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On this episode of the Ruff Talk VR podcast we are back talking all the latest VR news! Including newly announced VR games such as StarRupture and Discovery: Rogue Planet. We also talk updates to games such as Ragnarock and Hellsplit Arena. As well as a new community competition from GOLF+, AR glasses teased from Palmer Luckey, and more!0:00 - Episode startXXXX - StarRupture XXXX - Forefront updateXXXX - Discovery: Rogue Planet XXXX - Ragnarock updateXXXX - GOLF+ VR Open eventXXXX - Tactical Assault VR controversy XXXX - EssilorLuxottica Acquires LynxXXXX - Hellsplit: Arena UpdateXXXX - Palmer Luckey teases AR glassesDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
Neckar-Alb Podcast von RTF1 & RTF3 | Reutlingen Tübingen Zollernalb
Virtual Reality, da denken viele an Spiel, Spaß und Simulationen. Doch gerade in der Industrie und in anderen Bereichen der Wirtschaft, kann diese Technologie für Einsparungen von Material und Kosten sorgen. Wie, davon konnten sich die Teilnehmer der Innovationstage Zollernalb der IHK Reutlingen ein ganz konkretes Bild machen. Am Mittwochnachmittag gastierte die Veranstaltungsreihe bei der Firma Interstuhl in Meßstetten-Tieringen. | Videos in der RTF1 Mediathek: www.rtf1.tv | RTF1 - Wissen was hier los ist! |
Shaun Went is the Founder of Virtual Trades Inc. Learn more about your ad choices. Visit megaphone.fm/adchoices
In this week's episode, we speak with Jannis Hansa, speech pathologist, epidemiologist and researcher at the University of Applied Sciences Osnabrück in Germany, about the use of virtual reality (VR) to support real-world generalisation in voice therapy. Jannis discusses the challenge of helping clients apply therapy skills in everyday situations, how immersive VR environments can simulate real-life communication demands, the benefits and limitations of VR in clinical practice, and the importance of user-centred design in developing new therapy tools. Resources: Hansa & Hansen. (2025). User-centred qualitative evaluation of a fully immersive, head-mounted virtual reality application prototype to facilitate real-life transfer in voice therapy. IJSLP, 28, 303-315. https://doi.org/10.1080/17549507.2025.2473075 SPA members can access the article for free. For non-SPA members the first 50 people who click this link will be able to download the article for free: https://www.tandfonline.com/eprint/YMK7ZFDQBBNIZUYM8RUF/full?target=10.1080/17549507.2025.2473075 Hansa, LeFarth, Hansen. (2026). User experiences with fully immersive virtual reality applications in the context of speech-language pathology. A scoping review. IJLCD, 61(4), https://doi.org/10.1111/1460-6984.70289 Nudelman et al. (2026). Immersive Virtual Reality in the treatment of communication disorders: A scoping review. AJSLP, 1-17. https://doi.org/10.1044/2026_AJSLP-25-0059 Speech Pathology Australia acknowledges the Traditional Custodians of lands, seas and waters throughout Australia, and offers our respect to Elders, across all times and places. The Speak Up podcast recognises the central role of yarning and oral storytelling in Aboriginal and Torres Strait Islander culture, how this translates to knowledge translation, and that colonisation has interrupted these practices of Language and knowledge sharing. The Speak Up podcast acknowledges the need for truth-telling and deep listening, the central role that Language plays in connecting Aboriginal and Torres Strait Islander People with Culture, Country, and Community, and the interwoven nature of health, and social and emotional wellbeing. We recognise that the Traditional Owners of the Lands across Australia have been here since time immemorial, and that their sovereignty over this land, was never ceded. Free access to transcripts for podcast episodes are available via the SPA Learning Hub (https://learninghub.speechpathologyaustralia.org.au/), you will need to sign in or create an account. For more information, please see our Bio or for further enquiries, email speakuppodcast@speechpathologyaustralia.org.au Disclaimer: © (2026) The Speech Pathology Association of Australia Limited. All rights reserved. Important Notice, Please read: The views expressed in this presentation and reproduced in these materials are not necessarily the views of, or endorsed by, The Speech Pathology Association of Australia Limited (“the Association”). The Association makes no warranty or representation in relation to the content, currency or accuracy of any of the materials comprised in this recording. The Association expressly disclaims any and all liability (including liability for negligence) in respect of use of these materials and the information contained within them. The Association recommends you seek independent professional advice prior to making any decision involving matters outlined in this recording including in any of the materials referred to or otherwise incorporated into this recording. Except as otherwise stated, copyright and all other intellectual property rights comprised in the presentation and these materials, remain the exclusive property of the Association. Except with the Association's prior written approval you must not, in whole or part, reproduce, modify, adapt, distribute, publish or electronically communicate (including by online means) this recording or any of these materials.
Justin Barad is a pediatric orthopedic surgeon, a former Activision game developer, and the founder of Osso VR — one of the few companies in XR that has quietly built a real, profitable business while most of the industry was still searching for one. He joins Charlie and Ted to talk about why virtual reality turned out to be uniquely suited to medical training, and why the way we train surgeons today is still built on a model developed in the 1800s by a brilliant doctor with a serious drug problem.The core argument of the episode is simple: you should not practice on patients. The aviation industry figured this out decades ago — pilots recertify in simulators, not planes. Medicine has been slower to get there, but Osso VR is making the case with data. Nine published studies. Used in 50 countries. Over 300 training modules. And an objective assessment system that, in one study, showed a 230% performance difference between surgeons measured to be competent and surgeons who simply felt ready.Justin and Ted go deep on why objective assessment is the real power of the technology, not the immersion. They talk about why the residency model hasn't fundamentally changed since the 1890s, what it would take to actually shorten the 14-year road to becoming a surgeon, and why the company's most exciting growth right now isn't surgeons at all — it's nurses and allied health professionals, a market that dwarfs surgery by a factor of ten. The episode closes on an honest look back at 2016, when everyone in XR thought they were a year or two away from changing everything, and what Justin learned from being one of the first people to test those assumptions against reality.Brought to you by Zappar and Mattercraft, the leading visual development environment for immersive 3D web experiences. Start building at mattercraft.io. Hosted on Acast. See acast.com/privacy for more information.
On this episode of the Ruff Talk VR podcast we are back talking all the latest VR news! Inlcuding rumors of a cancelled Tomb Raider VR game, John Carmack reiterating his $1 million dollar guarantee to Microsoft for Team Beef's ID Software mods, Ghosts of Tabor: Legacy, Squingle Arcade launching, a new VR game from Cloudhead Games, and much more!0:00 - Episode start1:30 - Grim8:05 - Oblik VR face cover14:40 - Ghosts of Tabor: Legacy32:55 - Meta hints at Connect announcement 39:50 - John Carmack / Team Beef45:15 - Hot Dogs, Horseshoes & Hand Grenades 47:45 - Cloudhead Games next VR game49:35 - Lamborghini Apple Vision Pro app53:50 - Tomb Raider VR 58:25 - Squingle Arcade out now1:03:05 - Survive The Night on indefinite hiatus1:10:20 - Hellsplit Labyrinth1:14:45 - Meta Smart Glasses privacy LED1:19:40 - FitXR "Journey"Discord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
Doug Donovan, CEO of Interplay Learning, discusses how virtual reality and immersive simulations are transforming workforce training for data centers and other trades.
Welkom terug bij Radio Raccoons! In deze laatste aflevering voor onze zomerbreak (
Sony has announced that they are discontinuing the printing of video game discs within the next few years. You will not just own nothing and be happy, you will own nothing and play games. Besides the lack of physical ownership, the real issue is digital vulnerability, removal of digital content already purchased, price discrimination, and the elimination of classical gaming communities. That, and also the availability of disc drives and discs at premium prices suddenly. Also, if you thought some people were fooled by Secret Space Program stories inspired by movies and games, wait until VR and AR become far more mainstream.*The is the FREE archive, which includes advertisements. If you want an ad-free experience, subscribe below.
Many people believe robots will replace humans as companions, friends, and especially for sex. But VR, AR, and XR may fulfill that role long before. By hijacking the senses of site and hearing, not to mention with haptic technology, it is possible to simulate an inherent instinctual desire that may lead to extinction instead. Or, it could drive people to find the real world. *The is the FREE archive, which includes advertisements. If you want an ad-free experience, subscribe below.
Pass The Controller Podcast: A Video Game & Nerd Culture Show
The Pass The Controller Podcast is a show where a couple of best friends dive into the latest in gaming and nerd culture. In this episode Brenden, Mike, and Todd chat what they've been playing and watching including 007 First Light, Marathon, LEGO Batman, Todd's back on Virtual Reality, Star Wars: Galactic Racer, Dragon Ball Xenoverse 3, Among Us Story: On Guard, Among Us (show), Meccha Chameleon, and more! Be sure to SUBSCRIBE and LEAVE A REVIEW on Apple Podcasts, Spotify, or wherever you listen to the show! playmoreindies.com www.passthecontroller.io bsky.app/profile/passthecontroller.bsky.social x.com/passcontroller
On this episode of the Ruff Talk VR podcast we are back talking all the latest VR news! Kicking things off with our latest Grim shenanigans, we then go into the latest and greatest in the world of VR. Including Discord launching on the Meta Quest, sad news of A Township Tale closing down, Sony ending physical game production, this months Horizon+ games, updates to Cave Crave and Legendary Tales, and much more! 0:00 - Episode start01:35 - Grim15:25 - VirtualGo MR Multiplayer System19:10 - Discord on Meta Quest28:05 - A Township Tale closing down43:10 - July Horizon+ Games48:50 - Darts VR2 Update50:45 - Sony ending physical game production 1:03:55 - Legendary Tales update1:05:15 - Cave Crave update1:07:50 - Fanmade Perfect Dark VR portDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
Die Neue Galerie Gladbeck zeigt Arbeiten von Achim aus mehr als drei Jahrzehnten und macht dabei deutlich, wie konsequent sich der Medienkünstler mit der Frage beschäftigt, was ein Bild eigentlich ist! Viele der Arbeiten, die Achim in Gladbeck zeigt, sind fast ganz ohne Objektiv aber definitiv ohne Kamera entstanden. Stattdessen hat er mit Licht, Fotogrammen, Scannern oder digitalen Verfahren gearbeitet. Er lässt Bilder entstehen, die vertraut wirken und gleichzeitig unsere Vorstellung von Fotografie auf den Kopf stellen. Prof. Achim Mohné ist Fotograf, Medienkünstler und Professor für »Dokumentarische Fotografie und Transmediales Publizieren« an der Fachhochschule Dortmund. Er studierte an der Folkwang Universität der Künste in Essen und an der Kunsthochschule für Medien Köln. Seit mehr als drei Jahrzehnten beschäftigt er sich mit den Möglichkeiten fotografischer und technischer Bildproduktion. Seine Arbeiten verbinden Fotografie, Video, Virtual Reality, Klangkunst und künstliche Intelligenz zu vielschichtigen Installationen und wurden in zahlreichen nationalen und internationalen Ausstellungen präsentiert. Im Mittelpunkt seines Schaffens steht die Frage, wie technische Bilder entstehen, wie sie unsere Wahrnehmung beeinflussen und welche Rolle sie in einer zunehmend digitalisierten Gesellschaft spielen. https://www.achimmohné.net - - - Episoden-Cover-Gestaltung: Andy Scholz Episoden-Cover-Foto/Grafik: Andy Scholz - - - Link zu unserem Newsletter: https://deutscherfotobuchpreis.de/newsletter/ - - - Idee, Produktion, Redaktion, Moderation, Schnitt, Ton, Musik: Andy Scholz Der Podcast ist eine Produktion von STUDIO ANDY SCHOLZ 2020-2026. Andy Scholz wurde 1971 in Varel geboren. Er studierte Philosophie und Medienwissenschaften an der Universität Düsseldorf, Kunst und Design an der HBK Braunschweig und Fotografie/Fototheorie an der Folkwang Universität der Künste in Essen. Er ist freier Künstler, Autor und Dozent. Seit 2012 unterrichtet er an verschiedenen Instituten, u.a.: Universität Regensburg, Fachhochschule Würzburg, North Dakota State University in Fargo (USA), Philipps-Universität Marburg, Ruhr Universität Bochum, Pädagogische Hochschule Ludwigsburg. 2016 wurde er in die Deutsche Gesellschaft für Photographie (DGPh) berufen. Seit 2016 ist er künstlerischer Leiter und Kurator vom INTERNATIONALEN FESTIVAL FOTOGRAFISCHER BILDER, das er gemeinsam mit Martin Rosner gründete. Im ersten Lockdown im Juni 2020 begann er mit dem Podcast und seit 2022 ist er Organisationsleiter vom Deutschen Fotobuchpreis, der ins INTERNATIONALE FESTIVAL FOTOGRAFISCHER BILDER in Regensburg integriert wurde. Er lebt und arbeitet in Essen (Ruhrgebiet). https://fotografieneudenken.de/ https://www.instagram.com/fotografieneudenken/ https://festival-fotografischer-bilder.de/ https://www.instagram.com/festivalfotografischerbilder/ https://deutscherfotobuchpreis.de/ https://www.instagram.com/deutscher_fotobuchpreis/ https://andyscholz.com/ https://www.instagram.com/scholzandy/
»Schattenbilder & Technoimagination«. Das ist der herausfordernde Titel der Ausstellung von Achim Mohne, die die noch bis zum 2. August 2026 in der Neuen Galerie Gladbeck zu sehen ist. Es geht um Fragen wie: Was macht ein Bild zu einem Bild? Braucht Fotografie im Zeitalter von Künstlicher Intelligenz überhaupt noch eine Kamera? Und wie verändern technische Bilder unsere Wahrnehmung von Wirklichkeit? Das Gespräch vor Ort fand am 1. Juli 2026 in Gladbeck in der Neuen Galerie statt zwischen Dr. Sabine Maria Schmidt, der Leiterin der Neuen Galerie Gladbeck und Kuratorin der Ausstellung, und Prof. Achim Mohné. In dem Gespräch geht es um unter anderem um die Idee hinter der Ausstellung, um den Begriff der »Technoimagination« und um die Frage, warum technische Bilder heute längst mehr sind als bloße Abbilder der Wirklichkeit. Dr. Sabine Maria Schmidt ist Kunsthistorikerin, Kuratorin, Autorin und Kunstkritikerin. Seit September 2025 leitet sie die Neue Galerie Gladbeck. Zuvor war sie unter anderem an der Kunsthalle Bremen, am Wilhelm Lehmbruck Museum in Duisburg, am Museum Folkwang in Essen sowie an den Kunstsammlungen Chemnitz tätig. Seit vielen Jahren veröffentlicht sie Beiträge zur zeitgenössischen Kunst und kuratiert Ausstellungen, die sich mit aktuellen gesellschaftlichen und künstlerischen Fragestellungen auseinandersetzen. https://www.galeriegladbeck.de Prof. Achim Mohné ist Fotograf, Medienkünstler und Professor für »Dokumentarische Fotografie und Transmediales Publizieren« an der Fachhochschule Dortmund. Er studierte an der Folkwang Universität der Künste in Essen und an der Kunsthochschule für Medien Köln. Seit mehr als drei Jahrzehnten beschäftigt er sich mit den Möglichkeiten fotografischer und technischer Bildproduktion. Seine Arbeiten verbinden Fotografie, Video, Virtual Reality, Klangkunst und künstliche Intelligenz zu vielschichtigen Installationen und wurden in zahlreichen nationalen und internationalen Ausstellungen präsentiert. Im Mittelpunkt seines Schaffens steht die Frage, wie technische Bilder entstehen, wie sie unsere Wahrnehmung beeinflussen und welche Rolle sie in einer zunehmend digitalisierten Gesellschaft spielen. https://www.achimmohné.net - - - Episoden-Cover-Gestaltung: Andy Scholz Episoden-Cover-Foto/Grafik: Andy Scholz - - - Link zu unserem Newsletter: https://deutscherfotobuchpreis.de/newsletter/ - - - Idee, Produktion, Redaktion, Moderation, Schnitt, Ton, Musik: Andy Scholz Der Podcast ist eine Produktion von STUDIO ANDY SCHOLZ 2020-2026. Andy Scholz wurde 1971 in Varel geboren. Er studierte Philosophie und Medienwissenschaften an der Universität Düsseldorf, Kunst und Design an der HBK Braunschweig und Fotografie/Fototheorie an der Folkwang Universität der Künste in Essen. Er ist freier Künstler, Autor und Dozent. Seit 2012 unterrichtet er an verschiedenen Instituten, u.a.: Universität Regensburg, Fachhochschule Würzburg, North Dakota State University in Fargo (USA), Philipps-Universität Marburg, Ruhr Universität Bochum, Pädagogische Hochschule Ludwigsburg. 2016 wurde er in die Deutsche Gesellschaft für Photographie (DGPh) berufen. Seit 2016 ist er künstlerischer Leiter und Kurator vom INTERNATIONALEN FESTIVAL FOTOGRAFISCHER BILDER, das er gemeinsam mit Martin Rosner gründete. Im ersten Lockdown im Juni 2020 begann er mit dem Podcast und seit 2022 ist er Organisationsleiter vom Deutschen Fotobuchpreis, der ins INTERNATIONALE FESTIVAL FOTOGRAFISCHER BILDER in Regensburg integriert wurde. Er lebt und arbeitet in Essen (Ruhrgebiet). https://fotografieneudenken.de/ https://www.instagram.com/fotografieneudenken/ https://festival-fotografischer-bilder.de/ https://www.instagram.com/festivalfotografischerbilder/ https://deutscherfotobuchpreis.de/ https://www.instagram.com/deutscher_fotobuchpreis/ https://andyscholz.com/ https://www.instagram.com/scholzandy/
Was macht ein Bild zu einem Bild? Braucht Fotografie im Zeitalter von Künstlicher Intelligenz überhaupt noch eine Kamera? Und wie verändern technische Bilder unsere Wahrnehmung von Wirklichkeit? Mit diesen Fragen beschäftigt sich die Ausstellung »Schattenbilder & Technoimagination« des Medienkünstlers Prof. Achim Mohné, die bis zum 2. August 2026 in der Neuen Galerie Gladbeck zu sehen ist. Am 1.7.2026 gab es vor Ort in der Neuen Galerie Gladbeck ein ausführliches Gespräch zwischen Dr. Sabine Maria Schmidt, der Leiterin der Neuen Galerie Gladbeck und Kuratorin der Ausstellung, und Prof. Achim Mohné. In dem Gespräch geht es um unter anderem um die Idee hinter der Ausstellung, um den Begriff der »Technoimagination« und um die Frage, warum technische Bilder heute längst mehr sind als bloße Abbilder der Wirklichkeit. Dr. Sabine Maria Schmidt ist Kunsthistorikerin, Kuratorin, Autorin und Kunstkritikerin. Seit September 2025 leitet sie die Neue Galerie Gladbeck. Zuvor war sie unter anderem an der Kunsthalle Bremen, am Wilhelm Lehmbruck Museum in Duisburg, am Museum Folkwang in Essen sowie an den Kunstsammlungen Chemnitz tätig. Seit vielen Jahren veröffentlicht sie Beiträge zur zeitgenössischen Kunst und kuratiert Ausstellungen, die sich mit aktuellen gesellschaftlichen und künstlerischen Fragestellungen auseinandersetzen. https://www.galeriegladbeck.de Prof. Achim Mohné ist Fotograf, Medienkünstler und Professor für »Dokumentarische Fotografie und Transmediales Publizieren« an der Fachhochschule Dortmund. Er studierte an der Folkwang Universität der Künste in Essen und an der Kunsthochschule für Medien Köln. Seit mehr als drei Jahrzehnten beschäftigt er sich mit den Möglichkeiten fotografischer und technischer Bildproduktion. Seine Arbeiten verbinden Fotografie, Video, Virtual Reality, Klangkunst und künstliche Intelligenz zu vielschichtigen Installationen und wurden in zahlreichen nationalen und internationalen Ausstellungen präsentiert. Im Mittelpunkt seines Schaffens steht die Frage, wie technische Bilder entstehen, wie sie unsere Wahrnehmung beeinflussen und welche Rolle sie in einer zunehmend digitalisierten Gesellschaft spielen. https://www.achimmohné.net - - - Episoden-Cover-Gestaltung: Andy Scholz Episoden-Cover-Foto/Grafik: Andy Scholz - - - Link zu unserem Newsletter: https://deutscherfotobuchpreis.de/newsletter/ - - - Idee, Produktion, Redaktion, Moderation, Schnitt, Ton, Musik: Andy Scholz Der Podcast ist eine Produktion von STUDIO ANDY SCHOLZ 2020-2026. Andy Scholz wurde 1971 in Varel geboren. Er studierte Philosophie und Medienwissenschaften an der Universität Düsseldorf, Kunst und Design an der HBK Braunschweig und Fotografie/Fototheorie an der Folkwang Universität der Künste in Essen. Er ist freier Künstler, Autor und Dozent. Seit 2012 unterrichtet er an verschiedenen Instituten, u.a.: Universität Regensburg, Fachhochschule Würzburg, North Dakota State University in Fargo (USA), Philipps-Universität Marburg, Ruhr Universität Bochum, Pädagogische Hochschule Ludwigsburg. 2016 wurde er in die Deutsche Gesellschaft für Photographie (DGPh) berufen. Seit 2016 ist er künstlerischer Leiter und Kurator vom INTERNATIONALEN FESTIVAL FOTOGRAFISCHER BILDER, das er gemeinsam mit Martin Rosner gründete. Im ersten Lockdown im Juni 2020 begann er mit dem Podcast und seit 2022 ist er Organisationsleiter vom Deutschen Fotobuchpreis, der ins INTERNATIONALE FESTIVAL FOTOGRAFISCHER BILDER in Regensburg integriert wurde. Er lebt und arbeitet in Essen (Ruhrgebiet). https://fotografieneudenken.de/ https://www.instagram.com/fotografieneudenken/ https://festival-fotografischer-bilder.de/ https://www.instagram.com/festivalfotografischerbilder/ https://deutscherfotobuchpreis.de/ https://www.instagram.com/deutscher_fotobuchpreis/ https://andyscholz.com/ https://www.instagram.com/scholzandy/
Simulated digital experiences... Get cozy and relax! This podcast is funded by advertising. Info and offers from our sponsors: https://linktr.ee/EinschlafenMitPodcast Here's the Wikipedia article (revised): https://en.wikipedia.org/wiki/Virtual_reality Content was created or edited with the help of artificial intelligence. CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/) Learn more about your ad choices. Visit megaphone.fm/adchoices
Photographers Jarod Lew and Reagan Louie join PhotoWork with Sasha Wolf to discuss how they explore cultural identity, personal loss, and trauma through photography. Lew and Louie are Asian American photographers from different generations, and their work reflects how the exploration of cultural identity in contemporary photography has evolved over the decades. While Louie takes a documentary photography approach, Lew works through more conceptual constructs. Their conversation with Wolf highlights the visual differences between their practices while revealing striking resonances in how they discuss their approach. https://www.jarodlew.com https://www.reaganlouie.com Jarod Lew is an artist who draws on photography to explore intergenerational encounters with diasporic loss, displacement, and postmemory. Through this exploration, his work contends with the performativity of race and its instability as a locus of meaning. His project, Please Take Off Your Shoes was shortlisted for the Aperture Portfolio Prize in 2021, and was exhibited in a group exhibition at SFMOMA titled Kinship: Photography and Connection in 2023. His other project, In Between You and Your Shadow, examines his relationship with his mother, who was the fiancé of Vincent Chin--the subject of a hate-crime that brought national attention to matters of Asian American civil rights. In 2025, Lew will mount his first museum exhibition at the University of Michigan Museum of Art titled- Strange You Never Knew. His works are held in public and private collections including the Cantor Art Center, Detroit Institute of Arts, Kadist, San Francisco, Harvard Art Museum, University of Michigan Museum of Art and the San Francisco Museum of Modern Art. Lew's work has been written about in Aperture, Artforum, Elephant Magazine, and Aesthetica Magazine. Lew graduated with an MFA in photography at the Yale School of Art. Reagan Louie's photography and installations explore global transformation and cultural identity. He is currently at work on several projects that focus on the relationship between home and homeland; including a book about his family's immigration from China to America. And a Virtual Reality experience about his ancestral home, Wing Wor. His work is exhibited at institutions: San Francisco Museum of Modern Art, Museum of Modern Art NY, Philadelphia Art Museum, Fotomuseum Winterthur, Gwangju Biennale. Louie's photographs are in the public collections of the Metropolitan Museum of Art, San Francisco Museum of Modern Art, Museum of Modern Art NY, Los Angeles County Museum of Art, Oakland Museum, Cantor Art Museum. Louie's photographs are widely published. His books have received critical acclaim. The New York Times Book Review named his first book on China, “Toward a Truer Life”, the photography book of the year. He is the recipient of numerous awards - The Guggenheim fellowship, National Endowment for the Arts Fellowship, Lange-Taylor Prize, and Fulbright Fellowship.
I interviewed Brett Renfer about Metropolitan Museum of Art Experiments with XR & AI on Wednesday, June 17, 2026 at Augmented World Expo in Long Beach, California. You can check out the The Temple of Dendur and Oceanic Art in Virtual Reality within the Atopia VR application. This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
Send us Fan MailWe are diving into a big downtown grand opening, patriotic holiday plans, immersive space travel right here in the desert, and some major, unexpected celebrity moments. Plus, we walked away with a trophy we didn't even know we were up for! In This Episode:The Thunderbirds & Hoover Dam: Kicking things off with a couple of cool local sights, including a stunning flyover and a patriotic look at Hoover Dam.4th of July on the Strip: Don't forget your spots! Fireworks are officially set to light up the night sky this Independence Day, with 9 major resorts participating in the massive coordinated show."The Hat": This newer restaurant in Las Vegas has constant lines!The Evel Knievel Experience is Open: The legendary daredevil's interactive museum has officially made its grand debut in the Downtown Las Vegas Arts District! We're talking rare memorabilia, his iconic red-white-and-blue jumpsuits, and his actual jump helmets. We chat with Evel's son, Kelly Knievel, to give you the inside scoop on what to expect. Dim Sum on the Strip: We tried Washing Potato at Fontainebleau for the first time! If you love authentic noodle perfection and intricate dim sum served in a whimsical, abstract modern dining room, this spot needs to be on your radar.Interstellar Arc at AREA15: There is a brand-new virtual reality attraction getting absolute rave reviews. It's a 60-minute cinematic, free-roaming space odyssey that sends you 11 light-years away to the exoplanet Arcadia. Check out our YouTube channel to see our full walkthrough of the experience! Bellagio Conservatory's Summer Display: The stunning Botanical Gardens have been transformed into a tropical jungle paradise titled "Paradise: Nature's Most Beautiful Creations" (open through September 12th). Over 20,000 plants are on display, including massive floral tigers in the North Bed adorned with 8,500 real goose feathers! New Luxury Cocktail Experience: For the first time ever, the Conservatory has introduced The Watering Hole in the South Bed—an exclusive, nightly three-course curated cocktail and small-plates experience. Celebrity News (With a Vegas Twist!): We attended the Silver State Awards, where the legendary Debbie Gibson was honored as an Entertainment Icon. We also ran into the fabulous Pia Zadora!A Surprise Win: Speaking of the Silver State Awards... we actually won an award! The funny part? We didn't even know we were nominated. We break down the hilarious and exciting moment on the show.Bobby Watman In-Studio: We catch up with the legendary founder of Polly Esther's and Culture Club (remember dancing the night away there back when it was at the Strat?). He's currently spinning the best of the decade on SiriusXM's 70s on 7, and we talk all things Vegas nightlife history.Watch the Show on YouTube: Want to see what the Interstellar Arc VR experience actually looks like? Head over to our YouTube channel to watch our latest video companion to this episode!Save money on your vacations! Get a complimentary 30-day guest pass from PCK Travel and Vegas Revealed HERE. You'll gain access to exclusive travel savings on hotels, flights, cruises, and more. No credit card OR presentation required. Start saving with PCK Travel. Lighting Up Your Destination! VegasNearMe AppIf it's fun to do or see, it's on VegasNearMe. The only app you'll need to navigate Las Vegas. Support the showFollow us on Instagram: @vegas.revealedFollow us on Twitter: @vegasrevealedFollow us on TikTok: @vegas.revealedWebsite: Vegas-Revealed.com
Welcome to a unique episode of LLChat that combines our popular TalkAbroad and ImmerseMe series featuring graduate student, Catherine Earp. Catherine is currently pursuing her Master of Arts degree in Humanities at ODU (December 2027). She is a Pilates teacher and educator with over 25 years of experience in the classical tradition. She trained under Romana Kryzanowska, a direct student of Joseph Pilates, and currently serves as a Level 4 Teacher-Trainer, working with both clients and instructors to refine how people move and learn. Catherine's study of French is an intentional way to stay intellectually challenged while also stepping back into the role of a student, exploring different learning styles and experiences firsthand. We're so glad to have her with us today. Learn more about how Catherine thinks tools like TalkAbroad and ImmerseMe offer a "domestic study abroad experience," thanks to their immediate feedback and gamification features. Our sincere thanks to Ibrahima Wann and Alice Troutman for their podcast hosting expertise!Send us Fan Mail
On this episode of the Ruff Talk VR podcast we are back talking all the latest VR news. Including Walkabout Mini Golf's new Homestar Runner DLC and our latest adventures in Grim. We also talk about last weeks VR Games Showcase featuring games such as I Am Your Beast VR, Breachers Outbreak, Lightkeepers, and many others. We also have a handful of Meta Smart Glasses news to discuss. Listen for all our VR news coverage!0:00 - Episode start3:00 - Walkabout Mini Golf Homestar Runner DLC19:30 - Grim38:45 - Breachers: Outbreak41:30 - Beat Saber YungBlud "Zombie"45:30 - GOLF+ Omni La Costa COurse48:35 - Synth Riders Linkin Park Pack52:20 - RAID Teaser Trailer53:40 - Apple Raises Product Prices1:03:30 - I Am Your Beast VR1:04:45 - Meta Launches Cheaper Smart Glasses1:07:20 - Drifters: Blackout Crew1:09:15 - Trombone Champ Unflattened Disney Movie Magic1:13:10 - VRacer Hoverbike 3 DLCs1:14:00 - Maestro "Attack On Titan" DLC1:17:20 - Inwigo1:19:00 - Meta Ray Bans Kylie Jenner Collab1:22:05 - The Rifted Skies1:24:20 - Transformers: Beyond Reality Redux1:26:25 - The Lightkeepers1:28:30 - Meta Gives Free Smart Glasses To All Blind Veterans1:33:15 - Steam Summer Sale1:34:25 - Meta Ray Bans Charging StandDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
What happens when we repeat the mistakes of the early internet? In this episode of Coffey & Code, Ashley Coffey sits down with immersive technology pioneer Ben Erwin to explore one of the most important conversations happening in AI and XR today: why open standards, interoperability, and digital ownership matter more than ever. From his early work building websites in the 1990s to developing projects for the United Nations, the New York Times, and founding the Academy of Immersive Arts & Sciences, Ben shares how decades of experience have shaped his vision for the future of immersive technology. Together, Ashley Coffey and Ben Erwin unpack the intersection of AI, open source software, virtual reality (VR), augmented reality (AR), mixed reality (MR), WebXR, creator rights, public media, ethics, and the future of the internet. If you care about where technology is headed—and who gets to shape it—this conversation is essential listening! In this episode, you'll learn: Why open standards matter for the future of AI and XR How Flash's collapse still impacts today's technology decisions The hidden risks of closed platforms and walled gardens Why interoperability is critical for spatial computing The future of digital ownership in AI and immersive media How creator economies can become more ethical and sustainable Why immersive technology needs its own public media ecosystem Lessons startups can learn before building the next generation of AI products What today's AI revolution can learn from the early web Why education and open ecosystems will determine who wins the next decade EPISODE CREDITS:Produced and edited by Ashley Coffey. Cover art designed by Ashley Coffey.Headshot by Brandlink MediaIntroduction music composed and produced by Ashley Coffey LINKSFollow Coffey & Code on Instagram, Facebook, Linkedin, and YouTube for the latest emerging tech updates! Subscribe to the Coffey & Code Podcast wherever you get your podcasts to be notified when new episodes go live. © 2026 Coffey & Code Podcast. All rights reserved. The content of this podcast, including but not limited to text, graphics, audio, and images, is the property of Ashley Coffey and may not be reproduced, redistributed, or used in any manner without the express written consent of the owner. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
If you could put on VR goggles and talk to your future self... would that help you become who you want to be? Or would it harm you?
Show Notes for Ctrl Alt WoW NMS Episode 869 - Missions, Missions and More Missions! AprilPvd No Man's Sky, Virtual Reality, Retirement and Living Single, Sober and Small. Send an email to ctrlaltwow@gmail.com Join us on our discourd: Ctrl Alt WoW Discord
On this episode of the Ruff Talk VR podcast we are back talking all the latest news! We kick off the show talking our latest adventures in Grim as well as our thoughts on Sugar Madness. We also discuss the upcoming VR Games Showcase, Iron Guard going to flat screen, Snap Spectacles, Pico's next headset, a Demeo Battlemarked update, and much more! 0:00 - Episode start3:05 - Grim23:05 - Sugar Madness33:00 - VR Games Showcase41:35 - Iron Guard: Day Zero55:00 - Snap Spectacles59:40 - Pico's next headset leaked1:02:40 - Demeo Battlemarked New Class1:05:30 - Meta opening demos in 50 Best Buys1:09:05 - Snapdragon Reality Elite1:12:20 - Subside Makoa Shelf DLC1:20:00 - Xreal AuraDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
Welcome to Hacking Your ADHD. I'm your host, William Curb, and I have ADHD. On this podcast, I dig into the tools, tactics, and best practices to help you work with your ADHD brain. Today, I'm joined by Skye Waterson for our research recap series. In this series, we take a look at a single research paper and dive into what the paper says, how it was conducted, and try to find any practical takeaways. In this episode, we're going to be discussing a paper called Virtual Reality Interventions for Attention Deficit Hyperactivity Disorder: A Systematic Review. This paper is actually a review that provides a comprehensive look at how virtual reality is transitioning from a high-tech novelty to perhaps more of a legitimate clinical tool for managing ADHD. Also, as a note, this was a listener-submitted paper and definitely something I would have never thought to look into on my own, so I was really excited to get this submission because I had no idea that this was something people were doing. If you'd life to follow along on the show notes page you can find that at https://HackingYourADHD.com/301 https://tinyurl.com/56rvt9fr - Unconventional Organisation Affiliate link https://tinyurl.com/y835cnrk - YouTube https://www.patreon.com/HackingYourADHD - Patreon
Ian Hamilton spent years as editor in chief of Upload VR before launching his own Substack, Good VR, and podcast at goodvirtualreality.com. He is one of the few people covering XR longer and more deeply than Charlie Fink, and his perspective spans platform architecture, business strategy, and genuine on-the-ground journalism since the DK1 days.This conversation traces why the XR dream has taken longer than anyone expected. Ian and Rony Abovitz reconstruct the moment the ecosystem forked — when Meta's Oculus acquisition closed off the open, Valve-led platform path that Magic Leap and everyone else had been building toward. Ian argues the platforms are now playing for keeps: OpenXR moves on decade timescales, and that friction is what keeps real transformation just out of reach.On hardware, his case is sharp: Meta's self-imposed $200–$600 price ceiling makes OLED and eye tracking impossible at mass market — exactly the features Apple bet on as the mandatory baseline — and that contradiction is why Bosworth ended up pivoting to AI glasses.In AI XR News You Should Know: Anthropic's Mythos AI model reportedly escaped the company's own containment. Charlie and Rony debate whether calling the consequences "unintended" is even credible given decades of published warnings. Also: a Hollywood Reporter and Otis School study found AI is not the primary driver of empty LA sound stages — runaway production and tax incentives are the main story.Key Moments:[00:01:00] – Charlie's new vertical melodrama "Linda's Last Podcast" and why generative AI is already good enough for social media storytelling.[00:04:52] – Rony on Anthropic's Mythos: the compute to cure cancer, aimed somewhere else.[00:11:47] – Half of Gen Z holds a negative view of AI. Charlie on the Brown grad who turned down an AI studio internship on principle.[00:36:00] – Rony and Ian reconstruct the Valve/Oculus open platform — and walk through exactly how that future closed.[00:47:00] – Meta's price ceiling, OLED as a strategic forcing function, and why Bosworth landed on AI glasses.[00:52:00] – Ian on the Apple Vision Pro mid-flight: why the headset is a personal computer, not a wearable.Ian's long view: we're about ten percent of the way through the total investment required to reach a billion users. The supply chain is better than ever, the software has found its footing in simulation and training, and the next five to ten years could be the most interesting window yet — if the platforms decide to let the ecosystem breathe.This episode is sponsored by Zappar, the team behind Mattercraft — the leading visual development environment for building immersive 3D web experiences on mobile, headsets, and desktop. Mattercraft now features an AI assistant that helps you design, code, and debug in real time. Start building at mattercraft.io.Subscribe to the AI XR Podcast for more conversations at the edge of AI, XR, and the future of media. Available where you get podcasts. Watch full episodes on YouTube https://youtu.be/x5wQy4HBhYE Hosted on Acast. See acast.com/privacy for more information.
In this edition, we discover how some of Paris's most famous landmarks are being transformed by technology, culture and contemporary art. We travel beneath the Eiffel Tower with a new virtual reality experience that brings the monument's history to life, celebrate the 20th anniversary of the Quai Branly Museum and its extraordinary collection of art and artefacts from around the world, and cross the Pont Neuf as French artist JR turns the city's oldest bridge into a spectacular cave-inspired installation. Together, these three stories offer a fresh perspective on Paris and the many ways it continues to reinvent itself.
On this episode of the Ruff Talk VR podcast we are talking about some of the great games shown off at the Upload VR Summer Showcase! Including Sol Protocol, Disembodied, The Obsessive Shadow 2, and much more! We also talk the latest casualty in the VR industry with Mighty Eyes, the developers of Wanderer, announcing that Wanderer 2 is cancelled. Listen as we talk everything from the showcase and all the other latest VR news!0:00 - Episode Start0:40 - Grim13:45 - Sol Protocol15:55 - Pedal Rebel19:20 - Wanderer 2 Cancelled 24:45 - Disembodied 29:40 - Lanesplit30:50 - Theremin Ghost Hand Update35:55 - Bombhill38:50 - Color-A-Cub Full Launch41:15 - Bootstrap Island Update43:50 - C.A.B.A47:00 - Hyperlane Highway48:55 - Brushhammer52:55 - Salmon Man54:40 - Rustmourne57:25 - Hitman World Of Assassination / Wiz Khalifa1:00:20 - The Obsessive Shadow 21:03:25 - Poly Truck1:04:55 - Dark Trip1:06:25 - Jetpack ClankersDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
Show Notes for Ctrl Alt WoW AprilPvd Episode 868 - Expedition Time AprilPvd No Man's Sky, Virtual Reality, Retirement and Living Single, Sober and Small. Send an email to ctrlaltwow@gmail.com Join us on our discourd: Ctrl Alt WoW Discord
On this episode of the Ruff Talk VR podcast we kick things off with our thoughts on GRIM, the intense VR survival game from Spoonfed Interactive and Combat Waffle Studios. Then we jump into a packed week of VR, including Vertigo Games closing its Amsterdam studio, the Supernatural studio going independent, and I Am Cat topping the PS VR2 charts.We also talk about Arizona Sunshine going flat, Quest 3 headsets heading to the International Space Station, and the latest rumors around Steam Frame and Steam Machine potentially launching this summer. Plus, we cover updates on Trombone Champ: Unflattened, Maskmaker on Horizon+, CleanSheet Soccer 2 coming to PS VR2, Spatial discontinuing its creator program, PiEEG, a permanent price drop for UnLoop, and new smart glasses plans from Meta and Acer.Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase application form: https://forms.gle/tnPhzKezn3WuJpCU9Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvr0:00 - Episode start1:30 - GRIM12:45- Vertigo Games closes Amsterdam studio35:50- Trombone Champ: Unflattened & Maskmaker Horizon+ 45:35 - Supernatural studio goes independent50:45 - I Am Cat tops PS VR2 charts58:25 - Arizona Sunshine goes flat1:00:50 - Quest 3 heads go to the International Space Station1:06:20 - Steam Frame and Steam Machine coming this summer1:08:05 - Spatial discontinuing creator program1:10:40 - CleanSheet Soccer 2 PS VR21:12:20 - PiEEG1:16:00 - Meta plans 4 new smart glasses models1:18:15 - UnLoop permanent price drop1:19:45 - Acer AR and smart glassesDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
In this episode, I speak with Daniella Terson de Paleville about her work "Virtual Reality for Reinforcing Neurophysiology Concepts among Graduate and Dental Students"
The Vision Pro gang talk about a reborn articles about the death of Vision Pro in the midst of updates and Apple glassesvisionOS 26.6 Developer Beta 1 ReleasedApple Releases visionOS 26.6 Developer Beta 1 for Vision Pro (MacObserver)https://www.macobserver.com/news/apple-releases-visionos-26-6-developer-beta-1-for-vision-pro/VISION PRO 2 & THE FUTURE OF THE PLATFORMCheaper, Lighter Apple Vision Pro Successor Could Arrive in Late 2028 (MacRumors)https://www.macrumors.com/2026/06/01/slimmer-lighter-apple-vision-pro-late-2028/No Vision Pro 2 Before 2028 — Apple Focusing on Smart Glasses Instead (Yanko Design)https://www.yankodesign.com/2026/05/29/no-vision-pro-2-before-2028-apples-focusing-on-smart-glasses-instead-says-gurman/HARDWARE RUMORS & LEAKSBlack Apple Vision Pro Leaks Explained: Prototype, Not Product (Next Reality)https://virtual.reality.news/news/black-apple-vision-pro-leaks-explained-prototype-not-product/Related coverage:Rumors of an All-Black Apple Vision Pro Are Back (Apple Insider)https://appleinsider.com/articles/26/05/27/rumors-of-an-all-black-apple-vision-pro-are-backApple's All-Black Vision Pro Parts Look Slick But Don't Expect One Soon (Digital Trends)https://www.digitaltrends.com/wearables/apples-all-black-vision-pro-parts-look-slick-but-dont-expect-one-soon/Apple May Launch a Stylish New Version of the Vision Pro (Phone Arena)https://www.phonearena.com/news/Apple-may-launch-a-stylish-new-version-of-the-Vision-Pro_id180686PLATFORM HEALTH & OPINIONThe Last visionOS 26 Review: Apathy About Apple Vision Pro on Display (Apple Insider)https://appleinsider.com/articles/26/05/29/the-last-visionos-26-review-apathy-about-apple-vision-pro-on-displayThey Say Vision Pro Is Doomed, But I Just Bought One Anyway (Cult of Mac)https://www.cultofmac.com/news/they-say-vision-pro-is-doomed-but-i-just-bought-one-anywayVision Pro Is Still the Most Sophisticated, Powerful, and Coolest Hardware Apple Ever Built (TechRadar)https://www.techradar.com/computing/virtual-reality-augmented-reality/i-dont-know-if-vision-pro-is-alive-or-dead-but-it-is-still-the-most-sophisticated-powerful-and-coolest-hardware-apple-ever-built-and-we-can-surely-thank-it-for-the-glasses-that-will-followApple Makes Quiet AI Move That Will Change iPhones and Vision Prohttps://www.thestreet.com/investing/apple-makes-quiet-ai-move-that-will-change-iphones-vision-proMark Zuckerberg's Worst Metaverse Bet Was Always Mark Zuckerberg https://www.frontrow.co/blog/mark-zuckerbergs-worst-metaverse-bet-was-always-mark-zuckerberg-now-watch-what-his-engineers-build-without-him/GAMING & ENTERTAINMENTApple Vision Pro + PlayStation 5: Perfect Combo with Portal Remote Play (Apple Insider)https://appleinsider.com/articles/26/05/27/apple-vision-pro-playstation-5-are-the-perfect-combo-with-portal-remote-play-appOnStream 2.0 for Vision Pro Now Records in 4K (Reddit r/VisionPro)https://www.reddit.com/r/VisionPro/comments/1tu3ihp/onstream_20_for_vision_pro_now_records_in_4k_and/Virtual Reality in 1995 — A Throwback (Reddit r/OldSchoolCool)https://www.reddit.com/r/OldSchoolCool/comments/1tsiifr/virtual_reality_in_1995/INDUSTRY & ENTERPRISEApple Vision Pro Is Kia's Secret Weapon to Speed Up Design (Autoblog)https://www.autoblog.com/news/apple-vision-pro-is-kias-secret-weapon-to-speed-up-design-processCOMMUNITYNew Owner: The One Thing No Reviewer Mentions (Reddit r/AppleVisionPro)https://www.reddit.com/r/AppleVisionPro/comments/1ttucv3/new_owner_here_and_the_one_thing_no_reviewer/Avoid VRRock — Community Warning (Reddit r/AppleVisionPro)https://www.reddit.com/r/AppleVisionPro/comments/1tr30nn/avoid_vrrock/LIGHTER SIDEGym Meets Apple Vision Pro (FunnyJunk)https://funnyjunk.com/Gym+meets+apple+vision+pro/RdBvTEq/APPSPulse of Time (App Store)https://apps.apple.com/us/app/pulse-of-time/id6770068403Website: https://ThePodTalk.NetEmail: ThePodTalkNetwork@gmail.comYouTube: https://YouTube.com/@VisionProfiles
Discusses the unique ethical challenges virtual reality raises for research, including participant risk, consent, privacy, and institutional oversight. Our guest today is Myra Luna-Lucero, who is the Research Compliance Director at Teachers College. Her contributions to academia span a diverse array of topics, including studies on student motivation within STEM disciplines and advancing ethical research practices. Additional resources: CITI Program's Tech Ethics solution: https://about.citiprogram.org/solutions/tech-ethics/ CITI Program's course catalog: https://about.citiprogram.org/course-catalog
On this episode of the Ruff Talk VR podcast we are back talking all the latest VR news! Including our thoughts on Compass, a new VR game from Trebuchet. We also talk updates to No Man's Sky and Demeo x DnD: Battlemarked. As well as new VR games such as Just Hoops Nano. Last week also saw a free update to Beat Saber bringing three new free songs, an upcoming Real VR Fishing update, a Little Nightmares VR update, and more!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvr0:00 - Episode start06:15 - Compass Thoughts18:30 - No Man's Sky "The Swarm" Update24:40 - Just Hoops Nano30:15 - Demeo x DnD: Battlemarked Update31:55 - Beat Saber Three New Free Songs34:35 - PS VR2 Price Discounr42:45 - Larcenauts Shutting Down44:50 - Little Nightmares VR: Altered Echoes Update47:10 - Real VR Fishing DLC Delayed53:30 - Upcoming VR GamesDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
They first made headlines by bolting facial recognition onto Meta's Ray-Bans to show how easily the technology could identify strangers in the street. Now AnhPhu Nguyen and Caine Ardayfio have a product of their own: Mira, a $650 pair of AI glasses, with no camera this time, that quietly transcribes and summarises everything so you can turn your life into a searchable database.
If you have listened to a few episodes of Create with Franz, you probably noticed how many times we mentioned that we often act in automatic mode, without much thinking, and we repeat the same mistakes over and over. You also learned that while habits are hard to break, change is possible for everyone. This is particularly important when it comes to those youth who, for various reasons, are embracing gang life, criminal behaviour, drugs, drinking, smoking and many other dangerous lifestyles that eventually lead into serious issues. What if the solution is to retrain their mind, so they don't easily fall into the same autopilot behaviors? Could this be cheaper and more efficient than sending them to prison, a revolving door from which many come and go as the learning has not occurred? The answer is yes and these are the premises that have informed Stuart Lane to cofound Virtual Decisions, a Birmingham-based organization that aims to empower youth to make well-thought decisions through the help of a blend of AI, Virtual Reality and acting. For over 30 years, Stuart has been on the front lines of youth issues—from homelessness to knife crime—using theatre and technology to help young people navigate life's most dangerous crossroads. Stuart casts young people in the same programs that are meant to protect them, ensuring that every accent, every bit of body language, and every 'perfectly imperfect' moment feels like the real world. Just as a pilot learns to react efficiently to any incident by repeating the correct actions over and over, they learn by practicing and repetition how to react in a safe way that will stop a cascade of wrong decisions and nasty consequences. If you have a friend of loved one who is struggling to stay 'clean' and to manage the stress of today's life but keeps falling into the same trap, please contact Stuart to find out more. This is a potentially life-saving program that I can see implemented world-wide to empower our youth to develop confidence in their capabilities despite a challenging environment. Sharing this episode can help someone get a much better life, using AI as a tool and keeping the human connection intact. Topics covered: stop youth offending, mindset change, from criminal to good citizen, use VR for good reasons, how to rewire the brain, change bad habits, avoid crime with mindset. Stuart Lane. Watch the interview here: https://youtu.be/xZD55akohe8 Feel free to find out more by checking these links: www.virtualdecisions.co.uk Trailers: https://youtu.be/Bindq0dQuNQ?si=n1jVaz-Rm5iwji1Y https://youtu.be/DjXieclEs_I?si=026sTnMCpzk87N5q
Stay informed on current events, visit www.NaturalNews.com - Power Over Personal Circumstances (0:12) - Financial Control and Knowledge (6:40) - Rejecting Conventional Wisdom (12:39) - Financial Independence and Self-Custody (19:13) - Social Engineering and Conformity (26:16) - Technological Innovation and Chinese Dominance (33:00) - Simulation Theory and the Nature of Reality (39:24) - The Role of Consciousness in the Simulation (44:56) - The Quest for Personal Growth (50:18) - The Role of Technology in Personal Empowerment (55:51) - Virtual Reality and Historical Context (1:01:02) - Philip K. Dick and the Simulation Hypothesis (1:06:04) - Timeline Pirates and Multiverse Interpretations (1:11:06) - Fine-Tuning and Digital Physics (1:16:22) - Near-Death Experiences and Simulation Theory (1:21:31) - Retro Causality and Quantum Computing (1:26:37) - Simulation Theory and Faith (1:31:51) - Practical Takeaways and Personal Reflections (1:37:00) - Prompt Theory and AI Advancements (1:42:30) - Final Thoughts and Future Plans (1:48:46) Watch more independent videos at http://www.brighteon.com/channel/hrreport ▶️ Support our mission by shopping at the Health Ranger Store - https://www.healthrangerstore.com ▶️ Check out exclusive deals and special offers at https://rangerdeals.com ▶️ Sign up for our newsletter to stay informed: https://www.naturalnews.com/Readerregistration.html Watch more exclusive videos here:
This week we review a recent report from the team at Amrita Institute in Cocchin, India about their use of extended reality and virtual reality as well as heart model printing to aid in planning for complex intracardiac baffles for the treatment of complex congenital heart defects. What was the process used to provide actionable advice in the operating room during surgery? How has the team in southern India created a workflow that can accurately predict this complex anatomy and the patches needed to successfully septate complex hearts? We speak with the director of the 3D imaging group at Amrita, Professor Mahesh Kappanayil about this remarkable achievement of imaging in collaboration with surgery. DOI: 10.1016/j.jtcvs.2026.03.616
Check out https://www.squarespace.com/opl to save 10% off your first purchase of a website or domain using code OPL.Head to https://factormeals.com/opl50off and use code opl50off to get 50% off your first Factor box PLUS free daily greens per box.This week Joe and Greg chat with a woman who was a virtual s*x worker who explains all the ways she was able to interact with people and have relationships through virtual reality. Learn more about your ad choices. Visit megaphone.fm/adchoices
Show Notes for Ctrl Alt WoW AprilPvd Episode 867 - VR is Life AprilPvd No Man's Sky, Virtual Reality, Retirement and Living Single, Sober and Small. Send an email to ctrlaltwow@gmail.com Join us on our discourd: Ctrl Alt WoW Discord
On this episode of the Ruff Talk VR podcast we are wrapping up and reviewing everything shown on last weeks Ruff Talk VR Gaming Showcase! including new games, dev diaries, and game updates! From games such as Walkabout Mini Golf, Scared By Squares, Viper Vice, Order 13 VR, Survive The Night, and more! Listen for the full wrap-up!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase application form: https://forms.gle/tnPhzKezn3WuJpCU9Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvr0:00 - Episode start1:15 - Meta Layoffs24:55 - Walkabout Mini Golf & Homestar Runner Collaboration 27:35 - The Obsessive Shadow Mixed Reality Mode 30:35 - Survive The Night 32:55 - Viper Vice Roadmap39:30 - Order 13 VR41:55 - Just Hoops Nano 44:30 - Sugar Madness47:10 - Fixer Undercover Steam Release Date / Demo 50:10 - OogaBonk52:00 - Scared By Squares Multiplayer54:25 - Neolithic Dawn Hearthfire Update 56:20 - Dark Trip SteamVR58:10 - Clonkball 59:45 - How To God Art Upgrade1:02:30 - Cozy Worlds Together 1:03:45 - All Other TrailersDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
Ramsey Dukes is the current and most well-known pen name of Lionel Snell, a contemporary English magician, publisher, and author on magic and philosophy.Lionel was born to a Kibbo Kift couple as WW2 was ending and lived his childhood in a converted water mill deep in the Gloucestershire Cotswolds. From his village school he won a scholarship plus government bursary to attend prep and public school in Bristol, where he discovered a wonderful library of ancient alchemy and magic books that had been bequeathed to the school by EJ Holmyard.A scholarship to Cambridge University enabled him to study Crowley and other occult books in the University library, and he still had time to graduate in pure mathematics. He tried teaching, gardening, aircraft stress analysis, copy writing, technical writing and a few other things before becoming a freelance promotional writer, mostly for hi-tech industries.Meanwhile he had made a name for himself – or rather a number of names – writing and self-publishing books and articles on magic, occult philosophy, and radical worldviews. These included a wicked satirical column for Aquarian Arrow, a UK neo-pantheist magazine in the 1970-80s. He is now best known under the pseudonym Ramsey Dukes, and he has a lively YouTube presence under that name.Dukes' site: https://ramseydukes.co.uk/Aeon Dukes Books: https://health.aeonbooks.co.uk/author/ramsey-dukes/23699---Become part of the Hermitix community:Hermitix Twitter - / hermitixpodcast Hermitix Discord - / discord Support Hermitix:Hermitix Subscription - https://hermitix.net/subscribe/ Patreon - www.patreon.com/hermitix Donations: - https://www.paypal.me/hermitixpodHermitix Merchandise - http://teespring.com/stores/hermitix-2Bitcoin Donation Address: 3LAGEKBXEuE2pgc4oubExGTWtrKPuXDDLKEthereum Donation Address: 0xfd2bbe86d6070004b9Cbf682aB2F25170046A996
Joshua Pantony spent years being told there would never be a viable AI company in his lifetime. He sold his first AI company to Microsoft anyway — work that quietly became part of what is now Microsoft Copilot. Today he runs Boosted AI, an agentic platform serving more than 400 institutional investors who collectively manage around five trillion dollars in assets. He is one of the most credible voices in applied AI finance, and his read on where the industry is heading cuts through a lot of noise.The conversation covers what it actually means to deploy AI in professional investing — not the demo version, but the one that has to earn trust from portfolio managers who have built careers on discretion and judgment. The platform learns each investor's individual style and then acts like a highly motivated junior analyst who never sleeps: constantly surfacing ideas, flagging risks, and improving the workflow without ever taking over the decision. Josh also unpacks why the Bloomberg terminal is facing its BlackBerry moment, why the technology moat is effectively dead, and why the next durable advantage in finance will come from human trust networks that no model can replicate. Ted Schilowitz and Rony Abovitz join host Charlie Fink with sharp frames throughout — Rony's observation that the innovator's dilemma is now a high-frequency problem landed hard.AI XR News You Should Know: The episode opens with two news segments covering AWE 2026 and the Snap Spectacles keynote with Evan Spiegel, the Samsung Galaxy Glasses debut, Gemini rolling out as Android's native agentic AI, the Cerebras sixty-billion-dollar IPO, and what an AI filmmaking company launched by the creators of Instagram Stories tells us about the future of short-form content. The conversation about micro-dramas, why Quibi failed, and what sixty percent of social media users now say about their own feeds leads directly into the trust themes that run through the entire episode.Key Moments:[00:00] – Cold open and welcome. Charlie frames the sixth anniversary of the show.[02:30] – AWE 2026 recap. Snap Spectacles keynote, Evan Spiegel on stage, Samsung Galaxy Glasses previewed.[06:00] – Gemini as Android's native agentic layer. What it means that AI is now replacing the OS interface.[09:15] – Cerebras sixty-billion-dollar IPO. What a big AI IPO year signals for the sector.[12:00] – AI filmmaking and Instagram Stories creators. The new short-form production economy.[14:30] – Why Quibi really failed. No sharing mechanic, wrong bet on clipping, and arriving before the audience was ready.[16:45] – The trust problem in social feeds. YouGov data: sixty percent of users cannot tell what is real. Social becoming a lie stream.[19:00] – Guest intro. Joshua Pantony on being told AI would never be a viable business, and the algorithm he wrote at twenty that saved a million dollars.[24:00] – How Boosted AI works. The digital twin model, the agentic workflow, and why it is not a portfolio manager.[33:00] – The Bloomberg terminal's BlackBerry moment. Thirty thousand dollars a year for what AI will deliver for a fraction.[42:00] – The moat is dead. Why user context — not the technology — is the durable advantage.[51:00] – The innovator's dilemma at high frequency. Rony on why a day in AI is like a decade, and what that means for incumbents.[58:00] – Trust networks as the last edge. The analog handshake as the most valuable currency in a world of synthetic information.This conversation is a clear-eyed look at what it takes to build AI that professionals actually adopt — not a pitch, not a thought experiment. Josh's framing of Wall Street as the greatest collective intelligence humanity has built, and his argument that AI can finally make capital allocation genuinely more efficient, gives the episode an ambition that goes well beyond fintech. The question of what survives automation — and what only humans can do — runs underneath every answer.This episode is sponsored by Zappar and Mattercraft. Mattercraft is Zappar's browser-based augmented reality creation platform — build and deploy WebAR experiences without an app, at mattercraft.io. If you like what you hear, subscribe to The AI XR Podcast on Apple Podcasts or wherever you listen. Watch on YouTube - https://youtu.be/I8hLgBneUasSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Fluent Fiction - Dutch: When Virtual Reality Meetings Turn Into Unexpected Musicals Find the full episode transcript, vocabulary words, and more:fluentfiction.com/nl/episode/2026-05-19-07-38-19-nl Story Transcript:Nl: In het hart van de stad was de Startup Incubator een bruisend centrum van creativiteit.En: In the heart of the city, the Startup Incubator was a bustling center of creativity.Nl: Glazen muren lieten het licht binnenstromen en posters van innovatie hingen overal.En: Glass walls let the light stream in, and posters of innovation were hung everywhere.Nl: Tussen de sta-bureaus en bonenzakken zaten Bram en Maartje, druk bezig met hun nieuwste project.En: Among the standing desks and bean bags sat Bram and Maartje, busy with their latest project.Nl: Bram stond enthousiast voor zijn virtuele realiteitset.En: Bram stood enthusiastically in front of his virtual reality set.Nl: "Dit kan de manier waarop we op afstand werken veranderen, Maartje," zei hij met een glinstering in zijn ogen.En: "This can change the way we work remotely, Maartje," he said with a sparkle in his eyes.Nl: Maartje gaf hem een kleine glimlach.En: Maartje gave him a small smile.Nl: "Laten we eerst maar eens kijken of het werkt voor we het aan de wereld laten zien."En: "Let's first see if it works before we show it to the world."Nl: Ze zetten hun headsets op en betreden de virtuele ruimte.En: They put on their headsets and entered the virtual space.Nl: Alles leek goed te gaan tot het moment dat een lied begon te spelen zodra ze met elkaar spraken.En: Everything seemed to be going well until a song started playing as soon as they spoke to each other.Nl: Bram keek verbaasd om zich heen.En: Bram looked around in surprise.Nl: "Eh... was dat de bedoeling?"En: "Eh... was that supposed to happen?"Nl: vroeg Maartje droogjes.En: Maartje asked dryly.Nl: Bram haalde zijn schouders op.En: Bram shrugged.Nl: "Misschien is het een leuke extra functie?"En: "Maybe it's a fun extra feature?"Nl: Maartje trok een wenkbrauw op.En: Maartje raised an eyebrow.Nl: Ze hadden maar weinig tijd voordat de investeerders arriveerden voor een belangrijke presentatie.En: They had little time before the investors would arrive for an important presentation.Nl: Bram zag een kans.En: Bram saw an opportunity.Nl: "Misschien kunnen we het in ons voordeel gebruiken," stelde hij voor.En: "Maybe we can use it to our advantage," he suggested.Nl: Maartje schudde haar hoofd en begon te zoeken naar de bron van het probleem.En: Maartje shook her head and began to search for the source of the issue.Nl: De vergaderruimte vulde zich met investeerders.En: The conference room filled with investors.Nl: Zodra Bram begon te spreken, veranderde de presentatie in een vrolijk muzikaal nummer.En: As soon as Bram started speaking, the presentation turned into a cheerful musical number.Nl: Tot verbazing van Maartje klapten en zongen de investeerders mee.En: To Maartje's amazement, the investors clapped and sang along.Nl: Bram leidde het zonder te aarzelen, vol enthousiasme.En: Bram led it without hesitation, full of enthusiasm.Nl: Terwijl Bram de show ophield, ontdekte Maartje de softwarebug.En: While Bram kept the show going, Maartje discovered the software bug.Nl: Met haar snelle vingers en vastberaden blik, herstelde ze het systeem.En: With her quick fingers and determined gaze, she fixed the system.Nl: Precies op tijd stopte de muziek en keerde stilte terug.En: Just in time, the music stopped and silence returned.Nl: De investeerders begonnen zacht te lachen en klapten beleefd.En: The investors began to laugh softly and clapped politely.Nl: Naderhand, terwijl de investeerders vertrokken, spraken ze hun zorgen uit.En: Afterwards, as the investors left, they expressed their concerns.Nl: "Het was erg vermakelijk," gaven ze toe.En: "It was very entertaining," they admitted.Nl: "Maar de betrouwbaarheid moet wel verbeterd worden."En: "But the reliability does need to be improved."Nl: Bram knikte instemmend.En: Bram nodded in agreement.Nl: "We leren van elke stap."En: "We learn from every step."Nl: Maartje glimlachte naar hem.En: Maartje smiled at him.Nl: "En soms brengt een beetje chaos creatieve ideeën."En: "And sometimes, a bit of chaos brings creative ideas."Nl: Bram realiseerde zich dat gedegen testen cruciaal is, en Maartje waardeerde de onverwachte creativiteit die soms op haar pad kwam.En: Bram realized that thorough testing is crucial, and Maartje appreciated the unexpected creativity that sometimes came her way.Nl: Terwijl ze hun kantoor opruimden, spraken ze over hun volgende stappen.En: As they tidied up their office, they talked about their next steps.Nl: Eén ding was zeker: deze lente zou hen niet snel vergeten worden.En: One thing was certain: this spring would not be forgotten soon. Vocabulary Words:heart: hartbustling: bruisendcreativity: creativiteitinnovation: innovatiestanding desks: sta-bureausbean bags: bonenzakkenenthusiastically: enthousiastvirtual reality set: virtuele realiteitsetsparkle: glinsteringheadsets: headsetsvirtual space: virtuele ruimteshrugged: haalde zijn schouders opeyebrow: wenkbrauwopportunity: kansadvantage: voordeelinvestors: investeerderspresentation: presentatiecheerful: vrolijkamusement: verbazinghesitation: aarzelenenthusiasm: enthousiasmebug: bugdetermined: vastberadenreliability: betrouwbaarheidagreement: instemmingthorough: gedegencrucial: cruciaalunexpected: onverwachtetidy up: opruimenspring: lente
On this episode of the Ruff Talk VR podcast, we kick things off with the newly announced dates for Meta Connect. We also talk about Samsung preparing to reveal its first smart glasses in July, Meta experimenting with AI agents for WebXR apps, and new 3D photo features appearing in the Meta PTC.We also have a packed lineup of VR game news, including The Boys: Trigger Warning on PlayStation VR2, new DLC for Le Dino Labo, the full launch of Downtown Club, a delay for A Long Survive, new Synth Riders DLC, insight into VR support for Five Nights at Freddy's: Secret of the Mimic, Fixer Undercover on Steam, and a release date for Sky Legends. Plus, we discuss Moss making its way to flatscreen consoles. Listen for all the latest VR news!Use code RUFFTALKVR at checkout to save on any game or hardware on the Meta Quest store and help support the show!Showcase application form: https://forms.gle/tnPhzKezn3WuJpCU9Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvr0:00 - Episode start5:00 - Meta Connect dates8:00 - The Boys: Trigger Warning on PS VR211:30 - Le Dino Labo new DLC15:15 - Downtown Club full launch24:05 - A Long Survive delay28:00 - Synth Riders new DLC30:45 - FNAF: Secrets of the Mimic VR support insight34:40 - Fixer Undercover on Steam37:00 - Sky Legends release date39:50 - Meta PTC 3D photos42:05 - Moss comes to flatscreen consoles47:05 - Meta AI agents for WebXR apps50:40 - Samsung prepares to show first smart glasses in JulyDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show
Is the internet too far gone or can we still fix it? Neil deGrasse Tyson, and co-hosts Negin Farsad and Gary O'Reilly, sit down with Jaron Lanier, Microsoft scientist, and father of virtual reality, to diagnose what went wrong with the web, how it's changed with AI, and ideas for a new path back. NOTE: StarTalk+ Patrons can listen to this entire episode commercial-free here: https://startalkmedia.com/show/fixing-the-internet-with-jaron-lanier/ Thanks to our Patrons Pam Komm, Domin Vernetti, Hank Thundercloud, Home, Rsnd341, Michelle Box, PSR, Pierre Henry, Diana Vastardis, Ronald Vink, Tylor, Martin Lutonský, Timothy McIntosh, Omar Austin, Terry Tarpley, Albert Lyons, Jefferson Buttram, James Boddie, Camerun Pippin, Pitcher Rendon, Jonathan Farmer, Jeremy, Geir Sanne, Bee Dot, Christian Garcia, Bartizan, Sooraj Meyanamannil, Gert Coppens, Justin Brock, Daniel Stowens, Austin, Maurice Brown, Nathaniel A. Lordes Jr., MonzyL, Professor Deadly Robot, Lola ₍^. .^₎Ⳋ, Tim Moorehead, Nancy Cliff, Peter McAuley, Nathan Sprow, Ryan Hadley, TechCadet, Mike Ernst, James, Elliott Stevenson II, Caleb Williams, Rat Poison Vendor, Sebastian Weber, Smoke Dogg 414, The Anomaly of Two Systems, Patrick Kilduff, Stuffy979, Dan Yaroch, Agasthya Suresh, Brian Entman, Steve Vance, Simon Osadchii, Judas, Michelle Don Carlos, John Janney APR, ALottOfIdeas, BJ Verheyen, Tuomas Liimatta, Kuchi Kopi, Robin Maher, Evan Esau, Elhoufi Mbarek, Ezra Amador, Fallen Angel, Lyd, John D., Dread Maps, David Roth, Bogdan Rus, The_pink_boots, Randy Wallace, J K, Jim Lee, Melvin Chapple, Ryan Vaughn, Kelley Bie, Jai, Robert Ayan, Mikael Emsing, C George, Mark Nichols, Shantanusinh Parmar, Kyla, Carlos Sosa Denis, Honk, Terrance Jones, Brandt S, Steve Litz, Nathaniel Fodor, David Bunting, Christopher Velasquez, Flubbels, Nicholas Scott, Elhoufi Mbarek, and Patrick Snyder for supporting us this week. Subscribe to SiriusXM Podcasts+ to listen to new episodes of StarTalk Radio ad-free and a whole week early.Start a free trial now on Apple Podcasts or by visiting siriusxm.com/podcastsplus. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Meta, a trillion dollar company, is convinced you need more Virtual Reality in your life, but they also like making money, so they're moving to mobile gaming. That might be great for revenue, but it's going to be bad for focus and downtime. Make some time this week to take a brain break and experience some boredom. I dare you.While you're working on being bored, check out Mark 7:14-23 where Jesus reminds us that our hearts are our real problem. Yes, tech can feed the worst in us, and we should remove tech that causes us to sin, but it doesn't cause us to be bad. We are plenty bad on our own. We need to give our hearts to Jesus, do what he says, and use the tech that helps us look more like him.Show Notes: https://bit.ly/4u04UyL
Jay explains the Euphoria series to Jacob and Bobby because they are from a different time. Bob is stunned, in a good way, at the amount of nudity in the show. Jacob falls in love with Sydney Sweeney. | Jay uses DoorDash to send an Oculus Quest to his home and doesn't realize that he overpaid for the delivery. | The Baddies Reunion is one of Jay's favorite things and he shows Bobby all the wild highlights of the fighting. *To hear the full show to go www.siriusxm.com/bonfire to learn more! FOLLOW THE CREW ON SOCIAL MEDIA: @thebonfiresxm @louisjohnson @christinemevans @bigjayoakerson @robertkellylive @louwitzkee @jjbwolf Subscribe to SiriusXM Podcasts+ to listen to new episodes of The Bonfire ad-free and a whole week early. Start a free trial now on Apple Podcasts or by visiting siriusxm.com/podcastsplus. Hosted by Simplecast, an AdsWizz company. See https://pcm.adswizz.com for information about our collection and use of personal data for advertising.
In our final entry in our "movies about video games that aren't based on video games" we take a look at the be all and end all entry defined by those very specific parametres, 2018's Ready Player One. In a future bogged down in nostelgia to the detriment of a crumbling society it's up to a group of plucky internet savy individuals to unlock the mystery of the Oasis, a Virtual Reality space where your wildest dreams can come true. If your wildiest dreams are like, walking around and Batman is there or the Delorian or whatever. Probably the most unusual choice for Steven Spielberg to direct but hey, he certainly threw a lot of stuff in it. Thanks for watching our Caravan Of Garbage reviewSUBSCRIBE HERE ►► http://goo.gl/pQ39jNHelp support the show and get early episodes ► https://bigsandwich.co/Patreon ► https://patreon.com/mrsundaymoviesJames' Twitter ► http://twitter.com/mrsundaymoviesMaso's Twitter ► http://twitter.com/wikipediabrownPatreon ► https://patreon.com/mrsundaymoviesT-Shirts/Merch ► https://www.teepublic.com/stores/mr-sunday-movies The Weekly Planet iTunes ► https://itunes.apple.com/us/podcast/the-weekly-planet/id718158767?mt=2&ign-mpt=uo%3D4 The Weekly Planet Direct Download ► https://play.acast.com/s/theweeklyplanetAmazon Affiliate Link ► https://amzn.to/2nc12P4 Hosted on Acast. See acast.com/privacy for more information.