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The Vision Pro gang talk about a reborn articles about the death of Vision Pro in the midst of updates and Apple glassesvisionOS 26.6 Developer Beta 1 ReleasedApple Releases visionOS 26.6 Developer Beta 1 for Vision Pro (MacObserver)https://www.macobserver.com/news/apple-releases-visionos-26-6-developer-beta-1-for-vision-pro/VISION PRO 2 & THE FUTURE OF THE PLATFORMCheaper, Lighter Apple Vision Pro Successor Could Arrive in Late 2028 (MacRumors)https://www.macrumors.com/2026/06/01/slimmer-lighter-apple-vision-pro-late-2028/No Vision Pro 2 Before 2028 — Apple Focusing on Smart Glasses Instead (Yanko Design)https://www.yankodesign.com/2026/05/29/no-vision-pro-2-before-2028-apples-focusing-on-smart-glasses-instead-says-gurman/HARDWARE RUMORS & LEAKSBlack Apple Vision Pro Leaks Explained: Prototype, Not Product (Next Reality)https://virtual.reality.news/news/black-apple-vision-pro-leaks-explained-prototype-not-product/Related coverage:Rumors of an All-Black Apple Vision Pro Are Back (Apple Insider)https://appleinsider.com/articles/26/05/27/rumors-of-an-all-black-apple-vision-pro-are-backApple's All-Black Vision Pro Parts Look Slick But Don't Expect One Soon (Digital Trends)https://www.digitaltrends.com/wearables/apples-all-black-vision-pro-parts-look-slick-but-dont-expect-one-soon/Apple May Launch a Stylish New Version of the Vision Pro (Phone Arena)https://www.phonearena.com/news/Apple-may-launch-a-stylish-new-version-of-the-Vision-Pro_id180686PLATFORM HEALTH & OPINIONThe Last visionOS 26 Review: Apathy About Apple Vision Pro on Display (Apple Insider)https://appleinsider.com/articles/26/05/29/the-last-visionos-26-review-apathy-about-apple-vision-pro-on-displayThey Say Vision Pro Is Doomed, But I Just Bought One Anyway (Cult of Mac)https://www.cultofmac.com/news/they-say-vision-pro-is-doomed-but-i-just-bought-one-anywayVision Pro Is Still the Most Sophisticated, Powerful, and Coolest Hardware Apple Ever Built (TechRadar)https://www.techradar.com/computing/virtual-reality-augmented-reality/i-dont-know-if-vision-pro-is-alive-or-dead-but-it-is-still-the-most-sophisticated-powerful-and-coolest-hardware-apple-ever-built-and-we-can-surely-thank-it-for-the-glasses-that-will-followApple Makes Quiet AI Move That Will Change iPhones and Vision Prohttps://www.thestreet.com/investing/apple-makes-quiet-ai-move-that-will-change-iphones-vision-proMark Zuckerberg's Worst Metaverse Bet Was Always Mark Zuckerberg https://www.frontrow.co/blog/mark-zuckerbergs-worst-metaverse-bet-was-always-mark-zuckerberg-now-watch-what-his-engineers-build-without-him/GAMING & ENTERTAINMENTApple Vision Pro + PlayStation 5: Perfect Combo with Portal Remote Play (Apple Insider)https://appleinsider.com/articles/26/05/27/apple-vision-pro-playstation-5-are-the-perfect-combo-with-portal-remote-play-appOnStream 2.0 for Vision Pro Now Records in 4K (Reddit r/VisionPro)https://www.reddit.com/r/VisionPro/comments/1tu3ihp/onstream_20_for_vision_pro_now_records_in_4k_and/Virtual Reality in 1995 — A Throwback (Reddit r/OldSchoolCool)https://www.reddit.com/r/OldSchoolCool/comments/1tsiifr/virtual_reality_in_1995/INDUSTRY & ENTERPRISEApple Vision Pro Is Kia's Secret Weapon to Speed Up Design (Autoblog)https://www.autoblog.com/news/apple-vision-pro-is-kias-secret-weapon-to-speed-up-design-processCOMMUNITYNew Owner: The One Thing No Reviewer Mentions (Reddit r/AppleVisionPro)https://www.reddit.com/r/AppleVisionPro/comments/1ttucv3/new_owner_here_and_the_one_thing_no_reviewer/Avoid VRRock — Community Warning (Reddit r/AppleVisionPro)https://www.reddit.com/r/AppleVisionPro/comments/1tr30nn/avoid_vrrock/LIGHTER SIDEGym Meets Apple Vision Pro (FunnyJunk)https://funnyjunk.com/Gym+meets+apple+vision+pro/RdBvTEq/APPSPulse of Time (App Store)https://apps.apple.com/us/app/pulse-of-time/id6770068403Website: https://ThePodTalk.NetEmail: ThePodTalkNetwork@gmail.comYouTube: https://YouTube.com/@VisionProfiles
Discusses the unique ethical challenges virtual reality raises for research, including participant risk, consent, privacy, and institutional oversight. Our guest today is Myra Luna-Lucero, who is the Research Compliance Director at Teachers College. Her contributions to academia span a diverse array of topics, including studies on student motivation within STEM disciplines and advancing ethical research practices. Additional resources: CITI Program's Tech Ethics solution: https://about.citiprogram.org/solutions/tech-ethics/ CITI Program's course catalog: https://about.citiprogram.org/course-catalog
On this episode of the Ruff Talk VR podcast we are back talking all the latest VR news! Including our thoughts on Compass, a new VR game from Trebuchet. We also talk updates to No Man's Sky and Demeo x DnD: Battlemarked. As well as new VR games such as Just Hoops Nano. Last week also saw a free update to Beat Saber bringing three new free songs, an upcoming Real VR Fishing update, a Little Nightmares VR update, and more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvr0:00 - Episode start06:15 - Compass Thoughts18:30 - No Man's Sky "The Swarm" Update24:40 - Just Hoops Nano30:15 - Demeo x DnD: Battlemarked Update31:55 - Beat Saber Three New Free Songs34:35 - PS VR2 Price Discounr42:45 - Larcenauts Shutting Down44:50 - Little Nightmares VR: Altered Echoes Update47:10 - Real VR Fishing DLC Delayed53:30 - Upcoming VR GamesDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
If you have listened to a few episodes of Create with Franz, you probably noticed how many times we mentioned that we often act in automatic mode, without much thinking, and we repeat the same mistakes over and over. You also learned that while habits are hard to break, change is possible for everyone. This is particularly important when it comes to those youth who, for various reasons, are embracing gang life, criminal behaviour, drugs, drinking, smoking and many other dangerous lifestyles that eventually lead into serious issues. What if the solution is to retrain their mind, so they don't easily fall into the same autopilot behaviors? Could this be cheaper and more efficient than sending them to prison, a revolving door from which many come and go as the learning has not occurred? The answer is yes and these are the premises that have informed Stuart Lane to cofound Virtual Decisions, a Birmingham-based organization that aims to empower youth to make well-thought decisions through the help of a blend of AI, Virtual Reality and acting. For over 30 years, Stuart has been on the front lines of youth issues—from homelessness to knife crime—using theatre and technology to help young people navigate life's most dangerous crossroads. Stuart casts young people in the same programs that are meant to protect them, ensuring that every accent, every bit of body language, and every 'perfectly imperfect' moment feels like the real world. Just as a pilot learns to react efficiently to any incident by repeating the correct actions over and over, they learn by practicing and repetition how to react in a safe way that will stop a cascade of wrong decisions and nasty consequences. If you have a friend of loved one who is struggling to stay 'clean' and to manage the stress of today's life but keeps falling into the same trap, please contact Stuart to find out more. This is a potentially life-saving program that I can see implemented world-wide to empower our youth to develop confidence in their capabilities despite a challenging environment. Sharing this episode can help someone get a much better life, using AI as a tool and keeping the human connection intact. Topics covered: stop youth offending, mindset change, from criminal to good citizen, use VR for good reasons, how to rewire the brain, change bad habits, avoid crime with mindset. Stuart Lane. Watch the interview here: https://youtu.be/xZD55akohe8 Feel free to find out more by checking these links: www.virtualdecisions.co.uk Trailers: https://youtu.be/Bindq0dQuNQ?si=n1jVaz-Rm5iwji1Y https://youtu.be/DjXieclEs_I?si=026sTnMCpzk87N5q
Stay informed on current events, visit www.NaturalNews.com - Power Over Personal Circumstances (0:12) - Financial Control and Knowledge (6:40) - Rejecting Conventional Wisdom (12:39) - Financial Independence and Self-Custody (19:13) - Social Engineering and Conformity (26:16) - Technological Innovation and Chinese Dominance (33:00) - Simulation Theory and the Nature of Reality (39:24) - The Role of Consciousness in the Simulation (44:56) - The Quest for Personal Growth (50:18) - The Role of Technology in Personal Empowerment (55:51) - Virtual Reality and Historical Context (1:01:02) - Philip K. Dick and the Simulation Hypothesis (1:06:04) - Timeline Pirates and Multiverse Interpretations (1:11:06) - Fine-Tuning and Digital Physics (1:16:22) - Near-Death Experiences and Simulation Theory (1:21:31) - Retro Causality and Quantum Computing (1:26:37) - Simulation Theory and Faith (1:31:51) - Practical Takeaways and Personal Reflections (1:37:00) - Prompt Theory and AI Advancements (1:42:30) - Final Thoughts and Future Plans (1:48:46) Watch more independent videos at http://www.brighteon.com/channel/hrreport ▶️ Support our mission by shopping at the Health Ranger Store - https://www.healthrangerstore.com ▶️ Check out exclusive deals and special offers at https://rangerdeals.com ▶️ Sign up for our newsletter to stay informed: https://www.naturalnews.com/Readerregistration.html Watch more exclusive videos here:
This week we review a recent report from the team at Amrita Institute in Cocchin, India about their use of extended reality and virtual reality as well as heart model printing to aid in planning for complex intracardiac baffles for the treatment of complex congenital heart defects. What was the process used to provide actionable advice in the operating room during surgery? How has the team in southern India created a workflow that can accurately predict this complex anatomy and the patches needed to successfully septate complex hearts? We speak with the director of the 3D imaging group at Amrita, Professor Mahesh Kappanayil about this remarkable achievement of imaging in collaboration with surgery. DOI: 10.1016/j.jtcvs.2026.03.616
Check out https://www.squarespace.com/opl to save 10% off your first purchase of a website or domain using code OPL.Head to https://factormeals.com/opl50off and use code opl50off to get 50% off your first Factor box PLUS free daily greens per box.This week Joe and Greg chat with a woman who was a virtual s*x worker who explains all the ways she was able to interact with people and have relationships through virtual reality. Learn more about your ad choices. Visit megaphone.fm/adchoices
Show Notes for Ctrl Alt WoW AprilPvd Episode 867 - VR is Life AprilPvd No Man's Sky, Virtual Reality, Retirement and Living Single, Sober and Small. Send an email to ctrlaltwow@gmail.com Join us on our discourd: Ctrl Alt WoW Discord
On this episode of the Ruff Talk VR podcast we are wrapping up and reviewing everything shown on last weeks Ruff Talk VR Gaming Showcase! including new games, dev diaries, and game updates! From games such as Walkabout Mini Golf, Scared By Squares, Viper Vice, Order 13 VR, Survive The Night, and more! Listen for the full wrap-up!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase application form: https://forms.gle/tnPhzKezn3WuJpCU9Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvr0:00 - Episode start1:15 - Meta Layoffs24:55 - Walkabout Mini Golf & Homestar Runner Collaboration 27:35 - The Obsessive Shadow Mixed Reality Mode 30:35 - Survive The Night 32:55 - Viper Vice Roadmap39:30 - Order 13 VR41:55 - Just Hoops Nano 44:30 - Sugar Madness47:10 - Fixer Undercover Steam Release Date / Demo 50:10 - OogaBonk52:00 - Scared By Squares Multiplayer54:25 - Neolithic Dawn Hearthfire Update 56:20 - Dark Trip SteamVR58:10 - Clonkball 59:45 - How To God Art Upgrade1:02:30 - Cozy Worlds Together 1:03:45 - All Other TrailersDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
Ramsey Dukes is the current and most well-known pen name of Lionel Snell, a contemporary English magician, publisher, and author on magic and philosophy.Lionel was born to a Kibbo Kift couple as WW2 was ending and lived his childhood in a converted water mill deep in the Gloucestershire Cotswolds. From his village school he won a scholarship plus government bursary to attend prep and public school in Bristol, where he discovered a wonderful library of ancient alchemy and magic books that had been bequeathed to the school by EJ Holmyard.A scholarship to Cambridge University enabled him to study Crowley and other occult books in the University library, and he still had time to graduate in pure mathematics. He tried teaching, gardening, aircraft stress analysis, copy writing, technical writing and a few other things before becoming a freelance promotional writer, mostly for hi-tech industries.Meanwhile he had made a name for himself – or rather a number of names – writing and self-publishing books and articles on magic, occult philosophy, and radical worldviews. These included a wicked satirical column for Aquarian Arrow, a UK neo-pantheist magazine in the 1970-80s. He is now best known under the pseudonym Ramsey Dukes, and he has a lively YouTube presence under that name.Dukes' site: https://ramseydukes.co.uk/Aeon Dukes Books: https://health.aeonbooks.co.uk/author/ramsey-dukes/23699---Become part of the Hermitix community:Hermitix Twitter - / hermitixpodcast Hermitix Discord - / discord Support Hermitix:Hermitix Subscription - https://hermitix.net/subscribe/ Patreon - www.patreon.com/hermitix Donations: - https://www.paypal.me/hermitixpodHermitix Merchandise - http://teespring.com/stores/hermitix-2Bitcoin Donation Address: 3LAGEKBXEuE2pgc4oubExGTWtrKPuXDDLKEthereum Donation Address: 0xfd2bbe86d6070004b9Cbf682aB2F25170046A996
Joshua Pantony spent years being told there would never be a viable AI company in his lifetime. He sold his first AI company to Microsoft anyway — work that quietly became part of what is now Microsoft Copilot. Today he runs Boosted AI, an agentic platform serving more than 400 institutional investors who collectively manage around five trillion dollars in assets. He is one of the most credible voices in applied AI finance, and his read on where the industry is heading cuts through a lot of noise.The conversation covers what it actually means to deploy AI in professional investing — not the demo version, but the one that has to earn trust from portfolio managers who have built careers on discretion and judgment. The platform learns each investor's individual style and then acts like a highly motivated junior analyst who never sleeps: constantly surfacing ideas, flagging risks, and improving the workflow without ever taking over the decision. Josh also unpacks why the Bloomberg terminal is facing its BlackBerry moment, why the technology moat is effectively dead, and why the next durable advantage in finance will come from human trust networks that no model can replicate. Ted Schilowitz and Rony Abovitz join host Charlie Fink with sharp frames throughout — Rony's observation that the innovator's dilemma is now a high-frequency problem landed hard.AI XR News You Should Know: The episode opens with two news segments covering AWE 2026 and the Snap Spectacles keynote with Evan Spiegel, the Samsung Galaxy Glasses debut, Gemini rolling out as Android's native agentic AI, the Cerebras sixty-billion-dollar IPO, and what an AI filmmaking company launched by the creators of Instagram Stories tells us about the future of short-form content. The conversation about micro-dramas, why Quibi failed, and what sixty percent of social media users now say about their own feeds leads directly into the trust themes that run through the entire episode.Key Moments:[00:00] – Cold open and welcome. Charlie frames the sixth anniversary of the show.[02:30] – AWE 2026 recap. Snap Spectacles keynote, Evan Spiegel on stage, Samsung Galaxy Glasses previewed.[06:00] – Gemini as Android's native agentic layer. What it means that AI is now replacing the OS interface.[09:15] – Cerebras sixty-billion-dollar IPO. What a big AI IPO year signals for the sector.[12:00] – AI filmmaking and Instagram Stories creators. The new short-form production economy.[14:30] – Why Quibi really failed. No sharing mechanic, wrong bet on clipping, and arriving before the audience was ready.[16:45] – The trust problem in social feeds. YouGov data: sixty percent of users cannot tell what is real. Social becoming a lie stream.[19:00] – Guest intro. Joshua Pantony on being told AI would never be a viable business, and the algorithm he wrote at twenty that saved a million dollars.[24:00] – How Boosted AI works. The digital twin model, the agentic workflow, and why it is not a portfolio manager.[33:00] – The Bloomberg terminal's BlackBerry moment. Thirty thousand dollars a year for what AI will deliver for a fraction.[42:00] – The moat is dead. Why user context — not the technology — is the durable advantage.[51:00] – The innovator's dilemma at high frequency. Rony on why a day in AI is like a decade, and what that means for incumbents.[58:00] – Trust networks as the last edge. The analog handshake as the most valuable currency in a world of synthetic information.This conversation is a clear-eyed look at what it takes to build AI that professionals actually adopt — not a pitch, not a thought experiment. Josh's framing of Wall Street as the greatest collective intelligence humanity has built, and his argument that AI can finally make capital allocation genuinely more efficient, gives the episode an ambition that goes well beyond fintech. The question of what survives automation — and what only humans can do — runs underneath every answer.This episode is sponsored by Zappar and Mattercraft. Mattercraft is Zappar's browser-based augmented reality creation platform — build and deploy WebAR experiences without an app, at mattercraft.io. If you like what you hear, subscribe to The AI XR Podcast on Apple Podcasts or wherever you listen. Watch on YouTube - https://youtu.be/I8hLgBneUasSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Fluent Fiction - Dutch: When Virtual Reality Meetings Turn Into Unexpected Musicals Find the full episode transcript, vocabulary words, and more:fluentfiction.com/nl/episode/2026-05-19-07-38-19-nl Story Transcript:Nl: In het hart van de stad was de Startup Incubator een bruisend centrum van creativiteit.En: In the heart of the city, the Startup Incubator was a bustling center of creativity.Nl: Glazen muren lieten het licht binnenstromen en posters van innovatie hingen overal.En: Glass walls let the light stream in, and posters of innovation were hung everywhere.Nl: Tussen de sta-bureaus en bonenzakken zaten Bram en Maartje, druk bezig met hun nieuwste project.En: Among the standing desks and bean bags sat Bram and Maartje, busy with their latest project.Nl: Bram stond enthousiast voor zijn virtuele realiteitset.En: Bram stood enthusiastically in front of his virtual reality set.Nl: "Dit kan de manier waarop we op afstand werken veranderen, Maartje," zei hij met een glinstering in zijn ogen.En: "This can change the way we work remotely, Maartje," he said with a sparkle in his eyes.Nl: Maartje gaf hem een kleine glimlach.En: Maartje gave him a small smile.Nl: "Laten we eerst maar eens kijken of het werkt voor we het aan de wereld laten zien."En: "Let's first see if it works before we show it to the world."Nl: Ze zetten hun headsets op en betreden de virtuele ruimte.En: They put on their headsets and entered the virtual space.Nl: Alles leek goed te gaan tot het moment dat een lied begon te spelen zodra ze met elkaar spraken.En: Everything seemed to be going well until a song started playing as soon as they spoke to each other.Nl: Bram keek verbaasd om zich heen.En: Bram looked around in surprise.Nl: "Eh... was dat de bedoeling?"En: "Eh... was that supposed to happen?"Nl: vroeg Maartje droogjes.En: Maartje asked dryly.Nl: Bram haalde zijn schouders op.En: Bram shrugged.Nl: "Misschien is het een leuke extra functie?"En: "Maybe it's a fun extra feature?"Nl: Maartje trok een wenkbrauw op.En: Maartje raised an eyebrow.Nl: Ze hadden maar weinig tijd voordat de investeerders arriveerden voor een belangrijke presentatie.En: They had little time before the investors would arrive for an important presentation.Nl: Bram zag een kans.En: Bram saw an opportunity.Nl: "Misschien kunnen we het in ons voordeel gebruiken," stelde hij voor.En: "Maybe we can use it to our advantage," he suggested.Nl: Maartje schudde haar hoofd en begon te zoeken naar de bron van het probleem.En: Maartje shook her head and began to search for the source of the issue.Nl: De vergaderruimte vulde zich met investeerders.En: The conference room filled with investors.Nl: Zodra Bram begon te spreken, veranderde de presentatie in een vrolijk muzikaal nummer.En: As soon as Bram started speaking, the presentation turned into a cheerful musical number.Nl: Tot verbazing van Maartje klapten en zongen de investeerders mee.En: To Maartje's amazement, the investors clapped and sang along.Nl: Bram leidde het zonder te aarzelen, vol enthousiasme.En: Bram led it without hesitation, full of enthusiasm.Nl: Terwijl Bram de show ophield, ontdekte Maartje de softwarebug.En: While Bram kept the show going, Maartje discovered the software bug.Nl: Met haar snelle vingers en vastberaden blik, herstelde ze het systeem.En: With her quick fingers and determined gaze, she fixed the system.Nl: Precies op tijd stopte de muziek en keerde stilte terug.En: Just in time, the music stopped and silence returned.Nl: De investeerders begonnen zacht te lachen en klapten beleefd.En: The investors began to laugh softly and clapped politely.Nl: Naderhand, terwijl de investeerders vertrokken, spraken ze hun zorgen uit.En: Afterwards, as the investors left, they expressed their concerns.Nl: "Het was erg vermakelijk," gaven ze toe.En: "It was very entertaining," they admitted.Nl: "Maar de betrouwbaarheid moet wel verbeterd worden."En: "But the reliability does need to be improved."Nl: Bram knikte instemmend.En: Bram nodded in agreement.Nl: "We leren van elke stap."En: "We learn from every step."Nl: Maartje glimlachte naar hem.En: Maartje smiled at him.Nl: "En soms brengt een beetje chaos creatieve ideeën."En: "And sometimes, a bit of chaos brings creative ideas."Nl: Bram realiseerde zich dat gedegen testen cruciaal is, en Maartje waardeerde de onverwachte creativiteit die soms op haar pad kwam.En: Bram realized that thorough testing is crucial, and Maartje appreciated the unexpected creativity that sometimes came her way.Nl: Terwijl ze hun kantoor opruimden, spraken ze over hun volgende stappen.En: As they tidied up their office, they talked about their next steps.Nl: Eén ding was zeker: deze lente zou hen niet snel vergeten worden.En: One thing was certain: this spring would not be forgotten soon. Vocabulary Words:heart: hartbustling: bruisendcreativity: creativiteitinnovation: innovatiestanding desks: sta-bureausbean bags: bonenzakkenenthusiastically: enthousiastvirtual reality set: virtuele realiteitsetsparkle: glinsteringheadsets: headsetsvirtual space: virtuele ruimteshrugged: haalde zijn schouders opeyebrow: wenkbrauwopportunity: kansadvantage: voordeelinvestors: investeerderspresentation: presentatiecheerful: vrolijkamusement: verbazinghesitation: aarzelenenthusiasm: enthousiasmebug: bugdetermined: vastberadenreliability: betrouwbaarheidagreement: instemmingthorough: gedegencrucial: cruciaalunexpected: onverwachtetidy up: opruimenspring: lente
On this episode of the Ruff Talk VR podcast, we kick things off with the newly announced dates for Meta Connect. We also talk about Samsung preparing to reveal its first smart glasses in July, Meta experimenting with AI agents for WebXR apps, and new 3D photo features appearing in the Meta PTC.We also have a packed lineup of VR game news, including The Boys: Trigger Warning on PlayStation VR2, new DLC for Le Dino Labo, the full launch of Downtown Club, a delay for A Long Survive, new Synth Riders DLC, insight into VR support for Five Nights at Freddy's: Secret of the Mimic, Fixer Undercover on Steam, and a release date for Sky Legends. Plus, we discuss Moss making its way to flatscreen consoles. Listen for all the latest VR news!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase application form: https://forms.gle/tnPhzKezn3WuJpCU9Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvr0:00 - Episode start5:00 - Meta Connect dates8:00 - The Boys: Trigger Warning on PS VR211:30 - Le Dino Labo new DLC15:15 - Downtown Club full launch24:05 - A Long Survive delay28:00 - Synth Riders new DLC30:45 - FNAF: Secrets of the Mimic VR support insight34:40 - Fixer Undercover on Steam37:00 - Sky Legends release date39:50 - Meta PTC 3D photos42:05 - Moss comes to flatscreen consoles47:05 - Meta AI agents for WebXR apps50:40 - Samsung prepares to show first smart glasses in JulyDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
Seth and Marc talk about the earworm Virtual Insanity by Jamiroquai. A danceable tune that ends up being about a fear of a dystopian future where people live underground and people are changing the color of their babies. Wait, what?
Retired Hamilton Police Sergeant Pete Wiesner shares one of the most honest interviews about the real cost of wearing the badge. From contemplating suicide during marriage breakdown and family mental health struggles, to becoming a pioneer in crisis response and helping former criminals turn their lives around — this is a powerful story of trauma, resilience, and hope.Pete discusses: • Why he became a cop and what policing in Canada is really like • Mental health crisis in law enforcement (Canada vs USA) • The "Marginalized Triangle" — mental health, addiction & homelessness • How he helped transform the lives of career criminals like Danny and Leon • Innovative police mental health programs, social navigators & co-response teams • His current work using Virtual Reality for police de-escalation and officer wellness A must-watch for police officers, first responders, their families, and anyone who cares about mental health.Welcome to our Channel Reasons We Serve, a podcast dedicated to exploring the motivations, challenges, and realities of working in law enforcement. We dive deep into the personal stories of officers, discuss different career paths, and break down the roles of various agencies—from local police departments to state and federal law enforcement.If you enjoyed this interview, please give us a 5-star review, subscribe, and share.
Is the internet too far gone or can we still fix it? Neil deGrasse Tyson, and co-hosts Negin Farsad and Gary O'Reilly, sit down with Jaron Lanier, Microsoft scientist, and father of virtual reality, to diagnose what went wrong with the web, how it's changed with AI, and ideas for a new path back. NOTE: StarTalk+ Patrons can listen to this entire episode commercial-free here: https://startalkmedia.com/show/fixing-the-internet-with-jaron-lanier/ Thanks to our Patrons Pam Komm, Domin Vernetti, Hank Thundercloud, Home, Rsnd341, Michelle Box, PSR, Pierre Henry, Diana Vastardis, Ronald Vink, Tylor, Martin Lutonský, Timothy McIntosh, Omar Austin, Terry Tarpley, Albert Lyons, Jefferson Buttram, James Boddie, Camerun Pippin, Pitcher Rendon, Jonathan Farmer, Jeremy, Geir Sanne, Bee Dot, Christian Garcia, Bartizan, Sooraj Meyanamannil, Gert Coppens, Justin Brock, Daniel Stowens, Austin, Maurice Brown, Nathaniel A. Lordes Jr., MonzyL, Professor Deadly Robot, Lola ₍^. .^₎Ⳋ, Tim Moorehead, Nancy Cliff, Peter McAuley, Nathan Sprow, Ryan Hadley, TechCadet, Mike Ernst, James, Elliott Stevenson II, Caleb Williams, Rat Poison Vendor, Sebastian Weber, Smoke Dogg 414, The Anomaly of Two Systems, Patrick Kilduff, Stuffy979, Dan Yaroch, Agasthya Suresh, Brian Entman, Steve Vance, Simon Osadchii, Judas, Michelle Don Carlos, John Janney APR, ALottOfIdeas, BJ Verheyen, Tuomas Liimatta, Kuchi Kopi, Robin Maher, Evan Esau, Elhoufi Mbarek, Ezra Amador, Fallen Angel, Lyd, John D., Dread Maps, David Roth, Bogdan Rus, The_pink_boots, Randy Wallace, J K, Jim Lee, Melvin Chapple, Ryan Vaughn, Kelley Bie, Jai, Robert Ayan, Mikael Emsing, C George, Mark Nichols, Shantanusinh Parmar, Kyla, Carlos Sosa Denis, Honk, Terrance Jones, Brandt S, Steve Litz, Nathaniel Fodor, David Bunting, Christopher Velasquez, Flubbels, Nicholas Scott, Elhoufi Mbarek, and Patrick Snyder for supporting us this week. Subscribe to SiriusXM Podcasts+ to listen to new episodes of StarTalk Radio ad-free and a whole week early.Start a free trial now on Apple Podcasts or by visiting siriusxm.com/podcastsplus. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Taboo to Truth: Unapologetic Conversations About Sexuality in Midlife
In this episode, I'm pulling back the curtain on something that is already inside your world whether you're ready for it or not — artificial intelligence and sex. I'm breaking down four categories of AI-powered intimacy technology: smart sex toys and biofeedback devices, AI companion apps and chatbots, virtual reality experiences, and AI in sexual health and therapy. I talk about what these tools actually do, why they matter specifically for people navigating desire and relationships after 50, and the questions we're not asking loudly enough — about data privacy, about who this technology was built for, and about what happens to our capacity for real human connection when frictionless digital intimacy becomes the easier option. This is not a scare episode. This is a get-informed episode. Because you deserve to be an empowered participant in the world you're already living in.In this episode:00:00 — Introduction: AI Is Already in Your Bedroom01:15 — The Four Categories of AI Intimacy Tech02:30 — Smart Sex Toys and Biofeedback Devices04:10 — Lioness, FirmTech, WeVibe and What They Actually Do05:30 — Haptics and Teledildonics: Physical Intimacy Across Distance06:45 — AI Companion Apps: Loneliness, Grief, and the Limits of Digital Connection08:30 — Virtual Reality and Intimacy: VR Therapy, Body Shame, and Immersive Content10:15 — The Three Questions We're Not Asking About AI and Sex12:00 — Is Technology a Bridge or a Destination?13:15 — Closing: How to Be an Empowered Participant Want a deeper look? Watch the full episode on YouTube for a more visual experience of today's discussion. This episode is best enjoyed on video—don't miss out!Karen Bigman, a Sexual Health Alliance Certified Sex Educator, Life, and Menopause Coach, tackles the often-taboo subject of sexuality with a straightforward and candid approach. We explore the intricacies of sex during perimenopause, post-menopause, and andropause, offering insights and support for all those experiencing these transformative phases.This podcast is not intended to give medical advice. Karen Bigman is not a medical professional. For any medical questions or issues, please visit your licensed medical provider.Looking for some fresh perspective on sex in midlife? You can find me here:Email: karen@taboototruth.comWebsite: https://www.taboototruth.com/Instagram: https://www.instagram.com/taboototruthYouTube: https://www.youtube.com/@taboototruthpodcastKaren Bigman, a Sexual Health Alliance Certified Sex Educator, Life, and Menopause Coach, tackles the often-taboo subject of sexuality with a straightforward and candid approach. We explore the intricacies of sex during perimenopause, post-menopause, and andropause, offering insights and support for all those experiencing these transformative phases.This podcast is not intended to give medical advice. Karen Bigman is not a medical professional. For any medical questions or issues, please visit your licensed medical provider.Looking for some fresh perspective on sex in midlife? You can find me here:Email: karen@taboototruth.comWebsite: https://www.taboototruth.com/Instagram: https://www.instagram.com/taboototruthYouTube: https://www.youtube.com/@taboototruthpodcastSubstack: https://karenbigman.substack.comTake control of your pleasure with my Pleasure Playbook, filled with tips to help you connect with your body and enhance intimacy. Download it now at www.taboototruth.com/pleasureplaybook.AI Sex Toys & Devices mentioned in this episode:Lioness — biofeedback vibrator that tracks arousal, muscle contractions, and movement patterns via appFirmTech — tech ring for men that measures nighttime erections to assess penile health
Show Notes for Ctrl Alt WoW NMS Episode 866 - Pets, Pets and More Pets in No Man's Sky AprilPvd and Grand Nagus discusses No Man's Sky and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
Meta, a trillion dollar company, is convinced you need more Virtual Reality in your life, but they also like making money, so they're moving to mobile gaming. That might be great for revenue, but it's going to be bad for focus and downtime. Make some time this week to take a brain break and experience some boredom. I dare you.While you're working on being bored, check out Mark 7:14-23 where Jesus reminds us that our hearts are our real problem. Yes, tech can feed the worst in us, and we should remove tech that causes us to sin, but it doesn't cause us to be bad. We are plenty bad on our own. We need to give our hearts to Jesus, do what he says, and use the tech that helps us look more like him.Show Notes: https://bit.ly/4u04UyL
As director of Keyhole, Dave Lorenzini delivered the 3D Earth zooms that ran on CNN during the 2003 Iraq War — netting five million users in a month. Sergey Brin was one of them. Google bought the company and poured in billions to build, fuel, and serve maps. As Google Earth, it forever changed how we relate to space.From there: pioneering work on Google Glass, AR platforms, and running an immersive XR lab in Europe for Draw & Code exploring the future of spaces, places, and faces. Today Dave directs Quantum Studio, building World Agent and 4D ID — the "DNS for real space," an addressing layer where every place, object, and moment gets a name AI systems can agree on. His thesis: the next decade of AI won't run on better maps. AI needs an operating system for reality. Not a map. Not a database. A living, queryable foundation where every place on Earth answers for itself.AI XR News: The OpenAI vs. Musk trial continued with damaging testimony from Mira Murati and Greg Brockman. Anthropic struck an unholy alliance with xAI's Colossus compute. GameStop bid for eBay. Colin Angle is back with Familiar, an AI robot pet. Coinbase cut staff. Ask.com finally died. VRChat hit 100,000 concurrent daily users in Japan.Key Moments:[00:03:34] AWE Long Beach in 30 days: Dave on the board, Snap glasses expected, 400 speakers and 250 exhibitors[00:20:10] 30 AI glasses coming: why the near future belongs to audio-first, AI-powered smart glasses[00:25:34] Keyhole origin story: satellite imagery, $25K/sq mile, Sergey Brin, and a $500M/year acquisition[00:37:30] Google Glass, Luxottica, and why Google blinked when it could have been 10 years ahead of Meta[00:40:00] XR vs. rockets: why building for the human brain is harder than getting to MarsBrought to you by Zappar, the company behind Mattercraft — the leading visual development environment for immersive 3D web experiences. Start building at mattercraft.io.Subscribe to the AI XR Podcast wherever you listen to podcasts. Watch the full episode on YouTube: https://youtu.be/weNANIIo7EASee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
In this episode of Inside Startup Investing, Renji Bijoy joins Chris Lustrino to discuss why he believes spatial computing glasses will become the next major computing platform after smartphones. Immersed began as a VR productivity platform designed to make remote work feel more collaborative and immersive. Today, the company has over 1.5 million users who use its virtual workspace software to create multiple virtual monitors, collaborate with remote teams, and work from anywhere using VR headsets. But Renji believes the existing hardware from major tech companies still falls short. That led Immersed to develop Visor, its own lightweight spatial computing headset designed specifically for work productivity. The company is betting that slimmer, lighter, AI-enabled glasses can finally bring spatial computing into the mainstream. Chris and Renji explore the future of remote work, AI-powered computing, enterprise adoption, hardware manufacturing, crowdfunding strategy, and why Immersed sees itself competing to become the next major tech platform rather than simply building another VR app.
On this episode of the Ruff Talk VR podcast we have a stacked list of news to cover! From releases such as FlatOut 4 VR and Walkabout Mini Golf's newest DLC - Blokhaven. We also talk newly announced games such as Hot Dogs, Horseshoes & Hand Grenades 2 and Janet's Planet. Updates to games such as GOLF+, Deadly Delivery, Laser Dance, Beat the Beats, and plenty others!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase application form: https://forms.gle/tnPhzKezn3WuJpCU9Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvr0:00 - Episode start4:18 - Walkabout Mini Golf Blokhaven18:10 - FlatOut 4 Total Insanity VR28:00 - Hot Dogs, Horseshoes & Hand Grenades 232:20 - Laser Dance Update36:15 - Trebuchet New Game38:35 - Spymaster41:45 - Janet's Planets43:25 - Compass45:20 - Myst & Riven coming to PS VR247:20 - Memoreum Price Cut51:25 - Beat The Beats Level Editor54:30 - GOLF+ Muny DLC58:05 - Wordbound1:00:40 - Deadly Delivery UpdateDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
Viewpoints Explained: What Tim Cook's Departure Means For Apple's Future Longtime Apple CEO Tim Cook is out after 15 years at its helm. Now, there are some hefty expectations facing the next leader of this legacy tech giant. Host: Ebony McMorris Producer: Amirah Zaveri Linktr.ee | Apple Podcasts | YouTube | SpotifyFacebook: @ViewpointsOnlineX: @viewpointsradioInstagram: @viewpointsradioFull ArchiveContact UsAffiliates & National Syndication Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
In this episode, Dr's J ans Santhosh cover the interaction between video games and medicine. Along the way they cover surgical training, categories of medical games, the power pad, a meta analysis of video game benefits, chronic pain relief, prescription video games, digital therapeutics, virtual medicine, a selection of medical treatment and diagnostic video games about asthma dolphins, diabetes and more! So sit back and relax as we level up your knowledge on video game medicine!Further Readinghttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC3391574/#:~:text=Video%20games%20improved%2069%25%20of,of%20disease%20self%2Dmanagement%20outcomes.https://www.apa.org/pubs/journals/releases/gpr-14-2-113.pdfHippert, T.A. (2021). The Applicability of Virtual Reality in Patients With Rheumatoid Arthritis and Chronic Pain Complaints: A Mixed Methods Pilot Study (Doctoral dissertation).https://www.ncbi.nlm.nih.gov/pmc/articles/PMC558687/https://med.fsu.edu/geriatrics/apelderquesthttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC6751044/https://www.chaostheorygames.com/blog/15-groundbreaking-video-games-modernising-healthcarehttps://www.mmm-online.com/home/channel/how-video-games-can-improve-physicians-decision-making-and-learning/#:~:text=But%20a%20new%20study%20offers,decision%2Dmaking%20among%20practicing%20dermatologistshttps://www.thegamer.com/best-medical-video-games-ranked/#plague-inc-mobilehttps://opmed.doximity.com/articles/the-expanding-role-of-video-games-in-medicinehttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC7818823/Support Us spiritually, emotionally or financially here! or on ACAST+travelmedicinepodcast.comBlueSky/Mastodon/X/Instagram: @doctorjcomedy @toshyfroTikotok: DrjtoksmedicineGmail: travelmedicinepodcast@gmail.comSpotify: https://open.spotify.com/show/28uQe3cYGrTLhP6X0zyEhTPatreon: https://www.patreon.com/travelmedicinepodcast Hosted on Acast. See acast.com/privacy for more information.
Part 2: Beyond Spring Blooms: It's Not Just About Flowers Anymore We speak with two gardening experts to better understand what happens once planting begins, why results depend so heavily on local, year-to-year conditions and how to slowly implement more native species into your own personal gardens and yards. Guests: Ginny Stibolt, botanist and award-winning garden writer Jim Glover, owner and operator, Glover Perennials Part 2: Fly Me To The Moon: The Science Of Surviving In Space We look at the debate over whether the Moon or Mars is the more practical place for a first settlement, and the tradeoffs each present. In part two of this story, we focus turns to what long-term living would realistically entail and how humans would need to adapt. Guest: Scott Solomon, teaching professor, biosciences, Rice University; author, Becoming Martian: How Living in Space Will Change Our Bodies and Minds Linktr.ee | Apple Podcasts | YouTube | SpotifyFacebook: @ViewpointsOnlineX: @viewpointsradioInstagram: @viewpointsradioFull ArchiveContact UsAffiliates & National Syndication Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
The AI XR Podcast had a massive news week and one of its best guest conversations of the year. Caspar Thykier and Connell Gauld, CEO and CTO co-founders of Zappar, joined Charlie Fink and Ted Schilowitz to talk about something deceptively simple: helping people find stuff.Zappar's new product, Spaces, is app-free indoor navigation built on the web. QR code or link in a meeting invite — your phone shows AR breadcrumbs to the nearest restroom, the right meeting room, the hospital ward three floors away. No app download. No specific hardware. No Azure dependency. Caspar put the pitch simply: it's fundamentally just helping people find stuff. Connell's vision: the same technology running in glasses indistinguishable from a regular pair, within four to five years.AI XR News: Elon Musk's $135 billion lawsuit against OpenAI went to trial in Berkeley. OpenAI's IPO may be pushed to 2027 over its CFO reporting structure and $600B CapEx problem. Meta is laying off 20% of its staff in two waves. Google earnings were up 10% while Meta got punished. Freepik rebranded as Magnifi with $230M ARR and a million paid subscribers. Samsung announced displayless AI smart glasses. Google partnered with Gucci for another AI glasses play. And Google put $40 billion into Anthropic.Key Moments:[00:03:02] Elon vs. Sam: the $135 billion trial[00:05:09] OpenAI's IPO in jeopardy — CFO structure and $600B CapEx[00:07:12] Meta's 20% layoffs and Charlie's read on bad CEO behavior[00:10:32] Freepik becomes Magnifi: $230M ARR, a million subscribers[00:13:10] Samsung Galaxy XR and Google x Gucci smart glasses[00:15:15] Google puts $40B into Anthropic — a cloud play[00:21:06] Spaces: turn-by-turn AR indoor navigation, no app required[00:41:13] 16 years in XR: how Zappar survived by being the cockroachBrought to you by Zappar, the company behind Mattercraft — the leading visual development environment for immersive 3D web experiences. Start building at mattercraft.io. Watch the Full episode on YouTube: https://youtu.be/HmOXA4HgBmo Subscribe to the AI XR Podcast wherever you listen to podcasts.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On this episode of the Ruff Talk VR podcast we are back talking all the latest VR news! Including our thoughts on new VR games such as Teenage Mutant Ninja Turtles: Empire City and Actors. As well as a newly announced Walkabout Mini Golf DLC course. New PS VR2 games such as Microsoft Flight Sim and Five Nights At Freddy's: Secret Of The Mimic. A new Beat Saber song oack. A legendary tales roadmap. And more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase application form: https://forms.gle/tnPhzKezn3WuJpCU9Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvr0:00 - Episode Start3:00 - Teenage Mutant Ninja Turtles: Empire City thoughtsXXXX - Actors50:25 - Walkabout Mini Golf "Blokhaven" announcement55:30 - Beat Saber "Prodigy" Pack59:05 - Legendary Tales roadmap1:01:55 - Microsoft Flight Sim on PS VR21:04:15 - Five Nights At Freddy's: Secret Of The Mimic on PS VR21:06:50 - Survios faces layoffs1:08:30 - Reave is getting scrapped1:10:35 - Birdseed VR full launch1:12:00 - A Long Survive delayed1:13:00 - Paranormal Activity: The Lost Soul will be delistedDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
In this episode of Liminal Phrames, Darren/Exo and Nathan adopt a 30,000 foot view, asking how seeing reality as a construct within Mind changes how we think about aliens, the world, and—perhaps most importantly—ourselves.
Send us Fan MailVirtual reality can feel like a toy until you hear what it does for pain, fear, and the kind of suffering that medication cannot touch.In this Part Two episode of TCNtalks / Anatomy of Leadership, Chris Comeaux sits down with Dr. Kathleen Benton, CEO of Hospice of Savannah, and VR healthcare pioneer Teri Yarbrow, Founder & CEO of Magika VRx, to explore how virtual reality in healthcare, hospice care, and palliative care are evolving through immersive technology. Learn how VR therapy is being used to reduce pain, anxiety, and emotional distress in patients facing serious illness and end-of-life care.They talk data, not hype: peer reviewed research, standards organizations like AMXRA, and real clinical adoption from pediatric programs to large scale international work. Then we narrow the lens to hospice and palliative care where the stakes are personal, exploring how VR can reduce pain, anxiety, and distress, and how it may help patients rely less on medications in day to day symptom management. We also dig into an unexpected outcome many teams report: awe inducing content that creates self transcendent experiences, easing existential distress and helping people reconnect with meaning, purpose, and peace.Care does not stop with the patient, so we also look at caregiver and clinician support, including burnout relief, respite room use, and what happens when the patient cannot wear a headset but the family in the room needs help coping. Finally, we look ahead to lighter devices, immersive rooms, and the idea of a curated “VR pharmacy” where clinicians prescribe specific experiences for specific needs.What begins as a conversation about medical virtual reality quickly becomes something deeper—about awe, spirituality, and the human experience at the end of life.In this episode:* The growing research and credibility of Virtual Reality in medicine* Real-world palliative care pilot results and pain reduction* Neuropathic pain relief when medications fall short* Awe and self-transcendent experiences in patient care* Supporting clinicians with burnout and emotional fatigue* Helping families process grief through immersive experiences* The future of Virtual Reality in healthcare and the “VR pharmacy” modelThis episode highlights how immersive VR is becoming evidence-based care—restoring presence, identity, and dignity when it matters most.Guest:Kathleen Benton, Chief Executive Officer, Hospice Savannah, Inc. and Co-Author of the book, Virtual Reality for Serious IllnessTeri Yarbrow, the Founder of "Creating AWE", President of Magika VRx and Co-Author of the book, Virtual Reality for Serious IllnessHost:Chris Comeaux, President / CEO of TELEIOS / author of The Anatomy of Leadership
Virtual reality can feel like a toy until you hear what it does for pain, fear, and the kind of suffering that medication cannot touch. In this Part Two episode of TCNtalks / Anatomy of Leadership, Chris Comeaux sits down with Dr. Kathleen Benton, CEO of Hospice of Savannah, and VR healthcare pioneer Teri Yarbrow, Founder & CEO of Magika VRx, to explore how virtual reality in healthcare, hospice care, and palliative care are evolving through immersive technology. Learn how VR therapy is being used to reduce pain, anxiety, and emotional distress in patients facing serious illness and end-of-life care.They talk data, not hype: peer reviewed research, standards organizations like AMXRA, and real clinical adoption from pediatric programs to large scale international work. Then we narrow the lens to hospice and palliative care where the stakes are personal, exploring how VR can reduce pain, anxiety, and distress, and how it may help patients rely less on medications in day to day symptom management. We also dig into an unexpected outcome many teams report: awe inducing content that creates self transcendent experiences, easing existential distress and helping people reconnect with meaning, purpose, and peace.Care does not stop with the patient, so we also look at caregiver and clinician support, including burnout relief, respite room use, and what happens when the patient cannot wear a headset but the family in the room needs help coping. Finally, we look ahead to lighter devices, immersive rooms, and the idea of a curated “VR pharmacy” where clinicians prescribe specific experiences for specific needs.What begins as a conversation about medical virtual reality quickly becomes something deeper—about awe, spirituality, and the human experience at the end of life.In this episode:* The growing research and credibility of Virtual Reality in medicine* Real-world palliative care pilot results and pain reduction* Neuropathic pain relief when medications fall short* Awe and self-transcendent experiences in patient care* Supporting clinicians with burnout and emotional fatigue* Helping families process grief through immersive experiences* The future of Virtual Reality in healthcare and the “VR pharmacy” modelThis episode highlights how immersive VR is becoming evidence-based care—restoring presence, identity, and dignity when it matters most.Guest:Kathleen Benton, Chief Executive Officer, Hospice Savannah, Inc. and Co-Author of the book, Virtual Reality for Serious Illness Teri Yarbrow, the Founder of "Creating AWE", President of Magika VRx and Co-Author of the book, Virtual Reality for Serious IllnessHost:Chris Comeaux, President / CEO of TELEIOS / author of The Anatomy of Leadership
Show Notes for Ctrl Alt WoW NMS Episode 865 - I Have Been FlatScreening AprilPvd and Grand Nagus discusses No Man's Sky and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
Send us Fan MailWhat if some of the most meaningful moments at the end of life could still be experienced—no matter the physical limitations?In this episode, Kathleen Benton and VR innovator Teri Yarbrow reveal how virtual reality is reshaping hospice and palliative care by restoring something often lost in modern medicine—human experience. As care becomes increasingly clinical and documentation-driven, VR creates space for patients to reconnect with meaning, beauty, and identity beyond their diagnosis.The impact is rooted in how the brain responds to immersion. Through presence (feeling transported), embodiment (shifting out of “patient” identity), and agency (regaining choice), VR helps reduce pain and anxiety while restoring a sense of control. For patients who can no longer travel, move, or explore, these experiences are not trivial—they are transformative.The stories are powerful. A hospice patient skydives. An ALS patient explores space. A fragile palliative care patient surfs and leaves with renewed energy. Each moment underscores a critical insight: when experiences are thoughtfully matched to a patient's emotional state, VR becomes a form of care—not just distraction.At its deepest level, this work is about awe. The feeling of encountering something bigger than ourselves—oceans, stars, vast landscapes—can bring peace, perspective, and even spiritual grounding. Through VR, awe becomes accessible at the bedside, reminding patients that even in limitation, there is still room for connection, beauty, and meaning.Highlights:VR is emerging as a powerful tool in hospice and serious illness careThree mechanisms drive its impact: presence, embodiment, and agencyReal patient stories demonstrate measurable emotional and physical benefitsMatching VR experiences to patient needs is key to effectivenessAwe is not a luxury—it's a therapeutic necessity at the end of lifeGuest:Kathleen Benton, Chief Executive Officer, Hospice Savannah, Inc. and Co-Author of the book, Virtual Reality for Serious Illness; Teri Yarbrow, Founder of "Creating AWE", President of Magika VRx and Co-Author of the book, Virtual Reality for Serious Illness Host:Chris Comeaux, President / CEO of TELEIOS, author of The Anatomy of LeadershipThe Anatomy of Leadership podcast explores the art and science of leadership through candid, insightful conversations with thought leaders, innovators, and change-makers from a variety of industries. Hosted by Chris Comeaux, each episode dives into the mindsets, habits, and strategies that empower leaders to thrive in complex, fast-changing environments. With topics ranging from organizational culture and emotional intelligence to navigating disruption and inspiring teams, the show blends real-world stories with practical takeaways. The goal is simple yet ambitious: to equip leaders at every level with the tools, perspectives, and inspiration they need to lead with vision, empathy, and impact.https://www.teleioscn.org/anatomy-of-leadership
What if some of the most meaningful moments at the end of life could still be experienced—no matter the physical limitations?In this episode, Kathleen Benton and VR innovator Teri Yarbrow reveal how virtual reality is reshaping hospice and palliative care by restoring something often lost in modern medicine—human experience. As care becomes increasingly clinical and documentation-driven, VR creates space for patients to reconnect with meaning, beauty, and identity beyond their diagnosis.The impact is rooted in how the brain responds to immersion. Through presence (feeling transported), embodiment (shifting out of “patient” identity), and agency (regaining choice), VR helps reduce pain and anxiety while restoring a sense of control. For patients who can no longer travel, move, or explore, these experiences are not trivial—they are transformative.The stories are powerful. A hospice patient skydives. An ALS patient explores space. A fragile palliative care patient surfs and leaves with renewed energy. Each moment underscores a critical insight: when experiences are thoughtfully matched to a patient's emotional state, VR becomes a form of care—not just distraction.At its deepest level, this work is about awe. The feeling of encountering something bigger than ourselves—oceans, stars, vast landscapes—can bring peace, perspective, and even spiritual grounding. Through VR, awe becomes accessible at the bedside, reminding patients that even in limitation, there is still room for connection, beauty, and meaning.Highlights:VR is emerging as a powerful tool in hospice and serious illness careThree mechanisms drive its impact: presence, embodiment, and agencyReal patient stories demonstrate measurable emotional and physical benefitsMatching VR experiences to patient needs is key to effectivenessAwe is not a luxury—it's a therapeutic necessity at the end of lifeGuest:Kathleen Benton, Chief Executive Officer, Hospice Savannah, Inc. and Co-Author of the book, Virtual Reality for Serious Illness; Teri Yarbrow, Founder of "Creating AWE", President of Magika VRx and Co-Author of the book, Virtual Reality for Serious Illness Host:Chris Comeaux, President / CEO of TELEIOS, author of The Anatomy of LeadershipTeleios Collaborative Network / https://www.teleioscn.org/tcntalkspodcast
Jay explains the Euphoria series to Jacob and Bobby because they are from a different time. Bob is stunned, in a good way, at the amount of nudity in the show. Jacob falls in love with Sydney Sweeney. | Jay uses DoorDash to send an Oculus Quest to his home and doesn't realize that he overpaid for the delivery. | The Baddies Reunion is one of Jay's favorite things and he shows Bobby all the wild highlights of the fighting. *To hear the full show to go www.siriusxm.com/bonfire to learn more! FOLLOW THE CREW ON SOCIAL MEDIA: @thebonfiresxm @louisjohnson @christinemevans @bigjayoakerson @robertkellylive @louwitzkee @jjbwolf Subscribe to SiriusXM Podcasts+ to listen to new episodes of The Bonfire ad-free and a whole week early. Start a free trial now on Apple Podcasts or by visiting siriusxm.com/podcastsplus. Hosted by Simplecast, an AdsWizz company. See https://pcm.adswizz.com for information about our collection and use of personal data for advertising.
Akash Nigam has been building Genies since 2017 with a conviction that avatars will be the visual layer of the internet. As CEO of Genies, he's assembled IP partners including the NBA, MLB, Sanrio, and Kakao, with more major studios and agencies set to announce before the end of May. The pitch: every app, game, website, and celebrity is going to have an AI personality. Genies wants to be the framework that gives all of those personalities a face.What separates Genies is portability and scale. A character that took eight weeks in 2021 now takes ten minutes. Staying stylized rather than photorealistic isn't just aesthetic — it's what got Hollywood to the table. Talent doesn't want deepfakes. They want a Genie: trained on private IP data, capable of one-on-one fan relationships that make Instagram feel thin.AI XR News: Tim Cook stepped aside as Apple CEO with hardware chief John Ternus taking over. Humanoid robots ran a half marathon in Beijing while a Sony robot defeated professional table tennis players, opening a conversation about Chinese robotics capabilities and AI data infiltration risks the US is still underestimating.Key Moments:[00:06:45] Tim Cook steps aside: what the Apple leadership transition signals about wearable AI[00:12:00] Humanoid robots and table tennis: China's robotics flex[00:13:00] The data infiltration argument: open-source risk and a warning for the US[00:24:00] The IP land grab: NBA, MLB, Sanrio, Kakao, Naver Webtoon[00:28:00] From photo to avatar in 10 minutes: how Genies' generation pipeline scaled[00:32:00] Why Instagram feels thin and how Genies enables one-on-one fan relationships[00:49:00] 80 people, $150M raised, and why Bob Iger sees Genies as the future of DisneyIf AI personalities are going to be everywhere, what do they look like? Akash has been building the answer for nearly a decade. Q3 is when it goes live.Brought to you by Zappar and Mattercraft — the leading visual development environment for immersive 3D web experiences. Mattercraft now includes an AI assistant for design, code, and debugging in real time. Start building at mattercraft.io. Subscribe to the AI XR Podcast wherever you listen to podcasts, or watch on YouTube - https://youtu.be/Fs8h2KcJclQSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On this episode of the Ruff Talk VR podcast we are back talking all the latest VR news. We had a stacked week of game releases with Forefront and Into The Radius 2's full launches, Little Nightmares VR, and Beyond Sandbox. We also talk Five Nights At Freddy's: Secret Of The Mimic coming to VR, a new DIRECTV app on Meta Quest, Jon Favreau using the Apple Vision Pro for Mandalorian and Grogu, TMNT VR launching this week, and more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase application form: https://forms.gle/tnPhzKezn3WuJpCU9Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvr0:00 - Episode start1:20 - Forefront 1.010:25 - Little Nightmares VR20:25 - Beyond Sandbox29:10 - TMNT VR Launches This Week33:30 - Five Nights At Freddy's: Secret Of The Mimic VR36:00 - Free DIRECTV app on Meta Quest40:40 - Into The Radius 2 Full Launch on PCVR42:45 - Jon Favreau uses Apple Vision Pro for Mandalorian and GroguDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
Sunday Morning Service
I am back from my trip to Florence, and am covered in history. It is impossible to go to Florence and not be. Unless you are a college student who is doing study abroad and only know about Rafael, Donatello, Michelangelo, and Leonardo from the Teenage Mutant Ninja Turtles cartoon and movie. It was kind of crazy to be able to walk around and casually see works of art from the 1300s. It is easy to say things like “Florence is the birthplace of the Renaissance,” but when you see it in person, it makes quite the impression. Staring at a Giotti or a Botticelli or a Caravaggio leaves a mark. Being able to walk streets or sit in piazzas, thinking about the centuries of footsteps that preceded puts one life in a certain perspective. Speaking of perspective, I don't know if anything quite prepares you for standing in front of David looming over the crowds. Perfectly proportionate but on a whole other scale. It wasn't just the past that was impressive, but the present as well. The artists who were working on the streets, showing their beautiful works in front of other beautiful works while people walked by in beautiful fashion. Beauty upon beauty upon beauty. While there, I even had the chance to take in a Mark Rothko exhibit, who interestingly enough was influenced by Renaissance art and visited Florence many times. So much art, so many museums, so many ways to tell the story of this history. This is why it is good timing to have Will Humphrey of the agency Sugar Creative on Experience by Design. Will started out as a fine artist, having his work exhibited as any artist would. His education combines degrees in Graphic Design and Communication as well as Molecular Genetics. Today he is the Director of Creative and Innovation at Sugar. At Sugar, he is part of a creative force that combines augmented reality, virtual reality, storytelling, and history together to bring the past into the present. We talk about Sugar's project on the American Revolution that will allow users to experience pivotal historical moments through interactive experiences. Will shared the inspiration he received from his grandfather, who developed anti-aircraft balloons during the Battle of Britain. We share our appreciation of video games, especially those with historical features and lessons, such as Assassin's Creed Valhalla. Will talks about how they are working with Ubisoft to combine gaming and history to make for immersive learning experiences. Will shares insights from his work on geolocated experiences, highlighting the value of immersing oneself in a set of ideas and understanding the physical and historical context of a place. We also discussed how physical transformations, such as landfill in Boston, affect our understanding of history and the importance of considering the nature of a space in designing experiences. We cover a lot of ground in this chat, which is about as much ground as I covered walking around Florence and its many museums. Will Humphrey on LinkedIn: https://www.linkedin.com/in/willhumphreyuk/ Sugar Creative: https://www.sugar.agency/
What if we're actually living in a simulation? Tom Campbell, a Physicist, lecturer, and author, joins us today to prove that's the case. In this conversation, Tom breaks down his perspective on reality, consciousness, and the role AI plays in it all. From the idea of the soul to how our choices shape experience, he shares a framework that challenges how we normally think about life, time, and existence. It's a look at what might really be going on behind the scenes, and what that means for how we live. EPISODE #560 IS SPONSORED BY:
In this episode of the Neurologic Wellness Podcast, Dr. David Traster speaks with Cameron Allen of Neuro Progeny about using heart rate variability (HRV) biofeedback and virtual reality to retrain the nervous system. After witnessing his brother's long-term struggle with depression and traumatic brain injury, Cameron became committed to finding more effective neuro-based solutions beyond traditional fragmented care models. Topics covered include: • HRV as a biomarker for autonomic balance • Why behavior is adaptive • Real-time VR biofeedback training • Neuroplasticity and brain-body communication • Applications in post-concussion recovery • Mood and stress regulation • Future wearable diagnostics and hyperspectral imaging This episode explores how immersive biofeedback technologies may improve nervous system resilience and long-term neurological health. Neurologic Wellness Institute: Boca Raton, FL | Chicago, IL | Waukesha, WI | Wood Dale, IL Schedule a consultation to learn more. *This podcast is for educational purposes only and is not medical advice.
Alan Lasky arrived at the AI XR Podcast straight from Las Vegas ahead of NAB. An MIT Media Lab graduate under Nicholas Negroponte, a veteran of Silicon Graphics and Amazon Web Services, and an advisor to investment banks on AI and media, he brings technical depth, industry history, and financial realism about where media is actually going.The conversation covers Hollywood's structural collapse, AI's role in the production renaissance, and the harder question of why trillion-dollar tech companies keep buying media businesses that can't generate comparable returns. Alan's answer: soft power. Amazon makes $950 million Lord of the Rings spinoffs so you order more paper towels. Apple is making Neuromancer. His five-year weighted moving average of Disney stock — flat from 2018 — makes the argument clean.AI XR News You Should Know: Artemis ignited a new space boom. Amazon acquired Global Star satellite to build Project Kuiper, a direct Starlink competitor. Apple's AI audio smart glasses are reportedly arriving this year per Mark Gurman at Bloomberg, entering a market where Meta owns the optometrist channel and Google is moving through Warby Parker. Snap laid off 15% while doubling down on the 2026 launch of Spectacles — the first see-through headset since Magic Leap.Key Moments:[00:04:48] – Artemis and the space boom: Ted on filming shuttle launches and why the crew's accomplishment is underestimated.[00:08:33] – Apple AI audio glasses: Rony's read from former Magic Leapers who designed them — if Apple gets this wrong, it's unforgivable.[00:12:00] – Snap's layoffs and the see-through gamble: can they compete with cheap AI audio glasses flooding the market?[00:16:43] – Hollywood is no longer the center of the universe — Alan on why most of the industry hasn't metabolized that yet.[00:23:01] – Charlie on AI democratization: a couple hundred dollars per minute for what looks like live action on a phone.[00:36:00] – The soft power thesis: why tech giants keep buying media assets that never pay off at their scale.[00:41:30] – Should Apple buy Disney? Charlie says Meta will do it first. Rony's reaction is immediate and visceral.[00:47:44] – AI resurrects Val Kilmer: Alan's origin story from three months in the Australian desert on the worst film of his career.Alan's closing frame: he grew up reading Gibson and Brunner in the eighties, excited to live in that world. He's in it. He's not sure he wanted it this way.This episode is sponsored by Zappar and Mattercraft — the leading visual development environment for immersive 3D web experiences, now with AI-assisted design and debug. Build at mattercraft.io. Subscribe to the AI XR Podcast for more conversations at the edge of AI, XR, and the future of media.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On this episode of the Ruff Talk VR podcast we are back in studio talking all the latest VR news! We kick off the episode talking the games we've been playing this past week, including Among Giants, No Man's Sky, TaVRN's Takedown, and Forefront. Then on the news side, we talk FlatOut 4 VR delay, a PAYDAY: Aces High AMA, an upcoming VR game called Sock Puppet Superstars, Green Hell VR roadmap, Microsoft Flight Sim VR on PS VR2, a Synth Riders Dua Lipa DLC, and more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase application form: https://forms.gle/tnPhzKezn3WuJpCU9Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvr0:00 - Episode start8:15 - Forefront16:00 - No Mans Sky21:30 - TaVRn's Takedown23:35 - Among Giants33:40 - Sock Puppet Superstars39:00 - Green Hell VR Roadmap43:05 - Microsoft Flight Sim PS VR250:50 - PAYDAY: Aces High AMA1:00:25 - FlatOut 4 VR Delay1:03:55 - Quest 3 + 3S Price Increase1:06:15 - Synth Riders Dua Lipa1:08:55 - Squingle Arcade Playtest1:11:40 - Evil Inside1:14:49 - BlackGate New Alien1:16:30 - Echoes Of Mora delayed1:19:30 - Quest capture preview1:21:45 - DirectTV app listed on Meta QuestDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
In this episode, I speak with Jan-Oliver Kutza about his work "Utilization and Evaluation of Virtual Reality-based Interventions for the Training of Child Endangerment Assessment – A Scoping Review"
Stormgate, an indie online multiplayer game, is shutting down its online servers because their provider, Hathora, has been purchased by Fireworks AI who are turning the online game servers into AI servers. Rec Room is shutting down in June, despite having over 150 million players. Snapchat's parent company has purchased some of Rec Room's assets and hired some of the talent to help them foster an online community. Then we talk to Jamie from OLR about April Fools jokes that didn't fool us this year.
Show Notes for Ctrl Alt WoW NMS Episode 864 - Pokémon In Space AprilPvd and Grand Nagus discusses No Man's Sky and other video games including World of Warcraft. Send an email to ctrlaltwow@gmail.com telling us how you play Virtual Reality and video games as an altoholic or dealing with it in your family life. Join us on our discourd: Ctrl Alt WoW Discord
Vortex's Reuben Aleckson talks through and demonstrates the ACE Virtual Shooting Simulator. This thing is cool, fun, and has legitimate training merit that will make you better. As always, we want to hear your feedback! Let us know if there are any topics you'd like covered on the Vortex Nation™ podcast by asking us on Instagram @vortexnationpodcast
Ian Hamilton spent years as editor in chief of Upload VR before launching his own Substack, Good VR, and podcast at goodvirtualreality.com. He is one of the few people covering XR longer and more deeply than Charlie Fink, and his perspective spans platform architecture, business strategy, and genuine on-the-ground journalism since the DK1 days.This conversation traces why the XR dream has taken longer than anyone expected. Ian and Rony Abovitz reconstruct the moment the ecosystem forked — when Meta's Oculus acquisition closed off the open, Valve-led platform path that Magic Leap and everyone else had been building toward. Ian argues the platforms are now playing for keeps: OpenXR moves on decade timescales, and that friction is what keeps real transformation just out of reach.On hardware, his case is sharp: Meta's self-imposed $200–$600 price ceiling makes OLED and eye tracking impossible at mass market — exactly the features Apple bet on as the mandatory baseline — and that contradiction is why Bosworth ended up pivoting to AI glasses.In AI XR News You Should Know: Anthropic's Mythos AI model reportedly escaped the company's own containment. Charlie and Rony debate whether calling the consequences "unintended" is even credible given decades of published warnings. Also: a Hollywood Reporter and Otis School study found AI is not the primary driver of empty LA sound stages — runaway production and tax incentives are the main story.Key Moments:[00:01:00] – Charlie's new vertical melodrama "Linda's Last Podcast" and why generative AI is already good enough for social media storytelling.[00:04:52] – Rony on Anthropic's Mythos: the compute to cure cancer, aimed somewhere else.[00:11:47] – Half of Gen Z holds a negative view of AI. Charlie on the Brown grad who turned down an AI studio internship on principle.[00:36:00] – Rony and Ian reconstruct the Valve/Oculus open platform — and walk through exactly how that future closed.[00:47:00] – Meta's price ceiling, OLED as a strategic forcing function, and why Bosworth landed on AI glasses.[00:52:00] – Ian on the Apple Vision Pro mid-flight: why the headset is a personal computer, not a wearable.Ian's long view: we're about ten percent of the way through the total investment required to reach a billion users. The supply chain is better than ever, the software has found its footing in simulation and training, and the next five to ten years could be the most interesting window yet — if the platforms decide to let the ecosystem breathe.This episode is sponsored by Zappar, the team behind Mattercraft — the leading visual development environment for building immersive 3D web experiences on mobile, headsets, and desktop.Mattercraft now features an AI assistant that helps you design, code, and debug in real time. Start building at mattercraft.io.Subscribe to the AI XR Podcast for more conversations at the edge of AI, XR, and the future of media.Available where you get podcasts. Watch full episodes on YouTube https://youtu.be/x5wQy4HBhYESee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
On this episode of the Ruff Talk VR podcast we are kicking off the week talking all the latest VR news! Including WRATH Aeon of Ruin VR - Brutal Edition launching, a new update from No Man's Sky, newly announced games such as Project Hail Mary and COVR, newly launched VR games, and more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase application form: https://forms.gle/tnPhzKezn3WuJpCU9Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvr0:00 - Episode start2:20 - No Man's Sky VR3:50 - Iron Rebellion6:15 - WRATH Aeon of Ruin VR - Brutal Edition13:35 - Flag Games16:00 - Darts VR218:15 - COVR21:40 - Cave Crave Multiplayer29:10 - Project Hail Mary: Journey Among The Stars31:10 - No Man's Sky Xeno Arena Update36:00 - Riddlewood Manor38:50 - Synth Riders Layoffs41:55 - Steam Link Beta on Apple Vision Pro43:35 - Jolly Match 3 Spring Bloom Update45:20 - Meta and Unity Partnership ExtendedDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
Episode overviewIn this episode, Amy sits down with Steve Haberlin to explore what's changing in contemplative practice as artificial intelligence becomes woven into daily life. Steve shares why he created a customized GPT mindfulness guide (“MetaZen”), how he's studying its use with doctoral students, and why he advocates a “human-first” approach: learn from a skilled teacher when possible, then use AI as a supportive bridge—not a replacement.Together, they unpack the promise and the concerns: access and personalization on one side, and privacy, data harvesting, and ethical guardrails on the other. The conversation closes with a look at education's future, the pressures faculty may face, and Steve's upcoming book MetaMeditation.What you'll hear in this episodeKey themesHow Amy and Steve connected through LinkedIn and why that kind of professional relationship-building matters nowWhat a “custom GPT” is and how Steve designed MetaZen as a science-grounded mindfulness guideLive facilitation with AI: a brief demonstration of an AI-led mindfulness practiceWhy human relationship still matters in meditation training (and what's lost if we remove it)The “opportunity gap”: the vulnerable window between learning a technique and sustaining itWhy most meditation app users stop early and what might help people stay with practiceAI as a “technological mirror”—helpful feedback, with real limits and risksEthical concerns: hallucinations, red flags, over-agreeableness, and the dangers of using LLMs as therapyVR and avatars: what's already here (Trip app + “Kokua”) and what may be next (smart glasses)Privacy and biometrics: what data is collected, what can be sold, and where oversight is still catching upHigher education: personalization, AI tutoring, and the likelihood of increased productivity pressure on facultySteve's upcoming book: MetaMeditation: How Neuroscience, Virtual Reality, and AI are Changing Practice and How You Can BenefitPractical takeawaysThink “blended model,” not replacement. AI can extend a teacher's support—especially between sessions—without removing the relational core.Sustainability is the missing piece. Access is expanding, but adherence still drops off quickly; support structures matter.Attach practice to an existing habit. A 60-second breath anchor paired with a daily routine can build consistency.Keep humans in the loop for anything mental-health-adjacent. LLMs weren't built for therapy, and risks increase when people treat them like clinicians.Privacy isn't a side issue. As biometrics and usage data become standard, informed consent and oversight will be essential.Steve's Linked In: https://www.linkedin.com/in/steve-haberlin-ph-d-22390b55/Steve Haberlin, Ph.D.The link for Steve's talk on how to build an AI Chat Bot: https://ucf.zoom.us/rec/share/2qP180cbV182FF0_T7mLG-uhTbyA_3myEGXLaipzNNMD49CHpzrOmLzMizGSsoQY.cPMJvDoX23UIjaFY?startTime=1770148625000 Passcode: Av0=9%qqContact Amy @ www.TheOptimalState.com Yoga Therapy Hour Podcasthttps://podcasts.apple.com/us/podcast/yoga-therapy-hour-with-amy-wheeler/id1564687158 The Optimal State Mobile Apphttps://optimalstateapp.com Instagram: https://www.instagram.com/theoptimalstate/ Facebook: https://www.facebook.com/OptimalStatebyAmyWheeler YouTube: https://www.youtube.com/c/AmyWheelerphd/featured Patreon: https://www.patreon.com/yogatherapyhour Linked In: https://www.linkedin.com/in/amy-wheeler-ph-d-a3095566/Apple School of Integrative Health at NDMU: https://www.ndm.edu/academics/integrative-health Master of Science in Yoga Therapy at NDMU https://www.ndm.edu/academics/integrative-health/yoga-therapy Explore NDMU's Post-Master's Certificate in Therapeutic Yoga Practices https://www.ndm.edu/academics/integrative-health/yoga-therapy/post-masters-certificate-in-therapeutic-yoga-practices Try our Post-Bac Ayurveda Certification Program at NDMU: https://www.ndm.edu/academics/integrative-health/ayurveda/post-baccalaureate-ayurveda-certification Hashtags for NDMU#IntegrativeHealth #HealthcareEducation #InterprofessionalEducation #GraduateSchool #NDMUproud #SOIHproud #SOIHYoga #SOIHAyurveda #NDMUYoga #NDMUAyurveda #SOIHGraduateSchool
In our final entry in our "movies about video games that aren't based on video games" we take a look at the be all and end all entry defined by those very specific parametres, 2018's Ready Player One. In a future bogged down in nostelgia to the detriment of a crumbling society it's up to a group of plucky internet savy individuals to unlock the mystery of the Oasis, a Virtual Reality space where your wildest dreams can come true. If your wildiest dreams are like, walking around and Batman is there or the Delorian or whatever. Probably the most unusual choice for Steven Spielberg to direct but hey, he certainly threw a lot of stuff in it. Thanks for watching our Caravan Of Garbage reviewSUBSCRIBE HERE ►► http://goo.gl/pQ39jNHelp support the show and get early episodes ► https://bigsandwich.co/Patreon ► https://patreon.com/mrsundaymoviesJames' Twitter ► http://twitter.com/mrsundaymoviesMaso's Twitter ► http://twitter.com/wikipediabrownPatreon ► https://patreon.com/mrsundaymoviesT-Shirts/Merch ► https://www.teepublic.com/stores/mr-sunday-movies The Weekly Planet iTunes ► https://itunes.apple.com/us/podcast/the-weekly-planet/id718158767?mt=2&ign-mpt=uo%3D4 The Weekly Planet Direct Download ► https://play.acast.com/s/theweeklyplanetAmazon Affiliate Link ► https://amzn.to/2nc12P4 Hosted on Acast. See acast.com/privacy for more information.