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The system that decides whether you have a good night in multiplayer almostnever gets explained by the people who actually build it. Today it does.Call of Duty just walked back the biggest matchmaking change in its history.Activision recently published internal white papers explaining parts of howtheir system actually works, which is rare for an industry that usually treatsthis stuff as proprietary. Lewis Ward and Greg Posner sit down with CharlieOlson, the engineer who helped architect Call of Duty's matchmaking ratingsystem back in 2015, to walk through what the white papers actually said,what they left out, and what's broken about how the industry thinks aboutmultiplayer matchmaking."Matchmaking is part of the UX. It's not a technical problem. This is adesign problem." — Charlie Olson
Cuarto programa de nuestro especial por el 40 aniversario de The Legend of Zelda, y toca hablar de una de las obras más importantes de la historia del videojuego: The Legend of Zelda: Ocarina of Time. En este episodio analizamos el reciente anuncio del remake para Nintendo Switch 2, repasando qué sabemos, qué dudas quedan abiertas y qué riesgos supone tocar un juego considerado casi intocable. Después viajamos a 1998 para recordar el impacto del original de Nintendo 64: su salto al 3D, el Z-Targeting, el diseño de mazmorras, la música de Koji Kondo, el Templo del Agua, Ganondorf, Zelda/Sheik, el mítico Libro de Textos en España y una recepción histórica que lo convirtió en leyenda. También dedicamos un bloque a Ocarina of Time 3D, la versión de Nintendo 3DS desarrollada por Grezzo, sus mejoras visuales, cambios de calidad de vida, Master Quest y el eterno debate: ¿cuál es hoy la mejor forma de jugar a Ocarina of Time? Un programa dedicado a un videojuego que no sólo marcó a una generación, sino que definió buena parte del lenguaje de la aventura moderna. Han participado: Gerard "Gepese" (@metalgerap) Carlos Torres "Rode" (@rodeatope) Sergi Gurriz (@Waylis10) La voz del programa: Henar Hernández (@HenarHAsensio)
Video Game profits collapse, PC sales boom & The Next Gen battle begins in Japan These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in November 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Or Discord https://discord.gg/mYdkBJe8 Links: If you don't see all the links, find them here: https://www.patreon.com/VGNRTM/posts/november-1994-161464050 7 Minutes in Heaven: Jazz Jackrabbit Video Version: https://youtu.be/IIom2LSch6w https://www.mobygames.com/game/902/jazz-jackrabbit/ Corrections: Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ November 1984 Ep - https://www.patreon.com/VGNRTM/posts/november-1984-157521521 Great Exhibition Digital Recreation - https://www.youtube.com/watch?v=9wNEgZDetNk https://en.wikipedia.org/wiki/Nintendo_VS._System Moondust 7 Minutes - https://youtu.be/jT3QzYpUEck?si=MbYsjB7cDptFfIBY November 1994: Video Game Industry profits plummet Sega Reports 47 Percent Drop in Earnings in Fiscal First Half, Associated Press Worldstream, November 11, 1994; Friday 07:03 Eastern Time, Section: Financial pages SEGA PROFITS PLUNGE 43PC AS VIDEO GAME RIVALRY HOTS UP, The Guardian (London), November 12, 1994, Section: THE GUARDIAN HOME PAGE; Pg. 1, Byline: Nicholas Bannister In London And Kevin Rafferty In Tokyo EDITORS:Associated Press Worldstream, November 21, 1994; Monday 07:13 Eastern Time, Section: Financial pages KOEI LOWERS PROFIT ESTIMATES, Jiji Press Ticker Service, NOVEMBER 4, 1994, FRIDAY NAMCO SUFFERS LOWER PROFITS IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 4, 1994, FRIDAY KONAMI TO LOG 3.1-B.-YEN LOSS FOR FY '94, Jiji Press Ticker Service, NOVEMBER 9, 1994, WEDNESDAY KONAMI SLIPS INTO RED IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 25, 1994, FRIDAY CAPCOM SUFFERS SHARP DROPS IN PROFIT, SALES, Jiji Press Ticker Service, NOVEMBER 24, 1994, THURSDAY Play Meter November 1994, pg. 22 TAKARA RETURNS TO BLACK IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 18, 1994, FRIDAY T-HQ announces third-quarter results, s'ipment of the XBAND Video Game, Modem aNd new equity financing, Business Wire, November 14, 1994, Monday SOFTWARE ETC. STORES, INC. REPORTS THIRD QUARTER RESULTS, PR Newswire, November 10, 1994, Thursday - 13:59 Eastern time, Section: Financial News Software Etc. and Babbage's to merge SOFTWARE ETC. STORES, INC. REPORTS THIRD QUARTER RESULTS, PR Newswire, November 10, 1994, Thursday - 13:59 Eastern time, Section: Financial News Big money bets against Atari CBS rich with takeover rumors, USA TODAY, November 7, 1994, Monday, FINAL EDITION, Section: MONEY; Dan Dorfman; Pg. 4B, Byline: Dan Dorfman https://mdsass.com/our-team/ ATARI RESPONDS TO DAN DORFMAN ARTICLE IN USA TODAY, PR Newswire, November 8, 1994, Tuesday - 09:10 Eastern Time Atari stock plummets,The Financial Post (Toronto, Canada), November 8, 1994, Tuesday,DAILY EDITION, Section: SECTION 1, NEWS; Pg. 14; APPOINTMENT NOTICE, Byline: Bloomberg ATARI CORP. ANNOUNCES THIRD QUARTER AND NINE MONTHS 1994 RESULTS, PR Newswire, November 14, 1994, Monday - 05:59 Eastern Time, Section: Financial News COMPANY NEWS; ATARI STOCK RISES AS DEAL WITH SEGA IS COMPLETED, The New York Times, November 17, 1994, Thursday, Late Edition - Final, Distribution: Financial Desk , Section: Section D; ; Section D; Page 4; Column 1; Financial Desk ; Column 1; Siliwood deals abound! Activision, Henson in Multimedia Muppets Deal, Ad Day, November 7, 1994, Section: NEWS ROUNDUP; Pg. 12 Move over, nerds - Hollywood's here, The Age (Melbourne, Australia), November 15, 1994 Tuesday, Late Edition, Section: COMPUTERS; Frontier Media; Pg. 43 https://archive.org/details/electronic-games-1994-11z Baby Bells form Multimedia Colossus 3 BABY BELLS FORM MULTIMEDIA COLOSSUS 1994, Reuters News Service, St. Louis Post-Dispatch (Missouri), November 1, 1994, TUESDAY, FIVE STAR Edition, Section: BUSINESS; Pg. 6C TELEPHONE FIRMS AIM AT CABLE BELL ATLANTIC AND TWO OTHER, BABY BELLS PLAN A MULTIMEDIA VENTURE. , USERS COULD ORDER, VIDEOS.The Philadelphia Inquirer, November 1, 1994 Tuesday FINAL EDITION, Section: BUSINESS; Pg. C01 Info highway dream team / Ovitz wants Hollywood on high-tech map, USA TODAY, November 1, 1994, Tuesday, FINAL EDITION, Section: MONEY; Pg. 1B; Cover Stor William Morris goes Interactive William Morris Courts Agencies, ADWEEK, November 14, 1994, Western Edition, Byline: By Cathy Taylor Siemens gets into settop boxes 2 Companies Join Siemens In Video Plan, The New York Times, November 8, 1994, Tuesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 5; Column 1; Financial Desk ; Column 1;Byline: By Bloomberg Business News Intel, Backed On ITV, Sails For CablePort, Electronic Buyers News, November 28, 1994, Business and Industry, Section: Pg. 3; ISSN: 0164-6362, Byline: Jonathan Cassell TCI buys into Acclaim TCI AND ACCLAIM FORM PARTNERSHIP FOR INTERACTIVE, ENTERTAINMENT SOFTWARE, M2 PRESSWIRE, November 4, 1994 TeleWest goes public Time is right to float, says TeleWest, The Herald (Glasgow), November 8, 1994, Section: Pg. 25, Byline: Nicola Reeves BCE Holdings to buy Rage and Software Creations NEW GAME PLAN AT £25M BCE, Daily Mail (London), November 2, 1994, Section: Pg. 65 BCE HOLDINGS TO BUY SOFTWARE CREATIONS (HOLDINGS): 2, Extel Examiner, November 1, 1994, Tuesday - 03:04 Eastern Time, Section: Company News; Takeovers and Acquisitions COMPUTER GAMES MERGER GOES TO EUROPEAN LEVEL, The Guardian (London), November 5, 1994, Section: THE GUARDIAN CITY PAGE; Pg. 38, Byline: Jim Levi Consoled by a £10m fortune, Mail on Sunday (London), November 6, 1994, Section: Pg. 5, Byline: Jason Nisse Computer games 'set for surge in sales', The Times, November 9, 1994, Wednesday, Section: Business, Byline: By Neil Bennett Warner buys Renegade Amiga Games, November 1994, pg. 34 https://en.wikipedia.org/wiki/Renegade_Software Mindscape to buy Atreid Concept L'editeur Mindscape rachete Atreid Concept, Echos, November 19, 1994 https://www.mobygames.com/company/661/kalisto-entertainment-sa/ Video game ratings system still a thorn in coinop's side Play Meter, November 1994, pg. 20 https://arcade.fandom.com/wiki/Parental_Advisory_System Sega goes big with VR-1 Japanese take virtual reality for a ride; Sega has combined fairground rides, with hi-tech wizardry, writes Arnold Redhead, The Independent (London), November 21, 1994, Monday, Section: NETWORK PAGE; Page 25, Byline: ARNOLD REDHEAD https://en.wikipedia.org/wiki/VR-1 https://www.youtube.com/watch?v=L_rf9FiwBUk Japanese Next Gen Holiday Lineup Set Video-game makers out to zap 32-bit rivals, Nikkei Weekly, November 7, 1994, Business and Industry, Section: Pg. 9; Vol. 32; Multimedia video game wars begin, The Daily Yomiuri, November 8, 1994, Tuesday, Byline: Terumitsu Otsu; Daily Yomiuri Staff Writer Nintendo's super 'game boy' from Dundee, The Scotsman, November 16, 1994, Wednesday, Section: Pg. 32 NINTENDO, U.S. FIRM TO DEVELOP 3-D SOFTWARE, Jiji Press Ticker Service, NOVEMBER 22, 1994, TUESDAY https://nintendo.fandom.com/wiki/Paradigm_Entertainment Saturn release date set INDUSTRY TREND: CONSUMER ELECTRONICS FIRMS JOIN VIDEO GAME, ORGY, Jiji Press Ticker Service, NOVEMBER 18, 1994, FRIDAY New Video Machines Battle For Supremacy, The Associated Press, November 30, 1994, Wednesday, AM cycle, Section: Business News, Byline: By BRAVEN SMILLIE, Matsushita announces next gen system for 1995 Matsushita likely to market 64-bit game machines in '95, Japan Economic Newswire, NOVEMBER 15, 1994, TUESDAY Matsushita and IBM team up Matsushita, IBM in multimedia project, United Press International, November 20, 1994, Sunday, BC cycle https://en.wikipedia.org/wiki/Panasonic_M2#Technical_specifications 3DO announces massive loss Video Game Maker 3DO Reports $ 12.8 Million Second-Quarter Loss, The Associated Press, November 4, 1994, Friday, BC cycle (THDO) 3DO announces second quarter financial results, Business Wire, November 4, 1994, Friday Goldstar launches 3DO in USA Goldstar Co, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), November 8, 1994, Business and Industry, Section: Pg. B4; Vol. 224; No. 91; ISSN: 0099-9660 Creative to launch 3DO Blaster Unveiling the latest in computer magic / Film and fun: Morphing and more, USA TODAY, November 17, 1994, Thursday, FINAL EDITION, Section: LIFE; Pg. 4D 3DO Blaster Video - Retro Collective - https://youtu.be/qaHAuGmN3Tk?si=OHf5v3Z9vfJ3RZfl Nintendo launches massive DKC blitz https://youtu.be/SbHL8-XkXMA?si=d3GNpw2n57mTQBuL https://youtu.be/OGqUF02zVt4?si=XFO_2LUnM157ayC5 Burnett Seeks to Make Donkey Kong King, AdWeek Midwest; AdWeek, November 21, 1994, Business and Industry, Section: Pg. 2; Vol. XXXV; No. 47; Yen and old product cause slide in Nintendo profits, The Financial Post (Toronto, Canada), November 22, 1994, Tuesday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 15; APPOINTMENT NOTICE Video Games Showdown: Will Sega Zap Nintendo?, Christian Science Monitor 8Boston, MA), November 28, 1994, Monday, Section: ECONOMY; Pg. 4, Byline: Mark Trumbull, Staff writer of The Christian Science Monitor Nation Goes Ape For Donkey Kong Country; Runaway Sales for Hit Video, Game Exceed Box Office Gross for Current Number One Movie, Business Wire, November 30, 1994, Wednesda Atari to spend big in Europe Atari Tackles Games Giants In Pounds 5m Spend, Marketing, November 10, 1994 Jaguar launches in Japan Atari's Jaguar Enters Japanese Retail Markets 11/22/94, Newsbytes News Network, November 22, 1994 https://forums.atariage.com/topic/330871-the-japanese-atari-jaguar/ Sony announces Liverpool dev centre SONY CREATES 250 NEW JOBS FOR MERSEYSIDE, Press Association, November 7, 1994, Monday SONY ELECTRONIC INVESTMENT IN, The Guardian (London), November 8, 1994, Section: THE GUARDIAN CITY PAGE; Pg. 14, Byline: Martyn Halsall, Northern SONY TO SET UP U.K. GAME SOFTWARE CENTER, Jiji Press Ticker Service, NOVEMBER 8, 1994, TUESDAY JAPANESE GIANT TO MAKE GAMES AND 250 JOBS ON MERSEYSIDE, M2 PRESSWIRE, November 28, 1994 Nintendo signs Russian Distribution deal Russia: Nintendo has selected Steepler as an exclusive distributor of Nintendo video games., Kommersant, November 1, 1994 https://bootleggames.fandom.com/wiki/Steepler_Ltd.#1994:_Dendy:_The_New_Reality,_partnership_with_Nintendo https://en.wikipedia.org/wiki/Dendy Mortal Kombat 2 launch is massive Mortal moral: Gore sells, money yells, Computer Retail Week, November 14, 1994, Business and Industry, Section: Pg. 116; Vol. 4; Ad budget Rises Ad/Media Bulletin: Computer games ad push targets grown-ups, Marketing, November 17, 1994 Movie tie-ins getting tighter (SNAPSHOT), The Age (Melbourne, Australia), November 12, 1994 Saturday, Late Edition, Section: SATURDAY EXTRA; SNAPSHOT; Pg. 15 Another Big U.S. Deal Turns Sour for Japanese Firm, Associated Press Worldstream, November 18, 1994; Friday 06:09 Eastern Time, Section: International news, Byline: PETER LANDERS Hard lessons from Sony's software underbelly, The Independent (London), November 18, 1994, Friday, Section: BUSINESS & CITY PAGE; Page 34, Byline: HAMISH McRAE Leisure Concepts reports third quarter, nine-month results, Business Wire, November 14, 1994, Monday https://en.wikipedia.org/wiki/GoldenEye https://en.wikipedia.org/wiki/GoldenEye_007 Nintendo premiers VirtualBoy Nintendo Unveils Virtual Reality Game, The Associated Press , November 14, 1994, Monday, AM cycle, Section: Business News https://www.linkedin.com/in/kerry-ganofsky-15873/ Nintendo announces investment in Reflection Technology Inc.; home video game leader also acquires exclusive worldwide license for proprietary LED, display technology, Business Wire, November 14, 1994, Monday VIRTUALITY PLAYS DOWN IMPACT OF RIVAL NINTENDO PRODUCT, Extel Examiner,November 16, 1994, Wednesday - 07:16 Eastern Time, Section: Company News; Other https://en.wikipedia.org/wiki/Virtual_Boy PC sales boom Spurred by many factors, home PC sales are soaring, Star Tribune (Minneapolis, MN), November 10, 1994, Metro Edition, Section: Special; Pg. 2S, Byline: Steve Alexander; Staff Writer Bandai and Apple team up for children's PC BANDAI, APPLE TO JOINTLY DEVELOP PC FOR CHILDREN, Jiji Press Ticker Service, NOVEMBER 10, 1994, THURSDAY https://en.wikipedia.org/wiki/Apple_Pippin Apple sets sights on video games, The Financial Post (Toronto, Canada), November 11, 1994, Friday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 5; COLUMN Apple to sell MacOS at retail MICROFILE, The Guardian (London), November 17, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. 7 https://www.youtube.com/watch?v=8v4BaWwoyA0 Commodore Sale delayed... AGAIN! DELAY IN THE SALE OF COMMODORE CREATES ANXIETY A LONG WAIT COULD KILL PROSPECTS FOR THE FIRM'S AMIGA COMPUTERS. AT LEAST, THAT'S WHAT ITS ADHERENTS SAY., The Philadelphia Inquirer, November 7, 1994 Monday FINAL EDITION, Section: PHILADELPHIA BUSINESS; Pg. G01, byline: Dan Stets, Amiga Games, November 1994, pg. 19 Australia funds multimedia development Multimedia funding is welcome news, The Age (Melbourne, Australia), November 1, 1994 Tuesday, Late Edition, Section: COMPUTERS; Frontier Media; Pg. 34 Korea invests in games Korea Makes Huge Game Industry Investment, Newsbytes, November 21, 1994, Monday Looking Glass goes VC LOOKINGGLASS RECEIVES $3.8 MILLION IN VENTURE CAPITAL FROM INSTITUTIONAL VENTURE PARTNERS, MATRIX PARTNERS, PR Newswire, November 21, 1994, Monday - 14:24 Eastern Time, Section: Entertainment, Television, and Culture PC Player November 1994, pg. 17 Humongous bets on hand drawn art "FREDDI FISH AND THE CASE OF THE MISSING KELP SEEDS(TM) SWIMS INTO STORES,PR Newswire, November 7, 1994, Monday - 12:52 Eastern Time" Staples stocks games Office Superstores Emphasize 'Play" with Software, Discount Store News, November 7, 1994, Business and Industry, Section: Pg. S4; Vol. 33; No. 21; ISSN: 0012-3587 Amstrad targets direct market Marketing Technique: Key movers - Publishers are still paying mega bucks for titles on mega bytes. So why does computer publishing continue to thrive, asks Michael Kavanagh, Marketing, November 24, 1994, Byline: By MICHAEL KAVANAGH IBM moves to online software distribution IBM to beam up satellite-based software delivery, Network World, November 7, 1994, Section: TOP NEWS; Pg. 10, Byline: Michael Cooney IBM introduces multilevel disc IBM's multilevel optical disk named "Best of What's New", Business Wire, November 9, 1994, Wednesday https://research.ibm.com/publications/multilevel-volumetric-optical-storage AT&T buys Imagination network AT&T buys interactive computer games unit, Financial Times (London,England), November 16, 1994, Wednesday, Section: International Company News; Pg. 34, Byline: By LOUISE KEHOE and REUTER Xband launches PERSONAL TECHNOLOGY New video game service for kids ready to come on line Thursday, The Atlanta Journal and Constitution, November 13, 1994, Sunday, Section: BUSINESS; Section R; Page 3, Byline: By Kris Jensen STAFF WRITER Sega Channel to get nationwide rollout Sega Channel test a success -- service prepares for national rollout in December; Final test results far exceed expectations, Business Wire, November 30, 1994, Wednesday Jaguar to go online CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 Sega goes online Sega goes on-line with CompuServe & World Wide Web; real-time conferences, video clips, contests, chat rooms all part of new interactive, services for Sega fans, Business Wire, November 2, 1994, Wednesday "CHRYSLER CD-ROMS GROOVE TO GENERATION X; TREKKING TO THE INTERNET; ONLINE VIDEOGAME NETWORK BOWS; AOL BOOSTS INTERNET STRATEGY; OTHER NEWS: Advertising Age, November 14, 1994, Section: Pg. 22" Mosaic Communications changes name to Netscape CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 AOL goes shopping "CHRYSLER CD-ROMS GROOVE TO GENERATION X; TREKKING TO THE INTERNET; ONLINE VIDEOGAME NETWORK BOWS; AOL BOOSTS INTERNET STRATEGY; OTHER NEWS: Advertising Age, November 14, 1994, Section: Pg. 22" CUC buys netMarket CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 Paul Allen invests in Cnet Vulcan gets C/NET, The Financial Post (Toronto, Canada), November 4, 1994, Friday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 47, Business Briefs; CORRECTION Bill Gates touts information future at Comdex https://youtu.be/7fJWMsgxzvA?si=VzEkgqkFwbDHUzRz Microsoft chief sees new era in computing, St. Petersburg Times (Florida), November 21, 1994, Monday, City Edition, Times Publishing Company, Section: BUSINESS; TECHNOLOGY; TECH TALK; Pg. 8; DIGEST, Byline: DAVE GUSSOW Publishing Pearson Buys Future PEARSON ACQUIRES FUTURE PUBLISHING, M2 PRESSWIRE, November 28, 1994 Street Fighter the RPG Play Meter November 1994, pg. 170 Fighter History suit settled Computer game makers settle copyright dispute, Japan Economic Newswire, NOVEMBER 1, 1994, TUESDAY https://en.wikipedia.org/wiki/Data_East_USA,_Inc._v._Epyx,_Inc. https://en.wikipedia.org/wiki/Capcom_U.S.A._Inc._v._Data_East_Corp. Nintendo wins again NINTENDO WINS THIRD SUMMARY JUDGMENT THIS YEAR IN PATENT INFRINGEMENT CASE, PR Newswire, November 30, 1994, Wednesday - 14:45 Eastern Time, Section: Financial News GATT changes coming BAN ON CD, GAMES HIRE, The Sydney Morning Herald, November 20, 1994 Sunday, Late Edition, Section: BUSINESS; Pg. 58, Byline: BRUCE JONES VOTES IN FAVOR OF GATT, Congressional Press Releases, November 29, 1994, Tuesday, Section: PRESS RELEASE, Byline: STEPHEN HORN https://en.wikipedia.org/wiki/General_Agreement_on_Tariffs_and_Trade US Government to fund Software Protection Efforts in China Business Report ON TECHNOLOGY China shines as new market, The Atlanta Journal and Constitution, November 2, 1994, Wednesday, Section: BUSINESS; Section G; Page 2, Byline: By Bill Husted Cyber crime booming Crimes of the 'Net', Newsweek, November 14, 1994 , UNITED STATES EDITION, Section: BUSINESS; Software; Pg. 46 Internet Cafe profiled Are You Ready For The Future?, The Sunday Times (London), November 20, 1994, Sunday, Section: Features, Byline: Christopher Lloyd Hate moves online Report Assesses Extremist Groups in Europe, Associated Press Worldstream, November 15, 1994; Tuesday 10:34 Eastern Time, Section: International news, Byline: MARILYN AUGUST Cybermania 94 awards Interactivities, Playback, November 07, 1994, Section: Pg.9, Byline: Pamela David Lego awards video game resistance Lego awards annual prize for services to children, Agence France Presse -- English, November 15, 1994 11:14 Eastern Time, Section: International news CNN visits Brittannia Manor Haunted House Owner Goes All Out to Create Hell at Home, CNN NEWS 3:14 am ET, November 1, 1994 VR goes Dental "https://vrarwiki.com/wiki/Virtual_i-O_i-glasses! Dentist's drill or a 3D thrill The Age (Melbourne, Australia), November 8, 1994 Tuesday, Late Edition, Section: COMPUTERS; Pg. 50, Byline: Alan Sayre" Casio debuts digital camera New still camera puts your memories on silicon chips, The Vancouver Sun (British Columbia), November 17, 1994, Thursday, FINAL EDITION, Section: BUSINESS; Pg. D4 Interview with game translator PC Joker, pg. 61 William A. Higinbotham has passed William A. Higinbotham, 84; Helped Build First Atomic Bomb, The New York Times, November 15, 1994, Tuesday, Late Edition - Final, Distribution: National Desk , Section: Section D; ; Section D; Page 29; Column 5; National Desk ; Column 5; ; Obituary (Obit); Biography, Byline: William A. Higinbotham https://en.wikipedia.org/wiki/William_Higinbotham https://archive.org/details/sim_creative-computing_1982-10_8_10/page/190/mode/1up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Jayden Grimes gives us his 8-Bit Update with news from the gaming world, including the fact that Activision hasn't officially released or announced remasters for the original Call of Duty or Call of Duty 2, Xbox is reevaluating their stance on exclusives, and more. See omnystudio.com/listener for privacy information.
Durante años escuchamos que el E3 había muerto. Sin embargo, después de una semana repleta de anuncios, sorpresas y momentos históricos, la pregunta es inevitable: ¿hemos vivido el mejor NO E3 de la historia? En este programa especial repasamos todo lo que nos han dejado el Nintendo Direct, Xbox Games Showcase, State of Play y Summer Game Fest 2026. Analizamos los anuncios más importantes, debatimos sobre los grandes ganadores del evento y compartimos nuestras impresiones sobre una de las semanas más emocionantes que recordamos como aficionados a los videojuegos. Entre los protagonistas del programa encontramos títulos tan esperados como The Legend of Zelda: Ocarina of Time Remake, Final Fantasy VII Revelation, Resident Evil: Code Veronica Remake, God of War: Laufey, Gears of War: E-Day, Kingdom Hearts IV, Persona 6, Fable, Halo: Campaign Evolved, Xenoblade Genesis y muchos más. ¿Ha sido realmente el mejor NO E3 de todos los tiempos? Acompáñanos para descubrirlo. Han participado: Gerard "Gepese" (@metalgerap) Alberto González "Gunkaiser" (@gunkaiser) Rafa García (@rafagarvas) Carlos Torres "Rode" (@rodeatope) Sergi Gurriz (@Waylis10) La voz del programa: Henar Hernández (@HenarHAsensio)
Lewis Ward spent sixteen years covering games as an analyst at IDC. Now he runs Design Desk at Player Driven, and his obsession has moved upstream, into the design layer where games are still just ideas. In this episode he and Greg get into the part of game-making most teams skip: the psychology underneath the code, the math underneath the fun, and the reason a strong blueprint so often falls apart on the way to a shipped game. It's a conversation about why design is never really separate from the real world, and why the gap between theory and practice is where studios quietly lose.What they get into:Lewis's move from market-research analyst to Design Desk, and why the early "kernel of an idea" stage is the part that fascinates him nowThe Guild Wars 2 lesson from Kristen Cox: architect your live ops systems to be surprised by players, then have the humility to say "we were wrong" and roll with it (the 80-to-100-person "champ trains" nobody designed for)Why gaming is a verb, not a noun, and how even a single-player game is a conversation with the team that built itGame economy vs. monetization: Catalin Alexander's argument that every forced choice in a game is an economic decision, and that the math underneath the core loop is what holds the whole thing togetherThe three loops of a live game, from moment-to-moment to season to multi-year progression, and why they all have to line up mathematicallyGenres as psychological needs: how self-determination theory (autonomy, mastery, relatedness) maps onto why players pick what they pick, and why too many designers treat psychology as "frou frou" and skip itThe dark power fantasy problem: why letting one player feel like a god works in single-player and breaks the moment a game goes social (and what that means for web3 games that turned everyone else into serfs)A preview of the upcoming Charlie Olsen episode on skill-based matchmaking, framed as Activision managing skill like a scarce resource to engineer close, uncertain, "sweaty" matchesWhere AI playtesting tools might let smaller teams get design insight without spending six figures on a data clean roomGuest: Lewis Ward, VP of Content, Design Desk at Player Driven. Former IDC games analyst (2009–2025), covering PC, console, and mobile. Reading list referenced: The Rules We Break (Eric Zimmerman), A Theory of Fun (Raph Koster), and a self-determination theory text.Mentioned in the episode: Kristen Cox (ArenaNet / Guild Wars 2), Oscar Clark (Arcanix), Catalin Alexander (behavioral game economist), Nick Yee (Quantic Foundry), Mark Otero (dark power fantasy take), Charlie Olsen (Invokation Games, ex-Activision matchmaking), and an upcoming Zach Letter / WonderWorks episode on Roblox and real-time live ops.A line worth pulling: On social games, Lewis: "Once you get into a social context, it's very difficult to make one person a god, because that makes everybody else a serf. And you know what the serfs will do? They'll quit the game."
God of War Returns, and Wolverine is set for September. But so is every other game apparently. So while we all wait for GTA VI, we can now also wait even longer for Fable. Steam may have been hiding in plain sight as a villain all along, we now look to Lord Gaben for guidance. Spider-Noir is more Groucho than Cagney, but it might work in its favor. And Call of Duty is bringing us to East Asia.
En este nuevo episodio del especial por el 40 aniversario de The Legend of Zelda, nos alejamos de Hyrule para despertar en la misteriosa isla de Koholint. Repasamos en profundidad The Legend of Zelda: Link's Awakening, el clásico de Game Boy publicado en 1993, una de las entregas más especiales, extrañas y melancólicas de toda la saga. Hablamos de sus antecedentes, desarrollo, diseño de mundo, mazmorras, personajes, jefes, historia, lore, banda sonora y legado. También dedicamos espacio a Link's Awakening DX para Game Boy Color, con sus novedades, el uso del color y la Mazmorra del Color; y al remake de Nintendo Switch de 2019, su preciosa estética de diorama, sus mejoras jugables, su recepción y el añadido de las Chamber Dungeons. Un programa para celebrar uno de los Zelda más queridos y diferentes: una aventura sin Hyrule, sin Ganon y sin Trifuerza, pero con una identidad inolvidable. ¿Fue Koholint solo un sueño? Puede ser. Pero en la memoria de los jugadores, nunca ha desaparecido. Han participado: Gerard "Gepese" (@metalgerap) Sergi Gurriz (@Waylis10) Alberto González "Gunkaiser" (@gunkaiser) La voz del programa: Henar Hernández (@HenarHAsensio)
It's officially Nintendo Direct season so we're pulling out the stops early this month to give our best predictions for what we'll see in Nintendo's annual games showcase. Joey Ferris joins David and Jordan this week to answer the big questions: What will Nintendo bring out for Zelda's 40th anniversary? Will Nintendo announce any Switch 1 games? Will the Switch 2 get a port of GTA VI?? Listen to hear our thoughts. We also cover all the Nintendo and gaming news such as Activision finally bringing Call of Duty to Switch, Donkey Kong 64 coming to Nintendo Classics, the Steam Deck getting a HUGE price increase and much more. As always, we close with the games we've been playing. Listen to Super Switch Headz on Apple Podcasts, Spotify, YouTube or wherever you enjoy podcasts. 0:00:00 Introduction 0:07:15 News & Rumors 0:36:48 Nintendo Direct Predictions 1:33:36 Games We're Playing Discord: https://discord.com/invite/CWbF4gb Facebook: https://www.facebook.com/groups/switchheadz Patreon: https://www.patreon.com/SuperSwitchHeadz/ Website: https://www.switchheadz.com/ Clips Channel: https://www.youtube.com/@SwitchHeadzClips
Bungie's total mindshare has collapsed 86% since 2019, Destiny is winding down to a final mission, and Marathon is on life support. Greg Posner and Colan Neese (SVP Gaming, ASI Screen Engine) work through what happens when a studio forgets who its audience actually is, then pivot to Activision's surprise Modern Warfare 4 announcement, Bond's launch curve under the GTA 6 shadow, why Lego Batman is the first Batman content Greg's six-year-old can actually engage with, and predictions for next Tuesday's State of Play.Chapters00:00 Cold open and Player Driven update 02:50 Welcome to Player Driven Live 03:30 Modern Warfare 4 surprise drop and the October 26 release 06:55 Is Modern Warfare 4 part of the Xbox comeback story? 09:00 Why the GTA 6 release window is "black Sharpie" for everyone else 12:00 The "popcorn Call of Duty" vs the grimy core-gamer franchise 16:00 2026 as the year of the AAA comeback: Resident Evil, Forza, Crimson Desert, Wolverine 19:00 2018 Black Ops 4 vs Red Dead 2 — the precedent for this release strategy 20:20 Lego Batman, the Arkham mechanics, and TT Games' ownership purgatory 24:25 "The first thing that's come out of Batman since my son was born in 2019" 26:00 Did Lego overcorrect the formula and alienate younger players? 29:15 Sean Layden callback: bigger games aren't better games 30:00 Bond: how IO Interactive's marketing missed the audience 33:00 Why Bond, Lego, Subnautica 2, and Forza all cannibalized each other in one launch window 35:00 "Making a good game slows the degradation curve" — the Spider-Man 2 pattern 36:55 The Bond launch window that could have been 38:30 The Crimson Desert garden hose tangent 40:30 State of Play predictions: Wolverine, Gears, Fable, and a possible GTA 6 date drop 41:25 Bungie's 86% mindshare collapse since 2019 43:50 "You come out with something called The Final Shape — and then you're like, but not the end?" 46:13 "Unless the plan was let Bungie die" 47:00 Marathon as the cleanest case of a studio forgetting its audience 48:45 Concord, the previous Sony regime, and the half-billion Destiny 3 question 52:30 Bungie's rebellious DNA: from Microsoft to Activision to Sony 56:30 Charlie Olsen, the original Call of Duty SBMM algorithm, and an upcoming Player Driven podcast 58:45 Colan's final word: "I'm not anti-Bungie. I'm anti-Bungie leadership."Key Quotes"Bungie's total mindshare across all its IP and games has fallen 86% since 2019." — Colan Neese"How do you build up such a community and then squander it? Unless the plan was let Bungie die." — Greg Posner"Bungie was a studio that made games for normie gamers to get on board with shooters. Anyone could just play Halo and have a good time. Then they made Marathon for hardcore gamers." — Colan Neese"Modern Warfare has always been the popcorn game of their sub-genres. Black Ops is the grimy core-gamer franchise." — Colan Neese"Making a good game that people then go and talk about how good it is does matter in terms of slowing the degradation curve." — Colan Neese"This Lego Batman is the first thing that's come out of Batman since my son was born in 2019." — Greg Posner"I'm not anti-Bungie. I'm anti-Bungie leadership." — Colan NeeseResources MentionedModern Warfare 4 — releasing October 26, 2026State of Play — next Tuesday (June 2026)ASI Screen Engine — Colan's mindshare data sourceSean Layden interview on the Player Driven Podcast — referenced on filler content and game scopeBloomberg reporting — Destiny 3 estimated $500M budgetCrimson Desert — Colan's current obsessionLego Batman, Bond, Subnautica 2, Forza Horizon 6 — the May launch window pile-upComing soon: Charlie Olsen (built the original Call of Duty SBMM algorithm at Raven Software, 2017) on a future Player Driven PodcastHostsGreg Posner — Founder, Player Driven Colan Neese — SVP Gaming, ASI Screen EngineConnect
Dominique Brown est de retour aux Dérangeants. Oui, on a triché avec notre règle de ne pas recevoir deux fois les mêmes invités. Mais quand quelqu’un a bâti Beenox, vendu à Activision, puis repris Chocolat Favoris pour en faire une marque qui rayonne bien au-delà du Québec, on assume l’exception. Pour la science. Et pour le chocolat. Dans cet épisode, Dominique vient casser un mythe tenace : l’entrepreneuriat, ce n’est pas devenir libre. C’est devenir imputable de tout. Un épisode cru, drôle et nécessaire pour quiconque pense encore que l’entrepreneuriat, c’est des horaires flexibles, des cafés lattés et deux-trois citations LinkedIn sur la liberté. Dans cet épisode, on parle de : La gestion du déséquilibre L’hyperfocus L’acharnement vs le talent Le reprenariat Le passage de Beenox à Chocolat Favoris Le retail, la supply chain et le cacao Le leadership en crise Les leçons d’un an en voilier L’IA, les données et l’ambition de bâtir une multinationale québécoise Retrouvez les cafés latté en canette Trema un peu partout : https://bit.ly/trema-derangeants
Fable has reportedly been delayed into 2027, Modern Warfare 4 has been officially revealed, and Valve has dramatically increased Steam Deck OLED pricing. On this week's episode of The Expansion Pass, Luke Lohr, Captain Logun, and Freight Conductor break down what Fable's delay means for Xbox's release strategy, whether Steam Deck remains a compelling value proposition at nearly $1,000, and why Call of Duty's return to Nintendo platforms could be one of Microsoft's biggest long-term wins following the Activision acquisition. The team also discusses Play Anywhere, the future of gaming hardware, Xbox's upcoming Showcase, Summer Game Fest expectations, 007 First Light, Mina the Hollower, Fallout rumors, Star Wars hopes, Gears of War, Halo, and much more. Topics Include: • Fable delayed to 2027 • Modern Warfare 4 revealed • Call of Duty returns to Nintendo • Steam Deck OLED price increases • Xbox Ally X and handheld gaming • Xbox Showcase predictions • Summer Game Fest expectations • Play Anywhere and next-generation hardware • 007 First Light impressions • Mina the Hollower discussion • Fallout and Mass Effect hopes • Halo, Gears of War, and Forza Horizon 6 The Expansion Pass is a weekly gaming podcast covering Xbox, PlayStation, Nintendo, PC, handheld gaming, and the industry trends shaping the future of gaming. Clear takes. No console-war noise. iTunes: apple.co/2OL6SSV Spotify: spoti.fi/33gSiXa
Is your console getting left behind? Activision is taking a massive step toward ending last-generation support by removing the free-to-play battle royale Call of Duty: Warzone from the PS4 and Xbox One this June. Plus, we preview the highly anticipated Xbox Games Showcase coming up on June 7. We break down what to expect from the premier prequel Gears of War: E-Day, the major campaign remake Halo: Campaign Evolved, and address what we might—or might not—hear regarding Microsoft's hybrid next-gen hardware. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Call of Duty: Modern Warfare 4 is officially coming to Nintendo Switch 2 on October 23, 2026, launching the same day as PS5, Xbox Series X|S, and PC. This marks the first new Call of Duty game on Nintendo hardware in years, and it could be one of the biggest third-party tests for Switch 2 yet. Tonight, we're breaking down what Modern Warfare 4 on Switch 2 means, why day-one support matters, how crossplay could change the conversation, and whether this is the start of a real third-party shift for Nintendo. Activision says Modern Warfare 4 is being built for current-gen hardware, with the campaign centered on a conflict on the Korean Peninsula and a new version of DMZ included. Thanks for watching and being part of the show. Discord: http://n64josh.com/discord Twitch: https://twitch.com/n64josh Tiktok: https://tiktok.com/n64josh Twitter: https://twitter.com/n64josh Instagram: https://instagram.com/n64josh Facebook: https://facebook.com/n64josh Website https://n64josh.com Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Esto es GamersRD Podcast, nuestro programa donde comentamos y damos opiniones sobre los más recientes acontecimientos del mundo del entretenimiento digital. Activision acaba de revelar sorpresivamente el nuevo tráiler de Call of Duty: Modern Warfare 4. En este episodio hablamos de qué nos pareció y qué pensamos sobre una saga que va en picada, ya que los últimos lanzamientos no han estado a la altura de un Call of Duty. Un sistema anti-cheat que no sirve y los problemas de soporte continuo del actual Black Ops 7. ¡Dale PLAY!
This week on Gamertag Radio, our hands-on impressions of the new Call of Duty: Modern Warfare 4. Danny Peña was invited to Infinity Ward to check out the new game's campaign and multiplayer, new mechanics, and much more. Only on Gamertag Radio!Danny Peña is one of the first in the world to play Call of Duty: Modern Warfare 4 at Infinity Ward! Thanks to Activision for the invite. He had an amazing time playing multiplayer for a couple of hours. It feels good to be back!Here are some details about the game:Campaign: Full scale Korean Peninsula invasion, Private Park's zero to hero story, rogue Captain Price, and massive set pieces from Korea to New York, Paris & Mumbai.Multiplayer: New Ballistic Authority system delivers ultra precise gunplay (no bloom), grounded movement, and 12 fresh 6v6 maps at launch.It's also the first game launching natively on Nintendo Switch 2! Listen to the latest Gamertag Radio episode for more of my hands-on impressions.Send us questions - fanmail@gamertagradio.com | Speakpipe.com/gamertagradio or 786-273-7GTR. Join our Discord - https://discord.gg/gtr chat with other GTR community member.
Check out our Patreon for a daily Lawrence Select™ Meme: https://www.patreon.com/insidegamesYTJoin the Inside Games notification Discord server for alerts when we publish new videos: http://discord.gg/ArvphbMPFJHosted by:Lawrence: http://twitch.tv/sirlarr | Bruce: http://twitch.tv/brucegreene Edited by: Shooklyn: https://linktr.ee/ShooklynSources --https://www.youtube.com/watch?v=jLbst85USN8https://www.videogameschronicle.com/news/activision-confirms-call-of-duty-warzone-is-shutting-down-on-last-gen-playstation-and-xbox/https://www.videogameschronicle.com/news/modern-warfare-4-announced-this-years-call-of-duty-is-skipping-ps4-and-coming-to-switch-2/https://www.theguardian.com/games/2026/may/28/call-of-duty-modern-warfare-4-korean-warhttps://www.pbs.org/newshour/nation/north-korean-programmer-charged-in-sony-hack-wannacry-attackhttps://www.videogameschronicle.com/news/modern-warfare-4-announced-this-years-call-of-duty-is-skipping-ps4-and-coming-to-switch-2/
Jessica Wheeler went from growing up in Vancouver, Washington to building talent programs at some of the biggest names in entertainment and gaming, including Hulu, Activision, and Take-Two Interactive. Now VP, Global Head of TA Strategy at Take-Two, she shares how scaling Hulu from 500 to 3,000 employees, leading through reputation challenges at Activision, and centralizing TA across 2K, Zynga, and Take-Two shaped her leadership style. Connect with host James Mackey on LinkedIn!Intro (00:00)Background (00:46)Career (06:52)Ta (29:22) Thank you to our sponsor, SecureVision, for making this show possible! Follow us:https://www.linkedin.com/company/82436841/SecureVision: #1 Rated Embedded Recruitment Firm on G2!https://www.g2.com/products/securevision/reviewsThanks for listening!
Bungie just shut down Destiny 2. The final live service update — Monument of Triumph — drops June 9, 2026, and after that, active development is over. All future expansions are canceled. Significant layoffs are coming. And Destiny 3 is not in development. This is the full breakdown.On this episode of GZ Chop Shop, Gregory, Uly, and Ty go deep on the collapse of one of gaming's most ambitious live service games and what it means for Bungie as a studio going forward. This isn't just a news recap — it's the full story. We trace Bungie's journey from a Mac gaming startup in 1991, through the creation of Marathon, the Microsoft acquisition that turned Halo into the Xbox killer app, the split from Microsoft, the Activision publishing deal, and the birth of Destiny in 2014. Then we cover everything that followed: Destiny 2's rocky 2017 launch, the controversial move to free-to-play, the expansion highs and lows, Lightfall's quality miss, the 2023 and 2024 layoff waves, and Sony's $3.6 billion acquisition that has now resulted in a $765 million write-down.We also get into the numbers that tell the real story. Bloomberg's Jason Schreier confirmed the layoffs and confirmed that no Destiny 3 has been greenlit — the Destiny 2 team currently has no next project lined up. Marathon, Bungie's extraction shooter that launched in March 2026 with strong reviews, is sitting at 10,000 to 15,000 concurrent players on Steam. That is not a $3.6 billion studio's numbers, and Season 2 dropping June 2 is a critical reset moment for the game and for Bungie's survival under Sony.Beyond the Bungie story, we pull back to talk about what this really says about the live service model in 2026 — why Destiny 2's failure echoes what happened with Concord, why gamers' patience has shortened, and whether studio acquisitions by major publishers like Sony, Microsoft, and Activision actually improve games or quietly dismantle the creative culture that made those studios worth buying. We look at the Bethesda and Respawn parallels, the FOMO-driven monetization loop that burned out the Destiny community, and what a genuine path forward looks like for Bungie.If you've ever played Destiny, followed Bungie, or just want to understand why one of gaming's best studios is fighting for its identity right now — this one is for you.
El ser humano, desde el principio de los tiempos, se ha caracterizado por tener una vena creativa. Siempre hemos necesitado comunicarnos, expresar emociones, contar lo que llevamos dentro y queremos que el mundo lo sepa. Esto es arte. El arte ha sobrevivido desde la edad de piedra, y ha ido evolucionando con el paso de los años, de los siglos, de los milenios. En la actualidad, pleno siglo XXI, las formas de arte no son iguales que hace 300 años. Aquellos métodos persisten, por supuesto, nadie quiere suprimirlos. Pero han surgido otros nuevos, como el cine, los cómics o los videojuegos. De este último arte vamos a hablar hoy, seguro, entre otras muchas cosas. Porque el invitado de hoy es conocido por trabajar en un estudio de desarrollo de videojuegos. Trabajar y divulgar, porque también viaja mucho para dar a conocer su producto y defenderlo ante visitantes, inversores y lo que sea necesario. Hoy tenemos con nosotros a un scouting manager, 3D artist y profesor del área de videojuegos. Hoy tenemos de invitado a José Carlos Montero, de Red Mountain y Dojo System.
'The name is Bond, James Bond.' Het is een van de meest iconische quotes uit de film- en gamegeschiedenis. Maar wat maakt een Bond-game nou écht goed? Draait het puur om pakkende voice-lines, gadgets, en de glimmende sportwagens, of gaat het toch dieper dan dat? Dat leggen Joe van Burik, Jochem Visser en Jelle Maasbrach uit aan Donner Bakker in deze speciale aflevering van All in the Game, waarin natuurlijk GoldenEye 007, maar ook Tomorrow Never Dies, The World is Not Enough en andere EA-games rond de geheim agent langskomen, evenals die van Activision. Én ze blikken vooruit op de aanstaande Bond-game: 007 First Light. Over All in the GameAll in the Game is de podcast over games voor iedereen. Wanneer er iets speelt in de wereld van games, hoor je dat hier: spannende ontwikkelingen, boeiende onderzoeken en natuurlijk de nieuwste releases om te spelen op je PlayStation, Xbox, pc of welk platform dan ook. Onder leiding van BNR's techredacteur Joe van Burik hoor je gesprekken met andere gamekenners, zoals beursnerd Jochem Visser, techredacteurs Niels Kooloos en Daniël Mol én popcultuurkenners Donner Bakker en Sam van Zuilen. Ook hoogleraar computerwetenschappen Felienne Hermans en universiteit docent Laura van der Lubbe schuiven geregeld aan, en je hoort bijdragen van audioproducers André Dortmont, Ivo Klokman en Jeanne Heeremans. Elke week zijn er minimaal twee afleveringen van All in the Game. Of nog meer, wanneer er veel speelt in de wereld van games. Soms met impressies en analyses over actuele ontwikkelingen en nieuwe games. Andere keren kun je luisteren naar interviews met makers van bijzondere games, van Grand Theft Auto (GTA) tot Baldur's Gate 3 - zowel Nederlandse als internationale ontwikkelaars. Of we praten met e-sport-atleten, onderzoekers en andere experts in de wereld van videogames. In deze podcast kijken we verder dan alleen wat een game leuk maakt: we bespreken juist ook in de culturele, maatschappelijke, economische en technologische impact ervan. Jaarlijks gaat er immers zo'n 200 miljard euro om in de wereldwijde game-industrie, dat is al (vele jaren zelfs) daadwerkelijk meer dan de muziek- en filmindustrie bij elkaar opgeteld. Zo hoor je bij All in the Game niet alleen wat je moet spelen - en op welk nieuwe (game)platform - maar kun je daar nog bewuster mee bezig zijn, over praten en natuurlijk van genieten. Of het nou gaat om Super Mario of Sonic the Hedgehog, Fortnite of Roblox, voetbalgames van EA Sports FC of de FIFA, Call of Duty of Battlefield, League of Legends of Dota,of goude oude titels zoals Tetris, Rollercoaster Tycoon, The Sims of zelfs Snake. En we hebben ook aandacht voor liefhebberijen die dicht op games zitten, zoals Dungeons & Dragons, Lego en de films, series en strips rond reeksen zoals Star Wars en Marvel. Het komt allemaal aan bod in All in the Game. All in the Game werd als podcast al in 2022 opgenomen in het archief van Het Nederlands instituut voor Beeld & Geluid in Hilversum - als eerste podcast van BNR Nieuwsradio en één van de eerste gamepodcasts van allemaal. Gezamenlijk met talloze Nederlandse televisieprogramma’s, radioshows, games, websites, webvideo’s en podcast vormt dit materiaal de Nederlandse mediageschiedenis. Over Joe van BurikJoe van Burik is presentator, podcastmaker en techredacteur bij BNR Nieuwsradio. Je hoort hem bijna dagelijks in de Tech Update met het laatste nieuws over digitale technologie, en gaat daar in De Grote Tech Show (samen met Ben van der Burg) elke woensdag dieper op in met gasten uit de techwereld. Daarnaast maakt hij onder meer de podcast All in the Game, voor iedereen die meer wil horen over videogames.See omnystudio.com/listener for privacy information.
Episode 428 of The VentureFizz #podcast features Mike Pappas, CEO & Co-Founder of Modulate. Is Boston the best place to build a voice AI company? Based on its rich history in this category, I would have to say 1000%. From the early days of ScanSoft and Dragon to SpeechWorks and Vlingo—all of which eventually fell under the voice juggernaut Nuance, which worked on the early days of Siri and was acquired by Microsoft—the pedigree in this city is unmatched. Add in players like Bose, Vivox, and the sizable presence of Amazon Alexa in the area, and it's clear: Boston is the voice capital of the world. Mike Pappas and his co-founder Carter Huffman are adding a massive new chapter to that legacy and thatis Modulate, a venture-backed voice intelligence company building AI models and APIs designed to understand real-world conversational audio at scale. Modulate is the company behind ToxMod, the world's most advanced proactive voice moderation platform. If you've played Call of Duty lately, you've likely interacted with their tech. And, the company recently launched a new product called Velma, the leading AI-platform for real-world voice intelligence. In this episode of our podcast, we cover: Mike's perspective on the shift from license-based to usage-based pricing models. Mike's background story—from his physics studies at MIT to his early career at Bridgewater Associates. Entering "startup land" at Lola and the critical hiring lessons he learned while working alongside Paul English. The founding of Modulate and the pivotal moment when they realized the tech they built was actually the solution to a massive safety problem in gaming which led to a relationship with Activision. All the details about ToxMod and Velma, including customer examples and use cases. Why their dataset is a "moat" that makes their technology uniquely defensible in the age of generic LLMs. Mike's advice for first-time founders on raising capital and building a high-performance culture. Plus, so much more! This podcast is brought to you by one of the strongest longtime supporters of the local startup ecosystem, Silicon Valley Bank, a division of First Citizens Bank. With more than 1,500 bankers and relationship advisors and $44B in loans as of Q4 2025 – SVB delivers expert guidance, specialized products and a team that knows the innovation economy inside and out. Learn more at SVB.com.
Send us Fan Mailwww.BetterHelp.com/TheBarnhttp://www.betterhelp.com/TheBarn http://www.betterhelp.com/TheBarnThis episode is sponsored by www.betterhelp.com/TheBarn and brought to you as always by The Barn Media Group. YOUTUBE https://www.youtube.com/@TheBarnPodcastNetworkSPOTIFY https://open.spotify.com/show/09neXeCS8I0U8OZJroUGd4?si=2f9b8dfa5d2c4504APPLE https://podcasts.apple.com/podcast/id1625411141I HEART RADIO https://www.iheart.com/podcast/97160034/AMAZON https://music.amazon.com/podcasts/7aff7d00-c41b-4154-94cf-221a808e3595/the-barn
Host Travis and producer Eric dive into an in-depth discussion about Tony Hawk's legendary decision to turn down a $500,000 buyout from Activision in favor of royalties on the Tony Hawk Pro Skater video game franchise. They explore the financial wisdom behind knowing when to bet on yourself versus taking guaranteed money, and how keeping your lifestyle expenses low creates the flexibility to take calculated risks. On this episode we talk about: Tony Hawk's decision to reject a $500,000 buyout from Activision before the launch of Tony Hawk Pro Skater in 1999 How the franchise went on to generate over $1.4 billion in sales and earned Hawk royalties in the eight-figure range The importance of keeping lifestyle expenses and burn rate low to maintain financial flexibility Why financial stability allows you to take bigger risks on opportunities that could have outsized rewards The challenge of determining when to bet on yourself versus taking guaranteed money upfront Top 3 Takeaways Keep your lifestyle burn low to maintain flexibility. Tony Hawk was able to turn down $500,000 because he had manageable expenses, good endorsements, and a profitable skate company. Low expenses give you the freedom to take calculated risks without being handcuffed by financial constraints. Ask yourself: "If this fails, will I still be okay?" The decision to bet on yourself should depend on whether you can survive the worst-case scenario. If failure means losing everything, take the guaranteed money. If you can weather a downturn, the upside may be worth the risk. Focus on whether you'll regret not taking the risk. Rather than trying to predict the future, consider whether you'll regret passing on the opportunity. Make the best decision you can with the information available, then accept the results and move forward without second-guessing yourself. Notable Quotes "I'm going to take a risk because I'm doing okay and I don't need that money right now... that was definitely the best financial decision of my life." - Tony Hawk (from audio clip) "The beauty of making smart financial decisions over a longer period of time is that you have the flexibility. You can stay nimble." - Travis "When you're looking at a decision of whether or not to bet big on yourself, the decision's going to come down to how much pain am I currently in? And if the answer is not a lot, then you can make those bigger bets and take the bigger risks." - Travis Connect with Travis: Instagram: @Travis Chappell Website: https://travischappell.com A Word from our Sponsor:Are you ready to start your own creatorjourney and make it big? Visitwww.fanvue.com today and launch yourcareer! Learn more about your ad choices. Visit megaphone.fm/adchoices
Pinball: We discuss Stern's schedule for the next cornerstone, the fall of Big Bang Bar Remake Remake, and some listener emails. Video Games: We talk about Subnautica 2's launch, Activision stepping away from the PS4 and Xbox One for Call of Duty, Value's Steam controller, Xbox's new management, hit sales for Pragmata, and Nintendo raising the price of the Switch 2. Episode Links: None! Show Links: EGP Patreon: https://www.patreon.com/eclectic_gamers Website: http://eclecticgamers.com EGP T-shirts: https://teespring.com/stores/eclectic-gamers-podcast iTunes: http://itunes.apple.com/us/podcast/eclectic-gamers-podcast/id1088802706?mt=2 SoundCloud: https://soundcloud.com/user-465086826 Facebook: http://www.facebook.com/eclecticgamerspodcast/ YouTube: https://www.youtube.com/channel/UC40Frd1Fep4u5bjrw3cvwoQ Discord: https://discord.gg/sgnrsBT Email: eclecticgamerspodcast@gmail.com
Steam players are frustrated that the newly released Steam Controller sold out almost immediately and is being listed by scalpers for two to three times the retail price, with Valve promising to sell more as soon as possible. Square Enix is releasing a prequel book for Final Fantasy 9. Activision's new Call of Duty won't be releasing on PS4 or Xbox One later this year. Despite sluggish numbers, Bungie promises they have years of updates planned for Marathon. Summer Games Fest rumors are starting to come out, from Injustice 3 to FFVII Return. #steam #valve #pc #squareenix #finalfantasy #callofduty #bungie #marathon #injustice #ff7 #videogames #allyoucangeek #aycg #podcast
Welkom bij Gamekings Daily. De gaming vodcast waarin twee hosts van Gamekings kwebbelen over de laatste ontwikkelingen in de wereld die videogames heet. Het is woensdag en dus neemt Boris plaats achter de desk, waar hij samen met JJ een aantal onderwerpen bespreekt. Zo is daar de tweet van een dame die inmiddels bijna 12 miljoen keer bekeken is. Daarin stelt zij dat volwassen mannen die gamen voor vrouwen volstrekt onaantrekkelijk zijn. Daar kunnen we het dus even mee doen als man. Heeft ze een punt als we in de spiegel kijken en waarom wordt er zoveel naar deze tweet gekeken? We kijken ook naar de uitspraken van Strauss Zelnick over de megadruk die er op Rockstar staat rond de release van GTA 6. Een verkoop van 10 miljoen exemplaren op dag 1 zou als een tegenvaller gezien worden. Deze twee topics en meer zijn te zien en te horen in de Gamekings Daily van woensdag 6 mei 2026.Volwassen mannen die gamen zijn onaantrekkelijk voor vrouwenDat de druk bij Rockstar vol op de spreekwoordelijke ketel staat, blijkt ook uit de terugkerende verhalen over crunch en een recensie van een medewerker van de studio op internet. Hoe kijken de beide heren tegen deze zaken aan? En wat vinden ze van het feit dat de nieuwe Steam Controller binnen no time is uitverkocht en voor een (groot) deel in handen van scalpers lijkt te zijn gevallen? Dit gezien de belachelijke bedragen die er nu op veilingsites gevraagd worden. Zit Valve hier fout of kunnen ze er weinig aan doen?Tony Hawk was er bijna door Activision 'ingeluisd'...Dan is daar het mooie verhaal van Tony Hawk, die bij de start van de Tony Hawk Pro Skater-franchise een leuk bedrag van Activision kreeg aangeboden om de rechten af te kopen. Wat was het bedrag en ging de best man daarop in? Je krijgt het antwoord in deze video.
Lords: Andrew https://kittenm4ster.neocities.org/ Noel https://noelcody.itch.io/ Topics: Moss Moss design & process Being gaslit by an open-source 3D physics engine ACME products Splinter by Carl Sandburg https://allpoetry.com/poem/14327262-Splinter-by-Carl-Sandburg Microtopics: Blippo+ Wearing merch for a TV show in the Blippo+ cosmology. The bureau where you keep your cotton. Mossing the world and finding secrets. Designing for mystery and discovery. A platformer with no skill checks. The standard puzzle game playbook. Designing your game to offer one question per screen. Pig Farm. Discovering your way through a story. What to show and what to hide Collecting leaves that grow a vine up to something at the top. Cats or rabbits or turnips or something. An underrated comment on the Pico-8 BBS. A secret at the end of the game that you try to be okay with most players not finding. Play testing with your local game dev scene. Various Pico-8 data compression strategies. Code golfing until you can't stand it. Ending every project in a nightmare slog. PARENS-8. How Pico-8 makes constraints feel real and not like some arbitrary bullshit you decided to do. Forking Pico-8 and expanding the token limit to 8193. 50 years of game designs to draw examples from. Spikes. Bounding your understanding of the space. The satisfying feeling of playing a good XAMWWSKH. Lions sculpted out of hedges that want to give you a big hug. Creatures in the game world just going about your business in a way that can aid or hinder you. Just lil dudes, just hanging out. The feeling of being outside the bounds of a game world. Lunacid. Games that don't know you're playing them. The pickup truck you can just barely spot in Pokemon Red. Interpreting data as a compressed Pokemon. Trying to make an N64 game because Pyrite 64 came out Testing on your Summer Cart. Choosing the physics engine that only supports cubes. Lateral friction. Reading about video game car physics on the Internet and getting so desperate that you start asking the LLMs. Four wheels all applying different forces in different conditions. What Google indexes now rather than text on the Internet. A heavily abbreviated transcript. Nearly 20,000 microtopics. microtopics_ebooks. An ebook written by many uncredited people. Collecting 30,000 Bug Mars Work Visa signatures. Informing your users that you are collecting their personal information but only in order to improve the contents of your wallet. Zenith Electronics Is. The game developers who broke off of Activision to form Accolade looking in the dictionary to find a name that's come earlier than Activision in alphabetical listings, and then the game developers who broke off from Accolade to form Acclaim doing the same thing. Going to a movie theater in the 1930s because that's how you see the memes. Hanna-Barbera inventing a new animation technique where they give everybody a collar so they can animate their head and body separately. Disney replacing animators with photocopiers in the 1950s. A medium's technical limitations eventually becoming an art style. How often did they make the Looney Tunes? How many Looney Tunes are there? Shorts that play before the main feature. The DJ in the projection booth deciding what Looney Tune will drive the crowd wildest. How many movies are made each year. When the MPAA was established. Which Looney Tunes did they play in front of the R-rated movies? A splinter of singing. If you say hello a thousand times, is the thousandth time actually a goodbye? Eating the last grilled cheese sandwich of your life, and either being aware of it or not aware of it. Crickets going extinct every winter and re-evolving in the spring. Crickets becoming locusts in the winter and seeing how many divine plagues they can enact before springtime. Entomology Blog: you're totally full of shit. Walking towards a cricket and it stops chirping and you're like "how am I supposed to hunt you down and eat you now?" The science weighs in: we won't be able to visit the aliens, but we will be able to send them a plague of locusts.
Amazon wins big, but Tesla's Supercharger team is gone. Mike Malone and Scott Budman break down the **$2 trillion AWS comeback**, Elon Musk's latest "hardcore" layoffs, and why the FTC won't let **Microsoft and Activision** just move on. Plus, are we finally hitting peak AI hype?
This week, we're joined by Activision to discuss research into what happens when the experiences of blind and partially sighted players meet the realities of game development. We hear how ‘NVDA Coach' can provide step-by-step training for screen reader users. Plus, we'll be hearing about some of the newest products available from the RNIB shop.You can listen to the show live in the UK every Tuesday at 1pm on Freeview Channel 730, online at RNIB Connect Radio | RNIB , or on your smart speaker.You'll hear new episodes of the Tech Talk Podcast every Tuesday afternoon, so make sure you're subscribed to never miss an episode.We'd love to hear your thoughts on accessible technology, drop us an email at techtalk@rnib.org
Welcome to episode #271 of The COD Casuals, where we discuss all things Call of Duty, casual and professional!In this episode, we start off with the confirmation that we will be seeing a COD movie in the near future, and what this means for the series. Set to release in 2028, we give some thoughts and theories as to why they have decided to make COD into a movie, and what their hopes are with the outcome from it to support their game. We break down the potential ideas they could have with COD 2028, as well as if it will be successful or not. We then shift to some of the decline that's been seen in FPS games across the board, as hackers have now ruined Arc Raiders and ranked play for BO7. This will lead players onto new games, constantly chasing the next best game. We give our thoughts on this movement as a whole, and how we feel the game industry has led to games feeling “disposable” as years have gone on. We finally end with some CDL news updates and changes, as we head into the first minor tournament of Major 3, getting a first look at the top teams in the league. What do you think of the COD movie announcement? Are you excited for this, or more worried? What do you think Activision hopes to achieve with this movie, and do you think they'll be successful? Do you agree with our assessment of the gaming industry and there being too many games to choose from? Finally, what do you think of the competition in the CDL right now after Major 3? Do lots of teams need to make changes, or wait until after Major 3? Please let us know as we discuss this and much more! Hope you all enjoy the episode and we'll see you next week.Join the Discord!https://discord.gg/XjBWUj4KtVFollow us:Twitter: @TheCODCasualsInstagram: @TheCODCasualsTikTok: @TheCODCasualsContact us:Business Inquiries: TheCODCasuals@gmail.com
The boys talk the news of the week including Activision's decision to take new Call of Duty titles off of Gamepass for a full year after release. The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our website (https://www.thedropshot.com/live), on YouTube (https://www.youtube.com/c/thedropshotpodcast), and on Twitch (https://www.twitch.tv/thedropshotpodcast) simultaneously every Thursday and Saturday afternoon at ~12 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!
(00:00) The Pitt Sezon 2(10:09) Kulawe Konie i 28 lat później 2(14:15) Darwin's Paradox - problemy(17:05) Crimson Desert i Last Epoch(21:30) Pragmata - sprostowanie(23:23) 1% Lifesteal - Robert Blaise(26:38) Zmiany w Game PassDarwin's Paradox! - Reveal Trailer | PS5 Gameshttps://youtu.be/TbgsjUFIBOw?si=p7Y6KpWBGLbF2E4jCrimson Desert - Launch Trailer | PS5 Gameshttps://youtu.be/YHhwdyWkwTQ?si=PmMKYItyOBQH59OrXbox Game Pass Ultimate Price Updatehttps://news.xbox.com/en-us/2026/04/21/xbox-game-pass-update/?ocid=XGP_soc_omc_xbo_tw_Text_lrn_4.21.AXbox Game Pass price gets a massive price cut — Here's the details and the fate of Call of Duty for 2026https://www.windowscentral.com/gaming/xbox/xbox-game-pass-price-gets-a-massive-price-cut-call-of-duty-2026-will-not-be-included-detailsAbsurdalne budżety i sprzedaż serii Call of Duty. Activision wydało 700 milionów dolarów na produkcję Black Ops: Cold Warhttps://www.gry-online.pl/newsroom/absurdalny-budzet-call-of-duty-zostawia-w-tyle-the-last-of-us-2-i/ze2bec2Grupa Rock i Borys na FB - https://www.facebook.com/groups/805231679816756/Podcast Remigiusz "Pojęcia Nie Mam" Maciaszekhttps://tinyurl.com/yfx4s5zzShorty Rock i Boryshttps://www.facebook.com/rockiboryshttps://www.tiktok.com/@borysniespielakSerwer Discord podcastu Rock i Borys!https://discord.com/invite/AMUHt4JEvdSłuchaj nas na Lectonie: https://lectonapp.com/p/rckbrsSłuchaj nas na Spotify: https://spoti.fi/2WxzUqjSłuchaj nas na iTunes: https://apple.co/2Jz7MPSProgram LIVE w niedzielę od osiemnastej - https://jarock.pl/live/rockRock i Borys to program o grach, technologii i życiu
In this Adventure Game Hotspot podcast with Joshua Cleveland Jack Allin we specifically focus on the 1990s. 1990's adventure games to be specific. From Monkey Island to King's Quest to Space Quest, get ready for some serious retro gaming nostalgia. Sierra-Online, Activision, LucasArts, etc... we discuss them all. If you love point and click adventures follow us at: Web: adventuregamehotspot.comDiscord: https://discord.gg/ZUwXg7qwseFB: adventure Game HotspotIG: adventure_game_hotspotTwitter: @aghotspotThreads: adventure_game_hotspotMastodon: @AGH@mastodon.gamedev.placeBlueSky: @aghotspot.bsky.social#adventuregame #retrogames #pcgamer
Cet épisode est un petit trip nostalgique pour l'équipe de FGD puisque Tony Hawk's Underground 2 a occupé de nombreuses heures de notre adolescence. Retour donc sur une licence qui a marqué son époque par sa mise en jeu et son ambiance. Et évidemment on analysera cet opus spécifique qui tente de renouveler une formule déjà bien exploitée par Activision, avant de passer de mode.Merci à nos patreotes qui financent l'émission sur https://www.patreon.com/findugameRejoignez le club de lecture sur Discord : https://discord.gg/YTGbSkNSi vous réalisez un achat sur Top Achat, vous pouvez entrer le code créateur FINDUGAME pour soutenir l'émission. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
What if AI didn't try to destroy humanity?What if it just gave us 7 days to decide if we even deserve to lead?That's the premise of "The God's Prompt" — a new techno-thriller from Dr. Sergio Sanchez. Former Apple. Former Vatican. Former Activision. And a surgeon.CHAPTERS00:00 Meet Dr. Sergio Sanchez: Apple, Vatican, Activision, and Surgeon02:05 AI Deepfakes and the Death of Trusted News04:15 The God's Prompt: Inside the AI Techno Thriller06:10 How Dr. Sanchez Wrote a Book While AI Kept Changing08:10 Organic vs. Inorganic: Humans Competing With AI Agents10:15 Nova 4 Awakens: When Super AI Writes Its Own Code12:00 Robots Already Replaced Fast Food Workers 10 Years Ago13:45 The Automobile Argument: Why AI Won't Kill All Jobs16:05 The Real Question: Does Humanity Deserve to Stay in Charge19:25 Superman, Lex Luthor, and the Moral Design of Nova 421:25 WorQuestions? Text our Studio direct. We read these and when helpful we give a special shout out for those to contact us.New non-fiction Book Series is out! Moving Target: The Art of Online Camouflage drops April 14.Moving Target: The Obedient Machine drops April 21.Book 3 -- Ghost and the Machine -- out soon!4 years. 400+ interviews. Available on Amazon. We are all Stevie Parker. Growth without Interruption. Get peace of mind. Stay Competitive-Get NetGain. Contact NetGain today at 844-777-6278 or reach out at DMauro@NetGainIT.com or find more at www.NETGAINIT.com New non-fiction Book Series is out! Moving Target: The Art of Online Camouflage drops April 14.Moving Target: The Obedient Machine drops April 21.Book 3 -- Ghost and the Machine -- out soon!4 years. 400+ interviews. Available on Amazon. We are all Stevie Parker. Support the showNew Exclusive Offers for our Listeners! New non-fiction Book Series is out! Moving Target: The Art of Online Camouflage drops April 14.Moving Target: The Obedient Machine drops April 21.Book 3 -- Ghost and the Machine -- out soon!
Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog Join Dave and special guest TroytlePower as they discuss Vampire: The Masquerade: Bloodlines, developed by Troika Games and published by Activision in 2004. Any recommendation to play Bloodlines comes with all sorts of disclaimers attached, which makes it nearly irresistable for someone with a brain like mine. And while all of those bad things I had heard about the game turned out to be extremely true, it's still a fascinating game that led to a fun discussion. Check out the podcast for more! Guest info: TroytlePower (he/him) Check out all of Troy's work! https://troytlepower.com/ TIMESTAMPS 0:00 Title Card 0:17 Introductions 4:30 Our Histories with Bloodlines 8:39 Top-Level Thoughts 13:57 Story Setup and Clan Selection 21:03 The Masquerade and Vampire Society 28:06 Presentation and Game World 36:53 Music and Vibes 44:34 Vampire Lore TM 51:00 Character Building 1:02:04 Combat 1:17:00 If They Only Had More Time... 1:25:52 Who Should Play Bloodlines? 1:31:00 Troy's Podcasts and Writing 1:35:56 Spoiler Wall and Patron Thank-Yous 1:37:51 Spoilers- Early-Midgame Quests and Stories 2:23:00 Spoilers- The Sewers and Onward Music used in the episode is credited to Rik Schaffer. Tracks used: Main Menu, Downtown, Disturbed and Twisted Combat, Generic Combat, Santa Monica, Crypt Combat Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
The Maximals and Predacons are taking over! In Episode 456, host Steve Megatron and TFG1Mike celebrate a massive wave of Beast Wars love as we approach the 30th Anniversary. We dive into the first look at the Predacon Multipack, the stunning new color prototypes for Yolopark AMK Optimus Primal and Dinobot, and the beastly "Defender" reveals from Blokees featuring Leo Prime and Galvatron.But that's not the only legendary news—Eric Siebenaler is officially back! We discuss what the return of this iconic designer means for the future of the brand. We also break down the engineering of the unique Transformers Icons Optimus Prime (which transforms into the Autobot Symbol), the latest Skybound comic solicitations through June 2026, and how you can vote to save Activision's Transformers games on Xbox.What you'll get out of this episode:A deep dive into the Beast Wars 30th Anniversary Predacon set and new Yolopark kits.Analysis of Eric Siebenaler's return to the Transformers design team.Your roadmap for Skybound's spring and summer comic releases.A first look at the "Symbolic" Icons Optimus Prime figure.Keywords (Comma Separated)All Things Transformers, Steve Megatron, TFG1Mike, Beast Wars, Optimus Primal, Dinobot, Predacons, Maximals, Leo Prime, Galvatron, Eric Siebenaler, Hasbro, Optimus Prime, Autobot Symbol, Skybound, Energon Universe, Blokees, Yolopark, Xbox, Activision, Vince DiCola.
Richard Lewis, Thorin, MonteCristo, and DoA go deep on how the Overwatch League went from a billion-dollar promise to an industry cautionary tale — with Jeff Kaplan's Lex Fridman interview as the jumping-off point. Notion — Automate your weekly workflows with Notion's custom AI agents; try it free at https://notion.com/fourhorsemen Raycon: The Essential Open Earbuds are perfect for refreshing your routine this spring! Go to https://buyraycon.com/horsemenopen to get 20% off. PrizePicks: Visit https://prizepicks.onelink.me/LME0/HORSEMEN and use code HORSEMEN and get $50 in lineups when you play your first $5 lineup! Factor — Chef-crafted, dietitian-designed meals ready in 2 minutes; get 50% off + free breakfast for a year with code HORSEMEN50OFF at https://factormeals.com/horsemen50off Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Mick West co-founded Neversoft Entertainment, programmed Tony Hawk's Pro Skater, retired from Activision in 2003, and then did something nobody has ever forensically examined: he built Morgellons Watch, a website dedicated to convincing the public that Morgellons disease is a delusion. He wrote over 100 articles under the pseudonym “Michael.” He edited the Wikipedia Morgellons article under a second pseudonym, “Herd of Swine,” while lobbying for his own site to be cited as a credible independent source. His Wikipedia account was flagged for sockpuppetry. The site accumulated roughly 12,000 comments from 88 registered users — an average engagement rate of 20+ comments per user — on a condition mainstream medicine had already dismissed.The site is still live in 2026. West says he lost interest around 2012.This episode applies the same forensic standards to the counter-narrative that Uninvestigated has applied to the Morgellons Research Foundation. If the MRF's IRS 990 filings, defense-connected board members, indicted grant recipient, and vanished 12,000-family patient registry warranted investigation, then the debunking apparatus that ran in parallel deserves identical scrutiny.Crystal examines the cost-benefit problem: why a financially independent retired programmer with no medical or scientific training sustained a complex content operation for years on a single niche medical condition. She maps the pseudonym architecture: “Michael” on Morgellons Watch, “Herd of Swine” on Wikipedia, Mick West everywhere else — three identities, three platforms, one narrative project. She traces the timeline convergence: Morgellons Watch launched in April 2006, the exact month Congressional pressure toward a CDC investigation reached critical mass. And she identifies the open forensic threads that have never been pursued: historical WHOIS domain registration records for morgellonswatch.com, cross-domain registrant comparison with contrailscience.com and metabunk.org, IP address hosting history, and Wikipedia edit pattern analysis.The episode also explores a remarkable synchronicity. West chose “Herd of Swine” from Mark 5 — the Gadarene demoniac narrative, where unclean spirits called “Legion” are cast into pigs that rush into the sea. Years later, independently and without knowledge of West's username, Crystal drew a parallel between the Gadarene story and the Morgellons patient experience: the afflicted person dismissed as mad, the community that prefers chains to healing, the testimony nobody wants to hear. West named himself after the destruction vehicle. Crystal found the story from the testimony side. Same scripture. Opposite characters.The episode closes with the 12,000 mirror: 12,000 families entered the MRF registry hoping their data would drive research. That registry was destroyed without public disclosure when the foundation dissolved in 2012. 12,000 comments accumulated on Morgellons Watch, a site engineered to ensure that anyone Googling their symptoms found dismissal before they found help. One apparatus collected testimony. The other buried it. Neither has been audited.Open investigative threads: WHOIS forensics on morgellonswatch.com domain registration and hosting history. Wayback Machine timeline analysis. Cross-domain infrastructure comparison. Wikipedia edit history audit for User:Herd of Swine. Comment metadata analysis including timestamp patterns and user registration clustering. Financial trail from Neversoft/Activision exit through Committee for Skeptical Inquiry fellowship.West built Morgellons Watch. Crystal built Westwatch. Somebody had to.
The Oscars were this weekend, and surprise surprise, PTA won big, while Chalamet went home with nothing. We also got two big trailers this week, Dune Pt. 3 and Spider-Man: Brand New Day! Pokémon Go was used to farm us for AR images and map data, and Nvidia says we're wrong about DLSS5. Plus we have the Scooby gang all casted for Netflix's upcoming adaptation.
Toy Bizarre by Activision (1984) is a lost C64 gem that looks similar to the original Mario Bros. platform game but adds just enough depth, action, and strategy to elevate it to a higher platform. Precent robotic toys from taking over the toy store while avoiding Hefty Helga in this classic action platform game for the Commodore 64, TOY BIZARRE!
Toy Bizarre by Activision (1984) is a lost C64 gem that looks similar to the original Mario Bros. platform game but adds just enough depth, […]
Toy Bizarre by Activision (1984) is a lost C64 gem that looks similar to the original Mario Bros. platform game but adds just enough depth, action, and strategy to elevate it to a higher platform. Precent robotic toys from taking over the toy store while avoiding Hefty Helga in this classic action platform game for the Commodore 64, TOY BIZARRE! Support Sprite Castle at Patreon.com/RobOHara iTunes | RSS | Facebook | Twitter | WWW | Patreon | Twitch
For he FULL EXPERIENCE head to: https://www.patreon.com/c/timbutterly We have a fan favorite Kurt Metzger BACK with highly requested Jenna Sparrow, talking everything from the downfall of America to the Wakanda's election cycle. If you hate what Activision has done with the Call Of Duty Franchise then this episode is the one for you. Check Out Jennas Podcast: https://www.youtube.com/channel/UC1afxDkgIrL_O4RFLJd64Tg Check Out Kurts Podcast: https://www.youtube.com/@kurtmetzgercomedy UPCOMING SHOWS AT https://timbutterly.com Catch the show live AND new eps of Metal Girl Solid live - https://www.twitch.tv/timbutterly If you're 21 or older, get 35% OFF your first order @ IndaCloud with code BUTTERLY at https://inda.shop/BUTTERLY #indacloudpod
In this Adventure Game Hotspot podcast with Joshua Cleveland Jack Allin we specifically focus on the 1980s. 1980's adventure games to be specific. From Zork to King's Quest to Maniac Mansion, get ready for some serious retro gaming nostalgia. Sierra-Online, Activision, LucasArts, etc... we discuss them all. If you love point and click adventures follow us at: Web: adventuregamehotspot.comDiscord: https://discord.gg/ZUwXg7qwseFB: adventure Game HotspotIG: adventure_game_hotspotTwitter: @aghotspotThreads: adventure_game_hotspotMastodon: @AGH@mastodon.gamedev.placeBlueSky: @aghotspot.bsky.social#adventuregame #retrogames #pcgamer
What's your favorite scary movie? Mine isn't scream 7, and take a listen to hear why. Speaking of scary movies, the Wayans's dropped a trailer for their big return to Scary Movie, and HBO graced us with a trailer for its upcoming Green Lantern Show Lanterns. Also we finally got a reveal of Pokémon Generation 10 and its starters, meanwhile Highguard which exploded onto the gaming stage is shutting down after only a few weeks. That and more on this weeks episode.
On the 218th episode of the Ego Chall Podcast, Justin Binkowski and Preston Byers discuss the Capsidal signing with the Vancouver Surge, Activision shutting down leaker GhostOfHope, OpTic's 'Biggest News' declaration, and the upcoming week of Call of Duty League (CDL) matches.
TCW Podcast Episode 252 - A Guitar Hero The rise and fall of the Guitar Hero franchise and the rhythm game craze of the mid to late 2000s. Red Octane got its start making Dance Dance Revolution pads, but a partnership with Harmonix Music Systems, a studio building technology that let people interact with music without learning an instrument, led to the creation of Guitar Hero. Major retailers refused to carry it until Best Buy set up in-store demo units that sent sales skyrocketing, and Red Octane could barely keep up with demand. The franchise's success drew corporate attention: Activision acquired Red Octane, MTV Networks acquired Harmonix, and a lingering dispute between Activision and Viacom over the Star Trek license split the partnership in two, giving Activision Guitar Hero and Harmonix Rock Band. Both landed blockbuster bands from Aerosmith to the Beatles, but an endless flood of sequels and add-ons saturated the market, and what once felt like a cultural phenomenon burned out almost as fast as it arrived. TCW 167 - Activision and Kotick Part 1: https://podcast.theycreateworlds.com/e/activision-and-kotick-part-1/ TCW 168 - Activision and Kotick Part 2: https://podcast.theycreateworlds.com/e/activision-and-kotick-part-2/ TCW 169 - Activision and Kotick Part 3: https://podcast.theycreateworlds.com/e/activision-and-kotick-part-3/ Dance Dance Revolution (PSX): https://www.youtube.com/watch?v=K2IammLWeNE TCW 052 - The Many Faces of Konami: https://podcast.theycreateworlds.com/e/the-many-faces-of-konami/ Guitar Freaks: https://www.youtube.com/watch?v=3-gDC1VXqqM PaRappa The Rapper: https://www.youtube.com/watch?v=y3SI4Grases Tribe on Conan: https://www.youtube.com/watch?v=eLrA00pKRHo Bimini Run (Genesis): https://www.youtube.com/watch?v=-e1QdtG3YOE System Shock: https://www.youtube.com/watch?v=-e1QdtG3YOE Thief - The Dark Project: https://www.youtube.com/watch?v=zH_6ER0-voQ Simpsons - I can See the Music: https://www.youtube.com/watch?v=TyNtUpMeBTE Frequency (PS2): https://www.youtube.com/watch?v=6Z7n36dozeY Amplitude (PS2): https://www.youtube.com/watch?v=goH4ygJ48_c Karaoke Revolution - Drive - Incubus (PS2): https://www.youtube.com/watch?v=rJ-yIxE9-hg The NES Hotseat: https://www.youtube.com/watch?v=fvws5tOHsEE AntiGrav for EyeToy (PS2): https://www.youtube.com/watch?v=S9FheIXFrWc Guitar Hero 1 IGN: https://www.youtube.com/watch?v=bQW2MGFY-us Guitar Hero 1 (PS2): https://www.youtube.com/watch?v=slJA7xwDRWk Guitar Hero 2: https://www.youtube.com/watch?v=AQAUCBDU4Qg Guitar Hero 3: https://www.youtube.com/watch?v=elOxCIpg4rI Rock Band: https://www.youtube.com/watch?v=AavdHq3pemQ GH3 - DragonForce - Through the Fire and Flames: https://www.youtube.com/watch?v=WMkjmiVo6jA Rock Band - The Beatles: https://www.youtube.com/watch?v=5PGF3uAYCW0 New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.comD Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Devora is one of the most influential voices in consumer insights today, shaping how brands — from Netflix to Pepsico, TikTok, and Waymo — understand and influence shopper behavior.As Chief Strategy Officer at Alter Agents, Devora designs research studies to solve the toughest brand challenges — leading 3X brand growth — and is part of an exciting revolution in research called agile neuroscience testing that uses biometrics and AI to reveal subconscious consumer reactions in real time. Shopper insights and strategy have been Devora's passion for 15 years, during which time she has worked with top brands like Snapchat, Activision, Nespresso, Bose, and Schwab. She's also the brains behind the methodology used by Google for their groundbreaking ZMOT research. Whether it's decoding consumer choice, the rise of "shopper promiscuity," or how brands can future-proof their strategies — Devora goes beyond surface-level data to tap into how people buy, why they switch brands, and what companies must do to stay ahead. She has co-authored retail and shopping insights books like Fire in the Zoo and Influencing Shopper Decisions, and her TEDx on the Future of Shopping and Retail has nearly 300K views.Connect with Devora here:https://www.linkedin.com/in/devorarogers/https://www.facebook.com/AlterAgents/mentions/?_rdrhttps://www.instagram.com/alter_agents/?hl=enhttps://alteragents.com/Download our FREE Optimize Your LinkedIn Profile Guide here:https://www.thetimetogrow.com/ecsoptimizeyourprofile