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Human beings are living inside a kind of "virtual reality" created by their own minds. This VR is built from thoughts, past experiences, emotions, and beliefs that they hold onto and identify with, forming their egos and self-concepts. Spiritual awakening involves stepping back from this constructed reality, witnessing it without getting lost in it, and ultimately letting it go to merge with a higher, freer state of consciousness. True liberation is compared to taking off the VR goggles and realizing the infinite reality beyond the limited personal world created by these mental constructs. For more information, go to michaelsingerpodcast.com. © Sounds True Inc. Episodes: © 2025 Michael A. Singer. All Rights Reserved.
3:38:13 – Frank in New Jersey, plus the Other Side. Topics include: Bike trip livestream, wandering around stores, LOONA, VR trip 11 years ago, Nightstation VR, metaverses, Cyberpunk 2077, HDR, Clack Market cigar, Fortnite, Darth Vader, The Great Gatsby, rules from the past, Menlo Park Mall brawl, Person of Interest, The Unknown Comic, The Gong Show, […]
3:38:13 – Frank in New Jersey, plus the Other Side. Topics include: Bike trip livestream, wandering around stores, LOONA, VR trip 11 years ago, Nightstation VR, metaverses, Cyberpunk 2077, HDR, Clack Market cigar, Fortnite, Darth Vader, The Great Gatsby, rules from the past, Menlo Park Mall brawl, Person of Interest, The Unknown Comic, The Gong Show, […]
This weeks crew: Webby, Frosty, Nick, Graham We discuss Doom Dark Ages, Precinct, Forza, Arma, GTA online, AC Evo, VR gaming and much more including Bungie up to its old tricks and stealing artwork again. https://www.patreon.com/360gamercast https://discord.gg/CqDMSg9 https://www.facebook.com/groups/360gamercast/ https://twitter.com/Webby360G https://twitter.com/360GamerCast All Access Patrons - John Smith Philip Thompson
ILP# 401 5/18/2025lordsofgaming.net/1) ADVANCED GG & ILP Use Code "IRONLORD" to save 10% off advanced.gg/?ref=IRONLORDS2) VALARI GAMING Pillow Use Code: "LORD15" for 15% Off thevalari.com/products/ironlords3) NZXT & IRON LORDS PC Use Affiliate LINK: nzxt.co/Lords4) HAWORTH Chairs & ILP Use Affiliate LINK: haworth.pxf.io/4PKj7MILP ROYAL SWAG: teespring.com/stores/ironlordspodcastILP PATREON: www.patreon.com/IronLordsPodcastCheck out the "Lords of Gaming Network" Discord server! : discord.gg/Z7FZqzgThe Lords are on Spotify, Google Play, Itunes & Soundcloud! Check out the links below!Reach out to:lordsofgaming.net/contact-us/if you are interested in writing with us!*********************************************************00:00 - ILP #401 Pre-Show21:02 - ILP Intros 1:16:14 - KCD 2 Brushes With Death DLC Impressions1:18:18 - Lord King & Alex Hutchinson ILP Request!1:21:08 - Bungie Plagiarizes Marathon Artist ANTIREAL1:35:31 - @HoegLaw joins to discuss Bungie Legal Ramifications2:29:17 - @marcello696 Parris Lilly joins to discuss Bungie/Marathon Future3:15:14 - Jade Raymond Leaves Haven Studios/Fairgames3:49:49 - COD Warzone Mobile Support Ends3:59:28 - Alex Hutchinson Responds to Lord King ILP Request! 4:03:14 - Nintendo Switch 2 SOC Leaks4:17:35 - ILP #401 Outro*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:play.google.com/music/m/Iz2esvyqe…ron_Lords_PodcastILP SoundCloud: @user-780168349ILP Itunes: itunes.apple.com/us/podcast/iron-…uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN:www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.
What if I told you that the next school shooting is already being planned right now? That the killer is broadcasting his intentions on social media and no one is stopping it? This week I sat down with Zeev Fragachan, a former IDF officer, school security expert, and fierce advocate for protecting America's children, to ask the questions that nobody wants to answer. But we must. Why has the United States experienced over 2,000 school shootings since Columbine, while countries like Israel report zero? Are social media platforms fueling school shooters, or could they be our best chance to stop them?Zeev breaks down the psychological profile of a school shooter. It's not always mental illness. It's something more dangerous. We dive into what happened in Uvalde, Parkland, and the chilling failures of law enforcement, but we don't stop there. We go global to the rise of terrorism, 3D-printed guns, digital radicalization inside Roblox and Minecraft, and even Kanye's anti-Semitic lyrics infecting America's youth.This is a call to arms for parents, lawmakers, and every adult in America, because the next future day could be one we never recover from. Zeev, thank you for joining me on this episode of Some Future Day.Order Marc's new book, "Some Future Day: How AI Is Going to Change Everything"Sign up for the Some Future Day Newsletter here: https://marcbeckman.substack.com/Episode Links:Zeev on LinkedIn: https://www.linkedin.com/in/zeev-fragachan-62169326Dynamic Integrated Security: https://www.dynamicintegrated.net/Zeev's Book "In The Line of Fire: Protecting Lives in Active Shooter Situations": https://www.amazon.com/Protecting-Lives-Active-Shooter-Situations/dp/B0DMNKY9ZHTo join the conversation, follow Marc Beckman here: YoutubeLinkedInTwitterInstagramTikTok
加入免費會員,更新資訊不漏接: https://open.firstory.me/join/clh1qknlp0h0s01w286nq3i04 小額贊助支持本節目: https://open.firstory.me/user/clh1qknlp0h0s01w286nq3i04 留言告訴我你對這一集的想法: https://open.firstory.me/user/clh1qknlp0h0s01w286nq3i04/comments 歡迎您用一杯咖啡支持我持續創作 : https://pay.soundon.fm/podcasts/a11a2120-4bc4-4fb2-813b-135bd96e5868 六個月的線上陪伴計畫報名表: https://forms.gle/HCX37hRPqFK24eh7A 「布姐的交誼廳。陪你聊人生聊職場」Line 社群 https://reurl.cc/36NWEL(密碼:love) 本集重點: 「一年一代表作」理念:將人生年齡視為可填寫的格子,減少日常焦慮,用年度成果留下人生印記。代表作不設限:值得紀念的事由自己定義,例如旅行、新朋友、自我挑戰,只要未來會想記得即可。用 Notion 做年度回顧:每年記錄代表作,建立屬於自己的人生成就資料庫。2020年 VR 工作坊入選:創作領域的第一個亮點。2023年 House Party 年度計畫:辦了十幾場,百餘人參與,成為社交與創意實驗場。2024年《遺照派對》紀錄片完成:邀請人們拍遺照、談死亡與活著的意義。電子書出版:彙整五年Podcast製作經驗,轉化為有價值的知識內容。House Party 設計細節:人數控制、主題設計、雙主軸流程,確保品質與深度。用「付出」篩選參與者:非以金錢作為門檻,而是要求主動準備與分享。活動源自療癒需求:家庭變故後,希望透過他人眼光重新認識自己,也創造低負擔的行動方式。 來賓 粘瀚文 Billy https://portaly.cc/billynien 《破億下載Podcast製作人的經營指南》電子書 免費試讀|https://reurl.cc/3KDnL9 完整版|https://reurl.cc/zq8az0 使用【SOFA200】享200元優惠! 不同於現有的Podcast課程, 這本書談更多經營的思維和策略,讓你擁有正確的經營心態, 讓Podcast成為你事業的放大器 找到Billy和他的作品們|https://portaly.cc/billynien 《遺照派對》、《比利在幹嘛》Podcast
In this episode, we're joined by Heather Jackson, founder and CEO of iXplore—a company that creates immersive VR experiences that help employers recruit their next generation of talent. Heather shares how she went from teaching high school English to leading a tech startup, and why she believes the future of recruiting lies in storytelling, empathy, and immersive technologies. We talk about what it's like to build a business from the ground up, and how her background in education has shaped not only how she sells, but how she leads, hires, and builds systems that serve both clients and end users.
With releases on Toolroom, Deeperfect, Tronic, Flashmob and more, Colombian duo Grasso & Maxim have proven themselves a significant force in the global scene. On this episode of Dirtybird Radio, they turn in a no-nonsense house set just to let us know that they won't be fading any time soon. VR warm-up set:Cour T. - "Disko Blow" [Exploited Club]Alex Cecil - "Deja Grooves" [Nein Records]Romain Dary - "Really That Simple" [Trace Amounts]Julian Sacheli - "Be Alone" [Dirtybird Records]Grasso & Maxim guest set:Jorhav - Ginebra Original MixNathan Barato, MC Flipside, Goosey - Why Do We Jack (Original Mix)Cristian Merino - Old School Never Dies (Fer BR Remix)wAFF - Underbite Original MixAmmo Avenue - Thats OK Originalkevin corral - Break It (Extended Mix)Joseph Suarr - Take Control original mixBen Sterling - Fantasee (Original Mix)Grasso & Maxim , Hassio (COL) - Buds (Original Mix)Grasso & Maxim, Hassio (COL) - Smosh Toys (Original Mix)
A look at how seniors are using VR to combat loneliness. Also, Blair Underwood joins us to discuss the book he is presenting, "Sins of Survivors." Plus, "The Weekend" cohost Jonathan Capehart chats with us about his new memoir. And, the must-have items for this Memorial Day weekend.
The Creature label features a lot of really innovative VR and MR games with rich and innovative gameplay mechanics, and they just featured three new games, a new DLC pack, and lots of updates about the games in a half-hour Creature Feature gaming showcase hosted on IGN. I had a chance to catch up with Creature CEO and Creative Director Doug North Cook to unpack all of the different announcements as well as do a bit of vibe check on the state of the VR industry (and responds a bit to Chris Pruett's GDC talk on Meta and the shifting gaming ecosystem). Announcement of Adepts Arena game Laser Dance update of entering into Early Access in Fall Thrasher is coming to Steam Deck New The Light Brigade mixed reality trailer Neat Corp recap with Budget Cuts Ultimate Neat Corp recap Garden of the Sea on Switch and Steam Deck Announcement of Crossings with a Steam Next Fest demo on June 9th Wordbound Teaser Prison Boss Prohibition launches on July 10, 2025 Compass shout out at the end of the Creature Feature of Trebuchet Announcement of Maestro DLC of Duel of the Fates from Star Wars Episode #1 New Starship Home accolades trailer Equip soundtrack for Starship Home coming to 100% Electronica label Creature Feature Bundle launches today with a 30% discount featuring Maestro, The Light Brigade, Fujii, Budget Cuts Ultimate, Garden of the Sea and Prison Boss VR Horseshoes Hotdogs and Hand Grenades developer Anton Hand says, "It's tough finishing stuff." No additional context, but could the full release of H3VR 1.0 be coming soon? And/or a future Creature collaboration? Sidequest Indie Spotlight Summer 2025 launches on YouTube We Are One shout out. Announcement of Deadly Delivery entering a closed beta period Here is the Creature Feature 2025 Summer Showcase that premiered on the IGN YouTube channel today at 9a: https://www.youtube.com/live/OEnj5u_Wht0?t=1765s This is a listener-supported podcast through the Voices of VR Patreon. Music: Fatality
On this episode of Ruff Talk VR we are joined by the Let's Talk Oculus podcast crew! We met up for a hotel podcast recording during PAX East that ended up just as fun as anticipated. You can find this episode available on both of our feeds. Listen as we catch up, talk VR, some miscellaneous topics such as boba tea and MTV Unplugged, and much more!Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
Eric R. Williams is a Professor at Ohio University and the director of the cinematic virtual reality (Cine-VR) initiatives at the Game Research and Immersive Design (GRID) Lab. His work spans award-winning film, television, and interactive media, including screenplays for Universal Studios, Fox Online, and American Movie Classics, as well as numerous published books and podcast series on storytelling. Jordan Herron is an Immersive Media & Audio Producer at GRID Lab. Jordan began working at GRID Lab in 2018 as a student employee and now specializes in audio storytelling, immersive sound design, and Spatial Audio Production. At SONA, Eric and Jordan presented a series of cinematic VR projects designed to support public service training. Using 360° filmmaking, they aimed to evoke empathy and create shared, memorable experiences. See more at amt-lab.org
Bývalý slovenský hokejový reprezentant Andrej Sekera prijal pozvanie do podcastu Góly z bufetu, kde bilancoval svoju bohatú kariéru. Skúsený obranca, ktorý odohral v NHL vyše 840 zápasov a so Slovenskom získal striebro na MS 2012, zaspomínal na svoje najlepšie hokejové časy a rozobral aj svoj vzťah k reprezentácii.V rozhovore okrem iného porozprával o zlomových momentoch v zámorskej NHL, keď po výmene do Caroliny dostal šancu naplno ukázať svoj potenciál. Vrátil sa aj k ťažkým zraneniam, ktoré takmer ukončili jeho kariéru, no dokázal sa po nich vrátiť. Priblížil aj, aký je to pocit byť na ľade so superhviezdami ako Connor McDavid, Alexander Ovečkin či Sidney Crosby.„Pamätám si, keď sme mali prvý kemp a on (McDavid) tam prišiel. Robili sme jeden test a vtedy som si povedal: ‚Myslel som si, že som rýchly.' Vidíte 18-ročného chalana, vy tam šliapete, zuby zaťaté, a on okolo vás preletí s úsmevom na tvári, úplne s ľahkosťou. Prefrčal okolo všetkých. Vtedy sme si hovorili, že asi sme niekde urobili chybu my, keď sme sa učili korčuľovať, lebo toto nie je možné,” prezradil s humorom Andrej Sekera v najnovšej epizóde podcastu Góly z bufetu.
In episode 1864, Jack and Miles are joined by comedian, Shanna Christmas, to discuss… America Just Got Whiter By 59 People…, Max Shall Now Be Known As… HBO Max, So That Whole VR Revolution Never Happened and more! As a white Afrikaner, I can now claim asylum in Trump’s America. What an absurdity Trump administration faces criticism for prioritizing white South African refugees Max Shall Now Be Known As… HBO Max Warner Bros. Discovery’s Max Streamer Ripped as a Terrible Brand Strategy: ‘Insanely Bad Decision’ Warner Bros. Discovery CEO David Zaslav’s 2024 Pay Rises 4% to Nearly $52 Million Max's confusing launch saw Warner Bros lose nearly two million subscribers Max Loses HBO Title as Rebranded Service Launches: What to Know Returning the HBO to Max Is Latest Sign of Potential Warner Bros. Discovery Split This is what happens when the Vision Pro shows up on The Price Is Right. (Clip) 5 Ways in Which Apple Vision Pro Will Change How We Work A Game Changer in Immersive Learning - Five Ways Apple’s Vision Pro Could Transform Education and Training Apple Vision Pro U.S. Sales Are All But Dead, Market Analysts Say Apple Sharply Scales Back Production of Vision Pro Apple plans cheaper Vision Pro as tariffs threaten costs Report: Cheaper ‘Apple Vision’ headset to cost around $2000; drop EyeSight Minecraft’s VR support is now gone 56% Of VR Devs Say VR ‘Declining Or Stagnating’ What actually happened to Mark Zuckerberg's $47 billion Metaverse? The Metaverse’s Dark Side: Here Come Harassment and Assaults Meta's Money Pit: Metaverse Bet Bleeds Billions Remember Zuckerberg's Cherished Metaverse? Now He's Firing the People He Hired to Build It The metaverse could be a 'legendary misadventure,' Meta executive says, if Reality Labs doesn't turn things around in 2025 How AI Replaced the Metaverse as Zuckerberg’s Top Priority The Metaverse Flopped, So Mark Zuckerberg Is Pivoting to Empty AI Hype LISTEN: Nightrider (feat. Freddie Gibbs) by Tom Misch & Yussef DayesSee omnystudio.com/listener for privacy information.
On the Thursday May 15, 2025 edition of The Armstrong & Getty Show features... They said VR would be huge...but they were wrong--why?? See omnystudio.com/listener for privacy information.
Expedition 33, Doom the Dark Ages, Thunderbolts and more – Geekoholics Anonymous Video Game Podcast 486 On this weeks episode we blab about the following Games and topics: Whatcha Been Playing? Clair obscur: Expedition 33 9:13 Doom The Dark Ages 28:37 News: Cross Platform / PC / Misc. Gex Trilogy gets a release date and a physical edition featuring a 36-inch inflatable 46:52 Mafia: The Old Country release date and $50 price point confirmed 49:52 Alien: Rogue Incursion is getting a non-VR release later this year 52:36 Giant Bomb sold by Fandom, will continue independently 56:02 Ori developer Moon Studios head warns it may have to shut down following review bombing 1:04:07 Amy Hennig's Marvel 1943: Rise of Hydra delayed into next year 1:13:32 PlayStation Death Stranding 2 is getting its own special edition PS5 DualSense controller 1:15:27 Nintendo Nintendo reserves the right to brick your console following "unauthorised use", in bid to prevent piracy 1:16:37 Nintendo Switch 2: final tech specs and system reservations confirmed 1:29:50 PSA's: Epic Games Store Freebies: Mystery Game 1:32:22 Free 4 All Thunderbolts 1:32:39 Help support the show: - Subscribe to our Twitch channel http://twitch.tv/geekoholics - Use our Epic Creator Code: GEEKOHOLICS when purchasing items in Fortnite or buying games on the Epic Games Store - Please review the show (bit.ly/geekoholics) on Apple Music, Apple Podcasts and to share with your friends. Reviews help us reach more listeners, and the feedback helps us to produce a better show. Join our Discord server: CLICK HERE Don't forget to follow our Social Media Feeds to keep up to date on our adventures: Youtube Twitter Instagram Facebook Thanks for listening and have a great weekend! You can reach me on Twitter @RicF
Interview with Team Leader, 3D animator, surgical videographer, and VR developer Albert Fung from the Toronto Video Atlas of Surgery. Show notes: https://www.pkvisualization.com/post/medical-illustration-podcast-albert-fung-interview-featuring-geoff-cheung
On this episode of Ruff Talk VR we are joined by Ryan Canuel the CEO of Petricore as well as Oliver Awat to talk about their VR game Mythic Realms! Petricore is based right out of Worcester, Massachusetts - so we used the opportunity to do an in person interview! Listen as we get to know these two and the story of how Petricore came to be. As well we get some insight on the development of Mythic Realms and the future of the game.Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Game Link: https://www.meta.com/experiences/mythic-realms/8364993590228690/Store Description:Bring the adventure to your living room in Mythic Realms' mixed-reality fantasy adventure. Test your skills and gather loot to build up your very own VR kingdom. Mythical creatures and epic boss fights await in this RPG roguelite.Adventure Awaits…at home!Watch your room become a hero's journey through treacherous forests and icy caves. Each expedition allows you to put your skills to the test with combat, gathering, fishing and more.Save the kingdom!Bring your winnings back to your kingdom to meet a cast of charming characters who need your help. There you can take on quests and improve your gear for your next adventure.Destroy your foes!Use your room to your advantage when facing enemies. With battles in mixed reality, you'll need to outwit and fight creatures that can scale your furniture, hide in your walls, or take over the whole room with their powers.Choose your weapon!Play as a knight, ranger or mage, and make use of nine unique weapons including bows, staves, swords, claws, shuriken, wands and more. Make sure to upgrade them and unlock your full potential.Send us a text to the Ruff Talk VR fan mail line!Support the show
Al and Kelly talk about Ratopia Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:24: What Have We Been Up To 00:17:46: Game News 00:25:17: News Games 00:36:08: Ratopia 01:02:56: Outro Links Tales of Seikyu Early Access Sugardew Island Sprinklers Update Outlanders “The Culinry Diaries” DLC Turnip Boy Steals The Mall Cubified Turnip Boy Plush Everdream Valley VR Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello, farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kelly: And my name is Kelly. (0:00:38) Al: And we are here today to talk about Cottage Core Games. (0:00:42) Al: Woo! (0:00:42) Kelly: Woo! (0:00:45) Al: Uh, welcome back, Kelly. (0:00:47) Al: Always good to have you. (0:00:48) Kelly: It’s always fun to be back. (0:00:50) Kelly: I feel like we talked so recently and yet so long ago. (0:00:55) Kelly: It really wasn’t that long ago. (0:00:56) Al: Let’s have a look. (0:00:57) Al: Your last episode was “Grimoire Groves”, and that was in March. (0:01:01) Kelly: Yeah, yeah, yeah. (0:01:02) Al: For two months. (0:01:04) Al: Hmm, I have not played that game since that episode. (0:01:07) Kelly: I completed everything. (0:01:09) Al: Hmm. (0:01:10) Kelly: Everything, everything. (0:01:12) Al: Impressive. (0:01:12) Kelly: And then I put the game down and never picked it back up again. (0:01:14) Al: Hmm, fair. (0:01:16) Al: That’s how I play most games, to be fair. (0:01:16) Kelly: It was fun. (0:01:19) Kelly: Me too. (0:01:19) Kelly: But usually I don’t go full completionist mode. (0:01:23) Al: Yeah, yeah. (0:01:24) Kelly: I pick things that I want to complete (0:01:26) Kelly: or give myself goals. (0:01:27) Kelly: Otherwise, I kind of lose motivation sometimes. (0:01:30) Al: Fair enough (0:01:32) Al: And then you were on the fields of then you were on the fields of mystery out before that. Have you played the update? (0:01:32) Kelly: But I was determined. (0:01:37) Kelly: No. (0:01:38) Kelly: I really enjoyed the portion that I played, (0:01:42) Kelly: but I decided that was enough and I’m just (0:01:44) Kelly: going to wait for the full game. (0:01:46) Al: I have done the same also. I was really tempted to jump in in the last update, but I’m like, (0:01:52) Kelly: Mm-hmm yep, that’s why I am I ended up picking up Sunhaven instead (0:01:52) Al: “No, let’s not do it. Let’s not do it. Don’t ruin it for yourself. Wait for the full game.” (0:02:00) Al: Yes. Well, let’s get into that then. So, just before we get into that, (0:02:02) Kelly: So I was like, you know what that’s a completed game (0:02:08) Al: we’re going to talk about Ratopia, this episode. Ratopia, this episode, because it has just come (0:02:14) Al: out in 1.0. (0:02:16) Al: Kelly has previously played it, so I thought we would talk about that. (0:02:21) Al: Before that, obviously, we’ll have our regular news. (0:02:25) Al: But first of all, Kelly, what have you been up to? (0:02:28) Kelly: “Playing Sunhaven.” (0:02:29) Al: I have questions. (0:02:30) Kelly: Woo! (0:02:31) Kelly: I also got 15 yards of dirt delivered to my driveway (0:02:34) Kelly: so I could fix my backyard. (0:02:36) Kelly: So that’s– (0:02:39) Al: Why is it measured in distance? (0:02:44) Kelly: I don’t have that answer. (0:02:46) Al: So, presumably, it’s like a set thickness, right? (0:02:47) Kelly: Do you know how I had to figure out what 15 yards of dirt was, (0:02:50) Kelly: Al? (0:02:50) Kelly: I had to go on YouTube and watch a video of a dump truck (0:02:53) Kelly: delivering 15 yards of dirt to someone’s driveway. (0:02:59) Kelly: I guess? (0:03:01) Kelly: Because they also do like– (0:03:01) Al: You’re the one that’s had it delivered! (0:03:03) Kelly: yeah, Al, this was through Facebook Market. (0:03:06) Kelly: This is just, I don’t know, the standard measurement (0:03:08) Kelly: that they use, though, because it’s cubic yards and cubic feet (0:03:11) Kelly: are used for soil. (0:03:12) Al: Oh, so it’s cubic yards, not yards. (0:03:17) Kelly: I don’t know, because they only said yards. (0:03:19) Al: Because that’s a bit– because cubic yards is a vol– (0:03:23) Al: Yeah, so it sounds like they’re just automatically (0:03:24) Kelly: It’s probably cubic yards, and I just never considered it. (0:03:25) Al: shortening it then, because cubic yards is a volume. (0:03:28) Al: That’s how you measure something like soil. (0:03:28) Kelly: Yes. (0:03:29) Kelly: Yes, that’s how I do my soil. (0:03:31) Kelly: I do soil calculations in cubic yards. (0:03:34) Kelly: I just didn’t put two and two together because it just (0:03:37) Kelly: straight up said yards. (0:03:38) Al: Yeah, that’s just laziness, I think, on behalf of people selling. (0:03:42) Kelly: Yeah. (0:03:43) Kelly: But no, I literally watched YouTube videos on dirt delivery (0:03:46) Kelly: to figure out how much dirt this would be. (0:03:48) Al: Although, I also have a question about that, because this is a thing that Americans do (0:03:55) Al: a lot, is you measure things by volume, when that can be very inaccurate for certain things. (0:03:58) Kelly: Yes. Yeah. Yes. (0:04:02) Al: It’s all very well and good measuring liquids by volume, because they stay the same. You’re (0:04:08) Kelly: Yeah. (0:04:08) Al: not going to add extra air in between grains of water. Yeah. Yeah. (0:04:10) Kelly: No, listen, I do a lot of baking. (0:04:14) Kelly: All of my baking is done by weight. (0:04:18) Kelly: I convert recipes all the time. (0:04:18) Al: Yeah. (0:04:22) Kelly: I’m pretty sure that they do it this way so that they can, like… (0:04:24) Kelly: Okay, this is free dirt, so it’s like… (0:04:26) Al: Okay, yeah. (0:04:28) Kelly: trash as it is. (0:04:30) Kelly: But it’s like, clearly they want to do it by volume and not weight (0:04:32) Kelly: so that they can give me things like a two foot long concrete rock (0:04:36) Al: Yeah, yeah, yeah, for sure, for sure. (0:04:36) Kelly: inside of my dirt pile. (0:04:40) Kelly: You know, like, that’s… (0:04:42) Kelly: I don’t know about the other things, (0:04:44) Kelly: because I’m assuming when people buy nice soil, (0:04:46) Kelly: they’re not getting giant rocks in their nice soil. (0:04:49) Al: Yeah, I. (0:04:50) Kelly: But I think… I think it’s… it’s a… (0:04:54) Kelly: I think that’s part of it. I don’t know. (0:04:56) Al: You weren’t buying high quality topside, well, that’s for sure. (0:04:58) Kelly: You know, it’s free dirt. (0:05:00) Al: But yeah, the baking one is funny, right? (0:05:02) Al: Because I understand the want to do it in volume, right? (0:05:05) Al: Like there’s a lot of cooking that I do (0:05:07) Al: where I do it by volume because it’s quicker, right? (0:05:08) Kelly: Yes, yeah. (0:05:09) Al: Like I quite often I quite often will make like (0:05:13) Al: I do like oat breakfast cookies quite often and I’ll just I’ll just use one (0:05:19) Al: of my measuring spoons and I’ll just like throw half a cup into a bowl, right? (0:05:24) Kelly: - Yeah. (0:05:24) Al: Because it’s quick and it’s dirty and it (0:05:26) Al: doesn’t really matter because if it’s slightly off, it’s fine. (0:05:27) Kelly: You’re getting cookies no matter what. (0:05:29) Al: Exactly, right? (0:05:30) Kelly: - Yeah, exactly. (0:05:31) Al: It does the job. (0:05:31) Al: But like when you’re if I’m if I’m baking a cake, like, you know, I’m I’m weighing (0:05:36) Al: out that flour, right, I cannot but you’ll see recipes online all the time. (0:05:36) Kelly: - Yep, yeah, oh yeah. (0:05:40) Al: And it’s like a cup of flour. (0:05:42) Al: And I’m like, first of all, first of all, there is no single standard cup. (0:05:46) Al: Did you know our cups are different than your cups? (0:05:48) Kelly: Yes. That’s what pisses me off. That’s what pisses me off when like a lot of good baking (0:05:49) Al: Fun, isn’t that super fun to learn about after I’ve spent following American (0:05:54) Al: recipes for years? (0:05:59) Kelly: recipes will include both the the grams or whatever ounces and then also yeah the ones (0:06:02) Al: Yes. You click the little button and it will change them. Yes, it’s nice. I like that. (0:06:09) Kelly: that don’t are so questionable because it’s like well did you pack the flour when you put in the (0:06:14) Al: Yeah, exactly. (0:06:15) Kelly: the cup but do you (0:06:18) Kelly: do our cups match yeah it’s very frustrating it’s very I do a lot of (0:06:20) Al: How irritated is your flower? (0:06:26) Kelly: math when I do baking so it’s very interesting I guess (0:06:28) Al: And this is why I don’t do much baking, because I like cooking where I can just throw things in (0:06:35) Al: and it’ll taste good. And if it doesn’t taste good, I add in something else and it tastes good now. (0:06:41) Al: But baking, if you muck up the measurements, you’re getting a pile of mush. (0:06:42) Kelly: That’s, yeah, I will say, I am definitely doing like a dirty sourdough at the moment for the starter because I used to be very anal and I would measure everything out. (0:06:55) Kelly: And after like, I guess four or five years of doing sourdough starters, I just like, I understand what the consistency needs to be. (0:07:04) Al: Yeah, yeah, that’s very different. (0:07:06) Al: If you’re doing the same thing all the time, you know what it needs to be, (0:07:08) Kelly: Yeah, but there’s definitely some. (0:07:10) Al: and you just get used to that. (0:07:12) Kelly: There are some things that I kind of like mess around with in baking where I think other people might not. (0:07:16) Kelly: And it’s like in the end, it still tastes great. (0:07:20) Kelly: And it’s my little science experiment, you know? (0:07:22) Al: Yeah, I know. For sure. (0:07:24) Kelly: But no, I love cooking and baking for the two different reasons. (0:07:28) Kelly: Like one is my little science chemistry set. (0:07:32) Kelly: And the other one is like throw whatever the hell you want into a pan and see what happens. (0:07:34) Al: Yeah, I like the idea of baking and I sit with a pack of flour in my cupboard and I (0:07:42) Al: watch as it goes out of date, because it’s just like, it’s a whole other mindset you (0:07:49) Al: have to be in before you can actually realistically do that. And that, yeah. I’ve had a recipe (0:07:50) Kelly: - Yes. (0:07:55) Kelly: - Yeah, it’s a different commitment. (0:07:57) Al: for like a specific kind of flatbread for months and I’ve not done it yet. And that’s (0:08:04) Al: all for baking. That’s just bread. (0:08:06) Kelly: Yeah, yeah. (0:08:07) Kelly: No, I’ve been meaning to make a brioche bread for months, (0:08:12) Kelly: and I just keep putting it off because I’m like, (0:08:14) Kelly: I don’t want to deal with it. (0:08:14) Al: There’s so much brain space. (0:08:16) Al: Anyway, Sunhaven. (0:08:17) Kelly: Yes, Sun Even has been a lot of fun. (0:08:20) Al: Pardon me, that’s what we were talking about. (0:08:23) Kelly: I like the different mechanics that they’ve added into it. (0:08:26) Kelly: I enjoy having magic. (0:08:27) Al: Yep. Interesting. (0:08:28) Kelly: I wouldn’t say it’s like the most thrilling farming game. (0:08:32) Kelly: I’ve ever played, but I think it’s overwhelming in a way that keeps my attention. (0:08:38) Kelly: Like having the different farms in different areas. (0:08:42) Al: It’s quite story based as well, isn’t it? (0:08:43) Kelly: Yes, yes, there’s a lot. (0:08:45) Al: How are you finding that? (0:08:47) Kelly: Um, it’s good. (0:08:49) Kelly: I don’t always pay attention to stories and games, so I’m not the best person. (0:08:54) Al: Yeah, same. (0:08:57) Kelly: I will say sometimes I look over to the characters, though, and have my eyes coped at one, I think. (0:09:03) Kelly: You guys don’t have that much clothes on. (0:09:04) Al: I’ve had, I backed this game on Kickstarter and I’ve had it in my Steam library now for (0:09:14) Al: a couple of years. I’ve not done anything with it. I have not, no. I think part of my (0:09:16) Kelly: Have you played it? (0:09:21) Al: problem is there’s like a time frame after a game comes out where if I don’t play a game (0:09:26) Al: in that time period I’m probably never playing it. (0:09:28) Kelly: Mm-hmm. Yeah, and that’s hard because you have games that like you want to play and also (0:09:35) Al: Let me tell you how many games have come out this year, purely farming games. We are currently (0:09:41) Al: at 20. 20 games have come out this year so far. No, actually I’m wrong. 22. No, 24. 25. (0:09:51) Al: 25 games that I am tracking on this game, on this podcast, by the 10th of May. There’s (0:09:54) Kelly: By May. (0:09:59) Al: more coming out in May. There’s another three on the list that are releasing this month. (0:10:03) Kelly: Are they flooding the market? (0:10:06) Al: It’s the Stardew Effect. We’re just at that time period. We are, what is this, eight years (0:10:08) Kelly: It is. (0:10:10) Al: after Stardew got popular? So just everybody’s finishing up their Stardew clones. (0:10:12) Kelly: Yeah. (0:10:18) Kelly: That is very true. (0:10:19) Kelly: And unfortunately, Sunhaven does fall into that. (0:10:24) Kelly: But again, I think it’s not the most unique farming game I’ve (0:10:28) Kelly: ever played, but I do like some of the things that they’ve added. (0:10:31) Kelly: I also just find it comforting. (0:10:33) Kelly: I like a good micromanagy game. (0:10:36) Al: Yeah, yeah, I’ll talk about mine in a minute. (0:10:38) Al: But, yeah, I totally agree with that. (0:10:40) Al: I wonder. (0:10:40) Kelly: And I do like that you don’t spend energy. (0:10:44) Al: Oh, yeah, so we’re going to have to we’re (0:10:46) Al: definitely going to have to talk about this game then (0:10:48) Al: because I am also playing a game which doesn’t have energy. (0:10:54) Kelly: It’s a fun mechanic to like, not worry about. (0:10:54) Al: And that is. (0:10:57) Al: Yeah. (0:10:59) Al: I am very much enjoying it. (0:11:02) Kelly: It’s really nice. (0:11:04) Kelly: Like, oh, there’s still always the time, you know, crunch or whatever. (0:11:06) Al: Yeah, yeah. (0:11:07) Kelly: But like, oh, I don’t have to eat 10,000 apples just because I (0:11:11) Kelly: want to hit a few more rocks. (0:11:13) Al: This is the thing that’s always annoyed me about farming games is you’ve got two (0:11:17) Al: limitations, you’ve got the time and the energy and removing one or the other of (0:11:24) Al: them, because Ever After Falls, which is what I’m playing and Sunhaven, (0:11:29) Al: which is what you’re playing, both remove the stamina. (0:11:32) Al: but Sugaju Valley, which we’ll talk about in the news section, (0:11:36) Al: it removed the time aspect where it’s essentially turn based. (0:11:41) Al: So you do your stuff and then you there’s two phases to the day. (0:11:45) Al: There’s the day phase and the night phase. (0:11:48) Al: And the night phase is when you open the shop. (0:11:51) Al: So it’s like you do whatever you want to do and then you go and open the shop. (0:11:54) Al: And then when you close the shop, it’s bedtime. (0:11:58) Kelly: that’s sick yeah yeah yeah sometimes bad games yeah it’s um which I think you (0:11:59) Al: So I like the… (0:12:01) Al: I mean, it’s not a good game, it’s a bad game. (0:12:03) Al: But it was interest that was that was an interest. (0:12:06) Al: Interesting thing and I like the games are now trying to play around with these things a little bit more. (0:12:13) Kelly: know that’s one of the things that we benefit from at like at the time point (0:12:17) Kelly: we’re in post stardew is like obviously that a lot of copies came out but I (0:12:24) Kelly: I think we’re really starting to see people like try to change (0:12:28) Al: Mm hmm. Yeah. So we’ll see. We’ll see how those things go. But OK, so you’re enjoying Sun Haven. (0:12:36) Kelly: Yes, I have put over 100 hours into it so far. (0:12:39) Al: Let me schedule that episode then. Sun Haven. Kelly. We’ll see when we do that. (0:12:48) Kelly: You know, you’re the reason I actually picked it up, I think, is because we were talking (0:12:50) Al: I’ve been meaning to play it for so long. Maybe I can event. Maybe I can finally play it if I’ve got (0:12:55) Al: a date to record on it. Aha! (0:12:58) Al: Right, OK. Was it in the news then? (0:12:59) Kelly: about it during the grimoire podcast. (0:13:06) Kelly: Probably I don’t know. (0:13:07) Kelly: I know it got mentioned. (0:13:08) Kelly: It was probably like a brief mentioning, but I think it was the news. (0:13:10) Al: many things, come on. Well I have obviously been playing Ratopia, I’ve only been playing the demo, (0:13:13) Kelly: So you influenced me, congrats. (0:13:22) Al: we’ll get to that later, but yeah I’ve been playing the demo of Ratopia. I’ve also been (0:13:29) Al: playing Ever After Falls and I have put in about 60 hours in that game so far, so it hooked me. (0:13:34) Kelly: What, what’s, what’s that one? (0:13:37) Al: So that’s just another stardew clone, but it um (0:13:40) Al: Obviously, as I said, it doesn’t have the stamina aspect, but it’s, let’s see, how would I describe, so it’s premise is slightly different, where you die at the beginning of the game, and then wake up and turns out that your real life was a simulation, and now you’re in another world with a farm. (0:14:06) Kelly: Oh, interesting. So really planning on people’s simpsychosis fears. (0:14:11) Al: Yeah, yeah, yeah, yeah, for sure. And it’s very solid, I would say, probably much like what you’re talking about with Sunhaven. It’s like a solid farming game, and it has definitely caught that bug that I have for I must do this thing, and I’m building up this farm, and that is what I’m doing. (0:14:37) Al: And I’ve been enjoying that. (0:14:40) Al: And I have some things to talk about it that I’m going to talk about in a future (0:14:43) Al: episode that I found interesting, but I think if you’d like Stardew and you’ve (0:14:49) Al: been like, I must have another one and I’m done with Stardew, (0:14:52) Al: I want a different list. (0:14:54) Al: It’s a pretty solid one. (0:14:55) Kelly: The graphics look really cute. (0:14:57) Al: Yeah, that’s what initially grabbed me in. (0:14:59) Al: And the animation of it is fun as well, like your character’s arms are not (0:15:03) Al: attached to the body and they can swing really funny as you walk around. (0:15:08) Al: And there’s a few other things like you’ve (0:15:10) Al: seen these that you can catch and put them on things and you’ll get like wood or (0:15:14) Al: or without actually cutting the thing down. (0:15:17) Al: And that’s kind of like around it’s trying to encourage sustainability. (0:15:18) Kelly: Oh, that’s cool. (0:15:21) Kelly: Mm-hmm. (0:15:22) Al: So, yeah, there’s a few bits and pieces. (0:15:22) Kelly: Yeah, but it’s that solid game. (0:15:27) Kelly: Sometimes you don’t need anything innovative or crazy (0:15:29) Al: Yeah. Yeah. (0:15:30) Kelly: different. (0:15:30) Kelly: It’s just a nice, comforting game. (0:15:34) Al: So that’s what I’ve mostly been playing. (0:15:37) Al: I have also, so two picks earlier came out and I had backed that game. (0:15:42) Al: So this is like a life sim in a kind of stardew style, (0:15:48) Al: but it’s much more, it’s almost, I guess, GTA-esque. (0:15:54) Kelly: I was gonna say it looks like kind of reminds me of like I don’t want to say sim city but like (0:16:00) Al: I guess it would be some city if you were actually controlling an individual. (0:16:00) Kelly: something like that (0:16:04) Kelly: yeah that’s that’s which I guess is kind of like the ratopia of also (0:16:10) Al: Yeah, I think it’s different from that in so much as like you don’t have any control (0:16:15) Al: over anyone else. You’re just living your own life, but you can you can do crime and (0:16:16) Kelly: Mmm. (0:16:20) Al: stuff like that. What I will say is I’ve not properly played it because it doesn’t have (0:16:21) Kelly: Okay, that’s cool. That’s fun. (0:16:27) Al: controller support. So later, I play on my Steam Deck. (0:16:30) Kelly: Oh, you don’t do mouse and keyboard. (0:16:35) Kelly: Ah, that’s crazy. (0:16:36) Kelly: I didn’t consider that, that… (0:16:38) Kelly: Why would they put anything on the Steam Deck (0:16:40) Kelly: that doesn’t have… (0:16:40) Al: Well, anything on Steam goes on the Steam Deck by default, and most games coming out (0:16:43) Kelly: Yeah, no, I understand that, but like… (0:16:47) Al: now will have controller support. It’s a good question as to why it doesn’t have controller (0:16:52) Al: support yet, and I do not know the answer. They have said that they’re adding controller (0:16:56) Al: support soon, but yeah, I’m just like, why, why, why? (0:16:57) Kelly: okay hopefully like I get what you’re saying like obviously they push everything from steam to it (0:17:03) Kelly: but like you would think that there would be like some kind of filter like (0:17:08) Al: They have a compatibility thing and it’s and it currently has an unknown compatibility (0:17:12) Al: for Steam Deck. (0:17:13) Kelly: okay (0:17:14) Al: So. (0:17:15) Al: But whatever. (0:17:16) Al: Yeah. (0:17:17) Al: I opened it up. (0:17:18) Al: Went. (0:17:19) Kelly: yeah that’s that’s fair that’s very fair (0:17:19) Al: Yeah. (0:17:20) Al: Nope. (0:17:21) Al: We closed it. (0:17:24) Al: I’ll try again once you’ve added controller support, please and thank you. (0:17:28) Al: So, yeah, that’s. (0:17:30) Kelly: Interesting concept though. (0:17:31) Al: Yeah. (0:17:32) Al: Yeah. (0:17:33) Al: Well, I want to try it. (0:17:34) Al: That’s the thing. (0:17:35) Al: Like what it is saying it’s doing (0:17:38) Al: It has mixed reviews on Steam just now. (0:17:40) Al: So who knows how that will go, but (0:17:42) Kelly: Well, you know. You gotta try stuff. (0:17:43) Al: we’ll see. (0:17:46) Al: All right, let’s talk about some news. (0:17:48) Kelly: Yay! News! (0:17:50) Al: Tales, Tales of Saikyu. (0:17:56) Kelly: I think sake you, but like, also, I’m not a- (0:18:00) Al: This is the game where you turn into Yoko, Yoko, Yoko. (0:18:06) Kelly: Yokai? (0:18:08) Al: This game is where you turn into Yoko for getting around and dealing with your crops and stuff like that. (0:18:09) Kelly: Taseku, mess you up. (0:18:21) Al: You have a whole bunch of different abilities for turning into different Yokai that have different abilities to do these things. (0:18:30) Al: Yeah, yeah, I haven’t decided whether I want to play this or not, but it is a thing. (0:18:36) Al: and they’ve announced that their early access is coming. (0:18:38) Al: I don’t think this was a Kickstarter, so I won’t have backed it, so don’t buy it. (0:18:40) Kelly: Oh, very soon. (0:18:53) Al: I’m telling myself that, not other people. (0:18:56) Al: I can’t be trusted. (0:18:57) Al: Yeah, not much else to say about that, they’ve just announced their early access is coming. (0:19:03) Al: One thing I didn’t check is what they’re expecting in terms of how long. (0:19:08) Al: Because that’s always an interesting thing is how long they say they’re going to be in (0:19:11) Al: early access for. (0:19:13) Al: They’re expecting it to be about a year, so I suspect two and a half years. (0:19:18) Kelly: That sounds like good math. (0:19:24) Al: Next we have another update for Sugaju Island. (0:19:27) Al: So this game is bad game, don’t buy this game, don’t play this game, but they are making (0:19:32) Al: it less bad. (0:19:34) Al: Maybe someday it will be less bad enough that it will be worth buying, it probably won’t (0:19:38) Al: be. (0:19:39) Al: So in this update they’ve added sprinklers, so you can have sprinklers on the farm. (0:19:45) Al: Yay. (0:19:46) Kelly: And you can discover seashells. (0:19:46) Al: It’s such a, yeah, wow, I just, what, well, lackluster updates for lackluster game, that’s (0:19:47) Kelly: How exciting. (0:19:53) Kelly: This is like really lackluster updates. (0:19:55) Kelly: I’m sorry. (0:19:59) Al: what I would say. (0:20:02) Al: I don’t, they’ve also added key bindings support, so you can change your key bindings, which (0:20:06) Al: Good, I’m glad. (0:20:08) Al: You should have had that at lunch. I find this game so fascinating, (0:20:14) Al: because it feels so much like we need to do a farming game, so let’s do a farming game. (0:20:21) Al: And the only interesting thing about it was the turn-based time in the day. It is, (0:20:28) Kelly: Which is like a really cool concept, which is that sounds so interesting. (0:20:32) Al: but… but he’s just not good. (0:20:34) Kelly: They put all their effort into that one concept and nothing else. (0:20:38) Al: They’ve marked this as a major update on Steam. That is something. Uh, yeah. (0:20:46) Kelly: I mean, I’m going to just say this like then I think the name alone implies to me that there’s not a lot of effort going on here. (0:20:54) Al: Oh Kelly, you probably haven’t listened to last week’s episode have you? (0:20:57) Al: There were two new games in last week’s episode that were called Sunseed Island and Starsand Island. (0:21:08) Kelly: We got to start like putting a ban on certain words for farm game (0:21:14) Al: Known, known, island or valley. Yeah, this is… (0:21:18) Kelly: If you have “do” in your name. (0:21:24) Al: Good changes to the game, but that does not make a good game. (0:21:31) Al: I cannot see how either of these three tiny things in this major update would (0:21:39) Al: change this game from being bad to being good. I have no interest in opening that game again. (0:21:48) Kelly: Definitely good to know. I was very intrigued when you mentioned the turn-based, and very (0:21:52) Kelly: disappointed when you immediately followed up with that it’s a bad game. (0:21:54) Al: here lies the problem. They do have a demo. Feel free to try the demo. I mean, some people (0:22:01) Al: like it, apparently, there are some positive reviews. Apparently, it’s mostly positive. (0:22:07) Al: I don’t know how. I really don’t know. So, like, every recommended person is like, oh, (0:22:08) Kelly: Are they paying these people? (0:22:17) Al: it’s so nice. And they’re like, but it’s not. And all the not recommended is like, it is (0:22:23) Al: the most boring farming game. (0:22:24) Al: With so few features, it feels like a proof of concept and then they didn’t add the rest of the game. (0:22:36) Kelly: I don’t know how Steam reviews work. (0:22:38) Al: You just have to own it, I think. (0:22:42) Kelly: Yeah, but like, I think it tells you, right, if like, they got it for free. (0:22:44) Al: Oh, good question. Purchase type. Steam purchases and other. So other would be free ones. (0:22:53) Kelly: That’s what I would think, but like I meant more so too on like the, oh, no, nevermind. (0:22:58) Kelly: 230 people found this review helpful. (0:23:02) Al: Oh, is that the not recommended one at the top? (0:23:04) Kelly: Yeah. (0:23:06) Al: I can’t believe I put 12 hours into this game, absolutely mad. (0:23:09) Kelly: That’s a lot of hours. (0:23:10) Al: It’s a lot of hours for a bad game. (0:23:13) Al: All right, yeah, I’m going to start bashing this game. (0:23:14) Kelly: Next. (0:23:16) Al: Moving on, Outlanders have announced a new DLC, The Culinary Diaries. (0:23:23) Al: It looks like it’s a food based story addition to the game. (0:23:29) Al: This is a town building strategy game. (0:23:31) Kelly: OK, it looks like a short hike or the goose game. (0:23:36) Al: Yeah, I mean, graphics wise, yeah, it’s very much management style game, though, rather (0:23:38) Kelly: Yes, yeah, that’s what I’m basing that off of entirely. (0:23:44) Kelly: OK. (0:23:45) Al: than I have not. There’s too many games to play them all. But yeah, it looks like it’s (0:23:47) Kelly: Have you played this one? (0:23:55) Al: added a whole bunch of cooking stuff. So if you enjoy this game, there you go. You got (0:24:01) Al: a new update? A new DLC? Or is it paid? That’s a good question, I should check that. (0:24:06) Al: It is… No, it’s not free. It is $5. It is not bad. They’ve got quite a few DLCs, (0:24:06) Kelly: It’s free, maybe. (0:24:13) Kelly: Oh, that’s not bad. (0:24:17) Al: which is interesting. They’re all $5. Yeah, they also have very positive rating on Steam. (0:24:18) Kelly: I noticed that it seems like they’re, they have quite the DLC (0:24:29) Al: None of that tells as much, because it’s Sugaju Island, Suga Valley, whatever, I don’t care. (0:24:30) Kelly: - I think no. (0:24:37) Al: Had a positive, quite positive, was it? Or something like that? I don’t know. It was positive for some reason. (0:24:46) Kelly: But I mean, like, I feel like generally, obviously, (0:24:49) Kelly: that’s not true for everything. (0:24:51) Kelly: Games that tend to put out consistent DLC content, (0:24:55) Kelly: like, there’s something good going on. (0:24:57) Al: Yeah, it has twenty nine thumbs up on the Steam post and zero comments. (0:25:03) Al: So you’ve not got a whole bunch of people (0:25:05) Al: complaining about it being paid, which implies to me that some people are (0:25:10) Al: excited to buy it. (0:25:10) Kelly: Yeah. And again, for $5, it’s not a bad addition. (0:25:14) Al: Five dollars. (0:25:17) Al: All right, next, we have some new games to talk about. (0:25:21) Al: First up, we have turnip bill. (0:25:25) Al: Words, words. (0:25:25) Kelly: You’re not having a good day with the, I’m immediately adding this one to my wish list (0:25:27) Al: Fail me, Callie. (0:25:33) Al: Turnip Boy steals them all. (0:25:36) Al: Uh, have you played any Turnip Boy game? (0:25:39) Kelly: I have not, um, not out of like not wanting to, but like just life. (0:25:45) Al: So turn it by commits tax evasion is great fun. It’s it’s a really good (0:25:51) Al: small (0:25:53) Al: RPG and I really liked that game turn it by Rob’s a bank is (0:26:00) Al: similar in terms of its action (0:26:02) Al: But it is a roguelite (0:26:06) Kelly: Oh, interesting. So not for Al. (0:26:08) Al: I (0:26:09) Al: Mean I I played it. I want to see how many hours I put into it. I put in (0:26:11) Kelly: Yeah. (0:26:15) Al: I played it on the switch not steam apparently (0:26:18) Al: So I would need to I would need to look on my switch, which I’m not doing right now (0:26:23) Al: I (0:26:26) Al: Finished the game. I completed it which I haven’t done for many many roguelites (0:26:35) Kelly: says a lot. I didn’t realize how new these games were though. That’s crazy that they’ve put out (0:26:40) Kelly: three games in like four years. (0:26:43) Al: Yeah, 10 hours is apparently what I put into it to complete the game. (0:26:48) Kelly: Oh, that’s, that’s a, that’s like a solid cute little short game. (0:26:52) Al: Yeah, well, that’s the thing about them. They’re not super long, (0:26:55) Al: you know, you’re not looking at 50 hours, you’re looking at up to 10. (0:27:00) Al: With Turnip Boy commits to excavation, I 100% did it. I didn’t 100% (0:27:05) Al: rob the bank, but I did complete the story. I completed that run, completed that run. (0:27:12) Al: Which is enough. (0:27:13) Al: For a roguelite, for me, considering I only got a third of the way through a run in Hades. (0:27:27) Al: Defeated the first boss, then died in the next level and went “I’m not playing that boss again”. (0:27:36) Kelly: Where’s your dedication to pain? (0:27:40) Al: Nowhere. So yes, right. Okay, so this is a new Turnip Boy game. Don’t get excited. It is not an (0:27:46) Al: RPG. It is not like the previous Turnip Boy games. It is an endless runner for some reason. (0:27:55) Kelly: Very, you know, they found like their niche little like theme with the turnip boy, but like it’s very interesting that each game is different. (0:28:04) Al: Yeah, so what I’ve said in my notes here is, I’ll buy and play a new Turn It By game, right? (0:28:13) Al: Because I like Turn It By, but I’m a little bit disappointed that it’s a third game and (0:28:19) Al: it’s not like the first, because yeah, the second one was different, but it was the same (0:28:24) Al: as well. (0:28:25) Al: Like it was a roguelite, but it was still like a combat game in the same way that the (0:28:31) Al: other one was, right? (0:28:32) Al: The controls were the same, you controlled the player. (0:28:34) Al: The same, you still had a weapon in the same way, and there weren’t as many puzzles, right? (0:28:40) Al: The first one had more puzzles, but it was still there was the same combat and stuff like that. (0:28:46) Al: And this is very much not that. So I’m a little bit sad about that. (0:28:53) Al: I guess that’s fine, you know, they can do what they want. But yeah, I’m gonna buy it, I’m gonna (0:29:00) Al: to play it and I’m sure I’ll enjoy it but I want another turnip by turnip (0:29:04) Al: I was so good, it was funny (0:29:06) Kelly: I’ve literally only heard good things about it. Like, you know, it’s I feel like they (0:29:11) Kelly: really like turn a boy made himself into a thing. (0:29:14) Al: Turnaby commits tax evasion was a lovely RPG that you could 100% in 10 hours, and it was funny. (0:29:20) Al: It had a fun little story. It had some good combat that was actually challenging, (0:29:24) Al: especially near the end. And it was good fun. Turnaby robs a bank, had the challenging combat, (0:29:30) Al: and it had some of the funny story. And other than that, it missed the rest of it. (0:29:34) Al: And this presumably will have the same humor. But that’s it. And (0:29:38) Kelly: But that’s it. (0:29:39) Kelly: So they’re just slowly degrading. (0:29:44) Al: I feel bad saying that, because I suspect it’s not like they’re making this instead of another (0:29:50) Al: RPG, right? Like, I think they had a good idea for doing this. And they’ve done it as Turnaby. (0:29:57) Al: I’m just like, when I saw there’s a new Turnaby game, I went, “Oh, yes, great!” (0:30:01) Al: And I looked at it and went, “This is nothing like them at all.” (0:30:04) Kelly: Yeah. No, I was just being a little cynical, but I agree. (0:30:09) Kelly: I think that’s they’re just trying different avenues. (0:30:14) Kelly: It’s not like, oh, this is like a quick grab or something. (0:30:16) Al: Yeah, yeah, no, I get that. But yeah, I’m not saying it’s going to be a bad game. It’s (0:30:20) Al: just one of these things where it’s like, if you would hear, oh, you know, say you didn’t (0:30:25) Al: know about Silksong, right? And you heard Silksong’s coming out. It’s a new, a new Hollow Knight (0:30:33) Al: game. You’re like, oh, fantastic, exciting. And then it turns out it’s Solitaire. Right? (0:30:40) Kelly: Yeah, that would Yeah, yeah, that’s very true (0:30:41) Al: That’s essentially what we’ve had here. (0:30:44) Al: OK. (0:30:46) Al: Like I’m not saying it’s a bad game, I just saw new turnip game, excited. (0:30:50) Kelly: You want her to play, yeah (0:30:51) Al: It’s not that, that’s the problem. (0:30:54) Kelly: Yeah, yeah, no, that’s that’s the hard part (0:30:55) Al: And I guess this is the problem with spin-offs and stuff like that, right? (0:30:59) Al: Because this is what this is, it’s a spin-off, it’s not a sequel, it’s a spin-off. (0:31:02) Kelly: Mm-hmm. (0:31:03) Al: And I’m not saying they can’t do that, I’m just like, my expectations going in was different (0:31:09) Al: and I don’t know how they solve that problem, but that’s where we are. (0:31:14) Kelly: Well, maybe they’re working on that perfect Turnip Boy sequel in the back end. (0:31:20) Al: Well, they’re working on a different game just now as well, Hobknobbers, (0:31:26) Al: which I don’t think is out yet. (0:31:27) Al: Let me check. (0:31:27) Al: Yeah, it’s not. (0:31:28) Al: It’s still coming soon. (0:31:29) Al: So I suspect that the Hobknobbers is their upcoming big game and (0:31:37) Al: Turnip Boy steals them all as a let’s do a quick and easy, fun, endless (0:31:37) Kelly: - This is the, mm-hmm. (0:31:42) Al: runner that some people can buy and it will help our cash reserves. (0:31:49) Al: Well, speaking of their cash. (0:31:50) Al: It deserves, they’re also releasing a cubified turnip boy plushie. (0:31:53) Kelly: It’s so cute though and they have to reach their funded goal. (0:31:56) Al: I don’t need it. (0:32:00) Al: It’s $40! (0:32:01) Al: Oh my word, $40? (0:32:05) Al: This thing better be huge, how big is this? (0:32:07) Al: It’s 35 centimetres tall, so it is reasonably big, but that’s a lot of money. (0:32:14) Kelly: But it looks so soft. (0:32:16) Al: What is the shipping going to be to me? (0:32:20) Al: Probably too much. (0:32:20) Kelly: I don’t need this. What is the shipping? (0:32:26) Kelly: How much tariff would I have to pay to receive this? (0:32:30) Al: Oh 15 dollars shipping to me! (0:32:33) Kelly: Ugh. (0:32:34) Al: 55 dollars. (0:32:36) Kelly: Okay, that’s… that’s… (0:32:36) Al: And it is only 40 pounds, but I’m enjoying the dollar has sunk. (0:32:38) Kelly: But he’s so cute. (0:32:50) Kelly: Well, I’m so glad that someone’s benefited. (0:32:58) Kelly: Oh, I see, there is a tariff statement at the top. (0:33:06) Al: I don’t need it anyway so cube turnip cube or cube boy whatever you’d like to call him he exists (0:33:14) Kelly: He’s very cute. (0:33:15) Al: yeah uh (0:33:16) Kelly: He looks like he’s like that good soft material, too. (0:33:18) Al: yeah yeah (0:33:20) Kelly: Like squishmallows. (0:33:22) Al: but not (0:33:22) Kelly: I’m just going to keep talking until you feel bad, (0:33:24) Kelly: and then you add yourself to life. (0:33:29) Al: everdream valley have announced and released I think I think this is out now (0:33:34) Al: Ever Dream Valley. (0:33:36) Al: VR. A virtual reality version of Ever Dream Valley. (0:33:38) Kelly: Oh, oh, I don’t like that at all. I can’t look at that. (0:33:42) Kelly: I think I would puke if I ever did VR. (0:33:46) Al: I played, there was a game that I played which was like in VR, but you, but it was (0:33:54) Al: augmented reality rather than virtual reality. So you’re seeing the world around you as well (0:33:58) Al: and you like create these little islands where you put animals on them. I love that game. It’s such a (0:33:59) Kelly: OK. (0:34:05) Kelly: That seems cuter, and probably wouldn’t (0:34:07) Kelly: give me motion sickness, maybe. (0:34:10) Al: it was yeah it was a it definitely is much better um this I oh (0:34:16) Kelly: I literally can’t look at that cow clip. (0:34:18) Al: yeah I don’t I don’t know what to say about this game uh (0:34:25) Al: this kind of looks like a proof of concept this looks thrown together um (0:34:30) Kelly: It doesn’t look good. (0:34:32) Al: oh it’s not out yet it’s coming soon but you can pre-order it (0:34:34) Kelly: No yeah yeah but like that cow clip does not look good. (0:34:38) Al: No, no. (0:34:40) Al: No. (0:34:42) Kelly: Feels like I don’t, maybe I’m biased because I don’t like VR but like (0:34:47) Kelly: I thought we were kind of coming down from like the VR (0:34:51) Kelly: um spike I guess. (0:34:54) Al: do it. Yeah, I don’t know why they’ve done this. Like I have a VR headset and I love (0:34:59) Al: it for some things. I love Beat Saber. I love whatever the name of the game is. I kind (0:35:01) Kelly: Mm-hmm (0:35:07) Kelly: Beat Saber looks so sick. I think that would that’s like the the soul game that would sell me a (0:35:12) Al: It is the single thing that convinces anybody to buy VR. (0:35:17) Al: It is so good, I love it so much. (0:35:21) Al: But that, watching films in IMAX and whatever the name of the other game I play, the one (0:35:29) Al: with the Islands of Animals, those are the three things I’ve done more than once on my (0:35:33) Kelly: okay yeah no and it’s a separate game right like yeah you have to pay (0:35:35) Al: VR headset, right? (0:35:36) Al: Like there’s other things that you’ve tried once or whatever and gone “not for me”. (0:35:42) Al: It’s game, but the content. (0:35:47) Al: Yeah. (0:35:48) Al: It’s twenty dollars I think? (0:35:50) Kelly: you could pre-order it for 15 (0:35:58) Kelly: Yeah, no, I feel like a lot of the VR game just feel like novelty. (0:36:02) Al: Tune in next time to see if I’ve bought this game or not. (0:36:07) Al: All right. (0:36:08) Al: That’s the news. (0:36:09) Al: Let’s talk about Ratopia. (0:36:11) Kelly: Yay, I’m just so glad it came out. (0:36:12) Al: All right, I’m going to. (0:36:15) Kelly: Can I say that as someone who is waiting on so many different stupid games? (0:36:16) Al: Yeah. (0:36:20) Kelly: It is so nice to get a full release. (0:36:25) Al: OK, I want to try and describe this game and you can tell me what you think (0:36:30) Kelly: Okay. (0:36:30) Al: about my description. (0:36:32) Al: You are the the queen of a new rat city (0:36:39) Al: and you are building your city out. (0:36:43) Al: You it’s it’s almost it almost is like a it is a city builder, (0:36:49) Al: but it is a an RPG city builder. (0:36:52) Al: So you’re controlling a character. (0:36:55) Al: And you are building up the city. (0:36:58) Al: You’re you know, you’re saying this is where buildings go and you’re saying this (0:37:02) Al: different things go and this is these are the laws of the city and stuff like that. (0:37:08) Al: And you also accept in new members or new citizens. (0:37:14) Kelly: Mm-hmm. (0:37:15) Al: They are. They call them (0:37:18) Al: they call them migrants or refugees. (0:37:19) Kelly: I think it’s migrants. (0:37:19) Al: I can’t remember. It’s one of the two. (0:37:21) Kelly: It’s something with an M. I know that. (0:37:22) Al: I think it’s my yeah, it’ll be migrants then. (0:37:25) Al: And when you accept migrants in, you can then put them to work. (0:37:29) Al: Or you, so I guess the two, two. (0:37:32) Al: Your main ways of playing the game are you are controlling your individual character who goes around and can do things, and then you’re also directing your citizens to do things as well, so you don’t have to do them instead. (0:37:47) Al: And that can be basically anything, right? You can get them to man a specific building, to like lumber, or you can get them to dig. (0:37:55) Al: I think automatically they will like gather up everything that’s on the ground and put it in the chest. (0:38:02) Al: That’s it. It’s a city builder, but you are controlling an individual character as well as telling other characters what to do. (0:38:10) Al: Is that a fair description of the game? (0:38:12) Kelly: I think it is also it’s vertical builder uh like yeah yeah yeah (0:38:14) Al: What does that mean? What do you mean? Oh, like a 2D, yeah, okay, I see what you mean. It’s side scrolling up and downy. (0:38:22) Kelly: yes but like you’re building vertically which I think is like more terraria than like other (0:38:25) Al: Yes. I was going to, I was just going to say that Terraria is the, is the. (0:38:32) Al: Would be the example. (0:38:34) Kelly: I would say this is like a micromanagers final boss game (0:38:38) Al: Oh, my word, so micromanaging. (0:38:40) Kelly: It’s, it makes. (0:38:42) Kelly: It makes my heart sing. It’s incredible and so stressful. (0:38:45) Al: So let me tell you how I, let me tell you my thought process when starting this game. I’ve not put in, like, I’ve maybe put in less than an hour into this game, but the demo is really good at showing you the core concept of the game really quickly, and I don’t know if the main game does it in the same way, but. (0:39:02) Al: And you’re like, oh, you’re great. That’s fine. I’m going to go do some digging and blah, blah, blah, blah, blah. Oh, man, I can only carry three things at once and there’s only three of the same thing. (0:39:10) Al: Oh, that’s really frustrating. Oh, goodness. Right. This is going to take forever to do anything. It’s like you dig, dig, dig, and then you throw in the chest and then you dig, dig, dig, and you throw in the chest. Right. Fine. Whatever. This is really annoying. (0:39:22) Al: Oh, OK. Right. I’m adding in new people to my city. OK, fine. Oh, they’re all picking up the things I can do so I can just go now and dig and dig and dig and dig and they will take the thing. Great. That’s a much improvement. (0:39:32) Al: And then it’s like, oh, and then it goes, oh, you need to build this thing. And you’re like, how do I do this? And it’s like you go into this menu and this menu then expands and expands and expands. (0:39:43) Al: And it’s like this web, absolute mass, massive web of different parts of different menus. And you’re just like, I have no idea what’s happening here. (0:39:54) Al: And it’s just it is, if you enjoy not creating spreadsheets, but if you enjoy looking at. (0:40:02) Al: Somebody else’s spreadsheets and figuring out what they do, you will like this game. (0:40:08) Kelly: I think that is a fair– (0:40:12) Kelly: not metaphor, what is the word I’m looking for– (0:40:15) Kelly: summation of essentially all of the aspects of this game. (0:40:18) Al: Where I enjoy making spreadsheets, I do not enjoy figuring out what other people have done, and that’s what the menu felt like. I’m like, I want this thing, but I need to figure out what category they put it in, what category of what category, and what menu of what setting, and then where in this category is it, because it’s just like this mess of things. (0:40:42) Al: And I don’t like figuring out what people think in the best of times. (0:40:48) Al: And it just feels like somebody made this game, and this is how they decided was the most logical thing for their brain, and I cannot be bothered spending my time figuring out why they decided. (0:41:02) Kelly: I think that is a very fair way to see it because I think that’s exactly how it is. (0:41:10) Kelly: But also, I feel like once it starts clicking, it starts making more sense because for me, (0:41:16) Kelly: I really enjoy trying to figure out how people are thinking because I think that’s the only (0:41:20) Kelly: way I can understand vaguely people. (0:41:26) Kelly: So it’s like a puzzle. (0:41:27) Kelly: So I think the puzzle of trying to understand the thought process is kind of fun. (0:41:32) Kelly: Also frustrating, though. (0:41:35) Kelly: Like, there’s definitely been moments where I’m like, (0:41:38) Kelly: “This stupid rat has to pee! How do I fix this?” (0:41:42) Al: Yes, I (0:41:42) Kelly: You know, like, “What do you mean they can’t do this task?” (0:41:46) Al: Think that part of it is is is I I didn’t hate right because it’s like you’re just your standard city builder thing (0:41:50) Kelly: No, no, it’s not bad (0:41:52) Al: It’s like you need to balance you need to balance all these things and you need to figure out how they balance fine (0:41:57) Al: Sure, whatever my problem. I just felt like I was navigating menus for 90% of the time (0:41:57) Kelly: Yes, it’s just I think (0:42:03) Kelly: It’s a lot of menus (0:42:04) Kelly: I did see someone say that they didn’t like that the game paused when you opened the menu to like build something and in (0:42:11) Kelly: My head I was like, what the hell are you talking about? (0:42:13) Al: All right souls player, goodness me, just masochistic person. (0:42:15) Kelly: Yeah, I was like what kind of game do you think this is that’s crazy (0:42:21) Kelly: Then like I literally I watched that and I was like what the hell kind of person (0:42:27) Al: Oh, my word. Horrifying. (0:42:28) Kelly: That’s sick that’s sicko behavior (0:42:32) Kelly: It’s like please keep those thoughts to yourself and I think better never implement that in this game (0:42:38) Al: Yeah, that that that how to make this game more stressful. (0:42:42) Kelly: Yeah, literally, like you said, the souls-like version. (0:42:47) Kelly: That’s disgusting. (0:42:48) Kelly: Don’t ever tell people that. (0:42:50) Al: It was like the kid just said, “Is it time for a test in school?” (0:42:51) Kelly: Like, I need those, I need that pause (0:42:54) Kelly: to figure out what I’m doing. (0:42:58) Al: And you’re like, “No! (0:42:59) Al: What are you doing? (0:43:00) Al: What?” (0:43:00) Kelly: You didn’t collect our homework. (0:43:01) Al: Yeah. (0:43:02) Al: Oh. (0:43:06) Kelly: But yeah, no, that blew my mind. (0:43:07) Kelly: ‘Cause I was like, people think like this? (0:43:10) Kelly: Why would you want that? (0:43:12) Al: So yeah, I think I, I mean, we’re just, we’re apparently getting straight into (0:43:15) Al: my opinions, um, I, I can, I, this is not the game for me, but I 100% can see why (0:43:16) Kelly: I think that’s very fair, and I do overall, I think this game, there is so much going (0:43:21) Al: someone would like this 100%. (0:43:29) Kelly: on and like, I like Rimworld a lot, I don’t know half of the shit I’m supposed to be doing (0:43:36) Kelly: in Rimworld because there’s just so much in that game. (0:43:41) Kelly: I don’t even buy the DLCs for that game, I just like playing the game, I figure things (0:43:45) Kelly: Peace out as the game goes on. (0:43:46) Kelly: You know, I’ve been playing it for a few years, things will happen, bad things happen, sometimes you die. (0:43:48) Al: Yeah (0:43:51) Al: Do you know I think (0:43:53) Al: What I think interesting was I think that when I while I was playing this game (0:43:57) Al: I think I was thinking you know what I would have more fun doing probably what is terraria (0:44:03) Al: Right, like I feel like that’s what I’m looking for if I’m one if I would be wanting to play this game (0:44:08) Al: It’s it’s I I I want it simpler (0:44:13) Al: I’m not it’s not necessarily even the action adventure bit right like it’s it’s more I (0:44:14) Kelly: That’s, yeah. (0:44:18) Al: Was thinking like this but (0:44:22) Al: Minecraft and then I was like wait, but that’s terraria, right? (0:44:24) Kelly: Mmm (0:44:26) Kelly: That’s so funny because I’ve I’ve actually never played I missed the boat on Terraria (0:44:30) Kelly: And I’ve also never played Minecraft because I 100% missed the boat on that one. I feel like at a certain point (0:44:37) Kelly: Like I think I would still enjoy Minecraft, but at this point in my life. I’m just like I cannot pick up Minecraft (0:44:43) Al: That’s totally fair. Minecraft was my, like I got in literally the last day of alpha (0:44:50) Kelly: Oh, wow. (0:44:51) Al: in Minecraft. So that was back on in 2010, I want to say. And that was like, I was, (0:44:56) Kelly: Mm-hmm. And I know people are still playing it. I know, you know, it’s still a relevant game. (0:45:00) Al: oh yeah, yeah. Oh, absolutely. But I was like part of the way through uni at that point, (0:45:07) Al: university. So like I, I was very much in a world where I. (0:45:12) Al: Could sit up till three in the morning, obsessing over stuff. And I loved the building aspect of (0:45:18) Al: that. So I, I, if I, obviously I do not have any numbers for how much time I spent on Minecraft, (0:45:25) Al: because it wasn’t through Steam and nothing exists for that. But if I did have numbers, (0:45:30) Al: I would probably be incredibly scared to share that number with anyone, right? Like. (0:45:34) Kelly: That’s how I feel about my Sims numbers, you know? I’m so glad I don’t have those. (0:45:39) Al: Yeah. Yeah, same, same sort of thing. (0:45:42) Al: Absolutely. (0:45:45) Kelly: But no, I think what I like about this game is that there’s so much going on. Like in (0:45:50) Kelly: a sense it’s like, I enjoy bein
Mit Tempo 130 rast ein 24-Jähriger im Oktober 2022 durch Wiesbaden. Er fährt über rote Ampeln, über die abgetrennte Busspur. Und: Er übersieht ein Auto, das abbiegen will. Ungebremst rast der schwere Wagen in den Kleinwagen. Der Fahrer wird aus dem Auto geschleudert, prallt mit dem Kopf auf den Asphalt. Der 30-Jährige erliegt einen Tag später seinen schweren Verletzungen. Im Sommer 2023 beginnt der Prozess gegen den Unfallfahrer vor dem Landgericht Wiesbaden. Angeklagt ist er wegen Mordes, Straßenverkehrsgefährdung und verbotenem Kraftfahrzeugrennen. Gut 20 Tage lang verhandelt das Gericht, versucht sich dem Geschehen unter anderem mit VR - also Virtual Reality - zu nähern und verkündet Ende 2023 sein Urteil.
Tiff and Dana discuss the numerous innovations happening in the field of pediatric dentistry, specifically minimally invasive care and maximizing shortened attention spans. Episode resources: Subscribe to The Dental A-Team podcast Schedule a Practice Assessment Leave us a review Transcript: Tiffanie (00:02.2) Hello Dental A Team listeners. We are so excited to be back here with you. If you listened to an earlier podcast, I alluded to the fact that Dana and I were going to have some fun with a really cool podcast. I'm excited for this one. I think it took a little bit for us to prep for this one, but I think that's the world of dentistry for us. Dana, thank you for spending so much time with me this afternoon busting out a few podcasts here for the... For the listeners, how are you this lovely afternoon? Dana (00:33.698) Doing good, doing good. I'm excited to be here. I've had to reframe my podcast time to Tiff time because it helps really get me pumped up and excited for it. Tiffanie (00:39.768) I'll make it. Tiffanie (00:44.986) I appreciate that. I love that so much. It is our time together. Kristy started saying the same thing too. And, I love getting you guys on here and I can't wait to get some with Trish and all the other consultants that, that we have. think it's just so valuable for us to get the time together, share ideas. Cause you know, we have, we have our consultant co-labs, but this seems to be where the most ideas just like randomly spur out. Cause it's almost like we're coaching. when we talk about these things. So you're welcome to the world. Thank you to the world for joining us for our consultant time. It's my Dana time, my Britt time, my Kristy time. So thank you, Dana. I appreciate it. Today, I thought it would be fun. And I want to caveat this before I truly talk about what we're talking about. This is for everyone. We want to focus today on pediatric dentistry innovations. But I really think that there's some valuable tips and tricks in here for everyone and not just pediatric practices. I know a lot of GP practices see many children. I know a lot of pediatric practices that refuse GP referrals, which I think is really funny. And I totally understand because when I was in my GP practice, it was like we would take kids, but the worst kids we did not. And so I totally get it. It just makes me chuckle every time. Regardless, my oral surgery practices, you guys are seeing kiddos and by kiddos, mean like realistically 16 and under is what we're talking about here today. I know my my periopractices, sometimes you guys are seeing them too. My son plays lacrosse and gosh dang those teeth. just cringe every time something happens, mouth guard or not. I have seen, I don't know how many mouth guards fly across the field and they have stopped play because it's thank God. I thank God for this for these. rules and regulations, but it's part of the uniform. And so if they're missing, if they if if the ref see it fly out of their mouth, they'll call the bell stop the game so they can go get it. But I'm like, you got hit so hard your mouth guard blew out. Anyway, it's periodontist. I know you're seeing kiddos too. So everyone's seeing kiddos. And today it's just pediatric dentistry innovations and Tiffanie (02:57.342) I think, Dana, you said it well just before we got on here. There's not a lot of exciting new things for pediatric dentistry or realistically right now for dentistry in general. We've kind of hit the space of, we're gonna try this stuff out for a little while. So I agree with you there, but I think we've come up with some really good things and tested and seen some amazing things that are working for the generations of kids that we have right now. we were talking attention spans. So I know that that will come into play with some of the stuff we're speaking on today, but really, really honing in on, I think it's, again, it's going to come back to like that trust and that value and making sure that emotionally we're, we're emotionally evoking things for our patients, whether they're adults or children, so that they're comfortable, they're confident, they trust us and they want to return. For the kiddos, I get really emotional and I just love on the pediatric practices. I myself could never work in a pediatric practice full time. There's no way. I don't have the patience for it, but man, do I value and appreciate the work that all of you guys are doing and Dana, that you were able, that you've done and are continuing to do in your efforts as well. Because to me, I've done mostly GP and oral surgery. And I really had so many patients. I've met so many people that are so afraid of the dentist because they had a horrible experience as a child or because they had a parent who had a bad experience as a child that passed it on to them. Those were the worst for me, but I just value and appreciate the amazing pediatric practices who are out there doing amazing work and creating lasting. impressions for people because you've really set them up for success in so many different places. So whether you're a GP, a specialty, a pediatric specialty, no matter what a lot of these pieces we're going to talk about today are really going to help you set the stage and the tone for these people's lives. And Dana, you've done pediatric dentistry. Thank you. Praise to you. I just, you know, I love kids, but this Tiffanie (05:13.536) I just don't have it in me and I know that about me. I can consult them and I can spend a day and a half in office with them and love on those kids while I'm there and then I'm exhausted and need to go home. So I love it. Thank you, Dana for being there. Dana, I actually I really loved some of the things you were talking about, like the continuation of products and services and stuff that we're already utilizing. think GP and pediatric offices are using a lot of those. Tell me here with everyone listening a little bit about some of those pieces that you used and that you're seeing still lot of your pediatric practices are using and what have you seen just continue to innovate in the world of that. Dana (05:53.472) Yeah, I think one of the biggest things that pediatric practices are always looking at ways to innovate is minimally invasive care. So how can I get this kiddo treatment that they need improve what they came here with in a way that is as minimally as invasive as possible because of exactly what you said. think pediatric practices beyond yes, all practices have to work on experience pediatric practices are unique and they've got a parent experience and a patient experience and oftentimes the patient experience impacts the parents. experience, as I can tell you my mom heart, just for my mom heart too. So I feel like they have worked really, really hard in trying to find ways to treat kiddos as minimally as they can, right? And but yet still getting some really great results. So they have found a lot of things, you know, we're even starting to see a little bit of like, you know, non injection. Tiffanie (06:26.552) Yeah. Dana (06:49.088) anesthetizing and things like that that really really, know, SDF has made huge leaps and bounds. There's Cura.now for... What's the word I'm looking for, Tiff? Tiffanie (07:01.784) Keep going. Dana (07:02.7) Yeah, and so there's just all sorts of ways that we treat kiddos now that like didn't exist before and that is truly because we're looking at ways to treat them that helps create that positive experience and doesn't put them fearful in the dental chair. Tiffanie (07:16.492) Yeah, well, even Dana, I'm thinking too, even fluoride has come world so that they're not swallowing it or it's not as toxic, I guess is the best word to use there, or difficult because remember it used to, gosh, I remember the trays, right? I remember trying to shove those trays in kids' mouths in my office and I'm like, this does not fit. The doctor's like, no, it's supposed to be too big and it's just like fluoride foam is everywhere. So thank heavens those are. hopefully a thing of the past. But even in the world of fluoride for kiddos, like what have you seen in that world, Dana, that has transpired over the course of last few years? Dana (07:57.036) Yeah, I think, you know, obviously the big switch to the varnish, think to like, I mean, I've even seen some pediatric offices, like I had a pediatric dentist and she basically like reached out to all the pediatricians in the area and was like, fluoride these kiddos as early as possible. I'll teach you how I'll so it's just expanding like the reach on that too has been incredible. And I think just the education to the parent because kiddos, you know, they expose themselves to a lot of acidic things now. Diets have changed a lot over recent years and things in our food have changed a ton. And so as much as they can also just educate the parent on those choices and like, hey, we can kind of counteract some of those choices with Laura. really want to... do a ton of nutritional counseling happens in pediatric practices too, but it just kind of reinforces the need for as we see these things change, we've got to make sure that kiddos get access to that too. Tiffanie (09:05.462) Yeah, and I think that's space of innovation as well that you just mentioned, the nutritional counseling. That's not something that's always been there. It's been there to a level, right? We know like soda, and I remember telling kids or being told to swish with water after I ate my lunch at school because I wasn't going to carry my toothbrush, you're supposed to brush. Like I remember all of those pieces. But I think in the recent years, nutrition, I think nutritional counseling in general, in the health industry has become bigger. situation. It's become a bigger conversation and I know even standing in office with my pediatric practices, consulting them, watching them work with patients. I've been just amazed at the level of nutritional counseling that they're giving the kids and the parents. And like you said, we're working with the parents. It's two experiences there, but really honing in on what are you eating and how it's affecting. And I think one of the biggest spaces that I love the most, is really being able to see like... acid reflux, right, for one thing, but even just like the tongue thrusting, the different habits that they're able to see because of what the mouth looks like, and then they're able to correct it so early on and really build lasting changes. They can tell just by different visual things within the mouth, right? If there's gut issues, does your kid have an allergy? Like, maybe you should go check this out. And they're referring them back to their there are pediatricians to get nutritional counseling or to get these tests and things done, or there's a lot of them that can be done in dental practices now as well, but really honing in and looking further than we've ever looked before to ensure that these patients are as healthy as possible. And I think that's massive. That's a huge innovation within the pediatric world. And I think it's a really easy space for dentists and... Tiffanie (10:58.924) for pediatric dentists specifically to really get extra training in. It's offered, you know, everywhere. I've got, you know, we've got gym. trainers doing stuff like that, taking courses like that. So to be able to have your degree that you've got, your doctorate that you've got, and then add that aspect to it is just really, really freaking cool, in my opinion, and saves so much time and trouble and probably saves the parents a lot of time and trouble in figuring things out or finding out too late. So that was a huge one that you mentioned there. I think one space One, I love that you highlighted again that it's two experiences. It's the parent's experience and it's the patient's experience. And when I work with pediatric practices, like we're building out avatars to attract the parents that we want because they're gonna have the kids that we want. So we're not talking to the kids, they're not making the decision, we're speaking to the parents. One thing that I hone in on is the avatar, but then the second step to that is how do we ensure that the parent wants to come back? How are we making them comfortable in the practice? How do we make them comfortable with the diagnosis, the conversations? How are we integrating them into all of this as well? And making sure, like you said, my mom at heart, that the patients are well cared for. one space we're hitting with the generations, you know, the generations are getting further and further from us. But those generations that we're hitting now, there's a huge attention span differential between even our you know, teens right now already have like pretty low attention span compared though to like our Tiffanie (12:40.408) are four to eight to 10, like that 16, 13 to 16 is like, gosh dang it, this is kind of kind of annoying, you know, but then you get under 13. And it's like, holy cow, I've got about five seconds to grab your attention. And then you're gonna we were saying like, our kids keep saying, I'm bored. I'm bored. I'm like, oh my gosh, did I hear you say I'm bored before we get to the industry one more time, I'm gonna freak out. But their attention spans are so low. They're so small, because there's so much stimulation, constantly going around, that we have to take that into consideration, I think, within the dental practice, because we've got to keep their attention, we've got to keep them excited and interested and build an experience that they don't walk away frustrated by, because the parents are taking into consideration their experience. Like, did you have coffee on hand? That's a huge one for the moms out there. And then did the kid have a good experience? So I think those aspects are massive. And Dana, what did you, we talked earlier and you actually wrote this newsletter. So if you're getting this newsletter, good job, Dana wrote this one. If you're not getting our newsletters, you should go subscribe because they're pretty freaking awesome. and they're written by the consultants if you didn't catch that there. So Dana, what are you suggesting the practices are seeing practices? I think this works for all practices, by the way, these ideas here, but specifically pediatric dentistry is going to thrive with it. What are you suggesting right now to a lot of your clients that they integrate and innovate within their practice to help keep those attention spans? like here, that they're excited and interested? Dana (14:14.38) Yeah. Yeah. And I think it's like a twofold. How do I keep them engaged and interested and excited and make dentistry fun? But then also, how do I kind of distract them so that I can do what I need to do in that short amount of time so that they stay comfortable and calm? And so I feel like we're looking kind of at a bunch of different tools. see, you know, I know there's lots of TVs on the ceilings and and I'm even seeing some virtual reality. You know, kids are always like loving those oculus as I have a nephew that he's constantly like banging into the wall and you hear him on phone calls and I'm like, what's he doing? My sister was like, that's his oculus, his virtual reality game. And so it does allow you to kind of transport kiddos into the next world. So I think that it's, it's just coming up with how can we make dentistry fun? How can we make it engaging and make the patient feel like they're a part of the process? So these Tiffanie (14:42.808) Yeah. Dana (15:08.494) things that we use in general too but taking photos and showing them and talking about the icky bugs and like making it fun and in their terms and then also having tools on hand to be able to distract the kiddos that you can really do what you need to do very quickly very easily without minimal hands and minimal squirming so that again it creates that experience that you want them to have quick seamless easy in and out for them. Tiffanie (15:33.344) Yeah, yeah, the headphones are massive, right? I think the Oculus for the waiting room is brilliant. I know I've got to practice. beautiful practice and she has a theater room and so they she's got like comfy chairs in there and that's dark and the movies going it's the same movie that's playing in the back and so the kids can go into the theater room but that oculus idea or the VR headsets whichever one you you choose is a great idea to have a little room where it's obviously the kids by themselves for exactly what Dana said about her nephew, right? Kids are by themselves, but they're playing with that. used to do, I mean, gosh, this is so long ago, but I remember we used to have like a PlayStation one, you know, and it honestly drove me crazy. told you kids are not, I love kids, but. Dana (16:06.446) you Tiffanie (16:20.728) kids are not my jam for dentistry, but I would go crazy because it was the PlayStation one. So we had to flip the discs out, right? And so we had like 10 different games, but I had to keep them behind the counter and the kids would come up. But this is a little bit different where one, the kids know how to use this stuff. When we had the PlayStation, the kids did not know how to use a PlayStation. Kids were not like, they didn't understand it and they didn't get it. But now they're teaching us how to use this stuff. Like a six and eight year old could tell you how to use a VR headset. My kid, he looks at something and he just knows. And I'm like, how did you figure that out? He's like, it's obvious. It's not obvious. I didn't get it. Right? Like, that was not obvious, but it's fine. So all these these spaces of really making sure that they are super entertained. Like are we making them sit out there on their own phones or do we have things that they can do? Even as simple as like a coloring table. I know I had my boyfriend's kids the other day were walking through. It was old Navy and they were doing some sort of safety something. They had a table set up over the side with crayons and coloring sheets, those kids flipped. They were so excited, screaming. It lasted about 10 seconds, right? Because it's going to be over quickly. But even just having something like that or having iPads with the color by number app, kids are obsessed with that right now. But making sure there's some sort of, like you said, that distraction, but also in the waiting area, like where are they sitting? And what are you making the parents do? You know, the parents are sitting in their school on their Instagram. So how are you keeping the kids entertained so that both parents or both sides right are enjoying their time. So I love the VR headset. I love the the movies are still a pretty decent hit as long as you get bluey on there or something. I know it's got to be super relative. Apparently, the Disney movies are not super relative anymore. It's got to be bluey or bust. Tiffanie (18:10.552) But making sure we have those, think headsets in the back are really fantastic if they're going to be back there for a while. Or if you're going to be using the drill or anything like that, mean noise, have those noise canceling headphones so that they don't understand what's going on. And then one space too, Dana, that I think all practices are starting to implement. And I think it's brilliant for pediatric care because it makes it seamless and easy as the AI tools. So making sure you've got those AI tools, Pearl or whatever it is that you decide to utilize, download it and working because I mean, Dana, how often did you see, I know just in our practice we'd be like, shoot, like that was hard to see or we just couldn't get to it that something could have been missed, but also like you said, super non-invasive attempts. Dana (18:58.966) Yeah, yeah, I think AI tools are great clinical AI tools are fantastic as far as helping us diagnose again with like minimal contact within the teeth or in the mouth for the patients. And then even AI for like having a chat for parents because parents right typically work when the office is working. That's why those middle hours are so hard to fill and ding ding pediatric practices, right? So if I've got an AI bot that can chat with my parents after work can get them scheduled can do those things. That makes it so much easier because again, like Tiff said, we've got two experiences here but our target experience is that parent and so the more that we can make those things easy and again pediatric practices rely on volume right so bones are constantly Last time I was in a pediatric practice for a visit I was just like the phone does not separate in there are hundreds of phone calls every single day and so having an AI tool that can get the ones that we miss or that can chat with the parent via text or can be available for after hours those types are crucial for pediatric practices because that is when the parent has free time Tiffanie (20:00.504) So. Yeah, that's brilliant. That's brilliant. I think that's a wonderful tool. So AI in a lot of different areas. We've got the virtual reality headset, the Oculus or whichever you choose, AI pearl or whatever chair side to get as much value out of that appointment and that chair time as you can. And then also the AI communication tools. think that's brilliant. Virtual assistance is also a great way to handle that because they can work any hours. And so we've got a lot of practices Pediatric or not that are utilizing virtual assistance to catch those after hours and also I know a lot of practices especially pediatric practices are closed on Fridays or they're closed on Mondays open on Friday So you've got that you've got that four-day work week three or four days and so The AI tools, the communication tools or the virtual assistant can grab a lot of those missed opportunity phone calls. And I know from the marketing standpoint, working closely with the marketing company for a few of my clients, that is massive. being able to bring either of those tools in to grab those calls has drastically changed the marketing efforts and increased their results tenfold just because the opportunities were getting missed while we were closed. So I love those and that's brilliant. I think there's a ton of tools here. think kids are digital natives. Kids know what's out there. They know when you're not a digital native. So watch out for that. They will tell you they will call you on it. And if your VR headset is Tiffanie (21:33.07) is like, I don't know, an Amazon $20 ordered one, they'll tell you. tell you. I'm not saying go spend a ton of money on it. I'm just saying make sure whatever you get is going to keep the attention span of the child and that the games that are on there are quality. I think movies, things like that are fantastic. So my suggestion, my action items for you, really look at the patient experience. Take your dentist cap off. and say if I had to come here, what would I expect if my kid were coming here? What would I expect? And really look at what your systems and all the pieces that are keeping people's attention, what are those things doing to create that experience for your patient and your parent? and really take inventory of those spaces. Is there something that we can innovate on that we can just make it better, make it new? You always want to have that seamless experience and make it high end. And if we stay where we are, never innovate or change, we will eventually just die. So don't let that happen. Dana, thank you so much for your nuggets. Thank you for being our pediatric brain here in The Dental A Team and for sharing those tips and tricks. I appreciate you being here today. Dana (22:49.28) Yep, I always have fun. Thanks for having me, Tiff. Tiffanie (22:52.062) Of of course. All right, guys, go take inventory, go figure out what it is that you need to innovate on, if anything, and leave us some comments in the section below. Five star reviews are always appreciated. If you've got tips and tricks that you can share with people, people really do go through and read those reviews. So if you've got some, drop them in those reviews. We want to hear them too. Hello@TheDentalATeam.com is how you can reach us. And if you are a practice who's ready to freaking innovate, let us know. We are here to help you along your journey. Dana, thanks again and everyone we will catch you next time.
What if I told you the next generation isn't watching, they're playing? On this episode of Some Future Day, I sit down with Matt Edelman, the newly named CEO of Super League, a company connecting brands with over a billion gamers across Roblox, Fortnite, and Minecraft. We're not talking about ads; we're talking about worlds. Branded quests. Digital sneakers. In-game burrito giveaways that break mobile app records. This is marketing like you've never seen before! Matt shares how Gen Z is spending more time gaming than on YouTube and TikTok combined, and how brands are finally waking up to it. We get into the big stats - $50 billion in gaming and revenue; 3.3 billion players globally. And how a teenage girl created a hit game that rivals fashion runways in Roblox. I know: my daughter and her friends are totally addicted! Why should brands risk leaving the safety of TikTok or YouTube? We even talk about AI, mobile gaming, and the missed opportunity fashion brands are facing right now by not jumping into this space. If you want to understand where marketing, gaming, and digital culture are headed, this is the episode that you cannot miss! Matt Edelman, thank you so much for joining me on this awesome episode - the gaming episode - of Some Future Day.Order Marc's new book, "Some Future Day: How AI Is Going to Change Everything"Sign up for the Some Future Day Newsletter here: https://marcbeckman.substack.com/Episode Links:Matt on LinkedIn: LinkedIn: https://www.linkedin.com/in/mattedelman/Super League: https://www.superleague.com/To join the conversation, follow Marc Beckman here: YoutubeLinkedInTwitterInstagramTikTok
Buckle up—this episode is packed and stacked with insights you won't want to miss! Shanna and Dan dive into the surprising danger of crushing it early in your comedy career, and the gut-punch of bombing months later. They break down the bizarre comedy landscape of the pandemic, the grind of switching scenes and constantly starting over, and the strange world of VR comedy rooms—and yes, even naked comedy (why is that happening?!).From struggling to connect with virtual audiences to owning your time on stage, this episode is a must-listen for anyone chasing laughs and navigating the chaos of comedy.Shanna ChristmasShanna Christmas is a stand-up comedian and writer from Las Vegas. She's performed in various comedy festivals across the country, is featured on “Coming To The Stage” on Pluto TV, and is a published writer in Business Insider.https://www.shannachristmas.com/Art of Bombing:"Nobody Had a Podcast Called The Art of Bombing" Theme by John Hult https://johnhult.bandcamp.com/album/half-a-life-to-recoverBumpers provided by https://www.facebook.com/joenicolamusic Website: https://www.artofbombingpod.com/ Links: https://linktr.ee/artofbombingpodHosts:Dan Bublitz Jr: http://www.danbublitz.com/ Larry Smith: https://larrysmithcomedy.com/Become a supporter of this podcast: https://www.spreaker.com/podcast/the-art-of-bombing-a-comedy-podcast--5788059/support.
Surfers are insane—and we've got the proof. In this viral episode of Pinch My Salt, pro surfer Sterling Spencer and Cousin Ryan dive deep into the craziest corners of surf culture, conspiracy theories, and core vs. kook chaos. From Kanye West clones, UFO sightings, and jellyfish aliens, to the ultimate soft top vs. core lord surfing debate—this surf comedy podcast pulls no punches.We talk Ben Gravy, Jerry Lopez, Bruce Irons, and what it really means to sell out in surfing. Is localism dead? Is VR surfing the future? Are boogie boards actually elite now? This is the most unfiltered, hilarious, truth-bomb-packed surf podcast on YouTube.Tune in for alien encounters, surfing style wars, soft top sellouts, skateboarder survival skills, and epic rants about everything from East Coast longboard champions to foot-licking Dr. Scholl's scams. It's Spinal Tap meets Endless Summer—with a twist of West Peak and a full send on surf absurdity.
In this episode of CrossButtonVR, hosts Laurie and Reece dive into the world of hybrid games, focusing on the recently reviewed The Midnight Walk. They discuss the importance of experiencing games in VR, share their thoughts on Days Gone Remastered, and suggest other titles that would thrive in a VR format.Meta Quest Affiliate: 10% off all Quest Games Here - https://tinyurl.com/39mxmkcvAll links, including Discord: https://linktr.ee/crossbuttonvrChapters00:00 Introduction to the Episode and Hosts00:59 Review of The Midnight Walk03:05 Discussion on Hybrid Games and VR Experience06:06 Exploring Days Gone Remastered and Its Potential in VR09:01 Top Hybrid Game Suggestions for VR12:07 Ambitions for Future VR Games14:47 Killzone and Other Iconic Titles in VR18:08 Zombie Army VR Trailer Discussion20:14 Upcoming Game Releases and Anticipation22:32 Zero Calibre: A VR Shooter Experience23:58 Updates and New Levels in Vendetta Forever24:44 Into the Radius 2: Early Access and Features26:50 Meta's Rebranding: Horizon Plus and Future Headsets28:39 Alien Rogue Incursion: Hybrid Game Announcement32:57 Ghost of Tabor: A Deep Dive into Gameplay
Technology is often said to disconnect us from one another, but there are exceptions. Sean Rogg is an artist and futurist who continually explores how human emotions, empathy, and connection can be triggered, manipulated, and deepened through technology and collaboration. By making the audience an integral part of his experiments, he has broken away from traditional art practices and instead embraced the realms of futurism and transhumanism to push the boundaries of human connection.His The Waldorf Project has been evolving for over 15 years. We met him in Stockholm after the premiere of the VR performance Virtual Serenity, a powerful glimpse into how technology can be used to merge consciousness, art, and immersive experiences. And this is just the beginning. // Podcast host: Christian von Essen // Check out our previous English episodes and subscribe to the newsletter (in Swedish).
With a focus on hardware synths and analog processing, Niko Boggs has been steadily developing his sound since his last Dirtybird release "Modular Funk" a couple years ago. Now, with his brand new single "The Pressure" out, he's returning to Dirtybird Radio with another showcase of his own unreleased originals full of fat basslines and funky beats. VR warm-up set:Quint & ThiiMD - "Lord Ganesha" [CUFF]Beth Lydi & Andres Henneberg feat. A. Castro Ulloa - "Pura Vida" [SNOE]AirBall - "Going Really Wrong" [Casa Rossa]Casmalia & Max Low - "Everybody" [Farris Wheel Recordings]No tracklist for the guest set this week.
ILP# 400 5/11/2025https://lordsofgaming.net/1) ADVANCED GG & ILP Use Code "IRONLORD" to save 10% off https://advanced.gg/?ref=IRONLORDS2) VALARI GAMING Pillow Use Code: "LORD15" for 15% Off https://thevalari.com/products/ironlords3) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords4) HAWORTH Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7MILP ROYAL SWAG: https://teespring.com/stores/ironlordspodcast ILP PATREON: https://www.patreon.com/IronLordsPodcastCheck out the "Lords of Gaming Network" Discord server! : https://discord.gg/Z7FZqzg The Lords are on Spotify, Google Play, Itunes & Soundcloud! Check out the links below! Reach out to: https://lordsofgaming.net/contact-us/ if you are interested in writing with us!*********************************************************00:00 - ILP Start3:27 - ILP 400 SPECIAL Community Intro1:03:49 - ILP Time Machine 1:04:56 - ILP 400 Reflection1:32:56 - ILP 400 Official Intro2:42:39 - Gears Reloaded To PS54:20:31 - Doom The Dark Ages Reception 4:33:43 - Destiny 2 Year Of Prophecy & Star Wars Renegade Expansion5:12:48 - ILP 400 Outro*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: https://open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:https://play.google.com/music/m/Iz2esvyqeaixk6dorkmur2nm7xa?t=Iron_Lords_PodcastILP SoundCloud: https://soundcloud.com/user-780168349ILP Itunes: https://itunes.apple.com/us/podcast/iron-lords-podcast-ili-1/id1179199929?fbclid=IwAR1p_5D8Z-nKUpbwJeiK7zQoYdQhpb1VhxBDZxoMul-uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN: www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: https://www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.
Episode 187: In this episode of the Athletic Shoulder Podcast, we're joined by Annelies Maenhout, a visiting professor at Ghent University's Department of Rehabilitation Sciences and a leading researcher in shoulder rehabilitation. As a core member of the university's Upper Limb Research Team, Annelies has contributed significantly to the field through her work on EMG, motor learning, and kinetic chain mechanics. Her research bridges cutting-edge science with clinical practice, offering insights into how shoulder rehab can be refined through eccentric loading, implicit motor learning, and neuromechanics. With a forward-thinking approach, she explores how VR, brain activity, and reaction time play a role in optimizing rehab for overhead athletes. Topics Discussed: EMG research on kinetic chain and plyometric exercises How her view on GIRD (glenohumeral internal rotation deficit) evolved over time Key findings from eccentric training research Transitioning from internal to external attentional focus in rehab Applying implicit motor learning in shoulder rehabilitation The current gap in research on reaction time in overhead athletes Exploring the potential of VR and neuroscience in shoulder rehab Future directions in shoulder research: muscle synergies and brain activity Whether you're a clinician, coach, or researcher, this episode offers valuable insights into the future of evidence-based shoulder rehabilitation. - Where you can find Annelies: LinkedIn ResearchGate - Sponsors VALD Performance, makers of the Nordbord, Forceframe, ForeDecks and HumanTrak. VALD Performance systems are built with the high-performance practitioner in mind, translating traditionally lab-based technologies into engaging, quick, easy-to-use tools for daily testing, monitoring and training Hytro: The world's leading Blood Flow Restriction (BFR) wearable, designed to accelerate recovery and maximise athletic potential using Hytro BFR for Professional Sport. - Where to Find Us Keep up to date with everything that is going on with the podcast by following Inform Performance on: Instagram Twitter Our Website - Our Team Andy McDonald Ben Ashworth Alistair McKenzie Dylan Carmody Steve Barrett Pete McKnight
On this episode of the Ruff Talk VR podcast we are going over our experience at PAX East this year. Including the VR booths that were at the convention - including Schell Games, Owlchemy Labs, Tunnels, Stay: Forever Home, and Pin City. We also talk the VR Freeplay area. Meeting the other VR creators, and more! We also talk the early access launch of Surviving Mars: Pioneer as well as the launch of Ghosts of Tabor on PS VR2Big thank you to all of our Patreon supporters! Become a supporter of the show today at https://www.patreon.com/rufftalkvrDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrTabor Radio: https://www.buzzsprout.com/2216985If you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/ Send us a text to the Ruff Talk VR fan mail line!Support the show
Joined by QueenEm and TheOnOrable in VR, we cover many different interesting topics! Some laughs and also some serious topics. Tune in and Join us! Video version is also available on YouTube. Check out our sponsor DUBBY energy at dubby.gg and use promo code SCREAMINGCHUYSH for 10% off on all products!** For more Episodes and Platforms https://linktr.ee/ScreamingChuyShow. *For cool merch https://my-store-10115944.creator-spring.com/?*
Gamertag joins JayBratt, NatBratt, and Assassin32! Subscribe to Gamertag here:YouTube: https://youtube.com/@GAMERTAGVR?si=k5v6gDZvHww8E6GNTwitter X: https://tinyurl.com/3y77ajkjDiscord: https://tinyurl.com/458bvdpcTikTok: https://tinyurl.com/mryryaa7Facebook: https://tinyurl.com/5eadwzcuThis week's podcast was made in partnership with Asterion Products. Get $5 off any order $19.99 or more with the code FULLDIVE at https://www.asterionproducts.com Welcome to the Full Dive Gaming podcast, where we dive into all the news, discussion, and insights you need for VR gaming! We release NEW EPISODES on all Your Favorite major platforms: Audible, Spotify, Apple, Google... etc. 0:00 Introducing Celebrity GAMERTAG VR0:39 Check out Asterion Products1:03 How Gamertag got started4:10 When Gamertag and JayBratt met in real life5:10 The first time Gamertag tried VR8:18 The first time Assassin32 tried VR10:40 The first time NatBratt tried VR14:45 The First Time JayBratt tried VR16:43 Has Meta Quest helped or hindered VR?22:22 Sony and Meta can both make VR sink or swim23:13 Horizon is not what VR needs, yet29:10 There a lots of ways to view Meta Quest's impact30:50 Is Meta overthinking things?36:24 Is Meta underthinking things?36:44 JayBratt, Gamertag, and Wolf In VR got in trouble38:29 Your best friend will call out the booger in your nose39:00 Meta did a GREAT JOB on Batman: Arkham Shadow40:13 Meta invests in studios but doesn't always produce41:38 Meta Quest has kept VR on life support, or have they?42:42 Was the Quest 2 too inexpensive?43:23 Are there too many Quest models?46:12 What would have happened to the VR industry without Meta?49:45 Did the Quest prevent other companies from innovating?52:39 Everyone loves showing off VR to noobs55:42 Stay positive, VR is going to be ok57:00 Should we revisit and talk about the bright future of VR?59:11 Subscribe to Gamertag everywhere!!1:02:34 Zuck and Assassin32 both have barbecue sauce decorations1:03:44 VR YouTuber egos can be out of control1:04:45 Outro SUPPORT US: Join The Discord Server: -https://discord.gg/VWGcT3GLISTEN TO FULL EPISODES:-SPOTIFY: https://open.spotify.com/show/1BhFGZWRhobzEVsQ9csjhA?si=O_Zo3xtuS7eFJz5jNzbwdw-APPLE: https://podcasts.apple.com/us/podcast/full-dive-gaming-podcast/id1513469932-GOOGLE PODCASTS: https://podcasts.google.com/?feed=aHR0cHM6Ly9mZWVkcy5jYXB0aXZhdGUuZm0vZnVsbGRpdmVnYW1pbmc%3D-OVERCAST:https://overcast.fm/itunes1513469932/full-dive-gaming-podcast-TUNEIN: http://tun.in/pjRQF-PODCHASER: https://www.podchaser.com/podcasts/full-dive-gaming-podcast-1199646-RADIOPUBLIC: https://radiopublic.com/full-dive-gaming-podcast-8jyN49FOLLOW US:-Twitter: https://twitter.com/FullDiveGaming -Instagram: https://www.instagram.com/fulldivegaming/EMAIL US:Business Inquiries Only at Natalie@fulldivepodcast.com#vr #vrpodcast #fulldivegaming
Hello everyone, and welcome to another exciting episode of VR in Education, where we explore how virtual reality is transforming teaching and learning. Today's guests are Dr. Jason Rogers, Head of School for Rundle College Society, and John Wolf, Principal of Rundle Studio. These visionary leaders are reimagining education through the lens of immersive technology, pioneering the use of virtual reality to support students with diverse and complex learning needs. At Rundle Studio—an innovative online school for grades 7–12 students with diagnosed learning disabilities, ADHD, ASD, anxiety, or gifted learning profiles—Jason and John are championing a bold new model. By integrating VR and immersive environments into their pedagogy, they're not only boosting engagement but helping students grasp abstract concepts in ways that traditional classrooms often can't. Their work is reshaping what inclusive, personalized education can look like in a digital age—and setting a powerful example for schools everywhere.
Hugh Eaton OBE, MA, VR, is a Defence, Security and Digital Transformation expert, with experience across strategy, organizational design and leadership. Hugh Eaton is an Expert Adviser to Boston Consulting Group, specializing in the UK and the Middle East. He was previously the Global Vice President for Government at Microsoft, before which he was the Head of Public Sector in Europe and Middle East for Cisco. In these roles he advises senior government ministers and officials who are operating in the most demanding roles and challenging geo-political circumstances around the world. ----------LINKS:https://www.linkedin.com/in/hugh-eaton----------Your support is massively appreciated! SILICON CURTAIN LIVE EVENTS - FUNDRAISER CAMPAIGN Events in 2025 - Advocacy for a Ukrainian victory with Silicon CurtainNEXT EVENTS - LVIV, KYIV AND ODESA THIS MAY.https://buymeacoffee.com/siliconcurtain/extrasOur first live events this year in Lviv and Kyiv were a huge success. Now we need to maintain this momentum, and change the tide towards a Ukrainian victory. The Silicon Curtain Roadshow is an ambitious campaign to run a minimum of 12 events in 2025, and potentially many more. We may add more venues to the program, depending on the success of the fundraising campaign. https://buymeacoffee.com/siliconcurtain/extrasWe need to scale up our support for Ukraine, and these events are designed to have a major impact. Your support in making it happen is greatly appreciated. All events will be recorded professionally and published for free on the Silicon Curtain channel. Where possible, we will also live-stream events.https://buymeacoffee.com/siliconcurtain/extras----------SUPPORT THE CHANNEL:https://www.buymeacoffee.com/siliconcurtainhttps://www.patreon.com/siliconcurtain----------TRUSTED CHARITIES ON THE GROUND:Save Ukrainehttps://www.saveukraineua.org/Superhumans - Hospital for war traumashttps://superhumans.com/en/UNBROKEN - Treatment. Prosthesis. Rehabilitation for Ukrainians in Ukrainehttps://unbroken.org.ua/Come Back Alivehttps://savelife.in.ua/en/Chefs For Ukraine - World Central Kitchenhttps://wck.org/relief/activation-chefs-for-ukraineUNITED24 - An initiative of President Zelenskyyhttps://u24.gov.ua/Serhiy Prytula Charity Foundationhttps://prytulafoundation.orgNGO “Herojam Slava”https://heroiamslava.org/kharpp - Reconstruction project supporting communities in Kharkiv and Przemyślhttps://kharpp.com/NOR DOG Animal Rescuehttps://www.nor-dog.org/home/----------PLATFORMS:Twitter: https://twitter.com/CurtainSiliconInstagram: https://www.instagram.com/siliconcurtain/Podcast: https://open.spotify.com/show/4thRZj6NO7y93zG11JMtqmLinkedin: https://www.linkedin.com/in/finkjonathan/Patreon: https://www.patreon.com/siliconcurtain----------Welcome to the Silicon Curtain podcast. Please like and subscribe if you like the content we produce. It will really help to increase the popularity of our content in YouTube's algorithm. Our material is now being made available on popular podcasting platforms as well, such as Spotify and Apple Podcasts.
On this episode of the SeventySix Capital Sports Leadership Show, Wayne Kimmel interviewed the Senior Director of Business Development and Innovation at ESPN, Zack Malet.Malet negotiates and manages ESPN's existing and new 3rd-party business agreements, with a specific focus on strategic innovation, emerging media, revenue, gaming and technology partnerships. Since joining ESPN in 2012, he worked in Disney Platform Distribution where he managed distribution of Disney properties (including ABC, ESPN, Disney+) with cable and streaming partners and in ESPN's programming and acquisitions' content strategy and college sports groups. His work within ESPN BD & Innovation includes the launch of ESPN's 1st VR partnership with Meta, 1st sports travel tour “ESPN Experiences”, 1st FAST Network “ESPN8 The Ocho”, pioneering Emmy award-winning Disney/ ESPN's Animated Telecasts (e.g. NHL Big City Greens Classic, Toy Story Funday Football), and negotiating new deals with EA Sports, COSM Immersive Venues, Sony/ Beyond Sports, Vivid Seats, WSC Sports and others. He is a proud member of the The Village for Families & Children Board of Directors, and volunteers with Fetching Hearts, Double Dog Rescue, and, through ESPN, worked with Connecticut Special Olympics, NYC Marathon, Peace Players International, and the Boys & Girls Clubs.Malet graduated from Brown University as an Economics and Urban Studies major and a member of the Track & Field team and earned a Masters degree from Georgetown University's SIM program.Zack Malet:LinkedIn: https://www.linkedin.com/in/zackmalet/
The latest In Touch With iOS with Dave he is joined by guests Chuck Joiner, Eric Bolden, Marty Jencius, Jeff Gamet. In this episode, we explore Apple's latest ecosystem updates, including Vision Pro 2.5, iOS 18.5 features, Apple's AI initiatives, new Apple Arcade games, Apple Music's viral playlist, and more—plus insights on the upcoming MacStock event. The show notes are at InTouchwithiOS.com Direct Link to Audio Links to our Show Give us a review on Apple Podcasts! CLICK HERE we would really appreciate it! Click this link Buy me a Coffee to support the show we would really appreciate it. intouchwithios.com/coffee Another way to support the show is to become a Patreon member patreon.com/intouchwithios Website: In Touch With iOS YouTube Channel In Touch with iOS Magazine on Flipboard Facebook Page BlueSky Mastodon X Instagram Threads Spoutible Summary In this packed episode of In Touch with iOS, David Ginsburg is joined by Eric Bolden, Chuck Joiner, Marty Jencius, and Jeff Gamet to cover the latest in Apple news and trends. The panel kicks things off with a deep dive into the Vision Pro 2.5 release candidate, highlighting a redesigned Apple TV app with a new immersive video tab that consolidates 3D and VR content for easier access. Next, we explore iOS 18.5's newest updates, including Pride-themed wallpapers and enhancements benefiting even older iPhone models like the iPhone 13. The conversation shifts to Apple's AI strategy with Apple Intelligence, critiquing its focus on current features while discussing the broader future of AI, ChatGPT, and productivity tools in the Apple ecosystem. The team also reviews exciting new Apple Arcade titles—like the quirky “What the Car?”—that leverage Vision Pro's immersive experiences. Additional discussions cover Apple Card's evolving cash-back offers, the nostalgic integration of Shazam with Apple Music's viral playlists, and reflections on Skype's shutdown as an era of internet communication comes to a close. Wrapping up, the panel shares insights about the upcoming MacStock conference, inviting listeners to join in the community of Apple enthusiasts for more learning and networking opportunities. Topics and Links In Touch With Vision Pro this week. visionOS 2.5 Release Candidate Announced Apple Arcade adds five new games in June, including UNO: Arcade Edition Beta this week. Apple Seeds iOS 18.5 and iPadOS 18.5 Release Candidates IOS 18.5 Update Refines IPhone And IPad Experience With Practical Enhancements Here Are Apple's Full iOS 18.5 Release Notes iOS 18.5 Brings Support for Carrier Satellite Connectivity to iPhone 13 iOS 18.5 Includes a Useful Change to Screen Time iOS 18.5 will make carrier satellite service like T-Mobile Starlink work on older iPhones In Touch With Mac this week Apple Seeds macOS Sequoia 15.5 Release Candidate Future Magic Mouse Could Bring Vision Pro-Style Air Gestures To Macs - AppleMagazine Apple Intelligence Available Apple Intelligence Features Highlighted in New Ad - MacRumors Tim Cook addresses Apple's delay of personalized Siri features additional time to meet Apple's high-quality standards but assured that progress is being made. Apple Intelligence 2.0: Here's what's coming to your iPhone next - 9to5Mac News My OWC App for iOS – Manage OWC Gear with Ease Kindle App Gets Biggest iOS Change in Over a Decade Skype Shuts Down After 22 Years, Ending an Era of Internet Calling Netflix Launching Redesigned TV Experience, AI Search, and Improved Recommendations Google Gemini App Gets iPad Optimization Apple Music launches new ‘Viral' playlist fueled by Shazam activity - 9to5Mac Apple TV+ Renews Seth Rogen's ‘The Studio' For Season Two Ahead Of Finale - AppleMagazine Apple introduces the 2025 Pride Collection PSA: Apple Card Daily Cash Back From T-Mobile Dropping to 2% in July Apple Card Users Get a Free Six Month Uber One Trial Announcements Macstock 9 is here for 3 Days on July 11, 12, and 13th, 2025. We have an exclusive coupon code use INTOUCH50 at checkout and save $50..Click here to Register | Macstock Conference & Expo Book your room with a Macstock discount here. Location | Macstock Conference & Expo I hope to see you there! Our Host Dave Ginsburg is an IT professional supporting Mac, iOS and Windows users and shares his wealth of knowledge of iPhone, iPad, Apple Watch, Apple TV and related technologies. Visit the YouTube channel https://youtube.com/intouchwithios follow him on Mastadon @daveg65, and the show @intouchwithios Our Regular Contributors Jeff Gamet is a podcaster, technology blogger, artist, and author. Previously, he was The Mac Observer's managing editor, and Smile's TextExpander Evangelist. You can find him on Mastadon @jgamet as well as Twitter and Instagram as @jgamet His YouTube channel https://youtube.com/jgamet Marty Jencius, Ph.D., is a professor of counselor education at Kent State University, where he researches, writes, and trains about using technology in teaching and mental health practice. His podcasts include Vision Pro Files, The Tech Savvy Professor and Circular Firing Squad Podcast. Find him at jencius@mastodon.social https://thepodtalk.net About our Guest Chuck Joiner is the host of MacVoices and hosts video podcasts with influential members of the Apple community. Make sure to visit macvoices.com and subscribe to his podcast. You can follow him on Twitter @chuckjoiner and join his MacVoices Facebook group. Eric Bolden is into macOS, plants, sci-fi, food, and is a rural internet supporter. You can connect with him by email at embolden@mac.com, on Mastodon at @eabolden@techhub.social, on his blog, Trending At Work, and as co-host on The Vision ProFiles podcast.
In this episode of The Trade Talks, Roger Wakefield sits down with Zach Parnell, former CEO of ITI and current strategy leader at Interplay Learning. Zach shares how his family's hands-on rigging and crane training business transformed into a tech-powered training powerhouse, using VR and simulation tools to teach trades across industries—from nuclear plants to tower cranes. They dive into growing a business in the trades, the skills shortage, and how cross-training could shape the future of blue-collar careers. If you're in the trades or building a skilled workforce, this one's for you. Check out Interplay Learning https://www.interplaylearning.com/ _________________________________________________________________________________________________ A big thank you to HighLevel for sponsoring this episode of The Trade Talks! If you're looking to streamline your business and elevate your marketing efforts, try HighLevel with a 30-day free trial. Get started today at https://www.gohighlevel.com/roger-wakefield _________________________________________________________________________________________________ Tradesmen built America. This is the "Blue Collar Channel"... Where you can listen to the top tradespeople around the world. Everything you need to learn about getting into the trades, becoming the best tradesman, starting your own business, and using networking and social media... To GROW in the trades!!!!
With the rapid rise of shoppable video, AI-driven recommendations, and immersive technologies like AR and VR, are traditional e-commerce strategies becoming obsolete? Today, we're joined by Eitan Koter, Co-Founder and Co-CEO of Vimmi, a shoppable video SaaS company revolutionizing e-commerce. Eitan is also the host of the "Mastering eCommerce Marketing" podcast, where he shares insights from over two decades of experience in startups, public companies, and even a NASDAQ IPO. His deep understanding of e-commerce, technology, and entrepreneurship makes him the perfect guest to discuss how these worlds are converging to reshape the online shopping experience. Eitan Koter is the Co-founder and Co-CEO of Vimmi, a leading video commerce SaaS company providing multi-channel shoppable video and live shopping solutions to brands and retailers. With two decades of experience in startups and public companies, including a NASDAQ IPO, Eitan is a thought leader in video commerce, digital marketing, social commerce, and startup bootstrapping. He frequently speaks about futuristic immersive digital experiences and the convergence of media and commerce. RESOURCESVimmi: https://www.vimmi.net Catch the future of e-commerce at eTail Boston, August 11-14, 2025. Register now: https://bit.ly/etailboston and use code PARTNER20 for 20% off for retailers and brandsOnline Scrum Master Summit is happening June 17-19. This 3-day virtual event is open for registration. Visit www.osms25.com and get a 25% discount off Premium All-Access Passes with the code osms25agilebrandDon't Miss MAICON 2025, October 14-16 in Cleveland - the event bringing together the brights minds and leading voices in AI. Use Code AGILE150 for $150 off registration. Go here to register: https://bit.ly/agile150Connect with Greg on LinkedIn: https://www.linkedin.com/in/gregkihlstromDon't miss a thing: get the latest episodes, sign up for our newsletter and more: https://www.theagilebrand.showCheck out The Agile Brand Guide website with articles, insights, and Martechipedia, the wiki for marketing technology: https://www.agilebrandguide.com The Agile Brand podcast is brought to you by TEKsystems. Learn more here: https://www.teksystems.com/versionnextnowThe Agile Brand is produced by Missing Link—a Latina-owned strategy-driven, creatively fueled production co-op. From ideation to creation, they craft human connections through intelligent, engaging and informative content. https://www.missinglink.company
Send us a textSometimes our brains take us back in time, whether we like it or not. A smell, a sound, a certain day on the calendar can pull us into the past like we've put on a pair of VR goggles.In today's episode I'm talking about getting triggered, what that really means, and how we can gently take those goggles off and come back to the here and now.Support the showJoin our Evolve to Thrive 6 month programme https://therapynatters.comJoin the Patreon community https://www.patreon.com/richardnicholls Social Media Links Bluesky https://bsky.app/profile/richardnicholls.net Threads https://www.threads.net/@richardnichollsreal Instagram https://www.instagram.com/richardnichollsreal Facebook https://www.facebook.com/RichardNichollsAuthor Youtube https://www.youtube.com/richardnicholls TikTok https://www.tiktok.com/@richardnichollsauthor X https://x.com/richardnicholls
Stovky akcí po celé republice provázely oslavy 80. výročí osvobození od nacismu, konce 2. světové války v Evropě, Pražského povstání či osvobození Plzně a západních Čech americkou armádou. Kromě oslav se i protestovalo – v Praze na náměstí Republiky pod vedením dezinformátora Vrábela za urovnání vztahů s Ruskem a proti vládě.
Home Runs, Hustle & Hollywood Hopes Home Runs, Hustle & Hollywood Hopes lights up this episode of The SLIDE Podcast as 10-year-old Mikey Tolentino from Santa Clarita, California, shares his big-league aspirations. A standout first baseman for TBI National 10U Gold, Mikey’s love for the game is as strong as his belief in himself, on and off the field. From calling plays in the dugout to catching throws at first base with a regular glove, Mikey's passion for the game is evident. Whether it’s visualizing Dodger Stadium or swapping jokes with the hosts, he brings infectious energy and confidence. “I feel like I’m a West Coast rapper,” he jokes, nodding to his love for music and future ambitions beyond the ballfield. From Backyard Baseball to Big League Dreams His first over-the-fence home run came at just age 7. And what made it better? He hit it with a Marucci Cat 7—a throwback to when hot bats were built for feel, not flash. His eyes are firmly set on the MLB, but if that doesn't pan out, Mikey is ready to pivot toward acting or becoming a music artist. More Than Just a Ballplayer In addition to baseball, Mikey spends time on VR games, Fortnite, and shooting hoops in the backyard. Despite his love for gaming, he still values time outside with friends and family. His favorite subject in school is math, and his current walkout song? “TV Off” by Kendrick Lamar—because every star needs a soundtrack. Home Runs, Hustle & Hollywood Hopes proves that when you combine talent with heart, anything is possible. This episode is a testament to chasing big goals with confidence and staying true to your passions. Guest Quote: “If I'm 21 right now or in the league, my walkout song would be ‘TV Off’ by Kendrick Lamar.” – Mikey Tolentino Internal Link: Explore another standout youth episode: All Gas, No Brakes: Kalea & Jace Bring the Heat Follow The SLIDE Podcast! Please email us with any questions or feedback. Help us grow by leaving a 5-star review and a question—we'll answer it on the show! You might even get the chance to co-host an episode. Email: TheSlidePodcastShow@gmail.com Website: www.theslidepodcastshow.com All Links: https://linktr.ee/theslidepodcastshow YouTube: https://www.youtube.com/@theslidepodcastshow Facebook: https://www.facebook.com/TheSlidePodcast Instagram: https://www.instagram.com/theslidepodcastshow/ TikTok: https://www.tiktok.com/@theslidepodcastshow?lang=en LinkedIn: https://www.linkedin.com/company/theslidepodcast X (Twitter): https://twitter.com/theslidepod
Key Points:Introduction to Brian Sloan and AutoblowBrian Sloan introduces himself as the creator of the Autoblow brand of male pleasure products. He discusses how he got into this industry, starting with selling latex fetishwear and then realizing there was a need for better male toys. He has been working on developing the Autoblow and VacuGlide products for over 16 years.Passion for Male PleasureBrian explains that his initial interest in this industry was more of a business decision, but over time he developed a genuine passion for helping men find pleasure and addressing the imbalance in the pleasure products industry being more focused on women. He believes men have different needs and desires that were not being met.Autoblow and VacuGlide Product DetailsBrian provides an overview of the Autoblow AI Ultra and VacuGlide products, including how they work, their key features, and the different use cases and target customers for each product. He discusses how the VacuGlide in particular caters to men who may have difficulty achieving or maintaining erections.Online Communities and Customer FeedbackBrian discusses the online communities that have formed around the Autoblow products, including an active subreddit where customers provide feedback and suggestions. He explains how this feedback has been valuable in improving the products over time.Concerns About AI-Powered Toys Brian shares his personal concerns about the potential risks of AI-powered toys, particularly the VR integration, and how the immersive experience could become addictive for some users. He believes there needs to be more awareness and education around the potential downsides of this technology.Balancing Risks and Benefits of Tech Cam and Brian have a thoughtful discussion about balancing the potential benefits of tech, like helping disabled users or providing educational/training tools, with the risks of addiction or unhealthy reliance. They explore ideas around data privacy, transparency, and empowering users to make informed choices.Closing Thoughts Brian acknowledges the validity of Cam's concerns about the potential risks of AI-powered toys, and says the industry needs to recognize and address these issues, even if they don't change their core business practices. Cam expresses excitement to see if and how the industry evolves in response to these emerging challenges.Relevant Links:Brian's Website: https://www.vieci.com/
Detroit-bred and Los Angeles-based DJ/producer/warehouse maven Kittamami heads straight from the afters to Dirtybird Radio where she throws down a highly energetic set stacked with secret edits and anthemic selections. VR warm-up set:Niko Boggs - "The Pressure" [Dirtybird Records]Yamagucci - "Untitled Punk" [Club Sweat]Gettoblaster & DJ Mes feat. Missy - "The Look (Dope Demeanors Remix)" [Aiens On Mushrooms]DJ Limbo - "Cry" [Late Night Munchies]Kittamami guest set:Taylor Lane - Shakin' Ma BodyChoose Life - Rebuke, LinskaLife Is Simple (Move Your Body) - Marshall Jefferson, Maesic, Salomé DasHot & Mysterious - Austin Millz, Kah-loStycky - Tyler The Creator (SETMER REMIX)Knees ain't weak - RaeColaGang Activity - Dantiez, King SaaidiDemons - Sian & Hiroko YamamuraASSSUPAFAT - Sage Armstrong3sum - n808 - ft JAX Dope Demeanors Extended RemixNaughty - MisterLowQueendom- Dj MinxTo The Beat - Cloonee, DancesBestfriend Edit - The ConnectJust My Friend - Techno Tupac, Clayton WilliamUnreleased - Starya, KittamamiShabba Edit - ShabbaOmerta - MetawaveBarty Hard - TSAVAGEWithout Me -Eminem (DOUG!, Dabi Edit)DETROIT MONEY PHONE - G.T, HiTechNew Bottega - Torren Foot, Azealia BanksWork This Pony x Miss Alchemist MixThong Song (Jersey Club) -DJ Taj, Reek Ona Beat, Lil EMiss Behave - Sarah Story, Hilit KoletNISSAN ALTIMA - Doechii (This Remix)IF YOU GET IT YOU GET IT - BIMINI
NOTE: This sponsored episode was produced by Kent Bye in partnership with PHI and participation from Agog: Immersive Media Institute and immersive artist Peter Burr. PHI and Agog: Immersive Media Institute are collaborating on the PHI Immersive: XR for Impact residency program that will be running for four weeks from March 2 to 27, 2026 in Montreal, Canada. It was first announced on March 6th, and it's open to "artists, groups, or collectives residing in North America (including Canada, the United States, Mexico, Greenland, Saint-Pierre and Miquelon, and Bermuda)." The submission deadline is June 24th, 2025 (11:59 EDT), and there are a couple of information sessions coming up next week on Tuesday, May 13th (French) and Thursday, May 15th (English), and you can find the Zoom links on the application page (or video recordings if it's after May 15th). I think this is a very unique opportunity that will be of interest to the Voices of VR podcast audience since the selected artist(s) will be invited to spend a month collaborating with PHI Studio over four weeks towards developing an initial prototype. Here's how they describe it: Focusing specifically on the development phase of a project over the course of four weeks, the selected artist(s), group, or collective will collaborate with PHI Studio experts to conceptualize, plan, and prototype an immersive artwork. The program provides the selected project with personalized support, workspace, the possibility to connect with a community partner and targeted resources to refine the concept, create prototypes, and prepare for potential production. I had a chance to catch up with Myriam Archard, Chief New Media Partnership and PR at PHI, Amy Seidenwurm, Chief of Programs and Strategy at Agog, as well as Peter Burr, who was the immersive artist selected for the 2025 edition of the PHI Immersive residency. We talk about the collaboration between PHI and Agog, which is bringing a specific impact focus on "transforming narratives through activism, contemporary challenges, and social good." We elaborate a bit more about what it means to use XR technologies and immersive storytelling to empower changemakers. We also talk about best practices and things to avoid in a pitch (be sure to read closely what the submission guidelines are), and a lot of general advice for aspiring immersive artists navigating how to inspire change and provide opportunities to make a positive difference on the many different challenges facing us today. We also cover a lot of other logistics of the PHI Immersive: XR for Impact residency, including Burr's personal reflections on what the experience was like. Agog also is interested in supporting other immersive residencies, and perhaps starting some of their own residency programs, and so this collaboration with PHI may be an indication for the types of future work that they are looking to support. Again, the deadline is June 24th, 2025 (11:59p EDT), and be sure to check out the information session on May 13th at 11am EDT for French speakers, and May 15th at 11am EDT for English speakers. You can tune in to the podcast or check out the transcript down below for more details.
To celebrate our 500th episode, we bring you the only TPK recorded entirely in person! It’s an extra-long session recorded around a table, complete with the sounds of dice rolling, soda-pop cans opening, and chairs scraping the floor as people move around. The only way to feel more like you’re there is to watch the 360° version on a VR headset! This episode kicks off another Candlekeep mystery in which N’iss, Naiasa, Valenthe, Merdri, and Quewaris investigate a trembling tower. Tony Sindelar with Annette Wierstra, Dan Moren, James Thomson, Jason Snell and Nick Scott.
There are some incredible humans on planet Earth and Dr. Shoshana Shendelman is one of them. Dr. Shendelman is a PhD in cellular, molecular, and biophysical studies, and has committed her professional career to tackling some of medicine's toughest challenges, curing rare and underserved diseases. Dr. Shendelman sits on Columbia University's board of trustees and is vice chair of its medical board. She also IPO'd her company Applied Therapeutics, which eventually exceeded a billion-dollar market cap. But sometimes life takes unexpected turns. We can all relate. Applied Therapeutics and Dr. Shendelman's important research and development surrounding treatments for three diseases became entangled in an FDA procedural technical issue. Thank you, Dr. Shendelman, for joining me on Some Future Day to share your inspirational journey across the business of biotech, academia, and family. Wait until you hear about this incredible family! Enjoy.Order Marc's new book, "Some Future Day: How AI Is Going to Change Everything"Sign up for the Some Future Day Newsletter here: https://marcbeckman.substack.com/Episode Links:Dr. Shoshana on LinkedIn: https://www.linkedin.com/in/shoshana-shendelman-phd-8756926/Applied Therapeutics: https://www.appliedtherapeutics.com/To join the conversation, follow Marc Beckman here: YoutubeLinkedInTwitterInstagramTikTok
Episode 90. Mary Spio has a very impressive background. She's a rocket scientist who turned to the movie industry to transform how the industry delivered content. She built a virtual reality platform while also working to let content creators better monetize their work. What's behind all this?In this episode of the Lifetime at Work Podcast, host Greg Martin interviews Mary Spio, founder and Chief Visionary Officer of Seek (CEEK) - a platform designed to monetize online content. Mary's journey is discussed from her beginnings as an aerospace engineer, working with companies like Boeing to her current endeavors in VR and AI powered content monetization. They delve into the challenges creators face with free content, the importance of VR in training and education, and how CEEK empowers creators to control and monetize their own data using blockchain technology. The conversation provides insights on the evolution of virtual reality, the future of content monetization, and valuable career advice.00:00 Introduction00:23 Meet Mary Spio: From Aerospace Engineer to CEEK Founder01:50 Understanding CEEK: A Platform for Content Monetization06:30 Mary's Journey: From Digital Cinema to VR19:05 The Future of VR and Content Monetization36:15 Career Reflections and Advice for Aspiring Entrepreneurs40:26 Conclusion and Final Thoughts
ILP# 399 5/7/2025https://lordsofgaming.net/1) ADVANCED GG & ILP Use Code "IRONLORD" to save 10% off https://advanced.gg/?ref=IRONLORDS2) VALARI GAMING Pillow Use Code: "LORD15" for 15% Off https://thevalari.com/products/ironlords3) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords4) HAWORTH Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7MILP ROYAL SWAG: https://teespring.com/stores/ironlordspodcast ILP PATREON: https://www.patreon.com/IronLordsPodcastCheck out the "Lords of Gaming Network" Discord server! : https://discord.gg/Z7FZqzg The Lords are on Spotify, Google Play, Itunes & Soundcloud! Check out the links below! Reach out to: https://lordsofgaming.net/contact-us/ if you are interested in writing with us!*********************************************************00:00 - ILP #399 Part 1Pre-Show20:05 - Show Start35:52 - Xbox Community Fanfest Announcement (https://communityfanfest.com/)40:50 - ILP Most Watched Movies 1:06:16 - New ILP Advanced GG Announcements (POWDRRR)1:20:49 - Lord K Asante Enters the Realm!1:29:09 - Towerborne Xbox Game Preview Impressions1:48:00 - Xbox Price Hikes & Xbox Financials3:03:10 - GTA 6 Delay. 1st stream cuts off at 3:10:19.3:10:20 - 2nd stream start, continuing GTA 6 topic.3:33:26 - ILP 2025 NEW GOTY Nominees (NO GTA 6 Timeline) DEBATE!4:37:02 - ILP #399 Outros*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: https://open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:https://play.google.com/music/m/Iz2esvyqeaixk6dorkmur2nm7xa?t=Iron_Lords_PodcastILP SoundCloud: https://soundcloud.com/user-780168349ILP Itunes: https://itunes.apple.com/us/podcast/iron-lords-podcast-ili-1/id1179199929?fbclid=IwAR1p_5D8Z-nKUpbwJeiK7zQoYdQhpb1VhxBDZxoMul-uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN: www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: https://www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.