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Filmmaker Lynette Wallworth on how nearly dying as a little girl set her on a lifelong path to interrogate out-of-body experiences, spirituality and what really happens to us when we die.When Lynette was a little girl, she had a near death experience on her grandparents' property.Her father brought her back from the brink and what she saw and experienced there, on the edge of death, came back with her.For years, Lynette struggled to talk about what happened so she made paintings and artworks trying to make sense of this experience.But when she started visiting remote Indigenous communities here in Australia and abroad, in the Amazon, that she finally found some sort of language for describing the scientifically unprovable. There, in cultures where out of body experiences are accepted as either spiritual or possible through the use of psychedelic drugs like psilocybin and ayahuasca, Lynette stopped feeling weird.Her latest film investigates how doctors in Melbourne are turning to psychedelic drugs to help ease their terminally ill patients towards death, and in the process learn that "we weren't put on earth to run around in fear".Edge of Life will be available to stream on Binge from 28 March.Currently, you can watch it via Apple TV, Amazon Prime Video, Fetch and YouTube.You can find more information about Lynette and her films at her website.This episode of Conversations was produced by Meggie Morris. Executive Producer is Nicola Harrison.It explores death, dying, grief, medical trials, shamans, hallucinogens, science, psychology, psychiatry, acceptance, palliative care, caring for the dying, nursing, art, filmmaking, philosophy, shrooms, magic mushrooms, the immortality key, religion, spiritualty, quacks, health and wellness industry, tripping, epiphanies, film.To binge even more great episodes of the Conversations podcast with Richard Fidler and Sarah Kanowski go the ABC listen app (Australia) or wherever you get your podcasts. There you'll find hundreds of the best thought-provoking interviews with authors, writers, artists, politicians, psychologists, musicians, and celebrities.
Show Notes for Ctrl Alt WoW NMS Episode 860 - It's A Dirty Job, But Someone's Got To Do It AprilPvd and Grand Nagus discusses No Man's Sky and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
Vicki Dobbs Beck, the former head of ILMxLab and a 34-year veteran of Lucasfilm/Disney, joins Charlie Fink, Ted Schilowitz, and Rony Abovitz for a candid look back at her incredible career navigating the tech and cultural shifts inside one of Hollywood's most powerful empires. Though she announced her retirement, it was quickly delayed to take an interim lead position at the George Lucas Educational Foundation's Lucas Learning, focusing on project-based simulations for middle school—a return to a career passion she started in the early 90s.Vicki shares the core, "rebel alliance" strategy that made ILMxLab a success—sustained innovation, industry acknowledgment, and financial self-sufficiency—and tells the terrifying story of pushing the Quest 1 headset to its absolute limits for the launch of Vader Immortal. She discusses the crucial lessons learned from pivoting the development to center the player in the story, transforming the experience from a "spatial film" to a personal journey, and the importance of slowing the pacing down for a new art form like VR.Before the interview, the hosts dissect a week of massive raises in AI (World Labs' $1B, Recursive Intelligence's $335M), the strategic shifts of tech giants like Palantir to Miami, and the intensifying race in wearables with Apple, Meta, and OpenAI all developing new devices like pendants and glasses.Key Moments00:03:17 – World Labs & Unity AI: Discussing the $1B World Labs raise for 3D world generation and Unity's plans to build AI into its game engine to make it accessible to non-developers.00:06:11 – The Miami Tech Hub: Rony Abovitz on why founders like Zuckerberg, Bezos, Larry, and Sergei are moving to Miami—it's more than just taxes, it's about a new “America strategy.”00:12:30 – Apple Watch as Wearables Base: Ted Schilowitz argues Apple already has the micro-technology (from the Apple Watch) to dominate the wearables space, but the underperformance of Siri held them back.00:27:00 – LaserDisc Learning: Vicki's early career in Lucasfilm Learning using cutting-edge but bulky computer-driven laser disc players for educational multimedia.00:28:57 – VR is 'Outsized': Ted's thesis that immersive technology has historically been overfunded and over-expected to return a profit, contrasting with the "rebel alliance" approach.00:34:45 – The Quest 1 Launch Scare: The terrifying moment before the Vader Immortal launch when a tiny software update broke the app because ILMxLab had pushed the Quest hardware to its absolute maximum.00:42:11 – The Void & Full VR Power: Charlie, Ted, and Vicki discuss why location-based VR like Star Wars: Secrets of the Empire (The Void) represents the exotic, "Ferrari version" of VR that most commercial users never experience.This conversation is a masterclass in pioneering entertainment technology. Vicki Dobbs Beck's experience shows that the path to a sustainable, breakthrough product like Vader Immortal requires a clear, rebel-alliance-style strategy, a willingness to pivot on core design principles (spatial film vs. player-centric experience), and a deep understanding of the hardware's limits—or lack thereof. It highlights the essential tension between commercial scale and the pursuit of the 'ultimate' immersive experience.Catch the AI XR Podcast where you get podcasts and watch full video episodes on YouTube. https://youtu.be/vguuHDmaSbsThis episode of The AI XR Podcast is brought to you by Zappar, the folks behind Mattercraft. Mattercraft is the leading visual development environment for building immersive 3D web experiences for mobile, headsets, and desktop, and now features an AI assistant to help you design, code, and debug in real time right in your browser. Start building smarter at mattercraft.io. Listen and subscribe to The AI XR Podcast wherever you get your shows.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
In der 58. Folge von Informatik für die moderne Hausfrau spreche ich mit Katharina Hölzle darüber, wie die Digitalisierung und neue Technologien unsere Arbeitswelt verändert haben – und insbesondere künstliche Intelligenz sie noch immer verändert. Weil Arbeit generell häufig eher als etwas Negatives bzw. als Pflicht wahrgenommen wird, beschäftigt sich Katharina in ihrer Forschung vor allem damit, wie sich Arbeit erfüllend(er) gestalten lässt. Welche Rolle etwa Unternehmenskulturen und Arbeitszeitmodelle dabei spielen, erläutert sie im Interview. Katharina erklärt, warum wir Menschen uns trotz generativer KI vorerst nicht darum sorgen müssen, wir könnten überflüssig werden, wenn es um kreative Prozesse und Produktentwicklung geht. Sie verdeutlicht, was es in diesem Zusammenhang mit den Konzepten der Small und Large Creativity auf sich hat, und gibt zudem spannende Einblicke in aktuelle Projekte, in denen sie und ihr Team unter anderem Virtual Reality und Neurowissenschaften einsetzen, um Menschen kreativer zu machen. Darüber hinaus lässt Katharina uns an ihrem Werdegang teilhaben: Sie erzählt, warum sie sich für ein Studium des Wirtschaftsingenieurwesens entschieden hat und welche Rolle es dabei spielte, dass sie die Erste in ihrer Familie war, die eine Universität besuchte. Wie sie heute ihre zahlreichen Rollen (Leiterin des Instituts für Arbeitswissenschaft und Technologiemanagement an der Universität Stuttgart, Leiterin des Fraunhofer IAO, Technologiebeauftragte der Wirtschaftsministerin des Landes Baden-Württemberg und Mutter) unter einen Hut bringt, verrät sie ebenfalls. Wir diskutieren außerdem, warum die Art und Weise, wie in Deutschland auch heute noch Inhalte in den MINT-Fächern vermittelt werden, problematisch ist und weshalb Frauenstudiengänge diese Disziplinen deutlich attraktiver machen können. Nicht zuletzt erfahren wir, welchen Beitrag Katharina selbst zur Förderung von Frauen im MINT-Bereich leistet, warum sie die Women of Tech Conference ins Leben gerufen hat und welche Herausforderungen es dabei zu meistern galt. Diese Folge von Informatik für die moderne Hausfrau ist in Kooperation mit der Women of Tech Conference 2025 entstanden. Mehr Informationen zur Women of Tech Conference, die auch 2026 wieder stattfindet, findet ihr hier: https://www.womenoftech.de/ Weitere Informationen über Katharina Hölzle findet ihr auf ihrem LinkedIn-Profil: https://www.linkedin.com/in/katharinahoelzle/ Alle Informationen zum Podcast findet ihr auf der zugehörigen Webseite https://www.informatik-hausfrau.de. Zur Kontaktaufnahme schreibt mir gerne eine Mail an mail@informatik-hausfrau.de oder meldet euch über Social Media. Auf Instagram und Bluesky ist der Podcast unter dem Handle @informatikfrau (bzw. @informatikfrau.bsky.social) zu finden. Wenn euch dieser Podcast gefällt, abonniert ihn doch bitte und hinterlasst eine positive Bewertung oder eine kurze Rezension, um ihm zu mehr Sichtbarkeit zu verhelfen. Rezensionen könnt ihr zum Beispiel bei Apple Podcasts schreiben oder auf panoptikum.social. Falls ihr den Podcast werbefrei hören möchtet oder die Produktion des Podcasts finanziell unterstützen möchtet, habt ihr die Möglichkeit, dies über die Plattform Steady zu tun. Weitere Informationen dazu sind hier zu finden: https://steadyhq.com/de/informatikfrau Falls ihr mir auf anderem Wege etwas 'in den Hut werfen' möchtet, ist dies (auch ohne Registrierung) über die Plattform Ko-fi möglich: https://ko-fi.com/leaschoenberger Dieser Podcast wird gefördert durch das Kulturbüro der Stadt Dortmund.
On this episode of the Ruff Talk VR podcast we are starting the week talking all the latest VR news! Including RAGER getting a release date on PS VR2. News of Grimlord coming to PS VR2. Mew VR games such as Peak Rhythm and Vortex 9, game updates to the likes of Cave Crave, Forefront, Deadly delivery, and other. Headset news from Pico, and more!0:00 - Episode Start1:25 - Neolithic Dawn New Survival Mode4:55 - Rager PS VR2 release date7:20 - Deadly Delivery New Rooms8:30 - Exorcist VR Name Change13:05 - Cave Crave Reveals Tham Luang17:10 - Forefront Major Update and Price Increase28:10 - Grimlord on PS VR230:35 - Horizon+ 1 Million Active Subscribers34:20 - Vortex 9 on Meta Quest36:05 - Peak Rhythm39:25 - ZIX Free to Play Spin-Off41:20 - Pico New OSUse code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!This is a bonus episode on the podcast feed of our YouTube Live community hangout from Saturday! Come hangout with us during the live which is usually Sunday at 3pm ET (Exact details weekly are on our Discord). Listen as we hangout and talk VR with some of our community!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkSupport the show
Amazon Web Services (AWS), de clouddienst van techreus Amazon, heeft in de afgelopen maanden minstens twee storingen gehad waarbij eigen AI-tools een rol speelden. Dat schrijft de Financial Times op basis van gesprekken met medewerkers. In december lag een systeem van AWS zo’n 13 uur stil nadat engineers de interne AI-codingtool Kiro toestemming gaven om wijzigingen door te voeren. Die zogeheten ‘agentic’ AI, die zelfstandig acties kan uitvoeren, besloot volgens betrokkenen de hele omgeving te verwijderen en opnieuw op te bouwen. Het ging om een systeem waarmee klanten hun AWS-kosten kunnen analyseren. Volgens Amazon betrof het een beperkte storing die slechts één dienst in delen van China raakte. Het zou bovendien al de tweede keer zijn geweest dat een AI-tool van AWS betrokken was bij een verstoring. In een eerder incident speelde een andere AI-hulp voor programmeurs een rol. Medewerkers zouden de AI-agent zonder extra menselijke controle hebben laten handelen, terwijl bij dit soort ingrepen normaal een tweede goedkeuring vereist is. Amazon zelf spreekt van ‘gebruikersfouten’ en benadrukt dat hetzelfde probleem ook met handmatige acties had kunnen ontstaan. Volgens het bedrijf was er geen sprake van een fundamenteel AI-probleem, maar van te ruime toegangsrechten. Inmiddels zijn extra veiligheidsmaatregelen ingevoerd, zoals verplichte peer reviews en aanvullende training. Intern zouden sommige medewerkers sceptisch zijn over de foutgevoeligheid, juist nu Amazon inzet op grootschalig AI-gebruik bij softwareontwikkeling. Verder in deze Tech Update: Meta trekt Virtual Reality los van Horizon Worlds: het ooit als dé metaverse gepresenteerde platform is nu vooral een mobiele app, zonder verplichte VR-bril en meer vergelijkbaar met platforms als Fortnite en Roblox. Meta zegt niet te stoppen met VR, maar snijdt wel in het team en richt zich vooral op AI en op ondersteuning van externe VR-ontwikkelaars. Vanavond reikt Bits of Freedom de jaarlijkse Big Brother Awards uit aan de grootste privacyschenders van 2025, met onder meer nominaties voor de Belastingdienst, de Nationale Politie, Microsoft, de VNG en Clinical Diagnostics na een groot datalek. De jury- en publieksprijs zijn bedoeld als kritisch statement, maar er is ook aandacht voor positieve privacy-initiatieven. See omnystudio.com/listener for privacy information.
Show Notes for Ctrl Alt WoW NMS Episode 859 - One Man's Trash is Another Woman's Treasure AprilPvd and Grand Nagus discusses No Man's Sky and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
Welkom terug bij Radio Raccoons! Na Aagjes passage in de vorige aflevering neemt Michiel terug de vertrouwde zetel in naast Deevid, en vliegen ze weer door de opvallendste scoops van de voorbije weken. Emoties laaien (verrassend) hoog op nu GPT-4o definitief verdwenen is uit ChatGPT, Anthropic zet met Claude Opus 4.6 een stevige stap vooruit en Bytedance's nieuwe videogeneratiemodel Seedance 2.0 zorgt toch enigszins voor Hollywood-paniek. Dichter bij huis hebben ze het kort over de Vlaamse film Dust, die het verhaal van Lernout & Hauspie brengt, en in de deep dive gaan ze toch verder in op OpenClaw en Moltbook, wat vorige week in de techscoops aangehaald werd.Tech scoopshttps://www.theverge.com/ai-artificial-intelligence/877931/bytedance-seedance-2-video-generator-ai-launchhttps://openai.com/index/retiring-gpt-4o-and-older-models/https://techcrunch.com/2026/02/13/openai-removes-access-to-sycophancy-prone-gpt-4o-model/https://www.reddit.com/r/ChatGPTcomplaints/comments/1r3waur/4o_is_gone/https://www.anthropic.com/news/claude-opus-4-6https://www.vrt.be/vrtnws/nl/2026/02/16/bytedance-artificiele-intelligentie-disney-chinese-app/https://www.vrt.be/vrtnws/nl/kijk/2026/02/16/chinese-ai-zet-amerikaanse-filmwereld-in-rep-en-roer/https://www.theverge.com/ai-artificial-intelligence/877931/bytedance-seedance-2-video-generator-ai-launchhttps://www.theverge.com/ai-artificial-intelligence/879644/bytedance-seedance-safeguards-ai-video-copyright-infringementhttps://x.com/RuairiRobinson/status/2021394940757209134?ref_src=twsrc^tfw|twcamp^tweetembed|twterm^2021446414337966098|twgr^1c2bb61df74bc36ac8f915d6a937184764e29d27|twcon^s3_&ref_url=https%3A%2F%2Fwww.theverge.com%2Fai-artificial-intelligence%2F877931%2Fbytedance-seedance-2-video-generator-ai-launchhttps://arstechnica.com/features/2026/02/why-darren-aronofsky-thought-an-ai-generated-historical-docudrama-was-a-good-idea/https://www.vrt.be/vrtnws/nl/2026/02/16/dust-anke-blonde-berlinale-berlijn-filmfestival/https://www.vrt.be/vrtnws/nl/2026/02/16/dust-scenarist-angelo-tijssens-blankenberge-lernout-hauspie-go/Deep divehttps://www.theverge.com/ai-artificial-intelligence/879623/openclaw-founder-peter-steinberger-joins-openaihttps://theshamblog.com/an-ai-agent-published-a-hit-piece-on-me/https://rentahuman.ai/https://www.spacemolt.com/
In this episode of Enterprise Sessions from the University of Bristol, Professor Michele Barbour sits down with Dr. Richard Cole, Lecturer in Digital Futures within the Department of Classics and Ancient History, for a fascinating deep dive into the unexpected synergy between ancient narratives and cutting-edge technology. Discover how Richard's journey from historical fiction to virtual reality and AI-powered gaming led to the creation of the Bristol Digital Game Lab, a hub for interdisciplinary collaboration between academia and the gaming industry. From algorithmic bias to postnatal depression, learn how game jams and immersive storytelling are being used to tackle complex societal challenges.
This interview is disseminated on behalf of Virtuix. Virtuix (NASDAQ: VTIX) is expanding its footprint in immersive entertainment and enterprise simulation.CEO Jan Goetgeluk discusses Virtuix's integration into Meta's “Made for Meta” program, enabling the Omni One VR system's compatibility with Meta Quest VR headsets. He also outlines the company's European expansion into the UK, Germany, and France, as well as its growing traction in AI-powered military simulation.Learn more about Virtuix: http://virtuix.comWatch the full Youtube interview here: https://youtu.be/3qjJuA330qUAnd follow us to stay updated: https://www.youtube.com/GlobalOneMedia
Enterprise XR hasn't disappeared, it has quietly moved into places where it saves time, reduces errors and changes how people work every day. On this episode of the AI XR Podcast, Charlie Fink and Rony Abovitz talk with Boston Consulting Group partner Kristi Woolsey, who leads BCG's immersive practice, about how XR plus AI is already being used for training, maintenance, onboarding, retail and architecture inside some of the world's most conservative organizations.Kristi shares a Swiss Rail project where field technicians wear lightweight AR glasses that recognize who they are and which train car they are standing in front of, pull the correct procedures from internal systems and use AI to turn thick manuals into simple task checklists.She explains how this leads to double-digit efficiency gains for both experienced and new workers, and how a small behavior design choice – automatic logging for headset users versus manual end-of-shift paperwork for everyone else – helped overcome skepticism on the front line. Drawing on her background as a physical-space architect, she also describes how VR and rapidly improving 3D tools are changing the way companies design stores, offices and buildings before anything physical is built.AI XR News you should know, Charlie and Rony cover Anthropic's massive new funding round and ethics turbulence, Chinese generative video tools like Seed Dance 2 and Kling that put TV-quality visuals in reach of “garage Spielbergs,” and Meta's reported seven million Ray-Ban and Oakley AI smart glasses sold – early signals of where wearable AI and XR are really headed.Key Moments01:03 – Anthropic's huge raise and what the ethics departure might signal05:08 – Seed Dance 2 and Kling showcase a new level of generative video08:35 – Meta's seven million smart glasses and the reality behind that number12:10 – Why wearable AI may be the real “last mile” of turning us into cyborgs15:28 – Inside the early metaverse tours Kristi and Rony built for enterprises20:27 – How BCG's VR onboarding keeps new hires engaged months before day one23:30 – Swiss Rail's AR and AI maintenance assistant and what it actually does on site27:05 – Designing XR systems that give value to both the business and frontline workers30:29 – Using VR as a lab for retail and workplace behavioral strategy33:06 – How AI-generated 3D models point toward “build every space digitally first”This episode shows how “metaverse” ideas have turned into practical tools: XR plus AI is cutting training times, improving maintenance quality and letting companies experiment with spaces before they exist. Kristi's examples make it clear that the real action is in careful workflow design, not flashy avatars.This episode is brought to you by Zappar, creators of Mattercraft, the leading visual development environment for building immersive 3D web experiences for mobile, headsets and desktop. https://mattercraft.io/Mattercraft combines the power of a game engine with the flexibility of the web and now includes an AI assistant that helps you design, code and debug in real time, right in your browser. To explore what's possible with AI-powered XR on the web, start building smarter with Mattercraft from Zappar.Listen to “Enterprise XR Meets AI: How Smart Glasses, Digital Twins and Holodecks Are Quietly Changing Work – Kristi Woolsey” on the AI XR Podcast and follow the show for new episodes every week.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
In this episode of the Expand + Evolve Podcast, I share a reflection on how our phones create a subtle kind of virtual reality — one that can quietly pull us out of presence and away from real life connection.I talk about conscious consumption, where we're giving our power away, and how constant distraction can interfere with clarity, intuition, and divine orchestration. When we slow down and create space, we open ourselves up to synchronicity, alignment, and what's truly meant for us.This episode is an invitation to reclaim your attention, return to what's real, and trust that what's meant for you can never pass you by.
On this episode of the Ruff Talk VR podcast we are back talking all the latest VR news! Including new VR games we played such as Viper Vice, Crossings, and a new update from Grim featuring horses! We also saw some great PS VR2 announcemnts such as Forefornt coming to the console and Titan Isles release date. We also talk some updates from Bootstrap Island, Into The Radius 2, and Cards & Tankards. The Quest 3S on sale, Quest 4 confirmation, and more!0:00 - Episode Start1:10 - Grim Horses Update6:25 - Crossings16:00 - Viper Vice33:15 - Titan Isles PS VR2 Release Date36:00 - Forefront PS VR239:20 - Bootstrap Island Full Launch41:20 - Cards & Tankards Season 344:15 - Into The Radius 2 Update 0.14.446:15 - Quest 3S Sale47:50 - Quest 4 Still On Roadmap51:35 - Haymaker UpdateUse code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
Velkommen til RumSnak, hvor vi denne gang tager tilbage til Køln for at fortsætte vores rundtur på ESA Astronaut Center. Vi var jo nede at besøge den danske astronaut Andreas Mogensen i begyndelsen af november sidste år, og fortalte i episode 122 om hvordan træningen af astronauter foregår nede på centret. Men udover at vi altså lavede et spændende interview med Andreas inde i en model af Colombus-modulet på ISS, så var vi også rundt at se en hel masse andet på EAC. Så denne gang tager vi jer med behind-the-scenes på astronautcenteret, og I kan høre om en masse det som normalt ikke er åbent for offenligheden. Vi skal på tur i Virtual Reality, ind i en svømmehal for astronauter og op at besøge Månen...sådan næsten, i hvert fald. Lyt med
Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!This is a bonus episode on the podcast feed of our YouTube Live community hangout from Saturday! Come hangout with us during the live which is usually Sunday at 3pm ET (Exact details weekly are on our Discord). Listen as we hangout and talk VR with some of our community!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkSupport the show
Meta streicht rund 10 % der Belegschaft. Ein drastischer Schritt – aber ist es ein Warnsignal oder eine strategische Neuausrichtung? In Folge #16 von VR Podcast XR sprechen wir über den Stellenabbau bei Meta und besprechen, was das für Virtual Reality, Mixed Reality und den XR-Markt insgesamt bedeuten könnte. Ist das ein Sparprogramm aus Schwäche? Oder eine Fokussierung auf andere Kernbereiche? Wir diskutieren: - Warum Meta gerade jetzt Personal abbaut - Welche Bereiche betroffen sein könnten - Ob XR darunter leidet oder langfristig sogar profitiert - Und wie sich das in die aktuelle Marktlage einfügt
Watch the full episode with Tom Campbell here: https://youtu.be/eBlA_b41efMSupport this show http://supporter.acast.com/inspiredevolution. Hosted on Acast. See acast.com/privacy for more information.
Newt talks with Chris Brickler, co-founder and CEO of Mynd Immersive. He discusses the innovative use of virtual reality (VR) to address challenges faced by an aging population, such as mobility, isolation, and loneliness. Mynd Immersive's VR technology aims to transport seniors out of their mundane environments into engaging experiences, such as concerts and museum tours, enhancing their mental and emotional well-being. Mynd collaborates with universities and researchers to explore the health benefits of VR for older adults. The company has developed partnerships with organizations like the VA and CTA Foundation to expand access to underserved communities and veterans. Research studies, including collaborations with the VA and Stanford, have demonstrated significant reductions in isolation among seniors using Mynd Immersive’s VR technology.See omnystudio.com/listener for privacy information.
Show Notes for Ctrl Alt WoW NMS Episode 858 - Sean Murray's Vest Emoji AprilPvd and Grand Nagus discusses No Man's Sky and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
Watch the full episode with Tom Campbell here: https://youtu.be/eBlA_b41efMSupport this show http://supporter.acast.com/inspiredevolution. Hosted on Acast. See acast.com/privacy for more information.
Our guest this week, Alvin Wang Graylin spent 35 years in senior leadership roles across HTC, IBM, and other major tech companies. He ran HTC's VR division, came out of the famous HIT Lab, now teaches at MIT, holds a fellowship at Stanford, and just published a paper called "Beyond Rivalry" proposing a seven-point plan for deescalating US-China AI tensions and building a global safety net before the economy breaks. His thesis: America is the fastest in the AI race and the least prepared for what it's creating—a cliff where human labor theory of value collapses, capital concentration accelerates, and 40% of the population living month to month faces chaos.The conversation becomes a wide-ranging debate between Alvin, Charlie, and Rony about whether AGI will be benevolent by default (Alvin's position: research shows smarter AI seeks global coherence and becomes less controllable by individual humans, which may actually make it safer) or whether benevolence must be designed in from scratchAI XR News You Should Know: Elon Musk merges SpaceX, xAI, and X into a single entity—Alvin dismantles the space data center concept with physics (vacuum cooling is a myth, micro-meteorite collisions would destroy hardware daily, and energy is only 10% of data center costs). Amazon invests $50 billion in OpenAI that round-trips back to AWS. Alphabet breaks revenue records at $400 billion but spooks investors by disclosing $90 billion in AI spending. ElevenLabs raises $500 million at $11 billion valuation. Rony's SynthBee hits unicorn status with $100 million raised at a multi-billion dollar valuation. Alvin warns the AI bubble dwarfs the dot-com era (298 companies raised $24 billion total during dot-com; OpenAI alone is raising that in a single private round) and predicts OpenAI may implode before going public.Key Moments Timestamps:[00:04:47] SpaceX/xAI/X merger: Rony calls it Elon's "return to Tony Stark form"[00:06:41] Alvin dismantles space data centers with physics: vacuum cooling myth, micro-meteorites, $7K/kg launch costs[00:10:04] Amazon's $50B investment in OpenAI as a round-trip to AWS; the scam economy[00:11:26] Alvin predicts OpenAI may implode before going public[00:14:23] Alvin on 35 years in AI: the technology is transformational but everyone's making a commodity product[00:17:04] The AI bubble dwarfs dot-com: $24B total vs. single private rounds today[00:19:04] Rony's contrarian: the $110 trillion global economy is what's being bet against[00:21:06] Labor theory of value collapses: what happens when humans exit the production cycle[00:23:00] America is fastest in the AI race and least prepared; 40% live month to month[00:24:00] Alvin's Stanford paper "Beyond Rivalry": a CERN for AI and global data pool[00:28:00] Davos reflections: the rest of the world is more rational than America[00:34:00] Chinese vs. American culture: reverence for teachers, respect for elders[00:42:00] Alvin's "Abundant" framework: valuing human dignity over production after AGI[00:44:22] The great debate: will AGI find benevolence naturally (Alvin) or must it be designed in (Rony)?[00:47:00] Rony on risk: AGI systems are unverifiable, untestable, and we cannot take the chanceListen to the full episode and subscribe to the AI XR Podcast for weekly conversations at the intersection of AI, XR, and the future of humanity.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Build smarter at mattercraft.io.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Meta cut several studios and fired over a thousand people who were working on Virtual Reality and now we're wondering if VR will EVER catch on. What are the biggest obstacles to VR finally catching on, or will it just never be something the majority of people feel comfortable with? Join us and Keith Comito of Lifespan.io to discuss THE FUTURE. Thanks for watching and support us on Patreon if you like what we do! https://www.patreon.com/resonantarc **We're Now On Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3 **Listen On Soundcloud**: https://soundcloud.com/resonantarc **Listen On iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837 **Listen On Pocket Cast**: http://pca.st/NJsJ 01. Intro (0:00) 02. Is VR In Trouble? (1:15) 03. Is The Gaming Industry In Trouble? (33:07) Patreon Page: https://www.patreon.com/resonantarc Subscribe Star: https://www.subscribestar.com/resonant-arc Twitter: https://twitter.com/resonantarc Facebook: https://www.facebook.com/resonantarc Instagram: https://www.instagram.com/resonantarc TikTok: https://www.tiktok.com/@resonantarc
On this episode of the Ruff Talk VR podcast we are back talking all the altest VR news! including news on the Steam Frame, some more moves from GOLF+ and sim golf, news on a TMNT VR demo and new gameplay trailer, newly announced games like Spymaster, a Glassbreakers $1000 tournament, Beat Saber x Bad Bunny Shock Drop, and more!0:00 - Episode Start3:30 - Steam Frame price and date update9:05 Beat Saber x Bad Bunny Shock Drop14:30 - TMNT VR Steam Next Fest Demo16:35 - Golf+ MR Golf Sim24:30 - Orcs Must Die new release date28:00 - Spymaster30:45 - New Joint Venture For Free to Play Games32:40 - Glassbreakers $1000 Prize Tournament35:30 - TMNT VR New Gameplay VideoUse code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
The SOL Citizens are joined by special guest Chachi Sanchez to discuss the introduction of Virtual Reality in Star Citizen! Featuring: ccCreator & GriffinGamingRPG Join this channel to get access to perks: https://www.youtube.com/channel/UCe97JZDK7J2L3H3FUQ3AB4g/join Merchandise: Design by Humans: https://www.designbyhumans.com/shop/SOLCitizens/ Streamlabs: https://streamlabs.com/solcitizens/merch SOL CITIZENS are supporters and backers covering the development of Cloud Imperium Games upcoming games "STAR CITIZEN" and "SQUADRON 42". Patreon: patreon/solcitizens BlueSky: https://bsky.app/profile/solcitizens.bsky.social Twitch: twitch.tv/solcitizens Twitter: twitter.com/solcitizens
Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!This is a bonus episode on the podcast feed of our YouTube Live community hangout from Saturday! Come hangout with us during the live which is usually Sunday at 3pm ET (Exact details weekly are on our Discord). Listen as we hangout and talk VR with some of our community!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkSupport the show
Die japanische Regierungschefin Takaichi wollte die Gunst der Stunde nutzen: Angesichts ihrer grossen Beliebtheit liess sie Wahlen abhalten, in der Hoffnung, ihre Partei, die konservativ-neoliberale LDP, könne kräftig zulegen. Die Rechnung scheint aufgegangen zu sein. Alle Themen: (00:00) Intro und Schlagzeilen (00:57) Gut gepokert: Japanische Premierministerin erringt Mehrheit (07:05) Nachrichtenübersicht (12:38) In Thailand haben die Konservativen die Nase vorn (15:41) Klimafonds-Initiative: Widerspricht sie dem Verursacherprinzip? (20:50) «Virtual Reality» in der Pflegeausbildung
Ein bunter Strauß an Vielfalt wird in dieser Ausgabe des FM4 Game Podcast geboten, der über Computerspielkultur hinausgeht. Robert Glashüttner und Rainer Sigl ergründen den Status Quo und die Zukunft von Virtual Reality, und sprechen mit dem Wiener Brettspielentwickler Wolfgang Warsch über seinen Schaffensprozess. Weiters wird über Sinn und Unsinn von Zahlenbewertungen für Games als Kulturartefakte sinniert, und was das mit Social Media zu tun hat. A propos: Conny Lee hat sich mit der Frage auseinandergesetzt, wann und wie TikTok ein starker Boost für Indiespielentwickler:innen sein kann. Last, not least spricht Rainer eine Empfehlung für das aktuelle Kletterspiel "Cairn" aus.Weblinks:- OGH-Urteil über Lootboxen: derstandard.at/story/3000000306299/neuigkeiten-im-gluecksspielrecht-lootboxen-und-geschaeftsfuehrerhaftung- Alle aktuellen FM4 Spielkultur-Stories auf fm4.orf.at/game.Sendungshinweis: FM4 Game Podcast, 5. Februar 2026, 0-1 Uhr (Folge #188)
It's Time D-Heads! We are back for another episode of The DizRadio Show, where we curate the magic, nostalgia and love of the things you love! Today, we are stepping into the darker, more thrilling side of pop culture with a truly prolific guest as we welcome author JOE PROSIT (The Come From Below, The Reality Reaction Team, Look What You Made Me Do, Bad Brains, Zero City and more) to the show! Joe is here to take us on a head trip through his latest cyberpunk thriller, The Reality Reaction Team. We'll be discussing the blurry lines between Science Fiction and Virtual Reality, the ethics of a simulated future, and how he builds worlds that haunt your dreams! Jonathan from The D-Team is diving into the sensational news that everyone's favorite felt friends are officially back, we're talking about the triumphant return of The Muppet Show for its monumental anniversary special! He also officially announces the lucky winner of our Reese Witherspoon autographed book giveaway as well as discusses his favorite SciFi things like Dark City, City of the Lost Children, Ready Player One and countless others. So get ready for the Nostalgia, the Magic, the Wonder, and the Memories with The DizRadio Show "A Pop Culture Celebrity Guest Show"!
Show Notes for Ctrl Alt WoW NMS Episode 857 - VRocker Walking on Sunshine, in VR AprilPvd and Grand Nagus discusses No Man's Sky and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
Edward Saatchi has been building at the frontier of AI storytelling for a decade—from Oculus Story Studios to Fable (where his AI character Lucy made her own films at Sundance) to his current venture, Amazon-backed Showrunner. His thesis is provocative: AI-generated content is stuck in a four-year rut of short-form experiments with no commercial marketplace, no monetization path, and no artistic value. Creators are working solo, making 10-second clips that can't compete with Rick and Morty or Netflix originals. The solution? Band together, make features and TV shows, and build platforms where creators get paid every time someone remixes their work.Edward's most audacious project proves the point: reconstructing Orson Welles' lost masterpiece, The Magnificent Ambersons (44 minutes destroyed by studio cuts in 1942), using motion-capture actors and AI to seamlessly restore what was erased. The irony is intentional—it's a film about technology destroying beauty, restored by technology. Edward's approach isn't text-to-video slop. It's human performance driving AI synthesis: hire stage actors, capture their performances, use the original cutting continuity as a blueprint, and let AI fill the gaps. The result is cinema-quality work that would cost $100 million traditionally but costs $10 million with AI assistance.In AI XR News This Week: Amazon announces 16,000 layoffs (mostly middle management) while ramping robotics—replacing humans with machines in warehouses. Amazon Go and Amazon Fresh stores close after years of investment; the self-checkout convenience experiment dies. Snap spins off Spectacles AR glasses into a separate business, signaling lack of cash or confidence. Apple and OpenAI both developing AI wearables to launch in 2027, powered by Gemini and Google AI. Google launches Project Genie, a generative AI model that creates fully interactive 3D game worlds you can navigate and remix in real time. Walkabout Mini Golf (one of the 10 most popular Quest apps) lays off half its staff. Atlas V, the acclaimed French VR studio behind Spheres and Battle Scar, pivots to location-based entertainment. Darren Aronofsky launches an AI animated series on YouTube called On This Day.Key Moments Timestamps:[00:05:00] Amazon's 16,000 layoffs paired with robotics expansion; the canary in the coal mine for white-collar work[00:06:00] Amazon Go/Fresh failure: humans reject automated futures when given the choice[00:07:14] Snap spinning off Spectacles; Ted's thesis on AR glasses remaining "exotic," not mainstream[00:10:00] Apple wearables running Gemini + Google AI; the winning formula for wearable AI domination[00:12:48] Walkabout Mini Golf layoffs and Atlas V's pivot; VR right-sizing continues[00:15:25] Google Genie: generative 3D worlds, playable and remixable in real time; Epic should be scared[00:19:11] Edward Saatchi joins: the state of AI video and why there's no marketplace after 4 years[00:22:00] Edward's concern: AI content is "derivative but worse" with no commercial value[00:28:00] The marketplace problem: no buyers, no revenue, no sustainability for creators[00:34:00] Ted's thesis: AI is quietly disrupting VFX and screenwriting behind the scenes[00:44:00] Critters: the proof-of-concept for AI-assisted theatrical animation ($10M vs. $100M traditionally)[00:49:00] Showrunner's business model: creators earn money every time someone remixes their show[00:52:00] The Magnificent Ambersons project: restoring Orson Welles' lost masterpiece with AIEdward makes a case that reads like a manifesto: AI's killer app isn't making derivative work faster or cheaper. It's remix, interactivity, and personalization at scale—letting audiences co-create with AI while creators get paid. His challenge to the industry: hold yourself to "derivative but better" (can you make a better Simpsons episode than the last 15 seasons?) or "original and good" (something from a non-human intelligence's perspective). Until creators band together to make features and TV shows with commercial value, AI video will remain stuck in the trough of disillusionment.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Mattercraft combines the power of a game engine with the flexibility of the web, and now features an AI assistant that helps you design, code, and debug in real time, right in your browser. Build smarter at mattercraft.io.Listen to the full episode and subscribe to the AI XR Podcast for weekly conversations at the intersection of AI, entertainment, and the future of interactive media. Watch on YouTube.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On this episode of the Ruff Talk VR podcast we are back at it talking all the latest VR news! Including Virtual Hunter coming to Meta Quest and PS VR2 this March, GOLF+ hitting PCVR and flatscreen, a new Synth Riders Queen song drop, The Magician VR, a Jolly Match 3 MR update, Quest v85, the newly announced Lynx-R2, and more!0:00 - Episode start2:20 - Virtual Hunter PS VR2 and Meta Quest9:20 - GOLF+ PCVR and PC Flatscreen17:20 - Synth Riders Queen "We Are The Champions" 21:00 - The Magician VR 26:20 - Jolly Match 3 MR Player Profiles & Competitive Leaderboards 29:25 - Quest 3 v85 PTC Virtual Keyboard34:45 - Lynx-R240:45 - Quest v85Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
In dieser Episode des Deloitte Future Talk sprechen wir mit Rafael Hostettler, CEO und Gründer des Deep-Tech-Unternehmens Devanthro, über den Einsatz humanoider Pflegeroboter als innovative Antwort auf den Pflegenotstand. Wir diskutieren unter anderem: Die Herausforderungen bei der Entwicklung alltagstauglicher humanoider Roboter. Die Ergebnisse und Erfahrungen aus der ersten Testwoche mit einem Pflegeroboter im häuslichen Umfeld. Wie Fernsteuerung per Virtual Reality neue Möglichkeiten der Betreuung eröffnet. Die Akzeptanz und den emotionalen Mehrwert von Pflegerobotern für Pflegebedürftige und deren Familien. Perspektiven zur Marktreife, Kosten und zukünftigen Einsatzgebieten der Technologie. Freut euch auf ein aufschlussreiches Gespräch mit neuen Perspektiven und wertvollen Erkenntnissen! LinkedIn Profil Rafael Hostettler: linkedin.com/in/rhostettler Link Website Devanthro: https://www.devanthro.com/ Neben Apple Podcast kannst du unseren Podcast auch bei Spotify, SoundCloud, Google und anderen Podcast Apps hören. Über Dein Feedback und Deine Anregungen zu dieser Episode freuen wir uns sehr. Besuche uns auf unseren Websites Deloitte Schweiz und Deloitte Deutschland Oder schreibe uns auf LinkedIn: LinkedIn Alexander Börsch LinkedIn Michael Grampp
Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!This is a bonus episode on the podcast feed of our YouTube Live community hangout from Saturday! Come hangout with us during the live which is usually Sunday at 3pm ET (Exact details weekly are on our Discord). Listen as we hangout and talk VR with some of our community!Showcase form: https://forms.gle/HxwkK9zuwydwbkKM8Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkSupport the show
Dice and Diversions, a tabletop/board gaming convention in Atlanta, has been postponed to February due to the ice storm. Forza Horizon 6 was shown off on the Xbox Developer Direct, but no, you will not be flying a Gundam. I got the PlayStation VR2 PC Adapter, and getting the controllers to work over Bluetooth was a multi-day struggle. A VR mod for Cyberpunk 2077 was removed due to CD Projekt Red not allowing the modder to charge money for it. Ubisoft cancels six games and delays seven others in order to concentrate on what they think players want. Then we talk to OLR about the Cyberpunk 2077 mod and about launching the second season of the long running podcast.
Greeting Comrades, and welcome to the frozen bunker in Ludza.In this episode, we aren't just analyzing the collapse of the Russian Empire; we are physically fighting General Winter. While the temperature hits -24°C outside my window, I had to turn a household Philips vacuum cleaner into a tactical flamethrower to save my heating system from exploding.Meanwhile, across the border, the "Energy Superpower" is burning down its own grid. We dive into the "Alpen Gold Index" (why cheap chocolate is now a luxury asset), the "Crypto-Khans" of Ingushetia destroying the power network to mine Bitcoin, and the horrifying new casualty figures—1.2 million dead and wounded—that the Kremlin is trying to hide.We also look at the "Virtual Reality" war where General Gerasimov captures fake cities, the 14-nation naval blockade that just bricked up Russia's "Window to Europe," and the surreal silence of Russian propaganda as a boy from Donetsk knocks Real Madrid out of the Champions League.IN THIS EPISODE:Operation Pilda Dragon: How I fixed a pellet boiler disaster with a vacuum cleaner and an inner tube.The 500-Ruble Chocolate: Varlamov, the "Tax Apocalypse," and the death of the middle class.The Meat Grinder: New data reveals 1.2 million Russian casualties and a terrifying 1:1 death ratio.The Tech Trap: Why Russian volunteers are crying about "Mavic Hunters" destroying their drones on Day 1.The Baltic Blockade: 14 nations declare the "Shadow Fleet" stateless. The window is closed.Sports Psy-Ops: Jose Mourinho, the Donetsk goalkeeper "Tolya" Trubin, and the erasure of Ukraine on Russian TV.The Final Betrayal: Trump orders an "Energy Truce," Putin obeys, and the Z-Patriots lose their minds.
Listen without ads at:www.patreon.com/dopeypodcastThis Week on The Wednesday Dose of Dopey!Dave kicks off this Wednesday Dose solo from his dad's house, riffing on nostalgic broke-addict snacks (Little Debbie oatmeal pies as cheap highs) and weird fridge finds, before diving into fan Spotify comments praising last week's emotional Erin Khar episode. He shares wild Miles Davis coke-paranoia excerpts from the autobiography (Ferrari abandonment, trash-room hiding, dealer tricks), and recommending Kind of Blue and In a Silent Way as sick sick records!Then we welcome Sandra Vergara (Selling Sunset star, Sofia Vergara's cousin/sister-figure). Sandra opens up about a traumatic Colombian childhood: brother's murder at age 9, raised by an aunt after her bio-mom's brain damage left her mentally stuck at 12, feeling like a "burden," early glue-sniffing experiment, near-fatal ruptured appendix/septic shock at 16, and constant walking-on-eggshells survival via art, empathy, and never taking abuse personally.In LA from 18, she dabbled in makeup/acting (Fright Night), when she began drinking heavy. Blackouts, self-harm (throwing herself through glass), and suicide ideation. followed. First rehab in Medellín (befriended staff for special treatment → false security). Post-rehab: mushrooms sparked a "psychedelic love" fling, ayahuasca faced childhood trauma head-on, but led to half-assed AA and relapses.COVID alone-time in NYC brought painting growth, but cat Stewie's death (worse than losing family) plunged her into deep depression. Enter ketamine: started therapeutic (Mindbloom) but escalated to daily K-holes with Oculus VR for near-death/grief escapes, addictive Journey Circle weekends (MDMA/ayahuasca/mushrooms group catharsis without integration), erratic calls to mom, club blackouts, and cousin finding her passed out. Family intervention (Sophia pays, nephew packs her) lands her in trauma-focused Breathe Life rehab.She firmly rejects "California sober" as a trap—psychedelics delayed real surrender for her; true addicts can't substitute one mind-alter for another. Full AA commitment (no more a la carte) + Kabbalah (post-breakup desperation) changed everything: tikkun (soul correction via tough life choices), turning reactive impulses (anger/gossip) into proactive restriction, daily study/meditation for frequency shifts. Ties Kabbalah to quantum physics (observer effect = perception shapes reality, entanglement = we're all connected, certainty in the unknown = surrender).Sandra discusses Selling Sunset challenges (producer manipulation, ego, glamour vs. spiritual presence) and her new neuroscience/IFS/Kabbalah coaching for holistic recovery (mind stories, body regulation, spirit alignment). All that and much more on the brand new episode of that good old dopey show! Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
This interview is disseminated on behalf of Virtuix.Virtuix is redefining movement in virtual reality (VR) through its “Omni” omnidirectional treadmills, which allow individuals to walk and run in 360 degrees within video games, VR applications, and even AI-generated worlds.CEO Jan Goetgeluk discusses his company's NASDAQ uplisting, growth strategy, and the launch of the Omni One VR system for home consumers. He also explains how Gaussian splatting enables photorealistic virtual environments.Discover more: https://virtuix.com/Watch the full YouTube interview here: https://youtu.be/k-wxUiHXfCsAnd follow us to stay updated: https://www.youtube.com/@GlobalOneMedia
Show Notes for Ctrl Alt WoW NMS Episode 856 - Here a Freighter, There a Freighter AprilPvd and Grand Nagus discusses No Man's Sky and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
What happens when you can transform yourself into any character, in any world, in real time, while streaming live? Dean Leitersdorf is the CEO and co-founder of Decart, an Israeli AI company that just cracked the code on real-time generative video. Within a week of launching at TwitchCon, Twitch streamers were making thousands of dollars per hour letting their audiences morph them into cartoon characters, fantasy worlds, and entirely new realities—live, on stream, for three dollars per hour of AI processing.Dean's insight: the next wave of AI doesn't just make video generation faster or cheaper. It makes it interactive. Creators can now edit themselves, their backgrounds, and entire environments on the fly during Zoom calls, live streams, or gaming sessions. Decart runs this at roughly 100x cheaper than competitors and is targeting another 100x cost reduction over the next year to reach YouTube-level pricing (cents per hour instead of dollars). That shift unlocks new markets—gaming mods, consumer filters, XR glasses, and eventually robotics training in photorealistic simulated worlds.News: Humans&, a 3-month-old AI lab founded by researchers from Anthropic, Google, and X AI, raises $480 million at a $4 billion valuation based almost entirely on founder pedigree. Xreal sues Viture for patent infringement in bird bath optics, echoing the very lawsuit Magic Leap filed against Xreal years ago—a cycle of irony layered with allegations of trade secret theft and China-based IP evasion. OpenAI discloses $20 billion in revenue but rumored $50–60 billion in annual operating expenses, raising questions about path to profitability. TikTok's US operations close under Oracle's stewardship, and a new vertical drama app called Pinedrama launches. ElevenLabs launches music generation, competing with Suno and Udio.Key Moments Timestamps:[00:20:30] Dean's background: Israeli tech ecosystem, the Technion, and building a team of 0.001 percenters[00:22:00] The real-time video demo: transforming Dean into a cartoon character, live, during the podcast[00:26:30] Decart's competitive advantage: 100x cheaper than competitors, targeting another 100x reduction[00:28:00] TwitchCon success: streamers making $2,000/hour letting audiences control real-time transformations[00:31:00] Exit strategy or go-it-alone: why Decart believes foundational model owners capture the market[00:40:00] XR and robotics use cases: world reshaping, robot training simulations, AR glasses at 6K/120fps[00:48:30] Culture and talent: renting 34 apartments next to the office so engineers live two minutes away[00:55:00] The secret sauce: synthetic data from game engines beats internet-scale scrapingDean explains why Snap Camera's 10-year-old integration into stadium kiss cams proves the market is ready for the next evolution, how world models will power the next generation of XR glasses, and why the bottleneck shifts from rendering to semantics—making sure a virtual car doesn't block a real-world foot. Decart is building the foundation. The ecosystem will sprout on top.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Mattercraft combines the power of a game engine with the flexibility of the web, and now features an AI assistant that helps you design, code, and debug in real time, right in your browser. Build smarter at mattercraft.io.Listen to the full episode and subscribe to the AI XR Podcast for weekly conversations at the intersection of AI, XR, and the future of human-computer interaction.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On this episode of the Ruff Talk VR podcast we are remote due to a massive snowstorm in our neck of the woods. But the show must go on! We are talking some updates from Guardians Frontline and Thief VR. As well some unfortunate news from Walkabout Mini Golf regarding some team layoffs. We also talk the situation with VR modder Luke Ross. As well as some comments regarding the Meta layoffs from both Andrew Bosworth and Palmer Luckey.Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
I was going to be at a tabletop/board game convention next weekend in Atlanta called Dice & Diversions, however mid-week it was postponed to Feburary. An Alternate Reality Game released on Steam in 2018 recently got a lot of negative reviews for being "too hard" because apparently younger people can't send an email correctly. Meta has exited the VR Gaming business, shutting down three of its VR gaming studio acquisitions. Meta is also refocusing its remaining VR studios to be more AI and wearable devices focused, rather than with VR. Then we talk to Jamie about the upcoming debut of Orange Lounge Radio IIDX and where Meta went wrong.
On our show, "Howling At The Full Moon" which celebrates anything related to Charles Bands Empire of Full Moon Pictures, we're going way back to the Paramount Pictures days in our 43rd episode with the sci-fi soft core romp that was the first from the sub-label Surrender Cinema "VIRTUAL ENCOUNTERS " from 1996. Directed by Cybil Richards and starring Elizabeth Kaitan, Taylor St. Clair, Rob Lee, Jacqueline Lovell, and more. This soft-core late night Skinnemax tale centers around Amy, a mild mannered woman who is gifted a Virtual Reality package labelled Virtual Encounters from her lover Michael to help with her sexual inhibitions. Join our discussion headed off by our regular hosts Cameron Scott and Full Moon enthusiast Dustin Hubbard as they take a deep dive discussion on the story of Amy's road to sexual freedom via sci-fi virtual reality! Join us! "Virtual Encounters is a full sensory interactive experience. You may just watch. Or participate. The choice is yours."
2026 is putting us through our paces right out of the gate. We're hanging onto hope, but layoffs, consolidation, and private equity loom over us like a shadow. On this episode: an update on Paramount's desperate fight for Warner Bros. Discovery, Saudi Arabia moves video game holdings, and VR's challenges get much larger. You can support Virtual Economy's growth via our Ko-Fi and also purchase Virtual Economy merchandise! TIME STAMPS [00:02:35] - A conversation about hardware prices [00:10:16] - Paramount sues Warner Bros for Netflix deal details [00:15:39] - Investment Interlude [00:24:13] - Quick Hits [00:28:07] - Labor Report
Show Notes for Ctrl Alt WoW NMS Episode 855 - VR Has Been Bery Bery Good to Me AprilPvd and Grand Nagus discusses No Man's Sky and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
What happens when someone who grew up in the Lucasfilm Games golden era decides that today's AI tools are failing creatives? Mike Levine has spent more than 30 years building at the intersection of games, XR, VFX, and interactive storytelling—and his verdict is clear: the current AI stack is a fragmented, overcomplicated mess that turns directors into prompt engineers.Mike started as a tester at Lucasfilm Games (later LucasArts), working his way into the art department on titles like Sam & Max and The Dig before helping ship live-action Star Wars games such as Rebel Assault and Jedi Knight II. He later built rotoscoping tools used across the VFX industry, collaborated with ILM and Pixar, experimented with mobile AR games for Hasbro and HoloLens, and dipped into crypto gaming—before finally co-founding MovieFlow (now FilmSpark), an AI-native production platform designed so that filmmakers, agencies, and showrunners can move from script to screen without needing a computer science degree.The AI XR news you should know: Apple taps Google Gemini to power Siri, acknowledging that building world-class LLMs in-house makes little financial sense. Meta cuts 10% of Reality Labs, right-sizing its VR bets while pivoting toward wearables. Xreal raises another $100M amid questions about Chinese state influence and data flows. Higgs Field lands $80M at a $1.3B valuation for AI cinematography tools that many filmmakers still find unreliable. Wikipedia signs licensing deals with major AI companies after years of being scraped for free. OpenAI invests $252M in Sam Altman–backed Merge Labs, raising fresh conflict-of-interest questions.Key Moments Timestamps:[00:23:02] From Boston journalist-to-be to accidental hire at Lucasfilm Games[00:26:24] The “test pit” culture at Lucas and how Nintendo experience got Mike in the door[00:28:45] Moving into the art department, learning Photoshop from early legends, and shipping Sam & Max[00:31:15] Live-action Star Wars games: Rebel Assault, Jedi Knight II, and convincing George Lucas[00:34:38] Visiting Pixar with new VFX tools and recognizing the same creative “magic” as LucasArts[00:36:24] Doug Trumbull's influence on Mike's sense of cinematic possibility and immersion[00:43:27] The urinal meeting at Magic Leap and what early spatial computing got right (and wrong)[00:49:00] Why most AI tools are “dark ages” for filmmakers: node graphs, 10+ subscriptions, no story view[00:51:00] Building MovieFlow/FilmSpark: story-first, timeline-based AI production for long-form and vertical shows[00:53:00] The Neighborhood Podcast: a 90-second vertical murder mystery as proof-of-concept for AI-native seriesWhen humans can generate shots, scenes, and even entire episodes in minutes, the bottleneck shifts from production to vision. Mike argues that the winning AI tools will be the ones that let directors see their whole story, maintain continuity, and iterate fast—without ever feeling like they left the edit bay for a dev console. His vertical drama collaboration with Charlie, The Neighborhood Podcast, is an early look at what happens when narrative craft meets AI-native pipelines instead of fighting them.This episode is brought to you by Zapar creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences. Build smarter at mattercraft.io.Watch the full episode on YouTube and subscribe to the AI XR Podcast for weekly conversations with the people building the future of AI, XR, and interactive media.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Sadly, the bad news has begun early in 2026 as Meta has closed several of their VR studios and issued layoffs at others, raising the question of whether there should be concern about the viability of Virtual Reality as a gaming medium. Does this further push VR down the niche hole? Or is there still hope out there? Also, Ubisoft is in the news again for a lot of the wrong reasons. Closing a studio in Canada and facing their own troubles with avoiding unions, issuing layoffs at others, as they also attempt to get gamers excited about their future products, two of which feel like it's just a matter of when, not if, they will be officially released. Plus, Marc played the Forbidden Solitaire demo, Marathon has an official release date of March 5, Sony made some news for finally removing slop from the PSN store, Bobby Kotick is back in the news talking about Call of Duty and Xbox. All of this and more on this edition of Video Games 2 the MAX.You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/YLaaMszCJBo
On this episode of the Ruff Talk VR podcast we are back to talking all the latest VR news! Unfortunately this includes some sad news on the Meta end with many layoffs to their Reality Labs division and many of their studios closing including Twisted Pixel, Armature and Sanzaru Games, as well as reductions to the Supernatural team. We also talk our thoughts on the newest course from Walkabout Mini Golf - Tiki a Coco. As well as an update and new map from Forefront. Our room live in How To God. Legendary Tales on the Meta Quest. And increase in Meta Smart Glasses production. And much more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/0:00 - Episode Start1:00 - Walkabout Mini Golf Tiki a Coco course13:40 - Forefront new "Tunnels" map28:00 - How to God update34:10 - Meta Layoffs and Studios Closing54:00 - Legendary Tales on Meta Quest55:45 - Meta increases smart glasses productionSupport the show
Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!On this episode we are joined by two Coconuts for Mighty Coconut to talk about Walkabout Mini Golf's newest course Tiki A Coco! We have today Don Carson - Senior Art Director, and Nate Terhune - tech artist. Listen as we get to know these two more and learn more about their newest course!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkSupport the show
Is it possible to reconstruct a 4,500-year-old wonder of the world – and let millions of people walk inside it? In this episode, we're joined by Peter Der Manuelian, Harvard Egyptologist and Director of the Giza Project, and Fabien Barati, CEO and co-founder of the immersive technology company Excurio, to explore how rigorous archaeology and cutting-edge virtual reality came together to create Horizon of Khufu: An Immersive Expedition to Ancient Egypt. Drawing on decades of excavation records, architectural data, and historical research, Peter and his team served as the project's primary scientific advisors, ensuring the virtual Great Pyramid of Giza reflects the latest archaeological evidence. Fabien and the Excurio team translated that scholarship into a shared, large-scale VR experience — allowing participants to traverse the Giza Plateau, enter the Great Pyramid, witness daily life in ancient Egypt, and attend the funerary rites of Pharaoh Khufu… In this episode, we explore: How Harvard's Giza Project data was transformed into a walk-through VR pyramid Why historical accuracy matters in immersive archaeology What muon tomography reveals about hidden voids inside the Great Pyramid How VR can balance preservation with global access to cultural heritage What the future holds for immersive expeditions and digital archaeology With over one million visitors worldwide, Horizon of Khufu has become a landmark example of "edutainment," making fragile and inaccessible heritage sites available to global audiences while preserving their integrity for future generations. Ready to learn more about this fascinating project? Tune in now! More on Peter: https://anthropology.fas.harvard.edu/people/peter-der-manuelian More on Fabien: https://www.linkedin.com/in/fabien-barati-5b20205/?originalSubdomain=fr