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    Iron Lords Podcast
    Episode 425: Two Xbox 2026 Games Leaked? | Battlefield 6 Vs COD | Destiny 3? | Nintendo Studios Singapore- ILP# 425

    Iron Lords Podcast

    Play Episode Listen Later Dec 1, 2025


    ILP# 425 11/30/2025https://lordsofgaming.net/1) ADVANCEDGG Use Code "IRONLORD30" for 10% off https://advanced.gg/pages/partner-ironlords?_pos=1&_psq=ironl&_ss=e&_v=1.02)  ILP VALARI PILLOW Use Code "ILP15" valari.gg/?ref=ironlordspodcastroundtable3)  ILP MERCH: https://ironlordspodcast-shop.fourthwall.com/collections/allsofgaming.net/4) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords5) HAWORTH Gaming Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7M*********************************************************00:00 - ILP#425 Pre-Show19:39 - ILP#425 Intro1:09:43 - 2 Xbox 2026 1st Party Title Leaks2:11:17 - Battlefield 6 Success Vs COD Black Ops 72:58:41 - Destiny 3 Rumors/Star Wars Renegades3:38:25 - Nintendo Acquires Bandai Namco Singapore4:06:31 - ILP#425 Outro*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:play.google.com/music/m/Iz2esvyqe…ron_Lords_PodcastILP SoundCloud: @user-780168349ILP Itunes: itunes.apple.com/us/podcast/iron-…uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN:www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.

    First Date Follow Up - The Jubal Show
    Tristan & Justin - The VR Date Disaster That Led to a Surprising Ghost

    First Date Follow Up - The Jubal Show

    Play Episode Listen Later Dec 1, 2025 12:36 Transcription Available


    In this episode of the First Date Follow-Up, Justin reaches out after getting completely ghosted by Tristan, despite what he thought was an amazing VR arcade date. From explosive gameplay moments to one very suspicious “bulge” in his jacket, something on this date set off major red flags. Now, Tristan reveals the real reason she disappeared, and it’s not what anyone expected. Ever been ghosted after what you thought was an amazing date? Do you REALLY want that Second Date? The Jubal Show has your back! On First Date Follow Up, we track down the person who disappeared to get the real reason why. Awkward, hilarious, and sometimes downright shocking—First Date Follow Up delivers the truth, whether you want to hear it or not. Will there be a second date or just secondhand embarrassment? Subscribe to The Jubal Show's First Date Follow Up and find out! ➡︎ Get on The Jubal Show with your story - https://thejubalshow.com This is just a tiny piece of The Jubal Show. You can find every podcast we have, including the full show every weekday right here…➡︎ https://thejubalshow.com/podcasts The Jubal Show is everywhere, and also these places: Website ➡︎ https://thejubalshow.com Instagram ➡︎ https://instagram.com/thejubalshow X/Twitter ➡︎ https://twitter.com/thejubalshow Tiktok ➡︎ https://www.tiktok.com/@the.jubal.show Facebook ➡︎ https://facebook.com/thejubalshow YouTube ➡︎ https://www.youtube.com/@JubalFresh Support the show: https://the-jubal-show.beehiiv.com/subscribeSee omnystudio.com/listener for privacy information.

    The Jubal Show
    First Date Follow Up - Tristan & Justin - The VR Date Disaster That Led to a Surprising Ghost

    The Jubal Show

    Play Episode Listen Later Dec 1, 2025 12:36 Transcription Available


    In this episode of the First Date Follow-Up, Justin reaches out after getting completely ghosted by Tristan, despite what he thought was an amazing VR arcade date. From explosive gameplay moments to one very suspicious “bulge” in his jacket, something on this date set off major red flags. Now, Tristan reveals the real reason she disappeared, and it’s not what anyone expected. Ever been ghosted after what you thought was an amazing date? Do you REALLY want that Second Date? The Jubal Show has your back! On First Date Follow Up, we track down the person who disappeared to get the real reason why. Awkward, hilarious, and sometimes downright shocking—First Date Follow Up delivers the truth, whether you want to hear it or not. Will there be a second date or just secondhand embarrassment? Subscribe to The Jubal Show's First Date Follow Up and find out! ➡︎ Get on The Jubal Show with your story - https://thejubalshow.com This is just a tiny piece of The Jubal Show. You can find every podcast we have, including the full show every weekday right here…➡︎ https://thejubalshow.com/podcasts The Jubal Show is everywhere, and also these places: Website ➡︎ https://thejubalshow.com Instagram ➡︎ https://instagram.com/thejubalshow X/Twitter ➡︎ https://twitter.com/thejubalshow Tiktok ➡︎ https://www.tiktok.com/@the.jubal.show Facebook ➡︎ https://facebook.com/thejubalshow YouTube ➡︎ https://www.youtube.com/@JubalFresh Support the show: https://the-jubal-show.beehiiv.com/subscribeSee omnystudio.com/listener for privacy information.

    Manager Minute-brought to you by the VR Technical Assistance Center for Quality Management
    VRTAC Manager Minute: The Real Reasons Behind VR Counselor Turnover (and What You Can Do About It

    Manager Minute-brought to you by the VR Technical Assistance Center for Quality Management

    Play Episode Listen Later Dec 1, 2025 38:08


    In this powerful new episode of Manager Minute, host Carol Pankow sits down with renowned researcher and educator Dr. Jim Herbert to unpack one of the most urgent challenges in vocational rehabilitation today: counselor turnover and retention. Drawing from his brand-new national study on RSA-funded personnel, Jim breaks down the real factors that influence whether VR counselors intend to stay — or walk away. From organizational support and supervisor relationships to workload, generational values, and work–life balance, Jim reveals why retention is a "whole system issue," not a single-variable problem. He also shares bold, practical solutions for VR agencies, including flexible scheduling, paid internships, rehiring retirees, strengthening supervision practices, and his attention-grabbing recommendation of a 32-hour workweek at full pay. As a new partner with the VRTAC, Jim also previews upcoming national recruitment and retention initiatives — including a new toolkit for VR HR teams and direct clinical supervision work with a selected state VR agency. This is an episode every VR director, supervisor, and counselor needs to hear. Listen now and join the conversation about the future of the VR workforce.   Listen Here   Full Transcript:   {Music} Jim: Supervisors play an understated but really critical role in the relationship with their counselors and how that contributes to them staying or leaving. What I suggested was moving to a four day, 32 hour workweek at the same pay. What are you doing to try to address this? What's working for you, and then be able to kind of put that in a toolkit or a resource? We want to share that nationwide. So I'm looking for a state VR agency of supervisors and say, yep, let's tangle with that academic from Penn State. Let's do it.   {Music} Intro Voice: Manager Minute, brought to you by the Vocational Rehabilitation Technical Assistance Center. Conversations powered by VR. One manager at a time, one minute at a time. Here is your host, Carol Pankow.   Carol: Well, welcome to the manager minute. Joining me in the studio today is Doctor Jim Herbert. Jim's a long time researcher, educator and advocate for the field of rehabilitation counseling, and I'm thrilled to share that he will also be working with us on the VRTAC grant in some exciting new recruitment and retention efforts. And today, we get to talk not only about Jim's earlier research on counselor turnover, but also his brand new national study on the long term effectiveness of RSA training and what predicts whether VR personnel intend to stay or leave. So, Jim, this makes me laugh to ask you this. How are things going in your retirement?   Jim: That's right. Yes. As you know, I recently retired, quote unquote, effective July 1st. I'll just tell you that I'm in what they refer to as the honeymoon phase. So basically it's like, oh, I love it. So while I continue to do academic work, such as the project that we're working with you guys on, I'm really super busy with nonacademic projects like gardening and landscaping. And as you saw, we just got a new puppy who consumes quite a lot of my time, so it's going wonderful.   Carol: I love it, I just have to chuckle because you are the busiest retired guy I know, so we were glad we could snag you.   Jim: I'm glad to be snagged.   Carol: That's awesome. So today we're going to dive into a topic that hits close to home for every VR professional. Why rehabilitation counselors leave the field, and what keeps others committed for the long haul. So let's start by imagining a counselor with a full caseload, endless paperwork, competing demands someone who came into this work to make a difference, but they're now struggling to stay motivated. What makes some counselors walk away while others find ways to stay the course? So let's dig into your work. So, Jim, what first drew you to studying counselor retention and turnover in VR?   Jim: Well, as we'll discuss a little bit further, everything else in terms of VR and my work in VR, I have a long history and frankly, a long affection for state counsellors. 40 some years ago when I got into this field, I got to work with a lot of VR counselors and I have so much respect for them in the work that they do. And over the last couple of decades in particular, things are becoming increasingly more and more difficult. And so as we'll  talk a little bit, maybe we can get into like your first questions about, well, which I think is a critical one, like, well, why is it that some counselors stay and why do others leave? And so, you know, when you look at that a little bit and feel free to interrupt me because, you know, many academicians, we tend to be a little bit long-winded.   Carol: You're a talker, Jim.   Jim: There you go. So, you know, when you look at it, it's really a combination of individual and situational factors. You know, when you ask counselors, well what attracted you to this? And I think people get drawn into the profession because they want to make a difference. They see people that need help and they feel like, hey, I'm in a position maybe I can offer support or direction and services can make a difference in their lives. So I think that's a big part of it. And then also as a result of that, why they get into that field, I think what happens is over the years, things start to change. They start thinking like, geez, you know what? I thought I got into this field, the job was going to be this way. And really now what I'm finding is it's not that way, or what happens is the thing that drew me in terms of the interaction with people and making the impact. I find myself spending more time with the documentation process and all the rules and regulations, and not as much time to really that I would like to having that one on one contact with people. So I think what happens is their job, their satisfaction changes as a function of kind of, you know, over that period. The other thing I'll just say to expand on why some people stay and why they walk away. I think one of the things in the beginning, especially with new counselors, their knowledge about the world of work and the job as a state VR counselor.   They have a different understanding of what that's all involve. Okay. And one of the things that I think is important to, particularly those individuals, maybe in your audience who are thinking about being a rehab counselor, either switching in or pursuing training. One of the things that I try to stress with my students is make sure you get lots of experience. So while you're going to school and getting your education, do that volunteer work. Do a practicum. Do an internship with a state VR agency. I've said this a thousand, but certainly lots of times I'll say you'll learn more in the field from any lecture that I'm going to give or any rehab professor. So I think what happens with particularly newer counselors, they have a limited understanding about what is this job about and what do you need to do to be a successful rehab. So we only know what we know. So their expectations, I think they get a little disillusioned. A second thing though, as I said, the work of a VR counselor counselor's tough stuff. You know, you look at the research over the decades about things that impact rehab counselors decision and what is the things that they don't like. So lower salaries, comparison to other kind of counseling positions, high caseloads, the paperwork, lack of supervisory support, particularly in the area of clinical supervision.   And we get a chance. I can talk about that a little bit further. There's also, I think, an incongruity between what a counselor has interest in their needs and what they're motivated by and what exists in the work environment. Those factors definitely contribute to work satisfaction. And the other thing we can talk about this in terms of our study, lack of autonomy, the inflexibility, you know, with work schedule and then obviously, you know, kind of personal reasons. So you've got all these factors that counselors have to have some resiliency to try to navigate all these kinds of challenges. And I think that's the key difference. What is it that counselor a can because they all have all these same challenges. Why is a say I can negotiate this whereas counselor B and I can't do that. And I think that probably over simplistic explanation is there is a resiliency for that. Counselors like I can take all of these and then I can look at yep, these are problems. But these other things still are important to me. And I can still kind of navigate that. And then the final thing, and I've become more and more aware of it over the last couple years, multi-generational workforce. So people are living longer. I mean, I, you know, I'm a baby boomer. I think technically I think I'm a late baby boomer, but so basically I'm ancient.   But we have people, you have the Gen Z, and I think that's the group from 97 to 2012. You got the millennials born, you know, 81, 86. You got the Gen Xers and those when you talk with people from different generations. When I talk with my students who mostly the Gen Z millennial type. They have a different view about the world of work. And basically if I had and again, this I don't mean to stereotype, but I think there's some validity in this. And I have a son who's 28 years old and he'll say, dad, you work too damn hard. And so the thing is, is like what he's saying is, and I think others of his generation, there's more to life than work. And so when I look at work, while that's important, I don't have the same kind of importance necessary that you might attach to it. And in fact, what I'm really looking for is a better balance, work life balance. And this is where state VR agencies, I think, kind of fall down because we need to kind of how do we kind of create that better balance so that we have, particularly the younger ones who we invest a lot of money, effort, we want to retain them. We don't want to lose them. So that's probably more than what you wanted.   Carol: It's all good. I have a 28 year old son, too, and we just had this conversation yesterday about work life balance, and I just said how lucky he was to work for a company coming right out of college where he was getting five weeks of vacation a year.   Jim: Yes.   Carol: And I talked to him like when I first started my first five years with the state. You got two weeks? Yeah. And it wasn't until five years you got a little more. And now you can get, like, two and a half or something. It was something horrible like that. But that view that this generation has, it is I think it's healthier, actually, than what we all did. We just put up with some pretty miserable. Yes. Working situations?   Jim: Yes. Absolutely. You're correct.   Carol: Can you walk us through the big picture, what your study set out to understand and why it's so important right now?   Jim: Yeah, yeah, yeah. I like your phrase of the big picture. So let me see if I can cut to the chase. Maybe. And so I mentioned a little bit earlier that my work began here a couple of years ago as a result of kind of a pilot study. But basically I was interested because RSA provides a lot of funding for people trying to work as rehab counselors. But my pilot study about 4 or 5 years ago. So the big picture, to put it simply, is we got to do a better job of screening people who are interested in doing this work. And once we do that, we have to do everything we can to make sure that they continue in that. So my research basically is trying to well, let's dive into that and figure out why is it who stays and who leaves.   Carol: So what did your research reveal about the biggest factors that predict whether the counselor stays or leaves?   Jim: Yeah, yeah. All right. Now this one's going to be a little bit more detail a little bit more, uh, hopefully not convoluted.   Carol: For lay people Jim Lay people.   Jim: Yes. That's right. Exactly. Yeah, yeah. So without diving too much in statistical models and all that kind of stuff, basically what we were trying to figure out is this if we ask a rehab counselor, are you planning to stay for the next 12 months. Are you planning to leave? So we use that as kind of. Our big question is who's likely to say yes, I'm planning to stay or no, I'm planning to leave in 12 months. So we developed based on the literature that we saw, a hypothetical model that we said essentially this the amount that an organization supports their employees. So what is it that in this case, what is it that the state VR agency does that is designed not only to benefit the organization but also benefit the worker. So providing them with a decent salary, benefits, training, the opportunity for telework, telecommuting, flexible work hours, greater contact with clients. So we said, okay, well, that we know from the literature that seems to be kind of an important component. We also know from and this is work that I've done over the last couple of decades, supervisors play, in my opinion, an understated but really critical role in the relationship with their counselors and how that contributes to them staying or leaving.   And so the degree and type of supervisor support we felt, well, that will impact the employees perception of their jobs, whether they like their jobs, the career opportunities that exist within the agencies, and help them develop the skills that they'll need to grow to move on. So you've got supervisor support, you've got organizational career support. But we said, well, are there any other things? How does that kind of impact. And what we found was, well, we know that if you have a I'll just say for lack of a better simplified way to look at it, a supportive work culture that includes, you know, the supervisor that we know that that can impact the counselors hopefulness about their jobs and the level of engagement that they have. So the degree of vigor, if you will, the dedication that the worker performs, which also impacts job satisfaction. So our conceptual model basically says, well, if we could understand the complex relationship between all of the kinds of organizational supports of which there are many and we haven't identified, but just using that general term, the perceptions of how our individual council feels that they're doing in that job, the degree of satisfaction they get from it, and the amount of supervision, the level type of supervision supervisor provides.   If all those factors are positive, if you will, they're more likely to stay as opposed to if they find the organization not supportive. They don't have a supervisor who's supportive, they don't feel engaged in the work that they do. So that's basically kind of what our model and what we found was that that combination of Organization support being hopeful about the job that I do. Having a supportive supervisor that promotes work engagement. Let me just use this analogy. If I had a pizza pie that said, this pizza pie represents all of people's intention to leave. Okay, well, what I just said that was if you have good support, organization supervisor, you're engaged. Half of that pizza pie is attributed to those factors. So that's a lot of pizza. All right. That's a big part of it. So what that means is if we think about for state VR agencies, what is it that we do as an organization that tries to promote that kind of support? What do we do in terms of our supervisors that are engaging with their councils and provide that kind of support? If we can take a look at those factors, then we're more likely for those counselors say, you know what, I'm going to stick around.   Carol: So did you have any findings that surprised you?   Jim: Yeah, there were a couple of things. One of the things I know we're talking about state voc rehab. Our study of 1000 rehab counselors did not only address state VR, but also those in private for practice proprietary public nonprofit agencies and facilities. We also looked at counselors and administrators. So we're kind of interested in, well, is the intent to leave the same regardless of what your job title? In other words, does a counselor sort of have a different kind of intent than a supervisor, than an administrator? And we're also interested in well, does a counselor's intent vary as a function of the work settings? So in other words, our state VR counsel is more likely to express an intent to leave than those in private for practice rehab or nonprofit rehab. And basically what we found was when you look at all those outcome variables that we talked about work engagement, career support, job satisfaction, supervisor support, reasons for leaving, reasons for staying. When we look at that, what we found, and this was somewhat surprising to me, we found that there's really no difference whether across setting or job type. So in other words, the factors that motivate someone to stay or to leave are pretty much the same, regardless of your work setting or your job title. So that to me was a little bit surprising, because in my conversations and talking with counselors at various settings, somehow I always, I guess going into this truthfully, I was expecting that there would be a difference and particularly be more dissatisfaction with state VR than the other settings. And what we found was that's not the case. So the reasons for staying or leaving are essentially the same across settings and work title. So I just raised this finding because I think state VR unfairly receives criticism that their work environments particularly challenging and trying to retain workers. So I'll just say that every work setting has its own unique aspects to it.   Carol: Yeah, the grass is not always greener. You always think that. And I have found over time, like working with people where you have that grass is greener mentality. No matter where they go, they always run into the same issues, no matter where they've changed the job. There's some people I've known for several decades who have always been kind of unhappy in the current setting, and they go to the new one and they're happy for a hot minute, but then they're unhappy there, too. So it's kind of more about them and whatever they're bringing to that or how they relate to those new jobs. It's so interesting. That strikes me as an interesting finding.   Jim: Yeah, a lot of this was gleaned from interactions and stories and things that I heard from counselors, like, why do you stay? Why do you leave? And again, to me it's just amazing Easing that the similarity that exists. So clearly, while there's some nuances that, you know, a counselor will complain about large caseloads or noncompetitive salaries, limited schedule and flexibility, those kinds of things. One of the things that while there are some differences in terms as you move up the career ladder, if you will, as an administrator, maybe a little bit different, but the role of the supervisor, I think this was another thing that was a little bit I kind of knew, but it really reinforced it was how important their role is in contributing to the work climate of the counselor. And like I've said to the supervisors, and I've trained a lot of folks across the country, counselor job is tough. Supervisor's job is way tough because they have a lot of times. And what's happening now with the vacancies, the supervisors are now asked to pick up caseloads of counselors. So not only do they have to do the job of managing 5 to 10 counselors, now they have components, so it makes it really difficult. And I think when I listen to the stories, those are the things that kind of like really strike me as unfortunately, I think just getting tougher and tougher each year.   Carol: 100%, kind of in reading some of your information and you go, okay, yeah. You think the counselor, all right, now they're going to be the supervisor. And it's going to be better and easier somehow easier. And it's not like they just realize how exponentially the job gets so much tougher. It doesn't necessarily get better. You might get paid a little more as you move up the food chain, but the work gets more complex, and then you're dealing with all the people part of the job.   Jim: Absolutely. And you really hit it on. An important part is that unfortunately, most super like I do training in clinical supervision. So basically I train supervisors how to help their counselors become better counselors and the relationship they have with their clients. But what you find is, I'd say 99% of the supervisors that I've worked with, what do they know about clinical supervision? And, well, really not too much. And well, why is that? Because they didn't get that in their training. So they'll get all about the administrative components, the policies and procedures. And that's important. But how do you help your counselor with the relationship that they have with their individual customers? That relationship is so critical because if that relationship isn't positive, you're going to have a poor voc rehab outcome.   Carol: Well, and those supervisors may have also not been you know, they didn't get any sort of clinical supervision when they were a counselor, so they moved to supervisor. It's not like they magically had that appear somewhere, right? So they don't have no frame of reference on how to even do that.   Jim: Yeah, you're absolutely correct.   Carol: So I know you stated, so some VR counselors, the state VR counselors, you know, they report more stress and paperwork, but yet they still find satisfaction in stay. So what distinguishes that? Like what distinguishes those who stay from those who leave.   Jim: Yeah, yeah. Well, this gets to the earlier thing. We were kind of talking a little bit about the issue about resiliency, the issue about when the stresses of the job, when things are happening, sometimes will happen. Counselors will kind of take that on and they pay kind of a high emotional price, the investment with that. And so it's the counselor who can kind of keep that in check, cannot sort of internalize that. I can still do good work. Yes. It would be nice if I had lower case loads. Yes, it'd be nice if I got more money. Yes, it would be nice if this and that changed. So I think we talked a little bit about this earlier, but I think what really kind of differentiates those two counselors is just that ability to not kind of internalize that and as a result, still able to kind of negotiate the things that are necessary to move the client forward. Because if you kind of take all this in, you know, you go home at the end of the day, you're just kind of wiped. And so that's really to me, kind of a key component.   Carol: Do you think that's something that can be taught like, or is that kind of how people are? That's the thing I wonder, like, Can you really teach someone how to, like, not get so emotionally involved into the situation? I mean, I suppose there's some techniques or something, but yeah, it might very well be just kind of the person you are and how you respond to things around you just in your life overall.   Jim: Right. Yeah, that's a good point. And some would certainly say, and there's something to be said, sort of the nature nurture environment kind of issue. Yeah. There's clearly people that in terms of just kind of their makeup, this is how they, you know, they just they see the world half full, the glass is half full. I had a clerical person years and was the most upbeat. In fact, I used to call her Susie Sunshine. It's like no matter what, she just didn't get down. And I thought, is this for real? Are you on some sort of happy? What's this all about? So that's there's a part of that. But yes, it can be taught. And so a lot of it is, you know, in terms of our behaviors as well, how's that influence its influence in our thinking. So you can get very catastrophic. Like, you know, I got a caseload of 150. I'm stressed. You know, I can't get to all my clients. And, you know, I should be able to, you know, answer them within a 24 hour period. And if somebody asks to see me, I should be. Yeah. Well, there's a lot of things that you should. And yes, it would be nice, but you have to kind of ask yourself, given the resources that I have, I have to be realistic about this. And so it sounds maybe a little trite, but in some ways it's kind of like, you know, you got to cut yourself some slack. You have to kind of say, yes, if I had 25 clients, yes, life would be different, but I don't. Sometimes you can explain this to your consumers and sometimes, yeah, they get it. In other cases it's not. But you can't let that define who you are because if you do, you're setting yourself up for unrealistic expectations which aren't going to be fulfilled. So you're going to be kind of frustrated and yeah, probably leave the organization. You know, I was like, hey, this isn't for me.   Carol: So it's really a practice thing. I mean, it's probably a time thing and a practice to kind.   Jim: Of has to be. Yeah, it has to be intentional. And this is where in terms of a good supervisor working with the council, it's like, you know, boy, you seem kind of, you know, really stressed. What's that about? What's going on. What's the belief system that you're operating from. What are your expectations you're placing on yourself? And sometimes it seems so obvious to the outsider. And I can just say in my own personal life, I mean, how many times is like, you know, hey, this is really obvious to somebody else. she's new news to me.   Carol: Yeah.   Jim: sometimes. Yeah. You gotta have that outside perspective to kind of like, let's take a look about what? What are those messages you're telling yourself? And are they realistic?   Carol: Right. What do you think are the most actionable steps that VR agencies can take right now?   Jim: Well, I wanted to give a shout out to a couple scholars. Yes, I've done some work in this. Doctor Landon from Utah State has done some work in this. Doctor Wu from northeastern Illinois, doctor McFarland from San Diego State. Yes, I know Fred's retired, but you know his legacy. So besides my own work, those folks, if you look at some of their work and my work and the team that I've worked with, there's a couple things. And this is like a long, long list because I started kind of writing a few things out here. The obvious thing is offer competitive salaries, but given the historical and current climate, it doesn't bode well for states are going to say, oh, we're going to increase your budget by 15% or 20%, which would allow you to hire more counselors at a competitive rate. So with that being said, I proposed at a CSAVR conference a couple years ago what seemed to be kind of a radical recommendation. Let me start with the most radical thing first, and then we'll get into some other. So the radical thing that I proposed was I recommended that we move from a five day to a four day workweek. Now, I'm not talking about 40 hours, ten hours a day, four days of work. Because remember, we're talking about the culture and the climate. So working those extra two hours every day is like, well, yeah, I'd have a day off, but is that really going to be meaningful? So given that states a lot of times don't have as much influence in their budget, what I suggested was moving to a four day, 32 hour workweek at the same pay. Now, I can imagine some of you...   Carol: Heads blew up, They did, yeah.   Jim: Yeah. That's right. Yeah, exactly. Like, who is this academic? What the heck does he know? So before you discount that, let me just kind of invite those that might push back on that and say, well, just for a moment, just indulge me. Just say like, well, let's just say if we did that. Okay. Well, first off, I would offer that the average work week, I think, for most state VR counselors is 37.5, so it's not really technically 40 hours of work. You'll remember my earlier comments about the younger generational workers. They want to see that kind of work life balance. So having greater time to devote to myself, my family, recreation, other pursuits, those become increasingly important. And again, I'll just offer this. We didn't talk about this as a result in the study, but if you need any further evidence of the support for this recommendation, one of the research questions that we asked an ancillary one, but we basically asked them about what are your thoughts or feelings about a 32 hour workweek? And we looked at intent to leave and surprise, surprise, yeah, that was a significant predictor in terms of yeah, that would cause me to stay.   All right. Let's unpack this a little bit further. I would offer to the State Council because again, we know what we know. We've always been 40 hours a week. And as I talked at the conference and I wrote in a Journal of Rehab article, you know, before the work week used to be 50, 60 hours a week, that was normal. You work Saturdays. All right. And it wasn't until Henry Ford said, you know what? Maybe we gotta rethink this thing. And, you know, he was proposing. Let's move to a 40 hour. Well, that was just heresy, because we just knew what we knew. So when we asked counselors and supervisors how much of an impact a 32 hour work week with no salary reduction, 75% of counselors and supervisors say that has a significant or very significant influence in me remaining on their jobs. My thought is, given we're not going to get more tip, most likely not a whole influx in terms of additional revenue for states. What can we control? Is this something that we can control? So that's like my radical. Okay.   Carol: Yeah. You're Henry Ford now Jim.   Jim: Yeah, I'm Henry Ford.   Carol: I love it, I love it.   Jim: I wish I was, at least I wish I was. I wish I was a descendant of Henry. so a less controversial recommendation. And frankly, it's funny because I see us kind of going back now and not in a good way. State VR agencies, while they offer telework, there are more and more state VR agencies are kind of like, well, let's get back to the good old days. Well, first off, I'm not sure that was kind of the good old days. I mean, clearly the pandemic contributed to a major societal change about rethinking about our work schedule. Before that, if council said, hey, I'd like to stay at home for about three days a week and do my work. They'd say, that ain't happening. And so actually, what we find is, yes, you can do this job from home. And, you know, we have the markers, the accountability in terms of our statuses and, you know, the progress that you're making. So I mean, that's the bottom line. Are you getting closed successful rehabilitations with your clients. But now kind of what's happening is that we seems, at least what I've heard through talking with counselors and supervisors throughout the United States is there seems to be kind of a return of offering on site rehabilitation services. You know, that's something that I would ask us to really kind of take a look at that, and not only in terms of the telework, but let's think about the work flexibility. How often do we offer our counselors part time work or even evening hours? A lot of people retiring. That's a tremendous amount of experience that's going out the door. And you just wonder sometimes like, okay, so you want to retire. Great. Wonderful. But well, it's kind of like that's kind of what happened.   Carol: That's what happened to you, Jim.   Jim: That's right. So then the thing is kind of say, well, what if you work part time? What if you work X amount of hours a day or a week or whatever? So rehiring maybe recently retired workers. And again, let's focus on those that had proven track records. So, hey, they're a great rehab counselors and, yeah, we'd like to have them back. That's something could be done. Another thing that I think that could be done, and we used to do this in Pennsylvania, and unfortunately, it's at least as far as I know, we're not currently doing it. And if we are. My apologies to Povor, but provide paid internships and if possible, offer employee benefits to graduate students who complete their clinical internships with the state VR agency. And the great thing about this from a state VR, you get to see, you know, when you interview and screen, a candidate, maybe you spend an hour or two with them. That's a lot different from seeing somebody five days a week over a, you know, five, six month period. You got a lot of information about this person. And also you have then kind of a buy in from them like, yeah, this gives me some idea about what this job is all about. So you know, doing that and I know in Pennsylvania historically, they would hold back some of their training dollars to help kind of support that.   Maybe that's something could we look at? If we do? Just a little ancillary comment I'd make. Students graduate in May, August and December. So if you can somehow when you know, like, okay, we're going to have a vacancy, it'd be wonderful if you can kind of coordinate that with the times they graduate. So if, you know, for example, someone's going to retire and maybe they're going to retire in May rather than waiting May to start that job search, maybe start that job search March or April. And then because of the two months, oftentimes it takes to go through the screening and all the documentation and all that, then you can kind of coincide that, you know, and target it with those dates. Because I've had a number of students say, yeah, I'd like to work for the state VR, but I'm not waiting around 2 or 3 months. I need to get a job. I need to start making some money. So related to that, another recommendation I have is and some states are doing this trying to reexamine their screening procedure. So let's take a look and say look, what can we do to reduce the time between when we know a vacancy exists and the time of hire. So, as I said, most people, whether you're a student or not, unless you're currently working, you can't wait for 2 or 3 months.   Other things that they could do is, you know, we talked earlier about the importance of the work climate. You know, we've got to monitor that. So we said that one's intention to leave that's mitigated based on whether the counselor feels they're engaged in that process. So that's an important predictor. And as it relates to that specific variable it's about 40%. Well that's a big deal. So the message is if I feel engaged in this process I'm more likely, more likely to stay. So we talked also about the role of the supervisor and how a lot of supervisors, unfortunately, while they do really great on the administrative components, the clinical components, the sit down with the counselor and let's take a look at your relationships with your clients and what I can do to try to help you to have a good, effective working relationship because I know if the counselor has that relationship with you, they're going to be more likely to get successful rehab. So constant assessment about what's going on now, how can we do that better? And, you know, through maybe stay interviews or, or even exit interviews to find out what did we do wrong. Is there anything we could do better? It's difficult because we have to be able to hear kind of things that maybe we don't like to hear.   Carol: We don't like to hear.   Jim: Yeah. And as you know, that's kind of a big part of where we're going in terms of my work with you guys.   Carol: Yes. So on that note, you are going to be working with the new VRTAC and some recruitment retention pieces. So you want to talk a little bit about that. What that works going to look like.   Jim: Yeah yeah yeah. And you know sometimes somebody said yes I'm very excited. And no you're not. No I actually I am very excited about this work and I really feel very fortunate. You guys offer me the opportunity to partner with you. So building on some of the stuff, we talked a little bit about, one of the things that we plan to do is develop this toolkit. And basically what that means is we're hoping to provide a resource for human resource managers, in particular, who work in the state VR program to try to help them and also state VR leadership teams, but also to help them address kind of the recruitment and retention problems that have been so well documented over the years. So I've begun looking at some of the existing literature as a way to kind of framework. Okay, so we've talked about a lot of this already. What is it that predicts who's going to stay? Who's going to leave? We haven't talked too much about the recruitment aspect, but that's another thing that we're going to address to say, okay, what do we know already in terms of the literature? But that's only a part of it. And the other thing that I'm really kind of excited about is the opportunity to work with the HR Resource Professional Group, professional teams. John Walsh I know has been involved with that as well. And basically what I'm hoping to do is because I know when you talk with states leadership team, sometimes a state will be doing something. I'm getting excited. Just kind of talk about I can't even get my words out.   They'll be doing something you think, man, you know, that is really cool. That's a great idea. Yeah. I wonder how nobody else, you know, knows about that. So it's amazing to me kind of the creativity that people have, but they just don't know about it. And so what I'm hoping to do is engage in a series of kind of focus groups, questions that gets to that, like not just what are the problems. I think we have a pretty good handle on that. But then what solutions? What are you doing to try to address this, what's working for you, and then be able to kind of put that in a toolkit or a resource that all states can use. So from the collective experiences from the various state VR agencies, we want to share that nationwide. And if everything goes according to plan, we're hoping to have that available in about a year, I think.   Carol: Yeah, a little less than a year.   Jim: Oh, a little.   Carol: Okay, a little less Jim. Let's see.   Jim: Okay.   Carol: Reining it in.   Jim: Yes, yes.   Carol: And then the other fun thing, you'll get to work with a state.   Jim: That's right. Thank you. The other component I've done clinical supervision training for about 12 different states. And I've met with each over the last probably 15 years. Each time I do it, I refine it a little better, a little better. And so I think I've got things down pretty good now. So I'm really interested now to work with the state to try to help their supervisors to work more effectively with their counselors, and in particular, how can I help supervisors to help their counselors become more effective as a counselor? And I have four kind of group supervision approaches that I know from. My research has proven pretty effective. So I'm looking for a state VR agency of supervisor and say, yep, let's tangle with that academic from Penn State. Let's do it. So that's the other component to it as well. Yes.   Carol: Yeah, we're really excited about that work. So Jim, thanks again for joining us on the manager minute. I really appreciate you being here. And for our listeners, if Jim has said something that is sparking your interest, especially with some work he's going to do with the VRTAC, please do reach out to us if you are interested in that for your agency. And until next time, everyone keep doing the great work that changes lives. Appreciate you. Have a great day!   {Music} Outro Voice: Conversations powered by VR. One manager at a time. One minute at a time. Brought to you by the VRTAC. Catch all of our podcast episodes by subscribing on Apple Podcasts, Google Podcasts, or wherever you listen to podcasts. Thanks for listening.

    Irish Tech News Audio Articles
    MTU's Nimbus Research Centre Helps Cork Start-up Bring Recycling Education Into Virtual Reality

    Irish Tech News Audio Articles

    Play Episode Listen Later Dec 1, 2025 3:16


    The Nimbus Research Centre at Munster Technological University (MTU), working through the ENTIRE European Digital Innovation Hub (EDIH), part of a national programme helping businesses and public bodies adopt new digital technologies, has helped a Cork-based entrepreneur turn a simple recycling idea into an immersive virtual reality (VR) education product and a new business, Envir-Aware Ltd. Working through ENTIRE EDIH and drawing on Nimbus' digital transformation expertise, the MTU team supported Cork entrepreneur Jim Mulcahy in developing Enviro-Bin-Aware, a VR training app that teaches correct sorting and deposit-return choices through short, game-style levels. Jim Mulcahy of Envir-Aware spotted a simple but costly problem, which was that bin colours mean different things. At his home, the burgundy bin is for recycling and the green bin is for general waste, the opposite to the national 'MyWaste' scheme, where black denotes general waste and green denotes clean, dry recyclables. Discussing the journey from idea to innovation with the Nimbus Research Centre, Jim said: "Through our research we found there is obvious widespread confusion when it comes to domestic waste management with the array of multicoloured wheelie bins out there. The attitude and support from the entire Nimbus team was brilliant: there's no such thing as 'we can't' with them. I couldn't say enough about them. They backed my idea, iterated it with me, and brought the technical know-how to bring our Enviro-Bin-Aware VR App to fruition. Nimbus developing the Enviro-Bin-Aware VR app didn't just help our digital transformation; it has created a whole new business opportunity for my company. People were absolutely blown away by the power of the interactive environmental message they were left with. Apart from the many hours of research, workshops & working closely with the Nimbus team, our overall investment has been quite low." Early demonstrations of the Enviro-Bin-Aware VR app have generated strong interest in pilot projects and wider regional roll-outs. Envir-Aware are also delivering their first Enviro-Bin-Aware VR app presentation to a large Cork-based multinational corporation, and a group of Cork County Libraries. Brian Cahill, Nimbus EI TEC Gateway Manager, said: "ENTIRE lets organisations de-risk digital projects through scoping, prototyping and pilot testing. That approach accelerated this concept from storyboard to working VR tool." ENTIRE supports are offered within a time-bound funding envelope. For SMEs, support is provided under the de minimis state aid rules and draws on the company's available de minimis allocation. For public sector organisations, support is fully subsidised, subject to eligibility. With demand increasing, MTU encourages organisations to make contact promptly to confirm eligibility and secure support within the current window. ENTIRE is fully funded by Enterprise Ireland and led by Tyndall National Institute, with consortium partners including Walton Institute, Munster Technological University, University College Cork and Skillnet Ireland.

    Technology Tap
    History Of Modern Technology: From Dots To OLED

    Technology Tap

    Play Episode Listen Later Nov 30, 2025 26:28 Transcription Available


    professorjrod@gmail.comA single glowing dot in a glass tube changed how we understand the world. We follow that spark from Carl Ferdinand Braun's cathode-ray breakthrough to radar operators reading life-and-death blips, to living rooms lit by television and desktops shaped by GUI windows. Along the way, we show why screens didn't just display information—they taught humans to think in frames, patterns, and pixels.I walk through the interface pivots that mattered: when computers stopped spitting paper and started talking back visually; when text terminals gave way to Xerox PARC's icons and pointers; when Apple and IBM normalized monitors as the heart of personal computing with standards like CGA, EGA, and VGA. Then we dive into the flat panel turn: the physics of liquid crystals, the jump from passive to active matrix TFT, and the moment LCDs escaped laptops to conquer the desk. We weigh plasma's cinematic highs and practical lows, and how LED backlights, higher refresh rates, and HDR transformed clarity, contrast, and color.From there, we explore OLED's promise—self-emissive pixels with true blacks, flexible forms, and motion precision that redefined smartphones, TVs, and creative workflows. We compare Mini‑LED's local dimming advances and MicroLED's potential for brightness, longevity, and perfect blacks, while noting the manufacturing roadblocks. Finally, we look ahead: curved, foldable, and rollable designs that adapt to you; VR and AR that pull displays onto your eyes; and early steps toward holograms and light field systems that project depth without headsets. The through-line is simple and profound: as control over light improves, the screen fades and the experience takes its place.If this journey reshaped how you see your monitor, share it with a friend, subscribe for more deep dives, and leave a review to help others discover Technology Tap.Support the showArt By Sarah/DesmondMusic by Joakim KarudLittle chacha ProductionsJuan Rodriguez can be reached atTikTok @ProfessorJrodProfessorJRod@gmail.com@Prof_JRodInstagram ProfessorJRod

    Musicians vs the World
    Alexander Parsons and The Intersection of Music and Technology Part II: The Spatial Audio Revolution

    Musicians vs the World

    Play Episode Listen Later Nov 30, 2025 31:43


    In this fascinating Part II of our conversation with multi-instrumentalist and composer Alexander Parsons, we explore how spatial audio and virtual reality are revolutionizing the concert experience. We chat about combining VR, augmented reality, and liver performances to create memorable and meaningful experiences for audiences. Alexander shares his groundbreaking work with The Room is Not Silent Collective and their immersive installation "From the Fields." Topics Covered in this Episode: -How spatial audio creates immersive 3D soundscapes with 64+ speakers -The future of VR concerts blending mixed reality with live orchestration -Behind the scenes of Mirror Shot Collective's multi-sensory performances at BAFTA and SXSW -Creating "From the Fields" - a historical audio installation exploring London's Saint Giles district -Why spatial audio changes music beyond just "sounds whizzing around" -The intersection of classical training, DJ culture, and software-based sound design

    The Bible as Literature
    God Sees All

    The Bible as Literature

    Play Episode Listen Later Nov 29, 2025 50:03


    Most assume that the difference between Greek literature and the Semitic Scrolls, written in Biblical Hebrew, Aramaic, and Qurʾanic Arabic, lies in narrative. It does not. Narrative is the veil, a carrier wave for what remains unseen. Everything hinges on lexicography. The decisive divide is grammatical.Greek “meaning” is a conceptually “built” construct, grounded in philosophical abstraction and analytic inference. Semitic function emerges from triliteral consonantal roots that test, constrain, and judge the observer. Greek vocabulary operates within a narrow conceptual field, like a teenager wearing a VR headset, viewing an AI paradise while sitting in a garbage heap. Semitic vocabulary operates within an open functional field. The same teenager with the headset removed, discovering he sits in an open field among living, breathing things, where biblical roots carry behavioral consequences.This becomes immediately visible in Luke 8:47. The single Greek verb λανθάνω (lanthano) activates a constellation of six distinct Hebrew roots:ע־ל־ם (ʿayin-lamed-mem, hiddenness)מ־ע־ל (mem-ʿayin-lamed, covert breach)צ־פ־ן (ṣade-fe-nun, stashing, treasuring)ע־ד־ר (ʿayin-dalet-resh, missing from the count)כ־ח־ד (kaf-ḥet-dalet, concealment from the king)ר־א־ה (resh-ʾalef-he, divine seeing)That Scripture draws on such a wide Semitic field to express “not escaping notice” shows how seriously the biblical tradition treats hiddenness and uncovering. Each root contributes a different functional angle: what is hidden to humans, what is hidden in betrayal, what is hidden as hoarded, what is missing from the tally, what is concealed from authority, and what is seen by God. The phenomenon is not Greek versus Hebrew. Multiple Semitic operations of judgment underwrite a single functional moment in Luke. This density is lexical, not narrative, let alone speculative. It reflects how the Semitic system encodes the living, breathing reality around us.Across the Abrahamic scrolls, these triliteral roots operate like living tissue. They replicate, invert, intensify, and map action to consequence. Hidden sin is traceable in Hebrew because ע־ל־ם (ʿayin-lamed-mem) is not a metaphor but a function. It moves. The Qurʾan does the same with خ-ف-ي (khāʾ-fāʾ-yāʾ) and غ-ف-ل (ghayn-fāʾ-lām). Luke's Greek lexicon operates because a biological Hebrew bone structure undergirds the scroll. Without that structural field, no instance of λανθάνω (lanthano) conveys, or is able to convey, the full weight of divine accounting. However, once the field is “seen” Scripturally, “with the ears,” the semantics are relentless. The Pauline scales (not scales of measurement) fall off. (Acts 9:18)Only a Hellenist, in our time a Westerner, is fooled by what they can see, or worse, by what they imagine they can explain. A true Semite has ears to hear. Through hearing, the blind learn to see, and the deaf and the mute are healed.The unseen, الغيب (al-ghayb) and נֶעֱלָם (neʿlam), is not mysticism. It is judgment. It is the Lord's test. Hiddenness is God's domain. Covering belongs to God; uncovering belongs to God; the scales of measurement, المِيزَان (al-mīzān) belong to God; the tally belongs to God. The Qurʾan repeats the decree of Luke, that the Lord is not unaware of what you do. Previously, Ecclesiastes insisted the same. Every hidden deed is brought into judgment. (Ecclesiastes 12:14) Luke and Matthew proclaimed that what is concealed will be shouted openly. (Matthew 10:26; Luke 12:2) This mechanism is not literary ornamentation. It is the biological operating system of the Abrahamic scrolls, coded in living, breathing triliteral grammar.The problem for the now dominant West is that Greek thought presupposes that meaning originates in the human mind. The human city becomes the center, the planted earth becomes a concretized static, or idolized center, human proportion becomes the measure, and vision, human sight, becomes epistemology. Once vision governs understanding, enlightenment becomes darkness, because the logos of the human being projects its categories outward.Scripture dismantles this, not because the Greeks lacked intelligence, but because the entire Greek system assumes the human observer as the reference point.Scripture forbids this. Every consonant is intentional. Greek has letters that should not exist because they collapse two sounds into a single symbol. To the Semitic ear, as Fr. Paul Tarazi explains, “psi, xi, and the Greek chi” expose that Greek writing is constructed, not found. The Greek alphabet was designed, not discovered. It is man-made. It does not correspond to what is heard in nature. The living and moving, breathing triliteral system prevents human projection by preventing morphological collapse. The scriptural lexicon forces the hearer to receive what is written in creation. In Scripture, projection is stripped away and reality is conveyed as inscribed. The effect is destabilizing. Idols disappear. The hearer is confronted by what is found, confronted by reality.God is not mocked.Hearing is the anchor. The Greek philosophical tradition debates whether vision originates in the eye or in the object, a question already speculative. Scripture never entertains such speculation. Hearing is unilateral. The hearer does not hear the self. The hearer receives. Scripture is heard, not inferred, not theorized, not constructed, not “built”. The Qurʾan operates the same way. قَرَأَ (qaraʾ, to recite), أَذَان (adhān, the call), أُذْن (udhn, ear, instrument of hearing). Sound poured into another's ear. Scripture is submission through hearing what is found unbound by the logos of man. Cosmology heard, not seen, let alone imagined. Functional. Simple, not simplistic.All of us are shaped by whatever language we hear in our environment from the time we are born, and Scripture is the only speech that shatters that formation, continually scattering us out of our own projection, the palaces and temples we build in our mind, into the hearing of the biblical God who speaks in the wilderness. It cannot and must not be “about” narrative. It must function as the living words themselves, the breathing lexicon of God. He must control our literal vocabulary.Scripture is heard, not built.It is found, not fashioned by man's logos.Western thought resists this simplicity because the God of Abraham leaves no hiding place for Greek temples. No hiding place for sin.This week, I discuss Luke 8:47-48. ★ Support this podcast on Patreon ★

    Invest Like the Best with Patrick O'Shaughnessy
    Palmer Luckey - Inventing the Future of Defense - [Invest Like the Best, CLASSICS]

    Invest Like the Best with Patrick O'Shaughnessy

    Play Episode Listen Later Nov 28, 2025 75:09


    Welcome to this classic episode. Classics are my favorite episodes from the past 10 years, published once a month. These are N of 1 conversations with N of 1 people. Palmer Luckey is a relentless builder and original thinker. He founded Oculus, bringing virtual reality to the mainstream, and is now reshaping the future of defense and technology with Anduril. I hope you enjoy this conversation. Palmer is the founder of Anduril, which makes next-generation military technology for the US and its allies. Since bringing the company to life in 2017, Palmer and Anduril have disrupted the established order in the Defense industry. Prior to Anduril, Palmer founded Oculus VR, a virtual reality business that he sold to Facebook for $2 billion. Palmer is only in his early 30s, but he has already experienced more than most people will in a 40-year career. We talk about innovation, invention, differentiated thinking, and so much more. Please enjoy this great discussion with Palmer Luckey. Listen to Patrick's Business Breakdowns with Anduril CEO. For the full show notes, transcript, and links to mentioned content, check out the episode page here. ----- This episode is brought to you by WorkOS. WorkOS is a developer platform that enables SaaS companies to quickly add enterprise features to their applications. With a single API, developers can implement essential enterprise capabilities that typically require months of engineering work. By handling the complex infrastructure of enterprise features, WorkOS allows developers to focus on their core product while meeting the security and compliance requirements of Fortune 500 companies. Visit WorkOS to Transform your application into an enterprise-ready solution in minutes, not months. ----- Invest Like the Best is a property of Colossus, LLC. For more episodes of Invest Like the Best, visit joincolossus.com/episodes.  Stay up to date on all our podcasts by signing up to Colossus Weekly, our quick dive every Sunday highlighting the top business and investing concepts from our podcasts and the best of what we read that week. Sign up here. Follow us on Twitter: @patrick_oshag | @joincolossus Show Notes (00:00:00) Welcome to Invest Like the Best (00:01:15) Meet Palmer Luckey (00:02:03) The importance of synthetic long-chain hydrocarbon fuel (00:08:12) Ranking America's potential for innovation (00:11:18) Why there aren't more ⁠Thiel Fellowships⁠ (00:13:31) The principles that motivate and drive him (00:16:56) What it has been like working in the world of defense after the attack on Israel (00:19:09) Surprising lessons learned when building a large company (00:22:37) How to approach a new field initially (00:27:20) Meeting other out-of-the-box thinkers (00:31:46) Inventors working backward from existing systems versus forward from their ideals (00:33:26) The most pressing issue in national security (00:39:36) What matters most for America from a defense perspective (00:42:33) How to determine which problems to prioritize (00:48:59) Lessons learned from working with AI (00:55:56) How Apple is shaping the future of VR (01:00:11) Which videogame a prospective employee should excel at (01:02:41) Why ⁠Oculus⁠ was so successful in marketing (01:09:48) The kindest thing

    Pro Series with Eric Dillman
    VR in Architecture with Peter Twohy | EP. 221

    Pro Series with Eric Dillman

    Play Episode Listen Later Nov 28, 2025 45:00


    In this episode, I sit down with Peter Twohy, Principal of the award-winning 2e Architects and one of the earliest pioneers of Virtual Reality in residential design. Long before VR became mainstream, Peter was using immersive technology to help homeowners walk through their future spaces—bringing clarity, confidence, and excitement to the design process.Peter has since trained more than 1,500 architects around the world on how to integrate VR into their workflows, shaping how the industry communicates ideas and collaborates with clients. We also dive into his early career in Germany, how that experience sharpened his design perspective, and why personalized, deeply thoughtful homes remain at the heart of his Maryland-based practice today.If you're interested in architecture, innovation, or what the future of home design looks like, this episode is a must-listen.

    VR Download
    Next Pico Headset Specs, Meta Horizon Hyperscape Social Update

    VR Download

    Play Episode Listen Later Nov 28, 2025 161:30


    We discuss the best Black Friday XR deals including steep Quest 3S discounts with Horizon+ perks and PS VR2's limited-time price cut, as well as Meta's new smart glasses trade-in program that even gives credit for AirPods. We also cover Godot's upgraded XR support with a universal OpenXR APK, the latest Horizon OS v83 features like system-level positional TimeWarp and temporal dimming, and the reportedly upcoming 2026 Pico headset with 4K micro-OLED displays and an R1-style chip. Finally, we dive into the latest AI tools for 3D layout and reconstruction including Meta's WorldGen, systems that bring real-world objects and images into VR in seconds, and the new Horizon Hyperscape update that lets you invite friends as Meta avatars, along with our hands-on impressions of visiting Hyperscape worlds.

    Founder Shares
    Founding Vision: Mike Halpert on VR Training and Entrepreneurial Resilience

    Founder Shares

    Play Episode Listen Later Nov 28, 2025 48:26


    Host Trevor Schmidt chats with Hutchison law partner and former D1 athlete Anna Tharrington and Mike Halpert, CEO of Ver Coaching, about Mike's journey fueled by a sense of "calling" to develop an app that uses VR headsets for athlete vision training. Mike explains that the technology improves hand-eye coordination and performance by training the eye muscles to work better in sync with quick, measurable results. He highlights the impact on mental confidence, citing the vast improvement one athlete made; going from struggling at the plate to hitting an at-bat home run after using the app. Mike shares the honest challenge of being a founder, stressing the need for a strong support community and the mindset that you "have to be okay with failure". Plus, Anna tries out the Ver Coaching app and the results are impressive!Hosted by Trevor Schmidt, Founder Shares is brought to you by Hutchison PLLC.

    Into the Impossible
    Jaron Lanier: VR Will Expand Human Consciousness

    Into the Impossible

    Play Episode Listen Later Nov 27, 2025 113:03


    Try Shortform, the invaluable app that helps me prepare for every conversation I have! Get $50 off the annual plan at https://shortform.com/impossible Today, I'm speaking with Jaron Lanier, a pioneer in VR, about where it will take us next to expand human consciousness. In this wide-ranging conversation, Jaron Lanier explores how technology reshapes perception, identity, and the future of humanity. From the psychology of virtual reality to the energy demands of modern AI, we trace how today's tools influence what it means to be human—and what kind of humans we might ultimately become. KEY TAKEAWAYS 00:01:52 Lanier warns AI may reduce human uniqueness. 00:09:23 VR can alter how we perceive and inhabit our bodies. 00:12:58 VR faces biological limits like cyber-sickness. 00:28:43 Reality and VR both distort perception in useful ways. 00:40:20 AI's rapid growth is driving major energy demands. 00:54:59 Apple's original “iPhone” idea was partly inspired by Lanier's VR headset. 01:00:53 Talmudic tradition shows the value of preserving multiple perspectives. 01:14:59 Human senses are both extremely precise and deeply flawed. 01:31:10 Tech culture often mimics medieval-style philosophical debates. 01:41:45 Social media harms users by manipulating attention. 01:51:26 Technology shapes the kind of humans we choose to become. - Additional resources: Get My NEW Book: Focus Like a Nobel Prize Winner: https://www.amazon.com/dp/B0FN8DH6SX?ref_=pe_93986420_775043100 Please join my mailing list here

    The James Altucher Show
    How AI Will Change Hollywood Forever: Tye Sheridan & Nikola Todorovic on AI, VFX, and the Future of Filmmaking

    The James Altucher Show

    Play Episode Listen Later Nov 25, 2025 63:35


    A Note from James:Tye Sheridan is one of my favorite actors. You might know him as Cyclops in the X-Men movies (Apocalypse, etc.) or as the lead in Ready Player One—which is not only a great movie but also one of my favorite sci-fi books. One of his first films was Mud with Matthew McConaughey.What I didn't realize: since 2016, while still acting, Tye has also been a serious AI entrepreneur. He and Nikola Todorovic co-founded AI-powered VFX/CGI company, Wonder Dynamics, now an Autodesk company, that built AI tools to make visual effects more accessible.I wanted them both on to talk about how AI will change filmmaking—potentially letting someone like me make a movie that would normally cost hundreds of millions because of VFX—and, just as important, how Tye balanced being a movie star and an entrepreneur at the same time. I also wanted Nikola's take on where AI is going and whether it will take jobs. Fascinating conversation ahead—here are Tye Sheridan and Nikola Todorovic.Episode Description:James sits down with actor–founder Tye Sheridan and VFX director Nikola Todorovic to unpack how their company's AI tools (now part of Autodesk) are changing what small teams can pull off—and what that means for studios, budgets, and actual stories. They trace the path from stitching 360° GoPro rigs and a VR proof-of-concept… to a first demo for Steven Spielberg… to a platform that lets indies do big-look work without big-studio burn. You'll hear clear, non-hyped answers on where text-to-video fits, why they focus on editable 3D over black-box 2D, and a candid take on the only moat that still matters: writing something people care about.What You'll Learn:A workable cost model for VFX-heavy projects: where 10× savings can come from—and where they can't.How to run “lean” on real productions: recruiting cross-disciplinary talent and sequencing funding without chasing hype cycles.3D pipelines vs. text-to-video: why pros need full control of lighting, camera, and performance—and how Sora-style tools can still complement the workflow.Story first, always: the audience forgives limited budgets—not lazy scripts.A pragmatic future for studios and indies: expanding voices without erasing human actors or craft.Timestamped Chapters:[00:02:00] “Hollywood is nervous”: James frames the AI anxiety he's hearing in studio rooms.[00:03:01] A note from James: why Tye's career (from Mud to Ready Player One) made him the right guest—plus Nikola's VFX roots.[00:06:03] Tree of Life to tech startup: meeting on set, Chivo's influence, and early curiosity about tools.[00:13:46] DIY 360° & the Spielberg audition: the VR demo, a $10k experiment, and a first product pitch to Steven.[00:20:12] The question everyone asks: will AI erase studio jobs—or expand what smaller teams can make?[00:24:00] Distribution changed—financing didn't: presales, streaming, strikes, and why a bigger shift is still coming.[00:27:12] Reality check on budgets: VFX vs. SFX, and how a $100M effects bill could land near $10M.[00:36:02] Running lean + real backers: Founders Fund, MaC VC, Horizons; hiring for overlap (CV/ML/VFX/eng).[00:37:44] From waitlist to workflows: who used the platform first, and a TV case where weeks became days.[00:42:12] Sora vs. 3D pipelines: where text-to-video fits—and why pros avoid black-box 2D for final shots.[01:00:45] “A decade of procrastination”: the founders joke about building a company to avoid writing their own film—then set sights on making it.Additional Resources:Tye Sheridan — filmography and roles (Ready Player One, X-Men). WikipediaNikola Todorovic — Co-founder, Wonder Dynamics (Autodesk company). linkedin.comAutodesk acquires Wonder Dynamics — press release (May 21, 2024). Autodesk NewsAutodesk Flow Studio (formerly Wonder Studio) — product page & docs. AutodeskReady Player One (2018). WikipediaThe Card Counter (2021). WikipediaThe Tree of Life (2011) & Emmanuel “Chivo” Lubezki. IMDbSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    Main Street Magic - A Walt Disney World Podcast
    827: Expo Thrills, Drive-In Grills & Waterfront Chills

    Main Street Magic - A Walt Disney World Podcast

    Play Episode Listen Later Nov 25, 2025 50:14


    We're kicking things off at the IAAPA Expo 2025, the global meeting place for theme-park creators, innovators, and anyone who thinks fun should come with seat belts and safety restraints. With more than 1,100 exhibitors and endless new ride concepts, animatronics, VR demos, and snack samples, the Expo is always an overload of creativity — in the best possible way. We'll break down what caught our eye, the coolest booths we explored, and of course… the food we sampled along the way.From there, we head into Hollywood Studios for dinner at Sci-Fi Dine-In Theater, one of the most uniquely themed restaurants in all of Walt Disney World. We'll share what we ate, some fun Imagineering trivia (including those famous license plate Easter eggs), and why burgers, onion rings, and milkshakes just taste better when you're sitting in a glowing retro convertible under a fake night sky.Finally, we wrap up at The BOATHOUSE, where we enjoyed classic lobster rolls with perfect waterfront views and a side of Disney Springs energy. We'll talk ambience, fun facts, and why this spot continues to be one of the most reliable dining experiences at Disney. 

    Exponential Wisdom
    Episode 154: Rewind – From Linear Thinking To Global Impact

    Exponential Wisdom

    Play Episode Listen Later Nov 25, 2025 22:40


    In one of our most popular episodes, Peter and Dan explore the benefits of cultivating an “Exponential Mindset,” an understanding that computation and derivative technologies (AI, VR, 3D Printing, etc.) are growing exponentially. Thirty doublings drive a billion-fold improvement that the human (linear) brain finds difficult to grasp. In this episode: Peter discusses how humans evolved to be linear thinkers, yet the power of our technology has long been doubling every 18 months. And the power of exponential doublings can be extraordinarily hard to wrap our heads around. Dan covers the history of the steam engine, examining how this specific innovation saw an exponential boom in global mobility.  Peter outlines how exponential technologies are converging, disrupting, and transforming business models and industries, enabling even small teams to compete successfully with large corporations.

    TechFirst with John Koetsier
    Humanoid robots: USA vs China

    TechFirst with John Koetsier

    Play Episode Listen Later Nov 25, 2025 57:16


    Are humanoid robots going to decide which countries get rich and which fall behind?Probably yes.In this TechFirst, I talk with Dr. Robert Ambrose, former head of one of NASA's first humanoid robot teams and now chairman of Robotics and Artificial Intelligence at Alliant. We dig into the future of humanoids, how fast they are really advancing, and what it means if China wins the humanoid race before the United States and other western nations.We start with NASA's early humanoid work, including telepresence robots on the space station that people could literally “step into” with VR in the 1990s. Then we zoom out to what counts as a robot, why bipedal mobility matters so much, how humanoids will move from factories into homes, and why the critical photo of the robot revolution might be taken in Beijing instead of Times Square.Along the way, Ambrose shares how US policy once helped avoid losing robotics leadership to Japan, why the National Robotics Initiative mattered, what the drone war in Ukraine is doing to autonomy, and how small and medium businesses can survive and thrive in a humanoid and AI agent world.In this episode:• NASA's first generations of humanoid robots and “stepping into” a robot body• Why humanoids make sense in a world built for human hands, height, and motion• The design tension between purpose built machines and general purpose humanoids• How biped mobility went from blooper reels to marathon running in a decade• Why a humanoid should not cost more than a car, and what happens when it does not• Humanoids as the next car or PC, and when families will buy their own “Rosie”• China, the US, and where the defining photo of the robot century gets taken• How government investment, DARPA challenges, and wars shape robotics• Alliant's work with physical robots, soft bots, and AI agents for real businesses• Why robots are not future overlords and why “they will take all our jobs” is lazy thinkingIf you are interested in humanoid robots, AI agents, manufacturing, or the future of work and geopolitics, this one is for you.Subscribe for more deep dives on AI, robots, and the tech shaping our future!00:00 Intro, will China eat America's lunch in humanoid robotics01:18 NASA's early humanoids, generations of robots and VR telepresence03:00 “Stepping into the robot” moment and designing for astronaut tools05:10 Human built environments, half humanoids, and weird lower body experiments07:00 Safety, cobots, and working around people at NASA and General Motors12:15 What is a robot, really, and why Ambrose has a very big tent definition16:00 Single purpose machines vs general purpose robots, Roombas, elevators, and vending machines18:30 The next “lurch” in robotics, from industrial arms to Mars rovers to drones22:40 Biped mobility, from blooper reel to marathon runner, and why legs matter24:10 Cars, Roombas, and why most robots will never get in and out of a car25:20 Parking between cars, robot garages, and rethinking buildings for mobile vehicles28:00 Geopolitics 101, China's manufacturing backbone and humanoids as almost free labor31:05 Cars and PCs as precedents, when price and reliability unlock mass adoption34:00 When families buy their own “Rosie” and what value a home humanoid must deliver37:00 Times Square vs Beijing, who gets the iconic photo of the robot transition43:00 How the US almost lost robotics to Japan and what the National Robotics Initiative did48:00 DARPA, Mars rovers, the drone war in Ukraine, and why government investment matters52:00 Alliant, soft bots, AI agents, and helping small and medium businesses adapt54:00 Who is building humanoids in the US, China, and beyond right now56:00 What governments should do next and why robots are not our overlords

    This Week in XR Podcast
    VR Art, Immersive Storytelling, and Festival Culture Matter More Than Hype—Kent Bye, Voices of VR

    This Week in XR Podcast

    Play Episode Listen Later Nov 25, 2025 53:15


    Kent Bye—host of the Voices of VR podcast and one of XR's most prolific journalists with over 1,680 published interviews—joins Charlie and Ted for a wide ranging conversation on the state of immersive storytelling, the ethics of AI, and why XR's future might be less about consumer headsets and more about embodied presence and human connection. Kent's decade-long commitment to documenting artists, creators, and developers at the ground level offers a counterpoint to hype-driven tech coverage, revealing the messy, vital ecosystem sustaining VR through festival circuits, location-based entertainment, and government-funded experimental projects that rarely make headlines.The conversation opens with Jeff Bezos's new AI robotics company Prometheus, Amazon's one-to-one human-robot workforce parity, and the implications of industrial AI automation. Ted shares his recent appearance on cinematographer Roger Deakins's podcast, where they discussed AI as a creative tool rather than a threat—a perspective Kent echoes when discussing artists who use AI to critique AI's "colonizing force." Kent explains his philosophy of "boots on the ground" journalism inspired by Knight Ridder's Iraq War reporting, focusing on developers and creators closest to the work rather than corporate press releases.Kent reveals why he's been lukewarm on smart glasses despite industry excitement—monocular displays give him headaches, his prescription is too strong for current hardware, and most importantly, there's no compelling narrative content yet. He contrasts this with VR's rich immersive storytelling at festivals like Venice Immersive, Sundance New Frontier, IDFA DocLab, and Tribeca, where government-funded European projects push the medium's boundaries in ways U.S. startups can't afford to explore. The discussion touches on Meta's Ray-Ban AI glasses, the impracticality of Meta's neural band input, and why Snap's developer platform remains the most interesting AR ecosystem despite limited consumer traction.Guest HighlightsPublished 1,682 VR interviews with 1,000+ unpublished; focused on artists, creators, and developers over corporate narratives.Covers 30+ hours of immersive content per festival at Venice, Sundance, IDFA DocLab—documenting ephemeral art that may never distribute widely.Started in 2014 after buying Oculus DK1; began by capturing oral history at Silicon Valley VR Conference's first gathering.Background as F-22 Raptor radar systems engineer turned documentary filmmaker—blends hardcore technical knowledge with artistic sensibility.Advocates for XR as antidote to smartphone addiction—technologies that foster embodied presence rather than infinite distraction.News HighlightsJeff Bezos launches Prometheus AI robotics company—focusing on industrial applications where enterprise adoption will drive innovation faster than consumer markets.Amazon hits one-to-one human-robot workforce parity—roughly 1 million humans, 1 million robots, with plans to shed 100K+ workers over five years.Warner Brothers settles with AI music company Udio—following Axel Springer, AP, and Fox licensing deals as New York Times litigation drags on.Enterprise AI startups raise massive rounds—Stut (collections automation, $29.5M from Andreessen), Albatross (real-time personalization, $12.5M), signaling vertical-specific AI SaaS wave.HaptX acquired by Ohio manufacturer—haptic glove company pivots to industrial training applications after years targeting consumer VR.Thanks to our sponsors Zappar and VitureNew episodes every Tuesday. Hosted on Acast. See acast.com/privacy for more information.

    Latent Space: The AI Engineer Podcast — CodeGen, Agents, Computer Vision, Data Science, AI UX and all things Software 3.0
    After LLMs: Spatial Intelligence and World Models — Fei-Fei Li & Justin Johnson, World Labs

    Latent Space: The AI Engineer Podcast — CodeGen, Agents, Computer Vision, Data Science, AI UX and all things Software 3.0

    Play Episode Listen Later Nov 25, 2025


    Fei-Fei Li and Justin Johnson are cofounders of World Labs, who have recently launched Marble (https://marble.worldlabs.ai/), a new kind of generative “world model” that can create editable 3D environments from text, images, and other spatial inputs. Marble lets creators generate persistent 3D worlds, precisely control cameras, and interactively edit scenes, making it a powerful tool for games, film, VR, robotics simulation, and more. In this episode, Fei-Fei and Justin share how their journey from ImageNet and Stanford research led to World Labs, why spatial intelligence is the next frontier after LLMs, and how world models could change how machines see, understand, and build in 3D. We discuss: The massive compute scaling from AlexNet to today and why world models and spatial data are the most compelling way to “soak up” modern GPU clusters compared to language alone. What Marble actually is: a generative model of 3D worlds that turns text and images into editable scenes using Gaussian splats, supports precise camera control and recording, and runs interactively on phones, laptops, and VR headsets. Fei-fei's essay (https://drfeifei.substack.com/p/from-words-to-worlds-spatial-intelligence) on spatial intelligence as a distinct form of intelligence from language: from picking up a mug to inferring the 3D structure of DNA, and why language is a lossy, low-bandwidth channel for describing the rich 3D/4D world we live in. Whether current models “understand” physics or just fit patterns: the gap between predicting orbits and discovering F=ma, and how attaching physical properties to splats and distilling physics engines into neural networks could lead to genuine causal reasoning. The changing role of academia in AI, why Fei-Fei worries more about under-resourced universities than “open vs closed,” and how initiatives like national AI compute clouds and open benchmarks can rebalance the ecosystem. Why transformers are fundamentally set models, not sequence models, and how that perspective opens up new architectures for world models, especially as hardware shifts from single GPUs to massive distributed clusters. Real use cases for Marble today: previsualization and VFX, game environments, virtual production, interior and architectural design (including kitchen remodels), and generating synthetic simulation worlds for training embodied agents and robots. How spatial intelligence and language intelligence will work together in multimodal systems, and why the goal isn't to throw away LLMs but to complement them with rich, embodied models of the world. Fei-Fei and Justin's long-term vision for spatial intelligence: from creative tools for artists and game devs to broader applications in science, medicine, and real-world decision-making. — Fei-Fei Li X: https://x.com/drfeifei LinkedIn: https://www.linkedin.com/in/fei-fei-li-4541247 Justin Johnson X: https://x.com/jcjohnss LinkedIn: https://www.linkedin.com/in/justin-johnson-41b43664 Where to find Latent Space X: https://x.com/latentspacepod Substack: https://www.latent.space/ Chapters 00:00:00 Introduction and the Fei-Fei Li & Justin Johnson Partnership 00:02:00 From ImageNet to World Models: The Evolution of Computer Vision 00:12:42 Dense Captioning and Early Vision-Language Work 00:19:57 Spatial Intelligence: Beyond Language Models 00:28:46 Introducing Marble: World Labs' First Spatial Intelligence Model 00:33:21 Gaussian Splats and the Technical Architecture of Marble 00:22:10 Physics, Dynamics, and the Future of World Models 00:41:09 Multimodality and the Interplay of Language and Space 00:37:37 Use Cases: From Creative Industries to Robotics and Embodied AI 00:56:58 Hiring, Research Directions, and the Future of World Labs

    GET UP CLOSE Podcast With Bree Mills
    ROMI RAIN: Gonzo, ASMR, & The Golden Age Of Porn

    GET UP CLOSE Podcast With Bree Mills

    Play Episode Listen Later Nov 25, 2025 84:34


    On this week's episode, host Bree Mills is joined by Romi Rain! The duo sit down to reflect on Romi's iconic career in the adult industry, from her sexual awakening to performing for pleasure & her latest foray as a sex educator. From clout chasing, connecting with your performing partner, and why orgies are underrated, these two talk through it all! Tune in to hear all things Romi's obsession with ASMR, why awards might be overrated, how we can protect the golden age of porn, and SO MUCH MORE! Romi Rain: https://www.instagram.com/romirain/Bree Mills: https://www.instagram.com/thebreemills/ The ADULT TIME Podcast: ⁠https://linktr.ee/TheADULTTIMEPodcast ABOUT ADULT TIME:Adult Time is a digital subscription platform for a new era of adult entertainment. We are a brand built by people who believe in a future where mature audiences can safely, securely, and proudly have a place in their lineup for premium adult content. In addition to our addictive programming, Adult Time is dedicated to creating a personalized content experience for all our viewers with 400+ channels, 60,000 episodes, and VR and interactive toy integration.

    Big Brains
    How Wearable Tech Will Heighten Our Senses and Abilities, with Pedro Lopes

    Big Brains

    Play Episode Listen Later Nov 24, 2025 38:17


    Can you imagine a world in which a wearable device, like a smartwatch, could move your fingers to strum the guitar or play the drums? That kind of technology is part of the innovative research coming out of the Human-Computer Integration Lab at the University of Chicago, led by renowned computer scientist Pedro Lopes. His lab is developing a new generation of gadgets that use haptics (or tactile sensations like the buzz of your smartphone) to move your body, replicate your sense of smell and even make you feel things.In this episode, Lopes explores the potential of wearable devices to transform our future as well as brain-computer interfaces that are being developed by companies like Elon Musk's Neuralink that directly into the body. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

    HaYovel | The Heartland Connection

    Support our work here at The Israel Guys: https://israelguys.link/TIGmember  For the past five years, Hamas has been quietly spying on Israeli soldiers, gathering intel on nearly 100,000 IDF personnel through social media, WhatsApp groups, and even publicly shared photos and videos. They used this information to build incredibly realistic simulators and VR models of Israeli bases — training their operatives to infiltrate with surgical precision. According to Israeli officers, the models were so accurate that even seasoned soldiers admitted they had never seen their own bases mapped out so clearly. In this video, we also cover: Israel's massive strike on Hezbollah's chief of staff, Haytham Ali Tabatabai, in Operation Black Friday. The ongoing Israeli response to Hamas violations of the Gaza ceasefire, including precision strikes on key leaders and terrorists. The shocking story of 17 Hamas operatives attempting to escape tunnels in Gaza, with 11 killed and 6 captured. Insights into how Hamas continues to rearm and plan attacks despite ceasefires, showing the ongoing threats Israel faces. Follow us on Telegram: https://t.me/theisraelguys      Follow Us On X: https://x.com/theisraelguys    Follow Us On Facebook: https://www.facebook.com/theisraelguys  Instagram: https://www.instagram.com/theisraelguys  Heartland Tumbler: https://theisraelguys.store/products/heartland-tumbler  "Israel" Leather Patch Hat: https://theisraelguys.store/products/israel-1948-cap #Israel #Hamas #IDF #Hezbollah #MiddleEast #Military #OperationBlackFriday #Gaza #StandWithIsrael  

    Iron Lords Podcast
    Episode 424: The Game Awards | Demeo D&D Battlemarked | Xbox Partner Showcase | Silent Hill 2 Xbox- ILP# 424

    Iron Lords Podcast

    Play Episode Listen Later Nov 24, 2025 248:25


    ILP# 424 11/23/2025https://lordsofgaming.net/1) ADVANCEDGG Use Code "IRONLORD30" for 10% off https://advanced.gg/pages/partner-ironlords?_pos=1&_psq=ironl&_ss=e&_v=1.02)  ILP VALARI PILLOW Use Code "ILP15" valari.gg/?ref=ironlordspodcastroundtable3)  ILP MERCH: https://ironlordspodcast-shop.fourthwall.com/collections/allsofgaming.net/4) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords5) HAWORTH Gaming Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7M*********************************************************00:00 - ILP #424 Pre-Show28:56 - ILP #424 Intro35:10 - AdvancedGG "WOLFSBANE" Exclusive ILP Flavor43:05 - Valari 30% Off Black Friday Sale & Deals1:00:39 - Demeo x Dungeons & Dragons Battlemarked1:21:01 - The Game Awards Nominees (Crown Your Lord Competition)3:17:18 - Xbox Partner Show & Silent Hill 2 Xbox3:48:33 - Moonlighters 2 (Addict Breakdown)3:59:36 - ILP#424 Outro*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:play.google.com/music/m/Iz2esvyqe…ron_Lords_PodcastILP SoundCloud: @user-780168349ILP Itunes: itunes.apple.com/us/podcast/iron-…uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN:www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.

    In-Game Chat
    Season19, Episode 37

    In-Game Chat

    Play Episode Listen Later Nov 23, 2025 100:47


    As a note, well…two notes, we won't be doing a show next week and will return with a new episode the first Saturday in December. Secondly, there's a point in the video portion of the show where I forgot to change the screen. Probably more entertaining really. There actually was a decent amount of news worth talking about and should still be when we return in two weeks, but for this one, we just run down the current deals to be had and what to watch out for during the Black Friday sales. If I buy anything or not it's always my favorite time of year to see some good discounts. Some are better than others and some years are better than others. As an overall assessment of this year’s deals – we've had better. Much better. That isn't to say it's all at a loss here, but there's been better and bigger discounts on far more items in the past than we're seeing this year. Trust me, I know. I've been doing this whole thing back when you physically had to line up outside a store for the sales. As is the case with this time of year, all of us at In-Game Chat (yeah, I know, it's like just two of us at this point) are exceptionally thankful for every single one of you reading this and listening/watching the show. Be it live or after the fact. We're here because of you and we cannot tell you how much it means to know you're out there supporting us. We hope you have a fantastic holiday season and we'll see you on December 6th. Ubisoft, you just got a massive truck load of money from Tencent. You WON'T make another Splinter Cell, but you really should. It has been 4,479 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released. Also, there's been 4,787 job losses in the gaming industry since January 1, 2025.

    Making Sound with Jann Klose

    EPISODE 138: Matthew Feder is a LA based film composer, originally from the San Francisco Bay Area.  He composed the score for the Netflix docuseries Arnold, and the immersive film Asteroid (which premiered at the 2025 Venice Film Festival), both alongside longtime collaborator Christophe Beck. In addition, he has contributed additional music to a variety of films and TV series such as Ant-Man and the Wasp: Quantumania, Agatha All Along, Nimona, Shazam! Fury of the Gods, Road House, The Instigators, Hawkeye, Lego Ninjago, and Wolf Hound. As part of the scoring team, he has helped shape the musical landscape of major productions featured in the Marvel Cinematic Universe, the DC Universe, and on major platforms such as Netflix, Apple TV+, Amazon Prime Video, Disney+, and Cartoon Network. Beyond feature films and television, Matthew has also composed for short films and video games, bringing his storytelling approach to a wide range of projects. https://matthewfeder.comContact us: makingsoundpodcast.comFollow on Instagram: @makingsoundpodcastFollow on Threads: @jannkloseJoin our Facebook GroupPlease support the show with a donation, thank you for listening!

    Infinite Respawn Podcast
    Podcast 444- GTA Delayed, Steam Stuff on the Way, SR Revival Possibility

    Infinite Respawn Podcast

    Play Episode Listen Later Nov 22, 2025 58:23


    This week in the news: Take Two's stocks drop alongside the delay of GTA 6 and they're still slightly disappointed in the Borderlands 4 launch. Steam announced a bunch of new hardware including a new Steam Machine, VR headset, and controller. Will it be on par with console pricing? And one of the original devs for the first Saints Row game has Embracer's interest after talking about a revival of the series via a 1970s prequel. What have we been doing this week? Well Grif's brain is broken upon replaying a game that she'd already given a lot of grace. Is it really that bad or is she just bitter these days? Chicken is too good at RTS games and figured out how to absolutely dominate in a playtest for an upcoming game. And of course, "Friend Slop" as Chicken called it, is everywhere. With the recent Peak and Repo updates, there's plenty of laughs to go around. All this and more on this week's Infinite Respawn Podcast!

    Lucía y sus gemelas
    Hildegarda. Episodio 94

    Lucía y sus gemelas

    Play Episode Listen Later Nov 22, 2025 13:32


    ¿Quién era Hildegarda Von Bingen? ¿Quién fue esta monja convertida en Doctora? ¿Y su carta natal? Hoy te cuento sobre uno de mis personajes preferidos de la historia que está presente en la Agenda de mujeres Místicas 2026 que salió con VR editoras. ..Contacto: @lu.gaitanhola@lugaitan.com ..La agenda está disponible en Argentina, Uruguay y Chile...Música y edición: @alejo_lafo

    The Thieves Guild
    The Thieves Guild Friday Binge - Chapters 82-86

    The Thieves Guild

    Play Episode Listen Later Nov 22, 2025 34:16 Transcription Available


    This binge compilation contains 5 episodes.Episodes included:1. The Loremaster and the Crown (November 17, 2025)2. Four Guildmasters (November 18, 2025)3. Safe Houses (November 19, 2025)4. The Missing Piece (November 20, 2025)5. The Long Walk (November 21, 2025)---Episode 1: The Loremaster and the CrownWant to experience The Thieves Guild without ads? Want exclusive member-only episodes? Want updates from showrunner/writer Jake Kerr?Then join our Supporter's Club! You can find more information here:https://www.spreaker.com/podca...━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━Summoned to the highest chamber of the Seat, Kray faces a tense interrogation from Wilhelm, Crown of Gaotteland, about his true motives. With maps spread across the war room table, the dwarf must carefully navigate between truth and deception.Episode 2: Four GuildmastersWant to experience The Thieves Guild without ads? Want exclusive member-only episodes? Want updates from showrunner/writer Jake Kerr?Then join our Supporter's Club! You can find more information here:https://www.spreaker.com/podca...━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━The aftermath of the council vote is seen through the eyes of the four guildmasters, from Ralan's urgent escape to Polo's rage over the results, to a surprising turn of events that Quinto discovers.Episode 3: Safe Houses

    VR Download
    Black Friday Deals, Lynx Loses Android XR, TCL's High-Density OLED

    VR Download

    Play Episode Listen Later Nov 21, 2025 187:33


    We discuss the best Black Friday VR deals including Quest 3S bundles at Costco and Best Buy, and PS VR2 dropping to $300, as well as Lynx's next headset reportedly skipping Android XR while aiming for the widest standalone field of view. We also dive into TCL's high-density OLED displays and how they could enable the midrange headsets VR needs, then share our thoughts on Steam Frame one week after its reveal, including why it isn't Valve Index 2 – and why that's a good thing – plus what its reportedly unprecedented modular design could mean for PC VR.

    The Thoughtful Bro
    Episode 77: Elaine Castillo

    The Thoughtful Bro

    Play Episode Listen Later Nov 21, 2025 66:22


    My electrifying interview with Elaine Castillo, author of Moderation, which the New Yorker called "one of the best books of the year." We discussed (1) the psychological hellscape of the content moderator, one of the worst jobs on earth; (2) the redemptive power of VR therapeutics, and (3) how the most interesting kinds of characters are often those who are certain they are right, but are absolutely wrong. Order Mark's novel Bunyan and Henry. All episodes of The Thoughtful Bro aired live originally on A Mighty Blaze. The Thoughtful Bro is proudly sponsored by Libro.fm and Writer's Bone.

    Silence on joue !
    S19E14 - «Lumines Arise», «Légendes Pokémon : Z-A», «Digimon Story: Time Stranger», «Q-Up»

    Silence on joue !

    Play Episode Listen Later Nov 21, 2025 135:31


    Cette semaine, on commence avec le voyage sensoriel proposé une fois de plus par Tetsuya Mizuguchi. Après Tetris Effect, c'est au tour de Lumines de connaître une version sons et lumières compatible VR avec Lumines Arise. C'est complètement hypnotique. Si seulement on savait jouer à Lumines... On continue avec les monstres à collectionner, d'une part avec Légendes Pokémon : Z-A qui cherche un peu à innover mais ça ne compense pas le naufrage en terme de technique et de réalisation, de l'autre avec Digimon Story: Time Stranger, plus abouti mais d'un classicisme absolu. On termine avec Dead Static Drive qu'aimerait bien avoir l'air, mais qu'a pas l'air du tout, et avec Q-Up qui propulse le pile ou face vers les sommets de la scène e-sport.Jérémie Kletzkine, dans sa chronique jeux de société, nous parle de Arigatō.Chapitres :0:00 Intro8:52 Les news29:41 Le com des coms34:49 Lumines Arise59:20 La chronique jeux de société : Arigatō1:04:07 Légendes Pokémon : Z-A & Digimon Story: Time Stranger1:28:54 La minute culturelle1:33:05 Dead Static Drive1:47:36 Q-Up2:05:28 Et quand vous ne jouez pas, vous faites quoi ?Retrouvez toutes les chroniques de jérémie dans le podcast dédié Silence on Joue ! La chronique jeux de société (Lien RSS).Pour commenter cette émission, donner votre avis ou simplement discuter avec notre communauté, connectez-vous au serveur Discord de Silence on joue!Retrouvez Silence on Joue sur Twitch : https://www.twitch.tv/silenceonjoueSoutenez Silence on joue en vous abonnant à Libération avec notre offre spéciale à 6€ par mois : https://offre.liberation.fr/soj/Silence on joue ! c'est l'émission hebdo de jeux vidéo de Libération. Avec Erwan Cario et ses chroniqueurs Patrick Hellio et Corentin Benoit-Gonin.CRÉDITSSilence on joue ! est un podcast de Libération animé par Erwan Cario. Cet épisode a été enregistré le 20 novembre 2025 sur Discord. Réalisation : Erwan Cario. Générique : Marc Quatrociocchi. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

    silence twitch discord vr acast stranger storytime pok arise visitez joue tetris effect chapitres lumines digimon story tetsuya mizuguchi dead static drive patrick hellio erwan cario avec erwan cario
    Puhata ja mängida
    21. novembri Puhata ja mängida: Kas mänguauhinnad on üldse olulised?

    Puhata ja mängida

    Play Episode Listen Later Nov 21, 2025 105:56


    Need tulevad jälle ehk siis mänguauhinnad. On neid üldse vaja ja kas keegi eelmise aasta omasid mäletab? Uudistega on seis hõre, aga mänge on palju. Rein on mänginud Anno 117: Pax Romanat ja suurt hulka VR-mänge, Martin on läbi teinud Dispatchi ja Rainer on mänginud Battlefild 6 Battle Royale'i ja veel portsu mängusid. Soovituseks on kõik need Musta Reede soodusmüügid. Lingid: https://www.eurogamer.net/microsoft-announces-xbox-partner-preview-for-later-this-week-focused-on-third-party-games https://thegameawards.com/ https://www.eurogamer.net/mystery-megabonk-developer-withdraws-from-the-game-awards-following-incorrect-nomination https://www.pcgamer.com/hardware/gaming-pcs/how-much-is-that-steam-machine-in-the-window-lets-talk-potential-pricing-for-valves-new-living-room-gaming-box/ https://www.pcgamer.com/hardware/vr-hardware/steamos-launching-for-arm-fex-translation-layer https://www.pcgamer.com/gaming-industry/staring-down-the-barrel-of-a-rough-2026-ubisofts-uk-arm-says-were-less-interested-in-one-time-purchase-games-and-all-about-that-live-service-dripfeed/ https://www.eurogamer.net/paradox-interactive-parts-ways-with-cities-skylines-studio-after-over-15-years-as-publishers-misfortunes-continue https://www.eurogamer.net/hytale-is-saved-riot-sells-cancelled-minecraft-like-game-back-to-its-original-co-founder https://www.eurogamer.net/one-of-the-most-brilliant-programmers-around-tributes-pour-in-as-interplay-co-founder-rebecca-heineman-passes-away https://www.youtube.com/watch?v=yxF1_wg2d_Q https://www.youtube.com/watch?v=_Y_4nWJzsLg

    All You Can Geek
    Does Expedition Sweep The Game Awards? - AYCG Gamecast #773

    All You Can Geek

    Play Episode Listen Later Nov 20, 2025 62:06


    The Game Awards unveiled the nominees for this year's show with Clair Obscur Expedition 33 leading the charge with a whopping 12 category nominations and several of the voice actors being up for performance of the year. Sony is developing not one but two different Horizon MMOs. Steam announces three new pieces of hardware, including a new Steam Machine, Steam controller, and Steam Frame for VR. We also discuss a controversial new character in the new Metroid Prime game revealed in a recent trailer from Nintendo. #tga #tga2025 #expedition33 #horizon #sony #steam #metroid #nintendo #steam #videogames #allyoucangeek #aycg

    Game Pass Grab Bag
    Sidequest: Demeo x D&D Battlemarked review

    Game Pass Grab Bag

    Play Episode Listen Later Nov 20, 2025 39:42


    In this episode, Andrew and Donnie review Demio and Dungeons & Dragons Battlemarked, exploring its gameplay mechanics, storytelling, character customization, and overall experience. They discuss the game's two campaigns, the importance of multiplayer, and the art and audio design. The hosts share their final thoughts on the game's strengths and areas for improvement, ultimately recommending it for fans of tabletop RPGs and VR gaming.www.gamepassgrabbag.com

    Nerds Amalgamated
    New Steam Hardware, Live Action My Hero Academia and The End of the Universe

    Nerds Amalgamated

    Play Episode Listen Later Nov 20, 2025 41:32


    Valve have finally announced the new Steam hardware, including the Steam Frame, Steam Machine and the Steam Controller 2. We're hyped.My Hero Academia is getting a live action adaptation. Live action ALL THE THINGS, while at the same time, anime ALL THE OTHER THINGS. Surely one of the two will work.The Universe is decelerating, according to a new study. That means we're a few billion years closer to the end of the universe than we thought. Don't Panic. ***We enjoyed a nice drink of Rez which you can get a 10% discount when you type NERDS at the checkout from the Rez website at www.drinkrez.com ***Resources MentionedOne headset, endless VR worlds. Steam Frame promises to merge PC and Android VR libraries — but will it create harmony or chaos? Stick around to find out. (Steam's new VR headset, Steam Frame, will support Android games | GamesIndustry.biz)Netflix is turning My Hero Academia into a live-action movie… and the original creator is calling all the shots. Will it be a faithful masterpiece or a Hollywood disaster? Stick around — we're breaking down every risk, every hope, and every fan freakout you need to know. (Netflix's Upcoming Anime Live-Action Adaptation Is Getting the Same Treatment as One Piece - ComicBook.com)A decelerating universe? It sounds impossible, but a shocking new analysis of supernovae may force us to rewrite cosmic history — and the debate is just getting started. (https://www.sci.news/astronomy/decelerating-universe-14336.html )Full Show Notes : https://docs.google.com/document/d/1TWGe6nDFPTbcJN_X5PnAwzni2_f6Skel4va5i0Tk0aw/edit?usp=sharing ***If you'd like to be featured on the show, send us an email: Nerds.Amalgamated@gmail.comFollow us on: Facebook || Twitter || TwitchJoin the Community on Discord: https://discord.gg/VqdBVH5aAnd watch us on YouTube: Nerds Amalgamated - YouTube

    The Digital Executive
    Deleting Meeting Madness: Erik Braund's Mission to Rebuild Human Connection at Work | Ep 1149

    The Digital Executive

    Play Episode Listen Later Nov 20, 2025 26:05


    In this episode of The Digital Executive, host Brian Thomas sits down with Erik Braund, founder and CEO of Katmai—a groundbreaking virtual office platform designed to restore spontaneity, human connection, and real collaboration in the age of meeting overload.Erik shares his journey from music and video production to building one of the most innovative remote-work platforms on the market. He discusses how his creative background, love for hardware, and pandemic-era problem-solving led to Katmai's radically different approach: a browser-based virtual workspace where face-to-face interactions feel natural, meetings shrink from 54 minutes to 14, and 90% of collaboration happens spontaneously—just like a real office.He breaks down the technical challenges behind Katmai's unique video-driven avatars, why they built their own 3D engine, and how five years of working entirely inside their own product shaped its evolution. Erik also talks about the shift away from meeting recordings toward AI-powered summaries, the limitations of VR headsets for daily work, and why presence—not more tech—is the future of hybrid collaboration.If you're ready to rethink meetings, remote culture, and the future of work, this conversation offers a refreshing, human-centered roadmap to what comes next.If you liked what you heard today, please leave us a review - Apple or Spotify.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

    DailyQuarks – Dein täglicher Wissenspodcast
    Entspannen im Herbst und Winter - Muss ich dafür wirklich raus?

    DailyQuarks – Dein täglicher Wissenspodcast

    Play Episode Listen Later Nov 20, 2025 25:39


    Außerdem: Richtig Entscheiden - Gut überlegt oder besser aus dem Bauch? (15:28) // Mehr spannende Themen wissenschaftlich eingeordnet findet Ihr hier: www.quarks.de // Habt Ihr Feedback, Anregungen oder Fragen, die wir wissenschaftlich einordnen sollen? Dann meldet Euch über Whatsapp oder Signal unter 0162 344 86 48 oder per Mail: quarksdaily@wdr.de. Von Sebastian Sonntag.

    NFL Live
    Aaron Rodgers Status

    NFL Live

    Play Episode Listen Later Nov 19, 2025 47:26


    Today's show features Laura Rutledge, Dan Orlovsky, Andrew Hawkins, and Field Yates. They will discuss J.J. McCarthy's recent performance, with Dan heading to the touchscreen to provide a detailed breakdown. Additionally, there will be another installment of Wideout Wednesday, and POVR returns with Dan wearing the VR headset. Don't miss all this and more on NFL Live Wednesday! Learn more about your ad choices. Visit podcastchoices.com/adchoices

    Metaverse Marketing
    AI Hype Cycles, Coca-Cola's 70K-Prompt Misstep, Spotify's AI Slop Battle, VR's Killer-App Problem, Pokémon GO's Execution Edge & Digital Passports with Lee Kebler and Andrew Schwartz

    Metaverse Marketing

    Play Episode Listen Later Nov 19, 2025 49:45


    AI is booming, VR is evolving, and AR is exploding into the real world—but most of it still feels underwhelming.On this week's episode of TechMagic, host Lee Kebler welcomes Andrew Schwartz while host Cathy Hackl is away. Andrew is the Director of Metaverse Engineering at Nike, and together, they unpack the realities behind today's AI hype cycle, revealing why generative AI can feel both astonishing and underwhelming. They explore brand risks in AI-driven content, the fight against AI slop in music distribution, and the long road to mainstream VR and AR adoption. Andrew and Lee also break down Pokémon GO's execution-first success and the rise of identity-based tech, from digital product passports to personalized, location-aware experiences, offering a clear-eyed look at what truly comes next in immersive technology.Come for the tech and stay for the magic!Andrew Schwartz BioAndrew Schwartz is a technology strategist and the Director of Metaverse Engineering at Nike, where he pioneered emerging technology integration within the Technology Innovation Office. Having coined the title "godmother of the metaverse" for industry luminary Cathy Hackl, Andrew brings deep expertise in blockchain identity, XR/AR/VR technologies, and spatial computing. Andrew Schwartz on LinkedInKey Discussion Topics: [00:00] Intro[00:00] Welcome to Tech Magic with Andrew Schwartz[00:01] How "Godmother of the Metaverse" Became Cathy Hackl's Defining Title[00:03] Nike's Metaverse Engineering and Emerging Technologies[00:06] Technology First vs. Outcome First: The Real AI Hype Cycle Challenge[00:13] Why Coca-Cola's 70,000-Prompt AI Christmas Ad Reveals a Deeper Problem[00:16] Imperfection as Strategy: When Flaws Build Brand Trust[00:21] The AI Music Crisis: How Spotify and CD Baby Protect Indie Artists[00:27] Copyright, Authenticity, and the Future of AI-Generated Content[00:31] VR Headsets Are Impressive—But Where's the Killer App?[00:34] Apple Vision Pro: Great Technology, Missing Experience[00:36] Why Beat Saber Succeeded Where Other VR Games Failed[00:38] Content Over Hardware: Lessons from iPhone, iPod, and Atari[00:40] Pokemon Go Wasn't About AR—It Was About the Brand[00:42] Super Nintendo World Shows How to Make Technology Invisible[00:44] The Future of Identity: Digital Product Passports and NFC Activation[00:47] Music Recommendation: SAULT, Neo-Soul, and the Mystery of AI[00:49] Key Takeaways: Where Tech Magic Actually Happens Hosted on Acast. See acast.com/privacy for more information.

    HitPoint!
    Talking Trash with Kingdoms of the Dump!

    HitPoint!

    Play Episode Listen Later Nov 19, 2025 152:32 Transcription Available


    Huge thanks to Roach and Everdredd, creators of "Kingdoms of the Dump" for joining us today! Wishlist Kingdoms of the Dump on Steam! https://store.steampowered.com/app/2159270/Kingdoms_of_the_Dump/HitPoint JRPG Podcast Ep 125✩ Audio Version ✩ ► https://superderekrpgs.com/hitpoint/ SOCIAL LINKS --------------------------------------------------- ✩ Derek ✩ ►Twitch: https://www.twitch.tv/SuperDerekRPGs►Bluesky: https://bsky.app/profile/superderekrpgs.com ►Youtube: https://www.youtube.com/@SuperDerek ►Discord: https://discord.me/superderek✩ Baku ✩ ►Twitch: https://www.twitch.tv/BakusanOG►Bluesky: https://bsky.app/profile/bakusanog.bsky.social ►Youtube: https://www.youtube.com/WeebSauce ►Discord: https://discord.me/ABCTimestamps: Welcome Back to Hit Point!0:00:00 Welcome Back to Hit Point!0:01:04 Intro0:01:50 Baku, how are you doing?0:03:02 Derek, how are you doing?Developer Interview0:07:15 Interview: Introduction with Roach and Everdredd for Kingdoms of the Dump0:09:05 Interview: Trailer Watch Together0:11:25 Interview: How did you come to build a JRPG in a world of trash?0:19:58 Interview: What are some of your inspirations for the game?0:23:27 Interview: How many lands are in this world?0:24:25 Interview: Can you tell me a bit about the world-building for this game?0:26:32 Interview: How do you balance the goofy ideas?0:35:07 Interview: Why is it important for you to incorporate running and jumping into this classic JRPG framework?0:43:01 Interview: What were some of the biggest hurdles for this project?0:46:09 Interview: How did you prevent burnout?0:48:18 Interview: Do you want to continue making games after this one?0:49:39 Interview: Was it challenging to find people who shared the vision for the game?0:55:00 Interview: How did you ensure that the project didn't become endless?0:58:22 Interview: How was it to put the game in the hands of strangers?1:00:38 Interview: What is the most memorable or weird piece of garbage that you've seen?1:03:22 Interview: If you could have a crossover with any other RPG, which would it be?1:06:12 Interview: What advice would you give a new indie developer?01:09:03 (AUDIO TROUBLE BEGINS) 1:10:00 Interview: How are you guys feeling as you approach the finish line for the game?1:13:13 Interview: Do you have any plans for post-launch content?1:14:11 Interview: Where can people find Kingdoms of the Dump at launch?1:15:34 Interview: Will there be an Oscar the Grouch Easter egg?1:16:14 Interview: Which game engine was this created in?1:18:20 Interview: What program did you use for the animation scenes?1:19:39 Interview: How did the guest track from Hiroki Kikuta come about?1:22:50 Interview: If a company made physical copies of your game, would you be interested?1:23:52 Interview: What is the prospect of a console release?1:25:07 Interview: Any deep-cut retro game inspirations, not necessarily RPGs?1:25:53 Interview: What are your favorite JRPGs?01:28:40 (AUDIO TROUBLE RESOLVED) 1:33:06 Interview OutroNew Games Announced1:35:29 Eternity Breaker — 20261:39:14 Never Grave: The Witch and the Curse — TBA1:42:07 Fatal Frame II: Crimson Butterfly (Remake) — Mar 12, 20261:44:22 BrokenLore: UNFOLLOW — Jan 16, 20261:47:52 Coffee Talk Tokyo — Mar 5, 20261:50:21 inKONBINI: One Store. Many Stories — Apr 2026Industry News1:53:14 Gabe Cube, Steam Controller, and new VR headset announced by Valve2:29:57 Outro✩ Derek ✩ ►Twitch: https://www.twitch.tv/SuperDerekRPGs►Bluesky: https://bsky.app/profile/superderekrpgs.com ►Youtube: https://www.youtube.com/@SuperDerek ►Discord: https://discord.me/superderek►https://twitter.com/SuperDerekRPGs✩ Baku ✩ ►Twitch: https://www.twitch.tv/BakusanOG►Bluesky: https://bsky.app/profile/bakusanog.bsky.social ►Youtube: https://www.youtube.com/WeebSauce ►Discord: https://discord.me/ABC 

    Orange Lounge Radio
    Orange Lounge Radio 1069 - 11/16/2025

    Orange Lounge Radio

    Play Episode Listen Later Nov 18, 2025 135:50


    Valve makes a trio of announcements this week, with a Gabecube... excuse me, a Steam Machine set to release in the near future along with a new controller and VR headset. Could Valve actually announce THE game to go along with these releases? And what might the release of this device do to shake up the console landscape? We discuss this and much more on another week of the longest running video game podcast, Orange Lounge Radio!   OLR: The Final Episode will air on 23, November 2025.   Also in the News: * Sony State of Play for Japan * Funko Pop in Massive Debt * Fallout 4 10th Anniversary Issues * AI In Black Ops 7 and Anno?   All this and more on the show where EVERY gamer has a voice-- Orange Lounge Radio! LIVE on the VOG Network, Sunday nights at 6 Pacific, 9 Eastern www.vognetwork.com Mailbag: participate (at) orangeloungeradio dot com

    Late Night Linux
    Late Night Linux – Episode 360

    Late Night Linux

    Play Episode Listen Later Nov 18, 2025 26:57


    We are excited and enthusiastic about Valve's new Linux hardware, and then angry and disappointed about Mozilla's latest nonsense.   News Steam Machine, controller, VR headset incoming from Valve Say hi to Kit Introducing AI, the Firefox way: A look at what we're working on and how you can help shape it Mozilla Connect thread... Read More

    Claude VonStroke presents The Birdhouse
    Dirtybird Radio 518 - Ribguga

    Claude VonStroke presents The Birdhouse

    Play Episode Listen Later Nov 17, 2025 61:36


    With Dirtybird's Flight Week Brasil just around the corner and a new EP out on Dirtybird Records, Brasil's Ribguga takes the decks at Dirtybird Radio to show off some of the underground's freshest sounds. VR warm-up set:Cour T. - "TRiPPPY" [Dirtybird Records]Simas - "Benja" [Dirtybird Records]DJ Glen & Bruno Furlan - "Another Planet (Bruno's VIP Mix)" [Dirtybird Records]Plastic Robots - "Tell Me Something" [Dirtybird Records]Ribguga guest set:Ribguga, Micah - Flex (UNR [DRT RECORDS])Buogo - Apagão (UNR)Ribguga - Work It (UNR)Ribguga - Bring It Back [SHOUT! LABEL]Ribguga, Carvalho (BR) - President [DIRTYBIRD]Ribguga, Balanka - Talkin' Too Much [DIRTYBIRD]Balanka - In The Lights (UNR)Balanka - Rockstar [TAKE NOTES]Ribguga - Bass Bass (UNR)Louis Millne - Touched (UNR)Omri - Nothing Wrong (AYYBO REMIX)

    LINUX Unplugged
    641: Something New, Something Old

    LINUX Unplugged

    Play Episode Listen Later Nov 17, 2025 70:27 Transcription Available


    We dig into the biggest Linux hardware news of the year, then fire up our new-to-us 1L PC server.Sponsored By:Managed Nebula: Meet Managed Nebula from Defined Networking. A decentralized VPN built on the open-source Nebula platform that we love. 1Password Extended Access Management: 1Password Extended Access Management is a device trust solution for companies with Okta, and they ensure that if a device isn't trusted and secure, it can't log into your cloud apps. CrowdHealth: Discover a Better Way to Pay for Healthcare with Crowdfunded Memberships. Join CrowdHealth to get started today for $99 for your first three months using UNPLUGGED.Unraid: A powerful, easy operating system for servers and storage. Maximize your hardware with unmatched flexibility. Support LINUX UnpluggedLinks:

    Iron Lords Podcast
    Episode 423: Steam Machine A Console? | PlayStation Games Skipping PS5 | Xbox Helping Devs | Black Ops 7- ILP# 423

    Iron Lords Podcast

    Play Episode Listen Later Nov 17, 2025 291:32


    ILP# 423 11/17/2025https://lordsofgaming.net/1) ADVANCEDGG Use Code "IRONLORD30" for 10% off https://advanced.gg/pages/partner-ironlords?_pos=1&_psq=ironl&_ss=e&_v=1.02)  ILP VALARI PILLOW Use Code "ILP15" valari.gg/?ref=ironlordspodcastroundtable3)  ILP MERCH: https://ironlordspodcast-shop.fourthwall.com/collections/allsofgaming.net/4) NZXT & IRON LORDS PC Use Affiliate LINK: https://nzxt.co/Lords5) HAWORTH Gaming Chairs & ILP Use Affiliate LINK: https://haworth.pxf.io/4PKj7M*********************************************************00:00 - ILP#423 Pre -Show00:00:00 - Intros 01:38:00 - Steam Machine 03:17:00 - Meal Factor Ad03:35:00 - PlayStation Games Not On Ps503:48:35- Jackmove joins the realm04:05:00 - Xbox Helping Developers 04:16:00 - Black Ops 704:33:00 - Anno 117: Pax Romana*********************************************************Welcome to The Iron Lords Podcast!Be sure to visit www.LordsOfGaming.net for all your gaming news!ILP Spotify: open.spotify.com/show/6XRMnu8Tf1fgIdGlTIpzsKILP Google Play:play.google.com/music/m/Iz2esvyqe…ron_Lords_PodcastILP SoundCloud: @user-780168349ILP Itunes: itunes.apple.com/us/podcast/iron-…uiR-IgF6cE9EQicIILP on Twitter: twitter.cm/IronLordPodcastILP on Instagram: www.instagram.com/ironlordspodcast/ILP DESTINY CLAN:www.bungie.net/en/Clan/Detail/178626The Iron Lords and the Lords of Gaming have an official group on Facebook! Join the Lords at:www.facebook.com/groups/194793427842267www.facebook.com/groups/lordsofgamingnetwork/Lord COGNITO--- twitter.com/LordCognitoLord KING--- twitter.com/kingdavidotwLord ADDICT--- twitter.com/LordAddictILPLord SOVEREIGN--- twitter.com/LordSovILPLord GAMING FORTE---twitter.com/Gaming_ForteILP YouTube Channel for ILP, Addict Show & all ILP related content: www.youtube.com/channel/UCYiUhEbYWiuwRuWXzKZMBxQXbox Frontline with King David: www.youtube.com/@xboxfrontlineFollow us on Twitter @IronLordPodcast to get plugged in so you don't miss any of our content.

    Defining Duke: An Xbox Podcast
    #254 | Valve Just Beat Xbox To The Punch...

    Defining Duke: An Xbox Podcast

    Play Episode Listen Later Nov 16, 2025 243:20


    Xbox's big bet for bringing PCs to the living room has officially been undercut. This week, Valve announced three (!) different pieces of hardware. First, there is the Steam Machine, which serves as the strongest competitor to consoles. While still very much a PC, the Steam Machine packs a lot of punch for a small device and could be a force if priced well. Second, a brand new VR headset in the Steam Frame. Despite Meta having massive first-party support, Valve has decided to challenge a space that many of us thought was finished growing. Third, and finally, is a Steam Controller. It's horrendous looking and makes the Duke look ergonomic. How does Valve's aggressive hardware plans disrupt Xbox and does any lingering appeal for the PC in the living room by Xbox remain? The Dukes unite and dive straight in. Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:08:49 - The Hair Crisis0:13:57 - Halo Infinite support is ending0:21:59 - Former Nintendo President opens up on Xbox and Switch 20:31:59 - State Of Play Japan reactions0:47:15  Arc Raiders is a smash hit0:57:04 - GTA 6 has been delayed1:09:02 - Take Two proves great narrative games sell well1:13:02 - Borderlands 4 sales are soft1:18:58 - Dispatch sells over 1 million copies1:20:47 - Ghost Of Yotei sells over 3 million copies1:23:00 - BioWare and EA recommit to Mass Effect1:42:28 - Marvel 1943: Rise Of Hydra has been delayed1:44:35 - Silent Hill 2's Xbox release date leaks1:48:42 - Nintendo first party are using game key cards1:51:07 - Square Enix undergoes layoffs and drops new roadmap2:03:02 - Trails In The Sky Remake 2 confirmed for 20262:05:54 - What We're Playing3:00:07 - Valve announces Steam Machine, Frame, and Controller3:28:55 - Todd Howard interview3:42:30 - Avowed 2 is in the cards, but not Outer Worlds 3? Learn more about your ad choices. Visit podcastchoices.com/adchoices

    Brad & Will Made a Tech Pod.
    313: Chan's on the Move

    Brad & Will Made a Tech Pod.

    Play Episode Listen Later Nov 16, 2025 83:28


    It seems like this week's big salvo of Valve hardware announcements is all anyone's talking about right now, particularly the Steam Machine, and who better to fill in a bunch of hands-on details with that li'l box, plus the new Steam Frame VR headset and refreshed Steam Controller, than our old friend Norm Chan of Tested.com, who went up to Valve to see it all. If you want to hear about everything from the Steam Machine's performance and potential price to the Frame's x86 emulation and foveated remote streaming, plus a ton of stuff in between, listen to this podcast!Tested's YouTube channel: https://www.youtube.com/@tested Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

    The Vergecast
    Valve made Microsoft's dream console

    The Vergecast

    Play Episode Listen Later Nov 14, 2025 100:16


    The console wars are back on. This week, Nilay Patel sits down with Jake Kastrenakes, Sean Hollister, and special guest Joanna Stern, senior columnist at The Wall Street Journal, to talk about Valve's return to the living room gaming race with the Steam Machine, Steam Controller, and Steam Frame VR headset. Then, Joanna discusses her time putting the Neo robot to the test and seeing whether it's capable of loading a dishwasher. Finally, it's time for the Lightning Round, where the crew is talking the YouTube/Disney spat, Apple's new mini apps, and letting Waymo speed down the highway. Further reading: Our first look at the Steam Machine, Valve's ambitious new game console  Valve enters the console wars  Valve just built the Xbox that Microsoft is dreaming of  Valve's new Steam Controller might be my dream controllerThe Steam Frame is a surprising new twist on VR  Steam Machines have returned: all the news about Valve's new hardware universe  The Steam Frame has two speakers on each side of your face for vibration cancellation  Valve's new VR streaming trick won't just work with its own headset  How the Steam Frame compares to other VR headsets  Valve thinks Arm has ‘potential' for SteamOS handhelds, laptops, and more  Valve is welcoming Android games into Steam  Valve has stopped manufacturing its Index VR headset Valve has no news about Steam Deck 2 — because it's still waiting for the right chip  We tried Valve's new VR headset, PC, and controller — ask us anything!  I Tried the First Humanoid Home Robot. It Got Weird Know Your Meme  1X Neo is a $20,000 home robot that will learn chores via teleoperation  Meet NEO, the AI-Driven Robot That's Coming to Lend a Hand Around the House — for a Steep Price The Problem with this Humanoid Robot Samsung brings a generative AI-powered Bixby to its TVs  Gemini for TV is coming to Google TV Streamer starting today  Google says its confusing Gemini Home rollout is going just great  Google Photos lets iPhone users edit images by describing changes  Disney is losing over $4 million a day in revenue on the YouTube TV blackout Disney is “trying really hard” to get ESPN back on YouTube TV Peyton and Eli Manning Drop the Ball, Embarrass Themselves With Bob Iger Interview Apple made a $230 crossbody… sock  Steve Jobs introduces iPod socks in 2004 Mini apps Apple will take a mini commission from mini app developers ⁠Amazon is cracking down on illegal streaming on its Fire TV Stick ⁠ Subscribe to The Verge for unlimited access to theverge.com, subscriber-exclusive newsletters, and our ad-free podcast feed.We love hearing from you! Email your questions and thoughts to vergecast@theverge.com or call us at 866-VERGE11. Learn more about your ad choices. Visit podcastchoices.com/adchoices

    The Nextlander Podcast
    223: Interesting Flavor Profile

    The Nextlander Podcast

    Play Episode Listen Later Nov 13, 2025 166:38


    This is it: the final Death Stranding 2 spoilercast. Lumines Arise is also out, and that game is an extreme banger. Valve crashes back into the hardware market with a new Steam Machine, VR headset, and controller. Grand Theft Auto VI gets yet another delay. We even hear from someone who's had both the McDonald's Pizza and the Street Fighter burgers. Real action-packed week on the ol' Nextlander Podcast! CHAPTERS (00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening. (00:00:09) Intro (00:02:15) Alex has some big news for everyone (00:07:51) Death Stranding 2: On The Beach  |  [PlayStation 5]  |  Jun 26, 2025 (00:08:23) [SPOILERS] All the Death Stranding spoilers are here. (01:31:13) First Break (01:31:17) Lumines Arise  |  [PC (Microsoft Windows), PlayStation 5, PlayStation VR2, SteamVR]  |  Nov 11, 2025 (01:44:27) Thrasher  |  [PC (Microsoft Windows), SteamVR, Linux]  |  Nov 07, 2025 (01:49:54) Dispatch  |  [PC (Microsoft Windows), PlayStation 5]  |  Oct 22, 2025 (01:53:22) Silent Hill f  |  [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S]  |  Sep 25, 2025 (01:54:21) Hollow Knight: Silksong  |  [Linux, Mac, Nintendo Switch 2, PC (Microsoft Windows), Xbox Series X|S, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One]  |  Sep 04, 2025 (01:57:17) Second Break (01:57:21) Initial thoughts on the Valve hardware dump (02:21:09) Grand Theft Auto is delayed... again (02:22:34) More about the firings from Rockstar (02:27:48) Marvel 1943: Rise of Hydra also delayed (02:33:28) Emails (02:39:44) Wrapping up and thanks (02:43:55) Mysterious Benefactor Shoutouts (02:46:26) See ya!