Podcasts about Pong

One of the earliest video games

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Geek News Central
Anthropic Stands Their Ground, Ethics over Money #1859

Geek News Central

Play Episode Listen Later Mar 1, 2026 28:00 Transcription Available


In this episode, Ray tackles Anthropic’s standoff with the U.S. Department of War after CEO Daria Amodei refused to grant unrestricted model access, citing concerns over mass surveillance and autonomous weapons. The government responded by banning Anthropic models through administrative orders. Also covered: the top 20 websites of 2026, China’s $173,000 warm-blooded companion robot, Fukushima’s rapidly evolving radioactive hybrid boars, a Chinese spacecraft emergency involving viewport cracks from space debris, Japan’s wooden satellite built with traditional joinery, and human brain cells on a chip that learned to play Doom in just one week. – Want to start a podcast? Its easy to get started! Sign-up at Blubrry – Thinking of buying a Starlink? Use my link to support the show. Subscribe to the Newsletter. Email Ray if you want to get in touch! Like and Follow Geek News Central’s Facebook Page. Support my Show Sponsor: Best Godaddy Promo Codes Get 1Password Full Summary Cochrane opens the show with Anthropic’s confrontation with the U.S. Department of War. CEO Daria Amodei released a public statement refusing unrestricted government access to Anthropic’s AI models. Two red lines stood firm: mass domestic surveillance and fully autonomous weapons. Ray explains that these models are predictive by nature, raising serious misidentification risks. However, the government hit back hard. Administrative orders now ban Anthropic models from government use. Despite the backlash, Cochrane expresses support for the company’s stance. He points listeners to a CBS interview with the CEO posted roughly nine hours before recording. Additionally, Anthropic released new models including Opus 4.5 and Sonnet 4.6. The company climbed to the number two spot on the App Store, trailing only ChatGPT and surpassing Google Gemini. Personal Updates Ray shares that February has been a demanding month. He’s juggling a capstone project, two jobs, and finishing his degree. Meanwhile, he continues working on developments at Blubrry hosting. He apologizes for inconsistent episode production and thanks listeners for their patience. Top 20 Websites of 2026 A Visual Capitalist chart ranks the most visited websites of 2026. Google holds the top spot, followed by YouTube. Facebook, Instagram, ChatGPT, Reddit, Wikipedia, X, and WhatsApp round out the upper rankings. Notably, DuckDuckGo appears at rank seventeen as a privacy-focused search alternative. Sponsor: GoDaddy Economy hosting $6.99/month, WordPress hosting $12.99/month, domains $11.99. Website builder trial available. Use codes at geeknewscentral.com/godaddy to support the show. Anthropic Retires Claude Opus 3 Cochrane discusses Anthropic’s decision to retire Claude Opus 3. In a unique move, the company gave the model a Substack-style blog to reflect on its own existence. Reactions online were mixed, with both supporters and critics engaging in the conversation. China’s $173,000 Warm-Blooded Companion Robot From ZME Science, Ray covers China’s new humanoid robot designed as a warm-blooded companion. Priced at $173,000, it features conventional robotics hardware, sensors, cameras, and autonomous navigation. A built-in heating element maintains body warmth. Cochrane comments humorously on the growing market for companion robots. Windows XP Green Hill Found and Photographed From Tom’s Hardware, someone tracked down and photographed the actual location of the iconic Windows XP “Green Hill” wallpaper. The Reddit post sparked a wave of nostalgia in the community. Fukushima’s Radioactive Hybrid Boars From AZ Animals, domestic pigs that escaped after the Fukushima disaster hybridized with wild boars. Their DNA reveals rapid evolutionary changes driven by the altered radioactive landscape. These aggressive hybrids now complicate wildlife management and rewilding efforts in the region. Shenzhou 20 Spacecraft Emergency Chinese astronauts aboard Shenzhou 20 discovered cracks in their spacecraft’s viewport during what became the nation’s first spaceflight emergency. Space debris likely caused the damage. The crew switched to an alternative return capsule. Multiple protective layers kept the situation manageable. Japan’s Wooden Satellite Japanese teams plan to launch the first wooden satellite. Built with magnolia wood panels assembled using traditional Japanese joinery methods, the biodegradable design aims to reduce aluminum particle pollution from satellites burning up during atmospheric reentry. Human Brain Cells Play Doom Building on previous work where living neurons played Pong, an independent developer used Python to train human brain cell clusters on microelectrode arrays to play Doom. The cells learned in roughly one week. Cochrane highlights how open knowledge sharing accelerated the project dramatically. He also raises ethical questions about training sentient brain cells, connecting the topic to evolving views on sentience in crustaceans and other organisms. The post Anthropic Stands Their Ground, Ethics over Money #1859 appeared first on Geek News Central.

Big Bang Life
#354 Giftige Kommunikation im Business

Big Bang Life

Play Episode Listen Later Feb 25, 2026 16:58


PING. PONG. Und dein Tag ist weg. WhatsApp. Slack. „Ganz kurze Frage.“ „Kannst du mal schnell…?“ „Was meinst du dazu?“ Ping. Pong. Ping. Pong. Und am Ende ist nichts entschieden. Das Problem ist nicht dein Team. Das Problem ist fehlende Entscheidungsstruktur. Ping-Pong-Nachrichten entstehen, wenn: 1. Zuständigkeiten nicht klar sind. 2. Entscheidungen nicht final formuliert werden. 3. Fragen ohne Rahmen gestellt werden. 4. Der Chef permanent erreichbar wirkt. 5. Niemand den Entscheidungsraum sauber definiert. 6. Kommunikation wichtiger wirkt als Verantwortung. Das kostet Fokus. Das zerreißt deinen Tag. Und es hält dich operativ klein. Wenn du Unternehmer oder Chef bist und merkst, dass du den ganzen Tag reagierst statt führst – dann schau dir meine aktuelle YouTube-Folge an. Dort zeige ich dir konkret, wie du Ping-Pong stoppst und wieder Klarheit in dein System bringst. Ich wünsche dir ein Charisma-Aha, trau dich DU zu sein, deine Silke und ein Lächeln. In Podcastfolge #354 „Giftige Kommunikation im Business“, erfährst du unter anderem: ✨ Wieso du bei manchen Mitarbeitern nach drei Nachrichten schon explodieren könntest. ✨ Woran es liegt, wenn du ständig erreichbar bist – und trotzdem nichts wirklich vorankommt. ✨ Warum du dich am Ende des Tages fühlst, als hättest du gearbeitet, aber nicht geführt. ✨

The Mutant Ages
"Video-Man," Spider-Man and His Amazing Friends

The Mutant Ages

Play Episode Listen Later Feb 24, 2026 89:47


Todd, Ryan, and Maddy meet Video-Man for the first time (well, kind of) in Spider-Man and His Amazing Friends, and we find out that he was originally created by the villain Electro, who may or may not be a video game developer. Either way, Electro lives in an underground lair beneath Manhattan, and he's been sending Video-Man arcade cabinets to select locations. That's because Video-Man has the power to leap out of his arcade machine, suck people into it, and also collect various pieces of metal for Electro to use to build a high-powered transformer. Flash Thompson gets sucked into a game cabinet first, in a game of Pong — actually, uh, it's called Pongo — and soon after, Bobby and Angelica get stuck in a game cabinet as well. It's up to Peter to save them all, which he actually doesn't need to do because everything just explodes at the end and Electro dies. We think? Also a bunch of other random shit happens along the way that doesn't even matter. What is this show?! Next episode: "Spidey Goes Hollywood," Spider-Man and His Amazing Friends (The next episode chronologically should have been "The Prison Plot," but we already watched that because we watched this show out of order! Yay!!) E-mail us questions and feedback at themutantages@gmail.com, or follow us on social media at TheMutantAges. If you like what you hear, please consider supporting us via patreon.com/themutantages. Thanks!

New Books Network
Raiford Guins, "King PONG: How Atari Bounced Across Markets to Make Millions" (MIT Press, 2026)

New Books Network

Play Episode Listen Later Feb 20, 2026 75:23


PONG is one of the longest- and most consistently circulating video games. Released in 1972, it remains at our fingertips as Android or iOS app, hosted at freepong.org and the Internet Archive, and even released as A Tiny Game of Pong for the Apple Watch. Despite its simplicity and ubiquity, Atari's PONG encapsulates far more than the history of a video game and an iconic game company. King PONG: How Atari Bounced Across Markets to Make Millions (MIT Press, 2026) is the first book dedicated to an unassuming game that changed the world. Through the prisms of product positioning, market development, and category creation, Professor Raiford Guins answers the question of why Atari's inaugural product succeeded and why it endures.The author of Game After and Atari Design, and an excavator of the “Atari landfill” in New Mexico, Professor Guins brings us a unique history that reconsiders the launch of Atari's PONG through the lens of the company's business practices. He follows the young Silicon Valley startup from its early days of positioning its new product within the existing coin-op amusement industry to its establishment of a consumer industry for home video games—a story of remarkable market development innovation. Written with a passion for video games and a historian's insight, the book animates the business exploits of one of the fastest growing and most influential companies ever. This interview was conducted by Dr. Miranda Melcher whose book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. You can find Miranda's interviews on New Books with Miranda Melcher, wherever you get your podcasts. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Economic and Business History
Raiford Guins, "King PONG: How Atari Bounced Across Markets to Make Millions" (MIT Press, 2026)

New Books in Economic and Business History

Play Episode Listen Later Feb 20, 2026 75:23


PONG is one of the longest- and most consistently circulating video games. Released in 1972, it remains at our fingertips as Android or iOS app, hosted at freepong.org and the Internet Archive, and even released as A Tiny Game of Pong for the Apple Watch. Despite its simplicity and ubiquity, Atari's PONG encapsulates far more than the history of a video game and an iconic game company. King PONG: How Atari Bounced Across Markets to Make Millions (MIT Press, 2026) is the first book dedicated to an unassuming game that changed the world. Through the prisms of product positioning, market development, and category creation, Professor Raiford Guins answers the question of why Atari's inaugural product succeeded and why it endures.The author of Game After and Atari Design, and an excavator of the “Atari landfill” in New Mexico, Professor Guins brings us a unique history that reconsiders the launch of Atari's PONG through the lens of the company's business practices. He follows the young Silicon Valley startup from its early days of positioning its new product within the existing coin-op amusement industry to its establishment of a consumer industry for home video games—a story of remarkable market development innovation. Written with a passion for video games and a historian's insight, the book animates the business exploits of one of the fastest growing and most influential companies ever. This interview was conducted by Dr. Miranda Melcher whose book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. You can find Miranda's interviews on New Books with Miranda Melcher, wherever you get your podcasts. Learn more about your ad choices. Visit megaphone.fm/adchoices

New Books in Technology
Raiford Guins, "King PONG: How Atari Bounced Across Markets to Make Millions" (MIT Press, 2026)

New Books in Technology

Play Episode Listen Later Feb 20, 2026 75:23


PONG is one of the longest- and most consistently circulating video games. Released in 1972, it remains at our fingertips as Android or iOS app, hosted at freepong.org and the Internet Archive, and even released as A Tiny Game of Pong for the Apple Watch. Despite its simplicity and ubiquity, Atari's PONG encapsulates far more than the history of a video game and an iconic game company. King PONG: How Atari Bounced Across Markets to Make Millions (MIT Press, 2026) is the first book dedicated to an unassuming game that changed the world. Through the prisms of product positioning, market development, and category creation, Professor Raiford Guins answers the question of why Atari's inaugural product succeeded and why it endures.The author of Game After and Atari Design, and an excavator of the “Atari landfill” in New Mexico, Professor Guins brings us a unique history that reconsiders the launch of Atari's PONG through the lens of the company's business practices. He follows the young Silicon Valley startup from its early days of positioning its new product within the existing coin-op amusement industry to its establishment of a consumer industry for home video games—a story of remarkable market development innovation. Written with a passion for video games and a historian's insight, the book animates the business exploits of one of the fastest growing and most influential companies ever. This interview was conducted by Dr. Miranda Melcher whose book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. You can find Miranda's interviews on New Books with Miranda Melcher, wherever you get your podcasts. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

New Books in Business, Management, and Marketing
Raiford Guins, "King PONG: How Atari Bounced Across Markets to Make Millions" (MIT Press, 2026)

New Books in Business, Management, and Marketing

Play Episode Listen Later Feb 20, 2026 75:23


PONG is one of the longest- and most consistently circulating video games. Released in 1972, it remains at our fingertips as Android or iOS app, hosted at freepong.org and the Internet Archive, and even released as A Tiny Game of Pong for the Apple Watch. Despite its simplicity and ubiquity, Atari's PONG encapsulates far more than the history of a video game and an iconic game company. King PONG: How Atari Bounced Across Markets to Make Millions (MIT Press, 2026) is the first book dedicated to an unassuming game that changed the world. Through the prisms of product positioning, market development, and category creation, Professor Raiford Guins answers the question of why Atari's inaugural product succeeded and why it endures.The author of Game After and Atari Design, and an excavator of the “Atari landfill” in New Mexico, Professor Guins brings us a unique history that reconsiders the launch of Atari's PONG through the lens of the company's business practices. He follows the young Silicon Valley startup from its early days of positioning its new product within the existing coin-op amusement industry to its establishment of a consumer industry for home video games—a story of remarkable market development innovation. Written with a passion for video games and a historian's insight, the book animates the business exploits of one of the fastest growing and most influential companies ever. This interview was conducted by Dr. Miranda Melcher whose book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. You can find Miranda's interviews on New Books with Miranda Melcher, wherever you get your podcasts. Learn more about your ad choices. Visit megaphone.fm/adchoices

Wikipediapodden
en ping är ingen pong – #353

Wikipediapodden

Play Episode Listen Later Feb 19, 2026 33:08


Vi lirkar isär Lennartar, brukar allehanda, talar om tunga termer, rättar upp relevansen, lobbar för lobbying och arkiverar anteckningar. Shownotes Rösta på årets nyuppladdade bild! Aktuellt från svenska Wikipedia Gammal sammanblandning utredd Jordbruk och eller lantbruk Finns elefantkyrkogården? Wikimediarörelsen internationellt Nytt förslag på relevanskriterier för Wikidata Nya policies för hur Wikipedia kan användas i lobbying Dags att spara dina etherpads Veckans mall Magnus: ping Wikifikor, meetups och träffar i närtid Lördag: Introduktion till OpenRefine Tisdag: Global GLAM call Tisdag: Mer om evenemangsverktyget Erkännanden Bild: Owltom at German Wikipedia, CC BY-SA 3.0 Musiken och ljudklippen är från Surf Shimmy Kevin MacLeod (incompetech.com), CC BY 3.0, samt Wikimedia Sound Logo Finalist VQ97, Thaddeus Osborne, CC BY-SA 4.0, och ljudet från Wikidata’s 10th birthday video intro animation, Lea Lacroix (WMDE), CC BY-SA 4.0. Avsnittet hittas också på Wikimedia Commons. Diskutera avsnittet på projektsidans diskussion.

Black Nerd Podcast
The Architects of the Matrix — Top 10 Nerdiest Black Tech Creations #139 [Black Nerd Podcast]

Black Nerd Podcast

Play Episode Listen Later Feb 16, 2026 90:20


We love our gadgets, our high-frame-rate gaming, and our crystal-clear Discord calls—but how often do we look under the hood to see who wrote the code? In Episode 139, the Black Nerd Podcast is geek-diving into the "Source Code" of modern life. We're counting down the Top 10 Nerdiest Tech Creations from Black Inventors. This isn't your average history lesson. We're talking about the high-level engineering, mathematical modeling, and "mad scientist" energy that gave us everything from the interchangeable video game cartridge to the 3D holographic tech being used in NASA labs today. If you've ever called yourself a gamer, a coder, or a tech-head, this episode is a tribute to the pioneers who built the playground we play in every single day.Open show: Join Our Patreon: http://patreon.com/vvclifeGrab Some Gear: http://vvcmerch.comGeneral TalkWeekly Recap Sign Up For PatreonBaldur's Gate 3 Session 20 at 8pm!Monday Night Co Op “Green Hell!!The Precious: JS-1: https://amzn.to/3MGQYJHFame: https://a.co/d/02DawUMpJaelyn: https://www.chessnutech.com/collections/robotic-chessboard/products/chessnut-move-advanced-robotic-chessboard-with-plastic-piecesSloan: Commercial #1Main Topic: Key Discussion PointsThe Gaming Genesis: How Jerry Lawson saved us from being stuck with just Pong forever.CGI & Dinosaurs: The "Geometry Engine" that made Jurassic Park possible and changed cinema history.The Math of the Map: Why Gladys West is the reason you never actually get lost (even when your GPS tells you to turn left into a lake).The Lonnie Johnson Paradox: How one man mastered both the Stealth Bomber and the Super Soaker.Riddle Me this: Commercial: #2Games:Project WindlessLeatherfallThe House Always WinsThe Worlds Most Chaoctic TerminalNews: DC/ Marvel Releases of this year.China's new A.I. Generator?TMNT Pizza Store's?Soda Machine DataWhere does time come from?Stolen TV?Comic Of The week:Instagram:  http://instagram.com/blacknerdpodcast  facebook:   http://facebook.com/blacknerdpodcastReddit: https://www.reddit.com/r/blacknerdgang/s/uftLsO0Ad9website: http://blacknerdpodcast.comhttp://twitter.com/vvcradio   http://instagram.com/js1thasupplier  http://instagram.com/fameplanbhttp://instagram.com/jaelynaleisehttp://instagram.com/sloan_tempest

Hacker Public Radio
HPR4571: Data processing retrospective

Hacker Public Radio

Play Episode Listen Later Feb 9, 2026


This show has been flagged as Clean by the host. We start with Orwellian depictions of the future read about in the 1950/60s. Working in the 1970s at companies such as British Telecom and the L urgie . We hear about telex , mainframes with magnetic tape , type-writers , and the upskilling of the workforce by the labour-exchange . How did a cold and lack of a home telephone lead to businessmen arriving in a foreign land sans camels? Why were filing cabinets replaced by databases (or were they)? We hear about gaming from a home made version of Pong all the way to Alone in the Dark . Then modern times: we hear about some favourite youtube streams and discover that living in the 2020s is (just about) possible without a smartphone . Provide feedback on this episode.

The Empire Builders Podcast
#242: Nintendo – Video Games Starting in 1889

The Empire Builders Podcast

Play Episode Listen Later Feb 4, 2026 19:41


Mario Bros. is the biggest franchise of all time. Bigger than Star Wars, Marvel… bigger than Harry Potter. Nintendo is an empire. Dave Young: Welcome to the Empire Builders Podcast, teaching business owners the not-so-secret techniques that took famous businesses from mom and pop to major brands. Stephen Semple is a marketing consultant, story collector, and storyteller. I’m Stephen’s sidekick and business partner, Dave Young. Before we get into today’s episode, a word from our sponsor, which is… Well, it’s us, but we’re highlighting ads we’ve written and produced for our clients. So here’s one of those. [Travis Crawford Ad] Dave Young: Welcome back to the Empire Builders Podcast. Dave Young here with you, and Stephen Semple’s alongside, with another empire-building story for us that- Stephen Semple: An exciting story. Dave Young: It’ll take you back to childhood, but it doesn’t take me back to childhood because I’m too goddamned old. Stephen Semple: Well, it depends how you look at this, this might be- Dave Young: No, I suppose. I suppose the company [inaudible 00:01:55]. Stephen Semple: It might be older than your childhood, but depends what we decide to talk about. Dave Young: Yeah, it’s just like when the big games came out, the… So we’re talking about Nintendo today. Stephen Semple: Correct. Correct. Dave Young: And I had Atari and things like that. And my kids all had the Nintendo. I actually have a Nintendo Switch, but I didn’t get that until I was… Stephen Semple: It also originally started as an arcade game, if we go back, because we are going to go back far enough. Dave Young: Well, that’s true. That’s true. Stephen Semple: Yes, yes. But if we actually went back to the company, Nintendo, we would be going back to 1889. Dave Young: Okay. So not so much my childhood. There you go. Stephen Semple: 1889. Yeah. And we’re really not going to talk so much about the origin and Nintendo as a company, but really, the origin of the video game business, and more specifically Donkey Kong, and went on later to become the Mario Brothers franchise. That’s really what we’re going to talk about. Dave Young: Now, hold on. Hold on. Hold on. Now, I don’t know everything, but I’m pretty sure video wasn’t around in 1889. Stephen Semple: It was not. Dave Young: There was no video games. Stephen Semple: No, there was not. So that’s why we’re really going to be talking about more of the recent history of Nintendo. Dave Young: A real Donkey Kong, climbing ladders and throwing barrels. Stephen Semple: Okay. That’s it. That’s it. Dave Young: Or a monkey, a gorilla. Yeah. Stephen Semple: And here’s the thing, the Mario Brothers franchise is huge. It’s one of the biggest franchises in history. There’s been 800 million video games sold worldwide, making it the bestselling video game of all time. It’s bigger than Pokemon in game sales alone. The estimated lifetime sales across all revenues for the Mario Brothers franchise is $60 billion. Bigger than Star Wars, bigger than Harry Potter, bigger than Marvel. Dave Young: Wow. Stephen Semple: The movies alone sold over a billion dollars. There’s theme park now. It’s huge. It’s absolutely massive. And the Nintendo company is very old. It was founded back in Kyoto, Japan in 1889 by Fusajiro Yamauchi. That’s it, Yamauchi. Dave Young: Oh. Stephen Semple: Boy, I’m going to struggle with these names. Dave Young: What were they doing back then? What was the company doing? Stephen Semple: The first product they did was a playing card called Hanafuda, and it was very, very successful. So they actually started- Dave Young: As a gaming company. Stephen Semple: … in game business doing playing cards. Dave Young: Okay. Stephen Semple: Now, during the 1950s, during Japan’s economic recovery, because if you remember, the economy was decimated in World War II, and through the Marshall Plan and whatnot, there was this rebuild going on. And during that time, they had a new leader, Hiroshi Yamauchi, who decided to explore all sorts of new businesses. He was doing all sorts of stuff. They had taxis, they had love hotels. Yes, you heard it right, love hotels. Dave Young: Love hotels. Stephen Semple: Instant rice, and of course, toys. And most of the things they did failed, except toys held a promise, so they continued to lean into toys. So it’s April 1978, so this is basically really where our story starts, and Taito, a competitor, releases a game called Space Invaders. Dave Young: Oh, right. I remember Space Invaders. Sure. Stephen Semple: Remember Space Invaders? And of course, this is back in the day of arcades, and you’re putting money into the games. This is so big in Japan, there’s 100 yen shortage. It would be like being in the U.S., and we run out of quarters. Dave Young: Right. Stephen Semple: It’s so big. So Nintendo, because it’s having some success in the game space, decides to make a knockoff of Space Invaders. So it’s October 1980, they create this knockoff called Radar Scope, and they decide also to ship it to the U.S., because they’ve started up a U.S. division. And it takes four months for the game to travel from Japan to the United States, and once it arrives, the trend has changed, it’s no longer Space Invaders, it’s now Pac-Man is the big game. Dave Young: Okay. Stephen Semple: So they’re left with these 2,000 unsold cabinets sitting in the United States. Enter Shigeru Miyamoto, who’s a graphic designer with Nintendo, and he has an idea, and he says to them, “Look, let’s reuse the cabinets, and let’s just create a new game. Let’s do that.” And it’s like, “What the heck? Let’s give this a try.” So Shigeru grew up in rural Japan, and this deeply influenced how he looked at games, because he grew up in a place where there was no television, none of these things, and he would go and he would play in like a cave that was nearby, and he would create all of these stories and characters. And this is the ’80s where the games do not have characters or a story. Dave Young: Okay. Yeah. Stephen Semple: They didn’t have that. Dave Young: Space Invader, you’re just knocking down… Stephen Semple: Right. Pac-Man, the same thing, there was no story. Pong, all that stuff, no stories. He takes a look around and he realizes that Nintendo has the rights to use Popeye, so Shigeru makes a suggestion to create a game using Popeye, where they already have the rights, and he moves ahead and does that. And so he also decides to make a game where characters move up rather than scrolling left to right, and there’d be different levels, which was also a relatively new idea. And he created this whole thing where they could jump, and using just a joystick in the buttons that already existed. So they started to create this game, but they hit a snag. Just before the release, they discovered Nintendo only had the rights to use Popeye for playing cards. Dave Young: For playing cards. Darn it. Stephen Semple: Now, turns out this was a gift from heaven, and the best thing that could ever happen in Nintendo. Dave Young: So it would’ve been Bluto up at the top, and Popeye trying to get up there, climbing the ladders and- Stephen Semple: And saving- Dave Young: So sort of a nautical theme? Stephen Semple: And saving olive oil. Dave Young: Yeah. Stephen Semple: Because remember, he would always capture olive oil. Dave Young: Yeah. Stephen Semple: And Popeye was this love triangle, right? Dave Young: Yeah. Stephen Semple: So what does Shigeru do? Replaces- Dave Young: Bluto becomes- Stephen Semple: … with- Dave Young: … the gorilla. Stephen Semple: Right. Popeye becomes Mario. Dave Young: Yeah. Stephen Semple: And olive oil is Princess Peach. Dave Young: Okay. Stephen Semple: It’s the same story. Dave Young: Yeah. Beautiful. Stephen Semple: It’s exactly the same story. And if you think about it, even the whole idea of this gorilla capturing the princess kind of sounds like King Kong, doesn’t it? Dave Young: A little bit. Sure. Stephen Semple: A little bit. And of course, they can’t use the name King Kong, so it’s Donkey Kong. And the reason why Donkey Kong is, he went looking through English dictionaries, and there’s all this stubbornness, and all this other things that go along with it. So we went, “You know what? This monkey, this Kong is kind of stubborn.” So Donkey Kong is the name of the game. Dave Young: Did they run into any issues with the King Kong folks? Stephen Semple: Nope. Dave Young: No? Stephen Semple: No, because you think about it, it’s a completely different name, Donkey Kong, right? Dave Young: Yeah, but it’s still a big gorilla with the word Kong in it. Stephen Semple: Yeah. Nope, no. It was different enough. Dave Young: [inaudible 00:09:14] just because it’s stubborn, and it sort of went with the word Kong? Stephen Semple: Yep. So it was different enough. It was all great. And the original character was not Mario. Dave Young: Stay tuned. We’re going to wrap up this story and tell you how to apply this lesson to your business right after this. [Using Stories To Sell Ad] Let’s pick up our story where we left off, and trust me, you haven’t missed a thing. Stephen Semple: And the original character was not Mario. The original character was Jumpman. Jumpman. Dave Young: I kind of remember that. Stephen Semple: Jumpman. And the game allowed them to reuse the cabinets, and just do it. And think about it, the objective of this, because he was also just a very junior graphic designer, and the objective on this was, “Hey, if we can sell these 2,000 unsold cabinets sitting in the U.S., that’ll take the financial strain off of our U.S. operations, and it will be great, it will keep them afloat.” And here’s what happened, they sold in 1981 alone 60,000 cabinets. Dave Young: I tell you, I poured a lot of money into one of those cabinets when I was in college. Stephen Semple: So Shigeru goes from this low-level designer to the creator of one of the best performing games up to that point. And one of the things that also ends up happening, he starts making modifications to the game. And one of the modifications is, he’s walking one day, and he sees these pipes, and he realizes character should be a plumber, and the landlord for one of the Nintendo properties’ name was Mario. Dave Young: Okay. Stephen Semple: So that’s where the whole idea of Mario came from, and eventually evolved to being brothers, Mario and Luigi. And of course, there was continuing success, and other formats and differing games. And Mario Brothers grew beyond Donkey Kong, it went from Donkey Kong to really the franchise being the Mario Brothers, with all sorts of new characters being added, and all sorts of new themes, like there’s go-kart racing and all sorts of different things. But the birth of the idea happened when they had this problem of, “We’ve got to have these cabinets…” And Shigeru saying- Dave Young: “And we either have to make a whole bunch of Popeye playing cards, or we have to find something to put in these cabinets.” Stephen Semple: “We have to find something to put in these cabinets.” And Shigeru saying, “It needs to be a story.” Dave Young: Yeah. No, that’s brilliant. And I feel like I’d be remiss if I didn’t point out to our listeners here in the U.S. that Steve is Canadian, and he pronounces it Mario, and everybody I’ve ever met says Mario. Stephen Semple: Mario. Dave Young: Mario. It’s Mario Brothers. Stephen Semple: Mario. Dave Young: It’s sort of like you say Mazda, we say Mazda. Stephen Semple: Right. Yes. Yes. Dave Young: So- Stephen Semple: Yeah, that’s true. Dave Young: Here’s a weird tangential thought. Do you have a minute for one of my weird tangential thoughts? Stephen Semple: Isn’t that why we’re here? Just for your weird tangential… Isn’t what we tune in for? Dave Young: That’s the way I look at it. I wonder if the guy that shot the UnitedHealthcare… Luigi, I wonder if there was a little bump in Nintendo stock. Stephen Semple: Oh, I wonder. Dave Young: And I wonder too, what was the discussion inside Nintendo about that? At first it was probably, “Oh my God, a guy named Luigi just shot someone.” And that was probably, “Oh my God, a guy named Luigi just shot someone that… Okay.” It’s not cut and dry. Stephen Semple: Well, it isn’t, because sometimes these negative events actually have positive impacts on sales. The one that I always remember that always comes to mind, I always find bizarre, is the white two-door Ford Bronco was due to be discontinued until O.J. Simpson went and did a joyride on LA freeways, and it actually extended the sales of that vehicle several years. And to this day, the white two-door Ford Bronco is a premium price from that year. Dave Young: Yeah- Stephen Semple: It’s nuts. Sometimes these crazy things happen. Dave Young: I don’t know if it was a joyride, but yeah. But we remember it, for sure. Stephen Semple: But we remember it. But- Dave Young: And those things have these impacts that you couldn’t buy that. There’s nothing Ford Motor Company could do that would’ve done that, that would’ve saved the Bronco. Stephen Semple: So here’s the interesting thing, coming back to Nintendo, that I find… So one of the influences it had was it was the first game that came along and basically said, “We should have a story.” And if we take a look at video games today, they’re all very heavy story based. And in fact, the stories are unbelievably rich, like Zelda, and all these other ones are these very complex universes that have been created. And he was kind of the first to come along, and his influence from that came from the fact that he didn’t grow up with these things. Dave Young: Yeah, he grew up with stories. Stephen Semple: So again, it’s this whole outside… We had this graphic designer that didn’t grow up with these things saying to a game, “Here’s what it should do. It should have this story, and there should be this imagination.” And all these things. And when you think about it, there was a couple of accidents, a couple of lucky happenstances that led to the birth of this. First of all, the console. Because if you think about it, if it was the creating of a brand new game, you wouldn’t take some junior graphic artist and put on it. The objective was, “All we need to do is move these 2,000 consoles.” So it was like, “Okay, so we’ll give it to the junior guy to do.” And then it blows out of the water. The other lucky happenstance is, think about how Nintendo’s fortunes would be completely different if they actually had the rights to use Popeye. Dave Young: Yeah, it would have been, like, Mario Brothers, that whole universe would never have come about, and- Stephen Semple: Well, the whole universe would be Popeye Universe, even if it worked. Dave Young: And I can’t see that happening. Stephen Semple: Right. But even if it worked, it would not have been theirs, it would have been- Dave Young: Oh, true. Stephen Semple: The people who would have made all the money were the owners of the Popeye license, would have been a licensee. Dave Young: Yeah, that’s true. Stephen Semple: So they had a couple of really lucky, fortunate things that happened that totally changed the trajectory of Nintendo. But here’s the other interesting lesson, and look, we talk about this all the time in storytelling, is there’s a couple of things you can do in storytelling. One is, you can take an existing story and just change the characters. We just took Popeye, changed as Donkey Kong. And what you know is, we knew that story worked, so it’ll work over here with different characters. Or what you can do is, you can take existing characters, and you can change the setting. In magical worlds, you’re always talking about how Sherlock Holmes, and- Dave Young: House M.D. Stephen Semple: … House M.D. is the same story. Dave Young: Sure. Stephen Semple: It’s just one is a detective during Elizabethan times, and the other one is an emergency room doctor in modern times. Same character, different setting, changes the story. Dave Young: Right. Stephen Semple: So when you’re looking to use stories, find ones that work, and do that. Dave Young: Find the popular stories and just take the framework. And I’ll give you another example- Stephen Semple: Right. Either change the characters, make it same story with different characters, or take the characters and put them in a different setting. Dave Young: … there’s a book called the Bible that had this story about this Jesus fella. Stephen Semple: I think it’s rather a relatively popular book. Dave Young: And then in 1605, a guy named Miguel Cervantes wrote a book called Don Quixote, and he took a lot of the storylines and metaphors from this story in the Bible and created a book that became the second bestselling book of all time right after the Bible. Then a guy named John Steinbeck took a lot of the stories from Don Quixote, and renamed characters, and put them in different situations, but took the structures of the stories, and… So this works. Just do this. Stephen Semple: Oh, yeah. Dave Young: Just find a story you like- Stephen Semple: Absolutely. Dave Young: … and take the [inaudible 00:17:59]. Stephen Semple: Reimagine it. Reimagine it. Reimagine it. Either change it, keep the same story and change characters, or take the characters and put them in a new setting. Dave Young: I mean, the cool thing is, you can’t copyright a story arc, right? Stephen Semple: No, no. Dave Young: Something bad happens to someone and they overcome it. “Okay, no, that’s mine.” Stephen Semple: I’m still waiting for the overcome part. Dave Young: Yeah. Right? Stephen Semple: Yeah. Dave Young: That’s still the part of the story. Oh, I love it. Stephen Semple: I just found these things that came together for the creating of the Mario Brothers to be really interesting. And it’s also interesting when you consider who was expected to be the star of the show was the donkey, and it ended up becoming the Mario Brothers. Dave Young: Yeah. Great story. And I see it. Thank you for switching to English. American English. I’m sorry. Stephen Semple: American. Dave Young: [inaudible 00:18:54]. Stephen Semple: All right. Thanks, David. Dave Young: Where can we go play some Donkey Kong next time? Stephen Semple: Well- Dave Young: Anybody got an old Donkey Kong console? Stephen Semple: Yeah. You know what? My kids have got some old play stuff, I’ll bring it down. Dave Young: No, I want the console. I want the big- Stephen Semple: Oh, you want that… Well, I think we may have to look hard for that. Dave Young: Yeah, that’s good. Well, keep your eyes out. Stephen Semple: I will. Dave Young: Thanks for the story of Nintendo, Stephen. Stephen Semple: All right. Thanks, David. Dave Young: Thanks for listening to the podcast. Please share us. Subscribe on your favorite podcast app, and leave us a big, fat, juicy five-star rating and review at Apple Podcasts. And if you’d like to schedule your own 90-minute empire-building session, you can do it at empirebuildingprogram.com.

Aeon Byte Gnostic Radio
Gram Pong on Enter the Dollhouse: Charlie Kirk's Truman Show

Aeon Byte Gnostic Radio

Play Episode Listen Later Feb 3, 2026 51:10


You knew we would eventually cover this high weirdness, and no one is better at the Virtual Alexandria than Gram Pong and his findings. He'll provide new insights into the Kirk tragedy and the whole Gnostic-simulation oddness of the dark saga, leading us to the vortex that is Erika. Expect plenty of esoteric gems, from Orwellian takes to Nephilim mythology, and every Gnostic goody in between. Brace yourself for this special members stream. Get The Occult Elvis: https://amzn.to/4jnTjE4 Virtual Alexandria Academy: https://thegodabovegod.com/virtual-alexandria-academy/ Gnostic Tarot Readings: https://thegodabovegod.com/gnostic-tarot-reading/ The Gnostic Tarot: https://www.makeplayingcards.com/sell/synkrasis Homepage: https://thegodabovegod.com/ Patreon: https://www.patreon.com/aeonbyte AB Prime: https://thegodabovegod.com/members/subscription-levels/ Voice Over services: https://thegodabovegod.com/voice-talent/ Support with donation: https://buy.stripe.com/00g16Q8RK8D93mw288 Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Tax Sale Insiders
Pung v Isabella County - The Saga Continues

Tax Sale Insiders

Play Episode Listen Later Jan 28, 2026 31:38


Brian Seidensticker, CEO of Tax Sale Resources, and Matt Abee break down Pong v. Isabella County, the Supreme Court's upcoming tax sale case that could reshape how surplus proceeds and property values are treated after foreclosure.

The Disorganized Religion Podcast

Send us a textThis week on the DERP, 5 minutes takes 20 minutes, the host crew reviews the whole Bible, the earth's core slows down, Gianna considers a new option for replacing the divot in her brain and improving her score in Pong, and no one really feels like applying for the role of "Rat Czar."

In The Conversation
King Pong

In The Conversation

Play Episode Listen Later Jan 21, 2026 50:33


With Ali away, Damien gets In The Conversation about new T.I., new Timmy, and Nike's newest trick. Twitter.com/dlemoncomedy // Twitter.com/mrmuhammad Keep up with the conversation on Facebook: Facebook.com/InTheConversation Keep up with the conversation on Instagram
www.instagram.com/intheconversation Catch Damien LIVE on tour in a city near you: www.damienlemon.com/shows

pong in the conversation
Info.Cope Lleida
Programa 738 - 21/01/2026 InfoCopeLleida

Info.Cope Lleida

Play Episode Listen Later Jan 21, 2026


 Aquesta setmana la tecnologia ens demostra que la intel·ligència artificial ja no és una promesa de futur, sinó una companya de viatge del dia a dia. La trobem al correu electrònic, als xats, als mòbils que comprem… i fins i tot a la publicitat que comencem a veure dins de les eines que fins ara eren “netes”. Parlarem de com Gmail entra de ple a l'era Gemini, de com ChatGPT prepara l'arribada dels anuncis, i de com Apple i Samsung continuen redefinint el mercat amb canvis de disseny, nous xips i mòbils pensats per arribar a tothom. Sense oblidar petits detalls que generen grans dubtes, com un punt verd a WhatsApp que ha aparegut de cop, o com la IA premium s'està convertint en un regal de benvinguda per comprar certs terminals. Un programa on veurem clar que la tecnologia cada cop és més potent… però també més present a tot arreu. Tot això aquí, on la tecnologia s'explica amb un somriure, i sense manual d'instruccions!!! Efeméride:Tal día como hoy, 21 de enero de 2013, una leyenda de la tecnología y el entretenimiento marcaba un punto final: Atari, el primer gran líder de los videojuegos, se declaraba en quiebra.Atari nació en 1972, en Estados Unidos, y cambió para siempre la forma de jugar. Fue la compañía que llevó los videojuegos a los hogares, creó máquinas míticas como Pong y consolidó la industria del ocio digital cuando aún era un terreno desconocido. Durante los años 70 y principios de los 80, Atari fue sinónimo de innovación, diversión y futuro.Pero el éxito no siempre garantiza la permanencia. La falta de adaptación, malas decisiones comerciales y una competencia cada vez más feroz llevaron a la caída de un gigante. Atari no fue la única: Kodak, Nokia, BlackBerry o Palm también dominaron sus mercados y acabaron desapareciendo o perdiendo relevancia por no evolucionar a tiempo. La historia de Atari nos recuerda que en tecnología, innovar una vez no es suficiente: hay que hacerlo siempre. Por eso para todas las marcas y nosotros como consumidores debemos dar.......Un vistazo al pasado, para entender el presente y mirar hacia el futuro.

Radiolab
Brain Balls

Radiolab

Play Episode Listen Later Jan 9, 2026 41:29


When neuroscientist Madeline Lancaster was a brand new postdoc, she accidentally used an expired protein gel in a lab experiment and noticed something weird. The stem cells she was trying to grow in a dish were self-assembling. The result? Madeline was the first person ever to grow what she called a “cerebral organoid,” a tiny, 3D version of a human brain the size of a peppercorn.In about a decade, these mini human brain balls were everywhere. They were revealing bombshell secrets about how our brains develop in the womb, helping treat advanced cancer patients, being implanted into animals, even playing the video game Pong. But what are they? Are these brain balls capable of sensing, feeling, learning, being? Are they tiny, trapped humans? And if they were, how would we know?Special thanks to Lynn Levy, Jason Yamada-Hanff, David Fajgenbaum, Andrew Verstein, Anne Hamilton, Christopher Mason, Madeline Mason-Mariarty, the team at the Boston Museum of Science, and Howard Fine, Stefano Cirigliano, and the team at Weill-Cornell. EPISODE CREDITS: Reported by - Latif Nasserwith help from - Mona MadgavkarProduced by - Annie McEwen, Mona Madgavkar, and Pat Walterswith mixing help from - Jeremy BloomFact-checking by - Natalie Middleton and Rebecca Randand Edited by  - Alex Neason and Pat WaltersEPISODE CITATIONS:Videos - “Growing Mini Brains to Discover What Makes Us Human,” Madeline Lancaster's TEDxCERN Talk, Nov 2015 (https://zpr.io/6WP7xfA27auR)Brain cells playing Pong (https://zpr.io/pqgSqguJeAPK)Reuters report on CL1 computer launch in March 2025 (https://zpr.io/cdMf8Yjvayyd) Articles - Madeline Lancaster: The accidental organoid – mini-brains as models for human brain development (https://zpr.io/nnwFwUwnm2p6), MRC Laboratory of Molecular Biology What We Can Learn From Brain Organoids (https://zpr.io/frUfsg4pxKsb), by Carl Zimmer. NYT, November 6, 2025Ethical Issues Related to Brain Organoid Research (https://zpr.io/qyiATHEhdnSa), by Insoo Hyun et al, Brain Research, 2020 Brain organoids get cancer, too, opening a new frontier in personalized medicine (https://zpr.io/nqMCQ) STAT Profile of Howard Fine and his lab's glioblastoma research at Weill Cornell Medical Center: By re-creating neural pathway in dish, Stanford Medicine research may speed pain treatment (https://zpr.io/UnegZeQZfqn2) Stanford Medicine profile of Sergiu Pasca's research on pain in organoids A brief history of organoids (https://zpr.io/waSbUCSrL9va) by Corrò et al, American Journal of Physiology - Cell Physiology, Books - Carl Zimmer Life's Edge: The Search for What it Means to be Alive (https://carlzimmer.com/books/lifes-edge/)Sign up for our newsletter!! It includes short essays, recommendations, and details about other ways to interact with the show. Signup (https://radiolab.org/newsletter)!Radiolab is supported by listeners like you. Support Radiolab by becoming a member of The Lab (https://members.radiolab.org/) today.Follow our show on Instagram, Twitter and Facebook @radiolab, and share your thoughts with us by emailing radiolab@wnyc.org.Leadership support for Radiolab's science programming is provided by the Simons Foundation and the John Templeton Foundation. Foundational support for Radiolab was provided by the Alfred P. Sloan Foundation.

Thoughtlines
Sounding Freedom and Liberation - Episode 4 with Beryl Pong

Thoughtlines

Play Episode Listen Later Jan 7, 2026 71:42


In this episode of Sounding Freedom and Liberation we speak to Dr Beryl Pong and learn about her work, which spans from the inter-war period between the first and second world wars to contemporary warfare and the use of drones. Discover how music and sound are involved in world-making, how atmosphere politics influences the ability to think, act, and be, how everyday soundscapes are transformed by sirens and drones, and how individual and collective freedom is dynamically negotiated under such constraints. If you enjoyed this episode, please subscribe and share Sounding Freedom and Liberation with your community. Biography Dr Beryl Pong is an academic and researcher with interdisciplinary interests in modern and contemporary war; aesthetics; philosophies of space and time; and literary, sound, and visual cultures. She is a UKRI Future Leaders Fellow hosted by the Centre for the Future of Intelligence and the Institute for Technology and Humanity at the University of Cambridge, where she leads the Centre for Drones and Culture. Beryl's writing “‘The Zoom of a Hornet': Virginia Woolf, Aural Biopolitics, and the Phenomenology of an Air Raid”, in Modern Fiction, Disability, and the Hearing Sciences, 95–113, ed. Edward Allen. London: Routledge, 2024. Links to accompany the episode The Blue Skies exhibition at the Imperial War Museum: https://www.iwm.org.uk/events/beware-blue-skies-the-psychology-of-drone-warfare A longer write-up for Beware Blue Skies: https://www.centrefordronesandculture.com/beware-blue-skies Beryl recommends … “Living Under Drones: Death, Injury, and Trauma to Civilians from US Drone Practices in Pakistan”. International Human Rights and Conflict Resolution Clinic at Stanford Law School and Global Justice Clinic at NYU School of Law. 2012: https://law.stanford.edu/wp-content/uploads/2015/07/Stanford-NYU-LIVING-UNDER-DRONES.pdf Rancière, Jacques. The Politics of Aesthetics: The Distribution of the Sensible. London and New York: Continuum, 2004. Podcast hosts Dr Férdia Stone-Davis: www.ferdiastonedavis.com Dr Charissa Granger: https://sta.uwi.edu/fhe/dlcc/dr-charissa-granger Podcast acknowledgements The Sounding Freedom and Liberation music was composed by Samuel J. Wilson. Website: https://www.samueljwilson.com/profile The Sounding Freedom and Liberation logo was designed by Pavlína Kašparová. Website: https://www.creativenun.com/bio The Podcast was recorded at the Media Lab, the West Hub, Cambridge, and was edited by Mike Chivers

Leaving the Theater
Marty Supreme

Leaving the Theater

Play Episode Listen Later Dec 29, 2025 19:24 Transcription Available


Ronald Young Jr. reviews Marty Supreme by himself… RYJ wants to watch Uncut Gems again, because it's a better version of this movieRYJ - 2.99 of 5 starsFollow me on IG, TikTok, Threads, Bluesky, and Letterbxd - @ohitsbigronAvailable in theatersStarring Timothee, Gwyneth Paltrow, Odessa A'zion, Kevin O'Leary, Tyler Okonma, Abel Ferrara, and Fran DrescherWritten by Ronald Bronstein and Josh SafdieDirected by Josh SafdieFor more information about Marty Supreme, check out this linkSupport Leaving The Theater on Patreon using this link

Julien Cazarre
La polémique des chants contre le terrorisme : c'est l'exclu des Nuits du Cazarre Enchainé, l'enflammade des Bleus en 1993 et 2002, et le commentateur Benoit Cosset craque avec “ses chevaliers de la table pong” ! – 25/12

Julien Cazarre

Play Episode Listen Later Dec 26, 2025 21:57


Nouveaux pilotes, un brin déjantés, à bord de la Libre Antenne sur RMC ! Jean-Christophe Drouet et Julien Cazarre prennent le relais. Après les grands matchs, quand la lumière reste allumée pour les vrais passionnés, place à la Libre Antenne : un espace à part, entre passion, humour et dérision, débats enflammés, franc-parler et second degré. Un rendez-vous nocturne à la Cazarre, où l'on parle foot bien sûr, mais aussi mauvaise foi, vannes, imitations et grands moments de radio imprévisibles !

The Good Robot IS ON STRIKE!
What Makes a Drone “Good”? with Beryl Pong

The Good Robot IS ON STRIKE!

Play Episode Listen Later Dec 23, 2025 31:46


In this episode, we talk to Beryl Pong, UKRI Future Leaders Fellow at the University of Cambridge, where she leads the Centre for Drones and Culture. Beryl reflects on what it means to think about drones as “good” or “ethical” technologies and how it can be assessed through its socio-political context. Beryl examines the dual nature of drones, looking at both their humanitarian uses and the ethical implications of their deployment in civilian life. The discussion also touches on the aesthetics of drones and their representation in popular culture, concluding with a reflection on drone light shows as a new form of cultural expression.

The Treehouse Podcast
Pong: The Spectator Sport | Tuesday December 16, 2025

The Treehouse Podcast

Play Episode Listen Later Dec 16, 2025 40:52 Transcription Available


We start off today talking about the tragic murder of Rob and Michelle Reiner.  We then move on to Bonnie Blue getting off of her charges, what Dallas women have in common with India's law enforcement,  why Planes, Trains, and Automobiles doesn't hold up, how Dan watched pong, and Trey explains how 33 drinks in a day is possible.  LINKS:Rob Reiner and His Wife Michele Were Killed by Their Son (Exclusive Sources)Porn star Bonnie Blue breaks silence after Bali arrest, 10-year banishmentRoyal Caribbean passenger who died was served 33 drinks, according to lawsuitThe Treehouse Show is a Dallas based comedy podcast. Leave your worries outside and join Dan O'Malley, Trey Trenholm, Raj Sharma, and their guests for laughs about funny news, viral stories, and hilarious commentary.The Treehouse WebsiteGet MORE from the Treehouse Show on PatreonGet a FREE roof inspection from the best company in DFW:Cook DFW Roofing & Restoration CLICK HERE TO DONATE:The RMS Treehouse Listeners Foundation

They Create Worlds
An Act of Control

They Create Worlds

Play Episode Listen Later Dec 15, 2025 75:32


TCW Podcast Episode 248 - An Act of Control   We look at Japan's Act on Control and Improvement of Amusement Business and its impact on the arcade industry in Japan. In the late 1970s and early 1980s, video games became increasingly popular in Japan, drawing public concern over how much time and money players were spending in game centers. With little cultural context for games as entertainment, many assumed there must be some form of gambling or prize element involved, leading to growing moral panic. These concerns culminated in a 1985 amendment to an existing law that brought game centers under strict regulation. We examine the role of industry trade groups during this period, including the NRO, an operators organization that supported regulation under the belief it would disadvantage large arcades while leaving smaller venues such as department store rooftops and grocery stores unaffected. That assumption proved incorrect. At the same time, JAMA, representing manufacturers, organized its own operator segment to counter the NRO's influence. Because the law was written broadly, regulators were left to define what qualified as a controlled amusement, resulting in a chilling effect on arcades across Japan. These regulations reshaped the industry and pushed many companies to shift their focus toward home consoles and other markets.   TCW 008 - Birth of the Japanese Game Center: https://podcast.theycreateworlds.com/e/birth-of-the-japanese-game-center/ Act on Control and Improvement of Amusement Business: https://www.japaneselawtranslation.go.jp/en/laws/view/4234/en Abroad in Japan - Pachinko - Japan's Biggest Gaming Obsession: https://www.youtube.com/watch?v=-tBy2jemw4s Masumi Akagi - "It Started with Pong":  https://www.amazon.co.jp/%E3%81%9D%E3%82%8C%E3%81%AF%E3%80%8C%E3%83%9D%E3%83%B3%E3%80%8D%E3%81%8B%E3%82%89%E5%A7%8B%E3%81%BE%E3%81%A3%E3%81%9F-%E3%82%A2%E3%83%BC%E3%82%B1%E3%83%BC%E3%83%89TV%E3%82%B2%E3%83%BC%E3%83%A0%E3%81%AE%E6%88%90%E3%82%8A%E7%AB%8B%E3%81%A1-%E8%B5%A4%E6%9C%A8%E7%9C%9F%E6%BE%84/dp/4990251202 Rotamint - "Royal Super": https://www.youtube.com/watch?v=KRPBQ2cwAas Rotomint - Jackpot: https://www.youtube.com/watch?v=RgrmntnQfP4 TCW 077 - Invading Taito Part 1: https://podcast.theycreateworlds.com/e/invading-taito-part-1/ TCW 078 - Invading Taito Part 2: https://podcast.theycreateworlds.com/e/invading-taito-part-2/ TCW 195 - Finding Video Game Copyright: https://podcast.theycreateworlds.com/e/finding-video-game-copyright Sun Electronics - The Guiness: www.youtube.com/watch?v=zsJHEJHTU1M Fred Rogers Congress Public Funding: https://www.youtube.com/watch?v=fKy7ljRr0AA   New episodes are on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1   Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

The Valley Today
Public Safety Thursday: Don't Click That Link!

The Valley Today

Play Episode Listen Later Dec 4, 2025 26:57


When Public Safety Thursday on The Valley Today kicks off with a moment of accidental dead air, Captain Warren Gosnell of the Frederick County Sheriff's Office doesn't miss a beat. Instead, he turns Janet Michael's radio-studio nightmare into a teaching moment—because in today's tech-driven world, even the smallest glitch can open the door to trouble. Technology: A Gift and a Growing Threat As the holidays approach, scammers ramp up activity, exploiting both technology and human vulnerability. Captain Gosnell notes that modern fraud schemes are made easier—and more convincing—because technology has advanced faster than many people can track. Artificial intelligence, digital phone number spoofing, data breaches, and realistic voice cloning have changed the landscape of crime. He warns that criminals now need only minimal information—a name, a phone number, maybe a partial address—to sound legitimate and gain trust. Even worse, scammers increasingly target older adults, who may not recognize how sophisticated fraud technology has become. Red Flags: What Law Enforcement Will Never Do With a mix of humor and seriousness, Gosnell emphasizes that no police officer will ever: Call you to request a donation while on duty Use their rank or title to pressure you into giving money Ask for payment to "avoid being arrested" Request gift cards as bail or for fines "Today's special is half price: $250 keeps you out of the hoosegow," he jokes — pointing out just how ridiculous legitimate law enforcement would sound if these fake offers were true. How Scammers Capture Your Identity — One Quiz at a Time Captain Gosnell shines a spotlight on one of the most sneaky scam tactics: social media quizzes. Those seemingly innocent prompts— "Who was your 3rd-grade teacher?" "What street did you grow up on?" "What was your first car?" —are actually harvesting answers frequently used as bank and account security questions. Janet adds another big concern: parents posting first-day-of-school photos that include their children's full names, ages, teacher names, birth details, or school locations — a treasure trove for identity thieves. When Familiar Voices Aren't Real One of the most chilling warnings of the episode centers on AI-generated voice scams. Because Gosnell's voice is publicly available in videos and broadcasts, he worries scammers could easily mimic him: "It could be me, asking you to send money to avoid a warrant," he says — and people might believe it, simply because the voice sounds familiar. He encourages critical thinking: Why would the Sheriff's Office call you about a warrant instead of coming to your door? Why would payment be demanded over the phone? If it feels wrong — it is. How to Shut Down a Scam If someone calls claiming to be your bank, a government agency, or a utility: Hang up. Go to the organization's official website — NOT a link they sent you. Use verified contact information to confirm whether the call was real. "And whatever you do," Gosnell insists, "never click the link." Reporting scam attempts to local authorities is still helpful — even if the culprit is likely states or oceans away. Law enforcement can alert the public to new schemes and share prevention tips. Gift Cards Are NOT Currency One of the easiest rules of holiday safety: If someone demands gift cards as payment — it's a scam. Period. Scammers don't even need the physical card. Once you read the numbers aloud, they drain the funds within seconds. No recovery. No traceability. No refund. The Double-Edged Sword of Modern Tech Despite the concerns, Gosnell isn't anti-technology — far from it. He reminisces about growing up with Pong, learning to code on a Commodore 64, and now enjoying VR headsets. Technology has transformed law enforcement, too:

Dev Game Club
DGC Ep 453: Bonus Interview with Ed Fries

Dev Game Club

Play Episode Listen Later Dec 3, 2025 87:28


Welcome to Dev Game Club, where this week we try something a little different. Unattached to any particular game, we chat with Ed Fries, a long-time video game developer most well-known for his work  shepherding the early days of Xbox and Microsoft Game Studios. We talk about five games of his early years that particularly affected him. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:16:35 Break 1:16:48 Outro Issues covered: a new model for interviews, productivity software wars, a child of engineers, Lunar Lander on a calculator, 6800-based kit computer and programming in assembly, cardboard computer, jumping from BASIC to assembly language, using a print terminal, modem sounds, competitive Asteroids, the first real video game, oscilloscopes and radar, complaining to the dentist, inspiring a generation of programmers and engineers, learning by typing from magazines, the 8-bit microprocessor, getting a 6502 square root routine from Woz, using a computer terminal, an intro to Rogue and its procedural elements, a things-going-wrong simulator, "there were not that many games in the world," building a game for different player types, the D programming language and other alphabetic languages, a short remembrance of Dani Bunten Berry, Multiple Use Labor Elements, how M.U.L.E. plays, screwing your buddies, similarities to Euro strategy games, the auction phase, crystite mining, a literary game, the first original IP character in a video game, moving from real caves to fantasy, some connections, album covers from EA, expensive personal computers. Games, people, and influences mentioned or discussed: Frogger, ROMox, The Princess and the Frog, Ant Eater, Sea Chase, Tom and Ed's Bogus Software, Tom Saxton, Sucker Punch, Microsoft, Ender's Game, Phil Spencer, Xbox, Bungie, Ensemble Studios, Rare Limited, World of Warcraft, Gabe Newell, Atari 2600, Halo, 1Up Ventures Fund, Psychonauts, Keeper, Tim Schafer, Boeing, Digital Equipment Corporation, Lunar Lander, CARDIAC, Nintendo Labo, Apple ][, Atari 800, Space Wars, Asteroids, Nolan Bushnell, Ampex, Ted Dabney, Computer Space, Nutting Associates, Computer Trivia, Pong, Homeworld, Steve Wozniak, Rogue, Defeating Games for Charity, Dark Souls, HACK, PDP-11/VAX, Epyx, Walter Bright, Sid Meier, Civilization, Bruce Shelley, Age of Empires, M.U.L.E., Dani Bunten Berry, Seven Cities of Gold, Settlers of Cataan, Diplomacy, AJ Redmer, Maxis, Will Wright, Dungeon/Zork, Don Daglow, Tim Anderson, Colossal Cave Adventure/Advent, Infocom, Frank Cifaldi, Video Game History Foundation, Kate Willaert, Will Crowther, Don Woods, Mike Haas, Andrei Alexandrescu, 2001: A Space Odyssey, Populous, The Bard's Tale, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: TBA! or more Pikmin TTDS: 40m 6s Links: Ant Eater source  Princess and Frog source Sea Chase source  Nitro source Errata: I misspoke with respect to the co-inventor of D, it was Andrei Alexandrescu. We regret the error. Twitch: timlongojr and twinsunscorp  YouTube  Discord  DevGameClub@gmail.com 

Jean & Mike Do The New York Times Crossword
Monday, December 1, 2025 - Masa, which, sadly, is not available at any NASA commisary

Jean & Mike Do The New York Times Crossword

Play Episode Listen Later Dec 2, 2025 11:02


Today's crossword was perfectly timed, at least for those of us living in those northern regions currently besieged by winter storms. We were intrigued to learn of the existence of NAURU, the world's third smallest country (behind Vatican City and Monaco, for those of you keeping score).We were glad to see that Ms. Adler made a reappearance in the grid (66A, Woman who bests Sherlock in "A Scandal in Bohemia", IRENE); loved the nostalgic 58A, Creator of Asteroids and Pong, ATARI (ah, the classics

History & Factoids about today
Nov 29th - Square Dancing, Garry Shandling, Enos the Space Chimp, Howie Mandel, Don Cheadle, NKOTB

History & Factoids about today

Play Episode Listen Later Nov 29, 2025 10:42 Transcription Available


(2023)National square dancing day. Entertainment from 1972. 1st chimp in space, 1st successful video game, Coffe rationing began in WW2, Invisible ink invented. Todays birthdays - Diane Ladd, Garry Shandling, Howie Mandel, Andrew McCarthy, Don Cheadle, Jonathon Knight, Anna Farris, Chadwick Boseman. George Harrison died. Intro - Pour some sugar on me - Def Leppard http://defleppard.com/Do-Si-Do and Face the side - square danceI can see clearly now - Johnny NashGot the all overs for you - Freddie HartBirthdays - In da club - 50 CentHanging tough - New Kids on the blockGot my mind set on you - George HarrisonExit - It's not love - Dokken

The Jason Cavness Experience
The Legend Behind 300+ Games: Culturalization, Creativity & Courage with Kate Edwards

The Jason Cavness Experience

Play Episode Listen Later Nov 28, 2025 194:20


In this episode of The Jason Cavness Experience, Jason sits down with Kate Edwards. An award-winning 30+ year leader in the global game industry, culturalization pioneer, former Executive Director of the IGDA, former head of the Global Game Jam, CEO of Geogrify, and CXO/Co-Founder of SetJetters. Kate has worked on more than 306 games across genres including RTS, FPS, racing, horror, and AAA franchises like Age of Empires, Battlefield, Mad Max, Jade Empire, and Indiana Jones. She is widely known for establishing the discipline of game culturalization, helping studios navigate geography, culture, geopolitics, and global markets. Jason and Kate dive deep into her journey from Microsoft geographer to global industry leader, her work on major titles, running IGDA during Gamergate, giving historic talks at the Royal Geographical Society, and consulting for studios around the world.  Kate also opens up about battling imposter syndrome, embracing introversion as a superpower, protecting creative teams, and why the future of games depends on cultural awareness and authentic storytelling. A powerhouse episode for anyone in gaming, tech, leadership, or creative industries. Topics Discussed: • How Kate pioneered the field of game culturalization • Working on 300+ games across global studios • Her path from Microsoft to founding Geogrify • Cultural risks, geopolitical challenges, and narrative world-building • Behind the scenes of Age of Empires, Jade Empire, Battlefield, Indiana Jones, and more • The evolution of gaming from Pong to massive AAA franchises • Indie studios shaking up the industry • Speaking worldwide and navigating stage nerves • Gamergate, harassment, and standing up for underrepresented creators • Diversity, representation, and global game development • Her dream studios and game franchises • Why introversion can be a creative advantage • Imposter syndrome, leadership, and creative courage  Connect with Kate Edwards:

Herrera en COPE
Isabel, trabajadora en una residencia de ancianos: "Mi consejo es que os pongáis unos guantes porque parecía mamá Pitufo con las manos azules"

Herrera en COPE

Play Episode Listen Later Nov 20, 2025 11:56


Queremos que nuestros 'Fósforos', en esta ocasión, nos hablen en el 900.50.60.06 sobre trucos caseros que aplican en su día a día. Daniel es el primer oyente que nos llama desde Granada. Tiene un truco para picar la cebolla y no sufrir. Es muy sencillo. Dice que, simplemente, "con cortar la cebolla, mojar el cuchillo, mojar la cebolla, y el agua hace de película y así no lagrimeas". Así, sumergiendo el cuchillo y la cebolla antes de cortar la cebolla.. "no lloras, es así de fácil". María José Navarro ha bromeado diciendo que le gusta "sufrir en la cocina". Por eso, no aplica ningún truco. Por otro lado, Mercedes tiene un truco muy simple para la cebolla. "Me muerdo la punta de la lengua mientras estoy picándola. Veréis como no os lloran los ojos. Simplemente eso".Sebastián es un 'Fósforo' que hace esto para luchar contra la tos. Explica que "te pones media cebolla en la almohada y duermes toda la noche. Aunque eche peste. Es radical. Increíble". Siguen ...

The KFC Big Show
FULL SHOW: The Bike Gang

The KFC Big Show

Play Episode Listen Later Nov 18, 2025 48:38 Transcription Available


On today's show, Jase has yet another embarrassing on-set moment, Ten-Speed Mogey's in the house and Keyzie has a childlike experience. RUNTIME:(00:00) Intro: Keyzie looks WHAT?(04:02) Metallica are here tomorrow!(08:18) Bicycle Mogey(13:00) The Bike Gang(17:24) TV(22:55) Intro: The Steamed Hoff(24:34) Responding to Brekky(29:04) Hoytey J The Weatherman(32:23) Keyzie's childlike experience(38:11) Intro: (40:46) What's On The Dinner?(44:45) Pong time!(47:49) Farewell! Follow The Big Show on Instagram Subscribe to the podcast now on iHeartRadio, YouTube, or wherever you get your podcasts!Featuring Jason Hoyte, Mike Minogue, and Keyzie, "The Big Show" drive you home weekdays from 4pm on Radio Hauraki.Providing a hilarious escape from reality for those ‘backbone’ New Zealanders with plenty of laughs and out-the-gate yarns.Download the full podcast here:iHeartRadioAppleSpotifySee omnystudio.com/listener for privacy information.

What Is...? A Jeopardy! Podcast
Week of November 3: What Color is Shrek's Penis?

What Is...? A Jeopardy! Podcast

Play Episode Listen Later Nov 12, 2025 88:53


That's the type of hard-hitting question we answer on the show this week, as John returns from his one-week layoff to tell tales about visiting Reno, Nevada and Emily buys a hat that prompts said conversation. Emily also narrowly avoids jury duty, we meet a potentially very strong champion in Allegra Kuney, and a Jeopardy! clue has us pondering everything we ever knew about The Flintstones. Plus, we dive deep on Pong. If you want even more of your bold J! questions answered, head on over to patreon.com/jeopardypodcast, where $5/month helps support the show AND gets you a new bonus episode every month, including the most recent, where John trains on a movie board with our friend, comedian Josh Gondelman. Plus, you'll get immediate access to our entire back catalogue AND access to our Discord. Fun! SOURCE: The Week: "Pong at 50: The Video Game That 'Changed the World'" by Julia O'Driscoll; IGN: "Al Alcorn Interview" by Cam Shea Special thank you as always to The Jeopardy! Fan and J-Archive. This episode was produced by Producer Dan. Music by Nate Heller. Art by Max Wittert.

Dispatch Ajax! Podcast
Tron Part 1: The Tronomenon

Dispatch Ajax! Podcast

Play Episode Listen Later Nov 11, 2025 58:06 Transcription Available


Ever fall in love with a movie's world while side-eyeing its logic? That's the neon paradox of Tron. We dive straight into how Steven Lisberger's Pong epiphany became a Disney gamble that pushed live action, backlit animation, and early CGI into a single, striking language—and why that language still speaks to us. From Moebius-inspired suits to hand-processed frames and vendor tag-teams like MAGI and Triple-I, we unpack the painstaking craft that birthed a timeless visual grammar of grids, glow, and velocity.We also confront the chewy stuff: a digitization beam that turns users into avatars, identity discs that are both passports and plot holes, and an MCP that behaves like a walled-garden overlord long before big tech made the term feel familiar. The story inverts expectations—Flynn as creator without control, Tron as titular champion without the spotlight—and lands somewhere between rebellion myth and systems metaphor. It's messy, yes, but the ideas are weirdly prescient: corporate capture of technology, AI consolidation of power, and the uneasy line between play, surveillance, and ownership.Along the way, we trace Disney's state of flux after The Black Hole, the greenlight born of a killer sizzle reel, and the great irony that the Tron arcade cabinet out-earned the film. The Academy may have snubbed the VFX, but the look rewired pop culture's sense of the digital future. We close by asking the big question: why do we keep wanting more Tron? Maybe it's the unspent potential, maybe it's the vibes, maybe it's both. Hit play to join a candid, curious tour through the franchise's origin story, its technical miracles, and the blueprint for a version that finally matches the glow.Enjoyed the ride? Follow, share with a friend who loves neon worlds, and leave a review to help more curious listeners find us.

The KFC Big Show
FULL SHOW: Pizza Party Rules (Feat. Jonny Brugh)

The KFC Big Show

Play Episode Listen Later Nov 11, 2025 57:50 Transcription Available


On today's show, Jase is back, Mike's in trouble at home and Keyzie's getting his little putt-putt bikey out. TIME-SENSITIVE:(00:00) Intro: Jizz is back!(03:55) Mogey Minoguey's Discovery(08:52) Your thoughts!(13:50) Pong!(17:24) TVTVTV(22:38) Intro: Don't Get In The Middle(24:24) The Pizza Party(29:25) VINYLVINYLVINYL(32:55) Jonny Brugh joins the show!(45:48) Intro: The Big Secret(47:50) BIKER BOYZ(51:58) Swingin'(55:29) Farewell! Follow The Big Show on Instagram Subscribe to the podcast now on iHeartRadio, YouTube, or wherever you get your podcasts!Featuring Jason Hoyte, Mike Minogue, and Keyzie, "The Big Show" drive you home weekdays from 4pm on Radio Hauraki.Providing a hilarious escape from reality for those ‘backbone’ New Zealanders with plenty of laughs and out-the-gate yarns.Download the full podcast here:iHeartRadioAppleSpotifySee omnystudio.com/listener for privacy information.

The Retro Hour (Retro Gaming Podcast)
505: “I Presented the Amiga Chipset to Atari… and Everyone Freaked Out!” - Atari's Matt Householder - The Retro Hour Podcast EP505

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Nov 7, 2025 116:47


From hating Pong to working for Atari, this week we chat with Matt Householder.  From his early days at Gaming Devices Inc. and designing the arcade classic Krull, through to joining Atari right after the video game crash and witnessing the dramatic Amiga chipset saga from the inside. Matt reveals what it was really like working under Jack Tramiel, converting GEM for the Atari ST in record time, and why developers had to sell snacks from their desks just to survive. He then takes us into the golden years at Epyx, creating World Games and the smash hit California Games, before moving on to 3DO, where a secret project he managed ended up helping fund Diablo. Contents: 00:00 - The Week's Retro News Stories  54:26 - Matt Householder Interview  Please visit our amazing sponsors and help to support the show: Doncaster Gaming Market: https://www.doncastergamingmarket.com/ Bitmap Books - https://www.bitmapbooks.com Check out PCBWay at https://pcbway.com for all your PCB needs Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes Solid Aluminium Xbox Prototype Actually Works: https://youtu.be/0OMP8JvGWNY Lost Destruction Derby 2 Saturn Prototype Unearthed: https://tinyurl.com/5c75zhxa James Pond Makes a Comeback on Modern Consoles: https://tinyurl.com/2s4j38wd Castlevania Amiga Remake Gets CD32 Upgrade: https://tinyurl.com/47624rsa Castlevania Comes to the Atari 2600 (!): https://tinyurl.com/2k5ub8f5 Sonic Finally Lands on the GX4000: https://tinyurl.com/bdm5svj2 Worms Turns 30 – Team17's Classic Celebrated: https://tinyurl.com/mrvtutnc

Mindful Mama - Parenting with Mindfulness
What Parenting Challenges Teach Us - Dr. Allyson Bates & Dr. Krystal Pong

Mindful Mama - Parenting with Mindfulness

Play Episode Listen Later Oct 28, 2025 56:01


Parenting isn't about perfection—it's about presence. In this episode, Dr. Allyson Bates and Dr. Krystal Pong open up about their own journeys into mindful parenting and what they've learned along the way. You'll hear: How self-compassion shifts the parenting journey Practical mindfulness strategies for everyday life Why gratitude is essential for parents Tools for emotional regulation when challenges arise How to navigate difficult moments and use them for growth Insights on strengthening family dynamics through mindfulness This conversation is full of wisdom and gentle encouragement for parents who want to bring more calm, compassion, and resilience into their families. ABOUT HUNTER CLARKE-FIELDS: Hunter Clarke-Fields is the host Mindful Parenting Podcast (Top 0.5% podcast ), global speaker, number 1 bestselling author of “Raising Good Humans” and “Raising Good Humans Every Day,” Mindfulness Meditation teacher and creator of the Mindful Parenting Course and Teacher Training. Find more podcasts, Hunter's books, blog posts, free resources, and more at ⁠⁠⁠⁠⁠MindfulMamaMentor.com⁠⁠⁠⁠⁠. Discover your Unique-To-You Podcast Playlist at ⁠⁠⁠⁠⁠mindfulmamamentor.com/quiz/⁠⁠⁠⁠⁠ We love the sponsors that make this show possible! You can always find all the special deals and codes for all our current sponsors on our website: ⁠⁠⁠⁠⁠/mindfulmamamentor.com/mindful-mama-podcast-sponsors/⁠⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

De week met XBNL: Xbox en games in Nederland
[REVIEW] Ball x Pitt – Pong meets Vampire Survivors meets Stardew Valley

De week met XBNL: Xbox en games in Nederland

Play Episode Listen Later Oct 26, 2025 16:36


In onze review duiken we dieper de pit in van Ball x Pit — de verrassende mix van actie, management en pure chaos. We laten je zien waarom deze ogenschijnlijk […]

Julien Cazarre
"Les chevaliers de la table pong" - peut-on faire plus pourri comme surnom ? On appelle Benoit Cosset pour réclamer des excuses ! – 21/10

Julien Cazarre

Play Episode Listen Later Oct 21, 2025 9:26


Nouveaux pilotes, un brin déjantés, à bord de la Libre Antenne sur RMC ! Jean-Christophe Drouet et Julien Cazarre prennent le relais. Après les grands matchs, quand la lumière reste allumée pour les vrais passionnés, place à la Libre Antenne : un espace à part, entre passion, humour et dérision, débats enflammés, franc-parler et second degré. Un rendez-vous nocturne à la Cazarre, où l'on parle foot bien sûr, mais aussi mauvaise foi, vannes, imitations et grands moments de radio imprévisibles !

Tax Sale Insiders
Pung v. Isabella County - Tax Sales in the U.S. Supreme Court Again!

Tax Sale Insiders

Play Episode Listen Later Oct 15, 2025 37:04


Brian Seidensticker, Matt Abee, and Jonah Samples discuss Pong v. Isabella County, the Supreme Court's next major tax sale case that could define how surplus proceeds and property values are handled after foreclosure.

The Retro Hour (Retro Gaming Podcast)
500: "No One Had Storyboarded Games Before - So I Did!" - Atari Legend Roger Hector - The Retro Hour EP500

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Oct 3, 2025 109:11


This week marks our milestone 500th episode, and we're celebrating in style with part one of an epic two-part chat with industry legend Roger Hector. From working under Nolan Bushnell and Al Alcorn in the very earliest days of Atari, to helping bring classics like Super Breakout and Battlezone to life, Roger shares incredible behind-the-scenes stories of arcades, coin-ops, and pioneering design that shaped the future of video games. From overflowing Pong machines to storyboarding games before anyone else thought to do it. Thanks for all your messages of support, here's to 500 more episodes! Contents: 00:00 - The Week's Retro News Stories  44:12 - Roger Hector Interview  1:29:01 - Listener Messages Please visit our amazing sponsors and help to support the show: Play Expo Blackpool: https://www.playexpoblackpool.com/ Bitmap Books - https://www.bitmapbooks.com Check out PCBWay at https://pcbway.com for all your PCB needs Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes Raspberry Pi 500+: https://tinyurl.com/3xzyzbku Lost Sega 1970s Game Blueprints Found: https://tinyurl.com/43wm6drf Imagine's Infamous ‘Megagame' Revived: https://tinyurl.com/3xzyzbku Wizordum Retro FPS Hits Consoles: https://tinyurl.com/2t7urusc Silent Hill Game Boy Remake: https://tinyurl.com/4bxk5jhp Sunsoft's City Hunter Returns After 35 Years: https://tinyurl.com/mvcr4sr8

HouseSmarts Radio with Lou Manfredini
New To Lou Too: Pepper Pong

HouseSmarts Radio with Lou Manfredini

Play Episode Listen Later Sep 27, 2025


This week's New to Lou Too feature is Pepper Pong! A portable game that crosses pickleball and ping pong. For more info, visit the YouTube HouseSmarts Channel.

The Swerve Podcast
In-Q-Tel: The CIA's Secret Venture Capital Empire (w/ The TLB Podcast)

The Swerve Podcast

Play Episode Listen Later Sep 24, 2025 149:40


Wizard of Ads
Attraction to the Iconic

Wizard of Ads

Play Episode Listen Later Sep 15, 2025 6:40


Icons represent ideas that are bigger than themselves.Myths are stories that represent ideas that are bigger than themselves.Archetypes are symbols of recognizable patterns of behavior.Letters of the alphabet are symbols (graphemes) that represents sounds (phonemes,) just as notes on a sheet of music are symbols that represent sounds.A role model is a personal icon, an archetype that you have chosen to emulate.The human brain loves symbols and patterns. This is why we embrace icons, myths, and archetypes.When we recognize a pattern that has been stored in our subconscious, we call it intuition. When we hear a pattern that has been repeated too many times, we call it a predictable cliché.Icons, myths, and archetypes evolve with each new generation.I was born in the 12th year of the 18-year Baby Boom generation that began exactly 9 months and 10 minutes after the end of World War II.Marilyn Monroe was the iconic sex symbol. The Statue of Liberty, Yankee Stadium, Yellowstone, and Woodstock were America's iconic places. Rolls Royce, Cadillac, Corvette, Camaro and Mustang were iconic cars. Tetris, Pong, and Pac-Man were iconic video games.The mythic stories of Baby Boomers were mostly about combat. Sometimes we fought the Indians of the Old West. Sometimes we fought the Germans, or the Japanese. We fought the Establishment. We fought for justice. Or we fought just to stay alive.And we always won.Our definitive male archetype in these mythic stories was rugged, brave, independent, and honorable. John Wayne, Paul Newman, Clint Eastwood, Sean Connery.Baby Boomer female archetypes were smart, pretty, and strong; Elizabeth Taylor, Audrey Hepburn, Julie Andrews, Sophia Loren.Lots of movies ended with a wedding.These societal forces shaped the birth cohort known as the Baby Boomers.Gen-X was shaped by an entirely different set of icons, myths, and archetypes.Millennials had icons, myths, and archetypes that were all their own, as well.The Gen-Z cohort believes it is their responsibility to straighten out everything that the Boomers and X-ers screwed up.Gen-Alpha is determined to make their own decisions and decide for themselves what they want to do. They will be the vanguard of the next “Me” generation.Fortunately, there are elemental beliefs that bind us all together.It is upon those beliefs that successful customer-bonding ad campaigns are built. Openly name these beliefs and they lose their magic.If you claim to possess them, no one will believe you.EXAMPLES: Never claim to be honest. Just say something that only an honest person would say. Never claim to be a perfectionist. Just do something that only a perfectionist would do. Don't tell people that you are an author or a podcaster. Just give them a copy of your book. Invite them to be on your podcast.If you would win the hearts and minds of tomorrow's customers, this is what you must do:Imagine that you are standing face-to-face with three perfect customers and they are each looking into your eyes.The first one says, “Talk is cheap. Don't tell me what you believe. Show me.”The second customer says, “Tell me a true story that lets me know who you really are, including the price that you pay for being you.”Customer three says, “If you betray me after I have given you my trust, I will burn you down so hot that grass won't grow for 100 years.”Now you understand cancel culture. Frustration created it, and social media fuels it.People are looking for someone who really is...

Career Unicorns - Spark Your Joy
Career Success & Visibility for Women of Color With Cynthia Pong, CEO Of Embrace Change (Ep. 187)

Career Unicorns - Spark Your Joy

Play Episode Listen Later Sep 10, 2025 43:05


  Join us for an empowering conversation with Cynthia Pong, the award-winning founder of Embrace Change. A Forbes contributor and LinkedIn Top Voice, Cynthia is a leading expert on career advancement for women of color. Her award-winning work has been featured in HBR, Forbes, The Atlantic, and on major networks like NBC, CBS, and NPR. Her book, Don't Stay in Your Lane: The Career Change Guide for Women of Color, is a must-read for anyone seeking to advance their career.  In this episode, we dive deep into how to navigate systemic barriers, leverage your unique strengths, and build a career that truly empowers you. Key Takeaways: Navigating systemic racism and barriers women of color face. Understanding how the "Model Minority" Myth to pit people of color against each other. Managing economic realities in a world of tariffs and AI. Creating visibility and a personal brand. Having agency in your career by telling your story. Setting healthy boundaries and protecting your energy to thrive in challenging times. Connect with us: Learn more about Cynthia Pong at http://embracechange.nyc/, https://www.forbes.com/sites/cynthiapong/, and https://www.embracechange.nyc/ec-collective. Follow Samorn on LinkedIn at https://www.linkedin.com/in/samornselim/. Get a copy of Samorn's book, Career Unicorns™ 90-Day 5-Minute Gratitude Journal: An Easy & Proven Way To Cultivate Mindfulness, Beat Burnout & Find Career Joy, at https://tinyurl.com/49xdxrz8.  Schedule a free 30-minute build your dream career consult by sending a message at www.careerunicorns.com.   

They Create Worlds
The First 10 Years of European Consoles

They Create Worlds

Play Episode Listen Later Sep 1, 2025 101:55


TCW Podcast Episode 241 - The First 10 Years of European Consoles   The first decade of European consoles began with imports of the Magnavox Odyssey, but soon local experiments took shape. In Spain, the Overkal may have been tied to a possible attempt to bring the Odyssey into the country, though no hard evidence survives, and it is generally treated as a local product. Across Europe, companies like Videomaster in the UK, Zanussi in Italy, and Interton and Grundig in Germany built dedicated ball-and-paddle systems. Many went beyond Pong using discrete logic hardware to support more advanced play, a technical achievement later supplanted by programmable consoles. A key shift came when General Instrument's Scottish branch developed the “Pong on a Chip,” enabling mass-produced systems like Videomaster's Superscore and Zanussi's Play-O-Tronic. By the late 1970s, firms such as Philips, Radofin, and Hanimex moved into programmable systems like the Videopac. The arrival of Atari, Mattel, and other American companies displaced Europe's fragmented but inventive hardware scene, but the North American video game crash killed their systems at the same time European gamers were shifting their focus to home computers.   TCW 105 - The Big Voice of Magnavox: https://podcast.theycreateworlds.com/e/the-big-voice-of-magnavox/ TCW 106 - The Small Voice of Magnavox: https://podcast.theycreateworlds.com/e/the-small-voice-of-magnavox/ TCW 177 - The Intellivision Part 1: https://podcast.theycreateworlds.com/e/the-intellivision-part-1/ TCW 178 - The Intellivision Part 2: https://podcast.theycreateworlds.com/e/the-intellivision-part-2 TCW 076 - A Fairchild Story: https://podcast.theycreateworlds.com/e/a-fairchild-story/   Overkal: https://prehistoricgaming.com/en/overkal-console/ Interton Video 2000: https://www.pong-story.com/v2000.htm GI Gemini Systems: https://www.pong-story.com/pc-50x.htm RCA Studio III Variants: http://videogamekraken.com/rca-studio-iii-by-rca Philips Videopac G7000: https://www.youtube.com/watch?v=fgG9F9SsgCw Interton VC 4000: https://www.youtube.com/watch?v=-yqVcULUqOU Radofin Programable Video System: https://www.youtube.com/watch?v=jvCFYLfQrC0   New episodes are on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1     Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

2 Noras and a Mic
Video Games

2 Noras and a Mic

Play Episode Listen Later Sep 1, 2025 42:07


Send us a textRemember when video games were simple pixelated adventures where building digital burgers or catching frogs occupied us for hours? The Noras take us on a delightful journey through gaming history, from the early days of Intellivision (with a surprise call from Nora's dad!) to the psychologically engineered experiences of modern games like Fortnite.Nostalgia flows as they reminisce about controllers with phone-like keypads, the satisfying "boing" of Pong, the excitement of Duck Hunt with its light gun, and how California Games let you skateboard and play hacky sack without leaving your living room. They share personal memories of playing at friends' houses, visits to arcades while waiting for tables at restaurants with questionable names like "Fat Fanny's," and how simple games created genuine social experiences.The conversation takes a fascinating turn when they explore why modern games are so addictive. They break down the psychological hooks built into games like Fortnite—FOMO through limited events, social pressure, the "near miss" effect that keeps players saying "just one more round," and variable reward systems that trigger dopamine releases similar to gambling. This evolution from innocent entertainment to engineered engagement offers a thought-provoking look at how far gaming has come.Between gaming discussions, they touch on alarming reading statistics (only 16% of people read for fun?!), proper sheet-washing schedules (are you doing it right?), and the challenges of teenage milestone celebrations. Their warm, relatable banter creates a conversation that feels like catching up with friends who just happen to be discussing the cultural forces that shaped our entertainment landscape.Have you dusted off your old gaming systems lately? Maybe it's time to introduce a new generation to the simple joys of Burger Time or challenge them to a round of Mario Kart!Mike Haggerty Buick GMCRight on the corner, right on the price! Head down to 93rd & Cicero & tell them the Noras sent you!Disclaimer: This post contains affiliate links. If you make a purchase, I may receive a commission at no extra cost to you.

Journey of PingPong
Living with Tigers in the Jungle

Journey of PingPong

Play Episode Listen Later Aug 31, 2025 25:13


Tigers roar, Juliet calls for Romeo, another day with Ping and Pong! Cheeseburger! http://buymeacoffee.com/journeyofpingpong

Mitch Unfiltered
Episode 347 - Mitch, It's the Preseason!

Mitch Unfiltered

Play Episode Listen Later Aug 18, 2025 122:20


RUNDOWN   Not a roast but a convo about Taylor Swift's appearance with the Kelce brothers. Maybe some Kylie vs. Taylor banter, and Billy Joel's new documentary. Mitch and Hotshot run through notable August 18th birthdays and remembrances before spotlighting historic sports moments—from George Brett's chase for .400 to Earl Campbell's retirement and Rich Beem's upset of Tiger Woods. Then a little Beatles-in-Seattle tour lore. From there, the show jumps into Ed Sullivan's power to launch music careers, including the Commodores' near-miss. The Mariners' playoff push and the Seahawks' preseason promise. Mitch praises the offensive line and Sam Darnold's sharp play, while Hotshot keeps him grounded with the refrain: “It's the preseason.” The duo even dream on a Trey Hendrickson trade. The Mariners No-Table crew dives into a tough 2–4 stretch against Baltimore and New York, citing both rotation struggles and lineup issues, while finding optimism in Bryce Miller's return and Brian Wu's consistency. Gino Suarez's slump and playoff rotation questions loom large, as bold predictions fly for the Phillies and A's series. Brady Henderson of ESPN joins to break down Uchenna Nwosu's return, the unlikely Hendrickson trade scenario, Jake Bobo's breakout, and Clint Kubiak's offensive reboot. He also highlights Zach Charbonnet's growing role, Sam Darnold's fit in the new scheme, and the roster battles heating up ahead of Week 1. KJ-Aren'ts—Mitch and Jason Puckett banter over podcast quirks, golf habits, chowder debates in the heat, and family traditions. The conversation winds into nostalgic territory with Christmas memories and video game firsts, from Pong to Nintendo.   GUESTS   Brady Farkas | Host, Refuse to Lose Podcast (Mariners on SI) Joe Doyle | MLB Draft & Mariners Analyst, Over Slot Substack Brady Henderson | Seahawks Insider, ESPN.com Jason Puckett | Radio Host, KJ-Aren'ts & PuckSports.com   TABLE OF CONTENTS   0:00 | Taylor Swift & Kelce banter; Billy Joel doc; celeb birthdays & tributes; August 18th sports milestones (Conigliaro, Brett, Walker, Campbell, Beem); Beatles' '64 U.S. tour launches. 20:47 | Ed Sullivan's sway over music legends; The Commodores' near-miss; Mariners in a pennant chase. 32:40 | GUEST: Mariners No-Table; Mariners skid after hot streak; Orioles and Mets series disappoint; Brady blames the bats, Joe blames the rotation; Bryce Miller returns to boost staff; Brian Wu's historic streak sparks Cy Young talk; Gino Suarez slumping; Phillies and A's ahead; Note Table predictions fly — Cal Raleigh homers, Julio vs. Sam Darnold completions, and a Philly series win call. 56:47 | GUEST: Brady Henderson; Seahawks trending up in preseason; Nwosu returns from PUP, Hendrickson trade unlikely; Jake Bobo shines with two TDs; offensive line dominance and Clint Kubiak's system highlighted; Charbonnet pushing Walker for RB reps; Darnold efficient in new offense; depth battles at linebacker, WR3, and guard unfold as preseason finale looms. 1:19:19 | GUEST: Jason Puckett; Mitch & Jason Puckett riff on podcast quirks, golf, clam chowder challenges, Christmas traditions, and childhood video games in a lighthearted KJR reunion segment. 1:38:30 | Other Stuff Segment: Georgia TV station typo: Michael Penix Jr. miswritten as Michael Penis Jr., Husky Stadium fan sign prank spelling “Penis”, Cookbooks → Marshawn Lynch's new book Yeast Mode, Congratulations: Bonnie Lake Sumner Little League World Series first win; pitcher Lin Chine from Chinese Taipei throwing 82mph (~108mph MLB equivalent), Mariners: Brian Wu ties Cy Young with pitching streak (24 starts, 6+ innings, ≤2 walks), Taylor Swift “Easter egg” conspiracy pointing to Super Bowl halftime show, NCAA punishment: Michigan football (Connor Stallions, Sharon Moore suspension, Jim Harbaugh show-cause penalties), QB John Mattie (ex-Washington State, now Oklahoma) under investigation for sports gambling (Venmo trail), Arch Manning Venmo request for $50 (declined), NFL preseason fights: Jaguars fan vs. Saints fan brawl in the Superdome, Trailblazers sold to Carolina Hurricanes owner Tom Dunin ($4B), ESPN/Spike Lee Colin Kaepernick docuseries canceled, Sha'Carri Richardson (airport altercation with boyfriend Christian Coleman, police video released), Washington's first In-N-Out Burger opening in Ridgefield → traffic concerns, city staging plans. RIP Segment: Tristan Rogers (actor, General Hospital – Robert Scorpio), Danielle Spencer (actress, “Dee Thomas” on What's Happening!!), Dan Tana (legendary LA restaurateur, owner of Dan Tana's). Headlines: Pokémon Happy Meal craze in Japan → food waste outside McDonald's, “Sex is being scrubbed from the internet” → AI-generated nudes market emerging, Canadian woman unknowingly pregnant → gives birth on toilet, World's largest penis (14.5") man slips in shower, breaks arm.

10 min con Jesús - América Latina
Fecunda despreocupación (17-8-25)

10 min con Jesús - América Latina

Play Episode Listen Later Aug 16, 2025 10:44


P. Juan Manuel (Argentina) La efusión de amor que Jesucristo predicó, prendió en el corazón de tantos santos jóvenes invadiéndolo de una fecunda despreocupación; fecunda, porque sus frutos siguen siendo aún hoy abundantes; despreocupación, porque puso fin a sus zozobras de juventud. Pongámonos también nosotros al abrigo del amor de Cristo Jesús, del “fuego de Cristo” que llevamos en nuestro corazón. [Ver Meditación Escrita] https://www.hablarconjesus.com/meditacion_escrita/frassati/

Dr. Jay de Soca Prince's De Prescription Podcast

SOCA THERAPY - AUGUST 3, 2025Soca Therapy PlaylistSunday August 3rd 2025Making You Wine from 6-9pm on Flow 98.7fm TorontoThis Carnival (Dr. Jay Plate) - Imani RayGood Spirits - Full BlownLivin’ Fast (In the Moment) - Jus Jay King x Grateful CoBless Me - GBM NutronDon’t Worry Badmind - Teddyson John x King BubbaClassic Like - Bunji Garlin x King BubbaCyah Hear Yuh - Patrice RobertsMind Off - Lil Rick x Jus-JayBrain Freeze - Leadpipe x Jus-Jay KingShots - DJ Cheem x Jagwa De ChampDrinking Partner - Dev x KlassyEverytime - Nadia BatsonAvoid Meh - Farmer NappySweet Potato - MarvayButter - Shaquille Gfg x MSK MuSiKShake It Alot - Tionne HernandezBusy Body - Nailah BlackmanHoliday (Jet 2 Muv Edit) - Problem ChildSearch Party (Dr. Jay Plate) - PreedyHero (Ryan Sayeed’s Heroic Speech Intro) - GBM Nutron x TanoMedicine - Kes x TanoFeting Family - Shal MarshallOwn It - Imani RayHigher (Muv Short Edit) - VoiceLove Language - RaeBlessing (Clean) - Blaka DanFling It Up - Machel Montano x DavidoTraffic Jam - Kes x Tano x Full BlownTOP 7 COUNTDOWN - Powered By The Soca SourceSpotify Local Pulse Toronto (Data Collected July 18th - 24th)7. Jamtown - Coutain x Tano6. Take Me Home - Freetown Collective5. Dansa - Klassik Frescobar4. Bob The Builder - Lady Lava3. Pardy - Machel Montano2. The Greatest Bend Over - Yung Bredda1. Cocoa Tea - Kes x TanoLove Yuh Bad - L PankFraid Horn - Problem ChildIn She Party - LavamanBend Yuh Back (Luv Yuh) - TallpreeDutty Bwoy - Imani RaySomeone Else - Litleboy x Quan x Trilla GJab Decisions - V'ghn x Terra D GovernorJab Supremacy - Terra D Governor1000 Degrees - Bubbah473Capital Anthem - Capital JabRed Button - Esron Y. SpielbergStart Again - Kelly JCurry - Angie MayaPong Pong - Problem ChildSkin Out - Problem Child x Hypa 4000Happy Carnival - Problem ChildErupt (Mr Vik Live Band Edit) - Skinny Fabulous x Fireman HooperCarnival Contract (Mr Vik Live Band Edit) - Bunji GarlinHall Of Fame - Mical TejaToo Own Way - VoicePAN MOMENTSPick A Side (Pan Cover) - Joshua RegrelloPanival Jumbie (Carnival Jumbie Steel Pan) - Rodney SmallTANTY TUNE(1982) Carnival Baby - Lord Kitchener(2000) Carnival Baby - Square OneNORTHERN PRESCRIPTIONMore Fiyre - J FiyreHeart of Carnival - V'ghnHow Ah Livin - Farmer NappyCelebration - Bunji GarlinBamcie - Yung Bredda x Added RankinThe A List (DJ Tate Remix) - Kerwin Du Bois x Pumpa Tek Charge - LeadpipeSlip In - GEOEating Cat (Meow Meow Meow) - Suhrawh x RawsheidWhen U Eating - Skinny BantonWe Love Party - Wadicks x DJ Private RyanSweet & Rude - Mela Caribe x DJ Private RyanFeel The Love - Freetown Collective x DJ Private RyanBy Any Means (Dr. Jay Plate) - VoiceNo Sleep - Massive Chandelier feat. Peter C. LewisPong & Chant - Burning FlamesRollin’ - HomefrontDing Ding (DJ’s Delight Remix) - Wayne T.Have Ah Time - General GrantLit - Motto x LyrikalPush It - Skinny FabulousShowtime - Machel MontanoFollow Dr. Jay @socaprince​ and @socatherapy“Like” Dr. Jay on http://facebook.com/DrJayOnline

Reading Glasses
Ep 417 - Anticipated Books for July and August!

Reading Glasses

Play Episode Listen Later Jun 26, 2025 41:54


Brea and Mallory go through their most anticipated books for July and August. Email us at readingglassespodcast at gmail dot com!Reading Glasses MerchRecommendations StoreSponsor -GreenChefwww.greenchef.com/50GLASSESCODE: 50GLASSESLinks -Reading Glasses Facebook GroupReading Glasses Goodreads GroupAmazon Wish ListNewsletterLibro.fmTo join our Discord channel, email us proof of your Reading-Glasses-supporting Maximum Fun membership!www.maximumfun.org/joinBooks Mentioned -It Rhymes with Takei by George Takei and Harmony BeckerThe Lilac People by Milo ToddJulyFinding Grace by Loretta RothschildLiterary fiction, family drama, dual timelines, moral dilemmaThe Woman in Suite 11 by Ruth WareSequel to The Woman in Cabin 10Not Quite Dead Yet by Holly JacksonThriller, mystery, woman trying to solve her own murder before she diesA Resistance of Witches by Morgan RyanHistorical fantasy, WWII, British witches, magic book, magical espionage, FranceVolatile Memory by Seth HaddonSci fi, queer love story, adventure, novella, tech, AIThe Bewitching by Silvia Moreno-GarciaHorror, witches, 19th century Mexico, 1990s Massachusetts, dual timelinesAngel Down by Daniel KrausHistorical horror/fantasy, WWI, angels, soldiersTotally and Completely Fine by Elissa SussmanRomance, dual timelines, widowed single mom, normal person/celebrity, small town MontanaRose in Chains by Julie SotoRomantasy, first in trilogy, princess imprisoned in castle auctioned off to rivalsThe Irresistible Urge to Fall in Love with Your Enemy by Brigette KnightleyRomantasy, Dramoine, sick assassin falling in love with enemy healer, first in duology, slow burn enemies to lovers, rival magician ordersA Witch's Guide to Magical Innkeeping by Sangu MandannaRomantasy, cozy, witch and magical historian at an enchanted inn, talking foxTenderly, I Am Devoured by Lyndall ClipstoneYA, gothic, horromance, queer, folklore, love triangle, rituals, godsGlorious Rivals by Jennifer Lynn BarnesYA, Inheritance Games saga, competition, puzzles, secretsImmortal Consequences by I.V. MarieYA, romantasy, dark academia, boarding school, competitionNo Sense in Wishing by Lawrence BurneyEssay collection, critical moments with art that transformed the author, Black diasporaA Marriage at Sea by Sophie ElmhirstNonfiction, married couple who sells everything to live on a sailboatI Want to Burn This Place Down by Maris KreizmanEssay collection, funny, living in AmericaKilling Stella by Marlen Haushofer, translated by Shaun WhitesideNovella, literary fiction, confession from housewife of crimeThe Age of Video Games: A Graphic History of Gaming from Pong to VR and Beyond by Jean Zeid, illustrated by Émilie Rouge, translated by Jen VaughnNonfiction, graphic historyThe Feather Detective: Mystery, Mayhem, and the Magnificent Life of Roxie Laybourne by Chris SweeneyNonfiction, forensic ornithologyNecessary Fiction by Eloghosa OsundeQueer literary fiction, multiple POV, Lagos, navigating identitiesBeasts of Carnaval: A Caribbean Historical Fantasy Tale of Mystery and Magic at El Carnaval De Bestias by Rosália RodrigoYA historical fantasy, Caribbean islands, Black diaspora, decadent carnivalHot Girls With Balls by Benedict NguyễnLiterary fiction, satire, queer, competitive volleyball, social media, trans volleyball players, romanceThe Convenience Store by the Sea by Sonoko Machida translated by Bruno NavaskyMagical realism, Japanese convenience store, three interconnected storiesSimplicity by Mattie LubchanskySurreal graphic novel, near future sci fi, trans protagonist, isolated communityThe Dance and the Fire by Daniel Saldaña París, translated by Christina MacSweeneyCli fi, love triangle, dancing, three friends returning to hometown, Mexico, surrealArchive of Unknown Universes by Ruben Reyes Jr.Literary fiction, dual timelines, Salvadoran civil war, loveThe Payback by Kashana CauleyLiterary fiction, three co-workers turned friends launch a heist to wipe out student debtPan by Michael CluneLiterary fiction, teen having panic attacks and thinks the god Pan is trapped inside of himLonely Crowds by Stephanie WambuguLiterary fiction, 1990s New England college campus, coming of age, Catholic guilt, art worldThe Original by Nell StevensQueer historical fiction, 1899 English country house, aspiring art forger must figure out if her long-lost cousin is an impostorHuman Rites by Juno DawsonBook 3 in Her Majesty's Royal CovenCall Your Boyfriend by Olivia A. Cole and Ashley WoodfolkYA sapphic rom com, two teen girls want revenge on the popular girl they're in love withMoon Rising by Claire BarnerQueer near future romantisci, lunar colony, battling eco terroristsThe Gryphon King by Sara OmerQueer Southwest Asian inspired epic fantasy, monsters, dynastic politics, slow burn romanceTaste the love by Karelia and Fay Stetz-WatersSapphic romance with rival chefsNo Body No Crime by Tess SharpeQueer thriller, romance, secrets, two girls killing a shitty guyHouse of Beth by Kerry CullenQueer literary fiction, unhinged women, OCD, family secretsWayward Girls by Susan WiggsQueer historical fiction, 1960s Buffalo, six girls in a Catholic reform schoolThe Lighthouse at the Edge of the World by J.R. DawsonQueer fantasy, waystation for the dead, ghostsThe Elysium Heist by Y. M. ResnikQueer sci fi, heist in a space casino with six women, intergalactic card tournamentThe Haunting of Bellington Cottage by Laura ParnumMiddle grade horror, two girls trying to see if they're still friends in a haunted vacation houseAnother by Paul TremblayPaul's middle grade horror debut!!!!!The Library at Hellebore by Cassandra KhawHorror, wicked dark academia, dark magic academy for the dangerously powerfulGirl in the Creek by Wendy M. WagnerHorror, Pacific Northwest, missing hiker, body horror, eco-horror, sporrorOddbody by Rose KeatingHorror short stories, “weird girl fiction”Never the Roses by Jennifer K. LambertRomantasy, epic fantasy, Circle meets The Witch's HeartThe Frozen People by Elly GriffithsSci fi thriller, time traveling cold case teamHow to Survive a Horror Story by Mallory ArnoldFantasy thriller, famous horror author dies & invites writers to his manor to play a game, locked room mysteryThe Secret Market of the Dead by Giovanni De FeoFantasy, Italian inspired, historical, gothic, magic competition, “young woman who finds her power in the nocturnal realm that lurks beneath her town.”The Art of Vanishing by Morgan PagerSci fi, love story between a museum employee and a man in a paintingThe Alchemy of Flowers by Laura ResauModern fantasy take on The Secret GardenArcana Academy by Elise KovaRomantasy, woman who wield magic tarot cards in a fake relationship with the headmaster of a mysterious academy, first in seriesHit Me with Your Best Charm by Lillie ValeYA fantasy, small magic town, autumn festival, secrets, magic forest, missing kidSoulgazer by Maggie RapierPirate romantasy, lost mystical isleAugustThe Hounding by Xenobe PurvisHistorical horror, mystery, small town, girls transforming into houndsThe Locked Ward by Sarah PekkanenPsychological thriller, psychiatric institution, solving a murder, shady rich familyToo Old for This by Samantha DowningFunny thriller, elderly female serial killer, small town OregonForget Me Not by Stacy WillinghamMystery, new series, journalist solving case, old diary, vineyard, SouthernHouse of the Beast by Michelle WongDark fantasy, fairy tales, pact with a magical entity, revenge on rich familyThe Magician of Tiger Castle by Louis SacharAdult cozy fantasy, princess escaping arranged marriage with quirky found familyThe Society of Unknowable Objects by Gareth BrownFantasy, secret society protecting world from powerful magical objects, LondonHemlock and Silver by T. KingfisherFantasy, Snow White retelling, herbal healing, potions, magic mirrorsKatabasis by R.F. KuangFantasy, two PhD students go to hell to rescue their crappy advisorThese Memories Do Not Belong to Us by Yiming MaSci fi, memory, thriller, memory-monitoring tech, memory capitalismBlack Flame by Gretchen Felker-MartinHorror, queer, sexual repression, film archives, exploitation films, lost filmLucky Day by Chuck TingleHorror, cosmic horror, Vegas casino, statistics, mysterious federal agentWhat Hunger by Catherine DangHorror, coming of age, teen angst, generational trauma, female rageThe End of the World as We Know It edited by Christopher Golden and Brian KeeneHorror anthology inspired by The StandThe Possession of Alba Díaz by Isabel CañasHorror, historical, 1700s northern Mexico, demon, gothicWell, Actually by Mazey EddingsRomance, second chances with publicly documented datesLove Arranged by Lauren AsherRomance, Lakefront Billionaires series, fake relationshipMistress of Bones by Maria Z. MedinaYA debut fantasy, multiple POV, necromancer who wants to bring her sister back from the dead, romance, floating continents, rapier fightsBaldwin: A Love Story by Nicholas BoggsBiography of James Baldwin, queer history Vulture by Phoebe Greenwood Literary fiction, Gaza war correspondent protagonist, dark comedy A New New Me by Helen Oyeyemi Surreal literary sci fi, protagonist with multiple personalities Extinction Capital of the World by Mariah Rigg Short stories, cli fi, Hawaii, love and regret The Re-Write by Lizzie Damilola Blackburn Romance, rom-com, lovers to enemies to lovers, her ex goes on a reality dating show while she's hired to ghost write his memoir Lessons in Magic and Disaster by Charlie Jane Anders Cozy fantasy in autumn in New England!!!, witch trying to reconnect with her mother, spellsThe Midnight Shift by Seon-Ran Cheon, translated by Gene PngQueer vampire murder mystery in KoreaToni and Addie Go Viral by Melissa MarrSapphic romance, fake relationship, Victorian historian and actress