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David, Devindra, and Jeff sink into the awkward world of Friendship, catch a getaway ride with Duster, and glimpse the dystopian future of Murderbot. Then they take a stab at their review of Final Destination Bloodlines. We're making video versions of our reviews! Be sure to follow us on the following platforms: YouTube Tiktok Instagram Threads Thanks to our SPONSOR: LINKEDIN JOBS: Post your job for free at LinkedIn.com/filmcast. Weekly Plugs David - Decoding Everything: Stephen David Miller's Cannes Dispatches Devindra - TWIT 1032 + Engadget Podcast on Samsung's crazy thin phone Jeff - Jeff's Cameo Page Shownotes (All timestamps are approximate only) What we've been watching (~00:08:40) David - Friendship, Love Death + Robots Volume 4, Murderbot Devindra - Duster, Love Death + Robots Volume 4, Murderbot Jeff - Friendship, Murderbot, The Four Seasons, The Karate Kid (1984) Featured Review (~01:12:07) Final Destination Bloodlines SPOILERS (~01:26:27) Support David's artistic endeavors at his Patreon and subscribe to his free newsletter Decoding Everything. Check out Jeff Cannata's podcasts DLC and We Have Concerns. Listen to Devindra's podcast with Engadget on all things tech. You can always e-mail us at slashfilmcast(AT)gmail(DOT)com. Credits: Our theme song is by Tim McEwan from The Midnight. This episode was edited by Noah Ross who also created our weekly plugs and spoiler bumper music. Our Slashfilmcourt music comes from Simon Harris. If you'd like advertise with us or sponsor us, please e-mail slashfilmcast@gmail.com. You can support the podcast by going to patreon.com/filmpodcast or by leaving a review on Apple Podcasts.
Jeff and Christian celebrate their 600th weekly episode of DLC by discussing Jade Raymond's latest departure, delays for Ubisoft and Marvel games, Nintendo offering free upgrades, and more! The Playlist: Christian: Capcom Fighting Collection 2 Jeff: The Slormancer Parting Gifts!
The Creature label features a lot of really innovative VR and MR games with rich and innovative gameplay mechanics, and they just featured three new games, a new DLC pack, and lots of updates about the games in a half-hour Creature Feature gaming showcase hosted on IGN. I had a chance to catch up with Creature CEO and Creative Director Doug North Cook to unpack all of the different announcements as well as do a bit of vibe check on the state of the VR industry (and responds a bit to Chris Pruett's GDC talk on Meta and the shifting gaming ecosystem). Announcement of Adepts Arena game Laser Dance update of entering into Early Access in Fall Thrasher is coming to Steam Deck New The Light Brigade mixed reality trailer Neat Corp recap with Budget Cuts Ultimate Neat Corp recap Garden of the Sea on Switch and Steam Deck Announcement of Crossings with a Steam Next Fest demo on June 9th Wordbound Teaser Prison Boss Prohibition launches on July 10, 2025 Compass shout out at the end of the Creature Feature of Trebuchet Announcement of Maestro DLC of Duel of the Fates from Star Wars Episode #1 New Starship Home accolades trailer Equip soundtrack for Starship Home coming to 100% Electronica label Creature Feature Bundle launches today with a 30% discount featuring Maestro, The Light Brigade, Fujii, Budget Cuts Ultimate, Garden of the Sea and Prison Boss VR Horseshoes Hotdogs and Hand Grenades developer Anton Hand says, "It's tough finishing stuff." No additional context, but could the full release of H3VR 1.0 be coming soon? And/or a future Creature collaboration? Sidequest Indie Spotlight Summer 2025 launches on YouTube We Are One shout out. Announcement of Deadly Delivery entering a closed beta period Here is the Creature Feature 2025 Summer Showcase that premiered on the IGN YouTube channel today at 9a: https://www.youtube.com/live/OEnj5u_Wht0?t=1765s This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
David and Hannah wrap up their coverage of Andor Season 2 by diving into the powerful final episodes, exploring how the series concludes Cassian's journey and its impact on the larger Star Wars narrative. They also discuss the newly announced DLC for Star Wars: Outlaws, how AI is being used in the Star Wars universe, and what it could mean for the future of storytelling. For more Star Wars content visit and subscribe to our YouTube Channel. Join our Facebook Group, follow us on X, Instagram, and TikTok. If you would like to support the show, visit our Patreon for more details. Please leave us a review and share us with your friends and family. May the Force be with You! insidetheforce.com
The Witcher 3 feiert zehnten Geburtstag und ja, wir fühlen uns auch alt. Mit Miles und Philipp von CD Projekt blickt Micha zurück auf dieses prägende Spiel. NordVPN im Angebot: Großer Rabatt, 4 Bonus-Monate und Saily-Datenpaket sichern unter: https://nordvpn.com/gamestar (Werbung)
HEAR YE, HEAR YE. We are now accepting donations so that the one and only The Roach can begin his long and mighty climb from Motel to Mountaintop. His ascent to the heights of Horny Oldmanhood. Said another way: we are trying to get him an inappropriately young girlfriend. Anything helps. Write in to the show @ JoshPotterShow@gmail.com with your best advice, stories of horny old men with 20-year old concubines, and of course: the craziest, most sordid stories you can find from every corner of the internet. ON THIS WEEK'S EPISODE: MAN-O-Pause Shirt Off Guys Sneaky Finnas Good Aim Poop Thiefs And much more! ★★★ This week's Intro Music: “Rigidity Organ” by @Oddtracknumbers Outro Music: “Live From The Roach Motel (feat. Hendawg)” by Brothers ★★★ See Josh Live! May 16th - The DLC at Quarters - Salt Lake City, UT May 29th - Side Splitters Comedy Club - Tampa Bay, FL July 13th - The Lincoln Lodge - Chicago, Il Aug 15th - Comedy Cabin - Janesville, WI Aug 16th - Comedy Cabin - Janesville, WI Oct 31st - Headbangers Cruise w/Lamb Of God Nov 1st - Headbangers Cruise w/Lamb Of God Nov 2nd - Headbangers Cruise w/Lamb Of God Nov 3rd - Headbangers Cruise w/Lamb Of God Nov 4th - Headbangers Cruise w/Lamb Of God ALL STAND UP LINKS CAN BE FOUND HERE: https://thejoshpotter.com ★★★ Josh Potter
Al and Kelly talk about Ratopia Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:24: What Have We Been Up To 00:17:46: Game News 00:25:17: News Games 00:36:08: Ratopia 01:02:56: Outro Links Tales of Seikyu Early Access Sugardew Island Sprinklers Update Outlanders “The Culinry Diaries” DLC Turnip Boy Steals The Mall Cubified Turnip Boy Plush Everdream Valley VR Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello, farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kelly: And my name is Kelly. (0:00:38) Al: And we are here today to talk about Cottage Core Games. (0:00:42) Al: Woo! (0:00:42) Kelly: Woo! (0:00:45) Al: Uh, welcome back, Kelly. (0:00:47) Al: Always good to have you. (0:00:48) Kelly: It’s always fun to be back. (0:00:50) Kelly: I feel like we talked so recently and yet so long ago. (0:00:55) Kelly: It really wasn’t that long ago. (0:00:56) Al: Let’s have a look. (0:00:57) Al: Your last episode was “Grimoire Groves”, and that was in March. (0:01:01) Kelly: Yeah, yeah, yeah. (0:01:02) Al: For two months. (0:01:04) Al: Hmm, I have not played that game since that episode. (0:01:07) Kelly: I completed everything. (0:01:09) Al: Hmm. (0:01:10) Kelly: Everything, everything. (0:01:12) Al: Impressive. (0:01:12) Kelly: And then I put the game down and never picked it back up again. (0:01:14) Al: Hmm, fair. (0:01:16) Al: That’s how I play most games, to be fair. (0:01:16) Kelly: It was fun. (0:01:19) Kelly: Me too. (0:01:19) Kelly: But usually I don’t go full completionist mode. (0:01:23) Al: Yeah, yeah. (0:01:24) Kelly: I pick things that I want to complete (0:01:26) Kelly: or give myself goals. (0:01:27) Kelly: Otherwise, I kind of lose motivation sometimes. (0:01:30) Al: Fair enough (0:01:32) Al: And then you were on the fields of then you were on the fields of mystery out before that. Have you played the update? (0:01:32) Kelly: But I was determined. (0:01:37) Kelly: No. (0:01:38) Kelly: I really enjoyed the portion that I played, (0:01:42) Kelly: but I decided that was enough and I’m just (0:01:44) Kelly: going to wait for the full game. (0:01:46) Al: I have done the same also. I was really tempted to jump in in the last update, but I’m like, (0:01:52) Kelly: Mm-hmm yep, that’s why I am I ended up picking up Sunhaven instead (0:01:52) Al: “No, let’s not do it. Let’s not do it. Don’t ruin it for yourself. Wait for the full game.” (0:02:00) Al: Yes. Well, let’s get into that then. So, just before we get into that, (0:02:02) Kelly: So I was like, you know what that’s a completed game (0:02:08) Al: we’re going to talk about Ratopia, this episode. Ratopia, this episode, because it has just come (0:02:14) Al: out in 1.0. (0:02:16) Al: Kelly has previously played it, so I thought we would talk about that. (0:02:21) Al: Before that, obviously, we’ll have our regular news. (0:02:25) Al: But first of all, Kelly, what have you been up to? (0:02:28) Kelly: “Playing Sunhaven.” (0:02:29) Al: I have questions. (0:02:30) Kelly: Woo! (0:02:31) Kelly: I also got 15 yards of dirt delivered to my driveway (0:02:34) Kelly: so I could fix my backyard. (0:02:36) Kelly: So that’s– (0:02:39) Al: Why is it measured in distance? (0:02:44) Kelly: I don’t have that answer. (0:02:46) Al: So, presumably, it’s like a set thickness, right? (0:02:47) Kelly: Do you know how I had to figure out what 15 yards of dirt was, (0:02:50) Kelly: Al? (0:02:50) Kelly: I had to go on YouTube and watch a video of a dump truck (0:02:53) Kelly: delivering 15 yards of dirt to someone’s driveway. (0:02:59) Kelly: I guess? (0:03:01) Kelly: Because they also do like– (0:03:01) Al: You’re the one that’s had it delivered! (0:03:03) Kelly: yeah, Al, this was through Facebook Market. (0:03:06) Kelly: This is just, I don’t know, the standard measurement (0:03:08) Kelly: that they use, though, because it’s cubic yards and cubic feet (0:03:11) Kelly: are used for soil. (0:03:12) Al: Oh, so it’s cubic yards, not yards. (0:03:17) Kelly: I don’t know, because they only said yards. (0:03:19) Al: Because that’s a bit– because cubic yards is a vol– (0:03:23) Al: Yeah, so it sounds like they’re just automatically (0:03:24) Kelly: It’s probably cubic yards, and I just never considered it. (0:03:25) Al: shortening it then, because cubic yards is a volume. (0:03:28) Al: That’s how you measure something like soil. (0:03:28) Kelly: Yes. (0:03:29) Kelly: Yes, that’s how I do my soil. (0:03:31) Kelly: I do soil calculations in cubic yards. (0:03:34) Kelly: I just didn’t put two and two together because it just (0:03:37) Kelly: straight up said yards. (0:03:38) Al: Yeah, that’s just laziness, I think, on behalf of people selling. (0:03:42) Kelly: Yeah. (0:03:43) Kelly: But no, I literally watched YouTube videos on dirt delivery (0:03:46) Kelly: to figure out how much dirt this would be. (0:03:48) Al: Although, I also have a question about that, because this is a thing that Americans do (0:03:55) Al: a lot, is you measure things by volume, when that can be very inaccurate for certain things. (0:03:58) Kelly: Yes. Yeah. Yes. (0:04:02) Al: It’s all very well and good measuring liquids by volume, because they stay the same. You’re (0:04:08) Kelly: Yeah. (0:04:08) Al: not going to add extra air in between grains of water. Yeah. Yeah. (0:04:10) Kelly: No, listen, I do a lot of baking. (0:04:14) Kelly: All of my baking is done by weight. (0:04:18) Kelly: I convert recipes all the time. (0:04:18) Al: Yeah. (0:04:22) Kelly: I’m pretty sure that they do it this way so that they can, like… (0:04:24) Kelly: Okay, this is free dirt, so it’s like… (0:04:26) Al: Okay, yeah. (0:04:28) Kelly: trash as it is. (0:04:30) Kelly: But it’s like, clearly they want to do it by volume and not weight (0:04:32) Kelly: so that they can give me things like a two foot long concrete rock (0:04:36) Al: Yeah, yeah, yeah, for sure, for sure. (0:04:36) Kelly: inside of my dirt pile. (0:04:40) Kelly: You know, like, that’s… (0:04:42) Kelly: I don’t know about the other things, (0:04:44) Kelly: because I’m assuming when people buy nice soil, (0:04:46) Kelly: they’re not getting giant rocks in their nice soil. (0:04:49) Al: Yeah, I. (0:04:50) Kelly: But I think… I think it’s… it’s a… (0:04:54) Kelly: I think that’s part of it. I don’t know. (0:04:56) Al: You weren’t buying high quality topside, well, that’s for sure. (0:04:58) Kelly: You know, it’s free dirt. (0:05:00) Al: But yeah, the baking one is funny, right? (0:05:02) Al: Because I understand the want to do it in volume, right? (0:05:05) Al: Like there’s a lot of cooking that I do (0:05:07) Al: where I do it by volume because it’s quicker, right? (0:05:08) Kelly: Yes, yeah. (0:05:09) Al: Like I quite often I quite often will make like (0:05:13) Al: I do like oat breakfast cookies quite often and I’ll just I’ll just use one (0:05:19) Al: of my measuring spoons and I’ll just like throw half a cup into a bowl, right? (0:05:24) Kelly: - Yeah. (0:05:24) Al: Because it’s quick and it’s dirty and it (0:05:26) Al: doesn’t really matter because if it’s slightly off, it’s fine. (0:05:27) Kelly: You’re getting cookies no matter what. (0:05:29) Al: Exactly, right? (0:05:30) Kelly: - Yeah, exactly. (0:05:31) Al: It does the job. (0:05:31) Al: But like when you’re if I’m if I’m baking a cake, like, you know, I’m I’m weighing (0:05:36) Al: out that flour, right, I cannot but you’ll see recipes online all the time. (0:05:36) Kelly: - Yep, yeah, oh yeah. (0:05:40) Al: And it’s like a cup of flour. (0:05:42) Al: And I’m like, first of all, first of all, there is no single standard cup. (0:05:46) Al: Did you know our cups are different than your cups? (0:05:48) Kelly: Yes. That’s what pisses me off. That’s what pisses me off when like a lot of good baking (0:05:49) Al: Fun, isn’t that super fun to learn about after I’ve spent following American (0:05:54) Al: recipes for years? (0:05:59) Kelly: recipes will include both the the grams or whatever ounces and then also yeah the ones (0:06:02) Al: Yes. You click the little button and it will change them. Yes, it’s nice. I like that. (0:06:09) Kelly: that don’t are so questionable because it’s like well did you pack the flour when you put in the (0:06:14) Al: Yeah, exactly. (0:06:15) Kelly: the cup but do you (0:06:18) Kelly: do our cups match yeah it’s very frustrating it’s very I do a lot of (0:06:20) Al: How irritated is your flower? (0:06:26) Kelly: math when I do baking so it’s very interesting I guess (0:06:28) Al: And this is why I don’t do much baking, because I like cooking where I can just throw things in (0:06:35) Al: and it’ll taste good. And if it doesn’t taste good, I add in something else and it tastes good now. (0:06:41) Al: But baking, if you muck up the measurements, you’re getting a pile of mush. (0:06:42) Kelly: That’s, yeah, I will say, I am definitely doing like a dirty sourdough at the moment for the starter because I used to be very anal and I would measure everything out. (0:06:55) Kelly: And after like, I guess four or five years of doing sourdough starters, I just like, I understand what the consistency needs to be. (0:07:04) Al: Yeah, yeah, that’s very different. (0:07:06) Al: If you’re doing the same thing all the time, you know what it needs to be, (0:07:08) Kelly: Yeah, but there’s definitely some. (0:07:10) Al: and you just get used to that. (0:07:12) Kelly: There are some things that I kind of like mess around with in baking where I think other people might not. (0:07:16) Kelly: And it’s like in the end, it still tastes great. (0:07:20) Kelly: And it’s my little science experiment, you know? (0:07:22) Al: Yeah, I know. For sure. (0:07:24) Kelly: But no, I love cooking and baking for the two different reasons. (0:07:28) Kelly: Like one is my little science chemistry set. (0:07:32) Kelly: And the other one is like throw whatever the hell you want into a pan and see what happens. (0:07:34) Al: Yeah, I like the idea of baking and I sit with a pack of flour in my cupboard and I (0:07:42) Al: watch as it goes out of date, because it’s just like, it’s a whole other mindset you (0:07:49) Al: have to be in before you can actually realistically do that. And that, yeah. I’ve had a recipe (0:07:50) Kelly: - Yes. (0:07:55) Kelly: - Yeah, it’s a different commitment. (0:07:57) Al: for like a specific kind of flatbread for months and I’ve not done it yet. And that’s (0:08:04) Al: all for baking. That’s just bread. (0:08:06) Kelly: Yeah, yeah. (0:08:07) Kelly: No, I’ve been meaning to make a brioche bread for months, (0:08:12) Kelly: and I just keep putting it off because I’m like, (0:08:14) Kelly: I don’t want to deal with it. (0:08:14) Al: There’s so much brain space. (0:08:16) Al: Anyway, Sunhaven. (0:08:17) Kelly: Yes, Sun Even has been a lot of fun. (0:08:20) Al: Pardon me, that’s what we were talking about. (0:08:23) Kelly: I like the different mechanics that they’ve added into it. (0:08:26) Kelly: I enjoy having magic. (0:08:27) Al: Yep. Interesting. (0:08:28) Kelly: I wouldn’t say it’s like the most thrilling farming game. (0:08:32) Kelly: I’ve ever played, but I think it’s overwhelming in a way that keeps my attention. (0:08:38) Kelly: Like having the different farms in different areas. (0:08:42) Al: It’s quite story based as well, isn’t it? (0:08:43) Kelly: Yes, yes, there’s a lot. (0:08:45) Al: How are you finding that? (0:08:47) Kelly: Um, it’s good. (0:08:49) Kelly: I don’t always pay attention to stories and games, so I’m not the best person. (0:08:54) Al: Yeah, same. (0:08:57) Kelly: I will say sometimes I look over to the characters, though, and have my eyes coped at one, I think. (0:09:03) Kelly: You guys don’t have that much clothes on. (0:09:04) Al: I’ve had, I backed this game on Kickstarter and I’ve had it in my Steam library now for (0:09:14) Al: a couple of years. I’ve not done anything with it. I have not, no. I think part of my (0:09:16) Kelly: Have you played it? (0:09:21) Al: problem is there’s like a time frame after a game comes out where if I don’t play a game (0:09:26) Al: in that time period I’m probably never playing it. (0:09:28) Kelly: Mm-hmm. Yeah, and that’s hard because you have games that like you want to play and also (0:09:35) Al: Let me tell you how many games have come out this year, purely farming games. We are currently (0:09:41) Al: at 20. 20 games have come out this year so far. No, actually I’m wrong. 22. No, 24. 25. (0:09:51) Al: 25 games that I am tracking on this game, on this podcast, by the 10th of May. There’s (0:09:54) Kelly: By May. (0:09:59) Al: more coming out in May. There’s another three on the list that are releasing this month. (0:10:03) Kelly: Are they flooding the market? (0:10:06) Al: It’s the Stardew Effect. We’re just at that time period. We are, what is this, eight years (0:10:08) Kelly: It is. (0:10:10) Al: after Stardew got popular? So just everybody’s finishing up their Stardew clones. (0:10:12) Kelly: Yeah. (0:10:18) Kelly: That is very true. (0:10:19) Kelly: And unfortunately, Sunhaven does fall into that. (0:10:24) Kelly: But again, I think it’s not the most unique farming game I’ve (0:10:28) Kelly: ever played, but I do like some of the things that they’ve added. (0:10:31) Kelly: I also just find it comforting. (0:10:33) Kelly: I like a good micromanagy game. (0:10:36) Al: Yeah, yeah, I’ll talk about mine in a minute. (0:10:38) Al: But, yeah, I totally agree with that. (0:10:40) Al: I wonder. (0:10:40) Kelly: And I do like that you don’t spend energy. (0:10:44) Al: Oh, yeah, so we’re going to have to we’re (0:10:46) Al: definitely going to have to talk about this game then (0:10:48) Al: because I am also playing a game which doesn’t have energy. (0:10:54) Kelly: It’s a fun mechanic to like, not worry about. (0:10:54) Al: And that is. (0:10:57) Al: Yeah. (0:10:59) Al: I am very much enjoying it. (0:11:02) Kelly: It’s really nice. (0:11:04) Kelly: Like, oh, there’s still always the time, you know, crunch or whatever. (0:11:06) Al: Yeah, yeah. (0:11:07) Kelly: But like, oh, I don’t have to eat 10,000 apples just because I (0:11:11) Kelly: want to hit a few more rocks. (0:11:13) Al: This is the thing that’s always annoyed me about farming games is you’ve got two (0:11:17) Al: limitations, you’ve got the time and the energy and removing one or the other of (0:11:24) Al: them, because Ever After Falls, which is what I’m playing and Sunhaven, (0:11:29) Al: which is what you’re playing, both remove the stamina. (0:11:32) Al: but Sugaju Valley, which we’ll talk about in the news section, (0:11:36) Al: it removed the time aspect where it’s essentially turn based. (0:11:41) Al: So you do your stuff and then you there’s two phases to the day. (0:11:45) Al: There’s the day phase and the night phase. (0:11:48) Al: And the night phase is when you open the shop. (0:11:51) Al: So it’s like you do whatever you want to do and then you go and open the shop. (0:11:54) Al: And then when you close the shop, it’s bedtime. (0:11:58) Kelly: that’s sick yeah yeah yeah sometimes bad games yeah it’s um which I think you (0:11:59) Al: So I like the… (0:12:01) Al: I mean, it’s not a good game, it’s a bad game. (0:12:03) Al: But it was interest that was that was an interest. (0:12:06) Al: Interesting thing and I like the games are now trying to play around with these things a little bit more. (0:12:13) Kelly: know that’s one of the things that we benefit from at like at the time point (0:12:17) Kelly: we’re in post stardew is like obviously that a lot of copies came out but I (0:12:24) Kelly: I think we’re really starting to see people like try to change (0:12:28) Al: Mm hmm. Yeah. So we’ll see. We’ll see how those things go. But OK, so you’re enjoying Sun Haven. (0:12:36) Kelly: Yes, I have put over 100 hours into it so far. (0:12:39) Al: Let me schedule that episode then. Sun Haven. Kelly. We’ll see when we do that. (0:12:48) Kelly: You know, you’re the reason I actually picked it up, I think, is because we were talking (0:12:50) Al: I’ve been meaning to play it for so long. Maybe I can event. Maybe I can finally play it if I’ve got (0:12:55) Al: a date to record on it. Aha! (0:12:58) Al: Right, OK. Was it in the news then? (0:12:59) Kelly: about it during the grimoire podcast. (0:13:06) Kelly: Probably I don’t know. (0:13:07) Kelly: I know it got mentioned. (0:13:08) Kelly: It was probably like a brief mentioning, but I think it was the news. (0:13:10) Al: many things, come on. Well I have obviously been playing Ratopia, I’ve only been playing the demo, (0:13:13) Kelly: So you influenced me, congrats. (0:13:22) Al: we’ll get to that later, but yeah I’ve been playing the demo of Ratopia. I’ve also been (0:13:29) Al: playing Ever After Falls and I have put in about 60 hours in that game so far, so it hooked me. (0:13:34) Kelly: What, what’s, what’s that one? (0:13:37) Al: So that’s just another stardew clone, but it um (0:13:40) Al: Obviously, as I said, it doesn’t have the stamina aspect, but it’s, let’s see, how would I describe, so it’s premise is slightly different, where you die at the beginning of the game, and then wake up and turns out that your real life was a simulation, and now you’re in another world with a farm. (0:14:06) Kelly: Oh, interesting. So really planning on people’s simpsychosis fears. (0:14:11) Al: Yeah, yeah, yeah, yeah, for sure. And it’s very solid, I would say, probably much like what you’re talking about with Sunhaven. It’s like a solid farming game, and it has definitely caught that bug that I have for I must do this thing, and I’m building up this farm, and that is what I’m doing. (0:14:37) Al: And I’ve been enjoying that. (0:14:40) Al: And I have some things to talk about it that I’m going to talk about in a future (0:14:43) Al: episode that I found interesting, but I think if you’d like Stardew and you’ve (0:14:49) Al: been like, I must have another one and I’m done with Stardew, (0:14:52) Al: I want a different list. (0:14:54) Al: It’s a pretty solid one. (0:14:55) Kelly: The graphics look really cute. (0:14:57) Al: Yeah, that’s what initially grabbed me in. (0:14:59) Al: And the animation of it is fun as well, like your character’s arms are not (0:15:03) Al: attached to the body and they can swing really funny as you walk around. (0:15:08) Al: And there’s a few other things like you’ve (0:15:10) Al: seen these that you can catch and put them on things and you’ll get like wood or (0:15:14) Al: or without actually cutting the thing down. (0:15:17) Al: And that’s kind of like around it’s trying to encourage sustainability. (0:15:18) Kelly: Oh, that’s cool. (0:15:21) Kelly: Mm-hmm. (0:15:22) Al: So, yeah, there’s a few bits and pieces. (0:15:22) Kelly: Yeah, but it’s that solid game. (0:15:27) Kelly: Sometimes you don’t need anything innovative or crazy (0:15:29) Al: Yeah. Yeah. (0:15:30) Kelly: different. (0:15:30) Kelly: It’s just a nice, comforting game. (0:15:34) Al: So that’s what I’ve mostly been playing. (0:15:37) Al: I have also, so two picks earlier came out and I had backed that game. (0:15:42) Al: So this is like a life sim in a kind of stardew style, (0:15:48) Al: but it’s much more, it’s almost, I guess, GTA-esque. (0:15:54) Kelly: I was gonna say it looks like kind of reminds me of like I don’t want to say sim city but like (0:16:00) Al: I guess it would be some city if you were actually controlling an individual. (0:16:00) Kelly: something like that (0:16:04) Kelly: yeah that’s that’s which I guess is kind of like the ratopia of also (0:16:10) Al: Yeah, I think it’s different from that in so much as like you don’t have any control (0:16:15) Al: over anyone else. You’re just living your own life, but you can you can do crime and (0:16:16) Kelly: Mmm. (0:16:20) Al: stuff like that. What I will say is I’ve not properly played it because it doesn’t have (0:16:21) Kelly: Okay, that’s cool. That’s fun. (0:16:27) Al: controller support. So later, I play on my Steam Deck. (0:16:30) Kelly: Oh, you don’t do mouse and keyboard. (0:16:35) Kelly: Ah, that’s crazy. (0:16:36) Kelly: I didn’t consider that, that… (0:16:38) Kelly: Why would they put anything on the Steam Deck (0:16:40) Kelly: that doesn’t have… (0:16:40) Al: Well, anything on Steam goes on the Steam Deck by default, and most games coming out (0:16:43) Kelly: Yeah, no, I understand that, but like… (0:16:47) Al: now will have controller support. It’s a good question as to why it doesn’t have controller (0:16:52) Al: support yet, and I do not know the answer. They have said that they’re adding controller (0:16:56) Al: support soon, but yeah, I’m just like, why, why, why? (0:16:57) Kelly: okay hopefully like I get what you’re saying like obviously they push everything from steam to it (0:17:03) Kelly: but like you would think that there would be like some kind of filter like (0:17:08) Al: They have a compatibility thing and it’s and it currently has an unknown compatibility (0:17:12) Al: for Steam Deck. (0:17:13) Kelly: okay (0:17:14) Al: So. (0:17:15) Al: But whatever. (0:17:16) Al: Yeah. (0:17:17) Al: I opened it up. (0:17:18) Al: Went. (0:17:19) Kelly: yeah that’s that’s fair that’s very fair (0:17:19) Al: Yeah. (0:17:20) Al: Nope. (0:17:21) Al: We closed it. (0:17:24) Al: I’ll try again once you’ve added controller support, please and thank you. (0:17:28) Al: So, yeah, that’s. (0:17:30) Kelly: Interesting concept though. (0:17:31) Al: Yeah. (0:17:32) Al: Yeah. (0:17:33) Al: Well, I want to try it. (0:17:34) Al: That’s the thing. (0:17:35) Al: Like what it is saying it’s doing (0:17:38) Al: It has mixed reviews on Steam just now. (0:17:40) Al: So who knows how that will go, but (0:17:42) Kelly: Well, you know. You gotta try stuff. (0:17:43) Al: we’ll see. (0:17:46) Al: All right, let’s talk about some news. (0:17:48) Kelly: Yay! News! (0:17:50) Al: Tales, Tales of Saikyu. (0:17:56) Kelly: I think sake you, but like, also, I’m not a- (0:18:00) Al: This is the game where you turn into Yoko, Yoko, Yoko. (0:18:06) Kelly: Yokai? (0:18:08) Al: This game is where you turn into Yoko for getting around and dealing with your crops and stuff like that. (0:18:09) Kelly: Taseku, mess you up. (0:18:21) Al: You have a whole bunch of different abilities for turning into different Yokai that have different abilities to do these things. (0:18:30) Al: Yeah, yeah, I haven’t decided whether I want to play this or not, but it is a thing. (0:18:36) Al: and they’ve announced that their early access is coming. (0:18:38) Al: I don’t think this was a Kickstarter, so I won’t have backed it, so don’t buy it. (0:18:40) Kelly: Oh, very soon. (0:18:53) Al: I’m telling myself that, not other people. (0:18:56) Al: I can’t be trusted. (0:18:57) Al: Yeah, not much else to say about that, they’ve just announced their early access is coming. (0:19:03) Al: One thing I didn’t check is what they’re expecting in terms of how long. (0:19:08) Al: Because that’s always an interesting thing is how long they say they’re going to be in (0:19:11) Al: early access for. (0:19:13) Al: They’re expecting it to be about a year, so I suspect two and a half years. (0:19:18) Kelly: That sounds like good math. (0:19:24) Al: Next we have another update for Sugaju Island. (0:19:27) Al: So this game is bad game, don’t buy this game, don’t play this game, but they are making (0:19:32) Al: it less bad. (0:19:34) Al: Maybe someday it will be less bad enough that it will be worth buying, it probably won’t (0:19:38) Al: be. (0:19:39) Al: So in this update they’ve added sprinklers, so you can have sprinklers on the farm. (0:19:45) Al: Yay. (0:19:46) Kelly: And you can discover seashells. (0:19:46) Al: It’s such a, yeah, wow, I just, what, well, lackluster updates for lackluster game, that’s (0:19:47) Kelly: How exciting. (0:19:53) Kelly: This is like really lackluster updates. (0:19:55) Kelly: I’m sorry. (0:19:59) Al: what I would say. (0:20:02) Al: I don’t, they’ve also added key bindings support, so you can change your key bindings, which (0:20:06) Al: Good, I’m glad. (0:20:08) Al: You should have had that at lunch. I find this game so fascinating, (0:20:14) Al: because it feels so much like we need to do a farming game, so let’s do a farming game. (0:20:21) Al: And the only interesting thing about it was the turn-based time in the day. It is, (0:20:28) Kelly: Which is like a really cool concept, which is that sounds so interesting. (0:20:32) Al: but… but he’s just not good. (0:20:34) Kelly: They put all their effort into that one concept and nothing else. (0:20:38) Al: They’ve marked this as a major update on Steam. That is something. Uh, yeah. (0:20:46) Kelly: I mean, I’m going to just say this like then I think the name alone implies to me that there’s not a lot of effort going on here. (0:20:54) Al: Oh Kelly, you probably haven’t listened to last week’s episode have you? (0:20:57) Al: There were two new games in last week’s episode that were called Sunseed Island and Starsand Island. (0:21:08) Kelly: We got to start like putting a ban on certain words for farm game (0:21:14) Al: Known, known, island or valley. Yeah, this is… (0:21:18) Kelly: If you have “do” in your name. (0:21:24) Al: Good changes to the game, but that does not make a good game. (0:21:31) Al: I cannot see how either of these three tiny things in this major update would (0:21:39) Al: change this game from being bad to being good. I have no interest in opening that game again. (0:21:48) Kelly: Definitely good to know. I was very intrigued when you mentioned the turn-based, and very (0:21:52) Kelly: disappointed when you immediately followed up with that it’s a bad game. (0:21:54) Al: here lies the problem. They do have a demo. Feel free to try the demo. I mean, some people (0:22:01) Al: like it, apparently, there are some positive reviews. Apparently, it’s mostly positive. (0:22:07) Al: I don’t know how. I really don’t know. So, like, every recommended person is like, oh, (0:22:08) Kelly: Are they paying these people? (0:22:17) Al: it’s so nice. And they’re like, but it’s not. And all the not recommended is like, it is (0:22:23) Al: the most boring farming game. (0:22:24) Al: With so few features, it feels like a proof of concept and then they didn’t add the rest of the game. (0:22:36) Kelly: I don’t know how Steam reviews work. (0:22:38) Al: You just have to own it, I think. (0:22:42) Kelly: Yeah, but like, I think it tells you, right, if like, they got it for free. (0:22:44) Al: Oh, good question. Purchase type. Steam purchases and other. So other would be free ones. (0:22:53) Kelly: That’s what I would think, but like I meant more so too on like the, oh, no, nevermind. (0:22:58) Kelly: 230 people found this review helpful. (0:23:02) Al: Oh, is that the not recommended one at the top? (0:23:04) Kelly: Yeah. (0:23:06) Al: I can’t believe I put 12 hours into this game, absolutely mad. (0:23:09) Kelly: That’s a lot of hours. (0:23:10) Al: It’s a lot of hours for a bad game. (0:23:13) Al: All right, yeah, I’m going to start bashing this game. (0:23:14) Kelly: Next. (0:23:16) Al: Moving on, Outlanders have announced a new DLC, The Culinary Diaries. (0:23:23) Al: It looks like it’s a food based story addition to the game. (0:23:29) Al: This is a town building strategy game. (0:23:31) Kelly: OK, it looks like a short hike or the goose game. (0:23:36) Al: Yeah, I mean, graphics wise, yeah, it’s very much management style game, though, rather (0:23:38) Kelly: Yes, yeah, that’s what I’m basing that off of entirely. (0:23:44) Kelly: OK. (0:23:45) Al: than I have not. There’s too many games to play them all. But yeah, it looks like it’s (0:23:47) Kelly: Have you played this one? (0:23:55) Al: added a whole bunch of cooking stuff. So if you enjoy this game, there you go. You got (0:24:01) Al: a new update? A new DLC? Or is it paid? That’s a good question, I should check that. (0:24:06) Al: It is… No, it’s not free. It is $5. It is not bad. They’ve got quite a few DLCs, (0:24:06) Kelly: It’s free, maybe. (0:24:13) Kelly: Oh, that’s not bad. (0:24:17) Al: which is interesting. They’re all $5. Yeah, they also have very positive rating on Steam. (0:24:18) Kelly: I noticed that it seems like they’re, they have quite the DLC (0:24:29) Al: None of that tells as much, because it’s Sugaju Island, Suga Valley, whatever, I don’t care. (0:24:30) Kelly: - I think no. (0:24:37) Al: Had a positive, quite positive, was it? Or something like that? I don’t know. It was positive for some reason. (0:24:46) Kelly: But I mean, like, I feel like generally, obviously, (0:24:49) Kelly: that’s not true for everything. (0:24:51) Kelly: Games that tend to put out consistent DLC content, (0:24:55) Kelly: like, there’s something good going on. (0:24:57) Al: Yeah, it has twenty nine thumbs up on the Steam post and zero comments. (0:25:03) Al: So you’ve not got a whole bunch of people (0:25:05) Al: complaining about it being paid, which implies to me that some people are (0:25:10) Al: excited to buy it. (0:25:10) Kelly: Yeah. And again, for $5, it’s not a bad addition. (0:25:14) Al: Five dollars. (0:25:17) Al: All right, next, we have some new games to talk about. (0:25:21) Al: First up, we have turnip bill. (0:25:25) Al: Words, words. (0:25:25) Kelly: You’re not having a good day with the, I’m immediately adding this one to my wish list (0:25:27) Al: Fail me, Callie. (0:25:33) Al: Turnip Boy steals them all. (0:25:36) Al: Uh, have you played any Turnip Boy game? (0:25:39) Kelly: I have not, um, not out of like not wanting to, but like just life. (0:25:45) Al: So turn it by commits tax evasion is great fun. It’s it’s a really good (0:25:51) Al: small (0:25:53) Al: RPG and I really liked that game turn it by Rob’s a bank is (0:26:00) Al: similar in terms of its action (0:26:02) Al: But it is a roguelite (0:26:06) Kelly: Oh, interesting. So not for Al. (0:26:08) Al: I (0:26:09) Al: Mean I I played it. I want to see how many hours I put into it. I put in (0:26:11) Kelly: Yeah. (0:26:15) Al: I played it on the switch not steam apparently (0:26:18) Al: So I would need to I would need to look on my switch, which I’m not doing right now (0:26:23) Al: I (0:26:26) Al: Finished the game. I completed it which I haven’t done for many many roguelites (0:26:35) Kelly: says a lot. I didn’t realize how new these games were though. That’s crazy that they’ve put out (0:26:40) Kelly: three games in like four years. (0:26:43) Al: Yeah, 10 hours is apparently what I put into it to complete the game. (0:26:48) Kelly: Oh, that’s, that’s a, that’s like a solid cute little short game. (0:26:52) Al: Yeah, well, that’s the thing about them. They’re not super long, (0:26:55) Al: you know, you’re not looking at 50 hours, you’re looking at up to 10. (0:27:00) Al: With Turnip Boy commits to excavation, I 100% did it. I didn’t 100% (0:27:05) Al: rob the bank, but I did complete the story. I completed that run, completed that run. (0:27:12) Al: Which is enough. (0:27:13) Al: For a roguelite, for me, considering I only got a third of the way through a run in Hades. (0:27:27) Al: Defeated the first boss, then died in the next level and went “I’m not playing that boss again”. (0:27:36) Kelly: Where’s your dedication to pain? (0:27:40) Al: Nowhere. So yes, right. Okay, so this is a new Turnip Boy game. Don’t get excited. It is not an (0:27:46) Al: RPG. It is not like the previous Turnip Boy games. It is an endless runner for some reason. (0:27:55) Kelly: Very, you know, they found like their niche little like theme with the turnip boy, but like it’s very interesting that each game is different. (0:28:04) Al: Yeah, so what I’ve said in my notes here is, I’ll buy and play a new Turn It By game, right? (0:28:13) Al: Because I like Turn It By, but I’m a little bit disappointed that it’s a third game and (0:28:19) Al: it’s not like the first, because yeah, the second one was different, but it was the same (0:28:24) Al: as well. (0:28:25) Al: Like it was a roguelite, but it was still like a combat game in the same way that the (0:28:31) Al: other one was, right? (0:28:32) Al: The controls were the same, you controlled the player. (0:28:34) Al: The same, you still had a weapon in the same way, and there weren’t as many puzzles, right? (0:28:40) Al: The first one had more puzzles, but it was still there was the same combat and stuff like that. (0:28:46) Al: And this is very much not that. So I’m a little bit sad about that. (0:28:53) Al: I guess that’s fine, you know, they can do what they want. But yeah, I’m gonna buy it, I’m gonna (0:29:00) Al: to play it and I’m sure I’ll enjoy it but I want another turnip by turnip (0:29:04) Al: I was so good, it was funny (0:29:06) Kelly: I’ve literally only heard good things about it. Like, you know, it’s I feel like they (0:29:11) Kelly: really like turn a boy made himself into a thing. (0:29:14) Al: Turnaby commits tax evasion was a lovely RPG that you could 100% in 10 hours, and it was funny. (0:29:20) Al: It had a fun little story. It had some good combat that was actually challenging, (0:29:24) Al: especially near the end. And it was good fun. Turnaby robs a bank, had the challenging combat, (0:29:30) Al: and it had some of the funny story. And other than that, it missed the rest of it. (0:29:34) Al: And this presumably will have the same humor. But that’s it. And (0:29:38) Kelly: But that’s it. (0:29:39) Kelly: So they’re just slowly degrading. (0:29:44) Al: I feel bad saying that, because I suspect it’s not like they’re making this instead of another (0:29:50) Al: RPG, right? Like, I think they had a good idea for doing this. And they’ve done it as Turnaby. (0:29:57) Al: I’m just like, when I saw there’s a new Turnaby game, I went, “Oh, yes, great!” (0:30:01) Al: And I looked at it and went, “This is nothing like them at all.” (0:30:04) Kelly: Yeah. No, I was just being a little cynical, but I agree. (0:30:09) Kelly: I think that’s they’re just trying different avenues. (0:30:14) Kelly: It’s not like, oh, this is like a quick grab or something. (0:30:16) Al: Yeah, yeah, no, I get that. But yeah, I’m not saying it’s going to be a bad game. It’s (0:30:20) Al: just one of these things where it’s like, if you would hear, oh, you know, say you didn’t (0:30:25) Al: know about Silksong, right? And you heard Silksong’s coming out. It’s a new, a new Hollow Knight (0:30:33) Al: game. You’re like, oh, fantastic, exciting. And then it turns out it’s Solitaire. Right? (0:30:40) Kelly: Yeah, that would Yeah, yeah, that’s very true (0:30:41) Al: That’s essentially what we’ve had here. (0:30:44) Al: OK. (0:30:46) Al: Like I’m not saying it’s a bad game, I just saw new turnip game, excited. (0:30:50) Kelly: You want her to play, yeah (0:30:51) Al: It’s not that, that’s the problem. (0:30:54) Kelly: Yeah, yeah, no, that’s that’s the hard part (0:30:55) Al: And I guess this is the problem with spin-offs and stuff like that, right? (0:30:59) Al: Because this is what this is, it’s a spin-off, it’s not a sequel, it’s a spin-off. (0:31:02) Kelly: Mm-hmm. (0:31:03) Al: And I’m not saying they can’t do that, I’m just like, my expectations going in was different (0:31:09) Al: and I don’t know how they solve that problem, but that’s where we are. (0:31:14) Kelly: Well, maybe they’re working on that perfect Turnip Boy sequel in the back end. (0:31:20) Al: Well, they’re working on a different game just now as well, Hobknobbers, (0:31:26) Al: which I don’t think is out yet. (0:31:27) Al: Let me check. (0:31:27) Al: Yeah, it’s not. (0:31:28) Al: It’s still coming soon. (0:31:29) Al: So I suspect that the Hobknobbers is their upcoming big game and (0:31:37) Al: Turnip Boy steals them all as a let’s do a quick and easy, fun, endless (0:31:37) Kelly: - This is the, mm-hmm. (0:31:42) Al: runner that some people can buy and it will help our cash reserves. (0:31:49) Al: Well, speaking of their cash. (0:31:50) Al: It deserves, they’re also releasing a cubified turnip boy plushie. (0:31:53) Kelly: It’s so cute though and they have to reach their funded goal. (0:31:56) Al: I don’t need it. (0:32:00) Al: It’s $40! (0:32:01) Al: Oh my word, $40? (0:32:05) Al: This thing better be huge, how big is this? (0:32:07) Al: It’s 35 centimetres tall, so it is reasonably big, but that’s a lot of money. (0:32:14) Kelly: But it looks so soft. (0:32:16) Al: What is the shipping going to be to me? (0:32:20) Al: Probably too much. (0:32:20) Kelly: I don’t need this. What is the shipping? (0:32:26) Kelly: How much tariff would I have to pay to receive this? (0:32:30) Al: Oh 15 dollars shipping to me! (0:32:33) Kelly: Ugh. (0:32:34) Al: 55 dollars. (0:32:36) Kelly: Okay, that’s… that’s… (0:32:36) Al: And it is only 40 pounds, but I’m enjoying the dollar has sunk. (0:32:38) Kelly: But he’s so cute. (0:32:50) Kelly: Well, I’m so glad that someone’s benefited. (0:32:58) Kelly: Oh, I see, there is a tariff statement at the top. (0:33:06) Al: I don’t need it anyway so cube turnip cube or cube boy whatever you’d like to call him he exists (0:33:14) Kelly: He’s very cute. (0:33:15) Al: yeah uh (0:33:16) Kelly: He looks like he’s like that good soft material, too. (0:33:18) Al: yeah yeah (0:33:20) Kelly: Like squishmallows. (0:33:22) Al: but not (0:33:22) Kelly: I’m just going to keep talking until you feel bad, (0:33:24) Kelly: and then you add yourself to life. (0:33:29) Al: everdream valley have announced and released I think I think this is out now (0:33:34) Al: Ever Dream Valley. (0:33:36) Al: VR. A virtual reality version of Ever Dream Valley. (0:33:38) Kelly: Oh, oh, I don’t like that at all. I can’t look at that. (0:33:42) Kelly: I think I would puke if I ever did VR. (0:33:46) Al: I played, there was a game that I played which was like in VR, but you, but it was (0:33:54) Al: augmented reality rather than virtual reality. So you’re seeing the world around you as well (0:33:58) Al: and you like create these little islands where you put animals on them. I love that game. It’s such a (0:33:59) Kelly: OK. (0:34:05) Kelly: That seems cuter, and probably wouldn’t (0:34:07) Kelly: give me motion sickness, maybe. (0:34:10) Al: it was yeah it was a it definitely is much better um this I oh (0:34:16) Kelly: I literally can’t look at that cow clip. (0:34:18) Al: yeah I don’t I don’t know what to say about this game uh (0:34:25) Al: this kind of looks like a proof of concept this looks thrown together um (0:34:30) Kelly: It doesn’t look good. (0:34:32) Al: oh it’s not out yet it’s coming soon but you can pre-order it (0:34:34) Kelly: No yeah yeah but like that cow clip does not look good. (0:34:38) Al: No, no. (0:34:40) Al: No. (0:34:42) Kelly: Feels like I don’t, maybe I’m biased because I don’t like VR but like (0:34:47) Kelly: I thought we were kind of coming down from like the VR (0:34:51) Kelly: um spike I guess. (0:34:54) Al: do it. Yeah, I don’t know why they’ve done this. Like I have a VR headset and I love (0:34:59) Al: it for some things. I love Beat Saber. I love whatever the name of the game is. I kind (0:35:01) Kelly: Mm-hmm (0:35:07) Kelly: Beat Saber looks so sick. I think that would that’s like the the soul game that would sell me a (0:35:12) Al: It is the single thing that convinces anybody to buy VR. (0:35:17) Al: It is so good, I love it so much. (0:35:21) Al: But that, watching films in IMAX and whatever the name of the other game I play, the one (0:35:29) Al: with the Islands of Animals, those are the three things I’ve done more than once on my (0:35:33) Kelly: okay yeah no and it’s a separate game right like yeah you have to pay (0:35:35) Al: VR headset, right? (0:35:36) Al: Like there’s other things that you’ve tried once or whatever and gone “not for me”. (0:35:42) Al: It’s game, but the content. (0:35:47) Al: Yeah. (0:35:48) Al: It’s twenty dollars I think? (0:35:50) Kelly: you could pre-order it for 15 (0:35:58) Kelly: Yeah, no, I feel like a lot of the VR game just feel like novelty. (0:36:02) Al: Tune in next time to see if I’ve bought this game or not. (0:36:07) Al: All right. (0:36:08) Al: That’s the news. (0:36:09) Al: Let’s talk about Ratopia. (0:36:11) Kelly: Yay, I’m just so glad it came out. (0:36:12) Al: All right, I’m going to. (0:36:15) Kelly: Can I say that as someone who is waiting on so many different stupid games? (0:36:16) Al: Yeah. (0:36:20) Kelly: It is so nice to get a full release. (0:36:25) Al: OK, I want to try and describe this game and you can tell me what you think (0:36:30) Kelly: Okay. (0:36:30) Al: about my description. (0:36:32) Al: You are the the queen of a new rat city (0:36:39) Al: and you are building your city out. (0:36:43) Al: You it’s it’s almost it almost is like a it is a city builder, (0:36:49) Al: but it is a an RPG city builder. (0:36:52) Al: So you’re controlling a character. (0:36:55) Al: And you are building up the city. (0:36:58) Al: You’re you know, you’re saying this is where buildings go and you’re saying this (0:37:02) Al: different things go and this is these are the laws of the city and stuff like that. (0:37:08) Al: And you also accept in new members or new citizens. (0:37:14) Kelly: Mm-hmm. (0:37:15) Al: They are. They call them (0:37:18) Al: they call them migrants or refugees. (0:37:19) Kelly: I think it’s migrants. (0:37:19) Al: I can’t remember. It’s one of the two. (0:37:21) Kelly: It’s something with an M. I know that. (0:37:22) Al: I think it’s my yeah, it’ll be migrants then. (0:37:25) Al: And when you accept migrants in, you can then put them to work. (0:37:29) Al: Or you, so I guess the two, two. (0:37:32) Al: Your main ways of playing the game are you are controlling your individual character who goes around and can do things, and then you’re also directing your citizens to do things as well, so you don’t have to do them instead. (0:37:47) Al: And that can be basically anything, right? You can get them to man a specific building, to like lumber, or you can get them to dig. (0:37:55) Al: I think automatically they will like gather up everything that’s on the ground and put it in the chest. (0:38:02) Al: That’s it. It’s a city builder, but you are controlling an individual character as well as telling other characters what to do. (0:38:10) Al: Is that a fair description of the game? (0:38:12) Kelly: I think it is also it’s vertical builder uh like yeah yeah yeah (0:38:14) Al: What does that mean? What do you mean? Oh, like a 2D, yeah, okay, I see what you mean. It’s side scrolling up and downy. (0:38:22) Kelly: yes but like you’re building vertically which I think is like more terraria than like other (0:38:25) Al: Yes. I was going to, I was just going to say that Terraria is the, is the. (0:38:32) Al: Would be the example. (0:38:34) Kelly: I would say this is like a micromanagers final boss game (0:38:38) Al: Oh, my word, so micromanaging. (0:38:40) Kelly: It’s, it makes. (0:38:42) Kelly: It makes my heart sing. It’s incredible and so stressful. (0:38:45) Al: So let me tell you how I, let me tell you my thought process when starting this game. I’ve not put in, like, I’ve maybe put in less than an hour into this game, but the demo is really good at showing you the core concept of the game really quickly, and I don’t know if the main game does it in the same way, but. (0:39:02) Al: And you’re like, oh, you’re great. That’s fine. I’m going to go do some digging and blah, blah, blah, blah, blah. Oh, man, I can only carry three things at once and there’s only three of the same thing. (0:39:10) Al: Oh, that’s really frustrating. Oh, goodness. Right. This is going to take forever to do anything. It’s like you dig, dig, dig, and then you throw in the chest and then you dig, dig, dig, and you throw in the chest. Right. Fine. Whatever. This is really annoying. (0:39:22) Al: Oh, OK. Right. I’m adding in new people to my city. OK, fine. Oh, they’re all picking up the things I can do so I can just go now and dig and dig and dig and dig and they will take the thing. Great. That’s a much improvement. (0:39:32) Al: And then it’s like, oh, and then it goes, oh, you need to build this thing. And you’re like, how do I do this? And it’s like you go into this menu and this menu then expands and expands and expands. (0:39:43) Al: And it’s like this web, absolute mass, massive web of different parts of different menus. And you’re just like, I have no idea what’s happening here. (0:39:54) Al: And it’s just it is, if you enjoy not creating spreadsheets, but if you enjoy looking at. (0:40:02) Al: Somebody else’s spreadsheets and figuring out what they do, you will like this game. (0:40:08) Kelly: I think that is a fair– (0:40:12) Kelly: not metaphor, what is the word I’m looking for– (0:40:15) Kelly: summation of essentially all of the aspects of this game. (0:40:18) Al: Where I enjoy making spreadsheets, I do not enjoy figuring out what other people have done, and that’s what the menu felt like. I’m like, I want this thing, but I need to figure out what category they put it in, what category of what category, and what menu of what setting, and then where in this category is it, because it’s just like this mess of things. (0:40:42) Al: And I don’t like figuring out what people think in the best of times. (0:40:48) Al: And it just feels like somebody made this game, and this is how they decided was the most logical thing for their brain, and I cannot be bothered spending my time figuring out why they decided. (0:41:02) Kelly: I think that is a very fair way to see it because I think that’s exactly how it is. (0:41:10) Kelly: But also, I feel like once it starts clicking, it starts making more sense because for me, (0:41:16) Kelly: I really enjoy trying to figure out how people are thinking because I think that’s the only (0:41:20) Kelly: way I can understand vaguely people. (0:41:26) Kelly: So it’s like a puzzle. (0:41:27) Kelly: So I think the puzzle of trying to understand the thought process is kind of fun. (0:41:32) Kelly: Also frustrating, though. (0:41:35) Kelly: Like, there’s definitely been moments where I’m like, (0:41:38) Kelly: “This stupid rat has to pee! How do I fix this?” (0:41:42) Al: Yes, I (0:41:42) Kelly: You know, like, “What do you mean they can’t do this task?” (0:41:46) Al: Think that part of it is is is I I didn’t hate right because it’s like you’re just your standard city builder thing (0:41:50) Kelly: No, no, it’s not bad (0:41:52) Al: It’s like you need to balance you need to balance all these things and you need to figure out how they balance fine (0:41:57) Al: Sure, whatever my problem. I just felt like I was navigating menus for 90% of the time (0:41:57) Kelly: Yes, it’s just I think (0:42:03) Kelly: It’s a lot of menus (0:42:04) Kelly: I did see someone say that they didn’t like that the game paused when you opened the menu to like build something and in (0:42:11) Kelly: My head I was like, what the hell are you talking about? (0:42:13) Al: All right souls player, goodness me, just masochistic person. (0:42:15) Kelly: Yeah, I was like what kind of game do you think this is that’s crazy (0:42:21) Kelly: Then like I literally I watched that and I was like what the hell kind of person (0:42:27) Al: Oh, my word. Horrifying. (0:42:28) Kelly: That’s sick that’s sicko behavior (0:42:32) Kelly: It’s like please keep those thoughts to yourself and I think better never implement that in this game (0:42:38) Al: Yeah, that that that how to make this game more stressful. (0:42:42) Kelly: Yeah, literally, like you said, the souls-like version. (0:42:47) Kelly: That’s disgusting. (0:42:48) Kelly: Don’t ever tell people that. (0:42:50) Al: It was like the kid just said, “Is it time for a test in school?” (0:42:51) Kelly: Like, I need those, I need that pause (0:42:54) Kelly: to figure out what I’m doing. (0:42:58) Al: And you’re like, “No! (0:42:59) Al: What are you doing? (0:43:00) Al: What?” (0:43:00) Kelly: You didn’t collect our homework. (0:43:01) Al: Yeah. (0:43:02) Al: Oh. (0:43:06) Kelly: But yeah, no, that blew my mind. (0:43:07) Kelly: ‘Cause I was like, people think like this? (0:43:10) Kelly: Why would you want that? (0:43:12) Al: So yeah, I think I, I mean, we’re just, we’re apparently getting straight into (0:43:15) Al: my opinions, um, I, I can, I, this is not the game for me, but I 100% can see why (0:43:16) Kelly: I think that’s very fair, and I do overall, I think this game, there is so much going (0:43:21) Al: someone would like this 100%. (0:43:29) Kelly: on and like, I like Rimworld a lot, I don’t know half of the shit I’m supposed to be doing (0:43:36) Kelly: in Rimworld because there’s just so much in that game. (0:43:41) Kelly: I don’t even buy the DLCs for that game, I just like playing the game, I figure things (0:43:45) Kelly: Peace out as the game goes on. (0:43:46) Kelly: You know, I’ve been playing it for a few years, things will happen, bad things happen, sometimes you die. (0:43:48) Al: Yeah (0:43:51) Al: Do you know I think (0:43:53) Al: What I think interesting was I think that when I while I was playing this game (0:43:57) Al: I think I was thinking you know what I would have more fun doing probably what is terraria (0:44:03) Al: Right, like I feel like that’s what I’m looking for if I’m one if I would be wanting to play this game (0:44:08) Al: It’s it’s I I I want it simpler (0:44:13) Al: I’m not it’s not necessarily even the action adventure bit right like it’s it’s more I (0:44:14) Kelly: That’s, yeah. (0:44:18) Al: Was thinking like this but (0:44:22) Al: Minecraft and then I was like wait, but that’s terraria, right? (0:44:24) Kelly: Mmm (0:44:26) Kelly: That’s so funny because I’ve I’ve actually never played I missed the boat on Terraria (0:44:30) Kelly: And I’ve also never played Minecraft because I 100% missed the boat on that one. I feel like at a certain point (0:44:37) Kelly: Like I think I would still enjoy Minecraft, but at this point in my life. I’m just like I cannot pick up Minecraft (0:44:43) Al: That’s totally fair. Minecraft was my, like I got in literally the last day of alpha (0:44:50) Kelly: Oh, wow. (0:44:51) Al: in Minecraft. So that was back on in 2010, I want to say. And that was like, I was, (0:44:56) Kelly: Mm-hmm. And I know people are still playing it. I know, you know, it’s still a relevant game. (0:45:00) Al: oh yeah, yeah. Oh, absolutely. But I was like part of the way through uni at that point, (0:45:07) Al: university. So like I, I was very much in a world where I. (0:45:12) Al: Could sit up till three in the morning, obsessing over stuff. And I loved the building aspect of (0:45:18) Al: that. So I, I, if I, obviously I do not have any numbers for how much time I spent on Minecraft, (0:45:25) Al: because it wasn’t through Steam and nothing exists for that. But if I did have numbers, (0:45:30) Al: I would probably be incredibly scared to share that number with anyone, right? Like. (0:45:34) Kelly: That’s how I feel about my Sims numbers, you know? I’m so glad I don’t have those. (0:45:39) Al: Yeah. Yeah, same, same sort of thing. (0:45:42) Al: Absolutely. (0:45:45) Kelly: But no, I think what I like about this game is that there’s so much going on. Like in (0:45:50) Kelly: a sense it’s like, I enjoy bein
David, Devindra, and Jeff go behind the camera with Wick Is Pain, hit the road with Last Bullet, and take the temperature on adult friendships with The Four Seasons. Then they ascend to cruising altitude with Fight or Flight. We're making video versions of our reviews! Be sure to follow us on the following platforms: YouTube Tiktok Instagram Threads Thanks to our SPONSOR: BETTERHELP: This episode is sponsored by BetterHelp. Visit BetterHelp.com/filmcast today to get 10% off your first month. Weekly Plugs David - Decoding TV: Matt Goldberg's Last of Us Recaps Devindra - Engadget Podcast: Surface Pro 12-inch review + Astro Teller interview Jeff - We Have Concerns Batman's Cocktail Party Shownotes (All timestamps are approximate only) What we've been watching (~00:01:45) David - Wick Is Pain, Poker Face S2, Mission: Impossible - Dead Reckoning Part One Rewatch Devindra - Last Bullet, Wick Is Pain Jeff - The Four Seasons, The Devil's Plan S2 Featured Review (~01:05:33) Fight or Flight SPOILERS (~01:18:40) Support David's artistic endeavors at his Patreon and subscribe to his free newsletter Decoding Everything. Check out Jeff Cannata's podcasts DLC and We Have Concerns. Listen to Devindra's podcast with Engadget on all things tech. You can always e-mail us at slashfilmcast(AT)gmail(DOT)com. Credits: Our theme song is by Tim McEwan from The Midnight. This episode was edited by Noah Ross who also created our weekly plugs and spoiler bumper music. Our Slashfilmcourt music comes from Simon Harris. If you'd like advertise with us or sponsor us, please e-mail slashfilmcast@gmail.com. You can support the podcast by going to patreon.com/filmpodcast or by leaving a review on Apple Podcasts.
Shehzan Meredia, CEO and founder of Lava, a non-custodial Bitcoin lending platform shares the unique features of Lava, including its focus on security, user experience, and the use of Discreet Log Contracts (DLCs) to provide cryptographic guarantees for borrowers. Shehzan explains the loan process, interest rates, and how Lava differentiates itself from traditional custodial lending platforms. The conversation also touches on the impact of previous lending failures in the crypto space and the importance of transparency and security in lending products. Stephan & Shehzan also explore the diverse use cases for borrowing against Bitcoin, the implications of gas fees, and the changing demographics of Bitcoin users.Takeaways
Sandfall Interactive co-founder and Game Director: Guillaume Broche joins us this week to talk about the crazy journey it's been getting their first game: Clair Obscur: Expedition 33 out the door. In the back half we share our enthusiasm for new extraction shooter Arc Raiders, surprised by the glowing previews of Death Stranding 2, breathe a sigh of relief at GTA6's delay and much more! 0:00 - Intro2:30 - Guillaume Broche from Sandfall Interactive is here!4:30 - Clair Obscur crushed all their expectations11:00 - The path to creating Expedition 3330:00 - Expedition 33's soundtrack33:00 - How the combat came to be1:00:00 - Rapid fire questions1:11:30 - Will there be DLC?1:26:30 - Arc Raiders Play Test1:43:20 - Death's Stranding 2 previews1:49:40 - GTA6 delayed to May 20261:53:20 - Tariffs and games2:00:00 - Borderlands 4 might be $80?2:04:20 - Diablo 4 x Berserk2:06:00 - Magic the Gathering x Final Fantasy2:12:40 - Ben Starr is everywhere2:22:45 - The Midnight Walk2:31:00 - Revenge of the Savage Planet2:42:10 - Dune: Awakening2:55:30 - Doooom2:58:10 - Elden Ring Nightreign3:00:20 - ShoutoutsSee omnystudio.com/listener for privacy information.
There's only one man out there willing to put his personal and professional reputation on the line to bring you the UNTOLD TRUE STORY of why flagpoles have little balls on top of them. That's the Roach, folks. Nosebleed Etymologist. Zapruder Enthusiast. Ferris Bueller Cool Guy. He does it all. The reporters were on fire in this one, bringing us some of the best stories we've seen yet. Keep ‘em coming by writing into the show @ JoshPotterShow@gmail.com ON THIS WEEK'S EPISODE: Snorting Baselines Major Settlements The Delco Dumper Speedy Sperm Naughty Nurses And much more! ★★★ This week's Intro Music: “104” by @KilllaCope Outro Music: “Live From The Roach Motel (feat. Hendawg)” by Brothers ★★★ See Josh Live! May 16th - The DLC at Quarters - Salt Lake City, UT May 29th - Side Splitters Comedy Club - Tampa Bay, FL July 13th - The Lincoln Lodge - Chicago, Il Aug 15th - Comedy Cabin - Janesville, WI Aug 16th - Comedy Cabin - Janesville, WI Oct 31st - Headbangers Cruise w/Lamb Of God Nov 1st - Headbangers Cruise w/Lamb Of God Nov 2nd - Headbangers Cruise w/Lamb Of God Nov 3rd - Headbangers Cruise w/Lamb Of God Nov 4th - Headbangers Cruise w/Lamb Of God ALL STAND UP LINKS CAN BE FOUND HERE: https://thejoshpotter.com ★★★ Josh Potter
It's all music on this one! On this episode, guest-hosted by Spencer, each member of the panel highlights a favorite video game composer and talks about the effects their music has left on them. This episode went long, so it's being broken up into two halves. On the first half, we highlight Yoko Shimomura, Toby Fox, the Capcom Sound Team, Ryo Nagamatsu, Takeharu Ishimoto, and Widdly 2 Diddly. Ep 190A
Antes de comenzar la descripción del episodio, es importante hacer un Café de Ratas: sabemos que en Café Fandango hemos criticado cuando una megacorporación adquiere a una empresa con la cual compite, pero resulta que estábamos completamente equivocados. Esa práctica es genial y lo mejor para el mercado. En otro tema absolutamente no relacionado: Dieguito De Carlo ha comprado Café Fandango. En este programa muy especial vas a escuchar a nuestro líder absoluto De Carlo contarte del Assassin's Creed Shadows y del Clair Obscur: Expedition 33, luego a Seba que te cuenta que terminó el Witchcrafty, y descubre la famosa y muy común herramienta "El Octogonador" en el Resident Evil - Code: Verónica. Finalmente, Gus sigue paseando por Cyrodill en el Oblivion Remastered. Después pasamos a las noticias donde el Sea of Stars anuncia un DLC gratuito, el GTA 6 se retrasa al año que viene, Xbox ajusta los precios cual empresa argentina, hay novedades del juicio entre Epic y Apple, el Gears of War finalmente llegará a PlayStation, y cerramos con dos noticias y la Pregunta Fandango que tratan sobre jugar jueguitos en lugares específicos.
David, Devindra, and Jeff investigate the political conspiracy of Zero Day, speak their minds on the post-apocalyptic film Azrael, and tap into natural wonder with The Americas. Then they assess the latest Marvel film as it explores the world of anti-heroes with Thunderbolts*. We're making video versions of our reviews! Be sure to follow us on the following platforms: YouTube Tiktok Instagram Threads Thanks to our SPONSOR: HUEL: Get Huel today with this exclusive offer for New Customers of 15% OFF + a FREE Gift with code FILMCAST at huel.com/filmcast (Minimum $75 purchase). Weekly Plugs David - Decoding TV: Matt Goldberg's THE LAST OF US recaps Devindra - Ask Engadget: Is it a good time to move from Windows to Mac? Jeff - runjeffrun.com Shownotes (All timestamps are approximate only) What we've been watching (~00:12:42) David - Azrael, Bad Influence: The Dark Side of Kidfluencing Devindra - Zero Day, Daredevil: Born Again Jeff - The Americas, Wrestlemania IX: Becoming a Spectacle Featured Review (~01:02:52) Thunderbolts* SPOILERS (~01:18:56) Support David's artistic endeavors at his Patreon and subscribe to his free newsletter Decoding Everything. Check out Jeff Cannata's podcasts DLC and We Have Concerns. Listen to Devindra's podcast with Engadget on all things tech. You can always e-mail us at slashfilmcast(AT)gmail(DOT)com. Credits: Our theme song is by Tim McEwan from The Midnight. This episode was edited by Noah Ross who also created our weekly plugs and spoiler bumper music. Our Slashfilmcourt music comes from Simon Harris. If you'd like advertise with us or sponsor us, please e-mail slashfilmcast@gmail.com. You can support the podcast by going to patreon.com/filmpodcast or by leaving a review on Apple Podcasts.
A big happy Cinco De Mayo everyone. We're celebrating in the usual style, by doing some funny prank phone calls for you all. This week Ron deals with an idiot who can't figure out how to click the day he wants to fly, we accidentally call an unhinged redneck lady, Ron tries to re-negotiate a big food contract, one lady doesn't understand that she isn't allowed to call us, one lady accuses us of being fraudulent, one man nearly gets into a Telecrout scanario trying to get Ron fired, one lady needs help breaking in her new mattress, one lady is missing all her precious DLC but cannot verify that she's human and we meet a lady trying to scam the pharmacy with the old fake gift card routine, and we also invited ourselves to a few more meetings too. Thank you to all the people that listened live on YouTube and everyone checking out our podcast. I love you very much and keep it locked to macronshow.com where
We are back after an unexpected break! And for once we didn't mistime a patch release! We talk the hotfix patch as well as how the game feels a few weeks into the new DLC! Support us on Patreon at: https://www.patreon.com/TheExtraSheep Follow us on Twitch and YouTube! Socerton: https://www.twitch.tv/socerton Beale: https://www.twitch.tv/aoe_beale Sir Nevels: https://www.youtube.com/@sirnevels4603 Join a Discord! The Griot Bara: https://discord.gg/JH2E5Afe5j The Rising Empires: https://discord.gg/rising-empires-aoe4-957044242520375336 Socerton's Discord: https://discord.gg/BjU8QcVgFQ We're also proud partners of www.moreknights.com
This episode, We got some delays, some free DLC, and some upcoming bangers to look out for!Support the podcast here https://www.patreon.com/JRPGReportPatreon support gives you access to the JRPG Report discord channel, and whatever else Dalton cooks up :)Patreon Thank You List:Jake WJordan KKularianMasterLootLogan JoreidB The KnightSupport the show Directly via Paypal: Savagegalkagaming@gmail.comLeave us a review on Apple or your favorite listening place.Check out Revival and Extinction!Check out The Steam Machine Podcast!Check out TeamRetrogue!Check out YABSPOD! (Parental Advisory)Check out TeamRetrogue!Like our Facebook PageFollow us on Twitter @JrpgreportEmail me at jrpgreport@gmail.comCheck out these fine sources for more information on the stories I cover: https://www.gematsu.com/, https://www.rpgsite.net/
On this episode of the Ruff Talk VR podcast we have a fun episode fresh off of a trip to visit Combat Waffle Studios! We also talk Walkabout Mini Golf's new DLC course - Raptor Cliff's. We also talk the announcement of Ghosts of Tabor's PS VR2 release date. As well as the early access release of Loop One Done. We also talk upcoming VR games such as Remnant Protocol. Game updates to games like Hellsweeper VR. A demo from Ghost Town. More games coming to PS VR2 such as Just Hoops and Smash Drums, and more!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
In this episode of Geek Freaks Headlines, we're breaking down the surprise announcement of Gears of War: Reloaded—a full remaster of the original Gears now heading to Xbox, PC, and, for the first time ever, PlayStation. We cover the major updates, from full cross-play to a 4K/120 FPS upgrade, and reflect on how wild it feels to see this Xbox staple crossing console lines. Plus, we speculate on what this means for the upcoming Gears of War: E-Day and how the remaster is setting the stage.Timestamps and Topics:00:00 Introduction and announcement breakdown00:06 Gears of War Reloaded drops August 2600:11 New features: 4K resolution, 120 FPS, cross-play, cross-progression00:26 All DLC and bonus content included00:30 Campaign co-op and multiplayer details00:34 Reloaded as setup for Gears of War: E-Day00:40 Community callout: Are you grabbing it on PlayStation?Key Takeaways:Gears of War: Reloaded launches August 26 on Xbox, PC, and PlayStationIncludes 4K visuals, 120 FPS, and full cross-play and cross-progressionAll post-launch DLC and bonus campaign act included at no extra costTwo-player co-op campaign and 8-player multiplayer are backFree upgrade available for Ultimate Edition ownersFirst time Gears is officially available on a Sony platformSets the stage for the next entry, Gears of War: E-DayMemorable Quotes:"It just feels weird saying Gears of War is coming to PlayStation.""Full cross-play. Full cross-progression. That is wild.""This is all good prep for them to eventually announce the release date for Gears of War: E-Day."Call to Action:If you're hyped for Gears of War: Reloaded, let us know which platform you're picking it up on. Don't forget to subscribe to Geek Freaks Headlines, leave a review, and share this episode with the hashtag #GeekFreaksPodcast.Links and Resources:Visit GeekFreaksPodcast.com for all the latest news and episodes.Follow Us:Instagram: @geekfreakspodcastThreads: @geekfreakspodcastFacebook: Geek Freaks PodcastPatreon: Support us on PatreonListener Questions:Are you picking up Reloaded? Will this be your first Gears or a return trip? Hit us in the comments or DM us your thoughts.Apple Podcast Tags:gaming, Xbox, PlayStation, Gears of War, remaster, video game news, co-op games, cross-play, multiplayer, PC gaming
Welcome to Episode 167 of the Xbox Hall of Gamers Podcast! This week we talk about the sudden Xbox price increases, how Borderlands 4 is showing up early, and how Age of Empires just loves difficult DLC. Every week, we discuss all things achievement hunting, Xbox news, and exclusive interviews with individuals across the Xbox Community. Hosted by a number of achievement hunting hosts, we welcome you to the Xbox Hall of Gamers! Keep up to date with the show and join our community on our Discord: https://discord.gg/ZvZr2a4vQeHelp support the show by joining our Patreon: https://www.patreon.com/hallofgamers
Grand Theft Auto VI has been delayed until next year. This explains why we haven't heard much about the official release date. And the game will almost absolutely cost $100 before DLC. And you'll probably pay it.
This is a free preview of a paid episode. To hear more, visit andrewsullivan.substack.comByron is a political journalist. He was a news producer for CNN in the early years, a reporter for The American Spectator, and the White House correspondent for National Review. He's currently the chief political correspondent for Washington Examiner and a contributor to Fox News. His most recent book is the 2020 bestseller, Obsession: Inside the Washington Establishment's Never-Ending War on Trump. We chewed over the recent political past and then got on to Trump, where things got stickier but still friendly.For two clips of our convo — on Clinton Derangement Syndrome in the ‘90s, and Trump bungling his gains on immigration — pop over to our YouTube page.Other topics: raised in Alabama; his dad a pioneer star in local TV news; the GOP takeover of the South; George Wallace; the Nation of Islam and AIDS; GOP fusionism in the Cold War; Mickey Kaus' courage; David Brock's war on the Clintons; Bill's triangulation and the DLC; Vince Foster; Lewinsky and impeachment; Ken Starr; Iraq and WMD; covering Dubya for National Review; that mag marginalized since Trump; Birtherism and demonizing Obama; McCain and the market crash; Obamacare; the Santorum candidacy; Pat Buchanan; Trump vs Jeb on 9/11; Trump blowing up GOP orthodoxies; Hillary in 2016; Russiagate; pardoning all January 6-ers; Trump's impeachments and McConnell; open borders under Biden; CHIPS and IRA; Trump hypocrisy on E-Verify; authoritarianism and self-deportation; Tom Homan; Bukele; the Alien Enemies Act; the SCOTUS standoff; judge shopping; DEI; Musk and DOGE; USAID and PEPFAR; Zelensky in the Oval; NATO; Chris Krebs; the tariff war; Trump's yips; and the looming empty shelves.Browse the Dishcast archive for an episode you might enjoy (the first 102 are free in their entirety — subscribe to get everything else). Coming up: Claire Lehmann on the woke right, David Graham on Project 2025, Jake Tapper and Alex Thompson on the Biden years, Robert Merry on President McKinley, Sam Tanenhaus on Bill Buckley, Walter Isaacson on Ben Franklin, and Paul Elie on his book The Last Supper: Art, Faith, Sex, and Controversy in the 1980s. Please send any guest recs, dissents, and other comments to dish@andrewsullivan.com.
Walkabout Mini Golf is really an incredible accomplishment of VR design with its fusion of worldbuilding, compelling physics-based gameplay, the unique social dynamics and community it's able to cultivate, and over 4 1/2 years of consistent DLC courses every 8 weeks or so. They have launched 33 total courses, and just recently announced that they're bumping the price by $10 and adding 6 DLC courses into the base game so that is now 14 courses for $24.99. It's still an incredible deal, especially considering that there are still 19 DLC courses available, which has helped earn the #20 spot on Meta's best-selling Quest apps of all time. During my trip to SXSW, I had a chance to speak with the original solo developer of Walkabout Mini Golf, Lucas Martell, who has since grown the Mighty Coconut Studio team to 35 people. We talk about how their design process for courses starts with worldbuilding, but also how his script-writing background has helped to inform how they tell the story of each of these worlds through the evolution of game mechanics and shape language that each course is exploring. After I had a chance to interview Martell, I was given access to all 33 of the courses, which I have played through over the past week in order to provide a bit more context on what they've been able to accomplish with Walkabout Mini Golf. It's certainly an achievement within VR design that combines the best part of immersive worldbuilding, convincing gameplay, and compelling social dynamics that keeps players coming back again and again.Be sure to check out the table below which lists the timeline of the release of the 33 different courses that are now available. OrderCourse NameRelease DateCategory1.1Tourist TrapSep 24, 2020Classic1.1Cherry BlossomSep 24, 2020Classic1.1Seagull stacksSep 24, 2020Classic1.1Arizona ModernSep 24, 2020Classic5Original GothicNov 8, 2020Classic6Tethys StationMar 3, 2021Classic7Bogey's BonanzaJun 10, 2021Classic8Quixote ValleyOct 7, 2021Classic9Gardens of BabylonNov 18, 2021Lost Cities10Shangri-La (Added to Base Game)Dec 16, 2021Lost Cities11Sweetopia (Added to Base Game)Feb 17, 2022DLC12El DoradoJun 2, 2022Lost Cities13LabyrinthJul 28, 2022Licensed IP1420,000 Leagues Under the Sea (Added to Base Game)Sep 29, 2022Jules Verne15MystNov 15, 2022Licensed IP16AtlantisJan 26, 2023Lost Cities17Upside Town (Added to Base Game)Mar 9, 2023DLC18Temple at ZerzuraApr 20, 2023Lost Cities19Journey to the Center of the EarthJun 8, 2023Jules Verne20Laser Lair (Added to Base Game)Jul 20, 2023Evil Lair21Alfheim (Added to Base Game)Sep 7, 2023DLC22Widow's WalkaboutOct 19, 2023DLC23Meow WolfDec 7, 2023Licensed IP24Around the World in 80 DaysJan 18, 2024Jules Verne25Ice LairMar 7, 2024Evil Lair26VeniceApril 25, 2024DLC27Wallace & GromitJul 25, 2024Licensed IP28Mars GardensSep 10, 2024Original IP298-Bit LairOct 24, 2024Evil Lair30Holiday HideawayDec 5, 2024DLC31Viva Las ElvisJan 16, 2025Licensed IP32Mount OlympusMar 6, 2025DLC33Raptor CliffsMay 1, 2025DLC This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Support: Patreon + Discord + Website + Store + YouTubeThis week on the Boss Rush Podcast, LeRon and Corey are joined by Nintendo Pow Block Host Edward Varnell and Boss Rush contributor Matthew Kiel to discuss what the future of Xbox Game Pass is, Devolver Digital and the new positioning of DLC, Games as a Service, and bring back "Respecting the Classics." Thank you for watching or listening to The Boss Rush Podcast. Leave a rating and review on Apple Podcasts or Spotify, and like and subscribe on YouTube. Your support, whether through Patreon, subscribing on YouTube, or simply tuning in, means so much to us. Thanks for your continued support of our independent endeavor.
Download for Mobile | Podcast Preview | Full Timestamps Que C'est Magnifique: Clair Obscur Expédition 33 True Crime Fandom Weirdness Marathon Alpha Impressions There Are More Cancelled Titanfall Games Than Existing Ones Hustle or Scam: P2W Childhood Pen and Paper Games Watch live: twitch.tv/castlesuperbeast Go to http://shopify.com/superbeast to sign up for your $1-per-month trial period. - Go to http://auraframes.com/ and use code SUPERBEAST to get $35-off plus free shipping on their best-selling Carver Mat frame. - Go to http://factormeals.com/castle50off and use code castle50off to get 50% off and free shipping on your first box. - Click this link https://sponsr.is/bootdev_BLTZZ and use my code BLTZZ to get 25% off your first payment for boot.dev. EA reportedly cancels another Titanfall game, lays off several hundred employees Ubisoft Game Faces $100m Fine as Privacy Experts Uncover Hidden Data Harvesting Dante & Vergil - Full Demo Showcase - PGR x Devil May Cry 5 Breath of Fire IV now available via GOG Clair Obscur: Expedition 33 sales top one million WUCHANG: Fallen Feathers Pre-order Offer and Deluxe Edition Trailer: Weapons and Costumes Russia seeks to seize assets from World of Tanks bosses. Amidst claims of extremist activities due to Ukraine support. Oblivion Remastered players break out of bounds to explore everywhere from Skyrim to the rumored setting of The Elder Scrolls 6 Street Fighter 6 - Elena Gameplay Trailer Baldur's Gate 3 boss says studio didn't do DLC because it was the "boring" option
David, Devindra, and Jeff discuss the return of Revenge of the Sith, marvel at the Industrial accomplishments in LIght and Magic, and then dive into Gareth Evans' latest action thriller Havoc. We're making video versions of our reviews! Be sure to follow us on the following platforms: YouTube Tiktok Instagram Threads Weekly Plugs David - Decoding TV: Andor season 2 review Devindra - Engadget Podcast on 4chan + A written interview with Legend of Ochi director Isaiah Saxon Jeff - cameo.com/jeffcannata Shownotes (All timestamps are approximate only) What we've been watching (~00:14:45) Devindra - Revenge of the Sith, David - Project A 4K, Oklahoma City Bombing: American Terror (Netflix), American Bombing: The Road to April 19 (Max) Jeff - Light and Magic season 2 Featured Review (~00:57:30) Havoc SPOILERS (~01:16:15) Support David's artistic endeavors at his Patreon and subscribe to his free newsletter Decoding Everything. Check out Jeff Cannata's podcasts DLC and We Have Concerns. Listen to Devindra's podcast with Engadget on all things tech. You can always e-mail us at slashfilmcast(AT)gmail(DOT)com. Credits: Our theme song is by Tim McEwan from The Midnight. Noah Ross created our weekly plugs and spoiler bumper music. Our Slashfilmcourt music comes from Simon Harris. If you'd like advertise with us or sponsor us, please e-mail slashfilmcast@gmail.com.
In this explosive discussion, Devin Wall returns to break down the deep-state influence in the lighting industry—focusing on tariffs, accreditation agencies, and the power dynamics shaping the market.
“Proceed north to big gun area.” Behold the Bitterman, in id Software's archetypal 'boomer shooter' sequel, Quake II. Strogg-blasting vets Leon, Chris O'Regan, Darren and Karl - along with contributions from the Cane and Rinse community - recount their bloody campaigns through Quake II's 1997 PC original, the somewhat miraculous console ports to N64 and PS1, as well as the much more recent Nightdive remaster package, including DLC episodes and an all-new chapter from Machinegames. http://media.blubrry.com/caneandrinse/caneandrinse.com/podcast/cane_and_rinse_issue_662.mp3 Music featured in this issue: 1. Big Gun by Sonic Mayhem2. Operation Overlord by Sonic Mayhem edited by Jay TaylorYou can support Cane and Rinse and in return receive an often extended version of the podcast four weeks early, along with exclusive podcasts, if you subscribe to our Patreon for the minimum of $2 per month (+VAT). Do you have an opinion about a game we're covering that you'd like read on the podcast? Then venture over to our forum and check out the list of upcoming games we're covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
Today Nanogenix and Dotodoya describe the latest opinions about Dragon Ball Sparking Zero's DLC on Ki Moments Episode Ki Moments Episode 84!
It's the annual Summer Movie Wager! Our friends BJ Colangelo, Germain Lussier, and Peter Sciretta return to make their wagers along with the Filmcast crew, on this summer's box office. Come back in the fall to see who will reign supreme as the winner of the 2025 wager. You can play along at thesummermoviewager.com. To be considered for the leaderboard, you must enter by Wednesday April 30, 2025. We're making video versions of our reviews! Be sure to follow us on the following platforms: YouTube Tiktok Instagram Threads Thanks to our SPONSOR: BETTERHELP: This episode is sponsored by BetterHelp. Visit BetterHelp.com/filmcast today to get 10% off your first month. Weekly Plugs David - Decoding TV Devindra - Engadget Podcast: Pixel 9a review + Bracing for tariffs Jeff - runjeffrun.com The Summer Movie Wager is a game that we play during the summer of each year. You can find the history of the game and play along at thesummermoviewager.com (thanks to Dennis for putting that site together). The general goal of this game is to predict the highest grossing films of the summer in terms of domestic box office, in the correct order. The closer you get to the final ranked order, the more points you get. This year, the summer movie wager will begin on May 1, 2025 (with the release of Thunderbolts) and last through September 1, 2025, Labor Day, as usual. Each of your 13 picks (10 movies and 3 dark horses) gets a single score assigned to it by using the following rules: -If your picked movie for #1 OR #10 is correct, you score 13 points for it. -If your picked movie for 2-9 is correct, you score 10 points for it. -If your picked movie is only 1 spot away from its actual placement, you score 7 points for it. -If your picked movie is only 2 spots away from its actual placement, you score 5 points for it. -If your picked movie is placed inside the Top 10, you score 3 points for it. -If your picked movie is not placed inside the Top 10, you score 0 points for it. -For each of your picked dark horses placed inside the Top 10, you score 1 point. If two or more rules apply to a single pick, only that single rule will be applied which assigns the highest point value to that pick. For example: If your pick for #1 is correct, you don't get 16 points for it because it is #1 and because it placed inside the Top 10; instead you only get 13 points for it. Germain's Top 10 1. Lilo & Stitch 2. Jurassic World Rebirth 3. Superman 4. The Fantastic Four: First Steps 5. How to Train Your Dragon 6. Thunderbolts* 7. F1 8. Mission: Impossible – The Final Reckoning 9. Elio 10. 28 Years Later DARK HORSES: - Ballerina - M3GAN 2.0 - The Naked Gun TIE BREAKER: $457MM BJ's Top 10 1. Jurassic World Rebirth 2. Lilo & Stitch 3. Superman 4. The Fantastic Four: First Steps 5. How to Train Your Dragon 6. Mission: Impossible – The Final Reckoning 7. Thunderbolts* 8. Final Destination: Bloodlines 9. Ballerina 10. Elio DARK HORSES: - M3GAN 2.0 - Karate Kid: Legends - F1 TIE BREAKER: $527MM Peter's Top 10 1. Lilo & Stitch 2. Superman 3. Jurassic World Rebirth 4. The Fantastic Four: First Steps 5. How to Train Your Dragon 6. Mission: Impossible – The Final Reckoning 7. Thunderbolts* 8. Karate Kid: Legends 9. Elio 10. F1 DARK HORSES: - Ballerina - M3GAN 2.0 - Smurfs TIE BREAKER: $402MM Devindra's Top 10 1. Lilo & Stitch 2. Jurassic World Rebirth 3. Superman 4. The Fantastic Four: First Steps 5. F1 6. How to Train Your Dragon 7. Mission: Impossible – The Final Reckoning 8. Karate Kid: Legends 9. Thunderbolts* 10. Elio DARK HORSES: - M3GAN 2.0 - Final Destination: Bloodlines - Freakier Friday TIE BREAKER: $510MM Jeff's Top 10 1. Lilo & Stitch 2. Superman 3. Jurassic World Rebirth 4. The Fantastic Four: First Steps 5. Elio 6. How to Train Your Dragon 7. Mission: Impossible – The Final Reckoning 8. F1 9. Thunderbolts* 10. Freakier Friday DARK HORSES: - M3GAN 2.0 - Karate Kid: Legends - The Bad Guys 2 TIE BREAKER: $520MM David's Top 10 1. How to Train Your Dragon 2. Jurassic World Rebirth 3. Lilo & Stitch 4. Superman 5. The Fantastic Four: First Steps 6. Karate Kid: Legends 7. Thunderbolts* 8. Mission: Impossible – The Final Reckoning 9. F1 10. Elio DARK HORSES: - Ballerina - The Bad Guys 2 - Final Destination: Bloodlines TIE BREAKER: $530MM Support David's artistic endeavors at his Patreon and subscribe to his free newsletter Decoding Everything. Check out Jeff Cannata's podcasts DLC and We Have Concerns. Listen to Devindra's podcast with Engadget on all things tech. You can always e-mail us at slashfilmcast(AT)gmail(DOT)com. Credits: Our theme song is by Varsity Blue, the newest project byTim McEwan from The Midnight. This episode was edited by Noah Ross who also created our weekly plugs and spoiler bumper music. Our Slashfilmcourt music comes from Simon Harris. If you'd like advertise with us or sponsor us, please e-mail slashfilmcast@gmail.com. You can support the podcast by going to patreon.com/filmpodcast or by leaving a review on Apple Podcasts.
Your browser is holding you back. Level up here: https://operagx.gg/DLC Sponsored by Opera GX! Jeff and Christian welcome Matt Sowinski from Playstation Generation to the show to discuss the newest trailer for Suckerpunch's Ghost of Yotei, Nintendo Switch 2 cartridges containing to actual games, and Sega's next movie franchise. The Playlist: Matt: Clair Obscur: Expedition 33, Days Gone Remastered Christian: Clair Obscur: Expedition 33, Elder Scrolls IV: Oblivion Remaster Jeff: Clair Obscur: Expedition 33, Elder Scrolls IV: Oblivion Remaster, Sunderfolk Parting Gifts!
On this episode of the Ruff Talk VR podcast we have another loaded episode of VR News to start the week! We kick off the show giving our thoughts on Ghost Town, a new VR puzzle game from Fireproof Studios. We then talk the announcement of Walkabout Mini Golf's next DLC course - Raptor Cliffs! As well as new game updates to games such as Into the Radius 2, Real VR Fishing, and Golf+. Also more news about upcoming games such as Besiege VR, How to God, and Final Fury. Meta releasing the top 50 all time selling games on the Meta Quest. Wanderer: The Fragments of Fate getting a new roadmap. We also talk a real time voice translation update for the Meta Raybans, and much more!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
Lords: * Jenni * Rebecca * https://toots.ravenoak.dev/@rebecca * Weft Magazine: https://www.weftmagazine.com/ Topics: * Getting emotionally ambushed by a children's toy piano * https://www.youtube.com/watch?v=8g8fzwmnw8M * https://www.youtube.com/watch?v=kvhdHkugIPE * All the non-art things you have to do to get external validation about your art * Explaining where owls come from * The Witches are Coming (excerpt) by Lindy West * https://playingintheworldgame.com/2021/11/15/the-witches-are-coming-by-lindy-west/ * Ask Me About Loom(s in video games) * Festive gazelles, vampire christmas, and the rest of the christmas card project: https://ravel.me/ggggbbybby/swc * What's a gamp? https://ravel.me/ggggbbybby/js2cawg * In case you need comfy fingering in your life: https://www.knitpicks.com/yarn/comfy-fingering/c/5420197 * The ravelry forum where we play old-lady Minecraft: https://www.ravelry.com/discuss/warped-weavers Microtopics: * Weft: for weavers! * The Weft Zone. * A two and a half foot piano with five notes on it. * Are you the width of your arm? * Pushing a button to increase your team's number. * A white paper about how to not get a divorce when you go to burning man together. * Teaching kids all the animal names, even the ones they'll never encounter, like how we used to teach kids all the state capitals even for the states they'll never visit. * A bird with polka dot wings that could fly over the sea, and John Legend sings about it. * Expecting your child to eventually go through every age. * Now that your kid is 40, he can clean the poop from his own balls. * The umbilical cord being connected to weird meat inside your body. * Kidney bean figures connected by glowing blue lines in the astral plane. * Being paid to stay at home and solve puzzles on you computer. (And go to Zoom meetings.) * All the non-art things you need to do to get your art out there. * The Loom on Loom Island. * Exhibiting at Maker Fair and explaining how a loom works 50,000 times. * Happy last year's birthday! I made you something and it took me this long to finish it. * Getting a fanbase who has a parasocial relationship with you and having to pretend not to be a crotchety asshole. * What it takes to run a personal Mastodon instance. * Getting a call from the school and they're like "your instance isn't federating with the other instances, we need you to come pick it up." * Explaining to a six year old about sexual reproduction, DNA, mutations, and speciation so you can explain where owls come from. * Explaining to your baby that talking is when an organ vibrates in your throat that makes the air vibrate, but he doesn't know what air is, he thinks there's an ether. * What music you can play with the pentatonic scale. * Poko the cockatiel sitting Totoro. * The intern at the mobile factory who spent an afternoon downloading a hundred bootleg MIDIs so that the mobile plays. * Tooting the bad cone inside the house. * The person who would be playing the trumpet in your relationship. * Seeing someone knitting incorrectly in a TV show. * Patching better jokes into the hat DLC. * Using a sequence of transpilers to get your code from point A to point B. * People who make game engines wanting your to touch the engine as much as possible. * Wanting to declare a global variable and the developers say you can't do that but they point you to the bespoke language feature that does the same thing as global variables but in a much more complicated way. * Playing the Frog Fractions text adventure with a gamepad. * Funny looking pirates who are secretly advertisements. * Kidney beans, swans, and other delicious things. * Learning a song from a dye pot that turns things green. * A piano guitar that you just press on. * Showing your husband the Wikipedia page that proves that you hobby exists and he's like "anybody can edit Wikipedia." * Making a sculpture of the Eiffel tower without looking at any references and it ends up just being a letter A with the word "Paris" written nearby. * A coked-up knitting machine. * Spring has sprung so sprang your sprang. * Heddles and treadles and gamps. * Some of your best Comfy Fingering, please. * Basic Sour. * Smelling things in your mouth. * Getting tired of sucking your baby's snot through a tube and getting an electric appropriate. * Starting up Morrowind and being immediately presented with a guy who has a bad case of Bethesda Face. * The thirteen games that have looms in them. * The looms in Assassin's Creed being kind of historically accurate because Ubisoft's whole thing is being kind of historically accurate. * Subscribing to a service that periodically sends you different swatches of cloth so you can disassemble them and figure out how they're woven. * Festive Gazelles. * Happy Vampire Christmas! * Forum drama on Ravelry that ends up with the web designer no longer being allowed to talk directly to customers. * Creative mode for Minecraft except for a bunch of old ladies. * If you lose your bird bone just wait for another bird to hit your window. * Magazines as extremely slow podcasts. * Updating your gender and getting rid of your loser middle name while you're at it.
In today's Daily Fix:There's already plenty to explore in The Elder Scrolls IV: Oblivion Remastered, but what if there was even more beyond the boundaries of the main province? Redditor GnoblinXD found a way out of Cyrodiil and into the rest of the continent of Tamriel, but unfortunately there's not much there. No NPCs, towns, even trees. But it's a cool detail that the devs even put in the rest of the continent with no intention of expanding it. Unless, of course, there's brand-new DLC planned... In other RPG news, Clair Obscur: Expedition 33 is climbing the sales charts. It was impressive enought that it hit 500,000 copies in under 24 hours, and now the game has crossed 1 million copies sold in three days. And finally, Star Wars: Episode III—Revenge of the Sith was re-released in theaters for its 20th anniversary, and Star Wars fans worldwide ate it up. The final film in George Lucas' prequel story arc made over $40 million globally over the weekend, and was the second highest-grossing film in the U.S., behind Ryan Coogler's smash hit, Sinners.
Joining us for the LAST STREAM ever (in April 2025) is first-timer Criken to chat about his streaming journey that started almost 2 decades ago and gives us some sage advice on how to not burn out after so long. Then we get into a surprisingly banger week in video game releases starting with the Oblivion remaster, Clair Obscura: Expedition 33 and our continued adventures in Blue Prince. 0:00 - Intro1:00 - Criken is here4:00 - Horse girl6:00 - Are centaurs furries?5:50 - Marcus in VRChat15:00 - Streaming since Justin.tv37:30 - Japan40:00 - Avoiding burn out53:40 - The Elder Scrolls IV: Oblivion Remastered1:31:50 - Horse armor1:33:00 - Larian finds DLC boring1:38:00 - Runescape Dragonwilds1:43:00 - Dune: Awakening2:06:00 - Revenge of the Savage Planet2:15:30 - Blue Prince continues2:30:20 - Clair Obscura: Expedition 332:45:00 - Switch 2 Preorders2:49:40 - ShoutoutsSee omnystudio.com/listener for privacy information.
Did you hear? It scored 92 on OpenCricket! Clair Obscur: Expedition 33 has come out swinging. Rave reviews, massive media blitz and the cherry on top? It just so happens to be a great game! Often scoring 10/10 on just about every gaming review site that matters! What a fantastic outing for the first game from a new and unknown studio. Now we know where all of Ubisoft's talent went.. And it does this all without any towers to climb and survey! The Division 2 finally has some DLC news! It's only taken them about 6 years to get back into gear. We'll be getting a short story and some new cosmetics, but hey - for the price, we can't exactly complain. Hopefully, we see more investment into Div2 from here on out. Or maybe even The Division 3? Will you be jumping into Battle for Brooklyn when it comes out? The Elder Scrolls IV: Oblivion Remake Remaster Re-Relese is finally real! And its out now on Game Pass. Who would have though that we'd ever get here? With leak after leak, we finally can get back into Cyrodiil! But at 100+GB for a game that came on a DVD... It better be amazing. And rejoice all your LG TV owners. Or at least if you bought your TV in the last 2 years. Because now your LG TV is officially an Xbox. Yes, the Xbox app is available for LG TV's but only for the 2023 models on wards. Now we can welcome a lot more people into the wonderful world of "Everything's an Xbox"... Speaking of Achievement Hunters - the current event is is the world famous #AprilAchievementChallenge! Check out our website for future events and join our Discord to become a member of our amazing community. -- For previous episodes, our socials, community events, and more, visit ⭐THE XBOXCAST OFFICIAL WEBSITE ⭐
This week we talk about Clair Obscur: Expedition 33's amazing release, Switch 2's getting their USA pre-orders, Bethesda shadow dropping the Elder Scrolls Oblivion Remaster, more The Division 2 DLC details and much more. Click this link for my socials, all of my other content and ways to support: https://linktr.ee/baundiesel00:00:00 | Intro00:00:28 | Opening00:06:22 | News00:39:05 | Updates00:40:18 | Wrap Up
Codey talks to Al about Bug and Seek Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:00: What Have We Been Up To 00:06:21: Game News 00:27:44: Bug And Seek 01:05:05: Outro Links Len’s Island 1.0 Release To Pixelia Release Of Life and Land 1.0 Release Palia on PS5 and Xbox Palia Elderwood Expansion Everafter Falls 2.0 Update Lou’s Lagoon Kickstarter Autonomica Kickstarter Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of The Harvest Season. My name is Al, (0:00:36) Codey: my name is Cody that’s a new thing I’m just gonna keep doing that forever now (0:00:38) Al: and we’re here today to talk about Cottagecore games. (0:00:49) Al: I’m gonna start not referencing it, and then maybe it’ll stop. I don’t know, we’ll see. (0:00:52) Codey: no it’s on my mind every time ah and it matches I have a new tattoo that has (0:00:55) Al: You’re like a dog with a bone. (0:01:00) Al: Yes. (0:01:02) Codey: six wolves. So it’s classic. Yep. (0:01:06) Codey: Bug game, bug game. Mm hmm. Yep. (0:01:07) Al: All right, Coneys here, because we’re going to talk about Bug and Seek. (0:01:13) Al: The first of multiple bug games, undecided as to how many. We have two currently scheduled. (0:01:20) Codey: Well, and then we decided that a third, a third one that is scheduled tentatively is bug adjacent. (0:01:21) Al: We’ll see. (0:01:30) Codey: So two. Yeah, stay tuned. (0:01:32) Al: Yeah, sure. Maybe. We’ll see. We’re going to talk about Bug and Seek. Oh, well, I say (0:01:36) Codey: Yeah. Yeah, you didn’t. Yeah, you didn’t play it. (0:01:42) Al: we. Cody’s going to talk about Bug and Seek. I’ve not played the game. Although for a rare (0:01:48) Codey: Wow. (0:01:49) Al: occasion, I also don’t own it. So yay me. I managed to not buy a game. So before that, (0:01:58) Al: We’ve got a bunch of news. (0:01:59) Al: It’s been a busy week, lots of news. (0:02:02) Al: But first of all, Cody, what have you been up to? (0:02:04) Codey: I have been playing bug and seek clearly, um, but I know, um, but I also am still playing (0:02:13) Codey: Fortnite. So my new roommate, um, asked if I had Fortnite on my Xbox and I was like, (0:02:19) Codey: Nope, we can get it. And then we just play it pretty regularly. Now I play probably like (0:02:24) Codey: four or five games a day, but it’s, it’s like fast because it loads in fast. And then I just (0:02:29) Codey: die a couple of times and then I’m like, okay, I’m done. So it’s probably only like 40 minutes of (0:02:30) Al: It’s fast because you’re bad at it, that’s what you just said. (0:02:32) Codey: of Fortnite a day. (0:02:35) Codey: Uh, sometimes sometimes I get up to like, I’ve only gotten one Vic Roy, which for the kids is a victory royal, um, where you win, but I am frequently in the top 10. (0:02:53) Codey: So, I think I just get really nervous when I’m in the top 10, so I’m playing that. Uh, and then I also had a big meeting with my advisors where I basically met with them and was like, hey. (0:03:04) Codey: Here’s what I have so far. Here’s what I still have to do. May I please graduate in the fall? And they said, yes. So I am on track to graduate. (0:03:16) Codey: So I’m also working on a lot of specimens and going to be hiring a tech here soon. Very exciting. (0:03:22) Al: Cool. (0:03:23) Codey: What about you? What have you been up to? (0:03:26) Al: What have I been up to? (0:03:27) Al: I have been playing around with my new recording app on my desktop. (0:03:32) Al: No, that’s what I was doing right now when I was definitely listening to you. (0:03:34) Codey: Oh wow. (0:03:37) Al: I have been playing Tiny Garden. (0:03:41) Codey: Okay. (0:03:42) Codey: This is the Polly pocket game. (0:03:42) Al: This is this is the Polly Pocket farming game. (0:03:45) Codey: Okay. (0:03:45) Al: Yeah, so I have been I have been playing that. (0:03:49) Al: And maybe I’ll talk about that in the future. (0:03:52) Al: This is a game. (0:03:55) Al: I always find the balance hard because it’s like, do I do I talk about the game (0:04:00) Al: just now or do I wait until because obviously I’m doing an episode on this. (0:04:03) Al: Right. I’ve played a game. (0:04:04) Codey: Right. Right. Yeah. (0:04:04) Al: I’m doing an episode on it. It’s free content. (0:04:08) Al: So, yeah, I don’t I I think it’s interesting. (0:04:10) Codey: No, it’s a game. (0:04:12) Codey: Okay. (0:04:13) Al: I will have things to say about it. (0:04:14) Codey: Oh. (0:04:15) Al: That is probably a good way to put it. (0:04:17) Al: I will have things to say about it. (0:04:21) Al: I’ve also kind of been. (0:04:22) Al: playing more cassette beasts but I’m still struggling to get into it so I (0:04:29) Al: don’t know I’ve kind of taken a break and gone to Tiny Garden and maybe I’ll (0:04:33) Al: maybe I’ll go back maybe I won’t I don’t know there’s just there’s something I (0:04:37) Al: don’t I really struggle with the like the UX of it I struggle to care about it (0:04:40) Codey: Mm-hmm (0:04:44) Codey: Yep (0:04:44) Al: and I struggle to yeah it’s just that it’s really not grabbing me it’s really (0:04:49) Codey: Yeah, I (0:04:50) Codey: Mean, I’m right there with you when I tried to play it on Xbox for a bit (0:04:54) Codey: I may be played for like an hour and I was just like yeah, I don’t I don’t have to do this (0:05:00) Codey: And it just doesn’t it doesn’t do it for me. So I put it down and then (0:05:08) Codey: Um, I don’t think I’m in a big bag. (0:05:10) Codey: Um, unfortunately, though I do, I do have an update. (0:05:12) Al: Yeah, yeah (0:05:15) Codey: Uh, I don’t know if you’re done yet. (0:05:17) Al: Yeah, yeah (0:05:18) Codey: Okay. (0:05:18) Codey: Uh, I have an update on, cause I always complained about Disney (0:05:22) Codey: Dreamlight Valley’s lag time and how it takes forever to load. (0:05:26) Codey: And, um, so my partner moved in recently and he has a Xbox series X. (0:05:33) Codey: So he has, I was playing on an Xbox one, which is ancient at this point. (0:05:38) Codey: Um, and that’s why it was lagging. (0:05:40) Codey: The update is it loads way faster on the Series X, um, and doesn’t have as, as many as much like issues it seems. (0:05:50) Codey: But I also, I played it, I logged on. (0:05:52) Codey: I was like, Oh wow, this is a lot faster. (0:05:54) Codey: And then I was like, and I’m bored. (0:05:55) Codey: So, um, but yeah, I mean, so if you update your stuff and you, um, are thinking about like wondering if that would be worth it, I think it is to take a, take a crack at that game. (0:06:10) Codey: If you haven’t played it for a while, I think my issue is I played it like a month ago, maybe. (0:06:13) Codey: So it’s still, there’s still not enough new to grab me. (0:06:19) Codey: So, yeah. (0:06:20) Al: Fair enough. All right well let’s talk about some news. First up we have Lens Island have (0:06:27) Al: finally announced their 1.0 is releasing on the 19th of June. (0:06:33) Codey: whoo, super excited about this. (0:06:37) Al: This game Cody has been in early access since November 2021. (0:06:38) Codey: Mm hmm. Mm hmm. Mm hmm. (0:06:42) Codey: And I’ve had it and I played it and I really enjoyed it. (0:06:45) Codey: But I was like, you know what? (0:06:47) Codey: I’m going to wait to dedicate all of my time to this game for when it’s in 1.0. (0:06:51) Codey: So I am about ready to slam some more time into this game, (0:06:57) Codey: especially because it was it is something I can play on my Mac. (0:07:00) Codey: So, rest in pepperonis. (0:07:00) Al: That’s good. (0:07:03) Al: That’s good. (0:07:03) Codey: I am productivity. (0:07:06) Al: I also own it because I have a problem with Kickstarter. (0:07:12) Al: I haven’t played it because I’m sure I’ve told this story before, but I enjoy telling (0:07:16) Al: it. (0:07:16) Codey: OK. (0:07:17) Al: It didn’t have any controller support when I first launched it on my Steam deck and I (0:07:18) Codey: Yep. (0:07:20) Al: was like, hmm, no, I’m not going to do that. (0:07:24) Codey: I like the– (0:07:24) Al: There are some games I will play like a game that I’ll be talking about in the future. (0:07:30) Al: It does make it less fun to play and with a game like Lens Island, I feel like it would (0:07:37) Al: be just murder to try and play that game without controller support on a Steam deck. (0:07:41) Codey: Yeah, I could see that for sure (0:07:45) Al: I hope to play this when it comes out, when did I say June, 19th of June? (0:07:51) Codey: Yep (0:07:52) Al: That’s a bad time for it to come out because that is two weeks after the Switch 2 comes (0:07:55) Codey: Yeah, ooh won’t want (0:07:58) Al: out. (0:08:00) Al: The question is, will I be over Mario Kart World by then or not? (0:08:06) Codey: Mm hmm. (0:08:07) Al: We’ll see. (0:08:08) Al: It is before Donkey Kong Bonanza, so that’s good, but Bonanza, yeah, Bonanza. (0:08:13) Codey: Yeah, is it really been banana banana, but oh my gosh, okay, that’s cute. (0:08:19) Al: Have you not paid attention to any of that? (0:08:21) Codey: Um, you know, I did. (0:08:24) Codey: Uh, I just care so little that it just back vacated my brain matter pretty fast. (0:08:25) Al: Yeah, fair. (0:08:31) Codey: So I only just started playing my own switch again because of bugging. (0:08:36) Codey: And seek, but then also, um, now that my partner lives here, we want to try (0:08:41) Codey: and beat the Zelda games because we both have the issue of ADHD slash just (0:08:48) Codey: like disinterest after playing a game for a certain amount of time. (0:08:51) Al: Mm hmm. Mm hmm. Interesting. Maybe, maybe. (0:08:51) Codey: But if it is an activity that we are doing together, perhaps we can make it through. (0:08:59) Codey: So we will see if that, if that is the success, that is the blueprint we’ll find out. (0:09:05) Al: That’s very interesting. Well, we look forward to hearing about that in the future. (0:09:10) Al: Next, we have 2Pixellia have announced that they’re releasing on the first of May. (0:09:14) Codey: Okay. That’s all I have for that. (0:09:17) Al: Alrighty. (0:09:19) Al: This is this is the the life sim, (0:09:24) Al: which like includes crime. (0:09:28) Codey: Yeah, it had a lot of, I remember the trailers and stuff like having so many, (0:09:32) Codey: it’s so detailed in the different things that you can do in the game, (0:09:34) Al: Yeah. (0:09:36) Codey: which is great. Love that for people who aren’t me. (0:09:39) Al: Yeah, that is my I think that’s my worry is that it ends up being too much. (0:09:44) Al: I did kickstart this one, so I will have this when it launches. (0:09:49) Al: As I say, I have an issue, but (0:09:51) Codey: But maybe maybe it’s not an issue. Maybe maybe we find out. Yeah (0:09:54) Al: I don’t know. We’ll see. (0:09:55) Al: We’ll see. We’ll see. (0:09:57) Al: Because I guess the thing about the thing about Stardew is that I like how it has (0:10:02) Al: options but I also like how it doesn’t have options. (0:10:04) Al: And that’s so contradictory, but you understand what I mean there, right? (0:10:10) Al: Like, yeah, you can focus on farming or you can focus on ranching or you can (0:10:13) Al: focus on mining or you can focus on… (0:10:16) Al: That’s it. (0:10:19) Al: Well, there’s other things like focusing on relationships and stuff like that. (0:10:22) Al: But realistically, if you don’t really know what to do, you farm. (0:10:25) Codey: I think that’s where my issue would be as well. (0:10:26) Al: Whereas here it’s like, what do you do if you don’t know what to do? (0:10:29) Al: And I don’t know. (0:10:30) Al: I worry I’m going to end up in decision. (0:10:34) Al: We’ll find out, not for Cody, Cody’s not even going to try it, big assumption there. (0:10:46) Codey: No, I will listen to the podcast episode though and be like, oh, that’s very interesting I (0:10:52) Al: May is busy, no, no, I meant big assumption that there’s going to be a podcast episode (0:10:52) Codey: Listen I listen to most episodes. Oh (0:10:57) Al: on it, no promises, I promise nothing. (0:10:58) Codey: Yeah, yeah for sure (0:11:02) Al: And Cody can’t promise this one. (0:11:04) Al: Because they are not playing the game. (0:11:06) Al: You don’t get to promise when you’re not playing. (0:11:06) Codey: - Nope, you’re right. (0:11:09) Al: Next, we have of life and land who have announced that their 1.0 is (0:11:13) Al: releasing on the 8th, 16th of May. (0:11:16) Codey: Okay, yep. This is the game that I want to play, but it’s Windows only, which makes (0:11:22) Al: Yes. Sad. (0:11:24) Codey: me sad. Though now that I have… do I want? No. Redacted. I do not want to put my desktop (0:11:34) Codey: in my office where I work all the time because then it will become a multi-use space and (0:11:39) Codey: I don’t want that. Nope. Still didn’t get the Steam Deck. (0:11:41) Al: Still not still not got the steam deck then. (0:11:46) Codey: And I don’t think I will because I’ve made it clear that I have other things I need to (0:11:50) Codey: pay off before I get a Steam Deck. I just didn’t know. I didn’t know at the time if my (0:11:59) Codey: partner was going to get a Steam Deck because he seemed like he was also interested in it. (0:12:02) Codey: But yeah. No Steam Deck yet. Yep. And he just sent me a photo of more wood. (0:12:04) Al: Instead he spent that money on wood. (0:12:10) Al: More wood! I look forward to finding out if that wood ever turns into a table or (0:12:15) Al: whether it just ends up living in a pile. (0:12:18) Codey: No, I think it’s going to be a table. He’s also thinking about because he just got some really (0:12:23) Codey: nice walnut and cherry, which is really pretty spendy wood. And he was talking about going and (0:12:29) Codey: buying pine from Home Depot and making a mock up of the table so that he could practice. (0:12:34) Al: Because yeah, because this this definitely doesn’t sound like a hyper focus that will be gone in two weeks (0:12:40) Al: Definitely not (0:12:41) Codey: Yeah, this is his special flavor of ADHD. (0:12:48) Codey: Um, well, it, yeah, I’m not gonna, no, you’re just, you are setting reasonable expectations (0:12:52) Al: Look, I’m not saying it’s going to go wrong. (0:12:53) Al: I’m not saying that. (0:12:54) Al: I’m just saying I wouldn’t be surprised if it didn’t. (0:13:00) Codey: and I appreciate it, but he’s, he’s spent a lot of money. So (0:13:04) Al: Palia have announced two things. (0:13:09) Al: They have announced that they’re releasing on the PS5 and the Xbox Series X and S, (0:13:16) Al: and they’re announcing that they’re at the same time, on the same day, the 13th of May, (0:13:22) Al: announcing an expansion called Elderwood. (0:13:26) Codey: And it looks awesome. I really like the colors of that the new expansion has. It’s very like (0:13:33) Codey: mystical, wood elf-y, like purple, purples and pinks. Very enjoyable. And just like the different (0:13:44) Codey: materials and like decor and stuff that are in that one looks good too. Seems like it’s a good (0:13:50) Codey: time to jump back in to Palia. And if I remember correctly, this is free to play, right? (0:13:55) Al: Yeah, it is. (0:13:56) Codey: Yeah. So maybe I will put it on because it is. It was fun. And Johnny and I had a whale of a time (0:13:59) Al: It’s a good looking game. (0:14:00) Al: It looks really nice. (0:14:06) Codey: shooting deer. So in hunting together, there’s also a pretty fun bug hunting mechanic. (0:14:14) Codey: So there’s a lot that can be done for sure. I’m trying to mentally decide. Yeah, I’m trying to (0:14:21) Codey: decide if I I guess it’s not a question of am I going to play this? It’s a question of am I going (0:14:26) Codey: continue playing it on my switch or do I just want to scrub and like make a whole new? (0:14:33) Codey: Oh, that’s another thing I could investigate. It could, it might. I’ll have to look at that. (0:14:39) Al: Yes. (0:14:40) Al: It looks like it does have cross-save. (0:14:42) Codey: But now I have to remember my password. That’s not likely. (0:14:47) Al: Just make sure. (0:14:48) Al: Yeah. (0:14:49) Al: Well, I mean, that’s a problem. (0:14:50) Codey: That is a me problem. Well, and it’s because I was using the same. (0:14:53) Al: You don’t have a password manager. (0:14:54) Codey: I do, but it’s like. (0:14:56) Codey: On other things, and I might not have done it on that. (0:15:02) Al: Okay, that’s definitely a you problem then. (0:15:03) Codey: I might not have. (0:15:05) Codey: Yeah, exactly. (0:15:07) Al: Oh dear. (0:15:08) Codey: Yep. (0:15:09) Codey: This is why I used to use the same password for everything so that I would (0:15:12) Codey: never forget, but then I was told that that’s a bad thing to do. (0:15:16) Codey: So I stopped doing that. (0:15:19) Al: I don’t know what to say. (0:15:23) Al: All right. (0:15:25) Al: Yes, that’s the 13th of me. (0:15:26) Codey: Mm hmm. (0:15:28) Al: Maybe you should play on your Xbox. (0:15:30) Codey: I think that’s what I’m thinking of is just, just restarting a whole new (0:15:33) Codey: thing on my Xbox, if it’s not fast, if it’s, if it’s, if it takes more than (0:15:38) Codey: five minutes to figure out my, my login, I’m probably just going to (0:15:42) Codey: create a whole new thing. (0:15:43) Codey: I wasn’t super far into it and it’s honestly been so far since I’ve (0:15:48) Codey: played it that I could, I could use a refresher. (0:15:50) Al: That is a fair point. Sometimes jumping into an existing save can be a problem. (0:15:56) Codey: Yes, when I don’t remember and I need all the tool tips again. (0:15:59) Al: Yes. Next, we have Ever After Falls have announced their 2.0 release. (0:16:04) Al: It is out now. It includes new items, new quests, new decorations, and a bunch of quality of life. (0:16:12) Codey: And I think the coolest new item is a fishbowl, and it specifically says small fishbowl that (0:16:19) Codey: displays a single fish. No matter the marital status of the fish. (0:16:22) Al: A single fish, no matter the size, obviously. (0:16:29) Al: Oh, I didn’t even think about that. Does it mean one individual fish, or does it mean… (0:16:35) Codey: A non-married fish. What if the fish is, what if you put a married fish into the fishbowl? (0:16:40) Al: They get as a divorce (0:16:40) Codey: Does that en- know? (0:16:42) Codey: An- annulment, nullify, divorced, annul, marriage annulled, rip. (0:16:50) Al: You can also do a Shroom terrarium, produces Shroom. (0:16:53) Codey: Mm-hmm. (0:16:55) Codey: I think that was cool. (0:16:56) Codey: Like I know people who have those like life, um, vivariums. (0:17:02) Codey: So it’s, it doesn’t, they don’t have like anything in it except for plants. (0:17:06) Codey: And it just is growing plants and it seems nice. (0:17:12) Codey: I don’t have any of those though, that I would for- (0:17:13) Al: It seems like a small update for 2- (0:17:17) Codey: Yeah, I agreed. (0:17:18) Codey: Um, that’s why the thing that I pulled out was just that there’s a fishbowl. (0:17:22) Al: I mean, I mean, do what you want. (0:17:26) Codey: Everything else was- (0:17:28) Al: Do what you want with your updates with that. (0:17:31) Al: I’m not angry at that one like I am with some version numbers. (0:17:36) Al: I just feel like, you know, if we look at the the 1.2 version update, (0:17:44) Al: it feels kind of similar sized and then it’s a jump to 2.0. (0:17:46) Codey: Yeah, what’s the logic behind this being a full number? (0:17:48) Al: like what’s different here is very small. (0:17:52) Al: Just expectation-wise, I think that people would expect more for that. (0:17:58) Codey: I don’t know. (0:18:05) Al: Next we have two kickstarters have launched. (0:18:08) Al: The first is Lou’s Lagoon. (0:18:11) Al: This has hit its goal of 10,000 euros with 28 days to go, so I think they’re fine. (0:18:21) Al: This is the game where (0:18:23) Al: I think it’s a delivery game. (0:18:26) Al: You’ve got a seaplane that you use for delivery. (0:18:26) Codey: Mm-hmm. (0:18:31) Al: It looks like it could be fun. (0:18:35) Al: I’m not champing at the bit to kickstart it to be like, (0:18:39) Al: “I must play this game.” (0:18:40) Al: When it comes out, maybe I’ll be interested in it. (0:18:44) Codey: And they haven’t showed, so they’re stretch goals that they have, it’s like they show you the next stretch goal, but then they don’t show you the one after that. (0:18:54) Codey: It’s like a big old mystery. So they basically have, well, it looks like it looks like something’s there, but it is, it is vague enough, I agree. (0:18:56) Al: - Mm-hmm. That just means they haven’t decided. (0:19:02) Al: Yes. Yes, it does. (0:19:07) Codey: But yeah, the first stretch goal is, the first goal was 10,000 euros and the next one’s 50. (0:19:14) Codey: And that adds photo mode, which I’m assuming photo mode just means you can take photos. (0:19:22) Al: Yeah, yeah, it’ll be one of those like, oh, you can take selfies and put stickers on it. (0:19:25) Codey: Yeah, it would be nice to be able to see the other stretch goals, because if it was just this stretch goal, I personally wouldn’t, that wouldn’t inspire me to help them get further in the, in their goals. (0:19:40) Al: Yeah, I’m never convinced that stretch goals actually do much like I don’t I don’t do you (0:19:41) Codey: As though the dog… (0:19:47) Al: ever look at a kickstart and go I don’t think I’m going to kickstart it and then you look (0:19:50) Al: at the stretch goals and go no I’m definitely going to back it now like I think the only (0:19:54) Codey: Well– well, what if one of the next one’s is platforms? (0:19:54) Al: one really that changes people’s mind is platforms. (0:19:59) Al: Well sure yeah yeah yeah that’s what that’s fair but I also don’t think you should do (0:20:04) Codey: And I just can’t– you can’t see it. (0:20:06) Codey: You can’t– oh, true. (0:20:08) Al: stretch goals as a platform, as a stretch goal. (0:20:10) Al: I think that is something that can get people to back it, but I also think that that is going (0:20:16) Al: to bite you. You know, it’s going to be a problem. I think that you should not promise these things, (0:20:18) Codey: Mm hmm. That’s fair. (0:20:21) Al: but that is just what I’ve seen from so many Kickstarters, is that is where problems come, (0:20:27) Al: is when you promise a platform as a stretch goal. You’ve never tried it. I think I can’t remember (0:20:34) Al: who it was. There was some some Kickstarter I was looking at this week where they said that they (0:20:38) Al: weren’t promising switch to because (0:20:40) Al: they didn’t have a dev kit and they couldn’t promise that. (0:20:42) Al: And I’m like, that’s the right way to do these things. (0:20:44) Codey: Mm-hmm (0:20:44) Al: If you’ve never used it before, don’t promise it. (0:20:47) Al: And hopefully it’ll come at some point. (0:20:49) Al: You can say later on, you can switch to this platform. (0:20:53) Al: If you want, you can switch your key to that one. (0:20:54) Al: That’d be fine. (0:20:55) Al: Like that works quite well. (0:20:57) Al: Although the problem with switching from Steam to Switch is that Nintendo charge (0:21:02) Al: for keys, whereas Steam, you can just create as many keys as you want. (0:21:07) Al: It’s like something like $7 per key that Nintendo charge (0:21:10) Al: for people. So it’s actually more expensive for them to sell you Switch with a key than (0:21:18) Al: the other way, than with Steam. Whereas if they just buy it, sell it through the store, (0:21:21) Al: it’s I believe the same percentage cut. Fun fact. (0:21:29) Codey: some insider baseballs. (0:21:34) Al: uh yeah so yeah I think as part of my trying to kick start fewer games I don’t think i’m going to (0:21:39) Al: kick start this one um maybe i’ll play it when it comes out we’ll see I cannot (0:21:42) Codey: Can you hear the dogs squeaking? (0:21:46) Codey: Okay, good. You’ll hear it if you end up using the recording. You will. Let me go yell a dog really quick before we do the last one. (0:21:56) Codey: Okay. (0:21:59) Al: And finally, we have Autonomica, which is the game that was farm folks that was then taken over (0:22:08) Al: by a different team when the original team couldn’t fulfill the game. And then they decided to make a (0:22:13) Al: different game and had the same name on it. And then they changed the name and now they’ve (0:22:17) Al: launched another Kickstarter for this game because the team that took over the project never got like (0:22:23) Al: they’ve said they didn’t get any of the money from the original Kickstarter. However, one good thing (0:22:29) Al: I’ve said that anyone who backed the original Kickstarter will get a key for the new game. So (0:22:33) Al: they’re honoring that even though they didn’t get that money, which is good, which is nice. (0:22:39) Al: Anyway, that’s that game. I think some people who backed the original game aren’t happy because (0:22:42) Al: it’s a very different game now. If you look at like the videos of farm folks and it’s very much (0:22:44) Codey: Mm-hmm. (0:22:49) Al: cozy cam farming life sim, whereas this is like very in your face automated automation game. (0:22:57) Al: Also, there are ghosts that you have. (0:22:59) Al: go and fight. So it feels very different, but you can’t get them, you can’t hold them (0:23:07) Al: to the promises of a different team, right? Like that’s not how these things work. So I think it’s (0:23:13) Al: interesting that they ever decided to publicly be like we are taking over this project and rather (0:23:20) Al: they’d just be like here’s our new game, but maybe there’s an advantage to that in terms of you get (0:23:27) Al: the the name credit from the (0:23:29) Al: previous game that people had backed. I don’t know. Anyway, (0:23:32) Al: it’s out now it has hit its goal. It had a huge goal. They (0:23:36) Codey: Yeah. (0:23:36) Al: had $170,000 goal and they have absolutely smashed that they’re (0:23:41) Codey: Yep. (0:23:42) Codey: And they show their stretch goals or they they show you can at least tell what the next next step is. (0:23:50) Codey: So at three hundred thousand, which they’re going to hit probably in maybe half hour, depending on how fast this goes. (0:23:56) Al: Yes, they might be before we finish recording because they’re 297,000 just now. (0:24:01) Codey: Yeah. (0:24:02) Codey: Yeah. (0:24:04) Codey: is aquaponic farming. (0:24:06) Codey: just super cool and the next thing you can’t really see i’m assuming it’s going to say (0:24:09) Codey: construction drones but it does say drones and it’s it’s like cton drones um I mean and then if (0:24:11) Al: It does look like that, yeah (0:24:19) Codey: you keep looking it it looks very that would make sense because it looks very factorial to me (0:24:24) Al: Oh, yeah, yeah, yeah. Look, I mean, it’s like somebody went, I’ll like automation and farming (0:24:32) Al: games. Let’s add all of the possible automation into this farming game. And I also just like (0:24:35) Codey: Mm-hmm. (0:24:36) Al: one of the things I love about this is like the characters have ragdoll physics. So if (0:24:39) Codey: Mm-hmm. (0:24:40) Al: you’ve run in, run into, you know, one of your lines that you’ve set up, you fall over (0:24:45) Al: and it just I like, I like how ridiculous it is. And also how I want to create this massive (0:24:51) Al: farming empire. (0:24:54) Al: It’s taking that sort of thing to the, you know, one of the most weird end states you (0:25:04) Al: could logical end points here, right? (0:25:07) Al: Because you’ve got the cosy end of the farming genre, and then you’ve got whatever this is. (0:25:14) Codey: Yeah, this game looks amazing. (0:25:18) Codey: I’m still scrolling through their game highlights and stuff. (0:25:22) Codey: And it’s all– (0:25:23) Codey: this is an intense game. (0:25:25) Codey: There’s a lot going on here. (0:25:26) Al: Look at how big you can build the buildings. (0:25:29) Codey: Yeah, they basically have Avril Lavigne in here as someone. (0:25:32) Al: I don’t get it. (0:25:33) Codey: You don’t know Avril Lavigne? (0:25:35) Al: No, I know Avril Lavigne. I don’t get the reference. (0:25:38) Codey: There’s relationships and NPCs. (0:25:41) Codey: Everyone has a blah, blah, blah. (0:25:43) Codey: one of the NPCs is named. (0:25:44) Codey: Avril, and she’s definitely a punk woman. (0:25:49) Al: Oh, I see. OK, yeah, I guess so. I mean, she doesn’t really look like Avril Lavigne though. (0:25:54) Codey: But she is a punk woman named Avril. (0:25:58) Codey: That’s all that is needed. (0:25:58) Al: Yeah, OK, sure. I’m not saying she’s not inspired by that, (0:26:01) Al: but I wouldn’t look at that and go, “That’s Avril Lavigne,” if she wasn’t called Avril. (0:26:02) Codey: Ooh. (0:26:06) Codey: Oh, but there’s, if you scroll down a little bit more, there’s a long haired, (0:26:10) Codey: tattooed guitarist guy that is going to. (0:26:14) Codey: Be who I try and date 100%. (0:26:17) Codey: Okay. (0:26:18) Codey: I’m going to stop this. (0:26:19) Codey: I am going to play this game when it comes out, but I am not in the place to back it. (0:26:24) Codey: Al, have you backed it? (0:26:25) Al: Well, as you know, I am trying to reduce the number of games that I back on Kickstarter, (0:26:31) Al: and I announced this on the harvest season slack that I was going to be doing this. (0:26:37) Al: I was going to stop backing farming games, and then this came out two days later, and yeah. (0:26:39) Codey: Yeah, yep. Yeah, you backed it. Okay, but this like, this game is specifically like this isn’t you this game is for you. It’s like if it’s like if I promised that and then a bug game came out. I’m like, well, dang it, you know. (0:26:46) Al: Look, OK, right. I’m gonna… (0:26:51) Al: Exactly, exactly. (0:26:56) Al: Exactly. (0:26:59) Al: Come on, we just gotta, you know, give me some slack. (0:27:04) Codey: Yep, I’m, I’m right there with you, dude. Like I, I get it. I understand. (0:27:10) Codey: Well, I, I look forward to playing it. Yeah, I look forward to playing it with you. (0:27:10) Al: Uh, yeah, I’m excited for this game. (0:27:15) Al: Looks like they’re planning for this to come out next year, October 2020. (0:27:20) Codey: Love that because I will have money at that point or we won’t have an economy anymore and the world will be in shambles (0:27:28) Codey: so (0:27:28) Al: Yeah, oh, that’s the news. (0:27:29) Codey: Either I will be able to afford this game or no one will be playing this game (0:27:37) Codey: Yay the world (0:27:42) Codey: Oh (0:27:45) Al: We are now going to talk about bug and seek, which is the first of our bug series of indeterminate (0:27:53) Al: length. (0:27:54) Al: It’s probably two, two is probably the length. (0:27:57) Al: So I have not played. (0:27:59) Al: So Corey, tell me about bug and C. (0:28:02) Codey: bug and seek. So this game we I like found it in an Instagram post and I was like wait why haven’t (0:28:08) Codey: we be talking about this game? Wait this game’s already out. Why haven’t we been talking about (0:28:11) Codey: this game? Um so please it was fine um so it is $15 on Steam um it is available as for both Mac (0:28:12) Al: Yes, I remember that because you were like, here’s a game and you’re like, it’s already (0:28:15) Al: out. (0:28:16) Al: And I’m like, wow, sorry for not knowing all of the games. (0:28:28) Codey: and windows. I am playing it on Switch so (0:28:32) Codey: it’s definitely at least on Switch. I know that’s also a mobile option. There are two DLCs. One is (0:28:37) Codey: isopods, which like think of like roly polies or pill bugs, sow bugs. What do you call these things? (0:28:46) Al: Oh, yes. We call them, um, uh, what are they, a Woodlice. That’s what we call them. (0:28:52) Codey: Oh, Woodlouse, yeah. (0:28:53) Codey: Well, that is technically what they are, so. (0:28:56) Al: Oh, is that their, that their, well, obviously their official name is probably something in Latin, (0:29:01) Al: but I guess that would be their most official English term. Interesting. (0:29:02) Codey: Right, but the category is like, (0:29:05) Codey: Woodlouse is basically their thing, yeah. (0:29:08) Codey: But everyone, and then isopods is just because they are (0:29:11) Codey: in the class isopoda, I don’t know. (0:29:15) Codey: They’re in a group of organisms that is, (0:29:17) Codey: the group is collectively known as isopoda. (0:29:22) Codey: So yeah, depending on where you’re from, (0:29:23) Codey: there are all kinds of different names. (0:29:25) Codey: So there was one that added a whole new thing, (0:29:27) Codey: like a whole bunch of those, which is awesome (0:29:29) Codey: because they are fast becoming some of, (0:29:32) Codey: some really big pets options here. (0:29:36) Codey: ‘Cause you can, there are different species (0:29:38) Codey: that have different colors. (0:29:41) Codey: So there’s like zebra isopods, (0:29:42) Codey: which are a little black and white striped. (0:29:46) Codey: There’s rubber ducky isopods, (0:29:47) Codey: which are all like this darker color, (0:29:50) Codey: but then just the front part of their. (0:29:52) Codey: Exoskeleton has this almost like a orange color, so it’s like a bill. (0:29:59) Codey: Yeah, so that’s makes sense that they had that and then weevils there’s a weevils DLC and that makes sense because weevils are some of our not some of they are the most diverse animal on the entire planet so. (0:30:12) Al: And that’s not the Pokemon Weaver. (0:30:15) Codey: Not the Pokemon we vial these are I call them snoot beetles so. (0:30:23) Codey: So they are Beatles in the family curcullion today and they have super long rostra or rostrums. (0:30:34) Codey: Which is just their their snout basically they’re like an anteater but a bug they just got this really long snoot. (0:30:43) Codey: And they usually have their antenna either at the end of the snoot or like buried in their snoot there’s like a little concavity that they kind of like tuck it into it’s really cute. (0:30:52) Codey: And they come in all kinds of sizes all kinds of cute colors so makes sense that they would be in this game as a DLC. (0:31:01) Codey: I bought this on I bought the bundle that included the DLC and the main game on my switch because I wanted to be able to play in bed and then the first quality of life update has been pushed to mobile and PC but has not yet been pushed on switch and it adds just some basic quality of life stuff. (0:31:19) Codey: that would be beneficial to have and I am excited. (0:31:22) Codey: For them to put it on switch whenever, whenever I’m assuming it’s (0:31:25) Codey: Nintendo’s fault because Nintendo was very particular about these things. (0:31:29) Codey: Um, yeah, so the story of this game is quote in bug and seek. (0:31:35) Codey: You’ve just bought an abandoned insectarium or bug zoo in bug Berg. (0:31:42) Codey: Once the lifeblood of the town and its economy, someone stole all of (0:31:46) Codey: the bugs in the dead of night. (0:31:48) Codey: Now it’s up to you to catch and sell bugs that make jokes. (0:31:52) Codey: Fulfill requests from the local shops and reestablish the (0:31:56) Codey: insectarium as a town icon. (0:31:58) Codey: Become a master bug hunter as you level up your bug catching skills and relax. (0:32:03) Codey: There are no wrong choices, no energy levels to worry about and plenty of (0:32:07) Codey: time to complete the quests and the jobs. (0:32:09) Al: I have a question. I don’t think you will. “How does someone steal all the bugs?” (0:32:10) Codey: I have an answer. (0:32:17) Codey: So I do have an answer. (0:32:19) Al: Oh no! (0:32:19) Codey: Um, so it’s basically like (0:32:22) Codey: so this is a live insect zoo base. It’s not like a dead museum. Um, so someone just coming, (0:32:30) Codey: imagine if someone broke into a zoo and stole all of the animals. It’s kind of very similar, (0:32:34) Codey: but it’s a lot easier because they’re so small. Um, it’s easier to grab them and steal them. Um, (0:32:41) Codey: so yeah, someone did that. I think they also stole a bunch of the tanks as well. Um, I mean, (0:32:48) Codey: So I run an insect zoo in real life for my university. (0:32:52) Codey: And I think it would probably take one person with a dolly, maybe 15 minutes to steal the mall. (0:33:00) Al: Right, OK, yeah, sure, but like stealing, OK, fine, stealing them for OK, so it’s just (0:33:05) Al: stealing them from a zoo. (0:33:07) Al: I understand. (0:33:08) Al: I thought it was stealing all of the bugs from the whole town and I’m like, that doesn’t (0:33:08) Codey: Yeah. (0:33:11) Al: feel like it’s possible. (0:33:12) Codey: Oh, no, it’s from the museum or the insect zoo. Yeah. (0:33:13) Al: OK, that makes that makes more sense. (0:33:18) Codey: And this, this kind of stuff actually happens not even just with (0:33:22) Codey: living in sex but also with specimens there in I want to say Philadelphia, Pennsylvania, there was a huge heist that someone stole a bunch of specimens and it was like up to 50, no way more than $50,000, it was a lot of money, a lot of monies worth of specimens, and they’ve never found them. (0:33:43) Codey: So, this is something that can happen, especially if you have like really old stuff, collectors will want to buy it. (0:33:52) Codey: of the case here, like they say that the previous, uh, insectarium owner had a lot of really rare (0:33:59) Codey: things there. Um, and so maybe the person wanted to make money off of selling them. Uh, I mean, (0:34:07) Codey: in my, in our insect zoo that we have, we have tarantulas and a couple of them are like 13 years (0:34:13) Codey: old and they’re pretty, they’re pretty big. And they, I mean, they live to be 30, so she’s still (0:34:17) Codey: got a lot of life in her. Um, but to buy one that size after having it, (0:34:23) Codey: growing and stuff is probably like 500 bucks. Yeah. So. (0:34:26) Al: ethical questions as to whether or not you should be able to own living things, but that’s a whole (0:34:36) Codey: - Yeah. (0:34:37) Al: different debate. We are not a morality podcast. We have opinions on morals. Trans rights matter, (0:34:39) Codey: - Correct. (0:34:43) Codey: - We do, but we do not debate them. (0:34:45) Al: and I’m very annoyed about the situation in the UK just now, but you know. (0:34:52) Codey: Yeah, I don’t think I can point to a single place and be happy about its (0:34:56) Codey: situation, maybe New Zealand, but I, that’s also just because I’m probably (0:34:56) Al: Yeah, they have some issues currently with that. Well, they’ve had issues for a long time (0:35:00) Codey: ignorant of what might be happening there. (0:35:09) Al: with indigenous people and, you know. Sorry, a little bit of a detour there. So yes, (0:35:12) Codey: - Yeah, yep. (0:35:18) Codey: Nope. (0:35:20) Al: we have opinions about things, but we’re not a morality podcast in and of itself. (0:35:23) Codey: But as I am an entomologist, (0:35:26) Codey: I have opinions on the realism of bugs in games. (0:35:30) Al: Tell me, tell me how realistic is this creature collector based on bugs? (0:35:36) Codey: I love it it’s so good there have been so when you initially when you’re coming up to catch a (0:35:41) Codey: bug you like shake a tree or whatever and then a little bug outline like flies around and the (0:35:47) Codey: outlines are spectacular it’s not like oh there’s an outline for a butterfly and it’s going to be (0:35:53) Codey: the same generic outline for a butterfly no matter what um like think of like animal crossing or (0:35:57) Codey: whatever where it’s just kind of a shadow and you don’t it has like different sizes but other than (0:36:04) Codey: that you don’t really know what’s going on no each (0:36:06) Codey: of these bugs has their own outline. (0:36:09) Codey: Um, and before I even catch something I can, as an entomologist, (0:36:14) Codey: I can tell what it is pretty much. (0:36:16) Codey: Um, so for example, the first time I caught it to banded, which they don’t say (0:36:21) Codey: that they say house fly or sorry, horse fly, cause it is a horse fly. (0:36:24) Codey: I was like, oh my gosh, this is definitely a to banded. (0:36:27) Codey: Um, and then I caught it and yeah, it’s a horse fly. (0:36:30) Codey: Um, so the outlines are great. (0:36:32) Codey: the graphics are great, the (0:36:36) Codey: little quips that the bugs have, like they all have their (0:36:39) Codey: own little like jokes and then little blurbs under them once (0:36:43) Codey: you start filling out the journal, I don’t think it has a (0:36:47) Codey: real like a specific name, but there’s like a journal that you (0:36:49) Codey: start filling out those it’s all true, factual knowledge. And (0:36:57) Codey: I’m, I’m in love with it. The the little blurbs have made me (0:37:00) Codey: cackle and I actually have six that I wrote down that were my (0:37:03) Codey: favorite out of 220 bugs. (0:37:06) Codey: Okay, there there are but here are the six here my top six (0:37:10) Codey: little blurbs. So far, I haven’t caught everything. The blue (0:37:14) Codey: banded B said, I’m blue and from Australia, but no one gave me a (0:37:21) Codey: cartoon. (0:37:22) Al: Australia. I’m not sure who that’s meant to be referencing. (0:37:27) Codey: Bluey. (0:37:28) Al: Oh, blue. Oh my word, I’m just… Oh, goodness. (0:37:34) Codey: So it’s a blue-banded piece, I blew in for my- (0:37:34) Al: Yeah, yeah, yeah, yeah, yeah, yeah, yeah. I was like, I can’t think of anything that has (0:37:36) Codey: Australia. I just- I giggled. But bluey. Black garden ants. So (0:37:40) Al: a cartoon that’s blue and it’s from Australia. I can only think of Sonic and he’s not Australian. (0:37:45) Al: Yeah, blue, of course. Classic. (0:37:51) Codey: this is not as pop culture reference. This is- this is just (0:37:54) Codey: real. The black garden ant says I have my own pet, an aphid. And (0:38:00) Codey: it’s because they farm aphids. And it’s so cool that they (0:38:04) Codey: I’m not included though. (0:38:06) Codey: Basically these ants will like farm aphids and they’ll protect them and they’ll feed them (0:38:11) Codey: like little bits of food that they want and then the aphid will like spit out little honeydew (0:38:17) Codey: just like this sugary snack out of it’s not like it’s out of its back so like the top of its back (0:38:19) Al: Mm-hmm. (0:38:25) Codey: there’s just these little things it like secretes this stuff and then the it’s like sweat yeah and (0:38:28) Al: Oh no, like sweat. (0:38:32) Codey: And then the ants drink it, and they love it. (0:38:34) Codey: And so they just keep– (0:38:34) Al: Oh, I don’t like that. (0:38:36) Codey: This is cute that the Black Garden Ant’s little blurb is about its relationship with an aphid. (0:38:42) Codey: The blueberry bee says, “Eat a blueberry, thank a bee,” which is true. (0:38:46) Codey: If you have eaten a blueberry, you have a bee to thank for. (0:38:50) Codey: They are, thank for it. (0:38:52) Codey: They are the pollinators. (0:38:55) Codey: The brown Argus, which is a butterfly, said, “Be a good chap and fetch my ant butler for me.” (0:39:03) Codey: And this made me laugh because they… (0:39:06) Codey: So this is a butterfly, but as a caterpillar, they secrete something that makes the ants want to take them into their nest and then take care of them. (0:39:18) Codey: And then they basically live in the ant colony and just make the ants do their bidding and then they grow. (0:39:27) Codey: And it’s just, it’s hilarious that butterflies do this. (0:39:32) Codey: Carpenter Ant, call me a termite and I’ll blow this place down. (0:39:36) Codey: This is so aggressive because it’s not a termite, it’s a Carpenter Ant, but people call them termites all the time. (0:39:44) Codey: And then the last one, have you seen Breaking Bad now? (0:39:48) Al: I have not, but I’m aware of it and some, I would understand some reference. (0:39:52) Codey: Some of the references. (0:39:54) Codey: Okay, so this is the tarantula hawk wasp and the blurb is I am the wasp who knocks. (0:40:02) Codey: And I’m sure I’m sure people who have watched Breaking Bad are laughing (0:40:02) Al: Yeah, I don’t get that (0:40:06) Al: Probably I’m sure they are (0:40:06) Codey: their ass off right now. So the Tarantula Hawk wasp is the (0:40:12) Codey: state insect of New Mexico. New Mexico is where Breaking Bad was (0:40:18) Codey: wrong. And in one of the episodes, because about this (0:40:23) Codey: chemistry teacher who becomes a meth dealer. And he just becomes (0:40:28) Codey: this like he goes from being a pretty much the dad for Malcolm (0:40:31) Codey: in the middle because that’s who that it was the same actor, just (0:40:34) Codey: like an irregular dad. (0:40:36) Codey: to becoming this, like, hardened drug overlord guy. (0:40:40) Codey: And at one point, someone close to him finds out that this is, (0:40:44) Codey: and they’re just so worried that someone’s going to come knocking in the night and come and kill them. (0:40:51) Codey: And he’s just like, “No one’s going to come. I am the one that go places and make people scared. I am the one who knocks.” (0:41:01) Codey: And it’s just like, whoa, this moment when like someone close to him who (0:41:06) Codey: has continued to see him as this, like dad down the street guy, uh, finds (0:41:11) Codey: out how horrifying he is. (0:41:13) Codey: Um, so yeah, tarantula hospital, Hawk wasp. (0:41:16) Codey: I am the wasp who knocks. (0:41:18) Codey: It’s also a scary wasp. (0:41:20) Codey: They will not, um, really go for people, but they literally (0:41:26) Codey: kill and eat tarantulas. (0:41:29) Codey: So yeah, they are pretty scary. (0:41:30) Al: Oh, OK. Hence the name. (0:41:33) Codey: So the bug realism and the little blurbs, 10 out of 10. (0:41:36) Codey: Um, I’m still enjoying them. (0:41:37) Codey: Every time I read a new one, uh, I love that they are either attached to the (0:41:44) Codey: biology of the animal or its name, or they add it to like pop culture or something. (0:41:49) Codey: Like it’s not just a random thing that they say. (0:41:53) Codey: I remember some of the animal crossing ones, me being like, ha, that (0:41:57) Codey: doesn’t make any sense at all, but not the case here. (0:42:00) Al: That’s high praise. (0:42:01) Codey: So 10 out of 10. (0:42:04) Codey: Bye, praise. (0:42:07) Codey: The graphics and the music of this game are pretty simple but they’re good. (0:42:12) Codey: I turned the music off because I always do but I did play it with it on for a while. (0:42:18) Codey: You don’t really need the sound for anything like accessibility wise. (0:42:22) Codey: It’s pretty much just pleasant music in the background. (0:42:26) Codey: And the graphics, I mean it’s the kind of Stardew-esque animation. (0:42:32) Al: Yeah, pretty standard kind of pixel arty, I mean it looks nice from screenshots obviously (0:42:37) Codey: Yeah, it feels the same. (0:42:41) Al: I’ve not played it, how does that feel when you’re playing it? It’s I guess it’s lower (0:42:47) Al: fidelity than Stardew, I think it’s much more kind of I guess snes maybe level sort of graphics. (0:42:53) Codey: Yeah, yeah, which I mean, when it’s too cluttered, I don’t always like that. (0:43:00) Codey: So I really like how simplistic these things are. (0:43:05) Codey: But I mean, things change over the time period. (0:43:09) Codey: So like, you start in summer, but then in the fall, a bunch of the leaves are suddenly (0:43:15) Codey: on the ground. (0:43:16) Codey: So there’s leaf piles for you to rummage through. (0:43:19) Codey: I just hit winter so I haven’t figured out if there’s anything else but to leave (0:43:23) Codey: piles are still there there are still insects in the winter. There’s also like different areas (0:43:28) Codey: that I’ll talk about later like the desert for example is still going to have things so (0:43:35) Codey: things will change like as the time goes on physically in the game but I mean they just (0:43:43) Codey: highlight what needs to be highlighted which is the the bugs so I’m here for it. (0:43:46) Al: Yeah it’s interesting because I guess that’s the the quite dramatic thing is you notice (0:43:53) Al: like everything is pretty low fidelity except the images of the insects and they’re still very (0:44:00) Al: clearly pixel art right like you can see the individual pixels but they are much more detailed (0:44:05) Al: than anything else you can see on this game other than I guess the text and a few of the buttons and (0:44:07) Codey: Yep (0:44:12) Al: and stuff like that. But like the people, the houses, the trees, the bushes, the leaf (0:44:16) Al: tools, they’re all very low fidelity, which is nice, but they’re very detailed bug images. (0:44:24) Codey: Mm-hmm. Yup. And I appreciate that. (0:44:30) Codey: Um, so the mechanics of the game, it’s a pretty simple gameplay loop. It’s all right. (0:44:34) Codey: I feel like there could be a little bit more complexity to it, but I am not. (0:44:40) Codey: Uh, I can’t honestly point out how it could be more difficult, um, or how it could be different. (0:44:46) Codey: I think the biggest thing is you pretty much just fall into this catch bugs, cell bugs, um, loop. (0:44:54) Codey: It doesn’t really change much. Um, I think it might be nice to have like, maybe some traps you could set and you could place them in different areas. (0:45:06) Codey: Maybe that would change some things, um, and keep it a little, a little different. But for the most part, I just am doing a circuit every day. (0:45:16) Codey: Um, and changing it up because sometimes there are things, um, in different spots. So I’ll get to that. So catch bugs is the first part. (0:45:26) Codey: There’s 220 insects that are based on real insects, which is great. Um, they range from common to legendary and they’re found in, um, the areas and the seasons where they would be in the real world. (0:45:38) Codey: So, um, if it’s something that is attracted to man-made structures, it will be in the like picnic tables and the trash cans and whatever. (0:45:46) Codey: If it is, um, something that would be with flowers, it will be on flowers, you know, that kind of thing instead of just finding them. (0:45:56) Codey: Um, you can find them in trees, flowers, grass, logs, under rocks, on man-made objects. There’s also a cave. Um, and you can look under there, but they’re never just kind of like in the overworld. They’re always like, you always have to. (0:46:08) Al: Hmm, they’re not like flying around like you would see in Animal Crossing. (0:46:12) Codey: Yeah, no, you, you have to encounter an object and like interact with the object, um, to be able to see them. And each object, you can interact with them. (0:46:26) Codey: Um, and so, you know, if you are trying to find something that, you know, comes out at night and is in trees, maybe wait to touch your trees all the nighttime. (0:46:38) Codey: Um, yeah, but that’s pretty simple. I mean, you just walk around and you can, you have two net well, two buttons that correspond to nets. (0:46:48) Codey: It’s like right bumper makes you swipe your net to net to the right and left bumper is swipes your net to the. (0:46:56) Codey: So there’s no up or down, it’s just left and right. Um, (0:46:56) Al: Mm hmm. Okay. So is it quite easy, then, if you if you press the one in the right direction, you’ve got (0:47:04) Codey: yeah, there isn’t, they don’t get diff more difficult to catch. It’s just that as you increase your expertise and become a master bug catcher, you are just able to encounter more rare things, but they are always the same speed. (0:47:24) Codey: The same whatever, um, which I also kind of like, honestly. (0:47:29) Al: It’s good to know having to like chase after something like you do an animal crossing or the annoying thing where you’re like you don’t quite hit it in the right angle and therefore you miss it sort of. (0:47:34) Codey: Yeah, no. (0:47:40) Codey: Yeah, no, none of that. It’s always in the left, right? Like, um, orientation and you just have to make sure. And even then, if you like swipe, but then you move a little bit. (0:47:50) Codey: If you’ve like, if you swipe and you see that you missed you, sometimes you have a little bit of time. (0:47:54) Codey: to like move down a smidge for it to catch the thing after you&rs
Send us a textShownotes - Episode 289General NewsSpine, The Legend of Zelda: The Wind Waker, screenshots of the Nintendo Switch 2 user interface, stockpiling millions of Nintendo Switch 2 consoles in the United States, The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition, Nintendo GameCube Controller. new US pre-order date for Switch 2, Donkey Kong Bananza cloud saves, Rune Factory: Guardians of Azuma, Switch 2 game cartridge notch, Mario Kart World Direct, Street Fighter VI: Year 1–2 Fighters Edition, Vampire Survivors Emerald Diorama update, DOOM + DOOM II Will it Run Edition, ESWAT, Streets of Rage, Super Thunder Blade for Sega Mega Drive | Nintendo Switch Online, Hyrule Warriors: Age of Imprisonment , Metroid Prime 4: Beyond, microSD Express card shortage, Nintendo Switch 2 Welcome Tour called Exhibition of Nintendo Switch 2 Secrets in Japan, Inazuma Eleven: Victory Road, The Knightling, Nintendo Switch 2 scalpers, analogue triggers, Katana ZERO's free DLC, Star Wars Outlaws, Nintendo Today app, The Legend of Zelda: The Wind Waker, SoulCalibur II, F-Zero GX , GoldenEye 007, Marvel vs. Capcom Fighting Collection , Split Fiction, The Witcher 3, ,Cyberpunk 2077: Ultimate Edition, Nintendo Music, Shotgun Cop Man, Hallmark Nintendo Christmas ornaments, Devolver Digital, Amiibo price bump, Super Mario Bros. Wonder Switch 2 Edition, Assassin's Creed Shadows, Fire Emblem Engage on Nintendo MusicSupport the show
David, Devindra, and Jeff return to the rebellion with season 2 of Andor, run the numbers on The Accountant 2, and settle back into the discomfort of Nathan Fielder's weirdness with the second season of The Rehearsal. Then they head down south for Ryan Coogler's genre-bending epic, Sinners. We're making video versions of our reviews! Be sure to follow us on the following platforms: YouTube Tiktok Instagram Threads Thanks to our SPONSORS: STORYWORTH: Go to StoryWorth.com/filmcast and save $10 on your first purchase. LINKEDIN JOBS: Post your job for free at LinkedIn.com/filmcast. Weekly Plugs David - Decoding TV: Andor season 2 review Devindra - Engadget Podcast: NY Auto Show and interview with Legend of Ochi director Isaiah Saxon Jeff - DLC 596 with Lana Bachynski Shownotes (All timestamps are approximate only) What we've been watching (~00:10:38) David - The Accountant 2, Andor S2 Devindra - Andor S2, On Becoming a Guinea Fowl Jeff - The Rehearsal S2, The Residence Featured Review (~00:50:50) Sinners SPOILERS (~01:02:25) Support David's artistic endeavors at his Patreon and subscribe to his free newsletter Decoding Everything. Check out Jeff Cannata's podcasts DLC and We Have Concerns. Listen to Devindra's podcast with Engadget on all things tech. You can always e-mail us at slashfilmcast(AT)gmail(DOT)com. Credits: Our theme song is by Tim McEwan from The Midnight. This episode was edited by Noah Ross who also created our weekly plugs and spoiler bumper music. Our Slashfilmcourt music comes from Simon Harris. If you'd like advertise with us or sponsor us, please e-mail slashfilmcast@gmail.com. You can support the podcast by going to patreon.com/filmpodcast or by leaving a review on Apple Podcasts.
User-generated content (UGC) has become a transformative force in the gaming industry, giving players the tools to shape their favorite games and developers new ways to engage their communities. In this episode of the Player Driven Podcast, Scott Reismanis, founder of Mod.io, dives into how his platform is breaking barriers and expanding opportunities for players, creators, and studios alike.Key Takeaways1. UGC's Role in Expanding Gaming LifecyclesBaldur's Gate 3 has seen over 50 million mod downloads in its first year, with 40% of its player base engaging with mods—double the industry average. Scott explains that mods keep games fresh, encouraging players to return for new experiences, whether it's simple cosmetic tweaks or major gameplay changes. Console players, in particular, have embraced mods, often consuming more content than their PC counterparts.2. Breaking Down Barriers for Console ModdingTraditionally, console ecosystems were closed off to modding due to strict certification processes and security concerns. Mod.io changed the game by partnering with PlayStation, Xbox, and Nintendo, bringing mods to consoles for the first time. This shift has allowed console players to experience UGC at a scale previously reserved for PC gaming, with games like Baldur's Gate 3, SnowRunner, and Skater XL leading the charge.3. The Business Case for UGCMod.io collaborated with Simon Carlos of GameDiscoverCo to analyze UGC's financial impact. The results are clear: games with UGC see a 23% revenue increase over five years, retain 90% more players, and even boost paid DLC sales by up to 26%. UGC not only enhances player engagement but also creates opportunities for studios to better understand what their audience wants through player-created content trends.4. How Mod.io Supports Developers and PlayersImplementing modding isn't just about enabling creativity; it's also about maintaining quality and safety. Mod.io offers automated content scanning for malware and inappropriate material, customizable curation settings for studios, and community reporting tools to flag problematic mods. For developers, this means greater control over their games' ecosystems while giving players the freedom to create and share.5. The Future of UGC in GamingScott envisions a future where games become platforms for creators, allowing indie developers to launch full-fledged titles as mods within larger games. This approach could solve one of the biggest challenges for indie creators—finding an audience—while providing established games with fresh, high-quality content. As Scott says, “You don't have to democratize creation—you just have to enable imagination.”Featured GuestScott Reismanis is the founder of ModDB and Mod.io. With over 20 years of experience in the gaming industry, Scott has helped bring UGC to the forefront of modern gaming, enabling players to create and share content across platforms.Memorable Quotes“UGC isn't competition; it's an opportunity to deepen engagement and extend a game's lifecycle.”“You don't have to democratize creation—you just have to enable imagination.”Relevant LinksExplore Mod.io: www.mod.ioSPONSOR:Check out Nexys Mobile and the Red Magic 10 Pro: https://www.nexysmobile.com/redmagic
This week on Rushdown Radio, we take Nintendo, Ubisoft, and Sony to task in a news cycle that's equal parts clownery and chaos. Doug Bowser finally responds to the backlash over Switch 2 pricing — but does it actually help? Ubisoft doubles down in court, insisting you don't really own your games, and Bungie's latest look at Marathon has folks wondering if it's just Concord 2.0.Meanwhile, Shuhei Yoshida throws shade at Nintendo for losing its identity… while Sony quietly hikes prices and rereleases The Last of Us (again). We also warn you about a fake Witcher 4 beta invite making the rounds, and point out the baffling fact that Breath of the Wild on Switch 2 doesn't support cloud saves or include its paid DLC.Oh — and Nintendo's raising accessory prices while keeping preorders locked at MSRP. Because… why not? Hosted on Acast. See acast.com/privacy for more information.
This Week's Panel - Big Ell, wildwest08, KooshMoose Show Discussion - Your regularly scheduled host's social calendars didn't align so Big Ell exited stage left for broadway and KooshMoose entered stage right in order to finish talking about South of Midnight. wildwest08 talks about his time with the Cyberpunk 2077 DLC, Phantom Liberty. There's also so much GamePass news. Games Mentioned: KooshMoose - South of Midnight wildwest08 - Cyberpunk 2077: Phantom Liberty (DLC) ----- AH101 Podcast Show Links - https://tinyurl.com/AH101Links Intro music provided by Exe the Hero. Check out his band Window of Opportunity on Facebook and YouTube
On the DLC this week, Chris wants to talk about the extremely hard level difficulties that some games allow. This is off the back of Kingdom Come Deliverance 2 releasing some pretty gnarly negative perks to make the game more immersiveFollow us here - https://linktr.ee/extremelycasualgamers Hosted on Acast. See acast.com/privacy for more information.
If it's happening in CRE in Ohio, Tori Nook is all over it. But her journey to starting her brokerage, Anchor Retail, was definitely unexpected. In this episode of Retail Retold, Chris Ressa and Tori talk about the current state of the retail landscape and the unique characteristics of the Ohio market, where DLC now has four open-air shopping centers. She highlights the challenges and opportunities in retail real estate, including the impact of construction delays and the emergence of new retail concepts. Tori also shares insights on her recent work with Academy Sports and the evolving dynamics of tenant representation.TakeawaysTori Nook has been in the retail real estate business since 1999.Anchor Retail specializes in retail brokerage and property management.The journey to starting Anchor Retail was unexpected and driven by circumstances.Tori emphasizes the importance of having a good team to manage operations.The retail landscape has changed significantly since 2021, with fewer new constructions.Ohio is a strong market for retail due to its spending power and demographics.Retailers often enter Ohio through the three C's: Cleveland, Columbus, and Cincinnati.Academy Sports is a significant new tenant in Ohio, marking a fresh entry since 2012.The deal-making process has become longer and more complex due to various factors.AI may play a role in streamlining the waiver process in real estate.Chapters00:00 Introduction to Tori Nook and Anchor Retail02:00 The Journey of Starting Anchor Retail06:40 Balancing Business Management and Deal-Making08:54 Current Trends in Retail Real Estate11:52 Ohio as a Retail Market17:11 Exciting New Retail Developments in Ohio
This episode is brought to you courtesy of our sponsors: BetterHelp - Visit BetterHelp.com/FILMCAST to get 10% off your first month. Huel - Visit Huel.com/filmcast today and use code filmcast to get 15% off your first order plus a Free Gift. David, Devindra, and Jeff fall into the Hitchcockian pleasures of Drop, praise the brilliant storytelling of Common Side Effects, and wonder why Hacks doesn't just let the two main leads be friends. Then, it's time to discuss Alex Garland and Ray Mendoza's new movie, Warfare. We're making video versions of our reviews! Be sure to follow us on the following platforms: YouTube Tiktok Instagram Threads Weekly Plugs David - Decoding TV: Matt Goldberg's The Last of Us recaps Devindra - Engadget Podcast: Pixel 9a review + bracing for tariffs Jeff - cameo.com/jeffcannata Shownotes (All timestamps are approximate only) What we've been watching (~00:16:05) David - Drop, G20, The Last of Us S2 Devindra - Last of Us S2, Hacks S4, The Pitt finale Jeff - Common Side Effects, Your Friends and Neighbors Featured Review (~01:04:00) Warfare SPOILERS (~01:29:15) Support David's artistic endeavors at his Patreon and subscribe to his free newsletter Decoding Everything. Check out Jeff Cannata's podcasts DLC and We Have Concerns. Listen to Devindra's podcast with Engadget on all things tech. You can always e-mail us at slashfilmcast(AT)gmail(DOT)com. Credits: Our theme song is by Tim McEwan from The Midnight. This episode was edited by Noah Ross who also created our weekly plugs and spoiler bumper music. Our Slashfilmcourt music comes from Simon Harris. If you'd like advertise with us or sponsor us, please e-mail slashfilmcast@gmail.com.
Confusion over the Switch 2 Launch Continues this week, as Nintendo has halted pre-orders for not just the US, but Canada as well, as an unstable tariff situation makes it near impossible to predict what Nintendo might do to the launch of their console. Also, news about DLC's non inclusion with the Switch 2 re release of Breath of the Wild has heated opinions on just how much this eight year old game is really worth. Would the Elder Scrolls Skyrim be able to charge this same price? We debate this and much more with our live audience on another week of the longest running video game podcast, Orange Lounge Radio! Also in the News: * Switch 2 to not have Achievements * Death Stranding 2 to Allow Boss Skips * Tequila Works Game Rights on Auction * Ubisoft in Lawsuit Claims you Agreed to Not Own Games All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com
This episode is sponsored by BetterHelp — go to http://betterhelp.com/kindafunny to get 10% off your first month. Breath of The Wild's Switch 2 upgrade won't include DLC, Toys For Bob would love to work on Banjo Kazooie, and Mafia The Old Country's release date might be revealed. Thank you for the support! Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: Today's the day: The Elder Scrolls Online Podcast: A Kinda Funny Gamescast Limited Series is here! Join Greg, Mike, ZeniMax Online Studios Studio Director Matt Firor (FI-roar), and the Elder Scrolls Online Game Director Rich Lambert as they start an unflinching four-part show about the highs, lows, successes, and failures of the 10-year-old game. The episode is already up on Bethesda's YouTube channel, but you can catch our version as today's Gamescast on both our channel and podcast services stepping the globe. Get ready for the deepest dive into development you'll ever hear! Then the STREAM is Steel Hunters w/ Mike and Andy If you're a Kinda Funny Member: Today's Gregway is from Bless Thank you to our Patreon Producers: Anatolii Ast, Delaney Twining, Karl Jacobs, & OmegaBuster The Roper Report - - The Legend of Zelda: Breath of the Wild's Nintendo Switch 2 Edition Won't Include the DLC - Rebekah Valentine @ IGN - Ad - Toys For Bob ‘would love to work on a new Banjo-Kazooie' - Jordan Middler @ VGC - Mafia: The Old Country's release date has appeared online - Jordan Middler @ VGC - Indiana Jones And The Great Circle Is Getting Some Impressive PS5 Pro Enhancements - Darryn Bonthuys @ Gamespot - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
David, Devindra, and Jeff slash through rom-com tropes with Heart Eyes, tap into the 80's nostalgia of Freaky Tales, and look back fondly on the gunslingers of Tombstone. Then they unpack the franchise building blocks of A Minecraft Movie. We're making video versions of our reviews! Be sure to follow us on the following platforms: YouTube Tiktok Instagram Threads Weekly Plugs David - Decoding Everything: Why I'm really worried about SUPERMAN's marketing Devindra - Engadget Podcast: Switch 2 hands on + Shinichiro Watanabe (Cowboy Bebop) interview about Lazarus Jeff - runjeffrun.com Shownotes (All timestamps are approximate only) What we've been watching (~00:36:49) David - Heart Eyes, The Twister: Caught in the Storm Jeff - Freaky Tales, Wolf King Devindra - Tombstone, Lazarus, The Legend of Ochi Featured Review (~01:22:36) A Minecraft Movie SPOILERS (~01:38:53) Support David's artistic endeavors at his Patreon and subscribe to his free newsletter Decoding Everything. Check out Jeff Cannata's podcasts DLC and We Have Concerns. Listen to Devindra's podcast with Engadget on all things tech. You can always e-mail us at slashfilmcast(AT)gmail(DOT)com. Credits: Our theme song is by Tim McEwan from The Midnight. This episode was edited by Noah Ross who also created our weekly plugs and spoiler bumper music. Our Slashfilmcourt music comes from Simon Harris. If you'd like advertise with us or sponsor us, please e-mail slashfilmcast@gmail.com. You can support the podcast by going to patreon.com/filmpodcast or by leaving a review on Apple Podcasts.
David, Devindra, and Jeff break down the Avengers: Doomsday casting news, dive deep with Last Breath, put themselves in the line of fire with Warfare, and step on set with The Studio. Then they drive through the magical weirdness of Death of a Unicorn. We're making video versions of our reviews! Be sure to follow us on the following platforms: YouTube Tiktok Instagram Threads Thanks to our SPONSOR: BETTERHELP: This episode is sponsored by BetterHelp. Visit BetterHelp.com/filmcast today to get 10% off your first month. Weekly Plugs David - Decoding TV podcast Devindra - Engadget Podcast on Signalgate and the death of 23andme Jeff - runjeffrun.com Shownotes (All timestamps are approximate only) What we've been watching (~00:49:43) David - Last Breath, The Studio Devindra - Warfare, The Studio, The Pitt Jeff - The Studio Featured Review (~01:15:13) Death of a Unicorn SPOILERS (~01:28:27) Support David's artistic endeavors at his Patreon and subscribe to his free newsletter Decoding Everything. Check out Jeff Cannata's podcasts DLC and We Have Concerns. Listen to Devindra's podcast with Engadget on all things tech. You can always e-mail us at slashfilmcast(AT)gmail(DOT)com. Credits: Our theme song is by Tim McEwan from The Midnight. This episode was edited by Noah Ross who also created our weekly plugs and spoiler bumper music. Our Slashfilmcourt music comes from Simon Harris. If you'd like advertise with us or sponsor us, please e-mail slashfilmcast@gmail.com. You can support the podcast by going to patreon.com/filmpodcast or by leaving a review on Apple Podcasts.