Podcasts about UI

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Best podcasts about UI

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Latest podcast episodes about UI

AppleVis Podcast
Compact vs Classic: Choosing Your Safari Tab Style

AppleVis Podcast

Play Episode Listen Later Sep 16, 2025


In this podcast, Thomas Domville walks through Safari's new Tabs layout options in iOS 26, explains the default Compact view, and shows how to switch between Compact, Bottom, and Top tab layouts. The demo is VoiceOver-centric, with practical navigation tips (rotor use, headings, and screen-edge gestures) to make changing this setting quick and repeatable.SummaryWhat changed: Safari now defaults to a Compact UI along the bottom: a single row with More, Tabs, the Address Bar, and a Page Menu. Traditional back/forward controls aren't where long-time users expect.Why it matters: If Compact disrupts your muscle memory (or your VoiceOver workflow), iOS 26 lets you pick an alternate layout—Bottom (classic iOS) or Top (very old Safari style).Key Points & TakeawaysThree layouts available: Compact (default), Bottom (classic), Top (legacy-style).Settings location: You change this in Settings → Apps → Safari → Tabs.VoiceOver navigation pattern: Use headings to jump quickly through long Settings screens; the Apps button sits just left of the Search field at the bottom of Settings.Customization is back: Apple now lets you choose the tab bar placement instead of enforcing a single layout.Step-by-Step GuideFast PathOpen Settings.Go to Apps → Safari.Find the Tabs section.Choose one: Compact, Bottom, or Top.Detailed Instructions with VoiceOverOpen Settings.Four-finger single tap near the bottom to reach the footer controls.Navigate to Apps.You'll encounter the Search field and a Dictate button; Apps is just to the left of Search. Double-tap Apps.Jump by Headings to the letter sections and flick to S; move right to Safari and double-tap.In Safari settings, use Headings to reach Tabs.Swipe right to the layout choices and double-tap your preference:Compact (default)Bottom (classic bottom bar)Top (tab controls at the top) VoiceOver will announce Selected: —you're done.TranscriptDisclaimer: This transcript was generated by AI Note Taker – VoicePen, an AI-powered transcription app. It is not edited or formatted, and it may not accurately capture the speakers' names, voices, or content.Thomas: Hello and welcome. My name is Thomas Domville, also known as AnonyMouse. I have a great battery…

Crazy Wisdom
Episode #490: The Music Maker's Stack: From Spotify to On-Chain Revenue

Crazy Wisdom

Play Episode Listen Later Sep 15, 2025 64:45


On this episode of Crazy Wisdom, I, Stewart Alsop, sit down with Sweetman, the developer behind on-chain music and co-founder of Recoup. We talk about how musicians in 2025 are coining their content on Base and Zora, earning through Farcaster collectibles, Sound drops, and live shows, while AI agents are reshaping management, discovery, and creative workflows across music and art. The conversation also stretches into Spotify's AI push, the “dead internet theory,” synthetic hierarchies, and how creators can avoid future shock by experimenting with new tools. You can follow Sweetman on Twitter, Farcaster, Instagram, and try Recoup at chat.recoupable.com.Check out this GPT we trained on the conversationTimestamps00:00 Stewart Alsop introduces Sweetman to talk about on-chain music in 2025.05:00 Coins, Base, Zora, Farcaster, collectibles, Sound, and live shows emerge as key revenue streams for musicians.10:00 Streaming shifts into marketing while AI music quietly fills shops and feeds, sparking talk of the dead internet theory.15:00 Sweetman ties IoT growth and shrinking human birthrates to synthetic consumption, urging builders to plug into AI agents.20:00 Conversation turns to synthetic hierarchies, biological analogies, and defining what an AI agent truly is.25:00 Sweetman demos Recoup: model switching with Vercel AI SDK, Spotify API integration, and building artist knowledge bases.30:00 Tool chains, knowledge storage on Base and Arweave, and expanding into YouTube and TikTok management for labels.35:00 AI elements streamline UI, Sam Altman's philosophy on building with evolving models sparks a strategy discussion.40:00 Stewart reflects on the return of Renaissance humans, orchestration of machine intelligence, and prediction markets.45:00 Sweetman weighs orchestration trade-offs, cost of Claude vs GPT-5, and boutique services over winner-take-all markets.50:00 Parasocial relationships with models, GPT psychosis, and the emotional shock of AI's rapid changes.55:00 Future shock explored through Sweetman's reaction to Cursor, ending with resilience and leaning into experimentation.Key InsightsOn-chain music monetization is diversifying. Sweetman describes how musicians in 2025 use coins, collectibles, and platforms like Base, Zora, Farcaster, and Sound to directly earn from their audiences. Streaming has become more about visibility and marketing, while real revenue comes from tokenized content, auctions, and live shows.AI agents are replacing traditional managers. By consuming data from APIs like Spotify, Instagram, and TikTok, agents can segment audiences, recommend collaborations, and plan tours. What once cost thousands in management fees is now automated, providing musicians with powerful tools at a fraction of the price.Platforms are moving to replace artists. Spotify and other major players are experimenting with AI-generated music, effectively cutting human musicians further out of the revenue loop. This shift reinforces the importance of artists leaning into blockchain monetization and building direct relationships with fans.The “dead internet theory” reframes the future. Sweetman connects IoT expansion and declining birth rates to a world where AI, not humans, will make most online purchases and content. The lesson: build products that are easy for AI agents to buy, consume, and amplify, since they may soon outnumber human users.Synthetic hierarchies mirror biological ones. Stewart introduces the idea that just as cells operate autonomously within the body, billions of AI agents will increasingly act as intermediaries in human creativity and commerce. This frames AI as part of a broader continuity of hierarchical systems in nature and society.Recoup showcases orchestration in practice. Sweetman explains how Recoup integrates Vercel AI SDK, Spotify APIs, and multi-model tool chains to build knowledge bases for artists. By storing profiles on Base and Arweave, Recoup not only manages social media but also automates content optimization, giving musicians leverage once reserved for labels.Future shock is both risk and opportunity. Sweetman shares his initial rejection of AI coding tools as a threat to his identity, only to later embrace them as collaborators. The conversation closes with a call for resilience: experiment with new systems, adapt quickly, and avoid becoming a Luddite in an accelerating digital age.

Pixelated Playgrounds

In this episode of Pixelated Playgrounds, Bryan and Josh dive into Cipher Zero, the minimalist logic puzzler developed by Boston-based indie studio Zapdot and released in July 2025. Beginning life as a Ludum Dare entrant, Cipher Zero has evolved into a sprawling collection of nearly 400 handcrafted puzzles, each one teaching players through experimentation rather than exposition. With its sleek UI, geometric art, and reactive industrial soundtrack, the game communicates ideas wordlessly, then layers and recombines them to expand what's possible within its puzzle language. The guys explore its satisfying rule discovery, linear progression, and the elegance of its design choices while also considering where its lack of hints or philosophical pretension set it apart from genre peers. Spoilers abound after the first 29 minutes, so join us as we pick apart how Cipher Zero turns tile toggling into a gamified learning curve full of gratifying “aha” moments.Three Word Reviews:Bryan - Gamified Learning CurveJosh - Start with SilenceShow Notes:Composer - Will SeegersChris RemoJosh's Talk for Roguelike Celebration 2023 A Monster's Expedition: Through Puzzling Exhibitions & Snakebird

Know Your Shit with Josh Cadillac
174: Innovation, Empathy, and Execution w/Matt Dandurand

Know Your Shit with Josh Cadillac

Play Episode Listen Later Sep 15, 2025 38:44


In this episode of the Know Your Sh*t podcast, Josh Cadillac is joined by Matt Dandurand, entrepreneur, strategist, and digital growth expert. Matt shares his journey from combining psychology, business, and design into building powerful customer experiences, to leading in the demanding world of CRO, UI, and UX. They dive into resilience, how to thrive when expectations aren't met, and why leadership often means taking on the work no one else wants to do. This conversation uncovers what it takes to innovate, lead with empathy, and build both technology and trust.

Side Project Spotlight
#97: The Final Countdown

Side Project Spotlight

Play Episode Listen Later Sep 15, 2025 39:18


As The Trio race to complete Bento Fit v1.0 in time to submit for the Shipaton hackathon, they pause to discuss the new iPhones, iOS 26, folding phone creases, and the TikTokification of UI interaction. ## Show Notes- iPhone 17 Event- iOS 26 RC- Bento Fit: Updates - Polishing continues - Removed watchOS and widgets - Bug fixes for app persistence- Bento Fit: Final Sprint - Kotaro: Onboarding - Stephen: Revenue Cat Integration - Aaron: More metrics- http://phillycocoa.org- Ship-a-ton https://www.shipaton.com - August 1 - September 30, 2025## Chapters00:00 Introductions00:38 iPhone 17 Event06:08 iOS 26 RC09:39 iPhone Pricing and Market Trends13:33 iOS 26 RC (cont.)24:50 Bento Fit on iOS 2626:45 Bento Fit: The Final Countdown37:42 Wrap-up38:01 Ship-a-ton39:11 TagIntro music: "When I Hit the Floor", © 2021 Lorne Behrman. Used with permission of the artist.

Faith In Between
S2Ep16:Smiling Through the Pain: My Broken Smile & Struggle with Self-Esteem [Let's Talk About It]

Faith In Between

Play Episode Listen Later Sep 15, 2025 12:31


Text the show! The link's in the episode notes — let's talk storyFor years, I was smiling on the outside but hurting on the inside. My smile was something I tried to hide, and along with it, my self-esteem. In this episode, I'm opening up about my backstory — growing up with a smile I felt ashamed of, the insecurities that came with it, and what led me to finally begin the journey of changing it.This isn't just about teeth — it's about how we carry pain we think nobody sees. And how those insecurities can shape the way we see ourselves.If you've ever struggled with confidence, appearance, or feeling “less than,” this one's for you.

AppleVis Podcast
What's New in iOS 26 Accessibility

AppleVis Podcast

Play Episode Listen Later Sep 12, 2025


In this episode, Thomas Domville (AnonyMouse) dives deep into the exciting new accessibility features in iOS 26. From improved VoiceOver experiences to powerful tools for customization and ease of use, this update offers meaningful improvements for blind, low-vision, and accessibility-focused users.Whether you're a long-time VoiceOver user or just curious about Apple's accessibility innovations, this episode guides you through the highlights with real examples, demonstrations, and practical insights.Key HighlightsNew VoiceOver Tone for Touch Containers A subtle sound now plays when entering a new container, making navigation clearer without extra speech.Copied Speech Rotor Option A three-finger quadruple-tap saves text to a clipboard history, accessible via the rotor for quick pasting.Accessibility Nutrition Labels on the App Store Developers can now declare supported accessibility features (VoiceOver, Captions, Larger Text, etc.) directly on app pages.Customizable Magic Tap Gesture Prevent media from accidentally playing when ending a call by disabling Magic Tap's default play/pause function.Custom Labels Management See and manage all custom labels you've created in one place under VoiceOver > Verbosity.Always Use Siri Sounds Replace VoiceOver's audio tones with Siri's system sounds for a more familiar experience.Reset VoiceOver Settings Easily A new reset option restores VoiceOver to factory defaults without affecting other system settings.Share Accessibility Settings Between Devices Transfer or sync your preferences seamlessly across iPhone, iPad, or other Apple devices.Reduce Transparency for a Cleaner Look Turn off translucent “liquid glass” UI elements for a more legible and distraction-free display.Expanded Background Sounds Library New sounds include airplane cabin noise, rain, night ambiance, and crackling fire for relaxation or focus.Faster Personal Voice Creation Create a natural-sounding personal voice with just 10 phrases instead of 100—done in minutes.Name Recognition Improve clarity with personalized pronunciation for names in contacts, photos, and text.Accessible Reader A new clutter-free reading view with customizable layout, font, and background options.New Live Listen Features Pair Live Listen with captions and rewind missed audio for more flexible conversations.Head Tracking Use subtle head movements to control audio, highlight menus, or enhance spatial listening.This episode is perfect for anyone eager to explore iOS 26's most impactful accessibility features. Tune in to discover how Apple continues to lead in inclusive design.TranscriptDisclaimer: This transcript was generated by AI Note Taker – VoicePen, an AI-powered transcription app. It is not edited or formatted, and it may not accurately capture the speakers…

iOS Today (Video HI)
iOS 769: Chronology with Calendars - How Managing Your Calendars Could Save Your Sanity

iOS Today (Video HI)

Play Episode Listen Later Sep 11, 2025 32:22


From wrestling with multiple time zones to sharing calendars with tech-challenged family members, Rosemary and Dan dig into the moments when Apple's new calendar tricks save the day. Calendars on iOS get a redesigned UI in iOS 26 Comparing Apple's Calendar app vs. Fantastical for daily use Integrating Reminders with Calendar and viewing tasks alongside events Travel time, time zones, and scheduling events across regions Strategies for managing multiple calendars and color-coding Sharing events and whole calendars with others, controlling access Using location and attachments in events for enhanced info sharing Subscribing to public calendars for holidays, school schedules, and updates Filtering calendars by focus mode and limitations of current implementations Siri suggestions for calendar events: upsides and annoyances Tips for handling duplicate events and event merging wish list Viewing your weekly calendar using an iPhone in landscape mode Using calendar widgets and lock screen features to see upcoming events App Caps: Belkin MagSafe car vent mount and ESR Halo Lock charger for phones App Caps: Silicone cable ties for cable management, alternatives, and best practices Hosts: Rosemary Orchard and Dan Moren Contact iOS Today at iOSToday@twit.tv. Download or subscribe to iOS Today at https://twit.tv/shows/ios-today Want access to the ad-free video and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord.

iOS Today (MP3)
iOS 769: Chronology with Calendars - How Managing Your Calendars Could Save Your Sanity

iOS Today (MP3)

Play Episode Listen Later Sep 11, 2025 32:22


From wrestling with multiple time zones to sharing calendars with tech-challenged family members, Rosemary and Dan dig into the moments when Apple's new calendar tricks save the day. Calendars on iOS get a redesigned UI in iOS 26 Comparing Apple's Calendar app vs. Fantastical for daily use Integrating Reminders with Calendar and viewing tasks alongside events Travel time, time zones, and scheduling events across regions Strategies for managing multiple calendars and color-coding Sharing events and whole calendars with others, controlling access Using location and attachments in events for enhanced info sharing Subscribing to public calendars for holidays, school schedules, and updates Filtering calendars by focus mode and limitations of current implementations Siri suggestions for calendar events: upsides and annoyances Tips for handling duplicate events and event merging wish list Viewing your weekly calendar using an iPhone in landscape mode Using calendar widgets and lock screen features to see upcoming events App Caps: Belkin MagSafe car vent mount and ESR Halo Lock charger for phones App Caps: Silicone cable ties for cable management, alternatives, and best practices Hosts: Rosemary Orchard and Dan Moren Contact iOS Today at iOSToday@twit.tv. Download or subscribe to iOS Today at https://twit.tv/shows/ios-today Want access to the ad-free video and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord.

All TWiT.tv Shows (MP3)
iOS Today 769: Chronology with Calendars

All TWiT.tv Shows (MP3)

Play Episode Listen Later Sep 11, 2025 32:22


From wrestling with multiple time zones to sharing calendars with tech-challenged family members, Rosemary and Dan dig into the moments when Apple's new calendar tricks save the day. Calendars on iOS get a redesigned UI in iOS 26 Comparing Apple's Calendar app vs. Fantastical for daily use Integrating Reminders with Calendar and viewing tasks alongside events Travel time, time zones, and scheduling events across regions Strategies for managing multiple calendars and color-coding Sharing events and whole calendars with others, controlling access Using location and attachments in events for enhanced info sharing Subscribing to public calendars for holidays, school schedules, and updates Filtering calendars by focus mode and limitations of current implementations Siri suggestions for calendar events: upsides and annoyances Tips for handling duplicate events and event merging wish list Viewing your weekly calendar using an iPhone in landscape mode Using calendar widgets and lock screen features to see upcoming events App Caps: Belkin MagSafe car vent mount and ESR Halo Lock charger for phones App Caps: Silicone cable ties for cable management, alternatives, and best practices Hosts: Rosemary Orchard and Dan Moren Contact iOS Today at iOSToday@twit.tv. Download or subscribe to iOS Today at https://twit.tv/shows/ios-today Want access to the ad-free video and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord.

iOS Today (Video)
iOS 769: Chronology with Calendars - How Managing Your Calendars Could Save Your Sanity

iOS Today (Video)

Play Episode Listen Later Sep 11, 2025 32:22


From wrestling with multiple time zones to sharing calendars with tech-challenged family members, Rosemary and Dan dig into the moments when Apple's new calendar tricks save the day. Calendars on iOS get a redesigned UI in iOS 26 Comparing Apple's Calendar app vs. Fantastical for daily use Integrating Reminders with Calendar and viewing tasks alongside events Travel time, time zones, and scheduling events across regions Strategies for managing multiple calendars and color-coding Sharing events and whole calendars with others, controlling access Using location and attachments in events for enhanced info sharing Subscribing to public calendars for holidays, school schedules, and updates Filtering calendars by focus mode and limitations of current implementations Siri suggestions for calendar events: upsides and annoyances Tips for handling duplicate events and event merging wish list Viewing your weekly calendar using an iPhone in landscape mode Using calendar widgets and lock screen features to see upcoming events App Caps: Belkin MagSafe car vent mount and ESR Halo Lock charger for phones App Caps: Silicone cable ties for cable management, alternatives, and best practices Hosts: Rosemary Orchard and Dan Moren Contact iOS Today at iOSToday@twit.tv. Download or subscribe to iOS Today at https://twit.tv/shows/ios-today Want access to the ad-free video and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord.

Easy Catalan: Learn Catalan with everyday conversations | Converses del dia a dia per aprendre català

Tema del dia Avui és 11 de setembre, un dia assenyalat a Catalunya. Però per què és un dia especial? Què és el que commemorem? En quins casos parlem de "diada"? Tot això, i també algunes qüestions més personals, a l'episodi d'avui. Som-hi! Informació important: Els pròxims cursos de català comencen el 29 de setembre. Apunta't a un curs de català amb Easy Catalan! (https://classes.easycatalan.org/) Bonus L'Andreu comparteix com va ser el seu comiat de solter. Transcripció Andreu: [0:15] Bon dia, Joan! Joan: [0:17] Bon dia! Andreu: [0:18] Com estàs? Ui, quina veu! Joan: [0:20] Sí. Doncs la veritat és que estic fet caldo, perquè... o sigui, entre que... ara s'han acabat les meves vacances, com si diguéssim, però han sigut 15 dies de treballar en la reforma de casa meva, i ara he agafat un encostipat i és com... torno a la feina fet puré de patates. Andreu: [0:42] "Fet puré"… "Fet caldo", això ho diem molt, no?, quan estem xof, quan estem fatal, per un refredat, una grip, "estic fet caldo". També anímicament, ho podríem, dir, "estic fet caldo", després d'una desgràcia. Joan: [0:53] I tu què, com estàs? Andreu: [0:55] Carai! Doncs jo també estic fet caldo, però el caldo va per una altra banda, perquè uf, tinc… estic amb diarrea, tinc molt... tinc la panxa fatal. Joan: [1:06] Mare meva, entre l'un i l'altre… Andreu: [1:10] Sí. I bé, és perquè... a veure, jo també he de compartir coses aquí al… coses potser més personals, no?, aquí al pòdcast. Vosaltres, tu i la Sílvia, ja heu compartit la gran notícia del 2025, i és que sereu pares ben aviat, però jo aquest any… per mi també és un any important, perquè em caso! Joan: [1:30] Uau! Andreu: [1:33] Em caso ara a finals de setembre. Joan: [1:35] L'Andreu se'ns casa! Em sap greu donar la mala notícia a tots els nostres oients, però… Andreu: [1:43] Sí. Sí, sí. I aquest cap de setmana, justament, hem fet el comiat de solters. Joan: [1:49] Ah! Andreu: [1:50] Que l'hem fet junts. Joan: [1:51] D'acord. Ui! Andreu: [1:51] L'hem fet junts amb els meus amics i els seus amics, i… Joan: [1:54] Que estrany… Andreu: [1:55] Sí, mira, diferent. Joan: [1:56] Molt bé. Andreu: [1:58] Com ha anat el comiat de solter, t'ho explicaré al bonus. Joan: [2:01] D'acord. Andreu: [2:02] Perquè n'hi ha per sucar-hi pa. O sigui, ha sigut una cosa... Joan: [2:05] Sabem com ha acabat. Què vas menjar, Andreu? Andreu: [2:09] Sí. Doncs al bonus t'explicaré què vaig menjar o quina és la possible causa de la meva diarrea, ara mateix. Parèntesi lingüístic, "comiat de solter", per qui no conegui el terme, és la festa que fas o que se sol fer, doncs, abans de casar-te, amb els teus amics, no? Joan: [2:30] Jo em vaig casar fa molts anys i no vaig fer ni casament ni comiat de solter. Andreu: [2:35] Fa molts anys? Home, no tants anys, no? Joan: [2:37] Ja fa tres anys, no? Andreu: [2:39] Tres anys, ja? Joan: [2:40] Potser dos, no ho sé. Però sí que és veritat que amb la Sílvia portem 15 anys i ha sigut com si estiguéssim casats des del principi. No sé. Andreu: [2:48] Clar, doncs bé, al bonus t'explicaré el comiat de solter, com ha anat i la bogeria que ha sigut. Joan: [2:55] Avui tenim un bonus superpotent, eh? Ja tinc ganes de que arribi, ja l'episodi ja m'és igual. Andreu: [3:01] Sí, recordem que el bonus són, això, uns minuts extra de conversa al final, després de la música del final de tot, al qual hi teniu accés, si us feu membres de la comunitat, amb la subscripció de pòdcast, d'acord? Els altres dies, no ho sé, però crec que avui valdrà la pena. Els altres dies també! Joan: [3:22] Com en diuen ara, "salseig" d'aquest, no?, així com... Andreu: [3:26] "Salseig". Joan: [3:27] Fem safareig, fem safareig. Andreu: [3:28] Sí. Joan: [3:29] Però escolta, avui quin dia som, Andreu? Fes-te membre de la subscripció de pòdcast per accedir a les transcripcions completes, a la reproducció interactiva amb Transcript Player i a l'ajuda de vocabulari. (http://easycatalan.org/membership)

The FM Show - A Football Manager Podcast
FM26's Biggest UI Update Ever Just Dropped

The FM Show - A Football Manager Podcast

Play Episode Listen Later Sep 11, 2025 83:11


FM26's Biggest UI Update Ever Just Dropped - The FM Show Podcast Sports Interactive have just unveiled the new UI for Football Manager 26, and on todays episode, we give you our views on whether we like it or whether we hate it. Plus we have a release date! In this episode of The FM Show Podcast, join hosts Tony Jameson, Si Maggio, and SecondYellowCard as they dive into the latest updates and features of FM26. From the revamped user interface to the inclusion of women's football leagues, the team shares their insights and anticipations. They also discuss the challenges of adapting to new game mechanics and the excitement of exploring fresh gameplay experiences. If you've enjoyed todays show, please leave a like on the video and consider hitting subscribe to the channel. Also leave a comment about your favourite part of the episode. Support us on Patreon and join the The FM Show squad! Enjoy early access to our public episodes, bonus weekly episodes, exclusive content, and you get access to secret channels on our Discord for just £3 a month! Sign up now: http://www.patreon.com/TheFMShowPod WE HAVE MERCH! https://httpsthefmshowpod.creator-spring.com/ Treat yourself to some merch. We've got tees, sweatshirts, hoodies, and are personal favourite, the legends tee. Follow Our Socials https://www.youtube.com/channel/UCJwruCy5lH44iFcyE150oeg http://www.twitter.com/thefmshowpod https://www.tiktok.com/@thefmshowpod http://www.instagram.com/thefmshowpod Join the Discord: https://discord.gg/TKPCUEZDvt Listen Now Spotify: https://open.spotify.com/show/6t7BLXSECt0y9AWHU1WgRj Apple: https://podcasts.apple.com/gb/podcast/the-fm-show-a-football-manager-podcast/id1698580502 Amazon: https://a.co/d/9hJSX0U Tony Jameson http://www.tonyjameson.co.uk http://www.twitter.com/tonyjameson http://www.instagram.com/tonyjameson https://www.tiktok.com/@tonyjamesonfm https://www.facebook.com/tonyjamesonfm http://twitch.tv/tonyjamesonfm https://www.youtube.com/@tonyjamesonFM RDF Tactics https://www.rdftactics.com http://www.twitter.com/rdftactics http://www.instagram.com/rdftactics http://twitch.tv/rdftactics http://www.youtube.com/@RDFTactics Si Maggio http://www.twitter.com/simaggioFM http://www.twitch.tv/simaggio https://www.youtube.com/@SiMaggio SecondYellowCard http://www.twitter.com/secondyellowcrd http://ww.twitch.tv/secondyellowcard https://www.youtube.com/@UC7BbOekYYnfJtGjIYsh_yWw Football Shirt Social http://www.twitter.com/footyshirtsoc https://www.youtube.com/watch?v=a0FIqZvpICI The Football Manager podcast for all of your Football Manager needs. Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Data Chief
Unlocking the Autonomous Enterprise, with ThoughtSpot CEO

The Data Chief

Play Episode Listen Later Sep 10, 2025 45:41


The next generation of analytics is here. In this episode of The Data Chief, ThoughtSpot CEO Ketan Karkhanis explains why AI is the new BI, and the future of analytics is autonomous. Karkhanis shares his vision for the autonomous enterprise, where AI agents act on insights and automate workflows.  He also explains why a culture of trust and experimentation is crucial for unlocking AI's full potential. Don't miss this discussion on how to fundamentally rethink how organizations interact with data to drive better business outcomes and build an autonomous enterprise.Key Moments:AI is the New BI (08:35): Ketan explains that AI represents a “foundational rewiring” of the entire technology stack, a shift he calls Cloud 2.0. He predicts the BI market is on the verge of an “upgrade super cycle,” leaving legacy players behind.AI Becomes the Only UI (20:45): Ketan shares his vision that in the future, AI will become "the only UI you will need". He explains that ThoughtSpot's MCP host can bring together structured data, unstructured data, and world knowledge to provide better context for a user's question.Progress over Perfection (25:56): Leaders are reminded not to let “perfection be the enemy of progress.” For Ketan, a culture of trust and openness to experimentation is more important than having perfectly defined KPIs or flawless dashboards.Training Comes First (29:02): One of the biggest lessons learned was the importance of investing in people before chasing the promise of AI outcomes.  After rolling out mandatory generative AI training, new use cases began emerging organically from across the business—proof that education fuels innovation.Outcomes Over Tech (38:47): Despite mountains of legacy technology, many organizations remain starved for actionable insights. Ketan points to EasyJet as an example of getting it right: rather than focusing on systems and infrastructure, they designed their AI initiative around a tangible outcome—avoiding flight cancellations.The Rise of the Autonomous Enterprise (42:56): The next frontier is the autonomous enterprise, where AI agents don't just surface insights but also act on them. Ketan envisions a future where humans are freed from mundane tasks to focus on higher-value work like relationships and judgment calls.Key Quotes:"AI becomes the only UI you will need." - Ketan Karkhanis"It's not about AI. It's about ROI." - Ketan Karkhanis"This is no longer just about BI. This is about agents that are driving workflows in your organizations." - Ketan KarkhanisMentions:Go Boundaryless Product SpotlightThoughtSpot Agentic MCP Server Lex Fridman PodcastTeam of Rivals: The Political Genius of Abraham LincolnThe Path Between the Seas: The Creation of the Panama CanalGuest Bio: Ketan Karkhanis is the CEO of ThoughtSpot. Prior to joining the company in September 2024, Ketan was the Executive Vice President and General Manager of Sales Cloud at Salesforce. He returned to Salesforce in March 2022 after his time as the COO of Turvo, an emerging supply-chain collaboration platform. Before that, Ketan spent nearly a decade at Salesforce, where he led product areas in Sales, Service Cloud, Lightning Platform, and finally Analytics, wherein as the Senior Vice President & GM of Einstein Analytics, he pioneered incredible innovation, customer success, and business acceleration from launch to over $300M and a 30,000 strong user community. Prior to Salesforce, Ketan was at Cisco Systems where he led various technology initiatives and initiatives spanning Customer Advocacy, Cisco Certifications & eLearning. Hear more from Cindi Howson here. Sponsored by ThoughtSpot.

Supermanagers
How a 4-Person Team Runs a 7-Figure Business with AI | Emil & Cassy Aite

Supermanagers

Play Episode Listen Later Sep 10, 2025 44:39


In this episode, Aydin chats with brothers Emil and Cassy—founders behind Hoppier (snack stipends for teams) and Postbeam (an AI-native LinkedIn content engine). They show how transcripts, voice interfaces, and AI browsers can 10× content output and product velocity for small teams. Demos include: turning transcripts into LinkedIn posts, Postbeam's “Marv” voice interview, Vercel v0 mockups, and Perplexity's Comet browser agent. The theme: tiny teams, mighty outcomes—when AI is baked into every workflow.Timeline & Timestamps01:08 – Hoppier origin: ~1,200 customers, profitable, still founder-run.03:57 – Why transcripts are gold for creating unlimited content.05:06 – Demo: pulling a podcast transcript into Claude → strong LinkedIn post hooks.08:55 – Volume matters: consistency wins; learning from creators like Pablo.11:15 – Remix vs. original insights: two formulas for content that works.14:38 – From process to product: Postbeam lands early paying customers.16:26 – Inside Postbeam: sources, remixing, images, and multi-team member voices.18:33 – Demo: Marv voice feature interviews you to capture authentic tone.24:21 – Building with AI: using Vercel v0 for rapid UI mockups and team feedback.29:16 – Aydin's day job plug: Fellow.ai meeting assistant.31:36 – Replit vs. V0 vs. Lovable: pros, cons, and caution for prod-grade apps.35:58 – Comet browser demo: finding Toyota RAV4s on Marketplace with AI.42:42 – Tiny but mighty: Postbeam (2 founders + Gen Z cousin) and Hoppier (7-figure biz with 4 ppl).Tools & Technologies MentionedClaude (Anthropic) — Generates LinkedIn posts from transcripts.ElevenLabs / YouTube Transcript Tools — For pulling transcripts.Postbeam — AI LinkedIn content engine.Marv (inside Postbeam) — Voice interview AI to capture tone.Vercel v0 — Natural language → React UI mockups.Replit / Lovable / Cursor — AI coding platforms, with tradeoffs.Perplexity's Comet Browser — Agentic browser for automated browsing.Whisper Flow — Voice-first workflow automation.Fellow.ai — AI meeting assistant.Subscribe at⁠ thisnewway.com⁠ to get the step-by-step playbooks, tools, and workflows.

Big Sky Breakdown
Vandals Weekly - Sophomore WR Tony Harste & head coach Thomas Ford on St. Thomas win, Utah Tech preview

Big Sky Breakdown

Play Episode Listen Later Sep 10, 2025 30:43


Idaho wide receiver Tony Harste and head coach Thomas Ford Jr. (12:02) join Colter Nuanez to break down Idaho's 37-30 win over St. Thomas, the first win of Ford's career, and to preview UI's game against Utah Tech on Saturday. 

Coding After Work podcast
Developer Happiness, Now in Insiders: Visual Studio 2026 with Mads Kristensen

Coding After Work podcast

Play Episode Listen Later Sep 9, 2025 49:30


The first version of Visual Studio 2026 Insiders is here! We sat down with Mads Kristensen to explore what's new: Monthly update cadence (faster features, fewer waits) Deeper Copilot integration, including the new Profiler Agent Major performance boosts across startup, large solutions, and RDP/DevBox A modern UI refresh with new themes and cleaner settings Near-seamless extension compatibility from 2022 to 2026 We also talk about bug reports as “gifts,” why developer happiness matters more than raw productivity, and Mads' favorite hidden gems in the IDE.  

Faith In Between
S2: Ep.15: My Parenting Hack: Don't get Your Kid a Cell Phone [Lets talk about it!]

Faith In Between

Play Episode Listen Later Sep 8, 2025 11:11


Text the show! The link's in the episode notes — let's talk storyIn this episode, I'm talking story about one of the biggest parenting choices I've made so far — not giving my kids a cell phone (yet).

Point-Free Videos
Modern Search: Highlights & Snippets

Point-Free Videos

Play Episode Listen Later Sep 8, 2025 26:34


Subscriber-Only: Today's episode is available only to subscribers. If you are a Point-Free subscriber you can access your private podcast feed by visiting https://www.pointfree.co/account. --- SQLite's full-text search capabilities come with many bells and whistles, including support for highlighting search term matches in your UI, as well as generating snippets for where matches appear in a larger corpus. We will take these APIs for a spin and enhance our Reminders search UI.

Kinocast | Der Podcast über Kinofilme, Sneak Preview, Filme, Serien, Heimkino, Streaming, Games, Trailer, News und mehr
The Negotiator (OT: Relay), Highest 2 Lowest, The Terminal List: Dark Wolf, Anno 117 | #878

Kinocast | Der Podcast über Kinofilme, Sneak Preview, Filme, Serien, Heimkino, Streaming, Games, Trailer, News und mehr

Play Episode Listen Later Sep 7, 2025 56:02


In der neuen Podcast-Episode tauchen wir tief ein in aktuelle Highlights aus Film, Serie und Gaming. Wir analysieren den Thriller "The Negotiator" mit Riz Ahmed, besprechen Spike Lees Neuinterpretation "Highest 2 Lowest" mit Denzel Washington und werfen einen Blick auf die Prequel-Serie "The Terminal List: Black Wolf". Außerdem testen wir die Demo von "Anno 117: Pax Romana" und sprechen über die Kritik und Erwartungen zum neuen Aufbau-Strategiehit. Jetzt überall verfügbar, wo es Podcasts gibt. Neue Podcast-Episode: Thriller, Serien und Strategie – Unsere Highlights im September In der aktuellen Folge unseres Podcasts nehmen wir euch mit auf eine Reise durch die spannendsten Neuerscheinungen aus Film, Serie und Gaming. Mit einem starken Fokus auf Thriller, moralische Dilemmata und historische Welten analysieren wir: The Negotiator (Originaltitel: Relay), ein intensiver Thriller mit Riz Ahmed in der Hauptrolle. Regie führte David Mackenzie, bekannt für Hell or High Water. Der Film erzählt die Geschichte eines geheimnisvollen Vermittlers, der zwischen Whistleblowern und korrupten Konzernen agiert – ein düsteres Katz-und-Maus-Spiel mit Lily James und Sam Worthington. Highest 2 Lowest, Spike Lees Neuinterpretation von Kurosawas Klassiker High and Low. Denzel Washington brilliert als Musikmogul David King, der in ein moralisches Dilemma gerät, als sein Patensohn entführt wird. Mit dabei sind Jeffrey Wright, A$AP Rocky und Ilfenesh Hadera. Der Film verwebt soziale Themen, Medienkritik und Spannung zu einem packenden Drama. The Terminal List: Black Wolf, das Prequel zur erfolgreichen Serie mit Chris Pratt. Im Fokus steht Ben Edwards (Taylor Kitsch), dessen Weg vom Navy SEAL zum CIA-Agenten beleuchtet wird. Die Serie bietet düstere Spionage-Action, moralische Konflikte und internationale Schauplätze – ein Muss für Fans von Agententhrillern. Anno 117: Pax Romana – Wir haben die Demo gespielt und sprechen über die Stärken und Schwächen des neuen Aufbauspiels von Ubisoft. Die römische Welt ist visuell beeindruckend, doch die zeitliche Begrenzung und das UI sorgen für Diskussionen. Wir geben Tipps, wie ihr das Beste aus der Demo herausholt. Jetzt reinhören und mitdiskutieren – überall, wo es Podcasts gibt! Timecodes: 00:00:00 Einleitung 00:01:37 The Negotiator (Relay) 00:22:28 Wir tippen den nächsten Sneak-Film 00:24:54 Kinocharts und Neustarts 00:31:19 Highest 2 Lowest 00:41:02 The Terminal List: Dark Wolf 00:46:22 SchleFaz: Zombiber 00:47:22 Streaming Tipps 00:50:09 Anno 117: Pax Romana 00:53:53 Chris und Eric zu Gast woanders 00:55:30 Streaming Probleme und Hilfe gesucht # #

Blizzard Watch
Dual wielding baguettes? Plus more Midnight hijinks

Blizzard Watch

Play Episode Listen Later Sep 5, 2025 68:12


The litany of Midnight updates and information continues with things ranging from UI updates to dual wielding baguettes. Of course, we pore over every tiny crumb of Player Housing info, as the upcoming truest true end game. Our staff Druid Cory joined us, with an appeal for more Druid forms -- there are a few from the teasers we've seen that he is specifically writing to Santa Metzen about. There's another new Hearthstone miniset to discuss, and to go with it another achingly adorable little pet you can only get by gatcha.Plus, the Heroes of the Storm team gave Cory his regularly scheduled hopium in the form of a relatively sweeping update just before the crew went live. And right before the end of the podcast, Blizzard dropped a whole bunch of blog posts about Midnight, so at least we'll have something to talk about next week!If you have a few minutes, please fill out our survey to tell us what you think about the podcast. This data is collected by our podcast host, Acast, and will be used to help us improve the show as well as attract potential sponsors. Your answers are completely anonymous. We appreciate your help!If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free! Hosted on Acast. See acast.com/privacy for more information.

Vision ProFiles
ProNotes: WSJ say enterprise is fit for AVP

Vision ProFiles

Play Episode Listen Later Sep 5, 2025 6:52


Marty talks about a positive Wall Street Journal article about the AVP and business use Quick TakeThe Wall Street Journal reports that while the $3,499 Apple Vision Pro hasn't broken through broadly with consumers, it's quietly gaining traction in business—especially where high-fidelity visualization and training matter.Enterprise-first adoption: Unlike iPhone's consumer-led rise, Vision Pro is seeing company-led uptake across specific verticals.Why these niches: Best-in-class visuals, precise hand/eye UI, and adjustable immersion make spatial tasks (design, simulation, review) feel natural.Reality check: High price, comfort considerations, and a still-maturing app ecosystem limit mass consumer pull—so near-term momentum sits in pro workflows.Retail design: Lowe's uses Vision Pro to help customers and staff visualize kitchen designs at life-like scale.Aviation training: CAE employs spatial simulations to improve pilot training and decision practice.Industrial/product development: Dassault Systèmes integrates Vision Pro into engineering/design reviews with digital‑physical overlays.Faster decisions, fewer surprises: Seeing true-to-scale designs in context reduces back-and-forth and boosts stakeholder alignment.Training where stakes are high: Immersive rehearsal for rare or risky scenarios (flight, complex operations) improves readiness without real-world risk.Enterprise is the bridge: Business use may seed the apps and practices that eventually make Vision Pro mainstream.Total cost of ownership: $3,499 headset plus accessories, device management, and training time.Comfort & deployment at scale: Weight/battery tether and fleet management considerations.App depth: More native spatial apps are needed to replace iPad ports in pro workflows.If your work benefits from spatial context (design reviews, simulation, complex planning), Vision Pro is already delivering value.For general consumers, patience: enterprise adoption will likely drive app growth and hardware refinements that broaden appeal.WSJ — “Apple's Vision Pro Gaining Traction in Some Niches of Business”Link: https://www.wsj.com/articles/apples-vision-pro-gaining-traction-in-some-niches-of-business-16d3c74eJoin our live stream Mondays at 9 PM ET (search “Vision ProFiles” on YouTube), or catch the replay and audio on your favorite podcast app.Contact: ThePodTalkNetwork@gmail.com · ThePodTalk.net

C19
Commerce concerns

C19

Play Episode Listen Later Sep 5, 2025 12:15


Connecticut business leaders say their costs are going way up. Connetquot schools will settle its lawsuit against New York State over its mascot. UI is closer to installing monopoles in the Fairfield area despite community pushback. Plus, the story of the Podunk — a tribe whose name came to mean "nowhere," but once meant home along the Connecticut River.

MLOps.community
LLM Search, UI/UX challenges, Context Engineering and the 80/20 of Eval

MLOps.community

Play Episode Listen Later Sep 5, 2025 52:36


AI Conversations Powered by Prosus Group  Nishikant Dhanuka talks about what it really takes to make AI agents useful—especially in e-commerce and productivity. From making them smarter with context (like user history and real-time data) to mixing chat and UI for smoother interactions, he breaks down what's working and what's not. He also shares why evals matter, how to test with real users, and why AI only succeeds when it actually makes life easier, not more complicated.Guest speaker: Nishikant Dhanuka - Senior Director of AI at Prosus GroupHost: Demetrios Brinkmann - Founder of MLOps Community~~~~~~~~ ✌️Connect With Us ✌️ ~~~~~~~Catch all episodes, blogs, newsletters, and more: https://go.mlops.community/TYExploreJoin our Slack community [https://go.mlops.community/slack]Follow us on X/Twitter [@mlopscommunity](https://x.com/mlopscommunity) or [LinkedIn](https://go.mlops.community/linkedin)] Sign up for the next meetup: [https://go.mlops.community/register]MLOps Swag/Merch: [https://shop.mlops.community/]#contextengineering #aiengineer #aiinfrastructure #podcast

The Lunar Society
How Hitler almost starved Britain – Sarah Paine

The Lunar Society

Play Episode Listen Later Sep 5, 2025 95:17


In this lecture, military historian Sarah Paine explains how Britain used sea control, peripheral campaigns, and alliances to defeat Nazi Germany during WWII. She then applies this framework to today, arguing that Russia and China are similarly constrained by their geography, making them vulnerable in any conflict with maritime powers (like the U.S. and its allies).Watch on YouTube; listen on Apple Podcasts or Spotify.Sponsors* Labelbox partners with researchers to scope, generate, and deliver the exact data frontier models need, no matter the domain. Whether that's multi-turn audio, SOTA robotics data, advanced STEM problem sets, or even novel RL environments, Labelbox delivers high-quality data, fast. Learn more at labelbox.com/dwarkesh* Warp is the best interface I've found for coding with agents. It makes building custom tools easy: Warp's UI helps you understand agent behavior and its in-line text editor is great for making tweaks. You can try Warp for free, or, for a limited time, use code DWARKESH to get Warp's Pro Plan for only $5. Go to warp.dev/dwarkeshTo sponsor a future episode, visit dwarkesh.com/advertise.Timestamps00:00:00 – How WW1 shaped WW200:15:10 – Hitler and Churchill's battle to command the Atlantic00:30:10 – Peripheral theaters leading up to Normandy00:37:13 – The Eastern front00:48:04 – Russia's & China's geographic prisons01:00:28 – Hitler's blunders & America's industrial might01:15:03 – Bismarck's limited wars vs Hitler's total war Get full access to Dwarkesh Podcast at www.dwarkesh.com/subscribe

Small Efforts - with Sean Sun and Andrew Askins
Season 4! Repositioning MetaMonster and Miscreant's explosive growth

Small Efforts - with Sean Sun and Andrew Askins

Play Episode Listen Later Sep 5, 2025 52:01


Marketing B2B
Comment optimiser le design de ton site web et tes landing page pour augmenter tes conversions - Dorian Colin - Lead UX designer chez Aircall et Fondateur de l'agence ooeo

Marketing B2B

Play Episode Listen Later Sep 5, 2025 20:53


Invité: Dorian Colin- Lead UX designer chez AircallDans cet épisode, nous avons Dorian Collin, Lead Brand Designer chez Aircall et cofondateur de l'agence digitale OEO, pour explorer le design au service des entreprises B2B, en particulier dans le secteur technologique. Dorian partage son expertise sur l'impact du design sur l'identité de marque et les conversions. Il souligne l'importance de l'analyse du comportement des utilisateurs pour informer la conception UX et UI, et discute des raisons clés pour une refonte de site web. Nous abordons également les meilleures pratiques pour les landing pages, notamment la correspondance avec les annonces publicitaires et l'influence des vidéos, tout en proposant des conseils pratiques pour optimiser l'expérience utilisateur à travers des outils analytiques. Cet échange offre des insights précieux sur l'optimisation du design dans le domaine B2B.Au menu de cette conversation entre Dorian et Mony :0:12 Introduction1:18 Insights Terrain et Conception UX/UI5:19 Importance des Landing Pages en Campagnes B2B8:05 Erreurs Fréquentes sur les Landing Pages10:34 Utilisation des Vidéos sur les Landing Pages12:42 Optimisation des Pages de Free Trial et Démo15:32 Étude de Cas d'Accompagnement Client17:46 Conseils pour Améliorer l'Expérience Utilisateur19:39 Analyse des Données avec HotjarRéférences :LinkedIn de Dorianhttps://www.linkedin.com/in/doriancolin/– ⚡ Connecte-toi à Mony⁠ ⁠⁠⁠⁠ici⁠⁠⁠⁠⁠.Je suis Mony Chhim et je suis freelance LinkedIn Ads pour entreprises B2B (45+ clients accélérés)

The FrogPants Studios Ultra Feed!
CORE 486: Bon Voyager

The FrogPants Studios Ultra Feed!

Play Episode Listen Later Sep 4, 2025 183:30


Gamescom brought big World of Warcraft reveals: the new housing system with public, charter, and guild neighborhoods (50 homes each, customizable biomes, permissions, and community events), plus new solo content like Prey hunts and ongoing Delves. Blizzard is also integrating add-on features directly into the UI (boss timers, nameplates, DPS meters), raising questions for Deadly Boss Mods and others. Bobby is here to help us make sense of it all. Also we have a LOT to say about the No Man's Sky's Voyager update—building Corvettes, exploring derelict ships, taming bizarre pets, farming nanites, managing settlements, and enjoying the endless systems, bugs and all. Plus all the games we played ands way more.SHARED PLAY THIS WEEKThe ‘No Man's Sky' update!SCOTT•Shinobi: Art of Vengeance•BlazBlue Entropy EffectJON•Hollow Knight: SilksongBEAU•Peak•Metal Eden•World of Warcraft Hosted on Acast. See acast.com/privacy for more information.

CORE - Core Gaming for Core Gamers
CORE 486: Bon Voyager

CORE - Core Gaming for Core Gamers

Play Episode Listen Later Sep 4, 2025 183:30


Gamescom brought big World of Warcraft reveals: the new housing system with public, charter, and guild neighborhoods (50 homes each, customizable biomes, permissions, and community events), plus new solo content like Prey hunts and ongoing Delves. Blizzard is also integrating add-on features directly into the UI (boss timers, nameplates, DPS meters), raising questions for Deadly Boss Mods and others. Bobby is here to help us make sense of it all. Also we have a LOT to say about the No Man's Sky's Voyager update—building Corvettes, exploring derelict ships, taming bizarre pets, farming nanites, managing settlements, and enjoying the endless systems, bugs and all. Plus all the games we played ands way more.SHARED PLAY THIS WEEKThe ‘No Man's Sky' update!SCOTT•Shinobi: Art of Vengeance•BlazBlue Entropy EffectJON•Hollow Knight: SilksongBEAU•Peak•Metal Eden•World of Warcraft Hosted on Acast. See acast.com/privacy for more information.

Faith & Family Filmmakers
Set Culture and Christian Sci-Fi

Faith & Family Filmmakers

Play Episode Listen Later Sep 4, 2025 28:10 Transcription Available


Episode 172 - Set Culture and Christian Sci-Fi In this episode of the Faith and Family Filmmakers podcast, host Matt Chastain welcomes back Chris Kiefer, a talented video graphics supervisor with credits on major films and TV shows. Chris shares behind-the-scenes stories from his work on projects like the new Naked Gun movie and Interstellar, reflecting on the unique challenges and rewards of designing graphics for big productions. The conversation explores the importance of set culture, the evolving role of technology and AI in filmmaking, and the need for Christian voices in science fiction. Chris also discusses the balance between writing for faith-based and mainstream audiences, and offers practical advice for networking and building a career in the film industry.Highlights Include:The Naked Gun ProjectFilm Set ExperiencesCrew Dynamics and LeadershipImpact of AI on FilmmakingAI as a Creative ToolChristianity in Science Fiction FilmsTechnology and FaithWriting for Christian and Secular AudiencesNetworking in the Film IndustryBio: Chris Kieffer is a writer, producer, and Creative Director creating faith-based, story-driven content that shares biblical truth through powerful storytelling. A father of four, Chris also brings 20+ years of film and TV experience, including 12 at Warner Bros., He has led creative teams on projects such as The Mandalorian & Grogu, Westworld, Interstellar, Star Trek: Picard, Fallout, and Godzilla, crafting immersive UI and visual storytelling for screen. A.K.A - Chris: a guy who makes stuff.https://www.chriskieffer.com/Editing by Michael RothContent Christian Media Conference: https://www.christianmediaconference.com/FAFF Association Online Meetups: https://faffassociation.com/#faff-meetingsScreenwriters Retreat - Mexico: https://www.faffassociation.com/writers-retreatJaclyn's Book - In the Beginning, Middle and End: A Screenwriter's Observations of LIfe, Character, and God: https://www.amazon.com/dp/B0D9R7XS9VVIP Producers Mentorship Program https://www.faffassociation.com/vip-producers-mentorshipThe Faith & Family Filmmakers podcast helps filmmakers who share a Christian worldview stay in touch, informed, and inspired. Releasing new episodes every week, we interview experts from varying fields of filmmaking; from screenwriters, actors, directors, and producers, to film scorers, talent agents, and distributors. It is produced and hosted by Geoffrey Whitt and Jaclyn Whitt , and is brought to you by the Faith & Family Filmmakers Association Support Faith & Family Filmmakers Our mission is to help filmmakers who share a Christian Worldview stay in touch, informed, and inspired. If you would like to assist with the costs of producing this podcast, you can help by leaving a tip.Get Email Notifications Enter the Faith & Family Screenwriting Awards festival Faith and Family...

The Tech Blog Writer Podcast
3408: Lightricks, Open Source Video, and the Race for Faster Creativity

The Tech Blog Writer Podcast

Play Episode Listen Later Sep 3, 2025 28:30


Here's the thing. Generative AI for visuals has shifted from a party trick to everyday craftwork, and few people sit closer to that shift than Ofir Bibi, VP of Research at Lightricks.  In this conversation, I wanted to understand how a company famous for Facetune, Photoleap, and Videoleap is building for a future where creators expect speed, control, and choice without a headache. What I found was a story about building core technology that serves real creative workflows, not the other way around. Ofir traces Lightricks' journey from clever on-device tricks that made small screens feel powerful to today's foundation models running in the cloud. The constant thread is usability. Making complex editing feel simple requires smart decisions in the background, and that mindset has shaped everything from their early mobile apps to LTX Studio, the company's multi-model creative platform. Across the last three years, generative features moved from novelty to necessity, and that reality forced a bigger question: when do you stop stitching together other people's models and start crafting your own? That question led to LTXV, an open-source video generation model designed for speed, efficiency, and control. Ofir explains why Lightricks built it from scratch and why they shared the weights and trainer with the community. The result is a fast feedback loop where researchers, developers, and even competitors try ideas on a model that runs on consumer-grade hardware and can generate clips faster than they can be watched. The new LTXV 2B Distilled build continues that push toward quicker iteration and creator-friendly control, including arbitrary frame conditioning that suits animation and keyframe-driven workflows. We also talk about the changing data diet for training. Quantity is out. Quality and preparation matter. Licensed, high-aesthetic datasets and tighter curation produce models that understand prompts, motion, and physics with fewer weird edges. That discipline shows up in the product too. LTX Studio blends Lightricks tech with options from partners like Google's Veo and Black Forest Labs' Flux, then steers users toward the right model for the job through thoughtful UI. If you want the sharpest single shot, you can choose it. If you want fast, iterative tweaks for storytelling, LTXV is front and center. Looking ahead, Ofir sees a near future where models become broader and more multimodal, while creators and enterprises ask for local and on-prem options that keep data closer to home. That makes efficiency a feature, not a footnote. If you care about the craft of making, not just the spectacle, this episode offers a grounded view of how AI can actually serve creators. It left me convinced that speed and control are the real differentiators, and that open source can be a very practical way to get both. ********* Visit the Sponsor of Tech Talks Network: Land your first job  in tech in 6 months as a Software QA Engineering Bootcamp with Careerist https://crst.co/OGCLA

Android Faithful
Gemini Finally Comes Home

Android Faithful

Play Episode Listen Later Sep 3, 2025 82:15


It's a day of surprising news from and about Google as we get the latest legal update and Gemini looks too make a homecoming and whole lot more this week as Huyen Tue Dao, Jason Howell and Ron Richards deliver the Android gospel.Note: Time codes subject to change depending on dynamic ad insertion by the distributor00:05:00 - NEWSGoogle dodges a bullet and won't need to spin off Android or Chome in it the big Antitrust CaseLooks like Gemini is finally coming to Google Home on October 1The Android 16 Droid statue has arrived in Mountain View!Nothing got busted using stock photos on the a Phone (3) adPatron Pick: Acer unveils a Google TV box with a ton of ports!00:29:58 - HARDWAREWe get a glimpse of how the Samsung tri-fold device will foldChanges to Google Pixel Care and lots of problems with Pixel 10sSome rumors floated about the release date and price of the Android XR Headset from Samsung00:50:53 - APPSThe new and improved QuickShare is rolling out and Google is still tinkering with itYouTube rolls out a new UI on TVs and starts cracking down on shared accounts01:06:52 - FEEDBACKMike proudly shares his widget count on his phone: 31!Mike from Virginia ruminates on life after eSim. It's not too bad!Tom in Sacramento joins the Patreon and weighs in on GoogleTV and WearOS/Facer Hosted on Acast. See acast.com/privacy for more information.

Vision ProFiles
ProNotes: beta 9; Still Jupiter-less

Vision ProFiles

Play Episode Listen Later Sep 3, 2025 10:35


Marty speaks about today's VisionOS 26 developer beta 9 explaining what is new for users and developers.visionOS 26 Beta 9 Release Noteshttps://developer.apple.com/documentation/visionos-release-notes/visionos-26-release-notes What AVP users will noticeApp Store now shows an Accessibility section on app pages (like a quick “nutrition label” before you download).Share a window from People View: tap Nearby to share with folks around you—or invite FaceTime callers.Mac Virtual Display looks cleaner—sharper edges in passthrough around your Mac/keyboard.Safari: the Clear button is back in the History sidebar. (Heads-up: immersive video can still trap the UI—force-quit if it happens.)Search crash fix rolled out via OTA; EyeSight reliably shows content again.AirDrop videos now open in Files; Messages gets a handful of small polish fixes.Known issue: Spotlight may show blank app icons in Siri Suggestions.Dev bits On-device AI hooks: apps can tap Apple's model directly; faster first responses = snappier features without the cloud.3D charts land in Swift Charts → expect true 3D data views in visionOS apps.Security tightening: default TLS 1.2+ for new builds; very old servers may break. Logs redact more by default.What I've read:- No Jupiter Environment- Still persistence issues for some users- Still widget anchoring problems for some usersEmail: ThePodTalkNetwork@gmail.comWebsite: ThePodTalk.Net

The Spawn Chunks - A Minecraft Podcast
The Spawn Chunks 365: The Age Of Westhill

The Spawn Chunks - A Minecraft Podcast

Play Episode Listen Later Sep 1, 2025 100:10


Jonny, and Joel cover bug fixes, and UI tweaks in the latest Minecraft snapshot for The Copper Age drop, answer listener email about controlling copper, and celebrate the completion of Joel's Westhill build nearly five years in the making!Show notes for The Spawn Chunks are here:https://thespawnchunks.com/2025/09/01/the-spawn-chunks-365-the-age-of-westhill/Join The Spawn Chunks Discord community!https://Patreon.com/TheSpawnChunksThe Spawn Chunks YouTube:https://youtube.com/thespawnchunks Hosted on Acast. See acast.com/privacy for more information.

KudoCast
235: 아 내가 정말 오랜만에 윈도우를 깔았구나

KudoCast

Play Episode Listen Later Sep 1, 2025 99:03


Pre-show: 티떱의 윈도우 재설치 어드벤처애플 워치의 혈중 산소 측정이 돌아왔습니다 (미국에서)- 첫 기사- 마시모의 대응머스크, 진짜로 고소했다- 로이터- 가디언- AI타임스케데헌 싱어롱, 넷플릭스에게 첫 박스오피스 1위를 안겨주다마블 만화, 웹툰에 연재?사이버트럭, 한국에 갑자기 출시카카오톡, UI 확 바뀐다?새로운 카메라 소식들- 소니 RX1RIII- 리코 GR IV코닥이 아프대요미국 정부, 인텔 최대 주주 되다AI로 유해물 차단합니다?애플 인텔리전스에 제미나이?픽셀 10에 들어간 제미나이 기능들픽셀 10, 두 번째 Qi2 지원 안드로이드폰Post-show 속보: 스포티파이, DM 도입

Faith In Between
S2: Ep.14: My Son's First Year in Middle School Alone [Let's talk about it]

Faith In Between

Play Episode Listen Later Sep 1, 2025 10:58


Text the show! The link's in the episode notes — let's talk storyMiddle school is a whole new world — and this year, my son is stepping into it by himself for the first time. In this episode, I'm sharing how it feels as a mom to watch him navigate this season, the worries that come with letting go, and the pride of seeing him grow more independent.If you've ever had a child make that big transition — or if you're just preparing for it — you'll know it's not always easy. But we're in this together, and I truly believe God gives us the grace to parent through each new stage.So come talk story with me about middle school, motherhood, and trusting God with our kids in a whole new way.Mahalo for joining me today and for letting me share this space with you. Let's keep walking in faith and aloha, together. Find me on Instagram @uikumuhoneConnect with me on Facebook @Uilani Kumuhone [personal] The Fait&Aloha Space Facebook Group: https://www.facebook.com/share/g/16SLYE4QC4/ I would love to connect with you! If you would like to be a guest on the show email me uilanikumuhone@gmail.com I would love to have you on and talk about how God is working in your life. supporting biblical resources You Version bible website:https://www.bible.com/ Topical bible verse search: https://www.openbible.info/topics/ Come as you are. Grow as He leads. Walk in aloha.

School of Schlock
Episode 220 - War of the Worlds (2025)

School of Schlock

Play Episode Listen Later Sep 1, 2025 82:17


Can Ice Cube save us from an interstellar menace from the safety of his office cubicle? Will humanity lose its most precious resource--its data? Join Tom and Ryan as they talk about UI elements, facial reactions, Amazon gift cards, and private industry saving the day against the peridious government! It's our review of the 2025 streaming event of the summer, War of the Worlds! Time stamps: 0:04:30 - Background 0:25:40 - Summary 0:42:30 - Notable Scenes 0:47:10 - The Good 0:50:35 - The Bad 1:11:50 - The Ugly 1:17:50 - Final Thoughts

Develop Yourself
#269 - I'm Burnt Out! The 3 Worst Parts About Being a Software Developer (and why I still love it)

Develop Yourself

Play Episode Listen Later Sep 1, 2025 12:43 Transcription Available


It's Labor Day weekend and, honestly? I'm burned out.Maybe this isn't the best business move, but I'd rather keep it real with you than fake the whole “everything is great in tech” narrative.I've been plenty vocal about why AI isn't about to replace us all tomorrow, much to the dismay of to all the AI bros out there.But here's the other side: being a developer is nothing like those “day in the life” TikToks where someone shows up to the office around 10AM, gets a fancy coffee, fixes a UI bug and then gets a 400K salary with stock options.So here it is—my three worst parts of being a software developer.... and why I still enjoy what I do.Send us a textShameless Plugs

Front-End Fire
Bun v1.2: SQL, YAML & Security Scans

Front-End Fire

Play Episode Listen Later Sep 1, 2025 41:36


Last episode, we lamented Claude's lack of checkpoints to roll back code when it goes off the rails. Other devs feel the same, and this week Checkpoints for Claude Code debuted. It's an MCP server that follows Claude Code, creating checkpoints when tasks are completed, allowing for easy reverts when needed.The Bun team quietly pushed some nice new features in Bun v1.2. Highlights include: a unified SQL client with zero dependencies, native YAML file support, OS native credential storage for secrets, and a security scanner API that scans packages for vulnerabilities before installation.And MCP-UI, a toolkit of interactive UI components for MCP has new features to support resources beyond text like embedded iframes and even raw HTML. Not all agents with MCP support can handle these new resources, but if they can, users can see product photos, data visualizations, and other mini sites right in their AI chat.In the Lightning News section for this week, the folks at Deno leading the charge to get Oracle to relinquish its trademark for JavaScript need our help. Those legal bills aren't going to pay themselves and Deno's pockets aren't nearly as deep as Oracle's, so if you care about making JavaScript public domain (which it absolutely should be), please consider donating so they can keep fighting the good fight to free JS. Every little bit helps.Timestamps:00:48 - Claude Code thinking modes & checkpoints10:33 - Bun v1.217:04 - MCP-UI updates23:06 - Claude for Chrome28:12 - Donate to help Deno fight Oracle30:24 - What's making us happyLinks:Paige - Bun v1.2Jack - MCP-UI updatesTJ - Claude Code Thinking Modes & Claude Code CheckpointsClaude for ChromeDonate to help Deno keep fighting Oracle in courtPaige - Zima Dental PodJack - Foundation TV seriesTJ - Babe Ruth commits fraudThanks as always to our sponsor, the Blue Collar Coder channel on YouTube. You can join us in our Discord channel, explore our website and reach us via email, or talk to us on X, Bluesky, or YouTube.Front-end Fire websiteBlue Collar Coder on YouTubeBlue Collar Coder on DiscordReach out via emailTweet at us on X @front_end_fireFollow us on Bluesky @front-end-fire.comSubscribe to our YouTube channel @Front-EndFirePodcast

The Xboxcast
A Wild Simone Appears

The Xboxcast

Play Episode Listen Later Aug 30, 2025 104:31


Simone is back! And there was much rejoicing.    SPECIAL ANNOUNCEMENT The XboxCast is now doing merch! You heard that right. We have launched our very own merch that you can totally buy. Its 100% legit. We're now offering "Xbox on Cup" mugs, with our very own logo. Keen to get yours? The shop is live now on our site. Order yours today before Kyle changes the design...    And now on with The Regular Show!  

No Compromises
When building a UI makes more sense than bloating your seeders

No Compromises

Play Episode Listen Later Aug 30, 2025 11:49 Transcription Available


What do you do when you need to create some data but you haven't built out the UI for that data yet? A seeder is a great approach, but is it always the right one? In the latest episode of the No Compromises podcast, we dive into a real project where starting with the most complex feature made test data management painful. Instead of exploding the complexity of our seeders, we built a minimal UI to manage test data. We also talk about some other unexpected benefits, and talk through the trade-offs and why detours like this should feel uncomfortable (and be tightly scoped).(00:00) - Starting deep exposes messy user permutations (02:45) - Seeder explosion vs. a minimal UI (03:45) - Reframing the “detour” after using it (05:30) - Why the mini-UI helped: faster iteration, fewer seed resets (07:45) - Dogfooding + tester debugging benefits (08:00) - Guardrails: detours should feel uneasy and stay tight (09:00) - Silly bit Need help on your Laravel project? Hire two experts and accelerate your progress.

Blizzard Watch
Transmog is not free, and other Gamescom disappointments

Blizzard Watch

Play Episode Listen Later Aug 29, 2025 61:11


Midnight and Gamescom were the core topic of this week's Blizzard Watch Podcast. A big part of the discussion centered on just how odd -- and, frankly, frustrating -- the way the information disseminated throughout the convention. Events posted late, misinformation, and illogical choices plagued the newest expansion's reveal. We're still excited for Player Housing, but there could be more we're excited about just waiting on some cutting room floor. But, as they note, the beta is coming soon -- you can sign up now, as a matter of fact. We discussed the new Demon Hunter spec, the new battleground, and UI improvements which may or may not topple BigWigs after 20 long years (though we doubt it a little).Plus, our writer Flan joined the crew to talk about his experiences on the Legion Remix PTR. Runas is just as depressing in 2025, by the way.If you have a few minutes, please fill out our survey to tell us what you think about the podcast. This data is collected by our podcast host, Acast, and will be used to help us improve the show as well as attract potential sponsors. Your answers are completely anonymous. We appreciate your help!If you enjoy the show, please support us on Patreon, where you can get these episodes early and ad-free! Hosted on Acast. See acast.com/privacy for more information.

Faith & Family Filmmakers
From Godzilla to God

Faith & Family Filmmakers

Play Episode Listen Later Aug 28, 2025 22:56 Transcription Available


Episode 171 - From Godzilla to God In this episode of the Faith and Family Filmmakers podcast, Matt Chastain welcomes Chris Kieffer, a seasoned creative in the film industry. With over 20 years of experience, including 12 years at Warner Brothers, Chris has worked on high-profile projects such as The Mandalorian & Grogu, Westworld, Interstellar, Star Trek: Picard, Fallout, and Godzilla He shares his journey from a graphic designer to a video playback graphics supervisor, offering insights into the intricacies of creating on-screen tech interfaces and how practical effects benefit post-production. Chris also opens up about his spiritual journey, detailing how he turned his life over to Christ and the impact of his faith on his career choices. Despite the industry's challenging environment, Chris navigates his professional and personal life with his goal to work more with faith-based content, and has recently worked on the upcoming Vindication project.Highlights Include:Career HighlightsWhat is a Video Graphics Supervisor?Challenges and Practical Solutions in Video Playback GraphicsCollaborating with Various Departments on SetChris's Journey into the Film IndustryWorking for Warner BrothersBalancing Family and CareerChris's Faith JourneyExperiences with Set CultureBio: Chris Kieffer is a writer, producer, and Creative Director creating faith-based, story-driven content that shares biblical truth through powerful storytelling. A father of four, Chris also brings 20+ years of film and TV experience, including 12 at Warner Bros., He has led creative teams on projects such as The Mandalorian & Grogu, Westworld, Interstellar, Star Trek: Picard, Fallout, and Godzilla, crafting immersive UI and visual storytelling for screen. A.K.A - Chris: a guy who makes stuff.https://www.chriskieffer.com/Editing by Michael RothContent Christian Media Conference: https://www.christianmediaconference.com/Screenwriters Retreat - Mexico: https://www.faffassociation.com/writers-retreatFAFF Association Online Meetups: https://faffassociation.com/#faff-meetingsJaclyn's Book - In the Beginning, Middle and End: A Screenwriter's Observations of LIfe, Character, and God: https://www.amazon.com/dp/B0D9R7XS9VVIP Producers Mentorship Program https://www.faffassociation.com/vip-producers-mentorshipThe Faith & Family Filmmakers podcast helps filmmakers who share a Christian worldview stay in touch, informed, and inspired. Releasing new episodes every week, we interview experts from varying fields of filmmaking; from screenwriters, actors, directors, and producers, to film scorers, talent agents, and distributors. It is produced and hosted by Geoffrey Whitt and Jaclyn Whitt , and is brought to you by the Faith & Family Filmmakers Association Support Faith & Family Filmmakers Our mission is to help filmmakers who share a Christian Worldview stay in touch, informed, and inspired. If you would like to assist with the costs of...

Smart Software with SmartLogic
Enter the Elixirverse: Season 14 Wrap-Up

Smart Software with SmartLogic

Play Episode Listen Later Aug 28, 2025 33:34


Today, the Elixir Wizards wrap up Season 14 “Enter the Elixirverse.” Dan, Charles, and Sundi look back at some common themes: Elixir plays well with others, bridges easily to access languages and tools, and remains a powerful technology for data flow, concurrency, and developer experience. We revisit the popular topics of the year, from types and tooling to AI orchestration and reproducible dev environments, and share what we're excited to explore next.   We also invite your questions and takeaways to help shape future seasons and conference conversations. Season 14 doubles as a handy primer for anyone curious about how Elixir integrates across the stack.   Key topics discussed in this episode:   * Lessons from a season of interoperability * Set-theoretic types and what new compiler warnings unlock * AI in practice: LLM orchestration, fallbacks, and real-world use * SDUI and GraphQL patterns for shipping UI across web/iOS/Android * Dataframes in Elixir with Explorer for analytics workflows * Python interoperability (ErlPort, PythonX) and when to reach for it * Reproducible dev environments with Nix and friends * Performance paths: Rustler and Zig for native extensions * Bluetooth & Nerves: Blue Heron and hardware integrations * DevEx upgrades: LiveView, build pipelines, and standard project setup * Observability and ops: Prometheus/Grafana and sensible deployments * Community feedback, conferences, and what's on deck for next season   Links mentioned in this episode: Cars.com S14E06 SDUI at Scale with Elixir https://youtu.be/nloRcgngTk?si=g4Zd4N1s56Ronrtw https://hexdocs.pm/phoenixliveview/Phoenix.LiveView.html https://wordpress.com/ https://elixir-lang.org/ S14E01 Zigler: Zig NIFs for Elixir https://youtu.be/hSAvWxh26TU?si=d55tVuZbNw0KCfT https://ziglang.org/ https://hexdocs.pm/zigler/Zig.html https://github.com/blue-heron/blueheron https://github.com/elixir-explorer/explorer S14E08 Nix for Elixir Apps https://youtu.be/yymUcgy4OAk?si=BRgTlc2VK5bsIhIf https://nixos.org/ https://nix.dev/ S14E07 Set Theoretic Types in Elixir https://youtu.be/qMmEnXcHxL4?si=Ux2lebiwEp3mc0e S14E10 Python in Elixir Apps https://youtu.be/SpVLrrWkRqE?si=ld3oQVXVlWHpo7eV https://www.python.org/ https://hexdocs.pm/pythonx/ https://github.com/Pyrlang/Pyrlang https://github.com/erlport/erlport S14E03 LangChain: LLM Integration for Elixir https://youtu.be/OwFaljL3Ptc?si=A0sDs2dzJ0UoE2PY https://github.com/brainlid/langchain S14E04 Nx & Machine Learning in Elixir https://youtu.be/Ju64kAMLlkw?si=zdVnkBTTLHvIZNBm S14E05 Rustler: Bridging Elixir and Rust https://youtu.be/2RBw7B9OfwE?si=aRVYOyxxW8fTmoRA https://github.com/rusterlium/rustler Season 3: Working with Elixir https://youtube.com/playlist?list=PLTDLmInI9YaDbhMRpGuYpboVNbp1Fl9PD&si=hbe7qt4gRUfrMtpj S14E11 Vibe Coding the LoopedIn Crochet App https://youtu.be/DX0SjmPE92g?si=zCBPjS1huRDIeVeP Season 5: Adopting Elixir  YouTubeLaunchisode and Outlaws Takeover with Chris Keathley, Amos King, and Anna Neyzberg S13E01 Igniter: Elixir Code Generation https://youtu.be/WM9iQlQSF_g?si=e0CAiML2qC2SxmdL Season 8: Elixir in a Polyglot Environment https://youtube.com/playlist?list=PLTDLmInI9YaAPlvMd-RDp6LWFjI67wOGN&si=YCI7WLA8qozD57iw !! We Want to Hear Your Thoughts *!!* Have questions, comments, or topics you'd like us to discuss on the podcast? Share your thoughts with us here: https://forms.gle/Vm7mcYRFDgsqqpDC9

The Harvest Season
The Best at Farming

The Harvest Season

Play Episode Listen Later Aug 27, 2025 96:31


Al and Kev go through a list of 22 farming games Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:11: What Have We Been Up To 00:12:37: Game News 00:43:58: New Games 00:48:23: The 22 Best Steam Farming Games of all Time 01:33:28: Outro Links Whimside Herdling Ritual of Raven Abyss: New Dawn Star Birds Len’s Island “1.1” Update Disney Dreamlight Valley “Emotional Rescue” Update Overthrown “Coastal” Update Starsand Island Trailer Harvest Moon: Home Sweet Home Special Edition Infinity Nikki x Stardew Valley We Harvest Shadows Neverway The 22 Best Steam Farming Games of All Time Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season my name is al. (0:00:36) Kev: My name is Kevin and Al, you drop the ball, you miss the chance. (0:00:41) Kev: The way we should have started this week was, “Why is podcasting so hard?” (0:00:46) Al: Oh, disaster. Maybe we need to start that again. (0:00:49) Kev: Oh dear. (0:00:55) Kev: Yeah, it’s probably harder for Sakurai to make Kirby out. (0:00:59) Al: It’s true, though. But it’s not. It’s not true. It’s not hard. (0:01:06) Kev: AirRiders isn’t a podcast, probably. (0:01:06) Al: Yeah, yeah, that is true. Probably. Yeah, so we are here, as I said. (0:01:08) Kev: Well, that was a great direct. (0:01:16) Al: We’re gonna talk about Cuchco Games. Lots of Cuchco Games, because we have a list to talk about. (0:01:18) Kev: Yeah. (0:01:23) Al: There’s a list. Did I find this list? I found this list, didn’t I? This is a list on cozy game reviews (0:01:26) Kev: Yes, you did. (0:01:31) Al: of the 22 best Steam farming games of all time. Brackets updated for 2025. (0:01:38) Kev: What an apropos subject after last week’s episode. (0:01:44) Al: So we’re going to talk about that. (0:01:46) Al: Next we’re going to go through it and see if we agree because not only has it got them all listed, it says what they’re all best for. They’ve all got a specific thing that the writer thinks that they’re best for. (0:01:56) Kev: Which is a good move, um, well, you know, we’ll get to the list. We’ll get to the list. I like the list content (0:02:00) Al: It gives us something to talk about, so we’ll see how we go. (0:02:08) Al: Before that, we’ve got quite a lot of news. We’ll get into that soon, but first of all, Kevin, what have you been up to? (0:02:14) Kev: Oh, this is I’ve been thinking about this it’s been the hardest part for me to think about this week because I’ve been busy and not (0:02:22) Kev: a lot of the usuals (0:02:26) Kev: Let’s see here at battle can’t Sonic event finish, so I’m still playing but it’s it’s whatever (0:02:32) Kev: Pokemon unite is good (0:02:36) Kev: We had the world championships just last weekend, so we had announcements there (0:02:41) Kev: That was fun. I don’t even remember who it is now, but (0:02:45) Kev: Oh gosh, what is it? Oh, no, I have to look up the list (0:02:48) Kev: I don’t remember but I mean I’ve been playing it’s good the latte both lattes are out now (0:02:54) Kev: They’re pretty fun (0:02:55) Kev: Especially when you can actually play with someone and you can use them both because they so specifically designed to work with each other (0:03:03) Kev: So that’s pretty cool (0:03:07) Kev: But (0:03:08) Kev: Yeah, you know unite still play. It’s wild (0:03:12) Kev: We’re almost at a hundred playable Pokemon in the game (0:03:14) Kev: That’s wild to think (0:03:17) Kev: That’s like what almost 10% of the the techs (0:03:23) Kev: But but yeah, it’s been good. Oh gosh, I cannot (0:03:28) Kev: I don’t remember (0:03:32) Kev: Sorry, I was trying to Google it was stalled for talking but either way I’m playing unite it’s been good (0:03:39) Kev: Let’s see other than that, um, yeah, just a lot of the same as usual stuff. I’ve been playing (0:03:44) Kev: I picked up a new show now that I finished monk (0:03:48) Kev: Have you ever heard of dr. Quinn medicine woman now (0:03:54) Kev: Okay, so it is a show from the 90s it is (0:04:02) Kev: How should I put this frontier (0:04:05) Kev: Style American setting kind of like little house (0:04:06) Al: Okay, yeah. (0:04:09) Kev: But it’s a little more a little less saccharine (0:04:12) Kev: It is the titular character. (0:04:14) Kev: It is a female doctor, Dr. Quinn, which is, you know, given in that timeframe and setting, leads to a very different dynamic, right? (0:04:28) Kev: So yeah, it’s been enjoyable. I think it’s a little more “real” than, say, Little House or some of the other more… (0:04:42) Kev: Uh, I should… (0:04:45) Kev: It doesn’t paint over some of these details, so you know I’ve just been here enjoying a show about a (0:04:52) Kev: Trying to find a home and community (0:04:55) Kev: Despite the backdrop of a society where misogyny (0:05:00) Kev: bigotry racism et cetera are pretty strong, you know, I (0:05:06) Kev: Don’t know if that resonates with anyone, but you know (0:05:08) Al: Not at all, not at all. (0:05:11) Kev: So it’s been good (0:05:13) Kev: It is from the 90’s. (0:05:14) Kev: So it looks a little dated, um, and, and you can still feel the 90’s like hairstyles permeating the show though. (0:05:22) Kev: Um, but, uh, but, uh, but yeah, it’s been fun. (0:05:25) Kev: That’s Dr. (0:05:26) Kev: Quinn, medicine woman. (0:05:27) Kev: Like I said, just something to fill the, the show hole. (0:05:29) Kev: Um, but yeah, that’s, that’s, that’s roughly what I’ve been up to. (0:05:33) Kev: It’s been busy week. (0:05:34) Kev: I made it, I made like a two day, one day gone the next day back work trip this week. (0:05:39) Kev: That was wild. (0:05:40) Al: What have I been up to? (0:05:40) Kev: Um, yeah, so I’m tired. (0:05:42) Kev: What about you? (0:05:45) Al: I’m still playing Donkey Kong Bonanza, so it’s a long game. (0:05:50) Kev: All right (0:05:56) Kev: Yeah, it’s a lot of bananas to find (0:05:58) Al: It is a lot of bananas, yeah, I’ve put like maybe like 10 hours into it or something so (0:06:04) Al: far and I saw that there was a new world record put up today, so I went out to look at it (0:06:10) Al: and what I’ve done in that like 10 hours they did in 50 minutes, like oh goodness me, so (0:06:17) Al: I think I’ve got quite a lot of the game left to go because the world record is over four (0:06:21) Al: hours, so I’m maybe a quarter of the way through but that doesn’t feel right, but I don’t know. (0:06:29) Al: I did say, I think I said true endings, maybe that’s getting all the bananas, so maybe I’ve (0:06:33) Al: got, maybe I’m halfway, I might be about halfway through, we’ll see. (0:06:34) Kev: Hmm (0:06:37) Kev: Hmm have you done that art mode at all the the sculpting mode or whatever? (0:06:41) Al: I have not, no, I’ve not. (0:06:43) Kev: Okay, I’ve seen people do some crazy nonsense in them. That’s pretty cool (0:06:46) Al: Yeah, yeah, yeah, so yeah, I’m enjoying that, we’ll see how long that takes me, but this (0:06:57) Al: week I’ll probably be starting Story of Seasons Grand Bazaar, so who knows, how bizarre, so (0:07:02) Kev: How bizarre, how bizarre. (0:07:06) Al: I guess we’ll see a mate put down Donkey Kong for a bit. (0:07:10) Al: I think that’s pretty much it gaming wise. (0:07:17) Al: I’ve been catching up on a bunch of shows that I missed when I was on holiday, so I’ve (0:07:22) Al: just finished Sandman and it was good. (0:07:25) Kev: Oh, how was it? (0:07:28) Kev: Was it just weird? (0:07:30) Al: It was good if you can ignore the fact that it’s no gaming, then it’s good. (0:07:30) Kev: Okay. (0:07:34) Kev: Well, I feel like, you know, I feel like, in this day and age, (0:07:40) Kev: people get pretty good at that, if you just ignore the, you know, monster at the top. (0:07:42) Al: Well, yeah. Mm. So, yeah, no, that was good. And I think I’m going to watch Wednesday this (0:07:56) Al: week. So, yeah. (0:07:58) Kev: Oh, yeah, that’s all right. Okay. You know what you I assume you watch season one (0:08:05) Kev: Did you watch any Adams family prior to Wednesday (0:08:10) Kev: Okay, cuz I’m cuz I I’m a big fan of the animals family. Um, so I’m I had not watched Wednesday. So I’m curious how (0:08:17) Kev: That you know how it compares to the other relations, but alright (0:08:22) Kev: I’ll be curious to hear your thoughts. Anyways (0:08:26) Al: Yeah, I think that’s about it for me. (0:08:29) Al: Oh, no, I started on. (0:08:30) Al: So I’ve been watching through my mentions a couple of times. (0:08:33) Al: I’ve been watching through all the James Bond films. (0:08:35) Al: So I’m now on the Daniel Craig films. (0:08:37) Al: So on the home stretch nearly there. (0:08:40) Kev: Okay, okay, how is there any overall trends like they’re (0:08:44) Al: Hmm. So I don’t think there is like an upward or downward (0:08:46) Kev: Like better worse (0:08:51) Al: trend. They have like a good one followed by multiple terrible (0:08:53) Kev: Mm-hmm (0:08:55) Al: ones. I will say that one thing I’ve noticed watching them all (0:08:57) Kev: Yeah (0:09:01) Al: like we started in November. So we watched them all in the last (0:09:02) Kev: Yeah, yeah (0:09:05) Al: nine months basically. One thing I’ve noticed is that they’re (0:09:06) Kev: Yeah (0:09:08) Al: all basically the same film. (0:09:10) Kev: Yeah (0:09:13) Kev: Now we’re talking oh (0:09:14) Al: So I mean, if you like that, then that’s good. I did get to the (0:09:17) Kev: Yeah, yeah, I mean (0:09:21) Al: point where we hit the, what’s his name? I’m so bad with the (0:09:29) Al: actor’s name sometimes. The Piers Brosnan ones. So we hit (0:09:32) Kev: » Yeah. (0:09:33) Al: 95 with GoldenEye. And I was like, oh, fantastic. We’re (0:09:34) Kev: » Yeah. (0:09:36) Al: finally, we’re finally getting out of the, you know, maybe we’ll (0:09:39) Al: get some bad baddie other than the USSR. And then I’m pretty (0:09:43) Kev: Yeah, yeah they do. (0:09:43) Al: pretty sure they go back in time. (0:09:44) Al: to make the USSR the baddie again. (0:09:49) Al: And then in the end, I would just watch Casino Royale and there’s a little bit (0:09:53) Al: where, where M goes, Oh, I wish we were, I wish we were back in the cold war. (0:09:57) Kev: Yeah, yeah, man, that’s that’s good stuff. Obviously, you and I is Nintendo, Pokemon, MCU fans, we can we can handle a whole lot of the same thing done over and over. But that’s that’s that’s fascinating. (0:09:59) Al: They really do miss that easy baddie. (0:10:05) Al: So yeah. (0:10:18) Al: - Yeah. (0:10:22) Al: I guess it’s different when you’re seeing the same thing (0:10:24) Al: every three years rather than every week. (0:10:27) Kev: Yeah, you know, that’s a good point. That’s a good point. But still, I mean, hey, you’re still trucking, you didn’t cause you to, to give up or die. So it’s because there’s at least something there. (0:10:38) Al: Yeah. Yeah, nearly there, nearly there, definitely. I’ve watched all the Daniel Craig ones as (0:10:44) Al: well, so I can’t officially say that I’ve watched every James Bond film. I just haven’t (0:10:48) Kev: Yeah (0:10:50) Al: watched these ones in a while, so. And Rona hasn’t seen the newest one, so. (0:10:51) Kev: Right, right (0:10:54) Kev: Okay, there you go. Hey congrats (0:10:57) Kev: Good stuff. Oh, I found the unite Pokemon. It’s sorry (0:11:04) Kev: Okay (0:11:05) Kev: We are getting Empoleon which sure starters always a safe choice. We are getting Vaporeon (0:11:13) Kev: Which means that the only Eevee evolutions we didn’t have were the original three. So we (0:11:18) Kev: Are now getting them that’s now confirming two other ones down the line (0:11:23) Kev: But most interestingly we are getting Delmise the (0:11:29) Kev: Living seaweed on an anchor. I’m excited about that. I like the freak pics. Delmise is a good freak pic (0:11:38) Al: Fun. Yeah. I look forward to seeing how Dalmay’s, you know, moves. (0:11:39) Kev: Yeah (0:11:43) Kev: Yeah, I’m just gonna flow it’s all just gonna flow (0:11:49) Kev: But yeah, oh well drags it drags itself (0:11:50) Al: You never know, should be something more interesting. (0:11:54) Al: Yeah, you just hear this scraping sound. (0:12:00) Kev: Oh, that’d be incredible. Oh my gosh (0:12:02) Al: Especially, I presume there’s no in-game chat, like audio chat in Unite. (0:12:08) Kev: Yeah, there is. There is a voice, yeah. (0:12:10) Al: Well there is, does it have, has it got, what’s it called, where you’re like, (0:12:15) Al: it changes depending on how close to the character you are. (0:12:18) Kev: Oh, proximity? No, it does not have proximity as far as I know. (0:12:19) Al: » Yeah. (0:12:20) Al: » That’d be brilliant. (0:12:21) Al: So if you could hear, like, the scraping come closer to you, that’d be brilliant. (0:12:22) Kev: The scraping. (0:12:28) Al: Feels like it’s something out of a horror film. (0:12:31) Kev: That’s incredible. Oh, I love dumb eyes. Oh, that’d be great. (0:12:38) Al: All right, should we get into some news? (0:12:41) Kev: Oh, you mean a lot of news. So much news. (0:12:43) Al: So, yeah, we have some games that have released (0:12:49) Al: that I completely missed when I was doing my catch-up (0:12:52) Al: of all the news in the break. (0:12:57) Al: So we’re just gonna quickly go through those. (0:12:59) Al: First up, we have Whimside, Whimside or Whimside. (0:13:03) Al: I don’t know how they want it to be said, (0:13:04) Al: but it’s one of those. (0:13:04) Kev: Yeah (0:13:06) Al: So that is out now. (0:13:08) Al: So a hoo to windside. (0:13:08) Kev: That’s (0:13:10) Kev: That’s the desk that’s your rusty like Pokemon collector (0:13:16) Al: Correct, yes. (0:13:17) Al: It’s a creature collector, the game that sits at the bottom of your screen, and fits easily (0:13:18) Kev: Which (0:13:22) Al: into your routine. (0:13:23) Kev: It looks kind of in-depth I don’t want to use it as a you know thing on the side (0:13:28) Kev: But I am kind of interested to just play get (0:13:32) Al: Yeah. It has 194 reviews so far, very positive 85%. So that’s good. (0:13:39) Kev: some look some of those were also just pokemon there was just a squirtle in in that trailer (0:13:46) Al: Well Squirtle is just a blue turtle, so come on. Next we have Herdling, they are also out now, (0:13:49) Kev: it is you’re not wrong yeah that’s true (0:13:56) Al: came out on the 21st of August, that one wasn’t one that I missed because it’s only just out. (0:13:56) Kev: they nope that just came out that’s (0:14:01) Al: So that is the you’re gathering a herd of mysterious creatures on a stirring and beautiful (0:14:07) Al: journey into the mountains. And this is published by Panic, they’re… (0:14:08) Kev: It’s Journey, the game Journey, but cows. (0:14:16) Al: the Untitled Goose Game people and also the… (0:14:22) Kev: Wow, that looks nothing like a criminal ghost game. A publisher? Okay, okay. (0:14:25) Al: No, well they’re just the publisher, they didn’t they didn’t write the game, but they’ve (0:14:33) Al: Panic are also the they’ve turned into a publisher as well. But they’re also the, and I’m just trying (0:14:41) Al: to remember the name of it. Nope, nope. (0:14:42) Kev: one game give me a hint is it stray oh oh my goodness wow these guys are heroes (0:14:47) Al: In our game the Playdate, the console, they also did the console. (0:14:54) Kev: hurdling exclusive to the play date or with the tool exclusive to the play date where you use the (0:15:00) Kev: crank to herd the cows uh oh okay yeah so these guys are (0:15:01) Al: Oh, they did fire watch as well. (0:15:12) Kev: gonna publish weird things that’s cool good for them i’m actually more interested in hurdling now (0:15:20) Kev: now that I have this I mean not that the publisher just the developer or whatever you know but uh (0:15:22) Al: Yeah, I (0:15:26) Al: Yeah, but I mean a publisher tells you something especially when they’ve only published like 10 games or something so (0:15:32) Al: It’s not like they’re throwing them out there. They’re taking anything that comes (0:15:36) Al: unlike some other games publishers (0:15:38) Kev: But (0:15:39) Al: But yeah, I mean it looks much more kind of fire watchy than it does anything else in terms of it’s because obviously fire watch is (0:15:44) Kev: Yeah (0:15:46) Al: much more (0:15:47) Al: straight and serious and (0:15:49) Kev: Yeah (0:15:50) Al: and they look. (0:15:52) Al: kind of meditative, almost. (0:15:53) Kev: Yeah (0:15:55) Kev: Yeah, it’s not yeah, that’s a good way of describing it right very Zen sort of thing (0:16:00) Kev: Just walking with some cows up a mountain (0:16:00) Al: Hmm. Big haticos. (0:16:05) Kev: The character even wears red like the journey (0:16:08) Kev: Character with the scar. It’s fine. Journey is a good game (0:16:14) Al: Next we have a ritual of Raven, which is also out now. (0:16:20) Al: So this is an isometric, story-based farming game. (0:16:26) Kev: cards, lots of cards, everywhere. I don’t understand the mechanics. Do you farm (0:16:34) Kev: with cards? It kind of looked like that. (0:16:38) Al: Yeah, I think so. I think you use the cards to create spells because you’re awake (0:16:43) Kev: okay right let’s see enchant constructs to help grow herbs and ingredients to help you complete (0:16:49) Kev: your book of shadows using the mystical deck of cards you’ll be able to enchant constructs to (0:16:54) Kev: plows plow sow seeds water and harvest them for you collect all 22 constructs and create thriving (0:17:01) Kev: herb garden um so yeah looks like you do use the cards to make stuff to farm that’s kind of (0:17:08) Al: Yeah. Yup, so that’s out now. Next, we have Abyss New Dawn. This is out in early access now. (0:17:17) Al: I think they had a delay. Are these the ones that delayed the game? They were meant to come (0:17:24) Al: out and then they were like, “Oh no, we’ve got an issue.” There we go. This is the one. Abyss (0:17:26) Kev: Did I lose the button, too? (0:17:31) Al: New Dawn release may be delayed by a few days. During Steam’s review process, our latest build (0:17:36) Al: was rejected due to a technical issue of three achievements. (0:17:38) Al: We’ve already fixed or submitted the build for approval. Steam usually takes three to (0:17:43) Al: five days for the review, so the release date may be delayed until August 25th. It was not. (0:17:48) Al: It ended up releasing Friday 22nd, so I don’t think it was delayed at all, but they thought it might be. (0:17:49) Kev: Yeah, um, so this, first of all, I hate. (0:18:02) Al: Oh yes, this is a warm village above a deadly abyss below. Will you farm in peace or dive in? (0:18:10) Kev: Okay, so first of all, I hate that name, like good heavens what an awful name, just like, it’s just so generic, it doesn’t tell you anything, um… (0:18:14) Al: Yes, also it feels like it’s the second in a series. This is the sequel to Abyss. It’s (0:18:24) Al: Abyss New Dawn. But I don’t think that’s the case. It is not the case. (0:18:25) Kev: yeah yeah okay this is gonna sound kind of weird this this game doesn’t look (0:18:34) Kev: like it was AI generated but it looks like the concept was generated concept (0:18:40) Kev: because it feels like it has so much going on like all these hallmarks you’ve (0:18:44) Kev: got Animal Crossing as characters you got farming you got fishing (0:18:49) Kev: customization and then the abyss the abyss is actually just dinosaurs it’s (0:18:54) Kev: It’s just a dinosaur world. (0:18:55) Kev: I don’t know. It looks well made. It’s a tough market out here. (0:19:04) Kev: That’s all. (0:19:04) Al: Yeah, I’m not seeing anything make me want to play this. (0:19:06) Kev: No, as much as I love dinosaurs, I’d rather play paleopine. (0:19:13) Kev: I would, I’m not trying to entertain them. (0:19:16) Al: Yeah, do you want to fight dinosaurs or do you want to tame them? That’s the question. (0:19:21) Kev: Also, so they have the Animal Crossing decorate your house because, of course. (0:19:25) Kev: The one question I don’t see, and I think this is a big problem a lot of games have, (0:19:30) Kev: can you actually use the furniture? Can you sit in the couch or lying in the bed? (0:19:36) Kev: Because that kills me when you can’t, and a lot of games do it. But anyways, yeah. (0:19:43) Kev: Bismuthon, that’s early access. I probably won’t play it. Bite Slime, that’s in the video. (0:19:55) Kev: Not fight slimes or anything, just fight slime singular. Or the general concept of slime, I guess. (0:20:05) Al: Yeah, yeah, I don’t I’m not excited to to play this let’s put it that way (0:20:11) Kev: I’m not either (0:20:14) Al: All right moving on to something I am excited to play (0:20:17) Kev: Okay, okay, I tried (0:20:18) Al: Starbirds (0:20:20) Kev: Okay, let’s see here. So I tried looking at this. Oh, yeah. Yeah. Remember this one now. Yeah. Yeah (0:20:21) Al: Starbirds (0:20:24) Al: So so starbirds have announced that the their early access is releasing on the 4th of September. So just to (0:20:33) Al: So, remind people. (0:20:35) Al: This is the game made by the people who did Dorph Romantic, and it is based on the YouTube channel Kurtzkazat in a nutshell. (0:20:49) Al: They do science-based videos, very interesting videos, all very meticulously researched and stuff. (0:20:56) Al: And this is in their art style, and it is an asteroid-based building and resource management game. (0:21:03) Kev: yeah that yeah it’s it’s um it’s a lot those are a lot of words but the good the game the game looks (0:21:08) Al: You know Dorph Romantic, right? You know the game. You don’t know Dorph romantic. You would (0:21:10) Kev: good I don’t want to like I don’t actually no no hold on (0:21:16) Al: you definitely recognize it if you clicked on it. Click through to the developer on Steam (0:21:20) Al: and click on Dorph romantic. It’s a really record. It’s kind of it’s got the like tiles (0:21:25) Al: like the hexagon tiles and it’s it’s like a building puzzle game. Yeah, it’s pretty (0:21:31) Kev: That is that is just settlers of Katon the game (0:21:37) Al: it, it, it, it pretty much. (0:21:38) Al: Um, but it’s single player, I think, um, it’s got 15,000 overwhelmingly positive reviews. (0:21:40) Kev: Sure sure (0:21:46) Al: It’s a very big game, they’re romantic. (0:21:47) Kev: Oh, I’m sure okay, is it good to have you played it? (0:21:53) Al: I haven’t played it, but I mean, there’s overwhelmingly positive on the Rivens team. (0:21:58) Kev: That’s true well (0:21:59) Al: So like people like it. (0:22:01) Kev: I guess so that’s true (0:22:02) Al: It’s not, I’m not, I’m not the biggest management game guy. (0:22:06) Kev: Yeah, that is true (0:22:08) Kev: So I’m also okay for starboard. So it is very heavy on the management. You have networks of cables and roads and flow (0:22:16) Kev: But I think the art style is very charming (0:22:19) Kev: very cartoony (0:22:20) Al: What I like about it as well is it’s very small scale. (0:22:24) Al: So I think one of my issues with management games is, (0:22:27) Al: here’s an infinite canvas, make something. (0:22:31) Kev: Yeah. Mine it. (0:22:31) Al: And you’re like, but maybe I don’t want to. (0:22:33) Al: And what this does is it goes, here’s a mini asteroid. (0:22:36) Al: Mine it. (0:22:37) Al: And then those all connect together eventually. (0:22:40) Al: And so it does create this bigger thing, (0:22:41) Al: but it’s like much smaller scale at the start. (0:22:44) Kev: Very piecewise. Yeah. Yeah, I see what you’re saying. Yeah, I think that’s cool too. Very (0:22:44) Al: I like, yeah. (0:22:51) Kev: Like discrete as in with the E at the end (0:22:56) Kev: Discrete units of (0:22:59) Kev: Resource management and then you connect them all together for a bigger network. I like it. That’s a fun idea (0:23:06) Kev: Also your birds I (0:23:08) Kev: Like I like to parrot a toucan. I don’t know what bird that is. Looks like it has a toucan beak but parrot (0:23:14) Kev: So I’m not sure I like that bird (0:23:16) Al: Alrighty, so that yeah, that’s 4th of September that comes out, Starbirds. (0:23:21) Kev: That’s sooner than it should be. Oh, where did all this go? Jeez (0:23:28) Al: Yeah, that’s two weeks away, less than two weeks away. (0:23:30) Al: That’s a week and a half away. (0:23:30) Al: That’ll be a week away when this game episode comes out. (0:23:32) Al: Alrighty, next we have Lens Island. (0:23:36) Al: They’ve released their 1.1 update. (0:23:38) Al: That is out now. (0:23:40) Al: That includes, it is the community feedback update. (0:23:42) Al: update. It brings a bunch of changes such as free (0:23:46) Al: camera orbiting. Okay, junk loading settings and performance (0:23:51) Al: boost, you can change how far away you can see things, which (0:23:54) Al: is really cool. If you’ve got like, a really good computer, (0:23:57) Al: you can see islands miles away in the distance. I really like (0:24:00) Al: that because yeah, that’s really nice. Increased performance of (0:24:05) Al: spending farms always good. A sorting button for storage items (0:24:09) Al: should have been there in 1.0. Edit constructions with new move (0:24:13) Al: button. The move button should have been 1.0. When Earth was (0:24:16) Al: this was one of the things I complained about in the in my (0:24:16) Kev: Yup. (0:24:18) Al: review of it. Why on earth? Why on earth did I have to delete (0:24:20) Kev: Yup. (0:24:21) Al: something and recreate it? So silly. You did at least when you (0:24:22) Kev: Yup. (0:24:25) Al: recycled something, you got all the materials back. So you (0:24:26) Kev: Right, right, right. (0:24:27) Al: didn’t waste anything. But it’s just still such an annoying (0:24:30) Kev: Yeah, I agree. Like, I feel like almost every game that has you, you know, building constructs or buildings or whatever should have this feature. (0:24:38) Kev: And a lot of them don’t. A lot of, I don’t know why. (0:24:42) Al: Yeah, another thing that should have been in there is the crop status UI, so if you hover over a crop, you can see whether it’s ready to harvest or not, which is good. (0:24:52) Kev: That seems important. (0:24:53) Al: Yeah, yeah, I found it later on. So after the podcast, I read that I found out that you can craft a scythe, and if you use the site that only gets rid of things that are harvestable, but before that, you just have to guess. (0:25:05) Kev: Oh, that’s good. That’s good. Good good (0:25:12) Al: So you can create a new companion, the black bear, so you can get an animal black bear companion. (0:25:18) Kev: Now this I like just because I like bears in general good good for you. He added a bear (0:25:24) Al: Yeah, yeah, I think I’m probably gonna stick with my dog. I like my dog, but (0:25:26) Kev: Can you pet the bear? (0:25:30) Kev: Yeah (0:25:31) Al: There’s tempting (0:25:35) Kev: I’m tempted. I don’t play this game. But if I did I’d get a bear (0:25:39) Al: Haha, I (0:25:42) Al: Haven’t played it for a few weeks (0:25:43) Al: But I will hopefully get back into it at some point the problem is this is the one that I have to play on my (0:25:48) Al: computer with my mouse and keyboard, so you know and (0:25:53) Al: Next we have Disney Dream. (0:25:54) Al: I’m just going to say a new episode. (0:25:56) Kev: What property is it today or this time? (0:26:01) Al: This is the emotional rescue update. (0:26:04) Al: Let’s see. (0:26:06) Al: Joy and sadness. (0:26:08) Al: You’ve got, so there we go. (0:26:10) Al: We’ve got inside out, that’s what it’s called. (0:26:11) Kev: Inside out as in joy and sadness TM, but the capital letters (0:26:19) Kev: That (0:26:21) Kev: How should I put this like this is a (0:26:25) Kev: complete nonsensical like (0:26:28) Kev: There’s no logic in this world because it’s just whatever cartoons (0:26:33) Kev: but it (0:26:34) Kev: But despite that, I don’t know it feels weird that you can hang out with you know (0:26:40) Kev: and psychological constructs. (0:26:41) Kev: You win. You know, the rest of the guys are actual lions or dogs or people. (0:26:48) Kev: But, whatever. I liked Inside Out. I didn’t see Inside Out, too. (0:26:53) Kev: Inside Out, first one, was a good movie. (0:26:55) Al: I enjoy, I think Inside Out 2 was just as good if not better than Inside Out 1. (0:27:00) Kev: Ooh! Ooh! That’s interesting. I’ll have to check that out. (0:27:03) Al: It’s very good. I think that so many sequels, I understand why people get frustrated with them, (0:27:09) Al: but I think Inside Out was not, I mean, whether it was a cash grab or not, I don’t care, right? (0:27:15) Al: Like it doesn’t feel like a cash grab, it feels like a continuation of the story in good and better (0:27:15) Kev: Yeah (0:27:20) Kev: Sure, I mean (0:27:22) Al: ways, right? Like it’s, it takes the concept. (0:27:23) Kev: Yeah (0:27:25) Al: And it goes further with it in a way that can completely break you. (0:27:27) Kev: Yeah (0:27:30) Kev: Sure sure, I mean, yeah, okay, it’s not (0:27:34) Kev: It’s difficult but being a cash grab and being an excellent sequel are not mutually exclusive (0:27:40) Al: Exactly. (0:27:41) Kev: Um, just very, very rare, but, but it is, it, it’s theoretically. (0:27:45) Kev: Possible. So sure. Um, okay. I, I have one question from the sequel. (0:27:50) Kev: Okay. So you remember in the first movie, you, sometimes you see the, (0:27:55) Kev: the minds of other people, the parents or whatever, (0:27:57) Kev: and they have the five emotions. (0:27:58) Al: Yes. No. Explain why they weren’t there with the main character who I can’t remember the (0:27:59) Kev: Do they explain why all these other emotions weren’t there? No. (0:28:05) Kev: Darn it. Darn it. (0:28:11) Al: name of, but not why the new ones wouldn’t be in Riley, that’s the name, yeah, but why (0:28:13) Kev: Riley. (0:28:16) Kev: Yeah. Darn it. That’s fine. That’s fine. Yeah. I mean, I mean, I mean, (0:28:16) Al: they wouldn’t be in the other ones. No, they don’t explain that. No, they do explain why (0:28:21) Kev: it makes sense that you get new emotions as you get older. (0:28:23) Al: why they’re not in Riley. (0:28:25) Kev: You get, you know, more nuanced. It’s totally makes sense. (0:28:28) Al: Yeah, the metaphors are both fun and painful. (0:28:35) Kev: Now you say, is it painful? Cause it’s too real. (0:28:38) Kev: Is that what it is? Oh, yeah. (0:28:42) Kev: Oh, yeah. (0:28:42) Al: a little bit yeah you’re a big anxiety boy aren’t you yeah yeah then then then yeah (0:28:45) Kev: Yeah, yeah, yeah, yeah, yeah, I know, yeah. (0:28:52) Al: watch it but but watch it on an emotionally stable day (0:28:52) Kev: Oh, oh, so it can be so that was so the rest of your day can be emotionally unstable. (0:28:58) Al: or you know semi-emotionally stable (0:29:08) Al: no I think I think it’s one of those ones where it will break you but in a healing way (0:29:12) Kev: Sure, sure. (0:29:13) Al: you know like therapy you know you go into therapy and sometimes you come out crying (0:29:14) Kev: Yeah, no, I get that. (0:29:16) Kev: Yeah, yeah, yeah. (0:29:18) Al: but also you feel better in some ways as well it’s kind of like that (0:29:22) Kev: Yeah, I get that. (0:29:22) Kev: Yeah, no, I know what you mean. (0:29:24) Kev: I mean, like, like the first one, the shocker. (0:29:26) Al: not that watching watching films obviously important to note watching films is not a (0:29:30) Al: suitable alternative to therapy do therapy please and thank you (0:29:34) Kev: Yeah, that’s that’s a good thing to do that (0:29:36) Al: if you can if you can afford it if you can’t talk to your friends (0:29:38) Kev: You go go or (0:29:42) Kev: Okay, yeah, here’s my my PSA helpful hint for the day (0:29:46) Kev: I always always recommend because therapy can be very expensive, right? (0:29:52) Kev: Especially on the states where we have to deal with you know medical insurance and yada yada (0:29:57) Kev: If you find that to be a challenge go seek out your nearest University (0:30:02) Kev: They may have a clinic with students. (0:30:04) Kev: They may have a clinic with students in training to be full psychologist/counsellors, which is usually generally affordable. (0:30:06) Al: Hmm. (0:30:10) Kev: Or they can make it affordable. (0:30:13) Kev: And it’s pretty okay because they still are supervised by actual, you know, fully certified therapists and whatnot. (0:30:20) Kev: So, yeah, go look at your local university. (0:30:24) Kev: Anyway, so that’s Disney Dreamlight Valley! (0:30:30) Al: - Yes, that’s Disney Dreamland Valley, go to therapy. (0:30:37) Al: Next, we have Overthrown, (0:30:39) Al: they have released a coastal update. (0:30:42) Kev: Okay. (0:30:42) Al: So that includes some coastal related things. (0:30:45) Kev: Okay, so I saw that and my first question was what is overthrown? I did not remember this game at all. (0:30:50) Al: This is the one where you can like pick up the sawmill (0:30:54) Al: and throw it at trees and it’ll turn the trees (0:30:56) Al: into planks of wood, stuff like that. (0:30:58) Kev: Yeah, which is (0:30:59) Al: It’s like the. (0:31:02) Kev: The very it’s very cool concept to be honest I saw it (0:31:07) Al: and you can also in their ritual run. (0:31:08) Kev: Yeah, you are not running across water and everything (0:31:13) Kev: And it’s multiple. It’s it’s chaotic and and boy that that main character (0:31:18) Kev: They’re the default design or whatever that is a breath of the wild outfit. That is blue link blue (0:31:24) Al: Yeah, fair. (0:31:27) Kev: But but it’s fine (0:31:28) Kev: What a wild goofy game (0:31:30) Kev: What a novel idea to pick up the sawmill and chop down the whole forest by running with it (0:31:37) Kev: We’re throwing buildings at the invaders that’s good stuff. I like that. That’s fun (0:31:43) Kev: Coastal I like coastal stuff you can throw pirate ship now (0:31:46) Al: All right, next we have Starsand Island have released a trailer for the game. (0:31:54) Al: Have you watched it yet, Kevin? (0:31:56) Kev: let me see which one is this no this is not the hold on there’s a lot of games (0:32:03) Kev: trying to merge one this isn’t the allegory allegory game (0:32:08) Kev: yeah no we’ll get to that later oh gosh I missed this one I was going through (0:32:15) Kev: the doc and it’s this one actually let me see here live reaction okay those are (0:32:20) Kev: pretty graphics hate the name of course goes without saying oh that’s anime that (0:32:25) Kev: That is some anime. (0:32:27) Kev: Uhm, okay, a lot of customization, farming, cat, ooh, is that an arcade? Actual arcade? (0:32:34) Kev: Why is it always snake? They always be, “Oh, you’re right, on a deer there’s some pandas, and a bamboo raft, so we can go build your aquarium.” (0:32:45) Kev: Oh, I kind of remember, yeah, I remember this, build the house, 3D spirit favor house, yeah, yeah, yeah, water slide into the ocean. (0:32:53) Kev: There’s a lot of stuff. (0:32:56) Kev: Yeah, build your 3D Animal Crossing Spiritfare pool party house. (0:33:03) Kev: Okay, that’s… (0:33:05) Al: I feel like this game is either going to be another Stardew Valley like a big really popular (0:33:12) Al: really good farming game or it’s Sugardew Island again and I can’t tell which like I (0:33:14) Kev: Yeah, there is a metal ground, you don’t think so? I kind of, I mean, I mean, you have reason (0:33:19) Al: don’t think there’s going to be a middle here I don’t know for this game like there are (0:33:25) Al: many games in the middle ground I don’t think this one can be in the middle ground it’s (0:33:29) Al: one or the other like it might be that this game is entirely fake I’m still not convinced (0:33:37) Kev: to believe that there’s a guy playing guitar with ostriches and sheep, there’s backup dancers. (0:33:43) Kev: That’s… (0:33:46) Kev: I like that. I don’t know if it’s real. (0:33:48) Al: you can get a boat with a water slide (0:33:48) Kev: But… (0:33:50) Kev: Into the ocean. (0:33:53) Al: for some reason. I’m so confused about the boat. Where’s the boat? (0:33:54) Kev: Yeah. (0:33:59) Al: Like, am I riding the boat somewhere? Because I can customize the boat, (0:34:03) Kev: Yeah, it makes you think like it’s your main base, but they show you a room. Yeah, you (0:34:03) Al: right? But it’s not. You’ve got a farm. (0:34:10) Al: So what is this? Why is this boat? Is it from traveling places or is it just a (0:34:13) Al: second home? Why was I going down the slide in (0:34:15) Kev: Probably (0:34:17) Al: might feel soon. (0:34:19) Al: So many questions. (0:34:20) Kev: There’s a lot of questions what why are you writing a legendary Pokemon not the ostrich the deer one (0:34:26) Al: And an ostrich. (0:34:29) Al: Yeah, I know I saw the deal, but the ostrich definitely looks (0:34:32) Al: fine. I would ride an ostrich. That sounds fun. (0:34:33) Kev: I (0:34:34) Al: Also, there’s a baby chick on the ostriches head for some reason. (0:34:37) Kev: It does something, you know us oh, yeah, there are there is chick. Oh, I think you customize the ostrich (0:34:44) Kev: I see one the flower too. I don’t know (0:34:46) Al: There’s a snake minigame where instead of a snake, you’re a capybara. (0:34:50) Kev: Which is I don’t like that concept I (0:34:54) Kev: Don’t like yeah, no or rather the the cap of the air gets longer. No, I don’t get that (0:34:54) Al: Of a long capybara. (0:35:03) Al: Oh, you’re fine with a long capybara just as long as it stays the same length. (0:35:04) Kev: You (0:35:06) Kev: Yes, I don’t I don’t like yes, it’s the increase here that’s making me uncomfortable but (0:35:06) Al: Is that what you’re saying? (0:35:13) Kev: Yeah, yeah (0:35:15) Kev: It’s a wild game. I (0:35:18) Kev: Don’t know (0:35:20) Kev: it looks real enough, but (0:35:24) Kev: You can put a carousel in the middle of your boat (0:35:28) Kev: It’s wild. I (0:35:30) Kev: I don’t know what what is the point of all I like. (0:35:33) Kev: What is the impetus here? Why do you write ostriches? I don’t get it. (0:35:37) Al: You get round fast, obviously. Come on. (0:35:39) Kev: Yeah, you know, apparently writing ostriches is incredibly dangerous in real life. (0:35:45) Al: Well yeah, obviously. They’re terrifying birds. (0:35:46) Kev: Yeah, yeah, but like, yeah, they are. (0:35:52) Kev: I like them, though. Anyways, I mean, it it has caught my attention (0:35:57) Kev: just because it’s it’s I don’t know what to make of it. (0:36:03) Kev: It hasn’t it hasn’t put me off. (0:36:06) Kev: So good for you, Star Santa, even with the name, you’ve you’ve caught my attention (0:36:11) Kev: to a degree, Star Santa Island. (0:36:13) Al: I also worry that there might just be too much in this game, that’s always a problem (0:36:17) Al: with these games. (0:36:18) Kev: You know, it feels like that’s kind of a recurring theme these days. (0:36:23) Kev: Like they’re just do stardew, but bigger or add more and bloat and bloat and oh, (0:36:34) Al: Well, we’ll see. We will keep you posted on this game. (0:36:38) Kev: We’re obligated to. (0:36:42) Al: Next, we have Harvest Moon Home Sweet Home Special Edition. (0:36:47) Al: So this is the console version of this game for Switch and PS5. (0:36:53) Al: We now have a price. It is $40 and it’s up for pre-order now coming out Q4. (0:37:00) Kev: It’s… we all know what it is. It’s the harvest moon. The Natsume… (0:37:10) Kev: Well, I’m not gonna get it, I’ll be honest. (0:37:13) Al: That’s fair. I will say, I still think this is actively a good game. My big question is, (0:37:22) Al: is there going to be an update coming to the mobile version that gives us the stuff that (0:37:26) Kev: Hmm (0:37:28) Al: this version has, like the hover bike and stuff like that? (0:37:31) Kev: I I wouldn’t rule it out. Not something has been surprising us lately. So maybe actually it’s more than 0% chance (0:37:34) Al: Yep, I never expected an update for this game. (0:37:43) Al: On the console to give us controller support, for example, never expected that and we got (0:37:48) Al: it. So maybe, maybe, but it’s weird that they’ve not done anything about it, like told us anything (0:37:55) Al: about it yet. (0:37:58) Kev: Well, it’s better than scong than in the communication. (0:38:02) Al: Next we have in what is both surprising and not surprising crossovers, like was this on (0:38:09) Kev: I (0:38:12) Al: your bingo guard of crossovers? (0:38:13) Kev: Well, no because (0:38:14) Al: No, but if you said, if you told me this was going to happen, I would say, okay, sure, (0:38:19) Al: I can see that. (0:38:21) Al: And that is Infinity Nicki cross Stardew Valley. (0:38:21) Kev: I. Okay, so to begin with, I was not familiar with Infinity Nicky. So that was my first (0:38:31) Kev: response. What is Infinity Nicky? I watched a I watched the trailer. I watched a gameplay (0:38:32) Al: This is the dressing up game, isn’t it? (0:38:39) Kev: trailer. I still don’t understand what this game is. Yeah, but it’s also gotcha. (0:38:42) Al: I’m pretty sure this is the, uh, yes, it’s the dress up game. (0:38:47) Al: So the whole point it’s, yes, it’s a gacha great dressing up game. (0:38:51) Al: So the collaboration is in Infinity Nikki. (0:38:54) Kev: very anime. Yeah. (0:38:57) Al: It’s not in Stardew Valley. (0:38:59) Al: Um, but I don’t think we know for certain, I’ve not, I didn’t notice (0:39:03) Al: anything in the trailer that gave us an indication as to what it was, but (0:39:05) Al: I’m guessing it’s Stardew inspired outfits in Infinity. (0:39:10) Kev: I thought that 3D… still pixelated, but 3D Junimo was in the game. (0:39:17) Al: Yeah, I think that’s just, this is the trailer. I don’t think that actually is going to… (0:39:20) Kev: Are you sure? Mmm… (0:39:23) Kev: I don’t know. I kind of feel like it is. It felt very… (0:39:26) Kev: That was a very detailed model for just a trailer, in my opinion. (0:39:31) Kev: There’s creatures for, to some extent, in this game. I don’t know what they do. (0:39:36) Kev: But… yeah, I don’t know. (0:39:40) Kev: But regardless, like… (0:39:44) Kev: It’s… (0:39:45) Kev: First of all, it’s… (0:39:47) Kev: It’s so many other Stardew crossovers. (0:39:49) Kev: Like, it’s, you know, 2D pixelated, indie developer, whatever, right? (0:39:54) Kev: Like, it’s kind of on the same realm as Stardew. (0:39:58) Kev: Uh, Infinity Nicky is a very high-fidelity, 3D anime, mohoyo-looking game. (0:40:09) Kev: And so it’s wild to see. (0:40:10) Kev: We started getting upgraded, like just visually, you know, up to that level. (0:40:17) Al: Oh, here’s interesting. So, apparently, Infiniti Nikkei is getting updated to have (0:40:23) Al: homes. Apparently, he didn’t have homes before. And farming. (0:40:27) Kev: Yeah, yeah, yeah, that’s correct. I do I did see that (0:40:32) Al: So, that’s interesting. (0:40:34) Kev: And well, there’s your there’s your Avenue (0:40:36) Kev: What what a get for this infinity Nikki go for the big one and I’ll start it to introduce your new home (0:40:44) Kev: Farming update with it (0:40:47) Kev: Yeah, this this whole thing is wild apparently so the internet thought so too (0:40:52) Al: Yes, so just to clarify, I think this article is mostly clickbait, but I wanted to just (0:40:58) Kev: Yeah, I agree (0:41:00) Al: have a quick chat about it. So this is a random article on a random site. Stardew Valley creator (0:41:05) Al: defends free Infinity Nikki crossover after backlash as he genuinely thought the players (0:41:11) Al: would like it. So I don’t think he’s actually responding to complaints about the fact that (0:41:17) Al: this exists. The quote comes from a tweet where he says there have (0:41:22) Al: been a few collaborations between Stardew Valley and other games over the years. To (0:41:27) Al: be clear, I never received any money from these collabs. I’ve only done them because (0:41:31) Al: I was a fan of the other games or because I genuinely thought the players would like (0:41:34) Al: it. That is not like the headline definitely makes it sound like he’s specifically talking (0:41:40) Al: about this collab. And he and he’s like making it makes it sound like it’s going, Oh, I’m (0:41:44) Al: really sad. People don’t like it. I genuinely thought the players would like it. Like that (0:41:48) Al: doesn’t seem to be the case. And if you look in the YouTube comments for this video, like (0:41:52) Al: it is mostly positive and or mostly just like shock in general, right? (0:41:56) Kev: Uh (0:41:58) Kev: I I don’t know because the (0:42:01) Kev: concern they tweeted is uh (0:42:03) Kev: Just a couple days ago, um right around the time of the trailer dropping (0:42:08) Kev: So I think he might be obviously he’s getting (0:42:11) Kev: He has a lot of people that follow him and send him comments and stuff. So (0:42:16) Kev: he I suspect there was a (0:42:19) Kev: Maybe not a large but you know how these things are a vocal minority of people (0:42:24) Kev: Who complained about this because (0:42:26) Kev: I can see the logic right concerned a star do we that’s a success right he’s (0:42:32) Kev: already getting success from stardew and now he’s collabing with the gotcha game (0:42:37) Kev: which is probably making insane boatloads of money because gotcha games (0:42:41) Kev: that’s what they do so oh look at that and see now he’s collaborating with big (0:42:42) Al: Yeah. Yeah, so well, so yeah, so my I suspect it was a small number of people who are like, oh, (0:42:54) Al: I can’t believe he’s doing this, he must just be getting a bunch of money. And so he’s like, (0:42:57) Al: no, no, I’m not getting money. And that’s all he really cared about doing, right? That’s because (0:43:00) Kev: Yeah, sure, sure, sure. (0:43:01) Al: that’s really all he said is, I don’t get money from the collabs, play it or don’t, I don’t care. (0:43:02) Kev: Yeah. (0:43:06) Kev: Yeah, pretty much. (0:43:06) Al: Right? Like, I think these are fun. And that’s basically what he’s saying, which is a fair thing (0:43:11) Al: to… to point out. I just… (0:43:12) Al: feel like this then article just takes it as like this stupid over the top forced to apologize (0:43:20) Al: because it you know it’s just like oh my word gonna know and then of course I’m playing into (0:43:20) Kev: yeah yep and then and then QS I think the 3d dream was part of it I’m still (0:43:24) Al: that by talking about it. I’m still not sure what this collab actually is as well but it (0:43:34) Kev: I’m standing by that (0:43:35) Al: we’ll see. Well I think it’ll just be inspired designs but we will see. (0:43:40) Kev: yeah I don’t know how should I put this it’s wild to me that started concerned (0:43:48) Kev: I knew what this game was from what I’ve seen. (0:43:50) Kev: in other interviews he seems a little out of touch with the gamesphere but here we are (0:43:54) Al: Yeah, maybe. All right, to finish off the news, we have two new games to talk about, (0:44:03) Al: and I don’t know why, but this is apparently horror time. One of them is called We Harvest (0:44:10) Al: Shadows, a single-player first-person farming horror allegory, (0:44:14) Al: become a recluse, build up your farm, and survive the lonely nights. (0:44:18) Kev: Yeah, this is what I said was the allegory game, um, yeah, um, this is, this is just straight (0:44:21) Al: All right. Okay. There we go. (0:44:26) Kev: horror. (0:44:27) Kev: There is no cozy here. (0:44:29) Kev: Um, it’s full 3D, first person, spooky lighting, you know, uh, run down shack you’re living (0:44:38) Kev: in. (0:44:39) Kev: You are leading a lamb to a sacrifice, it looks like, I don’t like that. (0:44:45) Kev: Um, okay. (0:44:48) Kev: I hate about, um, not just games, but like, I hate when anything describes itself as an (0:44:56) Kev: allegory or allegory, excuse me, um, uh, because like, that kind of defeats the point. (0:44:58) Al: Yeah. (0:45:04) Kev: You know, you should be able to figure it out. (0:45:04) Al: Yeah. Also, an allegory to what, right? Like, you can’t just say that. (0:45:06) Kev: And the worst part, exactly, right? (0:45:09) Kev: Exactly. (0:45:10) Kev: If you’re gonna tell me, okay, what is it for? (0:45:13) Kev: Tell me. (0:45:14) Kev: Right? (0:45:15) Kev: If you’re going to be, you know, maybe you’re inspired off. (0:45:18) Kev: Something or give me a general idea. (0:45:20) Kev: I guess I can get it, but, but you’re just okay. (0:45:25) Kev: Why were you telling me you’re, you mean something? (0:45:28) Kev: That’s like, this game has thoughts. (0:45:31) Kev: This game has emotions. (0:45:32) Kev: Okay, good for you. (0:45:34) Kev: I would hope your game does, but yeah, it’s very bizarre. (0:45:37) Al: Yeah, what am I meant to do with this information? Right? Bizarre. (0:45:44) Al: Oh my word, those creatures are horrifying. Sorry, (0:45:44) Kev: But anyways, the game itself… (0:45:46) Al: I was just watching the end of the trailer and just got jump scared from that horrible creature. (0:45:48) Kev: Yeah, yeah, yeah, yeah, that said, I was about to say that exactly, the it is very just straight horror, those are Resident Evil-esque looking creatures at the end of that trailer. (0:46:00) Kev: Um, and you got a shotgun, and I don’t know what you’re supposed to survive, and you’re still farming somehow, apparently. (0:46:08) Kev: Um, yeah, I’m generally not a big horror, like straight horror. (0:46:10) Al: Obviously. I mean, why not? (0:46:18) Kev: Um, at least game-wise, um, so I don’t know if I’ll be checking that out, but it’s a little more refreshing than, than, you know, what is this, Star Sand Island baby? (0:46:31) Kev: A bit, it’s New Dawns, but definitely more exciting than that. (0:46:32) Al: And the other one, which I’m not 100% sure whether we have or haven’t talked about this (0:46:41) Al: one, because like some things are ringing bells. (0:46:42) Kev: We have I or I am like positive or do we talk about just on discords? (0:46:44) Al: We have talked about this, right? (0:46:48) Al: It’s not, it’s, this is the thing I can tell, it’s, it’s on, it’s not, it wasn’t on my list (0:46:49) Kev: I can’t remember because it was on a direct (0:46:54) Al: of games that are upcoming. (0:46:56) Al: So I either didn’t talk about it or I forgot to put on the list, but anyway, we’re talking (0:47:02) Al: about it. (0:47:03) Al: That’s never a way. (0:47:04) Al: The interesting thing about this one is the pixel artist is the one who did Celeste. (0:47:09) Al: So that’s exciting. (0:47:10) Kev: - Yeah, so that’s good work already. (0:47:12) Al: After quitting her dead end job, Fiona starts over on a farm and becomes the immortal hero (0:47:17) Al: of a dead God. (0:47:18) Al: Make friends, fight through horrors and pay your debt in this nightmarish life sim RPG. (0:47:24) Al: This is giving Cult of the Lamb. (0:47:26) Kev: yep it’s it’s still stardew-esque because you have a town and you’re interacting with characters and (0:47:33) Kev: possibly romancing but genuine horror there are some

Vision ProFiles
ProNotes: The new precision fit patent for AVP

Vision ProFiles

Play Episode Listen Later Aug 27, 2025 8:34


Marty talks about a new precision fit patent filed for Apple Vision ProProNotesA Future Version of Apple's Vision Pro may provide users with a Precision Fit through Dynamic Adjustment Mechanismshttps://www.patentlyapple.com/2025/08/a-future-version-of-apples-vision-pro-may-provide-users-with-a-precision-fit-through-dynamic-adjustment-mechanisms.html The gist: Apple just had a patent spotlighted that's all about a “precision fit” Vision Pro—hardware that dynamically adjusts (think buttons/levers/dials, possibly motor-assist) to match each person's head and face. What Apple's aiming to fix: Current headsets (including today's Vision Pro) rely on manual straps and swapping cushions—fine, but fiddly—and comfort can drift during longer sessions. Apple's patent pushes toward auto-tuning hardware that gets you into the sweet spot faster and keeps you there. How it might work :- Dynamic supports: A headset frame that actively redistributes pressure so you don't get forehead/cheek hot spots. - Smart light seal concepts: Related Apple filings describe air bladders/valves that balance pressure across face zones—tight where you need it, forgiving where you don't. - Guided fit is the point: All of this is about landing your eyes in the optical “sweet spot” quickly and repeatably—clearer picture, less strain. (IPD alignment = sharper visuals is a known VR truth.) Why users should care:Comfort goes up, face marks go down. Longer, easier sessions. Faster hand-off: Family or teammates can throw it on and get tuned quickly—less strap fussing. More consistent clarity: Staying centered improves text and UI readability and reduces fatigue. Why this could advantage Apple vs. competitors:- Closed-loop fit (hardware + software): If Apple marries sensors, adjustable seals, and on-device guidance, you get a set-and-forget fit most rivals can't match with manual strap/IPD dials. - Perceived quality without new screens: Better, repeatable alignment makes the whole system feel sharper and more premium—no panel change required. - On-boarding win: Less tinkering = more people actually enjoying the demo, which matters for adoption. Where we are today: Vision Pro already uses swappable Light Seals/cushions and bands to improve fit; the patent path suggests Apple wants to automate more of that. Caveat: Patents ≠ products. Timelines aren't promised, but Apple's recent filings draw a clear line: comfort and precision fit are priority areas for the next wave of Vision hardware. Bottom line: If Apple ships even part of this self-tuning fit stack, Vision Pro could feel lighter, clearer, and friendlier to share—a practical edge that's hard for manual-only headsets to match.Follow the live stream at YouTube.com/@VisionProfiles on Monday nights at 9 PM EST or catch the video later on Youtube or audio on any pod catcher serviceMacStockMacstockconferenceandexpo.com Email: ThePodTalkNetwork@gmail.comWebsite: ThePodTalk.Net

Geek Freaks
Gamescom, WoW Midnight, and Why Brand Events Still Matter

Geek Freaks

Play Episode Listen Later Aug 26, 2025 72:37 Transcription Available


Frank is joined by Kyle and Scott for a packed roundtable on Gamescom highlights, World of Warcraft Midnight reveals, and a friendly debate on brand events versus trade shows. The crew breaks down Hollow Knight Silksong hype, Fallout Season 2's New Vegas vibe, a surprise standout in Lego Batman, and how Blizzard's housing and three raids at launch could reshape the way we play. They wrap with network updates and weekly recommendations. Timestamps and Topics 00:00: Introduction and panel lineup 00:30: Question of the week — fictional foods from pop culture 03:01: News of the week — Gamescom overview 03:37: Hollow Knight Silksong release window and gameplay hopes 06:02: Warhammer 40K love plus Dawn of War memories 08:16: Vampire The Masquerade Bloodlines 2 concerns, design shift, and dev changes 15:56: Resident Evil 9 trailer reactions and expectations 16:57: Fallout Season 2 trailer — New Vegas sights and more of The Ghoul 18:24: Lego Batman Legacy of the Dark Knight looks like a true Arkham style entry 20:34: World of Warcraft Midnight cinematic first reactions — Silvermoon, Lor'themar, Zalatath 26:31: Who were the light aligned warriors and how that reveal could have landed 30:15: Midnight features — three raids at launch, eight dungeons, delves, prey system, outdoor play 31:45: Why multiple smaller raids can help modern raiders 34:19: Where each host plans to spend time — raiding, delving, housing 35:30: Player housing deep dive — free placement, neighborhoods, profession recipes in old zones 41:49: Professions and transmog updates make old content matter again 42:49: Demon Hunter Devourer spec talk and leveling plans 46:23: Built in raid tools and quality of life changes 46:41: Brand events versus trade shows — BlizzCon immersion or Gamescom reach 55:14: How activations bridge both worlds and keep hype alive 58:02: What Blizzard could do next and a brainstorm on venue layout 01:04:18: Network news — Challenge Accepted updates and more from the Geek Freaks crew 01:06:07: Weekly recommendations — Hollow Knight, Dawn of War, Cowboys doc 01:13:47: Sign off Key Takeaways Hollow Knight Silksong finally feels real with fresh footage and a near term release window that has fans buzzing. Fallout Season 2 leans into New Vegas energy and looks ready to give Walton Goggins even more to chew on. Lego Batman Legacy of the Dark Knight plays like a full Arkham style experience in a lighter package. World of Warcraft Midnight lands with a striking Silvermoon set piece and a clear villain in Zalatath while sparking questions about the light aligned reinforcements. Midnight launches with three raids, eight dungeons, delves, and a prey system that targets you in the open world for dynamic encounters. Housing is fully free form with place anywhere decoration, neighborhood vibes, and recipes scattered across old zones and dungeons, which brings back legacy professions and exploration. Built in raid tools and UI polish aim to raise the floor for everyone, not just add on users. Brand owned shows like BlizzCon deliver clarity, atmosphere, and community rituals. Trade shows give reach and variety but can dilute focus. Memorable Quotes “Hollow Knight Silksong got a release date. I am beyond excited.” “Lego Batman is straight up a new Arkham game. Who knew that would be the most complete Batman experience.” “Lor'themar finally got his moment to be the badass I always wanted him to be.” “Three raids at launch is a return to a cadence that actually fits how people play now.” “Housing should pull you back into old Azeroth and make those zones feel alive again.” Call to Action Enjoyed the episode? Follow and subscribe, leave a review, and share the show with a friend using #GeekFreaksPod. Your reviews help more fans find us. Links and Resources GeekFreaksPodcast.com is the source for all news discussed on our podcast and the home for episode notes, articles, and more. Follow Us Facebook: https://www.facebook.com/thegeekfreakspodcast Threads: https://www.threads.net/@geekfreakspodcast Twitter: https://twitter.com/geekfreakspod Instagram: https://www.instagram.com/geekfreakspodcast/ Patreon: https://www.patreon.com/GeekFreakspodcast Website: https://geekfreakspodcast.com Listener Questions Tell us the fictional food you would bring into real life, your Gamescom favorite, or your take on brand events versus trade shows. Drop your questions and hot takes and we may feature them next episode. Apple Podcast Tags Gamescom, Hollow Knight Silksong, Fallout Season 2, Lego Batman Legacy of the Dark Knight, World of Warcraft Midnight, Silvermoon, Zalatath, WoW housing, raiding, delves, Warhammer 40K, Vampire The Masquerade Bloodlines 2, Resident Evil 9, BlizzCon, brand events, trade shows, Geek Freaks, gaming news, podcast