Podcasts about creative directors

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Major Nelson Radio
The Outer Worlds 2: Fanatical Factions and Reactive Radios | Official Xbox Podcast

Major Nelson Radio

Play Episode Listen Later Oct 21, 2025 27:27


In this episode of the Official Xbox Podcast, we're visiting Obsidian Entertainment as they're getting ready to release their awesome action RPG, The Outer Worlds 2. We're diving deep into Arcadia and learning all about each faction's unique and reactive radio stations, including how the original songs, ads, skits, and eccentric DJs all add flavor, feel, guidance, and lore to this story-driven game.00:00 Introduction01:07 Walk and talk with Brandon02:24 What are you most excited for players to experience?03:04 What is Outer Worlds 2?04:19 Sitting down with Leonard and Brandon05:00 What does it mean to be a Creative Director?06:56 Radio talk and the inspiration to have it in the game08:51 What are some of the radio stations?10:56 What was it like playing the game internally and interpreting the propaganda of each radio station?12:20 What was the writing and casting process for the radio DJs?14:20 Reactivity with the radio stations18:54 The conversational Moon Man Menu21:20 What is your favorite ad, PSA, or song from Outer Worlds 2?23:59 What are you most excited to see?26:57 Outro FOLLOW XBOXFacebook: https://www.facebook.com/Xbox​​​ Twitter: https://www.twitter.com/Xbox​​​ Instagram: https://www.instagram.com/Xbox

What's Contemporary Now?
Adam Selman Tells Us Victoria's Secret

What's Contemporary Now?

Play Episode Listen Later Oct 20, 2025 39:25


The morning after his show debut as Victoria's Secret's new Creative Director, Adam Selman joined me to talk through the emotions still vibrating from the night before. The conversation moved from backstage calm to creative catharsis, touching on the full-circle moment of opening the show with Jasmine Tookes, who walked his first-ever presentation years ago. This isn't a conversation about lingerie or spectacle, it's more about connection, leadership, and the power of joy as a design principle. Adam spoke about collaboration as communion—how designing with rather than for transforms the room—and how lessons from Rihanna, his “School of Rihanna,” continue to inform how he leads and creates today. He also shared what it means to step away and return stronger, finding the space between Adam the man and Adam the brand, and discovering how quiet became his greatest teacher.  “I think joy is contemporary now. Feeling is contemporary now. Celebration is really what it's all about.” — Adam Selman Episode Highlights: On The Morning After the Show — Recorded just hours after his Victoria's Secret debut, Adam reflects on the calm, joy, and sense of unity that defined the show's atmosphere. On Full-Circle Moments — Opening with Jasmine Tookes, who walked his first-ever show when he had his own brand, marked a personal and poetic return to where it all began. On Collaboration Over Command — Rather than dictating looks, Adam co-created them alongside the models, inviting input and feedback to build genuine creative connection. On Working with Carlyne Cerf — He calls their partnership effortless, built on laughter and instinct. “She finishes my sentences,” he says. On Diversity with Intention — Rejecting tokenism, he focused on authenticity: “We're all sick of ticking boxes.” Casting was rooted in real conversation, relationships, and shared respect. On Joy as Practice — For Adam, joy isn't decorative—it's foundational. He sees joy as the most contemporary expression of creativity and leadership. On Learning from Rihanna — He calls his years designing with her “the School of Rihanna,” a masterclass in courage, collaboration, and cultural fluency. On Stepping Back to Move Forward — Time away from his brand gave him space to recalibrate. Through meditation and reflection, he found peace between Adam the man and Adam the brand. On The Maker's Mindset — A lifelong builder, he's never afraid to fix what breaks. “You can't be afraid of it. You have to own it, make it, fix it.” On What's Contemporary Now — For Adam, it's joy, connection, and the courage to redefine beauty through authenticity rather than perfection. Learn more about your ad choices. Visit megaphone.fm/adchoices

Everybody Pulls The Tarp
Louis Henry Mitchell: From Inspiration To Sesame Street

Everybody Pulls The Tarp

Play Episode Listen Later Oct 16, 2025 56:47


This week Andrew talks with Louis Henry Mitchell. Louis is the Creative Director of Character Design for Sesame Workshop, the non-profit organization behind Sesame Street. Louis directs and oversees all aspects of character art for Sesame Workshop which includes everything from designing the Macy's Thanksgiving Day Parade balloons & floats to directing Sesame Street Muppet photo shoots. Louis also notably designed Sesame Street's Julia — the first Sesame Street character on the autism spectrum. Louis is the author of the new book Qreative Evolution: How to Question Everything to Find Your Creative Fulfillment. This is a moving conversation that will inspire you to follow your passions and stick with something (even amidst setbacks). Most importantly, it's a reminder that little moments of inspiration truly have the power to change our lives. ** Follow Andrew **Instagram: @AndrewMoses123Twitter/X: @andrewhmosesSign up for e-mails to keep up with the podcast at everybodypullsthetarp.com/newsletterDISCLAIMER: This podcast is solely for educational & entertainment purposes. It is not intended to be a substitute for the advice of a physician, psychotherapist, or other qualified professional.

One Heat Minute
ONE HOT FEST: Mat Kesting CEO & Creative Director Adelaide Film Festival

One Heat Minute

Play Episode Listen Later Oct 15, 2025 16:56


ONE HOT FEST – ADELAIDE FILM FESTIVAL is a special mini-series from One Heat Minute Productions, diving into Australia's most charismatic celebration of cinema. Host Blake Howard takes you inside the Adelaide Film Festival — from filmmaker interviews and festival dispatches to reviews and discussions with guests and critics — relaying the energy, stories, and spirit that make it one of Australia's most electric film events.In this episode, we talk to the CEO & Creative Director of the Adelaide Film Festival, Mat Kesting, about the identity and personality of the fest and its growing connection with the community. Mat Kesting GAICD - CEO & Creative DirectorMat Kesting is a festivals and programming specialist having worked in the sector since the late 1990s. Named as a one of Screen International's Future Leaders, Mat has led the Adelaide Film Festival since 2019 as CEO & Creative Director. In this time, he has curated the AFF Investment Fund investments overseeing more than 50 commissions, driven year on year box office and audience growth, a doubling of the AFF Investment Fund and overseen AFF's transition from biennial to annual presentation. Mat has held an association with AFF since 2008 in various programming roles and has a deep love for the organisation and championing Australian cinema.Previously, Mat was Exhibition Manager at the Mercury Cinema and Program Manager at the Brisbane International Film Festival. Mat has also produced the 15/15 Film Festival and worked with the AFTRS, Lumiere Cinemas, ACMI and various other arts festivals. Mat is Deputy Chair, Festival City Adelaide and has a passion for the Adelaide's renown cultural life.Support this podcast at — https://redcircle.com/one-heat-minute-productions/exclusive-contentAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Metaverse Marketing
Sora 2, AI Ethics, Nintendo Research, Apple Vision Pro, Support Ends for Windows 10 with Lee Kebler and Adam Davis McGee

Metaverse Marketing

Play Episode Listen Later Oct 15, 2025 47:36


In this episode of TechMagic, hosts Lee Kebler and Adam Davis McGee explore the evolving intersection of AI, creativity, and ethics. Cathy is away this week and will rejoin the show next week. Meanwhile, Lee and Adam delve into OpenAI's Sora 2 and its implications for digital rights, content authenticity, and ethical innovation. The hosts examine Nintendo's research on gaming's cognitive benefits, Apple Vision Pro's NBA partnership, and the Windows 10 end-of-support scenario. They also discuss AI's energy consumption and emerging global regulations on intellectual property. Perfect for tech enthusiasts, creators, and industry professionals, this episode provides balanced insights into the opportunities and responsibilities that accompany today's rapidly evolving digital landscape.Come for the tech, stay for the magic!Adam Davis-McGee BioAdam Davis-McGee is a dynamic Creative Director and Producer specializing in immersive storytelling across XR and traditional media. As Senior Producer at Journey, he led the virtual studio, pioneering cutting-edge virtual experiences. He developed a Web3 playbook for Yum! Brands, integrating blockchain and NFT strategies. At Condé Nast, Adam produced engaging video content for Wired and Ars Technica, amplifying digital storytelling. His groundbreaking XR journalism project, In Protest: Grassroots Stories from the Frontlines (Oculus/Meta), captured historic moments in VR. Passionate about pushing creative boundaries, Adam thrives on crafting innovative narratives that captivate audiences worldwide.Adam Davis-McGee on LinkedInKey Discussion Topics:00:00 Intro: Welcome to Tech Magic with Lee Kebler and ADM04:07 Exploring Artist Reactions to AI: Surprising Enthusiasm in LA08:03 Sora 2: Ethical Concerns and Digital Rights23:55 AI Content Bias: OpenAI's Power Consumption Story33:20 Roblox's New Parent Council: Better Late Than Never38:35 Nintendo Debunks Gaming Myths: Benefits for Attention Span42:47 Apple Vision Pro: NBA License and VR History46:41 Windows 10 Support Ending: What Users Need to Know50:30 Recommendations and Closing Thoughts Hosted on Acast. See acast.com/privacy for more information.

Unpacking Peanuts
With Paige Braddock, Creative Director Emeritus for the Schulz Studio

Unpacking Peanuts

Play Episode Listen Later Oct 14, 2025 69:55 Transcription Available


We are thrilled to welcome Paige Braddock, the Creative Director Emeritus for the Schulz Studio. Hired by Charles Schulz himself as Creative Director in 1999, Paige is also the talented cartoonist behind Jane's World, Peanut, Butter, & Crackers, and more.  Paige recommends the book Love Letters to Jane's World as a place to start. https://janesworld.us/janes-world/ Her current work, Peanut Butter & Crackers, is available from Penguin Books and from Nosy Crow in the UK. https://peanutbutterandcrackers.com/ Transcript available at UnpackingPeanuts.com Unpacking Peanuts is copyright Jimmy Gownley, Michael Cohen, Harold Buchholz, and Liz Sumner. Produced and edited by Liz Sumner. Music by Michael Cohen. Additional voiceover by Aziza Shukralla Clark.  For more from the show follow @unpackpeanuts on Instagram and Threads, and @unpackingpeanuts on Facebook, Blue Sky, and YouTube. For more about Jimmy, Michael, and Harold, visit unpackingpeanuts.com.   Thanks for listening.

Momentum Church Messages Audio
Trust and Obey | Tyler McNeely

Momentum Church Messages Audio

Play Episode Listen Later Oct 12, 2025 48:21


Join us for a special message from our Creative Director, Tyler McNeely.—Stay ConnectedWebsite: http://www.momentumchurch.orgMomentum Church Facebook: https://www.facebook.com/MomentumONLMomentum Church Instagram: http://instagram.com/momentum_churchMomentum Church Twitter: http://www.twitter.com/momentum_churchTim Payne Facebook: http://www.facebook.com/pastortimpayneTim Payne Instagram: http://www.instagram.com/timjpayneTim Payne Twitter: http://www.twitter.com/timpayne_Support the Ministry: http://www.momentumchurch.org/giveSupport the show

The Glossy Podcast
Ranking Fashion Month's creative director debuts, from Bottega Veneta to Chanel

The Glossy Podcast

Play Episode Listen Later Oct 10, 2025 78:24


On the Glossy Podcast, senior fashion reporter Danny Parisi, international reporter Zofia Zwieglinska and editor-in-chief Jill Manoff break down some of the biggest fashion news of the week. This week, we're taking a look at the skyrocketing price of gold, the effect it has on jewelry brands and what it indicates about the health of the global economy. We also discuss an investigation into the labor practices of the Italian luxury brand Tod's, which is the latest of several luxury brands to come under official scrutiny for the conditions in its workshops. And in the second half of the episode, we discuss the slate of big debuts at this season's Fashion Month. Across New York, London, Milan and Paris Fashion Weeks, over a dozen brands debuted collections from new creative directors. We focus on six big debuts: Demna at Gucci, Matthieu Blazy at Chanel, Pierpaolo Piccioli at Balenciaga, Louise Trotter at Bottega Veneta, Jonathan Anderson at Dior, and Jack McCollough and Lazaro Hernandez at Loewe. For each one, we give them a grade based on the clothes, the spectacle of the show, the consistency with the brand and its ethos, the reception, and the expected business impact on the brand as a whole. At the end of the episode, we tally up all our scores and see which debuts had the biggest impact and which ones left something to be desired.

Edtech Insiders
Building Belonging Through Games: Social Cipher's Mission for Neurodivergent Youth with Lucy Stevens and Vanessa Castañeda Gill

Edtech Insiders

Play Episode Listen Later Oct 8, 2025 53:22 Transcription Available


Send us a textVanessa Castañeda Gill, CEO and Co-Founder of Social Cipher and Lucy Stevens, Co-Founder and Creative Director of Social Cipher, lead a majority-neurodivergent team creating social-emotional learning video games that help neurodivergent youth build self-understanding and connections; inspired by Vanessa's experiences as an autistic/ADHD Latina, their games and curriculum are now used in 200+ schools and therapy centers across 8 countries, earning recognition from Forbes 30 Under 30, MIT Solve, and the LEGO Foundation.

Skip the Queue
Behind the scenes at The Traitors Live Experience - Neil Connolly

Skip the Queue

Play Episode Listen Later Oct 8, 2025 47:32


This week on Skip the Queue, we're stepping into the turret and turning up the tension, as we explore one of the UK's most talked-about immersive experiences.Our guest is Neil Connolly, Creative Director at The Everywhere Group, who have brought The Traitors Live Experience to life. With over 10 million viewers watching every betrayal, backstab and banishment on the BBC show, expectations for the live version were nothing short of murderous.So, how do you even begin to transform a TV juggernaut into a thrilling, guest-led experience? Let's find out who's playing the game… and who's about to be banished…Skip the Queue is brought to you by Rubber Cheese, a digital agency that builds remarkable systems and websites for attractions that helps them increase their visitor numbers. Your host is Paul Marden.If you like what you hear, you can subscribe on iTunes, Spotify, and all the usual channels by searching Skip the Queue or visit our website SkiptheQueue.fm.If you've enjoyed this podcast, please leave us a five star review, it really helps others find us. And remember to follow us on LinkedIn. Show references: The Traitors Live website: https://www.thetraitorslive.co.uk/Neil's LinkedIn: https://www.linkedin.com/in/neil-connolly-499054110/Neil Connolly is a creative leader of design and production teams focused on development, production and installation of live theatre, entertainment, multi-media and attractions for the themed entertainment industry worldwide.Neil began his career as a performer, writer, producer & artist in Londons alternative theatre/art scene. It was during this time Neil developed a love and passion for story telling through the platform of interactive playable immersive theatre.Having been at the vanguard of playable & immersive theatre since 2007, Neil had a career defining opportunity in 2019 when he devised, wrote & directed an immersive experience as part of Sainsbury's 150th Birthday Celebrations. Making him the only immersive theatre & game maker in the world to have HRH Elizabeth Regina attend one of their experiences.In a distinguished career spanning 20 years, Neil has brought that passion to every facet of themed entertainment in the creative direction and production of attractions such as; Handels Messiah, Snowman & The Snowdog, Peppa Pig Surprise Party, Traitors Live, The Crystal Maze Live Experience, Tomb Raider Live Experience & Chaos Karts, an AR go-kart real life battle. Other clients and activations include: Harrods, Sainsbury's, Camelot/The National Lottery, Samsung, Blenheim Palace, Land Rover and Warner Brothers.Neil has worked across 4 continents for many years with private individuals; designing, producing and delivering live entertainment on land, sea & air. A world without boundaries requires freethinking.Neil is currently working with Immersive Everywhere on creative development of show and attraction content for projects across U.K, Europe, North America & Asia. Transcriptions:  Paul Marden: This week on Skip the Queue, we're stepping into the turret and turning up the tension as we explore one of the UK's most talked about immersive experiences.Paul Marden: Our guest is Neil Connolly, Creative Director at The Everywhere Group, who've brought The Traitor's live experience to life. With over 10 million viewers watching every betrayal, backstab and banishment on the BBC show, expectations for the live version were nothing short of murderous. So how do you even begin to transform a TV juggernaut into a thrilling guest-led experience? Let's find out who's playing the game and who's about to be banished.Paul Marden: So, we're underground. Lots of groups running currently, aren't they? How did you make that happenNeil Connolly: Yeah, so now we're two floors under us. There's a lower basement and some other basement. So the building that we are in, there's a family in the 1890s who owned all of the land around Covent Garden and specifically the Adelphi Theatre.Paul Marden: Right.Neil Connolly: And they wanted their theatre to be the first theatre in the UK to have its lights powered by electricity. So they built their own private power station in this building. Like, literally like, all this, this is a power station. But unfortunately for these the Savoy had taken to that moniker, so they quickly built their important institution. The family had this building until the 1980s when the establishment was assumed through the important UK network.Neil Connolly: And then it was sat there empty, doing nothing for 40 years. And so the landlord that is now started redeveloping the building 10 years ago, added two floors onto the top of the building. So now what we're in is an eight-storey structure and we've basically got the bottom four floors. Two of which are ground and mezzanine, which is our hospitality area. And the lower two floors, which are all in the basement, are our experience floors. What we're looking at right now is, if you look off down this way to the right, not you people on audio, but me here.Neil Connolly: Off this side is five of the round table rooms. There's another one behind me and there's two more upstairs. And then I've got some Tretters Towers off to the left and I've got my show control system down there.Neil Connolly: On the floor above me, we've got the lounges. So each lounge is connected to one of the round table rooms. Because when you get murdered or banished, one of the biggest challenges that I faced was what happens to people when they get murdered or banished? Because you get kicked out of the game. It's not a lot of fun, is it? Therefore, for me, you also get kicked out of the round table room. So this is a huge challenge I face. But I built these lounge concepts where you go— it's the lounge of the dead— and you can see and hear the round table room that you've just left. We'll go walk into the room in a while. There's lots of interactivity. But yeah, super fun. Neil Connolly: But unfortunately for these the Savoy had taken to that moniker, so they quickly built their important institution. The family had this establishment until the 1980s when the establishment was considered through the important UK network.Paul Marden: Yeah. So we've got 10 million people tuning in to Traitors per episode. So this must be a lot of pressure for you to get it right. Tell us about the experience and what challenges you faced along the way, from, you know, that initial text message through to the final creation that we're stood in now.Neil Connolly: So many challenges, but to quote Scroobius Pip on this, do you know Scroobius Pip? Paul Marden: No. Neil Connolly: Great, he's amazing. UK rapper from Essex.Neil Connolly: Some people see a mousetrap and think death. I see free cheese and a challenge.Neil Connolly: There's never any problems in my logic, in my thinking. There's always just challenges to overcome. So one of the biggest challenges was what happens to people when they get murdered or banished. The truth of the matter is I had to design a whole other show, which happens after this show. It is one big show. But you go to the Lounge of the Dead, there's more interactivity. And navigating that with the former controller, which is O3 Media and IDTV, who created the original format in the Netherlands, and basically designing a game that is in the world and follows the rules of their game with some reasonable adjustments, because TV and live are not the same thing.Neil Connolly: It takes 14 days to film 12 episodes of The Traitors. Paul Marden: Really? Okay. Neil Connolly: So I was like, how do I truncate 14 days of somebody's life down into a two-hour experience and still deliver that same impact, that same power, that same punch?Paul Marden: Yep.Neil Connolly: But I knew from the beginning of this that it wasn't about time. There is a magic triangle when it comes to the traitors, which is time, space, atmosphere. And time was the thing that I always struggled with. I don't have a Scottish cattle show, and I don't have two weeks. No. So I'm like, 'Cool, I've got to do it in two hours.' So our format follows exactly the same format. We do a breakfast scene, then a mission, then a roundtable banishment, then there's a conclave where the traitors meet and they murder somebody. And I do that in a seven-day structure, a seven-day cycle. But it all happens within two hours around this round table.Neil Connolly: I'm the creative director for Immersive Everywhere. We're a vertically integrated structure in the sense that we take on our own venues. So we're now standing in Shorts Gardens in the middle of Covent Garden. So we've leased this building. We've got a lease that is for a number of years and we have built the show into it. But we also identify the IP, go after that ourselves, we capitalise the projects ourselves. We seek strategic partners, promoters, other people to kind of come involved in that journey. But because we're also the team that are licensing the product, we are also the producers and I'm the creative director for that company. So I developed the creative in line with while also getting the deal done. This is incredibly unusual because other producers will be like, 'Hey, I've identified this IP and I've got it.' Now I'm going to approach a creative agency and I'm going to get them to develop the product. And now I've done all of that, I'm going to find someone else to operationally put it on, or I'm going to find a venue to put it on in, and then I'm going to find my ticketing partner.  But we don't do that. We have our own ticketing platform, and we have our own database, so we mark our own shoulders.Neil Connolly: As well as other experiences too. Back, we have our own creative industry, we are the producers, we are the female workers. So we cast it, we hire all the front of house team, we run the food and beverage, we run the bars. The operations team is our operations team because they run the venue as well as the show at the same time. So that's what I mean. We're a vertically integrated structure, which means we do it, which makes us a very unusual proposition within... certainly within the UK market, possibly the world. It makes us incredibly agile as a company and makes us to be able to be adaptive and proactive and reactive to the product, to the show, to the market that we're operating in, because it's all under one roof.Neil Connolly: This show started January 24th, 2023. Right. It's very specific because I was sitting on my sofa drinking a lovely glass of Merlot and I had just watched... UK Traitors, Season One. Yep. Because it came out that Christmas. Immediately I was like, 'Oh my God, this is insane.' And then I got a text message that particular night from our head of licensing, a guy named Tom Rowe, lovely man. And he was like, Neil, I'm at a licensing event with some friends of mine and everyone's talking about this thing called Traitors. I've not watched it. Have you watched it? Sounds like it might be a good thing. And so I sat back and drank my Merlot. And about five minutes later, I text him back and I was like, Tom, get us that license.Neil Connolly: And then I sent him a bunch of other details of how the show in my head would work, both from a commercial standpoint, but also from a creative standpoint, because I'm a commercially minded creative. Right. So I instantly took out my notebook and I started writing down exactly how I thought the show was going to do, the challenges that we would face and being able to translate this into a live thing. But I literally started writing it that night. And then he watched the first episode on the train on the way home. And then he texted me the next morning and he was like, 'I love it.' What do we need to do? And I was like, 'Get us in the room.' Two days later, we were in the room with all three media who own the format globally.Paul Marden: Okay.Neil Connolly: So we sat down and then they came to see one of our other shows and they were like, 'Okay, we get it now.' And then that was like two and a half years of just building the show, getting the deal done and facing the myriad of challenges. But yeah, sometimes it just starts with the text message.Paul Marden: So they get to experience all the key parts of the TV.Neil Connolly: All the key beats. Like right now, I'm holding one of the slates. They're not chalkboard slates. Again, this is... Oh, actually, this is a good challenge. So in the TV show, they've got a piece of slate and they write on it with a chalkboard pen. This seems so innocuous and I can't believe I'm talking about this on a podcast.Neil Connolly: Slategate was like six months of my life. Not in its entirety, but it was a six month long conversation about how we do the slates correctly. Because we do... 48 shows a day, six days a week. And those slates will crack. They will bash. And they're kind of a bit health and safety standards. I was like, can't have them. Also, they write on them with chalk pens, white ink chalk pens. But in the TV show, you only do it once a night. Yeah.Paul Marden: And then you have a producer and a runner.Neil Connolly: They just clean them very, very leisurely and set them back for the next day. And I was like, no, I've got to do a whole bunch of roundtable banishments in two hours. So we talked a lot about material, about style, literal viewership, because if you take a seat at the table. Yeah. If you're sitting at the table here, you'll notice that we've got a raised bit in the middle. If I turn mine around, the other person on the other side can't see it. So I was like, 'Okay, cool.' So we had to do a whole bunch of choreography. But also, the room's quite dark. Yes. At times, atmospheric. Yeah. In that magic triangle time-space atmosphere. So anything that was darker, or even that black slate, you just couldn't read it. And then there was, and then I had to— this is the level of detail that we have to go into when we're designing this kind of stuff. I was like, 'Yeah, but I can't clean off these slates with the white ink because everyone will have to have like a wet cloth chamois. Then I've just got loads of chamois around my venue that I just don't need.' And so then we're like, 'Oh, let's use real slates with real chalk.' And I was like, 'No, because dust will get everywhere.' I'll get chalk just all over my table. It'll just ruin everything. It'll ruin the technology that's inside the table because there's lots of hidden tricks inside of it. Paul Marden: Is there really? Yeah, yeah, yeah.  Neil Connolly: There's loads of hidden tricks inside the table. So after a while, going through many different permutations, I sat down with Christian Elenis, who's my set designer and my art director. And we were, the two of us were nearly in tears because we were like, 'We need,' and this only happened like.Neil Connolly: I would say two, three weeks before we opened. We still hadn't solved how to do the slate, which is a big thing in the show. Anybody who's seen the show and loves the show knows that they want to come in, they want to write somebody's name on the slate, and they want to spell the name incorrectly.Neil Connolly: Everyone does it on purpose. But I wanted to give people that opportunity. So then eventually we sat down and we were like, Christian, Neil. And the two of us in conversation went, why don't we just get a clear piece of Perspex, back it with a light coloured vinyl. And then Christian was like, 'Ooh,' and I'll make it nice and soft and put some felt on the back of it, which is what I'm holding. And then why don't we get a black pen? And we were like, 'Yeah,' like a whiteboard marker. And then we can just write on it. And then A, I can see it from the other side of the table. Thing one achieved. Two. Every marker pen's got an eraser on the top of it. I don't know why everyone thinks this is important, but it is. That you can just rub out like that, and I'm like, 'There's no dirt, there's no mess, and I can reuse this multiple times, like dozens of times in the same show.' And I know that sounds really weird, but that's the level of design I'm going to need.Paul Marden: I was just about to say, and that is just for the chalkboard. Yeah. Now you need to multiply that. How many decisions?Neil Connolly: How many decisions in each game. But also remember that there are eight round tables in this building. Each round table seats 14 people. And we do six sessions a day. So first ones at 10 a. m. Then we do 12, 2, 4, 6, and 8 p. m. So we do 48 shows a day, six days a week.Paul Marden: I love the concept that these are shows. This is not this is not visitor attraction. This is theater repeated multiple times a day for multi audience is concurrently.Neil Connolly: And I've just spent five minutes describing a slate to you. Yeah. But like, I haven't even got— it's like the sheer amount of technology that is in the show. And again, theatrical, like, look above our heads. Yeah. You've got this ring light above every seat. It's got a pin light. There's also microphones which are picking up all the audio in the room, which again is translating to the lounge of the dead. Every single one of the round table rooms has four CCTV cameras. Can you see that one in the corner? Each one of them is 4K resolution. It's quite high spec, which is aimed at the opposite side of the table to give you the resolution in the TV. In the other room. Then you've got these video contents. This is constantly displaying secret information through the course of the show to the traitors when they're in Conclave because everyone's in blindfolds and they took them off. They get secret instructions from that. There's also a live actor in the room. A live actor who is Claudia? They're not Claudia. They're not pastiches of Claudia. They are characters that we have created and they are the host of The Traitor's Game. Right. They only exist inside this building. We never have them portrayed outside of this building in any way whatsoever.Neil Connolly: They are characters, but they live, they breathe— the game of Traitors, the world of Traitors, and the building that we have designed and constructed here. And they facilitate the game for the people. And they facilitate the game for the people. One actor to 14 people. There are no plants, even though everyone tries to tell me. Members of the public will be convinced that they are the only person that's in that show and that everyone else is a plant. And I'm like, no, because that would be insane.Neil Connolly: The only actor in the room is the host.Paul Marden: 14 people that can sit around this table. How many of them are in the same group? Are you with your friends or is it put together where there are other people that you won't know in the room? If you book together, you play together.Neil Connolly: Yes. Okay, so if you don't book 14 people... Ah, we also capped the number of tickets that you can purchase to eight. Right. So you can only purchase a maximum of eight tickets unless you do want a full table of 14, at which point you have to then purchase a VIP package because you are booking out a whole table for yourselves. The game doesn't work if there's less than 10 people at the table. So there has to be 10, 11, 12, 13 or 14 people sat at a round table for the show to actually happen, for it to work. By capping the number of tickets that you book for eight, then that guarantees that strangers will be playing together. And that is the basis of strangers. Yeah, yeah. Like, you need to be sat around a table with people you know, you don't know, that you trust and you don't trust. Yeah. Fact of the matter. And do you see people turning on the others in their own group? Every single time. People think genuinely, and I love this from the public, you would think that if you're turning up as a group of eight and a group of four and a group of two, that the bigger group would just pick everybody off to make sure that someone in their group gets through to the end game.Neil Connolly: I'm sure they think that and they probably plot and plan that before they arrive on site. As soon as this game starts, gloves are off and everyone just starts going for each other. We've been open nearly two months now. I have seen, like, children murdered of their mothers.Neil Connolly: Husbands murder their wives, wives murder their husbands. I've seen, like, three generations—like, we get, because it's so intergenerational, like our lowest, the lowest age that you can play this is 12. Right. And then it's upwards. I've seen three generations of family come in and I've seen grandkids murder their own nan.Neil Connolly: Absolutely convinced that they're a traitor. Yeah, yeah, yeah. 100%. Or they banish them. Like, it's just mental. I've also seen nans, who are traitors, murder their grandkids.Neil Connolly: Like, and this is in a room full of strangers. They're just like, 'No, I'm not going to go for Barbara, who I met two hours ago in the bar. I'm going to go for my own grandson. It's mental.'Neil Connolly: The very, very first thing that I always think about whenever I'm creating an experience or whenever I'm designing a show is I put myself in the position of 'I'm a member of the public.' I have bought a ticketNeil Connolly: What's the coolest thing that I am going to do for my money? What is my perceived value of my ticket over actually what is the value of that ticket? I wanted to give people the experience of knowing what it was like to be sitting in one of these chairs at this table and feeling their heart. The pounding in their chest and I mean, the pounding in their chest, that rush of adrenaline from doing nothing— from sitting in a chair and all you were doing was sitting in a room talking to people and your heart is going.Neil Connolly: Because you're either being accused of being a liar. And trying to defend against it. And trying to defend against it. Or you actually are lying and you're trying to whittle your way out of it. And that feeling is the most alive that you will ever feel. Not ever. Like, I'm sure they're... No, no, no. But, like, give people that opportunity and that experience, as well as, like, access to the world of traitors and the law and everything else. But also, it's like any other theme park ride. People go on roller coasters because the imminent fear of death is always there. Yeah. And you feel alive. You're like, you've got such a buzz of adrenaline. Whereas, arguably, we do exactly the same thing as roller coasters, but in a much more longer-drawn format and multiple times. Yeah. And people do feel alive. When people walk out of the show, you see them go upstairs to the bar, and they are... Yeah.Paul Marden: You've said to me already that you don't use the word 'immersive,' but you know, I'm, I'm, I'm sat. The company is called 'immersive' everywhere. I'm sat behind the scenes. Okay. I'm sat in the room and the room is hugely convincing. It's like the highest fidelity escape room type experience that I've ever sat in. It feels like I'm on set, yeah, yeah. Um, I can totally believe that, in those two hours, you can slip. I sat on a game. It was only a two-minute game at iApple, but I was being filmed by one of the team. But within 30 seconds, I'd forgotten that they were there because I was completely immersed in the game. I can believe that, sitting in here right now, you could forget where you were and what you were doing, that you were completely submerged in the reality of the land that you're in.Neil Connolly: Yeah, 100%. Like, the world does not exist beyond these worlds. And for some people, like, I have my own definition. Everyone's got a different definition of what immersive is. I've got my own definition. But... I can tell you right now, as soon as people enter this building, they're in the bar, they're kind of slowly immersed in that world because the bar is a themed bar. It's done to the same, like we designed and built that bar as well. But as soon as they start descending that spiral staircase and coming into the gameplay floors, into the show floors, they just forget the rest of the world exists. And especially when they sit down at this table, it doesn't matter. I'm sat next to you here, but you could be sat at this table with your loved one, strangers, whatever. The gloves come off and just nothing exists apart from the game that you're about to go through.Paul Marden: You've been open now for a couple of months. More success than you were anticipating, I think. So pre-sales went through the roof? Yes. So you're very happy with the results?Neil Connolly: Yeah, yeah, we were. Yeah, well, we still are.Neil Connolly: We were very confident before we'd even started building the show, like the literal structural build, because we did very well. But then that set expectations quite high because I had a lot of people that had bought tickets and I was like, 'OK, I need to put on a good show for these people. And I need to make sure that they get satisfaction relative to the tickets that they bought.' But I don't feel pressure. I do feel anxiety quite a lot. Creatively? Yeah. I mean, I meditate every day.Paul Marden: But you've created this amazing world and you're inviting people into it. And as a creative, you're opening yourself up, aren't you? People are walking into the world that you've created.Neil Connolly: Yeah, this was said to me. This is not something that I came up with myself, and I do say this really humbly, but it was something that was said to me. It was on opening day, and a bunch of my friends came to playtest the show. And they were like, 'Oh, this is your brain in a building.'Neil Connolly: And I was like, 'Yeah, I hadn't thought about that.' But yeah, it is my brain in a building. But also that's terrifying, I think, for everybody else, because I know what happens inside my brain and it's really quite chaotic.Neil Connolly: But, you know, this I am. I'm so proud of this show. Like you could not believe how proud I am of this show. But also a huge part of my job is to find people that are smarter than me at the relative thing that they do, such as the rest of my creative team. They're all so much smarter than me. My job is vision and to be able to communicate that vision clearly and effectively so that they go, 'I understand.' The amount of times that people on the creative team turn around to me and go, 'Neil, that's a completely mental idea.' If people are saying to me, 'No one's ever done that before' or 'that's not the way things are done.'Neil Connolly: Or we can do that, but we're going to have to probably invent a whole new thing. If people are saying those things to me, I know I'm doing my job correctly. And I'm not doing that to challenge myself, but everything that I approach in terms of how I build shows is not about format. It's not about blueprints. It's not like, 'Hey, I've done this before, so I'm just going to do this again because I know that's a really neat trick.' I go back to, 'I made the show because I wanted people's heart to pound in their chest while they're sitting in a chair and make them feel alive.'Paul Marden: Is that the vision that you had in your head? So you're articulating that really, really clearly. Is that the vision that you sold to everybody on, not maybe day one, but within a couple of days of talking about this? No, it was day one.Neil Connolly: It was day one. Everyone went, that's a completely mental idea. But, you know, it's my job to try and communicate that as effectively and clearly as I can. But again, I am just one man. My job is vision. And, you know, there's lighting design, sound design, art direction, there's game logic. We haven't even gotten to the technology of how this show works yet, or how this room works.Neil Connolly: Actually, I'll wander down the corner. Yeah, let's do that. But, like, there's other, like, lots of hidden tricks. Like, this is one of the games, one of the missions. In the world and the lore of the show, the round table is sacrosanct.Paul Marden: Yes.Neil Connolly: Traitors is the game. The game is in other people. I can do so many missions and there's loads of missions and they're really fun in this show. But the game is in other people. It's in the people sat on the other side of the room. But also I wanted to do a thing where people could interact directly with the set. And so I designed one of the missions to be in the round table itself.Neil Connolly: So there's a course of these moon dials, which you basically have to align through the course of it. And there are sensors built into the table so that they know when they're in the correct position. How you find out the correct position is by solving a very, very simple puzzle and then communicating effectively to a bunch of strangers that you just met.Neil Connolly: And the sensors basically read it all. And when that all gets into position, the lights react, the sound reacts, the video content reacts, the whole room reacts to you. So I wanted to give people something tangible that they can touch and they make the room react to them. Yes, it's. I mean, I've designed, I've got background in escape rooms as well, right? Um, so I've done a lot of that kind of stuff as well. So I wanted people to feel in touch, same, but like, there's more tangible props over here. Um, yeah, that is a model box of the room that we are stood in, yeah. Also, there's an exact replica of it on the other side of it. There are very subtle differences between it, and that informs one of the missions. So that is two model boxes in this roundtable room. There's one of these in every single roundtable room. So there's 16 model boxes of the show that you're stood in on the set. And again, theatre. It's a show. But it's one of the missions, because I wanted people to kind of go, 'Oh, there's a live actor in front of me.' I'm having fun. Oh, look at all these lights and all the sound. Oh, there's a model box over here. That's in theatre land and blah, blah, blah. But that is also a really expensive joke. It's a really expensive joke. And there's other, like, lots of hidden tricks.Neil Connolly: Let's go look at backstage. Yeah, yeah, yeah, absolutely.Neil Connolly: I say backstage, like how we refer to it or how I always go. I use 'I' and 'we' very interchangeably. Like right now you're on the set. Like you're on the stage. Yes. We're just wandering around a long corridor. There are round table rooms off to either side. But like, you know, there's a green room upstairs where the actors get changed, where the front of house team are, where the bar team all are. But as soon as they go out onto the show floor, they're on stage—yes, completely. We'll very quickly have a look at the gallery—yes, show control. Hi, Robbo. Do you mind if I stand in your room for the purposes of the audio? I'm talking to the technical manager, Thomas Robson. We're recording a podcast.Paul Marden: Robbo, oh yeah, okay. My mind is absolutely blown. So you've got every single room up on screen.Neil Connolly: Yeah, so that's great. There's 164 cameras—something like that. But every roundtable room has four cameras in it. Each camera is 4K resolution. So we've got cameras on all of them. We've got audio into those rooms. That's two-way, so that if show control needs to talk directly to them, they just press a button here and they can talk directly to the room itself. Mainly just like, stop misbehaving, we're watching you.Neil Connolly: We've then got cameras into all of the lounges, all of the show spaces, all the front of house, all of the bar areas, the mezzanine and back of house. And then you've got QLab running across all of the different shows. We've got backups on all of these screens. So if one... of the computers goes down, we can very quickly swap it in for a backup that's already running. We've got show control, which is, there's a company called Clockwork Dog, who, they're an amazing company. What COGS, their show control system, is doing is pulling in all of the QLab from sound, all of the QLab from lighting, and also we built our own app. to be able to run the show. So there's a whole logic and decision tree based on the decisions that the public do through the course of the game. So yes, there is a beginning, a middle, and an end in terms of our narrative beats and the narrative story of the show that we're telling people. But also that narrative can go in. Hundreds of different directions depending on the actions and the gameplay that the people do during the course of the show. So, you haven't just learned one show— you have to learn like You have to learn a world, and you have to learn a whole game.Neil Connolly: Like, there's the server, stacks, which we had to build. You had to network and cable the entire building. So we have built an entire new attraction, which didn't exist before. And also we're pulling in information from the front of house system which is also going into the show itself because again, you put your name into the iPad when you arrive on site and then you tick a box very crucially to say, 'Do you want to be selected as a trader? Yes or No.' Because in the game, it's a fundamental rule. If you say no, you cannot be selected as a traitor by the host during traitor selection. That doesn't mean you can't be recruited.Paul Marden: By the traitors later on in the game. So you could come and do this multiple times and not experience the same story because there were so many different pathways that you could go down.Neil Connolly: But also, the game is in other people. Yes. The show is sat on the opposite side of the table to you because, like, Bob and Sandra don't know each other. They'll never see each other ever again. But Bob comes again and he's now playing against Laura. Who's Laura? She's an unknown quantity. That's a whole new game. That's a whole new show. There's a whole new dynamic. That's a whole new storyline that you have to develop. And so the actors are doing an incredible job of managing all of that.Paul Marden: Thanks, Robbo. Thank you. So you've worked with some really, really impressive leading IP, Traders, Peppa Pig, Doctor Who, Great Gatsby. What challenges do you face taking things from screen to the live experience?Paul Marden: Challenges do I face? We're wandering here.Neil Connolly: So we are in... Oh, we're in the tower.Neil Connolly: Excellent. Yep, so we're now in Traitor's Tower. Good time for you to ask me the question, what challenges do I face? Things like this. We're now stood in Traitor's Tower. Paul, let me ask you the question. Without the show lights being on, so we're just stood on a set under workers, what's your opinion of the room that we're stood in?Paul Marden: Oh, it's hugely impressive. It feels like, apart from the fact you've punched the fourth wall out of the telly, it does feel like you're on set.Neil Connolly: It's a really faithful reproduction of the set. So that's kind of one of the challenges is managing the public's expectations of what they see, do and feel on site. So that I don't change the show so that people come and play the game that they're expecting to play. But making reasonable adjustments within that, because TV and live are two very, very different things. So first and foremost was making sure that we get the format right. So the game that people play, which informs the narrative of the show and the narrative structure of the show. Breakfast, mission, round table, conclave. Breakfast, mission, round table, conclave. I've designed a whole bunch of new missions that are in this, taken some inspiration from missions that people know and love from the TV shows, whether that's the UK territory or other territories around the world. And also just other stuff is just clear out of my head. So there's original content in there. paying homage and respect to the world that they've built and allowing ourselves to also play and develop and build out that world at the same time. Other challenges.Neil Connolly: This is not a cheap project. No, no. I mean, the production quality of this is beautiful. Yeah, yeah, thank you. It is stunning. When people walk in here, they're like, 'Oh my God, this is... High end.' I am in a luxury event at a very affordable price.Paul Marden: Thank you. And then we're going back upstairs again. Yes. And in the stairwell, we've got the crossed out photos of all of those that have fallen before us.Neil Connolly: No, not quite. All of the people that are in this corridor, there's about 100 photos. These are all the people who built the show.Neil Connolly: So this is David Gregory. He's the sound designer. This is Kitty, who is Immersive Everywhere's office manager. She also works in ticketing. That is Tallulah and Alba, who work in the art department. Elliot, who's our lighting designer. So all of these people are the people who brought the show to life.Paul Marden: Amazing.Neil Connolly: And we wanted to pay homage to them because some of them gave years of their lives to building the show from literally the inception that I had in 2023. Through to now and others are the people who literally spent months of their life underground in these basements building hand-building this set and so we wanted to pay homage to them so we got all of their photos we did the iconic red cross through it yeah and we stuck them all up in the corridor just because we thought it'd be a nice thing to do.Paul Marden: You're in the business of trading and experiences and that ranges from art exhibitions to touring shows. There's always going to be a challenge of balancing innovation and profitability. What is the formula? What is the magic formula?Neil Connolly: I believe, first and foremost, going back to what I was telling you earlier about us being a collaborative organisation. We are not a creative crack that has been used for the show. We are also the producers of the show. And to make my point again, I'm a commercially minded creative. So I actually sit down with the producers and go, 'Okay, cool.' There are 112 seats in the show.Paul Marden: Yep.Neil Connolly: Therefore, how many shows do we need to do per day? How many shows do we need to do per week? How many shows do we need to do per year? Therefore, let's build out a P &L. And we build a whole business plan based around that.Paul Marden: By having everybody— that you need in the team— makes it much easier to talk about that sort of stuff. It makes it much easier for you to design things with the end result in mind. You don't have a creative in a creative agency going off— feeding their creative wants without really thinking about the practicalities of delivering on it.Neil Connolly: Exactly. So you've got to think like, literally, from the very, very beginning: you've got to think about guest flow. You've got to think about throughput. You've got to think about your capacities. Then you've got to basically build out a budget that you think— how much, hey, how much really is this going to cost? Yeah. Then you build out an entire business plan and then you go and start raising the money to try and put that on. And then you find a venue. I mean, like the other magic triangle, like the traitor's magic triangle is, you know, time, space, atmosphere. That's how you do a show. Like with my producer's hat on, the other magic triangle is show, money, venue.Neil Connolly: The truth of the matter, like I make no bones about it, I can design shows till the cows come home, but I'm always going to need money to put them on and a venue to put them in. Also, I want to stress this really important. I use the words 'I' and 'we' very interchangeably.Paul Marden: It's a team effort.Neil Connolly: You can see that in that corridor. I am not a one-man band. I am the creative director of a company. I am a cog that is in that machine, and everybody is doing... We are, as a team... I cannot stress this enough. Some of the best in the business are doing what we do. And everyone is so wildly talented. And that's just us on the producing side. That's immersive everywhere, limited. Then I've got a whole other creative team. Then we've got operations. Then we've got... It's just mad. It's just mad, isn't it? This is a job. Who would have thought, when you were at school, this was an opportunity? Not my principal or my maths teacher.Neil Connolly: So, sorry, just to balance the kind of economies of scale. That was the question, wasn't it?Paul Marden: Well, we were talking about what is the formula for making that an investment, but you know, the authority here is the effort you've put in to do this feels high, but at the same time, you have to find this thing. There is a lot of investment that goes into the front.Neil Connolly: But that comes back to creatives. Caring and I'm not saying the creatives don't, but I care. I care about building businesses. Yeah, not necessarily like building my own CV, like there's so many projects that across our desks. I'll be like, 'Yeah, that'd be really fun to work on.' But do I think that I can make that a touring product? Can it be a long-running location-based entertainment sit-down product? Can it be an art shop? Like you've kind of got a balance with what do you think is just creatively cool versus what can we do as a company that is a commercially viable and financially stable product? And so all that comes through in terms of the creative, but also in terms of the activities of how we run the building, how this model realizes. Because if you think about it, let's make Phantom of the Opera run in the West End. Yes. The show is very obvious, with many casts on a room, away, fruit team away, terrace, it's a big activity. If they haven't sold half that away, they have to use the whole show and play all those people.Neil Connolly: But if they haven't sold half that away from one of my shows... I only have to activate four of my rooms, not eight of them. Therefore, I don't have to call in four actors. I don't have to call in a bunch of the other front of house team and I can scale in the operations on the back. It's an entirely scalable process. Flexible, yeah, yeah, yeah. Oh, 100%. But also, like, we've got eight rooms here. If we decide to take this to another territory, and that territory demands a much higher throughput, then instead of eight rooms, I can do 20 rooms, 30 rooms. As long as we know that the market is there to be able to kind of get people through it.Neil Connolly: I love this show and I'm so proud of it. The main reason why I'm proud of it is when the show finishes, let's go into one of the lounges. Have you been into one of the lounges?Paul Marden: I've had a nose around a lounge.Neil Connolly: There are different shapes and sizes. We won't go into that one. We'll go into this one down here. That one, that one. It's always such a buzz when you're stood in the bar and the shows kick out, and you see tables and tables of 14 people going up into the bar.Neil Connolly: Area and before they've even gotten a drink, they will run straight over to their friends, families, strangers, whoever they were playing with in that table of 14, and instantly be like, 'Right, I need to know everything that was going on inside your head, your heart, and your soul over the last two hours of my life because this was my experience.'Neil Connolly: And they'll just go, and they'll be like, 'And this is what I was thinking.' And then I thought it was you because you did this and you touched your nose in a weird way. And then I thought you were sending secret signals. And then everyone's like, 'No, that's not what I was doing.' I was just trying to be a normal person. And they were like, 'Well, why did you say that thing?' It sounded super weird. And they're like, 'That's just what I do.' And it's just totally mental. And then they all get a drink from the bar. And we call it the bar tab chat.Neil Connolly: It's another revenue stream.Neil Connolly: I do talk about this like it's a show. And it is a show. You've walked around, do you think it's a show? Completely. I talk to established houses all the time. Like, you know, the big theatres of the land. Organisations that are national portfolio organisations who receive a lot of Arts Council funding. The thing that they want to talk to us about all the time is new audiences. They're like, 'How do I get new audiences through my door?' What can I do? And I'm like, 'Well, firstly, make a show that people want to go and see.'Neil Connolly: Again, they're like, 'But I've got this amazing writer and he's a really big name and everyone's going to come because it's that name.' And I'm like, 'Yeah, that's wicked. That's cool.' And they can all go pay reverence to that person. That's really wonderful. Whereas when you look at the attractions landscape or the immersive theatre landscape or like anything like... Squid Game, or The Elvis, Evolution, or War of the Worlds, which has also laid reality, or any of that kind of stuff, across the landscape, it is nothing but new audiences. Yeah, yeah, yeah. It is nothing but actual ticket-buying audiences.Neil Connolly: And they come from all different walks of life. And what I love is that they do come in to this experience and we hit them with this like secret theatre.Neil Connolly: And they're like, 'Oh my God.' And often it's a gateway to them being like, 'Oh, I didn't realise that.' Maybe I'll go see a Western show or maybe I will go to the National Theatre and see something. Because that's the level of archery. Because those organisations, I love them and I've worked in a few of them, but those buildings can be quite austere, even though they're open and porous, but it's still very difficult to walk through that threshold and feel a part of it.Paul Marden: Whereas coming in here, coming into an event like this, can feel like a thing that they do.Neil Connolly: Because it's the same demographic as theme park junkies. People who love going to theme parks love going to stuff like this because it's an experience, it's an otherness, it's an other nature kind of thing. Because modern audiences want to play and do, not sit and watch. But we all exist in the kind of same ecosystem. I'm not taking on the National Theatre.Paul Marden: Gosh, no. I always talk about that. I think the reason why so many attractions work together in the collaborative way that they do is they recognise that they're not competing with each other. They're competing with sitting on your backside and watching Netflix.Paul Marden: Yeah, yeah.Paul Marden: Our job for all of us is to drag people away from their screens and drag people off of their sofas to do something. And then that's the biggest challenge that we all face.Neil Connolly: I think then that kind of answers the question that you asked me earlier, which I didn't answer. And I'm very sorry.Neil Connolly: is about identifying different pieces of IP. Like, yes, we largely exist in the world of licensing IP. And how do we identify that kind of IP to be able to translate? Not just how do we do it, but like, actually, how do we identify the right thing that's going to... How do you spot the winner? Yeah, exactly. Yeah. And that is one of the biggest challenges to your point of we're talking directly to people who consume arts, culture and media and technology in a slightly more passive way, whether that's just at home and watching Netflix and then bringing that to life. In a very, very different way. If you have a very clear marketing campaign that tells people what it is that they're buying and what they're expected to see or do on their particular night out, because that's what modern people really care about, what they do with their money. Yeah. And they want to have a good night out. And I'm in the business of giving people a good night out. We also happen to be murdering a lot of people in the course of the show.Neil Connolly: Still a good night out. Still a good night out. But I'm in a place where the dead sit. Yeah, exactly. Lounge of the dead. And like, you know, this is a really cool space. Oh, it's just beautiful. You know, we've got the telephone really works. There's lots of information that comes through that. The radio works, that does different things. The TV screen on the wall, that has the actual live feed into the round table room that you've just left. And there's other little puzzles and hints and tricks in this room, which means that after you've been murdered or banished and you come to the Lounge of the Dead, you're still engaged with the game to a degree. You just don't directly influence the outcome of the game. But you're still involved in it. You're still involved in it. It's super fun. Oh, and you can have a drink in here.Paul Marden: I don't let people drink in the round table. Even more important. What's this?Neil Connolly: The dolls, the creepy dolls. What this is, this is the void. Creatively speaking, this is where all the gold goes when people win or lose it. And the creepy dolls are from the TV show. Ydyn nhw'r un gwirioneddol o'r sioe? Felly, gafodd studio Lambert, sy'n gwneud y sioe tebyg, llawer o brops o'r sioe tebyg i ni eu rhoi ar y ddispleiddio yma. Felly, mae gennych chi'r Dolls Creepy o'r lles 3 yno. Rydyn ni'n mynd i fyny. Yn ôl yma, mae'r peintiwch Deathmatch.Paul Marden: Which is from season three.Neil Connolly: And they get the quill and they write the names and got the quill upstairs. We've also got over here, the cards that they used to play the death match with. Excellent.Paul Marden: So you began your career in theatre. How did that evolve into the world of immersive live experiences?Neil Connolly: Life story. I am the son of a postman and a cook. And if you haven't noticed already, I'm from Ireland. There was no theatre in our lives, my life, when I was growing up. And I stumbled into a youth theatre. It's called Kildare Youth Theatre. And the reason why I joined that is because there was a girl that I really fancied.Neil Connolly: She had just joined this youth theatre and I was like, 'Oh, I'm gonna join that as well' and that kind of opened the world of theatre for me. At the same time, I then got spotted by this guy, his name's Vijay Baton, his real name's Om, but he converted to Hare Krishnanism in the 90s. And he set up a street theatre company in Ireland. He just taught me street theatre. So he taught me stilt walk, he taught me juggling, he taught me how to build puppets. And so I spent years building puppets with him and going around Ireland doing lots of different street theatre while I was a teenager. And doing street theatre and doing my youth theatre and then kind of all of that kind of came to a head when I had to decide what I was going to do with my life. I applied to go to drama school. And I applied to two drama schools. One was Radha. Didn't get in. Didn't even get an audition. And the other one was Rose Bruford. And they took me. And the reason why they took me— I probably wasn't even that good. But on the day that I was auditioning to get into Rose Bruford was the same day as my maths exam for my final exams at school. You call them your A-levels, we call them the leaving certificate.Neil Connolly: And while all of my friends were back in Ireland doing their maths exam, I was in an audition room pretending to be a tree or the colour black.Neil Connolly: Who knows? And they kind of went, 'Well, if I fail my maths exam, I don't get into university in Ireland.' Like, it's just a blanket thing. And so I was like, 'I literally sat across the panel' and I was like, 'eggs, basket.' And they were like, 'cool.' So they let me in based off of that. So I got a classical training. Then what happened is I came out of university. I was living with two of my friends, Natalie and Joe. And we had our own little production company called The Lab Collective. And we just started making shows. In weird ways, we joined a company called Theatre Delicatessen. Let's get away from this. Yeah, yeah, yeah.Neil Connolly: So Theatre Deli was a company set up to take over disused spaces in London and convert them into art spaces.Neil Connolly: Basically legalised squatting. It's the same as like a guardianship. But we weren't living in the buildings. We were just putting on shows and we put on art shows, we put on theatre shows. We did Shakespeare for a while. We wrote our own work and we just did lots of really, really cool stuff. And I worked in music festivals, classically trained actor. So I was trying to do shows. I did a lot of devising. I also joined an improvisation group. And kind of through all that mix, like those years at Delhi, which was making these weird shows in these weird buildings, were very, very formative years for us. The Arts Council wouldn't support the kind of work that we were making. We were like, 'Cool, how do we get space?Neil Connolly: How do we get or make money to support ourselves? And what are the shows? There's the magic triangle all over again. Space, show, money. And that's your apprenticeship, I guess, that brings you to here. Yeah, yeah, yeah. And like, again, I make no bones about it. 10 years ago, I was selling programs on the door of the Royal Festival Hall while doing all of that stuff. So in one of the Theatre Daily buildings, we did a show called Heist, which is you break into a building and steal stuff. That's what the public do.Neil Connolly: And a bunch of us did that. I mean, it's so much fun— kind of doing it. And off the back of that, somebody else basically tried to chase down the crystal maze. And then they went away, and then they called me up and they were like, 'Hey, I've got the rights. Do you want to make the crystal maze?' And I was like, 'Yeah, sounds like fun.' So I got involved with that, did that for a while. And then, from there, this is the end of a very long story. I'm so apologised. Yeah, from there, all of those different things that I've done through the course of my life in terms of operations, designing experiences, being a creative, understanding business.Neil Connolly: Building a P&L, building a budget, talking to investors, trying to convince them to give you money. All of that stuff kind of basically came together. And over the last few years, like the wildest ride is that pre-2020.Neil Connolly: We were just a bunch of people doing a bunch of weird things, making weird shows and weird attractions in kind of different ways. And then that year happened. And I don't know what happened, but literally every single major studio, film, TV production, game designer, licensor in the world, suddenly just went— brand extensions, world extensions, and they all just started calling us. And they were like, 'Hi, I've got this thing.' Can you develop it into a thing? Because I need to extend my brand or I want to build a world and extend that for the public. And we were like, 'Yeah, okay, cool.' And we were just lucky, serendipitously, to be in the right place at the right time. To be those people that people can approach. And we're always, we're very approachable.Neil Connolly: As you can tell, I talk a lot. And, you know, so the last five years, it's just been a mad ride.Paul Marden: So look, Neil, it's been amazing. I have had the most fun. Last question for you. What's next? Are you putting your feet up now because you finished this? Or on to the next? Neil Connolly: Very much on to the next thing. So we're already in production with our new show, which is called Peppa Pig Surprise Party. And that is opening at the Metro Centre in Gateshead next year. Oh, how exciting is that? It's very exciting.Paul Marden: So quite a different demographic.Neil Connolly: The demographic for Peppa Pig is two to five year olds. It's been a really fun show to design and create. To go back to a question that you asked me very early on, there is no blueprint, there is no format. I have embraced the chaos tattooed on my arm. And always when I approach things, any new show or any new creative, I am thinking of it from a ticket buying perspective: 'I have paid my money.' What is the coolest thing that I can possibly do with that money? And so therefore, I'm now looking at families and, like, what's the coolest thing that they can do for that ticket price in the world of Peppa Pig?Paul Marden: Let's come back in the new year, once you've opened Peppa Pig, let's go to Gateshead and see that. That sounds pretty awesome to me. I reckon there's a whole new episode of Designing Worlds for two to five-year-olds that we could fill an hour on.Neil Connolly: Oh yeah, 100%. It's a totally different beast. And super fun to design.Paul Marden: Oh mate. Neil, it has been so wonderful having a wander around the inside of your crazy mind.Paul Marden: If you've enjoyed today's episode, please like it and leave a comment in your podcast app. It really does make it so much easier for other people to find us. This episode was written by Emily Burrows from Plaster, edited by Steve Folland, and produced by Sami Entwistle from Plaster and Wenalyn Dionaldo. Thanks very much. See you next week.  The 2025 Visitor Attraction Website Survey is now LIVE! Dive into groundbreaking benchmarks for the industryGain a better understanding of how to achieve the highest conversion ratesExplore the "why" behind visitor attraction site performanceLearn the impact of website optimisation and visitor engagement on conversion ratesUncover key steps to enhance user experience for greater conversionsTake the Rubber Cheese Visitor Attraction Website Survey Report

Lipstick on the Rim
Inside the J.Crew Revival: Olympia Gayot on Timeless Style and Building a Wardrobe That Works

Lipstick on the Rim

Play Episode Listen Later Oct 7, 2025 40:02


She's the woman behind your dream wardrobe (and those viral office mirror selfies). Olympia Gayot, Creative Director and EVP of Women's & Children's Design at J.Crew, joins Molly and Emese for a conversation on how she made J.Crew cool again—and why personal style doesn't have to feel intimidating. We dive into her journey from studying painting to leading one of America's most iconic brands, how motherhood unlocked a new layer of creativity, and the styling tricks she swears by (including her half-tuck and sleeve roll). Olympia shares the wardrobe staples every woman should own, how to curate a “uniform” that feels like you, and why the right belt or shoe can change everything. Plus, we get her forecast on fall's biggest trends—from suiting and cashmere to skirts, stripes, and barn jackets—and the high/low philosophy that keeps her looks effortless and accessible. Effortless, intentional, and candid, this episode is part style masterclass, part behind-the-scenes peek into the J.Crew renaissance. Mentioned in the Episode: https://shopmy.us/shop/collections/2435336 A Sony Music Entertainment production.  Find more great podcasts from Sony Music Entertainment at sonymusic.com/podcasts and follow us at @sonypodcasts  To bring your brand to life in this podcast, email podcastadsales@sonymusic.com Learn more about your ad choices. Visit podcastchoices.com/adchoices

Rock That Creative Job
When Rejections Just Keep Coming

Rock That Creative Job

Play Episode Listen Later Oct 7, 2025 24:09


For creatives, where work and identity are deeply intertwined, rejection can feel like a personal attack. But here's the good news: you can train your brain to process rejection differently—so it fuels resilience instead of self-doubt.In this episode, we explore 5 neuroscience-backed strategies to handle rejection in your creative career without losing momentum, motivation, or your spark. From calming your nervous system to reframing feedback, you'll learn:Why rejection feels so incredibly painful for creatives and how to navigate this experience How to shift your brain from downward spiral into upward resiliencePractical tools to protect your mental health AND your creative spark!By the end of this episode, you'll have a science-backed toolkit for navigating rejection with more confidence—and using it as fuel for your creative growth. LET'S ROCK!Want better professional mental health? Join the Creative Energy Collective at rockthatcreativejob.com and gain access to LIVE weekly mental health support sessions, interactive wellness workshops, industry expert guest-talks, and members-only mixers that keep you energized, connected, and inspired! Linkedin: https://www.linkedin.com/in/jamie-roberts-rtcj/ Instagram: @rockthatcreativejob YouTube: https://www.youtube.com/c/RockThatCreativeJob --Jamie Roberts is a Certified Positive Psychology Practitioner + CEO of Rock That Creative Job™, where she provides mental & emotional career support to creative professionals across the globe. With a 20 yr. background as a Sr. Creative Director & Designer in both agency & in-house environments, Jamie bridges the gap between neuroscience and creativity by teaching commercial creatives how to rewire their minds to find the happiness and energy that may be missing in their careers. Jamie has given keynotes, workshops, and live-coaching to thousands of creatives at national events like AIGA DesignWeek, HOW DesignLive, RGD Canada, TernHeads UK, and various design universities....

Kirk & Kurtts
Alex Perry, CEO of Right Way Signs, LLC

Kirk & Kurtts

Play Episode Listen Later Oct 6, 2025 54:02


Send us a textThis week, Kirk and Kurtts sit down with Alex Perry, CEO of Right Way, to talk about the evolution of signage from hand-painted murals to high-tech branding experiences. With deep roots in the sign painting world (his dad is still doing murals at 75), Alex shares the real story behind Right Way's growth from a one-man shop to a trusted signage partner for brands like Nike, Starbucks, and Hilton.We dive into:Growing up around lettering and storefronts in EvanstonWhy Right Way lost a big client — and what they learnedHow digital tech and design-forward thinking rebuilt the businessWhat it's like to balance creative craft with production at scaleThe problem with clients who think signs are just another invoice lineWhether you're a designer, business owner, or someone who just loves seeing good design in the wild, this one's for you.Thanks again to Alex for joining us. Check out Right Way at rightwaysigns.com.Follow us and leave a review if you're enjoying the show.Support the showAbout Kirk and Andy. Kirk Visola is the Creative Director and Founder of MIND THE FONT™. He brings over 20 years of CPG experience to the packaging and branding design space, and understands how shelf aesthetics can make an impact for established and emerging brands. Check out their work http://www.mindthefont.com. Andy Kurts is the Creative Director and Founder of Buttermilk Creative. He loves a good coffee in the morning and a good bourbon at night. When he's not working on packaging design he's running in the backyard with his family. Check out Buttermilk's work http://www.buttermilkcreative.com.Music for Kirk & Kurtts intro & outro: Better by Super FantasticsShow a little love. Share the podcast with those who may benefit. Or, send us a coffee:Support the show

Retrospect
Retro Dodo #101 - Interviewing The Man Behind God of War, Twisted Metal, & Mickey Mania

Retrospect

Play Episode Listen Later Oct 6, 2025 85:32


In this episode of the Retro Dodo Podcast, we're honoured to be joined by David Jaffe, the Creative Director of God of War 1 & 2, the man behind the Twisted Metal games (which have gone on to become a hit TV series), and the designer of one of Brandon's favourite SEGA games, Mickey Mania. David sat down with us to talk about creating God of War, designing Kratos, building the Twisted Metal series, where car combat games could go next, his career path through the gaming industry, and much, much more… including David's love of Cliffhanger on the Game Boy…This is an extra-long episode to celebrate us passing 100 episodes, so kick back with a cup of tea and enjoy! Don't forget to leave us a review if you've enjoyed the episode too!Sponsored by: https://gamenook.co.uk/

My Own Garms
My Own Garms: Live at Topologie with Lawrence Midwood, David Keyte, Cara Hayward and Nectar Woode

My Own Garms

Play Episode Listen Later Oct 5, 2025 51:39


What's happening pals. Got a special bonus episode for you here, recorded live at Topologie's flagship store in Covent Garden.Topologie are a French brand that take inspiration from climbing culture, creating modular bags, phone slings and accessories that balance function and design. They asked me to come down and host a live My Own Garms session with a few brilliant guests to talk about creativity, community and the things we carry.You'll hear from:Lawrence Midwood, Creative Director at Topologie and former Y-3 designer, talking about process, collaboration and how design actually happens.David Keyte, Co-Founder of Universal Works, on craft, heritage and why physical stores still matter.Cara Hayward, Fashion Director at Gaffer, on styling footballers, print magazines and finding her lane in the industry.Nectar Woode, singer and songwriter, on honesty in her music, community, and the road to her biggest headline show so far.Big thanks to Topologie and Sane Comms for inviting me down, and to everyone who came out on the night.

The Movie Podcast
Unmasking Ghost of Yōtei with Creative Director Jason Connell of Sucker Punch Productions

The Movie Podcast

Play Episode Listen Later Oct 3, 2025 42:07


On this episode of The Movie Podcast, Daniel and Shahbaz are joined by Creative Director Jason Connell of Sucker Punch Productions for an in-depth discussion on the making GHOST OF YŌTEI and the cinematic influences behind it. Set in 1603 in Ezo, Japan, the story follows Atsu, an onryō seeking vengeance against the “Yōtei Six” for slaughtering her family sixteen years earlier. Ghost of Yōtei is out now exclusively on the PlayStation 5 family of systems. Jason Connell is a Creative Director on Ghost of Yōtei and was Creative Director and Art Director on Ghost of Tsushima, leading lighting, cinematography, and concept direction. He has more than 20 years of game development experience, over half of which have been with Sucker Punch. Alaska bred, he loves adventuring with his wife and two children. Jason lives in a beanie 99% of the time and abuses the word awesome. Watch and listen to The Movie Podcast now on all podcast platforms, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TheMoviePodcast.ca⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Contact: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠hello@themoviepodcast.ca⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠FOLLOW US⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Daniel on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Letterboxd⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Shahbaz on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Letterboxd⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Anthony on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Letterboxd⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ The Movie Podcast on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TikTok⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠, and ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Rotten Tomatoes Learn more about your ad choices. Visit megaphone.fm/adchoices

Chris Baran's Headcases

Welcome to Head Cases! Today's guest took an incredible path into the beauty industry, after a five-year stint in the Army, she set her sights on becoming a creative force in hair. She's the former Creative Director for Pureology, a global educator and brand ambassador for BaBylissPRO, and she's brought her artistry to the runway at New York Fashion Week for over 70 designers.Her editorial work has appeared in Vogue, Harper's Bazaar, Marie Claire, Elle, Cosmopolitan, and even made waves on 60 Minutes. She's a multi-award winner and finalist at NAHA, American Beauty Vision, Behind the Chair Global Image, and the Alternative Hair Awards. She's also the founder and CEO of HairBoss, an editorial stylist, content creator, wife, mom, and a humble, inspiring human being.So let's dive into this week's Head Case with my talented friend, Jamie Wiley!⭐️⭐️⭐️ Check out more episodes and the videos at https://chrisbaran.com/podcast ⭐️ Join our FREE Facebook community for Salon Team Trainers today. https://facebook.com/groups/salonteamtraining ✅ Exclusive content on how to implement and scale your salon training the easy way ✅ Save time and learn what works from people just like you ✅ Get back to your mission of building the salon business and creating more jobs Learn more here - https://bit.ly/trainersplaybook Join our FB group - https://facebook.com/groups/salonteamtraining Follow us on IG - https://instagram.com/coachchrisbaran

Creating The Perfect Experience
Curiosity Mindset: Learning from Every Experience Mark Testa

Creating The Perfect Experience

Play Episode Listen Later Oct 2, 2025 54:10 Transcription Available


With a career spanning over 25 years, Mark Testa has defined himself as a leader in experiential design and production. As Founder and Creative Director of Mark Stephen Experiential Agency, he has built a reputation for crafting culturally relevant, immersive experiences that connect with audiences across the globe. From producing international events during his early career at Condé Nast Traveler to leading large-scale activations for brands at Essence Festival of Culture and Beautycon, Mark's work reflects a deep commitment to curiosity, empathy, and innovation. His philosophy—treating every project as both execution and experiment—has kept his agency at the forefront of the ever-evolving live experience industry.This episode we discuss:Mark's early career producing global events at Condé Nast Traveler.Curiosity as a discipline that fuels empathy, innovation, and cultural fluency.Adapting experiences to different audiences, from Beautycon to Essence Festival.How AI, AR, and social platforms are reshaping live events.Real-time learning: adjusting activations based on audience behavior.Building authenticity, inclusivity, and cultural relevance into every project.Why experimentation and adaptability are key to MSEA's 20+ years of growth.Thanks for tuning in. Check us out at:https://www.instagram.com/markstephenagency/Thanks for tuning in. Check us out at https://www.instagram.com/markstephenagency/Thanks for tuning in. Check us out at https://www.instagram.com/markstephenagency/Thanks for tuning in. Check us out at https://www.instagram.com/markstephenagency/

Talk Art
Marco Falcioni (Creative Director of BOSS)

Talk Art

Play Episode Listen Later Oct 1, 2025 45:47


This episode is a special partnership with BOSS. Special episode recorded in Milan, September 2025. #ADRussell meets Marco Falcioni, Creative Director of HUGO BOSS. We discuss the Art Basel Awards which BOSS have been partnering with, Marcos' beginnings discovering fashion in the clubs of Rome, how art is intrinsic to his designing, and the importance of his weekly practice of visiting art exhibitions including Venice Biennale. Collaborations and partnerships are very important to him and the integrity and respect he has for his close team at BOSS. We discuss Lucio Fontana, Spatialism, Jannis Kounellis, Arte Povera, and how their art, and the art movements they were part of, opened up his mind to the power of art.BOSS is known for timeless and sophisticated style, and commitment to culture, sport and sustainability, underpinned by technical innovations developed over its century-long history. Russell explores his inspirations and design approach, including runway collections, collaborations with David Beckham, Aston Martin, and reimagining classics with a modern twist.Follow @FalcioniMarco and @BOSS Hosted on Acast. See acast.com/privacy for more information.

The Liberty Blues Network
Liberty blues Ep.104 Laurie Schilling for Indiana Secretary of State

The Liberty Blues Network

Play Episode Listen Later Oct 1, 2025 36:10


Shillings, a Creative Director at the University of Indianapolis and a small business owner, is stepping up in response to what she sees as a lack of integrity and public service from the current Secretary of State, Diego Morales. Her campaign will focus on: Restoring trust in Indiana elections Protecting taxpayer dollars Advocating for small businesses Ending partisan misuse of the Secretary's office

Insider Interviews
Bonus: Enabling an AI Future: The Bleeding Edge of AI and Creativity from Freepik & Edelman

Insider Interviews

Play Episode Listen Later Sep 30, 2025 15:55


What's the potential and current impact of AI for the creative industries? I spoke with Joaquin Cuenca, co-founder and CEO of Freepik, about their suite of AI tools and their role in enhancing human creativity. And, Alexia Adana, Creative Director at Edelman, who elaborates on how she combines AI with human creativity for clients and her own artistic endeavors. Enjoy, and please share this episode - out just in time for #InternationalPodcastDay! Joaquin emphasizes that AI should be seen as a supportive tool to elevate creative processes, rather than a replacement for human creators. He argues, 'We are the sum of our experiences. And that makes us unique.' He explains the benefits of Freepik's tools for reducing the time needed to execute creative ideas... but stresses the irreplicability of humans based on our individuality, even as AI continues to advance. Basically, AI is a tool for creators, not a replacement, because AI cannot replicate unique human experiences. Following this, Alexia highlights the significance of human artistry and personal storytelling in using AI tools to generate immersive and engaging experiences. She points out  “in the world of copyright with AI you have to show human authorship. So if you're creating a story or a film that's a hundred percent generated by AI, you can't copyright or trademark that. So, I'm documenting my whole process – showing where it's from my vision, it's from my sketches.” The conversation concludes with the vision of a synergistic future where AI tools enhance creative processes without devaluing the human touch. Key Moments: 02:11 The Role of AI in Creativity 03:19 Human Uniqueness vs. AI 04:47 FreePik's AI Tools and Their Impact 08:56 Copyright and Legalities in AI 14:31 Future of Jobs...and Creativity in the AI Era 15:38 Voiceover Job Reclaimed from AI 16:21 Regionalizing Ads with AI 17:16 Alexia Adana journey from Footlocker to Edelman 20:51 Microsoft sAI Project at Edelman 27:08 BloomChild: An Artist's AI Journey 30:16 The Future of Human-Generated Art Links: Freepik Alexia Adana Connect with E.B. Moss and Insider Interviews: With Media & Marketing Experts LinkedIn: https://www.linkedin.com/in/mossappeal Instagram: https://www.instagram.com/insiderinterviews Facebook: https://www.facebook.com/InsiderInterviewsPodcast/ Threads: https://www.threads.net/@insiderinterviews If you enjoyed this episode, follow Insider Interviews, share with another smart business leader, and leave a comment on @Apple or @Spotify… or a tip in my jar to help me tip my producer, Jim Mullen!: https://buymeacoffee.com/mossappeal! 

Rock That Creative Job
Breaking the Shame Cycle in Creative

Rock That Creative Job

Play Episode Listen Later Sep 30, 2025 24:09


Shame is one of the biggest blocks creatives face—it silences our ideas, fuels our perfectionism, and keeps us from putting our best work out into the world. In this episode, we explore how shame takes hold in the minds of creatives and what neuroscience reveals about rewiring it. You'll learn five practical, brain-based techniques to shift out of self-criticism and into creative flow, including how to reframe mistakes, practice micro-bravery, and build resilience through community. LET'S ROCK!Want better professional mental health? Join the Creative Energy Collective at rockthatcreativejob.com and gain access to LIVE weekly mental health support sessions, interactive wellness workshops, industry expert guest-talks, and members-only mixers that keep you energized, connected, and inspired! Linkedin: https://www.linkedin.com/in/jamie-roberts-rtcj/ Instagram: @rockthatcreativejob YouTube: https://www.youtube.com/c/RockThatCreativeJob --Jamie Roberts is a Certified Positive Psychology Practitioner + CEO of Rock That Creative Job™, where she provides mental & emotional career support to creative professionals across the globe. With a 20 yr. background as a Sr. Creative Director & Designer in both agency & in-house environments, Jamie bridges the gap between neuroscience and creativity by teaching commercial creatives how to rewire their minds to find the happiness and energy that may be missing in their careers. Jamie has given keynotes, workshops, and live-coaching to thousands of creatives at national events like AIGA DesignWeek, HOW DesignLive, RGD Canada, TernHeads UK, and various design universities....

Brand Builders Lab
420. Stepping into your Creator Era - Content, Community & Brand Deals

Brand Builders Lab

Play Episode Listen Later Sep 30, 2025 44:53


Let's be honest, stepping into your content era isn't something that an option these days. If you're a business owner, then it just part and parcel of building your brand, community and clients.  About the Guest: Rom's been a full-time content creator for three years. She went from hating her corporate job to building a creator business that includes brand deals, TV appearances, and consulting gigs. She's all about teaching creators how to actually make money doing this. In This Episode we're talking about how you can set into your content era & nail your Content Creation Skills The ONE skill that separates great creators from everyone else Why lighting and editing are easy - communication is hard How to capture attention in the first 3 seconds The 3-part hook structure (visual, verbal, text) Stop downloading "1000 hooks" templates - do this instead Check out Rom out on Instagram & TikTok *********************** ⋒ WORK WITH SUZ Foundations - Brand Builders Academy - https://www.suzchadwick.com/bba Scale - Amplify Accelerator - https://www.suzchadwick.com/amplify 1:1 Coaching - https://www.suzchadwick.com/bc Shop - https://www.suzchadwick.com/shop   ⋒ My 2025 YouTube Equipment & Tech: Descript - www.suzchadwick.com/descript DJI Pocket Osmo 3 - www.suzchadwick.com/DJI Softbox Lighting - MSKIRA Softbox DJI Tripod - EUCOS 62' Tripod   ⋒ PODCAST LINKS Listen on Apple: https://suzchadwick.com/applepod Listen on Spotify: https://suzchadwick.com/spotify Listen anywhere else: https://kite.link/BrandBuildersLab   ⋒ FOLLOW SUZ CHADWICK TikTok: /suzchadwick Instagram: /suzchadwick LinkedIn: /suzannechadwick Join the community: https://www.suzchadwick.com/subscribe   About: I'm Suz Chadwick, a personal brand & business coach and the Creative Director of Bold Vibes Consulting Personal brand agency. I (mainly) work with women to help you build the confidence and strategies to build a brand that sells for you and finally step off the content hampster wheel to sales strategies that work!  

The Pencil Pusher's Podcast
Armando ‘Mondo' Roque - Toy Designer & Creative Director

The Pencil Pusher's Podcast

Play Episode Listen Later Sep 29, 2025 83:47


Welcome to The Pencil Pushers Podcast. In this episode, I chat with the multitalented Armando “Mondo” Roque about his incredible journey from childhood robot doodles to designing iconic toys.Mondo takes us back to the '80s, reminiscing about sketching RoboTech battles as a kid and getting his start as a caricature artist at Knott's Berry Farm. He shares his winding educational path through multiple art schools and how he eventually made the leap from corporate graphic design to a creative role at By George Inc., where he helped develop standout projects like the animatronic Hero Droid BB-8.Now serving as the creative director of Dreams of Robots, Mondo blends nostalgia with innovation to craft unique art toys that speak to fans of all ages. His story is a reminder that chasing your passion can lead to professional success, and that choosing creativity over comfort can pay off in powerful ways. Host: Mike Rosado (mrcraleigh.com) (instagram.com/ekimodasor) Post Production: Max Trujillo (instagram.com/trujillomedia) Sponsors: MRC (mrcraleigh.com) and Burny Wild's (burnywilds.com) 

The Hoffman Podcast
S11e6: Jeff Orlowski-Yang – The Stories We Tell

The Hoffman Podcast

Play Episode Listen Later Sep 25, 2025 47:32 Transcription Available


Award-winning and celebrated filmmaker Jeff Orlowski-Yang is a masterful storyteller who documents the profound stories of our time. Founder and Creative Director of Exposure Labs, Jeff came to the Hoffman Process after hearing about it through many friends. One of Jeff's friends knew a woman who was offering to pay for anyone ready to step into parenthood to attend the Process. Jeff was curious about and deeply moved by the nature of her offer. He felt there must be something important about the Process he'd heard so much about. A key theme in this conversation is the power and nature of the stories we tell. The ones we carry on our backs, feeling like we cannot let them go, even knowing they are weighing us down. The ones we tell in hopes of changing hearts and minds. And the ones we create anew in our hopes for a different future. As a documentarian, Jeff knows both how to tell a great story and to listen to others telling their story. At his Process, he was able to listen deeply to the stories being shared around the classroom by his classmates. This helped him realize the nature of the story he has carried within. In recounting his Process experience, Jeff weaves in the wisdom he's gained from his work. He highlights the difference between communication and connection, a distinction that became clear to him while directing The Social Dilemma. And he speaks to the nature of change and how powerful stories can be great catalysts of change, both personally and collectively. We hope you enjoy this illuminating conversation with Jeff and Drew. More about Jeff Orlowski-Yang: Photo by Larissa Rhodes Jeff Orlowski-Yang is the Founder and Creative Director of Exposure Labs, a film and impact production studio that uses stories to change the world. Most recently, he directed Chasing Time (2024), a 40-minute short documentary currently screening at festivals around the world. Previously, he directed one of the most-watched documentaries on Netflix, The Social Dilemma (2020), which premiered at the 2020 Sundance Film Festival, and was nominated for seven primetime Emmy awards, winning two. He was the director, producer, and cinematographer of the award-winning feature documentaries Chasing Coral (2017) and Chasing Ice (2012), both of which screened at Congress and the United Nations and have garnered awards and accolades worldwide. Jeff has several directorial projects currently in development and continues to support other filmmakers from concept to impact campaign as an executive producer and mentor. Orlowski-Yang won the 2017 Champion of the Earth Award, the UN's highest environmental honor, and serves on the boards of Green 2.0 and Netflix's Sustainability Advisory Group. He has traveled on tour representing the Sundance Institute, President Obama's Committee for the Arts and Humanities, and the National Endowment for the Arts, among many other speaking and press engagements. Jeff lives in Boulder, Colorado. Learn more about or get in touch with him at JeffOrlowski-Yang.com. Listen on Apple Podcasts As mentioned in this episode: eTown Studios •   Take a video tour of eTown Studios. Staten Island, New York National Geographic Magazine James Balog, National Geographic Photographer Guinness World Record •   Greenland - Largest calving event ever filmed: "CHASING ICE" Official Video Coral bleaching in Australia - Coral turns white due to heat The Adventure of Jason and the Argonauts from the Argonautica Chasing Ice Trailer at Sundance •   Nominated for an Academy Award Existential Crisis Tristan Harris - Tech ethicist and co-founder of the Center for Humane Technology (CHT). Thoreau quote, "I went to the woods because I wished to live deliberately..." Sundance Film Festival is moving from Sundance, Utah, to Boulder, Colorado. The Unpredictable Award and Dopamine Addiction. •   Article: Hooked: The Psychology of Variable Rewards

Globally Speaking Radio
Real stories: how local nuances bring global brands to life

Globally Speaking Radio

Play Episode Listen Later Sep 25, 2025


Have you ever considered how differently beauty standards and body ideals are perceived from one country to another? Or how, during the pandemic, brands had to navigate not only cultural nuances but also rapidly changing local regulations? These are just some of our favorite real-world challenges explored in the latest episode of the Globally Speaking Podcast. Our host, Stuart Davison, Creative Director at RWS, sits down with creative colleagues at RWS, Sukhi Jhitta, James Marshall, and Silvia Sánchez Fernandez, to uncover how global brands can craft campaigns that truly connect across cultures. You'll hear how they see AI stepping in as a creative partner, helping to speed things up while keeping human authenticity at the heart of emotionally rich campaigns. Our team will even share some behind-the-scenes stories from their time at Cannes Lions 2025. Their key advice? Harness the power of storytelling and involve local experts early. Doing so is essential not only for building authenticity but also for successfully navigating today's complex global challenges.

Skip the Queue
Magic in the Sky - Jérôme Giacomoni

Skip the Queue

Play Episode Listen Later Sep 25, 2025 40:30


In this episode of Skip the Queue, Andy Povey sits down with Jérôme Giacomoni, co-founder and Chairman of AEROPHILE, the world leader in tethered gas balloons and immersive aerial experiences. Jérôme shares the story of how AEROPHILE began with a simple idea, to “make everybody fly” and grew into a global company operating in multiple countries, including France and the U.S.Tune in to hear about the company's signature attractions, including tethered balloon flights, the innovative Aerobar concept, and high-profile projects such as how you can experience flying the Olympic cauldron in Paris. Jérôme also shares how AEROPHILE has leveraged its unique platform to explore scientific initiatives like air-quality and climate-change monitoring and how he Integrates unique revenue streams from sponsorship and advertising.Skip the Queue is brought to you by Rubber Cheese, a digital agency that builds remarkable systems and websites for attractions that helps them increase their visitor numbers. Your host is Paul Marden, with co host Andy Povey and roving reporter Claire Furnival.If you like what you hear, you can subscribe on iTunes, Spotify, and all the usual channels by searching Skip the Queue or visit our website SkiptheQueue.fm.If you've enjoyed this podcast, please leave us a five star review, it really helps others find us. And remember to follow us on LinkedIn. Show references:  https://www.aerophile.com/https://www.linkedin.com/in/jerome-giacomoni-3074b7/Jérôme Giacomoni is co-founder of Groupe AEROPHILE and Chairman of AEROPHILE SAS. Since 1993, he has led the company to become the world leader in tethered gas balloons and balloon flights, operating iconic sites in France, the U.S., and Cambodia, and flying over 500,000 passengers annually. He also pioneered “flying food-tainment” with the Aerophare and Aerobar. Jérôme is a member of IAAPA, serves on the board of SNELAC, and is a Team France Export ambassador, earning multiple awards for entrepreneurship and innovation. Plus, live from the Day 2 of the IAAPA Expo Europe show floor, we catch up with:Rheanna Sorby –Marketing & Creative Director,  The Seasonal Grouphttps://theseasonalgroup.co.uk/https://www.linkedin.com/in/rheanna-sorby-seasonal/Sohret Pakis – Polin Waterparkshttps://www.polin.com.tr/https://www.linkedin.com/in/sohretpakis/Thomas Collin – Sales Manager, VEX Solutionshttps://www.vex-solutions.com/https://www.linkedin.com/in/thomas-collin-18a476110/Peter Cliff – CEO // Founder, Conductr.https://conductr.com/https://www.linkedin.com/in/peter-cliff/Laura Baxter – Founder, Your CMOhttps://www.linkedin.com/in/laura-baxter-4a756466/Josh Haywood – Resort Director, Crealy Theme Park & Resorthttps://www.crealy.co.uk/https://www.linkedin.com/in/josh-haywood-68463630/ Transcriptions:  Paul Marden: Welcome to Skip the Queue, the podcast about the world's best attractions and the people that work in them. I'm your host Paul Marden, and with my co-host Andy Povey and roving reporter Claire Furnival, we're here at IAAPA Expo Europe. In today's episode, I go on a trip on Santa's Enchanted Elevator with the Seasonal Group, and Claire meets Peter Cliff from Conductr. But before all that, let's head over to Andy.Andy Povey: Good morning, everybody. I'm joined today by Jerome Giacomoni from AEROPHILE for our French listeners. I hope I've got that right. Jerome is the chief exec of AEROPHILE and has been the co-founder and president of AEROPHILE. And AEROPHILE supply helium-based balloon observation opportunities. I probably got the marketing on that completely wrong, Jerome. So please, can you share with our listeners what AEROPHILE is all about?Jerome Giacomoni: So AEROPHILE is a company I created with Mathieu Gobbi, my partner, 32 years ago, with a very simple idea, make everybody fly, you know, and we use a balloon to fly. So we have a tethered balloon. We have a huge, big balloon inflated with helium, a gas lighter than air. And we go up to more or less 150 meters high. up to 30 passengers. So we are linked to the ground with a cable, and the cable is linked to a winch. So you have to imagine that you have a winch that— when we go up—pulls when we go down. This is the exact opposite of an elevator because the balloon wants to go higher and higher. We have a lifting force of four tons.Andy Povey:Wow.Jerome Giacomoni:Yes, it's a big one. And so we need a cable to keep it. And thanks to this lifting force, we can fight against the wind.Jerome Giacomoni: And so the balloon can swing when you have some wind because the balloon is just pulled by the cable itself.Andy Povey: And trust me, listeners, they look absolutely spectacular. Just before we started recording, I was admitting to Jerome that I'm scared of heights. So I've stood and watched. The dining balloon, Futuroscope, never managed to pluck up the courage to try it myself.Jerome Giacomoni: This is another concept, Andy. So we have built two concepts. One is a tethered balloon, a real one with helium, with a cable, with a winch, and we fly by ourselves. The balloon flies by itself, okay? We did another concept 20 years after we created our company, so 10 years before now, in 2013, which is what we call the aero bar. It's a flying bar, and you have an inflatable balloon. to cover the gondola, but it's a fake. This is a real elevator, and you have a gondola with some winches and a metallic structure, and you go up and down. So what you saw in Futuroscope is not a balloon. It's a real elevator.Jerome Giacomoni: And the one you can see in Disneyland Paris, Disney World, Orlando or San Diego Zoo are a real balloon named a tethered balloon. So I'm glad you fell down into the trick. You caught me. Yes, I'm glad about that. But we have really two different concepts.Andy Povey: But the concept, the thing that the guest is experiencing, isn't really related to whether it's a balloon or a lift.Jerome Giacomoni: No. i think it's very different okay i think the aerobar is fun and you have the feet in the sky you feel the thrill of height and everything but you stop at 35 meters it's it's quite high for a ride but it's not a real flight And I think the balloon is a real flight. We have a balloon in Paris. We have a balloon in Budapest, Berlin. And you see the city from the sky at 150 meters high, which is very high. So you really experience a flight. With the aerobar, you have a ride, okay? So both of them are related to the sky, are related to the view, but one is really a flight, the other one is really a ride.Andy Povey: That makes absolute sense.Andy Povey: It doesn't reassure me on my fear of heights anymore, that I would like to go up three times, four times taller, higher than the one I saw first. Very interesting. So, listeners, we're often talking about technology and attractions. There's a huge amount of talk about augmented reality, about AI, about motion simulators. The reason, Jerome, we asked you to come and talk to us is because you don't do any of that. No—your experience is fantastic and it's new and it's unique, but there's no technology or very little obvious technology.Jerome Giacomoni: Yes, quite little. You know, it's amazing because we do this for now 32 years, as I told you. The first balloon was inflated in 1994. We have sold 120 balloons in more than 40 countries. And each time with the balloon, you have a magical effect, you know, because the balloon itself is very nice— because the balloon itself is a show from people looking at it from the ground. And because... The flight experience is amazing because you are really in the sky. You are really looking at the ground, at the landscape. You have no noise, you know, when you take a helicopter or plane. You have a lot of noise. You are in an enclosed airplane or helicopter. Here you are outside. You are on a balcony flying at 150 meters. And wherever we are, always we have like a magical effect of the flight. And with the flying bar, we decided to do something different— where we say, 'Why drink on ground where you can drink in the sky?'Jerome Giacomoni: So we add the drink to the ride, you know. So you are on a table and you have what we say in French conviviality. So we share a drink. We go at 35 meters and you have the thrill of the view of the height and also the conviviality of drinking. So this is another concept, but both of them are universal. And wherever we do it, we have sold 20 aero bars worldwide.Jerome Giacomoni: Everybody is very happy to have this kind of ride. I would say we are on the side of the main market. You know, we have two niche products. The balloon is a niche product. And the AeroBar is a niche product where we have another experience than a normal ride, like a roller coaster or a flume or a spinning coaster.Andy Povey: You say you're a nice product, but the balloon in Paris for the Olympics, where you lifted the cauldron, had phenomenal numbers of visitors watching. That wasn't something you could go on.Jerome Giacomoni: Yes, it was an amazing opportunity. You know, sometimes life gives you some presents.Jerome Giacomoni: And imagine that we were contacted by the Olympic Organisation Committee one day, and we believed it was a joke. And they said, 'We need to talk to you.' And then we discovered that instead of flying humans, they asked us to fly a cauldron. So the Olympic cauldron. And we have like one year and a half of design and manufacturing.Jerome Giacomoni: And then, at 11 pm, 25, the balloon has to fly in front of everybody. I can tell you it was a very stressful time. But so nice and so amazing to have experiences. So, yes, the balloon suddenly was visible by everybody. And that's back now in Paris, isn't it? Yes. First of all, the balloon has to stay only twice— 15 days. You know, you have the Olympics and the Paralympics. So we were open only 30 days in total. And the success was so huge that every night, you have dozens of thousands of people coming to look at it. That's why the mayor of Paris and the French president decided to keep it.Jerome Giacomoni: And just after the deflation of the balloon, they call us back and say, 'Jerome and Mathieu, we would like to have the balloon back.' So we work again with the city of Paris and the French presidency, and we agreed to put the balloon.Jerome Giacomoni: Three times, three months. So from June 21st, in France, this is a music event, you know, the Day of Music. To September 14th, which is a day of sport. So every year until the Olympic game of LA, we will operate the balloon for three months in the summertime. Fantastic.Andy Povey: So, Jerome, you operate in lots and lots of different countries all over the world. I think it's 14 countries that you've been.Jerome Giacomoni: No, we sold, but we operate only in the US and in France.Andy Povey: Ah, okay. Interesting.Jerome Giacomoni: We own ourselves, we operate ourselves, six balloons in the 120 we have sold. So we operate three in Paris region. One, the Parc André Citroën, where we have the Generali balloon since 1999. One in Disneyland Paris since 2005. So we are in Disneyland Paris for now 20 years. Time is flying. And the last one, the Cold Run, which is a very specific event that we operate now for one year and for the next two years. And in the US, we operate Disney World Orlando in Disney Spring since 2009, and San Diego Zoo Safari Park since 2005, and Irvine. South of LA since 2007. So we operate now six balloons for a long, long time, except the cold run. And we keep selling balloons.Jerome Giacomoni: We sell more or less five to six balloons every year.Andy Povey: And how do you find the differences between the French culture and you're on either side of America, so the differences between the different coasts of America and France?Jerome Giacomoni: Yes, we... We are in the US, but we are also in Mexico, in a lot of countries in Asia. In the Middle East, we have a beautiful balloon in Dubai. We have a beautiful balloon in Seoul. So we work a lot with very different cultures. You know, it's very interesting to sell the same product to different cultures. So I would say... The main difference probably lies in the contract. It's very funny when you make the contract. I would say a 'yes' is not the same 'yes' depending on the culture. But everybody is, you know, you... You love people when you work worldwide. You learn a lot, you discover a lot. You have to learn with different cultures. And I have the chance in my professional life to experience that and to meet people from all over the world. And, you know, my job is to go on site, and discuss with someone, and see if it's possible or not to have a balloon at this place.Jerome Giacomoni: So it's always a beautiful job because I travel in a lot of countries in beautiful spots.Jerome Giacomoni: We don't succeed a lot because, if not, I would have sold thousands of balloons. We have always constraints with local authority, with food traffic, etc. But always, it's a pleasure to meet people. And once... The balloon is accepted by the local authority when the customer has a finance for it. Then start more or less a one-year work together between installation, work on site, inflation, and training of the team. And after... They fly with their own wings, even if we have no wings with our balloons.Andy Povey: Very good. And I imagine that you don't put balloons into ugly places.Jerome Giacomoni: We did, sometimes for specific contracts. Ugly, I won't use this name, but not very obvious, logical site. But it has happened. Sometimes we do for small events or for specific needs.Jerome Giacomoni: But yes, most of the time, the sites are very interesting.Andy Povey: So there are other things you're doing with the balloons. So the air quality messaging that you have above Paris. Tell us more about your opportunities to influence in other areas.Jerome Giacomoni: Yes, you know, the balloon is not only a ride, a passenger ride, but it's also an amazing opportunity for communication and for advertisement. So in the city center, like Paris, Berlin, or Seoul, the balloon is used also as a giant advertising billboard. So you have two revenues. You have the revenue of the passenger, but you have also the sponsor revenue.Jerome Giacomoni: When we started the balloon in Paris, it was extremely difficult to get the authorisation to have a balloon in Paris centre. We are two kilometres south of the Eiffel Tower. But you remember, we had the famous Millennium, the Y2K. uh and and so the mayor faris was looking for a new idea and we propose a balloon And they gave us only a one year and a half contract. And the investment was quite huge. And we told him, OK, we can do it, but we cannot do it for only one year and a half. Except if you accept that we have a name on the balloon, a naming and a sponsor on the balloon. And the mayor say yes. And we start another business where we put sponsor on the balloon. And this is a very good business because it makes a... activity immediately profitable so we did that in Paris in 1999 and in 2008 the balloon was like 10 years old because when you fly you have your the balloon is huge we talk about a 32 meters high balloon we talk about like a 12-story building.Jerome Giacomoni: So everybody knows the balloon in Paris. Everybody can see it. And so, when we fly, we have 400,000 people who immediately see us. So we decided to give citizen aspect. And we start— pour changer le couleur de la balle selon la qualité de l'air. C'était en 2008. Et parce que nous l'avons fait, nous avons des scientifiques... coming to us and say, 'Hey, this balloon is a wonderful platform to measure air quality because you make like a carrot of the air from zero to 150 meters. Jerome Giacomoni:  Can we bring some scientist instrument on the gondola? And we say yes. And then we start to make science. And then we start to make scientific publications, scientific publications. And then we start a new business where the balloon is not only a tethered gas balloon for passenger, it's only... advertising billboard and now it's only a scientific platform and so this is very interesting and the last things we have done in 2024 no this year in 2025 is to use the balloon for global climate change. As you know, we have two main gas pollutants for the climate change, CO2 and CH4. And the balloon is a perfect platform to measure evolution on CO2 and CH4. So we are working with a European group named ICOS. gathering all the best laboratories in Europe, who are making a huge study on how CO2 and CH4 how they are in each city.Jerome Giacomoni: And Paris has been chosen as a pilot city. So we are very glad to work with them. And so now the Balloon is also working on climate change. And we will have big, big, big LED screen. So we make some technology sometime, as you said, to inform people on the temperature elevation in Europe and in the world. And the news are very bad, as everybody knows.Andy Povey: But that's fascinating. I love the integration you've been able to take from this unique proposition and apply it to different markets, different problems.Jerome Giacomoni: You know, Andy, I think we have to exit from the box. My message to... all people who are listening to us.Jerome Giacomoni: Okay, passenger rides is very important. It's a key market for many of us. But sometimes we can use... another way to find new flow of revenue, like advertising, and we can be also helpful to our other citizens, like working freely for scientists to make measurements on pollutants of the air. This helps with both air quality and also climate change.Andy Povey: It's a beautiful concept, Jerome. I love it. Love it.Andy Povey: So, final question. Your experiences are obviously very unique. What advice would you have for a venue and possibly a smaller venue that doesn't have the resources to be able to build something 150 metres high or put something 150 metres into the air? What advice would you give them on how to make a compelling experience for visitors?Jerome Giacomoni: I really believe that you have to stick on your roots, okay? I mean that people want authenticity.Jerome Giacomoni: And as you know, we are very keen on balloons, as you can imagine. So we make in our, you know, Paris, it's in Paris where you have the first flight. Yeah. In 1783. Montgolfier, brothers. Yes, with the Montgolfier brothers, with Charles, the scientist. So we really stick on our roots. And I think where you are in Brittany, where you are in Japan, you have to follow your own road and your own path. By feeling what could be the good idea, but also what is your feeling inside you. You need to have something different that you feel very confident with.Andy Povey: Beautiful final thought, Jerome, I like it a lot. So listeners, stay authentic and be passionate.Jerome Giacomoni: Exactly, the right word is passionate.Paul Marden: Next up, let's get some soundbites from the show floor.Rheanna  Sorby: My name's Rheanna. I'm Marketing and Creative Director for the Seasonal Group. We are curators of Christmas magic all year round. Wow, wow.Paul Marden: So you make Christmas special?Rheanna  Sorby: We're the Christmas elves.Paul Marden: Awesome, awesome. I can see you've got such a great set of stands. What have you got here that you're exhibiting for the first time?Rheanna  Sorby: We have Santa's Enchanted Express, which is a three-minute experience that transports customers and guests from a very festive train station to the North Pole in just under three minutes. So it's quite a Christmas miracle. And it also transports on nine pallets. So it's a great return on investment for customers there if it's 24 people on. We also have our elevator experience, which went viral last year. And then we have VR, animatronics, and a lot of our famous items, like the snowman here, just dressed as a little, it's some sort of operator.Paul Marden: Yeah, yeah, yeah, absolutely. So we don't have a lot of luck with lifts at the moment because the team got stuck in a lift yesterday for about 45 minutes. Stop it. We got rescued by the... Well, I didn't get in the lift. I walked because there wasn't enough room. But two of them had to be rescued by the fire brigadeRheanna  Sorby: Okay, so this might be triggering. Well, you know.Paul Marden: Oh, no, I found it hilarious.Paul Marden: I was hugely supportive on the outside, yelling into them.Paul Marden: But Santa won't let me get stuck in a lift today, will he? Absolutely not.Rheanna  Sorby: No, there's an emergency exit. Excellent.Paul Marden: So what's new and innovative then about the Santa Express? What are you bringing to market?Rheanna  Sorby: So a lot of our clients, we sell business to business. They're struggling to get people into shopping centres and we're finding that we need to create retail theatre. So that is something I see as a massive trend moving forward. People want nostalgia. They want an experience, something memorable. But also our customers need a way to return investment as well. So they hopefully will spend something with us and then ticket the experience. So that's something that we're pivoting our business towards. Trying to create a brand new experience every year. A lot of people are struggling nowadays, cost of living.Paul Marden: Yeah, absolutely.Rheanna  Sorby: It's difficult, so we're trying to find a way that brings the Christmas magic to people's doors.Paul Marden: We are, where are we at the moment? We're in September, so we've still got a couple of months left before Christmas 2025, but that must be over for you.Rheanna  Sorby: No, the quality of the street is on the shelves. It's already happening. The install season starts literally on Monday for us. Really? Yes. When we get back, we land and then we start installing.Paul Marden: And so this is the busy time. So let's talk about Christmas 2026. What are the trends that you see coming along at that point?Rheanna  Sorby: Whimsical, whimsical. So we've got Wicked number two coming out. And we've also had all like the Whoville, that sort of style, the Grinch. So imagine pastels, furry trees, things that don't quite make sense, a lot of whimsical wonderland, I would say, trend-wise. But equally immersive experiences and how we can bring magic to you.Paul Marden: Wonderful, wonderful. Thank you ever so much. Rheanna, it's been lovely to meet you. Thank you for coming on the podcast. And let's go and visit Santa in his lift, shall we? Yeah, excellent.Paul Marden: And here it is. So we are surrounded by suites in an old-fashioned lift. And there's our doors closed.Paul Marden: Oh, how amazing is this? We're going up.Paul Marden: Ice like Charlie and the Chocolate Factory. The Great Glass Elevator. This is amazing. We're up over the clouds. Just stunning. There's a train there. I think we're going to follow into the tunnel after the train. Yes.Paul Marden: Got cold, now we're underground. Now we're in the tunnel.Paul Marden: And I think this might be Santa's factory.Paul Marden: Let's get ready.Paul Marden: Merry Christmas. The big man's chair as well. Can I take a seat in the big man's chair? Ho, ho, ho.Sohret Pakis: Hi, Paul. My name is Shorhet Pakis. I'm the brand ambassador for Polin Waterparks.Paul Marden: What are you launching this year at IAAPA? What's new for you?Sohret Pakis:Last year, we have won two big awards for a themed water slide, which is... Stingray it was in Nantes in France and it was something big because you know it was like Europeans best water slide number one and I have a brass ring award winner about two million number one but last night in Porta Ventura Stingray has won the second time best water slide of Europe award. But we have something new about it. Last year when I was telling about Stingray, it was an eight-person slide. This year we have something new. Now the capacity went up to 10, especially when we're talking about all these queue management issues. So that's something wonderful. And also, you ask, what is new? This year, we have something very exciting. A parrot-themed stingray. It's the same slide, but it's parrot-themed.Sohret Pakis: It's coming to Dubai by January. It's going to be open.Paul Marden: So can I ask you, what makes that innovative? What's new about that?Sohret Pakis: Actually, it's a very specifically themed waterslide. You know that POLIN has been pioneer in RTM manufacturing and U-texture. It's kind of a composite material technology which we can make waterslides look.  Look like a character, actually. We are the company who did this first because we said that storytelling is very important. Yes, but you know, slides are just slides. So we just wanted the slides look like the characters in that story. Of course, behind that, there is huge material technology, composites technology, design technologies. Actually, that's the time when we introduced King Cobra years ago. And now with Stingray, we took it much further. So actually, the team looks perfectly like a Stingray, but at the same time, it's a water slide with so many features. It has two big towers and between the towers, there's a bridge. From each tower, two slides start with a very special mist roofing and very special bridge where you can just see what's happening all over the slide.Paul Marden: So the queuing experience is enriched so it doesn't feel quite so long and boring because you can watch what everyone is doing.Sohret Pakis: It is, yes.Paul Marden: Super impressive. So we have been asking everybody to think about what are their predictions for 2026?Sohret Pakis: Everybody is talking about AI. Everybody is talking about immersive. So AI, of course, will make a huge difference in operation, especially.Paul Marden: In what way?Sohret Pakis: Actually, in guest satisfaction, because personalisation is very important in our industry. Whoever comes to the park, they are the heroes at the park. And so actually, if the park can make them feel that they are the heroes, truly— if that's their birthday, if that's their wedding anniversary, so whatever. If the park can make you feel that you're special, and thanks to technology, now it's possible.Paul Marden: Absolutely. That's so interesting. Thank you so much for your insights and for joining us on Skip the Queue. Thank you.Thomas Collin: I'm Thomas, I'm from VEX Solutions, so we are a VR company at the start, and now we're going to the arcade with mixed reality as well. Okay, so that's a nice link. What are you launching here at IAFA? So here for the first time we are introducing VEX Party Dash. The Party Dash is a mixed reality arcade machine. So automated, people can go on it, play on it. You have two huge screens that are really highly interactive. You can walk on the screen, you can touch the screen. The goal is really to make you moving. So that's what we want to do with the Dash.Paul Marden: That's amazing, isn't it? So we're watching people at the moment. You can see lights up on the floor that they're stepping on and on the wall.Thomas Collin: What is really the key aspect of this product is that it's highly attractive. People, they just go around, they stop by it, they want to try it. Actually, we can say, 'Hey, come and try it,' because we watch you, we see you. So we can say, 'Hey, come and try it.' And people stop by, they play it. It's highly immersive, but also highly active. Yes. You're just not standing on an arcade, sitting down. No, you're really moving around. So, this is really good for kids and families. Absolutely. That's what we see.Paul Marden: So, where do you see this being used? What sort of attractions will take this?Thomas Collin: Actually, with this product, it can go either in the attraction side or either at the arcade side. So, you can play it as one game, and you can play a three-minute game like an arcade, or you can actually book for 15 minutes. Since there is not a single game, but multiple games, you can play different games, you can play different levels inside the main gate. So you have a high replayability. Because we want you to come back, we want to attract the gamers, and then make them come back.Paul Marden: 15 minutes with this much activity sounds like quite a tall order. It's a workout.Thomas Collin: It's a workout. It's a workout. Yeah, yeah, yeah.Peter Cliff: Hi, my name is Pete Cliff. I'm from Conductr. We're here in Barcelona and it's so exciting to be back at IAAPA. Now, what we're super excited about this year is talking about our collaboration with Norwegian Cruise Lines on Great Stirrup Cay. It's their new water park. It's a great project. We're excited to talk to people about it. It's also lovely to be back in Barcelona. It's been, I think, about six years since we were last back here, and it's always one of my favourite European cities for IAPA. It's great to meet with people from the industry, reconnect with old colleagues and friends, and really see what's happening. There's a huge amount of innovation and special projects that are launching all over the show floor. So yeah, great to be back, and can't wait to see what the future of the themed entertainment industry has to offer.Laura Baxter: My name is Laura Baxter. You may know me as the girl with the purple jumpsuit on LinkedIn. I am the head of marketing for Black Gang Shine, but have most recently just announced that I've gone into freelancing and I've launched your CMO.Paul Marden: And I have to say, the jumpsuits work because I was about 50 metres behind you earlier on and I spotted the Your CMO logo on the back of the jumpsuit, so well done for that. We've talked to a lot of suppliers with stands that are exhibiting. From your perspective, this is your first time stepping over to the dark side and coming to an IAPA. What's the experience like for you? What are you here to get out of the show?Laura Baxter: I'd say it's twofold. Mainly it is for networking. Obviously anybody who's anyone in the industry is here. But also, it's inspiration because I want to be able to talk about new and exciting stuff with... Potential clients that I may have and ideas still for Black Gang as well. So, when you walk around show floor, which is just so vibrant and there's so much going on everywhere—you turn, you can draw inspiration from so many of the suppliers here.Paul Marden: What have you seen that's innovative?Laura Baxter: There's a huge amount of stuff being done with tech and it's very interesting because I think that's where a lot of people are going to think that they need to go, because that's the way of the world now, and the next generation don't know life off of a screen and they're expecting to have these incredible digital experiences.Laura Baxter: I'm not convinced that is the way to go. But yes, it's still impressive tech. So for me, there are things that I stand back out and look at and I'm like, 'Whoa, that's really, really cool.'Laura Baxter: I'm not so sure it's potentially what consumers want, though, controversially.Paul Marden: It's really hard, isn't it? Because as a parent of young kids, you want them off the tech as much as you possibly can. But you need a hook. To be able to attract them, don't you? So there's been some amazing stuff here that bridges that gap between the real world and the tech world. So, summer season 2025 is over. What are your predictions about summer 26 and what operators should be thinking about right now?Laura Baxter: It's a really tough market, we all know that. Budgets are tight for households, so there is an awful lot more thought going into their spending and what they're doing and where they're choosing to take that little bit of disposable money that they do have. Therefore actually I don't think next year operators should be thinking about huge innovations or new attractions. I think they need to strip back to basics and nail their customer service. I think guest expectations now are so high. because they're parting with money that is a little bit more precious to them than perhaps if they don't leave at the end of that day having had a good experience they feel ripped off they're going to go straight to review platforms they're going to let it all out and actually you need to be focusing on making sure that every single touch point with that customer is bang on and we're talking pre-visit as well from the your website journey to buying it to the follow-up emails to the pre-visit emails to that first person they meet on front of house to the ride operators to the events team if you have that kind of entertainment on park if you are not nailing your experienceLaura Baxter: You are going to lose out well.Paul Marden: I think we should end it right there. That there is a nugget of gold.Paul Marden: So I am here with co-host Andy Povey and our good friend Josh Haywood from Crealy down in Devon.Josh Haywood: Hello.Paul Marden: It's the end of day two. What have you seen, Josh? What's blown your socks off?Josh Haywood: Good couple of days so far. We're probably into 40,000 steps, which is great. I think technology is the thing that struck me this week so far. Just the small changes that some of the operators and some of the manufacturers are putting into their existing kits. So, for example, I attended a seminar this morning about bowling. and normally temping bowling is temping bowling. Yeah, yeah, yeah. But now there's augmented reality, and they've got features on the lanes, and it's not about just taking all the pins down, it's taking pin one and six out, and all those things they're trying to do to reinvent older, more traditional attractions, which I think I find really interesting. Yeah. I think some of the seasonality stuff, the Christmas and Halloween stuff has been really good. We sat on a train and went on a journey and the seats rumbled and the sound and the visual effects, they were great.Paul Marden: I saw that. There was no room for me to go and sit on that train. It was amazing.Josh Haywood: I thought that was really good. And, you know, I've been really impressed with generally the show. I think you can get around it all as well. It feels really friendly. I think the sun shining always helps as well. It's not too tough, is it?Paul Marden: I mean, the last time we were in Barcelona, we were all wearing face masks. Absolutely, yes. So it's really refreshing to be back here. And not have that.Josh Haywood: Absolutely. And not have to queue to get in as well. I think that was interesting on the first day.Paul Marden: Oh, did they see you and then just wave you through?Josh Haywood: Red carpet was up for, of course, award-winning theme park and resort. Paul Marden: Mr. Hayward. Did you say award? Winnie and obviously you're on the back of your two awards in the theme park awards last week. How was that? And then we've got some really exciting news from Creeley.Josh Haywood: I saw it at the press this morning. Yes, so a couple of things happened last week. So first of all, we had our anniversary 25 years of Maximus the Coaster. The Vekoma Coaster, 25 years. The first coaster in Devon. It was Devon's first coaster, over half a million riders later. It's done 2 million miles around the track. It's great. So we did a sort of event for that, and we used it to sort of make some announcements about future attractions, which I'll tell you about in a minute. But then we went to the Theme Park Awards last week at Wickste Park, where... We've been the recipients of a few bronze and silvers, and we go being little old us and hope for the best. And then the award I really wanted to win was one of two: the best for families and the best for value. And when the family award came up, they said, 'In bronze is such and such, in silver.' And I was like, 'Well, there you go.' That's all that's left for another year. And then when they said the win at gold was cruelly for best for families, we were delighted. I got a bit emotional about it. I think we would just work so hard over the years to be the best in the Southwest, certainly. And certainly since we put Sootyland in as well. We won the award for Toddlers.Josh Haywood: So it was a double wham. And within 10 minutes as well. It wasn't separated. Within 10 minutes, I just got my breath back from the first one. And then we were up on stage again taking that second award. Oh, it's tough, isn't it? Which was great, yeah. Multi-award winning. Multi-award winning theme parking resort. Devon's finest. Most right in Devon. We're just going to... absolutely bleep the hell out of this for the next 12 months because who knows we may not win it again so we'll just shout from the treetops about this and then we also won thanks to martin rose and rose events uh silver for best entertainment event for the city show It's still very popular, the legacy brand. People love the Sooty show. And as I said at the awards, we sell loads of those puppets. People love a Sooty and a Sweep. So it's been a really good collaboration for us.Paul Marden: We were at our first away day for our Merak team back a few months ago down at Creeley, and I found a little sooty puppet underneath the lectern. I was absolutely chuffed to bits. And there he was, just sitting at the front of the away day, watching everything going on with Sue next to him.Josh Haywood: He's still popular. We understood when we put Cityland in, it wasn't going to be Peppa Pig. world and we didn't think for a minute we'd even sort of get to those heights of Thomas Land at Drayton Manor but it certainly hit a chord with the older market certainly the nannies and the granddads who remember such from when they were kids and you know it's a legacy brand and it works but what we have done really well is sort of corner that market for younger children and toddlers and we Sort of took some comments over the last 12 to 18 months that we may be missing the mark when it comes to the 8 to 12-year-olds, which we were pretty good at five or six years ago. So we've decided this year that we're going to invest in some thrill attractions. So we've just launched news that we've got two new rides going in next year. One, I can't tell you exactly because we're still going under. Got some planning issues, but we're going to have the Southwest tallest ride and the Southwest first inverted ride. So a multi-million pound investment going in and hopefully that will give us another boost that we need to kick on again. We've still got new accommodation going in. We'll still be doing new events and shows for next year.Josh Haywood: So it's going to be a bumper year for Crealy. Absolutely.  I really look forward to that.Paul Marden: I look forward to you being on the launch ride.Paul Marden: Me down on the ground watching and videoing.Josh Haywood: What they have said, which is really interesting, we spoke to an operator, there's only one other ride like it in the UK, and that operator said, whatever you do, make sure when you put the ride in, you fit a hose pipe and a tap right in. Because you may be washing the seats down more than you would usually on your current ride. So, yeah, it certainly will add that next level of ride experience to our family market.Paul Marden: Yeah, I think that's super important, isn't it? Mr. Povey, what have you seen today that has blown your socks off?Andy Povey: I'm really looking for the place to go and get some more soft, comfortable socks. I've walked so much. I've stood around and listened to so many fantastic talks, had so many brilliant conversations. I'm done. My feet hurt. I need to sit down and have a beer.Paul Marden: Well, I hate to break it to you, but there's another day left. And there's still more interviews to do. Still more opportunities for us to get some interesting stories on Skip the Queue.Andy Povey: Look forward to that.Paul Marden: Gentlemen, I think we're about done. So thank you ever so much. It has been a joy. And Mr. Povey, see you back here tomorrow. Josh, wonderful as always.Josh Haywood: Maybe see you at OrlandoPaul Marden: Oh. Absolutely, yeah.Josh Haywood: We'll do it againPaul Marden: Thanks for listening to today's episode. If you liked it, leave a comment in Spotify or Apple Podcasts. If you didn't, let us know on hello@skipthequeue.fm. Today's episode was a team effort for Sami and Emily from Plaster, Steve from Folland Co., as well as Claire and Wenalyn from Skip the Queue HQ. We're back again tomorrow for more fun from IAAPA, including Andreas Andersen from Liseberg, one of Scandinavia's most visited parks. See you all tomorrow. The 2025 Visitor Attraction Website Survey is now LIVE! Dive into groundbreaking benchmarks for the industryGain a better understanding of how to achieve the highest conversion ratesExplore the "why" behind visitor attraction site performanceLearn the impact of website optimisation and visitor engagement on conversion ratesUncover key steps to enhance user experience for greater conversionsTake the Rubber Cheese Visitor Attraction Website Survey Report

WITneSSes
Christopher W. Quigley on Art, Activism & Ending Gender-Based Violence

WITneSSes

Play Episode Listen Later Sep 24, 2025 23:18


In this powerful episode of Witnesses, Ambassador Elisha sits down with Christopher W. Quigley, Executive & Creative Director of Alchemia Art Workshop in Canada.   After surviving two near-fatal strokes, Christopher transformed his life's mission, shifting from the corporate design world to creating art that drives social change.   He shares the story behind Transformation of Dangerous Spaces, a national public art initiative confronting gender-based violence and intimate partner violence.   Challenging men to take responsibility for change.   Christopher opens up about mixing art with activism, leading from the margins, and building a legacy of compassion, empathy, and societal impact.  

Who? Weekly
Jaden Smith, Sophia Umansky & Chuck Norris?

Who? Weekly

Play Episode Listen Later Sep 23, 2025 76:04


G'day folks, it's another ep of Who? and we're checking in on Noah Centineo — what's going on with him? Kyle Richards' daughter Sophia peed her Skims :( :( :( but don't stress, Jaden Smith is the Creative Director for Christian Louboutin!!! We're playing '25 Things You Don't Know About Me: The Game', Cardi's new baby ft. The Spirit Tunnel, Nina Dobrev and Zac Efron? Shailene Woodley and Lucas Bravo are over :( But Lori and Damson are back together! Keanu *might* be married and Tim Burton and Monica Bellucci are no more. Plus, Rita's new single *and* a special preview of our Patréon content!!!!!!!!!!!! As always, call in at 619.WHO.THEM to leave questions, comments & concerns for a future episode of Who's There?. Get a ton of bonus content over on ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon.com/WhoWeekly⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. To learn more about listener data and our privacy practices visit: https://www.audacyinc.com/privacy-policy Learn more about your ad choices. Visit https://podcastchoices.com/adchoices

Renegade by Centennial Beauty
MINI SCROLL: Chloe Malle style backlash, Jaden Smith x Louboutin nepo baby criticism + Christian RaptureTok

Renegade by Centennial Beauty

Play Episode Listen Later Sep 23, 2025 17:13


Please consider buying us a coffee or subscribing to a membership to help keep Centennial World's weekly podcasts going! Every single dollar goes back into this business

Rock That Creative Job
5 Proven Techniques for Getting Unstuck

Rock That Creative Job

Play Episode Listen Later Sep 23, 2025 24:09


Every creative hits moments where the anxiety takes over, the ideas dry up, the motivation fades, or fear takes the wheel. In this episode, we'll dive into some very practical, science-backed methods designed to help you manage the anxiety, reset your mind, and protect your mental health.If you've been struggling to move forward on projects, promote your work, or feel confident in your day-to-day creative life, this episode will give you the clarity and tools to shift gears, reclaim your momentum, and move forward again with energy and purpose. LET'S ROCK!Want better professional mental health? Join the Creative Energy Collective at rockthatcreativejob.com and gain access to LIVE weekly mental health support sessions, interactive wellness workshops, industry expert guest-talks, and members-only mixers that keep you energized, connected, and inspired! Linkedin: https://www.linkedin.com/in/jamie-roberts-rtcj/ Instagram: @rockthatcreativejob YouTube: https://www.youtube.com/c/RockThatCreativeJob --Jamie Roberts is a Certified Positive Psychology Practitioner + CEO of Rock That Creative Job™, where she provides mental & emotional career support to creative professionals across the globe. With a 20 yr. background as a Sr. Creative Director & Designer in both agency & in-house environments, Jamie bridges the gap between neuroscience and creativity by teaching commercial creatives how to rewire their minds to find the happiness and energy that may be missing in their careers. Jamie has given keynotes, workshops, and live-coaching to thousands of creatives at national events like AIGA DesignWeek, HOW DesignLive, RGD Canada, TernHeads UK, and various design universities....

The Nordy Pod
Ep 96. New York Fashion Week with VP Fashion Director for Nordstrom, Rickie De Sole

The Nordy Pod

Play Episode Listen Later Sep 22, 2025 48:23


We've been to London. We've been to Paris. We've been to Milan. And for this episode, we're rounding out the “Big Four" and taking the podcast to fashion week in New York! To help tell this story we're handing the hosting duties over to a familiar voice—our de facto fashion field corespondent—Vice President Fashion Director at Nordstrom, Rickie De Sole. Rickie takes the reins and dives into the history and influence of New York on the fashion industry with special guest Steven Kolb, CEO of the CFDA—the Council of Fashion Designers of America. The CFDA has been in charge of organizing New York's fashion week calendar since 2014, and notably have been instrumental in promoting and guiding established and emerging American designers. We'll also stop by the headquarters of the luxury women's ready-to-wear and accessories brand Altuzarra, to speak with the extremely talented founder, CEO and Creative Director, Joseph Altuzarra. While in town, Rickie will also visit our Nordstrom New York flagship store to connect with a few more of our merchant leaders and discuss the kinds of experiences that you'll find when you walk through our doors during fashion week. And on top of all that, Rickie will also take us backstage after the Tory Burch show to meet briefly with Tory and give us a sense of how she's feeling about her collection. Thanks for tuning in to episode 96. We hope you enjoy it! Did you know that YOU can be on The Nordy Pod? This show isn't just a one-way conversation. We want to hear about what Nordstrom looks like through your eyes. Share your Nordstrom experience, good or bad, by giving us a call and leaving a voicemail at: 206.594.0526, or send an email to nordypodcast@nordstrom.com to be a part of the conversation! And, be sure to follow us on Instagram @thenordypod to stay up to date on new episodes, announcements and more.

On Brand with Nick Westergaard
Creative Swings, Not Cracker Barrel

On Brand with Nick Westergaard

Play Episode Listen Later Sep 22, 2025 32:17


What do Hot Wheels, Disney, Burton, and WWE have in common? They've all had Mark Michaylira driving their brand forward. With two decades of creative leadership behind some of the world's most beloved names, Mark knows how to make work that's not just bold and joyful but rooted in culture—and powerful enough to move business. What You'll Learn in This Episode - How to build authentic brands by starting with humanity and understanding your audience - Why taking creative risks—and even failing—can move brands forward - What it means to create joy and edge in storytelling across very different industries - How Friends Everywhere is rethinking the agency model with cultural insiders and seasoned creators - The role of AI as a creative tool and why transparency matters in its use Episode Chapters (00:00) Intro (00:35) Starting with humanity in brand building (03:15) Lessons from Cracker Barrel and Gap missteps (05:55) Leading creative teams through swings and misses (09:30) Creating joy and edge across brands like Hot Wheels, Disney, Burton, and WWE (12:18) The Friends Everywhere model of cultural insiders and seasoned creators (16:38) The role of AI as a creative tool, not a replacement (22:12) Advice for emerging creatives (24:31) The brand that's made Mark smile About Mark Michaylira Mark Michaylira is Creative Director at Friends Everywhere, where he also leads agency growth for the independent partner to visionary teams building beloved brands. He previously led Global Brand Creative for Mattel's vehicle portfolio, including Hot Wheels, Matchbox, and Disney Pixar Cars, overseeing disruptive, culture-driven campaigns for some of the world's biggest toy brands. Earlier in his career, he built creative for Burton Snowboards, Disney, WWE, DreamWorks, Warner Bros., and Levi's. With more than two decades of experience across creative direction, brand strategy, experience design, and integrated campaigns, Michaylira has shaped work that blends bold ideas with business impact. He is based in Long Beach, California. What Brand Has Made Mark Smile Recently? Mark shared Bug Assault, a quirky brand that sells salt-powered fly blasters. What made him smile wasn't just the product—it was how the brand solved a real problem with humor, storytelling, and an unexpected creative twist. Their branding struck the right balance of playful and educational, proving that even pest control can be memorable when approached with imagination. Resources & Links Connect with Mark on LinkedIn → Friends Everywhere website → Bug Assault website → Listen & Support the Show Watch or listen on Apple Podcasts, Spotify, YouTube, Amazon/Audible, TuneIn, and iHeart. Rate and review on Apple Podcasts and Spotify to help others find the show. Share this episode — email a friend or colleague this episode. Sign up for my free Story Strategies newsletter for branding and storytelling tips. On Brand is a part of the Marketing Podcast Network. Learn more about your ad choices. Visit megaphone.fm/adchoices

City Cast Houston
School Cellphone Ban, Freedom of Speech Policies, and Other New State Education Laws

City Cast Houston

Play Episode Listen Later Sep 22, 2025 32:57


It's Education Week on City Cast Houston! All week long we'll be focusing on how the future of our city is being shaped through education-related developments like early child care, the rise of workforce training, and more. But today, we're looking at how new state education laws are changing Houston's public schools and colleges. Host Raheel Ramzanali is talking to Samantha Ketterer, higher education reporter at the Houston Chronicle, and Jaden Edison, K-12 reporter for the Texas Tribune, about these new state laws and what you need to know for this school year and beyond.  Stories we talked about on today's show:  14 new Texas laws that will transform public colleges and universities this school year From a cell phone ban to Ten Commandments posters, new state laws bring big changes to Texas schools Providing basic care to students does not violate Texas' parental consent law, state guidance to schools says Texas educators praise new school cellphone ban If you enjoyed today's interview with Switchyards' Creative Director, Brandon Hinman, learn more here. Learn more about the sponsors of this September 22nd episode: Texas Renaissance Festival The Village School Babbel - Get up to 60% off at Babbel.com/CITYCAST Downtown Houston+ Wise Want to become a City Cast Houston Neighbor? Check out our membership program.  Looking for more Houston news? Then sign up for our morning newsletter Hey Houston  Follow us on Instagram  @CityCastHouston Don't have social media? Then leave us a voicemail or text us at +1 713-489-6972 with your thoughts! Have feedback or a show idea? Let us know!  Interested in advertising with City Cast? Let's Talk! Photo: Bruno Girin/Creative Commons 

GeekWire
When AI becomes the creative director: Amazon VP Jay Richman on the future of media and ads

GeekWire

Play Episode Listen Later Sep 20, 2025 34:05


This week on the GeekWire Podcast: How artificial intelligence is reshaping media and advertising, and what it says about the future of the creative process. Our guest is Jay Richman, an Amazon vice president of product and technology who leads the technology team developing AI tools used by sellers and brands to create and deploy ads across Amazon's platforms. His career has tracked the evolution of digital media, from early apps for the Palm Pilot to the first wave of streaming at NBC Universal, and the reinvention of podcast ads and monetization at Spotify. Richman, who's based in New York, was in town this week for Amazon's Accelerate seller conference, where he announced new agentic AI capabilities within Amazon's Creative Studio. Related Post: Amazon unveils new agentic AI tools for sellers amid heightened scrutiny With GeekWire co-founder Todd Bishop. Audio editing by Curt Milton. See omnystudio.com/listener for privacy information.

STUFF FROM THE LOFT - Dave Dye
Derek Day Part 2.

STUFF FROM THE LOFT - Dave Dye

Play Episode Listen Later Sep 19, 2025 86:13


To hear Derek tell it, his career was totally unplanned.One impetuous decision after the next.Leading to endless mistakes.Exhibit A: Quitting the best agency in the country to go on holiday with his girlfriend. (CDP)To me, it looks as meticulously pre-planned as any of the plots in the ‘Ocean's' films.STEP 1: Work for the best agencies in town:(CDP, BMP and DDB).STEP 2: A reconnaissance trip to the States (Smith/Greenland).STEP 3: Create financial security (Day/Devito-French).STEP 4: Build a creative reputation at the most creative agencies of their day (WCRS and AMV).STEP 5: Practice being a Creative Director at a big, bad agency (Ted Bates).STEP 6: Now ready, you start your own shop (BDDH).STEP 7: Position the agency as the first of a new trend (Third Wave).STEP 8: Turn Marketers Directors curiosity about the Third Wave into retained business.STEP 9: Sell.Have a listen, tell me I'm wrong.

Rickey Smiley Morning Show Podcast
FULL SHOW | Jimmy Kimmel Show Suspended After Charlie Kirk Comments; Rumors Swirl Around Serena Williams Marriage; Jaden Smith Named Creative Director of Christian Louboutin Men; and MORE

Rickey Smiley Morning Show Podcast

Play Episode Listen Later Sep 18, 2025 62:35 Transcription Available


The Rickey Smiley Morning Show kept it real with a mix of headline-grabbing news, cultural debates, and celebrity surprises that had listeners talking. From late-night TV drama to fashion world milestones, the show covered it all. The crew tackled Jimmy Kimmel’s suspension after backlash tied to comments about conservative firebrand Charlie Kirk, sparking conversation about free speech in comedy. Rumors swirling around Serena Williams’ marriage to Alexis Ohanian also made waves, though the couple has yet to respond publicly. And in a lighter moment, Jaden Smith turned heads with his new role as Creative Director of Christian Louboutin Men, further cementing his status as a bold trendsetter at the intersection of music, fashion, and culture. Website: https://www.urban1podcasts.com/rickey-smiley-morning-show See omnystudio.com/listener for privacy information.

Rickey Smiley Morning Show Podcast
RSMS Hour 4 | Jaden Smith Named Creative Director of Christian Louboutin Men

Rickey Smiley Morning Show Podcast

Play Episode Listen Later Sep 18, 2025 9:19 Transcription Available


See omnystudio.com/listener for privacy information.

City Cast Houston
Our Ultimate Houston Bucket List

City Cast Houston

Play Episode Listen Later Sep 18, 2025 29:00


Houston's packed with so many things to see and do, sometimes you've got to play tourist in your own town. And now that the weather's cooling down (just a little), it's the perfect time to start crossing that off your Houston bucket list. Host Raheel Ramzanali, producer Carlignon Jones, and Hey Houston newsletter editor Brooke Lewis share the must-do experiences they're adding to theirs — and we want to know, what's on yours? This conversation originally aired May 15, 2025. If you enjoyed today's interview with Switchyards' Creative Director, Brandon Hinman, learn more here. RSVP here for the Sneak Peak.  Learn more about the sponsors of this September 18th episode: Holocaust Museum Houston Kidney Cancer Association The Texas Tribune Festival 4th Wall Theatre Company Texas Renaissance Festival Places on our bucket list:  Texas-Shaped Pool at the Marriott Marquis  Space Center Houston  Downtown Tunnels  Get a Grillz The Cistern  Project Row Houses  Japanese Gardens  Downtown Aquarium  Houston Botanic Garden Learn more about the sponsors of this May 15th episode: Stages Prolonlife.com/city - Use this link for 15% off  Buffalo Bayou Partnership Bandera County Convention & Visitors Bureau Looking for more Houston news? Then sign up for our morning newsletter Hey Houston  Follow us on Instagram  @CityCastHouston Don't have social media? Then leave us a voicemail or text us at +1 713-489-6972 with your thoughts! Have feedback or a show idea? Let us know!  Interested in advertising with City Cast? Let's Talk! Photo:Jermaine Thomas II/City Cast

SheLeads with Carly
Build Your Own Boundaries, Because No One Else Will | Jessica Rosen (Co-Founder, Raw Generation)

SheLeads with Carly

Play Episode Listen Later Sep 18, 2025 58:45


Jess Rosen is the Co-founder and Creative Director of Raw Generation, a leading wellness brand known for its juice cleanses and plant-based products. Jess launched the company with her father in 2012, after watching both her grandmothers battle cancer.With a background in architecture and a certification in holistic health, Jess has grown Raw Generation into a multimillion-dollar brand while also launching spinoffs such as Little Sippers (children's nutrition) and Functional Mother (for postpartum women). In this episode, she discusses how her personal health journey, entrepreneurship, and motherhood all intersect.Where to find She Leads:Apple PodcastsSpotifyWebsiteYouTubeInstagramX (Twitter)SubstackWhere to find Carly:LinkedInInstagramWhere to find Raw Generation Juices:WebsiteInstagramReferences:Gary Vaynerchuk: https://www.linkedin.com/in/garyvaynerchuk/Hippocrates Health Institute: https://hippocrateswellness.org/Institute for Integrative Nutrition: https://www.integrativenutrition.com/Jess Rosen: https://www.linkedin.com/in/jessica-rosen-raw-generation/Lisa Testa: https://www.linkedin.com/in/lisa-testa-m-s-16514036/Raw Generation: https://www.rawgeneration.com/Timestamps:(01:13) Childhood creativity and early ambition(04:10) Growing up in an entrepreneurial family(05:00) Quitting architecture after just 9 months(09:37) How cancer shifted Jess's view on food(19:17) Raw Generation was a family affair(21:30) Burning out and battling Lyme disease(24:55) Advice for stuck 20-somethings(27:32) Why Jess ditched social media(28:25) Balancing business and Instagram(30:19) Raw Generation's slow early days(31:22) The Skinny Cleanse breakthrough(35:58) Pivoting fast during COVID(42:43) How Little Sippers was born(47:45) Motherhood's impact on her work(56:01) Learning to listen to her body

Adrian Swinscoe's RARE Business Podcast
Think you know Gen Z? Think again - Interview with Matt Powell of Great State

Adrian Swinscoe's RARE Business Podcast

Play Episode Listen Later Sep 18, 2025 55:19


Today's episode of the Punk CX podcast is with Matt Powell, Creative Director at Great State, a digital product and service design agency. Matt joins me today to talk about some research that they recently released called Shifting States, which examines Gen Z behaviours and digital expectations. We explore the implications of this research, what it means for brands, and how they should adjust their thinking and marketing. Additionally, Matt outlines five principles that will help brands build reciprocal loyalty, particularly with their Gen Z customers. This interview follows on from my recent interview – Why most brands build chatbots backwards – Interview with Sophie Cheng of Sinch – and is number 554 in the series of interviews with authors and business leaders who are doing great things, providing valuable insights, helping businesses innovate and delivering great service and experience to both their customers and their employees.

Adeptus Ridiculous
Space Mom Explains Space Marines (poorly) | Warhammer 40k Lore with Rebecca Ford

Adeptus Ridiculous

Play Episode Listen Later Sep 17, 2025 71:52


https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://shop.orchideight.com/collections/adeptus-ridiculousRebecca Ford, Creative Director of Warframe from Digital Extremes is here with the boys to discuss Warhammer 40k & Fantasy and what she thinks 40k is from a point of view of a well adjusted person with life. Hilarity insures. Support the show

Lori & Julia
9/17 Wednesday Hr 1: Cardi B is Pregnant with Stefon Diggs, Jaden Smith's new gig and Wayback Wednesday

Lori & Julia

Play Episode Listen Later Sep 17, 2025 44:22


Cardi B is pregnant! We hear all the details as she made the big announcement to Gayle King. Jaden Smith named Christian Louboutin's First Men's Creative Director and Charlie Sheen is selling books with an obvious story around Matthew Perry. Also Olivia Jade is in the best love triangle ever and who would be pick, Jacob Elordi or Glen Powell?Kendall nearly had her show spoiled and Mike takes us Wayback!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

B The Way Forward
“We Have to Help Them” - Anu Bhardwaj on How Her Daughter Sparked a Global Movement

B The Way Forward

Play Episode Listen Later Sep 17, 2025 46:47


In 2018, serial entrepreneur Anu Bhardwaj launched a project inspired by a simple, brilliant insight from her 7-year-old daughter, Arya: if you want adults to understand cryptocurrency, teach their kids first. And so, Krypto 4 Kids (K4K) was born. What began as a two-day event quickly evolved into a financial literacy app - focused on crypto -  designed in collaboration with the K4K cohort and presentations by the kids themselves to world leaders at the United Nations. But then, overnight, it vanished. The app disappeared from the App Store, the partner company went silent, and a project that came together in months fell apart just as quickly. For two years, it seemed like the story was over - a discontinued app and a broken promise to a group of kids who'd worked so hard. But the project's next chapter was sparked, once again, by Arya. After learning how school closures were affecting girls in the developing world, she asked, "We've got tokens in the Krypto for Kids wallet. Can we send it to them?" That single question led Anu to found Sheqonomi, a global audio platform built to advance learning and opportunity through podcasts for women and girls - even those without access to a smartphone.In the final episode of Season Two, Anu joins Brenda to share this incredible story of failure, resilience, and reinvention. They discuss how to navigate professional disappointments, the power of a child's perspective in innovation, and why your "why" must be big enough to survive your biggest setbacks. What happens when your dream project falls apart? You listen to your daughter and build an even bigger one. A note to listeners: this episode features a brief discussion of the financial troubles and alleged questionable practices of a particular company. Although this company is now largely non-operational, its name and the names of some of its staff have been obscured to protect the anonymity of individuals who were not involved in those issues. For more check out Anu... On LinkedIn - /anubhardwaj/ On Facebook - /anu.bhardwaj Check out SHEQONOMI... On the web - sheqonomi.comInstagram - @sheqonomiFacebook - /sheqonomiLinkedIn - /sheqonomi And explore the work of The State of Women...On the Web - thestateofwomen.org --- At AnitaB.org, our mission is to enable and equip women technologists with the tools, resources, and knowledge they need to thrive. Through innovative programs and initiatives, we empower women to chart new paths, better prepared to lead, advance, and achieve equitable compensation. Because when women succeed, they uplift their communities and redefine success on their terms, both professionally and personally. --- Connect with AnitaB.org Instagram - @anitab_org Facebook - /anitab.0rg LinkedIn - /anitab-org On the web - anitab.org  --- Our guests contribute to this podcast in their personal capacity. The views expressed in this interview are their own and do not necessarily represent the views of Anita Borg Institute for Women and Technology or its employees (“AnitaB.org”). AnitaB.org is not responsible for and does not verify the accuracy of the information provided in the podcast series. The primary purpose of this podcast is to educate and inform. This podcast series does not constitute legal or other professional advice or services. --- B The Way Forward Is… Hosted and Executive Produced by Brenda Darden Wilkerson. Produced by Avi Glijansky Associate Produced by Kelli Kyle Sound design and editing by Ryan Hammond  Mixing and mastering by Julian Kwasneski  Additional Producing help from Faith Krogulecki Operations Coordination for AnitaB.org by Quinton Sprull. Creative Director for AnitaB.org is Deandra Coleman Executive Produced by Dominique Ferrari, Stacey Book, and Avi Glijansky for Frequency Machine  Photo of Brenda Darden Wilkerson by Mandisa Media ProductionsFor more ways to be the way forward, visit AnitaB.org

Omni Talk
Fashion for All: Brandon Maxwell & Walmart's Denise Incandela On Why Walmart Belongs At NYFW

Omni Talk

Play Episode Listen Later Sep 15, 2025 13:05


Go behind the scenes at Walmart's New York Fashion Week pop-up with Denise Incandela, EVP of Fashion at Walmart, and designer Brandon Maxwell, Creative Director for Scoop and Free Assembly, and the designer behind his own celebrated luxury brand. Discover how Walmart is democratizing fashion through elevated private brands, exclusive collaborations, and experiential retail moments in the heart of NYC. From 100% inventory growth this season to Free Assembly rolling out in every Walmart store nationwide and Scoop expanding to half the fleet, Walmart's fashion transformation is reaching millions more customers than ever before - all at price points 3–4x lower than comparable brands. Key highlights include: the story behind Brandon Maxwell's limited-edition $98 blazer, Walmart's strategy to double store exposure for Scoop and Free Assembly, and how fashion at Walmart is redefining perceptions… making style accessible to all. Recorded live in the Meatpacking District during NYFW SS25. #WalmartFashion #WalmartStyle #NYFW2025 #BrandonMaxwell #ScoopStyle #FreeAssembly #AccessibleLuxury #StyleForAll #DemocratizingFashion #RetailInnovation #FutureOfRetail #AmericanFashion

Life as a Freelance Writer
293: Is networking your most powerful marketing strategy? | Amy Vaughan

Life as a Freelance Writer

Play Episode Listen Later Sep 15, 2025 31:58


Fan of networking? Whether you like it or not, you can't deny the power of coming together with the intent to connect, add value and see each other grow. When we put ourselves out there, that is when we feel less lonely, feel more inspired and as a byproduct? Gain great business exposure. This episode of The Content Queen Podcast is all about how to leverage networking for connection in business. Our special guest, Amy Vaughan, owns a global networking group so you know she has a lot of value to share in this space. If you LOVED this episode, make sure you share this on your Instagram stories and tag us @contentqueenmariah.⁠⁠⁠LEARN THE DETAILS OF A CONTENT STRATEGY WITH MY FREE AUDIO GUIDE⁠⁠⁠KEY EPISODE TAKEAWAYS

WhiskyCast
Charting a New Course for Compass Box

WhiskyCast

Play Episode Listen Later Sep 14, 2025 37:00


Angela D'Orazio is the new Creative Director of Whisky Making at Compass Box. She spent 17 years as master blender at Sweden's Mackmyra Distillery, building a reputation for innovation and creativity. D'Orazio joins us this week on WhiskyCast In-Depth in one of her first interviews since joining Compass Box. In the news, Scottish leaders are hoping this week's UK state visit by U.S. President Donald Trump leads to the end of tariffs on Scotch Whisky imports, the owner of the Scotch Malt Whisky Society and Single Cask Nation reports a drop in sales and memberships, and this year's Van Winkle whiskies are headed to retailers.

Straight Chilling: Horror Movie Review
Jacksonville Horror Film Festival Interview

Straight Chilling: Horror Movie Review

Play Episode Listen Later Sep 12, 2025 20:48


Are you a horror fan living in the southeast? Get ready to celebrate all things horror on March 13th and 14th 2026 in Jacksonville, FL.  On this special episode… Bob interviews the Creative Director and Executive Director of the upcoming Jacksonville Horror Film Festival.    Jacksonville Horror Film Festival Links: Buy Tickets Submit your film Instagram

Stand Up! with Pete Dominick
1435 Colby Hall + News & Clips

Stand Up! with Pete Dominick

Play Episode Listen Later Sep 11, 2025 85:10


I have your headlines and clip show then my converdastion with Colby starts at 24 mins Stand Up is a daily podcast that I book,host,edit, post and promote new episodes with brilliant guests every day. Please subscribe now for as little as 5$ and gain access to a community of over 750 awesome, curious, kind, funny, brilliant, generous souls Check out StandUpwithPete.com to learn more Please check out and hopefully subscribe to Michael's Substack newsletter Truth and Consequences!  Stand Up subscribers get a discount on Michael's new newsletter! Colby Hall is the Founding Editor of Mediaite.com. He is also a Peabody Award-winning television producer of non-fiction narrative programming, became a media contributor to NewsNation in March of 2023. He is also  a former Creative Director who launched iHeartRadio's original video offering. Check out his pieces at Mediaite  Join us Monday's and Thursday's at 8EST for our Bi Weekly Happy Hour Hangout's !  Pete on Blue Sky Pete on Threads Pete on Tik Tok Pete on YouTube  Pete on Twitter Pete On Instagram Pete Personal FB page Stand Up with Pete FB page All things Jon Carroll  Follow and Support Pete Coe Buy Ava's Art  Hire DJ Monzyk to build your website or help you with Marketing Gift a Subscription https://www.patreon.com/PeteDominick/gift

Everything is the Best
Solo - My Career!

Everything is the Best

Play Episode Listen Later Sep 4, 2025 46:31


Hi! I realized I've never really given a full breakdown of my career over the last 15 years- so here it is. From college, to freelance casting, to my time at People's Revolution, to becoming Creative Director of LPA, and now building Baroncini Import & Co. with Davide, I'm walking you through the journey.This isn't just a highlight reel- it's the behind-the-scenes of what it really takes to build a career in fashion, start a brand from scratch, and juggle the realities of work. hope my story gives you some perspective, encouragement, and maybe a laugh or two.Produced by Dear MediaSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.