Podcasts about how they can change

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Best podcasts about how they can change

Latest podcast episodes about how they can change

Millásreggeli • Gazdasági Muppet Show
Millásreggeli podcast: Nyúl, nyuszi és jövőtervezés - 2024-01-29 09 óra

Millásreggeli • Gazdasági Muppet Show

Play Episode Listen Later Jan 29, 2024


2024. január 29., hétfő 9-10 óra MIHÁLOVITS GAZDA: Eszik-e répát ? Nyulászkodunk A nyúl régi nemzeti alapanyagunk. Nagyon finom és tiszta a húsa. Sütve, rántva, pörköltnek- egyaránt tökéletes választás. Sajnos, méltatlanul mellőzik ezt az egyik legegészségesebb fehérjeforrást a magyarok. Itthon alig kapni ezt a húsfélét a boltokban, külföldön azonban igazi luxus, megvesznek érte. Juráskó Róbert, a Nyúl Terméktanács elnöke. TŐZSDENYITÁS: Árokszállási Zoltán, az Equilor Befektetési Zrt. vezető elemzője HEURÉKA-ÉLMÉNY: Hogyan tervezzük a jövőt új módszerekkel? Milyen jövőtervezési trükkök vannak? Jane McGonigal munkássága segítségével beszélgetünk a jövőbeli emlékek létrehozásáról, és olyan módszerekről, melyekkel bárki tud új gondolkodási módszertant kialakítani. Jane McGonigal jövőkutató, valamint olyan alternatívvalóság-játékok tervezője, amelyek célja az életminőség javítása és valós problémák megoldása, azok felhasználása rezilienciánk és jóllétünk növelése érdekében. A Palo Altóban működő Institute for the Future nonprofit kutatócsoport játékkutatási és fejlesztési igazgatója. Kétszeres The New York Times bestseller szerző, a Reality is Broken: Why Games Make Us Better and How They Can Change the World és a SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient – Powered by the Science of Games könyvek írója. Jövőkutató munkájáról többek között a The Economist, a Vanity Fair, a The New Yorker, az O(prah) Magazine, a Fast Company és a The New York Times tudományos rovata is rendszeresen beszámol. TED-előadásait, amelyek arról szólnak, hogyan tehetik a játékok jobbá a világot, és hogyan hosszabbíthatja meg életünket a játék tíz évvel, 15 milliónál is többen látták. Dr. Rab Árpád, a Nemzeti Közszolgálati Egyetem Információs társadalom kutatóintézetének tudományos főmunkatársa, jövőkutató.

Bookey App 30 mins Book Summaries Knowledge Notes and More
Revolutionizing Reality: Key Takeaways from 'Reality is Broken'

Bookey App 30 mins Book Summaries Knowledge Notes and More

Play Episode Listen Later Dec 28, 2023 16:32


Chapter 1 What's Reality is Broken Book by Jane McGonigalReality is Broken: Why Games Make Us Better and How They Can Change the World is a book written by Jane McGonigal. Published in 2011, the book explores the positive impact of video games on individuals and society as a whole. McGonigal argues that games have the potential to motivate people, promote collaboration, develop problem-solving skills, and even solve real-world problems. She also discusses the concept of "gamification," which means applying game elements and game design principles to non-game contexts, to make tasks more engaging and meaningful. Overall, Reality is Broken presents a compelling argument for the power of games as a force for positive change.Chapter 2 Is Reality is Broken Book A Good BookWhether a book is "good" or not is subjective and can vary depending on individual preferences and interests. However, "Reality is Broken" by Jane McGonigal is generally well-regarded and has received positive reviews from readers and critics alike. The book explores how video games can have positive impacts on our lives, such as enhancing our problem-solving skills, boosting our creativity, and promoting social connections. It also delves into how these game principles can be applied to tackle real-world problems and create a more engaging and fulfilling life. If you have an interest in gaming, psychology, or personal development, you may find "Reality is Broken" to be a worthwhile read.Chapter 3 Reality is Broken Book by Jane McGonigal SummaryReality is Broken is a book written by game designer and researcher Jane McGonigal. In this book, McGonigal explores how games have the potential to solve real-world problems and improve our lives. She argues that by embracing the principles of game design, we can create a more fulfilling and engaging reality.McGonigal begins by discussing the concept of "gamefulness" and how it can be applied to various aspects of life. She explains that gamefulness is the ability to approach challenges with a positive and optimistic mindset, similar to how players approach games with enthusiasm and determination.She further delves into the reasons why games are so captivating and addicting, suggesting that they provide individuals with a sense of purpose, achievement, and social connection. McGonigal argues that these elements are crucial for creating a fulfilling and meaningful life.The author also explores different ways in which games can be used to solve pressing real-world problems, such as climate change, poverty, and social isolation. She provides examples of successful game-based projects that have had a significant impact on these issues.Furthermore, McGonigal discusses the potential benefits of using games for personal development and healing. She explains how games can be used as a form of therapy to overcome challenges, build resilience, and improve mental well-being.Throughout the book, McGonigal tackles potential criticisms and concerns about the excessive use of games and their potential negative effects. She addresses the issue of addiction and provides insights into how games can be designed to be more beneficial and less harmful.In conclusion, "Reality is Broken" presents a thought-provoking argument for the transformative power of games. McGonigal suggests that by embracing game design principles, we can create a better reality that is more engaging, purposeful, and fulfilling. Chapter 4 Reality is Broken Book AuthorJane McGonigal is an American game designer, author, and researcher in the field of game studies....

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Smart Habits for Translators
Episode 78: Smart Habits for Continuing Your Professional Development with Eman Abdo

Smart Habits for Translators

Play Episode Listen Later Jan 24, 2023


Episode 78: Smart Habits for Continuing Your Professional Development with Eman AbdoWe know the beginning of the year is the time when many people set their intentions and aspirations for the year, and this often includes training and development goals.So, we thought we should dedicate our first episode of the year to professional development. We're very happy to welcome a guest who takes continuing professional development (CPD) very seriously and openly shares her CPD journey on LinkedIn. We are excited to be joined by Eman Abdo. Eman is an English-to-Arabic translator specializing in localization and transcreation with a special focus on marketing, e-learning content, and game localization. She studied translation at the Faculty of Al-Alsun.With more than five years of experience in the game localization industry, Eman has worked on the localization of AAA games, mobile games, and indie games. She is also the author of the Egypt Localization Guide and the force behind the localization of many apps and games in Arabic. She is a gamer at her core, aspiring to change how Arabic is represented globally.Tune in to hear our conversation on:• What services Eman offers, and how her freelance career has evolved over time• What values led her to become a freelancer, and how they developed in her business• What smart habits have been crucial in her career, and what systems, processes, or habits have helped her stay focused and organized• What habit she had earlier in her career that she no longer practices, and why• How Eman approaches continuing professional development (CPD): how far in advance she plans the courses or webinars she wants to attend and where she looks for them• How she chooses which CPD events to sign up for and decides which areas of her business, skills, or services she wants to grow and develop• How she budgets for CPD• How she stays on track and makes time to complete the courses she signs up for• What Eman does after she completes training courses to implement what she learned or incorporate it into her marketing activities• Eman's tips on how to approach CPD strategically and consistentlyResources we mentioned in this episode:• Follow Eman on LinkedIn• Eman's webinar “Game Localization in the Arabic-Speaking World” (register by the end of January 2023 to take advantage of the discount!)• Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigalSee the full list of links and resources for this episode: https://smarthabitsfortranslators.com/podcast-episodes/78

OEA Grow
Gamification in a Biology Course

OEA Grow

Play Episode Listen Later Aug 10, 2022 25:46


In this episode, we turn to community college for a discussion of how gamification can create a safe, welcoming, and inclusive environment. Dr. Sascha McKeon is a biology instructor and faculty at Blue Mountain Community College. Leonne talks with Sascha about how she successfully gamified her biology for non-majors course by creating four different paths to completion based on the four “houses” in the Harry Potter book series. Sascha explains how and why she got started in gamification, how she has implemented it, and its effects on her students. In her examples, gamification dovetails with differentiation and Universal Design for Learning strategies by giving students abundant choice in how they complete the course. In this way, different learning styles are valued, opening the door to increased student ownership, relevance, self-awareness, and self-empowerment. A devout researcher, Sacha has carefully measured and assessed her gamified course to evaluate both student success and course rigor. By using LMS analytics, Sascha found the amount of time students invested in the biology course (doing science!) tripled when compared with previous iterations of the course. For those new to gamification, Sascha recommends starting small and looking for ways to increase student choice.   Resources: Contact Dr. Sascha Mckeon smckeon@bluecc.edu  NW eLearn Gamification of education and learning: A review of empirical literature The Gamification of learning: A meta-analysis  Game On! Gamification, Gameful Design and the Rise of the Gamer Educator - Kevin Bell Reality Is Broken: Why Games Make Us Better and How They Can Change the World - Jane McGonigal

The RPGBOT.Podcast
RPGBOT.Podcast - Part I First Time DM

The RPGBOT.Podcast

Play Episode Listen Later Apr 14, 2022 56:16


In this episode of the RPGBOT.News, we talk about your first time DMing. We talk rulebooks, dice, what you need to know, what you don't, and how to successfully run your first game session. We also suggest helpful tools that will help you succeed like easy (and often free) pre-written adventures. If you've enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes. MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes RPGBOT.Podcast Season 2 Episode 3 – Why are you running your one shots at level 1 (or 2 or 3)? RPGBOT.Podcast S2E10 – Session Dungeons and Dragons 5e Player's Handbook (affiliate link) Dungeon Master's Guide (affiliate link) Monster Manual (affiliate link) Volo's Guide to Monsters (affiliate link) Official Free Pregen Characters (affiliate link) AAW Games Mini-Dungeons A Wild Sheep Chase (affiliate link) Pathfinder 2e Core Rulebook (affiliate link) Gamemastery Guide (affiliate link) Archives of Nethys Pathfinder Nexus Little Trouble in Big Absalom Secrets of Magic (affiliate link) Other Stuff 1-Inch Grid Easel Pad Dry Erase Grid Mat Jane Mcgonigal – Reality Is Broken: Why Games Make Us Better and How They Can Change the World

RPGBOT.Podcast
RPGBOT.Podcast - Part I First Time DM

RPGBOT.Podcast

Play Episode Listen Later Apr 14, 2022 56:16


In this episode of the RPGBOT.News, we talk about your first time DMing. We talk rulebooks, dice, what you need to know, what you don't, and how to successfully run your first game session. We also suggest helpful tools that will help you succeed like easy (and often free) pre-written adventures. If you've enjoyed the show, please rate and review us on Apple Podcasts, and rate us on Spotify or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. You can find links in the show notes. MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes RPGBOT.Podcast Season 2 Episode 3 – Why are you running your one shots at level 1 (or 2 or 3)? RPGBOT.Podcast S2E10 – Session Dungeons and Dragons 5e Player's Handbook (affiliate link) Dungeon Master's Guide (affiliate link) Monster Manual (affiliate link) Volo's Guide to Monsters (affiliate link) Official Free Pregen Characters (affiliate link) AAW Games Mini-Dungeons A Wild Sheep Chase (affiliate link) Pathfinder 2e Core Rulebook (affiliate link) Gamemastery Guide (affiliate link) Archives of Nethys Pathfinder Nexus Little Trouble in Big Absalom Secrets of Magic (affiliate link) Other Stuff 1-Inch Grid Easel Pad Dry Erase Grid Mat Jane Mcgonigal – Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Steph's Business Bookshelf Podcast
Imaginable by Jane McGonigal: why you need to take a step into an unthinkable future

Steph's Business Bookshelf Podcast

Play Episode Listen Later Apr 10, 2022 17:41


Hey, have you subscribed to the bookmark newsletter? If you liked this, you might like my twice-monthly email with book reviews and ideas of what you should be reading, and listening to, next. Click here to subscribe. About the book The COVID-19 pandemic, increasingly frequent climate disasters, a new war — events we might have called “unimaginable” or “unthinkable” in the past are now reality. Today it feels more challenging than ever to feel unafraid, hopeful, and equipped to face the future with optimism. How do we map out our lives when it seems impossible to predict what the world will be like next week, let alone next year or next decade? What we need now are strategies to help us recover our confidence and creativity in facing uncertain futures. In Imaginable, Jane McGonigal draws on the latest scientific research in psychology and neuroscience to show us how to train our minds to think the unthinkable and imagine the unimaginable. She invites us to play with the provocative thought experiments and future simulations she's designed exclusively for this book, with the goal to:  Build our collective imagination so that we can dive into the future and envision, in surprising detail, what our lives will look like ten years from now Develop the courage and vision to solve problems creatively Take actions and make decisions that will help shape the future we desire Access “urgent optimism,” an unstoppable force within each of us that activates our sense of agency Imaginable teaches us to be fearless, resilient, and bold in realizing a world with possibilities we cannot yet imagine—until reading this transformative, inspiring, and necessary book. Source: amazon.com and https://janemcgonigal.com/ About the author Jane McGonigal is a future forecaster and designer of reality games created to improve real lives and solve real problems. She is also the author of two New York Times bestselling books, Reality Is Broken: Why Games Make Us Better and How They Can Change the World (Penguin Press, 2011) and SuperBetter: The Power of Living Gamefully (Penguin Press, 2016), and her TED talks on how gaming can improve our lives have more than 15 million views. She is the Director of Games Research & Development at the Institute for the Future, a non-profit research group in Palo Alto, California, currently teaches the course “How to Think Like a Futurist” at Stanford University, and is the lead instructor for the Institute for the Future's series on the Coursera platform. She lives in the San Francisco Bay Area. Source: amazon.com and https://janemcgonigal.com/   Let's connect LinkedIn Instagram See omnystudio.com/listener for privacy information.

Michael Covel's Trend Following
Ep. 1052: Jane McGonigal Interview with Michael Covel on Trend Following Radio

Michael Covel's Trend Following

Play Episode Listen Later Feb 21, 2022 57:38


My guest today is Jane McGonigal, a future forecaster and designer of reality games created to improve real lives and solve real problems. She is also the author of two New York Times bestselling books, Reality Is Broken: Why Games Make Us Better and How They Can Change the World and SuperBetter: The Power of Living Gamefully. She is the Director of Games Research & Development at the Institute for the Future, a non-profit research group in Palo Alto, California, currently teaches the course “How to Think Like a Futurist” at Stanford University. The topics are psychology and neuroscience. In this episode of Trend Following Radio we discuss: Build our collective imagination so that we can dive into the future and envision, in surprising detail, what our lives will look like ten years from now Develop the courage and vision to solve problems creatively Take actions and make decisions that will help shape the future we desire Access “urgent optimism,” an unstoppable force within each of us that activates our sense of agency Jump in! --- I'm MICHAEL COVEL, the host of TREND FOLLOWING RADIO, and I'm proud to have delivered 10+ million podcast listens since 2012. Investments, economics, psychology, politics, decision-making, human behavior, entrepreneurship and trend following are all passionately explored and debated on my show. To start? I'd like to give you a great piece of advice you can use in your life and trading journey… cut your losses! You will find much more about that philosophy here: https://www.trendfollowing.com/trend/ You can watch a free video here: https://www.trendfollowing.com/video/ Can't get enough of this episode? You can choose from my thousand plus episodes here: https://www.trendfollowing.com/podcast My social media platforms: Twitter: @covel Facebook: @trendfollowing LinkedIn: @covel Instagram: @mikecovel Hope you enjoy my never-ending podcast conversation!

Trend Following with Michael Covel
Ep. 1052: Jane McGonigal Interview with Michael Covel on Trend Following Radio

Trend Following with Michael Covel

Play Episode Listen Later Feb 21, 2022 57:38


My guest today is Jane McGonigal, a future forecaster and designer of reality games created to improve real lives and solve real problems. She is also the author of two New York Times bestselling books, Reality Is Broken: Why Games Make Us Better and How They Can Change the World and SuperBetter: The Power of Living Gamefully. She is the Director of Games Research & Development at the Institute for the Future, a non-profit research group in Palo Alto, California, currently teaches the course “How to Think Like a Futurist” at Stanford University. The topics are psychology and neuroscience. In this episode of Trend Following Radio we discuss: Build our collective imagination so that we can dive into the future and envision, in surprising detail, what our lives will look like ten years from now Develop the courage and vision to solve problems creatively Take actions and make decisions that will help shape the future we desire Access “urgent optimism,” an unstoppable force within each of us that activates our sense of agency Jump in! --- I'm MICHAEL COVEL, the host of TREND FOLLOWING RADIO, and I'm proud to have delivered 10+ million podcast listens since 2012. Investments, economics, psychology, politics, decision-making, human behavior, entrepreneurship and trend following are all passionately explored and debated on my show. To start? I'd like to give you a great piece of advice you can use in your life and trading journey… cut your losses! You will find much more about that philosophy here: https://www.trendfollowing.com/trend/ You can watch a free video here: https://www.trendfollowing.com/video/ Can't get enough of this episode? You can choose from my thousand plus episodes here: https://www.trendfollowing.com/podcast My social media platforms: Twitter: @covel Facebook: @trendfollowing LinkedIn: @covel Instagram: @mikecovel Hope you enjoy my never-ending podcast conversation!

The Learning Leader Show With Ryan Hawk
460: Jane McGonigal - How To See The Future & Be Ready For Anything

The Learning Leader Show With Ryan Hawk

Play Episode Listen Later Feb 21, 2022 60:38


Text HAWK to 66866 for "Mindful Monday" Full show notes at www.LearningLeader.com Twitter/IG: @RyanHawk12  https://twitter.com/RyanHawk12 Jane McGonigal, PhD is a world-renowned designer of alternate reality games — or, games that are designed to improve real lives and solve real problems. She believes game designers are on a humanitarian mission — and her #1 goal in life is to see a game developer win a Nobel Peace Prize. She is a two-time New York Times bestselling author: Reality is Broken: Why Games Make Us Better and How They Can Change the World and SuperBetter: The Power of Living Gamefully. Her TED talks on how games can make a better world and the game that can give you 10 extra years of life, are among the all-time most popular TED talks, and have more than 15 million views. Jane dedicates this book to her sister Kelly... "who lives six minutes in the future." They are twins. "It's so helpful having her. If she can achieve something (TED Talks, Books), I could do it too." Being able to predict the future is not enough. You have to be bale to pre-feel it. Write down your long term plans. "Talk about a world you want to wake up in." "Any useful idea about the future should sound rediculous initially." "The best way to predict the future is to invent it." How to think like a futurist? In the corporate world... Carve out a role for yourself to fight short-terminism. Fight short term thinking. Play the long game. Create future planning habits in your organization. Dare to daydream. Take ownership - Create moments of joy... Be of service to others. A 30 second practical activity: Imagine 10 years from now... Where are you? What woke you up? Who are you with? The 3 questions to give you a baseline sense of your “future mindset” When you think about the next 10 years, do you think things will mostly stay the same and go on as normal? Or do you expect that most of us will dramatically rethink and reinvent how we do things? When you think about how the world and your life will change over the next 10 years, are you mostly worried or mostly optimistic? How much control or influence do you feel you personally have in determining how the world and your life change over the next 10 years? How to predict the future? Unstick your mind Think The Unthinkable Imagine the Unimaginable Imaginable - How to see the future coming and feel ready for anything– even things that seem impossible today One of the issues that cause depression is it doesn't allow you to imagine a future. For us as leaders, we need to be able to imagine a positive future for ourselves and our team. Be a spotlight for other people's good ideas. Bring attention to it. Be known as someone who spreads positive gossip Living in the present. Giannis – "When you focus on the past, that's your ego... And when I focus on the future it's my pride... And I kind of like to focus in the moment, in the present. And that's humility. That's being humble."

#AmWriting
Episode 265 Everybody Suffers, Not Everybody Can #Write About it with Stacy Kim

#AmWriting

Play Episode Listen Later May 28, 2021 44:11


Stacy Kim is a freelance writer who’s beginning to see some real success in her career, with bylines in Real Simple, The Washington Post, Wired and more. We talked to her about getting started as a writer, finding her topic and her expertise, and learning that it’s not enough to have a story—you have to give the editor a reason to want you to share it, and the reader a reason to want to read it. Links from the Pod: Sue Shapiro’s classes (highly recommended)Stacy’s essays and other work:Lighthouse Method in Real Simplehoarding in WashPoI found Korean culture sexist and stifling. Then my kid fell in love with K-pop:https://www.washingtonpost.com/outlook/2021/05/07/korean-culture-teenager-fan/A visit to Seoul during Covid changed my opinion of a country I once despisedhttps://www.independent.co.uk/voices/seoul-korea-covid-pandemic-america-b1816535.htmlwired Got Done List#AmReadingStacy: If I had Your Face by Frances ChaMiracle Creek by Angie KimEthan Cross, Jeffrey SelingoKJ: Where the Grass Is Green and the Girls Are Pretty by Lauren WeisbergerSarina: Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigalAnd check out Stacy’s website www.lifejunctions.comIn this episode, we talk—indirectly—about owning your expertise. It’s a challenge for many of us to admit we know things, that we’re good at things, that we have experience to offer. If your experience is as a reader and editor, maybe it’s time for you to turn what you have to offer into a real business by becoming a book coach. Just imagine enrolling in the classes, meeting a cohort, learning all the ways coaches are editorial and emotional support for writers and then starting to line up your first clients. Students working with Author Accelerator say they begin to book authors before they’re even done with the course, and often end up being booked months in advance. Sound like fun? AGREED. Go to bookcoaches.com to learn more. This is a public episode. Get access to private episodes at amwriting.substack.com/subscribe

CTOcast
Slava Akhmechet (Alias, ex-RethinkDB) - CTOcast #32

CTOcast

Play Episode Listen Later Apr 15, 2021 66:18


Slava Akhmechet (Alias, ex-RethinkDB) is a founder of new social network Alias. OUTLINE: (00:00) - Introduction (02:10) - RethinkDB story (06:30) - Stripe (07:44) - RethinkDB Team (10:40) - Shutting down companies (13:04) - Moder social networks (17:06) - Alias (pro-social social network) (22:13) - Alias (prestige instead of likes) (30:20) - Alias (people may make mistakes and change opinon) (33:19) - Alias (content ranking) (37:15) - Alias (from burnout to flow) (39:41) - Alias (how you build social network) (42:03) - Alias (Tech stack) (44:55) - Decentralized technologies (49:25) - Peer to peer technologies (55:23) - Future culture of Alias as a company (57:42) - 44 guiding principles of engineering management (58:46) - Approaching writing (01:01:08) - Reading in clusters of 5 EPISODE LINKS: https://joinalias.com/ https://twitter.com/spakhm](https://twitter.com/spakhm https://www.spakhm.com/ - Zero credibility Private Truths, Public Lies: The Social Consequences of Preference Falsification - [https://www.amazon.com/Private-Truths-Public-Lies-Falsification/dp/0674707583] Reality Is Broken: Why Games Make Us Better and How They Can Change the World - [https://www.amazon.com/Reality-Broken-Games-Better-Change/dp/0143120611](https://www.amazon.com/Reality-Broken-Games-Better-Change/dp/0143120611 The Psychology of Video Games (The Psychology of Everything) - https://www.amazon.com/Psychology-Video-Games-Everything/dp/0367493136 The Art of Game Design: A Book of Lenses - https://www.amazon.com/Art-Game-Design-Book-Lenses/dp/0123694965 CTOcast #17 with Slava Akhmechet (In Russian and from December 2015) https://soundcloud.com/ctocastcom/slava-akhmechet-rethinkdb-ctocast-17-russian SUBSCRIBE TO PODCAST: Podcast website: https://ctocast.com Apple Podcasts: https://apple.co/2L0vXtv Google Podcasts: https://podcasts.google.com/feed/aHR0cDovL2ZlZWRzLmZlZWRidXJuZXIuY29tL0NUT2Nhc3Q= Spotify: https://open.spotify.com/show/5senHSpuQcslHL33FVNfYM Telegram: https://t.me/Ctocast Stitcher: https://www.stitcher.com/podcast/ctocast?refid=stpr RSS: hhttp://feeds.feedburner.com/CTOcast CONNECT: Clubhouse https://www.joinclubhouse.com/club/ctocast-podcast-live – Twitter: https://twitter.com/aaliaksandr – Instagram: https://www.instagram.com/alxct0cst – LinkedIn: https://www.linkedin.com/in/aliaksandr/ – Facebook: https://www.facebook.com/astapenka Email: ctcst –> protonmail.com

The Pub
The Pub 33: Bounce A Coin Off Your Witcher's Cheek

The Pub

Play Episode Listen Later Jan 11, 2021 42:56


Our Best Reads of 2020 In this episode, we talk about our best reads in 2020, Trey does his Randall Flagg impersonation, Dean tells us what he really thinks about the rain, and Sarah remembers the days before “the cable times.” Cast Hosted by Dean Karpowicz, with Daniel Becker, Sarah Willis and Trey Bourn. Content 3:46: Oryx and Crake, Atwood Trey: “I don't want to read The Stand. I'm living it!” Dean: “Wait, The Brat Pack was in The Stand?” 9:51: Tales of the City, Maupin “My mom is from the Age of Cable! –Sarah 19:25: Reality is Broken: Why Games Make Us Better and How They Can Change the World, McGonigal “When you have a six year old, doors are not a thing.” –Dean 24:49: All the Pieces Matter: The Inside Story of the Wire, Abrams | The Chris Farley Show: A Biography in Three Acts, Farley, et. al. Trey: “Love can provide the persistence and grit to get you through.” Dean: “We love you, Trey.” 29:58: Binti, Okorafor Recursion, Crouch. “You mean Back to the Future is totally bullshit? –Ant Man (special guest) 34:08: The Cruel Prince Trilogy, Holly Black “Oh, God. They're gonna kill Chewy!” –Trey 19:25: Six of Crows, Bardugo “Dandelion was just a goober!” –Dean

Make Monday Mine
ALYEA SANDOVAR: Games with Grandma: Growing Into Playfulness, Vibrancy of Life & Lots of Fruit

Make Monday Mine

Play Episode Listen Later Dec 14, 2020 63:50


Alyea Sandovar, PhD, originally from Colombia and currently in Munich, is a game and play consultant for online entrepreneurs  With a whole slew of degrees the focus of her PhD was game design and production. Her Masters degrees are in Psychology, and Human Organizational Systems, whilst her Bachelor’s was in Public Relations and Communication. Working with academic institutions, non profits, game studios, corporations, start-ups and with online entrepreneur, she has an in-depth of understanding, through both study and experience, into what it means to be human and to be playful. Passionate about creating high quality products with ease and fun, she loves dark chocolate, salsa, traveling, cortados and spirituality. She’s part of the founding team that created “Playful Creative Summit” which in 2019 brought together many first class creative professionals to talk about their processes.  Website: alyeasandovar.com and tinthue.com Facebook Page: https://www.facebook.com/tinthueagency Twitter ID: @alyeasandovar Instagram: https://www.instagram.com/tint.hue Books mentioned: Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal  Values at Play in Digital Games (The MIT Press) by Mary Flanagan & Helen Nissenbaum  ---- Make Monday Mine is hosted by Deborah Claire Procter and produced by Clear Insight Productions This is about conversations so we’d love to hear your thoughts and take-aways.  Email your questions and comments to: comments@makemondaymine.com If you enjoyed this episode then it would be wonderful if you can head over to Apple Podcasts and kindly leave us a rating, a review and subscribe! ----------  

Shaped by Dog with Susan Garrett
My Dog Just Got Jumped, Now What?

Shaped by Dog with Susan Garrett

Play Episode Listen Later Nov 11, 2020 17:52


Visit us at shapedbydog.com    If you own a dog, there is a very good chance that at some point in your dog’s life, your dog could get jumped or possibly attacked by another dog. It’s vital to know that your reaction could actually exacerbate the emotional damage to your dog or puppy. This episode has my top tips for helping your dog and how you can take control of the uncontrollable and your responses. My puppy, This!, was jumped by an older pup, so it’s a topic fresh in my mind.   In the episode you'll hear:   • About being a helicopter parent, the opposite, and what I learned about being a dolphin parent. • Why the ability to recover is so important for our dogs. • The aftermath of our dogs being jumped and what we can do. • About negative conditioned responses and single event learning. • What happened with my puppy This! and what I did to help her. • The importance of changing a dog’s physiological state. • What I learned from a book about preventing PTSD with pattern-matching games. • How “play, don’t’ replay” works. • Why our first responses might not the best responses for our dog. • How to avoid adding emotional fire for your dog to events you cannot control. • Why to practice responding to things you can’t control. • What I do if my dog gets jumped and strategies you can put into action. • How to make the absolute best out of a bad situation. • What to look for in a good organised and structured puppy playgroup.   Resources:   • Book: Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal - https://janemcgonigal.com/my-book/ • Podcast Episode 12: When Helping Your Dog is an Illusion - https://dogsthat.com/podcast/12/ • Podcast Episode 4: T.E.M.P. (Tail, Eyes/Ears, Mouth, Posture) - https://dogsthat.com/podcast/4/ • Susan on Instagram - https://www.instagram.com/susangarrettdogsthat/ • DogsThat Gifs - https://giphy.com/dogsthat

Your Parenting Partner Podcast
School Your Way. Surviving Virtual Schooling.

Your Parenting Partner Podcast

Play Episode Listen Later Aug 6, 2020 56:57


Ok, here we are again. Looks like a lot of folks will be online learning or out of the box learning this year. It was so HARD last time, so now what???? I have on Justin Menda of Rocket Prep, www.rocket-prep.com. He is an amazing tutor, academic coach and trainer of tutors. He is one of the very few, few people that gets as excited about helping and talking about kids as me! You don't want to miss this one. It's packed with amazing ideas and info! It might just save your school year. Find him on FB @rocketprep. Book Recs by Justin: Extreme Ownership: How U.S. Navy SEALs Lead and Win Part of: Extreme Ownership Series by Jocko Willink and Leif Babin How to Talk So Kids Will Listen & Listen So Kids Will Talk by Adele Faber and Elaine Mazlish Bringing Up Bébé: One American Mother Discovers the Wisdom of French Parenting (now with Bébé Day by Day: 100 Keys to French Parenting) by Pamela Druckerman Books by Leonard Sax Crucial Conversations Tools for Talking When Stakes Are High, Second Edition by Kerry Patterson , Joseph Grenny Ron McMillan, Al Switzler Creating Innovators: The Making of Young People Who Will Change the World by Tony Wagner The Righteous Mind: Why Good People Are Divided by Politics and Religion Paperback by Jonathan Haidt Learn Better: Mastering the Skills for Success in Life, Business, and School, or How to Become an Expert in Just About Anything by Ulrich Boser Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal The Blank Slate: The Modern Denial of Human Nature by Steven Pinker --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

programmier.bar – der Podcast für App- und Webentwicklung
Folge 47 - Unity im Indie-Game-Development mit Jonas Tyroller

programmier.bar – der Podcast für App- und Webentwicklung

Play Episode Listen Later Jan 17, 2020 57:13


Wie entwickelt man eigentlich ein Spiel? In dieser Folge freuen wir uns, euch ein brandheißes Interview mit Jonas Tyroller präsentieren zu können! Wir hatten den Spieleentwickler zu Gast und sprachen mit ihm über die Spiel-Engine Unity, Indie-Game-Development im Allgemeinen und seine aktuellen Projekte. Jonas gibt uns eine Einführung in die Grundlagen von Unity und erzählt, wie und mit welcher Programmiersprache die Entwicklungsumgebung ideal funktioniert. An seinen Erfahrungen in der Spieleentwicklung lässt er uns teilhaben und verrät, welche Disziplinen einzurechnen sind, um eigenständig ein Projekt veröffentlichen zu können. Als wären 3D-Modelling, Sound und Game-Mechaniken nicht schon herausfordernd genug, spricht er außerdem über das Marketing und die Plattformen, auf denen ein Spiel erscheinen kann. Mit unserem Kollegen Julian, der in dieser Folge Podcast-Premiere feiert, hat er dabei (neben uns ;)) einen ebenbürtigen Gesprächspartner, da Julian selbst Erfahrung in der Spieleentwicklung mitbringt.Jonas betreibt einen erfolgreichen englischsprachigen YouTube-Kanal, auf dem er praktische Tipps für die Spieleentwicklung gibt und die seiner eigenen Spiele erlebbar macht. Noch im Jahr 2020 soll sein neues Spiel “Will you snail?”, ein mit GameMaker entwickelter, actiongeladener Platformer, auf Steam erscheinen.Picks of the DayJulian: McGonigal, Jane (2010): Reality is Broken: Why Games Make Us Better and How They Can Change the World. Grundlagenliteratur zur Verortung von Spielen in der Gesellschaft.Fabi: DaisyDisk Mac-Tool zum leichten Aufräumen der Festplatte.Jonas: Ratschlag: "Fangt mit kleinen Spielen an, wenn ihr in die Spieleentwicklung einsteigen wollt!"Spiele-Empfehlung aus dem Genre Exploration: Outer Wilds (2019)Schreibt uns!Schickt uns eure Themenwünsche und euer Feedback.podcast@programmier.barFolgt uns!Bleibt auf dem Laufenden über zukünftige Folgen und Meetups und beteiligt euch an Community-Diskussionen.TwitterInstagramFacebookBesucht uns!Meldet euch hier für das Meetup am 23. Januar 2020 über Rust an!MeetupMusik: Hanimo

Michelle Spiva Wisdom Smack
Ep. 228-Dungeon Diaries

Michelle Spiva Wisdom Smack

Play Episode Listen Later Dec 26, 2019 32:36


2019 is almost over! Today, we examine some of the difficult times from the past year in turns of the dungeon experience. I know, pretty dark but stick with it and learn some of wisdom's diary notes of how to grow and learn from dungeon episodes in our lives. Books mentioned: Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal: https://amzn.to/2KkXDq7 http://michellespiva.com/Amz-JaneMcGonigal-RealityIsBroken Actionable Gamification by Yu-kai Chou: https://amzn.to/2JudSz8 http://michellespiva.com/Amz-YuKaiChou-ActionableGamification Don't forget to use our Amazon link to support the podcast by using our Amazon Shopping link! http://MichelleSpiva.com/Amz To send a message to the show: https://anchor.fm/michelle-spiva/message For Interviews, sponsorship, or coaching/consulting, please send inquires to: MichelleSpiva at gmail dot com (no solicitation-spam; *You do not have permission to add this email to any email list or autoresponder without knowledge or consent) _____________________________ Further support this podcast, please do so by using any of these methods: All your Amazon shopping: http://michellespiva.com/Amz Venmo: @MichelleSpiva1 CashApp: $MichelleSpiva PayPal: http://bit.ly/Donate2Michelle Patreon: https://Patreon.com/MichelleSpiva Don't forget to like, comment, subscribe, rate, and review. Follow Michelle here: Facebook: facebook.com/FollowMichelleSpiva Twitter: @mspiva IG: @MichelleSpiva Find out more about Michelle's alter-ego fiction writer side: Amazon Author Page: http://amzn.to/2lIP6Om Facebook: facebook.com/MychalDanielsAuthor Twitter: @mychaldaniels IG: @MychalDaniels Website: MychalDaniels.com/connect --- Send in a voice message: https://anchor.fm/michelle-spiva/message Support this podcast: https://anchor.fm/michelle-spiva/support

ON BOYS Podcast
Charlie Capen on Fatherhood and Raising Boys

ON BOYS Podcast

Play Episode Listen Later Oct 31, 2019 38:34


Charlie Capen Humor, says Charlie Capen, is one of the most important tools in parenting. But this actor/musician/writer/dad-of-two-boys isn't afraid to get serious either. Capen is one of the founders of HowToBeADad.com, which he freely admits uses humor as a way to get guys to talk and think about parenting. A generation ago, there were few -- if any -- spaces for dads to discuss the challenges of parenthood. Today's dads often grew up with career-focused fathers who spent little time on day-to-day childcare. Now, fathers are increasingly involved in their children's lives but they're still stymied by stereotypes. Capen is one of the many dads who are blazing a new trail. He encourages all parents to reject stereotypical expectations and instead use their natural gifts and talents to connect with their children. "Every time I tried to be what I thought was a 'good dad,' I removed my creativity and my ability from parenting" Capen says. "I started to do things that we out of character and I left out whole parts of myself, and as soon as I started accepting, 'this is my parenting style & how I choose to live,' more power and ability arose." That's not to say he has parenting figured out. He doesn't. "Parenting is the process of unlearning the things you absolutely thought you knew," Capen says. But "not knowing" is a powerful agent for change. When you accept the fact that you don't have all the answer, you're free to explore and experiment. Wondering why Jen has a blanket on her head? Blame California's Pacific Gas & Electric. We like to snap a photo with our guests, but Charlie was reluctant; he lives in CA and his power was off due to the threat of wildfire -- which meant that he hadn't been able to shower or style his hair prior to our conversation. We reassured him & told him we've recorded LOTS of episodes like that! (Pictorial evidence below).  Charlie gamely pulled up his hood and Janet did too, in solidarity, and Jen didn't have a hood, so...Silly photo brought to you by PG&E. :) Remember: humor is one of the most important tools in parenting (and life)!  In this episode, Janet, Jen & Charlie discuss: Using humor to survive parenting Dad stereotypes How moms subsconsciously interfere with dads' relationships with their kids Breaking down gender stereotypes to empower children & adults Why you should embrace your unique skills, talents & interests (& stop worrying about the "shoulds!") The benefits of striving for harmony, vs. striving for balance Identifying and meeting the needs of each unique child Surviving parenting challenges Gaming for social good Links we mentioned (or should have) in this episode: HowToBeADad.com -- the website Charlie founded GISH.com -- online home of the Greatest International Scavenger Hunt Reality is Broken: Why Games Make Us Better and How They Can Change the World, by Jane McGonigal -- book mentioned at 32:38   LIKE THIS EPISODE? Share it with your friends (and thanks!): Twitter:  Use this link Facebook: Use this link Linkedin: Use this link STAY CONNECTED WITH JANET & JEN: Join the Building Boys FB group and the Boys Alive! FB group Be sure to opt-in at  Boys Alive! .com for your free report “3 Simple Tips to CONNECT with Your Boy.”  And opt-in at  BuildingBoys.net, too! Follow us on Instagram:  @on.boys.podcast and @boys.alive Twitter:  @ParentAdvisor and @BuildingBoys  LinkedIn:  use this link for Janet and use this link for Jennifer

What on Earth is Going on?
...with Gamification (Ep. 74)

What on Earth is Going on?

Play Episode Listen Later Sep 27, 2019 68:33


We often see video games as a form of consumer entertainment—an escape from reality, not that different from watching TV or reading a book. But the structure of games are perhaps fundamental to what it means to be human. By playing them, we can learn to be and rehearse as doctors, pilots, engineers, lawyers, and more. We might also overcome real conditions, such as depression and addiction. Ben has a powerful and provocative conversation with gaming, gamification and learning expert David Chandross. About the Guest David Chandross holds masters degrees in both cognitive neuroscience and higher education and a doctorate in curriculum design. As one of the founders of the field of gamification he has not only developed numerous games for training in industry and universities, but also participated in broad research projects in this field. His original work was on neuroscience, pharmacology, and the role of attention in the brain. This transformed into an interest in education for the health professions, where he held the rank of Dean, Assistant Dean, and Program Coordinator across sectors like medical technology management, medical education and allied health professions training. He developed an interest in the use of simulations in medical education which then focused on the design of games to use simulations effectively in undergraduates. After participating as a researcher in the $3 million dollar SAGE gamification grant at Simon Fraser University he worked with organizations across many sectors to improve learning through serious game design. Since that time Dr. Chandross has designed game systems for improving memory in seniors, training health professionals for management of the frail elderly, the design of instruction for the financial sector, cyber-security professionals, Elections Canada, the Canadian Armed Forces, the Faculty of Medicine at University of Toronto, Baycrest Health Sciences, Ryerson University, the National University of Health Sciences, ARC Business Solutions, the energy sector, the College of Family Physicians, Ontario and Humber College. His current research focus is in two areas: (1) The treatment of memory loss in seniors with dementia using streaming digital technology and (2) the optimization of virtual reality and immersive technology in learning. He is the program coordinator for seniors’ off campus education at Ryerson University and is active in the development of advanced systems for training health professionals as part of the E-Campus and Contact North initiatives for the province of Ontario. Mentioned in this Episode Walter Greenleaf, a behavioural neuroscientist at Stanford University David Kaufman, professor of education at Simon Fraser University Martin Seligman, American psychologist (positive psychology) Behave: The Biology of Humans at Our Best and Worst, a book by Robert Sapolsky Richard Bartle, British professor and game researcher Paul Howard-Jones, professor of neuroscience and education at Bristol University Ready Player One, a book by Ernest Cline followed by a 2018 film directed by Steven Spielberg Sapiens: A Brief History of Humankind and Homo Deus: A History of Tomorrow by Yuval Noah Harari The Matrix, the 1999 film Jordan Peterson, University of Toronto psychologist Black Mirror, a series on Netflix Donald Trump, Doug Ford and Jordan Peterson, an article in the National Post by guest David Chandross The Quote of the Week “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” - From Reality is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal

Michelle Spiva Wisdom Smack
Next Steps After Brokenness

Michelle Spiva Wisdom Smack

Play Episode Listen Later Aug 26, 2019 31:53


Does it seem like life and the world hate you? Are you tired of the strain, drain, and struggle? Listen to today's podcast to find out the book and keys of wisdom Michelle learned in the most unusual place to rebuild steps to a life after brokenness Book mentioned: Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal: https://amzn.to/2KkXDq7 http://michellespiva.com/Amz-JaneMcGonigal-RealityIsBroken Don't forget to use our Amazon link to support the podcast by using our Amazon Shopping link! http://MichelleSpiva.com/Amz To send a message to the show: https://anchor.fm/michelle-spiva/message For Interviews, sponsorship, or coaching/consulting, please send inquires to: MichelleSpiva at gmail dot com (no solicitation-spam; *You do not have permission to add this email to any email list or autoresponder without knowledge or consent) _____________________________ Further support this podcast, please do so by using any of these methods: All      your      Amazon shopping: http://michellespiva.com/Amz Venmo:           @MichelleSpiva1 CashApp:           $MichelleSpiva PayPal:      http://bit.ly/Donate2Michelle Patreon:      https://Patreon.com/MichelleSpiva Don't forget to like, comment, subscribe, rate, and review. Follow Michelle here: Facebook:           facebook.com/FollowMichelleSpiva Twitter:           @mspiva IG:           @MichelleSpiva Find out more about Michelle's alter-ego fiction writer side: Amazon           Author Page: http://amzn.to/2lIP6Om Facebook:      facebook.com/MychalDanielsAuthor Twitter:           @mychaldaniels IG:           @MychalDaniels Website:      MychalDaniels.com/connect --- Send in a voice message: https://anchor.fm/michelle-spiva/message Support this podcast: https://anchor.fm/michelle-spiva/support

Michelle Spiva Wisdom Smack
You. Online & Your Digital Fluency

Michelle Spiva Wisdom Smack

Play Episode Listen Later Aug 7, 2019 31:42


The future of your career and quality of life could be dependent on how well you're able to navigate and understand your life online. Listen to today's podcast as Michelle talks about the some of the newest Wisdom Smacks she's received about learning to stay up-to-date online. Enjoy! Book mentioned: Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal: https://amzn.to/2KkXDq7 http://michellespiva.com/Amz-JaneMcGonigal-RealityIsBroken Don't forget to use our Amazon link to support the podcast by using our Amazon Shopping link! http://MichelleSpiva.com/Amz To send a message to the show: https://anchor.fm/michelle-spiva/message For Interviews, sponsorship, or coaching/consulting, please send inquires to: MichelleSpiva at gmail dot com (no solicitation-spam; *You do not have permission to add this email to any email list or autoresponder without knowledge or consent) _____________________________ Further support this podcast, please do so by using any of these methods: All your Amazon shopping: http://michellespiva.com/Amz Venmo: @MichelleSpiva1  CashApp: $MichelleSpiva PayPal: http://bit.ly/Donate2Michelle Patreon: https://Patreon.com/MichelleSpiva Don't forget to like, comment, subscribe, rate, and review. Follow Michelle here: Facebook: facebook.com/FollowMichelleSpiva Twitter: @mspiva  IG: @MichelleSpiva Find out more about Michelle's alter-ego fiction writer side: Amazon Author Page: http://amzn.to/2lIP6Om Facebook: facebook.com/MychalDanielsAuthor Twitter: @mychaldaniels IG: @MychalDaniels Website: MychalDaniels.com/connect --- Send in a voice message: https://anchor.fm/michelle-spiva/message Support this podcast: https://anchor.fm/michelle-spiva/support

Invest Like the Best with Patrick O'Shaughnessy
Jane McGonigal – How Games Make Life Better - [Invest Like the Best, EP.138]

Invest Like the Best with Patrick O'Shaughnessy

Play Episode Listen Later Jul 16, 2019 70:20


Jane McGonigal, PhD is a world-renowned designer of alternate reality games — or, games that are designed to improve real lives and solve real problems. She is the Author of Reality is Broken: Why Games Make Us Better and How They Can Change the World and is the inventor and co-founder of SuperBetter, a game that has helped nearly a million players tackle real-life health challenges such as depression, anxiety, chronic pain, and traumatic brain injury. Our conversation is about how to design useful games, how games effect us and our kids, and what the future might hold. Please enjoy. For more episodes go to InvestorFieldGuide.com/podcast. Sign up for the book club, where you’ll get a full investor curriculum and then 3-4 suggestions every month at InvestorFieldGuide.com/bookclub. Follow Patrick on Twitter at @patrick_oshag   Show Notes 1:22 - (First Question) – Her take on the history of gaming and studying the players themselves 3:44 – Where her passion for gaming really started 4:55 – Her take on flow states 7:47 – Kids and gaming 10:32 – Advice for parents when it comes to the role of games             11:06 – SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient--Powered by the Science of Games 13:53 – Types of games that develop the right skills for kids 16:20 – Four things all games share in common             16:23 – Reality Is Broken: Why Games Make Us Better and How They Can Change the World    20:50 – Her take on Carse’s theory about infinite gaming             21:04 – Finite and Infinite Games 26:28 – How to understand gaming culture if you’ve never played a game before 28:28 – Amazon and gaming 31:18 – How fun makes anything more enjoyable 34:55 – How game designers calibrate feedback loops 39:14 – The good and bad of gamifying life 45:01 – What is the superbetter app 52:43 - Why powerups and bad guys are so important in games 57:03 – Secret identity 59:04 – Playing with boundaries 1:00:36 – Most worried about in the gaming world, and most exited about 1:07:32 – Kindest thing anyone has done for Jane   Learn More For more episodes go to InvestorFieldGuide.com/podcast.  Sign up for the book club, where you’ll get a full investor curriculum and then 3-4 suggestions every month at InvestorFieldGuide.com/bookclub Follow Patrick on twitter at @patrick_oshag

amazon world kids science secret advice reality games phd playing types happier finite life better braver invest like getting stronger kindest jane mcgonigal infinite games superbetter carse how they can change broken why games make us better more resilient powered investorfieldguide superbetter a revolutionary approach
Falken's Maze: An 80s Guide to History
Leeroyyy Jenkinsss (Part 1 of 3)

Falken's Maze: An 80s Guide to History

Play Episode Listen Later Jun 5, 2019 15:35


In this episode, we kick off a three-part series on video games and explore why 65% of American adults play them. Think you're not affected? Think again. This episode is the first in a three-part series. The overarching goal of this set of shows is to explore the rise of video games, their influence on art, literature, and medicine. And to explain the impact they’ve had on the sociology of the modern world. In Falken's Maze technologist and former international relations professor Jason Thomas explores the intersection of technology, history, and culture. Created for listeners who wistfully long for the 80s but want to understand the complexities of today, this podcast demystifies and explains the world's most compelling technologies and events through 80's movies, music, and television. This is where history, tech, and retro pop collide. If you enjoyed the show, tell a friend, leave a review, click some stars!! Find us online at www.falkenspodcast.com. References: No Sleep Til Brooklyn by Beastie Boys Tetris Them Music January 2019 Netflix Letter to Shareholders Homo Ludens: A Study of the Play Element in Culture by Johan Huizinga Starcade Episode (Dragon's Lair) A 2018 update on trends in eSports Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane Mcgonigal, PhD The Last Starfighter Theatrical Trailer Music: Street Dancing by Timecrawler 82 is Licensed under a Creative Commons Attribution (4.0) International license I dunno by grapes (c) copyright 2008 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/grapes/16626 Ft: J Lang, Morusque Paint The Sky by Dysfunction_AL (c) copyright 2015 Licensed under a Creative Commons Attribution (3.0) license.

The Adoption Connection | a podcast by and for adoptive parents
#37: Are video games actually bad for kids?

The Adoption Connection | a podcast by and for adoptive parents

Play Episode Listen Later May 7, 2019 52:53


Video games - do you love them or hate them? Do you worry about the influence of gaming on your kids? In this episode, Melissa and her husband, Patrick, discuss video games and their approach to managing gaming in their family. You may be surprised at some of their thoughts. Can video games teach kids how to solve problems, work as a team, and even help us connect as families? Relevant Resources and Links: Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal Jane's TedTalk: Gaming Can Make a Better World SuperBetter App (for gamifying your life) Head's Up App (iTunes | Google Play) Games That Work For Other Families Episode 27: Tips for Getting Chores Done Ask Patrick a question in The Adoption Connection FB Group Patrick's Game Recommendations: (This list contains affiliate links.) Console Games Portal (all of them) The Turing Test Death Squared Peggle Human: Fall Flat The Witness (for those who want an extra challenge!) Games With Killing Tomb Raider (all of them) Assassin's Creed (all of them) All LEGO games (These have non-gory killing. The LEGO men just break into pieces.) Mobile Apps Angry Birds Happy Glass 2048 Flow Free Mentor Moments: This week Lisa and Melissa answer the question: "How can I connect to the heart of my son who is still HYPER focused on his biological mom. She is his mom. I know this. I do not want to replace her. I'm just not sure how to reach him?"

The Adoption Connection | a podcast by and for adoptive parents
#37: Are video games actually bad for kids?

The Adoption Connection | a podcast by and for adoptive parents

Play Episode Listen Later May 7, 2019 3173:40


Video games - do you love them or hate them? Do you worry about the influence of gaming on your kids? In this episode, Melissa and her husband, Patrick, discuss video games and their approach to managing gaming in their family. You may be surprised at some of their thoughts. Can video games teach kids how to solve problems, work as a team, and even help us connect as families? Relevant Resources and Links: Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal Jane's TedTalk: Gaming Can Make a Better World SuperBetter App (for gamifying your life) Head's Up App (iTunes | Google Play) Games That Work For Other Families Episode 27: Tips for Getting Chores Done Ask Patrick a question in The Adoption Connection FB Group Patrick's Game Recommendations: (This list contains affiliate links.) Console Games Portal (all of them) The Turing Test Death Squared Peggle Human: Fall Flat The Witness (for those who want an extra challenge!) Games With Killing Tomb Raider (all of them) Assassin's Creed (all of them) All LEGO games (These have non-gory killing. The LEGO men just break into pieces.) Mobile Apps Angry Birds Happy Glass 2048 Flow Free Mentor Moments: This week Lisa and Melissa answer the question: "How can I connect to the heart of my son who is still HYPER focused on his biological mom. She is his mom. I know this. I do not want to replace her. I'm just not sure how to reach him?"

Agile Coaches' Corner
Why Are Games Important to Agile? With Sam Falco

Agile Coaches' Corner

Play Episode Listen Later Apr 12, 2019 38:24


This week, Dan Neumann is joined by co-collaborator, Sam Falco! Sam is an agile coach and Certified Scrum Professional with an extensive background in leading agile development teams.   Today, they’re going to be talking all about games and why they are an important part of agile. Sam illustrates why games are not just time-wasters, but are actually powerful learning tools that help teams come together and solve problems.   Sam and Dan discuss what constitutes a game, why they’re important to agile, the difference between games and simulations, and the importance of doing a debrief with simulations to ensure the learning objective is achieved. Sam also gives some examples of different games, how to use them in training, and some sources of resistance to games that may show up in the workplace and how to solve them.   Key Takeaways Why are games important to Agile? They help build relationships They have goals, rules, a feedback system, and voluntary participation (very similar to Scrum — which is why it can be so powerful to leverage) Cooperative games build team rapport They allow time for a break on difficult work-related problems while still building problem-solving skills Games that Sam recommends: Hanabi, the card game The Penny Game The Ball Point Game The Rope Game Escape: The Curse of the Temple, the board game Rory Story Cubes, the dice game Apples to Apples, the card game How games can be used in training: Hold retrospectives to discuss how to get better within these games Tie these games back to how to work better together as a team over time Use them as a learning tool to learn about individual team players and how they function within a team Bring games into the retrospectives to shake things up Debrief after the game to reflect on key lessons Sources of resistance to games that may show up in an organization and how to solve them: Someone senior in the organization may not understand and consider it a waste of money (Solution: explain the value that both the company and the teams will be gaining) An internal barrier within the group where someone may perceive an activity or game as weird or uncomfortable (Solution: you can adjust the game or allow people to opt out)   Mentioned in this Episode: Sam Falco (LinkedIn) Global Game Jam Reality Is Broken: Why Games Make Us Better and How They Can Change the World, by Jane McGonigal The Grasshopper — Games, Life and Utopia, by Bernard Suits and Frank Newfeld Hanabi (Card Game) Penny Game Ball Point Game The Rope Game Escape: The Curse of the Temple (Board Game) Rory Story Cubes Apples to Apples (Card Game) Lead True: Live Your Values, Build Your People, Inspire Your Community, by Jeff Thompson Agile Coaches’ Corner, Ep. 20: “Dr. Jeff Thompson on Values-Based Leadership”   Sam Falco’s Book Pick She Has Her Mother's Laugh: The Powers, Perversions, and Potential of Heredity, by Carl Zimmer   Want to Learn More or Get in Touch? Visit the website and catch up with all the episodes on AgileThought.com! Email your thoughts or suggestions to Podcast@AgileThought.com or Tweet @AgileThought using #AgileThoughtPodcast!

#EventIcons - Meet The Icons Of The Events Industry (Audio)
Why Networking is Dead & Braindates are The Future – #EventIcons Episode 138

#EventIcons - Meet The Icons Of The Events Industry (Audio)

Play Episode Listen Later Nov 20, 2018 61:13


If you have not heard the term braindate yet, we need to talk! We believe braindates are the future of networking and you are going to want to incorporate them into your next event. We all want networking at our events to knock the socks off the participants, leaving them feeling richer for the experience, and braindates do just that. They allow you to use an app to connect to other participants and set up one on one or small group meetings based on shared interests at a specific location. Overtime, they have proven itself at events from C2, PCMA and so many more.  But how exactly do braindates work? What do you need to set them up? Today our ICONIC panel, Christine Renaud and Sophie Silkes of e180 are here to discuss all these burning questions and more! In today’s episode we will discuss what braindates are, how they work, how to set them up and so much more! You do not want to miss this episode! Let’s jump in. We want to help keep you up-to-date with the latest and greatest! Below, in our Epic Resources section, we link the awesome insider favorites that were mentioned in this episode! You WANT to check these out! What has been your favorite episode so far? Comment below and let us know! You’re watching this recording of our episode here on our blog, but wouldn’t you rather watch live, ask your own questions, and participate in person? Subscribe now to watch live! (We’ll remind you of upcoming episodes.) We would love for you to join us LIVE and bring your questions for our icons. This is all for you! And now for the main topic in the episode below, Networking vs Braindates! How To Subscribe: Click here to watch the show live and get email notifications of new episodes. Subscribe via iTunes: Video & Audio or Audio Only Click here to subscribe via RSS (non-iTunes feed): Video & Audio or Audio Only Follow our iconic guests on Twitter: Christine Renaud of e180 (@christinerenaud) Sophie Silkes of e180 (@SESilkes) Brandt Krueger of Event Technology Consulting (@BrandtKrueger) Check out the epic resources mentioned in this episode: We Seek (e180 Blog) – Learn Constantly. Become Future-Proof. An Everyone Culture: Becoming a Deliberately Developmental Organization by Robert Kegan & Lisa Laskow Lahey – A Radical New Model for Unleashing Your Company’s Potential (Book) Tribes: We Need You to Lead Us by Seth Godin – This book will make you think (really think) about the opportunities for leading your fellow employees, customers, investors, believers, hobbyists, readers… (Book) Quiet: The Power of Introverts in a World That Can’t Stop Talking by Susan Cain – The book that started the Quiet Revolution (Book) Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers by Dave Gray, Sunni Brown & James Macanufo – This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. (Book) Community: The Structure of Belonging by Peter Block – Explore a way of thinking about our places that creates an opening for authentic communities to exist and details what each of us can do to make that happen. (Book) Facilitator’s Guide to Participatory Decision-Making by Sam Kaner – Unleash the transformative power of face to facegroups. (Book) The World Café: Shaping Our Futures Through Conversations That Matter by Juanita Brown & David Isaacs – Filled with stories of actual Cafe dialogues in business, education, government, and community organizations across the globe, this uniquely crafted book demonstrates how the World Cafe can be adapted to any setting or culture. (Book) The Change Handbook: The Definitive Resource on Today’s Best Methods for Engaging Whole Systems, by Peggy Holman, Tom Devane & Steven Cady – The Change Handbook features chapters by the originators and foremost practitioners of such high-leverage change methods as Future Search, Real Time Strategic Change, Gemba Kaizen, and Open Space Technology. (Book) Open Space Technology: A User’s Guide by Harrison Owen – Open Space Technology: A User’s Guide is just what the name implies: a hands-on, detailed description of facilitating Open Space Technology (OST). (Book) The Fifth Discipline: The Art & Practice of The Learning Organization by Peter Senge – Describes how companies can rid themselves of the learning “disabilities” that threaten their productivity and success by adopting the strategies of learning organizations. (Book) The Coaching Habit: Say Less, Ask More & Change the Way You Lead Forever by Daniel Maté – Takes your work–and your workplace–from good to great (Book) Cultivating Communities of Practice by Étienne Wenger – Essential reading for any leader in today’s knowledge economy; the definitive guide to developing communities of practice! (Book) Reinventing Organizations, by Frederic Laloux and Ken Wilber – This book describes in practical detail how organizations large and small can operate in this new paradigm (Book) Reality is Broken: Why Games Makes Us Better and How They Can Change the World by Jane McGonigal – A visionary game designer reveals how we can harness the power of games to boost global happiness. (Book) Thinking, Fast and Slow by Daniel Kahneman – The book covers all three phases of Kahneman’s career: his early days working on cognitive biases, his work on prospect theory, and his later work on happiness (Book) What are your favorite tips and tricks for using event furniture to engage? Comment below and let us know.

#EventIcons - Meet The Icons Of The Events Industry (Audio)
Why Networking is Dead & Braindates are The Future – #EventIcons Episode 138

#EventIcons - Meet The Icons Of The Events Industry (Audio)

Play Episode Listen Later Nov 20, 2018 61:13


If you have not heard the term braindate yet, we need to talk! We believe braindates are the future of networking and you are going to want to incorporate them into your next event. We all want networking at our events to knock the socks off the participants, leaving them feeling richer for the experience, and braindates do just that. They allow you to use an app to connect to other participants and set up one on one or small group meetings based on shared interests at a specific location. Overtime, they have proven itself at events from C2, PCMA and so many more.  But how exactly do braindates work? What do you need to set them up? Today our ICONIC panel, Christine Renaud and Sophie Silkes of e180 are here to discuss all these burning questions and more! In today’s episode we will discuss what braindates are, how they work, how to set them up and so much more! You do not want to miss this episode! Let’s jump in. We want to help keep you up-to-date with the latest and greatest! Below, in our Epic Resources section, we link the awesome insider favorites that were mentioned in this episode! You WANT to check these out! What has been your favorite episode so far? Comment below and let us know! You’re watching this recording of our episode here on our blog, but wouldn’t you rather watch live, ask your own questions, and participate in person? Subscribe now to watch live! (We’ll remind you of upcoming episodes.) We would love for you to join us LIVE and bring your questions for our icons. This is all for you! And now for the main topic in the episode below, Networking vs Braindates! How To Subscribe: Click here to watch the show live and get email notifications of new episodes. Subscribe via iTunes: Video & Audio or Audio Only Click here to subscribe via RSS (non-iTunes feed): Video & Audio or Audio Only Follow our iconic guests on Twitter: Christine Renaud of e180 (@christinerenaud) Sophie Silkes of e180 (@SESilkes) Brandt Krueger of Event Technology Consulting (@BrandtKrueger) Check out the epic resources mentioned in this episode: We Seek (e180 Blog) – Learn Constantly. Become Future-Proof. An Everyone Culture: Becoming a Deliberately Developmental Organization by Robert Kegan & Lisa Laskow Lahey – A Radical New Model for Unleashing Your Company’s Potential (Book) Tribes: We Need You to Lead Us by Seth Godin – This book will make you think (really think) about the opportunities for leading your fellow employees, customers, investors, believers, hobbyists, readers… (Book) Quiet: The Power of Introverts in a World That Can’t Stop Talking by Susan Cain – The book that started the Quiet Revolution (Book) Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers by Dave Gray, Sunni Brown & James Macanufo – This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. (Book) Community: The Structure of Belonging by Peter Block – Explore a way of thinking about our places that creates an opening for authentic communities to exist and details what each of us can do to make that happen. (Book) Facilitator’s Guide to Participatory Decision-Making by Sam Kaner – Unleash the transformative power of face to facegroups. (Book) The World Café: Shaping Our Futures Through Conversations That Matter by Juanita Brown & David Isaacs – Filled with stories of actual Cafe dialogues in business, education, government, and community organizations across the globe, this uniquely crafted book demonstrates how the World Cafe can be adapted to any setting or culture. (Book) The Change Handbook: The Definitive Resource on Today’s Best Methods for Engaging Whole Systems, by Peggy Holman, Tom Devane & Steven Cady – The Change Handbook features chapters by the originators and foremost practitioners of such high-leverage change methods as Future Search, Real Time Strategic Change, Gemba Kaizen, and Open Space Technology. (Book) Open Space Technology: A User’s Guide by Harrison Owen – Open Space Technology: A User’s Guide is just what the name implies: a hands-on, detailed description of facilitating Open Space Technology (OST). (Book) The Fifth Discipline: The Art & Practice of The Learning Organization by Peter Senge – Describes how companies can rid themselves of the learning “disabilities” that threaten their productivity and success by adopting the strategies of learning organizations. (Book) The Coaching Habit: Say Less, Ask More & Change the Way You Lead Forever by Daniel Maté – Takes your work–and your workplace–from good to great (Book) Cultivating Communities of Practice by Étienne Wenger – Essential reading for any leader in today’s knowledge economy; the definitive guide to developing communities of practice! (Book) Reinventing Organizations, by Frederic Laloux and Ken Wilber – This book describes in practical detail how organizations large and small can operate in this new paradigm (Book) Reality is Broken: Why Games Makes Us Better and How They Can Change the World by Jane McGonigal – A visionary game designer reveals how we can harness the power of games to boost global happiness. (Book) Thinking, Fast and Slow by Daniel Kahneman – The book covers all three phases of Kahneman’s career: his early days working on cognitive biases, his work on prospect theory, and his later work on happiness (Book) What are your favorite tips and tricks for using event furniture to engage? Comment below and let us know.

Lean Into Art
LIA Cast 106 - Reflection with Intention, with Ashley Knapp (rebroadcast)

Lean Into Art

Play Episode Listen Later Nov 9, 2018


Exploring more of the benefits of reflection & new reflection strategies on the Lean Into Art Cast! The value of reflecting on one's work and experience has bubbled up repeatedly on the Lean Into Art Cast. Reflecting with intention helps you: Focus on an upcoming task Improve memory retention Clarify your intended goals and perceived outcomes Find valuable insights for career course-correction We've modeled our own reflection strategies in past episodes: LIA Cast 66 - Reflecting on Last Year, Planning for Next Year LIA Cast 70: Mastering Your Schedule with David Seah But what are "reflection strategies?" Is it simply keeping a journal? A private blog? Scraps of notes on index cards? Should this journaling be private, or is there any benefit to be found in sharing it? This time we're joined by Ashley Knapp, a cartoonist and author who has explored many reflection methods in an effort to reach readers and improve her work. Together we'll unbox how reflecting more intentionally can improve your work and help clarify your message to potential readers. Thanks to our Patreon Supporters Gail Buschman - @nightengailart on Facebook Shauni Redfearn - @shauniredfearn on Twitter Kelly Ishikawa @kellyofishikawa on Twitter Shane W Smith @Shane_W_Smith on Twitter Nathan Seabolt @n_seabolt on Twitter Links mentioned: Ashley's audiobook, Phony Potion Peddler’s Plight Ashley's Audioboo feed Day One Habit RPG The Emergent Task Planner Daring Greatly: How the Courage to Be Vulnerable Transforms the Way We Live, Love, Parent, and Lead, by Brene Brown 59 Seconds: Change Your Life in Under a Minute, by Richard Wiseman Reality Is Broken: Why Games Make Us Better and How They Can Change the World, by Jane McGonigal The Lean Into Art Patreon campaign, where you can now find Extra Lean episodes! Connect with Jerzy and Rob Lean Into Art Google+ Page Jerzy on Twitter Rob on Twitter Lean Into Art on Twitter Support Lean Into Art on Patreon

Saving the Game
Episode 119 - Gaming Evangelism (with Gospel and Gaming)

Saving the Game

Play Episode Listen Later Oct 16, 2017 61:18


Peter and Jenny have two special guests this week: Jacob Toman and Michael Mendis from Gospel & Gaming! Gospel & Gaming is, in their own words, "a ministry dedicated to sharing the love and Gospel of Jesus Christ with gamers all over the world." Jacob and Michael did a great job representing them, explaining their mission in online gaming communities and tabletop gaming communities alike. We also addressed a question from Patreon backer Jim Nanban, who asked us about the coolest piece of RPG paraphernalia we each own. (As promised, there's a picture of Peter's dice bag right here in the show notes.) We also briefly plug our Discord channel, which is continuing to grow as a community. Then everyone settles in to talk about evangelism and how Gospel & Gaming approaches it—even to the point where Michael and Jacob turn the interview around and start asking the hosts questions! A couple of quick notes about this episode: First, Grant was very sick and missed out on a pair of awesome guests. (He's better now.) Second, Peter's audio sounds very bad this episode; there was a hardware problem writing his track to disk that wasn't apparent during the discussion. And third, as hard as Grant tried we simply could not edit Blarey the Podcast Train out of this episode. That means that this is Blarey's first official podcast appearance. Enjoy! Also mentioned in this episode were three books Jacob highly recommended as primers for Gospel & Gaming's mission: Michael Green's Evangelism in the Early Church; Jerram Barr's The Heart of Evangelism; and Jane McGonigal's Reality is Broken: Why Games Make Us Better and How They Can Change the World. Scripture: Psalm 105:1-4, Matthew 13:10-13, Romans 10:11-15

jesus christ world gospel gaming discord evangelism rpg early church how they can change broken why games make us better podcast train
Art and Science Punks
Episode 19: Game Design for Teamwork and Hustle

Art and Science Punks

Play Episode Listen Later Mar 20, 2017 46:29


In this episode of Art and Science Punks, Kate and Rob discuss using game design as a way to give ourselves feedback on our own tasks, goals, and when we're coaching our kids. That's an experiment we call "teamwork and hustle" or "let's try this to see if this makes our morning routine suck less". As we do, we wrap up the show with an art pick and science pick of things we've found fun and useful. Related Links and Resources Yar's Revenge for Atari 2600 (http://2600online.com/yarsrevenge.html) Street Fighter II Arcade (https://www.arcade-museum.com/game_detail.php?game_id=9814) Reality is Broken - Why Games Make Us Better and How They Can Change the World by Jane McGonigal (https://books.google.com/books/about/Reality_Is_Broken.html?id=yiOtN_kDJZgC) Typing of the Dead (http://store.steampowered.com/app/246580/) David Cameron's nudge unit wants you to make better choices | WIRED UK (http://www.wired.co.uk/article/david-cameron-behavioural-insights-team) Omnifocus (https://www.omnigroup.com/omnifocus) Epic Win iOS (https://itunes.apple.com/us/app/epicwin/id372927221?mt=8) Kate's Art Pick: How to make Glitter Slime (http://www.the36thavenue.com/how-to-make-glitter-slime/) and Halloween Glitter Slime Monsters (http://www.the36thavenue.com/halloween-glitter-slime-monsters/) Rob's Science Pick: 5 Day design sprints such as in The Sprint Book by Jake Knapp with John Zeratsky and Braden Kowitz (http://www.thesprintbook.com/) Art and Science Punks on Twitter (http://twitter.com/artsciencepunks) Kate Stenzinger on Twitter (http://twitter.com/katestenzinger) Rob Stenzinger on Twitter (http://twitter.com/robstenzinger)

world art reality dead hustle teamwork atari david cameron game design jake knapp omnifocus jane mcgonigal john zeratsky wired uk how they can change braden kowitz reality is broken broken why games make us better rob stenzinger science punks kate stenzinger
HebelZeit - Zeit investieren um mehr Zeit zu gewinnen
25 – Bücher Teil2 mit Daniel Pink, Douglas Rushkoff, Jane McGonigal, Kerstin Friedrich, Perry Marshall, Peter Thiel

HebelZeit - Zeit investieren um mehr Zeit zu gewinnen

Play Episode Listen Later Dec 31, 2016 29:17


25 | Solo | Mein Bücherregal Teil 2 Vorab schon einmal mein Hebel zum Thema Bücher: anstatt Bücher zu lesen, höre ich sie als Hörbücher. Ich habe bei Audible ein Abo (9,95 €/Monat für ein Buch meiner Wahl, jedes weitere Buch 9,95 €) und schaffe mindestens 1 Buch im Monat, das Abo lohnt sich also. Außerdem höre ich mit 1,5 bis 2facher Geschwindigkeit. So kann ich den Hauptinhalt schnell erfassen und komme auf die Bücher zurück, wenn ich sie dann konkret brauche. So schaffe ich es enorm viele Bücher in kurzer Zeit zu hören, vielleicht hilft euch dieser Hebel ja auch. Außerdem: Auf Goodreads könnt ihr sehen, welche Bücher ich abgesehen von den hier vorgestellten sonst so gelesen habe, falls euch das auch interessiert. Wie beim letzten Mal sind die Überschriften wieder direkt mit Amazon verlinkt, sodass ihr die Bücher direkt kaufen könnt (und ich ein paar Prozente bekomme :) ) Reality Is Broken: Why Games Make Us Better and How They Can Change the World - Jane McGonigal In diesem Buch geht es darum, wie uns "Gamification" motiviert, Dinge zu tun. Ich zum Beispiel habe jeden Tag meine Listen, die ich abarbeiten möchte. Ich will 3 Gläser Wasser trinken, ich will jeden Abend meinen Tagesabschluss machen und so weiter. Es ist für mich wie ein Spiel, diese Liste jeden Tag komplett abgehakt zu haben und es frustriert mich, wenn ich es nicht schaffe. So kann man natürlich nicht nur sein eigenes Leben gamifizieren, sondern auch beispielsweise die Mitarbeiter in der Firma motivieren. Bei mir wirkt das enorm gut, vielleicht ist das ja bei euch ebenfalls so. Wenn euch genauer interessiert, wie ich meinen Tag organisiere, dann schaut doch hier vorbei. A Whole New Mind: Why Right-Brainers Will Rule the Future - Daniel Pink Man kann in der Wirtschaft beobachten, dass alle Jobs, die nicht mit Kreativität verbunden sind, immer mehr durch Computer bzw. Roboter ersetzt werden. Damit euch das nicht passiert, solltet ihr euch immer die Frage stellen, ob das was ihr macht einen ernsthaften Wert liefert. Um das rauszufinden, habe ich aus dem Buch mal drei Fragen heraus gesucht: 1. Kann es jemand günstiger machen? Hier geht es auch um das Thema Outsourcing. 2. Könnte es ein Computer schneller erledigen? Man denke hier zum Beispiel an die Buchhaltung und was sich dort durch den Computer getan hat. 3. Schafft ihr einen bleibenden Wert im Zeitalter des Überflusses? Wir haben ja alles zur Verfügung, deswegen muss schon was mit Mehrwert her. Man kann ja mal drüber nachdenken, schadet ja nicht. Das große 1x1 der Erfolgsstrategie: EKS® - Erfolg durch Spezialisierung - Kerstin Friedrich EKS - engpasskonzentrierte Strategie - ist ja öfter Thema bei mir, weil ich es echt wichtig finde. Der Kern ist, dass wenn eine Ressource fehlt, dann kann noch so viel von allem anderen da sein, das Wachstum geht nicht weiter. Eine Pflanze zum Beispiel braucht Wasser, Licht, Phosphor, Kalium... Wenn eines fehlt, wird die Pflanze sterben, auch wenn noch so viel von allem anderen da ist. Bei der EKS geht es darum, die Engpässe in anderen Firmen zu erkennen, und die passende Lösung zu liefern. Wenn ihr ein Produkt anbietet, was den Engpass in vielen Firmen löst, dann seid ihr natürlich der Hit. Mir hat dieses Buch und das Konzept viel weiter geholfen, ich empfehle es euch wärmstens. 80/20 Sales and Marketing: The Definitive Guide to Working Less and Making More - Perry Marshall Die 80/20 Regel besagt, dass 80% eures Umsatzes von 20% eurer Kunden kommen. Deswegen ist es gut zu wissen, wer diese 20% sind damit ihr mehr solcher Kunden anwerben könnt. Im Buch wird alles zwar aufs Marketing bezogen, aber es ist trotzdem hilfreich, das Buch zu lesen wenn ihr ein Unternehmen habt. Für mich war auf jeden Fall viel Hilfreiches dabei. Zero to One: Notes on Startups, or How to Build the Future - Peter Thiel Peter Thiel, der Autor, ist der PayPal Gründer, vielleicht kennt ihr ihn ja daher. Er ist auf jeden Fall einer der erfolgreichsten Unternehmer im Silicon Valley. Im Buch geht es darum, wie man als Startup von der Idee, also von Zero, zu einem funktionierenden Produkt, also zu One, kommt. Später dann kann man auch an der Vervielfachung des Produkts arbeiten, also von 1 to n. Das sind unternehmerisch zwei komplett verschiedene Dinge und es ist auch nicht jeder im Stande, beides zu können. Ich zum Beispiel bin eher der Zero to One Typ, aber in der Vervielfältigung bin ich nicht so gut. Da sollte ich dann wohl Kooperationen eingehen. Außerdem geht auch er auf das Thema ein, wie die EKS auch, dass ihr mit eurem Produkt ein konstantes Bedürfnis befriedigen müsst, um langfristig Erfolg zu haben. Finite and Infinite Games - James Carse Ich bin ganz ehrlich: dieses Buch ist unglaublich schwer zu lesen. Die Quintessenz ist, dass es endliche und unendliche Spiele gibt (das ganze Leben wird als Spiel aufgefasst). Ein endliches Spiel wäre zum Beispiel ein Fußballspiel, da ist vornherein klar, dass es irgendwann endet. Ein Unternehmen hingegen ist ein unendliches Spiel, es soll ja im besten Fall nicht aufhören. Auch das Leben selbst kann man als endlich oder als unendlich betrachten: Entweder strebt man nach einem bestimmtem Ziel, zum Beispiel 1 Million Euro zu haben, oder man strebt beispielsweise danach, glücklich zu sein. Der Vorteil und Nachteil an unendlichen Spielen ist, dass es kein Ende gibt. Am besten sollte man sich also unendliche Spiele aufbauen, bei denen das Spielen so viel Spaß macht, dass man kein Ende braucht. Glücklich sein ist also gar kein schlechtes Spiel. Spent: Sex, Evolution, and Consumer Behavior - Geoffrey Miller In diesem Buch habe ich zum ersten Mal verstanden, wie Dekadenz funktioniert. Warum kaufen Leute teure Autos und riesige Häuser? Im Grunde klar: Weil sie zeigen wollen, dass sie so viel Geld haben, dass sie so verschwenderisch damit umgehen können. Leute, die sich für Geld interessieren, werden tief beeindruckt sein. Oftmals das andere Geschlecht, was ja auch im Grunde das Ziel ist aus evolutionärer Sicht. Heute mag es das Geld sein, früher waren es andere Ressourcen, mit denen durch verschwenderischen Umgang geprahlt werden sollte. Mitunter sogar das Leben: Wenn ein Seefahrer von oben bis unten tätowiert war und trotzdem noch lebte (Tätowierungen waren vorm Sterilisieren der Geräte nämlich echt gefährlich), war das ein Zeichen dafür, dass er einen starken Körper hat. Das schindet natürlich Eindruck beim Arbeitgeber wie bei den Frauen. Ein wirklich interessantes Buch um die Welt etwas besser zu verstehen. Throwing Rocks at the Google Bus: How Growth Became the Enemy of Prosperity - Douglas Rushkoff Ein Buch zum Thema Anti-Innovation. Es geht darum, dass Start-Ups heute oft nach immer mehr Wachstum streben und schnell viel Geld machen wollen. Dabei sind sie oft auf Investoren angewiesen, und befinden sich dann in einer Mühle, da sie ja wachsen müssen, damit es sich für die Investoren lohnt. Aber das muss ja nicht sein. Man kann auch langsam wachsen, keiner zwingt einen dazu, riesig zu werden. Ich zum Beispiel habe gar nicht das Ziel ein riesiges Unternehmen zu erschaffen, ich muss nur gut davon leben können. Das reicht mir erst mal. Ein guter Podcast zu diesem Thema ist Team Human von Douglas Rushkoff, in dem er erzählt, warum wir vielleicht nicht alle Ressourcen verballern sollten. Smart Business Concepts - Ehrenfried und Brigitte Conta Gromberg Ehrenfried Conta Gromberg hatte ich ja auch schon mal bei mir im Podcast. In dem Buch geht es darum, welche Unternehmensformen es so gibt. Er und seine Frau sind gut darin, Kategorien zu entwickeln, und daraus abgeleitet Handlungsanweisungen. Es gibt also verschiedene Businessmodelle, und dann kann man natürlich sein Produkt auch innerhalb der Modelle noch auf verschiedne Weise anbieten. Mir gefällt an den Arbeiten von Ehrenfried und Brigitte Conta Gromberg immer gut, dass sie so gut Kategorien bilden und Vorgehensweisen ableiten können. Auch sehr lesenswert auf jeden Fall. Und auch an dieser Stelle würde ich mich wieder über euer Feedback für meinen Jahresrückblick freuen! Da ich den nicht direkt an Silvester raushauen werde, habt ihr auch noch etwas länger Zeit. Also gebt Laut, ich würde mich darüber freuen :) Super cool wären ja auch Audio Dateien mit eurem Feedback, die ich dann aber auch automatisch in den nächsten Podcast mit rein schneiden darf. Schickt mir dafür eine Audiodatei per WhatsApp oder als Datei in ner Email oder wie ihr wollt. Natürlich freue ich mich auch ungemein über eure Buchtipps, her damit! Ich will ja schließlich meine 1000 Bücher voll kriegen! Der Link zu meinem Goodreads bookshelf: http://www.goodreads.com/user/show/8133711-alex-boerger Link zur Bonus HebelZeit Folge: http://hebelzeit.de/bonus/personal-scrum/ Podcast von Douglas Rushkoff und Team Human: http://teamhuman.fm/#content-pro Und fürs Feedback: http://hebelzeit.de/kontakt-impressum/

zetatesters
ZT 10 Procrastinación y «Bla bla bla» de Dan Roam

zetatesters

Play Episode Listen Later Nov 17, 2015


¡Ya llevamos dos cifras! En el décimo episodio hablamos sobre procrastinación o el "arte" de dejar para mañana lo que podrías hacer hoy. En Delicatessen, Marc nos recomienda el libro "Bla bla bla" de Dan Roam. Procrastinación Los habitantes de nuestra mente: El Decisor racional El mono de la gratificación instantánea El monstruo del pánico Ley de Parkinson: una tarea se expande al tiempo que tiene asignado. Nos cargamos las teorías de los gurús de productividad y reivindicamos la procrastinación como un jardín en el que ser feliz, explorar y aprender. Cierto es que también puede ser un jardín oscuro en el que perdemos tiempo con acciones compulsivas y vacías. Tipos de procrastinador: Fracastinador Impostinador Triunfastinador Enlaces: Wait but Why (el blog favorito de Marc Alier) The Procrastination Matrix Reality is Broken: Why Games Make Us Better and How They Can Change the World Procrastineering (Blog de Johnny Chung Lee) Johnny Chung Lee > Projects > Wii Vagabonding (libro recomendado por Tim Ferriss) The Best Goal Is No Goal (Zen habits, Leo Babauta) El efecto Checklist: Cómo una simple lista de comprobación elimina errores y salva vidas (Conjeturas) Sociocracy 3.0 - Grow effective, resilient and agile organizations. Somos zetatesters LauraRibas.com Cómo venzo a la procrastinación (técnicas concretas) (LauraRibas.com) Faces Sucked By Smartphone ¿Por qué los 'camellos' usan el Nokia 8210? Donde se cultivan los Podcasts y se aprende de los errores (pedazo reseña de Ruby sobre Zetatesters) Exiliados de las redes sociales Delicatessen "Bla, bla, bla. Qué hacer cuando las palabras no funcionan" de Dan Roam.

Arik Korman
You can beat Real Life Challenges like a Video Game

Arik Korman

Play Episode Listen Later Oct 7, 2015 30:17


Jane McGonigal is the director of game research and development at the Institute for the Future and the author of the New York Times bestseller Reality is Broken: Why Games Make Us Better and How They Can Change the World. Her work has been featured in The Economist, Wired, The New York Times and on MTV, CNN and NPR. Her TED talks on games have been viewed more than ten million times. Jane's new book is Super Better: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient. She was in the Northwest to speak at Town Hall Seattle, presented by Town Hall and University Book Store, as part of The Seattle Science Lectures.

Games, Booze and the Art of...
#4 – Noise from the Basement

Games, Booze and the Art of...

Play Episode Listen Later Sep 15, 2015


Troy and Ty turn on the mic prior to a game night in the Basement of Death and discuss books, podcasts, and other books. Download here Books we talked about: Thirteen by Richard K. Morgan Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGoniga SuperBetter: A Revolutionary […]

The Tim Ferriss Show
#93: Jane McGonigal on Getting More Done with Less Stress and The Health Benefits of Gaming

The Tim Ferriss Show

Play Episode Listen Later Jul 28, 2015 95:06


Jane McGonigal (@avantgame), PhD, is a senior researcher at the Institute for the Future and the author of The New York Times bestseller Reality Is Broken: Why Games Make Us Better and How They Can Change the World. Her work has been featured in The Economist, Wired, and The New York Times. She has been called one of the "top ten innovators to watch" by BusinessWeek and one of the "100 most creative people in business” by Fast Company. Her TED talks on games have been viewed more than ten million times. In this conversation, we dig into everything from recovering from head trauma to how you can use Candy Crush Saga to lose weight. Not enough? How about using Tetris to prevent PTSD, or using Call of Duty to increase empathy? Her latest book is SuperBetter, which offers a revolutionary (science-based) approach for getting stronger, happier, and more resilient. I’ve been testing it, and it works. Not only am I feeling better, but I’m having more fun. As adults, we often lose track of play. My hope is that this episode will help you to reclaim it. It’s not frivolous; it can help you get a lot more done with less stress. In this episode we discuss: Examples of real world problems that are solved with games or by gamers How Jane climbed herself out of the hole of suicidal thoughts Action steps for using gaming lessons and applying them to real life How to build a quest into your life The health effects of Candy Crush Saga On the use of psychedelics to simulate traumatic experiences And much more... Links, resources, and show notes from this episode can be found at http://fourhourworkweek.com/podcast This episode is sponsored by Athletic Greens. I get asked all the time, “If you could only use one supplement, what would it be?” My answer is, inevitably, Athletic Greens. It is my all-in-one nutritional insurance. I recommended it in The 4-Hour Body and did not get paid to do so. Get 50% off your order at Athletic Greens.com/Tim This podcast is also brought to you by 99Designs, the world’s largest marketplace of graphic designers. Did you know I used 99Designs to rapid prototype the cover for The 4-Hour Body? Here are some of the impressive results. Click this link and get a free $99 upgrade. Give it a test run... Enjoy!***If you enjoy the podcast, would you please consider leaving a short review on Apple Podcasts/iTunes? It takes less than 60 seconds, and it really makes a difference in helping to convince hard-to-get guests. I also love reading the reviews!For show notes and past guests, please visit tim.blog/podcast.Sign up for Tim’s email newsletter (“5-Bullet Friday”) at tim.blog/friday.For transcripts of episodes, go to tim.blog/transcripts.Interested in sponsoring the podcast? Visit tim.blog/sponsor and fill out the form.Discover Tim’s books: tim.blog/books.Follow Tim:Twitter: twitter.com/tferriss Instagram: instagram.com/timferrissFacebook: facebook.com/timferriss YouTube: youtube.com/timferriss

Buddhist Geeks
Gaming as a Spiritual Practice

Buddhist Geeks

Play Episode Listen Later Jul 24, 2015 22:35


Leading game designer Jane McGonigal joins guest host Rohan Gunatillake to explore the relationship between games and well-being, and see what clues they might hold for the future of Buddhist practice. Jane starts with a surprising disclose: she is a meditation practitioner and has been studying Buddhism for the last 5 years, since she was a grad student in Berkley. She explains how her work with game design and development ties in with her interest in meditation, explaining the strong overlap between the positive qualities cultivated through good games, and those cultivation through mental training. Rohan proposes that the Buddha’s own story could be likened to a type of epic video game, and building off of that discusses the likelihood of being able to design a game that actively cultivates the 7 factors of awakening—a classic Buddhist list on the qualities that lead to enlightenment. Jane speaks about enlightenment as an “epic win” and maintains that gaming has the very real potential to cultivate the factors of awakening. Episode Links: www.JaneMcGonigal.com Reality is Broken: Why Games Make Us Better and How They Can Change the World ( http://amzn.to/hFADgH ) World Without Oil ( http://www.worldwithoutoil.org ) Superstruct ( http://bit.ly/1MslRdl ) Institute for the Future ( http://www.iftf.org ) www.21awake.com

Drunk Booksellers: The Podcast
Ep 2: Katelyn Phillips, WORD Bookstore

Drunk Booksellers: The Podcast

Play Episode Listen Later Jul 13, 2015 50:57


Epigraph WORD Bookstore in Jersey City, NJ. Find her on the internet @BookArista. Introduction In Which We Discuss Rainbow Sidewalks, Binge-Reading, Going Broke on July 14th, and Adult Chocolate Milk [1:43] The Ghost Network by Catie Disabato [2:25] Dryland by Sara Jaffe (pubs 1 Sept 2015) [2:38] Fates and Furies by Lauren Groff (pubs 15 Sept 2015)   [3:13] Cleopatra: A Life by Stacy Schiff Emma’s Read-Brag: 5 books in 1 day Lumberjanes Vol 1 by Noelle Stevenson, Grace Ellis, Brooke Allen, and Shannon Watters We Should All Be Feminists by Chimamanda Ngozi Adichie The Golden Compass Graphic Novel by Philip Pullman, adapted by Staephane Melchior-Durand (pubs 22 Sept 2015) All Our Pretty Songs by Sarah McCarry The Chronology of Water: A Memoir by Lidia Yuknavitch July New Releases!! [5:10] The Small Backs of Children by Lidia Yuknavitch (pubs 7 July 2015) IRL Bonus! Hang out with Kim at Lidia’s reading at Elliott Bay Book Company on July 14th. NYC-folk can catch Lidia in conversation with Kate Zambreno on July 21st at McNally Jackson. [6:03] Go Set a Watchman by Harper Lee (pubs 14 July 2015) Also mentioned: The Hunger Games by Suzanne Collins, Grey: Fifty Shades of Grey as Told by Christian by E. L. James [6:44] Armada by Ernest Cline (pubs 14 July 2015) Also mentioned: Ready Player One by Ernest Cline [7:05] The Golden Specific by S. E. Grove (pubs 14 July 2015) Also mentioned: The Glass Sentence by S. E. Grove [7:30] Between the World and Me by Ta-Nehisi Coates (pubs 14 July 2015)  Drink(s) of the Day The Jules Verne (hat tip to Natalie, bartender extraordinaire at Barcade Jersey City): Stumptown Cold Brew with Chocolate w/ Kraken Black Spiced Rum Like Vodka for Chocolate: Vodka (probably from a plastic jug) w/ Yoo-hoo   Chapter I In Which Katelyn Sucks at Restaurant-Work and Begins a Career in Bookselling Instead, Your Hosts Discuss Post-Apocalyptic Fiction, and Emma Decides Her Next Tattoo Let’s visit Katelyn’s first bookstore, Bogart’s Books and Cafe in Millville, NJ!   Seriously, though, can we talk about their advertising? The Humphrey Bogart dog. Ponderers of meaning. Shiny happy people. I just... I can’t even. It’s so good. Ahem. Moving on to WORD... Join Katelyn’s book group, Much Ado About Classics, at WORD Jersey City or check out one of WORD’s other book groups in Jersey City or Brooklyn.  [16:40] Bookseller confession: Katelyn kinda hated A Christmas Carol: And Other Christmas Books by Charles Dickens [20:12] Katelyn’s favorite book of all time: Mort(e) by Robert Repino   [21:25] Post-Apocalyptic Fiction: The Dog Stars by Peter Heller Also mentioned: Echo of the Boom by Maxwell Neely-Cohen, Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch by Neil Gaiman and Terry Pratchett, Station Eleven by Emily St John Mandel [23:25] Bats of the Republic: An Illuminated Novel by Zachary Thomas Dodson (pubs 6 Oct 2015) Also mentioned: Featherproof Books   [25:48] Katelyn’s Station Eleven Book: The Hitchhiker’s Guide to the Galaxy by Douglas Adams [27:55] Katelyn’s Wild Book: Jonathan Livingston Seagull by Richard Bach [28:35] Kim’s Station Eleven/Wild Book: Adrienne Rich’s Poetry and Prose [28:51] Kim’s Desert Island Book: The Complete Calvin and Hobbes by Bill Watterson [29:27] Emma’s Station Eleven: Stranger Things Happen by Kelly Link [29:55] Emma’s Wild Book: The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making by Catherynne M. Valente [30:08] Radiance by Catherynne M. Valente (pubs 20 Oct 2015)  Chapter II In Which We Discuss  Lying to Customers Handselling Strategies, Grad Gifts, and Rad Italian Women Writers [31:05] Katelyn lied about reading The Sound and the Fury by William Faulkner. But she remedied the situation, so it’s all good. [32:16] If you liked Gone Girl by Gillian Flynn, you’ll love The Girl on the Train by Paula Hawkins. Not that Kim has read either. She just knows these things because #bookseller. [32:39] How about a literary horror novel about a plague of insomnia? Read Black Moon by Kenneth Calhoun. [33:18] Or maybe a tough cool broad book? Grab Saint Mazie by Jami Attenberg. [34:11] College grad required reading: Adulting: How to Become a Grown-Up in 468 Easy(ish) Steps by Kelly Williams Brown [34:58] Katelyn’s epic grad gift Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal We Should All Be Feminists by Chimamanda Ngozi Adichie Mort(e) by Robert Repino   [36:45] Katelyn purchased My Brilliant Friend by Elena Ferrante from our friends at The Community Bookstore on Independent Bookstore Day. [37:12] Need more Italian writers? The First True Lie by Marina Mander [38:01] Emma yells at Katelyn because SHE’S NEVER READ HARRY POTTER. WHAT’S THE HOLD UP, KATELYN? [39:41] Mark Z. Danielewski (author of House of Leaves) is writing a ridiculously long 27 volume series, beginning with The Familiar, Volume 1: One Rainy Day in May. We talked about this for a lot longer but - unlike some people - we decided to edit. Chapter III In Which Kim Wonders What People Think of Her, We Get Really Suspicious of Green Things, and Customers Worry About Disappointing Emma [40:55] Kim gets freaked out by being handsold Tampa by Alissa Nutting [41:57] Katelyn’s impossible handsell: The New World by Chris Adrian and Eli Horowitz. Cutting people’s heads off and a story of sad marriages... what’s not to love? [43:01] Jeff VanderMeer’s Southern Reach Trilogy was released individually as three paperback volumes - Annihilation, Authority, and Acceptance - before being released as a gorgeous single-volume hardcover edition, Area X. [44:12] People buy Uprooted by Naomi Novik from Emma, even though it’s in hardcover, to avoid making her cry. Real footage of a passionate bookseller handselling a book:   Originally posted by t4lkn3rdyt0m3 Katelyn’s favorite literary media: Book Riot The Podcast, All the Books, Two Book Minimum Epilogue In Which Katelyn Can Be Found In All Ways on the Internets Twitter: @BookArista Tumblr: @BookArista Instagram: @TheBookArista (note the definitive article) Website: www.BookArista.com You can follow Kim on twitter @finaleofseem, but she doesn’t really post much there, so you might as well just follow Emma at @thebibliot and call it a day. Also, read all of Emma’s posts at Book Riot, because she’s a nerd and it’s wonderful.  

The Drill Down
381: E3 2015 Roundup

The Drill Down

Play Episode Listen Later Jun 19, 2015 107:57


This week, we're joined by Engadget senior editor Devindra Hardawar as we break down all the latest gaming news from the Electronic Entertainment Expo. Later, Twitter's CEO steps down, LastPass is hacked, a new ruling for Uber drivers ... and much much more. E3 2015 Roundup Microsoft XBox Showcase Everything Microsoft announced at its Xbox One E3 event: Halo, Fallout 4 mods, and more Microsoft unveils Xbox One Elite controller with four paddles on back and completely swappable components; launching in October at $150 Microsoft is building a special version of Minecraft for HoloLens Sony Playstation Showcase Sony E3 2015: Uncharted, Destiny, The Last Guardian, Shenmue 3 – full report Yu Suzuki launches Kickstarter campaign for Shenmue III Nintendo Showcase E3 2015 Review: Nintendo Charms, But Lacks Substance Developers Showcases The six most important E3 announcements from Bethesda EA's six most important E3 2015 announcements Ubisoft E3 2015 Press Conference News Roundup Square Enix E3 2015 Press Conference News Roundup E3 PC Gaming Show Recap: Gears Ultimate, Killer Instinct, No Man's Sky, ARMA III & DayZ Audible Book of the Week Reality Is Broken: Why Games Make Us Better and How They Can Change the World by Jane McGonigal Sign up at AudibleTrial.com/TheDrillDown Music Break: We All Become from "Transistor" by Darren Korb (ft. Ashley Barrett) Headlines Twitter CEO Dick Costolo is stepping down on July 1, cofounder Jack Dorsey will be interim CEO LastPass hacked; Change Your Master Password Now '600 Million' Samsung Mobiles Vulnerable To Keyboard Cracking Attack Sources: Amazon is developing an app that pays ordinary people, rather than carriers, to deliver packages California Rules that UBER drivers are not contractors. Rather, they are employees FTC Proposes $100 million fine against AT&T for throttling unlimited data plans Fitbit IPO'd on Thursday - $20 a Share which is above expectations Subscribe! The Drill Down on iTunes (Subscribe now!) Add us on Stitcher! The Drill Down on Facebook The Drill Down on Twitter Geeks Of Doom's The Drill Down is a roundtable-style audio podcast where we discuss the most important issues of the week, in tech and on the web and how they affect us all. Hosts are Geeks of Doom contributor Andrew Sorcini (Mr. BabyMan), marketing research analyst Dwayne De Freitas, and Box tech consultant Tosin Onafowokan.

Zócalo Public Square
Jane McGonigal on How Games Can Change the World

Zócalo Public Square

Play Episode Listen Later Feb 8, 2011 59:55


games, and how to harness humanity’s creative potential for global improvement. Her new book is called Reality is Broken: Why Games Make Us Better and How They Can Change the World (Penguin Press, 2011).

reality games change the world jane mcgonigal how they can change broken why games make us better