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Vicki Dobbs Beck, the former head of ILMxLab and a 34-year veteran of Lucasfilm/Disney, joins Charlie Fink, Ted Schilowitz, and Rony Abovitz for a candid look back at her incredible career navigating the tech and cultural shifts inside one of Hollywood's most powerful empires. Though she announced her retirement, it was quickly delayed to take an interim lead position at the George Lucas Educational Foundation's Lucas Learning, focusing on project-based simulations for middle school—a return to a career passion she started in the early 90s.Vicki shares the core, "rebel alliance" strategy that made ILMxLab a success—sustained innovation, industry acknowledgment, and financial self-sufficiency—and tells the terrifying story of pushing the Quest 1 headset to its absolute limits for the launch of Vader Immortal. She discusses the crucial lessons learned from pivoting the development to center the player in the story, transforming the experience from a "spatial film" to a personal journey, and the importance of slowing the pacing down for a new art form like VR.Before the interview, the hosts dissect a week of massive raises in AI (World Labs' $1B, Recursive Intelligence's $335M), the strategic shifts of tech giants like Palantir to Miami, and the intensifying race in wearables with Apple, Meta, and OpenAI all developing new devices like pendants and glasses.Key Moments00:03:17 – World Labs & Unity AI: Discussing the $1B World Labs raise for 3D world generation and Unity's plans to build AI into its game engine to make it accessible to non-developers.00:06:11 – The Miami Tech Hub: Rony Abovitz on why founders like Zuckerberg, Bezos, Larry, and Sergei are moving to Miami—it's more than just taxes, it's about a new “America strategy.”00:12:30 – Apple Watch as Wearables Base: Ted Schilowitz argues Apple already has the micro-technology (from the Apple Watch) to dominate the wearables space, but the underperformance of Siri held them back.00:27:00 – LaserDisc Learning: Vicki's early career in Lucasfilm Learning using cutting-edge but bulky computer-driven laser disc players for educational multimedia.00:28:57 – VR is 'Outsized': Ted's thesis that immersive technology has historically been overfunded and over-expected to return a profit, contrasting with the "rebel alliance" approach.00:34:45 – The Quest 1 Launch Scare: The terrifying moment before the Vader Immortal launch when a tiny software update broke the app because ILMxLab had pushed the Quest hardware to its absolute maximum.00:42:11 – The Void & Full VR Power: Charlie, Ted, and Vicki discuss why location-based VR like Star Wars: Secrets of the Empire (The Void) represents the exotic, "Ferrari version" of VR that most commercial users never experience.This conversation is a masterclass in pioneering entertainment technology. Vicki Dobbs Beck's experience shows that the path to a sustainable, breakthrough product like Vader Immortal requires a clear, rebel-alliance-style strategy, a willingness to pivot on core design principles (spatial film vs. player-centric experience), and a deep understanding of the hardware's limits—or lack thereof. It highlights the essential tension between commercial scale and the pursuit of the 'ultimate' immersive experience.Catch the AI XR Podcast where you get podcasts and watch full video episodes on YouTube. https://youtu.be/vguuHDmaSbsThis episode of The AI XR Podcast is brought to you by Zappar, the folks behind Mattercraft. Mattercraft is the leading visual development environment for building immersive 3D web experiences for mobile, headsets, and desktop, and now features an AI assistant to help you design, code, and debug in real time right in your browser. Start building smarter at mattercraft.io. Listen and subscribe to The AI XR Podcast wherever you get your shows.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Seattle Mayor Katie Wilson gave her first State of the City address. The Seattle City Council voted to push back against ICE even more. Should you drive to work or take public transit? Guest: Pierce County Sheriff Keith Swank responds to calls to have his events at Pierce County Library canceled. // Big Local: A former college professor helps bankroll an anti-ICE billboard campaign in Spokane. Spokane mayor Lisa Brown has proposed a ban on private leases for ICE detention centers. A WSU study says that adding Augmented Reality technology to restaurant menus can increase interest in your business. // You Pick the Topic: An unruly Delta passenger forced an emergency landing in Houston.
Welkom terug bij Radio Raccoons! Na Aagjes passage in de vorige aflevering neemt Michiel terug de vertrouwde zetel in naast Deevid, en vliegen ze weer door de opvallendste scoops van de voorbije weken. Emoties laaien (verrassend) hoog op nu GPT-4o definitief verdwenen is uit ChatGPT, Anthropic zet met Claude Opus 4.6 een stevige stap vooruit en Bytedance's nieuwe videogeneratiemodel Seedance 2.0 zorgt toch enigszins voor Hollywood-paniek. Dichter bij huis hebben ze het kort over de Vlaamse film Dust, die het verhaal van Lernout & Hauspie brengt, en in de deep dive gaan ze toch verder in op OpenClaw en Moltbook, wat vorige week in de techscoops aangehaald werd.Tech scoopshttps://www.theverge.com/ai-artificial-intelligence/877931/bytedance-seedance-2-video-generator-ai-launchhttps://openai.com/index/retiring-gpt-4o-and-older-models/https://techcrunch.com/2026/02/13/openai-removes-access-to-sycophancy-prone-gpt-4o-model/https://www.reddit.com/r/ChatGPTcomplaints/comments/1r3waur/4o_is_gone/https://www.anthropic.com/news/claude-opus-4-6https://www.vrt.be/vrtnws/nl/2026/02/16/bytedance-artificiele-intelligentie-disney-chinese-app/https://www.vrt.be/vrtnws/nl/kijk/2026/02/16/chinese-ai-zet-amerikaanse-filmwereld-in-rep-en-roer/https://www.theverge.com/ai-artificial-intelligence/877931/bytedance-seedance-2-video-generator-ai-launchhttps://www.theverge.com/ai-artificial-intelligence/879644/bytedance-seedance-safeguards-ai-video-copyright-infringementhttps://x.com/RuairiRobinson/status/2021394940757209134?ref_src=twsrc^tfw|twcamp^tweetembed|twterm^2021446414337966098|twgr^1c2bb61df74bc36ac8f915d6a937184764e29d27|twcon^s3_&ref_url=https%3A%2F%2Fwww.theverge.com%2Fai-artificial-intelligence%2F877931%2Fbytedance-seedance-2-video-generator-ai-launchhttps://arstechnica.com/features/2026/02/why-darren-aronofsky-thought-an-ai-generated-historical-docudrama-was-a-good-idea/https://www.vrt.be/vrtnws/nl/2026/02/16/dust-anke-blonde-berlinale-berlijn-filmfestival/https://www.vrt.be/vrtnws/nl/2026/02/16/dust-scenarist-angelo-tijssens-blankenberge-lernout-hauspie-go/Deep divehttps://www.theverge.com/ai-artificial-intelligence/879623/openclaw-founder-peter-steinberger-joins-openaihttps://theshamblog.com/an-ai-agent-published-a-hit-piece-on-me/https://rentahuman.ai/https://www.spacemolt.com/
Enterprise XR hasn't disappeared, it has quietly moved into places where it saves time, reduces errors and changes how people work every day. On this episode of the AI XR Podcast, Charlie Fink and Rony Abovitz talk with Boston Consulting Group partner Kristi Woolsey, who leads BCG's immersive practice, about how XR plus AI is already being used for training, maintenance, onboarding, retail and architecture inside some of the world's most conservative organizations.Kristi shares a Swiss Rail project where field technicians wear lightweight AR glasses that recognize who they are and which train car they are standing in front of, pull the correct procedures from internal systems and use AI to turn thick manuals into simple task checklists.She explains how this leads to double-digit efficiency gains for both experienced and new workers, and how a small behavior design choice – automatic logging for headset users versus manual end-of-shift paperwork for everyone else – helped overcome skepticism on the front line. Drawing on her background as a physical-space architect, she also describes how VR and rapidly improving 3D tools are changing the way companies design stores, offices and buildings before anything physical is built.AI XR News you should know, Charlie and Rony cover Anthropic's massive new funding round and ethics turbulence, Chinese generative video tools like Seed Dance 2 and Kling that put TV-quality visuals in reach of “garage Spielbergs,” and Meta's reported seven million Ray-Ban and Oakley AI smart glasses sold – early signals of where wearable AI and XR are really headed.Key Moments01:03 – Anthropic's huge raise and what the ethics departure might signal05:08 – Seed Dance 2 and Kling showcase a new level of generative video08:35 – Meta's seven million smart glasses and the reality behind that number12:10 – Why wearable AI may be the real “last mile” of turning us into cyborgs15:28 – Inside the early metaverse tours Kristi and Rony built for enterprises20:27 – How BCG's VR onboarding keeps new hires engaged months before day one23:30 – Swiss Rail's AR and AI maintenance assistant and what it actually does on site27:05 – Designing XR systems that give value to both the business and frontline workers30:29 – Using VR as a lab for retail and workplace behavioral strategy33:06 – How AI-generated 3D models point toward “build every space digitally first”This episode shows how “metaverse” ideas have turned into practical tools: XR plus AI is cutting training times, improving maintenance quality and letting companies experiment with spaces before they exist. Kristi's examples make it clear that the real action is in careful workflow design, not flashy avatars.This episode is brought to you by Zappar, creators of Mattercraft, the leading visual development environment for building immersive 3D web experiences for mobile, headsets and desktop. https://mattercraft.io/Mattercraft combines the power of a game engine with the flexibility of the web and now includes an AI assistant that helps you design, code and debug in real time, right in your browser. To explore what's possible with AI-powered XR on the web, start building smarter with Mattercraft from Zappar.Listen to “Enterprise XR Meets AI: How Smart Glasses, Digital Twins and Holodecks Are Quietly Changing Work – Kristi Woolsey” on the AI XR Podcast and follow the show for new episodes every week.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
In this episode, I sit down with Sinead Bovell from the “I've Got Questions” Podcast to dissect the biggest shifts coming to attention, media, and commerce. I lay out my three-part thesis on why we are at the beginning of the end of the social media era, arguing that AI is set to crack the value proposition of current platforms. We discuss how studying history has always been my secret weapon for accurately forecasting tech, from my early investment in Facebook to predicting live shopping in 2008. We dive deep into the next great distribution shift—from the phone to glasses—and the rise of a voice-first Agentic Economy that will make brand more important than ever.You'll learn about:My three-part thesis on the end of the social media eraWhy I believe Augmented Reality and glasses will replace the phoneHow the Agentic Economy will change purchasing decisions for brandsThe difference between aspirational behavior and actual consumer actionActionable advice for creators on how to prepare for the future while thriving on TikTok
Opereren met een hologram voor je ogen. In het Amsterdam UMC werd onlangs een hersenoperatie uitgevoerd terwijl de neurochirurg door een Augmented Reality-bril keek. Het is een technologische ontwikkeling die in meerdere Nederlandse ziekenhuizen in volle gang is. In deze aflevering van BNR Beter bespreekt presentator Nina van den Dungen met twee experts wat Virtual Reality (VR) en Augmented Reality (AR) nu écht betekenen voor de chirurgie, en of dit de operatiekamer fundamenteel gaat veranderen. Te gast zijn: Maarten Bot – neurochirurg bij het Amsterdam UMC, die met een Microsoft HoloLens een drain in de hersenen plaatste op basis van een 3D-hologram. Lideke van der Steeg – kinderchirurg bij het Prinses Máxima Centrum en leider van de onderzoeksgroep die AR inzet om operaties bij kinderen nauwkeuriger te maken, onder meer met de Apple Vision Pro. Bot gebruikt AR bij (spoed)operaties in de neurochirurgie. Op basis van een MRI of CT-scan projecteert hij een hologram van de hersenen direct op het hoofd van de patiënt. Zo ziet hij tijdens het opereren precies waar structuren in de diepte liggen, met als doel het aantal misplaatsingen van drains, nu nog zo’n 20 procent, verder terug te dringen. Van der Steeg experimenteert in Utrecht met AR bij kinderen met ribtumoren. Door een 3D-model van de borstkas op de patiënt te projecteren, kan ze mogelijk een extra kijkoperatie overslaan. Minder ingrepen betekent minder complicaties en minder belasting voor het kind. In de uitzending hoor je ook een reportage uit de operatiekamer van het Wilhelmina Kinderziekenhuis, waar verslaggever Stijn Goossens zelf een demo krijgt van promovendus en technisch geneeskundige Nick de Groot en postdoctoraal onderzoeker Matthijs Fitski, die als levend proefpersoon meewerkt in het experiment. Nick en Matthijs werken bij het Prinses Máxima Centrum aan de ontwikkeling van de 3D-technologie. Stijn ervaart wat je ziet met de Apple Vision Pro op en waar de technologie nog verder in moet doorontwikkelen. Vragen of opmerkingen over deze aflevering? Mail de redactie: Stijn GoossensSee omnystudio.com/listener for privacy information.
Our guest this week, Alvin Wang Graylin spent 35 years in senior leadership roles across HTC, IBM, and other major tech companies. He ran HTC's VR division, came out of the famous HIT Lab, now teaches at MIT, holds a fellowship at Stanford, and just published a paper called "Beyond Rivalry" proposing a seven-point plan for deescalating US-China AI tensions and building a global safety net before the economy breaks. His thesis: America is the fastest in the AI race and the least prepared for what it's creating—a cliff where human labor theory of value collapses, capital concentration accelerates, and 40% of the population living month to month faces chaos.The conversation becomes a wide-ranging debate between Alvin, Charlie, and Rony about whether AGI will be benevolent by default (Alvin's position: research shows smarter AI seeks global coherence and becomes less controllable by individual humans, which may actually make it safer) or whether benevolence must be designed in from scratchAI XR News You Should Know: Elon Musk merges SpaceX, xAI, and X into a single entity—Alvin dismantles the space data center concept with physics (vacuum cooling is a myth, micro-meteorite collisions would destroy hardware daily, and energy is only 10% of data center costs). Amazon invests $50 billion in OpenAI that round-trips back to AWS. Alphabet breaks revenue records at $400 billion but spooks investors by disclosing $90 billion in AI spending. ElevenLabs raises $500 million at $11 billion valuation. Rony's SynthBee hits unicorn status with $100 million raised at a multi-billion dollar valuation. Alvin warns the AI bubble dwarfs the dot-com era (298 companies raised $24 billion total during dot-com; OpenAI alone is raising that in a single private round) and predicts OpenAI may implode before going public.Key Moments Timestamps:[00:04:47] SpaceX/xAI/X merger: Rony calls it Elon's "return to Tony Stark form"[00:06:41] Alvin dismantles space data centers with physics: vacuum cooling myth, micro-meteorites, $7K/kg launch costs[00:10:04] Amazon's $50B investment in OpenAI as a round-trip to AWS; the scam economy[00:11:26] Alvin predicts OpenAI may implode before going public[00:14:23] Alvin on 35 years in AI: the technology is transformational but everyone's making a commodity product[00:17:04] The AI bubble dwarfs dot-com: $24B total vs. single private rounds today[00:19:04] Rony's contrarian: the $110 trillion global economy is what's being bet against[00:21:06] Labor theory of value collapses: what happens when humans exit the production cycle[00:23:00] America is fastest in the AI race and least prepared; 40% live month to month[00:24:00] Alvin's Stanford paper "Beyond Rivalry": a CERN for AI and global data pool[00:28:00] Davos reflections: the rest of the world is more rational than America[00:34:00] Chinese vs. American culture: reverence for teachers, respect for elders[00:42:00] Alvin's "Abundant" framework: valuing human dignity over production after AGI[00:44:22] The great debate: will AGI find benevolence naturally (Alvin) or must it be designed in (Rony)?[00:47:00] Rony on risk: AGI systems are unverifiable, untestable, and we cannot take the chanceListen to the full episode and subscribe to the AI XR Podcast for weekly conversations at the intersection of AI, XR, and the future of humanity.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Build smarter at mattercraft.io.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
In this episode, Jordan, Nilesh, and Valentina explore the current landscape and commercial potential of augmented reality (AR). They also discuss use cases across the mining and construction sectors.Find out the Augmented Reality report here: https://www.globaldata.com/store/report/ar-theme-analysis/Find us on LinkedIn: https://www.linkedin.com/company/globaldatastrategicintelligence/To find out more about Strategic Intelligence: https://globaldata-26632421.hs-sites-eu1.com/themesHost: Martina Raveni (Senior Analyst, Strategic Intelligence)Guests: Jordan Strzelecki (Analyst, Strategic Intelligence), Nilesh Raghoo (Associate Analyst, Strategic Intelligence), and Valentina Aparicio (Associate Analyst, Strategic Intelligence)
Augmented Reality could help NASA produce future spacecraft for new missions of discovery.
Hallo allemaal en welkom terug bij Radio Raccoons! Jullie zien het goed: Deevid wordt vandaag vergezeld door niemand minder dan Aagje, die de plek van Michiel even inneemt. Dat hoeft uiteraard niet te betekenen dat zij jullie niet volledig up-to-date houden van de techscoops van de voorbije twee weken. Ze hebben het onder andere over nieuwigheden binnen de IKEA, een sociaal netwerk uitsluitend voor AI-agents, bias die nog altijd binnen data heerst… en nog zoveel meer. In de deep dive gaan jullie hosts dieper in op de rol die AI speelt binnen de creatieve sector. Waar eindigt authenticiteit, waar begint slop, wat zou de rol kunnen zijn van AI-tools in de sector? Een andere bezetting, maar nog steeds vernieuwende en verrassende scoops en onderwerpen!Tech scoopshttps://www.linkedin.com/posts/ikea_ikeabelgium-foodwaste-ai-activity-7422250874338451457-DUTX?utm_source=share&utm_medium=member_desktop&rcm=ACoAABtoj5YBVBAP9LWEMhMNa4-RjesdcoBjIVEhttps://www.pcgamer.com/software/ai/google-project-genie-prototype-launch/https://www.theverge.com/news/872091/openclaw-moltbot-clawdbot-ai-agent-newshttps://www.moltbook.com/https://arstechnica.com/ai/2026/02/the-rise-of-moltbook-suggests-viral-ai-prompts-may-be-the-next-big-security-threat/https://www.theguardian.com/technology/2026/feb/02/moltbook-ai-agents-social-media-site-bots-artificial-intelligencehttps://femtechnology.substack.com/p/the-hidden-architecture-of-ai-biashttps://www.wired.com/story/google-chrome-auto-browse/https://www.theverge.com/news/869731/google-gemini-ai-chrome-auto-browsehttps://www.pcgamer.com/software/ai/google-project-genie-prototype-launch/
Edward Saatchi has been building at the frontier of AI storytelling for a decade—from Oculus Story Studios to Fable (where his AI character Lucy made her own films at Sundance) to his current venture, Amazon-backed Showrunner. His thesis is provocative: AI-generated content is stuck in a four-year rut of short-form experiments with no commercial marketplace, no monetization path, and no artistic value. Creators are working solo, making 10-second clips that can't compete with Rick and Morty or Netflix originals. The solution? Band together, make features and TV shows, and build platforms where creators get paid every time someone remixes their work.Edward's most audacious project proves the point: reconstructing Orson Welles' lost masterpiece, The Magnificent Ambersons (44 minutes destroyed by studio cuts in 1942), using motion-capture actors and AI to seamlessly restore what was erased. The irony is intentional—it's a film about technology destroying beauty, restored by technology. Edward's approach isn't text-to-video slop. It's human performance driving AI synthesis: hire stage actors, capture their performances, use the original cutting continuity as a blueprint, and let AI fill the gaps. The result is cinema-quality work that would cost $100 million traditionally but costs $10 million with AI assistance.In AI XR News This Week: Amazon announces 16,000 layoffs (mostly middle management) while ramping robotics—replacing humans with machines in warehouses. Amazon Go and Amazon Fresh stores close after years of investment; the self-checkout convenience experiment dies. Snap spins off Spectacles AR glasses into a separate business, signaling lack of cash or confidence. Apple and OpenAI both developing AI wearables to launch in 2027, powered by Gemini and Google AI. Google launches Project Genie, a generative AI model that creates fully interactive 3D game worlds you can navigate and remix in real time. Walkabout Mini Golf (one of the 10 most popular Quest apps) lays off half its staff. Atlas V, the acclaimed French VR studio behind Spheres and Battle Scar, pivots to location-based entertainment. Darren Aronofsky launches an AI animated series on YouTube called On This Day.Key Moments Timestamps:[00:05:00] Amazon's 16,000 layoffs paired with robotics expansion; the canary in the coal mine for white-collar work[00:06:00] Amazon Go/Fresh failure: humans reject automated futures when given the choice[00:07:14] Snap spinning off Spectacles; Ted's thesis on AR glasses remaining "exotic," not mainstream[00:10:00] Apple wearables running Gemini + Google AI; the winning formula for wearable AI domination[00:12:48] Walkabout Mini Golf layoffs and Atlas V's pivot; VR right-sizing continues[00:15:25] Google Genie: generative 3D worlds, playable and remixable in real time; Epic should be scared[00:19:11] Edward Saatchi joins: the state of AI video and why there's no marketplace after 4 years[00:22:00] Edward's concern: AI content is "derivative but worse" with no commercial value[00:28:00] The marketplace problem: no buyers, no revenue, no sustainability for creators[00:34:00] Ted's thesis: AI is quietly disrupting VFX and screenwriting behind the scenes[00:44:00] Critters: the proof-of-concept for AI-assisted theatrical animation ($10M vs. $100M traditionally)[00:49:00] Showrunner's business model: creators earn money every time someone remixes their show[00:52:00] The Magnificent Ambersons project: restoring Orson Welles' lost masterpiece with AIEdward makes a case that reads like a manifesto: AI's killer app isn't making derivative work faster or cheaper. It's remix, interactivity, and personalization at scale—letting audiences co-create with AI while creators get paid. His challenge to the industry: hold yourself to "derivative but better" (can you make a better Simpsons episode than the last 15 seasons?) or "original and good" (something from a non-human intelligence's perspective). Until creators band together to make features and TV shows with commercial value, AI video will remain stuck in the trough of disillusionment.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Mattercraft combines the power of a game engine with the flexibility of the web, and now features an AI assistant that helps you design, code, and debug in real time, right in your browser. Build smarter at mattercraft.io.Listen to the full episode and subscribe to the AI XR Podcast for weekly conversations at the intersection of AI, entertainment, and the future of interactive media. Watch on YouTube.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
In this episode of the Uplevel Dairy Podcast, Peggy Coffeen interviews Aidan Connolly, president of AgriTech Capital, to discuss the transformative impact of artificial intelligence on dairy farming. Connolly highlights the importance of adopting technology to overcome challenges such as labor shortages, water conservation, and precision nutrition. He delves into the potential of real-time data and wearable technologies for cows to optimize production and health management. Connolly also explores the future roles of AI, virtual reality, and robotics in dairy management, emphasizing the need for continuous learning and adaptation to stay ahead in the rapidly evolving industry. The episode underscores the significant changes AI will bring to dairy farming operations, making them more efficient and data-driven.This Episode is brought to you by AdisseoThis episode is sponsored by Uplevel Dairy Podcast Founding Partner Adisseo, a global leader in nutritional solutions and premier provider of rumen-protected methionine for dairy producers who want to optimize milk production, capture more value from components, and maintain the health of their high-performing herds. Learn more at https://www.adisseo.com/en/00:00 Introduction to AI in Dairy Farming02:04 Challenges in Dairy Farming05:13 Technological Solutions and Wearable Technologies09:02 Real-Time Data and Decision Making13:39 Healthcare Innovations and Farm Applications16:12 Virtual and Augmented Reality in Dairy18:16 The Future of AI in Dairy Farming29:38 Practical Steps for Embracing AI36:42 Final Thoughts and Continuous Learning
The first month of 2026 certainly brought us plenty of excitement in the pinball world, even though we didn't get any of the eagerly anticipated new game launches. So, join Jonathan from Pinball Magazine and Martin from Pinball News as they bring you all the details in the January 2026 edition of the Pinball Industry News PINcast.After many months of inactivity, American Pinball jumped into the spotlight as the business was sold by previous owners, Aimtron. The new owner has been sharing his plans for the company with an ambitious production schedule and the need to rebuild trust in the brand.Those production plans took shape a few days later when a licensing deal with Planetary Pinball saw American Pinball secure the rights to build ‘re-imagined' versions of seven classic Williams/Bally titles. Find out when we might get to see the first of those.Stern Pinball traditionally launches their first ‘cornerstone' title of the year in early January so they can promote it at the Consumer Electronics Show in Las Vegas. Not this year though, as the game has been pushed back until at least February, with the Texas Pinball Festival in mid-March saying they will showcase the first publicly-available games.With no new Stern game to show and the company's current title, Star Wars: Fall of the Empire, not available in Europe, London's EAG Expo show needed something to lift the spirits of pinball fans. So, Jonathan and Martin sat down with Gary Stern and John Buscaglia to talk about Stern Pinball's plans, the state of the licensing business, how they plan to expand European sales, and much more, including a couple of their favourite recipes.Meanwhile, Jersey Jack Pinball have launched a new 3D Game Viewer tool to let you explore the Harry Potter Collectors Edition game close up and from every angle. You can even use Augmented Reality to see how one look in your home or gameroom.There are big changes taking place in Halifax, Nova Scotia, as Classic Playfield Reproductions downsize their business following the retirement of their President and co-founder. A month-long clearance sale has launched on their website too.To find out more, Jonathan and Martin interview co-founder and new President, Kevin Wayte, to explore the past two decades' rollercoaster ride of reproducing playfields, backglasses and plastic sets, and discover the plans for CPR's future.There's also news of new team members at Pedretti Gaming, the end of Predator sales, delivery plans for Alice Goes To Wonderland games, where you'll be able to see Hexa Pinball's new The Three Musketeers, a new tutorial video and software development kit from Multimorphic, plus details of what's going to be available at the upcoming Pinball at the Beach show in Florida.Get all this and so much more in the latest packed January 2026 edition of the Pinball Industry News PINcast.Download or stream it right now from your favourite podcast supplier. You'll also find it on YouTube and YouTube Music, or you can get it direct here from Spotify, and don't forget you can also subscribe to the PINcast for free to guarantee you get the freshest episode delivered to you every month, the very moment it is released.There are lots of new game launches and exciting pinball shows coming up in 2026, so make sure you join Jonathan and Martin each month to ensure you're fully up-to-date with what's happening in the pinball world.After all, it's the podcast the pinball industry listens to.
Hearing connects us to the world both three-dimensionally and emotionally. We hear in 360°, through obstacles, in the dark, and even while we're asleep. Losing our hearing dramatically reduces our sense of presence and our understanding of the environment.As audio professionals, we use sound to tell stories, to enrich visual content, to illustrate purpose, and to engage and immerse our audiences. And the sound we design can take many forms: linear or non- linear, and in many different formats: mono, stereo, surround, spatial, and so on.Today we will discuss a form we kind of knew, but never had a name for: AAR: Audio Augmented Reality.Today's guest, Matias Harju is so deeply involved in this field that he wrote a book about it: Audio Augmented Reality: Concepts, Technologies and Narratives. It covers a huge range of technical and creative aspects of AAR. That is way too much to tell you today. But we are going to dip our toes into this world and discus a lot of applications for this technique.more info on: klankmakers.nl
What happens when you can transform yourself into any character, in any world, in real time, while streaming live? Dean Leitersdorf is the CEO and co-founder of Decart, an Israeli AI company that just cracked the code on real-time generative video. Within a week of launching at TwitchCon, Twitch streamers were making thousands of dollars per hour letting their audiences morph them into cartoon characters, fantasy worlds, and entirely new realities—live, on stream, for three dollars per hour of AI processing.Dean's insight: the next wave of AI doesn't just make video generation faster or cheaper. It makes it interactive. Creators can now edit themselves, their backgrounds, and entire environments on the fly during Zoom calls, live streams, or gaming sessions. Decart runs this at roughly 100x cheaper than competitors and is targeting another 100x cost reduction over the next year to reach YouTube-level pricing (cents per hour instead of dollars). That shift unlocks new markets—gaming mods, consumer filters, XR glasses, and eventually robotics training in photorealistic simulated worlds.News: Humans&, a 3-month-old AI lab founded by researchers from Anthropic, Google, and X AI, raises $480 million at a $4 billion valuation based almost entirely on founder pedigree. Xreal sues Viture for patent infringement in bird bath optics, echoing the very lawsuit Magic Leap filed against Xreal years ago—a cycle of irony layered with allegations of trade secret theft and China-based IP evasion. OpenAI discloses $20 billion in revenue but rumored $50–60 billion in annual operating expenses, raising questions about path to profitability. TikTok's US operations close under Oracle's stewardship, and a new vertical drama app called Pinedrama launches. ElevenLabs launches music generation, competing with Suno and Udio.Key Moments Timestamps:[00:20:30] Dean's background: Israeli tech ecosystem, the Technion, and building a team of 0.001 percenters[00:22:00] The real-time video demo: transforming Dean into a cartoon character, live, during the podcast[00:26:30] Decart's competitive advantage: 100x cheaper than competitors, targeting another 100x reduction[00:28:00] TwitchCon success: streamers making $2,000/hour letting audiences control real-time transformations[00:31:00] Exit strategy or go-it-alone: why Decart believes foundational model owners capture the market[00:40:00] XR and robotics use cases: world reshaping, robot training simulations, AR glasses at 6K/120fps[00:48:30] Culture and talent: renting 34 apartments next to the office so engineers live two minutes away[00:55:00] The secret sauce: synthetic data from game engines beats internet-scale scrapingDean explains why Snap Camera's 10-year-old integration into stadium kiss cams proves the market is ready for the next evolution, how world models will power the next generation of XR glasses, and why the bottleneck shifts from rendering to semantics—making sure a virtual car doesn't block a real-world foot. Decart is building the foundation. The ecosystem will sprout on top.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Mattercraft combines the power of a game engine with the flexibility of the web, and now features an AI assistant that helps you design, code, and debug in real time, right in your browser. Build smarter at mattercraft.io.Listen to the full episode and subscribe to the AI XR Podcast for weekly conversations at the intersection of AI, XR, and the future of human-computer interaction.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Anna Bicker, heise-online-Chefredakteur Dr. Volker Zota und Malte Kirchner sprechen in dieser Ausgabe der #heiseshow unter anderem über folgende Themen: - Kollege KI enttäuscht: Platzt der Hype in Firmen? Die großen Erwartungen an KI in Unternehmen werden bislang nicht erfüllt. Warum bleiben die erhofften Produktivitätsgewinne aus? Welche realistischen Einsatzszenarien gibt es für KI im Arbeitsalltag? Und was bedeutet die Ernüchterung für die weitere Entwicklung? - Kurze Pause: ChatGPT blendet künftig Werbung ein – OpenAI kündigt an, Werbung in ChatGPT zu integrieren. Wie verträgt sich das Geschäftsmodell mit den Abo-Angeboten? Welche Auswirkungen hat das auf das Nutzererlebnis? Und folgen andere KI-Anbieter diesem Schritt? - Gut vernetzt: Retten Privatinvestoren den Ausbau der Digitalnetze? Europa fehlen 174 Milliarden Euro für den Netzausbau. Können private Investoren diese Lücke schließen? Welche Risiken birgt eine stärkere Privatisierung der digitalen Infrastruktur? Und wie steht es um staatliche Förderung? Außerdem wieder mit dabei: ein Nerd-Geburtstag, das WTF der Woche und knifflige Quizfragen.
Welkom terug bij Radio Raccoons! Deevid en Michiel pakken weer uit met twee weken vol opvallende techscoops. Ze blikken kort terug op de Consumer Electronics Show, waar Lego hun Smart Brick heeft voorgesteld. Daarnaast ook: nieuwe aankondigingen van Anthropic (Claude Cowork) en OpenAI (ChatGPT Health, ChatGPT Go en nog veel meer)! Verder wordt er ook stilgestaan bij een van de grootste AI-ontwikkelingen van het moment: concullega's Google en Apple die samenwerken rond Gemini en Siri. In de deep dive gaan ze dieper in op de rol die AI (niet) kan spelen in de wiskunde.Tech scoopshttps://www.theverge.com/tech/855233/lg-cloid-robot-laundry-ces-2026-keynotehttps://www.napster.ai/viewhttps://www.theverge.com/tech/854556/lego-announces-smart-brick-the-most-significant-evolution-in-50-yearshttps://blog.google/company-news/inside-google/company-announcements/joint-statement-google-apple/https://www.vrt.be/vrtnws/nl/2026/01/12/apple-sluit-deal-met-google-om-gemini-te-gebruiken-voor-vernieuw/https://www.theverge.com/news/860521/apple-siri-google-gemini-ai-personalizationhttps://www.theverge.com/ai-artificial-intelligence/860989/apple-google-gemini-siri-ai-deal-what-it-meanshttps://www.theverge.com/tech/861957/google-apple-ai-deal-iphone-geminihttps://claude.com/blog/cowork-research-previewhttps://arstechnica.com/ai/2026/01/anthropic-launches-cowork-a-claude-code-like-for-general-computing/https://www.theverge.com/ai-artificial-intelligence/857640/openai-launches-chatgpt-health-connect-medical-recordshttps://arstechnica.com/ai/2026/01/chatgpt-health-lets-you-connect-medical-records-to-an-ai-that-makes-things-up/https://www.anthropic.com/news/healthcare-life-scienceshttps://openai.com/index/introducing-chatgpt-go/https://www.theverge.com/news/863466/openai-chatgpt-go-global-releasehttps://arstechnica.com/information-technology/2026/01/openai-to-test-ads-in-chatgpt-as-it-burns-through-billions/https://www.theverge.com/news/863428/openai-chatgpt-shopping-ads-testhttps://chatgpt.com/translate/https://the-decoder.com/openai-quietly-launches-chatgpt-translate-a-standalone-tool-that-looks-like-google-translate-and-deepl/https://www.theverge.com/news/862448/openai-chatgpt-translate-tool-launch-websitehttps://arstechnica.com/ai/2026/01/wikipedia-will-share-content-with-ai-firms-in-new-licensing-deals/https://www.vrt.be/vrtnws/nl/2026/01/15/wikipedia-25-jaar-hoe-relevant-nog/Deep Divehttps://the-decoder.com/terence-tao-says-gpt-5-2-pro-cracked-an-erdos-problem-but-warns-the-win-says-more-about-speed-than-difficulty/https://the-decoder.com/gpt-5-2-pro-solves-another-erdos-problem-while-a-new-database-reveals-most-attempts-still-fail/https://mehmetmars7.github.io/Erdosproblems-llm-hunter/index.htmlTooltiphttps://bfl.ai/models/flux-2-kleinhttps://huggingface.co/black-forest-labs/FLUX.2-klein-4BWatercooler show-offhttps://data.stackexchange.com/stackoverflow/query/1926661#graph
Welcome to an exciting episode as we kick off 2026 with our top tech trends! Join Kyle (President & CEO), Todd (COO & CISO), and Nate (Director of Cybersecurity) as they explore the hottest topics in technology. From the ongoing importance of Zero Trust Network Access to the rapid advancements in AI and wearable tech, this episode is packed with insights. Discover how AI is being leveraged across various sectors, the implications of wearable technology in business, and the essential steps for enhancing cybersecurity in the modern world. Don't miss this deep dive into the future of tech and how it can transform your organization! 00:00 Introduction and Tech Trends Overview01:11 The Importance of Zero Trust Network Access03:52 Augmented Reality and Wearable Tech13:13 AI Legislation and Privacy Concerns16:52 The Future of AI and Robotics24:33 Supply Chain and Shadow AI Challenges26:49 Future of Coding and AI in 202627:54 Impact on SaaS Market28:23 Security and User Protection28:48 Micro Teams and Revenue Opportunities29:32 Efficiency Gains and Cost Reduction31:01 Orchestrating AI for Maximum Efficiency34:13 Learning from AI40:22 AI's Role in Strategic Planning45:00 Conclusion and Future Outlook
What happens when someone who grew up in the Lucasfilm Games golden era decides that today's AI tools are failing creatives? Mike Levine has spent more than 30 years building at the intersection of games, XR, VFX, and interactive storytelling—and his verdict is clear: the current AI stack is a fragmented, overcomplicated mess that turns directors into prompt engineers.Mike started as a tester at Lucasfilm Games (later LucasArts), working his way into the art department on titles like Sam & Max and The Dig before helping ship live-action Star Wars games such as Rebel Assault and Jedi Knight II. He later built rotoscoping tools used across the VFX industry, collaborated with ILM and Pixar, experimented with mobile AR games for Hasbro and HoloLens, and dipped into crypto gaming—before finally co-founding MovieFlow (now FilmSpark), an AI-native production platform designed so that filmmakers, agencies, and showrunners can move from script to screen without needing a computer science degree.The AI XR news you should know: Apple taps Google Gemini to power Siri, acknowledging that building world-class LLMs in-house makes little financial sense. Meta cuts 10% of Reality Labs, right-sizing its VR bets while pivoting toward wearables. Xreal raises another $100M amid questions about Chinese state influence and data flows. Higgs Field lands $80M at a $1.3B valuation for AI cinematography tools that many filmmakers still find unreliable. Wikipedia signs licensing deals with major AI companies after years of being scraped for free. OpenAI invests $252M in Sam Altman–backed Merge Labs, raising fresh conflict-of-interest questions.Key Moments Timestamps:[00:23:02] From Boston journalist-to-be to accidental hire at Lucasfilm Games[00:26:24] The “test pit” culture at Lucas and how Nintendo experience got Mike in the door[00:28:45] Moving into the art department, learning Photoshop from early legends, and shipping Sam & Max[00:31:15] Live-action Star Wars games: Rebel Assault, Jedi Knight II, and convincing George Lucas[00:34:38] Visiting Pixar with new VFX tools and recognizing the same creative “magic” as LucasArts[00:36:24] Doug Trumbull's influence on Mike's sense of cinematic possibility and immersion[00:43:27] The urinal meeting at Magic Leap and what early spatial computing got right (and wrong)[00:49:00] Why most AI tools are “dark ages” for filmmakers: node graphs, 10+ subscriptions, no story view[00:51:00] Building MovieFlow/FilmSpark: story-first, timeline-based AI production for long-form and vertical shows[00:53:00] The Neighborhood Podcast: a 90-second vertical murder mystery as proof-of-concept for AI-native seriesWhen humans can generate shots, scenes, and even entire episodes in minutes, the bottleneck shifts from production to vision. Mike argues that the winning AI tools will be the ones that let directors see their whole story, maintain continuity, and iterate fast—without ever feeling like they left the edit bay for a dev console. His vertical drama collaboration with Charlie, The Neighborhood Podcast, is an early look at what happens when narrative craft meets AI-native pipelines instead of fighting them.This episode is brought to you by Zapar creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences. Build smarter at mattercraft.io.Watch the full episode on YouTube and subscribe to the AI XR Podcast for weekly conversations with the people building the future of AI, XR, and interactive media.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Technology has penetrated deep into the wilds of the world, be it with GPS, satellite communications, drones, or other forms of gadgetry. Adventure photographer and endurance athlete Chris Burkard breaks down how tech is impacting our wild sides. Learn more about your ad choices. Visit megaphone.fm/adchoices
Anna Bicker, heise-online-Chefredakteur Dr. Volker Zota und Malte Kirchner sprechen in dieser Ausgabe der #heiseshow unter anderem über folgende Themen: - Schlechte Aussichten: Ist das Metaverse gescheitert? Die Vision vom Metaverse verliert an Glanz, auch Spielestudios ziehen sich zurück. Was ist aus den großen Versprechen geworden? Warum scheitern selbst etablierte Entwickler mit ihren Metaverse-Projekten? Und gibt es noch Hoffnung für die virtuelle Parallelwelt? - Neue Töne: Apple kauft KI bei Google ein – Nach dem Siri-Debakel setzt Apple für seine KI-Modelle auf Google Gemini. Warum greift ausgerechnet Apple zur Konkurrenz-Technologie? Welche Auswirkungen hat das auf Apples KI-Strategie? Und was bedeutet das für die Zukunft von Siri? - Setzen, sechs! Sollte ChatGPT in der Schule verbannt werden? – Ein Gericht hat entschieden: ChatGPT in der Schule ist auch ohne explizites Verbot eine Täuschung. Wie sollen Schulen mit KI-Tools im Unterricht umgehen? Ist ein pauschales Verbot der richtige Weg? Und welche Chancen bieten KI-Assistenten für die Bildung? Außerdem wieder mit dabei: ein Nerd-Geburtstag, das WTF der Woche und knifflige Quizfragen.
Dean Takahashi is the dean of tech writers and a 25-year veteran correspondent covering consumer electronics, gaming, and emerging technology for GamesBeat. He's covered every major tech transition—from mobile's rise to VR's boom-and-bust cycles to the current AI explosion—with a skeptical eye and a talent for finding the human story beneath the hype. This is his fifth appearance on the AI XR Podcast.For CES 2026, Dean walked the floors across the Convention Center, the Venetian Expo Center (Eureka Park), Pepcom, and Showstoppers, emerging with a clear reading: China has decisively shifted from periphery to center stage in consumer electronics manufacturing, American incumbents are pulling back and rethinking their booth strategy, and the economics of CES itself are in transition. Robotics companies are moving from prototype to commercial faster than expected—but they still can't answer basic questions about pricing and labor displacement.News: Sony cuts its booth to demo an electric car instead of TVs. Samsung skips the show floor entirely for the first time. Nvidia takes over the Fontainebleau to showcase its role in robotics enablement. Lenovo dominates the Sphere with a Gwen Stefani concert. Chinese robotics companies proliferate with laundry folders, latte makers, and toilet-cleaning units. Roomba files for bankruptcy; Chinese competitors take over the robotic vacuum market.Key Moments:[00:01:23] Dean receives his virtual green jacket as a five-time returning guest and Charlie thanks him for his insights[00:03:00] China takeover at CES: TCL dominates Central Hall, ROED owns the XR booth, robotics companies fill the floor[00:06:00] Nvidia's Fontainebleau takeover and the "chest-pumping" show of force; why scale messaging still matters[00:14:18] The robotics explosion explained: Nvidia's digital twins, Cosmos world models, and synthetic testing accelerate time-to-market[00:19:00] The pricing problem: robotics companies won't answer how much their products cost; the minimum wage rental model doesn't translate globallyWhen American companies built the show, CES reflected American manufacturing dominance. Now that China manufactures most consumer electronics, CES reflects that shift—and the implications ripple through labor, supply chains, and where the next epicenter of innovation will be. Dean, Charlie, and Ted grapple with what CES 2026 signals about global manufacturing advantage and why the geography of tech matters more than we think.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Mattercraft combines the power of a game engine with the flexibility of the web, and now features an AI assistant that helps you design, code, and debug in real time, right in your browser. Build smarter at mattercraft.io.Listen to the full post-CES debrief and subscribe for weekly conversations at the intersection of AI, XR, and consumer technology.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Welkom terug bij Radio Raccoons! Een nieuw jaar en een nieuw seizoen, maar nog steeds dezelfde hosts Deevid en Michiel die de meest interessante techscoops van de laatste weken uitspitten. Een nieuw jaar, dat betekent uiteraard nieuwe modellen van Google en OpenAI, en opvallend is ook de nieuwe functionaliteit van Gemini om AI-video's te detecteren. Daarnaast hebben we het ook over Grok's laatste fratsen, de kritiek hierop en de veelzeggende reactie van xAI op X. In de deep dive komen datacentra in de ruimte aan bod: hoe zit dat nu eigenlijk in elkaar?Tech scoopshttps://blog.google/products/gemini/gemini-3-flash/https://arstechnica.com/google/2025/12/google-releases-gemini-3-flash-promising-improved-intelligence-and-efficiency/https://the-decoder.com/google-makes-gemini-3-flash-the-default-for-search-and-slashes-reasoning-costs/https://blog.google/technology/ai/verify-google-ai-videos-gemini-app/https://www.theverge.com/news/847680/google-gemini-verification-ai-generated-videoshttps://openai.com/index/new-chatgpt-images-is-here/https://the-decoder.com/openais-new-chatgpt-image-model-matches-googles-nano-banana-pro-on-complex-prompts/https://chatgpt.com/appshttps://openai.com/index/developers-can-now-submit-apps-to-chatgpt/https://www.theverge.com/news/847067/openai-app-store-directory-sdk-chatgpthttps://arstechnica.com/tech-policy/2026/01/xai-silent-after-grok-sexualized-images-of-kids-dril-mocks-groks-apology/https://tweakers.net/nieuws/243160/eu-onderzoekt-meldingen-over-mogelijk-illegale-beelden-die-x-bot-grok-genereert.htmlDeep Divehttps://andrewmccalip.com/space-datacentersTooltiphttps://opencode.ai/
ArticlesPepsi Cool CansDebian build chainTreatise on the Reintegration of BeingsEngalabiAngel Wing (Glacier National Park)Follow us on the social medias!The show: https://bsky.app/profile/podofwonder.bsky.socialDanny: https://bsky.app/profile/dannyplaysrpgs.bsky.social & http://dannymakesrpgs.itch.ioMorgan: http://instagram.com/morganthefae & https://bsky.app/profile/m0rgan.bsky.socialMatt: https://bsky.app/profile/mattprovance.bsky.social
In deze aflevering van Techzine Talks spreekt Pieter-Paulus Vertongen, CEO van Aaltra, over hoe zijn bedrijf complexe IoT-apparaten toegankelijk maakt voor eindgebruikers. Van warmtepompen tot compressoren: Aaltra ontwikkelt gebruiksvriendelijke applicaties die techniekers in staat stellen efficiënter te werken.Aaltra werkt voor grote klanten zoals Daikin Europe, Atlas Copco en Spectre Bikes. Het bedrijf focust op het vertalen van technische data naar intuïtieve interfaces, waarbij de eindgebruiker centraal staat. Vertongen legt uit waarom grote corporates externe expertise nodig hebben, hoe AI en agentic IoT de toekomst zullen vormgeven, en waarom vibe coding binnen vijf jaar het programmeerwerk drastisch zal veranderen. Ook komen AR-brillen zoals de Samsung XR en Apple Vision Pro aan bod als next-generation interfaces voor industriële toepassingen.Belangrijkste inzichten:• Waarom IoT-apparaten vaak te complex zijn en hoe je ze gebruiksvriendelijk maakt• De rol van hybride teams waarin developers en designers nauw samenwerken• Hoe AI en machine-to-machine communicatie IoT-devices autonomer maken• Praktijkvoorbeelden: van 10 minuten naar 30 seconden probleemoplossing met AR• De business case van connected devices en waarom die vaak ontbreekt• Security, privacy en data-infrastructuur bij IoT-implementaties• De opkomst van vibe coding en Android XR als AI-first platformChapters:0:41 - Introductie Aaltra en IoT-oplossingen1:41 - Waarom bedrijven externe IoT-expertise nodig hebben4:31 - Gebruiksvriendelijk design en teamstructuur7:19 - AI en de toekomst van IoT18:17 - Datasecurity en infrastructuur27:13 - Vibe coding en de toekomst van programmeren29:17 - Gebruikersonderzoek en prototyping35:22 - AR en XR-brillen voor industriële toepassingenRelevante onderwerpen: Internet of Things, gebruikersinterface design, industrial IoT, agentic AI, augmented reality, vibe coding, digital transformation, predictive maintenance, MQTT, Android XR, Apple Vision Pro, Samsung XR
Gary Shapiro has spent decades at the center of the global consumer technology industry, leading the Consumer Technology Association (CTA) and building CES into one of the most important stages for innovation, policy, and deal-making on the planet. In this first episode of 2026, Gary joins Charlie, Rony, and Ted to preview CES, unpack the explosion of AI across every category, and deliver unusually blunt takes on tariffs, China, manufacturing, and U.S. innovation policy. He explains how CES has evolved from a TV-and-gadgets show into a global platform where boards meet, standards are set, and policymakers, chip designers, robotics firms, and health-tech startups all collide.In the News: Before Gary joins, the hosts break down Nvidia's $20 billion “not-a-deal” with Singapore's Groq, the stake in Intel, and what that combo might signal about the edge of the GPU bubble and the shift toward inference compute, x86, and U.S. industrial policy. They also dig into Netflix's acquisition of Ready Player Me and what it suggests about a Netflix metaverse and location-based entertainment strategy, plus Starlink's rapid growth and an onslaught of “AI everything” products ahead of CES.Gary walks through new features at this year's show: CES Foundry at the Fontainebleau for AI and quantum, expanded tracks on manufacturing, wearables, women's health, and accessibility, plus an AI-powered show app already fielding thousands of questions (top query: where to pick up badges). He also talks candidly about his biggest concern—that fragmented state-level AI regulation (1,200+ state bills in 2025) will crush startups while big players shrug—and why he believes federal standards via NIST are the only realistic path. The discussion ranges from AI-driven healthcare and precision agriculture to robotics, demographics, labor culture, global supply chains, and what CES might look like in 2056.5 Key Takeaways from Gary:AI is now the spine of CES. CES 2026 centers on AI as infrastructure: CES Foundry at the Fontainebleau for AI + quantum, AI training tracks for strategy, implementation, agentic AI, and AI-driven marketing, and an AI-powered app helping attendees navigate the show.Fragmented state AI laws are an existential risk for startups. Over 1,200 state AI bills in 2025—including proposals to criminalize agentic AI counseling—could create a compliance maze only large incumbents can survive, which is why Gary argues for federal standards via NIST.Wearables are becoming systems, not gadgets. Oura rings, wrist devices, body sensors, and subdermal glucose monitors are starting to be designed as interoperable families of devices, with partnerships emerging to combine data into unified health services.Robotics is breaking out of the industrial niche. CES will showcase the largest robotics presence yet, moving beyond factory arms and drones to humanoids, logistics, social companions, and applied AI systems across sectors.Tariffs, alliances, and AI will reshape manufacturing. Gary is skeptical of “Fortress USA” strategies that try to onshore everything, pointing instead to allied reshoring (Latin America, Europe, Japan, South Korea) and the long-term role of AI-powered robotics in changing labor economics and global supply chains.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Mattercraft combines the power of a game engine with the flexibility of the web, and now features an AI assistant that helps you design, code, and debug in real time, right in your browser. Whether you're a developer, designer, or just getting started, start building smarter at mattercraft.io.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Shelly Palmer has spent 45 years watching technology reshape every industry—from writing news themes for CBS to consulting with every major media company on AI strategy. On this year-end recap, he cuts through the noise with one devastating observation: 2025 was the year everyone talked about AI while almost nobody actually used it. Executives shook their heads knowingly in meetings, pontificated about capabilities the models don't yet have, and parroted nonsense they read from other people who knew nothing. But when you asked one innocent question, they crumbled.In the News: CES 2026 shapes up with Nvidia sponsoring two full days of AI training. Samsung is skipping the main floor for a massive offsite activation. Sony brings no electronics—only Honda's experimental vehicles. The TCL and Chinese companies' presence hinges on tariff policy. The innovation series breakfast that Shelly runs is becoming an official CES event after a decade of independence.The conversation spirals into deeper territory: $3 trillion in government money is stacked behind AI development. The U.S. explicitly states it must beat China to AGI—making this the Manhattan Project of our lifetime. Shelly walks through what he's seen in successful companies (leadership using the tech, paid "Tech Tuesdays" for AI experiments, cross-discipline teams with SecOps and legal at the table) versus the chaos of places with no process. He breaks down what's real—drone warfare, cybersecurity applications, robotics—versus what's hot air. And he makes a case that won't be killed by AI itself, but by militarized applications and the geopolitical arms race we're already in.5 Key Takeaways from Shelly:Leadership belief and hands-on use are non-negotiable. Companies winning with AI have senior leaders who actually use the technology. When the CEO walks into an LT meeting saying "I built this agent over the weekend," everyone else starts experimenting too.The recipe for AI success has three ingredients: leadership belief, paid time to experiment (Tech Tuesdays/Thursdays with real budgets), and cross-discipline teams (SecOps, legal, compliance, risk) paving the way. Chaos erupts without this structure.You cannot build a point of view on AI from reading blogs or watching YouTubers. Pick a personal project you care about, go hands-on with a model (Claude, Gemini, GPT), and complete it from beginning to end. Only lived experience grounds your understanding.AI parallelizes with web 1.0: In 1998, you had to hand-code HTML, build databases manually, write raw JavaScript. Today you can vibe code a site in 90 seconds. AI will eventually reach "spin me up an expert that does X" without asking questions—we're not there yet, but it's inevitable.It's both bubble and Manhattan Project. Some valuations are insane and will burst. But military applications, cyber warfare, drone control, robotics—those aren't going anywhere. The government won't back off. Both outcomes happen simultaneously.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Mattercraft combines game engine power with web flexibility and features an AI assistant to help you design, code, and debug in real time in your browser. Build smarter at mattercraft.io.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Top 5 Topics:- KEYS TO ACING THE ORAL OMFS BOARD EXAM- Jumping Out of Helicopters & Saving Lives: - From Small-Town Vermont Kid to North Carolina Military OMFS Program Director- Army Dentist, OMFS Residency, Duke Fellowship, Residency Director & ‘Happy Accidents'- AI, Augmented Reality & the Future of Surgery- Balancing War Stories, Residency & New Dad LifeQuotes & Wisdom:[08:00] - “Most of my life has been a series of happy accidents… a door opens that you didn't even know existed.”[09:22] - “I always thought that if I could give back to the country and help prevent things like that from happening, that'd be a worthwhile way to spend my life.”[11:40] - “If you love your job, then I think life becomes a lot smoother and better.”[18:55] - “You need to find what you're looking to get out of it, and then reverse-engineer which direction you want to go.”[28:36] - “I'm very curious to see, over the next 10 years, as augmented reality and AI become commonplace… surgery might have different resources that help us get better outcomes.”[38:14] - “I think you can boil most problems down to communication—if you improve that, most of the problems will go away and get fixed.”[39:23] - “The fact that you're a surgeon only gives you the right to work harder than everybody else.”[51:00] - “You have the ability to really change people's lives through little interactions or inviting them to do things or trying to be that mentor for them. If we all can do that, then the world becomes a better place.”[51:30] - “That little bit of good you put in the world is a beautiful thing.”Questions:[01:43] - “When were you waking up at 4 a.m. in North Carolina, and what were you doing at that hour?”[04:01] - “Your group is putting out a new oral boards textbook—what's the timeline, and what can people expect from Blue Book 2.0?”[08:49] - “Can you walk us through your trajectory from dental school to residency, military service, and now becoming a program director?”[12:41] - “What's your favorite war movie or series, and why does it resonate with you?”[20:31] - “You mentioned talking about AI and jobs—who were you discussing that with, and what do you really think about where AI is taking our field?”[21:23] - “Your wife is an ER doc—can you give us some background on how you met and how you both managed training and careers while living apart?”[31:11] - “What are some of your favorite surgeries across the full scope of oral and maxillofacial surgery, and what draws you to them?”[38:56] - “What tips, tricks, and qualities are you trying to instill in your residents so they become the kind of surgeons you'd feel confident signing off on?”Now available on:- Dr. Gallagher's Podcast & YouTube Channel- Dose of Dental Podcast #200My watch in this episode = Tag Heuer Aquaracer Calibre 16 Chrono- 11.2025
Caitlin Krause, author of Digital Wellbeing, argues that intentional design unlocks genuine connection within virtual spaces. Drawing on her teaching at Stanford and the University of Oregon, she's explored how XR environments can foster asynchronous connection and ambient awareness for people who crave belonging without hyper-social performance. Her framework rejects the "digital detox" model entirely—instead advocating for dignity-first design where users match attention with authentic intention.The hosts debate the deeper question: what happens to human purpose when AI handles all labor? Rony Abovitz frames this as the "asymmetry of design"—it's easy to build addictive tech, hard to build wellbeing tech. Caitlin counters that we may return to the original meaning of "amateur" (from amor, "to love"), where humans find meaning through play, creativity, and what Harvard's lifespan study confirms: quality of relationship and presence. The conversation spirals from platform ethics to post-work society to what first principles we should use when designing XR.5 Key Takeaways from Caitlin:Loneliness is a biological prompt to find another human—not a void to fill with endless content. XR can foster genuine forms of connection without requiring hyper-social performance.Dignity-first design unlocks freedom, invention, and agency. When digital spaces prioritize user agency over engagement metrics, people report feeling like they "got their life back."Science will soon prove what we already know about fractal patterns in nature and digital signals. The key is designing digital experiences that resonate with how humans biologically thrive.The "middle path" between nature and digital is both/and. Gamers building entire lives in virtual worlds can be healthy when those worlds offer creativity, belonging, and meaningful challenge.The post-labor economy needs a reset in literacy and values. When AI outperforms human workers, purpose shifts from survival to what makes you feel alive—maker culture, digital fab labs, hands-on creation, and "amateur" pursuits driven by love.In the News: Oracle, Silver Lake, and Abu Dhabi's MGX close the $50 billion TikTok spin-off deal. Meta cuts Reality Labs by 30%, but CTO Andrew Bosworth says it's moving to AI. The TCL glasses demo 70 grams of lighter, more advanced XR hardware than Ray-Ban Meta—proving that smart spending beats mega-spend.This episode is brought to you by Zappar, creators of Mattercraft—the leading visual development environment for building immersive 3D web experiences for mobile headsets and desktop. Build smarter at mattercraft.io.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
In this special live episode recorded at SynthBee headquarters in South Florida, hosts Charlie Fink, Ted Schilowitz, and Rony Abovitz bring listeners inside a special gathering of neuroscientists, philosophers, and technologists debating the future of AI. Moving beyond hype, the conversation focuses on "Collaborative Intelligence" vs. Artificial General Intelligence (AGI), exploring whether we are building tools that amplify humanity or autonomous systems that will eventually replace it.Instead of traditional interviews, the hosts invite workshop speakers to the hot seat for rapid-fire insights on the deepest questions in tech: Can we measure an AI's true intentions? Is consciousness a physics problem? And how do we ensure these systems remain compatible with human flourishing?News HighlightsDisney invests $1B in OpenAI & licenses IP: The hosts debate whether this is a masterstroke to engage fans with user-generated Sora content or a "Yahoo powered by Google" mistake that hands the keys to the kingdom to a rival.Valve launches new PCVR hardware: A quick look at the attempt to revive the high-end PC VR market.Meta adds real-time vision to Ray-Bans: The next step in multimodal AI wearables.Guest HighlightsDr. Uri Maoz (Neuroscientist, Chapman/Caltech): Discusses the "black box" problem of neural networks, comparing the opacity of AI to the human brain, and how neuroscience tools might help us detect deception in AI systems.Dr. Walter Sinnott-Armstrong (Ethics Professor, Duke): Argues that ethical AI regulation shouldn't be a monolith; different cultures need "sovereignty of ethics" to allow diverse moral frameworks to coexist rather than one centralized Silicon Valley standard.Dr. Julio Frenk (Chancellor, UCLA): Frames the AI race as a battle between "Computational Democracy" (distributed, transparent power) and "Computational Autocracy" (centralized control), warning that universities must preserve critical thinking or risk losing the ability to govern AI at all.Reed Maxwell & Laura Condon (Hydrologists, Princeton/Arizona): Reveal how AI is modeling the planet's water crisis, predicting "black swan" climate events, and why funding for this critical earth-science work is mysteriously disappearing.Danny M (12-Year-Old Prodigy): Steals the show with a stunningly articulate take on AI consciousness, "trapped man" experiments, and how fractal geometry might map neural weights—proving the next generation is more ready for this future than we are.Dr. Aaron Schurger (Psychology, Chapman): Explores the neuroscience of spontaneous action and free will, debating whether "telepathic" connections and quantum effects in the brain could be the missing link for true human-AI compatibility.Jared Ficklin (Chief Product Officer, SynthBee): The former Frog Design fellow argues we must shift the conversation from AI "capability" to "compatibility," using the intuitive connection humans have with dogs or horses as the benchmark for successful AI interfaces.Thanks to our sponsor Zappar!Subscribe for weekly insider perspectives from veterans who aren't afraid to challenge Big Tech. New episodes every Tuesday. Watch full episodes on YouTube. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Fluent Fiction - Hungarian: From Tech to Tradition: Katalin's Pitch Revolutionizes Culture Find the full episode transcript, vocabulary words, and more:fluentfiction.com/hu/episode/2025-12-16-23-34-02-hu Story Transcript:Hu: A Budapest Startup Inkubátor telis-tele volt élettel.En: The Budapest Startup Inkubátor was bustling with life.Hu: A modern, technológiai stílusú berendezés tökéletesen ellensúlyozta a karácsonyi fények és díszek meleg hangulatát.En: The modern, tech-style furnishings perfectly balanced the warm atmosphere of Christmas lights and decorations.Hu: Az innováció és hagyomány itt kéz a kézben jártak.En: Innovation and tradition went hand in hand here.Hu: Katalin izgatottan érkezett meg az üzleti hálózati eseményre.En: Katalin arrived at the business networking event with excitement.Hu: Még a vastag télikabátja alatt is érezni lehetett, hogy minden mozdulatával határozottságot sugároz.En: Even under her thick winter coat, you could feel that every movement radiated determination.Hu: Elhatározta, hogy meggyőzi az egyik nagy befektetőt a projektjéről.En: She had resolved to convince one of the major investors about her project.Hu: Egy olyan startupot vezetett, amely a kiterjesztett valóságot használva akarta megőrizni a magyar kulturális örökséget.En: She led a startup that aimed to preserve Hungarian cultural heritage using augmented reality.Hu: Ez nem csak egy terv volt számára, hanem egy szenvedély.En: This wasn't just a plan for her; it was a passion.Hu: A teremben emberek barátságosan üdvözölték egymást, és a kávégépek folyamatosan zúgtak.En: In the room, people greeted each other warmly, and the coffee machines were buzzing nonstop.Hu: A sarkon Levente beszélgetett néhány ismerőssel, miközben Bence a büféasztalnál állt, színes süteményeket és meleg forralt bort kínáló asztalok mellett.En: In the corner, Levente was chatting with some acquaintances, while Bence stood by the buffet table, next to tables offering colorful pastries and hot mulled wine.Hu: Katalin mély levegőt vett és elindult a befektető felé.En: Katalin took a deep breath and headed towards the investor.Hu: Az asztalnál, ahol a befektető állt, már kisebb tömeg gyűlt össze.En: At the table where the investor stood, a small crowd had already gathered.Hu: Katalin tudta, hogy az ő ötlete más, nem a megszokott tech beruházás.En: Katalin knew her idea was different, not the usual tech investment.Hu: A befektető kedvelte a hagyományos megoldásokat, ezért Katalin stratégiát váltott.En: The investor liked traditional solutions, so Katalin changed her strategy.Hu: Az örökség megőrzése nem csupán kulturális, hanem gazdasági haszonnal is járhat, gondolta magában.En: Preserving heritage could not only be cultural but also economically beneficial, she thought to herself.Hu: Ahogy sorra került, határozottan mosolygott a befektetőre.En: As her turn came, she smiled confidently at the investor.Hu: Röviden bemutatta magát, majd elkezdte a prezentációját.En: She briefly introduced herself, then began her presentation.Hu: Beszélt a kiterjesztett valóság élményéről és annak jelentőségéről a kulturális örökségek megőrzésében.En: She spoke about the augmented reality experience and its significance in preserving cultural heritage.Hu: Majd jött a csúcspont: megmutatta a bemutató demóját, amely egy híres magyar történelmi helyszínt jelenített meg.En: Then came the highlight: she showed the demo presentation that depicted a famous Hungarian historical site.Hu: A közönség visszafojtott lélegzettel figyelte, ahogy a készülék életre kelt, a befektető pedig előrehajolt az érdeklődéstől.En: The audience watched with bated breath as the device came to life, and the investor leaned forward with interest.Hu: A bemutató vége után elismerő taps harsant fel, a befektető pedig bólintott.En: After the presentation ended, applause erupted, and the investor nodded.Hu: „Lássuk meg, mit tehetünk együtt a projekt érdekében,” mondta, majd hozzátette, „Karácsony után folytassuk a beszélgetést.En: "Let's see what we can do together for the project," he said, then added, "Let's continue the conversation after Christmas."Hu: ”Katalin arca ragyogott.En: Katalin's face was glowing.Hu: Egy újabb lehetőség nyílt meg előtte.En: A new opportunity had opened before her.Hu: Magabiztos lett, tudta, hogy a technológiát és a kultúrát mesterien képes egyesíteni.En: She became confident, knowing she could masterfully combine technology and culture.Hu: A siker íze édes volt, akárcsak a karácsonyi sütemények illata, amely a levegőben terjengett.En: The taste of success was as sweet as the scent of Christmas pastries wafting through the air. Vocabulary Words:inkubator: inkubátorbustling: telis-telefurnishings: berendezésbalanced: ellensúlyoztadecorations: díszektradition: hagyománydetermination: határozottságresolved: elhatároztapreserve: megőrizniheritage: örökségacquaintances: ismerősselmulled wine: forralt borbuffet: büféasztalshifted: váltotteconomically: gazdaságibeneficial: haszonnalaudience: közönségbated breath: visszafojtott lélegzetteldevice: készülékapplause: tapsnodded: bólintottopportunity: lehetőségconfident: magabiztosmasterfully: mesterienvanish: terjengettaugment: kiterjesztettpresentation: bemutatódepicted: jelenített megbreathed: élegettradiated: sugároz
What if your glasses could spot a deepfake before your gut does? We sit down with Jean Marc Seigneur, a veteran researcher of decentralized trust, to map where security failed, where it's catching up, and how proof—not vibes—will anchor the next decade of digital life. From central bank digital currencies to NFTs that carry qualified electronic signatures, we unpack how legal recognition and cryptography can finally meet in the middle, turning tokens into enforceable rights and payments into reliable public infrastructure.We also go beyond buzzwords to the missing pieces: education and design. Friendly apps hide sharp edges, so we talk about why countries need their own experts, not just imported tech, and how wallets must evolve with safer recovery, better defaults, and interfaces that explain risk without slowing you down. AI raises the stakes, so we explore signed videos, verifiable identities, and provenance trails that help you tell a real voice from a cloned one at a glance. Reputation won't live on a web page for long; it's moving into the physical world as augmented overlays that can help or harm depending on what they reveal and to whom.Bias won't vanish either, because human trust is social and local. We discuss how to balance peer signals with regulators' oversight, why transparency about AI use will give way to tracking human effort, and what a time-based “work token” could add to creative markets. The red thread across it all—payments, NFTs, augmented humans, and AI media—is simple and demanding: protect freedom while proving claims. If we want technology that empowers rather than deceives, we have to design, debate, and defend the trust layer itself.Enjoy the conversation? Subscribe, share with a friend who cares about digital trust, and leave a review to help more curious minds find the show.Send us a textCheck out "Protection for the Inventive Mind" – available now on Amazon in print and Kindle formats. The views and opinions expressed (by the host and guest(s)) in this podcast are strictly their own and do not necessarily reflect the official policy or position of the entities with which they may be affiliated. This podcast should in no way be construed as promoting or criticizing any particular government policy, institutional position, private interest or commercial entity. Any content provided is for informational and educational purposes only.
In this episode I speak with Kylee Friederichs, Dorothy Chan, and Edgar Rojas-Munoz about their work "Ocean of Memories: Raising Marine Awareness through Creativity and Augmented Reality"
Adam and James walk you through the Digital Web books. Then James discusses topics to consider when taking your players to the digital realm. Where is it in the Mage cosmos? How do you get there? How do you move around and work magick? What might you meet there? How does Augmented Reality really work? These topics and more are laid out to help you make the Digital Web a part of your Mage games.Mage the Podcast social media linksWebsitehttp://magethepodcast.comPatreonhttps://bit.ly/MagePatreonBlueskyhttps://bsky.app/profile/magethepodcast.bsky.socialMastodonhttps://dice.camp/@magethepodcastThreadshttps://www.threads.net/@magethepodcastDiscordhttps://discord.gg/7rsy59Zz
Vince Kadlubek, co-founder of Meow Wolf, joins Charlie and Ted for a deep dive into the future of immersive entertainment, arguing that in an age of infinite AI-generated digital content, "physical reality is the only place novelty still exists." From Meow Wolf's origins as a scrappy art collective dumpster-diving for materials in Santa Fe to becoming a global location-based entertainment juggernaut with new sites planned for Los Angeles and New York, Vince reveals the philosophy behind building "maximalist" worlds that don't just tell stories but allow audiences to inhabit them.In the news segment, Charlie and Ted discuss Netflix's $83B acquisition of Warner Bros (HBO/IP assets only), Meta cutting 30% of Reality Labs to fund AI while poaching Apple's top designer, and the looming battle for 2026 as Android XR prepares to launch.Vince breaks down Meow Wolf's evolution from static walkthrough experiences to "animated spatial storytelling" where environments and characters respond to user actions—a vision of "XR RPGs" (Extended Reality Role Playing Games) that bridge the gap between video games and theme parks. He explains why the "monoculture" of Game of Thrones is gone forever, why Netflix's acquisition power signals the end of traditional scarcity models, and why the future of storytelling isn't on a screen—it's cross-reality, persistent, and physically grounded.Guest HighlightsOrigins of the Multiverse: How a Santa Fe art collective turned a bowling alley into the "House of Eternal Return" with George R.R. Martin as landlord.The "Cross-Reality" Future: Why physical locations alone aren't enough—Meow Wolf is building a "mechanically connected transmedia universe" where your actions in the park affect your digital profile and vice versa.Hollywood 2.0: New LA location takes over a movie theater to "honor cinema" while deconstructing it into spatial storytelling.Novelty Theory: "I don't care about photorealistic AI gorillas anymore." Why digital content has zero value and physical presence is the new premium.Questing & Agency: New "XR RPG" mechanics in Dallas/Houston allow visitors to level up, solve puzzles, and impact the world—gamifying reality without headsets.News HighlightsNetflix acquires Warner Bros assets ($83B)—Streaming wars end with tech giants vacuuming up legacy IP; theaters face the "nail in the coffin."Meta cuts 30% of Reality Labs—Pivot to AI funding while hiring Apple's former design chief signals a shift from brute-force VR to refined wearables.Android XR & Samsung 2026—Google and Samsung prepare to challenge Vision Pro with a new ecosystem launch next year.Alibaba launches Quark AI Glasses—China enters the smart glasses race with multimodal AI assistants.Subscribe for weekly insider perspectives from veterans who aren't afraid to challenge Big Tech. New episodes every Tuesday. Watch full episodes on YouTube. Thanks to our sponsor Zappar!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Imvizar, an Irish-based augmented reality firm specialising in spatial storytelling, has teamed up with Snap Inc., the company behind Snapchat and Spectacles, to bring a public Spectacles experience in Ireland, debuting at Dublin City Council Dublin Winter Lights in Merrion Square Park from 1-21 December. For three weeks only, visitors will have hands-on access to the fifth generation of Spectacles which are currently available to AR creators and developers through the Spectacles Developer Program. This experience brings emerging AR technology into a live environment in a way that feels intuitive, magical and rooted in story, offering a new medium of entertainment and a unique chance for the public to experience the future of storytelling. The partnership brings together Imvizar's spatial storytelling expertise and the power of Snap Inc.'s Spectacles to introduce a new immersive layer to one of Dublin's most popular Christmas time events. Imvizar's deep understanding of immersive design and real-world environments has enabled Spectacles to be showcased safely and meaningfully at scale. The experience was designed and developed by Imvizar using Spectacles, and supported by Dublin City Council's Smart City team, marking an innovative addition to the festival programme and positions the city as a global leader in immersive public festival experiences. See Dublin City Council Dublin Winter Lights through a new lens Inside a dedicated zone in Merrion Square Park, visitors aged 13+ are invited to try Spectacles and explore a new layer of magic brought to life through Imvizar's spatial storytelling. With Spectacles, participants step into a winter wonderland called The Light We Bright, a shared AR experience created by Imvizar that brings festive scenes directly into the park. Using simple gestures, visitors collect glowing stars that appear around them as if the environment is responding in real time. When enough stars are gathered, a Christmas tree forms in front of the group, followed by falling snow and constellations that swirl around their hands. Designed as a Connected Lens for groups of up to five people at a time, the activation transforms Merrion Square into an interactive digital layer that reacts to visitor movement and brings them closer to the magic of Christmas. Access is limited to participants aged 13 and over, in line with Spectacle's platform policies. Partnership with Spectacles Imvizar is a leading innovator in spatial storytelling, shaping how wearable AR can transform public spaces into living stories that unfold around the people who step into them. This partnership with Spectacles marks the company's first step in bringing spatial storytelling to wider public audiences through wearable AR, offering a glimpse of how this technology can add meaningful layers to shared experiences, starting here in Dublin. Michael Guerin, founder and CEO of Imvizar, said: "Spatial storytelling is at the centre of everything we do. We wanted to create a story that brings a real winter wonderland experience to people and moves them from simply watching to actively shaping the moment. Using AR glasses becomes less about technology and more about stepping into an immersive experience. Working with Dublin City Council and Snap on Ireland's first AR glasses experience has been a wonderful opportunity to introduce something new to Dublin City Council Dublin Winter Lights." Qi Pan, Director of Computer Vision Engineering, Spectacles, Snap Inc. said: "We are excited to team up with Imvizar and Dublin Smart City to turn Merrion Square Park into an AR winter wonderland. Augmented Reality is transforming how we experience and celebrate cultural moments - Spectacles, our AR glasses, will usher in new ways for people to interact with the world around us. In this experience, visitors will collect glowing stars to magically conjure a Christmas tree into existence through Spectacles with their friends and family during this festive season." N...
Augmented reality (AR) is an emerging interactive technology that can be employed in simulation to enhance student learning. Most of the studies on AR applications examine the participant role rather than the observer role. In this podcast and article, Chelsea Lebo and Ashley Stallworth describe the benefits of AR for observers during high-fidelity simulations. Students found the AR goggles engaging, valuable for visualizing interventions and physiological processes, and helpful for understanding emergent situations and potential patient care strategies. However, a few students had technical difficulties with the AR equipment. The authors discuss AR and its future in nursing education.
For years, we've been able to type on our devices just about anywhere we go. Now there's a project that can let us type on just about any surface, not just on our phones or computers. Plus: tomorrow in Selma, North Carolina, it's Santa's Groovy Disco Party. New AR system turns common surfaces into high-precision keyboards for faster input (Interesting Engineering)Santa's Groovy Disco Party (Johnston County NC)With just a little bit of typing and a dollar a month, you could fund this podcast on Patreon
Kereama Taepa's work 'Whakairo' has been described as one of the most ambitious augmented reality art experiences ever shown in a New Zealand gallery.
In this episode of Coffey & Code, host Ashley Coffey sits down with Jason Marsh — founder and CEO of Flow Immersive— to explore how AI, AR, and spatial computing are transforming the way we visualize and interact with data.Marsh, a veteran technologist with over 50 years of coding experience and a former Apple engineer, shares how Flow Immersive is replacing 2D slide decks with immersive 3D data stories powered by artificial intelligence. From visualizing Medicare and financial data in augmented reality to powering data storytelling at the United Nations General Assembly, Flow is changing how leaders collaborate, communicate, and make data-driven decisions.Listeners will learn:How AI and AR smart glasses create interactive, multi-user data environments.Why Flow Immersive's “speak with your data” feature lets users query and visualize information in real time.The challenges and breakthroughs of building multi-user AI systems for the enterprise.Why the boardrooms of the future will feature floating, collaborative 3D visualizations instead of flat PowerPoint slides.How Marsh defines “cool” as mastery and control — the ultimate intersection of human intuition and technology.Whether you're curious about the future of spatial computing, AI-driven storytelling, or immersive collaboration, this conversation is a front-row look at how data visualization is evolving from slides to holograms.
On the Moon or Mars, astronauts will need to interact with digital data, without looking down at a screen in their hands.
"Universities Are 15 Years Behind, We Don't Need More Degrees"In today's episode of Bricks and Bytes, we had Gary Cowan, the head of digital construction at Kane Group and we got to learn about how MEP contractors are becoming technology companies, why the traditional education system is failing construction workers, and the real challenges behind construction automation that nobody talks about.Tune in to find out about:✅ Why breaking down buildings into modular components and prefabricating in factories is changing project delivery across the UK and Ireland✅ The massive shift from siloed Excel files to cloud-based real-time data systems and what it takes to make that transformation work✅ Why universities teaching 15-year-old methods are creating a skills gap and why we need more tradespeople who understand technology✅ The hidden problems with construction robots that sound great in theory but struggle with real-world challenges like consistent finishes and quality controlWatch now to hear Gary break down how traditional contractors are evolving into digital-first service providers.Our Sponsor: Archdesk - “The #1 Construction Management Software for Growing Companies - Manage your projects from Tender to Handover” check archdesk.comBuildVision - streamlining the construction supply chain with a unified platform - www.buildvision.ioAphex is the multiplayer planning platform where construction teams plan together, stay aligned, and deliver projects faster – check out aphex.coChapters 00:00 Intro & Sponsors04:26 Introduction to Digital Construction 07:21 Understanding the Role of Head of Digital Construction 10:12 Challenges in Existing Structures and Digital Verification 13:19 The Importance of Collaboration in Construction 16:13 The Evolution of Technology in Construction 19:25 Prefabrication and Its Integration in Design 22:20 The Digital Tool Tech Stack 25:05 Virtual Reality in Construction 28:19 Augmented Reality and Reality Capture Solutions 33:55 The Rise of XR Technology 34:11 AI: Hype vs. Reality 35:54 Navigating AI Adoption 38:15 The Challenge of Authenticity in Tech 39:44 The Importance of Expertise 43:08 Evaluating Tech Solutions 45:17 Frustrations with Vendor Solutions 47:19 Rolling Out New Technologies 50:07 Aligning Data Across the Business 52:26 Pain Points in Real-Time Data 56:12 Robotics in MEP 1:00:07 Expanding Digital Construction Services 1:02:05 The Future of Digital Construction
In this insightful episode of The Voice of Retail podcast, host Michael LeBlanc welcomes Malin Andrée, EY Global, EMEIA and Nordics Retail Leader, and Jon Copestake, EY Global Consumer Senior Analyst, to unpack the latest findings from EY's Future Consumer Index—a global study tracking the shifting habits and expectations of 20,000 consumers across 27 countries.Now in its fifteenth edition, the Future Consumer Index offers a rare longitudinal lens on how consumer priorities have evolved—from pandemic-era resilience to today's tech-driven retail reality. Malin and Jon share how shoppers are balancing convenience, price, sustainability, and experience—and how these trade-offs are forcing retailers to rethink strategy from the store floor to the C-suite.The conversation dives deep into store transformation, as physical retail evolves from simple sales outlets into experience centers, media platforms, and fulfillment hubs. Malin explains how retailers must move beyond old performance metrics like revenue per square meter to measure stores' contribution to customer lifetime value and acquisition within a true omnichannel ecosystem.Jon highlights the fast-emerging world of retail media—and why harnessing loyalty data, in-store analytics, and smart signage can unlock new value streams. Yet he cautions that personalization must serve the shopper, not overwhelm them. The pair also tackle the ongoing tension between sustainability and affordability: consumers say they care, but behavior still lags. Retailers, they argue, have both the scale and responsibility to lead the charge toward circular models and more efficient supply chains.From AI-powered personalization to augmented reality overlays, Malin and Jon identify which technologies are overhyped and which are quietly transformational. They discuss why RFID may be due for a renaissance when paired with AI, how AR could soon enhance way-finding, pricing, and promotions, and why the metaverse hype has given way to practical, data-driven retail innovation. Link to the report: https://www.ey.com/en_gl/insights/retail/should-retailers-close-stores-or-make-them-work-harder The Voice of Retail podcast is presented by Hale, a performance marketing partner trusted by brands like ASICS, Saje, and Orangetheory to scale with focus and impact. Michael LeBlanc is the president and founder of M.E. LeBlanc & Company Inc, a senior retail advisor, keynote speaker and now, media entrepreneur. He has been on the front lines of retail industry change for his entire career. Michael has delivered keynotes, hosted fire-side discussions and participated worldwide in thought leadership panels, most recently on the main stage in Toronto at Retail Council of Canada's Retail Marketing conference with leaders from Walmart & Google. He brings 25+ years of brand/retail/marketing & eCommerce leadership experience with Levi's, Black & Decker, Hudson's Bay, CanWest Media, Pandora Jewellery, The Shopping Channel and Retail Council of Canada to his advisory, speaking and media practice.Michael produces and hosts a network of leading retail trade podcasts, including the award-winning No.1 independent retail industry podcast in America, Remarkable Retail with his partner, Dallas-based best-selling author Steve Dennis; Canada's top retail industry podcast The Voice of Retail and Canada's top food industry and one of the top Canadian-produced management independent podcasts in the country, The Food Professor with Dr. Sylvain Charlebois from Dalhousie University in Halifax.Rethink Retail has recognized Michael as one of the top global retail experts for the fifth year in a row, the National Retail Federation has designated Michael as on their Top Retail Voices for 2025, Thinkers 360 has named him on of the Top 50 global thought leaders in retail, RTIH has named him a top 100 global though leader in retail technology and Coresight Research has named Michael a Retail AI Influencer. If you are a BBQ fan, you can tune into Michael's cooking show, Last Request BBQ, on YouTube, Instagram, X and yes, TikTok.Michael is available for keynote presentations helping retailers, brands and retail industry insiders explaining the current state and future of the retail industry in North America and around the world.
“Giving learners options gives them a better learning experience. It's more holistic and more comprehensive,” says Sean Moloney, CEO and founder of EmbodyXR, an extended reality platform focused on the use of immersive technologies in medical education. In this eye-opening Raise the Line conversation, Moloney explains how AI-powered extended reality (XR) --which integrates augmented, virtual, and simulation-based environments -- allows learners to interact with patients, explore multiple diagnostic choices, and experience varied outcomes based on their decisions. The result, he notes, is not only stronger engagement in learning, but a measurable improvement in understanding. Despite these gains, Moloney is quick to point out that he sees these technologies as complements to traditional training, not substitutes for it. “We'll never replace in-person teaching,” he says, “but we can make learners even better.” Beyond training future clinicians, the EmbodyXR platform is also offering new modes of patient and caregiver education, such as augmented reality guidance for using medical devices at home. Join host Lindsey Smith as she explores how EmbodyXR achieves and maintains clinical accuracy, the connectivity it offers between headsets, personal computers and mobile devices, and other capabilities that are shaping the future of how healthcare professionals and patients will learn. Mentioned in this episode:EmbodyXR If you like this podcast, please share it on your social channels. You can also subscribe to the series and check out all of our episodes at www.osmosis.org/podcast
237 | Samuel und Alex im Rausch von Metas AR-Brille. Samuel läuft aus dem Handgelenk einen Halbmarathon, Alex ist neidisch und roasted deshalb Geschäftsideen.Finde deine perfekte Geschäftsidee: digitaleoptimisten.de/quizKapitel:(00:00) Intro(01:08) Samuel läuft Halbmarathon & 'extreme' Geschäftsmodelle(15:01) Geschäftsideen mit Metas neuer AR Brille(13:40) Meta Vibes und OpenAI Pulse: Paradigmenwechsel(33:46) Roast my Gapcuteschäftsidee: Ein Spin auf einen einfachen Service(46:20) Samuels Geschäftsidee: Neotrade(55:35) Alex' Geschäftsidee: Bounty BoardMehr Kontext:In dieser Episode diskutieren Alex und Samuel die neuesten Trends im Bereich Extremsport und eventbasierte Geschäftsmodelle, insbesondere den Hype um Ultramarathons und Ironman-Events. Sie beleuchten die Entwicklung von Extremsport-Events und die Rolle von Augmented Reality, insbesondere die neue Brille von Meta. Die beiden sprechen über die Potenziale und Herausforderungen dieser Technologie, insbesondere im B2B-Bereich, und reflektieren über die Zukunft von AR und eventbasierten Geschäftsmodellen. Zudem wird die neue AI-Funktion von Meta, Vibes, thematisiert und deren Auswirkungen auf die Nutzer. In dieser Episode diskutieren Alex und Samuel über den Paradigmenwechsel in der Mensch-Maschine-Interaktion, die Chancen und Risiken von Künstlicher Intelligenz, innovative Geschäftsideen wie einen Garten- und Hausservice sowie die Zukunft der Berufsausbildung mit Neotrade. Außerdem stellen sie ihre eigenen Geschäftsideen vor und stimmen darüber ab.Keywords:Extremsport, Ultramarathon, Ironman, Augmented Reality, Meta, Geschäftsmodelle, Eventbasierte Geschäftsmodelle, Technologie, AI, B2B, Künstliche Intelligenz, Mensch-Maschine-Interaktion, Geschäftsideen, Ausbildung, Headhunting, Neotrade, Bounty Board, Gartenservice, Zukunft der Arbeit, digitale Transformation
How is extended reality transforming medical education? Rohan Jotwani discusses his work at Extended Reality Anesthesia Immersion Lab (XRAIL) and the role of immersive technology in training anesthesiologists and beyond. This episode highlights new tools, assessment methods, and challenges in scaling extended reality for education. Timestamps: 00:43 – Education tools 04:55 – Measuring effectiveness 07:40 – Anesthesiology training 10:02 – Current challenges 12:37 – Clinician skepticism
Lindsay Watson, PT, CEO, and Co-Founder of Augment Therapy, is on a mission to blend augmented reality (AR) and virtual care to transform therapy. Augment Therapy offers interactive AR rehabilitation exercises and fun wellness games designed to encourage movement and improve outcomes at home and in person. With their ARWell PRO app, therapists can use the software during sessions and give patients free access at home, all while tracking progress through a customized, gamified platform.While Augment Therapy is currently used primarily by OTs and PTs, Lindsay shares exciting plans to expand into speech therapy. We also discuss the benefits of telehealth when applied intentionally and how leveraging technology can enhance repetition, generalization, and engagement—turning a tool that's often seen as a negative into a powerful ally for therapy success.#autism #speechtherapy What's Inside:What is Augment Therapy?How can Augmented Reality impact therapy.Blending expertise and virtual care.Mentioned In This Episode:Augment Therapy Join the aba speech connection ABA Speech: HomeThe BriefAll your family's pressing concerns and questions, answered in one place. Mike...Listen on: Apple Podcasts Spotify
In this episode, I speak with Christopher Katins about his work "Public Perceptions on Psychological and Social Impacts of Virtual and Augmented Reality"
In this forward-looking episode of Aspire to Lead, Brad Waid, international speaker and author of the upcoming book Racing the Future, joins me to explore how technology is reshaping classrooms and careers. From sparking discovery in students to preparing them for jobs that don't yet exist, Brad shares powerful insights on the role of emerging technology in shaping the future workforce. We also dive into how schools can leverage innovation to create learning environments that are engaging, relevant, and future-ready. About Brad Waid: Brad is an Award-winning Emerging Technology Leader, International Keynote Speaker, Futurist, Educator, Visionary, and Author specializing in AR/VR/XR, Machine Learning, Artificial Intelligence and Industry 4.0. He is tabbed as one of the top 20 Global Futurist & Keynote Speakers by TAFFD (Transdisciplinary Agora for Future Discussions), recognized as the #14 influencer world-wide in Augmented Reality by Onalytica as well as being recognized as one of the “20 to Watch” by the National School Board Association. Follow Brad Waid Website: www.bradwaid.com Twitter (X): @techbradwaid Instagram: @techbradwaid Facebook: Brad Waid Linkedin: https://www.linkedin.com/in/brad-waid-21187593/ YouTube: https://www.youtube.com/@bradwaid3790 Other: www.newhorizonsglobal.net — #1 New Release, "The Language of Behavior" is NOW Available! https://www.amazon.com/dp/B0DVT32KQ1?&linkCode=ll1&tag=aspirewebsite-20&linkId=d18e5a44a6582a22d15ee23193af7bb8&language=en_US&ref_=as_li_ss_tl The Language of Behavior is an essential guide for school leaders committed to transforming their school culture and addressing student behavior through a more compassionate, effective approach. Drawing on their extensive experience in education, Charle Peck and Joshua Stamper challenge outdated disciplinary practices and offer a clear, trauma-informed framework that empowers educators to interpret student behavior as a form of communication. Through three core tenets—Consider the Environment, Explore the Root Causes of Behavior, and Respond with Intentionality—this book equips leaders with actionable strategies to foster positive behavior, build stronger relationships, and cultivate a more supportive school climate. Packed with real-world case studies, evidence-based practices, and insights into the lasting effects of childhood trauma, The Language of Behavior provides school leaders with the tools to create lasting, meaningful change. It offers a roadmap to reduce...
She's Not Lost… Killing in aurura... Ten Commandments in TX schools?... A look at lotto… Hertz selling on Amazon… Budget / Credit Cards or Debit Cards… Meta new glasses, Hypernova… Cracker Barrel revamp… Target CEO gets the boot… Email: ChewingTheFat@theblaze.com Who Died Today: Frank Caprio 88… Six unnamed severed heads found in Mexico…Twenty six cartels members transferred to U.S… Save My Ink Forever…Living with Cancer… Epstein transcripts remain sealed… Coral Gables dethrones Beverly Hills… Rich Eisen back on SportsCenter… Joke of The Day… Learn more about your ad choices. Visit megaphone.fm/adchoices