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In the ever-evolving landscape of art and technology, the fusion of creativity and artificial intelligence is opening new horizons for artists worldwide. In a recent episode of Creative Genius, host Kate Shepherd engages in a thought-provoking conversation with Troy Plota, the visionary behind Plotaverse, exploring how AI can serve as a powerful ally in the creative process.The Intersection of Art and Technology:Troy Plota's journey from a seasoned photographer to the founder of a groundbreaking digital platform exemplifies the transformative potential of embracing technological advancements. Plotaverse, his innovative app, brought motion to still images, captivating audiences and achieving remarkable success with over 10 million downloads. Democratizing Creativity:A central theme in the discussion is the democratization of art through AI. Troy emphasizes that AI tools can empower individuals with creative visions but limited resources, enabling them to bring their ideas to life without the need for substantial budgets or technical expertise.Spiritual Insights and Creative Inspiration:Beyond technology, the conversation delves into the spiritual dimensions of creativity. Troy shares a profound personal experience where he was inspired by a dream, awakening with a complete screenplay in mind. This narrative underscores the mysterious and often transcendent nature of artistic inspiration.Building Creative Communities:The episode also highlights the importance of community and service in the artistic journey. Troy discusses how platforms like Plotaverse can foster connections among artists, creating supportive environments that nurture creativity and innovation.The dialogue between Kate Shepherd and Troy Plota offers valuable insights into how embracing AI can enhance, rather than hinder, human creativity. By viewing technology as a collaborative partner, artists can unlock new realms of expression and contribute to a vibrant, inclusive creative landscape.To explore more about Troy Plota's work, visit PlotaverseKey Topics:The inception and impact of PlotaverseAI as a tool for creative empowermentBalancing technology with human artistrySpiritual insights and their influence on creativityBuilding communities through shared artistic endeavorsNotable Quotes:"Creativity is a universal calling.""AI can enhance creativity rather than replace it.""Community and service to others can help combat fear and anxiety."Resources:Plotaverse Official WebsiteTroy Plota's Personal SiteDor Brothers Video MentionedGuest Bio:Troy Plota is a seasoned photographer and digital artist with over 30 years of experience. He is the founder of Plotaverse, a platform that revolutionized digital art by animating still images, garnering over 10 million downloads and reaching #1 in the App Store. Troy's work has been featured in prominent publications like Vanity Fair, GQ, and Rolling Stone. Episode Highlights:Discussion on the role of AI in democratizing creativityInsights into the development and success of PlotaverseExploration of spiritual experiences influencing artistic endeavorsEmphasis on building supportive creative communitiesSubscribe to Creative Genius, leave a review, and support us on Patreon at patreon.com/creativegeniuspodcast.
Originally from Hong Kong, Onnie Chan has a background in theatre, arts and technology and is what we call an ‘Arrow,' someone who is originally from interstate or overseas and has moved to Adelaide, South Australia. Onnie relocated to Adelaide at the start of 2022 to study a ‘Masters of Immersive Media Technologies' at the University of Adelaide and quickly immersed herself in everything Adelaide has to offer. She was appointed Chief Student Entrepreneur at ThincLab, established ‘Women in Creative Technologies,' a not-for-profit that supports and empowers women in the industry, and recently created ADA Lab, born from a vision to create a nurturing space where women in creative technologies can excel. We chat to Onnie about what inspires her, her passion for supporting women in creative technologies and how she has settled into life in Adelaide. This podcast was recorded on the traditional lands of the Kaurna people and we pay our respects to elders past, present and emerging.
Is Warren Buffett making his boldest Japan bet yet? Join Michelle Martin on her tour of markets! Hosted by Michelle Martin. Berkshire Hathaway ups stakes in Japan’s sogo shosha while trimming Apple and Bank of America. Intel’s new CEO makes a $25M bet on the company, Alphabet eyes a record-breaking cloud acquisition, and BYD unveils ultra-fast EV charging. ComfortDelGro tests robo-taxis, Creative Technology cuts jobs, and Sembcorp weighs restructuring. Plus, Sea Limited’s Forrest Li makes a surprising move—into Singapore football leadership!See omnystudio.com/listener for privacy information.
This conversation explores the innovative virtual filmmaking program at Chad Lewis's school, highlighting the integration of technology, AI, and creative collaboration among students. The discussion emphasizes the importance of interdisciplinary learning and the empowerment of students to pursue their passions in a supportive environment. Takeaways The virtual filmmaking program started with a new film instructor's initiative. Students learn to use Unreal Engine for virtual production. The program emphasizes storytelling, lighting, and camera angles as foundational skills. AI is transforming media creation and accessibility for students. Collaboration between different departments enhances the learning experience. Students are encouraged to bring their ideas to faculty without fear of rejection. The school culture promotes creativity and innovation among both students and teachers. The accessibility of technology has lowered barriers for students to learn and create. The importance of media literacy in understanding and critiquing content. A focus on the vocabulary of educational goals helps guide technology integration. Chad Lewis has been the Director of Technology at Tampa Preparatory School in Tampa, Florida since August 2010. He oversees all facets of technology at the school, from network infrastructure and security to educational technology and training. Learn more: https://tampaprep.org/about/innovative-spaces/ Learn more about our student logo challenge: https://www.shiftingschools.com/rebrand Big thanks to our special show sponsor, learn more about how Neulight can support your community! https://www.neulight.io/?utm_source=shiftingschool&utm_medium=podcast&utm_campaign=fallsponsorship&utm_id=1
The Ruckus Report Quick take: A compelling look at how embracing AI and creativity can transform education, told through the journey of a young entrepreneur who went from feeling constrained by traditional schooling to teaching others how to innovate. Meet Your Fellow Ruckus Maker Today's episode features two innovators in education: Nate Corona is a Santa Cruz entrepreneur who's redefining what's possible for students in the AI age. Starting with a sneaker cleaning business in his hometown, Nate chose the "harder route" over traditional paths, leading him to d'Skills where he transformed a random thought into a successful logo design business. Now part of d'Skills' business development team while also working in auto advertising, Nate exemplifies how embracing different thinking styles can lead to unexpected opportunities. Hannah Williams is the founder of d'Skills, a VC-backed startup shifting students from test prep to life prep. Her own unorthodox journey began at age 12 when her father handed her a phone to close a real estate deal from a blue pickup truck. She went on to enroll in college at 14 and graduated with a degree in international business at 18. Now at 25, Hannah leads d'Skills in equipping motivated teens with digital and AI skills, helping them convert these skills into paid, real-world projects with small businesses. Her vision is to help 1M high schoolers build impact portfolios that give them more experience and connections than most college graduates. Christopher Lochhead calls her "a pioneer of our time." Breaking Down the Old Rules
Guest InformationName: Alexia Adana Title: Director of Creative Technology and Innovation Organization: Edelman Expertise:Creative technologyAI-driven storytelling Democratizing creative tools for underrepresented communitiesEpisode SummaryHow does AI impact creativity—does it empower new forms of artistic expression or dilute human ingenuity? In this episode, we sit down with Alexia Adana, Director of Creative Technology and Innovation at Edelman, to explore the evolving intersection of AI and creativity. From democratizing creative tools to redefining artistic workflows, Alexia shares insights into AI as both a collaborator and a challenge to human storytelling.Key Takeaways AI as a Creative Partner :AI can expand human creativity by serving as a brainstorming and ideation tool rather than replacing original thought. The Risk of Creative Homogenization :Overreliance on AI-generated content can lead to a loss of originality and distinctive artistic voices. The Role of Intentionality:Creatives must be mindful of when and how they use AI to enhance, rather than dilute, their unique perspectives. Democratizing Creative Access:AI lowers barriers to entry for storytelling, allowing emerging artists—especially those from underrepresented backgrounds—to create at a higher level.AI as a Thought Partner, Not an Easy Button:The best use of AI is as a "creative therapist"—helping creatives refine ideas, expand perspectives, and push boundaries rather than simply generating output.
Ready to discover how leading brands like Lunchables, MasterCard, and Sephora are pioneering immersive marketing experiences? In this episode of the Metavertising Podcast, host Ely Santos sits down with Andrew Klein, SVP of Creative Technology at Publicis Media, to explore the cutting edge of AI-driven advertising, 3D content, and multiverse activations. Andrew shares his decade-plus experience at the forefront of digital innovation, revealing how brands can leverage emerging tech—like Roblox, Fortnite, Apple Vision Pro, and augmented reality—to captivate audiences and spark meaningful connections. From creating interactive, family-friendly AR campaigns for Lunchables to developing a fully immersive “Sephora Universe,” Andrew breaks down the core ingredients of building seamless, engaging virtual experiences. You'll hear how Publicis Media's unique “creator-meets-strategist” approach helps clients integrate 3D assets, NFT rewards, and AI chatbots—without overwhelming users with buzzwords. Andrew also tackles the importance of constructing 3D pipelines, shares tips for reducing friction, and highlights how Gen Z and Gen A are redefining brand engagement inside digital worlds. If you're curious about the rise of Web3 marketing, the potential of GenAI to turbocharge creative ideation, and the strategic steps to future-proof your brand in the rapidly evolving metaverse, this conversation is a must-listen. Join Ely and Andrew for a deep dive into next-gen marketing—and learn how to transform your products, campaigns, and brand storytelling with immersive technology. Follow Andrew Klein: LinkedIn: Andrew Klein Connect with Host Ely Santos: LinkedIn: Ely Santos Tune in now to equip your brand with the insights it needs to thrive in the intersection of marketing, tech, and endless virtual possibilities!
In deze aflevering spreekt Piek met Abdelhadi Baaddi, Head of Creative Technology bij het Innovation Lab van het Theater Utrecht, over hoe technologische veranderingen het theater veranderen en het denken over theater op scherp zet en over wat hem inspireert in zijn werk. Isis schuift aan.In deze afleveringen komen de volgende namen langs Claudia de Breij (cabaretier, presentator, zanger) Alejandro González Iñárritu (regisseur) Plato (filosoof)Hans Warren (schrijver, dichter) Mario Molegraaf (schrijver) Lee Sedol (Go-speler) Yuval Noah Harari (historicus, futuroloog) Danscollectief ISH Deze films/filmpjes worden genoemdDe Lord of the Rings filmtrilogieCarne y Arena (korte film, 2017)AlphaGo (documentaire, 2017) AlphaGo vs Lee Sedol (YouTube)En deze publicatieMeno – Plato (geschreven tussen 386 en 382 v.Chr.) ——————————————————————————————————————Dit gesprek is opgenomen op 11 oktober 2024.Host: Piek KnijffRedactie: Team Filosofie in actieStudio en montage: De PodcastersTune: Uma van WingerdenArtwork: Hans Bastmeijer – Servion StudioWil je nog ergens over napraten? Dat kan! Neem contact op via info@filosofieinactie.nlMeer weten over Filosofie in actie en onze werkzaamheden? Bezoek dan onze website: www.filosofieinactie.nl, of volg onze LinkedIn-pagina.
Recorded live at Advertising Week New York 2024, AW360 returns for its record 10th season, speaking with the best and brightest in the industry. In this episode, we speak with Jeremy Lockhorn, SVP, Creative Technologies & Innovation – Strategy, Insight & Innovation of 4A's.
Are you using AI without even realizing it? In this episode, Alexandra takes a fun dive into how AI is shaking up the design world. She's joined by Kari Anderson, founder of Techbox Collective, Scott Loomis from Steelcase, and Felipe Teixeira of Encodec to chat about how AI is being used in real design projects. They break down the perks, the pitfalls, and what we need to watch out for as AI becomes a bigger part of our creative process. From ditching boring tasks to unlocking new levels of creativity, they explore how AI shapes the future of design and what it means for you!Sign up for The Design POP's Monthly webinar as we continue to learn existing design technologies and explore new ones too! https://www.thedesignpop.com/webinarThe Design Pop is an Imagine a Place Production (presented by OFS)Connect with Alexandra on LinkedInFollow The Design Pop on LinkedInConnect with Alexandra Tseffos and The Design Pop
Today, our special guest is Doreen Lorenzo, Assistant Dean at the University of Texas School of Design and Creative Technology. Doreen discusses the challenges and opportunities in the design industry and shares her insights as a design leader while emphasizing the importance of training and skill development. They also explore her journey from Frog Design to the University of Texas and her passion for education and diversity in design. Highlights include: 03:15 - Introduction and Doreen's background 10:52 - Doreen's decision to pursue a career in design 15:50 - Challenges of managing a large design firm 24:59 - Benefits of promoting diversity in the design industry 26:39 - Importance of confidence in design 31:29 - Doreen's Journey from Frog to the University of Texas 44:04 - Doreen's leadership philosophy and balancing profitability with risk-taking Who is Doreen Lorenzo Doreen Lorenzo is a successful leader of global creative firms who advises and consults with companies from Fortune 100 to startups on design and innovation issues. The former president of the global design firms Frog and Quirky, she is now the Assistant Dean in the School of Design and Creative Technology at the University of Texas, a co-founder of the mobile video insights firm Vidlet, a board member and advisor of several startups, and a columnist for Fast Company Co.Design. A recognized thought leader on business and design issues, she speaks publicly about her signature leadership style and the power of empathy to drive business results. Most recently, Texas Monthly named Doreen one of the 15 innovators reshaping Texas, a testament to her innovative leadership approach. Doreen is an ardent believer in the advantages of “soft skills” like empathy and humor in business. She speaks at industry conferences, at private events, and to the media about her experience using these often overlooked skills to understand and motivate creative people. A driven and successful woman in a male-dominated industry, Doreen also speaks about women in leadership and coaches aspiring women leaders to help them find their own paths to success. Find Doreen Here Doreen Lorenzo on LinkedIn University of Texas School of Design and Creative Technology Website Quirky Website Doreen's personal Website Subscribe to Brave UX Like what you heard and want to hear more? Subscribe and support the show by leaving a review on Apple Podcasts (or wherever you listen). Apple Podcast Spotify YouTube Podbean Follow us on our other social channels for more great Brave UX content! LinkedIn Instagram The Show is hosted by Brendan Jarvis, and you can find him here: Brendan Jarvis on LinkedIn The Space InBetween Website
As vinyl continues its unexpected resurgence, a unique collaboration in Singapore is set to push the boundaries of how music is experienced. A well-known vinyl store is preparing to launch a Listening Lab in partnership with Creative Technology. This space promises to bring together the warm, analog charm of vinyl with cutting-edge audio technology, offering listeners an unparalleled experience. We dive into the journey of Retrocrates, their collaboration with Creative Technologies, and how this partnership is shaping the future of music listening in Singapore with Clifford Yeo, Owner, Retrocrates & Sean Lee, Senior Marketing Specialist, Creative Technology. Presented by Emaad Akhtar This podcast is produced and edited by Anthea Ng (nganthea@sph.com.sg) She produces Mind Your Business, Biz-How-To and Breakfast Special segments on the Breakfast Show. Do contact her for topics: C-Suite, SME, Startups, Health-tech, Sustainability, Property, Intergenerational Family Business, Industry Outlook, Fintech and trending businesses in town.See omnystudio.com/listener for privacy information.
Have you ever wished you could capture a memory forever? Heather Maio-Smith and her team have made this reality through thousands of recorded interviews with Holocaust survivors. After working with them to create interactive testimony exhibits, Heather was inspired to develop new technology that not only captures a memory, but allows for the most unlikely of conversations to occur, crossing the boundaries of both time and consequence. Heather's natural curiosity and love of learning have led her and her team to work with the USC Shoah Foundation and Institute of Creative Technologies and thus, StoryFile launched in 2017 with the goal of bringing this technology to everyone with a device, some good lighting, and a story to tell. Heather has come a long way from growing up in a family-owned business to her own company being named the CES 2023 Innovation Awards Honoree. Likewise, StoryFile has evolved as quickly as technology itself has in the past decade, changing the way we communicate with businesses, future generations, and even our past selves! Learn more about your ad choices. Visit megaphone.fm/adchoices
Would you run 100 miles with zero calories? Should you? In episode two, we break down the history - and the science - of fasting. We dive into why athletes seem drawn to a mentality of doing more with less fuel and the potential benefits of fasting compared with the downsides. Melin A, Tornberg ÅB, Skouby S, Møller SS, Sundgot-Borgen J, Faber J, Sidelmann JJ, Aziz M, Sjödin A. Energy availability and the female athlete triad in elite endurance athletes. Scand J Med Sci Sports. 2015 Oct;25(5):610-22. doi: 10.1111/sms.12261. Epub 2014 May 30. Fensham NC, Heikura IA, McKay AKA, Tee N, Ackerman KE, Burke LM. Short-Term Carbohydrate Restriction Impairs Bone Formation at Rest and During Prolonged Exercise to a Greater Degree than Low Energy Availability. J Bone Miner Res. 2022 Oct;37(10):1915-1925. doi: 10.1002/jbmr.4658. Epub 2022 Aug 10. Vilaça-Alves J, Muller F, Rosa C, Payan-Carreira R, Lund R, Matos F, Garrido N, Saavedra FJ, Machado Reis V. Cardiorespiratory, enzymatic and hormonal responses during and after walking while fasting. PLoS One. 2018 Mar 1;13(3):e0193702. doi: 10.1371/journal.pone.0193702. PMID: 29494664; PMCID: PMC5833199. Roche, D. (2021, June 11). Fasted training may have long-term risks, especially for female athletes. Trail Runner Magazine. https://www.trailrunnermag.com/training/trail-tips-training/fasted-training-may-have-long-term-risks-especially-for-female-athletes/ Oakes, John. The Fast: The History, Science, Philosophy, and Promise of Doing Without. United States, Avid Reader Press / Simon & Schuster, 2024. The works of Benjamin Franklin, Vol. xi letters and MISC. writings 1784-1788: Online library of liberty. The Works of Benjamin Franklin, Vol. XI Letters and Misc. Writings 1784-1788 | Online Library of Liberty. (n.d.). https://oll.libertyfund.org/titles/franklin-the-works-of-benjamin-franklin-vol-xi-letters-and-misc-writings-1784-1788 Sandip T Gaikwad, "Apprehending Concept, Canons and Types of Fasting in Buddhism", International Journal of Innovative Research and Creative Technology vol. 2, issue 4, pp. 164–168. 2017.
Nintendo bows to Blockbuster, Commodore enters liquidation & Acclaim-Midway divorce gets messy! These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in April 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/107563816 7 Minutes in Heaven: Rocko's Modern Life Video Version: https://www.patreon.com/posts/7-minutes-in-107343911 https://www.mobygames.com/game/37843/rockos-modern-life-spunkys-dangerous-day/ Corrections: March 1994 Ep - https://www.patreon.com/posts/march-1994-105189897 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://x.com/chrisgr93091552 1994: Ataris settle with Nintendo https://www.nytimes.com/1994/03/26/business/company-news-time-warner-increases-its-stake-in-atari.html Nintendo and Atari Games reach settlement in long-running court case; litigation settlement ends five-year court battle and restores Atari's status as Nintendo licensee, Business Wire, March 24, 1994, Thursday ATARI CORP. AND NINTENDO REACH SETTLEMENT IN PATENT INFRINGEMENT CASE, PR Newswire, March 24, 1994, Thursday - 19:44 Eastern Time Atari Corp. falsely characterizes Nintendo/Atari settlement, Business Wire, March 25, 1994, Friday https://archive.org/details/AtariCorporationAnnualReport1992/page/n12/mode/1up https://archive.org/details/AtariCorporationAnnualReport1993/page/n33/mode/1up https://patents.google.com/patent/US4445114A/en Nintendo gives in to rentals Nintendo Reverses Stand, Will Play The Rental Game, Billboard, April 30, 1994, Section: Pg. 6 Nintendo finally pays Galoob GALOOB TO RECEIVE $16.1 MILLION PAYMENT FROM NINTENDO TODAY, PR Newswire, April 11, 1994, Monday - 09:11 Eastern Time EA and Broderbund to merge https://archive.org/details/Electronic-Games-1994-04/page/n9/mode/1up?view=theater Pearson buys Software Toolworks https://www.nytimes.com/1994/04/01/business/pearson-enters-multimedia-software-arena.html https://www.nytimes.com/1994/04/12/business/market-place-the-choices-are-few-for-investing-in-software-aimed-at-children.html?searchResultPosition=17 Paramount teams up with Davidson & Associates https://www.nytimes.com/1994/04/13/business/the-media-business-software-plan-for-paramount.html?searchResultPosition=18 https://www.avid.wiki/Davidson/Simon_%26_Schuster Warner consolidates https://archive.org/details/cashbox57unse_29/page/30/mode/1up?view=theater TSR and SSI call it quits https://archive.org/details/Computer_Gaming_World_Issue_117/page/n11/mode/2up WMS to buy Tradewest BUSINESS BRIEFS: WMS INDUSTRIES INC TO ACQUIRE TRADEWEST IN HOME-VIDEO PUSH, WALL STREET JOURNAL, April 6, 1994, Wednesday, Section: Section B; Page 4, Column 5 WMS Industries to acquire Tradewest Inc., Business Wire, April 5, 1994, Tuesday Acclaim signs deal for Batman Sequel WARNER BROS. AND ACCLAIM ANNOUNCE 'BATMAN FOREVER' PACT; Blockbuster Motion Picture to be Released in 1995, Business Wire, April 26, 1994, Tuesday SEGA SELECTS ACCLAIM AS FIRST U.S. PUBLISHER TO USE PROPRIETARY TITAN TECHNOLOGY FOR COIN-OP GAMES AND HIGH-END SEGA HOME HARDWARE PLATFORMS, Business Wire, April 7, 1994, Thursday Big Movers in the Stock Market, The Associated Press, April 7, 1994, Thursday, AM cycle MGM signs up with Sega MGM, SEGA TO DEVELOP INTERACTIVE VIDEO GAMES, Extel Examiner, April 29, 1994, Friday - 03:15 Eastern Time Could Disney buy a major games publisher? Will Disney Chart More Adventurous Course in Wells' Absence?, The Associated Press, April 11, 1994, Monday, PM cycle, Section: Business News, Byline: By E. SCOTT RECKARD, Associated Press Writers Living Books buys Dr. Seuss rights https://www.nytimes.com/1994/04/22/business/the-media-business-dr-seuss-rights-are-sold.html?searchResultPosition=34 US announces Special 301 trade action against China NINTENDO OF AMERICA STATEMENT ON SPECIAL 301 ACTION BY USTR, PR Newswire, April 30, 1994, Saturday - 19:04 Eastern Time Japan misses chip import target Newsbyte, US Japan Chip Wars Heat Up - Again! 01/03/94, WASHINGTON, DC, U.S.A., 1994 JAN 3 (NB) Japanese toy wholesale system under pressure Big stores rile small retailers with bargain toy price strategy, Industry's retail pricing structure said to have been undermined, The Nikkei Weekly (Japan), April 18, 1994, Section: INDUSTRY; Pg. 9 AFTRA signs deal with EA https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater Sega disses Summer CES https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater Dedicated cabs rule UK ATEI show https://archive.org/details/edge-007-april-1994/page/8/mode/1up?view=theater American Laser goes CDRom Play Meter, April 1994, pg. 14 & Acme 13 Midway takes page from Capcom's playbook https://archive.org/details/cashbox57unse_28/page/30/mode/1up?view=theater AMOA teams up with Ross Perot's EDS Play Meter, April 1994, pg. 1, 66A https://en.wikipedia.org/wiki/Claw_(video_game)#Development EDS' EARNINGS RISE 13 PERCENT IN FIRST QUARTER, PR Newswire, April 27, 1994, Wednesday - 16:29 Eastern Time Saturn to launch with Jupiter https://archive.org/details/edge-007-april-1994/page/6/mode/1up?view=theater Jaguar UK launch botched https://archive.org/details/edge-007-april-1994/page/13/ https://archive.org/details/edge-007-april-1994/page/17/ 3DO prospects in Japan look good So far, 3DO multiplayer living up to hype, Matsushita Claims It Sold 40,000 Of Long-Awaited Machines In First 3 Days, The Nikkei Weekly (Japan), April 4, 1994,Section: INDUSTRY DIGEST; Pg. 9, Byline: BY MASATO ISHIZAWA Staff writer https://vgsales.fandom.com/wiki/Fifth_generation_of_video_games 3DO licenses tech to Toshiba for GPS 3DO. TOSHIBA TIE UP ON NAVIGATION SYSTEM, Jiji Press Ticker Service, APRIL 12, 1994, TUESDAY 3DO kicks off US ad campaign 3DO Kicks Off National Advertising Campaign, Business Wire, April 25, 1994, Monday https://www.youtube.com/watch?v=-W67sqPQ9u0 MSU gives Konix Multisystem a second go https://archive.org/details/edge-007-april-1994/page/14/mode/1up?view=theater https://www.konixmultisystem.co.uk/index.php?id=archive https://www.konixmultisystem.co.uk/index.php?id=msu Japanese devs not waiting for Nintendo https://archive.org/details/edge-007-april-1994/page/13/mode/1up?view=theater Capcom to support 3DO and PSX https://archive.org/details/GamePro_Issue_057_April_1994/page/n159/mode/1up?view=theater Virgin to support CDi https://archive.org/details/GamePro_Issue_057_April_1994/page/n159/mode/1up?view=theater Tower Records ditches CDi and Gameboy Tower Video Dumps CD-I; VSDA Adds Game Seminars, Billboard, April 30, 1994, Section: HOME VIDEO; Shelf Talk; Pg. 72 Lethal Enforcers comes to the SNES https://archive.org/details/GamePro_Issue_057_April_1994/page/n171/mode/1up?view=theater Nintendo censorship strikes again https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater Sega announces MegaJet is coming home! https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20057%20%28April%201994%29/page/n63/mode/2up https://consolemods.org/wiki/Master_System:Master_System_Model_Differences#Master_System_Super_Compact/Master_System_Girl_(1994) Commodore pulls out of World of Commodore-Amiga show https://archive.org/details/amiga-computing-magazine-072/page/n13/mode/1up Commodore announces liquidation Commodore Scuttles Ship, The Associated Press, April 29, 1994, Friday, AM cycle IBM agrees to make Cyrix chips https://www.nytimes.com/1994/04/15/business/ibm-agrees-to-make-chips-designed-by-cyrix.html?searchResultPosition=19 EA sees big upswing in CDRom sales Company Results Roundup, Newsbytes, April 29, 1994, Friday Could CDRom usurp video games? PC GAMES COULD CAPTURE SEGA, NINTENDO CUSTOMERS, WALL STREET JOURNAL,April 27, 1994, Wednesday, Section B; Page 1, Column 5, Byline: BY JOSEPH PEREIRA Argonaut, Cirrus and Diamond team up for PC 3D API standard 3-D GRAPHICS ALLIANCE FOR PC GAMES ANNOUNCED BY DIAMOND COMPUTER SYSTEMS, CIRRUS LOGIC AND ARGONAUT SOFTWARE, PR Newswire, April 25, 1994, Monday - 09:02 Eastern Time https://blazingrender.net/ 3Dlabs and Creative team up for PC 3D API standard 3Dlabs announces alliance with Creative Technology; Customized GLiNT processor to bring interactive 3D graphics to multimedia desktops, Business Wire, April 18, 1994, Monday Spectrum Holobyte bets on fractals Fractals to put the squeeze on the game industry, Business Wire, April 13, 1994, Wednesday https://en.wikipedia.org/wiki/Fractal_compression#Implementations Microprose dumps Adventure engine https://archive.org/details/Computer_Gaming_World_Issue_117/page/n11/mode/2up Maxis wants to turn SimCity into a sandbox https://archive.org/details/game-developer-april-1994/page/n5/mode/1up?view=theater Doom leaves Edge unimpressed https://archive.org/details/edge-007-april-1994/page/60/mode/1up?view=theater Newscorp buys Kesmai Murdoch's News Corp. to acquire Kesmai Corp; Global media company positions Delphi to deliver the next wave of online interactive multimedia, Business Wire, April 25, 1994, Monday AOL swamped by new signups https://archive.org/details/Electronic-Games-1994-04/page/n9/mode/1up?view=theater https://archive.org/details/Electronic-Games-1994-04/page/n15/mode/1up?view=theater https://archive.org/details/edge-007-april-1994/page/92/mode/1up?view=theater Game Developer magazines debuts https://archive.org/details/game-developer-april-1994/page/n3/mode/1up Second round of video game violence hearings lack fireworks Play Meter, April 1994, pg. 12 Data East beats Capcom in court Play Meter, April 1994, pg. 1 Ads in software patented https://www.nytimes.com/1994/04/08/business/company-news-patent-dispute-brewing-on-software-use-of-ads.html https://medium.com/swlh/how-i-screwed-a-patent-troll-out-of-a-billion-dollars-2849cb3e248a https://patentimages.storage.googleapis.com/ed/d8/f2/387782f38818da/US5105184.pdf https://www.nytimes.com/1994/12/08/business/us-revokes-cotton-patents-after-outcry-from-industry.html Study finds no link between video violence and juvenile delinquency Offenders do not watch more violence, The Times, April 11, 1994, Monday, Section: Home news, Byline: Alexandra Frean, Media Correspondent Middlesex University offers Gaming degrees https://archive.org/details/PC-Player-German-Magazine-1994-04/page/n13/mode/2up https://retrocdn.net/images/7/7f/CVG_UK_149.pdf pg. 14 RIP 3' disks https://archive.org/details/amstrad-action-103/page/n7/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
VR headsets allow us to step into vast virtual worlds. What does that mean for our brains? Virtual reality technology is the most advanced and affordable it's ever been, and the tools to create immersive environments are just a few clicks away. Are we destined for a dystopian future, lost in computer-generated isolation? On the contrary, VR devices have been put to good use in clinical settings for research and therapy. Our brains react to their hyper-realistic simulations, but without any of the physical dangers. In this episode, we discuss: • How VR gadgets trick your brain into forgetting you're in a virtual reality • The clever ways VR game designers prevent us from feeling motion sickness • How VR has been used in treating conditions like PTSD and ADHD • The early uses of VR tech in neurological studies, back in the 90s • The ethical responsibility we all have to adopt these technologies with a healthy degree of caution We're joined by two experts at the intersection of VR and neuroscience: Albert ‘Skip' Rizzo, Research Director at USC Institute for Creative Technologies for Medical Virtual Reality, and Dr. Adam Gazzaley, co-founder and Chief Science Advisor of therapeutic video game development company Akili Interactive. ‘Your Brain On' is hosted by neuroscientists and public health advocates Ayesha and Dean Sherzai. Drs. Ayesha and Dean are now welcoming patients via the Brain Health Institute: https://brainhealthinstitute.com/ ‘Your Brain On... Virtual Reality' • SEASON 2 • EPISODE 6 LINKS Albert ‘Skip' Rizzo: at USC Institute for Creative Technologies: https://ict.usc.edu/about-us/leadership/research-leadership/albert-skip-rizzo/ Dr. Adam Gazzaley: Adam's website: https://gazzaley.com/ at Neuroscape: https://neuroscape.ucsf.edu/profile/adam-gazzaley/ FOLLOW US Join the NEURO Academy: NEUROacademy.com Instagram: @thebraindocs Website: TheBrainDocs.com More info and episodes: TheBrainDocs.com/Podcast
An interview with Caleb McIvor, Founding Director of PrintGig and CEO/CTO of Epsilum Design. PrintGig is a cutting-edge 3D printing company that specializes in high-temperature polymers for the high-tech and deep-tech sectors - including the space industry in New Zealand; the only one of its kind in the southern hemisphere. Caleb is an entrepreneur and inventor set on improving lives and solving complex problems. Caleb specializes in embedded systems design and additive manufacturing with a broad range of skills across the stem fields. With a Bachelor of Creative Technologies also minoring in Japanese from Auckland University of Technology, Caleb specializes in solving problems using multiple approaches and disciplines. In this podcast we will learn about Caleb's experience weaving creative technologies and multidisciplinary projects that led to founding serial startups and an additive manufacturing startup with a unique competitive advantage in the NZ space industry.ResourcesThe Lean Startup by Eric ReisKindrik Partners - free legal resources for founders and startupsHosted by: Emeline Paat-Dahlstrom, Co-Founder and CEO, SpaceBaseMusic: reCreation by airtone (c) copyright 2019 Licensed under a Creative Commons (3.0)If you like our work, please consider donating to SpaceBase through the SpaceBase Open Collective. Or be a SpaceBase Patreon sponsor. (E.g. $3 dollars a month or $36 NZD a year will go a long way in supporting the production of the podcast.)
Join us on the latest episode of the Crackin' Backs Podcast where we sit down with Dr. Skip Rizzo, Director of Medical Virtual Reality at the Institute for Creative Technologies at USC, to explore the innovative world of virtual reality in medicine. Contrary to popular belief, VR goes far beyond gaming and entertainment—it's at the forefront of modern healthcare, revolutionizing diagnostics, treatment, and training across the globe.In this episode, Dr. Rizzo unveils how virtual reality is not only a tool for creating immersive gaming experiences but also a pivotal element in medical treatment and training. He'll delve into how VR competes with traditional biofeedback methods, improving patient engagement and treatment outcomes. We'll explore the significant advantages of VR in treating mental illnesses, including specific conditions where VR outshines conventional therapies.Dr. Rizzo also shares compelling insights on how VR helps athletes recover from traumatic injuries and manage conditions like TBI, including real-life success stories and outcomes. Additionally, we'll discuss the customization of VR technology for individual cognitive health needs and the role of personalized medicine in advancing VR therapies.Discover how virtual reality is shaping the future of healthcare training, with successful programs aimed at improving treatments for ADHD, PTSD, and cognitive impairments. Whether you're a healthcare professional, tech enthusiast, or just curious about the future of medicine, this episode offers eye-opening discussions that promise to enlighten and inspire. Tune in to see how virtual reality is not just a game changer—it's a life changer.We are two sports chiropractors, seeking knowledge from some of the best resources in the world of health. From our perspective, health is more than just “Crackin Backs” but a deep dive into physical, mental, and nutritional well-being philosophies. Join us as we talk to some of the greatest minds and discover some of the most incredible gems you can use to maintain a higher level of health. Crackin Backs Podcast
[originally published on Feb 28, 2022] Today I'm joined by Matt Farwell (@HuntClancy), author of American Cipher: Bowe Bergdahl and the U.S. Tragedy in Afghanistan, and the Hunt for Tom Clancy substack, to discuss all kinds of things: gardening, his wild life, Michael Hastings, "fringe information networks", and especially Tom Clancy, "the Rosetta stone...for understanding and interpreting the mad trajectory of America in the late cold war and through the war on terror". We talk about Clancy's ties to the national security state, COG (continuity of government), the Institute for Creative Technologies, all kinds of noided topics. See the links below to find his work. Links: https://twitter.com/HuntClancy?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor https://thehuntfortomclancy.substack.com/ Songs: Ya Habibi by Mohamed Ramadan & Gims Aameur Yahdar by Cheb Fares
What if you could have a conversation with Salvador Dalí? Now you can…with the A.I. version of Dalí! To celebrate the 100th anniversary of Surrealism, we have a special Creativity Squared episode for you today with none other than the legendary Surrealist artist, Salvador Dalí…or rather, the A.I.-reimagined Dalí! The artist famously wrote, “If someday I may die, though it is unlikely, I hope the people in the cafes will say, ‘Dalí has died, but not entirely.'” The Dalí Museum in St. Petersburg, Florida is one of the most innovative museums in the world. Today, the museum is unveiling its latest project bringing Salvador Dalí back to life through artificial intelligence called “Ask Dalí.” This custom-built chatbot is trained on Dalí's writings and voice so museumgoers can interact directly with the artist through a Surrealist lobster telephone. To add color and context to this conversation, we also have Martin Pagh Ludvigsen joining us. Martin was on a SXSW panel called, “Salvador Dalí, AI, and The Future of Creativity.” “Ask Dalí” was demoed on stage where host Helen Todd asked if Dalí would be a guest on Creativity Squared! Martin is a Creative Technologist, A.I. Director, and head of Labs at Goodby, Silverstein & Partners. Originally from Denmark, Martin holds degrees in Computer Science and Theater Science, where his creative journey started by moving his body on stages and then by moving pixels on screens. Martin uses cutting-edge tech to tell stories for brands and has directed award-winning work globally. Like many others, Martin likes to tinker and break things. But unlike most, he also likes putting them back together in new and unexpected ways. The Dalí Museum is a client of Goodby, Silverstein & Partners, and Martin was instrumental in bringing “Ask Dalí” to life. You'll learn more about this project and the museum's other groundbreaking work using VR, synthetic media, and OpenAI's DALL-E in their exhibitions. And yes, you'll also get to hear Dalí answer questions at the intersection of A.I. and creativity on today's show, including the one “he” recommended on stage at SXSW. What is Dalí's answer to the question, "How can the cold, calculated precision of artificial intelligence be melted into the surreal, liquid dreams of human creativity?" Listen in to find out! EP SHOW NOTES: https://creativitysquared.com/podcast/ep44-salvador-dali-expand-your-mind-on-immortality-art-and-a-i/ JOIN CREATIVITY SQUARED Sign up for our free weekly newsletter: https://creativitysquared.com/newsletter Become a premium member: https://creativitysquared.com/supporters SUBSCRIBE Subscribe on your favorite podcast platform: https://creativitysquared.com Subscribe for more videos: https://youtube.com/@creativity_squared/?sub_confirmation=1 CONNECT with C^2 https://instagram.com/creativitysquaredpodcast https://facebook.com/CreativitySquaredPodcast https://giphy.com/channel/CreativitySquared https://tumblr.com/blog/creativitysquared https://tiktok.com/@creativitysquaredpodcast #CreativitySquared CONNECT with Helen Todd, the human behind C^2 https://instagram.com/helenstravels https://twitter.com/helenstravels https://linkedin.com/in/helentodd https://pinterest.com/helentodd Creativity Squared explores how creatives are collaborating with artificial intelligence in your inbox, on YouTube, and on your preferred podcast platform. Because it's important to support artists, 10% of all revenue Creativity Squared generates will go to ArtsWave, a nationally recognized non-profit that supports over 100 arts organizations. This show is produced and made possible by the team at PLAY Audio Agency: https://playaudioagency.com. Creativity Squared is brought to you by Sociality Squared, a social media agency who understands the magic of bringing people together around what they value and love: http://socialitysquared.com.
Humans and computers making music together, it's the best of both worlds.Ge Wang is a professor of music, a computer scientist, and director of the Stanford Laptop Orchestra – an orchestra in which human musicians and computers collaborate to make music. “I once thought computer music was abstract and inaccessible, but it can be very playful, too,” he says. Humans and computers making music together, it's the best of both worlds, Wang tells host Russ Altman on this episode of Stanford Engineering's The Future of Everything podcast.Episode Reference Links:Ge Wang's Stanford ProfileGe Wang's Personal WebsiteStanford Laptop Orchestra (SLOrk) Ge Wang directs: Stanford Laptop OrchestraMusic programming language Ge Wang built: ChucKGe Wang's book: Artful Design: Technology in Search of the SublimeArtful Design | Pi-shaped PersonArtful Design | OcarinaScott A. Lindroth (Ge Wang's professor at Duke who taught his first computer music class)Perry R. Cook (Ge Wang's Computer Science professor at Princeton who inspired him to merge computers and music)Connect With Us:Episode Transcripts >>> The Future of Everything WebsiteConnect with Russ >>> Threads or Twitter/XConnect with School of Engineering >>> Twitter/XChapters:(00:00:00) Introduction Host Russ Altman introduces guest Professor Ge Wang and his work around the intersection of AI, computer science, and music.(00:02:48) Early Inspirations and Merging Music with TechnologyGe Wang shares his early experiences with music and computers, leading to his unique career path combining both passions.(00:07:42) Developing Musical Tools and InstrumentsSignificance of playfulness in merging music with computer science, illustrated by projects like the Ocarina app and the Stanford Laptop Orchestra.(00:13:27) The Role and Impact of AI in MusicThe evolution of AI in music, with deeper questions about AI's role and the value of human creativity.(00:18:28) Music, AI, and Future GenerationsThe future of music and AI in the context of a parent, and the cultural dimensions and values that will shape the use of technology in art.(00:20:19) Ethical and Cultural Concerns of AI in MusicEthical dilemmas and cultural implications of using AI in music, copyright issues and the potential for generic AI-generated content.(00:25:09) Rethinking the Role of AI in the Creative ProcessAI's role in creativity, the value of the creative process over the mere output, and the potential for AI to enrich rather than replace human creativity.(00:29:32) The Concept of a Pi-Shaped PersonThe "Pi-Shaped Person," with emphasis on the importance of disciplinary expertise, domain knowledge, and an aesthetic lens.(00:33:52) Conclusion Connect With Us:Episode Transcripts >>> The Future of Everything WebsiteConnect with Russ >>> Threads or Twitter/XConnect with School of Engineering >>> Twitter/X
Continuing with our season of change, I talk with the incomparable Adam Buhler. Adam's the SVP Head of Creative Technology at Digitas, ferociously curious and strikingly prophetic around the direction of tech trends. We discuss everything from 30 minute meeting flow to the new electricity. Support the Show.A76 was created by Noel ChildsSeason 2 on Change is produced by Noel ChildsSeason 1 on AI was produced by Casey Hudetz and Noel ChildsOur theme music was composed and performed by Stella Solveig and mixed and mastered by Abbey NettletonOutro voice over by Pi AI If you like what you hear, please give us a rating.Or become a member of the A76 Patreon at patreon.com/A76designpodHave a question or comment, email noel@A76pod.com
Jemma Davidson, RNIB Customer Insight Coordinator, shares the latest opportunities for blind and partially sighted people to get involved in with RNIB Connect Radio's Toby Davey. Opportunities highlighted this week included: Can your blind or partially sighted child benefit simply from watching TV? Help us estimate the value of creative audio description! Researchers are looking for typically developing children and teenagers who are blind or visually impaired, willing to take part in a study involving watching a video animation and a short interview. Total estimated time will be 30 minutes. Meetings (at your convenience) will happen in the University of York's School of Arts and Creative Technologies, Heslington, York, or in other more convenient place, e.g. at the local library in your city. Compensation will be a £30 shopping voucher. If you would like to take part in the study or get more information about it, please contact Dr Monika Zabrocka by e-mail: monika.zabrocka@york.ac.uk RNIB survey on video games: help us understand the impact of being able to play the video games you want to play. At the RNIB we are working with a gaming studio to explore people's experiences and preferences in relation to playing games and how enjoyable playing video games are for people with a vision impairment. There are two participant categories for the survey; Gamers with sight loss and Ex-gamers with sight loss. It doesn't matter how you play (console, desktop, laptop, smart phone or tablet) or whether you play strategy games, adventure games or if you're a puzzle game fan, we want to hear from you. For more details and a link to the survey do email - gaming@rnib.org.uk Help Make Broadcast Sports Accessible! The RNIB is supporting an industry partner on a video about making broadcast sports accessible. The production team are looking for one or two people who'd like to be involved – people who have sight loss who enjoy sports and would like to come in for a day's filming, watching sport with other fans and having their reactions and comments filmed. The video will be shot in London in the next month or so. Please email broadcasting@rnib.org.uk if you're interested. To find out more about these Connect Voices opportunities and how you can get involved with RNIB Connect Voices do visit - https://www.rnib.org.uk/connect-community/connect-voices-network/connect-voices-current-opportunities Image shows RNIB logo. 'RNIB' written in black capital letters over a white background and underlined with a bold pink line, with the words 'See differently' underneath)
Luanne Stovall is an artist and color theorist with an MFA in painting from Tufts University and the School of the Museum of Fine Arts Boston. She attended the New York Studio School of Drawing, Painting, and Sculpture (New York City), and Skowhegan School of Painting and Sculpture (Skowhegan, Maine).Luanne is a member of the Steering Committee of the global Colour Literacy Project and a visiting lecturer in the School of Design and Creative Technologies at the University of Texas in Austin. Currently she is teaching Color Literacy as an upper level interdisciplinary course in the School of Design and Creative Technologies at the University of Texas at Austin. She has taught color courses and workshops in many locations including UT Austin, The Contemporary Austin; School of the Museum of Fine Arts, Boston; Wellesley College, MA; and MIT Sloan School of Business. Her paintings and works on paper have been exhibited widely, and are in private and public collections, including the Art Museum of South Texas; El Paso Museum of Art; Blanton Museum, Austin, TX; Moakley Cancer Care Center, Boston; and the Estee Lauder Collection.Luanne's website: https://www.luannestovall.com/The Colour Literacy Project, Steering Committee member:https://colourliteracy.org/Inter-Society Color Council, Board of Directors member; Team leader, Fluorescent Fridayshttps://www.iscc.org/2023 International Colour Association (AIC), volume 33, Special issue on contributions by the Colour Literacy Project Team:https://aic-color.org/journal-issuesLuanne's contribution to the 2023 AIC volume 33:Prologue: one artist's journey from traditional colour theory to the Colour Literacy Project (PDF)University of Texas Color Literacy courseDesigned as four modules:Color PerceptionColor InteractionColor PsychologyColor Design / Portfolio Project.University website: AET Courses (Search under the Upper Division tab.) Flower Color Theory, by Darroch and Michael PutnamPlease find more information to each episode on the Chromosphere website.
This is the thirty third episode of the Tiger Heart Chats podcast featuring Tiger Heart CEO Sanj Surati and Ross Noonan, Technical Sales and Global Marketing Manager for The LED Studio. This podcast has been recorded live on recorded on Thursday 7th March 2023. In this podcast, Ross talks about how he got into the Audio-Visual industry and focusses on some of the production processes he has refined over the years to ensure his activations are successful. Some of the topics raised include:The LED Studio - https://www.theledstudio.co.ukIntegrated Systems Europe - https://www.iseurope.org/CovidAudio VisualADHDDyslexiaProjectionLEDGrenfell - https://en.wikipedia.org/wiki/Grenfell_Tower_fireYachtsMarketingThe Innovation Awards - https://innovation-awards.co.ukImmersiveRugbyDaily Mail Cup - https://www.schoolsrugby.co.uk/Bipolar UK - https://www.bipolaruk.orgMental HealthArtificial Intelligence4th Industrial RevolutionSketch up - https://www.sketchup.comCAD - https://www.autodesk.co.uk/solutions/cad-softwareFilm MakingGros Michel bananasCavendish bananasMicro LEDChip On BoardGraeme Bunyan - https://www.linkedin.com/in/graeme-bunyan-92365611/Creative Technology - https://ct-group.com/uk/Igloo - https://www.igloovision.comVenue Tech - https://venuetechconnect.com Places:BarcelonaAmsterdamBerkhamstedOsloScandinaviaLake DistrictSouth Africa Advice:Learn to use your personal talents as your own skills.Try to work incredibly hard to push through your challenges and everything will fall into place.Use exercise to manage your mental health.Use AI to supplement what you do.Embrace change.Good marketing is storytelling.Be the thought leader.Migrate to companies that you trust.Never be afraid to say “I don't know”. Ross Noonan Links:https://www.linkedin.com/in/ross-noonan-221154109/ Sanj Surati & Tiger Heart:https://www.twitter.com/tigerhearttech/https://www.instagram.com/tigerhearttech/https://www.twitter.com/sanjsurati/https://www.instagram.com/artistryinsentiment/ You can listen to the Podcast on the following links: Apple: https://podcasts.apple.com/us/podcast/tiger-heart-chats/id1507957892?uo=4Google: https://bit.ly/2znRXIKDeezer: https://www.deezer.com/show/1048492Spreaker: https://www.spreaker.com/show/tiger-heart-chatsCastbox: https://castbox.fm/channel/id2779314Podcast Addict: https://podplayer.net/?podId=2855948Podchaser: https://www.podchaser.com/podcasts/tiger-heart-chats-1112186JioSaavn: https://www.jiosaavn.com/shows/Tiger-Heart-Chats/1/TJgps4JXdps_Don't forget to share: #tigerheartchatshttps://www.tigerheartlondon.com Tiger Heart is an innovation agency that specialises in emerging technologies set up by Digital Atelier Sanj Surati. Sanj is an award winning multi-disciplined Digital Atelier with over twenty years of experience within the music, fashion and luxury industries. London-based Sanj has been working within digital and technology since 1998. He has seen the cultural shift in human habit and behaviour as we all evolve into digital consumers. Some of his successes have been burgeoning, ground breaking and, more importantly, culturally relevant.
On this week's episode of Talking History, Patrick Geoghegan traces the highs and lows of The Oscars, the underrated and underwhelming nominations of the past, and the trailblazers for Irish cinematic success.He's joined by Prof Mark Glancy, Professor of Film History, Queen Mary University of London; Dr Conn Holohan, Director of the Centre for Creative Technologies and lecturer in film and media studies at the University of Galway; Prof Ruth Barton, Professor in Film Studies, Trinity College Dublin; and Prof Kevin Rockett, Fellow Emeritus and former Professor in Film Studies at Trinity College Dublin, and former Chairman of the Irish Film Institute.
Alice Findlay, RNIB Customer Insight Co-ordinator shares the latest opportunities for blind and partially sighted people to get involved in with RNIB Connect Radio's Toby Davey. Opportunities highlighted this week included: Are you based in or near Cambridge? Research participants needed! Researchers at the Vision and Eye Research Institute (VERI) in Cambridge are embarking on a novel study that examines attention versus perception in individuals with low vision. The study will take place at VERI, young street, Cambridge and travel expenses of up to £50 will be covered for people willing to commute. The study involves a combination of two visual examinations and two computerised tasks that will take about 90 minutes to complete. Your participation could make a significant impact on improving support for the low vision community. If you're interested in taking part, please contact Natalie Assaf at Natalie.Assaf@aru.ac.uk for further details. Are you a parent to a V I child and live in York? Take part in this study and receive a £30 shopping voucher! Could your child benefit simply from watching TV? Researchers at the University of York are trying to estimate the value of audio description. The team are looking for children and teenagers who are blind or have residual vision, willing to take part in a study involving watching a video animation and a short interview. The total estimated time for this is 30 minutes. Meetings (at your convenience) will happen in the University of York's School of Arts and Creative Technologies, Heslington, York, or in your home. As a thank you, parents will receive a £30 shopping voucher. If you would like to take part in the study or have any questions, please email Dr Monika Zabrocka at monika.zabrocka@york.ac.uk A reminder about helping the RNIB make a difference by giving your feedback on our technology grants program The Technology Grants Program aims to help blind and partially sighted people afford products more easily. In doing so, we hope to improve a person's independence, communication, and well-being. We'd like your help to review the existing program so we can be confident it meets the needs of you, our customers. If you'd like to get involved, please email Ali.Safder@rnib.org.uk with your name, email address and phone number and Ali will get back to you. To find out more about these Connect Voices opportunities and how you can get involved with RNIB Connect Voices do visit - https://www.rnib.org.uk/connect-community/connect-voices-network/connect-voices-current-opportunities (Image shows RNIB logo. 'RNIB' written in black capital letters over a white background and underlined with a bold pink line, with the words 'See differently' underneath)
My guests for this Season 1 finale episode are Doreen Lorenzo and Mbiyimoh Ghogomu.Doreen Lorenzo is a pioneering design leader who is the Assistant Dean of the School of Design and Creative Technology at University of Texas, a role she started in 2016. Prior to joining UT, Doreen was the longtime President of Frog Design, one of the largest and most established global design consultancies in the world. Doreen is a columnist for Fast Company where she writes the Designing Women column profiling brilliant women in the design industry. Mbiyimoh Ghogomu is the co-founder and CEO of Tradeblock, the marketplace for collectible sneakers. Founded in 2019 the company has amassed more than 250,000 users and over a million sneakers available for trade on its digital platform. Tradeblock has raised more than 10 million dollars in VC funding. Mbiyimoh founded the company with childhood friends Tony Malveaux and Darren Smith after starting his career as a content design intern at IBM Design. This episode was recorded live at the offices of argodesign in Austin, Texas.Supporting partner for the live event was Pearl, the digital platform for proactive, effective, and inclusive hiring.
This week on “Next Steps Forward,” host Chris Meek speaks with Dr. Albert “Skip” Rizzo, director of medical virtual reality at the University of Southern California's Institute for Creative Technologies, about BraveMind, the virtual reality (VR) exposure therapy program Rizzo created to successfully treat post-traumatic stress (PTS) in veterans. Aside from discussing that groundbreaking technology and treatment in-depth, Rizzo will also touch on how other revolutionary medical technology advancements are paving the way we address mental health. Joining the conversation is Chris Merkle, a 14-year U.S. Marine combat veteran who has directly benefited from the BraveMind technology during his own experiences with PTS. Merkle will also introduce ways that we can all work to reduce the stigma surrounding mental health and speak on the feelings of empowerment that volunteering in his own community has afforded him.
This week on “Next Steps Forward,” host Chris Meek speaks with Dr. Albert “Skip” Rizzo, director of medical virtual reality at the University of Southern California's Institute for Creative Technologies, about BraveMind, the virtual reality (VR) exposure therapy program Rizzo created to successfully treat post-traumatic stress (PTS) in veterans. Aside from discussing that groundbreaking technology and treatment in-depth, Rizzo will also touch on how other revolutionary medical technology advancements are paving the way we address mental health. Joining the conversation is Chris Merkle, a 14-year U.S. Marine combat veteran who has directly benefited from the BraveMind technology during his own experiences with PTS. Merkle will also introduce ways that we can all work to reduce the stigma surrounding mental health and speak on the feelings of empowerment that volunteering in his own community has afforded him.
Creative Technologies is a brand new major that just got approved for development over the summer! It focuses on digital arts but differs in current B.A. programs by being offered entirely online. In this episode, Jeremy talks about the major and what it could mean for future students and creative studies.Sponsored by the Division of Student Affairs and Success and produced by our student podcasters, UCSC Slugcast supports free expression of ideas. Please be aware that the views and opinions expressed by speakers are that of the speaker alone and their appearance on the program does not imply an endorsement of them or any entity they represent. Similarly, views and opinions of University employees or students are their own and do not necessarily reflect the views of Slugcast, the Division of Student Affairs and Success, or the University.
How do a guy from the streets in Bronx end up at MIT? "Well, it's a complicated story and It's filled with failure" John Parmentola John Parmentola has built a highly distinguished career over four decades as an entrepreneur, inventor, innovator, a pioneer in the founding of new fields of research, and leader of complex research and development organizations with broad experience in the private sector, academia and high-level positions within the federal government and defense community. In this episode we also talk about: What the Ice age data shows about the climate Parmentola invented a revolutionary new airship The importance of more scientific research And much more Born in the Bronx, New York, Dr. Parmentola earned a bachelor's of science in physics cum laude from Polytechnic Institute of Brooklyn, and his doctorate in physics from MIT. Dr. Parmentola received the 2007 Presidential Rank Award for Meritorious Executive from President George W. Bush for his service to the Department of the Army. He was also an Air Force Intelligence Agency nominee for the 1996 R. V. Jones Award of the Central Intelligence Agency for his work in arms control verification, and a recipient of the Outstanding Civilian Service Award and the Superior Civilian Service Award for his many contributions to the U.S. Army. He is an Honorary Member of the U.S. Army STs, a Fellow of the American Association for the Advancement of Science and a recipient of the U.S. Army 10 Greatest Inventions Award, the Alfred Raymond Prize and the Sigma XI Research Award. He has presented and published more than 500 speeches, papers, and articles in science and technology policy and is the author of an authoritative book on space defense. Currently, he is a consultant to one of the world's leading think tanks, The RAND Corporation, where he works on defense, energy, and science and technology assessment, strategy, and planning issues for government agencies, both domestic and foreign. He also does work on a volunteer basis for the National Academy of Sciences. As Senior Vice President at General Atomics, he led the California-based technology company's Energy and Advanced Concepts Group, focusing on energy, defense, advanced computing, and management of DIII-D National Fusion Facility, the largest such facility in the United States (U.S.). The Group's innovations include a revolutionary waste-burning compact advanced reactor (EM2), meltdown proof nuclear fuel, setting a new land-speed record with magnetic-levitation systems, and building the world's most powerful superconducting electromagnet for the largest fusion experimental facility in the world, ITER. While at GA, Dr. Parmentola invented a revolutionary new airship that could provide wireless communications for 1.4 billion people worldwide currently without this capability. As a distinguished Senior Executive in the Pentagon, Dr. Parmentola served as Director for Research and Laboratory Management for the U.S. Army, directing lab management policy for 12,000 employees, infrastructure and security for all 21 Army laboratories and research, development and engineering centers, and led Base Realignment and Closure efforts for the Army. He also had responsibility for a $1-billion combined budget for basic and applied research, manufacturing technologies, small business innovative research, and high-performance computing. During his tenure with the Army, Dr. Parmentola led the creation and development of several remarkable research centers. One of them, the Institute of Creative Technologies at the University of Southern California, won an Oscar for its technical contributions to cinematography. This is the work of Academy Awardee, Paul Debevec. Another, the Institute for Collaborative Biotechnologies at the University of California Santa Barbara, supported the work of Frances Arnold, who won the 2018 Nobel Prize in Chemistry, the 5th woman in history to receive the prize. Tasked by General Eric Shinseki, he led the creation of a new “Science Fair for the Nation,” eCybermission. For the past 17 years, this competition has inspired middle and high school students nationwide (including U.S. territories and possessions) in science, technology, engineering, and mathematics education. Also, while serving in the Pentagon, Dr. Parmentola conceived and led the development of the world's first robotic dog that could see and sniff explosives. This remarkable robotic system saved the lives of soldiers in both Iraq and Afghanistan and is one of the Army's Ten Greatest Inventions. As Chief Scientist, Dr. Parmentola served as the science and technology advisor to the Chief Financial Officer of the U.S. Department of Energy (DOE), where he provided technical, budgetary, and programmatic advice to DOE leaders for more than $7B in science and technology investments. He also co-founded the Advanced Systems and Concepts Office of the Defense Threat Reduction Agency to address significant national challenges concerning the threat of weapons of mass destruction. Based upon a request from Ambassador James Goodby, he led two major studies on the Comprehensive Test Ban Treaty for President Clinton. He received official confirmation from General John Shalikashvili that these studies contributed to the security of the nation He has been on the faculty of M.I.T., West Virginia University, a Fellow of the John F. Kennedy School of Government and a Principal Scientist for Strategic Command, Control, and Communications at the MITRE Corporation. While working for these organizations, he made contributions to fundamental science in high-energy physics and nuclear physics, strategic nuclear operations, and led the creation and development of the world's most sensitive mobile gravity gradiometer for arms control verification applications. This device is used today for the exploration of oil and minerals and the discovery of diamond deposits. His work in the private sector includes the co-founding of Travel Media Corp. (TMC) with his wife, Jane Langridge, serving as TMC's chief financial officer, and chief technology officer for over 30 years. TMC specialized in the production and distribution of in-room magazines for leading hotels and resorts, including Marriott, Renaissance, Hyatt, Hilton, Radisson and Westin throughout the Caribbean, Latin America and Hawaii. TMC also created and published Expressions for American Express in Spanish and Portuguese for their Latin and South American markets. Other TMC clients included Air Aruba Airlines and Copa Airlines of Panama. Born in the Bronx, New York, Dr. Parmentola earned a bachelor's of science in physics cum laude from Polytechnic Institute of Brooklyn, and his doctorate in physics from MIT. Dr. Parmentola received the 2007 Presidential Rank Award for Meritorious Executive from President George W. Bush for his service to the Department of the Army. He was also an Air Force Intelligence Agency nominee for the 1996 R. V. Jones Award of the Central Intelligence Agency for his work in arms control verification, and a recipient of the Outstanding Civilian Service Award and the Superior Civilian Service Award for his many contributions to the U.S. Army. He is an Honorary Member of the U.S. Army STs, a Fellow of the American Association for the Advancement of Science and a recipient of the U.S. Army 10 Greatest Inventions Award, the Alfred Raymond Prize and the Sigma XI Research Award. He has presented and published more than 500 speeches, papers, and articles in science and technology policy and is the author of an authoritative book on space defense.
Today's social media landscape is an increasingly fragmented one, where legacy platforms are faltering, giving way to challengers. Within that landscape, social media advertisers and professionals are tasked with experimenting and potentially building audiences as they go. Enter the fediverse. The fediverse is best described as a group of social media networks that are independent but still able to communicate with one another. Theoretically, brands wouldn't be under the thumb of today's monolithic social media platforms, and could instead have more control over their communities. Back in July, Meta's Threads announced a fediverse integration, potentially bridging the gap between advertisers and the fediverse. While advertisers are still scratching the surface of the next iteration of social media, Martin Pagh Ludvigsen, director of creative technology and AI at Goodby, Silverstein and Partners is ready to pitch the innovation to clients, hopeful for innovation in the space. “I'd love to conduct some experiments in the fediverse with some of the brands that we have in house,” he said. “But in order [for clients] to give us permission to do that, they need to find out what the benefits could be for them.”
Today's guests are Sam Lowe '20, Scott Diekema '19, Nicholas Byrne '19, and Jonny Huang '24, who Zoomed with Morehead-Cain from Brooklyn. Sam, Scott, and Nicholas are the co-founders of recycleReality, a creative technology studio in New York that specializes in bespoke design and software solutions in music, fashion, art, and architecture. Jonny interned with the alumni this summer for his Morehead-Cain Professional Experience summer. On this episode, the Morehead-Cains share about the early collaborations at UNC–Chapel Hill that led to forming their own company, how their different backgrounds and skillsets (computer science to communications and music) complement one another, and a music responsive light box that recycleReality plans to release within a year.recycleReality garnered recognition earlier this year with two OBIE Awards as part of the 2022 “Breakthrough Artist” ad campaign by Amazon Music and Overall Murals. The alumni won the OBIE Craft Award for Best Illustration and a Silver OBIE Award in the Billboards category. The OBIE Awards, presented annually by the Out of Home Advertising Association of America, recognize outstanding contributions to the world of advertising and design.Nicholas and Sam are returning Catalyze guests. The two (along with Eric Lee '18) spoke with Morehead-Cain back in 2020 during a road trip across the country with a U-Haul-turned-mobile-recording-unit. The episode's intro song is by scholar Scott Hallyburton '22, guitarist of the band South of the Soul.How to listenOn your mobile device, you can listen and subscribe to Catalyze on Apple Podcasts or Spotify. For any other podcast app, you can find the show using our RSS feed.Catalyze is hosted and produced by Sarah O'Carroll for the Morehead-Cain Foundation, home of the first merit scholarship program in the United States and located at the University of North Carolina at Chapel Hill. You can let us know what you thought of the episode by finding us on Twitter or Instagram at @moreheadcain or you can email us at communications@moreheadcain.org.
Discover the latest AI tools that are transforming our digital interactions. Enhance productivity, elevate communication, and unlock new creative potentials with these cutting-edge solutions.
Danielle Feinberg is a Visual Effects Supervisor at Pixar Animation Studios. Danielle's problem is this: How do you optimize technology so that you can spend more time being creative? Danielle Feinberg has worked at Pixar for 26 years. Earlier in her career, she was the director of photography on movies like Coco and Wall-E. She talks about how new software shapes creative work.See omnystudio.com/listener for privacy information.
Engagement is a hot topic in the ethics and compliance space—it impacts training, communications, and overall program effectiveness. But driving engagement gets tricky when you have a global presence or employee populations with different working conditions and technologies. How can E&C professionals foster engagement in a way that resonates with everyone—and even makes it fun? In this episode of LRN's Principled Podcast, host Dave Hansen talks with Kerry Ferwerda, the ethics and compliance manager for Europe at NSG Group, about how to plan a successful corporate ethics and compliance week. Listen in as the two discuss ideas and best practices around event content, communication, and participation. For a transcript of this podcast, visit the episode page at LRN.com. Want to connect with your E&C peers? Apply here to join LRN co:lab, our award-winning community of ethics, compliance, legal, HR, and L&D professionals. Guest: Kerry Ferwerda Kerry Ferwerda is the ethics and compliance manager for Europe at NSG Group, one of the world's largest manufacturers of glass and glazing products for architectural and automotive. it is also a leading supplier of technical glass products within its Creative Technology division. NSG has principal operations around the world with sales in over 100 countries. A passionate advocate for doing business the right way, Kerry has worked within ethics and compliance for the past 10 years. During this time, Kerry has led E&C education initiatives across the group, operating across the business lines to develop and implement education programs that deliver value and embed a strong company culture. Prior to joining ethics and compliance, Kerry worked within the group's Automotive Glass Replacement business unit for 12 years, gaining a wealth of experience in roles across multiple departments and functional disciplines—including Finance, Operations, Supply Chain, IS, and Customer Service. Kerry holds a BSc (Hons) in Information Technology for Business from Aston University, Birmingham, UK. Host: Dave Hansen Dave Hansen is the global advocacy marketing director at LRN, an organization focused on ethics and compliance solutions that help people around the world do the right thing. His team drives LRN's customer obsession by building community, deepening customer engagement, and finding meaningful opportunities for collaboration. Dave is passionate about learning, having spent most of his career within higher education or training. He loves sharing customer stories and best practices in the name of continuous improvement. Dave is a proud dad, coffee enthusiast, drummer, and scuba diver. In his spare time, he enjoys cooking and reading!
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Presently a Senior Technical Program Manager and Digital Producer with AOA's Creative Technology group, Nicola uses both technical innovation and creative development to build integrated toolkits for creating moments of awe and thrill all over the world. As Co-Founder of Harriet B's Descendants she works to build supportive networks among LBE practitioners worldwide connecting humans in production and design. They also teach workshops on Human Centered Management which asks the question "How much better are the experiences we create if all team members are fully supported?" @theatreartlife Thank you to our sponsor @clear-com The TheatreArtLife Podcast is a branch of our larger TheatreArtLife Community. Come visit us at www.theatreartlife.com
Presently a Senior Technical Program Manager and Digital Producer with AOA's Creative Technology group, Nicola uses both technical innovation and creative development to build integrated toolkits for creating moments of awe and thrill all over the world. As Co-Founder of Harriet B's Descendants she works to build supportive networks among LBE practitioners worldwide connecting humans in production and design. They also teach workshops on Human Centered Management which asks the question "How much better are the experiences we create if all team members are fully supported?" “ATTENTION SPOTIFY LISTENERS: IF you want to WATCH this with VIDEO, you can also subscribe to our video version: https://open.spotify.com/show/5e9KnBRZdjUTXTvCe6Nrqm?si=6639537c61044396” @theatreartlife Thank you to our sponsor @clear-com The TheatreArtLife Podcast is a branch of our larger TheatreArtLife Community. Come visit us at www.theatreartlife.com
You just heard from Heather Smith as she describes the moment where her exhibit built a bridge between past and present. In a heartbreaking instant, she realized that her invention, Storyfile, could really work. But what is Storyfile? This company specializes in conversational video and preserving individual memories, posing fascinating hypotheticals for the future of education. Like…what if we could talk to a younger version of ourselves? What if high schoolers could talk face to face with a former president or revolutionary leader? This time travel might not be so far away due to Heather Smith's 2017 launch with the USC Shoah Foundation and Institute of Creative Technologies. But Heather's journey wasn't always grounded in the past. Before she built a bridge between history and modern day AI, Heather worked at her family's jewelry store, making connections the old fashioned way…
“I fell in love with Armenia and its people.” Stephen from the USA talks about his life and work* in Yerevan. Interview with an American in Russian B1
Michael Zink is president of the UHD Alliance, an industry group founded in 2015. He is also the Vice President of Emerging and Creative Technologies at WarnerMedia. The Alliance was founded to bring together consumer electronics manufacturers, film and television studios, content distributors and technology companies to have unified technical specifications for what Ultra High Definition should be. Michael has been instrumental in helping set the standards for Filmmaker Mode, an option now available on most new TVs. Most electronics manufacturers have automatic factory pre-sets on their HDTVs that include post-processing of the image, known as “motion smoothing” or “smooth motion” which makes every image onscreen look like the evening news or a videogame. It can be very difficult to figure out how to disable it or turn it off. Starting around 2014, actors, directors and cinematographers like Tom Cruise, Rian Johnson, Christopher Nolan and Reed Morano loudly decried the smooth motion default settings and were very upset that their films were not being seen at home as they had intended. Tom Cruise even went so far as to make a PSA he posted to Twitter in 2018, asking viewers to turn off motion smoothing. UHD Alliance met with industry groups such as the ASC and the DGA, and determined that preserving filmmakers' creative intent on home televisions was very important. UHD Alliance then came up with the specifications for Filmmaker Mode, which most manufacturers have adopted. Filmmaker Mode is designed to help you watch movies and TV shows at home the way that filmmakers intended AND make it very easy for consumers to use. Most people just use their electronics directly out of the box, without any special calibrations. By disabling all post-processing such as motion smoothing, and preserving the correct aspect ratios, colors and frame rates, Filmmaker Mode enables your TV to display the movie or television show's content precisely as it was intended by the filmmaker. Today, even streaming services such as Amazon Prime Video have automatic switching in the data stream that will communicate with certain brands of televisions to switch it to Filmmaker Mode. Find Michael Zink: Twitter @_MichaelZink UHD Alliance: https://www.experienceuhd.com @experienceUHD Filmmaker Mode: https://filmmakermode.com Sponsored by Hot Rod Cameras: www.hotrodcameras.com Sponsored by Greentree Creative: www.growwithgreentree.com The Cinematography Podcast website: www.camnoir.com YouTube: https://www.youtube.com/c/TheCinematographyPodcast Facebook: @cinepod Instagram: @thecinepod Twitter: @ShortEndz
As a believer, there is a temptation to separate your business and you faith—after all, business is business and your faith is your faith, right? Wrong! Living a Directed Life means that all elements of your life are submitted to the direction and instruction of the Holy Spirit. To put it simply—your business and you faith are not meant to be separate. As Kingdom Entrepreneurs, one thing we've learned is this—when you honor God's ways in the framework of your business, you sit underneath an open heaven where abundant blessings flow freely. In this episode of “Directed Life”, host Kap Chatfield sits down with founder and owner of Divine Persuasion Studio, Wendell McKinney. Together they discuss ministry in the marketplace and the blessing that ensues when you use you business to serve the church. If you've been hesitant to lean into your faith in you business endeavors, check out this new episode for some divine perspective. Visit our ShowPage: www.rveal.media/directedlife
Faith Foundations for the Christian Walk – 1. Faith, the creative technology for life
Key TakeawaysRich 's BackgroundValparaiso University Grad, ,multi-Fraternity member Always wanted to go into engineeringPassion started in Junior High School when he modified a bikeOriginally wanted to be in mechanical engineering, pivoted to civil engineering. Working at ULHad a friend who introduced him to the company. Lab work/office work combo was appealing.Did not think of it at Life Safety or Fire Protection.Started in tunnel testingMoved over to fire-resistance group43 years at ULProject Engineer Work Interior finish materials, insulation materials Steiner Tunnel TestInvolved in the MGM Fire investigation. Several major historical fires had impact on testing methods and codes. Impacting ChangeJoined Fire Resistance Group at UL in 1987Niche group that was into Fire StoppingWanted to move the industry forward. Involved in evolutionary changes to standards. Air Leakage Tests didn't exist at the time. Many standards didn't exist, drain systems, perimeter fire containment, etc. Senior Regulatory EngineerRegulatory Services Group at ULInterfaces with code enforcement committeeInvolved in code developmentOpportunity to do training with code officials Consulting WorkRecommissioned his side business of racing cars to become his consulting business. Engineering judgementsTrying to avoid conflicts with the fire industry About RichI am leveraging my 43 years of experience at UL by providing fire protection related consulting services. Areas of expertise include building materials, fire-resistance-rated construction, and the protection of breaches within fire-resistance-rated construction.Services provided by Creative Technology include teaching, assistance in identifying and interpreting UL Fire-Resistance Designs, engineering judgments, code development, standards development, writing technical articles and technical manuals, and assistance with product certifications.RichWalke61@gmail.com
Kim Nortman is the Founder and CEO of Tellie, a website/link-in-bio builder for web2 & web3 creators. Her background is in building businesses in partnership with artists and creators. Before Tellie, she led strategic partnerships across Whalerock Industry's creator businesses, including Adam Savage's Tested, Kardashian-Jenner apps, Tyler the Creator's Golf Media, and brands across parenting, lifestyle, entertainment, and food. She started her career as an attorney in the LA office of Gibson, Dunn & Crutcher.
In an era brimming with instant gratification, some things are worth the wait. This is an apt takeaway from our chat with photographer Charles Daniels about his long-outdated film from the legendary Boston Tea Party and other 60s-era music venues, rarely processed until recently. Joining Daniels in conversation is his long-time partner Susan Berstler, and Gerald Freyer from Film Rescue International, the unique image processing and digitization specialists entrusted with his mother lode of 4,000 plus rolls. Listen in as Daniels tells of his rise from club denizen to emcee to cultural ambassador, introducing 60s-era British invasion rockers to America, with a Leica, two Nikons and a mic in hand. Berstler describes how the unprocessed rolls stockpiled in their home became a COVID project, which then went viral after the launch of a Go-Fund-Me campaign. After a break, Freyer explains how Film Rescue International's unique processing and scanning technologies can breathe new life into lost and found film, saving untold stories from oblivion. Freyer also recounts his epic drive from Saskatchewan to Somerville (and back!) to safely collect the film for processing, without risking x-rays or other shipping hazards. As Daniels notes during the show, “For years, I never really developed any film, but I was shooting all the time. It was just there, and then at some point I realized that I needed to bring some of this older stuff to light.” With a nod to Daniels's 80th birthday on November 30th, the pictures may have been a long time coming—but what a fabulous gift to photographers and music aficionados alike! Guests: Charles Daniels, Susan Berstler, Gerald Freyer Photographs © Charles Daniels For more information on our guests and the gear they use, see: https://www.bhphotovideo.com/explora/podcasts/photography/master-blaster-charles-daniels-reveals-his-unseen-60s-era-photo-archive Guest Bios: Charles Daniels was born in segregated Alabama, where his parents ran a late-night speakeasy after farming cotton all day; maybe that's how outlaw music got into his blood. After moving to Boston's Roxbury neighborhood with his family in the 1950s and teaching himself photography with a camera he found in his parent's closet, Charles began capturing whatever caught his eye on city streets and in the era's legendary music venues. Soon he was serving as emcee for the bands, which provided unique access and strong friendships. This led to Lear Jets and tours with the likes of Rod Stewart, Ron Wood, and the Rolling Stones. Since his start in rock-and-roll, Charles has expanded his photography to embrace a wide range of subjects from music and fashion to dance, performance, and everything in between. Susan Berstler has a long history as a visual artist, curator, and arts producer, deeply immersed in the vibrant arts scene of Somerville, Massachusetts. One of her primary interests is transformative events and media, especially within public art. Her passion for this medium is further enhanced by her work as an Emerging Technology Specialist for Creative Technologies at Harvard University's Cabot Science Library. After a small grant from the Somerville Arts Council allowed her to begin developing Charles's treasure trove of film, the Go-Fund-Me campaign set up by a friend quickly went viral, raising more than $70,000 to date. Susan was referred to the company Film Rescue International, which became an ideal solution for film processing and creating high-resolution archival files from the negatives. At present, she is also in discussions with publishers and university archives to identify a final home for this unique image collection. Gerald Freyer is a technically trained photographer who also studied folklore, monument preservation and cultural history at the University of Bamberg in Germany. After working as a research assistant in museums, he became a consultant for digital imaging pioneer Phase One. Since 2007, Gerald has trained museum and archive staff in the use of high-end digitization systems, completing both archival and 360-degree photography projects for international museums and cultural institutions. In 2021, he joined Film Rescue International to work on digitization projects for its clients. Stay Connected: Charles Daniels Go-Fund-Me Website: https://www.gofundme.com/f/2500-rolls-Charles-Daniels Charles Daniels Facebook page: https://www.facebook.com/profile.php?id=100088252000625 Film Rescue International Website: https://www.filmrescue.com Film Rescue International Facebook: https://www.facebook.com/filmrescueinternational/ Episode Timeline 4:15: Charles Daniels's start as a music emcee and his most productive years for photography: 1967 – 1969 6:36: A friendship with J. Geils Band front man Peter Wolf and coming up with his Woofa Goofa nickname 8:20: Hanging out with the bands during the day provided easy access and authentic pictures 10:07: Daniels's most enjoyable Rock & Roll subject and co-photographer mate: Alvin Lee from 10 Years After 13:26: How far to push black and white film for best results with concert pictures in low light 14:32: Using a handheld light meter, and shooting with Nikons and Leicas for best results 15:10: Daniels's go-to lens: a 21 mm wide-angle for a different look 15:41: The challenge of pushing black and white film and not labeling it with the ISO 18:34: Daniels's shooting strategy as emcee: a microphone in one hand and a camera in the other 20:53: Finding Charles's undeveloped film became a COVID project 21:55: Unprocessed color film includes several rolls of Kodachrome, which was developed as black and white 22:16: Juggling an active Go Fund Me campaign with Charles's recent health issues 24:30: Connecting with the lab Film Rescue International after developing initial rolls locally 25:35: Episode break 26:43: The back story to Canadian lab Film Rescue International in processing lost and found film 27:45: Effects to undeveloped film over time is based on cold storage and other environmental factors 28:46: A two-step process for developing old color film, including Kodachrome 30:35: The first step in Film Rescue's development process with lost and found film 33:34: Proprietary chemistry for film development, plus years of experience 34:22: Processing and scanning movie film, 16mm, and Kodachrome Super-8 with high end laser graphic film scanner 35:10: Do certain types of film hold up better over time than others? 36:05: The importance of scanning old transparencies to maintain color integrity and save the image 37:46: Digital scanning of slides and negatives can offer more detail and better quality than the original photo 39:50: Film Rescue International's workflow and time distribution between film development and scanning 41:14: Gerald Freyer's epic 7-day trip from Saskatchewan and Somerville to pick up Charles's film 43:08: Safety issues when shipping film and the risk of x-rays 45:59: Gerald's favorite picture from Charles's film: Joe Cocker 46:36: An update on Charles's project and the potential for a book and documentary 48:04: Susan's favorite roll of Charles's film: Jeff Beck Group on the tarmac 49:09: The thousands of stories Film Rescue discovers in its work, and how to reach them 50:54: Contact details for Charles Daniels and the project's Go-Fund-Me page
The Metaverse coming to everything near you...now! What if AI and VR are not only better but preferred? Self-driving cars are already here, and it won't be long before fully autonomous vehicles take over all driving jobs. Taxi, Uber, and Truck drivers will soon be a thing of the past. Perhaps you might be thinking that your job is safe. But is it? Some professions might seem untouchable, but what if that's not true? For instance, what if AI and VR doctors are not only better but preferred? . Artificial Intelligence (AI) and virtual reality/the Metaverse is no longer the stuff of science fiction; they are already part of your life even if you don't recognize them. When you open your phone with face ID, that's AI. Valuable tools like Siri and Alexa are AI. Smart thermostats, Fridges, and lights are all uses of AI. . But there's another level of depth known as the Metaverse. In the Metaverse, using VR, you and I can experience something "artificial" with all of our senses, as if it were a genuine real-world experience. But how does this impact leadership? . Our guest is Dr. Skip Rizzo for the next two episodes. Dr. Rizzo is an internationally recognized thought leader in his field and was hailed by Polygon as one of the top 25 greatest innovators in virtual reality. Dr. Rizzo is a clinical psychologist and Director of Medical Virtual Reality at the University of Southern California Institute for Creative Technologies. He is also a Research Professor with the USC Dept. of Psychiatry and at the USC Davis School of Gerontology. . The volume and innovation of his work have also earned him many awards. His commitment is to revolutionize healthcare with the development of innovative VR products that have a positive impact on the field. Over the last 25 years, Skip has conducted research for designing, developing, and evaluating Virtual Reality systems. This work has focused on PTSD, TBI, Autism, ADHD, Alzheimer's disease, stroke, and other clinical conditions. . The common thread driving his work with digital technologies involves studying how interactive and immersive Virtual Reality simulations can be usefully applied to address human healthcare—taking us beyond what is possible with traditional 20th Century tools and methods. Dr. Skip Rizzo has been given the moniker of "The Godfather of Virtual Reality". Website ICT MedVR: http://medvr.ict.usc.edu YouTube: https://www.youtube.com/user/AlbertSkipRizzo New Book on Clinical VR: Virtual Reality for Psychological and Neurocognitive Interventions. https://www.springer.com/gp/book/9781493994809 Social Media https://www.facebook.com/skip.rizzo https://twitter.com/skiprizzovr https://www.linkedin.com/in/skiprizzovr https://www.instagram.com/skip_rizzo Part 2) VR Tricking The Mind Into Healing Credible Human Connections with Virtual Beings How To Trick The Mind Into Healing AI Therapists and Human Connection "Ready Player 1" Prophecy? The Double-Edged Sword of the Metaverse Substance and Virtual Addiction Why We Back off When We're about to Win The Five Levels of Creating Personal Reality The Miracle of Tetris and Treating Brain Injuries. . . Curious to discover how tapping into the Anatomy of Meaning can #actualize your #business, #culture, #Leadership and #tribe DovBaron.com "Those Who Control Meaning for The Tribe, Also Control The Movement of That Tribe" Learn more about your ad choices. Visit megaphone.fm/adchoices
The Metaverse coming to everything near you...now! What if AI and VR are not only better but preferred? Self-driving cars are already here, and it won't be long before fully autonomous vehicles take over all driving jobs. Taxi, Uber, and Truck drivers will soon be a thing of the past. Perhaps you might be thinking that your job is safe. But is it? Some professions might seem untouchable, but what if that's not true? For instance, what if AI and VR doctors are not only better but preferred? . Artificial Intelligence (AI) and virtual reality/the Metaverse is no longer the stuff of science fiction; they are already part of your life even if you don't recognize them. When you open your phone with face ID, that's AI. Valuable tools like Siri and Alexa are AI. Smart thermostats, Fridges, and lights are all uses of AI. . But there's another level of depth known as the Metaverse. In the Metaverse, using VR, you and I can experience something "artificial" with all of our senses, as if it were a genuine real-world experience. But how does this impact leadership? . Our guest is Dr. Skip Rizzo for the next two episodes. Dr. Rizzo is an internationally recognized thought leader in his field and was hailed by Polygon as one of the top 25 greatest innovators in virtual reality. Dr. Rizzo is a clinical psychologist and Director of Medical Virtual Reality at the University of Southern California Institute for Creative Technologies. He is also a Research Professor with the USC Dept. of Psychiatry and at the USC Davis School of Gerontology. . The volume and innovation of his work have also earned him many awards. His commitment is to revolutionize healthcare with the development of innovative VR products that have a positive impact on the field. Over the last 25 years, Skip has conducted research for designing, developing, and evaluating Virtual Reality systems. This work has focused on PTSD, TBI, Autism, ADHD, Alzheimer's disease, stroke, and other clinical conditions. . The common thread driving his work with digital technologies involves studying how interactive and immersive Virtual Reality simulations can be usefully applied to address human healthcare—taking us beyond what is possible with traditional 20th Century tools and methods. Dr. Skip Rizzo has been given the moniker of "The Godfather of Virtual Reality". Website ICT MedVR: http://medvr.ict.usc.edu YouTube: https://www.youtube.com/user/AlbertSkipRizzo New Book on Clinical VR: Virtual Reality for Psychological and Neurocognitive Interventions. https://www.springer.com/gp/book/9781493994809 Social Media https://www.facebook.com/skip.rizzo https://twitter.com/skiprizzovr https://www.linkedin.com/in/skiprizzovr https://www.instagram.com/skip_rizzo Part 1) The Emotions of Cognitive Leadership Virtual Reality (VR) Leadership Cognitive Vs. Limbic, which wins? The Success and Failure of Cognitive Behavioral Therapy The Need to Activate Emotions to Heal VR prescription for PTSD VR for Overcoming Fear of Public Speaking or Fear of Heights Why Avoidance Generates Avoidance . . Curious to discover how tapping into the Anatomy of Meaning can #actualize your #business, #culture, #Leadership and #tribe DovBaron.com "Those Who Control Meaning for The Tribe, Also Control The Movement of That Tribe" Learn more about your ad choices. Visit megaphone.fm/adchoices