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Welcome to Dev Game Club, where this week we revisit our series on Gone Home and walking simulators with an interview with Karla Zimonja. We talk about Karla's early career before transitioning to talking about Minerva's Den and get a lot of great gems from the development of Gone Home. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 01:02 Interview 1:21:00 Break 1:21:30 Outro Issues covered: early life and education, stop motion animation and puppetry, Squigglevision, no usual paths into games, transitioning to 3D animation, getting on the content mill, getting in, repetition and burnout, doing tons of research and visual design, picking the soundtrack and working on voice, a small team covering a lot of stuff, putting together clipped out letters, covering all the bases for graphic design/props/and more, digital hoarding, moving to Portland, having a great production, making the bros cry, getting onto Steam, critical acclaim getting you to market, taking out the combat, removing rather than replacing, environmental storytelling, setting the game in the 90s, being aware of the world and having no cellphones, setting yourself up for rigor, pacing, tying together time and space, knowing where the player will go, going to the second floor vs the first floor, putting chunks together, a mind map, callbacks between props, forgetting you're in a video game, the story doesn't exist without the player putting things together, the IKEA effect, situating the journal in Sam's perspective, audio logs, Katie knowing what her sister's voice would be like, not being a little game designer, avoiding artifice, avoiding goofiness, three parter audio logs, cutting out logs you didn't need, not holding the player's hand, dumbing down too far vs letting people be uncomfortable, finding the voice via research, being able to generalize from the highly detailed specifics, getting handwriting, magic and Unicorn Cloud 7, being just as easy to put in the supernatural story but resisting that, wanting the fantasy, how to think about game structure, "the team makes the game," putting story in the ephemera, constraints and applying them to generate the tension, award-winning, the indie space and the blogs, indies banding together, thinking about a game when you're not playing it. Games, people, and influences mentioned or discussed: Asheron's Call 2, Zoo Tycoon 2, 2K Marin, Bioshock 2, Minerva's Den, Fullbright, Tacoma, Open Roads, Wanderstop, Sonderlust Studios, Generation Exile, EA, Comedy Central, Cartoon Network, Olive Jar Animation, MTV, The Critic, Nightmare Before Christmas, Tom Snyder, Soup to Nuts, Dr. Katz, Home Movies, Mitch Hedberg, Trainspotting, Animator Pro, Turbine Games, Lightwave, The Last of Us, Something Awful, Fallout (series), Bob Hope, Maya, Johnnemann Nordhagen, Karina Veronica Riesgo, Inkscape, Steve Gaynor, Rachel Gaynor, Steam Greenlight, Independent Games Festival/IGF, Dear Esther, Call of Cthulhu, Street Fighter, NES/SNES, IKEA, William Goldman, Alien: Isolation, Kate Craig, Final Fantasy VII, Horse Master, Carl Lumbly, Alias, John Wick, Lance Reddick, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia, Bratmobile. Next time: TBA! Twitch: timlongojr Discord DevGameClub@gmail.com
In this new episode, our host Erika and fellow SBC admissions consultant (and former Kellogg adcom) Caryn have a discussion that covers: Multiple tactics applicants can use to raise their quantitative profiles, especially if they don't work in finance- or numbers-heavy roles Insight into who might want to consider the GRE or EA instead of the GMAT for their admissions test How to use the Additional Info field/essay to address any quantitative weaknesses in your candidacy
In this episode, we're joined by longtime EA-turned-cofounder Michelle Czarnik, whose 17-year partnership with her executive led to the launch of BOXMEDIA.io, a mission-driven storytelling platform. Michelle shares what it takes to build a high-trust, long-term EA partnership, one that evolves from support to strategic collaboration, and how that trust ultimately opened the door to entrepreneurship. We trace her incredible career journey, from working in Hollywood as Maria Bello's assistant, to pivoting into tech, and now returning to her roots in estate management. Michelle also opens up about her passion for golf, the power of presence, and why she's on a mission to get more women on the course. Whether you're in the early stages of your EA career or dreaming about what's next, Michelle's story is a masterclass in reinvention, resilience, and leaning into the unknown.
COMPLETAS VIERNES - TIEMPO ORDINARIO(Oración antes del descanso nocturno)*Link de apoyo al canal al final del escrito*INVOCACIÓN INICIALV. Dios mío, ven en mi auxilioR. Señor, date prisa en socorrerme. Gloria al Padre, y al Hijo, y al Espíritu Santo.Como era en el principio, ahora y siempre, por los siglos de los siglos. Amén.Salmo 87 - Ant. Señor, Dios mío, de día te pido auxilio, de noche grito en tu presencia.Señor, Dios mío, de día te pido auxilio,de noche grito en tu presencia;+ llegue hasta ti mi súplica,inclina tu oído a mi clamor.Porque mi alma está colmada de desdichas,y mi vida está al borde del abismo;ya me cuentan con los que bajan a la fosa,soy como un inválido.Tengo mi cama entre los muertos,como los caídos que yacen en el sepulcro,de los cuales ya no guardas memoria,porque fueron arrancados de tu mano.Me has colocado en lo hondo de la fosa,en las tinieblas del fondo;tu cólera pesa sobre mí,me echas encima todas tus olas.Has alejado de mí a mis conocidos,me has hecho repugnante para ellos:encerrado, no puedo salir,y los ojos se me nublan de pesar.Todo el día te estoy invocando,tendiendo las manos hacia ti.¿Harás tú maravillas por los muertos?¿Se alzarán las sombras para darte gracias?¿Se anuncia en el sepulcro tu misericordia,o tu fidelidad en el reino de la muerte?¿Se conocen tus maravillas en la tiniebla,o tu justicia en el país del olvido?Pero yo te pido auxilio,por la mañana irá a tu encuentro mi súplica.¿Por qué, Señor, me rechazasy me escondes tu rostro?Desde niño fui desgraciado y enfermo,me doblo bajo el peso de tus terrores,pasó sobre mí tu incendio,tus espantos me han consumido:me rodean como las aguas todo el día,me envuelven todos a una;alejaste de mí amigos y compañeros:mi compañía son las tinieblas.LECTURA BREVETú estás en medio de nosotros, Señor, tu nombre ha sido invocado sobre nosotros: no nos abandones, Señor Dios nuestro.RESPONSORIO BREVEV. En tus manos, Señor, encomiendo mi espíritu.R. En tus manos, Señor, encomiendo mi espíritu.V. Tú, el Dios leal, nos librarás.R. Te encomiendo mi espíritu.V. Gloria al Padre, y al Hijo, y al Espíritu Santo.R. En tus manos, Señor, encomiendo mi espíritu.CÁNTICO EVANGÉLICOAnt. Sálvanos, Señor, despiertos, protégenos mientras dormimos, para que velemos con Cristo y descansemos en paz.CÁNTICO DE SIMEÓN Lc 2, 29-32Ahora, Señor, según tu promesa,puedes dejar a tu siervo irse en paz,porque mis ojos han visto a tu Salvador,a quien has presentado ante todos los pueblosluz para alumbrar a las nacionesy gloria de tu pueblo Israel.Gloria al Padre, y al Hijo, y al Espíritu Santo.Como era en el principio, ahora y siempre, por los siglos de los siglos. Amén.Ant. Sálvanos, Señor, despiertos, protégenos mientras dormimos, para que velemos con Cristo y descansemos en paz.OREMOSSeñor, Dios todopoderoso: ya que con nuestro descanso vamos a imitar a tu Hijo que reposó en el sepulcro, te pedimos que, al levantarnos mañana, lo imitemos también resucitando a una vida nueva. Por Cristo nuestro Señor.CONCLUSIÓNV. El Señor todopoderoso nos conceda una noche tranquila y una santa muerte.R. Amén.ANTÍFONA FINAL DE LA SANTISIMA VIRGENDios te salve, Reina y Madre de misericordia, vida, dulzura y esperanza nuestra, Dios te salve. A ti llamamos los desterrados hijos de Eva, a ti suspiramos, gimiendo y llorando, en este valle de lágrimas. Ea, pues, Señora, abogada nuestra, vuelve a nosotros esos tus ojos misericordiosos, y después de este destierro muéstranos a Jesús, fruto bendito de tu vientre. Oh clemente, oh piadosa, oh dulce Virgen María! (419)
Intel IT is modernizing our enterprise architecture (EA) to accelerate Intel's business transformation. Our goal is to simplify processes, more...
Josh and Ben bring one of next week's episode forward so they can chat about the huge amount of information that came with the FC 26 reveal trailer. 02:49 Rare Public Self Awareness from EA 06:02 Gameplay Changes and Improvements 08:56 Gameplay Presets: Online vs Offline 12:01 Fluidity and Responsiveness Enhancements 15:12 Goalkeeper Overhaul and Fatigue Redesign 17:57 New Skill Moves and Player Roles 20:56 Visual Enhancements and UI Changes 34:50 Ultimate Team Tournaments: A Nostalgic Return 39:16 The Impact of Icons and Pre-Order Bonuses 43:24 Exploring Player Evolutions and Season Passes 48:28 New Features: Bounties and Baby Champs 01:01:14 Community Feedback & More Get double the episodes, and keep FUT Weekly going (for just £3 a month) by becoming a Patreon over at bit.ly/morepod. This includes an exclusive supporter podcast this week! Learn more about your ad choices. Visit podcastchoices.com/adchoices
Visit our sponsor at https://trylco.com/sleepersmedia and use code sleepersmedia for 20% off your Men's Health Test. The Athletic's top 25 CBB players since 2000! Players Era festival matchups have been announced! EA sports and 2k fighting over the future of college basketball games! The Sleepers Podcast is now available daily with new episodes every Monday-Friday!
In this episode of The EA Campus Podcast, host Nicky Christmas sits down with Gisele Karame-Kemp for a candid and inspiring Day in the Life conversation.Gisele joins us from Sydney, Australia, where she leads a global team of Executive and Administrative Assistants at Atlassian. With a career that's taken her from the University of Sydney to the private investment world supporting Lachlan Murdoch, and five and a half years as EA to Atlassian's CEO, Gisele shares the real story behind her career evolution—and what it's like to go from EA to people manager in a fast-paced tech environment.We talk about:What it takes to lead a team of Assistants while staying true to the EA mindsetHow to build confidence and shift out of perfectionismManaging burnout, creating sustainable routines, and prioritising self-careWhy a growth mindset is more valuable than a polished CVNavigating roles that look impressive on LinkedIn but don't align with your lifeGisele brings a refreshing blend of insight, humility, and humour to this conversation—whether you're an EA exploring your next step, or a leader supporting others in their careers, you'll take so much away from this episode.Resources and links mentioned:Feel Better, Live More podcast with Dr Rangan ChatterjeeUpcoming EA Campus events: https://theeacampus.com/events The EA Campus
This week, in lieu of a week-ahead overview, we've got a special episode with a clip from a members-only Embodied Astrology event, held on June 15, 2025. We're sharing this particular segment as this Thursday, July 17 marks the fourth quarter lunar square in Aries, stimulating the energetic influence of one of this year's most notable astrological signatures: the square between Jupiter in Cancer and Saturn in Aries. As you listen, we invite you to reflect on where these transits are taking place in your chart, and what this moment might be asking of you.***
Do Business. Do Life. — The Financial Advisor Podcast — DBDL
You're growing your business, but is your marriage growing with it?In this special conversation, Sarah and I sat down with Christa Hardin—licensed therapist, Enneagram expert, and host of The Enneagram + Marriage Podcast—to share the behind-the-scenes story of how we almost separated just months after launching Triad. We talk about how the Enneagram, therapy, and a Sunday morning ritual helped us rebuild our relationship from the ground up.We open up about our journey from high school sweethearts to partners raising a family and scaling a fast-growing company—while navigating the emotional ups and downs of entrepreneurship and marriage.We get real about what it took to go from tension and resentment to connection and respect, and how we now support each other emotionally, practically, and professionally.If you want to build a business and a home life that both thrive, this episode is for you.3 of the biggest insights from Brad and Sarah…#1.) Therapy Isn't a Sign of Struggle, It's a Sign of StrengthWhat started as a tough talk in Napa turned into weekly therapy that helped Brad and Sarah reconnect—and gave their kids a model of what healthy relationships look like. Therapy isn't a weakness. It's what showing up really looks like. #2.) Hire an EA Who Manages Life, Not Just BusinessMost entrepreneurs use their EA for scheduling. Brad uses his to protect his marriage. By looping Sarah into calendar decisions, they built a system that prevents business from overrunning family and stops resentment before it starts.#3.) How Enneagram Helped Them Understand (Not Fix) Each OtherBrad's a 7 (The Enthusiast). Sarah's a 6 (The Loyalist). The Enneagram helped them move from conflict to collaboration, turning their differences into a strategic advantage, at home and in business.SHOW NOTEShttps://bradleyjohnson.com/125FOLLOW BRAD JOHNSON ON SOCIALTwitterInstagramLinkedInFOLLOW DBDL ON SOCIAL:YouTubeTwitterInstagramLinkedInFacebookDISCLOSURE DBDL podcast episode conversations are intended to provide financial advisors with ideas, strategies, concepts and tools that could be incorporated into their business and their life. Financial professionals are responsible for ensuring implementation of anything discussed related to business is done so in accordance with any and all regulatory, compliance responsibilities and obligations.The Triad member statements reflect their own experience which may not be representative of all Triad Member experiences, and their appearances were not paid for.Triad Wealth Partners, LLC is an SEC Registered Investment Adviser. Please visit Triadwealthpartners.com for more information. Triad Wealth Partners, LLC and Triad Partners, LLC are affiliated companies.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Nos jogos, exploramos Ruffy and the Riverside e comentamos Death Stranding 2 depois de zerar. Também tem as tretas de Subnautica 2, a possível morte de Need for Speed, rumores de remake de Dragon Quest VII e mais! 00:08:47: Tretas de Subnautica 2 00:42:07: EA não pretende fazer um novo Need for Speed 00:52:25: Capcom cancela palestra sobre Monster Hunter Wilds 00:59:47: Remake de Dragon Quest VII vindo aí? 01:09:44: Ruffy and the Riverside 01:42:47: Perguntas dos ouvintes 02:04:41: Finalmentes: André terminou Death Stranding 2 Contribua | Twitter | YouTube | Twitch | Contato
Al talks about Tamagotchi Plaza to Kevin Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:34: What Have We Been Up To 00:21:32: I Know What You Released Last Month 00:23:38: Game News 00:42:07: See How Many Of The Top 10 Steam Games Kevin Can Guess 00:52:10: Tamagotchi Plaza 01:12:25: Outro Links Gaucho and the Grassland Release Wandering Village 1.0 Release Cottonville Release Tiny Garden “Summer Breeze Content Update + Cosmetic Pack” Disney Dreamlight Valley “The Storybook Vale - Part 2: The Unwritten Realm Update” Len's Island Post 1.0 Roadmap Stardew Valley Top rated game on Steam Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al. (0:00:36) Kev: My name is Kevin. Supposedly. (0:00:37) Al: And we’re here, we’re here, supposedly. (0:00:40) Al: Why? What’s what has happened? (0:00:40) Kev: I don’t know. I’ve just… I mean, I’ve never seen the documentation to back it up. (0:00:46) Kev: I’m just saying. (0:00:46) Al: You’ve never seen your birth certificate. (0:00:47) Kev: Birth certificate? No, I don’t… I can’t remember the last time I’ve seen it now. (0:00:51) Kev: If… Yeah, I mean, I probably had to dust it out for something. (0:00:52) Al: Wow, have you seen your driving license or your passport? (0:00:56) Kev: Oh, yeah, you know what? Sure. I guess driver license. Yeah, all right. (0:01:01) Al: Is this Kevin, Kevin, is this where we find out that you’re undocumented, Kevin? (0:01:06) Kev: You know, I’d be a surprise to me too. But here’s the fun part is it doesn’t matter anymore. (0:01:13) Al: Well, that’s device very true. (0:01:22) Al: All right, and we’re here today to talk about cartridge code games, because I didn’t get (0:01:23) Kev: Oh, you know, I can keep that gym in. (0:01:33) Kev: and not nothing (0:01:34) Al: through that sentence. (0:01:36) Al: Is that how this episode is going to be? (0:01:38) Kev: That’s supposedly where you’re talkin’ to me (0:01:41) Al: I need a holiday. (0:01:42) Kev: Well, well, you’re close to one, aren’t you? (0:01:44) Al: Good news! (0:01:46) Al: All right, this episode, we’re going to talk for a very short period of time, (0:01:51) Al: and you’ll understand why later. We’re going to talk about Time of Got You Plaza. (0:01:57) Al: Spoiler alert, don’t play this game. Before that, we’ve got some news. We have what we’ve been up to. (0:02:07) Al: But first of all, wait, do I normally do that in that order? I know what you released the (0:02:11) Al: the last months before what we’ve been up to. (0:02:11) Kev: Isn’t it normally what we’ve been up to first usually? Yeah (0:02:14) Al: I think it is, yeah, OK, right. (0:02:16) Al: Yeah, let’s do that. (0:02:17) Al: Ah, why, why? (0:02:18) Al: It was a section and it just it just moved the title, not the whole section. (0:02:19) Kev: I was destroying (0:02:22) Kev: He’s destroying the show live on on air (0:02:23) Al: Stupid thing. (0:02:25) Al: I’d love to destroy some show notes. (0:02:28) Al: So we’ve got before that, we’ve got some news. (0:02:30) Al: We’ve got I know what you released last month. (0:02:33) Al: But first of all, Kevin, what have you been up to? (0:02:36) Kev: Um, let me think here, um, not yeah, I (0:02:42) Kev: Okay, so a lot of the usuals. Um, a little busy this week. Um, uh (0:02:48) Al: running away from ice agents. Sorry. I really should not joke about that because the ice will (0:02:50) Kev: Yeah, oh no, yeah, yeah that is a genuine concern every day (0:02:57) Al: hear it and they’ll come for you. We can clip it for the slack. (0:02:58) Kev: Yeah, yeah, yeah (0:03:03) Kev: The joys of being (0:03:05) Kev: Yeah, the joys of… (0:03:06) Kev: being a brown skinned boy in America right now. (0:03:13) Kev: There’s an ex… (0:03:15) Kev: So… (0:03:17) Kev: It feels like a lot of these ice raids are in the workplace, right? (0:03:21) Kev: And so, mine just feels extra, like, odd because I work for a Chinese company, Technica… (0:03:28) Al: Oh no. Oh no. (0:03:28) Kev: Well… (0:03:29) Kev: I mean, they are… (0:03:31) Kev: They have a… (0:03:33) Kev: Incorporation… (0:03:34) Kev: They are incorporated here in America, right? (0:03:36) Al: Yeah, yeah, yeah. (0:03:37) Kev: They are in separate American companies. (0:03:39) Kev: But, you know, the HQ is in China, so… (0:03:41) Al: And let’s not let’s not pretend like technically an American company would stop any rabid anti-Chinese (0:03:41) Kev: You know, there’s a… (0:03:48) Al: people in America doing anything, you know? (0:03:48) Kev: Oh, yeah! (0:03:49) Kev: Yeah, yeah, yeah, I know. (0:03:51) Kev: For sure, I’m just saying, like, there’s… (0:03:53) Kev: There’s a few layers, extra fun layers to this equation. (0:03:54) Al: Yeah. (0:03:57) Al: As always, they’re not going to come for you in that case, because they’re only coming (0:04:00) Kev: Yeah. (0:04:03) Al: for the manual laborers, right, because they’re the only ones that– (0:04:06) Al: be illegal, obviously. That’s true. That’s true. Oh, goodness. (0:04:08) Kev: They’ll run out eventually. We’re still in year one. (0:04:14) Kev: I live in Georgia. I mean, I’m in the blue area of Georgia, but it’s still Georgia. (0:04:19) Kev: Southern. (0:04:21) Kev: Oh, good. (0:04:21) Al: Oh, a happy, happy podcast. (0:04:25) Al: What have you been up to, Kevin? (0:04:28) Kev: Well, while I’m not sweating my legal status, even though I was born here, (0:04:34) Kev: Um, I’ve been, I’ve been playing. (0:04:36) Al: I mean, who knows whether that counts or not anymore? (0:04:38) Kev: Uh, according to some people in certain positions, I’ve been, uh, I’ve been playing card games, uh, a lot of card games in the past week. (0:04:50) Kev: Like, yeah, a lot of the usual stuff, but, um, Marvel snap. (0:04:54) Kev: We got the, the fantastic Ford season, um, the, the like, uh, based off the new movie, um, that’s coming up. (0:04:58) Al: Ah, yes. Is that July then? Cool. Any good cards? (0:05:02) Kev: Yeah. (0:05:03) Kev: Yeah. (0:05:03) Kev: That’s the July season. (0:05:05) Kev: And okay, there’s two (0:05:08) Kev: Okay, so (0:05:10) Kev: Yes. Okay. First of all, the season pass card is is mr. Fantastic, but the Pedro Pascal version (0:05:17) Kev: so one you get the bonus of Pedro Pascal at first I was I was (0:05:22) Kev: Hesitant about Pedro as mr. Fantastic. I don’t get me wrong. I love Pedro (0:05:26) Al: Yeah, you were being racist about him, yeah. (0:05:28) Kev: Yeah, but but just mr. Fantastic so like the whitest white boy you’ve ever seen right and now I’ve been I’ve been I’ve warmed up (0:05:36) Kev: to it. In fact, I’m down. (0:05:38) Kev: For the revision, let’s let’s just retroactively put Pedro Pascale in all the Mr. Fantastic (0:05:43) Kev: appearances. That’s what I’m down for. The cards pretty dang good. Marvel Snap is reaching (0:05:53) Kev: to play. It feels like it’s reaching to play. So there’s just it’s just going bananas, like (0:05:58) Kev: the power levels going up, which, you know, in most card games, that’s what you have to (0:06:02) Kev: do because you have to keep releasing new cards that people want to buy. But the other (0:06:08) Kev: Interesting tidbit, okay, I can’t remember when they introduced it or (0:06:12) Kev: if it’s always been there. (0:06:15) Kev: So you know that there’s a season pass in Marvel Snap, it’s the big thing. (0:06:18) Al: Yep. I am aware. (0:06:20) Kev: There’s the premium season pass, that’s where you actually pay the money and (0:06:25) Kev: you get the card, right? (0:06:26) Al: Yeah. Yeah, that just unlocks 10 extra levels, right? (0:06:26) Kev: Because the season pass, every player gets it, but (0:06:29) Kev: you don’t get half of it until you pay the $10 or whatever. (0:06:32) Kev: All right, do you remember there is a super premium? (0:06:38) Kev: That’s what it was originally. (0:06:38) Al: Yes, you’re going to tell me it’s now different. (0:06:40) Kev: So X number of months ago, they said, okay, now if you get the super premium, (0:06:46) Kev: you will get this variant, right? (0:06:49) Kev: And for people familiar in Snap, variants are a big thing because they’re your (0:06:52) Kev: flare, I guess technically it can unlock a card for you if you don’t have it. (0:06:58) Kev: But it’s nice, it’s not mandatory. (0:07:02) Kev: It’s an existing card or whatever, but it’s just a little extra icing on top, right? (0:07:08) Kev: And so I was like, okay, sure, that makes sense. (0:07:09) Kev: A nice little extra bonus if you get the super premium. (0:07:12) Kev: I never got the super premium because I didn’t want to pay $20 for that. (0:07:18) Kev: But now they have finally, they’ve pushed the button, (0:07:24) Kev: they’ve crossed the line, they broke the glass. (0:07:27) Kev: There is a brand new card in the super premium version. (0:07:30) Al: Oh no. No disaster. (0:07:32) Kev: Yep, and the optics aren’t great because I don’t. (0:07:38) Kev: No, if you remember a couple of weeks ago, I talked about there was a mode where they (0:07:41) Kev: introduced a new card, but it was basically impossible to get the card just playing for free. (0:07:46) Al: Yeah, you had to have like 500 matches or something. (0:07:49) Kev: Yeah, something like that. (0:07:51) Kev: Yeah, so people were already up in arms about that. (0:07:54) Kev: And that was about a month ago or so. (0:07:57) Kev: So now they’ve got this, so it’s just very clear that the devs or the higher ups, whoever, (0:08:04) Kev: There’s pressure being put on the game to make it (0:08:07) Al: » Yep. I don’t know any other games like that, but yep. (0:08:08) Kev: more pay to win, right? (0:08:10) Kev: I mean… (0:08:12) Kev: Yeah… (0:08:14) Kev: Yeah, I know. (0:08:16) Kev: Completely novel idea. (0:08:18) Kev: But yeah, they’ve done that finally. (0:08:22) Kev: And the worst part is it’s a pretty decent card. (0:08:24) Kev: So… (0:08:26) Kev: The Fantastic Four, all the new versions that will come out. (0:08:30) Kev: A lot of them revolve around this… (0:08:32) Kev: It’s a mechanic that’s existed since the start of the game, (0:08:36) Kev: They, they kind of labeled it. (0:08:38) Kev: End of turn. (0:08:39) Kev: Um, it’s just an ability that activates at the end of turn. (0:08:43) Kev: Um, for like, right. (0:08:44) Kev: So like Mr. (0:08:45) Kev: Fantastic, he gives like a card in your hand, like a plus one power or something. (0:08:49) Kev: End of turn. (0:08:49) Kev: Right. (0:08:50) Kev: And then some of the other fantastic four members, um, they all have. (0:08:50) Al: That’s different, because that’s not what Mr. Fantastic was before. (0:08:55) Kev: No, right. (0:08:56) Kev: He was an ongoing, he boosted other ones, but yeah, this new version (0:08:58) Al: Yeah. (0:08:59) Kev: just boost cards in your hand. (0:09:01) Kev: Um, I’m trying to remember, but there were cards that had this kind (0:09:04) Kev: of ability at the beginning. (0:09:06) Kev: Um, like sunspot, sunspot. (0:09:08) Kev: One right end of turn he would gain a power right um so (0:09:08) Al: Yes, yep. (0:09:12) Kev: So it’s basically that idea, but they just like okay. We make an official label now (0:09:17) Al: Yeah, because I think they were just like random things it was just like it would say (0:09:21) Kev: Yeah (0:09:22) Al: in the description what it happened because I think the other there was I guess you know (0:09:23) Kev: Right (0:09:26) Al: Red Hulk was another one that would do that it would it would give you it would gain power (0:09:27) Kev: Yeah exactly exactly (0:09:32) Al: based on what you didn’t use I think I can’t remember or the opponent used yeah yeah otherwise (0:09:33) Kev: Or what the opponent like if they didn’t use the other energy yeah (0:09:38) Kev: Yeah, but exactly right there were a handful of cards that did that but they they and this was I don’t know a couple months (0:09:43) Kev: ago they they codified that well this season they’re pushing that like all the think three of the four (0:09:49) Kev: Have or at least three of the four have end of turn abilities and the super premium card (0:09:57) Kev: Is the fantastic car? (0:09:59) Kev: And the fantastic car gives a boost to end of turn cards, so it works in this whole (0:10:06) Kev: Fantastic. (0:10:08) Kev: That’s a decent card and it looks fun and cool, but it’s behind this extra paywall. (0:10:16) Kev: So, that’s got people riled up, unhappy, myself included. (0:10:16) Al: Mm-hmm. Not great (0:10:22) Kev: So, and again, the worst… (0:10:24) Al: Side note… (0:10:26) Kev: I’m sorry. (0:10:27) Al: Side note, there’s… you say it’s the fantastic art. (0:10:30) Al: Have they done non-living beings before? (0:10:34) Kev: Uh, well, I mean not counting robots. Um, no, I don’t think so. Like that’s the first like vehicle sort of thing (0:10:40) Al: Yeah, because they’ve done like, obviously, like, they’ve done like ego and they’ve like, (0:10:41) Kev: No, I think yeah (0:10:45) Al: they’ve done like other celestial beings and stuff like that, but like, (0:10:47) Kev: Yeah, yeah (0:10:49) Al: yeah, and you write robots and stuff, but I don’t like, (0:10:51) Kev: Don’t sentient beings (0:10:52) Al: the fantastic car doesn’t even like, pretend to be sentient. (0:10:56) Kev: No, no, it is just a car right it’s just a vehicle (0:10:58) Al: Yeah, it’s literally a car. (0:10:59) Kev: Yeah, that one that flies but still (0:11:02) Al: They’re running out of people already, is that the problem? (0:11:03) Kev: Yeah, no (0:11:05) Kev: I (0:11:07) Kev: Don’t think they’re running out because Marvel has a lot of dumb characters, but you know the the ones people get excited about maybe they’re (0:11:17) Kev: They’ve been going a little fast (0:11:20) Kev: They did actually a while back they introduced a new card called skills (0:11:26) Kev: Which are not not characters. They’re just like so (0:11:30) Kev: The a lot of the dr. Strange spells were called (0:11:34) Kev: skills they introduce some magician type characters who generated skills in your in and (0:11:41) Kev: Skills they when you play them, they just disappear they they have a cost they they play them they have an ability and they disappear (0:11:47) Al: Yeah. (0:11:49) Kev: So they don’t stay and generate power on your board or whatever (0:11:53) Kev: And so they introduced that so that that was kind of like their first really like okay, we’re introducing some new cards that aren’t just characters (0:12:01) Kev: But yes the fantastic cars for it as I can tell (0:12:04) Kev: It’s like the first one that’s like a piece of equipment or or vehicle or whatever (0:12:05) Al: I, I just remembered, I just remembered Thanos gives you the Infinity Stones. (0:12:09) Kev: Yeah, oh (0:12:11) Kev: Yeah, there you go. Yeah, I forgot about that. Yeah, that’s just true those aren’t characters. Yeah (0:12:14) Al: It was not the first, and I don’t need people telling me, “Oh, technically the (0:12:18) Al: Infinity Stones have a consciousness.” (0:12:25) Kev: But yeah (0:12:27) Kev: So it’s it’s a wild time and the worst part is Marvel snap is still in my opinion good like the game is good though (0:12:34) Kev: Cakes are still solid (0:12:36) Kev: It’s grown so much that you can kind of play whatever you deck want you want now (0:12:42) Kev: I’ve said that a handful times and still true, right? (0:12:44) Kev: But I said that because there there were errors of snap where we’re they were dominated by certain archetype or a certain card or whatever (0:12:44) Al: Mm-hmm Oh (0:12:49) Al: Yeah, yeah, yeah (0:12:52) Kev: Right, we don’t see that as much now. There are no real problem (0:12:57) Kev: children (0:12:59) Kev: But but maybe because of that I don’t know but they’re (0:13:04) Kev: They’re pushing harder for the pay to win like give us money (0:13:08) Kev: So that kind of sucks especially because again, I like the game. It’s still enjoyable in my opinion (0:13:13) Kev: The games are still six turns. They’re fast. They’re there because he can play lots of different types and and and archetypes and it’s fun (0:13:23) Kev: But so yeah, I will keep playing until like I don’t know what we’ll see i’m the frog in the boiling pot and all that (0:13:29) Kev: we’ll see (0:13:32) Kev: But other than that, the other… (0:13:34) Kev: A big card game I’ve been playing. (0:13:42) Kev: Marvel Rivals Season 3. I need to do that in grey. (0:13:45) Kev: I don’t know if you saw it, but… (0:13:47) Kev: Sorry, it’s just so I thought. (0:13:49) Kev: I’ll report on that when I do play it. (0:13:53) Kev: Magic the Gathering. (0:13:56) Kev: I’m still playing the Arena, the online version. (0:13:59) Kev: And Final Fantasy sets still going strong and all that. (0:14:02) Kev: I tried drafting for the first time. (0:14:04) Kev: Online, but it’s still drafting. (0:14:07) Al: Is that is that a built in feature of Arena? (0:14:34) Kev: If you pick a card you want out of your pack and then you pass the cards to the next person and you know (0:14:40) Kev: Everyone kind of swaps packs and everyone keeps selecting out of these different packs until you have a pile of your own cards from all (0:14:47) Kev: These different packs (0:14:49) Kev: and (0:14:50) Kev: So it was always a novel idea. I never tried it before but I know something very weird about like, okay (0:14:55) Kev: I have this pack. I don’t want to share the cards. Why am I giving you my cards, but (0:15:01) Kev: But it works out because after you know the (0:15:04) Kev: packs are going around and rotated and all that like you have a deck that you (0:15:10) Kev: know there’s X number of packs and from that you’ve actually built the deck that (0:15:14) Kev: kind of sort of works if you know what you’re doing right and everyone’s kind of (0:15:18) Kev: on the same playing field because everyone’s opening all these new packs (0:15:21) Kev: nobody has any you know bringing in any existing cards or whatever so it’s kind (0:15:27) Kev: of a levelish playing field um bit of luck in there of course depending on (0:15:31) Kev: what you open or whatnot. (0:15:34) Kev: it’s a fun novel idea. And so on Arena, the version I play, the actual drafting part (0:15:43) Kev: is done with bots. You don’t actually do it with the other players. So that’s nice because (0:15:48) Kev: you don’t have to, you know, there’s not a timer or anything, you know, you’re just like, (0:15:52) Kev: okay, here, I think about it, pick what I want. Or if you know, if you need to go step away, (0:15:57) Kev: go to the bathroom, whatever you can, right, there’s no pressure to actually finish the draft (0:16:01) Kev: in X number of minutes or whatever. (0:16:05) Kev: But then when you build your deck, then you go, uh, you play against actual other players who’ve done the similar, um, drafting process. (0:16:12) Kev: Um, so, um, it, yeah, it’s an awful experience. (0:16:16) Kev: I think it’s fun actually. (0:16:18) Kev: Like I get it now with the appeal of the drafting. (0:16:20) Kev: Um, and, uh, but yeah, it’s, it’s good. (0:16:24) Kev: Final, the Final Fantasy cards was so good. (0:16:25) Kev: I, I, I’m angry at how good they are. (0:16:29) Kev: Um, the two, um, but I, at the very least I stayed clean. (0:16:34) Kev: I haven’t any money into magic for in a hot minute. (0:16:38) Kev: Um, and at least not any for anything for Final Fantasy. (0:16:42) Kev: So I feel good pounding myself on the back for that. (0:16:44) Kev: I’ve stayed strong. (0:16:45) Kev: Um, but yeah, other than that, um, nothing, nothing else. (0:16:50) Kev: I can’t, man. (0:16:51) Kev: Oh man. (0:16:51) Kev: Have you seen the master’s costume, Pokemon masters, the costumes lately? (0:16:56) Al: I’ve seen some of it. (0:16:58) Al: I’ve not really kind of been paying too much attention. (0:16:58) Kev: Did you see the, did you see the, the Larry, the vacation layer? (0:17:04) Kev: Oh, okay. (0:17:04) Kev: Hold on. (0:17:05) Kev: All right. (0:17:05) Kev: I’m going to make the usual slack exclusive thread. (0:17:08) Kev: Um, um, but yeah, it’s a, uh, uh, they gave Larry a, a, uh, Hawaiian, like a (0:17:18) Kev: lowland themed, um, uh, vacation suit and masters. (0:17:23) Kev: It’s very funny. (0:17:24) Kev: Um, uh, they also got summer Cynthia. (0:17:28) Kev: So she’s, I believe five or six variants of Cynthia now, because guess what? (0:17:34) Kev: Popular. (0:17:34) Kev: Did you know that Al? (0:17:35) Kev: Did you know she’s popular? (0:17:36) Al: Hm hm hm, whaaat? (0:17:37) Kev: Um, um, Skyla got a fun suit with jump off. (0:17:43) Kev: Um, yeah, masters is good. (0:17:45) Kev: The big, I haven’t dropped money on it in a while, but I, I want those costumes. (0:17:51) Kev: So yeah, I can say. (0:17:52) Kev: So that’s me all gotcha, all, all gambling, all card games. (0:17:56) Kev: What about you? (0:17:56) Kev: Al, what gotcha and gambling have you been up to lately? (0:18:00) Al: Oh, just my usual Pokemon, right? (0:18:02) Al: Although I’ve not put any money in since Go Fest. (0:18:03) Kev: Yeah. (0:18:05) Kev: I heard about that, that last episode, you got your training. (0:18:06) Al: So, yeah. (0:18:08) Kev: Gimme, gimme, gimme gold in the, in the, in the Dakota, get her weren’t yet. (0:18:13) Kev: I’m, I need to know, is she free? (0:18:16) Kev: I need to know. (0:18:19) Al: think so. I don’t think so. No, what have I actually been playing? Let’s see. I’ve been (0:18:20) Kev: Yeah. (0:18:26) Al: playing Tamagotchi Plaza and when I say playing, I played about half an hour and then searched (0:18:31) Al: online to make sure I wasn’t missing anything before I sold the game. More about that later (0:18:36) Kev: Wow, that’s fast. (0:18:37) Al: on in the episode, but that’s your, yeah it is. I have never, I’ve never stopped playing a game (0:18:46) Al: that fast and not been like, “Ugh!” (0:18:49) Al: This just isn’t for me, and instead being like, “This is just a bad game.” (0:18:52) Kev: Oh I’m excited, I’m excited to hear about this later. (0:19:00) Al: And I’ve also been playing some Land’s Island, slowly, obviously, because if you’ve listened (0:19:06) Al: to the previous episode, listener, you will know that I am not playing on my Steam Deck, (0:19:11) Al: which is how I normally play games, Steam Deck or Switch 2, while watching TV with my wife. (0:19:19) Al: So I’ve got to play it at my desk, and I don’t like doing that, right? Who wants to be sitting at (0:19:24) Al: your office desk playing games? So I’ve just been doing it for a couple of hours a week, (0:19:26) Kev: Alright. I get it. It’s undecided, but maybe. But hey, I mean, good for them, right? Yeah, (0:19:31) Al: but I have been enjoying that, I think. I think I’m enjoying Land’s Island, I think it’s a fun game. (0:19:42) Al: Yeah, I mean, I’m still annoyed about the controller support, but other than that, (0:19:47) Al: I think I’m enjoying it. (0:19:48) Kev: yeah. Yeah, that, that, I mean, that’s, that’s very fair. I’m with you on that boat. I want (0:19:53) Kev: controllers for my games, by and large. (0:19:56) Kev: I did not grow up a PC gamer so, um, you know, obviously I can do, you know, point (0:20:02) Kev: and click or management type games. (0:20:04) Kev: There’s no problem on the mouse, but like the people who do shooters and stuff like (0:20:07) Kev: that on the, the, on the mouse and keyboard, I don’t get it. (0:20:11) Kev: I can’t, I can’t, it’s, it’s beyond my poor comprehension. (0:20:17) Kev: But hey, good for lens Island. (0:20:18) Kev: Like that was a journey, but they got there. (0:20:21) Kev: Um, they, they, yeah. (0:20:23) Al: something like that. They got somewhere anyway. All right, I think that’s it. I’m just kind (0:20:27) Kev: They did stuff, they improved, they improved to some measure, I’m told. (0:20:37) Al: of waiting for Donkey Kong, to be honest. (0:20:38) Kev: Yeah, yeah, I don’t blame you. It’s like that game looks very good and shocker and yeah, yeah, I (0:20:44) Al: Yeah. Soon. (0:20:48) Kev: Wish he had more transformations. That’s it’s like the big thing. We’ve only seen three. Maybe there’s more (0:20:52) Al: Well, there might be more like surely they would have shown (0:20:55) Kev: Yeah, well the question is (0:20:58) Kev: Like what’s a good number right like because you know, obviously (0:21:02) Al: Yeah, like ten would be too many probably like that feels over (0:21:06) Kev: Yeah, right (0:21:09) Kev: And there’s probably gonna be some super transformation for the final fight because that feels like a thing this they would do (0:21:13) Al: Of course, of course. (0:21:16) Kev: But like normally I’d say I know five is a good number not counting anything finale spectacle transformation (0:21:23) Al: Well, let’s see what happens, but I’d be surprised if they’ve shown us everything. (0:21:28) Al: Let’s put it that way. We’ll see, but we will see. (0:21:32) Al: All right, well, let’s get into I Know What You Released last month. (0:21:37) Al: A quiet month, apparently, June was. I don’t know how I missed this out of the episode from (0:21:42) Al: two weeks ago, which is when I was meant to do it, but apparently I did. (0:21:46) Al: Just three games released. We got Rune Factory Guardians of Azuma. (0:21:52) Al: I haven’t played that. (0:21:53) Al: We’ve got Lenz Island 1.0. (0:21:55) Al: Obviously I’ve played that. (0:21:56) Al: And we’ve got Tamagotchi Plaza. (0:21:58) Al: Please do not play that. (0:22:00) Kev: I’ve played none of these games one day. I’ll play a room factory game. I would like to I (0:22:08) Al: Yeah, I feel like I could- (0:22:08) Kev: Mean (0:22:10) Kev: Yeah, I mean it’s it’s story of seasons, but more anime juice up the anime they said (0:22:16) Al: It’s much, I would say it’s much more like, it’s a combat game that just happens to have (0:22:21) Al: farming in it, rather than, especially now, I think you could probably argue in the four (0:22:22) Kev: sure okay sure yeah yeah sure and you know what that makes sense like you’re (0:22:27) Al: and before days, that it was Harvest Moon with, with combat, but now I think it’s definitely (0:22:34) Al: focused the other way around. (0:22:39) Kev: gonna do two series differentiate sure why not long as they have the cow all as (0:22:42) Al: Yeah, yeah, different cow, but yeah, all right. (0:22:45) Kev: well (0:22:49) Kev: Wait, it’s a different they don’t use the story of Caesar’s cow (0:22:50) Al: Well, I don’t think so. (0:22:53) Kev: Oh, no, never mind. It’s all it’s almost don’t care (0:22:58) Al: Yeah, because they don’t have standard animals in Unfactory. (0:23:00) Al: They have like other animals. (0:23:01) Al: So it’s kind of like a lion cow, but you will love the name. (0:23:04) Kev: Oh, huh, I’ll check it out. Okay, I’ll see a (0:23:08) Al: It’s called a buff-a-moo. (0:23:11) Kev: buffer (0:23:13) Kev: Let’s see. So like a buffalo but a buffer. Okay. Oh (0:23:19) Kev: Okay, that’s oh wait no that is a while (0:23:23) Kev: Mmm the design is kind of cute, but it also makes me think of the the girl dog from from (0:23:30) Kev: Full metal alchemist. I don’t like that (0:23:32) Al: Well, there you go. (0:23:38) Al: All right, we’re going to get into some news and we are going to start off with Kevin’s (0:23:38) Kev: Okay, that’s that’s an interesting camera (0:23:44) Al: favorite news. (0:23:45) Al: Gaucho and the Grassland have announced that they’re releasing on the 16th of July. (0:23:51) Al: You may notice, Kevin, that is basically now. (0:23:54) Al: When this episode comes out, it will be out. (0:23:55) Kev: that is when this episode comes out I will be playing this game probably i’m assuming it has (0:23:59) Al: Yeah. (0:24:01) Kev: controller support that’s that’s the the uh kind of the line in the sand for me great well yeah (0:24:04) Al: It says it has feel controller support, but I don’t know whether I can trust that or not. (0:24:12) Kev: you know that’s a good point too but um yeah I don’t know what can I say it’s still the same like (0:24:19) Kev: every trailer just continues to deliver the same promise you are being a cowboy that’s it (0:24:25) Kev: it and I like it’s a fun yeah yeah the the the the art style is cute kind of that overcooked (0:24:26) Al: Kevin was sold the moment he saw the first thing about being a cowboy, he was like “I’m sold, (0:24:30) Al: I don’t need to know anymore!” (0:24:37) Kev: the looking art style um but yeah I get you get to yeah and I can see that you you get to lasso (0:24:40) Al: It’s doing a little bit of the Animal Crossing curved world as well. (0:24:47) Kev: cows like that you know they knew that’s the activity you want to do you throw you have your (0:24:51) Kev: Europe, you’re the last of the count, so they… (0:24:55) Kev: I’m sold. (0:24:56) Al: Yeah. I need to know how it feels. Right. Because the controls for that, it could either be interesting or just horrific and terrible to play. So it’ll be interesting to see how that goes. (0:25:08) Kev: uh you’re right and it’s gonna be a very delicate like thing to get right so we’ll we’ll see um (0:25:17) Kev: tune in because I promise you you will find out on this show thoughts on about this game (0:25:20) Al: It does have a demo. (0:25:23) Kev: one form or another it does I won’t play it i’m just going in blind i’m going all in (0:25:30) Al: Next, we have Wandering Village. They have announced that they’re exiting Early Access. (0:25:38) Al: They’re releasing their 1.0 this week on the 17th of July, one day after Gaut you on the (0:25:44) Kev: That’s right after. I only have one day if I want to play Cowboy if I want to do this. I will not do that. (0:25:45) Al: grassland. (0:25:53) Al: And that is going to Steam Switch, Xbox and PlayStation all on the same page. (0:25:57) Kev: What a wild trailer because you have your huge dinosaur with the village or whatever on top (0:26:02) Kev: in the trailer. Oh okay, I didn’t know that. The art style is interesting because it’s 3D but like (0:26:03) Al: on onboo, I believe his name is. (0:26:11) Kev: 2d characters and and like (0:26:14) Kev: It’s not octopath like (0:26:16) Kev: It’s a full like CG 3d looking world, but the characters look like flat paper. It’s it’s it’s very interesting (0:26:25) Kev: Dynamic the thing is bad. Just interesting. But yeah is you have that and then you have people with like (0:26:32) Kev: Bane masks and then people (0:26:36) Kev: Burning the whole village (0:26:38) Kev: Forest for some reason. I don’t know. There’s a lot going on here. It is fascinating (0:26:44) Kev: And coming out on all consoles and everything that’s good good for them. That’s that’s impressive (0:26:49) Al: Yep, continuing this week’s releases, (0:26:54) Al: we have Cottonville is releasing on the 17th of July. (0:26:58) Kev: They’re just making up for last month by everything out one week as they stay. (0:27:03) Al: Everything on the same day. (0:27:06) Al: This was originally a Kickstarter, but apparently the Kickstarter was banned. (0:27:12) Al: And so now it’s just, yeah, so goodness sake. (0:27:12) Kev: B-band? (0:27:16) Al: Let me let me read what it was. (0:27:19) Al: There’s a statement on it. Here we go. (0:27:21) Al: This was back in the 15th. (0:27:21) Kev: Oh goodness. (0:27:23) Al: Dear Community, it says titled Kickstarter Update. (0:27:29) Al: Dear Community, firstly, we would like to sincerely thank you for your incredible (0:27:33) Al: support and participation in our first Kickstarter campaign. (0:27:36) Al: It genuinely means the world to us. (0:27:38) Al: Unfortunately, due to an oversight on our part, our Kickstarter campaign was (0:27:43) Al: suspended for unintentionally breaching Kickstarter’s guidelines. (0:27:47) Al: As a result, all contributions have been fully remembered. (0:27:49) Al: We are very grateful for the support gathered and to out show appreciation to all our backers (0:28:14) Al: and we are working on the very best solution to how to reward your contributions. (0:28:20) Al: Thank you again for your amazing support and interest in Cottonville. It truly means so (0:28:22) Al: much to us. While this was our first experience with Kickstarter and it did not go as planned, (0:28:27) Al: we’ve learned a lot. We’re looking forward to future campaigns now armed with valuable. (0:28:34) Kev: that didn’t answer my question. Why? Were crimes committed at any point? Maybe. Unintentional (0:28:40) Al: So I wonder, so it looks like what they did was they cancelled the Kickstarter and created (0:28:43) Kev: crimes? (0:28:52) Al: a new Kickstarter, and I’m wondering whether that’s the rule they broke, like you can’t (0:28:58) Al: recreate a Kickstarter or something like that. (0:29:00) Kev: Mm-hmm. I can see that that makes sense (0:29:03) Kev: Yeah, I’m big. Why well, why would they do that in the first place? I don’t know (0:29:08) Al: Don’t know, is this game a scam? I don’t know. (0:29:10) Kev: big (0:29:14) Kev: That I mean there’s the other fact that they are making the game without Kickstarter anymore (0:29:20) Kev: That’s the I did these are very weird flags. I don’t know. They’re red flags. They’re just weird flags (0:29:29) Al: » They are definitely flags. (0:29:31) Kev: Yeah, and the wildest part is it’s for this game that (0:29:38) Kev: Like isn’t for me. It feels very Facebook (0:29:42) Al: Oh, yeah, I hate the look of the game into it. (0:29:42) Kev: like gamey (0:29:45) Al: So it’s from it’s from the publisher Red Deer Games who have done such games (0:29:51) Al: such as Sprout Valley, Garden Buddies. (0:29:54) Kev: Monocats, I don’t know any of you wait no in a Sprout Valley (0:29:56) Al: And a bunch of other things that all definitely look like scam games. (0:30:01) Kev: And is this money laundering very possibly you (0:30:05) Al: I mean, Sprout Valley was a game and it was a fine game. (0:30:10) Al: Garden Buddies, I’m pretty sure we didn’t. (0:30:12) Al: It’s a publisher, not a developer, right? (0:30:16) Kev: yeah look i’m the game dev people oh it’s a public oh the publisher sure well okay exactly (0:30:23) Kev: well exactly the more reason to believe it may be money laundering the devs are maybe legit and (0:30:28) Al: Although, well, so this is where it gets interesting, is Cottonville is developed by the publisher. (0:30:39) Al: I think it’s their first game that they’re developing, rather than publishing. (0:30:40) Kev: you’re right it is you’re right um well that’s um (0:30:49) Kev: this is very strange and again if it were like a game that you know looked better you know that (0:30:58) Kev: being that might be one thing but it looks so I don’t know it just it just feels very weird (0:31:08) Al: it does. It is very weird. It does have a demo. Will I play the demo? Who knows? We’ll see. (0:31:08) Kev: the way the characters are always looking at you. (0:31:10) Kev: Straight up the camera, I don’t like it. (0:31:22) Al: Will I buy the game? Probably not, but I guess it depends how the demo goes, I guess. It’s (0:31:24) Kev: I also probably own that. (0:31:29) Al: just, yeah, those animations are so weird. [sighs] (0:31:32) Kev: Yeah (0:31:33) Kev: it (0:31:35) Kev: Comes out same day as wandering village, which noticeably feels much less possibly a scam (0:31:42) Al: Well, that game’s already out, it’s just not out in 1.0. (0:31:46) Al: All right, rounding out this week’s releases, (0:31:52) Al: Tiny Garden have announced their Summer Breeze content update (0:31:57) Al: and cosmetic pack are releasing on the 17th of July. (0:32:02) Kev: It’s our I don’t know. I gotta think of a barbenheimer equivalent cotton (0:32:07) Kev: wandering garden, I don’t know (0:32:10) Al: Best bet is, I think it’s the same week as Barbara Naimer happened. (0:32:13) Kev: Really that’s incredible (0:32:13) Al: Yeah, because it was definitely July and I think it was this week. (0:32:18) Kev: Yeah, my favorite thing about barbenheimer like I mean both movies are fine or whatever but people kind of under their breath were like (0:32:23) Al: Two years ago. (0:32:25) Kev: But barbie was a little bit better though (0:32:27) Al: Oh, it absolutely was, yeah, I enjoyed Oppenheimer, but it was it was not as good a film. (0:32:29) Kev: Yeah (0:32:36) Al: But I look, I’m not saying it’s a bad film, but I mean, Barbara. (0:32:43) Al: It was my film of the year that year. (0:32:44) Kev: I mean, the two lead roles kind of killed it in every aspect. (0:32:52) Al: Yeah, yeah, 21st of July, it was I was right, it’s the same week. (0:33:00) Al: So this would be Gaucho Wandering Cotton Garden. (0:33:07) Kev: yep there you go glad we found our episode title (0:33:07) Al: Oh, OK, fine. (0:33:11) Al: Yeah, new content pack DLC for Tiny Garden. (0:33:18) Al: If you’re enjoying that game, it was such a cheap game. (0:33:21) Al: I suspect this will be paid. (0:33:22) Al: It’s DLC. It does look like it’s paid DLC, so I mean, go support it. It’s good. (0:33:29) Kev: - Yeah, there you go. (0:33:31) Kev: That’s a cute idea of like, it’s all cosmetics. (0:33:36) Kev: Whole game is cosmetics, right? (0:33:38) Kev: So like introducing these packs, that’s a good idea. (0:33:42) Kev: And it’s like there’s some, (0:33:44) Kev: like you can grow palm trees and wait, (0:33:47) Kev: no, there’s new mechanics. (0:33:48) Kev: Hold on, they’re saying new mechanics. (0:33:48) Al: So I think so if I if I understand it correctly, the new plants and new mechanics are a free (0:33:49) Kev: Oh, oh music. (0:33:55) Al: update and the cosmetics are the DLC. (0:33:58) Kev: Uh, okay, that makes sense as it should be good for them (0:34:02) Al: That is the correct way to do things, yes, I agree. (0:34:04) Kev: Pokemon (0:34:10) Kev: But good for them good for you tiny garden you little garden that (0:34:15) Al: We also have an update for Disney Dreamlight Valley. (0:34:19) Al: I feel like these are coming out all the time and also I care about them less and less. (0:34:22) Kev: I mean it’s yeah yeah that’s that’s good that’s called diminishing returns and (0:34:30) Kev: and that’s what happens when you have Disney with a bajillion IPs and (0:34:36) Kev: whatever and and the worst part is like I don’t know I most of these don’t feel (0:34:43) Kev: like big story expansion I mean a lot of them are but I don’t know just I look at (0:34:50) Kev: other games like look at the mojo (0:34:52) Kev: games right when the new contents there’s big story chapters and stuff to (0:34:57) Kev: do these I don’t know maybe it’s all because it’s existing IPs like I don’t (0:35:05) Kev: know it just doesn’t have the same hype around it maybe it’s because it’s too (0:35:11) Kev: saccharine they can’t they can’t go crazy they can’t have the chapter where (0:35:16) Kev: or Scar eats Remy from Ratatouille. (0:35:20) Al: I, yeah, I wonder if, because obviously they’ve done this thing where the DLCs have been split up, (0:35:25) Al: so this update is called the storybook veil part two, the unwritten realm update. (0:35:32) Kev: Okay. Okay, one name. (0:35:38) Al: And I kind of feel like maybe it would be better if they just did all the DLC (0:35:42) Al: for the storybook veil at once, right? Because we talked about this before, where I don’t think I’d be (0:35:50) Al: booting up Stardew every two months if there was a new update, but the way that he bundles it all (0:35:54) Kev: Mm-hmm (0:35:56) Al: together in an update every two years or three years or whatever, means that I’m super excited, (0:36:01) Al: because it’s like, oh, it has been years since I’ve probably played the game, let’s go in, (0:36:05) Al: we’ve got loads of new content, I’m really excited for that. Whereas this is just constant, here’s (0:36:10) Al: new update. And I suspect they’ve probably got numbers to show that this keeps people invested, (0:36:18) Al: Right. Like if we talk about. (0:36:20) Al: I wouldn’t want one big update every two years for that, but I don’t know. (0:36:25) Al: It’s a difficult one, but I don’t even play the game anymore. (0:36:25) Kev: Uh-huh, well I mean, yeah I’ve never played the game so I’m just completely talking without (0:36:30) Al: So who might it complete? (0:36:36) Kev: any frame reference. (0:36:38) Al: What that’s not what we do (0:36:44) Kev: So we say right after declaring cotton fields a scam without having touched it or planning (0:36:48) Al: No, I did not, excuse me, I did not, I would like to clarify, as per my lawyers have just (0:36:49) Kev: to. (0:36:55) Al: told me to do, I, lol, I did not claim that the game was a scam. I asked whether it was (0:37:03) Al: and felt, it said it felt a little scammy. That is all I’m saying. I, yep, that is very (0:37:08) Kev: - Feel of a scam. (0:37:12) Al: different to claiming it is a scam. It feels scammy, it’s not the same thing. (0:37:14) Kev: - True, true. (0:37:16) Kev: Yeah, true. (0:37:18) Al: This one has, so this update, what does this have? The final part of the story for (0:37:26) Al: the storybook veil, which is Maleficent and Hades doing some stuff. (0:37:32) Al: Who’s the new characters? Is that Peter Pan? (0:37:33) Kev: It’s embedded, looks like it. (0:37:37) Al: And who else is with Peter? Is that Aurora? No, not Aurora. What am I talking about? Who is that? (0:37:44) Kev: Trying to see that is (0:37:44) Al: I just saw the colour of dress. (0:37:47) Kev: Wait, who is that? Is that a player character? That might be the player character. I don’t think I recognize (0:37:49) Al: Oh, that’s the player character, that would make sense, right? And a monkey? Who’s the monkey? (0:37:53) Kev: Yeah, I know (0:37:57) Al: I can’t see, this image is so small. (0:37:59) Kev: It is I’m trying to yeah, that’s just a pet monkey (0:38:03) Al: And for some reason, the patch notes don’t mention characters other than Maleficent and Hades. (0:38:09) Al: Like normally they list, I don’t think so. (0:38:09) Kev: Wasn’t Peter Pan already added? Oh (0:38:14) Kev: Okay, I don’t know I don’t know it says yeah there become pals with Peter Pan you’re right yeah, I don’t know that’s just a pet monkey (0:38:18) Al: Oh, here we go. No, I there is Aurora, right? So venture into the pages of a storybook to uncover Aurora in an enchanting dream style, in addition to her regular (0:38:26) Kev: There’s a guy who looks evil with wings. He looks cool. I don’t know what else (0:38:34) Kev: And that dog on Peter Pan (0:38:36) Al: Anyway, whatever. There’s an update. I don’t think you need us to explain. (0:38:42) Kev: There’s Eric’s dog - what’s the best dog in Disney movies we should we should make it ranking (0:38:50) Al: That sounds like a greenhouse episode. All right. (0:38:53) Kev: Best pets for Disney (0:38:56) Al: We have two more news updates. The first is Lens Island have released their post 1.0 roadmap. (0:39:04) Kev: Mm-hmm is the bro map just say take the money and run I’d applaud somebody if they said that (0:39:05) Al: So, first of all. (0:39:06) Al: I mean, they had a Kickstarter that if they were going to take the money and run it would (0:39:15) Al: have been back then. (0:39:16) Al: So they say the rest of July will be post release bug fixing. (0:39:21) Al: In August, there will be a community feedback update. (0:39:22) Kev: Sure (0:39:25) Al: I have community feedback. (0:39:26) Al: Give us proper controller support. (0:39:29) Kev: There’s the the developer livestream you see you can yell at them in real time. Thank you (0:39:34) Al: Also, silly question, is that not the whole point of early access, (0:39:37) Al: is to get community feedback and update it based on that? (0:39:39) Al: Like, why are you waiting until after 1.0 to do that? (0:39:42) Al: Whatever. (0:39:42) Kev: It’s fine, it’s fine (0:39:44) Al: And then in December, they will be releasing a major content update. (0:39:48) Al: No information on that. (0:39:49) Al: Just there will be stuff and more coming in 2026. (0:39:51) Kev: So I was about to say, so the roadmap is we’re going to work on it, maybe. (0:39:53) Al: So it’s a pretty loose. (0:39:58) Al: You know. (0:40:01) Al: Yeah, yeah, yeah. (0:40:03) Al: the update is. (0:40:04) Al: We’re going to bug fix, and then we’re going to add some changes, and then we’re going to (0:40:08) Al: have a new new content. And it says December. I wouldn’t be surprised if it wasn’t this year. (0:40:10) Kev: listen to people yeah yep we’ll see I mean but they’re gonna continue to (0:40:23) Kev: support it which I mean every game does now because games or service did you (0:40:28) Kev: know that out (0:40:29) Al: Yes. And let me double check. (0:40:32) Al: But I think this is, let me double check something. (0:40:38) Al: And they do just seem to have. (0:40:40) Al: So I am not aware of another game that they’re working on just now or anything else. (0:40:46) Al: I thought I was aware of one, but no, I think that’s a different company. (0:40:50) Al: So maybe they are just planning on continuing work on Lenz Island. (0:40:55) Al: I I doubt that that is going to be continue to be. (0:40:59) Al: And final piece of news, Kevin Stardew Valley is now the this Stardew Valley is now the (0:41:05) Kev: » Yeah, that’s correct. (0:41:18) Kev: Hmm, yeah, yeah this this one scares me (0:41:27) Al: top-rated game on Steam. (0:41:29) Al: Iso. (0:41:29) Kev: That scares me (0:41:35) Kev: Steam has a lot of games on it. I’ll I (0:41:39) Kev: Know there has to be I know there has to be a number one (0:41:44) Kev: Like but it just feels so surreal that the game that (0:41:49) Kev: Not that we care about per se but that is so close to us because of this podcast like (0:41:55) Kev: That’s the number one. That’s wild to me (0:41:58) Al: So have you don’t click on the don’t click on the link to the top 250. (0:42:03) Al: Have you looked at it at all? (0:42:04) Al: I want to check. (0:42:04) Kev: No, I’m not. (0:42:05) Al: OK, so let’s do a little let’s do a little game. (0:42:08) Al: See how many of the top 10 Kevin can guess. (0:42:11) Kev: Oh, there’s a bajillion games on Steam. (0:42:15) Kev: I don’t know. (0:42:17) Al: Think of games that people like. (0:42:17) Kev: All right. (0:42:18) Kev: OK, OK, Portal 2 is number two because that’s the one that (0:42:21) Al: So, yeah, so we know that we’ve got two already. (0:42:21) Kev: got me dethroned. (0:42:23) Al: We’ve got Stardium and got Portal 2, number one and number two. (0:42:25) Kev: Oh, well, let’s see. (0:42:28) Kev: And here’s part of the question, right? (0:42:30) Kev: How is this calculated, right? (0:42:32) Kev: Because if a game has 5.0 review (0:42:34) Al: Yeah, so I suspect you have to get above a certain amount of, let’s put it this way, (0:42:35) Kev: But only has 100 reviews (0:42:37) Kev: It’s probably not hitting the top (0:42:39) Kev: Even though if it is really good you know (0:42:45) Al: I will give you a clue, every single one of the top 10 has over 100,000 volts. So it’s (0:42:51) Kev: Okay. Sure. (0:42:52) Al: at least some kind of popular game. Nope, that is number 14. (0:42:56) Kev: Sure. Okay. Like, uh, I know Baldur’s gate three is up there. (0:43:01) Kev: No, it’s Baldur’s gate three is really wow. (0:43:04) Al: Yep, number 14 with 8.73. I will say it’s very crowded at the top, right? So 8.73, (0:43:08) Kev: Wow. I, wow. I’m, I’m. (0:43:14) Al: compare that to Stardew at 1, 8.87, right? Like there’s not a lot in it, they’re all very close. (0:43:21) Kev: I’m not gonna get a single guess here (0:43:23) Al: I think you will keep going. I think you will get some wrong, but I think you’ll get some right. (0:43:27) Kev: Okay, see yeah cuz I mean like okay, I’m trying to think oh, this is hard right because a lot of games (0:43:35) Kev: Are really good, but they’re ports right like (0:43:38) Kev: Spider-man is now on Steam if I recall right the spider-man 1/2 are they (0:43:42) Al: Definitely not up there. It was not it was not a very well-received port because it was very bad. (0:43:48) Kev: Yeah, that’s true I forgot about that right (0:43:48) Al: I don’t I can’t even see them in the list. Let’s see where we’ve got Spider-Man. (0:43:51) Kev: Like uh see this is the thing (0:43:53) Al: The first Spider-Man is 140 and Spider-Man 2 is not. (0:43:58) Kev: Great that’s fantastic see this is the thing like I have to think about I don’t think about steam as much as (0:44:07) Al: Would you like some clues? (0:44:09) Al: I can give you some. (0:44:10) Kev: Is one of them Stanley parable (0:44:10) Al: They all. (0:44:12) Al: It is not there. (0:44:14) Kev: God yeah, okay. Yeah, I don’t know this is oh (0:44:17) Al: Let me let me give you a clue. (0:44:19) Al: Let me give you a clue by giving you genres. (0:44:19) Kev: Okay, okay. (0:44:22) Al: So we have what number three, the genre is open world survival craft. (0:44:28) Kev: Oh my goodness. Oh god. Is it power? No! (0:44:32) Al: No, it is not power world. (0:44:33) Kev: I’m kidding. I know it’s not power. (0:44:35) Kev: What is it? (0:44:38) Kev: Did, oh, what is the name? (0:44:40) Al: Our world is 241. (0:44:41) Kev: Is Umamusume pretty derby? Did it skyrocket to the top? (0:44:47) Kev: Do you know what I’m talking about, Al? (0:44:48) Al: I have no idea what you’re talking about. (0:44:52) Kev: Okay, oh man, I’m happy. (0:44:54) Kev: Dale is going to be thrilled. I brought it up on the podcast. Okay. (0:44:57) Al: Right, let’s stick to this. Open world survival craft, think of a game, a very popular game, (0:44:58) Kev: I’m okay. I’ll bring it up. Fine. Fine. That is no, cause that’s not on steam. Um, hug. (0:45:05) Al: that people like. What was that? Just say it. It was not Minecraft, no. I was tempted (0:45:11) Kev: See, no, cause Minecraft’s not on steam. Yeah. Yeah. No. Cause Minecraft’s not on steam. (0:45:18) Al: to say it’s open world survival craft, but not that one, thinking you were going to think (0:45:22) Kev: Yeah. Yeah. No. (0:45:23) Al: Minecraft initially. It is not correct, but it’s not Minecraft, but it is. (0:45:26) Kev: Is it? (0:45:28) Kev: AHHH! Is it um, oh gosh, I just I’m not a steam person. I don’t know these as well. Um, I what is? Oh my gosh. What is? (0:45:37) Kev: What is this? (0:45:38) Kev: What is that one horror-y game? (0:45:42) Kev: The four or something like that? I don’t remember. Just tell me. I don’t know. You’re gonna fail all these out. (0:45:44) Al: No, no, what? I don’t understand. It’s not Minecraft. It is 2D. (0:45:50) Kev: Oh wait. Oh (0:45:52) Al: Come on! Terraria number three! There we go! (0:45:52) Kev: Terraria! Oh my gosh. Terraria. Oh duh. Wow, I’m stupid. Yeah. (0:45:58) Kev: Terraria, duh. How did I not think that? Yeah. Wow. (0:45:59) Al: You will not get number four. I have never heard of this game. People Playground? (0:46:04) Kev: Well, I don’t know what that is. Um, okay, okay. (0:46:07) Al: Neither do I. It’s a sandbox game, apparently. Number five. Zombies. (0:46:13) Kev: It’s not it’s not art. It’s not gonna be an RE game. It’s (0:46:15) Al: No, but not far off. You’re kind of in the right game’s circle. (0:46:18) Kev: No, it’s I mean (0:46:26) Kev: I mean is it dead by I mean I don&am
Ministrul Mediului, Diana Buzoianu, anunță într-un interviu la RFI că a reușit să salveze o parte din programul Rabla. Reprezentanta USR spune de asemenea că vrea să schimbe complet paradigma Romsilva. Ea mai declară că amenzile pentru persoanele care hrănesc urși vor fi majorate drastic. Diana Buzoianu, despre reforma Romsilva: ”Noi vrem să schimbăm cu totul paradigma Romsilva. Eu nu mai vreau și cred că nici românii nu vor o Romsilva care nu are timp, bani, resurse să se ocupe de administrarea pădurilor, dar are timp, bani, resurse, de exemplu, să se ocupe de un hotel, că nu știu dacă știți, dar Romsilva are un hotel de patru stele în București”. Despre programul Rabla: ”În acest an, este imposibil să regândești de la zero proiecte, programe, dar vă dau o informație cumva în premieră: am reușit să salvăm parte din programul Rabla, vorbim de 200 de milioane de lei, pentru persoane fizice. Vom avea acest program anul acesta”. Despre urși: ”Trebuie crescute amenzile drastic și trebuie aplicate amenzile. Chiar zilele acestea avem o formă finală de proiect pe care o să-l propunem de creștere drastică a amenzilor și de prevedere exactă în lege, hrănirea animalelor, pentru că astăzi, îmi ziceau Jandarmeria, reprezentanții Gărzii Forestiere, ei dau amenzi pentru că se opresc mașinile pe zona cu bandă dublă, nu pentru că le-ar da hrană urșilor, pentru că pentru asta nu există încă legislație expresă”.
Dubla campioană europeană de junioare la 100 m spate, Daria Silișteanu se gândește deja la Mondialele care vor avea loc la Otopeni peste o lună. Performanța Dariei este cu atât mai mult de apreciat cu cât ea vine după o perioadă în care înotătoarea de la Dinamo a suferit recent o operație de peritonită. Povestea marii speranțe a natației românești este spusă de Tudor Furdui. Daria Silișteanu, s-a născut acum 16 ani la Fălticeni și este una dintre marile speranțe ale natației românești. Primul său rezultat notabil l-a obținut la vârsta de 13 ani când a devenit campioană națională la juniori în proba de 200 metri spate, doborând un record care fusese stabilit tocmai în 1985. Evoluția sa a fost rapidă. Un an mai târziu, deși avea doar 14 ani, Daria și-a trecut în cont și primul record național la senioare la 50 metri spate, un record deținut de campioana olimpică Diana Mocanu încă din 2003. Pe plan internațional, Daria a luat primul său titlu continental la Campionatele europene de junioare în 2024 la Vilnius și a recidivat anul acesta la Șamorin, în același bazin în care David Popovici a cucerit 2 medalii de aur la 100m și 200m liber la U23. La competiția din Slovacia, românca a luat aur la 100 de metri spate și bronz la 50 m spate, întorcând-se foarte mândră acasă. Daria s-a operat acum 8 luni de peritonită Performanța Dariei este absolut excepțională ținând cont că imediat după medalia obținută anul trecut la Vilnius, înotătoarea a trecut printr-o mare cumpănă toamna trecută. A început să sufere de o boală de natură infecțioasă a membranei care acoperă peretele abdominal și a fost obligată să se opereze. „Cel mai greu moment pe care l-am depășit a fost după operație. Am avut o operație de peritonită. Mi-a fost foarte greu să mă refac și am crezut că nu o să mai pot ajunge în vârf”, spune ea. „Mi-a fost frică că nu voi mai putea fi eu cea dinainte, adică să fiu la fel de bună. A fost un sentiment foarte ciudat. Acum sunt foarte bine. Am fost la psiholog, am vorbit cu domnul psiholog și sunt bine. Te ajută foarte mult să vorbești cu cineva”. Daria și-a recăpătat rapid încrederea în forțele sale, a obținut cele două medalii la Șamorin iar acum se gândește la Mondialele care vor avea loc la Otopeni, în luna august. Știe deja ce își dorește de la competiția de peste o lună. „Visez la o calificare în finală la Mondialele de juniori. Pentru că au loc în România și pentru că e primul meu Campionat Mondial și vreau să văd cum mă descurc. Dar pentru că e în România, pentru mine e bucuria mai mare”, mărturisește Daria. Ea va avea alături în tribunele de la Otopeni rudele și prietenii dar este superstițioasă și nu îi va căuta cu privirea pe fanii săi înaintea concursului. „Eu i-am anunțat că o să concurez la Mondial și au zis că cei care pot ajunge o să vină și o să mă susțină din tribună. Nu mă uit niciodată la ei, pentru că îmi dau emoții mai mari. Știu că sunt acolo și că se uită la mine, dar îmi dau emoții mai mari dacă mă mai uit și eu la ei”. Va avea 19 ani la Jocurile de la Los Angeles Marea dorință a Dariei este să ajungă campioană olimpică. Ea va avea 19 ani la los Angeles, exact vârsta pe care a avut-o David Popovici anul trecut cand a devenit campion olimpic la Jocurile de la Paris. De altfel exemplu lui David o ajută și pe Daria: „Visul meu, ca al oricărui sportiv, cred, e să ajung campion olimpic. Ajută destul de mult exemplul lui David. Pentru că îți dai seama că dacă cineva a putut, nu e imposibil și poți și tu” Daria este legitimată la Dinamo și a plecat de acasă de mică de la Fălticeni la București pentru a deveni celebră. Inotătoarea are o soră mai mică decât ea cu cinci ani. Și aceasta s-a mutat în Capitală pentru a face înot de performanță. Daria a spus că nu s-a certat niciodată cu surioara ei. „Nu am avut problema asta să ne batem pe păpuși niciodată. Eu am fost genul de fată care se juca cu mașinuțe. Nu am avut eu problema cu păpușile. Dar ea a fost tot timpul înțelegătoare cu mine și ne-am înțeles bine”. Pe cât de serioasă este la antrenamente și la concursuri, pe atât de cu capul în nori era în trecut în afara bazinului. Tocmai de aceea, antrenorii i-au pus și o poreclă la care răspunde și acum. „De când eram mică, antrenorii îmi ziceau Vâjuca, că eram foarte zăpăcită și îmi uitam lucrurile pe la bazin, le găseam a doua zi și îmi ziceau Vâjuca și așa am rămas. Îmi mai spun așa și acum, când mă mai văd cu capul în nori” – Daria Silișteanu, campioană europeană de junioare.
This is a link post. I donated my left kidney to a stranger on April 9, 2024, inspired by my dear friend @Quinn Dougherty (who was inspired by @Scott Alexander, who was inspired by @Dylan Matthews). By the time I woke up after surgery, it was on its way to San Francisco. When my recipient woke up later that same day, they felt better than when they went under. I'm going to talk about one complication and one consequence of my donation, but I want to be clear from the get: I would do it again in a heartbeat.I met Quinn at an EA picnic in Brooklyn and he was wearing a shirt that I remembered as saying "I donated my kidney to a stranger and I didn't even get this t-shirt." It actually said "and all I got was this t-shirt," which isn't as funny. I went home [...] The original text contained 6 footnotes which were omitted from this narration. --- First published: July 9th, 2025 Source: https://forum.effectivealtruism.org/posts/yHJL3qK9RRhr82xtr/my-kidney-donation Linkpost URL:https://cuttyshark.substack.com/p/my-kidney-donation-story --- Narrated by TYPE III AUDIO. ---Images from the article:Apple Podcasts and Spotify do not show images in the episode description. Try Pocket Casts, or another podcast app.
Welkom bij Gamekings Daily, de vodcast over het laatste nieuwe vanuit de videogames wereld. Elke doordeweeks dag zetten we een nieuwe editie voor je klaar. In pak-hem-beet 20 minuten bespreken twee hosts van Gamekings de laatste ontwikkelingen. Ook vandaag zit Koos bij JJ aan de witte desk. Met een goede reden, want we gaan het hebben over twee franchises die bij hem in hoog aanzien staan. Of beter gezegd, stonden. Het betreft Battelfield en Need for Speed. Het heeft er alle schijn van dat het binnenkort klaar is met Battlefield 4 en de complete Need for Speed franchise. Wat is er aan de hand en waarom doet EA dit? Deze topics en meer zie en hoor je in de GK Daily van dinsdag 15 juli 2025.Binnenkort is het gedaan met Battlefield 4GK Daily verschijnt op elke doordeweekse dag op je beeldscherm, op de vrijdag na. Dan presenteren we zoals altijd EvdWL, de uitgebreide vodcast over al het game gerelateerde nieuws van de week. In deze GK Daily praten we over de zeer sterke geruchten dat EA wil gaan stoppen met het in de lucht houden van Battlefield 4. De hardcore fans van de franchise gaan hier niet op goed, aangezien deel 4 voor hen de beste Battlefield is en niemand weet of deel 6 wel dat gaat brengen wat de echte fans willen hebben. Koos speelt deel 4 nog steeds. Wat is zijn mening over de (mogelijke) gang van zaken?Da's pech, Need for Speed wegEA hield het deze week niet alleen bij hun fps-slagschip. Het lijkt er volgens een aantal insiders op dat ze voorlopig willen stoppen met de Need for Speed franchise. De maker van de game, Criterion, moet zich volledig focussen op het eerder genoemde Battlefield 6. Hoe kijken de twee race-fans op de redactie hier naar?
Tax professional data breaches have exploded in 2025, with 327 reported incidents affecting over 342,000 taxpayers in just half a year. Glenn Gizzy, a 36-year IRS veteran now specializing in data breach prevention, reveals the sophisticated tactics criminals use to infiltrate tax practices. From phishing emails disguised as client referrals, to hackers who wait until returns are filed before changing bank account information. This conversation covers essential protection measures including Written Information Security Plans (WISP), IP PINs, proper cyber insurance coverage, and the critical steps to take immediately after discovering a breach.SponsorsPadgett - Contact Padgett or Email Jeff Phillips(00:00) - Introduction and Greetings (02:21) - Today's Guest and Topic: Scams and Data Breaches (02:56) - IRS Statistics on Data Breaches (05:33) - Common Scams and How They Work (09:48) - Phishing Emails and Ransomware (14:51) - Fake Charities and Donation Scams (17:30) - Refund Thefts and Data Breaches (21:28) - IRS Communication and Taxpayer Awareness (30:10) - Signs of a Data Breach for Practitioners (32:42) - Immediate Steps After a Data Breach (34:32) - Multi-Step Process and Insurance Involvement (37:42) - Filing Returns After a Breach (40:54) - Identity Protection PIN (IP PIN) (48:10) - Written Information Security Plan (WISP) (53:06) - Protecting EFIN, PTIN, and CAF Numbers (55:25) - Final Thoughts and Conclusion Connect with Glennhttps://www.linkedin.com/in/glenn-gizzi-4b6ab5205Get NASBA Approved CPE or IRS Approved CELaunch the course on EarmarkCPE to get free CPE/CE for listening to this episode.Connect with the Roger and Annie on LinkedInhttps://www.linkedin.com/in/rogerharrispbs/https://www.linkedin.com/in/annie-schwab-852418261/ReviewLeave a review on Apple Podcasts or PodchaserSubscribeSubscribe to the Federal Tax Updates podcast in your favorite podcast app!This podcast is a production of the Earmark Media
This week we decided to be more like a normal gaming podcast and talk about different topics. EA sure is releasing just mostly sports games and Sims packs lately, huh? Plus, Moriarty's burning hot Kojima takes that left Sean smoldering in the ashes. As punishment, Sean...he...look. You'll listen and then you'll understand our pain. We're sorry.MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-ShowsJoin our Discord ► https://crub.org/joinBlueSky ► https://bsky.app/profile/crub.orgCome join our Steam group ► https://steamcommunity.com/groups/crubclubPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgSHOW NOTESAn article on "Project Rene", which is NOT Sims 5, just to remind you that not even EA knows what is going on with it:https://www.pcgamer.com/games/the-sims/there-wont-actually-be-a-sims-5-because-ea-is-going-to-disrupt-the-sequel-model-by-shoving-the-sims-4-project-rene-and-two-other-games-into-one-massive-sims-platform/TODAY'S CRUBCAST HOSTSChris: https://www.youtube.com/@MykonosFanMoriarty: https://www.youtube.com/@reallycoolSean: https://www.youtube.com/@WolfkaosaunCHAPTERS00:00 We're already unsure if we should air this episode01:00 What is up with EA...?05:05 What's the biggest issue with Madden?12:14 The last 2 years of EA releases are...20:37 MORIARTY'S KOJIMA HOT TAKES!29:53 It's not art!!! (He says, not us, don't flame please)32:39 His second hot take39:37 We rank "furry versus monsterbanger". We aren't timestamping these.54:17 OK just kidding, 90's cartoon Donkey Kong gets one1:02:22 Which character would you want to do your housework? (Atraske) ★ Support this podcast on Patreon ★
In this conversation, Ricardo shares his journey as a Salvadoran American and a gay man, discussing the challenges he faced growing up in El Salvador and the importance of embracing one's identity. He delves into his professional journey in marketing, emphasizing the significance of storytelling for LGBTQIA+ entrepreneurs. Ricardo provides insights on building authentic brands, navigating crowded markets, and the value of starting small in business. He concludes with advice for aspiring entrepreneurs, encouraging them to lean into their unique stories and identities.Check out Ricardo's work:https://www.poppymarketingandconsulting.com/https://www.linkedin.com/in/ricardo-gattas-moras?utm_source=share&utm_campaign=share_via&utm_content=profile&utm_medium=ios_appRicardo's Instagram: @Ricardo.Gattas#Latinx #LGBTQIA+ #entrepreneurship #storytelling #marketing #identity #culturalheritage #smallbusiness #authenticity #communityRandy's Social MediaInstagram: @randygmz.mbaFacebook: Randy Gomez Mba EALinkedIn: Randy Gòmez, MBA, EA
EA is reportedly hitting the brakes on the Need for Speed franchise, Summer Games Done Quick raised $2.4 million for Doctors Without Borders, and a Switch 2 user warned about an accidental ban after playing preowned game cards. It's Monday, July 14th and here's a quick look at tech in the news this morning from Engadget. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Jeff Grubb is joined by Kat Bailey to start the week. We chat about a banana boatload of Donkey Kong Bananza related stories, the price of the Asus ROG Ally Xbox device getting leaked, EA shelving the Need for Speed franchise, and more stories for your Monday morning!
Pre-order my new book Habits of High Performers here - www.thehabitbook.com What if the key to your next level isn't you, but the person beside you?In this eye-opening episode, I sit down with Monique Helstrom—former Chief of Simon Sinek and now one of the world's most sought-after executive-assistant coaches.We explore what it really takes to build a high-performing partnership between a visionary leader and their EA—and why most leaders are getting it wrong.This episode is for anyone who's building something big and knows they can't do it alone.We dive into:Why the most successful leaders treat their EA like a partner—not an assistantThe biggest mistake most executives make when hiring (and how it costs them years)How to give your EA the voice, trust, and space they need to leadA behind-the-scenes look at launching Simon Sinek's bestselling booksThe one thing that increases your productivity by up to 50%Whether you're a CEO or the right-hand to one, this conversation will shift how you think about leadership, communication, and the power of aligned partnerships.And yes—Monique really was the “how girl to the why guy.”Learn more about Monique here - https://www.moniquehelstrom.comBook Monique to speak at your next event here - https://www.moniquehelstrom.com/speakingWork with Monique - https://www.moniquehelstrom.com/coachingFollow Monique on IG - https://www.instagram.com/moniquejhelstromFollow Monique on LinkedIn - https://www.linkedin.com/in/moniquehelstrom/Listen to Sisters in Law Podcast here - https://podcasts.apple.com/nz/podcast/sistersinlaw/id1551206847If you're interested in having me deliver a keynote or workshop for your team contact Caroline at caroline@jjlaughlin.comWebsite: https://www.jjlaughlin.com YouTube: https://www.youtube.com/channel/UC6GETJbxpgulYcYc6QAKLHA Facebook: https://www.facebook.com/JamesLaughlinOfficial Instagram: https://www.instagram.com/jameslaughlinofficial/ Apple Podcast: https://podcasts.apple.com/nz/podcast/life-on-purpose-with-james-laughlin/id1547874035 Spotify: https://open.spotify.com/show/3WBElxcvhCHtJWBac3nOlF?si=hotcGzHVRACeAx4GvybVOQ LinkedIn: https://www.linkedin.com/in/jameslaughlincoaching/James Laughlin is a High Performance Leadership Coach, Former 7-TiSend me a personal text message- Pre-order my new book TODAY - www.thehabitbook.com - If you're interested in booking me for a keynote or workshop, contact Caroline at caroline@jjlaughlin.comSupport the show
On this week pod we're talking Microsoft layoffs, EA is teasing an NCAA basketball, Ironheart, and more.
COMPLETAS VIERNES - TIEMPO ORDINARIO(Oración antes del descanso nocturno)*Link de apoyo al canal al final del escrito*INVOCACIÓN INICIALV. Dios mío, ven en mi auxilioR. Señor, date prisa en socorrerme. Gloria al Padre, y al Hijo, y al Espíritu Santo.Como era en el principio, ahora y siempre, por los siglos de los siglos. Amén.Salmo 87 - Ant. Señor, Dios mío, de día te pido auxilio, de noche grito en tu presencia.Señor, Dios mío, de día te pido auxilio,de noche grito en tu presencia;+ llegue hasta ti mi súplica,inclina tu oído a mi clamor.Porque mi alma está colmada de desdichas,y mi vida está al borde del abismo;ya me cuentan con los que bajan a la fosa,soy como un inválido.Tengo mi cama entre los muertos,como los caídos que yacen en el sepulcro,de los cuales ya no guardas memoria,porque fueron arrancados de tu mano.Me has colocado en lo hondo de la fosa,en las tinieblas del fondo;tu cólera pesa sobre mí,me echas encima todas tus olas.Has alejado de mí a mis conocidos,me has hecho repugnante para ellos:encerrado, no puedo salir,y los ojos se me nublan de pesar.Todo el día te estoy invocando,tendiendo las manos hacia ti.¿Harás tú maravillas por los muertos?¿Se alzarán las sombras para darte gracias?¿Se anuncia en el sepulcro tu misericordia,o tu fidelidad en el reino de la muerte?¿Se conocen tus maravillas en la tiniebla,o tu justicia en el país del olvido?Pero yo te pido auxilio,por la mañana irá a tu encuentro mi súplica.¿Por qué, Señor, me rechazasy me escondes tu rostro?Desde niño fui desgraciado y enfermo,me doblo bajo el peso de tus terrores,pasó sobre mí tu incendio,tus espantos me han consumido:me rodean como las aguas todo el día,me envuelven todos a una;alejaste de mí amigos y compañeros:mi compañía son las tinieblas.LECTURA BREVETú estás en medio de nosotros, Señor, tu nombre ha sido invocado sobre nosotros: no nos abandones, Señor Dios nuestro.RESPONSORIO BREVEV. En tus manos, Señor, encomiendo mi espíritu.R. En tus manos, Señor, encomiendo mi espíritu.V. Tú, el Dios leal, nos librarás.R. Te encomiendo mi espíritu.V. Gloria al Padre, y al Hijo, y al Espíritu Santo.R. En tus manos, Señor, encomiendo mi espíritu.CÁNTICO EVANGÉLICOAnt. Sálvanos, Señor, despiertos, protégenos mientras dormimos, para que velemos con Cristo y descansemos en paz.CÁNTICO DE SIMEÓN Lc 2, 29-32Ahora, Señor, según tu promesa,puedes dejar a tu siervo irse en paz,porque mis ojos han visto a tu Salvador,a quien has presentado ante todos los pueblosluz para alumbrar a las nacionesy gloria de tu pueblo Israel.Gloria al Padre, y al Hijo, y al Espíritu Santo.Como era en el principio, ahora y siempre, por los siglos de los siglos. Amén.Ant. Sálvanos, Señor, despiertos, protégenos mientras dormimos, para que velemos con Cristo y descansemos en paz.OREMOSSeñor, Dios todopoderoso: ya que con nuestro descanso vamos a imitar a tu Hijo que reposó en el sepulcro, te pedimos que, al levantarnos mañana, lo imitemos también resucitando a una vida nueva. Por Cristo nuestro Señor.CONCLUSIÓNV. El Señor todopoderoso nos conceda una noche tranquila y una santa muerte.R. Amén.ANTÍFONA FINAL DE LA SANTISIMA VIRGENDios te salve, Reina y Madre de misericordia, vida, dulzura y esperanza nuestra, Dios te salve. A ti llamamos los desterrados hijos de Eva, a ti suspiramos, gimiendo y llorando, en este valle de lágrimas. Ea, pues, Señora, abogada nuestra, vuelve a nosotros esos tus ojos misericordiosos, y después de este destierro muéstranos a Jesús, fruto bendito de tu vientre. Oh clemente, oh piadosa, oh dulce Virgen María! (405)
On this episode of The GAP Luke Lawrie and Joab Gilroy talk Joab's latest review and how he created it. The games they've been playing this week include Death Stranding 2, Rematch, Tower Wizard, and more. Over in the news more details about Xbox's layoffs come out, The Last of Us Part 2 gets a new mode, EA is shutting down Anthem, and Ghost of Yotei is getting a State of Play. This episode goes for 1 hours and 35 minutes, it also contains coarse language. You can also check out Joab's latest book on Amazon. Timestamps – 00:00:00 – Start 00:10:09 – Rematch 00:15:48 – Rematch 00:19:52 – Death Stranding 2 00:53:40 – News 01:14:07 – Questions 01:26:19 – Weekly Plugs 01:29:42 – End of Show Subscribe in a reader iTunes / Spotify
Summary In this article, I argue most of the interesting cross-cause prioritization decisions and conclusions rest on philosophical evidence that isn't robust enough to justify high degrees of certainty that any given intervention (or class of cause interventions) is “best” above all others. I hold this to be true generally because of the reliance of such cross-cause prioritization judgments on relatively weak philosophical evidence. In particular, the case for high confidence in conclusions on which interventions are all things considered best seems to rely on particular approaches to handling normative uncertainty. The evidence for these approaches is weak and different approaches can produce radically different recommendations, which suggest that cross-cause prioritization intervention rankings or conclusions are fundamentally fragile and that high confidence in any single approach is unwarranted. I think the reliance of cross-cause prioritization conclusions on philosophical evidence that isn't robust has been previously underestimated in EA circles [...] ---Outline:(00:14) Summary(06:03) Cause Prioritization Is Uncertain and Some Key Philosophical Evidence for Particular Conclusions is Structurally Weak(06:11) The decision-relevant parts of cross-cause prioritization heavily rely on philosophical conclusions(09:26) Philosophical evidence about the interesting cause prioritization questions is generally weak(17:35) Aggregation methods disagree(21:27) Evidence for aggregation methods is weaker than empirical evidence of which EAs are skeptical(24:07) Objections and Replies(24:11) Aren't we here to do the most good? / Aren't we here to do consequentialism? / Doesn't our competitive edge come from being more consequentialist than others in the nonprofit sector?(25:28) Can't I just use my intuitions or my priors about the right answers to these questions? I agree philosophical evidence is weak so we should just do what our intuitions say(27:27) We can use common sense / or a non-philosophical approach and conclude which cause area(s) to support. For example, it's common sense that humanity going extinct would be really bad; so, we should work on that(30:22) I'm an anti-realist about philosophical questions so I think that whatever I value is right, by my lights, so why should I care about any uncertainty across theories? Can't I just endorse whatever views seem best to me?(31:52) If the evidence in philosophy is as weak as you say, this suggests there are no right answers at all and/or that potentially anything goes in philanthropy. If you can't confidently rule things out, wouldn't this imply that you can't distinguish a scam charity from a highly effective group like Against Malaria Foundation?(34:08) I have high confidence in MEC (or some other aggregation method) and/or some more narrow set of normative theories so cause prioritization is more predictable than you are suggesting despite some uncertainty in what theories I give some credence to(41:44) Conclusion (or well, what do I recommend?)(44:05) AcknowledgementsThe original text contained 20 footnotes which were omitted from this narration. --- First published: July 3rd, 2025 Source: https://forum.effectivealtruism.org/posts/nwckstt2mJinCwjtB/we-should-be-more-uncertain-about-cause-prioritization-based --- Narrated by TYPE III AUDIO. ---Images from the article:Apple Podcasts and Spotify do not show images in the episode description. Try Pocket Casts, or another podcast app.
С вами опять новый выпуск Завтракаста – лучшего подкаста про игры, медиа, технологии и интернет на русском языке. С вами опять трое друзей Дима, Тимур и Максим, которые обсуждают увольнения в Xbox и отмену кучи игры от студий Microsoft, фильм “Финикийская Схема”, Death Stranding 2, фильм “Громовержцы / Новые Мстители” и многое другое.
SUBSCRIBE NOW!!!! on iTunes, Google Podcasts, Spotify, Stitcher & Audible. This week on the Press X to Start Gamer's Digest: DJ & Sean talk about Xbox falling apart in real time, Helldivers 2 denouncing GamePass, Death Stranding 2 and much more! Gaming News - Time code: 1:55 We take an in-depth look at the Xbox dumpster fire going on over at Microsoft currently; Devs confirm that Helldivers 2 is never coming to GamePass; EA sets insane expectations of Battlefield 6's player count; Embracing Steam has proven to be a boon for Capcom; Ubisoft wants gamers to destroy their copies of a game once it goes offline; Destiny's mobile spinoff arriving in August. What Have We Been Playing - Time code: 53:44 DJ & Sean give more of their thoughts on DS2. If you're enjoying the show, please take a moment to rate/review it on whatever service you're using. Every little bit helps! Want to ask a question, ask us at PressX2start.com/Questions Join/Follow Us: Youtube: Press X To Start TV Twitch: pressxtostarttv Facebook: https://www.facebook.com/pressx2start Twitter: @PressX2S Instagram: @PressX2Start TikTok: @pressx2start You can find more info about the Press X and who we are at www.PressX2start.com. If you have any questions or just want to tell us how great (or just slightly okay) we're doing or how we can be better, be a friend and reach out and email us at pressxtostartpodcast@gmail.com End music by @MarcoMavy on IG & Twitter Be good to each other, Peace!
Serious question, why call something Rebirth, if there is no rebirthing, where was the rebirthing? Yes I have a full review of Jurassic World Rebirth in todays drop. Plus more fallout from the Microsoft and Xbox layoffs, and who is to blame? Helldivers 2 is dropping on Xbox next month, and Nintendo ponders the future of game development. ScarJo is now the highest grossing lead actor ever, John M Chu is going to be racing into theaters as the director of Hot Wheels. Meanwhile James Gunn and Zack Snyder portal into Rick and Morty in the least suspecting way.
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On this special edition of The Rack Extra Reviews, Sir Rockin reviewed the latest release from EA Sports, College Football 26! We break down the big changes to the game, update audio & graphics, road to glory & dynasty mode changes & more! College Football 26 Is Available Now, visit EA.com for more. Check it […]
On this special edition of The Rack Extra Reviews, Sir Rockin reviewed the latest release from EA Sports, College Football 26! We break down the big changes to the game, update audio & graphics, road to glory & dynasty mode changes & more! College Football 26 Is Available Now, visit EA.com for more. Check it […]
Stop hiding from those IRS letters. They're not coming to drag you away in handcuffs.The biggest lie the government ever told you? That tax debt will ruin your life. Here's the brutal truth: 99.9% of people who owe taxes will NEVER see the inside of a jail cell. But they will lose sleep, relationships, and thousands of dollars in penalties because they believe the fear-mongering.In this no-BS episode, Stoy Hall sits down with Morgan Anderson, EA – a 26-year veteran of tax debt resolution who's seen it all. Morgan destroys the myths that keep you paralyzed and reveals the real playbook the IRS doesn't want you to know.You'll discover:Why Al Capone's case has absolutely nothing to do with your $20K tax billThe massive system breakdown that's actually working in your favor right nowHow COVID broke the IRS machine (and what that means for you)The single phone call that can stop wage garnishments before they destroy your reputationWhy your "tax professional" might be setting you up for a $700K disasterThis isn't feel-good fluff. This is war strategy.Morgan pulls back the curtain on settlement negotiations, payment plans, and when to fight versus when to fold. If you're a business owner drowning in payroll taxes or an individual getting crushed by penalties, this episode could save you decades of financial pain.The government wants you scared and compliant. Time to flip the script.Connect with Morgan Anderson:Website: https://www.goldenliontaxsolutions.com/LinkedIn: https://www.linkedin.com/in/morgan-anderson-ea/Facebook: https://www.facebook.com/morgan.q.anderson.ea/Warning: This episode contains explicit tax advice that may cause sudden feelings of empowerment and the urge to finally deal with that pile of IRS notices.Welcome to the No BS Wealth Podcast with Stoy Hall, your candid guide to financial clarity. In our third year, we're spicing things up by enhancing community ties and bringing you straight, no-fluff financial insights. Connect with us on NoBSWealthPodcast.com, and follow Stoy on social media for the latest episodes and expert discussions. Tune in, join the conversation, and transform your financial journey with us—no BS!As always we ask you to comment, DM, whatever it takes to have a conversation to help you take the next step in your journey, reach out on any platform!Twitter, FaceBook, Instagram, Tiktok, LinkedinDISCLOSURE: Awards and rankings by third parties are not indicative of future performance or client investment success. Past performance does not guarantee future results. All investment strategies carry profit/loss potential and cannot eliminate investment risks. Information discussed may not reflect current positions/recommendations. While believed accurate, Black Mammoth does not guarantee information accuracy. This broadcast is not a solicitation for securities transactions or personalized investment advice. Tax/estate planning information is general - consult professionals for specific situations. Full disclosures at www.blackmammoth.com.
Tony Hawk returns and he's brought a big batch of new music with him. Let's talk about Tony Hawk's Pro Skater 3+4, replacing DualSense Edge stick modules, The Feet Descendant, the status of Romero Games following its publisher bailing out on them, a follow-up on the Xbox layoffs, EA's apparent plans for Battlefield, covering the Sega Saturn, fruit in video games, and much more! Learn more about your ad choices. Visit podcastchoices.com/adchoices
This week-ahead reading for July 7-13, 2025 is an excerpt from today's Somatic Space class with Renee Sills. For the full-length forecast and embodied practice for this week, purchase the recording here.Gemini rules exchanges of all kinds as well as markets and economies. Uranus brings innovation and disruption and Venus brings love and reciprocity. Notice how your connections, conversations, and consciousness are shifting and changing! What a fabulous time it is for disrupting market economies that rely on extraction and fabricated scarcity! What an amazing opportunity this era is giving us to innovate, invent and invest in new (and recycled) models for change! Use this week's influences to reflect on the ways you're reaching important culminations in your Capricorn-ruled placements and how these lineages and past experiences might support new growth, learning and possibilities in your Gemini and Cancer placements. For practical inspiration and motivation, I highly recommend Robin Wall Kimmerer's book, The Serviceberry.In Sacred Economics, Charles Eisenstein reflects on the economy of ecosystems: “In nature, headlong growth and all-out competition are features of immature ecosystems, followed by complex interdependence, symbiosis, cooperation, and the cycling of resources. The next stage of human economy will parallel what we are beginning to understand about nature. It will call forth the gifts of each of us; it will emphasize cooperation over competition; it will encourage circulation over hoarding; it will be cyclical, not linear. Money may not disappear anytime soon, but it will serve a diminished role even as it takes on more of the properties of gift. The economy will shrink and our lives will grow.”***
In this episode, John and Ryan bring a fastball of nostalgia and digital reckoning to your speakers. The duo dives into EA's announcement to shut down Anthem's servers in January 2026, dissecting the legacy of a game that promised big but struggled to soar. Then it's a deep-tech discussion as they unravel the silent killer behind your favorite handheld and console games—bit rot in SSDs affecting Nintendo 3DS, Vita, Switch, and even the shiny new Switch 2. Should collectors be worried? To close things out on a high note (and a few strikes), they revisit the chaotic joy of Mario Superstar Baseball on the GameCube. Is it still a home run, or does it whiff in today's gaming landscape? Articles covered: https://www.pushsquare.com/news/2025/07/bioware-flop-anthem-dies-january-2026-servers-to-be-turned-off https://www.thegamer.com/nintendo-switch-3ds-game-cartridges-unplayable-data-loss-if-left-for-multiple-years/ Want more Game Deflators content? Find us at www.thegamedeflators.com Find us on Social Media Twitter @GameDeflators Instagram @TheGameDeflators Facebook @TheGameDeflators YouTube @The Game Deflators Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18
Mass layoffs hit XBOX again and it's most definitely not the end with over 9000 employees and multiple projects canceled. Are we cooked? More Death Stranding 2 talk and look foward to what Kojima has in store. A new Planetside-like being developed? The Alters dev respond to usage of AI, Stop Killing Games reaches 1 million signatures for UK. A look at Uma Musume and gacha gaming, PEAK and more! 0:00 - Intro1:20 - Climate 2:40 - Death Stranding 228:25 - Lord of the Rings Online32:15 - A new Planetside? Reaper Actual39:50 - The Alters AI59:30 - Stop Killing Games reaches 1 million signatures in UK1:06:00 - Helldivers 2 hits XBOX1:07:40 - Microsoft massive layoffs and cancelations1:33:00 - EA expects 100 million players for Battlefield1:40:00 - Krafton replaces Subnautica co-founders1:55:00 - Uma Musume: Pretty Derby2:04:00 - Gacha games2:24:00 - PEAK2:32:10 - 7 Days to Die2:35:30 - VTuber Q2:50:10 - ShoutoutsSee omnystudio.com/listener for privacy information.
Download Cash App Today: https://capl.onelink.me/vFut/7u0sm0fp #CashAppPod Sign up with our exclusive referral code KINDAFUNNY in your profile. Send $5 to a friend within 14 days, and you'll get $10 dropped right into your account. Terms apply. *Referral Reward Disclaimer: As a Cash App partner, I may earn a commission when you sign up for a Cash App account.* #sponsored Go to https://mood.com and use code KINDAFUNNY to get 20% off your first order. Former Microsoft execs are disappointed in Xbox, Assassin's Creed Black Flag Remake seems to be happening, and EA teases the return of College Basketball! - Start - Housekeeping Today after, KFGD, you'll get: GAMESCAST - is one on one interview w/ Greg and Ben Starr After Gamescast is the premiere of Tim's wedding video https://www.youtube.com/watch?v=Sbb4bBUdVFQ Then the STREAM is Death Stranding 2 w/ Mike and Rog. let's make sure to tell everyone that twitch subs and gifted ones are the only thing that matters today to push the clock. Maybe even throw away YouTube sulerchats for the day. Up to you. If you're a Kinda Funny Member: Today's Gregway is about 20 minutes celebrating Tim's birthday – no fooling! Thank you to our Patreon Producers: Karl Jacobs, OmegaBuster, & Delaney Twining The Roper Report - - Former Xbox Execs speak on Xbox (2 stories in 1) - Assassin's Creed: Black Flag Star Just Gave Fans Their Biggest Hint at a Remake Yet - Tom Phillips @ IGN - Ad - EA Sports is teasing its first NCAA March Madness college basketball game in 16 years - Chris Scullion @ VGC - Sonic Adventure director says don't expect remakes or remasters anytime soon - Andy Robinson @ VGC - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices