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Liking games like Sim City and missing such vibes while liking the pre-historic dinosaurs as a setting? Then Repterra might be the upcoming RTS game for you! We have a chat with its creator Carl Chute and talk about the process of making the game - and indie game dev in general - enjoy! :) The interview starts at minute 6:50 into the podcast.
Membership | Donations | Spotify | YouTube | Apple PodcastsWe live in simulated worlds of our own making, detecting patterns in the chaos and complexity of raw experience and boiling them down into operable categories and generalizations. Sometimes we do this well, and sometimes…This week's guest, computer scientist and game designer Chaim Gingold, wrote what I consider the best book available on the history and sociality of simulations: Building Sim City: How to Put the World in a Machine (MIT Press) takes readers from the prehistory of modern computing through the post-war development of cybernetics and systems thinking and into the entangled relationship of video games, military info-tech, civil engineering, software-based education, and complexity science that forms today's “invisible environment.” Sim City is more than a legendary video game. It is case study in how the digital revolution reshaped the ways we think, teach, design, and govern…and how what simulation as a mode of discourse can hide and reveal, oppress and empower us. In this dialogue we explore the the tensions between games and play, the analog and digital, abstraction and tactility, and mysticism and colonialism in simulation-induced experiences. We investigate the rise and fall of Sim City game developer MAXIS, weave threads through the history of computing and software development, systems science, and the philosophy of technology, and ask:What makes some abstractions better than others?If you enjoy this conversation, join the Wisdom x Technology Discord server and consider becoming a member for access to the complete archives, study groups, and community calls.Founding members also get access to the entire twenty hours of lecture and discussion from my recent course, How to Live in the Future at Weirdosphere.Show Links• Explore the interactive knowledge garden grown from over 250 episodes• Dig into nine years of mind-expanding podcasts• Explore the Humans On The Loop archives• Browse the books we discuss on the show at Bookshop.org• Hire me for speaking or consultingMentionsWill WrightJohn Conway's Game of LifeVannevar BushAlan Kay & Xerox PARCEd Catmull - Creativity, Inc.James Clerk MaxwellEthan MollickGottfried LiebnizLarry OwensJay ForresterLauren F. KleinEdgar MitchellRusty SchweickertJulian of NorwichChris LangtonKen ForbisMark ZuckerbergElon MuskSam AltmanSam Arbesman - The Magic of CodeTimothy MortonDonna HarawayNick BostromJoshua DiCaglio - Scale TheoryStanislaw Lem - The CyberiadKevin Kelly - Out of ControlStewart Brand & The Whole Earth CatalogFred Turner - From Counterculture to CybercultureDe Kai - Raising AIAnd in case you missed it: This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit michaelgarfield.substack.com/subscribe
In an episode recorded before the US presidential elections (somehow) Matt and Hailey end season 4 with a discussion of agent based models, following on from our previous conversation with Dr. Brandon Marshall on the topic. This was perhaps the hardest solo conversations we've had as neither of us have much experience with them, but we are both really fascinated by them. We discuss their role in epi curriculum and whether all epi students should learn them. We discuss what they are and how they are useful in epidemiology as simulations and whether they are like SimCity. We also discuss their relationship with counterfactuals and counterfactual theory. We talk about how we see them as relating to DAGs and feedback loops. And we talk about the no interference assumption as it related to both causal inference and agent based models
In this episode, we delve into the captivating realms of tycoon games, world-building games, and stage builders, exploring the multifaceted mechanics that allow players to construct, manipulate, and ultimately experience their creations. Our discourse encompasses renowned titles such as RollerCoaster Tycoon, SimCity, Planet Zoo, and Jurassic World Evolution, each exemplifying unique elements of design and player engagement. We reflect on the intrinsic appeal of crafting intricate systems and the allure of chaos that these games often embody, allowing players to explore both creative expression and the consequences of their choices. Throughout our conversation, we examine how such interactive experiences not only entertain but also provoke thought regarding ethics, responsibility, and the nature of creation itself. Join us as we navigate these digital landscapes and uncover the profound insights they offer into our understanding of agency, order, and chaos.This podcast episode presents an in-depth examination of world-building games, focusing on the creative and functional aspects that define the genre. The hosts, Laura Wittman and Joshua Noel, engage in a spirited discussion about the allure of constructing virtual environments, from theme parks to cities, while questioning the underlying motivations that drive players to create. Is the goal to achieve beauty, functionality, or merely to indulge in the chaos of destruction? This inquiry serves as a springboard for a broader exploration of how these games reflect our desires and the complexities of societal design.The conversation is enriched by personal anecdotes, as the hosts reminisce about their early experiences with iconic games such as RollerCoaster Tycoon and SimCity. They recount the thrill of crafting intricate virtual worlds and the inevitable chaos that ensued when they unleashed disasters upon their carefully constructed cities. These stories not only highlight the nostalgia tied to these gaming experiences but also underscore the dual nature of creation and destruction inherent in world-building games. The hosts express a shared appreciation for the freedom these games offer, allowing players to experiment with their creations and observe the consequences of their choices in a risk-free environment.As the episode progresses, the hosts delve into the philosophical dimensions of chaos and control within gaming. They argue that the appeal of chaos is twofold: it provides a means of escape from the constraints of daily life and offers a platform for exploring deeper ethical questions related to creation and responsibility. The hosts suggest that gaming can be a profound medium for understanding the complexities of existence, urging listeners to contemplate their roles as creators in both virtual and real-world contexts. Ultimately, the episode advocates for embracing the chaos inherent in creation, inviting players to reflect on the impact of their decisions in the expansive realm of gaming.Takeaways: In this episode, we explore the intricacies of tycoon games, emphasizing their role in fostering creativity and world-building capabilities. We delve into the evolution of world-building games, from classic titles like SimCity to modern iterations such as Planet Zoo, highlighting their educational aspects. The discussion encompasses the ethical dilemmas presented in games, particularly regarding the treatment of virtual animals and the moral implications of gameplay choices. We reflect on the psychological appeal of chaos within games, positing that they allow players to experiment with scenarios that are impossible in real life. The conversation also touches upon the nostalgic value of games like Roller Coaster Tycoon, which enable players to recreate beloved experiences and explore their imaginative potential. Finally, we consider the impact of gaming on our...
Summer rewind: Greg Lindsay is an urban tech expert and a Senior Fellow at MIT. He's also a two-time Jeopardy champion and the only human to go undefeated against IBM's Watson. Greg joins thinkenergy to talk about how artificial intelligence (AI) is reshaping how we manage, consume, and produce energy—from personal devices to provincial grids, its rapid growth to the rising energy demand from AI itself. Listen in to learn how AI impacts our energy systems and what it means individually and industry-wide. Related links: ● Greg Lindsay website: https://greglindsay.org/ ● Greg Lindsay on LinkedIn: https://www.linkedin.com/in/greg-lindsay-8b16952/ ● International Energy Agency (IEA): https://www.iea.org/ ● Trevor Freeman on LinkedIn: https://www.linkedin.com/in/trevor-freeman-p-eng-cem-leed-ap-8b612114/ ● Hydro Ottawa: https://hydroottawa.com/en To subscribe using Apple Podcasts: https://podcasts.apple.com/us/podcast/thinkenergy/id1465129405 To subscribe using Spotify: https://open.spotify.com/show/7wFz7rdR8Gq3f2WOafjxpl To subscribe on Libsyn: http://thinkenergy.libsyn.com/ --- Subscribe so you don't miss a video: https://www.youtube.com/user/hydroottawalimited Follow along on Instagram: https://www.instagram.com/hydroottawa Stay in the know on Facebook: https://www.facebook.com/HydroOttawa Keep up with the posts on X: https://twitter.com/thinkenergypod --- Transcript: Trevor Freeman 00:00 Hi everyone. Well, summer is here, and the think energy team is stepping back a bit to recharge and plan out some content for the next season. We hope all of you get some much needed downtime as well, but we aren't planning on leaving you hanging over the next few months, we will be re releasing some of our favorite episodes from the past year that we think really highlight innovation, sustainability and community. These episodes highlight the changing nature of how we use and manage energy, and the investments needed to expand, modernize and strengthen our grid in response to that. All of this driven by people and our changing needs and relationship to energy as we move forward into a cleaner, more electrified future, the energy transition, as we talk about many times on this show. Thanks so much for listening, and we'll be back with all new content in September. Until then, happy listening. Trevor Freeman 00:55 Welcome to think energy, a podcast that dives into the fast changing world of energy through conversations with industry leaders, innovators and people on the front lines of the energy transition. Join me, Trevor Freeman, as I explore the traditional, unconventional and up and coming facets of the energy industry. If you have any thoughts feedback or ideas for topics we should cover, please reach out to us at think energy at hydro ottawa.com, Hi everyone. Welcome back. Artificial intelligence, or AI, is a term that you're likely seeing and hearing everywhere today, and with good reason, the effectiveness and efficiency of today's AI, along with the ever increasing applications and use cases mean that in just the past few years, AI went from being a little bit fringe, maybe a little bit theoretical to very real and likely touching everyone's day to day lives in ways that we don't even notice, and we're just at the beginning of what looks to be a wave of many different ways that AI will shape and influence our society and our lives in the years to come. And the world of energy is no different. AI has the potential to change how we manage energy at all levels, from our individual devices and homes and businesses all the way up to our grids at the local, provincial and even national and international levels. At the same time, AI is also a massive consumer of energy, and the proliferation of AI data centers is putting pressure on utilities for more and more power at an unprecedented pace. But before we dive into all that, I also think it will be helpful to define what AI is. After all, the term isn't new. Like me, many of our listeners may have grown up hearing about Skynet from Terminator, or how from 2001 A Space Odyssey, but those malignant, almost sentient versions of AI aren't really what we're talking about here today. And to help shed some light on both what AI is as well as what it can do and how it might influence the world of energy, my guest today is Greg Lindsay, to put it in technical jargon, Greg's bio is super neat, so I do want to take time to run through it properly. Greg is a non resident Senior Fellow of MIT's future urban collectives lab Arizona State University's threat casting lab and the Atlantic Council's Scowcroft center for strategy and security. Most recently, he was a 2022-2023 urban tech Fellow at Cornell Tech's Jacobs Institute, where he explored the implications of AI and augmented reality at an urban scale. Previously, he was an urbanist in resident, which is a pretty cool title, at BMW minis urban tech accelerator, urban X, as well as the director of Applied Research at Montreal's new cities and Founding Director of Strategy at its mobility focused offshoot, co motion. He's advised such firms as Intel, Samsung, Audi, Hyundai, IKEA and Starbucks, along with numerous government entities such as 10 Downing Street, us, Department of Energy and NATO. And finally, and maybe coolest of all, Greg is also a two time Jeopardy champion and the only human to go undefeated against IBM's Watson. So on that note, Greg Lindsey, welcome to the show. Greg Lindsay 04:14 Great to be here. Thanks for having me. Trevor, Trevor Freeman 04:16 So Greg, we're here to talk about AI and the impacts that AI is going to have on energy, but AI is a bit of one of those buzzwords that we hear out there in a number of different spheres today. So let's start by setting the stage of what exactly we're talking about. So what do we mean when we say AI or artificial intelligence? Speaker 1 04:37 Well, I'd say the first thing to keep in mind is that it is neither artificial nor intelligence. It's actually composites of many human hands making it. And of course, it's not truly intelligent either. I think there's at least two definitions for the layman's purposes. One is statistical machine learning. You know that is the previous generation of AI, we could say, doing deep, deep statistical analysis, looking for patterns fitting to. Patterns doing prediction. There's a great book, actually, by some ut professors at monk called prediction machines, which that was a great way of thinking about machine learning and sense of being able to do large scale prediction at scale. And that's how I imagine hydro, Ottawa and others are using this to model out network efficiencies and predictive maintenance and all these great uses. And then the newer, trendier version, of course, is large language models, your quads, your chat gpts, your others, which are based on transformer models, which is a whole series of work that many Canadians worked on, including Geoffrey Hinton and others. And this is what has produced the seemingly magical abilities to produce text and images on demand and large scale analysis. And that is the real power hungry beast that we think of as AI today. Trevor Freeman 05:42 Right! So different types of AI. I just want to pick those apart a little bit. When you say machine learning, it's kind of being able to repetitively look at something or a set of data over and over and over again. And because it's a computer, it can do it, you know, 1000s or millions of times a second, and learn what, learn how to make decisions based on that. Is that fair to say? Greg Lindsay 06:06 That's fair to say. And the thing about that is, is like you can train it on an output that you already know, large language models are just vomiting up large parts of pattern recognition, which, again, can feel like magic because of our own human brains doing it. But yeah, machine learning, you can, you know, you can train it to achieve outcomes. You can overfit the models where it like it's trained too much in the past, but, yeah, it's a large scale probabilistic prediction of things, which makes it so powerful for certain uses. Trevor Freeman 06:26 Yeah, one of the neatest explanations or examples I've seen is, you know, you've got these language models where it seems like this AI, whether it's chat, DBT or whatever, is writing really well, like, you know, it's improving our writing. It's making things sound better. And it seems like it's got a brain behind it, but really, what it's doing is it's going out there saying, What have millions or billions of other people written like this? And how can I take the best things of that? And it can just do that really quickly, and it's learned that that model, so that's super helpful to understand what we're talking about here. So obviously, in your work, you look at the impact of AI on a number of different aspects of our world, our society. What we're talking about here today is particularly the impact of AI when it comes to energy. And I'd like to kind of bucketize our conversation a little bit today, and the first area I want to look at is, what will ai do when it comes to energy for the average Canadian? Let's say so in my home, in my business, how I move around? So I'll start with that. It's kind of a high level conversation. Let's start talking about the different ways that AI will impact you know that our average listener here? Speaker 1 07:41 Um, yeah, I mean, we can get into a discussion about what it means for the average Canadian, and then also, of course, what it means for Canada in the world as well, because I just got back from South by Southwest in Austin, and, you know, for the second, third year in row, AI was on everyone's lips. But really it's the energy. Is the is the bottleneck. It's the forcing factor. Everyone talked about it, the fact that all the data centers we can get into that are going to be built in the direction of energy. So, so, yeah, energy holds the key to the puzzle there. But, um, you know, from the average gain standpoint, I mean, it's a question of, like, how will these tools actually play out, you know, inside of the companies that are using this, right? And that was a whole other discussion too. It's like, okay, we've been playing around with these tools for two, three years now, what do they actually use to deliver value of your large language model? So I've been saying this for 10 years. If you look at the older stuff you could start with, like smart thermostats, even look at the potential savings of this, of basically using machine learning to optimize, you know, grid optimize patterns of usage, understanding, you know, the ebbs and flows of the grid, and being able to, you know, basically send instructions back and forth. So you know there's stats. You know that, basically you know that you know you could save 10 to 25% of electricity bills. You know, based on this, you could reduce your heating bills by 10 to 15% again, it's basically using this at very large scales of the scale of hydro Ottawa, bigger, to understand this sort of pattern usage. But even then, like understanding like how weather forecasts change, and pulling that data back in to basically make fine tuning adjustments to the thermostats and things like that. So that's one stands out. And then, you know, we can think about longer term. I mean, yeah, lots have been lots has been done on imagining, like electric mobility, of course, huge in Canada, and what that's done to sort of change the overall energy mix virtual power plants. This is something that I've studied, and we've been writing about at Fast Company. At Fast Company beyond for 20 years, imagining not just, you know, the ability to basically, you know, feed renewable electricity back into the grid from people's solar or from whatever sources they have there, but the ability of utilities to basically go in and fine tune, to have that sort of demand shaping as well. And then I think the most interesting stuff, at least in demos, and also blockchain, which has had many theoretical uses, and I've got to see a real one. But one of the best theoretical ones was being able to create neighborhood scale utilities. Basically my cul de sac could have one, and we could trade clean electrons off of our solar panels through our batteries and home scale batteries, using Blockchain to basically balance this out. Yeah, so there's lots of potential, but yeah, it comes back to the notion of people want cheaper utility bills. I did this piece 10 years ago for the Atlantic Council on this we looked at a multi country survey, and the only reason anybody wanted a smart home, which they just were completely skeptical about, was to get those cheaper utility bills. So people pay for that. Trevor Freeman 10:19 I think it's an important thing to remember, obviously, especially for like the nerds like me, who part of my driver is, I like that cool new tech. I like that thing that I can play with and see my data. But for most people, no matter what we're talking about here, when it comes to that next technology, the goal is make my life a little bit easier, give me more time or whatever, and make things cheaper. And I think especially in the energy space, people aren't putting solar panels on their roof because it looks great. And, yeah, maybe people do think it looks great, but they're putting it up there because they want cheaper electricity. And it's going to be the same when it comes to batteries. You know, there's that add on of resiliency and reliability, but at the end of the day, yeah, I want my bill to be cheaper. And what I'm hearing from you is some of the things we've already seen, like smart thermostats get better as AI gets better. Is that fair to say? Greg Lindsay 11:12 Well, yeah, on the machine learning side, that you know, you get ever larger data points. This is why data is the coin of the realm. This is why there's a race to collect data on everything. Is why every business model is data collection and everything. Because, yes, not only can they get better, but of course, you know, you compile enough and eventually start finding statistical inferences you never meant to look for. And this is why I've been involved. Just as a side note, for example, of cities that have tried to implement their own data collection of electric scooters and eventually electric vehicles so they could understand these kinds of patterns, it's really the key to anything. And so it's that efficiency throughput which raises some really interesting philosophical questions, particularly about AI like, this is the whole discussion on deep seek. Like, if you make the models more efficient, do you have a Jevons paradox, which is the paradox of, like, the more energy you save through efficiency, the more you consume because you've made it cheaper. So what does this mean that you know that Canadian energy consumption is likely to go up the cleaner and cheaper the electrons get. It's one of those bedeviling sort of functions. Trevor Freeman 12:06 Yeah interesting. That's definitely an interesting way of looking at it. And you referenced this earlier, and I will talk about this. But at the macro level, the amount of energy needed for these, you know, AI data centers in order to do all this stuff is, you know, we're seeing that explode. Greg Lindsay 12:22 Yeah, I don't know that. Canadian statistics my fingertips, but I brought this up at Fast Company, like, you know, the IEA, I think International Energy Agency, you know, reported a 4.3% growth in the global electricity grid last year, and it's gonna be 4% this year. That does not sound like much. That is the equivalent of Japan. We're adding in Japan every year to the grid for at least the next two to three years. Wow. And that, you know, that's global South, air conditioning and other needs here too, but that the data centers on top is like the tip of the spear. It's changed all this consumption behavior, where now we're seeing mothballed coal plants and new plants and Three Mile Island come back online, as this race for locking up electrons, for, you know, the race to build God basically, the number of people in AI who think they're literally going to build weekly godlike intelligences, they'll, they won't stop at any expense. And so they will buy as much energy as they can get. Trevor Freeman 13:09 Yeah, well, we'll get to that kind of grid side of things in a minute. Let's stay at the home first. So when I look at my house, we talked about smart thermostats. We're seeing more and more automation when it comes to our homes. You know, we can program our lights and our door locks and all this kind of stuff. What does ai do in order to make sure that stuff is contributing to efficiency? So I want to do all those fun things, but use the least amount of energy possible. Greg Lindsay 13:38 Well, you know, I mean, there's, again, there's various metrics there to basically, sort of, you know, program your lights. And, you know, Nest is, you know, Google. Nest is an example of this one, too, in terms of basically learning your ebb and flow and then figuring out how to optimize it over the course of the day. So you can do that, you know, we've seen, again, like the home level. We've seen not only the growth in solar panels, but also in those sort of home battery integration. I was looking up that Tesla Powerwall was doing just great in Canada, until the last couple of months. I assume so, but I it's been, it's been heartening to see that, yeah, this sort of embrace of home energy integration, and so being able to level out, like, peak flow off the grid, so Right? Like being able to basically, at moments of peak demand, to basically draw on your own local resources and reduce that overall strain. So there's been interesting stuff there. But I want to focus for a moment on, like, terms of thinking about new uses. Because, you know, again, going back to how AI will influence the home and automation. You know, Jensen Wong of Nvidia has talked about how this will be the year of robotics. Google, Gemini just applied their models to robotics. There's startups like figure there's, again, Tesla with their optimists, and, yeah, there's a whole strain of thought that we're about to see, like home robotics, perhaps a dream from like, the 50s. I think this is a very Disney World esque Epcot Center, yeah, with this idea of jetsy, yeah, of having home robots doing work. You can see concept videos a figure like doing the actual vacuuming. I mean, we invented Roombas to this, but, but it also, I, you know, I've done a lot of work. Our own thinking around electric delivery vehicles. We could talk a lot about drones. We could talk a lot about the little robots that deliver meals on the sidewalk. There's a lot of money in business models about increasing access and people needing to maybe move less, to drive and do all these trips to bring it to them. And that's a form of home automation, and that's all batteries. That is all stuff off the grid too. So AI is that enable those things, these things that can think and move and fly and do stuff and do services on your behalf, and so people might find this huge new source of demand from that as well. Trevor Freeman 15:29 Yeah, that's I hadn't really thought about the idea that all the all these sort of conveniences and being able to summon them to our homes cause us to move around less, which also impacts transportation, which is another area I kind of want to get to. And I know you've, you've talked a little bit about E mobility, so where do you see that going? And then, how does AI accelerate that transition, or accelerate things happening in that space? Greg Lindsay 15:56 Yeah, I mean, I again, obviously the EV revolutions here Canada like, one of the epicenters Canada, Norway there, you know, that still has the vehicle rebates and things. So, yeah. I mean, we've seen, I'm here in Montreal, I think we've got, like, you know, 30 to 13% of sales is there, and we've got our 2035, mandate. So, yeah. I mean, you see this push, obviously, to harness all of Canada's clean, mostly hydro electricity, to do this, and, you know, reduce its dependence on fossil fuels for either, you know, Climate Change Politics reasons, but also just, you know, variable energy prices. So all of that matters. But, you know, I think the key to, like the electric mobility revolution, again, is, is how it's going to merge with AI and it's, you know, it's not going to just be the autonomous, self driving car, which is sort of like the horseless carriage of autonomy. It's gonna be all this other stuff, you know. My friend Dan Hill was in China, and he was thinking about like, electric scooters, you know. And I mentioned this to hydro Ottawa, like, the electric scooter is one of the leading causes of how we've taken internal combustion engine vehicles offline across the world, mostly in China, and put people on clean electric motors. What happens when you take those and you make those autonomous, and you do it with, like, deep seek and some cameras, and you sort of weld it all together so you could have a world of a lot more stuff in motion, and not just this world where we have to drive as much. And that, to me, is really exciting, because that changes, like urban patterns, development patterns, changes how you move around life, those kinds of things as well. That's that might be a little farther out, but, but, yeah, this sort of like this big push to build out domestic battery industries, to build charging points and the sort of infrastructure there, I think it's going to go in direction, but it doesn't look anything like, you know, a sedan or an SUV that just happens to be electric. Trevor Freeman 17:33 I think that's a the step change is change the drive train of the existing vehicles we have, you know, an internal combustion to a battery. The exponential change is exactly what you're saying. It's rethinking this. Greg Lindsay 17:47 Yeah, Ramesam and others have pointed out, I mean, again, like this, you know, it's, it's really funny to see this pushback on EVs, you know. I mean, I love a good, good roar of an internal combustion engine myself, but, but like, you know, Ramesam was an energy analyst, has pointed out that, like, you know, EVS were more cost competitive with ice cars in 2018 that's like, nearly a decade ago. And yeah, the efficiency of electric motors, particularly regenerative braking and everything, it just blows the cost curves away of ice though they will become the equivalent of keeping a thorough brat around your house kind of thing. Yeah, so, so yeah, it's just, it's that overall efficiency of the drive train. And that's the to me, the interesting thing about both electric motors, again, of autonomy is like, those are general purpose technologies. They get cheaper and smaller as they evolve under Moore's Law and other various laws, and so they get to apply to more and more stuff. Trevor Freeman 18:32 Yeah. And then when you think about once, we kind of figure that out, and we're kind of already there, or close to it, if not already there, then it's opening the door to those other things you're talking about. Of, well, do we, does everybody need to have that car in their driveway? Are we rethinking how we're actually just doing transportation in general? And do we need a delivery truck? Or can it be delivery scooter? Or what does that look like? Greg Lindsay 18:54 Well, we had a lot of those discussions for a long time, particularly in the mobility space, right? Like, and like ride hailing, you know, like, oh, you know, that was always the big pitch of an Uber is, you know, your car's parked in your driveway, like 94% of the time. You know, what happens if you're able to have no mobility? Well, we've had 15 years of Uber and these kinds of services, and we still have as many cars. But people are also taking this for mobility. It's additive. And I raised this question, this notion of like, it's just sort of more and more, more options, more availability, more access. Because the same thing seems to be going on with energy now too. You know, listeners been following along, like the conversation in Houston, you know, a week or two ago at Sarah week, like it's the whole notion of energy realism. And, you know, there's the new book out, more is more is more, which is all about the fact that we've never had an energy transition. We just kept piling up. Like the world burned more biomass last year than it did in 1900 it burned more coal last year than it did at the peak of coal. Like these ages don't really end. They just become this sort of strata as we keep piling energy up on top of it. And you know, I'm trying to sound the alarm that we won't have an energy transition. What that means for climate change? But similar thing, it's. This rebound effect, the Jevons paradox, named after Robert Stanley Jevons in his book The question of coal, where he noted the fact that, like, England was going to need more and more coal. So it's a sobering thought. But, like, I mean, you know, it's a glass half full, half empty in many ways, because the half full is like increasing technological options, increasing changes in lifestyle. You can live various ways you want, but, but, yeah, it's like, I don't know if any of it ever really goes away. We just get more and more stuff, Trevor Freeman 20:22 Exactly, well. And, you know, to hear you talk about the robotics side of things, you know, looking at the home, yeah, more, definitely more. Okay, so we talked about kind of home automation. We've talked about transportation, how we get around. What about energy management? And I think about this at the we'll talk about the utility side again in a little bit. But, you know, at my house, or for my own personal use in my life, what is the role of, like, sort of machine learning and AI, when it comes to just helping me manage my own energy better and make better decisions when it comes to energy? , Greg Lindsay 20:57 Yeah, I mean, this is where it like comes in again. And you know, I'm less and less of an expert here, but I've been following this sort of discourse evolve. And right? It's the idea of, you know, yeah, create, create. This the set of tools in your home, whether it's solar panels or batteries or, you know, or Two Way Direct, bi directional to the grid, however it works. And, yeah, and people, you know, given this option of savings, and perhaps, you know, other marketing messages there to curtail behavior. You know? I mean, I think the short answer the question is, like, it's an app people want, an app that tell them basically how to increase the efficiency of their house or how to do this. And I should note that like, this has like been the this is the long term insight when it comes to like energy and the clean tech revolution. Like my Emery Levin says this great line, which I've always loved, which is, people don't want energy. They want hot showers and cold beer. And, you know, how do you, how do you deliver those things through any combination of sticks and carrots, basically like that. So, So, hence, why? Like, again, like, you know, you know, power walls, you know, and, and, and, you know, other sort of AI controlled batteries here that basically just sort of smooth out to create the sort of optimal flow of electrons into your house, whether that's coming drive directly off the grid or whether it's coming out of your backup and then recharging that the time, you know, I mean, the surveys show, like, more than half of Canadians are interested in this stuff, you know, they don't really know. I've got one set here, like, yeah, 61% are interested in home energy tech, but only 27 understand, 27% understand how to optimize them. So, yeah. So people need, I think, perhaps, more help in handing that over. And obviously, what's exciting for the, you know, the utility level is, like, you know, again, aggregate all that individual behavior together and you get more models that, hope you sort of model this out, you know, at both greater scale and ever more fine grained granularity there. So, yeah, exactly. So I think it's really interesting, you know, I don't know, like, you know, people have gamified it. What was it? I think I saw, like, what is it? The affordability fund trust tried to basically gamify AI energy apps, and it created various savings there. But a lot of this is gonna be like, as a combination like UX design and incentives design and offering this to people too, about, like, why you should want this and money's one reason, but maybe there's others. Trevor Freeman 22:56 Yeah, and we talk about in kind of the utility sphere, we talk about how customers, they don't want all the data, and then have to go make their own decisions. They want those decisions to be made for them, and they want to say, look, I want to have you tell me the best rate plan to be on. I want to have you automatically switch me to the best rate plan when my consumption patterns change and my behavior chat patterns change. That doesn't exist today, but sort of that fast decision making that AI brings will let that become a reality sometime in the future, Greg Lindsay 23:29 And also in theory, this is where LLMs come into play. Is like, you know, to me, what excites me the most about that is the first time, like having a true natural language interface, like having being able to converse with an, you know, an AI, let's hopefully not chat bot. I think we're moving out on chat bots, but some sort of sort of instantiation of an AI to be like, what plan should I be on? Can you tell me what my behavior is here and actually having some sort of real language conversation with it? Not decision trees, not event statements, not chat bots. Trevor Freeman 23:54 Yeah, absolutely. Okay, so we've kind of teased around this idea of looking at the utility levels, obviously, at hydro Ottawa, you referenced this just a minute ago. We look at all these individual cases, every home that has home automation or solar storage, and we want to aggregate that and understand what, what can we do to help manage the grid, help manage all these new energy needs, shift things around. So let's talk a little bit about the role that AI can play at the utility scale in helping us manage the grid. Greg Lindsay 24:28 All right? Well, yeah, there's couple ways to approach it. So one, of course, is like, let's go back to, like, smart meters, right? Like, and this is where I don't know how many hydro Ottawa has, but I think, like, BC Hydro has like, 2 million of them, sometimes they get politicized, because, again, this gets back to this question of, like, just, just how much nanny state you want. But, you know, you know, when you reach the millions, like, yeah, you're able to get that sort of, you know, obviously real time, real time usage, real time understanding. And again, if you can do that sort of grid management piece where you can then push back, it's visual game changer. But, but yeah. I mean, you know, yeah, be. See hydro is pulling in. I think I read like, like, basically 200 million data points a day. So that's a lot to train various models on. And, you know, I don't know exactly the kind of savings they have, but you can imagine there, whether it's, you know, them, or Toronto Hydro, or hydro Ottawa and others creating all these monitoring points. And again, this is the thing that bedells me, by the way, just philosophically about modern life, the notion of like, but I don't want you to be collecting data off me at all times, but look at what you can do if you do It's that constant push pull of some sort of combination of privacy and agency, and then just the notion of like statistics, but, but there you are, but, but, yeah, but at the grid level, then I mean, like, yeah. I mean, you can sort of do the same thing where, like, you know, I mean, predictive maintenance is the obvious one, right? I have been writing about this for large enterprise software companies for 20 years, about building these data points, modeling out the lifetime of various important pieces equipment, making sure you replace them before you have downtime and terrible things happen. I mean, as we're as we're discussing this, look at poor Heathrow Airport. I am so glad I'm not flying today, electrical substation blowing out two days of the world's most important hub offline. So that's where predictive maintenance comes in from there. And, yeah, I mean, I, you know, I again, you know, modeling out, you know, energy flow to prevent grid outages, whether that's, you know, the ice storm here in Quebec a couple years ago. What was that? April 23 I think it was, yeah, coming up in two years. Or our last ice storm, we're not the big one, but that one, you know, where we had big downtime across the grid, like basically monitoring that and then I think the other big one for AI is like, Yeah, is this, this notion of having some sort of decision support as well, too, and sense of, you know, providing scenarios and modeling out at scale the potential of it? And I don't think, I don't know about this in a grid case, but the most interesting piece I wrote for Fast Company 20 years ago was an example, ago was an example of this, which was a fledgling air taxi startup, but they were combining an agent based model, so using primitive AI to create simple rules for individual agents and build a model of how they would behave, which you can create much more complex models. Now we could talk about agents and then marrying that to this kind of predictive maintenance and operations piece, and marrying the two together. And at that point, you could have a company that didn't exist, but that could basically model itself in real time every day in the life of what it is. You can create millions and millions and millions of Monte Carlo operations. And I think that's where perhaps both sides of AI come together truly like the large language models and agents, and then the predictive machine learning. And you could basically hydro or others, could build this sort of deep time machine where you can model out all of these scenarios, millions and millions of years worth, to understand how it flows and contingencies as well. And that's where it sort of comes up. So basically something happens. And like, not only do you have a set of plans, you have an AI that has done a million sets of these plans, and can imagine potential next steps of this, or where to deploy resources. And I think in general, that's like the most powerful use of this, going back to prediction machines and just being able to really model time in a way that we've never had that capability before. And so you probably imagine the use is better than I. Trevor Freeman 27:58 Oh man, it's super fascinating, and it's timely. We've gone through the last little while at hydro Ottawa, an exercise of updating our playbook for emergencies. So when there are outages, what kind of outage? What's the sort of, what are the trigger points to go from, you know, what we call a level one to a level two to level three. But all of this is sort of like people hours that are going into that, and we're thinking through these scenarios, and we've got a handful of them, and you're just kind of making me think, well, yeah, what if we were able to model that out? And you bring up this concept of agents, let's tease into that a little bit explain what you mean when you're talking about agents. Greg Lindsay 28:36 Yeah, so agentic systems, as the term of art is, AI instantiations that have some level of autonomy. And the archetypal example of this is the Stanford Smallville experiment, where they took basically a dozen large language models and they gave it an architecture where they could give it a little bit of backstory, ruminate on it, basically reflect, think, decide, and then act. And in this case, they used it to plan a Valentine's Day party. So they played out real time, and the LLM agents, like, even played matchmaker. They organized the party, they sent out invitations, they did these sorts of things. Was very cute. They put it out open source, and like, three weeks later, another team of researchers basically put them to work writing software programs. So you can see they organized their own workflow. They made their own decisions. There was a CTO. They fact check their own work. And this is evolving into this grand vision of, like, 1000s, millions of agents, just like, just like you spin up today an instance of Amazon Web Services to, like, host something in the cloud. You're going to spin up an agent Nvidia has talked about doing with healthcare and others. So again, coming back to like, the energy implications of that, because it changes the whole pattern. Instead of huge training runs requiring giant data centers. You know, it's these agents who are making all these calls and doing more stuff at the edge, but, um, but yeah, in this case, it's the notion of, you know, what can you put the agents to work doing? And I bring this up again, back to, like, predictive maintenance, or for hydro Ottawa, there's another amazing paper called virtual in real life. And I chatted with one of the principal authors. It created. A half dozen agents who could play tour guide, who could direct you to a coffee shop, who do these sorts of things, but they weren't doing it in a virtual world. They were doing it in the real one. And to do it in the real world, you took the agent, you gave them a machine vision capability, so added that model so they could recognize objects, and then you set them loose inside a digital twin of the world, in this case, something very simple, Google Street View. And so in the paper, they could go into like New York Central Park, and they could count every park bench and every waste bin and do it in seconds and be 99% accurate. And so agents were monitoring the landscape. Everything's up, because you can imagine this in the real world too, that we're going to have all the time. AIS roaming the world, roaming these virtual maps, these digital twins that we build for them and constantly refresh from them, from camera data, from sensor data, from other stuff, and tell us what this is. And again, to me, it's really exciting, because that's finally like an operating system for the internet of things that makes sense, that's not so hardwired that you can ask agents, can you go out and look for this for me? Can you report back on this vital system for me? And they will be able to hook into all of these kinds of representations of real time data where they're emerging from, and give you aggregated reports on this one. And so, you know, I think we have more visibility in real time into the real world than we've ever had before. Trevor Freeman 31:13 Yeah, I want to, I want to connect a few dots here for our listeners. So bear with me for a second. Greg. So for our listeners, there was a podcast episode we did about a year ago on our grid modernization roadmap, and we talked about one of the things we're doing with grid modernization at hydro Ottawa and utilities everywhere doing this is increasing the sensor data from our grid. So we're, you know, right now, we've got visibility sort of to our station level, sometimes one level down to some switches. But in the future, we'll have sensors everywhere on our grid, every switch, every device on our grid, will have a sensor gathering data. Obviously, you know, like you said earlier, millions and hundreds of millions of data points every second coming in. No human can kind of make decisions on that, and what you're describing is, so now we've got all this data points, we've got a network of information out there, and you could create this agent to say, Okay, you are. You're my transformer agent. Go out there and have a look at the run temperature of every transformer on the network, and tell me where the anomalies are, which ones are running a half a degree or two degrees warmer than they should be, and report back. And now I know hydro Ottawa, that the controller, the person sitting in the room, knows, Hey, we should probably go roll a truck and check on that transformer, because maybe it's getting end of life. Maybe it's about to go and you can do that across the entire grid. That's really fascinating, Greg Lindsay 32:41 And it's really powerful, because, I mean, again, these conversations 20 years ago at IoT, you know you're going to have statistical triggers, and you would aggregate these data coming off this, and there was a lot of discussion there, but it was still very, like hardwired, and still very Yeah, I mean, I mean very probabilistic, I guess, for a word that went with agents like, yeah, you've now created an actual thing that can watch those numbers and they can aggregate from other systems. I mean, lots, lots of potential there hasn't quite been realized, but it's really exciting stuff. And this is, of course, where that whole direction of the industry is flowing. It's on everyone's lips, agents. Trevor Freeman 33:12 Yeah. Another term you mentioned just a little bit ago that I want you to explain is a digital twin. So tell us what a digital twin is. Greg Lindsay 33:20 So a digital twin is, well, the matrix. Perhaps you could say something like this for listeners of a certain age, but the digital twin is the idea of creating a model of a piece of equipment, of a city, of the world, of a system. And it is, importantly, it's physics based. It's ideally meant to represent and capture the real time performance of the physical object it's based on, and in this digital representation, when something happens in the physical incarnation of it, it triggers a corresponding change in state in the digital twin, and then vice versa. In theory, you know, you could have feedback loops, again, a lot of IoT stuff here, if you make changes virtually, you know, perhaps it would cause a change in behavior of the system or equipment, and the scales can change from, you know, factory equipment. Siemens, for example, does a lot of digital twin work on this. You know, SAP, big, big software companies have thought about this. But the really crazy stuff is, like, what Nvidia is proposing. So first they started with a digital twin. They very modestly called earth two, where they were going to model all the weather and climate systems of the planet down to like the block level. There's a great demo of like Jensen Wong walking you through a hurricane, typhoons striking the Taipei, 101, and how, how the wind currents are affecting the various buildings there, and how they would change that more recently, what Nvidia is doing now is, but they just at their big tech investor day, they just partner with General Motors and others to basically do autonomous cars. And what's crucial about it, they're going to train all those autonomous vehicles in an NVIDIA built digital twin in a matrix that will act, that will be populated by agents that will act like people, people ish, and they will be able to run millions of years of autonomous vehicle training in this and this is how they plan to catch up to. Waymo or, you know, if Tesla's robotaxis are ever real kind of thing, you know, Waymo built hardwired like trained on real world streets, and that's why they can only operate in certain operating domain environments. Nvidia is gambling that with large language models and transformer models combined with digital twins, you can do these huge leapfrog effects where you can basically train all sorts of synthetic agents in real world behavior that you have modeled inside the machine. So again, that's the kind, that's exactly the kind of, you know, environment that you're going to train, you know, your your grid of the future on for modeling out all your contingency scenarios. Trevor Freeman 35:31 Yeah, again, you know, for to bring this to the to our context, a couple of years ago, we had our the direcco. It's a big, massive windstorm that was one of the most damaging storms that we've had in Ottawa's history, and we've made some improvements since then, and we've actually had some great performance since then. Imagine if we could model that derecho hitting our grid from a couple different directions and figure out, well, which lines are more vulnerable to wind speeds, which lines are more vulnerable to flying debris and trees, and then go address that and do something with that, without having to wait for that storm to hit. You know, once in a decade or longer, the other use case that we've talked about on this one is just modeling what's happening underground. So, you know, in an urban environments like Ottawa, like Montreal, where you are, there's tons of infrastructure under the ground, sewer pipes, water pipes, gas lines, electrical lines, and every time the city wants to go and dig up a road and replace that road, replace that sewer, they have to know what's underground. We want to know what's underground there, because our infrastructure is under there. As the electric utility. Imagine if you had a model where you can it's not just a map. You can actually see what's happening underground and determine what makes sense to go where, and model out these different scenarios of if we underground this line or that line there. So lots of interesting things when it comes to a digital twin. The digital twin and Agent combination is really interesting as well, and setting those agents loose on a model that they can play with and understand and learn from. So talk a little bit about. Greg Lindsay 37:11 that. Yeah. Well, there's a couple interesting implications just the underground, you know, equipment there. One is interesting because in addition to, like, you know, you know, having captured that data through mapping and other stuff there, and having agents that could talk about it. So, you know, next you can imagine, you know, I've done some work with augmented reality XR. This is sort of what we're seeing again, you know, meta Orion has shown off their concept. Google's brought back Android XR. Meta Ray Bans are kind of an example of this. But that's where this data will come from, right? It's gonna be people wearing these wearables in the world, capturing all this camera data and others that's gonna be fed into these digital twins to refresh them. Meta has a particularly scary demo where you know where you the user, the wearer leaves their keys on their coffee table and asks metas, AI, where their coffee where their keys are, and it knows where they are. It tells them and goes back and shows them some data about it. I'm like, well, to do that, meta has to have a complete have a complete real time map of your entire house. What could go wrong. And that's what all these companies aspire to of reality. So, but yeah, you can imagine, you know, you can imagine a worker. And I've worked with a startup out of urban X, a Canada startup, Canadian startup called context steer. And you know, is the idea of having real time instructions and knowledge manuals available to workers, particularly predictive maintenance workers and line workers. So you can imagine a technician dispatched to deal with this cut in the pavement and being able to see with XR and overlay of like, what's actually under there from the digital twin, having an AI basically interface with what's sort of the work order, and basically be your assistant that can help you walk you through it, in case, you know, you run into some sort of complication there, hopefully that won't be, you know, become like, turn, turn by turn, directions for life that gets into, like, some of the questions about what we wanted out of our workforce. But there's some really interesting combinations of those things, of like, you know, yeah, mapping a world for AIS, ais that can understand it, that could ask questions in it, that can go probe it, that can give you advice on what to do in it. All those things are very close for good and for bad. Trevor Freeman 39:03 You kind of touched on my next question here is, how do we make sure this is all in the for good or mostly in the for good category, and not the for bad category you talk in one of the papers that you wrote about, you know, AI and augmented reality in particular, really expanding the attack surface for malicious actors. So we're creating more opportunities for whatever the case may be, if it's hacking or if it's malware, or if it's just, you know, people that are up to nefarious things. How do we protect against that? How do we make sure that our systems are safe that the users of our system. So in our case, our customers, their data is safe, their the grid is safe. How do we make sure that? Greg Lindsay 39:49 Well, the very short version is, whatever we're spending on cybersecurity, we're not spending enough. And honestly, like everybody who is no longer learning to code, because we can be a quad or ChatGPT to do it, I. Is probably there should be a whole campaign to repurpose a big chunk of tech workers into cybersecurity, into locking down these systems, into training ethical systems. There's a lot of work to be done there. But yeah, that's been the theme for you know that I've seen for 10 years. So that paper I mentioned about sort of smart homes, the Internet of Things, and why people would want a smart home? Well, yeah, the reason people were skeptical is because they saw it as basically a giant attack vector. My favorite saying about this is, is, there's a famous Arthur C Clarke quote that you know, any sufficiently advanced technology is magic Tobias Ravel, who works at Arup now does their head of foresight has this great line, any sufficiently advanced hacking will feel like a haunting meaning. If you're in a smart home that's been hacked, it will feel like you're living in a haunted house. Lights will flicker on and off, and systems will turn and go haywire. It'll be like you're living with a possessed house. And that's true of cities or any other systems. So we need to do a lot of work on just sort of like locking that down and securing that data, and that is, you know, we identified, then it has to go all the way up and down the supply chain, like you have to make sure that there is, you know, a chain of custody going back to when components are made, because a lot of the attacks on nest, for example. I mean, you want to take over a Google nest, take it off the wall and screw the back out of it, which is a good thing. It's not that many people are prying open our thermostats, but yeah, if you can get your hands on it, you can do a lot of these systems, and you can do it earlier in the supply chain and sorts of infected pieces and things. So there's a lot to be done there. And then, yeah, and then, yeah, and then there's just a question of, you know, making sure that the AIs are ethically trained and reinforced. And, you know, a few people want to listeners, want to scare themselves. You can go out and read some of the stuff leaking out of anthropic and others and make clot of, you know, models that are trying to hide their own alignments and trying to, like, basically copy themselves. Again, I don't believe that anything things are alive or intelligent, but they exhibit these behaviors as part of the probabilistic that's kind of scary. So there's a lot to be done there. But yeah, we worked on this, the group that I do foresight with Arizona State University threat casting lab. We've done some work for the Secret Service and for NATO and, yeah, there'll be, you know, large scale hackings on infrastructure. Basically the equivalent can be the equivalent can be the equivalent to a weapons of mass destruction attack. We saw how Russia targeted in 2014 the Ukrainian grid and hacked their nuclear plans. This is essential infrastructure more important than ever, giving global geopolitics say the least, so that needs to be under consideration. And I don't know, did I scare you enough yet? What are the things we've talked through here that, say the least about, you know, people being, you know, tricked and incepted by their AI girlfriends, boyfriends. You know people who are trying to AI companions. I can't possibly imagine what could go wrong there. Trevor Freeman 42:29 I mean, it's just like, you know, I don't know if this is 15 or 20, or maybe even 25 years ago now, like, it requires a whole new level of understanding when we went from a completely analog world to a digital world and living online, and people, I would hope, to some degree, learned to be skeptical of things on the internet and learned that this is that next level. We now need to learn the right way of interacting with this stuff. And as you mentioned, building the sort of ethical code and ethical guidelines into these language models into the AI. Learning is pretty critical for our listeners. We do have a podcast episode on cybersecurity. I encourage you to go listen to it and reassure yourself that, yes, we are thinking about this stuff. And thanks, Greg, you've given us lots more to think about in that area as well. When it comes to again, looking back at utilities and managing the grid, one thing we're going to see, and we've talked a lot about this on the show, is a lot more distributed generation. So we're, you know, the days of just the central, large scale generation, long transmission lines that being the only generation on the grid. Those days are ending. We're going to see more distributed generations, solar panels on roofs, batteries. How does AI help a utility manage those better, interact with those better get more value out of those things? Greg Lindsay 43:51 I guess that's sort of like an extension of some of the trends I was talking about earlier, which is the notion of, like, being able to model complex systems. I mean, that's effectively it, right, like you've got an increasingly complex grid with complex interplays between it, you know, figuring out how to basically based on real world performance, based on what you're able to determine about where there are correlations and codependencies in the grid, where point where choke points could emerge, where overloading could happen, and then, yeah, basically, sort of building that predictive system to Basically, sort of look for what kind of complex emergent behavior comes out of as you keep adding to it and and, you know, not just, you know, based on, you know, real world behavior, but being able to dial that up to 11, so to speak, and sort of imagine sort of these scenarios, or imagine, you know, what, what sort of long term scenarios look like in terms of, like, what the mix, how the mix changes, how the geography changes, all those sorts of things. So, yeah, I don't know how that plays out in the short term there, but it's this combination, like I'm imagining, you know, all these different components playing SimCity for real, if one will. Trevor Freeman 44:50 And being able to do it millions and millions and millions of times in a row, to learn every possible iteration and every possible thing that might happen. Very cool. Okay. So last kind of area I want to touch on you did mention this at the beginning is the the overall power implications of of AI, of these massive data centers, obviously, at the utility, that's something we are all too keenly aware of. You know, the stat that that I find really interesting is a normal Google Search compared to, let's call it a chat GPT search. That chat GPT search, or decision making, requires 10 times the amount of energy as that just normal, you know, Google Search looking out from a database. Do you see this trend? I don't know if it's a trend. Do you see this continuing like AI is just going to use more power to do its decision making, or will we start to see more efficiencies there? And the data centers will get better at doing what they do with less energy. What is the what does the future look like in that sector? Greg Lindsay 45:55 All the above. It's more, is more, is more! Is the trend, as far as I can see, and every decision maker who's involved in it. And again, Jensen Wong brought this up at the big Nvidia Conference. That basically he sees the only constraint on this continuing is availability of energy supplies keep it going and South by Southwest. And in some other conversations I've had with bandwidth companies, telcos, like laying 20 lumen technologies, United States is laying 20,000 new miles of fiber optic cables. They've bought 10% of Corning's total fiber optic output for the next couple of years. And their customers are the hyperscalers. They're, they're and they're rewiring the grid. That's why, I think it's interesting. This has something, of course, for thinking about utilities, is, you know, the point to point Internet of packet switching and like laying down these big fiber routes, which is why all the big data centers United States, the majority of them, are in north of them are in Northern Virginia, is because it goes back to the network hub there. Well, lumen is now wiring this like basically this giant fabric, this patchwork, which can connect data center to data center, and AI to AI and cloud to cloud, and creating this entirely new environment of how they are all directly connected to each other through some of this dedicated fiber. And so you can see how this whole pattern is changing. And you know, the same people are telling me that, like, yeah, the where they're going to build this fiber, which they wouldn't tell me exactly where, because it's very tradable, proprietary information, but, um, but it's following the energy supplies. It's following the energy corridors to the American Southwest, where there's solar and wind in Texas, where you can get natural gas, where you can get all these things. It will follow there. And I of course, assume the same is true in Canada as we build out our own sovereign data center capacity for this. So even, like deep seek, for example, you know, which is, of course, the hyper efficient Chinese model that spooked the markets back in January. Like, what do you mean? We don't need a trillion dollars in capex? Well, everyone's quite confident, including again, Jensen Wong and everybody else that, yeah, the more efficient models will increase this usage. That Jevons paradox will play out once again, and we'll see ever more of it. To me, the question is, is like as how it changes? And of course, you know, you know, this is a bubble. Let's, let's, let's be clear, data centers are a bubble, just like railroads in 1840 were a bubble. And there will be a bust, like not everyone's investments will pencil out that infrastructure will remain maybe it'll get cheaper. We find new uses for it, but it will, it will eventually bust at some point and that's what, to me, is interesting about like deep seeking, more efficient models. Is who's going to make the wrong investments in the wrong places at the wrong time? But you know, we will see as it gathers force and agents, as I mentioned. You know, they don't require, as much, you know, these monstrous training runs at City sized data centers. You know, meta wanted to spend $200 billion on a single complex, the open AI, Microsoft, Stargate, $500 billion Oracle's. Larry Ellison said that $100 billion is table stakes, which is just crazy to think about. And, you know, he's permitting three nukes on site. So there you go. I mean, it'll be fascinating to see if we have a new generation of private, private generation, right, like, which is like harkening all the way back to, you know, the early electrical grid and companies creating their own power plants on site, kind of stuff. Nicholas Carr wrote a good book about that one, about how we could see from the early electrical grid how the cloud played out. They played out very similarly. The AI cloud seems to be playing out a bit differently. So, so, yeah, I imagine that as well, but, but, yeah, well, inference happen at the edge. We need to have more distributed generation, because you're gonna have AI agents that are going to be spending more time at the point of request, whether that's a laptop or your phone or a light post or your autonomous vehicle, and it's going to need more of that generation and charging at the edge. That, to me, is the really interesting question. Like, you know, when these current generation models hit their limits, and just like with Moore's law, like, you know, you have to figure out other efficiencies in designing chips or designing AIS, how will that change the relationship to the grid? And I don't think anyone knows quite for sure yet, which is why they're just racing to lock up as many long term contracts as they possibly can just get it all, core to the market. Trevor Freeman 49:39 Yeah, it's just another example, something that comes up in a lot of different topics that we cover on this show. Everything, obviously, is always related to the energy transition. But the idea that the energy transition is really it's not just changing fuel sources, like we talked about earlier. It's not just going from internal combustion to a battery. It's rethinking the. Relationship with energy, and it's rethinking how we do things. And, yeah, you bring up, like, more private, massive generation to deal with these things. So really, that whole relationship with energy is on scale to change. Greg, this has been a really interesting conversation. I really appreciate it. Lots to pack into this short bit of time here. We always kind of wrap up our conversations with a series of questions to our guests. So I'm going to fire those at you here. And this first one, I'm sure you've got lots of different examples here, so feel free to give more than one. What is a book that you've read that you think everybody should read? Greg Lindsay 50:35 The first one that comes to mind is actually William Gibson's Neuromancer, which is which gave the world the notion of cyberspace and so many concepts. But I think about it a lot today. William Gibson, Vancouver based author, about how much in that book is something really think about. There is a digital twin in it, an agent called the Dixie flatline. It's like a former program where they cloned a digital twin of him. I've actually met an engineering company, Thornton Thomas Eddie that built a digital twin of one of their former top experts. So like that became real. Of course, the matrix is becoming real the Turing police. Yeah, there's a whole thing in there where there's cops to make sure that AIS don't get smarter. I've been thinking a lot about, do we need Turing police? The EU will probably create them. And so that's something where you know the proof, again, of like science fiction, its ability in world building to really make you think about these implications and help for contingency planning. A lot of foresight experts I work with think about sci fi, and we use sci fi for exactly that reason. So go read some classic cyberpunk, everybody. Trevor Freeman 51:32 Awesome. So same question. But what's a movie or a show that you think everybody should take a look at? Greg Lindsay 51:38 I recently watched the watch the matrix with ideas, which is fun to think about, where the villains are, agents that villains are agents. That's funny how that terms come back around. But the other one was thinking about the New Yorker recently read a piece on global demographics and the fact that, you know, globally, less and less children. And it made several references to Alfonso Quons, Children of Men from 2006 which is, sadly, probably the most prescient film of the 21st Century. Again, a classic to watch, about imagining in a world where we don't where you where you lose faith in the future, what happens, and a world that is not having children as a world that's losing faith in its own future. So that's always haunted me. Trevor Freeman 52:12 It's funny both of those movies. So I've got kids as they get, you know, a little bit older, a little bit older, we start introducing more and more movies. And I've got this list of movies that are just, you know, impactful for my own adolescent years and growing up. And both matrix and Children of Men are on that list of really good movies that I just need my kids to get a little bit older, and then I'm excited to watch with them. If someone offered you a free round trip flight anywhere in the world, where would you go? Greg Lindsay 52:40 I would go to Venice, Italy for the Architecture Biennale, which I will be on a plane in May, going to anyway. And the theme this year is intelligence, artificial, natural and collective. So it should be interesting to see the world's brightest architects. Let's see what we got. But yeah, Venice, every time, my favorite city in the world. Trevor Freeman 52:58 Yeah, it's pretty wonderful. Who is someone that you admire? Greg Lindsay 53:01 Great question.
Wow, it's tough not to write SIM City. Anyway! This week we're talking about the adaptation of SIN CITY, a movie that was truly: of a time! We chat about great cameos, people who aren't getting the assignment, and at least one performance that just isn't working. Produced by Andrew Ivimey as part of The From Superheroes Network Visit www.FromSuperheroes.com for more podcasts, articles, video series, web comics, and more.
Episode #382 of BGMania: A Video Game Music Podcast. Today on the show, Bryan closes out the month of July 2025 with another eclectic mix in Radio Hour, Volume 77! From the retro-chic to the otherworldly, the introspective to the high-octane, this episode features music from newly released indie gems, ambitious blockbusters, and some deeply nostalgic favorites. Tune in for 14 tracks, including recent submissions and requests from our amazing listeners across Discord, Instagram, and more. Whether you're here for bold guitar solos, synth-drenched atmosphere, or soul-stirring piano, this episode has something for every audiophile and game music lover alike. Settle in, throw on your headphones, and let the music take you on a journey. Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or any other thoughts you'd like to share! Special thanks to our Executive Producers: Jexak, Xancu, Jeff & Mike. EPISODE PLAYLIST AND CREDITS The Rail Forest from Sea of Stars: Throes of the Watchmaker [Eric W. Brown, 2025] Theme Song from Mars After Midnight [Lucas Pope, 2024] Moonlit Night Phantom from Shoujo Yoshitsuneden [Aki Hata, 2003] Autumn Days from SunnySide [JellyFox, 2024] Heartbeat Skipper from Paper Mario: The Origami King [Yoshito Sekigawa, Shoh Murakami, Yoshiaki Kimura, Hiroki Morishita & Fumihiro Isobe, 2020] Cliffs Of Dover from Guitar Hero III: Legends of Rock [Eric Johnson, 1990/2007] Rush Hour from SimCity 4 [Jerry Martin, 2003] Stardust & Danger from Wheel World [Johnny Jewel feat. Orion, 2025] Go from Wheel World [Johnny Jewel feat. JOON, 2025] Into The Maze from Wheel World [Johnny Jewel, 2025] A New Journey from Rune Factory: Guardians of Azuma [Noriyuki Asakura, 2025] Formidable Opponent from Shadow Labyrinth [Katsuro Tajima, 2025] Title Screen from Wuchang: Fallen Feathers [Anti-General, 2025] Reborn from REVEIL [Arina Tara, 2024] LINKS Patreon: https://patreon.com/bgmania Website: https://bgmania.podbean.com/ Discord: https://discord.gg/cC73Heu Facebook: BGManiaPodcast X: BGManiaPodcast Instagram: BGManiaPodcast TikTok: BGManiaPodcast YouTube: BGManiaPodcast Twitch: BGManiaPodcast PODCAST NETWORK Very Good Music: A VGM Podcast Listening Religiously
Fredrik och Poki ger forna år en match, när de ska samsas om dåtidens bästa spel. Detta ÄR "Retro GOTY!".Dags för retrospel - eller vad nu 2000-talets spel är?! Upplägget är som vanligt; Vi lyfter först våra personliga topp tio spel för året i fråga - denna gång spelåret 2003! Därefter gör vi den titulära RETRO GOTY:n.Vilka är spelen som hamnar i vår gemensamma "Game of the Year" á 2003? Lyssna och lär kära lyssnare!Exempel på spel som tas upp:Ikaruga,Prince of Persia: The Sands of Time,Colin McRae Rally 3,SimCity 4,Zone of the Enders: The 2nd Runner,Halo: Combat Evolved,Grand Theft Auto: Vice City ,Star Wars Jedi Knight: Jedi Academy,Max Payne 2: The Fall of Max Payne,Freelancer,The Legend of Zelda: The Wind Waker,Resident Evil Zero,Need for Speed: Underground,Star Wars: Knights of the Old Republic,Command & Conquer: Generals,Lionheart: Legacy of the Crusader,BloodRayne,Silent Hill 3,I.G.I.-2: Covert Strike,Lost Kingdoms II ,Mario Kart: Double Dash,Metroid Prime,Castlevania: Aria of Sorrow,Devil May Cry 2,Primal,Skies of Arcadia,Dessa och många många fler (obs! Vi spoilar inte de som ligger i våra personliga topplistor ovan!
What is code, and can it be thought of like a magic spell? Are we building a world so complex that we will lose the ability to understand its operations -- and has that already happened? What does any of this have to do with SimCity, or knowledge that already exists but no one has put together, or how coding will evolve in the near future? Join Eagleman with scientist Sam Arbesman, who has just written a book asking the question: what is code, really?
Jacob ist zu Gast im Tropenhaus. Wir sprechen über zentrale und dezentrale Computerspiele - und was das überhaupt ist, ein Spiel. Ob ihr bei Soulslikes schwitzt oder bei Bejewelled chillt, ihr habt jetzt die Lizenz zum Spaßhaben.Spiele, die wir erwähnenEverything, Ingress, Bejewelled, Elden Ring und Soulslikes, Sims, Animal Crossing, Gacha JRPGs, Infinity Nicky, Baldur's Gate 3, Minecraft, Old Skies, The Witcher, Pokemon, Ace Attorney, Daran Rongpa, Zero Espace, Gran Blu Fantasy, Uncharted, Rule of Rose, Dragon Age: Veilguard, 1000 x Resist, Okami, Sim City, Grand Theft Auto, Guitar Hero, Dance Dance Revolution, Ring Fit Adventures, Rock Smith, Typing of the Dead, Crypt of the Necrodancer, Eurotruck Simulator 2, Visceral Cleanup Detail, VA-11 Hall-A: Cyberpunk Bartender Action, Tools Up, Unpacking, Tale of two Brothers, One Shot, Stardew Valley, It Takes Two, Unravelled 2Wir bedanken uns beim Transcript-Verlag für die Bereitstellung eines Rezensionsexemplars. Shownotes:Jacob Birken Computerspiele - 50 zentrale Titel.Tropenhaus-Folgen mit Bezug zu GamesA Minecraft Movie (2025) – IMDbWindstorm: The Legend of Khiimori – Artikel bei PolygonWalking Simulator / Environmental Narrative Game – TV TropesVisual Novel – TV Tropes
In this episode of The Industrial Real Estate Show, Jeff Deehan of Dymaxion Development shares how his passion for city-building (first sparked by playing SimCity as a kid) evolved into a career in real-world development. Based in Lansing, Michigan, Deehan's firm takes a hyper-local, mixed-asset approach, developing multifamily, industrial, and even community-scale projects within a 100-mile radius. Rather than chasing population or job growth trends, he starts with a property or area that's underutilized and reimagines how it can be integrated into the broader economic and social fabric of the region. His firm simultaneously tackles construction, development, and asset management, giving them long-term flexibility and the ability to solve problems in real time.Deehan discusses the difference between multifamily and industrial development, noting that industrial is typically easier to construct and manage but often faces more public resistance when outside traditional industrial zones. Conversely, multifamily projects generally face less pushback but come with different financing and entitlement dynamics. He also stresses the value of relationship-building in his market, spending hours each day speaking with brokers and local businesses to understand their needs and uncover opportunities. When it comes to capital deployment, Dymaxion maintains a 50/50 balance between acquisitions and development, focusing on long-term value creation rather than speculative growth. For those looking to get into development, Deehan offers frank advice: start small, avoid overleveraging, and ensure you're creating value you can live with—because development is rewarding, but definitely not for the faint of heart.Connect with Jeff:Website: https://www.dymaxionde...X: https://x.com/Jeffdeehan--
Folge 249 der "kleinen" Zeitreise in die Welt vergangener Homecomputer, Spielekonsolen und Games von Patrick und Robin ist online. Dieses Mal geht es um das Spiel Sim City, die Pretty old Pixel haben sich diesen Klassiker zusammen mit Patrick angeschaut.
On the 277th episode of Big Orange Couch: The 90s Nickelodeon Podcast, Andrew, Joey, and Katey discuss all things 2014. Topics include: books, video games, TV shows, songs, albums, movies, and interesting events. Plus, Cleveland's nickname, Tom Cruise's front teeth, the laws of Sim City, seeing Polaris live and so much more!
Ep 259Orion browserTIDAL više nije deo SBB ponudeApple to appeal €500M digital fine over EU's silence in compliance talksThis Does Not Compute — How my ultimate SimCity 2000 setup helped get Apple sued Apple Announces New iOS 19 and macOS 16 Accessibility Features Ahead of WWDCtvOS 18.5 Adds Synchronized Dolby Atmos Playback for AirPlay and Bluetooth SpeakersApple: CarPlay Ultra, the next generation of CarPlay, begins rolling out todayTop Gear: New Apple CarPlay Ultra: Apple Just Took Over Your Car!ZahvalniceSnimano 16.5.2025.Uvodna muzika by Vladimir Tošić, stari sajt je ovde.Logotip by Aleksandra Ilić.Artwork epizode by Saša Montiljo, njegov kutak na Devianartu
Chaim Gingold is a game designer and author of the book Building SimCity: How to Put the World in a Machine, which explores the simulation games created by developer Will Wright. Gingold sits down with Oz to discuss why a computer game about city planning became such a big hit in the ‘90s, the surprising legacy of SimCity, and the deeper cultural and technological significance of simulation games.See omnystudio.com/listener for privacy information.
Al and Kelly talk about Ratopia Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:24: What Have We Been Up To 00:17:46: Game News 00:25:17: News Games 00:36:08: Ratopia 01:02:56: Outro Links Tales of Seikyu Early Access Sugardew Island Sprinklers Update Outlanders “The Culinry Diaries” DLC Turnip Boy Steals The Mall Cubified Turnip Boy Plush Everdream Valley VR Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello, farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kelly: And my name is Kelly. (0:00:38) Al: And we are here today to talk about Cottage Core Games. (0:00:42) Al: Woo! (0:00:42) Kelly: Woo! (0:00:45) Al: Uh, welcome back, Kelly. (0:00:47) Al: Always good to have you. (0:00:48) Kelly: It’s always fun to be back. (0:00:50) Kelly: I feel like we talked so recently and yet so long ago. (0:00:55) Kelly: It really wasn’t that long ago. (0:00:56) Al: Let’s have a look. (0:00:57) Al: Your last episode was “Grimoire Groves”, and that was in March. (0:01:01) Kelly: Yeah, yeah, yeah. (0:01:02) Al: For two months. (0:01:04) Al: Hmm, I have not played that game since that episode. (0:01:07) Kelly: I completed everything. (0:01:09) Al: Hmm. (0:01:10) Kelly: Everything, everything. (0:01:12) Al: Impressive. (0:01:12) Kelly: And then I put the game down and never picked it back up again. (0:01:14) Al: Hmm, fair. (0:01:16) Al: That’s how I play most games, to be fair. (0:01:16) Kelly: It was fun. (0:01:19) Kelly: Me too. (0:01:19) Kelly: But usually I don’t go full completionist mode. (0:01:23) Al: Yeah, yeah. (0:01:24) Kelly: I pick things that I want to complete (0:01:26) Kelly: or give myself goals. (0:01:27) Kelly: Otherwise, I kind of lose motivation sometimes. (0:01:30) Al: Fair enough (0:01:32) Al: And then you were on the fields of then you were on the fields of mystery out before that. Have you played the update? (0:01:32) Kelly: But I was determined. (0:01:37) Kelly: No. (0:01:38) Kelly: I really enjoyed the portion that I played, (0:01:42) Kelly: but I decided that was enough and I’m just (0:01:44) Kelly: going to wait for the full game. (0:01:46) Al: I have done the same also. I was really tempted to jump in in the last update, but I’m like, (0:01:52) Kelly: Mm-hmm yep, that’s why I am I ended up picking up Sunhaven instead (0:01:52) Al: “No, let’s not do it. Let’s not do it. Don’t ruin it for yourself. Wait for the full game.” (0:02:00) Al: Yes. Well, let’s get into that then. So, just before we get into that, (0:02:02) Kelly: So I was like, you know what that’s a completed game (0:02:08) Al: we’re going to talk about Ratopia, this episode. Ratopia, this episode, because it has just come (0:02:14) Al: out in 1.0. (0:02:16) Al: Kelly has previously played it, so I thought we would talk about that. (0:02:21) Al: Before that, obviously, we’ll have our regular news. (0:02:25) Al: But first of all, Kelly, what have you been up to? (0:02:28) Kelly: “Playing Sunhaven.” (0:02:29) Al: I have questions. (0:02:30) Kelly: Woo! (0:02:31) Kelly: I also got 15 yards of dirt delivered to my driveway (0:02:34) Kelly: so I could fix my backyard. (0:02:36) Kelly: So that’s– (0:02:39) Al: Why is it measured in distance? (0:02:44) Kelly: I don’t have that answer. (0:02:46) Al: So, presumably, it’s like a set thickness, right? (0:02:47) Kelly: Do you know how I had to figure out what 15 yards of dirt was, (0:02:50) Kelly: Al? (0:02:50) Kelly: I had to go on YouTube and watch a video of a dump truck (0:02:53) Kelly: delivering 15 yards of dirt to someone’s driveway. (0:02:59) Kelly: I guess? (0:03:01) Kelly: Because they also do like– (0:03:01) Al: You’re the one that’s had it delivered! (0:03:03) Kelly: yeah, Al, this was through Facebook Market. (0:03:06) Kelly: This is just, I don’t know, the standard measurement (0:03:08) Kelly: that they use, though, because it’s cubic yards and cubic feet (0:03:11) Kelly: are used for soil. (0:03:12) Al: Oh, so it’s cubic yards, not yards. (0:03:17) Kelly: I don’t know, because they only said yards. (0:03:19) Al: Because that’s a bit– because cubic yards is a vol– (0:03:23) Al: Yeah, so it sounds like they’re just automatically (0:03:24) Kelly: It’s probably cubic yards, and I just never considered it. (0:03:25) Al: shortening it then, because cubic yards is a volume. (0:03:28) Al: That’s how you measure something like soil. (0:03:28) Kelly: Yes. (0:03:29) Kelly: Yes, that’s how I do my soil. (0:03:31) Kelly: I do soil calculations in cubic yards. (0:03:34) Kelly: I just didn’t put two and two together because it just (0:03:37) Kelly: straight up said yards. (0:03:38) Al: Yeah, that’s just laziness, I think, on behalf of people selling. (0:03:42) Kelly: Yeah. (0:03:43) Kelly: But no, I literally watched YouTube videos on dirt delivery (0:03:46) Kelly: to figure out how much dirt this would be. (0:03:48) Al: Although, I also have a question about that, because this is a thing that Americans do (0:03:55) Al: a lot, is you measure things by volume, when that can be very inaccurate for certain things. (0:03:58) Kelly: Yes. Yeah. Yes. (0:04:02) Al: It’s all very well and good measuring liquids by volume, because they stay the same. You’re (0:04:08) Kelly: Yeah. (0:04:08) Al: not going to add extra air in between grains of water. Yeah. Yeah. (0:04:10) Kelly: No, listen, I do a lot of baking. (0:04:14) Kelly: All of my baking is done by weight. (0:04:18) Kelly: I convert recipes all the time. (0:04:18) Al: Yeah. (0:04:22) Kelly: I’m pretty sure that they do it this way so that they can, like… (0:04:24) Kelly: Okay, this is free dirt, so it’s like… (0:04:26) Al: Okay, yeah. (0:04:28) Kelly: trash as it is. (0:04:30) Kelly: But it’s like, clearly they want to do it by volume and not weight (0:04:32) Kelly: so that they can give me things like a two foot long concrete rock (0:04:36) Al: Yeah, yeah, yeah, for sure, for sure. (0:04:36) Kelly: inside of my dirt pile. (0:04:40) Kelly: You know, like, that’s… (0:04:42) Kelly: I don’t know about the other things, (0:04:44) Kelly: because I’m assuming when people buy nice soil, (0:04:46) Kelly: they’re not getting giant rocks in their nice soil. (0:04:49) Al: Yeah, I. (0:04:50) Kelly: But I think… I think it’s… it’s a… (0:04:54) Kelly: I think that’s part of it. I don’t know. (0:04:56) Al: You weren’t buying high quality topside, well, that’s for sure. (0:04:58) Kelly: You know, it’s free dirt. (0:05:00) Al: But yeah, the baking one is funny, right? (0:05:02) Al: Because I understand the want to do it in volume, right? (0:05:05) Al: Like there’s a lot of cooking that I do (0:05:07) Al: where I do it by volume because it’s quicker, right? (0:05:08) Kelly: Yes, yeah. (0:05:09) Al: Like I quite often I quite often will make like (0:05:13) Al: I do like oat breakfast cookies quite often and I’ll just I’ll just use one (0:05:19) Al: of my measuring spoons and I’ll just like throw half a cup into a bowl, right? (0:05:24) Kelly: - Yeah. (0:05:24) Al: Because it’s quick and it’s dirty and it (0:05:26) Al: doesn’t really matter because if it’s slightly off, it’s fine. (0:05:27) Kelly: You’re getting cookies no matter what. (0:05:29) Al: Exactly, right? (0:05:30) Kelly: - Yeah, exactly. (0:05:31) Al: It does the job. (0:05:31) Al: But like when you’re if I’m if I’m baking a cake, like, you know, I’m I’m weighing (0:05:36) Al: out that flour, right, I cannot but you’ll see recipes online all the time. (0:05:36) Kelly: - Yep, yeah, oh yeah. (0:05:40) Al: And it’s like a cup of flour. (0:05:42) Al: And I’m like, first of all, first of all, there is no single standard cup. (0:05:46) Al: Did you know our cups are different than your cups? (0:05:48) Kelly: Yes. That’s what pisses me off. That’s what pisses me off when like a lot of good baking (0:05:49) Al: Fun, isn’t that super fun to learn about after I’ve spent following American (0:05:54) Al: recipes for years? (0:05:59) Kelly: recipes will include both the the grams or whatever ounces and then also yeah the ones (0:06:02) Al: Yes. You click the little button and it will change them. Yes, it’s nice. I like that. (0:06:09) Kelly: that don’t are so questionable because it’s like well did you pack the flour when you put in the (0:06:14) Al: Yeah, exactly. (0:06:15) Kelly: the cup but do you (0:06:18) Kelly: do our cups match yeah it’s very frustrating it’s very I do a lot of (0:06:20) Al: How irritated is your flower? (0:06:26) Kelly: math when I do baking so it’s very interesting I guess (0:06:28) Al: And this is why I don’t do much baking, because I like cooking where I can just throw things in (0:06:35) Al: and it’ll taste good. And if it doesn’t taste good, I add in something else and it tastes good now. (0:06:41) Al: But baking, if you muck up the measurements, you’re getting a pile of mush. (0:06:42) Kelly: That’s, yeah, I will say, I am definitely doing like a dirty sourdough at the moment for the starter because I used to be very anal and I would measure everything out. (0:06:55) Kelly: And after like, I guess four or five years of doing sourdough starters, I just like, I understand what the consistency needs to be. (0:07:04) Al: Yeah, yeah, that’s very different. (0:07:06) Al: If you’re doing the same thing all the time, you know what it needs to be, (0:07:08) Kelly: Yeah, but there’s definitely some. (0:07:10) Al: and you just get used to that. (0:07:12) Kelly: There are some things that I kind of like mess around with in baking where I think other people might not. (0:07:16) Kelly: And it’s like in the end, it still tastes great. (0:07:20) Kelly: And it’s my little science experiment, you know? (0:07:22) Al: Yeah, I know. For sure. (0:07:24) Kelly: But no, I love cooking and baking for the two different reasons. (0:07:28) Kelly: Like one is my little science chemistry set. (0:07:32) Kelly: And the other one is like throw whatever the hell you want into a pan and see what happens. (0:07:34) Al: Yeah, I like the idea of baking and I sit with a pack of flour in my cupboard and I (0:07:42) Al: watch as it goes out of date, because it’s just like, it’s a whole other mindset you (0:07:49) Al: have to be in before you can actually realistically do that. And that, yeah. I’ve had a recipe (0:07:50) Kelly: - Yes. (0:07:55) Kelly: - Yeah, it’s a different commitment. (0:07:57) Al: for like a specific kind of flatbread for months and I’ve not done it yet. And that’s (0:08:04) Al: all for baking. That’s just bread. (0:08:06) Kelly: Yeah, yeah. (0:08:07) Kelly: No, I’ve been meaning to make a brioche bread for months, (0:08:12) Kelly: and I just keep putting it off because I’m like, (0:08:14) Kelly: I don’t want to deal with it. (0:08:14) Al: There’s so much brain space. (0:08:16) Al: Anyway, Sunhaven. (0:08:17) Kelly: Yes, Sun Even has been a lot of fun. (0:08:20) Al: Pardon me, that’s what we were talking about. (0:08:23) Kelly: I like the different mechanics that they’ve added into it. (0:08:26) Kelly: I enjoy having magic. (0:08:27) Al: Yep. Interesting. (0:08:28) Kelly: I wouldn’t say it’s like the most thrilling farming game. (0:08:32) Kelly: I’ve ever played, but I think it’s overwhelming in a way that keeps my attention. (0:08:38) Kelly: Like having the different farms in different areas. (0:08:42) Al: It’s quite story based as well, isn’t it? (0:08:43) Kelly: Yes, yes, there’s a lot. (0:08:45) Al: How are you finding that? (0:08:47) Kelly: Um, it’s good. (0:08:49) Kelly: I don’t always pay attention to stories and games, so I’m not the best person. (0:08:54) Al: Yeah, same. (0:08:57) Kelly: I will say sometimes I look over to the characters, though, and have my eyes coped at one, I think. (0:09:03) Kelly: You guys don’t have that much clothes on. (0:09:04) Al: I’ve had, I backed this game on Kickstarter and I’ve had it in my Steam library now for (0:09:14) Al: a couple of years. I’ve not done anything with it. I have not, no. I think part of my (0:09:16) Kelly: Have you played it? (0:09:21) Al: problem is there’s like a time frame after a game comes out where if I don’t play a game (0:09:26) Al: in that time period I’m probably never playing it. (0:09:28) Kelly: Mm-hmm. Yeah, and that’s hard because you have games that like you want to play and also (0:09:35) Al: Let me tell you how many games have come out this year, purely farming games. We are currently (0:09:41) Al: at 20. 20 games have come out this year so far. No, actually I’m wrong. 22. No, 24. 25. (0:09:51) Al: 25 games that I am tracking on this game, on this podcast, by the 10th of May. There’s (0:09:54) Kelly: By May. (0:09:59) Al: more coming out in May. There’s another three on the list that are releasing this month. (0:10:03) Kelly: Are they flooding the market? (0:10:06) Al: It’s the Stardew Effect. We’re just at that time period. We are, what is this, eight years (0:10:08) Kelly: It is. (0:10:10) Al: after Stardew got popular? So just everybody’s finishing up their Stardew clones. (0:10:12) Kelly: Yeah. (0:10:18) Kelly: That is very true. (0:10:19) Kelly: And unfortunately, Sunhaven does fall into that. (0:10:24) Kelly: But again, I think it’s not the most unique farming game I’ve (0:10:28) Kelly: ever played, but I do like some of the things that they’ve added. (0:10:31) Kelly: I also just find it comforting. (0:10:33) Kelly: I like a good micromanagy game. (0:10:36) Al: Yeah, yeah, I’ll talk about mine in a minute. (0:10:38) Al: But, yeah, I totally agree with that. (0:10:40) Al: I wonder. (0:10:40) Kelly: And I do like that you don’t spend energy. (0:10:44) Al: Oh, yeah, so we’re going to have to we’re (0:10:46) Al: definitely going to have to talk about this game then (0:10:48) Al: because I am also playing a game which doesn’t have energy. (0:10:54) Kelly: It’s a fun mechanic to like, not worry about. (0:10:54) Al: And that is. (0:10:57) Al: Yeah. (0:10:59) Al: I am very much enjoying it. (0:11:02) Kelly: It’s really nice. (0:11:04) Kelly: Like, oh, there’s still always the time, you know, crunch or whatever. (0:11:06) Al: Yeah, yeah. (0:11:07) Kelly: But like, oh, I don’t have to eat 10,000 apples just because I (0:11:11) Kelly: want to hit a few more rocks. (0:11:13) Al: This is the thing that’s always annoyed me about farming games is you’ve got two (0:11:17) Al: limitations, you’ve got the time and the energy and removing one or the other of (0:11:24) Al: them, because Ever After Falls, which is what I’m playing and Sunhaven, (0:11:29) Al: which is what you’re playing, both remove the stamina. (0:11:32) Al: but Sugaju Valley, which we’ll talk about in the news section, (0:11:36) Al: it removed the time aspect where it’s essentially turn based. (0:11:41) Al: So you do your stuff and then you there’s two phases to the day. (0:11:45) Al: There’s the day phase and the night phase. (0:11:48) Al: And the night phase is when you open the shop. (0:11:51) Al: So it’s like you do whatever you want to do and then you go and open the shop. (0:11:54) Al: And then when you close the shop, it’s bedtime. (0:11:58) Kelly: that’s sick yeah yeah yeah sometimes bad games yeah it’s um which I think you (0:11:59) Al: So I like the… (0:12:01) Al: I mean, it’s not a good game, it’s a bad game. (0:12:03) Al: But it was interest that was that was an interest. (0:12:06) Al: Interesting thing and I like the games are now trying to play around with these things a little bit more. (0:12:13) Kelly: know that’s one of the things that we benefit from at like at the time point (0:12:17) Kelly: we’re in post stardew is like obviously that a lot of copies came out but I (0:12:24) Kelly: I think we’re really starting to see people like try to change (0:12:28) Al: Mm hmm. Yeah. So we’ll see. We’ll see how those things go. But OK, so you’re enjoying Sun Haven. (0:12:36) Kelly: Yes, I have put over 100 hours into it so far. (0:12:39) Al: Let me schedule that episode then. Sun Haven. Kelly. We’ll see when we do that. (0:12:48) Kelly: You know, you’re the reason I actually picked it up, I think, is because we were talking (0:12:50) Al: I’ve been meaning to play it for so long. Maybe I can event. Maybe I can finally play it if I’ve got (0:12:55) Al: a date to record on it. Aha! (0:12:58) Al: Right, OK. Was it in the news then? (0:12:59) Kelly: about it during the grimoire podcast. (0:13:06) Kelly: Probably I don’t know. (0:13:07) Kelly: I know it got mentioned. (0:13:08) Kelly: It was probably like a brief mentioning, but I think it was the news. (0:13:10) Al: many things, come on. Well I have obviously been playing Ratopia, I’ve only been playing the demo, (0:13:13) Kelly: So you influenced me, congrats. (0:13:22) Al: we’ll get to that later, but yeah I’ve been playing the demo of Ratopia. I’ve also been (0:13:29) Al: playing Ever After Falls and I have put in about 60 hours in that game so far, so it hooked me. (0:13:34) Kelly: What, what’s, what’s that one? (0:13:37) Al: So that’s just another stardew clone, but it um (0:13:40) Al: Obviously, as I said, it doesn’t have the stamina aspect, but it’s, let’s see, how would I describe, so it’s premise is slightly different, where you die at the beginning of the game, and then wake up and turns out that your real life was a simulation, and now you’re in another world with a farm. (0:14:06) Kelly: Oh, interesting. So really planning on people’s simpsychosis fears. (0:14:11) Al: Yeah, yeah, yeah, yeah, for sure. And it’s very solid, I would say, probably much like what you’re talking about with Sunhaven. It’s like a solid farming game, and it has definitely caught that bug that I have for I must do this thing, and I’m building up this farm, and that is what I’m doing. (0:14:37) Al: And I’ve been enjoying that. (0:14:40) Al: And I have some things to talk about it that I’m going to talk about in a future (0:14:43) Al: episode that I found interesting, but I think if you’d like Stardew and you’ve (0:14:49) Al: been like, I must have another one and I’m done with Stardew, (0:14:52) Al: I want a different list. (0:14:54) Al: It’s a pretty solid one. (0:14:55) Kelly: The graphics look really cute. (0:14:57) Al: Yeah, that’s what initially grabbed me in. (0:14:59) Al: And the animation of it is fun as well, like your character’s arms are not (0:15:03) Al: attached to the body and they can swing really funny as you walk around. (0:15:08) Al: And there’s a few other things like you’ve (0:15:10) Al: seen these that you can catch and put them on things and you’ll get like wood or (0:15:14) Al: or without actually cutting the thing down. (0:15:17) Al: And that’s kind of like around it’s trying to encourage sustainability. (0:15:18) Kelly: Oh, that’s cool. (0:15:21) Kelly: Mm-hmm. (0:15:22) Al: So, yeah, there’s a few bits and pieces. (0:15:22) Kelly: Yeah, but it’s that solid game. (0:15:27) Kelly: Sometimes you don’t need anything innovative or crazy (0:15:29) Al: Yeah. Yeah. (0:15:30) Kelly: different. (0:15:30) Kelly: It’s just a nice, comforting game. (0:15:34) Al: So that’s what I’ve mostly been playing. (0:15:37) Al: I have also, so two picks earlier came out and I had backed that game. (0:15:42) Al: So this is like a life sim in a kind of stardew style, (0:15:48) Al: but it’s much more, it’s almost, I guess, GTA-esque. (0:15:54) Kelly: I was gonna say it looks like kind of reminds me of like I don’t want to say sim city but like (0:16:00) Al: I guess it would be some city if you were actually controlling an individual. (0:16:00) Kelly: something like that (0:16:04) Kelly: yeah that’s that’s which I guess is kind of like the ratopia of also (0:16:10) Al: Yeah, I think it’s different from that in so much as like you don’t have any control (0:16:15) Al: over anyone else. You’re just living your own life, but you can you can do crime and (0:16:16) Kelly: Mmm. (0:16:20) Al: stuff like that. What I will say is I’ve not properly played it because it doesn’t have (0:16:21) Kelly: Okay, that’s cool. That’s fun. (0:16:27) Al: controller support. So later, I play on my Steam Deck. (0:16:30) Kelly: Oh, you don’t do mouse and keyboard. (0:16:35) Kelly: Ah, that’s crazy. (0:16:36) Kelly: I didn’t consider that, that… (0:16:38) Kelly: Why would they put anything on the Steam Deck (0:16:40) Kelly: that doesn’t have… (0:16:40) Al: Well, anything on Steam goes on the Steam Deck by default, and most games coming out (0:16:43) Kelly: Yeah, no, I understand that, but like… (0:16:47) Al: now will have controller support. It’s a good question as to why it doesn’t have controller (0:16:52) Al: support yet, and I do not know the answer. They have said that they’re adding controller (0:16:56) Al: support soon, but yeah, I’m just like, why, why, why? (0:16:57) Kelly: okay hopefully like I get what you’re saying like obviously they push everything from steam to it (0:17:03) Kelly: but like you would think that there would be like some kind of filter like (0:17:08) Al: They have a compatibility thing and it’s and it currently has an unknown compatibility (0:17:12) Al: for Steam Deck. (0:17:13) Kelly: okay (0:17:14) Al: So. (0:17:15) Al: But whatever. (0:17:16) Al: Yeah. (0:17:17) Al: I opened it up. (0:17:18) Al: Went. (0:17:19) Kelly: yeah that’s that’s fair that’s very fair (0:17:19) Al: Yeah. (0:17:20) Al: Nope. (0:17:21) Al: We closed it. (0:17:24) Al: I’ll try again once you’ve added controller support, please and thank you. (0:17:28) Al: So, yeah, that’s. (0:17:30) Kelly: Interesting concept though. (0:17:31) Al: Yeah. (0:17:32) Al: Yeah. (0:17:33) Al: Well, I want to try it. (0:17:34) Al: That’s the thing. (0:17:35) Al: Like what it is saying it’s doing (0:17:38) Al: It has mixed reviews on Steam just now. (0:17:40) Al: So who knows how that will go, but (0:17:42) Kelly: Well, you know. You gotta try stuff. (0:17:43) Al: we’ll see. (0:17:46) Al: All right, let’s talk about some news. (0:17:48) Kelly: Yay! News! (0:17:50) Al: Tales, Tales of Saikyu. (0:17:56) Kelly: I think sake you, but like, also, I’m not a- (0:18:00) Al: This is the game where you turn into Yoko, Yoko, Yoko. (0:18:06) Kelly: Yokai? (0:18:08) Al: This game is where you turn into Yoko for getting around and dealing with your crops and stuff like that. (0:18:09) Kelly: Taseku, mess you up. (0:18:21) Al: You have a whole bunch of different abilities for turning into different Yokai that have different abilities to do these things. (0:18:30) Al: Yeah, yeah, I haven’t decided whether I want to play this or not, but it is a thing. (0:18:36) Al: and they’ve announced that their early access is coming. (0:18:38) Al: I don’t think this was a Kickstarter, so I won’t have backed it, so don’t buy it. (0:18:40) Kelly: Oh, very soon. (0:18:53) Al: I’m telling myself that, not other people. (0:18:56) Al: I can’t be trusted. (0:18:57) Al: Yeah, not much else to say about that, they’ve just announced their early access is coming. (0:19:03) Al: One thing I didn’t check is what they’re expecting in terms of how long. (0:19:08) Al: Because that’s always an interesting thing is how long they say they’re going to be in (0:19:11) Al: early access for. (0:19:13) Al: They’re expecting it to be about a year, so I suspect two and a half years. (0:19:18) Kelly: That sounds like good math. (0:19:24) Al: Next we have another update for Sugaju Island. (0:19:27) Al: So this game is bad game, don’t buy this game, don’t play this game, but they are making (0:19:32) Al: it less bad. (0:19:34) Al: Maybe someday it will be less bad enough that it will be worth buying, it probably won’t (0:19:38) Al: be. (0:19:39) Al: So in this update they’ve added sprinklers, so you can have sprinklers on the farm. (0:19:45) Al: Yay. (0:19:46) Kelly: And you can discover seashells. (0:19:46) Al: It’s such a, yeah, wow, I just, what, well, lackluster updates for lackluster game, that’s (0:19:47) Kelly: How exciting. (0:19:53) Kelly: This is like really lackluster updates. (0:19:55) Kelly: I’m sorry. (0:19:59) Al: what I would say. (0:20:02) Al: I don’t, they’ve also added key bindings support, so you can change your key bindings, which (0:20:06) Al: Good, I’m glad. (0:20:08) Al: You should have had that at lunch. I find this game so fascinating, (0:20:14) Al: because it feels so much like we need to do a farming game, so let’s do a farming game. (0:20:21) Al: And the only interesting thing about it was the turn-based time in the day. It is, (0:20:28) Kelly: Which is like a really cool concept, which is that sounds so interesting. (0:20:32) Al: but… but he’s just not good. (0:20:34) Kelly: They put all their effort into that one concept and nothing else. (0:20:38) Al: They’ve marked this as a major update on Steam. That is something. Uh, yeah. (0:20:46) Kelly: I mean, I’m going to just say this like then I think the name alone implies to me that there’s not a lot of effort going on here. (0:20:54) Al: Oh Kelly, you probably haven’t listened to last week’s episode have you? (0:20:57) Al: There were two new games in last week’s episode that were called Sunseed Island and Starsand Island. (0:21:08) Kelly: We got to start like putting a ban on certain words for farm game (0:21:14) Al: Known, known, island or valley. Yeah, this is… (0:21:18) Kelly: If you have “do” in your name. (0:21:24) Al: Good changes to the game, but that does not make a good game. (0:21:31) Al: I cannot see how either of these three tiny things in this major update would (0:21:39) Al: change this game from being bad to being good. I have no interest in opening that game again. (0:21:48) Kelly: Definitely good to know. I was very intrigued when you mentioned the turn-based, and very (0:21:52) Kelly: disappointed when you immediately followed up with that it’s a bad game. (0:21:54) Al: here lies the problem. They do have a demo. Feel free to try the demo. I mean, some people (0:22:01) Al: like it, apparently, there are some positive reviews. Apparently, it’s mostly positive. (0:22:07) Al: I don’t know how. I really don’t know. So, like, every recommended person is like, oh, (0:22:08) Kelly: Are they paying these people? (0:22:17) Al: it’s so nice. And they’re like, but it’s not. And all the not recommended is like, it is (0:22:23) Al: the most boring farming game. (0:22:24) Al: With so few features, it feels like a proof of concept and then they didn’t add the rest of the game. (0:22:36) Kelly: I don’t know how Steam reviews work. (0:22:38) Al: You just have to own it, I think. (0:22:42) Kelly: Yeah, but like, I think it tells you, right, if like, they got it for free. (0:22:44) Al: Oh, good question. Purchase type. Steam purchases and other. So other would be free ones. (0:22:53) Kelly: That’s what I would think, but like I meant more so too on like the, oh, no, nevermind. (0:22:58) Kelly: 230 people found this review helpful. (0:23:02) Al: Oh, is that the not recommended one at the top? (0:23:04) Kelly: Yeah. (0:23:06) Al: I can’t believe I put 12 hours into this game, absolutely mad. (0:23:09) Kelly: That’s a lot of hours. (0:23:10) Al: It’s a lot of hours for a bad game. (0:23:13) Al: All right, yeah, I’m going to start bashing this game. (0:23:14) Kelly: Next. (0:23:16) Al: Moving on, Outlanders have announced a new DLC, The Culinary Diaries. (0:23:23) Al: It looks like it’s a food based story addition to the game. (0:23:29) Al: This is a town building strategy game. (0:23:31) Kelly: OK, it looks like a short hike or the goose game. (0:23:36) Al: Yeah, I mean, graphics wise, yeah, it’s very much management style game, though, rather (0:23:38) Kelly: Yes, yeah, that’s what I’m basing that off of entirely. (0:23:44) Kelly: OK. (0:23:45) Al: than I have not. There’s too many games to play them all. But yeah, it looks like it’s (0:23:47) Kelly: Have you played this one? (0:23:55) Al: added a whole bunch of cooking stuff. So if you enjoy this game, there you go. You got (0:24:01) Al: a new update? A new DLC? Or is it paid? That’s a good question, I should check that. (0:24:06) Al: It is… No, it’s not free. It is $5. It is not bad. They’ve got quite a few DLCs, (0:24:06) Kelly: It’s free, maybe. (0:24:13) Kelly: Oh, that’s not bad. (0:24:17) Al: which is interesting. They’re all $5. Yeah, they also have very positive rating on Steam. (0:24:18) Kelly: I noticed that it seems like they’re, they have quite the DLC (0:24:29) Al: None of that tells as much, because it’s Sugaju Island, Suga Valley, whatever, I don’t care. (0:24:30) Kelly: - I think no. (0:24:37) Al: Had a positive, quite positive, was it? Or something like that? I don’t know. It was positive for some reason. (0:24:46) Kelly: But I mean, like, I feel like generally, obviously, (0:24:49) Kelly: that’s not true for everything. (0:24:51) Kelly: Games that tend to put out consistent DLC content, (0:24:55) Kelly: like, there’s something good going on. (0:24:57) Al: Yeah, it has twenty nine thumbs up on the Steam post and zero comments. (0:25:03) Al: So you’ve not got a whole bunch of people (0:25:05) Al: complaining about it being paid, which implies to me that some people are (0:25:10) Al: excited to buy it. (0:25:10) Kelly: Yeah. And again, for $5, it’s not a bad addition. (0:25:14) Al: Five dollars. (0:25:17) Al: All right, next, we have some new games to talk about. (0:25:21) Al: First up, we have turnip bill. (0:25:25) Al: Words, words. (0:25:25) Kelly: You’re not having a good day with the, I’m immediately adding this one to my wish list (0:25:27) Al: Fail me, Callie. (0:25:33) Al: Turnip Boy steals them all. (0:25:36) Al: Uh, have you played any Turnip Boy game? (0:25:39) Kelly: I have not, um, not out of like not wanting to, but like just life. (0:25:45) Al: So turn it by commits tax evasion is great fun. It’s it’s a really good (0:25:51) Al: small (0:25:53) Al: RPG and I really liked that game turn it by Rob’s a bank is (0:26:00) Al: similar in terms of its action (0:26:02) Al: But it is a roguelite (0:26:06) Kelly: Oh, interesting. So not for Al. (0:26:08) Al: I (0:26:09) Al: Mean I I played it. I want to see how many hours I put into it. I put in (0:26:11) Kelly: Yeah. (0:26:15) Al: I played it on the switch not steam apparently (0:26:18) Al: So I would need to I would need to look on my switch, which I’m not doing right now (0:26:23) Al: I (0:26:26) Al: Finished the game. I completed it which I haven’t done for many many roguelites (0:26:35) Kelly: says a lot. I didn’t realize how new these games were though. That’s crazy that they’ve put out (0:26:40) Kelly: three games in like four years. (0:26:43) Al: Yeah, 10 hours is apparently what I put into it to complete the game. (0:26:48) Kelly: Oh, that’s, that’s a, that’s like a solid cute little short game. (0:26:52) Al: Yeah, well, that’s the thing about them. They’re not super long, (0:26:55) Al: you know, you’re not looking at 50 hours, you’re looking at up to 10. (0:27:00) Al: With Turnip Boy commits to excavation, I 100% did it. I didn’t 100% (0:27:05) Al: rob the bank, but I did complete the story. I completed that run, completed that run. (0:27:12) Al: Which is enough. (0:27:13) Al: For a roguelite, for me, considering I only got a third of the way through a run in Hades. (0:27:27) Al: Defeated the first boss, then died in the next level and went “I’m not playing that boss again”. (0:27:36) Kelly: Where’s your dedication to pain? (0:27:40) Al: Nowhere. So yes, right. Okay, so this is a new Turnip Boy game. Don’t get excited. It is not an (0:27:46) Al: RPG. It is not like the previous Turnip Boy games. It is an endless runner for some reason. (0:27:55) Kelly: Very, you know, they found like their niche little like theme with the turnip boy, but like it’s very interesting that each game is different. (0:28:04) Al: Yeah, so what I’ve said in my notes here is, I’ll buy and play a new Turn It By game, right? (0:28:13) Al: Because I like Turn It By, but I’m a little bit disappointed that it’s a third game and (0:28:19) Al: it’s not like the first, because yeah, the second one was different, but it was the same (0:28:24) Al: as well. (0:28:25) Al: Like it was a roguelite, but it was still like a combat game in the same way that the (0:28:31) Al: other one was, right? (0:28:32) Al: The controls were the same, you controlled the player. (0:28:34) Al: The same, you still had a weapon in the same way, and there weren’t as many puzzles, right? (0:28:40) Al: The first one had more puzzles, but it was still there was the same combat and stuff like that. (0:28:46) Al: And this is very much not that. So I’m a little bit sad about that. (0:28:53) Al: I guess that’s fine, you know, they can do what they want. But yeah, I’m gonna buy it, I’m gonna (0:29:00) Al: to play it and I’m sure I’ll enjoy it but I want another turnip by turnip (0:29:04) Al: I was so good, it was funny (0:29:06) Kelly: I’ve literally only heard good things about it. Like, you know, it’s I feel like they (0:29:11) Kelly: really like turn a boy made himself into a thing. (0:29:14) Al: Turnaby commits tax evasion was a lovely RPG that you could 100% in 10 hours, and it was funny. (0:29:20) Al: It had a fun little story. It had some good combat that was actually challenging, (0:29:24) Al: especially near the end. And it was good fun. Turnaby robs a bank, had the challenging combat, (0:29:30) Al: and it had some of the funny story. And other than that, it missed the rest of it. (0:29:34) Al: And this presumably will have the same humor. But that’s it. And (0:29:38) Kelly: But that’s it. (0:29:39) Kelly: So they’re just slowly degrading. (0:29:44) Al: I feel bad saying that, because I suspect it’s not like they’re making this instead of another (0:29:50) Al: RPG, right? Like, I think they had a good idea for doing this. And they’ve done it as Turnaby. (0:29:57) Al: I’m just like, when I saw there’s a new Turnaby game, I went, “Oh, yes, great!” (0:30:01) Al: And I looked at it and went, “This is nothing like them at all.” (0:30:04) Kelly: Yeah. No, I was just being a little cynical, but I agree. (0:30:09) Kelly: I think that’s they’re just trying different avenues. (0:30:14) Kelly: It’s not like, oh, this is like a quick grab or something. (0:30:16) Al: Yeah, yeah, no, I get that. But yeah, I’m not saying it’s going to be a bad game. It’s (0:30:20) Al: just one of these things where it’s like, if you would hear, oh, you know, say you didn’t (0:30:25) Al: know about Silksong, right? And you heard Silksong’s coming out. It’s a new, a new Hollow Knight (0:30:33) Al: game. You’re like, oh, fantastic, exciting. And then it turns out it’s Solitaire. Right? (0:30:40) Kelly: Yeah, that would Yeah, yeah, that’s very true (0:30:41) Al: That’s essentially what we’ve had here. (0:30:44) Al: OK. (0:30:46) Al: Like I’m not saying it’s a bad game, I just saw new turnip game, excited. (0:30:50) Kelly: You want her to play, yeah (0:30:51) Al: It’s not that, that’s the problem. (0:30:54) Kelly: Yeah, yeah, no, that’s that’s the hard part (0:30:55) Al: And I guess this is the problem with spin-offs and stuff like that, right? (0:30:59) Al: Because this is what this is, it’s a spin-off, it’s not a sequel, it’s a spin-off. (0:31:02) Kelly: Mm-hmm. (0:31:03) Al: And I’m not saying they can’t do that, I’m just like, my expectations going in was different (0:31:09) Al: and I don’t know how they solve that problem, but that’s where we are. (0:31:14) Kelly: Well, maybe they’re working on that perfect Turnip Boy sequel in the back end. (0:31:20) Al: Well, they’re working on a different game just now as well, Hobknobbers, (0:31:26) Al: which I don’t think is out yet. (0:31:27) Al: Let me check. (0:31:27) Al: Yeah, it’s not. (0:31:28) Al: It’s still coming soon. (0:31:29) Al: So I suspect that the Hobknobbers is their upcoming big game and (0:31:37) Al: Turnip Boy steals them all as a let’s do a quick and easy, fun, endless (0:31:37) Kelly: - This is the, mm-hmm. (0:31:42) Al: runner that some people can buy and it will help our cash reserves. (0:31:49) Al: Well, speaking of their cash. (0:31:50) Al: It deserves, they’re also releasing a cubified turnip boy plushie. (0:31:53) Kelly: It’s so cute though and they have to reach their funded goal. (0:31:56) Al: I don’t need it. (0:32:00) Al: It’s $40! (0:32:01) Al: Oh my word, $40? (0:32:05) Al: This thing better be huge, how big is this? (0:32:07) Al: It’s 35 centimetres tall, so it is reasonably big, but that’s a lot of money. (0:32:14) Kelly: But it looks so soft. (0:32:16) Al: What is the shipping going to be to me? (0:32:20) Al: Probably too much. (0:32:20) Kelly: I don’t need this. What is the shipping? (0:32:26) Kelly: How much tariff would I have to pay to receive this? (0:32:30) Al: Oh 15 dollars shipping to me! (0:32:33) Kelly: Ugh. (0:32:34) Al: 55 dollars. (0:32:36) Kelly: Okay, that’s… that’s… (0:32:36) Al: And it is only 40 pounds, but I’m enjoying the dollar has sunk. (0:32:38) Kelly: But he’s so cute. (0:32:50) Kelly: Well, I’m so glad that someone’s benefited. (0:32:58) Kelly: Oh, I see, there is a tariff statement at the top. (0:33:06) Al: I don’t need it anyway so cube turnip cube or cube boy whatever you’d like to call him he exists (0:33:14) Kelly: He’s very cute. (0:33:15) Al: yeah uh (0:33:16) Kelly: He looks like he’s like that good soft material, too. (0:33:18) Al: yeah yeah (0:33:20) Kelly: Like squishmallows. (0:33:22) Al: but not (0:33:22) Kelly: I’m just going to keep talking until you feel bad, (0:33:24) Kelly: and then you add yourself to life. (0:33:29) Al: everdream valley have announced and released I think I think this is out now (0:33:34) Al: Ever Dream Valley. (0:33:36) Al: VR. A virtual reality version of Ever Dream Valley. (0:33:38) Kelly: Oh, oh, I don’t like that at all. I can’t look at that. (0:33:42) Kelly: I think I would puke if I ever did VR. (0:33:46) Al: I played, there was a game that I played which was like in VR, but you, but it was (0:33:54) Al: augmented reality rather than virtual reality. So you’re seeing the world around you as well (0:33:58) Al: and you like create these little islands where you put animals on them. I love that game. It’s such a (0:33:59) Kelly: OK. (0:34:05) Kelly: That seems cuter, and probably wouldn’t (0:34:07) Kelly: give me motion sickness, maybe. (0:34:10) Al: it was yeah it was a it definitely is much better um this I oh (0:34:16) Kelly: I literally can’t look at that cow clip. (0:34:18) Al: yeah I don’t I don’t know what to say about this game uh (0:34:25) Al: this kind of looks like a proof of concept this looks thrown together um (0:34:30) Kelly: It doesn’t look good. (0:34:32) Al: oh it’s not out yet it’s coming soon but you can pre-order it (0:34:34) Kelly: No yeah yeah but like that cow clip does not look good. (0:34:38) Al: No, no. (0:34:40) Al: No. (0:34:42) Kelly: Feels like I don’t, maybe I’m biased because I don’t like VR but like (0:34:47) Kelly: I thought we were kind of coming down from like the VR (0:34:51) Kelly: um spike I guess. (0:34:54) Al: do it. Yeah, I don’t know why they’ve done this. Like I have a VR headset and I love (0:34:59) Al: it for some things. I love Beat Saber. I love whatever the name of the game is. I kind (0:35:01) Kelly: Mm-hmm (0:35:07) Kelly: Beat Saber looks so sick. I think that would that’s like the the soul game that would sell me a (0:35:12) Al: It is the single thing that convinces anybody to buy VR. (0:35:17) Al: It is so good, I love it so much. (0:35:21) Al: But that, watching films in IMAX and whatever the name of the other game I play, the one (0:35:29) Al: with the Islands of Animals, those are the three things I’ve done more than once on my (0:35:33) Kelly: okay yeah no and it’s a separate game right like yeah you have to pay (0:35:35) Al: VR headset, right? (0:35:36) Al: Like there’s other things that you’ve tried once or whatever and gone “not for me”. (0:35:42) Al: It’s game, but the content. (0:35:47) Al: Yeah. (0:35:48) Al: It’s twenty dollars I think? (0:35:50) Kelly: you could pre-order it for 15 (0:35:58) Kelly: Yeah, no, I feel like a lot of the VR game just feel like novelty. (0:36:02) Al: Tune in next time to see if I’ve bought this game or not. (0:36:07) Al: All right. (0:36:08) Al: That’s the news. (0:36:09) Al: Let’s talk about Ratopia. (0:36:11) Kelly: Yay, I’m just so glad it came out. (0:36:12) Al: All right, I’m going to. (0:36:15) Kelly: Can I say that as someone who is waiting on so many different stupid games? (0:36:16) Al: Yeah. (0:36:20) Kelly: It is so nice to get a full release. (0:36:25) Al: OK, I want to try and describe this game and you can tell me what you think (0:36:30) Kelly: Okay. (0:36:30) Al: about my description. (0:36:32) Al: You are the the queen of a new rat city (0:36:39) Al: and you are building your city out. (0:36:43) Al: You it’s it’s almost it almost is like a it is a city builder, (0:36:49) Al: but it is a an RPG city builder. (0:36:52) Al: So you’re controlling a character. (0:36:55) Al: And you are building up the city. (0:36:58) Al: You’re you know, you’re saying this is where buildings go and you’re saying this (0:37:02) Al: different things go and this is these are the laws of the city and stuff like that. (0:37:08) Al: And you also accept in new members or new citizens. (0:37:14) Kelly: Mm-hmm. (0:37:15) Al: They are. They call them (0:37:18) Al: they call them migrants or refugees. (0:37:19) Kelly: I think it’s migrants. (0:37:19) Al: I can’t remember. It’s one of the two. (0:37:21) Kelly: It’s something with an M. I know that. (0:37:22) Al: I think it’s my yeah, it’ll be migrants then. (0:37:25) Al: And when you accept migrants in, you can then put them to work. (0:37:29) Al: Or you, so I guess the two, two. (0:37:32) Al: Your main ways of playing the game are you are controlling your individual character who goes around and can do things, and then you’re also directing your citizens to do things as well, so you don’t have to do them instead. (0:37:47) Al: And that can be basically anything, right? You can get them to man a specific building, to like lumber, or you can get them to dig. (0:37:55) Al: I think automatically they will like gather up everything that’s on the ground and put it in the chest. (0:38:02) Al: That’s it. It’s a city builder, but you are controlling an individual character as well as telling other characters what to do. (0:38:10) Al: Is that a fair description of the game? (0:38:12) Kelly: I think it is also it’s vertical builder uh like yeah yeah yeah (0:38:14) Al: What does that mean? What do you mean? Oh, like a 2D, yeah, okay, I see what you mean. It’s side scrolling up and downy. (0:38:22) Kelly: yes but like you’re building vertically which I think is like more terraria than like other (0:38:25) Al: Yes. I was going to, I was just going to say that Terraria is the, is the. (0:38:32) Al: Would be the example. (0:38:34) Kelly: I would say this is like a micromanagers final boss game (0:38:38) Al: Oh, my word, so micromanaging. (0:38:40) Kelly: It’s, it makes. (0:38:42) Kelly: It makes my heart sing. It’s incredible and so stressful. (0:38:45) Al: So let me tell you how I, let me tell you my thought process when starting this game. I’ve not put in, like, I’ve maybe put in less than an hour into this game, but the demo is really good at showing you the core concept of the game really quickly, and I don’t know if the main game does it in the same way, but. (0:39:02) Al: And you’re like, oh, you’re great. That’s fine. I’m going to go do some digging and blah, blah, blah, blah, blah. Oh, man, I can only carry three things at once and there’s only three of the same thing. (0:39:10) Al: Oh, that’s really frustrating. Oh, goodness. Right. This is going to take forever to do anything. It’s like you dig, dig, dig, and then you throw in the chest and then you dig, dig, dig, and you throw in the chest. Right. Fine. Whatever. This is really annoying. (0:39:22) Al: Oh, OK. Right. I’m adding in new people to my city. OK, fine. Oh, they’re all picking up the things I can do so I can just go now and dig and dig and dig and dig and they will take the thing. Great. That’s a much improvement. (0:39:32) Al: And then it’s like, oh, and then it goes, oh, you need to build this thing. And you’re like, how do I do this? And it’s like you go into this menu and this menu then expands and expands and expands. (0:39:43) Al: And it’s like this web, absolute mass, massive web of different parts of different menus. And you’re just like, I have no idea what’s happening here. (0:39:54) Al: And it’s just it is, if you enjoy not creating spreadsheets, but if you enjoy looking at. (0:40:02) Al: Somebody else’s spreadsheets and figuring out what they do, you will like this game. (0:40:08) Kelly: I think that is a fair– (0:40:12) Kelly: not metaphor, what is the word I’m looking for– (0:40:15) Kelly: summation of essentially all of the aspects of this game. (0:40:18) Al: Where I enjoy making spreadsheets, I do not enjoy figuring out what other people have done, and that’s what the menu felt like. I’m like, I want this thing, but I need to figure out what category they put it in, what category of what category, and what menu of what setting, and then where in this category is it, because it’s just like this mess of things. (0:40:42) Al: And I don’t like figuring out what people think in the best of times. (0:40:48) Al: And it just feels like somebody made this game, and this is how they decided was the most logical thing for their brain, and I cannot be bothered spending my time figuring out why they decided. (0:41:02) Kelly: I think that is a very fair way to see it because I think that’s exactly how it is. (0:41:10) Kelly: But also, I feel like once it starts clicking, it starts making more sense because for me, (0:41:16) Kelly: I really enjoy trying to figure out how people are thinking because I think that’s the only (0:41:20) Kelly: way I can understand vaguely people. (0:41:26) Kelly: So it’s like a puzzle. (0:41:27) Kelly: So I think the puzzle of trying to understand the thought process is kind of fun. (0:41:32) Kelly: Also frustrating, though. (0:41:35) Kelly: Like, there’s definitely been moments where I’m like, (0:41:38) Kelly: “This stupid rat has to pee! How do I fix this?” (0:41:42) Al: Yes, I (0:41:42) Kelly: You know, like, “What do you mean they can’t do this task?” (0:41:46) Al: Think that part of it is is is I I didn’t hate right because it’s like you’re just your standard city builder thing (0:41:50) Kelly: No, no, it’s not bad (0:41:52) Al: It’s like you need to balance you need to balance all these things and you need to figure out how they balance fine (0:41:57) Al: Sure, whatever my problem. I just felt like I was navigating menus for 90% of the time (0:41:57) Kelly: Yes, it’s just I think (0:42:03) Kelly: It’s a lot of menus (0:42:04) Kelly: I did see someone say that they didn’t like that the game paused when you opened the menu to like build something and in (0:42:11) Kelly: My head I was like, what the hell are you talking about? (0:42:13) Al: All right souls player, goodness me, just masochistic person. (0:42:15) Kelly: Yeah, I was like what kind of game do you think this is that’s crazy (0:42:21) Kelly: Then like I literally I watched that and I was like what the hell kind of person (0:42:27) Al: Oh, my word. Horrifying. (0:42:28) Kelly: That’s sick that’s sicko behavior (0:42:32) Kelly: It’s like please keep those thoughts to yourself and I think better never implement that in this game (0:42:38) Al: Yeah, that that that how to make this game more stressful. (0:42:42) Kelly: Yeah, literally, like you said, the souls-like version. (0:42:47) Kelly: That’s disgusting. (0:42:48) Kelly: Don’t ever tell people that. (0:42:50) Al: It was like the kid just said, “Is it time for a test in school?” (0:42:51) Kelly: Like, I need those, I need that pause (0:42:54) Kelly: to figure out what I’m doing. (0:42:58) Al: And you’re like, “No! (0:42:59) Al: What are you doing? (0:43:00) Al: What?” (0:43:00) Kelly: You didn’t collect our homework. (0:43:01) Al: Yeah. (0:43:02) Al: Oh. (0:43:06) Kelly: But yeah, no, that blew my mind. (0:43:07) Kelly: ‘Cause I was like, people think like this? (0:43:10) Kelly: Why would you want that? (0:43:12) Al: So yeah, I think I, I mean, we’re just, we’re apparently getting straight into (0:43:15) Al: my opinions, um, I, I can, I, this is not the game for me, but I 100% can see why (0:43:16) Kelly: I think that’s very fair, and I do overall, I think this game, there is so much going (0:43:21) Al: someone would like this 100%. (0:43:29) Kelly: on and like, I like Rimworld a lot, I don’t know half of the shit I’m supposed to be doing (0:43:36) Kelly: in Rimworld because there’s just so much in that game. (0:43:41) Kelly: I don’t even buy the DLCs for that game, I just like playing the game, I figure things (0:43:45) Kelly: Peace out as the game goes on. (0:43:46) Kelly: You know, I’ve been playing it for a few years, things will happen, bad things happen, sometimes you die. (0:43:48) Al: Yeah (0:43:51) Al: Do you know I think (0:43:53) Al: What I think interesting was I think that when I while I was playing this game (0:43:57) Al: I think I was thinking you know what I would have more fun doing probably what is terraria (0:44:03) Al: Right, like I feel like that’s what I’m looking for if I’m one if I would be wanting to play this game (0:44:08) Al: It’s it’s I I I want it simpler (0:44:13) Al: I’m not it’s not necessarily even the action adventure bit right like it’s it’s more I (0:44:14) Kelly: That’s, yeah. (0:44:18) Al: Was thinking like this but (0:44:22) Al: Minecraft and then I was like wait, but that’s terraria, right? (0:44:24) Kelly: Mmm (0:44:26) Kelly: That’s so funny because I’ve I’ve actually never played I missed the boat on Terraria (0:44:30) Kelly: And I’ve also never played Minecraft because I 100% missed the boat on that one. I feel like at a certain point (0:44:37) Kelly: Like I think I would still enjoy Minecraft, but at this point in my life. I’m just like I cannot pick up Minecraft (0:44:43) Al: That’s totally fair. Minecraft was my, like I got in literally the last day of alpha (0:44:50) Kelly: Oh, wow. (0:44:51) Al: in Minecraft. So that was back on in 2010, I want to say. And that was like, I was, (0:44:56) Kelly: Mm-hmm. And I know people are still playing it. I know, you know, it’s still a relevant game. (0:45:00) Al: oh yeah, yeah. Oh, absolutely. But I was like part of the way through uni at that point, (0:45:07) Al: university. So like I, I was very much in a world where I. (0:45:12) Al: Could sit up till three in the morning, obsessing over stuff. And I loved the building aspect of (0:45:18) Al: that. So I, I, if I, obviously I do not have any numbers for how much time I spent on Minecraft, (0:45:25) Al: because it wasn’t through Steam and nothing exists for that. But if I did have numbers, (0:45:30) Al: I would probably be incredibly scared to share that number with anyone, right? Like. (0:45:34) Kelly: That’s how I feel about my Sims numbers, you know? I’m so glad I don’t have those. (0:45:39) Al: Yeah. Yeah, same, same sort of thing. (0:45:42) Al: Absolutely. (0:45:45) Kelly: But no, I think what I like about this game is that there’s so much going on. Like in (0:45:50) Kelly: a sense it’s like, I enjoy bein
Hey yo hey yo, better late then never right? Unfortunately because I lost the live recording last month's episode I had to re-record the set (I guess, fortunately for you that means the set is nice and tidy), Episode 14 of The Bonus Stages is presented with minimal talk, and maximal beats. nekonoyounamono + Wasei “JJ” Chikada - 電子の海 [Bandcamp] Noteblock - Studiopolis Zone (from "Sonic Mania") (Funk House Version) [Bandcamp] Doni - Go Straight (RobKTA's Go Skate Remix) [Gamechops] Fake Blood vs Stardust - Mars Sounds Better With Me (The Young Punx Mashup) [Fake Blood, The Young Punx, Stardust] RoboRob - Chemical Plant Zone [Bandcamp] Dirty Androids - Into the Wild [DA Recordings] boshii - Bob-Omb Battlefield [Dance] (from "Super Mario 64") ft. Lucas Guimaraes [Bandcamp] Chameo - Wow [Beatport] Wontolla - Mantis Lords (from "Hollow Knight") (Electro House Version) [Bandcamp] Wolfgang Gartner - Wolfgang's 5th Symphony [Beatport] BT - Somnambulist [SNR Super Smash - Extended Mix] [SNR, BT] RoBKTA - Cerulean Dancefloor VIP (from "Pokémon Red & Blue") (Disco House Version) [Bandcamp] Ben Briggs - Beetle Brawl (Mega Man X Series) [Bandcamp] Elevic - Underworld [Beatport] BlueDrak3 - Warframe "The Last Sequence" [OC ReMix] capsule - Never Let Me Go (Extended-Mix) [AmazonMP3] Thomas Feijk - Hi [Beatport] Prime Ordnance - ElectriCity (from "SimCity 4: Rush Hour") (Electro House Version) [Bandcamp] bLiNd - Wild Arms "Fireflight" [OC ReMix] Flexstyle - Divekick "It's Okay, I Still Made Money" [OC ReMix] Electric Soulside, Muzyc - Luvin' You [Beatport] VGR - Super Smash Bros. Ultimate Main Theme [Bandcamp] Jewbei - Wild Arms "Desirous Sacrifice" [OC ReMix] Stay Funky -DJ LvL Note 1: "Mars Sounds Better With Me" and the SNR Super Smash of "Somnambulist" are old bootlegs I cant find any links to, link provided to Fake Blood, The Young Blood, Stardust, SNR and BT. Note 2: Bandcamp links always provided when able. Beatport tracks can usually also be found on AmazonMP3 at a lower price and the advantage of unlimited cloud backup, but at a fixed fidelity.
What if you could predict consumer behavior—without running a single survey or focus group? In this episode, host Rebecca Kalogeris sits down with Avi Yashchin, founder and CEO of Subconscious AI, to explore how synthetic respondents and causal AI are transforming the world of market research. Avi shares how his background in high-frequency trading, behavioral economics, and product management at IBM Watson and Two Sigma led him to reimagine how businesses gain customer insights. Subconscious AI's platform delivers what Avi calls “SimCity for Market Research”—a behavioral simulation that replaces traditional research with faster, more ethical, and scientifically grounded modeling. From shrinking the say-do gap to exploring causation (not just correlation), Avi outlines a powerful vision for the next era of insight. For detailed takeaways, show notes, and more, visit: www.pragmaticinstitute.com/resources/podcasts Pragmatic Institute is the global leader in Product, Data, and Design training and certification programs for working professionals. Learn more at www.pragmaticinstitute.com.
Fredrik och Fredrik ger forna år en match, när de ska samsas om dåtidens bästa spel. Detta ÄR "Retro GOTY!".Upplägget är följande: Vi lyfter först våra personliga topp tio spel för året i fråga - denna gång spelåret 1999! Efter det blir det (om finnes) knasig trivia och fakta - eller allmänna minnen från året i fråga. Därefter gör vi den titulära RETRO GOTY:n. Vilka är spelen som hamnar i vår gemensamma "Game of the Year" á 1999? Lyssna och lär kära lyssnare!Exempel på spel som tas upp:Sega Rally 2,Homeworld,Quake III Arena,Aliens Versus Predator,Legacy of Kain: Soul Reaver,Silent Hill,Grand Theft Auto 2,System Shock 2,Driver,Age of Empires II: The Age of Kings,SimCity 3000,Sid Meier's Alpha Centauri,Heroes of Might and Magic III,Unreal Tournament,Dungeon Keeper 2,Silver,Dessa och många många fler (obs! Vi spoilar inte de som ligger i våra personliga topplistor ovan!
Who's the Temu Michael Jordan? Will Eddie Winslow ever play basketball again?!? And what did we cut out of the episode? We bounce back and forth the answers to these questions and more as we watch Season 1, Episode 6 of Family Matters. Alex Diamond, David Kenny, and John McDaniel heard that the long-running network sitcom Family Matters ends with side character Steve Urkel going to space. And the best way to figure out how that happened - obviously - is to watch the last episode first and make our way backwards through nearly ten years of television.Join our countdown to number one (and our slow descent into madness) in all the places you expect internet people to be:Website: jumpingtheshuttle.spaceEmail: jumpingtheshuttle@gmail.comInstagram: @JumpingTheShuttle / @ThatAlexD / @dak577Twitter: @JumpingShuttle / @ThatAlexD / @dak577TikTok: @JumpingTheShuttle / @ThatAlexD / @dak577Brought to you by Smooth My Balls
We're adding a little extra content to help you get over the Sunday Scaries! One of our listeners is having communication issues with her relationship, but it’s not as simple as you’d think. We’ll help her get her man to say EXACTLY what she needs to hear coming up in a “SAY YES TO THE EX." See omnystudio.com/listener for privacy information.
(Full episode available only to subscribers on Patreon) Espousing the strange and libidinal undercurrents in the kingdom of THAILAND with a discussion on Hirasawa Susumu's album SIM CITY (1995年) + Apichatpong Weerasethakul film TROPICAL MALADY สัตว์ประหลาด (2004年) + Nicolas Winding Refn's ONLY GOD FORGIVES (2013年). ISP S5.E22 patreon.com/imsopopular
Welcome to Dev Game Club, where this week we return with a bonus interview for our series on Interstate '76. We talk about shipping the game's predecessor, pulling together, and making something new. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:15 Interview 1:05:22 Break 1:06:00 Outro Issues covered: introducing the guests, having fun making games, great manuals, marrying video games and Hollywood, having more video game applicable experience than you realize, having to right the ship well into development, preordering a game you ended up working on, living in the office, getting enough memory to run the games, opening up space for something new, superheroics and glue, "high polygon counts," muscle cars with guns, being ahead of the curve, sims being in the blood, engine development, come back with your tenth idea, a 28-year scoop on engine work, "I can do that," optimizing and making things up as you go along, making a game like a movie or TV show, a soundtrack that helped drive the game, a team of 12 or 13 people, the few basic bits in a vehicle sim, the players don't know what you've cut, not being arena-based, vigilantes and comic-book heroes, the tools for making the world and a scripted objective system, building from scratch, mission structure, finite state machines and AI, having an identity and character, having a bubble, sticking to your passion, working on a new car game, hearing the chemistry, TTRPGs and alternate histories, our audience maybe not being born yet when this game came out, #minecraft-realm-life. Games, people, and influences mentioned or discussed: Activision, Mechwarrior 2, 20After1, Cinemaware, Crystal Dynamics, Project Snowblind, Tomb Raider (series), E-Line Games, Never Alone, Colabee, Very Very Spaceship, Niantic, Live Aware, Jamdat, DoggyLawn, Atari 2600, David Crane, Stephen Cartwright, Commodore '64, Pitfall: The Mayan Adventure, Adventure, River Raid, Bobby Kotick, Mediagenic, Intellivision, Pong, SimCity, Alan Gershenfeld, Howard Marks, DOOM (1993), FASA Interactive, Battletech, Egghead Software, E3/CES, Tim Morten, LucasArts, Totally Games, Larry Holland, TIE Fighter/X-Wing, Star Wars: Starfighter, id Software, Epic, Julio Jerez, Airport '77, The A-Team, Third Eye Blind, Kelly Walker Rogers, Tim Schafer, Carmageddon, Twisted Metal, Watchmen, Jordan Weisman, Microsoft, Wing Commander, Falcon, Fallout, Tim Cain, Leonard Boyarsky, X-COM, Julian Gollop, Alex Garden, Homeworld, Dan Stansfield, Castle Falkenstein, Secret Weapons of the Luftwaffe, Minecraft, mors, LostLake, Kaeon, bvron, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Back to Fez Notes: Julio Jerez appears to be from Dominican Republic Twitch Discord DevGameClub@gmail.com
סימולטורים הם ז'אנר מוכר, ידוע ואהוב בעולם משחקי המחשב וכמה מהם נחשבים לאבני דרך של ממש בהיסטוריה של הגיימינג. אני מדבר על Microsoft Flight Simulator, אני מדבר על The Sims ואני מדבר על SimCity.SimCity הושק ב-1989 והוא היה משחק משונה - משחק שאי אפשר היה לנצח או להפסיד בו - ועדיין הוא כבש את העולם בסערה. הוא נמכר במיליוני עותקים ונחשב למשחק חינוכי, משחק שההורים קנו אותו לילדים שלהם. הוא הוכנס לתוכניות הלימודים ברחבי ארה"ב וזמן קצר אחרי שנחת על המדפים פורסם עליו מאמר אקדמי שעסק בקשר בין המשחק לתכנון עירוני אמיתי.אבל הסיפור על SimCity הוא לא רק סיפור על משחק מחשב. הוא מקפל בתוכו לקח שעוסק בקשר בין מציאות להדמיה. הוא עוסק בשאלה מה קורה כאשר היוצר של הסימולטור מתייחס אליו בסוג של שעשוע בזמן שמי שמשחק בו מתייחס אליו ברצינות גמורה. הוא גם עוסק בשאלה מה קורה כאשר הנחות המוצא הסמויות שהוטמעו במשחק משפיעות על דור שלם של מקבלי החלטות וגם של מתכנני ערים, ערים שבתוכם מתגוררים מיליונים רבים של אנשים?זהו סיפורו של SimCity, אחד הסימולטורים המשפיעים בהיסטוריה. קישורים:הנביא של התוצאות הבלתי צפויותhttps://www.strategy-business.com/article/05308סימולטור לכל דברhttps://obscuritory.com/sim/when-simcity-got-seriousריאיון עם המעצב הראשי של SimCityhttps://www.theatlantic.com/technology/archive/2013/05/the-philosophy-of-simcity-an-interview-with-the-games-lead-designer/275724
סימולטורים הם ז'אנר מוכר, ידוע ואהוב בעולם משחקי המחשב וכמה מהם נחשבים לאבני דרך של ממש בהיסטוריה של הגיימינג. אני מדבר על Microsoft Flight Simulator, אני מדבר על The Sims ואני מדבר על SimCity.SimCity הושק ב-1989 והוא היה משחק משונה - משחק שאי אפשר היה לנצח או להפסיד בו - ועדיין הוא כבש את העולם בסערה. הוא נמכר במיליוני עותקים ונחשב למשחק חינוכי, משחק שההורים קנו אותו לילדים שלהם. הוא הוכנס לתוכניות הלימודים ברחבי ארה"ב וזמן קצר אחרי שנחת על המדפים פורסם עליו מאמר אקדמי שעסק בקשר בין המשחק לתכנון עירוני אמיתי.אבל הסיפור על SimCity הוא לא רק סיפור על משחק מחשב. הוא מקפל בתוכו לקח שעוסק בקשר בין מציאות להדמיה. הוא עוסק בשאלה מה קורה כאשר היוצר של הסימולטור מתייחס אליו בסוג של שעשוע בזמן שמי שמשחק בו מתייחס אליו ברצינות גמורה. הוא גם עוסק בשאלה מה קורה כאשר הנחות המוצא הסמויות שהוטמעו במשחק משפיעות על דור שלם של מקבלי החלטות וגם של מתכנני ערים, ערים שבתוכם מתגוררים מיליונים רבים של אנשים?זהו סיפורו של SimCity, אחד הסימולטורים המשפיעים בהיסטוריה. קישורים:הנביא של התוצאות הבלתי צפויותhttps://www.strategy-business.com/article/05308סימולטור לכל דברhttps://obscuritory.com/sim/when-simcity-got-seriousריאיון עם המעצב הראשי של SimCityhttps://www.theatlantic.com/technology/archive/2013/05/the-philosophy-of-simcity-an-interview-with-the-games-lead-designer/275724
Seit Release hat Micha knapp 600 Stunden in Cities: Skylines 2 verbracht - allen Bugs und Problemen zum Trotz. Was ihm daran Spaß macht - und warum das Spiel jetzt deutlich besser ist.
What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway’s Game of Life. Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/blob/master/simulations/conway/conway.c Micropolis source code – https://github.com/SimHacker/micropolis MicropolisJS – https://www.graememcc.co.uk/micropolisJS/ LifeWiki (Conway’s Game of Life) – https://conwaylife.com/wiki/Main_Page djgpp – https://www.delorie.com/djgpp/ Podcast theme music – Ride by Pocketmaster
This week Michael Farr brings you two segments of the FarrCast with a dive into the latest from the Trump Administration with Dan Mahaffee and latest in the investing world with Jim Lebenthal.Whether the changes are to be eternally endured or eternally enjoyed -- we are here to help you sort out the signal from the noise. It's The FarrCast -- Wall Street, Washington, and The World.
30 years ago: Computer industry booms as consoles slump, Nintendo announces Ultra64 & The internet gets scary These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/123352781/edit 7 Minutes in Heaven: Cliffhanger (Amiga) Video Version: https://youtu.be/KZ7J9qEpqxI https://www.mobygames.com/game/29830/cliffhanger/ Corrections: July 1994 Ep - https://www.patreon.com/posts/july-1994-part-1-116538490 https://www.patreon.com/posts/july-1994-part-2-116538674 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Defunctland Jim Henson Series - https://youtu.be/BVoGf1JTVeI?si=PBwUInz2t7hBe-Eq https://en.wikipedia.org/wiki/Information_superhighway https://en.namu.wiki/w/RX-78%20Gundam https://fallout.fandom.com/wiki/SPECIAL https://www.theycreateworlds.com/episodes/TCW164 https://en.wikipedia.org/wiki/Monte_Cook Wrestling with Games - XBAND - https://youtu.be/k_5M-z_RUKA?si=tuuDxPGj6GnTPc-B https://en.wikipedia.org/wiki/Steam_(service) 1994: Canada to get their own ratings New VCR proves 6 heads are better than 1, The Toronto Star, August 11, 1994,Thursday, FINAL EDITION, Section: FAST FORWARD; Pg. F2, byline: BY ROBERT WRIGHT TORONTO STARON THE EDGE California presses forward with video game violence bill https://www.retromags.com/files/file/3018-egm2-issue-02-august-1994/ pg. 29 https://www.latimes.com/archives/la-xpm-1994-04-13-mn-45306-story.html IDSA board selected Mattel takes a second look at games Mattel Hires Sega Executive, The Associated Press, August 2, 1994, Tuesday, BC cycle Square goes public CORPORATE PROFILE: SQUARE, Jiji Press Ticker Service, AUGUST 5, 1994, FRIDAY Japanese companies playing with fire "As derivatives proliferate, so do worries Companies try to control risks from transactions intended to rein in costs but which can backfire, The Nikkei Weekly (Japan), August 15, 1994, Section: FINANCE; Pg. 13, Byline: BY ASAKO ISHIBASHI Staff writer" Acclaim buys Valiant ACCLAIM ACQUIRES VOYAGER COMMUNICATIONS FOR $65 MILLION Marks Company's Diversification into Comic Book Publishing, Business Wire, August 2, 1994, Tuesday https://en.wikipedia.org/wiki/Comic_book_collecting#Bust_of_the_speculator_market UK video rental market embraces games... illegally Games Spark Sagging U.K. Vid Biz; But Many Don't Have Licenses To Rent Them, Billboard, August 13, 1994, Section: HOME VIDEO; Pg. 76, Byline: BY PETER DEAN Sonic out to zap the 'swapping' boom, The Scotsman, August 23, 1994, Tuesday, Byline: By Chris Mullinger UK teens tune out to games MEDIA GUARDIAN: LUST FOR NASTIES AND HARD NEWS, The Guardian (London), August 8, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. T17 Sega announces US theme park Universal Teams With Sega on Theme Park, Disneyland Annex Scaled Back, The Associated Press, August 12, 1994, Friday, AM cycle, Section: Business News, Byline: By E. SCOTT RECKARD, AP Business Writer Report: Sega Plan to Open 50 High-Tech Theme Parks in U.S., The Associated Press, August 16, 1994, Tuesday, BC cycle, Section: Business News Sega buys Data East Pinball Sega acquires Data East Pinball, Business Wire, August 26, 1994, Friday Doom coming to arcades DOOM IS ALL AROUND US, Business Week, August 1, 1994, Business and Industry, Section: Pg. 72; https://doom.fandom.com/wiki/Trivia https://www.doomworld.com/forum/topic/112509-share-your-epic-doom-related-stories/ Atari Games President passes Play Meter, August 1994, pg. 32 Hasbro readies to enter VR market No Headline In Original, ADWEEK, August 15, 1994, Eastern Edition, Byline: By Jennifer Comiteau and Penny Warneford, with Cathy Taylor https://www.unseen64.net/2018/10/04/hasbro-toaster-virtual-reality-console/ Begone Project Reality, all hail Ultra 64 https://www.retromags.com/files/file/3018-egm2-issue-02-august-1994/ pg. 28 Sega teams up with Hitachi in Japan HITACHI SALES TO HELP SEGA MARKET VIDEO GAMES, Jiji Press Ticker Service, AUGUST 3, 1994, WEDNESDAY Sega, Hitachi Sales link up to sell video game machine, Japan Economic Newswire, AUGUST 3, 1994, WEDNESDAY Sega buys Cross Products The leading video game development tool, Business Wire, August 15, 1994, Monday https://segaretro.org/Cross_Products https://web.archive.org/web/19961227100911/http://www.crossprod.co.uk/ Jaguar CD to launch by Xmas https://www.retromags.com/files/file/3018-egm2-issue-02-august-1994/ pg. 29 ATARI CORP. ANNOUNCES SECOND QUARTER 1994 RESULTS, PR Newswire, August 1, 1994, Monday - 19:55 Eastern Time, Section: Financial News Sanyo gives console market a TRY SANYO TO RELEASE INTERACTIVE GAME MACHINE TRY, Jiji Press Ticker Service, AUGUST 31, 1994, WEDNESDAY 3DO announces losses Video Game System Company Posts $ 16.1 Million First-Quarter Loss, The Associated Press, August 11, 1994, Thursday, AM cycle, Section: Business News COMPANY NEWS; SHARES OF 3DO SOAR ON FORECAST FOR NEW SYSTEM, The New York Times, August 24, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 3; Column 1; Financial Desk ; Column 1; 3DO UNVEILS PLANS TO BOOST POWER OF GAME PLAYERS, WALL STREET JOURNAL, August 25, 1994, Thursday, Section: Section B; Page 8, Column 4, Byline: BY JIM CARLTON ANOTHER KEY EXEC DEPARTS O&M'S, INTERACTIVE GROUP; 3DO POWERS UP TO MEET COMPETITION; INTERACTING:; OTHER NEWS: Advertising Age, August 29, 1994, Section: Pg. 14 Mortal Friday gets $10 million budget ACCLAIM'S 'MORTAL KOMBAT II' PREPARED TO STRIKE ON 'MORTAL FRIDAY,' SEPTEMBER 9; Company Spending Over $10 Million on Global Launch, Business Wire, August 4, 1994, Thursday https://archive.org/details/Computer_Gaming_World_Issue_121/page/n29/mode/2up Acclaim buys into FMV Playthings, August 1994, pg. 19 https://archive.org/details/GamePro_Issue_061_August_1994/page/n157/mode/1up?view=theater Macromedia and Microware want to bring PCs and ITV together Agreement to Make Computer Programs Available for Interactive TV Use, The Associated Press, August 1, 1994, Monday, AM cycle, Section: Business News, Byline: By STEVEN P. ROSENFELD, AP Business Writer https://en.wikipedia.org/wiki/Macromedia https://en.wikipedia.org/wiki/Microware Computer industry profits boom Not drowning, waving at profits, The Age (Melbourne, Australia), August 2, 1994 Tuesday, Late Edition, Section: COMPUTERS; Mass Storage; Pg. 34 SPA reports huge boom in sales "NORTH AMERICAN PC SOFTWARE SALES REACH $1.48 BILLION, IN FIRST QUARTER 1994; HOME EDUCATION SALES LEAD GROWTH -- UP 128%, PR Newswire, August 8, 1994, Monday - 14:29 Eastern Time, Section: Financial News" CDRom bundles discouraging sales Dataquest Consumer Survey Shows Where CD-ROM Title Developers Can Be Successful, Business Wire, August 8, 1994, Monday Sirius Publishing to release long-awaited 5-ft. 10-Pak Volume II, Business Wire, August 8, 1994, Monday https://archive.org/details/PC-Player-German-Magazine-1994-08/page/n15/mode/2up https://archive.org/details/Electronic-Games-1994-08/page/14/mode/2up Flash memory prices tumbling Not drowning, waving at profits, The Age (Melbourne, Australia), August 2, 1994 Tuesday, Late Edition, Section: COMPUTERS; Mass Storage; Pg. 34 https://en.wikipedia.org/wiki/Flash_memory Cyrix to take on AMD Infoworld August 8, 1994, pg. 5 Employers begin to crackdown on games Games they play, The Times, August 1, 1994, Monday, Section: Business, Byline: Jon Ashworth Microsoft targets "loosely supervised Executives" SUNDAY, August 7, 1994; Playing Games at Work, The New York Times, August 7, 1994, Sunday, Late Edition - Final, Distribution: Magazine Desk, Section: Section 6; ; Section 6; Page 12; Column 1; Magazine Desk ; Column 1; MacPlay expands lineup Playthings, August 1994, pg. 44 Ad game business booming in Germany https://archive.org/details/PC-Player-German-Magazine-1994-08/page/n29/mode/2up Media Vision collapse profiled https://archive.org/details/Electronic-Games-1994-08/page/10/mode/2up https://archive.org/details/Electronic-Games-1994-08/page/12/mode/2up Victormaxx announces Cybermaxx Virtual Reality Headset For PCs A Reality, Newsbytes News Network, August 5, 1994 http://videogamekraken.com/cybermaxx-by-victormaxx Mice go 3D Echoes of Silicon Valley, Agence France Presse -- English, August 04, 1994 08:13 Eastern Time, Section: Domestic, non-Washington, general news item, Dateline: PALO ALTO, California, Aug 4 https://www.ebay.com/itm/304724946528 Microprose to bring Magic to PC IT'S IN THE CARDS' FOR MICROPROSE(R) AND WIZARDS OF THE COAST(R);PR Newswire, August 10, 1994, Wednesday - 17:23 Eastern Time, Section: State and Regional News https://www.mobygames.com/game/530/magic-the-gathering/ https://www.mobygames.com/game/6274/magic-the-gathering-battlemage/ Star Trek licenses are a mess https://archive.org/details/Electronic-Games-1994-08/page/14/mode/2up TEN to bring SimCity online Total Entertainment Network will feature online debut of popular SimCity, game, Business Wire, August 10, 1994, Wednesday The web becomes a scary place E-mail evil, The Jerusalem Post, August 4, 1994, Thursday, Section: OPINION; Pg. 6, Byline: SANDY ROVNER Siliwood goes Online DISNEY, AMERITECH, BELLSOUTH AND SOUTHWESTERN BELL PLAN ALLIANCE TO DEVELOP AND OFFER VIDEO SERVICES, PR Newswire, August 8, 1994, Monday - 13:31 Eastern Time, Section: Financial News Fujitsu brings habitat back to USA Fujitsu to start 'cyberspace' game business in U.S., Japan Economic Newswire, AUGUST 10, 1994, WEDNESDAY Computer Porn outpacing UK lawmakers https://archive.org/details/Atari_ST_User_Issue_103_1994-08_Europress_GB/page/n39/mode/2up Labor promises telecommunications reform Party line for fun and games, The Times, August 5, 1994, Friday, Byline: Emma Woollacott https://en.wikipedia.org/wiki/Mercury_Communications Interactive TV license purchasers default SOME TOP BIDDERS AT AIRWAVE AUCTION FAILING TO PAY UP, Pittsburgh Post-Gazette (Pennsylvania), AUGUST 12, 1994, FRIDAY, SOONER EDITION, Section: BUSINESS, Byline: BLOOMBERG BUSINESS NEWS Acorn enters set top box market https://archive.org/details/AcornUser145-Aug94/page/n7/mode/2up Ziff Davis buys Compute ZIFF-DAVIS ACQUIRES ASSETS OF COMPUTE MAGAZINE; COMPUTER LIFE AND FamilyPC'S ADVERTISERS TO GET UNEXPECTED BONUS CIRCULATION, PR Newswire, August 8, 1994, Monday - 19:06 Eastern Time Teenage reviewers on the rise Teenage games writers get to call the shots, The Age (Melbourne, Australia), August 2, 1994 Tuesday, Late Edition, Section: COMPUTERS; Pg. 40, Byline: Amy Harmon Computer game book rights up for grabs Book Notes, The New York Times, August 3, 1994, Wednesday, Late Edition - Final, Distribution: Cultural Desk, Section: Section C; ; Section C; Page 20; Column 5; Cultural Desk ; Column 5;,Byline: By Sarah Lyall https://en.wikipedia.org/wiki/List_of_novels_based_on_video_games Disney gets MYST rights Out of the 'Myst': Disney plays game for book, film; Hit CD-ROM software is going Hollywood, The Hollywood Reporter, August 11, 1994, Thursday, Byline: Scott Hettrick Stormfront to simulate strike season PENDING BASEBALL STRIKE PROMPTS VIDEO GAME DEVELOPER TO PINCH HIT FOR REAL THING, PR Newswire, August 12, 1994, Friday - 09:02 Eastern Time, Section: Financial New Real Unreal Baseball, The Associated Press, August 17, 1994, Wednesday, PM cycle, Section: Sports News, Byline: By JIM LITKE, AP Sports Writer Indians overtake White Sox in AL Central; Braves, Expos torrid in Nintendo, Baseball League, Business Wire, August 21, 1994, Sunday Leonard Herman releases Phoenix https://www.latimes.com/archives/la-xpm-1994-04-13-mn-45306-story.html pg. 32 Nintendo ordered to pay $208 million Nintendo U.S. unit told to pay 208 mil. dlrs in damages, Japan Economic Newswire, AUGUST 2, 1994, TUESDAY https://archive.org/details/Electronic-Games-1994-08/page/14/mode/2up No Headline in Original, Ad Day, August 8, 1994, Section: Corridor Talk Pg. 38, byline: Kevin Kerr Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
You're listening to a free preview of Retronauts Episode 673: SimCity 2000. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
Imagine um paraíso tropical onde bilionários do Vale do Silício podem brincar de SimCity na vida real, sem Estado, sem impostos e com suas próprias regras. O que era vendido como um “experimento de liberdade” virou um barril de pólvora com o governo hondurenho, moradores locais revoltados e um processo bilionário. No episódio de hoje, mergulhamos nesse sonho molhado do anarcocapitalismo que tá mais pra pesadelo distópico.Fonte: bloomberg.com/news/features/2025-02-13/a-honduras-dream-city-now-faces-11-billion-political-dispute Loja do Vira: umapenca.com/viracasacasApoie o Vira: apoia.se/viracasacas
【リスナー調査】フォームはこちら:https://forms.gle/vSw16cg8aAZhkqd37期限:2月28日(金)23:59まで対象:全リスナー<目次>(0:00) 身近にもあるシュミレーション(2:40) SimCityシリーズの開発秘話(11:04) ウーブン・シティの雑談的感想(14:21) 日系企業からもオファーがあった自社カスタマイズSimCity(19:38) AIとシュミレーションの相性の良さ(23:48) 宮武さん母校の起業家講座の学び(36:01) AIエコノミストやAIのVCアソシエイト(40:01) ウォーゲームとあり得ないシナリオ(45:20) Lux Capitalのリスクゲーミング(58:41) NVIDIAジェンセンのシュミレーション論(01:02:04) 恋愛シュミレーションのプロは現実でもプロか<参照リンク>https://offtopicjp.notion.site/255-180c8b57e1148082b56af5fc85577831?pvs=4<About Off Topic>Podcast:Apple - https://apple.co/2UZCQwzSpotify - https://spoti.fi/2JakzKmOff Topic Clubhttps://note.com/offtopic/membershipX - https://twitter.com/OffTopicJP草野ミキ:https://twitter.com/mikikusanohttps://www.instagram.com/mikikusano宮武テツロー: https://twitter.com/tmiyatake1
Dans cet épisode de La Pépite, nous découvrons NetCarbon, la start-up de Basile Goussard, ingénieur passionné de spatial. À 29 ans, il utilise l'IA et les données satellitaires pour mesurer la captation de carbone par la végétation. Son outil aide territoires et entreprises à optimiser leurs projets écologiques. Séduits, Elisabeth Assayag et ses invités saluent cette innovation, qualifiée de SimCity du stockage carbone. Face à l'urgence climatique, NetCarbon veut démocratiser la captation de CO2 et accélérer la transition écologique. Une initiative prometteuse !Notre équipe a utilisé un outil d'Intelligence artificielle via les technologies d'Audiomeans© pour accompagner la création de ce contenu écrit.
This week's full broadcast of Computer Talk Radio includes - 00:00 - Nerd news for normal people - Deepseek, AI, Disney, space, Starliner, AppleCare, speeding - 11:00 - Solar Panel Payoff in how long - Benjamin works solar panel numbers and it's not pretty - 22:00 - SIMs and Maxis games - Keith and Benjamin talk about The Sims, SimCity, and more - 31:00 - Marty Winston's Wisdom - Marty extols Asus Zenbook Duo UX8406 dual screen notebook - 39:00 - Scam Series - CAPTCHA scam - Benjamin says extra hoops in this CAPTCHA scam are a sign - 44:00 - Keske on technology backdoors - Steve and Benjamin discuss technology backdoors over years - 56:00 - Listener Q&A - disappointing tech - Brian asks of most disappointing tech over last 40 years - 1:07:00 - Listener Q&A - digital nomad - Amy asks Benjamin if digital nomad lifestyle still workable - 1:16:00 - IT Professional Series - 314 - Benjamin concludes IT burnout with advise of how to handle - 1:24:00 - Listener Q&A - flash drive lifespan - James asks if flash drive is dependable for long term storage
The boys give props to Erik for being a great stand up comic, give their Super Bowl predictions and talk the new OJ Simpson documentary, Chris on the SHUDDER horror movie app, Katt Williams on Theo Von's podcast, crowd work comedy, Sim City and much more! Get two extra episodes every month at https://patreon.com/thegoldenhourpodcast DraftKings - Download the DraftKings Sportsbook app and use code GOLDEN.
The debut of ‘The Sims' happened on this day, February 4th, 2000. Will Wright (‘Sim City') developed an initial concept which revolved around architecture - but soon the Sims themselves proved to be the most captivating aspect of the gameplay. Unlike other avatars, The Sims lived full lives with jobs, hobbies, relationships, and even their own language, Simlish. Despite initial scepticism from publisher EA (due to the game's perceived mundanity and lack of interest to boys) The Sims sold 8 million copies, and millions more in Extension Packs; and, beyond its success, was praised for its humour, soundtrack, and commitment to self-expression. In this episode, The Retrospectors reveal how same-sex relationships have always been part of the Sims appeal; explain how the game's sequels pulled off the ultimate in-game meta twist; and uncover how its predecessor Sim City evolved from conventional game design… Further Reading: • ‘The Way We Live Now: Questions for Will Wright; How to Win at Life' (The New York Times, 1999): https://www.nytimes.com/1999/10/31/magazine/the-way-we-live-now-10-31-99-questions-for-will-wright-how-to-win-at-life.html?searchResultPosition=5 • ‘Sex and the Sim city: welcome to a whole new world' (The Times, 2004); https://www.thetimes.co.uk/article/sex-and-the-sim-city-welcome-to-a-whole-new-world-nt27s3t6tf8 • ‘The History Of The Sims' (GameSpot, 2017): https://www.youtube.com/watch?v=E7HwKKyUecs Join
It's another New Cool, the Wide Flank show where Alon and Sean bring each other a New and/or Cool gaming-adjacent topic to talk about! In this episode, Sean takes us on a musical journey through Soyo Oka's work, focused mostly on her contributions to SimCity, and Alon encourages everyone to spend more time hanging out IRL. Coming soon we'll have the Game Club for Indiana Jones and the Great Circle and a Dev Talk too, stay tuned :). Support us, get extra content, and help us pay for games and stuff at: https://www.patreon.com/wideflank Join the Wide Flank discord!!! https://discord.gg/ACbDjNhMpJ All Wide Flank links: https://linktr.ee/wideflank
Sign Up or Manage Your Membership Air Date: 12-6-24 Today, Jay!, Amanda, Deon and Erin discuss: - The political origins of SimCity and how capitalism warps our choices - A new video game offering a very different vision of societal management - Naomi Klein's insights on the Left's missteps responding to the Mirror World - Applying cynicism and skepticism in moderation FOLLOW US ON: Bluesky: https://bsky.app/profile/bestoftheleft.bsky.social Mastadon: https://mastodon.social/@bestoftheleft@mstdn.social Instagram: https://www.instagram.com/bestoftheleft/ Facebook: https://www.facebook.com/BestOfTheLeft/ YouTube: https://www.youtube.com/@BestOfTheLeft/ Nostr public key: npub1tjxxp0x5mcgl2svwhm39qf002st2zdrkz6yxmaxr6r2fh0pv49qq2pem0e REFERENCES: SimCity Isn't a Model of Reality. It's a Libertarian Toy Land Build-a-Brrr Naomi Klein on her doppelganger (and yours) Be Like Claud Cockburn: Tell Truths to the Masses Join our Discord Server Leave a message at 202-999-3991 Produced by: Jay! Tomlinson Thanks for listening! ugf9dzuv Visit us at BestOfTheLeft.com Follow at Twitter.com/BestOfTheLeft Like at Facebook.com/BestOfTheLeft Contact me directly at Jay@BestOfTheLeft.com Review the show on Apple Podcasts!
How important is it for entrepreneurs to embrace unpredictability, and what role does seeking help play in personal and business growth?Glenn Harper and Julie Smith sit down with Blake Oliver, the mastermind behind Earmark CPE and host of The Accounting Podcast, to dive into his unique entrepreneurial journey. From his unconventional childhood steeped in music to navigating the challenges of serial entrepreneurship, Blake shares how his ADHD and initial career in music shaped his path in the business world. With insights on overcoming impostor syndrome, the importance of building a strong team, and focusing on creating value beyond financial gain, Blake's story is filled with lessons on persistence, adaptability, and visionary thinking. We explore the intricacies of transforming ideas into successful ventures, the impact of financial stability on creativity, and Blake's ambitious vision for revolutionizing the continuing education market. Empowering Moments00:00 Introducing Blake Oliver, host of The Accounting Podcast.05:06 Dad: Architect, urban planner, SimCity enthusiast.07:06 Mom: homemaker, dietitian; Dad: business, complaints, influence.11:28 Work service jobs; they change your perspective.14:51 I chose math over pursuing music career.17:11 Chose accounting for solid income, ROI credible.20:29 Freelanced bookkeeping to pay for school expenses.21:55 Early adopter bookkeeper gained business through certification.25:20 Recruited as first product marketer at FlowCast.28:28 Moved to Phoenix, drove around looking houses.33:41 Learned SaaS metrics, realized value in subscription software.37:45 Belief in product fueled by positive reviews.41:24 Satisfaction follows purpose, not pursuit of fame.44:28 Focus daily on practice, not immediate results.46:22 ADHD: A superpower and a challenge.49:22 Raising seed round for Earmark; pitching vision.51:56 Practicing Bach's difficult E-flat major cello suite.This episode is brought to you by PureTax, LLC. Tax preparation services without the pressure. When all you need is to get your tax return done, take the stress out of tax season by working with a firm that has simplified the process and the pricing. Find out more about how we started.Empowering TakeawaysUnicorn Potential in Market Shares - **Blake Oliver** emphasizes that capturing even just a small fraction of a market—such as a tenth of a percent—can lead to developing a unicorn business.Serial Entrepreneurship Driven by ADHD - **Glenn Harper** and **Blake Oliver** discuss how the inherent qualities of ADHD, such as the constant pursuit of new ideas, often fuel a serial entrepreneur's journey.Impostor Syndrome and Initial Business Lessons - **Blake Oliver** shared his experience of impostor syndrome in his first business, eventually selling it to avoid failure, and learning from the chaos to make his subsequent ventures smoother.Importance of a Strong Team and Process - **Glenn Harper** and **Julie Smith** highlight the necessity of surrounding oneself with smarter individuals and having solid processes to bolster entrepreneurial success.Customer Feedback as Validation - **Blake Oliver** believes in the power of customer feedback to validate the quality of a product, as evidenced by over 500 positive app reviews for his...
Sony's Possible From Software parent company acquisition, Golden Joystick Awards highlights, Dungeons and Dragons session updates, and a SimCity 2000 PS1 review On this episode of Game Deflators, join John and Ryan as they delve into the latest buzz in the gaming world. First up, they discuss the potential Sony acquisition of From Software parent company, Kadokawa. They explore what this could mean for the future of From Software's iconic franchises and the broader implications for the gaming industry. Next, the duo touches on the Golden Joystick Awards, chatting about some of the biggest winners, surprises. They share their thoughts on the awards and discuss there expectations for the next show, The Game Awards. Not to be lost in the shuffle, Ryan and John update listeners and viewers on their ongoing Dungeons and Dragon's campaign. With one final session left, how did the group fair in their most recent battles? Finally, the guys take a nostalgic trip back to the late '90s with a review of SimCity 2000 for the PS1. John and Ryan revisit this classic city-building game, discussing its gameplay mechanics, memorable moments, and how well it holds up today. Articles covered: https://www.theverge.com/2024/11/20/24300583/sony-kadokawa-acquisition-from-software-anime-manga https://www.gamesradar.com/games/here-are-all-the-golden-joystick-awards-2024-winners/ Want more Game Deflators content? Find us at www.thegamedeflators.com Find us on Social Media Twitter @GameDeflators Instagram @TheGameDeflators Facebook @TheGameDeflators YouTube @The Game Deflators Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18
Could you imagine a small Latin American country with a favourable tax regime, an easily attainable residency program, no woke nonsense, and that is still off-the-radar enough to stretch your dollars than most popular expat destinations? Imagine no more, as this perfectly describes why Paraguay is beginning to garner some attention as an expat destination. Today's guest, my friend and trusted partner Fernando De Cevallos, first fell in love with Paraguay thirteen years ago and has since found a life of pure fun and adventure through international investing in off-the-radar locations. Enjoy! TODAY'S CONVERSATION WITH FERNANDO DE CEVALLOS Listen in as Fernando details how he first found himself in Paraguay and why he quickly developed a deep connection with the country. Discover what Paraguay was like 13 years ago when Fernando first arrived and why it continues to challenge his expectations. Find out why, for Fernando, starting a business in Paraguay felt like playing a real-life version of “Sim City.” Uncover the factors that make Paraguay one of the most food and energy-independent nations in the world. Hear how a pivotal decision to defy his parents changed Fernando's life trajectory forever. Tune in as Fernando shares his passion for helping others invest in and relocate to Paraguay—and how this business has become a pure joy. Gain insights into the mindset and culture of Paraguay's people - is this a culture you'd fit in with? By the end of this conversation, you'll understand why Fernando and I are so excited about Paraguay's imminent economic boom - and you won't want to be left out! HOW TO CONTACT FERNANDO DE CEVALLOS Email: expat@greenparana.com JOIN US NEXT FEBRUARY TO TOUR PARAGUAY IN STYLE! Join us for eight amazing days of travelling, sightseeing, and investment tours, starting in the capital, Asuncion, with time in Ciudad del Este, Paraguay, plus a visit to the extraordinary Iguazu Falls. Learn more over at ExpatMoney.com/Paraguay. If you're interested in joining, email Susan James at trips@expatmoney.com to secure your spot and answer any questions. SIGN UP FOR OUR NEWSLETTER Keep up to date on the latest news affecting expats, as well as maintain a steady stream of my opinions, travel stories, and more by subscribing to our newsletter. Not only will you receive the EMS Pulse newsletter and the weekly Expat Sunday Times, but sign up now, and you'll also receive my FREE special report, “Plan B Residencies and Instant Citizenships.” ATTEND THE WEALTH, FREEDOM & PASSPORTS CONFERENCE IN PANAMA! Join us in Panama for the inaugural Wealth, Freedom & Passports Conference, our first-ever large conference event, taking place in Panama City, Panama, March 14-15, 2025! This is your chance to gain invaluable insights, connect with like-minded freedom seekers, and, most importantly, connect with 15+ of the most trusted partners necessary to secure a prosperous life offshore. Head to ExpatMoney.com/Conference to learn more and secure your spot right away! RELATED EPISODES
Hailing Frequencies Open - Send us a message!Audrey joins the gang as we try to remember how we felt about "Thine Own Self!" Worf smolders, Troi's reunion is too long, and Data gets dials. Meanwhile Cameron's Google is too white, Rob disappoints Weird Al, Bobi infects the crew, Audrey names an alien, and John schools us on Sim City. Engage!Pick up some Green Shirt Merch
Host Kevin Bunch is joined by author and historian Chaim Gingold to talk about SimCity and the winding road that led to its creation with his new book Building SimCity. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Sue Kasper, it's a name you might know by memory but if you grew up PC gaming in the 90s you're definitely familiar with her work. Sue was the lead composer on SimFarm and the international sensation SimCity 2000! Both games were developed by Maxis, a studio known for producing simulation games since the 80s including SimCity, The Sims, Spore and many others. Sue's eclectic tunes have been ingrained in the hearts and minds of simulation game players the world over, and there's no doubt that her work on SimCity 2000 inspired a great many other composers trying to capture that iconic simulation game sound. She's a lifelong musician and guitarist that's been playing gigs in a number of bands around California since the 70s. While we weren't able to speak to Sue directly on mic, we had an excellent conversation with Michelle sitting in as proxy for Sue to answer our collective questions about her work on SimCity 2K and SimFarm. It was a ton of fun hearing her experiences rocking out, and her work with companies like Maxis, Guitar Player magazine, and Avid/Digidesign. Music composed by Sue Kasper unless otherwise stated 0:00:00 Dawn of City (Sim City 2000) 0:06:44 Dancing Megalopolis 0:11:06 The SIM Magic: Experience Mode 0:15:04 Skycrapers 0:22:00 Tax & Money 0:28:35 (Excerpts) Tax & Money, Work Work Work! [with MIDI transcription issues] 0:31:18 Title Theme (Sim Farm) 0:34:13 Dead Farm / Debt Farm 0:39:15 Home Improvement (aka COWMAN) 0:41:53 Work Work Work (Sim City 2000) 0:48:25 Ultimate City 0:52:50 Key of Success 1:01:35 (Bedding) General Farm 1:04:12 Work Work Work! Composed by Sue Kasper Arranged by Ryuichi Katsumata for Sim-Melody from SimCity 2000 Other things mentioned: MAGWest 2024 (Sep 27-29) MAGWest 2023 - George Sanger Pool Party set ROCKRGRL Magazine wiki All songs using Roland SC-55, thank you to Valley Bell for providing the stellar recordings!
Research Director for California YIMBY, professional city planner and author of Arbitrary Lines, Nolan Gray, joins us to discuss how zoning impacts our communities, affordability of retail and commercial real estate. Zoning laws contributing to the affordable housing crisis and what we can do about it. Shifting from NIMBY to YIMBY mindset requires understanding benefits of growth. How zoning laws prevent new development, causing housing shortages and limiting entrepreneurship. California's statewide legalization of accessory dwelling units can be seen as a successful zoning reform example. We discuss how cities like Austin and Minneapolis have seen price stabilization by allowing for more mid-rise multi-family housing near transit and job-rich areas. Learn how to connect with local policymakers and planners to advocate for policy changes that encourage more housing supply. Resources mentioned: Show Notes: GetRichEducation.com/514 You can follow Nolan on X @mnolangray For access to properties or free help with a GRE Investment Coach, start here: GREmarketplace.com Get mortgage loans for investment property: RidgeLendingGroup.com or call 855-74-RIDGE or e-mail: info@RidgeLendingGroup.com Invest with Freedom Family Investments. You get paid first: Text FAMILY to 66866 For advertising inquiries, visit: GetRichEducation.com/ad Will you please leave a review for the show? I'd be grateful. Search “how to leave an Apple Podcasts review” GRE Free Investment Coaching: GREmarketplace.com/Coach Best Financial Education: GetRichEducation.com Get our wealth-building newsletter free— text ‘GRE' to 66866 Our YouTube Channel: www.youtube.com/c/GetRichEducation Follow us on Instagram: @getricheducation Complete episode transcript: Automatically Transcribed With Otter.ai Keith Weinhold 00:00 Welcome to GRE. I'm your host. Keith Weinhold, if you don't take the right action, inflation will make you poorer. Then the affordable housing crisis keeps your tenant as your tenant is zoning. What's ruining American cities in keeping starter homes unaffordable or just plain extinct in some areas, how do we get more apartments and more density built today on Get Rich Education. When you want the best real estate and finance info, the modern Internet experience limits your free articles access, and it's replete with paywalls and you've got pop ups and push notifications and cookies disclaimers. Ugh. At no other time in history has it been more vital to place nice, clean, free content into your hands that actually adds no hype value to your life. See, this is the golden age of quality newsletters, and I write every word of ours myself. It's got a dash of humor, and it's to the point to get the letter. It couldn't be more simple text, GRE to 66866, and when you start the free newsletter, you'll also get my one hour fast real estate course, completely free. It's called the Don't Quit Your Daydream Letter, and it wires your mind for wealth. Make sure you read it. Text GRE to 66866, text GRE to 66866. Corey Coates 01:38 You're listening to the show that has created more financial freedom than nearly any show in the world. This is Get Rich Education. Keith Weinhold 01:54 Welcome to GRE from Calgary, Alberta to Tirana Albania and across 188 nations worldwide. I'm Keith Weinhold, and you are listening to get rich education. When most investors think about inflation, they get it mostly wrong. Their strategy is inflation hedging. And you know, even if you successfully hedge inflation, you are really missing out. You've really got to get fired up about beating inflation. When did you get your first job? Like your first real job in your life? Let's say you did that when you were age 18. Well, that work that you did when you were 18, that created value for somebody else. And you could have done anything with your valuable youth, but instead, you chose to provide value by focusing your time and your energy to sweep floors or enter data into a spreadsheet for somebody else. You were paid for that work that you did. You were paid in dollars, well, if you just tried to store your finite energy that you expended for that employer into dollars, you will lose. Your value will be coerced away from you by your government that just incessantly and relentlessly debases the dollar that you earned at age 18, because they just keep printing more of them. Well, that money printer, which creates the inflation is then an extraction of your resources. Yeah, they extracted your resources, of your time, energy and ingenuity away from you when you were 18, and even the work that you do today, its value will get extracted away from you too. If you say, store dollars under your mattress, if you instead invest it so that its growth rate keeps up with inflation, well, then all you've done is hedge inflation. My point is, get upset about how the system extracts resources from you. And my other point is, don't hedge. Hedge just means that you're treading water. Position yourself to win instead, because you can when you buy income producing property with a loan, you don't just hedge against the inflation. You win three ways at the same time. You probably know that's called the inflation Triple Crown, a concept that I coined. You can watch the three part video series on net, free. It's now easier than ever to access, learn how to actually profit from inflation, not just hedge yourself against it. You can watch that, and it's friction free. There's no email address to leave or anything. Simply watch learn and maybe even be amazed at how you can do this. Those three videos are available. At getricheducation.com/inflationtriplecrown, that's sort of long, so you can also get there with getricheducation.com/itc. Again, that's getricheducation.com/itc. Before we talk with our guests about how zoning is making the affordable housing crisis, even worse, housing values and rents are really looking stable in today's environment. CoreLogic tells us that single family rents are up 3.2% annually. That's the highest rate in a year. And when it comes to prices, the NAR tells us that existing single family home prices hit a record high of $426,900 and that is an all time high. And note that that's existing homes, not new. So median existing homes are basically 427k now. And what does that really mean? Well, that is up 4.1% year over year, the real estate market continues to be it's sort of this tale of the equity rich versus the affordability challenged. Are you equity rich or are you affordability challenged? Well, the more property that you own, the more equity rich you are feeling, that you're going to feel, and oftentimes you're renting out property to the affordably challenged. Of course, the big buzz and a potential really turning point in the economy here or not, it really began about 10 days ago. That's when America reported weak jobs numbers, and that set the unemployment rate from 4.1% up to 4.3%. Citigroup and JP Morgan are now predicting half point Fed rate cuts in both September and November, not just quarter point cuts anymore. I mean, gosh, if there's one thing that we really know, it's that nobody really knows anything. Starting about two years ago, everyone thought a recession was eminent. Bloomberg even said there was a 100% chance that we'd have one by last year. Wrong, wrong, wrong. Everyone thought there would be six or seven Fed rate cuts this year. Wrong, wrong, wrong. You can't even completely count out of rate cut at the next meeting. I mean, sheesh, before that time, we still have two new CPI reports to come out and another jobs report. So, you know, over the long term, this is just how people act. They tend to get ahead of themselves and overreact, and that's really more of a stock market investor sort of thing. And yeah, despite the volatility, you know, us real estate investors are here more chill than Snoop Dogg was at the Olympics. All this fear, what it does is it pushes money into bonds. And when money goes into bonds, it makes mortgage rates go down, and they recently hit 16 month lows near 6.4% and if rates stay low, millions of additional Americans will be able to qualify to buy property that couldn't before, and that could really put more upward pressure on property prices, more than this 4.1% year over year appreciation that we're currently seeing. We know that lots of investors are buying properties like you, getting equity rich and serving the affordability challenge. In fact, 60% of Home Builders indicated that they sold homes to investors from February through April, while 40% reported that they didn't sell to investors. And investors now represent wholly 25% of both new and resale residential transactions and among builders that sold to investors in the past 90 days, 69% of them sold to mom and pop investors. Mom and pop investors, they're loosely defined as those that own one to 10 rental units. They may very well be you. Institutional investors, those that own 10 plus investment properties in this home builders definition here. Well, those institutional investors, they accounted for just 4% of investor sales nationally. So again, more home builders are selling to small real estate investors, those that own one to 10 units. Well, now in almost 10 years of doing the show here, we've never had a full discussion about zoning, and really this is the time. Okay, this ends today because we describe how it's contributing to the affordable housing crisis and what we can do about it. I mean, anymore you really can't find a brand new build 250k starter home anymore, unless maybe it's a tiny home, which then really isn't a full home, and you sacrifice your lifestyle. Well, zoning is a big reason why the Supreme Court decision that deemed zoning constitutional that occurred in 1926. Yes, that's going to turn 100 in the year 2026 that Supreme Court decision that infamously referred to apartments as parasites. Wow. But yet is some zoning good? I mean, say that you and your family have your nice, quiet, single family home on an idyllic half acre lot. Well, if that's the case, should it be allowed that Bitcoin mining facility with its loud cooling fans is built right next to you I'll ask our guest expert about that, and what about say less offensive transgressions, like a condo board that says that you can't rent your unit out. How much zoning is too much or too little? I mean, is someone just being overly sensitive if a duplex is built next to their single family home and they complain about that? So we'll get into all of that. And it really comes down to limiting this McMansionization risk type of nimbyism, not in my backyardism. That's what it is. Again, you can watch the three free videos on how you can substantially and actionably profit from inflation, not hedge, but profit from inflation. It's the inflation triple crown. Be sure to check out those three videos at getricheducation.com/itc. I learned about this week's guest through reason.com we met in person at last month's Freedom Fest in Las Vegas. He is the research director for California Yimby, yes. Yimby, not NIMBY, that is yes in my backyard. And he's a professional city planner. He's the author of the book Arbitrary Lines, how zoning broke the American city and how to fix it. Welcome to GRE. Nolan Gray, Nolan Gray 12:24 thanks so much, Keith. It's a pleasure to be with you, Nolan, Keith Weinhold 12:26 you wrote one article for reason.com with such an interesting title, five words, Abolish Zoning-All of it, you're pretty emphatic there at what you'd like to have happen before we discuss that, why don't you tell us in your words what zoning is? Nolan Gray 12:44 So for the past 100 years, America's cities have been running a grand experiment and how they're governed. Essentially, what we've done, beginning in the 1920s is we said for every single parcel in the city, we're going to assign an allowed use. So most people, if you've played Sim City, you know this might be residential, commercial, industrial, but it goes into so much more detail than that. Different types of residential might be allowed in different parts of the city, commercial, etc, and the vast majority of most American cities, the only form of residential that's allowed is a detached, single family home, right? So that's one half of it, the second half of what zoning is doing, it's placing arbitrary density limits. So the amount of actual housing or amount of floor area that you can build on any particular lot. And it's important to distinguish this from other forms of land use regulation, because in many cases, these rules aren't actually based on any health or safety concerns, but instead a sort of social project of engineering what a correct city should look like. And as I argue in the book and we can discuss over the course of this conversation, is I argue that these rules have actually had incredible harms for our cities and are at the root of our current housing affordability crisis. Keith Weinhold 13:45 I think zoning initially, it began in New York City about 100 years ago. Nolan Gray 13:50 Yeah, so New York City adopted one of the first modern zoning ordinances in 1916 a handful of other cities did so as well. So I'm coming to you from California, Berkeley, California also adopted zoning in this year. And essentially, what happened after New York City adopted it was the federal government put together what's called the standard zoning Enabling Act. They mailed that out to every single state in the country and started putting a lot of pressure on states to adopt zoning and allow local governments to adopt zoning. And then, with the rise of the Federal financial system, as part of the New Deal, housing programs. In many cases, local governments were required or strongly, strongly incentivized to adopt the zoning codes to be eligible for certain federal benefits. Keith Weinhold 14:29 You know, maybe philosophically, one might think, Nolan, well, America stands for freedom, and I should get to do what I want with my plot of land. But if everyone can do whatever they want with their plot of land. I mean, does that mean that my neighbor then could start a sloppy hog farm, or the neighbor on the other side of me could start a battery factory with smoke stacks? So do those sort of things help make the case for zoning? Nolan Gray 14:57 Yeah, that's a great question, you know. So before the rise of zoning. And we actually had a lot of rules for these classic nuisances, these classic externalities, things like smoke, smells, noise, or even just lots and lots of traffic generation. We had rules to say, Hey, if you want to operate certain types of uses, you need to be in a certain designated area where we're going to tolerate a much higher level of externalities. Zoning does that, but it also does so much more. And it's those other aspects that I think are ill conceived. So for example, of course, we don't want a slaughterhouse next to a single family home, but zoning might also say, Oh, by the way, you're not allowed to have a duplex next to a single family home. You're not allowed to start a home based business. You're not allowed to operate certain commercial uses out of certain strip malls in certain parts of the city. You're not allowed to build anything unless you have a certain amount of number of off street number of off street parking spaces, which can make adaptive reuse of historic properties very difficult. So I think absolutely there's a core of land use regulation that makes sense, that's focused on neighbors, not imposing costs on each other, but our current system goes so much further than that, in many ways, imposes new and unconceived costs, including increasing housing prices, limiting housing options in many of our neighborhoods, making it harder to start a business or to have neighborhoods serving retail in many of our neighborhoods. Keith Weinhold 16:09 So perhaps zoning has just simply gone too far, and you touched on it earlier. It seems to me that about three quarters of the area of most cities have zoning restricted only to single family home building, for example, and they ban apartments completely. So maybe, as we try to find the right balance of how much zoning is right, tell us more about really the thesis of your book and why we should ban zoning completely. Nolan Gray 16:38 Of course, we need certain regulations for externalities and nuisances, and to certain extent that can be resolved through litigation, but ideally you look for it and you say, okay, look, there are certain areas where we're going to tolerate certain nuisances and other places where we will not. But beyond that, I think so much of what our land use regulations do is actually causing harm. It's preventing property owners from using their property in ways that are not in any meaningful sense, harmful to their neighbors. It's created this context where now if you want to build just about anything in the typical American city, you have to go through multiple public hearings, you have to do an environmental report in some states, you have to get the permission of local elected officials, you have to undertake all these actions that heavily politicize every new development. And so what we get is so many of our neighborhoods and so many of our cities are locked in amber. And this is partly why, over the last few years, where we've seen a huge amount of demand flow into housing, we've simply had these extreme shortages because markets could not respond with the supply that many of our communities needed. So for example, a starter home in many US cities today might be a townhouse, it might be a two bedroom condo, it might be a single family home on a 2500 square foot lot, but those are precisely the forms of housing that in many cases, our zoning codes make illegal to build. So we're essentially saying if you can't afford at least a certain level of housing, you're not allowed to live in many parts of the community, if in the community altogether, or the same with businesses, if you want to start a small business that might not necessarily have any impact on your neighbors, you might require a special permit. You might require a hearing. You might require to attend a hearing where your competitors are going to show up and oppose your project, purely on a cynical basis. So what it's done is it's created this incredibly disruptive system that's prevented our cities from being entrepreneurial and adaptive, and I think this is the root of a lot of the problems that we're facing today. Keith Weinhold 18:17 Oh, you really surface some good points there Nolan, when I think of over zoning, and we talk about how a lot of times you can't build anything more than a single family home, that certainly creates a lot of problems. Gentrification is sort of a bad word, kind of sprucing up community so much, raising the value so much, that one problem is that familial bonds decay when children that grew up in, say, Southern California, can no longer afford to live there, so they have to move to lower cost Las Vegas, a four to five hour drive away. Excessive gentrification. You touch that, it also harms mobility. If you want to move from Atlanta to Boston for a tech job but you can't find housing, you're not going to move there, so therefore, talent doesn't get matched up with opportunity. Nolan Gray 19:07 That's exactly right. I mean, this is a at the national scale. This is an important piece of the puzzle, which is we've made it hardest to actually move to some of our most productive places. So as you mentioned, places like Los Angeles, San Francisco, Boston, New York City, for all their problems, these are incredibly productive places where folks can move to and get high paying jobs and other good educational opportunities, but in many cases, these are the most expensive cities in our country, and it's in no small part because of the many rules and regulations that make it so hard to build housing in those contexts. So you're exactly right. Folks actually turn down higher paying jobs or better opportunities and move to places simply because the housing is more affordable, and you pick up on a really important piece of this, which is in many cases, this is breaking apart families. So a lot of folks who are born and raised in a place like California, their parents might have been able to buy their home in the 70s or 80s or 90s, but they can't afford a home. They have no long term path to actually staying in the community. And so what you're actually seeing is neighborhoods and communities being ripped apart. If the situation in places like California has actually got to be so bad that many of the people who are in a certain sense, beneficiaries of the status quo, maybe they own their home and they're seeing the value go up and up and up. They're also saying, Oh, my children can't afford to live near me. I don't ever get to see my grandkids. The person who serves me at the hospital or at the supermarket can't afford to live here, and we're having trouble keeping folks on. The crisis got to be so bad in certain places like California that we're starting to see tremors of reform. But one of the things I like to say is, if you want to fall into a California style housing crisis, most parts of the country don't need to do anything the rules you have on the books have you moving in that trajectory, right? But if you want to remain a place where we can build more housing, where folks can buy their own home or buy small apartment buildings and start to build wealth, you have to allow for more supply to come online. Keith Weinhold 20:42 Sure, zoning so that you can't build anything other than single family homes compounds the affordability crisis. There really just isn't any such thing as a 250k starter home anymore, anywhere. You represent California, yimby and you live there in the state where people think of ground zero for excessive regulation and taxation and zoning too. I do read more about some zoning being relaxed in California, allowing for the building of an adu on a property, for example, to help build the density. But before you talk about some of the cracks that are actually starting to help break this down. Can you give any bad examples that are especially problematic there in your home state, Nolan? Nolan Gray 21:27 For the past 50 or 60 years, California, has been stuck under a NIMBY paradigm, not in my backyard, right? Every single new project is politically contentious, has to undertake an environmental report, has to undergo multiple public reviews, it takes years and years to get a permit, and that's if the housing is legal to build at all. As you know, in so many parts of California, there's very little to no new construction happening, and that's because of the rules on the books that make it so hard to build. To the extent that we allow new housing to be built, we have a whole bunch of mandates that force the housing to be a lot more expensive, and even if all that pencils again, it can take two years to get fully entitled in a permit. And so of course, the only housing that actually ends up getting built is quite expensive. And some folks say, Well, if we allow new housing to be built in California, it's all expensive. Well, yes, if you only allow a trickle of new housing in a very expensive context, of course the new housing is going to be expensive. But if you look to places like Texas and Florida, for example, that build lots and lots of new housing and don't have all of these costly mandates, they actually can build a lot of new housing, and actually can keep prices relatively under control and create that new supply of what we call missing middle, low rise housing. So as you mentioned, the tide, I think, is turning in California. The silver lining of things getting so bad is that the culture is shifting. And what we've seen is the emergence of this new yimby movement, or yes, in my backyard. And these are folks are saying, hey, not only is not building more, not this horrible threat to my community, but it's actually this enriching opportunity. It's good to have a growing, healthy, affordable community where folks are building, folks are able to move to high opportunity jobs, and folks are able to have choice in the neighborhood they live in. Keith Weinhold 22:55 We're talking about zoning and how that's made the affordable housing crisis worse in the United States with California, yimbys, Nolan, gray Nolan. Tell us more about just the exact sorts of codes that are problematic. We touched on apartment building bans, but I think we're also looking at things like off street parking requirements. You need to have so many off street parking spaces before you can build. Otherwise you can't build. You need to have a minimum lot size of a half acre or a quarter acre in order to build here. So can you talk more specifically about just some of those exact problems on the tactical level that are compounding here? Nolan Gray 23:34 Yeah, that's exactly right. So where are the housings illegal to build altogether. In many cases, there are a whole bunch of rules that increase the price of that housing. So in urban context, for example, where you might want to be building apartments, many cases, you might have parking requirements that say, Well, you have to have two parking spaces per unit or one parking space per bedroom. In many cases, that's what consumers might demand, and you would have to build that to lease out those units or to sell those condos. But if you're building in a context where you might be near a transit line, or you might be near a university campus, or you might be near a major job center, many of your renters might say, hey, actually, I would prefer to have a more affordable rental or a more affordable condo, because we know that there's no such thing as free parking. You know, if it requires a structure or excavation work, parking can easily add $50,000 to the price of a new unit, and so some consumers might want to pay for that, eat that cost, have a parking space. But many consumers, when we relax these rules and say, Hey, developers, you have the incentives and the local knowledge needed to decide how much parking to build. In many cases, we find that they share parking with other uses, so commercial during the day and residential at night, or they allow renters to opt into parking and to pay for parking, but what you get for many households is a cheaper unit. Now another rule that you mentioned, which is very important, is minimum loss size rules. This is certainly a lot more relevant. More relevant and suburban and rural context. But what we say is, if you want to be able to have a single family home, you have to be able to afford at least a certain amount of land. Now, when if you have a context where you don't have water and sewer installed, and you're operating on septic and well water, you do need larger lots as a matter of public health, but in most suburban context, these rules essentially serve no function except to increase the price of housing and the ability to determine what type of housing can be built where is the ability to determine who gets to live where. So if we say, well, you're not allowed to live in this neighborhood unless you can afford a 10,000 square foot lot or a 20,000 square foot lot, what we're essentially doing in 2024 where land is a major factor in affordability, is we're saying that a whole bunch of middle working class households are not allowed to live in these neighborhoods, or they're not allowed to ever become homeowners and start building wealth in the same way that past generations did. And you look at places like Houston, for example, where they don't have zoning, but they have a lot of zoning-like rules. In 1998 they reduced their minimum lot sizes from 5000 square feet citywide to 1400 square feet citywide. And what this did was this kicked off a townhouse and small lot single family home building boom that has helped to keep cities like Houston affordable a whole new supply of starter homes that again, offered that first step on the ladder of home ownership and wealth building. Keith Weinhold 25:52 Over the decades, home prices have outpaced incomes. There are a few reasons for that. One of them is inflation, with wages not keeping up with the real rate of inflation, but the other are barriers to development. We're talking more about that with Nolan gray. When we come back, you're listening to Get Rich Education. I'm your host, Keith Weinhold. Hey, you can get your mortgage loans at the same place where I get mine at Ridge Lending Group NMLS, 42056, they provided our listeners with more loans than any provider in the entire nation because they specialize in income properties. 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Earn 8% hundreds of others are text FAMILY to 66866, learn more about Freedom Family Investments, Liquidity Fund, on your journey to financial freedom through passive income. Text, FAMILY to 66866. Robert Kiyosaki 27:50 This is our Rich Dad, Poor Dad author, Robert Kiyosaki. Listen to Get Rich Education with Keith Weinhold, and the reason I respect Keith, he's a very strong, smart, bright young man. Keith Weinhold 28:14 Welcome back to Get Rich Education . We're talking with California, yimbys Nolan gray about zoning and how these barriers to development are compounding the affordable housing crisis, and there sure are a number of barriers to multi family production. I really think that's what wild it comes down to. You touched on it earlier, and it's something that I spoke about with our audience a month or two ago. Nolan, and that is, mmm, multi families, missing middle these two to four unit properties, duplexes to fourplexes, where they're only constructing about 40% as many of those here in recent years than they did 20 to 30 years ago. The way I think of it is when you lift barriers to multifamily production, of course, you incentivize builders. If a developer buys an acre of land for, say, $90,000 and they had planned to build one unit on that All right? Well, there's one set of inputs in income that a developer can look at. But instead, if you allow them to go from building one unit on this plot of land to two units on it, it increases their profit potential, and it incentivizes developers from that side as well. Nolan Gray 29:23 Yeah, absolutely. I mean, so there's been some great work by some friends over at the American Enterprise Institute. What they've done is they've created a nationwide map of mcmassionization risk. So when we have these conversations, we say, hey, let's allow for a range of housing typologies in more neighborhoods, duplexes, triplexes, small, low rise, multi family buildings, townhouses, the types of things that were commonly built in a range of neighborhoods before the rise of zoning. Every city in America has a neighborhood like this. That's a mixture of housing typologies. It would be illegal to build that today, but in many cases, we subject it to preservation requirements because we value it so much that we want to keep it. In any case, what happens when you don't allow that type of gradual incremental infill that keeps our communities affordable. What you get instead is the existing single family homes are converted into much larger, much more expensive single family homes. Now, again, there's nothing wrong with that. Many people might want to buy a smaller 19 fizzies bungalow and turn it into a much larger, 2500 square foot single family home, and God bless them if they want to do it. But what we have is rules on the books that say housing can only get more expensive, it can never get more affordable, or you can never unlock the wealth that's tied up in your land by building an adu or by building a duplex, or by creating more housing options for a range of households. And so that's really, really key. You know, the choice is not between, do we want our communities to change or not? The question is, do we want our communities to remain affordable and maybe change and have some more buildings built and more growth and more development. Or do we want our communities to change in the sense of they become more expensive? Folks retire and they move away, the neighborhood gradually becomes significantly more exclusionary, and young folks who moved grew up in the community can no longer afford to stay. That's the option facing many of our communities. And I think the yimby response to this is more housing construction is good and it's healthy and it's part of a thriving community. Keith Weinhold 31:02 Yeah, Nolan, when we come at this from the familial perspective, like I brought up earlier, it seems like the more zoning there is, the more it benefits seniors and incumbents, the more it benefits the silent generation, the baby boomer generation, and maybe Gen Xers, and it disadvantages millennials and Gen Zers that really don't have their place yet. Nolan Gray 31:24 Yeah, you know, it's tough. I would say it even hurts seniors, right? I mean, if they want their young adult children to be able to live near them, or, many cases, seniors like the option to be able to build an accessory dwelling unit in their backyard and maybe rent that out to friends or family, or maybe even you move into the adu and allow young adult children to move into the primary residence, or even just rent it out and have an additional source of income to supplement fixed incomes. There's reasons why folks, I think, at all different stages of their life, benefit for more flexibility in the rules that govern what can be built. Keith Weinhold 31:52 Psychologically, how do we turn one's mindset from a NIMBY mindset to a yimby mindset? I mean, if someone's got their single family ranch home that they want to live in in their senior years, and they want to see its value appreciate, so they don't want duplexes and fourplexes built next to them, rather than them saying no to turn them into saying yes. I mean, how do you get those people to understand that? Well, like this is the way for the next generation, for you to be able to live near your children and grandchildren? Nolan Gray 32:21 Yeah, that's a great point. You know, I think when you go to these public hearings around projects, you hear relentlessly about the cost of new development, right? Folks speculating about traffic and runoff and other factors parking. We get that perspective. We get bombarded with that perspective. But what we don't get is the alternative perspective of the benefits of a community, remaining relatively affordable, remaining a place where teachers and nurses and firefighters can still afford to be able to own a home and live places, allowing for the kids who grew up in a neighborhood or a city to remain there. And in fact, even just the selfish appeal to the homeowner, there's not actually any evidence that new development happening around you necessarily reduces the price of your single family home, and in some cases, it could actually signal to the market, hey, there's actually development potential on this so when you do decide to maybe sell and move on, your land is potentially going to be more valuable because it has more development potential than it might under a strict exclusionary zoning scenario. So you know, of course, you try to make the altruistic case to people. Hey, think about future generations. Think about folks who maybe want to move to this community or stay in this community, but aren't going to be able to if we don't build housing. But even so, I think there's selfish reasons. If you want to have somebody who's going to check you out at the supermarket or serve you at a restaurant or be a home care nurse, eventually you got to have housing for folks like that. In many cases, new development happening around you is going to increase your land value. Now I would just try the rage of appeals and work people through it. And in many cases, you know, I think people will understand, yeah, okay, I understand we got to have some growth. They might have a perspective on what it should look like, and that's okay. But as long as we can get some consensus that we got to have some growth to accommodate demand the form it takes, we can have a healthy discussion over. Keith Weinhold 33:57 Yeah, real community is the integration of all different types of people, and not school teachers living an hour away where they need to make a two hour round trip drive every day. Well, Nolan, as we're winding down here, can you give us any more successful zoning reform examples that maybe other communities can look to you touched on the success stories in Houston a bit. Are there some other ones? Nolan Gray 34:21 Absolutely. Yeah. So one of the most successful things we've done in California has been statewide legalization of accessory dwelling units. Yeah, that's been key. That started in 2017 and that took a lot of legislation to get us to a place where we are today, but that's resulted in something like 80,00 ADU's permitted, since 2017. That's powerful stuff, right? That's 80,000 households that might have a home, or might be able to rent out a unit to young adult child or an aging parent. Really, really powerful. So I would suggest that folks look into that. That's the lowest of the low hanging fruit. Empower homeowners to add additional units to their properties, and by the way, we also allow you use to be added to multifamily properties, and we're seeing a lot of that happen as well. At other contexts, many cities, dozens of cities across the country. Have removed their minimum parking requirements, acknowledging that, hey, this is a huge cost that we're imposing on projects, developers who are close to consumers, who have, they have the incentives and local knowledge to get this question right. Let them decide. So that's been, I think, a big success. You know, certain cities like Austin and Minneapolis, for example, they've actually sort of kept their markets back under control amid all the chaos of the pandemic real estate market fluctuations by allowing for a lot more mid rise multi family on their commercial corridors and in Job rich areas and in places near transit, that's where we have a huge shortage, is these studios and one bedrooms. So young professionals who, if they can't find that unit, they're going to go bid up the price of a two or three bedroom unit, they're going to roommate up and be living in potentially overcrowded conditions. So Austin, Minneapolis, we, relative to peers, they built a lot of housing and have seen prices stabilize as a result. So there's a lot of different success stories, you know, I would say, if you're at all interested in this, talk to your neighbors about this issue. See what sorts of solutions might make sense for your community. You know, in a suburban or a rural community, ADUs or minimum loss size reform might make sense. And an urban community, removing your parking mandates, allowing for more multifamily, allowing for missing middle, make more sense. Keith Weinhold 36:06 There sure are some encouraging signs. There was there any last thing that a person should know, especially a real estate investor type audience that's interested in buying a property and renting it out to a tenant for the production of income? Is there anything that our group really ought to know about zoning and the direction that things are moving, what to look for and what to be careful of? Nolan Gray 36:28 Well, as your audience probably knows, you know that first essential step for your mom and pop local real estate investor is often a duplex, a triplex, a four Plex, historically, that was an absolutely essential source of middle class wealth building. Yeah, right. And you can see these in so many historic neighborhoods. And to the extent that we've made those exact typologies so incredibly hard to build, we've cut off this very valuable source of democratic, decentralized wealth building that we need to actually encourage as real estate investors and professionals, in many cases, you're an authority figure with your local policymakers and your local planners, and you can say to them, Hey, here's my perspective on what's happening in the market. You know, we have a shortage of a certain type of small scale multifamily or making this case. You know, I talked to a lot of elected officials, and when I say starter home, I think they still think of the bungalow on the 5000 square foot lot with the two car garage. But a starter home in 2024 might be a townhouse, two bedroom condo, a small lot, single family home. These are the types of stories that real estate investors and professionals are trusted advocates on, and you can make that case and explain to local policymakers. Hey, here's the change that we need or explaining. Hey, I wanted to add an additional unit to a property that I own, or I wanted to redevelop a property I own to add a lot more housing. And these were the barriers that I faced that's incredibly valuable information for your local policymakers and planners. And I would say, you know, look around many US, cities and states now have very active yimby or, Yes, in my backyard groups. Go connect up with them. You could be a valuable, trusted expert for them, somebody that they can learn more about the situation with real estate markets, and they can be more effective advocates for policy that I think a lot of us would like to see. Keith Weinhold 37:58 And when it comes to changing NIMBY people to yimby people, and we look at esthetics and adu in the back, that really doesn't change aesthetics on the street front. And I've seen very smart, careful designs of duplexes, triplexes and fourplexes that really look just like single family homes from the Street View level. So there really are some ways around this. You've given us some really good ideas today. Nolan, hey, well, someone wants to learn more about you and your work and zoning. What's the best way for them to do that? Nolan Gray 38:30 Well, I'm on the platform formerly known as Twitter. I'm @mnolangray, M, N, O, L, E, N, G, R, A, y, so feel free to find me there and reach out. And I have a book Arbitrary Lines, how zoning broke the American city and how to fix it. Check that out. If you're at all interested in this, always reach out. Love to hear from folks. Thanks so much for having me, by the way. Keith Weinhold 38:50 All right, well, I hope our audience didn't zone out. It's been great. Chat with you. Nolan, thanks so much for coming on to the show. Yeah, a thought provoking discussion with California yimbys Nolan Gray there it's essentially illegal to build affordable housing in a lot of areas with the way that these zoning laws are written, allowing for more dense building that can limit this ugly urban sprawl, and this makes me think about an Instagram account that I follow. It's called how cars ruined our cities, or some names similar to that. It shows, for example, a picture of how a highway interchange in sprawling Houston has an area so large that you could fit an entire Italian town inside of it. And these sprawl problems compound when a lot size must be, say, at least a quarter acre or a half acre. The tide is turning toward allowing more dense building in some places like we touched on, but it's too bad that it took a. Visible housing crisis to make this happen. I mean, visible like more homeless people out on the street. It took that almost for municipalities to start doing something about all of this. Our guest has quite a following on X. Again, you can find his handle there @mnolangray on X and the image on his account cover it shows someone holding up a sign that reads, zoning kills dreams. Hmm, big thanks to the terrific Nolan gray today until next Monday, when I'll be back here to help you actionably build your Real Estate Wealth. I'm Keith Weinhold. Don't quit your Daydream. Unknown Speaker 40:44 Nothing on this show should be considered specific, personal or professional advice. Please consult an appropriate tax, legal, real estate, financial or business professional for individualized advice. Opinions of guests are their own. Information is not guaranteed. All investment strategies have the potential for profit or loss. The host is operating on behalf of Get Rich Education LLC, exclusively. Keith Weinhold 41:12 The preceding program was brought to you by your home for wealth building, GetRichEducation.com.
In the latest episode of the "Giant Robots On Tour" podcast, hosts Rémy Hannequin and Sami Birnbaum welcome Marc G. Gauthier, a solopreneur and startup coach, who shares his journey from software development to becoming the founder and developer of The Shadow Boxing App. Marc describes how his interest in software engineering began at a young age with QBasic and evolved through various leadership roles at companies like Drivy (now Getaround) and Back Market. His early passion for gaming led him to learn coding, and over time, he naturally transitioned into management roles, finding excitement in organizing and leading teams while maintaining his love for building products. During the episode, Marc discusses the challenges and intricacies of scaling startups, emphasizing the importance of balancing speed and reliability in software development. He recounts his experiences in leadership positions, where he faced the dual task of managing rapid team growth and maintaining software efficiency. Marc also shares insights into the startup ecosystem, noting that most startups struggle to achieve success due to a combination of market timing, team dynamics, and resource management. His own venture, The Shadow Boxing App, represents his attempt to return to hands-on coding while leveraging his extensive experience in startup coaching and advising. Marc also touches on the role of AI in the future of software development, expressing cautious optimism about its potential to augment human workflows and automate repetitive tasks. He advises current and aspiring developers to embrace AI as a tool to enhance their capabilities rather than a replacement for human ingenuity. Marc concludes by highlighting the importance of realistic expectations in the startup world and the need for continuous learning and adaptation in the ever-evolving tech landscape. Getaround (https://getaround.com/) Follow Getaround on LinkedIn (https://www.linkedin.com/company/getaround/), Facebook (https://www.facebook.com/getaround), X (https://twitter.com/getaround), YouTube (https://www.youtube.com/getaround), or Instagram (https://www.instagram.com/getaround/). Back Market (https://www.backmarket.com/en-us) Follow Back Market on LinkedIn (https://www.linkedin.com/company/back-market/), Facebook (https://www.facebook.com/BackMarketCom), X (https://x.com/backmarket), or Instagram (https://www.instagram.com/backmarket). The Shadow Boxing App (https://shadowboxingapp.com/) Follow Marc Gauthier on LinkedIn (https://www.linkedin.com/in/marcggauthier/). Follow thoughtbot on X (https://twitter.com/thoughtbot) or LinkedIn (https://www.linkedin.com/company/150727/). Transcript: RÉMY: This is the Giant Robots Smashing Into Other Giant Robots podcast, the Giant Robots on Tour series coming to you from Europe, West Asia, and Africa, where we explore the design, development, and business of great products. I'm your host, Rémy Hannequin. SAMI: And I'm your other host, Sami Birnbaum. RÉMY: If you are wondering who we are, make sure you find the previous podcast where we introduced the Giant Robots on Tour series by throwing random icebreakers at each other. And find out that Jared likes it when someone takes the time to understand someone else's point of view. Joining us today is Marc G Gauthier, a Solopreneur and Startup Coach. Marc, you used to be VP of Engineering at Drivy, now known as Getaround, and also Director of Engineering at Back Market. You also have been a coach and advisor to a startup for over a decade. Currently, your current adventure is being the Founder and Developer of The Shadow Boxing App available on the Apple App Store. We always like to go back to the start with our guests. Everyone has a story, and we are interested in your journey. So, Marc, what led you into the world of software engineering in the first place? MARC: Hello. Well, happy to be here. And, yeah, I started getting into software development quite a long time ago. I actually learned software development with QBasic when I was something like seven. And, from there, I just kept on learning, learning, and learning and got into school for it, then worked in different startups, and then moved into more leadership position management. And I'm now, like, coaching people and building my own product. What do you want to get? Because it's broad. I've been doing it for quite a while. Like, I don't think the QBasic days are that insightful. The only thing I remember from that time is being confused by the print comment that I would expect it to print on my printer or something, but it didn't; it just printed on the screen. That's the only thing I have from back then. SAMI: Why at seven years old? And I'm taking you back too far, but at seven years old, I was probably collecting Pokémon cards and possibly like, you know, those football stickers. I don't know if you had the Panini stickers. MARC: Oh yeah, I was doing that as well. SAMI: But you were doing that as well. But then what drove you at that age? What do you think it was that made you think, I want to start learning to code, or play around with the computer, or get into tech? MARC: [laughs] Yeah. Well, I remember, back then, I really wanted a computer to play games. Like, I had a friend who had a computer. He was playing games, and I wanted to do that. So, I was asking my mom to have a computer, and she told me, "Yeah, you can have one." And she found a really old computer she bought from a neighbor, I think. But she told me like, "I don't know anything about it. So, you have to figure it out and set it up." And she just found someone to kind of help me. And this person told me to, like, take the computer apart. She taught me a bit of software development, and I kind of liked it. And I was always trying to change the games. Back then, it was way easier. You could just edit a sound file, and you would just edit the sound file in the game, so yeah, just learning like this. It wasn't really my intent to learn programming. It just kind of happened because I wanted to play video games really. SAMI: That's really cool. It's really interesting. Rémy, do you remember how...how did you first get...do you remember your first computer, Rémy? RÉMY: My first computer, I think I remember, but the first one I used it was, first, a very long time ago. I discovered that it was an Apple computer way, way later when I discovered what Apple was and what computers were actually. And I just remember playing SimCity 2000 on it, and it was amazing. And we had to, you know, cancel people from making phone calls while we were on the computer because of the internet and all the way we had to connect to the internet back then. And after that, just, I think, Windows 95 at home. Yeah, that's the only thing I can remember actually. Because I think I was lucky, so I got one quite early. And I don't really remember not having one, so I was quite lucky with that. And so, I was always kind of in the computer game without being too much [inaudible 05:02] [laughs]. SAMI: Yeah, I think that's similar to me as well. Like, it's interesting because my initial introduction to computers would have been watching my older brothers kind of play computer games and actually being told to get out the room, or like, you know, "We're busy now. Don't bother us." And then, what actually happened is when they left the room, I managed to play what they were playing, which was the first ever GTA. I don't know if anyone ever played this, but it is so cool if you look back on it. You could probably find emulators online, but it was, like, a bird's eye view, like, way of operating. And it was probably also that drive where you get frustrated on a computer because you want to do something, so, like you were saying, Marc, where you went to edit the sound files because you want to change something. You want to do something. I definitely think that is something which I felt as well is that frustration of I want to change this thing. And then, that kind of gets into well, how does it work? And if I know how it works, then I can probably change it. MARC: Yeah. And once you figure out how things work, it's also really exciting. Like, once you figure out the initialization file on Windows, like, you can edit, like, what level is unlocked right away. It's kind of cheat codes but not really. And there are some really fun ones. Like, I would edit sound files for racing games. And, usually, it's just a base sound file, and then they would pitch shift the sound to make it sound like an engine. So, if you record your voice, it's just really funny. RÉMY: So, Marc, you mentioned moving to management positions quite early. Do you remember what made you do this move? Was it for, like, a natural path in your career, or was it something you really wanted from the first part of your career as a developer? What happened at this moment? MARC: Yeah, that was not completely planned. Like, I don't think I really plan my career precisely. It's just something that happens. So, I joined Drivy after, like, I was already a software engineer for, like, five years at that point. I joined as a lead backend engineer. I did that for three years. And after three years, the company went from...I think there was, like, three software engineers to a dozen. There was a need for more structure, and the CTO, at the time so, Nicolas, wanted to focus more on products. And it was hard to do both, like do the product side, the design, the data, and do the engineering, the software, and so on. So, he wanted to get a bit away from software engineering and more into product. So, there was a gap in the organization. I was there. I was interested to try, and I was already doing some more things on the human side, so talking to people, organizing, internal communication. I kind of liked it. So, I was excited to try, give it a try. It was really interesting. I found that it was a different way to have an impact on the team. I just kept doing it. And my plan was to keep doing it until I'm bored with it. And I'm still not bored with it, even though you kind of miss just actually building the software yourselves, actually coding. So, that's also why I'm trying something different right now with my mobile app adventure. SAMI: Right. So, on the side, you've got this Shadow Boxing App, which, in my dedicated research, I downloaded and had a go with it. MARC: Did you actually try it, or did you just click around? SAMI: I did a proper workout, mate. I did. I put myself as, like, the absolute beginner. I did it on my MacBook Pro. I know it's built for iPad or iPhone, but it still worked amazingly well. And it kind of reminded me why I stopped doing boxing because it's hard work. MARC: [laughs] Yeah, it is. SAMI: It's not a gimmick this thing, right? So, it's like, the best way to describe it is it's essentially replacing if I was to go to the gym and have a trainer who's telling me kind of the moves to make or how to do it, then this kind of replaces that trainer. So, it's something you can do at home. It was really cool. I was surprised, actually. I thought, at the beginning, it's not going to be that interactive, or it won't actually be as hard or difficult as a workout, and it really was. So, it's, yeah, it was really cool, really interesting to try it. And going into that, you say you wanted to get back more into coding, and that's why you are doing this kind of, like, app on the side, or it allowed you to kind of do a bit more coding away from the people management. You've been involved in a lot of startups, and I actually often get...as consultants, when we work at thoughtbot, we get a lot of people who come with different startup ideas. When you look back at all the startups you've been involved with, do you think more startups are successful than those that fail? Or have you seen a lot of startups...actually, people come with these great ideas; they want to build this amazing product, but it's actually really hard to be a successful product? MARC: I think it's [inaudible 10:22] how to have the right idea, be at the right spot at the right time, build the right team, get enough momentum. I think most startups fail, and even startups that are successful often can be the result of a pivot. Like, I know companies that pivoted a bunch of times before finding any success. So, it's really hard actually...if I take my past four companies, only two are still alive. Like, the first two went under. Actually, there's even more companies that went under after I left. Yeah, it's just really hard to get anything off the ground. So, yeah, it's complicated, and I have a lot of respect for all the founders that go through it. For The Shadow Boxing App, I worked on it for the past three years, but I'm only working on it almost full-time for the past two months. And it was way safer. I could check the product-market fit. I could check if I enjoyed working on it. So, I guess it was easier. I had the luxury of having a full-time job. Building the app didn't take that much time. But to answer your question, I think, from my experience, most startups fail. And the ones that succeed it's kind of lightning in a bottle, or, like, there's a lot of factors that get into it. It's hard to replicate. A lot of people try to replicate some science, some ideas. They go, oh, we'll do this, and we'll do that. And we use this technique that Google uses and so on, but it's never that straightforward. SAMI: Yeah, I'm so happy you said that because I think it's a real brutal truth that I'd also say most of the startup projects that I've worked on probably have failed. Like, there's very few that actually make it. It's such a saturated market. And I think, I guess, in your role as advising startups, it's really good to come in with that honesty at the beginning and to say, "It's a big investment if you want to build something. Most people probably aren't successful." And then, when you work from that perspective, you can have, like, way more transparent and open discussions from the get-go. Because when you're outside of tech...and a lot of people have this idea of if I could just get an app to do my idea, I'm going to be the next Facebook. I'm going to be the next, you know, Amazon Marketplace. And it just kind of isn't like that. You've got these massive leaders in Facebook, Amazon, Google, Netflix. But below that, there's a lot of failures and a massively saturated market. So, yeah, just, it's so interesting that you also see it in a similar way. MARC: What I saw evolve in the past 10 years is the fact that people got more realistic with it. So, maybe 10 years ago, I would have people coming to me with just the most ridiculous idea, like, you know, I'll do Airbnb for cats. And really think, yeah, I just need a good idea, and that's it. But now I feel like people kind of understand that it's more complicated. There's way more resources online. People are more educated. They also see way more successes. Failures are also a bit more advertised. We saw a bunch of startups just go under. It feels like every month I get an email from a tool I used in the past saying, "Oh, we're shutting down," and so on. So, I think it's not as bad as 10 years ago where weekly I would have just people asking me, "I want to build this app," and the app would be just the most ridiculous thing or something that would be really smart, but it's really like, "Oh, I want to do, like, food delivery but better than what exists." It's like, yeah, that's a really good idea, but then you need...it's not only software. There's logistics. There's so much behind it that you don't seem to understand just yet. But, as a coach, so, what I'm doing is I'm helping startups that are usually before or after series A but not too large of startups just go to the next stage. And people are really aware of that and really worried. Like, they see money going down, market fit not necessarily being there. And they know, like, their company is at risk. And especially when you talk to founders, they're really aware that, you know, everything could be collapsing really quickly. If they make, like, three really bad decisions in a row, you're basically done. Obviously, it depends on the company, but yeah, people are more aware than before, especially nowadays where money is a bit harder to get. Let's say two years ago, there was infinite money, it felt like. Now it's more tight. People are more looking at the unit economics precisely. So, people need to be more realistic to succeed. RÉMY: What's the kind of recurrent struggle the startups you coach usually face? Apparently, it quite changed in the past decade, but maybe what are the current struggles they face? MARC: It really depends. It's kind of broad. But, usually, it would be, let's say, a startup after their first round of funding, let's say, if you take startups that are looking for funding. So, you usually have a group of founders, two to four, usually two or three, that are really entrepreneurs that want to bootstrap some things. They're builders. They're hacking things together, and they're really excited about the product. And, suddenly, fast forward a few years, they're starting to be successful, and they have to lead a team of, you know, like, 50 people, 100 people, and they weren't prepared for that. They were really prepared to, like, build software. Like, especially the CTOs, they are usually really great hackers. They can, like, create a product really quickly. But, suddenly, they need to manage 30 engineers, and it's completely different, and they're struggling with that. So, that's a common problem for CTOs. And then, it creates a bunch of problems. Like, you would have CEOs and CTOs not agreeing on how to approach the strategy, how to approach building a thing. What should be the methodology? Something that worked with 3 engineers around the table doesn't work with 50 engineers distributed in 5 countries. And if it's your first time being a CTO, and often founders of early-stage startups are first-time CTOs, it can be really hard to figure out. MID-ROLL AD: Are your engineers spending too much time on DevOps and maintenance issues when you need them on new features? We know maintaining your own servers can be costly and that it's easy for spending creep to sneak in when your team isn't looking. By delegating server management, maintenance, and security to thoughtbot and our network of service partners, you can get 24x7 support from our team of experts, all for less than the cost of one in-house engineer. Save time and money with our DevOps and Maintenance service. Find out more at: tbot.io/devops. RÉMY: In your past companies, so you've been VP and CTO. So, in your opinion, what's the best a VP or a CTO can bring to a scaling startup? What are your best tips to share? MARC: I guess it depends [laughs], obviously, like, depending on the stage of the company, the size of the company. For instance, when I was at Drivy, at some point, the most important thing was scaling the team hiring, and so on. But, at some point, we got acquired by Getaround, and the priorities got shifted. It was more like, okay, how do you figure out this new setup for the company and the team? Like, what is good? What is bad? How do you communicate with the team? How do you get people to stay motivated when everything is changing? How do you make sure you make the right decisions? And then, when I joined Back Market, Back Market when I joined, I had a team of a bit less than 12 engineers reporting directly to me. And after a bit more than a year, I had 60, and I hired most of them. So, here the challenge was just scaling insanely fast. Like, the company is really successful. Like, Back Market is selling refurbished electronics in a mission to, you know, provide a viable alternative to buying new electronics. So, it's basically, do you want a smartphone that is both cheaper and more ecologically viable? And most people would say yes to that. So, a company is insanely successful, but it's really hard to scale. So, at that point, the role was, okay, how do you make sure you scale as well as possible with a lot of pressure while still leaving the team in a state that they're able to still build software? Because it's just really chaotic. Like, you can't, like, 5X your team without chaos. But how do you minimize that but still go really fast? SAMI: Yeah. So, not only did I try that Shadow App. I actually went on that Backup website. What's it called? It's not called Backup. What's it called again? MARC: Back Market. SAMI: Back Market. Thank you. Yeah, it was really cool. I checked my old iPhone SE from 2020, which I've kept for about...over three years, I've had this iPhone. And they said they would give me $72 for it, which was really cool. So, it sounds like a really cool idea. MARC: That's something we worked on, which is, basically, if you have any old phones in your drawer, it's a really bad spot for them. And so, there's a service. You go on the website. You say, "I have this, I have that; I have this, I have that." And either we buy it from you, or we just take it away from you, and we recycle them, which is much better than just having them collect dust. SAMI: Yeah, no, it's a great idea. What interested me when you were speaking about kind of these different positions that you've been in, I was almost expecting you to talk about maybe, like, a technical challenge or code complexity difficulty. But, actually, what you've described is more people problems. And how do we scale with regards to people, and how do we keep people motivated? So, I guess using that experience, and this might be counterintuitive to what a lot of people think, but what do you think is the hardest thing about software development? I know there could be many things. But if you had to pick something that is the most difficult, and maybe we can all have an answer to what we think this is, but starting with you, Marc, what do you think is the hardest thing about software development then? MARC: What I saw is how do you build something that works for enough time to bring value to the customers? So, it's easy to hack something together pretty quickly and get it in front of people, but then it might not be reliable. It might break down. Or you could decide to build something perfect and spend, like, two years on it and then ship it, and then it's really stable, but maybe it's not what people want. And finding this balance between shipping something fast, but shipping something that is reliable enough for what you're building. Obviously, if you're building a health care system, you will have more, like, the bar will be higher than if you build, like, Airbnb for cats. Finding this balance and adjusting as you go is really hard. So, for instance, when do you introduce caching? Because, obviously, caching is hard to do right. If you don't do it, your site will be slow, which can be okay for a time. But then if you introduce it too late, then it's really hard to just retrofit into whatever you already have. So, finding the right moment to introduce a new practice, introduce a new technology is tricky. And then, like, I talked a lot about the people, and it's also because I spent quite a bit of time in leadership position. But, at the end of the day, it will be the people writing the code that gets the software to exist and run. So, having people aligned and agreeing on the vision is also key because unless I'm the only developer on the project, I can't really make all decisions on things that are going to get built. So, figuring out how to get people motivated, interested in just building in the same direction is really important. It's really easy. Like, one thing with Drivy, when I was there, that was really fun to see, like, many people have this reaction, especially the more senior people joining the company. They would see the engineering team, and they were really, really surprised by how small it was because we were being really, really efficient. Like, we were paying really close attention to what we would work on. So, kind of technology we would introduce would be quite conservative on both to really be able to deliver what is the most important. So, we were able to do a lot with, honestly, not a lot of people. And I think this is a great mark for success. You don't need a thousand people to build your software if you ask the right question, like, "Do I need to build X or Y?" and always having these discussions. RÉMY: What's your opinion on that, Sami? SAMI: Yeah, I guess it changes. Like, for example, today, the hardest thing about software development was just getting Jira to work. That has literally ruined my whole day. But I've found, for me, what I find is the most difficult thing to do is making code resilient to change. What I mean by that is writing code that's easy to change. And a lot of that, I guess, we try to work on at thoughtbot, as consultants, is following kind of design principles and best practices and certain design patterns that really make the code easy to change. Because that, I think, when I'm writing code is the biggest challenge. And where I feel when I'm working with our clients one of the biggest things they can invest in, which is difficult because there's not a lot of visibility around it or metrics, is ensuring that code that's written is easy to change because, at some point, it will. And I've also worked on systems which are bigger, and when you can't change them, conversations start happening about the cost of change. Do we rewrite it from the ground up again? And that opens a whole different can of worms. So, that, for me, I think, is definitely one of the hardest things. How about yourself, Rémy? RÉMY: I don't know about the most difficult. I mean, there are many things difficult. But I remember something that I had to put extra effort, so maybe it was one of the most difficult for me. When I started being a consultant, when I joined thoughtbot was to understand what's the boundary between executing and giving an advice? So, basically, I discovered that when you're a consultant, but it works also when you're a developer in a team, you know, you're not just only the one who is going to write the code. You're supposed to be also someone with expertise, experience to share it and to make the project and the team benefit from it. So, at some point, I discovered that I should not just listen to what the client would say they want. Obviously, that's what they want, but it's more interesting and more difficult to understand why they want it and why they actually need, which could be different from what they want. So, it's a whole different conversation to discover together what is actually the necessary thing to build, and with your expertise and experience, try to find the thing that is going to be the most efficient, reliable, and making both the client and the customers happy. MARC: Yeah. And as software engineers, it's really easy to get excited about a problem and just go, "Oh, I could solve it this way." But then you need to step back and go, "Well, maybe it doesn't need fixing, or we should do something completely different." At some point, I was working with a customer service organization. In their workflows, they had to go on, let's say, five different pages and click on the button to get something to do one action. And so, what they asked for is to have those five buttons on one single page, and so, they could go, click, click, click, click, click. But after looking at it, what they needed is just automation of that, not five buttons on the page. But it's really easy to go, oh, and we could make those buttons, like, kind of generic and have a button creator thing and make it really fancy. When you step back, you go, oh, they shouldn't be clicking that many buttons. SAMI: Yeah, that makes so much sense because just in that example...I can't remember where I read this, but every line of code you write has to be maintained. So, in that example where you've got five buttons, you're kind of maintaining probably a lot more code than when you've got the single button, which goes to, I don't know, a single action or a method that will handle kind of all the automation for you. And that's also, you know, driving at simplicity. So, sometimes, like, you see this really cool problem, and there's a really cool way to solve it. But if you can solve it, you mentioned, like, being conservative with the type of frameworks maybe you used in a previous company, like, solve it in the most simple way, and you'll thank yourself later. Because, at some point, you have to come back to it, and maintain it, change it. Yeah, so it makes a lot of sense. And, Marc, you said you started when you were 7, which is really young. Through that amount of time, you've probably seen massive changes in the way websites look, feel, and how they work. In that time, what's the biggest change you actually think you've seen? MARC: The biggest thing I saw is, when I started, internet didn't exist or at least wasn't available. Like, I remember being at school and the teacher would ask like, "How many people have a computer at home?" And we'd be like, two or three people. So, people didn't have internet until I was like 14, 15, I'd say. So, that's the biggest one. But, let's say, after it started, they just got more complicated. Like, so, the complexity is getting crazy. Like, I remember, at some point, where I saw I think it was called Aviary. It was basically Photoshop in the browser, and I was just insanely impressed by just the fact that you could do this in the browser. And, nowadays, like, you've got Figma, and you've got so many tools that are insanely impressive. Back then, it was just text, images, and that's it. I actually wrote a blog post a few years ago about how I used to build websites just using frames. So, I don't know if you're familiar with just frames, but I didn't really know how to do divs. So, I would just do frames because that's what I understood back then, again, little kid. But it was kind of working. You were dealing with IE 5 or, like, I remember, like, professionally fixing bugs for IE 5.5 or, like, AOL, like, 9, something ridiculous like this. So, building a website just got way easier but also way more complicated, if that makes sense. Like, it's way easier to do most things. For instance, I don't know, like, 20 years ago, you wanted a rounded corner; you would have to create images and kind of overlay them in a weird way. It would break in many cases. Nowadays, you want rounded corners? That's a non-topic. But now you need, like, offline capabilities of your website. And, in a lot of cases, there's really complex features that are expected from users. So, the bar is getting raised to crazy levels. SAMI: Yeah, I always wonder about this. Like, when you look at how the internet used to be and how people develop for the internet, and, like you're saying, now it's more complex but easier to do some things. I don't know if as developers we're making things harder or easier for ourselves. Like, if you look at the amount of technology someone needs to know to get started, it grows constantly. To do this, you have to add this framework, and you need to have this library, and maybe even a different language, and then, to even host something now, the amount of technologies you need to know. Do you think we're making things harder for ourselves, or do you think easier? MARC: Well, I guess there's always back and forth, like, regarding complexity. So, things will get really, really complex, and then someone will go, "Well, let's stop that and simplify." That's why, like, I'm seeing some people not rejecting React and so on, but going a simpler route like Rails has options like this. There's people using HTMX, which is really simple. So, just going back to something simpler. I think a lot of the really complex solutions also come from the fact that now we have massive teams building websites, and you need that complexity to be able to handle the team size. But it's kind of, then you need more people to handle the complexity, and it's just getting crazy. Yeah, honestly, I don't know. I'm seeing a lot of things that feel too complex for...like, the technology feels really complicated to accomplish some things that should be simple or at least feel simple. But, at the same time, there are things that got so simple that it's ridiculous like just accepting payment. I remember, like, if you wanted to accept payment on a site, it would be months of work, and now it takes a minute. You just plug in Stripe, and it works. And it's often cheaper than what it used to be. So, it's kind of...or deploying. You mentioned deploying can be really hard. Well, you don't need to have a physical server in your room just eating your place up to have your website, your personal website running. You just push it to Vercel, or Heroku, or whatever, or just a static page on S3. So, this got simpler, but then, yeah, you can get it to be so much more crazy. So, if you host your static website on S3, fairly simple. But then if you try to understand permissions on S3, then, you know, it's over. RÉMY: I don't know if it's really in the path of our discussion. I just wanted to ask you, so this is the on tour series, where we...so, usually, the Giant Robots podcast used to be a little bit more American-centric, and this on tour is moving back to the other side of the Atlantic with, again, Europe, West Asia, and Africa. You've been part of a company, Drivy, which expanded from France to neighboring countries in Europe. What could you tell our listeners about how to expand a business internationally? MARC: That's a tough question, especially in Europe. Because I know looking from the outside, like, if you're from the U.S. and you look at Europe, it feels like, you know, a uniform continent, but really, it's very different. Like, just payment methods are different. Culture is very different. For instance, when I was working at Back Market in France, one of the branding aspects of Back Market was its humor. Like, we would be making a lot of jokes on the website, and it would work really well in France. Like, people would love the brand. But then you expand to other countries, and they just don't find that funny at all. Like, it's not helping at all, and they're expecting a different tone of voice. So, it's not just, okay, I need to translate my own page; it's I need to internationalize for this market. I guess my advice is do it country by country. Sometimes I see companies going like, oh, we opened in 20 different countries, and you go, how even do you do that? And spend some time understanding how people are using your product or, like, a similar product locally because you would be surprised by what you learn. Sometimes there's different capabilities. For instance, when Drivy went to the UK, there's so much more you can learn. There's the government database that you can look up, and it really helps with managing risk. If people are known to steal cars, you can kind of figure it out. I'm simplifying a bit, but you can use this. You don't have that in France because we just don't have this solution. But if you go to Nordic countries, for instance, they have way more electric vehicles, so maybe the product doesn't work as well. So, it's really understanding what's different locally and being willing to invest, to adapt. Because if you go, okay, I'm going to open in the Netherlands but you don't adopt the payment methods that are used in the Netherlands, you might as well not open at all. So, it's either you do it properly and you kind of figure out what properly means for your product, or you postpone, and you do it well later. Like, right now, I'm struggling a bit with my app because it's open. So, it's on the App Store, so it's open globally. And it's a SaaS, so it's simpler, but I struggle with language. So, it's in French and English. I spoke both of this language, obviously, French better than English. But I think I'm doing okay with both. But I also built it in Spanish because I speak some Spanish fairly poorly, and I wanted to try to hit a different market like the Mexican market that are doing boxing quite a lot. But the quality doesn't seem there. Like, I don't have the specific boxing lingo, so I'm contemplating just rolling it back, like, removing the Spanish language until I get it really well, maybe with a translator dedicated to it that knows boxing in Spanish. Because I work with translators that would translate, but they don't really know that, yeah, like a jab in boxing. In Spanish, they might also say, "Jab." They won't translate it to, like, [inaudible 38:31]. SAMI: Yeah. At thoughtbot, we have one of our clients they wanted to release their app also internationally. And so, we had also kind of a lot of these problems. We even had to handle...so, in some languages, you go from left to right, right to left. So, that kind of also changed a lot of the way you would design things is mainly for people who are going from left to right. I mean, that's thinking kind of more Europe, U.S.-centric. And then, you could be releasing your app into a different country where they read the other direction. So, yeah, a lot of this stuff is really interesting, especially the culture, like you're saying. Do they find this humor funny? And then, how do they translate things? Which, in my head, I think, could you use AI to do that. Which is a nice segue into, like, the mandatory question about AI, which we can't let you go until we ask you. MARC: [laughs] SAMI: So, okay, obviously, I'm going to ask you about your thoughts on AI and where you think we're headed. But I've seen something interesting, which I don't know if this is something that resonates with you as well. I've seen a bit of a trend where the more experienced developers or more senior developers I talk to seem to be a bit more calm and less concerned. Whereas I would consider myself as less experienced, and I feel, like, kind of more anxious, more nervous, more jumping on the bandwagon sort of feeling of keeping an eye on it. So, I guess, with your experience, what are your thoughts on AI? Where do you think we are headed? MARC: That's a big question, and it feels like it's changing month to month. It feels way more interesting than other trends before. Like, I'm way more excited about the capabilities of AI than, like, NFTs or stuff like this. I'm actively using AI tooling in my app. I was using some AI at Back Market. So, it's interesting. There's a bunch of things you can be doing. Personally, I don't think that it's going to, like, make programming irrelevant, for instance. It will just change a bit how you will build things just like...so, we talked about what changed in the past. For instance, at some point, you would need a team of people moving around physical computers and servers and just hooking them up to be able to have a website. But now, most people would just use a cloud provider. So, all those people either they work for the cloud provider, or they're out of a job. But really what happened is most shifted into something different, and then we focused on something different. Instead of learning how to handle a farm of servers, we learned how to, I don't know, handle more concurrency in our models. And I think when I look back, I feel like, technically, maybe, I don't know, 70%, 80% of what I learned is now useless. Like, I spent years getting really good at handling Internet Explorer as a web developer. Now it's just gone, so it's just gone forever. And it feels like there's some practice that we're having right now that will be gone forever thanks to AI or because of AI, depending on how you look at it. But then there'll be new things to do. I'm not sure yet what it will be, but it will create new opportunities. There are some things that look a bit scary, like, or creepy. But I'm not worried about jobs or things like this. I'm a bit concerned about people learning programming right now because, yeah, there's a lot of hand-holding, and there's a lot of tools that you have to pay to get access to this hand-holding. So, if you're a student right now in school learning programming and your school is giving you some AI assistant, like Copilot or whatever, and this assistant is really good, but suddenly it goes away because you're not paying anymore, or, like, the model change, if you don't know how to code anymore, then it's a problem. Or maybe you're not struggling as much. And you're not digging deep enough, and so you're learning slower. And you're being a bit robbed of the opportunity to learn by the AI. So, it's just giving you the solution. But it's just, like, the way I use it right now, so I don't have an assistant enabled, but I usually have, like, a ChatGPT window open somewhere. It's more like a better Stack Overflow or a more precise Stack Overflow. And that helps me a lot, and that's really convenient. Like, right now, I'm building mostly using Swift and Swift UI, but I'm mainly a Ruby and JavaScript developer. So, I'm struggling a lot and being able to ask really simple questions. I had a case just this morning where I asked how to handle loading of images without using the assets folder in Xcode. I just couldn't figure it out, but it's really simple. So, it was able to tell me, like, right away, like, five options on how to do it, and I was able to pick the one that would fit. So, yeah, really interesting, but yeah, I'm not that worried. The only part I would be worried is if people are learning right now and relying way too much on AI. RÉMY: Well, at least it's positive for our job. Thank you for making us believe in a bright future, Marc. MARC: [laughs] RÉMY: All right. Thank you so much, Marc, for joining us. It was a real pleasure. Before we leave, Marc, if you want to be contacted, if people want to get a hold of you, how can you be contacted? MARC: There's two ways: either LinkedIn, look up Marc G Gauthier. Like, the middle initial is important because Marc Gauthier is basically John Smith in France. My website, which is marcgg.com. You can find my blog. You can find a way to hire me as a coach or advisor. That's the best way to reach out to me. RÉMY: Thank you so much. And thank you, Sami, as well. You can subscribe to the show and find notes along with a complete transcript for this episode at giantrobots.fm. If you have any questions or comments, you can email us at hosts@giantrobots.fm. You can find me on social media as rhannequin. This podcast is brought to you by thoughtbot and produced and edited by Mandy Moore. Thanks for listening, and see you next time. AD: Did you know thoughtbot has a referral program? If you introduce us to someone looking for a design or development partner, we will compensate you if they decide to work with us. More info on our website at: tbot.io/referral. Or you can email us at: referrals@thoughtbot.com with any questions.
Welcome to Dev Game Club, where this week we complete our series on 2000's The Sims. We give some anecdotes, Tim builds his own from the ground up, and of course, we turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours Issues covered: losing the alien, making the middle-of-the-road character, pecs and glutes, not being able to hire, having to have someone work on the house full time, the light bulbs need replacement, building a house from scratch, a one-room apartment, getting to know your Sim by them walking around, the dread setting in, finding a daily schedule, the newspaper, managing one of the Sims, the chaos of several Sims, figuring out the daily morning routine, getting repeatedly burgled, fighting for detente, finding perfect synchrony, a lonely Sim existence, proactive socialization and obligations, preferring the remove of fantasy or science fiction, how you feel about this game at different points in life, finding other demographics, object encapsulation, gravity wells, attaching animation to the objects themselves, the online stories of the Sims, high value UI choices, realism leading to anxiety, finding the right level of abstraction but simulating a lot of life, breadth and depth, a wider range of feelings, progression vs maintenance, exposing the bars all the time, the design choices we make and the commentary that results, astrological signs, the things I thought about, Zen and the importance of weekends, teams make games. Games, people, and influences mentioned or discussed: Mr. Rogers, Piet Mondrian, Bob Newhart, Mia Goth, Will Wright, Grand Theft Auto, SimCity, Sid Meier, Animal Crossing, Nintendo Switch, Portal (obliquely), Halo, World of Warcraft, Maxis, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: ? Links: Alice and Kev (Sims 3 story) Animal Crossing Mom Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on The Sims. We talk about a dark spiral, read some poetry, the problem of having enough time, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours Issues covered: alien life, Windows snippet tool vs print screen, not saving, random seeds, introducing a chaos event, theorizing about end games for careers, Tim's persistent chip bag, forums and forever games, games you can play daily, free-to-play mobile games, appointment-based gaming, min/maxing psychology, selling the kids' doll house for food, Dianne being negative, "I'm too depressed to even look at myself," lack of weekends, two Sims having a day off, a podcast first, multiple burners, having to closely manage Bob's fun, the Sims for therapy, externalizing developer feelings of 21st century life, using the room meter to understand what needs to be done, the ultimate plate-spinning game, "did you know that love could be lucrative?," falling in love to increase your net worth, 3D characters and a 2D environment, modding goals and having 3D characters, dimetric vs isometric, revisiting gender normativity, liking problematic things, listening to their audience, how you might approach things the second time around, remastering Final Fantasy VI, a party of side characters, two automated characters healing each other. Games, people, and influences mentioned or discussed: SimCity, Dianne Feinstein, Apple ][, Farmville, Diner Dash, Bejeweled, Animal Crossing, Sims Online, Maxis, Firaxis, Ensemble Studios, Terry Pratchett, Mia Goth, Halo, Kenneth Koch, David Sedaris, Diablo, Quake, Tomb Raider, Super Mario 64, Michael, EA, Wing Commander, Anita Sarkeesian, Northern Exposure, Starfighter, Kirk Hamilton, Aaron Evers, Mark Garcia, Final Fantasy VI, BioStats, Kaeon, Unity, Final Fantasy Tactics, Cloud Strife, Apocalypse Now. Next time: A few more hours and maybe finish with The Sims Links: Here's an audio recording of the poet Kenneth Koch reading his poem Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on 2000's The Sims. We spend a little time on the gender normativity of the title, sprinkle in some stories about our various households, and also fit in some reader mail! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours! Issues covered: satire and farce, Timmy's toilet troubles, Betty's rapid rise in scientific circles, sexual orientation and the Sims, dark times for Bob, Jeff in the military, whether the game is conforming to gender biases all the time or not, Diane and politics, how Betty got her job, thinking about design decisions around careers, the value systems that the game systems express, working with smaller spaces and the difficulties for game development, the American Dream qua Nightmare, being in the 1950s and the music, "None of my good points are inadvertent," opacity of systems in other simulations vs this game's clarity, a toy vs a game, Bob winning things via the phones, Chance and Community Chest, Potty Talk with Tim and Brett, dolls and trains, finding SimCity more serious, can the Sims die?, not knowing that we had to pay the bills, investing in Bob's creativity, touching on the animation and object systems, teenagers and hygiene, getting Bob's confidence up, a little ditty, the shlubs getting the gals, encouraging community via modding and engagement, moon names, code names, hunting for things in games, the tension of player cleverness and wasting your time, environment scanning, visual language and level design, getting playersr to have intuition. Games, people, and influences mentioned or discussed: Mia Goth, Mad Men (obliquely), SimCity 2000, Unpacking, Fallout (obliquely), Will Wright, Monopoly, John Mellencamp, Seth Rogen, Raid on Bungeling Bay, Bethesda Game Studios, Skyrim, Jonah Lobe, Quiet: Level One, Sasha, Tomb Raider, mysterydip, Kaeon, Might and Magic, NES, Where's Waldo, Ratchet & Clank, Microsoft, Sony, Nintendo, UbiSoft, Witcher III, World of Warcraft, Morrowind, Arkham (series), Breath of the Wild, Ocarina of Time, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of The Sims! Links: Jonah Lobe's Quiet: Level One Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we start a new series on 2000's The Sims. We first set the game in its time, and then turn almost immediately to what happened with our Sims. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A couple of hours Issues covered: spiders and ant farms, last few episodes, our interview with Michel Ancel, games from 2000, all-time sales by brand, an expansion-pack driven business model, games that don't end, a precedent, building up to simulating people, our memories, jumping in without the manual, following the tutorial, talking about Bob and Betty Newbie, a little shade on the console version, what you learn in the tutorial, getting a job, roleplaying the newbies, being visited by the Goths, an interview with John Romero, another visit from the Goths, Tim diving into level design, making messes, options for reading, promoting experimentation, people eating all over the place, Bob and Betty dividing up labor, Bob the freeloader, the people in your neighborhood, horror movie on the TV, kids running in the streets, Mrs Goth collecting her child, the bed against the wall, building versus micromanaging, finding our own fun, comedy factory, inter-system friction, Maslow's hierarchy of needs, spinning the plates, "some dude got water everywhere," discussing how the pathfinding might work, keeping it clean, our Easter Egg, the Aw Jeez files. Games, people, and influences mentioned or discussed: BioStats, Calamity Nolan, Ben from Iowa, Mark Garcia, Michel Ancel, SW: Starfighter, Final Fantasy IX, Deus Ex, THPS 2, SSX, Perfect Dark, NOLF, Baldur's Gate 2, Vagrant Story, Diablo 2, Banjo-Tooie, Spyro: Year of the Dragon, Majora's Mask, Crazy Taxi, Counter-Strike, Thief II, PlayStation, Pokémon, Tetris, Assassin's Creed, Legos, Minecraft, FIFA, Grand Theft Auto, Call of Duty, Mario, Game Boy, Little Computer People, Seaman, Tamagotchi, Amiga, Atari, David Crane, Rich Gold, Pitfall!, Famicom, Will Wright, Raid on Bungeling Bay, Maxis, EA, Final Fantasy Tactics, Donald Pleasance, SimCity, Dwarf Fortress, John Romero, Spore, Mr Rogers, The Exorcist, George Lucas, Far Cry 2, Abraham Maslow, Dave K, Final Fantasy VI, Kirk Hamilton, Aaron Evers. Next time: More The Sims! Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub Discord DevGameClub@gmail.com