Podcasts about Activision

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Latest podcast episodes about Activision

Deconstructor of Fun
TWIG #331 Supercell's Second Shot, Triple Dot's Power Move, Microsoft's Strategic Shift

Deconstructor of Fun

Play Episode Listen Later May 15, 2025 63:19


The team reacts to this year's World Video Game Hall of Fame inductees and unpacks Triple Dot's surprising acquisition of AppLovin's mobile games business—what does it signal for the midcore M&A market? With public gaming companies hitting all-time highs, we discuss whether this is a sustainable trend or a short-term sugar high. Supercell's major Squadbusters revamp gets the DoF treatment, and we debate Nintendo's cautious forecasts in light of its market position. Rounding things out, we analyze Microsoft's strategic shifts post-console wars and what the completed Activision deal actually changes for the ecosystem. Packed episode. Big takes. No filler.02:43 Hobby Updates and Banter05:06 Dream Games TV Campaign Analysis06:40 Interview with Mike Quigley07:29 Prize Picks and Predictive Markets17:37 World Video Game Hall of Fame Inductees20:38 Triple Dot Acquires AppLovin's Mobile Game Business30:03 Publicly Traded Gaming Companies at All-Time Highs36:03 Supercell & Squadbusters Revamp50:48 Nintendo's Conservative Forecast 54:16 Microsoft's Strategic Shift and Console Market Impact56:58 The Activision Deal and Its Implications01:02:23 Conclusion and Wrap-Up

The Dreamcast Junkyard DreamPod
Episode 141: Mike Arkin, former Executive Producer for Crave Entertainment

The Dreamcast Junkyard DreamPod

Play Episode Listen Later May 15, 2025 112:12


In this episode of the DreamPod, hosts Brian and Lewis are joined by a very special guest: Mike Arkin. With over three decades of experience in the video game industry, Mike has worked for the likes of Acclaim, Fox Interactive, and Activision. Most notably for us, he served as an executive producer at Crave Entertainment, the publisher behind some of the most unique and unforgettable titles on the Sega Dreamcast. Mike shares a treasure trove of behind-the-scenes stories from his time working on the releases of beloved Dreamcast titles like Tony Hawk's Pro Skater, Tokyo Xtreme Racer, Super Magnetic Neo, Draconus: Cult of the Wyrm, StarLancer, and everyone's favourite guilty pleasure, Razor Freestyle Scooter.We also take some time to discuss Mike's current role as co-CEO of the newly reformed Argonaut Games, their new remaster of Croc, and whether we will ever see a re-release of their Dreamcast opus Red Dog.All the Dreamcast games Mike is credited on:AeroWingsTokyo Xtreme Racer (Tokyo Highway Challenge in PAL regions)Draconus Cult of the Wyrm (Dragon's Blood in PAL regions)Super Magnetic NeoTony Hawk's Pro SkaterTokyo Xtreme Racer 2 (Tokyo Highway Challenge 2)StarLancerSno-Cross Championship RacingSoldier of FortuneRazor Freestyle ScooterLinks: Mike's credits list on MobyGamesFeaturing music from: Tokyo Xtreme Racer 2, Super Magnetic Neo and Sno-Cross Championship RacingLooking for more Dreamcast Junkyard goodness? You can check out our blog, join our community on Discord, follow us on Twitter, like our Facebook page, and subscribe to our YouTube channel. You can support us on Patreon, donate on Buy Me A coffee or buy our merch to help us with hosting costs. Thanks!More from DCJY: The Top 200 Dreamcast Games (2023) The Top 25 Dreamcast Indie Games (2024) The outro music from episode 114 onwards was created by our friend Pizza Hotline! You can stream or purchase Pizza Hotline's latest EP "Anti Gravity Tournament" on all major music platforms by clicking here.

Entertain This!
The OG Map Makes Warzone Fun Again After Years of Missteps

Entertain This!

Play Episode Listen Later May 15, 2025 41:08 Transcription Available


Send us a textThe prodigal map returns! After three long years of increasingly frustrating updates that drove away casual players, Call of Duty Warzone has finally listened to its community by bringing back Verdansk – and it might just be the game's saving grace.Stepping back into the familiar terrain feels like rediscovering an old favorite book. The buildings, sightlines, and strategic positioning that made the original Warzone so captivating are all here, but with thoughtful improvements that address previous shortcomings. The addition of natural cover throughout previously exposed areas, swimmable water bodies, and a refined loot system create a more balanced experience without sacrificing what made Verdansk special in the first place.For casual players who might only get a few hours of gameplay each week, this update represents a significant win. The return of map knowledge as a competitive advantage means that even if you can't dedicate eight hours daily to mastering movement mechanics, you can still leverage your familiarity with the environment to outsmart opponents. The one-shot headshot capability of sniper rifles has returned, vehicles can once again be countered effectively with explosives, and the original Gulag provides a balanced 1v1 environment that feels fair for both competitors.Perhaps most importantly, this update strikes the right balance between nostalgia and innovation. Rather than simply repackaging old content, Activision has carefully integrated modern improvements while maintaining the core experience that made Warzone a phenomenon in the first place. The floating loot visualization, progressive ground loot quality throughout match phases, and subtle terrain adjustments all enhance gameplay without fundamentally changing what worked.If you've been away from Warzone due to frustration with previous updates, now might be the perfect time to drop back in. The learning curve is significantly reduced for returning players, and the more balanced gameplay creates opportunities for both tactical play and high-octane action. Whether you're a seasoned veteran or a curious newcomer, Verdansk's return offers the most accessible and enjoyable Warzone experience in years.Support the show

Prawie Inteligentny Podcast
Continue #21 - GTA VI ?! Szokujący zwiastun i nowe info!

Prawie Inteligentny Podcast

Play Episode Listen Later May 12, 2025 23:04


W Continue #21 dzieje się wiele!GTA VI wraca na czołówki nagłówków, ale niekoniecznie z powodów, które wszyscy pokochamy...  Microsoft zarabia na PS5, 4CHAN zmartwychwstał, Duolingo zamienia ludzi na AI, a HL-3 może faktycznie istnieje? To i wiele więcej, w tym skandaliczny wyciek danych pacjentów z IKP, nowy Borderlands 4, OPEL w CS2 i prawne zwycięstwo Microsoftu w sprawie Activision.ROZDZIAŁY:00:00:00 - 00:14: INTRO00:00:15 - 00:00:55 WPROWADZENIE00:02:40 - 00:02:32 GTA VI00:02:33 - 00:04:10 HALF-LIFE 300:04:11 - 00:07:45 BORDERLANDS 400:07:46 - 00:09:17 MICROSOFT KOCHA PS500:09:08 - 00:11:23 PRZEJĘCIE ACTIVISION00:11:24 - 00:15:15 DUOLINGO AI00:15:16 - 00:17:55 4CHAN00:17:56 - 00:19:23 SPRZEDAM OPLA00:19:24 - 00:22:40 WYCIEK IKP00:22:41 - 00:22:53 MOWA KOŃCOWA00:22:54 - 00:23:04 OUTRO

SpreadShotNews
SpreadShotNews Podcast 663: ¡¿Qué mierda es un juego tipo Frog?!

SpreadShotNews

Play Episode Listen Later May 11, 2025 132:51


¡Ni las interrogantes sobre tipos de anfibios podran salvarlos!¡Porque es lunes y SpreadShotNews Podcast ya llegó! En este episodio: Nico continua jugando Replicube, Skin Deep y Cattle Crisis. Ademas arranca el Zero Ranger. Maxi continua el Command & Conquer: Tiberian Sun y el Clair Obscur: Expedition 33. En el Rapid-Fire, tenemos noticias sobre un nuevo remaster de Gears of War, la “Xbox PC” pareceria ser una realidad, PlayStation oficializa un nuevo estudio, Nintendo no descarta aumentar la Switch 2, Bungie y #LosPeligrosDelServiceGame, Apple berrinchea legalmente y finalmente podemos dar por concretada la compra de Microsoft a Activision. Para finalizar, en el Special Move, Maxi nos recomienda videos y highlights sobre la EVO Japon 2025. Nico por su parte recomienda el Nextlander Podcast 198 donde Vinny, Brad y Alex hablan sobre sus experiencias en Giant Bomb. Por último, recuerden que nos pueden escribir preguntas directamente a través de google forms en el siguiente link: spreadshotnews.com/preguntas

The Dropshot - A Call of Duty Podcast
Episode 518: The HDR Nerfed AGAIN!

The Dropshot - A Call of Duty Podcast

Play Episode Listen Later May 9, 2025 70:30


The gentlemen cover another week and, unfortunately, it is regular old Activision back at it again. 00:00:00 - Teaser & intro 00:02:36 - Patch notes/weapon balance 00:35:50 - Ranked Warzone thoughts 00:58:26 - Acknowledgments & announcements Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads. The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our website (https://www.thedropshot.com/live), on YouTube (https://www.youtube.com/c/thedropshotpodcast), and on Twitch (https://www.twitch.tv/thedropshotpodcast) simultaneously every Thursday and Saturday afternoon at ~12 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!

Blizzlet: Hearthstone
#399 How Hot Is It?!

Blizzlet: Hearthstone

Play Episode Listen Later May 8, 2025 64:11


This week the whole gang is back! We open by talking about the genocide occuring in Palestine right now. If you'd like to skip past the political talk you can skip to around 7 minutes when we officially start the show. Once we start we talk about the mini set and all the cards (some of the cards).   Logo Created By: Nate Wolfe. Modifications by Gingersaurous Theme Song By: Se7enist. https://open.spotify.com/artist/5kmsQa4jBfiUwWLqOp64GX? You can buy merch here: https://blizzlet.myspreadshop.com/all

GAMELX Videojuegos
13x20 - Como los Videojuegos Doble A están Salvando la Industria | Análisis de Clair Obscure: Expedition 33

GAMELX Videojuegos

Play Episode Listen Later May 8, 2025 109:41


Regresa un tema peliagudo al programa, pero es nuestra responsabilidad cubrir este tipo de actualidad sobre la Industria de los Videojuegos. Una industria que va de mal en peor en esta generación, y parece que solo un pequeño reducto de desarrolladoras están consiguiendo escapar de tanta volatilidad... El menú de hoy: ✅ Efeméride de la semana ✅ Los Videojuegos Doble A y el Estado de la Industria ✅ Análisis de Clair Obscure: Expedition 33 Han participado: Alberto González "Gunkaiser" (@gunkaiser) Gerard "Gepese" (@metalgerap) Rafa García (@rafagarvas) Sergi Gurriz (@Waylis10) La voz del programa: Henar Hernández (@HenarHAsensio) Música de introducción: https://www.youtube.com/watch?v=fG2fgI4slBA&list=WL&index=2 Música de cierre: https://www.youtube.com/watch?v=VAVzJ5oPbc0&list=WL Síguenos: Web: http://www.gamelx.es Spotify: https://open.spotify.com/show/2O2RfgsZsopHhoUGzhjPx6 Apple Podcasts: http://itunes.apple.com/es/podcast/gamelx-fm/id573962600 Telegram: http://www.telegram.me/gamelx Twitter: @gamelx

Building Better Games
E88: Why Eastern Game Dev Might Be The Future with Rob Wynne and Clark Kosene

Building Better Games

Play Episode Listen Later May 6, 2025 76:08


What if the next great game studio doesn't come from the West? In this episode, Ben chats with Rob Wynne and Clark Kosene from Rising Tide Studios—an unannounced AAA-inspired indie team taking a bold leap: building a game that truly bridges Eastern and Western audiences. We dive deep into why the moat of Western AAA game development is disappearing fast—and how China, with more devs than the U.S. and EU combined, is already playing on equal footing. Rob and Clark share the untold story of how Rising Tide's founding team (ex-Activision and former Soulslike directors) aims to skip the slow forming-storming norm and go straight to "performing" with their next-gen isometric action roguelike. Why are Western games losing ground? Can a game truly appeal to both Western and Eastern markets?  How do you create narrative depth without sacrificing gameplay flow?  Why creativity thrives on constraints—and how Rising Tide harnessed it Clark also reflects on transitioning from screenwriting to games, and the team's surprising approach to embedding story: real-time commentary inspired by Chinese crosstalk comedy. Their goal? A game where narrative flows during gameplay—not in between. If you're interested in global game dev trends, narrative innovation, or the future of indie-AAA (triple-I) development, don't miss this conversation. Stay Connected: Ben Carcich (Host, Building Better Games) LinkedIn: https://www.linkedin.com/in/benjamin-carcich Substack: https://bencarcich.substack.com Website: https://www.buildingbettergames.gg YouTube: https://www.youtube.com/@BuildingBetterGames Rob Wynne (Co-founder, Rising Tide Studios) LinkedIn: https://www.linkedin.com/in/robwynnestudiofounder Website: https://projectgreatwall.com YouTube: https://www.youtube.com/@RisingTideOfficial Clark Kosene (Narrative Lead) LinkedIn: https://www.linkedin.com/in/clark-kosene-25745227 Website: https://kosenecreative.com YouTube: https://www.youtube.com/@kosenecreative4589 Rising Tide Studios Website: https://projectgreatwall.com YouTube: https://www.youtube.com/@RisingTideOfficial Get full uncut episodes & behind-the-scenes content: https://www.patreon.com/buildingbettergames

10,000
Will AI Replace Actors? Hollywood on the Cusp of Change

10,000 "No" s with Matthew Del Negro

Play Episode Listen Later May 5, 2025 61:41


"Digital did not ruin filmmaking. Digital gave us the Duplass brothers. Digital democratized it and then people were like, 'Oh well, it's not digital that's going to ruin it, it's this thing called YouTube that's going to ruin it.' And in fact YouTube is incredibly entertaining and good stuff percolates up all the time. And I would just say, sadly every new technology turn has been met with the same argument of it's going to ruin X, and yet it hasn't."Today's episode is a sit down with Matt's friend and award-winning film director, Ben Hansford, where they discuss AI and how it's affecting actors & the entertainment industry. Ben, one of the leading creatives in the A.I. & Machine Learning space (which he now teaches at USC), has worked on multi-national campaigns for some of the world's largest brands including  Nike, Old Spice, Bethesda, Call of Duty, Bungie, Activision, EA, X-Box, Microsoft, Mountain Dew, Marvel, & more. So sit back and enjoy this honest, thought-provoking conversation where Matt & Ben discuss AI and not only it's affect on actors, but the industry as a whole.10,000 NOs is here to inspire you and help you realize you are not alone if you're battling to overcome rejection in your career or life.So, if you're an actor, writer or filmmaker and you like what you hear in the snippets from our Working Actors Community zooms enough to want to be a part of it, CLICK HERE.Remember, “failure” is just opportunity in disguise, and you can flip the script to make your setbacks serve you.SHOW LINKS:10,000 NOs: THE BOOKSUBSCRIBE TO OUR (WEEKLY) NEWSLETTERFOLLOW MATT ON SOCIALFIND OUT HOW YOU CAN JOIN THE WORKING ACTORS COMMUNITY

The 92 Report
130. Steven Chao, Lucking into Building a Great Healthcare Consulting Firm

The 92 Report

Play Episode Listen Later May 5, 2025 41:10


Show Notes: Steven Chao, a US-born second-generation college student, shares his experiences growing up in South Carolina and feeling overwhelmed upon arriving at Harvard in 1988. He found solace in joining the Collegium Musicum, a classical musical singing group at Harvard, which helped him find his footing and connect with people from his class.  From Biochem to Game Design to Consulting Steven majored in biochemistry, which expanded his social circle and helped him find happiness. Steven's parents were both PhDs and pushed him into the MD PhD program. However, he faced challenges in medical school and research, leading to questions about his path and the decision to pursue a career in computer gaming. Steven talks about his experience working in the sound and asset acquisition field at Activision in LA. He initially had a great time there but ultimately decided that it wasn't the long-term solution for him. He returned to his PhD program and he pinned his hopes on becoming a doctor. During the last half of the MD program, Steven realized that he didn't want to be a researcher or go into medicine. He found an opportunity to explore other careers beyond medicine or research through a sub-intern at McKinsey.  The McKinsey Years Steven joined McKinsey full-time in 2001 and worked in the Boston office. The bulk of his work was in the payer and provider space, mainly health insurance and hospital systems. He spent about four and a half years at McKinsey, starting from scratch with no business background, which proved difficult. Steven's PhD focused on biology, not analytical skills, but rather gene genetic rearrangement and plasmids, and he felt lost at the beginning of McKinsey. At the same time, he also participated in the mini MBA program in Austria.  Despite meeting great friends at McKinsey, his work was hit or miss. Steven talks about a few of the McKinsey projects he worked on and how a pharma project with Jeff Elton piqued his interest in returning to biopharma. He later worked with Kim Packard, who was his first and best mentor at McKinsey. Steven was late to promotion and advancement, and in 2004, when his wife became pregnant, he gave up his job and started considering what he would do next. Boutique Consulting, Life Sciences, and Biotech Companies In 2004, Steven joined a small consulting group at an investment bank called Leering Swan, which focused on life sciences and biotech companies. This was a better fit for Steven, who had always wanted to leverage his love for science. He joined the firm and was assigned to a project in Parkinson's disease. The experience was mind-blowing, as he interviewed world experts in this space. He was hooked within a week and found the career to be a good fit for him. The combination of his love for science and medicine, without needing to do research or have a career in clinical practice, was perfect, as he loved learning about different aspects of medicine, and the variety and diversity of the day-to-day work.   Founding ClearView Steven left Leering Swan with two other people in 2008 to co-found ClearView. ClearView was born of the same concept as Leering Swan, but focused on life sciences, biotech, pharma, private equity clients, diagnostics companies, and strategic consulting. Steven's primary hat was recruiting, and he continued to love every second of doing so. ClearView Healthcare Partners is now a well-known, private consulting firm with several 100 employees. The company has a growing presence in London, India, San Francisco, New York, and Boston.  Family Life and a Love of Musicals On the personal side, Steven has a family of four children, three girls and a boy. They also have two in college and two still in high school. The oldest is a sophomore at Harvard. Music has always been a significant part of their family. They have a love for Broadway musical theater, and they have spent a lot of time attending performances. Their youngest son is doing a local production of Hadestown in Wellesley, and their oldest is performing at the Agassi theater in a production of 9-5, the film with Dolly Parton, which has themes of female empowerment.     Timestamps: 04:50: Transition to Medical School and Early Career Challenges  13:14: Joining McKinsey and Early Consulting Experience  23:20: Discovering a Passion for Biopharma Consulting 30:04: Founding ClearView Healthcare Partners  37:27: Personal Life and Family  Featured Non-profit: Hi. This is Steve Chao, class of 1992. The featured nonprofit of this episode of The 92 report is the Merriemack Repertory Theater. My wife and I love live theater. The MRT is a fantastic organization that puts on plays and musicals every year, serving a wide catchment area in and around Lowell, Massachusetts. I was actually introduced to the MRT via a fellow class of 92 Carrie Suzawa, married named Michael. And you can learn more about the work of the MRT through the website, mrt.org. And for now, here is Will Bachman with this week's episode.  To learn more about their work, visit: https:mrt.org.   

Auf ein Bier von Gamespodcast.de
Runde #528: EA, Activision und Co. werden bestreikt (ft. Lynne Glaner)

Auf ein Bier von Gamespodcast.de

Play Episode Listen Later May 3, 2025 109:05


Meine Lieben, stellt euch vor, die größte Schauspielergewerkschaft der Welt bestreikt seit fast einem Jahr die größten Videospiel-Publisher der Welt … und fast niemand redet darüber. Damit ist jetzt Schluss. Zusammen mit der Journalistin, Schauspielerin und Synchronsprecherin Lynne Glaner spreche ich über Hintergründe und Auswirkungen des voraussichtlich längsten Streiks in der Geschichte der US-Schauspielergewerkschaft, über die Gefahren und Chancen von generativer Stimm-KI und das Leben und Arbeiten als Sprecherin in der Film-, Serien- und Videospielbranche. Falls du (ja, du!) dich auch freust, dass dieser Podcast wichtige Themen behandelt, die woanders untergehen oder gar nicht besprochen werden, weil sie zu wenig Reichweite generieren, dann wäre heute ein guter Tag, um ein Abo dazulassen und richtigen Journalismus zu unterstützen: https://www.gamespodcast.de/abo Viel Spaß mit dem Podcast, Jochen Timecodes: 00:00:00 - Einleitung 00:02:20 - Lynnes Weg in die Branche und Alltag bei Spielvertonungen 00:27:07 - Lynnes Projekte und Sinn und Unsinn von NDAs 00:34:36 - Das Thema KI 01:08:45 - Der große Streik 01:22:10 - Wieviel verdient man damit eigentlich? 01:26:02 - Druck auf Publisher und Studios, ungeklärte Rechtsfragen 01:40:53 - Was bringt die Zukunft?

Fallo de sistema
Fallo de sistema - 775: PlayStation vs XBOX. Colosos en llamas - 03/05/25

Fallo de sistema

Play Episode Listen Later May 3, 2025 59:06


Durante las últimas dos décadas, Sony y Microsoft han protagonizado un conflicto que ha transformado la industria del videojuego. Con un desfile de distintos participantes a lo largo de los años, una nueva ‘Guerra de Consolas’ ha tenido en PlayStation y Xbox sus actores principales, en contienda sin claro vencedor y en el que usuario es testigo de cargo..Subimos a la Nabucodonosor al escritor especialista en videojuegos Miguel Ángel Sánchez (Aureal) para charlar sobre su libro Colosos en llamas, XBOX o PlayStation, la guerra entre Microsoft y Sony (Ed. Star-T Magazine Books). Una confrontación que ha marcado la industria del videojuego a lo largo de varias generaciones con el punto culminante de la adquisición de Activision y el papel que han tenido los jugadores en todos estos años.Mucho que hablar sobre videojuegos, pero también de cómics, recordando con Don Víctor y Duque de Champagne otra guerra incendiaria: Marvel y DC.Escuchar audio

The Steve Harvey Morning Show
Info to Know: He's making luxury dining accessible to the everyday consumer

The Steve Harvey Morning Show

Play Episode Listen Later Apr 28, 2025 24:26 Transcription Available


Lavae McClinnahan He is a seasoned luxury goods ambassador with over 20 years of experience in direct-to-consumer engagement, product activations, and high-profile brand collaborations. Throughout a distinguished career, Lavae has successfully designed and executed strategic partnerships for globally recognized brands, including Honda, Lexus, Activision, The Macallan, LVMH, The Dalmore, Bose Professional, and Riedel Glassware. In 2012, Lavae pioneered The 5-Course Menu of the Evening, an exclusive luxury dining experience in collaboration with The Macallan. This innovative concept, later embraced by The Dalmore, became a benchmark for premier pairing experiences within the collectible spirits industry. As the founder of Peninsula Hospitality Concepts, Lavae is redefining the dining landscape by making Affordable Luxury accessible to the everyday consumer. The company’s mission is to bring elevated culinary experiences to the community, ensuring that exceptional hospitality and high-quality cuisine are within reach—without the need to travel far. In leadership, Lavae serves as President of Peninsula Hospitality Concepts, working alongside a dedicated executive team: Jeremy Findel (Director of Operations), Sapana Grossi (Legal), and Adam Gerstien (Finance). Together, they are committed to executing the company’s vision with excellence, delivering world-class experiences that blend luxury with approachability. Company Description *At Montauk, we believe dining is more than just a meal; it's an immersive journey. Experience the perfect blend of East Hampton, NY elegance and the laid-back charm of the Southern California coastline. Indulge in a menu that redefines coastal cuisine, paired with the beauty of Redondo Beach and the effortless allure of east coastal chic. Created to bring the South Bay an elevated yet approachable atmosphere, we offer a perfect balance of sophistication and affordability. Every detail—from our thoughtfully curated cuisine to the inviting ambiance and exceptional service—has been carefully designed to deliver an unforgettable experience. Join us for a truly unparalleled dining experience. #BEST #STRAW #SHMSSupport the show: https://www.steveharveyfm.com/See omnystudio.com/listener for privacy information.

Strawberry Letter
Info to Know: He's making luxury dining accessible to the everyday consumer

Strawberry Letter

Play Episode Listen Later Apr 28, 2025 24:26 Transcription Available


Lavae McClinnahan He is a seasoned luxury goods ambassador with over 20 years of experience in direct-to-consumer engagement, product activations, and high-profile brand collaborations. Throughout a distinguished career, Lavae has successfully designed and executed strategic partnerships for globally recognized brands, including Honda, Lexus, Activision, The Macallan, LVMH, The Dalmore, Bose Professional, and Riedel Glassware. In 2012, Lavae pioneered The 5-Course Menu of the Evening, an exclusive luxury dining experience in collaboration with The Macallan. This innovative concept, later embraced by The Dalmore, became a benchmark for premier pairing experiences within the collectible spirits industry. As the founder of Peninsula Hospitality Concepts, Lavae is redefining the dining landscape by making Affordable Luxury accessible to the everyday consumer. The company’s mission is to bring elevated culinary experiences to the community, ensuring that exceptional hospitality and high-quality cuisine are within reach—without the need to travel far. In leadership, Lavae serves as President of Peninsula Hospitality Concepts, working alongside a dedicated executive team: Jeremy Findel (Director of Operations), Sapana Grossi (Legal), and Adam Gerstien (Finance). Together, they are committed to executing the company’s vision with excellence, delivering world-class experiences that blend luxury with approachability. Company Description *At Montauk, we believe dining is more than just a meal; it's an immersive journey. Experience the perfect blend of East Hampton, NY elegance and the laid-back charm of the Southern California coastline. Indulge in a menu that redefines coastal cuisine, paired with the beauty of Redondo Beach and the effortless allure of east coastal chic. Created to bring the South Bay an elevated yet approachable atmosphere, we offer a perfect balance of sophistication and affordability. Every detail—from our thoughtfully curated cuisine to the inviting ambiance and exceptional service—has been carefully designed to deliver an unforgettable experience. Join us for a truly unparalleled dining experience. #BEST #STRAW #SHMSSee omnystudio.com/listener for privacy information.

Best of The Steve Harvey Morning Show
Info to Know: He's making luxury dining accessible to the everyday consumer

Best of The Steve Harvey Morning Show

Play Episode Listen Later Apr 28, 2025 24:26 Transcription Available


Lavae McClinnahan He is a seasoned luxury goods ambassador with over 20 years of experience in direct-to-consumer engagement, product activations, and high-profile brand collaborations. Throughout a distinguished career, Lavae has successfully designed and executed strategic partnerships for globally recognized brands, including Honda, Lexus, Activision, The Macallan, LVMH, The Dalmore, Bose Professional, and Riedel Glassware. In 2012, Lavae pioneered The 5-Course Menu of the Evening, an exclusive luxury dining experience in collaboration with The Macallan. This innovative concept, later embraced by The Dalmore, became a benchmark for premier pairing experiences within the collectible spirits industry. As the founder of Peninsula Hospitality Concepts, Lavae is redefining the dining landscape by making Affordable Luxury accessible to the everyday consumer. The company’s mission is to bring elevated culinary experiences to the community, ensuring that exceptional hospitality and high-quality cuisine are within reach—without the need to travel far. In leadership, Lavae serves as President of Peninsula Hospitality Concepts, working alongside a dedicated executive team: Jeremy Findel (Director of Operations), Sapana Grossi (Legal), and Adam Gerstien (Finance). Together, they are committed to executing the company’s vision with excellence, delivering world-class experiences that blend luxury with approachability. Company Description *At Montauk, we believe dining is more than just a meal; it's an immersive journey. Experience the perfect blend of East Hampton, NY elegance and the laid-back charm of the Southern California coastline. Indulge in a menu that redefines coastal cuisine, paired with the beauty of Redondo Beach and the effortless allure of east coastal chic. Created to bring the South Bay an elevated yet approachable atmosphere, we offer a perfect balance of sophistication and affordability. Every detail—from our thoughtfully curated cuisine to the inviting ambiance and exceptional service—has been carefully designed to deliver an unforgettable experience. Join us for a truly unparalleled dining experience. #BEST #STRAW #SHMSSteve Harvey Morning Show Online: http://www.steveharveyfm.com/See omnystudio.com/listener for privacy information.

Video Game Newsroom Time Machine

PCs get upgraded, MSX comes to Europe & Coinop goes cartridge These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here:     https://www.patreon.com/posts/127470165 7 Minutes in Heaven: Impossible Mission Video Version: https://www.patreon.com/posts/7-minutes-in-127469932     https://en.wikipedia.org/wiki/Impossible_Mission     http://www.mayhem64.co.uk/interview/caswell.htm Corrections: August 1984 Ep - https://www.patreon.com/posts/august-1984-121143199 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     https://en.wikipedia.org/wiki/Namco     https://archive.org/details/game_machine_magazine_jp     https://machinerobo.fandom.com/wiki/Machine_Robo:_Revenge_of_Cronos      1964: Libraries of the future are online     Popular Electronics Sept. 1964, pg. 28 1974     Atari buys Kee      https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-09-21.pdf  pg. 36 Fred introduced in PCC     https://www.computer.org/csdl/magazine/co/1974/08/020031/13rRUB7a13N        https://en.wikipedia.org/wiki/COSMAC_ELF     https://en.wikipedia.org/wiki/Joyce_Weisbecker     https://www.youtube.com/watch?v=GSlDY6ZPIvY 1984 Toy stocks rally     Traditional toys soar as electronic games flash 'Tilt', The San Diego Union-Tribune, September 2, 1984, Section: Business, Pg 1-8, Byline: Don Bauder             Plastic robots from Japan changing the shape of the toy market, Christian Science Monitor (Boston, MA), September 21, 1984, Friday, Section: Business; Pg. 19, byline: Francine Kiefer Nintendo preps for cartridge future     Replay September 1984, pg. 3      Williams enters new production year with caution     Replay September 1984, pg. 3     https://www.mobygames.com/game/17500/star-wars-return-of-the-jedi/      Coin op revenue hit over drinking age laws     Replay September 1984, pg. 7     https://www.wgbh.org/podcasts/the-big-dig     https://youtu.be/7zr4RBw5un4?si=euu-naPtomBbqME3 Tower of Druaga gets write up in Super Soft     Super Soft Magazine, September 1984, pg. 2     https://www.mobygames.com/game/19625/the-tower-of-druaga/          Save the 7800 campaign started     https://archive.org/details/computer-entertainer-3-6/page/93/mode/1up?view=theater     https://fanlore.org/wiki/History_of_Star_Trek_Fan_Campaigns Atari renegotiating Lucasfilm deal     https://archive.org/details/computer-entertainer-3-6/page/88/mode/1up?view=theater      Chip maker feels video game fall     "GOULD'S WOES SPUR STOCK DROP, The New York Times, September 7, 1984, Friday, Late City Final ,Edition, Section: Section D; Page 1, Column 6; Financial Desk, Byline: By ERIC N. BERG     https://en.wikipedia.org/wiki/Gould_Electronics" Atari Japan to close     Atari Inc. planning to pull out of the Japanese market, The Japan Economic Journal, September 25, 1984, Section: SERVICE/LEISURE/FOOD; Pg. 17 No mention of video games in Playthings     Playthings, September 1984      Upgrade your PC     Creative Computing September 1984 pg. 125 Commodore and Atari target the middle     Commodore, Atari Spar in Mid-Price Fight, ADWEEK, September 3, 1984, Eastern Edition, Byline: Gail Belsky     https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater Computer Entertainer doesn't believe Atari can deliver     https://archive.org/details/computer-entertainer-3-6/mode/1up?view=theater Sinclair financials dissapoint     https://archive.org/details/popular-computing-weekly-1984-09-27/mode/1up?view=theater     https://en.wikipedia.org/wiki/Sinclair_QL Byte reviews the QL     https://www.worldradiohistory.com/Archive-Byte/80s/Byte-1984-09.pdf  pg. 415 Amstrad disk drive announced     https://archive.org/details/popular-computing-weekly-1984-09-27/page/n3/mode/1up?view=theater     https://en.wikipedia.org/wiki/Amstrad_CPC Europe to get MSX'd      MSX home computers to be shipped to Europe, The Japan Economci Journal, September 4, 1984, Section: Information Processing, Pg. 14     https://archive.org/details/popular-computing-weekly-1984-09-27/mode/1up?view=theater     https://archive.org/details/popular-computing-weekly-1984-09-20/page/n4/mode/1up?view=theater Philips ready to launch MSX machine     https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater     https://en.wikipedia.org/wiki/Philips_VG_8000 Plus 4 delays will limit supply     https://archive.org/details/popular-computing-weekly-1984-09-13/mode/2up?view=theater       https://archive.org/details/popular-computing-weekly-1984-09-20/page/n21/mode/1up?view=theater The C16 kills the Vic20 in Europe     https://archive.org/details/popular-computing-weekly-1984-09-13/mode/2up?view=theater Currys gives up on PC market     Company Briefing: Currys cuts its Micro-C losses / Micro computer shops closed, The Guardian (London), September 4, 1984 Elite released     https://archive.org/details/popular-computing-weekly-1984-09-27/page/n67/mode/1up?view=theater Deus Ex Machina brings multimedia home     https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater       https://archive.org/details/popular-computing-weekly-1984-09-13/page/n59/mode/2up?view=theater     Complete Playthrough: https://youtu.be/WhtI3BEgZwE?si=18V8aCTW6H6ek52l The Mimi travels to the Apple II     'Voyage of the Mimi'' Beckons Youngsters to Science Careers, The Associated Press, September 10, 1984, Monday, PM cycle, Byline: By LEE MITGANG, AP Education Writer     https://en.wikipedia.org/wiki/The_Voyage_of_the_Mimi       https://archive.org/details/VoyageOfTheMimi4amCrack/Voyage%20of%20the%20Mimi%20-%20Rescue%20Mission%20title%20screen.png Find the treasure... using your computer!     Paperback Picks, United Press International, September 4, 1984, Tuesday, BC cycle, Section: Lifestyle     https://en.wikipedia.org/wiki/Treasure:_In_Search_of_the_Golden_Horse Melbourne returns to Middle Earth     https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n21/mode/2up?view=theater           https://www.mobygames.com/group/7319/the-tolkien-software-adventure-series/ Ultimate announces "the first step in a new generation of computer adventure simulation developments."         https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater Beach Head to get Speccy port     https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n23/mode/2up?view=theater         https://archive.org/details/Computer_Video_Games_Issue_035_1984-09_EMAP_Publishing_GB/page/n25/mode/2up?view=theater Activision licenses to Japan     https://archive.org/details/popular-computing-weekly-1984-09-27/page/n4/mode/1up?view=theater       https://archive.org/details/popular-computing-weekly-1984-09-20/page/n11/mode/1up?view=theater Synapse sues Atari     https://archive.org/details/popular-computing-weekly-1984-09-06/mode/2up?view=theater IBM enters office suite market and shoots down Kmart. p Jr rumor     IBM in Merger Talks With Rolm / Unveils New Software, The Associated Press, September 25, 1984, Section: Business News, Byline: James F. Peltz      Software Toolworks cooking book     No Headline in Original, PR Newswire, September 25, 1984 PC Paintbrush announced     https://www.worldradiohistory.com/Archive-Byte/80s/Byte-1984-09.pdf  pg. 9      SEC goes digital     S.E.C. inaugurates computer filing system,  The New York Times, September 25, 1984, Section D, Page 1, Column 1, byline: Kenneth B. Noble         https://www.nytimes.com/1984/09/25/business/sec-inaugurates-computer-filing-system.html NABU on the ropes     In Danger of Folding, The Associated Press, September 19, 1984, Section: Business News, Byline: Norman Black Viewdata still not catching on..     Futures (Micro Guardian): How the Post Office failed to deliver / Prestel, The Guardian (London), September 13, 1984     https://archive.org/details/popular-computing-weekly-1984-09-20/page/n4/mode/1up?view=theater        https://en.wikipedia.org/wiki/Compunet Viewtron user profile     No Headline in original, PR Newswire, September 14, 1984, Dateline: Miami, Sept. 14 Publishing     Computer Magazine boom busts     Bloom Fades in Computer Magazine Market, The Associated Press, September 30, 1984, Sunday, BC cycle, Section: Business News, Byline: By SKIP WOLLENBERG, AP Business Writer Computer makers prep for Xmas ad blitz     Dreaming of a Byte Christmas, ADWEEK, September 3, 1984, All Editions, Section: Special Report; Fall Preview 1984; Computers, Byline, Gail Belsky Scott Cohen's Zap! released     Business Today; Will Atari be brought back with needed combination of creativity and pragmatism, September 27, 1984, Thursday, BC cycle, Section: Financial, Byline: By GAIL COLLINS, UPI Business Writer        https://archive.org/details/zaprisefall00cohe      FCC helps fight coinop piracy     Play Meter, September 1. 1984, pg. 12 Electronic smuggling on the rise in Brazil     Contraband of Electronic Components Grows in Brazil, The Associated Press, September 22, 1984, Saturday, BC cycle, Section: Business News, Byline: By STAN LEHMAN, Associated Press Writer Activision sues Revco     Activision; Amending lawsuit against Revco, Business Wire, September 26, 1984 Psychics didn't see crash coming...     No Headline In Original, United Press International, September 13, 1984, Thursday, PM cycle, Section: Domestic News        https://www.upi.com/Archives/1984/09/13/The-psychic-consulting-firm-Delphi-Associates-must-not-have/1212463896000/        https://psi-encyclopedia.spr.ac.uk/articles/russell-targ Video Games go ART!     HORIZONS-Art; Nuclear disarmament art exhibit premieres, United Press International, September 30, 1984, Sunday, BC cycle, Section: Domestic News, Byline: By DAN SUSSMAN     https://www.vdb.org/titles/mike-builds-shelter        https://www.mobygames.com/game/73468/mike-builds-a-shelter/        https://rhizome.org/editorial/2015/jun/16/mike-builds-shelter/ CAD CAM computervision      Market Outlook; All agree CAD/CAM sales will soar, Industry Week, September 17, 1984, Section: INFORMATION, Management; Pg. 111, Byline: John Teresko     1981: How COMPUTER GRAPHICS Will Change the World | Horizon | Retro Tech | BBC Archive  https://youtu.be/W8-54-9J9ns?si=uB01CAs8znTVmZfx      Senior's test their skills on Crystal Castle     ELDERLY TEST COORDINATION WITH VIDEO GAME, The New York Times, September 9, 1984, Sunday, Late City Final Edition, Section: Section 1; Part 2; Page 56, Column 2; Metropolitan Desk, Byline: AP, Dateline: PARSIPPANY, N.J., Sept. 8 Nolan is back!     "AXLON-GAMES; Nolan Bushnell returns to game business with new firm, Business Wire, September 24, 1984, Monday     https://boardgamegeek.com/boardgamepublisher/2242/axlon        https://gdri.smspower.org/wiki/index.php/Axlon Dragon's Lair debuts on Saturday morning     https://en.wikipedia.org/wiki/Dragon%27s_Lair_(TV_series) Mylstar RIP     Coke unit to close video game maker, United Press International, September 24, 1984, Monday, BC cycle, Section: Financial     https://en.wikipedia.org/wiki/Gottlieb Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras  

Dev Game Club
DGC Ep 427: Interstate '76 Interview with Sean Vesce and Zack Norman

Dev Game Club

Play Episode Listen Later Apr 23, 2025 74:45


Welcome to Dev Game Club, where this week we return with a bonus interview for our series on Interstate '76. We talk about shipping the game's predecessor, pulling together, and making something new. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:15 Interview 1:05:22 Break 1:06:00 Outro Issues covered: introducing the guests, having fun making games, great manuals, marrying video games and Hollywood, having more video game applicable experience than you realize, having to right the ship well into development, preordering a game you ended up working on, living in the office, getting enough memory to run the games, opening up space for something new, superheroics and glue, "high polygon counts," muscle cars with guns, being ahead of the curve, sims being in the blood, engine development, come back with your tenth idea, a 28-year scoop on engine work, "I can do that," optimizing and making things up as you go along, making a game like a movie or TV show, a soundtrack that helped drive the game, a team of 12 or 13 people, the few basic bits in a vehicle sim, the players don't know what you've cut, not being arena-based, vigilantes and comic-book heroes, the tools for making the world and a scripted objective system, building from scratch, mission structure, finite state machines and AI, having an identity and character, having a bubble, sticking to your passion, working on a new car game, hearing the chemistry, TTRPGs and alternate histories, our audience maybe not being born yet when this game came out, #minecraft-realm-life.  Games, people, and influences mentioned or discussed: Activision, Mechwarrior 2, 20After1, Cinemaware, Crystal Dynamics, Project Snowblind, Tomb Raider (series), E-Line Games, Never Alone, Colabee, Very Very Spaceship, Niantic, Live Aware, Jamdat, DoggyLawn, Atari 2600, David Crane, Stephen Cartwright, Commodore '64, Pitfall: The Mayan Adventure, Adventure, River Raid, Bobby Kotick, Mediagenic, Intellivision, Pong, SimCity, Alan Gershenfeld, Howard Marks, DOOM (1993), FASA Interactive, Battletech, Egghead Software, E3/CES, Tim Morten, LucasArts, Totally Games, Larry Holland, TIE Fighter/X-Wing, Star Wars: Starfighter, id Software, Epic, Julio Jerez, Airport '77, The A-Team, Third Eye Blind, Kelly Walker Rogers, Tim Schafer, Carmageddon, Twisted Metal, Watchmen, Jordan Weisman, Microsoft, Wing Commander, Falcon, Fallout, Tim Cain, Leonard Boyarsky, X-COM, Julian Gollop, Alex Garden, Homeworld, Dan Stansfield, Castle Falkenstein, Secret Weapons of the Luftwaffe, Minecraft, mors, LostLake, Kaeon, bvron, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Back to Fez Notes: Julio Jerez appears to be from Dominican Republic Twitch Discord DevGameClub@gmail.com

Scandalous Games
John DeCamp, Part 1: The conspiracy-pilled lawyer who sued the games industry over Columbine

Scandalous Games

Play Episode Listen Later Apr 15, 2025 70:19


Historian Kevin Impellizeri shares a story of a video game controversy to his friends: Kate Lynch and Phil Thomas. As a new wrongful death lawsuit levied against a video game company looms, we take a closer look at Sanders v. Acclaim, the 2001 lawsuit filed against the video game industry alleging games like DOOM, Redneck Rampage, and Final Fantasy (?!?) trained the Columbine High School shooters to kill. To that end, we examine John DeCamp, an eccentric Nebraska politician, lawyer, and conspiracy monger who filed the suit on behalf of one of the Columbine victims. Along the way, we untangle the life of a man who went from soldier to senator to the whistleblower in an alleged Satanic child sex trafficking ring that provided a preview of the likes of Pizzagate and Qanon.  Content warning: accusations of child sexual assault.Topics discussed include: Kevin's increasingly eclectic book collection, a wild LaRouche appears, Kevin sets the record straight on whether he's a cannibal, and what's Jack Thompson been up to? For more on the upcoming lawsuit against, gun manufacturer Daniel Defense, Meta, and Activision, see: Brandon Drennon, “Uvalde families sue Meta, video game creator and gunmaker,” BBC, May 24, 2024, https://www.bbc.com/news/articles/c8449dxw23do. More info, including show notes and sources at http://scandalousgamespodcast.wordpress.com. 

United Public Radio
The Professional Artist - The lllustrator as Superhero - Dan Dos Santos

United Public Radio

Play Episode Listen Later Apr 15, 2025 52:32


REPLAY from October 5, 2024 Episode 48 Join Echo as she discusses illustration with Dan Dos Santos, award-winning artist for Marvel, DC, Universal Studios, and many more. About Dan Dos Santos Well known for his colorful oil paintings, Dan dos Santos' work spans a variety of genres, including advertising, comics, film and video games. He is best known though for his distinctive book cover work and his Marvel Masterpieces trading card collection. He has worked for clients such as Disney, Universal Studios, Activision, Scholastic Books, The Greenwich Workshop, Penguin Books, Random House, UpperDeck, Wizards of the Coast, DC Comics, and many, many more. Dan has been the recipient of many awards. He is a ‘Rhodes Family Scholarship' winner, a five time ‘Hugo Award' Nominee for Best Artist, Jack Gauhan Award Winner, Chesley Award Winner, and has received both Gold and Silver Medals from ‘Spectrum: The Best in Contemporary Fantastic Art'. His illustrations have graced the #1 spot on the New York Times Best Seller list numerous times, and his covers can be seen in bookstores in dozens of countries around the world. Simply put, Dan dos Santos is one the most recognized artists in his field. With hundreds of book covers to his credit, his vision has helped shape what the Fantasy market is today. Dan Dos Santos' Links: Gallery: https://www.dandossantos.com Patreon: https://www.patreon.com/DandosSantos Echo Chernik's Links: Website: https://www.EchoChernik.com Illustration: https://www.echo-x.com Facebook: https://www.facebook.com/echoxartist Instagram: https://www.instagram.com/echochernik Patreon: https://www.patreon.com/thexcaliberproject Kickstarter: https://www.kickstarter.com/profile/echox/created

Double Barrel Gaming
MASSIVE LEAK: NEW Prototype From Activision In development!

Double Barrel Gaming

Play Episode Listen Later Apr 14, 2025 79:02


TIME STAMPS:00:00:00 Community Guest Intros00:04:00 With Switch 2 Game Pricing & The Recent PS5 Price Hikes, XBOX is Looking Like The GOOD GUY and BEST Place To Play!00:20:00 MASSIVE LEAK: NEW Prototype From Activision In development!00:48:00 Rumor: These Five Games Could Show Up At The Xbox Games Showcase 2025 (Gears E-Day (W/ Gameplay) + Persona 4 Remake, Minecraft Dungeons 2 and Hollow Knight: Silksong. What else could show up?01:15:00 Panel Outros and Special Message to the Community!

IGN.com - Daily Fix (Video)
Sony Raises PS5 Prices in Several Regions - IGN Daily Fix

IGN.com - Daily Fix (Video)

Play Episode Listen Later Apr 14, 2025


In today's Daily Fix:Sony is raising the price of select models of the PS5 in several regions, except the U.S. This is likely to counter the expected U.S. tariffs that could his the gaming industry hard in the coming months. The U.S. is the PS5's largest territory and Sony would want to protect the region from rising costs, but that means making up the difference elsewhere. In other news, Call of Duty: Warzone received a shot in the arm as the original Verdansk map has proven to be a hit with fans. The game saw a spike in concurrent players and positive feedback, and Activision has teased more Verdansk-related content in the future. And speaking of shots in the arm, Assassin's Creed Shadows is proving to be the boost that Ubisoft has needed. While it's not the franchise's biggest launch ever, it is currently the second-best-selling game of the year, behind Capcom's Monster Hunter Wilds. The game also saw two million players in its first weekend, and strong reviews from critics and longtime fans.

The Xbox Two Podcast
359: Xbox Games Showcase 2025 plans, Outer Worlds 2 Direct, Minecraft movie, new Xbox ad

The Xbox Two Podcast

Play Episode Listen Later Apr 12, 2025 233:56


SPONSOR: Get 86% OFF Surfshark, 100% log-free VPN! Access content from anywhere in the world, and encrypt your data! Jez and Rand drop in for another Xbox Two Podcast. This week! We talk Xbox Games Showcase 2025 and hints about what that might look like, Outer Worlds 2 Direct, the Minecraft Movie memes, Xbox's new ad, and much more.

Gamereactor TV - English
GRTV News - It seems like more Activision classics are headed to Game Pass

Gamereactor TV - English

Play Episode Listen Later Apr 11, 2025 3:36


Gamereactor TV - Italiano
GRTV News - It seems like more Activision classics are headed to Game Pass

Gamereactor TV - Italiano

Play Episode Listen Later Apr 11, 2025 3:36


Gamereactor TV - Norge
GRTV News - It seems like more Activision classics are headed to Game Pass

Gamereactor TV - Norge

Play Episode Listen Later Apr 11, 2025 3:36


Gamereactor TV - Español
GRTV News - It seems like more Activision classics are headed to Game Pass

Gamereactor TV - Español

Play Episode Listen Later Apr 11, 2025 3:36


Big Shot
The King of Gaming: How Bobby Kotick Built and Sold Activision Blizzard for $69B

Big Shot

Play Episode Listen Later Apr 10, 2025 83:15


Bobby Kotick built a $69 billion empire from scratch—and the story is even crazier than it sounds.In this episode of The Big Shot, we sit down with gaming's ultimate entrepreneur. Bobby takes us from hustling snacks at baseball games to building one of the most iconic tech companies in the world: Activision Blizzard. Hear how he cold-called Nintendo, got investment from Steve Wynn on a private jet, took over a bankrupt video game company, and turned it into an empire that Microsoft bought for $69 billion.In this episode, you'll hear about:Bobby's early hustles: selling ashtrays, snacks, and party access in NYCDropping out of college after Steve Jobs told him toStarting a dorm room company with Howard MarksConvincing Steve Wynn to invest $300K after a chance meetingReviving Activision from bankruptcy using old IP and gritWhy Pitfall and River Raid were billion-dollar blueprintsHow Activision became the first American Nintendo licenseeThe Apple boardroom showdown with John SculleyTurning Activision into a media empire: Call of Duty, Candy Crush, and Guitar HeroWhat it felt like selling the company to Microsoft for $69 billionHis philosophy on leadership, loyalty, and building an enduring business—In This Episode We Cover:(00:00) Intro(03:19) Selling ashtrays at playdates: Bobby's first hustles(06:39) Shadowing NYC real estate legends like Larry Silverstein(09:59) Dorm room hardware startup with Howard Marks(13:18) Inventing a typewriter-printer hack and launching via Byte magazine(16:38) Meeting Steve Jobs(19:58) Why Steve Jobs tells Bobby to drop out of school(23:17) Getting featured in Forbes and making his parents panic(26:37) The wild story of meeting Steve Wynn at a Texas cowboy gala(29:57) The legendary $300K check in the basement of a casino(33:16) Trying to sell to Apple (and the cigar moment with Sculley)(36:36) Licensing games for EA and learning to be scrappy(39:56) Black Monday, the Amiga, and a failed bid for Commodore(43:15) Buying 20% of Nintendo's U.S. licensing agent(46:35) Discovering Activision buried inside a bankrupt company(49:55) Why Bobby wanted to bring Pitfall and River Raid back to life(53:14) The $400K move that changed gaming history(56:34) A childhood connection saves the Activision bankruptcy deal(59:54) Turning a bankrupt company into a profitable one in months(01:03:13) Raising $40M and going on an acquisition spree(01:06:33) How Bobby became the longest-serving tech CEO(01:09:53) The Toy Story game meeting that cemented Bobby's role(01:13:12) Why Bobby never wanted to run a business that lost money(01:15:32) Reflecting on the Microsoft acquisition and legacy—Where To Find Bobby Kotick:• X: https://x.com/bobbykotick • LinkedIn: https://www.linkedin.com/in/bobbykotick/ —Where To Find Big Shot: • Website: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.bigshot.show/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠• YouTube: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/@bigshotpodcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  • TikTok: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.tiktok.com/@bigshotshow⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠• Instagram: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.instagram.com/bigshotshow/⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  • Harley Finkelstein: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://twitter.com/harleyf⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ • David Segal: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://twitter.com/tea_maverick⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠• Production and Marketing: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://penname.co⁠

Retro Handhelds Podcast
War Stories: Creating the Medal of Honor Games (w/ Chris Cross)

Retro Handhelds Podcast

Play Episode Listen Later Apr 10, 2025 117:20


You can find Part 1 here: https://youtube.com/live/9fJkcUsZWQcThat episode was part of our live show, so use timestamps, but it has some excellent tidbits sprinkled throughout, including work on his games Jurassic Park game Trespasser, Darksiders, and more on MOH 1. Chris's website: https://coffeewithcross.com/Chris's Brain Arcade podcast (available on all platforms):Spotify: https://open.spotify.com/show/4NIy0wwuBojbr2lsvwdavgApple: https://podcasts.apple.com/us/podcast/brain-arcade/id1805214243YouTube: https://www.youtube.com/@Brain-ArcadeEltectracast: https://electracast.com/podcast/brain-arcade/ Chris is also featured on the documentary series "Game Changers", which is available on HBO Max & Discovery:https://press.wbd.com/na/media-release/discovery-channel/limited-series-game-changers-exploring-rich-history-nostalgic-gaming-premieres Chris's game dev credits: https://www.mobygames.com/person/11691/christopher-cross/credits/ Panel:  @CoffeewithCross   @retrotechdad   @StubbsStuff  Timestamps:[00:00] Intro: Welcome Chris Cross[02:12] Brain Arcade: Focuses on the psychology of game design[08:43] Chris's Early Career: QA tester at Blizzard (Warcraft, Diablo)[09:53] Fighting Champ: A story about his Street Fighter 2 days[14:33] Staying Fit: Advice for staying in shape after 40[26:11] Transition to Game Design: Moving to Activision and then DreamWorks Interactive[27:57] Becoming Lead Designer: How he landed the lead designer role for Medal of Honor[31:59] Medal of Honor Concept: The initial idea was "GoldenEye in World War II"[32:17] Technical Challenges: Creating a first-person shooter on the original PlayStation[37:35] Medal of Honor Frontline: The Game He Wanted from the Start[38:59] Game Weapons: Details about the M1 Garand and other weapons[43:33] Realism vs. Realistic: Explaining this concept in game design[45:45] Character Design: Behind-the-scenes details on character design and animation[57:47] Music and Rhythm: The use of music and rhythm in Medal of Honor Frontline[01:04:16] "Rule of Sevens": Applying this concept to game design[01:06:19] Recalls Stephen Spielberg's reaction to the first Medal of Honor game[01:11:35] His desire to work on different game genres besides FPS[01:22:09] A story about a missing comma breaking a game build[01:30:09] Space Marine: Discusses working on this classic WH40K title[01:33:52] Working on Family Guy: Back to the Multiverse[01:37:17] Working on Metro: Last Light[01:38:50] Chris reveals a Frontline glitch where looking down stops enemy animations[01:47:01] Discusses using AI as a tool in his current work[01:47:52] Reiterates the goal of the Brain Arcade podcast[01:49:32] The Importance of understanding the player's perspective[01:53:34] Anecdotes and funny concepts for games[01:55:04] There are no N words in the Medal of Honor games[01:57:02] Thank you Chris , check out his podcast![01:52:32] Discussion on potential titles for this episode[01:57:37] Thanks for watching! 〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰〰✨Became a Supporterhttps://patreon.com/RetroHandhelds or Discord sub• Access to Patron only Discord chat & marketplace• Earn merch, enter giveaways, and get free stuff• Device Modding Services

Gamekings
Gamekings Daily over Nintendo imiteert Xbox & Activision vindt skins ook stom

Gamekings

Play Episode Listen Later Apr 9, 2025 17:59


Welkom bij Gamekings Daily, de podcast annex video over de laatste ontwikkelingen over de wereld die videogames heet. Elke werkdag staat er een nieuwe aflevering voor je klaar. In ongeveer 20 minuten tijd bespreken twee Gamekings-presentatoren de laatste ontwikkelingen binnen de wereld die videogames heet. Vandaag zit Boris bij JJ aan de desk. En dat betekent dat we zeker naar de zakelijke kant van een nieuwsbericht gaan kijken. In dit geval is het een interview met Doug Bowser van Nintendo die tot veler verbazing een Don Mattrick-je pullt. 'Als je geen geld hebt voor een Switch 2, dan koop je toch een Switch'... Daarnaast hebben we het over een gerucht dat Activision intern eindelijk toegegeven heeft dat de vele bonte skins die in Call of Duty verkrijgbaar zijn, de game belachelijk maken. Dit en meer zie en hoor je in de GK Daily van donderdag 9 april 2025.Nintendo is duidelijk over de prijs van de Switch 2GK Daily is er maandag, dinsdag, woensdag en donderdag. Op de vrijdag hebben we EvdWL, onze uitgebreidde podcast over al het nieuws van de week. In GK Daily praten we je in 20 minuten bij over wat er zich allemaal afspeelt in de wereld van videogames. In deze aflevering behandelen we dus de uitspraken van de man met de mooiste naam bij Nintendo, Douig Bowser. De president van Nintendo Amerika gaf in een interview toe dat de Switch 2 voor sommige gamers te duur gaat zijn, maar dat ze dan een Switch konden kopen. Eenzelfde uitspraak deed Don Mattrick over de Xbox One in 2013. En dat werd hem toen flink kwalijk genomen. Hoe kijken de beide heren er tegenaan?Skins maken van Call of Duty een belachelijke kermis attractieDe twee kijken verder naar het gerucht dat Activision zich eindelijk schijnt te realiseren dat de overvloed aan kleurrijke collab skins hun Call of Duty geen goed heeft gedaan. Maar waarom doen ze het dan? En gaat het nu minder worden?

Defining Duke: An Xbox Podcast
#222 | Our South Of Midnight Review Is HERE - Did It Deliver?!

Defining Duke: An Xbox Podcast

Play Episode Listen Later Apr 6, 2025 173:52


The next exclusive from the "Class Of 2018" has arrived! It's South Of Midnight, hailing from Montreal's very own Compulsion Games, and it's another mixed bag. For all the visuals, stop motion, and music do to set the game apart, the Dukes struggled to fall in love with story following its abrupt conclusion. There's a lot to dig about it, but we wonder how the Xbox fandom will react to this after effectively waiting since 2018 for a story that doesn't necessarily wrap it up or make the best use of its gameplay mechanics. Alas, it's another "good, not great" that the Dukes think you should check out at sometime, but can't really justify the 40 bones you'd spend on it outside of Game Pass. In other news, Nintendo has upended the industry with their newly announced game prices which reach as high as $90 on the physical front. How this will have a ripple effect on the industry is easy to guess, but naturally, we dig a little deeper into the conversation than that. Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro 0:23:56 - Xbox handheld teased by ASUS 0:28:15 - How Xbox games are selling on PlayStation and Steam 0:35:09 - Why are Activision games not on Game Pass? 0:38:40 - RuneScape Dragonwids announced 0:48:29 - First look at Star Wars turn based tactics game 0:52:48 - MindsEye is releasing June 10th 0:55:32 - Trails Beyond The Horizon confirmed for Fall 2025 0:59:34 - Atomfall has surpassed 1.5 million players 1:02:04 - Powerwash Simulator tops 17 million players 1:02:41 - Death Stranding reaches 20 million players 1:03:51 - Monster Hunter Wilds sells 10 million units in 1 month 1:05:08 - Expedition 33 has gone gold 1:06:45 - Assassins Creed Invictus is launching this year 1:09:51 - Ubisoft and Tencent's new partnership 1:18:22 - What We're Playing 1:54:31 - Nintendo Switch 2 Direct reactions 2:34:56 - Game Pass Pick Of The Week Learn more about your ad choices. Visit podcastchoices.com/adchoices

Dev Game Club
DGC Ep 424: Interstate '76 (part three)

Dev Game Club

Play Episode Listen Later Apr 2, 2025 74:22


Welcome to Dev Game Club, where this week we sadly conclude our series on Interstate '76. Poor Tim could not really play the game at all, so we're going to have to let this one go, but we'll still talk about a few things. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Mission 10 (B) Issues covered: Tim being unable to get the game running, other cultural objects disappearing, physics implementation details from an implementer!, PC compatibility testing, running down bugs even today, flight stick vs controller, acceleration and turning, independent throttle, analog triggers on modern controllers, easy difficulty, getting a lot out of a few cars, making cars seem smarter, lack of uncanny valley, feeling a whole story in a mission, level design vs mission design, repetitive missions in other games, rewarding you with movies, impersonating a President, committing to a stylistic identity, standing out from the crowd, leveraging an IP shift, moving around between teams, the other game made with the same fiction, working remotely in the games industry, fear and trust. Games, people, and influences mentioned or discussed: Nosferatu, Moby Dick, Typee, Omoo, Emily Dickinson, Hailee Steinfeld, True Grit, Phil Salvatore, Carlos, Julio Jerez, Daniel Stanfield, Starfighter (series), Quake, Tomb Raider, Ultima Underworld, Trespasser, TIE Fighter, Wing Commander (series), George H. W. Bush, FASA, Duke Nukem, Blood, Shadow Warrior, Gladius, Final Fantasy Tactics, Red Rock, Sam and Max, Republic Commando, Rebel Assault, Mortimer and the Riddles of the Medallion, Wes, Twisted Metal, Luxoflux, Vigilante 8, Star Wars: Demolition, SNES, Zombies Ate My Neighbors, Super Star Wars, Big Sky Trooper, Activision, Nintendo 64, Game Boy Color, Dave K, Grand Designs, Bethesda Game Studios, Microsoft, Kingdoms of Amalur, .38 Studios, LostLake, Mors_d, Minecraft, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA Twitch Discord DevGameClub@gmail.com

Join the Lobby
Jeff Leach on Voicing Ghost in Verdansk, Explains Why Activision Fired Him, Warzone 1

Join the Lobby

Play Episode Listen Later Apr 2, 2025 65:09


Welcome to Episode 32 of the Join The Lobby Podcast with Call of Duty Ghost Voice Actor, Jeff Leach! Hosted by FaZe Clan's Swagg and Matcrackz. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Barn
Birds & Swords - LVL4: E3 "Apex Legends Associate UI Artist, Mikaela Jade "

The Barn

Play Episode Listen Later Mar 27, 2025 70:48


Send us a textWe chat with Activision and Raven Software UI artist Mikaela Jade about her work on Apex Legends, office life, and creative freedom within the brand identity on one of the world's most popular online video games. http://www.betterhelp.com/TheBarnThis episode is sponsored by www.betterhelp.com/TheBarn and brought to you as always by The Barn Media Group. YOUTUBE https://www.youtube.com/@TheBarnPodcastNetwork SPOTIFY https://open.spotify.com/show/09neXeCS8I0U8OZJroUGd4?si=2f9b8dfa5d2c4504 APPLE https://podcasts.apple.com/podcast/id1625411141 I HEART RADIO https://www.iheart.com/podcast/97160034/ AMAZON https://music.amazon.com/podcasts/7aff7d00-c41b-4154-94cf-221a808e3595/the-barn

The Xbox Two Podcast
356: Xbox and Steam, Assassin's Creed Shadows, Xbox TV shows, Xbox Play Anywhere

The Xbox Two Podcast

Play Episode Listen Later Mar 22, 2025 238:14


SPONSOR: Grab 86% OFF an over 2-year deal for SURFSHARK VPN, the best VPN with guaranteed zero-logs, maximum privacy, and full geo-unblocking!

Double Barrel Gaming
The Surprising Truth About Activision Games NOT On Xbox Game Pass

Double Barrel Gaming

Play Episode Listen Later Mar 21, 2025 99:49


Time Stamps:00:00:00 Community Guest Intros00:05:00 The Surprising Truth About Activision Games NOT On Xbox Game Pass00:45:00 Have Xbox Fans "Bent The Knee" Re: A Multiplat Future?01:30:00 Outros and Special Message to the Community

Talk to the Internet
Former Blizzard CEO Sues Journalist for Defamation - Inside Games Daily

Talk to the Internet

Play Episode Listen Later Mar 17, 2025 10:19


Support Inside Games on Patreon: https://www.patreon.com/insidegamesYTHosted by:Lawrence: http://twitch.tv/sirlarr | Bruce: http://twitch.tv/brucegreene Edited by:Shooklyn: https://linktr.ee/ShooklynSources --[Courthouse News Service] Former Activision Blizzard CEO sues over news articles accusing him of workplace harassment, discrimination - https://www.courthousenews.com/former-activision-blizzard-ceo-sues-over-news-articles-accusing-him-of-workplace-harassment-discrimination/[Aftermath] Report: Bobby Kotick Files Defamation Suit Against Gizmodo And Kotaku - https://aftermath.site/kotick-kotaku-gizmodo[Kotaku] Former Activision Boss Bobby Kotick Wants To Buy Tiktok: Report - https://kotaku.com/tiktok-sale-bobby-kotick-1851325000[Gizmodo] Bobby Kotick, Former CEO of Activision Blizzard, Reportedly Wants to Buy TikTok - https://gizmodo.com/bobby-kotick-buy-tiktok-avoid-ban-openai-sam-altman-1851324820[State of California Civil Rights Department] Civil Rights Department Announces Settlement Agreement to Resolve Employment Discrimination and Equal Pay Lawsuit Against Activision Blizzard - https://calcivilrights.ca.gov/2023/12/15/civil-rights-department-announces-settlement-agreement-to-resolve-employment-discrimination-and-equal-pay-lawsuit-against-activision-blizzard/[Rock Paper Shotgun] CWA union says Bobby Kotick's "fake lawsuit" claims are false, unsurprising, and "insulting to the Activision workers who spoke out" - https://www.rockpapershotgun.com/cwa-union-says-bobby-koticks-fake-lawsuit-claims-are-false-unsurprising-and-insulting-to-the-activision-workers-who-spoke-out[80LV] BREAKING: The Day Before Developer Fntastic is Suing a Media Outlet For Calling Them a "Scam" - https://80.lv/articles/breaking-the-day-before-developer-fntastic-is-suing-a-media-outlet-for-calling-them-a-scam/Music —Switch It Up - Silent Partner https://youtu.be/r_HRbXhOir8Funk Down - MK2 https://youtu.be/SPN_Ssgqlzc

Defining Duke: An Xbox Podcast
#219 | Xbox's Next Generation Plans LEAKED...

Defining Duke: An Xbox Podcast

Play Episode Listen Later Mar 16, 2025 223:20


It's a big week for Xbox hardware fans. A report from Jez Corden has injected new, optimistic life into the conversation. In 2025, Xbox will deliver their first ever "partner device" in another team up with ASUS. It will be a handheld and likely symbolize the next step into what Xbox evisions as the future of their platform. That's no mere guesswork as we also have word that come 2027, a new generation of device will be in our hands. One, a powerful console built more like a PC, and another that serves as the "official Xbox handheld." The Dukes dissect Xbox's hardware plans and what they aim to accomplish in a space where they've lost ground. Undoubtedly, AI will be a big part of Xbox's push into next gen and the Dukes got a peak at that. This week, we learned about "Copilot For Gaming." Not much to be said here. Join us for an existential crisis! Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro 0:16:52 - Bethesda on future Starfield updates 0:33:45 - Activision confirms that BlizzCon will return in 2026 0:36:51 - Tony Hawk Pro Skater 3+4 will ditch 4's original career mode 0:42:36 - Ori series has sold more than 15 million copies 0:46:36 - Indiana Jones and The Great Circle is headed to PS5 on April 17th 0:53:09 - You'll need a Microsoft Account to play Forza on PS5 0:59:24 - A Gears Of War 2 remaster was canceled 10 years ago 1:01:43 - Atomfall previews 1:09:45 - Nacon Connect 2025 1:15:21 - A ton of news in the world of EA 1:33:33 - Death Stranding 2: On The Beach launches June 26th 1:42:13 - What We're Playing 2:01:42 - Xbox's next generation hardware plans have leaked 2:35:08 - Xbox announces Copilot For Gaming 3:10:41 - Is Xbox looking into purchasing Ubisoft IP? 3:23:35 - Game Pass Pick Of The Week Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Flopcast
Flopcast 671: Listener Feedback - Illnesses and Injuries

The Flopcast

Play Episode Listen Later Mar 16, 2025 24:41


As the title suggests, we have illnesses, we have injuries, and we have a quick little listener feedback episode. Including: Blip magazine, Pac-Man high scores, Activision patches, Dig Dug songs, Donkey Kong comics, Mardi Gras chickens, Sewer Sam, An Hour With Bob, Positronic Hypersonic, Sci Fi Journal, Luke Ski's Animation & Stuff Podcast, the Yummy Awards, and pizza pies for Pi Day. Enjoy, as we deal with our various aforementioned ailments. We're podcasting through the pain, just for you. Positronic Hypersonic! Sci Fi Journal! Luke Ski's Animation & Stuff Podcast! And our regular links... The Flopcast website! The ESO Network! The Flopcast on Facebook! The Flopcast on Instagram! The Flopcast on Bluesky! The Flopcast on Mastadon! Please rate and review The Flopcast on Apple Podcasts! Email: info@flopcast.net Our music is by The Sponge Awareness Foundation! This week's promo: Modern Musicology!      

The Dropshot - A Call of Duty Podcast
Episode 504: ALL the Secrets Teased in the Verdansk Trailer!

The Dropshot - A Call of Duty Podcast

Play Episode Listen Later Mar 14, 2025 65:12


The XY chromosome-havers (among some extras) dissect the Verdansk reveal trailer recently released by Activision. 00:00:00 - Teaser & intro 00:05:41 - Patch notes 00:10:53 - New zombies map teased 00:14:00 - The Verdansk reveal trailer 00:39:37 - Other Season 3 leaks 00:48:43 - Acknowledgments & announcements Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads. The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our website (https://www.thedropshot.com/live), on YouTube (https://www.youtube.com/c/thedropshotpodcast), and on Twitch (https://www.twitch.tv/thedropshotpodcast) simultaneously every Thursday and Saturday afternoon at ~12 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!

Digital Days Gaming
DDG Episode 242

Digital Days Gaming

Play Episode Listen Later Mar 14, 2025 91:41


Could Grand Theft Auto VI cost $100? Well some folks in the industry think it's possible, so let's go over how and why it could happen. In Playing and Watching, Dave and Michael go over their time playing Split Fiction this past week.  The opening song is Deja Vu by Popskyy - https://popskyy.bandcamp.com/If you'd like to donate to us using PayPal, you can do so with this link. https://www.paypal.me/digitaldaysgamingIf you would like to order DDG merchandise, click below: https://teespring.com/digital-days-gamingPatreonDiscordTwitter: @DigitalDaysPodDave Twitter: @GoodDaveHuntMichael Twitter: @The1stMJCTwitch: @DigitalDaysGamingFacebook PageFacebook GroupYouTubeTikTok

Spectator Mode Podcast - A Gaming Podcast For Gamers
Ep. 181 - Tony Hawk's Pro Skater 3+4 & Xbox Handheld Resurfaces

Spectator Mode Podcast - A Gaming Podcast For Gamers

Play Episode Listen Later Mar 13, 2025 77:47


Send us a textOn Spectator Mode Podcast Episode 181, we dive into the latest gaming buzz, starting with our impressions of the Mechabreak demo and what it brings to the mech genre. We then shred into the exciting reveal of Tony Hawk's Pro Skater 3 + 4 remake before discussing our thoughts on Monster Hunter Wilds. The hardware talk heats up with news of an Xbox handheld (again), and we celebrate Chrono Trigger's 30th anniversary by reflecting on its RPG legacy. Finally, we explore whether PC gaming in the living room has hit its stride.For our roundtable, we debate if playing Death Stranding 1 is necessary before diving into the sequel and question whether Xbox's acquisition of Activision was worth it. With hot takes, nostalgia, and industry insights, this episode is packed with gaming goodness you won't want to miss!Hosts:Keith MitchellScott AdamsKevin KellyTimestamps:00:00 - Intro 00:33 - Games we played / stuff we watched20:43 - Mechabreak demo impressions29:26 - Tony Hawk Pro Skater 3 + 4 remake revealed36:48 - Thoughts on Monster Hunter Wilds so far44:29 - Xbox handheld is a thing again54:40 - Chrono Trigger 30th anniversary01:01:00 - PC gaming in the living room hits prime time01:06:42 - Roundtable discussions01:07:16 - Do you need to play Death Stranding 1 before 2 01:11:54 - Xbox purchasing Activision pointless 01:16:38 - OutroSupport the showYou can find the Spectator Mode podcast on the following podcast platforms. Please consider leaving a review on Apple Podcast, as it will go a long watch in more people discovering us. Thank you! Apple Podcasts YouTube Spotify Amazon Music

Dev Game Club
DGC Ep 422: Interstate '76 (part one)

Dev Game Club

Play Episode Listen Later Mar 12, 2025 65:00


Welcome to Dev Game Club, where this week we begin a new series on 1997's Interstate '76. We set the game a bit in its time, talk about Activision (almost as an afterthought), and then start getting into the characters and the vibe, of which there is much. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Early mission or two Issues covered: a game time forgot, playing a sim game genre, a unique take on the sim genre plus car combat, prepping the sim elements vs the actual play, other games from that year, taking a formula and doing something different with it, modern exploitation-inspired games, exploitation cinema, grindhouse, other potential influences and inspirations, why you pick sparse environments, breakable cacti, a huge variety of games, low-cost film-making and democratization, vigilantes, a bland corporation, text adventures, a business and not a game company, seeing the impact of acquisition or mergers, character introductions, fake actors playing characters, character names, Groove Champion vs Stiletto Anyway, stylized and simplified characters, flat shading and seeing every polygon, connecting to the character in the cockpit and via the radio, naturally cinematic, stylized presence, jitteriness and physics, compounding errors, deterministic physics, preserving this game and finding ways to play it, just shipping a game, dealing with a controller vs keyboard.    Games, people, and influences mentioned or discussed: TIE Fighter (series), Starfighter, MechWarrior (series), Voltron, Diablo, Resident Evil, The Last Express, Fallout, GoldenEye, Castlevania: SotN, Age of Empires, Outlaws, Curse of Monkey Island, Dark Forces 2, Shadows of the Empire, Wing Commander: Prophecy, Final Fantasy VII, Mario Kart 64, Gran Turismo, PlayStation, Dark Forces, Final Fantasy Tactics, Wet, Kane and Lynch, Suda 51, Grasshopper Interactive, Killer 7, Death Race 2000, Russ Meyers, Death Proof, Mad Max (series), MegaMan 8, Kaeon, Cleopatra Jones, Enter the Dragon, Jim Kelly, Bruce Lee, Game of Death, Quentin Tarantino, Kill Bill, Fist of Fury, Starsky and Hutch, River Raid, Pitfall, David Crane, Atari, Call of Duty, Guitar Hero, Capcom, Blizzard, id Software, Interplay, Infocom, Zork (series), Witness, Enchanter (series), Ballyhoo, Lurking Horror, Electronic Arts, Bobby Kotick, Nintendo, BattleZone, Pac-Man, Jason Schreier, Play Nice: The Rise and Fall of Blizzard Entertainment, Hearthstone, Marvel Snap, Ultima (series), Bioware, Treyarch, Raven Software, Heretic/Hexen, Quake, Battletech/FASA Entertainment, Anachronox, Pam Grier, Chuck Norris, Dungeon Keeper, Half-Life 2, Indiana Jones and the Internal Machine, Video Game History Foundation, Star Wars: Episode I: Racer, Forza (series), Falcon (series), Dark Souls, Minecraft, LostLake86, Mors, Kirk Hamilton, Aaron Evers, Mark Garcia.   Errata: Lost Treasures of Infocom actually originally came out in 1991. We regret the error.  Next time: More I'76! Twitch Discord DevGameClub@gmail.com

MotherChip - Overloadr
Notícias da Nave Mãe #279 - O retorno da Acclaim, fãs criam versão de PC de Sonic Unleashed, Activision e propagandas de IA

MotherChip - Overloadr

Play Episode Listen Later Mar 11, 2025 60:26


O novo Tony Hawk foi enfim oficialmente anunciado.. mas não é exatamente o que a gente estava esperando. A semana também teve o retorno da Acclaim, ao menos em nome, a Nintendo oficializando o aumento de preços de seus jogos na América Latina e Sonic Unleashed ganhando uma versão para PC feita por fãs.Participantes:Heitor De PaolaAssuntos abordados:01:00 - Tony Hawk's Pro Skater 3+4 é anunciado, mas será diferente dos originais11:00 - O retorno da Acclaim18:00 - Activision solta propagandas geradas por IA de jogos que não existem24:00 - Monster Hunter Wilds é um enorme sucesso32:00 - Sonic Unleashed ganhou versão para PC feita por fãs39:00 - Rápidas e curtasLinks citados:So... how exactly did they port Sonic Unleashed to PC??Venha fazer parte do Discord do Overloadr! Hosted on Acast. See acast.com/privacy for more information.

Jimquisition
Podquisition 530: Mysterious Chip

Jimquisition

Play Episode Listen Later Mar 5, 2025 60:29


Just vinegar. Games we played this week include: Monster Hunter Wilds (11:35) Faceminer (32:20) Shadow Hearts (37:05) Like a Dragon: Pirate Yakuza in Hawaii (53:30) Blobun (46:15) --- News things talked about in this episode: Activision has been using AI to make fake game pitches for market research (47:20) https://www.eurogamer.net/activision-ai-slop-guitar-hero-advert-is-market-research-for-a-fake-game-that-doesnt-exist-and-maybe-never-will --- Buy official Jimquisition merchandise at https://thejimporium.com Find Laura at LauraKBuzz on Twitter, Twitch, YouTube, and Patreon. All her content goes on https://LauraKBuzz.com, and you can catch Access-Ability on YouTube every Friday. Follow Conrad at ConradZimmerman on Instagram/BlueSky and check out his Patreon (https://patreon.com/fistshark). You can also peruse his anti-capitalist propaganda at https://mercenarycreative.com.

Giant Bombcast
880: Theatre Kid Energy

Giant Bombcast

Play Episode Listen Later Mar 4, 2025 131:55


Tony Hawk's Pro Skater 3+4 is real and so are other video games! We talk about Split Fiction, Everhood 2, Clair Obscur: Expedition 33, and even more games! We also catch up on the news like Acclaim coming back with the help of our friend Jeff Jarrett, Activision misusing AI, the cancelled PS5 Twisted Metal game, and other stories for your Tuesday enjoyment.

Talk to the Internet
Activision Caught Using AI (Again) - Inside Games Daily

Talk to the Internet

Play Episode Listen Later Mar 3, 2025 11:45


Support Inside Games on Patreon:   / insidegamesyt  Hosted by:Lawrence:   / sirlarr   | Bruce:   / brucegreene   Edited by: Shooklyn: https://linktr.ee/ShooklynSources --[Instagram] @Activision -   / dgn9-qkar3f  [Steam] Call of Duty: Black Ops 6 - https://store.steampowered.com/app/29...[Windows Central] Activision faces backlash over AI-generated images in Call of Duty: Black Ops 6 - https://www.windowscentral.com/gaming...Free game - Isle of Jura - https://store.steampowered.com/app/17...Mages of Mystralia - https://store.epicgames.com/en-US/p/m...Games with Prime (for March) https://gaming.amazon.com/home?filter...Music —Switch It Up - Silent Partner    • Switch It Up – Silent Partner (No Cop...  Get Back - Silent Partner    • Get Back – Silent Partner (No Copyrig...  

School of Motion Podcast
Unreal Engine, Creative Communities, and Career Growth with Cart & Horse

School of Motion Podcast

Play Episode Listen Later Feb 26, 2025 65:39


What happens when a small group of motion designers in Detroit evolves into a powerhouse of collaboration and innovation? The crew from Cart & Horse sat down with Joey on the School of Motion podcast to share their journey—from navigating the tight-knit creative community in Detroit to pioneering new workflows in Unreal Engine. Check out the corresponding blog post and key takeaways here: https://www.schoolofmotion.com/blog/cart-and-horse