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In dieser Folge sprechen wir über ein Auto, in dessen Lastenheft eine einzigartige Forderung enthalten war: Vorne sollte Walter Röhrl bequem sitzen können – und dahinter Wendelin Wiedeking, der auch nicht gerade klein gewachsene Chef der Marke Porsche. Widerspruch war natürlich zwecklos, und so kam der Porsche Panamera zu seiner etwas skurrilen Form und dem Kosenamen „Buckelwal“. Heute, im Zeitalter der SUV, wirkt so ein großer Gran Turismo schon wieder fast aus der Zeit gefallen. Aber genau das ist es ja oft, was den Reiz eines jungen Klassikers verstärkt. Was die Faszination des sportlichen Zweitonners ausmacht und wie seine Zukunft aussehen könnte, darüber diskutieren Frank Otero Molanes, Jens Seltrecht und Christian Steiger.Executive Producer: Christoph Falke & Ruben Schulze-FröhlichProjektleitung: Lukas HambrechtSounddesign & Produktion: Fabian SchäfflerMarketing und Ansprechpartner: Bastian SchonauerCopyrights Cover: www.oldtimer-markt.de Hosted on Acast. See acast.com/privacy for more information.
Maserati celebra 100 años de historia con una profunda renovación de su gama. En este especial desde la Plaza de Colón, analizamos las novedades del Grecale, Gran Turismo y Gran Cabrio, incluyendo cambios en diseño exterior, interiores y motorizaciones. Desde el nuevo volante achatado hasta las versiones eléctricas Folgore, repasamos cómo la marca italiana combina lujo, deportividad y tecnología. Además, hablamos con Laura Ramírez, responsable de comunicación en Iberia, sobre la estrategia de Maserati para hacer el lujo más accesible y la experiencia exclusiva que ofrece a sus clientes, incluyendo la personalización 4Serie y eventos en Italia. Escucha este episodio para descubrir cómo Maserati se adapta a los nuevos tiempos sin perder su esencia y qué esperar de la marca en España en los próximos meses. Escúchanos en: www.podcastmotor.es Twitter: @AutoFmRadio Instagram: @autofmpodcast Twitch: AutoFMPodcast Youtube: @AutoFM Contacto: info@autofm.es
Birthday brisket, busted controllers, and Batman needing a day job. Yep, it's that kind of sesh.This week, we're hanging out with Nuclear Muffin and GMO Cookies, bouncing from pool-party chaos and a rainy motorcycle ride into a surprisingly real conversation: why the hell are we all in such a hurry to be first?First in traffic. First to talk. First to prove we're right. Somewhere between the shit-talking and the side quests, we get into actually listening, looking past people's job titles, and learning to pause before losing our shit over spilled milk. Literally.Pull up a chair. There are tangents, laughs, and a few things you might still be thinking about after the sesh.In this sesh:00:15 — Birthday chaos, brisket, and “don't break my fucking controller”05:18 — Controller repairs and a motorcycle ride with terrible timing08:12 — Gran Turismo turns into a whole life analogy10:31 — Interruptions, automatic apologies, and changing how we respond17:16 — Networking origin stories and Batman clocking in for benefits18:38 — Everybody wants to be first. What are we actually winning?22:38 — Are you listening or just waiting for your turn to talk?27:09 — You're a person, not a résumé34:23 — Meditation, distractions, and finding a second before reacting38:22 — Parenting, old patterns, and choosing more compassion42:50 — Grocery-store kindness and conversations worth havingWhat's one thing that helps you slow down before you lose your shit? Drop it in the comments, send this episode to your sesh buddy, and come hang with us again next week.Find everything in one place here:
Muy buenas de nuevo!!! Arrancamos esta 10ª Temporada pisando "gas a fondo" con este programa dedicado a Gran Turismo. Junto al staff habitual y nuestros invitados Salore & Xaima, damos un repaso por los origenes de la saga, de donde salió este proyecto y la repercusión que tuvo., comentando Gran Turismo 1 y Gran Turismo 2, conociendo con detalles todas sus bondades y muchas curiosidades que esconden. Abrochaos el cinturon!! Un saludo del GM Team y hasta el próximo programa!!
Arrancamos con Lo + Fresco y el regreso de uno de los grandes clásicos de la historia: The Legend of Zelda: Ocarina of Time. Nintendo ha mostrado el primer gameplay del remake y ha confirmado su lanzamiento para el 5 de noviembre en exclusiva para Switch 2. Hablamos de sus nuevos controles, cámara libre, doblaje, música, mejoras visuales y de la polémica por su nuevo estilo artístico, mucho más realista y que está dividiendo a la comunidad. Un remake tremendamente ambicioso que llegará, además, apenas dos semanas antes de GTA VI.En Made in Japan hablamos del regreso de BlizzCon, con Blizzard recuperando sus grandes franquicias. Diablo V llegará en 2029, StarCraft regresará convertido en un shooter de mundo abierto para 2030 y World of Warcraft: Forever traerá una nueva experiencia basada en el clásico WoW. También repasamos los nuevos contenidos para Warcraft III, Overwatch y Hearthstone y analizamos una BlizzCon potente, aunque con una ausencia evidente: nuevas IP.En Noticias tenemos un día complicado para Sony. La compañía abandona PHYSINT, el proyecto de Kojima, y poco después Xbox amplía su colaboración con Kojima Productions y se hace cargo del proyecto. Y para rematar, llegan las reviews de Wolverine, que se queda alrededor del 78 en Metacritic y recibe críticas por su repetitividad, poca variedad y algunas decisiones de diseño.También hablamos de Xbox y de su particular una de cal y otra de arena. Disc-to-Digital sigue creciendo e incorpora juegos de Ubisoft como Assassin's Creed y Far Cry, mientras Microsoft introduce límites mensuales en Xbox Cloud Gaming según el nivel de Game Pass: 15 horas para Ultimate, 10 para Premium y 5 para Essential.Nos vamos al Retro Gaming con el retraso de Neo Geo AES+ hasta septiembre de 2027 por problemas de suministro, aunque PLAION mantiene las reservas y ofrece compensaciones. Además, repasamos la avalancha de recompilaciones nativas de clásicos como Super Metroid, Gran Turismo 2, Donkey Kong 64, GoldenEye 007 y OutRun.También hablamos de DLSS 5, cuya librería apareció accidentalmente en NBA 2K27 y fue rápidamente analizada por la comunidad de modders. Las primeras pruebas muestran un coste de rendimiento importante, con pérdidas de hasta un 40-50% de FPS, mientras Nvidia trabaja en optimizar la tecnología.Y nos ponemos las gafas para hablar de Steam Frame, el nuevo visor de realidad virtual de Valve, que llegará el 18 de septiembre desde 1.049 euros. Las primeras reviews destacan su comodidad, SteamOS y streaming inalámbrico, aunque su elevado precio frente a Quest 3 es su principal problema.Como siempre, pasamos por Titulares, con el impacto del nuevo avance de GTA VI en las ventas de PS5 Pro y las previsiones de Take-Two, la nueva colección de LEGO basada en PlayStation, el estado de The Witcher 4, la actualización de Mario Kart 8 Deluxe y los nuevos juegos de Xbox Game Pass.Y terminamos con Quemando Controles, donde Nacho nos cuenta a qué está jugando con Switch 2, Project Zomboid y DOOM: The Dark Ages, mientras Dani se mete con Silent Hill F, The Operator y Super Mario World. Y, como siempre, cerramos con vuestros comentarios.Recuerda que puedes apoyar al programa y escuchar nuestros podcasts antes que nadie a 320 kbps desde nuestra web de Patreon.RETRO Super Metroind: https://github.com/mstan/SuperMetroidRecompDonkey Kong 64: https://github.com/Rainchus/Donkey-Kong-64-RecompiledCannonball: https://github.com/djyt/cannonball
En este nuevo episodio de **Rejugando: Aquellos Maravillosos Años** nos sentamos con David Canela, diseñador, director de videojuegos y una de las figuras que mejor pueden contar desde dentro cómo ha evolucionado la industria española del videojuego durante las últimas décadas. Una conversación que empieza viajando a **1995 y 1998**, dos años fundamentales para David como jugador, y que termina convirtiéndose en un auténtico recorrido por la historia reciente del desarrollo de videojuegos en España. **1995: Super Nintendo, recreativas y los primeros grandes recuerdos** David nos cuenta cómo consiguió su Super Nintendo después de ahorrar 25.000 pesetas, sus primeros juegos —Mario All-Stars, Fatal Fury Special y Earthworm Jim 2— y cómo tener un amigo trabajando en un videoclub podía convertirse, literalmente, en disponer de un auténtico *dealer* de videojuegos. Hablamos deChrono Trigger, Yoshi's Island, Donkey Kong Country 2, Rayman, Panzer Dragoon, Mortal Kombat 3, Virtua Fighter 2 y muchos más. También repasamos la música, el cine y la televisión de mediados de los 90, desde Robert Miles hasta Friends, Expediente X, Médico de Familia o Farmacia de Guardia. Y, por supuesto, aparece uno de los grandes recuerdos de aquella época: Dragon Ball Z: Super Butoden 2, los cartuchos para jugar a versiones japonesas, los trucos transmitidos de amigo a amigo y ese código que muchos llevamos grabado en la memoria muscular. **1998: el año en el que todo explotó** La segunda fecha elegida por David es 1998, y aquí la lista de clásicos resulta sencillamente descomunal: **The Legend of Zelda: Ocarina of Time, Metal Gear Solid, Half-Life, Resident Evil 2, Gran Turismo, StarCraft, Banjo-Kazooie, Tekken 3, Grim Fandango, Baldur's Gate...** Un repaso a un año irrepetible y a cómo se vivían entonces los lanzamientos, las esperas, las importaciones y el descubrimiento de nuevas generaciones de videojuegos. David recuerda especialmente aquel verano en el que consiguió su **PlayStation**, el mando DualShock, las demos de las revistas y, finalmente, **Final Fantasy VII**, un juego que terminaría marcando profundamente su relación con los videojuegos. ️ **De programador a diseñador y director** Pero esta entrevista va mucho más allá de la nostalgia. David Canela repasa sus comienzos en el desarrollo, su formación como ingeniero informático, uno de los primeros másteres de desarrollo de videojuegos y su evolución desde la programación hacia el **game design, level design y dirección**. Hablamos de proyectos cancelados como **Cops**, de lo que realmente se aprende cuando un videojuego no llega a publicarse y de las dificultades de trabajar entre programación y diseño. También aparecen sus experiencias en **Gameloft**, Real Football, el desarrollo para Facebook, proyectos para móviles y otros trabajos que muestran una realidad de la industria que pocas veces vemos desde fuera. **Rime: cuatro años para hacer realidad un proyecto especial** David nos cuenta cómo vivió el desarrollo de **Rime**, las discusiones internas, las dudas sobre el ritmo y la recepción que tendría un juego tan particular y pausado. Una parte especialmente interesante para conocer qué ocurre dentro de un estudio cuando un proyecto en el que llevas años trabajando está a punto de llegar al público. ☁️ **Google Stadia, Gylt y League of Legends** También hablamos de **Gylt**, del salto a la dirección y de lo que supuso desarrollar un videojuego para **Google Stadia**. David explica qué cree que hizo mal Google con Stadia y reflexiona sobre los modelos de negocio, la paciencia de las grandes compañías y el futuro de la industria. Después llega otra experiencia enorme: trabajar con una licencia como **League of Legends** en **Song of Nunu**, y lo que supone desarrollar dentro de un universo con millones de jugadores. **Tuned In: una televisión maldita y el nuevo proyecto de David Canela** La parte más actual de la entrevista nos lleva hasta **Vercore Games** y su nuevo proyecto, **Tuned In**. Un videojuego de terror nacido de una idea tan sencilla como inquietante: **una televisión maldita que atrapa a quien la enciende y utiliza sus propios traumas para torturarlo**. David nos explica cómo nació el concepto, la inspiración en las antiguas televisiones de tubo y aquellas historias sobre señales misteriosas que aparecían al sintonizar determinados canales. Pero la propuesta va mucho más allá: decisiones narrativas, diferentes finales, minijuegos y una mecánica construida alrededor de unos controles extremadamente sencillos. Y sí: hablamos también de la espectacular televisión de madera que el equipo llevó a Gamescom, convertida literalmente en el mando del videojuego. El prólogo de Tuned In ya está disponible gratuitamente en Steam y el equipo trabaja con la vista puesta en un lanzamiento previsto para 2027. **La industria del videojuego, antes y ahora** En la recta final hablamos de algo que da para otra entrevista entera: ¿está mejor la industria ahora que cuando nos enamoramos de los videojuegos? David reflexiona sobre el avance tecnológico, la pérdida de impacto de los saltos generacionales, la proliferación del modelo free-to-play, la creatividad, el riesgo y esa sensación de descubrimiento que acompañaba a juegos como Metal Gear Solid, Resident Evil o Super Mario World. Y terminamos con nuestras preguntas rápidas: juegos favoritos, bandas sonoras, videojuegos que abandonó, juegos que ha terminado decenas de veces, placeres culpables, títulos que borraría de su memoria y, por supuesto, qué videojuego haría David Canela si tuviera libertad absoluta, 30 personas y cuatro años de presupuesto. Una conversación larga, personal y llena de historias sobre videojuegos, desarrollo, industria, nostalgia y futuro. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Deze Einde van de Week Live is ook te bekijken op https://youtu.be08pClJuuQ44 Deze talkshow wordt mede mogelijk gemaakt door MSI. Alle meningen in deze video zijn onze eigen. MSI heeft inhoudelijk geen inspraak op de content en zien de video net als jullie hier voor het eerst op de site. Terwijl het weer niet echt je-van-het is, luiden wij gewoon opgeruimd en op zonnige wijze het weekend in met een anderhalf uur aan gebabbel over jouw favoriete hobby: het spelen van videogames. We doen dat met behulp van een nieuwe editie van Einde van de Week Live. De vodcast die je war jeook wil kunt bekijken of beluisteren. Deze week hebben Donny, Huey en Jasper plaats genomen achter de desk. ze gaan het in deze video obder andere hebben de glorieuze trailer van The Legend of Zelda: Ocarina of Time, de gemengde ontvangst van Wolverine en de stopzetten van de funding van Kojima's Psyinth door PlayStation? Deze onderwerpen en meer zie en hoor je voorbijkomen in de Einde van de Week Live van vrijdag 11 september 2026. Wolverine wordt met gemengde gevoelens ontvangen Andere onderwerpen die aan bod komen, zijn onder andere de meest opvallende games van de recente Nintendo Direct, de geruhcten over Gran Turismo 8 en de stroom aan third party games die uitkomen voor de Switch 2. Pak 330 euro korting plus twee games bij de koop van de Katana 15 HX gaming laptop MSI zet deze week de welbekende Katana 15 HX in de spotlights. Een gaming laptop met een Intel Core i7-14650HX 16-core processor, een NVIDIA GeForce RTX 5060 GPU, een 15,6? Full HD 144Hz IPS-scherm, 16GB DDR5 RAM, 512GB PCIe Gen4 NVMe SSD, MSI Cooler Boost 5 en Nahimic 3 Audio voor verbeterde audio voor een meeslepende game-ervaring. Dit alles weegt slechts 2,4 kilogram en is hier met 330 euro korting te koop bij Bol.com. Krijg je er nog 2 games (Star Wars en Tomb Raider) bij ook. Haal nu je tickets voor Akira, een van de beste anime-films ooit, nu in 4K gerestaureerd De animatiefilm Akira creëerde in 1988 een ware schokgolf en opende de Westerse sluizen voor anime, manga en ander Japans coole stuff. Het onheilspellende toekomstvisioen dat zich afspeelt in het Neo-Tokio van de toekomst van 2019 werd een grote cultklassieker van Katsuhiro Otomo en geldt als een van de meest invloedrijke animatiefilms aller tijden. Deze prachtfilm ziet er dankzij een 4K-restauratie nu mooier en grootser uit dan ooit – helemaal op een IMAX-scherm. En jij kan er, net zoals wij dat gaan doen, van genieten in de Nederlandse theaters. Haal dan snel hier je tickets.Wil je adverteren bij de podcast Gamekings óf misschien bij een andere podcast van ILVY Network? Mail dan naar management@ilvy.com en/of kijk even op de website : https://ilvy.com/podcastSee omnystudio.com/listener for privacy information.
João Pedro Silva ou “Pedrinho” como é conhecido nos eSports, jogador profissional de Gran Turismo 7, abre-nos as portas ao mundo do Sim Racing. Uma conversa sobre talento, dedicação e o que é realmente preciso para competir ao mais alto nível neste cenário. Uma entrevista de Diogo Sequeira e Vicente Duarte no âmbito da unidade curricular de Atelier de Rádio II da licenciatura em Ciências da Comunicação da Universidade Autónoma de Lisboa.
It's finally time for the NINTH season of Into the Aether, a low key video game podcast! To kick this one off, we played and discussed 40+ of the most important games from Sony's first home console: The PlayStation. Thank you all so much for listening to and supporting the show throughout the years, and especially for your patience while we work on episodes like these.Discussed: The Sony PlaystationThe full PS1 PlaylistThe games that won the community pollOur episode with Chris Plante about Dreamcast historyDom's interview with Tony HawkFind us everywhere: https://intothecast.onlineBuy some merch, if you'd like: https://shop.intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow Stephen Hilger: https://bsky.app/profile/stephenhilger.bsky.socialFollow Brendon Bigley: https://bsky.app/profile/bb.wavelengths.onlineProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 8 cover art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://ghostdown.online/---Timecodes:(00:00) - Into the Aether Season 9 (00:36) - Prepping for this ep and how it has changed over the years (12:25) - The PlayStation is cool (16:03) - Histories with the PlayStation (39:41) - How the ep is gonna go (44:06) - "Turtle Woods/The Pits/Night Fight" Josh Mancell, Crash Bandicoot 2: Cortex Strikes Back (44:41) - 1995 (45:02) - Tokimeki Memorial (01:01:58) - 1996 (01:02:00) - Tomb Raider (01:13:37) - 1997 (01:13:42) - PaRappa the Rapper (01:21:23) - Wild Arms (01:27:42) - Bushido Blade (01:31:51) - Castlevania: Symphony of the Night (01:37:07) - Final Fantasy VII (01:37:15) - "The Highwind Takes to the Skies" Nobuo Uematsu, Final Fantasy VII (01:37:43) - Final Fantasy VII (01:44:25) - Moon: Remix RPG Adventure (01:50:46) - Colony Wars (02:01:39) - Crash Bandicoot 2: Cortex Strikes Back (02:12:09) - 1997 is OVER (02:12:31) - "Title Screen" Stewart Copeland, Spyro the Dragon (02:13:03) - Into the Eather (02:18:53) - 1998 (02:19:01) - Einhänder (02:26:26) - Klonoa: Door to Phantomile (02:32:55) - Mega Man Legends (02:40:52) - Tomba (02:44:57) - Resident Evil 2 (02:54:45) - Xenogears (03:04:04) - Tekken 3 (03:04:14) - "Heihachi Mishima Theme" Nobuyoshi Sano and Keiichi Okabe, Tekken 3 (03:04:35) - Tekken 3 (03:09:50) - Parasite Eve (03:09:59) - "Arise Within You" Yoko Shimomura, Parasite Eve (03:10:37) - Parasite Eve (03:20:24) - Brave Fencer Musashi (03:24:28) - Metal Gear Solid (03:24:47) - "Main Theme" Tappi Iwase, Metal Gear Solid (03:25:18) - Metal Gear Solid (03:33:49) - Spyro the Dragon (03:38:45) - Goin' out with a bang (03:40:02) - "The Lost Land ~ Primordial Ooze" Soichi Terada, Ape Escape (03:40:29) - 1999 (03:40:41) - Legend of Legaia (03:44:52) - R4: Ridge Racer Type 4 (03:48:00) - Gran Turismo 2 (03:52:56) - Suikoden II (03:59:59) - Silent Hill (04:00:06) - "Silent Hill" Akira Yamaoka, Silent Hill (04:00:36) - Silent Hill (04:12:15) - Um Jammer Lammy (04:17:26) - Ape Escape (04:19:45) - Crash Team Racing (04:19:56) - "Main Menu" Josh Mancell, Crash Team Racing (04:20:24) - Crash Team Racing (04:26:25) - Onto the new millenium (04:27:09) - "Menu Theme" Dennis Martin and Takeo Miratsu, The Legend of Dragoon (04:27:47) - 2000 (04:28:38) - Ace Combat 3: Electrosphere (04:35:07) - Incredible Crisis (04:38:52) - Vagrant Story (04:39:14) - "Recollections" Hitoshi Sakimoto, Vagrant Story (04:39:45) - Vagrant Story (04:52:26) - Vib-Ribbon (04:55:01) - Threads of Fate (04:59:00) - Chrono Cross (04:59:07) - "Fields of Time ~ Home World" Yasunori Mitsuda, Chrono Cross (04:59:39) - Chrono Cross (05:06:39) - The Legend of Dragoon (05:10:51) - Jackie Chan Stuntmaster (05:14:21) - Breath of Fire IV (05:23:13) - Final Fantasy IX (05:33:08) - Tony Hawk's Pro Skater 2 (05:41:01) - That's the PlayStation 1! (05:42:18) - "A Place to Call Home" Nobuo Uematsu, Final Fantasy IX (05:42:45) - Not *quite* the last console retrospective (05:44:28) - The Community Picks (05:45:35) - Making the Aether Top 5 (06:06:03) - The Into the Aether Top 5 Video Games for the Sony PlayStation 1 (06:07:06) - That's it! (06:09:26) - Thank you so much for listening
This week on New Dad Gaming, we dive into the murky waters of gifting a 9-year-old. Discover the genius "dumb phone" mall scavenger hunt hack, and the moral dilemma of going half-sies on a new PlayStation 5 with your kid. Then, Jeff pitches an idea for his newly 16-year-old driver: can Gran Turismo (and maybe a PSVR 2) serve as a legitimate virtual driving school? We debate the physics of Gran Turismo versus the surprisingly realistic traffic laws of GTA V. Plus, we have all the details on our massive Episode 400 giveaway! Listen in for the secret word and find out how to win the Ultimate Edition of GTA 6. Links: Enter the Ep. 400 Giveaway: https://newdadgaming.com/GTA6 Subscribe to the Podcast! Apple Podcasts: https://podcasts.apple.com/us/podcast/new-dad-gaming/id1107330772 Spotify: https://open.spotify.com/show/434cj9ksKBnX6aY2aBZ6Uw Others on Our Website: https://newdadgaming.com/ #podcast #podcaster #podcasting #fatherhood #gaming #dadgaming
PUEDES VOTARNOS PARA LOS PREMIOS AL PODGAMING AQUI https://forms.gle/s4JWnoNCMW74VHgd6 A Rejugando y a cinco podcasters: Kitana Ly, Marcos Valencia, Eva Farto, Mike y RaffaValencia **REJUGANDO 315 – STATE OF PLAY, FINAL FANTASY VII REVELATION, ONIMUSHA Y CAPTAIN TSUBASA 2** ¡Septiembre viene fuerte y en Rejugando no hemos venido a hacer prisioneros! En este episodio 315 repasamos toda la actualidad del videojuego con un **State of Play** cargadito de anuncios, expansiones, DLC y… alguna que otra polémica. Pero también tenemos dos análisis muy especiales: **Onimusha: Way of the Sword** y **Captain Tsubasa 2: World Fighters**. **EN ESTE PROGRAMA:** **STATE OF PLAY** * Todas las novedades del último State of Play. * **Final Fantasy VII Rebirth / Revelation**: fecha, nuevo tráiler, exploración, Highwind, chocobos, trabajos, combate y minijuegos. * Las diferentes ediciones de **Final Fantasy VII Revelation** y sus precios. * ¿Se está pasando Square Enix enseñando demasiado?. ⚔️ **ANÁLISIS DE ONIMUSHA: WAY OF THE SWORD** * 37 horas con **Miyamoto Musashi** y los Genma. * El espectacular sistema de combate. * Parrys, esquivas, Issen y la sensación de llegar a “fundirse” con el mando. * Jefes, dificultad y diseño de enemigos. * Dirección artística, ambientación y música. * homenaje a **Toshiro Mifune**. * El doblaje al castellano y los inesperados insultos de Musashi. * Lo mejor y lo peor: misiones secundarias repetitivas, mapas y reciclaje de enemigos. * **Onimusha vs Sekiro**: ¿hasta dónde llega la comparación? * ¿Estamos ante uno de los grandes juegos de acción del año? ⚽ **CAPTAIN TSUBASA 2: WORLD FIGHTERS** * Oliver y Benji vuelven con fútbol… aunque llamar a esto “fútbol” es bastante discutible. * El Mundial Juvenil y un arco que muchos espectadores españoles nunca vimos en televisión. * Modo historia y nuestro personaje personalizado. * El problema de las interminables conversaciones y pantallas de carga. * El espectacular **modo versus**. * Regates, supertiros, cadenas de habilidades y porteros. * La **catapulta infernal** y todas las flipadas que esperábamos. * ¿Es un juego de fútbol, un RPG o directamente un anime jugable? * Los nombres japoneses de los personajes y el choque cultural para quienes crecimos con Oliver y Benji en Telecinco. **MÁS ACTUALIDAD** * **Final Fantasy VII Resonance** y su demo. * **Gundam: Rogue Orbit** y nuestros robots favoritos. * **Metro 2039**. * **Crimson Desert**. * **Monster Hunter Wilds** y sus próximos contenidos. * **Ghost of Yotei** y sus nuevos contenidos. * **Saros**. * **Gran Turismo 7**. * **Castlevania: Belmont Curse**. * **Rhapsody in the Sky**. * Nuevos juegos de terror y RPG japoneses. * Y mucho más de lo mostrado en el State of Play japonés. ☁️ **XBOX Y GAME PASS** * Microsoft limita el juego en la nube según el nivel de suscripción. * ¿Tiene sentido pagar Game Pass Ultimate y encontrarse ahora con límites de horas? * El debate sobre el cloud gaming y el coste de mantener los servidores. **EL FÍSICO ESTÁ EN PELIGRO** * El debate sobre las ediciones físicas. * Precios, coleccionistas y políticas de las compañías. * Y nuestra particular reflexión sobre el futuro de comprar juegos en formato físico. **GAME Y SUSCRIPCIONES** * La nueva estrategia de GAME. * Ventajas, descuentos, gastos de envío y acceso preferente. * ¿Compensa pagar por ser socio? * ¿Qué puede significar esto para las ediciones especiales y coleccionistas? ️ **LA PREGUNTA DE LA SEMANA** ¿Cuál es el **primer videojuego que recuerdas haberte terminado**? Sonic, Super Mario Bros., Mega Man, Zelda, Double Dragon, Bubble Bobble… viajamos directamente a nuestra infancia para recuperar aquellos primeros juegos que conseguimos completar. Y además anunciamos la próxima entrevista de Rejugando, con David Canela, para hablar de desarrollo de videojuegos, su trayectoria profesional y su nuevo proyecto. Todo esto, con Raffa Valencia, Anya Silva, Eva Farto y Marcos Valencia y la comunidad de Rejugando. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
Die aktuellen Automobilkurznachrichten mit Michael Weyland Thema heute: Toyota Collection: Thementag feiert die schnellen Stilikonen Toyota Celica und Supra Foto: © ToyotaFür Automobilfans, die rund um Köln wohnen, fällt das unter Heimspiel. Die allmonatlichen Thementage in der Toyota Collection. Üblicherweise finden sie am ersten Samstag im Monat zwischen 10 und 14 Uhr am Toyota-Standort in der Toyota-Allee in Köln statt und es kostet keinen Eintritt. Am Samstag, 5. September 2026 dürfte es eine adrenalinhaltige Sportschau werden, die Fans cooler Coupés und faszinierender Tracktools nicht verpassen dürfen, denn es geht um die rassigen Sportwagen Toyota Celica und Supra. Foto: © Harald Dawo So werden alle Highlights aus der Geschichte der von 1970 bis 2006 in sieben Generationen gebauten Celica zu sehen sein. Einsteigen und hautnahes Kennenlernen des meistverkauften japanischen Sportcoupés ist erwünscht! Diese Einladung zum Entern des Cockpits gilt natürlich auch für den Toyota Supra, der seit 1978 in bereits fünf Generationen Performance in Bestform für Straße und Strecke bietet. Beim Public Opening sind Celica und Supra in der großen Ausstellungshalle der Toyota Collection in eindrucksvoller Typenvielfalt zu erleben, auch der aktuelle Athlet Toyota GR Supra steht bereit. Das Parkplatztreffen der Toyota Community verspricht weitere Überraschungen, darunter viele rare und klassische Celica und Supra. Der Eintritt zum Public Opening ist frei. Foto: © Toyota Es war der außergewöhnliche Mix aus atemberaubend schönen Formen, überzeugender Alltagstauglichkeit und der Agilität eines reinrassigen Racers, der vor 56 Jahren bereits die erste Celica (TA22) zum bezahlbaren Traumwagen machte. Diese Gene gab der Kultsportler mit seinem aus dem Spanischen abgeleiteten Modellnamen (Celica kommt von „celestial“ für „überirdisch, himmlisch“) an alle folgenden Auflagen weiter, bis er zum in 4,1 Millionen Einheiten verkauften asiatischen Superstar avancierte. Damit nicht genug: Im Motorsport zählt die Celica mit insgesamt sechs Rallye-WM-Titeln zu den erfolgreichsten WRC-Racern. Ein in Serie produziertes Hightech-Supercar von Toyota, das Tempo-Weltrekorde erzielt – mit diesen News hat der größte japanische Automobilhersteller die Branche zum ersten Mal 1967 beeindruckt. Damals war es der Toyota 2000GT, berühmt auch als James-Bond-Mobil im Agententhriller „Man lebt nur zweimal“, der zeigte, wie ein überlegener Gran Turismo aussehen muss. Seine DNA transferierte der Toyota 2000GT an den nächsten japanischen Supersportler. Fotos: Siehe Quelle beim jeweiligen Foto Diesen Beitrag können Sie nachhören oder downloaden unter:
This week on The Free Cheese, new family Christmas picture. We're playing the one game from the makers of Gran Turismo that isn't about racing, instead seeing what a 1999 rail shooter with FMV cutscenes does that the likes of Star Fox doesn't.
Sure, there's a lot of anger in our ecosystem right now, but what about all that's upcoming, all that could potentially change our moods? For instance, God of War: Laufey has received a February '27 release date, while compelling rumors indicate Naughty Dog's long-awaited Intergalactic may also grace PlayStation 5 in 2027. With Arc System Works promising tons of fixes for Marvel Tokon (especially on PC) in time for its imminent launch, and with Wolverine just around the corner -- not to mention a ton of third-party fare, too -- maybe it's time we lighten up a little bit. Plus: Dragon Age is seemingly dead, Square Enix lives in perpetual fear of the potential scale of a Final Fantasy VI remake, Crazy Taxi: World Tour solicits players for closed tests, and more. Then: Listener inquiries! Why do so many people seem so hostile towards so-called "Gun and Ball" gamers? Is Sony's ever-struggling PlayStation Network ready for the crush it will experience with Grand Theft Auto VI? Does PS5 console exclusive Silent Hill: Townfall's approach to stealth and avoidant gameplay interest us? Will Dustin ever return to the show, or is he too busy going to Ohio to find physical games? Timestamps: Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00 - Intro11:58 - R.I.P. Sophie18:56 - R.I.P. Excalibur31:49 - Shoutout to gamer mom35:53 - Changing names41:22 - Dustin's been spotted in the wild43:26 - A rare correction51:39 - PSBlackout1:18:41 - God of War: Laufey launches on February 16th, 20271:26:22 - Reliable insider suggests Naughty Dog will release Intergalactic in 20271:36:40 - Marvel Tokon's PC test isn't going great1:42:38 - A Dragon Age trilogy re-release seems very unlikely1:51:02 - Yoshi-P says a Final Fantasy VI remake would require four or five parts1:58:17 - Crazy Taxi: World Tour gets a closed network test2:01:19 - Industry layoffs are accelerating2:09:47 - New PS+ Essential games revealed2:12:36 - Gran Turismo 7 gets a branded steering wheel2:15:56 - Surprise! Capcom continues to do great2:16:16 - What is Kingdom Come: Salvation?2:16:29 - Atari signs a 10-movie deal with Universal2:17:10 - Weird Trophies?2:20:23 - What We're Playing (Halo, Onimusha 2, Powerwash Simulator 2 DLC)2:57:38 - When was the last time a game took over your whole life?3:05:35 - Why is there so much animosity towards Ball-&-Gun gamers?3:20:40 - The physical games drama is getting old3:32:40 - Can the PSN infrastructure handle the GTA VI preload?3:35:35 - Is there no appetite for the PS6?3:45:00 - Silent Hill: Townfall hype level Learn more about your ad choices. Visit podcastchoices.com/adchoices
Do you hear that sound? Can you feel it? The cool ocean breeze in your hair, the salt on your tongue. It’s the smooth crash of KVGM “The Last Wave”, with your host, Hammock. A biweekly VGM podcast bringing you the jammiest video game music from all your favorite composers and consoles. Sit back, relax, and get ready to catch…the Last Wave. The party continues here at the KVGM studio with plenty of dirty visual novels, a little Gran Turismo, some bass fishing, bowling, and even a video conference. Thanks again for keeping the Last Wave alive and strong! Here’s to Episode 420! Playlist Prunus in Guanhua – Akimasa Yamada (Gran Turismo 6, Sony PlayStation 3) Main Theme – Naotoshi Nishino (Chirol ~Mogareta Tsubasa~, PC) Room’s – PANDA, Ether_ELE, Yoshihito Hata, and Dr. Usui (burst error -EVE The 1st.-, Sony PlayStation Portable) Because of You – Yoru. (Lip Trip ~Boss wa Watashi no Genetsuzai~, PC) Staff Roll – Tsukushi Sasaki and Michiya Hirasawa (Super Black Bass 3, Super Famicom) Disorientated – Soshi Hosoi (Eisai Kyouiku, PC) Bounce! (Cool) – Unknown (Xbox Video Chat, Microsoft Xbox) Shattered Nephrite – Masashi Yano (Pigeon Blood, PC) Memories – Miyaji and tiko-μ (Yurikago yori Tenshi made, PC) Credits – Kennosuke Suemara (Waku Waku Bowling, Sony PlayStation) Special Request Water Goddess Mitula – Motoaki Takenouchi (Shining Force II, Sega Genesis)
Send us Fan MailIn S2E33, we start off with a slightly cursed intro before getting into Robby's plan to finally get the Slingshot picked up and looked at, Ian having one of those disconnected “don't want to deal with anything” days, and a heavier detour into crime stories, scams, and why people can be absolute trash sometimes. From there, we lighten things back up with Robby offering to send over some no-box LEGO sets for the kids, Ian picking up a Batman LEGO set for Kai, and Robby talking about taking a quick Oklahoma “tobacco” trip before spending the night in GTA chasing random players around in a cop car. We also get into GTA roleplay servers, GTA 6 hopes, PlayStation versus Xbox, racing games, Forza, Gran Turismo, streaming games live, building gaming PCs, outdated gaming laptops, and somehow end on a clean run with no spam calls or dog chaos. Support the show
This week's Sesh starts with business lessons that usually only come after failing a few times. We talk about why trying to do everything yourself eventually becomes the bottleneck, and how the right partnerships let people focus on what they actually do best.From there, the conversation takes its usual detour through movies, gaming, construction, motorcycles, camping, cannabis, and a surprising amount of joint rolling technique.Along the way we dive into:Why delegation is one of the hardest skills to learnThe difference between creators and operatorsBuilding systems instead of carrying everything yourselfThe psychology behind changing your own behavior instead of trying to change everyone elseHow camping became an unexpected reset for mental healthWhy Margin Call might be one of the best business movies you've never watchedRevisiting Troy with a completely different perspectiveWhether technology is advancing as fast as it couldThe evolution of modern video games and endless updatesMotorcycle trip planning and adventure prepOur latest Gran Turismo obsession and favorite rally carsJoint rolling tips, resin tricks, and why we've become daily joint smokersSometimes the best conversations don't have a script. They just wander wherever curiosity takes them, and somehow still circle back to becoming a better human.RAW rolling papersGran Turismo 7Peugeot Rally CarFord Mustang Rally CarMargin CallTroyHave a guest idea? Have an interesting cannabis story? Or maybe you've been on the show before and want to come back?Reach out. We'd love to hear from you.If you're enjoying Cannabis School, leave us a review, share an episode with a friend, or send us a message. It genuinely helps us keep making conversations like these.Keep the Mic on.Fuel the movement. Keep the conversation going.We keep a running list of tools and brands we personally enjoy and actually use.Find everything in one place here:
Georgia talks with automotive journalist Rory Carroll about the memetic rise of the Renault Twingo, its debut on the racing game Gran Turismo, and what the popularity of this dorky car says about online car culture. –Become a Never Post member at https://www.neverpo.st/ for access to extended and bonus segments, and our side shows like “Slow Post”, “Posts from the Field” and “Never Watch”– Call us at 651 615 5007 to leave a voicemail Drop us a voice memo via airtable Or email us at theneverpost at gmail dot com –The Happiest Car On The InternetFind Rory: Alloy's website Bluesky Auto Week Jalopnik Cute Car Links: What is a Kei car? - Jalopnik The Nissan S-Cargo is a Postmodern Masterpiece - Road & Track Nissan Figaro –Never Post's producers are Audrey Evans, Georgia Hampton and The Mysterious Dr. Firstname Lastname. Our contributing producer is Kurt White. Our senior producer is Hans Buetow. Our executive producer is Jason Oberholtzer. The show's host is Mike Rugnetta.Revving an engine to Steal attention.Flirting cool furniture with blithe lids Closed.A tidy splash on a mirror. A FearOf belonging an avoidance of Cleaving to IncompletionAs of a flash as of hit by a flashOr an echoOf an echo of a speech into stones.Tone deaf stick lashings whoSpoke, along school railingsParamount NoiseExcerpt of Stranger, by Cris CheekNever Post is a production of Charts & Leisure and is distributed by Radiotopia
Retro and current gen gaming chat, with Trev and Stu, its the Console Shockcast! Join us as we take a road trip through gaming’s past and future. From Ridge Racer nostalgia and portable racing classics to soaring hardware prices and the possibility of £1,000 consoles, Trev and Stu examine the challenges and opportunities facing the gaming industry. Why modern racing games can feel more like open-world RPGs, and whether the genre has lost sight of pure arcade fun. A look back at Ridge Racer 7, the cancelled Ridge Racer 8 for Switch, and why Namco should bring the series back. Hidden gems on PSP – Sega Rally, Gran Turismo, and the surprisingly strong library of portable racing games. Rising console prices and the impact of chip shortages, AI demand, manufacturing costs, and why hardware isn’t getting cheaper. Predictions for PS6, the next Xbox, and whether £1,000 consoles could become the norm. The peak of console gaming? – Looking back at the PS2, Wii, Xbox 360 and PS4 eras to see if console sales have already hit their high-water mark. How devices like the Switch, Steam Deck and future PlayStation handhelds could reshape the market. The rise of console PCs – Could SteamOS systems and PC-based gaming devices become the budget-friendly alternative to traditional consoles? Check out Trev and Al’s other podcast where they reminisce about different episodes of the Star Trek franchise! : https://longrangesensors.com/episodes Intro/Outro Music – Title Theme – Pinball Dreams (1992) – Commodore Amiga – Composer(s): Olof Gustafsson
"¿Por qué Enzo Ferrari dijo que el Jaguar E-Type era el automóvil más bello del mundo? Descubre esta loca historia..." En marzo de 1961, un coche británico de líneas increíbles debutó en el Salón de Ginebra prometiendo 240 km/h por una fracción del precio de un deportivo italiano. El mismísimo Enzo Ferrari lo bautizó públicamente como "el automóvil más bello del mundo", aunque en secreto sabía que podría ser su peor pesadilla. Así nació la leyenda del Jaguar E-Type, el primer superdeportivo asequible de la historia que obligó a sus rivales a replantearse el futuro. El nacimiento de un mito por accidente En la posguerra británica, Jaguar dominaba en los circuitos y en las 24 Horas de Le Mans, pero sus coches de calle comenzaban a quedar obsoletos frente a las estilizadas berlinettas italianas. La marca necesitaba un golpe de efecto. La clave del milagro fue Malcolm Sayer, un ingeniero aeronáutico que detestaba que lo llamaran diseñador. Armado con fórmulas matemáticas, Sayer esculpió el aire. Cada curva del E-Type fue calculada numéricamente para ofrecer la menor resistencia al viento. El coche no se diseñó para ser bello, sino para ser aerodinámico; su belleza sin igual fue, sencillamente, el accidente más feliz de la historia del motor. Una carrera contrarreloj hacia Ginebra La presentación en el Salón de Ginebra de 1961 fue una locura absoluta. La demanda de la prensa para ver el coche en movimiento fue tan abrumadora que William Lyons, fundador de la marca, ordenó a su piloto de pruebas, Norman Dewis, conducir un segundo prototipo (el mítico Roadster descapotable) durante toda la noche. Dewis cruzó desde Coventry hasta Suiza conduciendo bajo la lluvia y la niebla para llegar justo a tiempo a la presentación. El "Low Cost" demoledor La verdadera bomba cayó al desvelarse las cifras. El Jaguar E-Type ofrecía prestaciones de competición a un precio que rompió el mercado. Para entender el pánico que desató, basta con mirar la comparativa de precios en el mercado británico de 1961: -Aston Martin DB4: 240 CV | 3.967 libras. -Ferrari 250 GT Pininfarina: 240 CV | 5.600 libras (aprox. por aranceles). -Jaguar E-Type: 265 CV | 2.097 libras. Con lo que costaba el Ferrari, un aficionado podía comprarse el Jaguar, un coche familiar para el día a día, pagar el combustible de un año y pagarse unas vacaciones de lujo. De repente, el rendimiento estratosférico ya no estaba reservado únicamente a la realeza o a los magnates. Nota histórica: El aura mística del E-Type se consolidó al alcanzar las 150 mph (241 km/h) en las pruebas de prensa. La realidad es que aquellas unidades estaban "dopadas" mecánicamente por los ingenieros de Jaguar, pero al mundo no le importó esa pequeña mentira piadosa. Luces y sombras bajo el capó Mecánicamente, el E-Type era un portento gracias a su motor XK de 3.8 litros. Sin embargo, escondía un pozo de desesperación para los mecánicos: Refrigeración deficiente: La preciosa entrada de aire delantera era demasiado pequeña para el verano, haciendo que el agua hirviera con facilidad. Mantenimiento complejo: Conseguir que sus tres carburadores SU trabajaran en perfecta armonía requería un oído musical. Frenos ocultos: Para mejorar la dinámica, los frenos traseros se colocaron en el centro del eje (inboard). Cambiar unas simples pastillas implicaba descolgar todo el puente trasero. Sistema eléctrico Lucas: Conocidos irónicamente como "El Príncipe de las Tinieblas", los componentes eléctricos sufrían de cortocircuitos y fallos constantes. Evolución y decadencia El E-Type se adaptó a las exigencias del mercado a lo largo de los años: Serie 1 (1961-1964): El purasangre original con faros carenados y motor 3.8L (luego ampliado a 4.2L con mejor caja de cambios). Serie 2 (1968): Presionado por las normas de seguridad de EE. UU., perdió los cristales de los faros y modificó sus defensas, aunque mejoró su refrigeración y frenada. Serie 3 (1971): Las normativas de emisiones ahogaron al motor de seis cilindros, obligando a instalar un pesado V12. El coche se alargó, convirtiéndose en un Gran Turismo hasta su fin en 1974. Conclusión El Jaguar E-Type demostró que la excelencia en ingeniería y el diseño de vanguardia podían desafiar los precios prohibitivos, ganándose por derecho propio el título del coche más bello del mundo.
Frank, Ash, and Brandon answer questions about episodic games, the ever-changing “average gamer,” and full-frontal Mario. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman. Watch episodes with full video on YouTube Discuss this episode in the Insert Credit Forums SHOW NOTES: Video Game History Foundation Sonic Sez Punky Brewster “I'm brave, I'm hairy, and your dad loves me.” Legend of Zelda: Ocarina of Time - The Lost Woods Theme Alarmo Jay John Mayer - Waiting on the World to Change Evanesence - Bring Me to Life Wham! - Wake Me Up Before You Go-Go 1: When should a game be released in chapters as opposed to all at once? (04:28) Deltarune Esper's bluesky post Sam & Max series Toby Fox Poppy Playtime Dispatch Telltale Games AdHoc Studio Dreamcast Grauen no Torikago Kapitel 3: Kansei GameTap American McGee's Grimm Katamari Damacy Tim Burton Temu 2: How old should a game be before it gets a remake? (09:54) The Last of Us series Resident Evil series Silent Hill series Final Fantasy VII: Remake Metal Gear Solid series MindsEye Star Fox Disney's Robin Hood Five Nights at Freddy's series 3: What would you consider the worst timed video game releases in history? (15:18) Kotaku: Konami Is Suing To Unmask Whoever's Responsible For The Major Metal Gear Solid 2 Source Code Leak Disaster Report 4: Summer Memories Advance Wars 1+2: Re-Boot Camp Propeller Arena Grand Theft Auto VI Animal Crossing: New Horizons Doom Eternal Barbenheimer Hades Battleborn Overwatch The Outer Worlds Outer Wilds Duke Nukem Forever 4: What is an uncle game? (20:06) The Guardian: Long live the ‘unc game' AAVE Call of Duty: Black Ops 7 World of WarCraft Madden series FIFA series Wordle Spelling Bee Roblox Mecca Chameleon Mina the Hollower Friendslop Grand Theft Auto V NCAA Football series NBA 2K series NBA Jam series Grand Theft Auto: San Andreas Tiger Woods PGA series Street Fighter II Sonic the Hedgehog Guilty Gear series Dragon Ball Z: Budokai series Def Jam: Fight for NY Tony Hawk skateboarding series Lode Runner Duke Nukem series Atari Coleco Intellivision Sega Genesis Mortal Kombat 5: Room Check! (29:39) youtube.com/insertcreditshow Soundsheets Darius Space Harrier Quartet Fantasy Zone Master System Osamu Murata Casette tape KQED Forum Sega Take Your Daughter to Work Day City Year Cleveland Jesse Owens V for Vendetta V for Vendetta (2005) Scarabaeidae Dung beetle 6: SuperDQP asks, which game franchise should get a “the movie the game” treatment? (38:45) Street Fighter the Movie the Game Super Mario Bros. (1993) Super Mario series CD-i Midway Games Mortal Kombat series NARC Cyberpunk 2077 Lara Croft: Tomb Raider - The Cradle of Life (2003) Naughty Dog Crystal Dynamics Java JavaScript Cradle 2 the Grave (2003) Paul W. S. Anderson Wii Sonic the Hedgehog (2020) Jim Carrey The Riddler Sonic and the Black Knight 007: First Light King of Fighters (2009) Tekken (2009) Need for Speed (2014) Gran Turismo (2023) LIGHTNING ROUND: Pride or Die (46:12) Recommendations and Outro (57:50): Brandon: not any of the Jaws sequels Nirvana X-Rom - Wired Into Your Brain Priscilla Page's Predator and Prey essays Karaoke Videos - 99% Invisible InnerSpiral's I Built This Body To Hold Yours Jim Wilson's Center Core Never More seiji oda - LAST SUMMER Ash: Road to Empress II or maybe not because it has a lot of Gen AI Jaffe: give us money! Or leave a review This week's Insert Credit Show is brought to you by patrons like you. Thank you. Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!
This week on America on the Road, Jack Nerad and Chris Teague review two refined luxury SUVs — the 2026 Volvo XC60 B5 AWD and the athletic 2026 Lexus NX 350h F Sport Hybrid. They also discuss a new survey in which women drivers assure us they're just fine, examine Mercedes' opulent electric VLE luxury van, and offer their congratulations on the Lamborghini Miura’s 60th anniversary. We'll also give details on Lincoln's wellness “Sanctuary” experience, and Dodge's Under Armour Hellcat workout gear. Our special guest is Jennifer Smith, CEO of StopDistractions.org.
Steven Spielberg vuelve a advertirnos sobre la llegada de platillos volantes en El Día de la Revelación, un blockbuster de ciencia-ficción que acaba de llegar a nuestras salas de cine. 04:07 | El batarang (Scary Movie, Sueños Galácticos, Toy Story 5, Gran Turismo) 14:12 | Crítica sin spoilers 38:29 | Crítica con spoilers Instagram https://www.instagram.com/batsenales/ Facebook https://www.facebook.com/podcastbat/ X @batsenalesPOD Telegram https://t.me/batsePOD
¿Estamos presenciando la lenta decadencia de Porsche? La mítica marca alemana que nos hizo soñar a todos con deportivos de motor trasero, ligereza y un carácter indomable hoy sobrevive, en gran medida, vendiendo pesados SUV y vehículos eléctricos que se devalúan a un ritmo aterrador en el mercado de ocasión. En este vídeo nos quitamos la venda de la nostalgia para analizar con objetividad los números reales y las cuestionables decisiones empresariales que, poco a poco, están erosionando el alma de la firma de Stuttgart. Las cifras del descalabro Para entender la magnitud del problema actual, debemos ir a los datos puros. En 2025, las ventas globales de Porsche cayeron un 10%, alcanzando un alarmante 26% de caída en el crucial y lucrativo mercado chino. Pero el dato verdaderamente demoledor es la reducción de sus beneficios: un asombroso desplome del 92,7%, pasando de los 5.640 millones de euros ganados en el exitoso 2024 a unos "pobres" 413 millones de euros en 2025. El principal responsable de esta sangría financiera es el absoluto descalabro de su división cien por cien eléctrica. El pecado original: La invasión SUV Pero esta crisis de identidad no ha ocurrido de la noche a la mañana. El punto de inflexión, el "pecado original", se cometió en 2002 con el lanzamiento del Cayenne. Este gigantesco todocamino de dos toneladas salvó a la marca de la quiebra inminente, pero alteró su ADN para siempre. Doce años después, en 2014, el Macan consolidó esta estrategia. Los puristas y fieles aficionados aceptaron un doloroso pacto no escrito: tolerar la venta masiva de SUV aburridos para que la marca tuviera dinero con el que financiar el desarrollo de los deportivos radicales. Como consecuencia directa, el cliente medio ha mutado radicalmente. Ya no buscan la pureza mecánica ni se levantan al amanecer para trazar curvas en la sierra; el nuevo cliente busca el estatus social de lucir el escudo para ir al colegio privado o al club de golf. Fiabilidad en entredicho y la trampa eléctrica A este drástico cambio de perfil se suma la progresiva pérdida de aquella legendaria e indestructible robustez mecánica de los años ochenta y noventa. Tras la profunda cicatriz dejada por los catastróficos rodamientos IMS en el pasado reciente, estudios prestigiosos como el VDS 2025 de J.D. Power en EE. UU. han registrado en la marca casi dos problemas técnicos por cada vehículo. Pero el gran agujero negro actual es, sin duda, la electrificación. El espectacular Taycan prometía ser la revolución que aniquilaría a Tesla, pero el mercado ha dictado sentencia. Tras caer un abrumador 49% en ventas en 2024, la caída continúa en 2025, obligando a los altos directivos a recular en público sobre sus planes futuros. El cliente tradicional, sencillamente, ve en el eléctrico un aséptico electrodoméstico a pilas, por mucho que acelere de cero a cien en tres segundos. Esto ha provocado una letal depreciación en el mercado de usados. El viejo mito de que comprar un Porsche era una inversión segura ha saltado por los aires: modelos electrificados sumamente complejos que superaban los 150.000 euros nuevos pierden la mitad de su valor real en apenas un par de años. Opciones abusivas y el futuro del 911 A estos problemas hay que sumar la extorsionadora política de opciones de la marca. Comprar un Porsche nuevo es someterse a un auténtico expolio financiero, donde te cobran a precio de oro elementos básicos como cambiar el color del hilo de las costuras interiores o poner a color el escudo de las llantas de aleación. Nos cobran facturas propias de superdeportivos artesanales por vehículos que se ensamblan en masa, amparándose de forma exclusiva en el enorme privilegio social que otorga su logotipo. Toda esta deriva mercantilista desemboca finalmente en el sagrado 911. Acorralado por las normativas de emisiones, la respuesta ha sido el complejísimo sistema híbrido del nuevo 992.2 Carrera GTS. Aunque es una indudable maravilla técnica de la ingeniería, su impacto en la filosofía del coche es devastador: el 911 ha engordado, es más voluminoso, pesado y aísla cada vez más al conductor de la carretera. Instalar una batería de 40 kg sobre el tren delantero desvirtúa la mágica esencia del motor trasero, acercando al rey de los deportivos a ser un simple y rapidísimo Gran Turismo de autovía. En resumen, Porsche ha utilizado su gloriosa historia en los circuitos para crear una rentable fábrica de enormes SUV y modelos eléctricos de lujo. Ganaron la batalla de los márgenes de beneficio, pero están perdiendo de forma trágica la guerra de la pasión automovilística. ¿Qué opinas sobre el rumbo actual que está tomando Porsche con sus modelos más recientes?
Episode #429 of BGMania: A Video Game Music Podcast. Today on the show, Bryan closes out the month of June 2026 with another eclectic mix in Radio Hour, Volume 88! As we hit the halfway point of the year, we have an incredible show to get us all across that checkpoint. Plenty of new releases as usual this month, but we've also got some really deep cuts, a banger of a listener submission from an unusual source, and a mini-spotlight on a game that's just itching to make me cry. Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike. EPISODE PLAYLIST AND CREDITS Level One from Dark Scrolls [Britt Brady?, 2026] Floating Tower from Crystal Beans from Dungeon Explorer [Yoshio Tsuru, Jun Chikuma, Tsukasa Masuko & Bang Heads, 1995] Passion for Exploring from VVVVVV [Magnus Pålsson, 2010] Ancient Sensation from Dewy's Adventure [Hiroshi Tanabe, 2007] Chain Reaction from Fatal Fury: City of the Wolves [Philip Joe feat. Seann Bowe, 2025] Wooltopia from Bubsy 4D [Fat Bard, 2026] The Ballad of Dr. Death from Outlaws [Clint Bajakian, 1997] Inside the Forest Maze from Deer & Boy [Corentin Brasart, 2026] The Boy's Toughest Battle from Deer & Boy [Corentin Brasart, 2026] The Words I'd Wish to Say from Deer & Boy [Quentin Malapel feat. Louise Dissous, 2026] Forever Seeking from Witchspire [Two Feathers, 2026] MACDOUGALL - The Soul As Substance from Schrödinger's Call [Seishi Irimajiri, 2026] Enchanting Stranger from Forza Horizon 6 [Milk Talk, 2026] Moon Over the Castle from Gran Turismo 2 [Masahiro Andoh, 1999] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously
Welcome back to the CarQuicks Automotive Podcast!On Episode 125, we're discussing one of the most anticipated performance cars in recent memory: the all-new BMW M3 EV.BMW has finally pulled back the curtain on its next-generation electric M3 concept, showcasing the company's new Heart of Joy performance architecture and offering a glimpse into what the future of the M brand could look like. Can an electric M3 deliver the same excitement enthusiasts have come to expect from decades of M cars? We dive into the design, technology, performance potential, and what this means for the future of performance vehicles.At the same time, Maserati is moving in the opposite direction.Following updates to the GranTurismo and GranCabrio Trofeo, Maserati executives have openly discussed the possibility of bringing V8 power back to future flagship models. We discuss why luxury buyers may still demand larger engines and whether Maserati is making the right move.Also in this episode:• BMW M3 EV first impressions• BMW's Heart of Joy performance system explained• Maserati's potential V8 return• Updated GranTurismo and GranCabrio Trofeo models• 2027 Ram TRX pricing and 777-horsepower HEMI V8• Infiniti QX65 review impressions• GR Corolla updates• Toyota Land Cruiser ownership experiences• Upcoming reviews and content on the CarQuicks channelIf you enjoy automotive news, performance cars, luxury vehicles, EVs, industry analysis, and enthusiast discussions, subscribe to the CarQuicks Automotive Podcast and join the conversation.Available on YouTube, Spotify, Apple Podcasts, Amazon Music, and everywhere podcasts are available.This is the CarQuicks Automotive Podcast.-00:00 Introduction02:05 Maserati Updates their 2027 GranCabrio, GranCoupe, and Grecale09:00 2027 RAM TRX Costs OVER $100,00013:20 BMW M3 Goes Electric, and it's the BEST looking one22:11 Toyota GRMN Corolla is Revealed!27:42 Pass the Fob with CarQuicks: My 2027 Infiniti QX65 Review34:05 Upcoming GR Yaris Review!?35:32 GR Corolla Updates!36:35 Outro#BMWM3 #M3 #BMW #TRX #Maserati #GRMNCorolla #automotivepodcast #CarQuicks #automotivenews #Autoindustry #GRCorolla #carquicksautomotivepodcast __________
Send us Fan MailWe're joined by Ben Marshall from the YouTube channel Dad Cars to discuss why and how he got involved in the automotive world. It all starts with a Mitsubishi Space Wagon, a rare car, with 7 seats, back in the day but a car Ben would love to get his hands on, although they have all seemingly vanished from the planet!Following his parents split, his Dad got a sliver Mk1 Fiat Punto as a runaround, his Mum never passed her test, despite several attempts.Music wise, Bens Dad would listen to Fleetwood Mac and Queen.A pivotal car in his childhood was an S1 Lotus Elise which belonged to a neighbour, Ben would later re-live that ownership fantasy himself as an adult.At school Ben had a pal with a burgundy Jaguar XJ, it didn't have any seatbelts in the back, and his Mum let them run around with their t-shirts off in the summer, let alone climb up the scaffolding at his house. Please check out Ben's Dad Cars channel on YouTube here: I MADE A MASERATI MPV FAMILY CAR WITH 6 SEATS!and on Instagram here: https://www.instagram.com/dadcars88We're pleased to say the guys from Viking Covers are staying on as Sponsor for My Dad's Car. If you are looking to keep the dust, dirt and weather off your cherished car go check them out at www.vikingcovers.co.ukSupport the showWe'd love you to hear and share your stories, please tag and follow us on social media. www.instagram.com/mydadscar_podcastwww.Facebook.com/mydadscar podcastwww.buymeacoffee.com/mydadscarIf you'd like to support the podcast and are able to, you can ‘buy us a coffee' which will help towards costs of hosting and purchasing equipment to allow us to record guests in person, rather than just on zoom. Get in touch with us direct - MyDadsCarPodcast@gmail.com
We kick off todays episode with some weekday adventures, This week i talk about my new obsession, which is a watch craze that i spiral into since the AP drop. Ive really went down a rabbit hole of rolexes, even down to my first watch ever bought and now i want to make this new obsession a hobby. I don't know how far i am getting because it is an expensive hobby. I also speak about how i obsess a bout another hobby and how i find my self day dreaming over it, and it is playing the game Gran Turismo. I feel like when i drive in real life i can see the video game cluster on my windshield., pretty sure that's dangerous. From there i get into Gen Z again and i don't think they're aware of the rules of the road, and it's quite annoying.( 00:00 - 27:04 )In the movie review section we talk about film movies and other things and give the worse takes. This week we're critiquing the movie “ Back Doors” and this movie was very nostalgic to me. I remember when backrooms started out on a 4chan page in 2010, and now its a whole movie and not a youtube series. Now i really don't speak of the movie, only how it made me feel and all the emotions it triggered. This movie was cool but it had its own message that stayed from the original lore… at least to me i feel. It never really had a definite reason but the movie had its own objective and it was cool. ( 27:05 - 41:16 )I then jump into The Cool Report where we discuss Mr beast pilot being caught with pound of zaza… sike he was more of a contestant than a personal pilot. But it was a pretty interesting story to indulge in. Then we get into more NYC laws, where the governor finds it more important to care about parental tittles instead of all the real NY problems. Utilities is high, cost of living is high, gas is high, but dear lord let us figure out the new parental titles. Then we get into cyber bullying of a great celeb, we shall not give Elmo slander in my podcast network. ( 41:17 - 01:01:21 )We then step into a segment where the listeners ask me 3 questions about myself or just randomness. A character wants to know if i standing on not taking down studs, and they were grossly mistaken. They's them don't start a chance with I. Another character wants to know with which latino i identify with and i am off brown, like a taupe or tan. Then we get a character asking is it okay to love a sport more than your wife and i say f yes. Love when the ball is in your court( 01:01:22 - 01:14:33 )Then we have 2 fans ask us a questions for PTL where we get asked the tough questions where we place ourselves in their shoes. A lover submits a question thats not a question, it more of a statement against the big people community. They just submitted a question that was all about violence. Another lover wants to know why they always keep making fun of his partners age difference. My suggestion is take them out to the park before the sun raises and no one would notice.( 01:14:34 - 01:24:12 )THE FINThanks to everyone that shows us love and wish y'all the best on the journey called life.( 01:24:13- 01:26:18 )please continue to like, share, comment and subscribe. Also check out my friend @acgwipeout on youtube and instagram.PEACE OUT!!!! For questions to be answered on Part time lover please email @nospecialcharacterspod@gmail.comTIME CODEINTRO/ WHAT'S NEW - 00:00MOVIE REVIEW - 27:05THE COOL REPORT - 41:17ASK ME A QUESTION - 01:01:22PART TIME LOVER - 01:14:34OUTRO - 01:24:13
We kick off todays episode with some weekday adventures, This week i talk about the weird occurrences in my life, and i start it off with a homeless man ice grilling me because i didn't give him a dollar, Than i jump into some nerd appreciation due to finding a video on youtube on how to take apart my ps5, and i thank the lord for technology everyday. But you know who is not thanking the lord, the person that i saw run into the back of a Lamborghini. That soul was definitely sold to the insurance company. ( 00:00 - 18:54 )In the movie review section we talk about film movies and other things and give the worse takes. This week we're critiquing the movie “ Gran Turismo” and i definitely liked this movie and have a non bias opinion even though i just recently redownloaded the game again. A true feel good movie that gives us the illusion that we might one day get a call from our favorite game and get asked to partake in the fun in the real world. Even though all of us games are out of shape.( 18:55 - 29:11 )I then jump into The Cool Report where we discuss President Trump wildin again, by putting an octagon next to the pentagon. From there we talk about a new nyc driving proposal where they want to put speed restrictors on speed violates, I'm cool with it. Then things take a right turn when body-cam footage of a pullover surfaces and everyone got to see how corrupt cops can be.( 29:12 - 49:57 )We then step into a segment where the listeners ask me 3 questions about myself or just randomness. A character wants to know how I feel about the Kevin Hart breakfast club interview, did it or did it not hurt him. Only time can tell… probably not. Another character wants to know who would win in the Harlem versus, Jim Jones or Cam'ron… mannnnnnnnnnnnnnnn this is not as hard of a choice as i thought it was. Then once again Meek Mills makes it in this section again with another petty response to things going on in the world.( 49:58 - 01:12:43 )Then we have 2 fans ask us a questions for PTL where we get asked the tough questions where we place ourselves in their shoes. A lover submits a question but i somehow forgot to load full question in the prompter but i did remember it because it hit close to home. But what i will say is, don't let people gas light you to think you're the problem. Another lover wants to discuss race play in the bedroom, my response is are you dating Tony Hinchcliffe. ( 01:12:44 - 01:27:02 )THE FINThanks to everyone that shows us love and wish y'all the best on the journey called life.( 01:27:03- 01:31:23 )please continue to like, share, comment and subscribe. Also check out my friend @acgwipeout on youtube and instagram.PEACE OUT!!!! For questions to be answered on Part time lover please email @nospecialcharacterspod@gmail.comTIME CODEINTRO/ WHAT'S NEW - 00:00MOVIE REVIEW - 18:55THE COOL REPORT - 29:12ASK ME A QUESTION - 49:58PART TIME LOVER - 01:12:44OUTRO - 01:27:03
On this week's episode, Nathan and Luke are joined by Jordan Hoffstetter of the incredibly-named Tran Girlismo podcast, a show about car culture and living during the decline of empire. We use Forza Horizon 6, the latest in Microsoft's long-running open-world racing series, as a jumping off point to discuss Forza, Gran Turismo, Japan, irritating story elements in racing games, and the F1 series' surprisingly great “Breaking Point” career mode. Then we move on to some sobering news: Destiny 2 is ceasing operations as a live-service game and being put on life support. It's the end of an era in multiple senses. Finally, Luke tells us about his still-ongoing 20-year battle with the final boss of Legend of Zelda: The Minish Cap, and we discover the magic of Applerankings.com.Credits- Hosts: Nathan Grayson and Luke Plunkett- Podcast Production & Ads: Multitude- Subscribe to Aftermath!About The ShowAftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that's too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris' frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don't know what else to tell you; it's a great time. Simply by reading this description, you're already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
La década de los 90 fue un momento mágico para la automoción. Fue el punto de inflexión donde la ingeniería alcanzó su máximo nivel de robustez y fiabilidad, justo antes de que la electrónica intrusiva y las normativas anticontaminación empezaran a limitar las sensaciones al volante. Hoy en día, mientras el mercado se inunda de SUVs eléctricos que se devalúan rápidamente, existe un grupo de coches de esta época que está haciendo el camino inverso: se están convirtiendo en auténticos activos financieros. Mucha gente se pregunta por qué un coche "viejo" puede valer dinero. La respuesta es el fenómeno "Youngtimer". Se trata de un factor generacional: aquellos que eran adolescentes en los 90 ahora tienen la capacidad económica para comprar el coche con el que soñaban. Además, estos vehículos ofrecen algo que se ha perdido: la "conducción analógica". Tienen la tecnología justa (dirección asistida, ABS) pero mantienen un tacto puro y motores honestos que un coche moderno no puede replicar. Comprar uno de estos hoy es adquirir un vestigio de una era irrepetible. A continuación, analizamos 10 "diamantes" de los 90 en los que vale la pena invertir: -Volvo 850 T-5R: Conocido como el "ladrillo volador", especialmente en su icónico color amarillo. Volvo se alió con Porsche para retocar el motor de 5 cilindros y la suspensión, creando un coche familiar con prestaciones de deportivo. Un 'sleeper' legendario cuya cotización no para de subir. -Honda Prelude (Gen 4 y 5): Honda demostró su potencial tecnológico con motores VTEC y, crucialmente, el sistema 4WS de cuatro ruedas directrices. Esto le otorgaba una agilidad y estabilidad asombrosas para la época. Una joya técnica que aún se encuentra a precios lógicos. -Mercedes-Benz Clase E (W124): Considerado el último Mercedes diseñado bajo la filosofía de "coste infinito", priorizando la calidad sobre el ahorro. Es un coche eterno, capaz de sumar millones de kilómetros. Versiones como el E320 o el mítico E500 (montado por Porsche) son apuestas seguras. -Alfa Romeo GTV (916): Con diseño de Pininfarina, su gran valor reside en el motor V6 "Busso". Es uno de los motores con mejor sonido de la historia y una obra de arte visual con sus colectores cromados. Una inversión pasional y económica. -BMW Serie 8 (E31): Un prodigio tecnológico diseñado por ordenador, sin pilar B y con faros escamoteables. El motor V12 del 850i es complejo de mantener, pero su silueta es el epítome de la elegancia de los 90. Las versiones manuales son las más cotizadas. -Mazda MX-5 (NA): El "Miata" original que revivió el concepto de roadster ligero. Con un reparto de pesos perfecto y faros escamoteables, es mecánicamente sencillo y adorado mundialmente. Ya no es barato, pero sigue siendo una inversión excelente y un valor refugio. -Ford Probe (24v): A menudo ignorado por no ser un "Mustang real", oculta bajo su carrocería americana la mecánica sedosa y fiable del Mazda MX-6 con un motor V6 de 2.5 litros. Es una ganga actual que ofrece una experiencia de Gran Turismo real por muy poco dinero. -Saab 900 Turbo (Nueva Generación): Con la esencia aeronáutica de Saab, este modelo mantenía la seguridad y la potencia turbo características de la marca sueca. Tras el cierre de la compañía, se han convertido en objetos de culto, especialmente las versiones Turbo SE de tres puertas. -Volkswagen Corrado: Más que un Golf con otra carrocería, fue el escaparate tecnológico de VW. Fabricado por Karmann y equipado con motores míticos como el G60 (compresor volumétrico) o el VR6. Su alerón trasero activo era un hito en los 90. Un coche exclusivo y muy buscado en estado original. -Toyota Celica (T200): Conocido por sus "ojos de rana", destaca por una durabilidad a prueba de bombas. Mientras las versiones básicas suben por su estética noventera, la inversión real es el ST205 (GT-Four), la versión de tracción total y turbo que sirvió de base para el mundial de rallyes. Consejos para el inversor: Al buscar un coche de los 90 como inversión, es crucial cambiar la mentalidad. Debemos vigilar la electrónica temprana (condensadores que fallan con el tiempo), el estado de los plásticos y gomas (que pueden volverse quebradizos) y el óxido escondido en bajos y pasos de rueda. Para asegurar una buena inversión, sigue estas reglas de oro: prioriza la originalidad absoluta frente al 'tuning', exige un historial de mantenimiento demostrable, huye de proyectos de restauración costosos, valora los colores raros o especiales, y revisa elementos clave como el aire acondicionado (conversión de gas), el tacto de la caja de cambios y el estado de faros y pilotos, que pueden ser muy difíciles de encontrar.
Follow Adam: https://bsky.app/profile/aismail.xyz Time Extend Revo: https://timeextend.carrd.co/ The Drive: https://www.thedrive.com/ Silent Discographer: https://bsky.app/profile/silentdiscographer.com Follow Darren: https://bsky.app/profile/darrenhupke.bsky.social Pixels and Polygons: https://linktr.ee/darrenhupke Thank you to our Golden Banana (and above) tier patrons: n00sh, Lee, Andrew, Matty Support us on Patreon: https://www.patreon.com/Flashback64 Find us Online: https://flashback64.neocities.org Merch: https://www.etsy.com/shop/Flashback64 Discord: https://discord.gg/2ckdah6VTC Twitch: https://www.twitch.tv/flashback64pod Bluesky: https://bsky.app/profile/flashback64.bsky.social YouTube: https://www.youtube.com/@Flashback64Pod Email: flashback64pod@gmail.com McKenna: https://linktr.ee/mckliz Gooey: https://www.youtube.com/c/gooeyfame Artwork by Corey Richmond Theme by Andrew Elmore: https://satellitesound.net We are part of the Sound Stone Podcast Network! Listen to Kirby Conversations: https://linktr.ee/kirbyconversations Listen to Pixels and Polygons: https://rss.com/podcasts/pixelspolygons Watch Instruction Derby: https://www.twitch.tv/nicmcconnell
On this episode of PS This is Awesome!, the crew dives into a packed week of PlayStation news and rumors.First up, The Blood of Dawnwalker finally has a release date, landing on September 3rd, 2026. A recent showcase gave us a deeper look at its story, gameplay systems, and RPG mechanics—and it's shaping up to be one of the most promising RPGs on PS5.Next, there's some big movement in the Final Fantasy VII remake saga. Director Naoki Hamaguchi revealed that the third and final installment is gearing up for its official reveal, and he's already played through it over 40 times during development. With Remake and Rebirth heading to Xbox and Nintendo platforms, expectations are shifting toward the trilogy finale launching as a multi-platform title. A Summer Game Fest reveal could be right around the corner.Over at Remedy, the team behind Control Resonant is taking a bold creative stance. Art director Elmeri Raitanen says the studio intentionally avoided referencing other AAA games to keep their aesthetic fresh, warning that the industry risks falling into an “aesthetic singularity” if developers stop taking visual risks.Meanwhile, The Outer Worlds is getting a shake-up. The original version is being delisted on PS4 and PS5, but current owners will receive the Spacer's Choice Edition for free. That said, given the remaster's rough launch, there's some cautious optimism that it'll be in better shape this time around.In the VR space, Microsoft Flight Simulator 2024 has officially landed on PSVR2 via a new update. Early impressions are strong, though minor performance issues may keep it from overtaking Gran Turismo 7 as the platform's standout experience.And finally, the rumor mill is heating up: signs are pointing toward NetherRealm working on Injustice 3, thanks to a developer resume listing the project. It's not official yet—but it's the strongest hint we've seen in a while.All that and more on this episode of PS This is Awesome!Visit www.patreon.com/psthisisawesome to support the show and help us continue producing the content you love!Please, if you enjoyed the content — or even if you didn't quite enjoy this one — come back. We try to offer something for everybody. Share with your friends and help us grow our awesome PlayStation community!As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Hosted on Acast. See acast.com/privacy for more information.
Originally recorded during the wasteland between F1 races! Martha takes the opportunity to break down her new special interest, and your educators look at fast car movies and why we love them so much. Homework for the episode: Ford v. Ferrari (2019, dir. James Mangold), Gran Turismo (2023, dir. Neill Blomkamp), F1 (2025, dir. Joseph Kosinski)
This week on “PS This is Awesome!,” The crew dives into a packed lineup of PlayStation news, surprises, and a few eyebrow-raising stories from around the gaming world. Sony is rolling out PS5 age verification later this year in the UK, Ireland, and Brazil, requiring users to confirm their age before accessing messages and voice chat. Is this the future of online console communication, or just another hoop to jump through?We also talk about the breakout success of Pragmata, which has already sold 1 million copies in just three days, proving Capcom may have another major new IP on its hands. On the industry side, former PlayStation executive Shuhei Yoshida made headlines with candid comments about being pushed out of Worldwide Studios after clashing with former CEO Jim Ryan.Elsewhere, Dragon Ball FighterZ is somehow getting brand-new DLC eight years after launch, and we discuss why long-term support like this is always cool to see. Then there's the hilariously shameless Gran Turismo knockoff “Gran Carismo,” now reportedly being renamed before release after drawing attention for all the wrong reasons.We also cover the latest rumor that Fair Games is still alive, possibly pivoting into a free-to-play extraction shooter, plus thoughts on the new Street Fighter movie trailer, which seems to be embracing full-on B-movie chaos. Is that genius or disaster in the making?Finally, we look at the huge sales momentum behind Crimson Desert, now at 5 million copies in under a month, and react to the announcement of Metro 2039, which promises a darker return to the series' roots.Plus, as always, we run through this week's new releases and what you should be playing next.Visit www.patreon.com/psthisisawesome to support the show and help us continue producing the content you love!Please, if you enjoyed the content — or even if you didn't quite enjoy this one — come back. We try to offer something for everybody. Share with your friends and help us grow our awesome PlayStation community!As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Hosted on Acast. See acast.com/privacy for more information.
This week: Pickmon's pivoting their marketing—hopefully to something that makes sense—while PlayStation hunts for their "biggest fans" to scan their faces into Gran Turismo 7. Nothing says "we value the community" like turning your most loyal players into digital NPCs. Meanwhile, Take-Two laid off their AI team right after Nexon called Arc Raiders a "Trojan Horse" for proving controversial AI tools can build triple-A hits with smaller teams. The irony is so thick you could spread it on toast.In other chaos: Stop Killing Games had their day in the European Parliament and apparently crushed it, leaked GTA Online revenue data sent Take-Two's stock soaring, and the new Xbox CEO reportedly admitted in a leaked memo that Game Pass "has become too expensive for players." It's been a week of leaks, layoffs, and corporate face-scanning. Standard operating procedure, really. Hosted on Acast. See acast.com/privacy for more information.
0:00 - Tattoo ink is rebelling against Conner, and we discuss our very very strange clothing habits.13:23 - Did anyone see any of the Oscars? I know it was like 2 months ago, bite me. 21:00 - REVIEW/DEFENSE: “Gran Turismo” (2023). Conner has little to say about the film, but plenty to say to opportunistic critics.-----Executive Producers: Conner Dempsey • Dustin WeldonTheme Music by Dustin WeldonProduced & Engineered by Conner DempseyPowered by Zoom, QuickTime, Adobe Audition, & Adobe Premiere ProSpecial Thanks to Anchor FM (or “Spotify for Podcasters”, whatever)FOR ENTERTAINMENT PURPOSES ONLY. This is critique, protected under Fair Use.I DO NOT OWN THIS CONTENT. CONTENT IS IN THE PUBLIC DOMAIN.Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.
This week on Game Crunch: Marathon, Gran Turismo 7, Vampire Crawlers, Resident Evil 6 and Pokemon Champions. All this and more on the latest Game Crunch! Until next week - Game On!
Este es el episodio 18 del podcast Minuto cero con Joss Green de @jossgreen, publicado el 17 de abril de 2026. Puedes dejar comentarios de texto y audio en este enlace. Ahora lo que quiero comprar del Playstation es una base, porque yo soy un gran fan de Gran Turismo el último Playstation que tuve fue el Playstation 3 entonces digamos que me los voy saltando tuve el Playstation 1, el 2 no, el 3 sí, el 4 no y ahora tengo el 5 pero bueno, me encanta me regaló Boomsi hace algunos años el volante, el Logitech el que tiene el volante, los pedales así todo el set padrísimo para poderlo jugar pero la verdad es que se necesita yo creo que más que un escritorio se necesita como de estos simuladores de Fórmula 1 una cosa así que es así como una base así que si saben alguno ahí recomiendenme pero creo que es más relajo porque aparte de eso necesitas un monitor dedicado ¿no? bueno ya veremos, esas son las ventajas de no tener hijos señores, no tengan hijos se pueden seguir comprando juguetes PrestoCast
In this episode of ACM ByteCast, Rashmi Mohan hosts 2024 ACM/AAAI Allen Newell Award recipient Peter Stone, Professor at the University of Texas at Austin and Chief Scientist at Sony AI. He received the award for significant contributions to the theory and practice of AI, especially in reinforcement learning (RL), multiagent systems, transfer learning, and intelligent robotics. As a leading figure in AI research, Stone has fundamentally advanced how autonomous agents learn, plan, and collaborate. His groundbreaking work on RL algorithms has enabled robots to acquire skills through experience. He is an ACM, AAAI, AAAS, and IEEE Fellow, an Alfred P. Sloan Research Fellow, and a Fulbright Scholar. At UT Austin, he is the founder and director of the Learning Agents Research Group (LARG) within the Artificial Intelligence Laboratory, as well as Founding Director of Texas Robotics. In the past, he also worked at AT&T Labs - Research and co-founded Cogitai, Inc. (acquired by Sony). Peter explores the intersection of professional research and personal passion, detailing how his lifelong love for soccer fueled his involvement in RoboCup, where he aims to develop humanoid robots capable of competing at a World Cup level by 2050. The conversation highlights his leadership as the Chief Scientist of Sony AI, focusing on landmark projects like GT Sophy, an AI that mastered the complexities of Gran Turismo, and the development of FHIBE, an ethically sourced dataset designed to mitigate bias in machine learning. Throughout the interview, Stone emphasizes the importance of ad hoc teamwork—the ability of autonomous agents to collaborate on the fly with unfamiliar partners. He also shares his passion for undergraduate research and advocacy for AI education at all levels.
Welcome to Dev Game Club, where this week we begin a new series on 1997's Dungeon Keeper. We set the game in its team, Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First few levels Issues covered: fulfilling our weird needs, the iterated version of some ideas, the feel of a Bullfrog game, the impact of Bullfrog, taking bigger risks, the impact of acquisition, pulling ideas forward, the game in its time, transitioning from software to hardware rendering, the high concept, the mobile mess, trying to take out the heroes, imps flipping off the hero, describing and then destroying the towns, being a dungeon master for players who won't have a good time, the ecology of the dungeon, starting inside, audio for the digging heroes, a game you can lose, low-brow humor, building on grids, zoning spaces and generating appropriate models, a hero's dungeon, wondering what variables the minions have, hybrid direct impact to the minions, giving the player only one sort of interaction, possessing a creature and running around in first person, finding the ways for this thing to work, mixing ingredients to retain tension, what delights await me, real parties coming in, permit season, 30 years of game development, MIDI... snail game. Games, people, and influences mentioned or discussed: Populous, Syndicate, XCOM: Enemy Unknown, Square, Nintendo, Theme Hospital, Black & White, Peter Molyneux, Lionhead, EA, Microsoft, LucasArts, Glenn Corpes, Mark Healey, Ragdoll Kung Fu, Alex Evans, Media Molecule, Rare, Fable (series), The Movies, GoldenEye 007, Diablo, Castlevania, Fallout, Interstate '76, Final Fantasy Tactics, The Last Express, Age of Empires, Outlaws, Daron Stinnett, Curse of Monkey Island, Dark Forces 2: Jedi Knight, Shadows of the Empire, Wing Commander: Prophecy, Final Fantasy VII, Mario Kart 64, Gran Turismo, PlayStation, Nintendo 64, SW: Starfighter, Mark Haigh-Hutchinson, Monty Python and the Holy Grail, Afterlife, Michael Stemmle, Bastion, Justin Graham, Minecraft, LostLake86, Civilization, SimCity, Dwarf Fortress, The Sims, Ultima Underworld, Streets of SimCity, DOOM (2016), Majora's Mask, Mortimer and the Riddles of the Medallion, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Dungeon Keeper Links: 27 Years Later, LucasArts' Afterlife Is Brilliant, Brutal, and Few Know How to Beat It Note: I was incorrect, it is the Bile Demon, not the Fat Demon. Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Ryan went to The Super Mario Galaxy Movie with the family and ended up returning to Super Mario Galaxy from the 3D All-Stars Collection, and bought a few amiibo too! Jocelyn joined in on the amiibo fun, while also returning to Timberborn which recently launched out of Early Access. In the news, Frostpunk 2 will be receiving new DLC in June, PlayStation promises to make one fan work very hard to be scanned into Gran Turismo 7, and Amazon TV Boss has some notes for the potential Mass Effect TV series.Discussion00:00:00 - The Super Mario Galaxy Movie00:16:45 - Super Mario Galaxy + new amiibo00:26:51 - Timberborn00:39:50 - House of Hikmah00:43:51 - NewsImportant StuffSupport us on PatreonDiscord ChannelEmail the show Hosted on Acast. See acast.com/privacy for more information.
This week on PS This is Awesome!, we dive into some of the biggest stories shaping the gaming industry right now—and a few that might have you raising an eyebrow.We kick things off with a candid (and somewhat concerning) revelation from a former Naughty Dog developer, who claims the studio has largely accepted crunch as a necessary part of making blockbuster games. Is this just the reality of AAA development, or a problem the industry still refuses to solve?Next up, Metro 2039 is officially set to be revealed during an upcoming Xbox livestream, giving fans of the series something big to look forward to. Meanwhile, Hideo Kojima's mysterious Physint is already turning heads thanks to a casting call describing a villain with serious “Mads Mikkelsen in Hannibal” energy—because of course it is.We also unpack new comments from former Bethesda exec Pete Hines, who sheds light on why he left ahead of Starfield's launch—and what he had to say about Microsoft's direction might raise some questions.On the lighter side, No Man's Sky continues its redemption arc with a wild Pokémon-style update inspired by a fan suggestion… and yes, they actually did it.Finally, we discuss Sony's new “Playerbase” initiative, which lets you scan yourself into Gran Turismo 7—but most fans aren't exactly thrilled. Plus, with Xbox revamping its achievement system, we ask: is it time for PlayStation trophies to evolve?Visit www.patreon.com/psthisisawesome to support the show and help us continue producing the content you love!Please, if you enjoyed the content — or even if you didn't quite enjoy this one — come back. We try to offer something for everybody. Share with your friends and help us grow our awesome PlayStation community!As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Hosted on Acast. See acast.com/privacy for more information.
Gamers GO to the Movies Mario Galaxy Movie: https://youtu.be/og51x89IEKs Podlord Song: https://youtu.be/Ej9WmEVDZ9k?list=RDEj9WmEVDZ9k Industry Burning Down Song: https://youtu.be/6XJmalxng0Q Become a podlord or normal patron today! http://www.patreon.com/GBPodcasts RSS Feed: https://gbpods.podbean.com/ Follow GB (Noel) on BlueSky! https://bsky.app/profile/gigaboots.com Kris' BlueSky: https://bsky.app/profile/kriswolfhe.art.social Dr. Aggro's BlueSky: https://bsky.app/profile/draggro.bsky.social Bob's BlueSky: https://bsky.app/profile/gigabob.bsky.social GB Main Patreon: http://www.patreon.com/gigaboots GB Fan Discord: https://discord.gg/XAGcxBk #StateofDecay3 #Overwatch #SouthofMidnight
With Forza on the Horizon, Playstation wants to scan you for GT! Jordan and Chris put on their most expensive makeup. 40:03.721VGC: The Video Games Podcast brings you the latest stories and talking points in video games and console gaming, from Xbox to Playstation and every game in between. Subscribe for new podcasts every single week. Hosted on Acast. See acast.com/privacy for more information.
Essa semana, Jurandir Filho, Felipe Mesquita, João Pimenta, Evandro de Freitas e Bruno Carvalho conversam sobre a história do PlayStation. Com um início cheio de reviravoltas após parcerias frustradas, a Sony resolve entrar de cabeça no mundo dos games. Relembramos o impacto do primeiro PlayStation na indústria e a revolução dos CDs, além do fenômeno PlayStation 2, o console mais vendido de todos os tempos. Passamos também pela evolução tecnológica (e pelas presepadas) do PS3 até chegarmos ao sucesso do PS4. Além dos consoles, conversamos sobre o impacto de franquias como Gran Turismo, God of War, The Last of Us, Uncharted e muito mais!Esse é mais um podcast da nossa série Grandes Empresas!
Ethan got Gran Turismo, a video game movie, into racing month?! He sure did and to his surprise, it's very very similar to F1, but with a key difference. It's actually based off a true story. Orlando Boom and David Harbour star in this epic tale of a kid who learned how to drive real race cars based on a video game. Oh excuse me it's not a video game, it's a racing simulator.Don't forget to join our Discord for movie nights and additional podcast discussions!Advertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
In this episode of PS This is Awesome!, Fred is BACK! (if briefly) to discuss Resident Evil Requiem.For the news this week, the guys run through a packed lineup of PlayStation news, starting with growing anticipation for Marvel's Wolverine as Sony appears to be gearing up for a proper reveal soon. They also spend time on Crimson Desert, discussing both the developers' response to criticism over clunky controls and concerns about the game's performance mode on base PS5, with agreement that it needs more polish before release.The conversation then shifts to Housemarque's Saros, which is positioned as a more accessible evolution of Returnal, with the hosts debating whether dialing back the roguelike difficulty is a good move. They also touch on Microsoft Flight Simulator 2024 taking inspiration from Gran Turismo 7 for its upcoming PSVR2 mode, highlighting how PlayStation's VR efforts are influencing even first-party Xbox titles.Finally, the episode wraps with discussion around Mark Cerny's comments on PS6, focusing on Sony's continued push for major graphical advancements and what that could mean for the next generation of PlayStation hardware.Visit www.patreon.com/psthisisawesome to support the show and help us continue producing the content you love!Please, if you enjoyed the content — or even if you didn't quite enjoy this one — come back. We try to offer something for everybody. Share with your friends and help us grow our awesome PlayStation community!As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Hosted on Acast. See acast.com/privacy for more information.
A new Pokemon generation has been revealed in Pokemon Winds and Pokemon Waves, and Patrick and Mark waste no time pledging their allegiance to one of the new starters. Plus, the guys try to read the tea leaves on that 2027 release date, share first impressions of Resident Evil Requiem, and more.The guys also talk about:The great reviews for Pokemon Pokopia. Rumors that Gran Turismo 7 is running on Switch 2 and what that could mean.A newly announced Konami Marvel games collection.SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCH / SWITCH 2Patrick: SW-1401-2882-4137Mark: SW-8112-0583-0050
Happy New Year! Well, maybe not so happy for Sony. That's because -- if rumors and percolations are true -- PlayStation 5's ROM keys have been leaked, meaning that the console is likely on the verge of being jailbroken. And for veterans of the PS3 era, you know precisely what that means: Chaos. Well, maybe? Let's discuss this potentially serious development. Also: Ruminations on the passing of legendary games producer Vince Zampella, new inbound DualSense and cover colors, Marathon's exiting art director, Gran Turismo 7 quietly amassing a huge player base, Kojima's plans to cast (and begin shooting) PHYSINT this year, China Hero Project title Convallaria running into serious issues, Wolfenstein 3 whispers, and much more. Then: Listener inquiries! With computing component pricing and rarity skyrocketing, should we expect a much-delayed PlayStation 6 launch? With only a few weeks until launch, is Wildlight's F2P shooter Highguard in serious trouble? Following a second Ghost game, what should Sucker Punch make next? Is Dustin quietly morphing into a furry before our very eyes? This episode is sponsored by BetterHelp. Give online therapy a try at https://www.betterhelp.com/symbols and get on your way to being your best self Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:34:01 - Shout out to Thomas!0:35:25 - Post break mindset0:43:26 - Naming rights college trust fund0:56:34 - Dustin furry allegations1:07:54 - Vince Zampella's passing1:24:17 - Will PS5 be jailbroken soon?1:41:27 - New DualSense and covers coming1:46:19 - Marathon's art director leaves Bungie1:54:11 - GT7 has 2 million MAU2:05:46 - PHYSINT casting and motion capture in 20262:18:45 - Sony patents "AI Ghost"2:27:13 - China Hero Project game Convallaria in trouble2:35:51 - Machine Games is working on Wolfenstein 32:39:22 - New Witcher 3 DLC?2:46:48 - 007: First Light delayed2:48:25 - No Hundred Line on PS52:53:41 - January PS+ games2:57:06 - ARC Raiders dominates PSN and PSN top downloads3:14:26 - Games sales news3:15:55 - What We're Playing (Terminator 2D, Dying Light: The Beast, Marvel Cosmic Invasion, MM Legacy Collection 1-2, MM11, Mega Man X, Fallout: New Vegas, The Alters, Dragon Quest VII demo, Skate Story, Shinobi: Art of Vengeance)3:48:22 - Is PS6 getting delayed okay?3:59:47 - What's going on with Highguard?4:13:26 - Gaming Merch4:24:22 - What's next for Sucker Punch?4:30:37 - Talking about what you like vs dislike4:37:42 - Crunch at Naughty Dog Learn more about your ad choices. Visit podcastchoices.com/adchoices