Podcasts about Pong

One of the earliest video games

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Latest podcast episodes about Pong

This Week in Startups
This Startup Fused Human Brain Cells with Silicon Chips | E2295

This Week in Startups

Play Episode Listen Later Jun 1, 2026 66:16


This Week In Startups is made possible by:Deel https://deel.com/twistQuo https://quo.com/TWiSTLinkedIn Jobs https://LinkedIn.com/twistToday's show:Cortical Labs is the world's first company selling biological computers. Their CL1 fuses lab-grown human neurons (derived from stem cells, not actual folks) with silicon hardware to create Synthetic Biological Intelligence (SBI).Founder Dr. Hon Weng Chong walks us through how the system works and why neurons are more efficient than GPUs at reinforcement learning. (Also… is this computer alive?)PLUS Pyka co-founder and CEO Michael Norcia explains the various uses for his autonomous aircraft, from crop-spraying drones in Brazil to a a hybrid-electric defense UAV for the military.Guests:Cortical Labs: ****https://corticallabs.com/Dr. Hon Weng Chong on X: https://x.com/dr1337Pyka: https://www.flypyka.com/Pyka on Instagram: https://www.instagram.com/flypyka/?hl=enFurther Reading:2022 Pong paper in Neuron: https://www.cell.com/neuron/fulltext/S0896-6273(22)00806-62017 Paper: “Attention is All You Need”; https://arxiv.org/abs/1706.03762The “Barista Test” for Artificial Intelligence: Chris Rourk: https://medium.com/predict/the-turing-test-is-so-last-century-the-barista-test-for-artificial-general-intelligence-faf91034fa8cNotable Links:Playing “DOOM” on CL1: https://www.youtube.com/watch?v=yRV8fSw6HaEDayOne Data Center: https://dayonedc.com/NeurIPS 2026 Conference: https://neurips.cc/Neuralink: https://neuralink.com/CliniCloud Digital Stethoscope and Thermometer: https://www.design-industry.com.au/clinicloudAir Force Research Laboratory (AFWERX): https://afwerx.com/Joby Aviation: https://www.jobyaviation.com/Prime Movers Lab: https://www.primemoverslab.com/Timestamps:0:00 What is "biological computing"?2:49 Cortical's new $30 million raise4:15 The world's first biological data center9:48 Deel - Founders scale faster on Deel. Set up payroll for any country in minutes, hire anyone anywhere, get visas handled fast, and get back to building. Visit https://deel.com/twist to learn more.10:51 Biological computers have a learning advantage19:43 Quo (formerly OpenPhone) - Quo gives you a clean, modern way to handle every customer call, text, and thread all in one place. Try it free at https://quo.com/TWiST29:15 LinkedIn Jobs - Hire right, the first time. Post your first job and get $100 off towards your job post at https://LinkedIn.com/twist38:46 From paper airplanes to Group 4 UAVs52:20 Introducing the DropShip defense drone58:28 How regulations block US drones1:00:40 Why Pyka builds everything in-houseSubscribe to the TWiST500 newsletter: https://ticker.thisweekinstartups.comCheck out the TWIST500: https://www.twist500.comSubscribe to This Week in Startups on Apple: https://rb.gy/v19fcpFollow Lon:X: https://x.com/lonsFollow Alex:X: https://x.com/alexLinkedIn: ⁠https://www.linkedin.com/in/alexwilhelmFollow Jason:X: https://twitter.com/JasonLinkedIn: https://www.linkedin.com/in/jasoncalacanisCheck out all our partner offers: https://partners.launch.co/Great TWIST interviews: Will Guidara, Eoghan McCabe, Steve Huffman, Brian Chesky, Bob Moesta, Aaron Levie, Sophia Amoruso, Reid Hoffman, Frank Slootman, Billy McFarlandCheck out Jason's suite of newsletters: https://substack.com/@calacanisFollow TWiST:Twitter: https://twitter.com/TWiStartupsYouTube: https://www.youtube.com/thisweekinInstagram: https://www.instagram.com/thisweekinstartupsTikTok: https://www.tiktok.com/@thisweekinstartupsSubstack: https://twistartups.substack.com

Grumpy Nostalgia: Second Look Cinema
Grumpy Nostalgia ReMembers Only #9: These Video Games Are Just a Fad

Grumpy Nostalgia: Second Look Cinema

Play Episode Listen Later May 27, 2026 34:23


Send us Fan MailThe boys go back to the golden era of brain rot to explore our long obsession with the video game.  From Pong to XBOX, these consoles were our baby sitters, our pacifiers, and our rage generators. So grab your quarters and prepare to relive the days where an Italian-American could clobber a monkey with a big hammer and no one raised an eyebrow.

Ba'al Busters Broadcast
Literal Mind Control We Do It To Ourselves

Ba'al Busters Broadcast

Play Episode Listen Later May 17, 2026 326:08


     If this isn't a total hoax and MindWar-level LIE about the brain cells learning to play Doom, then the possibilities have probably already far surpassed what they are disclosing at present. The missing piece of the puzzle, the realism that comes from human understanding and cognition could be our own brains plugged into the simulation. We would be manufacturing our own most powerful illusion based on our own standards of what reality looks and feels like. The metaverse wouldn't need to attempt to guess. We would be supplying the data ourselves via anticipation. It would simply use our signals against us to make a flawless reality built for One. Each individual would experience their own reality and a shared experience. It would reinforce the realism. It would be the inescapable dream. Even if you mastered your own mind and conquered the illusion, you would still be inside the dream. There's nowhere to go. The mind is cyclical. It turns you right back to the center. Being aware of the false reality is hardly an escape hatch to break free because it's not a physical reality at all. You would only ever be able to accomplish Lucid Dreaming and it would be fleeting.619-431-0334https://vdo.ninja/?room=4roomMy site:https://SemperFryLLC.comJoin Dr. Glidden's Membership site here:https://leavebigpharmabehind.com/?via=pgndhealth⁠Code: baalbusters for 25% OFFUse Code BB5 here for your 90 Essential Nutrients:https://www.azurestandard.com/shop/brand/azurewell/2326The Azure Whole Food Essential Nutrients are 1. Whole Food Multivitamin, 2. Alaskan Cod Liver Oil, 3. Fulvic-Humic Energy Blend, 4. IP6 Supreme. I also recommend adding the Core Copper.      If we're to believe them at face value without any scrutiny, this is the claim by Cortical Labs:"Researchers at Cortical Labs have successfully trained a cluster of 800,000 lab-grown human and mouse brain cells to play the 1970s video game Pong. In 2026, they extended this to the game Doom. This "mini-brain" sits on a silicon chip (CL1) that translates game data into electrical signals, allowing the cells to act and interact in real-time."How does one even prove that's not a hoax or fraud? The chip is determining what signals from a lump of lab grown Frankenbrain tissue is signalliing? It doesn't have eyes. It's not receiving any discernable stimuli to react to, and even if it was there's a LOT of liberties being taken by said circuit to translate those reactions into gameplay. Personally I think it's a parlor trick. But I do not think it's insignificant. They're releasing this information to the public for some reason. Could it be they are signalling to our brains rather than the lump of Frankenbrain clusters to convey a much darker purpose for mankind moving forward? Could it be a foreshadowing of our future relationship with computing and Artificial Intelligence? Are we the missing component in making AI more rational, and give it the human quality necessary for convincing illusions in their Metaverse? Will we be used to deceive ourselves? Are we the final ingredient for the AI Data Centers? Is this going to be an involuntary mental and physical enslavement in these massive facilities? Will they be using our whole body, or just hacking us up and taking our skulls and brains? Does this sound like Sci-Fi?Make Dr. Glidden Your DoctorUse Code BB5 here for your 90 Essential Nutrients:https://www.azurestandard.com/shop/brand/azurewell/2326The Azure Whole Food Essential Nutrients are 1. Whole Food Multivitamin, 2. Alaskan Cod Liver Oil, 3. Fulvic-Humic Energy Blend, 4. IP6 Supreme. I also recommend adding the Core Copper.Use code BB5 for your discount.https://GivesendGo.com/BaalBustershttps://buymeacoffee.com/BaalBustersBecome a supporter of this podcast: https://www.spreaker.com/podcast/ba-al-busters-broadcast--5100262/support.

Our Film Fathers
Episode 295: Marty Mauser

Our Film Fathers

Play Episode Listen Later May 9, 2026 32:41


A tale of a hustler who wreck everything in his path is one way to describe Marty Supreme (2025). This Oscar-nominated performance from Timothee Chalamet raises the question of where Chalamet is seeking only good roles, or is he making the roles that he takes. Let us know you thought on Timothee and this movie by leaving a 5-star review and comment.Also Play:Cinema Chain Game--------------------------------------------Subscribe, rate, and review:Apple Podcasts: Our Film FathersSpotify: Our Film FathersYouTube: Our Film Fathers---------------------------------------------Follow Us:Instagram: @ourfilmfathersTwitter / X: @ourfilmfathersEmail: ourfilmfathers@gmail.com

Exa Gaming
Exa Gaming #197 Entrevista con Jimmy Álvarez de Pongámoslo a prueba

Exa Gaming

Play Episode Listen Later May 4, 2026 20:52


Jimmy Álvarez llega a Exa Gaming con una selección de objetos que pondremos a prueba. Además, el equipo se reúne para jugar y experimentar Mario Tennis Fever en la nueva Nintendo Switch 2. ¡Diversión y retos asegurados!See omnystudio.com/listener for privacy information.

They Create Worlds
Nine Atari Games

They Create Worlds

Play Episode Listen Later May 1, 2026 77:56


TCW Podcast Episode 257 - Nine Atari Games   The Atari VCS launched with nine games to entice consumers into the new gaming medium, and Combat set the trend of packing multiple "games" into a single cartridge. Featuring a wide array of game modes, Combat holds its own even today and served as the console's official tie-in title. Atari's partnership with Sears, however, rebranded all but one of the launch titles under different names, including Target Fun, released elsewhere as Air-Sea Battle. Many of the launch games carried multiple modes to stretch their value, and even these early titles pulled clever tricks to push past the VCS's five sprite limit. To justify the console's cost to families, Atari aimed squarely at adults with Blackjack while also including the educational game Basic Math. While many of these early titles were forgotten as more advanced games arrived over the course of the Atari VCS's life, their influence on a foundational system cannot be disputed.   Atari Archive: https://www.atariarchives.org/ Atari Archive (Youtube): https://www.youtube.com/c/AtariArchive Combat: https://www.youtube.com/watch?v=LNtI90yiOOU Air-Sea Battle: https://www.youtube.com/watch?v=0l0AQ5LuvQM Video Olympics: https://www.youtube.com/watch?v=rie4hsUeDuA Indy 500: https://www.youtube.com/watch?v=_POr4OdHhiI Street Racer: https://www.youtube.com/watch?v=TCSYY1kK9so Star Ship: https://www.youtube.com/watch?v=j4zySJ96a4U Blackjack: https://www.youtube.com/watch?v=_nvWBin7_Rc Basic Math: https://www.youtube.com/watch?v=lv7T4ya9hcg Surround: https://www.youtube.com/watch?v=dhZ1wfGLq1w How to do long form Square Roots: https://www.youtube.com/watch?v=6evC4klO_lI TCW 051 - Sons of Pong: https://www.theycreateworlds.com/episodes/TCW051 TCW 201 - Advanced Balls and Paddles Part 1: https://www.theycreateworlds.com/episodes/TCW201 TCW 202 - Advanced Balls and Paddles Part 2: https://www.theycreateworlds.com/episodes/TCW202 TCW 009 - History of Mediagenic Part 1: https://www.theycreateworlds.com/episodes/TCW009 TCW 010 - History of Mediagenic Part 2: https://www.theycreateworlds.com/episodes/TCW010   New episodes are on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  BlueSky: @theycreateworlds.bsky.social Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book: http://bit.ly/TCWBOOK1   Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

Bedtime History: Inspirational Stories for Kids and Families

Atari helped start the home video game revolution in the 1970s. Before modern gaming systems existed, Atari introduced simple but exciting games like Pong, allowing families to play video games right in their living rooms. Arcades filled with flashing screens soon became popular gathering places, and Atari's consoles brought gaming into homes around the world. Even with simple graphics and sounds, Atari changed entertainment forever and inspired the video games people enjoy today.

Copymelo
Si no duele, no vende

Copymelo

Play Episode Listen Later Apr 27, 2026 4:11


¿Por qué deberías agitar muchísimo más el dolor de tu cliente si quieres vender? Pongámonos muy serios... Pero antes, recuerda que, si todavía no te has apuntado, puedes unirte ahora mismo a la lista de correo Press Start y recibir cada día un nuevo consejo de ventas

The Atlanta Opera Podcast
S6 Ep7: BlinkOpera: Turandot

The Atlanta Opera Podcast

Play Episode Listen Later Apr 21, 2026 9:26


Welcome to BlinkOpera from The Atlanta Opera, where we bring you the story in the blink of an eye. In this episode, we dive into Turandot with the trio of singers who know its twists and turns better than anyone; Ping, Pang, and Pong. Joining us are Eleomar Cuello, Wayd Odle, are Terrence Chin-Loy who take on the challenge of delivering the entire epic story of riddles, romance, and transformation. Don't miss this deep dive into the world of Turandot. 

Testigos de Jehová
Análisis de “Pongámonos metas que honren a Jehová” | Testigos de Jehová

Testigos de Jehová

Play Episode Listen Later Apr 20, 2026 19:02


En este video analizamos “Pongámonos metas que honren a Jehová”, un mensaje que en apariencia anima a tener objetivos espirituales, pero que también plantea una pregunta incómoda: ¿qué pasa con los sueños, talentos y metas personales de quienes están dentro? Hablamos de cómo este tipo de contenido puede empujar a muchos jóvenes y adultos a medir su valor según cuánto hacen por la organización, dejando a un lado estudios, trabajo, proyectos personales e incluso su propia identidad. Si quieres APOYAR mi trabajo: Patreon: https://www.patreon.com/emma_mene Paypal: https://streamlabs.com/elrincondeemma Únete a mi canal!!: ---------------------------------------------------------------------------------------------------------------------------------------- Twitch: https://www.twitch.tv/emma_mene Instagram: https://www.instagram.com/elgranmene/ TikTok: https://www.tiktok.com/@el_rincon_de_emma Facebook: El Rincón de Emma Twitter:https://twitter.com/elrincondeemma2 ⚔️Discord: https://discord.gg/3tb93kf82p Spotify: El rincón de Emma Ivoox: https://tinyurl.com/y3glwygw Canal de covers: https://www.youtube.com/channel/UCr1iPF7GOeM2vUjfhmpH33g ➡️Canal de directos: https://www.youtube.com/channel/UCX8wZews2vAwvtLzjc4tKcQ Correo de contacto: elrincondeemmadirecto@gmail.com

Ars canendi
Ars canendi - Turandot de Puccini: Cien años (I) - 19/04/26

Ars canendi

Play Episode Listen Later Apr 19, 2026 59:00


Celebramos en este programa y el siguiente los cien años del estreno en La Scala de Milán de la última y gran ópera del compositor de Lucca. Analizamos la partitura y escuchamos algunos de sus momentos más significativos: Nessun dorma de Calaf por Francisoco Ortiz, Tu che di gel sei cinta de Liu por Renata Tebaldi, la escena de los enigmas por Joan Sutherland y Luciano Pavarotti con la dirección de Zubin Mehta, el comienzo de la ópera por la misma batuta, la primera aparición de Ping, Pang y Pong, la marcha a la americana y otro fragmento de la obra, siempre por Mehta.Escuchar audio

Aeon Byte Gnostic Radio
Gram Pong on Charlie Kirk, End Time Portals & the Illuminati Card Game

Aeon Byte Gnostic Radio

Play Episode Listen Later Apr 15, 2026 45:08


The title says a lot, but Gram Pong will bring it all together and finish his provocative trilogy. The truth is that we are changing ages. The various secret factions that have ruled humanity for millennia, often fighting one another, are now pushing us toward a brave new world we will not like. What's more, many of the secret societies we think of as caricatures or extinct might be as relevant as ever. Are you ready to expose them? Kirk and others seemed to have tried, but we have Sophia and memes on our side. Get The Occult Elvis: https://amzn.to/4jnTjE4 Virtual Alexandria Academy: https://thegodabovegod.com/virtual-alexandria-academy/ Gnostic Tarot Readings: https://thegodabovegod.com/gnostic-tarot-reading/ The Gnostic Tarot: https://www.makeplayingcards.com/sell/synkrasis Homepage: https://thegodabovegod.com/ Patreon: https://www.patreon.com/aeonbyte AB Prime: https://thegodabovegod.com/members/subscription-levels/ Voice Over services: https://thegodabovegod.com/voice-talent/ Support with donation: https://buy.stripe.com/00g16Q8RK8D93mw288 Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

The Retro Hour (Retro Gaming Podcast)
526: Galloping Ghost: The Story of America's Biggest Arcade - The Retro Hour EP526

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Apr 10, 2026 104:36


On this week's podcast, we're joined by Galloping Ghost Arcade owner Doc Mack and filmmaker Craig Bass to explore the story behind one of the most legendary arcades on the planet. From Doc's earliest memories of Pong and the golden age of the arcade, to rare prototypes like Primal Rage 2 and the making of Craig's upcoming documentary Ghostlord and the Quest for Dark Presence, this is a fascinating look at arcade history, preservation, and the passion that keeps these classic games alive.Ghostlord movie: https://www.ghostlordsquest.com/Galloping Ghost arcade: https://www.gallopingghostarcade.com/Contents:00:00 – The Week's Retro News Stories46:30 – Galloping Ghost InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Play Expo Blackpool: https://www.playexpoblackpool.com/Check out PCBWay at https://pcbway.com for all your PCB needsWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesDVD on Dreamcast: https://youtu.be/ntj_tUHKAaECastle Adventure for Amstrad: https://tinyurl.com/29dt5k46PS1 Emulator Adds VR: https://tinyurl.com/2hzn7e6xPond Versus Bond: https://tinyurl.com/yau26n3jC64 Impossible Mission Sequel Announced: https://youtu.be/lMvGh1azQ7oDolphin Adds Game Boy Player: https://tinyurl.com/ycy3rdnp

Schizophrenic God
PONG: THE LEVEL

Schizophrenic God

Play Episode Listen Later Apr 10, 2026 3:38


SchizophrenicGod.ComRIPDJSCREW

Reflector
Wetwear

Reflector

Play Episode Listen Later Apr 9, 2026 39:41


What if the next great leap in computing wasn't made of silicon — but of living human brain cells? Reporter Greg Warner takes us inside the lab of Hon Weng Chong, an Australian computer engineer who has built a biological computer: a device that houses actual human neurons in a petri dish, teaches them to play Pong using reward and punishment, and is now being sold to medical researchers, crypto gamers, and roboticists with very big dreams. Along the way, Andy and Greg dig into what these cells might actually feel, why the path to artificial general intelligence might run through a robot's skin rather than its brain, and what it would mean to one day stick a chip of pre-programmed neurons back into a human head. It's weird, it's a little smelly, and it might be the future. THIS EPISODE FEATURES: Hon Weng Chong - CEO and founder of Cortical Labs Dr. Minas Liarokapis - CEO/CTO of Acumino Inc., Director of the New Dexterity Research Group LINKS: Cortical Labs Acumino Dishbrain Paper - In vitro neurons learn and exhibit sentience when embodied in a simulated game-world⁠⁠⁠⁠⁠ CREDITS: This episode was reported and produced by Greg Warner, Andy Mills, Simon Adler, and Matthew Boll Music for this episode was composed by ⁠⁠⁠⁠⁠⁠Cobey Bienert⁠ and ⁠⁠⁠⁠⁠Peter Lalish⁠ Reflector artwork by ⁠⁠⁠⁠⁠⁠⁠⁠Jacob Boll Learn more about your ad choices. Visit megaphone.fm/adchoices

director australian pong andy mills greg warner simon adler cobey bienert
Kicking Depression in the Ass
THE SHIFT – WHEN THINGS START MOVING AGAIN

Kicking Depression in the Ass

Play Episode Listen Later Apr 1, 2026 3:25


What happens when life finally starts moving again? In this episode, I share a shift—from discouragement…to action, support, and momentum.From progress with sponsoring my wife Pong…to launching a real-world ad…This is about taking risks…and moving forward even when you're unsure.Follow my journey in my book:A New Sunrise – Finding Love and Second Chances in aFaraway Land by Scott Coons on Amazon.#Momentum #KeepGoing #DontQuit #SecondChances#AnewSunrise #GrowthJourney #TakingAction#PodcastLife #FaithInTheProcess

Science Faction Podcast
Episode 601: Thank You, Flea!

Science Faction Podcast

Play Episode Listen Later Mar 25, 2026 81:11


This week we bounce from toy-filled offices and pirate obsessions into brain-powered computers and philosophical robot chaos—before wrapping things up with a very French film discussion and next week's Book Club pick. Real Life Devon kicks things off by giving some Texans a tour of his office—which, unsurprisingly, is packed with what can only be described as adult toys. Naturally, this spirals into a broader conversation about how we're all just kids with slightly more expensive hobbies. No shame there. Ben brings us into the world of VR with Walkabout Mini Golf's Hollywood course (check it out here: https://www.mightycoconut.com/hollywood). But it's not all smooth putting—there's some concern about rising course prices, less frequent releases, layoffs, and reduced iOS support. The vibe is shifting a bit, and not necessarily in a good way. Devon also caught Project Hail Mary in IMAX and came away seriously impressed—calling it one of the best book adaptations he's seen. High praise. That leads into some appreciation for Andy Weir's writing style and a detour into the Cheshire Crossing webcomic, because apparently we're doing high-concept sci-fi and surreal fairy tale mashups in the same breath now. Meanwhile, Steven has fully committed to pirates. A Pirates of the Caribbean rewatch has set the tone, but instead of just watching, he's gearing up to run a full-on Pirate Borg game (https://www.limithron.com/pirateborg). There's also a shoutout to Land of Eem, a muppet-inspired TTRPG being run by Christina's husband—which sounds delightfully weird—but yeah… pirates won this week.   Future or Now Devon brings in something that sounds like it's straight out of a dystopian sci-fi script: data centers powered by human brain cells. Yes, actual biological neurons. https://futurism.com/robots-and-machines/staff-brain-data-center-spine-fluid https://futurism.com/new-computer-neural-network-human-brain-cells These systems require daily maintenance—including swapping out cerebrospinal fluid—which is not a sentence you expect to hear in a tech discussion. What started as experiments where neurons learned to play Pong (https://www.npr.org/sections/health-shots/2022/10/14/1128875298/brain-cells-neurons-learn-video-game-pong) has now escalated to… potentially running DOOM. Because of course it has. If you want to go deeper into the company behind it, check out https://corticallabs.com/. But the real question is: at what point does this stop being "cool innovation" and start being "ethically complicated nightmare fuel"? Ben counters with some technophilosophy, specifically the Three Inverse Laws of Robotics (https://susam.net/inverse-laws-of-robotics.html). It's a fun twist on Asimov's classic rules—basically flipping the script to highlight how things could go very wrong. If Devon's segment is about can we do this?, Ben's is asking should we?   Book Club Next week's read: Through the Machine by P.A. Cornell https://www.lightspeedmagazine.com/fiction/through-the-machine/ This week, the crew dives into Arco!—which you can find here: https://tv.apple.com/us/movie/arco/umc.cmc.16jgcgmdg48xptfayroel0yvy Ben gives a full rundown of the film, clearly coming in as the biggest fan of the group. Steven jumps in with context on the cast and sums up the experience as "very French," which tells you a lot if you've ever watched… well, anything French. Devon lands somewhere in the middle—appreciating a lot of what the movie does, even if it doesn't fully sweep him away. If you're into sci-fi that edges a little too close to reality, pirate RPG chaos, or just three guys trying to figure out where the line is between "cool tech" and "we've gone too far," this episode's got you covered. And if you want more—bonus episodes, unedited chaos, Discord access, and all the weird extras—head over to patreon.com/sciencefactionpodcast and join us there.

Let Me Tell You About...
Let Me Tell You About... North Korea

Let Me Tell You About...

Play Episode Listen Later Mar 20, 2026 209:52


Who are the kims? What is Juche? When was the Ardous March? Why did the WCW host the COLLISION IN NORTH KOREA? Where can a tourist visit? How can a friend of a friend get out of North Korea? The answer to these questions and more in this 3 and a half hour LMTYA supersode! (Pong's actual name is Park Chung Hee, Aleks lost his notes but thats okay) Talking Points: ignore Aleks and his leathery chair pretend its Jellyman (dont worry about it yet), are we the feds,liquid death,Korea hot spot penninsula,daddy fight,Pong in the Big Blue House,time slows down,discord erp stalin thats an actual topic what do you mean its only 15 minutes in how the hell can it get weirder,silver faux,Mongolian stamps,Kim's 31 super kommandos,chills in the big blue house,Unggi,the true battlebus,Jeju Schmaloogles,busmugged,NK currency,the Team America Kim,unfortunately aleks forgot the joint N/S korea town was Kum Town lol,the midadventures of Jim and Tim,HEAR MY STORY,the roard warrior hawk,Benoit chants,this place sucks,mr clapper,Japanese-Korean fusion food adventures,bromigos,grease-itis,who the hell is Pac,stern and stug,Dennis Rodman,Tad may be a double triple agent,the LAZARUS group... has returned,Korean Krypto Mining,poopguy outliers,strange parade, please put on this canvas bag,there is no 5th floor :), Nams bad acid trip, Chul's travels,stratocaster,me and my 30 bros in the liverpool, mundane mountains (out of molehills)(haha we have fun here too:))),LOW PROFILE,DEAR LEADERS SON and cool scooters for cool dudes (who are hetero) Imgur link: https://imgur.com/a/k4czUo5 jellyman moments: 25:27, 1:57:43, 2:02:45, 2:05:27, 2:18:35, 3:16:22, at least. Its a very flexible funny meme! (to laugh along and have fun with sometimes) Check out the website for links to our shows on iTunes, GooglePlay and Spotify► http://www.lmtya.com► https://spoti.fi/2Q55yfLPeep us on Twitter► @LetMeTellYouPDOfficial Discord► https://discord.gg/SqyXJ9R/////// SHILL CORNER ///////► https://www.patreon.com/LMTYALMTYA shirts!► https://lmtya.myspreadshop.com/all/////// SHILL CORNER ///////

Choses à Savoir TECH
Un « bio-ordinateur » apprend à jouer à Doom ?

Choses à Savoir TECH

Play Episode Listen Later Mar 18, 2026 2:55


En 2022, la start-up australienne Cortical Labs avait attiré l'attention du monde scientifique en dévoilant DishBrain, un prototype de bio-ordinateur capable de jouer à Pong, l'un des tout premiers jeux vidéo de l'histoire. La particularité de ce système : il ne fonctionne pas avec des transistors classiques, mais avec de véritables neurones humains cultivés en laboratoire. Trois ans plus tard, l'entreprise est passée à l'étape suivante. En 2025, elle a présenté CL1, la première version commerciale de cette technologie. Ce bio-ordinateur peut être acheté directement ou utilisé à distance via le cloud, grâce à une API, c'est-à-dire une interface logicielle qui permet aux développeurs d'interagir avec le système.Très vite, une question s'est imposée dans la communauté technologique : ce bio-ordinateur peut-il jouer à Doom ? Sorti en 1993, ce jeu de tir est devenu au fil des années une sorte de test emblématique pour les ingénieurs. On l'a déjà vu fonctionner sur des appareils improbables : des tracteurs, des calculatrices… et même un test de grossesse électronique. Cette fois, le défi était différent. Il ne s'agissait pas simplement de lancer le jeu, mais de permettre au bio-ordinateur d'y jouer lui-même. Pour y parvenir, Cortical Labs a collaboré avec le chercheur indépendant Sean Cole, qui a adapté le jeu afin que les neurones puissent l'interpréter.Le problème principal est que ces neurones ne voient pas les images. Les informations du jeu ont donc été traduites en stimulations électriques, envoyées directement aux cellules. Les réponses des neurones, elles aussi électriques, sont ensuite converties en actions dans le jeu : se déplacer, tirer ou changer de direction. Le résultat reste encore rudimentaire. Le système parvient à repérer des ennemis et à tirer, mais son niveau reste celui d'un joueur débutant. Comme l'explique Brett Kagan, scientifique chez Cortical Labs, « les cellules jouent pour l'instant comme quelqu'un qui n'a jamais touché un ordinateur ».Ce qui surprend les chercheurs, c'est la vitesse d'apprentissage. Alors qu'il avait fallu 18 mois pour apprendre à jouer à Pong, le bio-ordinateur a commencé à comprendre Doom en moins d'une semaine. Chaque puce du système contient environ 200 000 neurones, cultivés dans un milieu nutritif et posés sur une matrice multi-électrode. Ce dispositif permet à la fois de stimuler les cellules et d'enregistrer leurs réponses. Pour Cortical Labs, cette démonstration sert surtout à prouver que son interface logicielle fonctionne. L'entreprise espère désormais que chercheurs et développeurs utiliseront l'API pour inventer de nouvelles méthodes d'apprentissage et de communication avec les neurones. Une frontière encore très expérimentale entre biologie et informatique. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

Sci-fi Unchained
Conspiracy Corner: Brain Cells Play DOOM Now.......What's Next?!?!

Sci-fi Unchained

Play Episode Listen Later Mar 14, 2026 12:06


You heard it here folks, the same Cortical Labs that taught a culture of human brain cells to play Pong, has now figured out how to teach those brain cells how to play the 1993 shooter, DOOM.....

Shores of Ignorance
Ep 271: Faith as the End of Anxiety

Shores of Ignorance

Play Episode Listen Later Mar 12, 2026 67:41


We start with daylight savings gripes and end up debating whether men and women are fundamentally different. In between, we unpack George Mueller's quote that "faith is the end of anxiety“ and exploring how trust dissolves fear, even when facing death. Matt shares how losing his father taught him to trust God's sovereignty over mortality. Then things get spicy. We dive into evolutionary biology, why women have always been the selectors in mating, and whether modern attempts to equalize gender roles ignore biological reality, with consequences for fertility and family. Matt brings up the brain hemisphere research; Michael questions if we're living through a grand social experiment that's failing. Cheers y'all

Aeon Byte Gnostic Radio
Gram Pong on Charlie Kirk's Truman Show, Part 2

Aeon Byte Gnostic Radio

Play Episode Listen Later Mar 3, 2026 39:05


Gram arrives at the Virtual Alexandria for the sequel to his phenomenal yet disturbing research. He'll summarize, but he'll expand, so get ready for a global ride that even reaches other dimensions. You'll get acquainted with Kirk's partner in death, Yu Menglong, and discover more about the wicked figures executing these archonic rituals presently and in history. You won't be surprised by how all this dark sorcery bleeds into Epstein and his band of molochs. Your innocence will be fine, but any ignorance you still hold on to will be out the door. Get The Occult Elvis: https://amzn.to/4jnTjE4 Virtual Alexandria Academy: https://thegodabovegod.com/virtual-alexandria-academy/ Gnostic Tarot Readings: https://thegodabovegod.com/gnostic-tarot-reading/ The Gnostic Tarot: https://www.makeplayingcards.com/sell/synkrasis Homepage: https://thegodabovegod.com/ Patreon: https://www.patreon.com/aeonbyte AB Prime: https://thegodabovegod.com/members/subscription-levels/ Voice Over services: https://thegodabovegod.com/voice-talent/ Support with donation: https://buy.stripe.com/00g16Q8RK8D93mw288 Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Geek News Central
Anthropic Stands Their Ground, Ethics over Money #1859

Geek News Central

Play Episode Listen Later Mar 1, 2026 28:00 Transcription Available


In this episode, Ray tackles Anthropic’s standoff with the U.S. Department of War after CEO Daria Amodei refused to grant unrestricted model access, citing concerns over mass surveillance and autonomous weapons. The government responded by banning Anthropic models through administrative orders. Also covered: the top 20 websites of 2026, China’s $173,000 warm-blooded companion robot, Fukushima’s rapidly evolving radioactive hybrid boars, a Chinese spacecraft emergency involving viewport cracks from space debris, Japan’s wooden satellite built with traditional joinery, and human brain cells on a chip that learned to play Doom in just one week. – Want to start a podcast? Its easy to get started! Sign-up at Blubrry – Thinking of buying a Starlink? Use my link to support the show. Subscribe to the Newsletter. Email Ray if you want to get in touch! Like and Follow Geek News Central’s Facebook Page. Support my Show Sponsor: Best Godaddy Promo Codes Get 1Password Full Summary Cochrane opens the show with Anthropic’s confrontation with the U.S. Department of War. CEO Daria Amodei released a public statement refusing unrestricted government access to Anthropic’s AI models. Two red lines stood firm: mass domestic surveillance and fully autonomous weapons. Ray explains that these models are predictive by nature, raising serious misidentification risks. However, the government hit back hard. Administrative orders now ban Anthropic models from government use. Despite the backlash, Cochrane expresses support for the company’s stance. He points listeners to a CBS interview with the CEO posted roughly nine hours before recording. Additionally, Anthropic released new models including Opus 4.5 and Sonnet 4.6. The company climbed to the number two spot on the App Store, trailing only ChatGPT and surpassing Google Gemini. Personal Updates Ray shares that February has been a demanding month. He’s juggling a capstone project, two jobs, and finishing his degree. Meanwhile, he continues working on developments at Blubrry hosting. He apologizes for inconsistent episode production and thanks listeners for their patience. Top 20 Websites of 2026 A Visual Capitalist chart ranks the most visited websites of 2026. Google holds the top spot, followed by YouTube. Facebook, Instagram, ChatGPT, Reddit, Wikipedia, X, and WhatsApp round out the upper rankings. Notably, DuckDuckGo appears at rank seventeen as a privacy-focused search alternative. Sponsor: GoDaddy Economy hosting $6.99/month, WordPress hosting $12.99/month, domains $11.99. Website builder trial available. Use codes at geeknewscentral.com/godaddy to support the show. Anthropic Retires Claude Opus 3 Cochrane discusses Anthropic’s decision to retire Claude Opus 3. In a unique move, the company gave the model a Substack-style blog to reflect on its own existence. Reactions online were mixed, with both supporters and critics engaging in the conversation. China’s $173,000 Warm-Blooded Companion Robot From ZME Science, Ray covers China’s new humanoid robot designed as a warm-blooded companion. Priced at $173,000, it features conventional robotics hardware, sensors, cameras, and autonomous navigation. A built-in heating element maintains body warmth. Cochrane comments humorously on the growing market for companion robots. Windows XP Green Hill Found and Photographed From Tom’s Hardware, someone tracked down and photographed the actual location of the iconic Windows XP “Green Hill” wallpaper. The Reddit post sparked a wave of nostalgia in the community. Fukushima’s Radioactive Hybrid Boars From AZ Animals, domestic pigs that escaped after the Fukushima disaster hybridized with wild boars. Their DNA reveals rapid evolutionary changes driven by the altered radioactive landscape. These aggressive hybrids now complicate wildlife management and rewilding efforts in the region. Shenzhou 20 Spacecraft Emergency Chinese astronauts aboard Shenzhou 20 discovered cracks in their spacecraft’s viewport during what became the nation’s first spaceflight emergency. Space debris likely caused the damage. The crew switched to an alternative return capsule. Multiple protective layers kept the situation manageable. Japan’s Wooden Satellite Japanese teams plan to launch the first wooden satellite. Built with magnolia wood panels assembled using traditional Japanese joinery methods, the biodegradable design aims to reduce aluminum particle pollution from satellites burning up during atmospheric reentry. Human Brain Cells Play Doom Building on previous work where living neurons played Pong, an independent developer used Python to train human brain cell clusters on microelectrode arrays to play Doom. The cells learned in roughly one week. Cochrane highlights how open knowledge sharing accelerated the project dramatically. He also raises ethical questions about training sentient brain cells, connecting the topic to evolving views on sentience in crustaceans and other organisms. The post Anthropic Stands Their Ground, Ethics over Money #1859 appeared first on Geek News Central.

The Mutant Ages
"Video-Man," Spider-Man and His Amazing Friends

The Mutant Ages

Play Episode Listen Later Feb 24, 2026 89:47


Todd, Ryan, and Maddy meet Video-Man for the first time (well, kind of) in Spider-Man and His Amazing Friends, and we find out that he was originally created by the villain Electro, who may or may not be a video game developer. Either way, Electro lives in an underground lair beneath Manhattan, and he's been sending Video-Man arcade cabinets to select locations. That's because Video-Man has the power to leap out of his arcade machine, suck people into it, and also collect various pieces of metal for Electro to use to build a high-powered transformer. Flash Thompson gets sucked into a game cabinet first, in a game of Pong — actually, uh, it's called Pongo — and soon after, Bobby and Angelica get stuck in a game cabinet as well. It's up to Peter to save them all, which he actually doesn't need to do because everything just explodes at the end and Electro dies. We think? Also a bunch of other random shit happens along the way that doesn't even matter. What is this show?! Next episode: "Spidey Goes Hollywood," Spider-Man and His Amazing Friends (The next episode chronologically should have been "The Prison Plot," but we already watched that because we watched this show out of order! Yay!!) E-mail us questions and feedback at themutantages@gmail.com, or follow us on social media at TheMutantAges. If you like what you hear, please consider supporting us via patreon.com/themutantages. Thanks!

New Books Network
Raiford Guins, "King PONG: How Atari Bounced Across Markets to Make Millions" (MIT Press, 2026)

New Books Network

Play Episode Listen Later Feb 20, 2026 75:23


PONG is one of the longest- and most consistently circulating video games. Released in 1972, it remains at our fingertips as Android or iOS app, hosted at freepong.org and the Internet Archive, and even released as A Tiny Game of Pong for the Apple Watch. Despite its simplicity and ubiquity, Atari's PONG encapsulates far more than the history of a video game and an iconic game company. King PONG: How Atari Bounced Across Markets to Make Millions (MIT Press, 2026) is the first book dedicated to an unassuming game that changed the world. Through the prisms of product positioning, market development, and category creation, Professor Raiford Guins answers the question of why Atari's inaugural product succeeded and why it endures.The author of Game After and Atari Design, and an excavator of the “Atari landfill” in New Mexico, Professor Guins brings us a unique history that reconsiders the launch of Atari's PONG through the lens of the company's business practices. He follows the young Silicon Valley startup from its early days of positioning its new product within the existing coin-op amusement industry to its establishment of a consumer industry for home video games—a story of remarkable market development innovation. Written with a passion for video games and a historian's insight, the book animates the business exploits of one of the fastest growing and most influential companies ever. This interview was conducted by Dr. Miranda Melcher whose book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. You can find Miranda's interviews on New Books with Miranda Melcher, wherever you get your podcasts. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Economic and Business History
Raiford Guins, "King PONG: How Atari Bounced Across Markets to Make Millions" (MIT Press, 2026)

New Books in Economic and Business History

Play Episode Listen Later Feb 20, 2026 75:23


PONG is one of the longest- and most consistently circulating video games. Released in 1972, it remains at our fingertips as Android or iOS app, hosted at freepong.org and the Internet Archive, and even released as A Tiny Game of Pong for the Apple Watch. Despite its simplicity and ubiquity, Atari's PONG encapsulates far more than the history of a video game and an iconic game company. King PONG: How Atari Bounced Across Markets to Make Millions (MIT Press, 2026) is the first book dedicated to an unassuming game that changed the world. Through the prisms of product positioning, market development, and category creation, Professor Raiford Guins answers the question of why Atari's inaugural product succeeded and why it endures.The author of Game After and Atari Design, and an excavator of the “Atari landfill” in New Mexico, Professor Guins brings us a unique history that reconsiders the launch of Atari's PONG through the lens of the company's business practices. He follows the young Silicon Valley startup from its early days of positioning its new product within the existing coin-op amusement industry to its establishment of a consumer industry for home video games—a story of remarkable market development innovation. Written with a passion for video games and a historian's insight, the book animates the business exploits of one of the fastest growing and most influential companies ever. This interview was conducted by Dr. Miranda Melcher whose book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. You can find Miranda's interviews on New Books with Miranda Melcher, wherever you get your podcasts. Learn more about your ad choices. Visit megaphone.fm/adchoices

New Books in Business, Management, and Marketing
Raiford Guins, "King PONG: How Atari Bounced Across Markets to Make Millions" (MIT Press, 2026)

New Books in Business, Management, and Marketing

Play Episode Listen Later Feb 20, 2026 75:23


PONG is one of the longest- and most consistently circulating video games. Released in 1972, it remains at our fingertips as Android or iOS app, hosted at freepong.org and the Internet Archive, and even released as A Tiny Game of Pong for the Apple Watch. Despite its simplicity and ubiquity, Atari's PONG encapsulates far more than the history of a video game and an iconic game company. King PONG: How Atari Bounced Across Markets to Make Millions (MIT Press, 2026) is the first book dedicated to an unassuming game that changed the world. Through the prisms of product positioning, market development, and category creation, Professor Raiford Guins answers the question of why Atari's inaugural product succeeded and why it endures.The author of Game After and Atari Design, and an excavator of the “Atari landfill” in New Mexico, Professor Guins brings us a unique history that reconsiders the launch of Atari's PONG through the lens of the company's business practices. He follows the young Silicon Valley startup from its early days of positioning its new product within the existing coin-op amusement industry to its establishment of a consumer industry for home video games—a story of remarkable market development innovation. Written with a passion for video games and a historian's insight, the book animates the business exploits of one of the fastest growing and most influential companies ever. This interview was conducted by Dr. Miranda Melcher whose book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. You can find Miranda's interviews on New Books with Miranda Melcher, wherever you get your podcasts. Learn more about your ad choices. Visit megaphone.fm/adchoices

New Books in Technology
Raiford Guins, "King PONG: How Atari Bounced Across Markets to Make Millions" (MIT Press, 2026)

New Books in Technology

Play Episode Listen Later Feb 20, 2026 75:23


PONG is one of the longest- and most consistently circulating video games. Released in 1972, it remains at our fingertips as Android or iOS app, hosted at freepong.org and the Internet Archive, and even released as A Tiny Game of Pong for the Apple Watch. Despite its simplicity and ubiquity, Atari's PONG encapsulates far more than the history of a video game and an iconic game company. King PONG: How Atari Bounced Across Markets to Make Millions (MIT Press, 2026) is the first book dedicated to an unassuming game that changed the world. Through the prisms of product positioning, market development, and category creation, Professor Raiford Guins answers the question of why Atari's inaugural product succeeded and why it endures.The author of Game After and Atari Design, and an excavator of the “Atari landfill” in New Mexico, Professor Guins brings us a unique history that reconsiders the launch of Atari's PONG through the lens of the company's business practices. He follows the young Silicon Valley startup from its early days of positioning its new product within the existing coin-op amusement industry to its establishment of a consumer industry for home video games—a story of remarkable market development innovation. Written with a passion for video games and a historian's insight, the book animates the business exploits of one of the fastest growing and most influential companies ever. This interview was conducted by Dr. Miranda Melcher whose book focuses on post-conflict military integration, understanding treaty negotiation and implementation in civil war contexts, with qualitative analysis of the Angolan and Mozambican civil wars. You can find Miranda's interviews on New Books with Miranda Melcher, wherever you get your podcasts. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

Wikipediapodden
en ping är ingen pong – #353

Wikipediapodden

Play Episode Listen Later Feb 19, 2026 33:08


Vi lirkar isär Lennartar, brukar allehanda, talar om tunga termer, rättar upp relevansen, lobbar för lobbying och arkiverar anteckningar. Shownotes Rösta på årets nyuppladdade bild! Aktuellt från svenska Wikipedia Gammal sammanblandning utredd Jordbruk och eller lantbruk Finns elefantkyrkogården? Wikimediarörelsen internationellt Nytt förslag på relevanskriterier för Wikidata Nya policies för hur Wikipedia kan användas i lobbying Dags att spara dina etherpads Veckans mall Magnus: ping Wikifikor, meetups och träffar i närtid Lördag: Introduktion till OpenRefine Tisdag: Global GLAM call Tisdag: Mer om evenemangsverktyget Erkännanden Bild: Owltom at German Wikipedia, CC BY-SA 3.0 Musiken och ljudklippen är från Surf Shimmy Kevin MacLeod (incompetech.com), CC BY 3.0, samt Wikimedia Sound Logo Finalist VQ97, Thaddeus Osborne, CC BY-SA 4.0, och ljudet från Wikidata’s 10th birthday video intro animation, Lea Lacroix (WMDE), CC BY-SA 4.0. Avsnittet hittas också på Wikimedia Commons. Diskutera avsnittet på projektsidans diskussion.

Hacker Public Radio
HPR4571: Data processing retrospective

Hacker Public Radio

Play Episode Listen Later Feb 9, 2026


This show has been flagged as Clean by the host. We start with Orwellian depictions of the future read about in the 1950/60s. Working in the 1970s at companies such as British Telecom and the L urgie . We hear about telex , mainframes with magnetic tape , type-writers , and the upskilling of the workforce by the labour-exchange . How did a cold and lack of a home telephone lead to businessmen arriving in a foreign land sans camels? Why were filing cabinets replaced by databases (or were they)? We hear about gaming from a home made version of Pong all the way to Alone in the Dark . Then modern times: we hear about some favourite youtube streams and discover that living in the 2020s is (just about) possible without a smartphone . Provide feedback on this episode.

The Empire Builders Podcast
#242: Nintendo – Video Games Starting in 1889

The Empire Builders Podcast

Play Episode Listen Later Feb 4, 2026 19:41


Mario Bros. is the biggest franchise of all time. Bigger than Star Wars, Marvel… bigger than Harry Potter. Nintendo is an empire. Dave Young: Welcome to the Empire Builders Podcast, teaching business owners the not-so-secret techniques that took famous businesses from mom and pop to major brands. Stephen Semple is a marketing consultant, story collector, and storyteller. I’m Stephen’s sidekick and business partner, Dave Young. Before we get into today’s episode, a word from our sponsor, which is… Well, it’s us, but we’re highlighting ads we’ve written and produced for our clients. So here’s one of those. [Travis Crawford Ad] Dave Young: Welcome back to the Empire Builders Podcast. Dave Young here with you, and Stephen Semple’s alongside, with another empire-building story for us that- Stephen Semple: An exciting story. Dave Young: It’ll take you back to childhood, but it doesn’t take me back to childhood because I’m too goddamned old. Stephen Semple: Well, it depends how you look at this, this might be- Dave Young: No, I suppose. I suppose the company [inaudible 00:01:55]. Stephen Semple: It might be older than your childhood, but depends what we decide to talk about. Dave Young: Yeah, it’s just like when the big games came out, the… So we’re talking about Nintendo today. Stephen Semple: Correct. Correct. Dave Young: And I had Atari and things like that. And my kids all had the Nintendo. I actually have a Nintendo Switch, but I didn’t get that until I was… Stephen Semple: It also originally started as an arcade game, if we go back, because we are going to go back far enough. Dave Young: Well, that’s true. That’s true. Stephen Semple: Yes, yes. But if we actually went back to the company, Nintendo, we would be going back to 1889. Dave Young: Okay. So not so much my childhood. There you go. Stephen Semple: 1889. Yeah. And we’re really not going to talk so much about the origin and Nintendo as a company, but really, the origin of the video game business, and more specifically Donkey Kong, and went on later to become the Mario Brothers franchise. That’s really what we’re going to talk about. Dave Young: Now, hold on. Hold on. Hold on. Now, I don’t know everything, but I’m pretty sure video wasn’t around in 1889. Stephen Semple: It was not. Dave Young: There was no video games. Stephen Semple: No, there was not. So that’s why we’re really going to be talking about more of the recent history of Nintendo. Dave Young: A real Donkey Kong, climbing ladders and throwing barrels. Stephen Semple: Okay. That’s it. That’s it. Dave Young: Or a monkey, a gorilla. Yeah. Stephen Semple: And here’s the thing, the Mario Brothers franchise is huge. It’s one of the biggest franchises in history. There’s been 800 million video games sold worldwide, making it the bestselling video game of all time. It’s bigger than Pokemon in game sales alone. The estimated lifetime sales across all revenues for the Mario Brothers franchise is $60 billion. Bigger than Star Wars, bigger than Harry Potter, bigger than Marvel. Dave Young: Wow. Stephen Semple: The movies alone sold over a billion dollars. There’s theme park now. It’s huge. It’s absolutely massive. And the Nintendo company is very old. It was founded back in Kyoto, Japan in 1889 by Fusajiro Yamauchi. That’s it, Yamauchi. Dave Young: Oh. Stephen Semple: Boy, I’m going to struggle with these names. Dave Young: What were they doing back then? What was the company doing? Stephen Semple: The first product they did was a playing card called Hanafuda, and it was very, very successful. So they actually started- Dave Young: As a gaming company. Stephen Semple: … in game business doing playing cards. Dave Young: Okay. Stephen Semple: Now, during the 1950s, during Japan’s economic recovery, because if you remember, the economy was decimated in World War II, and through the Marshall Plan and whatnot, there was this rebuild going on. And during that time, they had a new leader, Hiroshi Yamauchi, who decided to explore all sorts of new businesses. He was doing all sorts of stuff. They had taxis, they had love hotels. Yes, you heard it right, love hotels. Dave Young: Love hotels. Stephen Semple: Instant rice, and of course, toys. And most of the things they did failed, except toys held a promise, so they continued to lean into toys. So it’s April 1978, so this is basically really where our story starts, and Taito, a competitor, releases a game called Space Invaders. Dave Young: Oh, right. I remember Space Invaders. Sure. Stephen Semple: Remember Space Invaders? And of course, this is back in the day of arcades, and you’re putting money into the games. This is so big in Japan, there’s 100 yen shortage. It would be like being in the U.S., and we run out of quarters. Dave Young: Right. Stephen Semple: It’s so big. So Nintendo, because it’s having some success in the game space, decides to make a knockoff of Space Invaders. So it’s October 1980, they create this knockoff called Radar Scope, and they decide also to ship it to the U.S., because they’ve started up a U.S. division. And it takes four months for the game to travel from Japan to the United States, and once it arrives, the trend has changed, it’s no longer Space Invaders, it’s now Pac-Man is the big game. Dave Young: Okay. Stephen Semple: So they’re left with these 2,000 unsold cabinets sitting in the United States. Enter Shigeru Miyamoto, who’s a graphic designer with Nintendo, and he has an idea, and he says to them, “Look, let’s reuse the cabinets, and let’s just create a new game. Let’s do that.” And it’s like, “What the heck? Let’s give this a try.” So Shigeru grew up in rural Japan, and this deeply influenced how he looked at games, because he grew up in a place where there was no television, none of these things, and he would go and he would play in like a cave that was nearby, and he would create all of these stories and characters. And this is the ’80s where the games do not have characters or a story. Dave Young: Okay. Yeah. Stephen Semple: They didn’t have that. Dave Young: Space Invader, you’re just knocking down… Stephen Semple: Right. Pac-Man, the same thing, there was no story. Pong, all that stuff, no stories. He takes a look around and he realizes that Nintendo has the rights to use Popeye, so Shigeru makes a suggestion to create a game using Popeye, where they already have the rights, and he moves ahead and does that. And so he also decides to make a game where characters move up rather than scrolling left to right, and there’d be different levels, which was also a relatively new idea. And he created this whole thing where they could jump, and using just a joystick in the buttons that already existed. So they started to create this game, but they hit a snag. Just before the release, they discovered Nintendo only had the rights to use Popeye for playing cards. Dave Young: For playing cards. Darn it. Stephen Semple: Now, turns out this was a gift from heaven, and the best thing that could ever happen in Nintendo. Dave Young: So it would’ve been Bluto up at the top, and Popeye trying to get up there, climbing the ladders and- Stephen Semple: And saving- Dave Young: So sort of a nautical theme? Stephen Semple: And saving olive oil. Dave Young: Yeah. Stephen Semple: Because remember, he would always capture olive oil. Dave Young: Yeah. Stephen Semple: And Popeye was this love triangle, right? Dave Young: Yeah. Stephen Semple: So what does Shigeru do? Replaces- Dave Young: Bluto becomes- Stephen Semple: … with- Dave Young: … the gorilla. Stephen Semple: Right. Popeye becomes Mario. Dave Young: Yeah. Stephen Semple: And olive oil is Princess Peach. Dave Young: Okay. Stephen Semple: It’s the same story. Dave Young: Yeah. Beautiful. Stephen Semple: It’s exactly the same story. And if you think about it, even the whole idea of this gorilla capturing the princess kind of sounds like King Kong, doesn’t it? Dave Young: A little bit. Sure. Stephen Semple: A little bit. And of course, they can’t use the name King Kong, so it’s Donkey Kong. And the reason why Donkey Kong is, he went looking through English dictionaries, and there’s all this stubbornness, and all this other things that go along with it. So we went, “You know what? This monkey, this Kong is kind of stubborn.” So Donkey Kong is the name of the game. Dave Young: Did they run into any issues with the King Kong folks? Stephen Semple: Nope. Dave Young: No? Stephen Semple: No, because you think about it, it’s a completely different name, Donkey Kong, right? Dave Young: Yeah, but it’s still a big gorilla with the word Kong in it. Stephen Semple: Yeah. Nope, no. It was different enough. Dave Young: [inaudible 00:09:14] just because it’s stubborn, and it sort of went with the word Kong? Stephen Semple: Yep. So it was different enough. It was all great. And the original character was not Mario. Dave Young: Stay tuned. We’re going to wrap up this story and tell you how to apply this lesson to your business right after this. [Using Stories To Sell Ad] Let’s pick up our story where we left off, and trust me, you haven’t missed a thing. Stephen Semple: And the original character was not Mario. The original character was Jumpman. Jumpman. Dave Young: I kind of remember that. Stephen Semple: Jumpman. And the game allowed them to reuse the cabinets, and just do it. And think about it, the objective of this, because he was also just a very junior graphic designer, and the objective on this was, “Hey, if we can sell these 2,000 unsold cabinets sitting in the U.S., that’ll take the financial strain off of our U.S. operations, and it will be great, it will keep them afloat.” And here’s what happened, they sold in 1981 alone 60,000 cabinets. Dave Young: I tell you, I poured a lot of money into one of those cabinets when I was in college. Stephen Semple: So Shigeru goes from this low-level designer to the creator of one of the best performing games up to that point. And one of the things that also ends up happening, he starts making modifications to the game. And one of the modifications is, he’s walking one day, and he sees these pipes, and he realizes character should be a plumber, and the landlord for one of the Nintendo properties’ name was Mario. Dave Young: Okay. Stephen Semple: So that’s where the whole idea of Mario came from, and eventually evolved to being brothers, Mario and Luigi. And of course, there was continuing success, and other formats and differing games. And Mario Brothers grew beyond Donkey Kong, it went from Donkey Kong to really the franchise being the Mario Brothers, with all sorts of new characters being added, and all sorts of new themes, like there’s go-kart racing and all sorts of different things. But the birth of the idea happened when they had this problem of, “We’ve got to have these cabinets…” And Shigeru saying- Dave Young: “And we either have to make a whole bunch of Popeye playing cards, or we have to find something to put in these cabinets.” Stephen Semple: “We have to find something to put in these cabinets.” And Shigeru saying, “It needs to be a story.” Dave Young: Yeah. No, that’s brilliant. And I feel like I’d be remiss if I didn’t point out to our listeners here in the U.S. that Steve is Canadian, and he pronounces it Mario, and everybody I’ve ever met says Mario. Stephen Semple: Mario. Dave Young: Mario. It’s Mario Brothers. Stephen Semple: Mario. Dave Young: It’s sort of like you say Mazda, we say Mazda. Stephen Semple: Right. Yes. Yes. Dave Young: So- Stephen Semple: Yeah, that’s true. Dave Young: Here’s a weird tangential thought. Do you have a minute for one of my weird tangential thoughts? Stephen Semple: Isn’t that why we’re here? Just for your weird tangential… Isn’t what we tune in for? Dave Young: That’s the way I look at it. I wonder if the guy that shot the UnitedHealthcare… Luigi, I wonder if there was a little bump in Nintendo stock. Stephen Semple: Oh, I wonder. Dave Young: And I wonder too, what was the discussion inside Nintendo about that? At first it was probably, “Oh my God, a guy named Luigi just shot someone.” And that was probably, “Oh my God, a guy named Luigi just shot someone that… Okay.” It’s not cut and dry. Stephen Semple: Well, it isn’t, because sometimes these negative events actually have positive impacts on sales. The one that I always remember that always comes to mind, I always find bizarre, is the white two-door Ford Bronco was due to be discontinued until O.J. Simpson went and did a joyride on LA freeways, and it actually extended the sales of that vehicle several years. And to this day, the white two-door Ford Bronco is a premium price from that year. Dave Young: Yeah- Stephen Semple: It’s nuts. Sometimes these crazy things happen. Dave Young: I don’t know if it was a joyride, but yeah. But we remember it, for sure. Stephen Semple: But we remember it. But- Dave Young: And those things have these impacts that you couldn’t buy that. There’s nothing Ford Motor Company could do that would’ve done that, that would’ve saved the Bronco. Stephen Semple: So here’s the interesting thing, coming back to Nintendo, that I find… So one of the influences it had was it was the first game that came along and basically said, “We should have a story.” And if we take a look at video games today, they’re all very heavy story based. And in fact, the stories are unbelievably rich, like Zelda, and all these other ones are these very complex universes that have been created. And he was kind of the first to come along, and his influence from that came from the fact that he didn’t grow up with these things. Dave Young: Yeah, he grew up with stories. Stephen Semple: So again, it’s this whole outside… We had this graphic designer that didn’t grow up with these things saying to a game, “Here’s what it should do. It should have this story, and there should be this imagination.” And all these things. And when you think about it, there was a couple of accidents, a couple of lucky happenstances that led to the birth of this. First of all, the console. Because if you think about it, if it was the creating of a brand new game, you wouldn’t take some junior graphic artist and put on it. The objective was, “All we need to do is move these 2,000 consoles.” So it was like, “Okay, so we’ll give it to the junior guy to do.” And then it blows out of the water. The other lucky happenstance is, think about how Nintendo’s fortunes would be completely different if they actually had the rights to use Popeye. Dave Young: Yeah, it would have been, like, Mario Brothers, that whole universe would never have come about, and- Stephen Semple: Well, the whole universe would be Popeye Universe, even if it worked. Dave Young: And I can’t see that happening. Stephen Semple: Right. But even if it worked, it would not have been theirs, it would have been- Dave Young: Oh, true. Stephen Semple: The people who would have made all the money were the owners of the Popeye license, would have been a licensee. Dave Young: Yeah, that’s true. Stephen Semple: So they had a couple of really lucky, fortunate things that happened that totally changed the trajectory of Nintendo. But here’s the other interesting lesson, and look, we talk about this all the time in storytelling, is there’s a couple of things you can do in storytelling. One is, you can take an existing story and just change the characters. We just took Popeye, changed as Donkey Kong. And what you know is, we knew that story worked, so it’ll work over here with different characters. Or what you can do is, you can take existing characters, and you can change the setting. In magical worlds, you’re always talking about how Sherlock Holmes, and- Dave Young: House M.D. Stephen Semple: … House M.D. is the same story. Dave Young: Sure. Stephen Semple: It’s just one is a detective during Elizabethan times, and the other one is an emergency room doctor in modern times. Same character, different setting, changes the story. Dave Young: Right. Stephen Semple: So when you’re looking to use stories, find ones that work, and do that. Dave Young: Find the popular stories and just take the framework. And I’ll give you another example- Stephen Semple: Right. Either change the characters, make it same story with different characters, or take the characters and put them in a different setting. Dave Young: … there’s a book called the Bible that had this story about this Jesus fella. Stephen Semple: I think it’s rather a relatively popular book. Dave Young: And then in 1605, a guy named Miguel Cervantes wrote a book called Don Quixote, and he took a lot of the storylines and metaphors from this story in the Bible and created a book that became the second bestselling book of all time right after the Bible. Then a guy named John Steinbeck took a lot of the stories from Don Quixote, and renamed characters, and put them in different situations, but took the structures of the stories, and… So this works. Just do this. Stephen Semple: Oh, yeah. Dave Young: Just find a story you like- Stephen Semple: Absolutely. Dave Young: … and take the [inaudible 00:17:59]. Stephen Semple: Reimagine it. Reimagine it. Reimagine it. Either change it, keep the same story and change characters, or take the characters and put them in a new setting. Dave Young: I mean, the cool thing is, you can’t copyright a story arc, right? Stephen Semple: No, no. Dave Young: Something bad happens to someone and they overcome it. “Okay, no, that’s mine.” Stephen Semple: I’m still waiting for the overcome part. Dave Young: Yeah. Right? Stephen Semple: Yeah. Dave Young: That’s still the part of the story. Oh, I love it. Stephen Semple: I just found these things that came together for the creating of the Mario Brothers to be really interesting. And it’s also interesting when you consider who was expected to be the star of the show was the donkey, and it ended up becoming the Mario Brothers. Dave Young: Yeah. Great story. And I see it. Thank you for switching to English. American English. I’m sorry. Stephen Semple: American. Dave Young: [inaudible 00:18:54]. Stephen Semple: All right. Thanks, David. Dave Young: Where can we go play some Donkey Kong next time? Stephen Semple: Well- Dave Young: Anybody got an old Donkey Kong console? Stephen Semple: Yeah. You know what? My kids have got some old play stuff, I’ll bring it down. Dave Young: No, I want the console. I want the big- Stephen Semple: Oh, you want that… Well, I think we may have to look hard for that. Dave Young: Yeah, that’s good. Well, keep your eyes out. Stephen Semple: I will. Dave Young: Thanks for the story of Nintendo, Stephen. Stephen Semple: All right. Thanks, David. Dave Young: Thanks for listening to the podcast. Please share us. Subscribe on your favorite podcast app, and leave us a big, fat, juicy five-star rating and review at Apple Podcasts. And if you’d like to schedule your own 90-minute empire-building session, you can do it at empirebuildingprogram.com.

Aeon Byte Gnostic Radio
Gram Pong on Enter the Dollhouse: Charlie Kirk's Truman Show

Aeon Byte Gnostic Radio

Play Episode Listen Later Feb 3, 2026 51:10


You knew we would eventually cover this high weirdness, and no one is better at the Virtual Alexandria than Gram Pong and his findings. He'll provide new insights into the Kirk tragedy and the whole Gnostic-simulation oddness of the dark saga, leading us to the vortex that is Erika. Expect plenty of esoteric gems, from Orwellian takes to Nephilim mythology, and every Gnostic goody in between. Brace yourself for this special members stream. Get The Occult Elvis: https://amzn.to/4jnTjE4 Virtual Alexandria Academy: https://thegodabovegod.com/virtual-alexandria-academy/ Gnostic Tarot Readings: https://thegodabovegod.com/gnostic-tarot-reading/ The Gnostic Tarot: https://www.makeplayingcards.com/sell/synkrasis Homepage: https://thegodabovegod.com/ Patreon: https://www.patreon.com/aeonbyte AB Prime: https://thegodabovegod.com/members/subscription-levels/ Voice Over services: https://thegodabovegod.com/voice-talent/ Support with donation: https://buy.stripe.com/00g16Q8RK8D93mw288 Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Tax Sale Insiders
Pung v Isabella County - The Saga Continues

Tax Sale Insiders

Play Episode Listen Later Jan 28, 2026 31:38


Brian Seidensticker, CEO of Tax Sale Resources, and Matt Abee break down Pong v. Isabella County, the Supreme Court's upcoming tax sale case that could reshape how surplus proceeds and property values are treated after foreclosure.

The Disorganized Religion Podcast

Send us a textThis week on the DERP, 5 minutes takes 20 minutes, the host crew reviews the whole Bible, the earth's core slows down, Gianna considers a new option for replacing the divot in her brain and improving her score in Pong, and no one really feels like applying for the role of "Rat Czar."

In The Conversation
King Pong

In The Conversation

Play Episode Listen Later Jan 21, 2026 50:33


With Ali away, Damien gets In The Conversation about new T.I., new Timmy, and Nike's newest trick. Twitter.com/dlemoncomedy // Twitter.com/mrmuhammad Keep up with the conversation on Facebook: Facebook.com/InTheConversation Keep up with the conversation on Instagram
www.instagram.com/intheconversation Catch Damien LIVE on tour in a city near you: www.damienlemon.com/shows

pong in the conversation
Radiolab
Brain Balls

Radiolab

Play Episode Listen Later Jan 9, 2026 41:29


When neuroscientist Madeline Lancaster was a brand new postdoc, she accidentally used an expired protein gel in a lab experiment and noticed something weird. The stem cells she was trying to grow in a dish were self-assembling. The result? Madeline was the first person ever to grow what she called a “cerebral organoid,” a tiny, 3D version of a human brain the size of a peppercorn.In about a decade, these mini human brain balls were everywhere. They were revealing bombshell secrets about how our brains develop in the womb, helping treat advanced cancer patients, being implanted into animals, even playing the video game Pong. But what are they? Are these brain balls capable of sensing, feeling, learning, being? Are they tiny, trapped humans? And if they were, how would we know?Special thanks to Lynn Levy, Jason Yamada-Hanff, David Fajgenbaum, Andrew Verstein, Anne Hamilton, Christopher Mason, Madeline Mason-Mariarty, the team at the Boston Museum of Science, and Howard Fine, Stefano Cirigliano, and the team at Weill-Cornell. EPISODE CREDITS: Reported by - Latif Nasserwith help from - Mona MadgavkarProduced by - Annie McEwen, Mona Madgavkar, and Pat Walterswith mixing help from - Jeremy BloomFact-checking by - Natalie Middleton and Rebecca Randand Edited by  - Alex Neason and Pat WaltersEPISODE CITATIONS:Videos - “Growing Mini Brains to Discover What Makes Us Human,” Madeline Lancaster's TEDxCERN Talk, Nov 2015 (https://zpr.io/6WP7xfA27auR)Brain cells playing Pong (https://zpr.io/pqgSqguJeAPK)Reuters report on CL1 computer launch in March 2025 (https://zpr.io/cdMf8Yjvayyd) Articles - Madeline Lancaster: The accidental organoid – mini-brains as models for human brain development (https://zpr.io/nnwFwUwnm2p6), MRC Laboratory of Molecular Biology What We Can Learn From Brain Organoids (https://zpr.io/frUfsg4pxKsb), by Carl Zimmer. NYT, November 6, 2025Ethical Issues Related to Brain Organoid Research (https://zpr.io/qyiATHEhdnSa), by Insoo Hyun et al, Brain Research, 2020 Brain organoids get cancer, too, opening a new frontier in personalized medicine (https://zpr.io/nqMCQ) STAT Profile of Howard Fine and his lab's glioblastoma research at Weill Cornell Medical Center: By re-creating neural pathway in dish, Stanford Medicine research may speed pain treatment (https://zpr.io/UnegZeQZfqn2) Stanford Medicine profile of Sergiu Pasca's research on pain in organoids A brief history of organoids (https://zpr.io/waSbUCSrL9va) by Corrò et al, American Journal of Physiology - Cell Physiology, Books - Carl Zimmer Life's Edge: The Search for What it Means to be Alive (https://carlzimmer.com/books/lifes-edge/)Sign up for our newsletter!! It includes short essays, recommendations, and details about other ways to interact with the show. Signup (https://radiolab.org/newsletter)!Radiolab is supported by listeners like you. Support Radiolab by becoming a member of The Lab (https://members.radiolab.org/) today.Follow our show on Instagram, Twitter and Facebook @radiolab, and share your thoughts with us by emailing radiolab@wnyc.org.Leadership support for Radiolab's science programming is provided by the Simons Foundation and the John Templeton Foundation. Foundational support for Radiolab was provided by the Alfred P. Sloan Foundation.

Leaving the Theater
Marty Supreme

Leaving the Theater

Play Episode Listen Later Dec 29, 2025 19:24 Transcription Available


Ronald Young Jr. reviews Marty Supreme by himself… RYJ wants to watch Uncut Gems again, because it's a better version of this movieRYJ - 2.99 of 5 starsFollow me on IG, TikTok, Threads, Bluesky, and Letterbxd - @ohitsbigronAvailable in theatersStarring Timothee, Gwyneth Paltrow, Odessa A'zion, Kevin O'Leary, Tyler Okonma, Abel Ferrara, and Fran DrescherWritten by Ronald Bronstein and Josh SafdieDirected by Josh SafdieFor more information about Marty Supreme, check out this linkSupport Leaving The Theater on Patreon using this link

The Good Robot IS ON STRIKE!
What Makes a Drone “Good”? with Beryl Pong

The Good Robot IS ON STRIKE!

Play Episode Listen Later Dec 23, 2025 31:46


In this episode, we talk to Beryl Pong, UKRI Future Leaders Fellow at the University of Cambridge, where she leads the Centre for Drones and Culture. Beryl reflects on what it means to think about drones as “good” or “ethical” technologies and how it can be assessed through its socio-political context. Beryl examines the dual nature of drones, looking at both their humanitarian uses and the ethical implications of their deployment in civilian life. The discussion also touches on the aesthetics of drones and their representation in popular culture, concluding with a reflection on drone light shows as a new form of cultural expression.

The Treehouse Podcast
Pong: The Spectator Sport | Tuesday December 16, 2025

The Treehouse Podcast

Play Episode Listen Later Dec 16, 2025 40:52 Transcription Available


We start off today talking about the tragic murder of Rob and Michelle Reiner.  We then move on to Bonnie Blue getting off of her charges, what Dallas women have in common with India's law enforcement,  why Planes, Trains, and Automobiles doesn't hold up, how Dan watched pong, and Trey explains how 33 drinks in a day is possible.  LINKS:Rob Reiner and His Wife Michele Were Killed by Their Son (Exclusive Sources)Porn star Bonnie Blue breaks silence after Bali arrest, 10-year banishmentRoyal Caribbean passenger who died was served 33 drinks, according to lawsuitThe Treehouse Show is a Dallas based comedy podcast. Leave your worries outside and join Dan O'Malley, Trey Trenholm, Raj Sharma, and their guests for laughs about funny news, viral stories, and hilarious commentary.The Treehouse WebsiteGet MORE from the Treehouse Show on PatreonGet a FREE roof inspection from the best company in DFW:Cook DFW Roofing & Restoration CLICK HERE TO DONATE:The RMS Treehouse Listeners Foundation

They Create Worlds
An Act of Control

They Create Worlds

Play Episode Listen Later Dec 15, 2025 75:32


TCW Podcast Episode 248 - An Act of Control   We look at Japan's Act on Control and Improvement of Amusement Business and its impact on the arcade industry in Japan. In the late 1970s and early 1980s, video games became increasingly popular in Japan, drawing public concern over how much time and money players were spending in game centers. With little cultural context for games as entertainment, many assumed there must be some form of gambling or prize element involved, leading to growing moral panic. These concerns culminated in a 1985 amendment to an existing law that brought game centers under strict regulation. We examine the role of industry trade groups during this period, including the NRO, an operators organization that supported regulation under the belief it would disadvantage large arcades while leaving smaller venues such as department store rooftops and grocery stores unaffected. That assumption proved incorrect. At the same time, JAMA, representing manufacturers, organized its own operator segment to counter the NRO's influence. Because the law was written broadly, regulators were left to define what qualified as a controlled amusement, resulting in a chilling effect on arcades across Japan. These regulations reshaped the industry and pushed many companies to shift their focus toward home consoles and other markets.   TCW 008 - Birth of the Japanese Game Center: https://podcast.theycreateworlds.com/e/birth-of-the-japanese-game-center/ Act on Control and Improvement of Amusement Business: https://www.japaneselawtranslation.go.jp/en/laws/view/4234/en Abroad in Japan - Pachinko - Japan's Biggest Gaming Obsession: https://www.youtube.com/watch?v=-tBy2jemw4s Masumi Akagi - "It Started with Pong":  https://www.amazon.co.jp/%E3%81%9D%E3%82%8C%E3%81%AF%E3%80%8C%E3%83%9D%E3%83%B3%E3%80%8D%E3%81%8B%E3%82%89%E5%A7%8B%E3%81%BE%E3%81%A3%E3%81%9F-%E3%82%A2%E3%83%BC%E3%82%B1%E3%83%BC%E3%83%89TV%E3%82%B2%E3%83%BC%E3%83%A0%E3%81%AE%E6%88%90%E3%82%8A%E7%AB%8B%E3%81%A1-%E8%B5%A4%E6%9C%A8%E7%9C%9F%E6%BE%84/dp/4990251202 Rotamint - "Royal Super": https://www.youtube.com/watch?v=KRPBQ2cwAas Rotomint - Jackpot: https://www.youtube.com/watch?v=RgrmntnQfP4 TCW 077 - Invading Taito Part 1: https://podcast.theycreateworlds.com/e/invading-taito-part-1/ TCW 078 - Invading Taito Part 2: https://podcast.theycreateworlds.com/e/invading-taito-part-2/ TCW 195 - Finding Video Game Copyright: https://podcast.theycreateworlds.com/e/finding-video-game-copyright Sun Electronics - The Guiness: www.youtube.com/watch?v=zsJHEJHTU1M Fred Rogers Congress Public Funding: https://www.youtube.com/watch?v=fKy7ljRr0AA   New episodes are on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1   Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode  Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

The Valley Today
Public Safety Thursday: Don't Click That Link!

The Valley Today

Play Episode Listen Later Dec 4, 2025 26:57


When Public Safety Thursday on The Valley Today kicks off with a moment of accidental dead air, Captain Warren Gosnell of the Frederick County Sheriff's Office doesn't miss a beat. Instead, he turns Janet Michael's radio-studio nightmare into a teaching moment—because in today's tech-driven world, even the smallest glitch can open the door to trouble. Technology: A Gift and a Growing Threat As the holidays approach, scammers ramp up activity, exploiting both technology and human vulnerability. Captain Gosnell notes that modern fraud schemes are made easier—and more convincing—because technology has advanced faster than many people can track. Artificial intelligence, digital phone number spoofing, data breaches, and realistic voice cloning have changed the landscape of crime. He warns that criminals now need only minimal information—a name, a phone number, maybe a partial address—to sound legitimate and gain trust. Even worse, scammers increasingly target older adults, who may not recognize how sophisticated fraud technology has become. Red Flags: What Law Enforcement Will Never Do With a mix of humor and seriousness, Gosnell emphasizes that no police officer will ever: Call you to request a donation while on duty Use their rank or title to pressure you into giving money Ask for payment to "avoid being arrested" Request gift cards as bail or for fines "Today's special is half price: $250 keeps you out of the hoosegow," he jokes — pointing out just how ridiculous legitimate law enforcement would sound if these fake offers were true. How Scammers Capture Your Identity — One Quiz at a Time Captain Gosnell shines a spotlight on one of the most sneaky scam tactics: social media quizzes. Those seemingly innocent prompts— "Who was your 3rd-grade teacher?" "What street did you grow up on?" "What was your first car?" —are actually harvesting answers frequently used as bank and account security questions. Janet adds another big concern: parents posting first-day-of-school photos that include their children's full names, ages, teacher names, birth details, or school locations — a treasure trove for identity thieves. When Familiar Voices Aren't Real One of the most chilling warnings of the episode centers on AI-generated voice scams. Because Gosnell's voice is publicly available in videos and broadcasts, he worries scammers could easily mimic him: "It could be me, asking you to send money to avoid a warrant," he says — and people might believe it, simply because the voice sounds familiar. He encourages critical thinking: Why would the Sheriff's Office call you about a warrant instead of coming to your door? Why would payment be demanded over the phone? If it feels wrong — it is. How to Shut Down a Scam If someone calls claiming to be your bank, a government agency, or a utility: Hang up. Go to the organization's official website — NOT a link they sent you. Use verified contact information to confirm whether the call was real. "And whatever you do," Gosnell insists, "never click the link." Reporting scam attempts to local authorities is still helpful — even if the culprit is likely states or oceans away. Law enforcement can alert the public to new schemes and share prevention tips. Gift Cards Are NOT Currency One of the easiest rules of holiday safety: If someone demands gift cards as payment — it's a scam. Period. Scammers don't even need the physical card. Once you read the numbers aloud, they drain the funds within seconds. No recovery. No traceability. No refund. The Double-Edged Sword of Modern Tech Despite the concerns, Gosnell isn't anti-technology — far from it. He reminisces about growing up with Pong, learning to code on a Commodore 64, and now enjoying VR headsets. Technology has transformed law enforcement, too:

Dev Game Club
DGC Ep 453: Bonus Interview with Ed Fries

Dev Game Club

Play Episode Listen Later Dec 3, 2025 87:28


Welcome to Dev Game Club, where this week we try something a little different. Unattached to any particular game, we chat with Ed Fries, a long-time video game developer most well-known for his work  shepherding the early days of Xbox and Microsoft Game Studios. We talk about five games of his early years that particularly affected him. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:16:35 Break 1:16:48 Outro Issues covered: a new model for interviews, productivity software wars, a child of engineers, Lunar Lander on a calculator, 6800-based kit computer and programming in assembly, cardboard computer, jumping from BASIC to assembly language, using a print terminal, modem sounds, competitive Asteroids, the first real video game, oscilloscopes and radar, complaining to the dentist, inspiring a generation of programmers and engineers, learning by typing from magazines, the 8-bit microprocessor, getting a 6502 square root routine from Woz, using a computer terminal, an intro to Rogue and its procedural elements, a things-going-wrong simulator, "there were not that many games in the world," building a game for different player types, the D programming language and other alphabetic languages, a short remembrance of Dani Bunten Berry, Multiple Use Labor Elements, how M.U.L.E. plays, screwing your buddies, similarities to Euro strategy games, the auction phase, crystite mining, a literary game, the first original IP character in a video game, moving from real caves to fantasy, some connections, album covers from EA, expensive personal computers. Games, people, and influences mentioned or discussed: Frogger, ROMox, The Princess and the Frog, Ant Eater, Sea Chase, Tom and Ed's Bogus Software, Tom Saxton, Sucker Punch, Microsoft, Ender's Game, Phil Spencer, Xbox, Bungie, Ensemble Studios, Rare Limited, World of Warcraft, Gabe Newell, Atari 2600, Halo, 1Up Ventures Fund, Psychonauts, Keeper, Tim Schafer, Boeing, Digital Equipment Corporation, Lunar Lander, CARDIAC, Nintendo Labo, Apple ][, Atari 800, Space Wars, Asteroids, Nolan Bushnell, Ampex, Ted Dabney, Computer Space, Nutting Associates, Computer Trivia, Pong, Homeworld, Steve Wozniak, Rogue, Defeating Games for Charity, Dark Souls, HACK, PDP-11/VAX, Epyx, Walter Bright, Sid Meier, Civilization, Bruce Shelley, Age of Empires, M.U.L.E., Dani Bunten Berry, Seven Cities of Gold, Settlers of Cataan, Diplomacy, AJ Redmer, Maxis, Will Wright, Dungeon/Zork, Don Daglow, Tim Anderson, Colossal Cave Adventure/Advent, Infocom, Frank Cifaldi, Video Game History Foundation, Kate Willaert, Will Crowther, Don Woods, Mike Haas, Andrei Alexandrescu, 2001: A Space Odyssey, Populous, The Bard's Tale, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: TBA! or more Pikmin TTDS: 40m 6s Links: Ant Eater source  Princess and Frog source Sea Chase source  Nitro source Errata: I misspoke with respect to the co-inventor of D, it was Andrei Alexandrescu. We regret the error. Twitch: timlongojr and twinsunscorp  YouTube  Discord  DevGameClub@gmail.com 

Jean & Mike Do The New York Times Crossword
Monday, December 1, 2025 - Masa, which, sadly, is not available at any NASA commisary

Jean & Mike Do The New York Times Crossword

Play Episode Listen Later Dec 2, 2025 11:02


Today's crossword was perfectly timed, at least for those of us living in those northern regions currently besieged by winter storms. We were intrigued to learn of the existence of NAURU, the world's third smallest country (behind Vatican City and Monaco, for those of you keeping score).We were glad to see that Ms. Adler made a reappearance in the grid (66A, Woman who bests Sherlock in "A Scandal in Bohemia", IRENE); loved the nostalgic 58A, Creator of Asteroids and Pong, ATARI (ah, the classics

The Jason Cavness Experience
The Legend Behind 300+ Games: Culturalization, Creativity & Courage with Kate Edwards

The Jason Cavness Experience

Play Episode Listen Later Nov 28, 2025 194:20


In this episode of The Jason Cavness Experience, Jason sits down with Kate Edwards. An award-winning 30+ year leader in the global game industry, culturalization pioneer, former Executive Director of the IGDA, former head of the Global Game Jam, CEO of Geogrify, and CXO/Co-Founder of SetJetters. Kate has worked on more than 306 games across genres including RTS, FPS, racing, horror, and AAA franchises like Age of Empires, Battlefield, Mad Max, Jade Empire, and Indiana Jones. She is widely known for establishing the discipline of game culturalization, helping studios navigate geography, culture, geopolitics, and global markets. Jason and Kate dive deep into her journey from Microsoft geographer to global industry leader, her work on major titles, running IGDA during Gamergate, giving historic talks at the Royal Geographical Society, and consulting for studios around the world.  Kate also opens up about battling imposter syndrome, embracing introversion as a superpower, protecting creative teams, and why the future of games depends on cultural awareness and authentic storytelling. A powerhouse episode for anyone in gaming, tech, leadership, or creative industries. Topics Discussed: • How Kate pioneered the field of game culturalization • Working on 300+ games across global studios • Her path from Microsoft to founding Geogrify • Cultural risks, geopolitical challenges, and narrative world-building • Behind the scenes of Age of Empires, Jade Empire, Battlefield, Indiana Jones, and more • The evolution of gaming from Pong to massive AAA franchises • Indie studios shaking up the industry • Speaking worldwide and navigating stage nerves • Gamergate, harassment, and standing up for underrepresented creators • Diversity, representation, and global game development • Her dream studios and game franchises • Why introversion can be a creative advantage • Imposter syndrome, leadership, and creative courage  Connect with Kate Edwards:

Herrera en COPE
Isabel, trabajadora en una residencia de ancianos: "Mi consejo es que os pongáis unos guantes porque parecía mamá Pitufo con las manos azules"

Herrera en COPE

Play Episode Listen Later Nov 20, 2025 11:56


Queremos que nuestros 'Fósforos', en esta ocasión, nos hablen en el 900.50.60.06 sobre trucos caseros que aplican en su día a día. Daniel es el primer oyente que nos llama desde Granada. Tiene un truco para picar la cebolla y no sufrir. Es muy sencillo. Dice que, simplemente, "con cortar la cebolla, mojar el cuchillo, mojar la cebolla, y el agua hace de película y así no lagrimeas". Así, sumergiendo el cuchillo y la cebolla antes de cortar la cebolla.. "no lloras, es así de fácil". María José Navarro ha bromeado diciendo que le gusta "sufrir en la cocina". Por eso, no aplica ningún truco. Por otro lado, Mercedes tiene un truco muy simple para la cebolla. "Me muerdo la punta de la lengua mientras estoy picándola. Veréis como no os lloran los ojos. Simplemente eso".Sebastián es un 'Fósforo' que hace esto para luchar contra la tos. Explica que "te pones media cebolla en la almohada y duermes toda la noche. Aunque eche peste. Es radical. Increíble". Siguen ...

What Is...? A Jeopardy! Podcast
Week of November 3: What Color is Shrek's Penis?

What Is...? A Jeopardy! Podcast

Play Episode Listen Later Nov 12, 2025 88:53


That's the type of hard-hitting question we answer on the show this week, as John returns from his one-week layoff to tell tales about visiting Reno, Nevada and Emily buys a hat that prompts said conversation. Emily also narrowly avoids jury duty, we meet a potentially very strong champion in Allegra Kuney, and a Jeopardy! clue has us pondering everything we ever knew about The Flintstones. Plus, we dive deep on Pong. If you want even more of your bold J! questions answered, head on over to patreon.com/jeopardypodcast, where $5/month helps support the show AND gets you a new bonus episode every month, including the most recent, where John trains on a movie board with our friend, comedian Josh Gondelman. Plus, you'll get immediate access to our entire back catalogue AND access to our Discord. Fun! SOURCE: The Week: "Pong at 50: The Video Game That 'Changed the World'" by Julia O'Driscoll; IGN: "Al Alcorn Interview" by Cam Shea Special thank you as always to The Jeopardy! Fan and J-Archive. This episode was produced by Producer Dan. Music by Nate Heller. Art by Max Wittert.

The Retro Hour (Retro Gaming Podcast)
505: “I Presented the Amiga Chipset to Atari… and Everyone Freaked Out!” - Atari's Matt Householder - The Retro Hour Podcast EP505

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Nov 7, 2025 116:47


From hating Pong to working for Atari, this week we chat with Matt Householder.  From his early days at Gaming Devices Inc. and designing the arcade classic Krull, through to joining Atari right after the video game crash and witnessing the dramatic Amiga chipset saga from the inside. Matt reveals what it was really like working under Jack Tramiel, converting GEM for the Atari ST in record time, and why developers had to sell snacks from their desks just to survive. He then takes us into the golden years at Epyx, creating World Games and the smash hit California Games, before moving on to 3DO, where a secret project he managed ended up helping fund Diablo. Contents: 00:00 - The Week's Retro News Stories  54:26 - Matt Householder Interview  Please visit our amazing sponsors and help to support the show: Doncaster Gaming Market: https://www.doncastergamingmarket.com/ Bitmap Books - https://www.bitmapbooks.com Check out PCBWay at https://pcbway.com for all your PCB needs Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes Solid Aluminium Xbox Prototype Actually Works: https://youtu.be/0OMP8JvGWNY Lost Destruction Derby 2 Saturn Prototype Unearthed: https://tinyurl.com/5c75zhxa James Pond Makes a Comeback on Modern Consoles: https://tinyurl.com/2s4j38wd Castlevania Amiga Remake Gets CD32 Upgrade: https://tinyurl.com/47624rsa Castlevania Comes to the Atari 2600 (!): https://tinyurl.com/2k5ub8f5 Sonic Finally Lands on the GX4000: https://tinyurl.com/bdm5svj2 Worms Turns 30 – Team17's Classic Celebrated: https://tinyurl.com/mrvtutnc

Mindful Mama - Parenting with Mindfulness
What Parenting Challenges Teach Us - Dr. Allyson Bates & Dr. Krystal Pong

Mindful Mama - Parenting with Mindfulness

Play Episode Listen Later Oct 28, 2025 56:01


Parenting isn't about perfection—it's about presence. In this episode, Dr. Allyson Bates and Dr. Krystal Pong open up about their own journeys into mindful parenting and what they've learned along the way. You'll hear: How self-compassion shifts the parenting journey Practical mindfulness strategies for everyday life Why gratitude is essential for parents Tools for emotional regulation when challenges arise How to navigate difficult moments and use them for growth Insights on strengthening family dynamics through mindfulness This conversation is full of wisdom and gentle encouragement for parents who want to bring more calm, compassion, and resilience into their families. ABOUT HUNTER CLARKE-FIELDS: Hunter Clarke-Fields is the host Mindful Parenting Podcast (Top 0.5% podcast ), global speaker, number 1 bestselling author of “Raising Good Humans” and “Raising Good Humans Every Day,” Mindfulness Meditation teacher and creator of the Mindful Parenting Course and Teacher Training. Find more podcasts, Hunter's books, blog posts, free resources, and more at ⁠⁠⁠⁠⁠MindfulMamaMentor.com⁠⁠⁠⁠⁠. Discover your Unique-To-You Podcast Playlist at ⁠⁠⁠⁠⁠mindfulmamamentor.com/quiz/⁠⁠⁠⁠⁠ We love the sponsors that make this show possible! You can always find all the special deals and codes for all our current sponsors on our website: ⁠⁠⁠⁠⁠/mindfulmamamentor.com/mindful-mama-podcast-sponsors/⁠⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

The Retro Hour (Retro Gaming Podcast)
500: "No One Had Storyboarded Games Before - So I Did!" - Atari Legend Roger Hector - The Retro Hour EP500

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Oct 3, 2025 109:11


This week marks our milestone 500th episode, and we're celebrating in style with part one of an epic two-part chat with industry legend Roger Hector. From working under Nolan Bushnell and Al Alcorn in the very earliest days of Atari, to helping bring classics like Super Breakout and Battlezone to life, Roger shares incredible behind-the-scenes stories of arcades, coin-ops, and pioneering design that shaped the future of video games. From overflowing Pong machines to storyboarding games before anyone else thought to do it. Thanks for all your messages of support, here's to 500 more episodes! Contents: 00:00 - The Week's Retro News Stories  44:12 - Roger Hector Interview  1:29:01 - Listener Messages Please visit our amazing sponsors and help to support the show: Play Expo Blackpool: https://www.playexpoblackpool.com/ Bitmap Books - https://www.bitmapbooks.com Check out PCBWay at https://pcbway.com for all your PCB needs Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes Raspberry Pi 500+: https://tinyurl.com/3xzyzbku Lost Sega 1970s Game Blueprints Found: https://tinyurl.com/43wm6drf Imagine's Infamous ‘Megagame' Revived: https://tinyurl.com/3xzyzbku Wizordum Retro FPS Hits Consoles: https://tinyurl.com/2t7urusc Silent Hill Game Boy Remake: https://tinyurl.com/4bxk5jhp Sunsoft's City Hunter Returns After 35 Years: https://tinyurl.com/mvcr4sr8

Mitch Unfiltered
Episode 347 - Mitch, It's the Preseason!

Mitch Unfiltered

Play Episode Listen Later Aug 18, 2025 122:20


RUNDOWN   Not a roast but a convo about Taylor Swift's appearance with the Kelce brothers. Maybe some Kylie vs. Taylor banter, and Billy Joel's new documentary. Mitch and Hotshot run through notable August 18th birthdays and remembrances before spotlighting historic sports moments—from George Brett's chase for .400 to Earl Campbell's retirement and Rich Beem's upset of Tiger Woods. Then a little Beatles-in-Seattle tour lore. From there, the show jumps into Ed Sullivan's power to launch music careers, including the Commodores' near-miss. The Mariners' playoff push and the Seahawks' preseason promise. Mitch praises the offensive line and Sam Darnold's sharp play, while Hotshot keeps him grounded with the refrain: “It's the preseason.” The duo even dream on a Trey Hendrickson trade. The Mariners No-Table crew dives into a tough 2–4 stretch against Baltimore and New York, citing both rotation struggles and lineup issues, while finding optimism in Bryce Miller's return and Brian Wu's consistency. Gino Suarez's slump and playoff rotation questions loom large, as bold predictions fly for the Phillies and A's series. Brady Henderson of ESPN joins to break down Uchenna Nwosu's return, the unlikely Hendrickson trade scenario, Jake Bobo's breakout, and Clint Kubiak's offensive reboot. He also highlights Zach Charbonnet's growing role, Sam Darnold's fit in the new scheme, and the roster battles heating up ahead of Week 1. KJ-Aren'ts—Mitch and Jason Puckett banter over podcast quirks, golf habits, chowder debates in the heat, and family traditions. The conversation winds into nostalgic territory with Christmas memories and video game firsts, from Pong to Nintendo.   GUESTS   Brady Farkas | Host, Refuse to Lose Podcast (Mariners on SI) Joe Doyle | MLB Draft & Mariners Analyst, Over Slot Substack Brady Henderson | Seahawks Insider, ESPN.com Jason Puckett | Radio Host, KJ-Aren'ts & PuckSports.com   TABLE OF CONTENTS   0:00 | Taylor Swift & Kelce banter; Billy Joel doc; celeb birthdays & tributes; August 18th sports milestones (Conigliaro, Brett, Walker, Campbell, Beem); Beatles' '64 U.S. tour launches. 20:47 | Ed Sullivan's sway over music legends; The Commodores' near-miss; Mariners in a pennant chase. 32:40 | GUEST: Mariners No-Table; Mariners skid after hot streak; Orioles and Mets series disappoint; Brady blames the bats, Joe blames the rotation; Bryce Miller returns to boost staff; Brian Wu's historic streak sparks Cy Young talk; Gino Suarez slumping; Phillies and A's ahead; Note Table predictions fly — Cal Raleigh homers, Julio vs. Sam Darnold completions, and a Philly series win call. 56:47 | GUEST: Brady Henderson; Seahawks trending up in preseason; Nwosu returns from PUP, Hendrickson trade unlikely; Jake Bobo shines with two TDs; offensive line dominance and Clint Kubiak's system highlighted; Charbonnet pushing Walker for RB reps; Darnold efficient in new offense; depth battles at linebacker, WR3, and guard unfold as preseason finale looms. 1:19:19 | GUEST: Jason Puckett; Mitch & Jason Puckett riff on podcast quirks, golf, clam chowder challenges, Christmas traditions, and childhood video games in a lighthearted KJR reunion segment. 1:38:30 | Other Stuff Segment: Georgia TV station typo: Michael Penix Jr. miswritten as Michael Penis Jr., Husky Stadium fan sign prank spelling “Penis”, Cookbooks → Marshawn Lynch's new book Yeast Mode, Congratulations: Bonnie Lake Sumner Little League World Series first win; pitcher Lin Chine from Chinese Taipei throwing 82mph (~108mph MLB equivalent), Mariners: Brian Wu ties Cy Young with pitching streak (24 starts, 6+ innings, ≤2 walks), Taylor Swift “Easter egg” conspiracy pointing to Super Bowl halftime show, NCAA punishment: Michigan football (Connor Stallions, Sharon Moore suspension, Jim Harbaugh show-cause penalties), QB John Mattie (ex-Washington State, now Oklahoma) under investigation for sports gambling (Venmo trail), Arch Manning Venmo request for $50 (declined), NFL preseason fights: Jaguars fan vs. Saints fan brawl in the Superdome, Trailblazers sold to Carolina Hurricanes owner Tom Dunin ($4B), ESPN/Spike Lee Colin Kaepernick docuseries canceled, Sha'Carri Richardson (airport altercation with boyfriend Christian Coleman, police video released), Washington's first In-N-Out Burger opening in Ridgefield → traffic concerns, city staging plans. RIP Segment: Tristan Rogers (actor, General Hospital – Robert Scorpio), Danielle Spencer (actress, “Dee Thomas” on What's Happening!!), Dan Tana (legendary LA restaurateur, owner of Dan Tana's). Headlines: Pokémon Happy Meal craze in Japan → food waste outside McDonald's, “Sex is being scrubbed from the internet” → AI-generated nudes market emerging, Canadian woman unknowingly pregnant → gives birth on toilet, World's largest penis (14.5") man slips in shower, breaks arm.