Podcasts about VR

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    Best podcasts about VR

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    Latest podcast episodes about VR

    Claude VonStroke presents The Birdhouse
    Dirtybird Radio 535 - Body Ocean & Matsu

    Claude VonStroke presents The Birdhouse

    Play Episode Listen Later Jun 24, 2026 61:22


    Both masters at crafting big bassy house tunes, Body Ocean and Matsu have teamed up for a new release on Dirtybird and now they're celebrating the upcoming EP with a huge set of originals, unreleased tracks and dancefloor heaters right here on Dirtybird Radio. VR warm-up set:Most Some - "Mustang" [Baikonur Recordings]Kokoro - "Limits (Wild Dark, ariaano Remix)" [Beats On Time]Ustrell - "Börds" [Slothacid]Max Low - "Feeling Fine" [Retail Records]Body Ocean & Matsu guest set:Cour T. – Last Human Error [Revival New York]TOM KENCH feat. BLK&WHT. – Whatcha Gonna Do [Box of Cats]Silvie Loto – Get Up [Cuttin' Headz]La Madone – Pop That Cat [House Delivery]Dino Lenny – Not About The Volume (Tiger Stripes Remix) [Rekids]Albert Marzinotto feat. Kelli-Leigh – More Beats More Love [TILL:AM Records]Frits Wentink & DJ BORING – Oil Coony [Bobby Donny]KH – Only Human [Text Records]Harry Romero – Renegades [Black Book Records]Justin Martin – Eye of the Storm [What To Do]SBTRKT – New Dorp, New York v2 (Body Ocean Bootleg)Omicasa (Craze & Matsu) – Is It All [Rules Don't Apply Records]Four Tet – Baby (Tony Romera Remix) [Text Records]Will Sass, Benni Ola & STYRO – Bonita [GOTTA MOVE]Disclosure – When A Fire Starts To Burn (Acapella) [PMR / Island Records]Baby Weight & Mz Worthy – Sundown [Rules Don't Apply Records]Body Ocean & Matsu feat. Gear – No Cure (Unreleased)2Phargon – Feel A Little Strange [Dirtybird]Matsu – Manifest [Wagyu Records] (Forthcoming)Body Ocean & Matsu – Fall To The Ceiling [Dirtybird]Josi Devil – No More [Nervous Horizons]Flava D & Stush – Energy (Body Ocean Remix) (Unreleased)Body Ocean & Matsu – Pulse [Dirtybird]Body Ocean & Born Dirty – ID (Unreleased)

    Our Kids Play Hockey
    Our Girls Play Hockey: Hayley Scamurra on Building the Will to Win

    Our Kids Play Hockey

    Play Episode Listen Later Jun 23, 2026 36:36 Transcription Available


    CrossButton VR | PSVR2 Podcast
    Salmi Games Returns With New VR GAME Drifters!

    CrossButton VR | PSVR2 Podcast

    Play Episode Listen Later Jun 23, 2026 65:27


    In this episode, CBVR host  GamesWithTea  chats with Yacine Salmi, founder and CEO of Salmi Games, about the development of their brand new VR game Drifters: Blackout Crew as well as discussing Sweet Surrender. The chat leads into the challenges and opportunities in the VR industry, and explores the future of VR hardware and software.-Meta Quest Affiliate: 10% off all Quest Games Here - https://tinyurl.com/39mxmkcv - or use code CBVR on the Meta store for a discountAll links, including Discord: https://linktr.ee/crossbuttonvr-Chapters00:00 Introduction and guest introduction02:08 Announcing Drifters: The new space extraction shooter04:20 Reflections on the development and post-mortem of Sweet Surrender07:14 What makes Drifters unique in VR09:31 Inspiration behind creating an extraction shooter in VR11:29 Differences between Sweet Surrender and Drifters14:05 The importance of game content updates and longevity15:59 Art style choices and technical limitations18:44 Support for multiple platforms and future plans20:50 Lessons from past development and community engagement24:29 Art style consistency and technical decisions31:14 Platform support and upcoming releases35:07 The VR market's current state and industry challenges48:29 The potential impact of Steam VR Frame on the industry56:05 The importance of native VR development and community feedback57:55 Closing thoughts and future outlook

    Ruff Talk VR
    VR News - Sugar Madness, Iron Guard: Day Zero, Snap Spectacles, Pico Leak, Subside, Xreal Aura, Snapdragon Reality Elite, New VR Games, and More!

    Ruff Talk VR

    Play Episode Listen Later Jun 22, 2026 83:32 Transcription Available


    On this episode of the Ruff Talk VR podcast we are back talking all the latest news! We kick off the show talking our latest adventures in Grim as well as our thoughts on Sugar Madness. We also discuss the upcoming VR Games Showcase, Iron Guard going to flat screen, Snap Spectacles, Pico's next headset, a Demeo Battlemarked update, and much more! 0:00 - Episode start3:05 - Grim23:05 - Sugar Madness33:00 - VR Games Showcase41:35 - Iron Guard: Day Zero55:00 - Snap Spectacles59:40 - Pico's next headset leaked1:02:40 - Demeo Battlemarked New Class1:05:30 - Meta opening demos in 50 Best Buys1:09:05 - Snapdragon Reality Elite1:12:20 - Subside Makoa Shelf DLC1:20:00 - Xreal AuraDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show

    Analyst Talk With Jason Elder
    Analyst Talk - Dr. Paige Keningale - The Resilient Analyst

    Analyst Talk With Jason Elder

    Play Episode Listen Later Jun 22, 2026 51:12 Transcription Available


    Episode: 00324 Released on June 22, 2026 Description:  Dr. Paige Keningale returns to Analyst Talk to discuss the journey from podcast host to earning her PhD while living and teaching in Abu Dhabi. Paige shares her experiences at Rabdan Academy, the role of virtual reality in police education, the impact of AI on intelligence work, and the lessons she learned through the doctoral process. The conversation explores her research into intelligence-led policing in the United Kingdom, the concept of structural drift, ongoing challenges facing analysts, and the gap between academia and practitioners. Paige also discusses her current research on gender and intelligence operations and reflects on the importance of resilience, curiosity, and lifelong learning.

    In-Game Chat
    Season 20, Episode 19

    In-Game Chat

    Play Episode Listen Later Jun 21, 2026 97:43


    And the bad news just keeps rolling on. To start with, after the wonderful help and generosity with the help of our hosting costs – our host decided to increase our costs. If you are able to help, and I get that we're living in times right now where helping, financially, is difficult, we appreciate even the least little bit. It's all laid out in the post just below this one on our website. So, again, thank you. As for the other bad news, Microsoft is currently in the reaping part of that whole phrase/verse/proverb. And it really sucks. We keep a running tally of job losses at the end of each of these posts and that number is about to go WAY up. Nothing has happened yet but it's likely to in the weeks to come. And it's happening with Bungie & Sony as well. I'm not sure what the good news could be or any kind of silver lining in all of this is, but I don't think it's going to stop or slow down any time soon. There's a whole ripple effect that's going on with a near perfect storm of economic issues, RAM issues because of AI (and the economy), and game/console development issues because of the RAM and the economy. As much as I harp on Ubisoft for never releasing another Splinter Cell – it won't save them. I get now why they are just, seemingly, going with a remake. It's been…it's been 4,689 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,895 job losses in the gaming industry since January 1, 2026.

    International Teacher Podcast
    Teaching with Robots in China: AI, EdTech, and International Schools

    International Teacher Podcast

    Play Episode Listen Later Jun 20, 2026 48:48


    ITP - 149, Greg and Hannah talk with Nishant Sharma, Director of Technology and Innovation at Changchun American International School in China, about his journey from corporate tech to international teaching, life in a truly international IB school, and how his school is using AI, VR, Apple technology, and a humanoid robot named Harry BOTTER in the classroom. This episode explores what technology integration really looks like in international schools, why new tools need purpose beyond the “shiny toy” stage, and what teachers should know about working and living in China.You can connect with Nishant on LinkedInThe International Teacher Podcast is a bi-weekly discussion with experts in international education. New Teachers, burned out local teachers, local School Leaders, International school Leadership, current Overseas Teachers, and everyone interested in international schools can benefit from hearing stories and advice about living and teaching overseas.Additional Gems Related to Our Show:Greg's Favorite Video From Living Overseas - ⁠https://www.youtube.com/watch?v=UQWKBwzF-hw⁠Signup to be our guest  ⁠https://calendly.com/itpexpat/itp-interview?month=2025-01⁠Our Website⁠ -  ⁠https://www.itpexpat.com/⁠Our FaceBook Group - ⁠https://www.facebook.com/groups/itpexpat⁠⁠JPMint Consulting Website  - ⁠https://www.jpmintconsulting.com/⁠Hannah's Personal IG - https://www.instagram.com/thatexpatfamily?utm_source=ig_web_button_share_sheet&igsh=ZDNlZDc0MzIxNw==Greg's Personal YouTube Channel: ⁠https://www.youtube.com/playlist?list=PLs1B3Wc0wm6DR_99OS5SyzvuzENc-bBdO⁠Books By Gregory Lemoine:Stay for the Show! Greg's first Children's Book 2026⁠International Teacher Guide: Finding the "Right Fit" 2nd Edition (2025)⁠ | by Gregory Lemoine M.Ed.⁠⁠"International Teaching: The Best-kept Secret in Education"⁠⁠ | by Gregory Lemoine M.Ed.Apps by Greg:https://apps.apple.com/app/6755244840  1. Who's That? Name & Face Trainer  Nov 21, 2025https://apps.apple.com/app/6756509803   2. Facetag | Memory Trainer   Dec 16, 2025

    Our Kids Play Hockey
    The Ride to the Rink: Zechariah Thomas of Swift Hockey on Why Your Hockey Stick Doesn't Make You Better — You Do

    Our Kids Play Hockey

    Play Episode Listen Later Jun 20, 2026 9:48 Transcription Available


    Distorted View Daily
    Poop Cop Promotions, Naked Hyponotists, And A Watermelon Felon

    Distorted View Daily

    Play Episode Listen Later Jun 19, 2026 57:40


    Episode Summary Friday's show lurches from Sandy Kane's ancient, flopping public-access nudity to a naked VR hypnotist who used to bang animals, with stops at a peeling Lincoln Memorial reflecting pool, sovereign-citizen courtroom gibberish, racist parking-lot shrieking, and a Texas cop who somehow turned poop misconduct into a promotion. Opening Chaos Ongoing Freaks / Updates […] The post Poop Cop Promotions, Naked Hyponotists, And A Watermelon Felon first appeared on Distorted View Daily.

    This Week in XR Podcast
    The Mad-Scientist of AI Smartglasses On Wearable AI, VR & Escaping the Internet ft. Lucas Rizzotto

    This Week in XR Podcast

    Play Episode Listen Later Jun 19, 2026 56:39


    Lucas Rizzotto is one of the most distinctive artists working at the intersection of technology and human experience. He built Where Thoughts Go, a VR piece that proved genuine connection was possible inside a headset when everyone said it wasn't. He followed it with Pillow, a mixed reality app designed around the bedroom. He then spent months letting an AI algorithm run his life — wearing Mantra smart glasses, building a surveillance and memory system on himself, and documenting it as an ongoing series on Instagram and TikTok. Now he's making a live cinematic experience called Escape the Internet, which he calls Broadway crossed with a video game crossed with standup comedy. It premiered as a ghost debut at SXSW this year.Mike Boland, analyst and founder of AR Insider, sits in for Rony Abovitz in this episode. The conversation opens on the Rec Room shutdown — $250 million raised, a $3.5 billion valuation, and now a wind-down. The panel connects the collapse to a pattern: VR has always been an exotic pursuit sold as a mainstream one, and the unit economics of concurrent immersive social spaces are nearly impossible. The discussion moves to OpenAI shutting down Sora, the AI video generation race between Google VO3 and Kling, the rise of AI slop in social feeds, and Lucas confirming he quit LinkedIn because it's unreadable.AI XR News: Rec Room is shutting down after raising $250M at a $3.5B peak valuation. Snapchat is acquiring its remaining assets. OpenAI closed down Sora, overwhelmed by competition from Google VO3 and Kling. AI-only social feeds from Meta and Grok are not gaining traction — users are tuning them out.Key Moments:[05:37] – Ted's thesis: VR is an exotic pursuit that was never going to be mainstream, and Rec Room would have been healthier if it accepted that early[07:33] – Lucas: Ready Player One was the worst thing to happen to XR — it gave executives a fictional roadmap to fund[18:38] – Ted asks whether Apple can do for mixed reality what it did for the smartphone — and the panel is skeptical[27:42] – Mike on physics as the hard ceiling: Moore's Law doesn't apply to waveguides and optics the way it applies to chips[29:02] – Lucas explains why he dropped display glasses for his wearable AI experiment — they increase engineering complexity by 50x[32:17] – Lucas's AI-controlled life series: a complex algorithm watches him, mines personal data, and tells him what to do to find happiness — including an unplanned trip to Lithuania[34:12] – Ted asks if the experiment is a net positive or negative. Lucas: neutral if you're in control, net negative if Meta or OpenAI are running the system[37:52] – Lucas on convenience as a death by a thousand cuts: he optimized his life in Berlin to have everything within three minutes and became miserable[41:00] – Charlie on Where Thoughts Go: assigned it to students every semester; it only works if you surrender to it[47:15] – Escape the Internet: hundreds of people in a movie theater, all on their phones, playing a shared cinematic narrative. Lucas calls it a modern version of church[53:40] – The standup model applied to software: Lucas tested Escape the Internet at SXSW and cut 50% of the material that didn't get a reactionThis conversation sits at the intersection that the AI XR Podcast lives for: technology as creative material, not just commercial tool. Lucas's view that we've been building things people use all the time when we should be building things that blow their minds for two hours and then get out of the way is one of the sharper critiques of the attention economy you'll hear this year.This episode is brought to you by Zappar and Mattercraft — the leading visual development environment for building immersive 3D web experiences on mobile, headsets, and desktop. Mattercraft now includes an AI assistant that helps you design, code, and debug in real time, right in your browser. Start building at mattercraft.io.Subscribe to the AI XR Podcast so you never miss a conversation. Hosted on Acast. See acast.com/privacy for more information.

    This Week in XR Podcast
    AWE 2026 Preview: The “Most Spatial Year Ever.” AR Moves From Showing to Doing Things ft. Ori Inbar

    This Week in XR Podcast

    Play Episode Listen Later Jun 19, 2026 51:40


    Seventeen years into building the world's largest XR conference, Ori Inbar is not prone to hyperbole. He has watched hype cycles inflate and collapse, made predictions that turned out too optimistic, and learned to hold claims carefully. That is what makes his framing of AWE 2026 worth paying attention to: he calls it the most consequential year in the show's history. Not because everything is working — there have been heartbreaking layoffs in some corners of the industry — but because the convergence happening right now between AI and spatial computing is unlike anything the field has seen before.Before Ori joins, the hosts wade through a week of signal and noise. Three big IPOs — Cerebras, Quantium, and others — are absorbing investor attention, with Quantium carrying a $15 billion market cap on what Charlie calls "de minimis revenue," raising questions about whether the quantum AI bandwagon has lapped actual quantum utility. Rony poses the challenge directly: what is the real use case for quantum computing besides breaking encryption?When Ori arrives, the conversation opens on Snap. Evan Spiegel is expected to make a major consumer announcement at AWE — Ori says Snap has put all their eggs in this basket, and the audience at the show will be the first to see it. Ted frames the stakes plainly: if the price shocks people, it's a consumer breakthrough; if it's expensive and exotic, it stays in the science column. Snap recently acquired Illumix, a spatial universe understanding startup, a move that signals the company is building seriously in this space.The endgame vision comes from Rony: Oakley-weight wraparound glasses at 30–40 grams, human retina resolution, full indoor/outdoor capability, AR and VR combined, wireless, all variable focus, under $500. Ted adds that it also has to land under $650 fully costed at retail. Ori's honest answer: "I promised myself I'm not gonna predict when this happens. I've tried many times and was always way too optimistic." Ted teases Gixel, a German startup he and Rony are involved in using non-waveguide display technology already above 60 pixels per degree — when you put the prototype on, he says, it is crystal clear.Defense is the fastest-growing vertical at AWE. Healthcare, manufacturing, aerospace, and automotive are major enterprise sectors. Digital twins are the biggest thing in enterprise XR right now, with world models emerging as the intelligence layer sitting beneath them. Over 10 million AI glasses — display-free — sold last year. Ori's framing of why display glasses matter more: AI is shifting these devices from tools that help you learn about things to tools that actually do things.Key moments:[00:02:47] Quantum IPO bubble — Rony asks what the actual use case is[00:05:48] Quantum mechanics in plain language — qubits, superposition, neurons as quantum computers[00:09:51] Apple WWDC preview — Siri, folding phone, Rony's secret Apple wearable tease[00:11:38] Google Dream Beans — Ted: "It's an ad play"[00:12:51] Suno $400M raise — Rony: "Musical crack" and the TikTok-for-music thesis[00:14:42] Fox reformats "Farmer Wants a Wife" into 101 vertical episodes — the content inflection point[00:17:00] Ori joins — AWE 2026 as "most consequential year in our history"[00:17:40] Snap and Evan Spiegel's expected consumer announcement at AWE[00:19:38] Cambrian explosion of XR content — Meta talent diaspora, Supernatural spinoff[00:23:07] Vibe coding for XR — Ori's AR prototype built in two days with Gemini[00:25:48] Charlie inducted into the AWE Hall of Fame — joining Ted and Rony[00:28:36] iSpatial theme — Ori's three biggest XR trends: AI glasses, AI content, world models[00:39:31] Defense fastest-growing vertical. Digital twins biggest in enterprise.[00:47:18] Rony's endgame AR glasses vision. Ted teases Gixel's crystal-clear prototype.Brought to you by Zappar and Mattercraft. Build web-based AR experiences without writing code at mattercraft.io. Hosted on Acast. See acast.com/privacy for more information.

    This Week in XR Podcast
    America Is Racing Toward An AI Cliff With No Safety Net, Will AGI Hurt Or Harm? - Alvin Wang Graylin

    This Week in XR Podcast

    Play Episode Listen Later Jun 19, 2026 49:23


    Our guest this week, Alvin Wang Graylin spent 35 years in senior leadership roles across HTC, IBM, and other major tech companies. He ran HTC's VR division, came out of the famous HIT Lab, now teaches at MIT, holds a fellowship at Stanford, and just published a paper called "Beyond Rivalry" proposing a seven-point plan for deescalating US-China AI tensions and building a global safety net before the economy breaks.His thesis: America is the fastest in the AI race and the least prepared for what it's creating—a cliff where human labor theory of value collapses, capital concentration accelerates, and 40% of the population living month to month faces chaos.The conversation becomes a wide-ranging debate between Alvin, Charlie, and Rony about whether AGI will be benevolent by default (Alvin's position: research shows smarter AI seeks global coherence and becomes less controllable by individual humans, which may actually make it safer) or whether benevolence must be designed in from scratch.AI XR News You Should Know: Elon Musk merges SpaceX, xAI, and X into a single entity—Alvin dismantles the space data center concept with physics (vacuum cooling is a myth, micro-meteorite collisions would destroy hardware daily, and energy is only 10% of data center costs).Amazon invests $50 billion in OpenAI that round-trips back to AWS. Alphabet breaks revenue records at $400 billion but spooks investors by disclosing $90 billion in AI spending. ElevenLabs raises $500 million at $11 billion valuation. Rony's SynthBee hits unicorn status with $100 million raised at a multi-billion dollar valuation.Alvin warns the AI bubble dwarfs the dot-com era (298 companies raised $24 billion total during dot-com; OpenAI alone is raising that in a single private round) and predicts OpenAI may implode before going public.Key Moments Timestamps:[00:04:47] SpaceX/xAI/X merger: Rony calls it Elon's "return to Tony Stark form"[00:06:41] Alvin dismantles space data centers with physics: vacuum cooling myth, micro-meteorites, $7K/kg launch costs[00:10:04] Amazon's $50B investment in OpenAI as a round-trip to AWS; the scam economy[00:11:26] Alvin predicts OpenAI may implode before going public[00:14:23] Alvin on 35 years in AI: the technology is transformational but everyone's making a commodity product[00:17:04] The AI bubble dwarfs dot-com: $24B total vs. single private rounds today[00:19:04] Rony's contrarian: the $110 trillion global economy is what's being bet against[00:21:06] Labor theory of value collapses: what happens when humans exit the production cycle[00:23:00] America is fastest in the AI race and least prepared; 40% live month to month[00:24:00] Alvin's Stanford paper "Beyond Rivalry": a CERN for AI and global data pool[00:28:00] Davos reflections: the rest of the world is more rational than America[00:34:00] Chinese vs. American culture: reverence for teachers, respect for elders[00:42:00] Alvin's "Abundant" framework: valuing human dignity over production after AGI[00:44:22] The great debate: will AGI find benevolence naturally (Alvin) or must it be designed in (Rony)?[00:47:00] Rony on risk: AGI systems are unverifiable, untestable, and we cannot take the chanceListen to the full episode and subscribe to the AI XR Podcast for weekly conversations at the intersection of AI, XR, and the future of humanity.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Build smarter at mattercraft.io. Hosted on Acast. See acast.com/privacy for more information.

    This Week in XR Podcast
    Using A “Rebel Alliance” Strategy To Elevate AI & VR Learning ft. ILMxLab's Vicki Dobbs Beck

    This Week in XR Podcast

    Play Episode Listen Later Jun 19, 2026 57:05


    Vicki Dobbs Beck, the former head of ILMxLab and a 34-year veteran of Lucasfilm/Disney, joins Charlie Fink, Ted Schilowitz, and Rony Abovitz for a candid look back at her incredible career navigating the tech and cultural shifts inside one of Hollywood's most powerful empires. Though she announced her retirement, it was quickly delayed to take an interim lead position at the George Lucas Educational Foundation's Lucas Learning, focusing on project-based simulations for middle school—a return to a career passion she started in the early 90s.Vicki shares the core, "rebel alliance" strategy that made ILMxLab a success—sustained innovation, industry acknowledgment, and financial self-sufficiency—and tells the terrifying story of pushing the Quest 1 headset to its absolute limits for the launch of Vader Immortal. She discusses the crucial lessons learned from pivoting the development to center the player in the story, transforming the experience from a "spatial film" to a personal journey, and the importance of slowing the pacing down for a new art form like VR.Before the interview, the hosts dissect a week of massive raises in AI (World Labs' $1B, Recursive Intelligence's $335M), the strategic shifts of tech giants like Palantir to Miami, and the intensifying race in wearables with Apple, Meta, and OpenAI all developing new devices like pendants and glasses.Key Moments00:03:17 – World Labs & Unity AI: Discussing the $1B World Labs raise for 3D world generation and Unity's plans to build AI into its game engine to make it accessible to non-developers.00:06:11 – The Miami Tech Hub: Rony Abovitz on why founders like Zuckerberg, Bezos, Larry, and Sergei are moving to Miami—it's more than just taxes, it's about a new “America strategy.”00:12:30 – Apple Watch as Wearables Base: Ted Schilowitz argues Apple already has the micro-technology (from the Apple Watch) to dominate the wearables space, but the underperformance of Siri held them back.00:27:00 – LaserDisc Learning: Vicki's early career in Lucasfilm Learning using cutting-edge but bulky computer-driven laser disc players for educational multimedia.00:28:57 – VR is 'Outsized': Ted's thesis that immersive technology has historically been overfunded and over-expected to return a profit, contrasting with the "rebel alliance" approach.00:34:45 – The Quest 1 Launch Scare: The terrifying moment before the Vader Immortal launch when a tiny software update broke the app because ILMxLab had pushed the Quest hardware to its absolute maximum.00:42:11 – The Void & Full VR Power: Charlie, Ted, and Vicki discuss why location-based VR like Star Wars: Secrets of the Empire (The Void) represents the exotic, "Ferrari version" of VR that most commercial users never experience.This conversation is a masterclass in pioneering entertainment technology. Vicki Dobbs Beck's experience shows that the path to a sustainable, breakthrough product like Vader Immortal requires a clear, rebel-alliance-style strategy, a willingness to pivot on core design principles (spatial film vs. player-centric experience), and a deep understanding of the hardware's limits—or lack thereof. It highlights the essential tension between commercial scale and the pursuit of the 'ultimate' immersive experience.Catch the AI XR Podcast where you get podcasts and watch full video episodes on YouTube. https://youtu.be/vguuHDmaSbsThis episode of The AI XR Podcast is brought to you by Zappar, the folks behind Mattercraft. Mattercraft is the leading visual development environment for building immersive 3D web experiences for mobile, headsets, and desktop, and now features an AI assistant to help you design, code, and debug in real time right in your browser. Start building smarter at mattercraft.io. Listen and subscribe to The AI XR Podcast wherever you get your shows. Hosted on Acast. See acast.com/privacy for more information.

    This Week in XR Podcast
    AI Smart Glasses, Digital Twins & Holodecks Are Changing Work In The Enterprise ft Kristi Woolsey

    This Week in XR Podcast

    Play Episode Listen Later Jun 19, 2026 52:13


    Enterprise XR hasn't disappeared, it has quietly moved into places where it saves time, reduces errors and changes how people work every day. On this episode of the AI XR Podcast, Charlie Fink and Rony Abovitz talk with Boston Consulting Group partner Kristi Woolsey, who leads BCG's immersive practice, about how XR plus AI is already being used for training, maintenance, onboarding, retail and architecture inside some of the world's most conservative organizations.Kristi shares a Swiss Rail project where field technicians wear lightweight AR glasses that recognize who they are and which train car they are standing in front of, pull the correct procedures from internal systems and use AI to turn thick manuals into simple task checklists.She explains how this leads to double-digit efficiency gains for both experienced and new workers, and how a small behavior design choice – automatic logging for headset users versus manual end-of-shift paperwork for everyone else – helped overcome skepticism on the front line. Drawing on her background as a physical-space architect, she also describes how VR and rapidly improving 3D tools are changing the way companies design stores, offices and buildings before anything physical is built.AI XR News you should know, Charlie and Rony cover Anthropic's massive new funding round and ethics turbulence, Chinese generative video tools like Seed Dance 2 and Kling that put TV-quality visuals in reach of “garage Spielbergs,” and Meta's reported seven million Ray-Ban and Oakley AI smart glasses sold – early signals of where wearable AI and XR are really headed.Key Moments01:03 – Anthropic's huge raise and what the ethics departure might signal05:08 – Seed Dance 2 and Kling showcase a new level of generative video08:35 – Meta's seven million smart glasses and the reality behind that number12:10 – Why wearable AI may be the real “last mile” of turning us into cyborgs15:28 – Inside the early metaverse tours Kristi and Rony built for enterprises20:27 – How BCG's VR onboarding keeps new hires engaged months before day one23:30 – Swiss Rail's AR and AI maintenance assistant and what it actually does on site27:05 – Designing XR systems that give value to both the business and frontline workers30:29 – Using VR as a lab for retail and workplace behavioral strategy33:06 – How AI-generated 3D models point toward “build every space digitally first”This episode shows how “metaverse” ideas have turned into practical tools: XR plus AI is cutting training times, improving maintenance quality and letting companies experiment with spaces before they exist. Kristi's examples make it clear that the real action is in careful workflow design, not flashy avatars.This episode is brought to you by Zappar, creators of Mattercraft, the leading visual development environment for building immersive 3D web experiences for mobile, headsets and desktop. https://mattercraft.io/Mattercraft combines the power of a game engine with the flexibility of the web and now includes an AI assistant that helps you design, code and debug in real time, right in your browser. To explore what's possible with AI-powered XR on the web, start building smarter with Mattercraft from Zappar.Listen to “Enterprise XR Meets AI: How Smart Glasses, Digital Twins and Holodecks Are Quietly Changing Work – Kristi Woolsey” on the AI XR Podcast and follow the show for new episodes every week. Hosted on Acast. See acast.com/privacy for more information.

    This Week in XR Podcast
    Can Interactive, Remixable Video Actually Pay Creators & Keep Audience Attention For AI Content - Edward Saatchi

    This Week in XR Podcast

    Play Episode Listen Later Jun 19, 2026 56:43


    Edward Saatchi has been building at the frontier of AI storytelling for a decade—from Oculus Story Studios to Fable (where his AI character Lucy made her own films at Sundance) to his current venture, Amazon-backed Showrunner. Edward's most audacious project proves the point: reconstructing Orson Welles' lost masterpiece, The Magnificent Ambersons (44 minutes destroyed by studio cuts in 1942), using motion-capture actors and AI to seamlessly restore what was erased. The irony is intentional—it's a film about technology destroying beauty, restored by technology. Edward's approach isn't text-to-video slop. It's human performance driving AI synthesis: hire stage actors, capture their performances, use the original cutting continuity as a blueprint, and let AI fill the gaps. The result is cinema-quality work that would cost $100 million traditionally but costs $10 million with AI assistance.In AI XR News This Week:Amazon announces 16,000 layoffs while ramping robotics—replacing humans with machines in warehouses. Amazon Go and Amazon Fresh stores close after years of investment; the self-checkout convenience experiment dies. Snap spins off Spectacles AR glasses into a separate business, signaling lack of cash or confidence. Apple and OpenAI both developing AI wearables to launch in 2027, powered by Gemini and Google AI. Google launches Project Genie, a generative AI model that creates fully interactive 3D game worlds you can navigate and remix in real time. Walkabout Mini Golf lays off half its staff. Atlas V, the acclaimed French VR studio behind Spheres and Battle Scar, pivots to location-based entertainment. Darren Aronofsky launches an AI animated series on YouTube called On This Day.Key Moments Timestamps:[00:05:00] Amazon's 16,000 layoffs paired with robotics expansion; the canary in the coal mine for white-collar work[00:06:00] Amazon Go/Fresh failure: humans reject automated futures when given the choice[00:07:14] Snap spinning off Spectacles; Ted's thesis on AR glasses remaining "exotic," not mainstream[00:10:00] Apple wearables running Gemini + Google AI; the winning formula for wearable AI domination[00:12:48] Walkabout Mini Golf layoffs and Atlas V's pivot; VR right-sizing continues[00:15:25] Google Genie: generative 3D worlds, playable and remixable in real time; Epic should be scared[00:19:11] Edward Saatchi joins: the state of AI video and why there's no marketplace after 4 years[00:22:00] Edward's concern: AI content is "derivative but worse" with no commercial value[00:28:00] The marketplace problem: no buyers, no revenue, no sustainability for creators[00:34:00] Ted's thesis: AI is quietly disrupting VFX and screenwriting behind the scenes[00:44:00] Critters: the proof-of-concept for AI-assisted theatrical animation ($10M vs. $100M traditionally)[00:49:00] Showrunner's business model: creators earn money every time someone remixes their show[00:52:00] The Magnificent Ambersons project: restoring Orson Welles' lost masterpiece with AIEdward makes a case that reads like a manifesto: AI's killer app isn't making derivative work faster or cheaper. It's remix, interactivity, and personalization at scale—letting audiences co-create with AI while creators get paid. His challenge to the industry: hold yourself to "derivative but better" (can you make a better Simpsons episode than the last 15 seasons?) or "original and good" (something from a non-human intelligence's perspective). Until creators band together to make features and TV shows with commercial value, AI video will remain stuck in the trough of disillusionment.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Mattercraft combines the power of a game engine with the flexibility of the web, and now features an AI assistant that helps you design, code, and debug in real time, right in your browser. Build smarter at mattercraft.io. Hosted on Acast. See acast.com/privacy for more information.

    This Week in XR Podcast
    This Veteran Game Dev (LucasFilm Games) & XR Creator Built AI Filmmaking Platform for Creatives ft. Mike Levine

    This Week in XR Podcast

    Play Episode Listen Later Jun 19, 2026 62:36


    What happens when someone who grew up in the Lucasfilm Games golden era decides that today's AI tools are failing creatives? Mike Levine has spent more than 30 years building at the intersection of games, XR, VFX, and interactive storytelling—and his verdict is clear: the current AI stack is a fragmented, overcomplicated mess that turns directors into prompt engineers.Mike started as a tester at Lucasfilm Games (later LucasArts), working his way into the art department on titles like Sam & Max and The Dig before helping ship live-action Star Wars games such as Rebel Assault and Jedi Knight II. He later built rotoscoping tools used across the VFX industry, collaborated with ILM and Pixar, experimented with mobile AR games for Hasbro and HoloLens, and dipped into crypto gaming—before finally co-founding MovieFlow (now FilmSpark), an AI-native production platform designed so that filmmakers, agencies, and showrunners can move from script to screen without needing a computer science degree.The AI XR news you should know: Apple taps Google Gemini to power Siri, acknowledging that building world-class LLMs in-house makes little financial sense. Meta cuts 10% of Reality Labs, right-sizing its VR bets while pivoting toward wearables. Xreal raises another $100M amid questions about Chinese state influence and data flows. Higgs Field lands $80M at a $1.3B valuation for AI cinematography tools that many filmmakers still find unreliable. Wikipedia signs licensing deals with major AI companies after years of being scraped for free. OpenAI invests $252M in Sam Altman–backed Merge Labs, raising fresh conflict-of-interest questions.Key Moments Timestamps:[00:23:02] From Boston journalist-to-be to accidental hire at Lucasfilm Games[00:26:24] The “test pit” culture at Lucas and how Nintendo experience got Mike in the door[00:28:45] Moving into the art department, learning Photoshop from early legends, and shipping Sam & Max[00:31:15] Live-action Star Wars games: Rebel Assault, Jedi Knight II, and convincing George Lucas[00:34:38] Visiting Pixar with new VFX tools and recognizing the same creative “magic” as LucasArts[00:36:24] Doug Trumbull's influence on Mike's sense of cinematic possibility and immersion[00:43:27] The urinal meeting at Magic Leap and what early spatial computing got right (and wrong)[00:49:00] Why most AI tools are “dark ages” for filmmakers: node graphs, 10+ subscriptions, no story view[00:51:00] Building MovieFlow/FilmSpark: story-first, timeline-based AI production for long-form and vertical shows[00:53:00] The Neighborhood Podcast: a 90-second vertical murder mystery as proof-of-concept for AI-native seriesWhen humans can generate shots, scenes, and even entire episodes in minutes, the bottleneck shifts from production to vision. Mike argues that the winning AI tools will be the ones that let directors see their whole story, maintain continuity, and iterate fast—without ever feeling like they left the edit bay for a dev console. His vertical drama collaboration with Charlie, The Neighborhood Podcast, is an early look at what happens when narrative craft meets AI-native pipelines instead of fighting them.This episode is brought to you by Zapar creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences. Build smarter at mattercraft.io.Watch the full episode on YouTube and subscribe to the AI XR Podcast for weekly conversations with the people building the future of AI, XR, and interactive media. Hosted on Acast. See acast.com/privacy for more information.

    This Week in XR Podcast
    Chinese Robots, AI Smart Glasses & Gwen Stefani Battle for CES Headlines ft. GamesBeat's Dean Takahashi

    This Week in XR Podcast

    Play Episode Listen Later Jun 19, 2026 56:09


    Dean Takahashi is the dean of tech writers and a 25-year veteran correspondent covering consumer electronics, gaming, and emerging technology for GamesBeat. He's covered every major tech transition—from mobile's rise to VR's boom-and-bust cycles to the current AI explosion—with a skeptical eye and a talent for finding the human story beneath the hype. This is his fifth appearance on the AI XR Podcast.For CES 2026, Dean walked the floors across the Convention Center, the Venetian Expo Center (Eureka Park), Pepcom, and Showstoppers, emerging with a clear reading: China has decisively shifted from periphery to center stage in consumer electronics manufacturing, American incumbents are pulling back and rethinking their booth strategy, and the economics of CES itself are in transition. Robotics companies are moving from prototype to commercial faster than expected—but they still can't answer basic questions about pricing and labor displacement.News: Sony cuts its booth to demo an electric car instead of TVs. Samsung skips the show floor entirely for the first time. Nvidia takes over the Fontainebleau to showcase its role in robotics enablement. Lenovo dominates the Sphere with a Gwen Stefani concert. Chinese robotics companies proliferate with laundry folders, latte makers, and toilet-cleaning units. Roomba files for bankruptcy; Chinese competitors take over the robotic vacuum market.Key Moments:[00:01:23] Dean receives his virtual green jacket as a five-time returning guest and Charlie thanks him for his insights[00:03:00] China takeover at CES: TCL dominates Central Hall, ROED owns the XR booth, robotics companies fill the floor[00:06:00] Nvidia's Fontainebleau takeover and the "chest-pumping" show of force; why scale messaging still matters[00:14:18] The robotics explosion explained: Nvidia's digital twins, Cosmos world models, and synthetic testing accelerate time-to-market[00:19:00] The pricing problem: robotics companies won't answer how much their products cost; the minimum wage rental model doesn't translate globallyWhen American companies built the show, CES reflected American manufacturing dominance. Now that China manufactures most consumer electronics, CES reflects that shift—and the implications ripple through labor, supply chains, and where the next epicenter of innovation will be. Dean, Charlie, and Ted grapple with what CES 2026 signals about global manufacturing advantage and why the geography of tech matters more than we think.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Mattercraft combines the power of a game engine with the flexibility of the web, and now features an AI assistant that helps you design, code, and debug in real time, right in your browser. Build smarter at mattercraft.io.Listen to the full post-CES debrief and subscribe for weekly conversations at the intersection of AI, XR, and consumer technology. Hosted on Acast. See acast.com/privacy for more information.

    Silence on joue !
    S19E43 - «The 7th Guest Remake», «Thank You For Your Application», «Yerba Buena»

    Silence on joue !

    Play Episode Listen Later Jun 19, 2026 126:48


    Cette semaine, après avoir passé en revue l'actualité un peu déprimante du secteur (Xbox, Quantic Dream, Dont Nod, Nacon...), et avant les jeux de la semaine, on s'essaie à quelques démos. Côté jeux, on commence par s'occuper du recrutement à la manière de Papers Please dans Thank You For Your Application. Les intentions sont bonnes, mais il est très loin de son modèle. On continue avec un retour en 1993 pour le remake de The 7th Guest. Evolution de la version VR sortie il y a quelques années, c'est une surprenante réussite. On termine avec Yerba Buena, ses belles idées et sa réalisation bancale.Jérémie Kletzkine, dans sa chronique jeux de société, nous parle de Panorama.Chapitres :0:00 Intro4:22 Les news25:25 Les démos44:16 Le com des coms52:00 Thank You For Your Application1:11:42 La chronique jeux de société : Panorama1:16:23 The 7th Guest Remake1:38:37 La minute culturelle1:44:08 Yerba Buena1:58:37 Et quand vous ne jouez pas, vous faites quoi ?Retrouvez toutes les chroniques de jérémie dans le podcast dédié Silence on Joue ! La chronique jeux de société (Lien RSS).Pour commenter cette émission, donner votre avis ou simplement discuter avec notre communauté, connectez-vous au serveur Discord de Silence on joue!Retrouvez Silence on Joue sur Twitch : https://www.twitch.tv/silenceonjoueSoutenez Silence on joue en vous abonnant à Libération avec notre offre spéciale à 6€ par mois : https://offre.liberation.fr/soj/Silence on joue ! c'est l'émission hebdo de jeux vidéo de Libération. Avec Erwan Cario et ses chroniqueurs Patrick Hellio, Julie Le Baron et Marius Chapuis.CRÉDITSSilence on joue ! est un podcast de Libération animé par Erwan Cario. Cet épisode a été enregistré le 18 juin 2026 sur Discord. Réalisation : Erwan Cario. Générique : Marc Quatrociocchi. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

    AV SuperFriends
    AV SuperFriends: InfoComm 2026 - I need coffee

    AV SuperFriends

    Play Episode Listen Later Jun 19, 2026 26:11


    Recorded June 19, 2026 In this final InfoComm 2026 morning show, the AV SuperFriends are running on caffeine, conditioned air, and whatever energy is left after three packed days in Las Vegas. The crew recaps the previous day's marathon of AI sessions, podcast recordings, and the wildly successful Q-SYS-sponsored "Voice of the Vertical" game show—complete with questionable judging, reluctant contestants, fire alarms, and a winning team that may or may not have known anything about AV. From there, they look ahead to the annual hidden-gems show floor tour, including honorable mentions for the products that were worth seeing but geographically inconvenient. Along the way, the conversation wanders through AI workshops, fake dashboards, VR goggles, fiber USB-C cables, large-sensor cameras, higher-ed broadcast furniture, and whether "projectors as a service" is a nightmare, a necessity, or both. It's the last morning show of InfoComm 2026, and everyone is tired—but there's still one more day of show floor wandering, AVIXA TV, questionable product scouting, and arena-rock-level enthusiasm to go. Alternate show titles:  My team won, by the way I got hosed I quit! Give them fake AI I'm gonna nerf this a little bit Urinal rating system I made a comment one person didn't like I made assumptions about them and moved on That looks like an interesting widget We've been wanting to tip toe into this… Installment plans or indentured servitude? Pay per packet I shocked myself with the conversation It's a tidal wave We stream live every Friday at about 315p Eastern/1215p Pacific and you can listen to everything we record over at AVSuperFriends.com    ▀▄▀▄▀ CONTACT LINKS ▀▄▀▄▀ ► Website: https://www.avsuperfriends.com ► Twitter: https://twitter.com/avsuperfriends ► LinkedIn: https://www.linkedin.com/company/avsuperfriends ► YouTube: https://www.youtube.com/@avsuperfriends ► Bluesky: https://bsky.app/profile/avsuperfriends.bsky.social ► Email: mailbag@avsuperfriends.com ► RSS: https://avsuperfriends.libsyn.com/rss   Donate to AVSF: https://www.avsuperfriends.com/support

    AigoraCast
    Greg Fodor - Opening Portals

    AigoraCast

    Play Episode Listen Later Jun 18, 2026 35:28


    Hi, I'm Dr. John Ennis, CEO at Aigora. In this episode, I enjoyed speaking with Greg Fodor, an innovator based in the San Francisco Bay Area. Greg and I had a fascinating conversation about the future of immersive experiences, the limitations of current VR hardware, and how headset-free technology could completely transform the way consumers interact with digital environments and products.  I hope you enjoy this conversation as much as I did, and remember to subscribe to AigoraCast to hear more conversations like this one in the future! Social Links & Resources LinkedIn: Greg Fodor Company: Portal VR Expertise Areas: * Headset-Free Virtual Reality Spatial Computing & Immersive Technology Next-Generation HCI (Human-Computer Interaction) Technology Innovation  

    Our Kids Play Hockey
    Zechariah Thomas on Building Swift Hockey and Making the Game More Affordable

    Our Kids Play Hockey

    Play Episode Listen Later Jun 18, 2026 44:58 Transcription Available


    Attempted Delivery
    Ep. 209 Bring Out Your Dongs w/ Tommy Sinbazo

    Attempted Delivery

    Play Episode Listen Later Jun 18, 2026 102:51


    Comic, musician, and war cleric Tommy Sinbazo joins us to discuss debauchery in the LARP scene, VR comedy, and his band B.U.S.S.I.

    vr comic dongs larp tommy sinbazo
    Video Game Newsroom Time Machine

    Video Game profits collapse, PC sales boom & The Next Gen battle begins in Japan These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in November 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Or Discord https://discord.gg/mYdkBJe8 Links: If you don't see all the links, find them here: https://www.patreon.com/VGNRTM/posts/november-1994-161464050      7 Minutes in Heaven: Jazz Jackrabbit Video Version: https://youtu.be/IIom2LSch6w     https://www.mobygames.com/game/902/jazz-jackrabbit/ Corrections: Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ November 1984 Ep - https://www.patreon.com/VGNRTM/posts/november-1984-157521521     Great Exhibition Digital Recreation - https://www.youtube.com/watch?v=9wNEgZDetNk     https://en.wikipedia.org/wiki/Nintendo_VS._System     Moondust 7 Minutes - https://youtu.be/jT3QzYpUEck?si=MbYsjB7cDptFfIBY      November 1994: Video Game Industry profits plummet          Sega Reports 47 Percent Drop in Earnings in Fiscal First Half, Associated Press Worldstream, November 11, 1994; Friday 07:03 Eastern Time, Section: Financial pages       SEGA PROFITS PLUNGE 43PC AS VIDEO GAME RIVALRY HOTS UP, The Guardian (London), November 12, 1994, Section: THE GUARDIAN HOME PAGE; Pg. 1, Byline: Nicholas Bannister In London And Kevin Rafferty In Tokyo     EDITORS:Associated Press Worldstream, November 21, 1994; Monday 07:13 Eastern Time, Section: Financial pages     KOEI LOWERS PROFIT ESTIMATES, Jiji Press Ticker Service, NOVEMBER 4, 1994, FRIDAY     NAMCO SUFFERS LOWER PROFITS IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 4, 1994, FRIDAY     KONAMI TO LOG 3.1-B.-YEN LOSS FOR FY '94, Jiji Press Ticker Service, NOVEMBER 9, 1994, WEDNESDAY          KONAMI SLIPS INTO RED IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 25, 1994, FRIDAY     CAPCOM SUFFERS SHARP DROPS IN PROFIT, SALES, Jiji Press Ticker Service, NOVEMBER 24, 1994, THURSDAY     Play Meter November 1994, pg. 22     TAKARA RETURNS TO BLACK IN 1ST HALF, Jiji Press Ticker Service, NOVEMBER 18, 1994, FRIDAY     T-HQ announces third-quarter results, s'ipment of the XBAND Video Game, Modem aNd new equity financing, Business Wire, November 14, 1994, Monday     SOFTWARE ETC. STORES, INC. REPORTS THIRD QUARTER RESULTS, PR Newswire, November 10, 1994, Thursday - 13:59 Eastern time, Section: Financial News Software Etc. and Babbage's to merge         SOFTWARE ETC. STORES, INC. REPORTS THIRD QUARTER RESULTS, PR Newswire, November 10, 1994, Thursday - 13:59 Eastern time, Section: Financial News Big money bets against Atari     CBS rich with takeover rumors, USA TODAY, November 7, 1994, Monday, FINAL EDITION, Section: MONEY; Dan Dorfman; Pg. 4B, Byline: Dan Dorfman     https://mdsass.com/our-team/     ATARI RESPONDS TO DAN DORFMAN ARTICLE IN USA TODAY, PR Newswire, November 8, 1994, Tuesday - 09:10 Eastern Time     Atari stock plummets,The Financial Post (Toronto, Canada), November 8, 1994, Tuesday,DAILY EDITION, Section: SECTION 1, NEWS; Pg. 14; APPOINTMENT NOTICE, Byline: Bloomberg     ATARI CORP. ANNOUNCES THIRD QUARTER AND NINE MONTHS 1994 RESULTS, PR Newswire, November 14, 1994, Monday - 05:59 Eastern Time, Section: Financial News     COMPANY NEWS; ATARI STOCK RISES AS DEAL WITH SEGA IS COMPLETED, The New York Times, November 17, 1994, Thursday, Late Edition - Final, Distribution: Financial Desk , Section: Section D; ; Section D;  Page 4;  Column 1;  Financial Desk ; Column 1;  Siliwood deals abound!     Activision, Henson in Multimedia Muppets Deal, Ad Day, November 7, 1994, Section: NEWS ROUNDUP; Pg. 12         Move over, nerds - Hollywood's here, The Age (Melbourne, Australia), November 15, 1994 Tuesday, Late Edition, Section: COMPUTERS; Frontier Media; Pg. 43     https://archive.org/details/electronic-games-1994-11z Baby Bells form Multimedia Colossus         3 BABY BELLS FORM MULTIMEDIA COLOSSUS 1994, Reuters News Service, St. Louis Post-Dispatch (Missouri), November 1, 1994, TUESDAY, FIVE STAR Edition, Section: BUSINESS; Pg. 6C    TELEPHONE FIRMS AIM AT CABLE BELL ATLANTIC AND TWO OTHER, BABY BELLS PLAN A MULTIMEDIA VENTURE. , USERS COULD ORDER, VIDEOS.The Philadelphia Inquirer, November 1, 1994 Tuesday FINAL EDITION, Section: BUSINESS; Pg. C01         Info highway dream team / Ovitz wants Hollywood on high-tech map, USA TODAY, November 1, 1994, Tuesday, FINAL EDITION, Section: MONEY; Pg. 1B; Cover Stor      William Morris goes Interactive     William Morris Courts Agencies, ADWEEK, November 14, 1994, Western Edition, Byline: By Cathy Taylor Siemens gets into settop boxes    2 Companies Join Siemens In Video Plan, The New York Times, November 8, 1994, Tuesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 5; Column 1; Financial Desk ; Column 1;Byline: By Bloomberg Business News     Intel, Backed On ITV, Sails For CablePort, Electronic Buyers News, November 28, 1994, Business and Industry, Section: Pg. 3; ISSN: 0164-6362, Byline: Jonathan Cassell TCI buys into Acclaim     TCI AND ACCLAIM FORM PARTNERSHIP FOR INTERACTIVE, ENTERTAINMENT SOFTWARE, M2 PRESSWIRE, November 4, 1994 TeleWest goes public         Time is right to float, says TeleWest, The Herald (Glasgow), November 8, 1994, Section: Pg. 25, Byline: Nicola Reeves BCE Holdings to buy Rage and Software Creations     NEW GAME PLAN AT £25M BCE, Daily Mail (London), November 2, 1994, Section: Pg. 65           BCE HOLDINGS TO BUY SOFTWARE CREATIONS (HOLDINGS): 2, Extel Examiner, November 1, 1994, Tuesday - 03:04 Eastern Time, Section: Company News; Takeovers and Acquisitions           COMPUTER GAMES MERGER GOES TO EUROPEAN LEVEL, The Guardian (London), November 5, 1994, Section: THE GUARDIAN CITY PAGE; Pg. 38, Byline: Jim Levi     Consoled by a £10m fortune, Mail on Sunday (London), November 6, 1994, Section: Pg. 5, Byline: Jason Nisse     Computer games 'set for surge in sales', The Times, November 9, 1994, Wednesday, Section: Business, Byline: By Neil Bennett Warner buys Renegade     Amiga Games, November 1994, pg. 34         https://en.wikipedia.org/wiki/Renegade_Software Mindscape to buy Atreid Concept     L'editeur Mindscape rachete Atreid Concept, Echos, November 19, 1994             https://www.mobygames.com/company/661/kalisto-entertainment-sa/      Video game ratings system still a thorn in coinop's side     Play Meter, November 1994, pg. 20     https://arcade.fandom.com/wiki/Parental_Advisory_System Sega goes big with VR-1     Japanese take virtual reality for a ride; Sega has combined fairground rides, with hi-tech wizardry, writes Arnold Redhead, The Independent (London), November 21, 1994, Monday, Section: NETWORK PAGE; Page 25, Byline: ARNOLD REDHEAD          https://en.wikipedia.org/wiki/VR-1        https://www.youtube.com/watch?v=L_rf9FiwBUk Japanese Next Gen Holiday Lineup Set     Video-game makers out to zap 32-bit rivals, Nikkei Weekly, November 7, 1994, Business and Industry, Section: Pg. 9; Vol. 32;     Multimedia video game wars begin, The Daily Yomiuri, November 8, 1994, Tuesday, Byline: Terumitsu Otsu; Daily Yomiuri Staff Writer     Nintendo's super 'game boy' from Dundee, The Scotsman, November 16, 1994, Wednesday, Section: Pg. 32          NINTENDO, U.S. FIRM TO DEVELOP 3-D SOFTWARE, Jiji Press Ticker Service, NOVEMBER 22, 1994, TUESDAY            https://nintendo.fandom.com/wiki/Paradigm_Entertainment Saturn release date set     INDUSTRY TREND: CONSUMER ELECTRONICS FIRMS JOIN VIDEO GAME, ORGY, Jiji Press Ticker Service, NOVEMBER 18, 1994, FRIDAY          New Video Machines Battle For Supremacy, The Associated Press, November 30, 1994, Wednesday, AM cycle, Section: Business News, Byline: By BRAVEN SMILLIE, Matsushita announces next gen system for 1995     Matsushita likely to market 64-bit game machines in '95, Japan Economic Newswire, NOVEMBER 15, 1994, TUESDAY      Matsushita and IBM team up     Matsushita, IBM in multimedia project, United Press International, November 20, 1994, Sunday, BC cycle        https://en.wikipedia.org/wiki/Panasonic_M2#Technical_specifications 3DO announces massive loss     Video Game Maker 3DO Reports $ 12.8 Million Second-Quarter Loss, The Associated Press, November 4, 1994, Friday, BC cycle          (THDO) 3DO announces second quarter financial results, Business Wire, November 4, 1994, Friday Goldstar launches 3DO in USA         Goldstar Co, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), November 8, 1994, Business and Industry, Section: Pg. B4; Vol. 224; No. 91; ISSN: 0099-9660 Creative to launch 3DO Blaster    Unveiling the latest in computer magic / Film and fun: Morphing and more, USA TODAY, November 17, 1994, Thursday, FINAL EDITION, Section: LIFE; Pg. 4D     3DO Blaster Video - Retro Collective - https://youtu.be/qaHAuGmN3Tk?si=OHf5v3Z9vfJ3RZfl Nintendo launches massive DKC blitz     https://youtu.be/SbHL8-XkXMA?si=d3GNpw2n57mTQBuL       https://youtu.be/OGqUF02zVt4?si=XFO_2LUnM157ayC5        Burnett Seeks to Make Donkey Kong King, AdWeek Midwest; AdWeek, November 21, 1994, Business and Industry, Section: Pg. 2; Vol. XXXV; No. 47;           Yen and old product cause slide in Nintendo profits, The Financial Post (Toronto, Canada), November 22, 1994, Tuesday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 15; APPOINTMENT NOTICE           Video Games Showdown: Will Sega Zap Nintendo?, Christian Science Monitor 8Boston, MA), November 28, 1994, Monday, Section: ECONOMY; Pg. 4, Byline: Mark Trumbull, Staff writer of The Christian Science Monitor     Nation Goes Ape For Donkey Kong Country; Runaway Sales for Hit Video, Game Exceed Box Office Gross for Current Number One Movie, Business Wire, November 30, 1994, Wednesda Atari to spend big in Europe     Atari Tackles Games Giants In Pounds 5m Spend, Marketing, November 10, 1994 Jaguar launches in Japan     Atari's Jaguar Enters Japanese Retail Markets 11/22/94, Newsbytes News Network, November 22, 1994     https://forums.atariage.com/topic/330871-the-japanese-atari-jaguar/ Sony announces Liverpool dev centre     SONY CREATES 250 NEW JOBS FOR MERSEYSIDE, Press Association, November 7, 1994, Monday          SONY ELECTRONIC INVESTMENT IN, The Guardian (London), November 8, 1994, Section: THE GUARDIAN CITY PAGE; Pg. 14, Byline: Martyn Halsall, Northern          SONY TO SET UP U.K. GAME SOFTWARE CENTER, Jiji Press Ticker Service, NOVEMBER 8, 1994, TUESDAY        JAPANESE GIANT TO MAKE GAMES AND 250 JOBS ON MERSEYSIDE, M2 PRESSWIRE, November 28, 1994 Nintendo signs Russian Distribution deal     Russia: Nintendo has selected Steepler as an exclusive distributor of Nintendo video games., Kommersant, November 1, 1994          https://bootleggames.fandom.com/wiki/Steepler_Ltd.#1994:_Dendy:_The_New_Reality,_partnership_with_Nintendo          https://en.wikipedia.org/wiki/Dendy           Mortal Kombat 2 launch is massive     Mortal moral: Gore sells, money yells,  Computer Retail Week, November 14, 1994, Business and Industry, Section: Pg. 116; Vol. 4;     Ad budget Rises    Ad/Media Bulletin: Computer games ad push targets grown-ups, Marketing, November 17, 1994 Movie tie-ins getting tighter         (SNAPSHOT), The Age (Melbourne, Australia), November 12, 1994 Saturday, Late Edition, Section: SATURDAY EXTRA; SNAPSHOT; Pg. 15     Another Big U.S. Deal Turns Sour for Japanese Firm, Associated Press Worldstream, November 18, 1994; Friday 06:09 Eastern Time, Section: International news, Byline: PETER LANDERS           Hard lessons from Sony's software underbelly, The Independent (London), November 18, 1994, Friday, Section: BUSINESS & CITY PAGE; Page 34, Byline: HAMISH McRAE     Leisure Concepts reports third quarter, nine-month results, Business Wire, November 14, 1994, Monday             https://en.wikipedia.org/wiki/GoldenEye        https://en.wikipedia.org/wiki/GoldenEye_007  Nintendo premiers VirtualBoy     Nintendo Unveils Virtual Reality Game, The Associated Press , November 14, 1994, Monday, AM cycle, Section: Business News          https://www.linkedin.com/in/kerry-ganofsky-15873/     Nintendo announces investment in Reflection Technology Inc.; home video game leader also acquires exclusive worldwide license for proprietary LED, display technology, Business Wire, November 14, 1994, Monday     VIRTUALITY PLAYS DOWN IMPACT OF RIVAL NINTENDO PRODUCT, Extel Examiner,November 16, 1994, Wednesday - 07:16 Eastern Time, Section: Company News; Other     https://en.wikipedia.org/wiki/Virtual_Boy      PC sales boom     Spurred by many factors, home PC sales are soaring, Star Tribune (Minneapolis, MN), November 10, 1994, Metro Edition, Section: Special; Pg. 2S, Byline: Steve Alexander; Staff Writer Bandai and Apple team up for children's PC     BANDAI, APPLE TO JOINTLY DEVELOP PC FOR CHILDREN, Jiji Press Ticker Service, NOVEMBER 10, 1994, THURSDAY       https://en.wikipedia.org/wiki/Apple_Pippin     Apple sets sights on video games, The Financial Post (Toronto, Canada), November 11, 1994, Friday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 5; COLUMN Apple to sell MacOS at retail     MICROFILE, The Guardian (London), November 17, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. 7     https://www.youtube.com/watch?v=8v4BaWwoyA0 Commodore Sale delayed... AGAIN!     DELAY IN THE SALE OF COMMODORE CREATES ANXIETY A LONG WAIT COULD KILL PROSPECTS FOR THE FIRM'S AMIGA COMPUTERS. AT LEAST, THAT'S WHAT ITS ADHERENTS SAY., The Philadelphia Inquirer, November 7, 1994 Monday FINAL EDITION, Section: PHILADELPHIA BUSINESS; Pg. G01, byline: Dan Stets,     Amiga Games, November 1994, pg. 19 Australia funds multimedia development         Multimedia funding is welcome news, The Age (Melbourne, Australia), November 1, 1994 Tuesday, Late Edition, Section: COMPUTERS; Frontier Media; Pg. 34 Korea invests in games     Korea Makes Huge Game Industry Investment, Newsbytes, November 21, 1994, Monday Looking Glass goes VC     LOOKINGGLASS RECEIVES $3.8 MILLION IN VENTURE CAPITAL FROM INSTITUTIONAL VENTURE PARTNERS, MATRIX PARTNERS, PR Newswire, November 21, 1994, Monday - 14:24 Eastern Time, Section: Entertainment, Television, and Culture     PC Player November 1994, pg. 17 Humongous bets on hand drawn art     "FREDDI FISH AND THE CASE OF THE MISSING KELP SEEDS(TM) SWIMS INTO STORES,PR Newswire, November 7, 1994, Monday - 12:52 Eastern Time" Staples stocks games     Office Superstores Emphasize 'Play" with Software, Discount Store News, November 7, 1994, Business and Industry, Section: Pg. S4; Vol. 33; No. 21; ISSN: 0012-3587 Amstrad targets direct market     Marketing Technique: Key movers - Publishers are still paying mega bucks for titles on mega bytes. So why does computer publishing continue to thrive, asks Michael Kavanagh, Marketing, November 24, 1994, Byline: By MICHAEL KAVANAGH IBM moves to online software distribution     IBM to beam up satellite-based software delivery, Network World, November 7, 1994, Section: TOP NEWS; Pg. 10, Byline: Michael Cooney IBM introduces multilevel disc     IBM's multilevel optical disk named "Best of What's New", Business Wire, November 9, 1994, Wednesday        https://research.ibm.com/publications/multilevel-volumetric-optical-storage AT&T buys Imagination network     AT&T buys interactive computer games unit, Financial Times (London,England), November 16, 1994, Wednesday, Section: International Company News; Pg. 34, Byline: By LOUISE KEHOE and REUTER      Xband launches     PERSONAL TECHNOLOGY New video game service for kids ready to come on line Thursday, The Atlanta Journal and Constitution, November 13, 1994, Sunday, Section: BUSINESS; Section R; Page 3, Byline: By Kris Jensen STAFF WRITER Sega Channel to get nationwide rollout     Sega Channel test a success -- service prepares for national rollout in December; Final test results far exceed expectations, Business Wire, November 30, 1994, Wednesday Jaguar to go online     CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 Sega goes online     Sega goes on-line with CompuServe & World Wide Web; real-time conferences, video clips, contests, chat rooms all part of new interactive, services for Sega fans, Business Wire, November 2, 1994, Wednesday     "CHRYSLER CD-ROMS GROOVE TO GENERATION X; TREKKING TO THE INTERNET; ONLINE VIDEOGAME NETWORK BOWS; AOL BOOSTS INTERNET STRATEGY; OTHER NEWS: Advertising Age, November 14, 1994, Section: Pg. 22" Mosaic Communications changes name to Netscape     CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 AOL goes shopping     "CHRYSLER CD-ROMS GROOVE TO GENERATION X; TREKKING TO THE INTERNET; ONLINE VIDEOGAME NETWORK BOWS; AOL BOOSTS INTERNET STRATEGY; OTHER NEWS: Advertising Age, November 14, 1994, Section: Pg. 22" CUC buys netMarket     CUC BUYS ITS WAY INTO INTERNET TRANSACTIONS; IMAGINE AT&T OWNING THE COMPANY; NOT MOSAIC, NETSCAPE; COMMERCE THROUGH COMPUSERVE; OTHER NEWS: Advertising Age, November 21, 1994, Section: Pg. 15 Paul Allen invests in Cnet     Vulcan gets C/NET, The Financial Post (Toronto, Canada), November 4, 1994, Friday,, DAILY EDITION, Section: SECTION 1, NEWS; Pg. 47, Business Briefs; CORRECTION Bill Gates touts information future at Comdex     https://youtu.be/7fJWMsgxzvA?si=VzEkgqkFwbDHUzRz         Microsoft chief sees new era in computing, St. Petersburg Times (Florida), November 21, 1994, Monday, City Edition, Times Publishing Company, Section: BUSINESS; TECHNOLOGY; TECH TALK; Pg. 8; DIGEST, Byline: DAVE GUSSOW Publishing     Pearson Buys Future     PEARSON ACQUIRES FUTURE PUBLISHING, M2 PRESSWIRE, November 28, 1994 Street Fighter the RPG     Play Meter November 1994, pg. 170      Fighter History suit settled     Computer game makers settle copyright dispute, Japan Economic Newswire, NOVEMBER 1, 1994, TUESDAY     https://en.wikipedia.org/wiki/Data_East_USA,_Inc._v._Epyx,_Inc.     https://en.wikipedia.org/wiki/Capcom_U.S.A._Inc._v._Data_East_Corp.      Nintendo wins again     NINTENDO WINS THIRD SUMMARY JUDGMENT THIS YEAR IN PATENT INFRINGEMENT CASE, PR Newswire, November 30, 1994, Wednesday - 14:45 Eastern Time, Section: Financial News GATT changes coming     BAN ON CD, GAMES HIRE, The Sydney Morning Herald, November 20, 1994 Sunday, Late Edition, Section: BUSINESS; Pg. 58, Byline: BRUCE JONES          VOTES IN FAVOR OF GATT, Congressional Press Releases, November 29, 1994, Tuesday, Section: PRESS RELEASE, Byline: STEPHEN HORN     https://en.wikipedia.org/wiki/General_Agreement_on_Tariffs_and_Trade US Government to fund Software Protection Efforts in China         Business Report ON TECHNOLOGY China shines as new market, The Atlanta Journal and Constitution, November 2, 1994, Wednesday, Section: BUSINESS; Section G; Page 2, Byline: By Bill Husted Cyber crime booming     Crimes of the 'Net', Newsweek, November 14, 1994 , UNITED STATES EDITION, Section: BUSINESS; Software; Pg. 46 Internet Cafe profiled    Are You Ready For The Future?, The Sunday Times (London), November 20, 1994, Sunday, Section: Features, Byline: Christopher Lloyd Hate moves online     Report Assesses Extremist Groups in Europe, Associated Press Worldstream, November 15, 1994; Tuesday 10:34 Eastern Time, Section: International news, Byline: MARILYN AUGUST      Cybermania 94 awards     Interactivities, Playback, November 07, 1994, Section: Pg.9, Byline: Pamela David Lego awards video game resistance     Lego awards annual prize for services to children, Agence France Presse -- English, November 15, 1994 11:14 Eastern Time, Section: International news CNN visits Brittannia Manor     Haunted House Owner Goes All Out to Create Hell at Home, CNN NEWS 3:14 am ET, November 1, 1994 VR goes Dental     "https://vrarwiki.com/wiki/Virtual_i-O_i-glasses!   Dentist's drill or a 3D thrill The Age (Melbourne, Australia), November 8, 1994 Tuesday, Late Edition, Section: COMPUTERS; Pg. 50, Byline: Alan Sayre" Casio debuts digital camera     New still camera puts your memories on silicon chips, The Vancouver Sun (British Columbia), November 17, 1994, Thursday, FINAL EDITION, Section: BUSINESS; Pg. D4      Interview with game translator     PC Joker, pg. 61 William A. Higinbotham has passed     William A. Higinbotham, 84; Helped Build First Atomic Bomb, The New York Times, November 15, 1994, Tuesday, Late Edition - Final, Distribution: National Desk , Section: Section D; ; Section D;  Page 29;  Column 5;  National Desk ; Column 5; ; Obituary (Obit); Biography, Byline: William A. Higinbotham      https://en.wikipedia.org/wiki/William_Higinbotham       https://archive.org/details/sim_creative-computing_1982-10_8_10/page/190/mode/1up  Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras

    This Week in America with Ric Bratton
    Episode 3722: The Future of Immersive Entertainment: VR, AI, Theme Parks & Experience-Driven Leisure with Michael Mascioni Weekend of 6-27 seg 1

    This Week in America with Ric Bratton

    Play Episode Listen Later Jun 18, 2026 29:30


    Entertainment is no longer something you simply watch—it's something you experience.In this episode of This Week in America, Ric Bratton sits down with futurist and author Michael Mascioni to explore the explosive growth of immersive entertainment and how it's transforming the way we interact with the world around us. Drawing from his book Expanding the Immersive Landscape in Leisure Facilities, Mascioni reveals how technologies like virtual reality (VR), mixed reality, AI, and projection mapping are reshaping everything from theme parks and museums to cruise ships and entertainment districts. From immersive art installations and escape rooms to interactive theater and next-generation attractions, the boundaries between physical and digital experiences are rapidly disappearing. This conversation dives into the rise of social, interactive entertainment—and why audiences are craving deeper, more engaging experiences than ever before.You'll discover:  How VR, AR, and AI are redefining entertainment   The rise of immersive attractions like Meow Wolf and AREA15   Why passive entertainment is giving way to interactive experiences   The future of leisure, storytelling, and shared social experiences  If you're curious about where entertainment is headed next—or how technology is shaping the future of fun—this episode offers a fascinating look at what's coming.

    This Week in America with Ric Bratton
    Episode 3721: The Future of Immersive Entertainment: VR, AI, Theme Parks & Experience-Driven Leisure with Michael Mascioni Weekend of 6-27

    This Week in America with Ric Bratton

    Play Episode Listen Later Jun 18, 2026 29:30


    Entertainment is no longer something you simply watch—it's something you experience.In this episode of This Week in America, Ric Bratton sits down with futurist and author Michael Mascioni to explore the explosive growth of immersive entertainment and how it's transforming the way we interact with the world around us. Drawing from his book Expanding the Immersive Landscape in Leisure Facilities, Mascioni reveals how technologies like virtual reality (VR), mixed reality, AI, and projection mapping are reshaping everything from theme parks and museums to cruise ships and entertainment districts. From immersive art installations and escape rooms to interactive theater and next-generation attractions, the boundaries between physical and digital experiences are rapidly disappearing. This conversation dives into the rise of social, interactive entertainment—and why audiences are craving deeper, more engaging experiences than ever before.You'll discover:  How VR, AR, and AI are redefining entertainment   The rise of immersive attractions like Meow Wolf and AREA15   Why passive entertainment is giving way to interactive experiences   The future of leisure, storytelling, and shared social experiences  If you're curious about where entertainment is headed next—or how technology is shaping the future of fun—this episode offers a fascinating look at what's coming.

    The Worst of All Possible Worlds
    245 - Meta Horizon Worlds and the Death of the Metaverse

    The Worst of All Possible Worlds

    Play Episode Listen Later Jun 17, 2026 26:23


    THIS IS A PREVIEW. FOR THE FULL EPISODE, GO TO Patreon.com/worstofall Mark Zuckerberg spent seven years and $80 billion attempting to build Horizon Worlds, a virtual reality "metaverse" that peaked at around 200,000 monthly users in October 2022. After years of decay, Horizon froze the creation of new worlds in VR this week, shifting the platform's focus back to mobile and marking the effective end of Meta's virtual reality ambitions. This week, the lads perform an autopsy on both Horizon Worlds and Mark Zuckerberg's dream of the metaverse more broadly, discovering how a platform built on the vision of a revolutionary gaming headset eventually gave way to a world solely inhabited by dozens of eight-year-olds screaming slurs in 360 degrees of immersive 3D. Media Referenced in this Episode: Meta Horizons Worlds for Oculus Quest, including the following worlds: “Horizon Central” “Bobber Bay Fishing” “NBA Arena” “Coldplay Music of the Spheres World Tour” “METDONALD'S” “Pizza Kitchen” “Bad Roommates UPDATED!” “I Spent A Week Alone In The Metaverse” by Jarvis Johnson (August 1, 2023) Kickstarter campaign for Oculus Rift Oculus VR profile on Crunchbase “Happy Go Luckey: Meet the 20-year-old creator of Oculus Rift” by Robert Purchase (Eurogamer, July 11, 2013) “John Carmack's former employer claims he stole tech for Oculus VR when he left” by Ben Gilbert (Engadget, May 1, 2014) “Palmer Luckey: The Facebook Near-Billionaire Secretly Funding Trump's Meme Machine” by Ben Collins and Gideon Resnick (The Daily Beast, September 22, 2016) Palmer Luckey's post about Nimble American on Facebook (September 23, 2016) “Palmer Luckey distances himself from Nimble America group” by Matt Kamen (Wired, September 26, 2016) “Facebook launches beta of Spaces, its goofy and fun social VR platform” by Lucas Matney (TechCrunch, April 18, 2017) The Mark Zuckerberg/Sweet Baby Ray's edit “Zuckerberg blasted for tone-deaf 'magical' VR tour of Puerto Rico” from CNET News (October 10, 2017) Careless People: A Cautionary Tale of Power, Greed, and Lost Idealism by Sarah Wynn-Williams (Flatiron Books, 2025) “Introducing Oculus Quest” from Meta Developers (February 13, 2019) “Oculus Quest Basics Tutorial” from Meta Quest (May 20, 2019) “Everything revealed at Facebook's Oculus Horizon presentation” from CNET Highlights (September 25, 2019) “Building the Tools to Power the Future of Work” press release from Facebook (May 21, 2020) “Growth At Any Cost: Top Facebook Executive Defended Data Collection In 2016 Memo — And Warned That Facebook Could Get People Killed” by Ryan Mac, Charlie Warzel, and Alex Kantrowitz (BuzzFeed News, March 29, 2018) “Zuckerberg Says He Strongly Disagrees With “The Ugly” Memo By Top Facebook Exec” by Jim Dalrymple II (BuzzFeed News, March 29, 2018) “Facebook Horizon | New Worlds in the Making” from Meta Quest (August 27, 2020) “Facebook launches ‘Horizon Workrooms.' Here's how it works” from CBS Mornings (August 19, 2021) “The Metaverse and How We'll Build It Together -- Connect 2021” from Meta (October 28, 2021) Mark Zuckerberg's Facebook post announcing Horizon Worlds launching in France and Spain Announcement that legs are coming soon Footage of Meta Connect 2024 in Horizon Worlds “What Went Wrong With Horizon Worlds? Former Meta Devs Share Surprising Insights -- And a Solution to Still Save It” by Wagner James Au (March 12, 2025; archived from the original on March 16, 2025) “Eli Roth Brings His Brand of Horror to Meta Horizon Worlds + Meta Quest TV” Meta press release (October 14, 2022) “Why The Metaverse Was Doomed From The Start” by The Art of Storytelling (March 27, 2026) “Zuck Never Understood the Metaverse” by The Morbid Zoo (April 4, 2026) “How Did the Metaverse Fail So Badly?” by Patrick Boyle (April 12, 2026) “What does Meta actually do now?” by Good Work (May 8, 2026) “Meta burned $19 billion on VR last year, and 2026 won't be any better” by Lucas Ropek (TechCrunch, January 28, 2026) Announcement from Meta that Spark will be shutting down in January 2025 “Meta is closing down its VR meeting rooms as part of its wider cull” by Mariella Moon (Engadget, January 16, 2026) “Meta Lays Off 8,000 Employees, as A.I. Casualties Mount” by Eli Tan, Kalley Huang, and Mike Isaac (The New York Times, May 19, 2026) “Backrooms uses the bluntest of metaphors to capture a uniquely Gen Z fear” by Joshua Rivera (The A.V. Club, June 5th, 2026) TWOAPW theme by Brendan Dalton: Patreon // brendan-dalton.com // brendandalton.bandcamp.com Interstitial: “Connect Keynote Address 2026” // Written by A.J. Ditty // feat. Brian Alford as “Zucks”

    Plus
    Dvacet minut Radiožurnálu: Vláda vytváří zmatek, aby politicky ovládla veřejnoprávní média. Budeme obstruovat, slibuje Rakušan

    Plus

    Play Episode Listen Later Jun 17, 2026 24:25


    „Vrátíme pravidla financování veřejnoprávních médií tak, aby nebyla pod politickou vůlí. Zajistíme jim indexaci a obranu proti tomu, že je tady inflace. A zajistíme jim to, aby nás, až budeme vládnout, mohla přísně kontrolovat,“ avizuje předseda hnutí STAN a bývalý ministr vnitra Vít Rakušan. Co se v EU mění po zavedení Paktu o migraci a azylu? Může si vláda dovolit pakt odmítnout, jak často opakuje? A mělo by se v Česku více debatovat o smyslu médií veřejné služby?

    Grind my Metal Gears
    Metal Gear Solid 2 VR Missions

    Grind my Metal Gears

    Play Episode Listen Later Jun 17, 2026 81:11


    After we had a way better than expected time with MGS1's VR missions, it's only fitting that we find ourselves a little let down by MGS2's VR missions. There may be more missions, but there is way less variety, and not as much of the unique missions that MGS1 had to offer. But don't worry, we make up for the lacking VR missions by getting sidetracked on various topics such as: God of War, Woodkid, Gamera, Hugh Jackman, Metal Gear Survive, and much more!Episode 86: THE Dr. Thomas Koppelthorn

    RNZ: Morning Report
    Age Concern Southland trials virtual reality headsets

    RNZ: Morning Report

    Play Episode Listen Later Jun 17, 2026 5:29


    Older Southlanders could soon be jetting off to Europe, or swimming with dolphins without leaving home, thanks to virtual reality. For the past two months, Age Concern Southland has been running VR headset trials with their volunteers. Its manager Janette Turner spoke to John Campbell.

    XR AI Spotlight
    How to start developing on Meta RayBan Display

    XR AI Spotlight

    Play Episode Listen Later Jun 17, 2026 45:15


    Oscar Falmer, Wearable Developer Advocate at Meta joins the show to break down what it actually takes to build for the Meta Ray-Ban AI Glasses. With the display glasses SDK released recently, Oscar walks through the two development paths: the Device Access Toolkit for mobile app extensions with heavy AI processing, and the new lightweight web apps optimised for the display. He explains why AI-first developers and non-technical builders are better positioned than VR developers, how the monocular display works (and why your brain adapts faster than you think), and what the EMG neural wristband unlocks for hands-free input. You will also hear about real enterprise use cases emerging organically, the phone's evolving role alongside glasses, and how to get started building today.Subscribe to XR AI Spotlight weekly newsletter

    Radiožurnál
    Dvacet minut Radiožurnálu: Vláda vytváří zmatek, aby politicky ovládla veřejnoprávní média. Budeme obstruovat, slibuje Rakušan

    Radiožurnál

    Play Episode Listen Later Jun 17, 2026 24:25


    „Vrátíme pravidla financování veřejnoprávních médií tak, aby nebyla pod politickou vůlí. Zajistíme jim indexaci a obranu proti tomu, že je tady inflace. A zajistíme jim to, aby nás, až budeme vládnout, mohla přísně kontrolovat,“ avizuje předseda hnutí STAN a bývalý ministr vnitra Vít Rakušan. Co se v EU mění po zavedení Paktu o migraci a azylu? Může si vláda dovolit pakt odmítnout, jak často opakuje? A mělo by se v Česku více debatovat o smyslu médií veřejné služby?

    Late Night Linux
    Late Night Linux – Episode 390

    Late Night Linux

    Play Episode Listen Later Jun 16, 2026 33:26


    The new Steam hardware is getting close, Arch Linux’s AUR is compromised, and curl is having a month off from vulnerability reports. Plus updates on using the Kagi search engine, retro handhelds, and 3D printing. Plugs Piss up at The Shipwrights Arms (just next to London Bridge station) on Saturday 27th June from 6pm until late Graham’s talk Support us on patreon and get an ad-free RSS feed with some early episodes News Steam Machine and Steam Frame are shipping this summer Valve just imported 13 tons of VR headsets in one day [archived] 2 Arch Linux’s AUR Sees More Than 400 Packages Compromised With Malware 4.5 Arch Linux Now Believes Malware Incident Under Control: More Than 1,500 Affected Packages Arch Linux AUR Hit By Another Wave Of Now More Sophisticated Malware Attack Arch Linux locks down AUR signups amid wave of malicious commits curl summer of bliss Retro gaming handhelds R36S Fakes R36H See our contact page for ways to get in touch. RSS: Subscribe to the RSS feeds here

    The Vance Crowe Podcast
    Remembering Jim Rutt: A Life Lived at the Ragged Edge

    The Vance Crowe Podcast

    Play Episode Listen Later Jun 16, 2026 67:28 Transcription Available


    Jim Rutt was a working class kid from the suburbs of Washington DC who somehow ended up at MIT, spent years hitchhiking around the country, stumbled into the world's first consumer online service, and eventually became CEO of Network Solutions and chairman of the Santa Fe Institute. He was a relentless reader — 100 books a year since age 10 — and one of the most genuinely curious people Vance ever sat down with. He died recently after a period of illness, and this episode is a tribute. What you'll find here is a compilation of the conversations Vance and Jim had together over the years, including sessions recorded in virtual reality — because of course Jim was one of the first people to order a VR headset and try a podcast in it. They covered everything: the origins of the Internet, complexity science and the Cambrian explosion, Game B and how humans organized before hierarchy existed, the risks of artificial superintelligence, machine consciousness, and what it feels like to watch something you built learn on its own. Jim knew he was dying. Vance had the chance to sit with him for a Legacy Interview — a full recording of his life story — and to talk with him right up until the end. This episode is a small window into what made Jim so remarkable: the sheer breadth of his mind, his refusal to accept conventional wisdom, and his joy in being out on the edge of what's known. He was one of a kind.Articulate.Ventures/IBCLegacyInterviews.com

    Between Two COO's with Michael Koenig
    Peter Rojas, New Products at Mozilla, on Why Ideas Don't Decide Success

    Between Two COO's with Michael Koenig

    Play Episode Listen Later Jun 16, 2026 46:00


    Watch on YouTube. Peter Rojas has built new things at almost every scale there is, and he planted the seed for this show years ago in an email to Michael. In this episode, Peter and Michael discuss: How building new products inside a big company differs from a startup, and why you have to invest ahead of traction Why corporate product development is a harder numbers game than a venture portfolio AI, vibe coding, and the Mozilla Pioneers program for widening the top of the funnel Why incumbents keep losing the next technology wave Why coordination breaks down at scale, and the clarity that fixes it About Peter: Peter Rojas co-founded Gizmodo and Engadget, two publications that changed how people understand technology. He has been an operator and investor across AOL, Meta, and BetaWorks, where he was a founder and VC. Today he leads new product development at Mozilla and runs Mozilla Pioneers. 00:00 Cold open 01:46 The email that started the show 03:33 Startup vs building inside a company 06:57 The corporate product numbers game 11:03 Vibe coding and Mozilla Pioneers 15:13 When a trusted brand is the advantage 18:04 Why incumbents lose the next wave 21:58 Meta's metaverse bet vs AI 25:44 If I were running Meta 29:02 Was the VR bet a failure 30:27 Why coordination breaks at scale 35:07 Fear, focus, and the CEO filter 38:56 How Mozilla runs on KPIs 40:30 The founder who hid his idea 46:33 Where to find Peter Resources mentioned: Mozilla Pioneers: https://newproducts.mozilla.org/mozilla-pioneers/ WordPress: https://wordpress.org Lovable: https://lovable.dev Replit: https://replit.com Claude Code: https://www.anthropic.com/claude-code Rec Room: https://recroom.com Connect with Peter: LinkedIn: https://www.linkedin.com/in/peterrojas/ Connect with Michael: LinkedIn: https://www.linkedin.com/in/michael-koenig514 Building Helm: https://helmapp.ai Subscribe to Between Two COOs: Apple Podcasts: https://podcasts.apple.com/us/podcast/between-two-coos/id1635533318 Spotify: https://open.spotify.com/show/2NjVgGm6mqLPEbJUvHnHEH Newsletter: https://betweentwocoos.com Watch on YouTube.

    Vision ProFiles
    Vision Pro - Disney, panoramas, and goes to market

    Vision ProFiles

    Play Episode Listen Later Jun 16, 2026 37:36


    Marty, Dave, and Eric review some of the WWDC leftovers and rave about panorama to spatial environments. visionOS 27 — Post-WWDC Deep DiveApple Vision Pro's Biggest Problem Isn't Addressed in visionOS 27 — But Progress Is ProgressApple Vision Pro's biggest problem isn't addressed in visionOS 27, but progress is progress (AppleInsider)https://appleinsider.com/articles/26/06/11/apple-vision-pros-biggest-problem-isnt-addressed-in-visionos-27-but-progress-is-progressApple on visionOS 27, Siri AI, and Vision Pro's Future — Steve Sinclair Interviewhttps://www.youtube.com/watch?v=7PAFElCmPmg&t=1sPED30 write-up: Apple visionOS 27 — Steve Sinclairhttps://www.ped30.com/2026/06/13/apple-visionos27-steve-sinclair/Siri on Vision Pro Gets Eye-Tracked Activation and Visual AwarenessSiri on Vision Pro is Getting Eye-tracked Activation and Visual Awareness Alongside New AI Features (Road to VR)https://roadtovr.com/siri-on-vision-pro-is-getting-eye-tracked-activation-and-visual-awareness-alongside-new-ai-features/Apple Vision Pro Siri, visionOS 27: Visual Intelligence (CNET)https://www.cnet.com/tech/computing/apple-vision-pro-siri-visionos-27-visual-intelligence/visionOS 27 Gives Apple Vision Pro a Huge AI and Spatial Computing UpgradevisionOS 27 Gives Apple Vision Pro a Huge AI and Spatial Computing Upgrade (Android Headlines)https://www.androidheadlines.com/2026/06/visionos-27-gives-apple-vision-pro-a-huge-ai-and-spatial-computing-upgrade.htmlvisionOS 27 Vision Pro Features (MobileTechWorld)https://mobiletechworld.com/visionos-27-vision-pro-features-uk/visionOS 27 — Everything Coming to Apple Vision Pro (CNET)https://www.cnet.com/tech/computing/apple-visionos-wwdc-2026/Expect More Controllers and Tracked Objects in visionOS 27Expect more controllers, objects for Apple Vision Pro thanks to visionOS 27 (AppleInsider)https://appleinsider.com/articles/26/06/09/expect-more-controllers-objects-for-apple-vision-pro-thanks-to-visionos-27visionOS 27 Announced at WWDC 2026 — Full Feature OverviewvisionOS 27 announced with new features for Apple Vision Pro (9to5Mac)https://9to5mac.com/2026/06/08/visionos-27-announced-with-new-features-for-vision-pro/Panoramas Environments app (App Store)https://apps.apple.com/us/app/panoramas-environments/id6778558921visionOS 27 adds Home button overrides for game controllers (Reddit r/VisionPro)https://www.reddit.com/r/VisionPro/comments/1u2bg3r/visionos_27_adds_home_button_overrides_for_game/Vision Pro in the Real WorldApple Vision Pro Helped Disney Re-Engineer a Classic EPCOT RideApple Vision Pro helped Disney re-engineer a classic EPCOT ride (AppleInsider)https://appleinsider.com/articles/26/06/12/apple-vision-pro-helped-disney-re-engineer-a-classic-epcot-rideWalt Disney World used Apple Vision Pros to streamline Soarin' audio work (Reddit r/VisionPro)https://www.reddit.com/r/VisionPro/comments/1u3i4b8/walt_disney_world_used_apple_vision_pros_to/Apple Vision Pro: Innovation Through Continuous ImprovementApple Vision Pro: Innovation Through New Product Development and Continuous Improvements (Medium)https://medium.com/@jimmy.plascencia/apple-vision-pro-innovation-through-new-product-development-and-continuous-improvements-3438c54d7648Paying for Groceries with an Apple Vision Pro — Community ThreadPaying for groceries with an Apple Vision Pro (Reddit r/VisionPro)https://www.reddit.com/r/VisionPro/comments/1s4iovy/paying_for_groceries_with_an_apple_vision_pro/WWDC 2026 Wraps Up — One More Thing for Vision ProWWDC wraps up today — here's my "one more thing" for Vision Pro (Reddit r/VisionPro)https://www.reddit.com/r/VisionPro/comments/1u45e0i/wwdc_wraps_up_today_so_heres_my_one_more_thing/Vision Pro Viral Moment — YouTube ShortApple Vision Pro in the wild — YouTube Shorthttps://www.youtube.com/shorts/ajdJR382Cck Website: https://ThePodTalk.NetEmail: ThePodTalkNetwork@gmail.comYouTube: https://YouTube.com/@VisionProfiles

    Cigar Nerds Podcast
    Cigar Nerds Podcast: And The Masters of the Universe

    Cigar Nerds Podcast

    Play Episode Listen Later Jun 16, 2026 0:01


    Cigar Nerds Podcast and The Masters of the Universe. This week we travel to Eternia to check out the latest live action He-Man movie. Does it impress a child of the 80s or not? I have the power! In science we talk about robots taking retail jobs, AI saving the whales, VR changes your brain, […]

    Late Night Linux All Episodes
    Late Night Linux – Episode 390

    Late Night Linux All Episodes

    Play Episode Listen Later Jun 16, 2026 33:26


    The new Steam hardware is getting close, Arch Linux’s AUR is compromised, and curl is having a month off from vulnerability reports. Plus updates on using the Kagi search engine, retro handhelds, and 3D printing. Plugs Piss up at The Shipwrights Arms (just next to London Bridge station) on Saturday 27th June from 6pm until late Graham’s talk Support us on patreon and get an ad-free RSS feed with some early episodes News Steam Machine and Steam Frame are shipping this summer Valve just imported 13 tons of VR headsets in one day [archived] 2 Arch Linux’s AUR Sees More Than 400 Packages Compromised With Malware 4.5 Arch Linux Now Believes Malware Incident Under Control: More Than 1,500 Affected Packages Arch Linux AUR Hit By Another Wave Of Now More Sophisticated Malware Attack Arch Linux locks down AUR signups amid wave of malicious commits curl summer of bliss Retro gaming handhelds R36S Fakes R36H See our contact page for ways to get in touch. RSS: Subscribe to the RSS feeds here

    ESO Network – The ESO Network
    Cigar Nerds Podcast: And The Masters of the Universe

    ESO Network – The ESO Network

    Play Episode Listen Later Jun 16, 2026 83:43


    Cigar Nerds Podcast and The Masters of the Universe. This week we travel to Eternia to check out the latest live action He-Man movie. Does it impress a child of the 80s or not? I have the power! In science we talk about robots taking retail jobs, AI saving the whales, VR changes your brain, […] The post Cigar Nerds Podcast: And The Masters of the Universe appeared first on The ESO Network.

    Our Kids Play Hockey
    Our Girls Play Hockey - Hayley Scamurra's Championship Parade, Gold Medal Year, and the End of a Historic Season

    Our Kids Play Hockey

    Play Episode Listen Later Jun 16, 2026 43:38 Transcription Available


    VR CruCast Virtual Reality Podcast
    The Truth About Valve's Steam Frame Strategy & Pricing

    VR CruCast Virtual Reality Podcast

    Play Episode Listen Later Jun 16, 2026 64:02


    Is the VR industry going through a "Great Reset"? In this episode of the Gamertag & Bradley Podcast, we break down the reality of mainstream VR adoption, Valve's imminent Steam Frame and Steam Machine launch preparations, and Apple's massive Vision OS developer updates. We also dive into how AI hardware demand is creating component shortages that could drastically impact next-gen headset pricing!Main topics:

    The School of Greatness with Lewis Howes
    Evolution Designed Your Senses to Hide Reality | Donald Hoffman

    The School of Greatness with Lewis Howes

    Play Episode Listen Later Jun 15, 2026 84:02


    Every time you open your eyes, you're not seeing reality. According to the mathematics of evolution, you never have. Donald Hoffman is a cognitive scientist and professor who has spent over 40 years building mathematical models of perception. His book The Case Against Reality makes one of the most unsettling arguments in modern science: your senses didn't evolve to reveal the truth. They evolved to hide it. Think of your body, your thoughts, your memories, and your entire experience of this world as a VR headset. Not a metaphor. A working model backed by mathematics. The headset gives you exactly what you need to play the game of life. It hides what is actually running underneath. Consciousness isn't a product of the brain. It's the other way around. Neurons don't exist when no one is looking. Nothing in your behavior is caused by neural activity. What's actually driving your life is something science is only now beginning to map. The way out isn't more information. It's a practice. The silence between your thoughts? That's you. When you learn to watch your emotions instead of becoming them, the grip of every story you've been telling yourself starts to release. The Case Against Reality: Why Evolution Hid the Truth from Our Eyes Amazon Ebook Audiobook Visual Intelligence: How We Create What We See Amazon Donald Hoffman on X TRACE Institute Trace Institute Instagram In this episode you will: Understand why your brain has zero causal power over your thoughts, feelings, and behavior Reframe failure, suffering, and loss using Hoffman's headset model to reclaim who you actually are Discover why the mathematics of evolutionary game theory proves no organism has ever seen reality as it truly is Learn how Hoffman's Trace Logic model of consciousness could transform our understanding of physics, the brain, and human potential Practice the watcher technique to step outside your emotions and release the grip of false identity For more information go to https://lewishowes.com/1941 For more Greatness text PODCAST to +1 (614) 350-3960 Follow The Daily Motivation for essential highlights from The School of Greatness More SOG episodes we think you'll love: Lewis Howes Solo [Everything You Want In Life Comes When You Let Go] Emily McDonald Dr. Daniel Amen TOPICS Donald Hoffman, The Case Against Reality, evolutionary game theory, Trace Logic, Planck scale, VR headset model, perceptual interface, watcher practice, consciousness, spacetime Get More From Lewis! Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    Iron Lords Podcast
    Episode 449: XBOX Showcase Exclusives | XBOX Reset Layoffs | MS Spinning Off XBOX? | Summer Games Fest 2026- ILP# 449

    Iron Lords Podcast

    Play Episode Listen Later Jun 15, 2026 341:15


    ILP# 449 6/14/26https://lordsofgaming.net/LORDS AFTER DARK on Insider Game App! ANDROID: https://play.google.com/store/apps/details?id=com.insidergaming.appIOS: https://apps.apple.com/us/app/insider-gaming/id67539846481) ADVANCEDGG Use Code "IRONLORD" for 10% off https://advanced.gg/pages/partner-ironlords?_pos=12) VALARI PILLOW Use Code "ILP15" valari.gg/?ref=ironlordspodcastroundtable3)  ILP MERCH: https://ironlordspodcast-shop.fourthwall.com/collections/allsofgaming.net/4) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords5) HAWORTH Gaming Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7M*********************************************************00:00 - ILP#449 Pre-Show11:45 - ILP Intros (Knicks CHAMPS & Summer Games Fest )22:14 - Minecraft Legends 2 impressions24:27 - Rayman Legends Retold impressions 34:30 - Killer Bean Early Access36:44 - Ace Combat 8 Wings Of Theve Impressions46:43 - Crimson Moon Impressions49:34 - Nekome: Nazi Hunter Impressions54:33 - Tomb Raider: Legacy of Atlantis Impressions1:13:40 - Phantom Blade Zero "Team" LOL1:41:18 - Empulse Impressions1:45:47 - Alien Fireteam Elite 2 Impressions1:48:52 - Spyro A Realm Beyond Impressions1:49:29 - XBOX 25th Anniversary Console and Controller1:51:27 - Kingdom Come Deliverance II - So Long Henry by Boneface - T-Shirt/Hoodie 1:54:20 - Parris Lilly joins the Realm1:57:56 - RallyCarDelta Gaming(Gaming Over Thirty) Joins1:59:12 - Xbox Showcase Aftermath & Exclusives Message3:45:50 - Xbox Reset Layoffs? MS Spinning off Xbox?5:13:47 - ILP Outros*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:play.google.com/music/m/Iz2esvyqe…ron_Lords_PodcastILP SoundCloud: @user-780168349ILP Itunes: itunes.apple.com/us/podcast/iron-…uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN:www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.

    Ruff Talk VR
    VR News - UploadVR Showcase, Wanderer 2 Cancelled, Grim, Sol Protocol, New VR Games, Updates, and More!

    Ruff Talk VR

    Play Episode Listen Later Jun 15, 2026 70:49 Transcription Available


    On this episode of the Ruff Talk VR podcast we are talking about some of the great games shown off at the Upload VR Summer Showcase! Including Sol Protocol, Disembodied, The Obsessive Shadow 2, and much more! We also talk the latest casualty in the VR industry with Mighty Eyes, the developers of Wanderer, announcing that Wanderer 2 is cancelled. Listen as we talk everything from the showcase and all the other latest VR news!0:00 - Episode Start0:40 - Grim13:45 - Sol Protocol15:55 - Pedal Rebel19:20 - Wanderer 2 Cancelled 24:45 - Disembodied 29:40 - Lanesplit30:50 - Theremin Ghost Hand Update35:55 - Bombhill38:50 - Color-A-Cub Full Launch41:15 - Bootstrap Island Update43:50 - C.A.B.A47:00 - Hyperlane Highway48:55 - Brushhammer52:55 - Salmon Man54:40 - Rustmourne57:25 - Hitman World Of Assassination / Wiz Khalifa1:00:20 - The Obsessive Shadow 21:03:25 - Poly Truck1:04:55 - Dark Trip1:06:25 - Jetpack ClankersDiscord: https://discord.gg/9JTdCccucSPatreon: https://www.patreon.com/rufftalkvrIf you enjoy the podcast be sure to rate us 5 stars and subscribe! Join our official subreddit at https://www.reddit.com/r/RuffTalkVR/Support the show

    Plus
    Glosa Plus: Ondřej Neff: Zvuk romantické struny

    Plus

    Play Episode Listen Later Jun 15, 2026 3:24


    Nekropole v sedmikilometrové hloubce Indického oceánu, to je zpráva, která zabrnkala na romantickou strunu mého dětství. Vrátila do mě doby, kdy jsem romantiku snídal, obědval a večeřel den co den. Jaká že nekropole může být v sedmikilometrové hloubce? Vědci z Číny, Itálie a Nového Zélandu podnikli celkem 32 hloubkových ponorů. Podařilo se jim zmapovat oblast, ve které jsou pozůstatky uhynulých velryb.

    The (Unofficial) Unreal Engine Podcast
    FMX 2026 Spatial Storytelling Track - Alex Coulombe & Tupac Martir

    The (Unofficial) Unreal Engine Podcast

    Play Episode Listen Later Jun 15, 2026 51:54


    Alex Coulombe interviews Tupac Martir for FMX 2026's Spatial Storytelling track, discussing VR, mixed reality, virtual production, AI agents, and why immersive technology must serve the story.Alex Coulombe was invited to host the very first Spatial Storytelling track for FMX in Stuttgart, Germany. There were 4 speakers on-site and four remote. Alex interviewed 3 of them, and FMX has kindly allowed us to re-post those discussions here. Learn more at https://fmx.de/en/program/program-2026/list?t=1938

    Behrend Talks: A Penn State Podcast
    A Fulbright experience in Erie, with Bibiana Mayer Steckel

    Behrend Talks: A Penn State Podcast

    Play Episode Listen Later Jun 15, 2026 43:19 Transcription Available


    Dr. Ralph Ford, chancellor of Penn State Behrend, talks with Bibiana Mayer Steckel, a Fulbright Scholar from Brazil, about her work with the Virtual/Augmented Reality Lab, where she is studying the use of VR technology to connect with children who have autism. Originally recorded on April 30, 2026.

    The Learning Leader Show With Ryan Hawk
    692: Scott Harrison - Make a Bigger Ask, Design Everything with Excellence, Raising a Billion Dollars, Nobody Wants to Be Mid, and Why the Best Leaders Are Great Sales Professionals

    The Learning Leader Show With Ryan Hawk

    Play Episode Listen Later Jun 14, 2026 56:31


    Read my new book, "The Price of Becoming." www.LearningLeader.com/Becoming This is brought to you by Insight Global. If you need to hire one person, hire a team of people, or transform your business through Talent or Technical Services, Insight Global's team of 30,000 people around the world has the hustle and grit to deliver. My Guest: Scott Harrison is the founder and CEO of charity: water, a non-profit that has raised over a billion dollars and funded tens of thousands of water projects to bring safe drinking water to millions. He previously spent a decade as a New York City nightclub promoter before a dramatic career shift led him into humanitarian work. Key Learnings Scott started a charity: water with $20 from a birthday party. Then $15,000... Twenty years later: over a billion dollars raised, 21 million people served. He says it should be 10 to 100 times more. The cure for water already exists. We're looking for water on Mars while 700 million people drink dirty water on Earth. We solved this hundreds of years ago. We just haven't implemented it. 25% of the money sitting in American donor-advised funds would give every human on Earth clean water. That's parked philanthropic capital. Already tax-benefited. Just waiting. The goal is always 10X what you're doing. If we raised a million last year, we want ten this year. If we raise $100 million, we should raise a billion. The opportunity is always orders of magnitude larger than the moment. Show, don't bullet. Scott shows 210 photos in a 45-minute keynote. No PowerPoint. Single images. A story unfolds frame by frame. Be early to the technology. First charity on Instagram. First to hit a million Twitter followers. First to use VR. The question is always the same: how does this new thing further the mission? The 100% model: solve for the cynic.  Public donations go to one bank account that funds only water projects. Overhead is raised separately from entrepreneurs and business leaders. Then track every donation to a specific village. Don't be mid. Scott's 11-year-old daughter says nobody wants to be mid. Excellence is a core value. There's a lot of mid out there. Design everything. The fact cover sheet. The PowerPoint. The website. The package. "We're always dating." If the message comes in an ugly package, you're at a disadvantage before you start. Treat the donor like a Michelin three-star guest. If a restaurant can think that carefully about a meal, you can think that carefully about a donor who can save a million lives. The Goldman Sachs partner who changed Scott's paradigm. Before making an eight-figure ask, Scott asked a partner: "How does it feel when people ask for a lot more than you expected?" The expected answer was irritated, offended, put off. The actual answer: "I feel flattered that they think I would be that generous." People are generous. The well is there. You just have to drill deep enough. Scott has spent 20 years asking for too little. That might be his next obsession. People give to people, not causes. A dynamic leader who transfers their enthusiasm gets the donation. The cause doesn't. Most of the donations Scott and his wife give are to people, not topics they were already passionate about. Talk 10% of the time. When Scott meets a donor for the first time, he wants to know their whole life story. Their marriage. Their kids. What they wanted to be when they grew up. Be genuinely curious or don't bother. Hire for integrity, humility, curiosity, and energy... 16,000 applicants for 36 roles last year. Energy matters most. Someone who can get you fired up about pickleball, Patagonia, or a new running shoe is exactly who you want on the executive team. The dinner test for hiring: Can you imagine having this person at your home for two hours at dinner? And wanting to keep them for another hour? Get the whole life story. Scott wants the arc from the beginning to the present in an interview. If someone can't tell their own story coherently, they probably don't know themselves yet. The 11-year-old with the piggy bank. He told his parents he was going to fund a whole village. They told him to set a realistic goal. He went knocking on doors. He came back with $10,000. Scott's experience lab in Nashville. A 60-minute immersive tour. A 100-degree room with a treadmill where you carry a 40-pound water vessel. Microscopes that show you parasites. A VR film that ends in celebration. The "give shop," not the gift shop. 53% of visitors donate. 10,000 visitors. $3.9 million raised in year one. Scott's champagne moment: a single billionaire who picks water. The water sector doesn't have one. Republicans and Democrats agree on it. Atheists and people of faith agree on it. Everyone has to drink. Reflection Questions What is the 10X version of your current goal? Where are you asking for too little because the smaller ask felt safer? Who in your work or life is the Michelin three-star guest, the customer, donor, or partner who deserves your most thoughtful experience design?  When was the last time you went 10% talking, 90% genuinely curious about someone else's story?  More Learning:  #290: Scott Harrison – Redemption, Compassion, & The Transformative Power Within Us #680: Scott Galloway - Don't Follow Your Passion, Follow Your Talent #682: Will Guidara - Adversity is a Terrible Thing to WasteAudio Chapters 00:00 The Price of Becoming - Pre-Order Now! 01:18 Welcome Back, Scott Harrison 02:56 From a $20 Bill to Over $1 Billion Raised 04:59 Why the Goal Should Always Be 10X (or 100X) 07:54 Storytelling: How to Get People to Care About a Problem They Don't Feel 10:30 Being Early to Instagram, Twitter, and VR 16:10 Radical Transparency: The Bank Account That Built Trust 19:51 The Beauty of a Healthy Obsession 21:22 Drilling Deep for the Artesian Wells of Generosity 25:04 What It Feels Like in the Room When Generosity Breaks Through 27:01 "Nobody Wants to Be Mid." 30:56 Design Everything: We're Always Dating 32:13 Treat Your Donor Like a Michelin Three-Star Guest 35:39 Selling With Integrity: Talk 10%, Listen 90% 39:15 16,000 Applicants for 36 Jobs: What Scott Looks For 43:12 The Power of Vulnerability in Hiring 45:39 Inside the Nashville Experience Lab 50:34 The Champagne Question: A Billion-Dollar Vision 52:10 The 11-Year-Old Who Raised $10,000 Door-to-Door 54:25 EOPC  

    In-Game Chat
    Season 20, Episode 18

    In-Game Chat

    Play Episode Listen Later Jun 14, 2026 97:19


    To start this off I need to thank all of you for listening over the years and being as supportive as you've always been. And to specifically thank Dave, Sarah, & Bryan. We have hosting costs coming up next month and their generosity has gone further than I ever expected to make that possible. This is what was talked about at the beginning of the show and before the first hour was done, we'd already made our goal – thank you each from the bottom of our heart and thank you all for your continued support of this show. As for the news, that's about the only happy news we have. I mean, yeah, we cover some more of all the games shown off last week, but then we talk about more closings and people losing their jobs – at both Ubisoft and Microsoft. That and what's to come for PC and console players alike – which is more price increases. And the outlook for how they'll go about selling you a brand new Xbox or PS6. While no one has announced prices yet, I think it's mainly because, right now, at this point in time with the way things are price wise, you'd be asking A LOT from your consumers. We're likely talking 4-digit prices or the whole 999 thing. I miss building PCs. That fun little hobby done every several years or so has evidently faded away as well given the prices of components. Oh, I completely forgot about the “no shows” of our big games reveal week – and at the top of that list you have ONE guess as to what I'm talking about. Ubisoft…it's been 4,682 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 3,300 job losses in the gaming industry since January 1, 2026.

    Claude VonStroke presents The Birdhouse
    Dirtybird Radio 534 - BUJA

    Claude VonStroke presents The Birdhouse

    Play Episode Listen Later Jun 12, 2026 60:42


    It's mass Hysteria as the Brazilian phenom BUJA takes over the show with a set of funky, trippy, infectious beats to mark the release of his brand new single on Dirtybird Records. VR warm-up set:Black V Neck & Shaded feat. Andra G. - "Salmon" [DIRTYBIRD]AbueKev, Sunday Noise, DJ Lugo - "Only 4 Tonight" [Original Label]Sebastian Wav - "Benavidez" [Almost Like We Met]Holt 88 - "Distorted Heavy" [House Of Hustle]BUJA guest set:Alt Control - Ethnic Tetris [Maccabi House]Adaru - CruisersTrace (UZ), Draxx (ITA) - The Bass (Original Mix) [FUNKSHWAY]BUJA (BR) - Hysteria (Extended Mix)Yarin Katz - Gangster 101Lee Foss & BUJA (BR) - Stand Up And Fight (Extended) RPM288BUJA (BR) - Touch My Body (unr)ALAN OAK, BUJA - Pick The Girl (unr)Breaking Beattz, Buja-Voices (unr)TH3OS - La Mente (Panka Panka Remix) [Melomana]Michael Jackson - Billie Jean (Mishell & Oi Edit)

    vr brazilian hysteria dirtybird buja dirtybird records breaking beattz
    The Vergecast
    This is your laptop... on AI

    The Vergecast

    Play Episode Listen Later Jun 5, 2026 106:02


    It's developer conference season, and one of the themes so far has been big swings at AI apps. We've seen Gemini Spark, Microsoft Scout, and so many other attempts to figure out what people, and companies, actually want their AI to do. Nilay and David discuss their experiences with the apps, before turning to Nvidia CEO Jensen Huang's vision for the AI-filled laptop of the future. Finally, in the lightning round, it's time for the Hype Desk, Brendan Carr is a Dummy, a deeply dumb Meta hack, and the future of a favorite VR game. Further reading: ⁠Testing Google's Gemini Spark AI agent: it's incredible, and creepy ⁠ ⁠Gemini's new AI agent is about as good as Google's demo ⁠ ⁠Microsoft Scout is a new AI personal assistant built on OpenClaw ⁠ ⁠Microsoft's Project Solara is an OS for AI agent gadgets ⁠ ⁠As AI gets better, it reveals an empty promise ⁠ ⁠Let us filter AI slop, you cowards⁠ ⁠Microsoft and OpenAI broke up — now they're ready to fight ⁠ ⁠These are the first Nvidia RTX Spark laptops ⁠ ⁠This is the Microsoft Surface Laptop Ultra with Nvidia RTX Spark ⁠ ⁠A first look at Microsoft's Surface Laptop Ultra and Surface Dev Box⁠⁠ ⁠ ⁠Nvidia is already planning N2X and N3X chips — the goal is the Star Trek computer ⁠ ⁠This could be Windows' M1 moment — but expect it to cost a ton ⁠ ⁠Computex 2026: All the news and announcements ⁠ ⁠Meta's own AI was exploited to hijack Instagram accounts⁠ ⁠Apple's strategy for smart glasses is the same as for smart watches ⁠ ⁠It sure seems like the Vision Pro isn't getting upgraded for a while — if ever.⁠ Subscribe to The Verge for unlimited access to theverge.com, subscriber-exclusive newsletters, and our ad-free podcast feed.We love hearing from you! Email your questions and thoughts to vergecast@theverge.com or call us at 866-VERGE11. (Timestamps are approximate.) 00:01:00 Intro 00:03:00 New Verge Merch Drop 00:09:00 Gemini Spark Test Drive 00:13:00 Privacy Tradeoffs Debate 00:21:00 Software Brain Pushback 00:36:00 Jensen Huang Computer Future 00:39:00 Microsoft Build Reality Check 00:41:00 Nvidia Spark Recall 00:42:00 Microsoft Badge Agents 00:54:00 Escaping Apple Tax 00:57:00 Wearables Walled Gardens 01:05:00 Hype Desk 01:06:00 Bond Game Streaming 01:09:00 Summer Games Fest 01:11:00 State of Play Highlights 01:11:00 God of War 01:14:00 Wolverine Gore Talk 01:15:00 Widows Bay 01:17:00 Lightning Round 01:17:00 Brendan Carr is a Dummy 01:26:00 Apple Glasses Rumors 01:36:00 Privacy Backlash Risk 01:38:00 Meta AI Hack Fiasco 01:43:00 Supernatural Returns 01:47:00 Wrap and Next Week Learn more about your ad choices. Visit podcastchoices.com/adchoices