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Ich glaube, es hackt!
Smart Glasses, dumme Ideen

Ich glaube, es hackt!

Play Episode Listen Later Aug 18, 2026 64:35 Transcription Available


KI-Wasserzeichen, Smart Glasses, Pegasus und die Rückkehr der Videothek – eine Folge voller Technik, die gleichzeitig genial und ein bisschen problematisch ist. Rüdiger Trost und Tobias Schrödel sprechen zunächst über einen ganz praktischen Digitalisierungsversuch: den Umzug einer eigenen Mail-Domain zu einem deutschen Anbieter. Eigentlich funktioniert alles – wäre da nicht Gmail, das die neuen Mails konsequent in den Spam-Ordner steckt. Dabei zeigt sich auch: KI kann beim Analysieren von Mail-Headern und Logfiles mittlerweile erstaunlich gute Unterstützung leisten. Danach geht es um das große KI-Thema der Folge: Wasserzeichen in KI-generierten Texten. Die beiden erklären, wie Anthropic über veränderte Wortwahrscheinlichkeiten ein statistisches Muster erzeugen kann und warum damit nicht unbedingt bewiesen wird, dass ein Text komplett von einer KI stammt. Auch die Grenzen solcher Verfahren kommen zur Sprache. Und was passiert, wenn künftig praktisch überall „AI generated“ draufsteht? Die beiden diskutieren Kennzeichnungspflichten, Werbeplakate, KI-generierte Werbung und die Frage, ob ein Label irgendwann so inflationär verwendet wird, dass es niemand mehr ernst nimmt. Weiter geht es mit Smart Glasses. Die Ray-Ban Meta und ähnliche Geräte können Fotos und Videos aufnehmen, ohne dass die Person neben einem unbedingt mitbekommt, dass gerade eine Kamera läuft. Ist das ein Fall für den Gesetzgeber oder kann der Markt das selbst regeln? Und warum sind Google Glasses schon vor Jahren zum gesellschaftlichen Problem geworden? Danach wird es praktisch: Apple-Kurzbefehle und Bedienungshilfen können deutlich mehr, als viele Nutzer wissen. Die beiden sprechen über Sprachbefehle, automatisierte Gesten und sogar zeitgesteuerte E-Mails – inklusive der Frage, ob eine automatisch versendete Mail irgendwann ein ziemlich gutes Tatort-Alibi abgeben könnte. Ein weiteres Highlight: Offline-KI auf dem Raspberry Pi. Ein Open-Source-Projekt kombiniert Sprach­erkennung, ein Sprachmodell und Sprachausgabe zu einem Live-Übersetzer, der ohne Cloud funktionieren soll. Natürlich inklusive der Frage, wie warm so ein Raspberry Pi dabei wird. Anschließend wird es wieder ernst: Apple warnt iPhone-Nutzer vor möglicher Pegasus-Spyware. Die beiden sprechen über staatlich eingesetzte Überwachungssoftware, Apples Sicherheitsstrategie und den Blockierungsmodus für besonders gefährdete Nutzer. Dann folgt ein besonders kurioser Security-Fall aus der Gaming-Welt: Cheat-Anbieter werden selbst zum Ziel eines möglichen Cyberangriffs. Im Raum steht der Verdacht, dass Activision einen Cheat-Anbieter angegriffen, Daten abgegriffen und Hardware-IDs von Cheatern blockiert haben könnte. Die spannende Frage: Darf man einen Regelbrecher mit einem Cyberangriff bekämpfen? Danach geht es um Paywalls, Abos und Mikrozahlungen. Warum kann man nicht einfach einen einzelnen hochwertigen Artikel für einen oder zwei Euro kaufen, anstatt gleich ein komplettes Zeitungsabo abschließen zu müssen? Und warum fühlt sich Streaming heute manchmal komplizierter an als eine Videothek vor 30 Jahren? Die Streaming-Diskussion führt direkt zur Rückkehr der Videotheken-Logik: mehrere Anbieter, unterschiedliche Lizenzen, immer mehr Abos und Inhalte, die plötzlich wieder verschwinden. Digital ist eigentlich besser – nur das Geschäftsmodell scheint zunehmend komplizierter zu werden. Zum Schluss geht es um Neuralink und die Idee, Sehen über eine direkte Verbindung zum Gehirn wiederherzustellen. Die Technologie könnte für blinde Menschen enorme Möglichkeiten eröffnen. Gleichzeitig diskutieren die beiden kritisch über Elon Musk, Neuralink und die Frage, ob solche Innovationen nicht besser in anderen Händen aufgehoben wären. Und natürlich darf die Vorstellung nicht fehlen, künftig einfach Nachtsicht als menschliche Superkraft zu besitzen. -- Links zur Folge immer auf https://podcast.ichglaubeeshackt.de/

The Dropshot - A Call of Duty Podcast
Episode 600: Modern Warfare 4 Beta vs WARDOGS — Both Land August 21

The Dropshot - A Call of Duty Podcast

Play Episode Listen Later Aug 17, 2026 131:57


Episode 600. On August 21st the Modern Warfare 4 early access beta, the WARDOGS closed beta, and Call of Duty NEXT all land on the same day — and the two games are asking for wildly different amounts of money. We go through everything Activision is cramming into the MW4 beta: a playable campaign mission called Entrenched, six multiplayer maps, the return of Ground War, and a brand new Warzone Resurgence map called Zodiac. Then we put odds on whether any of it actually works over a single weekend. Spoiler: 20%. Omnimovement is gone. We get into what replaced it, whether removing it was a gameplay decision or a marketing one, and why "you can climb pipes now" is the funniest thing Infinity Ward has ever put in a press release. On the WARDOGS side: $39.99 Early Access on September 10, over a million Steam wishlists, and a promise of no in-game monetization that came out of one very bad Reddit post. We argue that the promise is a mistake — and that the most consumer-friendly thing a game can do is just be good. Plus DMZ2, aim assist, and why Infinity Ward is about to be spread way too thin. 0:00 - Intro — 600 episodes 2:09 - Patreon free trials all August 4:02 - Patron hangout: August 28th 5:30 - Two betas, one Friday 6:49 - MW4 beta dates and the pre-order wall 7:44 - A campaign mission in a beta — a CoD first 10:23 - The battle dad theory 13:24 - Discord Nitro gets you in free 15:28 - All six multiplayer maps 16:06 - Ground War is back 20:24 - Zodiac: a new Resurgence map in the beta 23:56 - Modes, and the ones held back 25:33 - 19 weapons and a fake pre-order camo 26:59 - "It's gonna be a buggy fucking disaster" 28:51 - Putting the odds at 20% 31:13 - Why I win either way 33:23 - No more omnimovement 33:48 - Climbing pipes is just a ladder 35:58 - Was omnimovement actually better? 40:22 - Mantling as the Warzone middle ground 43:06 - What actually makes you a casual? 51:12 - WARDOGS 51:50 - Closed beta August 21–23 53:30 - Three maps at launch? We're skeptical 55:14 - The one thing WARDOGS is missing 56:54 - $39.99 Early Access, September 10 58:34 - September is not summer 1:00:32 - No monetization in Early Access 1:00:48 - The Reddit post that caused it 1:05:19 - "Consumer friendly" doesn't mean this 1:09:25 - The upside of by-gamers-for-gamers 1:10:09 - When to tell your fans to fuck off 1:19:09 - Is $40 the right price? 1:21:21 - 800,000 Steam wishlists 1:22:38 - Make that a million 1:26:39 - This puts Bulkhead on the map 1:28:22 - MW4 vs WARDOGS, side by side 1:29:25 - Which beta are you actually excited for? 1:31:27 - DMZ2 is the real unknown 1:34:58 - A piece of toast and not enough butter 1:40:03 - Aim assist is why I don't play CoD 1:42:55 - In defence of shit-can lobbies 1:46:13 - The August 21st collision, revisited 1:49:42 - What we've been playing 1:49:51 - Overwatch: bronze 5 to gold 3 1:54:43 - They added a rank called Emerald 1:57:27 - First team kill of the wipe 1:59:44 - Cope shotguns Jake from ten feet 2:04:24 - Tarkov level 35 and the Lighthouse rework 2:06:14 - Outro _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!

XNC - Xbox News Cast Podcast
Gears of War E-Day & Grand Theft Auto VI Xbox Dashboard Update | Fall 2026 Xbox News Cast 265

XNC - Xbox News Cast Podcast

Play Episode Listen Later Aug 11, 2026 125:18


Join XNC Podcast with Hosts @colteastwood & @Middleagegamegy to discuss Xbox Dashboard Update | Gears of War E-Day & Grand Theft Auto VI & Fall 2026 Xbox News Cast 266 with special guest Insight Gaming: https://www.youtube.com/@insightwastakenJoin the channel to early access: https://www.youtube.com/channel/UCyGYHo1qVIeGq3ZLnSDaEcg/joinMerchandise: https://teespring.com/stores/colteastwood-merchFollow: https://twitter.com/ColteastwoodAdd me on Xbox Live: ColteastwoodPatreon: https://www.patreon.com/colteastwood0:00:00 Start0:06:00 Playing0:08:00 Gamers Hate Gaming0:23:00 Halo Going to Activision?0:37:00 Gears of War E-Day Beta1:08:00 Gears Peak on Steam1:20:00 GTA VI Netflix1:45:00 Xbox Platinum Topics Covered on the Colteastwood Channel:Microsoft Sony Xbox One Xbox One X Xbox Two Xbox Scarlett Xbox Project Scarlett Xbox 2 Next Generation Consoles Playstation PS4 PS5 Playstation 5 Exclusive Games Console Exclusives xCloud Project xCloud Xbox Game Pass Xbox Game Pass Ultimate Xbox games Playstation Games Xbox Lockhart Xbox Anaconda Danta Xbox Consoles Game Streaming Cloud Streaming Zen 2 Zen 2+ Navi GPU SSD Next Gen Consoles Xbox One S Xbox Live Xbox Live Gold Xbox Rewards Microsoft Rewards E3 E3 2019 E3 2020 X019 Xbox Leaks Rumor News Gears Halo Fable IV Forza Horizon Motorsports Halo Infinite Playstation Now PSNow Phil Spencer Xbox Game Studios Exclusives PS Now PSNow Xbox Series X Xbox Series S Playstation 5 PS5

featured Wiki of the Day

fWotD Episode 3384: Toys for Bob Welcome to featured Wiki of the Day, your daily dose of knowledge from Wikipedia's finest articles.The featured article for Monday, 10 August 2026, is Toys for Bob.Toys for Bob, Inc. is an American video game developer based in Novato, California. It was founded in 1989 by Paul Reiche III and Fred Ford. The studio is known for creating Star Control and the Skylanders franchise, as well as for working on the Crash Bandicoot and Spyro franchises.Toys for Bob began as a partnership between Reiche and Ford. The two had separately attended the University of California, Berkeley in the late 1970s before entering the video game industry in the early 1980s. They later met through mutual friends in 1988, when Reiche was seeking a programmer to develop Star Control for Accolade. This led to the creation of their partnership in 1989 and the debut of Star Control in 1990. The release was considered a landmark science fiction game and led to the 1992 sequel Star Control II, which greatly expanded the series' story and scale. Star Control II is celebrated as one of the greatest games of all time and is featured on several "best of" lists for music, writing, world design, and character design. The studio adopted the name Toys for Bob to stimulate curiosity and differentiate themselves from other studios.With Crystal Dynamics as their publisher, they developed several games, including The Horde, Pandemonium!, and The Unholy War. In the early 2000s, the studio transitioned to working on licensed games before being laid off by Crystal Dynamics. With Terry Falls as a co-owner, Reiche and Ford incorporated the studio in 2002. Activision became their publisher soon after, and eventually acquired the studio in 2005. Toys for Bob created the Skylanders series when Activision merged with Vivendi Games and acquired the Spyro franchise. The developers at Toys for Bob had already been experimenting with using physical toys to interact with video games and believed that this technology would be ideal for Spyro's universe of characters. Credited with inventing the toys-to-life genre, the 2011 release of Skylanders: Spyro's Adventure was considered a technological and commercial breakthrough. This led to a spinoff series with several successful games, generating a billion dollars in revenue for Activision in the first 15 months and winning several awards. In 2018, Toys for Bob assisted with the development of the remaster compilations Crash Bandicoot N. Sane Trilogy and Spyro Reignited Trilogy, earning a reputation leading a revival of properties from the original PlayStation.After the release of Crash Bandicoot 4: It's About Time in 2020, Reiche and Ford left the company to start an independent studio. Toys for Bob took on new leadership under Paul Yan and Avery Lodato while working on the Call of Duty series. After Activision's parent company, Activision Blizzard, faced lawsuits over workplace harassment and discrimination, Microsoft acquired the holding in October 2023. Following layoffs at the studio, Toys for Bob spun off from Activision in May 2024.This recording reflects the Wikipedia text as of 00:34 UTC on Monday, 10 August 2026.For the full current version of the article, see Toys for Bob on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm standard Salli.

Geldmeisterin
Österreich, Europa & Welt: 2 x 3 Investment-Ideen

Geldmeisterin

Play Episode Listen Later Aug 9, 2026 32:47


Christian´s Bullen: #BajajMobility, #AstaEnergy & #InnioGroupJulia´s Steckenpferde: #Frequentis, #RWE & #MicrosoftEs ist wieder so weit. Zeit fürs Geldmeisterin-Aktienduell. Börsen- und Podcast-Enthusiastin #JuliaKistner trifft auf Kapitalmarktexperten, Podcaster und Medienunternehmer #ChristianDrastil. Beide steigen mit jeweils drei Aktien in den Ring: einem österreichischen, einem europäischen und einem internationalen Titel.Was Christian und Julia vereint ist ihr Spaß an Aktien. Was sie unterscheidet ist ihr Investmentstil.Julia investiert grundsätzlich langfristig und fragt sich bei der Auswahl einer Aktie vor allem, ob sie diese auch über Jahre im Portfolio halten möchte. Was nicht heißt, dass sie nicht den einen oder anderen Titel schon nach ein paar Monaten wieder verkauft, wenn die Aktie fü sie zu gut gelaufen ist.Christian stellt seine Positionen ständig auf den Prüfstand und passt deren Gewichtung laufend an, wenn sich Kurse, Risiken oder Rahmenbedingungen verändern.Entsprechend unterschiedlich ist auch die Wahl ihrer aktuellen österreichischen, europäischen und weltweiten Aktienlieblinge. Runde 1: Österreich – Bajaj Mobility gegen FrequentisChristian´s Österreich-Pick ist Bajaj Mobility, die frühere Pierer Mobility mit Marken wie KTM und Husqvarna. Nach den massiven Problemen der vergangenen Jahre setzt Christian auf eine Recovery-Story unter dem neuen Eigentümer Bajaj. DerKurs werde auch vom steigenden Interesse indischer Investoren beflügelt. Julias österreichischer Favorit ist Frequentis. Das Wiener Tech- Unternehmen ist ein „hidden champion“ in der Flugsicherung, Technik für Einsatzorganisationen und sicherheitskritischen Infrastruktur. Wachstumstreiber sind Digitalisierung der Flugsicherung, Remote-Tower-Systeme, Aktivitäten in den USA, mögliche neue Märkte in Asien sowie militärische und KI-Anwendungen. Julia gefallen der große Anteil der Eigentümerfamilie Bardach und auch die Charttechnik: Ende Juli durchbrach  die Frequentis-Aktie nach Gewinnmitnahmen die 200-Tage-Linie nach oben.Runde 2: Europa – ASTA Energy gegen RWEFür Europa wählt Christian erneut einen Wert mit rot-weiß-roten Wurzeln: ASTA Energy Solutions AG, ein Spezialist für Kupferkomponenten für Transformatoren und Generatoren.Asta Energy ging Anfang 2026 in Frankfurt an die Börse und profitiert von der Energiewende. Nach einem starken Börsendebüt und anschließenden Gewinnmitnahmen hält Christian die Aktie wieder für interessant.Julia kontert mit  RWE. Das Unternehmen profitiert vom steigenden weltweiten Strombedarf durch die Energiewende und Elektrifizierung und dem Stromhunger der KI-Rechenzentren. Runde 3: Welt – Microsoft gegen INNIOHier wählt Julia einen Klassiker, der schon lange in ihrem Portfolio liegt: Microsoft. Das Unternehmen ist sehr breit aufgestellt: Azure und Cloud-Infrastruktur, Microsoft 365, Copilot und künstliche Intelligenz, Windows, Cybersecurity sowie Gaming mit Xbox und Activision. Der Tech-Riese punktet auch mit seiner starken Finanzkraft.Christian entscheidet sich mit INNIO Group erneut für ein Unternehmen mit österreichischen Wurzeln. Die ehemalige Gasmotorensparte von Jenbacher ist erst seit kurzer Zeit an der Nasdaq notiert.INNIO produziert unter anderem große Motoren und Energielösungen, die man benötigt für die Energiewende, Rechenzentren und KI: Stromnetze können den steigenden Energiebedarf nicht überall zuverlässig abdecken.Mehr zu den besprochenen Aktien in der aktuellen Folge der GELDMEISTERIN. Ich hoffe wir hören uns!Eure Julia KistnerPs: Auch die #WienerBörse-Party , der Podcast von Christian Drastil gehört gehört! Warnhinweis: Geldanlagen bergen ein Verlustrisiko. Der Host und die Podcastgäste der GELDMEISTERIN haften nicht für die Inhalte dieses Mediums.Musik- & Soundrechte:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ https://www.geldmeisterin.com/index.php/musik-und-soundrechte/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Fotos: Christian Drastil/Bearbeitung GELDMEISTERIN

Business Pants
Meritocracy = boys, DOGE fraud, Zuck's publicity stunt, simple minded governance

Business Pants

Play Episode Listen Later Aug 7, 2026 59:35


Story of the Week (DR):Uber's Strategy for Fighting Sexual Assault Suits: ‘What Were You Wearing?'An aggressive defense strategy is being used in response to an avalanche of litigation, with over 4,000 lawsuits filed by passengers accusing Uber of failing to protect them from sexual assaultWhile Uber publicly champions itself as a "survivor-centric" ally and trains support staff against victim-blaming, its defense lawyers ruthlessly contradict this to protect the $145 billion company.Uber's attorneys aggressively interrogate survivors about their clothing (e.g., asking if they wore underwear or heels), drug and alcohol consumption, and sexual history.The legal team weaponizes past trauma by scouring private medical records and therapy notes, even petitioning courts to force survivors to undergo psychiatric exams or reveal details of childhood abuse to paint them as "unreliable narrators".Legal experts warn these scorched-earth tactics are deliberately designed to re-traumatize victims, discouraging lawsuits and intimidating survivors into settling.Chief Legal Officer Tony West: “Why safety is personal to me”Cites his public service career to cover for ruthless corporate tactics, like drafting Prop 22 to strip driver protections.Frames survivor trauma as a flaw of the "adversarial legal system," deflecting from Uber's own attorneys using aggressive, victim-blaming tactics to minimize payouts.Uses a single favorable quote from one trial judge to dismiss widespread litigation abuse.Touts ending forced arbitration while continuing to block class-action lawsuits, trapping survivors in isolated 1-on-1 fights.Brags about transparent reporting despite Uber burying 400,000+ assault complaints (2017–2022) under labels like "unaudited."TikTok Withheld a Safety Feature From Millions. One Died by SuicideWhen TikTok tweaked its algorithm in 2021 to stop users from being overwhelmed with harmful content, the company didn't roll out the safer version to everyone, a confidential internal document shows.Instead, to see if the change might reduce the app's stickiness, the company conducted an experiment. It created a control group of 10% of US users — at the time, that would have been about 15 million people — who kept the old version of the app.This group, according to the document, included 16-year-old Chase Nasca. TikTok's algorithm pushed him thousands of videos about suicide, sadness, hopelessness and loneliness, right up until he killed himself.TikTok says moderator error delayed removal of Perez Hilton's livestream showing acts of self-harmGAO finds Elon Musk's DOGE inflated claims of $110 billion in savings for federal governmentThe GAO found that 96% of the savings DOGE claimed from grant cancellations lacked supporting evidence or methodology to verify.DOGE claimed $27.4 billion in savings across 2,503 contracts—including a $1.7 billion Pentagon IT deal—that were never actually terminated or reduced.Over 40% of the lease cancellations listed on DOGE's "Wall of Receipts" were already in progress before the agency was created.GAO uncovered widespread data errors, such as overstating total lease savings by nearly $60 million and failing to report baseline limitations.DOGE failed to disclose how it calculated its metrics and completely ignored GAO requests for interviews and supporting data.Where are Elon Musk's former DOGE staffers now?Edward “Big Balls” Coristine: a whistleblower alleged that Coristine planned to upload sensitive Social Security Administration data to an unsecured server. He also helped dismantle the U.S. Agency for International Development, or USAID.Coristine now appears to work at the National Design Studio, an office created to overhaul federal websites and other public-facing services, making them more usable, visually consistent and less expensive to build.Jeremy Lewin: helped oversee the dismantling of USAIDLewin later became the State Department's senior official for foreign assistance, humanitarian affairs and religious freedom, giving a former DOGE operative authority over the programs his old team had helped slash.He was subsequently reported to be moving to the White House National Security Council.Nate Cavanaugh and Justin FoxFounded a holding company called Special, which promises to do for private businesses what DOGE did for the federal government.“To achieve this, Special is building an operating system to transform critical American industries with AI. We call it SpecialOS.”Gavin Kliger, Luke Farritor, Marko Elez and Jack SteinFounded Cathedral, a startup that plans to use AI to expand U.S. military cyber capabilities, including defenses against adversaries such as China.Reuters reported that the company raised $160 million at a $1.4 billion valuation.Ethan Shaotran: helped move thousands of immigrants into the government's “Master Death File,” effectively deactivating their Social Security numbers.Founded Blitz Industries, which he described to Wired as “a defense company backed by big names.”Elon Musk: SpaceX Achieves Its First Moon Landing by Accidentally Crashing Into It at 5,400 Miles Per Hour, Causing Huge Explosion and 60-Foot CraterWhy companies that call themselves meritocracies don't always pay equally AND Meritocracy claims make managers pay men more than equally qualified women MMExplicitly branding an organization a "meritocracy" lowers managers' vigilance against bias, ironically making them more likely to discriminate.Given identical job titles and performance ratings, managers in self-proclaimed meritocracies systematically award higher bonuses and raises to men over equally qualified women.The meritocracy illusion compounds wage gaps across demographics, yielding lower financial rewards for women, racial minorities, and immigrants with identical output.Vague definitions of "merit" allow supervisors to act on personal favorability and affinity bias while genuinely believing their choices are purely objective.Trusting the "meritocracy" label creates false complacency, leading companies to eliminate or skip active pay-equity audits that would otherwise catch these disparities.Goodliest of the Week (MM/DR):DR: Google Scraps AI Satellite Images Within 24 Hours: Why 'Deepfakes in the Sky' Alarmed ResearchersThis happened after facing fierce backlash from journalists, researchers, and open-source intelligence experts who warned that it could accelerate the spread of misinformation.The feature allowed users to generate AI-created satellite images by zooming into any location in Google Earth and entering a text prompt.MM: Courts: MM DRCourt rules against Trump EPA's freeze of $20B in ‘green bank' fundsUBS fined record $125 million for money laundering violationsMeta fined $567m in largest child safety ruling against social media giantJudge says Nexstar can't appoint its executives to TEGNA's Board of DirectorsAssholiest of the Week (MM):Everything's a publicity stunt:Jealously Watching OpenAI and Anthropic, Meta Suddenly Claims That Its AI Went on a Hacking Spree TooZuckerberg conveys ‘apologies' for child sex abuse material, errors in operating the platform, government sources say‘Pure insanity'—Elon Musk details SpaceX's plan to turn the moon into its newest manufacturing siteAnthropic's Mythos created fake identities to fool humans in new cyber incidentGAO finds Elon Musk's DOGE inflated claims of $110 billion in savings for federal governmentEverything's a vanity projectJeff Bezos Says He's Selling $1 Billion In Amazon Stock Every Year to Fund Blue Origin — ‘It's The Most Important Work I'm Doing'SpaceX Achieves Its First Moon Landing by Accidentally Crashing Into It at 5,400 Miles Per Hour, Causing Huge Explosion and 60-Foot CraterJudge Sets Paramount-Warner Bros. Merger Trial for MarchEveryone's a victimThe AI bros are lonelyPalantir CEO Alex Karp Says Frontier AI Labs Will Steal Your IP, Your Know-How, and Your Expertise — ‘You Deserve To Be Colonized'‘Socialism is a disaster': Bill Ackman says Zohran Mamdani's bad left-wing housing policy is worsening New York's affordability crisisNo one is accountable DRBobby Kotick, former CEO of Activision, may join Paramount's board of directorsJefferies analyst calls out ‘simple-minded' criticism of SpaceX's governanceABC, CBS, and NBC aired nearly 200 segments about three U.S. heat events without mentioning climate changeDisney (Iger, still), Ellison family, and Roberts family - one cowed exec, two dictators!Headliniest of the WeekDR: Pepsi is launching soda-scented body wash and scrub in a beauty collaborationPwC U.S. CEO [Paul Griggs] advises young workers to say yes a lot, even if it means working on the weekends—‘That person climbs into the next role'Top Consulting Group PwC Caught Using AI on “Thought Leadership” Report About AI, Resulting in Corporate Document Filled With Bizarre HallucinationsDoorDash CEO Tony Xu once thought his $87 billion company would only make $100 million. He tells founders to be ‘greedy' and dream biggerClass A = 1 vote; Class B = 20 votes; CEO Tony Xu personally owns roughly 3% of actual shares but controls 55% of voting power via a “binding agreement” with the other co-foundersMisleading proxy shows he got paid $432k (they cited a 12:1 pay ratio) but he actually made $343M from shares and stocksDoorDash excludes Dashers from SEC disclosures by classifying them as 1099 independent contractors.Factoring drivers into the worker pool expands the headcount from 20,000 to over 7 million, moving the median worker from corporate offices directly onto the delivery platform.Dasher: while gross pay averages ~$15–$22/hour, net driver earnings sink further after deducting out-of-pocket expenses like fuel, vehicle wear, and self-employment taxes, pulling true net median compensation closer to $400–$900 annuallyAnthropic CEO reportedly worried new hires only care about money: reportedly expressed concern about new talent coming to the company for the money rather than the missionMM: Stripe CEO says his ‘urgency' to drop out of MIT ‘was a bit unnecessary'Who Won the Week?DR: Harvard Business School graduates TikTok CEO Shou Zi Chew and TikTok US CEO Adam Presser, because nobody ever talks about you or knows who you areMM: Meat. After seeing Salad and Go files for Chapter 11 bankruptcy after cyclospora fears worsened its challenges, you can't help but wonder if RFK Jr orchestrated a parasite to get people to buy more meat.PredictionsDR: Tony Xu introduces Class F stock where shareholders' children enter indentured servitude and must deliver 1000 Cheesy Gordita Crunches from Taco Bell before they are set free ; they will then get 0.0002 shares per voteMM: Boards are calling retired CEOs back as succession pipelines run dry: Boards run out of ex-CEOs to re-king and begin looking for different, egalitarian, integrated professionals to fill new roles. They call it DEI.

GAMELX Videojuegos
Iniciativa Metroid #06 // GAMELX - Metroid: Zero Mission // GUARDAR PUNTO #6

GAMELX Videojuegos

Play Episode Listen Later Aug 7, 2026 123:25


En este nuevo Guardar Punto viajamos hasta el planeta Zebes para analizar en profundidad Metroid: Zero Mission, el remake con el que Nintendo reconstruyó en 2004 la primera aventura de Samus Aran para Game Boy Advance. Repasamos el contexto en el que nació el proyecto, el papel de Yoshio Sakamoto, su relación con el Metroid original de 1986 y la forma en la que Nintendo transformó aquella experiencia para adaptarla a una nueva generación. Hablamos de su desarrollo, su condición de remake y reimaginación, la reconstrucción de Zebes, las nuevas zonas, los jefes, la progresión, las habilidades, el extraordinario movimiento de Samus, el sequence breaking, el pixel art, las animaciones, la banda sonora y el segundo acto protagonizado por Zero Suit Samus. También debatimos sobre su duración, su rejugabilidad, su importancia dentro de la saga y si sigue siendo, más de veinte años después, una de las mejores puertas de entrada al universo Metroid. Este programa forma parte de la Iniciativa Metroid, un proyecto colaborativo de Podgaming creado para celebrar el 40 aniversario de la saga. Podcasts participantes: - NintenRadio Podcast - La Regla del Tres - Cassette Dreams - Jugable Mente - Ukelele Trombón - Cartucho Digital - SieteBITS - 4Players - GAMELX - A Link To The Podcast Lista de reproducción de la Iniciativa Metroid: https://www.ivoox.com/iniciativa-metroid_bk_list_11479999_1.html Han participado: Gerard "Gepese" (@metalgerap) Sergi Gurriz (@Waylis10) La voz del programa: Henar Hernández (@HenarHAsensio)

Play Comics
Spider-Man 3 with Harry Steele (Games On Film)

Play Comics

Play Episode Listen Later Aug 2, 2026 63:36 Transcription Available


Read transcriptLet's talk about Spider-Man 3, the movie where Sam Raimi looked at “menacing single antagonist” and said no thank you, I would like three, please, and also I would like Peter Parker to dance down the street like he's auditioning for a jazz-hands cult. It's a movie that tried to do everything, mostly succeeded at doing too much, and somehow still made enough money that Activision looked at it and thought: yes, this deserves not one video game, but two, spread across seven different consoles, so that literally nobody in 2007 could escape it. Ambitious! Chaotic! Extremely on brand for the source material! See, there's the fancy version, built by Treyarch for PS3, Xbox 360, and PC, where you get a whole open Manhattan to swing around in and the black suit shows up only when the story deems you emotionally ready for it, very mature, very earned. And then there's the completely different budget cousin, built by Vicarious Visions for PS2, Wii, PSP, GBA, and DS, where you can slap the black suit on whenever you feel like being a jerk, the Wii Remote gets to pretend it's a web-shooter, and the DS throws the D-pad in the trash entirely so you can beat up Sandman by poking a touchscreen like it owes you money. Same cover art. Same villains. Practically strangers. Swinging in to help me sort out how many wildly different versions of one questionable movie a single franchise can generate is Harry Steele, co-host of Games on Film, the podcast where he and his brother Rory spend their days grading movies based on video games! Which means Harry has built an entire professional skillset around asking “did Hollywood mess this up,” and today, for one glorious episode, we get to point that same energy directly back at a video game and ask if it managed to mess up the movie right back. Poetic justice! Content symmetry! Whatever you want to call it, it's happening! So grab whichever suit you're feeling today, pick a console, any console, apparently they all made their own decisions, and let's find out if the Spider-Man 3 games handled three villains and seven platforms with any more finesse than the movie handled three villains and one dance number. Learn such things as: How similar do games have to be in order to have the same title? Do movie tie in games really need to care about what happened in the movie? Isn't Spidey supposed to have friends? And so much more! You can find Harry on BlueSky @onlymanwhocan and of course his podcast Games on Film. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Murderworld the game and the Glitterjaw Queer Podcast Collective for the promos today. Intro/Outro Music by Backing Track, who would let the Venom symbiote engulf him if given the chance. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Retrolog
#162 - Howard the Duck - Quak-Fu gegen Vampirglatzen

Retrolog

Play Episode Listen Later Aug 1, 2026 34:26 Transcription Available


Howard the Duck ist das erste Spiel, das aus dem Lizenzdeal zwischen Activision und Marvel hervorging. Howard. The. Duck. Nicht Spiderman, nicht Hulk oder X-Men. Nein, Howard the Duck.

IGN Daily Update
Only 7 PS Games Have Sold More Than 100,000 Physical Copies in the U.S. So Far This Year

IGN Daily Update

Play Episode Listen Later Jul 22, 2026 6:56


Plus - Amazon has already announced a streaming release date for Masters of the Universe; Activision and Infinity Ward have confirmed dates for the upcoming Call of Duty: Modern Warfare 4 beta tests across PC, Nintendo, PlayStation, and Xbox devices. Learn more about your ad choices. Visit podcastchoices.com/adchoices

GameMakers
Steve Ganem (Unity VP of Product): Why Unity Made D2C Payments Free — and What It's Really After

GameMakers

Play Episode Listen Later Jul 14, 2026 43:06


Unity just made direct-to-consumer payments free for every developer on its IAP SDK. No take rate, no fees. So what's the catch?I sat down with Steve Ganem, VP of Product at Unity, to unpack the real strategy — and it turns out the story isn't about payments at all. It's about data.Steve brings a rare vantage point: 19 years in games (EA, Activision's Tony Hawk franchise, 11 years running his own studio through the free-to-play transition), then a decade at Google Analytics. In this conversation we cover why "free" is a rational move rather than a giveaway, why going D2C without Unity could actually cost developers ad signal, the conversion tradeoff most coverage skips (web checkout is harder than Face ID), and how this connects to Unity's advertising business and its AI platform, Vector.Whether you're a developer weighing D2C, a PM modeling the conversion math, or an investor watching Unity's turnaround, this one goes well past the announcement.

This Week in XR Podcast
Why the Best Way to Train a Surgeon Is in Virtual Reality ft. Justin Barad, Osso VR

This Week in XR Podcast

Play Episode Listen Later Jul 13, 2026 53:11


Justin Barad is a pediatric orthopedic surgeon, a former Activision game developer, and the founder of Osso VR — one of the few companies in XR that has quietly built a real, profitable business while most of the industry was still searching for one. He joins Charlie and Ted to talk about why virtual reality turned out to be uniquely suited to medical training, and why the way we train surgeons today is still built on a model developed in the 1800s by a brilliant doctor with a serious drug problem.The core argument of the episode is simple: you should not practice on patients. The aviation industry figured this out decades ago — pilots recertify in simulators, not planes. Medicine has been slower to get there, but Osso VR is making the case with data. Nine published studies. Used in 50 countries. Over 300 training modules. And an objective assessment system that, in one study, showed a 230% performance difference between surgeons measured to be competent and surgeons who simply felt ready.Justin and Ted go deep on why objective assessment is the real power of the technology, not the immersion. They talk about why the residency model hasn't fundamentally changed since the 1890s, what it would take to actually shorten the 14-year road to becoming a surgeon, and why the company's most exciting growth right now isn't surgeons at all — it's nurses and allied health professionals, a market that dwarfs surgery by a factor of ten. The episode closes on an honest look back at 2016, when everyone in XR thought they were a year or two away from changing everything, and what Justin learned from being one of the first people to test those assumptions against reality.Brought to you by Zappar and Mattercraft, the leading visual development environment for immersive 3D web experiences. Start building at mattercraft.io. Hosted on Acast. See acast.com/privacy for more information.

Godmode
Godmode - Físico

Godmode

Play Episode Listen Later Jul 13, 2026 99:05


E neste episódio, Paulo, Domica, Thiago e Arthur falam sobre Barbeadores, Sony anuncia o fim da mídia física do Playstation em 2028, fim das lojas online do PS3 e do PS Vita, desbloqueio, pirataria, preservação de jogos, sorteio de uma cópia física do podcast, reestruturação do Xbox demitindo mais de 3mil funcionários, crash dos videogames de 1983, crash dos videogames de 2026, Nintendo em 2026, papo de coach, Asha Sharma, implosão do mercado de trabalho, Double Fine, Compulsion, Ninja Theory, Undead Labs, Activision, Switch 2, Ray Gunn, Brad Bird, Eles Vão Te Matar, Por Cima do Seu Cadáver, As Ovelhas Detetives, APEX.Todos os links do godmode agora estão organizados aqui - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://linktr.ee/godmode.podcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Se for mandar email reclamando - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠contato@godmodepodcast.com⁠⁠⁠

Deconstructor of Fun
TWIG #391: Xbox's 4,800 Cuts, Apex Predator Playbook, and the 6% Problem Killing New Games

Deconstructor of Fun

Play Episode Listen Later Jul 9, 2026 56:50


Xbox just got torched, and the math says new games can't win.Jen and Eric (two for TWIG this week) break down the biggest restructuring in Xbox history: 4,800 jobs cut, Asha Sharma unwinding Phil Spencer's entire studio buying spree, and King and Minecraft pulled in to report directly to her. Is this the setup for an Activision Blizzard 2.0 spin-out? Then they dig into fresh Newzoo data on why only 6% of the market is open to new IP, why forever games keep winning, and how growth has become an ARPU story instead of a new-player story.Topics Covered:• Microsoft cuts 4,800 jobs and 20% of Xbox's workforce• Sharma's memo and the "apex predator" restructuring playbook• King and Minecraft reporting straight to Sharma• Compulsion and Double Fine go independent with their IP• Helen Chang named Xbox's first COO, and what a single P&L signals• The spin-out theory and Activision Blizzard 2.0• Game Pass is stuck at 30 million and devaluing the $80 game• Why only 6% of the market is open to new IP• 60% of revenue coming from games five years or older• Growth as an ARPU story in the West and China• Last War, Whiteout Survival and Kingshot are proving the UA arbitrage gameCHAPTERS:00:00 - Werlcome & Agenda01:57 - World Cup Keeper Highlights03:35 - Kress's New Setup & Family Updates05:42 - NYT Games Shill07:30 - Xbox Rumors to Reality10:51 - Layoffs & Studio Shuffles13:26 - GamePass Stalls at 30 Mil14:45 - King, Mobile, and Minecraft Blindspots19:40 - Vanity Metrics Reality Check21:52 - COO PnL and Platform Model Critique24:22 - Booty Portfolio Shrinks & Next Steps25:46 - Gamepass Devalues Games27:01 - Publishers abandon Xbox28:25 - Spinout and Activision 2.030:04 - Microsoft & King Strategy32:29 - Embracer Parallel Lessons36:14 - Easy Cuts & Creative's Hard Work46:28 - Pipeline Worries for New Hits50:27 - ARPU & GTA Monetization53:11 - Mobile UA Arbitrage Reality54:58 - What Could Save the Industry

Geek Freaks Headlines
Xbox Reset: 3,200 Layoffs and Four Studios Cut Loose in Biggest Restructure Ever

Geek Freaks Headlines

Play Episode Listen Later Jul 6, 2026 1:36


Xbox just got hit by a sledgehammer. In this episode of Geek Freaks Headlines, Frank breaks down CEO Asha Sharma's announcement of 3,200 job cuts at Xbox, with 1,600 happening immediately and the rest rolling out through 2027. Sharma calls it a major reset, admitting Xbox margins are 3 to 10 times lower than comparable companies. Four studios are leaving Microsoft entirely: Compulsion Games (South of Midnight) and Double Fine (Psychonauts 2) are going independent and keeping their IP, while Ninja Theory and Undead Labs head to undisclosed new owners. Frank also covers the cuts hitting Activision, Bethesda, ZeniMax, Blizzard, King, Mojang, and Xbox Game Studios, the refocus on tentpole franchises like Halo and Gears of War, and why King and Mojang now report directly to Sharma. It all lands just one year after Microsoft cut 9,000 jobs and cancelled Rare's Everwild.Timestamps:00:00 Xbox announces 3,200 layoffs and a company reset00:17 Four studios leaving: Compulsion, Double Fine, Ninja Theory, Undead Labs00:36 Cuts across Activision, Bethesda, Blizzard, King, Mojang, and more00:57 King and Mojang now report directly to Asha Sharma01:11 One year after 9,000 layoffs and the Everwild cancellationKey Takeaways:Xbox is cutting 3,200 jobs total, with 1,600 eliminated immediately and the rest through 2027.CEO Asha Sharma says Xbox margins are 3 to 10 times lower than comparable companies.Compulsion Games and Double Fine are transitioning back to independent studios and keeping their IP.Ninja Theory and Undead Labs have entered terms with new, undisclosed owners.No recently announced first party games are being cancelled, and Xbox is refocusing on beloved franchises like Halo and Gears of War.King (Candy Crush) and Mojang (Minecraft) will now report directly to Sharma, showing how vital those tentpoles are.This follows last year's 9,000 layoffs and the cancellation of Rare's Everwild.Memorable Quotes:"Xbox just got hit by a sledgehammer.""Compulsion Games, the team behind South of Midnight, which is a beautiful game, and Double Fine, the team behind Psychonauts 2, are going to transition back into independent companies.""There's a lot of people out there looking for jobs in a very competitive market that's being threatened by AI."Call to Action:If you want to stay on top of the biggest stories in gaming and geek culture, subscribe to Geek Freaks Headlines wherever you get your podcasts. Leave us a review, it genuinely helps the show, and share this episode with a friend using #GeekNews.Stay Connected:For more breaking geek culture news, visit us at https://geekfreakspodcast.com/Follow the crew:Frank: @franklourence79Thomas: @thomascraigviiiFacebook: https://www.facebook.com/thegeekfreakspodcastThreads: https://www.threads.net/@geekfreakspodcastPatreon: https://www.patreon.com/GeekFreakspodcastListener Questions:Got thoughts on the Xbox reset? Worried about your favorite studio or hopeful for the independent futures of Double Fine and Compulsion? Send us your questions and takes on social, and we might feature them in a future episode.

ANTIC The Atari 8-bit Podcast
ANTIC Interview 459 - Mike Lorenzen: Atari Program-Text Editor, Pitfall II

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Jul 5, 2026 148:27


Mike Lorenzen: Atari Program-Text Editor, Pitfall II Mike Lorenzen worked at Atari, Activision, and Accolade, creating games for the Atari 2600, Atari 8-bit, and Commodore 64 computers. At Atari, Mike coded Golf and Circus Atari for the Atari 2600. For the 8-bit computers, he wrote MEDIT (which he told me stands for Mike's EDITor.) Atari got a lot of mileage from MEDIT, using versions of that text editor in several products: first, in Atari Program-Text Editor (which was bundled with Atari's Macro Assembler), and in two Atari Program Exchange products: APX 20075, Atari Program-Text Editor; and APX 20076: Word Processing Diskette, where it was bundled with a text formatter. Both Program-Text Editor and Word Processing Diskette first appeared in the Winter 1981 APX catalog (the second APX catalog) with a price of $39.95 for Program-Text Editor and $49.95 for Word Processing Diskette — relatively hefty prices, considering the median price for software in that catalog was just $17.95. At Activision, he ported Pitfall and Pitfall II Lost Caverns to the Atari 8-bit — and in that, created the undocumented Easter egg of an additional game inside: Pitfall III, which appears only in the Atari 8-bit version. At Accolade, Mike developed the game "Psi-5 Trading Company" for the C64, which he called "the most sophisticated Commodore 64 program ever written". This interview took place on June 4, 2026. Software mentioned: Macro Assembler and Program-Text Editor at AtariMania APX 20075: Atari Program-Text Editor at AtariMania APX 20076: Word Processing Diskette at AtariMania Pitfall at AtariMania Pitfall II Lost Caverns at AtariMania People mentioned: Scott Scheiman interview Dale Yocum interview Chris Crawford interview Fred Thorlin interview Brad Fregger on Lorenzen's overwork More information: Inverse ATASCII reviews APX Program-Text Editor AtariWiki on Program-Text Editor Psi-5 Trading Company

Player: Engage
Inside Call of Duty's Matchmaking, From the Engineer Who Built It with Charlie Olson

Player: Engage

Play Episode Listen Later Jun 23, 2026 69:13 Transcription Available


The system that decides whether you have a good night in multiplayer almostnever gets explained by the people who actually build it. Today it does.Call of Duty just walked back the biggest matchmaking change in its history.Activision recently published internal white papers explaining parts of howtheir system actually works, which is rare for an industry that usually treatsthis stuff as proprietary. Lewis Ward and Greg Posner sit down with CharlieOlson, the engineer who helped architect Call of Duty's matchmaking ratingsystem back in 2015, to walk through what the white papers actually said,what they left out, and what's broken about how the industry thinks aboutmultiplayer matchmaking."Matchmaking is part of the UX. It's not a technical problem. This is adesign problem." — Charlie Olson

Video Game Newsroom Time Machine

Video Game profits collapse, PC sales boom & The Next Gen battle begins in Japan These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in November 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Or Discord https://discord.gg/mYdkBJe8 Links: If you don't see all the links, find them here: https://www.patreon.com/VGNRTM/posts/november-1994-161464050      7 Minutes in Heaven: Jazz Jackrabbit Video Version: https://youtu.be/IIom2LSch6w     https://www.mobygames.com/game/902/jazz-jackrabbit/ Corrections: Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ November 1984 Ep - https://www.patreon.com/VGNRTM/posts/november-1984-157521521     Great Exhibition Digital Recreation - https://www.youtube.com/watch?v=9wNEgZDetNk     https://en.wikipedia.org/wiki/Nintendo_VS._System     Moondust 7 Minutes - https://youtu.be/jT3QzYpUEck?si=MbYsjB7cDptFfIBY      November 1994: Video Game Industry profits plummet          Sega Reports 47 Percent Drop in Earnings in Fiscal First Half, Associated Press Worldstream, November 11, 1994; Friday 07:03 Eastern Time, Section: Financial pages       SEGA PROFITS PLUNGE 43PC AS VIDEO GAME RIVALRY HOTS UP, The Guardian (London), November 12, 1994, Section: THE GUARDIAN HOME PAGE; Pg. 1, Byline: Nicholas Bannister In London And Kevin Rafferty In Tokyo     EDITORS:Associated Press Worldstream, November 21, 1994; Monday 07:13 Eastern Time, Section: Financial pages     KOEI LOWERS PROFIT ESTIMATES, Jiji Press Ticker Service, NOVEMBER 4, 1994, FRIDAY     NAMCO SUFFERS LOWER PROFITS IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 4, 1994, FRIDAY     KONAMI TO LOG 3.1-B.-YEN LOSS FOR FY '94, Jiji Press Ticker Service, NOVEMBER 9, 1994, WEDNESDAY          KONAMI SLIPS INTO RED IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 25, 1994, FRIDAY     CAPCOM SUFFERS SHARP DROPS IN PROFIT, SALES, Jiji Press Ticker Service, NOVEMBER 24, 1994, THURSDAY     Play Meter November 1994, pg. 22     TAKARA RETURNS TO BLACK IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 18, 1994, FRIDAY     T-HQ announces third-quarter results, s'ipment of the XBAND Video Game, Modem aNd new equity financing, Business Wire, November 14, 1994, Monday     SOFTWARE ETC. STORES, INC. REPORTS THIRD QUARTER RESULTS, PR Newswire, November 10, 1994, Thursday - 13:59 Eastern time, Section: Financial News Software Etc. and Babbage's to merge         SOFTWARE ETC. STORES, INC. REPORTS THIRD QUARTER RESULTS, PR Newswire, November 10, 1994, Thursday - 13:59 Eastern time, Section: Financial News Big money bets against Atari     CBS rich with takeover rumors, USA TODAY, November 7, 1994, Monday, FINAL EDITION, Section: MONEY; Dan Dorfman; Pg. 4B, Byline: Dan Dorfman     https://mdsass.com/our-team/     ATARI RESPONDS TO DAN DORFMAN ARTICLE IN USA TODAY, PR Newswire, November 8, 1994, Tuesday - 09:10 Eastern Time     Atari stock plummets,The Financial Post (Toronto, Canada), November 8, 1994, Tuesday,DAILY EDITION, Section: SECTION 1, NEWS; Pg. 14; APPOINTMENT NOTICE, Byline: Bloomberg     ATARI CORP. ANNOUNCES THIRD QUARTER AND NINE MONTHS 1994 RESULTS, PR Newswire, November 14, 1994, Monday - 05:59 Eastern Time, Section: Financial News     COMPANY NEWS; ATARI STOCK RISES AS DEAL WITH SEGA IS COMPLETED, The New York Times, November 17, 1994, Thursday, Late Edition - Final, Distribution: Financial Desk , Section: Section D; ; Section D;  Page 4;  Column 1;  Financial Desk ; Column 1;  Siliwood deals abound!     Activision, Henson in Multimedia Muppets Deal, Ad Day, November 7, 1994, Section: NEWS ROUNDUP; Pg. 12         Move over, nerds - Hollywood's here, The Age (Melbourne, Australia), November 15, 1994 Tuesday, Late Edition, Section: COMPUTERS; Frontier Media; Pg. 43     https://archive.org/details/electronic-games-1994-11z Baby Bells form Multimedia Colossus         3 BABY BELLS FORM MULTIMEDIA COLOSSUS 1994, Reuters News Service, St. Louis Post-Dispatch (Missouri), November 1, 1994, TUESDAY, FIVE STAR Edition, Section: BUSINESS; Pg. 6C    TELEPHONE FIRMS AIM AT CABLE BELL ATLANTIC AND TWO OTHER, BABY BELLS PLAN A MULTIMEDIA VENTURE. , USERS COULD ORDER, VIDEOS.The Philadelphia Inquirer, November 1, 1994 Tuesday FINAL EDITION, Section: BUSINESS; Pg. C01         Info highway dream team / Ovitz wants Hollywood on high-tech map, USA TODAY, November 1, 1994, Tuesday, FINAL EDITION, Section: MONEY; Pg. 1B; Cover Stor      William Morris goes Interactive     William Morris Courts Agencies, ADWEEK, November 14, 1994, Western Edition, Byline: By Cathy Taylor Siemens gets into settop boxes    2 Companies Join Siemens In Video Plan, The New York Times, November 8, 1994, Tuesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 5; Column 1; Financial Desk ; Column 1;Byline: By Bloomberg Business News     Intel, Backed On ITV, Sails For CablePort, Electronic Buyers News, November 28, 1994, Business and Industry, Section: Pg. 3; ISSN: 0164-6362, Byline: Jonathan Cassell TCI buys into Acclaim     TCI AND ACCLAIM FORM PARTNERSHIP FOR INTERACTIVE, ENTERTAINMENT SOFTWARE, M2 PRESSWIRE, November 4, 1994 TeleWest goes public         Time is right to float, says TeleWest, The Herald (Glasgow), November 8, 1994, Section: Pg. 25, Byline: Nicola Reeves BCE Holdings to buy Rage and Software Creations     NEW GAME PLAN AT £25M BCE, Daily Mail (London), November 2, 1994, Section: Pg. 65           BCE HOLDINGS TO BUY SOFTWARE CREATIONS (HOLDINGS): 2, Extel Examiner, November 1, 1994, Tuesday - 03:04 Eastern Time, Section: Company News; Takeovers and Acquisitions           COMPUTER GAMES MERGER GOES TO EUROPEAN LEVEL, The Guardian (London), November 5, 1994, Section: THE GUARDIAN CITY PAGE; Pg. 38, Byline: Jim Levi     Consoled by a £10m fortune, Mail on Sunday (London), November 6, 1994, Section: Pg. 5, Byline: Jason Nisse     Computer games 'set for surge in sales', The Times, November 9, 1994, Wednesday, Section: Business, Byline: By Neil Bennett Warner buys Renegade     Amiga Games, November 1994, pg. 34         https://en.wikipedia.org/wiki/Renegade_Software Mindscape to buy Atreid Concept     L'editeur Mindscape rachete Atreid Concept, Echos, November 19, 1994             https://www.mobygames.com/company/661/kalisto-entertainment-sa/      Video game ratings system still a thorn in coinop's side     Play Meter, November 1994, pg. 20     https://arcade.fandom.com/wiki/Parental_Advisory_System Sega goes big with VR-1     Japanese take virtual reality for a ride; Sega has combined fairground rides, with hi-tech wizardry, writes Arnold Redhead, The Independent (London), November 21, 1994, Monday, Section: NETWORK PAGE; Page 25, Byline: ARNOLD REDHEAD          https://en.wikipedia.org/wiki/VR-1        https://www.youtube.com/watch?v=L_rf9FiwBUk Japanese Next Gen Holiday Lineup Set     Video-game makers out to zap 32-bit rivals, Nikkei Weekly, November 7, 1994, Business and Industry, Section: Pg. 9; Vol. 32;     Multimedia video game wars begin, The Daily Yomiuri, November 8, 1994, Tuesday, Byline: Terumitsu Otsu; Daily Yomiuri Staff Writer     Nintendo's super 'game boy' from Dundee, The Scotsman, November 16, 1994, Wednesday, Section: Pg. 32          NINTENDO, U.S. FIRM TO DEVELOP 3-D SOFTWARE, Jiji Press Ticker Service, NOVEMBER 22, 1994, TUESDAY            https://nintendo.fandom.com/wiki/Paradigm_Entertainment Saturn release date set     INDUSTRY TREND: CONSUMER ELECTRONICS FIRMS JOIN VIDEO GAME, ORGY, Jiji Press Ticker Service, NOVEMBER 18, 1994, FRIDAY          New Video Machines Battle For Supremacy, The Associated Press, November 30, 1994, Wednesday, AM cycle, Section: Business News, Byline: By BRAVEN SMILLIE, Matsushita announces next gen system for 1995     Matsushita likely to market 64-bit game machines in '95, Japan Economic Newswire, NOVEMBER 15, 1994, TUESDAY      Matsushita and IBM team up     Matsushita, IBM in multimedia project, United Press International, November 20, 1994, Sunday, BC cycle        https://en.wikipedia.org/wiki/Panasonic_M2#Technical_specifications 3DO announces massive loss     Video Game Maker 3DO Reports $ 12.8 Million Second-Quarter Loss, The Associated Press, November 4, 1994, Friday, BC cycle          (THDO) 3DO announces second quarter financial results, Business Wire, November 4, 1994, Friday Goldstar launches 3DO in USA         Goldstar Co, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), November 8, 1994, Business and Industry, Section: Pg. B4; Vol. 224; No. 91; ISSN: 0099-9660 Creative to launch 3DO Blaster    Unveiling the latest in computer magic / Film and fun: Morphing and more, USA TODAY, November 17, 1994, Thursday, FINAL EDITION, Section: LIFE; Pg. 4D     3DO Blaster Video - Retro Collective - https://youtu.be/qaHAuGmN3Tk?si=OHf5v3Z9vfJ3RZfl Nintendo launches massive DKC blitz     https://youtu.be/SbHL8-XkXMA?si=d3GNpw2n57mTQBuL       https://youtu.be/OGqUF02zVt4?si=XFO_2LUnM157ayC5        Burnett Seeks to Make Donkey Kong King, AdWeek Midwest; AdWeek, November 21, 1994, Business and Industry, Section: Pg. 2; Vol. XXXV; No. 47;           Yen and old product cause slide in Nintendo profits, The Financial Post (Toronto, Canada), November 22, 1994, Tuesday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 15; APPOINTMENT NOTICE           Video Games Showdown: Will Sega Zap Nintendo?, Christian Science Monitor 8Boston, MA), November 28, 1994, Monday, Section: ECONOMY; Pg. 4, Byline: Mark Trumbull, Staff writer of The Christian Science Monitor     Nation Goes Ape For Donkey Kong Country; Runaway Sales for Hit Video, Game Exceed Box Office Gross for Current Number One Movie, Business Wire, November 30, 1994, Wednesda Atari to spend big in Europe     Atari Tackles Games Giants In Pounds 5m Spend, Marketing, November 10, 1994 Jaguar launches in Japan     Atari's Jaguar Enters Japanese Retail Markets 11/22/94, Newsbytes News Network, November 22, 1994     https://forums.atariage.com/topic/330871-the-japanese-atari-jaguar/ Sony announces Liverpool dev centre     SONY CREATES 250 NEW JOBS FOR MERSEYSIDE, Press Association, November 7, 1994, Monday          SONY ELECTRONIC INVESTMENT IN, The Guardian (London), November 8, 1994, Section: THE GUARDIAN CITY PAGE; Pg. 14, Byline: Martyn Halsall, Northern          SONY TO SET UP U.K. GAME SOFTWARE CENTER, Jiji Press Ticker Service, NOVEMBER 8, 1994, TUESDAY        JAPANESE GIANT TO MAKE GAMES AND 250 JOBS ON MERSEYSIDE, M2 PRESSWIRE, November 28, 1994 Nintendo signs Russian Distribution deal     Russia: Nintendo has selected Steepler as an exclusive distributor of Nintendo video games., Kommersant, November 1, 1994          https://bootleggames.fandom.com/wiki/Steepler_Ltd.#1994:_Dendy:_The_New_Reality,_partnership_with_Nintendo          https://en.wikipedia.org/wiki/Dendy           Mortal Kombat 2 launch is massive     Mortal moral: Gore sells, money yells,  Computer Retail Week, November 14, 1994, Business and Industry, Section: Pg. 116; Vol. 4;     Ad budget Rises    Ad/Media Bulletin: Computer games ad push targets grown-ups, Marketing, November 17, 1994 Movie tie-ins getting tighter         (SNAPSHOT), The Age (Melbourne, Australia), November 12, 1994 Saturday, Late Edition, Section: SATURDAY EXTRA; SNAPSHOT; Pg. 15     Another Big U.S. Deal Turns Sour for Japanese Firm, Associated Press Worldstream, November 18, 1994; Friday 06:09 Eastern Time, Section: International news, Byline: PETER LANDERS           Hard lessons from Sony's software underbelly, The Independent (London), November 18, 1994, Friday, Section: BUSINESS & CITY PAGE; Page 34, Byline: HAMISH McRAE     Leisure Concepts reports third quarter, nine-month results, Business Wire, November 14, 1994, Monday             https://en.wikipedia.org/wiki/GoldenEye        https://en.wikipedia.org/wiki/GoldenEye_007  Nintendo premiers VirtualBoy     Nintendo Unveils Virtual Reality Game, The Associated Press , November 14, 1994, Monday, AM cycle, Section: Business News          https://www.linkedin.com/in/kerry-ganofsky-15873/     Nintendo announces investment in Reflection Technology Inc.; home video game leader also acquires exclusive worldwide license for proprietary LED, display technology, Business Wire, November 14, 1994, Monday     VIRTUALITY PLAYS DOWN IMPACT OF RIVAL NINTENDO PRODUCT, Extel Examiner,November 16, 1994, Wednesday - 07:16 Eastern Time, Section: Company News; Other     https://en.wikipedia.org/wiki/Virtual_Boy      PC sales boom     Spurred by many factors, home PC sales are soaring, Star Tribune (Minneapolis, MN), November 10, 1994, Metro Edition, Section: Special; Pg. 2S, Byline: Steve Alexander; Staff Writer Bandai and Apple team up for children's PC     BANDAI, APPLE TO JOINTLY DEVELOP PC FOR CHILDREN, Jiji Press Ticker Service, NOVEMBER 10, 1994, THURSDAY       https://en.wikipedia.org/wiki/Apple_Pippin     Apple sets sights on video games, The Financial Post (Toronto, Canada), November 11, 1994, Friday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 5; COLUMN Apple to sell MacOS at retail     MICROFILE, The Guardian (London), November 17, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. 7     https://www.youtube.com/watch?v=8v4BaWwoyA0 Commodore Sale delayed... AGAIN!     DELAY IN THE SALE OF COMMODORE CREATES ANXIETY A LONG WAIT COULD KILL PROSPECTS FOR THE FIRM'S AMIGA COMPUTERS. AT LEAST, THAT'S WHAT ITS ADHERENTS SAY., The Philadelphia Inquirer, November 7, 1994 Monday FINAL EDITION, Section: PHILADELPHIA BUSINESS; Pg. G01, byline: Dan Stets,     Amiga Games, November 1994, pg. 19 Australia funds multimedia development         Multimedia funding is welcome news, The Age (Melbourne, Australia), November 1, 1994 Tuesday, Late Edition, Section: COMPUTERS; Frontier Media; Pg. 34 Korea invests in games     Korea Makes Huge Game Industry Investment, Newsbytes, November 21, 1994, Monday Looking Glass goes VC     LOOKINGGLASS RECEIVES $3.8 MILLION IN VENTURE CAPITAL FROM INSTITUTIONAL VENTURE PARTNERS, MATRIX PARTNERS, PR Newswire, November 21, 1994, Monday - 14:24 Eastern Time, Section: Entertainment, Television, and Culture     PC Player November 1994, pg. 17 Humongous bets on hand drawn art     "FREDDI FISH AND THE CASE OF THE MISSING KELP SEEDS(TM) SWIMS INTO STORES,PR Newswire, November 7, 1994, Monday - 12:52 Eastern Time" Staples stocks games     Office Superstores Emphasize 'Play" with Software, Discount Store News, November 7, 1994, Business and Industry, Section: Pg. S4; Vol. 33; No. 21; ISSN: 0012-3587 Amstrad targets direct market     Marketing Technique: Key movers - Publishers are still paying mega bucks for titles on mega bytes. So why does computer publishing continue to thrive, asks Michael Kavanagh, Marketing, November 24, 1994, Byline: By MICHAEL KAVANAGH IBM moves to online software distribution     IBM to beam up satellite-based software delivery, Network World, November 7, 1994, Section: TOP NEWS; Pg. 10, Byline: Michael Cooney IBM introduces multilevel disc     IBM's multilevel optical disk named "Best of What's New", Business Wire, November 9, 1994, Wednesday        https://research.ibm.com/publications/multilevel-volumetric-optical-storage AT&T buys Imagination network     AT&T buys interactive computer games unit, Financial Times (London,England), November 16, 1994, Wednesday, Section: International Company News; Pg. 34, Byline: By LOUISE KEHOE and REUTER      Xband launches     PERSONAL TECHNOLOGY New video game service for kids ready to come on line Thursday, The Atlanta Journal and Constitution, November 13, 1994, Sunday, Section: BUSINESS; Section R; Page 3, Byline: By Kris Jensen STAFF WRITER Sega Channel to get nationwide rollout     Sega Channel test a success -- service prepares for national rollout in December; Final test results far exceed expectations, Business Wire, November 30, 1994, Wednesday Jaguar to go online     CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 Sega goes online     Sega goes on-line with CompuServe & World Wide Web; real-time conferences, video clips, contests, chat rooms all part of new interactive, services for Sega fans, Business Wire, November 2, 1994, Wednesday     "CHRYSLER CD-ROMS GROOVE TO GENERATION X; TREKKING TO THE INTERNET; ONLINE VIDEOGAME NETWORK BOWS; AOL BOOSTS INTERNET STRATEGY; OTHER NEWS: Advertising Age, November 14, 1994, Section: Pg. 22" Mosaic Communications changes name to Netscape     CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 AOL goes shopping     "CHRYSLER CD-ROMS GROOVE TO GENERATION X; TREKKING TO THE INTERNET; ONLINE VIDEOGAME NETWORK BOWS; AOL BOOSTS INTERNET STRATEGY; OTHER NEWS: Advertising Age, November 14, 1994, Section: Pg. 22" CUC buys netMarket     CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 Paul Allen invests in Cnet     Vulcan gets C/NET, The Financial Post (Toronto, Canada), November 4, 1994, Friday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 47, Business Briefs; CORRECTION Bill Gates touts information future at Comdex     https://youtu.be/7fJWMsgxzvA?si=VzEkgqkFwbDHUzRz         Microsoft chief sees new era in computing, St. Petersburg Times (Florida), November 21, 1994, Monday, City Edition, Times Publishing Company, Section: BUSINESS; TECHNOLOGY; TECH TALK; Pg. 8; DIGEST, Byline: DAVE GUSSOW Publishing     Pearson Buys Future     PEARSON ACQUIRES FUTURE PUBLISHING, M2 PRESSWIRE, November 28, 1994 Street Fighter the RPG     Play Meter November 1994, pg. 170      Fighter History suit settled     Computer game makers settle copyright dispute, Japan Economic Newswire, NOVEMBER 1, 1994, TUESDAY     https://en.wikipedia.org/wiki/Data_East_USA,_Inc._v._Epyx,_Inc.     https://en.wikipedia.org/wiki/Capcom_U.S.A._Inc._v._Data_East_Corp.      Nintendo wins again     NINTENDO WINS THIRD SUMMARY JUDGMENT THIS YEAR IN PATENT INFRINGEMENT CASE, PR Newswire, November 30, 1994, Wednesday - 14:45 Eastern Time, Section: Financial News GATT changes coming     BAN ON CD, GAMES HIRE, The Sydney Morning Herald, November 20, 1994 Sunday, Late Edition, Section: BUSINESS; Pg. 58, Byline: BRUCE JONES          VOTES IN FAVOR OF GATT, Congressional Press Releases, November 29, 1994, Tuesday, Section: PRESS RELEASE, Byline: STEPHEN HORN     https://en.wikipedia.org/wiki/General_Agreement_on_Tariffs_and_Trade US Government to fund Software Protection Efforts in China         Business Report ON TECHNOLOGY China shines as new market, The Atlanta Journal and Constitution, November 2, 1994, Wednesday, Section: BUSINESS; Section G; Page 2, Byline: By Bill Husted Cyber crime booming     Crimes of the 'Net', Newsweek, November 14, 1994 , UNITED STATES EDITION, Section: BUSINESS; Software; Pg. 46 Internet Cafe profiled    Are You Ready For The Future?, The Sunday Times (London), November 20, 1994, Sunday, Section: Features, Byline: Christopher Lloyd Hate moves online     Report Assesses Extremist Groups in Europe, Associated Press Worldstream, November 15, 1994; Tuesday 10:34 Eastern Time, Section: International news, Byline: MARILYN AUGUST      Cybermania 94 awards     Interactivities, Playback, November 07, 1994, Section: Pg.9, Byline: Pamela David Lego awards video game resistance     Lego awards annual prize for services to children, Agence France Presse -- English, November 15, 1994 11:14 Eastern Time, Section: International news CNN visits Brittannia Manor     Haunted House Owner Goes All Out to Create Hell at Home, CNN NEWS 3:14 am ET, November 1, 1994 VR goes Dental     "https://vrarwiki.com/wiki/Virtual_i-O_i-glasses!   Dentist's drill or a 3D thrill The Age (Melbourne, Australia), November 8, 1994 Tuesday, Late Edition, Section: COMPUTERS; Pg. 50, Byline: Alan Sayre" Casio debuts digital camera     New still camera puts your memories on silicon chips, The Vancouver Sun (British Columbia), November 17, 1994, Thursday, FINAL EDITION, Section: BUSINESS; Pg. D4      Interview with game translator     PC Joker, pg. 61 William A. Higinbotham has passed     William A. Higinbotham, 84; Helped Build First Atomic Bomb, The New York Times, November 15, 1994, Tuesday, Late Edition - Final, Distribution: National Desk , Section: Section D; ; Section D;  Page 29;  Column 5;  National Desk ; Column 5; ; Obituary (Obit); Biography, Byline: William A. Higinbotham      https://en.wikipedia.org/wiki/William_Higinbotham       https://archive.org/details/sim_creative-computing_1982-10_8_10/page/190/mode/1up  Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras

Jim Colbert Show:  The Goods
JCS: 8-Bit Update with Jayden Grimes 6/12/2026

Jim Colbert Show: The Goods

Play Episode Listen Later Jun 12, 2026 17:27


Jayden Grimes gives us his 8-Bit Update with news from the gaming world, including the fact that Activision hasn't officially released or announced remasters for the original Call of Duty or Call of Duty 2, Xbox is reevaluating their stance on exclusives, and more.

Jim Colbert Show:  The Goods
JCS: 8-Bit Update with Jayden Grimes 6/12/2026

Jim Colbert Show: The Goods

Play Episode Listen Later Jun 12, 2026 17:27 Transcription Available


Jayden Grimes gives us his 8-Bit Update with news from the gaming world, including the fact that Activision hasn't officially released or announced remasters for the original Call of Duty or Call of Duty 2, Xbox is reevaluating their stance on exclusives, and more. See omnystudio.com/listener for privacy information.

Player: Engage
Why Most Games Fail in the Gap Between the Idea and the Build

Player: Engage

Play Episode Listen Later Jun 9, 2026 55:53 Transcription Available


Lewis Ward spent sixteen years covering games as an analyst at IDC. Now he runs Design Desk at Player Driven, and his obsession has moved upstream, into the design layer where games are still just ideas. In this episode he and Greg get into the part of game-making most teams skip: the psychology underneath the code, the math underneath the fun, and the reason a strong blueprint so often falls apart on the way to a shipped game. It's a conversation about why design is never really separate from the real world, and why the gap between theory and practice is where studios quietly lose.What they get into:Lewis's move from market-research analyst to Design Desk, and why the early "kernel of an idea" stage is the part that fascinates him nowThe Guild Wars 2 lesson from Kristen Cox: architect your live ops systems to be surprised by players, then have the humility to say "we were wrong" and roll with it (the 80-to-100-person "champ trains" nobody designed for)Why gaming is a verb, not a noun, and how even a single-player game is a conversation with the team that built itGame economy vs. monetization: Catalin Alexander's argument that every forced choice in a game is an economic decision, and that the math underneath the core loop is what holds the whole thing togetherThe three loops of a live game, from moment-to-moment to season to multi-year progression, and why they all have to line up mathematicallyGenres as psychological needs: how self-determination theory (autonomy, mastery, relatedness) maps onto why players pick what they pick, and why too many designers treat psychology as "frou frou" and skip itThe dark power fantasy problem: why letting one player feel like a god works in single-player and breaks the moment a game goes social (and what that means for web3 games that turned everyone else into serfs)A preview of the upcoming Charlie Olsen episode on skill-based matchmaking, framed as Activision managing skill like a scarce resource to engineer close, uncertain, "sweaty" matchesWhere AI playtesting tools might let smaller teams get design insight without spending six figures on a data clean roomGuest: Lewis Ward, VP of Content, Design Desk at Player Driven. Former IDC games analyst (2009–2025), covering PC, console, and mobile. Reading list referenced: The Rules We Break (Eric Zimmerman), A Theory of Fun (Raph Koster), and a self-determination theory text.Mentioned in the episode: Kristen Cox (ArenaNet / Guild Wars 2), Oscar Clark (Arcanix), Catalin Alexander (behavioral game economist), Nick Yee (Quantic Foundry), Mark Otero (dark power fantasy take), Charlie Olsen (Invokation Games, ex-Activision matchmaking), and an upcoming Zach Letter / WonderWorks episode on Roblox and real-time live ops.A line worth pulling: On social games, Lewis: "Once you get into a social context, it's very difficult to make one person a god, because that makes everybody else a serf. And you know what the serfs will do? They'll quit the game."

Nick's Nerd News
Episode 420: To be Phranque...

Nick's Nerd News

Play Episode Listen Later Jun 4, 2026 57:56


God of War Returns, and Wolverine is set for September. But so is every other game apparently. So while we all wait for GTA VI, we can now also wait even longer for Fable. Steam may have been hiding in plain sight as a villain all along, we now look to Lord Gaben for guidance. Spider-Noir is more Groucho than Cagney, but it might work in its favor. And Call of Duty is bringing us to East Asia.

Super Switch Headz
Predicting Next Week's Nintendo Direct (ft. Joey Ferris) - #355

Super Switch Headz

Play Episode Listen Later Jun 3, 2026 104:15


It's officially Nintendo Direct season so we're pulling out the stops early this month to give our best predictions for what we'll see in Nintendo's annual games showcase. Joey Ferris joins David and Jordan this week to answer the big questions: What will Nintendo bring out for Zelda's 40th anniversary? Will Nintendo announce any Switch 1 games? Will the Switch 2 get a port of GTA VI?? Listen to hear our thoughts. We also cover all the Nintendo and gaming news such as Activision finally bringing Call of Duty to Switch, Donkey Kong 64 coming to Nintendo Classics, the Steam Deck getting a HUGE price increase and much more. As always, we close with the games we've been playing. Listen to Super Switch Headz on Apple Podcasts, Spotify, YouTube or wherever you enjoy podcasts. 0:00:00 Introduction 0:07:15 News & Rumors 0:36:48 Nintendo Direct Predictions 1:33:36 Games We're Playing Discord: https://discord.com/invite/CWbF4gb Facebook: https://www.facebook.com/groups/switchheadz Patreon: https://www.patreon.com/SuperSwitchHeadz/ Website: https://www.switchheadz.com/ Clips Channel: https://www.youtube.com/@SwitchHeadzClips 

Player: Engage
Let Bungie Die: The State of Sony, Activision, and Everyone Caught in Between

Player: Engage

Play Episode Listen Later Jun 2, 2026 59:21 Transcription Available


Bungie's total mindshare has collapsed 86% since 2019, Destiny is winding down to a final mission, and Marathon is on life support. Greg Posner and Colan Neese (SVP Gaming, ASI Screen Engine) work through what happens when a studio forgets who its audience actually is, then pivot to Activision's surprise Modern Warfare 4 announcement, Bond's launch curve under the GTA 6 shadow, why Lego Batman is the first Batman content Greg's six-year-old can actually engage with, and predictions for next Tuesday's State of Play.Chapters00:00 Cold open and Player Driven update 02:50 Welcome to Player Driven Live 03:30 Modern Warfare 4 surprise drop and the October 26 release 06:55 Is Modern Warfare 4 part of the Xbox comeback story? 09:00 Why the GTA 6 release window is "black Sharpie" for everyone else 12:00 The "popcorn Call of Duty" vs the grimy core-gamer franchise 16:00 2026 as the year of the AAA comeback: Resident Evil, Forza, Crimson Desert, Wolverine 19:00 2018 Black Ops 4 vs Red Dead 2 — the precedent for this release strategy 20:20 Lego Batman, the Arkham mechanics, and TT Games' ownership purgatory 24:25 "The first thing that's come out of Batman since my son was born in 2019" 26:00 Did Lego overcorrect the formula and alienate younger players? 29:15 Sean Layden callback: bigger games aren't better games 30:00 Bond: how IO Interactive's marketing missed the audience 33:00 Why Bond, Lego, Subnautica 2, and Forza all cannibalized each other in one launch window 35:00 "Making a good game slows the degradation curve" — the Spider-Man 2 pattern 36:55 The Bond launch window that could have been 38:30 The Crimson Desert garden hose tangent 40:30 State of Play predictions: Wolverine, Gears, Fable, and a possible GTA 6 date drop 41:25 Bungie's 86% mindshare collapse since 2019 43:50 "You come out with something called The Final Shape — and then you're like, but not the end?" 46:13 "Unless the plan was let Bungie die" 47:00 Marathon as the cleanest case of a studio forgetting its audience 48:45 Concord, the previous Sony regime, and the half-billion Destiny 3 question 52:30 Bungie's rebellious DNA: from Microsoft to Activision to Sony 56:30 Charlie Olsen, the original Call of Duty SBMM algorithm, and an upcoming Player Driven podcast 58:45 Colan's final word: "I'm not anti-Bungie. I'm anti-Bungie leadership."Key Quotes"Bungie's total mindshare across all its IP and games has fallen 86% since 2019." — Colan Neese"How do you build up such a community and then squander it? Unless the plan was let Bungie die." — Greg Posner"Bungie was a studio that made games for normie gamers to get on board with shooters. Anyone could just play Halo and have a good time. Then they made Marathon for hardcore gamers." — Colan Neese"Modern Warfare has always been the popcorn game of their sub-genres. Black Ops is the grimy core-gamer franchise." — Colan Neese"Making a good game that people then go and talk about how good it is does matter in terms of slowing the degradation curve." — Colan Neese"This Lego Batman is the first thing that's come out of Batman since my son was born in 2019." — Greg Posner"I'm not anti-Bungie. I'm anti-Bungie leadership." — Colan NeeseResources MentionedModern Warfare 4 — releasing October 26, 2026State of Play — next Tuesday (June 2026)ASI Screen Engine — Colan's mindshare data sourceSean Layden interview on the Player Driven Podcast — referenced on filler content and game scopeBloomberg reporting — Destiny 3 estimated $500M budgetCrimson Desert — Colan's current obsessionLego Batman, Bond, Subnautica 2, Forza Horizon 6 — the May launch window pile-upComing soon: Charlie Olsen (built the original Call of Duty SBMM algorithm at Raven Software, 2017) on a future Player Driven PodcastHostsGreg Posner — Founder, Player Driven Colan Neese — SVP Gaming, ASI Screen EngineConnect

Xbox Expansion Pass
Fable Delay, Modern Warfare 4 & Steam Deck Price Increase | XP 323

Xbox Expansion Pass

Play Episode Listen Later May 31, 2026 85:57


Fable has reportedly been delayed into 2027, Modern Warfare 4 has been officially revealed, and Valve has dramatically increased Steam Deck OLED pricing. On this week's episode of The Expansion Pass, Luke Lohr, Captain Logun, and Freight Conductor break down what Fable's delay means for Xbox's release strategy, whether Steam Deck remains a compelling value proposition at nearly $1,000, and why Call of Duty's return to Nintendo platforms could be one of Microsoft's biggest long-term wins following the Activision acquisition. The team also discusses Play Anywhere, the future of gaming hardware, Xbox's upcoming Showcase, Summer Game Fest expectations, 007 First Light, Mina the Hollower, Fallout rumors, Star Wars hopes, Gears of War, Halo, and much more. Topics Include: • Fable delayed to 2027 • Modern Warfare 4 revealed • Call of Duty returns to Nintendo • Steam Deck OLED price increases • Xbox Ally X and handheld gaming • Xbox Showcase predictions • Summer Game Fest expectations • Play Anywhere and next-generation hardware • 007 First Light impressions • Mina the Hollower discussion • Fallout and Mass Effect hopes • Halo, Gears of War, and Forza Horizon 6 The Expansion Pass is a weekly gaming podcast covering Xbox, PlayStation, Nintendo, PC, handheld gaming, and the industry trends shaping the future of gaming. Clear takes. No console-war noise. iTunes: apple.co/2OL6SSV Spotify: spoti.fi/33gSiXa

FOX on Tech
FOX on Games - Video Game News & Industry Analysis | Warzone Sunset & Xbox Showcase

FOX on Tech

Play Episode Listen Later May 31, 2026 1:45


Is your console getting left behind? Activision is taking a massive step toward ending last-generation support by removing the free-to-play battle royale Call of Duty: Warzone from the PS4 and Xbox One this June. Plus, we preview the highly anticipated Xbox Games Showcase coming up on June 7. We break down what to expect from the premier prequel Gears of War: E-Day, the major campaign remake Halo: Campaign Evolved, and address what we might—or might not—hear regarding Microsoft's hybrid next-gen hardware. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Nintendo Power Cast - Nintendo Podcast
Call of Duty: Modern Warfare 4 Is Coming to Switch 2 This October

Nintendo Power Cast - Nintendo Podcast

Play Episode Listen Later May 29, 2026 40:49


Call of Duty: Modern Warfare 4 is officially coming to Nintendo Switch 2 on October 23, 2026, launching the same day as PS5, Xbox Series X|S, and PC. This marks the first new Call of Duty game on Nintendo hardware in years, and it could be one of the biggest third-party tests for Switch 2 yet. Tonight, we're breaking down what Modern Warfare 4 on Switch 2 means, why day-one support matters, how crossplay could change the conversation, and whether this is the start of a real third-party shift for Nintendo. Activision says Modern Warfare 4 is being built for current-gen hardware, with the campaign centered on a conflict on the Korean Peninsula and a new version of DMZ included. Thanks for watching and being part of the show. Discord: http://n64josh.com/discord Twitch: https://twitch.com/n64josh Tiktok: https://tiktok.com/n64josh Twitter: https://twitter.com/n64josh Instagram: https://instagram.com/n64josh Facebook: https://facebook.com/n64josh Website https://n64josh.com Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

GamersRD Podcast
252: Call of Duty: Modern Warfare 4 Impresiones del Trailer

GamersRD Podcast

Play Episode Listen Later May 29, 2026 33:13


Esto es GamersRD Podcast, nuestro programa donde comentamos y damos opiniones sobre los más recientes acontecimientos del mundo del entretenimiento digital. Activision acaba de revelar sorpresivamente el nuevo tráiler de Call of Duty: Modern Warfare 4. En este episodio hablamos de qué nos pareció y qué pensamos sobre una saga que va en picada, ya que los últimos lanzamientos no han estado a la altura de un Call of Duty. Un sistema anti-cheat que no sirve y los problemas de soporte continuo del actual Black Ops 7. ¡Dale PLAY!

Gamertag Radio
Call of Duty: Modern Warfare 4 Hands-On Impression

Gamertag Radio

Play Episode Listen Later May 28, 2026 25:47


This week on Gamertag Radio, our hands-on impressions of the new Call of Duty: Modern Warfare 4. Danny Peña was invited to Infinity Ward to check out the new game's campaign and multiplayer, new mechanics, and much more. Only on Gamertag Radio!Danny Peña is one of the first in the world to play Call of Duty: Modern Warfare 4 at Infinity Ward! Thanks to Activision for the invite. He had an amazing time playing multiplayer for a couple of hours. It feels good to be back!Here are some details about the game:Campaign: Full scale Korean Peninsula invasion, Private Park's zero to hero story, rogue Captain Price, and massive set pieces from Korea to New York, Paris & Mumbai.Multiplayer: New Ballistic Authority system delivers ultra precise gunplay (no bloom), grounded movement, and 12 fresh 6v6 maps at launch.It's also the first game launching natively on Nintendo Switch 2! Listen to the latest Gamertag Radio episode for more of my hands-on impressions.Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.

Talk to the Internet
Modern Warfare 4 Announced by Activision - Inside Games Daily

Talk to the Internet

Play Episode Listen Later May 28, 2026 14:03


Check out our Patreon for a daily Lawrence Select™ Meme: https://www.patreon.com/insidegamesYTJoin the Inside Games notification Discord server for alerts when we publish new videos: http://discord.gg/ArvphbMPFJHosted by:Lawrence: http://twitch.tv/sirlarr | Bruce: http://twitch.tv/brucegreene Edited by: Shooklyn: https://linktr.ee/ShooklynSources --https://www.youtube.com/watch?v=jLbst85USN8https://www.videogameschronicle.com/news/activision-confirms-call-of-duty-warzone-is-shutting-down-on-last-gen-playstation-and-xbox/https://www.videogameschronicle.com/news/modern-warfare-4-announced-this-years-call-of-duty-is-skipping-ps4-and-coming-to-switch-2/https://www.theguardian.com/games/2026/may/28/call-of-duty-modern-warfare-4-korean-warhttps://www.pbs.org/newshour/nation/north-korean-programmer-charged-in-sony-hack-wannacry-attackhttps://www.videogameschronicle.com/news/modern-warfare-4-announced-this-years-call-of-duty-is-skipping-ps4-and-coming-to-switch-2/

Talent Acquisition Trends & Strategy
EP 219: Building Talent Programs at Hulu, Activision, and Take-Two

Talent Acquisition Trends & Strategy

Play Episode Listen Later May 28, 2026 45:53 Transcription Available


Jessica Wheeler went from growing up in Vancouver, Washington to building talent programs at some of the biggest names in entertainment and gaming, including Hulu, Activision, and Take-Two Interactive. Now VP, Global Head of TA Strategy at Take-Two, she shares how scaling Hulu from 500 to 3,000 employees, leading through reputation challenges at Activision, and centralizing TA across 2K, Zynga, and Take-Two shaped her leadership style. Connect with host James Mackey on LinkedIn!Intro (00:00)Background (00:46)Career (06:52)Ta (29:22) Thank you to our sponsor, SecureVision, for making this show possible!  Follow us:https://www.linkedin.com/company/82436841/SecureVision: #1 Rated Embedded Recruitment Firm on G2!https://www.g2.com/products/securevision/reviewsThanks for listening!

GZ Chop Shop
Bungie Is Done With Destiny 2: Layoffs, No Destiny 3, and the Future of a Gaming Legend

GZ Chop Shop

Play Episode Listen Later May 28, 2026 42:52


Bungie just shut down Destiny 2. The final live service update — Monument of Triumph — drops June 9, 2026, and after that, active development is over. All future expansions are canceled. Significant layoffs are coming. And Destiny 3 is not in development. This is the full breakdown.On this episode of GZ Chop Shop, Gregory, Uly, and Ty go deep on the collapse of one of gaming's most ambitious live service games and what it means for Bungie as a studio going forward. This isn't just a news recap — it's the full story. We trace Bungie's journey from a Mac gaming startup in 1991, through the creation of Marathon, the Microsoft acquisition that turned Halo into the Xbox killer app, the split from Microsoft, the Activision publishing deal, and the birth of Destiny in 2014. Then we cover everything that followed: Destiny 2's rocky 2017 launch, the controversial move to free-to-play, the expansion highs and lows, Lightfall's quality miss, the 2023 and 2024 layoff waves, and Sony's $3.6 billion acquisition that has now resulted in a $765 million write-down.We also get into the numbers that tell the real story. Bloomberg's Jason Schreier confirmed the layoffs and confirmed that no Destiny 3 has been greenlit — the Destiny 2 team currently has no next project lined up. Marathon, Bungie's extraction shooter that launched in March 2026 with strong reviews, is sitting at 10,000 to 15,000 concurrent players on Steam. That is not a $3.6 billion studio's numbers, and Season 2 dropping June 2 is a critical reset moment for the game and for Bungie's survival under Sony.Beyond the Bungie story, we pull back to talk about what this really says about the live service model in 2026 — why Destiny 2's failure echoes what happened with Concord, why gamers' patience has shortened, and whether studio acquisitions by major publishers like Sony, Microsoft, and Activision actually improve games or quietly dismantle the creative culture that made those studios worth buying. We look at the Bethesda and Respawn parallels, the FOMO-driven monetization loop that burned out the Destiny community, and what a genuine path forward looks like for Bungie.If you've ever played Destiny, followed Bungie, or just want to understand why one of gaming's best studios is fighting for its identity right now — this one is for you.

The VentureFizz Podcast
Episode 428: Mike Pappas - CEO & Co-Founder, Modulate

The VentureFizz Podcast

Play Episode Listen Later May 18, 2026 55:09


Episode 428 of The VentureFizz #podcast features Mike Pappas, CEO & Co-Founder of Modulate. Is Boston the best place to build a voice AI company? Based on its rich history in this category, I would have to say 1000%. From the early days of ScanSoft and Dragon to SpeechWorks and Vlingo—all of which eventually fell under the voice juggernaut Nuance, which worked on the early days of Siri and was acquired by Microsoft—the pedigree in this city is unmatched. Add in players like Bose, Vivox, and the sizable presence of Amazon Alexa in the area, and it's clear: Boston is the voice capital of the world. Mike Pappas and his co-founder Carter Huffman are adding a massive new chapter to that legacy and thatis Modulate, a venture-backed voice intelligence company building AI models and APIs designed to understand real-world conversational audio at scale. Modulate is the company behind ToxMod, the world's most advanced proactive voice moderation platform. If you've played Call of Duty lately, you've likely interacted with their tech. And, the company recently launched a new product called Velma, the leading AI-platform for real-world voice intelligence. In this episode of our podcast, we cover: Mike's perspective on the shift from license-based to usage-based pricing models. Mike's background story—from his physics studies at MIT to his early career at Bridgewater Associates. Entering "startup land" at Lola and the critical hiring lessons he learned while working alongside Paul English. The founding of Modulate and the pivotal moment when they realized the tech they built was actually the solution to a massive safety problem in gaming which led to a relationship with Activision. All the details about ToxMod and Velma, including customer examples and use cases. Why their dataset is a "moat" that makes their technology uniquely defensible in the age of generic LLMs. Mike's advice for first-time founders on raising capital and building a high-performance culture. Plus, so much more! This podcast is brought to you by one of the strongest longtime supporters of the local startup ecosystem, Silicon Valley Bank, a division of First Citizens Bank. With more than 1,500 bankers and relationship advisors and $44B in loans as of Q4 2025 – SVB delivers expert guidance, specialized products and a team that knows the innovation economy inside and out. Learn more at SVB.com.

The Barn
Birds & Swords - LVL5: E5 "The Siblings: Part II"

The Barn

Play Episode Listen Later May 15, 2026 76:24


Send us Fan Mailwww.BetterHelp.com/TheBarnhttp://www.betterhelp.com/TheBarn http://www.betterhelp.com/TheBarnThis episode is sponsored by www.betterhelp.com/TheBarn and brought to you as always by The Barn Media Group.   YOUTUBE https://www.youtube.com/@TheBarnPodcastNetworkSPOTIFY https://open.spotify.com/show/09neXeCS8I0U8OZJroUGd4?si=2f9b8dfa5d2c4504APPLE https://podcasts.apple.com/podcast/id1625411141I HEART RADIO https://www.iheart.com/podcast/97160034/AMAZON https://music.amazon.com/podcasts/7aff7d00-c41b-4154-94cf-221a808e3595/the-barn

Build Your Network
CO-HOST | Make Money by Betting on Yourself (Lessons from Tony Hawk's $4M Royalty Deal)

Build Your Network

Play Episode Listen Later May 13, 2026 22:13


Host Travis and producer Eric dive into an in-depth discussion about Tony Hawk's legendary decision to turn down a $500,000 buyout from Activision in favor of royalties on the Tony Hawk Pro Skater video game franchise. They explore the financial wisdom behind knowing when to bet on yourself versus taking guaranteed money, and how keeping your lifestyle expenses low creates the flexibility to take calculated risks. On this episode we talk about: Tony Hawk's decision to reject a $500,000 buyout from Activision before the launch of Tony Hawk Pro Skater in 1999 How the franchise went on to generate over $1.4 billion in sales and earned Hawk royalties in the eight-figure range The importance of keeping lifestyle expenses and burn rate low to maintain financial flexibility Why financial stability allows you to take bigger risks on opportunities that could have outsized rewards The challenge of determining when to bet on yourself versus taking guaranteed money upfront Top 3 Takeaways Keep your lifestyle burn low to maintain flexibility. Tony Hawk was able to turn down $500,000 because he had manageable expenses, good endorsements, and a profitable skate company. Low expenses give you the freedom to take calculated risks without being handcuffed by financial constraints. Ask yourself: "If this fails, will I still be okay?" The decision to bet on yourself should depend on whether you can survive the worst-case scenario. If failure means losing everything, take the guaranteed money. If you can weather a downturn, the upside may be worth the risk. Focus on whether you'll regret not taking the risk. Rather than trying to predict the future, consider whether you'll regret passing on the opportunity. Make the best decision you can with the information available, then accept the results and move forward without second-guessing yourself. Notable Quotes "I'm going to take a risk because I'm doing okay and I don't need that money right now... that was definitely the best financial decision of my life." - Tony Hawk (from audio clip) "The beauty of making smart financial decisions over a longer period of time is that you have the flexibility. You can stay nimble." - Travis "When you're looking at a decision of whether or not to bet big on yourself, the decision's going to come down to how much pain am I currently in? And if the answer is not a lot, then you can make those bigger bets and take the bigger risks." - Travis Connect with Travis: Instagram: @Travis Chappell Website: https://travischappell.com A Word from our Sponsor:Are you ready to start your own creatorjourney and make it big? Visitwww.fanvue.com today and launch yourcareer! Learn more about your ad choices. Visit megaphone.fm/adchoices

Eclectic Gamers Podcast - Pinball & Video Games
Episode 271 - Big Bang Bar Remake Remake

Eclectic Gamers Podcast - Pinball & Video Games

Play Episode Listen Later May 10, 2026 62:02


Pinball: We discuss Stern's schedule for the next cornerstone, the fall of Big Bang Bar Remake Remake, and some listener emails. Video Games: We talk about Subnautica 2's launch, Activision stepping away from the PS4 and Xbox One for Call of Duty, Value's Steam controller, Xbox's new management, hit sales for Pragmata, and Nintendo raising the price of the Switch 2. Episode Links: None! Show Links: EGP Patreon: https://www.patreon.com/eclectic_gamers Website: http://eclecticgamers.com EGP T-shirts: https://teespring.com/stores/eclectic-gamers-podcast iTunes: http://itunes.apple.com/us/podcast/eclectic-gamers-podcast/id1088802706?mt=2 SoundCloud: https://soundcloud.com/user-465086826 Facebook: http://www.facebook.com/eclecticgamerspodcast/ YouTube: https://www.youtube.com/channel/UC40Frd1Fep4u5bjrw3cvwoQ Discord: https://discord.gg/sgnrsBT Email: eclecticgamerspodcast@gmail.com

All You Can Geek
Steam Controller Sells Out to Scalpers - AYCG Gamecast #795

All You Can Geek

Play Episode Listen Later May 7, 2026 36:21


Steam players are frustrated that the newly released Steam Controller sold out almost immediately and is being listed by scalpers for two to three times the retail price, with Valve promising to sell more as soon as possible. Square Enix is releasing a prequel book for Final Fantasy 9. Activision's new Call of Duty won't be releasing on PS4 or Xbox One later this year. Despite sluggish numbers, Bungie promises they have years of updates planned for Marathon. Summer Games Fest rumors are starting to come out, from Injustice 3 to FFVII Return.  #steam #valve #pc #squareenix #finalfantasy #callofduty #bungie #marathon #injustice #ff7 #videogames #allyoucangeek #aycg #podcast

Topic Lords
341. The Real Jim Stormdancer (On My Birth Certificate)

Topic Lords

Play Episode Listen Later May 4, 2026 63:33


Lords: Andrew https://kittenm4ster.neocities.org/ Noel https://noelcody.itch.io/ Topics: Moss Moss design & process Being gaslit by an open-source 3D physics engine ACME products Splinter by Carl Sandburg https://allpoetry.com/poem/14327262-Splinter-by-Carl-Sandburg Microtopics: Blippo+ Wearing merch for a TV show in the Blippo+ cosmology. The bureau where you keep your cotton. Mossing the world and finding secrets. Designing for mystery and discovery. A platformer with no skill checks. The standard puzzle game playbook. Designing your game to offer one question per screen. Pig Farm. Discovering your way through a story. What to show and what to hide Collecting leaves that grow a vine up to something at the top. Cats or rabbits or turnips or something. An underrated comment on the Pico-8 BBS. A secret at the end of the game that you try to be okay with most players not finding. Play testing with your local game dev scene. Various Pico-8 data compression strategies. Code golfing until you can't stand it. Ending every project in a nightmare slog. PARENS-8. How Pico-8 makes constraints feel real and not like some arbitrary bullshit you decided to do. Forking Pico-8 and expanding the token limit to 8193. 50 years of game designs to draw examples from. Spikes. Bounding your understanding of the space. The satisfying feeling of playing a good XAMWWSKH. Lions sculpted out of hedges that want to give you a big hug. Creatures in the game world just going about your business in a way that can aid or hinder you. Just lil dudes, just hanging out. The feeling of being outside the bounds of a game world. Lunacid. Games that don't know you're playing them. The pickup truck you can just barely spot in Pokemon Red. Interpreting data as a compressed Pokemon. Trying to make an N64 game because Pyrite 64 came out Testing on your Summer Cart. Choosing the physics engine that only supports cubes. Lateral friction. Reading about video game car physics on the Internet and getting so desperate that you start asking the LLMs. Four wheels all applying different forces in different conditions. What Google indexes now rather than text on the Internet. A heavily abbreviated transcript. Nearly 20,000 microtopics. microtopics_ebooks. An ebook written by many uncredited people. Collecting 30,000 Bug Mars Work Visa signatures. Informing your users that you are collecting their personal information but only in order to improve the contents of your wallet. Zenith Electronics Is. The game developers who broke off of Activision to form Accolade looking in the dictionary to find a name that's come earlier than Activision in alphabetical listings, and then the game developers who broke off from Accolade to form Acclaim doing the same thing. Going to a movie theater in the 1930s because that's how you see the memes. Hanna-Barbera inventing a new animation technique where they give everybody a collar so they can animate their head and body separately. Disney replacing animators with photocopiers in the 1950s. A medium's technical limitations eventually becoming an art style. How often did they make the Looney Tunes? How many Looney Tunes are there? Shorts that play before the main feature. The DJ in the projection booth deciding what Looney Tune will drive the crowd wildest. How many movies are made each year. When the MPAA was established. Which Looney Tunes did they play in front of the R-rated movies? A splinter of singing. If you say hello a thousand times, is the thousandth time actually a goodbye? Eating the last grilled cheese sandwich of your life, and either being aware of it or not aware of it. Crickets going extinct every winter and re-evolving in the spring. Crickets becoming locusts in the winter and seeing how many divine plagues they can enact before springtime. Entomology Blog: you're totally full of shit. Walking towards a cricket and it stops chirping and you're like "how am I supposed to hunt you down and eat you now?" The science weighs in: we won't be able to visit the aliens, but we will be able to send them a plague of locusts.

The Dropshot - A Call of Duty Podcast
Episode 583: RIP Call of Duty on Gamepass

The Dropshot - A Call of Duty Podcast

Play Episode Listen Later Apr 24, 2026 51:46


The boys talk the news of the week including Activision's decision to take new Call of Duty titles off of Gamepass for a full year after release. The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our website (https://www.thedropshot.com/live), on YouTube (https://www.youtube.com/c/thedropshotpodcast), and on Twitch (https://www.twitch.tv/thedropshotpodcast) simultaneously every Thursday and Saturday afternoon at ~12 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!

Rock i Borys
Zapłacisz więcej, dostaniesz mniej

Rock i Borys

Play Episode Listen Later Apr 23, 2026 70:50


(00:00) The Pitt Sezon 2(10:09) Kulawe Konie i 28 lat później 2(14:15) Darwin's Paradox - problemy(17:05) Crimson Desert i Last Epoch(21:30) Pragmata - sprostowanie(23:23) 1% Lifesteal - Robert Blaise(26:38) Zmiany w Game PassDarwin's Paradox! - Reveal Trailer | PS5 Gameshttps://youtu.be/TbgsjUFIBOw?si=p7Y6KpWBGLbF2E4jCrimson Desert - Launch Trailer | PS5 Gameshttps://youtu.be/YHhwdyWkwTQ?si=PmMKYItyOBQH59OrXbox Game Pass Ultimate Price Updatehttps://news.xbox.com/en-us/2026/04/21/xbox-game-pass-update/?ocid=XGP_soc_omc_xbo_tw_Text_lrn_4.21.AXbox Game Pass price gets a massive price cut — Here's the details and the fate of Call of Duty for 2026https://www.windowscentral.com/gaming/xbox/xbox-game-pass-price-gets-a-massive-price-cut-call-of-duty-2026-will-not-be-included-detailsAbsurdalne budżety i sprzedaż serii Call of Duty. Activision wydało 700 milionów dolarów na produkcję Black Ops: Cold Warhttps://www.gry-online.pl/newsroom/absurdalny-budzet-call-of-duty-zostawia-w-tyle-the-last-of-us-2-i/ze2bec2Grupa Rock i Borys na FB - https://www.facebook.com/groups/805231679816756/Podcast Remigiusz "Pojęcia Nie Mam" Maciaszekhttps://tinyurl.com/yfx4s5zzShorty Rock i Boryshttps://www.facebook.com/rockiboryshttps://www.tiktok.com/@borysniespielakSerwer Discord podcastu Rock i Borys!https://discord.com/invite/AMUHt4JEvdSłuchaj nas na Lectonie: https://lectonapp.com/p/rckbrsSłuchaj nas na Spotify: https://spoti.fi/2WxzUqjSłuchaj nas na iTunes: https://apple.co/2Jz7MPSProgram LIVE w niedzielę od osiemnastej - https://jarock.pl/live/rockRock i Borys to program o grach, technologii i życiu

Adventure Game Hotspot Podcast
Best Adventure Games of the 80's according to Moby Games.

Adventure Game Hotspot Podcast

Play Episode Listen Later Apr 18, 2026 85:47


In this Adventure Game Hotspot podcast with Joshua Cleveland Jack Allin we specifically focus on the 1990s. 1990's adventure games to be specific. From Monkey Island to King's Quest to Space Quest, get ready for some serious retro gaming nostalgia. Sierra-Online, Activision, LucasArts, etc... we discuss them all. If you love point and click adventures follow us at: Web: adventuregamehotspot.comDiscord: https://discord.gg/ZUwXg7qwseFB: adventure Game HotspotIG: adventure_game_hotspotTwitter: @aghotspotThreads: adventure_game_hotspotMastodon: @AGH@mastodon.gamedev.placeBlueSky: @aghotspot.bsky.social#adventuregame #retrogames #pcgamer

Fin Du Game
Episode 163 - Tony Hawk's Underground 2

Fin Du Game

Play Episode Listen Later Apr 17, 2026 95:09


Cet épisode est un petit trip nostalgique pour l'équipe de FGD puisque Tony Hawk's Underground 2 a occupé de nombreuses heures de notre adolescence. Retour donc sur une licence qui a marqué son époque par sa mise en jeu et son ambiance. Et évidemment on analysera cet opus spécifique qui tente de renouveler une formule déjà bien exploitée par Activision, avant de passer de mode.Merci à nos patreotes qui financent l'émission sur https://www.patreon.com/findugameRejoignez le club de lecture sur Discord : https://discord.gg/YTGbSkNSi vous réalisez un achat sur Top Achat, vous pouvez entrer le code créateur FINDUGAME pour soutenir l'émission. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

Tales from the Backlog
210: Vampire: The Masquerade: Bloodlines (with TroytlePower)

Tales from the Backlog

Play Episode Listen Later Apr 8, 2026 187:11


Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Join Dave and special guest TroytlePower as they discuss Vampire: The Masquerade: Bloodlines, developed by Troika Games and published by Activision in 2004. Any recommendation to play Bloodlines comes with all sorts of disclaimers attached, which makes it nearly irresistable for someone with a brain like mine. And while all of those bad things I had heard about the game turned out to be extremely true, it's still a fascinating game that led to a fun discussion. Check out the podcast for more! Guest info: TroytlePower (he/him) Check out all of Troy's work! https://troytlepower.com/ TIMESTAMPS 0:00 Title Card 0:17 Introductions 4:30 Our Histories with Bloodlines 8:39 Top-Level Thoughts 13:57 Story Setup and Clan Selection 21:03 The Masquerade and Vampire Society 28:06 Presentation and Game World 36:53 Music and Vibes 44:34 Vampire Lore TM 51:00 Character Building 1:02:04 Combat 1:17:00 If They Only Had More Time... 1:25:52 Who Should Play Bloodlines? 1:31:00 Troy's Podcasts and Writing 1:35:56 Spoiler Wall and Patron Thank-Yous 1:37:51 Spoilers- Early-Midgame Quests and Stories 2:23:00 Spoilers- The Sewers and Onward Music used in the episode is credited to Rik Schaffer. Tracks used: Main Menu, Downtown, Disturbed and Twisted Combat, Generic Combat, Santa Monica, Crypt Combat Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

Amigos: Everything Amiga Podcast
Sprite Castle 107 - Toy Bizarre

Amigos: Everything Amiga Podcast

Play Episode Listen Later Mar 18, 2026 76:53


Toy Bizarre by Activision (1984) is a lost C64 gem that looks similar to the original Mario Bros. platform game but adds just enough depth, action, and strategy to elevate it to a higher platform. Precent robotic toys from taking over the toy store while avoiding Hefty Helga in this classic action platform game for the Commodore 64, TOY BIZARRE!

NETWORK MARKETING MADE SIMPLE
The Most Influential Voice In Consumer Insights

NETWORK MARKETING MADE SIMPLE

Play Episode Listen Later Feb 12, 2026 32:59


Devora is one of the most influential voices in consumer insights today, shaping how brands — from Netflix to Pepsico, TikTok, and Waymo — understand and influence shopper behavior.As Chief Strategy Officer at Alter Agents, Devora designs research studies to solve the toughest brand challenges — leading 3X brand growth — and is part of an exciting revolution in research called agile neuroscience testing that uses biometrics and AI to reveal subconscious consumer reactions in real time. Shopper insights and strategy have been Devora's passion for 15 years, during which time she has worked with top brands like Snapchat, Activision, Nespresso, Bose, and Schwab. She's also the brains behind the methodology used by Google for their groundbreaking ZMOT research. Whether it's decoding consumer choice, the rise of "shopper promiscuity," or how brands can future-proof their strategies — Devora goes beyond surface-level data to tap into how people buy, why they switch brands, and what companies must do to stay ahead. She has co-authored retail and shopping insights books like Fire in the Zoo and Influencing Shopper Decisions, and her TEDx on the Future of Shopping and Retail has nearly 300K views.Connect with Devora here:https://www.linkedin.com/in/devorarogers/https://www.facebook.com/AlterAgents/mentions/?_rdrhttps://www.instagram.com/alter_agents/?hl=enhttps://alteragents.com/Download our FREE Optimize Your LinkedIn Profile Guide here:https://www.thetimetogrow.com/ecsoptimizeyourprofile