:03:10) - 007: First Light | James Bond TWO (01:49:41) - Wrapping up ---Thanks to all of our amazing patrons, including our Eternal Gratitude members:Michael CBrian MSuperThisWayNick GStarfallrondoSusan H0nlygh0stsVincent JPatrick KEd ASamantha DNorth HeroSam HSnzznGregory Mark SCmndr BiscuiticemanChristian HRydan BCaleb HArden FEye of the DuckKaleNathan EJ. H. AjoelchronoMellowMatthew BRobin LPSeekingSeakingJimmerszoey!Vinny MMattKerry KBrian MNoah DZach DChristopher TDHugo WToddChris BLukerfuffleStephen YDaniel GEric FTaran WBrendan OChris ZClayton MZach RDylan NFederico VTigerz RevengeLogan HAlan RJohn AMike LmattjanzzDavid MHeavyPixelsKaleb HTyler JCorey ZSusan HBarry TRobert RChris JBrett Allen HDan SJack SGarrett CjimiiboJohn HDirch FJim EJim WTristan LEvan BAwfulHanzomin2Aaron GJean HTodd Nred_wagonNeilPeter BJohn VvErik MRedmage77Joshua JTony LDanny KGibson GKate Duncan BRichard MDaniel NSeth MJamesAndy HDemoEmmaLyn ECorey TCaleb WJake LJesse WMike TCodesMatt BWesleymebezacAlex LSergio LninjadeathdogRory BA42PoundMooseRobert MMichael WAndrewthis_JUSTINRyan O14.3 billion yearsBrendan KMegan BSecretAgentKoalaNoah OArcturusAndrew WhepaheChase ALoveDiesNick QChris MRBKaren HAdam FScott HAlexander SMatt HMurrayDavid PJason KMicah OKamrin HAndrew DKyle SPhilip N ★ Support this podcast on Patreon ★
007 First Light is here and Dylan, Travis and Kirklin have been delving deep into the new IOI title. They start with a non-spoiler section before talking in detail about the story, characters, combat, mechanics and more!Ad-Free version: www.patreon.com/c/GeekVerseYouTube version: https://youtube.com/live/1UQGKFSzqkwLinksDylan on Twitter @DylanMuss Dylan on Backloggd backloggd.com/u/Rapatika/Dylan's games https://rapatika.itch.io/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellBecome a supporter of this podcast: https://www.spreaker.com/podcast/geekverse-podcast--4201268/support.
007 First Light is here and Dylan, Travis and Kirklin have been delving deep into the new IOI title. They start with a non-spoiler section before talking in detail about the story, characters, combat, mechanics and more!Ad-Free version: www.patreon.com/c/GeekVerseYouTube version: https://youtube.com/live/1UQGKFSzqkwLinksDylan on Twitter @DylanMuss Dylan on Backloggd backloggd.com/u/Rapatika/Dylan's games https://rapatika.itch.io/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnell
Modern Warfare 4 got revealed, 007 First Light is finally out, and the Hell Let Loose: Vietnam beta dropped — so naturally we spent an episode on the franchise we swore off, a Bond game that isn't quite Hitman, and a beta that can't hold a frame rate. We get into the HLL: Vietnam open beta (the rubber-banding, the keybinds that won't stick, the studio's track record) and whether it's worth grabbing at the June 18 launch. Then 007 First Light: it's sitting at 88 on Metacritic and "best Bond since GoldenEye," but is it actually a let-down if you came in expecting Hitman? We break down why the reviews and the disappointment can both be right. Then the big one — Modern Warfare 4. Korea-but-modern is a genuinely cool setting, Ballistic Authority gunplay, DMZ is back, it skips last-gen. We also get into the death of the Warzone era, where extraction shooters go next (Tarkov, Arc Raiders), and a detour into Elden Ring. And we close on Aliens.gov: the site the UFO community thought was disclosure, that turned out to be something very different. Two friends, zero corporate takes. Jake's still open to it, Raz wants the whole thing to burn. 0:00 - Intro & what's on the docket 1:40 - Hell Let Loose: Vietnam beta — first impressions 8:54 - Will it survive a rough launch? (studio track record) 14:43 - Squad leader pains & why HLL needs friends 19:48 - 007 First Light — Hitman with a Bond skin? 25:08 - 7 hours in: the linearity let-down 31:44 - Why the reviews & the disappointment can both be right 34:20 - "Best Bond since GoldenEye?" 35:32 - Modern Warfare 4 reveal — the COD episode we said we'd never do 39:44 - Korea-but-modern: cool setting, Captain Price shoehorn 42:13 - Ballistic Authority, hipfire bloom & movement changes 49:00 - "We love feedback" — the minimap betrayal 53:50 - The death of the Warzone era & DMZ's return 59:24 - Where extraction shooters go next (Tarkov, Arc Raiders) 1:15:40 - Tarkov's update & the state of the genre 1:22:57 - Detour: getting pulled back into Elden Ring 1:33:37 - Closer — Aliens.gov: the UFO disclosure site that wasn't 1:40:07 - Discord, Patreon & sign-off _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
The month of May concludes with our final Derek pick...Goldeneye. The 1995 James Bond film where Pierce Brosnan steps into the role of 007 and brings the franchise into the 90's. Tune in and find out what we all thought!
Er James Bond tilbage i topform?007 First Light er et tredjepersons action-adventure-spil udviklet og udgivet af danske IO Interactive.Som titlen antyder, er dette et spil sat i det populære James Bond-univers, skabt af Ian Fleming. Et univers, der har gjort sig gældende på tværs af medier siden 1960'erne, og som særligt blev sat på landkortet af det store filmunivers. Et filmunivers, der i dag tæller 27 film.At lave et James Bond-spil er derfor en stor ting, men det er bestemt heller ikke første gang, James Bond får et computerspil. Mest ikonisk er naturligvis GoldenEye til Nintendo 64, som populariserede multiplayer-aspektet i computerspil og for alvor bragte det ind i stuerne.Nu kommer IO Interactive med deres version af James Bond og skaber noget, vi aldrig har set før i filmuniverset: en oprindelseshistorie om, hvordan James Bond bliver den ikoniske agent 007.007 First Light har kostet mere end 100 millioner dollars at udvikle, hvilket svarer til over 642 millioner kroner. Det gør spillet til det dyreste danske kulturprodukt nogensinde, og noget tyder på, at pengene har været godt givet ud.Ikke alene har 007 First Light en Metacritic-score på 87 og bliver af flere spilkommentatorer omtalt som en "Game of the Year"-kandidat. Det solgte også mere end 1,5 millioner eksemplarer på blot de første 24 timer.Men er 007 First Light så godt, som rygterne siger?Alt det og meget mere skal vi finde ud af nu!I denne episode deltager Jacob Ege Hinchely, Daniel Møgelhøj, Lasse Rasmussen og Morten Urup.Tusind tak, fordi du lytter med.
The dust has settled on the ultimate retro hockey weekend, and we are breaking down every single angle! In this jam-packed episode, Len and Darrell dive deep into the full recap of the King of '94 tournament. From absolute dominance on the ice to the logistics behind making the weekend run seamlessly, we cover it all.Plus, we have a massive announcement regarding the official dates and location for the 2027 tournament, alongside a look at some massive structural changes coming to next year's event.Inside this episode:The Champions Circle: Analyzing AJ's absolutely historic sweep and mercy-rule bracket run, plus a look at Len's deep, historic semifinal push into the Top 6!The Friday Night Experiment: Did the "Ultimate Sports Gamer" multi-game challenge work? We review the madness across NBA Jam, RBI Baseball, Ice Hockey, and the Punch-Out!! speed run finale.Behind the Scenes: The logistics of cable optimization, setup strategies, and finding the sweet spot for the Free Play VIP layout.Blueprinting 2027: Why we are moving round-robins to Friday night, adjusting the auto-goalie schedule, and adding side events like Mutant League and GoldenEye 007.The Next Era: Transitioning from intense league play into high-effort content creation—including our upcoming, definitive NHL '94 Goalie Rankings project!Connect with the Community:
Check out our Patreon for a daily Lawrence Select™ Meme: https://www.patreon.com/insidegamesYTJoin the Inside Games notification Discord server for alerts when we publish new videos: http://discord.gg/ArvphbMPFJHosted by:Lawrence: http://twitch.tv/sirlarr | Bruce: http://twitch.tv/brucegreene Edited by: Shooklyn: https://linktr.ee/ShooklynSources --https://www.metacritic.com/game/007-first-light/https://www.metacritic.com/browse/game/all/all/current-year/https://opencritic.com/game/19224/007-first-lighthttps://www.metacritic.com/pictures/james-bond-007-video-games-ranked-worst-to-best/12https://www.videogameschronicle.com/review/007-first-light-review/https://www.eurogamer.net/007-first-light-reviewhttps://www.ign.com/articles/007-first-light-reviewhttps://www.independent.co.uk/extras/indybest/gadgets-tech/video-games-consoles/007-first-light-review-b2983517.htmlhttps://fr.ign.com/project-007/88739/test-007-first-light-le-plus-grand-jeu-james-bond-de-tous-les-tempshttps://br.ign.com/007-first-light/153269/007-first-light-e-uma-experiencia-imersiva-divertida-e-eletrizante-que-estava-um-tanto-quanto-sumidahttps://it.ign.com/project-007/225663/007-first-light-la-recensione
Another episode in May can only mean one thing... another episode without both Jesse and Josh. Jesse had to sit through two awful movies last week and decided to abandon Josh as he talks the worst James Bond of them all, Pierce Brosnan. Luckily, returning guest Kelly joins Josh to attempt to defend 1995's Goldeneye. Can Kelly sway Josh's hate of this film with a great Pierce Brosnan Bond performance and grand action scenes? Or will Josh corrupt Kelly with an abysmal score and ugly BMW?Most importantly they will decide if Goldeneye is a bloody good film...We encourage everyone to watch along while you listen and make sure to comment and let us know what you think. If you haven't already please follow us on Facebook, TikTok, Threads and Instagram @bloodygoodfilmpodcast and remember...Keep it bloody buddies!!!https://linktr.ee/BloodyGoodFilmPodcast...#bond #jamesbond #007 #Goldeneye #N64 #action #podcast #piercebrosnan
You probably don't know director Martin Campbell's name. But you've definitely seen some of his great films like GoldenEye, The Mask of Zorro, and Casino Royale. Over the next three weeks, Nick & Taylor undertake a marathon of Campbell's lesser known (and lesser loved) movies. They begin with Vertical Limit (2000). After a group of climbers (including Bill Paxton) become trapped in a crevasse on K2, Chris O'Donnell (Robin from Batman & Robin), packs up his nitroglycerin and sets off to rescue them. __________Taylor Zaccario…Host, Director, Producer, Writer Nick Zaccario…Host, Director, Producer, Editor
Today, Marko and Andy do an impromptu Power Hour! Andy has been modding Perfect Dark and Goldeneye, and building apps with the power of AI coding and Marko is going to go the the Dawn of the Dead mall! So tune in for some old guys complaining about being old, while listening to some awesome new music! If you like what you're hearing you can support Beyond Synth on Patreon: www.patreon.com/beyondsynth or PayPal: www.paypal.com/paypalme/beyondsynth Today's Playlist: Waveshaper- “Alternate Reality” https://soundcloud.com/waveshaper-2 https://waveshaper1.bandcamp.com/ https://open.spotify.com/artist/4N55TE3vFODMR4BX5B9fnM https://www.instagram.com/waveshaperofficial/ https://www.facebook.com/Waveshaperofficial Lucy In Disguise - “Pacific FM” https://soundcloud.com/lucy-in-disguise-1 https://open.spotify.com/artist/1FwlK3oTrK60CBk54koZJg https://www.youtube.com/channel/UCkjSSUniLoVIbKYoZ5JgFZA https://www.facebook.com/lucyindisguise805 https://www.instagram.com/lucyndisguise https://bsky.app/profile/lucyndisguise.bsky.social BUOS & Datasuck - “Downpour” https://soundcloud.com/buos buos.bandcamp.com https://www.instagram.com/buos_official/ https://open.spotify.com/artist/2JDNIRHHWTAbjUGhCUFUZP https://www.youtube.com/buosmusic https://www.facebook.com/buosmusic Datasuck: https://soundcloud.com/datasuck https://open.spotify.com/artist/0JJlYvBbdil2zhR97cQ7Gv https://girlfriendrecords.bandcamp.com/album/carry-on https://www.instagram.com/datasuck/ Droid Bishop - “Frontiers” https://soundcloud.com/droidbishop http://droidbishop.bandcamp.com/ https://open.spotify.com/artist/0HPVHsbV2yIYPp2Pk4kdHe https://www.instagram.com/droidbishop/ https://www.facebook.com/DroidBishop DELOS - “Keygen Requiem” https://delosmusic.bandcamp.com/ https://www.beaumckeerecordings.com/ https://www.instagram.com/beaumckeerecordings https://www.facebook.com/beaumckee https://www.youtube.com/@BeauMcKeeRecordings Daniel Deluxe - “Sometimes He Comes Back” https://soundcloud.com/daniel-deluxe https://danieldeluxe.bandcamp.com/music https://www.instagram.com/danieldeluxemusic/ https://www.facebook.com/DanielDeluxeMusic Leslie Young - “Bliss” https://soundcloud.com/leslie_young https://open.spotify.com/artist/2uJqKCdA0SUQC8kJ6KmWAP https://www.instagram.com/leslieyoungmusic/ https://www.youtube.com/c/LeslieYoungMusic Adlernaline - “Leaving Earth” https://soundcloud.com/adlernaline Jessy Mach & lxst child - “Deathball” https://soundcloud.com/jessy-mach https://future80s.bandcamp.com/album/rainbow-active https://open.spotify.com/artist/1TQlkahZRIbzxA02tAeCCK https://www.instagram.com/jessymachmusic/ https://www.youtube.com/channel/UCmY2lkW5tVussfSBsMSprjA https://www.facebook.com/jessymachmusic lxst child: https://soundcloud.com/lxst-child-991520631 https://www.instagram.com/lxstchildfr/ https://open.spotify.com/artist/5XG0u0GsaiIvBEzznbjdCj https://www.youtube.com/channel/UCUs42LeYWsS9y4yjtcufZUA
Cygnus Metals CEO Nick Kwong joined Steve Darling from Proactive's OTC studio in New York City to provide an update on the company's flagship Chibougamau copper-gold project in northern Quebec and discuss encouraging results from its latest drilling campaign at the Golden Eye deposit. Kwong explained that Cygnus Metals is advancing a brownfields copper and gold project that benefits from existing infrastructure, established mining history, and significant exploration upside. He emphasized that one of the project's major advantages is the strong support received from regional stakeholders, including the Ouje-Bougoumou First Nation, the nearby mining town of Chibougamau, and the Quebec government, all of which have historically supported mining activity in the region. The discussion focused heavily on the company's recent winter drilling campaign at the Golden Eye deposit, where Cygnus successfully completed drilling from ice pads positioned directly above the target area. According to Kwong, the results have significantly changed management's view of the project's potential. He described Golden Eye as an important development for the broader asset, noting that recent drill results returned strong high-grade gold mineralization. Highlights included an intercept of 11 metres grading 4.3 grams per tonne gold, reinforcing the potential for a meaningful gold-rich component within the Chibougamau project area. The proximity of this mineralization to existing processing infrastructure further strengthens its potential economic attractiveness. Cygnus Metals also continues to advance exploration work across additional targets including Gwillim and Joe Mann, as the company evaluates opportunities to expand gold resources amid a strong precious metals pricing environment. Kwong said Chibougamau remains the company's highest-priority asset because of its combination of infrastructure access, development economics, and district-scale exploration opportunity. The interview also highlighted increasing investor interest in the company following greater visibility through its OTC market presence and participation at the SME conference in New York, which management believes has helped broaden awareness of the company and its development strategy. #proactiveinvestors #cygnusmetals #asx #cv5 #tsxv #cyg #otcqb #ctggf #CopperExploration #GoldMining #LithiumStocks #QuebecMining #CriticalMetals #DrillResults #MiningStocks #ResourceInvesting #TSXV #ASXStocks #OTCMarkets #ErnestMast #ProactiveInvestors
'The name is Bond, James Bond.' Het is een van de meest iconische quotes uit de film- en gamegeschiedenis. Maar wat maakt een Bond-game nou écht goed? Draait het puur om pakkende voice-lines, gadgets, en de glimmende sportwagens, of gaat het toch dieper dan dat? Dat leggen Joe van Burik, Jochem Visser en Jelle Maasbrach uit aan Donner Bakker in deze speciale aflevering van All in the Game, waarin natuurlijk GoldenEye 007, maar ook Tomorrow Never Dies, The World is Not Enough en andere EA-games rond de geheim agent langskomen, evenals die van Activision. Én ze blikken vooruit op de aanstaande Bond-game: 007 First Light. Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont, Ivo Klokman en Jeanne Heeremans. Elke week zijn er minimaal twee afleveringen van All in the Game. Of nog meer, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in De Grote Tech Show (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.
James Bond's Real Superpower isn't what most people think. Everyone remembers the gadgets — the Aston Martin, the exploding pen, the watch. But Bond's true edge is something far more powerful. In this episode, Dan and Tom of Cracking the Code of Spy Movies break down James Bond's situational intelligence — and why it matters more than any gadget Q ever built. Bond reads rooms, people, and danger faster than anyone else. That's his superpower. We explore key moments across the Bond movie franchise. From Dr. No to Casino Royale, Bond wins by reading human behavior. Not by hacking. Not by technology. By understanding the situation. And we find James Bond's real superpower.
A dry wedding somehow turns into a Venmo invoice, which should already tell you where this episode is headed. The boys get into Jose's return from podcast exile, Chase's suspicious vodka-water status, Jason doing Vegas "for the gram," cold draft sake, GoldenEye screen-watching allegations, Civilization all-nighters, Kevin being one Minecraft download away from inner peace, and a shocking amount of plant talk thanks to Jose's North Florida Flora shirt. Plus, the 2000s comedy bracket brings The 40-Year-Old Virgin, Bruce Almighty, Super Troopers, and Borat into the ring without spoiling who moves on.
We are now entering the Brosnan era. For many of us millennial, he was the Bond we grew up with. But is he your favorite Bond? Has this movie held up? Is it still the same riveting adventure as it was 30 years ago?
Troy Walker @troywalker is a great comic with a new album ESQUIRE. He also walks me through the ol' Goldeneye with a reverence that almost fill the hour. Then we talk other video games. Heh. Enjoy. Go to https://OmahaSteaks.com and use promo code DORK at checkout for $35 off. Minimum purchase may apply. Donate to The Dork Forest if you like the show. The paypal email jackie@jackiekashian.com and venmo is @jackiekashian. There is MERCH: www.JackieKashianStore.com is the direct. Links to everything is at www.dorkforest.com or www.jackiekashian.com Extra TDF/standup and a storytelling album are available here: https://thedorkforest.bandcamp.com/ YouTube has the videos: https://www.youtube.com/@JackieKashianInc And it's @jackiekashian on all the social mediaz. Audio and Video by Patrick Brady Music is by Mike Ruekberg
From the desk Pete: "I know. I know. We didn't 'reformat' the show like we said we would which might be why this month's show is delightful chaos. I can't tell you for sure if this is how we're going forward with the show, but the last three episodes have been heavy on the nostalgia and light on the 'movie review'. Frankly, I kinda like it which makes it fun for us and all the more worth doing. To HELL with the listeners. Wait...I don't mean that...I sorry. GMB WUVES they peoples. We do. Honest! Anyway, this month we dive into Captain Pete's nostalgic past and dredge up memories. Listeners are usually cautioned when the curtain is drawn into the mind of Pete but fear not friends, this show is as PC as Bond movies get. Wait, oh yeah, I forgot to mention that we're FINALLY covering a James Bond film. GoldenEye is one of the most important films in the 27-movie franchise and we let you know why in this episode. As Pete likes to say, 'NO SPOILERS,' so I guess you're stuck listening to the show. Aw shucks! We have a bunch of fun ideas for you as we squeeze into our new GMB 2026 pants and once we get off our butts to actually MAKE said promised changes, we think you'll like what you hear. If not, it's all Charlies fault. Pete is innocent of any and all crimes against podcasting."
Joey is back from vacation in Poland, and he even played some sports while he was there. Meanwhile, Sean is in the midst of hockey season and has been moved to defense because no one else on his team is capable.Plus, a barrage of sports updates from the NBA and NHL playoffs, as well as wild developments across the NCAA. And we're breaking down the most memorable levels from the GoldenEye video game.
Pierce Brosnan rescued James Bond from a six-year exile, made him bigger than he'd ever been, and then broke him so badly the franchise had to start over. On this episode we discuss his rather strange run as Bond from the mid-90s to the early 2000s, get into all four films — GoldenEye, Tomorrow Never Dies, The World Is Not Enough, and Die Another Day — and dig into both the series' complicated past and its resurgence after his run as cinema's most famous spy.Pierce Brosnan rescued James Bond from a six-year exile, made him bigger than he'd ever been, and then broke him so badly the franchise had to start over. On this episode we discuss his rather strange run as Bond from the mid-90s to the early 2000s, get into all four films — GoldenEye, Tomorrow Never Dies, The World Is Not Enough, and Die Another Day — and dig into both the series' complicated past and its resurgence after his run as cinema's most famous spy.LIKE, SHARE AND SUBSCRIBE TO THE PDOCAST!CHAPTERS:00:00 An Intro to The Pierce Brosnan Years00:43 Our Relationship with the Brosnan Era04:14 The Bond That Took My Bond Virginity04:52 A 30-Second History of James Bond06:21 The Connery, Lazenby & Moore Years06:54 Roger Moore at 57 and A Franchise in Crisis07:13 How Pierce Brosnan Lost Bond the First Time07:32 Timothy Dalton, License to Kill, and a Reshaping Action Genre09:02 Bond Disappears For Six Years10:10 Enter GoldenEye10:43 Hot Take: James Bond Is a Terrible Spy12:49 GoldenEye — Why It Still Holds Up13:19 Famke Janssen as Xenia Onatopp — Best Henchwoman Ever15:39 Jean Grey to Murder-by-Thighs16:38 GoldenEye vs. Thunderball — Ranking the Best Bond17:02 Judi Dench As M19:31 Tomorrow Never Dies (1997)20:35 The Laziest Villain Goal in Bond History21:46 What the Film Got Backwards22:24 Roger Spottiswoode, Titanic, and a Doomed Production22:58 The k.d. lang vs. Sheryl Crow Theme Song Controversy24:01 Michelle Yeoh Is the Only Reason to Watch This24:28 The Crime of Being Forgettable25:49 The World Is Not Enough (1999)26:00 "Always Have an Escape Plan"26:48 Sophie Marceau as Elektra King — Best Bond Girl Ever?27:24 Robert Carlyle's Renard and the Bullet in His Brain28:10 The Iran War Allegory You Didn't Ask For31:24 Denise Richards as a Nuclear Physicist — WHY?31:52 The Worst Line in Bond History33:05 Die Another Day (2002)33:39 Surfing the Ice Palace and Other Crimes Against Cinema35:46 Halle Berry as Jinx and the Madonna Problem37:09 The Diamond Laser, Explained38:20 The Plan to Burn the DMZ — Who Was Kim Jong-Il's Physics Teacher?39:23 Madonna's British Accent and the Iceland/Greenland Mix-Up40:23 Punching Newton in the Dick — The Aston Martin Flip42:23 The Death Knell of Brosnan's Bond42:58 Why Brosnan's Run Ended at Exactly the Right Time43:29 Austin Powers, Bourne, and the Death of Camp44:40 Casino Royale Rights, Brosnan Gets Fired44:50 The Post-9/11 Case for Daniel Craig45:56 The Daniel Craig Backlash That Shut Up Real Fast46:44 Were the Dalton Films Ahead of Their Time?48:21 Ranking the Brosnan Films, Worst to Best49:50 The Theme Song Debate53:30 Best Bond Villain, Best Bond Girl, Worst Bond Girl55:34 Closing Thoughts56:24 OutroFollow us on Instagram: https://www.instagram.com/twopleasepod/
This episode: The lads take a look back at the trailers for the next three films: Licence to Kill, GoldenEye, & Tomorrow Never Dies! Wanna be part of the show? EMail us your questions or comments - feel free to email us an audio file - to: OHMSPOD@outlook.com If you like our style AND you like comic books, check out the fellas on their other channel: The Longbox Crusade at www.LongboxCrusade.com Be a part of the White Rocket Entertainment family by becoming a patron of the shows-we thank you by name on every episode: https://www.patreon.com/vanallenplexico Brought to you by White Rocket Entertainment and by Audible.com. Find links to everything we do at www.plexico.net
This is a podcast explicitly about the craft of writing—except when it's not.For these “Fanning Out” bonus episodes, Ted is joined by his videographer pal Matthew Simmons not to talk about things they've made but rather to revel in the work of others and what it can teach us.Like the show's regular episodes, it's a celebration of human creativity (or something that sounds 71 percent less corny). Here, they're just doing it from the perspective of fans, and they're going beyond books and writing to dive into TV, movies, music, and whatever else they can credibly find an excuse to discuss.There are categories. There are digressions. And today, there is the James Bond movie franchise: the good, the bad, and the ugly—not to mention the unexpected, the uncomfortable, and one all-timer of a video game.Information for requesting transcripts as well as more details about Ted and his books are available on his website, thetedfox.com.
Perfect Dark talk starts at 45:00.Eric and Michael discuss the first half of Perfect Dark, the Rare N64 Classic that lives between the shadow of two monumental games of the FPS genre: Goldeneye and Halo. Does Perfect Dark earn its place as the 7th highest rated game on Metacritic, or is it the victim of a rapidly changing genre?We also talk about selling Metroid Prime 4: Beyond to buy better games, if Exodus or The Expanse has the juice to be the next Mass Effect, and......Hello Kitty Island Adventure?Next Episode: We finish Perfect DarkFollow @StateOfTheSave on Instagram and Bluesky for updates, and catch streams, clips, and highlights on YouTube, Twitch, and TikTok. Subscribe and leave a review—every rating helps more listeners discover the show.Timecodes:0:00 - Intro4:00 - Metroid Prime 4: Beyond15:25 - Hello Kitty Island Adventure18:10 - The Witcher 327:10 - Metro 203932:23 - Exodus and The Expanse45:00 - Perfect DarkMusic:Jungle Mood — Peyruis [Audio Library Release]Music provided by Audio Library PlusWatch: https://youtu.be/AE4AWGTNa-AFree Download / Stream: http://alplus.io/JungleMoodMetro — Scandinavianz [Audio Library Release]Music provided by Audio Library PlusWatch: https://youtu.be/NPKwINq8D_4Free Download / Stream: https://alplus.io/metro
In this episode, Chris and Anna Lisa are diving into the philosophy of video games with Ian Schnee. Ian is a teaching professor and Director of Undergraduate Studies in the Philosophy Department at the University of Washington. In this episode, we cover:- Why new art forms (from Confucius's time to the Reagan era) always face skepticism.- A look at the philosophical depth of games like Celeste.- Common myths about video games and violence while exploring the actual cognitive benefits of play.- How apps like Duolingo can sometimes simplify complex human values.- Why TRL is providing teen gaming spaces to foster social-emotional growth and equitable access.Whether you're a philosophy professor, a teen gamer, or someone who hasn't forgiven your mom for taking away GoldenEye 007 in the 90s (Chris), this conversation is for you.Links & ResourcesWatch on YouTube:
Welcome to Dev Game Club, where this week we begin a new series on 1997's Dungeon Keeper. We set the game in its team, Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First few levels Issues covered: fulfilling our weird needs, the iterated version of some ideas, the feel of a Bullfrog game, the impact of Bullfrog, taking bigger risks, the impact of acquisition, pulling ideas forward, the game in its time, transitioning from software to hardware rendering, the high concept, the mobile mess, trying to take out the heroes, imps flipping off the hero, describing and then destroying the towns, being a dungeon master for players who won't have a good time, the ecology of the dungeon, starting inside, audio for the digging heroes, a game you can lose, low-brow humor, building on grids, zoning spaces and generating appropriate models, a hero's dungeon, wondering what variables the minions have, hybrid direct impact to the minions, giving the player only one sort of interaction, possessing a creature and running around in first person, finding the ways for this thing to work, mixing ingredients to retain tension, what delights await me, real parties coming in, permit season, 30 years of game development, MIDI... snail game. Games, people, and influences mentioned or discussed: Populous, Syndicate, XCOM: Enemy Unknown, Square, Nintendo, Theme Hospital, Black & White, Peter Molyneux, Lionhead, EA, Microsoft, LucasArts, Glenn Corpes, Mark Healey, Ragdoll Kung Fu, Alex Evans, Media Molecule, Rare, Fable (series), The Movies, GoldenEye 007, Diablo, Castlevania, Fallout, Interstate '76, Final Fantasy Tactics, The Last Express, Age of Empires, Outlaws, Daron Stinnett, Curse of Monkey Island, Dark Forces 2: Jedi Knight, Shadows of the Empire, Wing Commander: Prophecy, Final Fantasy VII, Mario Kart 64, Gran Turismo, PlayStation, Nintendo 64, SW: Starfighter, Mark Haigh-Hutchinson, Monty Python and the Holy Grail, Afterlife, Michael Stemmle, Bastion, Justin Graham, Minecraft, LostLake86, Civilization, SimCity, Dwarf Fortress, The Sims, Ultima Underworld, Streets of SimCity, DOOM (2016), Majora's Mask, Mortimer and the Riddles of the Medallion, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Dungeon Keeper Links: 27 Years Later, LucasArts' Afterlife Is Brilliant, Brutal, and Few Know How to Beat It Note: I was incorrect, it is the Bile Demon, not the Fat Demon. Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
This week were are discussing Roy's first pick from our cabin trip, GoldenEye. This was an episode recorded late at night, so if things break down a little bit, and everyone starts laughing uncontrollably for a minute or so, just know that we were all mostly sober, it had just been a long day.Enjoy!
BAIT SERIES REVIEW Tomorrow Never Dies at the James Bond Rumour mill and with Amazon pulling the strings, The World is Not Enough. It'll take a real GoldenEye casting director to pick the next actor to be On Her Majesty's Secret Service. Comment sections are being real Dr. No about all suggestions stepping away from […]
BAIT SERIES REVIEW Tomorrow Never Dies at the James Bond Rumour mill and with Amazon pulling the strings, The World is Not Enough. It'll take a real GoldenEye casting director to pick the next actor to be On Her Majesty's Secret Service. Comment sections are being real Dr. No about all suggestions stepping away from […]
In the summer of 2000 the Nintendo 64 was on it's way out. The PlayStation 2, the sucessor to the N64 rival PlayStation, was coming out later that year and the GameCube was a still over a year away from release. The summer of 2000 was probably the last chance the N64 had of seriously competing in the console market before the next console generation was in full swing and boy howdy did Rare release a game to help usher out the N64 on a high note. Joining me this week is YouTuber Jiggylookback to talk about Rare's "sequel" GoldenEye, Perfect Dark. The game was a technical marvel for the time and really pushed the console to it's limits. Perfect Dark took what Rare learned from GoldenEye and expanded upon it. Not just both in terms of tech but also story and atmosphere. Jiggy and I had a great time chatting about Perfect Dark, why it's still looked on so fondly, where it could improve and also we ask the question... Why the name Elvis? Follow Jiggy on Bluesky HERE Check out Jiggylookback on YouTube HERE Watch Jiggy's Secrets of Perfect Dark video HERE Watch Jiggy's interview with Michael Cawood HERE Check out Remember 64 HERE Watch Wrestling with Gaming's Perfect Dark documentary HERE Shout-out Song: Clandestine Artist: Krispy Original Composer(s): David Clynick, Graeme Norgate, Grant Kirkhope Album: N/A https://ocremix.org/remix/OCR01761 End Song: Silent Disruptor Artist: Michael Hudak Original Composer(s): David Clynick, Graeme Norgate, Grant Kirkhope Album: N/A https://ocremix.org/remix/OCR04299 Check out the Bit by Bit Foundation! https://www.bitbybitfoundation.org/ Support the Podcast! https://www.patreon.com/stillloadingpod Want to buy some Still Loading merch? https://www.teepublic.com/user/still-loading-podcast
A special April Fool's Day episode in which I read to you walkthroughs, articles, and more that I've collected from all across the gaming world and in no particular order. Music by Epidemic Sound Super Mario Cart Nintendo Magazine October 1992 https://archive.org/details/nintendo-magazine-system-issue-001-october-1992/page/20/mode/2up Red Dead Redemption 2 [2018] Stranger Mission: American Dreams https://reddead.fandom.com/wiki/American_Dreams Silent Hills [2012] (a canceled Silent Hill game for the Playstation 4) https://silenthill.fandom.com/wiki/Silent_Hills Halo 3 [2007] Map High Ground https://halo.fandom.com/wiki/High_Ground Goldeneye 007 [1997] Dam level https://strategywiki.org/wiki/GoldenEye_007/Dam The Legend of Zelda A Link to the Past Nintendo Player's Guide [1992] https://archive.org/details/zelda_guide_lttp_nintendo_power_us/zelda_guide_lttp_nintendo_power_us/page/n143/mode/2up Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
A special April Fool's Day episode in which I read to you walkthroughs, articles, and more that I've collected from all across the gaming world and in no particular order. Music by Epidemic Sound Super Mario Cart Nintendo Magazine October 1992 https://archive.org/details/nintendo-magazine-system-issue-001-october-1992/page/20/mode/2up Red Dead Redemption 2 [2018] Stranger Mission: American Dreams https://reddead.fandom.com/wiki/American_Dreams Silent Hills [2012] (a canceled Silent Hill game for the Playstation 4) https://silenthill.fandom.com/wiki/Silent_Hills Halo 3 [2007] Map High Ground https://halo.fandom.com/wiki/High_Ground Goldeneye 007 [1997] Dam level https://strategywiki.org/wiki/GoldenEye_007/Dam The Legend of Zelda A Link to the Past Nintendo Player's Guide [1992] https://archive.org/details/zelda_guide_lttp_nintendo_power_us/zelda_guide_lttp_nintendo_power_us/page/n143/mode/2up Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Jeff survived the family plague (barely), and this week we're recording live — poems and all. This episode kicks off with a live poem creation featuring the Steam Deck and Skate 3. From there, Jeff shares how the Steam Deck was his lifeline while sick on the couch: full Steam library plus PS5 streaming, all from under the blankets. We compare it to the consoles that shaped our lives — the Game Boy SP, the PSP, and why portability matters more than ever for gaming dads. Then we dig into Pokémon Pocketopia on the Switch 2. Jeff's family is all-in and Trevor might not be far behind. We break down what it is (Minecraft meets Pokémon in a post-apocalyptic world), the Switch 2's GameShare feature that lets you play co-op from a Switch 1, and whether this could be the next Animal Crossing for families. Jeff's kid discovered Skate 3 on Game Pass and asked dad for help beating a challenge. 100+ hours of muscle memory kicked in — double kickflips, dark slides, 920s. The kid walked out of the room. Trevor confesses he may have traumatized his own kids at Mario Kart and GoldenEye beyond recovery. We also talk about the "I didn't marry a loser" social media trend — wives pushing back on the incompetent dad stereotype — and what it means that this generation of dads has arrived. Millennial dads are spending three times more quality time with their kids than previous generations. It hit us right in the feels. Finally, it's the debut of New Dad Gaming Questions! A listener sent in a study from 2averagegamers.com: what 10,000 Reddit comments reveal about the adult gaming backlog. The median gamer sits on 100–150 unplayed games, plays 8–10 hours a week, and 75% feel genuinely guilty about it. Adults who can finally afford all the games they want but lack the time to play them. Sound familiar? Welcome to New Dad Gaming.
SEASON 2 - EPISODE 182 - Martin Campbell - Director In this episode of the Team Deakins Podcast, we speak with director Martin Campbell (CASINO ROYALE, GOLDENEYE, EDGE OF DARKNESS). Faced with limited options for a career as a cameraman in New Zealand, Martin sailed to England, and five years in TV and 51 Tom Jones shows later, Martin transitioned into directing full time. As big fans of Martin's EDGE OF DARKNESS (1985), we didn't miss the opportunity to ask him about the making of the six-part BBC limited series, and we extensively discuss his choices and the challenges he faced. Martin describes the relative freedom the BBC gave him to shoot it, and we learn why he cast Bob Peck and Joe Don Baker in the two lead roles. Martin also reveals how they filmed the show as the scripts came in, and we discuss the alternative ending originally written for the final episode. Plus, Martin reveals why he remade the show as a feature years later in the United States. With two Bond films under his belt, Martin later shares how he was approached to direct GOLDENEYE, and he reveals why CASINO ROYALE was chosen to be grounded in reality. Martin also shares his tips for dealing with studio notes, and he reflects on how, throughout his life, his previous experiences set him up for success for what came next. - Recommended Viewing: EDGE OF DARKNESS (1985 UK TV Series) - This episode is sponsored by Picture Shop & Aputure
Which Caribbean Island Is Right for You? Aruba, Grand Cayman, Dominica, Jamaica & MoreNot all Caribbean islands are created equal — and finding the right one can make or break your vacation. In this episode of All Things Travel, travel advisors Ryan and Julie from Wonder and Beyond Travel break down the best Caribbean islands based on your travel style, so you can stop scrolling Pinterest and start planning.In this episode, you'll discover:Best for First-Timers: Aruba — Why this easy, English-speaking island with predictable weather and US pre-clearance is the perfect Caribbean introduction. Plus, why you won't find a great all-inclusive resort there (and why that's actually a good thing).Best for Families with Young Kids: Grand Cayman — Calm, shallow waters at Seven Mile Beach, Stingray City, the Cayman Turtle Centre, and short airport transfers make this the ultimate stress-free family getaway.Best for Adventure Seekers: Dominica — The Caribbean's most untouched island offers rainforest hikes, geothermal snorkeling at Champagne Reef, canyoning, whale watching, and dramatic volcanic landscapes. Not for the beach-and-pool crowd — and that's the point.Best for Foodies: Jamaica — Jerk chicken from roadside grills, Blue Mountain coffee tours, rum tastings, farm-to-table resorts, and some of the most vibrant culinary culture in the Caribbean. Ryan and Julie also share their top resort picks including Half Moon and GoldenEye.Bonus: Honorable mentions for best beaches, including Turks & Caicos in summer vs. the Dominican Republic in winter — and why Roatan, Honduras might be the Caribbean's most underrated destination.Ryan and Julie also share an exciting client story: an all-concierge Disney Wish cruise for a multigenerational family, and a sneak peek at next week's episode on Iceland.Whether you're a nervous first-timer, a parent wrangling toddlers, a thrill-seeker, or a passionate foodie — there's a Caribbean island with your name on it. Tune in and find yours.
When it comes to box office numbers, even 007 can suffer a misfire. Though not a proper bomb, Timothy Dalton's second outing as cinema's favorite superspy, License to Kill, proved lukewarm with moviegoers and critics, closing out the 80s on a sour note and laying the series fallow for another six years until Pierce Brosnon took up the mantle in GoldenEye. But should this odd pairing of revenge espionage and Miami Vice-style crime drama be callously thrown to the sharks? Join Sebastian and Does This Come in Chromium's Matt Anderson as they revel in the glory of a young Benicio Del Toro, mix cocaine with gasoline and celebrate the all-too brief run of the franchise's most underrated James Bond.
It's pod, FiBW Pod! This week we are diving into Pierce Brosnan's Goldeneye as chosen by our Patreon subscribers. But first, we play a little game of Catch that Quotable. Then Doug leads us through a round of "Look into My Eyes" the game where you have to identify the character, actor, or movie just from someone's eyes. Then we get into the 1995 classic and Pierce Brosnan's first appearance as James Bond, Goldeneye. Join us for the fun but stay for the good vibes!Follow Us on Social Media: https://linktr.ee/FilmsInBlackandWhiteRemember you can join our patty family, and help produce the show by going to Patreon.com/filmsinblackandwhitePlugs:Support the Mantra: Never Offended Always Humble - https://linktr.ee/MarcusJ.DestinThe Love Nerds - thelovenerds.com
Half of everything is luck, the other half is The Rewatchables. The Ringer's Bill Simmons, Chris Ryan, and Sean Fennessey revisit the first James Bond film with Pierce Brosnan in ‘GoldenEye' also starting Sean Bean, Izabella Scorupco, and Famke Janssen. Producers: Craig Horlbeck, Chia Hao Tat, Eduardo Ocampo, and Matt Pevic Learn more about your ad choices. Visit podcastchoices.com/adchoices
Let Us Know What You Think of the Show!Date: February 111, 2026Name of Podcast: Backstage Pass RadioS10: E3: Kendra Erika - Behind The BondSHOW SUMMARY:A standing ovation at a Boca Raton restaurant set the stage for a career that would span club anthems, jazz standards, and a daring reinvention shaped by risk and timing. We sit down with Kendra Erika—multiple Billboard Dance Club #1 artist—to map the journey from karaoke nights and Sinatra schooling to a Bond-inspired album and a string of Vegas dates that showcase a new sonic identity.Kendra opens up about the strategy that turned a supposed industry taboo into a win: dropping Self Control during the quiet week between Christmas and New Year's, when the release calendar goes silent. She breaks down how DJ relationships, club spins, and mix shows drive Billboard dance charting, why accolades are confirmation rather than identity, and how consistency is the real magic potion. We also dig into the craft: writing by conversation, capturing melodies on voice memos at midnight, and treating remakes as re-stylizations that honor the original while stamping your own signature. Her new single Golden Eye, produced with Myron McKinley, channels cabaret swing and Peggy Lee's Fever, revealing the “quiet power” at the core of her evolving sound.Beyond the studio, Kendra talks acting projects, reading charts with live bands in Vegas, and grounding herself through golf and Rotary service. She shares a candid take on songs that felt forced during polarizing times, and why letting ideas arrive on their own terms often yields the work that lasts. If you're curious about how artists pivot without losing momentum—or how to turn club credibility into a cinematic, jazz-forward lane—you'll find a smart, generous blueprint here.Stream now, pre-save License To Thrill, and join us for a behind-the-scenes look at a reinvention done right. If this conversation moved you, follow the show, share it with a friend, and leave a quick review to help others discover it.Sponsor Link:WWW.ECOTRIC.COMWWW.SIGNAD.COMWWW.RUNWAYAUDIO.COMBackstage Pass Radio Social Media Handles:Facebook - @backstagepassradiopodcast @randyhulseymusicInstagram - @Backstagepassradio @randyhulseymusicTwitter - @backstagepassPC @rhulseymusicWebsite - backstagepassradio.com and randyhulsey.comArtist(s) Web Pagewww.kendraerika.comhttps://www.facebook.com/KendraErikaMusichttps://www.instagram.com/kendraerika/Call to actionWe ask our listeners to like, share, and subscribe to the show and the artist's social media pages. This enables us to continue pushing great content to the consumer. Support Backstage Pass Radio - https://www.buzzsprout.com/1628902/support Thank you for being a part of Backstage Pass Radio Your Host,Randy Hulsey Support the show
Get 25% off monthly or annual Patreon memberships now through January 31 at http://www.Patreon.com/KitAndKrysta with code KITANDKRYSTA*~*~*~*~*~*~*~*~*~*~*~*~*Hello and welcome to episode 205 of the Kit & Krysta Podcast! We're so excited because we have video game music icon Grant Kirkhope with us today to talk about so many things including his time at Rare, how Banjo-Kazooie got added to Super Smash Bros. Ultimate and why he STILL hasn't seen The Super Mario Bros. Movie. Also in this episode, we react to some sales information we have about Nintendo Switch 2's first ever holiday. What does this mean for the future of Nintendo? We're also playing some new games including a party game that actually might be better than Mario Party! All this and more is coming right up! 0:00 - Cue the Goldeneye pause music! 10:00 - News! (Reacting to Nintendo Switch 2's holiday sales, new Pokemon Lego sets, Call of Duty coming to Switch 2 rumors, Xbox Developer Direct)48:29 - Games we're playing (Ghost of Yotei, Death Stranding 2, Big Hops, Suika Game Planet, Lego Party) 1:18:48 - Welcome Grant Kirkhope!Patreon Shoutouts! - All Hail the Final Boss - Aaron Hash - Thank you Super Stars: MaruMayhem, Eigenverse, Mike Chin, Roy Eschke, vgmlife, Link The Hero of Winds, Angela Bycroft, Thomas O'Rourke, Kyle LeBoeuf, Andrew Youhas, Chilly, krashuri, Master Discord, Travis Torline, EchoLadair, MSMPokeGamer, RBurns, KITT 10K, Adrien, Nafon Clover, TheSharkAmongMen, RainTech, KissMyFlapjack, Paul Gale Network, Cameron, Fredrik Ulf KonradssonFollow Us! https://www.patreon.com/kitandkrystahttps://twitter.com/kitandkrystahttps://www.tiktok.com/@kitandkrystahttps://www.instagram.com/kitandkrysta/http://www.facebook.com/kitandkrysta/https://bsky.app/profile/kitandkrysta.bsky.social-Kit & Krysta