Podcasts about developerid

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Best podcasts about developerid

Latest podcast episodes about developerid

Video Game Newsroom Time Machine

The modern world of gaming revolves around designers and programmers being able to harness the raw power of today's high end GPUs.  APIs make this task manageable and no API set has been more important in the tradition from software rendered graphics to the age of the GPU than Direct3D. We speak with one of its original architects, Servan Keondjian, about is initial work on machines like the ZX81, BBC Micro, Acorn Archimedes, developing early 3D engines, working with adventure legend Magnetic Scrolls, his ground breaking work with Reality Lab, becoming part of the Microsoft machine and his current mega project Earthsim. Recorded September 2022. Video Version: https://youtu.be/rD8PvHZhO7Q Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or Mastodon https://oldbytes.space/@videogamenewsroomtimemachine Or videogamenewsroomtimemachine@gmail.com Links: https://www.linkedin.com/in/servan-keondjian-a6b56/?originalSubdomain=uk https://twitter.com/servankeo http://servanlog.blogspot.com/p/training-history.html https://www.mobygames.com/developer/sheet/view/developerId,130819/ https://en.wikipedia.org/wiki/ZX81 https://en.wikipedia.org/wiki/BBC_Micro https://en.wikipedia.org/wiki/Acorn_Archimedes https://www.mobygames.com/company/magnetic-scrolls https://en.wikipedia.org/wiki/ARM_architecture_family https://en.wikipedia.org/wiki/OpenGL https://en.wikipedia.org/wiki/Reality_Lab https://en.wikipedia.org/wiki/API https://en.wikipedia.org/wiki/Direct3D https://earthsim.tv/   Copyright Karl Kuras

Video Game Newsroom Time Machine
Martin Wheeler - Virgin, BITS, Recluse Studios

Video Game Newsroom Time Machine

Play Episode Listen Later Mar 6, 2023 58:43


Few eras of gaming history are more legend filled than the British bedroom coder boom of the early 1980s.  Martin Wheeler wasn't just one of them but continues to be a pioneer or one-man coding in the VR space of today. Recorded March 2022. Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or Mastodon https://oldbytes.space/@videogamenewsroomtimemachine Or videogamenewsroomtimemachine@gmail.com Links: https://recluseindustries.github.io/website/ https://www.linkedin.com/in/martinwheeler/?originalSubdomain=uk https://www.mobygames.com/developer/sheet/view/developerId,57393/ https://www.mobygames.com/game/dr-franky-and-the-monster https://www.mobygames.com/game/sorcery https://www.mobygames.com/game/zx-spectrum/dan-dare-pilot-of-the-future https://www.mobygames.com/game/dan-dare-pilot-of-the-future_ https://en.wikipedia.org/wiki/Dan_Dare https://www.mobygames.com/game/zx-spectrum/action-force-ii-international-heroes https://www.mobygames.com/game/prohibition https://www.mobygames.com/company/system-3-software-limited https://www.mobygames.com/game/dominator https://www.mobygames.com/company/bits-studios-ltd https://www.mobygames.com/game/gameboy/t2-terminator-2-judgment-day/screenshots/gameShotId,201379/ https://www.mobygames.com/game/warlocked https://en.wikipedia.org/wiki/Unity_(game_engine) https://en.wikipedia.org/wiki/ActionScript https://en.wikipedia.org/wiki/C_Sharp_(programming_language) Surveillant - https://www.youtube.com/watch?v=AQ6DwiUIPk8 https://en.wikipedia.org/wiki/PlayStation_VR https://www.mobygames.com/game/sentry_ https://www.mobygames.com/game/playstation-4/separation https://www.mobygames.com/game/ico  

Video Game Newsroom Time Machine

Compaq gives birth to the PC clone,  Commodore and TI declare war on Sinclair &  A day of reckoning awaits the software business These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in January 1983. As always,  we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Jon from the Retro Games Squad is our cohost.  You can find his other fine retrogaming work here: https://retrogamesquad.libsyn.com/ Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: River Raid     Video Version:  https://www.patreon.com/posts/78434628     https://www.mobygames.com/game/river-raid     https://en.wikipedia.org/wiki/River_Raid     https://en.wikipedia.org/wiki/Carol_Shaw     https://en.wikipedia.org/wiki/Columbia_Pictures#1980s:_Coca-Cola,_Tri-Star,_and_other_acquisitions_and_ventures     https://en.wikipedia.org/wiki/Ray_Kassar     https://www.amoa.com     https://www.mobygames.com/game/astron-belt     https://www.youtube.com/watch?v=hEEwZkbSmEU Corrections:     December 1982 Ep - https://www.patreon.com/posts/december-1982-77433012    Ethans new series: https://www.youtube.com/@play_history     https://en.wikipedia.org/wiki/Velcro     https://en.wikipedia.org/wiki/LaserDisc     https://www.youtube.com/watch?v=hEEwZkbSmEU 1973 Pong doing well     https://archive.org/details/cashbox34unse_28/page/37/mode/1up     https://en.wikipedia.org/wiki/Pong 1983 Retailers rethink games     https://www.nytimes.com/1983/01/24/business/stores-reassess-video-games.html?searchResultPosition=20 Nassau County wants big money from operators     https://www.nytimes.com/1983/01/02/nyregion/battle-for-the-dollar-looms-in-albany.html?searchResultPosition=3 SNK sells direct to operators     Replay Jan. 1983 pg. 88        https://www.youtube.com/watch?v=RxEzVjfkELo Japan recognizes game copyrights     Replay Jan. 1983 pg. 18       Games People Jan. 8, 1983 pg. 1 Bally Midway wins pillow fight     Games People Jan. 22, 1983 pg. 1 Pacmania continues     Games People Jan. 8, 1983 pg. 1         https://archive.org/details/arcade_express_v1n12a/page/n3/mode/1up        https://archive.org/details/arcade_express_v1n13/page/n6/mode/1up?view=theater     https://www.imdb.com/title/tt0083461/?ref_=fn_al_tt_1     https://www.imdb.com/title/tt0085008/?ref_=fn_al_tt_1     https://en.wikipedia.org/wiki/Saturday_Supercade Winter CES sees the rise of the software providers     https://www.nytimes.com/1983/01/08/business/the-new-software-suppliers.html?searchResultPosition=4        https://www.nytimes.com/1983/01/08/arts/electronics-fair-views-consumer-s-tomorrow.html?searchResultPosition=5         https://archive.org/details/arcade_express_v1n13/page/n2/mode/1up     https://archive.org/details/Creative_Computing_1983-01/page/n7/mode/1up?view=theater Repackaged Consoles to debut at CES     https://retrocdn.net/File:ComputerEntertainer_US_Vol.1_10.pdf        https://www.youtube.com/watch?v=sJDy0XC6vDg        http://ultimateconsoledatabase.com/classics/odyssey_3.htm     https://history.blueskyrangers.com/parkerbro/unreleasedparker.html Big names are being attracted to games     https://www.nytimes.com/1983/01/13/arts/makers-vie-for-millions-in-home-video-games.html?searchResultPosition=7        https://archive.org/details/arcade_express_v1n11/page/n1/mode/1up      Buy 2 get 1 free is the post Xmas slogan     https://www.newspapers.com/clip/92300722/video-game-market-profile-part-1/         https://www.newspapers.com/clip/92300741/video-game-market-profile-part-2/ MB buys Sanders license     https://www.nytimes.com/1983/01/06/business/milton-bradley-license.html?searchResultPosition=6 Imagic settles with Atari     https://www.nytimes.com/1983/01/05/business/atari-suit-settled.html?searchResultPosition=2 Imagic delays stock offering     https://archive.org/details/arcade_express_v1n12a     https://archive.org/details/arcade_express_v1n13/page/n3/mode/1up     https://archive.org/details/arcade_express_v1n13/page/n3/mode/1up Custer's Revenge resolution goes to court     https://www.nytimes.com/1983/01/23/nyregion/video-games-pose-thorny-legal-issue.html?searchResultPosition=18        Games People Jan. 1 1983, pg. 4     https://www.mobygames.com/game/atari-2600/swedish-erotica-custers-revenge Custer's Revenge discontinued     https://www.newspapers.com/clip/92040119/custers-revenge-pulled-from-shelves/ Atari warns users against 3rd party carts in Germany     https://archive.org/details/atari-club-magazin-1983-1/page/4/mode/1up Modify your games with Answer's PGP1         https://archive.org/details/arcade_express_v1n13/page/n5/mode/1up?view=theater         http://www.atarimania.com/game-atari-2600-vcs-personal-game-programmer-pgp-1_20131.html Turn your VCS into  a computer     https://archive.org/details/arcade_express_v1n13/page/n5/mode/1up?view=theater        http://atarihq.com/museum/2678/piggybak.html     https://books.google.de/books?id=7y8EAAAAMBAJ&pg=PA9&lpg=PA9&dq=entex+2000+piggyback&source=bl&ots=OX0w8DE4xG&sig=ACfU3U3WG9VdcJUcR9NCX3q7LdlLJxWc8Q&hl=en&sa=X&ved=2ahUKEwjJ9830hfn8AhVUgf0HHVo_AZQQ6AF6BAgdEAM#v=onepage&q=entex%202000%20piggyback&f=false Palmtex takes gaming on the go     https://archive.org/details/arcade_express_v1n13/page/n3/mode/1up       https://en.wikipedia.org/wiki/Palmtex_Portable_Videogame_System        https://www.youtube.com/watch?v=eP7wtw4rk4g Byte gets hands on with Compaq     https://archive.org/details/eu_BYTE-1983-01_OCR/page/n31/mode/1up?view=theater      Apple unveils the Lisa     https://archive.org/details/popular-computing-weekly-1983-01-27/page/n4/mode/1up        https://www.old-computers.com/museum/computer.asp?c=265&st=1 Intel introduces the 80286     https://archive.org/details/eu_BYTE-1983-01_OCR/page/n473/mode/1up?view=theater 3.5" floppy standard agreed on     https://www.nytimes.com/1983/01/11/business/sony-agreement.html?searchResultPosition=6        https://archive.org/details/eu_BYTE-1983-01_OCR/page/n475/mode/1up?view=theater  CPM compatibility grows more difficult     https://archive.org/details/eu_BYTE-1983-01_OCR/page/n472/mode/1up?view=theater Commodore announces portable 64     https://archive.org/details/popular-computing-weekly-1983-01-20/page/n4/mode/1up?view=theater Tramiel declares war on Sinclair     https://archive.org/details/Creative_Computing_1983-01/page/n7/mode/1up?view=theater      Texas Instruments targets ZX81 with TI99/2     https://archive.org/details/popular-computing-weekly-1983-01-27/page/n4/mode/1up        https://www.old-computers.com/museum/computer.asp?st=1&c=267 Timex to distribute Speccy in USA     https://archive.org/details/popular-computing-weekly-1983-01-06/page/n4/mode/1up?view=theater     https://en.wikipedia.org/wiki/Timex_Sinclair_2068 Clive sells 10% stake in Sinclair Research     https://archive.org/details/popular-computing-weekly-1983-01-27/page/n4/mode/1up Competition Pro Joystick debuts     https://archive.org/details/popular-computing-weekly-1983-01-27/page/n4/mode/1up     https://de.wikipedia.org/wiki/Competition_Pro      Roklan moves into cartridges     https://archive.org/details/arcade_express_v1n12a/page/n3/mode/1up     https://www.mobygames.com/company/roklan-corporation Cosmi brings budget software to home micros     https://archive.org/details/arcade_express_v1n13/page/n1/mode/1up     https://www.mobygames.com/company/cosmi-corporation Survival Software pioneers the demo disk         https://archive.org/details/arcade_express_v1n11/page/n1/mode/1up Gamestar advertises Starbowl     https://archive.org/details/Creative_Computing_1983-01/page/n7/mode/1up?view=theater     https://www.mobygames.com/developer/sheet/view/developerId,7082/ Epyx gets cash infusion     https://archive.org/details/arcade_express_v1n12a/page/n1/mode/1up     Michael Katz Part Part 1 - Coleco - Epyx - Mattel https://www.patreon.com/posts/35169258 Bug Byte defectors dare to Imagine     https://archive.org/details/computer-and-videogames-015/page/n114/mode/1up         https://www.mobygames.com/game/zx-spectrum/arcadia/credits        https://www.youtube.com/watch?v=oB3QtuL29Cs        https://www.youtube.com/watch?v=jnzE4Oawtww        https://archive.org/details/popular-computing-weekly-1983-01-06/page/n4/mode/1up?view=theater     https://www.mobygames.com/company/imagine Bug Byte ditches mail order     https://archive.org/details/popular-computing-weekly-1983-01-06/mode/1up?view=theater Creative Computing drops out of the software game     https://archive.org/details/Creative_Computing_1983-01/page/n7/mode/1up?view=theater Independent computer stores are closing     https://archive.org/details/eu_BYTE-1983-01_OCR/page/n475/mode/1up?view=theater Returns loom as threat to software industry     https://archive.org/details/software-merchandising-january-1983/page/70/mode/1up Console tech comes to phones     https://www.nytimes.com/1983/01/07/business/baby-bell-offers-its-first-2-phones.html?searchResultPosition=7 Graphics are holding online shopping back     https://www.nytimes.com/1983/01/13/business/technology-retailing-by-computer.html?searchResultPosition=14 The Internet is born     https://www.usg.edu/galileo/skills/unit07/internet07_02.phtml Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM   40 years ago: Compaq gives birth to the PC clone,  Commodore and TI declare war on Sinclair &  A day of reckoning awaits the software business These stories and many more on the latest episode of the VGNRTM crash,atari,sega,mattel,coleco,intellivision,vcs,commodore,texasinstruments,apple,lisa, compaq

Video Game Newsroom Time Machine

The video game market crashes, Coinop is on the skids & Home computer competition heats up These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Wouter, aka Wiedo, is our cohost. You can find his awesome twitter feed here: https://twitter.com/wiedo and https://www.youtube.com/watch?v=8SW2_WXgbbo and https://redcircle.com/shows/newgameoldflame Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: E.T. Video Version: https://www.patreon.com/posts/7-minutes-in-e-t-77361487 https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) https://www.mobygames.com/game/atari-2600/et-the-extra-terrestrial_ https://www.mobygames.com/game-group/et-the-extra-terrestrial-licensees Corrections: November 1982 Ep - https://www.patreon.com/posts/november-1982-75944920 https://www.arcade-museum.com/manuf_detail.php?manuf_id=1703&orig_game_id=8767 https://en.wikipedia.org/wiki/Spacewar! https://en.wikipedia.org/wiki/Atari https://en.wikipedia.org/wiki/Computer_Space August 1981 Ep - https://www.patreon.com/posts/august-1981-55291660 https://en.wikipedia.org/wiki/Go_(game) https://www.retroplace.com/en/games/169330--radio-shack-tandyvision-one https://www.mobygames.com/browse/games/activision-publishing-inc/offset,1475/so,1d/list-games/ Robert Kniskern - Gamemaster - https://www.patreon.com/posts/robert-kniskern-64771353 https://www.mobygames.com/game/pinball-construction-set/cover-art 1962 Arthur C Clarke predicts networked AI wiping us out https://www.nytimes.com/1962/12/09/archives/spark-of-the-second-industrial-revolution-it-is-the-electron-and.html?searchResultPosition=12 1972 Final Apollo mission lands on moon https://www.nytimes.com/1972/12/08/archives/ronald-ellwin-evans.html?searchResultPosition=34 https://www.nytimes.com/1972/12/06/archives/last-of-apollos-set-for-liftoff-to-moon-tonight.html?searchResultPosition=45 https://en.wikipedia.org/wiki/Apollo_program Laser Disc premieres https://www.newspapers.com/clip/93514522/first-public-showcase-of-discovision/ https://en.wikipedia.org/wiki/LaserDisc 1982: NYT Timeline Our Crash Episodes: The Video Game Crash 40th Anniversary - Part 1: Atari https://www.patreon.com/posts/video-game-crash-75643983 The Video Game Crash 40th Anniversary - Part 2: Everyone Else https://www.patreon.com/posts/video-game-crash-76259421 Atari secures Destron licenses https://www.nytimes.com/1982/12/03/business/briefs-073723.html?searchResultPosition=1 https://arcadeblogger.com/2017/06/02/gdis-slither-the-1-3-million-dollar-crash-burn/ Video Game Update newsletter bullish on CES https://retrocdn.net/File:ComputerEntertainer_US_Vol.1_09.pdf Games By Apollo files for bankruptcy https://www.nytimes.com/1982/12/07/business/a-squeeze-in-video-games.html?searchResultPosition=3 https://en.wikipedia.org/wiki/Games_by_Apollo Warner announces earnings guidance adjustment https://www.nytimes.com/1982/12/09/business/atari-relieves-executive-of-duties.html?searchResultPosition=5 https://www.nytimes.com/1982/12/09/business/dow-loses-9.85-in-late-selloff.html?searchResultPosition=7 Atari sues Coleco over Module 1 https://www.nytimes.com/1982/12/09/business/coleco-industries-is-sued-by-atari.html?searchResultPosition=9 https://en.wikipedia.org/wiki/ColecoVision#Atari_2600_expansion Atari stock plummets further https://www.nytimes.com/1982/12/10/business/video-game-industry-is-jarred-anew.html?searchResultPosition=11 Mattel and Warner continue decline while others begin to recover https://www.nytimes.com/1982/12/11/business/mattel-stock-buffeted-by-video-game-scare.html?searchResultPosition=13 Atari Announces 1200XL https://www.nytimes.com/1982/12/14/business/a-new-computer-is-offered-by-atari.html?searchResultPosition=20 https://en.wikipedia.org/wiki/Atari_8-bit_family#Models Warner's problems not limited to Atari https://www.nytimes.com/1982/12/19/business/a-myriad-of-problems-for-warner.html?searchResultPosition=25 Atari 's problems start at the head https://www.nytimes.com/1982/12/19/business/the-game-turns-serious-at-atari.html?searchResultPosition=26 https://www.washingtonpost.com/archive/business/1983/03/17/atari-to-tap-smart-phone-market/b90e4689-b038-41eb-8bed-bc27fca4366d/ https://www.upi.com/Archives/1983/02/09/Atari-transforms-video-game-into-home-computer/3105413614800/ https://www.technologizer.com/2012/02/12/atari-oddities/9/ Ray Kassar caught in insider trading investigation https://www.nytimes.com/1982/12/24/business/warner-reports-atari-insider-case.html?searchResultPosition=29 Warner calls off Madison Fund purchase https://www.nytimes.com/1982/12/25/business/madison-bid-halted-by-warner.html?searchResultPosition=32 Warner begins to recover https://www.nytimes.com/1982/12/31/business/increase-in-broker-rate-pushes-dow-down-12.23.html?searchResultPosition=36 AMOA muted despite standouts Replay Dec. 1982 pg. 46 AMOA 1980 Special Ep - https://www.patreon.com/posts/42756585 https://www.mobygames.com/game/arcade/qbert https://www.mobygames.com/game/arcade/joust https://www.mobygames.com/game/arcade/popeye https://www.mobygames.com/game/arcade/super-pac-man https://segaretro.org/Sega_LaserDisc_hardware https://www.mobygames.com/game/arcade/pole-position https://www.mobygames.com/game/arcade/buck-rogers-planet-of-zoom https://www.mobygames.com/game/arcade/front-line Dark Planet video - https://youtu.be/e74YU-pWtF4 Japan Amusement Machine Show muted Play Meter Dec. 15, 1982 pg. 44 Silco to bring home games to the arcades Replay Dec. 1982 pg. 43 Pizza Time Theatre opens 200th store https://showbizpizza.com/info/documents/ptt/ptt_pizzatimes2-4.pdf Coke adds games to vending machines Replay Dec. 1982 pg. 105 https://www.handheldmuseum.com/Bandai/CatchACoke.htm Replay editor goes hardcore Reagan Replay December 1982 pg. 3 Surgeon General warns against video games Replay Dec. 1982, pg. 15 https://www.nytimes.com/1982/11/10/us/around-the-nation-surgeon-general-sees-danger-in-video-games.html https://archive.org/details/arcade_express_v1n9 Pacman is keeping the kids off drugs Playmeter Dec. 1, 1982 pg. 16 Epileptic seizures caused by games https://archive.org/details/CreativeComputing1982-12/page/n11/mode/1up https://www.gamesdatabase.org/game/arcade/dark-warrior https://www.epsyhealth.com/seizure-epilepsy-blog/video-games-and-seizure-safety Atari Semiconductor Group founded Play Meter Dec. 15, 1982, pg. 42 Financial records broken Toy & Hobby World Dec. 1982 VentureVision enters VCS market https://archive.org/details/arcade_express_v1n10/page/n2/mode/1up https://www.mobygames.com/company/venturevision https://www.mobygames.com/developer/sheet/view/developerId,26573/ Zimag enters video game market https://retrocdn.net/File:ComputerEntertainer_US_Vol.1_09.pdf https://www.mobygames.com/company/zimag MysteryDisc brings Laser disc gaming dream to life https://archive.org/details/arcade_express_v1n10/page/n2/mode/1up https://www.lddb.com/laserdisc/39318/V-MD-82-001/MysteryDisc-1:-Murder-Anyone Comdex shows both promise and problems of growing computer industry https://www.nytimes.com/1982/12/04/business/winners-of-gamble-on-small-computer.html?searchResultPosition=1 https://en.wikipedia.org/wiki/Visi_On The GUIs are coming! The GUIs are coming! https://www.nytimes.com/1982/12/07/science/personal-computers-a-big-1983-expected-for-the-digital-mouse.html?searchResultPosition=6 https://en.wikipedia.org/wiki/Visi_On IBM sues over trade secrets https://www.nytimes.com/1982/12/01/business/ibm-suit-on-secrets-is-settled.html?searchResultPosition=1 https://archive.org/details/InterfaceAge198212/page/n9/mode/1up IBM buys 12% of Intel https://www.nytimes.com/1982/12/23/world/in-unusual-step-ibm-buys-stake-in-big-supplier-of-parts.html?searchResultPosition=6 Atari licenses Donkey Kong for home computers https://archive.org/details/arcade_express_v1n10 Artworx advertises Strip Poker https://archive.org/details/1982-12-compute-magazine/page/n46/mode/1up https://www.mobygames.com/game/strip-poker-a-sizzling-game-of-chance Computer price wars continue https://archive.org/details/CreativeComputing1982-12/page/n13/mode/1up?view=theater Mattel enters computer fray https://retrocdn.net/File:ComputerEntertainer_US_Vol.1_09.pdf https://en.wikipedia.org/wiki/Mattel_Aquarius https://en.wikipedia.org/wiki/Intellivision#Entertainment_Computer_System_(ECS) IBM rumored to be entering home market https://archive.org/details/1982-12-compute-magazine/page/n7/mode/1up https://en.wikipedia.org/wiki/IBM_PCjr Commodore recalls C64s https://archive.org/details/1982-12-compute-magazine/page/n7/mode/1up Sinclair dismantles US operations https://archive.org/details/CreativeComputing1982-12/page/n13/mode/1up Electron misses Xmas https://archive.org/details/popular-computing-weekly-1982-12-02/page/n4/mode/1up https://en.wikipedia.org/wiki/Gate_array https://en.wikipedia.org/wiki/Acorn_Electron British computer makers move to block imports https://archive.org/details/popular-computing-weekly-1982-12-16/mode/1up?view=theater The Source adopts NCBMS standard https://archive.org/details/softalkv3n04dec1982/page/n285/mode/2up https://en.wikipedia.org/wiki/History_of_email Computerland opens 300th store https://archive.org/details/softalkv3n04dec1982/page/n285/mode/2up https://en.wikipedia.org/wiki/ComputerLand WH Smith begins stocking the Speccy https://archive.org/details/popular-computing-weekly-1982-12-16/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/WHSmith Universities begin to introduce computer requirements https://archive.org/details/CreativeComputing1982-12/page/n13/mode/1up?view=theater https://www.washingtonpost.com/archive/business/1982/12/13/small-computers-making-a-big-splash-on-campus/fd264ead-e32d-4e2e-b6f3-8073d60a012f/ https://www.cs.cornell.edu/wya/AcademicComputing/text/andrew.html https://en.wikipedia.org/wiki/Andrew_Project https://en.wikipedia.org/wiki/3M_computer Mazes and Monsters airs https://en.wikipedia.org/wiki/Mazes_and_Monsters Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM  

Video Game Newsroom Time Machine
Roger Hector - Atari, Disney, Sega, Namco

Video Game Newsroom Time Machine

Play Episode Listen Later Dec 29, 2022 171:25


Atari, Bally, Sega, Namco and so many more... our guest today, Roger Hector, has seen the industry from every perspective during a career that has spanned more than three decades. He shares with us insights into his passions and philosophies on game design, art, and surviving corporate cultures Recorded March 2022. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: http://www.rogerhector.com/ https://www.mobygames.com/developer/sheet/view/developerId,12011/ https://www.hemmings.com/stories/article/roger-hector https://www.artcenter.edu/ https://carart.us/products.aspx?x=2&f=artistID&v=18&t=i&ttl=artistName&tmp=2&menu=C12919 https://www.linkedin.com/in/rogerhector/ https://en.wikipedia.org/wiki/Huffy https://en.wikipedia.org/wiki/Atari https://en.wikipedia.org/wiki/Pong https://www.mobygames.com/game/arcade/battlezone_ https://www.mobygames.com/game/arcade/warlords_ https://en.wikipedia.org/wiki/Atari_Cosmos https://en.wikipedia.org/wiki/Nolan_Bushnell https://en.wikipedia.org/wiki/Allan_Alcorn https://en.wikipedia.org/wiki/Catalyst_Technologies https://en.wikipedia.org/wiki/Sente_Technologies http://showbizpizza.com/info/documents/ptt/ptt_gamesexaminer-sente.pdf https://en.wikipedia.org/wiki/Bally%27s_Corporation https://www.trio-tech.com/projects/ghostbusters/ Ghostbusters Ride: https://youtu.be/f2ap1qQPqiU MIB Ride: https://youtu.be/5vh9TZEyc0U https://en.wikipedia.org/wiki/Electronic_Arts https://www.mobygames.com/game/apple2/john-madden-football https://www.mobygames.com/game/one-on-one https://www.mobygames.com/game/caveman-ugh-lympics https://www.mobygames.com/game/will-harveys-zany-golf https://www.mobygames.com/developer/sheet/view/developerId,182/ https://www.mobygames.com/developer/sheet/bio/developerId,203886/ https://www.mobygames.com/company/walt-disney-computer-software-inc https://www.mobygames.com/game/quackshot-starring-donald-duck https://www.mobygames.com/game/disneys-aladdin https://www.mobygames.com/game/disneys-aladdin__ https://disney.fandom.com/wiki/Disney_Sound_Source https://www.wavetable.nl/wp-content/uploads/Disney-Sound-Source.jpg https://www.mobygames.com/attribute/sheet/attributeId,44/ https://www.mobygames.com/game/dick-tracy-the-crime-solving-adventure https://www.mobygames.com/game/dick-tracy__ https://www.mobygames.com/game/dos/coaster https://www.mobygames.com/game/donald-ducks-playground Al Lowe Interview - https://www.patreon.com/posts/29977733 Ken Williams - Sierra - https://www.patreon.com/posts/42700706 https://en.wikipedia.org/wiki/Sega_Technical_Institute https://www.mobygames.com/game/comix-zone https://www.mobygames.com/developer/sheet/view/developerId,62616/ https://www.linkedin.com/in/petermorawiec/ https://en.wikipedia.org/wiki/Sega_Saturn https://en.wikipedia.org/wiki/32X https://www.mobygames.com/company/universal-interactive-inc http://www.rogerhector.com/anteroscoachworks.html https://en.wikipedia.org/wiki/Bandai_Namco_Entertainment https://venturevalleygame.com/ https://twitter.com/VentureVG https://en.wikipedia.org/wiki/VR-1 https://en.wikipedia.org/wiki/Sega_VR  

Video Game Newsroom Time Machine

Coinop income plummets Wall Street short sellers smell blood Vic20 sales hit a million These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry inNovember 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Jeff from the Retro Games Squad is our cohost. You can find his other fine retrogaming work here: https://retrogamesquad.libsyn.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Mr. Do! Video Version: https://www.patreon.com/posts/75945252 https://en.wikipedia.org/wiki/Mr._Do! https://www.mobygames.com/game-group/mr-do-series https://www.mobygames.com/game/arcade/neo-mr-do/screenshots/gameShotId,101836/ https://en.wikipedia.org/wiki/Universal_Entertainment Corrections: October 1992 Ep - https://www.patreon.com/posts/october-1982-74293357 1962 ENIAC co-designer predicts smartphones https://www.nytimes.com/1962/11/03/archives/pocket-computer-may-replace-shopping-list-inventor-says-device.html?searchResultPosition=9 https://en.wikipedia.org/wiki/John_Mauchly Honewell shows off remote real time computer interface https://timesmachine.nytimes.com/timesmachine/1962/11/28/82771993.html?pageNumber=57 http://archive.boston.com/news/globe/obituaries/articles/2003/12/14/joseph_j_eachus_1st_in_us_to_help_break_german_codes/ https://cryptologicfoundation.org/community/commemorate/in-memoriam-registry-honoree-pages/dr-joseph-j-and-barbara-eachus.html 1972 Supreme Court rules software can't be patented https://www.nytimes.com/1972/11/21/archives/high-court-denies-computer-patent-for-programing-60-ruling-is-a.html?searchResultPosition=5 https://www.dwt.com/blogs/startup-law-blog/2020/11/how-to-patent-software IBM uses games to teach politicians and business men to be bastards https://www.nytimes.com/1972/11/20/archives/computer-games-giving-insights-into-city-affairs.html?searchResultPosition=7 Nutting gives award to top distrib https://archive.org/details/cashbox34unse_18/page/n54/mode/1up https://www.youtube.com/watch?v=22JsjlG_urM 1982 Arcade industry financials split https://archive.org/details/cashbox44unse_21/page/35/mode/1up https://archive.org/details/cashbox44unse_22/page/35/mode/1up?view=theater Coinop income per game plummets https://archive.org/details/cashbox44unse_23/page/49/mode/1up https://archive.org/details/cashbox44unse_23/page/50/mode/1up?view=theater https://archive.org/details/cashbox44unse_23/page/53/mode/1up?view=theater Jim Trucano - AMOA https://www.patreon.com/posts/48912975 Bally holds Pacman licensees conference Replay November 1982 pg. 28 https://en.wikipedia.org/wiki/Pac-Man https://www.mobygames.com/game-group/pac-man-games-licensed Bally advertises Pacman enhancement kit https://archive.org/details/cashbox44unse_23/page/n66/mode/1up?view=theater https://en.wikipedia.org/wiki/Pac-Man_Plus Bowling alleys second guess video Replay November 1982, pg. 60 Atari Video Adventure opens RePlay November 1982, pg. 21 https://mcurrent.name/atarihistory/video-adventure-photo.jpg https://2warpstoneptune.com/2013/11/12/atari-video-adventure-1982-1990/ https://web.archive.org/web/20200812035512/http://www.atarimuseum.com/otherprojects/atariadventure/atariadventure.html Sega/Gremlin becomes Sega Electronics Inc https://archive.org/details/cashbox44unse_23/page/66/mode/1up?view=theater https://en.wikipedia.org/wiki/Gremlin_Industries http://podcast.theycreateworlds.com/e/the-untold-history-of-sega/ KId Stuff record company parent to get into games Toy and Hobby World November 1982 pg. 51 https://www.mobygames.com/company/ije-inc https://en.wikipedia.org/wiki/GameTek Tandy launches the Tandyvision One https://archive.org/details/arcade_express_v1n7/page/n1/mode/1up https://artsandculture.google.com/asset/video-game-console-tandyvision-one-console-tandy-corp/pgFyg8mEfn1Iqg?hl=en https://en.wikipedia.org/wiki/Intellivision Ultravision Video Arcade System does it all! https://ia902506.us.archive.org/29/items/computer-entertainer-video-game-update_202205/1982-11%20The%20Video%20Game%20Update.pdf https://www.videogameconsolelibrary.com/pg80-ultravision.htm#page=reviews https://en.wikipedia.org/wiki/Ultravision_Video_Arcade_System https://www.mobygames.com/company/ultravision-inc Colecovision gets modulated https://archive.org/details/joystik_magazine-1982-11/page/n5/mode/1up?view=theater http://www.colecovisionzone.com/page/accessory/accessory.html https://archive.org/details/arcade_express_v1n8/page/n1/mode/1up https://en.wikipedia.org/wiki/Coleco_Telstar_Arcade https://www.mobygames.com/game/turbo https://en.wikipedia.org/wiki/Coleco_Adam Atari announces revamped sports game lineup https://archive.org/details/joystik_magazine-1982-11/page/n6/mode/1up?view=theater https://www.mobygames.com/game/atari-2600/realsports-baseball https://www.mobygames.com/game/realsports-volleyball https://www.mobygames.com/game/atari-2600/realsports-baseball/screenshots/gameShotId,41355/ https://www.mobygames.com/game/c64/double-dragon/screenshots/gameShotId,41188/ Rebates on games abound! Playthings November 1982 pg. 17, 22, https://archive.org/details/arcade_express_v1n8/page/n1/mode/1up Activision wants to fill your Gaping Holes Playthings November 1982 https://forums.atariage.com/topic/215481-activision-no-gaping-hole-ad/ Toy vendors worried about software lifecycle Toy and Hobby World November 1982 pg. 51 GameLine sends VCS games over the phone https://archive.org/details/arcade_express_v1n8/mode/1up https://en.wikipedia.org/wiki/William_von_Meister https://en.wikipedia.org/wiki/AOL Shortsellers go after Warner https://www.nytimes.com/1982/11/23/business/short-interest-on-big-board-off-1.7-million-shares.html?searchResultPosition=16 Imagic eyes IPO https://www.nytimes.com/1982/11/22/business/imagic-scores-in-video-games.html?searchResultPosition=3 Atari sues Imagic https://www.nytimes.com/1982/11/30/business/atari-sues-imagic-on-copyright-issue.html?searchResultPosition=4 Atari stops Commodore joysticks https://www.nytimes.com/1982/11/09/business/atari-gains-in-patent-case.html?searchResultPosition=11 https://www.reddit.com/r/vic20/comments/axb20b https://8bitrechner.wordpress.com/2018/10/14/vic-20-joy-stick/ Video Wizards enchants the Vic Toy and Hobby World November 1982 Vic20 hits a million https://archive.org/details/popular-computing-weekly-1982-11-11/page/n4/mode/1up?view=theater Toy and Hobby World pg. 58 https://archive.org/details/popular-computing-weekly-1982-11-25/page/n4/mode/1up TI rebate to reduce inventory https://archive.org/details/byte-magazine-1982-11/page/n567/mode/1up Atari gives away memory expansion Panasonic announces home computer https://archive.org/details/arcade_express_v1n7/page/n2/mode/1up https://web.archive.org/web/20101121111936/http://www.old-computers.com/museum/computer.asp?c=324 Sharp enters low cost micro market https://archive.org/details/popular-computing-weekly-1982-11-18/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/Sharp_MZ DEC enters microcomputer market https://archive.org/details/CreativeComputing1982-11/page/n11/mode/1up?view=theater https://en.wikipedia.org/wiki/Rainbow_100 Apple readies Lisa and macintosh https://archive.org/details/arcade_express_v1n7/page/n1/mode/1up https://en.wikipedia.org/wiki/Apple_Lisa https://en.wikipedia.org/wiki/Apple_III https://en.wikipedia.org/wiki/Mac_(computer) FTC drops Apple investigation https://archive.org/details/byte-magazine-1982-11/page/n566/mode/1up https://archive.org/details/arcade_express_v1n8/page/n3/mode/1up Oric One on its way https://archive.org/details/sinclair-user-magazine-008/page/n10/mode/1up?view=theater https://en.wikipedia.org/wiki/Oric ZX81 sales soar after price cut https://archive.org/details/sinclair-user-magazine-008/page/n10/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1982-11-04/page/n2/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1982-11-25/page/n4/mode/1up Z80s are hot https://archive.org/details/byte-magazine-1982-11/page/n566/mode/1up https://en.wikipedia.org/wiki/Zilog_Z80 https://en.wikipedia.org/wiki/Zilog Speccy shunned by educators https://archive.org/details/popular-computing-weekly-1982-11-04/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1982-11-04/page/n4/mode/1up?view=theater Micromen - https://youtu.be/XXBxV6-zamM Sinclair to launch Spectrum joystick https://archive.org/details/popular-computing-weekly-1982-11-18/page/n4/mode/1up?view=theater Melbourne House cuts deal with Tolkien https://archive.org/details/popular-computing-weekly-1982-11-11/page/n4/mode/1up?view=theater https://www.mobygames.com/game/hobbit Mike Singleton wants to make you a Starlord https://archive.org/details/popular-computing-weekly-1982-11-25/page/n10/mode/1up https://www.mobygames.com/game/starlord https://archive.org/details/Computer_Video_Games_Issue_013_1982-11_EMAP_Publishing_GB/page/n97/mode/1up https://www.mobygames.com/developer/sheet/view/developerId,17924/ Shadowfax video - https://youtu.be/uIQsoAPUfSA Software Peguin wants you to fight piracy https://archive.org/details/softalkv3n03nov1982/page/10/mode/1up?view=theater https://www.youtube.com/watch?v=uIQsoAPUfSA Snoopy targets Creative Computing https://www.nytimes.com/1982/11/08/business/video-snoopy-draws-lawsuit.html?searchResultPosition=1 https://archive.org/details/CreativeComputingbetterScan197906/page/n59/mode/1up?q=snoopy http://gb64.com/game.php?id=6979&d=18&h=0 Pinball Construction Set previewed https://archive.org/details/Softline_1982_11/page/n9/mode/1up?view=theater Export ban placed on chess computer https://archive.org/details/byte-magazine-1982-11/page/n572/mode/1up RECHENWERK computer museum - https://www.youtube.com/watch?v=dHWvhaiq2D8 Time highlights the PacMen https://content.time.com/time/covers/0,16641,19821025,00.html Replay November 1982 pg. 176 Action figures make a comeback Playthings November 1982 Hitchhiker's Guide to the Galaxy premieres on US TV https://www.nytimes.com/1982/11/04/arts/tv-british-comedy-a-galactic-hitchhike.html?searchResultPosition=20 https://www.imdb.com/title/tt0081874/?ref_=ext_shr_lnk Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM    

Video Game Newsroom Time Machine

Arcades take on theme parks Amstrad and Sega team up EA buys Origin These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in October 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Jon from the Retro Games Squad is our cohost. You can find his other fine retrogaming work here: https://retrogamesquad.libsyn.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Ortwitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Guy Spy Video Version: https://www.patreon.com/posts/7-minutes-in-guy-75126124 https://www.mobygames.com/game/guy-spy-and-the-crystals-of-armageddon https://www.mobygames.com/company/readysoft-incorporated https://www.mobygames.com/developer/sheet/view/developerId,75825/ Corrections: September 1992 Ep - https://www.patreon.com/posts/september-1992-72907608 https://en.wikipedia.org/wiki/Nintendo_data_leak https://kotaku.com/star-fox-hack-boosts-its-notoriously-choppy-framerate-1848062643 https://en.wikipedia.org/wiki/Westwood_Studios http://www.bambi-amiga.co.uk/amigahistory/sales.html September 2002 Ep - https://www.patreon.com/posts/september-2002-73539855 https://snk.fandom.com/wiki/Eikichi_Kawasaki https://en.wikipedia.org/wiki/SubRoc-3D https://en.wikipedia.org/wiki/Mike_Oldfield https://en.wikipedia.org/wiki/Vivendi_Games#Havas/Vivendi https://www.mobygames.com/browse/games/cryo-interactive-entertainment/offset,100/so,1d/list-games/ https://www.mobygames.com/company/exxos 1992 Japanese arcade makers go big RePlay Oct. 1992 pg. 22 RePlay Oct. 1992 pg. 137, 157 https://www.giantbomb.com/simdrive/3030-48073/ Jim Trucano - AMOA - https://www.patreon.com/posts/48912975 https://www.mobygames.com/game/arcade/dino-rex Namco's Wonder Eggs takes on Disney Replay October 1992, pg. 185 https://en.wikipedia.org/wiki/Wonder_Eggs https://ultimatehistoryvideogames.jimdofree.com/galaxian-3/ Lethal Weapon pinball goes for the bucks https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%201%20%28October%201992%29/page/n7/mode/1up?view=theater https://en.wikipedia.org/wiki/Lethal_Weapon_3_(pinball) Street Fighter 2 championship edition gets modded RePlay Oct. 1992 pg. 21 RePlay Oct. 1992 pg. 30 https://en.wikipedia.org/wiki/Street_Fighter_II#Updates https://en.wikipedia.org/wiki/Street_Fighter_II:_Rainbow_Edition https://en.wikipedia.org/wiki/Ms._Pac-Man Kickman - https://www.patreon.com/posts/7-minutes-in-man-63176861 Gameboy gets a job https://retrocdn.net/index.php?title=File%3AHobbyConsolas_ES_013.pdf&page=7 https://youtu.be/SZcrPM-jDqY Piracy comes to consoles https://archive.org/details/video-games-de-1992-10/page/n59/mode/2up https://segaretro.org/Super_Magic_Drive https://videogamedevelopmentdevices.fandom.com/wiki/Super_Magicom Action Enterprises announces Action Gamemaster https://archive.org/details/GamePro_Issue_039_October_1992/page/n141/mode/1up https://bootleggames.fandom.com/wiki/Action_Gamemaster https://en.wikipedia.org/wiki/Action_52 Super Grafx is dead https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20039%20%28October%201992%29/page/n75/mode/1up https://en.wikipedia.org/wiki/PC_Engine_SuperGrafx TurboDuo hits the US https://archive.org/details/GamePro_Issue_039_October_1992/page/n81/mode/2up https://en.wikipedia.org/wiki/TurboDuo 16 bit lightguns have arrived https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20039%20%28October%201992%29/page/n55/mode/1up https://en.wikipedia.org/wiki/Menacer https://en.wikipedia.org/wiki/Super_Scope https://en.wikipedia.org/wiki/Ghost_Squad_(video_game) https://en.wikipedia.org/wiki/Revolution_X https://en.wikipedia.org/wiki/Super_Scope#Compatible_games Nintendo premiere Mario Paint! https://archive.org/details/video-games-de-1992-10/page/n19/mode/2up https://en.wikipedia.org/wiki/Mario_Paint https://commodore.software/downloads/download/670-desktop-publishing/15244-the-newsroom https://en.wikipedia.org/wiki/64DD#Released Sega licenses laser disks https://archive.org/details/GamePro_Issue_039_October_1992/page/n92/mode/1up https://en.wikipedia.org/wiki/Sega_CD https://en.wikipedia.org/wiki/Category:LaserDisc_video_games https://en.wikipedia.org/wiki/Snatcher_(video_game) Amstrad and Sega team up https://www.retromags.com/magazines/uk/pc-review/pc-review-issue-6/ pg. 19 https://en.wikipedia.org/wiki/Amstrad_Mega_PC https://en.wikipedia.org/wiki/Amstrad PC price war hits the UK https://www.retromags.com/magazines/uk/pc-review/pc-review-issue-6/ pg. 18 https://en.wikipedia.org/wiki/Ambra_Computer_Corporation https://en.wikipedia.org/wiki/Elonex https://en.wikipedia.org/wiki/Commodore_International Intel running contest to name next gen chip https://en.wikipedia.org/wiki/Pentium#Overview https://archive.org/details/eu_BYTE-1992-10_OCR/page/n31/mode/1up https://en.wikipedia.org/wiki/Pentium Amiga Joker reviews Atari Falcon https://archive.org/details/asm_magazine-1992-10/page/n105/mode/1up https://archive.org/details/AmigaJoker199210/page/n57/mode/1up https://en.wikipedia.org/wiki/Atari_Falcon Winzip reviewed https://archive.org/details/1992-10-compute-magazine/page/n41/mode/1up https://en.wikipedia.org/wiki/WinZip PC Games debuts http://www.kultmags.com/mags.php?folder=UEMtR2FtZXMvMTk5Mg== https://en.wikipedia.org/wiki/PC_Games Electronic Games is back! https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%201%20%28October%201992%29/page/n5/mode/1up?view=theater https://en.wikipedia.org/wiki/Electronic_Games Broderbund expands affiliate label program https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%201%20%28October%201992%29/page/n11/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_99/page/n15/mode/1up Don Daglow Part 2 - Broderbund - Beyond Software - Stormfront - SSI - https://www.patreon.com/posts/39095819 Ronald Spitzer - New World Computing - https://www.patreon.com/posts/59922334 Michael Katz Part 2 - Atari - Sega - https://www.patreon.com/posts/63732329 https://en.wikipedia.org/wiki/Broderbund https://en.wikipedia.org/wiki/The_Software_Toolworks https://en.wikipedia.org/wiki/Humongous_Entertainment https://en.wikipedia.org/wiki/Electronic_Arts EA buys Origin https://archive.org/details/questbusters-v9n10/page/n1/mode/1up https://en.wikipedia.org/wiki/Origin_Systems https://en.wikipedia.org/wiki/Electronic_Arts https://www.filfre.net/2019/09/origin-sells-out/ Sierra acquires Bright Star https://www.retromags.com/magazines/uk/pc-review/pc-review-issue-6/ pg. 18 https://www.mobygames.com/company/bright-star-technology Hi-Tec hits the skids https://archive.org/details/ZZap64Issue0891992Oct/page/n9/mode/1up https://www.mobygames.com/company/hi-tec-software-ltd https://www.gamesthatwerent.com/gtw64/daffy-duck/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM   30 years ago: Arcades take on theme parks, #Amstrad and #Sega team up & #EA buys #Origin These stories and many more on the latest episode of the VGNRTM  

Video Game Newsroom Time Machine

Fears of violence in games make coinop jittery Multimedia takes on 3D for the future of gaming Capcom partners up with Sega These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in September 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Wouter, aka Wiedo, is our cohost. You can find his awesome twitter feed here: https://twitter.com/wiedo and https://www.youtube.com/watch?v=8SW2_WXgbbo and https://www.slipseer.com/index.php?resources/quake-brutalist-jam.126/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: It Came From the Desert (TGCD) Video Version: https://www.patreon.com/posts/7-minutes-in-it-72903123 https://en.wikipedia.org/wiki/It_Came_from_the_Desert#TurboGrafx-CD https://www.mobygames.com/company/cinemaware-corporation Corrections: August 1992 Ep - https://www.patreon.com/posts/august-1992-71735879 https://en.wikipedia.org/wiki/Street_Fighter_II:_Rainbow_Edition https://en.wikipedia.org/wiki/Pok%C3%A9mon https://en.wikipedia.org/wiki/E3 https://en.wikipedia.org/wiki/Nintendo_data_leak https://www.ncsl.org/research/transportation/daylight-savings-time-state-legislation.aspx https://www.mobygames.com/game/it-came-from-the-desert https://www.mobygames.com/game/windows/press-x-to-not-die https://twitter.com/zaphodgjd 1992 Japanese toy giants enter coinop biz Play Meter Sept. 1992 pg. 28 https://archive.org/details/video-games-computer-entertainment-september-1992. pg 34 Addams Family pinball sets record Replay September 1992 pg. 3 https://www.ipdb.org/machine.cgi?id=20 https://ipdb.org/machine.cgi?id=738 Coin-op industry investigates the future Replay September 1992 pg. 14 Operators worried about violence in games Replay September 1992 pg. 10 https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n41/mode/1up Street Fighter mania comes home https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n7/mode/1up https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n11/mode/1up https://www.mobygames.com/game/snes/street-fighter-ii-the-world-warrior https://www.mobygames.com/game/street-fighter-ii-champion-edition Capcom goes Sega https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n75/mode/1up https://archive.org/details/GamePro_Issue_038_September_1992/page/n137/mode/1up Joe Morici - Capcom - https://www.patreon.com/posts/37289815 https://www.mobygames.com/browse/games/capcom-co-ltd/genesis/ https://www.mobygames.com/browse/games/capcom-co-ltd/sega-cd/ https://www.mobygames.com/browse/games/tecmo-inc/genesis/ https://twitter.com/johnandersen21/status/771868802682331136 Nintendo announces the SuperFX chip https://archive.org/details/Game_Informer_Issue_006_September-October_1992/page/n49/mode/1up https://www.mobygames.com/game/star-fox_/release-info https://en.wikipedia.org/wiki/Super_FX Sega keeps improving lock out tech https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n75/mode/1up https://www.mobygames.com/game/ayrton-sennas-super-monaco-gp-ii Riedel Software Productions gets Donkey Kong license Play Meter Sept. 1992 pg. 28 https://www.mobygames.com/company/rsp-inc https://www.mobygames.com/developer/sheet/view/developerId,802/ https://www.mobygames.com/game-group/spy-vs-spy-licensees https://en.wikipedia.org/wiki/Spy_vs._Spy Hudson announces RISC based console https://archive.org/details/asm_magazine-1992-09/page/n8/mode/1up https://en.wikipedia.org/wiki/PC-FX https://www.pcengine-fx.com/forums/index.php?topic=1420.0 https://www.mobygames.com/browse/games/pc-fx/ Learn to play the piano on your console https://archive.org/details/Game_Informer_Issue_006_September-October_1992/page/n7/mode/1up https://en.wikipedia.org/wiki/Miracle_Piano_Teaching_System https://en.wikipedia.org/wiki/Rocksmith EA wants a piece of the CRPG pie https://archive.org/details/powerplaymagazine-1992-09/page/n21/mode/2up https://www.filfre.net/tag/electronic-arts/ https://en.wikipedia.org/wiki/The_Bard%27s_Tale#Novels https://en.wikipedia.org/wiki/Spelljammer https://www.mobygames.com/game/dos/spelljammer-pirates-of-realmspace Wolfenstein gets reviewed https://archive.org/details/vgce_92-09/page/n111/mode/2up https://www.mobygames.com/game/wolfenstein-3d Germany gets Wolfenstein 3D barred from CompuServe https://archive.org/details/video-games-computer-entertainment-september-1992/page/n21/mode/1up https://archive.org/details/video-games-computer-entertainment-september-1992/page/n112/mode/1up https://www.pcgamer.com/people-in-germany-can-at-last-buy-wolfenstein-3d/ https://www.destructoid.com/censorship-in-germany-how-they-changed-your-fav-games/ BBS gets shut down https://www.newscientist.com/article/mg14519701-300-software-pirate-sunk-by-new-law/ https://archive.org/details/video-games-computer-entertainment-september-1992/page/n19/mode/1up Zap Pax makes game characters collectable https://archive.org/details/GamePro_Issue_038_September_1992/page/n137/mode/1up https://retrendo.de/page-en/zap-pax-1992-11697 Amiga makes Babylon 5 fly https://archive.org/details/amiga-world-1992-09/page/n9/mode/1up https://en.wikipedia.org/wiki/Babylon_5 https://en.wikipedia.org/wiki/Video_Toaster https://en.wikipedia.org/wiki/Star_Trek:_Deep_Space_Nine Battletoads to take ot the airwaves https://archive.org/details/GamePro_Issue_038_September_1992/page/n137/mode/1up https://youtu.be/mtQ_RSF1jYU https://en.wikipedia.org/wiki/DIC_Entertainment Virgin buys Westwood https://archive.org/details/questbusters-v9n09/page/n1/mode/1up https://en.wikipedia.org/wiki/Westwood_Studios#Later_success_and_acquisition_by_Virgin_Games https://en.wikipedia.org/wiki/Westwood_Studios Microprose misses targets https://archive.org/details/Computer_Gaming_World_Issue_98/page/n35/mode/1up Wild Bill Stealey - Microprose - https://www.patreon.com/posts/36710924 Hal labs files for bankruptcy https://archive.org/details/GamePro_Issue_038_September_1992/page/n139/mode/1up https://en.wikipedia.org/wiki/Metal_Slader_Glory https://en.wikipedia.org/wiki/Satoru_Iwata Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM   30 years ago Fears of violence in games make coinop jittery, Multimedia takes on 3D for the future of gaming & #Capcom partners up with #Sega These stories and many more on this episode of the VGNRTM https://patreon.com/posts/septembe

Video Game Newsroom Time Machine

Magnavox Odyssey goes on sale VCS games grow up Atari's 5200 bets on classics These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in September 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Ethan from the The History of How We Play is our cohost. You can find his other fine retrogaming work here: https://thehistoryofhowweplay.wordpress.com/ or https://twitter.com/GameResearch_E Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Cytron Masters Video Version: https://www.patreon.com/posts/72623378 https://www.mobygames.com/game/cytron-masters https://www.mobygames.com/developer/sheet/view/developerId,8515/ Joel Billings - SSI - https://www.patreon.com/posts/36827469 Corrections: August 1982 Ep - https://www.patreon.com/posts/july-1982-70742832 https://en.wikipedia.org/wiki/Atari_2600_hardware https://www.bhamwiki.com/w/Aladdin%27s_Castle https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) https://www.mobygames.com/game/atari-2600/communist-mutants-from-space https://en.wikipedia.org/wiki/Atari_ST https://en.wikipedia.org/wiki/GEM_(desktop_environment) Leonard Tramiel - Part 2 - Atari - https://www.patreon.com/posts/71643153 https://en.wikipedia.org/wiki/IBM_Personal_Computer https://en.wikipedia.org/wiki/Framebuffer https://en.wikipedia.org/wiki/Corn_nut#CornNuts Mitsubishi Luma Video Phone - https://www.youtube.com/watch?v=oJgBhesWdfg https://www.technologizer.com/2012/02/12/atari-oddities/9/ https://en.wikipedia.org/wiki/Larry_Kaplan 1972 Magnavox goes on sale https://www.newspapers.com/clip/94004237/magnavox-odyssey-showing-at-car/ Magnavox's Odyssey 50th Anniversary Special - https://www.patreon.com/posts/72485867 Time Out incorporates https://www.newspapers.com/clip/73836916/time-out-family-amusement-center/ https://arcadeblogger.com/2017/08/18/time-out-arcade-amazing-classic-arcade-pictures/ https://thehistoryofhowweplay.wordpress.com/2021/11/29/why-computer-space-was-a-success/ 1982 New penalties for copyright infringement signed into law Replay Septmeber 1982 pg. 9 Play Meter September 15, 1982 pg. 15 https://www.youtube.com/watch?v=kGb7ZbEa0e8 https://www.amazon.de/-/en/Myron-Sugerman-ebook/dp/B0773ZWFTJ https://youtu.be/tvZgqYGEqR0 Restrictions, fee hikes, permits, and bans... Games People Pay September 4, 11, 18 Distributors aren't accepting trade ins Play Meter September 15, 1982 pg. 18, 10 https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc04/slides/everything_you_need_to.pdf Atari Coin-Op cuts manpower https://archive.org/details/arcade_express_v1n4/page/n2/mode/1up Stern gets out of pinball Play Meter September 1982 pg. 29 https://www.mobygames.com/company/stern-electronics-inc https://en.wikipedia.org/wiki/Stern_(game_company) RePlay adds conversion kits to their annual equipment guide Replay Septmeber 1982 pg. 3 https://en.wikipedia.org/wiki/Video_game_conversion https://www.mobygames.com/game/arcade/mr-do Zaxxon ad goes national Play Meter September 1982 pg. 36 https://youtu.be/u3NUO2GFGAI Sega brings 3D to the arcade Replay September 1982 pg. 26 https://youtu.be/6Z6PJ6sOmXg https://www.mobygames.com/game/subroc-3-d https://www.mobygames.com/game/turbo Bushnell to return to game making Games People Pay September 18, 1982 pg. 1 https://archive.org/details/arcade_express_v1n4/page/n3/mode/1up Roger Hector - Atari, Disney, Sega, Namco, Sente - https://www.patreon.com/posts/72058794 https://www.mobygames.com/company/bally-sente-inc Pacman screen breaks https://archive.org/details/video-games-player-volume-1-number-1-fall-1982/page/n8/mode/1up https://pacman.fandom.com/wiki/Map_256_Glitch Midway sues Pacman guide book makers Replay September 1982 pg. 25 https://casetext.com/case/ty-inc-v-publications-international Games People Pay September 4, 1982 pg. 1 Pacman cartoon debuts Replay Septmeber 1982 pg. 20 https://youtu.be/t-Ex3Ce1KNU https://youtu.be/oNyXYPhnUIs https://youtu.be/Q84HUwBJPxk https://en.wikipedia.org/wiki/Pac-Land Coleco breaks quarterly earnings record Playthings September 1982 pg. 11 https://en.wikipedia.org/wiki/Coleco Colecovision gets nearly half a million orders Toy & Hobby World September 1982 https://en.wikipedia.org/wiki/ColecoVision Atari bets on classics while Coleco taps into the arcades https://archive.org/details/arcade_express_v1n3/mode/1up https://www.mobygames.com/browse/games/atari-5200/1982/ https://www.mobygames.com/browse/games/colecovision/1982/ Atari announces 2600 emulator for 5200 https://archive.org/details/arcade_express_v1n3/mode/1up https://web.archive.org/web/20170513013736/http://www.atarimuseum.com/videogames/consoles/5200/cx55.html Intellivision 2 announced https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://en.wikipedia.org/wiki/Intellivision#Intellivision_II Mattel drops Intellivision Keyboard Toy & Hobby World September 1982 https://retroconsoles.fandom.com/wiki/Keyboard_Component Milton Bradley buys GCE Toy & Hobby World September 1982 https://archive.org/details/arcade_express_v1n3/mode/1up Parker Brothers predicts $200 million in video game sales Toy & Hobby World September 1982 Tom Dusenberry - Parker Brothers - Hasbro - Atari - https://www.patreon.com/posts/42807419 Games by Apollo expands https://archive.org/details/arcade_express_v1n4/mode/1up https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://www.mobygames.com/company/apollo-inc https://gamehistory.org/wabbit/ https://www.mobygames.com/company/spectravideo-international-ltd Mattel ships defective carts https://archive.org/details/arcade_express_v1n4/mode/1up https://www.mobygames.com/company/mattel-electronics Porn comes to the VCS Games People Pay September 4, pg. 2 https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://www.mobygames.com/company/mystique https://www.mobygames.com/company/jhm-limited https://kotaku.com/porno-hustlers-of-the-atari-age-1847622176 https://en.wikipedia.org/wiki/Troma_Entertainment Horror comes to the VCS https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://en.wikipedia.org/wiki/Wizard_Video#History https://www.mobygames.com/company/wizard-video-games Advertising seen as key to video game sales Toy & Hobby World September 1982 Michael Katz Part Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 Data Age gives away free audio record https://archive.org/details/arcade_express_v1n4/page/n2/mode/1up https://en.wikipedia.org/wiki/Craig_Huxley https://www.discogs.com/release/4773502-No-Artist-Mindscape https://www.mobygames.com/company/data-age-inc https://youtu.be/un-nOHXKGrk Bruce Davis named VP of Legal Affairs for Imagic https://archive.org/details/arcade_express_v1n4/page/n4/mode/1up https://en.wikipedia.org/wiki/Godwin%27s_law https://en.wikipedia.org/wiki/Bruce_Davis_(video_game_industry) Atari teams up with McDonald's https://archive.org/details/Atari_Coin_Connection_Volume_6_Number_7_September-October_1982/page/n1/mode/1up https://www.youtube.com/watch?v=Qrsrn-fMHcw Palmtex gets Game & Watch rights Toy & Hobby World September 1982 https://en.wikipedia.org/wiki/Game_%26_Watch TI rebate hits stocks Toys Hobbies and Crafts September 1982 pg. 14 https://en.wikipedia.org/wiki/TI-99/4A Commodore cuts wholesale prices https://archive.org/details/arcade_express_v1n4/page/n3/mode/1up https://en.wikipedia.org/wiki/VIC-20 Leonard Tramiel - Part 1 - Commodore - https://www.patreon.com/posts/leonard-tramiel-69195513 Intel introduces the 286 https://archive.org/details/eu_BYTE-1982-09_OCR/page/n61/mode/1up https://en.wikipedia.org/wiki/Intel_80286 MSDos is the new CPM https://archive.org/details/eu_BYTE-1982-09_OCR/page/n63/mode/1up https://archive.org/details/eu_BYTE-1982-09_OCR/page/n496/mode/1up https://books.google.de/books?id=BzAEAAAAMBAJ&printsec=frontcover&dq=infoworld+sept+1982&hl=de&sa=X&ved=2ahUKEwitz4i9tKD6AhUL7aQKHQZXDNcQ6AF6BAgKEAI#v=onepage&q=infoworld%20sept%201982&f=false pg. 12 https://classictech.wordpress.com/2021/08/26/vector-graphic-vector-4-dual-processor-system/ https://en.wikipedia.org/wiki/IBM_PC_compatible#Non-compatible_MS-DOS_computers:_Workalikes Tandy expands beyond Radio Shack https://archive.org/details/1982-09-compute-magazine/page/n7/mode/1up https://en.wikipedia.org/wiki/TRS-80 https://en.wikipedia.org/wiki/TRS-80_Color_Computer Atari teases new computer https://www.newspapers.com/clip/62343859/profile-on-atari/ https://en.wikipedia.org/wiki/Atari_8-bit_family https://en.wikipedia.org/wiki/Atari_8-bit_family#600XL_and_800XL Matushita introduces the 3 inch floppy https://archive.org/details/eu_BYTE-1982-09_OCR/page/n59/mode/1up https://en.wikipedia.org/wiki/Floppy_disk_variants#compact_floppy https://en.wikipedia.org/wiki/Amstrad_CPC Creative Software buys Broderbund licenses https://archive.org/details/arcade_express_v1n4/page/n2/mode/1up https://www.mobygames.com/company/creative-software-inc https://www.mobygames.com/company/brderbund-software-inc https://en.wikipedia.org/wiki/Epyx_Fast_Load IBM Charlie Chaplin ads appear https://archive.org/details/CreativeComputing1982-09/page/n25/mode/2up https://youtu.be/kQT_YCBb9ao The Games Network wants your games https://archive.org/details/Computer_Gaming_World_Issue_2.5/Computer_Gaming_World_Issue_2.5/page/n26/mode/1up http://tgn-inc.com/ First Star Software announced https://archive.org/details/1982-09-compute-magazine/page/n144/mode/1up https://www.mobygames.com/company/first-star-software-inc https://www.mobygames.com/game-group/boulder-dash-series On-Line Systems changes its name https://www.mobygames.com/company/sierra-entertainment-inc Gamestar announces solo Football https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://www.patreon.com/posts/72097282 Brian Fargo releases the Demon's Forge https://archive.org/details/Computer_Gaming_World_Issue_2.5/Computer_Gaming_World_Issue_2.5/page/n41/mode/1up https://www.mobygames.com/game/demons-forge https://www.mobygames.com/game/hunted-the-demons-forge Invisiclues premiere https://archive.org/details/softalkv3n01sep1982/page/91/mode/1up Michael Dornbrook Part 1 - Infocom - https://www.patreon.com/posts/44335732 Milton Bradley takes games analog Toy & Hobby World September 1982 https://boardgamegeek.com/boardgame/4907/pac-man-game https://boardgamegeek.com/boardgame/6598/frogger https://boardgamegeek.com/boardgame/6731/donkey-kong Video game magazine boom hits Games People Pay September 4, pg. 5 https://archive.org/details/joystik_magazine https://archive.org/details/vidiotmagazine_202003/Vidiot%2001%20%28Sep-Oct%201982%29%20Premiere%20Collector%27s%20Issue/ https://archive.org/search.php?query=subject%3A%22Videogaming+Illustrated%22 https://twitter.com/GameResearch_E/status/1551241458069504001 D&D movie in the works Toys Hobbie sand Crafts September 1982 https://www.imdb.com/name/nm0063953/?ref_=fn_al_nm_2 https://www.escapistmagazine.com/inside-the-lost-1980s-dungeons-dragons-movie-gary-gygax-loved/ https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_(film_series) ET merch anticipation is great Playthings September 1982 pg. 20 Toy & hobby World September 1982 https://www.ebay.de/itm/252701971251 https://www.mobygames.com/game/donkey-kong/cover-art/gameCoverId,242550/ Toys Hobbies and Crafts September 1982 pg. 18 https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial https://en.wikipedia.org/wiki/The_Dukes_of_Hazzard#Casting_of_Coy_and_Vance Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM  

Video Game Newsroom Time Machine

EA disses Xbox Live Violent video games come under scrutiny GTA goes back to the 80s These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in July 2002. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Wouter, aka Wiedo, is our cohost. You can find his awesome twitter feed here: https://twitter.com/wiedo and https://www.youtube.com/watch?v=8SW2_WXgbbo Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Resident Evil (Gamecube) Video Version - https://www.patreon.com/posts/71376276 https://www.mobygames.com/game/gamecube/resident-evil- Corrections: June 2002 Ep - https://www.patreon.com/posts/june-2002-70477828 https://en.wikipedia.org/wiki/Nintendo_Switch https://www.mobygames.com/game/atari-2600/superman https://www.mobygames.com/game/death-and-return-of-superman https://en.wikipedia.org/wiki/Reality_television https://en.wikipedia.org/wiki/Blender_(software) https://en.wikipedia.org/wiki/Activision https://www.mobygames.com/browse/games/interplay-entertainment-corp/offset,325/so,1d/list-games/ https://www.mobygames.com/company/deep-silver-volition-llc https://www.mobygames.com/company/ashby-computers-and-graphics-limited https://www.mobygames.com/developer/sheet/view/developerId,4967/ https://en.wikipedia.org/wiki/Funko#Product_lines 2002: E3 pits Sony vs Microsoft vs Nintendo Edge 112, pg. 6 https://en.wikipedia.org/wiki/Xbox_(console) https://en.wikipedia.org/wiki/PlayStation_2 https://en.wikipedia.org/wiki/GameCube https://en.wikipedia.org/wiki/Xbox_network https://en.wikipedia.org/wiki/Grand_Theft_Auto_III EA dismisses Xbox Live http://www.kultmags.com/mags.php?folder=TUFOIUFDLzIwMDI= Manac 2002-07 pg. 45 https://www.nytimes.com/2002/05/16/business/technology-electronic-arts-in-sony-game-deal.html?searchResultPosition=11 E3 is all 3D https://archive.org/details/pcgames200207/page/n23/mode/1up LucasArts announces Full Throttle 2 https://archive.org/details/Micromania090/page/n8/mode/1up https://www.mobygames.com/game/escape-from-monkey-island https://www.mobygames.com/game/grim-fandango https://www.mobygames.com/game/full-throttle https://www.mobygames.com/game-group/sam-max-licensees November 2001 Jump - https://www.patreon.com/posts/november-2001-60019617 Al Lowe Interview - https://www.patreon.com/posts/al-lowe-29977733 https://www.mobygames.com/game/navy-moves Price cuts, price cuts, price cuts everywhere! http://www.kultmags.com/mags.php?folder=TUFOIUFDLzIwMDI= Manac 2002-07 pg. 44 Microsoft and Nvidia enter arbitration https://archive.org/details/PCPowerplay-075-2002-07/page/n17/mode/1up EA and Activision see massive revenue jumps https://archive.org/details/GDM_July_2002/page/n2/mode/1up Take 2 buys Max Payne Edge 112, pg. 13 Gregory Fischbach Part 2 - Acclaim - https://www.patreon.com/posts/47720122 https://www.imdb.com/title/tt0467197/?ref_=fn_al_tt_1 GTA3 sequel announced https://archive.org/details/pcgames200207/page/n8/mode/1up https://archive.org/details/Play_Issue_007_2002_07_Fusion_Publishing_US/page/9/mode/1up GTA3 multiplayer dumped https://archive.org/details/Computer_Gaming_World_Issue_216/page/n41/mode/1up https://www.mobygames.com/game/psp/grand-theft-auto-liberty-city-stories Gmax makes 3D modeling affordable https://archive.org/details/GamePro_Issue_166_July_2002/page/n29/mode/1up https://en.wikipedia.org/wiki/Gmax Criterion prez sees Renderware as the future Edge 112, pg. 14 https://en.wikipedia.org/wiki/RenderWare https://en.wikipedia.org/wiki/Criterion_Games Xbox gets hacked Edge 112, pg. 15 Action Replay and Gameshark come to Gamecube Edge 112 pg. 19 https://archive.org/details/electronic-gaming-monthly-issue-156-july-2002/page/30/mode/1up PC game publishers consider the move to DVD https://archive.org/details/pcgames200207/page/n8/mode/1up 3D accelerator market splintering Edge 112, pg. 17 https://en.wikipedia.org/wiki/High-Level_Shader_Language Creative buys 3DLabs https://archive.org/details/PCPowerplay-075-2002-07/page/n22/mode/1up https://en.wikipedia.org/wiki/3Dlabs PCI is dead... long live PCI Express https://archive.org/details/pcgames200207/page/n11/mode/1up https://en.wikipedia.org/wiki/PCI_Express https://archive.org/details/PCPowerplay-075-2002-07/page/n21/mode/1up Saitek has some good vibes https://archive.org/details/pcgames200207/page/n11/mode/1up https://en.wikipedia.org/wiki/Time_Crisis Actuality brings 3D to life https://archive.org/details/PCPowerplay-075-2002-07/page/n13/mode/1up https://www.youtube.com/watch?v=m2wKdBHS14U https://www10.aeccafe.com/nbc/articles/view_article.php?articleid=76129 https://www.laserfocusworld.com/home/article/16567668/ofh-acquires-actuality-systems-3d-display Judge rules first amendment doesn't cover games https://archive.org/details/GDM_July_2002/page/n1/mode/1up https://everything2.com/title/Interactive+Digital+Software+Association+v.+St.+Louis+County%252C+Missouri https://everything2.com/title/Interactive+Digital+Software+Association+v.+St.+Louis+County%252C+Missouri Bill to regulate games introduced https://archive.org/details/GDM_July_2002/page/n1/mode/1up https://www.congress.gov/bill/108th-congress/house-bill/669/text?r=96&s=1 Lawsuit filed over Everquest player's suicide https://archive.org/details/PCPowerplay-075-2002-07/page/n13/mode/1up Vivendi reacts to calls for censorship in Germany https://archive.org/details/pcgames200207/page/n9/mode/1up https://www.mobygames.com/game/c64/commando/screenshots/gameShotId,506182/ Ubi soft sues Take 2 over unpaid royalties https://archive.org/details/PCPowerplay-075-2002-07/page/n23/mode/1up Phenomedia admits lying about revenue https://archive.org/details/pcgames200207/page/n9/mode/1up https://www.mobygames.com/game-group/crazy-chicken-moorhuhn-games https://en.wikipedia.org/wiki/Moorhuhn Jon Hare thinks Britain is losing its voice https://archive.org/details/PC_Zone_117_July_2002/page/41/mode/1up https://www.mobygames.com/company/sensible-software https://lostmediawiki.com/Sex_n%27_Drugs_n%27_Rock_n%27_Roll_(lost_work_on_cancelled_point_and_click_adventure_game;_1994-1998) https://www.mobygames.com/game/zx-spectrum/twister-mother-of-charlotte http://podcast.theycreateworlds.com/e/grand-theft-auto-1/ Deus Ex movie rights sold https://archive.org/details/pcgames200207/page/n7/mode/1up https://en.wikipedia.org/wiki/Deus_Ex Microsoft tried to buy Nintendo https://archive.org/details/PCPowerplay-075-2002-07/page/n17/mode/1up Fishtank Interactive gets bought up by JoWood https://archive.org/details/pcgames200207/page/n9/mode/1up https://en.wikipedia.org/wiki/JoWooD https://en.wikipedia.org/wiki/Fishtank_Interactive https://en.wikipedia.org/wiki/Ravensburger https://www.mobygames.com/game/costume-quest https://www.imdb.com/title/tt6536550/?ref_=fn_al_tt_1 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM  

Video Game Newsroom Time Machine

Nintendo bails on coinop Sega teams up with Sony Sound card pioneer Adlib bites the dust These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in July 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Ethan from The History of How We Play and our very own Department of Corrections is our cohost. You can find his other fine retrogaming work here: https://thehistoryofhowweplay.wordpress.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Wizkid Video Version - https://www.patreon.com/posts/7-minutes-in-71057943 https://www.mobygames.com/game/wizkid-the-story-of-wizball-ii https://www.mobygames.com/game/wizball 7 Minutes in Heaven - Cannon Fodder - https://www.patreon.com/posts/7-minutes-in-62260663 100th Episode - 7 Minutes in Heaven Spectacular - https://www.patreon.com/posts/100th-episode-7-62261269 Corrections: June 1992 Ep - https://www.patreon.com/posts/june-1992-69739257 https://en.wikipedia.org/wiki/Hi_Tech_Expressions https://en.wikipedia.org/wiki/Nintendo#Seal_of_Quality https://en.wikipedia.org/wiki/TurboGrafx-16 https://en.wikipedia.org/wiki/Super_NES_CD-ROM https://tcrf.net/User:Eientei95/SNES_CD https://www.mobygames.com/game/dark-castle 1992: Play Meter warns coin men of the coming home invasion Play Meter July 1992, pg. 119 Jim Trucano - AMOA - https://www.patreon.com/posts/48912975 July 1982 Ep - https://www.patreon.com/posts/july-1982-70742832 Nintendo scales down coin op operations RePlay July 1992, pg. 3 NES Arcade variants - https://en.wikipedia.org/wiki/Nintendo_Entertainment_System_models#Arcade_variants Super System - https://ultimatepopculture.fandom.com/wiki/Nintendo_Super_System Al Stone - https://www.gamedeveloper.com/console/obituary-alan-stone-nintendo-of-america-cofounder-onetime-sega-enterprises-ceo Sega loses big in patent case https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20036%20%28July%201992%29/page/n31/mode/1up https://patents.google.com/patent/US3900886A/en https://www.latimes.com/archives/la-xpm-1992-04-11-fi-275-story.html https://www.joc.com/maritime-news/patent-suits-aggravate-us-japan-trade-tension_19920525.html Sega and Sony go all in on CD https://archive.org/details/micromania-segunda-epoca-50/page/n7/mode/1up https://www.washingtonpost.com/archive/business/1992/05/21/sony-sega-form-alliance-for-games-entertainment/7b81f177-c961-4058-a703-cc890f7cacb8/ https://www.mobygames.com/company/sony-electronic-publishing-ltd Camerica anounces Aladdin https://archive.org/details/GamePro_Issue_036_July_1992/page/n107/mode/2up https://en.wikipedia.org/wiki/Aladdin_Deck_Enhancer Video Game Historian Video on Aladdin Deck Enhander - https://youtu.be/_eG-PSZU5MI Apple loses GUI suit https://archive.org/details/eu_BYTE-1992-07_OCR/page/n31/mode/1up https://en.wikipedia.org/wiki/Apple_Computer,_Inc._v._Microsoft_Corp. https://www.nytimes.com/1990/03/24/business/most-of-xerox-s-suit-against-apple-barred.html Newton promises a consumer friendly computer future https://archive.org/details/eu_BYTE-1992-07_OCR/page/n19/mode/1up https://en.wikipedia.org/wiki/Apple_Newton Analogue control made easy https://archive.org/details/Computer_Gaming_World_Issue_96/page/n7/mode/1up https://archive.org/details/Computer_Gaming_World_Issue_96/page/n9/mode/1up https://www.ebay.com/p/1118763648 https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1992.07/page/n12/mode/1up Columbus anniversary brings out the exploring https://archive.org/details/Computer_Gaming_World_Issue_96/page/n31/mode/1up https://www.mobygames.com/game/discovery-in-the-steps-of-columbus https://www.mobygames.com/game/seven-cities-of-gold-commemorative-edition https://www.mobygames.com/game/exploration https://en.wikipedia.org/wiki/Christopher_Columbus SSI plans for the future https://archive.org/details/Computer_Gaming_World_Issue_96/page/n31/mode/1up https://www.mobygames.com/game-group/dungeons-dragons-dd-add-licensees/offset,100/so,1d/ https://www.mobygames.com/game-group/dungeons-dragons-campaign-setting-dark-sun https://www.mobygames.com/game/al-qadim-the-genies-curse https://en.wikipedia.org/wiki/Dark_Sun Sierra announces Scary Tales series https://archive.org/details/Computer_Gaming_World_Issue_96/page/n47/mode/1up https://www.mobygames.com/game/roberta-williams-phantasmagoria Ken Williams - Sierra - https://www.patreon.com/posts/42700706 https://www.filfre.net/tag/phantasmagoria/ Help make a porn game! https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1992.07/page/n13/mode/1up https://picclick.de/Pussy-Puzzle-Digital-Harem-Erotik-SEX-Erotic-324652667114.html?refresh=1 Street Fighter 2 is coming to home computers https://archive.org/details/TheOneIssue46Jul92/page/n12/mode/1up https://www.mobygames.com/game/street-fighter-ii-the-world-warrior Double Dragon movie announced https://archive.org/details/GamePro_Issue_036_July_1992/page/n107/mode/2up https://www.imdb.com/title/tt0106761/?ref_=fn_al_tt_1 https://www.imdb.com/title/tt0108255/?ref_=fn_al_tt_4 https://doubledragon.fandom.com/wiki/Double_Dragon_(comic) https://en.wikipedia.org/wiki/Carl_Barks The Lawnmower Man promises to do for VR what Tron did for video games https://archive.org/details/powerplaymagazine-1992-07/page/20/mode/1up https://youtu.be/BO1Nae_EBvQ Probe abandons computer game development https://archive.org/details/CommodoreUserIssue1061992Jul/page/n6/mode/1up Gregory Fischbach Part 2 - Acclaim - https://www.patreon.com/posts/47720122 Lucasfilm Games becomes LucasArts Games https://archive.org/details/TheOneIssue46Jul92/page/n12/mode/1up https://en.wikipedia.org/wiki/Lucasfilm_Games Microprose buys Vektor Grafix & Paragon http://amr.abime.net/issue_15_pages pg. 10 https://archive.org/details/powerplaymagazine-1992-07/page/16/mode/1up https://www.mobygames.com/developer/sheet/view/developerId,570/ https://en.wikipedia.org/wiki/Take-Two_Interactive Wild Bill Stealey - Microprose - https://www.patreon.com/posts/36710924 https://www.mobygames.com/game/snes/sid-meiers-civilization https://www.mobygames.com/game/bloodnet The Learning Company goes public https://archive.org/details/Computer_Gaming_World_Issue_96/page/n19/mode/1up https://www.mobygames.com/game/rockys-boots https://www.mobygames.com/company/learning-company Ad Lib files for bankruptcy https://archive.org/details/eu_BYTE-1992-07_OCR/page/n39/mode/1up https://en.wikipedia.org/wiki/Ad_Lib,_Inc. Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM

Video Game Newsroom Time Machine

RPGs go VR PC gaming embraces the 386 Hudson Soft wants you to play responsibly These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in May 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Ultima Underworld: The Stygian Abyss Video Version: https://www.mobygames.com/game/dos/ultima-underworld-the-stygian-abyss https://gallery.ultimacodex.com/ultima-underworld-advertisments/#jp-carousel-1349 https://www.mobygames.com/game/dos/ultima-vii-the-black-gate Paul Neurath Interview - https://www.patreon.com/posts/54857109 Corrections: April 1992 Ep - https://www.patreon.com/posts/66723324 https://en.wikipedia.org/wiki/CD-i https://en.wikipedia.org/wiki/WMS_Industries https://www.mobygames.com/game/cd-i/zeldas-adventure https://www.mariowiki.com/Mario_Bros._Special 1992: Mario is coming to pinball Play Meter May 1992 pg. 35 Replay May 1992, pg. 3 Virtuality goes dungeoning https://archive.org/details/sinclair-user-magazine-123/page/n47/mode/1up?view=theater https://www.youtube.com/watch?v=Nz_BeaBS_cg https://en.wikipedia.org/wiki/Virtuality_(product) First US Virtuality center opens Play Meter May, 1992, pg. 30 Hudson wants responsible gaming https://archive.org/details/video-games-and-computer-entertainment-issue-40-may-1992/Video%20Games%20and%20Computer%20Entertainment%20-%20Issue%2040%20-%20May%201992%20(Compressed)/page/n5/mode/1up https://www.latimes.com/archives/la-xpm-1992-01-08-fi-1609-story.html https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/Buster-Bros.-Game-Manual.pdf https://archive.org/details/GamePro_Issue_034_May_1992/page/n99/mode/1up?view=theater Multicarts are storming the NES https://archive.org/details/GamePro_Issue_034_May_1992/page/n15/mode/1up?view=theater https://www.mobygames.com/game/nes/action-52 https://www.mobygames.com/game-group/quattro-compilations https://bootleggames.fandom.com/wiki/Maxivision_15-in-1 Bring back the NES in SNES https://archive.org/details/GamePro_Issue_034_May_1992/page/n99/mode/1up?view=theater https://en.wikipedia.org/wiki/Super_8_(video_game_accessory) http://www.valugamer.com/?p=369 The MPC gets an upgrade https://archive.org/details/video-games-and-computer-entertainment-issue-40-may-1992/Video%20Games%20and%20Computer%20Entertainment%20-%20Issue%2040%20-%20May%201992%20(Compressed)/page/n23/mode/1up December 1991 Ep - https://www.patreon.com/posts/60607281 386 required gaming is here https://archive.org/details/questbusters-v9n05/page/n1/mode/1up?view=theater https://www.mobygames.com/game/dos/ultima-vii-the-black-gate https://www.mobygames.com/game/ultima-underworld-the-stygian-abyss https://archive.org/details/theone-magazine-44/page/n19/mode/2up Paul Neurath Interview - https://www.patreon.com/posts/54857109 Commodore to launch A600 https://archive.org/details/computer-and-videogames-126/page/n10/mode/1up?view=theater https://archive.org/details/AmigaJoker199205/page/n89/mode/1up http://amr.abime.net/amr_popup_picture.php?src=amiga_power/magscans/ap13_1992_05/048.jpg&c=15978&n=1&filesize=386937 https://en.wikipedia.org/wiki/Amiga_video_connector https://en.wikipedia.org/wiki/Amiga_A570 Atari leaks info about the Falcon https://archive.org/details/powerplaymagazine-1992-05/page/n28/mode/1up https://www.kultmags.com/mags.php?folder=UG93ZXIgUGxheS8xOTky https://en.wikipedia.org/wiki/CeBIT https://en.wikipedia.org/wiki/Atari_Falcon Windows 3.1 cements Microsoft's lead https://archive.org/details/1992-05-compute-magazine/page/n7/mode/1up https://en.wikipedia.org/wiki/Windows_3.1x https://en.wikipedia.org/wiki/Multiplan https://en.wikipedia.org/wiki/Microsoft_Excel#Early_history February 1982 Ep - https://www.patreon.com/posts/63177692 Note: The term was "second source" Disney goes for the adult gamer https://archive.org/details/video-games-and-computer-entertainment-issue-40-may-1992/Video%20Games%20and%20Computer%20Entertainment%20-%20Issue%2040%20-%20May%201992%20(Compressed)/page/n23/mode/1up https://www.mobygames.com/game/who-framed-roger-rabbit https://winworldpc.com/product/disney-animation-studio/ibm-1992 King's Quest 5 goes CD https://archive.org/details/powerplaymagazine-1992-05/page/n52/mode/1up https://www.kultmags.com/mags.php?folder=UG93ZXIgUGxheS8xOTky https://www.mobygames.com/game/kings-quest-v-absence-makes-the-heart-go-yonder Bard's Tale 4 is coming https://archive.org/details/questbusters-v9n05/page/n1/mode/1up?view=theater https://www.mobygames.com/developer/sheet/view/developerId,2687/ https://en.wikipedia.org/wiki/Fountain_of_Dreams https://www.mobygames.com/game/dragon-wars RPGs go online https://archive.org/details/questbusters-v9n05/page/n1/mode/1up?view=theater https://www.mobygames.com/game/dos/neverwinter-nights_ Don Daglow Part 2 - Broderbund - Beyond Software - Stormfront - SSI https://www.patreon.com/posts/39095819 https://www.mobygames.com/game/mechwarrior/screenshots Robert Kniskern - Gamemaster https://www.patreon.com/posts/robert-kniskern-64771353 Wesson to make professional Simulator https://archive.org/details/video-games-and-computer-entertainment-issue-40-may-1992/Video%20Games%20and%20Computer%20Entertainment%20-%20Issue%2040%20-%20May%201992%20(Compressed)/page/n23/mode/1up https://www.mobygames.com/game-group/traconrapcon-series https://www.youtube.com/watch?v=M2q0nl3i08o Microsoft takes a swing at golf games https://archive.org/details/Computer_Gaming_World_Issue_94/page/n17/mode/1up?view=theater https://www.mobygames.com/game-group/microsoft-golf-versions Lawnmower man promises to bring VR to the big screen https://archive.org/details/1992-05-compute-magazine/page/n34/mode/1up https://www.imdb.com/title/tt0104692/?ref_=fn_tt_tt_7 Sinclair introduces the Zike https://archive.org/details/sinclair-user-magazine-123/page/n9/mode/1up?view=theater https://en.wikipedia.org/wiki/Sinclair_Zike https://www.facebook.com/watch/?v=536020163437685 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM https://www.patreon.com/posts/may-1992-68552769  

Out of Play Area
Henry Golding | Principal Software Engineering Lead @ Xbox Game Studios | Ep 34

Out of Play Area

Play Episode Listen Later Jun 7, 2022 102:35 Transcription Available


Henry Golding is a Principal Software Engineering Lead at Xbox Game Studios currently spreading the significance of Test Driven Development and Automated Testing in Game Development. He's a native of the UK who has programmed for Sea of Thieves, Minecraft, Disney Universe, and Dead Space: Extraction for the Wii.  We talk about his latest endeavors as well as discuss his journey into the games industry. Chapters: (00:00) Who is Henry Golding? (11:21) Software Architecture In Games  (25:13) Development Team Dynamics (37:30) Academics & University (51:02) Deadspace Extraction (01:05:44) Rare & Work Visas (01:19:01) Breaking in at Microsoft (01:27:19) Final Round (01:37:43) John's Outro Links: Henry's LinkedIn: https://www.linkedin.com/in/hgolding/ Henry's MobyGames:https://www.mobygames.com/developer/sheet/view/developerId,451834/ The Games Automated Testing Resource Hub : https://trello.com/b/nGE5yqZk/game-automated-testing-resource-hub Henry's GDC Talk -  Lessons Learned in Adapting the 'Sea of Thieves' Automated Testing Methodology to 'Minecraft' https://gdcvault.com/play/1027345/Lessons-Learned-in-Adapting-the  Connect with the host: http://elkingpin.com  Come On The Show: https://outofplayarea.com  Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307  Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0 Follow @outofplayarea & @elkingpin on Twitter Check out Descript using my affiliate link: http://descript.com?lmref=john@outofplayarea.com

Video Game Newsroom Time Machine

Ronald Spitzer was a corner stone of both New World Computing making sure games like Might and Magic and Nuclear War hit store shelves worldwide before moving on to running Electronic Art's affiliated label program. Recorded in September 2021. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://www.mobygames.com/developer/sheet/view/developerId,4662/ https://en.wikipedia.org/wiki/New_World_Computing https://www.mobygames.com/game/might-and-magic-book-one-secret-of-the-inner-sanctum https://www.mobygames.com/company/new-world-computing-inc https://en.wikipedia.org/wiki/Electronic_Arts https://www.mobygames.com/game/macintosh/might-and-magic-book-one-secret-of-the-inner-sanctum/screenshots https://en.wikipedia.org/wiki/Axis_%26_Allies https://arstechnica.com/gaming/2008/08/the-story-of-ea-and-the-pirate-genesis-development-kit/ https://en.wikipedia.org/wiki/HyperCard https://www.mobygames.com/game/nuclear-war https://www.mobygames.com/game-group/earl-weaver-baseball-series https://www.mobygames.com/game-group/tony-la-russa-baseball-series https://en.wikipedia.org/wiki/PlayStation_(console) https://www.linkedin.com/posts/ronaldspitzer_videogames-gaming-videogameindustry-activity-6846458561946558464-g3iw/ https://www.latimes.com/archives/la-xpm-1994-02-01-fi-17840-story.html https://en.wikipedia.org/wiki/Kinesoft https://en.wikipedia.org/wiki/SoftBank_Group

Out of Play Area
Kent Hudson | Designer Director @ Brass Lion Entertainment | Ep 33

Out of Play Area

Play Episode Listen Later May 23, 2022 148:19 Transcription Available


Kent Hudson is a fellow Midway Austin colleague who now serves as a Design Director for Brass Lion Entertainment.  We talk about his start at Ion Storm on Deus Ex in Austin TX, then his jump to 2K Marin on Bioshock 2, and end with his indie hit The Novelist and everything in between. Chapters: (00:00) Who is Kent Hudson (15:38) Ion Storm  (24:12) Shipping Deus Ex (39:09) Midway Austin Criminal (51:23) Leaving for 2K Marin (01:06:10) Bioshock 2 (01:34:06) Going Indie The Novelist (01:57:36) Contract Advice (02:07:55) Brass Lion Entertainment (02:17:39) Final Round (02:23:29) John's Outro Links: Follow Kent on Twitter: https://twitter.com/KentInPublic Kent's MobyGames: https://www.mobygames.com/developer/sheet/view/developerId,70322/ Connect with the host: http://elkingpin.com  Come On The Show: https://outofplayarea.com  Learn more about Brass Lion Entertainment: https://brasslionentertainment.com/careers/ Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307  Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0 Follow @outofplayarea & @elkingpin on Twitter Fast Company Article on Epic Games CEO Tim Sweeney - https://www.fastcompany.com/90741893/epic-games-ceo-tim-sweeney-talks-the-metaverse-crypto-and-antitrust

Out of Play Area
Zach Mumbach | Producer & Designer @ The Wandering Band | Ep 32

Out of Play Area

Play Episode Listen Later May 9, 2022 118:51 Transcription Available


Zach Mumbach is a designer & producer at the Wandering Band who spent 17+ years at EA as a producer on Dante's Inferno, Dead Space, Battlefield: Hardline, Godfather 2, Army of Two: The Devil's Cartel, the Simpsons and more. We talk about his journey in and out of games and more. Chapters: (00:00) Who is Zach Mumbach (07:21) Visceral Games  & Ragtag (18:28) Critical Skills (27:32) Managing External Teams (35:51) Being a Closer (47:37) Montreal Memories (56:10) Pitching at EA (01:05:56) Rag Tag (01:15:22) Time for New Adventures (01:27:34) Something Calls You Back (01:37:55) Publishing with Epic (01:45:50) Final Round (01:53:16) John's Outro Links: Follow Zach on Twitter: https://twitter.com/zachulon Zach's MobyGames: https://www.mobygames.com/developer/sheet/view/developerId,164514/ Connect with the host: http://elkingpin.com  Come On The Show: https://outofplayarea.com  Check out his latest game Airborne Kingdom: https://www.airbornekingdom.com/ Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307  Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0 Follow @outofplayarea & @elkingpin on Twitter

Video Game Newsroom Time Machine

Gamecube gets an EU launch date EA sues over Einstein Aussies censor GTA These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in March 2002. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Banter: https://store.steampowered.com/app/544970/Milkmaid_of_the_Milky_Way/ 7 Minutes in Heaven: Command & Conquer Renegade Video version: https://www.patreon.com/posts/65781706 https://en.wikipedia.org/wiki/Command_%26_Conquer:_Renegade https://en.wikipedia.org/wiki/Command_%26_Conquer Corrections: February 2002 Ep - https://www.patreon.com/posts/64118823 https://en.wikipedia.org/wiki/Greatest_Hits_(PlayStation) https://en.wikipedia.org/wiki/Howard_Lincoln https://en.wikipedia.org/wiki/Nintendo#Nintendo_of_America https://en.wikipedia.org/wiki/Minoru_Arakawa https://en.wikipedia.org/wiki/Tatsumi_Kimishima https://www.mobygames.com/game/deep-space-operation-copernicus 2002: ATEI show dissapoints Edge 108 pg. 14 https://www.highwaygames.com/arcade-machines/perfect-pool-8652/ https://www.highwaygames.com/search.html?search_for=tsurugi https://www.highwaygames.com/arcade-machines/blade-honor-8391/ https://www.youtube.com/watch?v=lWaiJREBs-w Castlevania White Night Nocturne Play 3, pg. 10 https://www.emulatorgames.net/roms/gameboy-advance/castlevania-white-night-concerto-eurasia/ https://www.mobygames.com/game/castlevania-harmony-of-dissonance SCUMMVM goes mobile https://archive.org/details/MicromaniaTerceraEpocaSpanishIssue86/page/n53/mode/2up https://wiki.scummvm.org/index.php?title=Windows_CE Gamecube gets a European launch date Edge 108 pg. 7 https://en.wikipedia.org/wiki/GameCube#History Xbox gets aggressive price in Japan https://www.kultmags.com/mags.php?folder=TUFOIUFDLzIwMDI= MArch 2002 pg. 30 https://en.wikipedia.org/wiki/Xbox_(console) https://s1.eestatic.com/2020/10/30/omicrono/omicrono_532208931_163914552_1024x576.jpg Sony launches printer for PS2 https://www.ign.com/articles/2002/01/18/sony-releases-new-ps2-printer https://www.devuego.es/pres/revista/hobby-consolas/126 pg. 19 GTA3 gets censored in Australia https://archive.org/details/PCPowerplay-071-2002-03/page/n11/mode/1up https://censorship-history.fandom.com/wiki/Grand_Theft_Auto_3 Eidos sees sales drop https://archive.org/details/GDM_March_2002/page/n2/mode/1up https://www.mobygames.com/game/lara-croft-tomb-raider-the-angel-of-darkness Majestic shut down https://archive.org/details/PCPowerplay-071-2002-03/page/n11/mode/1up https://www.mobygames.com/game/majestic https://www.patreon.com/posts/49842383 Playnet files for Chapter 11 https://archive.org/details/Computer_Gaming_World_Issue_212/page/n38/mode/1up https://www.mobygames.com/game/wwii-online-blitzkrieg https://www.wwiionline.com/ Gordon Walton Part 2 - EA - Origin https://www.patreon.com/posts/53726080 Gordon Walton Part 1 - Epyx - Konami - Harpoon - Gametek https://www.patreon.com/posts/52644122 Bioware settles with Interplay Edge 108 pg. 13 https://www.mobygames.com/game/neverwinter-nights https://www.mobygames.com/company/black-isle-studios https://www.mobygames.com/company/bioware-edmonton Brian Fargo leaves Interplay https://archive.org/details/pcgames200203/page/n9/mode/1up https://www.mobygames.com/developer/sheet/view/developerId,339/ PC sales dip 11% in the US Edge 108 pg. 19 https://www.computerworld.com/article/2585967/update--pc-market-declines-in-2001--slow-turnaround-expected.html PC Game big boxes are out https://archive.org/details/pcgames200203/page/n9/mode/1up http://www.classicgaming.cc/pc/leisure-suit-larry/downloads EA sues over Einstein likeness https://archive.org/details/Computer_Gaming_World_Issue_212/page/n38/mode/1up https://casetext.com/case/electronic-arts-inc-v-hebrew-university-of-jerusalem C64 disk images go legit! https://archive.org/details/zzapp_64_issue_107_600dpi/page/n3/mode/1up http://www.minotaurproject.co.uk/frontpage.php Lego has the Force Play 3, pg. 111 https://en.wikipedia.org/wiki/Lego_Star_Wars https://en.wikipedia.org/wiki/Lego_Star_Wars:_The_Video_Game EA has Lego Players March 2002, pg. 14 https://www.mobygames.com/game-group/lego-licensees/offset,275/so,1d/ Bernie Stolar is back at BAM! PlayZone 2002 03 pg. 14 https://beta.gamesmarkt.de/details/131005 https://en.wikipedia.org/wiki/Bernie_Stolar https://www.mobygames.com/company/bam-entertainment-inc https://www.imdb.com/title/tt0308208/?ref_=fn_al_tt_1 Jez San gets an OBE https://archive.org/details/PC_Zone_113_March_2002/page/20/mode/1up https://en.wikipedia.org/wiki/Jez_San Argonaut purchases Particle Systems Edge 108 pg. 13 https://www.pushsquare.com/news/2016/07/feature_the_making_of_cancelled_ps2_sci-fi_shooter_exo https://en.wikipedia.org/wiki/Argonaut_Games Game devs look to movie biz for funding model Edge 108 pg. 9 https://venturebeat.com/2010/10/15/video-game-investors-seek-to-fund-games-via-film-financing-methods/ https://labusinessjournal.com/news/completion-bonds-come-to-video-game-world/ Gundam drones hit Japan Edge 108 pg. 20 https://www.ebay.com/itm/174786961705 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play

Out of Play Area
Ben Retan | Lead AI & Encounter Designer @ Hangar 13 | Ep 31

Out of Play Area

Play Episode Listen Later Apr 25, 2022 94:43 Transcription Available


Episode 31 features Ben Retan, a Lead AI & Encounter Designer at 2K's Hangar 13 Studio out of Novato California. Ben is an old Midway Austin homie as well as a fellow Full Sail University alumni whose credits include Star Wars the Force Unleashed 1 & 2 for his days at LucasArts. We talk about Quantum Computing, Game Design, Dream Week, and more.   Chapters: (00:00) Who is Ben Retan? (7:49) Discord or Slack? (18:31) LucasArts (33:01) Quantum Computing (39:10) Back to GameDev (49:46) Game AI (57:58) All About Marketing (01:05:40) Dream Week (01:18:55) Final Round (01:27:45) John's Outro   Links: Ben's LinkedIn: https://www.linkedin.com/in/benretan/ Ben's Twitter: https://twitter.com/benretan Ben's IG: https://www.instagram.com/benretan/ Discord: Ben "Phrost" Retan#1337 Ben's MobyGames: https://www.mobygames.com/developer/ben-retan/credits/developerId,368591/ Connect with the host: http://elkingpin.com  Come On The Show: https://outofplayarea.com  Learn more about Full Sail University https://www.fullsail.edu/

Video Game Newsroom Time Machine

Nintendo owns CES Intel slashes prices Amiga users get antsy These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in March 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Banter: https://retrogames.biz/products/thea500-mini/ https://www.youtube.com/watch?v=uM22rNAgq1o&list=PL8OAuMoGF4GLzM9L7w5oa6RrhXnl3ca2T 7 Minutes in Heaven: Turrican (Gameboy) Video Version: https://www.patreon.com/posts/65519668 https://www.mobygames.com/game/gameboy/turrican February 1991 Jump: https://www.patreon.com/posts/48323760 Corrections: February 1992 Ep - https://www.patreon.com/posts/63742386 https://en.wikipedia.org/wiki/Acclaim_Entertainment https://en.wikipedia.org/wiki/Nick_Pelling https://memorymachinepod.com/2021/06/30/the-memory-machine-59-the-birth-of-pinball-w-ethan-johnson/ https://en.wikipedia.org/wiki/Galaxian3:_Project_Dragoon https://en.wikipedia.org/wiki/Game_Over_(Sheff_book) 1992: IRS clashes with operator Replay March 1992, pg. 3 Konami is keeping beat-em up action alive Replay March 1992, pg. 50 https://en.wikipedia.org/wiki/X-Men_(1992_video_game) https://www.arcade-museum.com/game_detail.php?game_id=10496 https://www.arcade-museum.com/game_detail.php?game_id=10052 https://www.arcade-museum.com/game_detail.php?game_id=10051 JVC launches Wondermega Gamers March 1992, pg. 7 http://www.kultmags.com/mags.php?folder=R2FtZXJzLzE5OTI= https://segaretro.org/Wondermega SNES and NeoGeo heading to the UK https://archive.org/details/Computer_Video_Games_Issue_124_1992-03_EMAP_Publishing_GB/page/n9/mode/1up https://archive.org/details/Computer_Video_Games_Issue_124_1992-03_EMAP_Publishing_GB/page/n11/mode/1up https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System https://en.wikipedia.org/wiki/Neo_Geo European Devs bet on Sega at ECTS Gamers March 1992, pg. 10 http://www.kultmags.com/mags.php?folder=R2FtZXJzLzE5OTI= Console side of CES belonged to Nintendo https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20032a%20%28March%201992%29/page/n37/mode/1up https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20032a%20%28March%201992%29/page/n41/mode/1up https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20032a%20%28March%201992%29/page/n43/mode/1up https://en.wikipedia.org/wiki/Super_NES_CD-ROM PC side of CES cluttered with delayed titles, 3D worlds and new tech https://archive.org/details/Computer_Gaming_World_Issue_92/page/n19/mode/1up https://archive.org/details/questbusters-v9n03/page/n1/mode/1up https://archive.org/details/AmigaFormatMagazine_201902/Amiga_Format_Issue_035_1992_06_Future_Publishing_GB/page/n46/mode/1up https://www.gamesthatwerent.com/2022/04/jekyll-and-hyde/ https://www.mobygames.com/game/secret-of-monkey-island/screenshots Michael Jordan In Flight Video: https://www.youtube.com/watch?v=QL39W0psFlU https://www.mobygames.com/game/legends-of-valour https://www.mobygames.com/game/wolfenstein-3d Robot War 7 Minutes in Heaven: https://www.patreon.com/posts/55259489 Intel slashes prices https://archive.org/details/eu_BYTE-1992-03_OCR/page/n35/mode/1up https://en.wikipedia.org/wiki/I486 Commodore drops CDTV price https://archive.org/details/vgce_92-03/page/n23/mode/1up https://en.wikipedia.org/wiki/Commodore_CDTV Amiga anxiety grows http://jokerarchiv.spokintosh.org/modules.php?name=Content&pa=showpage&pid=142 https://en.wikipedia.org/wiki/Amiga Sierra signs rep deal https://archive.org/details/vgce_92-03/page/n21/mode/1up Jeff Tunnell steps down as president of Dynamix https://archive.org/details/Computer_Gaming_World_Issue_92/page/n17/mode/1up https://www.mobygames.com/developer/sheet/view/developerId,94388/ Doug Glen leaves Lucasarts for Sega Gamers March 1992, pg. 7 http://www.kultmags.com/mags.php?folder=R2FtZXJzLzE5OTI= https://www.linkedin.com/in/doug-glen-a4710/details/experience/ https://www.mobygames.com/game/sega-cd/secret-of-monkey-island Another World gets reviewed https://archive.org/details/powerplaymagazine-1992-03/page/106/mode/1up https://www.mobygames.com/game/amiga/out-of-this-world/mobyrank https://www.mobygames.com/game/out-of-this-world https://www.mobygames.com/game/out-of-this-world/mobyrank https://www.spieleveteranen.de/ Mitchie passes away https://archive.org/details/info_Issue_48_1992-03.info_Publications_US/page/n17/mode/1up https://en.wikipedia.org/wiki/Jay_Miner https://www.oldcomputr.com/commodore-amiga-1000-1985/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play.    

Video Game Newsroom Time Machine
Damon Slye Interview

Video Game Newsroom Time Machine

Play Episode Listen Later Apr 5, 2022 134:46


Few game studios of the 80s and 90s tackled a wider set of genres with as much success and innovative spirit as Dynamix. Co-founder Damon Slye walks us through the company's amazing history, the life of a developer, the evolution of 3D technology, relationships with publishers, and how do you make Karl's favorite game of all time, Project Firestart. Recorded August and September 2021. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://www.mobygames.com/developer/sheet/view/developerId,469/ https://www.mobygames.com/company/dynamix-inc https://www.mobygames.com/game/stellar-7_ https://www.mobygames.com/game/arcade/battlezone_ https://en.wikipedia.org/wiki/Bruce_Artwick https://www.mobygames.com/company/brderbund-software-inc https://www.mobygames.com/developer/sheet/view/developerId,94388/ https://www.mobygames.com/company/software-entertainment-company https://www.mobygames.com/company/polarware https://www.mobygames.com/game/stellar-7_/cover-art https://www.mobygames.com/game/sword-of-kadash https://www.mobygames.com/game/stellar-7/cover-art/gameCoverId,167939/ https://www.mobygames.com/company/electronic-arts-inc https://www.mobygames.com/game/arcticfox https://www.mobygames.com/game/amiga/skyfox https://www.mobygames.com/game/macintosh/skyfox https://en.wikipedia.org/wiki/Amiga https://www.reddit.com/r/amiga/comments/lymfhf/a_cool_old_advertisement/ https://en.wikipedia.org/wiki/Commodore_64 https://en.wikipedia.org/wiki/IBM_PC_compatible https://www.mobygames.com/game/caveman-ugh-lympics https://www.mobygames.com/company/activision-publishing-inc https://www.mobygames.com/game/project-firestart https://en.wikipedia.org/wiki/Joe_Ybarra https://www.mobygames.com/game/karateka https://en.wikipedia.org/wiki/Apple_II http://sierrachest.com/index.php?a=engines&id=30 https://github.com/3space-studio/3space-studio https://en.wikipedia.org/wiki/Microsoft https://en.wikipedia.org/wiki/Gabe_Newell https://en.wikipedia.org/wiki/GarageGames https://en.wikipedia.org/wiki/Ken_Williams_(game_developer) https://en.wikipedia.org/wiki/Sierra_Entertainment https://www.mobygames.com/developer/sheet/view/developerId,8/ https://www.mobygames.com/game/stellar-7/cover-art/gameCoverId,167939/ https://www.mobygames.com/game/abrams-battle-tank https://www.mobygames.com/game/a-10-tank-killer https://www.mobygames.com/game/red-baron https://www.mobygames.com/game/birds-of-prey https://www.mobygames.com/game/air-duel-80-years-of-dogfighting https://www.mobygames.com/game/wings https://www.mobygames.com/game/knights-of-the-sky https://www.mobygames.com/game/blue-max-aces-of-the-great-war https://www.imdb.com/title/tt0018578/?ref_=fn_al_tt_2 https://www.mobygames.com/game/red-baron____ https://www.kingdomofdrakkar.com/ http://www.madottergames.com/ https://www.mobygames.com/game/villagers-heroes-of-a-mystical-land https://en.wikipedia.org/wiki/Torque_(game_engine) https://www.sierragamers.com/imagination-1991/ https://kensbook.com/ Ken Williams Interview - https://www.patreon.com/posts/42700706  

Video Game Newsroom Time Machine

Microsoft and Nintendo battle over launch numbers Cell phones make gaming pervasive SNK is dead These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in January 2002. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of Mads from the Retro Asylum to join us. http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/62682389 https://en.wikipedia.org/wiki/The_Typing_of_the_Dead Corrections: December 2001 Ep - https://www.patreon.com/posts/60827058 https://en.wikipedia.org/wiki/Understanding_Comics https://en.wikipedia.org/wiki/Final_Fantasy:_The_Spirits_Within https://en.wikipedia.org/wiki/BioWare https://en.wikipedia.org/wiki/Neo_Geo 2002: Microsoft and Nintendo both claim victory in dual launch battle Edge 106 pg. 9 Edge 106 pg. 11 https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles https://www.mobygames.com/game/luigis-mansion https://www.mobygames.com/game/halo-combat-evolved Playstation 2 price drop in Japan Edge 106. pg. 11 Sony Prez says Microsoft is new rival https://archive.org/details/NextGen85Jan2002/page/n15/mode/1up https://www.mobygames.com/game/ghostbusters-the-video-game__ https://www.mobygames.com/game/ghostbusters-the-video-game Yamauchi establishes Fund Q Edge 106 pg. 11 https://www.consolewars.de/news/1958/yamauchi_spricht/ https://en.wikipedia.org/wiki/Final_Fantasy_Crystal_Chronicles_(video_game)#Development https://www.ign.com/articles/2002/03/08/more-specifics-on-final-fantasy-announcement http://www.nintendoworldreport.com/news/7103/nintendo-and-square-settlement-details May 2001 Jump - https://www.patreon.com/posts/52306821 https://en.wikipedia.org/wiki/Final_Fantasy_XI Trip Hawkins bails out 3DO https://archive.org/details/GDM_January_2002/page/n3/mode/1up https://www.kultboy.com/index.php?site=kult/kultmags&km=show&id=5708 pg. 35 https://en.wikipedia.org/wiki/The_3DO_Company Bioware cancels publishing deal with Interplay Edge 106 pg. 13 https://www.kultboy.com/index.php?site=kult/kultmags&km=show&id=5708 pg. 35 https://en.wikipedia.org/wiki/Neverwinter_Nights https://www.mobygames.com/game/fallout-brotherhood-of-steel https://www.mobygames.com/browse/games/blizzard-entertainment-inc/offset,75/so,1d/list-games/ https://www.mobygames.com/game/flashback-the-quest-for-identity Sony introduces voice controls https://www.devuego.es/pres/revista/hobby-consolas/124 pg. 15 https://www.play-asia.com/dekavoice/13/7022k https://www.youtube.com/watch?v=fS0T4lUBYuE Edge 106 pg. 19 https://www.kultboy.com/index.php?site=kult/kultmags&km=show&id=5708 pg. 34 https://en.wikipedia.org/wiki/AIBO House of the dead goes cellshaded https://archive.org/details/NextGen85Jan2002/page/n19/mode/1up https://www.mobygames.com/game/house-of-the-dead-iii Eidos causes panic with text message https://archive.org/details/PC_Zone_111_January_2002/page/26/mode/1up https://www.mobygames.com/game/commandos-2-men-of-courage https://www.mobygames.com/developer/sheet/view/developerId,184101/ https://www.polygon.com/22924209/americas-army-proving-grounds-shutdown-servers-sunset-pc-ps4 Amstrad is buying up Spectrum game rights Edge 106 pg. 13 http://www.computinghistory.org.uk/det/7697/Amstrad-E-Mailer-Plus/ https://manualzz.com/doc/o/hv01i/alchnews-z88-user-and-issue-38--march-2002-amstrad-emailer-plus https://en.wikipedia.org/wiki/ZX_Spectrum#Amstrad_models https://en.wikipedia.org/wiki/Sinclair_Research#Amstrad_acquisition_of_assets https://en.wikipedia.org/wiki/Sinclair_C5 Pogo is bringing the internet to the palm of your hand Edge 106 pg. 13 https://en.wikipedia.org/wiki/Pogo_Mobile_and_nVoy https://en.wikipedia.org/wiki/Opera_Mini Pervasive gaming hits mobile phones https://web.archive.org/web/20020802072853/http://www.itsalive.com/ https://web.archive.org/web/20050224025131/http://www.itsalive.com/page.asp?sa=0&id=1069 https://www.gamespot.com/articles/mobile-games-are-alive/1100-2688599/ https://www.wired.com/2002/02/have-cell-phone-will-shoot/ https://en.wikipedia.org/wiki/BotFighters https://archive.org/details/Computer_Gaming_World_Issue_210/page/n49/mode/1up https://en.wikipedia.org/wiki/Niantic_(company) Segway revolutionizes human transport Edge 106 pg. 16 https://en.wikipedia.org/wiki/Segway Bleem! is dead https://archive.org/details/gamestar-magazine-issue-01-2002/page/9/mode/1up https://www.devuego.es/pres/revista/hobby-consolas/124 pg. 15 https://en.wikipedia.org/wiki/Bleem! EA.com sees massive layoffs https://archive.org/details/GDM_January_2002/page/n3/mode/1up Gordon Walton Interview - https://www.patreon.com/posts/53726080 SNK ceases operations https://archive.org/details/GDM_January_2002/page/n3/mode/1up https://archive.org/details/NextGen85Jan2002/page/n15/mode/1up https://en.wikipedia.org/wiki/Neo_Geo_(system) https://en.wikipedia.org/wiki/Neo_Geo NextGen is no more https://archive.org/details/NextGen85Jan2002/page/n7/mode/2up https://en.wikipedia.org/wiki/Next_Generation_(magazine) Thalamus is back! https://www.kultboy.com/index.php?site=kult/kultmags&km=show&id=5708 pg. 36 https://en.wikipedia.org/wiki/Thalamus_Ltd Scott McCloud foreshadows the Metaverse https://archive.org/details/Computer_Gaming_World_Issue_210/page/n54/mode/1up https://en.wikipedia.org/wiki/Scott_McCloud https://en.wikipedia.org/wiki/Metaverse https://en.wikipedia.org/wiki/Enron https://en.wikipedia.org/wiki/Enron_scandal https://www.imdb.com/title/tt1016268/?ref_=fn_al_tt_3 https://www.imdb.com/title/tt0392439/?ref_=fn_al_tt_1 https://frandallfarmer.github.io/neohabitat-doc/docs// Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play.

Out of Play Area
Marie Mejerwall | Consultant Game Director | Ep 26

Out of Play Area

Play Episode Listen Later Feb 14, 2022 103:45


Marie has a long career in game development, where she has worked on several AAA titles such as Batman Arkham Origins, Dead Rising, RollerCoaster Tycoon and Deus Ex. She worked for a number of well-renowned studios such as Ubisoft, Capcom, Warner Bros and Eidos, eventually making her way up to Game Director. Nowadays, she is a consultant who offers her services for studios, publishers, investors and schools. Marie was also one of the early pioneers of eSports, which she started her side career in by co-driving Femina Gaming, the world's then-biggest community org for female esports. Her focus was on events and she arranged Counter-Strike competitions at Dreamhack 2004-2010. She then continued in competitive MOBA SMITE, fielding roles such as commentator, analyst and coach for a top #12 team. She also organized and produced tournament broadcasts for ESL and Meltdown eSports bar.   Chapters: (00:00) Who is Marie Mejerwall? (12:00) A Game Director's Job (22:46) Do What You Love (31:53) Earn Your Credits (39:32) Breaking into AAA at WB Games Montreal (51:26) Change is Key for Growth (59:32) More Than Your Role (01:07:12) Negotiating & Selecting Your Team (01:20:25) Final Round (01:39:52) John's Final Thoughts & Teaser   Episode Resources: Marie's Website: https://mejerwall.com Marie's MobyGames: https://www.mobygames.com/developer/sheet/view/developerId,592335/ Marie's LinkedIn: https://www.linkedin.com/in/mariemejerwall/ Game Dev Map: https://www.gamedevmap.com/ Show Website: http://outofplayarea.com  Connect with the host: http://elkingpin.com 

Video Game Newsroom Time Machine
Jeff Stephenson - Interview

Video Game Newsroom Time Machine

Play Episode Listen Later Dec 14, 2021 123:52


Behind every great game design, there is a great game engine and Jeff Stephenson was responsible for one of the greatest game engines ever, SCI, which powered many Sierra adventures as well as the tech that powered The Sierra Network.   What was life at Sierra like in those heady Corsegold days?  Jeff tells all.     Recorded: March 2021   Links: https://www.mobygames.com/developer/sheet/view/developerId,52/ https://www.pomona.edu/ https://en.wikipedia.org/wiki/Ratfor https://en.wikipedia.org/wiki/Software_Arts https://en.wikipedia.org/wiki/IBM_Personal_Computer https://en.wikipedia.org/wiki/VisiCalc https://archive.org/details/softalkv2n01sep1981/page/68/mode/1up https://en.wikipedia.org/wiki/Sierra_Entertainment https://en.wikipedia.org/wiki/Coarsegold,_California https://en.wikipedia.org/wiki/Ken_Williams_(game_developer) https://en.wikipedia.org/wiki/Time_Zone_(video_game) https://en.wikipedia.org/wiki/Apple_IIe https://en.wikipedia.org/wiki/King%27s_Quest_I https://en.wikipedia.org/wiki/IBM_PCjr http://nerdlypleasures.blogspot.com/2014/08/homeword-sierra-onlines-easy-to-use.html https://archive.org/details/apple_2_homewordplus https://en.wikipedia.org/wiki/Adventure_Game_Interpreter https://www.mobygames.com/game/donald-ducks-playground https://en.wikipedia.org/wiki/Adventure_Game_Interpreter https://en.wikipedia.org/wiki/List_of_Sierra%27s_Creative_Interpreter_games https://www.filfre.net/2018/02/the-sierra-network/ https://en.wikipedia.org/wiki/Prior_art https://codewriteplay.com/2020/10/07/founder-ken-williams-discusses-the-time-sierra-on-line-game-developers-nearly-unionized-in-new-book/ https://en.wikipedia.org/wiki/Message_Handling_System  

Video Game Newsroom Time Machine
Paul Neurath - Interview

Video Game Newsroom Time Machine

Play Episode Listen Later Nov 26, 2021 75:19


Few technological leaps have been more impressive in the history of gaming than the move from 2D to 3D and few developers have contributed more to that revolutionary step towards immersion more than our guest Paul Neurath.   Paul tells us of his career, starting out as a solo coder to cofounding and running one of the most legendary studios in PC gaming history, Looking Glass.   Recorded - January 2021   Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine   And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM   Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com     Links:   Paul Neurath - https://www.mobygames.com/developer/sheet/view/developerId,5226/ Ned Lerner - https://www.mobygames.com/developer/sheet/view/developerId,1507/ Apple II - https://en.wikipedia.org/wiki/Apple_II Deep Space - https://www.mobygames.com/game/deep-space-operation-copernicus Sir-Tech - https://en.wikipedia.org/wiki/Sir-Tech Origin Systems - https://en.wikipedia.org/wiki/Origin_Systems Space Rogue - https://www.mobygames.com/game/space-rogue Chuck Yeager's AFT 2 - https://www.mobygames.com/game/chuck-yeagers-advanced-flight-trainer-20 Warren Spector - https://www.mobygames.com/developer/sheet/view/developerId,127/ Blue Sky Productions - https://www.mobygames.com/company/blue-sky-productions Ultima Underworld - https://www.mobygames.com/game/ultima-underworld-the-stygian-abyss Doom - https://www.mobygames.com/game/doom Looking Glass Studios - https://www.mobygames.com/company/looking-glass-studios-inc System Shock - https://www.mobygames.com/game/system-shock Thief - https://www.mobygames.com/game/thief-the-dark-project Flight Unlimited - https://www.mobygames.com/game/flight-unlimited Jerry Wolosenko Interview - https://www.patreon.com/posts/42014024 OtherSide Entertainment - https://otherside-e.com/wp/ Underworld Ascendant - https://www.mobygames.com/game/underworld-ascendant

Video Game Newsroom Time Machine

SNES launches in the USA, Photoshop dethrones Deluxe Paint & Japan is training the next gen of game devs These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in October of 1991. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of Mads from the Retro Asylum to join us. http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Time Codes: 7 Minutes in Heaven: 12:44 Corrections: 17:04 Time Jump: 31:07 Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/7-minutes-in-c64-58469436 https://www.mobygames.com/game/c64/turbo-charge https://www.mobygames.com/developer/sheet/view/developerId,77264/ http://www.system3.com/games/turbo-charge/ 7 Minutes in Heaven - Champion of the Raj - https://www.patreon.com/posts/54250971 Corrections: September 1991 Ep - https://www.patreon.com/posts/56919717 https://www.mobygames.com/game/super-mario-all-stars https://www.mobygames.com/game/ys-the-vanished-omens Chris Garske Interview - https://www.patreon.com/posts/39835860 1991: AMOA show shines despite absences RePlay October 1991, pg. 59 https://www.mobygames.com/game/arcade/captain-commando https://www.mobygames.com/game/botss-battle-of-the-solar-system https://www.mobygames.com/game/arcade/starblade_ https://www.mobygames.com/game/arcade/steel-talons https://www.mobygames.com/game/arcade/rail-chase https://www.mobygames.com/browse/games/neo-geo/1991/ SNES hits US shelves Playthings October 1991, pg. 15 September 1991 Ep - https://www.patreon.com/posts/56919717 https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System Sega buys Virgin Mastertronic Playthings October 1991 https://retrocdn.net/index.php?title=File%3AHobbyConsolas_ES_001.pdf&page=8 https://en.wikipedia.org/wiki/Mastertronic#Sega_takeover July 1991 Ep - https://www.patreon.com/posts/54273463 Raymond E Feist to come to the TG16 https://archive.org/details/GamePro_Issue_027_October_1991 pg. 76 http://www.crydee.com/raymond-feist/games https://www.mobygames.com/browse/games/turbografx-cd/cinemaware-corporation/ Lucasarts transitions to Photoshop https://archive.org/details/Computer_Gaming_World_Issue_87/page/n31/mode/1up https://en.wikipedia.org/wiki/Adobe_Photoshop https://en.wikipedia.org/wiki/Deluxe_Paint https://www.mobygames.com/game/monkey-island-2-lechucks-revenge https://www.mobygames.com/game/indiana-jones-and-the-fate-of-atlantis First ad for Strike Commander https://archive.org/details/Computer_Gaming_World_Issue_87/page/n72/mode/1up https://www.mobygames.com/game/strike-commander https://www.mobygames.com/game/pacific-strike Bullfrog to self-publish... someday https://archive.org/details/TheOneIssue37Oct91/page/n11/mode/1up https://www.mobygames.com/company/bullfrog-productions-ltd https://www.mobygames.com/game/populous-ii-trials-of-the-olympian-gods https://www.mobygames.com/game/syndicate The One asks if piracy is killing the software industry. https://archive.org/details/theone-magazine-37/page/n45/mode/2up Play Time profiles Norwegian cracker party https://archive.org/details/playtime199110/Play%20Time%201991-10/page/n7/mode/2up Spanish magazine Hobby Consolas premieres https://retrocdn.net/File:HobbyConsolas_ES_001.pdf https://www.hobbyconsolas.com/ PC Format launches in the UK https://archive.org/details/pc-format-001 https://en.wikipedia.org/wiki/PC_Format Japan is training the next generation of game developers https://archive.org/details/ACEIssue49Oct91/ACE_Issue_49_Oct_91/page/n11/mode/1up https://twitter.com/johnandersen21/status/1138344667924312064?lang=en https://www.irishtimes.com/news/a-school-for-joysticks-1.114177 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.

Out of Play Area
Ryan Paradis | Game Design Director @ Bungie | Ep 20

Out of Play Area

Play Episode Listen Later Oct 25, 2021 105:23 Transcription Available


Ryan Paradis, Design Director at Bungie working on Destiny talks about his journey through Full Sail University, working at Rockstar Games in San Diego, to Bungie on Destiny, to 343 on Halo Infinite and more.    Chapters: (00:00) Who is Ryan Paradis? (10:39) Full Sail University Alliances (16:49) Live Design Director Life (26:30) Personal Sustainability (33:40) Power of Cutting Content (49:02) Wearing the Producer Hat (1:01:31) Game Release Windows (01:22:33) Team Play (01:30:07) Minimum Viable Product (01:40:43) John's Final Thoughts & Next Episode Teaser Additional Links: Ryan's Moby Games: https://www.mobygames.com/developer/brian-dumlao/credits/developerId,92531/ Connect with the host - https://linktr.ee/jkingpin  Connect with us: http://outofplayarea.com   

Out of Play Area
Testing Games Is Awesome with Brian Dumlao QA Analyst @ Jam City | Ep 19

Out of Play Area

Play Episode Listen Later Oct 11, 2021 96:33 Transcription Available


Episode 19 of the game dev podcast Out of Play Area features Brian Dumlao a QA Analyst at Jam City in Carlsbad, CA with Philipinne roots hailing from Los Angeles, California. We talk about how he used his sociology degree and experience at EB Games, to break in at Midway Games in San Diego and work on Mortal Kombat Deadly Alliance, his journey through the industry at Disney, High Moon Studios on Destiny, to where he is today and what about your mindset makes the difference in thriving in this field and where he looks to grow even after 20+ years of experience. Chapters: (00:00) Who is Brian Dumlao? (7:14) What is Quality Assurance in Games? (17:44) 1st Midway Games Interview (28:26) Gravity Games Bike Street Dirt Vert (35:07) Mortal Kombat Deadly Alliance on GameCube (41:59) Unreal Tourney & MYST (49:14) Final Midway Years (01:01:16) Disney, TC Digital, & High Moon on Destiny (01:12:09) Current Day at Jam City (01:25:24) The Final Round (01:32:09) John's Final Thoughts & Next Episode Teaser Additional Links: Brian's Moby Games: https://www.mobygames.com/developer/brian-dumlao/credits/developerId,92531/ Connect with the host - https://linktr.ee/jkingpin  Connect with us: http://outofplayarea.com   

Out of Play Area
Entrepreneur, Technologist, & Storyteller Matt Udvari | Co-Founder & CTO @ Aquifer Motion | Ep 18

Out of Play Area

Play Episode Listen Later Sep 27, 2021 99:02 Transcription Available


Episode 18 features storyteller/technologist Matt Udvari the CTO and Co-Founder of Aquifer Motion in Austin, TX. We talk about his journey through game development onto his path to build new technology to make it easier for content creators, media businesses, and brands to build interactive stories. Chapters: (00:00) Who is Matt Udvari (13:23) Austin Texas Development (21:29) UFC Fighting Games & IK (31:58) Aquifer Motion's Origin (41:49) Animation Cinematography Automation (48:51) Matt's Background (01:01:38) Game Development & Aquifer (01:10:44) Fall Back into Games (01:20:36) Work from Office vs Work From Home (01:34:11) John's Final Thoughts Additional Links: Careers @ Aquifer - https://www.aquifermotion.com/jobs  Rising Startups To Watch With Diverse Founders 2020 Matt Udvari's Twitter Matt's Moby Games: https://www.mobygames.com/developer/sheet/view/developerId,167075/  Connect with the host - https://twitter.com/ElKingpin  Connect with us: http://outofplayarea.com 

Video Game Newsroom Time Machine
Don Daglow en Español

Video Game Newsroom Time Machine

Play Episode Listen Later Sep 25, 2021 55:37


Bienvenidos a la primera entrevista del Video Game Newsroom Time Machine en español (aun si es español muy pobre). :) El legendario diseñador de Neverwinter Nights, Utopia y Tony LaRussa Baseball, y producer de titulos como Prince of Persia, Lord of the Rings: The Two Towers y Racing Destruction Set vuelve a hablar con nosotros pero esta vez sobre el tema de sus juegos para mainframes PDP en los años 70 como estudiante. Su pasion por la programacion y diseño no ha disminuido. Nos ofrece un vistazo facinante a una epoca de juegos antes de las microcomputadores y lo hace en español! Que disfruten! Si les gusta la entrevista tenemos muchos mas ademas de nuestros episodios semanales aqui: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine y nos pueden apoyar atravez de patreon aqui: https://www.patreon.com/VGNRTM Si tienen preguntas o comentarios nos alcanzan en twitter @videogamenewsr2 O Instagram https://www.instagram.com/vgnrtm O videogamenewsroomtimemachine@gmail.com Links: Don Daglow Personal Page - https://www.daglowslaws.com/ Don Daglow Interview Part 1 - https://www.patreon.com/posts/38445119 Don Daglow Interview Part 2 - https://www.patreon.com/posts/39095819 Don Daglow on Mobygames - https://www.mobygames.com/developer/sheet/view/developerId,3246/ PDP-10 - https://en.wikipedia.org/wiki/PDP-10 Basic programming language - https://en.wikipedia.org/wiki/BASIC DECtape - https://en.wikipedia.org/wiki/DECtape SPSS - https://en.wikipedia.org/wiki/SPSS Star Trek - https://www.mobygames.com/game/star-trek_____ Baseball - https://www.mobygames.com/game/baseball_______ Ecala - https://www.mobygames.com/game/ecala Eliza - https://en.wikipedia.org/wiki/ELIZA Strong Museum of Play - https://www.museumofplay.org/ Turing Test - https://en.wikipedia.org/wiki/Turing_test

Procedurally Generated
Pac-Man, Elebits, and Awesome Possum Kicks Dr. Machino's Butt | Procedurally Generated | Episode 25

Procedurally Generated

Play Episode Listen Later Sep 23, 2021 131:52


Games Generated This Week: Elebits - Wii Awesome Possum Kicks Dr. Machino's Butt - Sega Genesis Pac-Man - WiiU This week Chris, Courtney, and John get environmentally friendly with a new set of randomly chosen games! Play hide and seek with an early electric Wii game, follow in the footsteps of Sega's hedgehog with a wonky mascot platformer, and chase ghosts through a maze (or have them chase you) in an arcade classic. All of that and another trivia challenge on this week's episode of Procedurally Generated! Procedurally Generated is a journey through the history of video games. However, in this show, our destiny isn't in our own hands as every game we discuss has been chosen at random! This means we will be diving into games running the gamut from revered and respected to forgotten and overlooked entirely. How to Support the Show: Follow us on Twitter : @PG_Show Subscribe on YouTube: https://www.youtube.com/channel/UCeceouOIeVA_L9q6JpRhWzw Become a Patron : Patreon.com/ProcedurallyGenerated Join us on Discord : https://discord.gg/6aEkjrN Send us an Email : PGShowInbox@gmail.com Episode Sources: Moby Games: https://www.mobygames.com/ IGDB: https://www.igdb.com/discover Elebits Sources: https://www.youtube.com/watch?v=wjWCObVLPXY https://en.wikipedia.org/wiki/Elebits Awesome Possum Kicks Dr. Machino's Butt Sources: https://www.mobygames.com/developer/sheet/view/developerId,12686/ https://www.youtube.com/watch?v=I8dgHI3lP_g Pac-Man Sources: https://en.wikipedia.org/wiki/Pac-Man https://www.youtube.com/watch?v=dScq4P5gn4A --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/procedurallygenerated/support

discord butt sega kicks pac man wii awesome possum procedurally generated developerid elebits
Video Game Newsroom Time Machine
Gary Carlston - Interview

Video Game Newsroom Time Machine

Play Episode Listen Later Sep 9, 2021 103:59


Broderbund was one of the most important publishers of the 80s and 90s, releasing seminal titles such as Choplifter, Prince of Persia, Where in the World is Carmen Sandiego, Print Shop, and Myst. But behind the scenes was a family, a true band of siblings, that proved that business didn't have to be a cutthroat winner-take-all affair. Gary Carlston, together with his brother Doug and sister Cathy, helped create a legendary company with a legacy like few others. Gary tells his story from humble beginnings peddling TRS-80 games to local shops to becoming a global powerhouse and, finally, having to call it quits to preserve the family. Links: https://en.wikipedia.org/wiki/Broderbund https://www.mobygames.com/company/brderbund-software-inc https://en.wikipedia.org/wiki/TRS-80 https://www.mobygames.com/developer/sheet/view/developerId,19676/ https://en.wikipedia.org/wiki/Softalk https://en.wikipedia.org/wiki/West_Coast_Computer_Faire https://archive.org/details/softalkv1n03nov1980/page/26/mode/2up https://www.mobygames.com/company/starcraft-inc https://en.wikipedia.org/wiki/Atari https://en.wikipedia.org/wiki/Synapse_Software https://en.wikipedia.org/wiki/Sierra_Entertainment https://en.wikipedia.org/wiki/Lord_British https://en.wikipedia.org/wiki/Strategic_Simulations https://en.wikipedia.org/wiki/Sirius_Software https://en.wikipedia.org/wiki/Electronic_Arts https://videogamenewsroomtimemachine.libsyn.com/ken-williams-interview https://boardgamegeek.com/boardgame/4881/personal-preference https://en.wikipedia.org/wiki/Bank_Street_Writer https://en.wikipedia.org/wiki/Carmen_Sandiego https://en.wikipedia.org/wiki/Lode_Runner https://en.wikipedia.org/wiki/Douglas_E._Smith https://en.wikipedia.org/wiki/Jordan_Mechner https://en.wikipedia.org/wiki/Commodore_International https://en.wikipedia.org/wiki/SimCity http://www.psytronik.net/ https://en.wikipedia.org/wiki/Tetris https://videogamenewsroomtimemachine.libsyn.com/don-daglow-interview-part-2 https://en.wikipedia.org/wiki/Myst https://en.wikipedia.org/wiki/U-Force https://en.wikipedia.org/wiki/Entertainment_Software_Association https://en.wikipedia.org/wiki/Atlassian

Out of Play Area
Creative Director @ Rovio Montréal Stephan Carmignani | Ep 16

Out of Play Area

Play Episode Listen Later Aug 30, 2021 79:49


Episode 16 features Stephan Carmignani Creative Director at Rovio in Montreal. We discuss diversity, hiring in the pandemic, VR arcade design at Minority Media, UGC in the metaverse, and more.   Chapters: (00:00) Who is Stephan Carmignani (01:47) A Toast (15:03) Hiring Practices in the Pandemic (26:02) VR Arcade Design (38:29) Level Design Roots (43:10) User-Generated Content in the Metaverse (45:30) The End Game (58:35) The Lightning Round (01:14:37) John's Closing Thoughts Additional Links: Stephan's LinkedIn: https://www.linkedin.com/in/stephancarmignani/ Stephan's Moby Games: https://www.mobygames.com/developer/sheet/view/developerId,43883/  Out Of Play Area Home: http://outofplayarea.com  Connect with the host John R. Diaz: https://linktr.ee/jkingpin  

Out of Play Area
Solve Cutting Edge Game Design Problems with Sylvain Dubrofsky - Product Designer @ Oculus | Ep 15

Out of Play Area

Play Episode Listen Later Aug 16, 2021 98:02


In episode 15 of the game dev's podcast Out of Play Area we sit with Sylvain Dubrosky a product & game designer for Facebook's Oculus Virtual Reality, where we go through his journey breaking into game development as a programmer and then transitioning in game design in San Francisco at Shaba, 3DO, and Factor 5, then moving to Harmonix for Rock Band 2, then PopCap where he went into casual games before venturing into VR. Sylvain was nominated by Jeff Junio back in episode 7. Chapters: (00:00) Announcements (00:01:37) Who is Sylvain Dubrofsky? (00:10:40) Oculus Quest Differences (00:21:28) Forget NASA I Want to Make Games (00:33:42) Designer at 3DO (00:44:01) Working on Lair at Factor 5 (00:48:39) Making Good Games at Harmonix Music Systems (00:58:33) Casual Game Dev at EA PopCap (01:11:26) Incubating Games at PopLabs with Unity (01:23:24) Lightning Round Questions (01:33:29) John's Outro & Teaser Links: Register for John's AI Talk at AI4: https://ai4.io/2021/application-attendee/  GDC Talk 2015 - Overcoming Analysis Paralysis Experimenting with Bears vs Art - https://youtu.be/4w6LohQ0-wk  Sylvain's LinkedIn - https://www.linkedin.com/in/sylvaindubrofsky/  Sylvain's Moby Games Credits: https://www.mobygames.com/developer/sheet/view/developerId,67208/  Connect with the host John R. Diaz: https://linktr.ee/jkingpin  Show website: http://outofplayarea.com   

Out of Play Area
Inspired by Pixar to Animate Video Games | Chris Torres - Animation Director @ Bluepoint | Ep 12

Out of Play Area

Play Episode Listen Later Jul 5, 2021 97:49


In episode 12, Chris Torres, video game animation director for Bluepoint in Austin, TX discusses what led him to get into video game animation, his love of technical animation, and what led him to become a director and more.   Chapters: (00:00) Who is Chris Torres? (06:35) Animation Inspiration Pixar's Toy Story (13:33) Midway Games Broke Me In (27:54) Hired at Nintendo because Ping Pong (36:09) Why Technical Animation? (41:24) Making the Jump to Bluepoint (51:01) Managing Different Personality Types (01:01:16) Navy Brats Evolve into Personable People (01:11:17) Hiring & Demo Reels (01:33:43) John's Final Thoughts   Episode External Resources: Connect with Chris Torres on LinkedIn - https://www.linkedin.com/in/chris-torres-8886184/ What Demon's Souls can teach stunt performers about human movement - https://blog.playstation.com/2021/03/26/what-demons-souls-can-teach-stunt-performers-about-human-movement/  Chris Torres' Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,72589/ Follow John Diaz on Twitter: https://twitter.com/elkingpin To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow Connect with us http://outofplayarea.com

Video Game Newsroom Time Machine
Gordon Walton Interview Part 1

Video Game Newsroom Time Machine

Play Episode Listen Later Jun 18, 2021 81:40


Gordon Walton, a veteran designer who has developed games since the 70s, worked in computer retail and was there at the dawn of online gaming, dives deep into his history to give up some great insight into the industry of yesterday and today. This first part covers his career up to the moment that online gaming enters his resume. From Konami to Gametek and some Harpoon in between. Recorded March 2021 Links: https://www.mobygames.com/developer/sheet/view/developerId,2674/ https://www.mobygames.com/game/space-trek-i https://www.mobygames.com/game/dungeon-of-death https://en.wikipedia.org/wiki/Coleco_Adam https://www.mobygames.com/company/digital-illusions-inc https://www.mobygames.com/game/dos/sub-battle-simulator Bill Stealy Interview: https://www.patreon.com/posts/36710924 https://www.mobygames.com/company/xor-corporation https://www.mobygames.com/developer/sheet/view/developerId,482/ https://en.wikipedia.org/wiki/Epyx https://www.mobygames.com/game/harpoon https://www.mobygames.com/company/three-sixty-pacific-inc https://en.wikipedia.org/wiki/Konami https://www.linkedin.com/in/emilnheidkamp/ https://www.mobygames.com/company/gametek-fl-inc https://www.mobygames.com/company/alliance-interactive-software-inc https://www.mobygames.com/game/brutal-paws-of-fury https://www.mobygames.com/game/humans Warren Spector interviews Gordon Walton https://www.youtube.com/watch?v=_UWjsJhp3Sc

Out of Play Area
Open Your Own Studio with Empathy, Risk, & Trust | Danny Bulla - Design Director & Co-Founder @ Polyarc Games | Ep 10

Out of Play Area

Play Episode Listen Later Jun 7, 2021 98:01


In milestone episode 10, Danny Bulla, a co-founder and Design Director at Polyarc Games in Seattle, WA shares what it takes to leave the comfort of Bungie to open your own VR game dev studio with trusted friends. We talk about the power of empathy to be the best designer, giving objective feedback, and the hub for game development and music that Seattle has become.   Chapters: (00:00) Who is Danny Bulla? (10:29) Convey Your Vision (22:04) Leaving Bungie to Open Polyarc (34:04) Breaking Down Design Direction (46:53) Trust Your Teammates (55:59) Seattle The Hollywood of Game Dev (01:06:47) Merging Music & Game Dev (01:18:16) Old Lessons from Midway Austin & Mookie (01:27:19) Remember Mega Ran (01:32:40) John's Final Thoughts   Episode External Resources: Connect with Danny Bulla on LinkedIn - https://www.linkedin.com/in/dannybulla/ Follow Danny Bulla on Twitter - https://twitter.com/DBulla Danny's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,295310/ Follow John Diaz on Twitter: https://twitter.com/elkingpin To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow Connect with us http://outofplayarea.com

Out of Play Area
The Power of Stories & Community Building | Juan Vaca - Narrative Designer @ Netflix | Ep 9

Out of Play Area

Play Episode Listen Later May 24, 2021 107:28


On episode 9 of Out of Play Area we sit down with one of the co-founders of the Latin X In Gaming Organization Juan Vaca an El Salvadorian / Ecuadorian American currently working as a Narrative Design Lead at Netflix. We'll go through his journey breaking into the industry, shifting from production to narrative design while at TellTale Games working on The Wolf Among Us, The Walking Dead, Tales from the Borderland, and my personal favorite TellTale Batman. We discuss mentoring, what it's like coming from Washington DC, and making the move to California to follow his dream of becoming a game developer and the power of representation, and more.   Chapters: (00:00) Who is Juan Vaca? (06:57) Latinx in Gaming & Culture (23:24) Creative Spaces (35:41) DC Roots & Fallout 3 (42:04) Power of Stories (50:10) TellTale Games (01:09:34) Evolving from Producer to Narrative Designer (01:21:56) Trading Industry Stories (01:35:53) Conexion & Staying in Touch (01:43:18) John's Final Thoughts Episode External Resources: Connect with Juan Vaca on LinkedIn - https://www.linkedin.com/in/juanvaca/ Follow Juan Vaca on Twitter- https://twitter.com/juancow Juan's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,574415/ Follow John Diaz on Twitter: https://twitter.com/elkingpin To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow Connect with us http://outofplayarea.com

Out of Play Area
Designing & Directing Video Game Sound | Kristen Quinn - Audio Director @ Polyarc Games | Ep 8

Out of Play Area

Play Episode Listen Later May 10, 2021 87:35


In episode 8, John gets to learn all about game audio design from Kristen Quinn an Audio Director for PolyArc Games in Seattle, WA. Her credentials include FEAR & Condemned (Monolith), Fable 2 & 3 (Lionhead), Sunset Overdrive (Insomniac), and Legends of Runeterra (Riot). She talks about how she got into games, how she approaches hiring and building a strong team, and what she's learned from going to AAA to smaller teams, and what strong audio design means to her, and more.   Chapters: (00:00) Who is Kristen Quinn? (09:55) Hiring At PolyArc (19:43) Supporting Your Team (31:46) Finding a Partner (40:00) Adapting from AAA to Smaller Teams (51:18) Effective Audio Design & Direction (59:56) Inferiority Complexes (01:09:02) Repetitive Dialogue (01:17:06) Kristen's Wrap Up (01:20:50) John's Final Thoughts More Info: Reducing Bias in Game Audio Hiring: https://blog.prosoundeffects.com/reducing-bias-in-game-audio-hiring  GDC 2021 - Avoid an Identify Crisis as a Technical Designer: https://schedule.gdconf.com/session/avoid-an-identity-crisis-as-a-technical-designer/878097  Connect with Kristen Quinn on LinkedIn - https://www.linkedin.com/in/gameaudiogirl/  Follow Kristen Quinn on Twitter - https://twitter.com/GameAudioGirl  Kristen's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,173696/ Follow John Diaz on Twitter: https://twitter.com/elkingpin To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow Connect with us http://outofplayarea.com  

Out of Play Area
Come Correct if You Want to Design Free to Play Mobile Games | Jeff Junio - Lead Game Designer @ Jam City | Ep 7

Out of Play Area

Play Episode Listen Later Apr 26, 2021 92:27


In episode 7, Jeff Junio, a Lead Game Designer for Jam City in Carlsbad, CA, talks about what's it like building major free to play mobile games, how he approaches hiring and managing, how to sustain for over 30 years in this industry, and working at Rockstar San Diego on Midnight Club L.A, and more.   Chapters: (00:00) Who is Jeff Junio? (04:07) Studying in Seattle (07:42) The Marathon Runner (15:06) Longevity & Mobile Game Development (32:25) Being a Lead Designer (46:23) Living Your Best Life (53:15) Interviewing & Hiring Advice (01:01:23) Working at Rockstar Games (01:24:04) Jeff Junio Part 2 (01:28:20) John's Final Thoughts More Info: Connect with Jeff Junio on LinkedIn - https://www.linkedin.com/in/jeff-junio-85687a1/ Follow Jeff Junio on Instagram - https://www.instagram.com/jefe_june/ Jeff's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,402167/ Follow John Diaz on Twitter: https://twitter.com/elkingpin To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow Connect with us http://outofplayarea.com

Out of Play Area
Build Open World Game Systems On Any Game Engine | Nicholas Zippmann - Senior Systems Designer @ Sony Bend Studio | Ep 6

Out of Play Area

Play Episode Listen Later Apr 13, 2021 79:21


In episode 6,  Nicholas Zippmann, a Senior Staff Systems Designer for Sony's Bend Studio talks about his career working in the industry on Rockstar Games' Red Dead Redemption, Guerrilla Games' Horizon Zero Dawn, Days Gone, and more. He talks about how to approach game systems design, where he got his start, and we both admire open world systems design and the various approaches to it on Unreal, Rage, and other game engines. We even give some travel tips for navigating Amsterdam, and more. This episode is dedicated to the hip hop legend Earl DMX Simmons & founder of Rockstar Leeds and beloved colleague Gordan Hall. Both men who will live on through their art and the impact they had on the people's lives around them, and through their children.   Chapters: (00:00) Dedication to Earl DMX Simmons & Gordan Hall (00:52) Who is Nicholas Zippmann? (02:11) Home Office Setup (05:16) Tea & Sony Swag (12:54) First Day at Rockstar (20:17) Game Design & Combi Scopes (31:47) Game Dev in Amsterdam with Guerrilla (40:22) Unreal Tech Design (52:28) Systems in Days Gone (01:05:39) Full Sail Program Advisory Committee (01:15:45) John's Final Thoughts   Episode External Resources: Connect with Nicholas Zippmann on LinkedIn - https://www.linkedin.com/in/nzippmann/ Follow Nicholas Zippmann on Twitter - https://twitter.com/NickZipps Nic's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,429515/ Follow John Diaz on Twitter: https://twitter.com/elkingpin To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow Connect with us http://outofplayarea.com  

Video Game Newsroom Time Machine

Mario is heading to the movies Star Wars returns to gaming And Bobbi Kotick saves Activision These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in March of 1991. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Timecodes: 7 Minutes in Heaven 3:05 Corrections 9:02 Time Jump 9:20 Links: Peter's 7 Minutes in Heaven https://www.mobygames.com/game/creatures_ Corrections: https://www.patreon.com/posts/48323760 https://www.mobygames.com/game/arcade/f-15-strike-eagle_ https://www.mobygames.com/developer/sheet/view/developerId,10168/ 1991: Did the "Video Game War" hurt video games? Replay, March 1991, pg. 14 Replay, March 1991, pg. 16 https://www.arcade-museum.com/game_detail.php?game_id=8927 https://9gag.com/gag/aAbBxEL https://www.mobygames.com/game/operation-wolf Winter CES reports flooding in https://archive.org/details/ACEIssue42Mar91/ACE_Issue_42_Mar_91/page/n17/mode/1up https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1991.03/page/n75/mode/2up https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20020%20%28March%201991%29/page/n25/mode/1up https://www.mobygames.com/browse/games/cdtv/ https://archive.org/details/Power.Play.N36.1991.03-kultpower/page/n13/mode/1up https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System https://en.wikipedia.org/wiki/Game_Boy https://en.wikipedia.org/wiki/Atari_Lynx https://www.patreon.com/posts/46578120 https://www.patreon.com/posts/47720122 https://en.wikipedia.org/wiki/TurboExpress https://en.wikipedia.org/wiki/Game_Gear https://en.wikipedia.org/wiki/Sonic_the_Hedgehog https://en.wikipedia.org/wiki/Full_motion_video https://en.wikipedia.org/wiki/Commodore_CDTV https://videogamenewsroomtimemachine.libsyn.com/september-2019 Mario is going to the movies https://archive.org/details/ACEIssue42Mar91/ACE_Issue_42_Mar_91/page/n7/mode/1up https://www.imdb.com/title/tt0108255/companycredits?ref_=tt_dt_co https://entertainment.ie/gaming/danny-devito-was-originally-supposed-to-play-super-mario-in-the-1993-film-277633/ Lucasfilm Games gets into the Star Wars business https://archive.org/details/ACEIssue42Mar91/ACE_Issue_42_Mar_91/page/n6/mode/1up https://archive.org/details/ACEIssue42Mar91/ACE_Issue_42_Mar_91/page/n31/mode/1up https://www.mobygames.com/game/star-wars_ https://www.mobygames.com/game-group/star-wars-licensees/offset,250/so,1d/ https://www.youtube.com/watch?v=_TG3BEHdRHI https://www.youtube.com/watch?v=riIOiNq0RHk&list=PLx1UA5PiBi5rVuSDFr3JLYdUE80O_aCH3 https://www.mobygames.com/game/c64/star-wars-droids https://www.patreon.com/posts/39095819 https://www.patreon.com/posts/37807684 https://www.patreon.com/posts/29977733 Computer RPGs are coming to consoles https://archive.org/details/Game_Players_Issue_21_March_1991 pg. 88 https://archive.org/details/GamePro_Issue_020_March_1991 pg. 92 https://www.mobygames.com/game/nes/heroes-of-the-lance https://www.mobygames.com/game/nes/pool-of-radiance https://www.mobygames.com/game/ultima-runes-of-virtue https://www.mobygames.com/game/genesis/kings-bounty https://www.mobygames.com/game/genesis/dark-castle https://www.mobygames.com/game/genesis/might-and-magic-ii-gates-to-another-world Software rentals are no more https://archive.org/details/1991-03-compute-magazine/page/n67/mode/1up https://itlaw.wikia.org/wiki/Computer_Software_Rental_Amendments_Act_of_1990 https://www.patreon.com/posts/44720677 386 clones get the green light https://books.google.de/books?id=slAEAAAAMBAJ&lpg=PA3&pg=PT39#v=onepage&q&f=false https://books.google.de/books?id=rlAEAAAAMBAJ&lpg=PA95&pg=PA97#v=onepage&q&f=false https://en.wikipedia.org/wiki/Intel_80386 https://en.wikipedia.org/wiki/Intel_80486 https://en.wikipedia.org/wiki/Pentium Richard Garriott turns his mansion into a fantasy haunted house https://archive.org/details/ACEIssue42Mar91/ACE_Issue_42_Mar_91/page/n35/mode/1up https://en.wikipedia.org/wiki/Britannia_Manor https://en.wikipedia.org/wiki/Richard_Garriott Peter Molyneux promises cross game data sharing https://archive.org/details/ACEIssue42Mar91/ACE_Issue_42_Mar_91/page/n6/mode/1up https://en.wikipedia.org/wiki/Peter_Molyneux https://videogamenewsroomtimemachine.libsyn.com/2019/03 Activision management gets reshuffled https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20020%20%28March%201991%29/page/n25/mode/1up https://en.wikipedia.org/wiki/Bobby_Kotick#Activision_Blizzard https://www.patreon.com/posts/42014024 https://www.patreon.com/posts/44632017 Cinemaware sale falls through https://archive.org/details/questbusters-v8n03 https://www.mobygames.com/game/centurion-defender-of-rome Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.  

Out of Play Area
Animate Faces & Bring Life to Video Games with John Geiger - Senior Animator @ Eidos Montréal | Ep 5

Out of Play Area

Play Episode Listen Later Mar 29, 2021 72:42


In episode 5, our first animator on the show, John Geiger a Señior Animator for Eidos Montréal talks about his career working on iconic characters such as Lara Croft and on Deus Ex Mankind Divided & Human Revolutions.   We discuss lifting heavy things, bringing your best self to work every day, and more.   Chapters: (00:00) Who is John Geiger? (01:32) Lifting Heavy Weight (04:25) A Toast over homemade Bourbon (11:53) What's Video Game Animation (28:53) Why Games Over Film (36:27) Performance Capture (47:40) Deus Ex Cover System (56:46) Animation Tips & Advice (01:08:16) John's Final Thoughts More Info: Geiger's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,453751/ Follow John Diaz on Twitter: https://twitter.com/elkingpin To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow Connect with us http://outofplayarea.com

Video Game Newsroom Time Machine

The Integrated Circuit is born, Home computers storm CES and Atari orders massive chip inventory These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in March of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is still out "on assignment" so we are joined again by Jon from the Retro Game Squad. http://retrogamesquad.libsyn.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Jon's 7 Minutes in Heaven https://www.mobygames.com/game/asteroids-deluxe https://www.youtube.com/watch?v=pEvQCLhkwGg Corrections: https://www.theycreateworlds.com/transcripts/tcw114 https://www.mobygames.com/game-group/sierra-hi-res-adventures https://www.mobygames.com/company/aventuras-ad https://www.mobygames.com/developer/sheet/view/developerId,82501/ https://archive.org/details/SoftwarePeopleDougCarlston/page/n9/mode/2up 1961: Fairchild introduces the IC https://www.nytimes.com/1961/03/15/archives/fairchild-introduces-circuits-in-miniature.html?searchResultPosition=1 https://en.wikipedia.org/wiki/Fairchild_Semiconductor The libraries of the year 2000 will be on computer tape https://www.nytimes.com/1961/03/28/archives/librarian-of-2000-may-be-computer-mathematician-gives-plan-for.html?searchResultPosition=2 https://en.wikipedia.org/wiki/John_G._Kemeny 1971: Film editing goes non-linear thanks to computers https://www.nytimes.com/1971/03/14/archives/computer-to-save-millions-in-film-editing-due-soon-computer-to-save.html?searchResultPosition=11 https://en.wikipedia.org/wiki/Non-linear_editing#History https://en.wikipedia.org/wiki/CMX_Systems https://en.wikipedia.org/wiki/CMX_600 https://web.archive.org/web/20080210020634/http://www.sssm.com/editing/museum/offline/cmx600.html https://www.youtube.com/watch?v=npExd1D6mtI George Lucas makes his feature film debut with THX1138 https://www.nytimes.com/1971/03/12/archives/lucass-thx1138love-is-a-punishable-crime-in-future.html?searchResultPosition=66 https://www.imdb.com/title/tt0066434/?ref_=nv_sr_srsg_0 https://www.nytimes.com/1971/03/21/archives/wandas-a-wow-sos-thx-wandas-a-wow-sos-thx.html?searchResultPosition=121 1981: Electronic toys dissapoint at CES but video games come out swinging Toys Hobbies & Crafts March 1981, pg. 14 https://en.wikipedia.org/wiki/Consumer_Electronics_Show https://videogamenewsroomtimemachine.libsyn.com/tom-dusenberry-interview Microcomputers take the stage at CES https://archive.org/details/creativecomputing-1981-03/page/n51/mode/2up https://en.wikipedia.org/wiki/Sharp_MZ http://podcast.theycreateworlds.com/e/the-japanese-pc-industry/ https://en.wikipedia.org/wiki/APF_Electronics_Inc. https://en.wikipedia.org/wiki/Bally_Astrocade https://en.wikipedia.org/wiki/GRASS_(programming_language) https://www.youtube.com/watch?v=IFnD_K3abOc https://en.wikipedia.org/wiki/Intellivision#Keyboard_Component https://videogamenewsroomtimemachine.libsyn.com/dan-daglow-interview-part-1 https://en.wikipedia.org/wiki/Atari_8-bit_family https://www.mobygames.com/game/atari-8-bit/asteroids_ https://www.mobygames.com/game/atari-8-bit/missile-command_ https://en.wikipedia.org/wiki/Scram_(video_game) https://videogamenewsroomtimemachine.libsyn.com/michael-katz-interview-part-1 https://videogamenewsroomtimemachine.libsyn.com/tom-dusenberry-interview https://en.wikipedia.org/wiki/Commodore_VIC-20 https://www.mobygames.com/company/commodore-business-machines-inc https://en.wikipedia.org/wiki/ZX80 http://podcast.theycreateworlds.com/e/sir-clive-of-zx/ https://www.mobygames.com/game/rockys-boots https://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A https://en.wikipedia.org/wiki/Texas_Instruments_TMS9918 https://www.imdb.com/title/tt0086567/?ref_=fn_al_tt_1 https://videogamenewsroomtimemachine.libsyn.com/1979-fcc-reform-special-feat-quarterpast38 https://en.wikipedia.org/wiki/PC-8000_series https://en.wikipedia.org/wiki/TurboGrafx-16 Atari orders chips from Commodore https://www.nytimes.com/1981/03/06/business/briefs-030360.html?searchResultPosition=2 https://en.wikipedia.org/wiki/MOS_Technology https://en.wikipedia.org/wiki/Atari_8-bit_family https://en.wikipedia.org/wiki/Atari_2600 Membrane keyboards are vying for dominance https://www.nytimes.com/1981/03/05/business/technology-the-membrane-keyboard.html?searchResultPosition=32 https://en.wikipedia.org/wiki/Membrane_keyboard Surge expected at the patent office https://www.nytimes.com/1981/03/14/business/patents-reagan-budget-asks-rise-in-patent-office-funds.html?searchResultPosition=18 https://en.wikipedia.org/wiki/United_States_Patent_and_Trademark_Office Automated Simulations launches Epyx line https://archive.org/details/softalkv1n07mar1981/page/36/mode/1up https://www.mobygames.com/company/epyx-inc https://videogamenewsroomtimemachine.libsyn.com/video-game-newsroom-time-machine-0 https://videogamenewsroomtimemachine.libsyn.com/michael-katz-interview-part-1 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.    

Procedurally Generated
Monster Energy Supercross 2, Let's Yoga, and Psychic Force - Procedurally Generated Episode 18

Procedurally Generated

Play Episode Listen Later Mar 18, 2021 94:02


Games Generated This Week: Monster Energy Supercross 2: The Official Video Game - PlayStation 4 Let's Yoga - Nintendo DS Psychic Force - PlayStation This week - Chris and John rev up their dirtbikes and chug some Monsters, brush up on their yoga skills on the go, and have to fight their way out of a big psychic anime box! Procedurally Generated is a journey through the history of video games. However, in this show, our destiny isn't in our own hands as every game we discuss has been chosen at random! This means we will be diving into games running the gamut from revered and respected to forgotten and overlooked entirely. How to Support the Show: Follow us on Twitter : @PG_Show Subscribe on YouTube: https://www.youtube.com/channel/UCeceouOIeVA_L9q6JpRhWzw Become a Patron : Patreon.com/ProcedurallyGenerated Join us on Discord : https://discord.gg/6aEkjrN Send us an Email : PGShowInbox@gmail.com Episode Sources: Moby Games: https://www.mobygames.com/ IGDB: https://www.igdb.com/discover Monster Energy Supercross 2: The Official Video Game Sources: https://www.mobygames.com/game/monster-energy-supercross-2-the-official-videogame https://www.youtube.com/watch?v=jebUSSgFbFw&t=871s Let's Yoga Sources: https://en.wikipedia.org/wiki/Let%27s_Yoga https://en.wikipedia.org/wiki/Vanpool_(company) Psychic Force Sources: https://www.mobygames.com/game/psychic-force https://www.mobygames.com/developer/sheet/view/developerId,244910/ --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/procedurallygenerated/support

yoga force discord monsters psychic monster energy supercross vanpool procedurally generated developerid
Video Game Newsroom Time Machine
American McGee Interview

Video Game Newsroom Time Machine

Play Episode Listen Later Mar 18, 2021 118:52


One of the legendary names behind the Doom and Quake, American McGee has been making games for almost 30 years.  From doing technical assistance at the scrappy start-up that was id, he moved to being a capo at EA and, then, innovated as a studio head in China.  American has had a wild ride in the industry with many ups and down and he tells us candidly about his career.  A fascinating look at the evolution of game development and an insight into how China plays a key role in the future of gaming.   Links: https://www.americanmcgee.com/ https://en.wikipedia.org/wiki/American_McGee https://en.wikipedia.org/wiki/Masters_of_Doom https://www.mobygames.com/game/doom https://www.mobygames.com/game/doom-ii_ https://www.mobygames.com/game/quake https://www.mobygames.com/game/timeline https://www.mobygames.com/company/ion-storm-lp https://en.wikipedia.org/wiki/Michael_Crichton https://en.wikipedia.org/wiki/American_McGee%27s_Alice https://www.mobygames.com/game/american-mcgees-alice https://www.mobygames.com/company/rogue-entertainment https://www.mobygames.com/developer/sheet/view/developerId,63361/ https://www.mobygames.com/game/american-mcgee-presents-bad-day-la https://www.metacritic.com/game/pc/american-mcgee-presents-bad-day-la https://en.wikipedia.org/wiki/Spicy_Horse https://en.wikipedia.org/wiki/GameTap https://www.mobygames.com/game/windows/american-mcgees-grimm https://en.wikipedia.org/wiki/Jordan_Peterson https://www.mobygames.com/company/spicy-horse-international-ltd https://www.patreon.com/americanmcgee https://blog.patreon.com/american-mcgee  

Out of Play Area
Going Full Circle in the Video Game Development Industry | Jameson Durall - Director of Esports Operations @ Full Sail University | Ep 4

Out of Play Area

Play Episode Listen Later Mar 15, 2021 92:07


In episode 4, Jameson Durall, Director of eSports for Full Sail University's Team Armada in Winter Park FL falls Out of Play Area and talks about studying game design & development at Full Sail University, playing D&D with Dave Arneson, breaking into the industry thanks to Gamasutra, working at Oddworld, EA, Volition, and coming back to return the favor to Full Sail University. He also explains why he became a Twitch Affiliate and started his own game dev podcast Game Dev with a Shot of Jameson and more.   Chapters: (00:00) Who is Jameson Durall? (01:08) Intro Theme (01:35) Esports Team Management (05:08) Kentucky Mule Toast (07:05) I want to make games (22:26) Dungeons & Dragons (35:00) Breaking In Via Gamasutra & Karma (40:49) It's an Oddworld (01:10:10) Fellow Electronic Artist (01:11:10) Design Direction @ Volition (01:16:47) Giving Back to Full Sail (01:28:30) John's Final Thoughts (01:30:20) Next Episode Teaser: John Geiger (01:31:02) John's Outro   Episode External Resources: Jameson Durall - Twitch - https://www.twitch.tv/jamesondurall Jameson Durall - Twitter - https://twitter.com/jamesondurall Jameson's Moby Games Credits - https://www.mobygames.com/developer/sheet/view/developerId,182216/ Full Sail Armada - https://armada.fullsail.edu/ Follow John Diaz on Twitter: https://twitter.com/elkingpin To be a guest book a meeting here: https://calendly.com/outofplayarea/preshow Connect with us http://outofplayarea.com

Video Game Newsroom Time Machine

Williams fights copycats Sierra beats Atari and Holograms promise the third dimension These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in February of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Peter's 7 Minutes in Heaven https://www.mobygames.com/game/arcade/astro-blaster https://www.youtube.com/watch?v=AR2kStMWBCs Corrections: https://videogamenewsroomtimemachine.libsyn.com/january-1981 https://en.wikipedia.org/wiki/Doug_Bowser https://en.wikipedia.org/wiki/Sanders_Associates https://www.mobygames.com/game/adventure https://www.mobygames.com/game/akalabeth-world-of-doom/cover-art/gameCoverId,51963/ https://www.mobygames.com/developer/sheet/view/developerId,4577/ https://www.lemonamiga.com/games/docs.php?id=1113 1981: Williams defends its rights to Defender Replay February 1981, pg. 6 https://www.arcade-museum.com/game_detail.php?game_id=8709 Atari loses preliminary injunction against On-Line System's Jawbreaker https://archive.org/details/Computer_Gaming_World_Issue_2.1/Computer_Gaming_World_Issue_2.1/page/n3/mode/1up https://en.wikipedia.org/wiki/Jawbreaker_(video_game) https://www.youtube.com/watch?v=ZY-yUGwLoM0 Atari warns developers against copycats https://archive.org/details/softalkv1n06feb1981/page/21/mode/1up https://archive.org/details/softalkv1n06feb1981/page/37/mode/1up https://archive.org/details/softside-magazine-38/page/n15/mode/1up https://archive.org/details/softside-magazine-38/page/n16/mode/1up https://archive.org/details/softside-magazine-38/page/n16/mode/1up https://www.mobygames.com/game/missile-command_ https://www.mobygames.com/game/apple2/abm_ https://www.youtube.com/watch?v=wb87qqEhEd0 https://videogamenewsroomtimemachine.libsyn.com/ed-zaron-interview Mattel introduces the Discovery System Toy and Hobby World, February 1981 pg. 102 https://www.youtube.com/watch?v=TEQXKzrskd4 https://www.youtube.com/watch?v=jXSH60XQRs0 https://en.wikipedia.org/wiki/Children%27s_Discovery_System https://web.archive.org/web/20160308024718/http://www.ggdb.com/GameByName.aspx?c=Handheld&s=Other&vid=6592 https://christmas.musetechnical.com/ShowCatalogPage/1981-Sears-Christmas-Book/0558 https://christmas.musetechnical.com/ShowCatalogPage/1981-Sears-Christmas-Book/0666 Atari announces Hologram system Toy and Hobby World, February 1981 pg. 270 https://en.wikipedia.org/wiki/Atari_Cosmos https://en.wikipedia.org/wiki/Astro_Invader https://en.wikipedia.org/wiki/Galaxian https://www.youtube.com/watch?v=waY3svOHGGI Siro-Tech launches its first title https://archive.org/details/softalkv1n06feb1981/page/12/mode/1up http://podcast.theycreateworlds.com/2020/05/ http://podcast.theycreateworlds.com/e/the-return-of-the-sdraziw-of-sir-tech/ https://www.mobygames.com/game-group/wizardry-games Time Zone will finally hit shelves https://archive.org/details/Computer_Gaming_World_Issue_2.1/Computer_Gaming_World_Issue_2.1/page/n3/mode/1up https://www.filfre.net/2012/06/time-zone/ https://www.mobygames.com/game-group/sierra-hi-res-adventures https://www.mobygames.com/game-group/scott-adams-questprobe-series Sirius becomes a corporation https://archive.org/details/softalkv1n06feb1981/page/12/mode/1up https://en.wikipedia.org/wiki/Big_in_Japan_(Alphaville_song) https://www.youtube.com/watch?v=JQ3uSL9aeqg SPI releases Dawn of the Dead boardgame Toy and Hobby World, February 1981 pg. 275 https://boardgamegeek.com/boardgame/1773/dawn-dead https://www.youtube.com/watch?v=zcXuy1Jocfw https://www.imdb.com/title/tt0077402/?ref_=fn_al_tt_2 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.

Video Game Newsroom Time Machine
Michael Dornbrook Interview Part 2

Video Game Newsroom Time Machine

Play Episode Listen Later Feb 18, 2021 142:47


When last we left Michael Dornbrook, Infocom's fortunes had just begun to change with the Cornerstone database project turning sour and new competitors hitting the market.   Listen, as we find out how the company reacted to the changing market, being purchased by Activision, management changes, and a reluctant entry into the world of graphics, as well as, Michael's life after text adventures. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Sources: https://en.wikipedia.org/wiki/Cornerstone_(software) https://en.wikipedia.org/wiki/Douglas_Adams https://en.wikipedia.org/wiki/Simon_%26_Schuster https://en.wikipedia.org/wiki/Activision https://www.hackerpledge.org/ https://en.wikipedia.org/wiki/Tom_Snyder_(animator) http://teacher.scholastic.com/products/tomsnyder.htm https://en.wikipedia.org/wiki/Soup2Nuts https://www.mobygames.com/developer/sheet/view/developerId,14936/ https://www.mobygames.com/company/legend-entertainment-company https://en.wikipedia.org/wiki/Stanfords https://www.mobygames.com/developer/sheet/view/developerId,52777/ https://www.mobygames.com/company/boffo-games-inc https://www.mobygames.com/developer/sheet/view/developerId,62246/ https://www.thenewseveryday.com/iconic-alien-and-back-to-the-future-designer-ron-cobb-has-died/ https://www.mobygames.com/company/rocket-science-games-inc https://www.mobygames.com/company/looking-glass-studios-inc https://www.mobygames.com/company/harmonix-music-systems-inc          

Video Game Newsroom Time Machine
Michael Dornbrook Interview Part 1

Video Game Newsroom Time Machine

Play Episode Listen Later Jan 21, 2021 108:57


Michael Dornbrook Interview Part 1   He was there at the birth of Infocom, founded the Zork Users Group, the first hint books, and stayed on through thick and thin.   Michael Dornbrook is an industry legend and he sat down for a mammoth interview with me.  The first half covers his background, the founding of Infocom, his involvement, the creation of InvisiClues, some pretty aggressive advertising and the first signs that something may not be right in the house that Zork built.   Links: https://www.mobygames.com/developer/sheet/view/developerId,52777/ https://www.linkedin.com/in/michaeldornbrook/ https://en.wikipedia.org/wiki/William_Lowell_Putnam_Mathematical_Competition https://en.wikipedia.org/wiki/Infocom https://www.filfre.net/2012/07/the-zork-users-group/ https://www.mobygames.com/company/infocom-inc https://en.wikipedia.org/wiki/VisiCorp https://typewriterdatabase.com/1923-underwood-5.10903.typewriter https://en.wikipedia.org/wiki/Steve_Meretzky https://www.filfre.net/2012/07/the-zork-users-group/ https://en.wikipedia.org/wiki/InvisiClues https://www.filfre.net/2013/03/the-top-of-its-game/ http://www.chrishecker.com/Can_a_Computer_Make_You_Cry%3F https://www.mobygames.com/game/fooblitzky https://appleinsider.com/articles/19/01/24/apple-launched-macintosh-on-january-24-1984-and-changed-the-world----eventually https://en.wikipedia.org/wiki/Cornerstone_(software) https://en.wikipedia.org/wiki/Douglas_Adams

Video Game Newsroom Time Machine

Gene Lipkin leaves Atari Electronic toys are heading for a cliff and Digital information services go corporate These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in December of 1980. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Links: Corrections: https://en.wikipedia.org/wiki/General_Computer_Corporation https://www.mobygames.com/company/general-computer-corporation https://www.mobygames.com/developer/sheet/view/developerId,343/ 1980: Gene Lipkin leaves Atari Replay, Dec. 1980, pg. 10 http://www.atarimuseum.com/articles/10yranniversary/cut2pin.html https://books.google.de/books?id=sy8EAAAAMBAJ&pg=PA152&lpg=PA152&dq=gene+lipkin&source=bl&ots=R4C2CM7gzm&sig=ACfU3U2ETkAXNpGOsq2ypyp8gFO8lM6nGA&hl=en&sa=X&ved=2ahUKEwjVqceun7btAhWGCuwKHQ53AwMQ6AEwD3oECBIQAg#v=onepage&q=gene%20lipkin&f=false https://en.wikipedia.org/wiki/Atari https://en.wikipedia.org/wiki/WarnerMedia https://en.wikipedia.org/wiki/Ray_Kassar Gottlieb signs deal with Sigma Replay, Dec. 1980 pg. 10 https://www.mobygames.com/game/new-york-new-york https://videogamenewsroomtimemachine.libsyn.com/joe-morici-interview Toy business Chaos https://www.nytimes.com/1980/12/23/archives/a-troubled-season-in-toyland-heated-rivalry-buyer-caution-depress.html?searchResultPosition=2 https://en.wikipedia.org/wiki/Merlin_(console) https://en.wikipedia.org/wiki/Simon_(game) https://en.wikipedia.org/wiki/Game_%26_Watch https://en.wikipedia.org/wiki/Game_%26_Watch:_Super_Mario_Bros. D&D co-developer gets into computer game design https://archive.org/details/CreativeComputingbetterScan198012/page/n173/mode/1up https://www.mobygames.com/game/apple2/raf-the-battle-of-britain/screenshots/gameShotId,984390/ http://www.4dintsys.com/projects.htm https://videogamenewsroomtimemachine.libsyn.com/joel-billings-interview Reader's Digest buys The Source https://archive.org/details/80-microcomputing-magazine-1980-12/page/n53/mode/1up https://en.wikipedia.org/wiki/The_Source_(online_service) https://en.wikipedia.org/wiki/AOL#1983%E2%80%931991:_Early_years https://en.wikipedia.org/wiki/Reader%27s_Digest Nexis is born https://archive.org/details/Kilobaud198012/page/n13/mode/1up https://en.wikipedia.org/wiki/LexisNexis Recommended Links: Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan of History of How We Play.

Procedurally Generated
Procedurally Generated Episode 7: Bloody Roar 4, Ordyne, Woodle Tree Adventures, and More!

Procedurally Generated

Play Episode Listen Later Dec 17, 2020 131:16


Games Generated This Week: Ordyne - TurboGrafx-16 Sonic Battle - Game Boy Advance The Mummy - Windows Bloody Roar 4 - PlayStation 2 Woodle Tree Adventures - Switch This week on Procedurally Generated Chris and John discuss a Namco arcade shooter, Sonic's portable arena battler, a 3D fighter that killed its franchise, the first attempt at game development for an up and coming designer, and a movie tie-in that's best if kept under wraps. Procedurally Generated is a journey through the history of video games. However, in this show, our destiny isn't in our own hands as every game we discuss has been chosen at random! This means we will be diving into games running the gamut from revered and respected to forgotten and overlooked entirely. How to Support the Show: Follow us on Twitter : @PG_Show Become a Patron : Patreon.com/ProcedurallyGenerated Join us on Discord and get even more info on this week's games : https://discord.gg/6aEkjrN Send us an Email : PGShowInbox@gmail.com Episode Sources: Ordyne Sources: https://namco.fandom.com/wiki/Ordyne Sonic Battle Sources: https://sonic.fandom.com/wiki/Sonic_Battle https://www.gamespot.com/articles/thq-sega-strike-gba-publishing-deal/1100-2817403/ The Mummy Sources: https://mummy.fandom.com/wiki/The_Mummy_(video_game) https://www.mobygames.com/developer/sheet/view/developerId,10548/ Bloody Roar 4 Sources: https://en.wikipedia.org/wiki/Eighting https://www.eventhubs.com/news/2020/nov/01/bloody-roar-konami-trademark/ Woodle Tree Adventures Sources: https://chubbypixel.com/games/woodle-tree/ https://www.gamasutra.com/blogs/FabioFerrara/20200615/364712/Is_your_game_able_to_sell_well_even_if_despised_by_critics.php --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/procedurallygenerated/support

Video Game Newsroom Time Machine
Jerry Wolosenko Interview

Video Game Newsroom Time Machine

Play Episode Listen Later Nov 14, 2020 127:33


In the earliest days of computer games, someone had to get games from fledgling publishers to the mom-and-pop computer stores dotted across the country.  Our guest, Jerry Wolosenko, was one such man and from picking product at events like the West Coast Computer Faire, to representing Psygnosis in the USA, to getting involved with a little start-up called Harmonix, Jerry has met every big name in the business, seen every ebb and flow the industry has to offer and regales us with some truly amazing stories. Sit back and relax as we go deep into the history of gaming with Jerry Wolosenko. Links https://www.mobygames.com/developer/sheet/view/developerId,6968/ https://angel.co/p/jerry-wolosenko https://en.wikipedia.org/wiki/Videodisc https://en.wikipedia.org/wiki/Atari_8-bit_family https://www.mobygames.com/game/defender https://www.mobygames.com/company/synapse-software-corporation https://en.wikipedia.org/wiki/West_Coast_Computer_Faire https://www.mobygames.com/company/infocom-inc https://www.mobygames.com/company/psygnosis-limited https://www.mobygames.com/game/lemmings https://www.mobygames.com/company/ravensburger-interactive-media-gmbh https://en.wikipedia.org/wiki/Jane_(software) https://en.wikipedia.org/wiki/Bobby_Kotick https://en.wikipedia.org/wiki/Psygnosis https://www.mobygames.com/game/holiday-lemmings_ https://www.mobygames.com/game/shadow-of-the-beast http://www.indieretronews.com/2020/06/legacy-of-beast-atari-2600-shadow-of.html https://www.mobygames.com/company/looking-glass-studios-inc https://en.wikipedia.org/wiki/Electronic_Arts https://en.wikipedia.org/wiki/EA_Vancouver https://en.wikipedia.org/wiki/Ubisoft https://en.wikipedia.org/wiki/Red_Storm_Entertainment https://en.wikipedia.org/wiki/Harmonix https://www.linkedin.com/in/michaeldornbrook/ https://www.mobygames.com/game-group/guitar-hero-series https://www.mobygames.com/game/rock-band https://www.mobygames.com/company/redoctane-inc https://en.wikipedia.org/wiki/Commodore_International https://en.wikipedia.org/wiki/Atari,_Inc. https://en.wikipedia.org/wiki/West_Coast_Computer_Faire https://en.wikipedia.org/wiki/Sierra_Entertainment https://en.wikipedia.org/wiki/Broderbund  

united states ubisoft atari electronic arts bobby kotick harmonix psygnosis broderbund ea vancouver sierra entertainment red storm entertainment developerid
Video Game Newsroom Time Machine

Apple gets ready to go public Sega does what Nintendon't The world gets its first look at the GameCube These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in October of 1980, 1990, 2000. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Links: Corrections: https://en.wikipedia.org/wiki/Sunsoft https://www.youtube.com/watch?v=v1y3V2VAdpE https://twitter.com/Gazimaluke?s=20 https://en.wikipedia.org/wiki/Bally_Manufacturing https://en.wikipedia.org/wiki/WMS_Industries https://www.youtube.com/watch?v=oMO9hJ3zzms&t=274s https://www.kickstarter.com/projects/arcadedreams/Arcade-Dreams-The-Definitive-Arcade-Documentary-Series https://arcadedocumentary.com/ https://en.wikipedia.org/wiki/Game.com https://archive.org/details/hh_tgaunt https://www.mobygames.com/game/mortal-kombat 1980: Apple is getting ready to go public https://archive.org/details/softalkv1n02oct1980/page/5/mode/1up https://investor.apple.com/faq/ https://kensbook.com/ https://videogamenewsroomtimemachine.libsyn.com/ken-williams-interview Commodore facing scrutiny https://nyti.ms/1kS9Xye https://www.imdb.com/title/tt0086465/?ref_=fn_al_tt_1 https://www.imdb.com/title/tt0094291/?ref_=tt_sims_tt https://www.investopedia.com/ask/answers/why-nyse-switch-fractions-to-decimals/ https://en.wikipedia.org/wiki/Commodore_International Hayden Book Company buys Programma International https://archive.org/details/softalkv1n02oct1980/page/2/mode/1up https://www.mobygames.com/company/programma-international-inc http://allincolorforaquarter.blogspot.com/2014/09/programma-international-coin-op.html Stern Electronics is getting a running start in video games Play Meter, October 15, 1980, pg. 34 https://en.wikipedia.org/wiki/Stern_(game_company) https://www.mobygames.com/game/astro-invader_ https://www.mobygames.com/game/galaxian https://videogamenewsroomtimemachine.libsyn.com/amoa-1980-with-gameresearch_e 1990: Sega launches Nintendon't ad campaign Plaything, October 1990, pg. 12 Splatterhouse to make Halloween debut on TG16 Plaything, October 1990 https://www.mobygames.com/game/splatterhouse No such thing as a Nintendo Plaything, October 1990, pg. 20 https://www.businessinsider.com/google-taser-xerox-brand-names-generic-words-2018-5?r=DE&IR=T DUO FC is gonna bridge the gap between PCs and consoles https://archive.org/details/1990-10-compute-magazine/page/n11/mode/1up http://atarihq.com/tsr/nes/duo-fc.html https://www.mobygames.com/company/capstone-software Microprose enters the NES market https://archive.org/details/zero-magazine-12/page/n8/mode/1up https://www.mobygames.com/company/ultra-software-corporation EA enters Genesis market with a cross-platform promotion Plaything, October 1990 https://www.mobygames.com/game/budokan-the-martial-spirit https://www.mobygames.com/game/populous https://archive.org/details/1990-10-compute-magazine/page/n58/mode/1up Activision settles suit with Magnavox https://www.retromags.com/files/file/3006-video-games-computer-entertainment-issue-21-october-1990/ pg. 24 https://www.ipmall.info/content/magnavox-co-v-activision-inc-ralph-baers-litigation-files Mediagenic kills Activision UK https://www.filfre.net/2017/01/a-time-of-endings-part-3-mediagenic-or-the-patent-from-hell/ https://archive.org/details/CommodoreUserIssue851990Oct/page/n125/mode/1up First reports are coming in from The Computer Entertainment Show in London... https://archive.org/details/micromania-segunda-epocha-29/page/n7/mode/1up Commodore Format magazine launches! https://archive.org/details/commodore-format-magazine-01 Commodore debuts the C286 LT https://segaretro.org/index.php?title=File:NewComputerExpress_UK_100.pdf&page=4 https://segaretro.org/index.php?title=File:NewComputerExpress_UK_101.pdf&page=2 https://www.c64-wiki.de/wiki/Commodore-Laptop_C286LT Commodore profits plunge https://archive.org/details/CommodoreUserIssue851990Oct/page/n125/mode/1up "What you see is what you play" ads for Wing Commander hit magazines https://archive.org/details/1990-10-compute-magazine/page/n88/mode/1up https://en.wikipedia.org/wiki/Wing_Commander_(video_game) https://www.retromags.com/files/file/3006-video-games-computer-entertainment-issue-21-october-1990/ p. 132 https://www.youtube.com/watch?v=mfRvCSBD4q0 MSX the third... or fourth, announced https://segaretro.org/index.php?title=File:NewComputerExpress_UK_101.pdf&page=3 https://en.wikipedia.org/wiki/MSX#Evolution https://www.mobygames.com/game/metal-gear_ https://www.mobygames.com/game/snatcher No one wants to publish The Black Crypt https://archive.org/details/Computer_Gaming_World_Issue_76/page/n9/mode/1up https://www.mobygames.com/game/black-crypt https://www.mobygames.com/company/raven-software-corporation Strider 2 is coming... https://archive.org/details/computer-and-videogames-107/page/n9/mode/1up https://en.wikipedia.org/wiki/Strider_II https://www.youtube.com/watch?v=9LMr6NpVhKA Sega sells Time-Out arcade chain Replay, October 1990, pg. 177 https://arcadetoken.net/tokens/token.php?id=18 https://arcadeblogger.com/2017/08/18/time-out-arcade-amazing-classic-arcade-pictures/ The R360 is coming https://archive.org/details/ACEIssue37Oct90/ACE_Issue_37_Oct_90/page/n8/mode/1up https://en.wikipedia.org/wiki/R360 2000: Nintendo finally decides on a name for its new console. https://archive.org/details/MicromanaTerceraEpocaSpanishIssue69/page/n82/mode/1up https://en.wikipedia.org/wiki/GameCube Sony introduces the GSCube https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20135%20%28October%202000%29/page/n38/mode/1up https://en.wikipedia.org/wiki/GScube Sega introduces @barai https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20135%20%28October%202000%29/page/n39/mode/1up https://segaretro.org/@barai https://en.wikipedia.org/wiki/DIVX https://pennyarcade.fandom.com/wiki/Div Nintendo buys up Zelda.com https://archive.org/details/NextGen70Oct2000/page/n10/mode/1up https://web.archive.org/web/*/zelda.com https://www.ign.com/articles/1999/03/10/nintendo-and-porn Speaking of Raven Software... Soldier of Fortune gets qualified as "adult motion picture" in British Columbia https://www.gamespot.com/articles/soldier-of-fortune-classified-as-an-adult-movie/1100-2602950/ https://archive.org/details/Computer_Gaming_World_Issue_195/page/n38/mode/1up https://en.wikipedia.org/wiki/Soldier_of_Fortune_(video_game)#Violence_controversy Indianapolis tries to restrict violent video games https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20135%20%28October%202000%29/page/n38/mode/1up https://scholar.valpo.edu/cgi/viewcontent.cgi?referer=&httpsredir=1&article=1285&context=vulr https://videogamenewsroomtimemachine.libsyn.com/joe-morici-interview Square pushes online hint system https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20135%20%28October%202000%29/page/n100/mode/1up Unreal is coming to consoles https://archive.org/details/MicromanaTerceraEpocaSpanishIssue69/page/n5/mode/1up https://en.wikipedia.org/wiki/Unreal_Engine Bioware developing Star Wars RPG https://archive.org/details/Computer_Gaming_World_Issue_195/page/n38/mode/1up https://www.mobygames.com/game/star-wars-knights-of-the-old-republic Looking Glass may be dead, but Thief lives on https://archive.org/details/PC-Player-German-Magazine-2000-10/page/n17/mode/1up https://www.mobygames.com/game/thief-deadly-shadows https://www.mobygames.com/developer/sheet/view/developerId,127/ EA gets the Harry Potter license https://archive.org/details/PC-Player-German-Magazine-2000-10/page/n20/mode/1up https://www.mobygames.com/game-group/harry-potter-licensees/offset,0/so,1d/ Diablo 2 goes D&D https://archive.org/details/PC-Player-German-Magazine-2000-10/page/n171/mode/1up https://diablo.fandom.com/wiki/Dungeons_and_Dragons:_Diablo_II_Edition EGM talks fan translations https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20135%20%28October%202000%29/page/n35/mode/2up https://www.mobygames.com/game/sega-cd/shadowrun__ Recommended Links: Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan of History of How We Play.

Video Game Newsroom Time Machine

Electronic games may be about to crash! Amstrad enters the console wars Pokemon single handedly saves video games These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in September of 1970, 1980, 1990, and 2000. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Links: 1970: IBM launches their first macine exclusively using semiconductor RAM https://www.nytimes.com/1970/09/24/archives/a-new-computer-unveiled-by-ibm-main-memory-system-uses.html?searchResultPosition=9 https://en.wikipedia.org/wiki/Magnetic-core_memory https://en.wikipedia.org/wiki/Semiconductor_memory https://en.wikipedia.org/wiki/IBM_System/370_Model_145 World's first Chess competition between computers takes place in New York https://www.nytimes.com/1970/09/02/archives/chess-computer-loses-game-in-a-kingsize-blunder.html?searchResultPosition=17 https://www.cs.mcgill.ca/~newborn/ https://en.wikipedia.org/wiki/Monty_Newborn https://en.wikipedia.org/wiki/Hackers:_Heroes_of_the_Computer_Revolution 1980: Mattel announces test market for Intellivision keyboard Plaything, Sept 1980 https://en.wikipedia.org/wiki/Intellivision#Keyboard_Component Mattel warns shareholders that competitors may start dumping game inventory Plaything, Sept 1980, pg. 11 Pizza Time Theatre loses first round to Topeka Inn Management Play Meter, September 1, 1980, pg. 5 https://videogamenewsroomtimemachine.libsyn.com/may-2020 Stratavox brings speech to the video games! Play Meter, September 15, 1980, pg. 39 https://www.youtube.com/watch?v=0C-1J5XvhB0 https://en.wikipedia.org/wiki/Stratovox Williams is entering the video game biz Play Meter, September 15, 1980, pg. 40 Computer magazines report from Summer CES https://archive.org/details/1980-09-compute-magazine/page/n14/mode/1up https://archive.org/details/CreativeComputingbetterScan198009/page/n17/mode/1up https://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A https://en.wikipedia.org/wiki/Ohio_Scientific https://en.wikipedia.org/wiki/HP_series_80#85 https://en.wikipedia.org/wiki/Atari_8-bit_family https://en.wikipedia.org/wiki/ZX80 https://en.wikipedia.org/wiki/Commodore_VIC-20 https://archive.org/details/Kilobaud198009/page/n25/mode/2up Japan takes on the US for 64k supremacy https://www.nytimes.com/1980/09/16/archives/the-fight-over-computer-chips-us-japanese-competing-on-new-advance.html?searchResultPosition=11 Softalk launches https://archive.org/details/softalkv1n01sep1980/mode/1up Dan Bunten's first major release tested https://archive.org/details/softalkv1n01sep1980/page/13/mode/1up https://www.mobygames.com/developer/sheet/view/developerId,8515/ https://www.mobygames.com/game/apple2/computer-quarterback/credits https://youtu.be/xsGfXR0m8Lg The other trinity https://archive.org/details/CreativeComputingbetterScan198009/page/n39/mode/1up https://en.wikipedia.org/wiki/Bally_Astrocade https://en.wikipedia.org/wiki/Interact_Home_Computer https://en.wikipedia.org/wiki/VideoBrain_Family_Computer 1990: Computer games are coming to TV https://archive.org/details/Computer_Gaming_World_Issue_74/page/n10/mode/1up https://en.wikipedia.org/wiki/Maniac_Mansion_(TV_series) https://en.wikipedia.org/wiki/Where_on_Earth_Is_Carmen_Sandiego%3F Cinemaware slugs it out with Beyond over TV Sports Baseball https://archive.org/details/Computer_Gaming_World_Issue_74/page/n10/mode/1up https://www.mobygames.com/game/tony-la-russas-ultimate-baseball TMNT is getting a second Amiga port https://archive.org/details/ACEIssue36Sep90/page/n7/mode/1up https://www.youtube.com/watch?v=CFQkdLd4M_g Mediagenic becomes first US SNES dev https://archive.org/details/Computer_Gaming_World_Issue_74/page/n10/mode/1up https://www.mobygames.com/browse/games/snes/activision-publishing-inc/ Megadrive finally coming to the UK https://archive.org/details/Computer_Video_Games_Issue_106_1990-09_EMAP_Publishing_GB/page/n12/mode/1up https://en.wikipedia.org/wiki/Sega_Genesis First rumors of a Sega CD add-on for the Genesis surface https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20014%20%28September%201990%29#page/n21/mode/1up https://en.wikipedia.org/wiki/Sega_CD Amstrad launches the GX4000 https://archive.org/details/Computer_Video_Games_Issue_106_1990-09_EMAP_Publishing_GB/page/n7/mode/2up https://archive.org/details/micromania-segunda-epocha-28/page/n7/mode/1up https://en.wikipedia.org/wiki/Amstrad_GX4000 Atari to redesign the Lynx https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20014%20%28September%201990%29#page/n21/mode/1up https://en.wikipedia.org/wiki/Atari_Lynx Coin Op sales are slumping Replay, Sept. 1990, pg. 38 Atari repurchases stock back from Namco Playthings, Sept. 1990 pg. 13 https://en.wikipedia.org/wiki/Namco#Atari_Games,_rifts_with_Nintendo_and_other_ventures_(1985%E2%80%931989) 2000: Controversy over violent games continues https://www.retromags.com/files/file/4317-gamepro-issue-144-september-2000/ pg. 30 SNK closes down its US operations https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20134%20%28September%202000%29#page/n25/mode/1up https://en.wikipedia.org/wiki/SNK#Bankruptcy_and_Playmore_Corporation_(2001%E2%80%932003) 100th million Gameboy shipped https://www.retromags.com/files/file/4317-gamepro-issue-144-september-2000/ pg. 28 https://en.wikipedia.org/wiki/Game_Boy Pokemon singlehandedly lifts video game sales https://archive.org/details/NextGen69Sep2000/page/n18/mode/1up Piracy hits the Dreamcast https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20134%20%28September%202000%29#page/n37/mode/1up https://en.wikipedia.org/wiki/GD-ROM Micromania magazine deals with the rise of "abandonware" https://archive.org/details/MicromanaTerceraEpocaSpanishIssue68/page/n53/mode/1up Windows ME is coming to make everything better... https://archive.org/details/PC_Zone_Issue_093_2000-09_Dennis_Publishing_GB/page/n19/mode/1up https://en.wikipedia.org/wiki/Windows_Me Rebellion buys 2000AD https://archive.org/details/PC_Zone_Issue_093_2000-09_Dennis_Publishing_GB/page/n29/mode/1up https://en.wikipedia.org/wiki/Rebellion_Developments Eidos is up for sale https://archive.org/details/NextGen69Sep2000/page/n9/mode/1up https://en.wikipedia.org/wiki/Square_Enix_Europe Probe software is no more https://archive.org/details/PC-Player-German-Magazine-2000-09/page/n12/mode/1up https://en.wikipedia.org/wiki/List_of_Acclaim_Entertainment_subsidiaries#Acclaim_Studios_London Recommended Links: Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan of History of How We Play.

Apple Time Warp
Episode 9 - Stuart Smith

Apple Time Warp

Play Episode Listen Later Sep 23, 2020 91:33


On this episode we speak to Stuart Smith who created Adventure Construction Set (ACS) along with other games. https://www.mobygames.com/developer/sheet/view/developerId,9286/ We are also joined on this episode by Chester Bolingbroke.

stuart smith developerid
143 Pixels
Brian Ibbott - Tempest

143 Pixels

Play Episode Listen Later Sep 22, 2020 48:20


Get these episodes EARLY The song you heard on the show is Through a cardboard world by Toni Leys, you can find more of their music at https://tonileys.bandcamp.com/ If you want to follow the show on Twitter - https://twitter.com/pixels143 Follow me its - https://twitter.com/RunJumpStomp This show is part of the Giant Sized Team Up Network, for more information head to GSTU.net Guest Links https://en.wikipedia.org/wiki/Brian_Ibbott https://twitter.com/Coverville https://www.coverville.com/ http://americasnexttoppodcaster.com/ https://www.frogpants.com/tms Source Links https://www.mobygames.com/developer/sheet/view/developerId,72809/ https://www.mobygames.com/game/tempest https://en.wikipedia.org/wiki/Tempest_(video_game) https://www.youtube.com/watch?v=jfaCrdBABUY https://www.youtube.com/watch?v=EYYdQB0mkEU https://www.youtube.com/watch?v=41TbGi7u598 --- Send in a voice message: https://anchor.fm/143/message Support this podcast: https://anchor.fm/143/support

tempest brian ibbott gstu developerid toni leys
Video Game Newsroom Time Machine
Chris Garske Interview

Video Game Newsroom Time Machine

Play Episode Listen Later Sep 15, 2020 100:02


Electronic Arts, Activision, Sierra, Sega, GT Interactive, Konami... few resumes include so many illustrious names, but Chris Garske's does. Find out how this industry veteran helped bring some of the biggest games to market in this in depth interview. Links: https://chrisgarske.com/ https://www.linkedin.com/in/chris-garske-2625624/ https://www.mobygames.com/developer/sheet/view/developerId,25751/ https://en.wikipedia.org/wiki/Electronic_Arts https://en.wikipedia.org/wiki/Bing_Gordon https://en.wikipedia.org/wiki/Michael_Cranford https://en.wikipedia.org/wiki/Trip_Hawkins https://en.wikipedia.org/wiki/Nintendo https://en.wikipedia.org/wiki/The_3DO_Company https://en.wikipedia.org/wiki/Activision https://en.wikipedia.org/wiki/Bobby_Kotick https://en.wikipedia.org/wiki/Infocom https://en.wikipedia.org/wiki/Sega https://www.mobygames.com/browse/games/sega-master-system/activision-publishing-inc/ Correction: Die Hard did get released by Activision on the NES. https://en.wikipedia.org/wiki/Sierra_Entertainment https://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(character) https://en.wikipedia.org/wiki/32X https://en.wikipedia.org/wiki/Sega_Pico The system Chris couldn't remember was the Pico. https://en.wikipedia.org/wiki/Atari,_Inc._(Atari_SA_subsidiary)#History https://en.wikipedia.org/wiki/Id_Software https://en.wikipedia.org/wiki/Walmart https://en.wikipedia.org/wiki/Konami

Video Game Newsroom Time Machine

Ethernet heralds a new age of networked computing Sonic the Hedgehog is coming... Playstation2 gets a US launchdate These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in August of 1980, 1990, 2000. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Links: 1980: Stern Electronics gets into video RePlay August 1980, pg. 7 https://en.wikipedia.org/wiki/Stern_(game_company)#Stern_Electronics Nintendo signs distribution deal with Far East Video RePlay August 1980, pg. 25 https://moneyppl.com/two-washington-frat-boys-became-millionaire-arcade-game-distributors/1238/ Musee Mecanique featured in Atari Coin Connection https://archive.org/details/Atari_Coin_Connection_Volume_4_Number_8_August_1980/page/n2/mode/1up https://en.wikipedia.org/wiki/Mus%C3%A9e_M%C3%A9canique https://museemecanique.com/ RePlay magazine profiles Argentine coin-op operator RePlay August 1980, pg. 17 http://www.sacoacard.com/press_release/playmetercoverstory.html Handheld games take to TV Plaything August 1980, pg. 27 pg. 33 https://www.youtube.com/watch?v=jYovW27KBC8 https://www.youtube.com/watch?v=p49nY1dyq2M https://www.youtube.com/watch?v=jwt9Lk6e-7s Fantasy and strategy games are booming Toys Hobbies & Crafts August 1980, pg. 45 D&D implicated in student's death https://www.nytimes.com/1980/08/18/archives/brilliant-computer-student-dies-from-gun-wound-intellectual-fantasy.html?searchResultPosition=4 https://en.wikipedia.org/wiki/James_Dallas_Egbert_III https://en.wikipedia.org/wiki/The_Dungeon_Master https://en.wikipedia.org/wiki/Mazes_and_Monsters https://www.chick.com/products/tract?stk=0046 Ethernet is here! https://archive.org/details/CreativeComputingbetterScan198008/page/n18/mode/1up https://en.wikipedia.org/wiki/Ethernet Radio Shack expands TRS-80 line https://www.nytimes.com/1980/08/01/archives/radio-shack-broadens-its-home-computer-line-broadening-a-threeway.html?searchResultPosition=2h https://en.wikipedia.org/wiki/Tandy_Pocket_Computer https://en.wikipedia.org/wiki/TRS-80_Color_Computer https://en.wikipedia.org/wiki/TRS-80_Model_II https://archive.org/details/80-microcomputing-magazine-1980-08/page/n7/mode/1up The fourth Hypertext conference takes playce in Pennsylvania https://archive.org/details/CreativeComputingbetterScan198008/page/n22/mode/1up https://en.wikipedia.org/wiki/Project_Xanadu https://en.wikipedia.org/wiki/Ted_Nelson SoftSide becomes a real boy... I mean magazine and advertises Mystery House from On-Line Systems! https://www.mobygames.com/game/hi-res-adventure-1-mystery-house https://archive.org/details/softside-magazine-23/page/n4/mode/1up Cryptologist funding cut https://www.nytimes.com/1980/08/27/archives/science-agency-blocks-funds-to-aid-research-on-computer-coding.html?searchResultPosition=3 https://en.wikipedia.org/wiki/Leonard_Adleman 1990: MGT enters receivership https://archive.org/details/ACEIssue35Aug90/page/n6/mode/1up https://archive.org/details/Computer_Video_Games_Issue_105_1990-08_EMAP_Publishing_GB/page/n9/mode/1up https://en.wikipedia.org/wiki/SAM_Coup%C3%A9 https://archive.org/details/crash-magazine-79/page/n13/mode/1up ST CD to take on CDTV sans CDi https://archive.org/details/zero-magazine-10/page/n8/mode/1up https://www.maedicke.de/atari/hardware/cdar504.htm Wingleader gets in depth previews https://archive.org/details/ACEIssue35Aug90/page/n38/mode/1up https://www.mobygames.com/game/wing-commander Leisure Suit Larry is going to the movies https://archive.org/details/ACEIssue35Aug90/page/n8/mode/1up https://videogamenewsroomtimemachine.libsyn.com/al-lowe-interview Sierra remakes King's Quest 1 https://archive.org/details/zero-magazine-10/page/n8/mode/1up https://www.mobygames.com/game/roberta-williams-kings-quest-i-quest-for-the-crown Nolan Bushnell wants to bring VR to the masses within three years https://archive.org/details/ACEIssue35Aug90/page/n8/mode/1up And Bushnell also wants to bring TV to your screen... https://www.inc.com/magazine/19890901/5784.html https://archive.org/details/ACEIssue35Aug90/page/n9/mode/1up Super Famicom gets a release date https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20013%20%28August%201990%29#page/n24/mode/1up https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System British developer Argonaut rumored to be developing 3D graphics for Nintendo https://archive.org/details/Computer_Video_Games_Issue_105_1990-08_EMAP_Publishing_GB/page/n8/mode/1up https://www.mobygames.com/company/argonaut-games-plc First preview shot of Sonic the Headgehog revealed https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20013%20%28August%201990%29#page/n26/mode/1up https://www.mobygames.com/game/sonic-the-hedgehog Mike Tyson dropped from Punch Out https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20013%20%28August%201990%29#page/n24/mode/1up https://en.wikipedia.org/wiki/Punch-Out!!_(NES) Konami introduces the Laser Scope https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20013%20%28August%201990%29#page/n32/mode/1up https://en.wikipedia.org/wiki/LaserScope 2000: PS2 North American launch date announced https://www.retromags.com/files/file/3955-gamepro-issue-143-august-2000/ pg. 28 https://en.wikipedia.org/wiki/PlayStation_2 Sony launches PSOne https://archive.org/details/NextGen68Aug2000/page/n10/mode/1up https://en.wikipedia.org/wiki/PlayStation_models#PS_One Sega restrucuters and has a new president https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20133%20%28August%202000%29#page/n53/mode/1up Sega offers $50 refund to Dreamcast owners that sign up for free month of internet service https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20133%20%28August%202000%29#page/n45/mode/1up Sega shows off Dreamcast DVD drive and MP3 VMU at E3 https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20133%20%28August%202000%29#page/n47/mode/1up https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20133%20%28August%202000%29#page/n53/mode/1up CGW talks GOTCHA http://mechanar.com/gotcha/menu.htm https://archive.org/details/Computer_Gaming_World_Issue_193/page/n42/mode/1up https://www.mobygames.com/developer/sheet/view/developerId,107204/ Paul Steed fired from id https://archive.org/details/Computer_Gaming_World_Issue_193/page/n41/mode/1up https://www.gamasutra.com/php-bin/news_index.php?story=7315 https://www.mobygames.com/developer/sheet/view/developerId,1065/ South Korea to promote game development https://archive.org/details/NextGen68Aug2000/page/n16/mode/1up https://en.wikipedia.org/wiki/Video_games_in_South_Korea Vampire the Masquerade: Redemption gets pilloried in tests https://archive.org/details/NextGen68Aug2000/page/n85/mode/1up https://en.wikipedia.org/wiki/Vampire:_The_Masquerade_%E2%80%93_Redemption Looking Glass closes its doors https://archive.org/details/Computer_Gaming_World_Issue_193/page/n36/mode/1up https://archive.org/details/Computer_Gaming_World_Issue_193/page/n37/mode/1up https://en.wikipedia.org/wiki/Looking_Glass_Studios Recommended Links: Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan of History of How We Play.

Video Game Newsroom Time Machine
Don Daglow Interview Part 2

Video Game Newsroom Time Machine

Play Episode Listen Later Jul 29, 2020 145:05


We pick up in this second part of our interview with Don Daglow, as he leaves EA to join Broderbund, where he would produce Prince of Persia, help land distribution for SimCity and license Star Wars. He followed that amazing run with his own studio, Beyond Software, later renamed Stormfront Studios, that would create the first graphical MMO, Neverwinter Nights, bring Madden to the PC and so much more. Links: https://www.daglowslaws.com/ https://en.wikipedia.org/wiki/Don_Daglow https://www.mobygames.com/developer/sheet/view/developerId,3246/ https://www.mobygames.com/company/brderbund-software-inc https://www.mobygames.com/developer/sheet/view/developerId,4217/ https://www.mobygames.com/company/maxis-software-inc https://www.mobygames.com/developer/sheet/view/developerId,11566/ https://www.mobygames.com/developer/sheet/view/developerId,87067/ https://www.mobygames.com/developer/sheet/view/developerId,9286/ https://www.mobygames.com/developer/sheet/view/developerId,8515/ https://www.amazon.com/Making-Prince-Persia-Journals-1985/dp/1468093657 https://en.wikipedia.org/wiki/Stormfront_Studios https://en.wikipedia.org/wiki/European_Computer_Trade_Show https://www.mobygames.com/company/stormfront-studios

Video Game Newsroom Time Machine
Dan Daglow Interview Part 1

Video Game Newsroom Time Machine

Play Episode Listen Later Jul 13, 2020 98:36


Don Daglow started making games on PDP-10s in the 70s, before becoming one of the first developers for the Intellivision, creating the groundbreaking strategy title Utopia.  Later, he went on to be an early producer at EA and Broderbund, helping bring us classics like Racing Destruction Set, Shufflepuck Cafe (a personal favorite of mine), Prince of Persia, SimCity and Where in Europe is Carmen Sandiego. We explore these early years of his career, the nature of the business back then and how we could have had a Star Wars RPG back in the 80s in this first half of our 2 part interview. https://www.daglowslaws.com/ https://en.wikipedia.org/wiki/Don_Daglow https://www.mobygames.com/developer/sheet/view/developerId,3246/ https://en.wikipedia.org/wiki/PlayCable https://en.wikipedia.org/wiki/Video_game_crash_of_1983 https://en.wikipedia.org/wiki/Electronic_Arts https://en.wikipedia.org/wiki/Trip_Hawkins https://en.wikipedia.org/wiki/PARC_(company) https://en.wikipedia.org/wiki/Apple_Inc.

Video Game Newsroom Time Machine
Noah Falstein Interview

Video Game Newsroom Time Machine

Play Episode Listen Later Jun 20, 2020 114:10


From the earliest days of hand held electronic games, and arcade hits like Sinistar, through the golden era of Lucasarts adventures to the cutting edge tech of games as therapeutic tools, Noah Falstein was there, pushing boundries and showing the world what gaming really could do. Links: https://www.mobygames.com/developer/sheet/view/developerId,1657/ https://en.wikipedia.org/wiki/Milton_Bradley_Company https://en.wikipedia.org/wiki/Simon_(game) https://en.wikipedia.org/wiki/Microvision https://en.wikipedia.org/wiki/WMS_Industries https://www.mobygames.com/game/sinistar https://www.mobygames.com/developer/sheet/view/developerId,3340/ https://www.mobygames.com/developer/sheet/view/developerId,3345/ https://en.wikipedia.org/wiki/LucasArts https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer https://www.mobygames.com/company/dice-la https://www.mobygames.com/game/medal-of-honor https://www.mobygames.com/game/windows/trespasser-the-lost-world-jurassic-park http://www.theinspiracy.com/

Video Game Newsroom Time Machine
Joe Morici Interview

Video Game Newsroom Time Machine

Play Episode Listen Later May 29, 2020 91:14


He was there when Universal came to US shores, he helped pioneer arcade distribution, brought Capcom into the home, and made the Disney Afternoon a gaming legend. Today we talk to industry veteran, Joe Morici. Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Links: https://www.linkedin.com/in/joe-morici-1994b/ https://en.wikipedia.org/wiki/Universal_Entertainment_Corporation https://en.wikipedia.org/wiki/Mr._Do! https://en.wikipedia.org/wiki/Bally_Technologies https://en.wikipedia.org/wiki/Capcom https://en.wikipedia.org/wiki/Irem https://en.wikipedia.org/wiki/Nintendo https://en.wikipedia.org/wiki/Category:Disney_games_by_Capcom https://www.mobygames.com/company/capcom-usa-inc https://www.investopedia.com/terms/t/transferprice.asp https://arcade.tokyo/9pp/postcards-from-the-game-centre-18 Street Fighter 2 Genesis ad: https://www.youtube.com/watch?v=QfW8GHlg18g Street Fighter 2 comic with MK ads https://markepicblogofrandomness.blogspot.com/2018/11/malibu-comics-street-fighter-issue-2.html https://en.wikipedia.org/wiki/Romstar https://www.mobygames.com/developer/sheet/view/developerId,31916/ https://en.wikipedia.org/wiki/GameTek https://en.wikipedia.org/wiki/DreamCatcher_Interactive https://en.wikipedia.org/wiki/Titus_Interactive https://en.wikipedia.org/wiki/BAM!_Entertainment https://en.wikipedia.org/wiki/Square_Enix_Europe https://en.wikipedia.org/wiki/Metro3D,_Inc. https://en.wikipedia.org/wiki/505_Games https://en.wikipedia.org/wiki/Exotic_Erotic_Ball https://en.wikipedia.org/wiki/GameStop https://en.wikipedia.org/wiki/Marmalade_(software) https://en.wikipedia.org/wiki/Roku https://en.wikipedia.org/wiki/Motion_Picture_Association_of_America https://en.wikipedia.org/wiki/Jack_Valenti https://www.crunchbase.com/person/arthur-pober https://en.wikipedia.org/wiki/Alan_Cranston https://www.latimes.com/archives/la-xpm-1992-05-02-fi-1361-story.html https://www.mobygames.com/game/25-to-life https://www.mobygames.com/developer/sheet/view/developerId,59175/

Video Game Newsroom Time Machine
Joel Billings Interview

Video Game Newsroom Time Machine

Play Episode Listen Later May 22, 2020 156:29


If you ever played a computer strategy game on your home micro computer in the 80s or 90s, spending countless hours moving your troops around the battlefield, be it  Antietam, Vietnam, WWII or even the mythical land of Krynn, or one of the amazing Gold Box games, you have one man to think, Joel Billings, founder of SSI. Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com References: https://en.wikipedia.org/wiki/Strategic_Simulations https://www.mobygames.com/company/strategic-simulations-inc https://en.wikipedia.org/wiki/Avalon_Hill https://en.wikipedia.org/wiki/Simulations_Publications,_Inc. https://en.wikipedia.org/wiki/TRS-80 https://en.wikipedia.org/wiki/Amdahl_Corporation https://www.mobygames.com/game/computer-bismarck https://www.mobygames.com/game/computer-quarterback https://en.wikipedia.org/wiki/Danielle_Bunten_Berry https://archive.org/details/CreativeComputingbetterScan198004/page/n44/mode/1up   https://www.mobygames.com/developer/sheet/view/developerId,2121/ louissaekowdesign.com https://en.wikipedia.org/wiki/Trip_Hawkins https://en.wikipedia.org/wiki/Apple_II https://en.wikipedia.org/wiki/TSR,_Inc. https://en.wikipedia.org/wiki/U.S._Gold https://en.wikipedia.org/wiki/Lorraine_Williams 2by3games.com https://store.steampowered.com/developer/Slitherine Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060

Video Game Newsroom Time Machine

Apple introduces its next gen system Acclaim powers up its team and Nintendo wants a piece of the Harry Potter pie These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in May of 1980, 1990, 2000. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 1980: Coleco reports record first quarter profits Toy & Hobby World, May 1980 Mattel reports a 22% increase in net sales Playthings, May 1980 French planning to launch terminals https://www.nytimes.com/1980/05/26/archives/french-back-phone-computers-new-terminals-scheduled-for-popular-use.html?searchResultPosition=11 https://en.wikipedia.org/wiki/Minitel https://www.youtube.com/watch?v=HOhK9bgQo8g My apologies, I said it was the Nostalgia Nerd who did this history of the Minitel but it was RetroManCave. Pizza Time Theatre sues Topeka Inn Management Inc Replay May 1980, pg. 10 https://books.google.de/books?id=7-WcKK01H1cC&pg=PA134&lpg=PA134&dq=pizza+time+theatre+sues+topeka+inn&source=bl&ots=4IS3fHWgGj&sig=ACfU3U3PK974svmkbhZnXY8q-IHsxPu5uA&hl=de&sa=X&ved=2ahUKEwihg4zV-MfoAhXQ5KQKHfvxDNQQ6AEwAHoECAwQLw#v=onepage&q=pizza%20time%20theatre%20sues%20topeka%20inn&f=false Midway warns against copying Galaxian Replay May 1980, pg. 35 http://patentarcade.com/2015/12/1982-case-midway-mfg-co-v-bandai.html https://scholarship.law.upenn.edu/cgi/viewcontent.cgi?article=4669&context=penn_law_review Mego's Time Out series to be shown at CES Toy & Hobby World, May 1980 http://www.intheattic.co.uk/time-out.htm https://patents.google.com/patent/US4687200 Apple debuts Apple III https://www.nytimes.com/1980/05/08/archives/new-breed-emerges-in-home-computers-who-makes-them-a-new-breed-of.html?searchResultPosition=4 https://en.wikipedia.org/wiki/Apple_III Avalon Hill enters the computer game market Toy & Hobby World, May 1980 https://www.mobygames.com/company/microcomputer-games-inc Katie goes into the computer https://archive.org/details/Katie_and_the_Computer_1979_Creative_Computing_Press/page/n43/mode/2up https://archive.org/details/CreativeComputingbetterScan198005/page/n46/mode/1up 1990: Core Design becomes its own publisher https://archive.org/details/theone-magazine-20/page/n9/mode/1up https://www.mobygames.com/browse/games/core-design-ltd/offset,50/so,1d/list-games/ https://www.mobygames.com/developer/sheet/view/developerId,19669/ Don Bluth to produce its own games https://archive.org/details/theone-magazine-20/page/n7/mode/1up https://www.mobygames.com/company/sullivan-bluth-interactive-media-inc https://www.facebook.com/donbluthfilms/photos/a.538790976189206/1160072624061035/?type=3&theater http://www.dragons-lair-project.com/games/related/prototype/cinematronics.asp Data East makes Joe Keenan their new president Play Meter May 1990, pg. 3 Acclaim triples previous years revenue Plaything May 1990, pg. 13 Acclaim cuts deal with Williams Play Meter May 1990, pg. 3 https://www.nytimes.com/1994/04/08/business/company-news-acclaim-entertainment-deal-for-comics-publisher-near.html Acclaim builds a power team https://archive.org/details/Video_Games_Computer_Entertainment_Issue_16_May_1990 pg. 18 https://www.youtube.com/watch?v=kDbD0216NaU https://en.wikipedia.org/wiki/The_Power_Team_(TV_series) F-15 Strike Eagle is heading to arcades https://archive.org/details/computer-video-games-magazine-102/page/n91/mode/2up https://www.mobygames.com/game/arcade/f-15-strike-eagle_ https://videogamenewsroomtimemachine.libsyn.com/wild-bill-stealey-interview https://www.microprose.com/news/ Arcade vs. Home: The debate heats up Play Meter May 1990, pg. 34 https://www.computerspielemuseum.de/ TG16 gets a price cut https://archive.org/details/Video_Games_Computer_Entertainment_Issue_16_May_1990 pg. 22 PC Engine is finally coming to the UK https://archive.org/details/ACEIssue32May90/page/n6/mode/1up https://en.wikipedia.org/wiki/TurboGrafx-16 https://www.investopedia.com/ask/answers/08/george-soros-bank-of-england.asp Atari's Panther is waiting in the wings https://archive.org/details/ACEIssue32May90/page/n93/mode/1up https://en.wikipedia.org/wiki/Atari_Panther#cite_note-theone-2 Sega lines up computer games for the Genesis https://archive.org/details/Video_Games_Computer_Entertainment_Issue_16_May_1990 pg. 22 https://videogamenewsroomtimemachine.libsyn.com/michael-katz-interview-part-2 Electronic Arts becomes an NES licensee https://archive.org/details/Computer_Gaming_World_Issue_71/page/n49/mode/1up https://www.mobygames.com/browse/games/nes/electronic-arts-inc/ https://www.mobygames.com/game/nes/caveman-ugh-lympics Mindscape becomes first third party publisher of NES titles in Europe https://archive.org/details/computer-video-games-magazine-102/page/n9/mode/1up https://en.wikipedia.org/wiki/Mindscape_(company) Sierra buys Dynamix https://archive.org/details/Computer_Gaming_World_Issue_71/page/n49/mode/1up https://en.wikipedia.org/wiki/Dynamix Ultima VI will not be coming to the Apple II https://archive.org/details/Computer_Gaming_World_Issue_71/page/n51/mode/1up https://www.mobygames.com/game/dos/ultima-vii-the-black-gate https://www.mobygames.com/game/ultima-vi-the-false-prophet C-Cube is making digital video affordable Replay May 1990, pg. 176 https://en.wikipedia.org/wiki/C-Cube https://books.google.de/books?id=117mBwAAQBAJ&pg=PA331&lpg=PA331&dq=%22CL4000%22+MPEG+II+encoder&source=bl&ots=HdCCZU_Edl&sig=ACfU3U3W3W8ySDjwJy_a1NT4YswCZi5b6g&hl=en&sa=X&ved=2ahUKEwiY49ufze3oAhUE3KQKHVN8CfUQ6AEwBnoECAsQPA#v=onepage&q=%22CL4000%22%20MPEG%20II%20encoder&f=false Titus has won the right to make a Dick Tracy game... and we've all lost. https://archive.org/details/CommodoreUserIssue801990May/page/n7/mode/1up https://www.mobygames.com/game-group/dick-tracy-licensees 2000: Dreamcast peripherals proliferate https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20130%20%28May%202000%29#page/n34/mode/1up https://en.wikipedia.org/wiki/Dreameye https://web.archive.org/web/20070311083135/http://uk.dreamcast.ign.com/articles/076/076137p1.html https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20130%20%28May%202000%29#page/n43/mode/1up https://segaretro.org/Swatch_Access_for_Dreamcast Sega forecasts a loss of over $400 million https://www.retromags.com/files/file/3957-gamepro-issue-140-may-2000/ pg. 34 https://web.archive.org/web/20070925210504/http://www.segasammy.co.jp/english/ir/pdf/ir/kako/sega_AR_all_2000.pdf pg. 10 Sega.com is gonna give you a Dreamcast for free! https://archive.org/details/NextGen65May2000/page/n25/mode/1up https://en.wikipedia.org/wiki/SegaNet https://www.gamespot.com/articles/free-dreamcast-for-segas-new-isp/1100-2542096/ Indrema has a dream... https://archive.org/details/PC-Player-German-Magazine-2000-05/page/n18/mode/1up https://en.wikipedia.org/wiki/Indrema https://en.wikipedia.org/wiki/John_Gildred Nintendo vies for Harry Potter rights https://www.unseen64.net/2015/02/09/nintendo-harry-potter-games-pitch/ https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20130%20%28May%202000%29#page/n43/mode/1up https://www.youtube.com/watch?v=1AXq2E_X67g Daikatana releases! https://archive.org/details/NextGen65May2000/page/n22/mode/1up https://www.mobygames.com/game/john-romeros-daikatana/release-info The Sims have arrived https://archive.org/details/Computer_Gaming_World_Issue_190/page/n65/mode/1up https://en.wikipedia.org/wiki/The_Sims Triforge takes to the web https://archive.org/details/NextGen65May2000/page/n18/mode/1up https://en.wikipedia.org/wiki/ArenaNet Fiendish games revives the budget title https://archive.org/details/NextGen65May2000/page/n22/mode/1up https://www.mobygames.com/company/criterion-software-ltd https://www.mobygames.com/company/fiendish-games-ltd AMD launches the first 1 GHz chip https://archive.org/details/NextGen65May2000/page/n21/mode/1up https://www.zdnet.com/article/its-official-amd-hits-1000mhz-first-5000096067/ Napster gets competition https://archive.org/details/PC-Player-German-Magazine-2000-05/page/n18/mode/1up https://en.wikipedia.org/wiki/Gnutella Babylon 5 finally dead https://archive.org/details/PC_Zone_Issue_089_2000-05_Dennis_Publishing_GB/page/n30/mode/1up Recommended Links: Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan of History of How We Play.

Video Game Newsroom Time Machine

Zenith enters the home computer market, Atari's Lynx goes national & Nintendo finally embraces disks with the 64DD. These stories and some that aren't about abject financial failures on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in March of 1980, 1990, & 2000. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 1980: Home computer specialty shops are proliferating https://www.nytimes.com/1980/03/09/archives/connecticut-weekly-computers-made-to-feel-at-home-shop-talk.html?searchResultPosition=5 Zenith gets into the computer market Zenith's new hope, Forbes, March 31, 1980, pg. 32 Plato comes home https://archive.org/details/creativecomputing-1980-03/page/n87/mode/1up https://en.wikipedia.org/wiki/PLATO_(computer_system) https://en.wikipedia.org/wiki/Control_Data_Corporation Star Raiders reviewed https://archive.org/details/1980-03-compute-magazine/page/n71/mode/1up https://www.youtube.com/watch?v=3_VDM8nC9sM Coleco rights financial ship thanks to electronic games PR Newswire, March 6, 1980 Mattel announces price for Intellivision Wall Street Journal, March 14, 1980, pg. 15 Space Invaders belongs to Atari https://archive.org/details/1980-03-compute-magazine/page/n72/mode/1up Toy & Hobby, March 1980pg. 78 https://www.handheldmuseum.com/Atari/SpaceInvadersSuperBreakout.htm Toy Fair sees 400 electronic SKUs Toys Hobbies & Crafts, March 1980, pg. 16 Aussies get pinball fever Replay, March. 1980, pg. 74 https://www.ipdb.org/search.pl?searchtype=advanced&mfgid=2#2868 Copycats flood the ATE show in London Play Meter, March 15, 1980, pg. 59 https://www.techopedia.com/definition/9905/vector-display 1990: Supreme Court refuses to hear Red Baron Case Play Meter, March 1990, pg. 30 https://itlaw.wikia.org/wiki/Red_Baron_v._Taito Xerox sues Apple https://archive.org/details/1990-03-compute-magazine/page/n7/mode/1up https://www.nytimes.com/1989/12/15/business/company-news-xerox-sues-apple-computer-over-macintosh-copyright.html https://www.nytimes.com/1990/03/24/business/most-of-xerox-s-suit-against-apple-barred.html Spectrum Holobyte sues Accolade over Mental Blocks https://archive.org/details/1990-03-compute-magazine/page/n7/mode/1up https://www.mobygames.com/game/mental-blocks The US Government is going after Nintendo for Antitrust https://archive.org/details/1990-03-compute-magazine/page/n8/mode/1up https://apnews.com/81733e920217fea625390bc536d81e4f Xmas sales numbers are in... Playthings, March 1990 https://en.wikipedia.org/wiki/VTech_Socrates https://nintendo.fandom.com/wiki/Nintendo_Entertainment_System_Power_Set https://nintendo.fandom.com/wiki/NES_Action_Set Nintendo World Championship begins! Playthings, March 1990 https://en.wikipedia.org/wiki/Nintendo_World_Championships Commodore knows how to strike back against Japanese Console dominance! https://archive.org/details/ACEIssue30Mar90/page/n20/mode/1up https://en.wikipedia.org/wiki/Commodore_64_Games_System https://archive.org/details/ACEIssue30Mar90/page/n113/mode/1up CD based A500 rumors... https://archive.org/details/ACEIssue30Mar90/page/n20/mode/1up https://en.wikipedia.org/wiki/Commodore_CDTV Commodre 65 has been cancelled https://archive.org/details/1990-03-computegazette/page/n7/mode/1up https://en.wikipedia.org/wiki/Commodore_65 https://www.nytimes.com/1990/02/01/business/commodore-international-reports-earnings-for-qtr-to-dec-31.html?searchResultPosition=2 Konix sells off the rights to its line of joysticks https://archive.org/details/thegamesmachine-28/page/n7/mode/1up MCA to sell LJN to Acclaim Toy and Hobby World, March 1990, pg. 6 https://www.latimes.com/archives/la-xpm-1990-01-23-fi-524-story.html https://www.nytimes.com/1990/03/13/business/mca-in-pact-with-acclaim.html Atari announces nationwide launch of the Lynx Playthings, March 1990 https://apnews.com/a1288531efff2f9504f70dbcd9f8b6cc .. and the UK launch, too. https://archive.org/details/computer-and-videogames-100/page/n10/mode/1up Atari teams up with Atari https://www.mobygames.com/browse/games/lynx/tengen-inc/ NEC Shows off TurboExpress behind closed doors https://archive.org/details/ACEIssue30Mar90/page/n18/mode/1up https://archive.org/details/computer-and-videogames-100/page/n48/mode/1up https://en.wikipedia.org/wiki/TurboExpress The TurboGrafx 16 arcade cabinets are no more... Replay , March 1990 pg. 66 The first museum show featuring arcade games opens https://archive.org/details/1990-03-compute-magazine/page/n9/mode/1up http://www.movingimagesource.us/articles/hot-circuits-20090115 http://www.movingimage.us/collection/videogames Cinemaware shows off Wings https://archive.org/details/ACEIssue30Mar90/page/n18/mode/1up https://en.wikipedia.org/wiki/Wings_(1990_video_game) 2000: Cinemaware LIVES!!! https://archive.org/details/PC-Player-German-Magazine-2000-03/page/n8/mode/1up https://www.linkedin.com/in/larsbatista/ https://www.mobygames.com/developer/sheet/view/developerId,670214/ https://en.wikipedia.org/wiki/Cinemaware#Cinemaware_Inc._(2000%E2%80%932005) The Amiga is back BABY!!! https://archive.org/details/NextGen63Mar2000/page/n18/mode/1up https://en.wikipedia.org/wiki/Amiga,_Inc. https://www.amigaforever.com/ Bill Gates steps down as CEO of Microsoft https://archive.org/details/PC-Player-German-Magazine-2000-03/page/n8/mode/1up https://www.forbes.com/2000/01/13/mu7.html Bernie Stolar is President and COO of Mattel Interactive https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20128%20(March%202000)#page/n39/mode/1up https://en.wikipedia.org/wiki/Mattel_Interactive https://www.gamasutra.com/view/news/93473/Mattel_Hires_Stolar.php https://en.wikipedia.org/wiki/WonderSwan https://www.retrogamer.net/blog_post/the-weird-world-of-wwf-smackdown-2/ GiveMeTalk.com let's you become a radio star... on the internet! https://archive.org/details/Computer_Gaming_World_Issue_188/page/n170/mode/1up https://web.archive.org/web/20010201144600/http://givemetalk.com/ https://www.streamingmedia.com/Articles/ReadArticle.aspx?ArticleID=62022 64DD Released in Japan https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20128%20(March%202000)#page/n32/mode/1up https://en.wikipedia.org/wiki/64DD N64 colored versions! https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20128%20(March%202000)#page/n33/mode/1up Brazil bans violent games https://www.retromags.com/files/file/3940-gamepro-issue-138-march-2000/ https://www.awn.com/news/brazil-bans-violent-video-games https://en.wikipedia.org/wiki/Brazilian_advisory_rating_system https://gamerant.com/brazil-violent-video-games-crime/ Quebec goes after English only games https://www.retromags.com/files/file/3940-gamepro-issue-138-march-2000/ pg. 36 https://www.cnet.com/news/quebec-says-non-to-english-only-video-games/ https://www.gamasutra.com/view/news/113995/Quebec_Blocks_EnglishOnly_Games_When_French_Version_Exists.php ASC Games closes its doors https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20128%20(March%202000)#page/n39/mode/1up https://archive.org/details/NextGen63Mar2000/page/n17/mode/1up https://en.wikipedia.org/wiki/ASC_Games https://www.mobygames.com/company/american-softworks-corporation Cavedog Entertainment closes its doors. https://archive.org/details/MicromaniaTerceraEpocaSpanishIssue62/page/n3/mode/1up https://www.mobygames.com/company/cavedog-entertainment https://www.mobygames.com/developer/sheet/view/developerId,1527/ https://www.mobygames.com/developer/sheet/view/developerId,339934/ https://www.mobygames.com/company/humongous-entertainment-inc https://www.mobygames.com/search/quick?developer=Ron+Gilbert https://www.mobygames.com/company/atari-inc   Recommended Links: They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Sound Effects by Ethan of History of How We Play.  

Pretty Much Pop: A Culture Podcast
PMP#35: Video Game Storytelling w/ Donald Marshall

Pretty Much Pop: A Culture Podcast

Play Episode Listen Later Mar 17, 2020 50:35


Do you play video games for the plot? Mark, Erica, and Brian are joined by former video game professional (current TV development exec) Donald E. Marshall to talk through types of video game narrative, ways of weaving story into a game, balancing gameplay and storytelling, and more. For more, visit prettymuchpop.com. Hear bonus content for this episode at patreon.com/prettymuchpop. This podcast is part of the Partially Examined Life network and is curated by openculture.com.

tv donald e partially examined life developerid video game storytelling
Video Game Newsroom Time Machine

Coleco does what Mattel-don't! Nintendo misfires with DragonQuest! Big Money sees big future for the Playstation 2! These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in November of 1980, 1990, 2000. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Show Notes: 1980: Gottlieb announces their System 80 Pinball platform Replay, Feb. 1980, pg. 27 We mistakenly talk about "Mystery House" instead of "Haunted House" from Gottlieb in this piece. https://www.youtube.com/watch?v=VPcjOVUq4Do Atari abandons pinball https://archive.org/details/Atari_Coin_Connection_Volume_4_Number_2_February_1980 https://atarimuseum.nl/atari-pinball/ Sega/Gremlin continue their push for multi-game cabinets Replay, Feb. 1980 pg. 58 https://segaretro.org/Sega_VIC_Dual Gary Stern calls for changes to deal with inflation Replay, Feb. 1980, pg. 25 Holiday sales strong after slow start Playthings Feb. 1980, p. 50 Toys, Hobbies & Crafts, Feb. 1980 p. 51 Atari blasts the airwaves Playthings Feb. 1980 Michael Katz moves from Mattel to Coleco Toy and Hobby Jan. 1980 Toys, Hobbies & Crafts, Feb. 1980, p. 44 Coleco dares to compare https://www.youtube.com/watch?v=93u6POODKQY https://tinyurl.com/ut7r89x https://tinyurl.com/tnos93q Toy & Hobby World Jan 1980, p. 4 Plaything Feb. 1980 p. 29 Tiger Electronics goes solo Playthings Feb. 1980, p. 29 IBM introduces the 5120 https://www.nytimes.com/1980/02/06/archives/a-desktop-computer-by-ibm-giants-converge-on-tiny-market.html?searchResultPosition=11 https://en.m.wikipedia.org/wiki/IBM_5120 NY Times profiles new trend in the publishing business https://www.nytimes.com/1980/02/28/archives/technology-small-computer-software-gains.html?searchResultPosition=6 Broderbund is founded https://twitter.com/tcwpodcast/status/1227957826087247872?s=20 1990: Kasparov beats Deep Thought https://archive.org/details/1990-02-compute-magazine/page/n8 https://en.wikipedia.org/wiki/Deep_Thought_(chess_computer) https://en.wikipedia.org/wiki/Deep_Blue_(chess_computer) Turtle Mania is coming... https://archive.org/details/ACEIssue29Feb90/page/n7 https://www.youtube.com/watch?v=cTcwZ6gRXnQ https://www.youtube.com/watch?v=Fujd94i3EYs https://www.youtube.com/watch?v=jo6R6LqpNNY https://www.youtube.com/watch?v=Bv1M5SSk7f8 Winter CES brings the games.. https://archive.org/details/Computer_Gaming_World_Issue_68/page/n37 Nintendo misfires with Dragon Warrior https://archive.org/details/Computer_Gaming_World_Issue_68/page/n9 https://en.wikipedia.org/wiki/Dragon_Quest_(video_game)#1989_North_American_localization https://www.nytimes.com/1989/12/24/business/investing-nintendo-as-nemesis.html?searchResultPosition=1 VGA will save us from 16 bit consoles! https://archive.org/details/Computer_Gaming_World_Issue_68/page/n37 https://www.mobygames.com/game/wing-commander And sound is a bit trickier... https://archive.org/details/Computer_Gaming_World_Issue_68/page/n38 Cinemaware announces TG16 version of It Came From the Desert https://archive.org/details/Computer_Gaming_World_Issue_68/page/n38 https://www.filfre.net/2016/12/a-time-of-endings-part-1-cinemaware/ New World Computing has shipped Nuclear War https://www.mobygames.com/game/nuclear-war http://amiga.lychesis.net/artist/AvrilHarrison.html https://archive.org/details/Computer_Gaming_World_Issue_68/page/n46 Software Toolworks buys Mindscape https://archive.org/details/vgmuseum_questbusters_qbustersVII2/page/n1/mode/1up https://www.latimes.com/archives/la-xpm-1988-08-09-fi-171-story.html https://en.wikipedia.org/wiki/Datasoft https://en.wikipedia.org/wiki/Mindscape https://en.wikipedia.org/wiki/The_Software_Toolworks Michael Cranford leaves Interplay https://archive.org/details/vgmuseum_questbusters_qbustersVII2/page/n1/mode/1up https://www.linkedin.com/in/michaelcranford/ https://www.mobygames.com/developer/sheet/view/developerId,11314/ Domark goes 3D https://archive.org/details/ACEIssue29Feb90/page/n6 https://archive.org/details/commodore-user-magazine-77/page/n6 https://www.youtube.com/watch?v=PSzcoG7k2FI Magnetic Scrolls signs up with Virgin Mastertronic https://archive.org/details/ACEIssue29Feb90/page/n7 https://www.mobygames.com/game/wonderland Apparently its not cool to give games bad grades https://archive.org/details/ACEIssue29Feb90/page/n12 http://amr.abime.net/review_7375 https://www.mobygames.com/game-group/ghostbusters-licensees French Zombies are coming https://archive.org/details/commodore-user-magazine-77/page/n8 https://www.mobygames.com/game/zombi/release-info https://www.mobygames.com/game/zombiu 2000: Sega announces downloadable game service for Dreamcast http://www.thedreamcastjunkyard.co.uk/2017/11/dream-library-dreamcast-foreunner-to.html https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20127%20%28February%202000%29#page/n33/mode/1up Nuon to be shown at winter CES https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20127%20%28February%202000%29#page/n33/mode/1up https://www.youtube.com/watch?v=OS9alQbHHPk http://www.8-bitcentral.com/miscellaneous/logitechNuon.html Samsung announces Extiva DVD players https://www.samsung.com/us/news/newsPreviewRead.do?news_seq=403 https://archive.org/details/MicromaniaTerceraEpocaSpanishIssue61/page/n5/mode/1up https://www.youtube.com/watch?v=9cTcqQsLXzU#action=share https://en.wikipedia.org/wiki/PlayStation_2 https://www.amazon.com/Samsung-DVDN2000-DVD-Player/product-reviews/B00004WI43 https://www.ign.com/articles/2019/10/30/top-15-best-selling-video-game-consoles-of-all-time Merrill Lynch predicts big things for PS2 https://archive.org/details/NextGen62Feb2000/page/n21 https://en.wikipedia.org/wiki/PlayStation_2_sales https://www.ign.com/articles/2019/10/30/top-15-best-selling-video-game-consoles-of-all-time Nintendo is sticking to its 2000 release date for Dolphin https://archive.org/details/NextGen62Feb2000/page/n8 Resident Evil Zero dropped from N64 and moved to Dolphin https://archive.org/stream/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20127%20%28February%202000%29#page/n39/mode/1up Resident Evil the Ride hits Japan https://archive.org/details/NextGen62Feb2000/page/n13 https://youtu.be/iahPKDCQZsc Hasbro lays off Microprose devs https://archive.org/details/Computer_Gaming_World_Issue_187/page/n37 https://archive.org/details/PC-Player-German-Magazine-2000-02/page/n10 Sierra defends itself https://archive.org/details/Computer_Gaming_World_Issue_187/page/n37 Codemasters buys Sierra Yosemite studio https://en.m.wikipedia.org/wiki/Codemasters https://archive.org/details/NextGen62Feb2000/page/n13 https://opencorporates.com/companies/us_ca/C2172750 https://www.mobygames.com/company/yosemite-entertainment MMO mania continues https://archive.org/details/Computer_Gaming_World_Issue_187/page/n38 https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_Online https://en.wikipedia.org/wiki/Neverwinter_(video_game) https://en.wikipedia.org/wiki/Neverwinter_Nights_(1991_video_game) https://en.wikipedia.org/wiki/Neverwinter_Nights https://en.wikipedia.org/wiki/Neverwinter_Nights_2 eidos buys 51% stake in Ion Storm https://archive.org/details/Computer_Gaming_World_Issue_187/page/n38 ...and the top selling computer game of Xmas 1999 was... https://archive.org/details/NextGen62Feb2000/page/n13 Roger Wilco brings voice to online gaming https://archive.org/details/PC-Player-German-Magazine-2000-02/page/n18 https://en.wikipedia.org/wiki/Roger_Wilco_(software) Back2Roots is trying to make emulation legit https://archive.org/details/PC-Player-German-Magazine-2000-02/page/n19 https://web.archive.org/web/20130715101947/http://www.back2roots.org/ Tim Schafer leaves Lucasarts https://archive.org/details/MicromaniaTerceraEpocaSpanishIssue61/page/n3/mode/1up https://en.wikipedia.org/wiki/Tim_Schafer Recommended Links: They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Sound Effects by Ethan of History of How We Play.

The Leo Affects:
The Leo Affects: Neil Ross.

The Leo Affects:

Play Episode Listen Later Jan 27, 2020 27:21


Neil was a fantastic guest and you may remember him as Springer from transformers, Voltron, Shipwreck from G.I. Joe or any of the HUNDREDS of other shows he has done. He has had an amazing career and we got to sit down and talk about it. Check out the book here: https://www.audible.com/pd/Vocal-Recall-A-Life-in-Radio-and-Voice-Overs-Audiobook/B07V66WG91 https://books.apple.com/us/audiobook/vocal-recall-a-life-in-radio-and-voice-overs-unabridged/id1473005586?mt=11 https://www.amazon.com/Vocal-Recall-Life-Radio-Voiceovers/dp/172156148X/ref=sr_1_1?keywords=vocal+recall&qid=1575663888&s=books&sr=1-1 His website: http://www.neilross.com/ His game credits: https://www.mobygames.com/developer/sheet/view/developerId,3004/%E2%80%94 To book Roy Worley: http://www.royworleyvo.com/ I've got your 6 info: https://www.imdb.com/title/tt11368380/ --- Support this podcast: https://anchor.fm/the-leo-affects/support

The Life & Times of Video Games
Soundbite: Bruce Shelley's "inverted pyramid of decision making"

The Life & Times of Video Games

Play Episode Listen Later Jan 9, 2020 4:08


Here's some great game design wisdom from one of the legends of the business. This interview excerpt is plucked from my set of Age of Empires history interviews that I did while putting together https://arstechnica.com/gaming/2018/01/the-age-of-age-of-empires-as-told-by-the-devs-who-built-it/ (an oral history on the AoE series for Ars Technica) a while back. Bruce Shelley has been in the industry for some 30-odd years, with https://www.mobygames.com/developer/sheet/view/developerId,13585/ (credits including) co-creator of Sid Meier's Civilization, Railroad Tycoon, and Age of Empires, as well as key roles in Halo Wars and F-19 Stealth Fighter, among other games. If you enjoy the Life and Times of Video Games, please remember to rate/review it and to share it with other people — the more listeners I get, the more I'll be able to improve the show and release more great content. You can also support the show financially — and get some bonus, ad-free content as a reward — with monthly donations on Patreon or Breaker, or either one-off or monthly donations on PayPal. Head to https://lifeandtimes.games/donate (lifeandtimes.games/donate) for more information. Learn more about your ad choices. Visit https://podcastchoices.com/adchoices (podcastchoices.com/adchoices)

Video Game Newsroom Time Machine

Taito is going Made in USA Capcom launches the CP System 1 With the PS2 launch looming, the Dreamcast is thinking "I might be in trouble" These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in November of 1979, 1989, 1999. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com Or on YouTube https://tinyurl.com/y4st4bub And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Show Notes: 1979: FCC Regulates computer market https://tinyurl.com/y6pnt3uy Last month we got Visicalc, this month we get WordStar https://tinyurl.com/yymblfrk https://en.wikipedia.org/wiki/WordStar http://georgerrmartin.com/notablog/2018/04/25/fire-blood-on-the-way/ Taito opens American plant RePlay November 1979, pg. 7 https://en.wikipedia.org/wiki/Taito AMOA show preview RePlay November 1979, pg. 28, 55 https://www.youtube.com/watch?v=Hcmdlzm1Tyw Joe Keenan becomes president of Pizza Time Theatre Play Meter November 1979, pg 67 https://showbizpizza.fandom.com/wiki/Pizza_Time_Theatre Atari Chess is coming https://archive.org/details/PersonalComputing197911/page/n74 https://en.wikipedia.org/wiki/Video_Chess Atari tries to touch Simon... https://www.youtube.com/watch?v=JkjjzNYDR9Q https://archive.org/details/CreativeComputingbetterScan197911/page/n19 Electronic games are big business for Xmas http://www.wishbookweb.com/FB/1979_Sears_Wishbook/files/assets/basic-html/page-652.html Christmas outlook not so jolly Christmas Outlook for Stores: Not So Jolly, U.S. News & World Report, November 19, 1979 Consumer Scorecard, The Associated Press, November 23, 1979 1989: Logotron splits up https://archive.org/details/ACE_Issue_26_1989-11_Future_Publishing_GB/page/n9 https://sonycorporation.fandom.com/wiki/Guerrilla_Cambridge https://www.mobygames.com/company/creature-labs-ltd Maxwell sells Microdeal https://archive.org/details/ACE_Issue_26_1989-11_Future_Publishing_GB/page/n149 https://en.wikipedia.org/wiki/Mirrorsoft https://www.mobygames.com/company/microdeal-ltd Epyx exits computer gaming biz https://www.filfre.net/2016/12/a-time-of-endings-part-2-epyx/ https://archive.org/details/ACE_Issue_26_1989-11_Future_Publishing_GB/page/n149 https://archive.org/details/Computer_Gaming_World_Issue_65/page/n9 Polarware gets bought by Merit Software https://archive.org/details/Computer_Gaming_World_Issue_65/page/n9 http://graphicsmagician.com/polarware/index.htm The Sam Coupe gets presented to the press https://archive.org/details/ACE_Issue_26_1989-11_Future_Publishing_GB/page/n8 https://en.wikipedia.org/wiki/SAM_Coupé Oswald is taking Danish TV by storm https://archive.org/details/ACE_Issue_26_1989-11_Future_Publishing_GB/page/n8 http://www.lemonamiga.com/games/details.php?id=2764 Lucasfilm games is going console https://archive.org/details/Computer_Gaming_World_Issue_65/page/n9 https://www.mobygames.com/browse/games/lucasarts/offset,175/so,1d/list-games/ https://www.mobygames.com/developer/sheet/view/developerId,1744/ Mega Drive peripherals are on the horizon https://archive.org/details/computer-video-games-magazine-096/page/n11 https://segaretro.org/Sega_Graphic_Board https://segaretro.org/Mega_Drive_Floppy_Disk_Drive Entrepreneurs are picking up NEC's slack https://archive.org/details/ACE_Issue_26_1989-11_Future_Publishing_GB/page/n27 The PC Engine II is coming! https://archive.org/details/computer-video-games-magazine-096/page/n11 https://en.wikipedia.org/wiki/PC_Engine_SuperGrafx PC Engine based arcade hardware shown off at Vegas AMOA show https://archive.org/details/computer-video-games-magazine-096/page/n102 https://www.tg-16.com/pce_tg16_JAMMA_conversion_kit.htm Capcom gets on the reusable arcade board bandwagon https://archive.org/details/ACE_Issue_26_1989-11_Future_Publishing_GB/page/n21 https://en.wikipedia.org/wiki/CP_System 1999: Atari Games gets renamed to Midway Games West https://mcurrent.name/atarihistory/at_games.html Interplay is going to the movies https://archive.org/details/PC-Player-German-Magazine-1999-11/page/n10 https://fallout.fandom.com/wiki/Interplay_Films Hasbro buys Wizards of the Coast https://archive.org/details/PC-Player-German-Magazine-1999-11/page/n14 3dfx in trouble https://en.wikipedia.org/wiki/3dfx_Interactive#Voodoo3_and_strategy_shift https://archive.org/details/PC-Player-German-Magazine-1999-11/page/n11 https://archive.org/details/PC_Zone_Issue_082_1999-11_Dennis_Publishing_GB/page/n34 Dreamcast US launch numbers revealed! https://archive.org/details/NextGen59Nov1999/page/n12 https://segaretro.org/History_of_the_Sega_Dreamcast/Release Dreamcast launches in Europe https://archive.org/details/MicromaniaTerceraEpocaSpanishIssue58/page/n4 Sega talks big about online gaming https://archive.org/details/NextGen59Nov1999/page/n22 PS2 details revealed! https://archive.org/details/NextGen59Nov1999/page/n34 https://en.wikipedia.org/wiki/PlayStation_2_online_functionality Game Boy Advanced announced https://archive.org/details/NextGen59Nov1999/page/n11 https://en.wikipedia.org/wiki/Game_Boy_Advance Recommended Links: They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/

Video Game Newsroom Time Machine

Fairchild gets out of gaming PC sound is going to get blasted and Sega cans Bernie Stolar This month we will look back at the biggest stories in and around the video game industry in October of 1979, 1989, 1999. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Show Notes: 1979: Tandy announces development of the TRS-80 Color Computer https://books.google.de/books?id=Kz4EAAAAMBAJ&lpg=PA1&dq=infoworld%201979&hl=de&pg=PA3#v=onepage&q=rumor%20mill&f=false Apple II+ released https://archive.org/details/kilobaudmagazine-1979-10/page/n7 Sublogic is advertising their 3D graphics software https://archive.org/details/byte-magazine-1979-10-rescan/page/n137 http://www.sublogiccorp.com/ Heathkits land at Zenith https://shop.heathkit.com/shop Does the S-100 bus still have a future? https://archive.org/details/byte-magazine-1979-10-rescan/page/n110 Ted Lewis formulates the laws of personal computing https://archive.org/details/byte-magazine-1979-10-rescan/page/n189 https://blog.ubiquity.acm.org/author/ted-lewis/ Q&A is at the end of the show notes TI tries to convince the FCC to change its regulations https://archive.org/details/byte-magazine-1979-10-rescan/page/n110 The race to develop optical storage media is on https://archive.org/details/byte-magazine-1979-10-rescan/page/n111 The digital imaging era is here... sorta https://archive.org/details/creativecomputing-1979-10/page/n28 https://books.google.de/books?id=ziOMgcvgXnYC&pg=PA54&lpg=PA54&dq=periphicon+company&source=bl&ots=TKPNcrIA3H&sig=ACfU3U2Au8ufHokIOREj0wAj5jdPqGcHsg&hl=en&sa=X&ved=2ahUKEwjVt4aUpfDkAhXCIlAKHVp8CmIQ6AEwCnoECAkQAQ#v=onepage&q=periphicon%20company&f=false Channel F is dead https://archive.org/details/creativecomputing-1979-0/page/n9 https://en.wikipedia.org/wiki/Fairchild_Channel_F https://www.zircon.com/ 1989: Plessey introduces in-flight computer entertainment at Paris Air Show https://www.gracesguide.co.uk/GEC-Plessey_Avionics https://archive.org/details/ACE_Issue_25_1989-10_Future_Publishing_GB/page/n9 https://www.cbronline.com/news/plessey_seeks_fortune_with_in_flight_communications_fun/ Sega introduces the System 24 board https://archive.org/details/ACE_Issue_25_1989-10_Future_Publishing_GB/page/n21 https://www.system16.com/hardware.php?id=708 Creative announces the Game Blaster and the Killer Kard https://archive.org/details/1989-10-compute-magazine/page/n11 https://en.wikipedia.org/wiki/Sound_Blaster#Game_Blaster https://www.youtube.com/watch?v=-0TAU35QS-8 Access Software announces RealSound https://archive.org/details/1989-10-compute-magazine/page/n9 https://www.youtube.com/watch?v=wivtSeGr_T8 https://en.wikipedia.org/wiki/RealSound Orson Scott Card announces that he'll be working with LucasFilm Games https://archive.org/details/1989-10-compute-magazine/page/n105 https://www.mobygames.com/developer/sheet/view/developerId,2865/ https://www.quora.com/Orson-Scott-Card-was-credited-in-the-LucasArts-game-Loom-What-was-his-contribution https://www.youtube.com/watch?v=y92k0Lakq04 EA goes public https://archive.org/details/Computer_Gaming_World_Issue_64/page/n9 https://www.acquired.fm/episodes/the-electronic-arts-ipo-with-trip-hawkins https://www.encyclopedia.com/social-sciences-and-law/economics-business-and-labor/businesses-and-occupations/electronic-arts-inc Sierra acquires Dynamix 3D tech https://archive.org/details/Computer_Gaming_World_Issue_64/page/n9 https://www.youtube.com/watch?v=usme3xqyBBg Commodore cancels Commodore Magazine https://archive.org/details/thegamesmachine-23/page/n13 https://archive.org/details/34-commodore-magazine 1999: Sega takes the Dreamcast Online https://archive.org/details/NextGen58Oct1999/page/n23 https://www.retromags.com/files/file/3960-gamepro-issue-133-october-1999/ page 32 Bernie Stolar gets booted from Sega https://archive.org/details/NextGen58Oct1999/page/n13 https://www.retromags.com/files/file/3960-gamepro-issue-133-october-1999/ page 32 https://www.polygon.com/features/2017/7/10/15923640/sega-dreamcast-history-games-bernie-stolar https://nypost.com/1999/08/13/president-is-out-in-sega-shake-up/ https://segaretro.org/Bernie_Stolar SNK's NeoGeo Pocket will have Dreamcast connectivity https://www.retromags.com/files/file/3960-gamepro-issue-133-october-1999/ page 32 https://segaretro.org/Neo_Geo_Pocket/Dreamcast_Setsuzoku_Cable Both Sony and Nintendo drop the price of their consoles https://archive.org/details/NextGen58Oct1999/page/n23 https://www.retromags.com/files/file/3960-gamepro-issue-133-october-1999/ page 32 https://en.wikipedia.org/wiki/Final_Fantasy_VIII Sony enveils the Playstation 2 at the Tokyo Game Show https://archive.org/details/MicromanaTerceraEpocaSpanishIssue57/page/n3 Dreamcast launch in Europe pushed back to October 14 https://archive.org/details/MicromanaTerceraEpocaSpanishIssue57/page/n25 https://www.computerworld.co.nz/article/515494/sega_bt_offerf_free_internet_via_dreamcast_console/ Nvidia launches "the world's first GPU" https://archive.org/details/MicromanaTerceraEpocaSpanishIssue57/page/n29 https://www.nvidia.com/object/IO_20020111_5424.html Microsoft is developing a console https://archive.org/details/NextGen58Oct1999/page/n10 https://en.wikipedia.org/wiki/Xbox_(console) Developers grumble about the high cost of PS2 development https://archive.org/details/NextGen58Oct1999/page/n19 Wizards of the Coast reveals D&D 3rd Edition at GenCon together with Bioware's NeverWinter Nights https://www.retromags.com/magazines/usa/nextgen/nextgen-issue-58/ page 22 https://en.wikipedia.org/wiki/Neverwinter_Nights Another Daikatana developer leaves Ion Storm https://archive.org/details/PC-Player-German-Magazine-1999-10/page/n9 https://www.gamasutra.com/view/news/343443/Obituary_Veteran_programmer_Stephen_Ash_has_passed_away.php https://www.mobygames.com/developer/sheet/view/developerId,3208/ Charlie Brooker foretells Let's Plays https://archive.org/details/PC_Zone_Issue_081_1999-10_Dennis_Publishing_GB/page/n145 Ted Lewis Q&A: >1. How did this article come about? I was a young professor at Oregon State University in 1979 and the personal computer industry was just getting started. Apple computer gave me an Apple ][e to play with, which started a long relationship and thinking about the disruptive nature of PCs. I began writing books and articles about them, eg How To Profit From Your PC, and The Mind Appliance. I think they were the first books on the topic. > Did you submit it or was it requested by the magazine? I don’t recall but probably it was unsolicited. I think it was little high-brow for Byte. > > Was it part of a larger research project? No. Back then, PCs were considered toys unworthy of academic study. Everyone else used the mainframe on campus. By 1985 I had a lab of 20-30 Macs for Master degree students to do their research on. It was a robust effort at that time and for OSU. > > > 2. Which "personal computers," according to your definition in the article, were you using at the time? > Like I said, Apple ][e, but before that I had a kit computer from North Star, which went out of business. But it had a disk operating system and BASIC burned into ROM. That was 1977. But when the Apple came out, it took over the market. > > 3. Your fourth law, concerning the high cost of producing software, seems prescient of the need for standardized hardware architectures. Were you imagining at the time that such a universal standard might be possible? Were you thinking that the S-100 was such a standard? How long did you think a standard in personal computing could last? > > Well you are right - the S-100 was a standard as well as Bill Gate’s BASIC. But I was thinking more in terms of what is now FOSS. Also, I was enamored by p-code UCSD Pascal. Boy was I wrong! > > 4. In laws 5 and 6, you talk about the usability of a personal computer as well as the service required to make that usability understandable to the consumer. Did you consider the existing machines you named in the piece as "simple" enough to be successful on the mass market at the time without the need to have the consumer to be held by the hand by a human service person? (aka you didn't need a human to explain a simple calculator but you did for most software packages at the time) > I completely missed the importance of GUIs until we got some Xerox Parc windows machines and then the Macintosh came out. They were so easy to use, you didn’t even need a manual. Totally surprising. I missed this again when the iPhone came out. I was right about ease of use, but totally missed the impact of GUIs. > > 5. Had you already seen Visicalc at the time of writing this piece and, if not, would it have changed any of your views concerning interface and usability? I wrote the first book on spreadsheets, 32 VisiCalc Spreadsheets, soon after. It paid off my mortgage! But I never thought of it as a GUI. And of course it was. It was an example of ease of use. I was stuck in a BASIC paradigm, were the language was the interface. There had to be better interface, but I was stuck in the command line interface. > > 6. Law 8 makes a rather bold statement concerning operating systems. Do you think this statement was true at the time, and if so, what changed in the technology or the market place to make operating systems as ubiquitous as they are today? I am sad to say that operating systems are still too primitive. We are stuck with Unix and it’s derivatives. I consider Unix (Circa 1976) to be a major misstep in computing, akin to the original sin. It stripped out the security of Multics and usability of VMS. Much of what is wrong with computing today is traceable back to Unix and Linux. Nuff said. > > 7. Law 10 seems to sound an ominous warning for the future. How has the propagation of personal computing over the last 40 years differed from the way you imagined it at the time? (yes, I know, a very narrowly crafted question) :) Well the more time that passes, the less accurate become predictions. Wireless internet has changed everything. Mobile computing and cloud are the result. The future is probably wireless 5G with a computer in everything down to light bulbs and toothbrushes. When quantum computers take over, the Internet and its computers will have to be reinvented. > > I hope this isn't asking too much. I really found the article fascinating and trying to put such things into a proper historical context is the main goal of our show. No problem. Thanks for reminding me that I wrote the article 40 years ago.   Recommended Links: They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/

Video Game Newsroom Time Machine

The KGB wants our KBs! EA's Madden hits the shelves! and The Dreamcast lands in America! These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in September of 1979, 1989, 1999. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Show Notes: 1979: East German spies are after our tech https://www.nytimes.com/1979/09/19/archives/bonn-fights-industrial-spying-bonn-is-combating-industrial.html?searchResultPosition=20 http://rechenwerk.halle.it/usr/digital-ag/projekte/andere/museum/index.html Par-t-Golf is harnessing 16 bit power for the ultimate golf sim https://archive.org/details/PersonalComputing197909/page/n11 http://www.partgolf.net Compute magazine debuts https://archive.org/details/1979-Fall-compute-magazine Temple of Apshai advertised in Compute and Creative Computing https://archive.org/details/1979-Fall-compute-magazine/page/n81 And a few pages later... a review! https://archive.org/details/1979-Fall-compute-magazine/page/n87 https://www.youtube.com/watch?v=HiMtY5BxdM0 Football game ad cc p 127 https://archive.org/details/CreativeComputingbetterScan197909/page/n128 Graphic golf ad cc p 162 https://archive.org/details/CreativeComputingbetterScan197909/page/n164 Apple wastes no time pumping their link to Minnesota education system https://archive.org/details/CreativeComputingbetterScan197909/page/n1 Apple founds Apple Education Foundation https://archive.org/details/CreativeComputingbetterScan197909/page/n17 Apple helps fund science shuttle in San Fran https://archive.org/details/CreativeComputingbetterScan197909/page/n53 Visicalc ads in pc and cc https://archive.org/details/CreativeComputingbetterScan197909/page/n194 Toy trends are laying the foundation for a different tomorrow U.S. News & World Report, 03/09/1979 p. 83 https://drive.google.com/open?id=1zqb0Sd7bLmnURzyZ1-cif9FRz6Upzo1g 1989: CD-I specs and marketing plan revealed! https://archive.org/details/ACEIssue24Sep89/page/n25 Hypergames are the newest buzzword https://archive.org/details/ACEIssue24Sep89/page/n37 https://en.wikipedia.org/wiki/HyperCard https://archive.org/details/1989-09-compute-magazine/page/n89 https://www.mobygames.com/developer/sheet/view/developerId,11551/ https://www.mobygames.com/developer/sheet/view/developerId,988515/ Atari introduces the TT https://archive.org/details/Happy.Computer.N71.1989.09-Cartman/page/n11 https://en.wikipedia.org/wiki/Atari_TT030 Atari announces that their handheld will be called the Lynx. https://archive.org/details/ACEIssue24Sep89/page/n105 Michael Katz leaves Atari https://www.wired.com/2001/05/history-5/ https://archive.org/details/Video_Games_Computer_Entertainment_Issue_08_September1989 page 16 The head of Commodore gets sacked https://archive.org/details/1989-09-compute-magazine/page/n79 https://archive.org/details/Happy.Computer.N71.1989.09-Cartman/page/n9 https://www.henwin.de/winfried-hoffmann-portrait Mediagenic shuts down Infocom operations https://archive.org/details/Computer_Gaming_World_Issue_63/page/n9 https://www.mobygames.com/developer/sheet/view/developerId,1745/ Leisure Suit Larry is spreading viruses https://archive.org/details/Sierra_Newsletter_The_Volume_2_Number_1_Spring_1989_1989_Sierra_On-Line_US/page/n12 https://archive.org/details/Computer_Gaming_World_Issue_63/page/n9 John Madden Football finally gets released for the Apple II https://archive.org/details/1989-09-compute-magazine/page/n89 https://www.youtube.com/watch?v=8EbPghLpK6c https://www.mobygames.com/developer/sheet/view/developerId,7082/ NEC warns against grey imports https://archive.org/details/thegamesmachine-22/page/n22 View-Master Interactive Vision is launched https://www.youtube.com/watch?v=r7ZciCfgjmg https://archive.org/details/Video_Games_Computer_Entertainment_Issue_08_September1989 page 16 Captain Lou Albano to play Mario https://en.wikipedia.org/wiki/List_of_television_programs_based_on_video_games https://archive.org/details/Video_Games_Computer_Entertainment_Issue_08_September1989 page 16 https://www.youtube.com/watch?v=Q20ovbTOroE&list=PLPbVSXTDxS-cpcgVr2SQKcpkl_UJhe9Pv https://en.wikipedia.org/wiki/Lou_Albano 1999: The N64 will go online thanks to the 64DD... if it ever ships https://archive.org/details/GamePro_Issue_122_September_1999/page/n31 https://en.wikipedia.org/wiki/64DD Nintendo announces downloadable games for the Gameboy https://archive.org/details/GamePro_Issue_122_September_1999/page/n31 https://bulbapedia.bulbagarden.net/wiki/Mobile_Game_Boy_Adapter http://videogamekraken.com/wonder-swan-mobile-wonder-gate Sega to develop for the Gameboy https://archive.org/details/GamePro_Issue_122_September_1999/page/n31 https://www.mobygames.com/game/gameboy-color/sakura-taisen-gb https://nintendo.fandom.com/wiki/Sega Sega's Dreamcast price cut boosts sales! https://archive.org/details/NextGen57Sep1999/page/n17 Sega is collapsing https://archive.org/details/NextGen57Sep1999/page/n17 https://www.nytimes.com/1999/06/29/business/world-business-briefing-asia-sega-stock-plunges.html?searchResultPosition=3 Dreamcast launches! https://archive.org/details/NextGen57Sep1999/page/n61 https://gamicus.gamepedia.com/List_of_video_game_console_launch_games#Sega_Dreamcastl https://en.wikipedia.org/wiki/List_of_Dreamcast_games GT interactive is up for sale https://archive.org/details/NextGen57Sep1999/page/n17 https://en.wikipedia.org/wiki/Atari,_Inc._(Atari,_SA_subsidiary) Billy Mitchell gets a perfect score on Pac-Man https://archive.org/details/NextGen57Sep1999/page/n13 https://en.wikipedia.org/wiki/Billy_Mitchell_(video_game_player) Midway reigns in Atari https://archive.org/details/NextGen57Sep1999/page/n20 Web.it launches the Commodore 64 https://archive.org/details/PC-Player-German-Magazine-1999-09/page/n106 https://www.youtube.com/watch?v=koCj8W16Wu0 Corruption hits Brittania https://www.nytimes.com/1999/07/08/technology/news-watch-video-game-worker-dismissed-for-selling-fantasy-real-estate.html https://archive.org/details/PC_Zone_Issue_080_1999-09_Dennis_Publishing_GB/page/n33 https://www.kansascity.com/news/local/crime/article79373497.html https://www.courtlistener.com/docket/6251362/united-states-v-roseler/ Adventure game engines are popping up online https://archive.org/details/MicromanaTerceraEpocaSpanishIssue56/page/n109 https://www.adventurecorner.de/special/25/adventure-engines https://en.wikipedia.org/wiki/ScummVM Microsoft signs deal to port Konami games to Windows https://archive.org/details/PC_Zone_Issue_080_1999-09_Dennis_Publishing_GB/page/n34

Video Game Newsroom Time Machine

CompuServe brings online services to the masses! The Battle for Tetris begins in court! Sega flounders heading into the Dreamcast launch! These stories and many more on this month's episode of the Video Game Newsroom Time Machine. This month we will look back at the biggest stories in and around the video game industry in August of 1979, 1989, 1999. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 https://www.youtube.com/channel/UCI1ZIIOfQRZ_Uh-blNiQORw Show Notes: 1979: Summer CES in Chicago oversahdows the National Computer Conference https://archive.org/details/CreativeComputingbetterScan197908/page/n21 APF Electronics introduces the Imagination Machine https://archive.org/details/CreativeComputingbetterScan197908/page/n23 http://www.old-computers.com/museum/computer.asp?c=584 http://hcvgm.org/APF_Imagination_Machine.html https://en.wikipedia.org/wiki/APF_Imagination_Machine https://www.fastcompany.com/3063298/ed-smith-and-the-imagination-machine-the-untold-story-of-a-black-vid Mattel shows off the Intellivision... sort of https://archive.org/details/CreativeComputingbetterScan197908/page/n25 https://en.wikipedia.org/wiki/Intellivision https://en.wikipedia.org/wiki/Intellivision#Keyboard_Component https://web.archive.org/web/20170629111841/http://www.intellivisionlives.com/bluesky/hardware/keyboard_tech.html RCA follows up their COSMAC VIP with the VIP II https://archive.org/details/CreativeComputingbetterScan197908/page/n27 http://www.cosmacvip.com/VIP2/VIP2.php Texas Instruments enters the home microcomputing game https://archive.org/details/CreativeComputingbetterScan197908/page/n23 Atari gets FCC approval for the 400 and 800 computers https://books.google.com.au/books?id=Ij4EAAAAMBAJ&lpg=PA1&hl=de&pg=PA4#v=onepage&q&f=false Softside warns: there’s no money in software https://archive.org/details/softside-magazine-11/page/n3 CompuServe begins offering its services to home microcomputer users https://books.google.com.au/books?id=Ij4EAAAAMBAJ&lpg=PA1&hl=de&pg=PA18#v=onepage&q&f=false BYTE talks about the tech of the future https://archive.org/details/byte-magazine-1979-08-rescan/page/n91 https://obsoletemedia.org/data/disk/ 1989: Battle between Mirrorsoft and Nintendo starts https://archive.org/details/CommodoreUserIssue711989Aug/page/n97 https://www.youtube.com/watch?v=_fQtxKmgJC8 https://archive.org/details/ACEIssue23Aug89/page/n129 https://www.filfre.net/2017/07/a-tale-of-the-mirror-world-part-7-winners-and-losers/ https://player.fm/series/they-create-worlds/the-complete-tetris-story Atari and Gameboy shown off at CES. https://archive.org/details/thegamesmachine-21/page/n13 Nintendo and Atari both debut their handhelds at the Summer CES in NY https://archive.org/details/1989-09-compute-magazine/page/n9 Atari announces the STE https://archive.org/details/ACEIssue23Aug89/page/n8 https://en.wikipedia.org/wiki/Atari_ST#STE_models Atari shows off the STacy and the Portfolio https://archive.org/details/1989-08-compute-magazine/page/n61 https://archive.org/details/1989-08-compute-magazine/page/n78 https://en.wikipedia.org/wiki/Atari_STacy https://web.archive.org/web/20071126105942/http://www.atari-portfolio.co.uk/aboutpf/ta-aboutpf.html https://www.youtube.com/watch?v=3cfQKxUffqA Rainbow Arts releases first game compilation on CD for the C64! https://archive.org/details/CommodoreUserIssue711989Aug/page/n7 https://www.c64-wiki.com/wiki/1st_CD-Edition_(Collection) Broderbund shows off SimCity https://archive.org/details/ACEIssue23Aug89/page/n27 Microprose jumps into arcade development https://archive.org/details/thegamesmachine-21/page/n19 https://www.arcade-museum.com/game_detail.php?game_id=7746 https://www.youtube.com/watch?v=RQfcLl0poOA Battletech centers announced at CES https://archive.org/details/thegamesmachine-21/page/n19 https://www.youtube.com/watch?v=jdJA5C_Po4U 1999: BLEEM! Comes to Germany (and everywhere else... thanks Internet!) https://archive.org/details/PC-Player-German-Magazine-1999-08/page/n10 https://www.youtube.com/watch?v=UGHul1PrXCE https://en.wikipedia.org/wiki/Bleem! Nintendo reverses corse on Dolphin strategy https://archive.org/details/NextGeneration56Aug1999/page/n11 https://money.cnn.com/2001/05/21/companies/gamecube/ Yamauchi to step down https://archive.org/details/GamePro_Issue_121_August_1999 page 28 https://en.wikipedia.org/wiki/Hiroshi_Yamauchi Will Nintendo's hold on the handheld market finally be broken? https://archive.org/details/NextGeneration56Aug1999/page/n13 https://www.ign.com/articles/2019/07/30/top-15-best-selling-video-game-consoles-of-all-time Microsoft buys Shadowfactor https://archive.org/details/PC_Zone_79_August_1999/page/n29 https://de.wikipedia.org/wiki/Gamevoice EA is prepping the launch of a little game called The Sims https://archive.org/details/PC_Zone_79_August_1999/page/n45 Firaxis to develop Civilization sequel https://archive.org/details/Computer_Gaming_World_Issue_181/page/n169 Interactive Magic abandons physical media https://archive.org/details/NextGeneration56Aug1999/page/n13 https://finance.yahoo.com/news/microprose-ientertainment-network-inc-announce-152100191.html More firings at ION Storm https://archive.org/details/Computer_Gaming_World_Issue_181/page/n33 https://www.mobygames.com/developer/sheet/view/developerId,26588/ https://www.mobygames.com/developer/sheet/view/developerId,492/ Ed Boon promises a radical departure for the Mortal Kombat Series with part 5 https://archive.org/details/GamePro_Issue_121_August_1999 https://www.mobygames.com/game/mortal-kombat-deadly-alliance Sega lowers the price of Dreamcast in Japan https://archive.org/details/NextGeneration56Aug1999/page/n13 Sega losses pile up https://archive.org/details/NextGeneration56Aug1999/page/n15 Sony announces production of the Emotion Engine https://archive.org/details/NextGeneration56Aug1999/page/n13

Shane Plays Geek Talk
Earthworm Jim & Creator Doug TenNapel! - Shane Plays Geek Talk Episode 187 - June 8, 2019

Shane Plays Geek Talk

Play Episode Listen Later Jun 17, 2019 81:23


Did you know Earthworm Jim creator Doug TenNapel is also an Emmy-nominated animation producer and self-described multi-medium storyteller? We talk Doug’s new Earthworm Jim comic book project, his impressive career, the power of crowdfunding, taking care of your fans, G.K. Chesterton, geeky interests as relationship glue, making yourself Teflon when the culture is uncertain, and more! Podcast version of the live Shane Plays Geek Talk radio show from 6/8/2019 Shane Plays airs on Saturdays at 1 PM Central on 101.1 FM The Answer in Little Rock. It can also be heard online at http://1011fmtheanswer.com. Call in at 501-823-0965 or tweet @ShanePlays during the show! Like what you hear? Support Shane Plays Geek Talk on Patreon! https://www.patreon.com/shaneplays Shane Plays Geek Talk is carried on Krypton Radio! Krypton Radio is SciFi for your Wifi. http://kryptonradio.com/ Listen to the Shane Plays Geek Talk podcast on YouTube, SoundCloud, iTunes, Google Play Music, Podbean, Stitcher (and other fine, fine podcast directories) after the live show. Hey, you! Yeah, you! Buy cool stuff, support Shane Plays Geek Talk with these affiliate links! Humble Bundle https://www.humblebundle.com?partner=shaneplays DriveThruRPG.com https://www.drivethrurpg.com/browse.php?affiliate_id=488512 SHOW NOTES Podcast Zinger is from the Earthworm Jim cartoon intro Topic Notes: Earthworm Jim the Comic Book! | Indiegogo https://www.indiegogo.com/projects/earthworm-jim-the-comic-book#/ Doug TenNapel IMDB https://www.imdb.com/name/nm0855066/ Doug Moby Games https://www.mobygames.com/developer/sheet/view/developerId,27631/ Doug’s YouTube Channel https://www.youtube.com/user/tennapel Audio Mullet (Doug’s podcast with Mike Nelson and Ethan Nicolle) https://audiomullet.libsyn.com/ Dungeons and Desktops: The History of Computer Role-Playing Games 2nd Edition Shane's book! Co-authored with Matt Barton of Matt Chat https://www.amazon.com/Dungeons-Desktops-History-Computer-Role-Playing/dp/1138574643/ Arkansas RPG Con registrations are now open! Head on over to ARPGCON.COM for Arkansas RPG Con 2019 on Nov 9th and 10th. This two day event's early bird badge is only $20 the same as last year's one day event badge. Get them before the price raises to $30 on July 1st. ARPGCON.COM      

Player Characters
Excellence requires teamwork | Mike Rutter director at The Digi Monsters

Player Characters

Play Episode Listen Later Apr 1, 2019 67:50


Title: Excellence requires teamwork | Mike Rutter director at The Digi Monsters Guest: Mike Rutter Co-Founder and Director at The Digi Monsters www.thedigimonsters.com Twitter: @digimonsterboss Summary I talk to Mike about his work on the UI for Colin McRae: DiRT and his journey from 3D modeling to UI and becoming a director and co-founder at The Digi Monsters. Games Pac-Man Space Invaders Pitfall! Galaxian LMA Manager Club Football Operation Flashpoint Colin McRae: DiRT TOCA Touring Car Championship Race Driver: Grid DJ Hero Guitar Hero Sing Party Links Codemasters FreeStyleGames (Now Ubisoft_Leamington) Activision Houdini 3D software Swiss Design https://en.wikipedia.org/wiki/International_Typographic_Style http://www.designishistory.com/home/swiss/ https://medium.com/@mason_weis/what-is-swiss-design-2c97088c3f20 Helvetica Documentary about Helvetica People Gavin Raeburn: www.mobygames.com/developer/sheet/view/developerId,46834 Andrew Pallister: www.linkedin.com/in/andrew-pallister-14121514 Philip Cox: www.ludodoesjudo.com/ Jamie Jackson: www.linkedin.com/in/jamie-jackson-9568b93/ Dave Osborne: https://www.linkedin.com/in/david-osbourn-390181/ Subscribe with these services: Apple PodcastsGoogle Podcasts Support the podcast: Support Player Characters with Flattr

PNB
Level Select #15 - Ultimate Spider-Man

PNB

Play Episode Listen Later Sep 7, 2018 52:51


To Celebrate the release of Marvel’s Spider-Man, our calopigeon guest Marco and Robert take on the BEST Spider-Man and its best level: the massive mechanical menace of the Rhino in Ultimate Spider-Man!   Soundtrack - Ultimate Spider-Man   Support Us! Patreon.com/PNB   Follow Us! Twitter.com/LevelSelectCast Links https://www.youtube.com/watch?v=elDkGKor6D4 http://www.mobygames.com/developer/sheet/view/developerId,274946/

Grind Forever / Level Select
Level Select #15 - Ultimate Spider-Man

Grind Forever / Level Select

Play Episode Listen Later Sep 6, 2018 52:52


To Celebrate the release of Marvel’s Spider-Man, our calopigeon guest Marco and Robert take on the BEST Spider-Man and its best level: the massive mechanical menace of the Rhino in Ultimate Spider-Man!   Soundtrack - Ultimate Spider-Man   Support Us! Patreon.com/PNB   Follow Us! Twitter.com/LevelSelectCast Links https://www.youtube.com/watch?v=elDkGKor6D4 http://www.mobygames.com/developer/sheet/view/developerId,274946/

Street Fighter Podcast
Ep. 12 - Capcom USA or Capcom Japan?

Street Fighter Podcast

Play Episode Listen Later Feb 28, 2017 47:28


Internally decision making at Capcom HQ. Other production content at: Justinshade.com Twitter: https://twitter.com/Justin_Shade Facebook: https://www.facebook.com/justinmshade Instagram: https://www.instagram.com/justinmshade87/ Audio only version of podcasts: https://soundcloud.com/justin-shade-184576050 Other Playlists: https://www.youtube.com/user/AccentCancel/playlists Subscribe: https://www.youtube.com/user/AccentCancel/feed Follow Roddy: https://twitter.com/djgeki Video edited using Final Cut Pro X Version 10.3 Podcast Topics: Jumpin podcast #23: https://www.youtube.com/watch?v=sOet5qKH4ro NetherRealm Patching Updates: http://www.redbull.com/us/en/esports/stories/1331821372502/mortal-kombat-x-patch-changes-discussed-with-pros Woshige Playstation Experience / Capcom Cup Interview: https://esports.yahoo.com/one-main-goals-reduce-amount-011224578.html Woshige Credits: http://www.mobygames.com/developer/sheet/view/developerId,362376/ V-League Pro Tier Lists: https://v-league.pro/tierslist/2 Capcom Popularity Charts: https://www.eventhubs.com/news/2017/jan/16/capcom-releases-character-popularity-and-match-rankings-street-fighter-5/ Bison Is Bottom Tier Post(s): https://www.reddit.com/r/StreetFighter/comments/4zvqc4/evaluating_character_tiers_why_bison_is_low_tier/ NurseLee SFV Season 2 Ryu's Meaty; Shoryuken Setups: https://www.youtube.com/watch?v=RB-VLvvEoK4 Official SFV Character Guides: https://www.youtube.com/playlist?list=PLs4LjNCY15zMKfPmf5M5_Ow9en17ur3BR The Street Writer ‘Who Is’ Series: https://www.youtube.com/playlist?list=PLnJYUs2wpsOLwyFeUDW2ChbfJzqE3KsiT Ultra Street Fighter 4 North America Location Tests: http://www.capcom-unity.com/combofiend/blog/2013/11/14/usfiv-location-test-details Capcom Japan blames Capcom USA: http://www.neogaf.com/forum/showthread.php?t=1227559 No Revenge / No Comeback Mechanic In Street Fighter 5: https://www.eventhubs.com/news/2015/jun/27/combofiend-explains-why-close-ranged-normals-were-removed-street-fighter-5-says-system-mechanics-pretty-much-locked-now/

Street Fighter Podcast
Ep. 10 - Kolin Reveal & True Street Fighter Fans

Street Fighter Podcast

Play Episode Listen Later Feb 11, 2017 45:47


Why people play the game. Follow Roddy: https://twitter.com/djgeki Follow Ilan: https://twitter.com/Ilan121 Other production content at: Justinshade.com Twitter: https://twitter.com/Justin_Shade Facebook: https://www.facebook.com/justinmshade Instagram: https://www.instagram.com/justinmshade87/ Audio only version of podcasts: https://soundcloud.com/justin-shade-184576050 Other Playlists: https://www.youtube.com/user/AccentCancel/playlists Subscribe: https://www.youtube.com/user/AccentCancel/feed Video edited using Final Cut Pro X Version 10.3 Podcast Topics: Eisbahn comic: https://www.eventhubs.com/news/2016/nov/09/eisbahn-has-been-around-2013-street-fighter-5s-mysterious-background-billboard-character-more-fleshed-out-we-thought/ Kolin Reveal Trailer: https://www.youtube.com/watch?v=UGHGrp6KNag Vesperarcade Leaked Helen News: https://www.youtube.com/watch?v=s9wk6UaW2EI Core-A-Gaming Buffs & Nerfs: https://www.youtube.com/watch?v=bsC8io4w1sY Combofiend About Infiltration (Nash): https://www.eventhubs.com/news/2016/may/04/honestly-infiltration-playing-nash-way-we-didnt-think-you-could-combofiend-discusses-street-fighter-5s-most-dominant-player/ SF3 Sean Created Bad On Purpose: https://www.eventhubs.com/news/2016/dec/06/capcom-tried-deliberately-make-sean-bad-so-better-players-could-use-him-handicap-against-their-friends-sf3-character-design-further-detailed/ Michael Martin & Phenom Discussion: https://www.youtube.com/watch?v=a1c9IZlbBoc Daigo On Street Fighter 5 without the Capcom Pro Tour: https://www.youtube.com/watch?v=3GXttJzxWVQ Fuudo interview: https://www.youtube.com/watch?v=FfTS2ODtkqM Woshige Personal Change To Remove Invincible Reversals: https://www.youtube.com/watch?v=cCr5mZFI-50 Woshige Credentials: http://www.mobygames.com/developer/sheet/view/developerId,362376/

Commoflage
Commoflage 52: Jonas Hultén del 2

Commoflage

Play Episode Listen Later Feb 9, 2015 50:55


Programmet med spelmakaren och musikuppskattaren Jonas Hultén fortsätter! Ytterligare 51 minuter snack och finfin musik från inspelningen på Retrogathering i Västerås. Lugn, givetvis spelar vi Rob Hubbard… Tredje och sista delen kommer nästa måndag! Lite länkar till saker vi pratar om: Jonas’ hemsida: kollektivet.nu Jonas på CSDb: http://csdb.dk/scener/?id=26400&allhandles=1 Jonas på MobyGames: http://www.mobygames.com/developer/sheet/view/developerId,282177/ Bruce Lee II […]

lite programmet ytterligare lugn hult developerid retrogathering commoflage
Three Moves Ahead
Three Moves Ahead 34: Episode 34

Three Moves Ahead

Play Episode Listen Later Oct 13, 2009


Ubisoft’s Michael de Plater joins us for a fanboy grilling from Tom Chick. Why EndWar worked, its relative success and why Bruce never got to actually play EndWar for very long. Apologies in advance for Michael’s sound. His plug-in mic was not working for some reason so he talked to his laptop. Through a tin can. From the distant future. While in a submarine. Fighting robots. He’s that good. Michael de Plater’s rap sheet Tom’s great EndWar column Tom’s review of Brutal Legend – yet another game he thinks is an RTS