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Hello Giant Robot FM listeners! Happy new year! Tomino book club continues with a discussion on Vol. 1 of Hi-Streamer. If you don't know where to get it, please head over to Zeonic Scanlations: https://zeonic-republic.net/?page_id=3408Please find Thaliarchus at:Bsky: https://bsky.app/profile/thaliarchus.bsky.socialItch: https://thaliarchus.itch.io/cosmic-warlord-kinbrightTwitch: https://www.twitch.tv/thaliarchusPlease find Russell at these links:Bsky: https://bsky.app/profile/russelllatshaw.bsky.socialSpace Kaleidoscope: https://spacekaleidoscope.com/Skeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.comGiant Robot FM is hosted by Stephen Hero and pmcTRILOGYSupport us directly at patreon.com/giantrobotfmGraphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfsArt by Szkin https://twitter.com/szkin_artMusic by fretzl (@fretzl) https://www.youtube.com/fretzl
Celebrate Giant Robots' 600th episode in style as Sami pulls together thoughtbot staff old and new to celebrate this monumental milestone. Sami shines a light on his colleagues at thoughtbot and the history of the show, reflecting on how far they've all come and what makes thoughtbot feel so special, before putting his guests in the hot seat with some hard hitting trivia that only another thoughtbotter could know. — Your guests for the 600th episode of Giant Robots Smashing Into Other Giant Robots have been: Bethan Ashley - Svenja Schäfer - Ferdia Kenny - Moses Amama - Rémy Hannequin - Sarah Lima - Trésor Bireke - Dawn Delatte - Aji Slater - Neil Carvalho - Louis Antonopoulos You can find Chad all over social media as @cpytel and Sami through his website. You can also connect with the trio via their LinkedIn pages - Chad - Will - Sami. Got room for more? Dive into the archive of Giant Robots and check out some of the key episodes mentioned on today's show. Episode 1: Polymorphism vs. Conditionals Episode 244: A Fork in the Road with Seth Godin Episode 562: The Evolution of Design Sprints with Dawn Delatte and Elaina Natario Episode 571: Space, Software and Surprises with Rémy Hannequin If you would like to support the show over the next 100 episodes why not head over to our GitHub page, or check out our website. Got a question or comment about the show? Why not write to our hosts: hosts@giantrobots.fm This has been a thoughtbot podcast. Stay up to date by following us on social media - LinkedIn - Mastodon - YouTube - Bluesky © 2026 thoughtbot, inc.
Autonomous speedboat designer Saronic aims to use its fat warchest to build America's largest shipyard and help the US to once again dominate commercial and military shipbuilding. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Hello Giant Robot FM listeners! The next chapter of the Tomino book club begins with two works that are often discussed but maybe misunderstood: Hi-Streamer and Beltorchika's Children. Thankfully, we once again have the aid of experts Mark Simmons and BJ to walk us through what these are and why they were made (and what the most important mobile suits to come out them are).Please find BJ at:Twitter: https://twitter.com/zeonicscansBsky: https://bsky.app/profile/zeonicscans.bsky.socialPatreon: http://patreon.com/zeonicscansSite: https://zeonic-republic.net/Please find Mark at:Bsky: https://bsky.app/profile/toysdream.bsky.socialSite: https://ultimatemark.com/Gundam site: https://www.gundamunofficial.com/Instagram: https://www.instagram.com/ultimatoy/Skeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.comGiant Robot FM is hosted by Stephen Hero and pmcTRILOGYSupport us directly at patreon.com/giantrobotfmGraphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfsArt by Szkin https://twitter.com/szkin_artMusic by fretzl (@fretzl) https://www.youtube.com/fretzl
Hello Giant Robot FM listeners! Even if your visors were left open, please keep your ears open for our final Zeta novel translation as the translator, TheIdeon, and the commissioner, FlyAwayNow, return to the podcast to discuss both the final novel as well as the Zeta novels more broadly. Please find TheIdeon at these links:Bsky: https://bsky.app/profile/theideon.bsky.socialPatreon: https://www.patreon.com/BystonWellStoriesSite: https://gunbusternovels.wordpress.com/Please find FlyAwayNow at these links:Bsky: https://bsky.app/profile/flyawaynow.bsky.socialTwitter: https://x.com/flyawayn0wProject Wingman: https://store.steampowered.com/app/895870/Project_Wingman/Project Red Sun: https://store.steampowered.com/app/3437690/Project_Red_Sun/Skeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.com Giant Robot FM is hosted by Stephen Hero and pmcTRILOGY Support us directly at patreon.com/giantrobotfm Graphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfs Art by Szkin https://bsky.app/profile/szkinart.netMusic by fretzl (@fretzl) https://www.youtube.com/fretzl
Axis is here! So are SpaceQueenEmily and Ethan Halker to discuss the 4th Z Gundam novel and cover the long digressions, the irrepressible horniness, and whatever is going on with the Sears catalog in the Universal Century.Find Emily on:Bluesky: https://bsky.app/profile/spacequeenemily.bsky.socialFind Ethan at:Bsky: https://bsky.app/profile/sundownmcmoon.bsky.socialBomb Squad Productions: https://bsky.app/profile/bombsquadprods.bsky.socialSkeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.com Giant Robot FM is hosted by Stephen Hero and pmcTRILOGY Support us directly at patreon.com/giantrobotfm Graphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfs Art by Szkin https://twitter.com/szkin_art Music by fretzl (@fretzl) https://www.youtube.com/fretzl
Hello Giant Robot FM listeners! It takes a few tries, but we finally return to space and the Zeta Gundam novels! Maddy joins pmc and Stephen to consider all the angles - the homoerotic text, the solar world-building and surprising elements in between.Please find Maddy on bsky: https://bsky.app/profile/hyakushiki0087.bsky.socialThank you to Dawn of the Anime Nostalgia podcast for reading excerpts, please check her out!Podcast: https://animenostalgia.blogspot.com/Bsky: https://bsky.app/profile/bunnycartoon.bsky.socialTwitch: https://www.twitch.tv/bunnycartoonSkeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.comGiant Robot FM is hosted by Stephen Hero and pmcTRILOGYSupport us directly at patreon.com/giantrobotfmGraphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfsArt by Szkin https://twitter.com/szkin_artMusic by fretzl (@fretzl) https://www.youtube.com/fretzl
Editor's note: Please accept my apologies for the scuffed audio on the one track. This one was recorded under unusual circumstances and you should blame me, pmc, for this issue.Char expert Pike and Kamille/Fa expert Dylan talk through the second of the Zeta Gundam novels with Stephen while pmc is off traversing the deep woods of Massachusetts.Please find Pike here:Bsky: https://bsky.app/profile/redcomets.netBlog: https://redcomets.net/blog/Please find deve_dy at these links:Bsky: https://bsky.app/profile/devedy.bsky.socialSkeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.com Giant Robot FM is hosted by Stephen Hero and pmcTRILOGY Support us directly at patreon.com/giantrobotfm Graphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfs Art by Szkin https://twitter.com/szkin_art Music by fretzl (@fretzl) https://www.youtube.com/fretzl
Go watch Day Chaser Media!!!!!!!https://www.youtube.com/@daychasermediaDiscord link at Patreon.com/shonenjumpthesharkRemember to leave a 5-Star review for the show! Join our Discord (link free at the Patreon)!If you like the show, feel free to drop us an email at shonenjumptheshark@gmail.com with any of your questions, comments, or thoughts on the show! If you love the show and want some more Shonen Jump the Shark content, subscribe to the Patreon and you'll get one bonus episode per month where we review an anime movie! You'll also feel good in your heart!Alex Fossella's links:Instagram @alexfossellaTwitter @afossellaBroadway Baby Podcast Instagram @broadwaybabypodMaxim Allen's links:Instagram @asparaguts
Hello Giant Robot FM listeners! You best start believing a sign of Zeta, 'cause you're in one! TheIdeon and FlyAwayNow join pmc and Stephen again to discuss the first Zeta Gundam novel and speculate (knowingly and unknowingly) on what is to come...Please find TheIdeon at these links:Bsky: https://bsky.app/profile/theideon.bsky.socialPatreon: https://www.patreon.com/BystonWellStoriesSite: https://gunbusternovels.wordpress.com/Please find FlyAwayNow at these links:Bsky: https://bsky.app/profile/flyawaynow.bsky.socialTwitter: https://x.com/flyawayn0wProject Wingman: https://store.steampowered.com/app/895870/Project_Wingman/Project Red Sun: https://store.steampowered.com/app/3437690/Project_Red_Sun/Skeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.com Giant Robot FM is hosted by Stephen Hero and pmcTRILOGY Support us directly at patreon.com/giantrobotfm Graphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfs Art by Szkin https://bsky.app/profile/szkinart.netMusic by fretzl (@fretzl) https://www.youtube.com/fretzl
In this episode, Josh returns from a busy PAX West to discuss a bunch of previews, plus Super Robot Wars Y and Daemon X Machina: Titanic Scion.
Hello Giant Robot FM listeners! Zeta coverage starts now! Apologies for some scratchy audio this week, we had to resort to the backups but don't worry there's plenty of beautiful info here about how the Zeta Gundam novels were translated into English and what you can expect from all five(!!!) going forward.Zeta Gundam Book 1: https://gunbusternovels.wordpress.com/2024/01/30/mobile-suit-zeta-gundam-1/Mark Simmons's Z Gundam production history: https://www.gundamunofficial.com/production/zgundam.htmlPlease find TheIdeon at these links:Bsky: https://bsky.app/profile/theideon.bsky.socialPatreon: https://www.patreon.com/BystonWellStoriesPlease find FlyAwayNow at these links:Bsky: https://bsky.app/profile/flyawaynow.bsky.socialTwitter: https://x.com/flyawayn0wProject Wingman: https://store.steampowered.com/app/895870/Project_Wingman/Project Red Sun: https://store.steampowered.com/app/3437690/Project_Red_Sun/Skeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.com Giant Robot FM is hosted by Stephen Hero and pmcTRILOGY Support us directly at patreon.com/giantrobotfm Graphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfs Art by Szkin https://bsky.app/profile/szkinart.netMusic by fretzl (@fretzl) https://www.youtube.com/fretzl
Hello Giant Robot FM listeners! GRFM friends Ethan and Emily are back to round out our discussions on the original Mobile Suit Gundam novel trilogy.Find Emily on:Bluesky: https://bsky.app/profile/spacequeenemily.bsky.socialFind Ethan at:Bsky: https://bsky.app/profile/sundownmcmoon.bsky.socialBomb Squad Productions: https://bsky.app/profile/bombsquadprods.bsky.socialSkeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.com Giant Robot FM is hosted by Stephen Hero and pmcTRILOGY Support us directly at patreon.com/giantrobotfm Graphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfs Art by Szkin https://twitter.com/szkin_art Music by fretzl (@fretzl) https://www.youtube.com/fretzl
The Giant Robots trio are back as they sit down at their desks to discuss their home setups for thoughtbot. Together they break down each core aspect of their office environment and why they chose the things they did, why future proofing and getting your setup just right is important, Sami learns all about teleprompters, while Chad spills the beans on a guilty secret he's kept for far too long. — You can see pictures of each host's setup here - Chad (https://media24.fireside.fm/file/fireside-uploads-2024/images/1/124f6fb8-c1ce-4784-afd9-daeb5898e044/_BIvUuDJ.jpg) - Chad's Teleprompter (https://media24.fireside.fm/file/fireside-uploads-2024/images/1/124f6fb8-c1ce-4784-afd9-daeb5898e044/c3AVwEhs.jpeg) - Sami (https://media24.fireside.fm/file/fireside-uploads-2024/images/1/124f6fb8-c1ce-4784-afd9-daeb5898e044/0FQqigIA.jpg) - Will (https://media24.fireside.fm/file/fireside-uploads-2024/images/1/124f6fb8-c1ce-4784-afd9-daeb5898e044/y5uXlLNn.jpeg) - and be sure to check out the YouTube version (https://www.youtube.com/thoughtbotvideo) of this episode to get the full visual experience from today's episode. You can find Chad all over social media as @cpytel and Sami through his website (https://samibirnbaum.com). You can also connect with the trio via their LinkedIn pages - Chad (https://www.linkedin.com/in/cpytel/) - Will (https://www.linkedin.com/in/william-larry/) - Sami (https://www.linkedin.com/in/samibirnbaum/). If you would like to support the show, head over to our GitHub page (https://github.com/sponsors/thoughtbot), or check out our website (https://podcast.thoughtbot.com). Got a question or comment about the show? Why not write to our hosts: hosts@giantrobots.fm This has been a thoughtbot (https://thoughtbot.com/) podcast. Stay up to date by following us on social media - LinkedIn (https://www.linkedin.com/company/150727/) - Mastodon (https://thoughtbot.social/@thoughtbot) - YouTube (https://www.youtube.com/thoughtbotvideo) - Bluesky (https://bsky.app/profile/thoughtbot.com) © 2025 thoughtbot, inc.
Tercera entrega de esta serie de programas en donde todas sus canciones te llevan irremediablemente hacia la fiesta.(sintonía) THE ASTRONAUTS “Surf party”MANITOBA WILD KINGDOM “The party starts now”MASTER PLAN “Mucha fiesta poca siesta”THE ADICTS “Let’s have a party”THE RIVERDALES “I don’t wanna go to the party”THE DICKIES “Poodle party”POWERSOLO “Jurassic sex party”MAD MOJO JETT “Partyville”THE SPITS “Let us play your party”THE DIRTBOMBS “Start the party”THE DEVIL DOGS “Big fuckin’ party”THE SMUGGLERS “Kings of the party”THE GIANT ROBOTS “Party party party” THE SAINTS “Everyda’s a holiday, every night is a party”THE POGUES “Fiesta”LOS CHICOS “Land of a million dances”PSYCHOTIC YOUTH “Life is a party”SHONEN KNIFE “BBQ party”REDD KROSS “The party underground”DIRTY FENCES “Endless party”THE REBEL SET “The party is over”Escuchar audio
Welcome to the Kuzco Al show! Along with your hosts, Thaliarchus and Russell Latshaw drop in to share various points covering the second novel of the Mobile Suit Gundam trilogy, Escalation.Please find Thaliarchus at:Bsky: https://bsky.app/profile/thaliarchus.bsky.socialItch: https://thaliarchus.itch.io/cosmic-warlord-kinbrightPlease find Russell at these links:Bsky: https://bsky.app/profile/russelllatshaw.bsky.socialSpace Kaleidoscope: https://spacekaleidoscope.com/Skeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.comGiant Robot FM is hosted by Stephen Hero and pmcTRILOGYSupport us directly at patreon.com/giantrobotfmGraphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfsArt by Szkin https://twitter.com/szkin_artMusic by fretzl (@fretzl) https://www.youtube.com/fretzl
A quick update from the Krewe on a short release break & things to come! Big things poppin' with the Krewe!!------ About the Krewe ------The Krewe of Japan Podcast is a weekly episodic podcast sponsored by the Japan Society of New Orleans. Check them out every Friday afternoon around noon CST on Apple, Google, Spotify, Amazon, Stitcher, or wherever you get your podcasts. Want to share your experiences with the Krewe? Or perhaps you have ideas for episodes, feedback, comments, or questions? Let the Krewe know by e-mail at kreweofjapanpodcast@gmail.com or on social media (Twitter: @kreweofjapan, Instagram: @kreweofjapanpodcast, Facebook: Krewe of Japan Podcast Page, TikTok: @kreweofjapanpodcast, LinkedIn: Krewe of Japan LinkedIn Page, Blue Sky Social: @kreweofjapan.bsky.social, & the Krewe of Japan Youtube Channel). Until next time, enjoy!------ Support the Krewe! Offer Links for Affiliates ------Use the referral links below & our promo code from the episode!Support your favorite NFL Team AND podcast! Shop NFLShop to gear up for football season!Zencastr Offer Link - Use my special link to save 30% off your 1st month of any Zencastr paid plan! ------ JSNO Info & Upcoming Events ------Support the Krewe - Donate to JSNO!JSNO Event CalendarJoin JSNO Today!
Hello Giant Robot FM listeners! Main feed coverage is back - and we're here again with Mark Simmons and BJ and a new format! We're discussing the first Mobile Suit Gundam novel, Awakening, and our observations run the gamut from technical language to Char language.Please find BJ at these links:Bsky: https://bsky.app/profile/zeonicscans.bsky.socialTwitter: https://twitter.com/zeonicscansSite: https://zeonic-republic.net/Please find Mark at these links:Bsky: https://bsky.app/profile/toysdream.bsky.socialInstagram: https://www.instagram.com/ultimatoySite: https://www.gundamunofficial.com/Skeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.comGiant Robot FM is hosted by Stephen Hero and pmcTRILOGYSupport us directly at patreon.com/giantrobotfmGraphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfsArt by Szkin https://twitter.com/szkin_artMusic by fretzl (@fretzl) https://www.youtube.com/fretzl
The host of Giant Robots are back to impart some wisdom as they share some notable failures from their careers and the teachable moments that emerged from them. Discover what went wrong for Sami when he put his trust in AI, the survey that shifted the way Will thinks about others, Chad's mistake with thoughtbot's first major client and the lessons they all learnt along the way. — You can find Chad all over social media as @cpytel and Sami through his website (https://samibirnbaum.com). You can also connect with the trio via their LinkedIn pages - Chad (https://www.linkedin.com/in/cpytel/) - Will (https://www.linkedin.com/in/william-larry/) - Sami (https://www.linkedin.com/in/samibirnbaum/). If you would like to support the show, head over to our GitHub page (https://github.com/sponsors/thoughtbot), or check out our website (https://podcast.thoughtbot.com). Got a question or comment about the show? Why not write to our hosts: hosts@giantrobots.fm This has been a thoughtbot (https://thoughtbot.com/) podcast. Stay up to date by following us on social media - LinkedIn (https://www.linkedin.com/company/150727/) - Mastodon (https://thoughtbot.social/@thoughtbot) - YouTube (https://www.youtube.com/thoughtbotvideo) - Bluesky (https://bsky.app/profile/thoughtbot.com) © 2025 thoughtbot, inc.
Jenn and Doug dive into how social media shapes global perceptions of Japan—both the good and the misleading. From viral content to common myths, they explore what's real, what's exaggerated, and why it matters.------ About the Krewe ------The Krewe of Japan Podcast is a weekly episodic podcast sponsored by the Japan Society of New Orleans. Check them out every Friday afternoon around noon CST on Apple, Google, Spotify, Amazon, Stitcher, or wherever you get your podcasts. Want to share your experiences with the Krewe? Or perhaps you have ideas for episodes, feedback, comments, or questions? Let the Krewe know by e-mail at kreweofjapanpodcast@gmail.com or on social media (Twitter: @kreweofjapan, Instagram: @kreweofjapanpodcast, Facebook: Krewe of Japan Podcast Page, TikTok: @kreweofjapanpodcast, LinkedIn: Krewe of Japan LinkedIn Page, Blue Sky Social: @kreweofjapan.bsky.social, Threads: @kreweofjapanpodcast & the Krewe of Japan Youtube Channel). Until next time, enjoy!------ Support the Krewe! Offer Links for Affiliates ------Use the referral links below & our promo code from the episode!Support your favorite NFL Team AND podcast! Shop NFLShop to gear up for football season!Zencastr Offer Link - Use my special link to save 30% off your 1st month of any Zencastr paid plan! ------ JSNO Upcoming Events ------Tickets to Kanpai on the Bayou JSNO Event CalendarJoin JSNO Today!
Will gets to grips with nutrition as he talks with Kay Lim, founder of Heartful Sprout (https://www.heartfulsprout.com/), about the importance of feeding our kids right. Kay relives her journey of moving to the US, learning a whole new language from scratch and how becoming a new mom far from home sparked the idea for Heartful Sprout. — Interested in giving your children the best start to food? Why not check out Heartful Sprout (https://www.heartfulsprout.com/) and use exclusive promo code GIANTROBOTS for 80% off your first 6 month subscription to their app! If you'd like to provide some feedback on Heartful Sprout or just want to talk more about nutrition why not get in touch with Kay through LinkedIn (https://www.linkedin.com/in/kyunghalim/), or directly via email - kay@heartfulsprout.com Your host for this episode has been Will Larry, you can find and connect with Will over on LinkedIn (https://www.linkedin.com/in/william-larry/). If you would like to support the show, head over to our GitHub page (https://github.com/sponsors/thoughtbot), or check out our website (https://podcast.thoughtbot.com). Got a question or comment about the show? Why not write to our hosts: hosts@giantrobots.fm This has been a thoughtbot (https://thoughtbot.com/) podcast. Stay up to date by following us on social media - YouTube (https://www.youtube.com/@thoughtbot/streams) - LinkedIn (https://www.linkedin.com/company/150727/) - Mastodon (https://thoughtbot.social/@thoughtbot) - BlueSky (https://bsky.app/profile/thoughtbot.com) © 2025 thoughtbot, inc.
Today we enter a near future where all wars have been replaced by one on one giant robot combat in Robo Jox. We dicuss the odd politics of robotic throwdowns, the terrifying life of a tubbie, and movie sports with the worst rules. Grab your robo suit and fly like a giant metal fist to wherever you find podcast for this Sci-Fi Classic. Starring: Gary Graham, Paul Koslo, Anne-Marie Johnson, Michael Alldredge Directed by Stuart Gordon Help us make our first feature length Messed Up Movie: https://www.misfitparade.com/mrcreamjeans Support the show on the Patreon: https://www.patreon.com/c/messedupmoviespod Watch our newest short film Sugar Tits Now! https://www.youtube.com/watch?v=Sz7leFqqo4g
Hello Giant Robot FM listeners! The Gundam book club starts now! On this episode, Gundam experts Mark Simmons and BJ of Zeonic Scanlations join to help us kick off this 2025 literary effort. As we'll be starting off by reading the Frederik Schodt translations of the Yoshiyuki Tomino Mobile Suit Gundam novels, we recorded this discussion about the context for those novels and how Tomino ended up a prolific novelist.In two weeks, we'll be posting an episode where we discuss the first volume of the Mobile Suit Gundam Novels, Awakening, but this episode has no "required" reading.Please find BJ at these links:Bsky: https://bsky.app/profile/zeonicscans.bsky.socialTwitter: https://twitter.com/zeonicscansSite: https://zeonic-republic.net/Please find Mark at these links:Bsky: https://bsky.app/profile/toysdream.bsky.socialInstagram: https://www.instagram.com/ultimatoySite: https://www.gundamunofficial.com/Skeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.comGiant Robot FM is hosted by Stephen Hero and pmcTRILOGYSupport us directly at patreon.com/giantrobotfmGraphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfsArt by Szkin https://twitter.com/szkin_artMusic by fretzl (@fretzl) https://www.youtube.com/fretzl
Hello Giant Robot FM listeners! We are at the end of the Megazone 23 coverage - and it has been a roller coaster. This is an episode for the haters and we hope you enjoy the discussion trying to figure out what happened here.Please find Caitlin at these links:Bsky: https://bsky.app/profile/alltsunnodere.bsky.socialMegazone 23 review on ANN: https://www.animenewsnetwork.com/review/megazone-23-the-complete-trilogy/anime-blu-ray/.217790Anime Feminist: https://www.animefeminist.com/Please find Jared at:Bsky: https://bsky.app/profile/varinn.bsky.socialSkeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.com Giant Robot FM is hosted by Stephen Hero and pmcTRILOGY Support us directly at patreon.com/giantrobotfm Graphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfs Art by Szkin https://twitter.com/szkin_art Music by fretzl (@fretzl) https://www.youtube.com/fretzl
Hello Giant Robot FM listeners! Welcome to the distant future of Megazone 23, just don't watch the news or ask where all the people are! Space Queen Emily and Ethan Halker return to help ask what could have been and laugh at the misfortunes of Eiji Takanaka and company.Find Emily on:Bluesky: https://bsky.app/profile/spacequeenemily.bsky.socialPlease find Ethan at these links: Bsky: https://bsky.app/profile/sundownmcmoon.bsky.social Bomb Squad Productions: https://twitter.com/BombSquadProdsZekeFilm: https://www.zekefilm.org/author/ethan-halker/ Skeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.com Giant Robot FM is hosted by Stephen Hero and pmcTRILOGY Support us directly at patreon.com/giantrobotfm Graphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfs Art by Szkin https://twitter.com/szkin_art Music by fretzl (@fretzl) https://www.youtube.com/fretzl
The Giant Robots hosts are back together for more off the wall discussion about construction, movies and a special announcement! Find out what big purchase Sami made through the company during the last UK heatwave, why Chad has a listing on IMDB, and our three hosts turn film critics as they share thoughts on their favourite films. — If you haven't already, be sure to check out thoughtbot's YouTube channel (https://www.youtube.com/@thoughtbot)! You can find Chad all over social media as @cpytel and Sami through his website (https://samibirnbaum.com). You can also connect with the trio via their LinkedIn pages - Chad (https://www.linkedin.com/in/cpytel/) - Will (https://www.linkedin.com/in/william-larry/) - Sami (https://www.linkedin.com/in/samibirnbaum/). If you would like to support the show, head over to our GitHub page (https://github.com/sponsors/thoughtbot), or check out our website (https://podcast.thoughtbot.com). Got a question or comment about the show? Why not write to our hosts: hosts@giantrobots.fm This has been a thoughtbot (https://thoughtbot.com/) podcast. Stay up to date by following us on social media - LinkedIn (https://www.linkedin.com/company/150727/) - Mastodon (https://thoughtbot.social/@thoughtbot) - Bluesky (https://bsky.app/profile/thoughtbot.com) © 2025 thoughtbot, inc.
LET THEM COOK! Over the last 5 months, the Krewe has been hard at work cooking up a massive Season 6 line-up. While the main course will begin being served on May 16, how about an appetizer? Just like the carb-loaded instant yakisoba, this preview is CHOU CHOU CHOU Gigamax packed with sneak peeks at what's to come in Season 6. Some snippets include:- Laughing & learning about the world of Rakugo with master storyteller Katsura Sunshine- Prepping for Expo 2025 with Sachiko Yoshimura, Director General of Public Relations & Promotion for Expo 2025- Studying Japanese via language schools with Nihongo enthusiast Langston Hill- Bridging New Orleans & Japan through music with Jazz Trombonist Haruka Kikuchi- Kicking off 2 episodes on Japan's soccer footprint domestically & worldwide with journalist Dan Orlowitz- Exploring vegan cuisine in Japan with Leonore Steffan of ItadakiHealthy- Diving into social media's role in establishing perceptions of Japan - Revisiting Matsue with Sister City Exchange participants Katherine Heller & Wade Trosclair- Brewing up some craft beer with Chris Madere of Baird Brewing & Chris Poel of Shiokaze BrewLab- Restoring some abandoned homes with Akiya enthusiast & YouTuber Anton Wormann of Anton in JapanThis is only HALF of what's to come this season... the 2nd half is top secret! So stay tuned for our season 6 premiere on May 16, 2025 and stick around for the rest of the season to find out what else we have in store on Season 6 of Krewe of Japan Podcast!!------ About the Krewe ------The Krewe of Japan Podcast is a weekly episodic podcast sponsored by the Japan Society of New Orleans. Check them out every Friday afternoon around noon CST on Apple, Google, Spotify, Amazon, Stitcher, or wherever you get your podcasts. Want to share your experiences with the Krewe? Or perhaps you have ideas for episodes, feedback, comments, or questions? Let the Krewe know by e-mail at kreweofjapanpodcast@gmail.com or on social media (Twitter: @kreweofjapan, Instagram: @kreweofjapanpodcast, Facebook: Krewe of Japan Podcast Page, TikTok: @kreweofjapanpodcast, LinkedIn: Krewe of Japan LinkedIn Page, Blue Sky Social: @kreweofjapan.bsky.social, & the Krewe of Japan Youtube Channel). Until next time, enjoy!------ Support the Krewe! Offer Links for Affiliates ------Use the referral links below & our promo code from the episode!Support your favorite NFL Team AND podcast! Shop NFLShop to gear up for football season!Zencastr Offer Link - Use my special link to save 30% off your 1st month of any Zencastr paid plan! ------ JSNO Upcoming Events ------JSNO Event CalendarJoin JSNO Today!
Giant Mechanical Lion Robot vs Giant Evil Gargoyle Monster. I honestly don't know what else would sell this episode as a "hey, listen to this" kinda moment, but let's talk about how the team has to come together to learn how to use the Giant Robot and punch an evil gargoyle with a sweet goatee! Thanks for listening!
Cowboys, Kaiju, and Gundam-inspired Jaegers collide in this jam-packed episode of the Binge-Watchers Podcast! Johnny Spoiler kicks things off with a hilarious story about his cowboy friend and dives headfirst into Hollywood buzz: Willem Dafoe channels Hunter S. Thompson in Gonzo Girl, Bryce Dallas Howard goes undercover in Deep Cover, and Highlander fans rejoice with Amazon's mega-franchise takeover.In Trivia Time, we break down Guillermo del Toro's epic Pacific Rim with behind-the-scenes tidbits about Kaiju black markets, psychic tech, and monster slime galore. Plus, what's with the sword fight in the upper atmosphere? Johnny's got you covered.Later, we dish on werewolf movies (they're the pizza of films!), Righteous Gemstones Season 4, and why Apple TV's latest offering might be a hard pass. Interruptions, rants, and Pacific Rim nostalgia? It's all here!
Open your Cortex RPG books to page 128, and get ready to rock, roll, and worldbuild. DMs Rob and Matt follow take three random genres and attempt to mash them together into settings and campaigns that are ready to run as TTRPGs. The Genre Table: 1 Comedy 2 Dark Fantasy 3 Espionage 4 Giant Robots 5 High Fantasy 6 High School 7 Horror 8 Military 9 Post-Apocalyptic 10 Religious 11 Road Movie 12 Romance 13 Science Fiction 14 Superhero 15 Swashbuckler 16 Western Follow Dungeon Master of None on Blue Sky: https://bsky.app/profile/dmofnone.bsky.social https://www.patreon.com/DungeonMasterOfNone Join the DMofNone Discord! Music: Pac Div - Roll the Dice Felix Mendelssohn - Violin Sonata in F major, Performed by Jinjoo Cho & Itamar Golan
Hop on your hog, count your grenades, and get ready to roll for the back half of Megazone 23 Part 2! If it's all too much, you can simply leave like BD inexplicably does at the end of this film.Find Emily on:Bluesky: https://bsky.app/profile/spacequeenemily.bsky.socialPlease find Ethan at these links: Bsky: https://bsky.app/profile/sundownmcmoon.bsky.social Bomb Squad Productions: https://twitter.com/BombSquadProdsZekeFilm: https://www.zekefilm.org/author/ethan-halker/ Skeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.com Giant Robot FM is hosted by Stephen Hero and pmcTRILOGY Support us directly at patreon.com/giantrobotfm Graphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfs Art by Szkin https://twitter.com/szkin_art Music by fretzl (@fretzl) https://www.youtube.com/fretzl
Mark & Joe head into the fifth season of Bernice Summerfield audios and encounter Grel, Galyari, Giant Robots & strange prisons!
Hello Giant Robot FM listeners! We return to the zone, but things have changed. Regular friends of the podcast Ethan and Coop join up to cover gore, sex, and all the others delights of Megazone 23 Part 2.Please follow Coop here:Bsky: https://bsky.app/profile/riderstrike.bsky.socialSite: https://riderstrike.carrd.co/Please find Ethan at these links: Bsky: https://bsky.app/profile/sundownmcmoon.bsky.social Bomb Squad Productions: https://twitter.com/BombSquadProdsZekeFilm: https://www.zekefilm.org/author/ethan-halker/ Skeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.com Giant Robot FM is hosted by Stephen Hero and pmcTRILOGY Support us directly at patreon.com/giantrobotfm Graphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfs Art by Szkin https://twitter.com/szkin_art Music by fretzl (@fretzl) https://www.youtube.com/fretzl
Apologies for the week delay! We promise it didn't weirdly age the first minutes of this podcast at all! Enjoy the back half of our discussion on Megazone 23 Part 1 as we appreciate the splendor of the consent manufacturing machine.Please find Caitlin at these links:Bsky: https://bsky.app/profile/alltsunnodere.bsky.socialMegazone 23 review on ANN: https://www.animenewsnetwork.com/review/megazone-23-the-complete-trilogy/anime-blu-ray/.217790Anime Feminist: https://www.animefeminist.com/Please find Jared at:Bsky: https://bsky.app/profile/varinn.bsky.socialSkeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.com Giant Robot FM is hosted by Stephen Hero and pmcTRILOGY Support us directly at patreon.com/giantrobotfm Graphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfs Art by Szkin https://twitter.com/szkin_art Music by fretzl (@fretzl) https://www.youtube.com/fretzl
Hello Giant Robot FM listeners! We didn't even remember this was the 100th mainline episode while recording! GRFM friend Caitlin Moore joins the podcast with her partner, Jared, to talk through the first half of Megazone 23 Part 1. It's good!Please find Caitlin at these links:Bsky: https://bsky.app/profile/alltsunnodere.bsky.socialMegazone 23 review on ANN: https://www.animenewsnetwork.com/review/megazone-23-the-complete-trilogy/anime-blu-ray/.217790Anime Feminist: https://www.animefeminist.com/Please find Jared at:Bsky: https://bsky.app/profile/varinn.bsky.socialSkeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.com Giant Robot FM is hosted by Stephen Hero and pmcTRILOGY Support us directly at patreon.com/giantrobotfm Graphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfs Art by Szkin https://twitter.com/szkin_art Music by fretzl (@fretzl) https://www.youtube.com/fretzl
Hello Giant Robot FM listeners! Sean and Ethan return with pmc and Stephen this week to talk through the latter parts of Megazone 23 - the big changes going into Part II and whatever is going on with the parts 1 and 2 of Part III! Not hard to keep track of at all.Please find Sean at these links: Site: https://www.zimmerit.moe/ Zines: https://garagekit.club/Bsky: https://bsky.app/profile/sean.zimmerit.moePlease find Ethan at these links: Twitter: https://twitter.com/Sundown_McMoon Bsky: https://bsky.app/profile/sundownmcmoon.bsky.social ZekeFilm: https://www.zekefilm.org/author/ethan-halker/ Bomb Squad Productions: https://twitter.com/BombSquadProdsSkeet us @giantrobotfm.bsky.social and write to us giantrobotfm@gmail.com Giant Robot FM is hosted by Stephen Hero and pmcTRILOGY Support us directly at patreon.com/giantrobotfm Graphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfs Art by Szkin https://twitter.com/szkin_art Music by fretzl (@fretzl) https://www.youtube.com/fretzl
Hello Giant Robot FM listeners! Main feed coverage is back! We are kick off a unit on Megazone 23, the foundational 80s OVA. Helping us out are experts Sean O'Mara of Zimmerit and regular friend of the podcast, Ethan Halker!Please find Sean at these links:Site: https://www.zimmerit.moe/Bsky: https://bsky.app/profile/sean.zimmerit.moePlease find Ethan at these links:Twitter: https://twitter.com/Sundown_McMoon Bsky: https://bsky.app/profile/sundownmcmoon.bsky.socialZekeFilm: https://www.zekefilm.org/author/ethan-halker/ Bomb Squad Productions: https://twitter.com/BombSquadProdsTweet us @giantrobotfm and write to us giantrobotfm@gmail.comGiant Robot FM is hosted by Stephen Hero and pmcTRILOGYSupport us directly at patreon.com/giantrobotfmGraphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfsArt by Szkin https://twitter.com/szkin_artMusic by fretzl (@fretzl) https://www.youtube.com/fretzl
Ever wondered how our Giant Robots hosts got into programming in the first place? In today's episode Sami and Will take some time to dive into their coding journeys and the lessons they learnt along the way. Hear about their ambitions growing up and where they thought they were headed, the motivation, drive and hurdles they overcame to get to where they are today and how impostor syndrome isn't just a “new job” problem. — Hear more about Sami and Will's kids in their previous episode together! (https://podcast.thoughtbot.com/561) Check out the Dunning-Kruger graph. (https://tapandesai.com/dunning-kruger-effect-theranos/) Your hosts for this episode have been Will Larry and Sami Birnbaum. You can find Sami through his website (https://samibirnbaum.com), or you can connect with them both via their LinkedIn pages - Will (https://www.linkedin.com/in/william-larry/) - Sami (https://www.linkedin.com/in/samibirnbaum/). If you would like to support the show, head over to our GitHub page (https://github.com/sponsors/thoughtbot), or check out our website (https://podcast.thoughtbot.com). Got a question or comment about the show? Why not write to our hosts: hosts@giantrobots.fm This has been a thoughtbot (https://thoughtbot.com/) podcast. Stay up to date by following us on social media - LinkedIn (https://www.linkedin.com/company/150727/) - Mastodon (https://thoughtbot.social/@thoughtbot) - Bluesky (https://bsky.app/profile/thoughtbot.com) © 2025 thoughtbot, inc.
This week, we are joined by MARTIN WONG (co-creator and editor of GIANT ROBOT magazine and self-proclaimed ‘shitworker' for THE LINDA LINDAS) to discuss the music narrative punk film LINDA LINDA LINDA. We discuss Martin's past writing for FLIPSIDE magazine and his initial exposure to punk music, how Giant Robot was started, our favorite obscure Asian cinema and music, how James Iha of Smashing Pumpkins did the soundtrack for this film, the L.A. Chinatown punk scene, the Linda Lindas opening for The Rolling Stones, The Blue Hearts, The Clash, Buzzcocks, Die Kreuzen, the power of hearing an amazing song for the first time, the current Japanese punk scene, Guitar Wolf, The Ramones dream sequence stand-ins in this film, punk rock video stores and what happens when you finally write your first good song.So let's dive off the stage arm-in-arm on this week's episode of Revolutions Per Movie!!!MARTIN WONG:@martinkendallwongbymartinwong.wordpress.com/giantrobot.com/collections/giant-robot-magazineWHERE TO WATCH THE MOVIE LINDA LINDA LINDA:https://www.dailymotion.com/video/x96udx0REVOLUTIONS PER MOVIE:Host Chris Slusarenko (Eyelids, Guided By Voices, owner of Clinton Street Video rental store) is joined by actors, musicians, comedians, writers & directors who each week pick out their favorite music documentary, musical, music-themed fiction film or music videos to discuss. Fun, weird, and insightful, Revolutions Per Movie is your deep dive into our life-long obsessions where music and film collide.The show is also a completely independent affair, so the best way to support it is through our Patreon at patreon.com/revolutionspermovie. By joining, you can get weekly bonus episodes, physical goods such as Flexidiscs, and other exclusive goods.Revolutions Per Movies releases new episodes every Thursday on any podcast app, and additional, exclusive bonus episodes every Sunday on our Patreon. If you like the show, please consider subscribing, rating, and reviewing it on your favorite podcast app. Thanks!SOCIALS:@revolutionspermovieBlueSky: @revpermovieTHEME by Eyelids 'My Caved In Mind'www.musicofeyelids.bandcamp.com ARTWORK by Jeff T. Owenshttps://linktr.ee/mymetalhand Click here to get EXCLUSIVE BONUS WEEKLY Revolutions Per Movie content on our Patreon Hosted on Acast. See acast.com/privacy for more information.
thoughtbot hosts Chad, Will and Sami shoot the breeze in this laid back episode of Giant Robots as they discuss the ins and outs of being a parent and growing up with tech. The trio discuss how they manage screen-time with their kids as well as themselves, Sami's internal HTTP coding for his children's temper tantrums, and other challenges of bringing up their kids in the digital age. — Listen to the ‘Therapy Through Gaming' episode (https://podcast.thoughtbot.com/538) for a deeper dive into some of the topics mentioned in today's episode. Your hosts for this episode have been Chad Pytel, Will Larry and Sami Birnbaum. You can find Chad all over social media as @cpytel and Sami through his website. You can also connect with the trio via their LinkedIn pages - Chad (https://www.linkedin.com/in/cpytel/) - Will (https://www.linkedin.com/in/william-larry/) - Sami (https://www.linkedin.com/in/samibirnbaum/). If you would like to support the show, head over to our GitHub page (https://github.com/sponsors/thoughtbot), or check out our website (https://podcast.thoughtbot.com). Got a question or comment about the show? Why not write to our hosts: hosts@giantrobots.fm This has been a thoughtbot (https://thoughtbot.com/) podcast. Stay up to date by following us on social media - LinkedIn (https://www.linkedin.com/company/150727/) - Mastodon (https://thoughtbot.social/@thoughtbot) - Instagram (https://www.instagram.com/thoughtbot/) © 2025 thoughtbot, inc.
The Shonen Flop team is taking a much-needed holiday break in January. Instead of a new episode this week we're rerunning our favorite Patreon episode of the year! You can find our next new episode, first thoughts on Chameleon Jail on Feb 3rd. Is the follow up to Getter Robo even better? Hell yeah it is! We and Comic Book Creator Zander Cannon (Top 10, Kaijumax) discuss Getter Robo Go. Manga by Ken Ishikawa
The Endless Waltz has ended! Alice and Brian of the excellent On the Shoulders of Giants podcast complete the celebration of Kampfer the only way any of us know how: discussing whatever is going on in the final bit of Gundam Wing Endless Waltz. Please find Alice, Brian, and Niko here:Site: https://osgpod.com/Bsky: https://bsky.app/profile/osgpod.bsky.social Tweet us @giantrobotfm and write to us giantrobotfm@gmail.comGiant Robot FM is hosted by Stephen Hero and pmcTRILOGYSupport us directly at patreon.com/giantrobotfmGraphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfsArt by Szkin https://twitter.com/szkin_artMusic by fretzl (@fretzl) https://www.youtube.com/fretzl
Giant Robot FM listeners, do you have strong feelings about the Wing Zero Custom? Do you lack context for Endless Waltz because you haven't watch the TV series? This is the Gundam Wing Endless Waltz podcast discussion for you. Please follow Coop here:Bsky: https://bsky.app/profile/riderstrike.bsky.socialSite: https://riderstrike.carrd.co/ Please follow Megan here:Bluesky: https://bsky.app/profile/brainchild129.bsky.socialManga Test Drive: http://mangatestdrive.blogspot.com/Renaissance Josei: http://renaissancejosei.blogspot.com/Patreon: https://www.patreon.com/MeganD Support Giant Robot FM at patreon.com/giantrobotfm Tweet us @giantrobotfm and write to us giantrobotfm@gmail.com Giant Robot FM is hosted by Stephen Hero (stephenhero) and pmcTRILOGY (@pmcTRILOGY) Graphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfsArt by Szkin https://twitter.com/szkin_artMusic by fretzl (@fretzl) https://www.youtube.com/fretzl
We're closing in on Christmas and at last the discussion of Endless Waltz proper has begun. To help pmc and Stephen celebrate the reason for the season, David Majors of The Promenade Merchants Podcast and Andy of The Big O Archive bring the positive Gundam Wing cheer. Please find David at these links:Bsky: https://bsky.app/profile/deltajulietmike.bsky.socialPromenade Merchants: https://bsky.app/profile/promtrekpod.bsky.social Please find Andy at these links:Bsky: https://bsky.app/profile/enginvir.bsky.socialThe Big O Archive: https://thebigoarchive.com/ Skeet us @giantrobotfm and write to us giantrobotfm@gmail.comGiant Robot FM is hosted by Stephen Hero and pmcTRILOGYGraphic Design by DuarfS https://www.behance.net/maezurita https://www.instagram.com/duarfsArt by Szkin https://twitter.com/szkin_artMusic by fretzl (@fretzl) https://www.youtube.com/fretzl
After 10 years and 550 episodes of Giant Robots, Chad and Sami are ready to discuss what's next for the podcast. The pair dive into some podcast role-play as they test out some ideas for iterating the show's formula. Peek behind the curtain as they discuss the inner workings of the show, the challenges of working on a mature codebase, how thoughtbot tackles impostor syndrome when onboarding new employees and the developing accessibility of AI. — Your hosts for this episode have been Chad Pytel and Sami Birnbaum. You can find Chad all over social media as @cpytel, or over on LinkedIn (https://www.linkedin.com/in/cpytel/). Sami can be found through his website (https://samibirnbaum.com) or via LinkedIn (https://www.linkedin.com/in/samibirnbaum/). — If you would like to support the show, head over to our GitHub page (https://github.com/sponsors/thoughtbot), or check out our website (https://podcast.thoughtbot.com). Got a question or comment about the show? Why not write to our hosts: hosts@giantrobots.fm This has been a thoughtbot (https://thoughtbot.com/) podcast. Stay up to date by following us on social media - LinkedIn (https://www.linkedin.com/company/150727/) - Mastodon (https://thoughtbot.social/@thoughtbot) - Instagram (https://www.instagram.com/thoughtbot/) © 2024 thoughtbot, inc.
Send us a textIn this captivating episode, we delve into the rich tapestry of Asian American art and identity, exploring the journey of Eric Nakamura, the visionary behind Giant Robot. From his rebellious beginnings as a zine creator to establishing a cultural hub that fuses Asian American identity with punk rock culture, Eric shares his inspiring story of family heritage and creative passion. The discussion highlights the evolving perceptions of Asian Americans in art and entertainment, noting a shift from stereotypes to a broader acceptance of diverse talents. We celebrate the rise of Asian American artists and their impact on the art scene, featuring dynamic talents like James Jean and Mike Shinoda. Through engaging narratives and personal anecdotes, this episode offers a vibrant exploration of artistic expression, cultural narratives, and the power of community in shaping a creative legacy.Link: https://en.wikipedia.org/wiki/Giant_Robot_(magazine)#:~:text=Giant%20Robot%2C%20named%20after%20the,technology%2C%20food%2C%20and%20skateboarding. ABOUT USWelcome to "Japanese America," where the Japanese American National Museum unveils captivating stories that add a Nikkei slant to the American narrative. In each episode, we explore Japanese Americans' unique experiences, challenges, and triumphs, illuminating their rich contributions to the mosaic of American life. From historical milestones to contemporary perspectives, join us for an insightful journey showcasing the diverse tapestry of a community that has shaped the American story in extraordinary ways. Welcome to "Japanese America," where each story unfolds like a chapter in a living history book.For more information about the Japanese American National Museum, please visit our website at www.janm.org. CREDITSThe music was created by Jalen BlankWritten by Koji Steven SakaiHosts: Michelle Malazaki and Koji Steven SakaiEdited and Produced by Koji Steven Sakai in conjunction with the Japanese American National Museum
Who doesn't love kaiju and giant robots?!? From 'Godzilla Minus One' and ‘Power Rangers' to ‘Gundam' and ‘Pacific Rim', we're obsessed with big battles and total decimation! At Los Angeles Comic Con 2024, we hosted a panel celebration where we talked about kaiju monsters and giant robots with a group of experts on the subject! Participants include Chris Black (Showrunner of 'Monarch: Legacy of Monsters'), F.J. DeSanto (Transformers: War for Cybertron), Brian Buccellato (Justice League vs Godzilla vs Kong), Brandon Easton (Robotech, Kamen Rider), and Gavin Hignight (Gundam: Requiem for Vengeance)! You can also subscribe to the Geekscape podcast on Spotify: https://spoti.fi/3H27uMH Apple Podcasts: https://apple.co/3BVrnkW Learn more about your ad choices. Visit megaphone.fm/adchoices
Giant Robots On Tour Hosts Sami Birnbaum and Jared Turner introduce Sheng-Hung Lee, a designer, PhD researcher at MIT AgeLab, and board director at the Industrial Designers Society of America. Sheng-Hung shares his journey into design and engineering, emphasizing the importance of interpreting signals in design and the evolving role of designers from problem-solvers to culture shapers. He discusses how designers must now consider broader, systematic issues such as climate change and aging. Sheng-Hung explains that design is a teachable and essential life skill, highlighting the significance of personal experiences and failures in learning design. He elaborates on the concept of signals, explaining that they represent different perspectives and interpretations in design, which are crucial in addressing complex problems. The conversation shifts to practical design applications and Sheng-Hung's work in smart homes for aging populations. He discusses the integration of various smart systems and the importance of designing for different life stages rather than specific age groups. Jared and Sami also engage Sheng-Hung in discussing the worst and best-designed products, where Sheng-Hung mentions his initial skepticism but eventual appreciation for facial recognition technology. MIT AgeLab (https://agelab.mit.edu/) Industrial Designers Society of America (https://www.idsa.org/) Follow Sheng-Hung Lee on LinkedIn (https://www.linkedin.com/in/shenghunglee/). Visit his website: shenghunglee.com (https://www.shenghunglee.com/). Follow thoughtbot on X (https://twitter.com/thoughtbot) or LinkedIn (https://www.linkedin.com/company/150727/). Transcript: SAMI: Hello again, and this is The Giant Robots Smashing Into Other Giant Robots podcast, the Giant Robots On Tour Series coming to you from Europe, West Asia, and Africa, where we explore the design, development, and business of great products. I'm your host, Sami Birnbaum. JARED: And I'm your other host, Jared Turner. SAMI: If you are wondering, which you might have been for a while now, where are Will or Victoria, well, make sure you find one of our previous podcasts where we introduce the Giant Robots on Tour Series, and you'll understand why you're hearing myself and Jared a little bit more frequently than before. In that podcast, we throw random icebreakers at each other, and we find out that Svenja does not like online banking. And if you haven't listened to our previous podcast with our guest, Ishani, check that out as quick as you can and find out why AI is compared to babies. Joining us today is Sheng-Hung Lee, a Designer and PhD Researcher at MIT AgeLab and Board Director at the Industrial Designers Society of America. Sheng-Hung, I'm going to level with you. I've done my research. I've done my due diligence on the guests that we have on this podcast, and I'm exhausted. SHENG-HUNG: [laughs] SAMI: I've looked through your own website, and I've read as much as I can find about you. And between education, experience, awards, scholarships, there is an incredible amount of things that you're involved in that you get up to. And it really wasn't good for my own self-esteem just to see how much you have going on. SHENG-HUNG: [laughs] SAMI: Jared, a question for you first. Bear in mind, the only thing I've ever been awarded is my own driving license. So, our guest, Sheng-Hung, how many awards do you think he has currently listed on his website? Give a guess. JARED: Oh gosh, I remember looking at the page, and I remember having to scroll. SAMI: [laughs] Yeah, you had to scroll. JARED: Let's pick 33. SAMI: 33. Do you know what? It's not even close. Okay, he's nearly double that. So, he's up at 60 awards that are currently listed. So, we're talking about a guest that you guys do not want to miss. And you want to make sure that you get into this conversation. I always like to go back to the start with my guests. So, everyone has a story. And I'm interested, Sheng-Hung, in your journey and what led you into the world of design and engineering. SHENG-HUNG: My personal definition of design is, like, decoding signals. So, everything in our lives, like, we have different types of signals. How do we interpret the signal? How do we, like, understand, or perceive different types of signals in our lives? And I feel design is more like...not just creation. It is creation, for sure, but also about curation. I feel like, for me, problem-solving or, like, problem-defining is really interesting. And especially you mentioned, like, my very early stage as a designer, the reason I submitted my work to get an award is because I want to show my problem-solving skill. And I realize nowadays, like, the problem is too complicated. It's not just about solving problems, right? I mean, I feel design is more bigger than that, especially now most of the problems are systematic and complex. Climate change, right? Like, you think about aging, and you think about all this, like, sustainable issues. I feel like designers, like, for me, starting from problem solver, as engineer, and now more I've become like a translator, curator, or even, like, a culture shaper. How do you shape the culture you want, right? Especially now, like, AI it's just, like...that really let me rethink about my role as designer, you know, because everyone can have tons of ideas, but the truth is, like, we have so many ideas, but do you know what good taste is about? Do you know what the good qualities of life's about? So, you have to have some personal experiences to really help people to understand or curate the vision in the future. SAMI: That's really interesting. I struggle to dress my kids in the morning from a design perspective, right? I don't get colors, and I don't understand necessarily how they match and how to get things working. In fact, sometimes I'll dress my kids only to find that my wife has redressed the kids. Things are that bad at home. Do you think then design is something which can be taught, or is it something, like, innate? Is it something, in your own experiences, that it's kind of part of your nature? So, you see the world differently to someone like myself or Jared sees the world. Or could that be something which we could pick up on, you know, and learn about? SHENG-HUNG: Yeah, I definitely think design can be teachable. It's skillable. And I feel like, yeah, people talk about this is, like, a hardcore skill. It's a soft skill. No, I think design is a life skill. It's a human skill. So, that includes like, for example, like, yeah, how do you choose the color? How do you choose the clothes for kids? But also about, like, how do you celebrate the quality of lives, right? How do you, like, have better, like, qualities? And I feel like, I don't know, life skill means, like, team building, creative leadership, knows people, listening to people. And, for me, that's part of design because you're decoding different signals. You understand your life. You perceive different types of noises. Or how do you resonate with other people? And that's a life skill, I think. And I also feel most of the design skills I learned is actually not from school. It's from, like, personal life failure [laughs]. SAMI: That's really interesting. I just want to jump in because I don't know if I fully understand what you mean by signals. Can you just elaborate on that a little bit more? And then, I will bring you back up on personal failures. SHENG-HUNG: Signal is like different ways of seeing things, right? So, for example, like, if I go to wait in line for a free bagel, right? You share this with your friends. What I see is it's a free bagel. But what my friends see is like, oh, probably, like, I don't need to wait in line and so many challenges. You know, I have to, like, oh, why should I get this? But I see very clearly I want a free bagel. So, these are different. It's the same thing but different message mixed up, right? And then, for me, I see design, like, it happens every day. It's a life skill. For example, like, I saw the challenges, but what if we think another perspective to rethink about what kind of challenge [inaudible 06:38] or reframe the right questions, right? And all this, like, mixed all together, it feels like it's not just about drawing beautiful sketches or rendering sexy, you know, ideas. It's all about, like, how do you frame these challenges? How do you look at this? Can you see the question from social aspect, from cultural aspect, or you just see this as a solution-driven approach? JARED: In some cases, I feel, there is an element of subjectivity to the designs, but then we also want to measure the success of a design. Do you have any tips for, like, how you go about putting numbers to what defines success for a particular design? SHENG-HUNG: This is such a great question, especially now my research focus is really on services, you know, service design, experience design. Like, how do you quantify this, right? For example, three of us we go to the restaurant, and I feel it's really, really great restaurant. And probably some people feel no, that's not really great. And then, how do we quantify this, right? And then, I feel it's sometimes, like, really by personal preferences. It's hard to measure. Maybe there will be some sort of, like, a principle direction or criteria we can follow, so, for example, service quality metrics or something, like, based on people's life experiences. I feel it's hard to measure, especially now the design challenge the question it's really complicated. Some people talk about demographic. How do you, like, [inaudible 08:09] design? Like, for example, a participant design process, right? Or, like, inclusiveness. People talk about equity, power, power dynamic. And I think it's less of a measure or quantify. It's more about do you show your respect? Can we be more inclusive in this process? Can we really engage or integrate multiple voices in this design process? And I feel like that kind of shows the flexibility, also, the real flexibility of the design, not just that, oh, we look for one single solution. Because, most of the time, we actually want to design for a solution, but, actually, I feel now the shift is from we try to build the condition to let people land on this condition and solve the problem. So, in the end, we'll be like, yeah, we landed here, and we can solve the problem together collectively. So, something I feel a little bit different, but that's a great question. It's open-ended. Yeah. JARED: Yeah. Thank you. There's a lot to think about there. I want to bring it back to failure because this is something I think about a lot in terms of teaching and learning from history versus learning from your own failure. We have, like, thousands of years of history of failure. You think we have made all the mistakes already, and, oh, it should be easy, right? All we need to do is teach all of the young generation about all of this failure, and then they'll remember not to do it. But in reality, it doesn't really work that way. I find the strength of the argument is oftentimes weak compared to failing yourself and really deeply learning that lesson. I'm curious about your thoughts on that. And then, I'm also curious to hear about some of your, let's call them, best failures. SHENG-HUNG: I personally feel like people fail. They fail forward, not backward. So, even if you fail, you move a little bit. It depends on how crazy, right, and how fast you fail. It's an iterative process. The reason I say learning from failure because from traditional Asian family, Asian students, right? Probably in the past, I would say I raised my hand. I want to learn, or I ask senior people. I want to learn. But, actually, more than that, it says, "I want to experience. I want to be part of it," right? So, you're not becoming the manager because you learn to become a...no, you're in that position, and you learn to be a manager. So, I learned that mindset when I worked at IDEO. And one of the senior design directors told me, "No, you should say, 'I want to experience.'" So, that means that you have fully immersed experiences. And one of the best examples for me is that the first two years I worked at IDEO and IDEO Asia, supporting projects in Tokyo, Shanghai, Singapore offices, and sometimes European, like, office work; the first two years, my confidence almost collapsed. I have to collect my confidence. It's so hard because I'm eager to learn so many things. I didn't beat myself. And then, after two years, I met an amazing, like, design mentor. And I started the things I'm good at as product designer, a tangible designer. I start as product-focused and thinking about whole design process. And then, I start to collect my confidence. And I realized every single project at IDEO or in my life it's a vehicle, you know. And then, you always connect the dots when you're looking backwards. And you realize, oh, this is failure. Let me know what do you mean by client management? What do you mean by, like, teamworking? Because everyone is from so diverse background. And everyone says, "I'm a designer," but they have different interpretation. And how do you communicate it, right? And how do you keep the conversation transparent and also effective, and how do you empower people? And I feel because of that connect the dots process, also, all the things I want to learn, I want to experience it really helps me to grow at the third year or second year in IDEO. And that really makes me think about, oh, wow, I didn't know. I failed completely. And that's really healthy, for me, because you become very strong. At some point, I started to realize, oh, what do you mean by...what does it mean by design consultancy business? What we can sell. Where's our capacity, our limitation? You know, other than just, oh, everything's, like, imaginative conceptual. I kind of know what happened, and I know the boundary. And I know how can I empower people and also the client. SAMI: Yeah, embracing failure is a real strength. At thoughtbot, we kind of...if we're developing products and we're, let's say, designing or coding, whether websites or applications, we have this concept of failing fast. So, the faster you can fail, the quicker you can iterate towards the right solution. And that's something which is difficult to embrace because the first time you do it, I want this to be perfect, and I want to build it in the way that it works. But, actually, you'll spend a lot of time trying to get towards that perfection, and it's much better to ship faster, fail faster, and then get towards the solution. I noticed as well that...well, I read that the one thing you've been recently working on is designed for the aging population, so more specifically, smart homes for the aging populations. Shout out to my parents if they're looking for a smart home. Sorry, mom and dad. SHENG-HUNG: [laughs] SAMI: I've always found, especially my generation, so I'm about...I'm not about; I am 32 years [chuckles] old. So yeah, there's always been, like, a big gap between kind of my generation, the way we've engaged with technology products, the way my parents' generation have been able to. And I imagine a future where my kids are running around in VR headsets, and I'm still, you know, using a basic laptop. I would love to know more about your work kind of in this area and designing for a different sector of the population. SHENG-HUNG: My master thesis and my master project is focused on redesigning, like, smart footwear for aging population, and then that's part of the smart home ecosystem. And I was actually impressed and surprised. It's like most of the sponsors or clients we talk about, like, people [inaudible 14:38] to think about just the product level, so smart like [inaudible 14:43], smart like a door, or smart like, you know, like a bed or a smart, like, alarm clock. People start to think about how can we integrate all this system together? Because, like, for example, if you bought Amazon, you know, versus Apple and all these different devices, the platform is really a problem because the products cannot communicate with each other. And we want to make sure all the products can communicate and support you, or, like, they can at least receive your data or information to give the appropriate response. So, the smart home project starts to think about from ideas to become more like platform integration. IKEA is the best example, right? Like, I think two years ago, they talk about, yeah, they launched their first app, right? Everything is, yeah, it seems like, oh, what's the big deal about this, right? No, but you think of this from the intention perspective to actually connect the whole system together because they want to make sure their internal designer, developer they really can think through their own internal system to make sure everything's connected, interconnected, not just, oh, you do a part of this. We sell this to a certain Asian, and it didn't really connect. So, I feel like when we designed it, it's really from the system perspective to talk about a smart home. And then, regarding of, like, design across [inaudible 16:04] generation, that's really important, actually, because especially now I'm focused on design for retirement. And I shifted to design for longevity. And then, the cool thing about this is, like, we think about our life in terms of age, but, actually, now we need to think about our life in terms of different life stages, different lifestyle. The book called "Stage (Not Age)", means, like, now we cannot even describe people above 100 years old or 85 years. So, we call them future hood, right? So, like, different life stages. And I feel like that really impacts, as designers, the way we design products or interfaces, right? And it has to evolve with people. When you say, for example, if we have, like, a smart, like, a robot in our home, they have to know your personal routine. And you kind of grow, right? For example, oh, I get older. I move slower, or my mobility is different, and it changes. How does that mean to our product or our smart services? And I feel like across different generations, it's really thinking about design for different people in different life stages. And that's really important, not just about financial planning or about your future education, family, community, right? Now people are probably thinking about aging in place. My parents just bought a second home. They're thinking about retirement life. And so, these are things that really impact all aspects of life. And I feel like the idea of one solution for all the era is kind of over because we have to think about not just one solution, multiple solution tailor-made for multiple different people in different life stages. MID-ROLL AD: Are you an entrepreneur or start-up founder looking to gain confidence in the way forward for your idea? At thoughtbot, we know you're tight on time and investment, which is why we've created targeted 1-hour remote workshops to help you develop a concrete plan for your product's next steps. Over four interactive sessions, we work with you on research, product design sprint, critical path, and presentation prep so that you and your team are better equipped with the skills and knowledge for success. Find out how we can help you move the needle at: tbot.io/entrepreneurs. JARED: And, Sheng-Hung, in one of your articles that I was reading about design for longevity, you sort of say that design for aging isn't just about designing for older people, but rather, I think one of your colleagues asked this question, which I really liked, which is, how can inclusive methods build elegant design solutions that work for all? And I find that a really aspirational goal. But one of the things, say, at thoughtbot, when they're building a product, so we often talk about targeting a specific niche or a specific user base because then we can really optimize for them. And so, you're designing something that's elegant, and that works for all. It doesn't sound very easy. It sounds like a good challenge. And I'm curious about how do you go about that, and do you have any examples you can you can share? SHENG-HUNG: Design for all elegantly also seamlessly. Optimize everyone's needs or, like, design process. I feel...because my topic is focused on financial planning, right? And I think about everyone's income level is different. Their investable income asset is also different. We have a different situation, right? Our family issue, the healthcare condition is also different. And I feel like that, also, if we look at this question, we should think about, okay, how do we define design for all, right? Is it universal design, or is it inclusive design? I think there are definitely some, like, basic or fundamental, like, foundation or criteria we need to meet. Like, for example, human-centered, right? Or, like, we think about accessibility for certain technology. What's the threshold for a certain way of use the technology or product? That could be, like, a universal or, like, basic. Like I said, people's life stages are so different. And can we really make sure our product or interfaces is always dynamic, always change? Design for transformation, right? And I feel the ideas of changing is kind of scaring for most people. Because you don't want to, like, you woke up, and you realize your iPhone just update the whole interfaces, and you suddenly don't know how to use it [laughs]. It changed too dramatically. What I mean by change is like, it's a gradual integration process. And I feel that's kind of beautiful. Like, for example, the way I use my bicycle, the biking, right? They can ultimately adjust my speed, recharging, or understand my personal preferences. That could be something I think is powerful for future for providing the right solution, yeah. But also, it's a benefit of this, but also, there's downsides. Like, maybe because of that, we all live our own personal bubbles pretty well, right? Like, oh, yeah, yeah, I read a newspaper. No, you read the newspaper that I curated for you. So, somehow, the information started different [laughs]. So, there's a gap, but I don't know. It's very cool. It's very great, great question. I think there's still...I don't have the exact same answer, but I feel that could be potential for now. Yeah. JARED: Yeah, I really like that. So, it's not just a one-size-fits-all-all, but, like, it's a sort of an elegant transformation over the course of someone's life. We've discussed a few different things like design for longevity. You touched on there, as we were speaking, human-centered design. I know you've made a distinction of humanity-centered design as well, and there's also life-centered design. I wonder if you could give us and our listeners a little rapid-fire explainer of each of them. SHENG-HUNG: Like, when we talk about human-centered design, right? Like, it's, like, a buzzword. And everyone talks about HCD, and most people think, oh, if you got a post-it note, you're, like, a HCD designer. No, like, what does that mean, right [laughs]? It's very cliché. And they're like, oh, yeah, all these, like, HCD designers bring the post-it notes with Sharpies and go to facilitate tons of workshops, and they sit and know people. And I feel it's more than that, right? Human-centered is really, like, put yourself, designers, in the shoes of clients, users, customers, and participants to know their needs, their desire and address their pain point. And I think for human-centered design like Don Norman said in his latest book, it's not just about design as a discipline. It also covers, like, politics, covers, like, ethical issue, culture. It's broader. And, for me, the simplest version is, like, you design with care. You design with human temperature. We create technology with human temperature. That means that we're now for this technology to [inaudible 23:13] technology. We know why we need that technology. So, for example, if you provide the, like, the cell phone to the developing countries, you probably don't want to send, like, the latest cell phone. You want to send them, like, the adequate technology. What I mean by that is like, it's very, like, stereotype, but I'm trying to explain the idea is like, oh, Nokia could be a great option at this point, for example. You can communicate. You don't need, like, crazy, like, AR VR function. You at least can communicate. So, it's adequate. I think that kind of lens is, like, you think about the culture, the needs, economic, social status. And then, you can start to move on and upgrade the devices. And I feel like life-centered is even broader. It's like, can you design something to the lens of cats, your pets, your animals? So, it's really like, it's really...it sounds a little bit like a speculative design. But the truth is, like, we can shift our perspective to different kinds of species, cross-species, not just focus on human, because everything we design definitely starts from also for a human being. But now life-centered is like, it's longer, broader. And then, for me, it also means like, we just talk about life-centered. It's like, really think through all different stages of life, not just, like, focus on one single age or a single stage, too specific, too narrow. It's, like, broader. So, when we talk about life-centered design, LCD, we really think about a lot of different systems, framework. What's the model we can follow? You know, so we're also thinking about policy, about power dynamic, government, ethical issues. So, this, I think, like, it's broader, and it's really large. Sometimes it's pretty vague, for sure. We have to use some cases or really think about in different contexts. Context is really important, designed for different contextual knowledges and needs. SAMI: Yeah, I think that is actually a really helpful understanding. Myself I don't know anything about those concepts, so to kind of get that theoretical understanding and explanation from yourself is really helpful. In a more practical sense, I have a question, which is a very selfish question. The reason it's a selfish question is because I want to know what do you think? When you look at the world through your designer lenses, what do you think is the worst-designed product you've ever seen or come across? And I think I know the answer to this. I think there is a right answer. While you have a think, I'll share my answer. I don't know if you have this because you said you're based in Boston at the moment. And I'm showing you because we're on camera, but I will describe it to the listeners as well is what they've done with bottles now is when you open, like, a Coke bottle, for example, all other beverages are available...Coke, if you want to sponsor us [laughter], we're happy just to mention you. When you take the bottle cap off, it's now connected to the top of the bottle. So, someone has decided...now, I understand the reason behind it. They're saying that it's for recycling. So, when you throw your bottle away, make sure the cap goes with the bottle. But someone has sat there, and they've designed the bottles. So, when you take off the cap, it's still connected to the top of the bottle. And countless times, I'm either pouring into a cup or pouring into my mouth. And that cap is getting in the way. So, the liquid kind of goes into that cap, and it spills on me, or it spills on the table. This is an absolute design failure, a catastrophe in my eyes. That's my worst design that I've come across in real life. Do you have anything you can think of that you look at, and you're like, who designed this? SHENG-HUNG: This is such a great example because I did have similar experiences when I went to Milan Design Week last year. All the plastic bottle is, like, connected. The cap connects with the bottle. And I didn't know that it's on purpose at the very beginning. I thought, how come it's, like, connected? I want to take it out because it's easier for me to drink. And I realized it's not just this one; all of them is the same [laughs]. Yeah, that's a great example. I think, for me, design for failure adapter, for example, you know, adapter, like dongle, right? Like, we have so many different...this guy HDMI cable, the cable for iPhone, and the magnet for my Apple MacBook Pro. That's painful because you try to find, like, when you go to, like, a talk or a speech or try to present something, I think, for me, the easiest way is, like, AirPlay, right, Wi-Fi or Bluetooth to connect to the projector. But in reality, you always need this HDMI cable. And this guy connects with my Mac. There's some problem. It depends on...now I always bring my adapter with me. It's just like, we have that [inaudible 28:04] like, you know, it almost, like, very frequently, if we're meeting, you have to show your screen. How can we design less physical but it's user-friendly, right? People use Mac. People use Apple, use, like, Microsoft. How do you design something like a universal adaptable to everyones, just sharing screen? This is what I need. So, I think this could be one bad design, I think, at this moment [laughs]. SAMI: Yeah, that's a great example as well, and so frustrating. And I wonder if it's, like, a money-making scheme, you know, everyone has their own chargers. And that's a way kind of they make some income as well on the side. Jared, what have you seen in the world? What's your pet peeve? What really grinds your gears? JARED: This was easy for me. It came to me straight away. Any door that has a handle that you can wrap your hand around which signifies it should be pulled that is push. It's just, I mean, what is going on there? It drives me bonkers. SHENG-HUNG: [laughs] SAMI: That is brilliant. I think it's only fair if we flip the question, right? And then, we say, what's the best thing you've seen designed, right? There must be something out there where you've gone, "Oh, that is so useful. That makes so much sense. Why haven't we done that until now?" And have you kind of...I guess this is for Sheng-Hung, like, have you got any inspiration from that sort of thing? SHENG-HUNG: I have to be honest. Like, I really feel like in the past, I'm kind of scared about, like, use your face to unlock your phone. But the more I use it, I feel like, oh my God, this is so convenient. You just look at it. I know it's a bit scary because they have all your biometric data information. I know even you protect under the regular law, but still, I feel like, yeah, it's so seamless connected. And I feel maybe the better answer is like, I feel a great design is, like, to reduce the friction between the transition of devices by devices, right? So, for me, I mean, so interface by interface. So, when I share the data on my phone, what does that mean? From phone to my computer or phone to other people, right? All the different interfaces changing. The less friction, the better. I feel seamless connected. So, you know, AirDrop, super convenient, photos, videos with people, Mac users. But what does that mean for, like, Windows users, right? And so, every platform has their own, like, spec, or criteria. And I feel if the user can feel the seamless friction between these interfaces, for me, that could be a great design solution. JARED: I love that answer. And I love that description of reducing friction. It reminds me a little bit of, I think, my favorite book on UX is by Steve Krug, which is "Don't Make Me Think." And it's just all about doing the simplest thing, reducing confusion, overcoming objections, and reducing friction. So, I really love that. I do have an answer for this one as well. It's a little bit selfish or focused on my own life. So, I have a dog. She's a Welsh Terrier called Rosie. She's just turned one. Whenever we used to go out, you've got to take water for her if it's a hot day. I always used to take a bottle, whether you could unscrew the top or not, I'm not sure, Sami, and, like, a little bowl to put that in, or you use your hands. And, invariably, she's not going to drink all of the water, so you've got waste. You throw that out. The bag gets wet, all of that. Someone has designed this really cool bottle where the top is actually the bowl. It's an all-in-one. And you press a button; the water goes into the bowl. She drinks. Whatever's left, you press the button again, turn it upright. And the water just flows back in into the rest of the bottle. It's such a simple thing. But, like you say, it just reduces that friction. Anytime a problem no longer exists, manual to automatic cars, fight me, I'm all for it. Well, that's a problem solved. That's less friction. That's beauty in the world. SAMI: Yeah, I think it's amazing. When you think about these examples, it really brings out how much of an impact design has. So, you can have the best product in the world, but if you don't get that frictionless design, or you don't get that design that's going to really bring that improvement, it's going to be difficult to make that product a success. And I think there's some, like, when I think about leaders and innovators in this kind of space, so I know you already mentioned IKEA and I think of Apple. And I don't know the answer to this, and maybe our listeners also wonder, like, how do these companies...they seem to keep getting it right. No matter what happens, they seem to set the trends, and they get their design spot-on, and they innovate in that space. How are they so successful in their design? SHENG-HUNG: I think a recent example is like, you know, like, Apple just recently launched the Vision Pro, right? The XR, the goggles. And put the demo time 30 minutes to get in-store experiences. You're booking the demo time with them, the 30 minutes. For me, I wrote an article about it. It is less about the goggle itself. It is about the whole experiences. The time you enter the store, right, and then you're waiting there, who guiding you? The Genius Bar people guiding you. You sit down. You have the prescription and your glasses that get measured, scan the QR code, and find the match [inaudible 33:35] pair of goggles that fit your [inaudible 33:37] of your face. And they put it on. They sit on the side, use the iPad to guiding you, and tell personal experiences or stories. These companies are very design-driven, vision-driven company. They really think about the whole experiences of users, right? And, for me, it's too pricey, for me, the product, obviously, right now. But I have very delightful, positive experiences because of that 30-minute demo. So, I kind of plant the seeds in my heart. Oh, if the second generation or something have discount, I would definitely want to get one for myself. Not really because...it's a great design for sure, but also, the impression I have. And I feel that really, really, like, make a difference, right? It's tiny. It's very subtle. They can, "No, we don't have, like, demo experiences." They can just purely sell the product. But I think they sell something bigger than just product. Branding user experiences, delightful experiences. And I can really feel that, and that's really powerful in the end. JARED: Do you think that that sort of level of design is limited to the companies that can afford it like the big names? Like, obviously, there is a cost dedicated to having the time and to putting the resources to that. Is it always just going to be the big players, or are there things we can do to democratize that availability for the startups, for the SMEs? SHENG-HUNG: I actually think it's about a company's culture. So, another example I would love to share is, like, when we did, like, an inspiration trip in Tokyo, and there's a very famous, like, chain bookstore called Tsutaya bookstore or Tsutaya electrics. So, to my surprise, like, yeah, it's a big bookstore, and we probably think bookstore selling books. No, they're actually selling a lifestyle. So, for example, like, if I want to buy the book around how to use a camera, right, the way they curate it, it's like, yeah, we do have the books around camera, but also, we'll put the real camera, like, near the book. So, they curate the whole experiences. You flip the book. Oh, this is so cool. Thanks, I want to try it. You probably, in the end, you got both. So, very interesting and also very human-centered, like, retail experiences. Why did I say culture? Because when I entered the store, I asked for one book I was looking for. The staff came to me, and she bring two books to me. One is the book I want, unpack. And one is the book...it's the same book, but without the plastic cover. It's brand new. And why she brought two books to me because if I want to buy this book, I not only read inside, but also, I can just get the new one with me to check out. And this is so subtle, right? Because they're not just bringing you, like, the sample. They also bring the final product with you. So, I feel that kind of culture is, like, very strong, customer-centered, think about your needs, think about your next step. So, they kind of plan ahead, and this is so strong message to me. Oh my God, this is such a great design culture, or at least a human-centered culture to think about my needs, my decision-making process. So, I feel connected with that, and I feel like, yes, they have money, but also, like, they really cultivate that culture within the...not just...they also send a message to their customers. SAMI: I feel like, Sheng-Hung, we could speak to you for hours. I mean, you are opening my world and my eyes to a different world of design. I've got one final question for you before we wrap up that I wanted to cover. I've seen from your website, like, you've personally designed products. So, out of all the products you've either designed yourself or you've been involved with, what would you say, and could you describe for us your favorite product that you've designed yourself? SHENG-HUNG: I think my favorite product is, like, I help and re-design, like, Shanghai Library Innovation Space that, for me, is OMG. Oh my God. It's crazy. Like, one single team, my side project and collaborate with the full staff, librarian, the leadership team. What is powerful is, like, library for them in Shanghai, it's a local hub to connect the community and also to teach, to learn for the younger generation how to use the space. For sure, most people use that space for, like, self-studying, you know, activity and all this stuff. But, for me, like, it's so impactful because every single change that means a lot of impact because it's a public space. And also, it's really, really powerful. Like, you think about the decision-making process. You have to think about feasibility, viability, and also desirability, all things to connect together. And it's really hard, not easy process. It took me about a year-long project. And I'm really happy because, in the end, it's really from sketches, concept, prototyping models, all the way they rebuild, modify the design, integrated. And now the new library they build on another area of Shanghai is really based on this model and framework. I'm very happy, and I also feel like, yeah, design can make a positive impact. It's not like a concept. It's real. And it's nice. It's painful, but it's really satisfying, yeah [laughs]. SAMI: That's really cool when you get to a point where you've done something, and then you see people using what you've designed and, like, enjoying that space and benefiting from all that hard work that you've put into. I have to thank you so much for joining us and giving us time today on the Giant Robots On Tour Series of the Giant Robots Smashing Into Other Giant Robots podcast. Our listeners don't know, but you've had about two hours of sleep. SHENG-HUNG: [laughs] Yeah. SAMI: So, it's probably time for you to get back into bed yourself. But that is your dedication to us. It's been an incredible episode and an incredible chat. I finally understand why Jared does not like doors. I myself, you will understand if you see me in the street and I'm tearing a bottle cap off of a bottle, you'll understand why. And we need to sort Sheng-Hung out with more adapters with just a single charger for all his devices. If people want to get a hold of you, Sheng-Hung, where's the best place they can reach out after listening to this podcast? SHENG-HUNG: Yeah, definitely, you can reach out through my personal website portfolio. Yeah, shenghunglee.com. And I'm happy to respond and discuss about design-related topic. Thanks for having me on this podcast. It's very exciting, and hope we can create all the great stuff for our society. SAMI: Pleasure. There's always a challenge I give to my listeners at the end, and it normally is just please hit that subscribe button. Jared has promised me that he will do a shoey if we can double our subscribers by the end of the series. If you don't know what a shoey is, my only advice to you is do not Google it because you do not want to know. You can find notes and a complete transcript for this episode at giantrobots.fm. If you have any questions or comments, you can email us at hosts@giantrobots.fm. This podcast is brought to you by thoughtbot and produced and edited by Mandy Moore. Thanks for listening. See ya. AD: Did you know thoughtbot has a referral program? If you introduce us to someone looking for a design or development partner, we will compensate you if they decide to work with us. More info on our website at: tbot.io/referral. Or you can email us at: referrals@thoughtbot.com with any questions.
In this episode of the "Giant Robots On Tour" podcast, hosts Sami Birnbaum and Rémy Hannequin interview Dan Clark, the Founder and CEO of MindJam, an innovative platform providing emotional and SEN (Special Educational Needs) support for young people through gaming, game design, and digital skills. Sami shares a personal story about how his mother, an educational psychologist, introduced him to MindJam, highlighting its impact and relevance. Dan explains that MindJam was born out of the need to support young people who feel out of place in traditional educational settings, particularly those with ADHD, autism, and other neurodivergent conditions. By leveraging popular games like Minecraft, MindJam builds trust and engages young people in a medium they enjoy, transforming therapeutic support into a more effective and engaging process. Dan discusses the inception and growth of MindJam, which started during the pandemic when traditional in-person support became impossible. This shift to online sessions via gaming platforms provided a new avenue to connect with young people, enabling them to open up and build trust in a familiar and enjoyable environment. Dan emphasizes that gaming offers numerous benefits, such as enhancing cognitive abilities, fostering social connections, and providing a safe space for expression. Despite the negative stigma around gaming, he points out that it can be a powerful tool for personal development and emotional support. MindJam has grown significantly, now with 110 mentors supporting over 2,000 young people globally, showcasing the scalability and effectiveness of this approach. The conversation also touches on the broader implications and challenges of integrating gaming into therapeutic and educational contexts. Dan highlights the need for societal perception shifts to recognize the positive aspects of gaming, counteracting the negative media portrayal. He underscores the importance of educating parents, educators, and social services about the benefits of gaming and how it can be used constructively. Dan shares inspiring success stories from MindJam, illustrating how gaming can lead to real-world achievements and personal growth. MindJam (https://mindjam.org.uk/) Follw MindJam on Facebook (https://www.facebook.com/MindJamOfficial), LinkedIn (https://www.linkedin.com/company/mindjam/), or Instagram (https://www.instagram.com/mindjamofficial/). Follow Dan Clark on LinkedIn (https://www.linkedin.com/in/dan-clark-58533220b/). Follow thoughtbot on X (https://twitter.com/thoughtbot) or LinkedIn (https://www.linkedin.com/company/150727/). Transcript: SAMI: Right, we are back again. And this is the Giant Robots Smashing Into Other Giant Robots podcast, the Giant Robots on Tour series coming to you from Europe, West Asia, and Africa, where we explore the design, development, and business of great products. I'm your host Sami Birnbaum. RÉMY: And I'm your other host, Rémy Hannequin. SAMI: Let's get into it, Rémy. Joining us today is Dan Clark, the Founder and CEO of MindJam, a platform that provides online one-to-one sessions, providing emotional and SEN support for young people through gaming, game design, and digital skills. Dan, full disclosure on this one: so, about a month ago, right? I get an email from my mom. Now [laughs], this email says, "You've got to check this guy out. Go and take a look at MindJam." And I'm thinking, mom, I don't get these emails from you. This is not the normal sort of thing I'd get from my mom on your average weekday. And I know in the past, like, I've told her that I'm kind of doing this podcast thing, and I'm starting to regret, like, telling her this. Like, what is she throwing my way? But I get into some research...and maybe for some context, actually, which is helpful because my mom isn't just doing research for the podcast, my mom's an educational psychologist. So, she's been doing that ever since I can remember. I remember growing up as a kid, and that was, I mean, she assessed me numerous times. And she works, I guess, similar kind of to the children or people that you're working with, people with ADHD, autism, neurodivergent children, just often who are struggling in school and trying to find where they fit. And I start doing my research. I look into it, hit the website, hit your LinkedIn. And I'll be, like, totally honest with you: We were both just blown away by what you are doing. And this is coming not only from me, and I work in the tech industry, and I've got a history of slight gaming addictions, which we might touch on, but also coming from my mom who works on the other side and works with all the local authorities. She does the kind of tribunals that they have to do to try and get people into the right schools and kids into the right schools. And, literally, we were blown away, and I nearly got lost as well on your website. I found some kind of gaming streams that you do, and I feel almost like we missed a trick here, Rémy, because we could have done this podcast on Minecraft. It's such a nice flow, right, when you're streaming. DAN: Yeah, it makes it easier when you've got that distraction there as well. You can just chat about it. Thank you so much for inviting me on. It's a pleasure being here and, yeah, I'm glad you kind of understand what we're doing here. MindJam itself is four years old now. But I was doing things before in the pandemic, similar. But once the pandemic hit, that was the key moment where everything went online for my support with young people. And, suddenly, the light bulb came on, and I was like, this is a way in. You know, there are so many young people that are struggling, lost, feel they're stupid, and don't fit in. Yet, actually, they're amazing. But, you know, a standard way of sitting in front of them going, "Tell me why you can't go to school. Why can't you do this?" you know, it doesn't work. They don't trust that person. They've got trauma. They've been, you know, battered down by education and by health services. And so, to suddenly have someone who comes in and goes, "Oh, so you love Minecraft. Oh, I love Minecraft, too. Let's join in. Let's go in a world." And then, you can build that trust to then go, "How's your week been then?" Or, you know, and start talking, and you're just on the same wavelength. And, for me, it was something as soon as I sort of realized, it was like, this is...of course, this makes perfect sense. And then, I looked and saw nobody else is doing it [laughs]. So, I started off MindJam just on my own. At first, very quickly, we got working with lots of...in the UK, we have local authorities, which is the councils around, so seeing there is a real, you know, thing that they would work with us. So, that was great, to be recognized as actually a real service, rather than just someone playing games with kids. It's like, no, this is real. This really works. And then, it quickly got bigger than me, and now we are at 110 mentors working for us, and we're supporting over 2,000 young people all over the world. SAMI: That's incredible. DAN: It's a mission of mine, you know, we'll go more into my sort of history, but I've got two neurodivergent children: both autistic, one's ADHD as well. When you see something that you think is going to work for your child, to then suddenly see it's got, like, a two-year waiting list, which most have, it's heartbreaking, and you know it's going to be too late. So, it's always been my mission with MindJam to keep that waiting list as small as I can, but also, obviously, expanding with quality mentors and all that. So, you know, we generally tend to always say about three months before we can sort of get that support for young people. But yeah, it's something very close to my heart that I'm so passionate about and, yeah, it's been a great journey so far. SAMI: You can tell. It's so interesting because, like you say, when you find something that works for your kids. Because when I was younger, I struggled with separation anxiety a lot in school. So, I would have days when I would really struggle to go to school. During my high school period, I went to the Royal Free, which is down in Hampstead, so not too far from where I grew up and not too far from my school. And my parents...I tried to engage with a therapist. But it's almost like, I don't know if I wasn't cognitively or intellectually developed enough to engage in that way, but it didn't work. Ultimately, I did kind of one or two sessions. I remember filling in some questionnaire and thinking, like, I don't get this. This doesn't make sense. And what you're talking about, if I understand correctly, is you're coming to where the child is at. You're coming to a safe space for them, a place where they feel comfortable. It's almost like a world which is predictable. Whereas the outside world is very scary, right? Especially for people who have generalized anxiety disorder, like I said, autism. It's very challenging. And so, you come to their level, and you say, "Right, let's find a place where we all feel comfortable." And then, we can start to engage. And you say, like, you know, the pandemic was a little bit of a light bulb moment. What's been the biggest barrier then? So, you've found yourself kind of going into this and saying, right, this is something which works. It works for my kids. I want to make this available, accessible. What's been your biggest barrier to getting this off the ground and getting it working? DAN: It's the negative thoughts and the way the media portrays and education portrays gaming, basically. That has been the hardest thing is most parents are on board, but they still feel a little bit ashamed of how social media is on gaming and screen time. And they're very worried that they're not doing the right thing. And we come in a way of also educating. We educate the educators. We do training plans for schools, and for social services, and all sorts because there are so many benefits to gaming that aren't recognized. And, you know, gaming is still generally quite new. It's evolved so much in the last even 10 years. It's insane the way the characters have evolved. And the emotional nature of games now is really complex and, you know, young people and older people can get so much from them. But gaming still, in general, people are still like, "Well, get off that. Do something actually worthwhile." It's like, it's so worthwhile. There's so much, you know, strategy game you've got so much from it. And a fast-paced shooting you've got cognitive abilities. The perfect example I've got is, did you hear a couple of months ago a young lad, I think he was 13, he beat Tetris. SAMI: Yes. DAN: He completed Tetris, which is incredible, you know, it's like, oh, wow. And the first thing the newsreader said to them, the media person interviewing him went, "You should get out more." That's the way she portrayed it, rather than going, "What an achievement it is. You should get outside more." I'm literally like, what? What's going on? You know, again, this kid, you know, he's in the Guinness World of Records. What an achievement. He's famous around the world for doing it. It's like, why is that not seen as such a good thing? You know, so yeah, so that was the hard thing was especially schools, you know, they're very frightened of gaming and of change. And so, trying to help them see that, actually, if you meet a young person where they're at in something they love, then you can help inspire them and help find out why they can't deal with the things, why they can't engage with school, and also inspire them for future learning careers. Even healthy gaming comes from having that understanding of how they're gaming. So, if someone's sat up all night gaming, yeah, we all know it's not great for them. But if you just say, "Gaming's evil. Get off it. You're wasting your time. I'm turning that off," they're going to want to rebel against that. Yet if you come in and go, "Oh, wow, I can see why you were sat up all night doing that. But have you noticed that you're not as good at playing when you're really tired or really hungry?" And if you look at the top e-sports players, they're athletes. They exercise; they eat well; they sleep well. So, you know, if you embrace gaming a bit more, you can get that trust and that bond to then help inspire in other ways. RÉMY: I mean, I could talk about it for a long time. It's really refreshing to hear someone talk about video games in such a positive way and talking about the benefits. And you even mentioned strong players like athletes. It's really refreshing. And I'm wondering, how did this knowledge come up to you in the first place? So, I bet you might be someone enjoying playing games yourself. But how did you see all these benefits yourself? Because, unfortunately, it's not something we talk a lot about. As you mentioned, in the press, we hear about all the negativity. Every time there is a strong event, we blame video games, all that. And we forgot all the stories where the video games enhance people, if they have trouble or not. It can be very beneficial to a lot of people. So, how did you see this value yourself? DAN: Yeah, well, yeah, I've always been a gamer, you know, ever since Spectrum 48K, I think you had. I'm showing my age now, but it was mainly when the Sega Megadrive, and from then, PlayStation onwards were my days. And me and my brother used to have great times together on that as well. You know, it was our bonding. But then I think the biggest light bulb to me...before the pandemic, I was a teacher. And I used to teach music and ICT and computers as well, and having my children as well, and both in school connecting with the young people. Because I was a gamer, I could talk about the games that they're playing with them and to see their eyes light up...and you're on a different wavelength with that young person. They suddenly got this trust in you, and they want to tell you all about what they've done on Minecraft, or what the new season of Fortnite's about. And it was having such a beneficial effect on them and same with my family as well. We, you know, both my children are autistic, and we've got, you know, we have a lot of difficulties around that of bonding together as a family, yet our closest moments have been through gaming together. So, Mario 3D World was the first one I remember with my children playing, and we could play at all levels. So, my son was about four and, you know, he was often in a bubble, killed, and floating back onto the screen again. But, you know, we had a great time. And I was suddenly, like, looking, thinking, this is amazing. You know, nobody hears about this side of it that it's bringing us together. And so, from there, I then started doing after-school gaming clubs, so not coding clubs, nothing like that. It was gaming. And the young people they loved it. It was oversubscribed. Masses of kids came to it. We had all sorts of things from Super Smash Bros, if you know that, to, you know, to PlayStation games, Go Simulator, and everything playing. And we just had a whale of a time, and they could really relax and make friends. And, again, it was all coming from the joy of gaming together, basically. And it's, you know, as much as some people might not like it, it's bigger and bigger. It's the biggest entertainment industry now. And, you know, on the other side of it, there are so many careers in it. If your young person has an interest in gaming, see what they're interested, help it, champion it because it's, yeah, you know, there's such a future there. But yeah, that's my story, basically, and where that sort of light bulb came from. And then, I've done a lot of research into the benefits of gaming and how you can use that for connecting with young people. And, you know, so many games now have characters with, you know, emotional things going off, or, you know, you can talk about feelings even in games like Minecraft where the characters don't talk. But you can be like, how must that person be feeling there? And, you know, you can really bring in real-life situations while gaming and also have a lot of fun, which I think is super important as well, which sometimes gets forgotten about. But, you know, real life is really enhanced by having loads of fun, and gaming's fun. SAMI: Yeah. It's so fascinating. As you're speaking, I'm having this internal dilemma, right? Because, in my head, everything you're saying is true and makes sense. And I believe it, and I've seen it. And then, I probably still harbor those feelings that are almost entrenched, like you're saying, in the media with, you know, the person who completed Tetris. And those sorts of feelings are still, like, a little bit entrenched to me in terms of the negative sides of gaming. Like, I guess I grew up probably similar to you, where it was like, "Well, why aren't you outside more?" and the negative aspect of it. I spoke about this in a different podcast, which I've apologized to my parents for mentioning in public. But when I was in university, it's too late now, I also kind of developed, I would call it probably, like, a small gaming addiction. I don't know where it would sit, but I was doing all-nighters Playing Call of Duty, Modern Warfare. And so, there definitely is a negative side. But I like what you say about, well, actually, you can address that in a healthy way. But then, this week, just this week, which is quite uncanny, my seven-year-old comes, and he says, "Daddy, I really want to get an Xbox, you know, my friend's got one." And he's just starting to get to that cusp of gaming. So, in my head, I say, yeah, like that makes total sense, and I imagine the benefits and the fun time me and him could have on an Xbox. But I still struggle with those feelings of...maybe they're my own worries of, well, but what if he neglects his other stuff? What if he goes into like, yeah, with ADHD, he goes into hyperfocus, and that's all he does? How [laughs] can you counsel me out of this concern? DAN: Well, no, I completely understand, and that is where all our fears come from, especially our generation and how it's put through. But I think young people more and more connect through gaming, whereas I think when we were gamers as young, a lot of stuff wasn't online. So, we weren't playing with our friends. We were playing on our own a lot of the time, whereas it's very social now. Platforms like Roblox and Minecraft are the things that are super social, working together as a team, things like that. But also screen time, I can show you that we've got a whole list of benefits of gaming, actually, that I'll share with you because there's studies that even screen time has been proven not to be detrimental the way we're told it is. And I think we must know that through how we work. Most of us work on screens these days, so. SAMI: Yeah, that's such a point of contention in the house because we currently do only on Fridays. So, they get, like, two hours of screen time. I don't know if that's strict. I don't know where I am on that. Do you have, like, with your own kids, or how do you handle that discipline? So, let's say I get the console, right? I bring it into the house to my seven-year-old. Do I limit it with screen time? How would you approach that sort of thing? DAN: Obviously, with a seven-year-old, it's a little bit different from...mine are now 17 and 14. So, we discuss it more, but yeah, definitely, you know, have boundaries. And also, if you're worried about how they're gaming, maybe have the Xbox in the living room, so instead of gaming in their bedroom, they're gaming when you're around, and it's a shared family activity. And then, it's easier to say, "Well, we're going to be having food in a minute. So, finish up on that game." And you can have all that understanding. But I think also, you know, that other side of things of coming from seeing what they're playing. I talk to parents a lot about this, and they get, you know, they see frustrations in their young people when they're trying to get them off. But they don't realize that maybe they're playing something like Fortnite or something that's a bit more online team-based, where if they pulled them off the game in the middle of the match, it could be detrimental to the team they're working with, their rankings. You know, they could even get banned from the game for a few days, you know. So, understanding and them being able to work time management together, being like, "Well, after this game is finished, this is where we're going, you know, we've got to go out. We've got to do this," you know, there is a give and take there. And I'm not saying there isn't negatives to gaming. We need, you know, everybody needs a break as well. But, again, through the understanding of what they're playing, you can have those conversations. If you're not playing them or watching them and don't understand what the game is about, and what the joy is about, there's going to be a gap between you, you know, where the young person is going to be like, "You don't understand me. You don't understand why I want to play this." My kids, you know, we went from the other [inaudible 17:37] because they've had severe problems at school, both of them, through their neurodivergency, and gaming has really helped them both to regulate. And maybe when you're saying about yourself when you had problems, and maybe there was something else going on. And then, the gaming was a way for you to cope, that safe space to go to that was actually working in a way as a little bit of therapy and keeping you grounded, you know, as well. So, you know, there's two sides to see it. But yeah, definitely, I can understand the worries of staying up all night playing it or not doing your homework and playing it, although I have different things to say about homework. But to say it's not actually beneficial is wrong because, you know, you just got to look at something like Minecraft and the amount a young person can learn, everything from biomes, and blocks, and diamonds, or ores to actual mathematics and things. And it naturally leads onto PCs and learning how to code things and who knows where that's going to lead, to creating something completely new. So, I worry for the ones that are heavily restricted on screen time. I worry that they're being held a little bit back. You know, that might sound a bit controversial for some people. But when most jobs are digital and you're not allowed to learn, I mean, the young people I see they're so gifted at such a young age in understanding digital things that they're going to be at the forefront of the new technology. So, it's almost like, yeah, I think it should be embraced with both hands. RÉMY: There's an incredible opportunity to learn new things through video games and to be happy and to share, like you said. And I bet our audience is already quite open to video games, but we never know it. I think it could be interesting if you could provide, like, a very simple, not comprehensive list of famous games and the kind of skills and benefits they provide you. You mentioned Minecraft; you mentioned creativity. But what kind of games and skills benefits you? You could say for our audience to understand more about the opportunity that is out there. DAN: Yeah, I mean, there are so many. But yeah, so, if we look at your normal shooter game like Call of Duty, and Fortnite, and things like that, that is for cognitive ability. You know, getting those dexterity in your hands and learning those [inaudible 20:11] of pressing buttons is more than you think. It's really training that brain and getting that brain working really quick. It's proven to boost your brain power, your gray matter. It's actually proven that gaming, in general, just boosts your gray matter. I mean, we all know about doing brain training games, but all games using that brain, you know, it's much more advanced than sitting watching TV. But then if you go into more things like puzzle games, so things from your Tetris all the way through to more advanced ones like Portal or strategy games like Civilization and things, there is so much you're doing. You're boosting that brainpower, and you're thinking all the time. But then you can get into...yeah, back onto the shooter games as well, they help with spatial recognition. So, it's actually helping to spot things from a distance: dangers or things to collect. You can see them, and it actually enhances eyesight. It is proven to enhance eyesight, which is great. Decision-making and leadership skills, which is a key thing people talk about for business, is all there when you're in your team of shooters. You're playing Overwatch or you're playing, you know, any game like that. You know, there's always somebody leading or, you know, saying what should be best, seeing the best strategies in there. Problem-solving comes into all sorts so, obviously, in shooters and things again, I'd- say, but also your Minecraft. You know, you've got to create a certain thing to defeat the dragon or whatever you're doing. There's always something, or if you're building something. But then, of course, your high-end puzzle games and even things like Mario. I mean, they get so complex in the problem-solving to overcome a level. Again, the brain power, and the brain power seeing these young people that they're way more advanced than we were playing games. The games are so intricate and so hard now. One you never hear about is social skills until...I think the pandemic helped that a bit. People started to see, oh, Animal Crossing, it's a great way to connect with people. And, you know, and Roblox as much as it gets a lot of bad press, for young people to connect and play, and lot of it is almost like playground role playing play, and they're playing together. You know, there's games just based in Ikea, and they're shopping, and [laughs] things like that. It's really good for them to be doing that. And health and fitness surprisingly, of course, is in gaming. So, obviously, a lot of Nintendo Switch games are sort of standing up, you know, playing switch sports and things, but then virtual reality is huge for that. And if you've ever tried Beat Saber, that's a real workout, which is really good. But there's loads of boxing ones. There's one that kids play now called Gorilla Tag, where, oh my God, that is such a workout. I have mentees that I work with, and then we'll be like, "Oh, Gorilla Tag," an hour of that, I am exhausted. Because you're just flinging your arms around like a gorilla trying to move fast. It's amazing. SAMI: I saw a post you did recently about there's, like, a Greek mythology level on Fortnite, like, an educational aspect [laughs]. It's so funny because I remember playing God of War on the PS2, and I learned so much about Greek mythology. Everything I know comes from God of War. And so, there's also that educational aspect. DAN: Yeah, exactly. You get this deep dive into something, and you really find what you're interested in. So, I've got a kid, and he loves this game called War Thunder, which is all about planes, World War planes, and he can tell me everything about every plane and what country it's made. He can spot it a mile off. You know, "Oh, that's a Russian plane from so and so. Its weak points are here. It was built by so and so." And it's like, you're a genius, and it's all come from, you know, this game's sparked this real interest. And, you know, like I said, Fortnite brings it in, God of War, of course. Assassin's Creed is amazing for things like that, history, it goes from Egypt times. And they even now have walkthroughs in the game where...this needs to be used in schools. I don't know if schools embrace it yet, but you don't have any of this story and the killings and stuff. You just are going through history and walking through the towns and things like that, which is brilliant. The latest one for Assassin's Creed was Vikings, wasn't it? And that was brilliant because that brought in the UK and how it was when the Vikings came over. There's so much stuff. I've got a young person, and he loves this game called For Honor, which is all about medieval sword fights. And he got such an interest in weapons that he's then become a blacksmith. He's enrolled onto a college course apprenticeship being a blacksmith. He wants to be making armory and swords for movies. You know, he said like, "Look, Lord of the Rings, that's all made properly, isn't it?" I mean, that's [inaudible 24:50] SAMI: Wow. DAN: Yeah, it's amazing. One other thing that the games bring, which I think is amazing, is mindfulness as well. There's a huge thing of that. Yeah, like I said, going back to maybe yourself when you were gaming at night, and you maybe needed to destress and maybe take your mind off something, you can get into a game and almost...there's a thing called the grind in the game. Minecraft has it a lot, where you've just got to get yourself a hundred diamonds, or whatever [laughs]. So, it's like, you can almost turn your brain off and just do that, you know, and it can be so super relaxing. And you can get into this thing called flow state. A lot of driving games are like that. If you hit every corner perfectly, you're kind of just in this dream-like state where you just...everything's going well. And that brings a euphoria, too. There's so many good things. But now there's loads of games that are actually based around mindfulness. Tetris is one that's been proven for that. But I don't know if you've heard a more recent one called PowerWash Simulator. Now, this game was one of my most favorite for the last couple of years. All you're doing is washing stuff with a power washer. But the way it works, it gives you a little ding when you've cleaned something properly, like a [vocalization]. And it just...you stand back and look at your job. Honestly, it's amazing. But now Oxford University are doing a full study on it because they realize how beneficial it is to relaxing and chilling out, you know, and just making yourself just feeling happy when you need to just de-stress. It's amazing. RÉMY: I can totally relate. I remember a few years ago, I played GTA 5, and GTA 5 is the kind of game famous for arbitrary violence or all this kind of stuff we hear in the media. But I remember me playing and sometimes I wanted to play just to take a bike and to go on the road and to see a sunset. And, of course, we could argue that I can see the sunset out there, but, in a game, it's just a piece of art. At work, recently, we just had a conversation about beautiful games. So, we weren't interested in all the features or how the game would work but just how beautiful it is. And sometimes we just play video games because they're beautiful. And so, they could provide so much on the intellectual level, on the skills, but also, just as piece of art, just beautiful things made by beautiful artists. DAN: Yeah, it is amazing when you see that. And yeah, I get that completely with GTA. It gets a lot of bad reputation, you know, and story-wise, it is very adult. But, you know, it's the biggest game in the world for a reason. And, you know, like you said, you climb the mountain, you look at the view, you know, it is such a lovely thing to do. There was a game, Red Dead Redemption. I had a young lady I was mentoring, and she was situationally mute, which means, you know, she couldn't talk to anybody. She used to type her responses to me. But she loved Red Dead Redemption, loved horses. And she actually created a group from all around the world, where they would all meet her on a Friday in the game, and she would take them on horse trails. And so, this is all in the game, and she would just take them around to beautiful spots, do nice little jumps with the horses, setting up camp, you know, and, I mean, that's [inaudible 28:08]. It's amazing. And yeah, she ended up making a horse game on Roblox, and that doing really well, and her actually working for Roblox themselves. So, yeah, you know, it all inspires them to work on that. And, I think, sorry, I'm going on tangents here, but also, as you say, appreciating art. There are so many different sides to gaming. A lot of people used to think gaming is just coding, and I don't want to be a coder. That's confusing. I don't want to do that. If you look at the credits that roll on a main game, and they go on for, like, about an hour. There are so many different jobs from artists, storyboard writers, level designers, musicians. There's everything there. The coders are just one part of it. So, as I said before, there are so many career opportunities there, either starting up your own business as a self-employed person or getting involved in it. One I love...a lot of the neurodivergent people I work with [inaudible 29:07] is being a games tester. Because the first thing my son ever does is, if he gets a game, he tries to break it. He tries to find where he can walk through a wall, or something like that. So, it's like that job would be ideal for you. It's like, it's amazing. And that's a job. That's a really important job as well. SAMI: Yeah. When you talk about these stories, they are inspirational. Like, I feel like almost, like, a flutter in my heart as you talk about this kid who maybe felt he has kind of no hope or very little opportunities to actually honing in on this Viking game and then being able to go and become a blacksmith, or this other person you mentioned who's now with Roblox. Yeah, I almost wish, like, they had more publicity around them. And maybe we're kind of doing some of that work now. What would you say is your biggest success story? DAN: I guess MindJam in itself I think is just, I mean, it's way bigger than me now. Obviously, it was born from this idea of giving young people the time and the respect. They are doing something that they love to do and is beneficial. That's what I found was everybody...even when I was teaching, we used to have this connection with the kids, and I used to work one-to-one with the, you know, special education needs, young ones. And a great connection talking about gaming, and their eyes would light up. They would talk about their week, and how they were feeling, and what they achieved. But then it would always be, in the back of my mind, we need to get back onto what we're supposed to be doing and, you know, I need to tick these boxes. And there's always something wanted from them. And it's the same if they go and see a health service. There's always something that they want from that young person. Yet if you just approach them and say, "You know, let's do what you want to do." It's child-led. It's low demand, and let's see where that takes us. That's where we got to discovering about the blacksmith thing. And that's why we've got young people making albums and things with MindJam. You know, it goes anywhere. I've got one young person who shows me Tai Chi, you know, that's our MindJam session. It started off from Rocket League. So, it can really go anywhere. But yeah, sorry, going back to the big success, it is every day now I get a message saying how one of my mentors has helped a young person to help the whole family. That is just the best thing in the world. You know, this is something we've created, and we work hard. We work really hard to make sure we've got the best people. You know, and we're well-trained, and informed, and everything. To hear that it's really making such a difference, and, you know, some people say we're saving lives, and, you know, I just have to pinch myself. Me and my wife we were just like, we can't believe it really how amazing it is. But we're just on a mission now to make sure it's accessible for as many people who need it. SAMI: Yeah, I've seen some of the reviews on your website, and they're heartwarming. But, like, it kind of makes sense, right? Like, for some people, this is the only place that they feel safe. They feel comfortable. You imagine all the cortisol that's going through someone when they're in that fight or flight moment, and there's lots of stress and anxiety. And they enter into a gaming world, and they can escape. And all of a sudden, that reduces. You're dealing with a different person. You're dealing with someone who feels happy, who feels content. And then, you're opening up their mind to have other conversations, you know, like you say. I really recommend it to our listeners. Go and check out the stream. You do kind of...I've seen you've done a few episodes of streaming with other mentors. And it's fascinating to see how all of you, whilst you're playing, are in a conversation about, "Oh, how was your week? And how's that been going?" And, you know, something happened over there. And it's like, you're just in a more of a relaxed state to have those conversations. DAN: Yeah, you know, it's been used before, you know, LEGO therapy is kind of like that. You know, that's what MindJam is in a way is play therapy, but there's so much more you can do with the digital platform. And we're at an amazing age as well, where most bits of software are free. I'll click on like, you know, if they want to look into 3D modeling, it's easy to get a copy of Blender. If you want to get into Unity or Unreal Engine, I mean, there's always into...and it's all, you know, what a wonderful time. When we were younger, if I wanted to get into game design, it was so complicated. You didn't know where to start where, you know, so yeah, it's really amazing. And another thing that I love as well is the mentors that work for us. Most of them are really [inaudible 33:28]. I struggled when I was in my early twenties, and I remember seeing a counselor. And it felt like they had no idea what they were...yeah, they're reading from a textbook, you know, and I remember just really patronizing me. And I was just like, you've got no clue. Whereas I think all the mentors we have all said, "I wish MindJam was around when I was a young person." And I thought, that's the key thing for me, their empathy, their understanding. We don't have to solve it straight away. It's just being there and going, "Yeah, that is hard. Yeah, you know, you'll be okay though. And there's, you know, you're not on your own here." And, you know, I think that is...so many people seem to have to try and heal people straight away. And it's like, no, people just need time to talk, and it's the same as adults as well. Yeah, it could just carry on really to all ages really, couldn't it? SAMI: Yeah. And you've also got that buy-in, right? Whereas, you know, I think of myself perhaps going to therapy at that young age. I didn't really buy into it because I was sitting there with an adult who I didn't really know what we were doing. And I was just kind of there for a conversation. And here you've got...you're doing something that they like, and they enjoy. To put my parent and adult hat back on [laughs] because it's something I want to pick your brains on, right? So, working in the tech industry and working in coding, I've read articles about games, which kind of it says that they're more and more...you see it maybe more on the games on the mobile phone. So, they're employing, like, these kind of gambling tactics, so a lot of the stuff where it's treasure chests. And what is it? On Fortnite, it's the packs. On FIFA, it's also, like, you open up the pack and you see what players you get. So, that sort of stuff I also find scary where I feel like you have from the industry...so, whilst you're using the industry in this way, is the industry itself there to promote and perpetuate the benefits that come from games? Or are they looking, I want to get people in; I want to get them hooked; I want to use these gambling techniques, A/B testing, whatever it is? DAN: From all big companies, we get both sides, obviously. So, you got your unscrupulous ones that, oh, go for it. You loot boxes. But I think more and more, especially with young people, they're more and more aware. They're far more savvy than we are in these things. And the good one is EA with, you know, FIFA. They get review bombed because as soon as someone's putting in loot boxes and things, people are just like, you're just after our money. This is a con. It's pay to win. Mobile games are the worst for it, of course. You know, they're quick cash-making things. Again, instead of, like, saying, "All gaming is evil. We should never do it," it's being aware and being aware of what these games are trying to do, which, again, when you're looking at a young child, is having shared gaming experiences. So, you can go, "Ah, can you see what they're doing here? You know, they've hooked us in. We've played this for two minutes, and we've had free play. And now they're asking us to pay five pounds for extra things. That's a bit of a con, isn't it?" And, you know, you can actually bring that awareness, and then they're not going to fall for things like that. But at the other side of it, I see firsthand...I've luckily enough to work closely with Sony. One of their great companies is called Media Molecule. I don't know if you've heard of them. They did LittleBigPlanet, and lately, they had a game called Dreams, which is actually making games on a PlayStation, which is really cool. But they're so accessible. It's all about, you know, making everybody happy, giving people the keys to creativity, and really help making everything accessible. Again, they worked with this wonderful, wonderful artist who created characters, character designs. They'd never met her. She was so socially anxious. She never could leave her house but was actually one of their top artists that they would send the work, send the brief. She'd send this amazing art back, and then they'd pay her. They didn't have to come into the office nine till five for no reason whatsoever. And there's a lovely side, and, of course, there's a business unscrupulous side. And yeah, again, bring that education of that. This is what I think should be in schools. Instead of avoiding the whole issue, is actually talk about being toxic gamers and what that means, and how to deal with toxic gamers, and how not to be a toxic gamer yourself. For those that don't know toxic gamers, it's just people that are really, really mean to everybody, which seems to be a set thing that people do, especially to a new player. It's like, learn how to encourage people in. And there's now games coming out where they ban people straight away if they're being toxic, and it's all about helping that new player feel like part of the team. But again, yeah, let's say if this was actually brought into education, so then we learn about loot boxes and, you know, pay-to-win type games, then young people would be on that same wavelength. They would get it, either that or it would make gaming so lame that no one would play gaming anymore because it's in schools [laughs]. Like, oh, it sucks now [laughs]. SAMI: Yeah, I think that that way that you embrace kind of what gaming is and you say, well, actually, we can see that it's got a benefit. We can see that it's positive. How do we get the absolute most out of this? How can we not hide, stick our heads in the sand to the issues that might be there? And how can we then say, "Let's use this?" And I think, I mean, my mom will be listening to this podcast for sure. But I think it's something which it's quite disruptive what you're doing. I really do feel that way kind of dabbling in gaming, working as a consultant in the coding industry. I actually teach neurodivergent kids as well on the side. And I'm actually mentoring another kid in coding as well. And what you're doing, as I said at the beginning, it's mind-blowing, and we could talk to you for hours. We have a little chat on this podcast, which listeners can't see. And I asked Rémy, like, "Do you have any questions before you want to wrap up?" And Rémy was just like, "I just want to keep listening. I'm loving it." And I'm exactly...I feel like we can listen to...I think me and Rémy game and we dabble here and there as well ourselves. So, it's definitely something which speaks to us so much. But I've got to thank you so much for your time, for taking the time to jump on with us, give us such an insight into the work that you're doing with MindJam. Let's talk about the BAFTA Young Game Designers Award Ceremony Open Day. Give us some info. DAN: Oh yeah. Well, this is a lovely thing. I've luckily enough to be involved with BAFTA on this for a few years. An early success of MindJam was I was nominated as Mentor of The Year and finalist for Mentor of The Year for BAFTA in 2021. And they run this thing called Young Games Designers every year, and it's brilliant because they do...it's two sides to it. One is actually making a game, but then, of course, not all young people are ready to make a game. And, you know, so the other side is a games concept where you could just send in sketches, ideas, things like that. And that's really accessible for lots of young people we work with, of course. But yeah, in July, I don't have the date; it's early July, we have the award ceremony, which is on this Saturday. But then on the Sunday at BAFTA in London, it's an open day for families to come. You have to apply and get a ticket. I'm sure you guys can put the link on here later on. But yeah, MindJam will be there, but there's loads of game places. I think TT Games will be there who make the LEGO games. And there's all sorts of...we have D&D there. We have all sorts and talks on how to get into the industry and things like that. So, it's really a great thing to come to if you're a young person who's interested in gaming. SAMI: That's really cool. So, parents, if you're listening, save up all that screen time so you can use it. A month's worth of screen time [chuckles] at the BAFTA Awards, Young Game Designers Awards Ceremony in the Open Day in London. If people want to get hold of you, Dan, where's the best place? They've heard this. They're inspired. They feel like they've got someone who would benefit from your services. Where's the best place to get in touch? DAN: If you go to our website, it's mindjam.org.uk, and you can email us at hello@mindjam.org.uk. And I think you said this podcast is international, isn't it? So, we do offer sessions all around the world. We have mentors in America, in Australia, in Japan, all over the place basically. MindJam is universal. So, wherever you are, get in touch. And if you're interested in being a mentor as well, get in touch as well, so... SAMI: Definitely, I highly recommend. And I've already got people I can think of that I'm going to be passing your details on to. Listeners, listeners, listeners, our lovely listeners, no one likes missing out on things. Remember that flight you missed? The train that passed you by? Your partner's birthday? I've been there, by the way; I missed one recently. It's a horrible feeling. I cannot deal with you missing out on these things, but I can make sure that this feeling doesn't come about when it comes to our podcast. So, move your thumb. Yes, you, move your thumb. Hit that subscribe button. I can guarantee you, you will never miss one of our podcasts. And you'll hear amazing guests, just like Dan, as we get them in, and we have great chats together on the Giant Robots on Tour podcast. You can find notes and a complete transcript for this episode at giantrobots.fm. If you have questions or comments, you can email us at hosts@giantrobots.fm. This podcast is brought to you by thoughtbot and produced and edited by Mandy Moore. Check her out at mandymoore.tech. Thanks for listening. See you next time. Bye. AD: Did you know thoughtbot has a referral program? If you introduce us to someone looking for a design or development partner, we will compensate you if they decide to work with us. More info on our website at: tbot.io/referral. Or you can email us at: referrals@thoughtbot.com with any questions.
In part 1 of our season finale, the Story Pirates are pulled into a mysterious realm. Featuring two new stories: “Lima Bean with a Limousine,” a song about an ambitious legume who spends a milli on new wheels, written by Noah, a 9 year old from Canada, and “Giant Robot Particle on the Loose! And Now Aliens!”, a story about what happens when an intergalactic menace meets Minnesota nice, written by an 8 year old from Minnesota named Samantha.