Podcasts about Digital entertainment

  • 96PODCASTS
  • 114EPISODES
  • 45mAVG DURATION
  • 1MONTHLY NEW EPISODE
  • Feb 24, 2025LATEST

POPULARITY

20172018201920202021202220232024


Best podcasts about Digital entertainment

Latest podcast episodes about Digital entertainment

Around The Reel
Around The Reel - "Just Do It!" with C. Scott Votaw

Around The Reel

Play Episode Listen Later Feb 24, 2025 58:57


Today we chat with C. Scott Votaw, assistant vice chancellor of the University System of Georgia and a veteran film producer, who leads GFA. With more than 25 years of experience working with Saban, Fox, Lucasfilm and more, Scott has years of expertise in film production, animation, special effects and workforce development. His unique perspective combines industry insights with a proven track record in training the next generation of skilled talent. Since launching in 2016, the Georgia Film Academy (GFA) has been a driving force behind Georgia's rise as a global film hub. GFA is renowned for its innovative workforce training programs, offering certifications in Film & Television Production, Post-Production, Digital Entertainment, Esports and Game Development. Through partnerships with Disney, Netflix, HBO and others, GFA prepares students for hands-on roles, with alumni contributing to major films like Creed III and Avengers: Endgame. Scott's a great guy and shares his take on how movies are made! So enjoy our discussion with Mr. C. Scott Votaw! 

Talk Commerce
The Future of Digital Entertainment with G2A CMO Mona Kinal

Talk Commerce

Play Episode Listen Later Feb 18, 2025 30:25


SummaryThe conversation explores the expansive growth of the digital gaming industry, highlighting the diversity of gaming platforms and user experiences.takeawaysThe digital gaming industry is rapidly expanding.Different locations influence gaming preferences.PC gaming remains a significant segment.Mobile gaming is growing at a fast pace.User experience varies across different platforms.Chapters00:00Introduction to G2A and Marketing Journey03:55The Evolution of G2A's Business Model06:43Market Expansion and User Experience09:34The Role of AI in Digital Marketplaces12:31Understanding Gaming Demographics and Trends15:28Future Predictions for the Gaming Economy18:51Brand Positioning and Marketing Strategies21:32Closing Thoughts and Shameless Plug

Ash Said It® Daily
Episode 2040 - Get REEL with Georgia Film Academy

Ash Said It® Daily

Play Episode Listen Later Jan 6, 2025 13:33


Picture this: Georgia, the Hollywood of the South, buzzing with film crews, booming soundstages, and the magic of moviemaking. As the Assistant Vice Chancellor for the University System of Georgia, Scott Votaw heads up the Georgia Film Academy – a powerhouse program that's turning out the next generation of filmmaking superstars. Think of it as Hogwarts for aspiring filmmakers, but instead of magic wands, they learn the secrets of cinematography, editing, and special effects. GFA doesn't just wave a magic wand and poof you're a director. They collaborate with top-notch colleges across the state, hooking students up with real-world experience and connecting them with industry giants. They offer courses that are more than just book learnin' – think hands-on workshops, industry internships, and even the chance to work on actual film sets! So, if you're dreaming of a career behind the camera, whether it's directing the next blockbuster or crafting the perfect soundtrack, Scott and his team at GFA are your ticket to Hollywood North. They're turning Georgia into a hub for cinematic excellence, one talented filmmaker at a time. Web: https://georgiafilmacademy.edu About GFA: Since the Georgia Film Academy began operations in 2015, economic activity generated by the film industry in Georgia continues to rise at exponential levels. The Georgia Department of Economic Development (GDEcD) announced that, during fiscal year 2021, the film and television industry set a new record with $4 billion in direct spending on productions in the state. The Georgia Film Academy's efforts in building a professional workforce able to meet increased production demand is widely regarded to be a primary driver in this sudden and dramatic rise in economic impact on the state. The GFA is widely recognized by the Motion Picture Association of America (MPAA), labor unions, and numerous competing states and countries as “the gold standard” in film and television production workforce training. The GFA offers industry certifications in Film & Television Production, Post-Production, Digital Entertainment, Esports & Game Development, and helps institutions to develop curriculum and training directly aligned to the high-demand careers that exist in the state. In partnership with IATSE 479 and major film and television production and digital entertainment companies like Disney, Netflix, HBO, Skillshot Media, Axis Replay, and others, professionally-qualified instructors, equipment, and training facilities prepare learners to be assets to the industry following completion of GFA's certification. Furthermore, with GFA's unique-in-the-nation internship/apprenticeship program, students have the opportunity to go straight to work in these industries, which offers a paid, once-in-a-lifetime experience. The Georgia Film Academy supports a collaboration of institutions of the University System of Georgia, Technical College System of Georgia, and Independent institutions that offer professional courses in film, television, digital entertainment, Esports, and game development. About the show: Ash Brown is a force to be reckoned with in the world of motivation and empowerment. This multi-talented American is a gifted producer, blogger, speaker, media personality, and event emcee. Her infectious energy and passion for helping others shine through in everything she does. Ash Said It, Ash Does It: * AshSaidit.com: This vibrant blog is your one-stop shop for a peek into Ash's world. Dive into exclusive event invites, insightful product reviews, and a whole lot more. It's a platform that keeps you informed and entertained. * The Ash Said It Show: Buckle up for a motivational ride with Ash's signature podcast. With over 2,000 episodesalready under her belt and a staggering half a million streams worldwide, this show is a testament to Ash's impact. Here, she chats with inspiring individuals and tackles topics that resonate deeply. What Makes Ash Special? Ash doesn't just preach motivation; she lives it. Her strength lies in her authenticity. She connects with her audience on a genuine level, offering real-talk advice and encouragement. She doesn't shy away from the challenges life throws our way, but instead, equips you with the tools to overcome them. Here's what sets Ash apart: * Unwavering Positivity: Ash Brown is a glass-half-full kind of person. Her infectious optimism is contagious, leaving you feeling empowered and ready to take on the world. * Real & Relatable: Ash doesn't sugarcoat things. She understands the struggles we face and offers relatable advice that resonates with listeners from all walks of life. * Actionable Strategies: This isn't just about empty inspirational quotes. Ash provides practical tips and strategies to help you translate motivation into action, turning your dreams into reality. So, if you're looking for a daily dose of inspiration, actionable advice, and a healthy dose of real talk, look no further than Ash Brown. With her infectious positivity and dedication to empowering others, she's sure to become your go-to source for making the most of life. ► Goli Gummy Discounts Link: https://go.goli.com/1loveash5 ► Luxury Women Handbag Discounts: https://www.theofficialathena.... ► Review Us: https://itunes.apple.com/us/po... ► Subscribe: http://www.youtube.com/c/AshSa... ► Instagram: https://www.instagram.com/1lov... ► Facebook: https://www.facebook.com/ashsa... ► Blog: http://www.ashsaidit.com/blog #atlanta #ashsaidit #theashsaiditshow #ashblogsit #ashsaidit®Become a supporter of this podcast: https://www.spreaker.com/podcast/the-ash-said-it-show--1213325/support.

SBS World News Radio
SBS On the Money: Markets prepare for US election & digital entertainment consumption down

SBS World News Radio

Play Episode Listen Later Nov 4, 2024 12:15


SBS Finance Editor Ricardo Gonçalves speaks with George Boubouras from K2 Asset Management Ltd to find out how the market is positioning itself ahead of the US Presidential election and the implication for global interest rates; plus Rhayna Bosch discusses the changing digital entertainment consumption landscape with Peter Corbett from Deloitte.

SBS On the Money
SBS On the Money: Markets prepare for US election & digital entertainment consumption down

SBS On the Money

Play Episode Listen Later Nov 4, 2024 12:15


SBS Finance Editor Ricardo Gonçalves speaks with George Boubouras from K2 Asset Management Ltd to find out how the market is positioning itself ahead of the US Presidential election and the implication for global interest rates; plus Rhayna Bosch discusses the changing digital entertainment consumption landscape with Peter Corbett from Deloitte.

The Money Trench - The Music Industry Podcast with Mark Sutherland
TMT:20 Robert Swerdlow on Protecting Artists, The Digital Entertainment Business Vs The Music Industry, ‘The Algorithm of The Soul', Managing The La's, Michael Kiwanuka, and Little Simz, and Getting Artists in the Big Brother House

The Money Trench - The Music Industry Podcast with Mark Sutherland

Play Episode Listen Later Nov 4, 2024 60:35


Welcome to The Money Trench. In this episode, Mark is joined by Robert Swerdlow, of Starwood Management. With over 25 years of management experience, Robert discusses the challenges artists face today and his role in protecting them - from issues around selling copyright to the complexities of the digital entertainment industry's close ties with music. The conversation also touches on the pros and cons of ticket touting, his experiences working with artists like The La's, Michael Kiwanuka, and Little Simz, and the quick lessons he learned when one of his artists entered the Big Brother house. NEWSLETTER Sign up HERE for the TMT newsletter - featuring each week's hottest music industry stories. PPL  The Money Trench is sponsored by the PPL who celebrate their 90th year in business this year. KEEP UP TO DATE For the latest podcast and music business updates, make sure to follow us on:  Instagram: @the_money_trench LinkedIn: The Money Trench Website: The Money Trench GET IN TOUCH If you have any feedback, guest suggestions or general comments? We'd love to hear from you! - Get in touch here! Thanks to our partners PPL  Earth/Percent Tom A Smith Aimless Play Fourth Pillar Sennheiser Junkhead Studio Tape Notes Executive Producer: Mike Walsh Producer: Tape Notes 

Dante's Old South Radio Show
66 - Dante's Old South Radio Show (October 2024)

Dante's Old South Radio Show

Play Episode Listen Later Oct 24, 2024 103:32


October 2024 Dante's Old South Major Jackson is the author of six books of poetry, including Razzle Dazzle: New & Selected Poems (2023) and The Absurd Man (2020). He is also the author of A Beat Beyond: The Selected Prose of Major Jackson . A recipient of fellowships from the Academy of American Poets, The National Endowment for the Arts, and the Radcliffe Institute for Advanced Study at Harvard University, Major Jackson has been awarded a Pushcart Prize and has been honored by the Pew Fellowship in the Arts and the Witter Bynner Foundation in conjunction with the Library of Congress. Major Jackson lives in Nashville, Tennessee where he is the Gertrude Conaway Vanderbilt Chair in the Humanities at Vanderbilt University. He serves as the Poetry Editor of The Harvard Review and hosts the podcast – The Slowdown. www.majorjackson.com Tim Blake Nelson is an actor, writer, director, and producer who has appeared in over ninety films including Just Mercy, Lincoln, Holes, The Incredible Hulk, Meet the Fockers, Minority Report, O Brother Where Art Thou?, The Ballad of Buster Scruggs, and Old Henry. Other recent acting credits set for release in 2023 and 2024 include The Bricklayer, Bang Bang, Captain America: New World Order, and Invisibles. His playwriting credits include Socrates, Anadarko, The Grey Zone and Eye of God, the last two of which Nelson adapted and directed for the screen. Other film directing credits include O, Leaves of Grass, and Anesthesia the last two of which he also wrote. His first novel, City of Blows, was published earlier this year and will be released as a paperback in early 2024. Geoffrey Owens was born and raised in the Prospect Heights section of Brooklyn, New York. He attended New York City public schools before attending Yale University.He has had a notable career as a teacher and an actor. On television, he played ‘Elvin' on NBC's “The Cosby Show,” as well as roles on numerous other shows, including “It's Always Sunny in Philadelphia,” “Power,” and “Divorce.” He currently lives in Montclair, New Jersey. He thanks Josette for all her support. https://shorturl.at/y4m5D Seth Ingram is a seasoned film producer, educator, and Creative Director of the Rome International Film Festival (RIFF), where he has elevated the event into one of Georgia's most celebrated showcases for independent cinema. As the founder of the Film Program at Georgia Highlands College, Seth also serves as Division Chair of Film, Theatre, and Digital Entertainment, where he mentors emerging filmmakers. His production work includes films such as Signing Day, Spirit Halloween: The Movie, and Outlaw Posse. Recently, he was named one of Georgia's most influential figures in the creative economy by Georgia Entertainment News. Mobley, acclaimed indie singer/songwriter and multi-instrumentalist, returns with a rhapsodic new single, "Y'r Ghost," via Last Gang Records / MNRK Music Group. Written, performed, and produced by Mobley himself, this release signals his reemergence from the studio, where he's been fervently crafting the sci-fi epic foreshadowed on his late 2022 EP Cry Havoc!. “Y'r Ghost” offers a first glimpse of the next installment of this sweeping sonic and narrative world. www.mobleywho.com Additional Music by: Logan Mac “Dance Under Stars” Special Thanks Goes to Our Sponsors: Lucid House Press: www.lucidhousepublishing.com Whispers of the Flight: https://shorturl.at/eAhoD The Crown: www.thecrownbrasstown.com The Red Phone Booth: www.redphonebooth.com Bright Hill Press: www.brighthillpress.org UCLA Extension Writing Program: www.uclaextension.edu Mercer University Press: www.mupress.org NPR: https: www.npr.org WUTC: www.wutc.org The host, Clifford Brooks', The Draw of Broken Eyes & Whirling Metaphysics, Athena Departs, and Old Gods are available everywhere books are sold. Find them all here: https://shorturl.at/Fwv48 Check out his Teachable courses, The Working Writer and Adulting with Autism, here: https://shorturl.at/9bsU3

ProveText
1332. Digital Entertainment for Christian Families: An Interview with Dr. Brian Kohl (Friday Focus)

ProveText

Play Episode Listen Later Sep 20, 2024 62:04


In this episode, Dr. T. Michael W. Halcomb (  @tmichaelwhalcomb  ) interviews Dr. Brian Kohl. Tune in as they talk about "Digital Entertainment for Christian Families", faith, and more. This is an interview you don't want to miss! ***GlossaHouse resources are available at our website! - https://glossahouse.com/ ✏️ ***Sign up for classes with GlossaHouse U - https://glossahouse.com/pages/classes

The World According to Boyar
From Records to Radio: Bill Wilson's Journey to Leading a Digital Media Empire

The World According to Boyar

Play Episode Play 52 sec Highlight Listen Later Apr 30, 2024 49:30 Transcription Available


The Interview Discusses:Bill Wilson's rise from a data-driven marketer at Arista Records to helming a digital-first local media empire.The extraordinary experience of working with Clive Davis. How he utilized traditional radio as a “trojan horse” to build a digital media company.The competitive advantage of  operating in smaller markets.Why a local content strategy is so differentiated in today's environment.Bill's thoughts on capital allocation.His views on running a publicly traded company.Why he believes Townsquare's stock is intrinsically undervalued.How he intends to unlock shareholder value if the stock price languishes.And much more…Biography:Mr. Wilson joined Townsquare in September 2010 and previously served as Co-Chief Executive Officer and Executive Vice President and Chief Content & Digital Officer of the Company. Prior to joining Townsquare, Mr. Wilson was President of AOL Media from 2006 to May 2010 where he had overall responsibility for AOL's global content strategy. In his nine years at AOL, he also served in a number of roles including President, AOL Programming & Studios and Executive Vice President; and under his leadership, AOL's content sites grew to reach more than 75 million monthly unique visitors domestically and over 150 million worldwide.Prior to joining AOL in 2001, Mr. Wilson served as Senior Vice President for Worldwide Marketing at Bertelsmann Music Group (BMG), which he joined in 1992, and was responsible for worldwide marketing including artist, digital and non-traditional marketing across more than 50 countries for the world's biggest artists including Dave Matthews Band, OutKast, Foo Fighters, Whitney Houston, Annie Lennox, Santana and numerous major recording artists over his tenure at BMG.  Mr. Wilson started his career at BMG subsidiary Arista Records under the guidance of Clive Davis and Richard Sanders, where he was a product manager working with artists across numerous genres including Notorious B.I.G., TLC,  Sarah McLachlan, Kenny G and Spiritualized.Mr. Wilson won an Emmy Award in 2006 for the record setting Live 8 program and was named to the Hollywood Reporter's “Digital Power List” in 2008, which profiles the 50 people who most influence the creation and distribution of content online. In addition, he was profiled in Crain's New York Business' “40 under Forty” and Billboard's “Power Players” in Digital Entertainment in 2005, as well as Hollywood Reporter's “Next Generation” in 2003, and Radio Ink's “Most Powerful in Radio” in 2018 - 2023. Mr. Wilson was voted the Radio Board Chair of the National Association of Broadcasters (“NAB”) in June 2021, after serving on the Executive Board of the NAB since 2020 and previously serving as a NAB Board Member. Mr. Wilson was also recently recognized as 2021 “Executive of The Year” by Radio Ink.Mr. Wilson graduated summa cum laude from the State University of New York at Stony Brook with a B.A. in economics and a B.S. in business management and earned a M.B.A. with honors in finance and marketing from Rutgers University's Graduate School of Management.Unlocking Investment Opportunities Since 1975 At the Boyar Value Group, we've dedicated nearly five decades to the pursuit of value on behalf of our clients. Founded in 1975, our firm has earned a reputation as a trusted source for uncovering undervalued opportunities in the stock market. To find out more about the Boyar Value Group, please visit www.boyarvaluegroup.com

Filmcourage
How To Land A Job In Film And TV - Carole Kirschner

Filmcourage

Play Episode Listen Later Feb 12, 2024 108:06


Watch the video interview on Youtube here: https://www.youtube.com/watch?v=UEoGc_htOCE Enjoy Film Courage and want to support, please visit our Patreon here - http://www.patreon.com/filmcourage. Carole Kirschner spent fifteen years as a television development executive. A former Vice President of Television for Steven Spielberg's first Amblin Entertainment and a Comedy Development exec at CBS, she's had the privilege of working with some of the most respected writers in the industry. Switching to the other side of the desk she became a consultant and created and runs the CBS/Paramount Writers Mentoring Program, which has helped launch the careers of more than eighty television writers of color, including 14 showrunners. Because of her work with CBS she was asked to help writer/producer Jeff Melvoin as he developed the curriculum for the WGA Showrunner Training Program and as the Director has been running the Program for 18 years. Ms. Kirschner, through her career coaching practice, Carole Kirschner Entertainment Career Strategies (carolekirschner dot com) works primarily with screenwriters who are stuck or need help navigating the political landscape. She recently launched the successful online course, “How to Pitch a TV Show That Sells” and is gearing up for her new online course, “Get the F Unstuck: Break Through and Create Your Ideal Hollywood Career” in late spring. She is also an international speaker and her book, Hollywood Game Plan: How to Land a Job in Film, TV and Digital Entertainment is taught in colleges across the country. MORE VIDEOS WITH MORE VIDEOS WITH CAROLE KIRSCHNER http://bit.ly/2jxXvb4 CONNECT WITH CAROLE KIRSCHNER http://carolekirschner.com https://www.facebook.com/profile.php?id=100042657711330 https://twitter.com/carolekirsch https://www.linkedin.com/in/carole-kirschner-7475065 MORE MICHAEL WIESE PRODUCTIONS AUTHORS https://mwp.com VIEWERS ALSO WATCHED This Is How You Actually Know You're A Writer - https://youtu.be/lfpEOAoICtI Everybody Tells Stories But Not Every One Is A Writer - https://youtu.be/gaf-lqSBpEs If A Writer Makes This Mistake The Story Is Over - https://youtu.be/juxCiuj4R60 Biggest Difference Between A Writer And A Creator - https://youtu.be/OUIP-n6ckuM CONNECT WITH FILM COURAGE http://www.FilmCourage.com http://twitter.com/#!/FilmCourage https://www.facebook.com/filmcourage https://www.instagram.com/filmcourage http://filmcourage.tumblr.com http://pinterest.com/filmcourage SUBSCRIBE TO THE FILM COURAGE YOUTUBE CHANNEL http://bit.ly/18DPN37 SUPPORT FILM COURAGE BY BECOMING A MEMBER https://www.youtube.com/channel/UCs8o1mdWAfefJkdBg632_tg/join SUPPORT FILM COURAGE BY BECOMING A PATRON https://www.patreon.com/filmcourage LISTEN TO THE FILM COURAGE PODCAST https://soundcloud.com/filmcourage-com (Affiliates) SAVE $15 ON YOUTUBE TV - LIMITED TIME OFFER https://tv.youtube.com/referral/r0847ysqgrrqgp ►WE USE THIS CAMERA (B&H) – https://buff.ly/3rWqrra ►WE USE THIS SOUND RECORDER (AMAZON) – http://amzn.to/2tbFlM9 Stuff we use: LENS - Most people ask us what camera we use, no one ever asks about the lens which filmmakers always tell us is more important. This lens was a big investment for us and one we wish we could have made sooner. Started using this lens at the end of 2013 - http://amzn.to/2tbtmOq AUDIO Rode VideoMic Pro - The Rode mic helps us capture our backup audio. It also helps us sync up our audio in post https://amzn.to/425k5rG Audio Recorder - If we had to do it all over again, this is probably the first item we would have bought - https://amzn.to/3WEuz0k LIGHTS - Although we like to use as much natural light as we can, we often enhance the lighting with this small portable light. We have two of them and they have saved us a number of times - http://amzn.to/2u5UnHv *These are affiliate links, by using them you can help support this channel.

The Digital Executive
Revolutionizing Digital Entertainment: Journey with LiveOne and the Future of Media with Founder Robert Ellin | Ep 797

The Digital Executive

Play Episode Listen Later Jan 25, 2024 12:12


In an engaging episode of The Digital Executive, host Brian Thomas speaks with Rob Ellin, the innovative founder, CEO, and chairman of LiveOne. Rob delves into his remarkable journey in the digital entertainment industry, detailing the inception of LiveOne and its rise to prominence. His vision for LiveOne was born from a desire to unify the world around live music, transcending barriers of race, color, and religion. He aimed to create an environment where music could foster love and passion universally.Rob's strategy for LiveOne hinged on forming strategic B2B partnerships with major players like Tesla, Verizon, and T-Mobile, allowing the platform to grow its subscriber base significantly. These partnerships, combined with a focus on a creator-first approach, have enabled LiveOne to attract a vast array of artists and generate over 5 billion engagements, a testament to the platform's expansive reach and community-building prowess.Discussing the spin-out of Podcast One, Rob explains how LiveOne has built a robust platform for content creators, focusing on offering a comprehensive suite of services from marketing to product development. This creator-centric approach has led to substantial growth in podcast subscriptions and an expanding roster of podcasts.Rob also touches on LiveOne's mission to be the authentic voice in music. Strategies like forming alliances with influential figures in the industry and focusing on subscriber and sponsorship growth have been pivotal. He highlights LiveOne's success in adopting and integrating emerging technologies like virtual reality and AI, showcasing the company's commitment to staying at the forefront of innovation in entertainment.Finally, Rob shares his insights on future trends in the entertainment industry. He anticipates significant developments in areas like AI for music discovery and channel creation, emphasizing LiveOne's readiness to embrace and lead these changes. His story is a powerful narrative of resilience, innovation, and the relentless pursuit of connecting people through the universal language of music.

Funny Business
193: Unpacking 2023: Edgy Language, Viral Hits, and Digital Entertainment

Funny Business

Play Episode Listen Later Dec 29, 2023 51:08


This week, Mike and Matt explore 2023's pop culture, touching on topics like the buzz around a "Charlie and the Chocolate Factory" prequel, YouTube changes, Rep. McCarthy's politics, and the normalization of once-taboo words. They highlight viral trends, food fads, and Barbie's enduring popularity. The conversation emphasizes the importance of social media and content creation in branding, explores Twitch and future gaming trends, and concludes optimistically about the prospects for 2024. Watch today's podcast and see how you can get 20% off with Liquid I.V.! Share and cross-promote your links, music, videos, social media, and more on one page with Solo.To Today: https://solo.to/inv/Mzc0NzQ MERCH: https://store.streamelements.com/funnybusinessen FOLLOW US Solo.To: https://solo.to/funnybusiness Facebook: https://www.facebook.com/funnybusinessentertainment Instagram: https://www.instagram.com/funnybusinessentertainment/ Twitter: https://twitter.com/funnybusinessen Twitch: https://www.twitch.tv/funnybusinessen YouTube: https://www.youtube.com/channel/UCwA7LU4-jps613RuewhWWDg/featured Note: The opinions expressed in this show are the hosts' views and not necessarily those of any business or organization. The podcast hosts are solely responsible for the content of this show. FUNNY BUSINESS A podcast where Mike and Matt share internet stories or news that should be important to you. You'll hear about strange news and personal experiences, and every once in a while, Mike will quiz Matt on some of the oddest things he can find. We'll also dive into some of our original segments, like describing some of our strangest stories, debating if soccer is more boring than golf, and even talking about our feelings, as every man should. Funny Business is a podcast run by Mike and Matt, two friends who met at college and decided to start this project during the pandemic of 2020. --- Support this podcast: https://podcasters.spotify.com/pod/show/funnybusiness/support

Funny Business
193: Unpacking 2023: Edgy Language, Viral Hits, and Digital Entertainment

Funny Business

Play Episode Listen Later Dec 29, 2023 51:08


This week, Mike and Matt explore 2023's pop culture, touching on topics like the buzz around a "Charlie and the Chocolate Factory" prequel, YouTube changes, Rep. McCarthy's politics, and the normalization of once-taboo words. They highlight viral trends, food fads, and Barbie's enduring popularity. The conversation emphasizes the importance of social media and content creation in branding, explores Twitch and future gaming trends, and concludes optimistically about the prospects for 2024. Watch today's podcast and see how you can get 20% off with Liquid I.V.! Share and cross-promote your links, music, videos, social media, and more on one page with Solo.To Today: https://solo.to/inv/Mzc0NzQ MERCH: https://store.streamelements.com/funnybusinessen FOLLOW US Solo.To: https://solo.to/funnybusiness Facebook: https://www.facebook.com/funnybusinessentertainment Instagram: https://www.instagram.com/funnybusinessentertainment/ Twitter: https://twitter.com/funnybusinessen Twitch: https://www.twitch.tv/funnybusinessen YouTube: https://www.youtube.com/channel/UCwA7LU4-jps613RuewhWWDg/featured Note: The opinions expressed in this show are the hosts' views and not necessarily those of any business or organization. The podcast hosts are solely responsible for the content of this show. FUNNY BUSINESS A podcast where Mike and Matt share internet stories or news that should be important to you. You'll hear about strange news and personal experiences, and every once in a while, Mike will quiz Matt on some of the oddest things he can find. We'll also dive into some of our original segments, like describing some of our strangest stories, debating if soccer is more boring than golf, and even talking about our feelings, as every man should. Funny Business is a podcast run by Mike and Matt, two friends who met at college and decided to start this project during the pandemic of 2020. --- Support this podcast: https://podcasters.spotify.com/pod/show/funnybusiness/support

PayPod: The Payments Industry Podcast
Building the World's Largest Marketplace for Digital Entertainment with Dorota Wróbel of G2A

PayPod: The Payments Industry Podcast

Play Episode Listen Later Dec 21, 2023 18:35


Episode Topic: Welcome to an insightful episode of PayPod, the hub of insights into the world of payments and fintech. In this episode, we unravel the evolution and dynamics of G2A, the world's leading marketplace for digital entertainment. Join us for an in-depth conversation with Dorota Wróbel, the Chief R&D Officer, From its humble beginnings in Poland to becoming a global player, G2A's journey is explored, emphasizing the transformation from a retailer to a digital marketplace. Lessons You'll Learn: Listeners will gain insights into the significance of offering a diverse range of payment methods, with over 200 options discussed in the episode. The conversation emphasizes the importance of understanding user preferences and regional behaviors in the gaming community. Dorota Wróbel, Chief R&D Officer at G2A, shares valuable lessons on building and securing a marketplace, navigating the shift from physical to digital, and addressing fraud risks. About Our Guest: The featured guest in this episode is Dorota Wróbel, Chief R&D Officer at G2A. With a wealth of experience in steering G2A's growth, Dorota offers insights into the gaming industry's nuances, payments infrastructure, and the strategic decisions that have propelled G2A to its current status. Topics Covered: The episode covers a range of topics, including the origins of G2A and its evolution into the world's foremost marketplace for digital entertainment. The discussion explores the diverse profiles of buyers and sellers within G2A's marketplace, shedding light on the challenges and critical elements of managing the tech infrastructure of a successful digital platform. Key emphasis is placed on payments and security, including a deep dive into the vast array of payment options, fraud prevention measures, and the potential role of cryptocurrencies in shaping G2A's future. The conversation concludes with an exploration of G2A Geekverse, a Web3 gaming marketplace, and its strategic objectives in the evolving digital landscape. Check our website: https://www.soarpay.com

eCommerce MasterPlan
How G2A Became the World's Largest Digital Entertainment Marketplace with Bartosz Skwarczek

eCommerce MasterPlan

Play Episode Listen Later Dec 18, 2023 35:24


Bartosz Skwarczek is the founder and CEO at G2A, the world's largest marketplace for digital entertainment enabling the trading of games and other digital items.Founded in 2010, they now have over 25 million users who have purchased over 100 million items.Listen to discover:Bartosz's eCommerce journeyWhat a product eCommerce business can learn from a digital eCommerce businessHow G2A became the world's largest digital entertainment marketplaceThe importance of security and the strict verification process sellers go throughWhy communicating your business values is crucial for building trust and growing your brandThe significance of community in G2A's growthKey timestamps to dive straight in:[05:14] Starting a business by grabbing the opportunities given to you.[09:31] Ensuring the quality of sellers on the G2A marketplace.[11:17] Strict verification process for sellers, but fast sell-through rate.[16:20] To build your business, clearly communicate what you stand for.[18:33] Community is essential for growth and success.[21:46] Working with influencers to scale G2A.[23:31] Bartosz shares his top tips.Apply to join Chloe's Free eCommerce Club! >> https://ecmp.info/clubFind the tech to solve your challenges at eCommerce Tech >> https://ecmp.info/techGet all the links and resources we mention & join our email list at https://ecmp.infoLove the show? Chloe would love your feedback - leave a review here: https://ecmp.info/review or reply to the episode Q&A on Spotify.Interested in being a Sponsor? go here: https://ecmp.info/sponsor This podcast uses the following third-party services for analysis: Podsights - https://podsights.com/privacy

Gamer Traffic Show.
Exploring the Gaming World: Jim Ryan's Departure, Xbox Refresh, and the Future of Digital Entertainment

Gamer Traffic Show.

Play Episode Listen Later Sep 30, 2023 38:14 Transcription Available


Time for you to take a seat in the gaming world's front row as we tackle the surprising exit of Jim Ryan from Sony PlayStation and explore the powerhouse that is the Xbox refresh! With almost 30 years under his belt, Ryan's departure leaves questions hovering in the air. Was it voluntary or was it prompted by a recent hack? Then, it's time to switch gears to Microsoft's latest offering, the Xbox Series X and S refresh. We'll talk specs, features, and release dates. But what does this mean for the digital future of gaming? Join us as we debate hot topics like the inability to resell digital games and the rising need for sharper pre-purchase reviews. And that's not all — we'll also investigate the potential of Game Pass as a progressive alternative to traditional game buying. As the show reel continues, we journey into the world of movies, discussing the latest releases and the impact of physical media's decline. off in worldwide sales for the third movie of a popular series, we'll cover it all. And yes, we will definitely be chatting about the much-anticipated Movie, starring none other than Henry Cavill! As we wrap up, we'll raise a toast to the influential contributions of Hispanics to the entertainment industry. So, tune in, it's going to be an exciting ride!

The Irish Tech News Podcast
Code runs the world Kunal Anand CISO/ CTO Imperva

The Irish Tech News Podcast

Play Episode Listen Later Aug 8, 2023 66:16


Recently Ronan got to chat with Kunal Anand the CISO/ CTO at Imperva, a leading provider of data and application security solutions with Database Security, Web Application Firewall, DDoS Protection, Bot Protection. Kunal talks about his background, innovation, short term disruption, AI, empathy, transhumanism and more.  More about Kunal Anand: Kunal Anand is the is the CISO/ CTO at Imperva and also the co-founder and CTO of Prevoty, a next-generation web application security platform. Prior to that, he was the Director of Technology at the BBC Worldwide, overseeing engineering and operations across the company's global Digital Entertainment and Gaming initiatives.  Kunal also has several years of experience leading security, data and engineering at Gravity, MySpace and NASA's Jet Propulsion Laboratory. His work has been featured in Wired Magazine and Fast Company. He continues to develop the patented security technologies that power Prevoty's core products.

Thales' Well
On the Truth of Snuff with Mark McKenna

Thales' Well

Play Episode Listen Later Apr 2, 2023 65:32


A podcast with my colleague Dr Mark McKenna who is an Associate Professor at Staffordshire University. We talked about horror films. Specifically, we talked about the the snuff movie as a form of horror. We also talked about the cultural mythologies that have grown up around the concept of snuff, how this mythology transformed in the technological age as well issues pertaining to distribution, marketing and desensitization. Please note we discuss extreme violence and sexual violence in this podcast. You can find out more about Mark via his personal website and his university webpage. Dr Mark McKenna is an Associate Professor in the Film and Media Industries and Director of the Centre for Research in the Digital Entertainment and Media Industries at Staffordshire University. Mark's research is largely centered on cult and horror cinema, he is the author of Nasty Business: The Marketing and Distribution of the Video Nasties  (Edinburgh University Press, 2020) and Snuff (Liverpool University Press, 2023), and is co-editor of the Routledge collection Horror Franchise Cinema (2021), and author of the report Silicon Stoke 2023: Developing Film, TV and Other Content Production in North Staffordshire and is he is currently working on his third monograph, a study of the John Milius surf film Big Wednesday (1978) for the Routledge series Cinema and Youth Cultures. If you would like to study with me you can find more information about our online education MAs in Philosophy here at Staffordshire University. You can find out more information on our MA in Continental Philosophy via this link. Or, join our MA in Philosophy of Nature, Information and Technology via this link. Find out more about me here.  September intakes F/T or January intakes P/T. You can listen to more free back content from the Thales' Well podcast on TuneIn Radio, Player Fm, Stitcher and Podbean. You can also download their apps to your smart phone and listen via there. You can also subscribe for free on iTunes. Please leave a nice review.  

Metaverse Matters
Chris Ebeling of Virtually Human & Zed Run: The Future of Digital Entertainment

Metaverse Matters

Play Episode Listen Later Feb 23, 2023 54:30


In this episode of the Metaverse Matters Podcast, hosts Mike and Lauren are joined by Chris Ebeling, Creative Director and Co-Founder of Virtually Human, the creators of headline-making ZedRun.Chris has amassed over a decade of experience in animation, AR/VR, VFX including work on several Hollywood blockbusters such as The Lego Movies, The Great Gatsby, Gods of Egypt, and Happy Feet 2. He channels this experience to pioneer the next chapter of digital entertainment, co-founding Virtual Human and leading a team of artists creating ZED RUN, a breakthrough success in the play-and-earn gaming world.ZedRun is a digital horse racing ecosystem built on blockchain technology, but besides the noteworthy technology, the world of ZedRun is a visually thrilling experience. As a result, ZedRun found success partnering with global brands like Budweiser and Stella Artois to bring fans to a new dimension of entertainment, brand storytelling, gaming, and most importantly, fun.We covered a lot in this episode! Listen as Chris provides deep insights on his journey into Web3, behind-the-scenes at Zed Run, the fundamentals of designing for entertainment, emerging technology like AI, and the future of entertainment and its impact on humanity.Listening Notes0 - 9:15 Meet Chris and his experience in animation, XR, VR that led to co-founding Virtually Human/ Zed Run9:15- 12:15 - What is Zed Run, how Web3 is changing ownership and incentives in gaming12:15- 23:00 - Zed Run bringing people into Web3, how education, entertainment, and user experience are key, building on web2 and IRL experiences to on-board people into web323:00- 32:45- Brand storytelling in digital entertainment, working with big brands like Budweiser & Stella Artois, reimagining and translating brands in the Metaverse32:45 - 37:00- Growth and attracting more people into ZedRun, partnerships & cross-pollinating communities37:00 - 45:00 - New tools and competencies for game developers & creatives, how emerging tools like AI are making an impact45:00 - 55:00- How brands can get started with Metaverse and digital entertainment, key pillars of web3 strategy, fundamentals of designing for entertainment

Podcast
Ty Talking About Digital Entertainment

Podcast

Play Episode Listen Later Feb 7, 2023 0:30


Ty The Library Guy Campaign

CryptoNews Podcast
#199: Tatsuya Kohrogi, CSO of Digital Entertainment Asset, on Web3 in Japan & Decentralizing Game Development

CryptoNews Podcast

Play Episode Listen Later Jan 26, 2023 34:32


Tatsuya (Tats) Kohrogi is the Chief Strategy Officer and Head of Global Business for Digital Entertainment Asset, also known as DEA. Tats is responsible for leading the company's global operations. He has an extensive background in sales, marketing, business development, and startup management. Prior to joining the company, he was a senior partner manager at Meta managing business partnerships for the Japan market, based in APAC HQ in Singapore.Prior to Meta, Tats worked with Softbank in Tokyo. He held several leadership roles in sales, digital marketing, investment strategy, portfolio management, and new business development. During his time at SoftBank, Tats co-founded an internal ad-tech service that received funding from SoftBank's internal venture program. Tats was also part of Son Masayoshi's successor program, SoftBank Academia. He took part in CEO projects and learned management philosophy directly from Masa for three years.In this conversation, we discuss:- Stories from Meta and Softbank- Using a buyback program to stabilize a token economy- Fundraising challenges during the crypto winter- How DEA raised USD10 Million from LA-based LDA Capital- Japan's Web3 regulations- Onboarding non-gamers into the Web3 gaming space- The future of P2EDigital Entertainment AssetWebsite: dea.sgTwitter: @PlayMining_SGDiscord: discord.gg/UcEAuyZGCVTatsuya (Tats) KohrogiTwitter: @tatsuya_kohrogiLinkedIn: Tatsuya (Tats) Kohrogi---------------------------------------------------------------------------------  This episode is brought to you by PrimeXBT.  PrimeXBT offers a robust trading system for both beginners and professional traders that demand highly reliable market data and performance. Traders of all experience levels can easily design and customize layouts and widgets to best fit their trading style. PrimeXBT is always offering innovative products and professional trading conditions to all customers.  PrimeXBT is running an exclusive promotion for listeners of the podcast. After making your first deposit, 50% of that first deposit will be credited to your account as a bonus that can be used as additional collateral to open positions.  Code: CRYPTONEWS50  This promotion is available for a month after activation. Click the link below:  PrimeXBT x CRYPTONEWS50

ANTIC The Atari 8-bit Podcast
ANTIC Episode 95 - Party at Brad's House!

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Jan 25, 2023 72:09


ANTIC Episode 95 - Party at Brad's House! In this episode of ANTIC The Atari 8-Bit Computer Podcast…we reluctantly add an “in memoriam” section, discuss other Atari news, and plan a party at Brad's house during VCFSE. READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kevin's Book “Terrible Nerd”  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue  Next Without For  Links for Items Mentioned in Show: What we've been up to Kay's 2022 Wrap-up - https://www.patreon.com/posts/kays-2022-wrap-76408972  DLARC Amateur Radio Software for Atari computers -  https://archive.org/details/dlarc-software-atari  TANK, an unreleased, unpublished game by Pat Kennedy for Atari 8-bit computers - https://archive.org/details/tank_atari  Retroid 2 - https://www.goretroid.com/products/retroid-pocket-2-plus-handheld-retro-gaming-system  FASTBASIC - https://github.com/dmsc/fastbasic  The Personal Computer BASIC S Reference Manual by Donald A. Sordillo Home Computer trading card deck - http://www.8bitkick.cc  ATARI 50: THE ANNIVERSARY CELEBRATION - https://atari.com/products/atari-50th-the-anniversary-celebration  News Rob 'n' Banks, new game - https://forums.atariage.com/topic/342151-rob-n-banks-new-game/  Old School Gamer Magazine - https://www.oldschoolgamermagazine.com/osgdigital/osg31free//  Atari Scene news - https://mastodon.world/@Philsan  v4.10 of Altirra, the Atari 8 bit computer emulator for Windows - https://www.virtualdub.org/altirra.html Atari Icons for Altirra by LesNick - https://forums.atariage.com/topic/346537-atari-icons-for-altirra/ via therealbountybob on AtariAge - https://forums.atariage.com/forum/60-8-bit-high-score-club/ Ultimate Gated Video Board - https://ataribits.weebly.com/ugv.html Atari custom disks (pen plotting) from Paul Rickards - https://mastodon.social/@paulrickards/109661825716424393 Update to LinguaXE (uses FujiNet) by Amarok: https://forums.atariage.com/topic/343271-linguaxe-google-translator-for-atari-xlxe/?do=findComment&comment=5178964  https://www.youtube.com/watch?v=Z-w5bBl1gUU  FASTFP version F+ for 400/800/XL/XE - https://forums.atariage.com/topic/346575-fastfp-version-f-for-400800xlxe-in-final-version-5-new-roms/  In Memoriam: Glenn Botts (Glenn the 5200 man) passes away: https://www.youtube.com/watch?v=_D-2ep2DMGQ&lc=UgyPp_hkT9Txc36Vw154AaABAg  Atariage discussion - https://forums.atariage.com/topic/345726-rip-glenn-botts-aka-glenn-the-5200-man/  Archer Maclean passes away: https://www.dualshockers.com/archer-maclean-passes-away-aged-60/  http://www.atarimania.com/list_games_atari-400-800-xl-xe-maclean-archer_team_844_8_G.html  https://forums.atariage.com/topic/345523-archer-maclean-has-passed-away/  Sal Esquivel (KJMANN on atariage) died. He did the soundtrack to space harrier, Tempest extreme and outrun:  ANTIC Interview 17 - The Atari 8-bit Podcast - Sal Esquivel - https://ataripodcast.libsyn.com/antic-interview-17-the-atari-8-bit-podcast-sal-esquivel  http://www.atarimania.com/list_games_atari-400-800-xl-xe-esquivel-sal_team_3357_8_G.html  https://www.youtube.com/@salesquivel8562/videos  http://archive.org/details/sal-esquivel-kjmann  Atari 800 Best Game Pack - link update - https://mega.nz/file/0xQn2BgQ#piHWwHpSjqXqImAGAXAkXT949ywvtDyqagxeNgW4F0g Atari 8-Bit/5200 Homebrew Games Released/Completed/WIP in 2023 - https://forums.atariage.com/topic/345916-atari-8-bit5200-homebrew-games-releasedcompletedwip-in-2023/  Silly Venture 2022 WE results: https://www.youtube.com/watch?v=tBoKKLquh3E&t=14044s  https://demozoo.org/parties/4441/  Upcoming Shows VCF East 2023 - Apr 14-16, 2023 - InfoAge Science and History Museums, Wall, NJ - https://vcfed.org/events/vintage-computer-festival-east/  Indy Classic Computer and Video Game Expo - April 29 & 30 - Crowne Plaza Airport Hotel, Indianapolis, IN - https://indyclassic.org/  Southern Fried Game Expo - July 28-30 2023 - Atlanta, GA - https://gameatl.com/  Portland Retro Gaming Expo - October 13-15, 2023 - Oregon Convention Center - https://retrogamingexpo.com/  YouTube Videos VGA from a VBXE Atari 800 - FlashJazzCat - https://www.youtube.com/watch?v=p4RBDY0Y100  Poison (6502) - TNT (atari music, pokey, chiptune) - Marek Pešout - https://www.youtube.com/watch?v=hAHlaCUJFCU  Last Ninja - Atari 8 Bits For Ever - https://www.youtube.com/watch?v=43I0qpM0Udg  The Atari 800XL 8-bit computer - Keyboard repair and restoration - Arctic Retro - https://www.youtube.com/watch?v=RrsSvlTBEyc  Atari 8-bit VBXE Special - Zeropage Homebrew - https://www.youtube.com/watch?v=DjgS_P7BzZU  New at Archive.org  https://archive.org/details/bestofcomputerfa0007vari/mode/2up?q=Atari  https://archive.org/details/completehistoric0000davi  https://archive.org/details/mundo-atari/MundoAtari-issue-00  https://archive.org/details/latarien_sep85/latarien_apr84/  Many Mid-Florida Atari Computer Club Bulletin issues e.g. -  https://archive.org/details/mid-florida-atari-computer-club-bulletin-vol-11-no-10-oct-1994  MMG Micro Software's Final Flight Manual - https://archive.org/details/final-flight-mmg/page/1/mode/2up Sierra Service's Easyfind Index Disk Images and Documentation - https://archive.org/details/sierra-services-flyer-catalog/Easyfind_Docs/  Feedback Museum of Art and Digital Entertainment in Oakland California - http://www.themade.org  Personal Mastodon Accounts @savetz@oldbytes.space  @floppydays@oldbytes.space  @Antic_Brad@oldbytes.space 

The Counter Culture Mom Show with Tina Griffin Podcast
TruPlay Founder Brent Dusing Launches Transformative Digital Entertainment Platform for Kids

The Counter Culture Mom Show with Tina Griffin Podcast

Play Episode Listen Later Dec 1, 2022 27:10


If you are looking for a quality entertainment option for your munchkins, TruPlay is the Biblically-sound solution you've been searching for. CEO and founder Brent Dusing explains how their team is building a beautiful, fun, world-class entertainment platform which invites children into a world of hope and God's truth. Brent's gaming platforms have over seven million players worldwide and has led to thousands of salvations over the years. “It's about living out the calling,” Brent explains. “If you read the Bible, it's about people who were praying but were also taking action!” Brent sees the incredible opportunity of reaching the lost for Christ through children's entertainment and is excited to offer kids the opportunity to become a beta tester for his upcoming projects.   TAKEAWAYS As Christians, we do a lot of praying and worrying, but we should be praying and taking action Kids and even adults can become a beta-tester for TruPlay The target age for TruPlay games is between five and 13, but younger ages are welcome to participate with the parents' consent TruPlay is filled with rich art, deep stories, and real, Biblical lessons  

The Real Estate InvestHER Show with Elizabeth Faircloth and Andresa Guidelli
Property Damage: How to Get the Most Amount of Money

The Real Estate InvestHER Show with Elizabeth Faircloth and Andresa Guidelli

Play Episode Listen Later Oct 21, 2022 36:28


Public adjusters are advocates for the claimant in any damage or liability claim. They're not beholden to the insurance company and they're not inhibited by any legalities. By getting in touch with a public adjuster, you'll be able to protect your interests and receive the most compensation possible for your losses.In this episode, Gwynne Beatty of United Claims Specialists explains why public adjusters are your superpower when it comes to maximizing insurance settlements. She breaks down everything you need to know about filing claims, dealing with insurance companies, and finding the right public adjuster for you. Gwynne is a public adjuster, and a property damage, insurance policy, statute, and claims expert. She seeks to educate the public about coverage and claims. She worked in Haiti for 11 years, most significantly as Director of Corporate Social Responsibility with a multi-national telecom. Her CSR work won the Award for Corporate Excellence from the State Department. She also headed a celebrity foundation and founded a human resources company. Previous to that, she was Director of Digital Entertainment at a prominent public relations firm in NYC, handling large tech clients that wanted to get into the music and film space. Quotes• “The public adjuster works for the public. The insurance adjuster works for the insurance company, and we are at odds with each other.” (7:02-7:10)• “They underpay you. There are no instances where you're going to get paid in full on that first check.” (8:36-8:40)• “You think you're being cooperative, and you think that in your attitude, in your disclosure that you are going to get paid out fairly. It's not the case.” (11:49-11:59)• “Why don't we use public adjusters more? Some people want to wait. That's not a good idea because now you're three months, four months, five months in emotionally-invested waiting." (18:52-19:03) • “When you're looking for a public adjuster, you're looking for the person that's going to educate you when they do the inspection and that's going to be communicative.” (21:19-21:26)• “Your claim is not settled unless you've signed a settlement release.” (27:04-27:09)Connect with Gwynne:Email: gwynne@ucsfl.com Contact Number: 954-648-9258Resources Mentioned:Hope's Boy by Andrew BridgeChosen by a Horse by Susan Richards Missed InvestHER CON 2022 or just want to relive the experience? Don't worry! Get instant access to the InvestHER CON 2022 recordings and enjoy tons of transformational sessions with incredible women investors!https://www.therealestateinvesther.com/offers/PDh8G6eE/checkoutHow To Join the InvestHER Movement 1) InvestHER CON 2023Meet Us in Arizona! | InvestHER CON 2023 Early Bird Tickets are available now!The inaugural InvestHER CON was unforgettable.We saw women freely raising their hands, asking questions, and going to the mic to share their thoughts; we saw women confidently speaking with sponsors, holding intimate conversations with each other, and connecting on a deeper level with themselves.You laughed with us.You cried with us.You played in the arena with us.And most of all, you inspired us!We're not stopping there. We're thrilled to announce that InvestHER CON will be returning in May 2023, at a venue in sunny Arizona!Early bird tickets are available now:https://www.therealestateinvesther.com/offers/K92UxTz3/checkout2) The Real Estate InvestHER Podcast - The weekly show details the journey of some of the most amazing women real estate investors around the world, who open up their lives and share practical and strategic tools for growing a rental portfolio, flipping houses, and the mindset that allows them to run a successful investing business while taking care of their families and most importantly taking care of themselves. Subscribe via:Apple Itunes SpotifyAmazon MusicAndroid Stitcher 3) The Real Estate InvestHER Membership STRIVE is a one-of-a-kind membership for experienced women investors looking to make deeper connections and take their Real Estate business to the next level. It is more than a transactional membership, and it is a transformational experience for women looking to live life on their own terms.4) InvestHER Community on Facebook We have thousands of members in our Facebook InvestHER Community (and growing!) This is a safe place for women to ask real estate investing questions and gain the support they need to achieve their goals! 5) InvestHER Meetups Around the Globe We have Investher Meetup members attending in-person meetings across the country and Canada. Meetups are being held monthly by experienced InvestHER Leaders! Learn more about our InvestHER leaders, meetup locations, and how to become an InvestHER Leader HERE! 6) InvestHER™ eXp TeamOur mission is to empower women in Real Estate to live a financially free and balanced life, and we are extending our support to Real Estate agents worldwide. We have created exclusive content and support for the InvestHER™ eXp Team:*Top skills and strategies to grow YOUR business*How to utilize your “real estate agent” advantage to become a real estate investor*Monthly live masterminds*Become part of Libertas Organization with top coaches, Tim and Julie Harris.Jonna Hall Weber is leading our team. If you have any questions or are ready to join our team, click here to schedule a call with her.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

PodKast de K Fund
#170 - Martin García (Bitkraft): Invertir en gaming, digital entertainment y crypto/web3

PodKast de K Fund

Play Episode Listen Later Oct 21, 2022 46:39


Martin Garcia es general partner y CFO de Bitkraft Ventures, uno de los VCs especializados en gaming más conocidos a nivel mundial. Ellos mismos se definen como "the world's first dedicated esports, gaming, and digital entertainment VC firm, investing across the growing ecosystem in North America, Europe and Asia.", por lo que aprovechando su expertise hemos hablado de los siguientes temas: - Los pros y cons de invertir en equipos de eSports - Cómo identificar e invertir en estudios de gaming: ¿fondo especializado o fondo generalista? - La tésis de inversión de Bitkraft alrededor de lo que ellos llaman realidades sintéticas - Qué son applied game mechanics y por qué es un área interesante de inversión para Bitkraft - Qué les interesa en el mundo de crypto y web3 El libro recomendado por Martin es "THE METAVERSE: And How it Will Revolutionize Everything". https://www.linkedin.com/in/martin-garcia-0a01004/ https://www.bitkraft.vc/

The Real Estate InvestHER Show
Property Damage: How to Get the Most Amount of Money

The Real Estate InvestHER Show

Play Episode Listen Later Oct 21, 2022 42:14


Public adjusters are advocates for the claimant in any damage or liability claim. They're not beholden to the insurance company and they're not inhibited by any legalities. By getting in touch with a public adjuster, you'll be able to protect your interests and receive the most compensation possible for your losses. In this episode, Gwynne Beatty of United Claims Specialists explains why public adjusters are your superpower when it comes to maximizing insurance settlements. She breaks down everything you need to know about filing claims, dealing with insurance companies, and finding the right public adjuster for you.  Gwynne is a public adjuster, and a property damage, insurance policy, statute, and claims expert. She seeks to educate the public about coverage and claims. She worked in Haiti for 11 years, most significantly as Director of Corporate Social Responsibility with a multi-national telecom. Her CSR work won the Award for Corporate Excellence from the State Department. She also headed a celebrity foundation and founded a human resources company. Previous to that, she was Director of Digital Entertainment at a prominent public relations firm in NYC, handling large tech clients that wanted to get into the music and film space.  Quotes • “The public adjuster works for the public. The insurance adjuster works for the insurance company, and we are at odds with each other.” (7:02-7:10) • “They underpay you. There are no instances where you're going to get paid in full on that first check.” (8:36-8:40) • “You think you're being cooperative, and you think that in your attitude, in your disclosure that you are going to get paid out fairly. It's not the case.” (11:49-11:59) • “Why don't we use public adjusters more? Some people want to wait. That's not a good idea because now you're three months, four months, five months in emotionally-invested waiting." (18:52-19:03)  • “When you're looking for a public adjuster, you're looking for the person that's going to educate you when they do the inspection and that's going to be communicative.” (21:19-21:26) • “Your claim is not settled unless you've signed a settlement release.” (27:04-27:09) Connect with Gwynne: Email: gwynne@ucsfl.com  Contact Number: 954-648-9258 Resources Mentioned: Hope's Boy by Andrew Bridge Chosen by a Horse by Susan Richards   Missed InvestHER CON 2022 or just want to relive the experience? Don't worry! Get instant access to the InvestHER CON 2022 recordings and enjoy tons of transformational sessions with incredible women investors! https://www.therealestateinvesther.com/offers/PDh8G6eE/checkout How To Join the InvestHER Movement  1) InvestHER CON 2023 Meet Us in Arizona! | InvestHER CON 2023 Early Bird Tickets are available now! The inaugural InvestHER CON was unforgettable. We saw women freely raising their hands, asking questions, and going to the mic to share their thoughts; we saw women confidently speaking with sponsors, holding intimate conversations with each other, and connecting on a deeper level with themselves. You laughed with us. You cried with us. You played in the arena with us. And most of all, you inspired us! We're not stopping there. We're thrilled to announce that InvestHER CON will be returning in May 2023, at a venue in sunny Arizona! Early bird tickets are available now: https://www.therealestateinvesther.com/offers/K92UxTz3/checkout 2) The Real Estate InvestHER Podcast - The weekly show details the journey of some of the most amazing women real estate investors around the world, who open up their lives and share practical and strategic tools for growing a rental portfolio, flipping houses, and the mindset that allows them to run a successful investing business while taking care of their families and most importantly taking care of themselves. Subscribe via: Apple Itunes  Spotify Amazon Music Android   Stitcher    3) The Real Estate InvestHER Membership  STRIVE is a one-of-a-kind membership for experienced women investors looking to make deeper connections and take their Real Estate business to the next level. It is more than a transactional membership, and it is a transformational experience for women looking to live life on their own terms. 4) InvestHER Community on Facebook  We have thousands of members in our Facebook InvestHER Community (and growing!) This is a safe place for women to ask real estate investing questions and gain the support they need to achieve their goals!    5) InvestHER Meetups Around the Globe  We have Investher Meetup members attending in-person meetings across the country and Canada. Meetups are being held monthly by experienced InvestHER Leaders! Learn more about our InvestHER leaders, meetup locations, and how to become an InvestHER Leader HERE!     6) InvestHER™ eXp Team Our mission is to empower women in Real Estate to live a financially free and balanced life, and we are extending our support to Real Estate agents worldwide.   We have created exclusive content and support for the InvestHER™ eXp Team: *Top skills and strategies to grow YOUR business *How to utilize your “real estate agent” advantage to become a real estate investor *Monthly live masterminds *Become part of Libertas Organization with top coaches, Tim and Julie Harris. Jonna Hall Weber is leading our team. If you have any questions or are ready to join our team, click here to schedule a call with her. Learn more about your ad choices. Visit megaphone.fm/adchoices

Indie Film Hustle® Podcast Archives: Film Directing
IFH Film Directing Archive: How to Breakdown the Door in Hollywood with Carole Kirschner

Indie Film Hustle® Podcast Archives: Film Directing

Play Episode Listen Later Aug 26, 2022 63:07


Today's guest is Carole Kirschner. Carole was at CBS Comedy and then hired as Vice President of Steven Spielberg's first Amblin Television. During that time, Carole heard more than 3,000 pitches, bought hundreds of scripts, and was involved in developing dozens of television series.In all, she probably read about 5,000 scripts. She created the CBS Diversity Institute Writers Mentoring Program, which she has run for 14 years.  Soon after, Carole was asked to help Jeff Melvoin (creator of the WGA Showrunner Training Program) develop the program's curriculum. She has also been running that program for the past 13 years.Carole Kirschner wrote a book revealing the “inside,” unwritten truth about what it takes to succeed in this business. Hollywood Game Plan: How to Land a Job in Film, TV and Digital Entertainment has been enthusiastically received and is used in many colleges and universities across the country. We discuss breaking into the business, working with Steven Speilberg and how to create a career in Hollywood.Enjoy my conversation with Carole Kirschner.

The Come Up
Adam Rymer — CEO at OpTic Gaming on 1980's Internet Nerds, Adapting to Napster, and the Future of Esports

The Come Up

Play Episode Listen Later Jul 7, 2022 62:25


This interview features Adam Rymer, CEO of OpTic Gaming. We discuss what he learned from running Harvard's campus store, adapting to Napster at Universal Music, why entertainment doesn't value innovation, being on Universal Pictures' greenlight committee, scaling Legendary Digital and working alongside Chris Hardwick and Amy Poehler, how to create communities for gamers, why he plays Fornite with his son, and how to follow your own roadmap.Subscribe to our newsletter. We explore the intersection of media, technology, and commerce: sign-up linkLearn more about our market research and executive advisory: RockWater websiteFollow us on LinkedIn: RockWater LinkedInEmail us: tcupod@wearerockwater.com Interview TranscriptThe interview was lightly edited for clarity.Chris Erwin:This week's episode features Adam Rymer, CEO of OpTic Gaming. So Adam was born in Fort Lauderdale and was a self-described '80s internet nerd. That meant hanging out on internet bulletin boards and attending internet meetups at bowling alleys. His online passions paid off and he ended up going to Harvard after writing an admission essay, comparing entertainment dollars versus grocery store dollars. Adam's early career included Universal Music where three months after beginning his new role Napster was launched. And Adam had to figure out questions like, "What now? And who do we sue?" After rising up to the exec ranks at Universal Adam then struck out on his own to co-founder production company that worked on projects like the Rover and sci-fi hit arrival. He then became president at nerd and legendary networks where he helped build a multi-platform media business alongside stars like Chris Hardwick and Amy Poehler today. Adam is the CEO of OpTic Gaming, where he is helping to grow and scale one of the world's most exciting companies operating at the intersection of gaming and entertainment.Chris Erwin:Adam, thanks for being on The Come Up Podcast.Adam Rymer:Great to be here, man. Good to see you.Chris Erwin:Yeah. So where are you calling in from?Adam Rymer:I am in Dallas, been here about two years now.Chris Erwin:Are you in the Envy offices right now?Adam Rymer:We are. I moved here in the middle of COVID and we've been, believe it or not, working mostly in the office since I got here.Chris Erwin:Like to hear that people getting back to the office environment. Well, we're going to talk about Envy more, but actually want to rewind a bit, Adam. So going back a few years here, I want to hear about where you grew up and a little bit of what your childhood was like to see if there's any kind of glimpses into this media and digital executive that you've become.Adam Rymer:I am a Florida man. I grew up in Fort Lauderdale. Born in Miami, grew up in Fort Lauderdale, '70s and '80s which whatever anybody thinks about Miami and south Florida now is not what it was like when I was there. It was retiree paradise. And then the occasional spring break debauchery but of course, I was too young to really understand and appreciate any of it. So I just saw all these college kids coming in and thinking that would be awesome. And then by the time I was actually old enough to enjoy spring break, that it all gotten kicked out of south Florida and moved to Daytona and Cancun and wherever else. So missed out on all the benefit of all of it. But Florida was an interesting place to grow up in the '70s and '80s. Left at 17, never really went back, but definitely helped shape my desire to stay someplace warm for the rest of my life.Chris Erwin:Okay. So I have to ask you, what was your household like growing up? Were your parents into the same things that you're into now, media entertainment, digital gaming, gaming, what that looked like back in the day was very different, but what did your parents do and what were some of your early inspirations?Adam Rymer:My dad was a physician. He was an immigrant. My mom helped run the household. I had a younger sister who was six years younger than I. And so we were not overly close partially because of the age difference. And partially because we were just into different things, I was probably what you would call a quintessential nerd back in the day when it was very, very uncool to be a nerd. I got an Apple 2e when I was, I don't know, probably like eight or 10 years old and was goofing around on that with floppy discs and playing Zork and all the text base games and whatever else I could get my hands on. I remember connecting to BBSs back in the day. That was how I spent a lot of my free time.Chris Erwin:But BBS?Adam Rymer:Yeah. BBS was a bulletin board system. It was the modern, the old precursor to, I guess what you'd call like a social media network today. It was dial-in multi-communication platform where you could type and talk to other people and play games with people online, text-based games for the most part and south Florida, believe it or not, was actually the hub of some of the biggest BBS companies in the .country every now and then we'd go to meetups with people who were on these, these services, but you'd get online and play trivia and you'd play just chat with each other. And I guess back in the day, you'd consider it pretty weird. And today you just call it WhatsApp.Chris Erwin:So question, you said we would go to meetups. How old are you and who is we? Are you going with your parents or friends?Adam Rymer:Yeah. I was like 13, 14, and I'd have friends that would drive me around. We'd meet at like bowling alleys and family entertainment centers like arcades and mini golf places. And there'd be people from 14 to 40, but everybody was just connected through these online environments of being... At the time, I guess we were outcast and ostracized. And like I said, we were big old nerds.Chris Erwin:Were your parents supportive of some of your interests here with these meetups and the BBSs?Adam Rymer:Yeah, I mean, they didn't really know what was going on. For me, it was just a way to meet people and make friends and met some really interesting folks. Met some really odd, strange folks through it. Some people went on to greatness and do some pretty cool things. Some people faded off into obscurity. I think it definitely helped define and set my career in motion from being part of something that was just on the cutting edge of interactivity and technology. And 'cause there was a lot of steps to it, right. We had to, you had to get a 300-baud modem. You had to connect a phone line to it. You had to pay for time on the service by dropping off some money at a house or sending something in somewhere else. And I mean, it was really complicated, but we made it work. It was a weird time. It was like during the days of war games, if you remember the movie War Games, it was like that sort of universe.Chris Erwin:I've known you for years now. This is the first time I've really asked about your upbringing in your childhood. And within one minute, learn something completely new, but it makes sense. Everyone nowadays talks about how do you build community? How do you build fandom amongst different media brands, participants, creators, and users, et cetera? And you have now three to four decades of experience of building fandom on the internet. It's all becoming much more clear. So as you go to high school and then you're applying for college, what did you think that you were going to do?Adam Rymer:It's funny so we used to go to Disney World a lot in Florida, right? Because it's only about two-hour drive from where I lived. And I was always, I guess, kind of a weird business-focused kid at a certain level. I remember writing my college essay about Disney, but not about the cool entertainment factor of Disney about the business of Disney and how I found it super interesting that when you would go to someplace like Disney World, that you would be totally open to spending $8 on a Mickey bar ice cream that if you were just at a grocery store, you would totally freak out about highway robbery. You would just never spend that kind of money. And, I wrote my essay about like entertainment dollars being different from regular dollars. I did, I guess-Chris Erwin:So precocious.Adam Rymer:... I was a weird kid and at the time I was like, "I want to be Michael Eisner." Michael Eisner was my idol at the time not knowing a whole lot about anything, but knowing Disney and seeing how that was working, I was like, "That's my aspiration." Right? So went off to college. And at the time I was focused on engineering because as a nerd, geeky kid, I thought I was going to be an engineer, but within a year of college, I shifted over to being an economics major and really focusing more on business and really put most of my efforts into pursuing kind of game theory and business and economics.Chris Erwin:You went to Harvard up in Cambridge, right?Adam Rymer:That's the one. Yeah.Chris Erwin:So your essay must have been something special to get into that school. Right?Adam Rymer:God. To this day, I don't know how I got in. I'll tell you, I mean, it's my 25th reunion this year. I look around and I see other people from my class and I see kids today and I mean the quality of students and applications is just phenomenal. And to this day I count my lucky stars that I went there and got in there and survived. It was the hardest experience in my life. I can't even tell you, I felt overwhelmed half the time, lucky half the time. I mean, it was something.Chris Erwin:Well, if you're going to a reunion, my dad, I think is Harvard '70. And I think he's going to his reunion this year as well. So maybe you guys can bump into one another there. So you're at Harvard, you're feeling overwhelmed, but feeling lucky and grateful. And do you think you get more clarity on what you want to do when you're graduating?Adam Rymer:Yeah. Well, look, while I was there, I had my first real work experience. So we had this thing called Harvard Student Agencies. And what that is a bunch of student-run businesses on campus that are sanctioned by the university. And they let students sort of operate businesses through a platform that the university puts together. And I started out running something called the Campus Store, which basically sold futons and refrigerators and class rings and all the stuff you need for dorm rooms. And then my second year I became vice president of the organization. And one of the things that organization also did was produce the Let's Go Travel Guides, which might be a sign of another era, but it was books that you would use to go travel abroad and low-budget travel through Europe and other places around the world.Adam Rymer:And it was a team of hundreds of students that would write these books and go out and travel and run these businesses. And I did that for two and a half years of my time at school. And I found my time working and helping to run these businesses to be maybe the best education that I got over my time there. So by the time that I was graduating, I was pretty dead set on being in the business world, operating, trying to figure out some way to be an executive in some way, shape or form. Didn't necessarily know exactly what type of business to run. So I ended up going into management consulting, coming out of school because to me that seemed like the best landing spot, where I could get a sense of a bunch of different industries, bunch of different businesses, try to solve some problems for different companies and then figure out what I wanted to do from there. Or just do that for the rest of my life. Because from what I heard, that was a pretty cool thing to do.Chris Erwin:Got it. You go to L.E.K. Consulting in the late '90s. Was the experience what you expected it to be?Adam Rymer:So, so late '90s, I got to take you back a minute. I mean, at the time computers were still relatively, they weren't new, but they were not as useful as they are today. Everything was hard. The internet was slow. The amount of data that you had access to wasn't quite there, Google wasn't quite there. So I was building a lot of financial models. It was hard to do the research. We were printing things out on overhead projector slides for client presentations. PowerPoint was not as user friendly as it is today. I think I, when I started there, we were using Lotus 1-2-3, not even Excel. I was working probably 80 to 100 hours. I found the work interesting. I found the rigor interesting. I found the type of things we were doing interesting. I did not find the clients. I was working on overly exciting, and that was a big epiphany for me.Adam Rymer:I found it really hard to stay focused working for industries that I didn't have a passion for. At one point I was no joke... People say these things as jokes, I was working for a vacuum cleaner manufacturer, literally a company that made vacuum cleaners and I was helping them reallocate their sales force across the country. It was just hard. I was on the road and I was looking through maps and I was looking at different DMAs and I was trying to help them figure this out. I also spent a lot of time working in the biotech space, trying to look at different drugs that were coming to market and how they should be priced and talking to a lot of doctors and physicians about whether they would use the product and whether they would get approved by the FDA.Adam Rymer:And look, it wasn't my background. I mean, I purposely stayed away from anything pre-med I don't think I took any biology classes past ninth grade. The work was fun. The hours were rough, but not being passionate about the day to day subject was a real challenge for me. So about a year in, I was trying to figure out what was next.Chris Erwin:I hear you. I mean, I was a banker, right when I graduated from school undergrad. I think from like 2005 to 2010. And yeah, we were able to pull down 10-Ks and SEC filings, from the internet and able to get a bunch of financial information using Excel to create models. And I just remember all my MDs being like, "We used to have to get the 10-K's physically mailed to us." They didn't have Excel and they were doing modeling by hand on paper or in these really basic computer systems. And I was like, "Either that sounds terrible or it was better because you could just focus and do less." Where when you have access to technology your bosses just expect, "Well, you can work on five assignments at the same time." Right? You're equipped. But anyway, I digress.Chris Erwin:So then, okay, you do that for a couple of years and then I think you make a decision that instead of being an advisor and consultant, you want to go work for a company. You go to the line, quote, unquote, "some people say." And you go to Universal Music. So how was that transition for you?Adam Rymer:I mean, it was a magical transition for me. I mean, it was a happenstance lucky break for me and my career and the whole rest of my career, to be honest with you. And it goes down in something I think about still on a regular basis is having been a nerd. I mean, this goes back to the BBS story is I had built a PC. I was living in Cambridge. I was downloading the first MP3 files off the internet from really obscure search engines, like web crawler and LICOs. And I bought the first MP3 player that was ever made. And I would take this MP3 player to the gym and the use case for a portable MP3 player I found fascinating. The other options available at the time were a Walkman with a tape that you had to make a mix tape for, or a CD player, which for those who don't remember them, trying to get a CD player not to skip when you're at the gym or on a treadmill is almost impossible.Adam Rymer:And so I, part of me just realized like this digital music universe is going to be the way to go. This is just going to completely take over the future as the technology gets better. And I went to the consulting company I was at, and I said, "Look, we should sell a project to the music business and help them figure out the future of digital music, because there's no doubt in my mind that this is going to change the whole face of how the music industry works." To their credit they let me help work on selling that project and they successfully did sell the project. To not their credit they didn't let me work on the project.Chris Erwin:You can be the idea, the inspiration, create the pitch. And then it's like, "And you're off the team."Adam Rymer:So I left and that was the impetus for me leaving. I applied for a job at Universal and I was very fortunate to get an interview and then ultimately get hired to go join the strategy group at Universal Music in New York in, I think it was 1999, early 1999. It was a life-changing moment because the beginning in 1999 MP3 files and digital music was starting to be a huge subject of conversation. It was on the front page of USA Today. I was quoted in a bunch of things. It was something that everybody was talking about and knew was coming. But what nobody saw coming was Napster and Napster happened about three months after I got to Universal.Chris Erwin:Oh wow.Adam Rymer:So all of a sudden I was thrown into the fire with, it wasn't just me we had a team of people. But it was the, "Okay. Piracy is real. It's not going anywhere. How do we solve this?" Do we start suing the companies? Do we start suing our customers? Do we create our own technology? Do we create a subscription service, which is no joke, an idea that we presented at the time in 1999. What do we do? How do we solve this problem? Because it's not going anywhere and technology isn't where it is today.Chris Erwin:Follow-up question on that. Adam, did you feel that the leadership, did they understand the weight of the situation? Were they really panicked, very concerned or it's like, "This is an issue we should sort this out over the next five years, but take your time and be thoughtful." What was that sense inside the building?Adam Rymer:I'm going to answer that in a couple ways. I mean, this is a problem that I have seen throughout my entire career, which is that at traditional entertainment companies, the leadership is rarely incentivized to try to really innovate solutions to the biggest challenges that are in front of them. There's a lot of reasons for that. And I don't necessarily blame the leadership that's at these companies. A lot of them are publicly traded. They need to hit their quarterly returns. They're incentivized to hit those quarterly returns. Innovation is very rarely valued at these companies the way that it needs to be. Oftentimes they can buy innovation when they need to. Right? They're big enough. They've got public stock and if there's a startup, they can often buy the company that's going to solve their innovation problem. The difficulty in these cases is when you're dealing with something that's inherently illegal or theoretically illegal, you can't just buy the illegal thing and make that part of your repertoire.Adam Rymer:So the answer that was given was essentially like, "Look, let's let the courts figure this out." It was somewhat of a, "Well, obviously this is illegal. So the government should just stop this and get in front of it and shut it down because we have the right to sell music on discs and all these other things." And I think there was an inherent unwillingness to accept the fact that the consumers get to decide these things. Consumers get to decide how they want to consume content, how they want to live their lives. And ultimately it's the entertainment companies and the media companies who have to answer to the consumers on these things. And that's where I saw the biggest disconnect. And it wasn't just at the music industry. I've seen that through most of my career.Chris Erwin:Yeah. You were at Universal Music for about one to two years. So, and clearly had some early exposure to digital, but we're seeing that this is a theme from very early on in your career and your childhood. But then shortly thereafter you go to Universal Pictures. Why'd you make that transition? Did you feel, "Hey, there's a lot of inertia here, things aren't changing and I want to go to another part of the house," or was it something else? What was that catalyst for change?Adam Rymer:Well, for anybody who remembers the advent of Napster and piracy, also the crash of 2000 from a tech standpoint, just really killed the entire music industry. I mean, the music industry was cratering at that point. People were losing their jobs. Revenue was cut more or less than half very quickly. And I had an opportunity to go to business school. So I jumped and I decided I was going to ride out the storm of 2000 and everything else while I was in business school. And if there was still a music industry to go back to, I loved the music business. I would've gone back to music after business school, but between 2000 and 2002, while I was in school, the music industry kept falling. They couldn't quite figure out the solution. And I spent my summer at Universal Pictures looking at a another side of entertainment.Adam Rymer:So after school that turned into a full-time offer. My thought on it was the biggest challenge the music industry had was technology hit them like a title wave because the technology at the time had already caught up to the feasibility for music, meaning you could download a song in a reasonable amount of time to make it useful for the end-user, right? It only took a couple minutes, 5, 10 minutes at most to download a song, if not an album based on where technology was in 1999. When I graduated from, from school and went off to film the technology, wasn't there to download a movie, right? We were still a long way off from maybe not that long, but technology hadn't quite hit the film business in terms of feasibility for the piracy and the not having enough time to get in front of.Adam Rymer:So the way I saw it was this is an opportunity to get into the film business and try to help them stave off the problems that the music industry faced. How do I take the learnings from music and apply it to the film business and try to do some things differently here that we couldn't do there?Chris Erwin:You go there and you have a seven-year run and you end up rising to become I think the SP of digital for Universal Pictures where you're managing an international staff of, I think over 20 people across the US as well as London and Tokyo, if I'm right. Did you feel that at that point that you were coming into your own as an executive where you have a vision, you know how to solve problems, you know how to build the teams? And did you feel like that was a transformational moment in your career?Adam Rymer:I thought so. I thought so. It was the, "Hey, this is great. My career's really advancing. I'm at the senior levels of a major studio. I'm getting to present to some really cool people." I'm continued to have some really lucky experiences. Got involved in some very cool projects. I was always very much on the business side of it. I was pretty far removed from I'd say the creative side. It wasn't until the very end of my stint at Universal that I got put on the green light committee at Universal, which is where you actually get to have a say over which films get made at the studio, which was a pretty cool experience. Although it didn't last very long.Chris Erwin:How big is that committee and how much weight did your particular vote from the digital strategy side count?Adam Rymer:I'm not sure how much weight anybody's individual vote has, except for a couple of people on those committees. There's about 10 people on that committee across the studio. You've got home entertainment and marketing and production and the head of the studio and those kinds of things. It's fascinating. I mean, it's very kind of closed-door sort of, sort of setting very private, almost Illuminati-ish, but it was pretty cool to be in the room for some of it. But my job was to weigh in on what the digital and alternative revenue streams could be for the titles that we were working on. So things like video games, YouTube content, ancillary products. At the time we were talking about things like ring tones. What's the other stuff that we can do out of these films to generate revenue.Adam Rymer:And then I would be on the hook for delivering those numbers against the P&L for that particular title. It was pretty neat. And I felt like things were going pretty well for my career at that point, for sure. Now the downside was during my time there, we kept getting acquired. And for most people getting acquired sounds like it's a pretty awesome thing. Usually, there's like, "Hey, you got paid out. That's a big success, big exit." Well, in the big giant corporate world, those kinds of acquisitions usually get met with, "Hey, we're just kind of sitting on our hands for a while." So Universal was a big company. And when I started working for them, it was owned by Seagram. Then it was owned by Vivendi. Then it was owned by GE. And when I left, it had been acquired by Comcast.Adam Rymer:And we were always the acquired company, which meant that the acquiring company was taking their people, having them learn about the business that they were buying, meeting with everybody trying to figure out what everybody did, which resulted in a whole lot of work for all of us to educate them. And usually, that met with a whole bunch of reorganization and strategy redesignChris Erwin:Hey listeners, this is Chris Erwin, your host of the Come Up. I have a quick ask for you. If you dig what we're putting down, if you like the show, if you like our guests, it would really mean a lot if you can give us a rating wherever you listen to our show. It helps other people discover our work. And it also really supports what we do here. All right, that's it everybody. Let's get back to the interview.Chris Erwin:So, Adam, I totally feel you on if you're always the target and you're being acquired the reeducation of the new leadership. It's a lot. I mean, I remember when Big Frame was bought by Awesomeness TV and then Verizon, and then Hearst then invested thereafter, and then Comcast NBC U came and bought Dreamworks, which had owned Awesomeness. And there's always the strategic goal shift, the mandate shift there's reorganizations. And there's a point where you're just like, "I just want to get to work." And look, that's the nature of the beast, but was that a reason why after your seven-year run, you then started to explore entrepreneurship? You were the co-founder and COO and CFO of Lava Bear Films. And you did that for a few years. Was that the reason why you made the switch?Adam Rymer:Yeah, look, I mean, there were management changes and to be honest, I had been part of a very big company where I was an employee number. I still remember my employee number to this day, which says a lot, and it was an eight-digit number. So I was just a little tired of being in that kind of structure and part of me who likes solving problems and actually making things happen and not having a whole lot of red tape. There was an opportunity in front of me. The chairman of Universal had left and had an opportunity to start a film production company and asked me to help him put the business plan together for it and raise some capital and go after it. So I thought it would be a great chance for me to not only learn how to start a company from scratch but also learn about the other side of the business, the creative side of the business. How do you actually make content from start to finish?Chris Erwin:Well, you must have been doing something right at universal if the chairman leaves and wants to bring you on board to his next venture, right?Adam Rymer:I would hope so. I would hope so.Chris Erwin:So you're there. You learned the creative side of the business, which I think is, I've talked about this on a few podcasts, right? Usually, in entertainment, you're either on the business side of the house or on the creative side of the house. It's rare for people to speak both those languages. I think of people maybe like Bob Iger or David Zaslav at Discovery in Warner Media. Right. So it's smart to build out that muscle and I think that you are an executive producer on The Rover and you helped finance the movie Arrival?Adam Rymer:That's right.Chris Erwin:Produced by FilmNation and [inaudible 00:28:25] and Glen Basner and they're good friends of ours.Adam Rymer:Great guys.Chris Erwin:Yeah. They're the best. And so you do that for four years and did you see like, "Hey, maybe there's a world where you stay in the creative side of entertainment?" Was that interesting to you?Adam Rymer:Look, it was an amazing experience. I always wanted to see how the whole sausages gets made from start to end and really got to do that. I was going around to film festivals. I was reading scripts. I was handling some of the talent deals. I was negotiating a lot of the financing for the films. We were selling the projects internationally. We were dealing with the studios. We were looking at the marketing for the films when they came out. But for I'm sure you've talked about this on some other podcasts the filmmaking process is very long and very slow. And so for me, it was I like being on the creative side of the business or having involvement on the creative side. But I don't know that filmmaking was the place for me to explore that in the long term, because I'm so used to being in areas where things move very quickly, right?Adam Rymer:Even the music business moves relatively quickly. And on the digital world, I was watching things happen. Snapchat was starting to happen and Twitch wasn't quite there yet, but YouTube was really starting to take off and there were all these other things that were happening in the background. And I just felt like I was missing some really cool, innovative opportunities that were going on. So I had an opportunity to go join Legendary, which was at the time a pretty cool independent studio started by Thomas Tull. They had made Godzilla and Hangover and King Kong and 300. And he asked me if I would help them build their digital businesses over there.Chris Erwin:Was it an immediate yes? Like, "Oh yeah, this makes sense. This is an incredible studio with some incredible IP. There's a lot I can do here. Let's get to work." Or were you evaluating other things too?Adam Rymer:I wasn't evaluating other things. And it was pretty hard decision because you this was a company that I had helped start and I was a pretty big piece of, but the opportunity and it was a blank slate. I was kind of handed a, "We don't know what the right answer is and we need somebody who's got enough experience on both sides of the equation here that understands making some content, understands distribution, understands the business side of it to really help us figure out what we should do with this asset that we have." They had just acquired Nerdist and just didn't have a solid business plan on how to start making real revenues out of it. So for me, it was a puzzle to solve right back to the things that I love, which is trying to put pieces together.Adam Rymer:At a certain level the film business has a very defined path, right? There's not much to solve in that. There's always new innovations that are getting made. There's new ways to finance a film. But for the most part, the business model of making movies is relatively defined. You might say that Netflix has changed that in some way, shape, or form, but there wasn't a whole lot of, "How am I going to do this for the next 20 years and innovate and do some neat things?" And at Legendary, it felt like there was a real chance to try all sorts of new ideas.Chris Erwin:When you enter their first year, they've acquired Nerdist and I think that was... Was that founded by Chris Hardwick?Adam Rymer:Correct? Yep.Chris Erwin:And so what did you think of, okay, these are the wins that I want to get in year one. I think that we are capable of doing this. It also feels innovative. And then I think it's going to set you up to have an exciting career overseeing digital at Legendary going forward. What was that first mandate for you?Adam Rymer:First thing was really figuring out how are we going to generate consistent revenue? Because at the time the video part of Nerdist was founded as one of the funded YouTube channels. Some people might remember that YouTube was putting a lot of money into funding channels for the purpose of creating more premium content on YouTube and right around 2014, they stopped funding those channels. And so a lot of these channels ended up in no man's land of figuring out how they were going to keep their business running. And so for me, the first step was okay, well, now that we don't have this stipend coming from YouTube every year, how are we going to find ways to just generate consistent revenue even if we're still operating at a little bit of loss, something that we can project to keep it all moving. So at the time we had the Nerdist podcast and we had some content that was existing on YouTube, and my first step was, well, how do we start monetizing podcasts in a better way?Adam Rymer:So I was able to take Chris's podcast and structure a deal with Midroll and that helped get us really kicked off with our first seven-figure deal, which let me hire some more staff and start to figure out some new lines of business.Chris Erwin:Did you feel like, "Hey, we figured out a digital revenue model here for media brands and fandoms built around big personalities"? And so did that then inspire you to say, "Well, let's start buying some other companies to add onto this roster"? Because I think you then acquired Geek and Sundry and then Amy Poehler's Smart Girls at the Party.Adam Rymer:That's right. So the idea was, well, if we can create enough of scale around these celebrity-driven community content businesses, then we can justify having an infrastructure that can support all of them the right way. So that allowed us to have a sales team that could support all of them, and start doing branded content deals that could leverage the communities that were built across all of them simultaneously bring some staff efficiencies together, and allow content production to be more efficient. So we had our entire... We had our own content production team. We had our own studio where we produced all of the content that we're making for the YouTube channels ourselves and for our branded content features. And ultimately that led us to start a Twitch channel with Geek and Sundry, which is where I started to learn quite a lot about Livestream.Chris Erwin:So do you feel at this point it's like, "All right." You're attached to a big studio, you have a lot of resources, you have incredible IP to work with, but you also, you're running your own division, which has its own P&L. It seems like you're on both the creative and the business sides of the house, where you have a real strong point of view of what content we're creating. How do we monetize it? What's getting green-lit? What new platforms are we experimenting with? You're building out a team against your vision. Did you feel like, "Hey, I feel like I have it all right now"? This is checking all the boxes for my career.Adam Rymer:In hindsight, I guess so. I mean, at time it felt very stressful. At the time it felt like we were building the plane while we were flying it. And there weren't a whole lot of examples for us to point to say, "Hey, we're doing it like these guys," or we've got somebody else that's done it in front of us. There were the MCNs out there that were aggregating a bunch of channels together. And they had a somewhat different business model, but there was nobody who was really trying to create more premium level content on a regular basis. And I mean, I had to answer to a pretty senior studio executive. So I had a lot of pressure from that side, but I did have the luxury of a good balance sheet. So I wasn't having to deal with trying to raise capital on a regular basis to keep the thing afloat.Adam Rymer:There was a couple years there where it really felt like the coolest, most fun job that I ever could have thought I've had. We were going down to ComicCon. Chris was moderating panels for us in Hall H. Got to go backstage and hang out with the cast of all the Marvel films before they got on Hall H. we had all sorts of fun people coming by the studio to be in the content, got to watch and be part of a lot of the content that was being filmed at our location. I think most of the people that were there at the time will tell you that it was a pretty magical place to be for a couple of years.Chris Erwin:I mean, I remember going to your offices a couple times during that period and just looking around at the different sets and the studios. And I was like, "This sounds like a pretty amazing gig, Adam." I knew that you were working really hard and that it was a lot and you were kind of figuring things out on the fly as you said, but I think everything in retrospect, you get some clarity of like, "Oh, that was a pretty cool moment." You know? And I think that was a very cool moment for you. And clearly, you learned a lot, which has bolstered your career. But I'm curious to hear you so you started experimenting with Twitch. I think that's just an interesting precursor to some of the channels and the partners that you work with today, particularly in gaming, similar to when you saw the power of MP3s when you were up in Cambridge.Chris Erwin:And then you saw how that was going to disrupt the music space. When you were first exposed to Twitch, did a light bulb go off on your head and say, "Hey, there's something incredibly exciting about the power of live?" What was that moment like for you?Adam Rymer:I'll be honest. I wasn't the biggest, "Hey, we're going to figure out how to monetize this immediately live streaming." I was the suit in the room on it. I had some people from Geek and Sundry come to me and they said, "We think that we can create a channel for Geek and Sundry and stream different kinds of content, just do some stuff out of our office. And we will minimize the cost that it takes for us to do it and we'll give it a shot. And they did it and they got it up and running and they spent as little as they could to create a set and livestream and got a bunch of equipment donated. And it was okay. And Felicia came on and streamed with it and that helped build an audience for it. And it was programmed. I mean, the thing that was most interesting about it was it actually had a schedule.Adam Rymer:There were shows that were on certain times of day, certain days of the week, it was a live-streamed TV network. Maybe one of the first of its kind. It started to gain some traction, but it was when Felicia brought in her friends at Critical Role to stream their Dungeons and Dragons game that we really started to see the magic of what live-streaming could be.Chris Erwin:What was unique about bringing Critical Role in live-streaming Dungeons and Dragons? What did you feel was special for the audience or to help amplify marketing? What was that?Adam Rymer:Well, I mean, what was amazing about it was it found a community that never had a place to call home. So most of Twitch was watching people play video games. There was some what you'd call today, just chatting going on, which is mostly what Geek and Sundry was. There was some game playing, but nobody was really streaming D and D at the time or doing things that were a little more creative like that in a meaningful, well-produced way. And all of a sudden this show found a home and started to spread by word of mouth and it had some great talent attached to it, right? Everybody who's on Critical Role is professional voice actors in their own right. And so they brought a level of confidence to it that don't think many people have seen before. And Matt Mercer's just a genius as a DM at the end of the day. So giving this community, which is spread out around the world a home one day a week, where they can all get together and share an experience at the same time, really became a magical place to be.Adam Rymer:So Twitch loved us because we were bringing in a community that wasn't necessarily there naturally again, because most of Twitch was more based around video gaming and the D and D community loved it because it was giving them a place that they had never had before. It was a little bit like lightning in a bottle.Chris Erwin:It just goes back to, I think I was listening to a podcast by Ben Thompson a couple weeks ago. And I think a point that was made is never underestimate the ability of the internet to reach these incredibly niche fandoms all around the world. There is interest in anything at a minimum, at least one person will be into something if you put it out there. But I think Dungeons and Dragons has this massive community and like you said, but they didn't really have a place to call home and you guys created that for them. I think that was just like so beautifully articulated. I love that. So you're doing your thing at Nerdist and Legendary you're there for five years, but then at the end of your five-year run, you go into this exploratory phase where you're advising a few different companies.Chris Erwin:I think you're reimagining cinema with a company called WeVu. And I remember being in your living room, having some brainstorm sessions around that with a few mutual friends, shout out to Adam Sachs. And then you end up as at the CEO, as of Envy Gaming, a big bet on the gaming space. How did that run come to an end? And then it kicked off. I'm going to make a bet on the gaming space. What did that look like for you?Adam Rymer:Sure. So Legendary sold to a big Chinese company called Wanda and I'll make it a short story. It was just the fit for me at the new version of the company wasn't quite the same as it was under the previous leadership. So I left and started advising companies that I just thought were really interesting and cool out there. Did some work with [inaudible 00:40:44]. Did some work with Participant. Did some work with ranker.com, other friends of mine that I had known over the years that I just had a chance to really help out here and there. And then out of the blue, right before COVID hit, I got a call from a recruiter about this position with NB Gaming. And as I've said, I've been a gamer geek nerd most of my life. And I've been paying attention to what's been going on in the gaming and Esports space for a long time.Adam Rymer:At Universal, I was responsible for all the video game work that was done. We had produced a couple games while I was there. We looked at buying a big video game publisher while I was there. So the video game space wasn't totally new to me, but the video game lifestyle space was a little bit new. And I had been following the growth of Twitch, the growth of what you'd call the celebrity influencers and creators that were emerging on the platform. And I had seen some of these Esports organizations. I hadn't necessarily known of Envy at the time, but I did know of a couple of the other ones that were out there. And I saw the potential, right? I saw the early days of a new form of brand and community entertainment, which was emerging on Twitch and other platforms because it was interactive. And when I started meeting the people that were here at Envy, it really felt like the next phase of innovation for me.Adam Rymer:And if you think about the path of my career, which has always been trying to find where's that edge of entertainment and technology and consumer behavior music with Napster and film with digital distribution and Nerdist with community-based content. This really feels like the edge of the universe at the moment, in terms of where the community is starting to emerge, where you've got a new generation of people who are not watching traditional television. It felt to me like this is a place to plant my flag for a while and see how I can help this develop.Chris Erwin:So you end up moving. You were based out of LA. Your family was in LA but the role was in Dallas. Did you just move there full-time in the beginning or were you commuting like four days a week in Dallas? And then back to LA on the weekends?Adam Rymer:I moved here to Dallas in the summer of 2020 having never met anybody at the company in person because we were all working from home. And my family stayed back in LA because of the pandemic. And I would fly back home every two weeks to see them. And we did that for about nine months while my kid was finishing the school year. It was an interesting time to be away from home and in a new city that I knew absolutely nothing about. I had never really been to Dallas before. I knew nothing about the city.Chris Erwin:Did you take on the role without ever meeting anyone from the founding team, the leadership, or the investor group in person? It was all Zoom calls and then you signed on the dotted line?Adam Rymer:Yes.Chris Erwin:Wow. That's a big decision.Adam Rymer:Yes. That's how convinced I was about the future of this space and also the people that were involved with it. So the interesting part about that period of time is I have a son who at the time was eight years old. And the way that he and I would stay in touch and I think this is telling to the future of this space, the way he and I would stay in touch while I was living in Dallas and he was in LA is we would play Fortnite together. Several times during the week I would get home from work, we'd both load up Fortnite and we'd put on the cameras. And while we were playing Fortnite, we'd catch up on how school was going and what his friends were up to and how he's doing. And that to me was the whole reason why I'm in this space.Adam Rymer:Because yes, we were playing a game and we were shooting people and we were like having a good time, but it was really just about us spending time together and talking to each other and interacting with each other. And that's what I think we're going to remember at the end of the day and not what skin we were wearing or any of that kind of thing, which to me shows how gaming is just the natural way of interacting and communicating for people today.Chris Erwin:That is so cool. I mean, I think about from our generations like Gen X and Millennials, oh, early memories of your father, it's like going fishing together, right. Going camping. And I think that your son, right, these like Gen Alpha, their memories will be like, "I remember when we used to play that old game Fortnight and we used to talk and catch up about our what was going on in school." It's just going to be a whole transformation of memories of childhood and with their parents, you know?Adam Rymer:Absolutely.Chris Erwin:I love that. We always say for us, you need to be where your clients are at. Tell our clients to don't resist or to be forceful. And I really like you're meeting your kid where he's at. If you look at the stats, we just did a big research project for a toy retailer of where are parents and kids independently and then also as a co-viewing unit spending their time online. It's on social media and it's in these big gaming environments, like Fortnite, like Roblox, like Minecraft. So I think that's pretty smart parenting, Adam. I am not a parent, but I think that it seems like smart parenting from afar.Adam Rymer:Absolutely. It's a new world. I keep trying to explain to people who are in a, I don't even want to say older generation, right because I don't feel like I'm old these days, but I'll just say anybody who's Gen X and older, we tend to use the word gamer, right? As like, "Oh, there's gamers." People are gamers and it's a misnomer now. It made sense for our generation because gaming was such a new thing for people to do. Not everybody had an Xbox, not everybody had an Atari. Gaming wasn't a natural course of business. But for this new generation, for the younger generations, asking somebody if they're a gamer is like asking people in our generations, if they listen to music or if they go to the movies.Adam Rymer:Well, you might talk to people and say, "Hey, what TV shows are you watching?" And there might be people who say, "I don't watch TV" and you're going to say, "Okay, well, that's strange. I mean, most people watch TV." But in this generation, I think we are increasingly reaching the stage of saying, "What games do you play?" Not, "Are you a gamer?" Because to me that is the given for this generation.Chris Erwin:I love that. Such a poignant point. Couple quick questions before we go onto our closing rapid fire. But when you got in there, I remember I'm like, "Adam, so what's your initial focus there?" And I think that you had a point of view like you've done at your other companies of what is the 360 monetization model? How do you take these teams, these players... How do you build media brands around them? How do you build fandoms? What is the talent-driven model to really take this business to the next level? If you could just tell our listeners what your initial re-imagination and growth vision for the company was in year one.Adam Rymer:A lot of it is applying principles to it at a certain level. What we do, isn't very different from other forms of media and entertainment that I've been involved with. And other people have been involved with in the past, which is we have a brand that has stature and meaning and association. It has a community around it. And through that brand and through the content that we create, we reach our users, we reach their eyeballs. It helps our brands and advertisers reach their eyeballs and it helps us connect with them. And so that's no different from any other form of media, whether that was magazines back in the day or television, or filmed entertainment, it is at a certain level. It is reach and it is scale. And so when I came in here first, it was really just understanding the dynamics of the industry.Adam Rymer:Where does monetization happen? What platforms does it happen on? How do we actually get in touch with these people? What kind of data is available? But then it was what are the assets that we actually have and what levers can we pull and what is our programming? So when you start thinking of the brand and your programming, you start saying to yourself, okay, well, I've got teams and I've got content creators, and I've got original programming that we put out. And you start looking at the pieces of your organization as what reach to each of those pieces have. So I've got this team and they play a certain game. Let's call it rocket league. Well, what audience does that rocket league team bring to me? Where are those people from? What demographic is that group of people? Are they mostly in the US or are they mostly international?Adam Rymer:What age are they? What states do they come from? What do they care about? What brands and industries are they interested in? And then I've got our call of duty team. Same thing. What reach do they have? Switch over to our content creator side. Okay. Well, if I'm going to bring on a new content creator, what's the audience that I'm getting from working with that content creator? It's not overly different. I mean, it is, there are differences in nuances, but if you are Discovery Channel and you're thinking about filling the 8:00 PM slot on Thursday, well, what are you going to put on in that 8:00 PM slot? You don't want to put on something that overlaps with another show that you already get that audience from. This is the whole definition of programming. It's the same reason why Game of Thrones and Westworld aren't on at the same time for HBO. They sequence those things because they want to optimize the programming and make sure that people stay subscribed to HBO for a longer period of time.Adam Rymer:So understanding your audience, understanding who's coming in, understanding the reach that you get with the assets that you have available starts to get the company thinking about us as a media property. And once you shift your mindset to thinking about it as a media property rather than necessarily a sports team, you start to build business processes around that in a different way. And that's what we're focused on at the moment.Chris Erwin:I don't think I've heard a smarter encapsulation of a media strategy than your past couple minutes, Adam. So very well done. So I'm curious in putting that strategy in place, just over the past almost two years, what are some of your favorite moments of some wins with the team? I was reading on LinkedIn. There's the Valorant Championships and the Green Wall, the Fandom really coming alive, having over a million concurrent viewers of the competition. Is that one of them? Are there others? What has that been for you?Adam Rymer:To start with our Call of Duty team won the CDL Championship within a month of me being here at Envy, which was mind-numbing. It's like, imagine joining the Chicago bulls five days before they won the NBA Championship, right? It's that kind of thing. And all of a sudden you've got a ring and you've got a trophy and you've got all this stuff and you barely started to understand what this world is all about. It was a pretty phenomenal moment. It was an amazing way to get indoctrinated into the space and get excited about it all. So now I've got a championship ring that's sitting in my office and that was a pretty fun, pretty fun moment. But yeah, about a year later, we merged with OpTic Gaming, which some of the listeners might know is one of the biggest, most passionate fan bases in the world when it comes to gaming and Esports.Adam Rymer:And that has been like wildfire for us. Hector Hex, just an amazing individual who's knows how to work with his audience and knows how to create content, and knows how to bring the audience into the brand in a really phenomenal way. And he's been educating us on a bunch of things that we didn't quite understand, and we've been working with him on some of the monetization things and just really couldn't have put two better organizations together. So within two months of bringing those organizations together, we won the Valorant Championship in Iceland, which is, as you were mentioning, had over a million people watching it. And just again, just another one of those too picture-perfect of a moment for us. Great memories that we're going to have forever.Chris Erwin:That's awesome. A final question for you is what's next for Envy gaming? What should people be watching for in some of the upcoming announcements, some new business initiatives? I think I was looking at from your team, there's some new virtual character immersion like CodeMiko. I'm pronouncing that right? Maybe some web three activations. What are you working on right now?Adam Rymer:What I think you're going to see out of us over the next year is really continued expansion of optic from a brand perspective, in terms of the areas that we're in. Just really trying to explore new ways to reach our fan base and build communities. I think the whole world of Web3, and I think a lot of people talk about Web3 without necessarily... I'm not saying I'm an expert in it, but I don't think a lot of people quite understand some of the dynamics of what makes Web3 different from Web2. And the biggest thing to me about Web3 that makes it different is community. If you don't have a community tied to some Web3 initiative, then you're missing it. I'll give you an perfect example. Web2 is about user acquisition on a one-to-one basis.Adam Rymer:So you've got a game like Candy Crush and you spend 50 cents to bring somebody in to Candy Crush and they spend a $1.50 on the game. You've made a dollar in profit and you can just keep doing that cycle all day. And you find new ways to bring more people in and you get a huge user base. There's a community that maybe gets formed online on Reddit boards and whatever else talking about Candy Crush, but the community is not an inherent part of what makes Candy Crush successful. In Web3 it's a little bit different. Web3 is if you bring somebody in, if you spend 50 cents to bring somebody to your Web3 platform and they get there and there isn't a whole community for them to connect to, they're going to leave. There's nothing for them to do. The community actually makes your project valuable.Adam Rymer:So in game terms, it's like bringing somebody in to play Fortnite, and they're just sitting in the queue, waiting for the game to start. And because there aren't 90 other people for you to play the game with, you're just sitting there and you're just waiting and waiting and nothing happens. And so it doesn't matter how much you spend on user acquisition, you didn't get your value for it. So we're going to be spending a lot of time on how do we build our community in new ways? How do we get the information about who our community is? Where do they live? What are they looking for us to do? How do we bring value to them? And how do we find partners that want to provide value back to our community? So how do we find those really interesting partnerships where we can take the Green Wall and OpTic and Envy and work together with those platforms to create really interesting dynamic opportunities together and not try to just have everything operate through our own vertical.Chris Erwin:Well said, something that we talk about at RockWater is the sense of valuing your community and communal ownership. I think that there's been a lot of literature over the past, call it year, particularly as you look at the building of different game franchises, where these users, their engagements, all the dollars that they spend on the games, all their engagement that can drive advertising revenues, right? And in-game purchases, the value that they create for a few stakeholders or investors or game owners, and it really gets siphoned to just a few. So the question then becomes, "Well, how do you reward the community for all the value that they're creating?" And I think there's actually a much bigger win there where if there's more of that two-way street, in terms of value sharing, the overall pie gets a lot bigger and everyone can win. And so I think that's a really, really smart mentality.Chris Erwin:Adam, I'll close it out with this before we get the rapid-fire. I just want to give you some kudos here. I think we were first introduced when I was probably at Big Frame and Awesomeness. So this is probably around maybe like 2015 to 2017 timeframe.Adam Rymer:Wow.Chris Erwin:And I know dating us a bit. And I just remember when I met you, you were running Nerdist and Legendary Networks at the time. I was like, "This is a guy who's a super sharp operator." He totally gets it. He's got both sides of his brain activating. I very much thought on the business side, on the creative side, I thought you really understood talent. You knew traditional entertainment, you knew digital. And I thought you were a very, very special mind and operator. And I remember when you were in your, what I call here in my notes, the exploration phase. So like after Nerdist and before you went to Envy Gaming, I think there was a period where you are wondering what really excites you. What's really going to get you going. And I think a lot of things that come across your plate that you weren't too thrilled about. And I just knew, I mean, I don't know if I ever shared this with you the right thing's going to come across Adam's desk and he's going to crush it. And it's going to be a really exciting moment for his career. Now I look back at all the success that you've had with Envy over the past, less than a couple years, and I am not surprised whatsoever. And I can't wait to see what you do there over the next two to three years. So I wanted to just share that with you.Adam Rymer:Thank you, my friend. It was definitely an adventure after leaving Legendary. There were points where I felt like I just needed to take something for the sake of taking something. I will wholeheartedly recommend people holding out for as long as you possibly can to find the right thing that feels right. If you can. Obviously don't sacrifice your family in your future and all those kinds of things. But if you can find the right thing, it definitely pays off.Chris Erwin:Very well said. All right, Adam. So we're going to get into the rapid-fire six questions. The rules are simple. It is short answer one sentence, or maybe just a couple of words. Do you understand the rules?Adam Rymer:I think so.Chris Erwin:All right. Proudest life moment?Adam Rymer:Birth of my child.Chris Erwin:What do you want to do less of in the second half of 2022?Adam Rymer:Less stress, more outside.Chris Erwin:Less stress, more outside. What one to two things, drive your success?Adam Rymer:Paying attention to everything going on out there.Chris Erwin:Advice for media gaming and Esports execs going into the remainder of this year?Adam Rymer:That's a tough one. Bear with the downside. There's still a huge opportunity in front of all of us, but manage this downside economy at the moment. And there's a bright light, but follow the path.Chris Erwin:Got it. All right. Last couple. Any future startup ambitions? Can you see yourself starting something from scratch in the future?Adam Rymer:For sure. Never a shortage of ideas that I've got. In fact, I think it's probably maybe a problem that I have. I am hopeful that I'll be launching something again sometime soon. We'll see. We'll see. if you got any ideas, send them my way, but yeah, definitely be starting some things soon.Chris Erwin:I think you got enough on your plate. I'm going to hold back on sending you too much, but maybe in a few years time. How can people get in contact with you?Adam Rymer:I'm pretty easy. It's Adam@Envy.ggChris Erwin:Adam. This was a delight. Thanks for being on the podcast.Adam Rymer:For sure. Great to be here. Let's do it again sometime.Chris Erwin:All right. That interview was just awesome. I don't think I've interviewed anyone in the gaming space yet to date. And I stand by my point that I think Adam is one of the sharpest minds that's operating at the intersection of content community in commerce. He's been in the business for a really long time who really understands the business fundamentals. And he's got an incredible set of stories. So a real gift to have him on the show, very excited for what he continues to build with OpTic Gaming. Okay. Also, as many of you know RockWater is market research and strategy advisory for the media technology and commerce industries. We've just introduced a new offering, which allows us to work with more partners. It's called RockWater Plus. It's an offering for companies who want an ongoing consulting partner at a low monthly retainer yet who might also need a partner who can flex up for bigger projects.Chris Erwin:So we've worked with a large range of companies from big and small. Big Fortune 50 like Google and YouTube and big cable networks and studios like Viacom, CBS, and Warner Media to a variety of digital publisher, upstarts and retail brands, and more. So with Plus, we do a variety of things. We can have weekly calls to address any immediate business concerns that you have. We can set up KPI dashboards that allow you to make database decisions around how to best operate and grow your business. We can do ad hoc research, ad hoc financial modeling. If you're doing market sizing need to do P&L forecasts or valuations to assess your business before you go out to investors and so much more. So if you're interested in this and you think it could be helpful shoot us a note at hello@wearerockwater.com. And then lastly, we always love any feedback on our show. If you have ideas for guests for just feedback on the format, shoot us a note at TCUpod@wearerockwater.com. All right, that's it. Everybody. Thanks for listening.The Come Up is written and hosted by me, Chris Erwin, and is a production of RockWater Industries. Please rate and review this show on Apple podcast and remember to subscribe wherever you listen to our show. And if you really dig us, feel free to forward The Come Up to a friend. You can sign up for our company newsletter at wearerockwater.com/newsletter. And you could follow us on Twitter @TCUPod. The Come Up is engineered by Daniel Tureck. Music is by Devon Bryant. Logo and branding is by Kevin Zazzali. And special thanks to Alex Zirin and Felicity Huang from the RockWater team.—Ping us anytime at hello@wearerockwater.com. We love to hear from our readers.

Brits in the Big Apple
Luke Parker Bowles, CEO of Cinema Lab

Brits in the Big Apple

Play Episode Listen Later Jun 2, 2022 25:35


Luke Parker Bowles is CEO of Cinema Lab; a movie theatre development and management company, who believes the theatrical experience is important, purely because it is the best way to share movies and creates a sense of community and empathy. They are opening community-based, technology-forward, ecologically-conscious movie theatres that lead the way in hospitality, programming, presentation, design and cater our guests with expanded hot and cold menu options and adult beverages. Additionally, Luke serves as CEO of Odd Sausage LLC – an East Coast -based Film, Television and Video production company committed to acquiring, developing, and producing multi-platform premium content through unique access to quality material. Odd Sausage combines strong creative relationships and an executive team that has produced award winning and commercially successful films. Productions include Starz's OUTLANDER and Focus Features EVENING and the recent FEATURE thriller EVERY BREATH YOU TAKE. On the Video side, clients include TED, UPS, UBS, Logitech, British Airways, Transferwise and many others. Parker Bowles previously served as Executive Vice President of Production for Open Road Integrated Media, a digital publisher and multimedia content company. Open Road publishes and markets eBooks from authors including Pat Conroy, William Styron, Alice Walker, James Jones, and Pearl S. Buck. At Open Road, he created and oversaw the Digital Entertainment division, which created short documentary film pieces about its authors in order to market their eBooks. He managed a worldwide team of filmmakers who interviewed Open Road authors and their families, colleagues, and friends. Hailing from London, Parker Bowles began his film-industry career at International Creative Management (ICM) London in 1999 after obtaining his degree from the University of London. An established film industry executive in both the United Kingdom and the United States, Parker Bowles has developed and managed a diverse slate of films for both major studios and independent film companies, including Working Title Films, Hart Sharp Entertainment, and Sharp Independent at HarperCollins. Parker Bowles joined Working Title Films' creative department in 2001. There, he was involved in the development of hit films such as Chris and Paul Weitz's About a Boy, Beeban Kidron's Bridget Jones: The Edge of Reason, Joe Wright's Pride & Prejudice and Atonement, Shekhar Kapur's Elizabeth: The Golden Age, and Richard Curtis's Love Actually. In the fall of 2003, Parker Bowles moved to New York and began working in the independent film world at Hart Sharp Entertainment. Parker Bowles served as Chairman of BAFTA in New York and is a Director and Founder of the Queen Elizabeth II Garden in New York and The Montclair Film Festival. He is also a member of both the Pilgrims Society and the St. George's Society. He was awarded the inaugural Leadership Award by the St. George's Society in 2017 for his work in bringing Britains and Americans closer together and for his work with non-profits, including Comic Relief, of which he is a Senior Ambassador and has raised more money than any other single individual in America for the charity. In addition to attending the University of London, Parker Bowles studied at Yale University and Carnegie Mellon University.

Happiness 2.02
24: Dr. Gino Yu: How Do We Collectively Support Personal Journeys In Life

Happiness 2.02

Play Episode Listen Later Mar 21, 2022 38:54


“Live life reverently.” – Dr. Gino Yu, Associate Professor and Director of Digital Entertainment and Game Development at the School of Design at the Hong Kong Polytechnic University, through an investigative process lives and acts from his deepest truth.  After facing challenges to find ways to fit in as an Asian American, Gino traveled the world for four months, a journey that became a defining and formative period. The experience, including that of different cultures and people, opened Gino up to allowing things to happen. The commonality of all people, and how each deals with themselves, led to his incredible research in consciousness, phenomenology and neurophysiology, and really understanding how people's experiences shape their worldviews.  Highlights of today's episode: Living and acting from your deepest truth Being born in the United States as an Asian American How the filter of all past experiences shapes you to create the new  His journey traveling around the world for four months His research in consciousness and phenomenology and neurophysiology  Understanding how experiences shape people's world views The guide within yourself in relation to how things play out in space and time Every moment is precious Presence is being able to be aware of what is going on within you and what is going on around you   Infinite resolution Peak performance flow state Examining the physiology and psychology in totality  The core of your being there is an inner experience and standing ground to that  The important question of ‘What takes you out of that innate joy of being?' Skills to stay grounded and skills to self regulate  Entrepreneurship as a spiritual path Personal development in the era of COVID  Be sure to follow Dr. Gino Yu on Facebook, Twitter and Instagram. Learn more about his projects on Antarabhav project, Mystagogical project and his biography. Connect with John on Facebook, Instagram and Twitter. To delve more into breath and high performance, check out johntukums.com; or better yet, sign up for the newsletter so the best content related to breath and high performance comes straight to you. If this podcast brings you happiness, we'd be so grateful if you shared that with others. We appreciate everyone who takes 60 seconds to leave an honest rating & review on Apple Podcasts/iTunes or wherever you listen. Until the next episode; take a deep breath and breathe in your Happiness Oxygen.

Entertainment Business Wisdom
Carole Kirschner: Diversity, Diplomacy and What it Takes to Land Your dream Job in Entertainment

Entertainment Business Wisdom

Play Episode Listen Later Mar 15, 2022 52:27


https://www.carolekirschner.com/ Having worked as a senior level television development executive for eighteen years (including at CBS and Steven Spielberg's first Amblin Television), Carole has heard over 5,000 pitches, read more than 3,000 scripts, bought hundreds of projects and was involved in developing dozens of television series.  She is the Creator and Director of the CBS Diversity Writers Mentoring Program, and is the Director of the Writers Guild of America's Showrunner Training Program. Her book, Hollywood Game Plan: How to Land a Job in Film, TV and Digital Entertainment , published by Michael Weise Publishers, is taught in colleges around the country. Buy it on Amazon: Hollywood Game Plan: How to Land a Job in Film, TV and Digital Entertainment.

How Things Connect
Ep. 13 The Science of Consciousness and Awakening with Dr. Gino Yu

How Things Connect

Play Episode Listen Later Jun 26, 2021 60:16


World-renowned professor Dr. Gino Yu unlocks the science of consciousness and presents his vision for the next stage of human evolution. He shares his personal awakening experience that led him from computer science and digital entertainment to exploring the world of mysticism and consciousness. His amazing work over decades draws together neuroscience, developmental and humanistic psychology, phenomenology, epistemology and eastern spiritual practices and philosophies. He explains the five stages of consciousness from how we first form our world view, to moving beyond prescribed roles and beliefs, to having existential crises as we break out of consensus reality (and its physiological challenges), to ego death and rebirth, and finally connecting back to wonderment, gratitude and our innate joy of being. As humanity collectively goes through the ascension, Gino offers his inspiring vision for how to support and guide this developmental process through his innovative projects - cutting edge as well as deeply humane and compassionate, they recognize entrepreneurship as a spiritual path, nurture future growth and evolution, and engender much needed community for people having awakening experiences around the globe. About Gino: Dr. Gino Yu's research spans Design Automation, Computer Animation, Video Games, Creativity, and Consciousness with over 60 publications. Currently, his main research interests involve the application of media technologies to cultivate creativity and promote enlightened consciousness (meaningful media). He is an Associate Professor and Director of Digital Entertainment and Game Development at the School of Design at the Hong Kong Polytechnic University (PolyU). He is co-founder of the PolyU M-Lab, a commercially oriented digital entertainment laboratory that provides services to industry. He has also developed programs at the Hong Kong University of Science and Technology, the Hong Kong Polytechnic University, where he created the Multimedia Innovation Centre (www.mic.polyu.edu.hk), and the University of Southern California, where he was instrumental in establishing multimedia initiatives in the Engineering School including the Integrated Media Systems Center. Dr. Gino Yu is also Chairman and co-founder of the Hong Kong Digital Entertainment Association. He received his BS and PhD in Electrical Engineering and Computer Science at the University of California at Berkeley in 1987 and 1993 respectively. He is a composer and father of three. Learn more at http://www.ginoyu.com/ Follow at https://www.facebook.com/gino.yu Watch Gino at Davos: https://www.youtube.com/watch?v=Y7oKJWlj43c Watch his TedTalk: https://www.youtube.com/watch?v=zEKTKxLshsA

Unconventional Hustlers
11. Robert Nashak, Former Executive at Electronic Arts, Glu Mobile, and BBC: Let's Make Some Games

Unconventional Hustlers

Play Episode Listen Later Jun 15, 2021 39:49


Robert has been in the gaming industry for more than 20 years. He was the VP of Electronic Arts Interactive from 2008 to 2010 and EVP of Digital Entertainment at BBC from 2010 to 2013. His last role was the COO at Survios, a VR game company that developed titles like Raw Data and Electronauts. In this episode, we dived deeper into what it's like to work in the gaming industry, the difference between working at a start-up vs. a large company, and how to get started if you have a game idea.

iGaming NEXT: Podcast
Heidi Lofthus #4 - Robin Eirik Reed, Investor, Chair and CEO within Digital Entertainment, iGaming and Sports (Leadership learnings and Flow)

iGaming NEXT: Podcast

Play Episode Listen Later Jun 3, 2021 49:34


Robin Eirik Reed co-founded GiG 10 years ago and successfully grew the company to €150m in revenue. In 2019, robin became an inductee in the iGaming IDOL Hall of Fame. Now he runs the gaming operator Ichiban and is also about to launch 'Quantum'.

Be++ (Business & Technology Podcast)
Bringing Digital Entertainment Worldwide with Jason Peterson

Be++ (Business & Technology Podcast)

Play Episode Listen Later May 31, 2021 30:06


Be++ featured Jason Peterson, CEO of Go Digital Media Group, who shared with us how you can succeed as an entrepreneur by operating in your personal genius.For exclusive insights and actionable advice from industry experts, visit https://webpuppies.com.sg/podcast/. Don't miss out!

Primitive Moves
Love Whelchel, Digital Entertainment + Tech Entrepreneur

Primitive Moves

Play Episode Listen Later Mar 16, 2021 18:00


Love Whelchel has spent years in the entertainment, advertising, and tech sectors, starting as a roady for N.W.A, working as the global chief talent officer at Y&R, and the chief human resources officer at Sean "P. Diddy" Combs's Bad Boy Entertainment (now Combs Enterprises). He's currently a digital entertainment and technology entrepreneur. Love and Marco cover how to stand out at every moment of the hiring process, how to find companies that prioritize substance over style, and the continued importance of a simple maxim: working harder—and smarter—than the next person. For more on Love, check out his LinkedIn.Marco's book is Primitive: Tapping the Primal Drive that Powers the World's Most Successful People.Discover your own Primitive Quotient at PrimitiveTest.com.Primitive Moves is brought to you by Gettysburg College. The students you heard on this podcast are part of its Entrepreneurship Program. 

Cleaning The Airwaves
5. Know Your Worth As Artist - DNG - The Play House

Cleaning The Airwaves

Play Episode Listen Later Dec 23, 2020 66:52


Real life stories by amazing people from across the world. Be inspired, educated and positively entertained. #cta101 MPESA Till (Buy Goods) 5236949 Send Wave - 0701-000-777 Support us to continue making podcasts - http://bit.ly/donatecta Davidson Ngibuini (born 17 May 1986), professionally known as DNG, is a Kenyan radio presenter, actor, hype man and entrepreneur. He is also a former Kiss 100 radio presenter and currently on One FM. He is also the CEO and founder of 254 Digital Entertainment. DNG made his debut in the entertainment industry in January 2003 after releasing his first single. Initially starting off as a secular artist, he joined gospel industry in 2004 where he won in several awards especially the Kora Awards.

Cleaning The Airwaves
1. My Musical Beginning - DNG - The Play House

Cleaning The Airwaves

Play Episode Listen Later Dec 23, 2020 59:20


Real life stories by amazing people from across the world. Be inspired, educated and positively entertained. #cta101 MPESA Till (Buy Goods) 5236949 Send Wave - 0701-000-777 Support us to continue making podcasts - http://bit.ly/donatecta Davidson Ngibuini (born 17 May 1986), professionally known as DNG, is a Kenyan radio presenter, actor, hype man and entrepreneur. He is also a former Kiss 100 radio presenter and currently on One FM. He is also the CEO and founder of 254 Digital Entertainment. DNG made his debut in the entertainment industry in January 2003 after releasing his first single. Initially starting off as a secular artist, he joined gospel industry in 2004 where he won in several awards especially the Kora Awards.

Cleaning The Airwaves
2. The Favour Of GOD In My Life Is Undeniable - DNG - The Play House

Cleaning The Airwaves

Play Episode Listen Later Dec 23, 2020 47:57


Real life stories by amazing people from across the world. Be inspired, educated and positively entertained. #cta101 MPESA Till (Buy Goods) 5236949 Send Wave - 0701-000-777 Support us to continue making podcasts - http://bit.ly/donatecta Davidson Ngibuini (born 17 May 1986), professionally known as DNG, is a Kenyan radio presenter, actor, hype man and entrepreneur. He is also a former Kiss 100 radio presenter and currently on One FM. He is also the CEO and founder of 254 Digital Entertainment. DNG made his debut in the entertainment industry in January 2003 after releasing his first single. Initially starting off as a secular artist, he joined gospel industry in 2004 where he won in several awards especially the Kora Awards.

Cleaning The Airwaves
3. Mpenzi & Anza Tena Music Videos - DNG - The Play House

Cleaning The Airwaves

Play Episode Listen Later Dec 23, 2020 62:50


Real life stories by amazing people from across the world. Be inspired, educated and positively entertained. #cta101 MPESA Till (Buy Goods) 5236949 Send Wave - 0701-000-777 Support us to continue making podcasts - http://bit.ly/donatecta Davidson Ngibuini (born 17 May 1986), professionally known as DNG, is a Kenyan radio presenter, actor, hype man and entrepreneur. He is also a former Kiss 100 radio presenter and currently on One FM. He is also the CEO and founder of 254 Digital Entertainment. DNG made his debut in the entertainment industry in January 2003 after releasing his first single. Initially starting off as a secular artist, he joined gospel industry in 2004 where he won in several awards especially the Kora Awards.

Cleaning The Airwaves
4. Why I Quit Being A Gospel Musician - DNG - The Play House

Cleaning The Airwaves

Play Episode Listen Later Dec 23, 2020 71:27


Real life stories by amazing people from across the world. Be inspired, educated and positively entertained. #cta101 MPESA Till (Buy Goods) 5236949 Send Wave - 0701-000-777 Support us to continue making podcasts - http://bit.ly/donatecta Davidson Ngibuini (born 17 May 1986), professionally known as DNG, is a Kenyan radio presenter, actor, hype man and entrepreneur. He is also a former Kiss 100 radio presenter and currently on One FM. He is also the CEO and founder of 254 Digital Entertainment. DNG made his debut in the entertainment industry in January 2003 after releasing his first single. Initially starting off as a secular artist, he joined gospel industry in 2004 where he won in several awards especially the Kora Awards.

Cleaning The Airwaves
9. Let's Talk About Sex! (Punguza Initiative) - DNG - The Play House

Cleaning The Airwaves

Play Episode Listen Later Dec 23, 2020 48:41


Real life stories by amazing people from across the world. Be inspired, educated and positively entertained. #cta101 MPESA Till (Buy Goods) 5236949 Send Wave - 0701-000-777 Support us to continue making podcasts - http://bit.ly/donatecta Davidson Ngibuini (born 17 May 1986), professionally known as DNG, is a Kenyan radio presenter, actor, hype man and entrepreneur. He is also a former Kiss 100 radio presenter and currently on One FM. He is also the CEO and founder of 254 Digital Entertainment. DNG made his debut in the entertainment industry in January 2003 after releasing his first single. Initially starting off as a secular artist, he joined gospel industry in 2004 where he won in several awards especially the Kora Awards.

Cleaning The Airwaves
6. How I Landed My First Radio Gig - DNG - The Play House

Cleaning The Airwaves

Play Episode Listen Later Dec 23, 2020 49:10


Real life stories by amazing people from across the world. Be inspired, educated and positively entertained. #cta101 MPESA Till (Buy Goods) 5236949 Send Wave - 0701-000-777 Support us to continue making podcasts - http://bit.ly/donatecta Davidson Ngibuini (born 17 May 1986), professionally known as DNG, is a Kenyan radio presenter, actor, hype man and entrepreneur. He is also a former Kiss 100 radio presenter and currently on One FM. He is also the CEO and founder of 254 Digital Entertainment. DNG made his debut in the entertainment industry in January 2003 after releasing his first single. Initially starting off as a secular artist, he joined gospel industry in 2004 where he won in several awards especially the Kora Awards.

Cleaning The Airwaves
7. Campaigning For The President Of Kenya - DNG - The Play House

Cleaning The Airwaves

Play Episode Listen Later Dec 23, 2020 51:09


Real life stories by amazing people from across the world. Be inspired, educated and positively entertained. #cta101 MPESA Till (Buy Goods) 5236949 Send Wave - 0701-000-777 Support us to continue making podcasts - http://bit.ly/donatecta Davidson Ngibuini (born 17 May 1986), professionally known as DNG, is a Kenyan radio presenter, actor, hype man and entrepreneur. He is also a former Kiss 100 radio presenter and currently on One FM. He is also the CEO and founder of 254 Digital Entertainment. DNG made his debut in the entertainment industry in January 2003 after releasing his first single. Initially starting off as a secular artist, he joined gospel industry in 2004 where he won in several awards especially the Kora Awards.

Cleaning The Airwaves
8. Lessons Learnt From My Marriage & Divorce - DNG - The Play House

Cleaning The Airwaves

Play Episode Listen Later Dec 23, 2020 30:18


Real life stories by amazing people from across the world. Be inspired, educated and positively entertained. #cta101 MPESA Till (Buy Goods) 5236949 Send Wave - 0701-000-777 Support us to continue making podcasts - http://bit.ly/donatecta Davidson Ngibuini (born 17 May 1986), professionally known as DNG, is a Kenyan radio presenter, actor, hype man and entrepreneur. He is also a former Kiss 100 radio presenter and currently on One FM. He is also the CEO and founder of 254 Digital Entertainment. DNG made his debut in the entertainment industry in January 2003 after releasing his first single. Initially starting off as a secular artist, he joined gospel industry in 2004 where he won in several awards especially the Kora Awards.

Cleaning The Airwaves
10. Coming Of Age - DNG - The Play House

Cleaning The Airwaves

Play Episode Listen Later Dec 23, 2020 26:44


Real life stories by amazing people from across the world. Be inspired, educated and positively entertained. #cta101 MPESA Till (Buy Goods) 5236949 Send Wave - 0701-000-777 Support us to continue making podcasts - http://bit.ly/donatecta Davidson Ngibuini (born 17 May 1986), professionally known as DNG, is a Kenyan radio presenter, actor, hype man and entrepreneur. He is also a former Kiss 100 radio presenter and currently on One FM. He is also the CEO and founder of 254 Digital Entertainment. DNG made his debut in the entertainment industry in January 2003 after releasing his first single. Initially starting off as a secular artist, he joined gospel industry in 2004 where he won in several awards especially the Kora Awards.

THE BLACKHALL PODCAST WITH RYAN MILLSAP
Asante Bradford Talks E - Games With Blackhall Studios Ryan Millsap

THE BLACKHALL PODCAST WITH RYAN MILLSAP

Play Episode Listen Later Sep 14, 2020 50:39


I'm Ryan Millsap and thanks for listening to The Blackhall Studio Podcast. Today I've got a great guest – Asante Bradford – Asante works for The Georgia Department of Economic Development – The STATES SALES ARM! And he is Project Manager for the Digital Entertainment and Emerging Media division. If you know ANYTHING about economic development, you'll know it's crucial to any and every state across the nation. Overseeing growth in both digital and emerging media is like overseeing the WILD WEST – and Georgia has a kickass Cowboy in this role - - lets talk with Asante Bradford.

The Subplot with Jesse Shapiro
EP 009 Carole Kirschner

The Subplot with Jesse Shapiro

Play Episode Listen Later Nov 8, 2018 70:10


If you're interested in taking your career to the next level and hearing what's really happening in the executive suites in Hollywood check out this episode with Carole Kirschner. She started out as a young stand up comic in LA, but found her calling working on the other side of the desk. She began as an assistant and quickly worked her way up to become a senior executive at CBS, and then to a job with Steven Spielberg as Vice-President at Amblin Entertainment. She is now one of the most sought after entertainment career coaches in the industry. She has written a wonderful book Hollywood Game Plan: How to Land a Job in Film, TV and Digital Entertainment. While her advice is tailored to those in entertainment everyone will get some great take aways from this episode.  For more information on Jesse's guest go to the show website at http://www.jesseshapiro.com/podcast/ Follow Jesse on... Twitter: https://twitter.com/jesseshapiro Facebook: https://www.facebook.com/jesseshapiro/ Instagram: https://www.instagram.com/jesseshapiro

The New Screen Savers (Video)
TNSS 175: Hands-On With the iPhone XS Max - iPhone XS hands-on, playable video game museum, GLAS smart thermostat, and more.

The New Screen Savers (Video)

Play Episode Listen Later Sep 23, 2018 91:22


On 'The New Screen Savers' recorded on Saturday, September 22, 2018, with Jason Howell and Rich DeMuro:Jason and Rich discuss Amazon's surprise Echo event where they announced 70 new products including new Echo speakers, an in-car Echo device, and a microwave. Jason tours the Museum of Art and Digital Entertainment in Oakland, California. The MADE is a nonprofit organization dedicated to the preservation of video game history where you can play anything from the Atari 2600 to the Wii U and learn about game development. Apple's new iPhone XS and iPhone XS Max are now available. Rich has had some hands-on experience for the last few days and gives his first impressions. Megan Morrone takes a look at the sleek-looking GLAS smart thermostat by Johnson Controls. It's powered by Microsoft's Cortana, but can also be controlled by Amazon Alexa, and Google Assistant. Hosts: Jason Howell and Rich DeMuro Guests: Eric Avila, Megan Morrone, and Florence Ion The New Screen Savers records live every Saturday at 3PM Pacific on twit.tv/live. Episodes are available for download and streaming later that evening at https://twit.tv/shows/new-screen-savers. Sponsors: Ring.com/NSS RocketMortgage.com/NSS

The Alex Berman Podcast
What It Means To Be a Showrunner (The Art Of Running a TV Show) w/ Carole Kirschner

The Alex Berman Podcast

Play Episode Listen Later Aug 27, 2018 27:17


Carole Kirschner started as an assistant and worked her way up to become a senior level creative television executive. She was at CBS Comedy and then hired as Vice President of Steven Spielberg's first Amblin Television. During that time, she heard more than 3,000 pitches, bought hundreds of scripts, and was involved in developing dozens of television series. She also created the CBS Diversity Institute Writers Mentoring Program, which she ran for 14 years. She also helped Jeff Melvoin (creator of the WGA Showrunner Training Program) develop the program's curriculum. She's also an entertainment career coach. She wrote a book revealing the “inside,” unwritten truth about what it takes to succeed in this business. Hollywood Game Plan: How to Land a Job in Film, TV and Digital Entertainment has been enthusiastically received and is used in many colleges and universities across the country. She recently launched a 20-part virtual course on breaking into the business: Carole Kirschner's Hollywood Boot Camp.   This show is sponsored by Experiment 27. Get the discovery call script & questions template HERE.   In this episode you'll learn: [01:36] about WGA showrunner training program [04:17] Who typically applies to the program [06:13] What is a network looking for in a showrunner  [07:37] Being a showrunner is hard job [09:05] How are top showrunners spending their time [11:45] In TV only a writer can be a showrunner [13:22] How to decide on a story development [15:40] How to staff the writers room [17:25] Book to read on how to develop a TV series [18:10] How applicants get picked for the program [21:50] What do writers find most challenging [24:00] How can writers delegate better Links mentioned: Carole's website WGA Showrunner Training Program Brought to you by Experiment 27. Find us on Youtube.   If you've enjoyed the episode, please subscribe to The Alex Berman Podcast on iTunes and leave us a 5-star review.   Get access to our FREE Sales Courses.